⚠️ VOD is unavailable.
rainbow6 VODs on twitchBroadcasts 30+ hours are truncated. View the Raw Transcript VTT for the full version.
You
I
Hello, everybody and welcome to SAEL. It is weekend time and we continue on with our play
days. Number two, that is, I always want to say a bit of a hello and how do you do before
we get on with our day. Hi, I'm Alex by my side is the beautiful and wonderful alpha
joining us for the first time in kickoff hope you're doing well how was it
email how are you doing you excited to actually watch the best region in the
world oh come on straight away I knew you were you was gonna do that is it are
you mad because you're not on the email that's why you have to kind of that's a
conversation for another day
email was definitely entertaining we got to see the new super team of G2 lose
their first match we got to see the new VP go crazy secrets go in
Shambles, Falcons looking amazing with Jume already doping 12 and 3 I think or 11 and 3. I mean, honestly, it's just it's just entertaining
But I know I know I still has entertainment for us
Absolutely, and you know this first day that we had on Tuesday whilst it was
Quite late in the evening for most of us are at least in different time zones
It was a lot to enjoy through it because there's a lot of unknowns
And I know we've all been talking about it right after SI the transfers
this stage have been insane in every region but specifically in SAO I feel
like there's been the most movement that we've seen in quite a while and it's
impacted lineages in the in the region which has had an impact on day one I'd
say Team Liquid Alienware definitely drew the short end of the stick on Tuesday but
that's more of a conversation for when we get to it because it was kind of
funny but heartbreaking at the same time to to witness it here but before we talk
about this sort of more in-depth bits that we want to go through together I
want to take a look at our schedule for today because as always we're used to
having these four best of ones like we did last Tuesday and we'll have tomorrow
start off with Black Dragons versus Imperial finally get to see Imperial
competing because they did have a buying on Tuesday loss placed him
Liquid Alienware, NIP plays Fluxo W7M, and Loud versus INTZ will notice
Face Clan is not around in here today because it is there by day.
Every team gets a buy competing and counting all of the nine playdays
that we have for kickoff all condensed together before we get to Salt Lake
City to qualify the four teams from the region.
And right now, I just want to tell you, Leo, that the split between
the two groups, I had the chat with Fox about it, right?
I think it's a very honest conversation to have as hey you look at group A you look at group B
is there one group maybe that that got a better spot than the other is it easier here in there
and he said something that I find quite correct in some ways is that group A you look at it you
think oh yeah I know who's gonna make out it make it out of this group right phase team liquid
and then you know black dragons probably whereas you look at group b and the teams in there yeah sure
there's your fluxo furia but furia there's still some unknowns fluxo have their own questions about
them and ip i interested you know what you don't know what they expect out of them and so is loud
i feel like group b has a lot more interrogation marks than group a that anybody can really upset
through it if i actually disagree with it i actually think that if you look if you look at
Look at the consistency throughout the month, right?
And I think we're super consistent last season.
They only changed the IGL.
It is a huge change, but still,
you're getting four out of five of the core roster
that went to Munich, that went to SI.
So I'm not worried about them.
I look at Fiora and the lineup,
the star lineup they have now,
with some kind of a Brazilian super team
rebuilt around Hertz.
And I think, you know,
what they showed last play day,
I think they're expected to win and Fluxo,
clearly definitely an upgrade.
They finally got an IGL on their side.
So I look at this and I have a clear top three.
I'm just wondering who's gonna get grouped
and who's gonna get that really poor fourth spot
that doesn't put them well in the bracket afterwards.
When I look at group A, you know, phase,
to make it anywhere, okay, why not?
Like the two are obviously the favorites,
but out of the three, I actually think that
like dragons, if you look at them, you know,
they got hurt by the roster mania.
They got hurt and I think that if you look at loss
and the way they rebuild the roster as well,
if you go at Imperial, they all have decent shots
at taking down Black Dragons and the fact that Black Dragons won against Liquid last lady actually
makes it a bit of a mix and you're not sure anymore. So it makes the whole thing very interesting
in my opinion. Just one thing about this by the way Miloš, you waited for me to welcome me on the
ACL on the day where I didn't get to see FaZe and Furia. I'm very sorry about it but that's
That's kind of just, you know, tomorrow will be a new day, right?
And there will be things to discuss tomorrow that we can kind of hold off.
We don't need to spill all the beans today, right?
There's, there's a lot of beans in our pocket.
We are talking about S.A.L.
here and every meal has to come with rice, beans and beef.
That's kind of how we've learned.
I'll get you a meat alternative regardless for yourself, Leo.
I'm always here and ready for you cooking up whatever you need.
Cause yours, it's something that I know you love to say whenever,
whenever especially you're on Telstraeter and it's something that I find so adorable is like
let me cook here and it I find it so adorable when you say
let me cook here I just find it so adorable because I like I can feel the passion through
you getting ready for the segment that yeah it I don't know it makes me remember like why
we love this space so much it's it's very it's very heartwarming but one thing
that's been not just heartwarming but breaking minds and hearts all over the
world are your tear lists recently and I know they've caused a bit of
conversation especially I know you're you're rage baiting people into the
conversation which I'm very happy about but we will be rage baited by
Raza and Nesq here in SAL because they themselves made a tier list around ten days ago
And this is Raza who posted it
But of course he did it with Nesq of all of the players currently on all the teams
Competed including Alamos somehow that was throw it in there, but I guess this is just Brazilian
Yeah, right Brazilian siege players
Now what you take a look at this and see what you think because I'm seeing the like, you know the suspects right face
clan are in goat status right for to me that makes sense they're the best team
that's ever played siege I will say it throw G2 Penta and the trash because
this team is the best that's ever played siege fully agree with that but then
there are some things that blow my mind in there have you had a chance to kind
of yeah peruse through the list I think if you look at the three first range
it makes sense I think they're really harsh on president there's overall
because I feel like president there's are like top of the charts in in
compared to many other regions you know like a good player for a president standard would be an S tier player for the world tier, I guess
Just yeah, that's in the new 80. I mean, they don't they don't have any good tier players on my side
But if I if I look at like some things that just blow my mind so Ness can rather did this right?
Let's be real. Ness got carried by Maya an entire year even two years
And he put Maya
So like average, how is Maya average? He was the only player gunning for Liquid consistently. That is actually insane
Like I actually believe I don't know like this guy should be at least one player
I don't know even hired. Actually was the most consistent player
If I were to add to that like look the only reason maybe they would have put Maya in like a more average
Player is because he couldn't carry liquid hard enough
And that's asked for two years hard enough to get them to offline events
often enough maybe that's the way the reason why they put them there hot I
don't know I mean I really believe he deserves to be higher and if I look at
years I fools like these guys like great players okay they made it to
Western events but let's be real they made it because they were playing in
APL like how are these players on the same caliber as Alima for example as
Diaz was playing so well with Liquid as well like some of these why is Alima so
high up in the list? Well, he's still idealing it seemed that maybe to some great Astir events,
he's still at an AD and EWG final. He won the ML last stage. I mean, there are things that make
sense, right? But the same thing, fantasy could deserve to be higher, actually. I think that
fantasy, you know, could be overtaking Dash, for example, even Kino, although Kino won the
Major. But there are some some some question marks there, here and there. Like, I will be
To be honest, I think that the post players are also very high rated compared to the actual performance in some of the events.
Do you think it's just because they went to APL specifically in ATAC North and then they just did well?
Did well and that's it.
There was domination here and there and then there was the qualification to the meaning majors where they caused upsets because they beat Furia on the bank on the very first match of the meaning major and then there was the SI and there were examples of them like
actually surprising the teams, but I just think that in general, if I look at some of the stuff,
I think in the top tier, some guys deserve to be there. And it has to be Maya, for example. Maya and
Laura maybe deserve to be hired. Well, we will always have access to this list, right? So we're
going to go through it, go through the teams today, right? We're going to see the individual
and team performances and do the same tomorrow. And now that the week will be done by tomorrow
the end of day we'll see if your opinion changes on one player or the other or if you would rewrite it in your own way Leo so I
Will leave it until that moment
I think one week is kind of the minimum you need to start putting in some sort of
Ideas and opinions however. This is kickoff. I would see it as it's very condensed to get the Salt Lake City
This is the trial for any player in any team and it doesn't give you the best
idea is kind of the pre-stage to set you up for stage one and kind of see really
where you get to shine in usual circumstances. Yeah I mean the real
thing is we went through the biggest roster mania ever and we're straight up
just after that following up with a super intense mini stage that basically
makes you a Brexio exactly makes you a Brexio because you have to make the
major so lots of these roasters they're filling the pressure of these
VO1s in the groups they absolutely want to make it out and afterwards the playoffs the playoffs will be really key because
You know in a matter of three weeks
You can basically be missing on one of three S3 events that you really don't want to miss and that is just you know
That is a huge blow especially for big organizations that make huge shake-ups
Yeah, well speaking of organizations
How about we get into our first match of black dragons is our first lineup because they're playing
Imperial in just a bit and we'll discuss
Black Dragons, an organization that is very well known as the Big Bang, is pretty much
day one of Brazilian Siege, but this time with a bit of a twist after the kind of roster
that we ended up seeing at the Invitational, and maybe your expectations are different
or this will iron them in a different way.
What do you think about the squad so far, Leo, and your expectations of them?
Well, it is a squad that was, I guess, one of the most consistent compared to what
We saw that I said only one player has changed and that is because they lost asked to be kidding
He's playing in the ML right now. I'm not doing so well by the way and on the other side now
We see the arrival of land down out really try to replace him out of similar role, which would be the ideal role
I guess my my big question marks looking at this roster first and foremost
Congratulations because they came in they don't one single roster change and they were able to tackle liquid in the game against them
That's and I think many people were surprised about this
The second thing is, and if you look at this line up here, you manage to see Rare, who's
usually a support player, a bit more of an aggressive one, but still a support player.
Miracle, who's usually the hardest support one.
And then you have Lenda, who was a support on Liquid, like a hard one.
Only playing shields, hard support, or anchor on site.
And you think, wait, that's a bit weird.
How do they play with free support?
And this is the new Lenda, as you can see, he's playing Buck and Muglio.
He's getting a little bit more of that Ask role, who was flexing.
And now that he can really be free while GL on Flex Rolls, seems to work a little bit
better for him.
And then we have Swagg and Mr. Six Outlaw, the two guys that are supposed to be fragging.
Swagg especially was my stand-up player for Black Dragons.
I think he was the main actor of Black Dragons beating G2 at SI, for example.
That to me was really a marker of, okay, this guy can do it, he can gun down people.
Mr. Six Outlaw was like, he was the best up-and-coming TR2 player before stage two
start last year, came in NSAL.
I thought it was decent, but it was still not like overperforming.
It was not like the big rookie everyone expected.
So the lineup right now makes sense.
I'm just a little bit worried about the firepower to really be grasping,
like breaking in that top four of SEL, which they managed to do last year,
which will be harder this year, I think.
I mean, their opening game, like I mentioned, was pretty important.
Setting the pace against a team like Liquid.
Yes, it was Cafe.
We had questions going into it, into the map video saying,
Hey liquid can can absolutely do it because it is the remaking of the fury of roster into this
So black dragons are gonna have a tough time
But still I think black dragons fully deserve to get all 30 points out of that game having watched the entirety of it Tim liquid
were kind of disappointing in that way, but BD really played their all and
Everybody stepped up in a match as important as that you can also see it in the stats themselves
Everybody was putting in the effort the question is now
Was that the the height the tip of them now the mountain that we'll never see again
Or is this really the BD that we need to expect and playing Imperial in my opinion at least today might be the opportunity to just
You know what? We're gonna go in we're gonna do our best
We're gonna get all three points and then just move on from here gg go next and set up for the actual next playday that were
Locked in so good for them still to know if anything tomorrow
They'll have their day off if I'm not mistaken. So you can take a look at what's been happening all around and a reset should things happen
though BDS side, let's move on to Imperial because
This is Imperial as an organization
Imperial eSports their first time
Competing here in SAO, but familiar faces and names are abound on this team
It seems like no matter how you cut it. There are some names that will never leave
competition and one of them is definitely gonna shine it is the one and
only sexy cave who you'll see on your screen in just a second here how does
mr. Tiago Silva keep coming back time and time again since 2018 to now and
still competing no matter what this man is grinding his ass off to get back
into tier one whenever he gets knocked down Leo. Yeah what's impressive is the
the trust that his former teammates from ENX, after having a lot of struggling stages last
year, he stuck with them, you know, him, Floreo, Mitrix, the back line of ENX, which I think
clearly was not the problem in most of the matches that they play.
I think they were really missing strong frags, and this is where they had Makina and Yex.
Now this is a huge, huge gamble, because on one side you've got Makina, who was
supposed to be the like the new hot thing in Brazil, the huge gunner firepower was crazy.
He started off so well on stage one of the ML and then reaching playoffs off of SCL, sorry,
and in playoffs he dropped tremendously and ever since then he's not been the same.
Stage two was absolutely crazy. He was in the bottom five red there of the league.
So he's like still that young gun. He dropped significantly. The potential is there
and now is the moment for redemption for him. For he actually I guess it's kind of a big
question mark right it's a bit of tier 1 tier 2 journeyman he went through he's
been playing come for five years he's been in tier 2 for a long time he had a
few shots at tier 1 but always ended up in the worst teams in the league so it's
like another redemption story for these two guys that are supposed to be the
new entry aggressive fragging line of this roster so now is the big moment
where we get to see okay did they make the right choices when it comes to
I actually want to ask you this because we have a bit of time before we get into the
game.
For you as a former competitive player and current professional analyst, when you're
looking at this roster, who is someone that really shines out there as, this is the person
I need to be watching to perform because they have X potential, they, I want to see
them shine in a situation like this.
a match in a tier one debut. Who are you looking at just thinking this is the guy I'm keeping an eye on?
Okay, I think the decision to me is obvious. It has to be Makina. Because if I look at Matrix,
he's going to be playing the shield. I look at SexyKate, he's going to be IGLing,
and Floreal usually is the fake support, right? If there is one guy that needs to make the
difference, and was supposed to be the coin flip star of that roster, it's Makina. I had huge
showed for him, I remember vaccine was the same when he was watching SAO with me,
both wanted to see this guy perform consistently. I think whatever happened when he reached that
LAN event last year, something broke in him. And I just, I want to go back to that kid who was
surprising everyone at the beginning of SAO last year. I know he has that potential in him.
So there's one guy that can make the difference, it's him. I don't know about Yex yet,
because, you know, he's tried and it's not worked before.
For Makina, I've seen the glimpses of potential.
I've seen him go double digits against the best team in Brazil.
It's just that I needed to do it consistently now.
Okay, let's take a look then our map veto.
One map for the series again, all best of ones that we have for you today
before we start with our matchup.
And what are we going to?
It seems like with all of our bands done,
we're gonna be left with black dragons on the final ban and taking us into
Café Dostoevsky where Imperial eSports are starting on the attack. This is the
map that black dragons played on Tuesday against team Liquid Alienware and
took them to Max O.T. Yeah and what was the biggest lesson we learned about
the sides on that map Miloš? The biggest lesson was that cafes heavily
heavily defecated. 11 out of 15 rounds of that match between Black Beggars and Tim
Liquid Allen were won by the defense. And you start in defense? Black Beggars.
This will be a tough test. Like I have to say, you know, it's clear that
Imperial does this because they didn't show it much. I went back and I checked
in Challenger series, they only played it once and they beat Vince in
spots on it 7-4. It's like one VOD really deep buried somewhere. I'm not sure even
people were able to find it to a prep against them. Whereas they had an entire 15 round map
just recently on Tuesday to analyze stranded light dragons on it. So I see the gamble of
Imperial here. I also remember that ENX loved the map. That's where they actually had some of
their biggest upsets at the end of SL stage 2. So it makes sense on paper it is a gamble
because they will be starting attack against a team that were so good in defense against Fyria
against Team Liquid sorry might as well be the same again it's confusing when you look at the
Team Liquid Alienware roster I'm all with you though Maya was doing a great job but that's
something for the I guess for for later on we'll get to talk about Team Liquid Alienware
however let's bring up our commentators for today a familiar face from Tuesday that is Mr
Jesse J chick, but a beautiful face from today is the one and only miss captain fluke of Luke. How are you doing?
Okay, I'm good. I'm so excited to be back more s. A. L. Um
What what a fun time what what a gift it is
Jesse do you enjoy breaking up duos? Oh
She's been saying the whole time and I was just wondering is it taking up through the mic on her because
I
She's already said more truth than Jack ever has
Thank you very much, but
Jesse do you enjoy breaking up casting those?
Yeah, it's my third time casting this week across s.a. And north america and it's my third duo that cast me
But I should be a good time. We were with nick on tuesday. We're with parker yesterday and then any today
think we're excited to see what goes down. There's a lot that it's going to go down in this a challenge
for black dragons but one also for Imperial eSports there's a lot of pressure I would assume on
SexyCake's back here Jesse because this man we've been talking about since forever. Yeah no kidding
I mean congratulations of course to SexyCake this game will mark the debut of his 10th professional
season ever as a pro player which is not something many people can say 26 years old don't
Don't look too hard into that math, but it's pretty incredible the career that he's had over the last 10 years.
And now I mean he's playing with a bunch of young guys, a bunch of rookies.
I mean, I think it's the perfect combination to bring in a veteran like that and pair him with some of these guys who don't have that same experience.
Well, Sexycake didn't win a pro league final.
That's something that gets to him and he's going to be very happy with it.
But that was pretty much almost a decade ago now.
So times have changed and well, so has our screen.
Our match is ready as we go into the band phase of Black Dragons versus
Imperial eSports, our first match of SEL today.
Please, look, Jesse, take it away.
I thank you very much, Milosh.
And what a joy it is, Jesse, to be joined by you.
I was going to say more and then, uh, Leo pulled out a cat and everything
I was going to say disappeared from the ring.
Nothing else matters at that point, right?
Nothing else matters.
I didn't even get the name of the cat. I'm kind of furious with Leo anyway. Is it always to be here?
So you you were here on the opening day the biggest propaganda the start of all of this
What's your takeaway coming into this as a professional?
Um, I mean my takeaway is that black dragons are a genuinely good team who will threaten anybody if they come up against in this league
I mean it was a big statement match eight seven over team liquid of course that old fury a core is a big game
to prove exactly what they're made of.
They went to SI, they didn't really change much,
they just added lenders to this roster
as we talked about on the desk.
So they are a continuing core from the last season
and I think there's a lot of people who just say,
ah, they have Black Dragons,
they haven't been good the last couple of years,
like, they're kind of a mid-level team, whatever.
But I really think this team has what it takes
to make it to Salt Lake City,
B top four in South America.
I think that's totally an achievable goal.
And now coming up against Imperial,
I mean, on paper, this will be the easiest game
to play all season, right?
It's a brand new squad playing their first professional match
of the season.
So there's not a lot of expectations
on the green side of this game.
And I'm hoping they can just show up and play a few fun
rounds.
And who knows, maybe surprise us too.
I mean, I think the surprise us
is sort of the main takeaway, right?
The fact that we're talking about this team
before they play, we're talking about this game
before it started.
And we're going, if they do well, it's a surprise.
And it's an unfortunate thing to say, but it's based on the history of not just their roster, where three of them, Xenax, were sort of struggled last year, they're one point in towards the relegation, right?
So if they'd have had one extra result with their favor, could have just been an OT result, or one result went away from loss, they would have survived.
They might have still been a roster of five, but instead here picked up two from Supernova, players did once upon a time, been in T1, been away for a bit, and trying something new,
because when else everything has failed, why not?
In the meantime, as you said, Black Dragons,
they've had a much more sort of solid run,
and I'll see if they can build on that as,
as points out the unfortunate side of defense,
first there in Cafe Jesse,
they're probably gonna get a decent jump around.
Well, I'll tell you one thing, Emmy,
Imperial eSports should have a good idea
of what this defense looks like.
Black Dragons running the exact same composition
on their reading and defense
that they ran against Team Liquid.
This was their most successful bomb site
when they played against Team Liquid Alienware,
They played it three times, including once in overtime.
They won it every single time they defended on here.
As Leo was saying on the desk, it was a very defender-sided affair
between those two teams on Tuesday.
But even still, this was the only bomb site
where Black Dragons went undefeated.
So it's not a surprise to see them bringing this site out.
First thing up against Imperial eSports.
And we'll kind of be testing the coaching staff.
How much have they prepped this?
How ready are they to clear through this top floor?
And so far, it's been kind of slow going.
I would have liked to see a bit more map control taken so far and no one in the building
Well, I'll see if they could try and get themselves set up
Obviously has the two C4s in the pulse just reading every single step of the way built up on the eastern side and still not even been the building
Right this pressure on towards you about window and this pressure in the back of coach out
But that's free. They're free to rotate out get themselves a dog to hatch
There's no other pressure coming through on towards the cocktail side at all
They're just kind of a bit freewheeling and Imperial really at this point are lost
They want to find men right and nothing's being handed them and black dragons. They're free to just pull back finally the first kill comes together
Macken is able to find miracle
Okay, it's a good start when you get the man advantage to got full top floor control
The worry is players down below and we still got landed down there inside of the bottom floor
So if he comes up for a flank up Brown could be a really devastating threat rare
of course as well on that pulse. It's going to be a big problem to have to worry about.
Well they're starting to prop the canisters, there's still 30 seconds left. Swag has taken a lot
of damage and is about to try and utilize his first smoke cast so they've actually changed
off it and there's the throw and the blow and at this point he's got enough to cover the default
position so instead Makin has got to do this, drive his way on through, gets on towards one,
puts some pressure onto the next, they're holding on, they've got themselves in circle,
around the side of the site and over the top but rare. Puts the heavy into the machinery
and puts the bullets into Mac and sucks the only man with tails on the other side so now at this
point they've got to see if they can try and keep on pressing it's just one left Mr Outlaw with
five seconds if he can play this well he can play it perfect and perfect there's a painting put
together on this book there it is time out and where were you imperial ah flusing around the
clock emmy they came so close it felt like they had the tools they needed to win the
round they had a player up above they had a bit of vert but just didn't have the last
players position the time gets the better of imperial e-sports really close round where they were
securing those frags but again it took them so long to get into the building it took them so long
to get themselves established in that round that at the end it just didn't have the clock and it's
a great clutch to come out from outlaw one of the best players in that game against team liquid
to step up and make sure that it was a round win for black dragons i will say you know one
thing that the desk touched on quite a bit was wanting to see more out of mochana great first
round from the young gunner who did not have a strong finish to the year last year comes back in
this imperial team qualifies through the challenger series now puts up two opening picks just to run
things off a two and a lead and then dies of course in that previous round nice to see him
gunning if nothing else but the clock the biggest threat to imperial in round one well the
clock might be something they get a little bit more stressed by and it's always the joy
actually of getting to work with you and cast with you because I can look at the lineup and
be like, Jesse, how many times, how many times have they gone this trap heavy as a response
doubling down at the Goya of the Thorn and bringing themselves to router slow things?
Is this usual?
Not so much.
We didn't see the Thorn being brought out against Liquid when they played this site.
They defended it twice against Liquid Alienware.
They won it once and lost it once.
A lot of the airpieces are pretty similar, right?
We're used to seeing that Tuber Owl out of Miracle.
We're used to seeing the Warden out of Outlaw.
used to seeing rare kind of play around on a couple different operators the smoke is actually new
for him so this is definitely a bit more deviation than what we saw on the reading room bomb site
but i think the core bits to this are so pretty similar it is a very heavy roam game though that's
something that imperial might not be so ready with is usually on this site teams will just
sit and anchor five players on the bottom floor well they've got themselves the blitz of
sexy cake here is a pretty storied shield player but obviously the decade in the league
is going to be ones where how shields function and how you bring them to the function can
separate themselves functionally and now we'll see if they try and utilize that to get a bit
of a quicker clear than they did last time though it's slow and steady get the drones in get the
destruction from the twitch drone especially onto those goya canisters just limit the control
of those traps in the game that's otherwise around it should be easy pickups here for the
the twitch at this point, but I'm curious where they want to deploy the rower. They
could drive themselves in towards Bakery, put it on towards Wedding Door, and it seems like
that is the plan in motion, but there needs to be a little bit of motion behind it. The
pulse go out, the smoke comes out as the instant response here, but otherwise there's
not really, but an immediate way of picking them up until a drift around the side actually
gets the split. It's pressure inside the coat room, doubled down. It looked like
it was a kill on wedding but otherwise it's a murder in the courtroom can't get
four though knocked out a minute ten they're inside the site it's a one
versus four and miracle he's hoping for one right now because otherwise they're
easy in they know exactly where he is they can just get this kit planted at
this point this is gonna be really close to impossible as a retake Jesse yeah
surely no hope for miracles and he's not a crawling through freezer but he
sees a head just there and does lose the fight so Machina another one on
the board to end out round two and it looks really good for Imperial. I mean
another entry frag that gets spiraled into even more for them they get a
massive man advantage early in this time it's just off of matrix finding that
gap into the front door it felt like all eyes were more towards that bakery side
of things and you kind of look at the Rome game a little bit they had that
Goyo top floor I want to say traditionally the Goyo would be playing
kind of over towards that coachech but because he wasn't there that left a
bit of a gap and it opens the door for Mitrix to walk in, find a couple of
frags, have a massive impact then playing there just on the Twitch. Mitrix of
course joins this kind of ENX core in August of last year and he struggled in
the second stage where he put up just a minus 14 from the flex roll but now it
seems like maybe he's finding his form but after going through Challenger
series after adding the new additions of Jax and Makina this whole
Imperial team they're doing a really good job of striking in the early
out at this point now getting themselves one back in I mean there's almost the
element of if they were a bit quicker on the first round it could be a 2-0 right
now for Imperial eSports right it was a slow build and then it sort of came down
to it but it was a three versus one and usually just with pressure alone you can
convert those and you wonder if Black Dragons maybe this is a little bit away
from plan because it's pointed out by Leo because he this is a very defender
side of map. Yeah. No, I was about to bring that up too. I mean, we've seen how good Black
Dragons are defending on this just versus Liquid Alienware. We know how good they can
be, but so far it's not been a very confidence inspiring first two rounds. So I'm hoping
we can see things turn the page a little bit here. A bit of early damage on some
miracle just playing the site position. But this is how Black Dragons love to hold
the mine and dining setup. They've got rare down inside of the bakery. They've
players top floor and mid floor so it is a full map control setup being played by Black Dragons.
It's always worth sort of tying into the idea of pressure is multiple levels here and this is one
of those games where if it goes away from Black Dragons fighting for that third spot which is
sort of as we said at the start a guarantee in some ways becomes a pencil in guarantee and
then becomes something that can chase out. People are going to chase phase. People are always
going to chase phase until the end of time and people obviously are going to chase liquid
But Alienware, because of the two teams that they are, if you are that third team in that
equation, you're the one where people are going to really want to beat them.
You're the difference, and maybe that is a reason why Imperial eSports come to a map
that they have a lot of data on.
They can put proper fight in, and it means that Black Dragons have to try and get this
one locked in.
But it was a bit slow and steady once again here over the top.
Yeah, I mean Black Dragons are conceding a lot of space, right?
They don't want to try to fight for a bar.
They don't want to try to fight for Bathroom Hall or anything like that.
They've really given up that top floor, his outlaw and swag both fall off that position.
In favor, I think of playing their C4s down on the bottom floor.
Swag started this round up on the third floor.
Now he's in the bottom floor of the NYC also in pocket.
He's hoping to be guided by Rare to deny a plant in the late rounds.
The time was the one advantage they had back in round number one.
So I think they're trying to get in on that once again.
have themselves a bit of width and twitch drones that are doing absolute business
across all of the holes and set up and it all makes you think that's going to be a ban
from the volator because it seems like it's a heavy layer of utility and it's
just easy pickup there's obviously got the active intel coming through from the
side of rare and winter not the final 45 everybody is still standing at this
point this is gonna turn into a bit of a brawl especially the two C4s still
on the board but one of the hand of swag and I'm wondering I'm gonna wait
to release that at this point as well. It's just a bit of a standoff, holding out,
hoping that somebody's gonna be the first one caught out when everything comes to
the show for the pressure. Always gonna be on the attackers and the pressure starts here.
Once you look at the control of red, they're going for the plant. Every single player is still standing and
sets and cake Conquay, get it to land because of the C4. Good catch, good awareness and good
replacement, but everybody is still standing somehow. Once thought of the chaos, every single
has been absolutely whipped and the 10 player post plant becomes 9 with 40 seconds and it's 4 and 4 even
but they have the verticality and you're kind of wondering black dragons what were you waiting for
because at this point it's almost a buff 8 for them to pop up it's three apiece he's ready with
a secondary shotgun shows how scrappy and close it is but the longer this ticks the more dangerous
it gets here for the defenders at this point they can't really get towards the place of the
plant and time sprayed up through the top it's a one versus three and oh dear oh dear Jesse
uh emmy what a round coming out from imperial e-sports this team exceeding all my expectation
that's acting on cafe it's a great execute i was so worried that they didn't properly address the
bottom floor there were two players with nitrocells down there there's another player on red stairs
it really felt like they didn't spend enough of their resources dealing with that threat
but they knew about it the whole time. You saw that experience coming through from SexyCake.
Dodges of both nitrocells being guided by the pulse. They clearly were aware that that was a
threat. SexyCake starts the plant, he's baiting it, he's planting in the perfect spot to dodge the
nitros. They did find the way to get the C4 up through the floorboards. They tossed it through
the gap, which was great. But SexyCake was ready for it. He gets off at the right moment,
gets back on. Everybody was in the right spot on Imperial to make sure that they were
Pressuring those players down on the bottom floor fighting on the red stairs
Covering their planter as it went down from top to bottom the plant went perfectly from Imperial eSports and black dragons
I mean at what point do you really start to panic because they're still not calling their talk time outs and I'm
Getting worried for this team
At this point right there is the other element of you're looking at
10 seconds left they know where the plan is going because they're putting the C4s there.
They put a bit of pressure on.
But why didn't they put a bit more?
Why were they scared of losing their life or losing the engagement in a strange way of
sort of piecing it together?
They weren't really able to throw themselves in.
They weren't really able to, I guess, commit towards the fight of it.
And SexyCake being able to, in 10 seconds left, start the plan, get close, take
five steps away for the C4s and then go back to the same position and plant where the floor was open
and nothing happens. I'm just... I'm a little bit... I'm a little bit lost. I'm a little bit puzzled.
Yeah, I don't know. Either way, follow-through band's gone. Goyo's gone, which again is played
into the track game, but it's like they go with Stryker as the removal.
And that's just a pure we hate mocking a band. He's played it all three rounds so far in this
game he's six and two that's how my ranked team makes ban as well just taking
up the most powerful players operator and there is some logic to it I don't think
striker utilize has been the biggest issue maybe they do feel like the the combo
flashes and maids been a bit too much he goes to the demos and for me that's
just as scary I can't imagine mocking us gonna slow down any bit just because he
lost his striker but time will tell I'm sure black dragons have their
reasons and we'll go to the top floor as well I mean I should mention this
This was not a bombsite, but even a single time when they played against Team Liquid Alienware,
so this will be a new look that Imperial have to go against.
Finally, an entry kill, something that has absolutely evaded them in towards all of this.
Now they can try and build behind it, they've obviously got the Clash as well, who when
you're in the man advantage counts the Duggle pretty much, so you can just be that
move in momentum wall, and I'm curious to see how much of it speaks, some teams
that will hide the Clash until they get towards the halftime ban and then bring it out
every single time. That's the real plan A, but at the cost of two rounds that have gone away from you, well,
maybe a cost that they've paid too high at this point. They've already technically done worse
on their defense.
We'll see if they can try and formulate something again. This was, you know, we've had slower approaches here.
It's the first time we've been up towards the bar in the cocktail lounge at a site that had actually statistically fallen
quite out of favor for the defenders, Jesse.
Yeah, a lot of players don't really like to play this top floor.
Certainly Black Dragons didn't on Tuesday again, but clearly they feel like they have some strong ways to hold it down.
I do really love this Mira clash setup. This is so annoying to play into and you're absolutely right.
Playing it here in round four, meaning that there's no bands that can come up to counter this,
could give him the opportunity they're looking for, especially with Outlaw downstairs.
He's been stopped for now, but he could flank up Reds.
Well, he tries to make his way up, but it's the 4 vs 2.
Fine, they found one, but otherwise everything has been found against them.
And there's another drop in an actual round that Black Dragons can be a little bit proud
of.
Fine, it's a 2-2 in this game, but it really doesn't feel like it.
They needed that breath of fresh air.
Yeah, absolutely.
The most confidence-inspiring round we've seen from Black Dragons by far.
Len, they get a couple of big picks, just playing the Aruni, long range from inside
a cocktail, such a powerful position. They couldn't work him out of there before they
went for that execute and then Rare really big pick in the midst of that too. Just playing
back behind the bar with that mirror window. I think not having an idea of what that
push was going to look like definitely hurt Imperial eSports. That was such a strong
defense brought by Black Dragons with the clash with the mirror. The fact that they
didn't show it through the first three rounds so that they couldn't get banned out.
The fact that they didn't show it versus Team Liquid so there were no odds for Imperial
to go back and watch made all the difference any. It's nice. It's a great round. It's unfortunate.
You can't go back to that bombsite until overtime at the soonest, but even still a bit of a lifeline
for Black Dragons.
It's got to be something that they just clutch onto right at this point because there's
no like you can talk about how things going to plan. You can talk about how things
come together and you can talk about the fact that they've gone back to a map they
played the other day. But remember who they sort of played against them in the
same way they have to look themselves and go remember who we are, Simba, because they
are able to take care of a really big competitor, a competitor that they expect in Kina Kurelinoa
to be fighting for that second and maybe that even first spot, and then they come into
a team where I'm not going to say people have ridden them off, but I do want to go back
to statistics and want to go back to the conversations of if they put in a good
fight it's better than all of the times they did. The oldie and X roster, for
For example last year, the one that got relegated by three of them are from both the first split
and the second split.
I think it was the third playday where they were able to win their first game.
They were a bit slow to cook and here they're already off to the races.
They're in.
They're trying to drive themselves all the way through.
They haven't found a single kill, so they're going to plant deep, sexy cake.
Gets the LMG cover onto one.
There's where they're getting the swing background, but they can get this locked
in because they didn't plan the default now.
A post-plant situation buried deep inside the site itself.
They're ready, slow and steady on towards the side of the laundry.
They've got the yin covering the Christmas doorway as well.
They've got Lenda sort of watching and waiting,
but look at the rotate over the top.
They know the fight is going to have to be outside
and put a blinding shot onto one and two swag.
This up to his namesake,
and now they're the ones in the power position,
slips their way on through.
Oh, it was a good start to a plan,
but unfortunately the finish was a little bit flawed.
Wow, Omi was a great rush,
and he's top, top, top, bottom,
but it really felt like they knew exactly
They wanted to accomplish that they had the blitz planting they had sexy cake pushing him through pillar
They had even the ying upstairs so that they couldn't get denied vertically all the pieces were there for the Russian
It went beautifully for Imperial e-sports
Unfortunately swag just does swag things sometimes he hits some nasty shots to bring back that man advantage and once he gets those
Two kills the post plan just feels really rough if that frag onto the pillar door goes the other way
I think there's a good chance Imperial can close it out
But swag just way too talented. He was the MVP for block dragons on Tuesday
15 and 10 in that previous game and in that round making a statement that he can get back to that stat line five and three for now
If they can get themselves a fall two half out of all of this, I mean it's it's kind of strange
They didn't take their time out we sort of commented on that and yet since the band phase
They flew like a team that did they were like a team that had like a Fabian timeout
They've just really come back around into words of the game
They've started feeling the energy and also importantly they seem to be fully aware of what their opponents are doing right they seem to be
As opposed to the first three rounds where it was oh, they have space they're getting the plant down with we've got oh
They've planted. Oh no, and it's a lot of that here. It's locked in. It's communicative and it's
Two rounds on the bounce now a four to you half
is an horrible it's pretty standard for a little cafe and it puts a lot of pressure
on so what's like or it takes a little pressure even off of their second half
yeah well I think it's very clear black dragons came into this with a plan that
was six rounds deep you know they knew before this mapping was started the
first three rounds they're gonna play kind of similar to how they played
versus team liquid they're gonna run back all the same bomb sites they're
gonna run back some of the same strats but then after that final band
comes out rounds four five and six they're gonna drastically change things
up obviously the brand new bombs that have taught for around four now to
relatively new operator comps for around five and six as well from Black
Dragons so it's clear that they are playing mind game for the Imperial a
little bit and I think this is a very clear reason why they didn't call back
time up because they knew they were switching things up they already had
plans for these four or five six rounds and so far those plans have looked
really really good at this point Imperial eSports could get themselves
level and that's something where they've been nothing on the door but
There's always that worry, there's always that problem.
If you have a team that is in its own element
and on the underdog half,
if the momentum is yours and then suddenly isn't,
it almost feels a little bit more devastating
than if you just get off to an expected steady on start here,
getting themselves in towards the top.
It still picked up a little bit more pace
than it was before.
Obviously, this was the site
where they took a lot of control on bakery.
It was very perceived or they had the rower.
I didn't even think we really saw a huge amount of use of it
because they've just gone to Cote and checked everybody out.
But from that point onwards,
they've gone with an alternate strategy,
a little bit more traditional and blurry.
I wonder if this is going to maybe cost them
the animal surprise that worked so well for them last time.
Definitely gonna be a low-time push, Andy.
Once again, full top-down.
That has been a bit of a problem for Imperial eSports,
but they're used to these style of pushes.
They're not gonna worry about the clock.
They know it will be tight when they go
for this execute.
Cafe kitchen can be the slowest bombsite in all of siege, but the schools being brought
by Imperial eSports are exactly what they need for a top-down take.
They've got good drones here that cleared up those Valkyrie cams, so they're not as worried
about the C-Force coming up thanks to that IQ being brought by Makana.
Everything was good for this push.
Well, there's the first, and they've been able to lock out at least the mutant.
Already a ripped C4, though, but two still on the board, and they can try and hold
themselves at bay as there's any of the pressure of just swinging back in.
It's a lot of active from the guns of the side of Black Dragons rather than passive abilities
and they want to try and match them to the meter, but 20 seconds and one less body, you've
got to start trying to put the pedal to the metal here.
It's going to be a drop on towards the back of the kitchen and they're making the way
in from the side of Freezer.
They've got the shield here and they're just going to keep on driving, but there's
one of those C4s as the cross comes out over the other side.
They've lost the body on towards the cocktail side and here, he collects the
kit.
He doesn't hold it for very long as we find ourselves hustling into a 4-2-1 and
welcoming back. I believe our wonderful desk to have a little bit of an answer here Jesse.
Yes thank you very much. I don't know what that is but you know one thing that I'm feeling right
now Leo is I would say tonal whiplash from watching the match because one round I'm getting
fast action and the other one I'm getting freeze slowdowns and I want you to help me wrap my
head around the complicated nature of what's been going on here between BD and Imperial?
I think it all goes down to the game style of BD, like the game plan is very obvious, right? They
only play operators to try and slow down Imperial as much as possible, they expect them to be
predictable, and the overall idea is we're gonna deny the exit. We look at around three,
and exactly like any state on what world, in what world does ACL have a 5v5 plant?
10 players alive and that's because Black Dragons, they're playing way too slow, way too passive, giving up way too much map control.
If you look at the first round, they win the round just because of Mr. 6 Arlo 1v3. Other than that, honestly, it should have been a 3-0 for Imperial in the attack.
And so, what you see afterwards is Black Dragons trying to get even more, I guess, aggressive, more map control.
They bring a mirror, they bring their relief, basically taking everything.
And so that's why Imperial tries to rush, that fails.
Overall though, you can still see the problem with Imperial, is that they're predictable.
And where they slow, yes they're methodical, but the execution you know where it's gonna happen.
And so Black Dragons all they have to do is deny it.
That one round is the one example where the denial of the execution was very poor.
But if you look at the rest of the side, Black Dragons have managed to liquid the gunplan.
And it's worrying because Imperial will now have to switch.
switch they're gonna be in defense which makes things easier but they need to be
less predictable that's the main story here a lot still to discuss on this as
bd taking the lead in ways that maybe would have not really expected so we'll
see if the young gunners of imperial can show back up in the second half once
these sides have swapped honestly two rounds on the attacking side and cover
those Jeff's keys is not too shabby we'll leave our casters to get this
one back on the road. Please, Jesse and Fluke to get away.
Well, thank you very much and thank you for the quick pop in and a little bit of a chat. What do
you think? What do you think about the words that they said Jesse? Good words?
Great words, Andy. I mean, Leo's absolutely correct. I think Imperial were playing quite
predictable and a lot of those pushes, the rush example may be a great focus on that where
we're seeing how they can maybe get that initial aggression, but then their positions are known
in the post plant so it's been good from Black Dragons to be able to read their opponents.
As they move to attack that's going to be even more important of course the offensive side was
something they struggled with versus Team Liquid Alienware they played seven attacks total through
15 rounds and of course one two lost five that's not a great average coming in up against Imperial.
They've got themselves a buffer if they can get even a two four split that'll be good enough
for overtime but if we head to overtime they start attack so the offense has to be better
then the average coming in through this game.
Imperial eSports having not played this except for the one time in Challenger series
and as Leo said, the VOD pretty buried.
It's gonna be hard to really read into what they like to do.
It's gonna be tough to know exactly what that's gonna look like.
Ying and Twitch bands coming out against Black Dragons operators.
They played a little bit in the last series versus Liquid Alienware,
but worked huge staples for them.
I think one of the things that I'm kind of curious to see how it grows into this
is a little bit of curiosity. A little bit of curiosity. It's the entry statistic.
It has only been got once from the side of Black Dragons and there's almost that
point that Leo made about they've been too passive, they've been too shy about
it or whatever. Here they have to drive that momentum. Here I think it's gonna
be more effective if it's something that Imperial eSports can stay on top of
and if it's something that they can keep continually sort of getting
themselves buried in towards. Especially Mr. Outlaw. He might be an Outlaw, but he's
very easy to catch. He's only three. All of this so far. He's not that much of an Outlaw.
But, typical bands as we bring ourselves in, though the Twitch has been removed on this
side, which, you see a Twitch ban, you're like, okay, there's gonna be joyo, there's
gonna be form, there's gonna be traps, there's gonna be all these problems, and
they can sure expect it.
Threatening a bit of a rush here, M.E. Rare, just outside the Mining window.
Sometimes the C-teams threaten this, show the Blackbeard and then actually commit to
a top floor clear.
It's trying to pull players back.
I think that's what this is for Black Dragons.
Yeah, the Blackbeard's up on the roof now, so they will be trying to take this as a
standard execute, getting through top red, get cigar, and then push your way down.
Something to always be worried about for Imperial, though, of course, is where
these players are at.
How quickly are they going to jump into the bomb site?
and can be a really easy sight to rush, but standard so far.
The top floor defender is currently shaking a little bit.
Mockin' us at the gate, and yes, will be the three players top floor
to try to slow down this aggression.
Easy removal, onto the pixel position.
Just get rid of anything that's holding them on.
Get rid on the shield and push them back.
It won't have been a nightmare and a mess of three years ago,
but it's a very easy removal here, especially without anything to buy that time.
Time is something that they're trying to sort of stretch here over the top
They've been able to just force it step by step, but there is that first kill the C4 on towards the IQ as well
It's gonna limit some of the play
It's gonna make the pulse have a much better time of it as well
But ultimately that was the only C4 so it's just the sort of ominous lurking threat at this point that maybe it can happen
Again, be ready be careful
But you ready for the fact that you could try and put a plant down
You've got it on your shield and they are your front line
They are your force and they seem to not really know where to send it
They've still got time
It's down the side of the stairs itself
They have some coverage and they have the hope that they're not gonna get swung on to here
But it's a lot of just face-checking corners with a black beard on towards eyes on the side the grid locks in they're off towards
At least the library side now they're next to it at the same time
Hey, Jesse Imperial haven't really had to move
Yeah, they know these player positions nice kill with the black beard maybe
Maybe, seasonally the sexy gate just in there, but didn't find the frag.
40 seconds of the guy tucked in the corner too, so this is not easy.
Really well made table there, but unfortunately not well made enough, served up and sent home, but Machina just swings right.
He said the player was in the corner.
Luckily they didn't hear you.
I think the defenders think they're able to lock it out, keep the advantage.
They lose the shield, they lose that front line, and now they've got to still swing on towards this position.
But look at Floreo.
He's up on the far side, holding on towards the swing.
It's on the window itself, a 3 versus 3, 10 seconds in a kit
that they've got to recollect and try and send it,
but they know they're going to enter a shooting gallery,
so what do they do?
They have to try and just take the fight.
They can't quite win it out.
Out of a pistol at a nice range for it.
And Imperial eSports just pushed that one over.
Huge round coming in from the defense there from Imperial.
I mean, Florio, got to be the man of the hour.
Obviously plays support for this Imperial team.
also part-time conductor and he puts those skills to work inside of train gets
the opening pick just with the nitro on the players pushing through piano that's
a great entry but it's not something you expect to follow up from but because they
never were able to clear train I don't think they had the hash open or maybe
they did but they weren't able to pressure him through it he's got that
perfect angle just into fireplace he's got those positions that he needs to
shut down that push and one player holding an angle that's something
that you can get past but because they lost their blackbird who could
maybe get past that angle safely because they took so long clearing out the
players top floor and the players inside a fireplace that position just wasn't
something they could deal with so really nice round coming out from Floreo not
the guy that we speak of sometimes is the big fragger on Imperial eSports but
big 3k from that round and it will be good enough to press within one yeah I
think that was sort of the the line up as well she was able to get that open
and able to get rid of the first player with the c4 and sort of played
into the game that it that dragons desperately wanted to make work they
kept on trying to make C4s in a post-work on the previous round and it felt like
Imperial were very well-trodden towards it but they immediately lose their first
kill to somebody with a C4 after we saw like 50 over the opening half it's
sort of that play in but hey who knows we'll see when we get ourselves more
set up they've moved away from the shield this time round and said they'll see if
they can try and just drive this time with something really traditional but
They are very worried about controlling the rotates around on the space gridlock and Nomad
means that, theoretically, they can try and heads on towards the site itself and not worry about
a rotate on towards the stairs but to be fair it wasn't really the game that Imperial
Esports were playing last time. Yep, no you're right. I mean there were more focused around
those C4s. No pulse beam brought this time around. Floreo does still have a nitro in his
pocket so could play a similar game but I'm not sure Flanks will be something that they're
hoping to go for in this round. It'll be very tough if they do want to try for that strat.
Black Dragons they like on this site just to clear through top. This is what they did the one
time they played it versus T-Law and now they're going to have to try to run that once more,
getting through up above clearing past this utility. Nice spot on the Thorn Gadget there.
The top floor players are once again Yx and Sexy Kicks, so they've got to clear those
guys first. Mr. Aloe is having a terrible time. I know you've said it's a nice spot on
on the Thorn Gadget, but I think he's been hit by two other Thorn Gadgets like every time we cut back from
Yes, the graphic on. Yeah, he's not having a good time. It's like that scene with Scythe of Ops stepping into rates.
Specific sentence in your reference, I'm sorry. Everybody still standing though and they're able to get some hands on the top floor
but you can see that Imperial Eastports are just rotating the defense. They're moving themselves around.
does find the first. Machinet is gone, and they don't get any more problems from the
thorn itself. Pressure on towards white stairs and the control there, but the control needs
to come on towards the plant itself and as they're still breaching out, as they're still
holding on towards the hatches, they still really haven't got themselves fully comfortable
yet. They just have the time to formulate, the time to try and push this five versus
four into a bit of a better result swag. Slow and steady, either side, obviously.
as you go into the fight here with Yex, he's sort of in a known position, but when do you
rush?
It's so important for Yex to get one equalized, the numbers just playing bottom-white, they
don't seem to know he's here and this does look like where the push is going to come
from, so you'll be the first point of contact if that's where Rare wants to bring
the diffuser.
At this point, folding that over the laundry hatch, it's Floreo that gets Lender though
and is able to get that cold and covered, there's a swing background though, Rare
locks it in finds revenge and finds themselves a little bit control of 90
they're watching for the flank good eyes and ideas so maybe they didn't just want
the gadgetry as well they wanted the heat and a four versus three versus one well
the one is no longer black dragons a lot quicker on the approach and a very
procedural finish for success yeah standard push coming up from BD they
full clear top they make their pushdown laundry and down the white
stairs I was worried about yes he was the guy that we were watching trying
walk down that push but rare after dropping the hatch getting the first pick of the round for the
team so it's a equalize the numbers he then also fries the X on the Aruni so rare able to frag out
from that support roll with the diffuse kit where's not the IGL of this team so sometimes it can be
a little bit uh sorry rare is the IGL of this team my bad so even with that roll he can step
up and find a lot of those frags he went 13 and 9 versus team liquid Alienware so he knows
how to pop off even on these support roles. Taking their time out in Premier League sports,
two rounds adrift at this point and it does feel a little bit structural, obviously back back and
still technically have that. They never used it in the first half. That was a sort of free
thing at any point that they want, but it almost feels like as you said early on, it's all,
you know, it was a six round plan, right? I think that six round plan is turning into a
12 round plan. I think there's sort of expectations of the team that they're up against. It feels
like they warned into the game and towards their opponents, but based on fundamentals.
It was a very fundamental round. It was a very sort of standard part for part, bar for bar.
We know what we want. We know we're going to go for the plant in the drop and we set
up trades. Oh my, oh my God, we're playing Siege. And at this point, how do you try
and break that, but you have to have better fundamentals and that's kind of tough.
Well, I like to see Imperial e-sports going down to Kitchen Emmy. This was the one bomb site that Black Dragon struggled on the most in their opening game against Team Liquid Alienware.
They attacked it three times. They were not successful even once, so OM3 record on the season attacking towards this site, and this was the only site where Twitch was really being brought by Black Dragons.
block dragons that was in the hands of swag more often than not so he's gonna
have to pivot off his primary operator he goes over to the century or sort of
a striker so he's gonna have a lot of that secondary util to play around with
I'm curious what this attack will look like because oftentimes you can't see
teams going top down with this but we've got the sense and we don't have
really any soft breachers nothing traditional like the Rams so there is
a world where they just go horizontal through bake or even in through
restaurants. I mean that's it like roll the sort of laser lines out get the
sense in the right position but they could do that from the bakery side or
they could do that from the cocktail side or they could almost set up pressure
on towards both. There's a C4 try and buy some time but otherwise that's a gadget
that's not could be removable from the side of the defense they'll have to
just sort of deal with it at points and try and be a bit active and pressure
against it and easy removal with the flora strings get them rolled in put
pressure on it to see the clash can be a little bit mobile about it but you know so
because all of the hard destruction that unable to any of that breach feels like a
little bit of a waste it is somewhat this point and maybe not quite doing that
homework Linda was looking for a go yo but he doesn't find it there's one on the
big door that will stall anybody trying to push in mr. Outlaw outside of there
and you're right and yet the position is an absolute nightmare you can't be
never mind yet this position is not good enough so mr. Outlaw takes them out
and gets the advantage of Black Dragons.
Hey, up, up, they're having boat grievance.
Now, though, the clash.
They've got their shield deployed.
There are still Flores drones that could try and force a bit of the motion,
and it seems like that might be the eye, but they've got a drive behind it, you know.
Coat Check is still occupied as well.
The point that was a big battle is now that I was able to get on towards Miracle,
get themselves leveled up.
Sexycake is taking a lot of damage, so has Mr. Outlaw as they sort of go toe for toe.
Now, the Flores is going to try and charge alongside.
You can see that the player just tucked in is going to be forced to well at least go to a different corner right into the firefighter swag
Good pinch from utility. They've fallen back in towards the site itself in the four versus three
But has all the attention been enough. There's the role of the laser lights and the wall itself is Mackina
That's rid of the ace and they've just retaken on towards bakery
Weird push so far
I mean they got dimensions from both side the front door restaurant might be going a little bit better for them
Especially with Linda winning that fight that opens the door from then a push in through whiskey and get to the bomb site
I mean, it's only their real choice right now. You can see Matt
I kind of have to step out maybe get a bit of a surprise strike here
Linda takes a lot of damage from exactly that but that is a trick that only works once and you do not want to
Give them a three versus one final push at this point. They're pretty aware of where the plan is gonna go
So they pop all the fire and they'll get it as close to the line as possible
bit of team kill oh no that's not how that's supposed to go a two versus two
wanted to make things a little bit riskier but you still have to try and
lock this one out and sexy cake swings on towards one way back and around the
double oh no
close mistakes yeah i mean the team kills so unfortunate there but at the same
time i feel like imperial in the 2v3 read that push
really well. You saw both Sexy Cake and Mockena. Their eyes were trained towards
Freezer and their eyes were trained towards the main site door out into the
Whiskey Hall. So those were the only positions actually being pushed in
through Imperial. They were exactly aware of where that
execute was going to come from and Imperial were so ready to catch those
players as they came in. Again, very interesting round where you had
flights over towards Bake. You had flights over towards Restaurants. Some
of those fights definitely went the way of Black Dragons. Their initial
clear through VIP was excellent with the sends they had some good pressure with
the Flores drones in through coachech that was a really nice little utility
usage to get the free pick onto the player inside of coach but in the end I
think that clash was just something they didn't have good answers for and
Sexy cake was so smart as to where he was looking and what he was aimed for
5-4 and I mean they could have got themselves a little bit more distance
They could have got themselves a bit further ahead, but at the same time, I sort of think back towards that first round where Imperial eSports were just a bit slow and it could be a 5-4 the other way.
There's always still the sort of narrow divide of all of this. I think one of the problems that's coming to haunt Imperial eSports currently throughout this is at the turn of the half, they're all very, very balanced, right?
It was a team game, I think the lowest was minus one and the highest was plus one. Now that is getting a bit wider.
Mitrix and the X haven't been able to get themselves in on towards this latter half
It haven't been able to get themselves sort of competitive
Whereas on the other side the balance is working very well for Black Dragons and making sure that they have the trade game up
They're making sure they have the cover and it feels like that sort of problem on defense where they can find weaknesses
Starting to rear their head a little bit more the IQ gone or they see gone as well
and we'll see that it's going to be the make or break or we're about to have a home training
from Valkyrie.
Well that IQ band might come back to haunt them because that was Swag's operator for most
of the third quarter and he has now jumped onto the solid snake and we've seen how good
this off can be on cafe.
Even from outside the building if you're rappelling up and down you can get information
on both the second and third floor depending on where you're positioned at which can
be really really valuable.
So I will jump on to that rappel now and could start to use this gadget in such a way with the lion charge coming out
Do they thought loads of information? Oh?
Everything and the kitchen sink gets thrown at the top floor and they're able to take three bodies out of it
Very very well put together there on the approach now miracle does get caught out being around for Makina
Levels it out, but two minutes left in a three versus two with everything that they still have in their pockets new ability to
track everybody and isolates and they just need to try and take their time with this and get this
one put together. They also still have drones and intel abilities in their pocket too whereas
Makina and Sexy K complain with guns and that is pretty much it outside of what is otherwise
already placed. As long as Black Dragons don't get ahead of themselves as long as they do the
things we've complimented them on which are fundamentals and also as long as they don't
kill each other this time they should be able to get this one driven over the end. But
swag almost caught out as the first victim. Yes, I just walked into back to back thorn
trap. So we are seeing the thorn be a menace. He was at full HP and I watched his health
bar go down to half and down to zero. Really really awkward for him now. Well, he'll see
if he can try and just graze his way through. They're still being super cautious about
this approach. And you can see that, you know, imperialy sports that they're keeping
themselves in touching distance of the site itself. And good idea on the fight. The
Now it hits the deck and it leaves just the experience of sex to cake on towards the window fight first
But the trade was there well played by swag and you said it they've taken his precious IQ he wants revenge
And listen, he might be on a one HP. He might have walked into two thorn traps, but it's totally fine
He gets the last couple of killers and we'll all forget about
walking into thorns
I don't know how that would have all given an advantage, but I guess he cleared the space
with his body so.
He traded you today, you know, he traded you today.
It's fine. You're right, you're right. And he got the file,
he kills the round for it. So frankly, that's a W
in my book, and really
nice push from Black Dragons altogether.
You can go back to the very start of it, Emmy. I mean,
that line in charge, paired with all the nades in
through Cocktail, it is a really
well-coordinated execute from Black Dragon
to secure themselves that match point.
They've been looking very strong on some of these
attacks. There have been blunders, or have been
moments where Imperial have been the better team.
A team kill, of course, a bit unfortunate, but top to bottom, it definitely feels like
Pac-Dragon had a firm grasp of this game, and they'll get two opportunities to close it out before OT.
And it is that line of how precious these points are, the fact that obviously they're only able to take partial points,
yes, two of them, against a very good competitor, but if they can keep themselves winning full-fat games
on the games that they're supposed to be winning, well then suddenly that second spot looks very tasty,
And suddenly, well, there's always a chance at beating FaZe.
I'm not going to say it's a good one.
I'm not going to say it's an easy one, but there's a chance.
And you never know how things can sort of piece together.
But this is one of those must-wins.
They've got sort of two of them on their book.
And I think everything else is a positive.
How can they get this locked in?
Or can Imperial find out a little secret source?
Well, they're going to run it back onto Mining and Dying
to try to save this game and force it into OT. Lots of information. We've got the Pulse from
Floreo. We've got the IQ coming out from Makana as well. Sorry, the Valt coming out from Makana as
well. Yellow operators getting them mixed up. But even still, I mean, Black Dragons, they've been
doing such a good job at finding these early frags, making an explosive entry to get themselves
that man advantage. You've got to be worried if you're Imperial eSports when that's going
to come, where it's going to come, and who's going to be the first one to go down to it.
At this point, with 3 C4s, all the intel and all the eyes and ideas, I'm trying to catch
somebody.
It's where they can actually get an added result.
That's not one.
All the information in the world, they thought, ah, let's just throw them back to hope.
And, well, it covered their route, is the real thing, before I start getting slated
on socials.
At this point, they get themselves rotated around, they get themselves in, and, well,
it's still a bit of a game at arm's length, they're keeping themselves as cautious
as possible, even if utility is the cost of the rotation.
This is going to be the point of frustration of Pulse reading
this in, but when will they start to lose those C4s?
Yeah, I'm really worried about those nitros.
I'm glad you brought it up because they
could be devastating with three of them, Valkcams,
and the Pulse.
That's going to be really scary to try to get through.
This train hatch is well reinforced.
That was a big problem for them when
they went for this push last time around.
They do have cellmates to try to open it up,
But otherwise, that'll be their only utile.
Well, there's one, there's two, and they're starting to all fall.
They went for something a little bit more traditional,
but at this point, with everybody still standing,
there's no one else.
They could really find themselves otherwise sat-out of the round itself.
They still have the C4s, and maybe they don't even need them.
SexyGate proposes himself violently outside the Christmas door,
and just tears the head at the heart.
Mr. Outlaw's gonna see if he can buy himself a swing round.
Gets it, gets one.
Hopefully try and catch a second, but at this point 40 seconds and they're gonna rotate their
way underneath.
They've heard reports, rumors of somebody down at the bottom of the white that they want
to see if they can try and close out, but caught on the camera with someone else swinging
in.
It's turned into a two versus two on the ground floor, a bit of a risky biscuit position
here and they didn't quite fancy the taste of it.
Instead, with the kit on the other side and with nobody offering themselves as
a fight that's just spraying and hoping, seems pretty locked in here with the side
of Imperial doing enough to cause problems outside of Sexycake who's doing every problem
by not moving until they're getting the last we are not done yet.
Yeah, I mean not my favorite.
Not my favorite Black Dragons round I've ever watched to be honest with you.
I mean they get the top floor but instead of going down white and down laundry like
they've tried in the past, rare and swag, just take a little bit of a stroll in through
the pillar door and I'm not sure if they didn't have enough information or maybe
they just got slammed on the gunfights but they both go down to Sexycake and
Mocken having some big swings miracle eventually tries to fall in their footsteps
But he's way behind his IGL and his his entry frag are trying to recover that kit recover that position
Linda and Elba really no chance in the 2v5 with up that a fuse kit really just praying for a miracle in the midst of that one
And they'll give imperial their fifth round in this game
Black Dragons pushes have to be better than that if they want to close this one out
just because you're in the powerful position just because you're leading this matchup doesn't mean you can take your foot off the gas
If this does start a fall its way in towards pretty points
Then that's the problem the black dragons here because closing games out comfortably and convincingly is
Especially you get into us the best of three playoffs territory and all those things
That's the ground that you need to get yourself locked in and that's the ground that needs to be the steadiest on these expectations
because the more you find things partial, the less you'll find things rewarding
and at this point they need to try and get this one convincingly put apart
obviously, still no timeout, still no conversation, still they can get this one set up
and as you said before, if we do get our way in towards OT, the turning of the halves might be
one that turns the real tale of this, it's not quite as defend decided as it was the other day
4-2-2 halves are pretty common.
Mm-hmm.
No, you're absolutely right. This is kind of where the scariness begins for Black Dragons.
We're watching a lot of this Echo, and I like that, because this is the one thing they've changed about their bottom floor defensive lineup.
Purely, Sports. Last time they brought the Clash, they've moved the Smoke over to Sexy Cake, and they brought out this Echo to try to make things a little bit trickier.
They hit it through the prep phase, so it's not something Black Dragons are necessarily going to be expecting.
BD also are not going for a full top down clear. They're going to have miracle-likely pressuring in towards train and in towards mining with those boogie drones, of course, but again, it looks like a bakery-focused execute, so they're not careful.
These yokai cans inside a bake could be absolutely devastating for this push when it comes in.
They've been able to get themselves some of that prep wall open, gives them the cutoff and gives them the rotation.
They struggled with that last time round because of the aggressive position inside bakery that we said was great
And I mean no we said it wasn't
but
We'll see if that's gonna be something that we get to be correct or incorrect about don't listen to the tapes
Is the pressure?
On towards wedding and they're fully aware of a ram and they're just gonna slow it down and move the camera out keep it surviving
They're so worried someone's gonna swing on the back of that
But it's actually Mac in a not too far away on the other side a different angle of a fight and with echo drones above
and the below, they're seemingly just boxed in the round and making her job as hard as possible.
I mean while all this is going on, Rare is in Bakery by the way, so this is just kind of a
distraction for Imperial. Miracle is doing a good job wasting the attention of both the Goyo
and the Echo at the moment. Hasn't gotten a kill yet, but is okay with that. Rare opening
himself up for a plant spot. They still have to be worried about the Echo cams. There's one
in Bakery as we just see there. There's the Echo trying to force it off and a swing
around the top sexy cake hiding in the bakery serving up pain and not the
french version there's the swing round for a bit of revenge but it's crossed and
covered mac and from deep sexy cake does go down it's technically a three
versus two and he's not really in a terrible position but he's a living
drone for a split second there's only 30 of those left in the round oh no the
two versus two mac and I sent away at the back of the site itself is the
Ram boogie drones start to move their way across but the problem is here
I think it might be a player that they can get back up
They're still getting themselves drawn in still putting pressure and still playing
With the ram on the stairs, but you're sort of thinking 10 seconds
Mate get yourself in towards the site the pressure is coming in there using the florist
Drones trying to get the death of the player itself too little too late
That you're gonna have to try and run in hope and hold on towards this position
Is there another echo drum there might be there's still some of the stunts coming out? There it is and we are in OT
Matrix, what a phenomenal performance on that Echo. He does everything for the team there.
He slows down the roam clear. He manages to pressure the ram that whole time. Gets it
so annoying. Again, the Goya was a bit distracted too, so maybe a bit of a 50-50, but in the
end you did slow down a lot of that soft destruction up above the site. Then inside
a bakery, there was a yokai there the whole time. Whilst they were pushing, whilst
they had gotten the space, whilst they were planting top to bottom, there was never
not an echo drone inside a bakery until the last second when it had to roll into
site and stop the plant. The information was amazing coming through from
Mitrix in that round. He really did make the difference and I think that's that
creative decision-making that you can just throw in halfway through a game.
They didn't bring it the last time they defended on the bottom floor. They
bring it out there. It is the perfect adaptation to stop that push from
from Imperial or from Black Dragons I should say and there really never
was a good answer to it.
Now is the time for conversation. Now is the time to try and piece things together because
oh now it is do or die. As I said at this point both teams have been able to scratch
some points together and if anything loss are probably feeling a little bit of a pressure
later on because well if they don't get anything in their showdown they'll be the only
team in this group to not have anything from the opening to play days and it's
a really worrying place to be, especially with the sort of, you know, obviously that there've
been changes that they've been set up, losses now a team, I think made up of five different
teams over the top of my head, and their first two tests of phase, and oh yeah, liquid
alienware, it's just a rough introduction and even rougher for everyone else's fan success.
Well, I need to correct myself, Emmy.
I said that Imperial eSports would be starting defense in overtime a little while ago,
And I frankly said that because I knew they had the selection of overtime and I kind of
just assumed they would choose defense, but in purely sports before this game began,
chose to start attack in OT.
Very unorthodox decision from them, that means to only get one opportunity to play
the more favorable side here on cafe.
I'm very intrigued to see how this goes for them.
I'm worried about it just because we know how good Black Dragons can be defending
in this map just because we've seen Black Dragons win a 4-2 defensive half. Sure it
could have been 3-3 and I was impressed with the attack we saw from Imperial eSports but
this is a big gamble for them choosing to start offense when they could have started
on the D.
There's almost the element of the first three rounds and you'd be like, oh yeah no they
were really good on the attack but then the second three rounds and you were like
they didn't have a hope. And it's this weird element of if it was all prep game, if
If it was all the expectation again, as soon as Black Dragons, as you saw, said, they realized
that, oh, Imperial eSports know this song, let's change the track.
Let's go on to something else.
They are so lost and confused now.
As this element of maybe the risk was, oh, they don't have a plan B or a plan C.
They do.
Unfortunately, Imperial eSports, and now you've got to try and piece it together
live.
Let's see if they can get themselves let in, they've got what is a pretty rough
lineup for particular people on this attack. They're bringing everything to make you uncomfortable
on the side of a rush. They're going to see if they can try and get themselves in and just
maybe pull apart single players. But this isn't really an easy sight, I think, for this lineup
to get into full operation. Yeah, they hit the Ki-Aid in the midst of this, so they're not
going to be expected that. They know now, of course, that they've seen some of those
electroclaws and the electrified walls. This one single wall just in prep chosen
to be electrified and it makes Lendis position so powerful to walk down Bakery. They don't
have the tools to go for a top down execute and purely sports have to hit this horizontally
and that's why you see all this pressure employed to the IP now. I think this is the element of
this is really the only place this lineup can operate right now right. The Kaeyi 4 on the other
side they have to get rid of this player on the side of Kotzel. They have to try and put
the pressure in but he's more than ready to take the fight and the C4 has to cover and
and it just feels like a bit of a missed play here.
Makina drives through, gets a kill,
but how many times do we say that,
and how many times can it be the saving grace?
It's rare.
It's another inside.
He's looking to try and get a split of a take,
but just wrong tool for the job,
but it really sort of feels like here.
A four versus one, three versus one, two versus one.
Okay, okay.
Makina's doing Makina things,
but I mean, 40 seconds,
has to find Lender and Swag both happy to play this gun game and both the decent guns
to do it. He's taking it step by step. He's making sure that he's fully locked in here.
All of the bulletproof on the back of the room will just be feeding all the intel about
the swing. He's about to pop up and just bits on by, but in seconds Garni's still
on cams and doesn't have a call. He's just, everything is unfortunately well
know and they would have to hand him around and they don't.
Nice try from Machina, the star fragger on Imperial Esports, a guy that as we touched
on really struggled towards the back half of last year was one of the bottom five players
in SAL as Leo brought up through second to the second stage.
Now he's having a fantastic game, I believe 16 and 10 is his current stat line after
round 13.
Not good enough to get them to lead unfortunately.
He had a lot to do there.
That's not his fault at all on that round win.
It's kind of baffling to me, Emmy,
just how many horizontal takes we've seen
on the kitchen bomb site.
It's not really the meta.
Most teams these days will go top down
to attack that kitchen to try to get the space
above the site and then either move to Bakery last second
or try to drop that freezer hatch.
Today it feels like we're seeing nonstop horizontal pushes
and that one from Brunpere Leesports
just got red pretty nicely by Black Dragons.
Sexy cake who was playing that prep position rotates all the way over towards freezer where he gets that natural style for the opening pick
I thought that was critical to start things off for black dragons and give them that early lead to shut down the VIP clear before it
Could really begin and now they've got themselves another two round buffer to close it out
They couldn't do it in regulation. They have to do it in overtime
Well, we'll just be we're finding down in the coffin of the black dragons
just keep finding reasons and ways to stretch this game on a little bit beyond its lifespan.
Obviously it's been well won for Imperial Esports to be able to keep getting themselves locked in,
but there have been rounds that I think both sides have sort of had and should have and
haven't had, which is that sort of sordid tale of getting things pushed over the line.
Two points, better than one. Even I know that maths.
Let's see if they can try and get themselves just that lock-in here, but, once again,
their eye is on towards that opening engagement, the sort of success that we've seen in the
past six rounds or so.
It's generally been pretty much locked in here by Black Dragons.
So again, another interest is an Imperial of Gone Reading Room.
They only played this once, I believe, right through the second half, and they did lose
it in round eight.
So a bit shocking to see this one come out from them. This is going to be certainly a curveball for black dragons
It'll be something new something unexpected this kite of course brand new to the lineup
But a lot of other pieces saying the same to smoke the Aruni to go yo
Castle something to deal with as well. They haven't dealt with before on BD, but they're in for the top floor
Well, they're in and they're out actually immediately locked out there by yet
There's this bit of damage that gets caught on towards sexy cake locked out by swag and a four versus four an explosive entrance is met with
explosives and that lead us just with
Unfortunately a couple of less players, but they've doubled down with their watch on those flanks
They still have to know man
So the gridlock isn't the biggest loss in the world for limiting the space and the rotation in the meantime
They're removing a smoke in this sort of play and this sort of setup, especially sexy cake
has been able to leave pretty big moments and rounds. Well, they'll just be doing that from the bench in the meantime
In terms of who they've removed as I sort of said it before the kill game for Black Dragons has been very balanced the entirety of this
You've only really got
Mackenna stepping up big and you're gonna have to see if they can try and get themselves in a little bit more
Stay start to get their way around pillar. It's actually a miracle that finds the next angle of a firefight
throws the flashes in are they just gonna send it here Jesse? Yeah they might. Do you watch over
Mock and I mean you brought him up currently playing just at the bottom of brown stairs it
should be air jabbed off but something to worry about and this one too mid tricks up above no
air jab but he gets slammed on the angle. Mock and it gets that revenge as you said pops up at
the perfect time and puts a bit of danger in but now they'll know that he's in this position
and that means that they know that there might only be two on towards the site so try and
and the plant itself keep the cover and miracle might be able to lock this one in you can see the fight happens as
Lenda stacks them up for two yet gets the trade out but gets dropped
That was the one versus one swag on towards yet
See hasn't had the biggest time on this second half as 30 seconds to keep them fighting in towards chance of the win here
I decided the pillar he knows roughly where the player is but roughly with a shotgun
Ended a certain way
That is Black Dragons once again getting themselves an OT win on Dostoevsky.
Swag, the 23 year old player for Black Dragons. He was the MVP against Team Liquid Alienware and now he's the MVP.
Wins the 1v1 round 14 to close that in overtime. These games are not easy for Black Dragons,
but they're certainly exciting from the viewer POV. Really nicely done at the end there to close out the 1v1.
I mean, again, Black Dragons, they took the longest road, and I think, you know, just sort
of set out the start in Purely Sports, they have to sort of impress, based on the roster
history, based on the fact that they're probably the underdogs of this whole group.
They did.
They took that third place, the Erashical team, towards the brink.
Who knows where else they can go, because now it sort of puts a bit of the fear in
towards, obviously, loss, in towards the competition that they've got to put moving
forward, and in towards the idea of, okay, well, you know, it's small groups, and
There's only small cutouts and well, who do we have nobody's small but the biggest personalities are wonderful desk
Thank you very much my friends and personalities may be in one way and in another but here we are and again
I want to say was playing with our hearts the entire time because you didn't even know what to expect in one round where
Okay in the beginning we're gonna take it nice and slow and what happens
Hey, we got to pick up that speed, got to bring it right.
We talked about this in the half time.
And that continued in a time where you're not expecting this
to go to OT at all, Leo.
And yet we have to go there to decide it.
Yeah, and at such a good fight from Imperial, to be honest.
Like I'm very impressed.
You remember when we started mentioning
the wind conditions, right?
And I said that looking at this lineup
and the way it's built with the three guys
from the next and the strong back line,
you needed to have strong fighters.
Well, I will say this.
I think that the step up from Makina was actually instrumental.
He dropped 17 kills.
He brought them back every single time, especially in defense with the TC-SG.
By the way, how many more TC-SG, TC-SG abuse there in a seed like?
They were playing the DMRs like crazy.
Like I said, go to TC-SG, play TC-SG, they are really being played for the DMRs.
They were surely handling those DMRs and the long angles as much as they could.
They were abusing it.
But overall, I will say this, I think the back line is still strong for these guys.
I think that, overall, the work made, especially by Sexycake, trying to be in difficult situations.
The space he was creating for Machina to then come in and punish with triple kills, multi kills.
I think it worked well. I think, overall, the experience on Black Dragons, the fact that this was a roster that, you know, four or five were still playing at SI only a couple of months ago, and swag, swag happened.
It was already the best performer at the side, still they're performing at the highest level,
saving them from what could have been a very hurtful loss in Imperial, or supposed to be
the weakest team in the group.
Absolutely.
There's no two ways around it that when you are looking at this, Imperial are the team
that, yes they have their 3% core from last year, but you're bringing in rookies,
you're not expecting them to play the way that they are, but Imperial, and I want
I was more impressed on their attack when you're seeing hey these glimpses of we
know that we need to pick things up or slow things down and they would actually
act on it not just from one round to the other but within the same round which
is not always an easy thing to do personally always look at the attacks
to see if a team is really got a handle on it and the fact that they could
pull it off equally well on attack and defense on a map like the cafe
means quite a bit and the fact that they went really all the way here on against
Black Dragons in overtime is impressive in its own right. Everybody playing well
if anything putting up the numbers that are needed from both squads but as this
regulation time kind of highlights start to wind down maybe there are players
players that we need to look at more than others, if you would say so Leo.
Yeah, for me it is the latest players to join both rosters, right?
The entry line, the firepower, the guys on which the fragging power is, they're on their
shoulders and that has to be Makina on one side and on the other side.
I think that these two were like the two standout players for sure because if I
look at most of the defense, the amount of times Makina is bringing the round
back when the Black Dragons are actually executing is insane.
If you look at this, so those are the stats, the combined stats from the stage, right?
Yeah.
Look at the consistency from Swap.
That's actually insane.
Dropping 28 kills within two playdays, 72% KST, 123 PS across two games, and for
Makina to come back after such a difficult stage last year.
Like I said, he was the bottom five rated player of SAEL and he comes back, someone gave him
a shot.
And that is beautiful to see that he can come back and he can drop a performance like that
when I guess no one else really believed in him.
And he came, Randy's with the challenge series, body stick it back to poor play, he
drops 17 kills.
Yes, he loses in the end, but I think he made a statement today.
You know, Leo, it makes me yearn, beg.
If only somebody posted TikToks months, maybe even years ago, about McKinna being a guy that
you have to watch out for in his debuts in SAO.
If only someone had ever done that, then maybe my opinion of this man would have changed.
Maybe he would have been more prepared to head into this stage now, his first
one under Imperial.
you know
There's only so many people called Jesse in the world that can help out with that and that's of course our scoreboard to end
This first matchup of the day that goes the two overtime
Yes, Imperial lose, but they get one point off of black dragons that we discussed in the beginning
If you remember my dear friend Leo that we're talking about the groups and how they're being split up and
within the groups in group a specifically
Basically Black Dragons, their spot might get sniped here and there and maybe losing
out of point here might be something that comes back and bites them hard later on despite
having to win in 2 out of 3 points today.
Yeah, I think the most important thing here is that point that Imperial got between them
and loss.
Because that could be the difference between getting Rift and finishing 5th or actually
managing to go in the bracket, even if you go in the lower bracket afterwards.
I think for Imperial to go and not get grouped is already an objective in itself.
He came back from Challenger Series.
I mean, not finishing last of their group is like the target,
the objective, the bare minimum that they want to achieve.
And so for Black Dragons, I'm not too worried.
Realistically, you expect Faze to take the first spot,
and there isn't much of a difference between the second seed and the third seed
when you reach, you know, second or third in your group.
So whether they lose that point or not, you know, they just need to
confirm versus plus and make sure they're second or third of the group.
That's fine.
But for Imperial, that's what it means a lot.
And looking at the backpacks again, I just want to point out Glenda, who was strongly
hard in terms of statistics when he was playing for Liquid last stage, but he was also in
a very different role.
Like I said before, he was on hard support, he had to play their shields, and he had
to play the worst situation almost every time when he was in defense, playing the
anchor on site.
And so now that he's being given Asus's role, he's now a flex player, I think
it really enabled him to shine.
You saw him play on the bug there, incredible cost by the way, 80% KST almost, 150-14 EPS,
3 kills that he got, 3 opening kills that he got that were super important.
To me that screams the player that had potential, that had the vision, was I gelling the right
way, but just was not in the right system with Liquid, maybe going in Black Dragons
will allow him to perform that way.
Well, I think the MVP might be clear out here. You'll put swag because the black
dragons that wins, but you can very easily say, well, it went to overtime and
Mackinaw is playing on another level and give him MVP in a situation like this.
I think it highly depends on the person and the way that they're rating. How do
you spot an MVP? But aside from it's the winning team and the statistics on
who would you have put as MVP yourself?
I think I would have put it in just because of how hard he was carrying his team
and the hard work that he's been doing for them, honestly, and kept them in a race.
But I would be honest, what won the last gunfight, the most important one,
the one on match point, the one V1 that he desperately needed,
on top of having had a very, very consistent stage so far.
Like we said, only two games, but so already 28 kills within two games.
like this is double digits every time. I'm excited to see him play longer because if he continues on
that trend especially against big teams like he did last week we're gonna have a new up-and-comer or
a new challenger for Brazilian Fraggers that I don't think many people expected and we started
seeing glimpse of that when he was rolling over G2 at SI so I'm excited to see him continue
down the path here. It's a very good memory that you end this
post match on. Thank you very much, Leo. That kind of wraps
things up for our first matchup of today. We still of course
have three games coming for you in just a bit. And to be honest,
if our first matchup already kind of gave us food for thought
and to maybe reconsider or consider a new players that
you would not have thought of before because Brazil
somehow always has good players that keep showing up out of nowhere.
I don't even know how, but do they feed them in this nation that they become such great
siege players?
But we still have more.
Like I said, Los Versus Team Liquid Alienware is coming after this break.
We'll see you then.
I
Hello, everybody and welcome back to S. A. L. We continue on with our playday match number
two is almost upon us. But before we set our sights on the lobby itself, we'll have to give you
some intel that you'll need handy dandy information for it. And for me joining me is Professor
Alphama underscore R six, the one and only our common D for esports is 2026 Invitational.
Hello, translator. He needed a translator. He needed a translator. So the man is French
can't speak French. What can I say? Anyways, let's talk about this next matchup because
it's loss versus team liquid alienware. And, you know, speaking of losses, team liquid alienware
did take an L in our last playday. In some ways, heartbreaking. Some would say against
Black Dragons and that OT, but then again, Black Dragons only loves to go to overtime
as we've seen and I really would like to pick your brains over team liquid alien erud how things
have been going because uh well we go after this i guess loss is going up first here but
loss they played up against fakes right second plating the alien race i think that's a
tough time uh if you ask me despite the fact that we have a just different roster in this
in this case compared to for this one of your prior?
Yeah, it's a very, very hard test to go through for your first few play days, I'll be honest,
between FaZe and the former core 3A now added Maya as well, it was so well performing solo
with Liquid, you look at this and you're like, okay, cool, I'm tiling your roster,
literally players that come from four different rosters, they are put together with only
the one remaining player follows and they have to come up with somehow a way to make this work.
On the left side, Perus was on loud, Darkiz was the only player from lost, Dash came from Wildcat,
Daffod from to Liquid, and Ness got straight from Jack. So if you look at this and you're like,
okay, we took five players from five different clusters and we have to make this a team.
Oh, and by the way, the first two games are going to be between FaZe and Team Liquid in Alienware.
You know, I mean, they will do their best. And that's why the stats look poor here. Now, I will say this is I trust the process. I think that hugs old the coach came up with the idea of I think bringing back dash to Brazil after what was in my opinion, a great year for him with wild guard where he really got to show what he could do with this roster.
Last time he was on loss, remember he won a major.
So there's a story with him and this organization.
Dark is in Melbourne was, I guess,
one of the rookies that I anticipate was gonna do better.
He was dominating tier two before going into SL in stage two.
Didn't really get to show that,
but also he was not surrounded by a collective
that was working well.
I think looking at this, I've always loved Paris.
I've always thought that it was super consistent
and I think it's a great addon.
The question mark on next day on Daffod.
because that's what started off the right way with Loud in SALE stage one.
Now in stage three we went to Liquid, now we're in stage one of 2026,
that's three rosters in three different stages,
and I'm starting to figure out, okay, where is the consistency with this player?
Why does it keep bouncing from one project to another?
Is there a problem with the consistency here?
So, looking at this, a lot of questions.
Well, then the opponents on the other side are Team Liquid, of course,
We're talking about the big change and you mentioned a very important name in this case in team liquid Alienware and that is Maya
Maya who is an excellent player in his own right had a lot of pressure to carry
Nests specifically for two years and it's been two years since he's joined the roster pretty much at this point if I'm not mistaken
He's played excellently
But now he's got four players that are world champions on his roster
Of course these are four of the ex-period players of fellow pox JV92 KZ and Nade and now all five of them are
In this one specific squad with Igor as their coach
This is a complete overhaul of the roster
You're expecting them from day one to come up the the gate swinging and unfortunately
that's not what we saw I feel on day one JV was quite silent where Leo if you'll
excuse me for saying this I think it took him until round 10 to turn on his
monitor yeah I mean I don't think JV really was the culprit like the main
culprit of that loss like maybe supposed to be one of the most consistent
player in the fall in 10 I do think however his brother has given him
shit back home and I do think however looking at his roster it's
always going to be a double H sword. The first thing is four out of five were from Fiora, the
coach was from Fiora, and that roster has historically struggled in BO1s. They have a
playstyle and makes it harder for them to be consistent, especially if they don't have the
length of time of like a whole BO3 to read the opponent and adapt towards them. That's the first
thing. So the second one to me is that if you look at this, they're going to feel a tremendous
pressure because as an organization, Team Liquid was the first real president and representative
to win an SDR event that was in Atlanta in the Pro League finals. Ever since then, they've had a
massive, widely engaged follower base that are going to be either really praising you if you win,
either really hating you if you lose, and that roster combined with all the experience that they
had makes it that the pressure is going to be there especially in the real ones. I wouldn't
Just them two feet. That's my point.
That's a fair point.
You know, if FaZe arrived here in the first week, they're taking L's.
You would have questions because the same squad pretty much unchanged for years now.
TL, Illinois are different question in there, but they will save us the trouble
of going cafe back to back. We're going to go to bank in this one
where they're starting off on defense.
Los will have to play the attacking side and map that is
that really can flow very well for attackers,
but it could also be very disruptive if defenders would like to roam.
I know it's difficult to judge a playstyle of a team like TL Alienware in this case,
where it's four players from the Ophiria roster plus Maya,
but looking at the history of the X-Firia squad and how they played earlier in the week,
how do you expect things to play out for Bank for TL Alienware?
or do you think they're going to be more aggressive,
trying to get in your face, JV laughing,
making jokes about you, or it might be something different?
I think, overall, they're going back right at home.
Like, they've always loved banks.
They've played it a lot at SI.
They've played it five times.
They only lost it to Falcons there.
And even when they lost it to Falcons, it was quite close.
I think they're going right at home
because they knew the statement victory,
especially after what happened last week.
They could, like losing to Black Dragons
was already a statement.
You're playing lose it seemed that was just made recently with five different players like you need a statement victory
And if they can get that I think bank is the right play because that's how much experience they have on the map
That's right. Let's bring in our casters Jesse and Ms. Luke who are joining us on the full four person desk here
Mr. Chick
What are what are your thoughts going into this bank map here? Do do lost and a chance or?
or TL Alienware just gonna have a lot of fun
on their comfort.
I think that Loos will always stand a chance.
You know, this is not an unwinnable game for them, Loos,
but certainly it'll be tough going up
against the former quarter of Furia.
Back at the Six Invitational, they played a ton of bank.
They played it five times, two wins and three losses.
So there are some bots there
and they weren't super strong games,
but history is history
and they're certainly gonna be comfortable on bank.
Well, I'm looking forward to this game here, because I want statements for either or team.
A big win here today would definitely send shockwaves into their group, and I'm definitely
up for it, if anything.
Everybody's wanted, everybody's set, and we'll leave it then to Ms. Fluke and Jesse
to take it away.
Well, thank you very much, Milosh, and we will have our way in towards, I don't
want to say the abyss, because we really need to see if we can get a little bit
of a different story here from the side of Team Liquid Alienware, because I don't think
they really liked the one that happened earlier this week.
No, certainly not, I mean that loss against Black Dragons was really brutal for TLA and
I think that this is going to be an opportunity to prove that they are still a top team in
this region.
I don't think anybody doubts that, but if they lose this one then maybe we will
start to wonder, both of these teams actually lost back on Tuesday.
So if you lose this game, upper bracket in playoffs becomes really, really difficult.
It's not technically impossible, but I would say realistically, it's not really in the cards
if you lose this matchup for either team, and also if you lose this game, you're facing
down elimination.
I mean, losing your next couple of games could absolutely disqualify you from playoffs.
So it's crazy that we're even talking about that when in reference to this team Liquid
Alienware squad.
So if things go as they should, they should clean up this game versus loss and they shouldn't
have to worry about lower brackets or missing playoffs altogether, but it's important
that they can get this job done confidently and wipe all of those fears out of our minds.
It's also the idea, yes, I know it's a very different loss roster, it losses an
org that couldn't have scratched closer towards elimination, not elimination last year.
It's the sort of split of things of how desperate and how much individual points can matter.
Just sort of proven track record here.
But, with the fact that it was sort of partial points in the previous game, it's kind of
hurt every team going into this, apart from potentially Team McRailing where if they can
get a clean three points from here and they can jump themselves points level with Black
Dragons who beat them, they can sort of almost re-assert themselves and say, oh yeah,
that was just a little blip in the road.
are back towards taking our place and taking our place seems to be taking place inside open
is the start of its snake getting a decent bit of usage here. I hope it's towards the main stairs
as they just sort of bit to patch and pop bullets in towards each other but traded out couldn't
quite get out of there in time. The cavalry is here and they're heavily armed Jesse.
Yeah really good snake play unfortunately only good enough for a down and it doesn't get converted
Jiggy92 does get picked up. They bind KZ in the midst of that chaos, so it's only a 4v4.
They've got a good time too on the side of Loos, but that definitely could have been a lot sweeter.
He's just able to get that kill a little bit cleaner, so Perez goes one for one essentially.
That's going to be decent enough for Loos on this push.
See, look at Alienware have gone for a really passive hold here, Emi.
They don't seem to want to roam too heavily. They had a bit of a presence in open area,
but by their standards, this is a pretty calm defense.
or they're just willing to let this time tick down. They've got the okai drones if this does end up
being the last 30 second push. They've got nitrocell being played by Maya as well and of course those
toxic babes from Maid being played inside the bomb site. So for most's point of view they've got to
be really careful of this clock. They're going to be going for a plant strategy. Great drone
in the middle of sight but they have to be wary of the time. And the time taking its way
dangerously close to halfway and you've still got a C4, you've still got smoke canisters,
he's still got an echo drawing all of this to play in towards this late round plant. They're just
going to have to try and send it. The bees go out on towards that swing to try and cover the control,
cover the audio as best as they can as the cool comes together too, but it just takes a second
to swing around and you can see they're already being forced off. That guy just drives his way
through barbed wire, can't plant there. He does the smoke because he takes a lot of damage,
takes even more and it's just loose! Put the pressure on and sort of turn it to 11
and turn them around on themselves. Team Liquid Alienware, they were too focused on that plant.
You're absolutely right, Emmy. All eyes were over towards Nuxka, who was baiting a plant in through server, but Nuxka was all alone, and that was a risky strategy.
If Nuxka goes down, that's the fuse kit dropped, and nobody would have been able to recover it, but you had all three other players pushing back side of the map.
You had Daffo over towards the main stairs, you had Dash dropping the open area hatch, and you had Dark dropping the lobby hatch into gold, and that was really the key position that was catching T-law off guard.
guard. He was able to find those frags by dropping in with that Habana. Ended up being
a huge round to come through as, sorry, on the Twitch I should say. With that big 2k
coming in from dark, so really starting things off strong from Lois. I was nervous with the
push because I thought it was going to be a plant strat, but once I realized all three
of those players were actually not with the diffuser and they were hitting other sides
of the map, I knew it was going to be dangerous for T-Lot to be able to hold
on. Well Lois, off to a bit of a, you know, kind of perfect start in some ways, obviously
again they didn't get that opening body, right, they tried to have that snake, but they didn't
quite come together and then still being able to formulate their push towards the end of
it, it's always the fact that we measure teams based on the bar that they've set. It's
hard to do for a team like Lois, but they come from so many different teams, but you
know this team Liquid Alienware from the sort of history of these players and even
in the slight difference of roster. With my Earth, there's still these high levels of
expectation, but it doesn't mean that they're gonna take a bit of time to sort of find their
feet, and this is a very quick sprint in towards our kickoff. And a quick sprint on towards
pressure, just on the top here. Eyes on, and they've got to get through some electrics,
so a lot of sort of time to slow, and it needs to clash as well. In the Grail
in where I'm just gonna play against that clock that seemed a little dangerous last
ground. I love me on the clash here. I mean, this is an old school furious
drought where he would play this just outside of janitor. He's doing the exact
same thing. Now it makes that position really, really safe. Maya is playing just
behind him kind of inside the hallway back by outside of VIP. Of course, they're
about flip box shutting things down elevator side. So it just gives you a
little bit more flexibility rather than playing on a shield, which could easily
be destroyed by a floor as you can see this combination. It's KZ to trade
behind them actually playing from this position and it has such an easy time
locking down top square it's got forced the rest of this lowest team to reposition
and most of their bodies now are pressuring in towards lobby and are
trying to work themselves in on these windows.
Getting themselves time to buy it but there's the first gun. Cops are caught out by Daffo.
That was just on the repath on the big windows as well and getting some
patience that you really shouldn't really be taking but maybe 92 who
I might have argued with the skill of the player, unfortunately, it's one that he isn't able to lock in, there's pressure on towards Janitor, but
things are being caught out there, obviously playing with the one Mai, I decide as well to make that take on towards that clash a bit stickier.
They're still going to get through these laser gates, there's still work to be done, Mai is almost the next to fall though,
it holds on towards a position, gets them to have a little bit more wiggle room and whip on the long desk, but
they're still trying to formulate as the clash falls back into the site.
the site.
They want to use the smoke, use the capitol to enable some kind of a plant here, but it's
always so scary swinging through those windows, especially with the clash scaring you down.
If Nave puts that shield down, he's going to have a really good opportunity to deny that
plant, even if it's in the midst of smoke, they've got to find a way to deal with Nade.
Well here's the play on towards Janitor, that important swing position, but the swing
has to come through and the longer you wait, the more that smoke is going to displace.
You've just got to send it, and there's the first and second, oh and almost the
third as well but it's back and forth for two versus two, 28 seconds and now a two
versus one and one of them is a clash of a situation. Anyone really wants to be and
just could not do enough. Once you hit the players on the swing ends they are
more than happy to sort of catch them on the motion. There's the swing round, the
pressure in towards one that takes much of the damage himself by the side.
That's the heavy equipment but at this point you can't really get to the
kit and you can't really get towards the players as well. Experience shows, it
just need to leave so they do make a good last piece. One a piece.
That's a nice little duo play from Maiden KZ around Janitor that was from start to finish
the key folk point from Team Liquid Alienware. I mean they had just such a strong control
from that position. I was surprised the Capitao wasn't able to do more to disrupt that. He
did shoot one Firebolt into Janitor if I'm not mistaken. It may have gotten caught
by a Magna that or maybe it just didn't land. He could have tossed in the second
one but ended up just staying in his pocket for the entirety of that round
until Nuxco went down so a little bit awkward they couldn't get the utile in
the midst of that and then whilst they try to swing through the windows Maya's
finding frags KZ's of course getting frags but Lee pocks up on the board for two
that round as well so really nice from TLA to from T-Lot to catch where that
push is coming in. Clock strategy seems very strong for them on that site and
it might end up being a target of the band if Lowe's do want to remove it
after this round.
Well, what will be the sort of breakaway here on this point?
Because it feels a little bit like given no take,
and then occasionally just fall apart, really.
That was the point.
Now they seem to get up to a good start.
They were moving up, they were putting pressure,
and then they peeled back and went for the take of
let's get in on the windows.
And all those positions that they've taken
and put pressure onto around the sort of,
sort of main desk and around the banana split as well,
just filtered away really and Team Liquid Alienware they're a team that's more than happy to retake
they're not really scared of positions that you've taken out of their hands has proven here
it's a pretty standard setup for the take they want to try and get in get the rhyme above there's
kind of C4s that they have to contend with it's going to be a bit of a firefight inside and
let's see if they can try and stretch themselves out but the rehearse throw of a drone
I'm quite caught anybody that jv92 in the position where he lost his life early on last time round is a much nicer gun for it
That dcsg has got a great scope on it, but you do have to hit ahead even from that range
You've got to be able to find it doesn't quite get the angle
So a little bit of a missed opportunity from jv. You're right
He died just inside of checkers in the last round so hoping for a little bit more success
This push from Lowe's, it's curious if it's actually going to be committing to clearing
those top floor players.
They've got Daffo in the basement and if they can take Square, they don't necessarily need
to clear all of top floor.
Sometimes especially with the Glaz, you will see teams just try to get into Square, maybe
cover from those top windows and then try to push in just through the door, through
the wall.
She's one of those plant towns.
They certainly have a lot of smokes to try to make that happen.
But with Maya inside of Archives and Tellers, that will kind of be the main player
that could shut that play down. Even still with some of the soft reach
until they have and all the drone info they have, nobody is entering to the
star floor yet.
And they try and get a catch. It seems to be the MO, but it's not really been
handled. As I said, they have a decent amount of
confidence about these positions they can take, but also where they need to
give, right? They are well aware of the spacing and they're making sure
that they have a bit of respect towards Loser, but maybe they're
doing it first. The KZ is almost caught out
on the rotate it's actually almost I was gonna say two but the three lowest players have all
suffered their way down to high health just getting themselves in on the top floor but at the same
time they've barely seen players from the side of tealore because well they're just hitting
glares because they're hitting traps they're hitting rehearsed steps and it's a dance that they
do oh so so well now though 45 seconds eyes on the site Jesse where are they gonna try and
get their execute I feel like they have to try to make some kind of a drop they could go
going through stock that seems to be where the play is going to be. They've got good
vert up here Annie but there's still five defenders alive who will all be staring at
this hatch. Oh that's the blinds, that's the catch, that's a kill. With that razor bloom,
that's able to get one on the trade out. This is three versus three actually, they're
just trying to drive themselves in. Daffo keeps doubling down but my own beeper store
once again pops up as the name that is saving graces here. A two versus two, no
kit and they've got to try and cut that way across the core of this site itself
but still back and forth Maya though he's able to be the great leveler and he's
the only one left Paris has to dive all the way across the player is close and
ready for it Maya pops up puts him down huge play from Maya coming out to win
that round in the 1v1 it gets a little bit scary in the midst of that Emmy
but I did feel like the time was really favoring Team Liquid Alien where
Maya and these late rounds dropping a big triple to be able to close that
one out. He had 15 kills on Tuesday up against Black Dragons. Unfortunately, it
still wasn't enough to win them that opening game. And I just feel like Lose
and some of these pushes are a little bit slow. They're
really not forcing players out of the top floor in that round. They kind of
just waited for two minutes until the players on Team Liquid Alienware left
the top floor of their own decisions. They just didn't really want to hold
that on. So Lose, they take the space that's given to them. They
They don't really take it away without Team Liquid Alienware contesting it.
And then with that top down drop, I mean it gets them into the site, but immediately
time to the Thorn Trap is unfortunate and then there's just no response to Maya who's
swinging through beepers, swinging through the hallway, crushing those players in those
spots.
Good guns coming alive, certainly on the side of Los.
I think we've seen that through all three rounds now, but the trades are still really
strong on Team Liquid Alienware.
They definitely look like they were in control of that round despite how close the numbers
spot. Yeah, it's sort of a weird square bit, right? Whereas spatially, they always seem
to be setting themselves in and then suddenly Daphne gets, what, two kills on the back and
they flip the balance back and I guess it in some ways plays into the idea of respect.
It's a team that is building and it's a team that's up against a team that they don't
really know their opponents. They know them individually, but as a unit and as entity
it takes time to learn. Whereas in the same sort of breath, we expect them to have
more of a lockdown of control of the space. We expect them to have fundamentals locked
in there and maybe they're waking up in a row regardless of how close they get. We'll
see if they can try and resiment themselves here down in lockers where they were a little
bit blindsided by the approach before. They did get that open and they did get themselves
off to a decent start that filtered and fed away. Here it feels like they're not
quite going for the same long strategy instead.
Just near the stairs, ready to pop back on open.
Yeah, again, you're not really too aggressive. They've changed their operator line up quite
a bit coming through on the side of Team Liquid Alienware. I like that DeChonka coming
out from Nade, who will always play this aggressive on the elevators, but he will
drop back down before he dies. He's just looking to shoot a couple of drones,
and honestly, it's support KZ a little bit on this Teller's extension. He's holding
up here, doesn't have the easiest way back towards the site. Into open area now
will meet up with Maya and so can drop when the drop is required when they start to get pushed.
The logic bomb is threatening and the guns are aimed their way. Dash finds the opener on to KZ.
That's a big blunder from T-Law. Yeah, it just, you know, it feels a little bit unnecessary,
right? It's almost the idea if they were overstaying a welcome and the pressure just kept on
building and building and building and then you was going to come from that direction,
then you know what they were doing. Fair enough. But so to us, it's pre-aims,
it's pre angles and it's pre-emptive and some elements here they're all back on the site they're getting things sorted have they wasted enough time
becomes that conversation because well they were in a better position last time and it went away from them and
Now they've got the same amount to watch which is everything we'll need them less to do it with
They have to be so weary of what's gonna hit them from behind
Loose last time had a really strong push down the main stairs down the gold hatch
They have to be ready for that on the side of Team Liquid Alienware
But at the same time, loves don't even necessarily need to push those angles again
They've got more time in the clock better bodies as you mentioned
They could just stack up and go for a classic server plants and they'd have to dodge both smoking to Chanka
So it would be difficult to get it done
But they've got a couple of smokes in their utility
They have maybe some resources to push deep and get those kills as well locks for tealot or focus on
Well here comes the call here comes the drive and here comes the dive in towards the back of the site
They're able to find the first bit of success and go for the plant behind the bomb chassis itself
And hey, don't worry about them if they're all dead one left inside goal. It's Maya
The man of many moments, but this one will not be added to that history loss
very very efficient
Yeah, and honestly, it's perfect to come through they're so good at getting the kills on this bottom floor bombsite
Maybe just a site that team liquid alien where I need to stop playing at this point because it's gone really well for
both times they've tried to play it.
Dash, obviously big multi-kill coming out through that round, gets the opening pick on to the player in open area,
takes down KZ to start things off and get them the man advantage, then just drops the admin hash.
You know, in the midst of that chaos, he's happy to get involved, he's happy to get active.
It ends up being three on the round from the captain of Los.
And it's good to see out of Dash. I mean, the desk brought him up.
He really did come alive on wildcard last year, decided he didn't like living in America,
want it to move back to his home country of South America of Brazil and
And finds his own path down here in his home region
I don't think anybody would argue that Los is a better team than a wild card
He's somewhat good downgrade, but he's been promoted to the title of IGL and playing in the region
He's more comfortable with and I think he's really starting to find that success
Yeah
to you. It's the elements of how much things change. Let's be honest, I'm not going to say
a controversial statement right now. It is the best region in the world. And you do wonder
when people do sort of leave the region and come back to it, will they sort of be the
same pace? Will they be able to match the meter and will they be able to be better or
worse from their journeys and adventures abroad? Something that you've always sort
have got to contend with. The competition here? Two apiece, but obviously both of it, you know,
for how successful it is, it's only on one site, right? It's only attacks onto a locker
CC. It's a primary site that they're finding loss with from the defence and loss wins on
the attack. But, if they can try and get things locked in here, as I said before, they had
a bit of a nice start and then things fell apart. This time, more traps to contend
with and more problems to get through. You've got the Echo to be these active sort of problems
that we've seen brilliantly played earlier on today against everything to slow down swinging.
They've got the razor blooms, they've got obviously the Goyo, the laser gates as well. Just means
that they try and make their way in. Oh and a pocket mute jammer just in case. We'll
see if they can try and pull things apart.
Pocket jammer could be huge if a logic bomb starts to come out from that. Oh he hasn't
used either of them yet, but he will have both available in just a moment.
I love how Team Liquid Alienware are constantly changing their operator line up.
I mean, they brought this Echo this time around, not choosing to go with the clash,
despite how successful it was for them backing around too.
They just want to keep giving different looks over towards lows.
Don't let them be predictable.
Always make sure you've got something unexpected coming through.
Great nuke camera, actually protecting the bulletproof camera in the middle of sight.
Don't know if that's an intentional strap, but a happy accident
or maybe even part of the strategy to begin with, so much info as well.
They just spotted three players on the main windows.
Well, here comes the first bit of damage, and they're moving right behind the smoke itself.
Gonna see if they can stick the plant, and there's no C4 to stop it,
but they're still gonna roll it out and roll them across.
It's the Echo Drone causing problems on the roof.
They have the rough ping. That's all they need.
Because in the midst of it, they're able to get the couple of kills as well.
Daffo still doing his best to fight back in the drop shield on Swords 1,
but he's being surrounded! He can find a second!
Unbelievable way of getting away with that and that leaves Nade alone
Watching a three versus one, but he knows he's up against the shield
So it's always gonna be the extra level of problem. Oh no wait. He's not against that because he's already been got oh
My god what a round from low Sandy
They are different today in this matchup against team liquid Alienware
I think really you've got a highlight Nuxka on that blitz
It's so good with the shield, not really a big shield guy.
At least not traditionally on this Loos team.
Hadn't played a single shield in the round so far today.
Played one round on Blackbeard on Tuesday,
but it's historically more of like a hard breach
cap it's outside of guy.
Brings out when it's necessary though, and looks so good.
I can't believe he won that fight top square
to be able to really make that man advantage
work the way of Loos.
It was a little bit scary when his plant first got denied
You could see them tossing those impact EMPs to deny maybe a C4, but they were throwing the EMPs on the floors
and that wasn't going to stop the Yokai up above them, but in the end they had so many kills that it didn't really matter.
It was Dash, the captain once again starting us off with an opening pick, and Team Liquid Alienware will not be able to win this first half at best.
They're fighting for a tie.
Wow.
This point onwards.
see where they can try and go. I will say I think mine, I don't know if yours is still
clear.
Uh, no I'm not really.
Yeah, my speed is a little bit broken right now.
It's a good slide show but I can see things.
I can't really see anything.
Okay.
So if you can take over for a second.
Sure. Mine is actually pretty back to normal. We are living once more. It's early days
in round number six right before the
hash flop we've gone back to open area
of course and once again we're seeing a
bit of a change up coming through from
Team Liquid Alienware they are constantly
rotating their operators around. The
two were out from NAID pretty interesting
to me just playing inside the site
could have some really powerful long
angles they've combined it with the
Bandit from JV92 so they can likely
keep some of these walls closed.
A couple of nitros to play with as
well if these players do enter up above
on the side of low like they did
back in around three then those
those nitrous could be massive way into this round.
Well, I am back now and we'll see if I can try
and follow on where we left off.
You said nitrous.
You said nitrous.
It's the first minute, it's always time.
Nitrous can be a big thing.
Now, last time they didn't really do
a lot of the structural work.
We sort of had a lot of fight elsewhere.
They went for the pinch and they tried
to drive the glass in on the other side
but it turned into, let's send it.
Maya from the position of Deeper's
where I was just send it back in
but the quad war fully locked in and with loss, seemingly more locked in as well as Dash is able to get himself
one more, that's four entries, or three entries in a row
now for Dash
just continuing driving in
oh no, does this get a little bit shaky for me once again?
alright, it's fine, it didn't last too long this time
I mean, it sucks losing JV92, he's one in six this game
He was dropped actually from this roster on April 1st. It was a bit of a April Fool's so he was fine, but
Certainly wanting more out of him today
Delicate fight here on the check-in desk, but we can check that as of yet and oh
Somehow wins it in the meantime. No excuse does go down the Paris
taps around on the corner
Technical four versus two with 45 seconds and still just this position
cut the way across the side itself. They know where he is, but he can't fight his way out.
Loss! Refuse to lose.
I mean, a ridiculous first half. They take it 4-2, and it just doesn't look like the same team liquid alienware that we're used to seeing.
It's surprising in some elements, right, because you can see them all in the same sort of space.
you know the experience and you know the sort of roster and especially I assume if your team
licked the alien way I would pick these players up you're sort of looking at them like go and come on
do the do the do the best in the world siege that we know you can do and it's just an unfortunate
slow burn whatever the difference is really struggling to get their teeth in towards it
Do you have, I'm sure, the yearns, me, Losh?
In any case, I mean, this half-time break is well underway, and I gotta say, some of
these fights from Team Liquid Alienware and me just haven't looked like what we're used
to seeing.
I mean, KZ is a former SINVP, and in that last round, we just watched him take that
fight from Tellers on the Malusian, and it looks like my aim out there.
I don't know exactly what's going wrong with this T-Law roster, but I'm used to seeing this team hit
Unbelievable shots and whilst I'm not believing the shots. I'm hitting it's not for the right reasons
I'm sure if we're getting a breakdown from the desk
so unfortunately you'll have to wait you can imagine you do an impression of Leo
oh yeah absolutely we we a team liquid alien was a very bad very very bad
we missing yeah yeah it's like a battle it's like I can't escape the
amount I can't escape Europe people well you can do it impression of Parker if
that helps you it would make me feel more close to home I'm just Canadian and
sad yeah I feel like I'm right at home casting an ALA I it's excellent thank
you for that okay we're back we're back and yeah we'll find our way here
4-2 loss of an off to a great great start here
I don't think it's it's tough to argue, but I mean they needed to write there were the only team
From the first play in a group that didn't pull any points at all there
That's phase is never gonna be the easiest evening match
But then you sort of look at the fact that you know if this one even gets to our tea let alone if they lose it
Team Liquid A and were
Kind of a worried in some ways
Mm-hmm
No 100% I mean again if your team look at Alienware you've already lost to black dragons. You're now losing to
Let's just suppose you're losing to Los tomorrow. You're playing against phase clan if they're playing like this against phase clan
They are losing the phase
There's a no question about that and then that means they're going into the final playday because they have an off day
Playday for you go to your final play day without a single win
You'll be playing up against Imperial eSports who themselves might not have a win at that point, but
Best case scenario for Team Liquid Alienware once they get to the final playday would be win
And you get to go to the lower bracket. You have only a single life lose and you don't even make playoffs
I mean this is a critical game for Team Liquid Alienware. They were supposed to win on Tuesday
They're supposed to win today, but with the results that we're seeing out of this roster
I mean they're in serious trouble. It's a fast group stage and you cannot afford to be dropping more than one or two games
If you want to be a top team in this region
Little hard breach ban isn't the biggest surprise as well as defenders that can stretch the play space itself
It means that obviously you'll probably find a little bit more comfort
In the hard breach game on towards these hatches, but at the same time they haven't really bought anything to slow that down
Right, they're not gonna try and play in
against their breach-refusal game itself.
They don't need to bring the Kaid,
because they're sort of thinking,
well, we'll leave them on pocket breaches
and go from that point onwards.
And the Galenware are comfortable on attack.
I think it's fair to sort of say.
We'll see if they find any problems,
but I don't know if they really hear Jesse.
I mean, a bit of a prune is that,
most were the single worst defensive team
back in the first playday
when they ran their opening match.
They had just 25% defense win rate.
So maybe some hope there for Team Liquid Alienware,
But that was a pretty small sample size.
Of course, Los did not have a great opening match here in the South America League, so
I don't want to read into that stat too too much.
They have gone down to the bottom floor for their first round, and despite a little bit
of pressure up in the Rome game, there's not a whole lot more, except Nia.
Hold on.
He's down two.
Romer's in a third coming in from KZ.
I think that's just, it's typical for them, is the weirdest way of putting it, right?
You talk about the experience, their explosiveness, you talk about how they sort of drove themselves
in and here instead would have sort of stepped in and stepped back up and now thought how much
time they have to try and hold on to.
The fact that they just didn't get one more before they fought away, but nothing.
Wow.
Nade with a double.
And yeah, I think that is a fair description.
dominance as we needed to see from Team Liquid Alienware right as we're
singing their demise they come out for a flawless round and I was talking about the
fact it wasn't a heavy Rome game there certainly wasn't in the top floor but on
the mid floor lows were actually quite extended taking a lot of those
aggressive fights Maya ended up finding his way in through tellers and got that
opening 2k on to believe it was Dash and Daffodil and that was a really
critical couple of picks to be found by Maya of course Maya and Dash quite
familiar with each other, spent two years playing side by side back in 2022-2023 on that team
1 slash Lose roster before Maya left the team to go join Team Liquid.
And it's good to see that confidence in their first attacking round from Team Liquid Alien
where they explode into the building, they find those roamers, they're happy to take
the gunfights.
Maya bringing himself up to 9 and 5 after that round.
I'll remind you, 15 kills versus Black Dragons and that still wasn't enough to win their
opening match sorry I was working out with our unless where they went they just
didn't want to say anything because we're doing such a good job so we don't
get the gift of analysts all the time anyway
one round away from getting himself settled and as you said the fact that
this is a roster that struggles on their defense you know at what point
you sort of put the alarm in right we've gotten towards this point we've gotten this far there's
been a half-time talk between the two teams but there's been again that weird moment where the
team you expect to be winning hasn't felt the need to call the time out when things were sort of not
really going their way they might hold on to it for later on as we saw before to have to push over
but they're more than capable more experienced and more than solid previous voices coming together
over here. A steady approach. Once again they're looking for this sort of extension, the information
game, a lot of mouthery, a lot of that stuff. You can sell sort of mobile and moving, but
they're not a subtle team. Team Liquid Alienware, they'll drive themselves in.
Yeah, and I mean the least subtle is going to be Filippox, the captain here on the
Montu, who's going to be guiding this team likely in through lobby and up those spiral
stairs. That's where we've seen most of the pressure from Team Liquid Alienware
so far. Again, as you mentioned, a lot of this information which could be huge
for them. I can quote the yokais and the valkhans so far have given them a bit of value.
Nice for driving these around and giving some info as to what's going on top square but they'll
realize that there's really nothing going on on that side of the map. Team Okadaeli and we're
fully focused on this lobby side clear. They've got some pressure over towards main stairs
and they actually spotted Peras on a drone. They see his feet so this could be a really
free pick if they swing him on the skylight. He's not really exposed just yet to the angle
but they know where he's at and he's going up and down those stairs quite often.
Well, we'll see if they can try and draw enough attention here. They've obviously got the pings
and fully aware of the positions he was right inside, but he needs to make sure that as soon as
he pops his head up, there's not going to be a swing round or a banon. There's not going to
be the pressure that comes from the other side. And there's also an echo to contend with as
well. As soon as he gets close, if that hits him, then he's probably going to get hit by
a lot of other things instead. You see Dash that suffers at first, but the jump out gets won!
and I was able to get a second there I'm not entirely sure I can it came together
only one on the trade-out luckily picked up on the cover but there's the
follow-through on towards Myers that another jump out she was outside for a
split second I think that was a double yeah dark definitely jumped straight out
of CEO right after Paris well I think it's fair to say at this point a
failed experiment they're in the two versus one technically but toe-to-toe with a
Monty it's a Filippox Monty so I'm gonna drive forward in that manner I mean
sometimes you'd have to risk it and throw yourself out of a building multiple
times. Crudence of Peras he hit the headshot Emi, me falling you can't scope in
anymore don't forget so he hit fire headshots KZ on the window to get the
trade. That play doesn't work often but it works well enough for Perez. Darks run out a little bit
less successful. I guess he does also kill Maya so it ends up being a one-for-one trade.
Also got the headshot in the midst of it. Not sure if it was hit by her. I imagine it was.
We're seeing some really nice kills going up from low in the midst of that but obviously
you lose a lot of position and the trades were immediate from Team Liquid Alienware. So
good enough to be able to deny that round and tie things up at four.
They leveled things out, they tried a couple of tricks, but there's almost that experience
that kicks in, right?
There's the talk about, as I said at the start of this, fundamentals of the driving force
and it's what they need to build in these early games and that was pretty steady.
Got rid of the agility they wanted, even with the unexpected double jump out, they
still made sure they kept a bit of a cool head.
They had to trade games, and even though both of the jump out players netted a killer
a piece. They were still able to get themselves into the sort of three versus one. Yeah, I think
that sort of shows how good it is. Outside of that, technically the only kills so far
that the defenders have got over the two rounds have been from throwing themselves out of
the building. Yikes, not ideal. Maybe that poor stat line from playday one is carrying
over into play day two with another outside the building kill you know what
any I figured it out okay they're a bad defensive team they're really good at the
attacks so why not on defense just put yourself in an attacking position be
outside the building where it's just be outside there's no reason about this
maybe they can get one inside but the pressure is gonna start to kick a
little bit more sort of a highlight that it was the capitao that got removed
as well. Big utility operator. Now really critical kill to be able to take down Nade. It's going to be
very critical to helping that plant go down and of course to flush out some of these top floor
positions as well. Most of them have been denied. Maya creeps his way in through tellers and nearly
finds one! There it is! Not the player he was initially hunting for, but he takes down Paras,
still dancing with Dapo as well. Now they get a kill inside the building and they're almost
close to getting another, but it's dashed instead that looks over the shoulder of
Oh, he's stuck in a box and everyone's trying to kill him.
They're down there and teammate and the chaos and the confusion is just going to keep swinging
and popping bullets and hoping to catch more and more players, but yeah, everybody's
just using blanks currently.
This is just gross.
No, it's the scope!
No!
It's another one!
Oh, dear.
Bullying.
Bullying.
That's just rude.
Oh another one!
Oh gee, a bullying, bullying!
That's just rude.
Walk him in the box with the key, but there's obviously no hatch in that elevator.
It's in the other one, so smoke him out.
You can't do anything about it.
That's just a sad way to lose your last body in the round, Eddie.
Yeah, it's just, yeah.
At this moment, he knew he was dead.
Well, they're able to keep themselves ahead.
Problem is, they only want one of their defences and one, and they've got to see if they can
try and take it back.
To be fair, they could only want two of their defences, but they're able to sort of do it
over two different sites before loss sort of turned on the engines for their attack.
Otherwise, it's been pretty convincing takes on lockers, on CEO.
So, where do you go as the side of loss, back down to lockers, where this was
a flawless approach for Team McAurelian. Yeah it feels like you kind of have to I
wouldn't fancy my chances on tellers and archives unfortunately you've got to try
to run this one back and make it work it's the strongest site on the map for a
reason even though it didn't go your way last time around it's been clear I
think through these through the last two rounds especially this has been an
incredibly aggressive round or a style of defense being played by Loos
they want to be jumping out of buildings they want to be running out of
the garage and taking those early fights, even when we're inside the building. I mean,
you saw it. There was player inside of Tellers and what happens, everybody from lower sprints
out of the bomb site to go take those gunfights and to get aggressive against them. I imagine,
just because of how well it worked in round nine, we're going to see that more throughout
the rest of this half, Eddie. I'm expecting a lot more aggression to come out from
lowest in this half.
Obviously the Monty moved over towards the Blackbeard to see the band. So, for
Fox is just going to play the shield game that they're so adept at.
This seems to be an idea of, well, loss of playing loose, so let's get control.
They've got themselves in with the snake, with Grim, with Lion.
Just anything that's an animal, seemingly, and they're going to see if they can try
and turn this zoo into, on that they can pet and get control of.
There's the last bit over the top.
Long range and angles.
Open up on towards Canto and just get the players back home.
Force them back as that DMR does sing through the windows.
Continuing to make good work.
They know somebody's stuck in this elevator.
For the second round in a row, we have someone stuck in the elevator without a hatch if I
am correct.
Perez, no, okay.
He can drop down, my mistake.
So, at least has an escape route, unlike Filipebox in the previous round.
But with that information, he certainly won't be able to get aggressive from this spot
as a player on the window that's watching his every move.
It's a good opportunity now to try to...
He's in the site, Jesse. He's in the site.
He's just moved in the site. He's the only one here.
And now they're able to win out a fight elsewhere. He has to net a result here.
He has to be able to get one of the players drifting their way back into woods.
He looks away at the worst possible time. They seem to have an idea and they've all suddenly started flooding back.
You say they'll have to drive themselves in towards engagement, so now they've got to have the one that he's inside.
The building for Leapox. Let's see if they can stick the plant.
Dashes their way over to offer some cover because he knows he cannot get caught in the situation of post-plunk.
And absolutely nothing. KZ snipped opportunity and swung their way in, but now a three versus two versus two.
Actually balanced back in with a black beard holding on close.
Waiting for an approach either side and KZ going a bit wider on towards goal.
Give them more opportunities for moments like that. Drifts now into a two versus one.
Have to try and isolate themselves on either of these engagements,
They got themselves a pretty decent little cross fight here as long as he plays this smart
He could swing on the back swing on contact
But I'm not over extending anything 14 seconds to us to get to the kit probably doesn't have enough time from this point onwards
But we'll at least get one kill for the trouble before he finds Fully Pox now
Blackbird sort of locked in there, but I mean just that slip through there Jesse
Yeah, crazy how KZ is just allowed to walk straight in through garage
There's no information on it. They have five players alive and they're going for a heavy roam strategy
So like that's kind of the gap that you need
Certainly there there could be cameras up there that you're worried about but Casey was on the brava
So if there were was likely able to hack them away, there weren't any actual bulletproof cams being brought in that round
So maybe they were relying on the banshees to to alert them of a walk up through garage
But in the end with Casey on the brava he's able to stop that from happening
you're not necessarily aware that your banshees have been hacked. So he finds that gap, he's able
to get really good space inside the site, ends up with two kills on the round and Team Liquid Alienware
do a great job of collapsing around it, making sure that they can find that angle into the site.
These basement bomb sites, they're maybe not conventional from Team Liquid Alienware,
but they look really, really good. Five of Peas is also the surprise of looking really,
really good right now. As we sort of talked about at the start of this, Team Liquid Alienware
kind of needed the full three points, especially after the disappointment of
before, but yes, most we need to know very firmly, just as bad, as firmly yes for
them as well, because I mean that they are fighting, as we say, away from the
bottom of the board, away from the fact that obviously Tic Dragons were able to
get a positive result earlier, but Imperial were able to get themselves a
a point from it. You need to not be scratching points away from each other.
Saints might have themselves confirmed after like play day three, their second game, just
because they can get a full win.
No, you're right. I mean, there's we're getting too deep into this group stage for you to
be giving up these points, especially against a team like Loos that many thought would
be towards the bottom of this group. Team Liquid Alienware, just two rounds to
to go to be able to close this in a regulation they have to win both of them
they'll go top floor on the side of low to try to hold this one down the attacks
have been good today from T-Law, FleePox after Black Dragons lost tweeted that he
was not happy with their attacks and wanted to see a bit more from him and
his team on the offensive side I think that has come true so far largely off
of the shield play from FleePox but on the cap of town is being good value
his team as well. They have themselves to cross angle on towards the site now hoping that they can
get a bit of a gift from somebody that drifted a bit, leased on towards a default plant. The
Deimos was in problems underneath doing his job against all this stuff that's such a tricky
place to try and survive. You fight back, you run sort of a little bit headless and hope you
don't get caught from the window position. They've been able to escape. The grenade is
really gonna force anybody too strong of an arm with that boy in baseball but
maybe keep him out of siege for now there's a bit of damage done towards the
glass and towards Paris and the other side is the dash is then forced off elsewhere
I'm not sure if their shields are still standing or if that's been a removed
part of the puzzle they might just be on their second grief for the rest of
this year. I think so Amy and KZ opens things up by taking down dash that's
a critical pick in the midst of this the toxic babes will slow down
the repellent to site making it so you can't immediately go but the kills are
flooding in from Team Liquid Alienware. At this point now with two going into their
favor and lost sort of holding on, as I said before this is the moment where they
get very scary to Liquid Alienware. This is the moment when they get themselves very
sort of compatible with everything you put together they seem to have the
solution and pressure at the right place at the right time as the plant
tries to go down, caught out in smoke actually, pulled further and further
away. Good play from Daphne, but that was the last that they could do, and oh-ho! And
the last that he could do, drift onto one, but at the same time there's that surround,
there's that multi-point pressure that Team Liquid Alienware seemed to be able to bring,
and seem able to bring themselves on towards that point.
Nice to see some good kills finally coming out of JV92 in the midst of that. You were
talking about his arm, and it's looking quite good as well through that round. Clearly,
was struggling in the first half but even when he's not getting kills he's denying that janitor
position he's opening up the entire floorboards which means that nobody from lois can actually
play inside that room he forced three people into meeting in the midst of that and while it didn't
immediately result in kills for him it certainly made the entry into site a lot easier they wanted
to walk in through square they had nade on the thermite a very classic push coming in just
through the CEO walls and it was able to threaten the plant at least in the mid
round there to try to get themselves that attacker advantage. Forcing those
players back was critical and now Los, knowing that they have everything on the
line for the final round will rely on their attack timeout. The words of
Huxord hopefully gonna pull them through and force the OT. I mean it has to
be right it just takes one round and they could probably sort of ellipse
towards the fact that they took this site last time or they put pressure on
towards these sort of sites last time and instead where do you bring yourself to
as lowest do you drift on towards the site that you've done and the site that
you found success on no is actually the answer here right they were able to
make it land on office and open sort of by a bit of heroic but instead
Lovecoz is where we end up here, Jesse.
Yeah, back down to the bottom floor. A big curious again.
This is the best palm side of the map. Traditionally, this is what everybody will tell you.
The basement on Bank is very, very strong.
And I think it can lean into Lose's playstyle. This is a team that wants to get aggressive.
They want to get active. They want to be fighting you early in the round.
They can do that when the bomb site is bottom floor.
But just by picking this site, they opened up the opportunity for Liquid
for liquid to find those gaps just like they did in the previous round. They cannot let KZ walk up
the garage like he did previously. They cannot be caught off guard on the roam clear. They can't let
players into their site while they're all still up above the bomb site. They've got to be really
careful where they position themselves and that they've got good information through this round
because if they don't, they could open themselves up to another very strong round win from
team liquid alienware. Will we get ourselves in towards our second over time of the day, or
will we find ourselves in towards that precious full three-point? This first kill could be a bit
of a signifier, the fact that outside of the opening two rounds, every single time
the game has gone in towards the favor of whoever finds that first body. We're gonna play a delicate
bit of back and forth here. They've obviously got themselves set up for some of the destruction
on towards the site and the hatches itself but most seemingly are taking a little bit more of
an aggressive stance here above. They've not quite gone towards the top floor as they've done before
but they have themselves stretched and ready to sort of draw some attention in towards top blue
which I don't really have but remember it was a bit of a sneaky drive in towards the site as
well so they have to make sure they don't get caught out by that position found inside
garage as it was last time. Dropped down and they seem we are very aware of something
They have two players staring in towards the single one at the back and one entirely sure
who they're trying to make friends with, but it's a fight over the hatching mist.
Oh no.
Had the position, but unfortunately Dash will drop in time.
Daffodil does go down.
It's KZ inside garage.
The exact position he was in last time, Emmy.
This time he's not able to sneak his way straight to the site, but he gets one pick
and hunting for a second as he pushes forward with the 417.
the thing that he does best right now he's confident enough to try and draw on himself
forward he's caught off a single body he's got rid of daffo got rid of big gun and a
bit of destruction the gun was down and now as the sackle on falls that's the smoke gone
as well it's just sort of all being peeled away here by this approach and
once the drone starts zapping and drawing attention they're well aware of the
position on towards the hatches they're isolating they're not over extending they're
not over committing they know when they need to push and when they need to charge them and
they need to pull back just to second them a step and here seems like they're waiting
to be inevitable to smoke. Covered on towards the default plant with guns, covered on towards
darkened in the middle now, just leaves one alone. KZ on a triple, there's at least a
catch on the JV92, but now they know where he is, they'll just plant on the other site,
they have the distance, they don't have KZ anymore. They have a post plant timer here,
three versus one, okay, two versus one, Paris gets an absolute bit of destruction
from the other side. Surely at this point they'll just peel back. Got the post plant,
got the angle from the bottom of blue. Can watch this from the hatch. Just to tick over
here. I know you'll need to win and evade the first engagement. Can't even do that.
Three points! Good team, they could easily know.
Well nice little attempt to come through there in the end but ultimately the hardest
This recovery post plant in seed does not go the way of Loos today.
Team Liquid Alienware really clean attacks, especially on that bottom floor bomb site.
Some of them have dominant bank basement attacks I have seen in a very long time and he, so
much of it coming off of KZ who of course went negative in their opening matchup against
Black Dragons.
The star player for this fury turns Team Liquid Alienware team and it's good to
see him back in action firing like we know he can and winning this game in
part for Team Liquid Alienware.
Well, that's all for you and me for just a moment, but there's two people you can do
a brilliant impression of, let's see if they can do one of you on our desk.
I don't think I want to play the game of trying to imitate anyone.
In Siege, I can barely imitate myself half the time, if I'm very honest here Leo.
So here we are, Team Liquid Alienware with a full-on victory and a tough one still regardless.
It is all three-point something that they really needed to bring up morale and I like
to see that with all of the team together in their facility that once they're all jumping
up they're all hugging, they're all celebrating together and that's something that I guess
Team Liquid Alienware really has an advantage and where they can be in the same location
together and really bring up the morale, fix any issues in person. That's something that's
invaluable at this moment.
Yeah, it may be one of the reasons of the resilience of that roster during the map, to be honest,
because it didn't start out the right way. I thought that loss, especially in the attack,
had such a great game plan. The overall idea was to try and punish the extensions from
Team Liquid as much as possible, you know, at basement multiple times, with a small
extension towards elevator and open space that got punished twice. The abuse of
DKB that was played every single round on the side of Loos throughout the
attack and then the lion as well played some dash that I thought was critical in
many different moments. I thought they had it under control. They
gained a man advantage dash got three opening kills in a row and on round
four five and six that put them in the right way. But then I love to see the
come back from Filipe. The resilience was there. They played around the shield of Filipex,
they brought the snake to get early access as quickly as possible, early map control,
great pressure with their enter room, with the shields, played around Filipex as much as possible,
and we saw the real team here. I thought, instantly everything shifted. They get
five opening kills out of six possible rounds, five rounds, confirmed every time they get
get the opening pills. That was beautiful siege played by Tim DeCadalion where and honestly,
back in crack, right? And this is exactly what they did, was okay, they had a slow start,
it may have been scary, but in the end it is a regulation win, again every single point
they needed, and it is a great comeback story that should cement a little bit the trust
in the team after having made the change of Maya.
Last round 11 to me was a big show really of Telia Elinor because they're able to pull
players off one by one and loss and really remove them from play and then their basement
attacks be it in round 9 or in the final round here were just very well coordinated.
Especially in round 9 where they found the opening like hey we can actually jump through
the elevator hash and just get on site in case he just kind of does that which is
crazy that that actually happens, but it shows that there's a lot of moving parts during that
TL Alienware round. Does this potentially hint at maybe too much happening at the same time in
comms? I don't know, I'm not a fly on a wall would love to hear that from them. But I'll take the
moment to say, Lost played a pretty good game. Yeah, they did. Until, you know, halfway through
the second half maybe they could have even pulled it into an OT and gotten a point off of T.L.A.
I think the main thing was they liked the adaptation in defense like they got the leading attack
which was good they executed the game plan well everyone played their part they lacked an adaptation
when it came down to facing your shields I mean Felly Pox gained pressure instantly with the
Monty then it enables me to get two opening kills in a row after that the rolls the
the round falls apart.
And I like to see the adaptation.
They tried at first to bring on the Valkyrie,
to try to be aggressive based on the intel.
Didn't work.
They tried to turtle with the traps
and the clash and the Kaid, the World Unile,
didn't work as well.
I struggled to see them really adapt and final.
We had to make it all the way to overtime.
I think that gaining a point against Team Liquid Alienware
would have been something that was already a victory
in my eyes.
I do wanna say that it seems to work
for the three most experienced player on the roster.
Perez, Daphne, and Dash, all three of them on the left side
on the screen here, you know, carrying the weight of Los.
I think I'm still waiting to see a bit more
for the players that have less experience
at the Tiarawa level.
Nux got returning there after two years in tier two.
The Dark is still there as was the rookie
that was struggling that stage.
These two are supposed to be younger,
bring more firepower, and I'm still waiting to see that.
Maybe that was the extra edge that we're lacking
to at least make it to overtime.
and to say the opening games of kickoff in SL for loss were two very tough opponents with TL, Alienware, and faceclan.
It is a lot, but now I want to see if there's no more of that excuses.
Maybe you can get that third spot.
If not, you know, fourth would be obviously a minimum, but a third spot in there really sneak your way through.
There's opportunities should they find it.
However, you're seeing Maya and KZ that are playing pretty much almost exactly the same when it comes to
when it comes to statistics but really my MVP continues to play at an incredible level.
This man has been doing it very well with Team Liquid before they were known as DL Alienware,
before this roster, through multiple roster transitions now for just over two years
and even now on a squad that is comprised of four of the X-Feria players, the core that
world champions he's still performing at the tippity top of the level and honestly I don't know
what to say more than this is probably one of the most unsung heroes of SAL especially given the
fact that his trophy cabinet is definitely not as lined up as I think it should be. No definitely
I think he showed consistency for a long time with the previous Liquid roster it was important
for us to see in that environment can he perform and these are his combined stats from the two games
and to me he's the most consistent player still not roster despite having them changed for four
players that are world champions that are major champions he's still the one that's performing
the best and most consistently that's beautiful to see it was always a question mark of when
you integrate a player like this is he gonna be able to perform to the level that you expect
Maya so far definitely and most importantly and something that is for me a lot of value
It's not only in the game. Look at the facecams whenever they're winning rounds or even where they're losing
He's the one getting riled up. He's the one giving energy and I think it was important when you replace someone like herds
It is important to have someone that is equally energetic and that is able to pull the team together
And I think that they found that in Maya and so so far. I'm still very excited
First and foremost for the resilience they showed to the netb1 but also because Maya seems to be so strong within the roster already
When you're sitting back during the match and saying, you know what, I wish that I could be a fly on the wall on that
TL Alienware side just to see what's happening during the match because I'm curious, really curious of the impact that Maya has
on the team and how he kind of fits in with everybody and kind of seeing how are they practicing, how are they preparing before the
the stage or before kickoff during it now, how are comms really like during the
match because as you mentioned Leo every time the camera cuts over to player
cams you're seeing Maya that's just very heated in a positive way like just
talking to everybody in a way that maybe we would not have been used to
because sometimes on that old fury roster when things really got dire there
was a lot of quiet. There was a lot of calmness in a negative way. And I'm really
hopeful that he's really bringing in what is needed. So my hope is that we have
our interview lined up, in which case I would love to join into it and see what's
going on. Not yet. Okay, we'll give it a second. So Leo, do you want to glaze
is Maya for just a second more, or should we just say, look in general, what do you feel
like at this point is missing from TL Alienware to really hit the mark that you expect them
to be at?
Because at least I'm feeling that we're a couple steps away from the true greatness we need
to see.
I think you're still seeing the kind of flows that we're punishing them in BO1s
before in our furia, right?
So especially in this game today, you know, it's a different side that needs
bit of a rework. I understand the need for the extension to try and burn time and pull
off. The problem is the discipline when to pull off. I think they struggle to understand
what is it time to give back ground. And whenever we've done that, how do we make sure we can still
win the round with the ground that we have? Those two rounds in Basement that they lose
are almost the same way. They try this small semi-extension into open space and elevator.
They lose the man advantage there, then they drop down. It's already a bit late
and then they struggled to play off that time to win around.
Those are simple things to change.
And then the second thing was, I think in most of the different setup,
they're quite isolated and they ended up playing Kana like in a way
where they couldn't get a trade potential whenever the attackers were getting in.
Those are things that you can work on, making sure there is a bridge,
someone that connects with the players, whenever they're trying to fall off,
you can play the trade a little bit more.
But that's things that are easy to fix.
And obviously you're going to get punished in a tier one, but like in the long run,
that's something that they will figure out for sure.
Oh sure, it could not have said it any better than that and the expectation is that they
will keep improving during kickoff and that by the time we're hitting those best of threes
and playoffs, that's really when they'll start shining and I would have loved to have a
chat with Igor, their coach who I have a lot of love and respect for for his way
of just doing things but unfortunately he's having some tech issues and we might not
be able to have him on for now but I'm hoping that maybe after the break we'll
just have you know I throw the rulebook out of the out of the window we'll do
something different just because of this however with this moment done and
that's it Leo you and I will take a quick break and when we get back we'll
start chatting about our next matchup that is on the docket NIP versus Flux
So W7M for many, many viewers out there, the highlight game of
today. Let's see it after the spread.
I
I
I
I
I
Welcome back friends to SAL Igor is trying to tell the kids to cool down.
Welcome Igor.
Thank you very much for joining us.
It has been a while.
Leo, I'll leave you with the first question.
Hello, hello, hello and hello to you guys.
It's very, very nice to see you guys again.
I guess you got my first and I guess only question is,
as as Philippe Occeso in Alienware to the broadcast,
is exactly about this.
It's about your organization.
I wanted to know what is the biggest difference?
What do they bring to you now
that you're bearing the liquid name?
What do you feel it brings to you guys?
And also, do you think that bearing that name
brings a bit more pressure
because of all the fans that you have?
Yes, I think so.
Being in liquid is as the same as we are in,
I don't know, Real Madrid, because they have a lot of fans.
The pressure is huge, but we know we can deal with this.
And in the part of the organization,
they help us a lot with how we need, like psychologists,
or we need some boot camps or other things.
So we are very excited to be here.
and it's a pleasure to play with the Team Liquid jersey
and the sponsor of the Alienware is helping us a lot.
Hey, good, thank you Igor.
And my question to you is more about the roster itself
because of course altogether you're for the old
Furia roster plus you of course coaching and Maya.
I wanna ask you about that transition, how that's been
and what Maya fills as a role,
because we see him during the timeouts being very,
or even during the rounds themselves,
being very proactive, very talkative.
I want to understand more about his role on the squad
and what he's really bringing to it.
So first of all, Maya brings to us a lot of energy.
He likes a lot of screaming, like you said.
And at the same time, he's a very intelligent player.
So he helps Filippox a lot with shot colors during the middle of the round.
And so we are doing our best because, okay, we only changed one player, Maya over Hertz,
but at the same time we are building a new team. So we changed some whole roles, like Filippox
now he's a support player, he needs more like a support tool, a flex. JV had some changes too,
so we are discovering new things because we think along-term this will be the best for us
because we are not thinking only one of these matches in Brazil because we want the hammer,
We want the majors, the WC, so we are doing something along term.
Very good. Thank you very much, Igor, for shedding some light on how things are currently with Team
Liquid Alienware. I want to thank you again. Congratulations on the win. We'll see you tomorrow
for your next matchup. Yes, it's against Faze Clan. We say in Brazil, El Clássico.
On Tuesday, we're talking to Faze. They told us we're really looking forward to it,
and it's finally back to being a classic Ozone. I'm very much ready for that matchup. Thank you again, Igor.
Thanks so much, guys. Bye-bye.
Thank you, Igor. I'm excited. I'm so excited currently. I want to say the progress of not only the team,
but of Igor in English. I'm always amazed by it because I remember speaking with him a couple years ago
and he didn't have the same level now. He's almost fluent. He can speak with us very honestly.
Great transparency as well in the interview. I absolutely love it.
Maybe in a few more years you and I will improve our English, but that'll be in the future
However, we have to talk about our next matchup
I want to thank Igor and a production team for helping us put things together the interview even with the tech issues after
The break is done though. We have a matchup on our hands NIP versus Buxo W7M for many
This is a huge matchup though one for the day and NIP is the one up first on that chopping block
Conz is no longer on there and what we saw last year, our placing Psycho kind of changed the whole way
but NIP where we're finally starting to see them at events, but I'd say that after Munich, they plateaued a bit too hard Leo
Yeah, I think there's a question of who won the Rostromania here because obviously Conz in my opinion was the main stakeholder of NIP's success
He was the main actor as the IGL, as the one playing the shields, as the one that replaced Saiko in that leadership.
The main player that made the difference, followed them to reach international events again consistently.
And the thing is, if I look at this, he's not there anymore, replaced by Bassetto.
If I go on the other side and I look at Fluxo W7M,
here is Cons, coming in to fill a hole that was there for a long time, which was the IGLing.
And so if you look at Fluxo W7M, they had the opposite issues.
They had the fragging power, they had everything they needed, except they lacked the IGL.
And so Koms picked for us, and he chose to go to Fluxo W7M.
To me, that speaks a lot, because he made the biggest choice, and now this match decides if he was right or not.
And Loben mentioned this on Tuesday, when we had our Fluxo W7M interview, when their match was done.
He's like well, you know cons being a big deal in here. There's something that's gonna help us out in more ways than one
But if anything it's something that and I'd be have to be watching out for so
Questions a plenty that we're looking to answer in this of course not for getting Norris as the coach who
Really has been showing up over the past couple years. It's one of my favorite people to
watch coaching wise because this man is crazy but he's so dedicated in those
back rooms and they'll take us through the dedication off of Fortress & Cafe and
into Borda where Flux of W7M start off on attack Leo. Quick words before we get into
game. It is a map they absolutely loved. They played it six times at Six
Utasional and also just a quick fact four matches out of six went to 15
rounds. Guys this one is gonna be interesting. Absolutely and thank God
It's neither me nor Leo that are casting this it's actual professional commentators Jesse fluke take it away
Wow, can I say Jesse your impression has gone so much better
Thank you. Thank you. You just really really sort of sharpened there
Thank you very much excited to get in let's have a look at border
We're here in the battleground of battlegrounds and we're here with pretty standard removals Jesse. Mm-hmm
Yeah, no very basic border bands coming through here. I mean Alphama is absolutely right.
Fluxo W7 played this a ton of times at the Sixth Invitational. They played it against Enterprise,
Oxygen, Space Station, D-Plus, Oxygen again, Space Station, Theria. I mean they played this map so many times.
So there's a lot of odds on them, but it's absolutely one that they're comfortable on.
NIP2 plays at the Sixth Invitational on border, a win and a loss.
So not a bad map for them by any means,
but Fluxo will be considered kind of the home team
in this matchup with just how much experience
they have playing here on boarder.
It's a fast paced map.
It's a map where the attack
can have a lot of early aggression.
We see Fluxo W7 starting here on the offense.
So we'll be very excited to see what they can get done.
And of course, now playing with Klon's former NIP player,
a big game for him up against his former organization.
Yeah, there's always the elements, right?
have somebody like that come into this game that everybody plays better everybody plays harder because
everybody wants to beat your old teammate more than anybody else that there's just an extra element
of a bit of pepper in the meal and we'll see if that can meet the sort of difference it's a taste
that they like or dislike at this point. W7M they're gonna just steady on eyes on towards
security and CCTV the castles are making things a little bit stickier to get in creating new
shapes, obviously the limitation. No Erzami, no Kebers, none of that sort of
stretch to the play space of what they've got. They've got to try and make it work
and that's the big sort of separator, right? Fantasy. A bit more free to play in
that position and gone fishing. And Kahn's first court. Not the greatest of
starts when you're playing up against your forward team but Kahn's catches a
nightmare from Pino and that will just have to be how it goes. This push from
Flux with W7M doesn't have a ton of map control so far. They did use the
Monty to force some players had a break, but CeCe of course still being played by Wizard.
Long angles with this Aruni DMR can be so hard to clear out.
Oh yeah, they've still got themselves in this sort of heavy position.
There's steady and slow entrance in a Monty that's about to try and bully somebody in
a corner, but there needs to be something else to offer some support right there, baiting
the fight, but they're always ready for an expectation that actually hates the
gets caught out elsewhere it's okay well they did get the pickup but maybe a
split second too late to drop the shield 3 versus 3 I mean I guess they were
really trying to bait your tension but they needed a teammate just one step
quicker they're still Palu pushing their way on through in towards the site
itself in the three versus two now they'll just rotate Dodos in go for
the plant but it's actually the player in between sandwich gets one gets two
Not entirely sure what's going on with the awareness here, Jesse, but they seem a little
bit loose and they're grasped on each other.
It's a bit tenuous.
Pino is holding onto the position and pops the final player.
Beautiful 4K to start us off from one of the oldest veterans in Siege.
Pino went minus 4 in yesterday's open game and he will go plus 4 just in the opening
round here versus Fluxo W7M.
They had no idea he was that deep inside of site, Emmy.
He was playing just in front of the sandwich window,
and I'm not sure if it was a bad calm, maybe a mistrone,
maybe just an assumption that was incorrect,
but I mean, the way that Fluxot W7M
flooded into that bomb site,
they clearly did not realize just how close
to that main breach he was,
played perfectly with that extra information,
was able to lock down the site
and just win it out for NIP.
Finish an antigan, certainly going on
with the shield play inside of security.
I'll revisit that briefly.
I was a bit surprised just how solo Dotz was, you know.
He was all by himself for a very long time inside of CC,
was clearly calling for his teammate's help for quite a while there.
Probably could have kept just dancing without pulling the gun out, without ADSing,
but eventually put the shield away and he does pay for it with his life.
You gotta wonder if they still have the Monty alive when they go for that push.
Does Pino get a 4k?
I'm gonna say probably not.
Certainly would have been a more competitive round, that's for sure,
but good early start from NIP on what is sometimes thought to be the harder side on border.
I mean, how that sort of came back and forth as well, that the Seafool being the first bite out,
but it's not unusual for attackers to drive themselves in positively and then get an awareness as time goes on.
And that was maybe the sort of cause and effect there.
That's the shield in the back hiding the approach to the blitz,
just making sure they don't hear the chump from the distance that it's going to come into.
maybe gonna try and just cut their way across from detention instead it seems
like they're gonna eyes up first of all and get this position on towards wizard
once again fantasy obviously in the swing position here they've got a bit of
an electric network there from Denari all the way across just catching bits
utility all the players they go for the quick hop in the slow as lethal so
instead that quickly nipped in the bar earlier rather than later now with the
Castle still on the board and I just just slowing things down here
Yeah, I really like this denari set up
They've been up the Azami so the East Stairs hold has to get a little creative and they've done exactly that
Hop in from dots straight into rafters will force this player out of break room
But no fantasy just gets the kill of the dots instead another early shield kill from fluxo
Yeah shields really not connecting well for them here to in a row and to sort of put below
They were able to find at one in the trade out wizard did get caught out that corner position
I actually got the player on the trade of the shield last time round is theirs, but still what else do they have?
What else is the cook and the plan right now? Obviously they've been able to peel their way back towards the site
They still have the verticality on it. They've been able to get CC fine
That is the first step and it's still a cautious one by the looks of it
Once it's just gonna hold on to the close angle be ready to recollect the kit itself
But you know the positions that NIP have taken here are still a very firm
firing line, crossed angles ready for the trade. Yeah, that's exactly right. The
positioning is great from NIP, me three players top floor, a couple of them just
ratting as well and I don't know if the information is there for fluxo. They've
got some good U2 here with the Flores, but they have to be able to find these
kills. Well the first is found, they're able to pop their way around and they're
at the second on the defense and no trade is coming out as of yet, another
smoke canister will get thrown down a bit in early usage. So at this point
all three are gone it's just down to the C4 is the sort of late last second denial
the flashes come round the player drops on towards it as well hit in the middle
but not quite killed or caught out gets themselves an angle and just keeps on
moving but it gives them that little bit of confidence that everybody is now
down inside the site itself the seto stayed on for an extra second but
realize he doesn't want to be that sunk cost factor as for 20 seconds they
can still get themselves into this three versus three but where will the
approach come through bathroom seems to be the sideline up here can utilize the
capital to get some coverage on towards the ball there's the C4 but it's a
little bit premature instead they looked through and hope that they could
try and get the catch there's one who did he see the man cross they've actually
pulled off and gone back on towards it the capital is able to have no cover
by the effect they pulled themselves off the plan oh no I mean I don't think
they're winning that round anyways any saving the KD a little bit there was
cons that he get downed maybe no actually just pulled off so it's just a decision to stop planting in the midst of that
Again, there's five seconds. They have the exact position. I think and IP win that regardless, but
Even still a bit strange to see them make that call in the late rounds
I think fucks a really struggled with that defensive setup from nip
It was very creative with the castle and the denari it allowed for some really strong rotations back from the top floor down to the site
Leo, I don't know if you take requests, but that would be a round that would be excellent
to just view as a telestrated segment from a top-down POV.
I don't think we quite have the capabilities here on SAL regular season, but maybe one
to go back and dissect, because that was a really cool hold from the Ninjas and Pajamas.
This is the element of almost the Capitao was their own undoing.
I couldn't see a happier man with a mustache and glasses, then that Capitao bolt gets
the cover.
It's, okay, I can look through this.
They can't do anything to stop me looking through this.
Get the first kill, great one, and then just the pressure over it and, I mean, two rounds
now in a row here for NIP.
On towards...
On towards...
Can you hear Leo like I can?
I sure can.
Yeah, I don't know if the broadcast killed him.
I think he was rehearsing a Telestrator.
And Leo is talking to us, but we have no idea if the broadcast can hear this and he's saying he's helping me lush
Understand rainbow six seed which that's good a very important thing
Probably the best teacher you could have in this day and age. He's a pretty good teacher
It really is if you can get past the accent. I think Leo would make a wonderful video like just
Okay, she said shut up Jesse. Maybe you would make a teacher that needs a bit of luck a bit of a tough love teacher
There you go. There you go. Well, Fluxo also in need of some tough love in this round down now 0-2
They'll be the favorites in this matchup. No doubt, but the ninjas and pajamas have looked really good in this first couple of rounds
I like the snake from lobin brought to try to push through this top floor, but there's a mirror set up go yo's kaid claws
There's so much utile locking things down just above the bombsite
Seeing if they can just try and buy themselves more time
You could see the rotates coming around either side they're trying to build up to the pinch
But it's not an easy one to make instead actually they send themselves in towards the fountain fight
They're able to put some of the damage in but as the bees track them
That still needs to be something else on the back of it and they have that swing position
I thought they don't hate drops out and well just sort of escaped before they got two of them for the trouble
Or versus five. She's gonna see if he can hold on extra second and find a fight on the hatch itself surely
They'll expect that sort of position or play here from NIP
Instead, holding on towards the site, but minute 10 with all that utility jumped on the top,
I mean, that's a lot of these used, it's a lot of the flashes used, everything else they've got
really is two flashes and a couple of smokes now, I guess. Oh, through the floorboards, almost
to pick on a con, just gotta be careful where he's stepping. The two brow will slow him slightly
throughout the floorboards. Nose is more on bottom east. Paul, who's just grabbed this
position is he twist runs have done great work on the top floor so far
fine's gonna be an angle looking towards hates in the hallway but he gets back
into the site 45 seconds oh hates is able to find that final trade after a
long period of time and so don't be seven m it just sort of sat watching and
waiting really the play is able to drift his way back out lobin does get
revenge let's get the catch on to one of parley finds fantasy okay so that net
is starting to encircle what the Settos doing is best Setto to try and fight his way out and
the doubling bit of support is coming in as they're going for the plant itself. There's the
second attempt on it, they'll hear it but they don't want to cross the window because it's so
dangerous and the warrior of the verticality but they're actually looking the other way and
there's Lobin making sure he picks up one, leaves the man inside the site but they've
been able to find themselves a decent final network. And I don't think it's a coincidence
that the first round of Fluxo win is the first round where they don't bring out the
shield and instead it's the Grim being brought by Dots and honestly he got really good value
with his Util clearing through that top floor hole. As we were saying, the mirror window is there,
we had Goyos up there, we had Magnus, we had Kaeyclaw, there was so much Util on the top floor
being brought by NIP, but being able to pop open that window, I believe with the Twitch and then
having those Grim Bees for Utility Pings as well was really, really helpful to get that
early advantage to Fluxo W7M and then the attack is just so clean. I mean they've got,
But for the execute players inside of waiting, they've got players inside of workshop, they've got players in towards the site, they're dropping the hatch, they're up above, every angle that Fluxo W7M could have wanted in that push, they had.
So really good stuff coming out from Fluxo in that round. Nice to see them getting on the board before we hit this fourth round.
At this point, with the bands coming through, the Twitch and the Goyo, both of them sidelined
for now, and fair enough, I mean, Twitch is just in a great place, has been in a great
place for a long time, you've got a heavy trap meta, and you've got a map that loves
traps really, especially with the DMR, get rid of her, or in some cases the F12 that
people enjoy, otherwise the split of it is Goyo, buy yourself time, stop them just
being quick to the punch, quick to the fight itself, I mean you look at the
line up and it's still what Ella mines, Ben Rickadjitz, you're getting the slow, but it's
not the same sort of game.
Yeah, both Twitch and Goya have been played three out of three rounds so far, so I think
both very good bands.
The Twitch band in particular, certainly a focus onto Paul Lewis, he's played that
every single round.
He's going to swap over to the Thatcher, and this is going to try to assist in
Osa plant coming in likely in through archives.
Now, I say that. Dots doesn't actually have the kit immediately.
There's a world where this is just an Osa fake.
I am not a huge fan of this plant when it does come down just behind the Osa shield.
There are a couple of nitros. There's going to be some, or there's one nitro, plus there's
going to be some of these elemines as well, which can be used to deny the plants, and
there's going to be a solace down below. So you've got to be really careful if
you go for this, but if they're just using it as a bait, cons getting an early plant
in through sandwich or somewhere on lockers could be huge for Fluxo.
So if you're unaware the role of a Thatcher in this is pretty much just to try and catch
the C4s as they go.
It's a very, very important piece since the puzzle was changed of what gadgetry he can
bring in and it means that they can maybe try and get themselves in on what is an obvious
plant as you can start removing the obvious utility coming your way.
But you have to be keen about it.
You have to be aware about it and you also set up to have the vertical locked in
as the fears just making the space, giving also a little bit of place to play and
a little bit of room to breathe first shield being deployed to try and bait out
the utility, bait out the attention and see what else they can force it is just
this single C4 over the top and maybe an impact that can stop it but the solace
can be the one to tell you when things are actually sort of going their way or
going against them. You can see a bit of the pressure is trying to come in
from underneath and fantasy is going to go try and find that fight
themselves. Yeah this is a real utility game again DeFuseKid is not even with
this OSA. Khaunts has it over towards Sandwich and he just repels in
now to plant the smoke.
Well, there it is.
They're going for that plant you played, and it, oh no.
Went down to a teammate's bolt at that point, not entirely
sure how that came together.
Maybe you tried to escape a different bit of damage
and run in towards the fire and the confusion of the smoke,
but either way, that's a cold kit and sandwich.
The big benefit, though, is they're
able to pull two kills out of it.
However, they don't really have any other utility.
They're just going to try and send it for gunfights.
So NIP, they're going to try and reposition,
pull themselves just a little bit further back,
I actually stepped back in, being tracked, being pressured, and going for the fight in the driver to Deimos
against the player who knows exactly where they are, but in the meantime it's a fight here
against the mirror, hopped up over the top, but Osser is able to hold on.
And now in a 4 vs 1 wizard that left alone, not for long, they still make it land.
Ends up being a sessler round, despite the shenanigans with cons at the very start of it.
I mean, I'm like, I'm scraping the void, trying to figure out what happened.
I think what went down is Kahn gets downed in the middle of his plant either from fantasy down below or Pino with the angle with the
Vector in either case he gets downed and then I think either he crawls into or maybe just because he's like down on the ground his
Model spreads out and then he just find themselves in the tick of the firebolt that he had shot quite a bit earlier
Because it's not like he just fire bolted himself
Bit of a goofy whale loser opening death
but in the end the team collapses around it really really nicely they're able to hunt down fantasy who is playing below they hunt down hates
And it's really lobin who's playing on that game on us down below that has the most amount of impact
Finds those opening picks now brings the stat line up to six and one
No doubt one of the best damels players though
We have here in South America and deadly with it if you don't know his position
This point that I mean there is this sort of element where you're getting a couple of runaway names in the early
see two games that we've had today, they've gone pretty much the whole distance. Sure there's
been a couple that have been a bit behind the curve, but it's never felt like it's top
heavy game. That makes sense, there's never somebody that's sort of leading the charge
here. Loven and Palu, 6-1-5-3 and then Pino 5-2. And it really feels like a bit of just
a back and forth between those over these four rounds and nobody else has really
got themselves put in. So at this point you sort of look towards NIP and you go,
okay, if they have one more person, start to show up, if they start to get a little
bit of the energy from them, or maybe they can level things up, but otherwise the two
versus one is sort of seemingly putting this one to bed.
Obviously Pino got a 4k in the opening round and since then it's been a bit quiet,
loading with 3k. It's just not really going in towards their
favor, but it's time to grow and learn and here come down to a solace, just
hunting for anyone that might be trying to make their approach here on
towards basketball. I think I just really love this
Solace last couple rounds obviously was trying to play down below the site previously can't quite do that here when the site is Vents workshop
East stairs held by hates gotta do this on the Ella again
They have lost the a zombie to the bands which is often what you try to play in towards this position
Thoughts is back on the shield as well. So we'll have to see how this one goes for him
It's the first time since round two they've won back-to-back rounds wins without this utility
But the clear east it could be one of the most effective tools in Siege. Oh
Oof, Wizard, scraped a couple of bullets into the knee of Dodas, but not enough to make him dead as.
I'll be able to continue.
That plus the Bacetto one earlier, you're really on a pin ice.
Sorry, there's been a while since we've cast together, but at this point,
in a while since Wizard of Fatsy will get any further into the round.
In fact, it's all sort of coming up.
Fluxo W7M, Pino does find one.
At this point, he needs to try and double down and just pulled off the gas for second.
Flux of W7M! Oh, it doesn't matter! Bissetto finds one and traded immediately back in, leaves
Just Pino alone with a shield about to try and make friends with him. And this time it's
not a blitz to drop the shield and get into a fight of his own. Bates the motion, goes
for the trade, and gets executed for it.
I'm really convincing around Flux of W7M. It feels like they have found their way
into this game. They've warmed up a little bit in the midst of it. It comes off the
back of some really strong droning as well. You saw Dota's have that drone
just kind of on the chandelier on the lamp inside a break room. That was a sick little
bit of information that told them exactly what the 90 player was doing in the midst
of things, kind of opened things up to get them that early pick on the wizard low bit
at the same time, able to find fantasy in the midst of that just on the bottom floor
in kind of through server cons gets a big pick. I mean, everybody finding frags around
the map deep into the round for Fluxo W7M. So good to see them getting active three
rounds in a row now from the favorites in this matchup and it forces that IP to go to the worst
bomb site on the map. They're gonna try a customs defense. Yeah, I mean, you don't really see this
one too often. For very obvious reasons. It's tough to hold. It's a very vertical heavy hold. You
see a lot of teams do. You obviously have to try and get things as locked on the detention
wall as possible. They don't have anything to stop that breach that will be an easy one to pop open unless
they go for some mirror trickery. Reinforcing the hatches as well. I mean, we'll, hey, buddy, we'll see.
I mean, security is a nightmare to hold and it's going to be the first focus for any team
attacking onto this bottom site just because it's right above the site. It can give you so
much good value. So I can see that for reinforcing the hatches. Make sure to see where Wizards
place these mirror windows as well at least one of them has gone upstairs and those could be hugely
powerful this one actually just looking in towards 90 so if anyone does try to push into east that
could be huge. Widget with the orcs last round had one of those really early deaths he was the
best player in their opening game we need to see a lot out of him he has to be good for this team
one in five is not going to be enough to win this match. Well here comes some of the attention
on towards the stairs. Snake's gonna see if he can move his way across the top. He has the catch
on somebody. It's just being pinged forward, but there's somebody else below ready for any approach
here. They want to try and be one step ahead of the cat, to be honest. Lucio W7M have been very
good at just rounding up those loose players, right? They might lose the first. They might take
a bit of a bump, and they can try and drive on continually. You can see the look over each other,
but you can also see Fantasy Living up to his name gets the drift on towards...
What in the second Monty caught so deadly we're losing a couple of pixels here but it's the grenade
bounces its way over it's the five versus three situation I'm not sure if you're in the same
position but make it two Jesse. Fantasy absolutely annihilating up there inside of
offices three kills and that should be good enough to win the round out for NIP brings
himself up to even with that playing on the oryx just some fantastic shots being
hit by the primary entry player on nip now they've got to deal with this with
only two players only one now left alive it's paulu in the one v4 they knew he
was there they had the snake track onto fantasy but it doesn't matter when
he's hitting shots like that really fast frag on the lobin and then just kept
get going. At this point the 4 versus 1 with 40 seconds left and I mean they still have
the vertical control right? We talked about how important security is, how important it
is to get control of the site itself and well there's just none of that. He's having
to push very blatantly via passport. He'll probably get shot as soon as he crosses
the divide. Well actually no he expected to fight elsewhere but he can't quite get
it cemented and it's from above. That is NIP being able to get themselves balanced just a bit before
the end and it might be statistically the weakest site Jesse, but one that they've enjoyed.
Yeah I'm not sure how much of the site really played into that. It's kind of just fantasy with
the 3k in offices but listen a win is a win. You take that if you're NIP saving themselves from a
five one half that would have been a disaster then moving through to the next six year on border
could have been really really scary but fantasy thankfully is absolutely frying people inside
that office position. He was the only player on nip with a positive eps last season going 631 and
594 across all attract compositions and now five and five here in their second match of the season.
Well obviously this is the halftime break if you're new towards this year of competitive
rainbow six seeds there's a two minute break that happens where the coach can talk towards
the players before they get into the bands for the turn of the half and you know it's new that they
can obviously talk to the coach which they otherwise wouldn't be able to do we don't get to listen
and we wouldn't understand if we could listen in unless you can speak portuguese i don't know is that
how similar is it to canadian quite different i would say portuguese very much a sunny warm
Language we don't have much of that up here unfortunately. No, that's true very cold
and a
Puccini place
It's crazy. It's literally April 4th, and we're still getting snow. I mean it's really a crime. Yeah, I
Want to be fair I see we had hail the other day and that's always a fun weather
If I was to describe a fun weather, you don't really see too much hail
Give it a try. I don't want advertising for it
He's around.
He wanted to see Al-Aaron from Leo and maybe Leo will talk to us at some point.
Yeah, I mean through this first half, NIP obviously a really strong start.
Getting that 2-0 lead, they do tie things up of course, coming into the second half at 3-3.
Definitely felt like Flux at W7M were in more control through this half.
It felt like they were kind of in more of a dominant position.
position but last round really a big individual effort from fantasy and then
even earlier on in fantasy had a couple of important moments opening pick back
in round number two contributing a bit in round number one as well I believe he was
the last alive alongside Pito when they made that to the X clutch so he's been
a really important player for ninjas and pajamas as he always is I'm
sure to see what he can do on the defensive side of things sometimes once
you swap over to sides or into the offense I should say your mojo can be
be a little bit disrupted.
Hoping that won't be the case today.
It's always the sort of split of how things go with border,
right?
And I guess we can talk about it in the context of CAFE earlier.
You have expectations of how a map is going to go.
And then suddenly, a few rounds get just away from you,
and it entirely throws everything
into the sort of mix, right?
It entirely rules problems out.
Now, there is the element where towards SI, Flux
W7M was one of the best defending teams and they were sort of making their run there and
stepping themselves in. So, you know, they're comfortable with it, they're comfortable with
the side of the game. There's been changes, but at the same time it's, you know, they're
sort of better batting half at the biggest possible stage. So they'll see if they
can try and I guess level that clear, bring some of that sort of balance. I think
there's still a bit of an imbalance between the kill game. What, three players across
the lobby only on a single kill this is a map that's really punishing for that now
certainly you need everybody frying on a map like border and that's going to be a
key focus for the second half who can get off of that breadstick
Paisal instill up the ash to try to accomplish that goal Hades is usually a
guy who is crying for nip murder for entry duel alongside fantasy
wizard can be kind of a flex but we do expect to see him fragging a little
bit more and then thoughts obviously hard support not really his role to
to get the kills, put a lot of shields back through the first half.
So I wouldn't read too deep into his stat line.
You're right about Plexa being a very defensive team.
They were very good at that side.
They were the best defensive team through the first playday as well,
but in 83% of their defensive rounds in their opening matchup
makes it a bit of a tall task for NIP now,
but they've got some good tools.
They've got the dohubi, they've got the snake.
The information should be flowing in their first chance here on the attack.
Just going to try and make sure they can get their hands on it.
That's always the biggest problem, right? It's very quick to show you the map like border.
Yeah, sure. There's positions that you sort of dedicate yourself into, but the sort of pace of rotations, the pace of the cover as well, the trade network,
can very quickly flip between where somebody else is going to shoot on the side of the head in fantasy,
especially the first to find cons driving their way in underneath. They get that player from that verticality,
they free themselves up a bit of space here, and that means that this approach on the other side is a lot more palatable,
more palatable but palatable seems to be lobin wanted to go outside of the
building tempted for some revenge on wizard but more than happy to sit and
wait just lobin things he gets a bit of a phone call they know exactly where
he's at one of the most aggressive players in the world I often say he was
born without a sense of fear he just swings things that nobody else ever
would talk floor entrance is being happening now kind of through Pino but
it's Bassetto actually finds dots is the second frag in this round in towards
offices the IGL fragging out well fantasy does go down in the meantime and
they're just gonna keep trying to put the pressure on right now because they
started the approach Dodas finishes them off into the four versus three but
positionally what have they taken they're still flukes a W7M players
inside CC they've still got themselves wrapped around that extra bit of control
on Armory they're still putting pressure in towards fountain as well 40
seconds. NIP having to run the numbers on why they can make this approach. They go
this close down on the player. Wizard is in a back-and-forth battle. Either side of
it hates is now suffering next as well. They just can't seem to find that last
step that straight game I talked about before is a network that is never
ending and now span around either side suddenly two players pop up and that
puts two right back down. Becero levels things up as he said. Keen voice
is trying to drive it but now in a one versus two wizard all that is
left still outside. Needs to try and get himself towards the kit upon the fights
themselves. They can just play this with a bit of pace and a little bit further away
from it and, well, Fleece AW7M held firm on the site. Very frag focused push coming
there from, from NIP obviously. They had that snake making some space. I
really like what we were seeing actually from Beceto. Again, hard support but
he's rocking Twitch with the F2 and he's taken a couple of names pushing
off the side. I liked that from him but again a couple of these guys who
just haven't really gotten active into the game. Hates was holding the cut on the vents
window. Basically, the entire round takes a bunch of damage and eventually dies to Paulu.
Wizard left alone in that 1v2, not able to find anything either, also actually taken down
by Paulu. So these couple of guys on NIP who have yet to really get active are a big
worry for me, Emmy. We've seen big moments from Pino, especially at the very start
of this game, popping off on the defense. We've seen good moments from Fancy throughout
this game, finding high impact frags early and late in the round. Even Bissetto, I mean,
quietly creeping his way up here on the staff board, thought he did really well in the previous
round to open things up off his side, but you can't win border with only three guys
fragging, somebody else has to find an answer.
Yeah, and those pressures sort of show them just there, right? They had the man advanced
fine, they still couldn't make it capitalized because of just how the backline built itself,
right? They were more than ready and sort of able to sort of say, yeah, we lost
that loose player but 40 seconds left they're still fighting for control of CCTV
they're still trying to win these engagements and as you said you don't
have the confidence to send hates to go you need to try and fight this guy and
kill this guy and with it alongside them will it just starts to pull away some of
the strength that you fight with right now oh there's a quick start that is
really bad I mean that's fantasy going down is the opening frag fantasy has
Four opening picks throughout this game, four of the five that NIP have totaled.
It's the one area of the match where they've been really dominant over Fluxo W7M,
especially important because of how good Fluxo were on the entry in their opening game.
78% opening gunfight on playday number one, most of any team in the SAL,
and converted every single one of them.
Haven't been perfect on conversions today,
But even still, letting Fluxo have the opening for Egg is a really dangerous proposition.
It's also the weird element where he's been involved in six of eight, so twice he has been the opening death as well as any two rounds where he's sort of sat there and kept the ground and going,
No, I want it to be first.
Yeah.
We'll see if somebody else could fill in, but I guess it raises the worrying point of what happens when one of those gunners goes down.
They've got to try and make things happen and Wizard does.
Waited so patiently, Lobin.
Probably didn't need to do that.
I guess we don't really know where the full pressure was coming through, but the fact that Dota's is still in that bad position on the back...
...is that made a good...
...a little bit more than we thought.
I think Logan absolutely didn't need to do that, but again, this is the man who was born without a sense of fear and scare.
Also a sense...
You can't cage a lion.
Sense? You can try.
Just doesn't really go that well.
Uh, yes.
Don't try. Uh, kids at home, don't try and cage lions.
It is a quick drive in, it just takes a chunk of damage elsewhere, holding on.
Of course the beeper's door is ready to swing in, but it's just procedural pressure, right?
NIPM making sure though, it's important that they're going a bit quicker, obviously we
said before they're a little bit slow, but, well, that is only stable to drift on round
on the side fountain.
You can see that cons I think is below, but it starts, it swings out, takes the
body, doubles background.
It's just, think about where the deaths are happening, and all the lack of awareness somehow
drifting through!
The pit in the smoke, but put down as Pino gets the pinch on the other side.
They're so ready for this swing on towards Short.
There's one on the stairs, one on beepers.
There's one.
Can't get the second.
They don't go for the trade.
Instead, Wizard drives on, and suddenly it's just Parlu left above the site.
Twenty seconds drops his way down.
The play against the smoke plant, but at this point they maybe just got to drop
hatch and send it and you can see them doubling up they'll expect where the
fight is but how do they approach as the coverage of the grenade there's a bit of
damage done there's a bit of damage done towards the player just got it from the
verticality
scary round Paul Lou in a strong position if they drop that hatch they lose it
for sure but they get the vert kill really nicely done coming through from
NIP. They lose the opening pick. We're kind of singing their doom, but it's a really bad kill. It goes the other way.
Loven definitely does not need to swing out like that, but he ends up trading his life away after finding that first frag,
decides it's the best move to make, ends up getting punished for it, and then it's a crazy trade game back and forth.
It's NIP clear across the top floor.
It ends up just coming down to who can get the most trades, and it was that, I think, like, third last kill from Pino.
And that doesn't end up getting traded in the midst of that top top floor push
Paulie was not quite close enough to get one of those kills back to save his team to keep those numbers even
He's in a great spot to clutch it again. He's watching the correct hatch
He's ready for the drop by just a bad angle through the floor board. So he's not expecting. He's not ready for
Tilted the way of NIP very close round could have gone either way but small mistakes cost flux though
And apparently any thoughts of maybe a quick day of them thrown out of every single window?
You find ourselves just repeatedly battling back and forth here, but you know, the sort
of the element that NIP since the very beginning haven't really been able to tie multiple rounds
together.
They keep just getting grasped and getting grabbed and then getting grabbed back.
Did that... I believe that Fenririte's got shot mid-air as the teammate was making a rotate. That's tough.
It looks like a pull!
You're directly...
You're teammate's lover. If you've got a friend playing Fenririte, have a bit of fun with her.
Sure, sure without many.
You seem a lot of accidental moments today.
It always reminds me, it makes me feel a little bit better.
Because I'm not even the best in the world in my sights, you know?
absolutely probably the slightly better KD than me but we'll go save that I mean so
far in this game hates definitely does not I can't be waiting for him to come
back on the board I hate to harp on it but he's usually such a good player it's
just shocking to me to see him down here one in six this could be the round
though every round is a good opportunity to bounce back to make things
different to give some change one of two drone operators being brought now
Now alongside that Brava from Baceto, lots of information too, once again, the Snake and
the Dokeby, so they should have plenty eyes as to where these players are at.
They can drive themselves in here, and they're sort of, you know, weighing up this surmounting
pressure right there.
They keep trying to apply, but its fantasy actually drifts its way in.
Oh, bottom of the stairs.
Baceto gets traded out, but they can't quite catch fantasies, slowly being surrounded
a logo on this position because they now know that they've lost the eastern star set. There's a
couple more that pop up for NIP and Fluke said W7M of... well the Paloose found one biting back.
Hates is close to death outside. There's a lot of damage done across the board once again.
White Chaotic once again. Quite bitter in terms of just trying to get their foot in it.
It's battles of attrition seemingly in a C4 that won't quite go anywhere.
Yeah, the fleets at W7M have this vertical, they're going to drift their way back closer towards site.
I'm reloaded.
Where will NIP approach from?
Just a miserable 2v3 to play.
Paulo is trying to stay hidden, he's trying to stay a ghost, but they had the snake ping on him earlier.
Now they're just kind of going towards the site.
NIP might be giving up on Paulo to take the 3v1 vs. Dots.
At this point they just need to try and find a way for a safe landing because obviously
the closer this ticks on, the more danger they will be on the execute themselves, the conversations,
the sort of coordination Pino's had a huge lead in and he can't quite get the catch.
The smoke saves the rotate in the position.
Harlow can still watch on the side and now there's the motion.
The impact over the top won't quite get anybody but Pino sure does.
How big he has been for this team.
how big he continues to be.
God, Pino so good and necessary, right?
So critical that he can step up and get these kills.
It's been crazy, the impact that he's had on the pop floor
and during the execute as well in that one.
It definitely feels like he has been the backbone
of this team, one of just four players
that remain in this league ever since the very first season
of LADAM Pro League alongside Moosey, Cyber
and of course Sexycake that have played consistently up until now.
You look at some of these defensive plays coming out from Fluxo,
and it really just does feel like they're being collapsed upon by these high-information operators,
particularly the one that stands out to me just because he's had back-to-back
impactless somewhat rounds as Loben playing inside a break room.
It's a tough position to hold. He's going to be dying early.
That's just the nature of playing break.
But consistently, it feels like he's being flushed out
to the snake that don't be the flashes the Intel all of it coming his way and I think since swapping to
the defense was really struggled to find his feet in this match and it's weird especially from lovin
because again in the first playday he was the single best defensive player inside of the s.a.l.
a 4.0 defense KDR through six rounds I expected this to kind of be the half where he levels up
but I feel like he's been struggling more than most on the second half yeah it's definitely
sort of this element where when we talk about the importance of guns when we talk about the
importance of what they can deliver is you sort of said like how big he's been before fine
but his 3k was a long long time ago right it was deep in a sort of open otherwise been able to
get little bits of kills here and there as in the meantime Pino has had uh two three ks in
a 4k throughout this game the if you're gonna have a battle of star players well one of those
stars are shining a bit brighter right now and really kind of being that extra step and
you know borders border borders quick violent aggressive explosive another fun words to describe
shooting somebody and here it's just as soon as you start to drift away then
unfortunately you will feel it well it's time now for the coach to set up it's Norris head
coach of flexor W7M been coaching this core for years turning 32 pretty soon here the oldest
coach that we have here in the South America League never really had that experience kind of
as a player but has long been the coach of this core led by lobin and dot so he's got plenty of
experience with these players there's nobody in the world who knows what these guys need more than
he does even with y'all the info though and me i don't know how you stop this pressure from
from NIP they ban out the ace but for me that doesn't solve the problem you're still going to be
spotted out by the snake you're still going to be flashed out by wizard you've now got to deal with
the setto on the black beard as well I mean there are so many problems to deal with on boarder the
weirdest element really is you know how do you shut down a player on their day how do you shut down
a player that's sort of finding those elements and sometimes you have to look at as you said
you can open the operators but sometimes with the band system you've got it's a bit of an
up and down, ban, Monty, and towards Batcher and then Hard Breacher and Ace, it's a strange
limitation to move on towards a slightly different operator, getting himself in the Hibana. But
is that really going to be the ban that will change things out? Because, we'll see, the
approach is a bit cautious once again from NIP. They make sure that they can sort of
gather as much intel as possible before they try and go for their collapses here, but
Clash is just keeping them habits and guess, right? They have to keep altering their approach with the drones.
I'll have to say a thorn playing here inside of CC. Usually you'll take really long range gunfights inside of CC.
Historically that means you're playing the dock traditionally now. It's more likely the Aruni.
We've seen two browse play from this position before.
Dodez is not going to have a very long range gun, so I'll take some of these fights outside to break door.
But he has cons on the clash instead to give him a bit of support, so a bit of an answer there.
Fancy on a snake entering front door, hoping to walk up metal, but there has to be some kind of intel on this. There is Barb.
You can see the snake is just...
eating all of this as well towards the team. They...
put themselves in, and Lizard knocks out Dodas, but Lobin...
R8C4 over the top, you sort of point out that we haven't seen him for a while, and he agrees.
He's able to get rid of Snake and get rid of the reading intel through the cost of the C4, but as they go through the push and the pressure,
Hates is able to find himself a second kill throughout this game as Wizard has sort of stepped himself up time and time again
But the shield those that go down no more black beard and it's just traded big body blows back and forth all over the shop
This is what I mean
And I believe I'll sort of run the numbers and then go for it all at once and make sure that they can keep going for it until
Suddenly there's a bit of a quelled silence but cons blinded and holding on being slowly surrounded swings out to find one before
it's traded NIP
Three rounds in a row. The timeout did not stop the bleeding
Absolutely not and it's a big necessary round for nip now to force themselves up on the match points
Hates as well finally coming alive and talking about him a lot today
So I got a highlight on when he has a big impactful round and that was exactly it
Managed to get two critical kills in the midst of that round after wizard found the opening
He was able to take down dots was just playing inside of office
We were really focused on the security side of things and rightfully so but in the backlines hates
Primarily by himself works two picks gets that man advantage for NIP and forces fluxo into a really awkward position where they can't rely on
Those trades anymore. They can't step up and kind of take those risky gunfights that they love to take especially up here on the defense
Again, I come down to that security hold once again, and it's like you're playing it with the with the thorn
It's a really tough gun to try to use in that position
Goodas being the opening death. I don't think it's a coincidence. Just given the position and the operator that he was playing
And then cons on the clash. I mean maybe a nice idea in theory, but not really able to help out his team very much in the midst of that
Con spent three years on NIP of course spent seven events on this team
He said it was an honor to be a part of NIP when he left the roster
But certainly not an honor to be on the other side of things now six four has to go back to back in order to
and at least force an overtime.
At this point, we'll be able to sort of shake this group up a bit.
We had expectations of how Group B would go,
and they were a little bit more tough to line out with the competition of the team,
but we said that with Group B7M being able to get themselves off to a strong start
and then being pushed aside as Label sort of said at the bottom,
and obviously the growth here of NIP losing the opener against Furio,
Well, now they've gone for an alternate approach here, Paceto, quick in.
Off to the races to get themselves back in, to get everything leveled.
Obviously we still have loud versus ints as well, so Furia, if the board won't be playing...
Will this be NIP just bringing some balance back? Clean points for comparison of the sort of shake
In the first group, when nobody can really get anything clean,
there's Basetto taking, I was going to say, a lot of damage, even more.
No doubt, and just kind of overextended a bit there.
notice does end up going down. Again, he's playing that security position.
I love that he's switched over to the sentry, gives him a bit of a longer-range gun,
with that TCSG goes at least one for one, hitting Basetto through the floorboards.
Cons will actually retake his position.
Again, not really an operator you expect to have long-range gunfights,
can get active and will you use the secondary to try to fight that break room door?
He's facing a lot of pressure right now, but he has Paulu inside of Lockers, so
there might be a world where they can work together to try to get a pinch on
these players clearing CC, but it's much easier said than done.
And to see. That's his way across and holds a little off-the-piece angle, hoping they
can force somebody down on the rotate from above, but if they W7M, they're
confident holding their positions late they trust themselves with the experience so instead
they need to try and find other ways of forcing the players down on towards the hatch itself
but isn't going to want to take it instead.
Snakes the route out without being caught by anybody.
Just almost chasing ghosts here as the swing might come round on towards it perfectly
timed by lobin tucks the way up but hates in the meantime gets one immediately back
of three versus three.
Still not done, but the problem becomes this timer, right?
The next kill could swing around either side of fountain, could be a bit of the decider
here.
They've got the drop and the rotate round on towards the stairs itself, and almost
missed time, pre-fight either side, low health either way, but it's time that they're
wasting and he's even able to get back to the site, baited in towards the gun
of Gonsi.
Panic Knives.
He did well to still remove the player, 10 seconds, and we're about to drift our
way in towards the red time. Palu couldn't quite get the player on the drop down but
well he doubles down and gets himself one but hates. He's doing his best and Palu is
just headed for the hills. He's off. He's out of there and he's not going to be caught
this time. So close Palu. He's so far away with that. Knows immediately after he gets
that kill. He's just got to book it and get out. His pick on the Pino had the diffuse
kid in the midst of that. So as soon as Pino goes down, Hates has no choice but to go for
kills. Seven seconds left. Hates does manage to get Lobin. That was his third in the midst
of the round, but just not quite good enough. Despite the loss, that is Hates's fifth
kill in two rounds. From going one and six now to six and six in a very short period
of time has been insane to watch, but just not quite enough against Fluxo in the midst
of that. They stayed so aggressive. They stayed so annoying in that defense, Emmy. I can't believe
that that whole time, Cons was just sitting top floor on the Ella, retaking his players
vision inside of security, ratting a little bit inside of fountain. I think catching NIP
off guard a little bit, just drawing their attention, even if not able to get a giant
multi-killer or anything, wasting their time, forcing that clock to go down, took
them so long to enter into the top floor. I think that kind of has to be the lesson
for fluxo you know don't overextend get into these early fights and allow nip to get that
man advantage early make sure that even if you get a kill it's getting traded out it's a slot
it's taking a lot of time and resources plus with body 7 and have a bit of life in this game
but there's still more work to do one of the problems that's kind of rearing its head is the
fact that we're talking about sort of star performances and star players but for all
all the rounds that have gone into their favour, and it's what, five times? There has been
a 3K release from the side, or in fact, even then it was a 3K from hate, didn't go into
their favour. So, not to say that there's sort of dependence on somebody popping off
here for the side of NIP, but only twice of the six that they've been able to sort
of put around over the end without it being theirs in the meantime. I think so, it's
have never really had that gift once quite early on since then it's yeah two
pieces fine but they're otherwise still building this sort of flat a fight here
as we get another shield approach Bissetto and towards the black beard it's been
kind of hidden miss the team themselves let's see if they can bring some
solidity back in rather than the blitz that charged in underneath and almost
immediately got pinched apart they must dragging underneath this is so
nervous he's going to track Dodez or he's going to try it doesn't even need to try but
Dodez was standing on a mute jammer so it wasn't possible to track him but then you know where
the jammer is so he just predicts where he's going to be standing he's in the most default spot
and you take Dodez down right in front of the doorway another early death on the thorn playing
inside a cc there's almost the element where it's like this is a foolproof plan but then they're
still in the most predictable place possible and that's the demonstration of what can happen
So now it's the track and the motion of the Deimos. He's trying very aggressive. It's bold
But I don't think it's really paid off that's two kills for the Deimos underneath there goes lobin there goes Dodas
Not leaves three flutes a W7M players
Try and be the holding on of the rest of this and the chance at getting any points from the five rounds
they have played. For those keeping track that's six opening kills for fantasy through 12 rounds
absolutely unbelievable how active he's been in these early games and how consistent he has been.
It's not an easy task even 5v3 they've got to clear out this clash you can't kill him from down
below as long as he's tucked right up there on the breach he is standing on a hard floor they're
trying to force him back but he's been holding his ground so far. Now the clash is going to try
and hold in towards the line itself there's at least one that pops in but it was a firing
squad doubled up and well that is all that they wrote here. NIP claim themselves the
full three points, take down one of the top dogs of Group B and level things back up.
Loosey W7M, they find themselves licking their wounds a little bit after that.
They are absolutely a big win for the Ninjas coming in after a rough opening game. They
managed to bounce back and take down one of the best teams here in South America.
fantasy got to be fighting for MVP. I think there's a couple players that could be argued MVP for nip. Certainly was the MVP of that final round, but we also saw some really clutch rounds coming out from Pino, especially early on. And hates got quite active in those last couple of rounds had some really key moments for the team as well. So top to bottom really impressive stuff coming out from nip.
Well, we might have maybe had a little bit of Leo earlier, but we'll guarantee some sweet, salty French shouns as we throw it over towards our desk.
Merci beaucoup, as they say in France, as you can probably confirm and or deny Leo. What a game I have to say!
I do the translator.
If only there were some that could help.
Maybe we can we can call him Canel to help us out in a situation like this a few meows, this set of straight.
However, in this situation...
Can you hear it too?
Okay, I'm not the only one going...
I think it was good to tell you.
Yeah, yeah, we're setting it up as we speak, but yes.
NIP victorious against Buster W7M. We talked and hyped it up.
Yeah, you know what? Cons is now on the other side.
This is something they can really bring in.
Actually, NIP were pretty comfortable a lot of times in this game.
game. Well, I mean, it was, it was about an earth again, I'm not gonna lie, like how many, how many
rounds end up with like a 2v2 or a 3v3 at the last moment? I mean, we expect border to be that way,
but most of the time, what's the outer layer of the map? Not so much towards the execute. And
yet that's what happened. I want to praise an IP for the composure they had, especially when
they were attacking, managing to execute exactly at the right time, taking the time to make
sure we're at the last few remaining players on site and executing the right whip makes
make sure they run around because look at those like most of these like are actually very close to be too late
This was a 2v4 that they brought back by the way
This was a 2v2 as well where they tell Paulu like some of these rounds
They are so back-and-forth
But it is back-and-forth because both teams had an incredible trading game
But the biggest things that made the difference in my opinion was first and foremost fantasy
I mean absolutely insane although it doesn't show too much in the statistics in the end if we look at the
overall like his entry kills were insane but also you know ready to shut down everyone that was moving
you know had a crazy game he almost went up to 15 and 5 almost 380 so overall a great
showing for an ad in what must have been a very very special game for them because obviously
they were playing against their former iGL I mean that last round with fantasy was just
beautifully played just being able to snipe the mute out of position and suddenly the entire
round had opened up, you're pretty much collapsing to win it all. At that point I will say a few too
many players were kind of sitting right next to doorways where you normally wouldn't expect them,
that's especially on the bomb side downstairs right in front of the window trying to catch somebody
off where they weren't expecting it and it worked for once but it didn't really work
after that so be be careful with those positions where sometimes you'll catch somebody off
but not too often. However, as you and I might have heard, our interview is all set and ready,
so let's bring up Man of the Hour. Pino is joining us on the interview. Pino, congratulations. Thank
you very much for joining us on the interview. Pino, please stop. And here is Feroz. Get to see
you. It has been a while. How are things going now? Especially, I guess we have to talk about
the elephant in the room, not having comms on the roster anymore. How do you feel you're
going through all that.
Since the beginning with Baceto we were doing pretty well at scrims like
since we just changed one player it was easy to adapt and Baceto is doing a really good job on
IGL. He wasn't the IGL for a lot but he was playing hard support so he gave a lot of
of shotcalls, so it was easy for him to adapt to.
And yeah, we are doing pretty well at the screens.
We are feeling really great with the OT.
So we hope to get to this something exciting.
You think that Bassett will bring a new vision
for you guys, something different
that Kons was bringing,
maybe something that enables you a bit more
or plays a bit more freely, I don't know,
but something that is,
what does it bring in terms of vision
That's different from Kones.
I think that since he was hard to support from a loud he gave a lot of calls to plants.
Like Kones was a bit more of aggressive support, so he was going a lot of entries sometimes.
So Bas helped us to organize those later rounds, those plants.
So I think that's the most difference between the two.
Would you say that it made a difference here in this game, especially because that's one of the things that I was saying on the desk was in the very last minute, in multiple of those attacks, you guys are in a 2v2 or a 3v3, you stop, you use the smokes, you go for the plant, like perfect composure, you know.
And I feel like, I don't know, I feel like someone was organizing this, was it because of him that you guys were so well composed?
Yeah, one of Hound was Rhin, the other one Hound was Hits, Hits helps a lot, he's like
the second shot carder on the team.
So yeah, we're trying to play more organized on the attack, like not give so many gaps
for the other team, so it's been great.
Well, today you get a big win, you play also against the IDZ tomorrow, is there
you would like to say to them or have us kind of prepare for it before that match?
It's going to be a great game. They have the core of old loss without replay the that's very hard
in each major qualifier. So it's going to be a great one. They play a very aggressive play style
on the attack. A lot of executions which play it seems so yeah, it's going to be a great
So hope to hope to do together three points as well.
I got thank you very much, Pino.
Congratulations on the win today.
Hope to see you tomorrow.
Thank you.
Thank you, Pino.
There it is.
Our matchup is all set and done.
And if you ask me Pino at the top there, definitely brings back memories,
right?
Pino has been one of those breakout players.
what it feels like he he just entered playing an assail as a rookie then I
have to slap myself silly and say that was seven years ago Milosh how old are
you which if you're honest kudos to Pino that he's still performing at that top
level because this is a man that you know he's been at the top is been at
the top of competition and seeing him keep it up especially with this NIP
roster, small changes, now going to events. I just hope to get to see more of that in the future.
I mean, you know, with the way that they're playing right now, and with the consistency
and the fact that they swapped roles for roles, one ideal for the other, there is a
distance sense that they benefit from it. What we see today felt like a team that hasn't changed
much. He said it himself, streams are going well. Yes, Bassetto brings a different version
of the game, like they're playing, not used to be known for being like the VP of Brazil,
because they love to plant so much.
So Bassetul will 100% bring that vision to the game.
He will play those shields, and he
will play a more objective-oriented game style.
But that, combined with the fragging power of an IP,
can go crazy.
Now, I want to go into the two players
that in my opinion made the biggest difference for an IP.
And at the start, I will say this.
Fantasy doesn't look so promising when asked for this,
because he was still negative in Katie.
But if you look at his statistics closer,
we'll look at his entries, and you'll see something crazy.
something that Jesse pointed already before that,
and that was, he was involved
in eight different entries during the game.
That was six that he won and two that he lost.
That is 75%, 75% of the opening engagement
he was involved in, and he won 75% of them.
That's the beauty of having a player that aggressive.
And if you look at Pinot,
why does it look so good in terms of statistics?
It's because whenever fantasy creates the pressure,
Who's there playing with a DMR ready to punish people either with a lion, either with a green,
either with a flex support on ASR Hibana? It is Pino. So the combination of these two has
made the biggest difference here, but two in six opening engagements out of 12 rounds.
That is just insane from fancy. Absolutely. Absolutely. And when you have those two that
can lead the charge on an IP, well, they can both perform in this case, it's Pino that
takes the MVP for this matchup and almost 3k dr pretty darn impressive if you ask
me but this is again a world champion or mind everybody that he had won it with
nip back at the Invitational in Paris well what coming up on five years ago
now and man still is able to keep it up very impressive what we're seeing from
him. And hopefully that it continues with this small change. We talked to Pino back in stage one,
was it? Where he said, yeah, we had the one change on our team where back that was in early 2025,
where Psycho was no longer on the team. And they had their big change with the wizard kind of
joining in there. And then, well, the swaps happened for NIP in this year. And you get to
see Kons off and Bassetto in and it seems like after the games end the way
the screams are going like Pino said that Bassetto has been fitting in very
well with the squad and very much looking forward to seeing more of this team
together and thankfully we will get more of that tomorrow because they
continue to play against INTZ speaking of which INTZ if I'm not
mistaken Leo have not played yet in SAO that's crazy but I think we should
just bring them on right we should and also we were very fortunate because we
heard from Pinot a few things from what he thinks the way they play and I thought
it was actually interesting just I'm waiting for you I'm waiting for you but
I want to talk about I and she said we will talk about them but first we have
to legally take a break and when we get back, we will be legally doing our jobs to talk about
loud and INTZ. We'll see you in a minute.
I
and
everybody and welcome back to
SA we continue on with our
action for a final matchup.
Of the evening just about to
begin just a bit, the
intrepid INTZ. Take on a
day before we talk about them Leo let's bring up loud and what they can bring us for this here
matchup because we're we're expecting a lot of this team I think fans and fans of loud as an
organization are expecting a lot of them but I feel we've yet to see it
It's been a weird one for them because they're a massive organization. They've got a massive
fan base and yet, well, that roster on paper has shifted a lot. Live and Flastria are only the
only two remaining players from the former roster. Flastria only joined during the last stage of
SEL as well. So in the end, Live is the only old roster from it. I think they tried to
to stay away from what they were building with STK, Peras, and Bassetto, which was a
slower-paced, methodical, structure team, a bit like Virtus.Pro that just did not fit
the meta.
So what did they do?
They brought resets and stamp from Elevate, two young gunners, not so young anymore, but
at least gunners and firepower, they were supposed to Elevate their playstyle and
then Gabu.
Gabu was the one and only rookie in ACL this stage.
All the other players that I had played at tier one level before.
My problem is that, so far, they've not had the chance to really show what they could do,
they've struggled, but that's fine.
It's an entire event.
The main thing for me is, this game is all about 6-pointer.
In a sense that they're going to play against the weakest team in their group, and Loud
is considered one of the weakest in their group, they absolutely need to take the
3 points away from the team in front of them, and game them for themselves.
That's why I called it a 6-pointer game because whoever wins this is basically almost guaranteeing
not getting grouped because we expect the team that loses this to lose against the other
teams.
You'll be pretty comfortable in least confirming 4th place, technically, I wouldn't really
confirm it but it would give you a heads up in 4th place which yes, it'll put you
in lower bracket later on a playoffs but you'll be actually in playoffs and not
sitting at home twiddling their thumbs watching lost all the other teams and
players have fun. But you mentioned Gabu is definitely a player that we're
looking at as someone that can show maybe that fresh diamond that's coming
out for there's a reason that they would have picked them and we're looking
to explore that was played on the elevated academy over the past year
seeing how that goes. But INTZ is their first time that they get the
play here in in the region of no
decision that we get to see them here in
kickoff and not really sure how to
qualify the team because as you see them
in front of you I know they don't have
the player names on there but there's
like SDK raps Arthur like these are
people that have competed in the
region for quite a bit yeah I am to
set as a roster and and players have
have just come back into competition in Taiwan?
They had to grind their way back to Taiwan.
The reality is that they had very, very mediocre, not to say very weak performances.
All of them at Taiwan level for a long time.
The last few stages, this team was the ex-Los Roster.
The players that you see on here, Arthur, except Legacy, was doing pretty well.
But the other Arthur especially was in the bottom 10 rated players,
stages in raw angels. Formerly the fragger of Yennex was the same, he was struggling hard,
going negative as a fragger. STK was also in the bottom 15 rated players of SAI on loud.
These guys struggled hard. And so that makes sense that during the big roster mania, these
guys didn't get picked up because people were looking closely at the stats from the
last stage. It does not mean they don't have the potential. It just means they
were getting punished because they did not play well the stage before. Instead of giving
up they mounted a band of misfits together grinded their way through
changes series and bought their tickets back into chair one with INTZ that's the
beauty of it now they're about to go on to oh we have what are we getting I think
INTZ banning the last one here labs were going to fortress that will be
interesting one okay loud has played it once only during a sidequels they have
lost it to the XENX roster and they've not played it and shown it since
than clients that they did play during Challenger series and they lost it getting 7-1 by 2 games
in sports by no means a record that they should be proud of.
Ah, maybe a chance here at Revenge and really showing up. It'll be unfortunate where this
gets decided. I did that versus Lyle at all for a couple who can't just take it away.
Thank you very much Milosh and Leo and we'll find ourselves with one more dance
and what a dance it is. Fortress! Actually the third time I'm casting this map this week.
Damn. You're a real big fan. I've had a lot. It was back to back on the opening play day of the ML.
So I'm ready to see. I was going to say that there's going to be
multi-plays and slow approaches. It'll be Blackbeard instead.
Have you had a chance to cast it yet? Yes, actually. Space Station Gaming
even playing at a time down in north america's we've definitely been seeing
quite a bit of fortress inside of uh... inside and a
have casted in south america yet of course the first time it's being played in
the s a l this season so really excited to see what these two teams can do with
it
kind of repeating uh... what leo was saying as well about the about these
two teams of course both of them played at a single time during the
s i l c q they both played against the same team that team now known as
Imperial, loud losing that matchup and INTZ at the time known as Los, winning it up against
that squad too. So we've definitely seen both of these teams play it briefly, but it's been
a long time. There have been some roster changes on both sides. I wouldn't read into
it too too much. I'm sure they've been screaming quite a bit on this map.
So let's see if they can get themselves off to a bit of a flying start here. Or
if we'll have ourselves a battle back and forth almost every single game has gone into the distance if not
so it's always more of us continually back and forth and problems that we'll get ourselves in.
Fortress itself expects a lot of success on the top floor, the top two sides are going to be mostly
battle down and then occasionally we'll fall down on towards the third one and it's usually
the kitchen site because the other, hi ma'am, not a good site, just not a good site gang.
Yeah, yeah, don't expect to see it. Don't expect to play it. And if you do, don't expect to win it. I think it's the farthest way of putting it
Absolutely valid. It's not a sight we see too often, but of course here on office and bathroom we starts
There's a bit of a maybe misplaced
Denari trip as we did see the drone actually able to enter in through the mezz door
Lovely information now being gathered in by into the player down below as well angels pop right in through music
Arthur down here towards the bottom of white as well, so it definitely looks like they're committing a lot of resources to this push,
but live comes out the better of it, and now they're gonna have a bit of an awkward time clearing him out.
They still have the Monty, which is nice, but the Firebolts were really the main key they wanted to use to take that position.
Oh man, I find themselves ready to welcome all the blasts, kinda just wants to leave themselves in.
There's a bit of a keeper that's growing in the fight, actually isn't gonna do anything that slows them down instead.
I don't know really what they were attempting, maybe they wanted that smoke to be able to
have a bit more cover so they could cross the route and divide, but it didn't really net
anything.
As I said before, when you're on towards a new map and you're against a new team in
any sort of case, you'll usually bring the Monty and try and build behind it.
It's your only safe mode of structure, as part of the reason they removed the class
on the other side.
Don't give them the option to build and rebuild, but here the Monty has decided
that they want to try and go solo-yolo hero mode, but there's really nothing
that's otherwise coming in into legacy.
Right position, right place, drops the body over the big divide, meeting them.
I'll force them a bit further back, and he sees that sort of cross, right?
Eyes on towards the side, force them further and further back, step by step and blow by blow.
They're just sort of biting bits of land and territory away, but with 40 seconds,
and still the need to get the plant down, how can they try and make this stick after it's going for it?
And Raps has the perfect cover, SDK has the other, and just took the space they needed and made success with it.
4 vs 2 close plant with the mentally still standing.
I've finally been able to get these guys across as a player on the backstab, oh no wait there isn't.
Because everybody's dead.
Beautiful little adaptation coming out of from ince and that round, Emi.
I mean they started with that white push right and as soon as they lost the cap it's out
they were put into a really awkward spot because white stairs were now going to be very difficult to try to clear out.
But you've got to give credit to the captain of ince, Arthur comes around and says guys
Let's just move the Monty we can we don't have to worry about these stairs
We can go take kind of in through in through bathroom
We can push the other side of the map we can clear here to south and loud
We weren't really holding it that heavily especially after they saw that commitments over towards white stairs
They got a lot of ground for free on the side of it and then once they had that plant position
I mean loud just had to go for some really bad swings to try to take that that map control back
I think the Monty play was excellent coming out from Arthur. He's a long been one of the best ship pairs down here in South America
And of course is somewhat the former captain of loud back when this team was known as
Dropped after the Manchester major and then immediately joined this team then known as Lowe's so some familiarity with some of the players on loud
The first falling into the favor of attack
I mean is this gonna be something that sort of heralds the end you really do you have a bit of a preference
For a defense and map to see towards the pool especially a map that offers itself a lot of space
There's a sad the top two sides you see quite a lot, there's a decent way of holding them
and usually they're sort of integral and falling back step by step here to start with.
Doesn't it give you pressure on towards force, on towards this side, this is the
horse position, it's one of the most integral, towards holding on towards both sides, really.
You've got to make sure that you can sort of keep the pressure on and it allows
you a bit of a swing but it's also a very narrow entrance and if you want to put
pressure on the back you have to take quite a lot.
You either got a golf with the sort of light stairs and get yourself locked in there,
or you put a drop down the tower and push across the desk position,
which is otherwise blocked from the reception side as well.
So, if our players have a bit of support in the meantime,
themselves in, open at the bottom.
This is that deception desk position
that you do to an early drop of the utility there of going,
oh, well, no one's coming this way, may as well lock it down.
Yeah, they're trying to spread across this whole top floor.
As you often see here on Forster,
it's just one that controls much map control as possible.
right now the push remains is pretty focused here on the old tower side they
did have players kind of outside of horse as you were mentioning so they've got
different angles to try to enter into the site but with these Keebas and even the
Goyos that were being popped early on it's gonna be very awkward to try to
take this space here comes Arthur now actually on the north side so finding
some of this space away from the bomb site just walk straight through the
denarred trips as I don't care I'm gonna monty anyways and hoping to bait
some kills for his teammates but nothing yet
right you saw this before the shield just goes deep really says no look at me
look at me look at me but with the keepers and the support structure coming
you can be a little bit adventurous and there they're able to find one on the
split of it but instead double down on the trade and oh my word they're
planting the black pages snuck their way in towards the site they've been
able to take all the attention towards it and now you're in a 42nd retake of
your own sight first is yours and so is the second to as legacy goes down
as well as a black beard and a brava doing their bravest but not brave
even though nice little try there it's distraction play by the Monty weird
right you're like okay the Monty's in horse where's his teammates where's his
teammates was just three defenders that have come over to try to fight the
Monty yeah inside a horse and you're like where's his teammates where's his
support while they're planting over towards this site the distraction play
I suppose does work it gets the diffuse get down but in the end the
the retake really strong g
in to get those last coupl
good to see Gabu starting
said the only rookie here
and unfortunately had a r
Tuesday being the worst p
day can only go up from t
is now three and one is i
professional match. I me
right? What a response t
it's terrifying having a
And if your new job is shooting people in a competitive video game, even scarier.
Because the weird pressure, right?
And, you know, you're in what is known as the toughest league in the world.
You're against some of the toughest teams, if not always the toughest teams in the world.
And then you've got to sort of build up brick by brick.
And then you get into the considerations of, okay, well, the games that were played,
the games that went through before obviously they were against
What one of the toughest teams in the world and then they come into a team where if you're gonna say this is a must win
This is probably the must win right? This is the game where they could separate themselves and make it play it out in that last spot
Yeah, I agree 100% I mean nothing is mathematically locked in
But it is very likely that the loser of this game will not make playoffs just looking at the schedules ahead and being
Realistic this is kind of the match who will likely determine who finishes last set
So really important to step up in a game like this.
Want a piece for the first two and we actually will not go down to the bottom floor if you did touch on a little bit.
I mean, they're going to go back to that bathroom and office site, the site under the leaves that's throwing the site.
One that they can try to hold on to.
It was a really great Monty push from Arthur the previous time they attacked this site coming through the south side of the map.
And this time there is quite a bit of an extension from loud over towards the south, but there's no Monty trying to clear it out.
So it's doing slightly different tools to try to take this map control
Alrighty are they for this pressure as you said they're trying to stretch themselves all the way across the top
But how much you want to dedicate as they heal and fall their way back
Pass the games room and onto a little bit of safer territory Stemp actually gets the opener angels gone
And that's a game us
I would agree that we're really having a bit of a rough time of the lead-in towards these rounds now.
Being the entry kill, or the entry death, and two of them even.
They're gonna struggle to progress further and further.
I didn't stop them in the first round though, and they lost that sort of opener, they just still put the pressure on, and there's Raps getting one, but Blastry never to get SDK right.
Back doubles down!
He's capped on the pressure through their own razor bloom.
the damage and took the pressure and that leaves just
Legacy and Arthur Laugh now.
There he goes, cover!
Has himself his fourth kill.
And Legacy has four to kill ahead of him if he wants any chance of this round being his thing.
Exactly where he is.
He tries to push his way down towards horse.
That's the door of the site itself, but
at this point they're just sort of playing and baiting.
That's the rotate with what power position he's predicting it.
You don't have to hit him twice at once, oh there's somebody.
Nice little swing from research with the D. Shuts that round down and it's beautifully
played.
Talk to bottom from loud.
I mean they just really do lock things down especially on the roam.
It was a great kind of combo from Stempe and Gabu, the Piranha roam duo from loud
who were working together really beautifully.
The deathmark came out onto Gabu so the Daemos was tracking the one roamer and
it was actually Stemp who stepped up and took the gun fight. So it's very likely that
Daimless was somewhat distracted, maybe somewhat focused on the other Romer. Stemp's able to
come in and get that kill, then it's a nasty little play on the Thorn for a two-piece
over towards Mezdor. Beautiful play coming through from Flastry in that previous round,
then Gabu and Resets for one piece to end things out.
Perfectly played there in round number three, and clearly a smart decision to go back to that
on site. Two to one. Loud of awoken themselves a bit. They've sort of put the wall up and
they've made sure that they're in more of the driving seat and in more of that bucket
of control. Which is, as I said before, you expect it on your defense, especially on a
map like this. You expect to be able to get yourself off to a solid start, but now
we get to the point where they're on towards this tertiary site and if you're unaware
of how it's going to be taken, eventually, vertically. It's a lot of stuff, it's a lot
of angles, and when you saw Live there just a second, that's the next bit that the attackers
want to get a hold of and just tuck themselves in, and towards the plant. In the B-Sites,
otherwise, you know, we'll see how the stretch goes, because so far, loud, they've kept
themselves very wide on the map, they've kept themselves across the top, they've
not really played with any of the versatility possible, now they're going to sort
of hack down, and then doing, you might get a bit of a first round, but they
quite
safe
Yeah, I have to agree. I mean this is gonna be where you really get tested because you can't just hold the entire top floor
You do have to be worried a little bit on the bottom floor
It means you're gonna have to split yourself a little bit thin because your right holding top is still important
So there's plenty of room that you have to contest if you're on loud
Into brought some cool tools to this as well they brought Arthur on the shield, but it's not the Monty this time
It's gonna be the blitz who's likely just looking to go horizontal based on where he's currently troning and then you've got
SCK as well playing on that snake for some solid information
Gives them a bit of an opportunity to weed these players out of their current spots
I like reset to infirmary too. This is pretty default most teams will do this
But an a zombie just playing infirmary is so annoying to clear
Well live doubles down get some self to there goes
with Krakaz, Angelz once again falling off the board, Flastery has gone, the C-Fall doesn't quite get all of Arthur,
but otherwise they're just batting down every hatch of the site, possible resets, saves the life of a teammate,
puts it in to a 4 vs 2, but it was almost a 3 vs 3 and now is Arthur, drifts on by,
and just leaves nobody alone locked in.
Well, a bit of a messy push coming out there, I have to say.
I believe it was three players trying to push in through Laundry, it was Arthur, Angels,
and Raps.
We were watching Arthur's POV, both, he was on the blitz, both of his teammates were
behind him.
Lyb just swings out and with two shots the TCSG kills both Angels and Raps behind
Arthur.
Really stops that push before it can even begin.
The laundry focus push is not really going the way Ince wanted it to, thanks to some really
nice play from Live.
Surprising not to something trying to take up above, I think they're trying to shortcut
that a little bit, and they're trying to hit straight into site, rush loud a bit, catch
them off guard, but Live was very much ready for that, and he gets rewarded with a couple
of kills.
Does eventually die on that, but 5-2 is a stat line he'll be very happy with.
At this point I think, you know, you sort of look towards 5-2, but 5-1, Gabby.
The sort of gruff and the energy of a player who's been able to find themselves
There's almost that element of how much confidence you can build and how much
You can sort of get on the back of a good early start and this is a great early start from this is a great
Sort of bit of energy he can take himself in because when he gets to the other half when he gets towards the attack
Where it's harder to be together
That's when night is gonna come because you look towards ince and notemurse have already arrived
Two players have been able to get themselves a decent way of kills. In the meantime, Angels, Arthur and STK are what, 1 to 11?
Between the three of them?
Yeah, I mean not ideal from what you kind of expect from those players. Arthur again, like, hard support shield player.
It is what it is. You don't read too much into that, but Angels is the main worry for me just looking at that.
He's a very aggressive player. He's playing his third competitive season, of course, was on ENX, this team back in 2025.
Played for seven recs in Hispanic Latin back in 2024, so not always the highest level, but certainly has that competitive experience.
We've known him to put up far better numbers than this.
Round five, of course, go back towards that second top floor, bombsite, bunks and briefing.
I'm extra see where Arthur tries to go with this because last time he was just a distraction on them
I have to imagine this time he is actually gonna be part of the bush. I mean there has to be some elements towards it
Right bring the blitz with the kit. If he's not they've messed up. I think it's the easiest way of
Putting that together the floor is it's just gonna try and remove all the utility inside the day was going for the track
There's a lot of soft as we said and we've seen the day must
Well, it can be used well, but Angels isn't quite looking for the competition.
Thanks to the way in, on towards the top of the white stairs, step by step and bit by bit,
the drive on towards the horse position, you can see Legacy is trying to make some moves
to strike on the other side, but last time, Loud 8, they sort of over-extended him away.
They sent everybody to deal with that Monty, and they suffered the other side to here,
is the split. They know where his army is, his army is going to peel their way back
and that's what everybody does. Two units laced in here, Jesse. Oh, and Arthur.
Oh, how does that even go down? The ball could kill from flashes. He gets another one too right on the STK.
That's huge and with Raps down as well. This could be absolutely massive.
Finally trading out the Aruni Emmy, but I mean they wasted so much for that.
Raps should get picked up. Oh, Live wants it to confirm. He is hungry for this, but he shouldn't go for the swing.
should get fried if he does. I mean if they're playing off anything they need to
play off of audio right now they need to make sure that he's safe and that's sort
of the position that they did it took about 20 seconds to get that player back
up but it means you're in three versus three that means that you can actually
try and make something feasible happen they've got two flashes two bits of
hard breach and a lot of moxie has to try and send themselves through but
they've also still got wraps and legacy standing the two players that have
been great at killing and maybe I spoke too soon one of them goes down
There he goes.
He's on the side of the support.
Oh, almost a collateral, but not quite to be had.
That beautiful defense once again,
and it comes off a big individual moment from Flashry,
which starts things off really nicely,
just playing on that Aruni.
Kind of aggressive towards the vending window, right?
But you have to play aggressive on that site.
It's so important that you can test that small tower entry,
so Flashry did exactly that, got active.
Really nice, too, especially on the defense,
defense because they didn't find even a single kill on the defense in their opening game on Tuesday.
So it's good to see him bouncing back there on a side that is not always his strongest.
And then Gabu just continued to put things up inside the site.
Once we got down to that 3v3, nobody on loud was over swinging.
Nobody was giving up deaths for free.
Live had an opportunity to go for a swing.
He was standing by that window for a good.
It felt like 60 seconds, but never decided to go for it.
It was the right call as he was being held on that angle.
Just trusting in his teammates to lock down the site instead and now loud up four to one will force a tack time up to come through for minutes.
I think it, you know, a worthy time to have a conversation, right? Because you're still looking at a very imbalanced team wraps and legacy in the position that they are the rest of the team struggling and yeah, you can have support players.
You can have all of this stuff.
But there's not a network of players.
Maybe it's how wide their approaches are coming together.
Maybe it's the sort of lack of the focus in driving directly, try to plant, try filling things back and just unfortunately isn't quite netting it.
It's also also been sort of traded the opening game as well.
In fact, in a lot of them at three times over the rounds that have come together, twice rinsed and they've not been able to cement it.
It's crazy to see a lot of doing this along those entries too because back on Tuesday,
They had the worst entry win rate of any team in the SAL, just 22% of the opening picks going their way.
So the fact that that has turned around I think is a real difference maker for this loud team.
And of course, a lot of that comes off of the entry duo.
Gabu in particular, maybe not getting all of those entries himself,
but enabling a lot of them to come out from guys like Stemp has been really, really critical.
As they work together kind of on that roam position.
So it's been excellent to see kind of that team play coming out from louders.
gotten some of those entries, they've had a bit more success with it, and now for your
last opportunity to try to win an attack, avoid the 5-1 half. Every single game today,
Eni has been so close, they've been overtime or 12 rounds apiece, this one deserves to
go to distance as well. Oh, well, there's a perfect little lean in there, SDK. Drifts
around, tops down, and tops out of there. Goodbye, Stem. At this point now they can
try and push this man advantage. It's maybe the conversations I had before when I'm going
to go about how do they operate as a team? Well now they've been gifted that opener.
By the drive of SDK they have to try and find a way to capitalize upon it and they
have to do it as a network. SDK is still sort of fishing for players. Solid snake slips
his way. It's towards the side of the back door. I haven't quite got anything. No,
now he does. Reveal of the player to start from watching to this exact angle.
That's two on the same door, I think yeah, that's the same position, but he's got the information he plays perfectly with it
STK stepping up big finally traded out by his replacement in Gabu, but that's still a massive advantage
He has just delivered over towards ince if now go over half the round
They've got really good map control on the south side here and they can start to play with a man advantage too
Lots of bees in the pocket of legacy angels with good deathmark utopia every advantage they could have they could once they have
Well now they're able to get one back from the side of Gabri but with a minute 20 the pressure's coming in towards the site itself that
up against to the wall of Bathroom they're confident enough to go and just run themselves step by step
little piece by piece
watch that execute, that's when the danger comes together they were in a similar position before and it didn't quite
met itself around there's one more for the approach Arthur gets one but Gabri's doing his best to keep his team in it and fighting
and now he has all that is left
And a one versus two
Could this be the ultimate redemption story
That's himself off for the first three kills as the C4 prepped him ready to go there
What a piece of things together they have today must to go for the track of the time the C4 is all not quite
Able to get the bite that's up in close. There's one. Oh, we can't quite make it, but it could not have been closer
Oh, God, he's so damn close with that, unfortunately, the Nade just forces his hand a little bit.
He gets so aggressive.
Four frags out of the five he needed all by himself in just his second ever professional
match as a Rainbow Six player could have been the dream, but unfortunately, the play
from loud is just a little bit too strong in the midst of that, or sorry, the insta
a little bit too strong in that one gets them to that four to split gets them away from danger
Gabu so talented in those moments and this is exactly what we were missing from them isn't it
oh unbelievably I mean it was as close as possible but I wonder if I'll desk of anything
want to say about this we absolutely do my friends and Leo if anything the first round
round from me and said they were very much objective focused. They aren't every single
round. But after the first round, things were not acting up in the same way. What is Laod
doing to prevent them from taking any space in there?
Well, Gabou has happened. As you can see, he was 2 and 8 in his professional debut,
the only rookie starting in SEL. He's now, if I believe, 11 and 3 in the span of six
rounds. So the redemption story has started for Gabu. Now what is he exactly doing to prevent INTZ
from coming in? So basically what's happening right now is that I loud out playing a very easy
game. They're using the natural crosshairs of the map with traps. So it's Ella, it's Thorn,
it's Azami being played everything around and it's Zenari being there. What that allows
them is basically deny the entry points on either side. Whenever they defend command,
they go dorm side and they extend there whenever they go dorms they extend command side and they
always hold horse the biggest problem I didn't have right now is that they need to fight for every
inch in the map and that is a big problem right now because they keep on losing bodies to either
Gabu sometimes resets sometimes live who are really aggressive in your roaming phase and the
problem is now the only solution they brought so far has been spamming the shields whether
There is multi blitz at Blackbird with varying results.
They can switch to defense now, should it help them.
The main thing to me is I struggle to see the adaptation on their side.
We'll have to see if defense can be used to switch things up.
Does this fortress, after all, using that information Intel and of course trap operators
would be very helpful.
Frank said, will it happen in action?
We'll have to find that out with Fluke and Jesse.
Yeah, and we're back.
Thank you very much, a wonderful duo dream team for the little dancey wads to fill us
on the side.
Four to two, but it's kind of close to the best possible time to show up, but it gives
them that nice delicious sandwich of pain where they get the first and they get the
last, but at least they go into this half with a little bit of taste.
Yeah, absolutely.
And I thought SDK was so critical for giving them that little boost, starting off around
with the 2K on Snake.
a shame we can't continue watching him play snake because of how well it went.
Don't forget, SCK spent two full seasons with this loudcore back when they were E1,
when they were Raza Company Academy, and of course even under the loud banner last season.
When he was dropped, he claims that they, quote, lost control of what they built.
It wasn't maybe the most amicable split as he left this roster, so there's nobody in the
server who wants this win more than he does. It's going to have to continue to step it
up on the defensive side. Loud had been very good so far in this match up but their attacks
on the first day were not very great. 17% offensive win rate so there might be a weakness
now that Ince can try to exploit.
Well with the Monty gone, instead going to find themselves opting for running a bit faster
and louder and at the same time the balance of hard breach will hit for you the biggest
sort of takeaway there. There's not a huge amount of those positions that are really
being tested. Don't get me wrong, our place is to get these walls open and get
themselves thrown in but it hasn't really been the sort of step-to-step
test that we're getting. Just wanting to eye their way up this main sort of white
stairs, they know there's gonna be players angling on to it and they have to try and
pinch out this position. As that player pushes their way up, this one pushes
their way down, they can sort of try and catch them in the middle on the
rotate outs. But, oh my, they can also drop down, they can rotate their way around the back.
There's the first burn, there's the second, the follow through, they're just gonna heal
their way out and here they go. Off towards the top, off towards this position, there's
the set, the pinch! Oh, unfortunately they're only seeing Angel's resets get caught out
as well. There's one more, and this is just not quite what I expected. The way that
Lato hoped.
Like the game play, it would have been better if it wasn't awarded on the other
side of it angels is a really good job of standing against that now legacies found a couple as
well leaves just flash tree in a 1v5 staring down a clash maybe the most unwinnable round
I've ever seen Emmy there's no chance there is a flawless start to the defense for instance
yeah I mean a perfect hold rate it's almost like that was the most sort of tested drive
on it right they they had the hold and then they were never really pushed out of the hold
because everything hit it the way they expected they had as you said the warden in the right
place for the ying they had the cat to the wall my it was burning on one side they had angels
just sort of sat waiting for that sledge to rotate around he was seemingly unaware it was almost
like you're going to be in this position and they're going to run this way okay and it all
comes up golden and i guess it's loud learning you're always getting the first test of the
experience the first pushing towards someone else's hole but did feel a little bit predicted
in a way they almost were a bit surprised by the fact that they met the hole they expected to meet.
Well Loud probably can just get that one out of their mind as soon as possible move on.
Leo said in our halftime that the only answer Inserly had on attack was spanning the shield
and they will continue to do just that.
Wraps on the clutch round 7, now STK picks up round 8.
Arthur, a well-known shield player, specifically on attack.
I would say his entire career has been defined by his play on shields.
So it's not surprising to see Intz kind of take that...
back mantle over once again as Arthur continues to lead this team,
but cool to see it maybe switching hands a little bit here in the defense.
Now, can they try and keep their advantage?
It will boil down.
So, it's tertiary sites potentially, you know, it's not the end of the world, but it really
depends on what side you get to start in your defense, right?
If you get to be able to run the defense and the two sides is nailed already, well, then
you should be skidding pretty.
You want to try and find a way to break them all.
It's a ball to half and there's a clash.
just getting that read on there and try and probe and prod and poke for roots in
here's the start of it no no just gonna make sure no one swings on the back
there's the quick play of the breaches force the positions and as I said the
clash you could be active in the problem causing you can make sure that
you're always keeping a keen eye it's not really slowing them down too much
yeah step is desperate to try to catch this class in an air jab hasn't
happened just yet we've got a cool mirror window right there facing into
office from the bathroom so kind of a cool setup I don't know if I've really
seen that before at a professional level that with the clash gives them really
good information as to what is happening on this push but the same time I think
louder clearing it quite nicely they're forcing the clash back partly thanks to
those air jabs they've just got a Selma off which I believe has now popped
that mirror window some shield here in the hallway from Nez as well but push
has been solid from loud wow the push solid and there is the drop of the
clash can I get the end of it the stems I was gonna kill over the top the sort
of feeding bodies into the machine the machine is actually starting to bite back
there's a narrow firefight surely SDK can't survive this this flashes that
come over the top does get the down and resets on towards the angle whilst the
flash came out there's the deathlight swings around gets both of them as they
were getting to pick up on towards the class themselves and see for cannot
quite but black be it's bed that leaves Arthur and wraps alone now that
That is all the utility thrown out at this point.
Fifty seconds.
They have to hold back on towards an onslaught, but at the same time most of the utility is
gone from the attackers as well.
The flash will come out.
They've got one more in pocket and then they can try and do a bit with the blackbeard,
but how impossible.
It's a bit of a cross.
The problem is after this position, he's so isolated.
Let's support on either side though, somehow.
Double it down.
Getting the blackbeard is huge on this swing in this position and ooh, loud.
a little bit assured to be able to push this one over the line but it's all
falling away there's one more back wraps all that's left alive drifts on for a
start for the round puts them in the one versus one with 10 seconds does not have
the kit Gabby had a clutch potential earlier on today and he's gonna swim for
a second but can't quite make it land here either
wraps with the quad what a beautiful round to come out from him I mean just
a master class sitting alongside Arthur something that looked like it was a
They foregone conclusion as loud had a massive advantage pushing across that top floor, but
raps and Arthur, the 223 year olds on ints hold exactly the correct angles.
They're covering each other's backs.
There's no pressure to come in from behinds.
There's no other player who takes a different angle.
They're all just trying to push in from bathroom and from that mess hall and it makes it
really, really awkward where you're kind of opening the door saying if ints hit
their shots, they have a chance to win this out and hit their shots is exactly
what they were able to do wraps miraculous round coming up from him don't forget he was
a part of that MIBR roster they got top four at SI in 2021 and in 2022 last season spent
a lot of the time down in kind of tier two with Stella gaming before moving to APAC
with elevate but what a turnaround his career has had and if he continued at this pace
because he could be a real menace later in the league.
So, leveled up, leveled up from where we were and now we're down towards the site, but, I mean,
there was a must win, we almost had to drift down through with it.
At this point, we start to look towards how they can push this one to bed.
If this is a site, I mean, again, we talk about the sort of strength and weakness of it,
It's not immediately a million miles away.
They just clutched out a two versus four.
They can try and pull things together.
We'll see if they can be that little extra bit here.
If they can just try and find something to defeat
that final line, the final conundrum of all.
We've done all the hard work.
We've taken most of the sight of that final 10%
of getting in and planting.
It seemed to have just escaped loud.
And we've got things going.
This has been like, it's been good overall,
typing from loud on these pushes. It's just little things towards the end of it that are
going awry. And now even the start's not going their way. Legacy, the entry into the
live takes down that blitz. That's the shield that's going to be taken off the board for
loud. Not only giving the man advantage over the ints, but dropping it a fuse kit too.
Stemp should be able to pick it up, but it's just going to take even more time off
the clock and make you even more weary clearing this top floor. And there's still
really good util up here. Goyos, toxic babes from wraps, nitros from down below.
There's so much to deal with.
Still hoping to try and just bite back outside of the map itself, still trying to shake the
cart and see if they can knock a few apples loose before it starts trundling towards the
building that are damaged on towards Legacy.
Though it's a bit of a risk reward when they have the man-advanced situation, but
I mean if this one goes away from Loud if they find themselves suffering the wrong
side of Three Sights in a row here for me.
How do you sort of build back the courage?
How do you build back the confidence against the team that is just getting more and more?
We can talk about how Gabu is stepping up, but at the same time, Insta putting the rest
of Loud right down, and they have not been able to get things cemented, another trade-out,
not a clean route in towards the building, and a four versus two.
We've seen these go one way before, but Insts, they're just trying to lock this
out.
All happening on the top floor, nowhere near the site, the fight on horse is about
to drift itself in and 2 vs 3 becomes, oh the 2 vs 2 is still a fight doing his best
but verticality is the cost and another clutch potential situation here for the young gun
Gabu the only rookie in the league in SAL 30 seconds but he's being shot from the verticality
they're all over it you know he's got a fight to isolate here but he has to keep
crossing unfortunate paths, baiting the shotgun! Unfortunately it's 0-3.
There's really only so much Gabu can do, and even with all the teammates still up, they lose the bodies trying to push it through that top floor.
It feels like they're just getting caught sometimes, they don't necessarily know all the angles before they try to run at it.
It's an unfortunate early death on the Blitz from there. The trade game is so fantastic from Ince.
They're playing off of each other. They're managed to get kills from down below. It doesn't really matter
where that push is coming from, from loud. There always seems to be an answer where someone on
ants is going for the swing, is grabbing that frag, is taking the kill back for the team.
I think it's important to note, even though this is a new org to the scene, right, it's been a
while since ints have been in, and even though this team did come in through Challenger Series,
they did come up through tier two. This isn't an established tier one roster. This is the
core of the old Loos team that we've seen play throughout last season. Arthur and Legacy,
I mean these guys have been playing together since the days of the North America League
when they were the full Brazil import team in NA. They've certainly been having their
travels since then, but I think that coordination is really shining through today and you
don't get that from a brand new team.
Understandably loud, taking the time out. Four rounds now lost in a row. So this
This game was once a 4-1 and since then just drifted entirely out of control.
I had to do something to try and put an end to it and I mean, fairplayers have said towards
Gabu being able to get himself up towards this distance and this drive but since then
they've just struggled to convert things, struggled to cement things and sure there was that
one round where in the 4 vs 2 situation comes down to a 1 vs 1, massive massive
things getting a 4k and a 1 vs 2 clutch, but that's that sort of end. We shouldn't have
Gabu in 3 1 vs x clutch scenarios, right? We cannot keep having this happen for the
side of Loud.
Now, I mean, it's really just not the result that Loud were expecting. You go back a couple
of years when they were Raza Company Academy and you get top 6 of the 6th Invitational,
that prompts the Loud organization to come in and sign these players. Last season,
I would say top-to-bottom kind of a disappointment after being invited to reload
They don't qualify to a single international event
And if you combine their opening game on Tuesday with the end of last season over their last
15 games versus tier one opponents, they only have four wins
They've really been on a downward slide as of recently and you thought this would be the game up against the rookies up against the
The Challenger series team events where they could turn their luck around but now three attacking losses in a row
You start to wonder is this loud team just not it?
And they would have to if this goes away from them in regulation
They've got what furia and nip they would have to try and claw points from
Just
You know you don't want to scale how easy game should be but we set it at the start of like this is the six-point game
Yeah, this is the most win game and ints were like yo, you know, we have don't worry. We're here and
Actually loud weren't quite
Same keen awareness the clash gone the ying gone
Sort of balance back and forth. They don't quite have that to operate with on their defense. They played it twice
Otherwise it's sort of been peeled away in the meantime. Oh, there's at least to start loud. Let's get themselves the entry
It's not always been the tell of how things go.
It's sort of like a 50-50 right now.
It isn't significant.
They can try and build on the back of it.
A close fight here, but you can see stems on the cover.
He can't really step out the door itself.
It's big bits of damage done.
There's two other ints players as the calls just
come through, stem fuzz as well.
Oh, there's just a swing, and here is the team
that we kind of expected to see.
Got a much better coordination now playing
around the Blackbeard, even there.
Tell us some dance moves, and who wins it out?
OK, why not?
have a little fun with it.
He's slippy.
He looks slippy there at the end.
You could say it, but I'm confident it's inspiring round,
coming through from loud.
Just as we're starting to sing their demise,
they come alive and they tie this game back five apiece.
The Blackbeard play from live, absolutely excellent
to enable some of those early kills
to come in from Stemp and the rest of the team
pushing up as well.
Resets on that snake having a big impact,
walking up the main stairs.
It's kind of odd that the shield play wasn't having more impact earlier for life.
I guess it kind of was.
You go back to some of the dorms attack, right, where he's inside a bathroom,
and the Blackbeard did do a lot of good work for him.
Hasn't resulted in round wins, I suppose, but these shields have been a problem for instance.
Yeah, I think it's the sort of split of it where they're just drawing all the focus,
they're drawing all this attention, and they're not really picking a part to try and
pull it apart, look at the sort of hold that we had if it's a way of putting it
with loud defense. When they found themselves up against the shield they
tried to make sure that they could catch them split. There's even rounds where
they would bring two shields and that wasn't enough to try and insinuate loud
because loud were responding to it. There there was sort of a player one
just wanting a shield for a long time. It allows loud the time to build up
and pressure that single player or pressure on towards ins. They're happy
to play in that sort of finding, you know, sort of danger points, finding opportunity
in life. We'll just do the same here. And it needs to be a little bit of that energy
of let's be a bit reactive, not so reactively slip on the other side of the site and get
a plant as we've seen before, but still some of that angle is alone.
Well, I mean, I've been blessed not having to listen to Parker at all today. But if
Parker we're here you'd say that this is his favorite round in Siege it's 5-5 and no matter what someone will be taking match point after this one
He does every time it's 5-5 I think that's too long of a quote to put on to a drone skin
The same way that we have some other cast of drones because he needs to ease an arrow that down to do a couple of choice words
He's already got a drone. He does not need any more. Okay. His ego would have played too large
That's true. When they give out the operator skin, for a... I don't even know, black bit I guess.
Uh-huh.
What the fuck?
Ah, obvious.
Canada and Harry, loose and wild.
Okay, enough about him. One minute to add in.
And Resets hops in and hops right back out.
I'm gonna get caught out by the razor bloom.
Scareweave says, well, STK, as he gets caught out through the smoke,
resets, pops a couple of bullets,
And pulls a player for the trouble. Here's that black beard still trying to find the fight
And as I said before there's sort of this game of being called out in the one versus one
Now this divide is a big one to cross great player the grenade
Are they gonna try and get this wall reinforced are they gonna see if they can bite themselves time everybody has shown up
To the foosball party
That's where they go next with it this becomes the big ask
This mirror is one adaptation. They've really made since the last round
But it doesn't seem to make a difference and me it's gonna be resets with his second kill around playing on this glass
Finds a good angle on to Arthur now four and eight playing on the smoke
He's not really been able to have that big impact. They're hoping from him
And it gets a little bit scary
They chose to play this bomb site back-to-back after losing it last round
Felt like they could make a difference with it, but if you lose it again, you start to be really nervous with the confidence
We're caught out and blinded in trying to batter against the Blackbeard, slips their
way on through and looks for the second follow through as I said he's sometimes alone but
look at this ints, they just bite and fight their way back and towards the round, the
three versus two situation, flashes round on towards it but Gabu still eternally doing
his best for the team and they get himself one more, finally he's on the positive
side of a 1vx clutch but he still needs to be the one to push it over and he
Gabu gets loud for loud.
Gabriel Ogasa, Gabu, 21 years old,
his second ever professional game
and he is dragging the veterans of his team
over the finish line, getting them to match point now.
And again, the worst performing player on Tuesday,
the worst player statistically,
that we had two and eight in his opening game
and he responds like this,
Just a ridiculous turnaround coming out from Dabu.
So impressive to see out of the young rookie.
And it's not easy, frankly.
I mean, the players on AIMS are doing so much
to disrupt these pushes.
As much credit as I gave for the coordination
of the Blackbeard and Stemp and some of the other players
on Loud in round 10, in round 11,
it doesn't really go their way.
We see how isolated Live is.
He loses his gunfight to the Thorn
just inside the men's door.
The Thorn gets a two-piece,
and you're starting to think,
Okay, it's gonna be in smash points, but Gabu other plans 16 and six through the first 11 rounds.
I mean what a return to form right? What a growth regardless of how this goes has to try and bring some confidence
Or will bring some confidence from this. It might have some big battles ahead of them, but
One more round one more big performance and they're able to get themselves locked in think of all the almost clutches
Think about the fact that since the time out, they've been able to back to back rounds here, loud.
And what was just big chunks of this game?
Going into one side or the other, outside of a loose first round.
We seem to be able to try and push this one in towards that final throw.
Will we have, once again, the question I ask on the game show over time or no over time?
We've been close every single time.
Well they're gonna run the exact same strap more or less that they ran the previous time defending dorms and games the only exception of course with the clash band they're gonna flex the Azami instead from STK but can provide much a similar purpose just walking down over towards horse
trying to stop players from entering in this side of the map. STK in office at the moment and they've got those same mirror windows being played currently by angels that they've got good information inside of office once STK gives that up.
This is a second look for loud. They've already seen this setup. They can kind of try to take a different approach to it
but
So far it looks quite similar trying to clear you the north side of the map get control of master get control of office
Find a way to get yourself that man advantage before you start focusing on the site
I'm not happy
That first approach
Is peeling cells back? They know how important this early engagement can be and
Here's the pools to start to echo out, there's still a few power positions that are being
held here in Enhance, cutting their way across this, and there's army doing their best to
slow things down, but it's a dangerous position to play here, SDK, they've got a lot of pressure
coming in multiple sides, they're doing best to slow things down, utilize the gadgetry,
but it's actually a legacy that gets the opener, Flastry, caught out.
I'll throw a bit of a back foot here, the first bit of the approach and it's
still trying to swing their way around in, but the keepers doing great work, it's
actually resets though that finally finds the end of them. How much time was wasted and will it be worth it?
Like, I think it's an A, but it's a freebie pick onto the floor as it just jumps right in. That's
Gaboo. That's a star player of loud, and that could be the difference maker as legacy hits a third.
No more though, as he finds himself put to bed for the rest of this round, but a 3 versus 2.
Has he done enough? And we'll find ourselves in towards OT, the smoke cancel. We'll just
force them back. The bullets do even more than that, but that is the C4 to be the end
live left alone. Exactly where he is. They have 30 seconds to try and hold him off in
a single sort of position. Drifts him with a gun with the hope of expecting them to be
high pressure, but we will go in towards OT if that's what you guessed in the game
for your congratulations. Will you win? A little bit more siege.
Nothing out of the other way and the massive reward for us as the viewers getting to see
this game and it's really been a battle of the titans.
It's just been Gabu vs. Legacy.
It feels like round after round and I don't think it's a coincidence that Legacy kills
Gabu in that round and then Ins end up winning it to force OT.
The two youngest players in the server, the youngest player on each team have each
been dropping around 15 kills just to drag their squads here to round 13 here into
to overtime. There have been some supporting moments from the rest of the cast too. Don't
get me wrong, but today it has been those two guys, 16 apiece, who have been the stars
of the show. Sometimes it's legacy having popped off on this, sometimes it's Gabu. I
have to imagine, whichever player steps up and is able to perform in overtime, their
team will be the victors today. Yeah. Yeah, I mean, it's almost the element
of putting the pressure on your youngest player's shoulders is a bit rough, but in a way that's
what they're there for. Often the youngest player will be the sort of gunner, they'll
be the one that you step in. The expectations, you don't have somebody that's turning like
19 or 20 joining roster and being like, literally such a good IGL. Like that's not why you're
sort of looking towards younger players, it's the pace, it's the reflexes, it's
the gun skill, and this is kind of doing what they need to do, right? And it's
being propped up otherwise.
We'll see, but there's one thing here
that raises a couple of my questions.
And that is the site selection.
Yeah, we've gone kitchen for the first round of OT,
and it doesn't go very well.
Gabu takes the lead in the kill race.
He goes up to 17, just jumping in and finding SDK.
I mean, that's that confidence we expect, right?
So fast he's getting towards the site.
towards the building I should say the site choice is very odd they only played
this once through the second half admittedly it was a victory but even
still I think they just feel like they don't want to give another look over
towards loud they've shown a lot of the same strats they may they might not have
a second set up on some of those toffler sites so maybe it'll pay off I mean it
is the weird thing like we could talk about this site it has been
successful for the defenders but it's always the same thing of like when
you sort of see in a hole it's rare if it seems to have multiple holes you can
sort of predict the game a bit more drives in I you just have to pay a little
bit more attention on that stamp there's one more as well and suddenly the work
done by Gabri was drifted away but he's more than sort of able to send
himself back in resets helps just a balance back and forth it's sort of
ticking like a metronome the pace is death and Flastry has off his number and
leaves wraps alone holding on to the chance at the defensive side here he's not
gonna hold on very long loud and sells another one get themselves an attack and
set themselves up for success close round but in the end the coordination is a
little bit better on that top floor clear and I really think it does come
off of Gabou's entry on to SDK that gives them the initial man advantage
now it's even harder to try to support those top floor roamers because
you don't have that solace playing down below feeding information to the
team. Gabbu really does continue to step up. He racks up to 18 kills, I believe, in that
one. And Legacy, he's happy for one, but as he's getting pinched by Gabbu, does go down
to one of the teammates. So it ends up just being a slight edge for Gabbu. And with it,
a slight lead in this game. Lado will have back-to-back match points to try to secure
this one in overtime.
Attackers need to locate and to come in on the team.
Wow, will they be able to do it? It just turns into this continuum. As you sort
put it out the person who wins between legacy and Gaboo wins the round Gaboo steps in and it's just
you know it's great to see but you can imagine there's a bit of stress from the rest of the team
it's not that they're entirely invisible you know raps 13 to 9 stepping themselves in it's a
support game you look at all the intel operators coming through on the other side you've got your
sort of mutes and your warm eyes to buy space and buy sort of time for those gunners to move and
utilize and it's just nice to sort of set it up it's like the choose your champions and let them
brawl right yeah yeah i don't want to take away from the other eight players in the server just
because we are highlighting legacy in gavin so much but i mean it's just two brilliant performances
coming out the supporting cast are absolutely playing their part as well but it's clear who
the stars are in this game with one more opportunity to defend louder gonna choose to
to go into bathroom and office.
This will be the most common sight.
So not playing an instant going for a bit of a curveball
for your first overtime defense.
To mount this push, Inter once again
going to throw Arthur on the blitz.
And this had some mixed results, as pointed out
by Leo at our halftime point.
I like wraps on the glass.
This could maybe open some opportunities for them.
But again, with a lot of this Utah
being played by loud, the Azami, the Wamai, the Dinari, everything here, it's gonna be
awkward to try to work a pic.
Wow, their first point of Ingress B, if we sort of cast our minds back towards it however
long ago, since they won their first, they won their last, but it was cautious, it was
slow, and it was sort of caught out, it was really one round with it, and a bit
quick and things didn't quite work out for them.
The first pops of pressure, the keyboard by themselves some time,
and the glass can't quite catch anybody on the other side of it.
There's a big, big support structure here.
Glad they're very active.
They make sure that they move around on towards force,
and towards the bedroom, on towards the swings here.
On the white stairs, there's always another body
on the side of the defenders, if they need to be.
And they're always able to move around,
keep each other sort of within arms,
reaching a bit safe.
Bob is going to be over towards white stairs,
That's where those players have just dropped down to try to clear through they have angels on the capitol and the blitz back gets them
They're opening frag
Well, there's the opener. There's the back and forth. There's three and four and well can they try and hold on here louder at the man disadvantage
You're seeing garbage still on the board
They're still able to try and find this drive through the conference
But it's this the risky position of resets to cover the smoke means it's a bit awkward
But this is the first is gonna move right onto the second. No he looks away
Oh, he almost held on to his nerve, but now it leaves us in another two versus four. Another situation
where they can try and get themselves locked in. At this point, they're pushing back in,
trying to retake their own sight, holding on towards the back line, but it's a deep,
violent trench in the middle instead. The fight, the step out, the plan is being confirmed,
but it's a three versus one, Gabu, once again in a 1vx scenario. He hasn't been able to put
But any of these to bed so far, this will be the same.
We are going all the way.
How else could it go?
Round 15 on the dock at an inch.
I gotta give them credit once again.
Their pushes into this office bomb site
have been so incredible.
You go all the way back to round one, Emmy.
And what happened?
They initially started to go up for a white stairs clear.
They gave up, they went for a bathroom execute
and it worked perfectly.
This time they start the first 90 seconds
by kind of poking around mezz kind of poking around tower.
They couldn't find much.
They pivot to a white stairs push
and with Arthur on the blitz,
they're able to get that space,
get that opening frag for themselves.
Legacy finds flastery in the midst of it as well
as I believe he was jumping out
or running out of horse door,
somehow getting out of the building.
Regardless, it ended up going the way of ince
they're able to take that space towards white stairs.
They pivot successfully and are able to grab that 14th
around to bring us all the way to Max OT, Gabu and Legacy tied at 18 apiece. They just
can't get any closer than this.
You just set the story right the book. Put it on the posters. I mean it's great to see
people sort of step back. You're always seeing bad days into good days. I think it was
last year before Bolo went like 0 and 7 on one day and then 11 and 2 the day after.
just yeah when players can refind confidence and sort of reset themselves it's a big difference
maker in here seven seven it's been the difference maker it's kept loud fighting obviously it's all
sort of partial points right it's it's all sort of bits they're not getting the full bite of it but
with how the results went before loud could not find themselves drifting further away especially
with the nip sort of result earlier on in the day with how the spoof has been back and forth
if they were to be in the same sort of story of sitting on the bottom without anything.
That's all the way that divided feel.
Yeah, no, I mean, it's important to know once again, the loser of this game,
likely missing playoffs, we can't say for sure.
It is only the opening game this season for INCE, but just looking at the schedules ahead,
there is so much lying on this result.
Top floor clear with commence.
Live here on the blitz starts to make his way down through old cowardice, not really much for him to find up here, it's only legacy.
18 and 12 sitting up on the top floor and he's currently just over towards mev's, where does he find his first fight or to try to return back towards his teammates?
This first body, this first bite of their opponents could be...
One that sort of sets all of the dominoes falling.
We've often seen that they've gone quite traded, quite aggressive.
These big sort of moments are now as they slip their way across.
On towards the new position we are, you know, back in, on waiting room and cafe as well.
It has been won by them on the defense before the attack got it last time.
It was all above, it was all in the second story and this time around they're not
to try and do the same thing but it's the bolder move that might be able to make things
change up but as I said before the more you attack a site like this the less sort of adaptations
there is for the defense. Oh they're just gonna send it here Jesse.
It's very tense feels like that's coming here comes the last bomb to capitol
while it's due force wraps back and with the smokes the plant will begin.
Oh he's in the smoke, he might be able to cement this in time, he's gonna hold on to
the wire he just does, loses his life for it, will it be a worthy trade?
They dedicated all the utility, there's a second one that comes out but they're trying
to retake and stamp swings at the right possible time, now a three versus two, ince all left
down to wraps, doing his best, crosses the first and crosses them but the vertical
for loud. Finally, at the very end, they're able to cement that, but really both teams
tested today. You can see the stress and the relief on the faces of loud. They know exactly
how important that game was and how difficult it was. Does not need to be explained to
anyone. Beautiful execute to come through their Emmy. They had all the space they needed
to work with. The capitol bolts, the smokes, the lion, every util piece they could
of use was used perfectly to make that happen. Gabu was even the opening death had zero impact
in that final round, but a team comes in around him and gets the W.
Oh, I mean, they did everything. As I said, like, even how that went, they need states
and confidence and they did and what a way for our very long day to end with the
longest day yet. It's been a pleasure and a joy, Jesse. Thank you for letting me
join you on the desk today. I hope Parker did Parker stuff. I didn't even know what that is.
Maybe our desk can now fit some light. Just one more time. We go over to talk to those two.
Thank you very much, Emmy and Jesse. And I'll tell you right now, I don't want to know what
Mr. Intero was on about. I don't really care about it in a situation like this, Leo, because
we almost had Gabu drop a 20 bomb in here, leaving it at 18 kills. Unfortunately, last
rounds with not much of an impact but the whole time we were bouncing on this bit
of oh what's going to happen in this round are they gonna flounder the 3vx
situation that they have and clearly whoever controlled defense properly on
Fortress was to play it well and every round on attack is worth its weight in
gold my friend. Yeah absolutely and I noticed that we speak a lot about Gabu
but it could also have been legacy.
I think the two of them really stepped up for each one on the teams.
Legacy was the only really standout players from the previous loss roster
that was the only guy that was in positive rating most of the time,
by the way, about this team.
So it's not, I guess, a surprise to see him overperform in this new roster,
dropping 18 kills.
But I do want to keep my attention on Gabbo.
I think the main thing to me is the resilience to bounce back
after such a hard way to enter pro play at 2-8 turning to a 18-8 in the second game only.
I think it was you know the main stakeholder especially of the few attacks that Laos was able
to win but most importantly of the defense I think especially his role laying on the various
characters on the other other frame of the map trying to stand there and getting one, two,
3-4 kills on that side consistently almost every round very very impressive and then looking at the
at the final few rounds honestly it just it just came down once again to the very very last unit
the last entry kill is like in the last minute the the execution is perfectly set up honestly I
will say like for live to know exactly if he could stick the plant or not he's completely crazy
Honestly, the fact that he stuck it in the smoke and he knew it was gonna be down to like if you had one more breath in the smoke
It would have been it would have ended. So, you know, it went all the way through. I didn't expect any less from these two roasters
I think they're very close and like we said before it was a six pointer of a game
Just that when we walk away with two and one with one but this will definitely definitely hurt the chances of faint
Is it of making it out of the groups?
This is the important thing to say, I know we mentioned that Jesse also mentioned during the cast that it's quite possible that whoever wins this game
Syllifies their fourth position basically in the group and guarantees playoffs
But obviously it depends on a lot of different things
But these are the two teams that are fighting for that position for that last round when loud played it well in the attack
It closed things off. It played well for them. They're impressive
Back and forth that really kept you on your toes throughout the whole time because you had different things to root for right?
You had Gabu and Legacy that were pulling up numbers both resets and wraps as well
So you got high fraggers on there you have the the story and pay no attention to I anti zed's video photo there in graphics
It's not the correct one. We know it
Flagged but just so you know that's just about it. Paalu has not moved on to this squad
That's for sure, but loud at the end of the day giving it their all and I'm sure they're gonna be very
happy with the result that they won but things to still go back to on the
drawing board in preparation for tomorrow tomorrow or actually tomorrow
they're gonna be playing on on Tuesday actually tomorrow they get the buy but
they are playing against NIP next time and that will not be an easy match at
all though trying to kind of wrap our head around all of this INTZ first
game impressions what do you think? I think we have a lineup that makes sense I think that as we
see Gabu here the MVP obviously one more time praising for his appearance here I think it goes to
show that the talent pool in SAO by the way is crazy for them to only have one rookie this stage
but when you make that bet when you make that gamble it can pay off and I think a bit similar
similar to how Buxera was labeled for many, many Brazilian players as the one rookie that
should be absolutely picked up and led in a spot on Fiora.
This one can really make waves and if he can keep up with the level he showed today, exactly
like Makina, these two could be surprisingly good if, you know, later down the stage maybe
even join a top tier team or even help the team make it through top international plays.
And yeah, if we look at INTZ, I just want to praise them as well.
A lot of people were cutting them out and they still take very kind of, they made their way through challenger series and
Honestly, they should be proud of that despite not taking the victory. They made it very very close
So some things to work on is again teething issues as they call it in the corporate world
sometimes taken Leo you're more accustomed to it than I am but we're hoping to see better performance and
improvement over this kickoff stage and honestly today if anything a great
showing things to learn from however we do have an interview ready in set if I'm
not mistaken because there's one person almost almost almost we can definitely
hear him that's for sure our main man resets who's been someone who's just
recently joined this roster of course you might have known him in the past as
resets on Team Liquid and then threw into Elevate. I'm looking forward to hearing from him and seeing how
that kind of works out because he was even just watching his camera through the game quite active
throughout this matchup where he's really chatting, he's really getting excited and getting all that
emotion rolling through and is ready to talk to us about all that and more in our interview. Let's bring him in.
There he is. And BAM! Resets! Thank you very much for joining us. It's good to see you again, my friend.
A question for you, simple as that. How is it now being on this loud roster? What's the big difference for you over the past few months and really last year swapping between different rosters and playing on that map?
The biggest difference, because in Brazil I think we have like better teams, so of course every game will be like very hard to win, like ENTZ, it's like they come for LECQ, and it was very hard today, so yeah, Brazil it's on another level to be honest, so yeah.
And speaking of the strength of Brazil and the strength of the talent there, you guys
picked up the only rookie out of any other team.
Can you tell me a little bit more about his journey, how did you scout him, and how did
you help him perform the way he did today compared to the last playday?
Sure.
Gabut, he was very good at the tier 2 in Brazil.
He was the gold of the tier 2.
So I think the biggest difference is today like we tell him like, just relax, it's just
a normal game, you don't need to be nervous or something like that.
So yeah, probably he's so good, he's amazing to be honest, very good.
Yeah, did you already see like him playing like this and dropping like 18 kills in scrims
and you were just waiting to see that in pro player?
Yeah, of course, always every scrim he always like at least one map he kills
like 20, 18.
Okay, alright, we're hyped for the rest of the season then.
Yeah, I'm glad that a performance goes beyond the scrims.
There's a lot of players that play really long scrims
and then dropping donuts here and there in professional matches.
But next up, you're playing against NIP.
That's on Tuesday.
It's a team you've played against under multiple banners many, many times.
How do you feel that game is going to go?
Because Pino said he's quite excited for that match.
that you guys have quite a bit to offer for it?
Of course, I think against Nip is going to be a tough match because we are already
screened against them, so it was like very close games in the screens, like
we won some maps, they also so yeah I think in IP like
they have a little bit of downward from the the change of roster but they
are still good, so yeah.
Very much looking forward to you to resets. Thank you so much, congratulations
on the win today, we'll see you and Laud next Tuesday
for your next match. Until then, have a good night, my friend.
Thank you, by the loud bundle.
By the loud bundle, that's all you need to hear.
Thank you very much, and here is our recap for the second playday of
SAL kickoff. And we're kicking it off so so well. Black
Dragons at the top of four points tied with Team Liquid Alienware.
Freez Clan did not play today, but they'll be back tomorrow for some action.
maybe look at the double dose points imperial gathering one point today and lost still at none
Furia fluxo at nip tied at three points of pop two for loud and one for the intrepid iantz
that grab a point today leo looking at all this and
seeing how day two went down do you have any big surprises in store already in your mind because
tomorrow we got all these games happening.
Well, I'll just say that for NTC especially picking up that point is huge but most importantly for
Laud picking up two points making sure they put some kind of space between them and NTC is very
important. When you look at the rest of the group they could have very easily gotten grouped
and if we look at tomorrow I am super excited about two games. We're super happy here.
The top four in my mind for Brazil will be playing each other that is Team Liquid Alienware
versus FaZe Clan and Fluxo W7M versus Furia, which in theory, last stage would have been
the top four, with the way that Furia has been playing so far, Fluxo W7M rather, and
AP could be the top four team, I don't know, but either way, the 20 players that will
play each other in those games will be crazy, like with the best teams, it's some of
the best players in the world facing each other really.
Well once again we can say that the two twin brothers are playing against one another in the Team Liquid Alienware face clan matchup
It's a classical has been called for years almost a decade now as both organizations of Team Liquid Alienware and face clan have been
Pillars of the Brazilian community since their entry into a competitive siege going on eight and a half years now
Which is pretty insane to think about
about. This tells you how long this game has been happening, how long these two organizations
have been part of it, and now each one of them is hosting one set of twin brothers that
are on them. Previously, Gora said to Alain we're having picked up the Furia roster plus
Maya. Really been a pleasure seeing how Maya has been performing and I can't wait to
see their evolution in that match. That's the biggest challenge they've had yet and
I think any team facing face clan online online best of one best of three best of five best of 69
Whatever you want it to be any game against face clan is always gonna be a tough match
And it's always gonna be a good one to watch because they're just the best team in the world on disputed world champions
Of rainbow six and it's always a pleasure to get to see them
Playing alphama. I want to thank you for being by my side today. It was a pleasure
being around with you but our watch is not done yet because you and I are back
tomorrow same starting times today absolutely and this time for a schedule
that is super super super interesting so even more hype even more season even
more I say a level that we'll see tomorrow super excited thank you for
today as well it was our duo dance today back and I felt like right back
on the stage in Munich during that moment where we were dancing together
Yeah, it was actually it's not I think about it. That was probably one of my favorite career moments
that because in the moment you know like you and I have known one another for so many years that
in the moment when you hear the music that we've heard at that point a million and one times for
the SI26 promo video the first thing that we do is want to dance why not of course dance
it's lovely well tomorrow we'll continue all dance together alphama as things
heat up like you mentioned our schedule is looking packed I can't wait to talk
about all of that and more with you and with our wonderful commentators that are
back for it until then for all of you watching at home we love you so much see
you for more SEL tomorrow but before that remember there's APL so you can
watch Siege all day every day see that
I
you
you