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Hello, everybody, and welcome to SAEL.
kick things off with it yet another day and no joke here and no really no pun
intended because this is indeed kickoff playday number three of our region with
you with my co-host here Alphama myself Miloš and we got a lot to talk about
today yesterday was exciting and I want to ask you Leo what's your kind of
biggest takeaway of what happened yesterday in your first playday our
second one so far here in SAO pick-off.
I guess my main takeaway is that for the longest of times we thought that Brazil was
so top-heavy and I thought that the teams that recently joined either from Challenger
Series or that were rebuilt around partner teams actually were able to surprise.
I thought that ANTZ brought the fight too loud and it was very close.
I thought that loss should have taken liquid tune over time.
with Fluxo W7M, despite their main IGL switching to the team in front of them,
and even Imperial who came through to Andres to Blight Rainsu over time. So everything was very close
and I guess it's just a statement that I think Resets shared with us yesterday, which was
from having played in APL and coming back in the end in ACL, we now know that every single game
is going to be much harder because of how strong Brazil is. And although we just played
ANTZ which is on paper the worst team they took us all the way to the 15th round and that was a
statement for them to be like oh yeah welcome back to Brazil. Yeah this is kind of a pattern
that's been repeating since Brazil first joined CGE Sports really all the way back in 2017 which
is that you can do all the research that you want on Brazil when they go to land they've
they've played international tournaments,
but when it comes to how things work out
in the league itself, in SAL,
you cannot figure them out.
And vice versa, if you only rely on SAL results
and best of ones, or even BO3s and playoffs,
and you try to extrapolate data from that
to kind of feed into preparation for an offline event,
you will be not disappointed,
but you feel like, oh, all of this for what?
because it's very different, the beasts that you get
in different environments.
And yeah, the product that you get out of SAO in general
is always top tier quality,
which is what we've come to expect at this point.
Speaking of top tier quality, our match is for today.
Four games, of course,
two will stand out, one a bit more than the other.
First up, Imperial versus Loss,
and to the NIP, FlexW7, and Furia later on in the day,
but the one we'll focus on,
I guess the most story-wise is Team Liquid Alienware versus Face Clan, because this has been called El Clasico.
We got it heard also yesterday from Cal Alienware. However, Leo, I don't know if you'll agree with me, but I don't think this has been called...
It hasn't really turned into a real-life classical in a couple of years at least, really. It's been more theoretical classical.
I mean liquid was supposed to be a top team in Brazil and they weren't for two years
So that made it that made it hard for it to be a real classical because phase one almost every single
matches against them actually took it to I think if I remember the only the only time I can recollect
Team liquid beating face plan in a B03 was at the Copenhagen major in 2023. That was three years ago. Oh
Oh, yes.
Yeah, so that's like the, I think that's the most recent time where they were able to defeat
FaZe climbing the BO3.
So now we hit the reset button.
Team Liquid are in where they've basically joined with, I guess the most achieved, one
of the most achieved roasters of all time.
And that's it.
We're confronting the two SI hammers on the side of FaZe with the multiple major
winners, NSI winners of the former Furia roster plus Maya. That will create a banger of a classical.
Everyone is super excited about it. Usually after winning an SI, the winning team is usually going
through a slump, which would be an opportunity for Team Liquid Alienware to maybe mark some words and
make history by beating FaZe. That's it, because as a reminder, the two teams, or the two
organizations rather, they faced each other many times, more than four times last season,
and phase one every single instances whether it was B01 or B03.
It's pretty impressive and graphics speaking. Don't think that there's any
issue with our graphics here because those are indeed the two brothers that
we've seen for many years now competing handy and Nade back in opposite teams in
their own classical versus Nade coming to Team Liquid off of the FURIA roster
that they were on in the past. FURIA in group B leading group in a three-way
tie against the Fluxo W7M and Ninjas in pajamas with Lauda II and INZ at one but
Group A also all over the place with expectations that can vary wildly. It
looks a bit more top-heavy but Leo you asserted it yesterday you disagreed with
Fox which fair enough that Group A is nowhere near as top-heavy as you would
imagine it to be. I mean yeah if you look at the result of like dragons for
example, or even the fact that imperial took them all the way to overtime, those are things
that state to me that these teams can lose points here and there and in a stage that
is compressed within three weeks where every single game matters, every points matters,
you can have surprises.
Realistically, the only thing you don't want here is not get grouped and then the
real power comes by being in the top three of the group because then you're on a per
bracket, you still have a life in playoff, it's fine.
If you're fourth, that's really what you don't want to be, and then obviously you don't want to be a group.
So if I look at this, FaZe Clan, Team Liquid Alienware, they're supposed to be the top teams of the group.
But with Black Dragon's achievement, everything is imbalanced, because they beat Team Liquid initially.
So everything, and I look at this and I'm like, okay, there might be options here,
there might be options and opportunities for lower tier teams to go, and surprise everyone.
With the results from the playday yesterday, where everything was so close,
It makes me second guess if some of the big names in SAAL can fall already or at least be sent to lower brackets after the couple of playdays that we have here.
I will play Devils Advocate.
FaZe Clan has not played a second match yet.
Yesterday they had a buy, so they were not able to actually compete.
Imperial played their first game because they had a buy on the first playday last Tuesday, so that's why you'll see kind of last matches.
Not all of them have played the exact same amount of games, FaZe and Imperil have won less, as you see in Group B, but Fiora and INTZ have won less game than all the other teams because they've already had their days off, respectively.
So, that does impact how the entire scoreboard looks like at the start of this third day of SAL, but still, that's something at least to look at.
Now, we're talking a bit more macro, right?
We're talking about matches, we're talking about teams,
we're talking about points.
But if we zoomed in, players that have surprised,
especially you, Leo, watching yesterday
and over the first two play days, what really stands out?
I think to me, it's two players
on which I had expectations,
and those will be Gabu and Makina.
Now, Gabu is the only rookie in SAL.
We mentioned him yesterday.
It goes to show, by the way,
talent and experience in that league because if you want to compare there is more than 10 rookies
in an ale almost there's 18 eml there's only one in a sale and gabu is the one and i think that the
way he played yesterday proved everyone wrong as a reminder when he first played is is a beauty he
went two and eight and then yesterday went crazy and dropped 18 kills that's that that's the
gabu that we're starting to learn to do to get to know and i just want to see if i can keep
he can keep on that trajectory.
When it comes to Makina,
he used to be in his shoes last stage, last season.
Problem was, he started off super well
and then dropped heavily after that.
And since then, especially a stage two
that was very rough for him,
where he ended up almost between,
I think in the last bottom five rated players
of the stage two,
it was always gonna be a question to Mark,
or is he really gonna get another opportunity?
He spent a whole season in chair one,
can he really do it again?
And this time, can he turn things around
at such a critical role being a fragger in Brazil,
the home of fraggers.
And yesterday, I think he proved everyone wrong, Milosh.
I think he showed that he deserved the spot
in tier one by dropping 17 kills.
In the end, he didn't lend them a victory,
but at least he landed them a point.
Absolutely.
It was incredibly important for Imperial
to see him just play on the level that he is,
but Black Dragons are absolutely no slouches,
and that's something we're gonna have
to discuss in a moment here,
is like to pull our attention to our next bit here, which is our first match out of fours.
Our four best of ones here in our group stage. Reminder, we play up to play day five and then
swap over to our playoffs. We're currently on play day three and here we're looking at Imperial
once again. They started the play day yesterday, their first one competing here in kickoff and
their first time in tier one for a view of the players in here. They played a close against
Black Dragons, as you mentioned Leo, they went to overtime. There's a lot of effort
being done by Machina the Man on your screen. However, today against Los, it might be one
of those six pointer games as we like to call them.
Yeah, it is a critical one. We've seen the group before and these two teams, they're
in a critical spot because they can, they can be expected to be fourth and fifth of
that group. Now is the moment to try and take away three points from the biggest
rival you have in that group and take them for yourself and trying to mediate a send to a third spot.
This is pretty cool for them and if I look at Imperial, I think that they've fixed some of the
issues that I saw in the previous ENX roster. You have the core of ENX and 60k Floryo and Metrix
and then they needed more Firepower and that's why they got rid of Boxia who went to Feria
and Anjuls. Replacing them, Makina and Yix and still waiting to see Yix really perform to the
level that we want from some Firepower. I still think that the Firepower is an issue
when I look at the rest of the team, Makina can only get you so far, especially because
it wasn't consistent the season before. So we will need to see other players on the side of this team
to step up if they want to gain more points. Because even yesterday with someone dropping 17
kills, you still don't win. That to me screams that there is a global issue.
Yeah, and this is the challenge of playing a kickoff is that you're running a condensed
schedule, right? You mentioned in the beginning, but even more so over the weekend, you've
You've got two games back to back.
You already have Tuesday where for Imperial,
at least they could watch and see what's happening
with the other squads,
but the turnover from game to game
on spotting issues and fixing them is not easy.
You have that for the usual stages as well,
where it's always back to back game days,
but at least you have a bit more time from one week
to the next and that applies to every region.
But the challenge for Imperial now is to turn down
and say, look, yesterday,
sure we lost against Black Dragons,
but we still got a point out of it.
That's good.
We showed off our skills in it.
Now let's convert that potential energy
into an actual win.
A good opportunity today against loss,
but we have to show up on the server.
We cannot afford to go into yet another overtime
because this could be quite costly.
It's an opportunity because lost themselves yesterday,
well, they lost too liquid.
It's kind of a difficult start for loss
because in their opening two games,
play FaZe and Team Liquid Alienware. Not easy in any way in shape or form. They got rolled over by
FaZe but gave it their best against Liquid and almost took Liquid Alienware to overtime, which
would have been incredibly impressive. I'm sure they're quite beat up here about not getting
that point. It would have been good going up against Imperial today, maybe boosted their
morale a bit, Leo. Yeah, absolutely. And you know, looking at the roster, I'm like,
you know, you have to remember that all five of these players were playing on different teams before
this roster was created. This game literally was created from scratch from everywhere. That's
as yet real, getting Peres from loud, getting Darky still from the former lost roster,
picking up Nautica. And if I look at the performance so far, I'm seeing rising progress,
they struggled against FaZe, they were very close, later on against Liquid,
noiseless for them to start the comeback story, because it's only easier opponents
down the road. It's Imperial, it's Black Dragons. Those are teams that are supposed to beat if they
want to make it out of this fifth spot and not get grouped. And the two main stakeholders of that
for me is the two players that aren't that experienced because parents dash and therefore
they're doing their job. So far, as flex players and flex support and IGLs, the backline is working
well. What I'm worried about right now is Dark is as the entry, still not showing up there.
and then Nuxka has the hard support, still on the hard roll, but the problem is is I still see the huge
lack of firepower in that team to try and manage to beat some of the big names. Against an easier
opponent on paper, this is the moment I need to see these guys step up because they can not only
rely on the three experienced players on the roster. Well then let's see what we have
prepped up in our map veto, whatever we're going to go to in this series we'll get Consulate
at Chalet Lair Bank and the like out of the way and settle on our ninth map which Imperial
will be the ones to choose they'll pull fortress out and bring us to Night Haven Labs where they're
starting off on the attack close on defense thoughts on this Leo before we're bringing our casters.
Well before the complete overall of the roster this was the favorite map of Loss as a team
obviously now it doesn't really matter because we don't know much of the map pool of a team
that is completely created from scratch what I can say is that both Dash on Paris,
Press and Lab, Dash on Wildcat, both of these guys love this map respectively with their former
rosters. On the side of Imperial though, this map was a crutch to make it back to tier one.
They played it in open qualifiers of the challenger series, they played it again in the
swiss stage and played it again in the playoffs to make it all the way to tier one.
Out of this, they played it six times, when it five, this should be a map that they showed
a lot and loss has the advantage of the VOD here. Well then let's bring in our casters
for this one today it is not only uh or none other than ace and this did you get a haircut
yes so did tim a different style very different style yes i'm i am uh tim is done changing
i'm disappointed because the headset doesn't show the skin fade which i think is the best part of
the head turn to your side gives a little touch that doesn't work because i've got this song so
you can't see but the movie you can see it. The worst thing now is that as you start some
market in so you can tell I've been wearing a headset way more clearly than you ever could before.
So here we are. That's just Ace on the bottom, Bez on the top. That's what he's gone in and asked for.
Pretty much. He's working wonderfully, Tim. I love it. Well, my friends, it's good to see you
here for your debut of kickoff on SAO. Another first time that we've seen you
in the region, of course, Tim, especially Connoisseur of the Brazilian region now.
Looking at the upstarts of Imperial what have been your thoughts so far on this ace because these guys are kind of
Trying something different with a core and then two players that we haven't really been able to see before
Yeah, I mean what any team that's got sexy cake on is a team for me milosh
You know that I'm looking forward to seeing them play I think you know we've always seen them play once
They've gone up against black dragons come away with a loss
It's time to start putting some results on the board now
They need to get them in before they play the big boys the liquids the phasers and so yeah
Hopefully hopefully a good result for them today, but that's what we easy
I agree
You say that but you're shaking your head
The thing is if your physical actions don't match up to what you say the people always guessing what your next move
That's right. So knows that also often again that we played last weekend. So let's be confusing being serious, you know
That reminds me of those very sleepless nights at SI Gaming after a very, very long show day
where it's just board games with everybody and that's exactly what we love to see.
Now, there's loss here completely reformed, really, there's not much in the way of data
that we could look at for this team. I know yourself, you love data and you love gifting us
wonderful data ourselves. Is there anything that maybe you've been able to go beyond for this?
But that's the greatest unit of you.
Like it's more, I mean, it's not stories at this stage, right?
Like we're coming into play day three of kickoff.
Like you've maybe seen most teams that you've spoken about in the pre-show,
you've seen them play maybe once because people have had days off of
so far, so four teams have only had one game each so far.
And I think you're still waiting to see what it really looks like in terms
of how teams are going to perform and then you can see they can build.
It's a bit too early, even now, I think, on the second weekend to know.
Really, I think once you get towards the end of the kickoff league stage,
then we can start forming stronger opinions. Looking at the two that you've got here,
I mean, more towards loss as you mentioned. Good names on there, but will it blend? That's still
the big question mark I'm currently set over, and I'm hoping yes is the answer. But like we always
say in this region, there's some real titans that I think they're going to struggle to find
the jell in time to be able to beat and bring down. Well, gentlemen, we'll have to wonder
no more because our game is already, will it blend? Is the question that Mr. Chu has posed? Well,
Break out all your your powders and all the fruits and veg and all that you need to make this beautiful smoothie
It's all yours. Isn't this thank you very much, mr. Milos. Indeed. It is and tim. We are back
I know si was only about what six weeks ago, but I still feel like I haven't cast this game now forever
And of course more importantly having cast with you forever
I know it always feels like a big break doesn't it even even a week without you does is too much for me
I'll tell you now, but we don't have to wait any longer. We're into it. It's Imperial, it's Lost,
it's Night Heaven Labs. My current favourite map in the game, by the way, and we've got our bands
coming. It's the Electro Bros. Bandit and Kayeed will go by the wayside. I saw a grin in there,
and I believe a ying as well. So we are taking away those Execute Operators from the side of
Imperial. Absolutely. I mean, it does mean there are things like lots of hard breaches
available is commonly what you see
bound away for a lot of teams is double
hard breach spent on this map the same
as you might see over on say bank.
So that being down the electrobrows
bound away as you said and also leaving
all those hard breaches up means that
really you should see Imperial able to
move through the map with quite a bit
of pace here.
You do have things like these armies
that are available though and the
mirror that you just saw a second ago
prepares though.
So there are still going to be obstacles
to dig through but it's less about
students open walls and more than
having to work your way through all
of these architects right the mirror
and these army going to give you
a few headaches have to work your way
the
test of one team versus another at the minute.
Sometimes we get those games where the map plays into it a little bit.
But Flabs never feels like that for me.
It always feels like the best team comes away with the results.
So let's see who is going to grab this one.
Just looking at that attacker line up and it is juicy, guys.
Let me tell you, we've got a glass, we've got a flores,
we've got a blitz. There are three that are catching my eye at the minute.
It's going to be about yet getting in there,
softening things up, removing utility.
to make sure they've got other
angles to work off the back off.
Yeah, I really like this from the
bullets. They've gone in, created
the space on catwalk and then
said, right, glass. That's yours.
I'm off now to create more space.
They're going to go to the top
of Aqua glasses now moving
across. Mac and is going to join
as well. They need to be careful
though because they do have
dash down on the back of the
They need to be careful, though, because they do have dash down on the bottom of these stairs.
I think they might be aware of that, but Nitro in hand, free-ripped,
comes flying up and does the job.
Beautiful stuff from Dash with a double, as he takes down the shield as well.
That sexy kick and Makinna both put in the ground,
and it's five versus two in favour of loss up on the top floor.
What I will say, that loss at them really, really well,
is giving almost nothing to the side.
Even that's a wonderful 2v1 swing coming out to make sure they're in a great spot.
No science built back up here give him a second here
So you can go over some of special almost times Paris, but not quite
But it's to come back to that point lost every single smoke was used there to try and push forward the glass on catwalk
It's get the blitz in a good spot. What did they get with it? Absolutely nothing
There was a warden on the other side as well to make sure they could deal with this most if they did go too deep
It's just like loads through everything that was coming at them from the side of Imperial
It's been a wonderful job there in not giving out even an inch over to the other side
and you see how it ends out. They get pitched down the side of Aqua really good defensive round.
Let's kick things off. Great start. Great start from us. As you said, you know, are they going to blend
while there's a blending? Maybe even better than that skimford. That's what I will say.
Believe me, it's not sitting in person. Believe me, it's a good one. It's a good one. Let me tell
you. It was a good one, mate. My hair grows so fast that I'm like 10 days and I'm already like,
man, I'm really into the cup. It's just a problem with having it. I'm sure as you know,
It grows back fast. It's a hit on the bottom chambers on the top. You know, you don't get a more power combo than that.
See, earlier on when I did my hair up at first, I was like, look at Leo today. I was like, hang on a minute.
Another fantastic option there. You know that Leo is my style icon. Another fantastic option.
All I'm learning is we've got a lot of excellent hairstyles in Siege and mine was tragic.
and mine was tragic beforehand and now I'm trying to imitate the best including myself to the base
on the bottom. I wonder if they can get out of the ace on the bottom.
Of course they would. In my time there's, they've got it up on the board, ace on the bottom, five quid.
And if you say we're going into overtime you get a 10% discount.
So true. You wouldn't put a picture of me up in a barber would you?
anyway round two round two we've got the solace working around on the top floor just looking for
that verticality it's going to be a basement site so this is a whole map clearance that's going to
be required from imperial work to be done sexy kick has moved across from blitz to the blackbeard
and i would imagine it's going to be used it looks like they're just drawing up on the top
floor at the minute um it's had a it's had a workshop so i think um i would expect that top
not flow clearance to come from sexy cake using that shield to create a little bit of space space sexy cake all in one game I've missed it so much too much it's too much it's only been like a couple of reasons and I saw you as well it's wonderful
Periske from self-busy here looking for the engage but no a real seize timing moment
Thanks to windows clear turns out it's not by a matter of pixels and he pays the price a great swing coming in from Nox to bring down
Yeah, sexy kicking things nice and even notes him. It's three versus three making a 3v2
It's explosive inside of lobster with half the field now gone inside. What less than half the rounds
Yeah, take him down the solace is absolutely key for Imperial here is playing up on the top floor
maybe down to mid-floor as well. Taking him off the board, it now leaves Los just having to kind of,
you know, they've just kind of got a swing for the cheap seats. They've got to try and put a,
you know, an absolute massive home run in here to get this one over the line. Going to get nothing.
Mackin is there with the F2, which is just raining supreme at the minute by the way,
between Snake and Twitch. The F2 is back, let me tell you. Managers to pick up that final kill.
I think a little bit too
aggressive on that one. They
really did commit to that full
map hold and they've been
punished for it. They have
what I will give is lost. We're
trying to play that one very
differently to the prior round
back in round one. It was sit
back. Be defensive. Let them
use utility that the glass
in the Blitz have the little
moment in the spotlight. Look
at me. I've got a shield that
can flash people. Look at
me. I can see through smoke.
They didn't care. They set
back and ignored it. That
through smoke. They didn't care. They sat back and ignored it. That round, they wanted to try
and take the fight out to the attackers. I don't know why I did that voice, by the way.
But let's try and take the fight out to the attackers on the windows and around the map
itself. When we saw the siege time and moment that really got things rolling, Imperial just
kind of waited and let the loss come to them. So it was almost like an exact opposite of what
you saw in the prior round, rather than those trying to dig in deep and protect the site.
They wanted to get busy around the map and they paid the price for it, unfortunately. But
while played by Imperial, spot the gaps and capitalise off the back of it. So you see
a good round for Marder team. We'll see which way the third one goes.
Okay then let's have a look at that defensive. I'm not nothing too wild on there but my eye is
immediately caught by Nukes on the pulse. Love to see it. A little bit kind of underused I think
sometimes on this side. Pulse can add some real value from above or below and that's why I like
him for here because you can't just guarantee his pulse is going to be below because that
might not be the case if he's got the shotgun particularly he can be up above and doing
a lot of damage from IT and feeding a lot of Intel in from up there as well. So it's something that
as Attackers Imperial are going to have to recognise, they're going to have to drone him out, they're
going to have to understand exactly what this pulse is doing and more importantly where and then
they need to go and pause him down because otherwise that Intel could be critical for the
defence to overturn them. Absolutely, again this is Army in the mirror, the means here
that I'm watching out on here because they've said before they can waste so much time,
might not have the electro bros on side to stop breaches going in but
surely noobs knows he's got a nobody's flashed out took a bit too much time and makina will take
his skull a tray coming in from dark on the other side as this battle over storage ensues however
dark is the king of the castle he'll hold on to it for now peace descends i love that they've
dealt with that pool so early in the round it gives imperial a lot of breathing space now
more than anything it opens up the opportunity for them to put the diffuser down on the ground
for them to go for that plant without that constant fear of a shotgun of a
nitro of all these options that Pulse has so Imperial now back on the drones
they're kind of having a look and seeing how this round is gonna shape up for the
rest of it where are those remaining defenders maybe where's the space where
have we created an opening by taking this pulse out you know have another
quick drone above drone below can we plant pillar do we need to go into
control where is that opportunity going to come right now we're gonna
have sexy cake on the blitz moving in will be seen on the default camp just looking again
the use in those shields to create space to clear roamers i love it from imperial
it's time though tae are looking at it just slowly whittling its way down we're down to that last
60 and not forgetting this is the top floor we're not defending up here well we are defending it
but it's not the site that we're playing on down on the first floor is where things are
still instead set up so now you're going to see the defenders fall back from that top floor
layers they realize things starting to fall apart up there they've wasted time they've drawn
lots of the utility and drone work up there. This is absolutely great by low so far. They're in a
brilliant position to see the round out unless Imperial can really work some magic. My eyes naturally
fall towards sexy cake here on the Blitz to be the pioneer who's going to step into uncharted ground
and get something going for his team. Looking to get in through that window but not ideal timing
they're going to lose Floreal along the way. That's going to be the ace off the board and
that was a very good one. I
think I'm going to have to
get back to the end of the
round, the diffuser down, but
it's dealt with. And again,
loss looking comfortable on
the defense. There she said it
back in round one round two
looks like it might have just
been a bit of a wobble as the
body's continue to drop. It's
going to be end of the round.
Sexicate to bleed out to
finish things off and that's
going to be two one loss
with two I think very solid
defences. If anything, I
I think they had a good round
one. They thought let's get a
bit loosey goosey. Let's get out
in the map and just really take
it to him a bit. It didn't work
out. I don't think the defend
basement like that in round five.
If that's when we see basement
again and I think we'll see a bit
of a different more kind of quote
unquote serious hold. I'm not
saying round two wasn't serious,
but it was kind of I feel like it
was almost the defensive equivalent
They've gone back to round one stability, great defence, and I think they look really
good.
Yeah, I completely agree.
You've stole the words from Arthur.
I was going to say that second round now you look at it as a bit of a blip, and really
it was their own.
I don't want to say again that Imperial didn't play well because they did react well to us
before them, but it was really low trying to get very aggressive and paying the price
for it.
They lost two players for example to a C-shown moment, not seen around the right side
of the window, and the second one was a player hid behind the scope on his gun.
It's going to happen.
That round could have been very different if those two things had gone their way,
that's how things now stand and I would be somewhat surprised given how well they
played if things now start to slip away from the move of these next three rounds
yes if another band come on through you've had that guy removed away because
it wasted so much time from the attackers in that previous round but at the
same time on the other side now we're seeing the clash come along which I
think is a response towards something like the bandit sorry the blitz that has
been a bit of a nuisance across a couple of those rounds for them and
really it's been the main point of ingress for Imperial like in this
round sexy cakes not gonna bother with it instead it's going on towards
black beards are looking more for the phallic and then outright aggression but the plan hasn't
massively changed for imperial here and I just think loss are going to be more than ready for this.
Yeah I'd agree with you. I think they've probably looked at where the issues were despite winning
last time around of course they're going to have looked at that and think you know what do we
need to maybe tweak and the clash is the big one that stands out. It's also worth bearing in
mind you know the clash may always have been a part of the plan but they don't always
to bring them along immediately anymore
because they want them in the second half.
So they're gonna keep them on the bench
until that band has gone.
So you see that mirror taken away early.
It's gonna be used to keep this IT wall clear,
but it does give the line of sight that the attackers need.
They are gonna try and open it up further as well
with that Selma charge.
So that's gonna be IT dealt with pretty quickly.
That being said,
they are continuing to sort of stuff for a little bit
to utility impact needs being thrown out there
clear the Selma charges off but I know the job will be done and the attack can continue to march forward.
Yeah time I can keep on saying time was that big threat for them previously banning away the Goya
was a player that got rid of the things that would slow them down the breach and they've still taken
a good 75 seconds to see IT alone opened up they've still got a deal with the mirror with the
clash with the malusis with the asami's there's still so much here but can see them losing
time and this maybe with the site it's not too bad you're on the top floor you're not going
going to worry about clearing through multiple layers of the map, but there's still layers
in this event, so it's just more lateral than it is vertical. I am a little bit worried
for them, unless they can get a real wiggle on here and start pushing forwards.
It's interesting to see a pro game where we've got Mira available into the second
half of the defense as well. Often we will see Mira banned away and we're not, you
know, I think we're kind of almost in that zone again, and when Mira gets left
up, often won't be picked because teams just practice so much without her because
She's always banned but we are getting to see a decent bit of mirror player here
Perez of course sitting in behind it on that connector just looking to support that for as well
They do have reinforcements left available big risk at the minute to try and
So they all go for that right now
But I mentioned it because if if the ebb and flow of the attack takes them away from connected
They might take that choice later on in the round. Where's the IT?
I mean they've been a bit ages ago
I was like, surely we start to see pressure building up inside of here, but look, they've opened it and they're not actually held control of it, Tim.
That's that dart getting to a really powerful position here, where one yes is somewhat exposed to Cat Warport,
has got support of his players inside of site, and can just cause absolute chaos here.
They can't safely play on towards the electric window.
This is just starting to fall apart here for the attackers, and sure enough, it's down to a three versus one.
Florio left trying to recover something, and we'll find one for himself.
We know how it goes, and you've got a clash to come against him.
it's not going to be a pretty
outcome as we get towards those
final five seconds. Another
great round by life, but in my
opinion, a bit of a wasted
opportunity there by Imperial.
Yeah, just well played by that
for the end there. He's he's
had him on the hook and he's
reeling in so that his team
gets the cross angle and they
finish out the round. Beautiful
stuff and that's exactly what
we were expecting. I think from
completely in the driving seat.
So much so that the round before
they get the halftime team talk
now the tactical time out two
minutes at the side switch
Imperial eSports think it's
important enough to attack time
out here before they get into
round five. Yeah, it says a lot
after you just had the round
three ban come through because
those who don't know coaches
are allowed to get involved
and have a conversation there
and we spoke to a bunch of
teams and coaches and as you
know how do you guys make
use of that time when you
time when you can engage with the team and normally say well we know what the bands are going to be
before we go into a game that's normally pre-discussed we make use of that time then to
talk about the game what's working what's not working we don't want to use a timeout for that
when we already have free time in which to do it the fact they're doing this after one round
just goes to show that whatever the hell they spoke about after that third round has not
worked out they're still going ridiculously slow in that round I feel like it was a massive
mistake for all this time and effort at the start of the round into opening it and then
it's really hard to see him from
and everything just fell apart
off the back of that's that was
a real big mistake being made
by Imperial one again that
most capitalized on incredibly
well. But you can't be making
those kind of mistakes boys. It's
looking like a real rough half.
This carries on.
It really is five one is
definitely on the cards for
loss. I was going to get all
excited about solid snake being
brought along. I know it's
operator, but doesn't look like
that will be the case.
brought along an aristoperator but doesn't look like that will be the case. Can be switched out
this time for the doakerby. I don't know. I would have expected them to maybe be surprised by the
site here. Given that we're going to kitchen, I think they were probably planning for that
basement site again. Loss have actually decided no. You know, you won that well. Maybe they don't
have much of a plan B that they like for defending that site. So we're going to switch it up.
we're going to go to kitchen. So what would should we expect to see from Imperial here?
They're going to want to get top floor control. I would imagine maybe a little bit of reception
side as well. The wall has been left with a line of sight for the defenders from kitchen through
to reception. So that's something that Imperial needs to be careful of. They need to and I'm
going to stress this point. I say it every time and it's 50-50 as to whether we see it dealt
with. They need to have some pressure on kitchen window as attackers because otherwise the defender
is going to sit inside a kitchen by that bomb chassis. That's why there's castle barricade there
because there's no vert available. It's the only place inside that you can't really get vert onto,
so they have to at least, even if it's phantom pressure, they've opened up the castle,
it now forces the defenders away from that position, so good stuff from Imperial.
Absolutely. Again, it's time that I'm keeping an eye on. I want to see them really start
asking questions here with at least 60 seconds to go. I have a lot of the set up work done,
but just like in prior rounds, while they're not leaning so heavily into walls, traps here,
It's more the map that now becomes the enemy no mirror on side Noah's army
But with things like the early laser gates on side the castle the clash
There's still a lot of problems for Imperial to work through as we said Tim
That's where we've seen them getting stoked throughout this half so far either way
They're down to about that halfway mark now through the round where they've got a lot of work done
They've got parts them up in their control, but Perez is still being a sneaky bugger around the map
They've just seen so many times from a Scott boss teleport away and it's like we never down the first place Tim
Yeah just gets himself out of danger half of the round done and he can start
working his way into another problem position which is almost certainly what
he'll do is get himself into lounge vending he's on that other side of
mid-floor ready to kind of hit them on the flank if the opportunity presents
itself but also within striking distance of the site as well so Imperial
one minute left to go we keep mentioning that T word it's all about
time does and they just cannot seem to get ahead of themselves realistically here. 50 seconds left to go,
they've taken the walled denial route as their plan when it comes to the bands but it has left a lot
of utility on the board that loss are just abusing here and just making full use of your clash,
your castle, your laser gates, there's much there that Imperial have to work through.
And they got rid of the clash which is pretty big for them, so good on Florio was getting that
I'll swear first gonna find Mackie now
I was gonna say getting rid of the war is the big one because he's got the shotgun Tim
Finally managed to get the swing on towards him and finally in a great spot to see this one over the line
Yes, they've left it down for the last few seconds, which means no mistakes are allowed dark in a great spot to work
Some magic the side peak comes out one doesn't quite find the headshot
That's only gonna take the one from them and this is over
But they've got to go fast no they don't because dark steps across and towards metric's line of sight
He gets the shot he needs an imperial finally get that second man on the board
it gives them a little bit of breathing room in the second half, but Tim, they could still
smash and grab here and walk away with three. Honestly, it would be exactly that. It appeared
a daylight robbery for Imperium to come away with the three, three half a loss of certainly
being the better team. But you know, this is the key to see sometimes especially proceeds.
You've got a big deep and you've got to be able to win from behind an Imperial right
now showing some good resolve. I think again loss of giving them that opportunity is a
It's a bit of a weird one, really.
So in round two, they take tank and assembly,
they play it really, really aggressive out in the map
and kind of give Imperial an opportunity,
which they're only too happy to accept.
We then come to round five,
which is kind of the equivalent round in that second quarter.
And they go to kitchen and it's an off site.
It's one we don't normally see.
We've just seen why it's tough to defend
and they've kind of given an opportunity
over to Imperial again,
only to then go down to the basement here
in the last round.
personally, I'd rather see them just come down to basement in round five, put down a solid defense, put back the aggression.
I think the 5-1 was on the cards for them then, and they're now facing down a possibility of a 3-3. This could be a tough end to the half, for us.
Kurt, let's see if they can recover. I don't blame them trying to go towards the offside, by the way. I think it's a good idea to try and,
yeah, for a team that know that would have been speaking about those previous rounds and saying,
cool what what what didn't you know what did they do how can we respond and
counter that giving them a whole new setup to have to figure out their way
through and clearly the struggle through it it's a good show but Imperial will
maybe a little bit more ready than what most maybe accounted them to be and
saw the outcome if you get that second round now we're back into water a real
mix and flurry of what we've seen in previous rounds here Tim looking in
towards drone denial not with the meat but this time with the mozzie you
got the error on the side again the clash in the mirror to work through
for architects there is a lot to go out go through around this map the
to find the cell slow down by
this time round. They've gone
back into water shields that
back on that blitz to try and
help them move through that
little bit faster because they
know time is their worst enemy
right now.
Retarrow drone going to be
working on those castles
dash bringing on that
operator again just trying
like you say slow things down
Imperial though they are
quick in on the drones a
minute into the round they
want to start making some
physical progress into this
map though we've got yet on
that catwalk door does not
proceed in through there. We'll
just take the time out, leave
and maybe just create that
little bit of space later in
the round that's not covered.
The cams a little opportunity
for them to maybe gain a
presence there, but Paris is
going to dip himself and just
keep himself in kitchen
cafeteria at the minute.
Definitely wants to keep an
eye on on the L are I'm
not sure how aware of that
Imperial are it could be a
big flank he's got that
Yes, but unless they can turn it into something catch on to someone and it's not really going to mean much
And that's it. That's the problem right there. Like you're about to say they've lost the dock would be they were meant to be the ones that were hunting and instead
Lux just blows them sky high a 5v1 and this half looks all about wraps up here Tim they try something a little bit different
They've tried to get a little sneaky beaky like up through basement, but low shut that one down. They take a very deserve poor two off
Maybe even kicking themselves that it isn't 5-1. Yeah, I think there was definitely an opportunity
This is why I said clear that round in round fire. I haven't imagined now. They can go to their offside
They can go to storage. They can do what they want in round six and I think it's a 5-1
I'm not gonna you know, I'm not gonna go on and on about it ended there like you say you give it a try
you think it's going to work maybe you've seen something you know you're trying to stretch the team
I just think with different side rotation in that second quarter they could have got that done 5-1
but hey we move on to the second half I don't think 4-2 is a terrible scoreline for this matchup
I think Imperial have done enough to deserve a round or two they've punished mistakes when
they found them in front of them so not a bad thing there but yeah loss definitely looking good
for that lead. So we have our two minute tactical timeout at the side switch. So the coaching
players will have the opportunity to discuss with each other and you know we can look forward
a little bit to what we're going to see in this second half and I think that's going to be
I think a little bit of aggression coming out from us here. They're not going to follow
the same mistakes that Imperial have made with the time. It's one of those where because
the team's quite new and put together like I tend to see you know we all tend to see
really the top level is top level teams. When they kind of get assembled together as a mishmash
of players from different teams, they don't click immediately. An attack is where you tend to see
that being the most painful. On defense, it's very easy to say, you're playing this spot,
when we say fall back, fall back, or when you come under too much pressure, fall back.
On the attacking side, you kind of have to be perfectly aligned in your time. The number
of times that we've seen massive plays come out from defenders because attackers swung
a second or so apart from each other. The room for error is much more on the attacking
I don't think you're going to see it be super clear cut for those who do think you'll see Imperial
actually come out here with a good few defences and Leo saying during our pre-show when we were
talking about this map is I thought they played it like seven times during Challenger series
they want it six of them they're not a start from this map they can most definitely play it
and this is where I think you're going to see those put tasks a little bit here yes
you've got a great lead but I think Imperial are going to show that it's probably going
to be far closer than anyone could imagine I'd be shocked actually if we don't see OT a
I think a lot of it comes down to this first round obviously it's not you know all decided after round 7 but I feel like it's lost come away with this first attack go 5-2 up I think Imperial might just be done at that point I think they could be you know rolled over and but by contrast as you quite rightly say it's a map that they're very comfortable on if they can come back to the right side of the table.
on if they can come in here and get this win. But as Leo pointed out, there's a lot of footage
available. Yes, having those positive stats, having those wins, having those reps is always a
good thing, but it means that loss should be well prepared for what Imperial are going to bring on
the defense here because there will be plenty of video footage of them playing on here to
review. So no excuses there. We're going to see similar bands coming through all but the Ying
Imperial will ban out the Monty instead of the Ying. Just wanting to take away one of
those shields at least and the world denial goes again it's something that we touched on briefly.
World denial generally you're looking to speed things up but there is an element here on that
eve and that world denial should be reasonably easily dealt with there's generally verticals that
can be used there there's you know even outside of the map options to be able to get these walls
open with that in place and by taking those two operators off the board decay the bandit
You are leaving up a lot of the utility to have to play into the mirror. The as army the clash as we saw previously which can cause some real headaches
Completely agree and that is going to be the challenge to work through
However, would I expect loads of the kind of caliber of players? They've got you know
Players to be seen a lot in tier one pair of stuff. Oh dash of course the main ones
I'm looking at when I say that nooks as well. Can't be forgetting that
Yeah between them should know that okay. These are banned away. We're also going to be open pretty damn quickly
And it's actually one of them that Leo raised, obviously when we're breaking the fourth wall here.
Even when we're on broadcast, which we can discord a little bit, but obviously in the voice,
I don't mute myself when Tim's speaking and they start chatting crap to Leo and ignoring Tim.
We have a little bit of a tight back and forth, don't we Tim?
We kind of talk about things that are going on as well.
And Leo was talking a little bit about the bands in the center.
Kind of felt in that last half that the bands were the wasted part.
And it's what used time to allude to a minute ago.
Yeah, it should be hard to go quick.
But the problem is they've now found themselves coming up against Clash,
up against Mira, up against Azami.
All these things to slow them down.
Well, those coming up against him. Oh my god. It's exactly the same thing. You've got the mirror, the Azami, of course, the smoke's on the smoke side, and the Florea jumping across onto the tugs to make sure that he can slow things down.
Put them on ice, so to speak. Now, that's where the challenge comes in, Phylloses. Yes, walls can be opened up. No problem. Nice and quick. We're getting through the map.
That is where the big challenge will stand, and we'll see if they can do a better job of it than Imperial.
to the attack in styles. Imperial
struggle to deal with those
operators and that utility
often will lost a bit better.
They literally now have that
direct comparator, so they're
going to be looking to take
over connector side to begin
with the got the IT world
open as well. As you said, no
excuses for that taking too
long with those bands, so they're
going to get that done and they
can start pushing forward.
It looks like a mirror has been
dealt with there as well. That
looks like it's been shattered
looks like it's been shattered out at least the one that's looking into connector. So at the moment
on the face of it it looks like loss have dealt with a good portion of that utility that we've been
questioning. They're still five versus five, they're still on the drones trying to piece together
exactly what's going on. You just feel like they're waiting to get into position before they
start pushing and pressuring but with one minute 20 left on the clock, not a boot inside
of the map yet. I'd be a little bit concerned for loss with the time here as well.
Yeah, we'll see I bet shots breaking down the trying to get some movement forward
But to see for from floria finds Paris off he goes
Striker removed very much
I think I wouldn't say held it by like Brazil as the main player playing things but a lot of teams in Brazil did start making
You strike more aggressive in their comps ahead of others fury and really my mind the person's the pioneer it
They's also pretty up there to an icing it really spilled down all around the world floria into a second
and looking nine unstoppable in the round.
Mitrix getting rid of Daphne.
Sexy cake into one more Imperial have held on brilliantly here.
It's all down to Nook to try and rescue the round.
We'll find one for himself with three more to go.
Not to sure I feel about his chances for this one, Tim.
No, the problem is, as soon as you get the first one,
they know where you are.
So they can just wait, play a patient game,
which is exactly what they're doing.
Establish across five areas,
smoke on one side, Mitrix on the other.
Gonna use that vector to take him down
and that closes out for Imperial.
remember I said round seven was going to be a particularly important round in this
game and it's Imperial who managed to come away with the win there so they get
themselves back within touching distance and they send a message to us that
this is our map and defense is our side and they're gonna look to now to push on
we do we've only got one previous playing of night here from for us as
this roster I think it was as this roster at least and not a good attacking
win rate, let me tell you about 28%. So it could be an uphill struggle now this round. Imperial
win this and it is absolutely game on. I'd go so far as to say there's you predicted and
all the time. I think and I know I've said I wouldn't go on about it. I think that kitchen
site choice might just come back to back loss here because if Imperial go through their
the top floor and basement.
We'll get a five one and the
win this straight up. Yeah.
Yeah. And then we start really
looking back at that kitchen
choice. I think those should be
able to find offsites. Should
doing a lot heavy lifting out
since it's Tim. Good. We'll
see. Look at the round the
execute coming out from low
stardam and they're going
straight into war. So you're
looking at the glass and you
out of the execute coming out from low stardam. I mean, they're going straight into the wall.
They're looking at the glass, looking at the ying. I really want to start a whole pie
in there. Get the disco balls in from Dash. Smoke's falling, rolling down as well from
the six. They've got him in a bad pocket. You can really see the playing all the ranks
in one basket. The risk to it being seen. That doesn't mean that the defender's bringing
along things like the mirror is going to suddenly be something you've ignored. No,
you are still going to have to respect it. But if they can get these main walls open
up, they're trying to do now and just go direct towards site, make use of flashes
to be able to get their push in, get the plant down, forget about the verticals, then cool.
But look where Mitrix, as you can see at the bottom of his card, he's in storage above them
right now. They can put these smokes down all day long. He's going to see everything
that happens underneath his watch if they're not careful, but we're going to try it anyway.
Floreo just gives up a bit too much of himself there and the class is glad to take him
down. We're going to have nooks going in with the plant as well. Thermite gets the
job done and this is a very different attacking round from loss. This is what we needed
to see what I was concerned. When I said about, you know, Imperial winning in regulation
was that they were just going to starve loss in these rounds over and over again. But loss
of said, no, absolutely not. We've taken away those wall denial operatives. We're going
to come in and take full advantage of that. Not only are we going to open a wall quick
smart, we're going to put the diffuser down as well. And I think that was always
going to be the key to beating this Imperial side on defense was to spot the gap was
to take advantage, get quick, get aggressive, get in there and get it done before they could
recognise what was happening and loss have done that beautifully.
What I loved is it was even the anticipation that there would be some form of denials of that
rush attack as they had the factor on side. And even though he didn't have to,
you have to use the cannon once, Daphos just stood there the whole time,
pointed towards where the diffuser was going down in case C4s came in from the doorway,
from the half wall, or as we saw if Mixtrix tried to get busy from upstairs as well.
So everything was considered by low sound. There was very little that we would have seen Imperial able to do about it
I said maybe the off-sites get one Tim, but I think within the secondary there is absolutely fantastic for those puts a lot of pressure now
And towards Imperial we've got a win two in a row to be able to bring things back even and guarantee that we see all 12 rounds of regulation
Yeah, that completely changes things for me there does that round because again
What we've done there is shown an ability to play the you play into that utility by I'm not playing into it by
You know bring whatever you want. They barely went into the site. They're just they've banned the world denial
They know they can get the wall open quickly
So that's what we're gonna do and then we're gonna bring smokes
We're gonna bring all this over utility that helps us just get the diffuser down on the ground
We don't need to worry about whether there's in his army or not
We don't care doesn't matter because we're not gonna play into it and it was really well worked by loss
So let's see whether they can get away with that again. We're gonna be on to the mid floor
It's going to be storage this time but for Imperial just having a look we've seen that continued use of the mirror spoke about the power of mirror the
regularity with which we see abandoned Imperial have certainly taken the opportunity with us still on the board to use her as well as
Is no surprise. It's going to be a top floor clearance to begin with I would expect it looks like most of the laws are up there
I'm going to be looking to get our T wall open deal with that mirror window
It'll likely get popped open if they do try to breach there, but they're a little bit limited.
They've got the Selma charges. They've got two hard breach gadgets.
So they just need to have a little thought about exactly where they want to be breaching here.
You've got to think about things like the double wall downstairs in basement, for example.
There's nobody playing down there at the minute, but there's always the possibility of playing a defender under there with
Nitro in hand. They do have only one on the board for Matrix. So I don't think Imperial will do that.
but I always like to see a little bit of attention depending where you plant the spot is.
I do like how they've been using the mirror differently to how low stood as well,
whereas for those who saw it more like dug in deep and it was trial based time inside the map,
the actually using on towards the IT wall to really try and saw the other side down is a nice way of trying to
not quite replace the bands that have been taken away in the car in the bandit
because you can't really fully replace them just with a mirror window.
But look here, like we're halfway into the round and they're still kind of asking that question of IT wall
get it open enough of we've got the right angle here to be able to get in later because as we saw back in that first half
if you ignore IT the player that's in there is only going to bite you on the backside later when you try and execute elsewhere
So good ideas coming out from Imperial to try and trip closer to go along
This round being much slower because the shield on side in the form of nooks
Does mean that I'm at least a little bit more nervous here for those things pull off a real good attack here
But this is very very similar to what we saw back in round one
It was sexy cake on the blitz pushing in here instead
It's the black bean of nuts trying to push his way through, but it looks scarily scarily familiar to me
Just taking away a lot of utility at the moment
We do see one guy or use to slow things down by the defenders on blue stairs
And then the other is popped from above 45 seconds left to go and loss need to think about exactly where this plant spot
Is going to be and what space they are creating because at the moment they haven't really created any
They have no opportunity to get inside
I was just gonna say the sledge opening up a pub pillow suggests they may be gonna try and get in through the window for a plant
Matrix was read into that in position with that nitro
I picked up on it at the beginning of the round where was that gonna be used from and he's hit his target perfectly takes the sledge down
And that actually takes a lot of pressure out of IT as well 15 seconds left to go loss
I don't think they've got away in here does
Now I'm not quite sure they do at least a smoke holding the bay even further as well
they've got to push in at some point, Tim. But just like we saw back in the first half
for Imperial time is the enemy. It is the sixth man for the defenders and it's turning
into that now. Daphos got to do it all, but I don't think he's going to be able to cover
Perez enough here as well. Sexy K comes across for one. Perez rips off and has got to go
absolutely huge for his team. Can't do it as far against his man. Nox is down so
this round is done and cooked, but I don't think Imperial realised that the shield
is down at this point, Tim.
to have a little look around
that corner. It was sexy KQ took
the peak to see the man down on
the ground and that's going to
clear out the round for Imperial
much better control from them. It
seems to be really flip flopping at
the minute as to which team is
in control here, but you know,
lost they managed to get away
with that round downstairs.
Just open the wall straight in,
get the diffuser down, but as
soon as Imperial are able to
force them to play into and
through that utility, that's
that's when they have the big
advantage. Yeah, I will say
to it is probably also came down
to how different that one attack
was for those like if you take
that away the director or
something banged away.
What do we do? We want to open
the wall with one operator and
focus on an execute. They did
that absolutely wonderfully, but
they kind of feel they pulled
that like ace out of their
sleeve once and now can't do it
again. I probably challenge
you and say do it again. When
you're playing into the hands
of everything else, they still
got available with the mirror,
the exami, the Goyo, the
the clash everything else that we've seen from both teams throughout this game that has been what has really set defenders up for success
So I'd like to say okay, that's worked once. I'm sure we can make it work again
Let's just try and go that little bit faster and given a sugar night see last time around now
We're going up to that top four. You still got a working through it again. Hmm. We'll see
Still anybody's game at the minute and I think they've played pretty much the same
the first quarter of your
defence first half of your
defence and avoid it getting
banned out. So the mirror is
the one taken away instead, but
I'm going to have similar
problems to deal with. So
loss on the attack tried to
get into connect to last time
didn't really get too much joy
over on that side and really
struggle to get any sort of
significant control in the
side I would have said so number one for them on the checklist for this round has
got to be get themselves established comfortably inside of the map and start
putting some pressure on to site itself we've got to see that botherometer
pinging about picking up a higher reading and forcing those defenders to do
something we can't just let him be sitting around you know hands off the
mouse and keyboard and need to be making them think make a moment they're
I think the defenders weren't really too concerned at all this time around. They've got a strung
at that means that a little bit higher swinging more towards a seven or an eight here and
try and cause some real problems. Catwalk looking like thought knocks right now. It's
in real hard to push through the setups going on there. Yeah, actually, the nice tight
close shot going to the top of Acre as well. They really are looking to take the fight
little bit to the side here,
not give away too much too early on.
Dark is aware of that,
got his own shotgun at the ready
team. It is like a Wild West showdown.
Two shotguns at the ready.
Who pulls the sugar first?
I think there's one winner here at the minute
and that's the defender because this is time
just being burnt away and he's moving around
as he is for a reason as Jax's here
because he's giving those sound cues to say
I'm still here.
You're going to have to push into me.
He probably knows he's been seen on a drone
so he'll know that they know he's smoked.
They'll know that he's got the powerful shotgun.
just saying yep you want to push into the small shotgun you go for it you feel free no problem at all
he's still got two toxic babe canisters in pocket and he's managed to waste half of the round without
using them so he can also start burning out another 40 seconds when the time comes to prevent that
push in towards top aqua so i really like what yext is doing at the minute lost look a little bit
I'm going to go for it. I'm
going to go for it. Lost easy.
Not anymore than 10 cast the
cast two kills out of seemingly
nowhere patients has paid off.
It is a virtue and here it could
be a way towards victory. Dark
is in, though. Yes, loses out
and what has been a tool that
have been coming for most of
that round, but they turned it
into a five versus one team
loads of just played that
slow game and then hit them at
the perfect time and
So, I complimented how Yextz was playing Aquador, and I would continue to do that.
I think he played it really well. He burned a minute 30, a minute 40 there.
But ultimately, loss of kind of been shaking a bunch of keys over at Aqua saying,
Yeah, look, we're over here. Look, we're over here. Look at this. Look at this. Look at this.
And then they've just come in from behind and taken them out one at a time.
And then that's created the space on the Aqua side.
So, they were quite happy to sit and wait for Yextz to play his games.
No problem because you're going to start dying of there and when you do and as soon as you
turn your heel, we're going to come in through here and kill you as well.
So really well played from us, nice little kind of split attack, just getting on to opposite
sides, just pressuring both at once and it shows why we talk about that so often for
the attacking sides.
Force the defenders to spin round on their heels, force them, you know, to react,
not know where it's coming from.
Don't just give them that sort of peace and comfort of a one-sided attack, one-dimensional
So they know get to map point
opportunities and look at where
we are imperiumNo, you weren't
meant to say it. I've said it
this. I was gonna ask you if
you're hungry because we're
going to the kitchen way.
Well, I apologize. There's
book. I was I was a little
bit still. I'm not sure that
this is the site to defend
potentially match losing against Imperial attacks it really well so maybe they can defend it really well you just keep
people a chance to come on man I'll give you a chance in two minutes 40 if we're going into round 12
alright I hope you get that written apology ready to send to all of them mums because they're all going to want to read that
proper fee for apology you know that 77 nil back in the day that's gonna be two minutes
that's the problem. Aww, I mean Maria to translate for us. She'll sort us out mate, just has
to be at the event next time then. Sorry, you've got lots of people you want to say,
I think she can translate a really well thought out, you know, top of home brood cooked up
letter. Well, let's see if we get there or not, we're going to have. Solid Snake,
just looking to work his way in, tends to be this process that we see, you know,
kind of the high fantasies to go on the outside of sight and orchestrate this
big execute when you can see where everybody is with the advanced scan more often than that what
we see it for is Rome clear and some for clearing out those power positions and we do manage to
see that opening kill coming in from Snake as well does get one yexts is down as well four
versus three plant going down I did question the kitchen site doesn't I'm going to continue
to ask the same ones the plant is successful four versus two dark having a fantastic round
It looks like it is all over for Imperial does and that is going to be the final kill coming in from Perez with the LMG and lost take themselves a very good win.
It's been a tough start here in SAL kickoff for loss playing against Team Liquid Alienware and Fizz, but now that they got their opportunity against Imperial, they weren't going to let it slip through their fingers.
it's not been easy today was
going to be that decided in
a way because Imperial showed
they could go close against
black dragons as well. Well,
now we've kind of seen out of
those two who holds a little
bit tight. It was a big win
for Loser thing and a very
impressive one as well. Even
back in that first afterwards,
maybe you know one round of
people that said, Yeah,
decided to be pretty much lost
that you the one it kind of
felt like they lost their
own accord by trying to go
aggressive. For me, at least
the clear cut team that was
a stronger man today. Yeah,
I'd agree with you. I think
you know, they've got what
they deserve there. Imperial
had moments. Don't get me
wrong. I don't want to, you
you know, I think there's
a team that are necessarily
just going to get beaten. I
don't think they will. I think
there's definitely wins for them
there in the league. But you
start worrying about them a
little bit. That's black
dragons. That's lost. They've
still got team liquid alien
where they've still got phase
still got furious. Still a
lot of big boys to go up
again. So you know the kind
of losing the opportunities
that they might have slipping
through their fingers. This
is the thing, right? It's
the battle against other
teams that you know you're
going to be fighting for a
you can forgive going into
and thinking. All right. Yeah,
probably lose to them. That's
the best in the world as well.
Champions around it's him. It's
not a walk in the park for us,
but these are the games that
you really have to be winning.
So again, fellows, it's a
great thing given they were
zero and two now to one and two,
but for Imperial, it leaves them
zero and two and with quite a
lot of work to do.
Yeah, exactly. That is back
to the drawing board, isn't
it? But you know, lost now
they've given themselves a
good foundation to build
from. They start working
forward and like you say,
teams that will be around
and it's just got a point in
the right direction. Tim, I've
heard your voice for too long
now. Where you are?
Well, we're just here at home
does watching the game by my
side. My good buddy out of
my here and what turned out to
be a very execute heavy
Night Haven labs, but Leo, it
seems like in this matchup
ending in that seven four,
very much in the details for be it really whichever one of these two teams, but it might start all the way the beginning.
Yeah, for me, the bands was the biggest thing is that if you look at the side of the bands on the on both sides, it was
Kaden Bennett. And, you know, the main issue that I see with this is it's not going to be a problem to open up the walls.
Like, let's be real, you have plenty of ways to open them, whether it be Maverick, whether it be vertical play with the
the day of the bug, the ash to Zofia, whatever it takes, opening those walls will be easy.
Instead, they chose to remove Ben and Kate. What does that enable for loss?
As you can see on the screen, that means they can play Trapper Brothers, on top of that they can play the Mira, on top of that they can play Azami.
And all of this means that after they got the wall opened, Imperu was left, is trying to go inwards, trying to go through that utility,
and every single round history repeated itself.
You can see it on your screen again, Mira, Azami, Thorn, Goyo.
And the problem that I saw was, I saw a very simple line-up on the side of Imperial,
two hard reachers and a shield.
And that was just not enough to go through all of the utility plays in front of them.
We already know they're quite slow, but on top of that, being slow
and struggling against all of that utility, that was too much.
Now, we're about to see the switch here in the highlight whenever Lost has actually found
themselves all the way in attack.
And the biggest difference is that actually Lost in my opinion make the same mistake, as
you can see they removed the bandit and the cade.
But the biggest difference in their attacks was they took execute heavier purters.
Like you see on your screen, this time you see the glass, you see the toucher
and the ying.
Why is that Milosh?
Because they know they can open the walls very easily.
So they only bring one half richer.
As soon as the walls are opened, they can use the ying, the glass and the shield to then
go inwards and breach the bomb site, whatever utilities in front of them.
And that was the biggest difference and you see it on that round as well, they just collapse
from five different angles, abusing it and on the last round they just rush kitchen
with the finca and the blitz.
It's a very different way to adapt to the bands and that's what the biggest
difference between these teams is, is the layer and the depth of tactical play which
is very different from the side of loss and I thought it was really well executed on their side
and there's a consequence to all of this Milosh. On one side, Imperial, they have to face
Team Liquid Alienware and face in the same group. So let's be real, this could have ended
their kickoff already because they could get rubbed. Realistically on paper, it's going
to be really hard for them. On the side of loss, that's it, the comeback story started,
they've got 50% of the job, they've won against one of the weakest opponents and the
Next target is going to be Black Dragons.
I think you've explained it in perfect terms here, Leo,
from start to finish.
And you mentioned that the fact that both teams were working
with the same variables, and yet both playing the same thing,
same variables are applying, and you're playing in completely
different ways on that attacking side.
I love how Los just realized, OK, our win condition
is we need to just breach this one specific area,
put pressure here and here.
and then advance plant the moment that we have an opening and then back out of
there. We don't need to get any deeper than that.
I love that it works here in this matchup will work against another
opponent. That is another question.
Guess we'll get to get it answered very soon come Tuesday, but better send
dark really pulling up the numbers here where it is needed.
Nux today, unfortunately, a bit of a slower day, but objective focus.
It's fine. You're there to do your job. And even if stats are not perfect or whatever, as long as the job is being done, you're doing what you're supposed to be pulling off of the team here, that's all you need to worry about.
And clearly, from the result that shows on Nighthaven, loss have prepped their homework against Imperial.
Yesterday we're getting some clues and cues on who gets to scrim what team and it seems like
there's some scrim info that's been circulating here and there to help out with this prep.
I think looking at this and the statistics on this page I think a few things come up to my mind.
The first thing is on the lost side the experienced players are still the one carrying in here.
Dash was the one that made the difference in the IGL in my opinion between the two teams.
Perez is the one that put up the numbers.
Dark is a great surprise. I was expecting more of him because he's the only real entry fragger of that lineup, naturally what I meant.
Because if you look at Barra's Dash and Daffo, there are more flex players, some of them flex support players that now have to pick up guns and become gunners in that iteration of the roster.
On the side of Imperial, we were praising him. We had expectations for Makina.
If you take into account his triple kill in round two, and then his opening kill in round three, Makina only killed someone in two rounds in this match.
That is a rough one out of 11 rounds as the main fragger and that is the inconsistency
that we spoke about before.
I see the potential in this player.
I'm just waiting to see that consistency.
It must be so frustrating for him because I know he's got it in him but when he doesn't
perform on top of that the rest of the team follows and that's been probably an issue
for him on top of that is because he's inconsistent it may get in his head and he knows that
TV doesn't perform, the rest of the team will struggle.
Overall, that's sad news for Imperial, and like I said before, this might already be
the end of their kickoff.
Next target are Team Liquid Alienware and FaZe Clan.
They will be very rough for them to not get grouped here.
It will be, but the highlight of this moment is loss and their victory, and Dash
is awaiting us on the interview.
Let's have a quick chat with the man of the hour here, Dash, welcome back to
the show.
Good to see you.
on the win today. Today was all about executions that we saw. I won't take away
what AlfaMau is probably planning in his head. Can you talk to me about your
game plan and executions during this match? I think the Imperial is a very
methodic team so it was easy to read them, like these two understand how
they play. So the game plan was easier to do than the other games like
fear and phase like was a very tough game for us and we knew we could have won but against
them it was easier so I think we just studied them and they did everything like exactly what
we are used to to play against and what they did in the past game so it was easier for us to read them.
I thought it was a very smart adaptation by the way like as soon as you guys got the world
you know we moved from the bands you brought the Mira the clash do you thought to to slow
them down and when you get switched to attack the use of the ying of the blitz of the glass
to execute onsite I thought was the perfect winter. As soon as you open the wall you are
already straight onsite. Is that all coming from you Dash because I believe IGLing is
a new role for you but also I think you always had that vision in there it's just now you're
taking that spot. How do you feel in that position? Do you feel comfortable? Do you
like this position as well because it's still quite new for you? I mean I used to
I started to be a GL in the past in my tier 2 teams and when I joined tier 1, my first
team in tier 1, like I started to be a GL after Laguna's left our team.
So I've been a GL for two times in my entire career.
I'm used to it, like I have always been like someone with, that give ideas for the
team, that help the team with stretch parts and stuff.
So I've always been this guy.
So it's been hard for me to communicate while I'm playing Rainbow Six, but talking about
like strats and stuff, I have always been this guy that study a lot, so this part has
been easy for me.
I think we really definitely see it in the game.
I thought that here like the biggest win condition and the difference between the
two teams was how you guys were playing the attacks compared to them.
Like you guys brought way more depth in my opinion.
looking at this I was thinking I look at your roster and like I see five guys
that come from five different rosters and you had to all come together and like
become a team in the span of a few weeks do you feel like you guys are
progressing throughout the different matches you had to place the two the
two hardest opponents already at the beginning but do you think that you
see progress here in the way that you guys are advancing through this group?
Yes for sure like we knew the first two teams we were going to play against
was going to be very hard.
Phase was almost impossible for us.
It was not almost impossible, but the game was very, very
difficult for us to win.
And the game against Liquid was easier,
but it's still hard to win against them.
They are a very solid team.
Some big rounds that we should have won, they won.
So we could have won against Liquid,
but it was a hard game, too.
And today, I think it was an easier team in general.
So, we were able to play our game and show what we are here for, so, I mean, we can see progression for sure, and for sure, we will be so on a team that we will fight for the top for sure.
I mean, speaking of fighting at the top, you got Black Dragons up next on Tuesday. Do you imagine you'd be able to knock them out of the running in the top three even in this group?
Yeah, I think I think back down is playing really well. They played really against
Liquid, they played really against Imperial. I'm excited to play against them
and I don't know what to expect to be honest. Let's see. Looking forward to it.
Dash, thank you very much for joining us. Congratulations on a big win today.
All three points for loss. We'll see you on Tuesday for your next game. Thank
you. Thank you guys. Goodbye. Thank you, Dash. And here we are. Leo, yes
Indeed we're always connected on this one. We know what's going on here
And we're gonna expect a good game from loss against black dragons after the show that we saw today
I think
BD have to be looking at least twice before crossing the road. Yeah with loss really gunning up behind them
But but there's only game one out of four today
And we got to hype this one up because the story writes itself right phase the best team
team, undisputed champions of the world, phase up two time back to back world champions,
the best team to ever play Rainbow Six, all stuck together for so so long and on the other
side, former Furia now Team Liquid, being picked up by one of the most decorated organizations
in esports history.
And now we actually get a classical four players and Maya from the ex Furia roster
under the TL brand. It's the real air classical now finally after over two years of waiting for it.
We can call it that. We'll see if it'll live up to the hype itself. I'm sure of it.
Leo, you and I will be back after the sprake for phase versus liquid.
Welcome back everybody it is
El Classico Time Team Liquid Alienware versus Fazeclown are going up against one another
and we have the opportunity to feed you in all the info you need ahead of this
fantastic match which probably I guess we hope to be the best match up in the
group stage here F kickoff and SAO Milose Alfama back at it again in here Leo
these two are playing against one another this match has been highlighted as a
classical been called that by the players themselves for many years now
there's a lot of history between these two if we were to really look
back at it. I mean it's two massive organizations they've always
buried incredible names and if we look at the last two years
really it was on a classical phase was winning every single
game. They won every single matchup against Liquid in
2025 season only lost to them once in a BO1 at reload and that
was eight seven so that was super close in 2024. Faze beat
them every single match again and so the last time that
Liquid was able to beat Faze was in a BO3 at the
Copenhagen Major three years ago. We're hoping that now Milesh, it turns into a real classic
group where actually they can beat each other more often and it's not a one-way street for face.
I certainly hope so. This will be a proper beach off as we're expecting it to be. Face Clan though,
the world champions, not just world champions Leo. They are back-to-back world champions.
One of the two rosters to ever do and realistically no roster to be the exact
same to come back the year after and do it just again incredible stuff from them but come on this
is slump time right this is what happens every time somebody wins an SI yeah the 60 additional
curse right is it something that is a myth or is it something that is there to be broken well
for phase it was something real last year after winning a side they hit a bit of a slump what I
want to know now is after 2 SI effectively doesn't make them curse breakers because their
Their game against loss was incredible, you just heard Dash say that for him, he thought
it was impossible to win against FaZe when they played them on Tuesday.
This roster seems perfect in all ways.
And now is the real test, can they actually make it?
Can they beat a huge team like Simdiquidal Inwear?
Or will they hit a slump after returning from winning a side?
That's the biggest question mark for me.
Well, well, well, well, we'll see how we get an answer today as I'm playing online
invested ones a very different being in all this though. Let's bring up their
opponents on the other side. Team Liquid Alienware, Handy's brother though, is on
the other squad as we'll see him parade in front of you in just a moment here.
Now Team Liquid Alienware have been completely remade with Maya being the
only, we'll call it survivor anyways, from the previous roster that TLAW
had but bringing in before Xferia players plus their coaching staff yesterday we were
hearing kind of different user things different than what we were expecting from Igor their coach
Leo. I was really glad we got to talk to him because many people would just say oh it's fine
it's the Xferia roster their staff plus Maya and I actually disagree with that statement Igor
said it as well. It is a brand new team because when they bring in Maya instead of herds, it changes
everything. They went through world changes. They have someone that is way more vocal and energetic
coming in. Maya was doing an amazing job both in game and out of game. And all of these changes
are made so that maybe in the short term, they're less strong and a little bit weaker. But he
said it in the long run, we're doing this to win majors again and win a side in Brazil.
And that is the beauty of this roster. I think they like to invest in the proper things
to work in the long run. We'll see today that works in a short term against the best team in the world.
Then Arnav Vito, what do we get for this banger of a game? And probably something classic, right?
It can't be a classical without a classic map to go through. Lair, Bank, Chalet is out even.
Well, well, well Leo, a classic game gets a classic map and we get to go to Clubhouse
with phase on attack. Quick take before we pull in our casters and game starts. I'll say this,
I think it's heavily favoured phase, they absolutely love the map, they had an incredible win streak on
it at SI, they won it almost every single time. It is the map for coordination and teamplay and Milo
shows the best team in the world in these two things. That's why I think they're the heavy
favourite here. That's the way to put it. Anyways, let's bring in Dez and Ace. Look Ace,
I was gonna say it straight up phase or team liquid alien where who I hope this is having fun
What do you have sorry I want to do this so
It's gotta be an asterisk
Oh
That's true. I don't know what else that's here
That's something for other people to figure out out there, but we're trying to hold on
to Team Liquid Alien, whoever's face clan.
Tim, finally, we have a classical on our hands, how do you see this going?
Yeah, I still fancy face with this.
you look back historically, you know, with the the old Team Liquid Alienware or just
Team Liquid as it was at the time roster, it's not been good for them against FaZe.
I don't see it getting much better today. Long term, I do, but right now I feel
like they've got things to develop as a team. As Igor said, you know, they're
coming together, things have changed. FaZe are FaZe. They just keep rolling in
the same direction and I think it's going to be real tough against them
today does how what's the sweetness scale that you have on your end it's
British chocolate it's what's not really British anymore isn't she fair it went
crap see there's a joke waiting all this mean I'll show that this game is gonna
be as delicious as this Easter egg but you just said that it's not as tasty I
didn't say that's a no no no no fair enough well we'll leave you to it you
can get those eggs out of your mouth and straight into our game doesn't
it. It's just one of them. It's
a classic. It's an absolute
classic. If you've heard the
guys say it's a classic map to
classic teams. Well, Ross is
against coming up against each
other. Might as you're happy to
be here. Either way, there is
tons of history and that's
downplayed. Might as my favorite
players in Brazil and really
excited to see what you can do.
He's already been putting
his little European lights
throughout the stage. Well,
for a kickoff so far. Now's
the time to do it against
the biggest boys there is to
do it against. Yeah,
exactly that. This Ross
said it's a classic game.
Yeah, exactly that. This roster, they are seismic roster changes. It's no particularly
org changes. There's no new thing for them, is it? You know, let's remember they won everything
as W7M, they went across the furia, they now find themselves with Team Liquid early and
were plus one new player in Maya. And yeah, there's work to be done, but these are
not players that shy away from a little bit of work in terms of adjusting. And they've
have also got absolutely bucketfuls of ability when it comes to, you know, being able to play
different roles, being able to shift and adapt. And so do I think Faze are going to have an
easy time of it? No, I do not. Do I think they'll come out on top? I'm still giving
them the edge. We'll see how it plays out. We're moving to round one. Pants have come
in. Capitale and Grimm, I think, both very good pants from Team Liquid Alien. We're
going to make it a little bit easier to hold onto areas like Catwalk and the Wall,
example and then you've got that wall denial taken away by phase just heralding a quick approach maybe
maybe so same as on the last map right we spoke about it a lot then that it should mean at least
entry into the map is quick progress through it is what often then ends up being at least a little
bit hindered so we'll see how they deal with that as it gets into it but as we've already said
these are arguably two of the greatest teams in the world might take a little bit of adjustment
time for team liquid alienware to get to where they need to but i can't ignore the quality of
all these players that are inside the lobby right now many a hammer lifter is present here and ready to do a little bit of work
Get things off those in we've got a bit of focus here at least from a drone inside a catwalk
Which normally indicates that you are gonna see some pressure coming in
There is your being open points towards the same normally season like a capital then being brought along here
Of course that being banned away. It makes it a bit harder. I've been there normally is your second go to oh look
He's also banned away
So that really is a big part of the anywhere's game plan here is to play inside a catwalk because you've taken away
two of those stronger upgrades that help you clear out in the first place. So why
wouldn't you then try and abuse a really powerful position upon this top floor?
Yeah exactly that. You know we often see this used through CCTV for Jib. You know
why not use it for that basement? This is all about time. This is all about
burning through it. We saw it. We spoke about bands in the last one when you've
got that double wall denial band. You're opening yourself up as attackers
that have to play through other utility instead and that's what we've seen
there. Maya Team Liquid Alien where they've been able to burn over half of this round before
getting that Azami back on to site. And guess what? Depending what they've got in pocket,
you've still got keeper barricades to play through on site. So first, lot of work to
do in this final minute.
Yes. Faze, historically not quite a fast team as well. I'd probably best describe them.
Think about today's a bit of king running around on shields. Shakora is still doing
it. Normally Monty would have been his go-to. They do occasionally win out of blitz
to make good use of that operator as well but they are a slow team but they don't mind that
because they're so good at executing and they've got you exactly where they want you to be.
And I feel now they're still better utility to go through. They're probably quite fancy in their chances
of making this push happen, Tim. Still working through it though, keep your barricade deployed,
fire burns down. They're going to take that first challenge on to Generator. We see the
Team Liquid Alienware just managing to escape there. Casey finding the Nitro on to Cyber
as well, but here come FaZe, VitaKing won. They can do no more, though surely 15 seconds
left to go. It is all up to that shield. Ritter King, it's going to be an ace, or nothing
I think taken out. KZ fans of Final Kill Team Liquid Alienware, they managed to get themselves
a successful first defence, and I like what they did there, much the same as we said
in that first match up with Imperial and Loss. When we're seeing that double electricity
It is allowing other utility to be played. That is what fares have done and they've fallen foul of that utility
They've not really dealt with these army. The goya canisters have slowed them down massively really well played on the other side
Yeah, I think the goya is with a big headache falling there
Like I didn't mind getting towards the last 60 that they were only just starting to ask questions to decide itself
That is phase. They are quite a slow and composed team. It's the way they've always played
As much as they are for I think many would still disagree with this probably right now the best team in the world
Their playstyle isn't exciting to a lot because it isn't hyper explosive
The only player that really brings that to their side is cyber and on a map like club
Especially going in towards the base one of our most defender sided sites in the game
Not just the map the entire game. It's no surprise. He doesn't really get a chance to make that one shine
I think you are gonna see so you look at alien where spending a lot of his half sat behind utility
trying to like drag phase down to a halt and really capitalizing the fact that they are the fastest team in the world
That really now turns towards the other side of face to see if they can find a way to break that and I think here
Cyber is going to be that key for them
But he's really got to find himself a spot or opportunities to be able to capitalize and get a couple of kills
What operator is great for that? None other than solid stake
Yeah, that's gonna be all about the clearance. Honestly, he was the player that I thought of and
When we saw Snake launched and when we saw those abilities
and we start seeing them used on the roam, clear like that
to pick up on those isolated players.
Cyble was definitely one of the ones that I thought of
in terms of who's going to be able to squeeze the most value out of that.
But right now, Team Liquid healing,
where they are playing into the same sort of battle plan, really,
they're getting themselves in behind utility.
They've got smoke canisters, three of them.
They've got all of the Keeber barricades.
They've got glow canisters. They've got mirror windows. They've got nitros. They've got bulletproof cameras, barbed wire.
They've only really taken one set of impact nades that is not something that first can directly do anything about.
Otherwise, everything else is something that is to worry about having to deal with.
Absolutely. Well, let's see if we can get the march on forth.
And now you hear a lot of utility going out. Smoke's going on down.
He got the scan coming out at least from cyber as I mentioned will be trying to find these gaps in the defense
They can capitalize on but my is to help with in sim. This is the problem
And the device and answer and takes more flying the need the big question now comes at the face
So who's gonna be that player to step up and drag them through a tough situation?
This has been a fantastic start so far for team. We're good early in life. I
I am interested to see them on the attack. I'm not looking too far down the road yet
I think that's where we might see more difficulty for them
But right now they are taking full advantage of being on the defense Maya having a great game double kill in this round three
Versus three a minute ten left to go phase might just have an opportunity here
They've got themselves a little bit more established inside of the map. They've got garage now
They've got the breach open they can work from this side think about getting that diffuser down for a king
does have it in hand.
Maya vs. Peter King to decide the rounds in Maya!
That's what we like to see! A 4K and safe round for a team! What a play!
You've still got to get on the diffuser, Maya!
He's got time! He's got time!
There's a lot of celebrations going on! Let's make sure we're on that diffuser!
We'll want to play from Maya! Absolutely beautiful stuff!
No wonder he jumped up from his desk to celebrate there because that was phenomenal!
I didn't think he was going to win the fight against Victor King when he goes into the 1v1, not because it's Victor King but because he looked to the left of the stack and Victor King was coming round the other way.
That's a phenomenal response from Maya because the fight is really all against him at that point. Victor King should have been seen in first, he's got a DMR, he should have been taking him down but just couldn't find the kill quick enough.
the first round. I think Maya
absolutely dominating there.
Team Liquid Alien where they
sort of close that one from the
Jaws of defeat. I think they
very nearly lost that round, but
they get it done and it's two
zero.
What I love about that so much
is he spoke in the first round
about how many how many
The only player that hasn't is the one that pulls out a round like that.
Embarrassed phase, out on the bedroom room, destroyed them on the site itself.
Wonderful play, and it puts Team Liquid Alienware up at two rounds to zero.
Fave's really got to find themselves something to get on hot and get a hold of here.
We're going towards what many wouldn't call the tertiary site here.
Team Liquid Alienware normally is the second site for a lot of teams.
They start in basement, they go to the bedroom, their third choice site is Cash and CC.
Now the Silicon Alienware have won that one.
Well, Jim Bedrin is what is left standing.
And given how this normally plays, Tim,
quite fancy taking the 3-0 over the World Champions here.
Let's be having that.
It's certainly looking that way.
Maya's looking phenomenal so far, by the way,
which is, again, a really important and interesting
point, I think, because, obviously, this roster came
along minus herds, who have stayed at Furia
and has been part of building a new roster there.
So you look at it, and obviously, Maya then becomes
What is that going to bring to
this roster? What is it going to
change? You know, we know the
dynamic that they've had so far.
Is that going to be the thing that
gets them back to winning ways?
And what a statement game we're
seeing here going up against
space, Carm Mayer is taking the
opportunity to say, look, this is
my part within this roster. You
want to know why I'm in this
trusty want to know what I'm
going to bring that's different.
Well, he's sending the messages in a beautiful stuff so far.
Absolutely. Alright.
Face your turn. Your move. What can you deliver?
This is how the set is going. It's not too dissimilar to what we've seen from Team Liquid Alienware.
Across these last couple of rounds is very utility heavy.
It's looking to slow down the world jumps. It's looking to keep them at bay that a little bit longer
since this clock becomes that sixth man for the defenders.
Not ready for Team Liquid Alienware for the most part.
quite far back into him but they have turned it into a fortress playing aggressively inside
a construction making use of those key of barriers the challenge towards cash and cc
and they'll just keep on deploying these all day long if they have to we're already down to only 75
seconds left because he's going to take down fit a king that's a big one the blackbeard goes
that's going to be the tip of the spear lost to face can't hear not able to go in anymore
and create that space and take that attention that he might have done otherwise looking at
at what they've got remaining, what utility have they got.
Souls is going to be particularly important here
with those E1D scans, the timing of it to allow phase
to push forward on the back of it and take that ground.
Nade goes out as well to be able to take down
that bulletproof camera.
So again, removing Intel from the side
of Team Liquid Alienware who at the minute
are pretty happy to just sit and hold their positions here
but this one to keep an eye on,
I was just about to say it for Leapox
is underneath on pool table
and they haven't popped it.
They've now lost the lion and the E1D scuns.
A big loss again from Fierce here.
They've got nothing left, but to just go aggressive.
But this is a side that can deal with aggressive.
It's it, one versus two.
It's up to Fully Pox.
And we've already seen one recovery come out from Mayak
and Fully Pox pull out the same in round three.
The fuses going down, that temporary 1v1 takes hold.
Well, Handy's out on the window.
I think, in fact, knows the side of the bedroom
with his teammate.
Really had to try and find the one.
will not get away with it Tim. That's why they're the World Champs, Simon with his charging for a 2K,
a great post plan being played out too. Wonderful stuff from FaZe, they finally get themselves on the
board. Yeah, FaZe used that pretty well. As soon as Filippox gets that kill from Pool Table, and I
loved Filippox's positioning by the way, playing down underneath with the Tubrao, with the Nitro.
It's an often forgotten ability of Tubrao. Of course, when the ceiling is frozen, you can see
So a great opportunity to hit a nitro if you managed to get that secured correctly. And I think that's the sort of thing that full epochs was playing for underneath. But when he gets that kill onto the lion, when he takes down souls phase, their eyes light up, there's one less insight than we thought here and cyber just pushes in and says, you know what, we've got my advantage and that's what phase are great at doing, adapting an opportunity spotting just goes in gets aggressive at the right time and phase take the round.
I think they needed that one, but that definitely lights up the cell classical matchup.
Mm-hmm, they do need. All right, time up from three.
Obviously, we speak about that kind of unofficial time, like you get with the op-band, but the extra time on top of this as well.
Faze know those personally rounds did not go according to plan. They'd been, I don't want to say outclassed by Team Liquid anywhere because they largely haven't yet.
Maya had that brilliant 4K without that. Faze probably asked you what up right now and feeling pretty good about themselves.
So it's not the end of the world you would also expect generally to see defenders do well in clubhouse a two one school and isn't that bad.
But it's that extra little bit of time here to course correct because I think at the top level they know the difference often exists on the attacking side but teams can generally defend quite well.
Attacking is where I think you really define whether or not you come away with a win or a loss at the end of a map because the spoke about back in our first map.
That's where you see teams tend to struggle and really whether we're going to be any friction for team they could alienware trying to figure out what's going to happen.
Trying to figure out like an understanding choose attacking patterns synergizing more as a team
The challenge will be with them because Maya is the new player in this game like Leo was saying on the desk like
Eagle was saying this is basically a whole new team. We're reimagining how we do things
One player is 20% of your whole presence inside the server
It doesn't sound like much when you say it's just one player
But it actually is quite a lot that it can impact in terms of how you play so it will take the time to adapt
I think so I don't blame phase all the other thinking
We need to try and walk away from this half with three on the board and there'll be closeings out in defense because we don't believe they can attack as well as we can
Yeah, I'd agree with you
I think that's going to be the half that phase are walking towards and there's definitely, you know still that opportunity for them
But they are going to have to go one better in this second half of team liquid Alienware's defense
Then they've been able to do so far if they want to take that even split
but like you say, you know without sort of miracle moments from Maya it would be possible for Faze to be on top
I think just getting the leapbox back into the server quick technical pause and we will get on with this one just as soon as we
Can do but look this one's delivering on
Every front that we hoped it would do at the minute, you know come into this we call it the old classical
You know, we know that it is such a big game down in Brazil
We've seen it so many times between these two orgs and they're not disappointing so far
We've had some magical moments, you know, even within three rounds, we've had, of course, Maya round two stands out, but, you know, there's been other big kills as well.
The Azami play on Garage Catwalk, they might not have been any flashy kills or anything, but it did a great job for Team Liquid early and we're back in round one.
There's been some great siege played, and I think we're in for a lot more, and that says so all the way the players were getting themselves ready, we are ready to go.
Absolutely look where we're going to Tim back down into the basement back in round one is where we saw phase really get ground to a hold by those
Canisters now interestingly they're bad. They've gone in towards the mirror instead completely fine
It was played back in round one two and also I can probably more versatile across the map in terms of how you can make use that mirror on a map
Like club, so not surprised it's gone away
But it does still mean they've got to worry about getting things like the boy
and now the adaptation stepping in the is army. Yes, of course, quite function the same as mirror windows do. We're very, very good to setting up more mobile defenses, not having to sit and root yourself down behind the mirror window that then can't be moved.
You can do quite a lot with those in general, I think things like the loose is only going to slow you down further.
I think they were looking ready for this.
Okay then, opening up that rotate at the top of the red stairs.
So we're going to see a big top floor presence again, I would expect.
Team Liquid earlier this time. I mean, why not? It worked brilliantly for them last time.
It burns an awful lot of time and it left phase kind of with a bit of a one-dimensional push towards the end.
the end they were mostly coming from blue. There was vitticke working on the backstab from main stairs
but not much more. This time cyber he's going to be looking for his entry path. So he's just used
that scanner to walk along the building there. He sees that there's a presence around construction
and then he's able to walk his way in. Knows that he might be being pushed now. JV will pick up
vitticke elsewhere. That's going to be the ying on again. They have a habit at the minute
they've lost the lion last round.
They still managed to get it won,
but this time they've lost the ying.
They can only roll the dice without those
execute ops so many times.
So it.
I mean, so playing on a lot on the solid
sake is very expected.
I've always been joking about it a little bit
and asking who you mainly see in playing
on this operation. It's like it's not like
your first entry, but it's definitely
second entry or at least around that
part.
second entry or at least around that part of the night between first and second you're trying to
opportunity spot which is what sorrow has been trying to do but like you've just seen then try and
find your opportunity the only thing that comes back to bite you is the opportunity for the other
side while you're staring at your gizmo or your gadget or trying to figure your way around a little
bit is you then get your head bitten off on the back of it facing our lost argument to their most
important operators in this round to get any kind of control and to execute with the ying
it's looking a little bit ropey especially given to him that we've got 75 seconds left this is
all around the top floor but the side is down in the basement. This is it, look at the botherometer,
how bothered are they down inside? Not at all, I guarantee, Maya, KZ, they just sat their hands off
at the minute, they're just scrolling through cams, whatever's left, can they get any snippets of
Intel and only now are they going to have to start really looking up and getting ready
for this push to come on through. Three versus four, picking up for Epox,
on the road is not bad thing for face it gives them something at least it's a tall hold it's a
foundation to start building from the drums will continue to rain in but there is only so much time
for Intel now they've got a player in dirt so no that will need to be dealt with if they want to
play anything in towards Arsenal otherwise they're going to have to go head to head with the
fights into church and that's not going well for them as KC manages to pick up a double
handi and KDS taking out four versus one now. It looks like another round going in favour
of team Liquid, Alienware and Les Souls can pull out something particularly special.
When we're down to four seconds, I don't think he's going to. That's going to be the end of the round
then. We found ourselves three one now. Really wonderful defence as well. Like very different
from what we've seen work for team Liquid, Alienware throughout this game so far,
like backing round one and two. It was all about trying to slow things down. Four
phase to be running against the clock rod and so much against you could alien
one of themselves this round it was very much get out in the map to shut them
early on pick off key operators and look who you get as your entry viking on ying
that shouldn't be it there's a real great put in there some about bitty ying
by the way just say that's in the back pocket for a future tournament I think
to just it occurred to me and I was like wow moment of brilliance all onto
that when he goes down you then don't have your main operators actually
execute with at the end of the round so I was then trying to figure out
Okay then, where are they ratting?
What's going on?
Who's sat in the corner and has picked them off here for free?
And then he dies through a softball anyway.
The round is basically over at that point.
And as said, it was all on the top floor,
not down in the basement.
So there's really, really good productivity
at a continued grid alienware in that round
to then contrast against what we saw back
in the earlier rounds,
which is now going to have phase
in a bit of a tailspin.
They can sit and turn against some wind.
They can play aggressive and win.
Like, boys, what are we doing?
We've got to tighten things up here.
Because like I said,
you've really got to be looking at this the same.
We need three or at least two attacks here.
That second half is going to look really, really ropey.
Can't take away from Cedric earlier in the way, though.
They have played this brilliantly so far.
Yeah, they've just, they've played it,
they've not necessarily,
I don't think had a static game plan.
They've been very good at adapting
to what's in front of them.
And that is, you know, as a new roster,
one of the questions we will always have of teams,
you know, how are you going to adapt?
And this is why we say they might struggle
a little bit more on the attack.
But right now, they are banged on top of this.
And I think those are going to struggle to get too much more from this half unless they are able to seriously change the momentum.
And that works beautifully for Team Liquid Alienware.
As we said, attack may be more of a struggle, so get your rounds now, make here while the sun shines,
and get yourself that bit of breathing space, a disgusting angle being held from the catwalk, by the way,
just in behind that keeper barricade.
Again, so I was taking a little bit of damage, by the way.
stake is great when getting that intel but if you don't know about a certain
core of the group it's almost like you know like every operator is not
infallible there are still ways that you can deal with him same as you kind of
dockerbees same with the AMOS there are responses and I'm just worried that he's
getting a little too cozy when he's trying to march this way forward here or
trying to get aggressive on to people that is paying the price for everyone
to see him trying to keep himself standing that little bit longer is
made use of most of his utility both needs have come out at this point as
as well, and Maya is once again looking to be that demon of the gym bedroom side holds.
Sabah does manage to put that F2 to slightly better use this round to answer your question.
Takes down KZ, that's going to be the castle gone. Halfway through the round, good entry,
but a response is there. As Sabah tries to get aggressive into CCTV, however, fears
do what fears do best, coming in there, getting the trades and keeping themselves
with that advantage. Very difficult team to beat from behind on a round-to-round basis.
Here comes a little bit of movement though, Ned. He gets one. He just needs Fully Pox to
keep himself in the round. But Fully Pox can't do it. Souls shuts him down and it leaves
Ned now in a 1 versus 3. He has the sight at least and he just needs to try and hold
his breath and hope that FaZe give him as much as they can in terms of 1v1s and
burning time down this is possible now Dez. Wait a minute. Hold up. Aid could be on for
an ace. He's got two players to chew through and there's two of the most experienced players
in the world. Solz, one of the most clutched we speak about him all the time Tim. It would
be very unfazed like them to give this round away. But all he wants is to isolate out
these 1v1s and Viddicking finds him first. Good attempt. But not enough to stop the
world champions. No, that's it.
Once they've smelt blood in the water phase are very difficult to stop.
Ned, he gave it a good go, but I don't think you get too many big clutches like we saw in round two
against phase in one game. Certainly not many of them to the pound that much is for sure.
Three, two now and phase can still rescue that three half, three, three half days. You know,
that's what we spoke about. If they can get an even split and push team liquid alien wear
on to the attack. That's, you know, right now, best case scenario for face is, you know,
to give themselves that sort of advantage into that second half. But the way that Team Liquid
Alienware are playing today, I don't, you know, I don't think that this sort of presumption
that they may struggle more on attack is, is necessarily going to be too accurate
because we've seen them adapting, we've seen them changing, we've seen them playing
different ways. As you said, playing aggressively, extending out into the map, turning up
on site getting the rounds
going no matter what is put in front of them so I don't think it's by any means a guarantee for fairs here but the best
they can hope for is the local things.
Yes, they do and I think T.
Looks like you know with your slightly hard
done by this does end up three of these because the rounds that they've won
they have been very dominant by the one that I mentioned did require a big clutch out of Maya
but he did it and he got the round over the line that's what counts the most it could be three
to base right now knocking on the door before to if they keep on playing that the way they are
but a patina could anywhere as well as they defended at points again will still feel I think
hard done by if it does end up being that scoreline we'll see if they can get it done
and now of course okay is he dancing his way out towards strip trying to cause a bit of bother
hoping to catch someone out that side of the map but so far basically nothing they're just
trying to go I thought for a second looking to go fast there to move four of them all
gathered up around that construction window I was like no sure they're not rushing into
of destruction but maybe they're feeling something here because they're going to say forget about
those on the road, forget about those a bit further away because there are three of them.
KZ, JB92 and Nade aren't around site right now and to be fair neither is Maya. If they're quick
about it they could just smash their way in. The key here I think for Faze, I think it's
sort of the rushing time has gone but I think what this is about is catching the others
returning to site. Get yourself in now, get yourself in a position so the others have
to fight back into you. And I think that's what phase are considering getting themselves in for.
They're still very conscious of what's going on on this CCTV and cash side. They will lose the drone
over there. KDS has been picked up on that hatch there and it feels like Team Liquid Alienware have
just managed to hold on for long enough days to prevent that push coming from phase. But that
said, Vitaking does manage to take down for Leapox. That's going to be the frost off the
the board five versus four phase still not able to confidently drop this
logi hatch just yet
that's too easy that's too easy that's even easier
handy snaps ahead of two and that pretty much lumps up this round for phase here
outside of something magic from my Rokazi
I start soft gets himself one there's a down outside into another this is
winnable although you think souls would be recoverable not gonna matter
too much space, they get the business done and they've got that 3-3 half they needed and now they're going
on to the defensive club. Yeah I'd be bricking it a little bit if our team of good alien wear right now won't lie.
Yeah I'd agree. I think this is where it gets a little bit more difficult for team liquid alien wear.
I think we've seen some good passages of play from them. I think that will translate
to attacking success but will it translate to enough? It wouldn't surprise me to see
fairs lockout a four to half here. Well, that is how things break down. Sometimes we'll see
how things pop over in a moment when we get across to it. And now we're going to that lovely
little half time break. And I believe we've got Leo and Milosh ready to take us through
what they saw in that first half. One incredible back and forth have that we're having here
between the team liquid Alienware and face clan, the world champions Leo, we were expecting
this game to really tug on our heart strings and yes it did. I was heating up my food for
dinner watching this just live on my tablet in the kitchen screaming at the top of my lungs.
Oh my god Maya because that entire round not just that this game so far not just that yesterday
and Tuesday Leo it all all hinged on Maya performing so well it's incredible witnessing
his skill now on a team that is full of incredibly skilled players.
And he's the main reason they're still in the game, to be honest.
Because if I look at FaZe, they're playing perfectly.
Despite losing the opening engagement most of the time, they bring it back.
And if you look at Maya, it's actually insane to look at the consistency.
If you look at the stats for the whole stage so far, in three matches,
is every single time the best rated player on a roster where you have
Supposedly the best fraggers in the world.
When you have Nade, JV92 and KZ on your team,
and you're always the best rated player, I think it speaks volume.
And on top of that, you saw his reaction after the clutch,
the energy that he brings in the game.
He's the one guy that maybe can make the difference when Team Liquid Alienware will switch to attack.
One quick thing I want to mention though.
The abuse of Solid Snake is something that I think is incredible by FaZe Clan.
They understand Klaus is a smaller map,
And so that's why Snake around the top floor can clear almost everything.
He has full on intel on Jimet Merrum when he's on the windows.
Same good for Cache and server when he's on that balcony.
The fact that the abuse team plus the lion to conture the aggression on the side of Team Liquid.
Beautiful play from them.
Now it's the time for Team Liquid Alienware to go and adapt to that when they should shoot back.
I'll tell you we're rubbing our hands here in excitement.
The first half gave us a lot. Let's say the second can live up to it.
you. Thank you very much.
Milosh. I love that I get to say
that twice. I'm up now, by the
way, Tim. Well, it's just yet
another benefit, isn't it to the
half time, but you know, we get
the input from the desk, the
team and the coach can have a
chat. We get strategies being
built and you get to say that
twice. Thank you very much.
Me. Just makes you feel at
home. It's very CG, isn't it?
We're going to overtime. We're going all the way. You know, it's
Hopefully Tina could only work and hit back in this second half because like I said back in the first
I thought they played really well. I was impressed by the defenses. They had the right game plan
They just got bold over by the best team in the world and that is gonna happen to anybody that comes up against phase
I'm afraid and if not for a mild 4k in that second line that we touched on it would have been a 4-2
to attacking half the phase, which is a terrifying prospect. But now that they go on to the defense,
I think Tiddick and Alienware are certainly going to have their work cut out for them.
But the nose latches themselves. Let's see how they can do. Cyber across into walls that
soulless. We could get busy Tim and cut down that intel game from the other side.
Yep, Treasury National will be the first defensive choice for first one. We, you
know, quite often reference it as being one of the strongest defensive sites in all
the game and I think we are going to see a very difficult attack coming up for Team Liquid
Alienware just looking at the positioning though. They've kind of actually given up quite a lot
of the matches with no presence up on top floor whatsoever. They've got Cyber and KDS playing
around Stage Lounge and Stock and they're supported by Handi as well over in Garage
but otherwise, A, they're a little bit light on site itself, but B, they have given
over top floor so it is all about this mid-floor fight at the moment for Veysgar.
Yes it is, players you respect as well right start there and work your way through the map
normally how it goes down. K is in breaking to see how he plays of course making great
sure the gadget there you saw both players being dinged out of course they're aware too
that he is on the hunt. Not quite as terrifying in mid leaves when a daimos gets
a trap down because you can see him coming but it's quite scary that you can't see
solid state coming at the same time that's always going to be the consideration but
But really, I think what you're going to see KZ here be able to do some work is that he knows when he can step inside the building, when he can start working his way through, relatively independently of everybody else on the team.
So while they can start still focusing on building each of the rain and getting themselves towards the execute, he can make sure large parts of the map are clear as far, and that's the real strength you're going to see, I think, of Solid Snake as we go through kickoff and across into Salt Lake City.
Okay, so you're going to pick up the kill onto Vittacan, Mute taken down, Team Liquid
Alienware starting to soften up side a little bit. We can see all the fillers now have been
pushed back. I expected that to be quite a quick job given that there was no top floor
presence and Team Liquid Alienware have been able to achieve exactly that. They've got
the hatches open and they can now start pressuring site itself in minutes. We often
talk about, you know, coming into the final minute and how time's ticking by. On
this downstairs side. Honestly, a minute is a reasonable amount of time. There's not too
much of a rush just yet. They're all here for the next 20, 30 seconds to start positioning
themselves ready for that final push.
Yeah, obviously beats up about it to be fair, because you've seen teams execute with 10,
15 seconds left on the block on this side, dropping in through hatches, flueing down
towards blue, you know, a lot can happen in the space of two or three seconds. But
power positions like this, one of the things that need to be unearthed a little bit,
There are two mirror windows inside of blue, which means the defenders can at least reasonably
rely on that as being a good point for them to be protected from.
Those of course should give it up quite early on.
There's of course the kitchen hatch that you also got to consider.
And now also the church wall being opened up and handy.
You get to swing on towards the wall, step side aggressive.
Oh ho ho ho!
Handing my boy, calm down!
Another big bathroom in which 2K in the prior to him here.
He is basically single-handedly wanted for his team.
It's going to be FaZe going up 4 and 3.
his name tries to do whatever the hell he can, but all he's had to watch is from a distance
his brother destroy his team. Yeah, big message sent my face towards the end of that round.
Handy just getting exactly takes the swing on Tomato door to begin with, which he had
a mirror window set up with a player on it behind him, by the way, which would have
been much safer swing. But no, he's going to take it on. Not only does he get the
kill, he then pushes forward even more aggressively into Moto, plays underneath
that hatch and catches them
completely by surprise and the
message that sends to Team
Liquid Alienware is here. You
better be ready for this. Like
we're on defense. We're
comfortable now. You're the
ones who've got to find the
answers. We're going to bring
them expected and it's just
paid off. Absolutely brilliant
if a face calm for three now
and if I'm a Team Liquid
Alienware fan, I start to
worry a little bit about how
It's all got to say, back after two or three rounds in that first half of the stage, you
look at this and think, if we can get three at the very least two attacking rounds, we
feel quite comfortable.
Having three, I think they're going to the second half with very, very little concern
about getting the job done.
And it's not to say that Tini can only wear armband capables, you know, formerly fury,
like you know what they can do.
We've seen how well many of these boys can play the damage that they can do,
but you are up against the reigning world champions and they've been at the top
of their game now for quite some time.
an easy feat to bring them down, certainly not on one of their go-to maps, but now we're
going to find ourselves at least depending here on the upstairs, got the lace gates down,
we've got the mirror windows in place Tim, really trying to turn Cache and CC into a fortress
but typically it's quite hard to get this one completely locked down, but I like what
they're doing. I'll trip this one away. Oh no! What? I really thought because of
where the lace gates were they'd step away and have them kind of like zip back onto
destroying the gadgets on the other side, but no, let's them all open and side but
is just ready makes the mirror
window instead to let him see
where the player on the repel is
and gets a freebie beautiful
starts the rounds. I actually
love that. What's the one thing
that you are missing from a mirror
window when it's on a single
completely reinforced wall like
that? And the answer is an
opportunity to fight with them.
So Sabi says, well, what, you're
going to open up a small peak
hole next to my mirror window
for me. Yes, please.
That's absolutely perfect use
I'm really fascinated by the lack of mirror bands that we've seen so far today. Obviously, in SAO, just not too worried about it, but I am here for it because it means we're getting to see plenty of mirror played and see why she is so strong.
Casey does manage to take down handy. Halfway through the round now, four versus four.
I mean that makes that plat almost unplayable as well and no one can easily get up there
and open that wall up like sure you really get it to like a character on it, okay.
Maybe you can come down from above and rappel and get rid of it.
What if a C4 comes through?
There's other considerations you've now got to start making so, realizing it or not,
Cyber has just done an awful lot for his team.
So he's going to get away and get a bit of a move on here, because we're coming
down to this last 75 seconds or so, it's still quite a lot to work with but they're
still chasing players around the map here.
Yes, that's a good kill to get, but that's nowhere near sight.
It's that opposite. It's basically the other end of the map at this point.
I think Cybers, Cybers overplayed his life a little bit there.
He's been trying to play inside and with two minutes into the rain light,
taking the first fight when they open the hole next to the mirror window.
Brilliant stuff, love to see it.
Trying to play two minutes into the rain, still in CCTV with the window open.
I think you're asking for trouble.
And they got it.
Team Liquid earlier in the way managed to come through and get the win there.
fairly comfortable in the back half of that. And I think that's maybe phase over
aggressing and just over playing their hand a little bit.
That's a tickle. It started very well, but accidentally become a bite in liquid alien
wear as well. Yeah, I was worried when I saw they were absolutely other parts of the map
they're trying to deal with. These would be Romans trying to get on their backside
with runouts, for example, but always having to replace still focus on the site itself.
Like you say, cyber kind of overplayed his hand a little bit, got snared in the
trap that you can Alienware set up. With that, they pull themselves back even. However,
I'll say what I said earlier on, that was also the site that we saw won back in the first half
in round two. That's why I see it as a kind of tertiary site. The secondary site really is this
one, human bedroom. If Liquid Alienware can get this one done, then it starts to feel very,
very exciting for them. Until that time, I'm still like, that just feels like they're meant
to be so strongly with Vaze right now. Yes, one round is good. It's going to be
the game around, maybe not quite yet.
Let's get into it for foot and this one is heading for overtime at this rate. If it continues one round for one round, I think we'd all love to see a little bit of that. We argue for this being the old classical fixture, particularly in the Brazilian League. A little bit of overtime would deliver beautifully on that to say that the glasses have changed and the matchup is back because it has felt a little bit one-sided over the last couple of years in favour of the
a couple of years in favor of
phase. Okay, we've got those
mirror windows in play once again,
as would be expected. Jim and
bedroom one looking into
construction from logic and one
looking out towards the breach
having a look at the breach
incapabilities. We've got the
ace and we've got the high
breach charges on the grid.
Shouldn't be too much of a
Team Liquid Alienware here with those electro bros taking off the board in the bands should have these walls open pretty quickly
You'd hope so you'd hope so and the shooter in pretty good last time as well
So what you do with it?
phase on the attack inside if so then site pretty aggressive
I remember everything was KDS was charging his way forward and picking up kills inside a bathroom
I have to get in control of bedroom itself
We were very happy to go aggressive on towards these players
Whereas for I imagine phase here
They want to keep things locked up a little bit more a lot
So let's see to sit behind that spoken about a lot already today and three C4s to play denial with if one of those C4s isn't headed towards this breach
There's probably gonna be an issue to
Yeah, you really would expect it especially with the Maverick playing there
We've got a little bit of cover coming in beautifully cyber will take some damage there as he tries to get aggressive onto that
But keeps himself alive this time doesn't over commit maybe loans the lesson of the last round
and he's himself in somewhat of a safer position and a minute 30 into the round
whilst they've got that breach kind of softly open. They haven't been able to do
too much work on it to make it accessible. So right now I think there's kind of
the driving seat in this round. That is much better for Team Liquid Alienware though.
Yes, here we go. They're trying to post and getting this mirror up and looking for
so this player out of bathroom that's been a real thorn in their side here for a while.
the side were refusing to get up to check in the go aggressive gets the
greedy for it you can't be let me go away that one boys that's to be a
response
absolute given up to these breaches today it was quite in the prior this time
right he's got to make it a third one make my day or don't that's all so fine
Nate at least I'm gonna see a bit of a fight and chance them but it's really
They've got to go big and they've got to go now.
Cypher overstayed his welcome a little bit on that wall again after the kill on KZ and
there is an opportunity now for for Leap Ops to put that diffuser down, nobody's reacting
here.
I'm not sure if there's, we're aware it is going to be secured and Nick, Col is coming
from inside the house.
He's got himself inside of the bathroom to cover the swing here if they try and
push across.
They know he's there but they can do nothing.
Team Liquid Alienware, mystified back from serious man disadvantage, for Epoch spying a gap and putting the diffuser down cyber, did unbelievable work, I don't want to be critical of him, there's unbelievable work in the shower, and it's not as simple as just running out of there, I'm aware of that.
But I think they may have been the opportunity for him to just excuse himself from that position after getting the double kill
But it's like the dominoes fall after he drops and team liquid alien where to take full advantage of that
that is
Twice down in this half team that we've seen cyber give his team a brilliant start
Entry into a hard breach room one two kills
I was like, man, they can't let those rounds go away.
This is perfect for them.
Yet Team Liquid Alienware have still managed every time
to fight their way back into it.
Like I say, I'm now very nervous in face.
They should not be letting that happen.
Whether or not that thing happened or not
is kind of beside the point
because right now it's Team Liquid Alienware
up at five to four.
They're the ones who are playing
these man disadvantage situations brilliantly
and in a great spot.
So push on here and dare I say it,
maybe get a regulation win over face. That would be huge for them.
Okay then, see whether players can get this one over the line, get themselves back into it.
We haven't seen anybody in this second half get themselves more than two rounds into the lead.
So it's been within touching distance throughout.
to keep that the case last
time around when they were
defending this site, it was all
about the mid floor. They didn't
play anybody on top. They haven't
done that again this time, but
they're actually playing even
deeper phase. They've got four
back in the basement. Make that
five is handy makes his way
back down there. So as soon as
team Alienware recognize this,
which they will with the snake
very, very quickly, they're
It is quite a heart beat, is it?
No, I don't believe it does.
That's a pulsing, mate.
That shouldn't be funny, that was terrible, I'm sorry mate.
I'm used to it, does it?
Yeah, yeah, go on, forget insulting the wounds, very good, very good.
That though, as you just saw for a second ago, Nathan rolled on through.
Also had his gore of cancer being burned out at the same time.
Brace down this stuff, if you watched the game you've come out before,
about before you've no doubt seen that be this tight into a lot of parts of these rounds.
Normally followed up by a shield then pushing in behind the players trying to push their way to the
back, starting that doorway and feeding information to the team. But, Monty Van De Wey is normally the
go-to for phase with it not being available alongside the Blackbeard. It's a bit hard to rely
on a blitz to be able to get that job done, which I think is why you are seeing it come out
in the round here for Team Liquid Alienware. So, a little bit of acceleration to think
about still. My eyes then fall instead towards that ying of KZ. When Bidderking was running
it before back in that first half he went down far early on. They've already got a chance to use it.
Basically giving yourself going here as we get towards this last 75 and with all of
two looking at Alienware starting to bear down on this basement. I'm standing there maybe actually
that Ing's gonna have an awful lot of impact in when it comes around to the execute. All eyes
then no doubt turned towards Handi on the warden to find a response. Trying to use those
verticals trying to spot anybody they can inside a site but Fares are giving them absolutely
nothing at this point. 50 seconds left to go. Team Liquid Alienware thinking about making that
progress forward, but KDS shuts it down cold as he manages to find the kill onto KZ. That's the
ying as well. Big loss for Team Liquid Alienware there. That would have been one of the definite
focal points of getting themselves on InterSight behind those cantellers. Trying to get something
going from Main Stairs, from Moto, trying to push Prod, get any sort of space that they
they come to attack forward into sight,
but Faze are standing up beautifully until
it's that man again, Mayer,
with a double knee gets in on the action
and they've all the time in the world with 20 seconds
to find the kills that they need,
JV92 and Mayer with the last two.
And that's gonna be another round
for Team Liquid Alienware.
It didn't look as likely as the previous,
but again, they managed to find a way
they get themselves now, two match points.
Maya is just making it look easy today.
Him and Handy have had some brilliant rounds between them.
Probably a good thing they're not on the same team there.
You could be mistaken between Handy and Nade,
but it's just another one of those
is barely moved his feet, Tim.
He stood there with the F2, lined up three kills,
waited for Faze to come in towards him
every single time, making it look amateur,
which is a crazy thing to say about Faze,
but that's how things look.
They are not their usual selves this half,
and see who could Alienware look absolutely fabulous on the attack of this map.
Not what I thought I'd be saying. It has been very attacking Alien so far across the two teams.
Very curious to see a thing get it done here and now, because all those points, all three,
would be massive for them to take away from Paze.
I think when many teams looked at Paze and said, no one's beating them.
Are you today? They're about to...
Yeah, I mean, it's just such a big marker, isn't it?
It's so far liquid. They lost to Black Dragons.
They had a win, but it was a close run win against Lost.
loss. Nothing, you know, bad to be said, their loss has been a good team so far. We saw them,
you know, very confidently beating Imperial earlier on today. So, Liquid, I think, you know, for Team Liquid
earlier in the year to come out and get this win against FaZe Clan in this fashion, if they can go
7-4, for example, if they can just get it shut down here and now, that's a massive statement
from them. We've said this is a team that needs time to go, there's changes where we might
There's, you know, different roles going on, all sorts to be dealt with, and I think if
they can come away with a 7-4 win in El Clasico, boy, oh boy, does that put a serious spanner
in the works as far as SAL is concerned.
It makes SAL such an interesting region because it's been the case for years, but on the
international stage, we all know, with quite a lot of confidence, who our top Brazilian
South American League teams are Brazilian teams. We all know who our best teams are.
When they come back to playing each other inside the region, it feels like
anyone can beat anyone. What this doesn't seem to be the trend. It is so bizarre.
I don't know what it is that leads to it, but it's the fact that it's best to
warm, whether it's the fact that it's, you know, local league and they all know each other so well, and they all play together, they're like, they're friends outside the game as well.
I don't know what it is, but it can lead to some weird wacky games, and this is turning into one of them, where Team Liquid Alienware
a look into upset the world champions. What a result it will be and maybe then get it done.
Bitter King not quite ready to roll over just yet those Myers the one taken down.
Sorry Brody Casey, maybe a little bit of breathing moves in but I've seen FaZe but I'll
look to you by the back just around this half. It could yet be another one brewing right now.
This is it just because to get those first couple of kills it doesn't necessarily mean that
the round is going to be over. Team Liquid Alienware have shown an ability to mentally
They fight their way back into rounds that should be lost and they continue to do so.
Underfully Boxers leadership managing to put that Glasgow up to great use there.
Three versus three a minute 40. Team Liquid Alienware can take their foot off the gas here a little bit.
They can go back to the drones. They can go back to the Intel.
They can just kind of, you know, consolidate what they've gained now
and then use that as a platform to build forward.
from them. Always scrappy, always fighting their way back in 3 vs 3, a minute 15 left on the clock.
He can't be 5v3 and let it go like this boys. We can't be doing that today. Not again!
We've got five multi kills in this game so far for Tealuk and Alienware. We spoke about Maya,
KZ's had two, Nave's had one of his own. Just why those days when you don't feel you can count
Any individual player on team you could anywhere out of it until every single one of them is dead and in the grave
Souls on the still of HP himself a single bullet and it's him out of the game
445 seconds
Will they hold on to him? What are you saying? Is this a liquid Alienware one or not? Round the corner, but no
Jamie, this is the shots that he's so so crucially
Cyberglue for this team going there's a snake on his belly another one going the way it's there
of a nathbound suit through self 1v1.
Oh, but that's Viddagang!
But Viddagang misses the shot and shot!
You can't be doing that one, man!
And Team Liquid Alienware, take all three points.
I think everybody, including Team Liquid Alienware,
thought that round was over when
Birkin came round the corner with the shot in.
But no, just misses the, I think it was just
a little bit of siege timing.
I think there was a bit of movement there.
Just as he took that shot,
that took them out of the kill
zone. A difficult finish with
phase real questions to be asked
there. The amount of times that
they went from a man advantage
to lose around. They were five
versus three then and Team Liquid
Alienware still got it back and
got it done. Tough, tough
lot of phase. That's a head
scratch, man. Vinikin will be
kicking south over that one as
well, but it's like we said
at the start of the round,
a dangerous scoreline for them
today and ultimately is taking
anywhere 74, not even like a 75
or an OC win, a 74.
That's a pretty convincing victory in my books.
Yeah, I said that. If they come away with this,
it's an absolute statement victory.
They've gone up against FaZe.
They've gone up against the top dogs
and they've beaten them 74. You know,
what an outcome that is for them.
We ask questions. Of course we have questions.
It's a new roster, a lot of changes.
They've just started answering them.
I'm sure I just got a lot they want to say as well so this time Leo where you are I
Am in shambles of what I've just seen
How do you win the 1v1 the 2v3 with two guys going up red stairs with like 10 seconds left in the round and a triple crossfire onto them
how oh
Oh my god, you get caught mid mid
Rechamber on the shotgun there cannot be a worse moment. That's siege timing, right? It's gonna hate himself
I I get it, but at the same time what a game we promised you a game full of highlights
This is definitely highlight real where you could put KZ and Maya replays for the entire time
There are great plays overall
But those two really shown when time was calling for them.
And I think it all started with Maya in the surround.
We talked about it in the halftime.
Everybody then putting up weight on here.
TL, Alienware.
TM Liquid, Alienware, Leo.
Now have actually won.
Crazy to say that.
They have won a classical against FaZe.
It's the first time.
In this region, it's the first time since three years.
That is absolutely massive.
and it took an entire roster overhaul.
It's history being made before our eyes,
and it's the way it's been done as well.
I think initially it was really more about miracles
of some individuals on the side of Team Liquid.
They needed the KZ3K in the first round.
They needed the Maya, crazy 1v2 clutch on a second one.
And then when they reached attacks,
I thought what was really important was,
even then, by the way, Nade almost pulled the clutch
and was hitting some nice shots.
But when the transitions to attacks,
what I was surprised about was
They consistently gave up man advantage.
Almost every single attacking round, they lost the opening kill, yet every single time,
they were able to bring it back by playing together, gaining the control they needed.
Yes, a multiple here and there, but that was enabled by the utility of their teammates.
I thought that the abuse of the Solid Snake also for these guys, not only for FaZe, was once again very strong.
It's actually insane the amount of things you can clear with it because you get full information onto the top floor.
That run in particular I thought was, how do they win this?
This was a 5v3.
One player gets injured, they send the sense to their companion team,
the bathroom player has the perfect cover.
That screams to me a team that knows how well to play together.
And honestly, it's reassuring for a team liquid that was struggling at the beginning of the FSCL.
Milash, I mean in the end, they lost the first game to a team that was not part of the big four.
And now they're back and they won yesterday and they want to get space plan and they can be proud of themselves because honestly they pulled this one out of nowhere.
I know we're starting to sound like team liquid copium fanboys that have existed in the past while many, many years, what like eight years at this point.
But this is actually tangible.
This is a real we haven't seen this reality since at least the run up qualification and the run that team liquid had back in Manchester two years ago.
I remind you of that, which was incredible the way that they recovered in the old roster,
recovered in SAL, qualifying to the major and playing and getting all the way to the main stage.
That was incredible. What we're seeing here is at least some of that copium coming back in some
ways and off of great plays. Individual phase played really well, but what we're seeing is
Team Liquid Alienware played better individually and as a team they're figuring out what's
going on in the other side. And I'm so excited to discover more and more of or from this lineup
with how they're now being rebuilt around Maya. And I'm so happy that we got to talk
to T. L. Ehlers coach yesterday that told us about how they're rebuilding this team,
how the roles are different than they were before, how Maya is fitting in and reshaping the
roster also as he is joining this. It is a beautiful site to behold. On the other side,
you expect face clan to play really well. It's the same consistent roster that consistently plays
at the top level. Of course they're going to play incredibly well but despite all of that
they lost and that says something about TL Alienware and how they're doing right now. However
we have to set aside all of this for a moment. We'll give us a moment to breathe here Leo,
you know me? In, out, in, out. We got it. Let's have a chat with our victors. Fellypox
is awaiting. Let's bring him up.
Feli, congratulations and good to see you again. It has been a while, my friend.
Congrats to a hell of a game. We're all getting excited about a classical. We finally got a
true classical. How are you feeling after all this? I'm feeling great. It was a great match.
It was already a classical for us to play against Feli clan because of all the history
And now playing with Liquid is even bigger, the game, and I'm just feeling great.
Playing with Maya is just such a great joy, because the guy is just hype being all the time, so yeah, I'm feeling great.
Honestly, looking at you guys play, I felt right back at the prime Furia ages of like, there's a crazy multi-kill that happens every round.
And you guys, in some of these rounds, I want to go back maybe to the gym one where I think you were on the sense,
sense and you pull I think it was a 3d5 on a gym bomb site together and like
unlike you guys change roles you incorporate Maya in the roster like to
meet feels like a new roster and yet you arrive to maintain the kind of chemistry
within a round that composure that you guys had because you played for so long
together how do you guys manage to have that reach that level already of
synergy and of like pulling rounds against the best team in the world
Which was faced with hammers like in a 3d5 to me. I don't know like how do you manage to get that chemistry going with?
Entirely new roles and a new player on the team
Yeah, that's a good question because it's hard like you said the first
It's kind of a new roster as well because we have different roles and all of that and with that is chump mile
So of course there are there are some rounds that we are not doing exactly what we want to do because we don't have the synergy to do so
It's kind of hard. That round, as you said, we had the perfect synergy to tell the things that we had to do.
And the round, it was a really good round for us in the beginning because we were doing an open kill in the bathroom, in the Wai Mai cyber-zero.
He was there, and we threw two grenades in him, but he did a miracle play and killed two guys.
Yeah, the round became so difficult for us but then after that we could keep the composure and
get the 3v5 and like the communication was really good and we were getting the kills and it was
a really good round. And I guess zooming out of this, why do you think it was so important for
you guys to make these role changes and to incorporate Maya because Igor told us like
we did this for the long run because we want to win majors, we want to win a site in Brazil
again why was it so important for you guys to make these role changes I think
the main reason is me becoming a support because of the ideal because it's so
much easier to be an ideal while being on support so I feel like I was not doing
my best because I couldn't do because of my role and on the other side there
was Nate that he's a really good individual player you guys saw that in
last round and I think we can get the best of him in his new role and I'll do the sacrifices
in the support role, like do the plans, go in the front and do the ideal. So I think that's
the main reason. And also JV, he's a really flexible player. He showed us in the last year
so he's playing more flex now and he's adapting as well.
It was great to see it in my eyes quite potentially to be the best IGL in the world by being given
more space to do the work.
Thank you very much, Feli Pox for joining us, congratulations on a huge win.
You still have one more game here in this group, really close out at your playing against
Imperial eSports.
How do you expect that game to go on Tuesday?
We can't underestimate them.
lost to Black Dragons, so I think we kind of underestimated them at Viro in the preparation,
so Imperial is a good team and we have to do our best to win.
Very good humility in and all, Felypox, thank you again, congratulations on the
win, we'll see you on Tuesday. Thank you.
There it is, and even through all of the success today in a huge victory,
You still get to hear it from Fellypox. We're not going to underestimate them.
We kind of did it against BD and look at us now. Very good to hear.
Nade, our MVP for the matchup. Honestly, just the way that last round ended.
Incredible walking up the stairs and just collecting kills.
Left, right and center. There's multiple people that you could submit as MVPs of this game here, Leo.
but the real MVP is the viewers that got to see this magnificent match.
Yeah, and got to see Naid unleashed, really.
I love what Filipos was sharing with us.
Like JV has always had a great vision for the game.
As a flex player, he gets to play utility-based operators a bit more.
Right now in terms of statistics, he seems to be a bit hard for him,
but I think he's still adjusting.
But on the other hand, Naid now can play more aggressive,
he's free of the flex support role,
he's getting closer to what Handy is doing on phase,
and we're seeing the two twins go crazier and crazier.
I love the new role changes.
I love the transparency also from FeliPox.
And so far, I mean, it seems to pay off.
Yes, it was on the back of incredible individual miracles
every single round with triple kills or four kills
from multiple players on the side of Team Liquid Alienware.
And also they are known to do that.
And so when you have two very strong teams like this,
in a matchup like this,
the biggest difference is made
in these individual moments
because they're so good strategically.
Honestly, I just want to see them now performing BO3s.
I think playoffs are almost guaranteed at this point.
I know they don't want to underestimate Imperial,
but looking at the calibre of the team we've seen today,
I'm not worried about them.
And with that win over phase,
they could very much take the first seed of the group.
Which would be huge.
You get so deep into the bracket immediately,
it's an advantage that they definitely do not want to waste
the situation like this,
and it definitely does depend on them being victorious
with all three points in the next matchup.
We shall have to see today the fact that
FaZe and Team Liquid Alienware did not go to overtime
is a huge advantage for TLAW in this group stage
and how the points system really works out
in the space though.
Leo, that was game number two.
We're gonna take a few minutes to chill and breathe
because we'll continue with our next half.
Flexor W7M Furia is playing right at the end
but before that it's NIP versus INTZ.
We'll see in a moment.
I
Welcome back my friends to
SAEL. We got some action ahead
of us. We got some time to
breathe after our El
Clásico face clan versus Team
Liquid Alienware and Leo now
we're here to I guess make
sure that the people out
there know what's happening
here in the league. So let's pull up our groups
graphics and really remind everybody of the
action, the damage that so far has
been done because our
first two games really did have an impact
on how things are flowing. There are only two more matches left today, of course, but two more
matches in the kickoff group stage before we qualify four teams from each group into playoffs.
Can you take me through, please, Mr. Leo? Absolutely. So if you think to note here that
out of importance, the first thing first is, we there Los Imperial are really in a dire
spot right now. When it comes to the next few play days could very much be in that
bare group. And it doesn't go without saying that with them coming up from challenges,
as it was kind of the expectation.
When it comes to Group B, the next match
will have its importance because we're
going to see INTZ play against an IP.
It's important for two different reasons.
For an INTZ, after the loss yesterday,
the overtime loss against Laud, the team
that was supposed to be the weakest one in their group,
they're in a really dire spot.
Because if they lose today, in my head,
they're effectively grouped.
They will have to face flux to W7 and inferior last.
And let's be real, if they lost to Laud
and an IP will be very hard for them to make it.
And so if you look at an IP,
here's the opportunity for them
to basically guarantee themselves a top three finish
because they already played twice.
They beat Flux OWS7M
and the only two teams that remain to be played
are Loud and an INTZ.
So if they can secure a victory here
and then down the line against Loud,
they will make sure they go and secure at least
the upper bracket, which is good news for them.
So a lot of that's taken in the next match
that could really shape up how Group B's is ending up.
One more thing on Group A, just to kind of bust it in,
with our interview with Felly Pox,
I mentioned that Tim LeCoultre-Eileneur
are playing on Tuesday.
I was wrong.
They're playing next weekend.
So that'll be the final playday
of the actual group stage that is on Saturday next week.
So just to make it clear,
but all of a sudden done, all set.
That's the info that we need.
Refresher on groups A and B here in kickoff with only two playdays left after this one though two games
Let's head into our next a matchup
Of course that is INTZ versus
NIP now INTZ is up first you're talking about them and what pressure they have in front of them
it is absolutely mounting in a situation like this here Leo and
Just hoping they can live up to it and today is make or break so far
it's been a rough one. Let's be real, they played loud yesterday and loud were struggling
and despite that, they still lost the game. It was a very defenisited fortress game that went
all the way to the 15th round and they ended up losing it. And honestly, it was so close because
of the legacy in wraps. They were really the kings of that matchup. Dropping double digits
both of them legacy with 18 kills. If it wasn't for him, that game would have ended
earlier and he puts a lot of pressure on the shoulders of Angel's Arthur and STK.
Most importantly, Arthur is playing the horrible rules. He's on the shields, he's the anchor on
site, he can't do much more. But Angels and STK are supposed to be the entry line, they're supposed
to be with Legacy, the entry and the flex player. And to see them underperform that much is a worry,
because not only did they underperform this game, but last stage Angels and STK were amongst the
bottom rated players of the league already. And so, yes, they bought the ticket back and
and grinded their way all the way to SAEL again,
but there needs to be a reaction from them
because if they don't step up,
INTZN doesn't chance,
they don't have a chance to basically avoid getting rubbed here.
These are the guys that I'm watching today.
NIP on the other side,
they're looking to collect points, right?
They lost against here in the opening day
against Fluxer W7M yesterday.
It got really close,
narrowly avoiding losing points in the matchup,
but it is a great victory for them
have Orofoxo W7M in the fight in the top three. Today an opportunity to collect three points
might be the best one they will have yet here in PlayAid 3 of the SAL kickoff.
These two men, as you just saw in front of you, Fantasy and Pino, definitely pulling in
their fair share of the work yesterday, Leo. Yeah, they're absolutely amazing. Fantasy
creating the space involved in eight out of 12 rounds. In eight of the 12 rounds,
he was involved in the opening engagements. He won six of them. 75% of the opening engagements won for
fantasy. All the space that was created, Pino was punishing it, going crazy with his lion. I mean,
I know a lot of people were seeing that NIP were weakened, having lost cons to Foxo W7M.
The reality was that it seems that Bassetto feels that role pretty well. He has another
style of agileing, a bit more objective oriented. But so far, what they have shown is
promising, and they are the far-reaching dispatcher.
Absolutely so, though from our rosters we'll go into our map for this series as once again
this is all about this best of one as we go deeper into it.
Chalet, Konsa, and our last time was at yesterday we got a border from NIP, we got
90Z on fortress, and we're going to go to a border in this case.
Okay.
Yeah, I can understand why NIP wouldn't want to go to fortress,
Maybe they would all they do want to hide it. I'm very surprised. I into the lead border go through as a reminder
I might be just beat flux of the listen on that map and
They absolutely love that map. So it goes to show how well and if he was playing on it
I assume they had one night the contra prep. I don't know if that will be enough though
Absolutely not really there's a lot of
Questions that are really circling with the rosters and IP with a great opportunity
opportunity, INTZ starting on defense here on border. We'll send it to our casters to kick off our game. Ace and Dez take it away.
Thank you very much Milosh.
I get going with an interesting game on border. I'm really good to be the camera.
I managed to catch my cat. It never comes in my room normally. I was gonna show him to Milosh, but he doesn't get to see him.
Call Milosh.
Honestly, he's just jumped down. He's just fell away. That is the worst time Andre.
what are you doing man? That was a terrible add to turn my eyes off, you've lost the car.
Oh it's all gone wrong. It's an absolute shambles Tim, but the good news is this game will not
be a shambles, unless of course you know quite a lot watching some very gunfight heavy
scenes, we're going into war's border. One of those maps that does get pretty aggressive
is a fantastic map to watch if you want to see teams attack well and hopefully both
to show us a little bit of
that today because as you've
heard the death saying there's
still a bit of a point to
prove now. I'm T said losing
some parts allowed yesterday.
Seven eight. Unfortunately, it
was a really close game. Very
excited to see what they can
do is to carry on playing on
three things and for NIP.
Decide to them really
warming things that seven
five against blocks of the
least of them on border.
Amazing really got to get to
them on the map again. Is
it going to be enough to be
able to bring down the other
side of equally got a point to
prove while we're about to
a band to come on through. Thatcher, a band I did not think I'd see any time soon.
No, I mean, thatcher is an interesting one, isn't it, thatcher, because we used to see
quite a few, I said quite a few. We'd see the occasion of thatcher. We haven't really seen
any, if any, since we were, I would argue that he's certainly a different state and
Wizard nearly found himself in a different state there as he was going for a little walk
on the CCTV window almost gets taken down, that's going to be the end of that fight I think.
But yeah it's an interesting point actually, obviously that is really very crazy.
So we'll be getting to the beginning of the week or the next 7, or 8.
So table in and makes perfect sense.
But as Leo said on the desk and he said definitely got their work out and in the group in general.
So NIP, LIDE, they're all very difficult to be in a group of people, honestly, I think that would be wherever you are, down in the middle of the road.
I think they're going to be keen to come away with a win from this one if the
campaign or managers to take down SDK fantasies on the side of the batsman.
Halfway through the round.
Yeah not too bad at all, also seeing of course the rower I take it offline is
going to be a bad one, pretty transformational as far as a lot of
tasks can go, just when teams know how to use and have a set piece play in mind.
Now if the bats are being available means C4s can rain free all day long
Which is probably what you're also seeing two of those in that pocket a great response in towards the shield
Which is what I think they're gonna be looking to try and direct those seafoars towards the setto
The one that they want to set upon and see him it taken off to now stacking up on this window
Angels ready of course this team are a little bit off towards the side
But shield does well just what a shield does best to make blocks bullets won't be able to bring him down
But now it's a bit of a smetch can stand off just waiting to see what happens next
But at some point in the box explode on four that look like a golden chance to get a kill
and sure enough wizard works his magic steps back across gets the kill it's our
4v3 for NIP and surely a chance they can get this one done oh like that repeated
peaks from the shield just starts creating that sort of sense of that false
sense of security and they punish it beautifully with the kill that gives
them access into CCTV here it's managed to take down legacy and NIP doing a
great job of picking apart this defense one piece at a time but rap says
enough is enough. Manage just to find one Arthur as well onto Wizard leaving us now two versus
two twelve seconds left to go and just like that you'd see the advantage swings in the favour of
INTZ they're gonna have to just hold on for five seconds C4 is there plant going down by Percetto
cover in place to Pino can he find his man no Nitro is successful that's gonna be the
round for INTZ good defense from Lemmy even in the 2v4 they held on well.
They did. Yeah, like again, the composure at the end there to like it would have been very easy to panic toss that C4
Oh God, they made the cross. How do we stop them?
But they even look ready to try and play off the swing as well
So just really really composed and ready for what was coming their way
Yeah, maybe not find the success that we thought they might throw out the round with C4
Otherwise, but really the only kill that matters is the one that wins the round
And that was what they found at the very very end of things a good first defense by ints
No doubt taking a little bit of inspiration from what they saw in nip's game yesterday and bringing it into today
I like the malusia play. We don't see too many banshee shoes on the top floor. It's interesting.
interesting since she got four. You can actually really close off a lot of the office space.
You can play one kind of office window, office double door, inside of archives, top piece,
and you can open up the bottom of top piece with your shotgun. Make it really difficult
to try and push into that office. I'm not sure that's where it's going to be played
here, but it's going to be maybe more focused out towards armoury.
Well, but again, it's a little bit of a focus execute that without that touch
on side could invite a little bit of danger coming their way. There is only the one C4 in this round in
Italy but as you can see it's better on boarder it is about how fast you can take map control and
that is why you see a lot of these operators coming along the support and that again that blitz on
the set so it's on on side once again the Grimm to help flood in towards site along with the
glass no doubt trying to capitalize on the four smokes that sit in their back pocket. So fingers
crossed if they can get themselves to the point of execution they're looking good obviously
into not want to let them get towards that point and such is the game of the season how it tends to
play out and how the vertical has been held by SDK in case someone is going through that double door
is also able to cover the breaker window at the same time so a good spot to provide early
challenge on towards the attackers here and just keep an IP asking questions taking away
drones for example and potentially I was going to say taking out the old player here and there
they managed to step into the wrong line of sight which is exactly what Pino does they get
get rid of the grim they get rid of the glass those are two massive kills start
things off shield again just attracting attention but of the wrong kind this
time as legacy managers to find the kills second in a row for him and it's
going to be port versus one Mariah and TZ surely cruising towards the second
defense here and this is better than you might think for them as well
obviously it's a good start but we expect attackers to have success on
border and right now NIP are struggling to find that and this is an NIP map. Don't forget they'll
love it here. So ANT said getting themselves in with two solid defences to kick things off
is the perfect foundation for them. It is absolutely wonderful to start on two defences
in a row on border again. It's the reason we say that it's a very scrappy gunfight heavy
map is because it's so often famous attackers. Like if you go and look at the stats across
any region around the world haven't done that but I know at least looking globally across all regions at once
border is our most attack-assided map by at least a few percentage points and so to see a team start
out strong on the defense here with two rounds already under their belt they can lose a tertiary
site now they can go for a 4-2 defensive path that is a win by all measures when you think about
border and how it normally plays out for most teams so so far INT said playing wonderfully
no complaints on my side NIP really not able to get themselves going inside of this game
No, and they need to sooner rather than later because as we've said, I and T said, you know,
we would expect them to be picking up some attacking rounds, so four to half, but then
is, you know, a perfect start really on the defensive and a three-three, you'd say, is
not a bad way to go.
So NIP sooner rather than later, if you're going to start winning some rounds, we've
seen fantasy very quiet so far, I know we're only two rounds in, but hasn't picked
to kill you hasn't got himself involved in those early engagements with expect to see on attack fantasy being that classic entry player getting in there and
Creating space. That's what's particularly important for attackers on boarders
Getting and start getting some map control start creating some space
You know get into cctv get into office these two big top floor rooms that you're going to fight over they become your beach head
You start then building from there fantasy goes in gets a killer two forces come back
and the rest of the team can join him and it gives them a toe hold. We haven't seen that so far. We need to see more of it. STK takes down Pino. There is an immediate trade there, but again, it's the sense that it's gone there. That's going to be a big part of this execute for NIP. No longer available.
It's a bit of a nightmare SDK any he's only got two kills for last round. It was Pino on the break door this time round
It's a good Pino again, and he's getting rid of sense the key operator in this round
That's a real stinger for NIP, but
Frankie Tim like you have to expect on this map
Yeah, often when teams look at it as being very tacky sided they'll say well
You have to be willing to aggress outside the map because defending inside it is really hard
That is why you see defenders being so aggressive into windows and doorways and why the attackers are just trying to force their way through now
now. It's three versus four.
Pinned at a corner. Angels gets a second.
Visexo has gone in the shield.
He with a bit of color for his both.
This round is going to do absolutely nothing to help their hopes of getting anything in this half.
It's a three zero to INTZ Tim defending brilliantly on boarder once again.
Yeah, they really are. They're starting to abs, you know, just run away with this at this point.
NIP are expecting to see, you know, maybe the tactical time out getting brought in soon.
Maybe not right now because they have an opportunity as a team to have a little discussion
make this fourth banner course, but I think after the next round after round four, you
know, no matter which way it goes, they need to be considering it. But if they lose it,
absolutely definitely need that article timeout just to try and change something up. In fact,
yeah, we're going to see it come in now. No surprises whatsoever. They've got to do
something to pump the brakes here.
Well, that's exactly what they've got to do, Tim. Now just take the time out from
the band, the unofficial one, but also the official one to have that conversation because
there's not really any of the way of describing that half as anything but a car crash. They were
absolutely battered from pillar to post. SDK's been a nuisance in the early round. Late round
has been played very, very well, but NIP at parts it just felt kind of each player playing their
own game at points as well. Like they're set to on the shield there. There was no pressure
going in towards office. So he was very much a dead man standing. I want to say walking,
because he was sat in a corner hiding behind a shield, just getting shot in the foot. And
and I was like, well, this is where you have to play the team.
You need a bit more than what you've got going on here.
So hopefully they can reset a little bit and go again,
because INT said have most definitely done their homework
and showed that they know how to watch back that game from yesterday.
NIP played against Furia and turned it straight back against them.
Wonderful stuff.
Back into it. We go then.
NIP, are you going to be able to make the changes?
Are you going to be able to find the answers
in that 45 second time out?
It's going to be back to Armory this time around.
Additional bans have come in, we've got glass and castle taken away.
So, NIP, they've removed where we've seen over the first two games,
we've spoken about it quite a lot, we've seen consistent bandit ka'i bans
and then we've seen attacking teams struggling a little bit to deal
with the utility that the defenders have been left with, whereas from NIP here,
the ban strategy has been far more utility focused.
We've had the Azami and the Kiba barricades taken away,
we've had the Goyo and the Vulcan canisters taken away.
Now it's Castle and his armour panels that have gone.
This is all about allowing them to speed up, giving them less problems on site to deal with.
So the problem that I think NIP are finding, and what I'm seeing so far, is it's not a utility issue,
it's a winning and losing gunfight. It's against, I don't really want to call them Romans,
because I don't think board as a map really slends itself massively to Roman,
but it's certainly those players on the extension.
exactly the extensions they've they're the ones that have been getting the
kills here so NIP you're taking the utility away but you're not winning the
gunfights and to say they've been bringing shields consistently as well
I know they you know haven't done this time but they brought shields along and
still haven't been able to deal with these positions get in and get map
control beautiful thing is I and T said of large you play the same four
operators throughout that half we had a rune we had warden we had castle and
we had to narrow in Malusia, the
couple of the rounds as well.
You can bat one away, but they
can still make a lot of the same
stuff work. And you've seen that
a little bit here. It's a bit of
a freebie on towards Raps. You
felt a bit cheeky. I'm quite
sure about that one. Pays the
price and loses the class of his
team. Again, not what I'd have
gone for, but he tries to make
something happen. Banshee in
towards one. Good for two. It's
waltz his way up main stairs,
up through metal. Kill three
players. This round's done to
him. Off the back of one, a
bit of an interesting choice by
Raps in the second off a
brilliant paper in fantasy.
and play from fantasy that we know he's got in the tank team but those first three kills in the
entire game so far. You've said that it's gone there's Bissetto might have something to say about
it does not as fantasy comes in and gets that final kill look whatever was said during that
tactical timeout seems to have certainly done the job we often see that coaches will focus on
the next round maybe two even three sometimes and lay out a blueprint of how they are going to
to be played. So we might just see the impact of that tactical time out going beyond round
four. It might be the NIP now find themselves some momentum. No better way to do it. Very,
very confident round from them. Take themselves back up to 3-1. Well, this is the kind of situation
where you just got to go one round at a time. If they can get a 3-3 half, I still don't think
it's ideal for attacking on boarder, but it's at least something. It's a best case scenario
for them from the position that they find themselves in. I'm not sure it's going to be the case.
I think INTZ have still got rounds in them. We're going to go to Bathroom and Tellers.
We saw them win it back in round two, of course. They're going to be bringing the same line
up again. I commented on it last time around. I'm not sure if they had the LWK. I'm
not sure if they had the Tubera or not. But otherwise, yes, we saw this kind of
delay from the Denari, from the Maluci, from the Aruni. Just trying to give a lot
of barriers for an IP, a lot of barriers to entry, a lot of struggling to get into the map.
Yeah, it was the castle that they had last time. This time it's the Tuber Erwin.
Yeah, they've got alternatives in mind, which is good. It's the second round of the race in that
Tuber Erwin coming along as the alternative. Otherwise, it's a lot of the same. Timmy Rooney,
the Warden, the Malusie, the Diary, really sucking up everything they've done before because
why fix what ain't broken? It's the other side that have got to prove that they can fix
way through it. And to fair to him, the fix is fantasy. Just send him in. Just fantasy
go kill. And he's doing a great job across these last two rounds. Okay, in the last, the
entry in this round onto Angels, zero complaints from the boys, I'm sure.
Yeah, if you recall, I said after the first two rounds, fantasy's been a little bit quiet.
He's not creating the space that he normally does. He's not getting those entry kills
and going in and getting that control. Fantasy starts doing it, go and behold, and I'd
start winning rounds. So I'm not saying that they live or die by his performances but you can't disregard how
impactful a player fantasy can be one way or the other you know depending whether he shows up or not.
Certainly will be a big bonus for NIP as this round and game goes on if he can continue doing so.
Ratero drone goes in and will take out one of those banshees. We've still got the position being
held around CCTV. Arthur is in there on the warden, make it difficult for them is.
Fility can come in but it's not going to have too much of an impact as we see the
flashers coming through. Legacy manages to level things up with one onto
Bissetto. Wizard however, he maintains that man advantage by taking down STK.
That's the tuber outcome but Arthur continues to zing. No he does not. I thought he was
going to get the swing. The little 180 swivel onto fantasy but absolutely not.
fantasy shows he's the best SMG 12 user here takes down his man three versus two.
So really going to be the fantasy saviour show I think he's gonna have to be again
so he could be on for a second 4k in a row unless legacy's got something to say about it
could very much make one for himself and it's rather being clutched up two more
so he's the one of fantasy almost losing his life that could have been a monumental kill
for legacy to find but instead now there is an opportunity for the minute still to play
the fantasy and wishes to get this one done but legacy's found one one more still to come from
inside a fountain he knows where he is i'm sure he knows the reverse go so pie legacy just missing
the head as well round he comes and he goes legacy making one for himself with an ace to undo
the hard work of fantasy and get i and tz back on the board beautiful stuck from legacy there
the legwork that he could
getting kill after kill, but it
just didn't prove to be enough.
And I love the one V to from
legacy the end. Absolutely no
panic in him whatsoever. It's
always easy in hindsight to look
back and say maybe things could
have been done differently, But
NIP didn't have the diffuser in
hand. We're really in a
position to maybe play the
objective there in the two V
one was an opportunity.
Plenty of time on the clock.
little bit more intel. Could
your angles a little bit?
that is expecting even in
go right to Armory Dworth.
that you've got. Give him,
about, I don't know, but
he gets it done. Beautiful
one now and we continue on
workshop for IMTZ's last
Okay, I really thought fancy was gonna drag his team through another round then and I'm glad the INC Z has shown
He's not the only gunner in the lobby others can stand up alongside him and make themselves heard be a ground from legacy
NIP could be going in for a I think it's I don't want to say going into a difficult defensive half because
We could see INC Z compete and flop on the attack
We could see NIP be fantastic defenders on boarder without post a round fury yesterday. It's very very possible
But it does just feel like ANT said they've got a game plan here that NIP have no idea
how to really respond to, because they have been shut down in almost every single round
bar, a big hero play coming up from Pantheze.
Exactly that.
All eyes are on Pantheze with the door to be at the minute, where does he go, where
does he enter, do they deal with him and you feel like if he's off the board, it's
around the ANTZ can definitely win.
Let's see how that one pans out. 50 seconds into the ground then, and NIP are currently working towards getting themselves inside of CCTV, but a lot of intel being fed back in from the solace.
STK just bringing on that gadget, spotting them out. Where are they drawn in? It's going to give a little bit of an insight as to where that entry might come, but fantasy, again, comes in.
I think that is third, no second entry in a row, third for NIP, brilliant slug from the
goal could be brilliant slug from fantasy and he gives NIP that best foot forward that
they desperately need at the minute.
It's quite a stop, won't stop will he? It's an absolute terror across these last three
rounds. But last round there was a player on the side of INT's head like we all saw
that make themselves count and Manchester shutting down, will there be another in
this round? Probably even more crucially will NIP get this over the line now they've
the five versus four. These are the kind of spots that you hope to see them doing well in.
A swing coming in, but that's a bolder chance to get rid of fantasy, but just narrowly missed.
Rounds in towards Foulton, gets rid of one. No trade to be secured, as was it gets one elsewhere.
Fantasy is still standing and has made it a third. Tim, he is floating through this site,
almost closing out for his team. Arthur can't quite pull off a legacy in this round of
afraid. Fantasy yet again gets his team going and gives them a second round in this half,
But Tim it has been a fragile lead that they've managed to I say lead a fragile couple of rounds that managed to put on the boards
Yeah, I mean look nip's two rounds are based on the fantasy factor
Ten and five at the minute the closest to him is wizard with half as many kills
It's difficult to find kills if fantasies gonna be playing like he is at the minute
But yeah, he's a menace isn't a INTZ you could see it there in that round so easily rattled by him
I think you know it's one of them situations where you've got to stop using the player's name
It's just got to be a doctor. He's pushing down. You know, don't play into this fact of ways fantasy and you know
What's he doing because you could see that they just weren't confident in challenging?
90 for example when they had him under the default calm and he just played him like a fiddle as he moved back through
Court the man in fountain got himself another two from there the challenge was tentative on archive store at best
you know, you've got to be going at a play like fantasy with the confidence that you're going to beat him
Even then you might not but if you think for a second that he's going to get the better of you
You guarantee that he will that's it that moment of hesitance to be unsure about the swing
You doubt yourself. It'll happily take your head clean off
But now that big question to us towards the other side of the map as well now that they're going on towards the defensive side
Can he have that kind of impact because well, it's very easy to look at this and say oh, you know
Francis done his thing. He's really good. What he has done very well in the half is find the gaps in
which he can just float in and bring down three or four players all by himself. It's been wonderful
to watch, but he's found gaps on the attack. I don't think you're going to have quite so many
opportunities on the defensive side of things, partly because of the map, but also because
of the nature of attacking defense with attackers. Typically, if they are clunked together,
there's someone sat on a drone, they're going to see you come in, they'll find a way to
respond to it. It ain't quite so simple to just waddle in towards site and mow three people
down.
Live a good one towards side, don't we? Can't get enough waddling, there's I think
we'll see how INT said play this on the attack. We haven't really seen too much site play so far.
That's something I'd like to see in the second half. It's not to say we will because it's border.
You know, we've had an absolute ton of gunfights and it's open office in CCTV. You can see from
most of the replays. That's where 90% of the action has happened. It's certainly be
lighting upright red on a heat mat. But yeah, I'd like to see, you know, we've only seen,
I think, one plant attempt so far was when the blitz got in and it was kind of a bit half-hearted.
It was 2v2 and running out of time. We've got to try and put it down on the ground.
Maybe INT Zed could shape something here by just playing a little bit more structured,
getting themselves into position. It's almost as if NIP are reading my mind and like reading
into it. They're going to take a little bit of some of the ying. You know, looking at two
with those operators that one will clear out key positions, two will create cover for a plant to go
down, will help generate space in the ying and with those candellas. So, see if INTZ can find a
way or they just go in and it looks at the minute to be honest with the snake and with the daimos.
This is going to be very much about attract a little bit of attention but go in and get those
kills, which I can happy with trying to do. Try and find the road space absolutely.
I mean the bands on both sides that you've half talked about are really interesting too
because on the other side it's trying to not see themselves slow down their attack here,
INTZ. Yeah, I kind of naturally, I was going to say, naturally slowing themselves down by
playing a shoe like the Monty, but that's now being swapped away. But the overall composite
one that wants to move especially fast, yes, it might want to try and find gaps.
But to me, seeing things like the ace coming along, and of course, I'm in the book and
the Nomad, that screens map control to me. You want the verticals, you want to
stop them being out to grow Monty, so it requires getting a lot of control of the map
in itself in the first place. You've got a lot of trap-ups on the other side that
You first need to be able to pretend with something I and T said are really going to have their work out for them on the attack
Like I said back in the first half and I think could also be phenomenal defenders of this map find out after a couple of rounds
We're going on the pulse that's going to at least increase the intel here for NIP give them a good idea
I mean board is a small map
So you you're going to know where they come in from pretty quickly generally speaking
but it does give them the opportunity to play that vertical a little bit more
should they want to. The minute Pino is stationed up on the top floor so not
too much of an opportunity there but that's the key that they were looking for.
Can we get a cheat kill? Can we stop them getting near the building? Because it's
a small map you are going to get those external nitro opportunities like
that. Once you pick up that heartbeat can you send the nitro out of a window
onto a balcony, even over the edge of a balcony, down to that bottom floor?
does it beautifully? Pino picking up the entry and it's a big loss as well. That's the snake gone so they are not gonna have all
that intel coming in from the scanner
Again that vertical is what I'm looking for here really to see if they can get anything going or anything moving
If you didn't work with or tried to do you work with the snake and it's been shut down quite
Samarily by the size
That's too much fuss or bother now they can see everything coming out and they've got all the info fantasy and full confidence as well
just running down metal and gunning the man down inside a supply and customer
settle into a seat for NIP. I've got this one wrapped up so easy. This is what I
mean to ask to a game of Siege. NIP look so fully confident here. They've even
started things out with a flawless round. What a start.
Fancestor getting in on the action with a double kill as well. It's really big
for NIP. You know, I don't want to kind of overreact his contribution here
but you never always know. When you've got somebody on a tear on the
attacks it to get on to the defensive side sometimes the ball a little bit
quiet you know it can be vice versa you start out a little bit quiet and then
come to life in the second half certain players sometimes will just drive on a
map on a particular side but fantastic coming in and getting a double in that
first round suggests he's transcending attack defense doesn't matter he's
there to get kills he's 12 and 5 at the minute with 4-3 on the scoreboard I
don't want to start calling 20 kill games you know just yet but there's a
definitely an opportunity here for him because right now he cannot piss. Alright, let's see
if they can finally get him under control because he's been a bit of a nightmare and
see may well be the expats that carries on throughout the game. So it goes for now. Still
sign things up on at this top floor. Shock horror. Because typically in case you haven't
watched him receive before if you're playing downstairs on a site like Vents and Workshop.
Well, often the problem you'll find is it's quite hard to actually defend the
actual ground for it. So if you give up all the top floor, you give up all the verticals
for the attackers, they're going to open it up, they're going to hunt you down, your life
is going to be a living hell. So you need to at least spend some time upstairs to begin
with because from upstairs you can test things like the vents window. You force the attackers
to have to come and clear you out the top floor first, which wastes time and potentially
continue winning the round on time alone or in some cases just by getting kills
because they haven't even got the ability to execute because you have that vertical
control. So it adds an extra kind of level of depth to the game and frankly
I think it's why we all really like Siege Tim, it does make it very interesting like a game of
8d chess at times I think it's fair to say. Yeah there's always a counter, there's always a way,
there's always a problem to be solved, there's always answers to be found. Can an AP keep
finding them? At the minute the answer has been fantasy. We've got to also give a nod to legacy
on the other side, 8 and 4 going very well, playing on the ace, Nitro goes out, can't pull
the trigger quite quickly enough. So this time it was an unusual Nitro. I will say that
a lot that we see too often out of the storage window and trying to launch it past the wall.
Didn't find it smart, but not playing him for trying. Nitro goes out. He says, you know what?
I've got a couple of years extra in this game. I'm going to put that experience to use. I'll
show you how you get the Nitro kill here fantasy. Just watch this. The worst part is Tim,
They've still got two more and a hell of a lot of intel for which they can feed those C4 directions off of.
The Baal Khan side with the Paul Sun side, the Solar Sun side, it's going to be hell.
However, I think it's enough of that. Let's just get ourselves inside and cause a little bit of
bottom up inside. Inside the top floor on causing balls they can't keep C4 in this at range.
Now they know exactly where Wizard is, tosses that impact out to try and put a bit of pressure in
but there's three of them gathering around this top floor around the back of the Monty
and they do manage to secure a kill. Make it another but there's that man again in the kill
He feeds in fantasy finally shut down as legacy seems to be the only man that has an answer to him in this game
He's now working his way forward straight in towards a Monty. That is not ideal
Have we seen the drop come on through I don't think we have just yet no legacy still on the upstairs
But this is gonna be rough to him facing off against the Monty
Yeah, he needs to find the first kill so he can get himself one V1 against the Monty and the play
And it's not your aunties that just dropped the shield feed the Intel and just it's like having a wasp in the room
now with that shield coming down as well doesn't know if he's going to be challenged ultimately
it's that man again legacy for i n tz trying to keep up with fantasy for all he can i n tz get
themselves another round the question is it's almost like become a match of attrition here
hasn't it i n tz have built themselves up a lead nip start pulling it back it's like you know i
and it feels like nip at the minute are going to win more rounds than i n tz but the question is
can INTZ win their two rounds quickly enough? Can they suffer to attrition or not? That's
NIP's hope right now. Woo, alright. Certainly got a game still on the go. Over two rounds
now going to INTZ or at least two round advantage being built up. Start to wonder, can NIP,
can fantasy get any frowns on the board to keep the game close or the INTZ just run
are going to be a great
opportunity to get away with
it from here. Crucial round
coming up. You're nice. You
can buy it all the time to
import round nine. And he said
when it's three rounds of the
clear, the game is probably
done. If nip when it the back
within one round striking
distance, you can see this
going all the way to 12.
For me, this is that big
crucial round of the game to
see how things step
forwards. We'll see exactly
what the game plan is going
to be after once again jumping
on towards that Monte which
you fair did give them quite
a lot of grace. That last
round couple of times peaking
inside of office or coming up metal for example it's a democracy that pretty
miserable and to that round it must be inside side by a couple of players
because why not be have them all this half is C4 play and just catching iron
T set off guard I feel like Monty really gives you a good amount of protection
for what for that and with the doctor being a day most onside well that's
just double the trouble isn't it it really is you're not gonna be able to
sort of stay anywhere comfortably at this point we're gonna see I think a
lot of fighting over CCTV. We've got the presence of Wizard up there. He's got that
mirror window looking down long as well. He's also got the laser gate over the
front of it to prevent it being dealt with from that front side by any range
breach or anything like that. So definitely going to be a flash point
here in CCTV. I'd like to see how INTZ are going to deal with that because
they need to make sure they do those otherwise. So a lot of the top floor is
going to be off limits or where here. If that as charge goes into the soft wall, Pino is likely to
pepper it because he's got a sneaking suspicion that somebody wants to take workshop. Yeah,
absolutely. Why wouldn't they try and play more forward position? You see that bathroom rotate,
you know, for a fact that someone load out dancing around workshop looking to give you
a little bit of a miserable time and not forgetting they've got all this intel they
can work with. That could be cool coming out. I've got the Deimos track on towards the
onto wizard at the same time. He gets finished off by that legacy. He's having a great game
here, good ball on the Deimos as well, sniffing out that player and seeing him finish down.
Combining the block and be cool with the Deimos track, the perfect way to cover for each of the
weaknesses. Last five rounds the entries have gone to NIP, INTZ this time able to get it and
they've won every round where they have got the entry kill so this could be really big here
as STK manages to double that advantage but also takes the main man fantasy off the board.
That's the Tibero gone a little bit of a loss with those auto canisters going to five versus three a minute left to go
I'm TZ I've got all the ingredients here to win this round
But the settle starts out in back managers to find one for NIP dates down STK for versus 3 now
They need a little bit more than that
I'm afraid though because you still got that shield bearing down on your team
They still got tracks they can make use of of bombings out now
She saw for a second
Think that's one more a lesson time that you can make use of here after going into the drop and no doubt has a plant in mind
I think it's getting rid of wraps. That's not super ideal
It's the cross should be out stick this now as well once they've got a bit of cover
You know any good spots to be able to maybe contest with a C4 here rips it tosses it out shield is straight back up after
Losing over half his life, but still standing Tim and there are no C4s left
That's it. How do they prevent this plant going down now if he's able to turn and get that shield on his back
which is exactly what he'll do. It's going to be very very difficult maids coming in utility everywhere hatch being used
or by legacy to try and get i and tz back into this two versus two but here is the big big problem.
How do you break down the Monty now? How do you prevent him from securing this diffuser? How do you
prevent him from protecting it? You've got legacy above on the Demos. This is not stacking up well
for NIP. Yeah, and Hayes has stayed downstairs to go for a one-way one on
towards the Monty. They've got no idea where Legacy is. Really had to both force
upstairs. They're at the same time, but it's simply not gonna be. Hayes getting
rid of Arthur. Now trying to base it in. Will Legacy come across? Yes, he will, and
almost finds his man, but they've got no time, Tim. Well, under seven seconds,
this one is going the way of IMTZ. Another wonderful round by Legacy, three
for himself here. Really is putting his name up in lights this game, but it
like fantasy for a second might be the player to run away with it. Yeah, he's really chasing down
those numbers now, isn't he? Getting close to them as well. 6-3 now. I and TZ got themselves a real,
real advantage. Three rounds NIP we'll need to find and Leo said it on the desk before we came
into this game. This was a really important one for I and TZ to come out and try and get the
win because somebody in this group has got to go after we finish the group stage. Fifth place will
be done, they don't go through to the playoffs and you know you look at the names that are in here,
NIP, W7M Flux or Furia, it's not going to be easy for INTZ to hold on but three points here against
NIP will be absolutely massive and it will really throw things into the mix in this group. So
They're looking for one more
successful attack. It will be
going to attack onto Armory and
Archives. It's the only site
NIP have been successful in
defensive.
All right. Well, they need more than
just this site, Tim. They need a few
if they're going to see this one over the line.
And even then over the line is just overtime.
It's not going to win them again. They
can no longer win in regulation. Only
INC said have that possibility
and it feels like despite that
pretty decent performance against Jury yesterday on this map.
INT said they've done their homework like I said earlier on
and they've just got their number. It's hard to see how they fight their way back
into this one. I would kind of be surprised honestly if INT said don't
get this done here and now. It certainly feels that way doesn't it?
You know the kind of winning in every department legacy overtakes
fantasy in the kills. He's been quiet for a couple of rounds and
you know I sort of said earlier NIP have got other ways of winning
rounds but it feels like everything today has been down to the fantasy factor
and where IMTZ have been able to prevent him getting into rounds. NIP
haven't really been very close, hates and wizard. Two names that I haven't really
had to say very much to be honest with you. Five kills so far across the entire
game and know that that's no worse than Pino or Bissetto or anything else
but it just doesn't feel like the contribution has been huge.
No. No. It's been limited from everyone, but thanks to you on the side of NIP.
And really somewhat the same for INTZ, but maybe that's being a bit harsh for us,
especially after who has been on shields for the vast majority of this half,
but you can't complain because it's working.
It's given them a lot of advantage with the Monty, which is now banned away,
but the Blackbeard, he can still do a pretty good job with the added benefit
a bit of a little bit of a balance of being ejected there too, STK starting his march on
four, hoping to catch one off guard here, but no, just looks the wrong way and NIP, but
fantasy in particular is going to find his man.
Yeah, exactly what NIP needed, the fantasy factor comes back online, Pino manages to
find Angels as well, just doubling down, backing up his teammate and finding themselves
now five versus three, NIP going to need three rounds in a row, we expect them to
win here at Armory Archives. They do it in a flawless fashion wizard getting that final kill.
I called for a little bit more from the rest of the team. It could be the difference maker for NIP
and they've all managed to deliver a little bit of something in that round. It feels it was much
more of a team effort. They get it done on the defence. Now the big question mark in the air.
We look at what's gone on previously. Round eight was ventilation workshop. Round nine was
bathroom tellers. NIP lost both of those sites. Are they able to get it done on one of them now?
It's going to be ventilation workshop to begin with. The big difference here is,
last time I INTZ had and used that Monty, this time not available to them.
I do feel they can get the job done with the Blackbeer, like I say though. Even with it being
banned away, Blackbeer is still plenty effective. Yet granted, not as solid as a Monty. It's
kind of the whole point of Monty but I think they can still see things over the line on at least one of these two sites
However, then I pick and build a little bit of confidence off that last round. Maybe they can find
Two of those three rounds you mentioned senders to OT
And at that point who knows which way the game goes because and I could be riding on the high off the back of winning
Three rounds in a row. Let's see how things go events workshop though again
You got a focus on that vertical side of things and then worry about the dance of death inside of the sites itself
that. I think we're going to
have. Last round. Shielded a lot
of work upstairs. You say to
them. They've changed us from
it entirely here and said
forget about the shield. Let's
bring along some door shields
instead. That'd be a real real
crap name for the gadget roll
with it. It's Rara coming along
here alongside that glass. We
can see some quite special
being cooked up. We'll keep
you off the gadget naming
team if it's all right. There's
a focus on renaming gadgets
today, so that sounds like
a great activity. Robert
good. We'll keep an eye on where STK uses those. I actually like this variety Zed. I'm not suggesting
they've kind of been a one trick so far but I like that they're showing that there's another kind
of string to their bow. We're not going to actually just grudge on the shield. We're going to
mix things up and it could well catch an IP off guard here because they are focused towards
the shields. They've taken the Monty off and now they've faced with a lion-deimos-dokoby combo.
that's horrible starters and then you've got the rower in the glass for the side to execute really
interesting lineup for my aunties and will it do enough to disrupt nip angel says yes managers to find
one legacy doubles down they find in the answers pinot answers back managers to pick up legacy
doc could be gone but it's all iant he said four versus two now does and so much time left for
for here to beset or to hold on.
They've just got a paste in.
They've completely caught NIP off guard.
They're here expecting aggression to come from off the side
and then they pay the price
and they've instead come from the off the side,
from off the side,
from CC side and then come from off the side instead.
That's two kills to pit of around 90
and that could be their ticket to the win
but no, it dropped two more.
One more comes on through,
it's all down to Hays to hold on, finds one
and now it's going to get angels and he'll do it.
NIP, hold on for one more round.
This is it. I said we hadn't had to say his name too much today and he's just been saving it.
He's been saving it for when it was needed most keeps them fighting gets round 11 massive culture.
And it was massive. It's gone nuclear for the boys. Yes, go on, Tim, you back with that.
I have no idea. I seem to have inhaled something.
Yeah, I've heard you scream a lot and that has never happened. That's an interesting
It wasn't yeah, it wasn't my butt. It's literally inhaled. I don't know what it was though. Maybe
it was who knows but something broke my floor. That was I nearly choked them. I had to use
that time out.
I was on a drink of water myself. We can bring some more gadgets by the way. I
I think I've got some cool names though. What would you call Deimos's gadget?
And Deimos's gadget.
All hacks.
No, I don't because I don't think it is.
I like to call it.
I'd like to call it the drone show.
This ain't American wrestling, Tim.
I'd like to call it the drone show.
I like that because it's the little helicopter drone goes out and puzzles around them.
I think we should focus on that.
The drone show? Okay.
It's gonna hit with the drone show.
It's almost like a wrestling movie.
I quite like that one.
What would you call Malusi's gadget?
I mean, I think we've already got quite a good name for that one.
And the Wub Wub, haven't we?
The Wub Wub, yeah, Wub Wub.
It perfectly encapsulates what it does.
Yeah, yeah, true.
But the thing is, what about Mira?
Because I feel like hers is already pretty reductionist.
pretty reductionist like a gadget name. You know what I'd call mirror? What? The looking
glass. The looking glass. Ooh. Ooh. Get me on the team. Get me on the team. I like that.
I like that. Okay. Uh, shot drones. What would we name those two? Oh. That's actually from
from. There you go. Done. Easy. No problem. Your names are very say what they say aren't
I'm not going to stop it as I forgot.
Don't you?
Zappy zappy vroom vroom.
He's very much saying what you say.
It's fantastic.
Oh, Skyon coming out from the line is again.
We try and go a bit faster on the side of INT Zed Tim.
We're going in for a plan at the same time.
How do they manage to catch them off guard?
Got it.
Potentially.
They've got the defuser down, but now they're going to hold on.
It is the problem and they're in a two versus four.
This is looking rough.
Arthur has got so much to do.
SDK up above trying to make sure they can't challenge him vertically
the same time but in about 20 seconds with which NIP can recover Tim you've
got wizard up there above so there's not really much he can do to actually defend
this he decides that himself and tries to go out I don't see any way that
Arthur really holds on here he tries to bully the man but he can't as Pino gets
up finds the melee NIP fight their way back in and we are going to overtime
What would you call Solis's gadget?
What would you call Solis's gadget?
Maybe something like, I'm trying to think of something like site related.
Or like, ooh, I don't know, maybe you could call it something like the Sixth Sense, that would be quite good.
Ooh, that's pretty good.
That's quite a good one, isn't it? The Sixth Sense scanner or something. I don't know, that's quite a good one.
I'm pretty over that. What about Nomads?
Because Airjab is actually a really good name.
Airjab's, I will stress that all these gadgets already have excellent names, by the way.
Yeah, Airjab's already a really good name.
It could be something like super punch out.
That might be that.
Super punch out.
Yeah.
No, that's a dub to that.
I've heard some good names from you so far.
That's the first dub.
Well, look, we can't win every time,
Des.
Can't win every time.
I mean, I already know what we're going to call this one, Tim.
What would you rename the Suria Gates to?
It's got to be the Laser Gates, isn't it?
Laser Gates!
It's got to be the Laser Gates.
But I put three years in there.
It'd be the Laser Gates.
I still have three years in there.
You got a spell gate G.E.Y.T. as well. It can't be G.A.T.E.
So true.
Look at us in the underpoles for the name Gadgets.
I think to be honest, we should probably just stick with the names we've got, if anything.
Nah, it's like how we read your callouts on maps and what's in the game.
I think we should do that with Gadgets as well.
Oh, you see, I don't really, you know me.
I'm a little bit of a purist most of the time when it comes to them compass callites.
I really do try to use it wherever I can.
I've never heard you say sorry or get in my life.
Well no I don't say that I do say layers again.
Ah not a purist head are we Tim?
I said in terms of all the things that came to mind and here we are, yeah alright fine fine.
Call out the gadgets as well then.
We can see the snake.
Working through underneath F2 getting a little bit more action doesn't find a clue.
I tell you what fantasy on the F2 is terrifying by the way.
He's going to be getting that gadget out making sure it's safe below
which he now knows that he is taking that space as I was saying
same. This is fantasy's role. Get in there, take space, make sure this is secure. Ready
for any potential drop coming through. It's just going to give him that ability to now
guide his team into that upstairs position. He's looking to challenge half wall, but how
about this? Angels takes him down, finds his man, INTZ looking good on defense, so far
keeping hold of CCTV.
Oh, it was at the second as well. Just about missed onto the head, I'm pretty sure
to get control of East. Very
very common point you want to
start in, but they are looking
to move fast in.
They really are trying to get
some momentum. I think they
hoping to just kind of roll
right over I and TZ, and it
does start to work as it gets
one, but legacy is there with
an answer with a trade. He's
had a couple of kills in the
last few rounds, certainly
slower than his early game
game pace, but I guess he there when his team needs in most four versus three now
I and TZ looking to hold on they've got the clash inside of sight as well wraps
it's been a quiet game for wraps but could play a pivotal part here at the
end without a doubt coming into the final minute over that Arthur gives
himself up on wizard he's only too happy to oblige that's my worry that's
and you mentioned the clash already it's still standing for wraps he ain't
full sending out of the stairs, thought this time Tim, he's being sensible and keeping it going.
So now all the pressure turns towards NIP to find a way through. A couple of smokes left,
Pino getting rid of legacy. That's three kills in a row with only angels left standing.
He got the first kill. Can he get the last three?
There's a couple of peaks come in there and you feel like I and T said maybe just have the
opportunity to play time, to play the defense and give those chances to NIP who were happy
to take them, but Pissetto takes the last angels. He managed to find Pinot, can do no more as
NIP now get themselves into the lead for the first time in this matchup.
That is crazy. I said when we're down a six three, if NIP can win these rounds, the momentum
will carry them through in OT and they've just managed to get it done with the attack.
Now they go on the defense, which is how they got to OT. Three defenses in a row
they won playing through all three sites. Armory lockers into vents, into customs.
If of course it's known to attack successfully in towards Armory, they get the full choice of all
four sites for round 14. Ints are going to be kicking themselves Tim. They were up 6 and 3 at one point.
Yep, it certainly were. It certainly were. NIP have had a 100% success rate so far defending
this site. Whereas INTZ by contrast were only 50-50 coming into that one. NIP were convincing.
Both times by the way, I'm going to hit you with a stat. Defended this site round seven,
defended it round ten, didn't lose a single body. Across two rounds, two flawless rounds
in both of those defences. So INTZ said, we've got a serious job up ahead of them.
to say a little bit quiet. It's been Pino that's really been putting in the legwork and look,
I'll say when I'm wrong going, I love to be proven wrong. It's wizard. I said they've been a little
bit quiet. They have both seriously stepped up over the last couple of rounds. It really put
some work in here to get their team back into this position. Okay, we've come full circle.
But fantasy started out big. His team have really stepped up across these last few
rounds to make sure they can get to this point. Pino with 3 came round 12, hates with one of his own in 11,
another back in round 9. They really have stepped up alongside him to make themselves heard.
Couldn't look back at this in disappointment and say, yeah, any fans to play particularly well
that day. Now they're all there and making themselves counts. Let's see what they can get
done with the shield because since losing that Monty that has really been the starvation
point I feel for the side events when they had that onside they were cruising two rounds
in a row around eight and nine both comfortably won with that Monty onside since not having it
and even back in round seven they didn't bring it along they couldn't get one over the line
so I think Arthur's really got to put some work in here on this blackbeard but they want to see
this one done. See the nerd come straight in it will hit his in the face and whilst he dips
So where we just see a little battle of utility, the Kashmat mine had gone out,
would have given Blackbeard the shield break and maybe an opportunity to attack him for
Hates, but that was cleared whilst the Nade was present. We're going to see it quite again,
because it's such past the corner, it means that shield break happens around the corner
and no opportunity is to be found for Hates, but Phantasy, Phantasy himself won on to Legacy
Angels, is there for the trade, four versus three those Hates still holding on to these
he stares such a power position and he has done a phenomenal job gets himself a kill waste a minute 40
there as well wraps is eventually able to take over that space but the damage may well be done
looking like it may well be we'll see if they can keep pushing forwards
they'll try and transform this somehow they've got all the I mean look to how much utility is
still stuck in the back pocket they've got everything to play with the same can be said about
the other side, though, two C4s for NIP to dance around. They can sit back and play this far more
possibly. They've got the man advantage. And that is really where attention has got a turn towards
instantiability with the utility they've got to somehow turn this one around. A flash comes out,
Pesetto shades on immediately. No concern to him. He'll be able to deal with this wizard,
holding his angle nice and tight. At the same time, his hate gets one more. This could be
it. Tim NIP could have turned on one hell of a turnaround here. Yeah, it certainly looks
that word, doesn't it? Raps, SDK a little bit quiet over the last few rounds, no better time than now
to explode into this game. Raps manages to find one, flips to the pistol, can he find a second?
Unlikely, 15 seconds left to go, NIP avoiding these engagements, they know they don't need to
take risks until it's guaranteed, until it's absolute, and Wizard makes it so, with a double at
the end in CCTV, brilliant stuff from NIP showing great mental resolve to fight back from
consistently being behind on
the scoreboard to take the win.
And that is a big blow to INTZ
in this group. Well, I'm glad
fun to shoot better again. You
did that for all towards that
goal team is all I'll say. Still
a phenomenal performance. Yes,
helped out by him in the early
in the first half of that game.
Two rounds really could probably
put quite single handedly put
on his head. After that point,
they've turned things around
brilliantly, like I say, as a
team towards the back end of
the game. It's a great
performance. Yeah, definitely
brilliant from here. It's
wizard Pino all to get
themselves into a game that
they've kind of been on the
periphery of through the first
half and you know into the end
of regulation as well, but
brilliant stuff and happy
fighting their way back in
and showing that they are a
real contender. I sure hope
certain they keep pulling
but keep making comebacks like
that happen. It can be
anyone will find that, of
course, that they can as you
move into future play days for
for you. Thank you very much.
There's an ace. I'm kind of sad
we didn't get the yell for this
one here. A bit of a yodel to
kick us into the desk, but I
ought to say a game that at
some point you're thinking,
well, I actually have this in
the bag, right there on match
point, three rounds then
coming back and I P taken to
OT and then they take the
win. Yes, it's two points
instead of the three. I'm sure
and IP would love to have all
of them, but it come back
and a half here for NIP that for all kinds of purposes looked at they were letting this one
completely slip away from them Leo. Yeah I mean it started with with their attacks really where
they struggled so hard on the map that he's supposed to be slightly at a casino that in
border is so like so small like I don't know it felt like they weren't struggling to get in
without losing a buddy like Evan Evan contesting the entropy you can see it like
Evan tried to get east control was a problem getting CC control was a problem
They kept on losing body without trade potential and fantasy was really like the only star like you can see them when they were down 0 3 that he was the only one that started bringing back deep into it and really the only guy that made it so that he would want to attack Brownsworth was him because he gets his triple kill on his 4k when he was in attack that rounds in particular and if it wasn't for him they would not have had any chance at overtime as well.
INTZ really played the game the right way I felt when they were in defense because they've used the traps with the denarii, the malusi as much as possible to try and deny the entry points of the wall site of the whole building.
But then one day they switched to attack, the same strategy, get the initial entry point and it kills.
here it worked well. Problem is as soon as they lost the Monty then there was no solution whatsoever.
The shield player, Arthur kept getting poked around, the rushes didn't work and slowly but surely
crazy clutches happened and NIP straight back in it at the moment they went over time
we knew NIP was going to take it. You can't throw away a lead that big.
Absolutely cannot in a situation like that you're seeing basically the moments where things
started to turn around a fall shower from nip that started bringing it back to
their side ian tizet sitting on match point for those three rounds in a row
until we got to overtime and who was really pulling off the numbers here
while pino and fantasy were really putting up numbers hates also for nip
it was a concerted effort to bring this one back as it seemed like ian tizet
were suffering a bit from the current gas prices and really had no more
energy, nothing left in the tank to get this one rolling back into the game and
really closing it out. An issue that they'll have to look at in the future.
Now yesterday, you and I, Leo, we had a chat with Pino from NIP and he was
telling us that they cannot underestimate INTZ because they will give it their
all. That's for sure. They're not a team that you can just completely let go.
And it seems like they've lived up to it. At some point they could have
slipped away, but it was brought back.
Look at that, look at those, that scoreboard, insane.
It feels like a repeat of yesterday once again,
like legacy must be so frustrated right now.
He drops 18 kills yesterday, 16 kills today,
and he loses both matches in overtime.
Like there has to be a step up from players,
I'll say it again, STK and Angels,
that's supposed to be the fibers alongside them,
and both of them are 0.5 in KD again.
It's actually in the map where you're supposed to have a lot of firepower to win.
Most of the win rate comes about the firepower and the frags.
You need these guys to be on.
And only the against you was really playing here.
He was the main stakeholder of most of the rounds that ANTZ was winning.
You can only praise the residents on the side of NIP.
And for me, the real kickoff is fantasy because he's the one that brings them two rounds in attack.
And after that, whenever they're in defense, they start reacting well, they adapt, and they go away from a 6-3 lead, they go and climb it back, and win 8-6.
Beautiful residents on that side.
And no matter what round it was, whenever you need an opening, you could rely on both fantasy and Pino to get the entry,
specifically fantasy, in cases like that, and then Hates will close out the round, should the situation need it.
However, it's time for us to have a little chat.
with NIP are victors in this matchup. And of course, who else is then Pino who is
awaiting us for the interview? Pino, good to see you again back to back nights here
on the SAL broadcast yesterday. We had a chat with you were saying,
do not underestimate INTZ. It was a tough game. I want you to talk to me about
some of the biggest difficulties you had in this match because that was a very tough
comeback into a win in OT. Hello, I mean like I said yesterday,
Today they have a very hard playstyle to play against, you have to be prepared for everything
basically, and if you react too late or react wrongly with what they're doing, you get punished.
It can be a very frustrating for us to lose some rounds, they play really fast, they
always are fighting the gaps on our play.
So yeah, I think that we are really resilient in this match.
Like, it could be way more frustration,
like the way we are getting the opening cues
on the attack side.
So yeah, we knew that it could have been a hard match
and it was so very good to show that resilience
in combat.
And Pino, I'm curious about that moment.
I think it's round 10.
You guys are down three to six.
What is your guys' call right now, at this moment to try and come back into the game?
At this point, I believe you guys have banned the mountain,
and I think that as soon as that operator was out, you guys started to come back.
Do you think this was the main reason, or was it anything else that you came up with?
Yeah, it was the main reason, I think, because they were...
With Montaigne, they were playing a little bit slower, like they pushed it fast to get the first position,
and then they slowed down the route, so Mountain could get info.
So yeah, since they got off Mountain, they started to play super fast with Blackbirds
and we could get all the trades, so that if it didn't end Monty, they would probably win.
Well, you've gotten a win today, and with a win yesterday, that means you're up to
five points now.
You're playing against the Loud next Tuesday, that is, that is your final matchup as
NIP for this group stage. What do you think is going to happen then? What's the expectation
in that game? Because, well, a lot of their, they're getting a bit louder and louder because
their point that they got, or their two points against IAMTZ, were definitely helpful.
It's going to be a great match. We're very, we, like they, they're a new team. They
have some promises from her seem like the boot and the rookie the only rookie
the season is really good. We're gonna give her best like we are in for the
first place we're gonna depend on some results of heria but yeah gonna be a
grand final for us in the game. Alright thank you very much Pino again a great
victory today for NIP what a comeback we'll let you go rest up and we'll see
you on Tuesday for your matchup here in kickoff group stage.
Thank you, Ciel.
See, you went well. To round out our post game, we have to bring up fantasy and legacy.
Their names rhyme and so do their stats, Leo.
Yeah, honestly, the two of them together, and if we looked at the entries also, you guys would be amazed
amount of interest fantasy got once again. He got involved in six opening engagements in that game
eight yesterday. You know, he's known to be the purest entry fighter, but he really does show it
in the statistics that he's he goes crazy fast in those, you know, the entry points that whether
he was picked up to KB or with the solid snake as well. He's most of the time the one creating
the most space for an IP. And I just wanted to praise legacy as well, because I felt like,
you know, he deserved to win both of the matches that like he went crazy in both of them.
34 kills within two maps, almost a 70% KOST.
And despite that, he's still struggling to get points on the board for the team.
He's clearly marking points and, you know, whether or not INTZ gets grouped here,
I think he can be proud of the work he's putting in right now.
He's really vital to this team's chances at trying to regain some of the points.
If he can play like this against the top teams as well, like an IP, and not only against Loud,
It gives us an idea of what he could do when they're going to face the strongest team in this group.
It's still going to be a tough one.
I'm not going to lie.
They have to play flexor WCNM.
They have to play against Furia.
It is very, it's very dire for these guys.
But legacy might be the savior.
They just need some people behind him at some point, because he cannot solo carry everything.
Absolutely.
It is a team effort, concerted one that is needed in order to bring them across the line and into the top four.
really solidified there before the end of this group stage. Leo, that was our
third game out of four. We still have one more to go and one that I am hoping
and praying that will be incredibly entertaining to explosive teams in
Flexo W7M and Fury. I go up against one another. We'll talk about them and
get into their match after their break.
I
Hello everybody and welcome back to SAO with three matches done.
We are left with only one best of one to close out our night.
Welcome back.
I'm harsh by my side is the beautiful alpha man who has been grinding.
What is it 2000 ranked games that you've said over the past three weeks?
Do you think do you think I live in the like, I don't sleep.
No, no, no, I'm close to 200 games.
I have been grinding this season.
I'll say this.
I've been grinding with a French tax.
They've been carrying me.
I've been playing ranked a lot.
I've been loving it.
You're grinding with a French tax.
yet you're here with me and not that gamers assembly winning the event I see
how it is I see the love that you're sharing thank you very much Leo for your
time though let's talk about our last two teams for today that is of course
fluxo W7M and Furia and we have to break it up to you here because fluxo W7M
and Furia are fighting neck and neck now Furia has only played one game whereas
fluxo W7M has played two an opportunity here for Furia to take
extra points to letify themselves in second place and really given NIP
precarious position, could be able to snipe them and go above them into first place.
I mean, the reality is that NIP did put some pressure on the two of them, because NIP beat
FoxLW7M, so that is a huge blow for them, because they're contenders and rivals for the top
first, like the top one, top two spots, and Fiora has only played one game, which means that
they're in a perfect opportunity right now to seize it, play against the better teams in
their groups, and make sure they gain as many points as possible, therefore confirming top
of their group and making it all the way deep into the bracket of playoffs already
which would make things very easy for them to make it to Seoul Lake City.
Now I will say this, this game was the one I waited for even more than El Clasico
because Fluxer WSNM that you're about to see on your screen, you know, are, to me, one of the most aggressive teams in Brazil.
They used to be the most aggressive team in Brazil before FURIA created Disney Rusters.
and with cons, the AGL that was labeled by Pino's former teammates as one of the most aggressive AGL in Brazil,
I felt like this is about to be a TDM match, a crazy, aggressive, multi-kill matchup with some of the most skilled players in the game.
Like for people that like the show, good entertainment and good fragging skills, I think we're in the right place.
So what you're saying is you're expecting us to go then into an incredibly glacial map for two teams like that, like Lair, to really solidify their gunplay, right?
We'll have to see that later on. Of course, what we'll end up having in a matchup like this, that structure is W7M.
Palu is one to watch lobin cause I literally added everybody on here is someone that
It really has played to excellent levels and we've seen it the invitation will serian over the past few years and really ever since
Palu has joined the team a year and a bit ago ahead of
Reload it. It just has been a beauty to witness, but that's fluxo that we serve them
Their opponents on the other side though are fury and now you'll notice that fury are not the same fury
that you might have seen at the invitation right that's a a big change for those that may be on the weekend finally there
They're here relaxing showing you like wait a second. That's they all look quite different. Well, they do very good
optometry exam past but
Can this squad
rival because that is a big big name and a big pedigree big shoes to fill
for players in here Leo. Yeah, absolutely. And obviously they're trying to, Herz is testing
news and less is every day. Wow. They have, they have to live up to the expectations of
an organization's like furia. They have to live up with the legacy that Herz has with
this organization. And it's an entire overhaul. You see boxy labelled by many as the most
perceived promising rookie in off Brazil. It was labeled by many, many different
for players as one of the best up and cover.
DS was doing super well on Liquid.
Loira was doing really well on D2.
And then Volbs, who was the most aggressive guy
on the side of Flux, so W7M, maybe a tad inconsistent,
but also forced to play a role
where he didn't really thrive,
which was the role IGL-ing thing,
where he felt like he didn't,
I think that things weren't clicking in the right place
and they ended up after the Munich Major,
swapping him out of the IGL for dots.
And overall, that didn't work for him.
We look at this and we see players coming from different rosters all across.
Herd stayed from Furia, Buxera from another one, Ds coming from Liquid, Lyra from G2,
Wolf from Palu7M.
This roster has been stuck together and looks like a star stone roster that is going to be super aggressive.
The main question is about the consistency.
Can they play at the top level all the time?
Can they defeat the biggest teams?
Well, today is the biggest test because they will do so against Luxo W7.
important situation, important moment here for Furia who come in, they still have more
games to get through and what map will they have to play on today. This is a very important
game. They need to win this to really push NIP down and be comfortable. It was two aggressive
teams. We actually were two steps away from Fortress, but we're going to go to Border. And
Leo, something is telling me that we're going to see a very different border than what we
we just saw in the game.
I mean, it is the map of the aggressive plays
because you have so much access from outside,
even the map of the shields, of the ying, of the glass,
of the firepower and of the gunfights,
of the multi kills as well.
Between these two teams, I could not
think of a better map for us to see
the full show of firepower on both sides.
I will say this, Flux W7M, they lost it to an ID yesterday.
They won a revenge now.
They have learned from their mistakes.
And Furia, they have a recent VOD to exploit.
Let's see who gets the best out of this, but honestly, this is the perfect playing ground for the aggressive play style of these two teams.
It's one of those moments where you say, who's the real winner of this game?
Well, it's us that are going to be witnessing the action.
And it reminds me, this is a sentence that is said by one of my favourite people out there.
That doesn't you?
Ace of Pyrite is always excited to give us a good show.
We just want to get a siege, Milosh. That's all we want. We're always the winners that way aren't we? That's what we love.
Dez is gone. He's adding up.
We love Dez's cat. After that, it's another question. Dez, would you please like to go through your contractually obligated to be here?
Thank you very much. I know you can at least follow those parts. How you doing my friend?
We are witnessing border again, but I'm feeling this this will be a bit different than game 3.
Yeah, it's Brazil. It's gonna be aggressive. It's gonna be what we know and love, but it's
always gonna be a little bit different. I'm break here to see how it breaks down, especially
for folks that are famously out.
Very much so then. I'll leave you to it. Please, there's a stick in my hand.
You're very much being rushed for the last time tonight indeed. And I think I just said
too much there, but why I'm really interested about it is, obviously, as we know, if
you're here, quite a change in terms of lineup, we're getting to see how a lawyer
is doing back in his home region as well.
Tim is always in his sights in prospect for us.
Boxer was kind of heralded by a lot of Brazilian players
as rookie of the year of the Sabana.
A lot of hype has passed.
Really, Chris, how this could be due
against the third WCNM,
because you and I have passed many times over the years,
giving out no touches themselves
and can be a very explosive team when required.
Yeah, I think, for me,
I feel like the third WCNM,
They've had some great performances over the last year.
They've had some great finishes.
I feel like they've just not quite made that final step.
They're not quite at that top tier, you know,
they come into a tournament,
I think these guys could win it.
I just, I'd never feel that confidence about them yet.
Do I think they can win games?
Absolutely, of course they can.
Do I come in thinking, yeah, these ones are the tournament.
There's always teams that I think of before them.
That's what I'm looking for for Lux on W7M this year, is take that next step, come in there and win an event, really put yourself on that main stage and make us think about you.
Yeah!
And now they've got to show that they can keep up the performance. Find out as we get into it, let's see how round one goes.
And already I'm looking at Tim towards that deadly duo of Duck, Bee and Deimos.
famous, luck these all in one sentence. And one of them's already dead. Don't mind, forget
about it, points down, no longer relevant, maybe a round two we can try again.
Global will take their envelopes, so a good opener there for Flux Open U7M on defence.
They've taken away Grimm and Thatcher, so again looking towards kind of sight access
and execute, and I'll limit that a little bit, whereas Furia, they want that sight
access, taking away the warden and the mutes. You don't want anything standing in the way of things like
candelas of things like set piece executes where the flashes go in, the smokes are there, maybe a
little glass all those sorts of things, whether that comes to fruition as this one pushes on.
Fox here has got a beautiful skin on his F2 by the way, worth taking a look at when he comes
away. I was talking about it the other day, it's absolutely, he's a real old one. I think
I think it's from back in year two, maybe even prior to that.
And it's a big like, you've got like,
shark with its mouth wide open,
but it's beautifully round here.
Just want to look out for us on the other side,
but lawyer takes down Dordes for now.
Boxer does manage to get one onto cons,
leaving us in a three versus two.
Fury are managing to maintain their advantage here
on the attack.
There's a look down, finish off maybe there as well,
because he was dead before that final call came through.
But by the way, it sends in a three versus two.
Just say Fury in a good spot,
still got a phone call, still got AirJab, still got EE1Ds, and there's only really a C4 to
Fluxo W7M's name here. So this is a good spot for Furia to be in, but we've got to make
good use of this utility to see things over the line. There's no mute to impede these final
fight, the final phone call coming out from the lawyer. That should force the last
few players of Fluxo W7M back, which is exactly what Furia want to start getting their
crossfires set up on site.
see that little bit of rotation inside of armory how about this though parlu manages to just strafe
across get one through that main door herds taken down leaves is now 2v2 2v1 though as lawyer is
there for one on two dots was all up to parlu but the other says something to say about that
takes the win and that's going to be one zero for fury a great start for them
Yep. No complaints really. Start things out. Well, got the man of interest, their need and
then pushed it to protection to get it over the line. And our boy lawyer, formerly, of
course, a G2 put on a good show in that first round, picking up two for himself. So a good
start. Yeah, I look at this team in a way and obviously we spoke a lot about the G2 and
the amount in general G2 kind of being that super team. Now they've got Shaikha inside
the number of times that G2 has been related already spoken about in context of the super
team is ridiculous. Does
your area look like that
Brazilian Superteens to you that could just completely turn things upside down in the region?
No, I don't think so.
Why do you guys have them in the Escalade? Why are they understanding?
If I'm honest, I think if you put in phas in STA,
I think at the minute phas are the only STA team.
If I look at Brazil, I'm not talking on an international,
But I'm saying within Brazil, I would put FaZe at S tier and then I would put other people at A tier.
So I would put W7M, I would put Furia and I would put Team Liquid early and where after what we've seen today at A tier.
Maybe there's an argument for NIP going in there.
But I wouldn't personally put anybody on FaZe's level at the minute.
Even though they lost today, I think we always see this in Brazil to be honest, regionally.
he forms up and down and then FaZe will turn up the next, they'll qualify to Salt Lake City and
they'll turn up and dominate it. It's always the same with FaZe and with the Brazilian teams. So yeah,
I still think that FaZe are a level above everybody at the moment.
Interesting. Okay, okay. I still think that Brazil is here. It's better than most of the rest
of the world. I will say that as well. I do find it very interesting that you've
You've put NIP in the same tier, but that's a conversation coming into the day.
I said maybe. I'm on a maybe on an NIP. I feel like they're on the post-past.
It's a B.
Call the Red Goal, A or B.
A minus.
Yeah.
Easy.
Logan falling down, as Heards, the only remaining survivor on this furia lineup from last season gets the kill,
and that opens up space for Volts to get in.
Stark getting his diffuser down.
Boxer are going to fall on the blitz, but he was just the distraction party team.
4v4 post-plant.
This is a dream situation for furia once again.
again. Yeah, great stuff from them. Perfect play, what you see bringing in that distraction,
giving them the opportunity to find that space and put the diffuser down. They're looking fantastic,
but the fight back is on, Fluxo managing to get one. Diaz, however, with the trade, three versus
three, 20 seconds left to go. That's just playing with that little bit of sound, just tickling the
diffuser. It's not going to do him any good though, as the kill comes in 2v2, 10 seconds if
they want anything to do with this because they of course need that seven seconds left at the end
to be able to complete the process of disabling the diffuser. We won't be able to do it now.
That's going to be round two to Furia and Borda is continuing to look a little bit
attack-as-sided here in the second time we've seen it today. Yes no massive surprise there I guess
although looking back at our last game it was, I want to say back and forth it wasn't back
and forth it was like back and then forth and then that was it because it was the big turn around
that really defined how that one played out but it was quite attack and quite defender side that
is a map back then we have four two heart well two hearts both of them being four suits towards the
defenders so far we're at stage where we wanted to carry on down that trend and the
attackers can win no more to make sure we stay on even keel i think with how it's gone so far
fury a probably carry on building up on that momentum they look really convincing across
those first two rounds. Very well put together. The flutes are still yet to really wake up into the
map, it feels like, to be honest. Yep, I'd agree with that. I think they're just very, very slow to
the punch at the minute. And that's going to, it's going to be a big problem because the team like
Furia, you know, like we've said, they are absolutely rammed full of talent and given the
opportunity they will not mess about when it comes to closing. I say, you know, we know
how aggressive many of these players can be if there's no blood in the water,
they'll be going after it. That much is for sure.
Boxeroo looks like he's going to swap from one F2 to another so that Diaz can bring an F2.
So we're going to have Bosnik and Twitch on the line. Twitch has the MMR, so Boxeroo is deciding to
bring that instead. But Furia, yeah, looking good so far. Little bit of distraction play last
time. Get that diffuser down. Love to see it creating a bit of space. This time they've got
the Capitao Volks has the diffuser in hand as well. They've got Lyra for the verticality,
So it wouldn't surprise me to see that diffuser going down again in the stand.
Absolutely. Still happy to take things relatively slow to kick things off, of course, no charging in
required. Can just get themselves in with the drones, play off the information games. We often see
these top teams to start the march on forward. And that's even with Flux, they're trying to
slow things down with things like the Kai, the MIR and the Kast, all those things we saw back
in the previous map, at least for the most part, still making a bit of a return outside the
electrification which has been the kind of go-to bands for most teams throughout the day.
She led the Mugarracado towards your left which makes 9th that little bit safer to play around.
He's got the electrified, laser gated mirror window on that single wall as well. They really don't want
to let that sort of part of the map go into the hands of Furia really trying to slow them down
here and give them something to try and chew through which is in a bad shell given there
isn't a whole lot of utility on the side of Furia to help break through that setup.
Just got to wonder if that is direct communication there between D.S. and Hurds.
Hurds managed to get one. I don't think it was because I think he's just picked them up at half wall.
I could be incorrect in that, but we had Intel on the player inside of CCTV,
so I'm not sure if actually Hurds has managed to get that killing through the window
or whether it's been in towards half wall, but there is the possibility there.
Dott's managed to get a huge double though. D.S. and Volk's taken off the board
off the board and that's the capital gone. I said they may be building towards getting
a plant down using those smokes, using those fire arrows to create the space. They're not
going to be able to do that now. Cons manages to find Lawyer as well so that's any hope of
verticality. Garner's hoods has not brought the soft breach charges on the Nomad. He's
gone with the flashes instead. So there is no option now, the Furia, other than to
go very direct and get these kills. Yes and even then it's going to be a full
order. I mean, great play by Dots to get to UK and keep himself alive more importantly.
There are a few follow up shots that came in as Furia tried to collapse in on to wars
and then to punish him, but didn't quite manage to finish him off. And now they're
trying to chase people around. They're getting away with absolutely none of it. Really good
defensive round from Fluxo. And again, this comes down to that 90 set up for me. There
was not enough utility on the side of the attackers to deal with things like the
electrification, like the laser gate and then the mirror window on that wall.
made it into a really solid defensive spot similar with the Castle Barricade that we saw. They only
really had I believe the one that gone six to come out from the capitol to help clear that away.
So a really good mindful set up coming out from Fluxo. Now it's up to Fury to be the ones to
adapt towards this. But first, we've got to see what our operator bands are Tim.
We'll see who joins the others. We've got a snake man. I think we're going to see more
solid snake bands coming along. We haven't had a ton of them so far.
I'm going to tell you how many you've had someone a little very curious since you started saying it you have a look and see
How many we've had it with we've not had many so far
There you go, so not and that'll be I had how many bands total it must be
I'd say yeah, yeah
120 side bands is in band nine times. Yeah, so it's not being a hi
I think we will see more of it because it's just so powerful on wrong clearance
especially if you combine him with other operators like them, I like the Operators.
It can just be an absolute nightmare.
Go in there, he's very solo, that's the thing about him.
Think about operators that have been really powerful at different points in time.
I think book is a really good example, so book was really powerful for a good while
and it was because he had the soft breach of the skeleton key
and he had hard breaches as an option and they were taken away from him for that reason
because he was so self-sufficient and it feels like the same for Snake.
has this ability to, you know, the kind of forgotten ability by the way, he can pick
utility up off bodies when kills go down, but he can actually pick up an array of
secondary utility so he can support himself very very well and then the
solo clearance doesn't really need to be drawn in, can rely on the scanner
whether there's somebody in the area or not. I think we will see an integrated
into sides more and I think we'll see in front more of them in the next couple of hours.
So we're not really surprised either. I mean the stands right now are top three for those
that are curious. Grimm has been banned 64 of 120 sides, Mira 62 of 120 and the next
is Monty of 51, then down to 43 for his army so you can very clearly see that right
now Grimm and Mira especially are the ones that are banned more often than they're
not. Everyone else a little bit more down the way on that front. By the way we digress
Yes, Palu is on his backside having a little rest before he's finally put seat by Herd,
stepping his way on through and collecting up the entry for his team.
That's my support team, that's my hard preacher.
Why can't you do this in ranks?
I try. I try best and it usually ends in tears.
Herds, however, there will be no tears for getting himself a great opener,
taking down, getting very direct as well, isn't it, the thermite,
taking down the wall denial.
Manages to take out the cage.
Five versus four now, one minute 40,
heard does not want to get involved if he can avoid it. He was forced into that engagement but
still comes away on top. Taking down Dots comes will ultimately finish him off but that's great work
from a thermite. Taking out two kills not really looking for it from the hard breach but it's
to be a hope that they didn't need those exothermic charges. I really hope not at that point
now I've got the interest to say but off the back of that we've spotted they've got some work
to do work has been done the trade secured at least by lobin but they're
still at a man disadvantage I was about to say at least I've got a clash alive
but consa's got one HP to his name I was gonna say fire in the right place from
Bolts would have been perfect but no it's in the right spot just get rid of the
shields so now he's nothing but a standing gun with a single point of HP to
his name it's ain't looking pretty for fluke so especially when you consider
the 60 seconds to work with. Yeah really backs to the wall now as lawyer
a manager to take down Lobin Plump was going down but lawyer a manager to
find that kill quickly. It's always tough when you've got a shield in those 1vx or
sort of 2v2 2v3 situations because when you're at the disadvantage I kind of
count that shield as a half person really at that point. You know it's kind of like
one and a half versus three because they're not on the weapon all the time
and I'd say this on the other side as well for a month. They're not on the
weapon all the time they've got to play the shield they've got to put it
down they can beat that bit of intel but you can kind of ignore them to a
degree if you're pushing into them you know if clash has got that shield in hand for example you've
got a couple of seconds where you can just focus on finding that other player so always going to be
a tough one there and it's tough enough in fact we're going to see Flux LW7N bringing out a timer.
Yeah I mean kind of understandable at this point it's not going to go into plan.
I'm going to expect to say no team really wants to be down 3-1 so early on. I'm at
that border as we've already spoken about a couple of times tonight you might expect to see
attack has generally doing well but the nature in which they're winning these rounds except for the
woman fluke to manage a lockdown 90. If you're here have been all over it, you could very easily see this
going towards being a 5-1 fluke so know that every round they get here counts because it will give
them a little bit of breather in the second half where they hope to do better on the attacking
side. Very similar to what I was saying earlier on tonight about things wanting to win attacks
on clubhouse. Just make sure they had at least two or three in the banks they could have a
comfortable defending half and therefore it made sense to use attack time out at a time when it was hard
to find rounds. So hopefully we see a little bit of transformation. They are going in towards a similar
set up here with things like that mirror of course they can't with it being banned away,
but there's no kaid on side, there's no laser gates here instead. They're back in towards the
castle but changing away to a lot of trap-ups here, got the malusi, got the femrear and of
course got those delightful razor blooms coming along as well from the thorn. So lots still
still for Furia to be conscious of and I think what Flukes were kind of hoping on is that Furia
caught them a little bit of pace and paid the price for it. It looks like Furia very late in the prep
phase decided to completely switch things up there but Sarah has moved away from the blitz and
on to the bram. Volks instead brings the blitz and then we've seen kind of a shift onto Striker and
Ash as well so a definite shift there from what the original plan was they've definitely seen
something that's what I take from that so keep an eye on this from Furia because that speed as you
mentioned there's could still be there if they've spotted something they've seen an opportunity maybe
and they've switched things up it could be ready to go and execute that plan.
Absolutely I see a thing you're being disrupted early on 30 seconds in here and already players
on the side of Furia inside the building are looking to course spot a bother lawyer is really
crawl these way forwards here probably unbeknownst I was going to say for at least a few seconds
to the side of Luke. So once you start taking out gadgets and cameras, pretty fair to say they know
exactly where it is that you're pushing from the rest of the team, getting themselves to work on
getting control on this top floor. So very much looking for a lot of map control early on here,
knowing that they've got to move from west across towards east, get that obvious control on the
top floor, but also ensure they've got some presence downstairs in the form of Loire and
in the form of Bolts to actually get control of the waiting area. Because once they've got that,
I mentioned Bolts will be in through one of those windows or in through what's normally left
as a soft wall and looking for a plant in that back corner.
That would be the expectation.
We just need to get control of the boat at the minute.
They've still got three, four players in fact upstairs.
So they have work to do.
I don't honestly think that they're going to be able to go in there
and find the gap that they want in waiting.
They've decided to dip away from that.
Instead, they will challenge towards security.
Volts managing to find the door, and that's though.
There's taken out Paolo who did pick up on zero along the way.
That's a big loss if you're gonna play from a book with the ram gone
But it doesn't matter because the ass is finding kill after kill Lobin was the last and we also see parlu down
But not out. It's up to cons one at v4 does
Yeah, this is the problem
So you have a tack time out and you try and recover and get something going with that trap sets up
But furia give you absolutely none of it
They've moved for good pace here
They've got the controller needed all coalescing downstairs and they push forward for a very very comfortable round win
Four one now to Furia Tim and I'm always to be preparing the two halves to a game of
siege but Furia looking a bit like different gravy so far. We've got to
remember that Furia are on the attack and we do you know often talk about the
success of attacking onto boarder the main reasons that are a big part of that
is kind of the limited size of the map it's once you get inside of the map
it's not overly difficult to control it you're not generally getting you
shouldn't at this level be getting hit with flanks because there's not many
places for them to come from you shouldn't be losing that ground once
you've taken it so if they're managing to get inside of the building they'll have
some success and that's something they've been doing really really well
Heard's has had three out of five entry kills and that is the sort of
foundation that is really going to help you attack on border whether they
can continue that aggression and success on the defense time will tell the
need I want to see them after this round when they get into that second
I want to see fury right up at the boundaries right up at those barricades, you know not giving any grounds of looks over you seven
And whatsoever get aggressive get in that face and let them know that the fight continues
Just because the sides of SWAT doesn't mean it's going to back off
Sometimes it does not just carries on rolling and we're away and done
Now very interesting the slowing things down in this round here fury
I'm looking at vaults going across onto was running around on the Monty or is still sticking with the ash
I wanted to move a little bit rapid like
I'm surprised and they'll be sticking to a kind of role that we saw him playing back on G theory gets to be more aggressive
He gets to play on towards that entries that see from the other side of the barricade. It's certainly something not a see-for
But it was a believer we we may be coming out or in fact knows when my magnets being scattered there by cons
enough at least maybe to
Detracts utility being thrown in but not enough for a barricade to be bashed out and then there will rise and force
the Scatterbats and Warsat here. Can't send that area along because you know full
well there are two or three other players all looking to class them at the same time.
You can see that Castle Barricade opened up on Archives window. Folks will begin the work
across. He's done great work on these shields. Can we mention that as well? We're
sawing on the Blitz getting a couple of kills last round. He's now opened
things up with the entry on the Monty as well. Five versus four. Giving Fury
that advantage within the first minute. Does that allow them to start
getting into the building. That's the next question. Volts now has control of
these stairs so Furia need to take advantage of that and start taking
ground joining forces, herds managers to take out Dorez. Five versus three, five
versus two as Diaz finds one and this is another strength of Furia. So many of
them capable of winning fights and getting on the scoreboard but who cons
they come back at them. They do. Maybe not quite what to say to Rao and
given the shield so charging you down and fury are the kinds of mistakes like
that's the way from them they get a 5-1 half team this is nothing short of
absolute domination with all that said we're into our half-time points in the
teams teams get a couple of a couple of minutes of a conversation here and
breakdown what's going on prepared for the next half we also get a break
let's bring in Milosh and Leo here guys what should we take on that first
half well gentlemen it's more about talking about takes in a situation
like this because half of the game in our industry siege is information right you do
it gathering on attack you do it gathering on defense but what happens
when attackers want to make sure that the defenders are blind or at least that
no matter what they're bringing they're not able to use that Intel for
anything palpable Leo well if we take a look at round two you're gonna see
exactly your pace that of fury on that we saw across the rest of the
It's all about opportunity seeking.
They very often don't go for a full run there.
Here, Hertz takes the pick.
As you can see on the side of Furia, they have Solis Valkyrie pulse.
Do you see anyone denying the plant?
No.
In fact, having three intel barters, the plant goes through.
Furia got exactly what they needed, by the way.
They just got Customs Control, they got the entry kill, and they went for the plant.
And after that, they just play and surround the bomb site
and just play off of each other to punish the movement here.
The main important thing is the lesson that we learned here,
at Furia, they're not afraid of taking a risk, gambles.
The round after that, and tellers, by the way,
you see Loira and Volbs get into customs,
and they are charged to tellers' role,
and they're ready to rush into tellers.
And yet, what do they do?
They fake it, go upstairs, and go room clear.
And what was that last round about?
They slow everything down.
Monty takes these stairs,
and they do step-by-step slow take.
The changing of pace on the side of Furia is instrumental.
They do it so well
because they spot an opportunity, commit to it,
and then sometimes they go for a rush,
sometimes they go for a slow take.
Whatever happens though,
the depth of tactical play that we're seeing from them
is absolutely beautiful,
and the coordination is even better.
Coordination from Fury,
scouting with their drones in the prep phase
to figure out the defense from Fluxo,
playing around that, adapting in the round,
bringing the operators in the place
how that they need.
That's all worked out well and nice,
But now at the halftime swap, what happens?
Can Fluxo bring it back on their attack?
We'll send it back to Isindaz to take his turn.
Thank you very much, gentlemen.
Wonderful little breakdown of how things have gone.
And now, Tim, as they said,
we get to see what happens in this second half.
You can take it out by furia,
along with the Grim on the other side.
It's a Zami, and quite interestingly,
Butte's being taken away.
Okay, we saw the meat banning first off as well.
Something that was brought along.
It was bad with Warden that time, right?
This time it's going to be the Azami.
I think, again, it's just speaking towards that speed.
And in this case, it's been a bit of intel gathering.
It's not having to work around it with drones,
not having to think about it.
It's not too much of a concern.
I don't think that the wall denial element,
it's more about also facilitating things
like lion scans, or could be calls.
These are all now more effective
because there aren't new jammers on the board.
Yeah, we saw a bit of mozzie earlier on today in one of our games.
So, I fell asleep into myself, okay, we're in the big band coming out,
we're gonna see any mozzie tonight, crucial entry points to the map,
a lot of single doorways upstairs, you could look to block it off on,
but in this case, no, here's the answer.
Instead of leaning towards much more of a dug in comp,
you know, Mira just spoke about on our first lap of the day to him.
Very commonly seen Mira come in as the third defender band
that we tend to get on a lot of our games.
I said she's one of our most banned operators in the game right now, so no big surprise that often she's up there, but it's got full-well fury.
They're going to make great use of the operator while she's available to think in that third round if we get there, she will be taken away.
I think you're right. We're going to see that power position onto the balcony, not just the ranked games.
The pros love that one as well. That's because that's how powerful it is, of course, shutting down that corridor, making it very, very difficult.
if we look across the lines of the attackers,
not too many options to actually take that mirror out.
Difficult to get to from underneath, impossible.
And you've got the ace, maybe,
get an ace charge on there,
but other than that,
should be fairly easily defended,
no calling, no ash.
You know, I like to take about it range.
So I think it's gonna be a case here
with Luke sort of maybe just staying away
from that balcony,
looking over towards office,
the game. So we're going to
have to go back to the archaves
East stairs instead. Yeah,
there you go. The info coming
in as well from a solid snake
Bodez feeding that across his
team. No doubt on where those
players are. That should give
you see me a bit of start there
March on fours. You know,
paired up with something like
the day most of this. We even
saw her back in that first
off along with it. Okay be
can be ridiculously stifling
towards the vendors. There's
a map like borders. He said
we have to play aggressive.
probably higher than it is on other maps. Again, the Mute Ban lines up with that
Daymos pick as well, just preventing players from being able to step into
those jammers, but they've got the ultimate jammer on the side this time of
Guria, and that was taking a lobbing off the board. That's the Daymos gun,
Laira found the kill, and it leaves them five versus four. Look, so one minute
ten left on the clock. They've got to find some ideas. They've been
the last two minutes and
they've done absolutely nothing to dislodge
Vulp's at this point who she'll play continues to be exemplary in this matchup.
Yeah, just over and over again like these boys and fury have been really impressive.
This is my first time getting to properly sit down.
Obviously cast them.
Played, boosted up the stage a little bit.
So a little bit of a hint of what they can do in here.
They're really starting to put on a bit of a show.
A good trade coming up and cons mind you,
you. It's box Zera falls down but it's still a 4v3 fury. We'll happily play these one-for-one trades.
Needs to try and find a way though on the side of Fluxo. This is to deal with that clash because
Volx right now is feeding all that info down towards the stairs. Yeah 30 seconds left to go. Time
is ticking by and they really don't have anything on side to be able to dislodge,
to enforce them. Volx's movement can just keep him alive quite easily. Herds manages
to take down Collins. It's all becoming a bit of a rush with just over 10 seconds left to
go lawyer takes advantage cuts down parlor it's up to dodez with the f2 cannot find anything
big round for lawyer i think that was three from him in the round and furia get themselves
on to match point six one it looks like it could be done and just that it's going to be a hell of
a comeback if looks or w7n are able to manage it yeah this is looking ridiculously dominant like
just overall like the way they played and still being aggressive not so much so that they're
giving away three kills so you decide and letting fluxer back into the round there was trades
being guaranteed. Beautiful round once again. What more is it to say? It's just looking like
a sublime game for them. And I feel bad like, you know, for Dodas, especially like one of
the best players that we've seen across the last two or three years, very often doesn't
get the recognition that he deserves. He's having a rough day today so far, not able
to get himself involved in the game. One and seven as it stands. And I think without
him performing at the level that we used to see him from him, his team is struggling
more and more and more as the game wears on. Their confidence drops, furious only
builds and they're eyeing up that 7-1 win. Well as you like to say there's Flux or W7M need to be right
five times. Furia only need to be right once now they're going to move on to defend bathroom and tell
us we're going to see I think a little bit of top floor action still we've got the ass setting up
inside of Armory there but Xera's going to be in support with the mirror as well whether he
stays himself or is just setting up and leaving utility time we'll tell he is going to apply
one of those mirror windows onto Armory Wall. We're spoken about that position already, but as it stands at the minute, beginning of the round, four out of five, up on that top floor, Furia have set out their stall.
They have. Let's see if they can get it done here and now or if they can start what would be an even more bonkers comeback than what we saw on the previous map.
the previous map. It was 6-3, but NIP to come back and then win 8-6. Really good recovery
effort by them. If looks so, they're going to need a little bit of magic to get them
through round 8. And then I think every single round after all the way up to round 12, at
which time we could find ourselves going through to OT, though it is looking very,
very unlikely. But now Dodo is getting himself started inside a passport. Up above, it's
hurt. Always a player on that break door, so you see him by now. Now jump out coming
that they're looking to cover and you'd expect them to be straight in there with some great comments.
Absolutely. Well, here we go. A little bit of fight back coming in from Lobin in the round.
Two for himself. Well, got much more to do and that was the last call as well coming out for the doc.
And he does goes down. That's his Lobin. It's all down to Khan's in a 1v3 on the attack to keep his team in it.
But it's feeling pretty much impossible. Two smokes to play against and Mira no doubt some more of those LMI scattered around.
comes in towards founcing for his 1v1 and gets it out of herds.
Drops straight down towards site here.
Well surely there's that player coming in from workshop.
No he does not.
Boxer securing the final kill of the game
and a dominant 7-1 win for Furia to close out the night.
Yeah, Furia looking fantastic.
There's lots of questions still to be asked and answered
about this new roster and how are they going to do long-term?
Yeah I'm sure we're going to be seeing them internationally very soon.
I can't wait for that.
he's going to be a lot of
players in this area. But in
terms of regional play, they
are looking electric and the
absolutely dismantle. Looks so
to be 7. Super team point him
Yeah, well, I think the
reasoning is it haven't done
anything yet. I think they
look fantastic. I think they
can go up into the S.T. A
All right, it's gonna tease us with high pin and what then we'll find out what that looks like of course over time is to carry on
But that's a two zero start now for furia being an IP and of course this dominant victory
They've just had very curious to hear what the desk think about that game though because it was over in a flash
We lost Shalya over to you
Thank you very much it does and yes
It was indeed over a flash put us right back into our schedule in a case like this if furia with a huge W
Fluxo LM in this game did not look super hot in a situation like this. We're
expecting a bit more but, amen, the action does continue and it goes very much
in the way of Furia no matter what it seems like the pedigree at least here
in the group stage is living up to the high playoff. Absolutely. I think that we're
seeing a team that just plays so well together. I was always wondering when
the roster was put together I felt like they needed everyone to follow
Heard's playstyle, such a unique one, very aggressive, very high-risk, high reward, nothing
that volps, bogeyra, lawyerite, they're all playing around so well.
Some of them are a little bit more passive, but as soon as Heard starts his opening kill,
everyone was following it.
I think that Volp's style of playing the shields, of looking for opportunities, similar
to Alimao by the way with G2, fits very well the lineup.
Lawyerite's used to that playstyle already, of that way of trying to find a gap, not
going for the objuse way, not going for like a full clear but at least trying to poke around,
gain a gap and actually exploit it. I think it fits that lineup very well. We've not seen
a team that really poses enough problems, whether it is playing very close to each other
and not leaving any gaps open, where it forces for you to actually problem solve. But we
did see some attacks especially the last one where they had to go step by step
and it worked pretty well around the Montia folks. Overall an amazing string from them.
Chris asked why Fluxo W7 chose to go back to border after losing it yesterday against an IP. I thought they would learn from their mistakes.
Maybe there was a bit of contrastriding on the side of Feria and Chris, because they found so many opening kills very early when they were attacking. I'm wondering if they ran into the setups and had some pre-planned plans. But overall, I'm sure he found these guys.
Leo, we're talking about opening gills and great plays from Herds, but in general, looking
at that first half, it looks so good from Fury of the way they dismantled and we talked
about it in the halftime, but there were basically three or four rounds that you could
talk through and say, hey, this is what Fury was doing.
They're seeing what Fluxo are doing in their setup in the opening seconds of the round.
immediately spotted they know how to counter strat it and they bring all the operators that they need
for it even if in this case Flux of W7m bring three or four operators that are all about giving intel
and focusing on denying a plant it goes nowhere clearly if you are coming in here with a clean
game plan. They did that for the first few rounds right when they bring the balls and
the valkyries and the soles but they actually adopted it. They brought the clash, they brought
They brought the Thorn, they brought the Fenrir, they brought the Nozi, they tried to bring
Pops to train against control those early entry points and despite all of that utility,
somehow they still found a way to get an opening deathline in the first minute of the round.
That's the beauty of Hertz, who was absolutely instrumental in the victory of Theria here.
Got three entry kills in a row in round two, three and four and honestly basically
set the whole team apart for the pacing that we expected as soon as the transition
defense. I mean, they played around the utility. They had Mira, they had Warden, they had Clash,
all of the utility where you can bunker down, not give anything to the flexor WCNM,
and that's the biggest difference between the two teams today. But honestly,
I just love seeing this team together. It meshes so well with the playstyle that they all had.
I'm excited for the BF3s with this roster.
Absolutely. The tempo control from Furia throughout this game, they knew when to slow it down,
what operators you'd see. They swap over to the Monty and really slow the game down to whatever pace
they wanted, even though Fluxo did not want them to do that. They wanted to get in their faces.
Inferio were just ready, no matter what Fluxo the V7M were throwing at them. Seven to one,
a massive victory. And for that, we have to celebrate with our interview. Dias,
you're joining us on call now on the broadcast. Dias, welcome back to the show. We get to
see you the second time this week a big huge massive victory you guys looked so
calm and collected throughout all this can you guide me through or at least
explain to me how the comms were kind of happening in the back because in terms of
us watching the game itself everything looked so smooth and clean yeah to be
honest it was pretty simple we just follow the game plan
hopes knew everything they were gonna do they didn't change much since the
the last time they played border. We kind of countered them, we adapted some small things
during the game and yeah it was a breeze.
That was my big question actually is that the first few attack rounds I see hurts like
as you guys taking customs control really quickly, finding a gap, getting an opening
kill like that happened a few times and then you snowball from it, the rush invents,
I think it's the teller's rounds where you guys got customs control, Volbs had someone
behind him as charged tellers you guys could take control of the site and then
you decide to run upstairs and clear the rumors I don't think they saw that
coming like is this all pre-planned or is it VOPs calling it mid-round that was
all pre-planned yeah wow that's crazy I mean honestly like scrims and it works
for us almost every time now we probably can't even get it for no plan yeah yeah
we kind of highlighted it and then we clipped it so now I think it's gonna
That is fine. Maybe some people are not watching. I guess because the roster is still a bit new and new guys
Actually all five came from different rosters before this. Can you walk me through a little bit more of the rules?
Who's responsible for what? What's the back line? What's the end for line?
Who's I yelling just so that people can figure it out when they see you guys play?
Yeah, so herds is our first entry Laura second flash flex
Vopes, shield, buck is like flex as well, and I'm support, that's basically it.
Okay, and Vopes is calling most of the shots at your shield.
We're also very flexible, like we're like switching things all the time.
It depends on like how comfortable the player is on certain positioners or operator.
We're all like very flexible.
Let's leave some to work.
I said it before like I think seeing this roster, the two first new ones are super clean.
You guys only dropped five rounds in total.
in total. Do you think that you're gonna keep this momentum going especially in
DO3s? I'm wondering how much of the results that you guys are getting is up
to you being able to prepare these DO1s and then if then maybe in DO3s you
will have to add up more in the game? Hopefully it will be the same. I honestly
think Vista3s are a bit easier than Vista1s because Vista1s if you mess up
like one or two rounds that's sometimes that's enough for you to lose the whole series so
I feel like if we keep well if we keep doing the same thing we're doing in best of ones in
best of threes we'll be fine and we have like more room to to make mistakes in best of threes you
know yeah so I think it'll be easier not like we've been seeing many mistakes especially not
in this matchup. Diaz thank you very much for joining us congratulations on a huge win
win today will be seeing you next week and only a few days here playing against
INTZ and really that that might be all that you need to solidify your spot here
in the playoffs maybe even playing for that number one spot hoping for it.
Wish you a good night and we'll see you on Tuesday. Bye bye. Thank you. See you guys.
Thank you. There it is Sam, but deadly is it Diaz, but one that was quite loud
not just in the glasses department but many other ways. It is the one and only MVP
Herds who we've glazed quite a bit for very good reasons. He was grinding his ass off from SI,
the formation of Furia, this current Furia that's seen now and until the start of kickoff.
The man was 24-7 playing streaming whatever siege just getting ready for this time to
to shine clearly from the results we've seen so far, it has paid off individently.
Yeah, absolutely. I mean, if we look at him, he had to be the only soldier left on board.
I mean, the captain, he was keeping his ship together and had to find new people to work
it around. And I think that the way they built this roster makes a lot of sense.
We've said it before, it matches with his style of play. He needed players ready to
fall in when he went for this crazy high-risk carry-work plays. And today, everything
went smoothly for him from the perfect gaps exploited the right way. And it just gets me
hyped about this roster, you know, like we knew Brazil had potential and the creation
of this Feria roster is just one more super team that can go and reach international
heights. It's going to be a really interesting playoff seeing Feria develop here in the
UF3s.
Can't wait to see more of this. However, we'll have to wait until Tuesday to get
more action here in the S.A.L.
Of course that'll be after the ML broadcast
that you will be on, Leo,
because next week is three ML broadcast days
that are going back to back to back.
For us at the S.A.L. here, it'll be Tuesday
and then back again on the weekend.
Right now at group A is Team Liquid Alienware
at the top of seven points, Black Dragons,
at four phase today suffering a loss
but a hell of a match that they had against
L. Alienware, lost at three in Imperial, still at the one singular point, whereas in B, Furia,
top in the charts, springing up ahead of NIP, and they have one less match played. That
is a big advantage. Flux of W7 at three, and then Einstein allowed at two points to pop,
the fight for fourth place, who makes it into playoffs, intensifying in Group B, but
it could also swing on its head in Group A. Final thoughts for today?
You know, I think we saw some great resilience for INTZ.
I'm a bit disappointed for these games.
Like, it's too over time loss for the two-play days,
and I felt like they had it in the grass.
They could have won both games.
It is a good surprise to them.
I am baffled by the level of Feria.
I think that not many people expected them to play that well.
And most importantly, I am glad we made history today
with El Classico finally won inside Brazil
by Team Liquid Alienware.
What a great game it was. Full of multi-kills. My on top again with a 1v2 clutch.
A great game of siege. We expected a lot of bounderners, but it was beautiful.
It absolutely was. And speaking of beautiful,
Leo, I want to thank you, my beautiful friend for being with me today.
The action here continues on Tuesday, though without you, my friend.
That'll be quite soon, however. Lost takes on about dragons,
phase, Imperial, Fury, INZ and NIP versus Loud. Any final thoughts that you might have on these
matches, any one that really springs to mind as this is the one you need to watch?
I do think that it might be a headline for many people, but the Los Black Dragons game is going
to be very important. Both of those rosters have made huge changes. They have a lot of
pressure on themselves and they're typically these kind of middle of the table teams that
that can take down some teams in the top four
that are in difficult spots.
Teams like NIP and Fuxo W7M, for example,
could fall to a loss after the Black Dragons.
Should they get through playoffs?
So this will be an important one for these two,
especially for losses come back story.
Two or more play days are left.
That'll be on Tuesday and next Saturday
to close things off for the group stage of SAEL kickoff.
And after that, it'll be followed
by four days of playoffs going all through the action.
See which four teams will be sent representing SAL
in the Brazilian region to the Salt Lake City major
for those that are watching us right now
in the US and especially North America,
but all around the world and would like to be at the event
joining Siege Esports there.
Make sure you grab your tickets to head to the event.
Leo, how was it?
Our day is done.
I'll thank you again
and many kisses to your wonderful cat.
Until we meet again, my friend back on the SAO broadcast for you at home.
Thanks so much for watching. See you next time.