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The promise of the times is funny, but
It's okay if it's like us, it's different if you don't let go
I'm already tired of the last day, hold my hand
You're my
Super Susie tonight
So many more, but I'm good
I'm good at you
Yeah
Your eyes
They'll be everything
I need
A smile
I'll smile
I'll smile
I don't know
I don't know
Dane
I
I said I'm not a fan, I'm an old man
I'm just about to give my soul to a red chip on the double-edged swordman
I'm all sick, I ain't making a night
Hey, cause you're mine, I'm a thai thai
I never hear that ring when I wear it cause it's on the phone
Phone, oh hey, yeah
Have a bad vibe, killer killer
Like a son is dying, killer killer
I can dance, dance, dance to the mind dance
Let's go!
I don't lose sight of it as much as I look for it
I can't leave you
This is the last thing I want
I don't care if it's a lie
This is the last thing I want
Let's go!
It's not a bad idea to waste your time on your own.
I don't want to waste my time on you.
The voice you lost, the face you've been waiting for.
The smile you're going to smile on.
The person you're talking to.
Even the distance between you and I is so far away.
Even if it's just a little bit,
I'll let you know that I'm not here tonight.
It's APL kickoff week 3 coming your way as we are already getting towards the
final end of kickoff guys. This is when things really heat up. In APL we've
already sent teams home and we're now looking to get to the busy end to see
Which teams are going to have the best opportunity to make the Salt Lake City major as we head into a clear course. We kick off with a pack more
Yeah, we haven't had the pleasure of covering APN so far this particular kickoff
So really excited to jump in and it all kind of culminates into one specific batch today
That's going to be very very exciting. But of course an elimination match on offer as well. So, yeah, should be good
Now before we move forward with APL we'll rewind a little bit and have a look at NAL
and recap the region that was. Five fears at the top of group A. When we got to cover NAL
a couple of days ago, Guzz we saw group A was just in total disarray, very chaotic. It was
group B that was looking probably more to norm. At the moment, 100 thieves at the bottom of
that group is just not a good way to start for their first entry, their first foray in
into Rainbow Six Siege as we look at Group B, Dark Zero,
are looking absolutely on song,
especially recently after their win against Wildcard.
Yeah, I mean, they absolutely stomped them on a 7-1.
So yeah, kind of showing how strong they are at the moment.
Of course, we'd be amiss to not mention
the major location after discussing the NA Owl.
It's in Salt Lake City,
and the Life Fortune taking place May 15th through to 17th
If you're willing and able, make sure you go grab your tickets by scanning the QR group on screen now.
I missed my opportunity there with the previous graphic, but Outlast might be Outlast.
You know what I'm saying? You might be Outlast.
Maybe not though. There is a possibility for the Hinty skills to be lost position.
There is a possibility. Across four NARs we closed. They've got one more playbatter,
so sort out their groups as we go to the bracket for Asia
And see where they currently see it. Of course, Asia will be playing tomorrow way vote in the upper final by themselves
Awaiting alibi versus team orchid down the bottom. They guys we were sent fury home
They got eliminated by day star
They await their next opponent which of course will come from either elevate or team orchid and souls are
Awaiting for HL sorry esports and unreal nightmare
Yeah, the storyline for Asia continues where it's way though head and shoulders above the rest
But it's a real serious scrappy affair with Asia having two slots on offer for the Salt Lake City Major
And it really is anyone's guess from this point as to who is going to claim that second spot
We've got an OCE which is of course on our Sunday
Program where we usually have been covering it enterprise followed the exact same route of Waybo in the sense that
They are pretty far in a way above the rest
But is where we throw in the asterisks team and he also pushed them guys
They actually gave them a good run for their money
They took a map off event surprise and it was actually very fascinating series
So any of us now got the ones to watch label in Oates
The unfortunate thing for them. They Jake is that Oates only has the one slot on offer
So you can be the definitive second best in Oates. It won't be enough to help you clutch your position at the major
They'll need to go on make a run through that lower bracket and then hopefully have another
competitive appearance against EP where they might be able to find an edge.
You're right, though.
They've looked good, but unfortunately in a region where EP comprised of arguably the
five strongest we've perhaps ever seen, good is not going to be quite enough.
So yeah, the storyline is very much EP looking in a very strong position still.
So the agenda for today is we bring it back to APAC North and where things shape
with the bracket as Keenah trip gaming in the upper final when they defeated scars last week two to one
They'll find out their opponent today with CAG D plus being our monkey matchup before that though
We start all bracket alpha. No name. Can you be my enemy to challenge a series teams guys? Of course, I'll follow no name formally
E36 and one out the challenger series
Can you be my enemy claiming one of the final spots from the world record a challenge series as
So you can clearly see middle match of the day is a banger and scars then play the winner of our first matchup
Yeah, absolutely
Honestly in all their own right these matches in a vacuum should be fairly competitive
But I think it would be remiss to not mention as you kind of alluded to the second match of the day
CIG D boss two big names and
Arguably the two strongest competitors now remaining for that slot to the major so the ramifications for that matchup going forward
I'm going to be quite immense because we are going to see one of those two juggernauts having to make that run through the lower bracket
Yeah, and for alafo no name or can you be my enemy to be two best of threes in the day?
But we've had obviously a lot of conversations around this the positives the negatives
But from what we've looked at behind the scenes
It's actually largely positive playing the two best of threes in a given day and it is something that you see on the
international stage. So it is a good preparation for them if they are to make the run. We'll
go to Can You Be My Enemy, though, our first matchup, not too far away. The team that probably
comes into this is the underdogs, guys. It's fair to say. The Challenger series, Interpro
League. Well, they didn't actually lose to X36. They got demolished by Vipe, 7-2, 7-1.
And then Vipe went on and got demolished by XE36, which is Alepho, no name there.
gonna be up against it but this is a good opportunity for them to bring their
best in the door to elimination game. This is the replay package of their matchup
against D plus in that upper bracket quarterfinal their first 4A into kickoff
and unfortunately didn't get off to the best of starts again given the
strength of their opposition that stacked wide up of Brazilian talent
expectations are very very low but they only walked away from the two maps
played total with three rounds one, so that's three rounds across two mats, paints a pretty
grim picture, but now against an opposition that should be on at least a closer footing,
we might send them be a little bit more comfortable, and I think that will certainly aid them. Again,
also playing another team from the same localized region in Japan will certainly give comfort
as well, because they should be a little bit more in tune to the play style, and if there's
been scrims etc, they'll have a better read, so expect them to feel a little bit more
comfortable and confident but as you kind of preface with results and challenge series etc it does
still feel like they are on a back foot in this matchup they certainly go in as underdogs.
I know this is your first time seeing them guys I actually got to see them up close and personal
in the Challenger series you've heard of JB92 or get yourself ready for JB63 this guy's a great guy.
Here's the character of the team though and if there is going to be someone on this roster
That's going to get them going.
JV63 is certainly up there.
It's a team where we need to encourage new players
preaching into pro league.
And that's what we've gotten from them through Challenger
Series, now into kickoff.
The unfortunate reality, though, is with new talent,
new teams getting their opportunity, it takes time.
You're going to take the learning experiences.
You're going to run into your team
pluses who are so well off in terms
of the raw talent, the experience that they've
gotten, the stature that they've got,
that you're just going to have to run through a brick wall and just get decimated before
you really learn. And so the hope is for these guys is not kickoff. Let's be honest. It's
probably stage one. It's probably stage two. It's the longer term vision and what they can
take away from this tournament. Yeah, absolutely. The unfortunate thing for the West Coast going
longer term for this particular region, at least as it stands currently, the one
major slot international experience is unlikely for 2026, but you're right. It's all about
building up some form experience getting comfortable in the league and then kind of seeing where that
could take them because clearly they aren't talented enough to get themselves in this position.
Their opponents, not to be forgotten, I love knowing their name, formerly E36. So they've
got more stature when they talk about the APAC North region, a team that has always been on the
radar guards and always kind of pro middle of the pack when it comes to APAC North on a good
day they could upset you know your CAGs and your scars and on a bad day they could get you know
comprehensively beaten I think consistency is always being sort of the issue for the roster.
I think though that they come into this as the heavy favorites for me. They won Challenger
series they did so quite comfortably there's clearly a golfer gap between them and can you
be my enemy they've got to bring that ruthlessness get past these guys and then give themselves
a shot moving forward in the lower bracket against scars. Yeah so here's the replay package of their
last outing again a bracket quad final first match of kickoff and it's a pretty rough seeding again
for them so both of the two teams going into this head-to-head arguably facing the two best teams in
the bracket but the difference was alpha no-name against chg looked far more competitive yes it
goes down as a 2-0 but they were able to push chalet all the way to 15 rounds and just fell
short of the mark and clubhouse as well, full set of regulation, that was a 7-5 result against
them. So they actually looked very, very competitive against CAG and that kind of form guide against
another Japanese opponent as well. For me, Boat's confidence that this roster should be able to get
the job done in this kind of matchup. I suppose the biggest contrast might be that CAG
are probably tilting a little bit more towards some international matter and the structures
which they play. Whereas in this matchup we might see them have to face some slightly off meta selections
or whatever the case may be, some slightly different play styles. That could throw them off, but
I think that they should still have enough skill and experience to back them in and get the win.
Now he's got a koala in the background, so I mean we've kind of already got the predetermined
favourite for us, but I wonder what he's drinking here. It's got to be some...
He's got an on button.
An on button on his drink.
That's going to be some kind of energy drink, I imagine.
I think though that, again,
the premise for this team is, get through this match,
play Scars later today, that's the test.
Where you really at?
Can you find that improvement to become one of the contenders
and take it up to the top teams within APAC North?
If you can take it down Scars,
you can probably then have the ability to take down a CAG,
you know, it's a good idea to
use the game as a good game
to get the G D plus, etc on
your best day. It's about
just trying to find out no more
consistent basis. We're going to
the map vetoes best of three
for this series elimination game
on the path towards Salt Lake
City for Alipho. No name can be
my enemy we go Shallow Club
House and if required border
is there. I like these maps
good maps fun maps. But also
Yeah, I guess the most intriguing takeaway from me probably is the Fortress Ban early.
So can you be my enemy?
Probably not investing a ton of time on that, not wanting to allow that fill on the veto,
but I think that's probably an understandable position.
You want to play Comfort here in this kind of a particular situation to what I don't
really want to forfeit a map if it's not your day on it, especially not wanting
to pull where that can certainly be the case as you're still learning and developing
So as you sort of are alluding to it's very much a straightforward kind of straight shoot Pito here
And I think that's probably what this match deserves. Well, they played fortress guys
There's a little bit of you know backstory in the challenger series. You know bracket final against bite. They lost at seven nothing
So I think I think as soon as that happens, you're like, yeah, I get that one out of the pool
We're not gonna be playing that one again, of course against me whilst they played there
They lost that one seven two so I think we from what I can tell for it
Can you be my enemy they just look in their recent matches and go we didn't play good like bad
We didn't play good fortress ban it a map that played quite a lot of is
Chalet they did get
Decimated seven one clubhouse by D plus but I mean it's the Brazilians that did its D plus
They're in a different category all together for D plus not qualifying for the major is a failure
That failure second place isn't going to be good enough
up. Whereas for an Alipho no name, maybe even a Skars, certainly for, can you be my enemy?
They would have finished in a grand final position and finished second. They're very ecstatic,
even if they're not going to a major. That's a good stage. We can build on this. I think
of this series, we need to set the expectations. Alipho no name favorites. The question
is by how much and the answer then is if the result is different and it goes the
can you be my enemy what an upset that would be and how good it would be to see so that's kind of the goal for them
But can you be my enemy? Can you cause a big boil over upset today?
Yeah, I would agree
Well, it seems like a moment away from the game starting
So let's jump into the first best of three on the day
It's shall I to kick things off build this series
Maybe the expected way for it is that potentially a curveball in store
I mean, I'd like to see a curveball. I'd like this to be close to to be very interesting good plays good siege
That's what we want to see from this. I think that we don't want to come into this with with negativity
We want to try and see for especially be my enemy. I we're talking about essentially a tier 2 team. That's made tier 1
so, you know
when you kind of
Have it in that view. You're not expecting absolute fireworks on for x36
X, E36, which is Alfa No Name. Yes, they've been in pro league, but they've never been
the number one heavy hitters. They've always kind of just been middle of the pack. And
so this could be a changing of the guards. It'd be my enemy come out today and knock these
guys out of kickoff. That's a changing of the guards kind of moment, which is really
healthy and really good for APAC North. They'll start on defense would be my enemy.
I think that's a solid basis to start on when it comes to Chalet, as we've had
the bands as well. You can get underway, glass, capitol, clash, and as army, band out. This
is a do or die elimination game. You lose this, you are out or kick-lapped.
In terms of the implications as well, the winner of this match will take on scars and I think if
there's a world in which we do see a 2-0 in favour of Elpho, no name, that might set the
stage for actually a fairly competitive match where it's one where I would be entering, again,
dependent on the strong Alaphaux result here, whereas I wouldn't be penciling scars in as the
firmest of favourites. I think there could actually be something in that matchup. We've seen scars
sometimes in these kind of big moments, especially recently, can find themselves in a bit of
trouble. So I think that's how I'm framing this matchup. Alaphaux, they can get the
drop down here confidently, smash their way through this 2-0 then that scars match up to wrap the day
I think it'd be very very very intriguing so that's at least at least my hope if it is to go that way
but that's the beauty of this series if it flips the other way for instance and be my enemy
show some strength and that too is also going to be fun to watch opening kill though in favour
Avalofo, good work from Jin there on the blackbeard getting some value on the library
be repelled. Now the bans is well to mention for this first half, Glaze, Capital, Clash,
and Azami.
Jynn goes down though as soon as we switch away. JV63 is on the board though, am I get
through to the Blackbeard so even after having that opening death, be my enemy at least
able to even things up pretty quickly. By getting into the Blackbeard, it's a helping
hand to the defense, they'll not have to deal with that shield pushing in towards
sight later on in the round. And then the first couple of rounds are going to really determine
the confidence levels for me and my enemy as Viggy shuts down JV63, pushing from a curious
it was lovely over the wall, it's not library stairs, Gopi wasn't ready for it, I think
he was actually looking down the stairs at that time, gets caught and suddenly
two player advantage for Alaphono named just like that. It can be so quick especially
on shalei so is there a bit of fight back then in this round minute 20 is still remaining
on the clock and discipline yeah I did deal with it didn't you yeah I can't say I see
that all that often. I might be the first time I've seen that.
He's still a nacho-cell for Karamo. He's gonna be the only one that can probably win
this round right now for all the Mermos playing self-forbid wars, Pajano.
The war's ego turned out. Karamo's under the pump. He can feel it. He gets himself
to a good spot to deny Mugi on the entry backing through big window. 30 seconds still got that
nitro so if they do get to the half wall he is in a position. Peaks doesn't win the battle though,
you're able to get the kill and in the end it is Elifo don't know that will kick things off with the
opening round. Yeah pretty dominant from start to finish the spearheaded over towards that
library side of the map. I anticipate that we're probably going to see the Blackbeard
leveraged quite a bit in these first few rounds it made them pose the question of
if it is to be banned going forward. Ah so I wasn't actually on a pall there
initially a straight wall bang in through bar and then able to snowball that
attack onwards. Gopi got caught out over towards library stairs. There was a decent
amount of fight on the site, it must be said, but just the ability for Alaphote
to fly over well and we know those trades was clearly the easiest path forward and
they're able to convert over to bar four round number two black beard in play this
time out and the black beard so double shield play from the attack probably in
a way it probably in an attempt to try and wrangle map control with a little
get more control.
I think the good news for LFO knowing that round was just their ability to get into the
building and when they got into the building they were getting kills.
He saw the entry, top library stairs, kill.
You see the ability to be able to take space then off of that and then they're starting
to surround the site.
You get to four on two so you've got the numbers, puts pressure on the last two
around office and piano.
And there are my maybe sensing an opportunity.
Jinem and Malou both playing shield this round.
So they're doubling down on the shield play.
We saw the Blackbeard in the previous round.
Now they bring the Monty as well before entry
over towards trophy.
This Jinem has been able to get himself in successfully
and then Malou over towards the top end.
Solar entry successful.
So sweep across attempt now for alipho no name.
my enemy will keep this rather compact JT63 trying to make a bit early contact and also get a bit of
information of which now well they can ascertain pretty quickly again this is just a sweep across
hit Kromomo and get some intel on the pulse as well so far looking to be a rather default round.
And so the info gathering here for the map sweep has been pretty efficient
from LFO. I'm also a little bit concerned about the threat that the pulse below may
present, especially for the flank opportunity as well that it looks like
they may position. Of course, discount the nitro down below as this attack
stacks the office. Even if the nitro doesn't land the really good
information on offer here, that a patient may be required to find a
kill from below but in the meantime can relay that information across to the anchors of
the words library stairs and mezz oh no no no you can't oh my goodness he's very very
fortunate to be scary I think he just kind of panicked in that situation because you
don't want to push forward and then you you know you reveal your head and you potentially
lose your life but then you push back into the frac grenade well you might be dead
anyway well can you get away with that and to be honest now 5v5 under a minute left
be my enemy a train water but they're actually staying afloat. Yoshiko, nice position in Barra's
world to be able to watch that hatch but I don't know it goes down to Akuzu, Nachosol
does connect so the trade is instant. Yoshiko wanting to try and get this Nachosol up through
the hatch but the right point now where Alepho no name aren't just going to be sitting
around they're going to be now going forward. What? Hang on what? How does Akuzu win that
battle one HP and suddenly Alepho no name with the extra player advantage
heading into the last 20 seconds over in bar stock his copy doesn't have a whole
lot to really help out Yoshiko has got to be the one over towards bar trying to
turn them from pushing in but he just gets swarmed in from behind JD 63 car
Clotchett, Maui runs riot with the shield, Alipho no name, tune her up.
Wow.
I'm especially caught for head-to-head now, Akuzi wins that fight.
I've had a lot of war at the kitchen, and it was actually a really important one for
maintaining that pressure over towards dining side.
You know, Dad got a little bit fortunate to beat the swing, but then the nail in
the coffin again was the blackbeard late round.
round it's proven to be quite devastating in the couple of rounds we've seen so far and I think
there's a very strong chance that may get banned out eventually after round number three right here
what that was a wild kill and that insight now able to get to work not a whole lot the
the defense could do in trying to recapture the site.
It's two rounds now in favor of Alipho
and the early complexion of this map
is very much the case of Alipho
looking as strong in this matchup as we expected.
Yeah, but I think also in the two rounds
that we've seen there's been glimpses of being my enemy
where they can probably still a round or two
with a bit more composure, with a bit more practice,
a bit more experience.
I've kind of always said with APL,
raw mechanics has never really been the issue for the overall wider region and
you can see that with Webo Webo and to a degree some of the Osteams in the past
have shown once you can find a way to combine those raw mechanics with good
strategy and experience you can actually compete with a lot of the good
teams internationally and so that's always been a defining factor and be
my enemy it's just kind of at the very low end of that where yeah
mechanically they're not really bad but either just deal with more of these
game day situations. Back onto the one shield setup for Alepho in her name. They're bringing
Amirah in this round too with the Ying finger. A lot of this lineup does indicate quick hit
on the top floor. And Dalla's already thrown in from you. Or Kuzi just gets caught though.
Well Maui does get the immediate trade so at least they're all on the same page. They're
all in sync in terms of what they want to do. Maui though is inside. He's in dining
and Jinim as well. Getting the plant down. Mermo's trying to react to double window
pressure as Jinim will get this plant down successfully. Too much focus on the top floor
for Be My Enemy. It's a lovely little double pinch here. They put repel pressure on the windows
upstairs. They also then sent two into dining. They take dining. They get plant down and they've
still got outside pressure to deny this plant. This is a wonderful set play from Malathode
in her name. And Be My Enemy don't know how to react to it.
Man, it looks like again the Blackbeard is going to be the one to close out the round.
That is a good siege. That was nice. Amazing. Really good routing into the site, but I think even more impressively was the ability to really leverage some of the strengths that you can exploit, or I guess weaknesses you can exploit on the side of defense on Chalet, which is there's so many exterior windows, whether it be above or below, where you can cut off the retake from site.
still glimpses of that. Back in round number two, but round three, especially on that side,
we saw it exploited so, so well. That was a well-deserved round from Alaphaux, their cleanest
yet. Be my enemy now with an opportunity to ban out. I was thinking maybe the Blackbeard
bit. They're confident they can deal with it. It's the Grim instead, and they'll take
the next 60 seconds with their time out to discuss what the game plan is going forward
for the remainder of this half.
Yeah, I mean that's the one round where they got absolutely destroyed right the first two rounds that and this is where
When you're on this team you've got to try and find the positive angle on things
You can't just be like we getting smashed. This is going wrong. These are all the negatives
They competitive in the first two rounds and then the third round they just hit us with a really sick play
Lovely little strategy play where they just go fast pace aggression dump Ken Dallas up above
Essentially indicating to be my enemy. We're hitting above. We want to clear top-down very quickly
But they've also sent two in towards dining quick play with the Amaru follow-up with the finger through West Main
And there's a lovely little double split action that we don't see all that often
Especially in the APAC region and just executed perfectly
And so like it's less to do with being my enemy and more to do what we saw
From alipho no name. Hey Yoshiko was quick to react. He gets that shot
But he's also the only one that's there then so he gets traded
He got one on site because you're focused typically on kitchen dining is that all bodies up above right? You want to defend the vert?
That's fine. It's a normal strategy, but then I'll find her name. I think we can exploit this will go very quick hatch from the bottom
I might lose my life. There's the trade from the finger plank goes down
Done and then you've still got the pressure that was created from above
So I do wonder what their timeout really was spoken about because I wouldn't put too much focus on that particular round
because that particular round you break down in VOD review session not mid matchday.
Yeah.
Well I suppose we will have to wait and see as we return to the top floor for the fourth round
and it feels like it's kind of crunch time in this initial map being my enemy need to start
showing something, some level of competitiveness here, if Shale is to be even in the realm of winnable.
Now if I know name it's about keeping it consistent here and of course not getting too
far ahead of themselves. Blackbeard dropped in this round but I want to to join in on the action.
It's a library corner extension on the catch here for Davy63 deployable shield to play behind
and some discs no doubt to support his position the Rateros from you you are going to be key
and so JV's proactive deals the first all three remains though if anything this is a good position
for the defense to sink time now the Ratero falls and even if he doesn't deal with this utility
JV's doing a good job so far so there we go Ratero sneaks through JV 63 forced out into the
line aside of Moogie that's a great clear from Alaphote backed up with a second kill
from now and it's a five versus three.
Yeah, this is where you've got to get the response and they do.
Gopi gets rid of Maui, shuts him down, he's been really, really impactful for Alaphote
no name so far.
So that's a big, big kill.
Moogie and Akuzi have been fragging too, they're still alive 3v4 and it's consistently
been my enemy down a player or down two players, always on the back foot.
I try and find a way to get more on the front foot.
I know that they've had the opening kill in the previous round, but that didn't really
count if I'm going to be honest, considering that it was immediately traded anyway.
You've got to try and find a way here in the close at this half and certainly then going
into the second half, just finding a couple more early picks so you're not constantly
down in a disadvantaged position.
So much harder for the lesser experienced team to call these sort of rounds back.
It was flipped the other way and you had an experienced team.
Yeah, they can do it.
No, that's not going to help, Marimo.
Not only dies to a cuisine, but it's a copy with him and this one's done for zero will be on the cuts
Nice yourself in current moment does get some damage into Jenom occurs who's there for help now if I name her name
I've made it two rounds straight now where they've put the foot down. This is what we wanted to see from them
This is what we were talking about guys pre-match. They need to be ruthless first two rounds a little bit competitive the next two rounds dominant
I think I've been most impressed with the early portions of these rounds of the platform that
they've been able to set themselves up with last round a good example where they were
pretty patient and disciplined in being able to deal with the library clear here with the
Rotaro replayed right on Q and then bang it straight into the line of sight of Mugi
who's in a good position able to land the shots and then from there they're able
to compound this pressure so nicely on attack that they're playing as a bit of
a hive mind at the moment which on most maps is typically pretty strong but I
think they're demonstrating on charlée just how brutal it can be for the
defense who are trying their best to fight for map control but they're just
not being allowed the the attack is suffocating them really really nicely
probably a lack of support maybe to some of these lurkers such rumors on the
defense maybe with a bit more support it'd be a bit more difficult for the
attack to break break down the first sort of half of the round but you can
kind of really play with what is up against you and I think Alaphaw are
doing a good job with that at the moment.
information for Kory Momo, but they've got to try and find a way to play off this early
information. You're bringing the polls. Can you get nitrous cell kills early? Can you relay
intel over to others? You're playing bar games this site where you're probably going to be
in pretty static positions. Hard to really do a whole lot. JB63, last time played
this role towards Piano. He's just shooting into a shield though most of the time. And
that's actually been a really good positive for Alaphono. Like we say a lot of teams play
shields naturally, very strong. I don't know, it's used at the right way. I mean, Alaphono
name every time they brought shields into the round, they're always the first contact.
They're always the first one in there. Always the first one getting information,
pushing, taking space, being in the right positions. Like the shield played from Alaphono
name's been really solid. Yeah, it's just been super efficient.
And so it just shields on what they're doing in isolation, but more so how the rest of the teams
then playing around that pressure speaking of it's now the open kill. Two out of four,
double to four this time out, one five, and Akuzu able to double down. Don't blame JV63 that
all too much is trying to fight back even out the man count. It's not the worst fight you
you can take, but it was risky and they now put so much more pressure on this
defensive. I'm backing down, they're continuing to repeat but Alaphau have
the number, they have good information and they have so much time now on their hands.
It's the right attitude, the execution's clearly off, it'd be my enemy, but it's the right
attitude. There's a couple of players you need to bring the numbers back,
otherwise you're just gonna get absolutely swarmed on site. You can't play
bar games in a 5v2 or a 4v2 and expect to win it. It's gonna be very
difficult. You're just going to get completely outnumbered. A lot of close angles. Unfortunately,
they're going to be five-nil down. And as this matches progress in the first half, it's gotten
probably worse and worse for Be My Enemy. But it's gotten better and better for Alipho no name.
They've just really switched on. They look really locked in. They're getting the job done. They're
making no mistakes. They're playing clinical siege, good shield play. They're winning all the
early fights. They're getting early advantages, but they're making the most of it. There's
Nothing they're doing wrong and for being my enemy. I think this is a again a case of you can clearly see
The cogs turning and what I want to try and do and how they want to try and play now positions just a bit better at the moment
Yeah
Again that that swing right there from JV you win that as things start to stabilize as less risk than having to be taken
by others off-site who uh, you know playing incredibly low percentage plays it as if I look into it
I don't really have another option because of just how clearly there's a tax of things so full credit to alofo
It is their map pick so
Take this with some grain of salt, but I think as we alluded to before it's such a staple map full selection that like
I don't think it's really all that impactful. You should be fairly competent across all three of these maps
So I don't know what that really says about clubhouse going forward
I think alofo will still be in a very commanding position and if they can actually play like a similar structure to this
With their attacks on leverage shields as well on clubhouse. I don't really see it playing out all that differently
They are just playing really well at the moment
So we'll see how they go here in the final round of the half if they can have a perfect half
It's down to basement for the first time here on shallow
It's a long way back
Final round of the half can they get on the board try and take at least something positive into the second half
Fortunately for being my enemy there's been a lot of these kind of seven ones and seven twos
Haramers not done anywhere near as much damage as I actually thought he was about to do or maybe should have done on to you
This is the one aspect of this half that's pretty evident round after round
It's just the way that they're positioning and playing in the early portion of the rounds
They look very passive and then they lose a player and then they get aggressive
What I see them train at a 5v5 bring a little bit more of that aggression defensively
Yeah, so you lost goppy good catch. There's this way. Yeah, there's the reaping and happens every single time
It's like they they wait for someone to die to then be like, oh, we need to get the trade
We need to like actually do something now
Yeah, and that's fixable stuff. That's fixable stuff with time
Yeah
To be fair like some of the dislodges we're seeing from the attacks have been really clinical where
They're not leaving any room for the defense to really reposition is forcing these then awkward trade attempts and they've been on their toes
Elephone expecting that and being able to shut it down minute 20 on the clock
JV really the last hope here for the defense in being able to maybe execute some kind of flank the anchor falls
It's another aggressive peak
Alaphane no name on the verge of a perfect car
I deserve it this I had they've been really clinical putting the foot down
Giving no real opportunities to be my enemy sometimes you see in these kind of nice shot from Arama onto to Mallory
He's gonna give himself every opportunity down the one victory of the plant is gonna go down tonight
He's not getting down fireplace stairs.
He doesn't hedge on to you.
Tell you what, Maramo's done very well.
Hedge ad.
Just halts him momentarily, peek over from the blue hallway.
And then yeah, done.
Six nothing.
LFO, no name, have already got six map points heading into the break.
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So we return to what has become a bloodbath. LFO, no name, six nothing up on the first map of this
series. B, my enemy. I just could not get anything going on the defense of Shaleghaz.
And so now I'm finding themselves in a rather deep hole.
Yeah, that's one way to describe it. They'll have to try and dig their way back out.
But unfortunately here on shall I I think the damage is already done
My sights are pretty much already set on clubhouse
And I can't help but feel that for being my enemy it may well be the same
When see though if they could show me a little bit of final attack
But yeah, it should basically be a done deal at this point the bands for the second half
Denari and Lucy and I didn't quite get to see the rest
But what we did see was they dominant first half and here's a couple of replays from the final round of said halfway
Again, the early pick goes the way of LFO, we're seeing an immediate trade attempt that falls
astray for being my enemy, then the remaining three are forced to make plays of desperation
and ultimately they've ran out of luck. So let's jump in then to the second half,
Grimm and Deimos also taken out and it's bar the first side of choice.
Yeah, I mean, you learn the most from your losses. You gain a lot from these sort of
games. The unfortunate reality though is this is not just like a play they want to groups
where you can spend the rest of the week going over about how to release this, where
that things go wrong. Can you be my enemy? They really should have come into this kickoff
stage knowing full well this is going to be a learning opportunity. We're probably going
to lose and we're going to lose badly. And how are we going to learn from that so that
we're better off the stage one, more competitive for stage one. So that's my heart. I mean
I got no idea if that's what their mindset is was coming into this. But we framed it
pretty clearly pre-match this should be ruthless from Alaphone no name they beat
Vite 7172 in the Challenger series who then went on and beat me my enemy Akuzu
the patients pays off copies dad no Monty good little play over the world solar
and again it's those little instances guards where it's just about check
your corners, check your angles, be vigilant always making sure you're aware of your
surroundings. Yeah there's no disrespect there for Malaphone going for that kind of
play but against an inexperienced roster, that position can frequently work and so
good start for Alaphaux, give themselves again another strong platform to play
off. That's now six out of the seven rounds where they have gotten the
opening kill and evidently they've been able to convert on every one of those
opportunities so far. Bit of up control in the meantime for the enemy. They're
quite a distance away from the site. You'd be remiss to think that the objective was
bedroom but not the case. It is of course bar. And LFO I'm going to look to bunk down
on site then go for the two prong hold above mez and library stairs with some utility to
aid. Haptabots being prepped here from be my enemy we'll see if that's able to
flush out some of this defense and we force them back towards site and free up the
clear above it. It seems like that has been successful. So not the absolute
worst-case scenario for attack, but the lack of firepower or being one player down
late round here with 60 seconds on the clock, it could prove quite costly.
Opening kills by the way for the entire match. It's six to one. I mean that's a
very damaging statistic and the one opening kill for Pima and he was
Instantly traded you think back to the kitchen dining rush around from alofo no name
And they got planned down at the two-minute mark. So you can't even find a lot of solace in that
Yes, okay
Well, if you had to just be a little bit more patient, maybe you could have got the opportunity to get that kill
Jv63 it's actually jidam that finds a kill that's a lovely entry vault kill from Jv63, but he's by himself now
and it's 70 territory. I mean this has been an absolute demolisher job on charlaine from alafono name
jv63 will get himself his fourth kill pushes forward the pistol
Mugi shuts him down. It is a clean sweet wonderful starfowler phono name on their quest in this lower bracket
They're gonna big day potentially ahead of them cuz that's one way to speed it up
Yeah, absolutely that was
That was very very very very one-sided before credit they played exceptionally well and gave their opposition
Very little room for error if that happens over on clubhouse. This could be a swift 2-0
So after I finished my career, I became a musician and a big fan of Tiktok.
Yes, the pressure, the expectations of the fans and the performance of yourself was great.
I wanted to raise the pressure of the Japanese CGs, so I couldn't understand how to enjoy the pressure of the Japanese CGs.
That's when I became very famous.
I lost at the RJL competition, and I lost to a lot of people who couldn't believe it,
I wanted to fight because of the RGC, and I wanted to go to the world as a professional fighter.
I wanted to quit my job right after the RGC.
When I was able to go to war, I was very happy and excited.
I felt that way.
I thought it was different from the team.
I felt that we had the team spirit.
We are not good at saying what we think.
Compared to that, I think that other teams are better at saying what they think.
There are people who are not good at saying what they think.
I didn't want them to say that I should do this, but they didn't want me to do it.
But they didn't want me to do it, and they didn't want me to do it until nightfall.
So I thought I was looking for the power to do it.
At the first game, there was a player named Shiro Neko, who I didn't know at the time.
And he called me and asked me if I could contact him and put him in the game.
In the Zeput era, it was really like a family.
It was really difficult. It was like a family.
It was fun to play games with friends.
It was fun to play games with friends.
I can say whatever I want to say,
but I don't want to hide it.
I don't want to say it, but I don't want to say it.
The current Scars are like a family.
It's easy to do, and there are things you want to say.
If you find a place to improve, you can talk to them right away.
I'm out windmilling like an Englishman looking for a scrap the whole king of a
Scruff, Pino!
If he goes up contested and the kick goes cold, that'll be devastating.
The grenade goes bird at the swing!
Cyber and Bull are able to get one of P's with the kick so far away,
and Canadian down upstairs.
Wow, that was special.
It's a one versus three to hold, and they're pushing from behind.
He's found one. He's got to get the vertical as well.
They get pulled off, Tim. We're down to the last three or four seconds.
Reiner's got another! He's held on!
He's going to do it!
A bit, dear! Take them to one win!
Both players spotted, but the Ranskin he needs externally.
Oh!
Run around the Solitude, information from the Bees!
He goes, this!
There he is! Settler ends!
Face him and themselves as one of the greatest of all time!
He's starting to get cooked alive, Oli, but he's using the stem pistols!
Look at this from the dark!
Surely not!
Brilliant!
That's play of the year in my book.
Place the game, hits the old buddy, doesn't go and catch it.
There's the, oh my God, Sam!
It's been down!
He doesn't have only got to go!
He's going back.
He's not quite sure.
He's going to have to go a few seconds to get Nassle's ticket.
This is an angle that he might be able to contest.
No, unfortunately, it takes just a bit of damage there.
A walk, I guess, to the second one.
Eclipse, though.
We'll get one.
Turning it into a 2v2.
They push it on the side.
The bandit will lose out on this.
Eclipse, the last alive on the Ella.
Spots the hat and takes the ace for Waka.
He will down V.C. Canadian positioning to pick up, but that's going to result in a double-fade from Vertical.
Let's put our hands up around.
Necrox the final defender against Vertical, the ace absolute domination.
I don't believe in magic, Michael!
Team Waka does as they win the Mexico Major!
So, I'm Ripsnare6 and I play for World Gaming in APR.
I don't know, I speak easy.
Well, Alaphaw, no name, far too good.
The first two rounds are a little bit competitive and then they just kind of put the foot down and got busy with it
Guys to be honest be my enemy would never look likely up for the first two rounds
No
Honestly, I don't really know much how much would add there
I think in terms of a more technical perspective is breaking down sort of the round to round nature a lot of it was
Early round alofo would be fairly composed
There are a couple of rushes here or there
But most of the time they'd be fairly composed they'd be able to isolate one defender on some kind of fold out
So a really good example there, round 4.
Hurt them off.
And then the common trend that we saw was,
be my enemy, would wait for that to happen,
wait for a player to fall.
Then they would immediately respond,
try to agress, try to find a trade.
And every single time, essentially,
Alaphau would be ready, they would be waiting,
they would find that second kill.
They would often compound it into a third kill.
And then they were able to just dominate these rounds consecutively.
The entry was amazing.
The mid-bound was really good in shutting down the re-agress.
progress and then their late round with things like shields etc was really really clean in being able to lock out these rounds as well
There were very few
Instances where it looked remotely like they were going to lose around so Charlotte was incredible
It was their map selection
But I think as I was kind of eluding to during that map given the nature of the veto
These are very long-standing maps in the pool. I don't really think it changes their complexion all that much going forward
I think that this series we're going to walk away with the result that we probably expected and maybe to
I mean, it's a different extreme where it's even more one side.
I mean, kind of a dissipated.
We thought that L of F were going to do well in this series.
But if they walk away with two dominant maps, that does make that potential match up then
against scars very, very interesting if these guys are in good form today.
Yeah.
And that's the thing is you kind of take that form from this match.
Yes.
It maybe goes on ice a little bit throughout the day.
So you kind of wait them for your game later, but you're already warmed up.
You're already ready to go and maybe a fast start against scars could be enough to
see them take that series.
We'll have to wait but obviously they're not done just yet clubhouse coming off the bad news though for be my enemies
Even if it is their map because they lost it to D plus last week
71 like they they also got absolutely
Decimated on club now it may change a little bit because obviously aliphtha new name might not be to the same pedigree
Clearly has a D plus but nevertheless
They also start on defense so aliphtha new name Clint sweep shall a seven zero
They now go defense club to begin in the first half
It might be further pain to be my enemy unless they can steal an early attacking round or two
Yeah, it could well be the case and again to read right on charlotte that dominant
Street that they were able to establish they started out on attack
So I don't think I'm particularly concerned about their ability to attack even on a map with a different dynamic like clubhouse because they showed
such good structure back on charlotte and
You're right the fact that they now have become the ability of defense to begin here as well
where they're going to be on the flip side. Can you be my enemy? They're the ones that
now need to show the initiation and the confidence. They've just been beaten down 7-0.
And so having that initiative, having that confidence doesn't really go hand in hand
with the map 1 results. So I think the most important thing for them is just going to be
to try and mentally erase that first map pretend it didn't really happen. You might
take learnings from that in the future, but I think for now in the immediate aftermath,
It's about just like just identifying that you clear mental clear headspace. Let's play confidently
We don't really have much to lose really at this point. So let's just give it everything we have
Okay, no, we're gonna little play our highlight while we do wait for the second map to get ready a kuzu was dominant
I mean, but who really wasn't for hell of a no name on shall a you could have probably had an individual highlight package for just
About everyone inside of the server
But a 4k d
I don't know what one cost is
I'm assuming it's a 100% cost with 5 multi kills as well for Akuzi.
He ended up with a 196 EPS cost, 13 and 3 when 4-1 on entry and yeah, it was a 100% cost
and had the 2 multi kill rounds as well.
Dominant performance but again, I think it's a symptom of the entire team was dominant.
It's a lot easier to perform at that kind of level when you've got all 5 players performing
at that level.
Yeah, he wasn't the only player on 100% cost, I had the 3 members total, so Mugi
and Jim were leading that charge with triple digit cost numbers and the entire
team was playing so-so. Well only UU under 100 APS, he was still at 83 and he was
doing a lot of supportive work anyway. His Utah was pretty good so yeah a
while around a team effort Acuza gets the plaudits with the highest numbers
but it's the kind of matchup where the entire team was in sync doing their
job correctly and he was kind of one the putting himself in the most
favourable positions to benefit from the good team work that they had on off of them each other as we meet into clubhouse
This is where as you said I agree with you wholeheartedly. You need to just kind of reset very quickly if you are
Getting 7071 maybe even 72 you can't really put too much emphasis on what happened on that first map other than them
We've got to pick it up on the flip side though for alipho no name
They can't now go into clubhouse and they're all we kind of got this one in the bag
We're so much better than look how dominant we were in shall a we'll just kind of go cruise control
We'll start to make hero plays. We'll start to do silly things
They need to stay locked in and not give their opponent any kind of looking because they are gonna be playing in later today
We spoke about that form factor and they want to try and keep that at the highest level possible even here in clubhouse
Yeah, I totally agree. I think if anything yes, you're treating it as an official
Yes, you want to get the job done and maybe not reveal all too much
but equally I'd just be treating this map as an opportunity of really refined things.
It doesn't get easier for them from this point onwards whether it be today or the
bracket going forward if they are to progress. So let's see if they can get the job done in a
clean 2-0 as we load in the club.
To load in the club as I said, clean 2-0, do we get a 14-0? Could be on the guards.
Did we end up having one the other day? I think it was...
I remember having a discussion, I think on the host broadcast pertaining to back to back 7 zeros
I think why be one of the enterprise games
I don't think they actually got there in the end, but I don't I don't know have to feel like coming into club
It's not gonna be the case be my enemy have
Had beat down challenges series start a pro league here for kickoff
They've always been able to kind of manage at least around the two at minimum the seven zero here that we just saw before is
certainly not
completely the common angle for them in their, you know, big losses.
It's usually at least standing around the two, the downside, as I said,
though, is that they're going to be starting on the attack first up on
club, which is not always the easiest thing.
They had a five, one half against the plus and they got at least one
attacking round in that, in that half against the plus.
And this is not the plus in terms of our photo name.
So I still think a two, four half wouldn't be out of the realms of
possibility.
And that would be typically part of the, the course when it
comes to clubhouse and I almost consider that a win to be my enemy in this first
after they can at least get two attacking rounds like that sets them up
going into the second half nicely yeah that's a pretty realistic benchmark
basement for the first site and the bands as follows Khyed, Mute, Grim and
Sermite so we're not going to see the double down from hard breach on the
side of defense and I guess with the Khyed and the Mute band down as
will probably offset the semi-ban quite nicely here or the attack.
We nearly see them pivot into the Habana, that's primary hard bridge, and Deimos with secondary
so there shouldn't have too many issues particularly pertaining to basement floor so hatch heavy.
With no Kaid it makes it very very difficult. You can impact trick kitchen to an extent
but even that's pretty limited in scope. Well let's see, be my enemy, we need to
see confidence when you'd see initiative they can't be stalling out they can't be waiting
for their opposition to be the ones to make the first move like on chalet when they were
defending they'd sort of sit back wait for the attack to come to them and then go for the
trade attempt it's not going to work like that attacking into clubhouse you always need to be
the one that's trying to dictate the tempo and the pace and the movement of the defense
they'll see if they're able to cook starting at top floor here for the full playdown
We saw a couple of, well, it's not too many cheeky players on defense, Valorphona, and
they had the single round, but you think back to that, that solo kill, just the little work,
get rid of the shield.
This is what I was kind of alluding to, coming into this, they got to make sure they still
kind of stayed locked in, and having a cheeky play here all day is fine, and obviously
Mugi overwards storage at the moment, you know, that's kind of a player kit my
I think does he get the license to push out of storage and go push
You know through bar or kitchen and trying to catch them in the back. I
Would imagine if you want to keep it safe. He just stays there
It is joined as well. So they've got flank watch drones in place be my enemy just over a minute left
Get some control open up the hatches and
Mugi is heading back down the basement. So the very least fall of bone her name there
They are keeping this rather composed defensively not trying to do too much
Even after the result they had on the first map
60 seconds five versus five, but as I say that gin aggressive through the
The defense allowed to dictate the tempo and there's no ability for that quick response from the attack
Flood through blue though
So triple stack from being my enemy high risk especially into that Goya on the smoke who has three gas babes
Available. I don't fancy the chances of the attack
It'll feel like they're just walking into a kill box at this point 30 seconds and there's not really many options
Unless the team was connectivate maybe JV can hit the backstab through dirt
And it goes back to what I was saying on shall I though the shield plate from Ella for her name was just so good
So clinical and it got he's got to be the one that's either first death or
All helping out the attackers get in towards the site.
You can't be losing pro mermo, mermo first.
A nice little player who was blue from Yoshiko.
Got it, does go down eventually.
Yoshiko almost got a second one here as well.
The shield, just the nuisance.
In the end, pretty comfortable for Alaphoto, no name,
but there was a tiny fight back from B.
My enemy at the end, even after losing two players early on,
3v5 pushing into church.
Also, I mean, it's just so incredibly difficult.
They at least tried to make it messy, which I think they did.
Alpha, no name though, hold on pretty comfortably.
Yeah, I totally agree with your point in terms of the need to leverage the shield play correctly.
There's too many fights being taken here before copies in any kind of position to pressure.
There's at least two or three fights taken where the shield's stalled out by utility or repositioning or in the back line.
Needs to be the one at the front getting this information.
And if you haven't cleared the blue utility correctly and slagging the round, then you need to more
efficiently pivot across to either dirt or the kitchen drop or find some kind of
alternate route before you're taking these fights because the lower percentage
the fight that obviously the lower your chances of being up and winning the round
especially when you're a player down in unit 4v5 attacking into basement to have
any chance to win the round you need to be manipulating the defense in such a
way that you're taking fights at like 80% plus win chance at least so to
to extend any chance of getting side controlled.
I didn't think really any of those fights
were in favor of them at all.
And so they got the natural result.
Down two and over two bedroom.
It's also eight rounds straight now for LFO,
no name, be my enemy in the door,
die elimination game.
You have to get around on the board.
As I said before in this first half,
not gonna be easy on Clubhouse.
Bring up you once again and probably needs to be the focus here for them is can we get this shield play to be successful?
We saw a lot of photo name through a really good job of that as we go to Jim bedroom. They'll clear across
Not again a lot on offer now photo name they're playing this really conventionally
not really offering any kind of adjustment. I mean Clubhouse is pretty
figured out these days in how all of the sights are played. That's the beauty of it
is you know how to play it. It doesn't mean you can play it.
It's really nice to sell from a kuzo from cash. It doesn't connect.
Well, don't be in the front line this time around so better job and clear how
That just happened
Well, I
Like we didn't actually get to see the Monty POV girls
But we get to still see some kind of POV in front of us and I just don't know
Did it just get shot through the soft wall like I?
Don't know
They just got absolutely rinsed. Do we have a replay of that?
I was actually about to say funnily enough
What they did there be my enemy is actually really good
You said the montian to try and split off top red from cashly trying to isolate their the defenders and split them off from each other
And he just goes down immediately and then they all apparently all five then just went down immediately
Is it a carelessness? Is it like we saw a bit of that from Gopi actually back on Chalet
with the solo play, not checking his left angle? Did he just... I don't know.
Yeah, why did it just been as simple as a misclear on the stairs even? I difficult to say.
Sure, you're pushing top red.
I mean, I wouldn't think so, but...
I think structurally in the game plan there with the Monty up the front and the clearance
and the isolation is actually quite good.
They got sent into the meat grinder that round and did not come out of the other side
better off.
And that's the demoralizing round.
That is a very demoralizing round.
That's probably the most demoralizing so far, just getting absolutely torn apart
when it probably felt like the game plan there was one of the better that they tried to employ
so far it's completely falls apart there's a first flawless as well yeah
and when you're at the point now you've lost nine rounds straight yeah seven zero in the first
map two zero in club it's easy to kind of lower your head and just think this is not happening
But if you would have
Bring this map in isolation. It's it's only two zero on club and they're opposing teams on defense
so
This is where you've got to try and not look at the wider picture
But just actually tunnel focus in on what's happening right now. Sure. You got floors, whatever gym bedroom now
You go tertiary. It's cash on CCTV clubhouse
Two zero score line be my enemy these are your opportunities
that will make a big difference as Godfrey just gets destroyed by a wonderful
nitrocell lineup from Akusu and then Marimo hits a wonderfully tight angle shot
in response. There's maybe a slight lack of discipline there from the defense
but an equally nice shot from Marimo who's mechanically shown some really
good glimpses as to how good he may be. Midpoint at the round of four versus
Force of heart bridge getting to work then on the exterior of the map for be my enemy
Although entry points do you feel a little limited at the moment for this attacking effort?
Mamo with ROU's on the sense looking to deploy those and maybe
Ain't on entry using con currently so cash plant the likely option here for the attack
And I like this one so they can get that door control cut off a bit of that top red stairs position
It's certainly going to help the attack and I say that he's dead
Maybe I repeat it and yeah, just all the trades going away about a photo named to be three JB 63 maramo Maramo
Is he in some good shots? He's got three so I'm with the eights winnable round
Probably the most winnable round that they've had they are on cam by the way. There's an evil eye from Maui
I'm most gone for the the push over from red JB 63 gets rid of mugey. We might be on
Jinim is below and this plant should be successful from Marimo. Jinim not even
close to stopping it and be my enemy now on the verge of getting their first
round in this entire series and they do not want to fumble this one.
I genuinely think he must have thought both of them were outside.
He must have thought that.
Maybe.
That would be a fair play. You can't say he didn't try and clutch it.
Well, the streak is broken.
Be my enemy. Finally hitting the scoreboard. Pretty good attack in the end.
They didn't probably leverage the sense maybe as well as they would have lied.
They lost multiple members before they could well prepare that and there was good info gathering tools still available to the defense late round.
But I think the the finger point there was in the 2v2 electing to go deep get that plant down and then gin unable to deny
Default effectively from down below
And then even if he wins that initial fight where it was caught sprinting
He still learn has to contest the second player outside over towards canals. It would not have been a fun clutch attempt for him
So yeah, school line assets to one alpha retaining advantage and the additional bands in play
to be the mirror and Habbana.
I mean, I think that's actually a really good round win for them and a lot of factors.
Not only do you break the streak of nine round losses, you win the tertiary side, but it was
the opening death again.
You were losing the trades again.
Like, a lot of the same fundamental issues that were plaguing Be My Enemy throughout
Chalet and even to start here in Clubhouse were happening again.
But this time they were able to get a really good round out of Merrimoway, picked up
three very crucial kills and it meant that they were never fully out of it was
never a 2v5 it was never a 1v5 they brought it back to a 2v3 then you get a
couple more kills then it's a 2v1 in your favor you have to plant down and it
could flip really quickly see each can play out really quickly towards the end
of rounds they just stayed in the round just enough where it took a bit of a
hero moment from Marimo but that's a good sign that they didn't give up
on the round or felt like it was happening again and just kind of lowered
their heads and now you got one on the board you're gonna tack him down on the
board three more rounds to play out you only really need one more the game and
the series is alive forget the first map it's irrelevant it's one-to-one club
three opportunities to get one more
I've got the basement Hibana off the board this could make things tricky for
the attack. This lineup is suggesting that we see something fairly aggressive and a snowball
stack perhaps. They're not straight into the defense, but they win the first fight,
trade attempt comes through. Unimpactful. And there we go, the route one towards site
working out and it's absolutely working out at the moment. I mean, this is a thorough
formula for an urnane and this round's done, but they've tried to be too cheeky. They
two top floor. They were trying to play red stairs, garage, etc. They were spreading the map credit to
be my enemy. They see that and they know they can go fast towards the site and overwhelm. It is a
really, really good round from be my enemy. Yes, it does come at the detriment of the fact that
their opposition honestly trolled a little bit and showed a little bit of that disrespect trying
to play a heavy Rome game clubhouse basement when you can just play five side. It's boring,
but it gets the job done 90% of the time. Doesn't it like that's around where Alpha
no name, we're like, yeah, let's have a little bit of fun, do something different. Be my enemy
to their credit, though, we're good enough to see that and identify the weakness and then
exploit. And that's exactly what they did. And they did that really, really well. So
it's a wonderful showcase in seats where you can win rounds, where your opposition's
playing well, and you can win rounds where your opposition's not playing well, but
you still got to exploit that. And sometimes with the, let's say tier two teams, because
the opposition might do something cheeky and silly and it probably shouldn't work, and sometimes it still just works anyway because
the lower-end team doesn't know how to even deal with that. But in this case, the good signs for being my enemy is they
executed that really nicely once they saw that the roam was employed.
Yeah, it was a good read. Good hit.
That meant for the most, quite literally the shortest, towards the site.
Yeah, a little bit bizarre in which the defense has played that, so Rombevy hatches open when
you've banned out the Havana.
You ban out the Havana for that basement side to make it very difficult to open.
I'm sure you can still contest to play a bit of a peel and whatever, but...
It's like saying to someone, I'm going to take away the keys.
You can't use your keys, but I'm going to let the front door open.
It doesn't matter anyway.
Yeah, you might catch them, but it's very risky for no reason.
well it's 2-2 and be my enemy to get a second attacking round they get to it
they get two free punches here I mean they play with house money in the last
two rounds precious back on our photo name to probably knuckle back down again
and heads down and get back to work no more funny business what you don't want
to do is give a young up-and-coming team hope and then they're playing off
hope and momentum and then suddenly the series you're up from 7-0 on the
first map so you're fighting for your life on the third map. It can happen pretty quickly.
And then all the pressure would be on Alaphono and aim going into the water. Because I think
there probably was a small amount of pressure on B my enemy coming into the club, then
map pig you lose 7-0 on the first. But ultimately they've responded really nice in the first
half especially after losing the first two rounds. There's two very critical rounds
coming up. I can go up and get value from the Blackbeard this round. It's into the clash,
one of the hard counters for this operator and makes that progress. Very much a slug.
First pick goes the way of you good pick on the Azami. He's able to then filter back
We're in escape.
Is that just a storage pick?
Is it a secret window or something like that as you push back down blue? I think it might have been.
Yeah.
Now, Logic Bomb doesn't really do a whole lot.
Allows them to kind of push into con, I guess, with copy of the Blackbeard. 60 seconds left.
You can already see the way the LFO known in the playing this game.
It's fired back to site under a minute left five before let's get back to basics and the basics we know we'll get the job done
No one presenting good positions force them to have to clear force them to have to drop and
Make the difficult place
Lovely gas babe. Just to delay one more in pocket from our it's only then 30 something seconds left copy
It's not pushing help out. He needs to be pushing now
Now allow the drop but it's it's into the clash and the slaying her he does not win this
He does not win this unless the ying gets really good get to go from that you till this is
Well, then you have to rotate out. They got to make a decision here. They just yeah, they're just kind of sitting around
Not sure what to do. Yeah, they're completely fumbled this one
Fair play to Alifona and they stepped back up against offensively in this round
They brought it back to far better seed fundamentals
But in that moment, when that first gas pipe, or I guess technically the second gas pipe is under the hatch, over the water logistics, you've got to immediately understand what's the backup plan now.
They've got the clash in there, they've got the smoke watching it. We can't really push logistics. That means we're going to now what, be funneled through Conn into bedroom. That's exactly what they want.
what they want. They've got to make decisions pretty quickly as to how to deal with these hurdles
and be my enemy. As soon as there was a semblance of pressure put back on them, they kind of crumbled
in that round.
It feels like a big round then to cap the half, an opportunity to equalize, but in my
enemy would equal an opportunity for LFO to cement themselves as a fairly strong leading
platform heading on to attack which I again expect much like charlotte to be
well-structured well formulated and I think overall should be a successful
half for them so they go in with the lead I think the expectation very much
here for them to close out this map probably most likely in regulation
look at it into that position though and so we prepare for CCTV for round
number six last time out be many bedroom across they tried to establish the
ROUs on the sense to go for the execute it did get a little bit disrupted it was
shaken a little bit. There's good information gathering as well on-site
for the defense with the maestro also BPC in play as well and so I think that's a
factor that needs to be probably more heavily considered from be my enemy
in this round. How do they deal with that when you look at the Kali, the
maestro that in combination may well help clearing some of this Utah both
on the maestro and the castle which has extended down below. Early luck position here is Jin
aware. And Mugi rather who is the one inside the bar. It would seem so. Nice shot. That's a good cap.
Now Gopi by the way has played shield every single round this half.
And I think what you need to get more out of him and what he needs to focus on is being
are more in the in the early contests the fact that Yoshiko is dead already on the
docker being the black beards only just now coming through jacuzzi there are
some fundamental issues there that are very much fixable but just some more
say to be highlighted a good example of that is kind of the back on on
Shal-A for Alipho no name. It was Jinnim. He was putting a masterclass on shield play on Shal-A.
It really highlights that as much as it gets memed on Guards in terms of shields and maybe the ease of use or whatever,
like at pre-league level, the differences are pretty notable.
Got a big skill gap for sure at this level.
Bandit trick successful over towards Khan in the meantime, so good work there from Akuzi.
And again, this is the point where it starts to feel like being my enemy are getting stored out
What's the plan B?
I know open con that I look the pressure elsewhere. Well, that seems to be the case with movie falling cash
Nice angle found
Let it close the man count but structurally still what's that next step for them rotation elsewhere?
Maramo taking the diffuser over towards kennel side
Okay
Maybe looking to combine here for a garage clear late
Or do they go to rock side? I don't know it still feels like they're the testing had a couple of options at the moment
Well by getting rid of the water and they can play more into these smokes and flashes
They guys jettab jabby 63 finding a pick
Suddenly to get the numbers advantage, but only 30 seconds left on the clock now. It's gonna tuck himself into site CCT
Let's get pinged out. It's all a similar play back on
Solar in chalet. It's happened again
just not aware of the surroundings the vault in looking forward angle opened up
on the left side as we come to a close in the half it's four to two in favor of
alipho no name
to get to vote on the groovy tunes of the halftime break. That was nice. That was, I
like that. That's a good little half-time vibe. Very light, very mellow. I like it. A response
though from Alephona name after a short reprieve where Be My Enemy were able to get two rounds
in a row. But as soon as they acquired those two rounds and certainly the second one off
the back of a bit of silliness from Alephona name, they locked in, got back to work
and closed out the half or two. The bands will be Hibana, Dokubi, Kaid, and Mira.
Here's a replay package of round six. A bit of a seesaw at the opening portion of the round,
but Maui was the defining factor. He was able to sneak into that corner position with no one
on vent window, and it kind of repelled in a blind spot. He was able to mow down a couple
and they're doing so help confirm this advantage now in favor of alpha no name
they lead by two rounds as we enter the second half and straight down to
basement we go I have high expectations on alpha's attacks based on what we saw
in Chalet their ability to systematically break down the defense
was really strong and I think we're going to hopefully get nice inside as
to whether or not that will be the case here on club with basement it's a
really difficult site to find those isolations and we'll see how they go
about trying to achieve that.
For the second half as well,
it will be Hibana, Tokobi, Kaid, and Mera.
I mean, yeah, this is gonna be the big test now,
because you go to defense,
you're fighting for your survival and kickoff,
your opponents three rounds away from knocking you out.
So the pressure's on, obviously.
They know that they're gonna have to play
probably default siege, they can't try and do too much.
And back on Shalei, they kept it pretty defaults as well.
And the biggest issue was
Maybe it was a little too default in fairness that they had no signs of aggression on
Chalet. They weren't playing the windows. They weren't in my entry positions.
They weren't looking to fight until they'd already lost someone.
Clubhouse will of course naturally just play out structurally very different.
Bit of shenanigans are in this first round and talk about the aggression.
Well, it's maybe a little too much.
They're running around the map a little too freely,
but it does net them the opening kill.
to see a Marimo over towards kitchen. I mean, that's a decent start. You know, sometimes
you do have to throw course into the wind. Yeah, I don't hate it. One of their biggest
devices was when Shalya was playing so passive at the start, allowing that first pick against
them and then they would enter aggression mode when it was too late. Although Alaphaw
responded by taking the pocket of space over to blue towards blue in the meantime, said
they responded really well on attack, giving themselves room. The snake could feed information
now to the rest of the attack. And I actually really like this pivot as long as they
can get diffuser now towards site. They're in such a strong spot.
Oh, a shot from Yoshiko. Very good head shot.
And now it responds with the kill on Takuro Momo.
Yoshiko's gonna hold the angle here inside of church. One player advantage now,
fail-a-phone-no-name. Add in the fact they've got the black bit, he's putting the
plant down. That's Geneming Arsenal. Over towards blue, Maui.
Genem did get denied the ability to get that plant. Doesn't lose his life.
headshot reaction from Maui was exquisite. Jinnim got off plant, got the last kill, 5-2 lead for LFO,
two rounds away from booking their place further in the lower bracket and sending BMI enemy home.
Yeah, that was one of the more dynamic rounds we've seen, where I think both teams actually
played quite well in respective moments there. I liked the aggression earlier. We saw the
defense get active instead of playing passive and allowing the attack of LFO to get that
early kill they were the ones that started to dominate but then they got a little bit lazy
just for a split second there on site didn't probably calculate the blue push that eventually
followed there from alifo and whilst even that then momentarily got stalled out and they weren't
able to get the planet down they then went into sort of a plan b situation which was let's isolate
the solace then jim was able to send forward and find the second pick over towards the arsenal
position and they're able to confirm the round so yeah good ebbs and flows but ultimately
in favour of Alaphaux continuing that strength on attack that we have seen so far today.
And again, I think there's elements to that round where you can find the positives to be
my enemy. I like the fact that they actually were like, you know what, we probably can't
just play five stack basement. I'm not going to be honest, that's probably the one site,
one round where you probably should be actually just playing five stack basement, but at
least I tried something and there was a little bit of success to it. They got the
opening kill through marimo and pretty early into the ramp but this is the
thing is about understanding then the next step you get that opening pick
both then double down around that first floor you got to then bring all five
back to side immediately make it five on four make them have to push the
disadvantaged numbers into basement and they just didn't do that quick enough
or well enough
So the Kali in play for round 8, you can use this to leverage some utility units, although
you're looking across at the line up it might be a little limited, and then C, map experience
likely to be the option here for Alaphode.
a somewhat aggressive hold in through con then from be my enemy who have already
forfeited cash side underneath be mindful of the logic drop in the meantime and
the pressure that could come from some of the long angles and outside from the
Kali as well attack position committed to here by Koromomo and in the meantime a
potential pivot here from the attack might elect to try and find hard
breach potential elsewhere the still secondary is available for Mao. Final
someone as well deployed by Jin. Don't discount the impact of the nitros here
from the defense. One preset below. Gopi with a second in hand on the Tubera.
I mean not to be rude but Gopi's had one kill on two maps. You'd have to be pretty
You couldn't actually sell it
Maybe you can buy a new second kill here in the eight throughout
Well, if I know name of very much clearly setting up for this here
And they can get a coosie through con as well
He could honestly on the car. He'd be playing this balcony position, but they're already kind of stacked with numbers
I imagine this is just kind of the preset setup form alipho. They'll rotate out a coosie
I don't know where he's really getting some of the roaming carly down over towards lounge
challenge. 40 seconds left in the round. This is where I'd want the Kali to be out on
that balcony looking towards human bedroom. They're not mad up. Mal has just gone and
found two quick kills anyway. He's in sight. He's just walked into sight, got three kills
the round is done. It's as simple as that. And then the roaming Kali does find a kill.
It's flawless. It's six to two. The ruthlessness edge of Alaphona name has come to the
Well and truly in this matchup as they've got for match and series points.
Oh, that looks so good on attack today.
They very, very, very clean.
CCTV and cash potentially to cap it off here for opportunities and regulation.
regulation and I don't really foresee the match going for too much longer. They've come out of the
gates so strong today. I've really enjoyed their attacks especially and I think that's why I wasn't
too concerned about the map veto or the style of the maps that are remaining after Chalet because
I saw the fundamentals on Chalet that they're so clean it should be transferable and I think
I think we've got some good insight that that is very much the case.
As for Be My Enemy, let's see if they can maybe show a little bit more fight here.
Quite an interesting sort of experimental composition from them in this round.
They'll bring the castle and it seems like that's going to be invested down below horizontally,
so that's an interesting addition.
Might be in an attempt to disrupt the potential daimos for instance, because at
at least initially teased, maybe some kind of play for your secret, etc, and Scopus also
to be deployed and to remember given the license, probably to play garage rafters with that
shell.
I'm pretty much running out of positives for being my enemy, I need the writings on
the wall 7-0 on Chalet, 6-2 here in club. They will have certainly learnt a lot from their
first 4-8 in pro league. The question is of course what they've been able to take away
from that and how they can take those learnings and actually apply improvement. If I were
to imagine this one is very quickly going to be over.
credit to Elepho no name they had a job to do in this matchup they know they've got bigger
fish to fry later today against Skars.
Akuzi with a powerhouse performance in the series 22.651 on the entry a 166 EPS at
93% cost in the two maps played.
standout MVP
JP still being laid here but they're just trying to send it in the in the bridge
I thought I wanted maybe even plant Tuck hard right here could be a
potential Capitail utility to follow
it's two down below I mean you got coffee and lobby yeah and JVC is here
sitting stock but it's meant that the site is vulnerable I had the plans
about to go down. It's confirmed. It's completely given up playing even though it's a 4v5. They
get the opening kill and it was a decent little lurk over towards stock. You've now got to
play retake and you've got to clear outside. JV63, they get through to Vakuzy. Well,
the two heavy hitters for LFO, no name, have been eliminated. A big round from JV63.
There's a run out. That's a good shot for Mugi to control that recall from that
distance on the upside down repel. Flames out and then he just goes for the swing.
It felt like I think the pressure got to him. Genima on the Monty. We've got
big Monty play well there's the headshot on the car moment no one on the
kit just yet guard break turn around lovely play from jinnum but it gets
double swipe good pinch and be my enemy survive a little bit longer
or close only about three seconds in it but they're able to get the job done
it was a pretty precarious looking defense with the double commit below no
plant denial attempt landing the tuck plant was the right play but it left
them a little vulnerable there in the post. Now he would love to have this one over if
he commits to that and gives his team the advantage. He could have played out quite differently.
Good coverage there onto UU. He was in an exposed position. He was forced to reposition.
He dies. And then Juni in a 1 vs 3. Gopi doesn't really bother to support his teammate.
If given the opportunity to isolate that first pick, Gopi would have been in a world
of hurt in a straight 1v1 with that little time remaining. So good work from him. And
it's now down to three strikes.
Yeah, I mean, I like that. I think that's a good, you don't want to get eliminated 707.1
or 72 or whatever. At least like they've showed a bit of that fight. The game got away from
them goes to a 62 margin. Very easy to just think, okay, this one's done. We're
finished here but they didn't give up in that previous round. Solid play from JV63.
Church, an Arsenal. It's a fair chance if they actually do just now play five
site here that they could get a fourth round on the board and give themselves
what would be still a minor lifeline. Double shield play for LFO, no name.
Okay well let's see how this one pans out.
It's looking like it's going to be a fairly anchor heavy setup outside of the scope post
here.
I envision for the defense and then the decision maker for LFO will be a full map
clear commit.
we go for something alternate. Habana banned out, they only have the ace as primary
hard breach and then the secondary is from you so that's something to keep in mind.
Once I'm already invested over towards dirt and so only a limited number of
hatches now that can be opened. I think that may be a double commit from Maui
onto the kitchen hatch. So we'll be looking to track that out the round.
Uncontested currently top-float is this scopos. A little bit of information perhaps
gathered there but Jinnim has already been able to commit pretty deep inside of
dirt and that will keep those inside of Arsenal honest here and trying to slow
down this Monty's progression.
Yeah 45 on the clock. This is exactly what you want if you be my enemy.
Fourth site, this GoPulse can stay logistic and transfer back to the shell.
Or maybe even go for a kill on the roam.
Jinn wanting to push dirt.
Nugi can then push. I think honestly blue side push wouldn't be too bad here.
Double shield push, one from dirt, one from blue.
might be the setup for Alifo, Nonay, and DeepMuji has rotated towards Blue Stairs, has now
droned it out, and this is going to be the backside push that they're going to look for.
By the way, Yoshiko has roamed now on the Skopros East Main Stairs, and there's no one
actually Main Stairs because it's a dirt blue push.
Well, 60 seconds to go on the clock.
takes a massive chunk of damage he falls to the capital off the board that will
significantly hamper the amount of utility remaining for this attack and I
don't know if a moogie steak blue here is going to be the play. None of it many
options left though. Skopros inside of stock, okay that's an okay clear. 4-4,
40 seconds. If they lose to Kuzo at the same time this is very very
winnable. Oh Krimoma not aware of the oil pit drop though. Trying to stay
Tucked in on the blue side of maybe catch someone off guard pushing down from secret Maramo good trade on to Mugi shuts down the black
beard
Jinnum still up and he's the only one still up as goppy has got another kill be my enemy get another round
And a little come on from goppy
Okay, four six not done yet and still a ways to go but at the very least now from here on out
Whatever happens. Can you be my enemy?
I'm gonna go down without a whimper. They fought themselves back
Let's still work to be done.
So tactical timeout in response from Alpho no name. I like this timing. They'll wait for the basement site to lapse.
That's
naturally going to be the most difficult site to attack into and then they can
buy this opportunity to talk for
the top floor where
Naturally there should be able to find a little bit more success. I don't think they
played horrendously bad in that last site. A lot of those teething issues with
basement specific, especially when you consider the bands that are in play, it
does limit a lot of the options and they kind of rotate to mid-round
adaptations that you can actually deploy. Probably could have been a little
bit snappier in their decision making, maybe tried to support that a little bit
more, but they won't be too focused about that. All the discussion would
been about this top four how did they get the job done? It's Jin's bedroom. Up next,
it's 40 seconds to go on this round, it's going fast enough, that was dealt with. It looked okay.
Three versus three with a good rotate for Maui.
But Marimo was a good anchor work site, bit of U-Tool going astray there and got
to be able to capitalize Jin again the last one standing on the Monty. That's being the
trend that we've seen established a little bit when Jin's being left alone and on an island
on that shield blade and probably not getting as much value as you would like. So we'll see if
they can change that up here heading into round 11.
3 of the last 4 rounds, they've been able to get the opening kills as well, I mean we're
starting to see that you play more games, you play more rounds, you start to learn,
you start to grow, it might be a case of too little, too late for being my enemy, but
Sons of life it for the future going into stage one
What a story it would be if they can claw it back from seven zero shall a two six club
And bring it to a third now
I mean that would be some story in itself and they got the opportunity you're a defense club two more rounds to go
Sure, you don't have access to basement gym bedroom cash and CC TV
hold them viable
And they're just looking like they're playing a little bit more proactive bit more on the front for happy to take fights
It's not being scared of the opposition and it maybe it's a case of just kind of throwing the caution to the wind
Knowing well if we don't do something, we're just gonna get knocked out
All right, so a cozy looking down below on the demos that should introduce a vertical dimension later in the round can be
Good dislodged against this defense does they need to be careful of this like down below pool table
in the solace
and some info gathered outside of that jacuzzi breach
Feels like the attack has started to constrict pretty quickly in this round the hard breach has been rather successful
quite like the addition of the firm like this round it's
proven very efficient especially into that bandit and kaid band combination
So the next step really will be to layer this utility you
four Kandallas, Akuzi still yet to deploy a deathmike. He might be able to isolate the
solos as well down below and I think once this flame extinguishes we probably will
see the ghost switch from our Lofo. I'll just have to wait out a little bit more
utility before they're able to be head here through jacuzi. They're the first
pick though it's Akuzi below that's the solos below they dealt with it.
Freeze up main stairs that's dangerous for the defense. Yeah you got main
Stairs jacuzzi plus balcony where the condoms can get thrown in from you a lot of time now
Yeah, they've got everything they've got to hit the shop
And that's the moment and does get the kill for JV 63
Contender I get the second on the jitum good entry from the black grid and this might be the end of be my enemy
Mugi thinking about the plant got offered temporarily come over by itself
Well, I fought back
They've saved face
They're first experience in pro league coming from challenger series would be my enemy as the plant goes down and a 1v3 for
Kara Momo he is trapped in the corner and it all comes to an end
They certainly would have taken a lot of learnings from their first foray in kek off
But it does come to an end at the hands of alifo. No name
Yeah, could win overall and I think
What has developed into a pretty good warm-up for the eventual match against scars later tonight
And so an opportunity for them to kind of put their feet up the likes maybe do a bit of a review and a discussion for that match
Coming forward, but they got the job done and it was done in a confident fashion
very much deserving of that victory
And we're gonna get to have a very short interview with MuGi coming up very soon as well
So we get to chat with LFO known name. We won't probably keep them too long guys
I'm sure gonna spend some time doing prep work of course for the series as you mentioned later today
Against scars which should be a good one
I mean, fundamentally when Alifono name was switched on in this series. They were very very good very clinical
I think some of the round losses that they did have on clubhouse because they had none of charlay
Probably to some degree their own doing just like playing a little bit more lax today's equal opening up things
But I would say at the two six scoreline what when we got to two six
That's when those next two rounds be my enemy
I thought actually just played really well
And there was not as much to do with what Alifono name we're doing themselves
So when you kind of take that into account there's maybe two rounds that they got out play across the two maps
That's a pretty good strike rate
Yeah, pretty good
Just overall I think in all ass in all facets attack and defense
Especially they were not showing massive weaknesses on one side or the other in fact
I probably go as far as I say that their attacks overall were even better
So I think if they can apply pressure early in that scars matchup. I don't know
I just feel like there could be something in it
All right, we're gonna go and have a very short chat with Mugi from alipho. No name
Mugi congratulations on the victory not the most difficult game in the interview guys
But still one that you needed to do and maybe very quickly because you've got another series later today against scars
Yeah
First week we we have a little bit nervous, but we've won but so
We pass the skos, we can win I think.
Okay, I'm very excited.
Are you guys confident against Skars?
Do you think it's going to be a close game?
Or do you think it's going to be very hard?
Maybe cross game I think.
Okay, good luck.
For the future of this game, Yugi, obviously it's not just kickoff.
It's stage one, it's stage two, it's the whole year.
Is that something that you guys keep in mind with something like kickoff where it's just
about finding improvement and just slowly getting better throughout the year?
So we think don't care enemy and just we do, just we do, yeah.
That makes perfect sense.
Don't worry about the opposition, just focus on yourself.
That's a good way to fight.
Yeah, yeah, yeah.
You're going to focus on the skills.
Yeah, perfect.
Perfect. Well, I'll let you go because obviously you've got I'm sure some preparation to do for scars later today
Best of luck and hopefully we can chat to you later at the end of the day
Yeah
Well, thank you very much to me if you're coming on this is obviously never easy when
English is not your first language
But he gave it a good crack and I mean honestly we've got the gist of it guys
Which was pretty simple and it's an old adage in sports in general don't worry about what the opposition's doing
We're just focusing on ourselves
Yeah, absolutely. I think that kind of mindset if implored correctly against scars will be very very very effective
So again, I don't want to overhype that match too much because there probably is a ward in which scars can run away and be dominant
But I can't help but check the feeling with how well alpha played today in the confidence
I think that they're able to build those systems if it can translate across and they're able to be effective over the course of
The next few hours take a break take a rest and then lock back in I
I hope and I really do feel like it can potentially be a close best of three
Well, don't go too far. It is rolling schedule. We're gonna go to a short break
But when we do come back CAG D plus we head to the upper bracket to see who can book their place in the upper bracket fine
I am Raja Nady Prakasa, I am called Ape, I am from Bandung Indonesia, I am playing for Waybok
I got the name AP from my brother.
So actually I took the name AP from my brother.
That's not my name.
So I took it from my brother.
I was born and raised in Bandung, Indonesia.
I love playing games.
I really, really, really love playing games.
I started playing games when I was young.
At that time I was only 6 years old.
I learned to play games from my brother.
I saw him playing.
At that time, my first game was Counter-Strike.
From there, I started to play games, I played games,
almost every time I went back to school, I played games.
At that time, I didn't have my own computer, so I had to go to the internet to play.
At that time, I was still in 3rd grade.
I started playing games in the internet almost every day.
and at that time my school life began to break down.
I was almost thrown away every day by my mom and dad
because I kept lying, I lied to go to school
because at that time I met my friend, my friend
and at that time he was also a pro player
he was from Bandung, his name was Kenody
He is one of the most famous people that I think I know about
Game Rainbow Six Siege
My name is Raja Nadi Prakasa
I am called Ape
I am from Bandung, Indonesia
I play for WayBook
I got the name Ape from my brother
So actually I took the name Ape from my brother
It's not my name
So I took it from my brother
I was born and raised in Bandung, Indonesia
I really like games
I started playing games since I was a kid, I was 6 years old then.
I learned to play games from my brother, I saw him playing.
At that time, my first game was Counter-Strike.
From that time, I started playing games.
I played games almost every time I went to school.
I played games.
At that time, I didn't have a computer, so I had to go to YouTube.
Hello, I'm the coach and I'm the BNK P.O.X.
Hello, I'm the BNK P.O.X.
Hello, I'm the BNK P.O.X.
I'm the MAPA Park Joo-hwan.
We were able to improve, and I think we were able to achieve a lot of points.
We came into IGL, so I think we were able to teach you how to play the whole game, or how to cook the game.
We lost once and won all the stages, so we went to Esports World Cup,
but we didn't get much results, so I felt like we were still not good enough.
I felt a little sad that we needed more communication.
As it was a world-famous match, it was good to have a stadium or a hotel.
I think I had a great training experience.
It was a shame that I was so successful, but I learned a lot from it.
I think EWC helped us out a little bit.
I think it was better for me to have a better opponent than us.
After the stage 1, I wasn't satisfied with the result,
When I came to Stage 2, I thought it was too hard for me to work hard on stage 1.
So I think I needed time to rest mentally and physically.
Stage 2 and EWG are the same problem.
I tried to try so many things in the game, but I couldn't do it myself.
Stage 2.
I think it was a problem in the game.
After the game, we all talked about what the problem was.
I think it felt like we were able to finish the game well this year.
Of course, it was a victory.
We are ready to champion on ESL Final.
Hello, I'm Reckless. I'm doing Skazza. I'm a Saitama Kenzumi.
When I first started playing PS4, I started playing with Rainbow Six Siege, and that's when I started playing the game.
My brother loved the game, and I was influenced by it, and I loved the game.
The game I played with my brother was COD's BO2.
I was in the first place, and I played with him for the first time in a day.
It was different from now, and I enjoyed the game.
When I was in Shinjita, I was still very young.
The reason I became an esports player was because I loved playing with people.
I was playing in the middle school and high school, and I gave up a lot of things.
After giving up, I started playing games, and when I started playing games, I wanted to win more than just having fun.
When I started playing, I became a professional. I became a professional player.
Yes, I was in the middle school and I started from middle school.
And I stayed in the high school for a while, and I felt like I was in the high school.
I think that's where the reflexionality is.
I think that's what makes me go crazy.
I started out as a person who started out from a very young age.
I was good at sports, and I started out as a middle schooler in that situation.
There was a group battle,
I think it's the most memorable experience for me to be in the KEN 3rd place.
The reason I started was because my junior high school had a very strong table tennis team.
And I started from a junior high school and I had a goal to win against the young players.
I thought it was very interesting, so I decided to start.
I was very close to my mother.
I can say that I was the youngest child, the last child of the three siblings.
So, wherever I went, I would follow.
Wherever my mother worked, I would follow.
Wherever I went, Alisa would follow.
When I was young, I started playing games every day.
My mom didn't like it, she was always angry, always worried about me.
Why did she leave me? Why did she always keep angry?
Every time I was on the phone, I was on the Internet.
She always looked at me like that.
Because I never explained why I was playing the Internet.
At that time, my mom was already sick, my mom was in a phoenix with a gagal genjaw kit, that was my reason why I wanted to be a pro player because I wanted to help my mom with money for the education and everything like that.
It's very drastic change because at that time I started spending my time in Wannet.
I don't want to waste my time. I prefer to play games.
Because I think that's the most important thing at that time.
Because what I'm looking for is money.
But I never explained that to my parents.
I was always angry, angry every day about school and blah blah blah.
How can I play every day?
How can I get money every day?
That's why maybe the relationship is not different from me.
At that time, my mom told me to go home and at that time my life changed.
I'm very sad.
At that time, I chose to spend my time with the game,
because I think it's very helpful for me to forget about the past,
I even had time to play games and then I went back to sleep.
I was just like that.
Not long later, maybe about six months,
one of my friends reached out and at that time,
I started my career as a pro.
And from that, my career became very legit, can be said, because I can go out and give myself what I want.
I think that doesn't mean anything anymore because my mom is gone.
I lost my main goal when I was playing this game.
How do you feel about the game?
I feel that I have improved a lot because I don't have to worry about the background.
I don't have to worry about the rules.
I focus more on the game.
And the team has changed the style of the game.
The team has improved a lot.
I have improved the practice time in the afternoon and in the afternoon.
I think our team will have more potential.
But the truth is, in the many updates that are with Feewee,
I haven't been able to complete all the updates.
I lost to the whole team.
I lost to the whole team.
So I had to change a lot.
And while I was playing for Feewee,
since the beginning and while I was playing,
Actually, I have a problem with the team.
But I didn't talk much, so I kept it to myself.
And the problem is about my dad.
In those days, my dad was a student in the university.
And I had to pass the exam.
I asked him to find a doctor.
Because he had a condition.
in the APAC region does, but we move our attention now forward to what is shaping up to be the
marquee matchup of the day. CAG taking on D-plus in the upper bracket as well might I add and
the winner of that will then take on Keenotropin. I mean, dare I say whoever wins this maybe
goes in as favorite against Keenotropin as well. Sets you up with a nice pathway to
a potential qualification in Salt Lake City Major.
Yeah, I think that any circumstances this would be classed as a very big matchup potentially the most competitive of the entirety of the kickoff bracket
But when you compound that with the fact that North now only has the one the singular slot it very much feels like the winner of this is in prime position to go on and take that slot
I think that's like it's not a guarantee with KineTrap in their way the potential for obviously a rematch and the great fighter between these two as well, but it just sets yourself up so nice.
They give you that second opportunity that breath of fresh that bubble around you, I suppose for protection as well.
And so yeah, I don't really know what to expect in terms of the competitiveness of this matchup to be completely frank, given the new look people are somewhere.
Kegafanipine over the last couple of months, but I think it's no doubt going to be a good match.
We've got her look at CAG first up in this series, of course, no unfamiliar players when it comes to this roster.
And they've been around for such a long time now.
And they go into these, I would say, almost rollercoaster flows where sometimes we think we're riding the Cag Train all the way to the top of the mountain,
and we've seen them reach some really high highs, and then they can also reach some really low lows.
I think with CAG, you're just never quite sure what you're going to get out of them.
Yeah, I think that's a pretty fair assessment, especially given how the roster's been shaping
up recently and their ebbs and flows internationally, for example.
It is tricky to kind of get a read as to where they're at right here, right now.
They got off to a good start, though, a fairly competitive matchup against Alaphaux no-name,
but what we've seen today, Alaphaux no-name, they're no slouches.
So the fact that they were still able to present a 2-0 victory in that match up through some really good resilience, especially map one
with that 8-7 victory on
Chalet, they've probably been given a little bit of a wake-up call that especially now a one-slot region like they can't be
Taking any second chances. There's no more free route to majors or international events where there may have been in the past
and so hopefully they've taken that as a
You know wake-up call and they've locked in and hopefully the best from them today because I have so many hard hitters
that can perform really, really well in big games.
So do their opponents as well in T-plus here, right,
in terms of heavy hitters,
and you come into the APAC region initially,
I think with them, similar to what we saw
with the Elevate Brazil import team, et cetera,
the goal really was go to the weakest of the major regions
and try and get qualification spots
to international events by that pathway.
And now suddenly that pathway is far more difficult,
not only in terms of the competition
that's still there for APAC North,
But also the fact that there's only the one slot. There's no room for error. There cannot be any second place finish
Otherwise, you're not going to the international event. So the pressure's on for this Brazilian team, which I'll be honest
I think they've always adjusted really nicely to the APAC region. They're under no illusions
It's the reasons why they're here. I think they've always been really respectful and I think that I think for them
It doesn't feel too important. The fact they're still here. They're sticking around. They haven't really just left
I think that in some ways the honorary Apex, Apaquians now, I don't think there's a way to
defraud that any differently, but they've got to be the favorites still in terms of the quality
that they have on this roster. They've also added to the roster, picking up music, the bullet leaves,
of course, D plus kid, they pick up music. It was on Black Dragons prior to that. It was on
NIP for a very long time. So a high quality pickup and maybe enough to see them get through
this A-Pack north region and look to go international once again.
Yeah, they're certainly in a really good spot. Again, much like Kag as for where they're at right
here right now, it's a little tricky to say. They did alright in Paris at our side, of course,
in that 9th to 12th frame, so that was a decent result. But in terms of kickoff,
more specifically, we only have that very dominant 2-0 against, can you be my enemy to go off?
I wouldn't be taking much from that really at all, but I suppose the fact that they're
able to get it done in a really controlled fashion is a positive sign for them, but against
stiff competition like CEG, we'll have to wait and see.
I think I probably do agree with you though, in terms of if I had to give a team a favourite
label in this matchup, it's probably D-plus as much as my heart wants to go with CEG,
but it's not by a big margin.
I think that this should be a close, competitive, hard-fought match.
Well, I think it needs to be a close, competitive, hard-fought match.
And if it's not, one way or the other, whether it's a CIG, comfortable win or a D-plus, comfortable win,
it's going to be disappointing for the other team.
We're going to the VDAs for this series.
Again, it is an upper bracket match, so you can lose this and drop down to the lower bracket.
And not all hope is lost, but it's a long way back from that lower bracket.
We go left first start beat by deep last Kia bought it to follow and fortress is required a big change up philosophy wise in terms of the
map selections compared to our first series of the day. This one really feels like two teams that want to
Really go into their map?
Yeah, I totally agree. I think they both kind of identified as we have the importance of this matchup
The upper bracket bracket advantage how strong it is and they're not going to shy away from showing
Some strategy in this matchup. Here's the head look at the head-to-head
Now for clarification the stat is showing the average per player so for instance CAG each player averages 19.4 kills
Same as deaths where D plus have done a far better job at least in the one match that they played so far retaining their life
But as we as we have said
These stats don't mean a whole lot if it now one-sided both of these
Teams first matchup was this is where we get a very better insight with a clue said to have as to where they're truly
Yeah, both of these two have only played the one-vestor three so far,
CIG with 2-0 win over Alaphaux, known name D-plus with 2-0 win over Can You Be My Enemy.
Now, they get their first real testing kickoff against each other.
Two household names in the APL region to do battle.
Winner will go to the upper bracket final and face KineTrip Gaming.
Loser drops to the lower bracket, which will take on the ex PSG Terran roster.
Help us, Alaphaux.
So it's D plus to kick things off on attack here for lair massive map a lot of
different ways that you can approach all of the sites essentially and so I think
it's gonna be a good opportunity for them to showcase their strategic depth
as we have seen D plus play more and more in APL presumably scrim more get
more experienced in the region I think they've been able to find a good
balance between interjecting the S.A.L. playstyle with a bit of their own flair, and then also
making sure that it's molded and adapted to a way that actually does work against some
of the more unstructured, sometimes more difficult to read and unpredictable playstyles of APLs.
So I think we'll get a good demonstration of that here on the opening map of this
best of three, the bands two play out initially. It will be the Monty, the Ying alongside
kaiid and bender
it should be fun one i mean it's not a grand final and it's not even really an
upper bracket final but there's still a bit on the line i mean it's also just
the prior factor you want to go up against the best you want to beat the
best i think these two are probably a few bests in the region
so you get what could potentially even be a grand final
rematch later on. I think that it's going to be fascinating in the
Airpack North region and how things play out this year with the reduction in the
amount of international slots that they actually get. It's going to create a similar environment to
probably what we had, like a good example would be Asia last year where
Wevo and that old Elevate roster, the Brazilian import roster,
were neck and neck fighting for one slot and they were both pretty much around the same level
for the vast majority of the year. APAC North kind of having the extra slots meant the competitiveness
maybe wasn't quite as there because there was just other avenues in terms of getting to those
international events but it's going to be cut through it now. I mean only one of these two
could potentially go throw in a key and a trope, throw in potentially an xpsg talent if they
if they can make a lower bracket run.
Minst these games matter quite a bit more as well.
Minis gonna be the first one that goes down
chibis through the aggression.
I mean, we saw the stats pre-match.
A lot of high-end kills and entries for CAG,
but they had a lot of deaths.
So a lot of their rounds weren't really dominant rounds
because they were losing players.
And that's where they do need to be careful
against D plus the fact that they don't get picked
back the other way is a good sign.
So they possibly need to try and fight themselves
back into this round.
They still have the Blackbeard to leverage
and music and clear U-Tool with their Terros.
And then late round Levy with the Bs
will be able to displace and crowd control this defense.
So losing the buck at the end of the world
doesn't take away that vertical element
that really was able to look down the globe
and help dislodge this defense, but it's not absolutely necessary.
I think there's still a way back in to this round for D plus Kia, but they need to be really clean from this point onwards.
And they've been given the license to kind of set up now for this execute from CAG who have elected to play a little more passive in the backline.
Not really anything inherently wrong with that. They still have the double nitro to play into and the Techanco.
60 seconds on the clock, D-plus Kia don't really need to pick up the pace too much.
It's all about just getting to work around the site, which they've been able to largely
do.
But they don't really have the best positions.
Not really getting ops control, mezz control.
Running out of time.
Can't really get midi from down below to open up the floorboards, put pressure
into the site.
a lot of probably the strategy for D plus kids this round hasn't I would imagine worked out the way
they would have liked which is good for cag music does find a pig on a short week though and that's
the warden down these flashes are gonna be far more effective but levy and falls the exact same
time for a fall to anton nears gets one back advantage now D plus that flipped the script
going into the site to be able to win these trade battles nears will go for the plant music
Sakka can't get involved, does win the battle against the low health music and Niers actually didn't stick the plant.
Time has completely run out.
I don't know what forced him off the plant.
I think he was just wanting to immediately find trade.
He was very close to sticking it.
Yeah.
Well, potentially spooked off then, and COG able to, I guess in some ways you can frame
that as getting away with that one.
Just a start to the round, but the util layering for D-plus was actually quite strong.
Despite Anitin finding the double, he was eventually being cleared and the rest of
the defense wasn't able to maintain control of the objective, but our colour did just
enough to withstand the double flash that got sent his way.
Finds a picked defuser was then not committed to and approved to likely be a fatal decision
for D-plus in that round.
Done basement for the second.
Strange old round.
I mean, CIG start while they get the opening pick.
They don't lose a player back.
It's a 5v4 on a very good defensive side.
And credit to D-Post though, in their ability to just scrap, just go in a VIVA scrap mode
and get some good kills, get into a plant position, which I still don't actually know
how he didn't really get plant down.
Had he done so then it's just a straight 1v1, which anything can happen.
But by the fact he didn't stick to the plant, then there's only two seconds left.
Yeah, your chance to win in the round is very low.
Good start for CIG.
They'll be a little bit disappointed that they couldn't compound the advantage that they were able to master up early into the round.
By the way, his top floor at the moment and will be one to keep an eye on on this basement room.
He's got the license for the full room.
Yeah, the four will play the actual site itself or at least the stand positions.
Oh, this is aggressive from Levy.
Maybe trying to catch the timing.
The position now unknown.
Despite that, some good ground for D-plus to centre this attack around
around and it means that CIG will need to withstand about two minutes worth of
pressure and the potential utility that's going to be flooding their way.
DD on-site at the pre-ripped Nitro waiting for Levy to push forward and is
being patient at the moment not wanting to use this Nitro too early.
As Levy continues to hold that line in the meantime, Vert getting to work here
from D-plus. Akali the only member of CIG's second floor, currently towards main stairs
and if he could find a timing on the plant that could be pretty devastating. All the attackers
D-Post now slowly try to progress forward.
Now Zaka's gonna get involved now so he actually has to make a move here from this main stairs
position and try and find a kill back because he just lost one site's getting opened
up. Sharif goes down as well. Got to make that move on the flank in Goyo. And give
Amiton some space, maybe play the yoke. Guys, does get a kill on some midi.
Now the patients did pay off for him, but they're just getting overwhelmed.
At least into security now, Zaka can try and see if he can find something.
These are Kali, of course, but he wants to go by Zaka. Zaka it is.
Jibbysuit did find a kill on some nears. And Paul's just done well. He's been
low on health for a while on that Blackbeard, and he's just been able to keep himself
of light, that shield's been in use since. And finally, Tak is actually now over the
drop of sight. It falls this time, that kit will stick. Levy to watch. The only pink information
and a great sweep from Levy on the left side and Diplos are on the board.
Another well calculated attack there. Diplos' ability later on to try and identify win
conditions even when not in the best of spots has been pretty good in the first couple
rounds so it seems like in terms of the problem solving and the shot calling that's actually
uh yeah switched on immediately here from round one and cod just feels like they're lagging a step
behind in a couple of those cases and it doesn't take much for things to start to unravel
i'll call it with yeah again that high risk play late doesn't really pay off
left again in a one versus two and aren't able to clutch up that time
So into round three we go, dorms the site of choice.
There are early days.
A dollar's fuel though like D plus just have a little bit of a better read overall at the moment.
Yeah I mean I think that they probably should have won the first round.
I think they fumbled it a little bit D plus.
Yeah they were down to play early but then they were able to bring it back, good fighting on site
and that's been their strength so far and now in the two rounds played.
It's also been a witness to CAG really kicking off as we saw the stats earlier
Even though they're getting kills they're losing a lot of lives too. So when you go up against an even better opponent
It's gonna be harder to get the kills and probably more likely that you're gonna die
So it's just gonna be a big pendulum swing. Sharip on
To the cave
Is a play certainly. I mean we did see that there was going to be some interesting strategies coming into this game
Let's see if it pays off
You'll situate over towards blue stairs, initially.
I guess it could be a useful, frankly, like a security play lay or something like that.
Well, to give context, Sharip tweeted out today that today's match is a secret strategy prepared, so please enjoy it.
I mean, I don't know if that's accomplishing the entire Vito map strategy or just this one single play on the Cav, but...
I mean, I'm assuming some part of it.
I'll see if it works.
It's not super typical you'll see a security flank later.
I question the Cavs ability to pressure sort of green side where I think typically you're
going to see a little bit more foot traffic from the attack.
So we'll see.
Maybe you can push the green side at the moment.
See if it pays off.
As you can see, full control floor D plus on this corner of the map, the gridlock
though will all he did force the calf back but Sharip with a very sneaky angle was able to find a kill
on to midi and you take the sense off the board that unravels basically his entire attack and it
now means that D plus if they want to win the round realistically they have to contest above
already at the midpoint a player down that's actually quite a significant pick
Levy does shut down the calf plate but the damage has been done as you said you've
You've got a clear above now. You can't just walk into this site
Floorboards open up. Let me just hold the angle to see whether someone's gonna peek it to look at the doorway to deny
I mean they got the smokes at least from falls on the cap. I mean is gonna go into bungs
He gets pushed off it immediately by the gas babe of DD
It just repositions pretty quickly now the gas babe at this point
It's gonna go down their mind the worst shots put into him add that in with the gas babe and falls will actually fall
And now the kick's in a bad spot and you've committed to this play. In theory the round
should be done because you've got 40 seconds, 2v4 where you've got to clear above or you've
got to go straight to the kit and you can't do that because the vert pressure from above,
there's just no way you win this round unless you absolutely make a huge blunder. Yeah,
I mean it's falling apart now. If falls get the plan off it's completely different
game though.
Yeah, it would have been a very winnable for the attack very fine margins in this round
But you lose the sense and it makes that push so challenging
Lovely little one yeah playing the position help the teammate out good round
I mean the cabinet it makes a big impact play not just because it gets a kill
But really because it gets rid of the sense and the sense are a user great and helping
Block off a lot of the line of sight from above sneak in get a plant position
And even if a gas babes groan, you can reposition, which is exactly what we saw falls do.
But then the reposition that he moved to is still pretty much out in the open.
You don't, you're no longer in a smoke and you also don't have the ROU.
So that first kill changes the round massively for CAG in their favor.
And they win on the tertiary site, which is huge.
They get to go back top floor bands now, no grim, no echo.
Before, there was a decent bite back there from Levy, but the damage was done, and losing
that key piece of utility was so costly.
I don't really hate the idea from D-plus to kind of just commit there, but they still
have a Capitao utility.
They know it's low percentage.
They still tried to go for it, and to be fair it was very, very close, but it changed
the entire complexion of the round with half a second or a second to spare because retaking
that sight would have been particularly difficult. I can't help but feel that for COG, but nonetheless
not meant to be. And we return to the top floor. Fall round number four. So the T'Chanker
in play for default denial this time of round. The clash is wild, the warden too. So
a lot of incredibly powerful anchor-centric operators on offer here from CAG and so for
D plus it's really true what kind of option they go for if they do shape up across then into the
D4 facing the Tchenka, do they maybe go opposing to the R6 side of the map but then you're likely
going to be running into the clash and the warden. When in C I would have thought that maybe we'd
see a little bit of experimentation with perhaps that they must introduce that vertical element but
that won't be the case and on the the topic of operators it's the grim alongside the echo to
be benched for the remainder of the half.
And the tree around here and it's kind of difficult to get a read on the form line I
think for both teams right now. I mean the general play hasn't really been dominant one way or
the other opening kills two to one and all three have been converted. No successful plans
for D plus but being in positions to be able to do it.
So solid snake on the board for the first time. Hands of Niers on this top floor site
and it's Niers that gets the pick on the chariot. The warden goes for the run out play
And the question marks from me is a very valid. What is really doing there? Are you?
Are you sure?
Lost in translation. Are you drunk? I would imagine so are you drink?
I need to catch one
to be fair I think the callout was definitely justified I don't know the
hell that they was but D plus with the advantage time has sunk pretty quickly
though so they need to be efficient from this point onwards and again with it
the chanker and clash in play default plan is not really viable
number one trades get the advantage with D plus their dealers fall so no
or Blackbeard but also no more as Zambi, Q, Various are not there anymore, Shumiko launch
is still active and the clash is still active, Nitro for Chibisu so the three players that
are still up for CIG heading into the final 40 seconds can have a say in this round.
Oh that's a chance for Levy. Oh he gets another chance at it and then into the flames.
That missed opportunity cost them about 14-15 seconds as well. That's only 20 seconds left.
You still got a deal with the clash.
Plenty of ammunition in the Shamiko launcher and the Nitro as well for Chibis.
Oh my! What a headshot!
From Mitty on to Aniston.
10 seconds though into red time.
Double down for D-plus as DD catches them both.
Shotgun up close from Chibisu as D-plus have run out of time.
They've also run out of players. No chance for Muzie.
And it's another round win for CAG.
Poor.
CAGA would've clutch up there.
It didn't look great for them,
but they still had the key pieces up.
They had the clash tormenting main breach.
They had to Dechenka flaming out deep.
And then with the shotgun set up for the back hit,
it meant that the split push wasn't effective either.
And so it looks a little bit messy there for D plus,
but I think on the balance of everything,
it was actually pretty well played from CAG.
They were able to correct the ship
of this ridiculous amount of time from Sharif. And even that little overpeak, I
suppose, potentially there. And it was tormenting from that position. Sure, he
died the wayster a lot of time, and then those key anchors on the site which we
identified at the very beginning of the round as being potentially very
influential. We're able to play that part perfectly. And D plus just kind of
can stuck in the mud that round a little bit.
Three one school and don't forget, by the way, if it did plus they made not
just a roster change with music, they also made a coaching change.
So PJ, unfortunately, no longer with the team.
They picked up hellraiser from loss one.
So in the background there, he's obviously with the team.
And I mean, it'll help them on a communication level to have a
Portuguese speaking coach versus Korean slash English.
But I do wonder at what point do you pull the trigger here and say we've got to talk things over 3-1 down.
We're not really finishing rounds off great.
We're losing picks early.
They're continually getting into these advantages.
We did it, man.
Just scrapes on bypass the window.
It's like CG trying to play a game of CG.
That's just do something silly at the start of every single round.
Make it more difficult for ourselves.
Let the resistance training.
Well this is the vise, it means that those gasbases will be up late round
and he can posh the blue stairs which is a pretty typical position for the smoke to posh the early
So the place-
And the pacing hasn't been too bad for D plus on the attack
No, it's been okay
I want to see how they leverage the blitz down in this turn, especially for the blue stairs.
Typically you'll see falls by that frontline position.
Maybe they'll stack a bit of U-Tool, a grenade or a flash for instance behind that.
Even a retard can be used for the dislodge.
But it seems like DD is actually being ignored at the moment by this attack.
Oh, as I say, that falls will follow. Looking to flood.
Caught in the smoke
Now that's really well done. Yeah, just trust him
The first gas babe is a little bit further back in the hallway
He goes then into the corner top of the stairs second and then so did he man knows this is it?
Well, I used a second gas babe. He's cooked
He's gonna run back and be very low or push forward and legs exposed wanted to play on the kit
Well play from music though with the vendetta up close
That's a probably a misplay there from DD man
Now, I know he's got no gas paid since life is forfeit, but you give up that that blue stairs position
You could have easily just fallen black played the stairs. Yes, you then give up kit, but they're gonna want to come this way anyway
And you can also then buy a little bit more time even if it's an extra 20 30 seconds
Haven't done much with the third 40 seconds left for v3 for CAG music half-health does have death marks available
Target being jimmy suit and Sherry
And a nitro in the hands of our colleague heading into the last 30 seconds
30 seconds and it will enter a 2v4 plan
With musi occupied so that they're deep they go for kills, but they're ready CAG
Lovely positioning really good positioning
Sherry put the doorway, but he's not swinging and then he's just watching for the swing to come from
D plus BEM response. Then it's like the the play whoever was at the end. Well, I know
there's one close, right? I've obviously got a check. Insight. There's another one watching
headshot angle and you weren't quite ready for that fight. Maybe thinking treats the
only one at that door for one lead. How races finally going to call the time out.
This is a very good start for C.H.G. And by the way, for D plus, this is their
map pick as well. So clearly not going the way that they would like things to have gone
in this first half. Now, like, and favor defense, certainly top floor. But I think when you
go away from top floor, there's enough avenues for attackers to win rounds on Basement and
Bunk's briefing.
Yeah, I can't say I expected the match to play out in this fashion where D plus, it kind
of feels like there's a random going on there, I've actually started to deteriorate a little
bit and it seems to some of their clear ability.
Like a good example here is, where's the support for false?
It's getting nothing, the vert elsewhere was unimpactful as well, on towards the
site we didn't quite see any picks and clearly didn't disrupt the defensive
pattern late for the anchor either just forced into the the meat grinder.
It's been a little underwhelming from D plus KIA thus far but such is the nature of
Lair you can get away with two round attacking half they're now having to
defend the tertiary CAG so there's that opportunity if maybe D plus can
refined things a little bit going to their secondary attacking option which
will be the seems to be the case with no sense selected initially they're probably
not going to go for that direct hit I'm expecting greater emphasis on the top
floor clear that may favor them but we need to see them just switch on a little
bit because at the beginning of the match I was very much the case where
one round went a little astray because it's a bit unlucky but the first two
rounds they looked very switched on strategically I can't really say the
saying about the last few. Yeah, no, I agree. I mean, the first round, they probably should
have won. Yeah. If they get the plant down and take top floor, they won the second round.
And then it was four alive and bunks briefing because of the loss of the sand. So a bit
of a special play for CAG to get that advantage two alive in in round four where they got
the opening kill. So yeah, I mean, the scoreline is four one, but a lot of these rounds,
It's not like there have been total beatdowns.
Even in the two rounds that CIG had for Alive, there's kind of reasonings there as to how
even D-plus still could have won those rounds.
With the time out though, we usually see the response from these players.
As I said, you bring it back to 4-2, you go defense in the second half, and every
world and works D plus get themselves back into this map.
Gotta play around falls better though in the short term that in this round gotta utilize
the blackbeard better give him more support.
Logic Bomb from Midi large focus on this second floor playing around green stairs though as
well 90 seconds left I mean the pace doesn't even picked up a little bit.
He's just gonna just scope things out a little bit towards security.
Oh, did he man, very fortunate.
He's trying to get the Shamika launcher around the corner.
Didn't want to over-peak the shoulder.
Didn't quite, I think, get the flammings where he wanted.
And he also took a big chunk of damage.
It's a very small win for D-plus.
Dixie sapkins, you too.
Flying forward and out to try us to work.
Oh, no, no, it always happens.
It's the Blackbeard as well shot in the back and unfortunate start to this final push for D plus Kia
Our colleague Paul is low and it's in response the AG retained advantage
If you would have like a statistic on team kills in pro league
It's got to be like a 90% percentile that it's a shield player who's been tinkered. It just is such a common occurrence
And and most of the time
The shiplie is not doing anything wrong.
Mitty falls to the jibbousy and the round is just going to fall away.
Falls was playing the Black Pea as well.
And it's a great reaction. That's a really good one. Dead to music.
He just flick turned around. He's dead on HP because of that fight.
But the reaction is perfect. Jibbousy gets the final kill.
It's like 5 to 1 half for C.A.G.
A lot to work on in the second half for D plus Kia.
If that gets voted into the playlist, I'm, I'm, I'm
Leritare.
I'm perplexed.
Well, I don't know about that.
I like my job, but I cannot make it into the playlist like, come on guys, like, it's
funny.
You control a little bit, have a few laughs and goose, I'm sure you'll all say you
loved it.
It was a banger.
It's the best song ever.
Just don't come.
You don't need to go down Silly Street.
by one half in favor of cg's they flip over to the attacking side of the bands will be the bandit the mirror the monty and the ying and
I have to work to be for D plus Kia quite like that song their first off was not good
well it started off okay no certainly not the song but D plus I'm a little fortunate to win one of the opening two rounds but then backed it up
nicely. But unfortunately, yeah, it felt like their strategy just deteriorated as the the
match went on, which is unusual. I was expecting them to be a little more comfortable and put
themselves in a more commanding position, perhaps as the rounds continued and the
half developed and matured, but not really the case. They tried to brute force all of the
wing conditions. They should have to find a plan B, plan C. Time was frequently a problem
for them as well, which I didn't anticipate. I really thought that heading into this year that
might be a little bit more behind them. Certainly it was problematic at some points in our 2025, but
yeah. CAG having a really good read so far. We'll see if that translates though across to Attack.
CAG is a game of two parts that could develop into a very decided map. But at the moment,
CIG on the selection of D plus K are looking quite good. Yeah, I mean they go defense now
the my concern is everybody taking the time out and didn't respond to that you know so now you've
got to do this pretty much flawlessly for at least the next couple of rounds probably get
through your rotation when your three sides get to get this back to a five four scoreline four
CIG then talk things over put it back into a bit more of an even position no room for error
is the concern now for D plus here coming into the second half.
I see a G.
I don't even think have been at their utmost best for the majority of that half,
but to walk away with five one lead is staggering.
They had very good moments and certainly looked amazing in certain moments,
but not for the six round straight.
Where are you out from our colleague?
Chariot goes down early to Nia's.
That's a good start on the defense for D plus.
You get rid of the day most pressure.
remove that first floor pressure from the lurking daemons and now you can just
sit back play site and there's far less threat put on you you know they're gonna
go pretty much fully direct now they're gonna try and push offs get men's
control they set up for that this is a wonderful setup to D plus kill I mean it
is the rents you've got to be winning now top floor you got the early
advantage
CAG with everything to gain, the D plus with everything to lose, they've just got to stay locked in.
Setting up a reaching sequence.
Yeah, with three gas babes, 11 shots on the Shamika, presumably a Goya Kanestoro 2 and D4.
That is not happening for CAG, they need to split this attack, they need to find a pressure elsewhere.
DD can send lobby, Chibisuka trying to connect for the back hit.
If those two can find value it opens up the round if they don't it will probably come to a pretty abrupt end here
So it's really cool that they're able to find entry and find a bit of a mentor on this side of the map to then free up
upside
All eyes on chibisu here
Needs to have impact alongside DD who actually does have mess control currently say DD man
Probably not in the worst spot to have some impact
What is that?
Yeah, no more grinvies though in the quant high launch of a DD. Again, no pressure on that first floor
This is all pretty comfortable for D plus gear. This is what you want when you're playing this site
You still got two gas babes look in the mark, but you've got the gas babes immediately sent
The CAG you're trying to play this conventionally and the normal way, but you don't have the numbers
And music is down and finished off by
Actually, yeah, they're gonna go play
It doesn't matter. Shemiko launch a gas pipe immediately must have been either a gap or certainly some information is to
Whoa, what just happened here midi's by himself
They just ran at them. I said a panic moment from deep boss. That is it's gonna get the kid down. What have we just witnessed?
Replay ops. We need it immediately
Because midi has to now clutch the 1v2
This is the one of the more thrown rounds that I've seen in a hot minute if MIDI does
What just happened how have they thrown that top floor layer 5v3
First plant position mask gets pushed off and he's planting middle of the room
He still dies and then three kills at the same moment. I
Need to see the replay but I can only assume that's a miss calm
Someone calling that the plants going down and they don't have the denial tool
So they try and out done them because there's no other reason for that to have triggered the Ford movement
They were literally in a position where they all they had to do was
I'll just stand there and not dying and they did the all around the site
Maybe they got a little thrown off by the sense gates
Yeah, it's just like why are they just rushing through yeah
And it's in God. Oh, yeah
That is bizarre, 4v2 9 seconds left, kids in the middle of the room, and you lose that?
I think it's just that-
That is a fundamental breakdown!
Yeah, it's just a weird moment, I think, where they're lacking information and the sense
makes it really difficult to kind of know what's going on and they hit the panic button
at the wrong time.
But they could have even just played post-plan if it, like, it's a 4v2!
Yeah.
It was a- it was a- it was one of those cases where, one, they'd be like,
didn't really quite need to do what they did in terms of the re-aggress, but even worse
than that was the way they approached it with just being straight 1v1s. That was a gift
and a silver platter from D-plus.
Well, I mean, it's... he's crazy to say. It was a 6-1 scoreline. It's probably the
closest 6-1 scoreline game I think I've done in a long time. A lot of these rounds,
plus of either thrown away positions of advantage or cg have stolen you know some big moments
away from d plus with some really good plays but like the general player it doesn't to me
scream six one absolute beatdown you know and a good example is probably the seven zero we saw
in shalei in the first series guys where that was an absolute beatdown none of those rounds were
close there wasn't really much of a sign of life from one of the teams but I mean
a lot of these rounds D plus have been there and contesting and it's just a
bit of a baffling game of where and it's their map here's like yeah this map is
spoured out of control and the fallout from it may even be the
series of COG at full confidence heading into Bortos.
It's going to be tricky to envision D-Post being able to battle their way back in.
And it's an 8th to the nitro. Wow!
Chunk of damage, but critically survived. Can now push forward. Charges forward. Gets the kill.
Dye's for his effort, but at least took one with him.
Sover a minute remaining.
My D-Post have just got to lock in here and just put together a solid defensive effort here.
Don't throw lives away.
Bodies on site. They've just lost mid-Eye.
Yeah, I'm a little bit perplexed right now.
My D-Post were a very good team, very good players, and they're just making some pretty fundamental errors too often.
And to the credit of CAG, they have just been capitalizing.
Another pick.
Like, how are these picks happening?
That was a nice shot.
Like it's top floor, we're 40 seconds.
There are so many positions that you can play to keep yourself tucked in.
And TIGs just continue to find a way to just get these picks.
Near some music by themselves, DD is just going to go straight into master and get
this plant down.
Sharip for cover.
Good kill for music.
Plant has gone down.
Bottom this angle for our culley.
DD's been absolutely nuts in this round.
Now to 1v1.
Close round another opportunity for D plus DD the alarm. It doesn't matter
He gets rid of the alarm. He's like surround easy kill for DD man
CIG with a seven one demolition job on D plus Kiers map pick what a way to kick start the series I
Feel a little bit speechless after that map
I truly cannot believe after the way it started that CIG rubber to lock in and
and speedrun the conclusion of that first map certainly unexpected the easiest and simplest way to describe that map.
I'm Kenzumi Saitama.
I met him for the first time in PS4.
That's why I started the game.
I started the game with a lot of fun.
I'm a big fan of PS4.
I'm a big fan of PS4.
I started the game with a lot of fun.
I started the game with a lot of fun.
The reason I started playing Shiji was because I really liked the game, and it affected me a lot.
The game I played with my brother was a game called COD B.O.2.
I played it in a place I didn't know for a day or two, and that was the reason.
It was different from now, and I enjoyed playing the game. It was really fun.
When I was young, I was still very young.
When I became an esports player, I loved playing with people from a long time ago.
I played in the middle school and in the club for a long time.
But I gave up.
I gave up because I was playing a game.
I wanted to win more than just having fun.
I was a pro when I realized it.
I was a pro player when I realized it.
I started from middle school,
but I was still a little behind in the high school.
I think that's where the reflexionality is.
I think that's what makes me go.
I was a very good sportsman when I was a kid.
At that time, I was a junior high school student, and there was a group battle.
I think it was the most memorable moment for me to be in the Kanto University.
The reason I started was because my junior high school had a strong team.
Also, I've never seen a team that has a goal of winning
when they were young and starting to grow up.
It's very interesting, so I've never seen it before.
I'm very close to my mother.
I can say that I'm the youngest and the last child
of the three siblings.
So, no matter where my mother goes, I'll always be there for her.
Even though I was working, I was always with him.
I was always with Arisa.
When I was growing up, I started playing games every day.
I didn't like that. I was always angry, always sad.
Why? Why did I leave school?
I was always worried that I would be in a bad mood.
I was always worried that I would be in a bad mood.
Because I never explained why I was in a bad mood.
My mom was already sick at that time.
My mom was in a phoenix with a few feet.
That's why I wanted to be a pro player.
The goal is to help people from the money to have something like that.
It's very drastic.
Because at that time I started to spend my time in One Head.
I don't care about my mom.
I prefer to play games.
Because I think that's the most important thing at that time.
Because what I'm looking for is the money.
But I never explained it to my mom.
I was always angry, angry every day at school and blah blah blah.
How can I...
I almost play every day.
Almost every day, I... How can I get money?
That's from the fact that the relationship is not different from me.
At that time, I told my mom to go home
And at that time, my life changed, I was very destroyed, I was very sad, at that time I chose to spend my time with the game
Because I think that's what helped me to forget about the time, to save time, to play games and then go back to sleep.
repeat like just like that, I just don't have a long time
maybe six months
one of my friends reached out and
at that time I started my career as a pro
and from there my career became very legit
because I was able to go abroad and provide for myself.
That's what I think I don't mean anymore because my mom is gone.
So I lost my main goal. Why am I playing games?
After the match with Fury, it was a lot of fun because he didn't have to worry about the background, no need to do anything.
Focusing on the game, he had a lot of time to practice and the team had to change the style of the game.
Well CAG are so back baby big time 7-1 victory over the Brazilians and it's not at least the
worst 7-1 loss in Brazilian history but it's still a bad loss and to be fair they had
good opportunities.
DPSK and you know on their map picked two guys but credit to CAG they just had all
the answers.
Yeah I'm not kidding DPSK they started out pretty well here on this map it is a relatively
short lived um good vibes really uh cg responded really nicely and that point on wednesday plus
was struggling to find win conditions so the struggling to convert their plan b and their
plan c and cag just across the board looked mechanically strong and as if they were in
basically full control of this matchup but the question now will be is this going to be the
cag evolved with map 2 they throw in the bundle and make it an interesting three map series or
can they actually definitively get this result across the line and actually show consistency from map to map?
Well, this is the thing with CIG. They're so back and then they follow that that wonderful mean diagram
And then it's like would never been worse before or something like that
I can't remember how it goes on but can they follow it up is to be a question
They go to their map pick now guys and after a 7-1 victory against the plus who again, I think a scoreline not
Truly reflective of a lot of the rounds in general
But all around so the throw from D plus or clutched up from CAG, etc. Ends up just being this white gap between the two of them
They looked really good
But we've seen CAG look really good before and then suddenly become really bad
So I mean like this is the thing is like are we gonna see CAG now double down on this winners and two-zero fashion and
Take a massive amount of confidence in their quest to make the major
Or do they allow D plus back into this series because that is a very big possibility based on the history of this CAG team
Yeah, I don't see. I think DPLI certainly do have a very strong mental component to them
that we've seen tested a couple of times so far in APL in 2025 and onwards. So I don't
really question their ability to respond here and refocus. But if the fundamental core issues
that were presented on Lair in terms of time management being a little bit poor, their ability
to execute on plan A being short of the mark and then also their inability to pivot to
secondary plants proving to be very very challenging. That's going to translate across to any of
the maps in the pool. It's not going to be specifically isolated to Lair and sure sometimes
the size and the scale of Lair can exemplify some of those problems.
Border is almost on the flip opposite side where it's so small and so compact where
you can get snowballed really easily if your team is not playing quick and snappy siege.
And so I'm sure that's probably going to be a talking point for them going forward.
How do we refocus?
How do we sort of rekindle the skill that we know that roster has, right?
It's not like D-Boss is coming into this matchup on a back foot, if anything.
For many, probably actually the favorites.
So yeah, we'll see how it goes in the CAG camp you can see in the contrast though.
It looks pretty chill at the moment where D plus on one side are all hardwood obviously playing in their dedicated area
Reviewing plans and getting ready CAG
I don't know as one look like this garlic tick tock or something
Yeah, it's a big contrast isn't it and look to be honest
I'm taking nothing away from CAG
Did I kind of even look at like a lot of the statistics they had two clutches
They split the opening kills so they didn't dominate that area and then they had three rounds with multi kills
Two rounds where they got a plant down in the in the second half
Which was the only two attacking rounds that we saw from them anyway. I mean they and it's interesting back to the
And did everything they possibly could
D plus on the other side no multi kills no clutches
Not a single plant in that first half
Which that in itself was actually the issue gold back to the opening round and when they didn't get the
playing down, which I believe was false, who got offered or Nia's can't remember one of the two. Either way,
there was a lot of fundamental breakdowns for D plus, more so than maybe what CIG was doing
themselves. You think about when they threw their lives away through the RAU screens, for example.
To me, that was a game and that was a map where just a lot of the systems
were not firing for D plus here. And so if they can bounce back themselves, bring up their own
We're going to get a competitive second map.
Yeah, absolutely.
I wouldn't be ruling them out from being able to respond,
but they need to really focus in, target those areas of weakness
that were pretty evident back on where if they are to stand a chance here
on this second map,
because if CIG can bring the heat of the lands and leading that charge,
it's going to be rough for them.
And it's, and whilst these cost wasn't particularly high,
did have significant impact in the round in which he was hitting that scoreboard.
And it's always a big focus, isn't it, when he comes to the CAG roster and has been for a long
time. He's not just a large unit outside of the server with those muscles, which has, of course,
become quite renowned with him. But even inside of the server, he just has so much
factor, so much play. And a big reason why CAG have had success and when they've had success
in the passes. We had over the border for the second map and shout out to Chibisu as
well. I mean, he went 10-3 on that first map, 149 EPS. He was a big standout. But again,
the entries weren't like the big overwhelming success point for CAG. So you come to a map
like border. Yes, it's their map pick, but this is the opportunity for D plus now to
bounce back. They were competitive in the early portion of rounds. They were able
to win a decent amount of opening kills. They start on the attack. I can see them
looking to try and just get aggressive, try and win these rounds back, get some form, and look to
nail home the advantages when they do get them. They had them on land, but they just weren't able to
nail down those advantages. Let's see then. D-Post starting out on attack. We'll see how challenging
it ends up being for them to fight for this map control notoriously can be a challenge on border.
and CAG of the type of team who are going to play incredibly aggressive to prevent that entry
essentially at all costs. At least that's my expectation. Bands Monty, Azami, Grim and Mirror.
And so there's a bit of versatility available for the attack to lean into the Blitz and the
Blackbeard. Defensively these bands very very standard for border. The Castle as is all normally
the case will be left standing and that can offer a point of difference in terms of those
horizontal extensions in the absence of the mirror, but I don't think we'll probably see
that from CAG. I understand probably more so the pass which is selected for this opening
round to allow for that sort of versatility and that anchor that can maneuver around
the map and allow COG to play more active.
Yeah, I think that for COG going on defense first is going to be good for them because
they had a very strong defensive half on land and we didn't really get to see too
much attack from there. They only get the two rounds on attack. So they'll be very comfortable
warmed up playing in this role, this position. We know they're aggressive. And so a map like
border when it comes to defense, it's probably the best map I think in the map pool, where
when you are on defense, you can beat the aggressor. You can deny these entry positions,
get places up the windows, even we see plenty of super aggressive teams go for runouts,
you know, try and take these fights at the balconies. You really want to avoid
the attacking team from getting into the map and well, what better showcase than this from
Anderson.
Hmm.
Well, I'll see if this one pays off, he's looking to pop up and find a timing here.
I think that will present itself, maybe now waits for the repel, but that too not forthcoming.
So he won't overstay his welcome, rotate back, grab that shield and then use that
to be more maneuverable through the mid-round, Shibisu also on the deck.
Zhe'e-ji not shying away from being aggressive in this opening round.
Gonna put the foot down here and establish.
I am surprised it didn't ban the Blackbeard though, because the Blackbeard was used very
extensively by D-plus back on land, and it's a very good operator on boarder as well.
You think about being able to peek these windows sasa where the defenders are the blackbeard is very good at that
And nears is a good blackbeard player you banned the Monty
You know you think then Grim versus blackbeard. I would have just banned out the blackbeard
There might be the option after round three, but
It does give D plus an opportunity
To use this blackbeard and make the most of it
Okay, so the Thatcher being deployed over towards the office triple wall, me's down below to
maybe collect a kill onto Sharif who's up above, who will hold his ground.
Okay, it's Windo, that's high risk if somebody goes on the window, need to be in a bit
of trouble.
Could also be in a position to make a play if he isn't drained out, but he is, and
so Anitid now needs to commit to the cover.
Nah, SEAG are putting a lot of chips on the table here for this office extension, but it seems to be holding firm for now.
I don't know what just happened.
Guys, do you know what just happened?
I don't know either.
I'm so confused.
This is dead, too much to apparently got the kill.
I'm so confused. Either way, the Blackbeard's dead and that's a big helping hand for C.A.G.
And just as there was a bit of that pressure building over towards Office as well, and now
I thought that maybe that defense was going to be kind of spread over towards that Office
side, but it's a la- Oh, hang on. Pop-up Shreep, easy. So, onto Levy. Oh my goodness!
That one up to falls as well is magnificent.
Sharp shooting for CAG.
After 7-1 on there, what a way to kickstart on board it's flawless from CAG.
Wow.
What happened at the start though?
I don't know.
Alright, I...
The unfortunate thing was riders that happened as well, of course, I was looking across the match track.
I didn't exactly see it.
All I saw was the kill feed and I raised my eyebrows like it's gone on the hips.
But yeah, good individual play from Sharip.
The D plus failed to keep him honest early in the round when they were working off
the side.
Um, they joined him, but there was no pressure on the window.
The breach was particularly ineffective and it didn't.
Okay.
Job providing some coverage on the clash.
The plus kind of hoped and prodded a lot in that round again, never really
fully committed to any meaningful play or any meaningful isolation in particular of
any of the defense. We saw a half-hearted attempt to have the build kind of the work
down below, maybe we attached something from the hatch that never came into fruition. It
feels like, again, similar to what we saw on Lair, a lot of these like half-baked plans at the moment
and that's going to work against 95% of teams in this region, but the tags of the world and
probably cannot track to an extent as well. It's not going to be super effective or
consistent and I think we're starting from, you know, obviously see that throughout this
series where CAG are more than confident and have the individual skill to exploit these
players from DeFast which don't look super convincing.
I do wonder if there's been a mindset shift for CAG.
Yeah, it got back many, many, many years ago.
Guys, I'm talking like the early 2020s, which I can say now because we're in 2026,
so we're in the second half of it.
And APAC in general always had the global recognition as like this super hyper aggressive region
where they just swing everything and it's like not the thoughtical, strategical siege.
And then there was probably over the last two, three years a big mindset shift for the APAC
region to not double down on that and to actually try and bring more of the strategy.
And I wonder if CAG over the last couple of months have just said, you know what,
we can shoot.
Let's just run around and shoot and lean into our strength.
And we saw the statistic pre-match, it was like what an average of 19 kills or something
along those lines, which was a big gap in comparison to D plus Kier.
They obviously had a lot of deaths as well, and they're not going to win too many rounds
flawlessly, although funnily enough they've now done that in this opening round of water.
What I'm kind of getting at is I think CAG look at their best when they play into
Sharip, Chibisu, and it's just swinging and being aggressive and just getting into
face of the opposition versus when they try and play the more strict egic game plan and you probably
won't beat the Brazilians in that. No. The phone off strategy has been a key to the success midpoint
now of round two and it's starting to feel like crunch time for D plus better pinch of
it would stop the stairs it's still a one-one trade though. CG maintaining pressure in this
round. Chibisu commits to office here so again just ultra aggressive from CIG but
does have the peel option site if he wants a DDL spare falls. Site control now
in the hands of D-Buzz but Chibisu, big tray, big moment and it stalls out D-Buzz
once again. And D-Buzz doing a better job of clearly understanding CIG's
aggressiveness playing around the map these kind of elements and it's
why it's now a three versus three but it also then throws that down to the
mind of the plus because now they're starting to draw their attention more to the fights and less to the objective
So there's only 40 seconds left
This is where CAG can play the trump card and say let's actually now ease off the aggression bring it back to site play and now
D plus have only got so little time left in the round and they're not even really
poking and fronting around the side
Twenty-second scramble yeah, and I don't really
And look at Muzie, he's expecting CAG to be still running around the map.
Like this is a great peel off from CAG.
They played this perfectly.
They lose this round.
It's just simply down to some absolute raw insane gunplay mechanics and D-plots.
Falls is getting into Talos.
Actually, that's stuck in, to be honest.
Never mind.
And it's a night yourself.
Yeah, there's no time left.
There's just no time left.
Yeah, GG.
Well played from CAG.
Really solid round.
And the reason why it's really solid round is actually D-plots themselves clearly
Clued onto the fact the aggression of CIG is there they're playing these off meta positions
They want to be aggressive there. We saw the early swing top East stairs
They get the pinch to clearly D plus have kind of caught on to this and yet it didn't matter. They still lost the round
Yeah positionally there they've looked really good on boarder so far
One one traded the opening portion around this fight here was absolutely key though
So Midi was deep in towards the objective but then was contested from that high ground
position and fell short of the mark.
CIG, it just feels like they're continuing to build upon that foundation set back on
where and maybe this ends up being another dominant map.
But if that is to be the case it goes in stark contrast to I think the expectation
of many definitely myself heading into this series that this was almost sure it
to be at least a solid three maps but even if it was like a 7-5-7-5 or
respectable team effort but it might not ever be that yeah well so you're not
gonna start on the defensive border as well for CAG I think that's really the
best sign for them is how they're playing they're playing their game
they're getting everything on their terms and D plus are obviously trying
their best to bring it back on their terms they're just falling short they're
losing the gunfights they know they can't just rush side that's not gonna work
either and you kind of look at the wide picture it's nine to one like ten
rounds of siege have been played between these two teams and it's a nine to one
differential I mean that is not something that we expected
It just kind of feels like for CAG now, as long as they keep their focus, they keep doing
what's working and they don't start to quite perfect save on the aggression or start to
make mistakes, it's going to be a very difficult way to see D-plus get back into this.
Snape is a great pick up though for the way the CAG are playing.
Oh yeah, absolutely.
It would help in the initial clip, but I think it would also help identify when they've pealed and where they've gone to as well.
That seems to be difficult for D-plus, and I'm trying to track this defense, which is understandable.
It's been quite chaotic from CAG, and tricky to read.
Midpoint all around all five members of this attack, still on the exterior,
still trying to fight for any kind of map control trying to absorb utility
they have someone try well they're not in the building
it's one of those days where it's just not happening for d-plus you know what d-plus are you drink
at this point i have to ask you that i'm telling you what the yellow pig surely okay newsy i thought
he was going to lift that gun up another one over towards security great clear better round is
alive, midi is down outside on the balcony, musi and levee are gonna have to pull back if they want
to get that reset and pick him back up and then therefore have the advantage as they do find another
kill. Even after that calamity it's actually now in favor for d plus heading into the last 30
seconds. This could be the circuit breaker guys because you have that little moment even the
laughing in chat from our colleague and if you can yet still overcome that moment win this round
that could be a way for them to build the confidence back up in this series
maybe 15 seconds though on the clock run out sorry bad timing gotta get this one down
it i'm towards vent they've still got DD men on the solace let me thought about it gets off it
Now you're gonna stick it. You don't have no choice. They won't kill what just do nothing. I do nothing do nothing D plus Wow
Yeah, they
They later on structure at the moment
Wow, wow, I know we we covered D plus all of last year now obviously
Minus music plus bullet and this is the worst. I've seen them play
Since they entered the region. I can't
even remotely envision another game where I thought wow they played bad like
the team kill again that's the second time in one series they've team killed
their shield player the fundamental breakdown in late-round situations as
well it's the second time in the same series where they just don't even opt
for the plan it don't get me wrong there's four seconds left and it you
know you probably at that point thinking can we just go get the kills
But why not do that 15 seconds earlier like there's so many question marks here
It's been a puzzling day of siege for D plus Kier and the unfortunate thing for them is given in the unforgiving nature of this
kickoff
Tournament you don't get a ton of second chances. It's just straight double elim
You haven't had a group stage to play in and maybe sort out some of these issues warm up in other matches
where you typically would have that group stage where you lose a couple of best of
ones kind of whatever they don't have that to fall back on now and so I think
it's maybe a bit of a wake-up call against quality of position like CIG
that like okay guys we're not where we need to be I'm still not ruling them
out completely from this map but I think it's fair to say well that's out of
respect for what we've seen from them last year right and I agree with that
I'm not ruling them out just yet but I think the inevitability is they go
want to lose this series and it'll be a wake-up call for them but I also hold out
hope that they are the kind of team that will take that opportunity very seriously
and still make a run through the lower bracket and produce a response and that's
the clean sweep by the way three for CAG back to this Armory archives and
Aniston two-minute 42nd mark is really levy yeah well they know at this point
now they're just playing with so much confidence Aniston wants to go again
But today for a border as well and when you have that level of confidence and you're playing aggression
at a higher aggression siege
You could just capitalize so well on this map like it's insane. Love little drone from music
But yeah, like so
Like the numbers as well like falls to 10 like the numbers aren't even completely awful music 11 and 8
He's going positive in the series despite the fact that it's
10 to 1 in favor of cag 6 10 5 9 5
Again, it's the weirdest scoreline beatdown I think I've seen for a long, long time.
CIG have just played really, really well today as well.
I mean, just to throw that in there, this is the best I've seen from CIG for some time.
Falls Good pistol kill.
The spawns immediately though from Chibisu.
And that is just
The best way to summarize the day they're hitting everything flipped around 180 shots they get in the trade
So when they lose one there instantly someone's in the best position possible to get that trade keep the numbers in in their advantage
They're just so switched on the in sync
All versus to primary side on border we're staring down the barrel of for nothing
Which would be 11 to 1 across the 12 rounds of siege play between these two teams and we build this as a marquee matchup
We thought this might be the best matchup of the entire bracket outside of maybe a potential rematch in the grand final for the spot
But it has fallen so short of that mark
It cannot be understated just how remarkable this result is for CAG. This is an absolute
beatdown
Nothing is going the way of D plus you got a call of time out here. I mean this game in this series
It's just completely gotten away from you and you can see it on the faces of D plus here
They know for a while that the disappointment they're better than this that they're really great players and
Yeah, they're probably scratching the head stating what's going on today
I have we just working up on from the wrong side of the bed near is that there is that timeout called from Halrae
So he's probably going to raise some hell in that call and say what the hell is going on today
Because again, it's always too far. You can look at this
And so what see a G playing really well, that's first and foremost
So it should go without saying you never gonna be this dominant in a series if one of the teams is not playing well
But secondly it and this is where the gap is now massive is that you can see how he's in the background
He's not happy is D plus are just making a lot of mistakes
They're fumbling with the kit a lot of the times like it's it's
perplexing to me that they've played 10 rounds of attacking
siege and having got the plant down a single time and yet how
many times have we seen them in the position where they're
actually getting that get down we've seen that bar tick down
probably four or five times across those 10 rounds and not
once it was able to be stuck like it's it's it's really
crazy. Yeah. That concludes the one and only time out then for D plus Kia. 10 rounds straight
by the way as well. Yeah. It's past the point of being demoralizing now. It's just I think
No matter how strong your mental is, even the strongest of mine is going to find it really
tough to fight back from this position.
CAG is on a roll, everything is going their way, but to their credit they continue to put
themselves in good positions, they're playing well as a team.
Let's see how round five plays out.
Castle in play for the extension above here for CAG, bit of trap utility as well with the
Allar and DD Man as well with these banshees should be able to slow down some of this push
if D plus try and let go for maybe a change in tempo, try to leverage Blitz in this round.
And up first I'm going to contest with this outside battle on the exterior, they spend
a lot of time outside of the building here on board which can naturally happen but
ZGD are doing a phenomenal job in making it so difficult to get map control.
I mean, I think the takeaways for D.G.Plas, firstly, you know, I don't think they're going to win the series now.
And if that does follow suit, then they've got a lot of bracket.
There are a lot of takeaways in this game they can look back on and,
bad review and so well we can fix this we can fix that that's the good news a lot of this game has
actually come down to a lot of mismanagement from their own side of things as much as it's also been
cg playing well if it were a case of we're sitting here and saying what d-plus actually playing
really well they're just getting comprehensively beaten yeah question marks as to how you fix
that quickly digimand has been left to his own devices inside of archives as he gets
I don't find the castle barricade.
Metal stairs, push, nears, levy, don't shoot your blitz in the back.
And nears, pistol out, much more aggression out of D plus this round.
The fire extinguisher I don't think was intended to be poked, I think it was looking for a
headshot, and jibbousy then gets rid of muzie.
I thought that was a kill on to the blitz for a split second, it wasn't, and the
nears has done a great job this round on the blitz.
Finally D plus, I gotta break this long winning streak of CAG.
It stands at 10 straight, Anerton in the 1v3 to keep it alive.
Surely from here they get the job done,
mid-ed on the clock, lots of time, they still have the blitz.
Plank, mid-ed.
Watch from outside.
It will be stuck, Anerton.
Let's see if he can clutch.
He tries to go quick.
Have you had a good time killing some nears on the drop?
I think he might have been a chance, but not to be.
I don't know how he's still alive.
Uh...
That might matter.
Hello?
It's not going to matter. He's doing a decent job to last as long as he did.
I don't know how he didn't get the kill on to Anderson, and both are outside and Midi will get the kill.
Finally, D-plus get around with the first time since the second round of wear.
Finally, something going for the wave. D-plus, good job on the clear above. The Blitz was very impactful.
It's amazing what can happen when he doesn't get shot in the back of the head.
and D-Pulse they're down just one round away from the 2-4, the coveted score line for an attacking team
to give themselves a window of opportunity here on board on.
First four will be the final site choice for CAG
with again trap heavy lineup and also an emphasis on information with the Solis and the Valkyrie combination.
I wonder if partially the solos is there to maybe counter the Blitz and try to hyper-aggress
onto that Blitz if it is committed to here by the attack or maybe the T-Post will shy
away from it as a result.
It would be quite intriguing.
A lot of impact grenades also available here from CIG who maybe are looking to really
on countering the Blitz in this round.
On a run of the half.
See, I mean this is job done for CAG in terms of four defensive rounds on boarder. They're already pretty content.
I mean, that's a downhoming advantage to make a 5-1 deep.
And probably not give that momentum swing breaker over to D plus get around win out of the time now
You know kind of said before like we don't want to write off D plus. They've shown great quality of the loss
12 to 16 months ever since they've really entered the APL region, but
It's a long way back when you fall near down on the second map after getting seven wand
This showing some kinds of life in the previous round. It's gonna be a little bit of a slower approach here in the sixth
They're ready for the runouts. You just see the way that music is positioned.
I don't know about super important on border, get the air jabs, block the ability for them
to run out of pressure on the balcony. Music playing that role currently.
Watch your bomb rings out from midi. And it wants to get on the move of timing.
is hilarious and only we could see that with the outline as to how close
Anerton really was to finding that kill.
So Defnark deployed onto our colony who retreats over towards Armory lockers but
not shut away from repositioning. Keep in mind he's still on ping. Minute 30 has
the assistance of Chibisu nearby as well. Never pretty good lockdown of
this top floor still, CAG. D plus, they've allowed the reposition, it's going to be tricking
out to dislodge. Second death mark to follow.
Well, he's got Chibisu for company as well, so he's not completely by himself. Another
death mark again, the logic bomb, it's Midi though, that goes down to Sharib, he goes
six and three and a half. They're putting a lot of time and effort into trying to
clear this security position. I just can't find a way to get falls in safely. Nia's
to bend that tarot, bit of damage into DD man.
Just the timing is perfect from our Khali on the jump out.
They just hit that go button.
They're in sync.
The cons are clear with CH, what they all want to do
at the right time.
They lost one more to 3v2.
An opportunity now for Muzie through great.
Let me thought about trying to get that plant down
over towards Cerber.
Drops it, leaves it for now, picks it back up.
30 seconds, there's still some time,
but you can see that he's feeling the heat.
That's an angle and a half though through the hatch.
Muzie now by himself.
It's done at the half.
5 to 1 in favor of CAG. It was 7-1 on the first map, halfway through the second, and it's 5-1.
Well, that was a vibey halftime break. I think you can agree with that one, guys. That was
actually quite nice. 5-1 lead for CAG. Two rounds to go to send D-plus to the lower
bracket and for themselves, book a place in the upper bracket final against Keener
they go into the second half on the attack. It does kind of feel like
formality from here is always the world in which D-plus go into the defense,
maybe a bit reinvigorated after the timeout from Hellraiser,
and of course the halftime break, but we're kind of basing that off
historicness not from what we've seen in this series.
Yeah, Tyler, I think the additional context of D-plus already using the attack timeout,
time out, so they can't store out momentum from here.
They've only got the buffer of a single round win in the half and you lay on top of that.
Just the sheer discrepancy in what we've seen inside the server from an execution standpoint,
CEG about class D plus in so many elements of the game across layer and out into border
that we need to see a completely different D plus in this half from what we've seen
from the entire series so far and it's been significantly,
a significant shift from them.
We need to see really strong aggression from them,
fighting the exterior.
We need to see some tandem rooms
that are actually helping out one another.
If and when they need to peel,
it needs to also be efficient.
They're gonna be well tested in this half.
Again, I still think that their mental is quite strong,
but clearly it's been very much tested,
limit tested big time in this series.
So, we'll see how they go.
It's a rough position, it's difficult,
it's very low percentage to envision a D plus K win
from here, but I think they still do deserve
a level of respect or it's not impossible.
I mean, that's the main thing, right?
In some ways, similar to our first series on Clubhouse,
with Can You Be My Enemy,
at least they were able to lose seven four
instead of that sort of 7-1, 7-2 territory where it was kind of shaping up to be in that
situation. I don't think though that you'd get the same solace for Dig Plus Kier. Their
objective is to make the major, not to be scraping together a second half to look respectable
in the loss. So that's quality or position absolutely. I'm really curious to see how
they're going to play this second half on border. They can't just sit around music.
the
on to Chippetsu.
Okay, that's a good start.
He's watching for the entry in through Passport.
Not exactly expecting
100% smooth sailing for CIG-A-G.
They'll probably encounter some choppy waters
on these initial couple of attacks
as they find their footing, find their confidence
and the rotation develops.
Cool.
Nier is forced off by the flames
Stays alive for now another set of utility Nier solo one HP and he's cooked alive by annaton
annaton that's a wonderful bolt
And brings it back to an even number for this seventh round
You can see D plus wanting to take these fights, but they just have an air of
apprehension about them and now it's like I fall back give a little bit of
space do we want to peek do we not want to pee
and we'll flame bolts for anizen but they made at least the most of them
against nears one flash and hands DD man couple of fracrenades as well line
scan to and speaking of lion is sure if that finds to get on to let me get
sort of the smoke now it's done they're really put pressure in through
archives they can also get break security control it's only 45 seconds
but CAG can move around the map pretty quickly and get into the positions they need to.
Top he stairs and get the hallway.
Ball's gone for the right angle of timing, but they got on to Sharif needed that.
They desperately needed a power play and fools delivers.
30 seconds on the clock for CAG.
It's still possible.
I mean, the site is not in the focus.
They actually have side control. Akali is in Armory.
Didi manages to get over there and start looking to stick this plant.
They're just not quite entirely sure where Falls are midi are.
Well, I kind of, I, I like this position.
Yeah, love this plant position.
I don't think midi was ready for gun up on the defense immediately from Akali.
Falls gets the kill.
People are expecting the swing though, coming out of sandwich.
It is a CAG round win again.
Yeah, wow.
They've, they've snatched that one from the jaws of defeat.
And another round that I think well summarizes this day for D plus.
Nothing is going their way.
They continue to struggle to find renewable positions and then when they do
failure to convert
Yeah, to be fair as well unlocked in the end to find that pocket of space to enter the site with all this chaos happening elsewhere
Our colleague right here. He marches forward makes a commanding statement good coverage there
And whilst he eventually does die the really smart plant position of sandwich work exactly as intended because
Because Fawze did not anticipate it, even if he did low on HP, so might not have won the fight, that irrespective he had no chance by holding the wrong angle unbeknownst to him, it's 6-1 and we could well see back-to-back 7-1s in what we framed and I think fairly framed as potentially one of the best matches of kickoff.
It has been an absolute whitewash.
But a great round from CAG because they got really tested in that round and there's been
a couple of those throughout the two maps played where D-plus certainly have had to
for CAG to work really hard to win those rounds.
The problem is there's also been a lot of rounds where D-plus have either fumbled or
got absolutely decimated anyway.
So like the three, four categories in terms of general play have just all gone the
way as CAG.
There's just been nothing there for D-plus that you can hang your hat on and so well,
You know what, we did all right in this area, nothing.
I just don't think there's really been anything
where you could save the D-plus that have been better
than CAG had a certain element.
It's, yeah, back to back 7-1, so it's not on the cards.
It would be, well, unfortunately for the Brazilians
considering the 7-1 Mimic,
but very deserving for CAG and sets them up now
the results such as this they're the absolute favourites against Keenatrope and the favourites
from here on out to go to Salt Lake City until we get further into the tournament.
Yeah, I think there's still a strong possibility of D-Bus refocusing the bracket that this is a
grand final rematch but maybe that's not even a certain D and if that is then to
eventuate what's to say CHE don't roll them again. It really has been a definitive
performance on these guys today.
Job's not quite done yet though, let's see if they can get the cherry on top of the back-to-back
7-1s.
Early Canned Dallas from DD and some drone work as well in that top floor.
All I was likely able to do was I need to see Repstify Valley here on the Blitz.
Yeah, so easy with the entry.
I mean now it's just taking a beard of damage, but it has a lack of color to play in
behind him.
There was going to be a break and then they double swing together just at the moment as our colleagues with switched off
It's Anderson trying to get for it and intriguing play that didn't work and now it's a 5v3
I mean surely you cannot lose this round from this position
Yeah, I'm using slow. They'll get knees back up did he call from behind it's down to Sharip and jibbitzoo
To really put an alien the Colton
Well, there's one on to the running music. He was very very low on health though to be fair
There's the second on to midi. Well, he was full health
Surely it doesn't happen again
Surely not, I mean, they're so confident
Yeah, 30 seconds not a lot of time positional advantage as well to the defense everyone is second floor
Well, that's not going to help for me.
I'm sure if I would put it past him, if you can get the plant down, I mean, then it could
be very interesting.
He honestly could have stuck that.
Never mind.
Let me great swing through the hatch.
No 7-1 shenanigans on the border.
It will be a second round acquired for D-plus Kia, but a long way back in the series.
Yeah, sure is a long, long, long way from here to Tall Mountain to climb.
And typically the stats prove it that it only gets more challenging as the rotation deepens because typically you're going to go to less and less favored maps.
The Rift is probably not as large on a map like Border where they're all typically playable and I'd say they're all within the same kind of realm of winability if you play well on defense.
But it should actually get a little bit more difficult.
Repo package of that prior round, big aggression through break in the mid round there from D-plus, really wanting to contest that blitz as early as possible.
And ultimately it did work out quite nicely, they retained that top floor control, made it essentially impossible for that plant to go down and...
...and forget that!
Round sewed up.
And we now prepare for round number nine, Overdwards Towers.
Would it be the most CAG thing ever to lose the series from a position of 7161?
I mean, that would be either put it in the vault to CAG, cagging it up moments.
I don't think it's going to happen, but not today.
And again, D plus, there are a team that just have a lot of quality, right?
You just can't put it past them and count them out entirely.
I'm kind of look at the numbers too for deep loss here.
I'm sure they don't have anyone actually going positive and it falls to 66 so at least it's
not going negative but they're not even that far off at 565747 maybe at 36.
It's been a pretty even performance but deep loss just in the wrong direction.
All searching for information on the pulse bathroom tell us the site objective here
for the ninth round. Well, that's what's won. I like the fact that when the face came you
can just see his face going red and white as Levy will be the opening death of the
hands of Aniston. Neers does get a trade at least on to DD Man and gets rid of the
ace. So no heart breach available now for CHG in this round.
And at 15 o'clock, some info gathering on offer.
That's a lot of pings, wow, yeah.
That's going to help with the flush, surely.
But phone responds straight down, okay.
Can D plus consolidate this position, now midpoint all the way around the peel looks
to have been largely successful back towards the site, Nitro in pocket, so you get the ground
but at what cost?
Yeah, it feels like we're kind of now getting the game that we actually expected that we
would get about, you know, just about an hour and a half ago.
That D plus are looking far more competitive, starting to win some more fights, starting
to get opening kills, getting trades when needed, taking space, falling back at the
the right time, 60 seconds left, take your band advantage, fall back, play site, force
CAG to waste 20, 30 seconds to clear out positions and then hit site with a lot less time on
the clock.
So their fundamentals are kind of slowly picking up.
That's going to be the concern for CAGs.
You don't want to let this series go on for too much longer if D-plus is slowly starting
to wake up, starting to improve.
The issue there for D plus is even if you win this round, you're still gonna be clean
for three more rounds straight without a single error, without a single mistake.
He just drops by the way and gets a kill on the balls and they've taken full control of
bathroom because of that.
They had one player in bathroom and all Sergio did was just drop, kill, and plant.
It's just that simple.
Flash bang to just buy some time over towards workshop, Niez is under the pump.
He also has to vault in to really just get over or else he's gonna go the long
way round and it's gonna get sort of musy.
Niez just can't even get involved.
He will go the long way, he's also barricaded off though.
That doesn't help in terms of time, 20 seconds to V2.
One will have to drop, which is Midi, Niers will then have to push in from workshop.
Now it goes for the vault, and it's an easy clear for Chippetsu.
They know Midi's in bathroom, shot through the softball, headshot from Midi.
He has to get on this kit or go for the kill.
He will go for the kit, and R. Kelly will be able to get this kill.
Midi gets off, doesn't hit the shots.
It's all done as CAG clean up on boarder and the series as a whole they move forward to
the upper bracket final against Keener Trip Gaming, the D plus Keer a day to forget as
they drop to the lower bracket.
Goodness me you can see how much it means to CAG they will be thrilled with that result
I would love to know what they truly expected heading into this matchup I think if they
They were honest with themselves, probably anticipating quite a close game, but of course
you go in with the confidence and the expectation that you can win any match, but to get it done
in such a dominant fashion, dominant, dominant, dominant, super impressive, the quality of
siege they played was great, and we didn't see them fall back into the old tropes of
CAG, you know, letting a dominant result or a potential dominant result start to
slide, we didn't see them regress, we never at any point saw them think that this
match was over and start trolling and doing anything stupid. They played good Siege throughout,
they were rewarded, and I hope they take a lesson from that going forward that if they could play
at this level consistently, they could produce these results consistently as well. The animated
performance from CAG on Lair, which wasn't even their man pick, they were just excellent 7-1
result. And on Border as well, just totally dominant really from start to finish. They
had the 4-0 round streak start to begin with on the second map and never really looks
like that we're going to lose the series and over kind of sitting back and say we can't write off the
plus because of history. But certainly on the basis of just today, I think it was pretty easy to
write them off probably even after the first map, which was their match. So yeah, CIG far too good.
And as you said, it's it's now a case of if they could just play like that, I don't know if
anyone can challenge them in APAC North, but we know what CIG is like. And they don't always
play like that. And exactly. That's why I'm saying like they have to take the learnings
from today and transfer that going forward. Let's play this locked in play style. Let's
read our position. Let's take it round by round and we can produce results like this.
I think that they've put on a really good demonstration today. And if I'm going to
trade, for instance, and have been sitting back and watching this a preparation for our
for our upcoming match, I'd probably be a little bit afraid to go forward because
CAG looks like there's a really good form. We're going to chat an interview coming up
with Sparky, one of the new coaches on the side of CAG. Sparky,
welcome on in. Firstly, I can't ask a little bit about yourself. I was just going off your
liquipedia. It seems like you've been out of the game for the last couple of years. How did you
kind of come about joining the CIG roster? Yeah, so I gave up on the game a while ago and then
I kind of got in touch with DD and I did like a very, very, very long trial period
which also included like preparing some games for the LCQ one in particular.
where they perform really well and everything I was doing was in-tone with like what they wanted to achieve.
So yeah, that's how the process was.
Cool, I guess following on from that I was actually going to ask about the preparation for this game.
How much do you feel the preparation actually translated inside of the server because you guys just absolutely smashed them?
Yeah, so actually a lot, although it might look like we just won the game because of the gunfights, you know, because of just winning gunfights and gunfights, actually it played out a lot because we played like a totally clueless game against the other Japanese team LFO I think is called, so we got them exactly where we wanted them to be, like in terms of maps, in terms of them seeing a playstyle which is actually not what we heard.
we've been working on.
So, yeah, the prep was just kind of trying to put value on to the gun skills, knowing that they have, like,
you know, they kind of got some older players on the older side, you know, so we wanted to, like,
go really hard, like, on the gunfights, on the reaction time, and being as unexpected as we could.
And so the prep actually played out a lot, although it might not look like it, especially on defense.
So, yeah.
I'm just curious obviously we had hybrid in the region for a long time coming of it in as Italian in the APAC region
Have you messaged him asked him any advice on the region no the communication nothing okay?
I had to I had to get that out of there
I'm moving forward though, but she got keynote rope coming up in the upper bracket final
You get a little bit of time to prepare for that how much focus are you gonna put in into keynote rope?
Or is it just more about yourself as they achieve what you guys want to do?
No, so actually this stage doesn't really, it's not really important for us.
Since I joined the team we've changed so many things, like in terms of mentality and also
training schedule, like we scream NA teams every day.
We're changing so many things, our playstyle is changing.
So this stage is like 35% of what this thing can do.
Like there's so much more than they can do and they've been changing things.
They can change so much more.
So we're just preparing like it's important, we've got to qualify to the Major so we put
a lot of importance but we also like kinda in the day-to-day we put importance like actually
improving the gameplay like moving forward, you know, not just preparing for that single
specific match.
I think it was a good way to look at it, it's a long year ahead, it's not just all
about one tournament, it's the right mindset.
Spocky, thank you for coming on and having a chat best of luck with the rest of kickoff.
Thank you, thank you very much.
Well, that's a lovely day that's going by so far in terms of the speedrun nature, guys.
2-0-2-0 with a 7-0, a 7-1, and a 7-2-3 of the four maps played.
So much for our marquee matchup, I guess that isn't to come to fruition, but hey, maybe
the next one will be because LFO name looked really good in their series against Can
You Be My Enemy, and I don't think they're going to be pushing over the scars.
maybe the last series of the day will be the best of the long.
We might get third time lucky. We might hike this one up and it might actually deliver.
If we see what we saw earlier from these two teams, I mean, Skars a little bit more historically,
but then also from what we saw earlier from LFO, it legitimately could be a really,
really good game. So excited for that one. And I mean, just quickly summarizing what we
saw there from Sparky as well in that interview, I think it's really good to hear that we're
Finally seeing some systematic change within CHE they're no longer just trying to do the same old shit and expecting it to work
They're actually switching it up great to see you know screaming and a changing their schedule working really hard and not just putting
emphasis on one tournament, but the year as a whole
That was actually you know really insightful and you plug that into the result we got today from them
I don't want to give the CHE fans too much hope and it feels like
Oh my, that roll, after today that CIG rollercoaster is just going one way and it's up and no downturn in the forward future.
For our short break when we come back it will be the last series of the day.
We head back to the Royal Brackets, SCARS vs. Elephant.
the
the
the
the
I was in Challenger League or tournament where I played for Rainbow 64.
I was able to play for the first time and I was able to play for the second time.
The team that has a lot of points will get into the league.
We got points and lost a little bit. So I played for Challenger League.
I was sad because Challenger was the best team.
After I joined the team in the season, I don't remember which season it was, but it was a powerful season.
We won all the games, no team was able to win.
However, E'Lawoop was the first team to play in Singapore, the first team to play in this zone, so we didn't lose.
At that time, E'Lawoop and I played in Japan for the first time.
And it was my first time in different countries.
I was very excited.
I learned a lot from the competition.
I feel very good as a team that is the best in South Asia.
It's because I feel that I'm not right.
I feel that I'm the best.
I feel that no one takes it down. I feel that it's great.
But what should I say?
I have to say that during that time,
both the tournament and everything,
it's not very big.
There are no new players,
no team,
I couldn't feel anything.
I was always a favorite player.
I was always in front of my favorite team.
I was always fighting.
I couldn't feel anything.
I couldn't think of it as a reality.
I think that's why I decided to play here for the first time in 3 years.
I'm not going to lose.
I think it's a bit unfair.
To be honest, the level of the Japanese team is rising more and more, and we have to think about winning.
Even if we go as usual, we can't win.
The more we go, the higher our level, and we can fight more in the world.
It's a Japanese representative, but we can only leave the result that we can't afford.
If we can meet a person who can make us suffer more, we can win.
I think that's what I want.
Well, the A-PAC team is pretty much a smooth team, but I think it's a team with no results.
Honestly, I think it's a team with no results, but this year, I want to keep the results and keep the A-PAC team strong.
Yes, I think everyone has to lose, and learn from it.
But without giving up, I think it's the most important thing to improve the way you lose,
and to stop the next one.
Even if it's the World Cup or the Japan Cup,
losing is the most important thing.
I think that's why I think that's the most important thing.
Hi, my name is Akuli, and I'm a player for C.A.G. Osaka for APL.
For us, it was a surreal experience, because it was our first time ever in a main stage on an international event, so it was amazing.
It definitely motivated us to play better, and just a confidence boost, really.
We were going to the area for the first time.
In stage 1 we were a bit chaotic and so bringing in DD, we feel more structured and yeah, it feels way better to play.
Because we were just like playing like we're right players.
We could get away with it in Japan League probably, but when it comes to like Asia OCE, it's gonna be a little bit harder.
Well, I was confident, but I thought I'd practice more, so I had more practice than when I was in coach.
Well, I don't think I'm changing too much, but when I played badly, I was able to make a fool of my teammates.
A big part of that was that we couldn't scream for like a week, out of practice was definitely very, it really impacted us so we didn't know what we were doing at first and by the time we knew it we were already out.
I mean in the 6th round if I won the 1v1 against Alamo on him and Monty then yeah it could have been a 6th round it could have just won easily but yeah it is what it is.
I was a pro player, so I was a bit busy, but I think I got some simple skills and skills.
It doesn't really change much, but I'm not sure about the coach, but it's better than before.
Massacre, ASI, main stage is probably the minimum, and winning is the maximum.
I'll defeat all of them, and I'll win the entire team.
See you later.
I'm breaking next and I'm hiding out, though I can almost up in my money now, cause I can't get down from the strong enough, I'ma keep it going so I ain't got nothing left.
What was the first thing you did in the team?
The first thing I did was a pro team called Sengoku Gaming.
It was a very famous team.
When I was in the team, I was in the Ragell team.
It was a very famous player.
I used to say that.
When I was in the team and I was in the team,
I was very pressured.
I thought I would be able to fight, but I thought I would do my best.
The result was a bit bad, but I was able to learn a lot from the human side.
When I was in Zepto, I was in the amateur team.
When I went to Oatsubi, I was having fun and I was able to compete.
I was impressed by the fact that I was able to fight against the RJC.
I was able to become a professional fighter.
I was impressed by the fact that I was able to become a professional fighter.
When I was working at the RJC, I didn't want to become a professional fighter.
I thought that I would end up working as a professional fighter.
But because of the RGAC, I was able to win the Guts Gaming that was strong at the time, and I was able to do it for the CIG.
I was really thinking, I was going to live my normal life like this, but I thought I was going to be a pro because of the results.
My parents were also talking about it at that time, but the opposite.
They were saying that they would be fooled.
They were like, what are you talking about?
They were saying that kind of nonsense.
They were really looking at my parents who left such results.
They were really laughing at me, but that was the reason
that I became a pro and realized that the world was the best way to do it.
If I didn't have that RGC, I wouldn't have become a pro.
That was a huge attack on the off-line.
Compared to the first world championship,
the second one after that was a pressure.
I felt like I had to win.
I was a big fan of Atlanta, Brazil, and England.
I wanted to go there, and I was in the first place.
I was in the first place because of the atmosphere.
It's a pleasure to be able to enjoy the game and to be able to have fun with it.
It's a great feeling to be able to do that while laughing.
My father is like one of my friends.
I treat him like a friend of mine.
We are close.
But I was born to play as a kid, like, a game.
I didn't go to school, or anything, I just watched and followed me all the time.
It's like, it's more like a friend, like, we can talk about everything.
I'm sure that my parents have told me that they used to say once that they're proud of me.
But I don't know how much I can rely on him.
I don't know if there is any kind of trust in other countries,
but I don't think anyone can trust the government.
I don't think anyone can trust the government.
But because of my mom, I always thought that my dad would come to my dream every day and ask me questions every day.
So I thought that he would come to my dream and ask me questions until it's almost the same.
So I had a dream that was all B and I was sad.
So I had to say that it was a dream that I didn't know Thai or anything like that.
I know it's a dream, but it's a dream that I can remember.
I walked in the room and I saw my father sitting there.
It's a normal feeling.
I can't remember what he said.
He asked me how I was feeling when I entered the room.
It's a dream that I feel good about.
name it's been a speed run of a day guys two zero two zero in our first two
matchups and of course now the last one of the day to see if it can save face
and we can get a competitive match let's just ask for that for now yeah look
we've had glimpses of competitiveness is probably the gentle way to put it
today but you're right it's been very very one-sided but our coming match
surely will be a little bit closer surely there is a world though in
which scars could maybe run away with things and try and make another
statement piece in this bracket, they have already knocked out fear X. And though that
result against KineTrap, which was very, very close, they did just foreshort of the mark and
they're now on that redemption arc through the little bracket. Yeah, I think that for me,
scars are still a team that you can always just naturally going to look at and say on paper,
man, that is a stacked looking lineup. And so it's just all about putting it together. And
And it's the similarities to probably CAG in that sense, where I think we've seen over the many years now where scars and CAG kind of flipped back and forth in terms of dominance locally within the APL region, certainly within Japan itself, and it kind of sometimes if it just comes down to the given day,
to see a G break down a better job of course of getting to the actual international events
and I'd say over the last couple of months of last 16 months I've had the wood over over
scars but the scars it's all about just trying to find that form once again of course they
beat fear X in the first day of kickoff lost to Keena trope but somewhat respectable at
737574 three mapper went the distance find themselves now in the lower bracket. I think they'll
be very much shaping up to be the favorites in this matchup but after what we saw
from Alepho, no name earlier today, who of course are going to be playing their second best
at three of the day. They're warmed up. They're ready to go. They're not going to be a pushover.
No, I certainly agree. Scars have shown that there's weakness to be exploited. Their attacking
win rate hasn't been amazing. Defense also a little bit lacking. Alepho, no name though,
on the flip side. I think they're a team that have already made enough of a statement
throughout this kickoff bracket that they really don't have a whole lot more to prove.
I think they probably established themselves possibly as
encompassing the entirety of APL at the moment as the team with arguably the most potential going forward
I think the back half of 2026 is going to be very intriguing to see where this roster can shape up if they're able to follow
This current trajectory
As we have a look back at the replay package
I'm sure it's gonna be very very short one from the earlier match today a blink
Could you miss it a fair where they were absolutely all over their opposition?
And so I hope that their their minds are going into the next match for them as scars as guys
We've done more than enough in this bracket. Let's just start them off. We've got we know we're pretty skilled
And it's a lot about just refinement from this point onwards
So let's use this as a learning opportunity and hey if we can pull off the upset it would be quite remarkable
And to be fair
Usually in the situation when we talk about a team that has to play two best of three in a given day
There's a very long waiting period. Well, it actually hasn't been that long
They played a short match and then they put the short Frank
It's honestly been pretty optimal for them
Their series started only four hours ago the first series that they played started four hours ago
So like that's almost the equivalent of just playing a super long best to three that goes the distance
We'll go to the veto as for this series between LFO no name and scars our last match of the day
And we'll see if we can get any some different maps and we do we get cafe into console up fortress if needed
We haven't gotten to the fortress. It has been the decider in one of our matchups earlier today
But of course no three maffas, but cafe consulate how we're gonna mix things up
Yeah
Cafe and client that they're both gonna be really good tests of the structure of these two teams and or foe arguably in that department
Having a little bit more to prove it at the highest competitive level under pressure
Will their systems kind of stack up against the more experienced side of scars if it ends up going to fortress
That is where it starts to look more than likely open up because we really don't know
Obviously down to a T how they how this team's gonna want to approach fortress how it's gonna translate across etc etc
So look again pure for me entertainment standpoint and and for closeness really hoping that we do get the fortress
I can't help but shake the feeling that that these two maps might be tricky to break down but
In contradiction to the point that I've just made we saw some really good structure from LFO earlier today
And if that can translate across and their map pool is deep enough, they should be able to keep scars on us
Look the head-to-head statistics so far throughout the kickoff for these two teams respectively and yeah
I mean, it's not the greatest showing for alpho no name and they had a very good day today
And certainly would have I guess reeled in some of the stats to not even be as worse as it probably was coming into the
Start of today
So I mean the biggest discrepancy clearly is like it kills deaths in terms of numbers
So that just comes down to maps played rounds played, et cetera.
So I'm not too worried about that.
KD is a little bit of a concern and certainly the entry statistic
will be one to kind of keep an eye on as that's a big gap in favor of scars.
We had into the opening map series, they cafe for our final series of the day.
It is an elimination.
Well, bracket game scars versus Alepho.
No name, formerly 36, one of these two, their time in kickoff comes to an end.
It sure does and it would be a big headline if scars are to be the ones to fall the expectation
even with what we've seen from LFO so far which has been very positive is the scars to outmuscle
their opponents.
It may be in three maps, wouldn't be shocked if it's in two but it should go the way
of scars.
Let's jump in, I'll be starting out on attack and for cafe that can be a bit of a slug
first depending on how the defense wishes to light it out. The band's Grim Mirror alongside
Dokka V castle. Yeah, and you saw the Chalet band as the first map band from Skars. That's a little
bit of respect over to Alepho, no name, who lost it to CAG in their opening match of kickoff,
but it was a 7-8 loss. I mean, that's respectable in itself. And then of course,
as we saw earlier today, 7-0 over Can You Be My Enemy. So I think that for Skars, it's
it's sort of like, yeah, let's not allow them to go back to a comfort map where they played
it earlier today. They're going to be warmed up on it. And I think if you're scars, you're
probably happy with this overall map pool in this series. We move away from maps that
were played by Alepho earlier today, tries to freshen them up a little bit more rather
than being in that warmed up status of playing a familiar map that you already played earlier.
So the other factor, though, is for Alepho is they've also had after their their
win just a bit of time to just reset go of the boards check things out for scars be prepared
but scars of course have already kind of had that same period too once they knew who they were
going to be playing I think they probably always had an inkling that they were going to be playing
alipho no name in this matchup now defense for alipho to begin on cafe it is the scars map
pick though and curious to see if this will end up being the match of the day to be fair
it doesn't have much of a bar that it needs to go past. It probably will just inadvertently
be matched with the day regardless of what happens unless you end up in a 7-1-7-1.
And at that point it's probably the first match of the day.
That was a time of tilt.
Well, opening round and some level regression on the French here, Akuzu, wearing a peak.
I mean, what's that museum entrance position?
What's the team situated on the third floor?
Oh, and I was about to say, well, for the attack, the Capitao could be a key factor,
but now we're able to find that kill.
Was traded?
Is that a good trade?
It's a little up in the air.
You're losing catch for the Capitao.
just yeah it would have been worse if the capital is still alive and you lost
the one mine oh yeah that's it and I didn't like if you had it killed like I
don't know the striker for instance strike a window to turn for you for
opportunity for what was short
because you in a little trade battle get through to the Havana does lose his
life they'd be three a couple of trades to begin here in the opening round
any seconds left it does mean to the defense of alifo they're starting to lose
numbers and wash away will capitalize on to you you just gossip now that the
extra don't know the trade comes through everyone's red stairs jim another
fight coming your way after you got to run out kill and suddenly it's not a
a lot left on the table for either of these two teams are very very winnable
round for both. Yeah this has been all over the place. It's the only utility left.
Yeah. Plus the four players. Straight up gun fights in this point onwards
moogie timed. Jinem's still below pillar locked by the lion scan thorn.
Wreck has hit that razor blade and that will stall his progress.
This is such a close round.
Climbing.
Oh, trade.
Another trade.
To this point, I'm half expecting this to end in a trade.
It's no wreck that wins it for scars by the skin of their teeth.
Well, that was a great start to the series.
Just back and forth gunfights.
A lot of runouts as well coming from Alifono name.
They definitely tried to back themselves in to take the gunfights and if they lost the player
They were happy to go exploring for a trade. I
Mean a really fun round to open up on cafe
But if you're scars you're getting an early attacking ground on the map. That's that's the most important thing
Yeah, that's the biggest takeaway
It's only one of the more dynamic rounds of cafe. You'll typically see was that always going to be the case
It's so hard to say I think it was dictated likely by defense the Capitao dying early then
LFO double down in that department and scars clearly needing to pivot can't play around that utility belt that they were
Likely wanting to in the late round
We saw so much utility traded early in the round that yeah, everyone was
Dry at the end there essentially it was straight up gunfights more and more trades started to accumulate
But ultimately, Rack was able to clutch up despite hitting that razor-bloom and being so low on HP
He was good enough to find that second kill and cap off the round four scars
And so if that's any indication of what's to come here
This actually might be an entertaining game of cafe a sentence that at least I personally
Don't say all that often because this map can be so grindier times
But you plug in the right two teams and it can actually be a lot of fun
So we'll see if that trend continues down to kitchen for round two that the lineup though is suggested
This is going to be a straight bunker from the defense. I mean certainly and I think the
recent times of siege
Be it operator changes balance changes. I think cafe's been a map that
Has become a little bit more lively that can teams have certainly had more success at cafe in recent times or fight
He's only a five here and I don't know if Akuzi's naturally ready for this. He's expecting. Oh, hang on there. You're freebie
Yeah, I mean you kids just completely just walks right in front of you. I thought he was gonna at least check the corridor
And that would be a good sign when your snake is dying first for free like that though
Yeah, and I think he actually would have wanted to if he had a check that
Akuzi does eventually lose his life anyway
The game is of course fish like yes in terms of impact though for the initial
trade it doesn't really matter too much in terms of who's going to know the
effective lead it's we'll cancel each other out somewhat I suppose losing the
snake them may hurt a little bit but it's not like you're expected too many
weird positions. I don't think from this anchor late, VIP should be a pretty simple
read and then the rest of the defense you can kind of play against heads off so
shouldn't be too much of a problem here for scars. The echo for me is going to be
the biggest determining factor the longer that this round and the longer this
attack drags out the more and more impact you know we'll be able to get
from those Yokos. If you lose one, there's down to two. One in Bakery, one in Service.
Isn't that third yokai minzu do need to be a little conservative with one of them really keep it hidden until
The last second so you can only be aggressive in terms of gathering information
With one drawing it's like other move over towards VIP lovely move catches out
UU who wasn't ready for the aggression over the wall VIP
Scars now wanting to make their move and they can do so in through freeze up now
I want to get close with a shotgun and they make sense
30 seconds, throws out the gas plate, doesn't explode it, now he can. Never mind, now he
can't. Now he can. Jinnum finds the kill on Zanina and we're back to a 3v3 similar to
the opening round. W'shoi goes pistol out, he hits the kill, onto Mauu, so again relieves
that pressure towards Frieza and another trade. Chilled down from Mugi over towards
the hallway, but W'shoi's getting the plant down and the echo's too late to
Oh never mind at the last second!
5 seconds left now and Jinnim will just go gun and run!
He gets the kill and the Warshake Wrecking gets the double kill!
Scars have done it again!
Oh my goodness!
What is going on?
The trade game at the moment in these opening few rounds has been...
Wow, absolutely first class.
Wreck was able to find that kill onto the clash and then charges towards side to find a critical trade at the death.
Star of the round was awkward for Skars, losing the solid snake.
Good clear over towards VIP though, the disruption.
Wow, that's close!
Plant a knife with a fraction of a second remaining and then charging forward was the right play,
but didn't account for Wreck being able to find both kills and again clutching up for Skars.
I
Recognize that was about 0.1 or 0.2 seconds one or the other
And it's
It's a rough start for a la for no name because they're down to nil they could easily be up to nil
The opening two rounds coming down to I mean essentially a 1v2
for rack in both rounds wrap is on a 1v2
And in both rounds, Alaphono and her name got the opening kills.
Jidam got a 3k in that previous round as well.
There's a lot that you can look at and say, well, geez, they're done a lot right.
And you tune it all down, you cannot give it up to attacking rounds.
The benefit here, though, for Alaphono and her name, it's not their map pick.
And as long as they're playing well, there was maybe not a whole lot of expectation to win the map anyway.
take that form over to Consular and make it a series will be the main goal.
By no means they can win this map, though, the way they're playing the first two
rounds, but I do need the defensive rounds under their belt.
Yeah, I totally agree. I think the approach for them in this map so far has
been absolutely spot on. They're maintaining pressure. They're not afraid to
back down. They've just probably been a little unfortunate in terms of late
round and the clutch ability from the likes of Rack has been right up there.
They'll start out top four here for the third round, like they've been peeled down through laundry as
the pressure mounts. The question will really be how long do they want to hold above, because you
can see clearly it's a significant investment from this defense at the moment. How many trades
will there be in this particular round? Redpings on offer for the attack.
Defense largely peeling down, in fact now confirms that's third four vacated.
Skars had to spend a little bit of utility for it, but it wasn't
too much of an overinvestment.
That's a bit more frag grenade.
Yeah, a set of flashbangs, I think at the round to work now.
No meant to cut off the flank. I think both teams will be pretty happy.
My concern is there's only one Narchacell available for Alaphore, no name.
So you've got to pick and choose now where you want that used is a default plant denial
Is it for this and it is for this and it does connect
I mean at least a coup is who gets one there and it's on to wreck so no 1v2 clocks for him now in the third round
Leaves you make the most of that single nitrocell
Available and leave the denial to gin them with the gaspades. You've got me as well with an impact
And now the scars
It's three rounds straight where they've had the opening death. That's a little concern even though they lead to nothing
through the early portions of cafe
And win this round though and well, they don't really care they clearly then have the ability to just win down a player
30 second I guess they just posture for a straight pillar hit here and back themselves into Vinn out on fundamentals
Smoke will cause problems though. Fortunately for the attack, no Nitro left. 20 seconds, need to make their move here.
Retake. Yeah, Akuzu watches as Malo dies in front of him and it has now opened up site.
The gaspades are being thrown out from Jinnan, but they're not connecting on the fishlight.
That will be a successful plan.
Adelaide's Nina and W'shoiden falls as well. Advantage again for Aleppo here in the post-plant and then
Fishlight goes down 2, Yuki is by himself over towards bar.
The site is vacated, he'll play from above.
And no one is actually on the move right now to go above and deal with him.
He's got Vert, he'll watch over towards White Stairs.
No one coming towards Red, it's a double push, AirJab gets 1.
He should know they're pushing up, there is the kill.
Jinem to get on.
He just needs to deny. 18 seconds.
Because Yuki knows that Yu-Yu is inside a cocktail though.
Now he is aware of it, hits the headshot,
And now suddenly Jeden falls, it's another clutch, Mascars!
Three straight clutches as they take a three-nothing lead!
My, okay.
And that one probably the most egregious of the three so far.
I played really well though,
to have the presence of mind to hold over
why it stares the Nomad,
then forces the timing to be off for that push-up.
He isolates the first pick,
then he doesn't over commit
the counter-diffuse denial attempt. He refocuses, finds the kill cocktail, and then able to change
his crosshair back down below and confirm the final kill.
Three massive rounds for Skars. Alepho have been so, so close on every single occasion,
but just falling short. I'll call attack timeout to chat it over.
So this is the this is the halftime vibe music I want. This is like some 80s synthwave stuff. This is sick
I like this. I don't know if I like the end result of these rounds
But I was in there camp, but I'd just be like you guys are playing so well. You're just not getting the reward for effort
That doesn't mean you drop your heads. That doesn't mean you go into your shells
That doesn't mean you go into the negatives find the positives you're playing really well
You get no pin kills in all three rounds
He's setting himself up nicely, it goes with the 3K in that round, Jinn with the 3K in the previous round.
They just have to find a way to lock in a little bit better in the late round.
In the clutch department, Rek 1v2, Rek 1v2, Yuki is 1v3.
So that's the difference right now.
In the three rounds, play three rounds have been single handedly won by an individual for scars.
The overall general play has been close as well.
as well. One alive, one alive, one alive, obviously due to the clutches. But when you're thinking
about these three rounds, guys, in your mind, you can just see 5 to 5, 4 to 4, 3v3, 2v2.
It suggests to me that the round itself is playing out in a very even fashion. The only
separating factor is the clutches. That's it. They get it down to this like 2v2,
and then they get the kill and it's LFO 2v1 in the previous round, 3v1. So you
You're actually kind of winning that mid-round battle and you're just losing it at the end
and it really could be 3-0 to LFO right now.
You've got to find the positive in that.
Three more rounds to go after this time out.
You don't have to change too much.
You've just got to lock in a little bit more at the end of the round.
New camera feed activated!
Reloaded!
Yeah, so close yet so far for LFO, the number that matters the most up the top, not reflective
of just how competitive they have looked here and, to be honest, I think they're massively
throwing the advantages that they have afforded themselves.
It's largely been some really good clutch work from SCARS.
Naturally, there is an element of them probably misplaying a couple of those situations,
But still, Scars have really punished them.
Either way though, there's still plenty more opportunities for Alepho to fight themselves
back in.
Two in this half.
Let's see how aggressive they continue to play on defense last time out on this site.
Very, very aggressive on the exterior and again, it's the capital to fall first.
It's a big loss for Scars.
But it's another it's for repeating kills straight for Ella for no name. They don't have a round on the board though
I mean so like again for scars it this doesn't faze them too much
They just always seem to find that next kill bring it back to a 4v4 reset
They've got that ability. This is where for Ella for no name 90 seconds left in the round 5v4
Like for example this play from acoustic
You probably don't need to try and double down your advantage becomes that risk versus reward factor
sure if you get the kill 5v3 you probably gonna win the round. You die here. Oh what? No, no.
I'm s- what? Wait what's happening? Oh just, yeah forget the game, hang on. I don't even care what's
I
Okay, we've got back to life the plan to joke down. It's a 2v5. They're not losing this one. Are they oh my god oh
They trade it's a 1v2. It's was showing a 1v2. He's not happy. It's a 4th straight round
One second Frank grenade throwing it's all happening here on cafe
Lance ganners wobble good measure the drop newbies on the plant now up close shotgun pistol doesn't connect
It's all over the finally done it
Aleppo no name are on the boredom cafe. It's all happening here at a pack
Holy
Gee was that was a round of siege my goodness
And I honestly think we should probably could have played that even better if he spaces out the frag grenades there and forwards himself a little bit more time
If he actually hit the shots inside of shop as well, there's an opportunity for him to win it again
So we almost saw you take another insane clutch from the scars
An alpha finally hit the scoreboard what around but no one's paying to watch this game, right?
But you get your money's worth
Shot was absolutely ridiculous by the way
Oh my god.
Wow, well they're on the ball and deservedly so, right?
I mean they absolutely deserved to win that round in particular.
But any of the rounds that have played so far, they probably deserve to win all of them.
The reality is though, Skarsman already got three attacking rounds in cafe.
They're in a pretty good position going into the last two rounds of the half.
for Alaphore no name. It's kind of you've really got to win the next two as well and if they can do
that that's three straight after losing the first three and the circumstances that they did could
fill them with a bit of hope going into the second half. I mean we've got a game here. I think
we've got a series and the four rounds that I've seen in this game alone already make this
match of the day. The bar was low but there's more. More entertaining staging last four rounds
the entire last four hours combined. Okay, well the tone's now been set, Alifo can actually close
out rounds. And that one in particular was quite well played. Into kitchen we go for round five.
You two dump in through Bakery in a march forward from Ginem. This is the kind of aggression
that Alifo are becoming renowned for quite quickly the entry battles of continue to sway their way
of course there's been question marks over whether or not they can convert these opportunities so
they'll have another chance now by the way that is five entry battles in a row in favor for Alifo
that is a dominant statistic and then the trade and it's the concern though is
they're just never able to kind of run away with a round there was have the
ability scars to even the numbers and that's the army off the table or a shot
from wreck into the head agenda and it gives the advantage over the scars into
the final 90 seconds of the round and now on the verge of going for one up
Unless Alaphine her name can get their back way back into it because it's gonna be careful of his own back
Cuz he got a couple of bullets put into it. He's getting some of the natural salt towards Bob
He's getting pushed on from VIP
Nina gets rid of a cruise and they know exactly where you use as well
Now we're over towards prep. So he's close by towards the site
There's the Monty on the move behind the Frank and I throws the nitrocell in desperation, but scars with probably the most dominant round win
that we've seen in this half, unless Mal joins the clutch.
The play goes down, Monty Shield will go up, and yeah, he's not going to be able to join
the clutch party.
Scars will take themselves another round.
Or to one lead.
Yeah, Remarkable, they've got such a significant lead given how damn in that opening kill
metric has been against them.
they're believed to find wing conditions after losing the other pick has been pretty remarkable
Jen and Pritches fall, but then immediately Mugi gets caught and that quickly compounds
with those on site getting exposed, getting caught out.
A good split attack with the flush over towards Whiskeyside as well and yeah quite well polished
there in the end from Skars.
It's a 4-1 that the scoreline final of the half, and Skars looking like they might be
able to run away here a little bit on cafe.
Yeah, I mean the scoreline I would say is in that runaway territory.
The actual general gameplay obviously hasn't been.
That's the disappointing thing for Alipho no name, but...
Yeah
Yeah
Yeah, it's true for half two to four to defensive rounds and scars a snap peek where they go defense in the next half
It's hard to really
You have to dig dig to try and find the positives in the way back again
The only thing I can think of is that cafe kind of has again opened up as a map where attacking teams have had more success in recent
Times I've seen that in this half alone really
It's not quite
that
brute defense
Bunker
You know fortified map that it may used to be has opened up a bit
Every world in which I don't know you can get a second defensive round fun success on their own attacks
Especially with the fact that they've gotten all the opening kills
I mean if they can take that over to the second half as the attacking team getting the opening picks it'll
It'll go a long way to helping them get back into this map
It might be on for another one here
Never mind. Skars get their first in the half.
Rux-Bed super sharp. He's had a lot of big impactful moments in the map so far in making that kill count
very much matter.
I think Alaphaux, one of their strengths today really was their attacks
and so I wouldn't be shocked if they can reverse their fortunes after a 2-4 half
but they need to establish that checkpoint first and at the moment they're in a rock position.
Scars getting their first opening kill of the map so far and it comes up this critical
drunk shot.
I don't know if LFO will be able to make up that deficit.
I might even see.
Tacking composition is pretty strong into this lineup.
YouTube clearance is good.
They have the IQ as well for the Valk.
You can connect those pieces.
It starts to look increasingly more challenging here for LFO.
As I say that though, Genom is able to fall on the peel and it is the IQ so if there's enough
utilities to remaining from that Valkyrie, it just can't be the impact that that may
have later in the round.
Now Genom's been good.
85, he's had a couple of opening kills.
He and Accuser have been the standouts for I look for no name.
Still three gaspaves too, heading into the last minute of the round, puts him in
a somewhat decent position.
much looks at tonight the pillar plant if that's going to be the goal for scars no
nitrogen cell but you still get the three gas babes generous just going to get
himself in the right position he's the one to win this round now for them he
can have probably the most impact possible out of the remaining four
defenders you can see of course set up for the long throw towards default
expecting now the pillar drop into the default plant for scars
30 seconds remaining in the round, 4 chance, doesn't get a kill and he's also now forced
away from his line up, he has to re-line this up again, all the way, that's a big shot.
going down from a short swing clear from rack is perfect and helps get this plant down
Into the post plant now and they're just lost to you you by himself never mind headshot all done in the half as scars
Put the foot down get to work. It was close for the first few rounds
But the round wins in those close rounds all go in the way of scars
And then nailing home the advantage with a five one half
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Welcome back to Scars taking on Alaphode No Name. Of course if you are an aspiring pro player
make sure you check out all the news and all the details regarding the Tier 2 circuit and its
announcement over on socials at R6 Esports Asia. Alaphode No Name is a very very good example
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Of course qualifying for this year's competition in APL through the Challenger series and who knows it could be you next year as
Well, let's jump back into the action. No, not you Jason. Not good enough back into the action round seven top floor scars defense
Can they get the job seal? Yeah, I mean like touching again on the T2 stuff like we've seen
Probably over the last five to six years now in a lot of different regions players coming from tier 2 and eventually making their way
to Tier 1, putting the work in, the dedication, it's pretty obvious that if you've got what
it takes and you put the work in that you can make that climb from Tier 2 to Tier 1 and then
from there into international events. I still remember when Brendo was in Tier 2, oh, many,
many, many, many moons ago and you think about the career that he went on to go and have.
That's just a local example, but I'm sure there's obviously plenty across all of the regions
It's good to see of course that for APL
All three of the the major regions a pack north Asia and I said gonna get some love there
Right now all the lovers with scars and cafe their map pick five one up for those who maybe missed a
disappointment the first half
The first three to four rounds were incredibly close
But all of the close rounds were clutched up by scars and it's fish like that gets the opening kill on to muge
Not the start to the half that alofono name would have liked to be dominated in the opening kills in the first half
Five of six rounds went their way in that category
Lost the last round and now lost this one
Yeah losing the line as well to try and lock down this defense, which is clearly an ultra aggressive positions will be a big loss
Alaphote
It's probably one of the trickier positions they've found themselves in across the entire day. I play it down stuck on the roof of cafe
This is a rough spot. This is really challenging. They need to try their best to try and dislodge and find a pick isolate someone
It's gonna be rough though flames already used on the capitol just the one frag grenade Jinim
It takes the initiative to push forward here and try and find a kill
I
Jettam's probably the one that unlocked around along with the cruise who those two have been
Very very solid for alipho no name
They're still alive both desperately searching got the show where they can play you guys
There was still a default camera up towards the corridor so I can floor jim tagged up
This is an old school position over towards pixel
Without shield and rake is able to make the dash back over towards washrooms
Yeah, and there's only 50 seconds left well managed. He just provides enough pressure without over committing wreckage
So good today
Massive kills that have really helped propel scars into this position 40 seconds for LFO no name to formulate an attack
They've been able to stabilize a little bit here
You kids playing it an aggressive position in back store in his wreck again though and again
He goes to 13
Eventually just overwhelmed too many to shoot at and he does have to fall at some point
Jim and the kuzu the last two left and the two versus four all the clutches in the first half coming away of scars can they pull off now
They're very own clutch, but with Jim on one HP. It seems unlikely the kuzu getting lit up still solid positions defensively
For scars as well. They got bar control back store. They got cocktail
You've got everything needed as you kids pushes out of back store cleans up the remaining two
They go six to one up. It's being the day of map domination
Here in a packed north
Off the top my head. It was what seven four sorry seven one seven four seven one seven two
And we're looking at a seven one. I might have been wrong on one or two there, but you get the idea
It's an old adage that we
never say it's over until it's over because we curse ourselves to long series or matches
where they otherwise shouldn't be but it genuinely feels like this is going to be another close
another sorry another very much cited map and potential series as well could end up
being one of the almost like faster days we've ever had, we'll wait and see.
It's going to end up being like a two you express the three days instead of three
you're doing that quick. The funny thing is the last series that we had was scheduled
to start an hour and a half ago. That was the last series, but yeah, it's, I will say for
this particular map, and again, it's, is it a six one kind of game? I don't think it really
is. Elephon and a name were very competitive in the first three rounds and I genuinely
think if they just had a bit more composure, a bit more experience, they are three nil
up to start this game on cafe and from there who knows what happens it's a
whole different game at that point. They should have really gone in a couple more rounds in that first half.
You can forth at the top floor which which happened in this instance and
then it has still had a bit more of a cushion to do a bit more damage on the
tertiary sides but yeah just due to the nature the clutch ability of the
likes of wreck and the rest of stars they just weren't given that
opportunity and so that's a good learning opportunity they know that if
they want to take on some of the best that they need to really step it up
to another level and I think that could come with time.
They seem like a very promising roster.
It's just about refining that over time
and really just takes much to their experience.
Well, I think it's always been the premise
for the E36 roster, right,
is not really having the capabilities
of challenging the top dogs in this region,
but being quite a bit better than those below them,
certainly either coming out of tier two
or the very bottom end of tier one.
This might just kind of be a
Message sent from scars saying yeah, you guys are still in that position nothing's changed
But what I will say is we go consulate next map
it's their map pick and
There were some good takeaways from this cafe even though there's six one down
So they've got to just try and find the positives, but I think this one's looking done another opening kill four scars
They've flipped that form lying around after dropping the first five in that department
Kuzu. The DMR does get the kill on to Rack, so you shut down the monster for scars.
Yuki's though has picked up, I think, 5 of his 7 kills in the last 2 rounds. Big kill
again from Wushoi. The bolt in the timing's not there for a Kuzu. Coming down the red
stairs was Nina and Yu-Yu. He's a 1 in 7, and probably a 1 in 7 odds of winning
this.
to be a 7 to 1 as scars join the
7 one party here for APL. It's
been an absolute demolition
job day across the board in all
the matches, guys, and it's no
different here on cafe as
scars. Have now got themselves
one map away from knocking out
Alipho no name. Yeah, big
statement, man. From seven
Yeah, big statement move from Skars in that opening map, not taking any prisoners.
That first up, especially, was ruthless.
Let's go to a short break on the other side, can they wrap it up on console?
Thank you for watching!
I
Well, it's been a brutal day for a park north unless you're on the winning side of things
Which scars certainly were for cafe 7-1 result on their map pick and very dominant the first three rounds were very competitive
Three clutches for scars rounds that Elevator name could have should have maybe one ultimately did not and that kind of set the course for
scars to dominate
Yeah, absolutely. I think there's maybe a word in which alipho they've been a couple of these
Clutches went their way for instance, and then they may be able to fight back a little bit more
also with some of that attacking progress we've seen today in that second half, but they gave
themselves so little room for error. Skars were taking all those opportunities with both
hands. Wreck was typically the one in the best position to make plays and then execute
upon them and then the supporting cast around him were also able to chip in and do damage
as well. So good work from Skars. Skull lined off fully reflective, I think of where
Alaphoe were at in this map. There's a couple of unfortunate things compounding
made it a bit of a rough day at the office for them but if there's any salvation it was
the map selection of stars so maybe just maybe there is a world in which we see a fight back
here on consulate map 2 of this best of 3.
And I can actually compare that 100% cost stat is correct for Jinnum have you ever
seen a world in which servants had a 100% cost where they lost 1-7?
That's staggering.
I'd love off the top of my head that would be
And on the opposing team that one seven one no one had above 90% that's fascinating
Yeah, yeah, and a 131 EPS to boot as well for Juno
My legitimate and the Cousin clearly played as well as you could on on that map of cafe
It's again the seven one in itself is not entirely indicative as to as to how that game played out
but certainly a deserved win for Skars.
We go to Consert, the map pick of Aleppo, no name.
Now fighting for their tournament life must win
or they're out of kickoff.
Whoa, can we see some fight back then?
Consert is going to be an intriguing map to see play out.
I think that no name on attack, again,
I can't help but shake the feeling that on attack,
they have good glimpses.
They structurally look pretty sound most of the time
and they might be able to grind away at Skars here,
but they need to show it straight out the gate.
they start out on attack with the momentum against them.
Scars looking like they truly have the potential to make a run in this
bracket from the position they find themselves in.
As for the bands for the opening half, it's Tchenka and Grimm followed up by
Goyo and Glass.
Yeah, and pressure on now for LFO, no name.
Scars relieved the pressure coming into this second map.
It's not their pick.
They won comfortably on the first.
They start defense as well.
they know that their opposition has to win this map or they're out.
Elephoto name, of course, played earlier today against, can you be my enemy?
Won that pretty convincingly.
But they would know that coming into this game was always going to be difficult.
Playing up against scars.
We had the interview with Mugi and of course his focus was really just about themselves,
not worrying about the opposition, just knowing what they could kind of do
to best prepare for this series was always going to be internally.
I think they'll just be a little disappointed as to how things went on cafe in terms of the
overall squad result, but a lot of takeaways that you can look at.
So yeah, we did a lot right, even in a 7-1 loss, bring that same attitude, bring that
same performance over to Consulate, improve the composure, and you might be able to walk
away with a map win.
And then honestly, you go to Fortress, anything can happen on Fortress, and that's
really got to be their goal.
So we reset a little bit, have your aliphoe known name, think of it as a best of one,
this and then Fortress becomes a bit of a chaotic ending to a series if we can get there.
Fingers crossed. Fingers crossed we can get a close map today. I don't think we're asking for
much at this point. It would be nice. But equally I suppose even if Skars run away here maybe that
sets us up for an interesting storyline going forward but maybe Skars could finally return
to some form. Regardless though into this round, Osa in play directs immediate hit up above with
the pressure down below to help alleviate some of the stress up close, but it hasn't quite worked
unaccounted for Nina in the corner, but he is traded. That's a massive kill for Moogie,
who can now get this plant down. Yeah, and should be successful? No, never mind. Nitrocell
does connect for him. W'shoi, I didn't think W'shoi was in the best position to stop that
quickly but he actually got himself into that position to stop it as quick as he possibly could.
Now he has no more nitrosol and the gaspaves from Yuki's are all gone. So even though this
kit's in a tricky position it should be retrievable and then therefore plantable. And now it's like
well hang on I'm gonna need to go back out. We'll just wait till they start to swing
gun up. Wonderful play from Mario. Then he got kind of over aggressive and just pushed out and
died. I don't know why he went and did that. Everything was great until it wasn't.
Oh, no the China on the drop that's so unfortunate for you. Oh
Now this is this is scorned the wrong way very quickly it goes down as another
Alpho
bundled it right at the end again
Legitim is alive. He is half health
in their best
This is to keep the 100% cost streak as well as just he needs to get at least one kill
Yeah, and this is a good positioning for you kids and we're sure a double stack together play together
We're sure actually I
Don't know why he's not just gonna cut a sensor out here. He's on the
Jitam he's slowly getting over the wants to get he's hobbling
He's got the walking frame out
He's probably wondering, where are they? How are they playing this?
And he might actually be able to get the kit down.
In fact, he will get the kit down.
Surely, oh, he gets off the kit! Oh, he breaks in Yuki's!
He does get his kill, and it's traded by Washui, and everyone's happy!
He gets his 100% cost, and Skull gets their own win.
They're all happy.
That was the awkward double stack.
It's yellow. I don't ironically want them around. He had no idea the second one was
Yeah, if you had have been looking there for sure
He would have done priority either way though strange start to the round Nina up close not cleared on the verb
But equally doesn't get the nitro cell off here right here that for me to why he's swinging pushing out
That's the moment they lost it
Jin expecting the trade attempt from split.
Unbeknownst to him, it was a double stack yellow late round.
Skars 1-0 up on Consulate, off to a solid start.
Attackers have located a bomb.
Yeah, I mean, again, it's pretty much the same as Kafe, isn't it?
Winnable round for LFO, good moments and advantage that then Skars were able to crawl their way back from.
In some ways it's when you have these kind of games it's concerns for both teams because
if you scars you think well how are we starting so slow in a lot of these rounds like what's
going on we're giving our position such a head start back from cafe even in this round
here alip for no name almost just being able to get the sort of rush planting over what's
default and CEO and for a team like scars they're probably not going to be too happy
with that because if you're playing against the CAG, I don't think they're going to let
you get your way back into these kind of rounds.
And on the flip side for Alaphoto and Amy, they're getting a lot of these advantages,
but we just don't have any composure, like if we can just find a way to get more composure
like and we can beat these guys.
It's easier said than done.
Jen enforced back.
I've got mine.
Bit of pressure as well out of meeting my wreck.
There we go. There we go. Oh boy. Alright. Two minutes on the clock and groundwork. So
they've been established here from Alaphaux, clearing up above. So there's evidence by
the player cards from the defense. Scars are exclusively on the first floor and basement.
I think that will be pretty short lived, I think, on the first floor.
We're sure we'll likely filter down for long enough moment's time, and you, kids, after that,
you'll try and retreat back towards site as well. It doesn't get caught from spy, it doesn't get caught from the fur.
And so that's a full bunk down back to site for scars, it will keep it basic.
Yeah. I think anytime you're playing at basement site on most maps, 90 seconds left, you have the 5v4 advantage.
The winner, it would be so high.
It takes now a very big effort from Alaphona and to win the round from here and losing the sledge to
makes matters worse because you can't really at least abuse the first floor positioning that you've
kind of been afforded by losing a player early and the defense falling back. So you're kind of
down a tricky position. And Jinnon being half health as well, he's not going to probably
feel like he can be able to beat the Superman and haven't even got breach opened up. I mean,
Mugi is going to go do that now. So by the time you get through this checklist, it's
a 4v5 rush into site 20-25 seconds left. It's a very low percentile chance that they're
gonna win this round. Yeah. 40 seconds they have you till they can lay here
exothermic leap from moving over towards that garage exit. That pick goes
astray. No he does. Strike back. It's possible but it's really rough. Yeah. They
don't have a frag grenade so I don't really know how they're going to be able
to achieve that. There's nothing to flush him out. And they don't have a
smoke grenade either where you can typically put that down over towards
breach pushing and get plant down. So they're just taking gunfights.
Hope it's the best to drop, but you still got yellow pillow being held scars.
We're now fundamental is much better in that round.
They get the pick for back flood site numbers that their time runs out for the attack.
That's dominant round. You know, that's one of the strong ones that we've had in the series.
Again, we've played 10 rounds of siege and it's nine to one in favor of scars.
But a lot of those losses for the elephant and weren't to that degree
In terms of dominance they were you know a lot of winnable rounds in that but that round there was a showcase
It's just scars playing some really good fundamental siege
and
Elephoto name having no real way of being able to bring that round back out of just you know a sheer clutch really
I'll be the first to admit that maybe I was over inflighting alpha's ability to attacking to this map at at least so far
we haven't quite been able to see the level that was executed upon earlier today and I'm not even
really factoring in terms of like the strength of the opposition but more so just the way that
they're playing within themselves that just lacking in a couple of areas at the moment
their precision just isn't quite there I don't think they're lacking in terms of confidence or
even the the playmaking and the shot calling I don't think it has been completely off but
but the execution just a little short of the mark in Skars is a really good job to put
their commanding players in positions where they can really just drop these pushes.
See if there's a change of fortune on the horizon here, final round of the half tertiary
site selection for Skars, the best opportunity on paper for Humphrey No Name to try and find
some success by bringing the Blackbeard into the comp.
No ranged hard breach, so it's not going to be a bench hit.
It could be a bench flood maybe spearheaded by the Blackbeard, okay they're in.
They are in on the opposing side of the map, the Blackbeard heading towards X, so yeah.
So straight in towards site, you kids though find a pick, can they stick this plant?
The wall is already open, okay cool they were able to actually impact the wall open.
That was pretty good versatility on offer there from the attack.
Yeah really good stuff from Alaphide, Scar has caught a wheel sleeping at three
nitrocells as well just not really aware as to what was happening it happened a
little too quick and a change of pace for alipho name name has benefited them
greatly because it does fall and leaves it in two versus two and the timing so far
for scars and the retake is sublime there's still 20 seconds left in the
post-blank that was a 20 second retake that's insane and they were down a
player and they got hit with a fast hit as well from alipho name and again
another case example of a lot right for alipho name at no name 100% right to
with the way they executed there, then in the post-point they just get shredded and that's just raw skill from scars.
What a bizarre round. That was quick. 3-0 now on the board again for scars, similar to Cafe.
Another blink and you miss that moment there and once again goes against Alepho.
And surely at this point that confidence is going to start to deteriorate.
In an attempt to stabilize they will call a tactical time out. Good opportunity to
discuss how that first rotation has played out. Maybe give an additional bit
of thought into the ban as well here. It was a good initial plan there but once
again I think the shot calling etc has been quite good but it just crumbled
the synergy lacking in the post. Yeah it's disappointing isn't it? I think
there's a you try to find the positives and the positives have been there they
actually haven't been that difficult to find for this team but I think it's been
on the individual level more so than the team level I think there's been a lot of
breakdown when it comes to the the synchronization the communication
probably hasn't been the best because you just look at the breakdown in some
of these rounds and you're just thinking well how are some of these
things happening but individually and skill-wise they've been fine now we
We've seen that from Genom, we've seen that from Akuzu, and this team play as well to
get that plant down as quick as they did and really catch scars off guard, get the pick
as well.
Yeah, it's kind of been a head scratcher of a series, hasn't it?
In contrast, I think when you look at what ended up being as to what we're seeing now,
very similar in our previous series with C8G and D plus Kia, C8G were incredible, played
a really exceptional brand to see it and D plus just had a stinker that a bad one
right and yeah and it happens I don't think I love I've played anyone near as
bad as D plus funnily enough but yet it's the same score lines
I second attempt now on these sites for the attack.
The Valkyrie and the Bokkebi off the board.
Last time out we saw the Oocystrat deployed from LFO in an attempt to get direct through
through CEO. This time they spawn opposing the side of the map, likely to go admin across.
They have the util clearance of the Rateros to assist in that, and Jin will be very valuable
on the Blackbeard in contesting some of these narrow choke points on off-off in the side
of the map. Early note show Australia. Early candela is popped to aid in control
and the so far smooth sailing for Aliforce.
I mean, they're a long way back, a long way back, but we've seen bigger comebacks before.
Have the time now have to start now have the confidence as the attack continued to push through clear get these pigs then execute site
Then have the composure late round. It's a lot, but usually they've done two out of three of those
Just got to find a way
to do all three
The late race room
Plays to buy fish like she didn't want to try and get aggressive on the blackbeard
as they clear out vending. It's a natural assault from Wilshire that catches a coup de
capital dead again early. It's been a common theme. And so now you down a player, you
don't have the bolts. This is going to be very tricky for LFO No Name to find their
first round win on Consulate and they haven't even cleared vending.
the grind continues. Jin, aggressive. That's good. Okay. We'll play it off you. And you
do the rest. And you do the rest. Second. Wow. And there's a lot of time left in the
round. That was a really good set play. Jin goes first, usually plays with client. He
expects them to push out of vending. They knew he was still there. Jin am doing his
best as he can on the Blackbeard to get the shield up. Or shot from W'shoi. Plank
going down. Got off it. W'shoi's got four. He will stop at four though. That's
Mugi hits the headshot on the fish like Dara Nina and won't be one another clutch potential four scars
It would be heartbreaking for Alaphoto name and Mugi says not this time not this time
Finally they get a clutch of their own huge shots from Mugi and they stay alive here on console it much needed round win
Well, it feels like it's been brewing and brewing for a long long time for one to go their way it finally does
Can that now catapult alofo fall with a bit of momentum for the remainder of a half a successful conversion after the tack
They
Inject some life now into this series
Good start for scars, but the flood here from you. You was great really utilizing the pressure of the blackbeard nicely and despite the blackbeard then falling
Really good work from moogie
That was a remarkable clutch especially to hit the initial shot up close but they had to back it up was even better
Finally a big individual performance from LFO. Will that be enough low to carry them to a map win? Well
Probably not. We need to see the rest of the team back that up now
Yeah, I mean if there's gonna be one way to fire it up that that was a circuit break
kind of round you lose that you fall down it's another clutch for scars and you probably hang your
heads and you think this one's done and our timing kickoff is coming to an end you win that
suddenly it's only one three two rounds to go in the half get a couple more attacking rounds and
the hope starts to rise the belief starts to come back into the team they know they've been playing
well enough that this should have been a far closer series finally you get reward for effort
that's the most important thing you can really obtain i thought was sure it was very very
Unlucky who ain't even get the full blown a is he went absolutely nuts in the round got a 4k and had the chance for the 5k
But Mugi at the death wins a 1v3 clutch first clutch of the series for alipho no name
early death mark from Maui on to you kids
Now it's about the follow-up
They want a single round back on cafe. That was the fourth round and win a single round so far on consulate
It's the fourth round now into the fifth. Can they go for two in a row?
Well, they're looking to try and clear you till here on the garage wall of the play eating play
In the school and although I feel like it didn't
I don't know, maybe they've still got the claw either way, I'm not entirely sure, I'd
have to say for the angle we saw.
That's what I'm saying, it's a critical point later on.
If the floorboard that got opened up was there enough of an angle, I finally have found it
and where it is.
There's no more grenade, oh they do have the grenade, sorry, on the Daemos, if
they require it.
It's just going to be not the most efficient in terms of time.
There is another Chlorid Pocket by the way, for Masha'a and he's just thrown it out.
So they spent a lot of time dealing with this and that might backfire.
Because it is a five-star from Skars, there hasn't really been potential for Alaphane
to get a kill but also the same way.
Skars have not really had a chance to find a kill themselves.
We haven't even seen around like this.
One of the concerning things for me is Moog has already used both smokes
So you think about actually
Navigating into the site that it's kind of quite a challenge if the vert doesn't provide value here
I mean you gotta get this black bead involved from bot yellow all through breach one or the other
It's like and like it's now gonna push down bot yellow clear out the barbed wire
Doesn't really have the chance to go fully gone up
Maybe on the first kill and it does because it hits the shot some point will have to push full with the shield up
Get sort of the camera there. By the way, yokai's will be a factor with 20 seconds on the clock
No smokes it should be a relatively easy. Okay, you need someone from Alifono name keeping an eye out for that
The gas babes are stalling them out though
That was the last one you may have to just push through this take a bit of damage
Big is in and it just got the kill on the fish like that's a critical kill
No yokai in play because he's dead the swing around the corner as Alifono name take the round to in a row and they're back
Okay, that was actually quite a good flood in the end. They leveraged the Blackbeard pressure pillar nicely
The backstab onto the echo was good just in time before I think that denial was about to hit the nitro as well
Was also taken out of play with that split push
Yeah, they found a really good timing now. I think through the smoke where maybe there was a moment where scars were a
little bit on the back foot not maybe anticipating the push to come right when it did so that yeah
They hit a good timing, executed it well,
laid the little piece of utility that they did have remaining quite well in terms of the flashes and the airchives, etc.
So, it was good for Alaphoe.
And they are very much now in this game.
Two rounds attacking cons.
That's the benchmark. Anything from here is a bonus.
And they've done a good job, I think, after that timeout to reset.
It's what they couldn't do back on Cafe pretty much the exact same start on console it you
know the foot the three round start for scars then LFO get the time out and then after that
they get around with this time there at least able to go into a second we have a competitive
map on my hands on around the half coming up and they do they require three I'm not
not so sure. I think 2-4 even is fine. I think getting that second attack around for
Alaphote, no name, wouldn't be the end of the world if it's a 2-4. 3-3 would be amazing
for them. Just put the pressure pack into the camp of
They've really not been under any kind of pressure so far in this series
Really just about keeping it Kuzo alive keeping general life
I mean, I know Mugi got the big clutch in the fourth round, but those are still there
Two hide-and-falling players across both maps
And if they're alive late route, they can have impact impacted off to win some of these rounds
Already in towards admin
People to sweep across here for CEO meeting
So now I show you information currently is in bathroom feeding that from the rooftop
Tara's going to work elsewhere here from you.
Now just the one remains and this could be a big one into this vending clear.
That tuck position is very tricky to deal with if you don't util layer that correctly.
A couple of frag grenades available as well, first heads out, do they net the kill?
Or not quite initially.
We're not 30 now on the clock.
utility to follow here from the attack well the vending actually has been
vacated so there was that popular space where it was the case
oh jinnam
i've taken down very very low they cannot afford to lose him for the player and for the
bikebeam
hard ride hard ride for the vending machine doesn't get fully cleared immediately but
wreck actually doesn't fully capitalize he got one traded yukis though gets rid
of malu and over towards long desk doing some work yukis maybe by himself he got
one B three clutch in the fourth round. Now needs a one B four nitro cell puts an end to it though.
Well, a bit of fight back certainly from LFO note name winning two round straight scars.
Take the lead heading into the second half. There are four to two three rounds away
from knocking their opposition out of kickoff.
Yeah, take him by the do-better store
What do you do, do you?
Pick up my guitar and
Two nuts on your plate
And the meat
They'll think me better when I find
by your hand
People leave you there to think about you
What I'd say if I ever came back
I'm still wondering, I'll miss you, though all that is cute, I'll see you in my dreams.
What do you do when you can't pick up my guitar?
Oh, just know everyone at home was enjoying the half-time vibes there.
Make sure you have that one to your playlist.
I'm sure that was a fan favorite as is the case with apparently all of them.
I mean, that wasn't too bad.
It did sound like the devour stats everywhere, but it was alright.
That wasn't too bad.
As soon as this broadcast is over, I'm picking up my guitar.
All right, into the second half.
Grim, Dockaby, Smoke and Kai Yead off the board.
Can scars seal the deal or do alipho has something to say about it?
Yeah, I mean, I think I'll have a little bit to say about it.
I genuinely think going into defense now, they got the two rounds in a row,
a two, four halves on that bad.
They had at least some reward for their effort that we've seen in this series.
I'd be probably more surprised if scars just go and win three straight attacking
rounds and we call this done at seven, one, seven, two.
I mean, I really hope that's not going to be the case.
I still get the feeling scars would probably win this map
Maybe 7574 which I think would be a bit more fair or depends on what we see from the second half of alipho no name and looking
Comfortable on the defense then by all means they could get this map win and we go to fortress and suddenly everything's turned upside down, but
It's hard to really suggest that's the likely scenario considering what happened on Cafe
and where things sit currently.
Grimdokkabee smoke Kaid Benz.
Skars already cooking up something there with the glass, Monty and Ying as we will begin
over on the top floor.
and meeting. So the glass available in the second half and we'll see how that's utilized
by stars. My anticipate it's going to be pretty aggressive to facilitate it as something
like a yellow drop or even a more direct to the likes of CEO.
That sort of smoke and utility available here for the attack to in the hands of
a showy himself and.
Two as well in the hands of Monty.
Yellow might be the play we're showing posturing currently in the Monty is
already absorbing some pressure.
Good luck as well of rack in support.
I need a Sierra Pal, Conor Pal, also covered here by UQiz, you can
jump here too. I'm sure he needs to find value from the glass. There we go, there's one.
Yeah but this site's a bit different, you get that opening pick, it doesn't change a whole lot,
you've still got to get into the position of getting the plant down. It can be a bit tricky.
This is just fish like being patient calling out the comms. He's got eyes on half the team
Now there's two of the four players in his vicinity and he's now just trying to see if he can maybe slowly bait them back to the
Storeway where wreck is just sitting patiently not pushing up. You probably could
Yeah, they're very much. Oh, we're
Frank is perfect though banks it off the back of the water bounces back to muke you and
And it's a wonderful kill from wreck risky indeed, but he plays that perfectly
and a headshot from the pistol of fish like
Onto you you opens up the site far more lovely control from you kids as well and only a kuzoo remains
There's one two to go
30 seconds wreck does have kid a kuzoo swings big your kids is hidden shots
And a way to start the second half four scars as they go five two up
up two rounds away from closing out the series. Yeah, really good work there from fish like
on the Monty. He was patient. He relayed the comms and the rest of his team to get the job
done. So he gets the plaudits that round. Good control player. I'm a bit of words that's
yellow stairs position now three round leave scars up five to as they continue this march
forward towards a series of victory replay package of that previous round
we'll show you on the glass got the opening kill Moogie got faded in but
well successful in the first kill so low on HP didn't take much for the grenade
to finish him with a good bank Akuzu with his best efforts not quite good
enough he was on HP as well which they didn't help his cause down a
Basement round number eight and scars looking to go very very info heavy in this next round
Snake and the day was changing hand, but will persist here into this attack
Just cannot allow this to get to six two otherwise you may as well wave the white flag this becomes such a pivotal must win round
And when you're in these kind of positions, especially on defense, you start to question
when do we play aggressive? Do we sit back? If we sit back, we give them space. Do we
play aggressive? Does the risk versus reward? I think you just got to go down swinging.
You can't just sit back on basement console. You need some kind of roam game. And so
Ginnum on the Scoposs is a really good way of maybe having a bit of both being able
to play the Rome game transfer back to side if you find a pick.
And he's been their best player.
So this is a really brazen call.
It's two or die and he can now just transfer straight back.
Yeah, I mean, that's the benefit of the Scopos full health back to side.
You don't get the kill you were searching for.
But if he's not on the Scopos, he eventually buys there and it's a 5v4.
There you get that recall, that second chance.
You can make it count later in the round.
Skars will in response take this map control, but would have loved to have made it to kill
as well.
Now, Cruz is in a very strange spot, I think inside of Closet, into Snake and Adamos.
He's wholly not going to make this work.
I'd be very surprised.
He has to get lucky here.
They're getting torn to shreds here from the vert.
just got tagged out massively and of course doesn't have a shell to go back to wreck on the snake though
It does go down to Maui. He finds that one from below so they're firing back
Kuzu certainly we've had eyes on
NB the lurk that might benefit my defense
Oh, no the death mark. I thought maybe with the snake dead
He'd be able to survive but now he's under the pump that dies to the vert
Yeah, nice to dump from wash away, but he's making a beating for it scars aren't fully healthy in fairness neither is LFO
So, low down on that scope boss with no way of transferring back to get full health.
From below, he's taking the risk, the nitro in response, the net's nothing, and they're
out of nitro cells.
40 seconds though for Skars, the owner's on them to go get this plant down.
Yeah, 40 seconds on the top, they have a decent amount of utility for layering, they
can use this, fabricates the displays, they also have the death mark as well that
They can look to play off lack of plant and I'll here could make things quiet dangerous for the defense and and no breach
Right, so that's good information for hell of a name as to where they're coming from all right word
Thought Jenna made the right play fire extinguisher into spray
But the vendetta is just too strong against the low-health scopos and it opens up but yellow ten seconds now
The rush will come the drop as well with joy falls immediately in through garage
That was the kid with fish like he fell 1v2 you you two seconds they get onto the kid
You kids has got it you you acid the shot does only one left no time will run and we'll get this kill
There's not enough of a chance for you kids as you you clutches up for LFO. No name scrappy at the death
But honestly LFO no name always had the time on their side
Yeah, they did I can't help but feel that in the dying seconds their stars
The macro was a little off. You saw them initially trying to sprint in and maybe
Knapped that final kill and then the last second they switched to say no no no
We're gonna plant and I think that hesitation didn't help the advanced position of the second attacker trying to cover the plant
was really off
Nina went deep off the back of the call to get the kill right here. He plays a more passive position
Yeah, potential place to cut across for instance. He just has to be the color for the plant
So he just has to... well, he had to be, but they weren't going for the plant just before that the
The second player is sprinting around trying to find the killer and then they're going oh no, let's plant
So Neeming gets put on an island that probably off the back of the call
Just again based on what we're seeing is my assumption and it yeah looked a little bit sloppy there for Skars
But good clutch, no doubt there from Alaphane. There was a very very volatile round
I don't quite know how they got away with that play-star given the info heavy comp that Skars brought but
But it across the line and they're just keeping the head of our border here in this map.
Yeah, Josh, yeah, I mean, really, it's just a communication issue if they don't panic at the end of that round.
And that's a factor of the clock, too. They needed to pick the pace up a little bit.
You don't have to reach 10 seconds left. You're pushing bot yellow and dropping the hatch.
You're giving yourself a very small chance to win the round and yet you still almost did it.
The Helfono name get a very crucial round win.
Needed that one, keeps Skars away from that match in series point, gives them still a little
buffer.
Skars will know they could have probably played that round a lot better than they actually
did.
We go X-Po and Piano.
talk about our entry ops for scars with the Deimos snake combination couple that
with the Monty and they really shouldn't have too difficult of a time
actually entering the building here
I guess it's going to be largely dictated as to where they try to enter, they'll spearhead
over the wood stop, initially here and just fish like again to leave the charge shield
in place, new kids on the opposing side likely identifying that it is indeed clear on the
The admin half of the map.
So now they can start to try and pinch on this top four fish like patient.
Maybe trying to push this defense into the line of sight of work.
New kids has been very patient himself as well.
We're now trying to look forward and catch timing, but it doesn't quite work initially.
We are able to provide info.
Oh, and a kill.
That's unlucky for Mugi.
shot from Lucas. He's been hitting some really nice shots here on Consulate 12 and 5.
There's Jinnum, shuts down Wreck, who's been far quieter on Consulate in comparison to the opening map because he doubles down the advantage now for Alipho, no, no, we've got a contest here on Consulate.
Their defense is looking quite short. They're looking very solid.
Really winning a lot of these mid-round battles, having better composure late round.
They split up, they've got Yu-Yu bought Yellow, he's in basement, they've got pressure from
below, they can play off the Yokai's, there's only 30 seconds left for V2 and they're just
putting all the systems in check to make sure they close this round out and bring it back
to a 4-5 scoreline, or shaping up to be the best map of the day.
You have 15 seconds, 2v4, and get a 1v3, Nina will have to do something very special
from here, but time ticking and a successful swing, LFO will take the round.
Yeah, and I wonder if Scars maybe call a timeout here, because you kind of look at
the overall form line, it's actually four of the last six rounds now to LFO no name
after the three nothing stuff for scars and a four to five scoreboard and they would go
full well as great as cafe was as great and dominant as it was and the fact that they started
this game in particular with a five to two lead the last two rounds now have changed
things a little bit and they're not going to call the timeout probably because it's
the halftime bands anyway right so you get a bit of a chance to talk things over
ying and and that might actually I was right the first time out because
If this goes to Fortress, it's a whole new ball game, and now you're facing elimination as well, and that would be a disaster for a team like Skars.
No, I totally agree. I feel like this match is very slowly developing into what I kind of envisioned, where we see an LFO that's maybe not the strongest team inside of the server, but one that can certainly compete.
And if it goes to Fortress, I totally agree that it opens the door wide, wide open, where we could literally see anything happen on the map.
could be dominant to alpho it could be close for scars it could be whatever
combination of results potentially on that third or final map so I like it's
cool from scars I'll take attack time out I'll lock in and try to get ready for
the remainder of this map the overall of looks rather strong but the run of
form that's developing in favor of alpho in the last couple rounds is in a
little concerning the top floor we go should be a comfort to pick here for
alpho when this is a 5-5 scoreline and then it really gets tantalizing on the
tertiary sites for scars we'll see what they I like to employ the glass of course
did survive that additional bandwave when the ying and the echo we're taking
out previously so I expect I'll try and leverage that again last time out it
was over towards this split off the back of the yellow jar in response to the
Monty that was selected. This time out though it's the Blitz instead and so do
we see a different attacking approach here from Skars? Is that indicative that
it might be a little bit more direct towards the CEO? When you're playing into the hands of the Tachanker and the
Nitro from the Kuzu it could also be admin across as well and then they'll
try and leverage the util clearance of the Rateros.
Well, is it a false dawn or is it the new reality?
I don't know, no name.
Seemed like they're back in the series all of a sudden after winning the last two rounds,
four of the last six.
The time out from scars, forced.
Might just be a case of one of those sort of timeouts where the message is locking.
They get back to work.
They're clearly fighting for their tournament life.
You're going to have to play a little bit better again, as you kind of did on
cafe and to start on consulate because they're they're game up it's not so much
scars have dropped the ball it's alifo no name it comes at the table and said
you're gonna pick things up a bit and play a bit better and they're getting
multi-kills they're winning clutches two of the last three clutches have gone
the way of alifo no name after what we saw in cafe so they've improved in that
area they've improved on their weaknesses while maintaining their strengths
and that's why we're seeing a far more competitive consular.
You can see Skars now look a little bit more hesitant. They want to spend more time droning,
they want to get more information. They bring the Blitz for the first time as well.
So potential change up in strategy mindset from Skars now out of the time out.
Oh, they're sending it spiral.
Oh, not so slow.
They need to find the second split.
Oh, lovely play from Fishlight.
He's going himself into a good position, but he hasn't really got a lot of people near him.
He's completely by himself. He's isolated on the Blitz.
He needs someone to follow up.
U-Kiss.
Well, forget about the sniper. He just goes SMG.
Nina gets involved as well.
Scars have been able to overwhelm the defense.
Big plays from Fishlight.
UK's goes down to jinnum. He's been the superstar for alipho and they need him to rise up in the final minute of this 10th round
In a 2v3 is there another clutch potential for alipho? No name all the clutches on cafe were from scars
And alipho been better in the late round here on consulate
Like going down down and they've got no shimiko launcher up. Yes, it is that's gonna be done from jinnum
Lovely switch over lovely timing. He's done it again
Wow.
Able to completely negate the lion's scan that was used, the final one expended it's one flashbang.
Up now for scars. Plant attempt number two.
Forces were surely offered at the very least. Now time becomes a factor. Nina's on the move,
needs to clear, hits the headshot onto Jinnah, knows where Malwa is. That plant will be
successful. This is a fallback angle, flashbang. That's better. Scars have learned from the
the previous round. You don't go towards the fire. You move away from it as Mauu obviously
wants to clear out default has done so. It knows where the kit is, has no idea though
where Washui and Nina will be playing, what angles they will be holding when they will
push in. He sits, will he hold the whole time? Here's the movement up, serve the
stairs though. It's a double push. The Scars have now got series point. Better from
Scars and you can tell because watching that round they were forced into playing
better as Aliveau have been playing better themselves.
Another close round there, Skars looking pretty dynamic though on attack. Shield play up spiral
is clean. Fishlike I think has been quite impactful on the shield so far in this half
and then they're able to capitalize upon that. Eventually got a little bit messy. Shemiko
launch tonight was great but being able to deny that playing consistently and for
such a long period of time proving to be a challenge for Alpha no name who now
well and surely have their backs against the wall that spot in the tournament
now disappeared they need to win the next two rounds to push this to overtime
and survive
Yeah, I still think they can do it. They've already shown they've got the ability to win
two rounds in a row here on Consulate. They've done it twice. So can they do it a third time
now is the question. And it's been a pretty good spread performance from Alaphono name.
Maui's got the Maui and you with the least amount of kills both six and eight
I'm as them an awful school and then a Mugi Jinem and Akuzi's you know seven nine and eight
The difference is though they haven't had a wreck on cafe or a you kids on consulate where they've just been in total control
Skars to match series knockout points
Accused you're going for a big play, bot yellow on the vigil to hope and pray someone just runs into him
Well, he might run out himself. I feel like that's also a likely outcome, but
He's identified that that may not be the best play and so we'll fall off
Info heavy again from scars lion daemus snake
Daemus with five potential death mark targets require a bit of look around and find information on the snake as well
clear himself down below freely on the first floor and that fishlight can send
out his scans when the best time commits and that will be now Akuzu able to
theoretically counter that. In the meantime, Aloe and Maui are also targeted by the
deathmine so scars are trying their best to unsettle this defense midpoint
of the round. 1v1 against the Deimos, now likes to take on the fight, wanted to do so,
but with Shoi spoils the party, third parties, that particular engagement.
Minute 20.
Oh Kuzoo, I needed that from him. Desperately.
That was the first open kill for Skars in quite a while, and at least they got one
back jinnum well guess what it's the dynamic duo the dealers you 3v3 the
kuzum jinnum are still up they have utility jinnum has a nitrocell impact
for a kuzum yes he's low-aid being tracked by yuki's feels like star v. star
demos v vigil 50 seconds left alivari fighting for their life here in kick
off 40 seconds scars looking probably commit to the back hit here to have a
bit of utility, still alliance game. Deathmark will be critically vital. If they can get an
advantage here, they should be able to compound that. Oh, but maybe not.
Oh, huge Nitro from Yu-Gi, and it's onto Yu-Ki. It's no Deathmarks, no Deimos. Surely no way
for Skars, as Alepho are now set to defend the site with an extra player advantage,
and they still haven't done the Nitro self. And no way, with 10 seconds,
Surely scars could do it the impossible again as they did on cafe so many times
Trying to clear out security Nina got at least one and they are at number
They can't win the trade game five to six LFOs stay alive a little longer
Yeah, I'll throw doing a good job to sustain
The sheer amount of pressure they're being delivered by the attack with so much info gathering and a lot of isolated fights
particularly early in the round, they did a pretty good job, even if they didn't win them all necessarily,
but to waste quite a bit of time, the good regress there from Akuzi when the Fidgill was a great disruption
and then the big star moment in the round there for the defense, that nitro self from Mugi.
Massively impactful, forced the filter down, bottom spiral late round there from stars and
that was not a particularly friendly position to find themselves in.
Now though the real test and it comes at the final hour of the tertiary sites down into piano at expo
notoriously difficult against well-executed attacks. I
do wonder if we see the bench direct here with the shield plate
deployed here from the stars go for the you know somewhat I suppose disrespectful attack in the sense that you can
jump straight in, get the sight and it's very difficult to deny or we could see
more traditional map clear here as well from SCARZA. I do wonder how they direct
this it is going to be reinforced late and so given the composition I don't
think the match play is going to be particularly viable.
Expo Piano final match point for SCARZA when they only had the two of
them available. Genome and Accuser both go double digits their lives are so
important for LFO, no name. Don't get too excited. Mugi is being very impactful here on Consulate as well.
You think all the way back to round four with that 1v3 clutch.
It's all a snake, Deimos.
To help facilitate the entries for scars.
One of the Microsofts to explode, that was from Mugi. So down to two now for LFO,
as it's fairly not the buck that just slips in through the visa entrance you know
goes for a walkabout on the first floor here's the first one in the building even
with the daemons and a snake on the roster for Skars
it's a pretty big investment in terms of utility up above deployable shots
Split raised, bloomed as well, dispersed around.
Fishlight was spearhead.
Once again, over with the yellow here on the Monty.
Alright, establishes a meaningful pressure
into this hold above and open up some opportunities
for his team to try and exploit.
Nitrous cell, well avoided.
Avoided, and they just lost Chinem,
and pistol out, there goes Mauu.
Big advantage now for Skars.
They wanna chase down Yu-Gi.
He hits the head shuttle to Fishlight though.
Got a little too aggressive,
and Yu-Yu gets rid of Yu-Kiz, and suddenly it flips from 5v3 to 3v2.
Scar's got a little too hot-headed, and might just send us to overtime.
Rack has been so quiet on Consulate.
But does he awaken at the right time?
Plantraptiala stares at Kuzu, needs to be careful.
There it is, still a minute left.
Nina needs to flush this out correctly, has a flush, bang.
Needs to hit the timing.
It's got to be up close does connect, but he got taken very low one HP and now down rec is in a 1v2
This was his specialty back on cafe on the opening map doesn't even grab the kit instead wants to clear a little damage into you you
Rec full health you and mugey are not full health. They need to play this together
Oh my goodness mugey doesn't get the kill rex stays alive 20 seconds remain
Does Wreck think about the drop? Or does he go to clear?
Moogie! Prone! Hits the shot! We go OT!
Whoa, I almost thought Wreck was going to get it done once again, but Moogie
able to compose, hits the angle, Prone, and Alaphore able to grind themselves back
into this over time position and their time in kickoff
belongs a little longer. The comfort of defense as well in OT and it very much
has developed into a big match. I have to question, I mean it's like getting that
kill and then he just pushes managers and you will see a sider and sorry and
you think why so much time left the Monty just has to go in shield up
pushing back further it's not even top floor site it's expo piano you can then
play first floor put pressure there's so much more that scars could have done
there if they just had the composure which is quite ironic because that's
where their strength was back on cafe it just threw bodies away and credit to
alivote for standing strong and making the most of it Mugi with another
clutch and another three came to him as he goes to 12-9
I think overtime now is in there. They've got the momentum the balls in their court now fortress could be on the cards
Find you off the scars. We are now in overtime
And I've had to do it the hard way but
You know, they're in a strong position. They can convert on defense.
Kugou will be sent to it. The third map of Fortress, a complete wild card given the new nature of that particular map in the pool.
I guess at this point on the Monty, it's been successful in flashes, but at times can lead
to them maybe being a little bit exposed.
Oh, it's on.
Kuzu defined the first, and it's the Deimos, which has been very dangerous for scars.
They just looked locked in.
It's been a total flip.
Nitro does actually connect a bit of damage onto Wreck who just has not really had the influence here on Consular
I'm starting to think Fortress is going to be required
LFO is starting to play with confidence. They know that the difference between them and scars is either barely there
Or not at all
And if that's everyone on cafe not a true reflection of what they could do
And then they finally started to play to their strengths
And I know that this is not going to win them the map that it's gonna get the match point
They are well and truly on the march towards Fortress
It's only fish like a few kids left as they're getting now destroyed scars are absolutely getting decimated
They haven't even had a round loss like this at all throughout all of regulation. It's flawless
They take the lead for the first time here on Concealed and it's at the right time seven six match
or map point for LFO no name and Fortress now looks required I mean I'm
not gonna jump the gun too soon I very much feel like scars can replicate that
same dominance here defensively and then we go to a arguably a weaker site for
the potential 15th round so look that was certainly strong from LFO but my
jump into conclusions just yet I can definitely envision a world which scars
be the exact same thing back here. Sometimes we do see funny things in overtime though so we'll have
to wait. As expected it is the second floor as the site of choice for scars and defensively the
lineup is quite intriguing so they'll go double trap, denarion thorn then they'll send washui
likely down below on the poles to gain information, smoke for denial for either default on both
objectives and then name is the interesting one, they'll bring the Kayi probably to electrify
over towards break side and so indicative that they're probably expecting and I've been
trying to take you and they want to try and make that as difficult as possible if not force the
the flip over towards CEO.
We certainly got our match of the day well and truly confirmed out.
I just don't know how it's going to end.
Only enough, that was actually the very first flawless round in this entire series.
been, the rounds themselves have been so close. Prior to that flawless there was only a single round
where there was four alive, which was round six for Skars. Otherwise it's been predominantly one
and two alive, it's that the rounds have been so close and now the map has been so close.
Skars have the mental capacity to just flick that switch now. They know the,
they've been on the back floor, it's five of the last six rounds, like that is a streak
and that is a good Nitro from Nina. Big redirect on to Akusu.
One of the top players down for Alaphote, no name, but it's been Mugi's map.
Jitam to support on the Black bit, they lose Yu-Yu, and we might be on for all 15 rounds here
with a two kill start to Skars. Time to look that way, and they have admin control now, but
it's going to be a much more difficult hurdle to get control over towards vending with the
the setup of the denari traps, the vending shield, so much utility standing in the way
of this attack. Fortunately for vending has already been vacated. Like a beard of breathing
room. Don't really see default being a particularly viable option though for them. We'll see.
Can try and leverage the black beard and gain some space, maybe send somebody elsewhere
for a split push down either through spiral or if you want to get super risky go yellow side
Skars are in a very very comfy spot at the moment, minute on the clock
little options remain here for a la foe
we are able to play some gates
makes things a little interesting but i don't know how effective that's gonna be
I think it's very much shaping up though. We're gonna get all 15 rounds here
Scals go back on to the attack LFO will get defense
Well the gate open up from now and it may actually be back-to-back flawless if you give us a plan to kill here and
he did
But still it's a round win for scars
seven to seven
But here is some good news for our foe really good news does in fact
I mean fantastic news in it like the best music could really offer. No only of course
Are they going defense?
The last time scars one around that was not CEO meeting was the third round of this map
Okay, and of course we're not gonna go see a meeting
Picking up what I'm putting down here. We're basement. They have not won a
A round outside of CO meeting since round 3 Scars.
Let's see if they can lock in around 15, the final round here on Consulate.
If it goes the way of Scars, it's the final round that we'll see of Alepho, no name, until stage 1 of APAC North.
Let's see how they approach then this particular objective.
They bring the cap can in place, so trapped heavy in terms of trying to deny some of the
faster entries and maybe some of the lurk entries here from the attack if it is mistroned.
Outside of that, it's pretty standard, like the addition of the anime help in anticipation
of a blackbeard for instance, although that won't be the case, so no shields deployed
here.
So, as you can see, I have left them all up, but Skar's not biting this time of round.
They bring the ram though for Vert, they want for the map clear, so I anticipate a pretty
extensive top-down.
Well, this doesn't determine the series, it's not 7-7 on the third map.
Fortress to me. It's just got so much unknown quantities about it
It's guys would love to avoid that wrap this up now
Elephone their name pleading to get there
With the cap can Edds make a difference in this round
Only death mark from you kids
It's been a really quiet
Performance from wreck but I've had other step up Nina 15 which way 15 you kids 14
Of course, fish like playing that supportive role throughout the match isn't necessarily
one that's going to go and frag out.
Two nitros available for Alifo, no name, pressure at the highest.
It's been all day here for A-Pack North.
Their skill is so important and it goes the way of scars.
Maui goes down.
No disrespect to Maui but at least it's not Mugi, Genom or Akuzu.
These are the big heavy hitters. You use had good moments as well. 90 seconds left. Just
near to consolidate.
In his basement site, but everyone on the first floor for the defense. In fact, Kuzi's
gone up service stairs. They want to re-aggress. Nitrosol doesn't connect. Only one left in
the hands of Jinom over towards Expo.
Yeah, Mugi's been forced down. Some good drone work from Skars. Not rushing the transition
here. They've still got a pretty hefty amount of time to work with.
Kuzi second floor though and then two on the first floor for the defense so it's
scattered Valofo and a Kuzi everything is reliant on this flank this are they
ready for this a Kuzi I think he's being watched from split right it's
The flank is being watched, Yuki- Oh did he not see him cross?
No...
Did he like blink?
Nina by the way, he just got taken very low, they might not be aware- Oh the Kuzu at all.
30 seconds left, Nina gets the kill, Kuzu just starts sprinting, needs to get into the frame, he does, big kill onto a shoy.
He got back down, bottom spiral.
Only 20 seconds left, he got tracked as well from Yuki's.
comes down to the final seconds and it's the push it aside that's gonna favor
Alipho no name they're in the best position now to get us to this third
final map scars of fumble that at the death the tone the UK's in the 1v3 got
no kid no chance no time it is fortress that is required as Alipho no name will
not go quietly into that night they will fight tooth and nail to keep
Survival here at a packed North kickoff all three maps are required. Oh my word. What a
Clutch up from LFO to keep this series going fortress is anyone's bet
So tricky now to see if scars can fight back. Let's find out after this short break
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So all three maps required for our last series of the day it was an absolute
bagger of consulate after a 5-2 lead for Skars, Alepho no name showed no quit and
and they forced overtime where they ultimately became the winner of a very very good map of Siege
because it's actually a pretty fun one. We had some clutches, we had some good multi kills,
some good Siege overall and the fact that for Alaphoto they got some reward.
I mean they played much better than 7-1 Lawson Cafe.
Yeah, I mean it's a very fair assessment. Very much a Siegel matchup, a lot of back and
forth, and stars at this point of the replay package 5-2 after it started to look pretty
positive for them but Alaphaux did a really really good job finding their way back into the match and
yeah some clutch moments largely going their way in a twist of fate and fortune for them and
ultimately yeah it's uh came down to the 15th and a final round where Alaphaux were able to get
the job done. What does this mean for Fortress? Well honestly that's anyone's guess with the
new map in the pool it really is going to come down to which of these two teams have done their
homework which is better prepared on the map who's practiced it more who's watched more
voice particularly outside of their own region to get a grasp on the map and they're being able
to implement that today. Match of the day obviously is well underway after the first two series that
we had two zero two zero this one all three maps required we had to fortress and now it's as
simple as this a best of one to determine your fate in kickoff win and you progress forward
more bracket lose and your time this stage comes to an end let's jump in then and see how this one
eventuates the expectation will be a heavily defender sided map it's just the nature of fortress
and probably the lack of experience that these two have on it and stars affording themselves
that defensive side start and it's all about mounting the biggest lead possible.
We'll see how they go about achieving that as for the bands, quite in trees, so Kaid and
Mirrore taken off the board in combination with the Glaze and Dock would be critically,
it leaves all the shields up both for attack and defense and from what we've seen so far,
whether it be an SI or in some of the regional leagues so far, the shields are incredibly
strong on this map because there's typically two main chokes or channels where the shields
can be really valuable in helping gain a bit of space, bit of protection, etc.
And so, yeah, I wonder what kind of impact that may have here in this map.
Who have you got at this point?
I mean, I feel like the momentum shift has got to be quite stark with Elepho and their
name, but they start on the attack.
I mean, I think scars will have certainly got enough in the tank to respond on fortress and maybe the sheer experience that they have lost set the
The map itself being so new to the map pool and the lack of experience that these two teams will have had on it then the
Probably experience of scars should come before from a start defense like everything in game just based on this map probably says scars
that you can't discount or discredit the momentum that Alpho had at the end of
concert coming now into this third map with nothing to lose.
Yeah, I think I probably still lean a little bit more towards cars purely on
experience. I don't know how much momentum is really gonna transfer across.
It's so difficult to say. I think that Alpho fortunately had the momentum on
their side now heading into attack so that should free them up a little bit
but I don't know, I expect this to have to be very very tough for them, but we'll see.
I've continued to praise them for their attacking prowess here and so probably wise not to underestimate
two heavily geared even despite the map selection. As for this opening round, it's Double Drones
Specialist laner pf4 alifo so both the
Flores and the twitch in play
I should mention the braver as well so it's actually the the triple lineup
Well, I think the clutch drains have had massive impact so far, but maybe be useful encountering the denari and
The razor blooms as well from the thorn
They're just propping themselves currently on the exterior, just chipping away, getting
information, dealing with utility, not eager to take too many gun fights early in the round.
Two candellas from now are used earlier towards that can inside of the map.
They're intentionally trying to draw some attention from this defense, I don't know
if it's work though.
They're still seeing ready and waiting for the rest of this push.
Jim falls on a Kuzu low.
Yeah, and just got completely caught any surroundings being unaware as to what angle scars were holding and
That's probably gonna be the case on fortresses
These teams and players figure out what are the more common angles?
What are the off-fang rules accused of catch us for example, you kids just running blindly
That's just a freebie from courtyard
Demons really should be the prevailing sign on fortress as teams continue to figure it out and
And that's just also the way it's been so far from the
Perhaps that we've had played
45 seconds before before that all fatal scars because we're low pushing up all these stairs can dull a turn in from now
That was his last one need to play off it helps facilitate cuisine. He's on default. So then now he's already pushed into tower
There's there's no element of surprise in his low on health
So even just taking this buddy has to hit the headshot or he's dead and that's causing hesitation now on
He's pushed so he's gonna be late coming into sight
20 seconds crunch time alipho need to play it perfectly from here
They're just giving themselves no time
It's just gonna be a Russian and we know how this typically goes. He's just walking into the slaughterhouse. Yeah, maybe he's just praying praying
Here's no idea. It's not in bathroom. Anyway
Curiously by himself, of course, he was always gonna be late in the body
He does actually get the kill on to fish like round star and scars her up on the first round
Yeah, clinical. Again, I think this is going to be the storyline for this first half. It's going to be so difficult to break down this defence.
To be fair, we saw Alepho experiment with a couple of different ideas in terms of the Echo early, trying to draw some attention.
Cannon side, it wasn't impactful though. Skars didn't get baited into that.
And then late round, again, they tried, it was half getting stalled and also half trying to set themselves, but that too didn't really work.
really work and then gain a ton of valuable information that we're literally shooting ghosts
and that final push didn't really give themselves a serious chance.
To start with scars, I'm not having to reinvent the wheel on fortress and
that might be the play. You just execute the basic swap.
I mean we kind of framed this nicely expecting it to favor defense which means for Alaphona
name you don't really get concerned unless it's well either six zero or
probably maybe five one two four half is is definitely something you should be
aiming for even five one you could make the argument that they themselves could
get the defensive rounds required now look back a consulate and now all of the
momentum they won six of the last eight rounds of the phone name that is a
big statement from them over your kills across consulate were pretty even
across the board which was similar to cafe so there hasn't really been one
dominant area in that regard clotches much better from scars on the first map
much better from the second map like I think scars will even if they win this
and if it's close on fortress we'll walk away disappointed to probably think
yeah these guys are pretty much at our level and we've got some work to do if
they're gonna have any chance of making Salt Lake whereas for a
Alepho to a name, this has been a really, really good performance on Concealer, in Cafe again,
the 7-1, for those that have only just tuned in or tuned in recently, it wasn't a beatdown.
There were a lot of winnable rounds for Alepho, all the rounds were close,
so Fortress expecting this to be defended side it, but oh, we need to see the second half,
Moogie goes down early, Jinnum needs to get this revived and he should be able to do so.
So first minute down and it's been a success so far from SCARs and it seemed pretty eager
to contest this extension slash I was about to map clear and support their extension
a little bit.
Reck will probably be the last one to stand it and he'll eventually peel back, try and
get some additional value from the clash here, he can then feed information across
to the rest of the team.
The water card in this round for Alpho is that Deimos and that Kuzi will lurk down below and maybe I would introduce an element of hurt into this attack.
And as the rest is focused horizontally, right back inside.
Now I'm at it on the clock. It feels like the clock has moved.
Exceptually fast in this round.
around. There's a kuzi now trying to lay that pressure from down below. Rack in a perfect position
himself to counter the Monty now and this stack from LFO.
Slow pace I think sets in motion a win for scars as long as they don't make any mistakes here,
hold the right angles, leave little time on the clock for the attack. Mugi's low,
So Jinnom needs to push in and then someone has to play behind him.
It's all for Alaphore to do here in the last 30 seconds.
Still got two more gas babes after this for fish like and then you got wreck on the clash.
As much as Alaphore kind of avoided some of this contact, well now you've got to get
into it.
Now you've got to get into the site.
Keep a barrier push forward, another keep a barrier, more delay.
Then there's only 20 seconds.
What about razor blooms doing the clash?
going to take a mighty effort for them to win this round.
Jenen with a little push down, tried to flip one-handed shot.
Mesa Blue enforces Acusie back and surprise, surprise,
we end up in a position where Scars are heavily favored
in four versus one, five seconds done.
See that one coming a mile away for the last 30, 40 seconds
based on the setup.
Fortress is a hard egg to crack.
Door games successfully won by Scars, 2-0 start.
Yeah, I can't help but shake the feeling
that outside of tertiary sites,
Both sides should have dominant success defensively and so that does, if it plays out, truly will
put big emphasis here on round three.
Not at the point of labelling it as a duo tie, but I think it could have big impacts
through the remainder of this particular series, alpho, masslocking.
Basement side can be very tricky to defend, it's difficult to contest the third up
above and then once the first exposed you can't play the objective you're forced
into playing horizontal spread teams will sometimes be in the likes of the
castle go from arm side etc but I won't put the case here from scars they go a
little bit more in terms of the util heavy nature of trucks to aid them on
the contest around the map.
It's one of those kind of maps right now in the pool, especially based on the teams themselves,
but you just need to see the two halves, unless the attacking team just comes out of the gate
swinging and just knocks off a couple of attacking rounds from the get-go.
And that in itself kind of can suggest that they're going to be heavily favored then
going into the second half right now it's just job done from scars but look at the
three maps played a three zero start three zero start two zero start for scars
they start well and obviously consulate was defense fortress defense cafe was on
the attacking side and not long behold that's why they probably ended up
winning 7-1 because they started so strong but it suggests to me that this
might play more like Consulate than Cafe. And nothing from the Candela.
Yeah, I gotta say these players start hitting the scoreboard because you're the only one
from alifo to net a kill so far this morning cast need to chip in here so it's hamam across
sitting room across from the attack there's a horizontal pressure they do have the sledge
to maybe enable some control above an akusi potentially be the one to head cannon across
Jhin now progresses forward on the Blackbeard trying to flush out those nearby. Pretty successful.
Another fight as well. We'll show he takes a chunk of damage. The pressure's mounting,
but I can't help but feel that scars are still in really strong anchor positions that
aren't disrupted. And even this top floor hold as well is still being held firmly.
Yeah, the two three splits not getting tested. There's a minute left. They probably by now
I should have tried to force you kids and and Nina off this top floor
You got one in the home come on one outside. It's a split kind of looking attack. Get him gets caught trying to push up
At least the trade from you you shuts down Nina leaves you kids by itself now above on this second floor
But again the site itself is still heavily stacked with scars and there's only 40 seconds left
You can't invest everything now and just clearing out you kids. They may not even know that he's here
the positioning right now suggests that they actually don't know. They genuinely don't know
that he's just holding here in briefing. 30 seconds, all their focus now naturally is going to be to
the site. They think they've got top floor control that they can play some vert. And then you kids
are just going to swing the corner here, free kill. You have no idea. And now you try to hit
the site. And guess what? It's still a 3v3. You don't even have the numbers. You're low on
time. And now he's going to get the plant down. And it's an absolute master class from
from Scars once again. Three nothing start for the third map straight in favor of Scars.
And for the third map straight, will we see a timeout at this point from LFO, no name?
Probably.
Why not? It worked on Consulate. Didn't quite work on Cafe.
Yeah, that's a really good proficiency in all of the objectives and at least the
glimpses that we've seen so far and in comparison to some of the glimpses I'm
trying to use other regions as a reference point is the way they're
kind of out at the moment and I think defensively their their macro is actually
looking pretty good doesn't probably help aliphoe's case that some of the map
clears have been at like half commits they're not doing a proper job in
clearing these splits testing them correctly we're not utilizing the
utility in the composition they had on offer properly either which
which I'll leave you with pressure on the anchors below.
55 seconds, it got so scrappy.
The game at the half commit above it allowed you kids to just play a very patient game
and keep us well rewarded.
That's a tertiary ticked off for the Sky's defence.
Sailing forward at the moment and I can't help but feel that this lead is only going to grow.
Yeah, no time out. In fairness, you know, defense fortress, is there much really to talk about?
Other concerns really there? You know for a while you're probably going to be just as
strong defensively in your own second half. But still you don't want to let this lead
blow out. Three opening kills straight for Skars. In the three rounds played three
4 alive 3 alive we're sure that with a multi kill no plant has gone down. There's been nothing in terms of LFO
Having any semblance of success so far on fortress now you cast your mind back to cafe guys
You think about that when they were 3-0 down there
But it was clutch clutch clutch so like in those rounds LFO were very very competitive
Even though they lost all three of them it hasn't been the case on fortress
Even back on consulate one alive three alive two alive
with one of those clutches and some big multi-kills from Skars that was the
difference. So like this has actually been the most dominant three-round stretch
from Skars funnily enough in the series and it's now forced Alaphore to pick up
the pace that blocked off anyway by the flames. So the adrenal surge here is
going to be relatively wasted and in fact Akuzu is now dead as Yukis gets
the opening guilt Nina searching for more. Yu Yu has just had his hat ripped off
And that's forced you to now to grow pistol out
They wanted to pick up the pace the old classic vinker lion blitz combo, and it's been totally shut down
Wow, this has been a brutal round from scars and for nothing is all but confirmed. Yeah
They're really starting to run away with it now and it's gonna be a crushing feeling for Alepho whose chances are it's windling
Even back in the chat asking if they're gonna be a timeout after this round
Maybe I'll be the case is the next critical.
Now, this is time.
I'm going to see for the next time.
I think so. Yeah, the question is, do you take an actual time out after this?
I think so, because you're going to have a minute and a half.
You may as well.
But well, important to know that the coach can't interject here, you know, as it's
60 seconds, then the coach can jump in.
So I think you just set the groundwork here, discuss a couple of things and the coach can
of course listen to that and say, Hey, boys, you're on the right track.
I know we're doing this.
I wouldn't even know how to actually pronounce the coach's name, by the way.
In fact, I could say his real name more than I could say his play name.
It's like blue no for run that run out.
Are you?
You don't know that blue no for run out.
I can't say it.
Ren and Renendez blue no for Renendez.
OK, I completely butchered that.
have they been able to work out what's going wrong so far here on fortress well
I mean they tried something differently at the very least I mean it's always a
good sign even if you lose in the fashion that they did which is for all
intents and purposes a flawless round just didn't work and to me fair we
I don't really see that kind of rush play on Fortress.
I just don't know if it's viable.
Well, we got the formal timeout here
called for Alaphono name in DB World.
So it is a technically back-to-back timeout moment
for Alaphono name.
And rightfully so with their tournament on the line,
four nil down on the third and final map.
The rush didn't work.
Dude, I thought was doing his best and it's an impression there for a second, but I think he was actually just leaning back
Yeah, this is the pressure now and look the good news for them is they came back on consulate
There were five two down on consulate. They would they would three kneel down on consulate as well
So like they can kind of say look we can do it. We know we're gonna get defensive rounds
We've just got two opportunities to pinch something on the attack. What do we do?
Dawn's games and they know now. Yeah, the rush is not going to work
All righty, it's conch time then
Alpha can they finally produce a response here?
his next two objectives their best opportunity to do so I don't know if
one would be enough even if the stars tend to be very very defined aside it
scars should be able to break that damn wall and get this result across the
line and we head over the dorms and it in play for exterior breach denial from
scars so that's something that alpha will need to consider they do bring the
Monty, so the implementation of shields. Nice to see that should aid them on the map clear,
which in the Monty selected on just the single occasion.
But of course we saw Blackbeard in round three Blitz, Rush attempt round four.
Let's see what the Monty has to offer with its redition now. I think big emphasis is going
to be on the opening kill. It's been four straight from the stars, it's been very dominant
in setting up these rounds. We need to see Alaphaux at minimum be trading that opening
and 4 straight is concerning. Nothing from Yu-Gi and nothing from Jinim is also concerning
so far. Both 0-4 and both were very influential on the consulate. Kuz is being incredibly consistent
today by the way I mean he was very dominant in the first series that
LFO played earlier against can you be my enemy he was their best and he's
probably been their best today in this series to 25-22 is the only one that's
technically going positive across all three maps played six and four on the
entry as well the only one going positive in that department if there's
someone to look to on the individual level it is a goosy but then it's a
a lot pressure on one player.
Fortress, since it's coming to the map pool,
I'm not gonna lie, it's been a very slow paced map.
The irony is there were a lot of people excited
to see the backend of Skyscraper,
but as we keep seeing Fortress more and more,
and look, it'll take time,
it's not exactly the most exciting map to be played.
Although it's of course always match up in the game depending on it's a very very fun one at the SI Grand Final
Minute on the clock
Cruisin
He does survive at least
That takes a huge chunk of damage and
Scars that's that prompt to get back to the site and I'll look down anchor down there for the next 50
seconds of the round in the meantime Jinnum is gonna go active on the ones
he's feeding a little bit of information no diffuser so he's not the one to go for
plant because it's another opening kill to scars yeah five straight you lose
the kuzi you don't have the quant hive launcher now it does get a trade back
on to wreck so that's something for you for again though you got a factor in
the time yeah no I try and smoke as well available and then not just that
in terms of utility but Yuki is on the roam he might be able to plant later.
Jinnum is he gonna get this down he might actually be able to he'll just eat the smoke
and he does he's gonna be quite low nice kill at the window Jinnum does eventually go down
and so does Yuki's so some big kills from Yu Yu and Mugi and Washui it's now gonna be a 1v3
they're gonna be able to get this Monty back up they might know they're not quite winnable
because he knows just sitting right at the stairs Washui knows there's one outside
gets onto the kit for now just to draw them out. He may just have to stick it. Why not?
Well, that's why.
Good pinch.
Alaphore on the board. There's a huge attacking round. That is massive in the grand scheme of things.
They get one more opportunity to find a needed second.
But even still, if it does go 5-1, there is every world in which this defender side of
map will benefit Alaphore as well in the second half.
Yeah, I find it very difficult to envision a 1-5 being
a winnable position, but that round and that play sets themselves up now for the tertiary
where they fumbled the bag big time last time, but if they refine things, especially for the
vert clear, ensure it's proper, preventing the kind of retakes, get to work on the vert,
get all the fundamentals down pat this time around, this site offers a really good opportunity
to push them, to propel them towards a two-four, and I do envision that to be
more successful, provided they make the tertiary just as difficult to attack into for scars.
So, it's not like you go on defense and you're just guaranteed to win the rounds, you've
still got to play well. But if this goes to 2-4, there's every well in which it could
even have overtime on it. I think Alifo showed enough of Consulate to suggest that, again,
skill gap is not that massive.
Concerning the Junim is 0-5 after how dominant he's been today, just sort of at the very
tail end of the series, this is when you want your best players standing up.
But credit to UU, Maui, Mugi, they got some big kills in that round.
And as well for Junim, and this is sometimes where the support players, you don't always
just look at the kills, but he did get the plant down, so he got his job done
and especially with the gas babe that was thrown on top of him just the wear
with all to just stick it it doesn't matter if he goes down just get that
get down and that one in the round
again it's a virtue split from the defense with three players up above
looking to contest these drones rather proactively and denying information away
from Alaphote. We've already ticked at least the first box in terms of some
arranged hard breach being deployed. I have the Sledge again trying to activate
more vert this time around, it proves his positioning wasn't great last time
out. Never really got value from the Sledge. The sense is an interesting
introduction as well, I do wonder if that's to bump into site light either
from above a direct through sight door and then that can help facilitate a tuck
plant in the in a designated corner as we could popular on this site midpoint
though and it's been pretty good for Malifaux so far I think they'd be quite
pleased
we're just kind of sitting wait as there's been the case here on fortress
just for bursary or conflict. There's only been one round that we saw the early kill which was that
rush attempt from LFO. In terms of times of opening kills 15 seconds, 50 seconds, 45 seconds
and the opening round which was a minute 29. So the slow pace in this half largely is just set
by LFO and the way that they've navigated this map. I got away with it in the previous round
and finally got on the board with a round win, but once again as we close the half
it's going to be another rush into sight.
Do they hit the flank scars? They're eager, they're posturing, they're waiting for the
last possible moment to push forward and contest.
There we go. There's the drop, there's the plant attempt into the gas babe and you
can stick is just in time and like Jim and before him goes down for it. But this time
scars have got the numbers they don't rush. They're not fast. If the plant is successful
or not, they know they've got numbers were showing on for the count of the fuse and the
round is done and half is done with that scars. Take a five to one lead heading into the
second half of this final map.
as it is must win territory for both of these two teams gars two rounds away for Alaphaw
They've now got a clawback on the defense, which is again as we were kind of prefacing in the first half that
Side you want to be on when it comes to fortress. So there is every world in which that this scoreline
You know isn't going to be even remotely close in, you know four or five rounds time
There's every chance that Alaphaw now bring it back and in a similar fashion to consulate
I think it's far more likely this will end closer to the Consulate Scoreline than the
Cafe Scoreline.
Yeah, I would tend to agree, but I kind of help it shake the feeling that Scars have
likely done enough here if the expected course is followed here on Fortress, but anytime
will tell it's the Monty Dockabee, Kaid and Bandit excluded for the half. And bathroom
commander's office the first site of choice. I mean the six opening kills straight for scars
on the defense just gave no opportunities for LFO to use numbers advantage and flood
side they didn't get that once. Good compact defense, good structure from scars, played
them out well. Two flawless rounds. Essentially, they played as perfect as he probably can be,
except for the one round that Aleph Oat. We're just taking it where they kind of squeeze it in.
And Jinnum gets the plant down with 17 seconds left, goes down to the gaspade.
Like, we're talking fine margins even in that round win for Aleph Oat. Otherwise, scars were
then, like, there was not a single round scars won, where they either had to clutch
or bring it round back. So very dominant, huh? Now for alivote, yes you go defense, but can you play
to that same level? Otherwise if you give stars an open kill and they're on attack and it's a 5v4,
they then have the ability to flood the sights.
It's very tricky to see what the the temp on the pacing of these rounds will be outside
of that one rush attempt that's been very slow grind to the attack.
I imagine that's probably going to persist. I wouldn't be surprised if it does shift a
little bit more to maybe a minute to go for stars. I think I'll be able to expert the
checklist maybe a little bit more efficiently. We'll see how that does play out. Shock drones
in play this round so you keep an eye on that if fish likes to find value and cut
down on the mirror windows on offer. Materials as well also being sent forth to flush out utility
namely the keeper barriers from the Azami. I'm just chipping away at that at the moment.
Now you're with a pretty big extension here towards dorms. Has a little bit of support
I think, but it's limited in scope.
It's behind our coach on the midpoint of the round now.
I mean, it's going to be a similar pace. I don't think you're going to see scars just kind of rushing to the side and
trying to ramp up the pacing from what we saw from LFO. It's just the nature of Fortress at the moment.
Deathmark activated from UK's onto Maui.
It's like what do you even do with this kind of information compared to other maps.
You get strung down.
Realistically the way that you kind of see fortress is just don't give picks and funneling off.
Miugi has given a pick. We'll show you if I have some angle and now they've got the player.
This is something we didn't get to see in the first half.
Hicks the interest a little because now scars have got the numbers advantage
They can flood site they got you can still kind of roaming around trying to put pressure on the as the Deimos
You lose this and it's a long way back for alipho no name. They have to stand strong here defensively
Yeah 30 seconds not a ton of utility there for this attacks
I forced to send it forward and it's been successful for wreck
Yeah, I love the push with the bailiff they do this to back again the power of the defense here on fortress
Good clear again. Look by West short hit that shot one be one. This is huge for jinnum
Skars might not get this opportunity again to take it early attacking rather jinnum. It's a headshot and it's game on again
crisis averted
Oh, what a shot
Facing the mirror window and the frag grenade flush
The presence of mind to swing a pre-fire landbatch shot really really clean
Conversion from Jim who has had a bit of a rough day at the office at least here on that number three
Get away with that one
Hello foe now up to two rounds total
Attackers need to locate and defuse bombs.
Scars, you might not get that open and kill advantage again.
And from what we've seen so far here on Fortress with how the Fender side of it's been,
that is a huge reprieve for Alepho and her name.
They almost succumbed straight away on the first go.
And by getting that open and kill it allowed Scars to flood the site
site and even still with the numbers advantage goes because of the defensive structure of this map
there's just so many opportunities for the defenders as those attackers are running through
doors and choke points it's so easy to just kind of you know mow them down ends up in a 1v1
and jenem stands tall huge round for alifo no name back to business no one defense for them
Yeah, they've had that clutch factor about them over the last couple of maps, I will
foe scars, maybe cashing intent, like early back on in cafe, which was like that was quite
a while ago now.
And they locked back in though on the secondary site, it's a very difficult one for the
attack to break down scars will be good to just refine things a little bit.
They did a good job with the last try to find the opening kill and the roll out into sight
was also pretty good for the most part.
Just a little unfortunate in that final 1 vs 1 despite the advantageous position.
So the Blitz Employer to defuse in hand on that Tal Renault side of the map so opposing
the objective map sweep likely.
Mark early onto Maui. He's over in bathroom. Do Alepho peel from this or do
they try and fight a little harder? Shots rain out but both sides survive.
Mugi will be the one to watch they go with him on the roam.
Which is in itself a little risky.
Dawn Games is the site that you can do it on.
Those also have the only nitrous cell available for alipho no name.
Oh, that gym clutch was the first clutch of this entire map. There hasn't been a lot of opportunities.
And just the second multi-kill round as well.
As we head into the final minute once again, stalemate for the first two minutes.
It's all about composure really on defense fortress. Hold your composure, hold your right angles and it's so difficult for the attackers.
It's still three gas babes for Alpha. There's a plethora of you still.
Oh, how did you win that? What?
Oh, as soon as we got out of the door, I'm like, oh you're just dead. Here comes the boogie man.
And somehow Mugi wins that battle.
The moogie man
The moogie man indeed 20 seconds left final candle up for wreck fish like is desperate to get in there
But you don't even know what you've got a clear
He's just gonna try to go for the plant big kill from washoi holding the ankle wreck
He's just praying. He's just full white now the plant will go down successfully from fish like shield back up
Wreck holding at the doorway the pistol putting in some work
Don't a moogie falls huge round from wreck and fish like and they've been able to steal one here in the
8th round. Fish like he's playing this so carefully on the blitz, goes for the flash,
Godbreak though pushes him back. He has to just stay alive. There's only 20 seconds time
to extend, Wreck gets the kill and Skars have finally got match point here on Fortress.
Wow. Good work from Skars. I had to brute force it there a little bit.
Four. But, I mean the big difference with Jinnim unfortunately in that round, he
It doesn't land that critical utility from the Shamika launch shot in towards what is
a default plant position.
That plant never should have gone down.
It was a combination of that utility, the smoke as well, 40 seconds to go, there's 12
Shamika launcher shots, 3 gas faves and the plant has still been allowed to go down in
default.
Credit to SCARS, the brute force worked, but Alepho unfortunately really dropped the
ball in that round.
And now you don't have the ability to drop the ball again.
This is the problem with allowance, you know, not allowing, but Scar's getting the five defensive
rounds in the first time.
And was they welcome to be in the front tunnel, but they could have done a bit more to stop
them.
Yeah, two to six, four rounds needed straight.
And again, I mean, even in that round, that was a 5-0-4 for the defense, but Mugi
technically wasn't actually inside when that interview was happening and even just seeing scars having to
scrape and brute force their way
Just trying to rush the plant
Low on time there was eight seconds left when fish like actually got the plant down like it's just the nature of fortress
It's fine margins very fine margins for the attack
You have to be so clinical hit the right shots making sure you're covering the right angles when you do go for that plant
Most of the times it is just kind of can you get a shield player to just rush in get plant and hopefully someone can cover
The right angles and as you said if that should be to launch it connects in the right spot
It doesn't matter what angle you're covering. He's not gonna be able to get the plant down
And now knocking at the door is defeat for alipho no name
One more round of fire for the stars.
Can they get it done here on the tertiary?
Rishoi has been given passage up a barge a year to work already on the ram.
I'm met it into the round and it's in no contest above from Alaphau.
Orangly.
Maybe some flank potential on Alphau from Akuzu, but that won't really be a play that he'll want to commit to.
commit to this early on. I can't have a feel the scars I've already found. It's
all in a pretty commanding position here. I've no contest above. All towers stairs
are theirs as well. Fish like with the diffuser and a good spot once this
smokey tool disperses and infirmary is going to be hotly contested. Oh they're
Oh
At least the follow-up is there and if I think they either of our fellow
Yeah, I mean
In the meantime as well so keep that in mind. It's all said and done it has actually put them in the better position for v3
So they don't have
Any more gas babes no delay, but you still got a razor blooming pocket a keeper bearing pocket a couple of
impacts as well under a minute left you've got the numbers advantage that's
the most important thing as well you get all you might catch one here from
games
oh timing careful it's always you kids
timing because if you just swung that he gets a free kill
it's a bloom
avoided from fish like any seconds and again this is so much more difficult
to try and get into the site here
It's like half-held
There's that one of his smokes from above you you free kill and never cleared it
You just got the kill them out he they got traded again from you you and we will go three six and this is the thing
It could have easily been four five cuz easily could have been four five
Still no margin for error
For a little phone. No name three more rounds of that is required
Yeah, they've done well to lock in, but they'll need to do it for a full rotation,
including the hardest and most difficult side of commanders at some point as well.
And so tricky time still ahead here next round is going to be absolutely massive presuming
that's where we return. Twitch and Thorn to be the additional bands, and so expect more
mirror play as this game continues, as those will be increasingly difficult to deal with,
may not be on the next site, but others may see a bit more playtime. Look back at the prior round,
there's a very very aggressive play over the Wards of Firmary initially from Alaphaux,
didn't quite get caught immediately by scars, a laugh a bit of a re-aggress,
we saw the ala retake up above in the meantime, and overall pretty well done there by the
the defense and as expected we will return to command office and bathroom which so far
has had a 100% success rate for defense and so expectations pretty low on scars.
I know what it takes though is just one error, one mistake, one slip up and kind of sort of
glimpse of that there, a jett and push and getting aggressive, but at the very least
the team seemed to be on that same page and so they were able to walk out of that
exchange 4v3 and live scars in an awkward position where they also didn't have Mugi
covered above. And I think it was really up to Yuuki's when he was over towards
Old Tower to maybe clear that out properly. I don't know what he was exactly
doing outside in the corridor. He had a prop to check it. If he actually swing
sketched that kill, I think scars maybe win that round.
Three straight rounds needed for Halifo.
Because there will be when we go back to arms games. You're gonna have to
Fortress one of those maps where you've got a site that just does not get played in her mom
So you will have to return to the site that you did ultimately lose the scars
But for now you focus on this room
I'm a little surprised they didn't get rid of the blitz
I thought it was to facilitate more mirror play, but evidently not the case, at least
on this side.
When a fish like will be pretty pleased with that result, his shell play overall today
has been quite good in enabling his team mate so far.
Minute 30.
A lot of ground still to be taken here by the attack.
Scals will need to be rather efficient from this point onwards.
There's a little bit of poking and prodding right now from both teams but
But again, at this stalemate position.
It's been actually kind of strange.
His first kill has not been all that important in the last couple of rounds.
It secures you there with a swinging shotgun outside that gets rid of racket and onto the ying.
But the last three rounds straight, the opening kill did not result in the round win.
And there's a trade onto Mugi back to a 4v4.
Still losing the ying isn't actually that big a deal as the warden is on the board.
34 seconds and a swinging kill from Jinnum, Nitrocell just thrown up onto the ceiling
and it exploded.
Potentially I think we're in airchap, we'll show you, kill onto Malut and it's really
the last 20 seconds, it comes down to this, who's gonna blink first, 3v3.
Next kill is the one that's critical.
Going for the plant now, it's fished like Jinnum on the move, Gloss is activated,
Swing to what a shot though from Nina and this bitch like gets the plant down
This might be the end of LFO and
Scars get the last two kills that will be no more
For LFO. They have sent home here and kick off
Try as they might and certainly on consulate
They had a wonderful Cinderella story. It comes to a close as scars are too good on fortress
Good work from Scars to finally get the job done.
They put themselves a ticket through to that lower bracket semifinal.
On the foot side, Alaphobo, they cemented themselves saying there's a name to watch throughout the rest of 2026.
I truly believe that they can do some serious damage going forward to stage one and then probably stage two as well,
where they could make a serious splash for Scars.
I think they'll walk away from this quite pleased, a good testament to their ability
to continue fighting, and their fortress as well actually looked pretty good across the
board which may set themselves up nicely for the main investigation as well.
And for Skars, Job Dunn, that it could have probably been Job Dunn sooner had they
kind of locked in a little bit on console, but that's where you've got to give the
credit over to LFO NoName in which I think that they again performed really well to
just fight for their life.
when you have these ornaments, double elimination and elimination in general is on the line,
you can have teams that maybe on a regular playday would just be outclassed akin to what we saw in Cafe 7-1.
But then when it's do or die, map 2, you fire 2 down, you just find something extra to give you the way back into the series.
And we saw that on Consulate. And as you said, I think looking ahead to stage 1 and the rest of 2026,
They're going to be a team to watch, they packed off for sure, but for now, Skars had them outclassed.
Yeah, I think just in terms of the experience, differential was what really got Skars across the line.
They did a better job, especially on fortress, in kind of identifying the wing conditions.
They were able to get the result across the line and their proficiency on attack ended up being a big difference maker,
which is often the case on a new one map in the pool.
So it was nice to see them flex their muscles and get the job done.
What does it mean for them going forward?
It's so tough to say I think if they end up going on and making it all the way to potentially the grand final
It could be interesting, but I don't know if I foresee that given what we saw today
They're good, but I don't know if they're good enough to take the one and only slot in this region
Well, they move forward down to the lower bracket semi-final
Likely you would imagine they'll play D plus after what you saw from D plus today though
If today's version of D plus shows up
I have scars winning it. But if the D plus that we know can play to the level that they can typically play out then
I pray swing it back the other way and I think the D plus at their best would beat scars at their best
So it'll be a fascinating imagine if we were to get it
Of course D plus is still going to go and play the ex PSG talent roster
But nevertheless, we'll have to wait for next week
I would do have an interview though coming up kid guys before we close things out
I'm not a good at English so.
No, so far your English sounds
very good Leo. I will have to
ask obviously the opponent that
you just played. They fought
pretty well. Were you surprised
that you were going to win
They fought pretty well, were you surprised with the game in general going to three maps?
So, sorry again?
That's okay. Were you surprised that the series went to three maps?
Yes, we were really surprised. The enemy playing like very unlessive, so we had to deal with it.
Your next match, the lower bracket semifinal, that's probably going to be a very good game
as well.
Do you expect to play D plus?
Is that who you think you're going to play?
Yes, maybe next match against DK, but I can win, we can win as a team and focus on communication
and planning and so we can win I think well Leo your English is sounding very
good and hopefully we can hear more of it next week congratulations again all the
win and best of luck in the lower bracket thank you good to chat with
Leo and a happy end to the day for scars as they survive what was it all
It's not like he's scared to close the day out for what ended up actually being our match of the day.
Who would have thought, guys, as well, when we had CRG versus D-plus.
But, credit to Alaphine, no name as well. I thought that they were commendable in the final match.
They, of course, have to play their second best of three.
So it was a long day for them. It was a solid seven-hour day, roughly.
I mean, for this game, it's fine. And we kind of spoke about it pre-show as well.
it is something that is actually not that uncommon. We see it all the time. It's, you know, SIs and majors and stuff.
But the takeaway for me is I think scars D plus if they meet one of those full short, it just for CHE
it's a clean path to the grand final and you have to imagine after today's action that they will be the favorites.
Our MVP for the day, we were having a little discussion behind the scenes about this and I thought it was going to be a kuzu
And indeed it will be a Cousin. This is the little helping hand in the fact he did play two best at three's guys
And he was sensational in the first one
Yeah, it was a bit of a toss-up. We had a couple of names floating around a couple of different options available
Fully based on on numbers and yeah, ultimately landing on a Cousin in the end
You had some real good standout moments throughout the day and despite being on the receiving end of a loss
Eventually he had some really good moments not just in the second best of three
against Skars but even prior to that for some of the moments that he was able to have that
shot probably one of the most notable examples of him popping off so yeah again a good example
a good reflection of a team that has a lot of talent that hasn't quite always been able
to connect the dots in big big moments but I think today is giving a good glimpse as
to what they have in store and yeah Akuzi as an individual honestly very versatile in
kind of roles and stuff that he was playing as well. So yeah, exciting to watch.
And those were his numbers from the first series. He also dropped 28 kills then in the series that
just played out against Scar. So he had a very good day. And I thought Jidam had some good moments
as well. He probably got a little bit more quiet as the day went on, but he still had a very good
day overall. Newge had some good plays, especially on Consulate. And again, I think you said
it best. They're going to be a team to watch moving forward for the rest of 2026, but moving
forward for kickoff in the
impact North region. We've got
CG and KineTrope in an open bracket final.
I feel like because we haven't actually
ourselves guys today being the first day for the
impact North region, we haven't seen KineTrope
and sort of where they sit because they beat
scars earlier in the output semi-final
a week ago. So that's the open final that's
been set for scars.
They of course now move to the lowest
semi-final and they'll play the winner of
D-plus versus what is the old
PSG talent roster, Culpas Aleppo.
Yeah, look I think the bracket is shaking up, I still think CAG, it would be unwiseed
to say that they are not the favourites to go on and take that first slot, but there's
a serious opportunity, I think KineTrope is a threat, if you catch CAG on an off date
that could cause problems, and then who knows, yes D plus they had a shocking day today,
I think that would be the first to admit that they played at about 10% of their usual
level, if they reach 100% though and can make some kind of crazy run through the lower bracket,
maybe there is a ward in which they can get the job done as well.
So, A-Pak North, the 31-slot on offer is shaping up to be very, very competitive at the top
bench.
I do feel like if there were, I mean, as much as they would love two slots, if there were
two slots in A-Pak North, I think it would reduce the competitiveness ever so slightly.
I think you'd just kind of be like, yeah, C-A-G-D plus it's done, right?
But I think when there's only the one slot, there's a little bit more nerves within the
camp of CAG and D-PLUS, they're more vulnerable, they have to be perfect, there's no second
chance.
And so that's why you probably see a day like today for D-PLUS because they go into such
a big matchup against CAG and they fall well and truly short of arc.
KenaTrait will be of course one to watch as well, they're in the mix and after
what we saw from Skars even in their final series, you certainly don't want to discount
them.
We are done for the day though when it comes to APAC North.
But Asia of course tomorrow to continue this week's action and beginning apparently in 10 hours and exactly seven minutes
It's the North America League
So make sure you get some sleep wake up and more seeds on the horizon. We'll see you see
Oh, no name I'm just gonna be sitting around they're gonna be now going for
What series you then went on the ball be be my enemy who's it the patients pays off on the Monty
We're gonna be Monty play. Well, there's the headshot on the car moment
No, it was the kids at the same time. This is very very winnable
Oh, I'm not aware of the oil pit drop though gap or certainly some information as to
Whoa, what just happened here another opportunity for D plus D. D. The alarm. It doesn't matter
He gets into the alarm. He flicks around easy kill for DD man spread over towards that office side, but it's a lot
Oh, hang on. Pop-up, sherry-peasy, headshot.
Onto Levy. Oh, my goodness.
That one of the balls, as well, is magnificent.
15 seconds.
Because Yuki's know that Yu-Yu is inside a cocktail, though.
Now he is aware of it.
It's the headshot.
And now, suddenly, Jeden falls.
It's another clutch, Mascars.
We got him in the round.
He died here.
Oh, what?
No.
I