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And it is my command to place Minerva for this powerhouse team from the 8-0 region.
It's a favor of the credit for them.
He's the deal with Rift, and I'll shut it down.
Match and series pie from Rainbow Gaming will be headed to the credit for it.
No!
He's only the best in this region throughout this year.
They are the best that this region has got to offer.
It's that time of the week again we're back for the APL it's Devon Pegger bringing you
all the action.
Ah Nick how's your week been?
It's been a while.
Feels good.
It felt weird not working yesterday for Impact North but we're skipping that day I guess
just going with Asia so you know what we'll take it.
Yeah we will.
And of course Jake and Gus took you guys through what happened yesterday on APAC North.
We've got Asia today and we've got OCE tomorrow it's jam packed here in APAC as it always
and it has been so traumatic five fears topping group a and a hundred T sitting all the way
at the bottom with a hell of a lot of else.
Yeah, and Shubhavir Billion having a very raw start so much so that sport went to Twitter
and social media this morning a few hours ago saying, guys I know I had that individual
performance, I'm working on it, I'm very passionate and dedicated, super tweeting and
still about their performances. Shubhavir Billion is a team 2-0 for right now because
they got out of the really clutch up from playoffs, given the fact that people expected
them to be much higher. They're the only team in there that did not make a single
roster change and they're second to last, only making it because none of these couldn't
win anything.
North America is really going to be the focus of the upcoming major in just a few weeks time.
It's getting scarily close to Bay and of course the major in Salt Lake City. You can still get
tickets to go to Salt Lake. You absolutely can't scan the QR code, get around it. It's going to be
a fantastic time. A major returning to the US. It's been a couple of years since we've had an event
over in the United States and yeah, Salt Lake City not a place that would usually be on my
list of places to go so what a unique place to experience and for the North
American teams it could be a bit of a shake-up of who will see at the major
itself. Get around it and get amongst it right I think that's the other scene
from Tom Jishew like right there so of course if you're a Siege fan you want to
get your tickets as James mentioned maybe we'll show up, we'll cameo a little
hello guys you know a little awesome church of Australia we'll do you know we
can make that happen. That'll be fun we'll see but of course if you want to make it to the major
But you've got to start from the bottom and that's why the grassroots competition is so
important.
Here at APAC we've got a brand new revamped Tier 2 ecosystem.
We've got a bit of a video to explain it for you, so go and enjoy this.
Hey APAC Siege fans, the Siege is 10 year anniversary behind us and looking at the 10
years ahead we're making some very exciting changes to the APAC Tier 2 ecosystem that will
to better unify what is already the most exciting league region in the world.
Introducing the APL Challenger Circuit.
Let's start with our format.
All teams will compete in an online best of one single elimination bracket with pink.
Just kidding.
The APL Challenger Circuit is composed of the OCE Rivals, the SEA Bootcamp Community Series, and North Rebellion.
Each tournament will have two stages with stage one starting in May and stage two starting in August.
Each stage is broken down into three distinct phases. Let's start with phase one, Play-Ins.
Play-Ins are comprised of four single elimination best-of-one play days with best-of-three qualification games.
Each day you qualify two teams. Get knocked out, it's no stress.
you can compete in every play-in day until you qualify.
Next up you ask, the regular stage will take our eight qualified teams from Plains
and put them up against each other in the best of one single round Robin
to decide who are our top four teams per region.
Finally, our stages culminate in a 14 double elimination best of three bracket
To decide who will be the stages champion, and take home the lion's share of the prize pool, and perhaps more importantly, Challenger Circuit points.
What are Challenger Circuit points you are?
These points are the lifeline of the APL Challenger Circuit, and will be used to qualify teams into the Challenger Series in 2027,
where teams will have the opportunity to qualify into the APL as well as the culmination of APL Challenger Circuit,
the Gauntlet and OCE, the Elite Community Series and SEA, and the Rebellion Finals in North.
So what are you waiting for? Start your path to pro now and sign up for the Stage 1 players and start your ascendancy to the coming pro.
Thanks past Dev Marta. So we have a new tier 2 ecosystem and you can sign up right now.
Get around it, the science will be open until the start of May. So your chance to go and
start your path, you're a sentencing to becoming a pro player, it's begun. Nick, I know that
even though you've raised a few hammers, you've actually gone back and played some tier 2 ecosystems
yourself. Yeah, I did. I subbed in for GK last summer, of course. So when you're up
where they say guys, one of our players can participate,
there's a local line in Germany, they couldn't get a visa for it,
so they're like, you're not subbing finger, what I did.
And I bet against the current Rebels gaming roster,
known as Secret Academy back then,
and we raised a little trouble together.
Grassroots, I love it, is where our 2-2 players
come from, go to tier one, is how the news stories get made
and how you can start a challenge, rather, those tier one teams.
So, we love 2-2 comments, we love tier three.
I love that you were mentioning, of course, your success in tier two.
I was, of course, referring to the other week
We got dropped out by some strokes in the first round. Let's really want to talk about a pack north today
We've got the bracket and our third play D. Thank you
We're really starting to eliminate some teams. Of course. We said goodbye already
to being K fear X and
BME but now deeper into the brackets
Man, it's getting pretty crazy the games that happened yesterday were kind of wild
We now have an upper bracket final set up and to me the big surprise was seeing
CAG take down D plus in such a dominant fashion 7172
Well that that's I woke up and I had a double triple check my phone be like
Did he mean they lost 7172 today? No, no they won like very comfortably
And I think I saw a tweet from anitin maybe something about secret strategies are gonna be showing and stuff like that
So they're almost teasing like a very high level game and then as the man saying I'm so proud of team
because we all came together and played our best level yet as roster so I mean
it also makes the little bracket run just hell for everybody else because now
the pluses down there and they won't revenge against CG right? They're gonna fight their way back just to take first at the end.
I think that's gonna be their goal. Yeah for sure but of course let's talk about
Scars and a really highlight round from yesterday. There was a crazy crazy
round which I was kind of watching out before and I was like what the hell is
going on here. Keep your eye on the yokai. What is happening with the yokai drones from
Jin, right? So, Skars is trying to get a plant down. They have numbers. Moogie's on a clash.
It's a clash on Echo, and you've got 15 seconds. Kind of a deadly combo to go up against. Keep
your eye on Washalade. Planting that defuse. Look at how close he gets. Look at this. Oh
Oh god the absolute sliver of time left and it gets denied right so plan is still not down less than 10 seconds scars
is going for the replay and
Man trying to go up against both players and rank kills both of them
So man no a pack north yesterday had some crazy results scars keeping it going because they had
Insane plays like that from red, but of course today Pingu
We're talking about the Asia League in our Southeast Asian teams. We've got an elimination match in HL
Sorry versus under the I'm there
We've got an upper bracket game in elevate versus team orchid and of course
Then we'll see souls hard taking on the winner of that lower bracket match
Let's just kind of round out the bracket so far by talking about what are the highlights for you so far
Thank you in how Asia has played out. Oh
Highlights so far on this the besides the
I think the easy ones in like watching way more gaming just play high-level siege.
I actually quite enjoy watching LV8 play in their very opening game.
Obviously, with LV8's HL Tower Esports, that wasn't the most difficult match for them.
But I think it showed us how fun LV8 can be as a roster and how they play the game.
Because I think when we speak about APL in general and the other sub regions,
like the click and scars, we want to see something crazy, something out of the usual, something a bit chaotic.
And I think LV8 really brings that to Asia.
So for me, that's been like a team for about four and I'm very curious how the little format goes to more for data today
Yeah, of course, we're kind of expecting here that way, but we'll run the upper bracket
And we have two spots up for down to the solar city major here in the SEA region in Asia as different to osu and
Apec north and that means that it's not just about who's the best in this region
It's about the battle for second place
We all expect way bow to take the championship here now you could see an upset there's still the gates are open for that to happen
But you know at the moment we're all looking at the best team who's gonna be the second best team penguin though
Is it gonna be daystar who went to the six implementation one the si lcqs in China?
Is it going to be soul's heart who won the a pack up?
Is it gonna be elevate with their brand new roster since departed from the Brazilian teams?
Is it gonna be team walk with the former fury roster out of Thailand that has been so many international as all will it be one of the
Underdogs who've already said goodbye to this new fury team
What do we think realistically there is a mound to climb for any of these teams looking at challenge way, but
There really is and I think you you could do good job here saying I put the experience off the individual rosters
Right because we could actually have obviously the more expected ones
He said your day star your soul so that has you know recent experience
But also I do fingers potential for my team and elevate the more kind of wild card team to cause an upset and maybe go the distance
I really think Asia is quite open with the exception, like you said, where it will guarantee blocking in one of those two spots
There is no world in which they don't
So that makes it that much more exciting when you only have one team that can qualify
We do get North for example, right? If you show these maybe CIG or D plus here like that's it
No discussion, but Asia is wide open because they have two spots and it really is question of who can get that final one
Yeah, for sure. Now, of course, our matchup for today is two of the bottom teams at the moment in this climb for the top.
It's of course our elimination match to kick things off. It's HL Tari versus Unreal Nightmare. Later on in the upper bracket, Unreal, sorry, Elevate versus Team Orchid.
And then to cap off today, it'll be the winner of our first match between HL Tari and Unreal Nightmare.
didn't get eliminated to take on Sol's heart to cap things off. Now just touching on this
upper bracket game again because of course that's kind of our highlight and the winner
of Elevate Orca will go on to face Weibo next week. What's your feeling about that?
Because Orca are a bit more of a known quantity being that XFU roster where this Elevate team
is brand new.
Yeah, it's a bit scaring because Team Orca, I mean, they've also been tested more so far
over against Unreal Nightmare. They had two Xhagra fever maps in Bang & Shalay. They did
quite good on both of those, on the Naga struggle and defensive side, so they've actually had a bit
of a challenge. But from Team Elevate, they played up against H. Altari with extremely one-sided
maps and extremely one-sided or individual rounds. If they were to beat Team Oracle by his wave
balls, they're not going to understand the level of C's they're going to be up against because
they've caused a big drastic change for them. You're sure? Now our first game of the day,
it's Unreal Arbor vs H. Altari. Let's talk about these two new up-and-coming teams. Both have made
in through the Challenger series. Now Unreal, Lightmare, this roster we are really talking about
fresh faces, right? Shadow has formally played on that old Dire Wolves team, which eventually became
Dastar, but outside of that these are very much new players into the scene and they've only played
their one match so far. It was up against Team Orgid, obviously a very challenging opponent,
like Colas and the boys who have been representing Fury in the past and been to many international
events they've been one of the pillars of the Asia region for quite some time. It was a challenge
for Under the Nightmare, but now it's also some okay moments. You know they got three rounds on
Shelly, they got four rounds on Bank, it wasn't the end of the world and we got to see, uh, what?
There you go, clutch from Shaz. We got to see Big J in the server, man. It was Crit J versus Big J.
It was, and there were some big individual moments. There is no doubt about that,
but it really comes down to consistency when we look at a roster like Under the Nightmare.
can they find this kind of success on various maps because the thing about
Vista3 is that you're gonna go a bit deeper in your map beetle, in your
Shadbook as well and that's of course we are gonna give us that advantage from
the Nightmare just having you know better players on paper and of course
with Hegel Tori's debut of against Elevate they did not really have that
same kind of level as the rest of the teams in the region so I am going into
this thing on the Nightmare you gotta prove two things right now gotta prove
you can take down the supposedly weakest team in the region. And secondly, you gotta show us that
the first game, they were having a couple of good moments, you can maintain the momentum and keep
that up because you're gonna face stronger and stronger and stronger enemies and you're gonna
stay, you are going back-to-back from speed, having two matches. Yeah, let's talk about their opponents.
It's HL Tori, of course, this roster is well coming through the Challenger series. They were
known as Dolphin Esports when they competed in that Challenger series and last week they
really stole a piggy there. Only game they played so far in that bracket was up against Elevate. It was
Elevate's first match as a new roster. Unfortunately, HL Tory only found one round in the entirety of
labs and two rounds in the entirety of Consulate. Now they're staring down elimination in the second
game. Yeah, and they had a lot of rounds they just couldn't really get the ball going here for HL Tory.
on attacks and stuff outside the building, they can't get to execute, they can spawn peek inside out of this 5 on the rip.
On the defensive side, it's like, they're just not doing their whole tongue, you know, they're not extending out the building as much, not challenging those entry areas either.
So it just feels like they really get exposed for their weaknesses, and I mean it in a positive way, because if they go back and re-watch their matchup against Elevate,
there's so much they can learn, and so many small areas where they can get tons better already.
So it really comes down to comparing the game today,
it's happening in a few minutes, compared to last week's match,
you see how much you have to improve.
Yeah, for sure. It's just going to be a tough game, I think, for both of these teams.
It's really going to be a ball in this lower bracket.
Of course, we saw these teams go head-to-head in the Challenger series at the time.
H. Altari were known as Dolphin eSports, and Unreal Nightmare were known as 7th Heaven.
And that was a, surprisingly, a one-sided affair.
It was a 7-5 on labs and then a 7-1 on water in favor of unreal nightmare
So for me, it's HL towery that really have to get on their bikes here. Let's talk about the video though
Of course, we're going to play B03 which means we need three maps to play
And my analysis here, it is that it's a well we might need to have some
I want to try to get across here. Thank you is in my view
HL Torrey are in the hot seat because they lost very convincingly against Elevator only with two rounds of series
And they also lost last time they played on real nightmare. So they're the ones that I think need every advantage they can get
No for sure one thing that I kind of wanted to say before we saw the map
Because I haven't seen it till this very moment. I want to see some simple maps from HL Torrey
I do think that Shelly very much qualifies for that and technically so does that haven't lapsed
Caffe is a big push mark for me because it is an old school style siege map, but it can be a bit complicated, especially on the attack and side.
So I think we might start off with an ease into this bit for three if they can survive this first map of Caffe.
Well, Caffe will be the battleground to kick things off. Will we need the three maps? Perhaps not, Pinger, as you identified before.
It's Unreal Nightmare versus HLTARI Esports. It's a battle at the bottom of Asia and a fight for survival.
The winner will play later today.
It's going to be a tough slog for both of these teams to run this lower bracket.
But of course, the question remains, who will challenge that second slot at the Salt Lake City Major here in the Asia region?
Let's pick things off.
Café, our first map in this fixture.
So here's your story starting defense. That does make things, of course, a little bit
easier. You know, you can get a couple rounds on the board, get the mental going, and just
get to show what you've been prepping for on paper. Again, I always think for, especially
the lesser experienced teams, even on like an attacker favorite map, starting defense
can actually be quote-unquote advantageous just because you get to settle into the game and
I'll start off like problem solving and try to figure things out in the fly and your nervous
and stuff like that. So this is going to be in a defender-sided map, a strong good side for
Hachotori, and we get some pretty good Aubrey defense to boot. Yin Capital is going to be all
about the execute, it's going to make it harder to take space, you know, in piano, in star, going
into one of school for executes, but Unreal Nightmare has done a really good job at actually
reading into this and how they read into it is to take away a lot of those operators to give you
a strong foothold in the map. That's going to be your mirror, that's going to be your Aruni.
Aruni often I think is a bit of an overrated operator but I do think Cafe is one of the
areas where she shines absolutely as an individual. You get a DMR defense which is quite hard to come
by, you get that Atox Club of course and the Aruni gate is quite excellent on this map.
There are so few ways into the building, most of them are window rappels. What's better than to
to pop an amulet to get every 30 seconds or so that can just give you information.
As long as I gate this up on some jarred door or one of the piano windows for example,
you know they can't really go in. So it gives you a really good continuous kind of information
when Ella might only give you that single on pop. Talking about the operators,
Peter, did you see all the announcements and the conversations about the buffs and
changes that came out yesterday? I did briefly watch it on Twitter because
There wasn't a passion when I watched it, but just any tool streamers tweeting things out. Yes, that's right
I'm pretty excited about I saw titanium rollers ticked off about it
I haven't seen any official videos about it, but yeah looks very exciting couple of nerves and buffs coming through but
But now we did see a spawn pig there out of the five place windows
Sorry, the the pillars windows down to shadow and spawn and goodbye Deimos
That's kind of one of your most important operators on this map. Unfortunately for unreal night there
Well, it's gonna be demos and gonna be the grim they can work together getting a lot of insolence and damage done
But doing a cocktail rappel shot here normally you'd actually send demos downstairs in library
We start grooming the guy on the floor and then get the red ping or the demos tracker and where did you get a kill and
Connect toss on in and then you get an opening pick because I lost the demos and because it lost some of the fraternity
Oh my god!
That is an ambitious run out as well. You have to get pretty far away from the building to get a deep enough angle to actually see people on that rebelle.
Big respect to the solace. He's going for another one!
He's
Incessant this guy. Insatiable. Still has an impact in pocket as well if he wants to go for more later.
I like the aggression. I like the mind games.
I don't know not there in the 3v4 are pivoting as well going for a piano take instead
I like the roadside when you lose those frag grenades you can't really go in now because it's kind of cooked
And also they got the kill that they wanted with the grenades
They could just go elsewhere for the entry pathways with the issue is you still got those cast of barricades and rune laser kids
Etc. It's not gonna be all that easy and you also work as a timer for solace below for pentanyl
Well, when it starts up well, A3 gets that interkill in towards Cartel or Bathroom, that's one more defender down, and now, with some of them being downstairs, they really gotta watch out, the top four defenders cannot risk over-slinging now, and dying to these DMRs, they gotta kinda force them into a close-port gun fight.
The question for the solos is how to progress as she decides to get, she's all the way downstairs
and the attackers are sleeping in the bomb side, this might be possible here for K3.
Killer has no idea that he's being snuck up on right now.
Big kill with the DMR for K3, goes big for a double.
It doesn't matter about the spawn peak if K3 can farm the rest of them.
Now it's the solos who has to do everything himself but K3 has no idea what's going on,
Wag has been picked up, but he's the last one standing as Big J goes down.
Chat now has a massive chance to clutch up and K3 has fallen.
Wag has to try and deny the ace here, but Chat wants to find it.
He needs to go deep, 1 HP, and he gets the ace by HLTARI.
It is everywhere.
There's the same guy jumping out, running out, going for peeks,
stopping the push and then going for that late round flank. It actually was a moment there where
it was going to be ace for ace. K3 on the line had four kills but was then injured. Then you had,
of course, the gentleman also giving the ace in the end. What a start. I mean, it's about vertical
play versus direct prowess. And obviously, it just boils down to on the nightmare, not having enough
drones. It had zero left, by the way, mind you, zero drone stuff. Nobody's watching the flank.
They physically couldn't. And when they're triple pushing top floor, because they had K3 injured on the lion, they're thinking,
oh, we're not sure whether to look for the flank behind us and look in front of us like this.
We gotta go for the revive, so let's watch the white staircase, because that's the closest one.
That's the most dangerous one. They sure saw the flank, the red one, so they do end up getting caught off guard again.
That was a way to kick things off. Like you said, it was an SPS.
It really was for a sale, I was thinking please don't have K3P in here, right?
He's got to be up so they can go for it, but unfortunately not.
It wasn't meant to be.
I mean, to be fair, if you look at Hazel Tori, they do end up kind of choking and buckling
the advantageous position in the 4B3.
One player swings early, then it's 3B3, it's 4B3, it's 4B3 downstairs, and then nobody's
holding long bar, right?
We don't want to see that.
Is it going to be long bar or long bar?
But that's even an attacker! You're asking the question, which one do we attack?
As a defender, you have to watch both long bar and wide slayers, and they were both watching the same angle that was the gap.
Yeah, wow, wow, wow.
1v3 clutch as well, by the way.
Yeah.
My, my, my. That's a rough start there for Unreal Nightmare after every chance they had.
It's a real tug of war between these teams.
The HLTARI had the spawnpeek, Unreal Nightmare brought it back to a 3v1, and then Chathamint aced up to clutch.
Getting much harder to ace against a Montaigneur.
MontyGlyze is quite a vicious combo here for Unreal Nightmare to bring to the table, especially as they look to try and clear Bakery.
Killer is the one that stands in their way.
Unlikely they didn't fully over-commit this Bakery take, but I mean they actually have
the ramp, so they can do a bit of a decality for two rings after they roam clear prep.
This means that once they get Bakery control they can then go upstairs, do a vert, now they
are taken to different floors.
Because they have the Monty, Killers walks in and takes the space absolutely for free,
he just for it does want to contest and doesn't reinforce the wall either.
So this means I'm the nightmare, I mean they have the perfect scenario, they got a Monty
go plant, they got Suns of Smokes there, they get a glass that can peak around the world of Cality.
Now we can at least see a big C4 kill or Sun Strike on the warden trying to get a kill or some value
out, otherwise the pressure is too much to defend. Oh there you go, a killer just has taken out the
glass from on-site of the breach itself, good trade, but the glass going down is pretty deadly here
for Unrulyland, thank you, they still have the Monzi. Shaz needs to make sure not to overextend here,
Cannot afford to go for an ADS. You have to get the teammate to come to support here like don't take this fight
Oh my god, chat from up above on the vert opens up an angle with the shotgun and
Teno's also gonna find one a beautiful little tap with the TCSG shadow
It was meant to be the backstabber taking control up above, but he never took down Chathamon and so
It was a very cut and dried affair once HL Tory held the line lashed out and now on your nightmare are
looking a little bit silly. I mean they had the right tools as I was saying they
can take battery then walk upstairs to the verticality and then work the
bump set together from two different floors but only one booster was used here by
Shadow. It was just some outside the building to this red hallway. They didn't
have to train control. I don't think they even drone it because they were so
unaware about that verticality from the mute above. Tenno gets the final kill
and again it's Hachel Tori strategically playing a bit around and
And this is huge praise because this was what they were unable to do in their opening debut against Elevate.
They were not getting the attack started and they were falling about in defense immediately.
This is such a toy striking first, spawn peeking, playing vertically.
And Killoo knows that thing in that two die spot stuck in that corner.
It's a matter of time before he dies, a matter of when he's gonna die.
He gets the perfect kill into glass.
It's again good risk assessment from the people who are in trouble to say let's try and go one for one.
and they're safer people, they can play safer as they should.
Two rounds in a row now, Pengu.
And maybe my prediction was very wrong.
I said that Unreal Nightmare were looking,
just based on previous results,
obviously they had a better fight in their first match.
And they also took down HLTARI when these guys
were in the Challenger series,
and that was not a close game.
Well, did we fail one map was close?
It was a 7-5, map two was a 7-1.
So perhaps it's a bit of a momentum game as well,
if they start strong on the first map, maybe they'll have what it takes to take a proper fight in a B03, but you know, if it's a, if it's a, you give it everything, but you lose your first map, sometimes you can see teams kind of run out of steam on the second and third.
Obviously, for Caffe generally speaking, and especially how Unreal Nightmare is playing
the map, they are very much in position where they want to play for X-Tuts, right, they're
the 5v5, the step 1, 2, 3, it's a bit more predictable, which technically also means
it's a lot more consistent for the attackers, because like you know what everybody's role
is gonna be.
But if you're Hanzo Tari, again, I'm gonna keep you saying this, a lesser experienced
team.
spawnpeek. So this is the first round kind of reiterated on a reading attack with a clear
control effortlessly. Now I quite like that. HuxLust is now in a very awkward spot between
the white window and the cocktail window. He has about half a meter squared where he
can realistically stay safely and he looks to rotate downstairs. Thankfully he times it
well and then doesn't get caught by the white stairs window itself. But still, HLTARI are
Play it down, and that C4 unfortunately for some strike, completely missed.
Yeah, I mean normally when I have Paul scanning for somebody else's C4 and you kind of communicate when to pop it,
but there is only a single A1, that's gonna be your own.
Strategically now, Hattor Tori, they only have two ways to play the game.
Either you swing before they execute, which I'm trying to skip, but the track stinger gets confirmed because he was injured anyway.
Neither you go for a swing in an aggressive play, or you wait for the plant and then flank right hallway brown stairs to push the verticality.
When you lose that first player, as long as you're under the nightmare, don't make a huge mistake somewhere.
By getting flanked or mistralling a corner, they should just be a lockout for them. They've got a huge advantage and plenty of time.
Yeah, but...
Guess who's upstairs on through a flank up the red stairs. I've seen Shadow in flank up red stairs before.
before. This time it's not going to be the same though. And Shadow looks to flank. He's
going to have a big chance to flank. Hawks last year and with the plant down, it is pretty
much a done deal. Sunstrike in a 1v5 and it doesn't even find a single kill. It's a flawless
round as I don't really know how to finally get themselves on the scoreboard.
Yeah, very well played. Again, no mistakes. Didn't get flanked. They joined everything.
They went for the correct plant position. Like everything was just great. I am curious
the operative band section here very quickly because there are a couple things to go for.
Vertically speaking, we can take away stuff like the Valkyrie, the Pulse, we could go Warden,
or Wamai, for of course map control. For the Opposition here, I also think a Clash Band could
be good. That and then for attackers, Lyon, Deimos, question mark. Lyon. Lyon, oh the Solace, okay.
The Solace is an interesting one because that was the ace operator in the first round.
Yeah, I mean it gives them so much more range vertically like again go to the run-offs and jump-offs
you're gonna play for executes when you swing the rappels it is a great opportunity to remove
especially if they were expecting let's say a nomad stand for example if you ban the nomen
and you have the solace how on earth are you gonna stop the aggression downstairs you're just not
gonna do that um so the lion ban I think makes perfect sense it's what's causing the issues of
helping each other the grenades found in their marks and getting turned up information
It does mean that Grimm will be open for the remainder of the cafe on this side, which will be like a lion, but you just choose exactly where that information goes, right?
And that has been the problem. They played lion and they played the Grimm at the same time on the Repel rounds.
Those redpins are the key don't, because Mew doesn't stop the Grimmies anymore.
And when you spoke about the Operator Nurgent boss that we heard of yesterday, Grimm was actually one of the Operators mentioned in that post, right?
Yeah.
Yeah, I don't know the exact details, but from what I've heard it's increasing the delay of the deployment of the gadget
So once you shoot it out, I mean even right now
There's actually like a half a second or a second where you can actually shoot the gadget before it releases the bees
But it's such a window that you're almost never gonna realistically be able to do that
I think they're increasing that duration which just adds a little bit more counterplay, which I think is a great
Nerf for Grim. Yeah
Um, but another thing that comes to mind pingu is the fact that banning out the lion bans out a set of nades
And we saw how good the nades were on that top floor for unreal nightmare
I think it again is an excellent ban
Oh
Forgotten credit. So this is a tricky nade. You can laugh all you want this grenade
It gets missed every day in every elo in pro league. Okay. This one of those moments where it's a tough grenade
okay because the door obviously has a bit of a lip if you put on the inside of a cigar box
and I think that's the big thing because the castle barricade on the door can be put on from
piano into cigar or from cigar into cigar and you see how there's a big lip and a gap on the
double door that's because the castle door from inside of cigar room that means the grenade has
a travel underneath the castle barricade beneath that lip and bouncing off the corner isn't that
easy. It is and losing the sledge is a big kill obviously with Castle in play
but meanwhile Shadow has snuck in on the solid snake and down a kill. Shadow been
going down obviously the top fragger he's got as many kills as the rest of his team
combined that's a great player to take down early. I mean what do you do if you bend
the line if you want more frag grenades you're being more frag grenades sledge
famous and solid snake and also get one by each death of his teammates or of
course the enemies. Ton of utility, they've got some greenbeats as well.
Plenty of ways to work this round. The working now, why is there a window?
Oh my god, he jumps out again! Great decision made with the grenade!
We see some of them. Thankfully he gets out. That's a huge double kill from Tenno
however. It does kill Unreal Nightmare to try and launch into the site. Good kills!
Shaz now has to go deep. No more flashes remaining on the 11 bullets in the
primary as Wag reloads, both of them do together. Teno trying to flank up the white stairs, but
he's now the last one as they picked off the player inside a cocktail. This has been so well
pivoted from Unreal Nightmare. As Teno found those two early kills, he now has to find two more to
finish off the round and the Nomad is just baiting him. Wag gets off the diffuser and finds a second
round for Unreal Nightmare. Again, I really want to appreciate H.O.T. Tori here because they do
things correctly. Yes, they lose the round, but they do so many important things. Correct.
Again, when you're stuck on the wide staircase, you know it's going to be a frag grenade,
knowing that's a demo, for example, you jump out and in your head, you're having to take the one
for one. That means you jump out, you kill the demos, you die to a claymow, or you die to his
teammate, whatever. That's worth it because you're kind of disjointing the push because they're
going to push from the piano side and then cut off the rotation on the window rappel.
By either taking off the Winter Repel player or you get a kill on Piano, you'll weaken one of the areas giving your teammates a much stronger chance of success.
Heijou Tori strategically has played so good here in Cafe, but have just fallen in the individual gunfight.
We see both Killer and Sunstrike a little bit weak on the scoreboard, that's not a problem necessarily, but it does mean where that gunfight happens.
there's a good chance on one night back and create a gap by getting a kill as they're just superior in the individual fighting
whereas the Chatterman, where he's going, I mean he's owning, he's been winning so many gunfights, especially on the roam game
so strategically, their sound individually just need a little bit more firepower
and this could honestly have been like a 3-1-4-0 type of situation
Yeah, but on the flip side of that, you know, Chatterman's starting to get targeted now, of course we saw the solid snake
We saw a doke be teased out there for a second they picked off of we've seen that the day moss a few times
So as soon as channeling is trying to 1v1 or 1vx on the room and there's you two coming into play
I mean yeah, you can't expect him to achieve very much and the other side of what you were saying in terms of
Underline they're doing a lot of fights. They're playing together as soon as they know that tenno jumped out
They didn't waste any time. They just collapsed and now unfortunately for channeling. He's died earlier
I don't know exactly where he was last. I saw he was upstairs trying to set up utility. I can only assume
Oh, he jumped out. Yeah, wow
That's
I mean, that's just becoming a bit predictable at the moment. I think for HLTAR
And you're mute like you don't have the same kind of rain of terror as you do with a solar
So you have like C4 and park it which is just wasted now
You have your jammers, which I mean, I assume you put them all down honestly didn't check
But if you can rewrote it to mid-round based on what happens as well
For example, let's say you have a couple of jumps in the room, but they're not rotating you
Now you can pick them up here like a laundry and go back towards the bum side and then put them down later
To have your teammates avoid the demos tracker that goes out the window
So now we see overnight here again should keep you being controlled. You got vertical operator double down walk and the ram
They're gonna tear apart the floor. They got a banner that has already opened
You're half around to play they got a shield with more frag grenades in the blackbeard and then they have information from demo striker
They have every single checkbox marked and ready to go all they have to do now
Which is of course the most difficult one is to get a correct
It's hard to do even with the day most tracker on that player inside of a tree the native eventually lands on ten oh
Shares will fall as well man. Unreal nightmare have been terrifying with the grenades today
Sunstrike finds his first kill of the game with a nitro cell. It's him and hoxless now
Two versus four. That's a big kill though
Barca trade from Shaz on the bombsite the black beard is so tough to deal with now for HLT
Good angle onto the Deimos. He's just sticking it. Yeah, he is sticking it. I respect that
commitment to the bit and
Now it's up to Sunstrike a 1v3 with the track from the Deimos onto his position
and they're still contesting him on the ver they know exactly where he is and big j will finally put the round to bed one
round left in the half for
HLT to try and even the score
I mean when you're getting two or three
Fraconists kill in these rounds it is just so hard to play against
But it's a really good use of utility front of the nightmare
Why simplify it and just force a gunfight that anybody can win or lose you can toss two
frag grenades at a sole player while you're taking the gunfight with two guns. Where's
the scenario? You die to a bullet, he dies to a grenade. Best scenario, the enemy just
dies without anybody suffering a loss on your side of the point. The beautiful stuff. And
I mean, I love how mid they are to this pit. They've been playing sets for the grenades,
now the thing blacked out for the grenades. And it's not because Lyon was played, then
Tarky then Lyon has played. So they just try to figure out, okay, which
made-operated do we bring? And obviously Demo has been a staple, goes out saying great gadget,
great weapon, has frag grenades or even hop each canister if we need be. So, Hazel Tori had a great
start but this has been thanks to Under Nightmare Makings with good adjustments. As you said so
perfectly, your counter and shadow link is a question. He's been dying first quite often,
they got more control from the web game, they're not getting run out on, and the solo spin has
honestly been huge because it's really sun to get to Tori's win condition.
The Poles have tried to be played, we've seen some of them I, but they're still down to Nades
despite there might be played. They haven't got a single C4 kill despite Poles being played,
so they have really just had the aggression of Solace being like the main wincon and they haven't
found a new one since. Yeah, Pengo can't help but feel like in this current meta you have to be
good at lots of different things. And we're seeing that from Unreal Nightmare, obviously
a lot of nade play, a lot of repel play in a lot of the early rounds. And then the Black
Beard is brought out in something very different. Obviously he's got nades as well, but they're
using him for what a Black Beard is good at, which is shoving. Now they've got a bit, a
different type of shield. So they're happy to bring a variety of different ingredients
to the table, depending on what is best right now. Instead of just what's a generally good
operator wow i probably tend to actually got the kill mid jump out before dying to the claim or
credit to him and you can argue that's actually a worthwhile trade with the grim going down
yeah actually using the grim for just passive and nigger adss this is 100% worth it for hazel
tori it does mean that the blitz pushing power gets a little bit better because there is more
individual people there's those crossfires when you're down to member of course but then when
They only just saw some really tricky denarii laces here to support the pulse of Sunstrike.
On Minding Window Jump in and the Red hallway double door, you can't push past that line
into the Sunstrike pulse unless you clear them first.
That gives you either a bit of a forewarning or you slow down at the top raider.
Here's the laser.
It didn't hit him.
It cleared it I guess.
It must have done...
I think yeah, he did it from Red's stand somewhere.
Oh, Shaz goes down though.
You talked about crossfires before, that's one way to kill a Blitz, and finally the Dawn
Trap will be thrown in to finish off the downed Operator.
I don't know why that aggression from Sunstrike came through a little bit ill-advised.
It is allowing a trade here from Shadow.
2v3 is not impossible here, but I'm on real nightmare.
I was looking at the call as well, but they got to go fishing.
I needed to find one more defender and even the numbers to a 2-2, then you can start working
that bombsite.
now down a player I don't think that's gonna happen. The thing is right now I
mean you got four and downstairs in the corner called basement if you will. You
got Chatham and solo top floor by playing of course on the white staircase
could just fall back but all it takes is you're not hearing your opponent or
you're not you know refusing to fall back. Oh the discipline was back to us
longer they understand as well. Guys 30 seconds don't die stay up. That may
almost scared me for a second I thought that maybe the magnet was so close to
floor that K3 might die but no second magnet though actually does yeah it did
go and destroy the denario activate the denario but they're gonna have to walk
through before it reactivates otherwise they're gonna trigger it again
Chetamin tucked away in the corner he gets spotted but he finds the killer
regardless goes for the second one shadows it off with spot out comes a
secondary and the slug or two is enough for HL Tari to even up the half as we
cap off the first and go to our halftime vibe check
Well, the classic is that we say you need four rounds of defense on cafe HL sorry didn't quite get for but the fact that they won that last round of the half to even things up does give them just a glimmer of hope here against our real nightmare on the first map.
I'm a little bit worried for H.O.T.T.O.R.Y. because we said about how like starting defense on cafe is like the perfect spot to be but if you don't get like I said that 4-2-1, that perfect spot that you should aim for, is it enough to go the distance on this map or just simply take it in regulation?
Because my worst, a bit more in the more chaotic maps, Shelly, Night Heaven Labs, map 2 and map 3, I do think will favor on the little Nightmare a little bit more, given that we've already seen Hazel Torrey fair on those maps, or on Night Heaven at least, and not half the best of times.
Also in terms of the jam, right? There's a keep it or delete it. I'd say keep that song, by the way. I like that.
Very chill, but like, you know, a bit of energy to it. I like that. I like that.
It was a good first game of the day, I feel like that's pretty fitting.
If that was the last game, we need more energy, we gotta keep doing it faster.
Did you see the one that went a little bit viral?
There was one particular track that we had, I can't remember if we could see that one.
What's it? Did you see it?
Yeah, it was just yesterday actually.
It was CAG vs D plus.
Funny, because obviously I take number one versus number two in the entire region.
And very intense, huge game.
And then we go to this like circus music.
I, um, I mean, honestly, and I mean this in like the most positively possible,
it was like the perfect sound for a CAG match because they, they have,
obviously historically, they have done the most circus level rounds.
I've seen of all time in APL right and they were on a tear and they were playing solid siege and then they just get the clown music
It kind of like dude is almost I would just like memeing cag right now
But I play the music off like they're a team except that they're not the clowns
They're making the plus the best clowns
Do you ever see all of the the cag skins in game that are really like goofy like really silly really funny?
Yeah, yeah, that's my favorites like some of my favorite skins
in the game from the redshade program, all of CIG's skins, because they just embrace that, the meme-ish.
Yeah, they have, I think one of the more recent skins, I forget exactly what it is, but it's like a toy.
Almost like a dinosaur toy or whatever it is, they have some good bright colors, and they stand out.
For a long time we had to animate skins on a ton of different organizations, and CIG have embraced, again, bright colors,
Toy themes and just saying we're a bit silly with big goofy. It's very
Average guy as well. Yeah. Yeah, very much magic code that kind of I I like see that's like it
So we're into a rehearse now as you guys can see we're just gonna have to get everyone back into the game won't take too long
I'm sure I
Don't know if this famous either team here. I guess it gives
Unreal 9 we're a little bit more time. We're talking about their setups
HL Tauri won't really have any extra information based on what happened in the technical pause,
so I don't think they really get much of an advantage here.
No, not per se. The only advantage is obviously just the size, but again, you can literally
go force and attack if you're really good at it.
I'm really happy with the first half though, because I was a bit worried about HL Tauri's level
level from the elevated matches thinking I don't know if if they're going to get enough
rounds to get experience because that's a big problem like if you lose 7-0 or 7-1 every
single game you're not going to have a lot of opportunities to learn from whereas if
you go max overtime you're doubling the round count even if you're to lose 0-2 in the end
so the fact that they're actually going a distance even half having some good moments as individuals
and as a team is everything I wanted from this game so far but it's the first time
to be a three right they got I mean team that level and consistency they can't
just fall apart now I'm side swap yeah now I'm looking back at the maps that we
saw both these teams play in their first playday for HLTARI it was labs and
consulate I don't know it was Chile and Bank you know I managed to catch in the
V so do you know who picks cafe and who picks chalet I can only assume well
unreal night Kathy was cafe yeah okay and all I'm at pick cafe that's what I
You also got to be just that inside and then he's it's hard with a pitch. I mean, I just had a night hidden
Yeah, interesting that HLTRI picked Shelly. I guess they saw a high-middle nightmare lose at 7-3 to
To orchid so perhaps yeah kind of like that if I had some weaknesses
They've got some ideas of how they play but the flip side of that is I don't know
I'm gonna let me have had a chance to play she'll a against a good team go to the drawing board and fix up some problems and
Shelly does play a bit more
I don't want to say like neurogencies, but you know a bit more split theory split pushes out of nowhere kind of takes and
I do think it's gonna be a very different stylistic play style than cafe is so it could be hard to just to for Higio Tori
It's the stats of the game so far
4.4 kills
I
Hope so otherwise, you know
yeah right and so all of this is kind of per round stats yeah that makes sense
so like entry kills for example that's wait how does that make sense it's a
base of unless it's actually not sure either to be completely honest like
stats are a crazy enigma right like how how does how does how did numbers work
I give up in school so you know I'm not quite certain myself. I did a constant piece at ASI
They're Miller's I come Nick will do a country shoot with a little video for social media like great
Cameras go on lights to go alright this video is about math questions
And I decide no no cut cut the video right now
And then me no so no it's fine. We'll just not release it if it's bad bro. It was the worst constant piece of time
I live I can't hit him with it. I don't know I don't know
I don't know also because I was taught math in Danish, but it's English math questions and the terminology
So that is like a vastly different obviously
I had a hard time. What kind of questions did he ask?
We you know, we did some basic stuff like square root we did
We I don't know we did how to the classic stuff or how do you calculate the service area of a triangle?
I don't know like stuff like that and
And then it based on stuff like the X plus X and I was like, oh, I can figure that one out, you know, mental math, but generally speaking, it did not go well.
I got one in five, I think.
That doesn't sound that basic to your credit square roots and algebra and chicken.
I'm a tree.
I think that's like, yeah.
So when you're doing in your head on the spot, like that sounds hard, I have to clarify what a square root was before answering the question.
Because again, in Danish, it's not called a square root.
It's called something else.
Right.
I honestly couldn't tell you a lot of your English is now better than your
damage for math it's it's a tough one yeah I mean again schools a long time ago
I dropped out of 10 years ago now and math was not the class that I was most
excited for what was the class you were most excited for English funny enough
yeah I mean when you're really good at something you should be enjoyed in
school because you're getting good grades, you obviously know how to navigate things.
I was a bit ahead because I played video games, I started playing like World of Warcraft going
up and I kind of learned English through that as a social experiment, but my classmates
didn't.
But then I didn't participate in class for math class and they did so then I couldn't
do basic numbers.
So yeah.
So we can see that the bands are Mira Clash, Ying and Grim apparently, so we're going to
redo the bands but they're already locked in because we already played out the band
face.
True.
But we just had to re-pick them again as we got back into the server.
Ying and Grim, so yeah look I don't mind that.
Mira Clash don't mind that, what else is, what's in a Xami castle, a ring, what a big kid is
here. I like when a team they bring an operator on the attack that is just like super strong
right like they play the other night we're playing grim like every round on their attack
inside basically I think maybe except for one and it went unbanned throughout the first and
the second ban phase and then they flip it they instantly bend the grim you know they're like
we know how strong this operator is you might not have realized but we don't want to play against it
But I get rid of it
Um, and it goes to show the difference in mindset
Oh, of course, like what teams they want to play against and what they want to play with
We did see he's a Tory trying to bring out the mutant last couple rounds
I figure like if that could be a counter not for the grim perceived of the demos for example
So it's a matter of the first round feeling out what enemies do you think your enemies gonna bring target ban those
What do they actually bring in after ban phase and then you can say, okay guys the thing monty everything around bring the counters
But then canceling around bring the counters and that kind of adaptation from round to round basis
Well, I like that these holes in the floor that's a
Classic one you toss a C4 up from downstairs in mining and train and it can actually kill them on the solid floor inside of shop
That's cool
Love seeing old tech brought back to life. That's the holes. We're looking at right there. Yeah
It's the real tech here is it's how she's before into the Aruni gate and then the attacker lives and you're so bad
It could happen, you know, they gotta if the attackers don't burn the Aruni, they cannot get C4
Yeah, so you think about it. They shouldn't burn the game
You can also they were similar you can also do it from the other angle like this car hatch
You can go below and pillar break the soft wall and then go up through the cigar hatch and then go deep in cigar desk
It's a very rare C4 to see nowadays, but back to for the cafe rework
This if also a lot more common to do and the pillars it was well, of course
Well, so it's wag is gonna be playing down here it does have a C4 in pocket
Good gun actually to hold this position
I feel because he's got the penetration to go through the walls as well if he wants to try and make more holes
and he can always fall back and play a lot of the enemies on the bomb.
The other bomb site of course, the bomb site is fireplace and creeding.
Yeah.
You're back strapped, and oh nice, well-conceived.
Oh boy.
This is smart.
I think on the nightmare they looked at Hazel's horse attacks last week and said these guys
were extremely slow on the entry, and they struggled at similar distances, making progress
and staying alive at the same time, so they think they're passive.
They're not even playing in C-Guard.
They just been to Goyalphire or RuneGate,
Barbed Wire, C4 downstairs, and they're holding it vertically.
Hegell Tori so far are more or less taking the bait.
Yes, they have some striking outside the mining window.
We've been watching a little bit of that vert,
but if they go into the piano,
Vc4's information is going to be constant.
Oh, wow.
K3.
Oh, big double with the Reaper.
Tossed out an archer if he could measure,
tries to make a clip out of it,
But the third kill won't happen except, well he will because he's gonna swing another one with his reaper and now he's just going for everything.
He's down four kills.
Alright, he's just one of those rounds I guess.
There's a pulse like a madman running around with his secondary automatic pistol and finding everyone except for killer.
Now let's see if this could maybe be a bit of redemption for killer. No, not to be.
Wow, that was a very strange, very, very strange start to the half.
I mean, who said the Reaper is a bad weapon?
This guy is taking the K3, my man, popping off.
Very well done.
I mean, it's just middle mining information.
I mean, he had info on both the window player and the Grim, the player in the bottom red
hallway.
So it's full intel game.
And then it just goes for more because he uses C4, he got his kills, he might as well
go big or go home.
Even if he dies, it's completely worth it.
Nathan torries off the rip here, kinda showing similar weakness as he did last week on the
attack inside, struggling to get the entry, dying, not early, cause there was only a minute
left when the first player went down, but dying in strange ways.
They had Monty, who's obviously upstairs, they gridlocked the red plane, but then they
start trying to get downstairs control, and the funny thing is, in the end, Monty didn't
go for piano.
They never really needed to take down those controls because it didn't actually go into
that area of the map. Now if that of course was the plan, that would explain why they
did it, so you have some force side which is good, but why not take the Monty downstairs
first maybe if you think there's a limo down there, shove those rumors away and then send
them on the back of stairs. Obviously they're a bit low on time, maybe that's the case,
but then get a speed up earlier on, right? Rush the building, get to the roof, pop the
hatch, get in that building immediately. Now we're going to see if it's boring, make
your current annotations and not lose the round the same way.
I mean, they're already at the pace here.
They're cranked on the roof, they got the hatches, started turning down as well for Intel.
They got the Monty.
This is a crime kind of cafe ranked attack.
Freeze the left-hand side here of the red wall, it's not steerable from Cigar and the
new hatch air and then she wipes in the door, which of course they're watching.
Then you can send in Monty down the red hatch, it's once you drone below him for that vertical
C4 and then start getting constant information on piano.
This is often how you're gonna do this as an attacker.
It plays heavy off the window repels and heavy off the monkey operator.
The only thing right now that I don't like is that they're double triple droning everything,
almost like they're expecting it to be a bait play.
When right now we see that it's not a bait.
There's no real trapping sappy, there's no Goliath canisters, no C4 downstairs hiding
in the corner somewhere.
What you see is what you get.
So we gotta see Tenor now make good work of the clock and good work of the monkey.
He's done so, he's taking out all of the new chambers.
My question is, do they actually clear the castle barricade in the side of the cave?
Yeah.
Or do they leave it open to protect themselves a little bit?
That's a good question.
It does make the garbage of the kill blocks rather getting tossed out from babes now,
so you can do damage, walking through the way, chance to find a channel, counterwhiting
piano as well, channeling the windows and cigar.
Yeah, well, this is an aggressive play from Chaz.
He gets behind the monty that's big, but I don't think he'll have the chance to.
fall. I'll leave a little bit of pressure from the windows here, colors and
Sunstrike. The Asami is buying them a bit of time, the DMRs will make quick work
of those Keeper Barriers, but look at this re-aggression here from BJ, wants to
try and stab the Monty in the back, but forced now back by the E1D of the Lion.
The HL Torio really screwed him out. Shaz is literally kissing Sunstrike, but
doesn't see him and will fall swinging around the corner there must have been
some kind of sound cover that's a big play to lose now I hit your tari in the
3v3 20 seconds to a candle for a plant big to meet that skylight on the long bar
it's handle doesn't seem around things we doesn't know oh just info all right that's
one kill but shadow comes in to stab the Monty in the back it's all up to killer
and he will fall to big J big play from the big J I'm real nightmare looking very
locked in at the top floor defense. I mean again it's Hazel Tori wanting to do the right
thing kind of doing the right thing but then making one small mistake which you cannot afford
to at this level of play. They don't have enough window pressure. They had a singular person on
window rappel and it didn't open up the mini window fully. There's a small crack in it in
the barricade. You got a first thing pop all the windows now they're open. If you want to go for
for a repel swing, you totally can.
We're gonna get one on mini and one on stage repel.
That means two people are repelling on piano windows
because they're the ones that are gonna take the fights
against Isami in piano itself.
It's not gonna be the previously guard
that should take the fights
because again we've got skylights, guard, the red flank.
It's too many wing things to be worried about
in such a small space.
Angel Tori will call at that time up.
We see her born right now, getting very involved.
And I think it's gonna be about the basic channel
for the minstrels.
We know what we should be doing.
Let's do it boys.
Yeah, wow, I quite like that.
A lot of help from Vaughn, who, yeah,
Vaughn has been previously in the Tysene working with Fury
for a very long time, you know, at events like the
Copenhagen Major, the Atlanta Major,
the Systematationals in the past.
I've been, yeah, really impressed by the fact
that he's now moved on to another team.
I actually didn't know about this,
So it's pretty cool to see, Vaughn has also gone by the name Madduck Ranger in the past
since I believe he's the same person, yeah, it is, just have to check that.
That's really cool, I actually didn't know that Vaughn was working with H.L.Tauri.
He's got a bit of experience in the coach's side but there also can be like a point of
conflict in the way or maybe a bit of stress.
I mean, obviously we've seen this with Dark, for example, joining APEC Norford, BNK, FIRIX, Fabian joining PC talent.
When your coach has so much knowledge, like let's say high level siege, but you are a younger roster,
you're not going to play high level just yet, that's not the goal is, you know, long term.
It can be like, guys, how do we mess it up, right? How do we not have a second-guide piano appellate?
We talked about this a thousand times, we did it in scrims, we had it in debrief yesterday, like, that's very often how these conversations can go.
And it's a big difference of being a coach watching the players play without pressure of being in the server,
just having full overview, right, without any emotional investment.
First being in the server, spawn peek, C4s, getting run out on, call outs, five people yapping in your ear,
and locking it lost in the chaos of a round, even if you're a very high level team.
We see this even in the pilot regions of EUNA, for example,
where despite speaking the same language, despite playing for years, some things get missed.
So I want to see the Toric and I'll shout out what we call the fundamentals, the basics,
because they just need to show us clean bounce. Win or lose, that's one thing,
but they gotta show us they can get there.
What's the play here? Pei Chiltari to floor control. Shadows spotted by Sunstrike.
Eventually he shoots off that drone. He's gonna get no actually. He's gonna stop
Wait for he wants me flash bang will force him back
But thankfully for him at the long trap will keep the attacker at bay for just long enough to give him a chance to fall back
And there's no one outside garage. Hmm. Yeah, he's safely back down onto the ground floor with the rest of his team
So this is a small mini game. That's a kind of like a 50 50 for teams
Do you send the player outside Garrett's door or breach to catch the white stairs rotation?
Well, the breach opened over there with a secondary cannon opener, so they did apply a bit of pressure, but they didn't have a gun there.
Now, they were gonna get double swung if there was a guy on that breach, because both the Goyo and Shadow of Thorn swung that angle together.
And it's actually why we have these teams not actually have a person watching that callback, because you are exposed to element.
So if you go to get a 5v5 bombsite execute, you false-fight the roamers and you say,
we're gonna let you live, or we're not gonna lose an attacker either.
If you go to get kills, because you don't need to play for a 5v5 execute,
you can then risk having a player bottom-wide staircase go to that kill,
but you might just lose the play for free.
So this is very conscious decisions by Angel Tori staying, we want him to play for execute.
This doesn't work the same way with A, Z, E, B, and Atherma,
you can't get the hatch with the can opener on the side,
We're gonna try and get the kite hold, a little bit of substruction
And Nate is probably safer to do this with, and they're gonna try that now, and they're pulling for the wrong side
But it does work, surprisingly not actually
And they can get the hatch, cause there's 15 seconds left, they gotta go right now
Sunstrike's gonna have to go big, but he does find a big opening, Shadow will trade him on back
I'm gonna be right there, looking to lock down on the bomb side with this much fire and smoke as they can
But Tenno goes deep with the SMT-12, he clears out the AP, looks for another one, but Wag will trade him back
Ragnar has to go for a big flank as Chathamnig is able to get that plant confirmed.
Now it's a post plant, but a difficult one for Hiltori and yet they overcome 15 seconds to play
and still upstairs but they drop into site and they get the job done.
That is not an easy push to make happen. 18 seconds left when he started breaching the hatch,
it was breach, turnaround, bow up a counter, fire, fire, smoke, smoke, drop down,
Look at the call push bottom white push bottom red go for the diffuser and create chaos in the server
Because so many things are happening at once. I mean, this is the first time we've seen a total re in the entire
Save for kickoff right last week and this map so far go for a chaotic in your face 3 2 1 play and there are fours to do it
That wasn't what they wanted to do, but they realized guys we have to because there's no more time, but they did it so well
everybody worked together it's the benefit of one having a lion because it
gives you a countdown timer in the game and the second is when you only
have 18 seconds to go you gotta go but it can like fall back so beautiful
stuff and I'm a huge clutching around for a team
it's not meant to be
over the ban yeah third over the ban I was thinking what the in-game comment was
and I was thinking, no, we did do a red advance, but obviously there's a third happening.
Interesting. Oh well, I guess we'll jump on that very quickly, I'm sure.
But yeah, I mean that feels like one of the most important rounds of the game that we've played
so far. For me, PENGUIA, I feel like often games will have, obviously we play a lot of rounds,
you know, minimum of 7, maximum of 15 in a normal game before we get into the overtime.
But not each one of those rounds has an equal weight. Yes, on the scoreboard,
every round matters the same but sometimes a round feels like it has this extra influence
because in that case for HLTARI, I mean they on paper should have definitely lost that round
and I think the fact that they won it out of nowhere tells me that yeah there is just no way
that they're not gonna back themselves in in any situation from here and that doesn't matter if
If it's 4v4 there's no time left and there's still U2 on the bomb site to clear out, they're just going to back themselves in because they've done it once, why can't they do it again?
They're going to slow one again, and he'll tory again, because if they can play slow but get to the 5v5 and go very good, they're actually capable of pulling off that kind of round place.
But I want again this window rappel. Oh, I see more window rappels. That's where they felt shot before
But with this pull scanner they have perfect information on where to jump out of gonna go for it or when how many people are on that
Rappel we know the Shastam South is a very good chance of hip firing the groups of twist lesson in a second run
He is there and nice
It's actually interesting you did get a chance to aim the outsides for just a brief moment
That would have helped his hip fire accuracy quite a lot just unscoping
But the trade is is fine like I feel like Chaz is still happy to take that exchange
This is a free kill for K3. It should be maybe more than one
What?
How do you let that one slip by a both plays?
I mean he knows exactly what's just happening. He knows he's cooked it. He knows he's absolutely choked it
Oh, he's turning the baby away with the bath water now.
HLTARI, 4v3, this is their chance to tie the scoreline.
No more full C4, but they got Goyal Fire, the single toxic baby pocket.
Run as Smoke stays alive here.
There's a serious potential for a round win still on the nightmare.
Months of old as last smoke actually, okay?
So, timer will be low before the push comes to shove.
Goyal Fire on the door.
20 seconds left.
They can stall things out absolutely here, but he dies before they can do it to the verticality.
Uh-oh.
That makes it harder.
Hey, Tiltari.
Yeah, interesting close of the bomb site.
They have that vertical pressure.
Shadow has to go miraculously big, but he's got a Monty to worry about as well.
Shadow's found two big kills, but a big spray through the wall from Killer with the Monty,
and he is fired up after that.
Five rounds apiece as we reach breakpoint.
Hey, so touring the late round with a little time. I mean, maybe that's their their element dude
Maybe that's where they fire up the most
Whenever saw them survive this deep into the round up against elevated due to elevates place
I love being so aggressive early in the game. I'm your nightmare. They've been a bit
slower to the punch. They still start first at the jump out the question
But this right here, I mean that could just be the moment where
Things fell apart. I think KB forgot to reload after shooting towards the Monty and
And only took that fight with like 13 bush in the magazine
It's a bit of an unfortunate circumstance that they had one as a tacker for that initial push
That is one this angle to worry about if you're that smoke or the glue by the bomb site
Hmm
So we can confirm the operator bands have actually been
Maybe they just haven't come up on the overlay so the band by unreal nightmare for the attackers is the Montaigne
makes sense and the bad from Haltari to the defense is the pulse okay I don't hate the
post but I will say this and I mean the operatives you played already solos and
poles kind of play the same role obviously poses I often see four beneath
you know vertical pressures are killing whereas the solos usually like flanking
and knowing people are droning from but they kind of play the maiden the previous
round you know getting in from the person under a pall. So look at the same thing if the drone
in that equipment was and you can also go for runouts now and bake your double door to my windows
if you can't know there's no claymore airjab so that certainly is a possibility of the pulse being
one to one replaced by the solace and then the band doesn't do a lot but they should
just save her from the vertical c4 so that's good. Yeah the guy that jumped out last round was the
denier did he have info from the pulse? I thought it was just a sound cue. No so pulse was below
No one minding scanning and it's kind of unlucky because he died to Nomad and Nomad literally went on the repel
The same second he jumped out. They didn't know what's probably the angle
At least he got his kill
Yeah, maybe I would say that's worth it. Again, then now I put down all these traps the lasers and then jumped out
It's a one-for-one. That's good. And if Altey Burson missed the gunfight and star
You're playing 4v3 with a Monty alive who is Ken, Mrs. Edula against you
So, the Monty could have easily fallen to the Valkyrie as well now.
Speaking of Monty, while the pulse has been replaced by the Solace,
the Monty has been replaced by the Blackbeard.
We saw how good Unreal Light there were on their attacking half with that DB.
Let's see if Tenno can be just as good.
The Nades are certainly a big help as well for the Blackbeard.
The difficulty is that Monty is not an as easily replaceable operator by all the skills.
most of you here in cafe because you know that's safe you can extend your shield and walk around
you're very prone to a vertical c4 prone to impact grenades. Tenno has to be a bit more cautious now
and really uses teammates on the window repels and guns behind him so that anybody swings him and
tries to go for a fight he has backup he can't just walk in super deep like he was with Monty
without any support then he will die most likely we're seeing them getting very active here from
on your nightmare. They got a C4 below, it washes the piano, they got two people in together,
around cigar and piano, it keeps us well. They want to deny them the map space with
that Monty Ben, no one in the camp is walking for free. C4 went up and below and it finds
nothing, turns you to perfectly.
That's the idea though. How do they get past the Izami's kick-a-barriers though? There's
a crossfire to worry about. Hello Izami. He has no nades as well to use. The impact
does a lot of damage. He's now quite low. Oh, that's so unfortunate. The Nade from Sunstrike
into washrooms, Blackbeard walks straight into it and now a 2v5. Good luck, Sunstrike
and Hawks last. Now Hawks is the last one left in a 1v5. He will go down and it is a
flawless round for Unreal Night Now as they finally clinch match point.
I mean, the multiband is instrumental and I think we saw it to great effect.
There are ten of them.
The moment you walk into piano, you get shot from the freezer wall being opened up.
Piano pixel.
The Cifa was throwing the impacts and while he did die to a teammate grenade in the end,
there were like one or two more impact grenades waiting for him a second later.
There were two people ready to swing him.
He probably dies regardless.
While it does look silly to die to a teammate grenade, I don't think ten will live the second
walks into bathroom obviously. And that's the thing, like you said this yourself in the beginning
of this map. It's a lot about flexibility and how many different operators you're able to bring.
Let's say you're a phenomenal monkey team but you're not good with Blackbeard blades etc.
That means the monkey band has a much greater effect on you as an individual and as a team
because you don't have that other shoot up. But if you're spirits or if you're hungry,
right? North American European player doesn't matter what's your Japan. They'll play the three other
ones at the same exact skill level and the team can play around it all the same. So it really
goes the question with Hazel Tori. Are they one of those teams right now that crush the Monty
because it gives them the thing they're lacking? Taking map control map space without losing bodies?
Because now they're having the update for a shield. Tenno's and Dokkaebi. And Tenno did the same
against Elevate where he plays Dokkaebi as like a roam clear kind of lurk entry, but they didn't
It didn't work at all. It has been channeled and shows it's been the most successful for the roster. Now he's off of it.
So I'm curious what the result is going to net because the battle match point 5-6
needs to be around the beneath of it.
And this game would be over if HLTORI hadn't won that impossible execute the last time they attacked this bombsite.
Of course it was what 15 seconds when they decided to finally drop the hatch and go for an execute.
And it was very close. Underlight net would favour to win that round.
They would be over if HLTory hadn't pulled that rabbit out of the hut. They have to now do it again for a chance at overtime.
We're gonna make their entry.
Yes, these two chains are being used to like start the grapple animation at close window, open up so many cool things.
The sledge hotbeaks, the ram hotbeaks, shooting up the window with a DMR or any weapon that has a good amount of bullets.
don't see it used a lot often but it practically has no real sound cue because
you don't hear the rapid animations of the window glass shatters so it's quite
neat and quite like it
tenor's on the run clear he's about to get a dirt can be cold in just a few
seconds yeah I mean you do but you don't right I mean if you're not mayor
you're baiting the second call before falling back he is gonna go for it then
You just fall back for free now. He's either a sacrifice shadow or you try and help it
But I think he's just gonna be trading one for one or trying to at least the answer pretty quickly to them
I don't know is here actually
They know there's someone here, but they had to reinforce right if the head is reinforced
I should know that he's still somewhere
I'm gonna try to run again.
Bit of damage on the 10-0.
Ah, good wall bang though from Shadamnit.
That is very prompt from Haltari to finally deal with this Roma.
Next step is opening up this hatch.
And first, that means clearing the Kaid claw,
which took them a little bit of time.
Last round they needed the Nade,
but the EMP comes through this time.
It does make things a lot faster.
Much better.
Now 40 seconds left to play.
This is quicker than the last time Haltari attacked this comp site.
Better get a deep clock angle here from the top right wall getting opened up that can see down to the verticality
That's great hatch open the only thing they're missing for this to be clinical perfect is that look at the call
They spent both for the room clear, but it's how they got the kill and it's how they got into this position in the first place
It's better to use the util and get to the late round and not get there at all
Tenor will hit the back step while it will be
Gonna be cast in the server three two one
It's time for Gorgorys.
Now comes the DMR from Tenno.
He needs to have a big impact, but Wag takes him down.
It's time for Wag to spring into action now on the Kaeyi holding onto Whiskey Bar.
But the plan is time to go down with less than a second on the cost.
Jadamn keeps on forcing it down.
Bitkillers is watching. He's found a double.
Hawks last as well.
Shaz is the last one standing,
but HLT will push us deep and into overtime.
The Kings of Kitchen attacked with no time left on the clock, this time things were imperfect.
They lose the opening duel, Tenno, Backstabber first to fall, but they killed a smoke on
the bomb site shortly after, meaning no plant denial.
So the plant is safe to go down on 0 seconds.
They add the flying watch, they add the viricality, they caught the player, sprinting on the bomb
site, trying to go for that final kill, I mean it's excellent.
double droning like the big thing for me is they drone the dining they saw the
hatch was reinforced and electrified and they went to guys wasn't there a rumor
earlier they go yes there was well he couldn't have fallen back we see you
brown red and white stairs and hatch reinforced there is no way for him to
not but to yeah to not be here he has to be here so they double drone library
Sunstrike originally missed him with the drone but they went double chicken he
It has to be somewhere.
That literally can win you or lose you the round.
I think Shadowman has picked Soulless illegally here, so we're only going to have to restart
this around.
I mean, you could just play without the gadget.
I'm just saying, you could play without the gadget.
It doesn't have to be the purpose of Soulless, and you just have to work with the Panandians
faster by then.
Thankfully, we are obviously not the people who made that call, so we'll get that sorted
out.
We'll let you guys know what happens, but of course as a reminder the operator bands are
Who's on the tech?
Solace a really mirror yeah, and then on the attack. It's ying capital lion
Yes, that is correct. Was that from memory or did you ever done? I haven't written down
It's in it's in our group chat our admin posted it
I know but I you know I personally I'm like, you know, I like chaos
I try and play off the mind game or the memory game first
I know, but like, wait, that doesn't sound right. Let me check.
I see you are correct as well from my memory check.
Well, it's hard to remember because obviously we're into overtime,
which means we've gone a long time since we were having
unlimited on the attack and HLT on the defense.
So, for example, Grim, I thought for a second that Grim was banned,
but that was actually banned on the opposite side.
That was banned when HLT were on the attack,
alongside the Ying and the Monty.
But no, so in terms of this upcoming next round,
It's getting capital lion banned for Unreal Nightmare or like from Unreal Nightmare.
They're not allowed to play those on Raiders.
Mira already solos banned for HLT's defense.
Yeah, that checks out.
Now, all right, we got a second.
I want to ask you, I want to talk about the announced changes.
So thoughts.
We've got grim change, right?
OK, grim change is double because this is the grim nerf and he desperately needs a nerf.
I don't know how long the deployment delay is, but it could be more like a ying or a sentence where you can shoot the gadget for a good amount of time before opening.
If that's the case, you gotta use the grim bees a bit more safely around the corners and such, you can just shoot them deep into the bomb site, so that's probably a change.
What else? What about the list?
Our gates is now like a further distance, and they're a bit quicker to deploy for your teammates, but much slower for the defenders.
like when you click the target the button yes to open and close the game I
feel like that is not gonna make a huge difference a lot of people are getting
pretty hot bad right I love Rayora I feel like she's still gonna be pretty
niche and only on specific both sides until you make a more general change
like for example allowing you to use them on windows like perhaps I think that
would completely change the game for Rayora just because at the moment similar
the castle. There's only so many places you can put those gadgets. The other day I was
playing bank defense and I wanted to go and put an Aruni gate on the basement door into
elevator because I was like, well, what if they push elevator? I want them to be slowed
down. Then I realized that's not actually a normal doorframe. So you can't even put
an Aruni gate on it. You can't put a castle barricade on it. And there are a lot of other
places around, for example, border where they changed in the border rework. In the long
In one way they made a lot more areas barricadeable and therefore runigatable and castle barricadeable
and also Ryora-able.
But yeah, I think that if Ryora was able to use her gadget in more places that would
perhaps see her get a little bit more play.
But yeah, I don't know, that would make a huge difference.
We have Smokeshield returning supposedly, which is a bit controversial because it took
too long time to remove that shield.
In the current state of smoke, I don't think it's bad that he gets it back again.
But that's happening.
Jackaboth getting grenades, and he can scan footprints really quickly from above.
Frostboth, if you get hit by a Frostmad, you're now for 70 seconds.
You cannot sprint, it was 60.
So it takes like this longer.
Here comes the big controversy, okay?
Flashboth, you can stop the people for five seconds longer.
So five seconds longer battery.
What happened here?
How did we get to this point?
How is Clash getting buffed?
Have you ever seen the Win Delta graphics in the recent seasons?
Sure. Okay. Yeah.
I think it's ranked platinum and above, so it's not professional level.
But like, let's be real, in a typical ranked game, Clash is not very powerful
unless if teams are good at using it and playing around it.
It's not like you just have one good Clash player and then it's over.
You have to have a good Clash player and people to play around it.
But of course, if you balance around people who can play the game, you're going to have some very broad operators when people can play the game, then I got a general consensus, right?
Obviously, I mean, the perfect picture in my mind is your balance for competitive play, generally speaking, you feel like games like Dota and League of Legends are what they do, for example, but you create content for the casual player base.
I'm not saying that you should make every operator, you know, this or that way,
Kittering's going to take a bit of the play, but Clash is not a fun operator in solo queue
rank potential. It's extremely oppressive to play against, whether she wins the round
or lose the round a lot, because she can't play the game against her, that's kind of
the issue, right? By Balfurger, you're trying to increase your presence and increase the
win rate when she's present, and an already unfun operator is in the game and they get
stronger, it gets even more unfun in my mind at least.
Oh yeah, I think that's a very fair point and there's always a conversation, especially
back in the day, like these days, especially with Attack of Repick and with a lot better
balancing than we had in the past, I hope you agree, but I'm gonna stick with your take.
We used to have a lot fewer operators play, like back in the day, there was like quite
a long list of operators that would just blanket useless, never pick. Grim, for example, Thunderbird,
Yeah, to Shankar. Now there's a very small list of operators that never get played. It's like, you know, you're Thunderbird or whatever, and people often said, well, you know, does every operator have to get picked equally?
Yeah. Is it okay to have some operators that you only get picked, like, 5% of the time?
Yeah. And I think Clash is the perfect example of that. You don't want a Clash just as often as you want a Yeager, or a Mira, or a Rooney, or a Two-Rourke, like, you know, it's fine that she gets picked less than everyone else because she's
so different and if she was played so much the game would be very different and a lot of people
would find it very frustrating to play against. I like Clash as an operator, I'm glad she exists
but I just don't want to have her in the game every round, you know? I agree. I think you know
back when we have like meme operators like Chashanka before they rework them to be competitive
viable I think it's time to have meme operators. Jagu right now in the current state he's a bit
of a meme operator because he's useless, right? Another buffing with grenades and stuff to try
and kind of justify that and then make it more pickable, which I think is fine, but I think it's
okay that we have literally just weak operators and then literally strong operators and then a
bunch of operators in the middle that you can pick occasionally for this map, for this playstyle,
for this bomb site. So I do agree that I think the current balancing pace, tempo and the jump
they're doing is actually quite good. I'm just questioning that one on clash that's literally...
Yeah, I personally think look I don't think it'll make much difference. It's a very
People aren't gonna be like oh, yeah, I can taste for now. I'm stronger now
I'm gonna pick her and I wasn't gonna pick up before like that's not gonna make much difference
No, no, no, no the premise of it. I
Yeah, yes, the premise of it. I absolutely I agree with I just flip side of the conversation
But talking about underpowered and less pick operators. I don't think we should have any operator
Which is just a default pick every round
I think we shouldn't have any operator that you should see every round and you know in the past it was like ash or ace
These days did back in the day when I was playing around you hated having a heart breach in your team then
That was different. The game was so the game was so different then
We only had one heart breach. Oh
No
Well in this round only have one heart breach as well, but it's not gonna be your you might it's gonna be your Hibana
The second hobby is to be released in the game, of course
They went through my to Banna Maverick an ace my red let me play it back in the day
And if you were a thermite player back when he bought a launch or the least you'd have been overjoyed
Because you're not the soul wants to be blamed if you died and yet always the harbinger we can't play the game
No, no, he added second hobby. So you go, huh, why didn't you play Banna? Huh?
They double down. Sunstrike doubles down, gets the opening kill onto Shast, removes the Grim,
has a huge pick here in overtime. Mind you, HLTory has been mounting this comeback,
starting off strong the first round of OT, taking down the most important operator arguably.
I mean, it couldn't go much better.
Especially because HLTory really struggled on their defensive side,
took everything they had to just barely find three rounds in that first half. We cast your
my back. Very different story now as Teno's found a second kill for his team on real night there
to finally get one back it's the one my off big kill though and a bj man this easy really packs
a punch so much damage a couple of body shots and the sledge is finished off wag needs to try
and find something you can get C4 out of existence and well shadow is also going to immediately
fall as well so very convincing defense to kick off overtime for HL tori not only have they pushed
us the distance, but now they have their very own match point and a little bit
uncharacteristic there from Unreal Nightmare. I mean they were just a bit
disjointed, they weren't really watching the angles and the window are
pals, they didn't really drone cigar for information. It's not like them to die
early because the way they've been attacking the entirety of regulation is
five people going together in one area and really playing for late round
execute. It's been a hateful tour more than anything else, I might have an early
the depth here and there that Lucifer is confusing.
So this could also be a question mark of longevity in the map.
How many rounds can you play at your highest level?
How many rounds can you play at different strategy?
How many different counters do you have?
But every time we've had this discussion
throughout this map so far, we're always
questioning H.O.Toryside being the lesser experienced team,
having the worst results in week one.
But they have generally had the majority of their rounds
be various.
They've had very close rounds, they've had big touches, they've had their whole comeback of course situation happening.
They've been a very good team today here in Cafe.
And Unreal Nightmare, they're now in a position where they might lose their first map of Cafe,
which would be crazy, giving the starting side, giving the results, giving what we expect to happen.
Now as we can see from the overlay, this is HL Tori's Nat Pink, so...
Not over, if Unreal Nightmare loses here, they can come back from Cafe, push us to Night Haven,
But I think it would be a big statement for HLTARI considering they were down what 5-3?
they were down 6-5 and
Their first half was very rough on the defensive side
Now they just need one attack round and it's over
They have an awkward impact right now because he can vault out and shoot the air jab
So if he wants to go for that play later Shatter has to impact a running or cross rotation to then shoot the air jab to then go for one out
So just want to keep in mind if you the air jab go off that might be the reason why
But this I like the fact that he's setting up the play early trying to disrupt that air jab because he actually destroyed it
There would be a but not more pressure being felt by Hedel Tori hearing that run out later on
So if they check with a drone that is in fact from there get there
They can kind of take in the back of their mind for now. Let's get in there runigates setting up that window play
and they have a fire, they have 4 now, 3 frag grenades, flower stones, they can very
likely either get a pick here with utility or get enough map controls to make an entry
point and they need that because without the Monty they're reliant on all the tools,
the Chlones it gets against the Barricades, that's perfect.
Yeah, didn't expect that.
I don't know how Blackbeard got injured here.
There's nobody near.
Oh, there is a solace in bar first floor, so maybe it was just a hidden floor for her.
No you can't, I mean there's a lip on the roof, no? Or can you walk off into the hatch area?
I don't know, I actually thought they patched it, because you used a bit to jump up on the corners
and look straight down and watch the runouts, but that was patched with the Siege X launch as far as I know.
But I frankly don't know, either that or Shadow Injury, but I don't know.
Well either way, he gets picked back up and he's into the action again, but a low HP Blackbeard is
Nowhere near as threatening as one with full HP, one shot in the toes and he's a goner.
Good ground taken though, as HL Tory starts to put some pressure onto Piano.
One impact from Shaz and that Blackbeard is dead.
Yeah, well C4 can obviously done Sunstrike so this attack has been limited and like he looks
10 on 1 health, 4 on 1 health, this is falling apart games very quickly.
And Blackbeard is goodbye beard, Big J holds down the long line of sight with the DMR and the second one as well, we're going the distance, it is a 15th round needed on cafe to settle it as Unreal Nightmare cruise into the last round with the very comfortable defense.
I really just, I don't want this to become a who gets deep inside in OT twice kind of map, right?
Because that happens sometimes to defend a set of maps.
And I think the reason what happens more on maps that are definitely a favorite is because
you feel like you're running out of attacks on the attack inside.
We've all played ranked where we get the same map three times in a row, right?
You get like border, border, border.
And first time you played with your friends, you do like an archives rush or an armor attack.
And then in the second game, maybe to the exact same thing, by the third game, you feel like you've already done it, so you don't want to show it off again.
Despite the fact that in ranked, your enemies are a different opponent entirely.
Well, in a product setting, it's the exact same enemy, which means you feel more than ever, guys, we gotta get a new attack for this one, because we already feel like two strong ones.
Sometimes you don't have a good theory, sometimes you gotta get creative in the server, you know, in the moment, or sometimes you gotta go for a Hail Mary play.
So I just want to see on the nightmare actually have a bit of an execute and show us a strategy
Because last we'll take out from both teams has just been getting a building back and then run over
Well now for our final round all it comes down to is this one defense from HLTARI now
They had their full choice. Where do they want to go to?
Except for barcock down the top floor. They decided to go down to kitchen
This is actually the most convincing defensive round that HLTARI won. It was down in the kitchen
It was all the way back in the second round of this game,
that Unreal Nightmare then went on to win it later on
in that half.
So don't count out Unreal Nightmare.
A lot of it to me comes down to Chathamnit
and what he's able to do on that mute.
The first time around, he was very successful
on that top floor roam.
The second time, he was hunted down early.
Could be a case of lift by the roam, die by the roam.
Again, the only way back to the side, besides the hatch, of course, is going to be a staircase,
and they could be watched from outside the building, all three of them.
So you're playing a fine line, if you're a gentleman.
But I like the mute here.
Putting enjammers in the doors can kind of help us.
The drones, rather, have a rotator laundry, give them a lot of mobility, escapes the first
gunfight, kills the drones, and they know Garage is actually pretty damn free, so they
fall back.
It is a bit early technically speaking, there's still two full minutes, but rather
fall back in a 2 minute mark and still to 130 with no chance of falling back it's gonna
be calm that 5v5 late down.
My questions, where's our middle nut making a push?
They don't have any kind of a shield operator towards the table, but they have found Tenno
at the bottom of red stairs that's a big pick from K3.
Yeah, wow that's unfortunate for Tenno, it includes his life so early on, the vertical
game is solo from big J we need horizontal pressure in tandem and this
is because you lose that player you actually lose a crossfire if you're a
player in the code check room which you have her now from the thorn and your
player but a red now you can help each other you have a crossfire now you have
a gap in your defense oh hello oh no somehow the thorn trap saves killer there
channel is able to finish off that player the nade does go too wide as well
the logic bomb rings out but I have not managed to confirm this
kill low HP on both Hoxvast and Keller and yet there are no nades left from Shaz
to try and finish off this kill. Shadow has to have a big impact, he knows
exactly where this player is on the ground, gets partially flashed but from
behind, HLTARI hold down the line and defense will overcome here on cafe. It's
not one of the books for HLTARI as we go up next to Shelle to see if Unreal
My man can fight back
The game is called Lycoris.
It's a game for Fui from Thailand.
From the point of view of my father playing the game,
I think it's a sub-sub.
I remember that my dad had online games and lags and all that.
After that, we played as if we were playing a game.
I remember that I started playing games about 2 years ago.
The first game I remember was the second layer.
It was the first game that was played as a game.
At first, I was playing games with my dad and brother.
But I had to say that I was lucky or something.
I don't know either.
because no one in the school had a chance to play basketball.
So, in my school days,
since I was a kid,
I played basketball with my friends online.
I had to say that I was a kid who played games
like throwing the ball in the air.
When I was 5 or 6 years old, I had to study for about 2 months.
So I started to play games at home all day long.
And I went to school to study.
I didn't want to go back to school then.
But I was on my way.
If I really have to go, I won't be able to remember.
I have to go home anyway.
My mom gave me a chance to go to the 4th grade.
And if I'm not mistaken, it started to get better gradually.
I started to study hard.
And I still play games.
Let's move on.
But I started to study better.
They are the best that this region has got to offer!
of the final round. This was a much better map than I hoped for, and hey Totari!
Start to last week getting crushed by Ileade, and he started strong today, then got countered,
then countered the counter and figured things out, and at the end of it,
It's a long time. It's a long time on cafe. Yeah, with a bit of tea. They did. It was a tough situation where kind of a defense double for Haltori attack double for
that's no excuse because I'm
not there had some really good
attacks. They were 33 in the
first half. You can see what it
means. Haltari. I feel like the
momentum completely swung into
overtime at the end of that
game. And now Haltari move on to
Chalet, which is unreal
nightmares. Map pick and they've
won their first map of the
APL. It's a fight for survival
heat in the lower bracket. The
loser of this game is done
the winner will play on not just today, but later this afternoon into the evening against
Sol's heart. The battle for survival now puts Unreal Nightmare in the hot seat on Shelly.
Now it's definitely going to be a bit of a vibe difference on Shelly. Again, we're going to talk
all about a quicker page, more roaming, more split theory attack from different locations.
I also think Shelly opens up the door for something that we didn't see like once on cafe, which is direct attacks
Essentially a bombsite rush. You can rush basement. You can rush bar. You can rush master bedroom
I'm not saying it's very common and every team does it in social disguise
I'm just saying that it's a possibility from a strategical perspective that we've not seen yet
and all it takes for a
Rush to have a long lasting effect is for one rush to work because the second that happens you're a defender going guys
Let's not do a four-man library roam and a massive hit on defense because they could just rush it again
And it's actually going to change how you play every round to come and it's not fear, right?
It's respect. You have to respect the fact that they can rush it and they are respected better. They're good at it
So I'm gonna keep my eyes peeled for that if any team can pull that off
I mean this can change very quickly, but it's like a re-pick jim's for glass and sense brim monty
This could already be one of those rushes if you stick these operators
I'd love to say the thing for me that I really like from Unreal 9 there on the first map
Was in one of those early rounds
We saw HLTAR he had Chathamint running around like crazy on the solace. He runs out
He gets a kill on the player repelling and within two seconds the entire of Unreal 9 they have said one off site
Let's collapse. What do they call it in on the old space station team that had a name for crank was it crank?
Oh, is he cranking? Yeah. Yeah, they just said crank it and then they all went together at the same time
And despite being in a disadvantage, they won the round convincingly because they overwhelmed the bomb site together at the same time.
A lot of gusto and it's a classic thing about the modern day of siege, right?
A synchronized execute is so much more important than a good plan.
You can plan as much as you like until you get punched in the face and then you've got to bring something new to the table and you've got to work it together.
That's exactly right.
Now the famous have a couple of things that can help you once these punches are coming
out right? The frost traps, the thorn traps, the razor blooms of course and all my magnets.
They can help you give you information, they can stop a push that distracts and they can
give you of course some protection from grenades because if we think of cafe what was the most
annoying piece of utility being Skibon and Limeir? It's frag grenades. It's been four
of this round, two now dead of course that they must going down. Great opening made
Tori once again striking first. They didn't do this at all last week and today they're
actively trying to play for opening pick and then play a bit safe in the mid-round.
We found them on Cafe and we found them here in the first map for Chaldea.
Hey Chiltari, have really locked in ever since that tactical time out they took
in the first map with their coach Vaughn of course like we said the former coach of that
old fury team that now team awkward roster. That was a little bit of a headbutt from Shaz,
as Tenno goes down, looks for a little bit more, might actually be able to find a kill.
That would open things up. Shadow comes into support and Unreal Nightmare are back in the
advantage. Sun strikes an awkward spot, he'll find one killed, but he's the last one standing.
It's a 1v4 with Shadowman on the floor. This has already found the first kill, perhaps it's
possible. Great grenade, flushes him straight into Big J's waving arms, and Unreal Nightmare
kick things off on Chalet. Again, the grenade has been the most instrumental piece of util
for Unreal Nightmare. It literally gets them one or two kills around and that was with
them most dying early, so they only had twos that are four. They could have doubled down
on those had that not happened. Yeah, great start. I do feel like there's quite a difference
in the way these two teams play. HL Torrey on cafe were very, very slow on their attacking
side. Unreal Nightmare are so much faster, so much more chaotic. Is there something you
certainly the start of that previous map right you think that moving on to the
the later maps in this series that are a little bit more loose and a little bit
more split you think that that will favor Unreal Nightmares playstyle
think about when Osheli and Nighty been this is a bit similar
expansion so again cafe is so hard to take too much away from it in terms of
like how the entire B3s are playing out but hey tutorial regardless what happens
at all here now that cafe match shows up the level that they can perform at and I
think that's gonna give the player so much confidence to just fight back
into a fight back and not even to go the distance because they actually have some
confidence and some results to back it up because I'm against that level is like
guys who lost this one, who lost the next one. They were kind of laughing when they were losing at the end because they felt like the game was slump playable, but now it feels playable.
Yeah.
For me, the most impressive thing about what happened on Cafe was H. Altari's lack of ability to give up. They're just dedication to commit.
The way they bounce back after their technical timeout. Doesn't matter that they're struggling on the favoured side of Cafe, they really gridded their teeth and popped through it.
It doesn't matter that they had 15 seconds left in a lot of those executes, they made
two of them work with basically no time and no resources to do.
Big J's on for a lurk though, down in the basement, and he might actually be able to
catch Hawks last over on the library stairs.
The Dirk could be cool, might bait him forward.
This will come down to a bit of a reaction time game though.
Big J needs to make sure not to reveal his position because he has no cover if he marches
forward.
Good name that'll take down the barbed wire, but I just don't really see how big j can witness it less if
Fox last over peaks
I'm encouraged if we're gonna see
Shass in action well, okay three goes down first bottom blue stairs very early gun fight with no wheel support
No trade no pressure anywhere else in the map
That's the thing about Shelly, right when I applied pressure in many different locations at once.
Keep your fingers not knowing where the tech is actually happening from.
And then make your approach.
Losing that backstep player in butter blue, that's gonna make the rush or the comsets just rather a lot more complicated later on.
Here comes the raid, and it will indeed net a kill by flushing the player out of that position.
And the guns come to life for Unreal Nightmare Killer now.
The last line of defense, the library.
High breath, he finds one, the flashbang a little bit too late and a refrag might be
possible here for Wag but it is a 1v1 and if Wag loses it then it should be the round
for HL Tarry that puts a lot of pressure on flying this kill and Killers just gonna hide
back.
Don't think Shadow knows he's just around the corner.
Don't move a muscle, don't make a sound, get ready for the counter swing here he goes
Oh no.
He used the flank.
Unlucky there for killer.
He misses window.
And now, Hoxas will try to find one.
He's trying to find two.
What?
It's now Shadow forced into a clutch scenario.
He sneaks into the back of site.
He's going to find the angle.
He reveals his position to 1v2.
He can't find the first one.
He's to bring out the pistol.
They're both off.
One point on the floor.
Both point on the floor.
Finds the first kill.
Hoxas has to commit now.
Shadow's low HP.
He needs to find the close kill.
does finish the round with a pistol, a big sigh of relief for Shadow, and thankfully
for Unreal Night where a weathering of what was a very chaotic round.
I get the sigh of relief. It's a 3v2 post plan, and then the Ace just sends it down the library
towards the bomb site. You had their most controlled position top floor. You can go
outside library window, going to repel upside down, clearing the library head to have an insane
win condition, so hard to lose, but by dropping down and dying, plus the tender going down and
dropping the after, that makes that round very hard to win. And then on top of that, when you
stall Shadow, go for the flank, he actually tries to wallbang with his D-arm, right before he takes
the gunfight, so he gives away his own location. He also only had nine bullets, so he had to reload
I'll go for a pistol swap in the middle of a clutch.
Bomb located by attackers.
Thank god he's good with the pistol, huh?
Yeah.
Yeah.
Again, it's a unreal nightmare.
Honestly, it didn't have a ton of individual heroes on Cafe.
And I think that's kind of a good thing,
where you win a system boosted team.
Sometimes you need to clutch.
And I feel like when you go to the maximum time,
You know, one clutch round quite literally makes a difference.
Angel Tori won two or three attacks, pending at zero seconds.
There are so many moments on Cafe where if Undeath may get that one player winning one more gunfight,
they could literally attack in Cafe.
Instead, he got all the distance.
Gentlemen, same thing as on Cafe.
He will jump out, he will take the fight, he will cease to kill.
You know how I can tell that Shadamon is a giga-chat?
Oh.
Because he runs the Tugarral, which is the new, like, abandoned Jager, but he runs the MPX.
People run the Tugarral so that they have an ACOG with the DMR, but he's doing it for the MPX.
That's how you know he's a true thinker, Jack.
Well, from what I've seen on D.E.K. I guess, I don't know.
Shadow Trace back, though, taking down Hawks' effortless, you know, losing anything in return, just a utility to a system.
Really has been the story of Frank Renev today for Unreal Nightmare.
Every round they are used in important areas, needing either a kill or a good bit of pressure.
What now?
No more grenades, only one flashbang in pocket, and then you get the Grimbeast, maybe it's
in the building, it's in melee.
Yeah, very nice from the Blackbeard.
However, a backstab here and a flank up a chinny, 10-0.
He falls back down.
He's actually pro, I believe, in trophies.
It's supposed to that he is ratting doing his best attempt. He is vulnerable now if he stands up at the wrong time shadow should take him down for free
They're gonna soon you fall back surely because why would he stick around against the BB doesn't make any sense, right?
You got a usual logic and go guys. It's clear. Don't worry about it
The same thing goes for masonin. They don't know that the flank could be on but he actually drops onto the lobby
That could be dangerous as a play outside. He hears him
Imagine if you go back upstairs or go in a different every one basement there shadow knows what's up
You're right. He is gonna rotate all the way down through basement is killer leaving Sunstrike the only player on site
But Tenno isn't fast still racking in his position Sunstrike also can gain a lot of information
With that pulse scanner, but he's not gonna be great in long-range fights. All he has is that little Reaper
But now tenno's position has been exposed and
He will go down shadow is finally put him on the floor shaz finished him off
Blank opportunity now for killers but he's the last one left 1v3 and they've
got him locked down. He's still has a c4. What a shot to
thread the needle against shadow and now the pressure is on the black beard.
Does he go for the plant? Does he go for the res or does he go for the kill? He
starts planting that defuse that nitro cell comes out. The nitro does a
the panel of a lot of damage, but doesn't finally find the kill and Shaz will re-swing it, commits to the fight, and gets a second round on the board, or third round in a row, for a run real nightmare.
Look at K3's player, Kat. He is all the way down in his territory. What just happened? Hands on his head.
The BB lift with a single point of health. If that's before, it's like a pixel closer to him. If the BB looked a pixel to his left or his right, up or down,
that changed how much damage you take with the shield granting that explosive resistance.
Literally, any tiny detail can change the outcome of that one,
but it was thanks to some phenomenal individual shots from Heijo Tori that gave them a win chance
off that round. But it does prove one thing. The way Shalei plays out, the more chaotic play style,
I think Kallimit is loving the more chaos and freedom, but the other members of Heijo Tori,
they do give me the vibe that they like the more organized and structured way of playing the game,
which maps like Shelly, Border, Nighthaven, Lance, don't give you as much off.
This could become a map of V2 problem later on, if this issue continues on Shelly,
and if you need to, of course, all the way onto Nighthaven.
The Blackbeard really helped a lot to counter that aggressive.
Of course, Shadowman ended up having to 1v1 that Blackbeard,
and when you've got a good Blackbeard player like Shaz,
that can take 2 plus 1v1s and a round of win them consistently,
Yeah, then the question is beg do you start banning shields against this team?
We've just had the third operator bands come through Pangu and no shield ban
In fact, we have one of the shield counters get banned. So now no Denari no thorn
That's two operators that are really good against shields taken out of the equation on the HL Tory side
They just banned out the lion which yes has been good across the series
But I'd be scared about the shield operators more than the lion at this juncture
Now, no shields pick this round, so I don't have to deal with it, but in the future, I guess they're really relying on capcan traps to try and deal damage to shield operators.
Yeah, we have a lot of discussions about capcan in the last couple of playdays of APL, because it's one of those operators where you can literally get a kill or two in a given round, or you can get absolutely no damage done at all.
it's a very high risk high reward or more maybe high impact low impact operator
but it is a nice little curveball for Hitchhunter to utilize because if it goes unnoticed and on drone
you're gonna run to a door and not even check for the capcams because you don't check them
every single round as she knows being played. Clamcurs on the map there they have an inkling
about this you know they check the dollways they don't seem to that they are! uh-oh
So, Trouble. So a Capcom trap, fire canister kill, into a tunnel getting killed with Yeager
at the exact same moment, with two members of a bound in a single frame.
It's hard to come back from around to the 3v5 on that like shell A, on a pump site like
this without fishing a little bit. So we're going to need to see this mid-round be a little
bit of bait game from Unreal Nightmare. And it kind of comes down to how much HLTAR will
give them. But you're right, like just a tiny little play here and there, a Capcan trap
well placed. I mean, you talked about how it can be all or nothing. That was a huge
impact with the Capcan. This is the perfect chance to go fishing, but no Chathamnit will
find his kill, and K3 is out of it. 2v5 now, and it feels like Haltari will finally get
themselves a defense on the board.
Yeah, and there's nothing else Unreal Nightmare can do right now. Really speaking, they have
Just go in the building try and go for broke and do something completely silly because they have lost this round
And they got to try and bring it back
So please double door piano jump in the window
Oh
Kind of push the channel fires it gives us smoke first. Yeah, well played from shadow and big J together to isolate this place
But ten out plays the smart move he falls back giving up a lot of ground here
But it just forces on what I made it to more to go and clear the bomb site positions
Which is a lot easier said than done in a two versus four
Fire here could be good the issue is you can play by the door on the right-hand side as he is so he's completely safe
Again, you got EMP smoke jump on it. Maybe just risk it all but it's a warden smoking
It's not gonna do a damn thing. It's got the glasses got the C4
So maybe that's a shadow on the DMR has a kills
Has to find a few more in this round to be winnable
I mean, we spawned on the cap, can impact, you can literally get a kill or you can literally
do nothing.
The low key won the round because of it, I mean here, like the cap and jump and Tenno
got a kill at the same time.
and 3 vs 5 will start, the attackers have no way into the building, you lose both the
Grimm and the Ace. Like literally the only hard destruction and then the strongest gadget
in the game basically. It makes the round into the harder. And Hazel Tori don't make
any mistakes. I mean again they're playing good siege in these more stabilised rounds.
That's not really my concern. The concern is the chaotic rounds. When on a nightmare
are everywhere and attacking from different locations, that's where they seem to fall
a little bit short. So if I don't happen to just stay composed and you know double draw
and not die early, that should net them the best possible.
Is my question, where's my shields at? Where's my Dokka B at? Like just really put them under
the pump. They banned the lion and we saw Chatham in all over the map all at once. Use that
Dokka B, anti-rat. Like HLTAR, he loved playing a little bit of rat game. Even Tenna remember
on that dining and kitchen defense he finds a kill upstairs and he goes and
rats underneath in trophy. I don't know if I found that because they were slow and
persistent. We've got Deimos. I honestly think you can double down. Deimos plus
Dokerby plus Monti or Blackbeard. You know you've got some good shield players,
the Shaz. I don't think that this is the play. I mean even, I don't know, maybe the
twitches an overthink here, maybe not. This is a lot of utile here with the
I don't know, I just feel like this is a missed opportunity from Unreal Nightmare.
We know what works.
Why are we not doing it?
My only line of thinking is that you're expecting them to counter it.
I mean, if you look at playing, I mean, okay, Monty would still be kind of fun here, but
they're the more like a Blackbeard team.
Playing Blackbeard against Ella, Finraer, and Shashank, there's a lot of opportunities
die to getting god broken right because the fire does it the air light does it
this is for an impact to me do it as well only mean the old mark finery you
can fire you can't see them thing and I mean I don't know they want the guns I
suppose they got again choose to frag grenades every single round that's what
they want got k3 on the demos they got wacky library office on the striker
looking at first-entry but 10 or false back that's over the mentioning
I think out of the door frame.
Yeah, that saved K3's life.
Unfortunately, Shadow's timing was just slightly too behind to catch Tenno on that retreat.
The bomb site is all the way upstairs in Master, but I don't know why they're very much focused on taking control of mezzanine across.
Now the Deimos could go in down below and try and vertically challenge some of these players, but
He's gonna have to deal with Chetamin and these other players on the road if he is to do that which is a bit hard to do so
Problem is there's no hard breach in the lineup, so they can't really put much pressure. Yeah, that's like on the mom side
I think they messed up not having cannibals in the grim all the striker because I mean you won't be here
all the demos all the demos but you're the frankly it's right i feel like we've got a
claymore stream right now they're doing patching zero yeah uh this is gonna mean the round is
kind of close and it's either before he's slain into a wide and die or on the night may just make
a huge place somewhere but k3 don't help now then action just on strike this play becomes infinitely
harder because we got too much attack from him we got five seconds watching it there's fire yeah i
noticed k3 just went for that play solo didn't have any support didn't have anyone else end
Shadow tries to make a play, you know?
Wow, big play, he's here from Sunstrike,
there's a shanker on the bomb site, he's down 3 so far,
looks for a 4th, Wagg finally shuts him down,
but he's about to get flanked from the top of the library stairs,
Chathamnit makes his way back towards the bomb site.
I don't know if they are aware of it,
indeed Wagg is 3k,
and now Killer is in a 1 vs 2,
but the diffuser is, well,
on Big J in office, he has to plant it,
no C4 for Killer,
but Wagg is low HP, the player covering
is vulnerable,
But why goes big finds a fourth and unreal nightmare find their fourth round on the board and shall I
Dude somebody please help Sun strike. He's to Shankar getting three kills almost taking down the fourth player
He's the first line of the fins in office fighting door and fight in the breach with the gadget out half
They've got them round and still somehow the defense falls
I mean, that's just a matter of individual players either losing their gunfight or looking in the wrong direction
They can only attack you from the office floor walk in the breach
Which you can hold the piano by the way, and then window jumpers and bathroom piano, but you have five defenders
Talks was alive right before the execute
There's no way that's been adapted Anna and Fenrir on the board unless it's three strong somehow found every piece of utile
Which I don't think was the case
Huge clutch by Unreal Nightmare. All the small moments they were losing on Cafe, they are now winning here in Chalet.
Yeah, I think we always expected Unreal Nightmare to have a bit more on Chalet than HLTARI.
Based on, obviously, the history there. Both these teams have only played one map so far.
HLTARI got decimated by Elevate. Unreal Nightmare got put away by Team Walker, but gave them a decent fight.
And of course the last time these teams met back in the Challenger series when they were called Dolphin eSports and 7-Eaven, Unreal Nightmare won quite convincingly there as well.
We always thought that I don't know, we're going to be the favourite team. If anything, it's the fact that HL Torry came out ahead on cafe that has surprised me so far.
But also, Penguid gives me hope, because we know that they can bounce back after a hard start, which they already did on cafe.
Even if they lose Shelle here, there's a chance to redeem themselves on that head at last.
So that's why we lost against the threes, right?
Best of one wouldn't give you the full story.
It still would have made that cap imagine exciting and thrilling game and the Honored Dog obviously wins, but not Hallelujah.
But then B.O.3, you get the chance about
consistency and longevity across the series. And I think that's much more valuable.
H.O.T.T.O.R.Y, the godness about coming in Shelle, also get experience. Again, their play style doesn't seem to favor
these more aggressive oriented maps, but there are a lot of them in the map pool as to say, right?
Tidehaven Labs, Shelly, Border. That's three of the nine maps. If that's three permit bands right there,
you're heavily limiting yourself in a map beat of Abyssal Threes. So they gotta learn them, they gotta get their experience.
It's a very important moment for them to get that done. The building tour is on the second round.
They've got a bit of a wall to now, and they're fighting in the new. They've got to stop them from breaching,
reaching for the Kingsman, he's got the end goalers,
gentlemen, he is the number one acro player
on his first roster.
He's down 30 HP, proning by the least one throw
you can tell about, he'll be as good as dead.
Wow, this is a really gnarly, I didn't know.
Surely they do, indeed they swing,
and he goes down for Chatham in.
However, I'm not allowed to suffer a loss in big J,
because Oxlust is there to support.
44, I'm not allowed to really mounting up this pressure
onto this defense.
This push and piano, if they go for it, it's going to be everything.
If they've done the hogslash, I'm suffering any losses.
He'd get all that before you leave.
Oh, thanks, you ferris! That makes it harder!
No second swing here from Shaz. He's got flashes.
He needed to time it with when his teammate of Shadow pushed.
And now, killer is in support from behind!
And HLTARI have brought this round back in their favor.
K3 and Wag have to go big. Wag has had a lot of big impact.
rounds in this game so far.
K3 tosses out a frag.
Oh no, he doesn't know that Hoxas is still prone.
Lying on the floor. It's wagged now in a 1v3.
He has to take matters into his own hands.
And that starts with Hoxas, who has had a phenomenal round so far.
He opens it, and he is happy to close it as well.
HL Tori, find their second as we go to the halftime vibe check.
damn i like that one bit of energy in the halftime vibe check what do you think
bengu keep it or delete it i think that's another keeper we're going strong today
oh yeah we are vibe check by vibe check keep after keep i like this vibe i do
yeah you're gonna take any self praise for these did you add the
no actually it was your thing
Funnily enough, I am not recognizing most of the music that we have played in APL.
Oh, so you chose all the music then they'd make the card. I see.
Yeah, I must have. I really, I was passionate about all that. They're like tactical timeout,
the victory music, the replay music, stuff like that. But no, I didn't know that we were doing
halftime vibe checks when I was picking the music. So I actually didn't create the halftime
vibe check playlists. But the team that has made it has been pretty solid. I like that they
They're not afraid to try something a little bit different. Sometimes there are misses, but there are more hits and misses for sure.
Speaking of tech timeouts, and the lack of music during them from Euron, I feel like we don't steal on an APL.
Like, it's like, kind of like off, I have no stats to back this up, but the feeling of, like, we worked EML for a single playday,
and we worked APL like tons of times on that speed, obviously. I feel like this region on average takes less tech timeouts than other regions.
regions. Do you have anything like vibe about that? Yeah. Do you feel similar or? No, I would agree.
We've obviously had one tactical timer in this series so far. It was HLTARI on cafe. I don't know,
they could have used their tactical timer and ended up losing that match. Of course,
they had to attack twice in overtime. You would have thought that that would be the perfect
chance to use their tactical time out, but they didn't. So look, I don't disagree with you.
Perhaps a working theory is that in regions like Europe, North America, Brazil, obviously there's
There's a lot more money going around, a lot more organizations, there's a lot more staff as well, supporting the players.
In APAC, you know, obviously both of these teams were org-less just a few weeks ago and they qualified for APL through the Challenger series.
And while we know that HLTory has Vaughn coaching them, we don't know if there's much support staff and perhaps the less involved support staff, the less likely a team is to take that article.
I
Right angle different player though K3 first on your defense
Pruning below the library double window if he's using it to go to drone
He's got send it right outside. He's turning 0 and 6. He needs to skill. He wants to go for it
That's it removes lying takes away a huge gadget and of course the fracker needs to guess what he's not gonna run away
James, he is staying with the window for a bit longer
10th fate, maybe go for another one later on. He's pretty safe for now as well. I like the play, oh he's actually gonna rotate.
Just realized that's K3's first kill of the map so far, he's died every single round that we played up until this point.
He's also still got 4 key-barriers in pocket, wow, bit of damage on the Chathamn as well, he's really just trying to let HLTARI know that you are not safe,
doesn't matter where you are on the map, I am coming for you.
So, if he gets the kill, he dies at 4kB, in pocket of 5kB now, is it worth it?
Or is it trolling?
That's my question.
It's negative aura.
Okay, negative aura.
Shadow dies instead.
That solo is not as bad, of course, to lose because it's actually...
What is this?
A blitz going for the ADS?
Sounds like crazy dude.
Turrets in the shunget plate.
Now the blitz going for the push.
They got the flying drones as well.
Well, when solar's being dead they can't find those drones if any other people try to attempt it
We still see here through an asami deep inside a library in top Messaming
I don't think they fully read it's gonna be a
Solarium push this jet and big yellow smoke is in that first position of contact and solarium is quite low on health
The good way for a big jet to shoot off that keep a barrier
It's like keep a barrier a Selma. What is going on here out?
Did he follow the room also fall off the roof man?
That's rough. That's gonna burn a lot of time
Some swags gonna have to go outside. He's worried about being peaked from the vert above him
There are still you till on this window that Chatterman has to chew through to go for a breach
And they want to breach open the wall from Solarium. They have to get rid of this gate
They have to prevent big J from swinging and then throw a Selma on there's a lot of tech involved
There's a lot of coordination involved in that and I don't think this time. This is classic HL
Tori how many times on cafe do we see them trying to execute 15 seconds left?
It happens to be awesome, but this time it's obvious that there is a rappeling of windows not going to get pretty flashbang going and hope for the best.
Oh, killer though, does fight a kill with an AK-3 though, will reply, it's all up to Sunstrike. Wow, very low on HP.
And finished off by the Razor Bloom to go boom for Unreal Nightmare. It's a good start after a phenomenal attacking half their defenses looking rock solid.
That's why I said you're grappling the hope for the best because stretch GGB on paper
there's not a lot of ways to win that round.
You're up against all the utility, the timer's running low and as I said you literally have
a staircase and a window rappel.
It is just the two most difficult ways to take a run fight in this game especially when
you have a blitz where you have to walk up, get the info, then go for an ADS swing and
then there's a runigate, raze a boob, etc.
So they did what they had to, they tried the hardest.
I am a little bit curious actually, now that I look at the K3's kill tally, if Sledge didn't fall off the roof or got injured from the library hallway window where Shaz is right now, because he has two kills and the assist.
Now, I didn't look at the exact kill feed and pick apart every different kill, but K3 could have injured the Sledge, that's your assist for the injured, and he died late in the round, and he got a second kill in the cruise bathroom.
So there is a world where there's an injured, not a falling off the roof angle there from the Sledge last round.
Yeah, it's possible. I don't want to throw too much shade.
It's possible, I mean, it looked like he went to his player cabinet or he's a point of view that he didn't go up to because he was laying on the ground.
But there was also a stitch hemophonic garage in front of him, so I'm not sure if that was him leaving the garage and dying when he walked out in the window or whatever, but either way, it's a huge jump in case you hit a bitty, sloppy start to shelly.
Yeah, it's crazy. You go 0 and 6 and then you're just like, you know what, I'm going to spawn P2 rounds. And then I got two kills last round.
I am, and I'm going to spawnpick this round too.
I respect it. Never mind, he's dead.
I don't respect it. What a dirty run.
He's actually...
I mean, it's literally how it is, right? He's like,
Oh, great job, you got the kill. Ah, what do you do? Why do you swing the window?
What are you doing?
Dude, you did it last round. They're going to be ready for it now.
Come on, man. Pick a different window.
The best players in the world, they're honestly doing it
every round of committing to it. They'll do it one round,
and in the next round, they'll kind of do it,
but they'll just do it in such a safe way that they're never going to die.
And the chance I get a kill is also very low, but they're just keeping that pressure up and buying time for their team.
Again, we know Hazel Tori tend to be a slow attacking team, so this wouldn't be one of those cases where if you don't get this bomb peek and you die instead, which of course would happen this round, you're giving them essentially 20 to 30 seconds of extra time.
The reason for all this is they have one less roamer now to fight on the roam game.
All they gotta make the bombs are weaker and surrender a player there to replace the player who died earlier.
And of course you just have an easier way into the building in general because there's more gaps now.
So getting a kill is gonna give you time on the attack.
Just like getting killed on defense gives you time in reverse.
The six long group of the attackers are clear the same amount of space.
There's less bodies and less drones to do so.
So, Angel Tori now, yes it looks a bit slow, 125 in the clock here, but if you have a quicker way to speed up later, you're having less guns facing your direction.
Still quite a bit of a roam game alive. Downstairs, Shadow gets spotted and finally taken down by Shadow and good patience there.
as Devon is about to go down here.
Hoxas deep in the site looking for something.
Upstairs, Killer is holding down the display hallway
and yet, nobody is home on the objective.
Hoxas confirms the plant, gets to the post.
Shaz, nice little wallbang on a 10-0, but 1v5.
Even on his best day, this is probably not achievable.
It shouldn't be.
Again, you got the upstairs and downstairs
and outside the bomb-side window.
post-planted Hazel Tori. Again, two people take down a spawn peeker. They cannot reset
the round for a bit. They watch their flank so patiently in the basement and they don't do that
execute before they get a significant player advantage. 5v3 and I know the bomb site is weakened.
All of these small things should almost happen because K3 went for the swing. Had he not died,
Smoke doesn't play on the roam. It means he can take down the bomb site, then either plant there,
support after they go for a swing and die, maybe you don't feel like they need to flank
in basement because you have a command advantage or implement power. Literally one person dying
in a battle location can turn the entire outcome because somebody has to either replace that position
or just not have a player there at all, even if somebody else is spot because there's no crossfire.
So it's really these open kills can do such a big damage on towards defense.
Also just sometimes right up red, right place. Warden, who's the one who died
spawn peeking and he been on the bombsite at the end there doesn't matter how many smokes you deploy
He's peeking through them and you can deny the plant
That's what we saw from HLTARI on their defense of that exact
Bombsite so I'm not right there. Just keep on to get to complacence
K3 you're not him
And we'll swap up bombsites as well so dining and kitchen for the first time for unreal nightmare
They won on the top floor. They lost on bargaming.
I like that they're not going basement.
Now either of these teams are trying to get tempted by
Arguably worst bombsite at a competitive level on this map.
Yeah.
Well, it is a tough one.
Again, when you have a bombsite with exterior breaches, where you can't roam and support them,
they're guaranteed to get opened up.
And that just means bombsite is vulnerable from us at the building.
And it gets really messy very quickly.
With a map screen, Shalak can give you more map control.
This could be a rock, maybe a quarry.
Look at the cobblestone, they're building, they're gonna call for it.
He's deep in the site. Is there anybody home?
There is not. There's one in the kitchen.
One player inside the kitchen. They might get a bit of damage on.
Oxlust. Oh no, he turned him out.
To try and go for a plant with the shield in his back,
but unfortunately for him, he didn't start planting early enough.
The shield didn't protect him, and Shaz has held down on the trophy stairs
every single attacker that tries to march on through to his position.
finish up another. Sunstrike 1v4 on the glise and Unreal Nightmare. Can you sit back and
relax? There's nothing to be done. Yeah this is uh I mean again on a round maybe take a small
breather and just call it put a good tactic on the timeout without actually calling it.
He doesn't get to take the fake attack timeout to talk to you about the next upcoming round
because they had criss into the swing and they'd take him instead beautiful but a
bit about a book match point for Pengu and Dev Mada and unreal nightmare I was
gonna say match point for us Pengu but then I didn't say us and I was like
match point for Pengu so your congratulations Peng you're a match point
I'm about a win dude let's go hell yeah oh this has been a very different story
cafe cafe was the first half felt one-sided second half felt very close
overtime felt very close and sadly she'll I just hasn't been as close couple of
good rounds from hateful sorry but not nearly enough to make this a competitive
fight and I know that they they came back they fended up too much points on
cafe but I don't think they'll do the same here on Shelly it does seem a lot
more unlikely, that's for sure. And I guess in that last round rush, it really is this
Hito Tori again missing out on like the 1% play, right? They're not losing in the 99 where like
they're failing all of these areas. They do the right thing, they have a good read, they have
the right attack strategy both given setup, but they just miss one small thing. And I'm not sure
if there was a sound issue or a confidence issue there, they do the look that they call,
they rush in the bomb site, and instead of clearing kitchen and making sure there's nobody playing
by the site itself, they just instantly start planting before the smoke could pop, before it
covers the stat list, etc. If you don't hear the guy in kitchen, you got a face chicken with the
blitz, because the assumption is always unless you have perfect turn and throw, there's at least
one defender by the bomb site every single round. You can never assume that it's clear,
you assume there's one person so you can't find them, then you can think that it's clear.
They didn't hear the guy being told to be called, I guess, and they didn't check it either. That's the 1% mistake.
It's either you hear them, or you check them. You can't just do neither and stop planting and hoping that enemy is AFK.
Um, potentially if they do plant that diffuser, I mean, that's gonna be a massive chance of winning the moment the plant dies, the opposite.
Now there's almost no chance for it.
See just such a plant game like retaking and like as defender you know given in the bombs
are the free it's just not a thing in this game really.
We see it very rarely and even more rarely successful to like give the bomb such a goal
for a 2-way to retake.
The post on the seed is just disgustingly strong for the attackers.
Just like if you die in the plant location the defenders have a much higher win rate
because now the user is talking in a really awkward location.
You can watch them below, you know, beneath a bath, whatever.
C4 smokes, et cetera, so much tendon aisle in this game.
So it really is so many rounds from down
to either trying to plant or successfully fending.
Yeah, I do guess it is somewhat situational and not dependent.
I just picked the shadow.
We've seen the best teams in the world will know
when not to over-aggress as a defense
when the attack is close to a bomb site.
Sometimes it's about, okay, plant them, sometimes it's about disrupting before they plant.
Sometimes, especially like if you're in a 4v3, for example, it might be guys, let them in,
or let them start planting and then we aggress, because let's say you're in a 4v3 as a defense,
plant starts going down, you're in a 4v2, essentially, because one guy is planting.
That's when you make your move. It's situational. Wow, what a shot from Tenno. This is too aggressive
from Unreal Nightmare, getting a little bit ahead of themselves. And this is the thing,
Whenever Unreal Nightmare, like, lose an early kill, it's very hard for them to convert that back.
Like, when you're in a 3v5, these guys tend to just double down an HL Tori,
because they place us early, they don't let Unreal Nightmare back into it.
And now it's a 2v4, and I think HL Tori are tempted to get back into it.
Shaz finds a double, he's the last one left.
Guy has 13 kills, by the way, he's gonna need to ace up this round to keep his team in it,
But they are finding a fourth round lost and unfortunately that is the way things go for HL Torrey and another round on the board two more and over time
Could be on the dockets
It's a long way to get there. I'll need a couple of more rounds like that. I
Really hope that somebody in that team of one of your nightmares guys
Remember how we were winning before we lost it on cafe remember how we're winning here on chalet
Hazel Tori when they are on the attack and side, they are not what we call typical playmakers.
They are not often a team to go in the building and fight for the map clear and get building and kill.
They often rely on having a player holding a window, cutting off rotation, and the defenders walk it into the line of sight.
They are very slow methodical. If under Nightmare, they just have to be bought in the early stages around,
don't go for the flank, don't go for the window swing, Hazel Tori is waiting for them to do it.
If you didn't never do it, they're just waiting without giving any value back.
You install so much time and force them to a poor location.
So I feel like if you're under the map, may I play a bit safer in the early season around,
play around the bomb site on the late stage and just give them time
because it favors the defense always.
Give the attackers time to do nothing and keep burning down that clock.
A little chance to just get a rehash.
Well that's cute, I like that from Killis, it's actually got a little APL wallpaper on his second monitor.
That's very nice.
Oh it's the Vmix, it's the feed.
Yeah, yeah, it's the feed for him to send his facecam to the production team.
Very cool, it's kind of a cool thing to have on your second monitor, just this big splash screen that says APL.
You know one thing I often think about is like what's the difference between game day and a regular day.
Obviously, if you're affidant at a tournament, a LAN event, it's very obvious, you know, you're not playing on your normal setup,
you're in a physical space that feels very different, and that has its own, you know,
levels of nerves it adds to you, also levels of excitement.
What about for just a regular playday? How do you tell yourself it's not just a scrim?
And that's one little part of it, you have the little APL splash screen to say good-bye to that.
I mean so many players have different routines to get into match day mindset right and I
think it's funny because there are some players who just wake up and they just play the game
and that's it you know no warm up ritual no real way of approaching it.
Near people who have to wake up exactly at 7.28 and then they gotta get into the shower
and a five minute time spanner they're gonna have the mental choke and then like first
the left shoe then the right shoe and you're gonna get the right height with the monitor
like so specific and so niche and you can get the exact same level the highest of the
competition one being super obsessive about the minor details and one not giving a fly
about it at all.
What kind of player are you James?
Do you have like a lot of ritual obviously you don't play pro league but when you go
into a seed suspect when you're grinding you're in the moment do you have specific things
that has to be a certain way to play the game at your level?
Good question. I feel like I used to be a lot more like that, but these days, no, not really.
In fact, I find it's a part of it is about knowing yourself, right?
And I think for me, I'm someone that when I try and make a big deal out of things, I play worse, like, because I'm a classic overthinker.
Like, I'm just one of those people that not just, but in life in general, I overthink.
So when I just try and chill and make things very normal, you know, it's better.
I also know I'm sometimes I get caught in the trap of distracting myself, you know, as every time, you know, you get back in the queue, I open up my phone, and I just, you know, you open the same three apps over and over, and you're like, what am I doing here?
I'm actually like, I'm just seeking dopamine. I'm not actually doing anything productive. And I think it's just good to identify what are the bad habits that maybe you should kick.
Yeah. And what are the good habits that maybe, you know, work for you?
That's hard.
I think critical thinking in that,
I really respect people who can do it
because I think it's so hard to reflect accurately
without bias and go, I know this is bad for me
and then actually make a change towards bettering it.
Because I think finding the issue in the first place,
that's difficult.
And then finding the solution for it
and fixing like a year long bad habit, for example,
is even more difficult.
We all know that troll doom schooling is bad for you
in bed in the morning and night, right?
You're gonna lose so much sleep
and you're gonna wake up the wrongs of the bed and whatnot.
But we all do it anyway.
Yeah, we all know it's bad.
Yeah, we all do it.
It's the classic, it's the classic.
What about you, what are your game day rituals now?
Obviously, they'll be different to when you compete it.
But if you're gonna lock in, try and farm some healer,
what's your set?
What's your...
Dude, it's so bad.
So currently, I am on the early AM grind
from the ranked streams that I do,
because that's when the ranked stack that I play with is on,
and I find that there are less people
cheating early morning and whatnot.
I really wake up at 8 a.m. And at 9 a.m. Flat the stream is live
I'm cream for ranked and champ illo and I'm just I'm getting the bread and it is literally wake up
In the shower
Get my chair. I'm tired skip breakfast and doing into rank. You don't have breakfast
I'm not a breakfast person
Especially when I have to work off the rip that is great back back in the day
I was definitely a bit more specific like I had to
wake up have an hour to myself get some food shower or think about the game or
prep some stuff and and and whatnot now I'm a bit more I think it's relaxed you
know being a pro player and now being retired I care a lot less about the
min-maxing I would change my mouse and keyboard every day my since it's TVT my
mouse pad I'll try and optimize PC settings and all these small nice things
to chase the level of perfection that you want as a pro player that they are
retired I lost that at a limit of myself because it's so tiring and you start over thinking like
you said it's my sense wrong should I play four things for the 16 by 10 everything becomes a
possible problem in your mind. I want to know you guys in the chat what is your game day ritual
tell us and we'll be back in just a moment to restart this game.
The shout out to Hugo Penguin and Chad for saying MFC I think that's literally what
we're here for my dude.
That's my job.
Literally what we're here for man you see the game had to stop for a brief moment you
to have a little pause but guess what thank you we're back we're back we're back baby which means
we don't have to yep actually we still have to get you know that's part of it kind of the game
stops the game starts we still have to yeah um i have kept my eye on the chat to see if anyone
has any game day rituals but i got nothing they haven't gotten there yet nothing they haven't
gotten there yet well yeah because of the the delay on the stream whatever i'll keep my eye on it um
my shout out for a game day ritual that I know from traditional sports and I think I probably
mentioned it before on the car so you're probably gonna roll your eyes at me thank you but Rafa Nadal
famous Spanish tennis player and his classic little lining up his drink bottle and all his bags
and everything like to the millimeter before he starts a game and then before every single point
he does this little adjusts his like shorts adjusts his shirt and like wipes his face and it's just
so funny because he just does it exact same way every single point and I love to see it.
I'm very fond of it.
The little mental reset, you know, like this way.
Again, if you can put yourself in a zone in a forced manner to like play at the highest level
of your personal skill, like that's the key.
Like the flow state is when that a lot of esports players to talk about is when you
reach this extreme high level of focus and concentration and you're just flowing.
If you can reach that state by forcing it, by doing certain specific nice things, basically in real life,
there's a cheat code, because most people cannot reach slow state force.
It's something that happens in certain moments.
So, if you have a small ritual that can like really kick up your performance, I mean, again, cheat code level.
Yeah, I love it.
Well, if Jiltari suddenly need a cheat code right now to get themselves back into it, two more rounds to push over time.
But last round was actually very convincing for them on this attacking side. They picked apart under the nightmare very early
I'm looking at K3. This guy's got to be careful
He's got a curb his aggression on this defensive side because yes, it worked in one round
But aside from then he's been picked off early and I'm a nightmare just need to play the percentages here
And those last talking from for the V host was I'm gonna let me play more passive and defense because he's a Tory
They're not into counterplayers. They will watch angles, watch windows, cut off rotations, and if you run into the crosshair, you'll die.
But look at the timer. Nobody's in the building on the attack from HL Tari, and nobody's even in an easy gunfight from the exterior.
Still from the interior, so to say.
So, it's a stormy. Nothing's happening. But guess what? On real nightmare defending, they liked that. They liked that nothing's happening.
enjoy. Now it goes to E1D that tells HLTARI that it's time to go and it tells
Omronite to prepare for the unexpected. Killa does jump in a display, he gets taken
down by Shaz and Elamide I believe just saved him from the second player. What is
that? An aggressive swing, the player on the window goes down. Shaz might be able
to be re-peaked here by hops last, but look at the aggression from Shaz. He
might have fought for his position on the library stairs, but Sunstrike still
have so much work to do. Beautiful shot. 2v4. Not very likely but achievable. Necessary
here for HLTARI as it's now a 1v4 K3. By the skill of the pistol, hox last, world of
pain. They're gonna go gunning for it. They're gonna run outside. They're gonna go big. Only
one round left and it's in the bag for Unreal Nightmare. Shelly is theirs and we have to
to go the distance to Knighthaven Labs to settle the score line, the third maps coming
up after this break.
and
This person invited PD Boom or producer Boom.
Boom asked in-blog to ask if he was interested in ice-picks.
He said he had a white shirt inside.
Later on, there will be a tour.
In Thailand, there is no official tour.
Or a big tour. It's a small tour.
That's why I said it was a starting point for us to enter the competition as a main character.
Because Boomb asked me if I wanted to be part of the team.
Was it interesting?
I was interested in having a good profile, so I had to go.
That's why it's an important point that I would like to focus on as a professional player.
I
So, it's tied up one map each in the series and we go to Nighthaven Labs to settle it
between H.L.Tauri and Unreal Nightmare.
Uh, look, let's be real, Peggy.
Map 1, very close.
Map 2, Unreal Nightmare kind of ran away with it.
They did, and honestly, you know, on paper, it was kind of expected.
I think the nature of the map for Shelly and Nightmare,
they're both going to play much more Unreal Nightmares
based on the H.L.Tauri's.
But then because Cathie was a good game for me for Tauri,
I was like, you know, I believe in them.
I think it's good for Shelly too, but I was doing wrong.
on real nightmare, they kick out the Pays, they keep disrupting his historic plans, and they counter them on defense, staying passive, and then that's Hamillon low every single time at the end.
Yeah, of course, it does lead us to that three. HLT has a good chance here to come back on the third, but our nightmare are very much in control at the moment.
as we head to Knight Haven Labs as our decider.
It's an elimination game here in the lower bracket of the APL,
the Asia region of kickoff.
Both of these teams trying to run the Golden all the way into that lower bracket final.
Of course, two teams from this region will go and play at the Salt Lake City Major,
which means that it's a fight for second place.
These two teams have come up through the tier two circuit through the Challenger Series.
It is a huge task ahead of them, and it starts here on Night Haven.
I would love in Muncie been here from Unreal Nightmare, not in the first rotation, but in the
second. The reason why I say not in the first, you don't want to show your hand when you go for
a counter pick, because then they can do a counter ban later on. For example, if you bet,
they ban the Muncie around one, maybe they ban a Clash round two, because then they can enable
the other shield operators. What I'm curious if Unreal Nightmare feel the same way. The reason
why I say it, Monty was instrumental in Kafei, you know, how Higel Tori found a couple of their
attacking victories. And while not even that easily, or at least a good Monty map, it is going
to give this roster on the attacking style side a lot of stability. Monty has started up on a
ban phase, it's going to be Grim and Ying, so much more focus on the late round, execute with the
Elector Bros being banned from action in response. Yeah, a lot of the Elector Bro ban, especially
when you end up attacking basement it's just so much easier to deal with you don't have to worry
about bringing that shit or having to bring EMPs freeze up your lineup a lot makes the battle
less about breaching the wall and more about breaking into the site however the problem is
that you have to do it lays the defense like the Izami and I think the Izami is another one that
might be a target of that operator band especially at the moment you know being defended by lag on
the uh, what am I? It's gonna be hard, uh, to break through here for HLTARI on the attacking side as we go to the top four first up.
Now, Shalier plays under a similar matter where HLTARI in defense, they have to be very good, sorry,
on attack, that's not what attacks, they gotta be very good at getting the opening pick and getting map control,
because what they did on both Kafei and Shalier is when they're attacking, they're stalling out,
holding angles, waiting for the enemy to make the first move. Defenders don't need to make the
first move unless you feel pressured and forced into it, unless they just seem to get impatient and
lose focus and then do it of course, which is a mistake. So, Major Tori, they gotta work the
breach, use them the exterior, they can be on connector side, of course, IT, they gotta get
in the building, try and fight for counter-office control, and then they can hit the side after.
So it's kind of important that if you divide the ramp up into three stages, you can say
The first minute is gonna get the breach, the second is gonna be of course getting the crucial map control like Daryx can't walk,
and the last minute is gonna be about the bombs that execute.
So you can kinda use those like three minutes, it's like where they should be in the map.
If they haven't gotten the breach in the first two seconds, they're officially behind the curve.
They gotta make up that in the second step, and so on and so forth.
I think that's breached. Ooh, that's a nicely placed Ratero from Flores.
open up quite a lot more flexibility attacking that rafters position by taking both of those walls down
looks like they are just behind your preferred timing gear that's now the second main wall open
in just over a minute but the real question here is how Sunstrike gonna go on the vert
great pick on the shadow couldn't ask for a better operator to take down than the Yuzami
yeah and because of that yeah there's no beast in the wall but they get two pigs
They get tower control for free, they get the point of strike, with flank airjab is successful, they get the information downstairs, all of a sudden they are speeding into that third step for execute, but they lose clock below.
Now they wait with leakage, killer does trade yet, nice, well played, he was constantly watching the flank, it doesn't matter that we lost the puck, he's done his job, and now there's just two players left on the defensive side, really good round for H.L.Tari so far.
I'm not afford to make any mistakes on the executors, they take control of rafters and start to ramp up that pressure on the bomb side.
They've been so proactive.
Locked downstairs with the Nomak, camps are flanking, watching the flank drones rather.
Haven't even used the utility on Cabotile because they found the pigs are free, with their guns caught in off those angles.
And they know right now, Nomak, they have to go for a distance thing.
So they're all just waiting and watching those angles together.
Nice.
They got the injured onto the warden as well.
Well, now another breach on the main wall plus now hoxas is rotating over the top blue
He's not even needed to get into the action because everyone from HLTAR is gun up and ready to take fights with the final player
A great start really convincing attack in the first round. Yeah, it really is and it also actually shows us that they can play
They're proactive right they were creating the building they got the airships down
They got the same choice they did the park vertical destruction and they won the round by their own doings
So now that we're seeing this, they might go, okay, we can't treat this like Shelly Cafe where we gotta sit back and just watch them not do anything
because they're actually playing the game quickly in the attacks now.
So now it might be a matter of let's disrupt them from getting their plan.
That can mean burning utility or fighting for kills in map control, for example.
On the basement, you can play the roam game pretty aggressively.
The garbage or solace, that's probably what's going to happen.
and then they defend the bomb site with utility,
mayor window where you fire toxic patient smoke.
On that top of bomb site, if we're to go back there later,
you can then, if you're expecting a bot with famous downstairs,
you have a roaming person downstairs below
and you're challenging them and taking away that wing condition of the bot verticality.
So we gotta watch the next level of violence in that Unreal Nightmare.
We're gonna fight for the map and disrupt Hatchel Torrey
or if we're gonna try and play for letting them execute in that 5v5,
Which did not work in the first round.
Even this little detail is like if it comes down to vertical fights from the buck again in a future round
I just think underline there's gonna be more prepared to take those fights, right?
Like I'm just behind the eight ball the whole way through. Yeah, I don't think you can continue hammering away with the same thing
But that's been the story of today like very different to playing ranked, right, Pengu
You know a comp game goes for a lot longer than a ranked match
Yeah, we have to be adaptable.
You know, just gonna attack a bomb site once and win it, you gotta do it twice actually, so you gotta have either a bulletproof single way of attacking the bomb site, or ideally multiple ways, and you can just kind of take into the physics.
A bit of aggression in the window, again stopping me from intruding and droning for free.
And Angel Torey, they got a lot more map to clear, so it's going to be a bit slower here
in early stages when I ensure that people stay alive, but what are you going to do?
You can't demo-strike the virtual, so let's confound the glow-your-dome snare jabs.
Catching these two Romans in particular, very difficult.
Angel Torey for this round probably wished they had a shield like a Blackbeard or Blitz
or a Monty, and he just sprinted in the building and faced all the angles because they are
running out of drones, they are limited in some remaining.
Finally we're getting a breach on the main walls, however that mirror window might slow things down.
There's still one exothermic in pocket, I mean just to see that Chathamn hasn't actually decided to use it on that main double wall as of yet.
Man, there's still so much roam game on this top floor so far from the bomb site.
You're a great guy holding on there for no reason to fall back when you're under pressure.
You can bait the swing for K3 and yeah, the second swing comes through on the roadside,
beautifully played and there's no trade.
Yeah, they're getting a breeze from the bomb site, but guys, it's a minute from the round,
you have no roaming presence and you got these mirror windows, go your fire, covering everything
by the side.
You gotta find an opening or rather create one somewhere, but they keep losing individual
battles.
Big J, yes, you gotta kill, but also injure the ground.
We need more verticality here from the attacking side to put the pressure on because Shaz has now retaken
that vert, used an impact to open lines of sight, looking down onto the breach below.
Shadow and K3 together, all the way on that top floor room, still protecting players like Shaz,
watching the vert. There really is not much to do here for HLToy. There's a huge list of items they
need to check off and no time to do it 20 seconds a smoke and you're gonna have
to hit it go through exo instead killers tries to make that work
Chetamin is gonna have to run straight through the fires and look for a kill on
the bomb site while killer finds one Chetamin sadly will not be able to join
him in doing so K-3 far into the holes above him and killer will go down it's
It's a very open and shut case.
And this is exactly why I actually wanted to see a Monty ban in the Operator ban phase,
because I feel like for these rounds, both of them are the first ones.
Like Monty, obviously they won the first time for the effortless because they got their
picks, but Monty can just streamline all of the problems, right?
Full info, roam clear, map control, heart destruction, perfect plant operator, etc.
you are a little bit less lethal when you play the shield because you're going to be extended and walking around and
Hegel or sorry under the nightmare is seeing this struggle through okay
And that means they're probably gonna start fighting you more fighting more for catwalk
I wish it fighting more for the weekends downstairs if they think that's where the
Attack is going to be coming from and playing more trap operators perhaps to as the series for presses because that can also
Help you in those gunfights
Hedgel Torrid got they do have an advantage. This isn't a super big roaming map across the board
It's kind of just that basement bomb site where the roam goes crazy across all three floors
Then tertiary bomb site you're playing obviously site on the primary floor and then roaming top floor usually
So it does get easier now that basement is locked for the next coming rounds
And it is keep winning top floor for example
I mean they're at least guaranteed two attacking rounds and then we attack tertiary similar
So we could very easily see a three three half for this one
It does depend, most things do, but stylistically, I think it's the most likely scenario that
we just see these things sort of tell based on the different play styles in the bombs
moments.
Yeah, I mean, isn't it the scene if Hiotari changed much with the bark usage from below?
Because I think if he just walks in, starts making the, again, he's gonna be much more
challenge not just horizontally by runners like Chas but also just the players that he's trying to fight
they will be shut down they'll be watching back through that first yeah you can shoot the
edge up of course he exposed himself and doing so so he has to hit the gamble that there's no one
watching yeah it's uh if you slow walk and lean you can shoot the edge up on most always unless
it's uh positioned oh you're getting too broad from above that's perfect actually no sharpening
Uh-oh, that's genius!
That is really smart.
Big J comes in to support.
The Tuber Rao is such a cheeky way to counter that Nomad.
I like the idea from Heltari there.
With the Nomad to come and support the Bark,
it means that Bark doesn't need an entire player to help him.
But, I mean, obviously it's countered.
Very well adapted by Unreal Nightmare.
It doesn't generate...
If you're shooting something, like,
oh, I heard somebody shoot a bullet.
That could be a claymore or an airchap in this case.
But when he immediately put down a 2-brow freeze, I mean that's likely for the wall outside.
You're gonna think about that much usually.
And that seems to be inside Wington.
Now to fight him a cow or reapsake.
But this time it varies.
You get a second kill.
Ten over, it only has B.
He did take down K3 though.
But still, good nightmare.
Significant map and player advantage.
Shadow has got a great position as well.
Dima will take down and keep it there.
Yeah, if they haven't done the Juggilligence.
Oh, the knife. The knife bait here might actually work, but I think Shadow's just gonna be patient.
And I don't feel like Killis is gonna bait. Oh, no, there you go.
So that shot has now revealed his position. The fire is gonna flush him out!
Oh, but he still somehow sneaks in and finds a kill regardless before he's cleared out by Tenno.
It's now a 2 versus 3, but he has to wait for the fire to subside, and actually it does.
Winnable here for HLTari.
Sorry.
It's winnable.
We got one 2-bar freeze and one C4, those you can kind of stall things out.
Tenno on a single point of health means you can't take any gunfights, really.
There is no spare reinforcements.
This wall cannot be closed up.
You'd have wished that if you were on real nightmare, but it's fine.
Still got that numerous advantage.
A laser on the wall, explosives on paper position.
That could be a freeze-time.
Good flash.
Oh, four flashes.
Flooded to the bomb site, but they need to capitalize on it.
And now Shaz is unflashed.
He's got a great close-range weapon for it.
swings to find the second one. It's another great lock-in for Unreal Nightmare as their defensive
adaptations managed to right the wrongs of that first top floor defense and they come back ever
so stronger on the second attempt. And this is exactly why we speak about not doing the exact same
attack again and having a different win condition. Again, it's going to be the bug going downstairs
with the Nomad covering and guess what a single Tuber Alcanister freezing the air jet to enable
the flank to go through it will just tear apart that attacking round because that's what they plan
for they need that bug to get some vertical value and they got nothing and then they double down
they assign me off the catwalk angle and they retake that position and they get a second to later
on these very small moments exactly how we see Night Heaven Labs playing across all tier one
another play. It's kind of like Clubhouse where the map is corner-codes so figured out that you need
to win and lose rounds either in direct counterplay, an operator is stretched etc. or in those small
moments. Like if you're defending cctv and clubhouse winning that garage catwalk after a gunfight and
staying alive that can win the entire site. Here taking down the box below and then retaking catwalk
does the exact same thing. It's two very small moments in the game but it can win or lose you the
the entire time though.
I have to wonder if Hal convincingly Buck won his situation in the first round with the
third, finding two kills, how convincing that was, gave him a little bit too much unwarranted
confidence on the second attempts, because he's thinking well I did it once, I can do
it again, it worked out well, why don't I just do more or less the same thing, and
They get hard counted by two players working together.
Really beautiful.
So this is where at the highest level you talk about what was the reason why that round
was so flawless.
You go, well, Bok was just massive downstairs and you go, okay, so that's why we were so
strong.
They might see it the same way.
So they're going to try and counter Bok.
How can it do that?
Okay, let's try and cover Bok even more with more people, more manpower, more utility.
And then the defenders go, well, actually we didn't think it was Bok.
We thought it was this instead.
So then they don't do that, but they attack someone somewhere else.
this constant back and forth minigame. Same with the Alberta Benface, right? They baited
out a Flora's drone ban. The first round after the final ban comes through, Monty. He's
got a snake. Obviously, we've not seen so far that are so powerful and are being bought
up because they can't get target-bending in any way.
Another thing to keep in mind is you actually kind of get more value out of that third ban
in a way and what stays in because obviously that's gonna stay for the rest of this game
we've only played three rounds without it we might end up playing potentially five rounds on this half
on this side depending if we go to overtime so you actually get more value out of that third
damn than you would expect.
Yeah.
He might be ploying.
Now, just to make surprise, this gentleman in the building is just again doing what he has to do.
You might be thinking, why is he not moving further forward?
By actually clearing the floor beneath him at the same pace as above to ensure that there's no C4 downstairs.
So this means that if he walks further and further and further and further and then not following the southern snake downstairs,
downstairs, he might just dive to a Valkyrie C4 and mute C4, and then the Monty's dead
and you don't lose the round, but it certainly damages the round significantly, so they can't
really overstep their boundary.
That plus he's truly flank watching while they're sitting up downstairs.
So again, Hitor Tori, they do a very good job of playing that kind of slow-call playstyle,
and then Monty sends it into Asami, Big J goes down on Aqua side, and C4 hits it marked
up, and the Monty runs to the thermite.
Y'all are going down though, does give that Thermite a little bit more safety, however,
Thermite gets flanked, needs to be a trade here and Shaz will go down.
Good play from Hoxlust and that top floor has now been taken.
Worrying about a flank, those shadows revealed.
Sun strike, getting maximum usage out of that solid snake, if he hadn't used that maybe
he would have gotten flanked.
out forced to move and support Wag on the bomb site. 20 seconds to play though, does
give an advantage over Twanreal, Knightmare, H.O.Tari, have to pivot as quickly as they
possibly can. They're trying to desperately find these kills so they can open the gates
for Hogs star to get into site when the defuser goes down. They still haven't finished off
Wag and now Sunstrike is the last one left. 1v1 can cast by the Ella and he doesn't know
Where Wag is in this room, shotty up close!
And Unreal Nightmare lock in another defense making it three in a row.
I guess the small things seems every single time the flank watch is good, the entry is good,
the montia is good, the verticality was excellent, but they can't find the player downstairs running
back and forth on the verticality. They even did a bit of damage, they saw him close by the window
And then the big bait moment happens. The Ram on the road is just saying,
oh he's on yellow ping, he's on this box, jump in and kill him. But the issue is the person of
the county that Ram operator can't actually see or connect with the crossfire because he's hiding
behind the box, leveraging the bomb site. So Lion jumps into a not a fair fight, right? You're hip
fired with a DMR, he's shocked and watching the window, you die for nothing. It's those again
very small things like Hazel Tori that do the right thing. It's a very very very minor small missing.
It is the coordination that that sinking on the plate and clearing off all the vert angles
before going for the bombsite window. Skipping one small step. Huge cost in the round.
They did so many things right and they got to the finish line so they couldn't cross it.
That's gonna mean bombsite rotation reset right now they'll go back to basement where they had
that previous roam game with the mirror windows and the operas that got banned the way. I mean,
visual does impact the roam of course, but you can still do it. You still got the mirror for the
bomb side. I know Glyo isn't being played right now, but that could also be the case is that they
got leashing for the window jump ins. That means that they still gotta worry about the roam there,
which has been their biggest obstacle so far. And there is no shield, there is no demo,
it's just that solid snake.
I hadn't really thought about it but I guess you can probably see the
Solid Snake gadget on the Solar so if you're close to it.
I believe that would be the key.
Well that's a ramcounter here just trying to keep killer at bay by shooting that
I mean, the fans didn't even try to benefit from doing gas work, man.
These walls are getting popped so fast every single round and every speed stings up.
Solid Snake also finding two roamers already, one downstairs and one upstairs, so they can
start slowly making their way through the building.
But who's gonna take the gunfight?
Your only hard breacher?
Your only roam clearer?
The Bokeh beat global gadget?
Your only vertical operator?
It really feels like no matter who's gonna take a gunfight on the X-Hack, if they lose
the gunfight it's significant loss to the roster, they need all these gadgets later on.
Yeah, I'd agree, I think the ram is so important, you're one of, if not the most important operator.
We need an entry here, particularly from Sunstrike, but no he falls!
Tries to take a long range gunfight and Shadow has a superior angle, even the F2 won't win
that.
K3 trying to peel back as the flank is being washed by Tenno and he finds one, Shaz tries to retreat back and falls.
Unreal 9S still have a bit of a roam game. Shadow all the way on the top floor. Big J and K3 on the ground floor.
It's only Wag on the bomb site. HLTARI, they need to be quicker at realizing maybe we have a gap that we could push on site because it's technically 4v1 on the bomb site.
This is not their place, so let's see if you're right, they go for the most vertical play.
That's an aggressive play, though Shadowruns are about to go towards the door to contest the person cutting off the rotations by the staircase,
allowing people to fall back towards the side, and they need that, because here comes Enema's breach on that single wall.
This could mean Shadowruns could walk on in and stop pressuring the side.
There's only one mirror window to cover the angles, as the other mirror was on the outside wall itself.
They spend the foundal typical, no more intel, no drones, and they flank very much still going on.
It's going to be nigh impossible now.
The HL Tarry.
They'll have to go big, they'll have to be miraculous.
K3 dodges some flashes.
Another one goes out, Tenno the first to enter.
He falls.
K3 waits for the second one.
And he can't find that fight.
Hoxlust opens up the gates on the bomb side.
Shadamn as well to find his shadow now forced into his flank.
And he's the last one standing.
A 1v3, he doesn't know where that plant's going.
Down! Big final kill for Hoxlust!
At HLTARI, still around, they had no business winning!
Again, it comes down to a single gunfight. In EXO, if NOMA walks on the staircase and wins the fight,
they can then get bomb site control, channel making a walk in, and the third player is actually
under verticality still up above. That was two people fighting three or four, yeah, four defenders
with just two attackers because two could be died right here. So, it's NOMA walking in,
Shatter them on the bridge and then yeah, you have you have killer upstairs literally in storage
If either of those two players downstairs don't win their gun fights, they can't go for a plan
Take your tarry on cafe and also here now on item and apps when they are pushed to their very limits
Where the sensible play no longer works and you have to go for broke they actually do it and quite successfully
So that just goes to show there is a world where they can adopt the play style
That is about taking a few more risks where it's not playing a bit more counting in the server because they can do it
But it's not by choice. It's only when the force into that person by their opponent
That's right. It reeks of desperation right look. Oh, I don't want to question the result
But even minor details like I wonder what that round would have looked like if there was a little bit more pursuant pressure
On unreal night there just simply by Chatham it breaching all of the walls right at the start of the round
The Animus wall only breached with 35 seconds left. This could be a 3v, the red pink comes out,
a little bit of damage from Shadow of the Hawk's last, but he survives it.
But just to reiterate on that point, I really feel like with the Bandakai Band, you just gotta
take advantage of the speed at which you can breach. Thermite has three exothermic charges.
Start of the round, you go upstairs, you breach the IT wall to help your roamers with your
So entries with the room clear.
You go downstairs, you breach the double wall inside, and you breach the animus wall.
And then you're a gun for hire.
Then you couldn't even be an entry if you needed to be.
It just gives you so much flexibility.
I feel like maybe it's Cobium, but maybe like a train of thought they're having is, okay,
we don't know if we want to breach the hatches.
If we get the full room clear control, I get both the walls, or maybe they were raiding
for that, you know, can we get the room clear cover call?
At the same time, you just play a set of can opener to take in their heartbeats destruction.
Because then Thermite can, as you said, always get the wall upstairs and downstairs,
and then the other heartbeats gets the hatches.
This is a bit of an oopsie.
K3, ratting by the breeze in the blue spot, swings, gets the kill.
Tenor, who has very low HP and the Zero does go down.
But that is so much active, blank-watching Intel that is now lost in the Zero camps,
no longer being usable.
Set to Capric Town.
They can still fight but can't have a Rathaus control, but what's amazing about it is that
Tori is again present inside the building. Hello! No way! As if he gets away with a kill, their killer probably should have taken him down.
Ah man, if you were Sunstrike, you'd be so tilted, knowing that you just died to a player that was literally touching toes with killer just on the other side of a wall.
Now, 3 vs 4 for HL Tori as they stared down or could potentially be a 2-4 half on their attacking side.
He's hauling a pod further, 2v4, kill alone health, hawk's low on health, hawk's does get the kill, the shas.
Well, it's still down to the player, and again, this timer we keep mentioning is taking down there, it could be 45 seconds.
Lost most of their pushing power, you have capital fire and a single flashbang through their name, and I'm not really playing smart,
they're just playing by the bombsite, all three people square it up in close proximity, playing the trade game.
Last round it was Hawks going big on that entry down below that netted HL Tori, the unlinable round.
He's still alive and he's got that diffuser. He needs to have a big impact again, but him and Killer both low on HP.
There's some 20 seconds to play. K3, shotgun in hand. As the smoke goes out, a flash as well.
He can peek into that if he wants. Doesn't need to waste time and Hawks will go down.
and killer not far behind him unreal nightmare with an unreal half it's a
4-2 split on their defense Hltari in all the vibes they can get now in the
halftime vibe check to come back in the second
I'd like to stop just keep the music going for the whole broadcast
keep it don't stop it don't stop it keep the vibes that you'll be fitting like it
kicks in at the last like 45 seconds of a round right it's like it just quietly
tunes up doo doo doo doo doo doo and it just edit eight picks of the round the
peak moment is when it gets the loudest and it just starts with like you know
like that kick drum and then slowly everything builds up and then you get
the massive 1v3 and it just goes full montage moment and then we go into
replays and it's just like oh and then the casters shut up and just listen to it after the kill happens right?
Absolutely. That's the best part when they stop talking.
I love when music builds. You know, we're in this, you know, the ace that we are, but I'm getting older,
classical music goes harder and harder. It does when you get like the build up of different
Instruments and like violins and cellos. I love it. I need to love it so much
That's my old man casted you right there
Yeah, and I'm growing up on such
Music, I'm not from the 600s. I would I care?
I have a fun bit of lawfully. I actually when I was a kid I learned how to play violin. Oh
Yeah, I'm terrible. I could no
No, no, no, my parents, I was like, I want to learn an instrument, my parents are like violin and I was like, I learned the violin for a few years, but I learned like the Irish jig style violin, like that, not like classical violin.
Like faster playing, yeah.
Yeah, like, yeah, it was like folk music type thing, but yeah, look, I kind of hated it and I quit and then I switched to easy instruments.
I wanted to learn piano and or violin growing up, but I was too shy to perform in front of others and
We got in school
That's why you would learn instrument at least right grew up because you wouldn't buy one yourself because it's been support
Well, the lessons so I just looked at it and been like oh, I wish I had the balls to play the piano right now
But I'm I don't so I never tried
So at least you tried and figure out there wasn't for you. Let's go
Next time you
You're gonna get yourself a piano my friends
I'm gonna get a hold of a dad rock band the garage
You can fly up from and down under get on it. You haven't a guitar
Absolutely, we can vibe it out. We saw a bit of a vibe out there in the bridge as well
So I'm trying to kite trick by throwing one type on one side and if you don't throw you down again
But they're playing bachelor the number one kite counter
Savable save on that nade is gonna. No. He's gone. He's gone rip the homey rather was seven oh seven
Yeah, that's rough killer. However, it's worth it because some strikers managed to tap
Chas and put black bit for a mute. That's worth it every day of the week
Yeah, they'll take it
Don't just reinforce to be the catwalk wall. I heard behind them
So they have closed off one of the flank potentials. I like this when you lose a defender early
You can reinforce our catwalk all the new data on connector
And then therefore get one less angle to worry about and establish more crossfires
The downside is if I'm a nightmare recognized that they did it they can take catwalk absolutely for free now
Thermite open the wall and then we're back to have them having more
So that would be the correct counter-response. I would say if I'm a nightmare. It's not an imp pocket
So that extra femur just in thermite
It could get tricked by Sunstrike if he's really quick with the kite folder because there's only one EMP not two left remaining.
Oh, they popped this one instead. Okay, so they've got to go fill up land. This shows their hand.
Now they can count the thermal charges. That is the last one they have to commit to IC breach with connector breach.
And the big priority here is taking down Hawks last grade. Work with the bailiff up in close range. They go deep now.
Big C, 4-0 from Sunstrike. Wag is down and out of it.
out of it. Sunstrike trying to hold down the fort, allowing time for Chathaming to rotate back, but he's not needed.
Big plays from Sunstrike. He strikes them down one by one. And HL Tari, have a fire beneath them again.
So good. Again, the different win conditions. The warding down in the shield, that is a huge anchor on the bomb side.
And yes, he did get taken down by the Grimm just running in, second their bailiff pistol and won the gunfight.
but then they have layers to this defense, right?
They got a vertical C4 for plant denial,
and they have Sunstrike, who has a spare C4.
I don't know, it was Sunstrike C4 from the bombsite
with the play pillow flanking, actually, no mind.
So Sunstrike was the one man outing.
He was the wincon.
I thought it was one clear C4,
and Sunstrike taken both the gunfights,
but he literally did everything himself
with the Fenrir flanking.
And Sunstrike has been probably the most vital player
for Hazel Tori, except when Tenno plays Monty
on the shields on Caffe.
He was shooting Shunke on Shalei, they didn't lose the round when he was clutching up massively, but he was having 3-4 kills and locking things down.
Sfx has been mind-boggling me so far in this game, that's what they're unsure from the side of Heijou Tari, he's been instrumental in so many round victories.
There's a 4k that round as well.
Big plays.
Big plays on the bomb site from the Kaid.
Now, Unreal9 there have a couple more chances though on the attacking side.
It's just the first attempts, but of course they'll have to wait a few rounds to get another crack at the top floor
You know you're down to the basement and the first question
Whenever you have a basement defenses, do we roam or do we turtle?
And on this map you're always gonna have some form of a roam
Though is a little bit different to what we saw from Unreal Nightmare on their defense for example Tenno on the school bus very unusual pick
A huge fan.
It's that classic, I can over commit, I can over stay and I will still TP out and waste
as much time as possible, where these other roaming operators at the solace like the
mossy, need to fall back before those staircase get caught off guard from the exterior, otherwise
you gotta take an uncomfortable gunfight.
Speaking of the solace, Shadowman goes down to the bug of Big J, they got flightbed injury
into IT.
So very quickly when one Roma dies, Ducati go and goes out, it might just be time to
into the entire room right now because you do not want to stick around for this one.
Yeah, it's scary. Scopus also has to deal with that massive watermark on their screen whenever
the dokeby call comes out. It's not fun. It does really obscure the vision a lot.
Yeah, actually, he's tempted to continue playing. Of course, he can always teleport back to site,
so he can go aggressively to a kitchen position somewhere where he might not have a pathway back
to site. And now that it's the smoke of Hawks that's getting targeted, it does give Tenor a
little bit more flexibility to keep playing. He's now gone all the way back upstairs up through the
lobby stairs, telling to connect us. So he has a big flank up here. He's directly above a lot of
these attackers and he might be able to turn the tide of this round single-handedly.
Yeah, and essentially thanks to Hog last right now just buying time, not falling fully back on
that cargo staircase. That's giving Tenor an opportunity to go for that flank timing. Had
smoke just fallen back, all of a sudden this flank has to be a sprint interaction to get heard
or simply just wait even longer.
So he's in a good position in the background.
Smoke has not been forced back.
There's gonna be a hogs with no toxic base
and a half health on the smoke.
It's kind of coming down now to the canal,
thanking together from top four,
all the way to base them.
Thanks, Killzul the Hatch.
Wow, and Killzul uses C4 to make a rotate.
He's down one as well.
Beta by the teammate.
Now it's up to Unreal.
Nightmare to get in the bomb site,
try and force the issue.
No wonder there are roamers up above.
But strike on the bomb site,
keeps him obeyed for a brief moment.
Shares goes big with a double on the blackbeard time to deny the plan now the killer or to go bust
He's got a secondary shotgun so we can find the vert this killing information on the bomb site as well
Oh, the blackbeard has the diffuser which means he can try to turn a plan
But K3 will need to cover and you're right now the camera is gone
He's gonna have to use his audio to try and find this kill through the vert or make a big risk and try and rotate down below
below. But here at the tank it's quite hard for him to find an angle. He looks to rotate,
doesn't have a lot of bullets in the magazine, and if he drops now he is surely vulnerable.
Spots out the Blackbeard for a brief moment. How on earth do you win the fight against
the Blackbeard? He throws rain, put a damage not enough done yet, and a big play from Shaz.
Three kills with the Blackbeard, and the plant down. Unreal nightmare. Rocketing up again,
closer and closer to finishing this game.
Again Hazel Tori playing it so well and getting so far in the round.
I mean they get the good flying timing, they see though the verticality,
they find the planter right under the right.
Bump almost goes down but they find the angle vertically.
But then it's just Jax and the Blackbeard finding one, finding two,
five never, destroying the boot of a camera so Stroud the bombs and its
darkness again and then go for a plant in an unknown location.
It's one player just going huge for Unreal Nightmare, when Halo Tori actually playing the better team game, with so many good win conditions, good timings.
Such a shame that you lose that round, but it goes to show, clock's ability will always win in the end, and that was jazz, dude.
What a blanket round.
One of the better rounds we've seen so far, in my opinion, I really love that.
First shout out, look at the top left of the screen right now.
see we've got this beautiful little update thanks to our amazing production
team where it shows you every single kill that happened in the round at every
plant every activity that happened in the rounds it's like a little kind of
kind of like a kill fee basically that kind of runs through and it'll happen
after every round ends you'll be able to see that the top left hand of the screen
it's so cool you can see like most plants chance we get a little bit of
Inside into what happened we'll see the clutches we'll see the stats and you get to see a little replay of the kill feed
Only happens on the best of rounds, but it's just a cool little thing that I've noticed a few times
I already saw it but when it was showing the
Kill feed to the speed the beginning of the stats there. It was like 041 a kill 038 a kill 035
The killer's been so close in like five seconds of four three or four kills happened that previous round. Oh
Wow, here's an aggressive play from tenno
He attempted bait, but funnily enough the black beard going inside the building detonated the thorn trap
Which then killed tenno. I don't think he's savable here
So funnily enough the black beard might not know it, but he actually has just traded himself back
And it's also better than another kill for wag
It's funny how I'm real nightmare have managed to turn losing the blackbeard on his head and into a massive advantage
Killer in a one before they know exactly where he is my shot though
That's a diffuser cold on the ground as well. This is clutchable
It is possible no see photo has information in storage below and the Gary steve will chemist our life in watch from ten
Oh, so they have information of the half of top floor, but why by IT Beach that they do not know if period is dear not
I like this little angle though, feed holes, he wants to take the 1v1, but K3 finds the
better of him, unreal nightmare, step by step, on their attack, they carve the path onto matchpoint.
I mean, what a round.
Again, like you said, you take down the Blackbeard successfully as Asami, you trade Injure for
Kill again, super worth it, and then everyone dies around the play.
No Metswing St. Garrad gets a kill, confirms the Assami, kills happens offscreen, and it
went from a 4v4 to a 4v1 within a couple of seconds, such an explosive one.
And I really want to praise Nezotori as the losing team right now.
They are trying to match Undo Nightmare in the aggression and in the pro-activity or
pro-active playstyle.
And then it seems that we haven't seen from them on Kafei.
We didn't see it much on Shalei, and we didn't see it at all last week at Celebate.
This is definitely going to be adjustments and them learning from their past mistakes,
and while they are losing this round, they are trying to do the right thing.
So I think there's a big praise of Haitian Tori showing significant improvement from
last week to this one.
three match points I'm getting flashbacks paying you yeah flashbacks to
shell a we found ourselves in this exact same position gotta say how shall
tarry they have impressed me continue to impress me more and more as the series
progresses cafe especially the end of cafe was very good they staved off two
match points and they saved up one match point on shell a now they're gonna have
to do three. To stay in the tournament otherwise it's goodbye. Good night and time to pack it up
and figure out what to do. You'll have quite a bit of a break actually Pengo. This is the thing
about the format here in APL is we start eliminating teams and qualifying teams to the major much earlier
than the other regions because we only have the playoffs. We have no group stage. The HL Torrey
that means quite a long break. I don't know like when's the next time they'll have a chance to play.
I think June is the last one. Stage one starts, yeah.
It's a very big break. Wow, this is one way to juggle the Kaiju Claws.
It's really effective against the EMPs, especially if you're not using Thatcher,
because you're only going to see one wall being tricked, and then you're going to EMP the right-hand side,
but then the second layer of the left-hand side gets electrified.
But then you can actually pick them up again, you can keep applying it,
EMP a gadget if you pick it up put it down it gets on EMP
Sometimes like Haskell off the ankle though probably in peace fan the way they need to walk those and open up successfully
Honorifically had he actually stuck around and kept tricking wall like he was he probably would have stopped to fill my charge
Obviously, he doesn't know that doesn't want to restyne to an IQ below which there was so
You make the right play for sure
Still has one left in pocket. Interestingly he didn't decide to rotate it over. There was no EMPs left so that would have burnt quite a bit of time. Perhaps he can use it on the bomb site to prevent an execute.
Trinal walls.
The moment I gotta worry about Shaz, he's stuck in deep.
Interesting that there, instead of feint holes here, it's actually like a large breach, cratchable
breach, mid C4, gets shot, Shaz though, flank from behind.
Brief moment there, Chathamn had an opening.
This is very hard for Shaz to get up nice, close and personal because of this crossfire.
Very awkward positioning.
They find Tenno on the Asami, they find the Kaeyi of Sunstrike, all of a sudden the Bumper
wide open to taking off the Blitz. Downstairs, he finds a gun, draws. That's a freebie.
There's a big chance now for Unreal Nightmare to put this game to bed.
The Blitz in the bombsite, killer, is forced back deeper and deeper. Wack, forcing that plant.
Down the crossfire is perfect. Hawks last. The last one alive in a 1v5. Hiding behind the shield,
tail between his legs. The Blitz goes down, the second one as well. But he's still taking damage
from below the player underneath him shadow hiding in the shadows continues to put the pressure
off from the vert another one goes down into the 1v2 hold the phone because this just got winnable
wag deep in the bomb site he's already planted big jay inside a service as well both of them
together and they came up to finish off the series unreal nightmare will survive another
match in this lower bracket and HL Tori will say goodnight!
They did the perfect thing of applying pressure in three different areas out of the four and it's why they needed themselves such good results
Big win for unreal nightmare, especially after losing that first map
Let's not forget they look really solid in the first half of cafe
They really controlled the game and they also had the first match point six five on cafe
They had another match point at seven seven couldn't close either of those out a series that very much could have been a two nothing
in favour of Unreal Nightmare, but they really had to work for it. A big game for them, of course,
a big redemption. It's their first Grim here in the APL as well, but they're finally on the
board. They've survived to not necessarily fight another day because they will actually have to
fight another match later today in a couple of hours. So, yeah, look, a big win for them. Sadly,
though, for HL Tari, despite seeing some beautiful moments from them, we do have to bid them farewell
for the rest of the tournament.
Yeah, you mentioned how much China is going to be now for Hedgehog Tour because it's
supposed to be the next time they play a Stage 1 in about June give or take.
Maybe this is actually a good thing for them in particular because they have so many fundamentals
to work upon, you know, and they did such big significant improvement from week one
to week two.
They can get even more improvement if they put a bit of all time, but it does mean let
North Hitchcock matches into scrims, of course.
But of course for the winners, we have a chance to speak with one of the support staff from
We've got Slim on the line. Welcome Slim and congratulations on such a big win for you and the team.
This is my first time interviewing you, so first of all, welcome to the APL. How are you feeling?
Thank you, thank you. It's euphoric to say the least. We only got three weeks to really practice with the guys,
but to finally see something actually materialize in front of me and actually pay off, it feels great.
Yeah, I want to just jump back in again if I can, can't you, sorry.
What was it like playing from the Challenger series into this, like, what was your path
to join the team and your understanding of the team's background?
Maybe you could just give us a little bit of a bio slash blur, because of course, this
is the first time that the team has been in the spotlight for an interview in the post-match.
Yeah, I actually wasn't with the team during Challenger series.
I got brought in probably three weeks ago now, three and a half weeks ago.
But from my understanding, the team was kind of brought together relatively last second
right before Challenger Series.
I know Jackie was a part of this roster.
Momo was a couple months ago, but things kind of fell apart and they were able to get a
roster put together just in time.
Awesome.
Awesome. Obviously, it sucks right now, it's difficult to make work and you don't really exactly have all the right tools to work,
so you gotta pick and choose what's the most important.
Expectations going into today's match. Obviously, Hazel Torre, they're playing as Elevate. They got destroyed to put it simply.
If you guys go into this thinking, this is gonna be a freebie, or it's gonna be, we're gonna try very hardest because when you have two games in a day,
are you gonna focus a lot more on the first one to make sure you get that second match up?
What were you thinking, HL Tory won't matter a whole lot, we'll prep for the next match.
We certainly saw HL Tory as one of the more beatable opponents, but something I preached
to the players is disregarding all narratives.
So not going into any game thinking we're going to win or we're going to lose because
that's going to sway your mental one way or the other depending on the way that the rounds
are going.
I could explain that further, but we certainly did not expect to play cafe. That's for one
Literally at the top they will ban cafe and they did not be a cafe. They picked cafe
So we got going off there, but um, no they actually they played much better than I would have anticipated
Yeah, fair play to them. They played great
And yeah, we
We're happy to finally get in the WIM column and against the team like HLTory who was a team that we got to see in Challenger series, it's a very familiar foe.
Yeah, of course. Your next opponent is a very familiar foe for all APL fans and APL teams. Sol's heart is your next game later today.
Go rest up and good luck in your upcoming match.
Thank you very much guys, appreciate it.
Thank you, Slim. Yeah, wow, great to have a chance to talk to a new face to the APL.
Yeah.
Slim dialing in from the United States, I believe.
Yeah, well, that's what he's nationality on the competitor is US, but then I realize,
you know, people from the US can't live in foreign countries.
He could be dialing in from anywhere.
We don't have no idea where he's dialing in from.
But yes, a big win for Unreal.
Now, finally, they got a stroke in their win column.
HL Tori, we say goodbye too. Before we go to a break, thank you.
Expectations for Elevate versus Team Orchid in the upper bracket. Up next?
Oh dude, I could see some chaos right now. So I'm very hot here in Elevate, okay?
Their playstyle, Jogor, the whole Shenanigans here.
If Elevate bring the same performance against HL Tori, it is going to be ridiculous.
And I'm curious if that's going to be a good thing for them or not,
because it's set in the interview last week. They can play fast, they can play slow,
They adapted to their opponent, so I'm calling cap. I don't know if the camp plays well until they show me
We know that way, but is the best team in the region, but who's gonna meet them in the upper bracket final?
We're gonna find out after this break. It's elevate versus team orchid coming up next
So I decided not to study anymore because I still want to focus on studying hard.
So I decided not to study anymore and focus on studying hard until the end of the semester.
I have a feeling that I don't have much pressure from my family.
My family seems to understand me and let me do more.
In Challenger League, the tournament that will be opened for the players of Rainbow Six Seed,
the players can open for the game and start playing.
It will be a team that has a lot of players to play in the tournament.
We have a lot of players to play in the tournament, so we have a lot of players to play in Challenger League.
I was very excited at the first competition.
I learned a lot from the competition.
I feel very good as a team that is the best in South-East Asia.
I can't say that I'm the best, I feel like no one is going to take it.
I feel like I'm the best.
But what should I say?
I have to say that during that time,
both the tournament and other things haven't grown much.
I
to see who the winners are. We don't just have a low bracket. We got an upper bracket too. We're the best in the region of fighting for those two spots at the major. The thing that's unique about this sub region of APL, thank you, is not just that, of course, we have two teams, but we have one team that goes straight through and wins from the upper bracket.
you win that up a bracket final and you're guaranteed to make it through to the major we all know we all expect
That the mountain to climb will be submitted first by Waybo gaming the best team out of not just Asia
But all of the APL who is gonna fight for that second place that remains to be seen
We've already seen souls heart and daystar knocked down into that lower bracket team orchard and elevate now fight for a chance to
battle with Weibo in the upper bracket final. Let's talk about Weibo first, sorry, let's
talk about Elevate first. Of course, formally, Pengu, these guys had a Brazilian Rosso, this
organization has been in the region for a very long time. They've had Asian Rosso's,
they've had Brazilian Rosso's, they had Oceanic Rosso's, they've had American Rosso's in
the time. Now they are back to having a full Asian squad from players which, funnily enough,
are actually quite familiar to people who have been in the APAC region for quite some
time. And in their first game, they decimated HL, pardon me, HL Tari. Yeah, they did so even with a
standard right in Janice, who's not supposed to be like primary player, just sub-I believe, so
they had a phenomenal performance individually. Um, Janice himself actually had a pretty big moment
of concert himself. Joe Gore, my personal goat, really fun player to watch to go out for a basic
game. They're definitely, I'm always going to hype this guy up. He also delivered. I think
overall, it was just a fun series, of course. The only thing that's a bit of a hardware is that it
It was HL Torrey's debut in T1 competition, and they faced Elevate who was dismantling them.
So it was a fun match for half the fans, for the other half it was bloodbath.
Yeah, that it was, but of course this Elevate roster, like while we haven't fully tested them
and understood where they sit, their first game is very positive sides, and they have a lot of
very talented players like Jericho as you said, but of course their opposition team, Orchard,
The former Fury roster, once upon a time, for a very long time, they represented Fury, and they went to the Atlanta Major.
They went to Six Invitations, they've entered so many international events with the core of like,
Kolas, Critchey, and BGman, back in the day with players like I9 on the team, back in the day with players like Dark on the team.
Now they've got peeps and XRLotic, and they for the first time in forever have left their old organization.
now they've been picked up by team Orcid and if they're pretty solid so far they had a very good
2-0 win in their first match against Unreal Nightmare and yeah I feel like we're despite
seeing these guys fight through the Challenger series we still regard them as one of the best
teams in this region. Yeah the thing about Team Orcid in their first game against Unreal Nightmare
is that they've paid two attack of favorite maps that in Bank and Shalei and they got four
attacker violence essentially on both of them so they just kind of met the
father they had to meet but I do think Team Orchid's aggressive playstyle
going up against Elevate who's very similar it can really make these rounds
incredibly quick pace instead of the outcome and I want to cast the back to
the interview that we have with Janice and Elevate. Elevate said they can tailor
their playstyle fast and slow based on what counters their opponent. If you
know your opponent in Team Orchid can play very fast-paced style Siege. You might want to slow down
your own gameplay and just hold the angles, play the traps, expect that aggression and counter it,
because if Eleon was to meet aggression with aggression, that might not be the safest way
forward. So I'm very curious how these teams will stylistically meet each other and also what maps
they want to go to, because I think they can really tell the story of how crazy this is going to get.
Yeah, very much. I mean, Siege these days is so much the game of adaptation and you're right.
If Elevator are a one-trick pony, all they can do is play super aggro, then, yeah, they're not going to be able to hang with the best teams in the region.
They'll roll over the bottom teams, but they won't really be able to hold a candle to the more experienced teams and players.
But you want to talk about experience.
There's no one more experienced in the APAC region than the likes of Lycolas and BGman, even Critchey, who's now...
Critchey.
Once he was a young gutter now he's really become just a staple of the region. He's also clearly a bit of a memester
I love the cat ears that he's been running
I think he did it in the previous playday as well, but this team orchid roster. Yeah, it's a new face
It's a new name a couple of new players
But the heart and soul of this team is the same and that is the experience and the knowledge of players like like
like Kolas and the danger of players like Crit J.
And they're gunning for another spot at a major.
It's been a little while, but I'm sure that they are capable.
They're definitely, for me, in conversation,
I think, to be honest, we haven't seen much out of Elevator yet.
On paper, it's out of Team Orchid and Solzharov.
Who's gonna take that second spot at the major?
There's the thing about this matchup is that it's gonna show us
Elevator's true level and some orchid's real level,
because they both had a relatively easy first matchup,
probably playing opponents that are a little bit beneath their own skill level
and or just having a bad day in performance.
They're both very swift 2-0s.
Elevate, I have a bit more fear for this one.
They played Heijou Tari,
which again, the only match they've played so far is a base of 3,
7-1, 7-2 victory.
They have not been tested strategically or individually in terms of mechanics.
If Elevate go into this game without respecting the team orchid players,
which they know their names, they should respect them, right?
But they seem to come out with a bit of an eagle thinking,
oh, we're hot shit.
That could very easily cast them off,
gardening, okay, these guys are way better than what we used to,
and not have a very good talent or stuff.
So I want us to respect them a little bit.
Yeah, very much. They're going to need to.
Let's have a look at the veto though.
We're going to three maps in the BO3.
It's all BO3 is here in kickoff, which is so much fun.
Now, Team Orca in their first game,
they played Shalane Bank one, both.
And finally, Bank is going to slip through as a decider,
but Chalet gets banned out by Elevate, and then Solzat, I get it, so Solzat.
Orkid, I get it, pick Fortress.
I'm super stoked to see that.
We haven't seen either of these teams play Fortress as of yet.
This actually could very well be a two-mapper for either team.
I really think like, if we're stronger on the defensive side,
could honestly just run and mock with their opponent,
because Fortress can be very defender-favorite.
If you lock things down and they're being in your map,
People are still not fully figured out the attack and portion of it and constantly we all know too well can be a five one half
A four two half so if I leave two teams start struggling on the attack and side that can very quickly make this a fast one
Yeah, no a great point there. Of course. We've got
Elevate returning to console it we say one very convincingly seven two last week
But as you said it comes down to both of these maps can be defended sided the opposition
whoever didn't pick the map gets to choose the starting side.
Now let's have a look at some of the stats from these teams really break into the nuts and bolts of this.
These are the stats so far from the league.
Of course, this is from the previous playday that both of these teams have played.
Both teams have only played two maps so far and their 2-0 wins.
Funnily enough, it's a bit of a parallel to our last game, Pengu, because the team that elevate beat,
which was HLTory, the team that awkward beat, was Under the Lightmares.
So it's fine. We had this direct one-to-one comparison.
But I got another question for you. How much should we read into the fact that obviously I'm real nightmare won that match
Does that mean that team awkward were more tested than elevate was in their first game? I would say taking you speaking
Yes, they are more tested while they both were very one-sided affair
It's the route the way the rounds pit out with Hachotori elevate was like 5v1
I mean like four flawless rounds. It was very one-sided
Team orchid actually lost rounds by getting outperformed by on the nightmare in a couple of those
So, I would say if you want to come into this, better prepared, definitely, but at the end
of the day, is it the match you played last week that matters, or is it going to be your
actual level?
So, as I said, as long as Elevate and Orc don't have egos about last week's performances,
meet their point in the middle and see how good they actually are.
Take this match for what it is, not for how well you played previously.
And just to put some numbers to what you were saying about how dominant that Elevate game
was.
that match against HL Tori. Elevate now have three of their five players in the top five
players in the league for stats at the moment, right? So of course we have a very small sample
size, but Shibae has an EPS of 144, he got 21 kills to nine deaths, Barcode is next, 131
EPS, and then Turdster from Weber and then Joe Gore. And then finally up in fifth place
is Exalotic, who plays for Team Orchid.
And he's one of the newer players on that roster.
But we're about to dig into it.
It is Team Orchid's map pick up first,
and it's the newest map in the pool.
I know it's one of your favorites, Pengu.
It's certainly quickly becoming one of mine as well.
We go to Fortress to kick things off.
Elevate will start on that defensive side,
and it's a time to find out whether that aggression
that we saw from them in their first match
is here to stay, whether it's gonna be curbed
by a more experienced team, okay, let's dig in to Fortress.
Lowkey expecting some bandit slash kaid bands is because it is a new map and a lot of teams,
they will play around the heart destruction. It was a similar story, maps like Lair, maps like
Night Haven Labs, because they have all these external walls that it's just it's step one of the
round. And you don't want to get stuck, you know, getting tricked on a wall and feeling defeated
already and having to problem solve outside the building. Therefore, it's very common that teams
So do this in response. We did see a thermo band being targeted here
I think this is a great map to ban thermite as I said, there are a lot of walls external and internal and
It's usually a double or triple reinforced wall
That means thermite gives a lot of value because he opens up a wide big hole
You can sprint through sitting the shields you can cover angles and crossfires versus, you know jumping through a vault rotation
From a cell mail or a couple of holes from Hibana
So I really like this. It is gonna be Electro Boats confirmed, then Decade and of course Double Heartbeats, which that is surprising.
We always talk about diminishing return. I think there is no bigger diminishing return, so lack of value than Double Heartbeats.
You get secondary Cannon Openers and all these long attack and all those Gavis, you know?
The thing is, once you ban Ace and Thermite, you cannot make a runnable hole with any gadgets, unless if you want, use Maverick, which takes 10 million years, and makes you very vulnerable, so very few people do it these days.
Or two, you use all of your Hibana pellets to make a very thin runnable hole.
Yeah, so I feel like I actually don't mind the ace thermite ban. I actually personally, I think thermite bans are just so powerful these days because of how much destruction he could do.
Yes, three exothermics now, secondary shotgun, he's got flashbangs, and smokes of course, he's such a good operator.
3 exothermics is huge, whether you're getting hatches or main walls. I think he's a great
band. The ace, yeah, I mean, maybe a bit less impactful, but not too bad, nonetheless.
The powers, I don't know if it was the first round. Blackbeard, Capita, Grimm, Solicene,
Ying. This is like the top 5 strongest attackers minus Monty, basically. Like it is an insane
amount of power creep in a single attacker lineup and almost in every single game that
cast at least one of these five operators will be banned sometimes two earlier this day we saw
grim uh ying ban we saw grim capital bans we've seen black group bans it's so common last year
yet everything is wide open so ele they by doing this double harbinger ban they know that the
opposition can take these power operators they gotta show us they can handle them
It's about setting up and executing. When you have operators like Ying with Shotgun you
need to make sure that you've got a plan of how to actually use it. I like this though,
it happened to play slowly and clear out some of these players down below. I don't know
where this drone is but it's spotted Enhical on the Valkyrie.
Jogor has gone down first, Critchey's found him with the Blackbeard and I think XRLotix
about to find a pick as well. Perfect little tap. And Hickel goes down 5v3 and with all
these power operators to boot. Yeah. I respect the patience there from both teams, but I
see more of the problems solving better. This nade-fire combination, not quite hitting
the mark. They might even think the staircase is clear, and if they can join it, but the
Greenbees come out of the staircase and they push through though, so you get so much damage,
you almost don't die. But with Momo the last one standing, it doesn't matter. One player
They can have a brief heroic moment there for relevate, but Team Orchid are dominant.
That is a statement made and smiles all around for the Orchid boys.
Relevate, maybe a little bit of a, okay guys, we're in the big leagues now.
They've got to be careful because we know what Team Orchid are capable of.
Again, when your opponent doesn't make mistakes and punishes yours, it's a whole different
ball game.
I mean, they almost did a H.O.T.O.R.I. in their debut game, where they were stuck outside
the building, timer running out, your spawn killing, jumping out, running around it, just
laughing about it. One small mistake here, you will lose a player in the team and then
shortly after that you'll literally lose the round. From when the first kill happened
on that main snare case, within 5 seconds of smoke dying, the round goes over. That
was 3.5 defenders dying in 5 seconds. That is how effective that push was. And I do want
to respect Elevate's patience, like they didn't actually go for the flank. They were on a
drone being spotted you know that's unfortunate but they are waiting for the perfect moment and
not to overstep and be too aggressive and be too eager so they weren't showing us a lot of patience
which I wanted to see but see Morgan at the information game and any form you see is a very
very strong tool. Info's king. I will say I'm a bit surprised most of the time I see attackers
go for a map clears. Attacking that bomb site, they start over on dorms. Especially with a shield,
I've seen a lot of that, but I guess it does become a little bit predictable. You know,
you execute in through bathroom and a bit of horse pressure. Team Orc could very much look
into trying to push from the main stairs. With a Blackbeard, that's extra hard because Blackbeard
and any shield operator is very awkward around staircases because of the elevation you get angles
on the kill angle. But Orc got on slowing down with the Blackbeard. In fact, they're doubling down.
It's Blackbeard and the Blitz this time around with Galaz to boot. This is another deadly aggressive in-your-face lineup from team Orkin
But they flipped the attack
They were showing so much presence in lobby and then all of a sudden other on the roof looking to maybe go for a
Brash to can drop down the tower
It's one shield operator jump in the window with the other a shield operator
Smoke off the breeze. Nice. Remember just hit the bumps and the previous angles at once
They're gonna go for it
Wow, this is risky, but in goes the Blackbeard, and Jaker is one of the perfect operators to deal with this position, though Barcode can try his best to prevent that pushing from the Blackbeard. Barcode takes a little bit of damage from behind him.
But BGNan with the glass is big. This is a big move though from the Blitz as he finds one kill on the Barcode, but the glass has gone down from BGNan.
Yeah, it's just the team captain and the newest recruit to try and pick up the pieces of this tatted round for team orchid and
With like holis going down and peeps nowhere to be seen. It's gonna be a 1v3
Elevate should be out of hand only close this out
I'm not sure about peeps only into the building with all four attackers at dead on the bomb site itself, but maybe a bit of
uh
You know this jointed miscommunication, but either way now it's down to him two flanks of one call and parking can try and make it work
I mean if n i cal over swings here on the bunk bed
That's gonna open the the rounds up because he's that middle pillar and they're playing off of over here
Some asami keep us going off in the distance. There's two more as well as long as they don't swing stupidly. They should just be a
One more come on. Yeah last cave up waiting for it. There's still one more in pocket as well
You know, it's exactly what peeps is. These keepers are really just delaying time, aren't they?
This is an impossible crossfire for him.
SMB 12 out, middle pig. You can see his mechanics are good.
He's got the tech. Nice shot under an high cow. Winnable, 30 seconds.
Is it enough time to get this done? No more Util for Joe Gore. Or Momo.
Peeps is his last flashbang long angle from the mirror. But he might better wait this fight. Joe Gore locks it in.
A little bit too close for Comfort in the 3v1, losing in Heikal, but Elevate will find the rounds.
And with that, tie the scoreline.
No need to get overrun here, Team Orchid.
Really taking the fight to Elevate, but Elevate has shown that they can disrupt it just fine.
And we look at the pace change.
It was Orchid choosing the pace in the first round, going for a slow and steady main stairs execute.
his team orchid in the second round saying screw it, we're going for a four man bombsite rush.
And again, if the Blackbeard gets in and doesn't die to a straight bullet or he was looking the
wrong way, what everybody died to Blackbeard just being shot from the side, didn't get to use his
frag grenades either fully. If Blackbeard or Frick gets in that bombsite rotation and fights the
shunt get early in the round, I mean, you get two kills in the end. That stops two members
and dying on the attack, both shields would be alive, you can then probably push the bomb
side. That or peeps get that back step a lot earlier in the round for if it became himself,
and that could be a successful rush. So Orc is very much controlling the pace,
even if it only went out second round, and because of that rush, whenever Elevator
hears Smoke grenade or hear a shield running somewhere, they have to think,
okay, do we have enough bodies on the bomb side to start a potential bomb side rush?
Instead of they rush the roam game, the roam gets lost, then they rush the bombs and the bombsick gets lost.
It's in their plan, then post plan they just kind of lose the round, and now we're seeing elevator to elevator things.
Double main door, time to stop the blitz.
He might not have seen both of them.
Yes, and um...
Wait, he's running away. Are they selling him? Surely not.
I was wondering maybe they were just baiting it, but no, I think...
No, I think like, Horses isn't going to take the bait there, he'll fall back.
But yeah, dead right. The fact that Orc could have played so aggressively in these first two rounds
means that Elevator now gonna have to second guess everything. You can't go as aggressive on your
roam. You can't have as many players on site because constantly you're wondering what if there are
two shields knocking on the bomb site. A bit of a different roamcare here. Getting into a
to Hammam possibly. They're on the window, they're drilling the breach, they see one
room or another. They're just standing out around the building, they're bobbing most
of the entryways, but they're in both the blitz, and they're in the bathroom as well,
and creature wins the gunfight. The offside skirmish though doesn't end there, as N.I.K.
finds one. Still good ground taken by Team Orchid. Wow, very split, very roam heavy,
very loose from Elevate. Orchid don't have a Blackbeard to rally behind just the Blitz,
but he's really not great at gaining as much information because he's not a long-range
threat, just a short-range threat compared to that Blackbeard which is better in long
range. However, like all this is better for solo clearing his close-range positions, and
he can do that himself, a lot of face checking going on here, trying to expedite the process.
Oh yeah, a horizontal clear though is uncommon of this bomb site because I mean the vertical dominance you can achieve
Look at the drone count. There are zero drones left for the attack
It is very like Wallace Peeke in every angle with guns somewhat behind them holding flanks right now
When they get to this bomb site every flank is open and elevate noses the in-game drone counter will tell them that information
A breezy furnace is applied pressure. Mind you, you cannot plant in that furnace room.
You gotta push people in towards the bomb site.
This means you gotta do deep for this attack to the actual enemy team. You cannot plant here in that spot.
I like that Jogor's playing it so passively here as well.
He's tucked away in the corner and Hickel has picked up for one. BG goes down. Here comes the logic bomb.
That though could be cool. There's a flank here from Shibae. He's snuck in behind.
If Orcid aren't watching, then that will be pretty much the end of the round. Good flash!
like hold us up close but no we can't confirm the kill on the barcode peeps is
the last one left in elevate one by one they take these fights they're not
afraid of fighting awkward where it hurts and that's why they've just taken
the lead to one up for the defense that's the first time elevator actually
in the controlling position I mean they did such a great job of fanning out
around the bomb site they set itself didn't really matter to them because
That's kind of in the middle of the building if you will sort of so instead of playing on the side of waiting for the attackers
They will fan out everywhere laundry
Hammam
Music room main lobby and it just stop team or give me actually into in the building on their primary floor and
They only really do so by using a smoke grenade that's jumping in quickly winning a gunfight and then elevate
They keep doing the same thing they peel back the layer
They get one step closer and closer to the bomb site and by the time they get there
They've killed every drone
They're even in manpower 4v4 and then they go for a back step play while holding the site
So again, they have so many ways to win the round and the bomb set in the end. We never really saw it
Yeah, we saw them be as furthest, but that's not the bombsite
You can't find there. We never saw them actually approach the bombsite door
There's a reason why we very rarely see full run clears of that bomb
side of the map and it's because all of those little rooms all of those little
hallways on that side of the map it's it's like a maze man it's like a rat
race trying to chase players through that area like it's so hard to roam clear
even with a doggie even with a shield you saw it you know you take a 1v1 4v4 at
the end of it sorry elevate fall back so it's it's a bit of a sunk cost
fallacy once you take that control you think that that's the best place to
push from but like you said still a node really close so it's executing on the
site I think that was just a good roam game from Elevate I think or could
really you need to realize that you're trying to fight players there and
realize okay we're falling back it's only worth taking that control if it's
for free because otherwise you think way too much time.
We're all good now after the operator bans they've got rid of the mirror that's big
we saw Elevate pick that twice and Elevate get rid of the black bit which
means it's just the Blitz and the Monty being leveraged here for Orc.
I like the Monty here, a lot safer with Operator. Like you said, the staircase is
kind of triggers your feeder. Your head is like in a different angle, your
feeder exposed. This ensures that you can just walk
off the mobile straight, burn your toxic babes.
So that's what's going to happen. Monty's going to keep toying with the smoke on main
stairs and just say, I'm burning the smokes.
When Barca wants out a gas, he can no longer stick around main stairs.
They don't even have a drop to the tower and try and fight him and they can just
burn time and eventually gain the map control. While Munty's doing that, you're setting up your
flying drones and your safe positions. Maybe you're having a back step or somewhere. Right now,
they're just droning. It's going to be peeps and lobbies, fire in hand, everybody else on zones,
and Munty's peeking for himself. Then there's the tower play right here. Oh, and I'll show up with
secret J. Logan to make a play, catch and I kill in the rotation, and then I put a special barcode,
because now barcode has lost his friend. He has to fall back. He can no longer take his life.
Yeah, this is perfect. Really well played from Orcid. Now, like, Hollis has so much information playing at the top of these stairs.
He could even potentially go for an aim down side, so he's also got a capotab behind him.
Plenty of utility, good ground taken.
And, what's more, there's also a breach onto the bomb site, a rotate hill made by Elevate from inside of the bedroom into Tower.
Which opens up another Avenue of entry here for Orcid.
I think I can open this with Monty, so they can pop up. Actually I'm in Capitao and Grim as well, so I can see how it's almost hard to destruction.
There's a guy here on the single wall, open double wall, Monty can walk in, try to establish a plan, and there is no denial.
No smoke mostly for, like Coloss. You cannot afford to die on the Monty by ADSing.
This is perfect though, we peep spider that kill. Like Coloss is so tempted to just enter inside, but not even going to come to that,
that because everyone from Elevate will fall. Orchid, our complete dominance, Mongo gets revealed by
the solid snake, as they know he is at horse. The plant can start going down. If you get the plant
down with a Monty alive, there's just no universe where that wins for the defense and teams will
go swing to find the final kill. That is the most convincing round we've seen from either team,
as of yet, flawless for Orchid. I love how they're changing the pace, right?
double shield, glass, bombsite, rush, then they're playing the Blackbeard, then it's the Blitz,
and now it's going to be a Monty. And this is the slowest, most controlled round. And if you look
back at everything that happened, there is only two areas in which Team Orchid will lose that round.
And the first one is in that big tower. If Crit J doesn't win that gunfight, and dies right here,
that is then going to make it much, much more difficult, much closer to the staircase, because
now the defenders have to crossfire from two different angles, not the attackers. The Crit J
in Monty looking that same direction. The only other area where things go wrong is if you
all get flanked, let's be honest, impossible. They have five people lobby with a billion
drones in the Monty, that's not gonna happen. And the other one is they just lose their
gunfights because each is an FPS game at the end of the day.
Stats, he didn't speaking, they just lose that round. There is almost no counterplay
from ever made on paper and the smoke has no motocross evades because they didn't play
PS4 didn't have any verticality to decrease the advantage and you don't even have an aisle
It's a matter of when or it was gonna win that round not if they're gonna win it from the moment
They wouldn't have to look at that's how rock solid that was
It's not that I know you love talking about pangu
But the fact that orchid
Kid that Monty until the black beard band came out means that for the rest of this match even into overtime
Should we get there this montane's gonna be up and I wouldn't be surprised if like all this picks it pretty much every
single round. Now the problem is I'm a little bit scared by how much Orchid
attempted to try and continue chasing these rats down on the road below. It's
not an easy thing to do that these so many hallways around music room and
a mom is not worth chasing players down there. It's kind of like Sky School
where this map doesn't really have like a middle and a center where you can
caught off the map. It's just a bunch of hallways. Small rooms. In this hallways it feels like. So
you're chasing that roamer, you're never gonna see the end of it. He's gonna keep running away from
you. You can catch him. It's not like Shelly where you're out through the window somewhere. You can
see half of the map and they just cannot cross your angle out, you're knowing. So again, I think
you're right. It's not worth chasing for it. Also you got the Monty. There's another Blitz.
Just get the info horse. See? They're running back. Why? Because Monty, nobody else is really there.
I mean, Peach is behind him across the corner, but he's not really going for a fight.
He's just making money to do the work for you, and then Crit-J, an extra-lot of him, can cut the crosses elsewhere.
Crit-J holding a flank here on tower, and we saw Lycolis outside the window as well.
This is excellent.
Yeah.
This is great.
A little bit of damage on the Lycolis, but thankfully he gets out of dodge.
The Vulcan fire will...
Oh, sorry, that was the gas pipe.
No, but no, sorry, it was a Vulcan fire in high-cow.
I thought that it was going for a second.
Oh, yeah.
That's gonna take ages to burn on out once it finally does though orchid are again gonna have so much control
Well, they'd actually have a rotating to old tower as well
I wonder if all good if they want you could even rotate find that but the moment they can just consolidate their adage because they're gonna 5v3
To big pigs
Jogor force it to a very desperate flank up the main stairs
This is surely a death which surely peaks will be aware of it
Hang on a second. Like Holos is just falling on the floor. Your Monty should not be going down, Joe Gore
should not be allowed to flank like that. He gets traded back by Ex-R-Lotic at the breach and Shiba is detected
inside of the Grimm's bees. It's time for Ex-R-Lotic in Cretjaya to try and support. Go D, Barcode finds one,
but he's the last one standing. It comes down to the 1v1.
Beachy's low HP, but he has the defuser and tons of time on his hands.
He's so low on HP and the fire could finish him off, but Barco doesn't know where he is.
And now BG Man can fall all the way back.
Barco dancing around the corners.
BG Man should have the advantage, but needs to play it perfectly, finds the headshot and
a big clutch up.
The team orchid detect the lead for the first time on Fortress.
Beautiful.
I mean it gets a bit messy than in the middle of it because like Cole has died on the Munzee
Which I'm not sure how that happened
Maybe it's just like a fire stacker and I'm not entirely certain and then the flang goes great from illy bait
They catch two big kills at the perfect moment, but see orchid. They are so swift at the response
Look how quickly I think it's Joe bro flanking. He dies straight after getting the kill from the person out to be right here
That's the flanger dead. So it's like the second you get this all
Let's say you think, ah, I can win the round.
Let me have a team on that.
Such a swift response.
And then BG man, the big ring condition there in the 1v1,
he didn't shoot his bullet in fear or panic.
He was hiding behind the couch
and to shanggai, he swung the door once, didn't shoot.
Because no shanggai didn't see him.
So he has the information advantage, position advantage.
And that's very important because when you're so low
as BG man was like a single bullet will injure him,
you can have a forward, this panic shoot
hope that the enemy makes a mistake. You have to don't play flawlessly and not give them a chance
to win the battle. And that's exactly what he did. So T-Market again, full control of the
Monty and you're right, so far they're gonna play it every single time for the rest of the half
since they've seen that Operator ban, red to perfection, baiting out the Blackbeard.
So last round of the half we're going into now and I know that you said before, Penger,
you feel like at the very top level, Fortress can skew the attack, but I feel like it shouldn't
be the case between these two teams.
I'd be surprised if Elevate are able to mash a 4-2 split if Orc could achieve that in this
coming round.
I really feel like that just puts all the more pressure on elevate to win this loss rather defense here. I
Can only agree with you the way team August been attacking and how much they've been
Controlling the pace with the Monty is not in that every team can do and I think elevate just went expecting this kind of play style
Let's see if I can do it all on time though like call this has been again exceptional at room clearing and just taking out all the
Angles step by step. He has nobody near him
It's literally just like causing them to walk in in keeps got injured. I said I mean lobby traded
I have the balls to confirm the kill and trade it back as well
They're always watching each other so because Muncie is safe and that assists in the Muncie. Oh
MoMo managed to shoot him from behind XR lotto is able to trade this has been a
Absolute bloodbath of around peeps is still on the ground XR lotto does have time to go for a revive
But he has to do it soon and he's being watched
from outside on that window. Wow that timing was something else there and
with that the half is done and elevate need to finish it off on the attack.
I
for credit now i know that it has always been you i can't help it i'm so drawn to you
i'm stuck to madness we just quit running and nothing we can't be taken for credit
nobody has always been you i can't help it i'm so drawn to you
I'm talking to you
I'm talking to you
I'm talking to you
Just get me inside
What stars are like tell me it's night
Cause I got something to gain
I know I had a wonderful feeling
Just like a magnet, we're just like a magnet
The things we've been thinking for pretty long
I know that it has always been you
Yeah, I can't believe I'm so tired of being you
A bit of an anti-climatic end to the first half
But credit to Elevate, again, a really strong Rome game
They really took the fight to walk it
And even half is exactly what they've been gunning for
they now set themselves up very well on fortress. I felt a bit like a cast occurs because I was
gassing up the Monty, how unkillable he was, how smart they're playing it, and then two seconds
later he dies. Eleonade, there are being a little rats running around, but very successfully so,
good coordination, good like at picking where to take the fight. I think that's something that's
that's very difficult as a roaming player, you know, windows are opening doors, you hear
Monty go for the call, like so much in the servers going on. Where is actually a good
spot to stop moving and choose to take your fight? Elevate, exceptionally good at that.
Operator balance, I like what I'm seeing here. Orchid on the standing for Monty, removing
that and the Grim for Intel. Elevate, same story as the Orchid, you remove the Electro
Bros because now you can focus on actually playing the power operators and always guaranteeing
those walls to get opened up. I am curious though, in my mind, Elevate is actually one
of the few teams in the world that I don't think would play Monty that often over all
the shield operators due to the nature of the aggressive playstyle. However, this is
fortress, it is in a new map so I do feel like this is probably the one-timer Elevate
probably would bring it because it is hard to navigate the layout.
Yeah, I'd agree.
It's just Monty is such a good operator.
Just pick when you're not really sure.
Yeah, 100% sure.
There is with Blitz and Blackbeard, you need confidence.
You cannot play a Blitz or a Blackbeard unless if you are like,
yeah, I'm gonna get on the Blitz.
I'm gonna get on the Blackbeard.
If you don't have that aura, then it's not gonna work.
Whereas Monty, you can get away with,
Let's just play the Monty and figure things out, you know?
I'm not really sure, you know, I haven't gotten many kills this game, I'll just play a drone.
I'll just play, yeah, in fact, I'll play Monty.
Um, very curiously here, first primary bomb site being picked, Tertiary, Kitchen, we're downstairs.
And this is actually where Elevi were fending out and getting huge success, literally defending lineups.
We're talking Vigil, Ella, Aroni, locking down areas, go to the bomb site stall.
They want to do an image of them, burying down the clock, roam heavily, but still have that fallback potential to stall time.
Well, that was risky. Barko knew that there was an element above the door, decided to sprint through while the smoke was covering him.
But this is exactly the problem that Orc had ran into, trying to clear this entire side of the map.
Her mom and lounge and sitting in all these areas, it's so hard. It's so many different rooms, especially with that external wall reinforced.
Orca debating them in very nicely and with Enkai cal down early that means the late round they're not going to have those logic bombs to try and clear these roamers, Orca would have really, I think, learned a few things from what they struggled with on their attack and then kind of using that against Elevate.
as the matrix you see right now barcode struggling on the blitz and for good reason there are
so many angles so many potential areas of the rumor about why you can stop someone straight
chasing after Ella but every single dollar blitz enters he has to be worried about is
there going to be an illamine here does it have a spare in pocket we don't know for sure
but they've gotten the map controller they need more or less they get the primary of that first
floor but that means the flanks are open from the staircases and the bomb site well we don't
have a lot of tools there's no heart breach for example they're kind of
relying on the ying the glass that smokes this is like fine peaking create chaos
but that's where Arunigate's toxic base and Goryo fire can stop them before they
even get started yeah tells you the value of an Arunigate when Momo's even
gonna burn an air jam for it the only real win condition here for Elevate is
finding a big explosive attack onto the side but it's gonna be hard to do that
when the two players in deficit now and Bakka cannot confirm that kill on the
peeps. It's time for Momo to try and get in the action with a crossfire, but there's a nice kill,
but he is now trapped behind the runigate. A second one of his airjabs are used to burn through
that as well. And now, well actually it's a 2v3. Maybe if Critch over peeks it's winnable,
but the fire makes it pretty much impossible. BGman finds the first and yeah, poor one HP barcode.
Finally finished off on the Blitz and Elevate Struggle in that first attack.
For good reason. I mean, that was a very well-layered defense in Team Orchid.
I mean, from the very beginning, it seemed like they were the team that was more prepared here on Fortress,
which, you know, they're a mad pick on the top right, so that's the case.
I mean, maybe this is a matter of Elevate not necessarily thinking they're gonna go here.
Orchid also just has more, I think, strategy behind them.
Not that enemy isn't playing strategically, but obviously the enemy is going to be a gunskill team,
almost like we do get some Brazilian teams internationally and go,
these guys, they might not know how to perfectly pick apart every single setup,
but they will still win the round, they will just pick you apart instead of the site.
Elements give me that kind of vibe. Again, they're forcing these power operators,
not in terms of executes, but for roam clear, for kills, for chaos. So you're all going to
just play an American. We have this roam, we can fortify with a lot of players,
because we got the Goya Rune by the bomb site, at least they cannot rush us.
And when they're attacking, it's all about the monkey just walking in getting free control.
It's very structured, it's very controlled, and it's definitely making it harder for Elevate
to find those gaps or create those gaps.
I don't know if I'm convinced by what Elevator is tempting me with here.
Blackbeard, Ying, Deimos, Glaz, Ace. On paper, it's utterly terrifying. But against Smoke,
Denari, Ella, Goyothorn, I don't know man, this is kind of the perfect storm of Util that
you really just don't want to be jumping into sight and dealing with.
That's the thing, again, like, she more can have to be prepared to come and stay expecting
a certain playstyle from Elevee, and Elevee are brute forcing it on Williamson's render
He's shotguns from the staircase, he almost kills both players, that gives him like 1 hp, I lost your Nade
You might have erased the booms, if that guy drops all the way down it could be in trouble
What's this last Nade?
Yeah, and he's just trying to take the first little step of map control, hopefully he gets him a kill on the crit jay
Problem is, you kill any of these defenders and with the exception of Smoke, the utility that that operator brings is still going to be so valuable
Very much opposite case with all of these attacking operators brought to the table
You see a really massive commitment from like Hollis to try to hold on. I saw a nade coming from down below
That's a cheeky idea
Barco takes a hell of a lot of damage. You're right though. All the nades are gone. No capitao. No displacement. You till
She base just died through a hole in the floor. That is very cheeky from orchid like Hollis is in a hell in a sell position
He's being well supported by his teammates and elevate can't afford to take too many risks here. They can't break through
Not at all there were the Call of Duty the cross five back was been here the entire round
Somebody please help this man. They have no more grenades last an hour. It's right there
They know what these defenders are or he swings him
But if it blundered them extra logic because now I call it up downstairs. Oh good shot from in high Cal though
Now BGman has to 1v2 but he makes a 1v1 so winnable with the Blackbeard gone down.
Problem is, Enhicow not only has a yellow ping, he's got red ping so he can bring out this Vendetta and start hunting down BGman.
He wants to go deep for it, he doesn't have to fuse though, he's going to have to go pick that up.
And of course BGman also has some info on Enhicow as well.
Well, the repositioning, this 1v1 is all kid, but BG-Man has the superior weapon for it.
In close range, the Scorpion comes to life, and Hickel does not have another gadget to
scan.
He has to reposition and try and take the fight.
Five rounds in that pistol, as BG-Man has 39 in his SMG, he repositions, baits him out.
Another three shots expired, now it's just time for the AK, lot of damage dealt, and
High Cal has to go for the kill.
BG Man, they trade directly and BG Man wins the round.
Again, it's a positional masterclass.
It is two separate 1v1s,
taking the other 1v2 for BG Man
where he does the way because he has significantly better aim
or much more information or a C4 kind of pocket play.
He plays superior positioning on the bomb site,
always forcing an even gunfight or in his favor,
stalling out the plan, baiting it back and forth and utilizing the timer,
only being in that 30 second mark. So well played and has forced a tactical
timeout now from Elevate.
So what to say now for Elevate? You flip the uh the playstyle, right? I mean
they've been forcing this, this shields the acroplace into traps. I think you
gotta play more structured. Yeah. But this is the thing that's so
genius. What operator did Orchid ban that stops the EC solution? Monty. They banned it. So if they
would have said guys were struggling with the with the Acro plays, let's play the structured
slow methodical playstyle, well, you literally have lost the number one operator that builds that
playstyle. So now the kind of options were a third option, which is play strategy, play structured,
but without any shields, perhaps, but how a bird from your room, you have to map without any shields,
didn't get to have insane drum work.
I tend to find the most successful teams don't hard commit to a full glass denarii,
ying, blackbeard type lineup.
Glass denarii, famous.
They usually do a little bit of half-half, right?
You know, you've got your shield, which can play passive or aggressive.
You'll have maybe one or two of those aggressive type operators,
but then you'll have a more standard typical composition with, you know, a grim or a striker,
or Flores or a Nomad or a Twitch, something that enables the execute.
Capitao is also a great one and these are the kind of team comps that Orcid was
running right. We have the Blitz and the Blackbeard, Ying and the Blackbeard or the
Monty and then we have kind of a spring pin of more normal operators that are
just good for a general round of siege. Whereas if you do five out of five ops
that offer a specific cheesy playstyle and Orcid don't let you out of the tower
Then you're not really going to be out of capitalized upon your team comp at all
Seems like Elevate Manus said guys, let's not change the attack at all. It's just full commit, right?
It's not a matter of
Changing away from it. We need to embrace it further because this screams 3 2 1 execute
There is I would say less counters this kind of from team orc
I don't have like the Goyo the Aruni set up, but they do have of course the shank and Mira toxic babes and smoke
in iCalphine still needs a BGM, that's a huge pick, it's atv to the last, you lose some crossfire,
lose some map control and that is going to work much stronger in your favor when you have this
kind of attacking line that wants to get in your face. That's right. It's crazy, execute focus
line up, only works better when you have a numbers advantage. Okay, they like to try and make the
fight early there, happy to try and fight desperately. Oh, Momo just walks straight past the player.
Exalotic's found one and then the attempt at the refrag is covered off by Peebs,
went from a five versus four to now a two versus three.
Anachronade misses, a second one goes through. It does catch Exalotic, but he survives.
The fire has brought him enough time to go in for the pistol kill. The machine pistol finds the
head but he dies to the shotgun at the same time. Barcode in the 1v2.
Outside the building, only way in is a prone breach or window vault. It's both giving a hell
of a long sound cue. It can be heard from all the way across the bomb site. No more toxic babes.
The team orchid relying on crossfires and playing closely together but look at the outlines.
They're doing exactly that posted up on the same angle watching the same spot on the side itself.
And now with the breach, he's gonna confirm his exact location.
Again, either he walks in the breach, jumps in the window,
or he has a rotate around the building.
They're gonna know where he's going.
Nice, looking at a mirror window as well.
He has no idea.
And Critchey just eagerly swings him as well.
An unnecessary risk to take.
But when he wins the fight, you can't criticize him.
That's Critchey for you.
Team Orchid, three defences in a row.
They have the second half on lock.
Pengu, and you know what?
That gives them its match point.
I don't know what to ban if you're a little bit.
I feel like there's four, maybe just a mirror, but there are four obstacles in your path
and removing one of them is not going to make a ton of difference necessarily.
If you're a team or a kid, you could target ban the ying or the glass, just because only
warden can fight back against it, other than that, but I'm not entirely certain.
Oh, Deimos is actually pretty good.
Smoke ban is unique.
Okay.
No, that makes sense.
So Deimos is tracking the roaming and thanking the utility for the frag remade set, and Smoke is like Simons of Sanger, right?
It's like it's sourced up all these pushing points, but it's not so common to play them to Sanger.
Yeah, I like that.
No, give massive credit to the way that Orc can play that defense. So many layers of it, and...
Yeah, I love that they smoke Anarchank together, right? You doubled down. I've even had... No, they didn't have Goyle at that round.
smoke and a tanker together and then Azami and Mira together. It's like, dude, I don't
care how many yings and glasses and shields you've got, you're going to get stored the
hell out. It is a hard thing to do to attack in with an execute focus lineup when you have
all these anti-execute operators. And elevate, look, they've tried three times now. They
just could not find any momentum on this attacking side. And it's not because they're not fragging,
I mean barcode and then highcal have both broken double digits, which nobody from team orchid has done by the way
But it's not about the scoreboard in terms of your kills about the round cap
Team orchid won twice as many rounds. I
Mean, it's also been
See more good besides beachy man winning two separate classes mind you had back on the other way
We're gonna fire four and favorite elevate right so that could very easily have been the case
But it's been Team Orchid playing as a team. Everyone working together. Crossfires.
Nobody's playing the sacrificial lamb and getting sacrificed. If somebody say,
oh, you're in a bad position, let me make it stronger. And then we can play together.
So they're not cutting their losses. They're faultifying their positions. Now in the late,
they've gone through a couple different operators. Joe Garnes on a snake dead to a shocker from
piece very early on once more, making this room clear. More impossible. Yes they got a few shield
on barcode, but that's again not as easy to play as a Monty, not as safe. And I count again
favorited damage on the Capitao, and they're getting fought vertically, horizontally, with Gatchet.
It feels like they're a little bit just locked out of the round completely. They don't have soft
destruction, so they can't break the soft wall. In fact they have no hard breach either.
either Fuse or Capita or Cannon Openers. So it's just the Selma of Asus that wrote it over Mushibe and they should have walked it up.
But of course it's just more layers of defense, more layers of hard breach.
Yeah, this isn't the site, right?
Like you said, this isn't the site, and then they can breach the next wall of the furnace, which is also not the site.
And they now have no hard breach anymore.
Yeah, and now they have no more hard breach. The Fuse is an uncommon pick, but it might clear out some new till, which I don't mind.
Doesn't do everything.
I'll tell you what, this air jab as well isn't perfect.
Ooh, that's only a line of sight into furnace as well.
The doors, they gotta walk in the door with two smokes, four flashmills and a cap of fire and somehow cook up a round victory.
Meanwhile, Peach is lurking above on the verge, can drop the hatch and go for a flank.
He does that, he gets a kill but doesn't drop the hatch and the pressure is still above them continuously.
Yeah, just continuing to toy with them. Shoot drones. Waste time. He doesn't even need to flank, right? 5v3. You don't need to make a move. And yet he's going to find a kill. Anyway, MoMo goes down. The round is surely over.
He's I gotta say he's earned his place on this roster nine kills make it ten
No, not to be she may takes him down to v4 now 30 seconds left to play she may needs to go big
That's a great little bit of fire there from Enhicah and can't here, but you're right
You can't plant here. That's a little bit of a mistake
Elevate haven't played enough attacks on this bomb site to know it properly and even exile lot of getting a team kill
won't matter unless an N-High Cal can do the impossible task of clutching a 1v2.
Doesn't even have time to pick up Shibae and is walking straight into the
waiting arms of the fire on the bomb side. It's a quick close from Team Orchid
and a clean sweep on their defensive fortress. Good half comes out in the
chat and it looks like it's up to elevate to bring it back on Consulate.
and
I got a lot of training because I don't have to worry about the background anymore.
I don't have to do anything myself.
I focus more on the writing, time, and training.
And the team has changed the style of the team.
It's a lot more complicated.
I got more training during the afternoon and in the morning.
It makes me think that our team will be more consistent.
But the truth is, in the first few lines that I had with Fiori, I didn't really get to know how many times I lost to them.
I lost to them in the first few lines, so I had to change a lot of things.
And while I was playing for Fiori since the beginning and while I was playing,
I had a problem with the team.
I didn't talk much, so I kept it to myself.
I hope that the problem will be solved by my dad.
In the past, my dad was a deaf, a smart guy,
and I had to pass the exam.
I asked him to find a doctor, because he had a condition,
he said he had a heart attack,
and he started to feel bad about the exam.
I can cut it off, but there's a little bit of a problem, but it's still safe.
But there's a side effect, which is that the body on the left is not too strong, but it's soft, so it makes the person have to sleep in the room.
And if you want him to come back, you have to bend the body.
I have to look after my dad at home because he doesn't have time to work.
I have to practice at home so I can take care of my dad and practice.
It's a time in my life that I'm tired.
I practice a lot and I have to improve my team.
I got a new line-up that I got from I9 and BGMAN.
Meanwhile, I trained with the team and took care of my dad.
And in the second stage of the year,
when I was an INI with BGMAN to help me,
I did a better job.
And in the last stage of the year,
I had to say that my dream came true.
I was able to compete in the Major.
The sad thing about that year was that before that year, my father passed away.
He was hurt by a child who was a teacher in the school district.
It was a hard picture that he probably wouldn't wait and was happy.
And when it really came to that, I was still sad.
I don't think I was really in a good mood.
I'm not very good at this, but I'm very satisfied.
While I'm taking care of myself, I'm not very good at it.
I'm not very good at this, but I'm very satisfied.
I'm very satisfied with this.
I'm very satisfied with this.
I was a very competitive first half with Elevate firing pretty well on their defensive side,
Orc with a masterclass with the Monty, but as soon as we swapped sides, Pingu, Elevate
could not have the same level of excellence that Orc had on that attacking side, and Orc
could just run away with it a very convincing 7-3 at the end of Fortress
puts Elevate in dire straits come Consulate. And this was the thing that
the great analyst has talked about before the game started, right? The map
veto heavily leads into how competent is the team going to be on the attacking
side because we are going to vary defender favorite maps. So if you don't
get a couple of attack rounds on the board, you'll just fall because you have to
weaker side or it can show us that they could do both things they could do
attacking at a level that was acceptable they got the rounds that they needed but
then they were locked in a little bit out when they got onto the defensive side
showing them how hard it actually is to attack this map. Yeah wow look at PgMan's
reaction to winning that one. Let's have a look at the stats across the two teams.
I mean this is just of course for the whole match. The big one that I really
notice is look at how we yeah well I want to compare entry obviously it's
only what like a 25% difference here or could have just 10 more kills and
elevate but the entry kills they have four times as many entry kills as
elevate to yeah I mean it tells the story and I think the big thing is from
looking at interkill you can say okay Jim I can have way more into kills but
what if a little bit gotta kill five seconds later then that interkill is
kind of nullified, right? That's not what happened. Well, Team Ogre would get the
intro kill and they would maintain that numbers advantage almost the entire
round. If not, basically the entire round. Just wind around at the end of it. There
are so many moments where they get an early kill, they just refuse to die afterwards.
Yeah, yeah, for sure. I'm just thinking back to that clip that we saw when we were
looking at the replays from the match and BG man's crazy reaction. I'm looking
back at my notes and actually BG man got two clutches in that game. There was
Yeah, 1v1 and a 1v2 and the 1v2 was when he actually directly traded with I think it was an high Cal and technically
No players will have to live in the server
But obviously by default that gives the defense team the win speaking of defense like you said
That's been pretty much the story of the map veto next up. We go to conceal it
Are we gonna see any more success for elevate here, especially considering?
They start on the attacking side. They haven't won attack around at all so far
in this series, I feel like Orcid are gonna be, I don't know, I have a lot of confidence for them to come to the console.
I think Team Orcid's playstyle is so excellently fitting the map veto.
They've done a great job of getting the maps that they really like playing and they excel at.
I will say that Constra obviously being a lesser new map than Fortress is gonna mean that the attack inside, while it is difficult,
you're gonna have more experience, more options, and knowing Elevate, knowing the players,
They're probably gonna have some pocket stress that are gonna hit them. You know that one or that second attack around
So my question is will they get one two or three attacks?
And the question is how solid other defenses because that's my biggest problem if they fall apart on defense after meeting those couple of
Second rounds, they're still gonna lose the market and we also consider this elevate will bend them on T
No matter what when they're on the different side, that has to happen
That's just straight up step one if you're elevate anything from map one
the game. We're going to be
going to get Monty out of like
Colossus hands like Colossus
been one of heroes of a fact
for such a long time, and he's
going to return to a major of
course. Both of these teams
have a couple of games yet
between now and then
qualifying for Salt Lake City.
If either of them are to make
it. But surviving here means
everything. It means staying
in the upper bracket and of
will qualify directly through to the Salt Lake City Major. Consulate is all that stands in Team
Orchid's way. Let's see if they can get it done here on map number two.
This is going to be a Toshanga smoke ban. It's in a couple of teams now experimenting with this
duo. It enables fast takes, it buys your time in the early stage, and the only way to substitute
these two operators in terms of the counter pick would be Goryo. But Goryo is a pretty
determined position gadget so you can just twist on it, grenade it, and then you kind of you dealt
with it and you've lost on it. It's not a matter of the holding it in pocket waiting for the perfect
time to strike. Those are very good guys being at denial. In more detail response they banned the
Grim and the Ying so they're giving full shield operator control and again look at this first
bomb site we're going to the split archives and tellers as site that we can see a couple of games
a consulate and no team will pick it. Here is the very first one. It's again showing us Team Orchid,
how much prep work they have going into these maps and how much counterpick potential they've been
building around it. Because let's see expecting that again, shields, aggression, pocket strut from
Elevate. How are they gonna do that here? Yeah. You almost never get to play it and secondly,
they got poles, they got doubles in four, they have solace, they can't go for a plant. So they're
forcing elevators taking map control, 3, 2, 1 step, or 1, 2, 3 step executes and
playing for killers. So they're almost forcing elevators hand by playing the
strat on this bomb site. It's funny because you know I put the first guy to say
hey I love it when I see it to check the smoke map but you know they're not
gonna get freaked out by it like you said they're like you would want to go for a
CEO execute that's fine and let's just pick like the least popular bomb site on
Let's just throw a complete curveball. Let's just have pulse and
Solace and go through all these vertical plays. It's just yeah
It's what we come to expect from such an experienced team and look I'll be honest as well
When I ever I see like a roster change made in a team. I always get a little bit scared
The team orchid obviously they lost dark who stayed with fury when they moved to the team orchid roster and in the past
They also lost i9 who went over to souls heart now i9 in particular superstar player in Asia
one of the best type players that we've seen ever and
For him to leave like you need someone to step up into those shoes and just really have been happy with peeps
I think he's been yeah much better in the last couple of playdays
We've seen some good frag capability. He's exactly what orchid means now and hi Cal finds the first kill finally enough peeps
Also goes down. It's gonna be a complete feed here. Yeah, it is
doing. I love that we keep praising Orchid and then they just absolutely crap the bed.
It's just Exile Lottic and Crit J left after a phenomenal style from Elevate that they
really should close out pretty easily.
They're forcing a couple of unnecessary gunfights there, particularly the post shotgun into a
50 meter range gunfight, but you know what, sometimes it is what it is. Elevate had the
commies to walk down the staircase, attack the bomb site horizontally and just win
there once but I do think tomorrow they're gonna have a discussion here
saying guys that was not the the strat that we planned that was not how we
intended for it to go but whether they go back or not we'll see in the future
for now it's X-Lot or you can create Jace a little on for this round they can clutch
when a plan is being attempted and they have almost no pet in the mouth have a
pretty overbought just in time you managed to land the shot however it's
now a 1v3 job not done gets the down on the shebang this would be everything
the critchey. Does he have the info? He spots out, funnily enough it's the lion down below
that he actually gets the angle on too. Doesn't see the planter, misses the chance, and unfortunately
that 7 second window has now elapsed. The plant's gone down, the shotgun comes out, he
has to decide whether to take these fights vertically or horizontally. Just the SMG-11
for the long range fights up against an M4 and a 417 DMR. It's not easy. N-High-Cal has
the first attack round in the
series. It's actually a bit of
a shame there for creature
because I feel like he had to
play and played it so well. He
just expected the plan to get
all fit when the impact on
instructed ceiling or just
simply just didn't see that he
was taking it himself. There
could have been a huge clutch.
Well, so what kind of shame
would it be for elevated every
time to do a really good job?
It's like B2 made a critical
clutching up against the
enemy. I mean, it's a good
job. It's a good job. It's a
do a really good job. It's like B3 made a critical touch up against him and is stealing back the round.
So, in fact, I'm gonna win the 4v1, you know?
You can wipe your forehead with sweat and say,
guys, don't worry about it, we got the round, we can play the next one.
Don't even start dwelling on the used 1v1, so you missed a P or nobody joined 12-4.
I could just play the next round. It was a victory.
What I would say, though, Pengu, is even though Orc could obviously lost that round very convincingly,
probably look at that and you say well we kind of just over swung you could
probably go back to that same bombsite later on a real set if orchid is so
stubborn that they don't ever want to play the top floor they don't need to
elevate clearly banned janker and smoke so they could go for CEO executes that's
the reason you do that but orchid they don't need to give elevate the
opportunity to capitalize on those bands they keep playing around and you know
There's plenty other operators that have been left in because Elevate have committed to these two unusual bands and one of those is Mera
Mera is so powerful on this basement on garage
It's so hard to execute unless if you kill that mirror vertically. So
Orchid set up mirrors on site go through a run
Yeah, that's it. You gotta defend them. I see yourself in a rain that people picked a miracle. Ha ha ha my bomb site is mine
No roaming presence you go into a piano mirror windows gone, and then it's like oh now the bombsite is vulnerable
What do we do now guys, and they just kind of lose the round yeah, so
Layer things but that's what all guys look good at a little bit of going fast
And look at this. Yes, the user down tell her into v say that's the bombs on holy the mirror with it on face
Disturption game. Oh my god double kill
Fargo straight into the bombsite looks for a third one
He goes down, but the diffuser is in the bombsite now beachy mad low HP as well
Wow, what an angle for him to play up against the ramp. It's a full pivot now for Elevate.
They're not going to over commit to going for a vertical take. Now the plan actually can be denied
at a lot of places from above here and Orc could still have top floor control.
Jogo just needs to let a single bullet bitchy man will fall. Finally he does.
And a shotgun for peeps though, to retake yellow stairs. But now he's locked out of the bomb site
Thanks to the Goyo fire
Elevate have the bomb side control that they've been looking for. Oh, I don't know how critching I managed to win that fight
2v2 in the retake. I have to admit this looks achievable for Orchid
The last thing is down to peeves not on the cash flow exactly right here. It's not gonna open the softwares earlier
But he gets the kill both fairs have his piece. He's born pock and he doesn't from your position
He has info
Nitro cell available
Smashers the mirror
Knees to isolate these positions great nitro cell that tells him what's clear spots him
For a brief moment, but peaks doesn't have time. He's just gonna have to commit to it now and high cal
If you slowly start pushing forward. Oh my god. He's just done it
He's got it
Tell me he's got it. He commits to the spray for the wall and he wins the round
The new kid on the block is cold, hard, and fast in the clutch.
Peeps has just stolen the round from Elevate.
Less than half a second, he stalked for just as long as he could to fully bait it out,
sprint over wallbang prefire, confirm the final kill, and hop straight back onto it
with zero hesitation.
you this is the round where elevator rushed the bomb slide from teller's archives back portion
they circumvented the entire setup all the mirror windows got two opening kills had the backstab
are on level 4 it was a 5v3 into a 4v2 and somehow still orchid clutches back up and
where the first round played out was a 4v1 turned into a very close one versus two so the rounds
And if they're out of the beat of winning, they're very close, and if they're out of the beat of winning, they lose because Orc kick clutches.
This means that it's so hard for Elevate to win a single round in this matchup, and it's why Fortress was such a hard-fought game for Elevate, when they were barely getting rounds.
Put it bluntly, thank you. Win the round, lose the round, Thosamata Elevate is shooting themselves out of the way right now.
when you're going up against this level of clutch ability from Orcid.
to mental boom and i can bleed into everybody else's mindset so right now for elevate it's more
of a mental game than anything else is staying back into this this is some of the wildest in ours
it also saying holy crap yeah they got lasers dude yeah all right where's Tom Cruise when you need him
and there's uh no real counterplay right i mean they got throwable utility smokes
nade in peace but like there's no twitch there's no floors there's no easy way to clear this so
either they gotta chuck in some nades and just kind of try and get the most out of it i think
because you surely can't walk through this door you'll die
yeah try try the door see what happens yeah there you go yep couple of slugs the silent killer
The suppressed slug shot here from Cripp Jay. That's a lot of damage.
Man, how do you land one shot and deal as much damage as Momo did to him in two shots to the hand?
Why are we... How even he hit him? It's beyond me. I didn't think he's from the angle actually fully, but I was wrong.
And again, look at this. They're getting locked up. Blitz isn't spawned.
Like they're so locked out. This is not the same guy for the strat.
It's the same. Let's go fishing. Yuko main door, Yuko up and solo, Yuko visa window.
Let's see what happens. And when a team calls that strat three rounds in,
I'm starting to get a little bit nervous in the side of the elevator because I do not see a top-down strategy being called right now.
Sledgehammer, Selma, a lot of gaping holes on the side, but orchid are so good with these gunfights.
even peeps there doing a little bit on to Enhycal and again just keeping him at bay
he also finds barcode so it doesn't matter how hard Elevate tried they just
desperately contesting with these insane frags on the orchid side I got
another down I'm done finally traded back by Enhycal
Momo's still on the floor Exalotic might be able to be safe here by Critchey
13 seconds to play, time for Elevator to focus up on the plant, but like Hollis is still in the site, he hasn't been dealt with, she may force off the plant, Nitro himself comes out, lands on his lap, and puts the round to bed for Team Walking to defences back to back.
And it's again a very clutch round right this time peeps just kind of flowing in the bomb side
Juking angles getting inters taking names and they still have the vertical control
Elevate they're very linear and very direct in their current attacks
Which means when they get the opening pick and when they can keep bulldozer in the bomb side like on that basement attack things go pretty
Well, but the moment somebody dies loses one bad gunfight or gets flanked everything falls apart
They have 2 people in Piano, Cabot Town and Loppy.
If Cabot Town gets injured, which is what happened, there's no pressure anywhere on
the map.
And if they blitz a step side, then they can't plant at all, they have a guy stuck in Loppy.
So there's really only one way for Elevate to win these rounds?
That's if everything goes right.
And obviously that can always happen, no matter what you are playing for, but it's certainly
what's happening for Elevate.
Because T-Market, they are doing so much work at stopping them in their tracks.
You are right James, you mentioned the way these bombs had played out in rank 1 was no
real indicator for how it should have played out.
So they can go back there later on and probably win it with the same setup playing it slightly
differently.
They're going to do exactly that over a very important upgrade at target band.
The solid snake.
Because they use the solid snake to gain damage and all of that basement floor control, then
scammer the defenders where, then they keep the site.
That's going to be gone now.
They don't have that opportunity.
So this is a forcing elevator to go for a different attack, or do the same attack, but in a retro version.
One of the best things about the Snake is how good he is when there's no one around.
Obviously he seems powerful when you check your gadget, you see someone in the next room, you ping them, you take the fight, whatever.
But I would argue he's actually even more powerful when you open the gadget and it says all clear.
And you're like, oh, this room's clear, this room's clear.
It's so bloody fast to take map control.
And now Elevate are gonna have to double check triple check everything. All right, we don't have
We haven't been good with the Monty, you know, we don't have the solid snake
We're being fought everywhere with what a warrior about the solace on our drawings and the pulse
Vertical and peeps just swinging everybody because he's that guy
They already just damaged onto n high Cal
And this is so desperate
finished off in high-cow as well. Lot of damage on the Jogor and the confirmation with the shotgun from Crit J.
Massive start for Team Orchid. They can fall back to site in the 5v3 and sit pretty knowing that Elevate have so much work to do ahead of them.
Yeah, mind you. There's this Orchid playing
practically into the attack. They've almost not done this a single time in fortress and like probably done it fully here in Consulate.
So they're again changing the approach, saying they think we're gonna play by the bomb site and wait for them to come to us like before.
No, no, we're getting active. And with this advantage, they can now sink peeps upstairs on alert flank.
He's Habit P'Illa, he's not needed by the bomb site.
Yeah, it's great having a gun for a crossfire, but he could get more value, just kind of being an issue elsewhere on the map.
He's been hurt though, as seen by a drone, and he's being watched right now.
They're going together by a good cover from Shibae.
Elevator committing two out of their three players just for watching the flank, but Shibae
finds both of them, brings their numbers back even again.
It's actually, believe it or not, time to make this work for Elevate.
There's still so much ground to take the bombsite.
It's all the way down in Tellers and Servers.
That was too much.
I mean, Krije can stay by the bathroom wall, and then if you just hide with the Ele,
with the Ella, Ram has to push you, then you get the 2v1 for example, but Cricket watch from the
box, things fall apart. Sending two people for the flank is a very big investment because now
you're back to even numbers as she mentioned, but they have two C4s, and Elevate, I don't think they
can go for a default plant attempt, they don't have to drop a half to get the pressure downstairs
while the C4s get rid and try and catch a good timing. It's very much the winnable for both teams,
but I'm still giving this slight favor here to Orc because the timer is feeling quite a bit low.
Pulse is up and there were two C4s. Now BGMann has blown his. XRLotic is so close to finding a kill here.
And he does finish off Shiba very easily. Numbers now. Favour. Orchid. Elevate.
After the side. Do we drop down the hatch or do we just wait and die?
The pulse from down below while we try and plant.
Lightcaller should surely be able to finish this off with a Nitro. Lot of damage on both players.
It's fine. He's still got the shotgun and guess what? XRLotic can turn the corner.
say quick hello it's like oh it's
he finishes the kill Momo has nothing to
do and orchid make it three rounds of
defense in a row now let's just use my
hindsight talk here for the fun of it
right imagine that they don't flank at
all and that's a 5v3 they have two more
guns that can go for a flank late round
watching the crossfires or whatever
that round is a complete lockdown for
Team Orchid but because I want to get a
bit funny with that flank and say
they will risk it. It becomes close, but they still have really good foresight. They don't
start flanking with the castle of Exalotic until the plant is going down a second time
after throwing the C4. It is the last resort. And the reason why the flanger is the last
resort is because it's risky. If you flank before the C4, what if Ram is watching it?
Then it's 2v2. They send you to C4 after. Now they're 2v2 around the C4. Now the plant
can actually come down. So it's really important the order of which team Orca to make in these
plays because that makes the whole difference. They're not making the high risk play until
they have no other option. That's a very smart way of playing the game.
Well let's flip it and tow my elevator for a second. They are so confident in their plan
every now and then. Top floor them, use that blitz, let's get around it. Oh I lost one
Gunfight. Oh, I just got double impacted and now I'm dead on the blitz. No cut. There is no Anvil to the hammer
As a result
They just hang up as a 3v5 around. It's pretty much as you say already locked down for all kids so early on
Now we go into the second last round of the half and guess what thank you
There's white the tank is smoke man, and now the Goyo bad as well
It's literally a triple ban onto the same roll. Well nice run out onto barcode by the way
Triple Bands to try and prevent and execute onto the CEO and they're not even going to pick CEO.
This is surely a second kill for Crit J. I back him into this fight every day of the week.
See you later, Sheba. Another 5v3 for Orcid.
It feels all too familiar.
And while there's eventually a trade, the damage has been done.
Absolutely. Mentally and physically in the server.
And you're right. It's so smart.
don't play top floor bombs that because with these over the bands it is practically unplayable
so actually you don't have like any way to really deny the plan to reliably because it
will capture and then you can see forward and it's over so again good force I could prep work
but this is again a little bit of ego challenge in the server no need to swing deep into yellow
floor in the basement when you got a 4v3 mirror windows that's unnecessary uh-oh we get the kill
It's okay, but if you lose...
Uh-oh!
Boys, this was a 5v3, and you had 3 C4s on the bomb site.
Yep.
You said Ego, and it really summarizes it perfectly.
There's no way that Elevate should now lose this.
XR-Lotic, a one-speed operator, makes a hell of a noise on his flank, but you're right.
He does have to move, and he has to do it pretty quickly.
He's probably gonna get the timing on at least one here.
But what does he do after he finds his first kill?
Sports 1. Double kill!
Exalonic has made it a 1v1 and Hical now has to try and capitalize.
But he doesn't have the chance to before Exalonic gets back to the side.
This is a disaster again and another clutch opportunity for Team Hawker.
They have the default comp, they didn't know they dropped down the hatch.
And Hical has two flashbangs drone in park.
He could trusted the drone watcher flanker.
Just ribs the plant.
There's audio or some kind of camera or something a white swing, but exalotic
Another clutch for team orchid another one v3 and he doesn't even care
Stone cold killer exalotic and team orchid are up four rounds to one
Elevates mental is absolutely and utterly destroyed
This could have literally been a 5-0, where three of the rounds were huge clutches, because
Crit J had that 1v4 earlier, bringing it down to a 1v2.
This has been the game of clutches for Team Market.
How this happens is beyond me.
They have a spare pocket in the Icon's, a spare drone in Icon's pocket right there
in the 1v1, was used for a flank.
We saw when XR was flanking top spiral that there was a drone droning all of the bombsite.
If the bombsite is clear, right, we can use common sense and go, he's gotta be on the flank.
Or we mistroned him. But if you mistroned him, well, then you just gotta drone better than the first place.
So that's just gonna be happening, right?
They should be a little bit wary that their flank is open.
The one guy was droning, opened up to the angle, second guy sprinting around.
And the thing is, Capitan was running down yellow stairs, and he chased his mind.
He went back towards the piano hatch and that shifted the entire turn of events.
And it just kept going down.
Yet only one guy dies to the flanger, and then you have one guy on piano holding the bird,
capitol on the bomb site, the planet should be going down.
This has to be a little bit of mental chalk for Elevate.
Communication is not there, the trust in teamwork is not there.
It's been a hard conflict. Very very hard conflict.
And it gets worse.
And it gets worse!
Oh my.
Great jade.
Jormus out admin windows last round white swings the yellow window this one and it's two for two and opening kills
See you later Joker have a nice holiday
Go for three why not it's over. There's nothing left in the tank here for elevate. They're completely chalked. Oh
What a round I mean it is it is so
unbelievably over right now the mental it's not in the basement it has shifted
to a new dimension that's even further beneath it's gone past the bedrock to be
five and lobby passes just you go fishing for kills trying to pass that the KD
cuz drink out of Windows found there's no way
Oh, mate.
LAP them up.
LAP them all up.
Barco to finally put down Cricci.
The demon has just hit 11 kills.
And now for poor Barco.
One versus four.
It's going to need to be an ace.
No diffuser to speak of.
Oh, hello there.
Lycolis stares at it.
Gives a little way through the mirror window.
But he's not given any opportunity here.
The half is about to close.
and I'm sorry but Elevate is not finding a second round they are not they
are not and I'm not even gonna go and say oh but the finish I did map this
the finish I met that team orc it was so good at attacking on on fortress last
game I am not worried about them picking up two attacker rounds of course
there's a world elevator they can come back but let's be got the mental game
again you're not gonna sit there go guys don't worry about all those runs that
We lost and we shouldn't have lost fire. We got demons. Let's fight. No, no, no
There's gonna be a little bit of stress in the server and a little bit like a faith from some players certainly a
Barcode is just gonna sit back and take a little impromptu tackle time out with his team
Chat about what they're gonna do on their defensive half because they
Now they know where he is they're gonna go hunting for him. You just know it like holis will feed a little bit
You can feed one more
Peeps finds the kill. It's a quick spray, but it was really down to crit J a 4k to close up the half for
Team orchid and this game is surely to be put to bed in the second half after our halftime vibe check
It was those brown eyes
It took my heart by surprise
Did this be real?
Because I dreamt you
A chapter that I turned
And took it to be true
Was the one that made me feel
that music and I can't help but feel like that must be what's blasting through a team
orchids headset right now because certainly it's not blasting through the elevate headset
right now. Maybe they need to chill out. Listen to some smooth jazz. Listen to some chill beats
because Matt, the tensions must be so high after such a devastating first half on Consulate.
I know what my Spotify playlist looks like. If I'm on elevate right now, it is sad violin
tracks only for the next coming rounds because you got to just embrace it. I think you need to
dig deep right now onto the emotional side and maybe just take take that minute there,
accept the situation, move past it and then be the best teammate you possibly can. So guys
every comeback starts with one and this is going to be that and then you go two five and you get
a little bit hope in your eyes but I think this round right to the very first and side swap
it's gonna be the most important because this is where you have the chance to shift the conversation
forget about all the bad rounds and change the momentum in the server
but if Elevee will lose this one it's down one six i think there is no recovering from that
this is their round this is their number one most important round
it's you gotta come out crazy on the defense
But what did you say about Team Orchid on their attacking side of Fortress, they were kind of goaded.
Wait, they didn't ban the Monty, wait, they didn't ban the Monty?
Ban the Gram, ban the Ying, what did that Monty do?
Ban the Grim and Ying.
Okay, so Team Orchid aren't playing the Monty yet, so it's fine, right? It's fine.
Just to talk it out, yeah, I mean it's going to happen eventually, especially if you start losing the rounds.
Maybe they say, you know what, in case it goes to distance, we'll play it after the
left over event, like Fortress, it's like the final parachute that got available to them.
For now it's double shield, the Blitz and the Blackbeard.
When you play a double shield like this, it's actually very common to go for a yellow CEO
attack, because grappling in these windows and admin offices where Jogor is playing is
quite tricky.
So I'm curious to see kind of what this split attack is going to be, who is just keeps rather
supporting an app inside opening some window in a second he was made with pressure he himself
erodes in a way from that backs the position and here we are nearly I reckon we should give the guy
with 11 kills a massive shield and a big assault rifle that sounds like a great idea why don't we
give the team captain the blitz as well he's gonna go in peek for one crochet joins the fray
Ok, Orcid are getting closer and closer to finishing Elevate off, like Colossus finds
a second kill.
It's all for the shields!
Two kills each!
Peeps to close it!
Flawless!
Perfect for Team Orcid!
Match points on the verge of sending Elevate down to the lower brackets.
This is a funeral, James.
I mean, this is brutal.
This is the most important round for Elevate.
their first round defense, the favorable side, much easier to do.
All these statistical advantages, they get flawlessly run over.
Mute dying while ribbing a c4, small glass alive to shank, nothing, nothing happens.
It's a flawless round, no obstacles.
And then they can go lobby and try again, they can play the clash to stop the shields,
right, but like, this is phenomenal from Timorfic.
Again, their sheer prep work going into this from Operator Band selection to Operator Band's
Bombsite selection. Bombsite order has been exceptional. It's like the new
Elevator going to do every single round before Elevator even knew it themselves.
And Orchid and they are so in love with the Double Sheep plays. They've run it so many times
across this series now. Unfortunately, I'm guessing based on seeing the clash or seeing the Bombsite
They have now just switched, but they're still gonna bring a shield, right?
They're just also gonna bring the Nomad.
I was wondering if they might bring some EMPs on one of these other operators, but no EMPs, which is curious to me.
I feel like secondary EMPs are kind of underrated for playing against that clash.
A lot of operators that can bring a little pocket EMPs, and they are quite good at just nullifying her impact when you go through an aggressive play.
does give you that temporary disablement of the the slow effect I mean the thing
we're playing a single shield is that clash can only cover one portion of the map
you can put the guns in that direction and then you shoot with the backstab with
it with another player in theory at least you don't want to put the blitz in
direction of the clash because that's just not gonna end very well for you look
there's got the 10 kills, don't know the rest about it yeah but bros on a blitz
pistol not mean give this guy a gun that's why he was DB last like I was
got two kills with blitz pistol last time yeah but like all this is a better
sure player than Critchie will be a good thing on the course but there it is
it's calling it like you see it we'll see what happens as the action starts to
transpire all could are in the building critchie
eat your words penguin critchie comes to life with a pistol like hollers big 2k
with the AK, but Kritsche is forcing that plant down. Damage has been done! Doesn't matter about the clash,
because Team Orc could have completely foregone the conclusion.
Shibae and Momo need to get back onto the bomb site. Shibae spots out that plant, he might be able to put the shield down
and try and go for the counter defuse, but not when there's nobody left and Kritsche is finished off yet another kill.
Exalonic puts this game to bed!
And team Orcid have a dive in the upper bracket with the best that this region has to offer.
They may be coming for that crown. Elevate, step down into the lower bracket.
Expectations go into this and even Matchup, who's going to be more prepared,
who got tested more in their first game that prepped them mentally for the second.
I thought it was gonna be, you know, a third mapper,
Elevate fighting back, Orchid fighting back,
Counter-Strike'ing back and forth, Tempo change.
There was a lot of fighting back and a lot of Tempo change,
but it's all from the side of Team Orchid.
From Stratz to Tempo, Auburn event, Vito,
I think they won in every single aspect.
Take that plus countless touches across two very quick maps.
That is how we get ourselves this very one-sided series.
Absolute shillacking!
7-1!
And to think with how many clutches happened in this game,
Fengu on the first map, it was all about BGMaN with his 2-feet clutches.
In this map, he's had a 1v2, XRLok had a 1v3,
and with the 1 rounds,
that Elevate actually won was almost a Cricce clutch as well, almost a 1v4.
These guys are insane!
This could have been a 7-0 very very easily and again, I think we look at the player cams
on these people. I was watching Joe for specifically during the half-time vibe check, it was looking
a heart breaking on these player cams. It was not a good look and I think the very first
round on the site some showed it. When you get flawless like that, you lose all faith
in yourself and there was no fight left in them for a little bit.
It sucks. There's a lot of learnings to take away from this game. Far more learnings than
you take away from a win, like especially elevates win that they have the other day against HLT, right?
Like, what are you going to like learn out of a game where you lose three rounds?
This, I think, was a much better opportunity for elevate to learn how they can level up and hang with the big dogs.
But all questions have been answered.
We know the big dogs are here in Asia, and there's no question that Team Walken are back with a vengeance.
Let's chat with their captain a familiar face an iconic face here in the APEC region like colors my friend
What the hell was that you guys destroyed them?
Yeah, um, we didn't think it couldn't be this one sided in all this map as well, but yeah, we expect some
Like more close match, but well like all players like show up real clutch a lot of like food round
yeah cuz I constantly was like a defense map so we expect like maybe like
4 and 2 and then but yeah with I reduced clutch I think it's break them and talk
I believe yeah
honestly today was a crazy two mapper I'm not gonna lie like the clock is the
highlight we guys were playing at it looked like to us from the outside of
you guys had insane prep work for a lot of it. The bombs that you guys chose,
especially on Conchlet, starting on the spit bombs out of archives and tellers
because of the just like a smoke ban. Did you guys just have the perfect prep
work going into this? Did you just know what they were gonna do or is it just
need a ship on the fly? Because you guys made almost no mistakes throughout this
series. I think it's both. We know the usually ban for fortress usually
bad it and we scream this map a lot and usually it was like easier to draw or win. We expect,
we think that we are better in fortress than them so we keep that map. For Consulate we knew
it because it's one of the map players so we knew what they want to play. Yeah and we we're going
into the like oh if they pick Consulate okay we have the two stars with defense so it's probably
going to be easier because like I believe Ponslet is like really heavy defense map and yeah we
got it in mind uh if we then we defend the Tazenka smoke uh we just we just chat that I I think we
should just like don't pay the second point because like the the band the two primarily like base
ops on their side so we just like focus on Taylor and okay yeah so I think it's coming out very
They're both in game and prep, yeah.
Thank you.
Were you surprised at the fact that they were okay with playing Fortress and Consulate with what you just described?
Was that a surprise to you guys? Did you expect them to want to go there?
For Fortress, I expect them to go to Ultimate because usually when some teams are not banning Fortress,
Like each year they are confident or just hope that the team ban it, right?
But from my experience, the new form team and the lineup are changing.
So I believe they are not ready to play Fortress yet.
So we gambon to pick it as an attacker side.
Yeah, because Fortress for real, the attacker side is really hard.
Speaking of that attacking side, like Colus,
Today we saw Blitz and Blackbeard together. We saw you pick the Montaigne as well after the band phase had completed.
You guys seem like you really love the current meta of the shields. Talk to me about what it's like.
Obviously yourself who wanted a shield play has been playing it a lot.
What's it like using the shields in the current meta, especially using more than one of the same team comp?
I believe like it is really a must to achieve operator like in the current meta
because like we with the how like you know operator change work right we can
always like choose which like first I'm gonna play but from our experience from
swimming with other teams I believe we are not that good in doing the default
like it going like layer 1, layer 2, layer 3 and going to the end we are not
that good in doing that yet but but I believe by playing like chaos it's
kind of gamble but like it usually work out because like most of the time like
they're not ready for it so yeah I believe it's just come from our
experience in the stream that I think it's worth more doing that for us yeah
alright last question for you like Hollis I congratulations on your win
today your next match though is gonna get a lot harder you're gonna be playing
in the upper bracket final against Weibo and the winner of that match will qualify through to the
major in Salt Lake City. It's been a while since you went to the major so I'm sure you're gutting
for that. How do you feel that you're going to perform against Weibo and are there any other
teams that you're scared of in the bracket? Because if you lose that match you'll have a
second chance to fight through the lower bracket. So yeah how are you feeling going into that game?
I would say that we hope to win the Weibo in the apro bracket so we can clear out online
if we win but if not we're probably going to have some problems, first thing still hard
probably again and then hope to win them to get to currently for the second place.
Yeah that's my thought for you.
Okay well like all of us thank you so much for the interview tonight and congrats on such
an incredible win.
We'll let you go, but good luck in your match next week against Waver. Thank you. Thank you for all of you. Bye. Bye
Thank you. See ya
Absolute legend always love like holis one of the the best players that we get into the interviews always
Such a pleasure and a real OG of the scene. I love all the insight that he gave us
It's just gonna say soon all the behind the scenes in the intricacies of how things work
Yeah, I mean it showed so well right he said bit of both when it came to IGLing on the fly and the prep work
to my surprise they weren't expecting the smooth to shangha band and said guys if that happens we don't get to afford
that was said as a reaction to the bands in the server so when you have both good prep work and your adaptation on the fly
you can become a very very dominant team and it's just not very nice to be the conversation of who gets that second spot
can spot because we have to keep saying way below the lock in one of them. There's no
way they don't. Um, but I think after today to more can have a real shot at second place.
Yeah, look, I think my favorite thing that, uh, like Kola said was, look, we don't think
we're actually good at playing the game the normal way. We just like chaos. So let's
keep playing like that. Uh, but of course that's it. Congrats to Team Orchid. Now they
have a chance to fight against the best in the region, but are they the second best?
Or maybe they have some other competition that they might have to fight in the lower
bracket teams like souls hard.
We're taking on unreal nightmare up next.
So stick around.
We have one more game tonight here in the Asia League.
I think it's better to talk to friends.
I'm sure my parents have told me that they are talking to each other.
They are worried that I can't find a place to live.
They are worried.
I don't know if there is any kind of trust in the country.
I had a dream that was good and sad, I had to say that it was a dream that I didn't know the Thai language at all, it was like a dream, because I knew it was a dream, but it was a dream that I remember, when I came out of the room and saw my father sitting, which is a dream that he still has in common.
I can't remember what he said, but I asked him about his dream and how it was.
It was a dream that I could feel and talk to him.
I think it was a dream that I didn't have in my life.
How do you feel about the first time you've been in the first year of FURII?
I have to say that after being able to major in the first year of FURII,
it's called the update of our team.
We are very confident from this event,
because we can't fight for the international team,
but we are confident and we can continue to do so.
It's not that I'm not sure about the next year, but it's the year that I got 2 Major.
After that, I got 2 Major.
I think it's a great experience.
Because in the first Major that I lost to MNM, it was just a little bit of a loss.
It was a loss that I had to cut off the scene.
I had to go to the next round.
I thought that if I had played better, I would have won the game.
And it's a result of another dimension that we lost to Dark Siro.
It's just a single line.
I'll win just a little bit more, but I still can't win.
I got to compete in S.I. in Brazil.
I have to say that it's the biggest event in my life.
I believe that everyone is trying their best in this event.
I think we can overcome the pressure, but I can see clearly that after we lost, we were looking at the map as a viewer.
I have to say that we have to try to think that we lost the group, but we are sitting in the audience.
I saw the team that passed through, I saw the alarm, I saw their plan, I saw the momentum, I saw everything.
I think we still, the players in our team, we may not have missed it, but we still did a lot because of the people who went there.
It's not about the plan or the ability of the character, it's more about the feeling of the character.
It's fun to follow the game.
I'm still thinking about how to do it.
I'm still thinking about it.
If I think about it, I'll see myself in the future.
I hope that next year, if I'm still playing, I want to get a major or a major S.I.S. once a year.
They are the best that this region has got to offer!
One last series to cap off the day.
That's right, we've already eliminated one team,
we've promoted one team into the upper bracket final.
Thank you, now it's time to cap things off.
And the thing that's got me excited is they're going to see another prospect
for what could be the second best team in the Asia region.
Sol's heart finally taking set stage!
Yeah they do and it's also exciting because we actually saw their opponent play just early today
in Unreal Nightmare. So we're seeing a team that's kind of warming up into a series and a team who's
supposed to be one of the top dogs of the region who have yet to play. Sol's heart of course, like
I said, we're expecting them when this day started to be what guarantees second door at
the very least a very very high chance. But the more play dates we go through, the more teams we see
in action, likes your market, I'm thinking maybe he's not a guaranteed second place anymore.
No, very much so. Of course, Soulsheart last year actually struggled quite a lot. They ended up
the year failing to qualify for sixth in rotation. They were knocked out by 4am, a Chinese team from
the LCQ for the APAC region. They also struggled in both stage one and stage two. They were very
much shown up by other teams in this region. Obviously, your waivers, the old Elevate roster,
and the old Fury roster which is now Team Orchid.
But SoulSoul really came into their own when it came down to the A-Pack Cup in Tokyo in January.
Pengu, it was kind of a surprise to see them take the championship.
We didn't expect that at all.
No, I mean, to be fair, you know, it was mostly due to the fact that CAG were also present at the event
and you're kind of expecting them to take it, right?
That's like a logical conclusion.
But no, SoulSide kind of came out of nowhere and just started having a massive amount of success.
And I don't feel like at that moment in time, we could point our finger at this is the reason, or that is the reason.
Like, you know, very descriptive factors. It just kind of was a lot of small things moving into the bigger picture,
almost like when CIG themselves went from being a sometimes good team to an everyday good team.
I feel like these guys had a similar trajectory.
And one other similarity between CAG and SoulSide is there's some of the only teams in the world at the tier one level
that haven't made any changes to their starting five roster coming into
2026 with the roster main that we saw after Paris now, of course they have a cop editor
Rising up through the lower bracket on real nightmare like you said we saw them play five and a half hours ago
against the
HLT
I don't know.
HL Tory Esports?
Yeah, there you go.
HL Tory.
I'm like, what?
I know their tag is HLT.
HL Tory Esports.
Of course, that was a tough game at the start.
And then Unreal Nightmare really ran away with it.
Of course, it was like 8-7 first map.
And then Unreal Nightmare managed to come back and win the next two maps sequentially.
But their first game was actually against Team Orc and who we just saw win.
And yeah, Unreal Nightmare really struggled against them.
only won seven rounds across the two maps.
Yeah, and I mean, the thing is,
I feel like under nightmares,
they show us the day that they have
some really good moments.
I still think going total to a Halo Touring
or an eight, seven, max OTM cafe
is a small sign of worry for me.
But with that being said,
this is the best of three environment.
If they can avoid the maps they're weak on,
which obviously cafe was one of them,
and get a little bit better map,
He talked with this one learning what they're doing as he should toy and be systemate this could obviously change the conversation
But yeah, go back on cafe if you go on conch flint and start attack. That's wrong thinking. Oh, this could be rough
Yeah, of course
It's always hard playing two best of threes in the same day and well on and I may have had a bit of a break
We look back and see actually there's a constant like debate between is it good to have the warm-up or is it bad to be facing the
fatigue but we've actually seen
internationally at these top tier events the teams that do end up playing two
games in the same day actually tend to have more success if you win the first
one you pretty much always are guaranteed to win the second one the
last four invitations no team has lost multiple series in a single day which
means you either lose the first one and you're out or you win the first one and
you go on to win the second one as well so maybe that's a bit of an argument
that it's not fatigue, it's a warm-up.
It's a very interesting stat line, and I will say obviously this will depend from team to team,
especially when it comes down to experience. For example, I would take Soulsheart,
if they went back to back series, and they're in third map at both times,
I think they have a much better chance with their experience as a team, as individual players,
than on the nightmare where they're much younger and much less experienced. So,
that's a bit more smart. Can a rookie team have that kind of warm-up, or will it simply be a seed for them?
Well, remains to be seen. We're gonna have to find out where we're heading. Of course, B03. So, let's see the map Vito.
Solzhard, no doubt, the Goliath in this David and Goliath matchup. Unreal Nightmare coming from the channel soon as well.
We're gonna go back to Chalet. That's an exciting prospect, because we went to Chalet earlier today and saw Unreal Nightmare take quite a convincing victory over HL Tori there.
We haven't yet seen Solzhard on Chalet at this stage. I'm really keen to see what these guys are cooking.
and then we go to Conceal, which I said if Under Nightmare start the attack inside, that's a bit of a doom and gloom, but they're actually starting on the defense.
It gives them a fighting chance and a good starting side as well. The side has dropouts from the test of fundamentals.
I actually think these are three quite nice maps for both of these two rosters.
Little bit surprised that it was Solz's hard banning a fey, given the results earlier.
to be a tough game for
unreal nightmare. But they are
warmed up. They're ready to go.
Souls heart trying to look to
bounce back after being knocked
into lower bracket by Waybo in
the upper semi finals, but so
many people are resting their
hopes on souls hearts shoulders
to try and compete the best
possible. So we're going to
get into the final of the
final. We're going to get into
the final of the final. We're
going to get into the final of
to try and compete at the very top level and gun for a major in order to make
that a reality they're gonna have to battle through this level bracket that
run starts now with unreal nightmare
so operator bands are gonna set the tone for the game obviously we kind of we
spoke to like holders in T-Market he said that you know some of it is
prep work, submitted an invitation on a fly. These first two operandabands is normally going to be
a direct counter place that goes into how you want to play off the rip. And the third and final
operandaband come three rounds from now. That's going to be your on-the-fly target bend to figure,
okay, what kind of small adaptations can we make. You said, wow. And we've spoken a lot about trap
operators and the strength of the different ones and who's annoying and who's not. A thorn band
has hit the produce server and that is something I never thought we would talk
about because what the hell I am one of the biggest advocates for thorn bands
and ranks I love batting thorn I've had too many games where I have died because
you know you know those moments where it's similar to what happens with orchid
similar to what happened earlier today with HLT actually when they're playing
it's I don't know I'm there you know the mid-round the start of the round is kind
a bit rough like maybe end up in a 3v3 minute and a half to go and then you realize guys
it's 20 seconds let's just get in the building and then you get like two kills and now it's
suddenly like a 2v1 and then you die to a thorn trap it happens all the time to me and
so I just hate thorn I just and she's also so good like I always play around defense
because she's just so good if you just want maximum coverage you've got four thorn traps
and two pieces of barbed wire you can lock up so much of the map. Such a good operator,
I don't know if I'm getting rid of it, means they can be much better positioned for these
late round pushes. Alright, for Sol's heart they have stopped a bit of pushing power,
right, the blitz and the cap of the tower, we're seeing a Monty Glass Ying Sen still could be
off the roof. It screams, execute. And with Monty going library balcony, I cannot do this
the bait. Munty's gonna jump in library because it's like quote-unquote unkillable. Say, hey guys,
it's library clear, it's library clear, shatter the mirror, cause distraction, but then they hit
the bomb sentence. There are no big window and piano in the jumpings. That could very well be the
plan, but as I say that, they actually shifted away from those windows and balconies and have
doubled up on the library. Maybe they're gonna fake the master second convention. I'm not,
I think they're figuring out right now. They're gonna fake it one side or the other. What are we
taken this classic split theory bit of pressure everywhere and then you decide
where you're gonna end once you have a bit more information depends what if you
get a pick library maybe you decide to end like what if you get your pick site
maybe you ignore library and focus upside I like this setup it's the punch
though he's prepared a nitro cell it might not be deadly to the Monty but
shouldn't be deadly to anyone else that goes sides to jump inside that smoke
grenade gets caught by the omidus in goes the glass and the monsters that
Be hell of a lot of pressure!
Onto Mr. Punch, see you later, alligator!
And suddenly, under the nightmare, have two big picks,
the Scatman does take down Big J.
The sense that was playing on the side.
Mark is holding on.
As another aggressive play, Shaz makes his way inside.
K3 has the diffuser, he's trying to find the pick.
Onto Mark, he could just tank the gate and go for the swing.
It would be an unpredictable off-pace peek,
and it could work out for him.
Maybe he's waiting for the doke and be called.
Here it comes.
But now Mark is ready for it.
Yeah, and indeed he does bait the gate.
Just tank it and try and go for a kill,
but Mark gets damage onto him out one HP
and jumping straight into a mirror window.
Not an ideal scenario for K3.
Wag needs to get active for you in.
Such a good job of Mark.
Not always swinging and just playing that prime spot in the middle
and he needs to make sure to wear 400 and hold the angles
and the cover is great.
Now it's a 3-D1, but just a thought to be,
know you to the pocket has to push through a double door and look at that
three people in three different angles all gonna come out to the same exact
moment when he pushes on in
come on unlock three-way crossfire
gotta say though we look back across the whole round I really like what we saw
from you when I like the idea behind a split push they even had the first two
kills they bit off a little bit more they could chew and could not convert it
to a site, execute.
Sol's heart now have a bit of a read
of what they're up against.
Unreal Nightmare are very much ready
to take the fight to Sol's heart.
There were a couple of small missed steps,
I would say there, from the attacks that we kinda,
I don't know, I think they were very windable.
So, Monty died to a flank on Blue Stairs.
I think, well, well, I just walked with Staircase,
shot Monty in the back, and then Monty goes down.
While they're barreling inside a library, Yin was actually pushing the bomb site into the piano window.
So, I spoke with the whole, okay, they're gonna fake library, push the bomb site, oh, never mind, sorry, they're gonna fake master, they're gonna push library, okay, now I know what they're gonna do.
They changed that one a couple of times.
I don't know if there's gonna be a miscommunication of what the final call was gonna be, because Yin rushed in the piano bomb site.
When you've only just taken library and gotten those two inter-killers, you have no disadvantage,
No one's gonna help the ying, you are completely on your own, and if you don't get like two kills yourself, you'll just die.
And it's not like they gave me much of her with pushing piano room in your...
Again, you're still fighting blue stairs.
So there are small things going the wrong way.
Also, I think the experience of skulls are really short there.
The discipline in the 3v3, Mark playing that position on half on the office, doing such a phenomenal job at that explosion yourself to either of the angles.
Because that's the big kicker sometimes a player will over swing and be things who's in like an unkillable position
But it's only unkillable because his teammates are watching his angles and you have a crossfire every turn
But if you swing as that guy in the middle you surrender the crossfire and that's missing a lot of players to make sometimes not mark
He was rock solid
No honourable nightmare, I'm not afraid of changing things up, going for aggressive plays
and then bringing a new execute to the table.
And of course they are not only warmed up in general after playing a game like today,
but they were warmed up specifically on Chalet, we saw them win against HLT 7-4 on this map.
And already in one round deep, we've already seen a different strategy, a different kind
Execute an attack that we never saw them do against HLT
And that's very smart when you're expecting to go back to back or maybe even after that video was done
Because that's not like an hour in advance usually you say guys just shut it in
Let's hook up a counterstrike you just look at the most recent boss from so far
Do if you know their past history of how they play the game and you just you rip a counter and that variable could have been one of those
No, man, it could have been a shootout but didn't but that piece right there
You know through that one big J goes down mr. Punch
Here's the punch, here's the ring, and that's Maverick by the way, that's the only person
that can get through this wall with the Kai'i in action and hit it before clearing the Kai'i
wall itself and before making a rotation on the wall.
That's right, it's always tempting when you're playing Maverick to just peek the hole, but
unfortunately this is not the best way to play the maz.
Yeah, Mr. Punch though finds the second one, you're right though, I can hear what you were
about to say, you get the Blackbeard to do exactly that, because the Blackbeard can do
it safely with the shield in front of his face. The shield wasn't protecting anything there when
Mr. Punch went for the kill. It is entirely a TCSG round. The two TCSGs rip UN a new one and Sol's
heart completely dismantled that attack. So it's big of warm-up or fatigue. I gotta say,
on the nightmare we're not making these small mistakes when they played early today and it goes
in two ways. One, so far there are better team than the previous opponent and a bit of punishing it,
but two, when only Maverick can counter an electrified wall, that is the most important
body in the server until his job is done. So no matter if Maverick is like, oh wait,
was it a free kill? I had a drone and I could just pre-fire and if I hit the hatchet, it's like, no,
it's not worth the risk because you don't understand, if the Maverick dies, you have four people who
cannot play the game. They're all waiting for Maverick to beat the walls so that everyone
else can get in the action. And there's also a thing that happens often like in tier 2, tier 3,
in ranked, is that it's important to understand where your role is. And it's not like you spawn
in a third mind, it's like, oh, I'm not supposed to shoot my guns with a drone and breach. True,
in the beginning, it was a drone and breach, but after you've spent your drones, after you've done
on the half reaching, you're now either the planter or the intrafriker because your body
is just a gun.
You don't have utility anymore, you've done that already.
So understanding your role on the round starts and how it changes throughout.
Maverick could have done that peek if he had opened the wall first or they had killed the
Clyde first, then it's completely okay.
Orpina before doing so makes life miserable for everybody else.
Basement defense, huh?
Very fine, let me see it.
This is classic Souls hard though. They're one of the few teams that is unafraid to pick bombsites
that other teams hate. Wow, this is a very interesting position from Mr. Punch and Solarium.
You can see all the way down into the basement and you can watch trophy and because it's running TCSG you can make a lot of
Verticality very quickly
High breach potential
With that weapon, but yeah, I mean souls heart notably on night Haven labs
They're one of the few teams that play kitchen. They are really good at it
So I mean I'm typically skeptical of teams that go basement on shall a but I don't want to count our souls
was jazz bathing that you know the entire run by the way we're being shot
but wow that's a big outplayed mark yeah that's gonna be like oh he knew
but I'm gonna have a lot more ground to take they seem to try and sneak down
West Main Stairs, big opening kill though. Maybe they've got some vault information because they
seem to know where every position is here from Sol's heart. And now K3 looks to try and make
an aggressive play. I9 doesn't realize he's already played deep in the boom site. Dropping down from
the hash, BZH finds one, then he's traded back. Triple kill in the round for shadow with the DMR.
Mr. Punch, the last one left, he's been spotted inching his way forward from the big garage. He
He is taking down Unreal Nightmare, man, you've got to give him credit.
They know how to push on Chalet and they are not afraid of taking the fight to Solzha.
There's one of the discussions that we had in one of the earlier matches, maybe both
of them actually, about how sometimes, it's actually funny, it was Unreal Nightmare against
H.O.T. Tori, where sometimes in defense, you need to just not do anything because the
attackers themselves are not progressing the map.
You can go back and argue, if Mark doesn't jump out the mudroom window and die to a ying,
that's a 5v5 but all the attackers outside the building, you're happily taking it.
But this is one of the most difficult things about playing Pro League, is you have a feeling
in the server that we don't see, we have a top down perspective, we have the outlines,
we see them go oh that was a bad play, that was a good play, because we have the full picture.
But if you are soul-sparking that round and you see this guy showing outside the window,
Why wouldn't you jump out?
Why would there be a Ying Shuck and hold it in the first place, right?
It's these small mindcapes that goes back and forth, but I think because Mark gets punished,
now they have that small note in the back of their mind.
They're waiting for us to make a play somewhere, so when they're actually doing nothing, they
are doing nothing.
They're not like, they're not baiting it, so to speak.
If we don't make a play, they're just waiting for us to do something, so if we don't do
anything, it's a stalemate, and because we're defending, we'll win.
I expect sometimes to make some small adjustments. I think getting the clash involved off the
rig is, you know, magnificent. You can just sit down your shield, the beards hurry, full
information in one direction, Marcus is still playing soloist to see the Jones and the Fank
House abilities, and now they can work off intel rather than assumption.
There's a lot of mind games in Siege, right? It's all about...
are they making progress do we make a move
this is absolutely dirty stuff
from mr. punch is that you are over there
he can lock your fall while
he's not gonna cross left he's not gonna go
rock he has to go all the way on the right-hand side now
yeah well this is just gonna burn a lot of time
is that work no it's not work
it's just burn some utile hasn't it i mean the only way that he dies
here is if someone comes with a ladder but he's actively watching that yeah or
if someone gets inside behind him and I mean there's bombsite control so
that's not happening. So someone's stuck wall I think there's no response there
it's gonna open it up this also shows on real nightmares hand actually when you
reach that stock wall the end goes to go for a you know bombsite window plant or
planning inside like games at least. How they do it that's a different story but
they're showing what the end goal is. They got a nuke that can walk in and you
know walk past the cameras. They got a glass of smoke in the maze, a ying from
the trails. All they need is to get inside. But the issue is the moment they
get inside they're battling somebody immediately. The DCH and library corner
of Rooney Gates, Yeager DSS, Clash top library. We can just walk in and help them
as well. I'm not sure where they're gonna find the pig but they need one
desperately for everyone out here
yeah they're kind of just fishing but they're not even doing a job of that
and then we look at the capsule and Solsoff needs to not do anything yeah
that's true exactly what happened last night I think like Solsoff's
went to lesson okay that's weird like they win you never ever see that being
one wag is on the floor surely can be finished off shortly but the Jays found
to pick. Maybe there is a way back into it. Shaz is managing to get the refive off, and
Big J's finished off Mark. This is a very strange turn of events you never see rounds
play out this way. Wag now forcing that diffuser down. Mr. Punch has no idea where to play.
Sol's heart are completely dismantled, and now Mr. Punch is in a 1v5 that he quickly
turns into a 1v4. Wag is low, but everyone else here should have the bomb side unlocked.
Shaz is the only player with full HP. He doesn't even have a rifle. This might be winnable here. Does Mr. Punch still have his shield? He does. It's not on him. It's active elsewhere, I believe, but it's constantly stunning out, so that gives him a little bit of information, too.
to. Problem is, with no shield on his back, he's not going to be able to try and fake
this out and he has no time. Shaz can quickly peek and finish off the round. Unreal Nightmare
are on the board. That is an attacker on victory for UN, but the way to win it is criminal.
They need a pick, right? We discussed that, how they found it, we couldn't figure out.
They just jump in double window and shoot to the right and fight DC Hitch on the most
unwinnable gunfight on the chalet. And they win it! They get the kill to DCH, they toss
a smoke, a second player jumps in, they go for the revive, and they come out almost flawlessly
into the post plant. The fact that it gets a little bit close to a different story about
the added amazing post, they got library for the cals, the other ones are window, they
don't lose that. But like, how they get that pick is beyond me. It was a massive desperation
once again, it pushed them to make it in the right play, because they only did that because
had an option. Very strange, very strange to do it dry peaking as well. I mean that's
as a tilt of a souls heart. I mean you strategically won that round you just lost a crucial gunfight
and yeah a couple other picks elsewhere. But oh well it's a round that's in the past now
soul's heart can still win this defensive half and overall soul's heart
they've now lost bar they lost basement don't go back to basement you're on the
top floor this one was pretty well locked down I don't know that they did not
do next round you can go to dining that's the half you don't even need to go
and revisit those two bomb sites you lost that's a good point
I will also say though like it sounds so simple but if you don't give unknown
nightmare the opening pick and just punish them one area of the map I do
think these rounds are so different obviously when you jump in library
window it just somehow lose it and said that seems unusable like what can you do
about it it was the two rounds those hard at one was them punishing them in the
opening duel so it's a double TCSG round it was marked playing in half wall that's
the two victories the two rounds they lost well it was where they don't get
So it literally has been the same way both teams have won twice, now they're even.
So we can pick up the tiebreaker, we can stay more consistent, we can adapt to their opponent's playstyle.
You win our intro to library, throw anything you've lost before, and miss that punch is on the ground, unable to escape.
Wait, get down from here, might have been K3.
Coming through down below. Must have been.
K3 then finishes the game.
K3, coming through down below. Must have been. K3 then finishes him off.
Worry about the Dreadmines from the Fenrir. I know he went for a flank, wants to get his
C4 active, no doubt. Yeah, it doesn't have any information, it's blind. All that does
is tell him he'll not make it, there's someone playing down below, but I guess they tried
to hunt him and I9 found one, traded back, that's still worth it here for Sol's heart
because they retained another advantage.
I keep the bomb side in full control plus I found a kill offscreen while Anand got that pick.
So it is taking me a 2-1 if you counter it across the map.
And with Nomad and IQ, I mean they don't have no pushing power.
They have frag grenades and that is it.
So Anand also gives them an easy opening.
There shouldn't be one.
And we've seen him in these TV2s before.
It's crossfire. It's been close together.
And it's understanding, guys, where are the Arunigates?
Where are the Fenrymines?
And what cameras are alive?
because you can put the utility and cameras on those angles that you don't need to watch with the guns
and then get more guns in the same directions.
So the flanks are locked in with utility cameras and their front is being held together with the bodies.
Soil's hard to pick this, then it should be the round, but that's a big kill.
Let's get that.
Good swing though from Mark, traded by Big J, worth it.
Now, DCH, in the one of the-
Oh!
B.J., be careful, don't age yourself.
He's got no U2 left, except for a drone in pocket.
DCH, can just sit back.
He's got info from that ballpark cam.
They know where B.J. is.
The pre-fire, though, DCH, seems a little bit nervous.
B.J. has got the superior weaponry.
And he knows exactly where he is!
Lends the shots!
And with that, Unreal Nightmare have taken the lead!
Big smiles on their faces, too.
they know those is steel. A 2v3, a player outside piano window, a player in a briefs that has no rotation, no vault, no crouch, no nothing, no way into the bomb side.
They should never win that. What they find depicts, they counter the intel, and they circumvent their runigates.
I mean, so hard. I'm not sure if it's more discipline or more respect, but they are starting to fall a little bit behind the curve now.
Last year we should get on the Kobe and say, ah, shall I take a favorite? It's fine. It's fine. It's fine
Because look at this position 4v2. Okay, Anand is in stock in the corner. He's gonna die fair enough
But how do you lose that three versus two starts off with one person getting called off guard from piano window
Which arguably this shouldn't happen
Yeah, I'm surprised I feel like souls are having quite little
potential here. Arnold and Aimee though on the flip side they've definitely played
better so far than what we saw from them in their match earlier today. They are so
unafraid even in a 2v3, even despite whatever scoreline it is, despite the
round on paper being lost they will continue fighting against Solzat and
winning a lot of really crucial moments. VCH in that 1v1, he just looked a bit
Shaken he didn't on the flip side. I'm an I'm it just seemed to have everything working out for them
Last chance now to tie the score line for souls heart. They go down into dining and kitchen
With an extension of the hold up top, but what if I'm real nightmare brought to the table in the very last round of their attack?
It's your favorite penguin
It's gonna give you that bit of stability in different playstyle and honestly working pressure in this particular round
hold up, there we go. It can pressure or plant attempt, but now it's more important ever that we go back to my previous conversation
last time we saw Maverick. We need to understand what your role is and when it changes.
We need to relax right now for Unreal Nightmare and ensure that Maverick can do what he needs to get done.
That is pressure in those walls that are fortified by the kite form. If you lose the Maverick early or do the steps in the wrong order,
you're gonna have a problem somewhere. So take the time that you need.
Yes, there's a timer on you two minutes left, but it's better that you get to the bumps over 20 seconds left
There's a bit of a rush trap, then you don't get there at all
They're like you're saying Maverick is the only hard breach brought to the table at all
Which means that if they want an entry hole on the site
They're gonna have to make a big one and instead they're just looking to take a lot of fights
I think this is probably gonna be it. I mean
Big J is the Maverick, yes, but he's now one of the only players left remaining.
It's just him and Wag. It's not likely he'll be able to safely Maverick anything now.
So, Monty walking solo by the Bumpslide, a player by a piano window.
Maverick only just now, that's his first line with the Maverick Torch.
So I'm not sure they thought the Bumpslide was completely clear and could just skip this step,
but like I said, it's important to do it in the right order or you should not get the right result.
This is why it's a fortress drop again. She can't just brute force it look a triple crossfire
We're under scooped anyway, so it doesn't matter right now, but it's a really stage of this was a bit
atrocious
Yeah, it was now wag 1v5
That'll be the end of the half surely
At least the souls heart they do finally get back into it back on top of it
And it's even at the end of the half they put this trick from unreal nightmare to bed
as we go to a halftime vibe check before we swap sides.
Holy crap vibes are peak right now Nick. That was that was gotta be one of my favorite
songs. Oh, yeah, man. Oh, yeah, we like that one. Oh, we like it. Were you excited as us?
Yeah. Oh, yeah. Oh, yeah. I was good. We spoke about this earlier, right? Like when we get
later in the day we get like just keep opening the vibes. I feel like we've been doing that today.
It's been a good gradual increase every single time. Absolutely. Sorry, that song just really
reminded me of some concerts I've been to and I'm just getting flashbacks. I mean that's the beauty
of music rather than the beauty of memories is how it has smell has sound. Some trigger can bring you
back years in the past and just we make it really really little moments so as we
lock back in to this game second half starts now the first half for those who
missed it it was two rounds in a row by souls are very convincing and then three
in a row from unrealite there which started with a very surprising like
kind of this should never work type push but then they miraculously made it
happen and then Soulsheart flawless in the final round of the half.
So I feel like any form of momentum for either team has kind of gone.
It's a very different story to what happened in the previous series,
right? Like where the team awkward, won the mental game against Elevate.
Even like Cole has said it in his interview,
it feels like they kind of just kind of squashed Elevate's mental.
There was nothing left to be done.
I feel like I'm real nightmare.
Despite obviously playing a match earlier today, big, long,
the best of three and going up against the team as good as Solzhard, but he doesn't seem to be faced whatsoever.
I'm curious in the second half though, you know, the good old attacker-sided chalets and whatnot, Solzhard they can get very freaky, very quickly.
I mean, you have Aynar on the roster, the back-eyed in, he's taken over, he's extended into a door, into a window.
We see right now from Scatman instead, off his door, he's about to swing this any second.
There's nobody there immediately but there is a case going the bums it is
Joe is in the bomb site right now switches now to the shotgun
should have probably gotten a second kill there, but
BJ
recomposes
That's it. They're now souls hot have created a big gap. It forces. I'm gonna knock their back the black feed in and
The grim bees as well
Mark needs to come around and get active with his hard breach to open up an avenue onto the site
but yeah a lot of damage what what what I guess you look too far left they're
re-aggressing you got a player dropping up the main stairs and you got someone
else running around down below as well what is I love this from under that me
I mean impressed they've got the code is to go for something like that
meme all sorts of hard of drones on the roof of the building but not on the
flanks beneath them they actually have one on library stairs but not the
So that's where the gap was and again, she's then utilized and punished from Unreal Nightmare.
It's kind of resetting the round now. There is no heart-reaching from the attackers, but they have a vault rotate
and key codes on Office Walls, so that's fine. But they have lost the Blackbeard, which gives you that plant potential
because there ain't no way you're gonna jump through a vault rotate and just pray they're looking the wrong direction.
One toxic bait, but 2 defenders, no one health. So it's so hard, they're gonna go hunting for kills first,
kills first, find a pick or two, then make their move.
Guys, we're gonna come to life here.
BJ is still burning time with those smokes.
And yeah, no more U-Till in terms of frag grenades, just R9.
With the Grims.
B is BJ, he does more damage, still.
He's found two kills in this round so far.
Finally put to rest from DCH.
That should have happened a long time ago, since that wall was soft.
Now 2v3, the soul's hard.
I still worry about the blue flank, but I mean no one's there.
There is a shadow solace downstairs and dining clean the second wind cone.
The tank going down, I was working counter with an impact below.
He's taking it! He's taking the plan!
Wow! That's insane from BCH!
What?!
There's so much confidence that that plan is going to go down, doesn't care about his life.
Shadow should have been baited out, but not.
One D2 now, I'm out in DCA trying to lock up the side. They should know exactly where Shadow is coming from and they have a perfect crossfire onto his position.
Swing on contact, no need to overextend. Don't give him a chance and he shouldn't be able to win it. He tries to bait it out.
DCA should not look in the wrong way. They look together. Finds the first one. Just maybe it's winnable. DCA just needs to buy three seconds of time.
And now that's it shadow has to stick it the round is lost the shadow didn't have time to get it done
The kill doesn't even matter anyway. We'll try and find it but DCH has duked him out just like he did with the plant itself
So
Strategically I
Real nightmare do the right thing they have two people by the bomb site and they have a solid stance there saying okay
If they go for a plant, I got this.
He impact grenades almost right beneath the DCH's line who's landing.
It was a little bit off, but he still damaged him.
And then he was saying, I'm gonna impact it.
He's gonna stop planting, he's gonna push Steve on the bomb side.
So I'm gonna sprint back upstairs and help my teammate.
But DCH's stuck it.
Despite taking impact damage, despite knowing he was a soloist,
despite knowing there was a counter, he doesn't get off it.
And it changes everything.
Because the plant goes down, and soloists won't get back to the bomb site in time.
So it's an unfair gunfight not a fair one all of a sudden that could have been a 1v1 turn to be one
So I'm gonna admit it's so many things right and around yet. They lose to the yet. They get punished
Bit of a shame, but it goes so on the attack inside souls hard
They still got some fight lifting them my I have to clean his defenses, but that's a great start to the attack
But it came down to the Scatman finding a gap and just sending it
Which is kind of the souls hardware quite like that. I hope they continue to do that
They have a lot of players capable of making plays like that
And Scatman is back on the day most again, I hope that shotgun treats him a little bit better this round though
I'm lucky. Probably should have won that fight
yeah, I
mean
It's it's one of those cases where some people's shotgun still wanted you across the map and all people's shotgun still just
It's gonna kill you in close quarters.
It's funny how we all play with the same weapon, but for that particular shotgun, the M870, it's wildly different from player to player.
He's on the hunt.
Actually, a lot of scans have found four of the different operators, so that does give him a lot of flexibility when he's trapped with the Namos.
A lot of horizontal control, absent to the bomb site.
Shadow wants to go for a bit of a flank, it's just being watched, because Soltar fell victim to a few flanks last round.
Oh yeah, he's kinda, yeah there we go, he's watching it.
The issue is, when you're watching the camera that close to the staircase, you can hear you go off the camera before you know what's happening.
Well they've been able to divert, that's genius, oh my god.
So the player above is shooting down, no wait, yeah, he's floor banging, saying, hey, I'm the one watching the banger.
And it's actually covered the sound of demons going off the cam, and that's where they could be killed.
That's cool. Very smart.
Those tiny little details like that are so hard to pull off, unless you have great chemistry with your team.
These SoulsR players have been playing together for such a long time, and they have that down pat.
Now, it comes down to executing onto this top floor. Is there a player at the top of the mezzanine?
I think there is K3 is actually in an awkward spot.
He might be able to deal some damage if he's not accounted for.
In fact, he is not checked.
Mr. Punch will fall aiming down sides with a black beard.
A second kill could come through here for K3, damage onto Y9, invulnerable to the flashbangs,
and now he goes hunting for more mark.
We'll find Big J, but K3 is still in a deadly position.
I mean he is completely escaped all the crossfires. Yeah, I mean he's gonna find out what he gets pre-fight by mark
I guess you heard his footsteps. Well, I mean he found so much value in it
Oh, you should have been but mark close up three kills on the round just lagging a 1v4
Yeah, and Scatman is tracking him. I know exactly where he is. Let's say, okay library stairs
No need to take the fight
Scatman can just lock him in this position
They will hunt him from up above, I9 finds the final kill, a bit of a clap from Mr. Punch, and Soulsheart are paving their way forwards.
Nice shot from Mark.
I mean, there is still, I think, a little bit of lack of information from Soulsheart, not knowing what was Nikola Messini, not knowing it was clear enough, I'm kind of assuming that it was.
Um, technical timeout, ult, from Unveil, nightmare, I think this is actually pretty good, right?
They're not really falling behind and like, they sound like unwinnable by means, but it's okay, guys.
Let's stick it back together. What can we change? What can we fix? Because this is a real shot at taking Shalay, if we keep up the level.
This is fine.
5v3, this is fine.
It's okay.
It's a sick and soul's heart, no big deal.
Two rounds from losing the map, this is fine.
Oh man.
You know, it's the same when Team Orchid they won today, it's like, ah, let's go, guys!
And then in your mind you go, ah, shit.
Now we play Weibo.
Ah, we won, but this is fine.
Yeah, it was, oh here, we get to see this clip back again.
Completely debated, Shadow there.
I'm curious if that was communicated, if it was sheer lack of chance or what that was because the timing was literally perfect.
Which makes me believe that it's organized because why would Blackbeard shoot the floor when Daemon's flank was in probably 3rd hand here?
Because once you know each other so well, you don't have to say,
Hey man, stop for a sec, you're gonna do this, I'm gonna do this, and then we're gonna do that, you don't need to do all that, you just like, hey, spray for me.
You're flanking with me and spray for me, should the floor in bathroom.
Yeah, but it's so cool.
It's like I was saying, like if you're close to the camera that you're watching, the defender
will hear you go off the camera.
And when you hear that, your fight of flight kicks in, and you can sprint back down the
staircase, or it goes for pre-fire on the corner because here's you.
But when you're glad you're shooting the floor, you're thinking, ah, I got a cat that's gonna
miss me because it's gonna reload, and the sound of the shots covers the sound of the
guy going off the cameras, and it's just, it's just beautiful.
I'm real nightmare now struggling to find anywhere to call home on this defense
they've tried master they've tried bar and now they go over to dining three
different bomb sites how long will it take from the defiant one that they can
say successful soul's heart it comes down to where are they gonna push where's
this black beard gonna make his way forward and we're scared on the day
What's he going to be as well? Because he's been pretty deadly.
I mean, he's been getting in there.
He's got a small crack in the mosque kitchen window where he can just go and cut the rotation a little bit top floor.
If he stays there for a full minute, or finds a kill, I'm going to say it's worth it.
Instead, he tries to have his teammate opening the door for him to get the full picture.
They don't find the kid, and now I think that player is going to be nullified because now they know.
Meanwhile, Blackbeard can turn to his library, but there's a lack of support.
I want to take me to the punch.
Everyone's on the rule, doing their own thing.
And then just this punch on Labyrinth Balakrini
who's bound to jump in solo, I guess.
Now Mark joins, since that's better.
And it's 8-down, K-3.
That's DTH elsewhere.
Just cover those crosses.
The problem is, every time that I'm allowed here,
lose one of these Romans, lose one of these players.
The other Romans suddenly feel,
okay, I have to have more of an impact now.
And more likely to take risks,
like exactly what we saw from Wag.
The guy is one and seven.
The only kill he's got this entire game,
Pangu, was when he jumped in the library window
and won the unwinnable gunfight against the guy
to his hard right playing in the death corner.
That's the only kill he's got.
Yeah, they did.
I mean, he's pretty much the main reason
why they won that round,
but man, you can't only have one kill in eight rounds,
nine rounds now.
I don't know how many are awkward straight now
and Shadow has had to fall back to site with the vigil.
And now Walden Isle, who have maybe some goya flash and toxic babes, but I mean, the second
Soulsheart sees how much time the Nile they have, they can just flot the bomb site and
Smoke's actually playing upstairs to mask the bedroom, so this could work out one of
two ways.
Either they take top floor with fours, because DV can push it, or they storm the bomb site
because there's no one guy defending it.
good angle but no mark is patient and that's key here for souls hard they have
the advantage no need to go too crazy here come the smokes marking the
position of the plant he goes in a little bit of an off position big jail
for a big flick we don't know if they know about him in fact they don't wow
if I headshot love to see that almost finds a second one but mark has a big
round on the thermite and three in a row now for souls hard on the attacking
side. Map point is this to
behold. Thurmite, uh, fracmite.
Dude, Mark, again, he's actually just
illustrating what I was speaking about
earlier, about how you have a role when
the round starts and that role will
change throughout a round. In the
beginning, he's just droning, then he's
breaching, and for that, he's the
entry and the planter and the
client. He's doing everything else
because he's now unleashed fully, but
it's very important he doesn't die
until he can get off his gadget.
So, beautiful showcasing right there, souls hard.
Not sure about the style of that round,
you know, only having one or two people live for a portion,
but what they did really well
is having a master bedroom rappel, office balcony rappel,
and just cutting the map in these different sizes,
where if any defender walks into it,
they'll be as good as that.
And that's how the guard prefers to fix,
just kind of facing in the map.
Unreal Nightmare not comfortable with nothing going on,
they try to force the play, and get punished.
Now it's the last Operator Bands to come out, Grim taken out, Denari taken out.
The Grim was picked twice.
I don't know if it's been the single instrumental Operator that I would ban here for Under the
Light.
Honestly, I just get rid of the Daemons, man.
It's not everything, but Scatman has insta-locked it every single round and it's not weak by
any stretch of the imagination.
I have to agree with you, I think Teimos is not a bad shout.
They play Blackbeard every round, that's what I'm thinking.
There is a world where you ban the Maverick and you stop playing some Bandit Kai 2 brush
in any games, but I don't know if that's what I would do, but it's just an idea that
you could possibly go for.
But then again, if you're up against those Hanyu, you know that they're a really good
team, they probably know how to deal with that, so...
What's more, obviously the Thorn in the Clash, they already know how to deal with it.
knew about the denarii now added to that they wouldn't have known about that when
they made their third operator band and that's three shield counters banned out
and only now one shield banned by Unreal Nightmare obviously we've seen a lot of
Blackbeard now we're seeing the Monty which I just think is even better and
the trend continues. Pengu of teams doing exactly what you've talked about
several times now which is you don't play the Monty for the first three rounds
you let it slip through the band phase and then you just install lock at every
round afterwards. Yeah, I mean, think about this, right? You're up 6-3, and now you can
abuse Monty as long as you want. Even if he goes overtime, you can keep bringing Monty
on the attack, and it opens up a whole new avenue of strategies. So we're seeing, you
know, how free is Snapspace? Monty, so no one's even there. It's just a Monty. That's
because he's unkillable. If any soul defender would have run into him, nothing happens.
Aina and though, he does something else. He catches a person off guard once more from
on the roof watching piano window, watching trough blue window.
And when you have opening pick, plus one second to pull those up through the bomb site, this
round can flip very quickly, the finish having no safety space.
And now Wag is big targeted as well, he's still struggling to get off that bread stick
and with K3 going down, that means the smokes and the flashes will be even more potent for
Sol's heart.
Scatman, that Vendetta can continue to rain out terror horizontally while the rest of
team focus on attaining library and mezzanine control up above.
We're just gonna drop again no smokes a single a c4 there's not many ways down the
montee or stop a plant from being attempted and now they're full top floor if they lock down the
flanks which they have done pretty well so far. I wouldn't call this a flank because that's like
the fireplace portion that's like the fitness area by the blue stairs dining hallway etc
where scapman was playing they cannot do a lot of things do a bit of a mentality work the hatches
Okay, Biggie just swings up the blue stairs. I guess it's nobody's business take some mark
I was gonna say they can literally drop in the Bumper window or drop down the hatch and Monty is primed for a planet
Attempt with the only C4 beans that are far not stock
I'm not sure they have all the information that needs to display. Oh, he's right below your sky. There you go
You can't actually aim perfectly down so it can be quite hard to get an angle onto that player if you're directly above them
but Mr. Punch got it in the end. Thankfully Shadow had no idea about it, but guess what? Big J's down.
Not gonna make the exact same position. They won't expect the second big C4 on the Scatman,
but Big J's down the last one left. 1v2 as the top fragger for Unreal Nightmare. Holds the diffuser
with all his might, big swing from I9, closes the round and puts them up to bed for Sol's heart.
That's 7-3 on Chalet!
Console it up next to see if they can knock Unreal Nightmare out of the playoffs!
They are the best that this region has done to offer!
A few brief moments from Unreal 9, man, but eventually out of capitulation, Solzha stole the show as soon as they swapped to that attacking side.
Thank you, and sadly that puts Unreal on there in a very difficult position to try and come back one map down on the series.
Yeah, that's me, Shiraites.
Risk assessment is something that will change throughout a map around a series.
When you're fighting to stay alive in a tournament and you go down the first map,
how inclined are you to take that risk, make that big play, play off the instinct, no hesitation?
It might change the conversation, because honestly, on the last year,
had a really good shot here in the first half.
But ever since we went onto the second side of the start, as you mentioned,
all that hope it was lost very relatively quickly and in big thanks it was
actually mark mark was doing big work on different mind yeah it really did a lot
of big rounds the Monty coming out in the final round as well love to see it
we've seen some very good Monty players today not the least of which came from
like colas earlier on this very map of console at sea if his countryman on
soul's heart can achieve the same thing. I believe this is soul's heart's map pick.
In fact as we go to our second and potentially final map of this series
and maybe even our final map of the day soul's heart look to eliminate Amir and
Aimee and continue this lower bracket run.
Monty smoke band delay or when we see the smoke we go and see right her
Shunger smoke band. We've seen this a couple of times now the last week actually a lot in APL not so much in Europe
Let's see if they follow through though, because you can't just do smoke plus something else. I love the Monty Bend though
It makes perfect sense. It was shown only one round, but it goes to show just how strong the operator can be
Smoke and there we go
Yeah, Chang'e. I love that. Also the daemons, which we saw a lot. You mentioned that every single round in the first map
So, what's left in them is the question that the operator picks.
Let's start listing them, shall we?
We'll go Operative Operator.
Okay.
King.
Blackbeard.
Grim.
Blitz.
Capitow.
Alright, let's switch to defense, I'm going to go Mira.
Oh, now I've got to think, what's really big, honestly, Mira and Electrobros.
Electro Brass. Is that obvious? Do you think if Bandit Kai eat on Conflict, it's like warranty?
It's like a big operator? Maybe Kai eat.
Okay. Bandit.
Kai eat. I'm gonna say warden because you can do some glass ying stuff if ying was actually
or ying is obvious. You can do glass ying stuff if you bend the warden.
Yeah. Solar's pulse belt? I mean it gets less obvious but it depends on what you really want to
target here, of course. The big story is that a lot of the big power-ups on Attack are open,
and on Defense, the mirror is open, as are a lot of these other very powerful operators.
So it really changes the landscape, but funnily enough, as contrasted to what happened in
the Team Orchid game earlier today, Pengu, where, like Kola said, we saw the smoke to
check it out, and we were like, okay, let's not play top floor. I'm going to ignite it
Really go console office
Yeah, there's a little bit worrying. It's not that it's unwinnable by any means but a big win condition on this top floor
Bombsite is that you can cut off, you know, direct attacks the plant positions and just kind of when the attackers will
Three one execute and they push all these different angles
You can smoke off one or two of them
You can fire off one or two of them at any moment and that can really disrupt the pushes and make what is a five versus five
like a five which is three favorite defense so all but surprising as I said
not unwinnable by any means you got to be black it grimdolls without power
operating for an hour before toss fuck downstairs the grimdies they say has to
run away and thankfully survives well the damage done though here comes the
doggie call recently early on it's not used to the xd to
accentuate this room clear finally the batteries are cleared on out and that
means that the Salmas can rattle on through. I expect later on we'll also see a breach on the wall
into meeting. Here's a question for you. I actually don't know if it's up my head. Is the meeting floor
next to that breach? That's soft, right? It's the roof of Lobby, so you can destroy a battery from below?
Yeah, you can. A lot of teams will just bounce a grenade off their EMP from the window at the
balcony outside, but it's perfectly breakable. The entire bomb set of meeting entries completely
breakable myself for as we're seeing right now also clearing out thorn traps
that's a good little extra detail that you could do with the buck oh we might
even got to clear some of the Vulcan canisters from Goya as well if you
get the right angles that's why Scamman's been in lobby the entire time in
bonus file he's watching the flank for buck when he's gone the door could be
called and a drone and it's giving buck that vertical pressure he can clear a
certain spots in the bottom side fear the tap is to point it out and honestly
Oh, is this seller charge to destroy the four-shot midair?
Wow.
So if they're here to kill your fire cannons,
I think they have.
They have a single C4 planned denial.
Maybe they can just lock in and once they kill this player,
they can go for a plan.
Aggressive play.
What is that?
VCH, get off the floor!
There's a slippery snake, and he's just opened up the round.
You're right.
The C4s are so far away, and now Shaz is taken down.
Under all night, they are being picked to pieces,
but Big J's found a big kill.
Wag now has to get active with his shotgun in close range,
but Mr. Punch is falling back at DCH if all else fails,
will deny the counter-D-Fuse from down below,
which allows Solzhard to play so passively.
Wag gets on that defuse at DCH, will kill him from below,
and find the final player as well.
It's a phenomenal start to conceal it for Solzhard.
It's a very beautiful attack.
I do think that if you go far enough back, like seven years,
buck was played every round on every map and you're doing vertical attacks every single round
then the defender made a start changing to like extending and roaming and obviously new overdisk
command and stuff like that. I feel like we don't see a lot of buck these days and used the way
Sol's heart just used theirs. It was a very high in value right? You get the bandit cleared from
copy or a copy size break room that could have gotten you a kill. It didn't but it forced back
the bandit, you shot the bandit battery, says Kai-Ko, and then you got map control. Then you
break apart, the default plans will really shoot the thorn trap, seal the close positions, and you
can play the post. What gives you so much value? Now obviously Unreal Nightmare didn't recognize
that block was gonna be a big factor. They had no roaming presence downstairs, and when they realized
it was too little too late because Scaffin or Dokkaebi was perfect on the flangwatch. And the
moment that Dokkebi has to go up the spiral staircase to exit on the bomb side, Bok actually
left Lopi, came up to visit staircase and helped the Blackbeak get the initial frag covered,
and once the bomb is down, he goes back downstairs, become his own time watcher and post-penter.
So there are so many small minutes that is happening from a single player of DCH,
but the entire team is working around him, understanding who the key operator is,
and when we have to help each other.
Is there a respectable goal to go for a peak like that for Shadow, even when you're going up against Solzhard, who just rolled over you, not just for the first round.
But on Shadow it was five rounds in a row that Solzhard decimated.
So this is essentially a six round win streak for Solzhard across the series.
serious curious here what they are looking to do with the yokai is getting very active the
a la lines when they're definitely trying to counter the shield play
you can see that the spare brist come off but you see me so good in the first one gets the
injury on the second they're like those that's like spare christmas pocket a second flank
watch it down on visa hallway unreal nightmare they're fighting back the jatsy yokai drones but
they're being picked apart where they have no information so they're so
busy about the ecodrome call-outs that they forget about the flanks big Jay
wants to go for something big Jay was big they have to on shall I think 11 or
12 kills across the map and he's now being watched by a drone there is one
on top of the yellow stairs on the flank watch now he's just heard that
Elamide detonate the blitz is now chasing him down he'll hear that in a
moment. One view on the Blitz, there are worse operators to be, but he does manage to get
back just in time. Oh wow, he's going for more! That's very risky! Big J has some serious
balls to go through a fight like that. Mr. Punch didn't have his flash ready yet, he
was mid reload. But if we get the flash back, then surely Mr. Punch will be able to finish
him off. Never mind. Big J is running amok, he's taking down Mark as well. Now he's below
the hatch, I mean this guy said we were finally shut down by Aina and he was going to drop
the hatch as well, he says help, get the Blitz in the actions with the old guy, he goes
what?
That must have been a misclick, doesn't matter, Mr. Punch will trade it on back, the
Fuse can be re-collected back up, Wag has been spotted and it's an easy final kill for
Scatman and Solzha goes back to back on the attack.
Oh why, I love the pacer in there from Aina and gets the kill, jumps down and just styles
on them. Blitz thankfully came in to assist to get a good trade going. They had shot two of the
Okas on the roam and the final Yokai on the bomb site. Aynan took it down right before thawing himself.
So good value throughout the entirety of that round. This is scary territory because this is
usually a very defender favorite map and it doesn't feel like Unreal Nightmare have figured out how to
control the pace at the minute. Usually it's hard to get in the building and take map control and
work step one step two that has not been the case with souls heart they're
immediately in the building spit theory in the doors in the windows playing
game they are everywhere they're swarming the building and we spoke about all the
power ups that are open right we've seen grim being played we've seen
scab arms being dogged be every round bunch black it most of the rounds these
are just excellent heroes while demos gets you a tracker and a single defender
They'll be calls five phones and blackbeard is so hard to clear in the room unless you are very specific operator has come up to
One thing I'm loving about
Some of the recent updates and balancing changes, which I like the first thing
I'd like that we just getting them more frequently and small well
We're gonna be the big operator we work. We can just be like hey, let's give pulse the Reaper for example
I really love all these secondary machine pistols being added to a lot of operators that now gives you a bit more freedom
We're seeing thorns always had it that like because she has C75 now. We're seeing a shotgun played. They made 70s a great shotgun
We're seeing pulse study come back as well. The Reaper is not bad
now Shaz is running that pulse this round and
That's one of the few ways that you really can take down the blackbeard quite easily
Blackbeard's already a slow operator. If you get below him, if you get the scan off, you might be able to land that save form.
You get an epic for free. It's a great group. It's a castle barricade.
I mean, but this is a thing. Blackbeard got nerfed not that long ago. It's a very minor one.
It's three instead of four dashes in his primary gadget.
So double punching down the castle barricade nine times with the block is a lot more valuable than spending a third of your gadget charge.
on simply breaking one castle barricade. So I like the fact that they're holding
this saying there are more important things later on. The only scenario where
Blackbeard can go aggressive on the entry in those close quarter fights is as
long as he's sketched it off. If he has no charges left he'll just get mailed and
die whereas when you use the gadget it actually takes priority over and
it's in the mailing. So if you get mailed as blackbeard instantly
clicks your gadget button you don't get stunned, you stun them. But if you don't
have that impossibility you might be just die. And it's quite hard to use to be
honest. Like to win and I fight. Wow. Okay. Stare of death for Mr. Punch as he just
looks down at K3 before DCH threads the needle, takes his head clean off. Now
Wag is in such a pivotal position here on the single wall and CEO. He needs to
make sure he can fight for as long as possible but the pulse isn't gonna be
much help he's really much more of a vertical operator. Wag is forced back,
DCH and Mr. Punch together. I can make this a real hell of a position that
Big J does finally take down that Blackbeard. Shaz though comes back and
finds a kill of the Reaper before falling back. Enough might have been done here by
Unreal Nightmare.
When I say to cross-blast in the attack, there's one view, one view, one view, one
and I make good of it. Thine's shadow downstairs. There's Mark above with the
defuse it with 25 seconds either got to get back into lobby very quickly here
guys or drop down that piano hatch it could be a 3-2-1 angle for kill well
as I say that they go lobby with yellows just back to that
Oh big Jane needed to win that fight he's won so many 1v1s in this game so far
he's in to beat that one might not matter
Mercy 4B he's got the shotgun which means he might better get the angle but now
they know about it he can reposition they should be out of tonight as plants
the fuser is on the ground there's no time and they couldn't hunt for the kill
A massive clutch for Shaz and Unreal Nightmare.
Finally, stop depleting.
A little bit of panic in the server.
There's concrete floor inside piano
with technically enough time to get there
if you really wanted to.
And I knew that yellow was clear
because Scabman got the kill earlier.
I think just a little bit too low timer
to make the right decision, hoping for the best thing.
So he just tracks the planter, confirms the kill.
Huge clutch. I mean that was a no-seek for Pulse thankfully playing the shotgun
And you mentioned how you can make a thorn shotgun and pull a shock with the second there is in D's
And that is a UMP pulse. You might just hit this steel bar behalf those shots and it's a different story
That's a big round though. I mean, that's the first time the last
nine rounds I think
Eight rounds the first and the last eight rounds that we've seen unreal nightmare
win any round and now they immediately take their tactical timeout time to have
a little bit of a chat get back on that horse ready to one down on the defense
you need to be winning this defensive half you can't afford to lose a single
defense from here on out worst case now you go 33 maybe you'll come out ahead on
your attacking half but I don't really have a lot of confidence for I'm gonna
like that it do so they need the four to split here which means going for us
from here on out. That's also why this is a perfect time for a tactical timeout
because now they can discuss what game we've seen what they're bringing, we've
seen their playstyle. Let's discuss the counterstaffs. If it's the shield that stays
shield or the entries, play trap operators and play those crossfires. This set up
right here in CEO, then a player in connector and then a player on that book
shelf. The bug is going to be traded no matter what that's a 2v1 gunfight. They need
more of that on punchlet because a lot of people on defense early right now are dying like we have
thorn swing the meeting door against the blackbeard because they heard the thorn trap go off they get
instantly free fire because there's a teammate behind the blackbeard holding the door swing
i mean soulsheart are not stupid they know there's a thorn and they know that blackbeard can kind of
avoid the gadget and they're not gonna sit even solo so more crossfires more traps more shoot play
Try and force Solzhard to stay against the traps with shield, which is disadvantageous,
or have them go away from the shields, which you might just fare better against.
Top floor defense, smoke, Tachanka, Goyo down.
soul's heart, show me some of the fire that you promised in that Operator Vito.
First though they're gonna have to deal with this potentially aggressive Shaz
from down below after a clutch like that is gonna be fired up and keen to try and
get active. Onyx seems none the wiser, he's untrown at the moment. If K3 can get
that info it'll be a quick call. Now he's watching, Shaz might have heard
Scatman just running outside. Oh my god. Did you not see the crack in the window? How does he not see that?
They have no idea. He must be... He's looking off to the very bottom. That's the issue.
So he's looking off the lot. Oh my god. They see your holes where a different defender is playing from.
So try this chance and just force him to straight out of the piece of give-off to be honest.
Yeah and then eventually... Oh what? Okay. K3 just swings the angle from outside the yellow stairs.
So eventually they do get the run out onto I9.
All the time wasted here.
Soulsheart try and pit it, they go for an admin take instead, but Mr. Punch will fall.
No ram, they yank.
What is the strat here from Soulsheart?
Very disjointed.
I'm not sure.
I mean, they have gone away from the shield operators, right?
Much because they saw the defender line up and wanted to give utility, but...
Why do they have a ram on a top floor attack?
That was like my biggest question.
And K3 is farming them, and he gives us these acropeaks, you know what?
Confidence boys, play with confidence, you're better than this.
And they make a show.
Man, poor Mark, he's like, where can I stand? Is this safe? Is this safe?
The impact from down below, putting him under a hell of a lot of pressure.
Big J, back in form again, great shots with the MP7, L mark, 1v5.
1v3.
Maybe, maybe winnable. He's playing Capitance, got a stack of utility, he's got plenty of options to try and burn those lasers, but this crossfire is pretty rough.
You can try and nullify the crossfire with some smokes and fire, I don't mind this idea.
He can even destroy the shield with the GON6 as well. I mean he's actually got so much utility to try and make this work.
He's out of fire.
So unfortunately, he won't be able to clear the vending position.
25 seconds to go and yes, not likely to happen.
Gonna try his best. Got the lasers now.
Knows don't pay your crossbow so the team finds that pig as well.
10 seconds though and they got the shotgun closed shooting through the smoke of a sound cue to confirm the round.
Unreal Nightmare fight back with confidence and aggression.
And I mean after attack timeout that looks like a very conscious effort there not just a random swing
Well two in a row now for unreal nightmare. Oh, it actually wasn't a runout. It was just swinging downstairs for the solos a k3
It's interesting to me
Like you look at solos are banning the jank of the smoke in the goya
You think that they're gonna be going for these executes, but they're just so afraid to do so
You look at the lineup that round bandit thorn solace denari
Azami that is not like you don't have a lot of plant another you got no C4s
You don't you got thorn tracks. You got Azamis like yeah, but I know I feel like if souls heart
Maybe went for something a bit more directs. Maybe they would have had a bit more success
Hey, I'll he did a counter to offer a tech CEO to shangas band ram
What's the run do my only theory is the ram was like to go through it like a hot breach style thing
Okay, Sledge has grenades. The thing is, we have seen, maybe I've seen it twice only
myself. If you want to counter his Tashanka, so what you do, you ban the smoke, you do
the COD for attack, if you ram drone the floor of the COD, Tashanka's fire will with a high
likelihood fall down through the beams and land in piano. And we've actually seen teams
use that strat to counter the plant or counter the plant denial rather but
Tshanka is banned so that's not gonna give you much, even though you're banned
and it didn't use your attack so I'm just not sure about the ram but it's been a
lot of time positioning outside to your botane to go for an attack and then
changing their mind and going for admin which yeah and then you're walking into
all these scenario lasers and I feel like yeah send your shield down yellow
stairs and focus up maybe one person repelling meeting window and focus up on
the CEO windows like once you clear see yo you should be out of plant for free
anyway it's not gonna happen again in this half so I guess it won't matter
maybe if we hit overtime we'll see it but it's funny souls heart don't make a
lot of sense sometimes mixed signals I do want to believe those there and
intent with it it's not only mistral to bombs that I thought guys is a basement
attack and then you know but but I'm not gonna go there just yet so we do the
Chris big chain they keep farming takes an eye nine on the ram the vert
operator but these he strikes back with a trade and he's the other vert up off
buck so they can still get that destruction go in they can still utilize
the map control they've gained and they got the blitz so they have push they
have planned they have reached they have vert so sort of all the right tools for
round to go well, but there are two C4s waiting with those Valkhams and they're going to go fishing
the second source of interest piano. Yeah, not only are their Valkhams also the soloist, so both
information gathering operators that can not only land C4s, but just look for play opportunities in
general. Can you claw down? Time to get to work on the breach. Is that C4 onto the pillar? Or is
I think the breach was closed on the top so it must have been on the verticality I think.
In a way, there's only one that's remaining so honestly, blitz could take the fuser either
yellow or outside the main breach and go for a plant attempt if they want to take the 4v4
or they smoke off a couple of angles, push deep into the bottom side and go for kills
before a plant gets tried.
I'm going to get the hatch now, it's going to be put on the soft wall upstairs and it's
He's gonna have the A-week explosion taken on the hatch as well.
Beautiful.
No, opens up some very deep angles into the kitchen bomb site as well.
Thing is, the 2-brow here is actually perfect.
Never mind, the 2-brow is dead!
A second one found!
Scarman is farming!
He finds the gap and he hunts them down one by one.
Full versus 1 now is K3 upstairs on the flank.
He finds DCH.
Solzato have plenty of safe plant position opportunities and while they're-
oh
Rip k3 even he was laughing
Okay, well um
Well played he was up to no health
Well played from souls heart. Let's just forget how that ended. Let's save K3D and I said I'm not talking about it
I mean, it's a good old case of, you know, DCH, Scatman, there are 2 weeks in the heavy
lifting this round, finding the trade onto I9, toppling down on self-destruction, and
Scatman finding the perfect gap on bottom spiral.
I mean, without that 3-piece, that's anybody's round, but so is Flankin.
But when you find those 3 killers, there's nothing you can do.
Yeah, wow, that was a round.
Really well played from Solzak.
I'm still trying to process what K3 did.
Oh, poor guy, I got caught in 4k.
Now there's a chance for unreliable, the last chance I should say, to win a defensive round.
We said they need the 4-2 split to have a really solid chance at winning this map, and
hence the series.
and staying in the tournament but I mean if things don't go perfectly then they
might as well go decently and a 3-3-1 half would still very much be decent on
real nightmare.
A little bit of alibi, a little bit of mutes.
Do you think there's a world where they're expecting a solace then?
What did you say, Snake?
I don't think I'm gonna...
Atta by Antmute, do you reckon that the expected I-9 to bring up the Solar Snake?
Oh, I thought you said SOLOUS. I was so confused. Yeah, SOLOUS Snake.
Oh, he meant this.
No, no, I think it's just, you know...
DINGLISH.
DINGLISH.
SOLOUS Snake.
No, you're right, you're right.
Um, yeah, look, I don't...
I don't mind that.
Yeah, maybe.
I don't know, I feel like...
It's not great, but it's something.
Oh, almost a pick.
Yeah, I've seen a little bit of Alibi in Ranks, but I think in Ranks it's not likely to be the Solar Snake, it's just people don't know what they're doing in Ranks.
But yeah, I mean, maybe, I don't know where he put them, but yes, I guess if you put some in Admin, kind of a little bit all over the place, it might make things a little bit slower for the Solar Snake.
But yeah, I just don't know if its value is worth it over something, like a Solar, for example, which we've seen played plenty.
I know that one of the invaders is from the spiral one was meeting door earlier and they're
fighting all across map shock I know was basically full HP he only suffers half his health bar
and that's gonna kind of stop push now and he wants more yeah my man is looking to make
up for the fact that the impact himself last rounds you might actually gotta get these
DCH thought he'd gone down the stairs and was looking for him on the vert.
Eventually Mr. Punch shuts him down 3v4 though, I don't know, souls hot.
Another very wonky looking round on the attack.
Yep, from so good to, well, less good.
They can still kind of make up for it if they find the guy in top spiral and get this wallbang
with the yellow thing.
Oh, so close!
Nice shot from Mr. Punch. Man knows the tech with the Blackbeard.
The Big J! He's been so good! Another flashbang surely he'll be finished off.
It's a 1v1 now. Big J on the floor with the hit fire through the wall.
Shaz versus Scatman. And there was a camera on Scatman down below.
He doesn't have that diffuser. There's no lot of time remaining.
He's going to have to grab it and go back to site, but Shaz has done the same.
Shaz is back into the objective and waiting and watching.
It is in the end of it, a 3-3, even half for Unreal Nightmare as we look to the second
after this halftime vibe check.
Ah, wow, a tense moment. Such a tense moment. And that music really just reminds us how
Tense. This game is, right now, 3-3. It's even, can't split these two teams on consulates so far, but it's time to finish up this half.
That's the vibe you're getting. Tense?
Yep.
Okay.
Thorn- Thornbend again!
We have seen a two-game thorn ban.
Let it be known.
I don't remember it.
I don't remember it.
I don't know what's up, bro.
It's April 11th.
I don't remember it.
It's gone back to back thorn trap.
They have heard your prayers, James.
Okay, because I know that you despise Operating Rank,
and you shared your troubles with it.
Once you got rewrites in, this is annoying.
It's difficult.
It's ruining my ranked games.
They say we agree,
and they probably won't have you choose against it.
How did they go on the attacking side on Shelly?
Did they play well?
They played well on the attacking side on Shelly?
Not, not, not, you know.
They went 3 for 3.
I think it was the defense when they were in improvement.
Sure.
How'd they go on the defensive side on Shelly?
They got 0 out of 4 attempts.
And they got 3.
From my point still stands.
They got from 3 out of 6 here.
It's better than they did on Shelly, but yeah, I don't know.
But it's also a much stronger defender side of map, right?
3 is actually okay if you then do pretty good in your attacking side, but getting 3 attacks is a lot more statistically unlikely for a lot of different teams, although I will say, I imagine not the biggest ban of the slow camp and the shunka ban, because the game is not about finishing a return, value of different
cobbler the banter and everything to one basket. I liked it due to Shanka plus Thorn, because now
they're kind of limiting the enemies in two different areas. A little bit of injury, a little bit
of planting now, shields are better, injuries are better. Happy days! Soulsheart, we're gonna start
upstairs and they're looking at a very default lineup, like nothing really stands out, except
she may be off the Kaid. I think that's a very wishy-washy, some bring it, some don't. And there
There are actually high clots you can put inside the building that covers that messy wall that cannot get Renaded from outside.
There are a lot of Frag grenades in these teams, but account them 2, 4, 6, 8 Frag grenades in this round.
That's a lot.
That's a lot of damage.
My problem with just the Tachanka ban not backed up with the smoke is, you got Smoke and Glare.
You're still not going for a...
Yeah.
You still got Plantarite, you still got Aries now, you still got Tandoly.
banning the shank it doesn't mean much because they got two other operators to go and utilize.
Now it turns out it's just a bit of a quick spray from Mr. Punch to find the first kills.
K3 goes down, no more daemons.
And how many nades do we have now?
Uh, two, four, five.
Nice.
You are good at maths.
Yeah.
Well, the similar ones I can navigate when it gets more complicated, brain shots won't
immediately.
Two minutes, three nades.
three grenades but but big thing here right they each have one left we know that if one
individual operator dies you don't lose two grenades or two grenades you will lose one regardless of
what but it means that you have different nades in different locations of the map that can be
spent in different areas so i really like when teams they share that use of utility they'll
just have one guy spend it all one guy keep it all because then all of a sudden you might
want the guy has nothing to grenade something but you can etc etc but the issue is what's
what's gonna happen in 10-20 seconds. How do you deal with Mark? You can toss in some
grenade, sure, but how are you gonna get in the hallway to get the angle for it? That's
what I wonder. Because you gotta clear Mark before you go for any sort of bombsite attack.
Here comes the grenade for the Catclaw, but if the Catclaw is an inset that small box
will ruin, but it meets you elsewhere, the grenade won't clear.
Wow! Oh my god! Wow! Two players run through the fire. Mark still finds one of them. That
That was maybe a little bit too dangerous there, a very risky play from Unreal Nightmare,
but they burn alive, Shadow obliterated Mr. Punch with that shotgun, claims another Big
J the last one standing.
Look, he's been a great fragger for Unreal Nightmare, but his position's been red, he's
been lit up.
I9 wants to re-peak it, of course he does.
Do it.
Get him, mate.
Time's ticking.
and the ego challenge from
I9 as Sol's heart cruise
through their first defense.
And this was the story of
the striker who bought
Frank Grenades and Canobaners,
not Canobaners and EMPs.
The kite ball can be anywhere in
that room and the grenades can't
always catch them. They never
breach the meeting wall and they
spend two grenades and a lot of
time trying to do it.
Stryker is a great independent operator. One of the only operators that can easily clear his own world now and then reach the wall himself.
Yeah. But, but he didn't need to find where that claw is. Well, that's it. Yeah.
It's also like with grenade cooking. Okay, vibe check. How many years have been since
this grenade couldn't get removed because I have my own idea of when it happened, but I'm curious what you would say.
Uh, I'll put up my head.
I'm guessing it was pretty soon after G2 won the Six Invitational in 2023.
And it's literally the same exact metric I'm using as well.
Really?
Because Benja was getting so many vertical nades through in that way.
I think it was definitely in 2023, and I think between three to six months or one or two seasons after.
Copenhagen Major or the Bradley Major type?
Yeah.
At last Major type.
In the W700 era.
That changed a lot of things in the game.
For example, Maestro's Evil Eyes that are placed on like elevating positions, they can't
get near anymore.
At least many of them can't.
Getting a kite claw that's on top of the reinforcement, you can't get either of them.
you like land the maid on the first on the on the ledge of the reinforcement
it's difficult it's tricky man and that's me where we saw the rise again of
ashes or fear for brief moments in certain scenarios because if you mix can do
those things
I miss free kills every round oh big nitro cell from my dad and he covers his
back talk about freebies I nice just lap them up big J always seems to be the
Play it to come in and frag out when his team needs him.
2v3, that's possible.
That was spoken into existence.
Free kills, C4, bids ADS, doesn't die because of it,
doesn't quite connect the shot,
missed the punch, really defines, big J.
Shadow who is 0-7 is looking to go 0-8
because into the 1v3,
Suggins at our tellers.
Question is, oh no, sorry, that's Mark.
I thought we were watching Shadow for a second.
Sorry, he's part of a spiral.
Ooh, he's behind Martin Yellowping, but can't connect the shots.
Despite the weapon difference, the Scorpion high recoil,
high fire rate, they connect instead.
And it is becoming a problem,
ever since we saw Sandswap.
I have the sinking feeling that this game
is just gonna very slowly, but surely,
peter out for Unreal Nightmare,
now that they're on this attacking side.
And it's not their fault.
I mean, Souls Harder, a really good team.
I feel like Unreal Nightmare really needed to crack on with four or more defenses on that defensive side
In that first half now they move on to the second obviously they got rolled over on chalet once the sides swaps and
They started on the unfavorite side now. It seems like the same story might be happening. They only have two more chances
PENGU
Unreal Nightmare
On the verge of elimination they survived it earlier today with their win over HL Torrey
the souls heart though they believe that they can be one of the best teams in
this region they believe that they can push for a major it's been years it's
been over three years since any of these players made it to an international event
the last time they did so they were known as elevates and that was at six
in Montreal. It's been a long time between drinks for this souls heart roster.
They're keeping up their momentum and they've been a pretty stable team and consistent at
performing. The question is always how good can you be domestically versus internationally
And that's where we look at teams like Waple that are just, you know, a level above because they can go internationally and we expect them to make main stage or to make playoffs, at least we expect them to make that top 10, 12, eight kind of position.
Solzhard, they've had these brief moments where they said, Okay, these guys are here to play.
I think the only question is for them is how consistent can they perform. Sometimes small thing will stick to the cracks and will find themselves losing a game or losing a matter of whether they shouldn't.
They're gonna lose I-9 in an unfortunate way. A very good drone information there in these zone walls.
It's the yellow ping, the window door ping together.
Oh, for him. Then an aggressive run out.
The Gorya impact on main board. No punishment, no trade back.
It doesn't get sped up by the lion.
I like the aggression from Sol's heart on the defensive side.
Heads up. Hostile inbound.
Good internal.
For Shaz, solid snake.
He spots out the player inside a meeting, DCH.
And he also gets taken by the lion now as well, but I think this defense could just peel back, give up meeting, or back into C.O.
Yeah, but you know Mark, he likes to good fight.
He wants to try and beat up a little bit more pressure before falling on back all the way.
Same for Scatman, it's open up a line inside of Loppy, all the way.
Scatman will find the kill in Teller's Hall.
That's a great little rotation there, made by the impact.
So two impact grenades, two kills by the way.
Only two in the round, so now they can fall on back.
Use the mirror in the upstairs, use the crossfire downstairs,
and just leverage the fact that they got two different floors in control
and only 60 seconds for Unreal Nightmare to work with.
Here comes a Deimos track, Scatman's under the pump, he's been hard to put down in this
game so far, 11 and 2, 12 and 2 finally traded back, after a big 3k eventually Scatman goes
down but Mr. Punch still has a great position to hold, he can detonate that Goyo fire to
protect himself from any push in from the bottom of yellow stairs, however with Wag
finding another pick, there's a lot of pressure on Mark to rotate back to site, Mr. Punch
though seems to have a side on luck diffuser is cold and yeah wag is still
outside the building he's gonna likely expose himself by jumping on his side
Mark should be out at watching he will have heard that fault for sure
like big kill Mark just needs to hold down and he does spray him in the head
big kill for Mark and souls are go three for three on the defense cool and calm
It's always a scary moment where guys to be one unloosable your teammate dies silence, and he's like, okay
I got this one because the awkward position in there is if mark runs away from bottom yellow to go top floor and try and play for
Time he's giving bombs a control to the enemy by staying and holding his ground bottom yellow
Yes, they both know exactly where each other are, but he at least knows the outcome
It's not gonna be that back and forth fighting chasing with a Cali T
50-50, it will just come down to a 1v1 gunfight and Mark, he will take those odds.
Lion and Goyuban traded, both used quite frequently by both teams, I'm not really too surprised.
I kind of thought for a second we might see a demo span, but to be honest, the demos
has mostly been successful in the mid to late round, not necessarily getting the early picks
like a lot of demo players do.
And because of that, the traggers go off while you're in safe positions.
It does mean over there Mira will escape and you can play Mira now on the
Basin bomb side, on Lobby bomb side, on Stid bomb side if you want to go there.
So there is going to be an awkward scenario where Unreal Nightingale really
has to respect the Mira, maybe going to the Ash, to Kali on future sites if they
were to win this one.
Seeing that the line was banned, you mentioned over to Daemons, I actually
think over to Dokobie. Dokobie is so good. One of the best operators on the attacking side.
But the line going out also gives up one of your sets of grenades. We talked about how many grenades we've seen
In this game so far particularly from Unreal 9 there
Of course plenty of other operators that bring grenades for example the IQ which is being picked up
It looks like the IQ I'm guessing is being used primarily to counter the Kaid and
Striker has now actually brought baby EMPs in addition to the canopies instead of those grenades. I like that
so now you can IQ scan and then you can of course strike her I like this a lot
so what you can also do just as a substitute you actually play that sure
as an IQ because it shows her things on the wall right but what's the point of
bringing in faster and then lose out on like IQ having fragmented you couldn't
do strike a no MP strike out with frag grenades but I think it is better
value getting second in peace can open yours and then getting a whole
different get an IQ and then you don't have to play a once-in-a-period in
factually oh yeah that's the real kicker I also mean I guess the better guns you
know there's a lot of reasons why you should pay the IQ really but if you ever
wanted to you could pay that sure and use it as an IQ if there's like a battle
career echo or something like that not just paid for the wall denial you're
just gonna say the capital being used to try and flush out some of these
compositions hasn't really succeeded in doing so. In fact Shaz almost loses his
life to that nitro cell tossed out over the top. Mark is lucky you can have a
safe haven on top of that kitchen counter in break room but eventually Wagg will
march on inside, he overstays his welcome a little bit too much and he will fall
however big trade with the striker going down. Now I sure hope that he managed to
use his hide breach before he went down.
I mean they lost capital fire, they lost you know one of their fracrenes, the
pushing power for the bomb set is definitely a bit limited but honestly
I'm looking for a shadow on the buck and K3 on the demo so kind of spring into
action because vertically speaking they can clear some of spiral, they can clear
a lot of meat seem like we're some souls heart themselves so if I'm a shadow I'm
thinking guys can I get down there some lobbies how working that gadget or do we
That's a big kill though for Scatman. Oh wow, long angle through the feed holes all the way to the door into break room.
Shadow needs to be careful not to be vulnerable to that as well.
It's the punch allowed to cross but that does of course open the gates for Wag.
I just noticed that poor Shadow is 0-9 at the moment. He has not found his way into this game.
He's got every single round and not found a kill.
He hopes that this might be the round to finally change that.
K3 though.
He needs to make his way forward. He wants to swing this in close range.
That head getter is very powerful. Big two shots.
And one with the AK as well.
The gates are now open into the bomb site.
There's Wagg. Stars the forces, plant down, but Shadow will fall.
The solace is below, but has no idea where the plant is going down.
How does I not realize the plant was just in a default position?
Surely should have read that.
But no, now it's time for a retake. The impact though.
With K3 on low HP, you could finish him off, but no, both impacts go out for nothing. Doesn't matter.
Scatman's found one.
Two versus one, Scatman on 15 kills as he looks to finish off Unreal Nightmare to eliminate them.
From APL, Wag, must stand in their way. He must push for it, but I9 has found him!
And Scamman hits the counter defuse!
Solzhard survived!
They mark 4th and they continue to become the lower bracket Grim Reaper's.
It's a good night, it's an unreal night there.
They had a valiant effort but their story for this stage has come to an end.
Oh man, you saw them in the players coming back and you saw Solzhard.
Big smile and big laughing.
That is such a smart mini-play.
These throwing impacts downstairs was elongated from top spiraled to create this chaos in the server
and also shrouding the sound rather of Shadman pushing to the bottom side to go for the wallbang.
It's again another beautiful mini-play where it is so stinking together.
And then, very small mistake if you're on your life there, they didn't plant in the hard left
corner of the site. They were just one or two footsteps further to the right until the long
the arm becomes pass-cooled. Normally that's something to case because you
find DDD in the corner, very small oversight. Honestly, ever since side-slot
the Souls Force might go on to the defensive half, I was thinking this one
is locked and ready because they were looking formidable on that arm.
That is exactly what happened. It was fully in a row of the defensive side
for Souls Heart and you're right man, it got close. I didn't realize that that's
what I9 was doing with the impacts. He was covering the sound cue for Scatman.
I think it was 15 kills at the end of it for Scatman. What a ripper of a game.
And for Sol's heart, a big much needed redemption after losing to Waybo being
sent down to the lower bracket. They need a confidence booster and a very
convincing 7-3 in 7-3 over Unreal Nightmare is exactly what they needed.
Man, have a look at that. 15 kills to three deaths for Scatman. 0-10 on the
foot side for Shadow. I mean that's a big gap between those two players in
particular. Mind you, Kevin only died on the rounds that they lost where Shadow
died on every single round in the game period. And I mean it is a 7-3. If you
have a couple of players step up individually from the set on the
nightmare or Shadow gets into the action, we can see like you know a much
closer game like a 5-5 or a 6-4. We can start seeing them actually challenging
them and having a player having a hard time scoreboard wise and defense, I don't
Everything is too big of an issue, because you're always like, you know, what, what, play, utility, etc.
But on the second side, you need that entry-fragment power.
That's really where having a player go to your stand comes to, to hurt you.
Yeah.
A great game, though, for Soul's Heart, and thankfully, we get to talk to the man himself, one of my favorite people in Rainbow Six Siege.
Esports, I9! It's so nice to see you! Congratulations!
Yeah, good to see you.
On your victory!
How are you feeling?
Good, I feel much better.
I mean like feels happy. That's what I'm talking about. Yeah. Yeah
That's how
Listen like I want to bring my little angel to here, but you know, it's a kid
You start to control. Yeah. Yeah, that's why that's okay. That's okay
So firstly I nine tell us about your match against Waybone. What went wrong?
It was a very close game. What do you think you need to do to beat Waybo next time?
As we all know, they are
They are strong game team in the league right now is what a very close match. I really want to see is go to the first map
So I
I want to see exactly how we fight with them on final map for now.
We are looking them as the best line and trying to learn from them as much as we can.
That's all I know.
Yeah.
Yeah.
You guys have been having a very high level of stage obviously in recent history.
Do you feel like the level in Asia is increasing?
You know, yourself, Soul Start, Wave or Gaming, Team Orchid, they think a good game against
Elevate.
Is this the moment where there is 3 or 4 good teams fighting the top 2 in your opinion?
Or how many teams do you think is really good right now?
Maybe, like, that's a hard choice. Both days start here with dangerous.
But if I had to pick, it would be days start.
We have fight each other so many times.
There are no secret left at the point.
It's about who pay better on that day, you know, on the day.
Yes. I have one last question for you.
I nine. Of course, you've been to so many events now, six invitations,
majors back with fury, with elevates.
And now with souls, you have your chance to make it to Salt Lake City.
What would that mean for you? Obviously, your life has changed.
You're a father now. You're married.
What would it feel like to get to go back to the international stage?
If we can go back instead, it's going to be good.
It is what it is. We're going to do the best.
Right now, we scream harder, we play harder, we try to run enemies.
so like every time you know we're gonna do the best that's all I'm gonna say yeah okay well
again I know and congratulations on your win today and good luck in your next match good luck
yeah thank you see you guys thank you again good to see you yeah goodbye
goodbye thank you he said good to see you Dave I don't think he said good to see you
He's your favorite person. It's okay that you're also his favorite person, right?
You just have to see what you're keeping up.
That's very sweet and level-headed of yours. Trying to rage bait, didn't work.
That's all right. You know who rate-bed it very well tonight? It's Critchey from Team
Walkin. He's our MVP of this playday. Man, this guy led absolutely nuts. And Team Walkin
It really made a very short case, thank you for why they're probably off the second best team behind Wabo in Asia
Yeah, it's funny because I was mentioning it seems to iron about what do you think about the top 4 situation and he's
Mind-blowing who do we think is the strongest enemy that's not Wabo and that's why he said they start because we know each other so well
But they don't seem orchid is that they're a bit of an unknown factor when they went up earlier today against Elevate
We're thinking close game, not sure who's gonna take it, could be either way, back and forth, definitely a three-mapper series, right? Wrong!
Seamor Kit, Crit J, BG Man, like, I mean, honestly the whole Gath and roster, they all showed up huge individually and as a team, and this kind of reel is practically all Crit J, he was farming them a bunch of them.
Yeah, very much so. A phenomenal day from a lot of teams, Crete in particular. I'm really excited to see who truly is the second best team in the region, because at the moment, just after the matches today, I feel like it is Orchid.
But of course, we're going to get a chance to see them play against Waybo in that upper bracket final. We're also going to get a chance to see Solzha continue through the lower bracket.
They start as well. They will continue to try and fight for their chance to survive
But it's not gonna be easy for a lot of these teams a lot of brackets getting more and more competitive even just today
Obviously, we've knocked out a HLT and we knocked out unreal nightmare. I
Guess I'm gonna ask you a question. Thank you. I'm gonna ask you the question you asked our night
How many teams do you think that there are at a top level in this region because we know it's way, but I think we've got a
Conversation about Orchid. Is it also Solzhard? Is it also Daystar? Is it also Elevate? How many more in that conversation?
I think the reason why it's so hard to answer this is because it very much depends on who's playing each other.
Like Aynan said, if Solzhard plays Daystar, they think that's an incredibly hard matchup.
And if Orchid plays Elevate, maybe that's easy for Orchid.
I am curious on the Orchid vs Solzhard vs Daystar. That trio of teams, one of them obviously is the second best one.
From the eye test of my personal bias feeling, I would say Team Orchid, the way they play the game,
they control the pace going a fast rush, then a solid month to round, and playing very slow
fundamental siege. That to me is a high level siege that many other teams in Asia cannot do
unless you're way bowed. So I'm gonna say with Team Orchid, but it's definitely
between those three of Orchid, Baystar, and of course, Soulstorm.
Yeah, of course, Orchid still have a chance in the upper bracket, so they'll play way
If they lose that they'll go down into that lower final
But at the moment souls hard have already made it to the lowest semi-finals
So they'll be playing the winner of day star versus elevate. I actually think that's gonna be a hard game to pick
It's both very new teams in a way like a stars made some roster changes
Obviously it's Joe Gore against his old team as well
And just why would I know and said I'm still really excited for an orchid versus souls hard match if we end up getting it
because that's I9 against his former team.
And I think that those are probably
the second and third best teams in the region at the moment.
But that pretty much closes up for the day.
Of course, we've got so much siege happening globally
at the moment.
We started today by talking about the North American League.
We also have the South American League,
which is coming up in just a few hours away.
It's four and a half hours away.
And I mean, we love the South Asia.
So many reasons going on.
South American League, we're the best in the world.
That's how it works.
It's that simple.
Yeah, of course, four and a half hours
of the South American League.
Tomorrow we'll have the Oast League in APL.
But that's all for us today, Penger.
And now I have to wait until our next
EU broadcast to see you again.
But thank you, everyone.
I'll see you on Monday, two days from now.
Hey, I'm a second.
I'll see you very soon then.
And everyone watching will see you when we see you.
in that. To find it, he needs to go deep, 1 HP, and he gets the ace!
3, this is a free kill for K3. It should be maybe more than 1. No! What?! Brammer!
He starts planting that defuser, Nitro cell comes out, the Nitro does a terrible lot of damage, but doesn't finally find the kill.
He survives. The fire has brought him enough time to go in for the pick and a half to commit to it now.
En high, Cal.
Can you slowly start pushing forward?
Oh my god!
He's just done it!
He's got it!
Tell me he's got it!
He's convinced in the spray through the wall,
and he wins the round!
I know, it doesn't realize,
so we're gonna play deep in the boom site!
I think he's lost it,
he's lost it to his players,
thinking we'll put him back.
Aggressive play,
what is that?
DCH get off the floor!
Let's see him safe land position opportunities,
and while they're-
Ha Ha Ha Ha Ha Ha Ha ha Ha Ha Bitch
Arhhhh
oh
I
I
I
I
I