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You know man
The job to keep me low, good, red, cheap, but not that I'm living
There's no man, I'm not that I'm losing
I ain't working tonight
I ain't good at all, he was bad, bad
I never hit a ring when I'm working
Cause I told my phone off
Phone off, yeah
I'm a bad fuck killer, killer
Like a song that's dying, killer
I can dance, dance, dance, let it my dance
I'm a sweet with dance vibes, now I'm lovin'
I don't need lies
I don't want to tell you I don't want to tell you
I'll make my own value
Tick tock, tick tock
I don't want to
This is amazing
Tick tock, tick tock
I don't want to
I'm going slowly
I'm doing something, doing something
I'm not going to do anything
I'm going to go, I'm going to go
You and me, we're not strangers
You know, you're never the key
No matter who you are, you don't know
Does it feel so right?
You're the one I want to be with
Like a real person
I'll give you my whole life in the back
Tick tock, tick tock
I can't take it anymore
This feels so nice
Tick tock, tick tock
I can't even send you off
Tick tock, tick tock
Something is missing, tell me something
I'm not going to let you know
I'm not going to find you anywhere
I'm just going to try to find you
This is the moment
I'm so not a fan, so don't worry
Can't let you know
Hey, listen to me
Don't do it right
You're the one that's been with me for a moment
I'm not a fan, I'm not a fan
I'm not a fan, I'm not a fan
You're the one who's been with me for a while
I'm not a fan, I'm not a fan
I'm never here to create
I'm not a fan, I'm not a fan
Cause it's on the phone, no
Oh
We return for another week of APL kickoff, it is APAC North and we're getting towards
the busy end of the section, because the major is on the horizon and for A-back not only the one
slot, and certainly remains to be seen who's going to claim that one slot. It's been up for grabs
in this region. I think what we've seen so far is there's probably not a true dominant team that
we can look at. In Asia, you've got Wavevo and also you've got Enterprise. Yeah, I think that's
that's only the case. That
being said, they're Jake. I
think we might walk away from
today with an answer. Potentially
a lot of that does hinge though
on how CG play today if they can
assert themselves as the top team.
Yeah, I think CG probably the team
that's maybe in the soft position,
but they're not a hard lock by any
means. Of course, last night we had
some eml action and certainly some
big results that went down there as
well, Gus. Yeah, a couple of
in that last playday at G2, marching forward to their spot at the Salt Lake City Major, taking down Twisted Minds.
And Virtus Pro, surprisingly, I think for me that stands out as being a little bit of a shock result, a clean 2-0 for them.
And it seemingly feels like the new look G2 is better than ever.
It means for secret Falcons, win and you're in, lose and you're out.
The new look Falcons, of course, with June losing to Virtus Pro 2-0.
I thought the tail end of that series before I went to bed and Jeff that is probably looking pretty strong
But obviously G2 getting the better of them shifters twisted mines will battle it out for that last spot
Which would be really good for twisted mines to see them
Representing the men a portion of the ML getting back on the main stage
Yeah, it would be really cool to see them have that run of form and well, I honestly I'm looking at that other game
I'm hoping that Falcons can make it through. I think it has a lot to prove at an even higher level and so yeah
You know shaping up quite interesting
And of course the Salt Lake City Major probably not too far away at this point
It feels like it's creeping up on a standby day, especially as we get towards the end of the kickoff and with that
It means that these teams that miss out now around this week and next week have a bit of time off before stage
Well, I like I'll have a bit of a break and look to read jig
and it's the best time probably for those teams to have a break, because you're not going to have
those roster shuffle mania moments that you saw after SI, so that'll be the time for the teams
to sort of recalibrate their backs to the drone board prepare for stage one. Yeah, absolutely. I mean,
we often see teams develop over this kind of period pretty rapidly, and so heading into,
obviously, the major, but then beyond that with stage one, we could see things continue to shift
around. A lot of the other regions, especially outside the APL sub regions, are very, very
competitive towards the very top. Let's go to our impact North Bracket that we've got for today
and where we stand heading into this week's action of week four, Kinitropes CIG in the upper
final. That will be played today to determine who will book their place in the grand final. Of
course, under the one spot, you've got to win the grand final. Firstly, you've got to get in there.
D-plus help us out of foe in the quarter final. We will get that too. And that's a big match for a
a D plus Kia roster that certainly has aspirations to make major scars will await the winner
on that. So we're set for some really big games today, Gus.
Yeah, absolutely. Again, that KineTrap CAG match sandwiched in the middle, the up or
final on offer today. I'm looking at it at that as an opportunity potentially for CAG
to really concrete themselves and solidify themselves as top team in the region. Best
shot to take the major slot. But I tell you what, there's still a very strong chance
to be very, very competitive in that matchup. If it flips the other way, then this bracket
is going to be in absolute shambles, and that one and only slot will be so, so competitive.
Of course, for those unfamiliar, help us out of the remnants of the XPSG Talon roster.
So, you know, the teams that we have left, I think in APAC North by this point are the
teams we expected to be here at this point, guys. I don't think there's really been any
surprise packets, maybe Kynotrop being in that up of bracket final considering they actually took
down Helbus being XPSG talent and then took down Skars, both of those two ones though. So it says
to me there's not a big gap when it comes to Kynotrop and maybe the others, whereas CAG their
opponent slated today, 2-0 and then 2-0 against E-Blas and on top of that it was a 7172. As we
said, I think CIG is certainly leading the pack right now, but as we know with CIG, they're
not always the team that you want to rely on. Let's be honest. We'll go to our matchup
floor today though that begins. It is D plus care and help us LFO. The D plus care though,
look, made it made a slight change. They bring music in, bullet leaves the team, but the
same core for beyond that just haven't really hit the same strides as that we saw from them
from last year.
Yeah, not yet. I still think there's a warden which they can make a strong run through the
level bracket. They started off particularly V2-0 victory over Can You Be My Enemy. That
was an expected result. I think they'll obviously be quite disappointed in that CIG match. I'm
not only did they fail to take a map, but they were struggling to win rounds over the
course of both lair and border. They only accumulated a total of three rounds and we
casted this game and they just, nothing went their way. It was one of those instances where
COD were playing very very well and shutting down a lot of the playmaking
pretend you're from D plus there was also just an element of it just wasn't
their day and that can sometimes happen even in a best of three it's very
difficult to recover when it slips out of your grasp as quickly as it did in
this series and so I walked away from that a little disappointed on D plus's
behalf but not I wasn't too concerned I still think that their potential was
obviously way higher than what we saw just by the server I'm hoping that that
was kind of just a one-off in isolation and they can lock back in in this
level bracket and then I guess potentially go on to maybe rematch them for a spot at the major.
That would be a really cool storyline if D-Post aren't able to make that run back
and then take down COG in response. But yeah, they definitely need to step up their polish compared
to their last outing because it was far below their standard. Now their opponents for today help us
Alepho. They lost their opening match against Kiritrope in a 2-1 where they got pre-smashed
actually on their two map losses seven three seven two and one when they got was fortress in an eight seven
So I haven't really shone a lot in that but they did take down the new look fear at seven four seven five in a win
I'm not long bracket to kick start their gauntlet run so they can take some form into this
But it's been well a hot minute since we've seen them in fact
It's been two weeks guys since we've seen this roster since they're win against fear X
They've had two weeks off to sort of recalibrate a little bit
It's almost like a mini bootcamp within the kickoff itself.
It'll be their last opportunity to have such an extended break.
Win or lose today, well, I mean, I technically, if they lose,
they'll have a very exciting race if they win.
If they wish, it's going to be all systems go.
And certainly for today, because the winner of this
will have to play the two Vesta Threes today alone.
Is that a benefit then for them that they've had two weeks off?
They're now going to look at the good and the bad
and be mentally sharp and ready to go for what could be a long day
if they aren't to beat D plus?
It's so tricky to say.
Given their team dynamic,
I think I would probably actually lean into more,
maybe more Rikindo.
I feel like they're definitely the kind of team
where if they're in form,
they just want to play their games,
get out there and not go cold.
But if they haven't taken a more strategic angle,
then obviously I'd be able to sit back and watch.
I'm sure we'll aid in their preparations for today.
You look at their numbers across the board
and again, limited data set pool,
but they're attacking winner.
It's actually been relatively strong at 58%
that's second in the league.
And in terms of defense, again, they're up there at third.
So I don't know if they're really good enough
to take that next step to make it to the Salt Lake Major,
the Salt Lake City Major, but they're not that far behind.
And so maybe over the last couple of weeks,
they've been up a tweak enough to find that edge.
Well, we've got a special pre-match interview
with someone who's done it all quite literally in siege.
PJ, hey, welcome on in.
You've been a cast, you've been a coach,
you've been an analyst, you've retired, you've come back.
You quite literally have done it all.
Welcome in.
It's good to have you here.
How are you traveling these days?
Hello, Genex and Goss.
Thank you for being here.
And yeah, I mean, the last year
with the working with the Brazilian guy was amazing.
And I'm also happy to be a commentator and streamers
as a Korean sees, right?
So yeah, I'm happy these days.
Cool.
It's good to hear that you're happy
and happy to have you in here.
What I wanted to ask you first up was sort of the Korean scene in general, it's been a talking point, certainly across APL, but even from those outside that predominantly watch NAL, EML, SAL, etc.
When we get to the international events, I think the Korean teams that we've been able to see internationally haven't been able to stack up the region itself seems like it's lacking players.
How do you view the region at the moment and where it sits?
As you said, right before the lack of the player pool is the biggest problem in Korean
seas, and plus most of the Korean grown men have to go to the military service.
So they think about the future of their own life, like what if we lost some international
matches?
I have to go to the military service before I made up Gray's career, the opportunity
to get a new team.
So they always have a lot of things about their lives.
I think that's a matter of like lack of experience
or like they're getting a great, making a Korean siege.
So like in real life,
problem affects the gaming career, in my opinion.
Yeah, for sure.
PJ H, thank you for joining us.
I'd love to get your insights on obviously D plus KIA.
What was your experience like peraching them?
And maybe what were some of the challenges that you faced
and having a Brazilian team integrate into APL.
Like first, I was an analyst, not a coach.
So basically, Meet, Meet has a lot of things
in throughout the last year.
Like he was the IGL, he was playing coach.
He made some great strategy, he watched all the replays.
So like first, like I want to say he's a great mentor.
I had a lot of things from him, not only in games,
but also out of the games, such as mindset, motivation,
yes, and working with the boys was amazing.
Like when I talked about small detail ideas,
they immediately accepted and just played right away,
right throughout the screen.
So it was fun to watch and fun to work with them.
I do wanna ask, obviously,
you'll always have an eye on the Korean teams
in terms of the Korean players.
When it comes to help us LFO,
being the ex-PSU talent roster, they're the last Korean team left that has a chance to make the major.
How do you view that roster and where they're at at the moment on their journey?
Oh, like first, like finding organization is the biggest problem for them, right?
So I think they can find all the organization these lists.
So they are potential players, like fully experienced, like Amy, Hapho, Eunseong, Ryder, Soja.
All the they are the Korean superstars.
So, I mean, finding organization for the win, for the salary, you know?
So I think they can manage it.
Also, Dongguk is a great step.
Obviously, one of these two teams is going to go on and play stars later today.
How do you view that matchup?
Do you think stars are the favorite or could one of these two teams take them down?
First, I want to say about the previous DK versus CH in match.
Like the reason why DK lost was like,
CHE sniped their strategy so well.
So in the terms of the high competitive matches,
such as like the international matches
or like the greatest team strong against strongest team
matches, you have to prep well about their opponent strategy.
So DK repeat their same strategy as SI.
So like the layer,
Every attack strategy was like made by me and Mithy, so the CAG already knew their attacking positions, movement, strategy, operator pool, everything.
So, in terms of that, when you have to prepare in the Scarge match, you have to watch all the replays of the Scarge with previous matches, everything, drone work, drone position, operator combination, everything.
So, you need to play well and then play well.
it's been fantastic to have you on and kind of get your insights into the region, into the teams.
Is there anything that you want to say I guess while we have you here and before we let you go?
Oh I mean I want to say like every Korean players have a struggling their own lives
So everyone is really doing hard work, not only for the players, but also staffs.
So I want you guys to know they're really hardworking in these days.
Yeah, that's it.
Well, we appreciate that, PJ.
Thank you so much for coming on, having a chat with us and indeed the Korean region.
Always hardworking.
Moving on, of course, the match not too far away from start in Korea's last hope.
last hope. Thank you again to PJ. It's the Korean roster versus the Korean organization,
really. You know, you've got the players versus an org that has Brazilians. One of them will play
stars later today. The other, while their time is done. Yeah, it's a big moment for the region.
It's such a brutal position to now find themselves in with only one major slot on the line. I think
that I tend to agree with the sentiment that provided the preparation has been good enough,
either of these two teams can then go on and beat Scars. I think there's weakness to be exploited there,
and so for one of these two teams, it's going to be a big day potentially.
Yeah, certainly will be. And I will say, I think whoever wins this is certainly a chance against
Scars. I mean, Scars themselves as a roster haven't really been that notable in kind of
smashing their opponents. They're always a little bit gettable. They can have lapses themselves.
And we saw that in the loss against Keynetra where they won the first map and then just kind of went
to sleep and just allowed KineTrope to run all over them in the next two maps. And so they're not
really exactly coming into this with hot form either. They sit and they wait and they're not sure.
And what we've seen so far is you can have teams that win this series that then just get that
motivation. And we saw it as well. I think it was in OCE where the team won and then won again.
Obviously there's been a lot of instances of that actually in the Six Invitational for instance
So the last couple of years where teams have had to play multiple best of threes in a given day and we had what was it?
The warm-up or fatigue and a lot of the time the warm-up does actually end up working out
I think when we spoke to machine he even kind of attributed that and said yeah
Why we just kind of felt like warmed up and and took the momentum into the next series
Yeah, again, I think as a provider you've done the correct groundwork and respected your opponents enough
and if you have gone that step further like EJ was kind of alluding to and really detailing
out a lot of the strategy and being ready, maybe that's maybe that actually is the more
favorite approach. I know there's kind of been a more self-centered approach from a lot of
teams in recent years where they mainly focus on themselves and then play reactivity, but
I don't mind the idea of also throwing some good solid prep work and it just aids you
and propels you forward and probably gives you a bit more confidence that you have a stronger
read on your point and then you can worry about adjusting later. So yeah, in terms of
the discussion as to hindering or favoring, if you have to play the backpack series or
not, the caveat will be being the length of the first series, right? I think that is up
being a massive, cruelling, three-mapper. You're really having to expend a lot of energy and
using your brain. Well, I can't help but feel that probably does give you, especially if
the second series is prolonged, but I don't know, both of these days I'll probably want
to rush to this first one quickly. Unfortunately though, I don't really see that happening.
I think it's going to be a bit of a grind as both teams get a feel for one another.
Let's go to the Vitos for the series and see which maps will be played out in a door die elimination game.
The first map will be left, all that is Shallay if required, Bank the Decider.
Early thoughts on this one guys.
Yeah, having a look at in terms of like preferences over the last couple of months for both of these two teams.
Up first, the selection of Hellboss LFO is actually quite intriguing given that there's
not much history on this specific roster, if you tap into PSG, I'm sure there's some
playtime in there, but on the flip side, actually, D plus, strong record, but low preference,
so they don't typically want to go to this map all too often, but they've had some strong
wins here and a 5-1 record overall, so it would be very, very interesting to see how
they're able to translate that into the server.
Shallay, the selection of D-Post up next, very strong preference map for them. Not a ton of play time
and in fact they haven't touched it recently. Their last play was against Wave-O two months ago.
They lost a couple of days or a week prior to that at 6th invitation.
They actually did take down Shopify Rebellion 7-1.
So that one's a little bit more up to me here for me, but should still be very strong for D-Post.
And then if required, thank the decider.
number one preference for D plus again we put a caveat on the four and all the
preferences because some of us are a little wonky teams frequently banned
against them and so hapus LFO have left it through who again have had it banned
against them once very limited in terms of the data pool for this team in this
new addition so I think it sets us up for a pretty exciting series large
maps particularly there and bank and so that prep work and the depth of that
That may be brought into the spotlight for this matchup.
It does also mean this will be the third series straight for D-plus kit, where Lair is the
opening map, but this time it's been picked by their opponent.
And I guess that's kind of where it does kind of strike me as a confusing selection by Help
or Salafo.
Maybe they're looking at it in a short-sightedness approach, where CHE just completely demolished
them, 7-1.
we spoke to PJ, you know, he's kind of talking about the fact that CIG were able to put the
time in and see what D-plus like to do on Lair and use their strategies against them to help
us out of the foe having two weeks off. And I'm assuming, hoping, put the work in to see
how D-plus here like to play on these sort of maps, or maybe Lair is something they'll feel
comfortable to try and take into account, but D-plus did win this 7-2 back on the opening play
day. We go to it regardless.
For the past year, it's familiar territory.
It's rare once again to kick start a series.
In both of those maps, it was a seven to seven one
result. So like demolition job one way or the other
for the past year, big game, big elimination match.
It's the last remaining Korean roster team versus
the last remaining Korea organization.
Now let's jump in.
plus Kia will start on the comfort of defense.
And they'll be looking to establish an early advantage
in this one.
I think the question will be,
have the Hupasalafo done their homework?
You would only be picking this map
if you have picked apart that VOD, surely.
They have scraped through that replay file
and found absolutely every key piece of information
that they need to feel confident.
And so then for D plus Kia themselves
to have let it through the video,
especially given how the CIG matchup did play out,
probably make a fair assumption
that they've looked to adjust a couple of things
in the background as well as we jump into the band phase
or the conclusion of it, at least Monty Grimm banded Azami.
I mean, the only thoughts for me as D-Plots,
probably the team that should be winning this series,
but that's not to take away anything from Helper Salafo.
What we've seen, I think in terms of peak gameplay
from Helper Salafo, probably maybe back in the Fabian era,
is they do have the capabilities,
they do have the quality.
It's just all about can they get to click on the right day,
the right moments, win the big plays,
make the best plays in the smart plays.
And at times they can pick one or two of those categories,
but then just fall apart in a lot of the other ones.
They can make a sick mechanical play
and then just do something very silly.
Or they can make the right strategical play,
but don't hit the right shots.
And that's the beauty of Siege is that there are so many different elements and so many different layers that go into the game where the best teams can usually pretty much cover all elements and the best and the worst teams will usually do none of them and then it's just all about figuring out in the middle.
But for D-plus here, I think, again, at their best, they can cover a lot of those categories
and should be more consistent in that against Helper-Sell-A-Foe.
They get to start on the defense as well, which I think is going to set them up nicely.
We haven't really seen, probably, at least when it comes to Lair, D-plus, well, they
got the five attacking rounds in the opening, but then we go back to the match against CIG
and they just could not break through CIG's defensive wall.
It was a 5-1 half and I think I'm envisioning deep plus we'll do something similar here in this half
I think this would be rather defend decided. I don't know if help a cell of foe
How the attack quality to break down a lot of these fancy grounds
Yeah, man, I definitely should have I could said
But as a highlight before actually then I can limited off but they're attacking win rates if I don't kick off
It's number two. So definitely not as bad as you's gonna buy with this. I'll say sometimes t to the like
40% dish at times and it was certainly a killer's heel for them. Maybe that's
something that they've been able to chip away at and we'll see that translate
into this particular game. Right down below on the day more students might
targets available and in the meantime Ops and Demers control for the rest of the
attack but it's momentary. Muzie, long-angle, clean headshot, first pick
it goes the way of the plus key up. No response from the plus L or foe. It's also the Karli
of the board. So some of these longer lines of sight difficult to contest and any ability
to clear the util with Lance is now also being taken off the board. It's a big stack of
lobby at the moment from the attack.
Now, isn't the Carly at this point down a player?
You haven't got the mezz control that you would like, only just now Demik can maybe
get in there.
Take that space.
Next kill, pretty much critical right now if you help a cellar foe.
They've got to find the next pick to open up this side a little bit.
You still got two nitrous cells, two gas babes.
You've got the clash to deal with.
Everything is set up for D plus here in this round.
Now it's all about the execution.
Now, they're in the driver's seat.
got best position and help us LFO needs to try and get quite fortunate. Yeah, can they
get a clean headshot as they end up trying to avoid this clash as much as possible. Love
this reposition from this. He goes over towards mask. Now they can try and flush him out pushing
back. That's the best thing. They want to go for that mask plant later in the round.
Gas bait thrown out only 30 seconds. Help us LFO have to start getting into this room.
not get it into the site.
Well, they go for default, the nitro is going to pretty easily deny.
Oh, that's a bit aggressive.
Love it. Double kill.
Very nice conversion, and this should be pretty straightforward from here.
It may well be a flawless open up for D plus Kiyot.
A cheap opening kill, and it compounded from there.
Big stack from the attack was pretty easily dealt with.
Yeah, I mean you could see the stall out once that D plus got that opening kill. It's a lot
more difficult to help us all afford to play that flood game. So, you know, mask and R6 comes
down to a few factors. Firstly, can you get mask opened up, get mes control, ops control?
It's typically what you'll see the most of in terms of how teams will attack into it. And from
there, it's like, can you get a nice headshot through a doorway angle peak? And then it's like,
okay, well, now we're five four on the attack, and then we can start to flood. We know they're
they're going to throw a lot of utility towards mask and it's almost like kind of waited out
and go for that last second hit.
But when you lose that opening death, it just becomes so much more difficult and the Kali
as well, which can hold some longer angles.
I would like to see attacking teams experiment a little bit more when it comes to that site.
It does seem like it's really settled into that meta and that same kind of attacking
hit time and time again.
And a good example is probably bank as a comparison in terms of basement where it's just that
server hits over here and we see that the best teams will offer different points where they might go vault
Yeah, they go put pressure garage. They'll go and put main stairs pressure
So it's not just a five-stack in through server for a CC plant. I think
This top floor and layer has turned into a real
Strong defensive side the good news for help for cell opposed that's locked away for the next two rounds
And so they've got an opportunity over towards basement and then later the tertiary is it these are the rounds on the attack
You've got to find results. Don't worry about top four that much
Yeah, top floor is not critical, it's probably the easiest way to describe it, but again it's
more so I think the way in which they attacked it and then the the struggles that they face
it's not going to be as simple as relying on help as LFO to make mistakes. I'm sure that would have
been a massive talking point for them, especially up at COG match. Yes, the counter play was good
from COG, but the volume of mistakes that they lost here quite clearly made in that series was
pretty noticeable, and I'm sure that they'll be looking to correct that here.
The attacking win rates for comparison as well over the last couple of weeks globally
second floor 43% basement is 45.6 so slightly edging out but still overall quite a depend
decided that it's number four for defense of the nine map pool you know the
most offended side it is in this region or this is global since the first of
April I mean it's like fortress might be the easy answer otherwise I'm thinking
I don't know if I should pitch either.
Is it Consulate?
Yeah, it's Consulate.
That's 63% and then in Cafe it's 60%.
Midi with the opening kill at the one minute mark remaining.
It's been a slow burn for Halperzell LFO and has finally got some pressure horizontally here towards basement.
They've lost them again and now again it's similar to that opening round.
That's a good pick up from you and saying, that's one door for that.
Biting his headshot angle through the doorway.
Soldier got one onto Muzie and leaves us now 3v3 to the close of this second round.
Very winnable for both teams.
And even more so now with me is finding that next pick and the clash still alive as well for D plus Kier.
Throw in the knife yourself or Levy and it's going to be very difficult for Ryder and Soldier.
Twenty seconds, still a bit of a view tool to play around and Soldier does net one.
But time is lacking. The CLEF shield up levees should be able to play off that position known.
Did he use good isolate? They could maybe make this work if Ryder can cover.
It just kind of leaves falls by himself, but he can just play behind the shield anyway. Ryder trying to get involved.
Soldier will go for the plant, but they will be able to collapse on him. He wants to save the KD, gets off D+, with a 2-0 start.
a bit of a slow round for help of Salafo didn't really do much for the first two minutes.
And then eventually it just ended up kind of being that horizontal push in that we saw
towards the end of the round.
And they did have a little bit of first floor pressure, D plus another opening kill.
It can then bank on that clash when it's like so late in the round when it's like 30 seconds
left, you still got a clash up, you still got nitrocell, there's no panic.
They have to still push into site, go for the plant.
You just increase control.
So I'm pretty comfortable around, I think, the D plus K.
Yeah, there's that opening pick.
We're at the minimak.
And that's the worst time possible for Salafo.
They did a decent job to get back to even numbers.
But then you're spending quite a bit of time
taking these gunfights and not really progressing
in terms of the objective and getting kicked down,
clearing out the right positions.
You're essentially just playing TDM.
And so when it all kind of then settles down
into this 2v2, guess what?
There's 10 seconds left.
And it's like, oh, we're attacking.
We're gonna do the plant down.
So you're just kind of behind, and that's why that opening pick is so important for the defensive team,
of which D-plus has been able to do now in the opening two rounds.
Yeah, one number I'm looking across at now that I actually didn't know prior was the average time at entry.
And so the lower that number is the deeper into the round that is.
And you know help us out if I currently are the the slowest team that average time that entry is a minute 27
For comparison, can you be my enemy of the fastest at a minute 41? So that's already
About it on average about a 10 to 15 second gap of time that
Is lessened for the rest of the round
That's been pretty notable in the every couple of rounds just how slow that they have been
It's not it's not inherently a negative
But it is them relying on you having the key piece of utility up for late kids and layering utility and playing
Off one another as a team and they haven't traded that
Efficiently they were often seen the covering until late ready to play it down or liking some key utility and the positioning is not great
So the trade-off hasn't hasn't been there at the moment for them
So if they have better luck on the tertiary of dorms, line-up suggesting that they want
to clear up above, it is unlikely to be direct with no sense in play, and unlikely spearhead
with a double shield here and try and flush out these defenders on the vert.
The only thing tonight as well in the D plus CAG game, it was only the two rounds that
we got to see the plus on defense, but the mirror was banned away by CAG. It's been left
up this time around and they've started to really utilize that throwing the clash and
you can already start to see if they all hang on balls got very aggressive and writer is
quick to react. This is going to help them on this top floor clear. Finally get their
first opening kill. The double shield certainly have been helping them be able to push in
take space but they lose Yoon Sang to the natural cell of midi.
You don't have any more natural cells lefty plus VZ just going nuts towards me as good
headshot onto Ryder takes the long battle against soldier but the shield is up on the
blackbeard wants to recollect that kit which has been lost by helper seller foe really
for the third round straight it's a disadvantage position for the attack guard break musi a
wonderful headshot well played on for the blackbeard.
He has started this very hot. He's got three in the round. He's got six from the opening three rounds
Music does not want his campaign to end early
On his new team he makes a big statement in the third round and it's the clean sweep in the opening three for D plus
Starting to feel like this is going to be a very one-sided opening map
Rich what that makes them that fear very concerning
Fortunately for Hopper Sellefo, unable to leverage the shields properly in that round,
Musa did a really good job after falls agressed to just play a safe position in the backline,
stalled out the first shield, enabled the night show.
And then off the back of that, that was his Q to then push forward, because that pocket
of space wasn't filled immediately by the attack.
He's able to get free and like right here, they kill him to rider, bang.
And then to play this correctly against so much pressure with the blackbeard layered and
Cross covered by the glass. He's done a phenomenal job there. That's a very difficult position to play and quite easy to be overwhelmed on
He's looking at red hot here on a layer so far and there's really not too much
It's a vault D plus four in that first rotation
Tactical timeout called
Correction, it's a tech pause. I thought that perhaps it would be a tech from out of a cell phone, but that's not the case. A technical pause.
I suppose an opportunity for them to just stew over what has been a pretty difficult first few rounds.
Yeah, I mean, difficult in the sense that they haven't really had, I guess, too many opportunities. First round flawless.
non-factor second round at least got it to a 3v3 but the time was always against them and
Then in the previous round you get the open kill great
You think that's that's the perfect start our first pick well guess what you don't get another kill for the rest of the round
Leaving for alive for the defense and music so far with already two 3k rounds one in the first and one in the third
So he's six and one one zero on the entry
Really good start from D plus kid. They put the foot down. They've come to play today and you know kind of in the pre match discussion
We spoke about you can have an off date like the loss against CAG's
Multitude of factors number one maybe being the fact that yeah, obviously CAG as we spoke to PJ did a really good job of counter-stradding
It took away a lot of the strength of their opponents and D plus kill
couple that with maybe a bad day not hitting your right shots not able to
clutch up not making the best decisions and just ends up being a yeah okay a
bit of a beat down but it's about how you respond more than anything you can
have a bad day in a double elimination bracket as long as it's in the upper
bracket have that bad day come down here switch on learn recover respond and
they've done that so far to begin three rounds in they look sharp they look
really clean and this is what we've seen from D plus in this region against the
less the teams, they can really dominate.
If we can have this issue resolved promptly, from what I understand, that has been a moss
crash.
So I think moss could be annoying at the best time.
So hopefully it's a pretty quick resolution.
And if you're destroying us, it was a very quick reminder that it is three zero,
kindly in favour of the plus Kia.
The map selection of the opposition though, who have struggled on attack so far, very slow,
not gaining a lot of value on the entry, finding it then tricky to translate the control that
they do get onto meaningful pressure on the site.
And then even last round, really unable to get to the objective at all, not leveraging shields
as well as level of light.
So it's been rough.
Not two rounds really is the only benchmark that they do need to hit.
The additional bands as we enter round four, the ace and the clash.
The clash band is good, I mean the clash has been a nuisance for Alba Salafo.
If played correctly the clash is just so strong and if it's mispositioned or it doesn't get
in the right positions, yeah it can very much be circumnavigated but so far it's been
played really well. Twice by Niers, once by Falls, that was on Basement and that had large
impact and really controlled the site. And I think it's a really solid ban considering
they don't have access to the Monty. The shield play that we saw in the previous round when
they bought the Blitz and the Blackbeard just wasn't really that effective either. So if
you don't really want to play into the shield game, or you're not that strong at it, take
away the clash and you can just go, you know, 10 guns up in the server, which is what we're
going to see in this fourth round. The bad news is, you're going back to Master in R6,
very strong site defensively, and with or without the clash, D plus will be well set
up. And this time, instead of having a clash, defending towards mask, you just bring the
Dechenka, sit back to master, hit the long angle, and the Shamiko launcher does the rest.
Yeah, it's pretty textbook selection, but when you've identified that your opponent
on attack is quite slow, then it's best to just play that, uh, that area in all late.
And it means that, how possible if I need to introduce a different element to this attack,
whether it be this vert down below from the bark or some kind of pressure on the sixth side,
it's only to alleviate the pressure that's going to come their way towards that default plant position.
Otherwise, it can't help but feel the basic attack here is likely to fall apart.
That's very aggressive, you have to catch your timing but it doesn't quite work out.
Maybe this is the difference though, as you mentioned it is the buck they didn't bring
it in the opening round.
They had the Deimos but the buck is certainly more effective on first floor putting the
pressure with the actual vert.
The Deimos is better in the sense that if someone comes roaming you can probably win
those battles quickly with the vendetta.
You can obviously get the death marks as well for more information as to where people are
positioned but I think the bark is just overall a stronger operator when it comes to putting
pressure on that first floor.
Still going to open up this wall.
Linsang will help with that.
I did swap out the ace as well for the Hibana giving themselves more opportunities in case
the Salmas get dealt with than you got the backup.
first I mean the call did not get dealt with on that wall and he's out of lances
so that's quite unfortunate for the attack and I can't help but feel that this is going to make
things very very tricky unless it's been dealt with from down below now what's I'm thinking well
you've got the bark as the as the backup to help with that anyway 40 seconds remaining in the route
naturally this side is always going to come down to the last 20 30 seconds over given
and they still haven't really been able to push in
because you just don't get the opportunities
until mask is opened up and then you can go for that plant
but you're still gonna deal with the gas babes,
the Shamika launcher, last gas babes going out
and you still got two nitrocells as well
and Yinseng's outside battling in the window
because help us out if I'm more concerned
about the fact that they're getting aggressed on
through these window positions
rather than pushing in towards the site.
Big battle over towards display
as falls hits the headshot onto Ryder.
Mini has gone down.
There's not a lot of time left in this round.
Demik still needs to get the
kit. He's now on the floor and
they all fall apart as soldiers
the last one. It's for nothing.
D plus here. Wow, that was
very impressive from the defense
again. D plus K just adjusting
enough that they needed to after
the additional bands were
layered. How about cellophane
having some issues there with
hard breach which made it tough
and then force the filter inside.
and the overall plan was really all that bad, but Neutral Larian could have done a bit of
could have done with a bit of improvement. They were playing into some really strong
anchor positions that were clearly very difficult to clear. They didn't win any of their straight-up
gunfights, which compounded some of the problems that they did face. And so
this it does start to feel like this match is spiraling out of control a little bit.
You will soften the blow by saying again it is top floor, so take from that what you will,
But these next two rounds essentially now are teed up as
As muscle we was all very close to it for for help us all of them. I think you can definitely
Coin it as must win when we get
Maps like left when you've got a super strong defensive side top floor, right?
You can almost just kind of chalk up two rounds typically for the defense is almost an automatic win, but the other
the four rounds are the gettable rounds.
Yeah, where if I'm not saying again, you're not going to see a four to attacking half all
that often. I'm not saying they're given, but they're the ones where you're going to
have more of a more of an ability to pinch around you. And so you get to this four zero
position and you can say, wow, they're getting absolutely smashed and they are none of these
rounds have really been that close. But you still got two opportunities where if you pinch
these two, it's a normal half, like it's fine, like there's no issue. So they've just got
to lock in, but it's really difficult to then just kind of go from four rounds of a beatdown
and just suddenly flip that and go too straight on the attack. It's hard to envision that happening.
Basement here and then obviously Bunkton briefing the site after that. And I don't think one's
going to be enough either. I think five one half sets up D plus Q very nicely. They had
a very very strong attacking showing on this map back on the opening playday.
I'm surprised they don't bring the solid snake in this round, it is available and what we've
seen a lot of teams start to do now guys is they go like Dokka B, Deimos and the solid
snake in really just making sure they can complete this roam nice and quick and maybe
even find a kill or two.
Oh, I'm gonna say it don't feel like it's been too slow for them with the clears being clean
But there is still like
Offs yeah, and yeah, that's what they've gone completely first floor clear right. It was pretty fortunate to survive that
Midi now aiding over what's front door?
So much still to clear but the pressure at the room is defense, but Levy does fall
And so it's advantage help us out before a sentence that hasn't really been uttered throughout this half just yet
Look at the health and three of their players, right?
So like already a bit of damage done from these rumors you and sang now taking the half health
Like there's only one player that's healthy right now, which is soldier. He's basement on the black beards
He's not really helping with a lot of this first floor roaming pressure that we're seeing right now from deep last gear and
It's not his fault
But they've got to make a decision at this point
Do you go in for the direct hit when there's only two defenders on site and you go for a 5-8 to flog
try and kill those guys quickly even if it means that to mid and nears they can play first floor retake
Like these are the decisions that are gonna be made quickly. Oh, you got a fight quickly and you've got a nice clutch
This is horrible for help a seller for they just sit they don't make the decisions in a timely manner. What do you soldier looking at?
this is an absolute
Be brutal beat down to the end of the round considering they got the opening kill and they just sat around did nothing and deep
What's ksa? Thank you very much. Yeah
Yeah, I think they got a little bit spooked by the Roam there.
And so they went for the filtration stack, which again, I didn't think that's really the worst idea.
But when you you have to commit someone to the flank watch, they had a like a soft flank watch up above,
but that was only really going to be effective with a little bit of luck if D plus overplayed their hand,
like over the world's up weapon maintenance position.
But the actual most direct flank opportunity there, especially sitting top floor as well was never cleared either,
was yes, not being hard watched. And so it was a pretty straightforward
prank for me to just gift it on a silver platter. Really good work.
And this series is this series is just shaping up to being so one side. I mean,
I feel like this might end up in the most one sided maps that we've covered
all kickoff. And we've had some pretty brutal breakdown so far at the moment.
D plus is just absolute demolition.
It's all about the decision making there at the end, though,
if a helper sell a toy, they just looked like they didn't know what to do.
And as you said, then you have fundamental breakdowns when you don't have the flank watch.
So you know there's Rome is, but you're not flank watching.
You know there's Rome is, so there's less on site, but you're not pushing site.
You're in decisive.
Indecisiveness has cost you that round.
The filtration stack is fine.
And I think pushing into site and trying to take the fight force,
issue. 30 seconds left as well. It's not like there was a minute and a half left. If there was
more time on the clock, you play that very differently. Oh, this is a good opportunity for
Levy and Ryder is not even watching reopening kills. D-plus during the search for a flawless half.
And there has been a lot of beatdowns, because you're right. But I think in a lot of those one-sided
matches, we kind of, or at least I try and frame it as maybe the scoreboard not truly reflective.
You know, a lot of, maybe in a 7-1, there's two or three rounds that were clutchable,
but it just all went one way. And a good example is that, is probably D-plus and CAG, like as
much as D-plus got absolutely torn to shreds last week, they probably still had some winnable rounds
and some clutch moments that they just couldn't capitalize upon, but there's been nothing of the
saw in this half help us on the phone living up to their name they need some help
Hopper does a spawn there here in round six and there's an opportunity to help us
on the phone to at least hit the scoreboard on one occasion on the
tertiary site give themselves an opportunity to hail married them out
but at the moment it looks highly unlikely. Midpoint of the round, decent information in towards
sight. They do have the Ying sense combo to layer and go for the direct green hit if they so choose
and so their position accordingly for that. Fenrir may give some insight though that this is the
play for the defense. Then it can work some additional hard bridge to expose in towards
that pillar position.
He's still in play, but with the util set here on the side of the attack, they don't have to be as concerned about this.
I just gotta find that window of opportunity, that pocket of space to actually exploit.
Oh, he's in a good position for the catch.
Yeah, he doesn't need to push forward.
I like the fact that he did push back, lost the battle to falls, he got tagged up,
wanted to try and draw falls out to a bit more of an aggressive position so that the soldier could help.
help up green stairs. He just lost his life as well. Demic at the exact same moment too.
Goes down double for falls. Harper now by himself and the flawless half now is looking
all bit assuredly 30 seconds for Harper in the 1v3 doesn't have the kit tagged up by the razor
bloom shell only a little bit. But as he makes his way through the hallway, you would imagine it's
only death that awaits him. D plus Kia with a six nothing demolition job on land. The game is not
Well done, but ah ha, certainly is.
I can make the sun come out, I can make the blind sun go, show you what it's all about,
I can make all your beds in school, I can make all these runs come true.
Just like a field time, wherever you are, man, I'm here for you.
I can make it possible, I can make the sharpest cuts
I can make it possible, I can make the sharpest cuts
I can let you into paradise, I can make it all just seem alright
Just like a filter, when everyone wants me, I'm a man, I'm a man
Well, typically we have a halftime break, I think we may as well have just skipped
to the map breaker. We're six nothing up here for D plus here. Help us out if I just look,
I think we always try and find positives or angles and spins and things like that. They
just they got taught a lesson in that half. Nothing worked for them. There wasn't a lot
that went right. I think they made a lot of fundamental mistakes themselves. But if you're
going to make fundamental mistakes, you certainly cannot be doing that against the top level
team like D plus here, they will absolutely punish you. And we saw that in that fifth
round, the basement, the stack filtration, you know, in that, that moment, you put better
decision making in place, you maybe could walk away with a round win and you can maybe
make that argument for a couple of rounds. By and large, though, D plus here were just
far, far better in the half. Didn't make any mistakes themselves. Just clinical in all
faster to the game, they got the majority of the open kills, they got multiple, multi-kill
rounds, so in the half six rounds played four rounds, they had a player that got a 3k or
more. So they always had at least someone that could pop off, Muzi with nine in six
rounds, like, this is pretty one-sided. And so if I help a solo foe, picking this map,
they're going to be kicking themselves, I think, for going here.
Yep. Yeah, it definitely does then get marked as a very intriguing map video selection for them and one that has ultimately grew very, very, very costly.
Again, for D plus, this map is not particularly bad for them. You look back all the way back to October 2025 to now. Again, they've got a 5-1 record.
record they were very respectable record on this map and maybe half past LFO were
lured in a little bit by the CIG result and maybe saw something there that they
could try and continue with and exploit but we haven't even got into that point
where there's gotta play an offer because there's been a lot of just
fundamental breakdowns from on attack so yeah they'll be kicking themselves a
little bit with how that has played out and they go top floor to defend for round
Number seven, it's very very just stock standard comp lineup in terms of the
double-planet denial. I've got the additions of the mirror, with that double
nitro alongside the warden. I think D plus K are probably going to go for a
pretty consolidated opposite cross maybe then split the push bathroom side as well
and that's kind of the structure you can see deployed at the moment.
Deimos is walking low clobby. That's a very very basic stuff here from both
teams as D5 is trying to get the job done.
Derek does get the first pick and there is a chance that they can avoid the 7-0, courtesy
of the defensive nature of this top floor.
It helps as well when you get rid of the ace early on.
Just the one tin can opener now from the capitol of 4-2-8 and 1.
It's a shame they couldn't help themselves because on the defensive flair, they probably
could have strung together a decent amount of rounds, built up confidence, and I think
starting on the attack did not help them at all.
This would have been a very different game had they, I think the gun on defense, certainly
judging by the start here, they're bringing the right line-up composition, they get the
early pick, they can be a little bit more settled.
Flash has pushed hard back temporarily to the R6 room, 60 seconds left, C plus Kirt,
I started to get mezz control
They find it a pick on to you insane and nears as well headshot on to Demi music does his job on the Demos
And suddenly now T plus kill they got the numbers and they can start to push in right I got the trade
But still the numbers remain with the plus kill
Yeah, getting overwhelmed at the moment music takes a ton of damage bits of ice falls for plant writer for a sharp swing
And now writer all I'm on V2
I like the job down there for me is he just making sure he's safe on the rotate back up main stairs the swing against falls
Knowing he's still close by and that's all done seven nothing just like that from D plus care. They make quick work
For half a second. I didn't even realize that technically that actually is over, but it certainly is D plus care in a speedrun performance
Brutal beat down help us LFO are gonna need all the help they can get on shall a
I'm Kenzumi Saitama.
It's the first time I've met a PS4 player in a series called Rainbow Six Siege.
That's the reason.
The reason I started playing Siege was because my brother loved the game,
and I was influenced by it, and I loved the game.
The game I played with my brother was COD's BO2, and I played it in the back space for the first time in my life.
It was a lot of fun to play the game in a pure way, unlike the current one.
When I was young, I still loved playing with people.
Yes, I've always liked to compete with people since I was a kid.
I've been doing a lot of middle school and high school.
But I've given up.
I've been playing games for a long time, and I've always wanted to win more than just having fun.
And gradually, I became a professional.
I became a professional fighter.
That's right. I started from middle school.
I left the result a little and went to high school like a water line.
That's right. I think that's where the reflection is.
I think that's what makes it so great.
I started from a long time ago.
I started from a young age, but I was very good at sports.
At that time, I was a junior high school student, and there was a group battle.
I think it was the most memorable moment for me to be in the KEN3 and be in the Kanto Taikyo.
The first reason I came here was because the team that I went to was very active and strong.
And we all started from middle school.
We had a goal to win the first time we were young.
It was very interesting.
That's why we started.
I'm breaking next and I'm robbing out
Though I don't know what's up with my money now
Cause I can't make it down so I'm strutting up
I'ma keep it going so I ain't nothing left
I'ma keep it going, I'ma keep it going
I'ma keep it going so I ain't nothing left
Well a brutal showing from D plus gear has seen them run over the 7 nothing results on
the opening map of layer their third time on the map goes to one over the three series played
on that map. Disappointing from help of seller foe you can't help but say of course D plus played
incredibly well made a lot of really good decisions made pretty much no mistakes sharp in the gunplay
music was sensational balls had a big game as well ultimately it's a case of a team that was
switched on versus a team that well didn't really come to the table. Yeah had them coveted so many
facets of the game. Outside of I guess you could say opening kills that were
three occasions where Hell plus LFO were able to find that opening duel and then
still went on to lose the round and unlike maybe some of the other very
ones one sided on paper results that we've seen throughout kickoff whether
over here in APN or elsewhere this one doesn't have the saving grace for the
losing team of maybe having closely contested rounds or overall having
the vibe that maybe they got a little unlucky. No, you look at the
Survival rate across the vast majority of these rounds and they were super dominant. You also look at the opening time of these
Engagements happening early and happening first in the round and those were typically quite deep as well
Which leans into the storyline that in the first half on attack half a cell or foe were very slow and slows
Okay, when you're able to set yourself up for the execute
Unfortunately, they did look a little lost on most of those pushes
unfortunately, and a deep-host Kia, a team that's really switched on every
exploit weakness, kicked into gear, closed out these rounds, and the match was honestly
over before it really even got going. Interesting in the end, it was a 4-3 split in terms of the
opening kills, so it's not like Helper's LFO didn't have opportunities when they had the
5-on-4 advantages, they just couldn't capitalize, and in one of those rounds, that was the only
kill they got was the opening kill, and another one, they only got two kills in that round,
So they weren't able to string together rounds where they got a good early start and then we're able to compound on that
Get a couple more kills and then have the numbers up in the gunfights
It was always D plus care that even if they got the opening death
The response was swift and pretty quick and on the flip side when they got the opening kill the round was basically done from there
I had no point was helpers. I'll go able to get back into that given round. It was a very dominant round finish
Ultimately, whenever you have the 7-0, you cannot really find a lot of positives to the
team that lost.
You didn't get a single round, you didn't get a single plant down, you didn't get a
single clutch, you didn't get any multi-kill, so you got beaten up pretty badly.
You make the case again where D-plus played incredibly well and sometimes you've got to
tip your hat to your opponent, but you can lose games where your opponent played incredibly
well, but you still got at least two to three rounds and held a bit more of your own composure,
but I just don't think they had any composure in the map.
This was very brutal and it's a big wake up call for Helper Salafo going into the next
map of Chalet, which is a map that actually played.
So again, when we went back to that map, Vito, you've picked a map that your opponent
has already played twice and dominated at least once him on.
Then finally enough, the team in which picked against you, Chalet, well, you've played Chalet
and they haven't.
Now, KineTrope beat Helper Salafo, 7-3 back from the opening, played out of Chalet.
person who got one defensive round in that first half and that set it up then they go and beat
BRX on it seven five
They got four attacking rounds in the first half that set them up again defense was a little bit shaky gave up three three
Half that's still won the map, but BRX as we saw with the new little lineup
Weren't really too strong and so now against the class going over to Chalet. I'm very worried with help with cello phone
Yeah, I'm super concerned as well man on screen now like moosey who is absolutely popping off on that
That's our first map, finished 11-12, 86% past here is just all across the board.
Just amazing.
Had a phenomenal start round line over the kill, back that up with what was at least
a triple and here's his little replay package on that particular map.
It just felt like, where do you put him?
He would have impact throughout the three really good examples, get under pressure from
the shield glass lineup from, help us out of the foe and I would just pick them apart
And so, yeah, did a phenomenal job.
Feels like the vibes for the D plus are much more positive,
which I mean, goes without saying,
they just have their opponents,
so they're going to be pretty pleased with themselves.
But yeah, if they can carry even a semblance of this form
onto map number two, we haven't had a 14-0 yet,
at least not that we've casted, but maybe this will be a lot.
Yeah, that's true.
I mean, I think that when you bring someone into a lineup,
such as music, they've got to have impact.
And he certainly had impact.
I'll use the CAG game as a reference point where they got absolutely torn to shreds. 7-1 loss on Lair, which is quite...
Their Lair games have been wild. They had a 7-2 win, then a 7-1 loss, and now a 7-0 win.
Like, none of the Lair's that D-plus have been involved in have been close.
They didn't have the 7-2 loss on Border. That music actually performed really well in that series.
He was the only one that didn't go negative. He went 14-14. He went 1-0 on Entry, and he had a 71% cost.
actually went positive EPS wise in that series loss. We've only got three round wins. Like that's
actually quite staggering that you can have a performance such as that when your team has just
been obliterated. And then we see now on the opposite side of that with a 7-0 win, he doesn't just
kind of then fall back, but he's leading from the front. So he gets even more that goes his way.
He's been a really big pick up, really big addition for D plus care. No surprise there.
and he's a big reason why I think this team can still go all the way and make the major.
They're a really solid team, they've just got to get it all to click in to gear and
I'm sure they would have learned a lot from that CAG loss and they'd love to get a rematch in the grand final.
Oh absolutely, we did have word a few minutes ago that there has been a
re-host and as you can all quite clearly see in the background a couple of the D-plus players
are restarting their clients at the moment and we are currently waiting on them to join
the lobby which is ready to go so shouldn't it be a couple of moments away from map number
two?
Chalet of course in this best of three if required although that feels a long way away
at the moment Bank will be the decider in this best of three the numbers on Chalet look
a little bit more favourable for D plus, they'd probably help us out if I would like, but
that's probably subsequent due to the depth that D plus does have to offer in this kind
of series, and so it's always going to be very tricky to navigate this particular video.
There's not a ton of data for D plus KIA, especially given the sheer amount we do have
for them, at least here on Shallow, so I don't know what help us out if what I've seen here
to allow it through, but let's find out.
Well, D-plus are going to start on the defense once again,
and they'll be very difficult to break down
to help us sell a foe.
They've got to find a wing here on Chalet,
or their timing kickoff comes to an end,
and the hands of D-plus here must wing territory for them now,
here and then on bank to follow if required,
if they can get back into this.
7-0's aren't great, mentally.
And I think that's the biggest thing
now moving forward for helper cell info is cast your minds away from what happened on
that obedient map back yourselves in and don't shy away from aggression and trying to make
things happen and being scared of making mistakes coming into Chalet. You've got to go into
that do or die mode and hope that that does enough to get you this result. And the good
news about when you lose seven zero is it's irrelevant going into the second map. It's
the same as if you lost eight seven. There's no difference. Map is done. Move on onto the
second one. The bands Monty and Gring band away from Halpa Salafo and they'll take off
the board the Asami and the mirror.
Alright, so top four for the first site of choice. The Ryoura is an intriguing addition.
I do anticipate we see some interesting radar stats brought into play, especially in her
buffed state.
The range of her launch is now actually pretty significant.
You can do some pretty crazy lineups these days now.
So unfortunately, we're not going to say it actually locked in for round number one, but
certainly something to note going forward.
The sensor is introduced into the lineup.
So, suggesting that we'll see some kind of play centered around that later in the round.
As for the defense, very denari-heavy here, so a lot of Trapp U-Tool has been deployed
on the solar side push in the training edition, bringing the Rune as well with, of course,
the strength of the DMR and then the ability to introduce more Trapp U-Tool as well, even
the cast as well, to soak up some of the explosives, so it's a little experimental for both teams
at the moment.
positioning from the position of the attack though, suggesting we actually
see a bit of activity on this solo side of the map and playing into this setup.
Well, the opening map of last started with a flawless, so how do you do that first half
has a flawless half as well.
Alpha solo throw will be eager to get around on the board just for the
confidence boost.
But they can't think about getting it all back in one round.
Just play the fundamentals, treat each round as if it's 0-0, in this case it is.
Bring the Blackbeard off for a soldier.
And a pretty heavy stack over towards Bathroom right now for D-plus Keir with Muzie and Nia's
double stacking together.
Which does lock down this position when you've got Levy over towards Piano as well.
So that kind of balcony area for herpicella foe isn't really going to be all that strong
for them if they stay tucked in.
D plus offer them nothing that's going to force them at library side and solar side,
which is what D plus want.
Where the site really gets opened up is if the attack can clear out positions like bathroom
and piano and then start to put pressure around the site.
and he's putting his own sense of pressure right now from top library and he's saying
all four.
Here's Gats the pick over towards bathroom, a soldier is in towards solar, you can just
see how open it is, the blackbeard is very strong in this area, for the head shot, a
soldier was trying to find the pick and I love this strategy set up there by D plus
Kier, open up the footholds, force them into solar, once they get into solar it's like
walking into a trap. They're just completely opened up. They got no cover themselves and
very difficult to hit the shots onto the bathroom holders.
Yeah, there's a lot of different layers to that defense and going for the old school direct
solar there is so high risk. I really don't think that's the most optimal way to approach that.
You need a little bit more pressure down below, more util clearance, more explosives.
Unfortunately, the spearhead there is very low percentage and
And, well, ultimately, how Bacelofo get the result that was probably expected in that round,
maybe even more of the whole website against them, of course, a flawless open up.
What they needed, though, I think, is pressure library. Bring more bodies on the library side,
and then once you've gotten control, get a couple to rotate off and go for a pinch.
Instead, they just go for a stack push and it just falls right into the trap.
And floorless again to start the second map as we did on the first map too so I mean when
you lose the first map 7-0 started with the floorless going to the second map and it's
flawless again and it's an 8-0 start to the series in favor of D plus Kia that's where
mentally it's like very difficult even for the best to play as one of the most upmost
professionals to kind of keep your head in the right frame of mind that you can still
win because there's got to be naturally I think it's only human the thoughts in your
back in mind can get you know we're probably not going to win this and as soon as that
happens you're definitely not going to win it.
I like Ryder going into the state, I haven't really seen that from help of Salafo, I changed
up a little bit. But he's by games the site in which you need to bring it maybe against
midi on the solar so if you can go hunt him down. And then if that's the goal, then that's
the goal.
Why not just bring the demos?
Yeah
Let's say let's say
I'm really just holding on the time management here in this attack. It was a big sore point everyone layer
It's something that will need to be addressed here on shall I am at that naturally should open itself up a little bit more once you're able to grind in
In that initial map control. Well, there's some some presents on the map
We've got that it on display now over to what's solid they can spearhead this bit of range half bridge to expose levy
the peak with Muzie, Solider's under pressure but Halfer has his back. Good cross and we'll
spot the second. Run out below while played for Midi, 4-4 and probably a net win for the
defense however given that the active twitch is off the board and Lovie's already placed
his U-Tool. Yeah, 100% and Ryna's not hunting Midi so Midi's under no pressure right now.
It's a full solo side sweep across to help us LFO which is going to limit the impact
of the solid snake in this round.
The soldier's going to get places there, Jadson's going to play around with the Rateros.
So it kind of leaves Damik and Ryder as the remaining two to hold some angles, see if
they can push, drone out.
And it's going to slow this round down massively.
You've still got to clear out these Lyrid players.
Funnily enough, the site itself is completely vacant.
But such is the nature of bar games, if you don't clear a library, where are you going
really get this plant down. There's just too many angles that you can cover from above and then
Midi's still down boy watching anyway and he actually gets the kill on to Ryder so he beats
out the solid snake. He does get traded though by Demik over towards Office and a lovely headshot
from Soldier and gives Helper Salafo a big lead. They're just winning the gunfights in this round.
D plus Kier instead of opting to fall back play side safe positions like Barstock.
They wanted to keep taking the gunfights leaves falls in 1v3 and help a cell of foe that streak finally comes to an end
They're on the board for the first time in the series
Maybe a little bit of over aggression from deep last gear gave them the pathway and they took advantage
Well, it seems like the 14-0 dream is now dead and buried
some
Assemblance of confidence now for help by Salafo who have actually been able to win
Around with primarily gunfights there a lot of it
Taking place overall towards the top four the opening trade wasn't super favorable for them losing the twitch for the Goya
Didn't put them in the best position that then had to play so like a two-man frontline, but
Now I'm able to back themselves
I mean there's fights a couple of which are pretty awkward, but I'm gonna get the job done
And so now they have a little bit of a base to play off over to dining for round three,
the selection D plus Kiyo.
And help us all play well, we'll just be looking I think slowly build on that round, try to
take again a little bit of confidence from that, try to continue to chip away at their
tempo and their timings, which wasn't too bad in that last round, try and set that as
the expectation are going forward they need to be the ones initiating players
and getting in the face of this defense a little earlier.
And curious to see if helpers can kick on from that as a result and use that as a
a group of confidence and provide them with a little bit more vigor and spark and desire
to push in, take the gunfights, look what we can do, we can hit the shots, we can hold
these angles, we can beat these guys and so if that can fill the coffers of confidence
well they'll find a way to get themselves back into this series.
We know again they're a talented group of players, they can hit some good shots mechanically
their sound and at the very best of what we've ever seen from these guys it's you know major
level qualifications it should never be in the territory of 7071 destroyed by D plus out of
out of kickoff that's not their their past mark at all if you're going to lose the D plus at least
make it competitive i'm usually i like him now going on to the mozzie just to keep that pressure
up and doubling down alongside the solders where they maybe get the sense that okay help us alifoe
We're gonna start to try and be more aggressive. Let's match that night yourself almost gets rid of soldier
But even it doesn't kill him
It's still down hinders his ability to push into solar and be aggressive. Oh, yeah, false is over the wood starting with impacts
I think the cool would go out that soldier may be low
after that night shirt
And force will be ready and waiting to catch soldier who's known a very compromised position
So force will heavily contested
Help us all if I've invested quite a big chunk of utility and haven't gained a lot from it.
People's game is still going to be pretty active here on the second floor.
Neers gets caught though. Good catch from Demik.
Minute on the clock, now time starts to slowly become a concern.
The music knows though he's now getting pinch pressure, hasn't had to deal with that.
So he wanted to swing Ryder and take the 1v1, lost that good job from Ryder but he got taken
low and a lot of other fights haven't gone their way either.
Leaves us in this awkward predicament, there's still 40 seconds so they can try and salvage
this if you help us out of the foe but they're very low on health.
Yeah, Balls had the extra health advantage, took a bit of damage, got the immediate kill
on to Ryder.
is low impact getting pressured though by soldier. He's still very low and he knows
he needs to try and keep the shield up at all times, especially with midi and falls
pushing together and D plus respond. At least though what we're getting on charley is more
competitiveness. Certainly it feels a little more competitive and then cup our cell phone
the structure here on a map like charley that's a little more compact and a little easier to
establish crosses is making their life a bit more comfortable that they could play some
more static positions and don't feel as much pressure, whereas on Lair they have to be a
little bit more mobile and that's where they were getting caught out. To be fair, through
the mid-portion of that round, D plus K has started to look pretty unsettled and we're
playing very ultra aggressive into those positions as opposed to maybe sitting back and draining
more utility. So perhaps an element of impatience there from the defense. Although it wasn't
terribly played, they're ultimately able to capture a good advantage there towards the
and once in a key fight. They're doing a lot of utility as well from the attack and with that their health as well.
Right here. It's a moody over-aggressing a little bit but then yeah some big picks went their way elsewhere
and Soldier who was so low for the entirety of that round there's
wasn't a whole lot that he could do in terms of playmaking so yeah good work there from D plus K
certainly more competitive than lair. It's a long way to go if I help us on the
phone to have a half that's actually competitive.
One thing they've been able to do though is just not allow music to
kind of do what he wants back on lair. He was just kind of running around and
Having a bit of a free time got a lot of killings and now zero two is having to work a bit more for it
You saw that in the previous round with the pinch pressure from bathroom and then piano window
But they're making people us work for it a little bit more which is the good good news and good signs to help
Help us out of both
They're in the game, you know, it's it's to one that obviously the wider
Picture of it is that they lost the first map so convincingly, but that's a relevant now and they should feel like
They're a good chance here on Chalet off of what we've seen in the opening three rounds.
But just because you're in the game and you're competitive doesn't mean it's suddenly going to mean you're going to just get wins for free.
D-plus will step their own game up.
And so that's going to be the bigger issue.
And like already the aggression is kind of library extension with the mess hall just making sure that help a cell phone.
No, they're not going to get free entry and they're really relying on this black bit and they'll use it for the remainder of this half.
I don't know why they banned away the solid snake. I would have just taken the blackbeard off the floor and forced them maybe into Blitz
Which is then a bit more hyper aggression compared to the safer blackbeard
And so credit to help us all of her. They're making full advantage of that
And they're very pretty decent pressure at the moment so they're playing the front line of the blackbeard
But midi elsewhere drops Demik trying to support his shield
They're not particularly eager to peel.
I like this aggression, they're not backing down.
They're forcing these placement with that comes the risk of the clear and Nears the victim of that.
Midi still has not peeled back.
Okay, finally forced out.
I mean, it's a good sand ship on offer for both teams in this round.
So in the most competitive round we've had so far and a good patch down below.
Onto Midi for Munseung.
This is better for me, help us.
Again, really much better and there wasn't really much for Niers to do. That's just a wonderful shot from Levy
Niers was like well he got fragmented, but then he's gonna be forced down to the open and probably dead
So just one of those kind of predicaments and then Jinsen catches the timing on Mini pushing down library stairs
It's because they're just more active and involved so far on charlotte
Which is why we're seeing these rounds look far more competitive 3v3 under a minute left winnable for both teams
And these are gonna be the moments now where?
Your life in kickoff is determined. You drop these sort of rounds, help us LFO, then you're 3-1 down, and then
Again, the doubt starts to creep back in. They've got to find a way to convert here
The fuser in the hands of Soldier, Harper in support, essentially a 1v3 if this plant attempt is to go down
And you can see he's in an awkward spot trying to progress, trying to find a pep
U2 Dump Deep will allow the plant to go down, but Soldier and Hopper both so low on HP.
They're just gonna allow them to get the plant, knowing that Hopper's gonna be covering.
Falls then pushes up with extra numbers.
Soldier got a kill. It cannot give him the 1v1 skill, especially in the Blackbeard.
Trying to find a way to corral him in the corner, and as he went to pop up,
the numbers prevail for D-plus, because Soldier hit his shots.
It will be 3-1. Again, more competitiveness and better from Hopper's LFO.
But it's not netting them the round wins in the last two rounds and but this is where you can look at the scoreboard and say
What's three ones D plus?
Probably could have been three one to help us out of phone. You couldn't say that on the opening map
No, yeah, these are the competitive round
I think again probably in that transition period towards plant they may have played a little differently where they routed the diffuser
They carried a pretty high risk taking that early engagement as opposed to forcing plant and then maybe playing for retake
straight off the bat. I like what we saw there on the library clear though. Again, D plus
key error. I don't want to frame it as disrespectful, but they are playing maybe a little more
aggressive against this attack than they would against a stronger opponent in the sense that
they're not healing with a lot of conviction. They're willing to kind of hold their ground
until the very last minute when they are, you know, 99% confident they absolutely must
move. But up to that point, they're like, okay, I'm playing here and I'm like giving up this
position at all costs. And that has obviously worked well for them generally over the course
of the series, but it carries a bit of risk and Hapasello Fuego would eventually break
that down, but in the late round, unfortunately, letting them down back in round number four.
And so into the fifth, it feels like once more, I mean, two more opportunities now for
Hapasello Fuego to find that second round and to remain competitive here in Chalet in
the series as a whole.
My concern is though you go back to that KineTrope game and help us LFO and they got
the one defensive round themselves so they were very susceptible on the defense.
Again it's a different series, a different day, it might be different today but it's
It's still a reference point to make note of.
And even against BRX, they gave up three attacking rounds.
So where we already now sit with this 3-1 scoreline suggests to me that D-plus will
be very difficult to beat in the second half, and they'll get attacking rounds.
Big opening kills from half-up.
And again, they've had a lot of opening kills in the series as a whole.
They had the three back on land.
This will be their third on Chalet.
They just don't have the ways to convert lovely double kill low again for D plus
It just keeps happening. It's just time and time again
They get the opening pick help us all a vote and they don't have any ways then to compound on that advantage
And the rest of the attack sure only to follow up from that early pressure in the meantime
Love you
He did a really phenomenal job staying alive earlier and backing it towards closer opening up that opportunity for boozy
of those players now have been able to escape, essentially unharmed.
There'll now be an opportunity for the defense to anchor on the side, they have
nitro to play up, hence this McGoy-Youtzel midi-confirmed info.
Not immediately of course, I'll hold to a buff for now, and look to exploit this
man advantage that they afforded themselves with that really nice extension
attention over what's sold on a cell phone now, minute on the clock. Again, their problem
solving is going to be under the microscope.
Oh, that's a good hold from Demik to just be patient. And Levy provides the opportunity.
But then every time something goes right for help as LFO, they just lose someone else.
And I like the patience here for help, there was time on the clock, there still is.
They had a chance to just play it slow, see if someone presents, they got that with Levy.
Then losing Yin Sang means that they don't go into this 3v3, had they been able to do
so, you can flood this site, you can split off Midi who's not inside, double bar stock
hold.
You've got Capitao, you've got Smokes, they had the Flash, but in a 2v3 it's a lot more
difficult to do that.
Now they've completely run out of time, they get surrounded, they had to worry about the
solace coming in from dining, they knew that if they pushed in they're going to get pinched,
they can't really get and clear out Barstock for free, they didn't have a lot of options,
and it's 4-1 in favour of D-plus gear, 3 rounds away from knocking out Hulk Percelli
Fo.
Yeah, so close yet so far in a couple of rounds here on chalet tactical timeout has been called
presumably by half a cell if I may be the most logical prediction. Yeah, they just continue to
find themselves in okay positions. I wouldn't say that at least not last time we're particularly
strong. The map clear was a little inefficient and then they're playing from a player down,
they showed some good patience, it's a pretty good result in the mid-round and then
unfortunately as they then transition in towards execute where they had the smokes to play off,
it had some flashes, they had several options available to them, they could have tried to split
backstories, you were kind of alluding to, but being a player down meant that they didn't kind of
have that extra body to throw and with the kind of composure and structure that D plus Kio have
been playing with today, it's been very difficult to unsettle them and so playing at a disadvantage
makes it really tough late-round when those strong positions are being held to
force a mistake and force their hands so look full credit to D plus K up then
doing what they need to and as we enclose towards the the roll swapped
there in such a good position once again
I've already kind of pointed out I mean there's even getting the second attacking around it
still doesn't quite well unless suddenly today help us become a defensive juggernaut on on
chalet which I just struggled to see that happening chalet is a good map for attacking
teams you get plenty of opportunities on pretty much all the sites like again
defense will usually statistically be more likely but the opportunities there
and I think D plus care they're kind of team that will be able to take the most
of those opportunities. Go back to kitchen and dining for the final time this
half. My basement, basement is a site that you're probably seeing a little bit
less and less of it's I would consider it like a flex sight some teams like it
and set up well on it how the teams prefer to avoid it
yeah it's only been played six times globally in the last couple of weeks
bad to high 50s to 60s for most of the other sites so compared to where it
probably used to sit I think in the metaphor shall I say it's also been
1-5 out of the six times by attack. So it's pretty poor to defend at the moment.
Just not one target available for Yunsang.
Ryder is going to look up library stairs and they're going to try and see if they can pinch someone,
but there's no one really there. They credit to D plus in the way that they've kind of set up in this round.
They're not going to provide a lot of opportunities and then Demi is just down immediately.
Again, they're just so proactive and so aggressive on the front-line of your D-plus
key and not shying away from these fights and they're not wanting to fall from the ground
all too easily.
We'll see if that does change a little bit here.
Given the early advantage, and they can play a safe backline position over the board, solo
as you can see currently, it is a freeze.
who to split from the defense and they do need to be cautious of the black bid
especially in this round. Leverie in office, half wall position and his exit
is covered. Well played. 45 seconds though on the clock and so immediately the
discussion quickly pivots towards the clock once again and can help us
Salafo from a position that looks decent actually convert around 25 seconds left for v3 been
in this position before helpers Salafo haven't had the capabilities of winning rounds such
as this legs shot out of soldier nears will fall back and they can very much now just
play the site itself because help us out of phone if you keep one above you're
gonna have the two inside you just completely outnumbered soldier goes
down that's get on the floor for the half is coming to an end at least it's
not six nothing but five one isn't a whole lot better for help us LFO is D
plus care two rounds away from knocking them out
more like a halo my conscious punish me for the past while I was out there trying to ball bet
you seen through the mask hope I ain't being brash if I say you could have split it with me girl you
with see riches with me if you stuck around through the brass my motivation is that it's
different I mostly be to myself and I want to spoil a couple things I prayed for and was gifted
just keep the drive see how I stayed in my lane when they shipped it I knew that time cannot erase
what my destiny's written right there next to these written in my skin in my DNA like the one
I'm not that brave and I'm what life is the only decision
I'm not alone in my plate, I want you alone for the flight
About to take off in a minute
Black dream little, changed by my lifestyle
New money, nice house, I claim it up
Yeah, that seems a little, oh I'm game really
Only I'm thinking of, that my sleep
I see new scenes of a, just you need to breathe
No strings to cut, but I don't know what you want
You taking off, it makes me wrong
Man, is it been too long?
Yeah, yeah, still I got my eyes on the ground
and they'll see cycles turn to vision
If I got comas missing, I don't know who might come up missing
I don't know who gon' be there through it
Thought you were that one time that got proven not to be so true
I got left halfway out, my mind had to get to some things
Rearranging what really matter, cute casual fleas
Set the goal and some netting that they had to take a risk
Bet on me, cause that's what it will
Before you fantasize it on you should dream of a better self
And that's for real
I dream, bitch, I'm a tank, I'm a lifestyle
I
I'm not too sure. There's much longer to go in this one. D plus Kier 5-1 up on the second map and making pretty quick work of
their opponents, Helper-Salo-Fo, have looked more competitive. I think you can confidently say that, guys.
Again, they split the opening kills 3-3 in the half. They got the plant down once. They had a multi-kill round.
But I don't know if it's worth. It's still four rounds straight to D plus, 5-1 in the half.
So they're a couple of those rounds. I think Helper-Salo-Fo
had far more of an opportunity to get some wins on the board. And if everything had have gone
absolutely right for them, maybe a three, three half could have been on the cards. And we would
have been talking about the second half very differently. But fair to say this one is looking
pretty much done. Yeah, I can't help but shake the same feeling. It feels like this is a formality
from this point onwards, D plus Kia will be looking onwards to that next match of the day
for the winner of these two in the form of SCARs and I think of D plus Kia complete this
level of aggression and confidence against SCARs and something that's going to translate
to as dominant of a result but I certainly think it's going to be a tough game for SCARs
actually and I'm excited for that one later in the day. Of course we are speaking on the
assumption that D plus K or D go on to win this match but I think it would be a pretty bold prediction to
think otherwise based on what we have seen so far. My helpers Alaphaux have just not quite
been able to click inside all the servers so far today. They now have defense. We'll see if they can
do something special here and bring this one back. Its office as the first site of choice and the bands
for the second half mirror denari grim and yin
and we have the two maps in combined 18 and two
are falls two deaths wow
Well, music has obviously not been as impactful on Shenlai as he was on Le'er where he had
11 and 2 on the map of Le'er, but Falls has been sensational across both of the maps.
There's not a lot of positivity when you kind of look at the numbers for the helper cell
of the players, the best has been Soldier 811-00 entry, but still only a 38% cost.
So here's the defense, can they string a couple of rounds together to start the second half
and see if they can fight to the end.
Everything though, statistically across previous maps and what we've seen in this series does
suggests that they're very unlikely to come back and win this map.
Clear from you, the same music continues to shuggle here on Chalet 25 now for what was
the standout back on layer and the standout in their loss against CAG.
This has been his his worst map for a while and maybe even his worst map since joining
this team.
Luckily he's got very competent team mates though to carry the load.
Neers is in towards library on the Monty.
And half past now, we'll begin to appeal back.
It's not as contesting maybe as heavily as we've seen from D plus K.O. who have
typically been really forced out of position, whereas this time half past on the foe.
Again with the main advantage that's understandably so, we'll appeal back a little more cautiously.
In the meantime, Levy's been able to pivot below three targets available for him on the
Deimos.
He looks like a bit of a wild card in this round, so he's down below it on the tube around
Nitro in pocket.
Maybe in anticipation for a late solo pivot or perhaps something of a what's true.
If he's in the meantime, Niers does tease Plant.
Forstoff though, last gasp, last gasp, from Soldier, used and Niers has been able to find
a pocket of space to maybe get the kit down.
No contest.
Oh, you're nitrousized by the yellow.
Yeah, I get it.
Big from Harper, but still, you're nitrousized not anywhere close to this, so it's still going to go up anyway.
At least they got the kill off the falls, and Levy 2 goes down to you insane because it came up from Basement.
I think he's completely caught Levy off guard.
And so it's a 2v5 post-plant retake, but everyone's low on health to help us out of the fight, except for Demik, and Demik's the one that dies.
This might be the most winnable 2v5 retake attempt that I've ever seen for the attacking
team.
Cause you can't just throw your bodies here, blindly, in a rush.
They do get the kill on Taneer's midi, does he have an angle?
One up close, Harper's on for the kit and they just got enough bodies to throw.
All that was still close for help of Salafo, and they do get their second round.
Yeah, a little dicey, I think they composed themselves really, really nicely.
Planted our I think and good stall out the first was
Exercise by the smoke that was good a good job from him at the gaspabe and then the follow-up
Allo as well just brought it in addition a bit of time and maybe unsettled the attack a little bit and
They didn't just sit there and still out the defense
They then got proactive found a couple of picks and yes, sure the plant went down
But they had that a strong man count to have it a flood overwhelm and retake down below our shadows
What's he you didn't say in playing that sir?
Awkward position below he was able to hit a good flank and have impact in the round as well
And so yeah overall the playmaking there from help us a little foe was I get some of the better
We have seen throughout this series
And so there might be a bit of life in this second half as they continue their march on defense
Yeah, and immediately half it just goes over the clash they know the D plus are gonna want to play into the Monty
And it's a bar game for the eighth round. Interesting lineup. They've got the catch
utility with the ADSes from Ryder. Yunsang will play pulse in basement. It does mean
though that when you bring a lineup such as this, it's not that full, anchor heavy sort
of lineup. Not a lot of real trap utility. In fact, there's not really any kind of trap
utility in contrast to what we saw in the D-plus gear on the same site. They've brought
the goya they put the ally they thought the lesion put a lot more of that trap
utility they could be a little susceptible here if they catch a good
timing they get an early pick you and sang stuck in basement
Demik will need to be very cautious with how he uses a lot of this gas babe
utility he's he's sitting bastard this needs to be saved late round can't use it
early the rider trying to contest drops down immediately gets nothing a big
window so when you kind of look at library it's already completely
vulnerable. Soldiers playing mezz, and so it's like, well, can you deal with the clash?
If you get on, there you go, perfect. I mean, almost got the kill opportunity on to Harpo.
He's back for showing. Now he can sit tucked in. It's a small little win for Halper cell
of focus. He probably should have been dead there, and that would have just given the round over.
Yeah, we'll see if they can dump the utility required to clear the clash.
Actually, Harpo will drop in the meantime, so probably not wanting to take that risk.
There enough is posed and fortify a position now in towards the objective with that shield or
even rotate it elsewhere. Maybe just respecting the utility ability of DPSC here and wanting to
prioritize that for the later on. There's one gas pipe left there guys, no nitrosols, no utility.
So they're a little susceptible to big window
Especially at the rest of the factor onto the clash and say half his position now is pretty compromised to fly
Still a minute to good amount of time looking to clear out mez from a different angle of approach
Demik though gets the kill on the call soldier can't win his battle wonderful pistol from niz
He's just a 2v3 after the exchanging gunfights, the clash and Monty both dealt with, but the
numbers are with help with Salafo.
And you'd say he's actually a piano, he can get a good backwards flank here.
I don't think D plus are aware of this at all, and he does indeed get the headshot on
to Muzie, and that should be the round.
That's going to make it too straight for help with Salafo, and let's let him pull
off the 1v3.
He's got 30 seconds to do so.
should be a pretty simple clean up here for the defense and there we go help
us a lot for able to get the job done over towards barb yeah well played round
Harper especially I think it was a little risky for him to pivot as early as he
did from the library tuck position but he was able to then reestablish control
over its top library stairs and then despite being hard counted by the
Thatcher and he should actually having limited impact in that regard he was
still able to value it to the point where he finds that multi and ultimately
yeah sure traded out but he afforded his team the advantage made that clear
really awkward for D plus Kiyot as we catch the tail end of that little
double from him and it was critical because the Monty was on a bit of a
rampage that round but yeah he did a really really good job enabled that
flight potential as well if it was needed but ultimately not the case with
good anchor work on the objective. So it's back to back for help us have a
vote. Tertiary site though given the context of the scoreboard is a necessity
so let's see if this is a serious comeback or if it's going to wane here on
round up now. Yeah I mean I think that they started really well in the second
half and that's all you can really ask of them. I'm opposed to the questions
regarding their defensive capabilities, just based on their previous matches of
Chalet, against Kienatrope and DRX. And so they've already kind of improved upon
those games. At least it's a good showing, it's a good sign. But they've also had the
the early advantages in both of these two rounds. So what happens if someone gets
picked early and then what happens if it becomes a 5v3, they're very susceptible.
So you've got to stay locked in. You don't have margin for error because you gave
up the five rounds in the first half. You still two rounds behind D-plus. D-plus
still in a need one more round, but at least just book in overtime. So they're still in
a pretty comfortable position where they can just go for a fast hit, try an over one, help
us out a little bit on the side, and that's what they're going to do here. Pinch is right
in the blitz, straight into kitchen for Niers. He's done really well to survive for this
long, and he's getting the benefit of that now because his teammates are helping and
getting kills. Midnight then gets rid of Harper. Niers can go for the point inside
a kitchen, the fast kit, early on in this night's round. Seems like it'll pay off for
D-class care help us all if it weren't ready for it
They wanted to play their game
They wanted to play the delay game and hope that D-plus would play into it and D-plus just gone through the front door
Yeah
Love that approach leveraging the blitz to the five post plant position. It is looking almost impossible
And it should be flawless
Yunsang has been pretty decent here on shall a but this is absolutely beyond his limit
D plus Kia
One step closer to winning the series. I love the shot call here on the tertiary site
And help us out of foe their slow start in the first half is coming back to bite them
Yeah, I mean, that's a really good round from D plus K and as you said, it's just a call. It's a set play
We're gonna do this. We're gonna execute it and they've done it really well. That was a
Really solid round from D plus kid because they and then they got kind of forced into playing and doing something like that
where they had to go into the strap book and say, all right, let's let's try this.
Because the first two rounds just weren't working, playing the more
conventional default kind of style, playing into what help us, other fellow
were doing, help us, other fellow were matching it, matching them and
coming up better in the first two rounds.
So they kind of try to dictate the round themselves because they were losing
based on what the defense was providing.
So this time they're like, we're going to do what we want to do.
If it works great.
If it doesn't, well, it is what it is, but we're going to try to be the ones
to change the course of the round.
the solace in the lion bands master bedroom and
Office coming up for what could be the final round of this series six three lead for D plus they get three series points
To knock out help us all a foe
And and kind of came out of nowhere too because we haven't seen blitz play
In the series except for a single round back on there, which was from help us a little so it wasn't even from D plus
Kia they haven't played blitz at all
so the I think that catches help
to help us all a throw off guard, a deep loss of lent more into the Monty game, a little
bit more of that slower pace they haven't, they themselves either being all that aggressive
and fast paced and going for a set play like that.
So when you don't do it at all, you finally bring it out and you execute it so quickly
and there's no time to help us all a throw to really figure out what's going on and
how we counter this.
And then add in what was, you know, a really good play as well from Niers on the Blitz
to just survive the amount of content coming his way, the guard breaks, the shots, that
solidified the round and well deservedly the D plus kill.
Well, can they get the job done here?
Round ten.
It certainly feels like an inevitability at this point.
Also a case of when not if D plus Ki can book that ticket against scars in the
lower bracket semi-final for what should be a very competitive match. Maybe not a
soldier can have something to say about it finds the opener Harper as well
getting on the action of Niez is low on HP on the side D plus Ki up.
Does still find a kill on the inside and the soldier is low on HP. Niez has the
protection of his shield as well which keeps this round a little interesting.
susceptible to the smoke of course and so Nia's has to be patient again it's the
one takeaway for helpers on this map they've been really good in the opening
kills D plus have been a bit careless with their entries on the attack and
they were a little susceptible on the defense too giving up three opening
kills to the opposition if there's something to take away from this map
Yeah, we don't lose with the D plus care certainly gonna be their entries
With a lot of time remaining in this round though
So they can slow the pace down trying to keep me as up on the Monty allowing to push forward later in the round
That's a lot this wing from music
He stays alive as well one HP
Quite literally retreats back in towards library
He and me is very low on health heads all over from music is exquisite. He started to five
He's now six and six. He's come alive late in the PC on Chalet
The nears will fall so no more Monty
Falls who's been the MVP of the series though still alive and full health but music has come back to life
right up by himself
To keep helper Salafo in kickoff
He's only got the two kills to his name so far on Chalet
But he needs to double it up with 40 seconds left to push you'll get aggressive catches music prone up close
So falls will not miss you shots
Helper cell if oh are out of kickoff as deep plus care will book their date against scars later this evening
In the quest of running the lower bracket
Well, that's the the deep plus care that we've come to know a lot of here in
The APL a much better return to form from them
and then I think again tying in with the storyline that their earlier performance against CIG
not a reflection of where this team is really at and I think they've now set themselves
up with a really strong platform to go on through this lower bracket, make a run and
that matchup against SCARZ later today I'm sure is going to be a really, really competitive
one.
Yeah, it certainly will be.
I can't wait for that.
Of course we'll have the upper bracket final before it.
The D plus Kia, I think they'll be very happy with the series as a whole. They were incredibly
dominant on layer seven, nothing, zero mistakes, gave help us out of very little look in shall
I. Okay, a little bit more of a contest, but that was more towards the end of the map.
They started with that five one lead exquisite defense in that first half. And again, a little
shake you when it came to maybe their entries. And that was the pathway. I think we'll help
the seller flow to be competitive in the rounds was getting those early picks and then playing
off the numbers advantage, but I think the 7-3 scoreline is still the fairest result
in favour of D-plus. They were far and away the better team in the series, deserve to
win it out pretty comfortably and for Halper Salafo. Well, an extended break once again
heading into stage one, they've got some work to do.
Yeah, unfortunately, it now means that, sure, we still have a South Korean organisation
in the bracket, but in terms of players inside of the server with Fear X eliminated even
before help us a little photo. That's now unfortunately South Korea's run done here in the bracket,
which was a big storyline heading into this match up and a reflection on where the where
that part of the world is at right now when it comes to Rainbos 6. It's been a really
rough run for them over the last few months and it seems like that pain is going to continue
for a little while longer. So hopefully they can bounce back and stage one could be a little
bit of a different storyline for those guys.
for D plus now looking ahead. They get the match up against scars later this afternoon.
Of course, they've not played so far in kickoff, but scars themselves again. I don't think
they've been C AG level. If that makes sense, right? So I think that they've got every opportunity
to go into that. It's maybe even the favorites, to be honest. We've got D plus kids coach
held coming in for a quick chat after their result win against held for cello photo. Welcome
Congratulations on the win, very dominant on Lair. Were you surprised that they picked that map into you guys after what you've shown on it so far, CAG Results us to you?
Yeah, we're just... first, hello. And yeah, we're surprised that they picked the map. It's not our worst map, and even after we lost to Kaga, it's not our bad map, you know?
Yeah, for sure.
Yeah, cool. I want to look ahead at the the scars matchup that you guys have later today
How much have you looked into their play style? Do you guys feel like you're well equipped to take down scars?
Yeah, we're shooting like scars really good and the guys here already play against them
So they know how to play
They know their play style too. So I think it will be a good game. I
I did want to dive a little into that CAG match-hole, especially from a coach's perspective.
When you lose the way that you guys did, now I felt like a lot of the rounds were still
competitive and the score lines maybe weren't quite indicative as to how the series really
played out.
We spoke to PJ H in an interview earlier today and his view on it was kind of the counter-strattling
from CAG.
Is that how you viewed it?
Yeah, 100% they do a lot of counters, but it happens and it's not our day at this day.
So that helped them.
So we're going to have our rematch soon.
Well, you very well might.
I'll give you the floor here.
Anything that you want to say before we let you go?
Just say thanks to the fans, the people who support us and you can expect a better team
for us every match.
Well, we'll see if we can have another chat later this afternoon, hopefully we can chat
again.
Howl, thanks for coming on.
Thank you, thank you guys.
So, D-plus Kia will have a little break, guys, a couple of hours, I would imagine.
KineTrope COG will be up next, and then SCARS will now play D-plus Kia later tonight.
Yeah, we've got a big headline match up next in terms of the two teams from Japan,
I feel like I've framed a couple of matches over the course of kickoff as maybe be the game of the day and then be flat out
Wrong, so I want to be very careful given that label
But I really am hoping that it's going to be a competitive match
It will surely be more competitive than our first game of the day and APL is a tricky beast to try and predict
We've all been there before all right
We're gonna go to a short break when we come back. It's the upper bracket final again a trope versus CAG
The first team I joined was a team called Sengoku Gaming, which I've been famous for a long time.
When I was in the first place, I was a famous player.
I used to say that when I was in the first place and I was going to make my own debut,
I was very pressured.
I thought that I could fight, but I did my best.
The result was a little bad, but I was able to learn a lot from people.
When I was in Z, I was playing in the amateur league.
I was having fun, and I felt like I could compete there.
But because of the RJC competition,
I was able to fight with myself.
I was able to become a professional.
I was impressed.
I was inspired to become a professional like this.
Originally, when I was in the RJC, I was working.
I didn't want to be a pro.
I thought I'd end up working normally.
But thanks to the RGAC,
I was able to win the Guts Gaming that I was good at at the time,
and I was able to do it in the CIG.
I was thinking,
I'd end up living my normal life,
but I thought I'd just live my life like this.
But thanks to that result,
I thought I'd really become a pro.
I'm not like that to my parents,
but I'm the opposite.
I was told that I was going to be an idiot, but I was told that I was going to be a real idiot.
I was told that I was going to be an idiot, but I was told that I was going to be an idiot.
But that was the reason I became a pro.
I realized that the world was the best side.
If I hadn't been in the RGAC, I wouldn't have been a pro.
That was a huge off-line performance.
Compared to the first World Cup, the second time after that was a pressure, but I felt like I had to win.
It was an Atlanta or a Brazil or an England major.
It was all about the atmosphere of the first time I saw it.
It was about the pressure and the excitement.
I felt like I was doing it with a smile.
Yes, the pressure, the expectations from fans, and the performance of myself were great.
The pressure was great, and I wanted to make Japan a new country.
I couldn't understand how to enjoy the pressure.
That's when I became very famous.
We lost in the RGL league, and we lost a lot of things that we didn't believe in, but we still want to fight because of the RGAC.
We want to go to the world as a professional team, and it's getting really high.
We really want to quit our job immediately.
We really wanted to quit our job at that time, and we really wanted to go to the world.
I was happy and excited.
I felt really strong.
The difference is that the team is the same, and the communication is the same.
We have the team power, so we can say what we think.
I think it's better to have other teams in the team than that.
We all have our own teams, and we don't want to be in a corner.
But we were in a corner and we were in a corner until the night.
I think that's why we were able to play in a team.
There was a player named Shiro Neko who didn't have one at the time,
and I contacted him and told him that I would like to play with him.
At the time of the Zephyr, I was told that I was a family member,
but it was really difficult.
I was told that I was like a family member.
In the war, my friends were playing games with each other.
It was really fun, like we were playing together.
I can't say anything that I want to say,
but I don't want to hide it, or tell it to others.
I feel like the current Skars are like family.
I can't say anything easy,
so I'll just talk to them if I find a good place to play.
You
from the lower bracket we return to the upper bracket it's time for the upper
bracket final Kina troating on the CAG for a spot in the grand final and the
best position to try and get yourself to a major it's not on automatic
qualification you've still got to win the grand final but better to do so today
booking your place in that very spot than having to go to lower bracket and
potentially play D plus early where they're going all scars yeah again this
bracket it doesn't feel near a certain as the other sub regions of course CAG
probably still stand tall as the favorite but I feel like D plus Kia really
gonna close the gap today before they've shown and I don't think that that match
up would be super straightforward and I guess I'm not discounting KineTrip I
still very much feel as if they have a strong dark horse potential here if they
have a really good pop-off day in CAG off the mark then maybe they could find
themselves in the grand final immediately. Let's get a key in a trope. First up, guys,
I know for you and I, we haven't really got to see them up close and personal. This actually
be our first time casting them so far in this split for kickoff. But we know, of course,
these guys have been around a long, long time and they've always kind of felt very competitive
within the region. Absolutely stacked, really good diamonds. They've just never really had
that edge, I think on the strategic level to beat out the likes of CAG and D plus the
old beer X roster, but this might be their time with a shake up within the region, the
toss in the lower bracket, you never know what you're going to get from CAG in a given
day. This is a really good opportunity. Maybe the best opportunity they've had in a long
while.
Yeah, they certainly feel pretty rejuvenated so far because of kickoff and comparison to
you know, 2025 for instance, where it felt like they really had begun to derail and you
know change was needed but you know in terms of roster structure etc so yeah I'm excited for them.
In terms of their run up to this point it's it's been a point it hasn't been the most decisive
right that the 2-1 help us a lot of foe and of course losing part of it beating out stars again
2-1 so it's been solid certainly not as convincing though as CIG so that's kind of the storyline
going to have to see another
level and another dimension
from these guys this afternoon.
So their opponents in C AG. I
mean, what a team within this
region. So historic, maybe the
most historic team up to date
where we currently sit in 2026
and there's obviously been a
lot of talk about DD's
inclusion in the roster.
So we're going to have to see
what's going to happen.
There's obviously been a lot of talk about DD's inclusion in the roster, whether they
were trying to get a new fifth in after he stepped in, and he's been holding his own
and they feel like they get a lot of value from him and they've got enough firepower
from the likes of Sharif and Jippetsu that they can continue with this Core 5 that has
seen success over the last 12 months.
Especially for, I think, when it comes to CAG, they're the kind of team where when you
doubt them, they rise.
And when you have the expectations, they fall. It's just time and time again, this ever-evolving
cycle and you can never know which version of CIG is going to show up.
Yeah, absolutely. I mean, that was the storyline heading into the D-Pulse matchup, right? It
was very much a case of CIG having expectation on the not super duper-firm favourites. It
means it's made that to be a lot more close than it was in the end. But CIG, I think the
big takeaway for me was in that matchup, they put themselves in strong positions and then
they were able to convert. There was not a single point over the course of that particular
series where they went back to old habits, choking, throwing, and creeping, you know,
mistake creeping and allowing a match to become a necessary post-note. They were decisive.
They got the job done, 7-1, 7-2. They didn't mess around. They got out of the server quickly.
Didn't show as much as probably other teams would have liked in terms of prepping going
forward in the bracket. And so they go into this match in a strong position. But again,
just about meeting that expectation. Do we see maybe those mistakes and those cracks begin to form
today or can they continue to truly get better for? We had the benefit of speaking to PJH. We had
the even greater benefit of speaking to hell and getting the information up close. Plus their
result against D plus KIA last week was so dominant, 7172. And it was counter-stradding that
those two kind of spoke about was the big strength for CAG and they've now had the ability
to look at a KineTrip roster that's performed well, beating stars, beating up a solo foe.
Both of those series, 2-1. So there's a bit of strength in the little bit of weakness that
certainly CAG will have looked at and said, well, can we exploit them here? They struggled in this
department. They were really strong in this area. Can we take that away from them? There's no better
team within the region when it comes to counter-straining than CAG. They'll be prepped, they'll be
ready to go. And it will be something that for KineTrip, they've got to be mindful of.
to KineTrip have extra tricks up their sleeve that they can bring out today that maybe CIG won't be
prepared for. I think that's where for me, a difference could be had.
Yeah, absolutely. And actually, one of the key take-points to not looking back at the two last
series played by KineTrip, they played Labs, Border, Bank, Chalet, Fortress, Cobb. So they played
six unique maps over the course of those two series. And if CIG's prep work is to be as few as
the game. And so, um, hopefully
for the track sake, they've made
some adjustments because you see
a G done. They do diligence
once again, and it really hit
that crap work and I've really
well prepared and ready to go
and know the fine details. Maybe
there's a world in which we see
another result that's very
dominant from them. We're going
to special little graphic before
this match that was going to be
from them. But we got a special little graphic before this match that we'll go to. It's about
Gator and a Gator and the way that they've been, I guess, together for such a long time,
or not together, but starting playing for such a long time, two players that when they
came into the region, they were the young gunners, guys, they were the new hope for
the eight pack North region at the time when they kind of made their way in. And now we're
the mid 20s. Is this their peak? Are they going to start to fall off of cliff? Where
do things go for these two, which are no longer now the young gunners within the region, but
the older heads? No, and both of these teams are of course under the CHE banner and years
gone by. And yeah, I think they'll be pretty comfortable in this position. Probably more
say a Gator as opposed to to Gatorado who's been a bit of a hiatus, but it's good to see
He's been firing like it and he doesn't feel like he's missed too much of a beat, at least from what we've seen so far.
So excited to see these guys inside of the server and again, this is a big tester for them today.
I think that Aged especially is going to have the spotlight on him today to probably be the one to be a big playmaker for Kinnotrope.
He's the kind of player you want in your corner, clutching up rounds.
That's the sort of potential that he brings to the roster and if he taps into that, then they can start to apply pressure back onto CIGI.
Yeah, I think that's going to be the strength of of a kinetropically out of fine success
You know can they get the fracking power out of those two it almost you probably not gonna beat CIG the mental and
Strategical side of things but can you beat them in the server guns up and who can frag out better and play into that kind of strength
Which kind of then makes it well
What are the maps that are probably going to help you with that?
I'm gonna be in the likes of border for instance might be to go to this for something like a kinetro
They played it against scars. They won that seven five
The other maps though that they've played and again showing a really deep map or as you kind of touched on before
Like they can play the more conventional club houses fortresses as well in terms of that more structures
We do go to the map readers will get a bit of an eye on it
Now the maps that I've come through bank layer concerts
So it's structure and scale and choke points,
especially when you look towards console on the tail end.
So these maps are really, really going to test
attacking for us.
Bank can lend itself into being a little more open
and I'm sure CIG will try to exploit that.
Maybe try and find pockets of space up the tempo,
try and find more route one approaches.
Don't see that being as viable though on the lights
and especially there and to an extent concert,
but not so much.
I think this video is going to be a real good test for these two teams. Straight away from
the more compact options like your Chalets and your Borders for example, which I personally
probably actually did expect to see in this series, but they've gone a different route
at Tyler.
Well, unfortunately, we're going to have to let the tension simmer here for this upper
bracket final in a big game here for A-Pak. North we will take short break while we get
the game ready. When we return though, these two will go head to head for a spot in the
grand final.
Hi, my name is Rikuli and I'm a player for CIG Osaka for APL.
We look for us, it was a surreal experience because it was our first time ever in a main
stage on an international event so yeah it was amazing.
It definitely motivated us to play better and just the confidence boost really.
I was happy to be honest, but I wanted to win.
Everyone was honest, so I was able to do it easily.
Well, I was confident, but I thought I'd practice more and more, so I increased the number of times I ranked.
I don't think it's going to change, but when I played badly, I was able to make fun of my teammates.
A big part of that was that we couldn't scream for like a week, out of practice was definitely very, it really impacted us.
We didn't know what we were doing at first, and by the time we knew it, we were already out.
I mean, in the 6th round, if I won the 1v1 against Alamo, on him in 1T, then yeah, it could have been a 6th round.
It could have just won easily, but it is what it is.
I was a coach, Ken, so I was personally busy, but I think I got a simple, practical defect.
I think I got a random defect.
Well, it doesn't really change much, but the coach hasn't decided yet, so it doesn't really change much, but it's better than before.
Massacre, SI, main stage is probably the minimum, and winning is the maximum.
Let's start with winning the game.
Let's start with the way it's called.
Well, to be honest, I wasn't aware of it, so I didn't really like it, but it's a little bit of a nuisance.
Honestly speaking, I was working on the building,
and I didn't want to use a bulldozer, but I was working on a bulldozer.
I didn't think it was cool when I started working on it, so I used a bulldozer.
I didn't want to use it, and I didn't like it.
I think the bulldozer style is more popular now.
The reason is that the CIG in me is getting higher and the enemy doesn't like it.
So I think the name Bulldozer is a bit strange.
I think it's a very smart Bulldozer.
a scrap, but the whole king of a scrap, Pino.
If he goes uncontested and the kit goes cold,
that'll be devastating.
The grenade goes through that this way.
Cyber and Bullet are able to get one apiece with the kit
so far away, and Canadian down upstairs.
Cyber, wow, that was special.
It's a one, but it's three to hold,
and they're pushing from behind.
He's found one.
He's got to get the vertical as well.
They get pulled off six, but down to the last three
and four seconds, Reinhardt's got another.
He's held on.
He's going to do it, but he has to take the 2-1 win.
Both players spotted, but the Rams can be made successfully here.
Oh!
Another one for Salter. Information from the Bs.
He goes dead.
Shocking!
Valio, Salter ends.
They cement themselves as one of the greatest of all time.
He's starting to get cooked alive, Ollie,
but he's using the stem pencils.
Look at this from the dark.
Surely not.
Really it let's play the year in my book place the game hits the old buddy didn't quite catch it
He's going back he's not quite sure he
This is an angle that he might be able to contest no unfortunately
He takes just a bit of damage here a walk
I guess the second one eclipse though we'll get one turning it into a 2v2 and I they push it on the side
The defendant will lose out on this.
Eclipse the last alive on the ally.
Spots the head and takes the base.
The ace for Waka.
He will down BC, Canadian positioning to kick off,
but that's going to result in a double base from Vertical.
That's the core for him in the round.
Necrox, the final defender against Vertical.
The ace, absolute domination.
We all believe in Magic, Michael.
Team one does, as they win the Mexico Major.
What's the difference between you and the world?
We have experienced this in many countries,
like we have noticed new things in our life.
I think it's difficult to believe that evolution is the key to a new world,
but we have to practice in the communication part of the world.
I don't have any mistakes in communication with Zepto,
and I've lost a lot of mistakes.
When I was a beginner,
I couldn't feel anything when I was playing with the players I only saw on the screen.
I've always liked the players,
and I've always liked the team I've always been in front of,
and I've seen the players fight,
I think we will be able to fight more in the world.
We are in Japan, but we can only leave the result without a doubt.
If we can meet a person who can hurt us more,
I think it would be appropriate to win.
Yes, Japan's A-PAC team is quite popular.
I think there are times when the result doesn't come out,
and I think there are times when the result doesn't come out,
but honestly, it's not a good idea to say it's frustrating,
but this year, I want to leave the result and leave the results
to make sure that the result is strong.
Yes, I think everyone has to lose,
and I think there is a way to learn,
I think the most important thing is to change the direction of losing and to stop the next one.
Even if the world championship or Japan championship is lost, it's okay to lose.
I think the most important thing is to not fall down there.
There are a lot of changes in the meta.
I
I
Thank you.
I
Shout out to people who love the red jeep on the top of the hill
Then I fall back, I can't fall back
I ain't like you tonight
I ain't good to fall out of you and die back
I never hit a ring when I work
Cause I took my phone off
Phone off, ay ay ay
I'm a bad boy but killer killer
Like a sob, I need killer killer
I can dance, dance, dance in my dance
I can dance, dance, dance, dance in my dance
I don't need any lies
I won't tell you that I don't want to
The value of human is
I don't want to be myself
Tick tock, tick tock
I don't know
That's the way it is
Tick tock, tick tock
I can't turn it
I'm slowly going
I don't know what the mirror is
I don't know if it's a coincidence
I don't care, I don't worry
You and me was my vision line
You know you'll ever be here
But I'm not going to be able to do anything
Cause if it's all right
You gotta use your mind time
Like a real person
I'll put it on you, give it all you got
Tick tock tick tock
I can't take it
This feels so amazing
Tick tock tick tock
I can't take it
I'm so calm
Oh, I'm sure you can't notice
It's not pink, it's not white
I'm the light of the night
Jesus, I'm the love of soul
Jesus, I'm the love of soul
You're right
Tell me everything I need
You smile
I still can't get over it
Now, I don't know
the name
I
I
I
I
I
I
I
I
I
I
I
I
I can't be
This is the last time I'm here
I don't care if it's a lie
I don't care if it's a lie
I want to go back to the old days
The lost voice is born in the city
People who are far away from the past
Even the distance between us is sweet
Even a little bit of it is weak in this night
The dawn that melts away
This is the last wish
I don't know, well apologies for the delay, we only had some sort of an outage issues which
fortunately have now been resolved which means we can get underway with the upper bracket final or
again thanks for sticking with us and we can get the straight bracket on the road guys.
Now let's jump in to this best of three it's Bank, Blair and Consulate if required expectations
or at least I hope that this will be a competitive matchup. CAG though still the firm
favorites as we finally jump into this match. Again apologies as you said for the delay but it
seems like all has been resolved. CAG to start out on attack and the bands as follows it's the
mirror and Monty in the first wave and so we may well see double shield bands here nothing from
from Kinitrope here on the defense.
And in fact, no, it's the Echo and the Ying.
Okay, I gotta build this one back up a little bit,
but for Kinitrope, you know,
this is a really good opportunity
that the Disrosta probably haven't had
a lot of opportunities to, you know,
make a major and make a name for themselves
and get over the tops of your CAGs,
your D pluses in recent times,
fear acts is over the course of last few years, an upper bracket final spot in the grand final
where anything can happen on that given day. Then it's just one series to get a little
break. Everyone has to then fight to even just get there to challenge you. I think
CIG come into this as favorites, but I don't look at it as overwhelming favorites. I spoke
it about before in the pre-match discussion, which that was a while ago now, but CIG is
the kind of team that on a given day, well, I could see as you could win this seven one
and they can go to 3 maps. It's a completely unknown territory in a series like this which
makes it fascinating and exciting because we're not sure what we're going to get.
I totally agree with that sentiment. I'm not going to be shocked if CIG went away with
this match. Equally not going to be shocked if we see them take a little while to find
their footing. As for the opening round, I like the belt of utility that they have on
off to here here. The Monty banned out but of course the Blitz has made it through. They
then have the Klaas, they can lay a pressure and then they go pretty old school with the
Habana and the Thatcher combination to do with the hatches on this particular site.
Defensively it's very much an anchor and a bunker down on the objective. The only real
caveat to that being that a Claire over the wood blue stays on the Denari. The rest of
the team that will bunker down with catch, they have the Maestro's Walfa, play Denar
late and then so the old-school tools of the the smoke and the mute as well so
yeah show me up to be a bit more of an old-school bank here as the CIG quite
quickly worked their way through map control
oh wow that's nice. That is so nice. Well quickly taking control it's definitely the
goal and being able to achieve that that's already blue stairs under there
belt. The gate does get a trade onto DD, man, so the faster it goes down.
I do have a gate applying tucked in close CCTV. And typically in terms of the denial,
you know, you'll have the Goyo didn't bring it. Obviously Echo banned down. So it's the three gas
players of Aokaiu and Klaus, Maestrocams. That's pretty much what they've got in terms of denial.
minute 30 on the clock. So COG's in a really solid position even though they did lose DD man and it's a 4v4.
Hello this comes down to the util layering here for the attack, ensuring those smokes are in
good positions to cover the lights of red and then Sharip can be given the license to peek through
that. They still have a total of four available then plus the capital. So COG will just need to be
disciplined here. Treet likely would actually drop a go for the back pinch but in the meantime
Anderson does fall that does complicate things a little bit. Treet may consider actually a faker
and then reconnect with the rest of the push and that seems to be the case. Our colleague goes for
the first plant attempt but probably forced off. They've been able to draw out the utility though
so it's all quick for CIG being played down but they're not in the worst position.
isolation, the name of the game for Sharif and he loses that jewel, Arcali immediately
to go for the plant and the cover does not land, somehow he gets the plant down but 1v4
will quickly be dismissed. Good work from KineTrope and CAG, a couple of mistakes early
in that initial round. Yeah I mean considering they got the opening
pick, got the blue stairs under their control nice and early, I expected a little bit more
from CAG and credit though has to go to Kinnichoke. They don't panic. They don't over invest. Obviously
got that big kill onto DD man. So they're not going to get flooded in terms of the uneven numbers.
They brought it back to 4v4. They lacked a little bit of that denial, but they made up with it with
a little bit more of that forward aggression. So, you know, typically baseman bank, you'll see
the defensive team just kind of go through the Utah game as their main source of defense. And
the Kinnichoke kind of just got on the front foot. I mean, a lovely clear from Zaka.
And unfortunately, Shariq just couldn't find the right angle in the glass and I think at that moment then the round probably went away from CAG
Basement Bank is difficult to attack into the best of times and then they just lost too many bodies
And credit has to get a kid atrop though. They just got active
They didn't just kind of sit back and wait for CAG to make the most of the advantage
Unfortunately, we've just lost a player so we're gonna get a technical pause which because the game just like just started just
We now turn this through a rest
Yeah, such is the case, yeah, I mean, a fingers crossed that's more so isolated to one player
and isn't a sign that the servers have degraded again, but yeah, I like the fight back that
we saw in that first initial round there from KineTrope, again, the blue clear was really
nice from the attack we saw the, the Thatcher leverage to deal with any utility that then
forced the anchor back down the stairs and clean shot followed. But unfortunately, then
CIG had to prepare themselves properly for that final push. They had a lot of smoke utility,
that a total of six smokes that they could play into, and then try to leverage the
Glaz. And I think the ultimate plan was for Glaz to drop over towards
elevator and provide that pinch pressure and make it very difficult for the backline to
deny the default plan. But then Habana died, I believe, I don't tend in that round if I'm not
mistaken and then we saw that initiate a bit of a pivot from CAG and in an unoptimal position
they're unable to really leverage that belt of utility correctly so only a couple of minor areas
but that's generally the case of basement it doesn't take too many things to go against you
on this side of attack and it starts to look a little bit messy so hopefully for their sake
that's just a bit of a one-off it'd be limited to that site and then they can look to reset going
forward into what is expected to be top-floor up next.
Well, just to cross all the eyes and make sure things don't delay too long, unfortunately
for this re-host with the other ongoing issues, we will take a very short break, but hopefully
it is indeed very short.
I
I
I
Welcome back, ladies and gentlemen. It's just one of those days where it seems like we're
going to be running into maybe an issue here or there, but fortunately in this case it
has been resolved to win get back underway and hopefully goes this could be the the last one
but you never know with these things. It's awesome. Well, yeah, I mean, there's always one more.
I think when it's one of those days, there's usually one more and it's not just a one-off thing,
but yeah, hopefully it can now get underway because it's we've only played the one round,
which was a good route from Keena Trap, of course, for CAG. They got the opening pick,
they got the good clear of the wards, blue says, but Keena Trap switched on defense and
I've got themselves off to a good start.
Yeah, just before we jumped into the rehearse, the tracker that we have access to was actually
showing archives as the site of choice that I just thought at the time that was
a case of it was selected before the rehearse and it wasn't actually going to be committed to,
but it seems like KineChip are going to be sending us to Teller's archives here for round number two.
and if these numbers are to be exact this site has only been played one time globally in April
2026 so that's interesting it was won by the attack I don't know the exact details as to where or
when that did take place but this is very much a niche selection from the defense.
You know, it's the one that you see as often. I mean, it's, it's, I'm trying to think of
outside of April and how often it really does kind of get played. And again, it's like, uh,
probably kind of like baseman chalet and that niche selection. You got some teams that
I'm more than happy to play it. It'll feature very much on that top floor.
deny the vert to the attack and this is actually where I think I mentioned it
sort of pre-show when it comes to Kinatrop against CAG you're gonna have
to have tricks up your sleeve well here's one of them right like these are
the the little battles that I think are gonna determine this upper practice
line or how they got the capabilities of showing things to CAG that CAG aren't
gonna be ready for. On the last year 50 times basement for instance for reference
This is the most played at 800, so we've been playing a fraction of the percent as much
as those more popular in this particular site, and over the course of those 51 attempts,
it's essentially a 50-50 site, 49% in favour of the attack, making it the second most attack
decided, pardon me, the second most defender-sided objective on the map, but again, the frequency
is so low. We'll see how KineTrap look to contest up above Agate is looking rather aggressive
currently over the boards. Sack and flow is a 3-2 split from the defense. Agate with
a really, really positive read here. A double swing from the defense onto Sharip, but he's
clued in. Lose pretty conservatively, he's survived. Oh, and in fact, that's the kill.
So he regresses at the right moment, finds a good opportunity to do D as well elsewhere.
Taps in for C.A.G.
We now go for the flank.
Obviously got the plant down in the opening round as well, but we're unable to follow it up in the post.
Why there should be a different story altogether.
And maybe a good reason why this is a site that doesn't really see a whole lot of play.
In contrast to the other sites on this map.
And the thing is you don't need to play archives on bank.
I think really, when you kind of think about the sides that do get played, I don't know
really what you're thinking is that you're replacing is going to make this better.
So, yeah, look, they went through something and you know what, I'll stand by it.
I think it's good that they've tried something and then want to bring that sort of ace up
the sleeve mentality.
But boy, has it not worked in this round.
Yeah, much better from CAG, more on the side of things that they capitalized.
And they got the opening pick in the first round as well and then credit to kina trope
But yeah, it's easier you could have done a lot more this time they follow through
yeah good composure on the
Can't a repel from Sharipi was able to buy his moment to find that open kill kickstart things and that pressure onto that top floor position
Somewhat detracted from the rest of the defense that allowed the slip in and over towards the objective
The plant was pretty simple to go down
Kinechope weren't able to leverage a lot of that top-floor control in the end anyway.
And so I don't think we are going to see that objective played again in this matchup.
We go over to open area 4, round number 3.
This being the more traditional tertiary sites selection.
And based on the composition and the other positions here in the south,
Kinechope, there should be a bit of an emphasis here on the top floor. They don't have the
mirrorness, so they supplement the jam hold, but I think they'll still try and find a
way to contest against that, but...
It's also a series that has had, well, under two rounds played, there's been a lot of disruption,
pre-series and then also between the rounds as well. So there's been zero opportunity for
either of these two teams to really get their feet set and build momentum. That's a lovely
kill for me. Okay, that shuts down the Sharip who's been arguably the best for CAG.
I say arguably Chipitsu has been rated higher, but you just get the feeling Sharip is the
Lifeline of this roster streams it ns. I don't think it's more a case of nice shot. It's more of a case of nice positioning
You know I tend to agree
So advantage for kina choke now and we'll see how they were to actually convert this position
They should have a wealth of information available with the maestro up and maybe
The pests as well from got a right to connect info
Then have the freedom of the vigil to lurk around and roam around.
So the top floor presence here from the defense.
CIG looking to contest through square.
Got her either under the pump, still has nitro, won't want to die with that in pocket.
Take Hater again, oh he's putting the vigil to good use so far in his third round.
The boss G has been impactful and it's taken down the two big heavy hitters for CAG.
Well, if there's a statistic of CAG's wind percentage, the Jibitsu and Sharip being the first two dead in the 3v5 from here,
I can't imagine it would be all that high.
And so far, to begin, through the three rounds,
I've had a bit back and forth. Both teams have had good moments.
Hey, Gator, can you just drop?
Big kill from Zaka though, on to Gatorada.
Gorsaka is Akali.
And I like the name Zaka, and he does go down though to Kawhi.
Two player advantage for KineTrip.
Hads is getting pressure from behind.
Are they able to watch archives?
Is Deity trying to follow in and play with this shield?
There's just too many bodies.
KineTrip has been very, very active on the defensive bank.
It's not over just yet.
Anaten could pack a punch on the Blitz, but he is pretty limited on HP.
Should be pretty straightforward shutdown.
There's Maestro in-fop as well, in towards the site.
So even a 2v2 is going to be a challenge for COG.
Kaeyuu gets the kill on the GD man, leaves it all down to Anaten.
Oh, he hits the headshot, went onto a clear.
Kaeyuu gets flashed and Anaten goes nuts!
Wines back the clock as Anaten can usually do.
and just have that moment where he flexes both outside the server and inside the server.
Wow. Well, he's known as being one of the best in the world on the Blitz, and that's another
really good example of just how strong he can be. It was Roland Chewley-Kinitrape's round to lose
in a strong position, late man advantage, maestro info up, and even at the end, it was still a two
versus one, but he just put himself in a position where he was able to isolate those players
and back himself with really, really clean mechanical skill.
They were still tricky opportunities to convert, but he was able to do so.
So for KineTrope, it's about doing a better job going forward and just dealing with that.
And then here, 3v2, K'A'Ow caught out.
2 vs 2 looks rough with information, but then a Claire also presented an opportunity and then you can't really follow up with Kairi there.
Gets caught up close, not a ton that he could do.
And it's a big moment for CAG that will inject a bit of energy into this matchup, again, given its disrupted nature.
They're the first team really to find some comfort inside of the server.
And with that first rotation, now Don, we return to the top floor, it's Kairi and Capital to be benched.
Make sure to be disappointed that probably should have been able to go on and win that
round.
It's 2v4 and again found the early kills on a Sharip and Chibbets to courtesy of Aya Gader
and did a good job on that vigil.
The 4 kills in the round from Anton and wins the 1v2 clutch.
of the differences and that's usually what the best teams have in the arsenal is certain individual
players that can win rounds off just sheer ability whereas if you play that round out and bring in
many other teams if they don't have that kind of player they probably lose that round and
aditons just that player in this region. Sharib can do that, Chibetsu can do that,
That's the strength of the CIG roster
Witnesses they can find themselves in those positions that they need to plant those big plays
This is of course kinetrope's map pick so far CIG lead
Kali and played for round four
countering the castle and down below are Kali doing quite a bit of damage and
disrupting those on site allows Chibisu to find the catch and that's some good
work earlier here from CHE to Leia. Some really nice pressure uncontested, there's
no one really in a position for Kinatro to go down below and take on the buck. So
that now leaves them in quite a vulnerable position where they're a player
down and no one's really able to make a response or produce a response in the
Meantime if IU also falls and it feels like CAG are really beginning to lock in here on bank
And again, we know what they're best and at their most dangerous. They are probably the best in the region
so KineTrope will need to try and
Find a response that's unlikely in this run, but at least going forward because at the moment CAG have a really good read
It's going to come from anyone down this round for KineTrope, it's Aya Gader, especially after what we saw in the previous round on the vigil.
Now on the runes, got the DMI, can certainly hit some pretty good shots from front desk position.
When the entry for CIG is made late in the round, you know, time starting to dwindle, Gatorada's closed up this open area position.
So they have a pretty good sense, you would imagine for the trio, how CIG are going to play this.
It comes down to Aya Gader, can he catch a timing, but Shariq, this is smart.
Yeah, wonderful.
And even with 30 seconds on the clock, it's a 5v3. They know they still have the time and the numbers
To clear out a deadly position such as aya gator love that from CAG
Get around it does find an archers hull from down below in archives as the Claire is getting freshened up with Bob
He's low on health needs to help forget a runner. They do get the kill on the gibbets who plant will go down
Once you know in this site can be difficult to retake, but it's not at the window position
So into the post plant and it's in we'll be able to bring that shield up with a black beard
it has to hit the headshot long range here with the UMP and he does on to Sharip.
30 seconds of Clare will make his vault in.
Katerina needs to follow suit.
Can they get the pinch?
Did he able to win his battle up close and leaves Katerina by himself now?
Little time remaining.
They've got the pinch over towards long desk.
A CAG will now make it a three to one lead.
You know, a bad little fight back there in terms of the retake attempts, but you were
doing a good job by sliding over to top square and a couple of neat shots to try and get
back into the side, but when you're retaking into the black beard, it's always going to
be a pretty stiff challenge, you know, and again trying good discipline in his shield
play so far.
Yeah, a three-on-score line, especially on the side of attack.
Sun, Felix, CAG, have a bit of ascendancy here on map 1 of this series. We played package of that last round.
Really loved the element of the Kali in this particular attack as well.
Did good work on the castle early, put a lot of pressure on site, and then,
had that look factor late, and there's the tail end of the package where Anerton was able to
get that kill.
Based on a good test of that, almost this round feels critically important.
COG with this particular site, it makes the path forward for KineTrip for very, very volatile.
The expectation will be the defence takes this, but if it does go astray,
I think the lambos are beginning to ring a little bit here for KineTrip.
I was looking at some of the numbers for APAC North and kickoff so far and the entry department
and the agator is the best for Keenishope but only a plus two.
He's gone eight and six in a lot of his entry battles.
They probably need a little bit more out of Gatorada in that.
He's only 1-1.
He's only had two entry engagements so far this stage.
You might get one here.
The Tethamite, though, will dissuade him and force him back down main stairs.
Come on, Cully.
In terms of the highest rated player, actually, this kickoff stage, it's Chippetsu at a 136
EPS.
following him is Anitin and Sharit, closely tied together.
Inetrop, it's only Kuao that's the highest
as our colleague gets the kill onto Aya Gator.
That's then Kuao falling to Chibitsu.
Two quick kills for CHE at the two-minute mark,
sees them in a similar position to the previous round.
Yeah, Inetrop.
Getting the early advantages.
Inetrop are panicking for a bit of info there.
Just before those two kills,
the two or three members flicking cams,
they didn't have a very good read
to what COG was doing. The attack was patient. This could be a potential catch over to what's
Garage and it is converted so it's okay but COG is still in a commanding position.
Again, none of the benefit of information but with Anitin still on shield, you have the Damo
Staff flyers, you have a ton of Grimm and Sons utility. The U-Tool here from COG will be able to
So in the counterbalance that
Well feels like a pivotal round in the map
Cannot fear forwarding the loss on lockers CCTV catcher at winning it in the first round
Even though the plant did successfully get put down by our colleague
Okay, is that cut?
Do the night so we've got her out of a he's over the woods chatted and we'll collect the kill on to chip it
I should have been aware of the fact that he was still top-floor and had the information from the Deimos
It even does get the trade and it means no nitrosol for the planted Nile. There is an impact available for Caillou
Nitro cams as well, and he will be able to deny the tin can opener
That is a big success here for the duo of Keenotro and may just force the SG through the doorway
They do have the ROU's up from the SENS
and it's in, blood deep, and you're out, plant down, and it gets crunched though, and DD's
very long HP, it's a bit of a bull.
I'm just gonna play this forward, the bottom chassis though, there was a prime player,
DD and Alkayu, both very low on health, impact does nothing, DD man stood back and DD man
stands up to win the clutch for CAG.
a 4 to 1 lead.
Wow, and again, I really didn't expect it to happen in terms of CAG being able to attack
successfully on Basement, but that now really poses a difficult task for Kinnotrope losing
the primary side in that fashion, sure it was close, but it's penciled in as a loss,
It's in a tricky spot now, we get back to open area, another side in which they've been
successful, 3-3 here with 50 seconds on the clock, Gatorade though, he gets caught, little
over aggressive there on the drop, Anatnag would have lay some pressure through red,
that was actually quite well dealt with by Kinetro, but then Akai fails to pre-fire around
the corner loses that jewel that's a well city man's been the MVP yeah he has
been the best player so far for CAG right the number one read a player inside
of the server but most importantly for his team it's not even just the numbers
team at that round in particular you get shot in the back got a right of drops
down hatching towards admin and then he's able to then quickly turn around
pistol kill him then he gets plant down and then in the post plate gets a kill
then wins the 1v1 at the end but he's done quite a lot in just one round to get
CIG into the best position possible and and prior to that he's gone plant down
twice so he's gotten plenty on three times in five rounds which means he's
staying alive is getting into the best positions to you know keep that kid in
the good spot the highest survival rate in the server and goes six and two so
He's fragging out. Yeah, he's six and two. I think that was...
We lost a bit of the numbers after the first round.
So Agate on the vigil here, round six, and an interesting fact regarding him.
KineTrap have a 90% round win rate when he gets two or more kills, which makes sense.
But critically, 32% if you get zero.
So Aged it needs to continually have impact here to help his team on these rooms
As shown the visual areas shown Pro-S so far and being able to do that. It's about trying to strike some consistency now
During that of course, top 4 control is being chipped away by a CAG speed headed by a black beard
Aged it though will
Resume his room
But on that note, we will actually chop down so top four now fake head
And clear on the move but you know towards square, but things better off it
Okay, so far with two open kills in the half is
Leading in that department against ever and else and it's been four to one in favor of CIG as a whole
of course didn't capitalize in the opening round which is so far the only
round that they've lost and shriek goes hunting down below needs to be careful
because he might be getting hunted from behind as they get a slip down bot main
stairs it might just be a timing if he wants to push it but actually by the
way he's holding this angle I imagine it's more to deny the push up towards
Beepers rather than to go chasing below, but 35 seconds left in the round means for CAG
They really need to start hitting the site and shrimp is actually double-backed and will take this fight against a your gator
So culley gets the opening kill they got the pinch on him the cleared out main stars
They can come through beepers get a riders point himself up and this is another 5v3 advantage for CAG
It doesn't connect to DD man will get the plant down for the fourth time in the half as CAG are going to book at a 5-1
Attacking half to kickstart the upper bracket final. There's being delays, but it's all swift inside of the server for CAG
I'm just gonna call you now and tell you how I feel
Baby, I'll get lucky somehow
And you'll come on tonight
And let your wildestiros do
Come on tonight, and baby
I just need to lose
Come on tonight
Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh
The love is gone
Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh
from the break as CAG 5-1 up here on the opening map, which is KINATRIP's map as well as the concern
and CAG Go defense. The wider concern to me is the series as a whole, not even the map.
For me, Bank is a must win. After what we saw CAG do on Lair last week against D-plus KIA,
where they absolutely routed them 7-1, very strong map pick for them, and Paul's troubled
troubled after Kinetrop in the series as a whole?
Yeah, I mean, I know we've had a couple of series that we've covered across APL in kickoff
where maybe one team wins the opposition's map pick, and then we see the reversal, again,
it could happen here, but it feels highly unlikely. I think that they look absolutely almost unstoppable
on Lair and Shaw maybe can a trope of being able to review that for and take you know
have some takeaways whatever I still think the gap on that map could be pretty substantial
so to be walking away from the first half of Bank and that too being dominant it it
makes it feel like this could be wrapped up pretty quickly pretty swiftly by CIG which
is exactly the kind of result that these guys would have been gunning for being able to
convert that inside of the server has to be a pretty positive feeling so far.
Of course it's not done just yet, but it does feel like a bit of a formality at
this point. They were dominant in that first half just across the board, able
to activate their key players, playing some really good Siege, about four and six
opening kills as a course of that half as well. I'm really outside of the first
basement side again and objectively you're not expected to produce consistency.
They were pretty good, so...
It's only a challenge for Kinatrack to bring this one back.
I mean, if you see it, you're just very happy with this half overall.
Even the first round that you lost,
probably could have been played out a little bit better after getting that opening kill.
Locust in CCTV is not always that easy and that's really only been
The site that had issue with and obviously did he was able to clutch up get them to win on that site
The only other one was the staff open area where a gator got the if you recall that the two kills on the Chibitzu and
Sharif and that opened up that particular and and then Anderson just went nuts all the other rounds pretty one-sided
We'll remind her again, we did lose the data from the opening round inside the server due
to the rehost.
Wow, it's actually a 4-5, for instance.
Deity is actually a 6-2, and, well, everyone per se, they add one death to their overalls,
etc.
There's a solid snake over here.
Gator is going to look to push through archives once past the Grismoot mine.
Two more in pocket for Sharipo.
No, never mind.
He's got no more.
I was at Gator Ripsy's head off, he'll get the open and kill.
He's looked the most lively for KineTrope
in the early portion of rounds.
I midpointed around and DD will elect a whole blue stairs
instead of retreating to site.
So I probably will drop elevator
and so with that all four members basement
with the asterix of DD ban.
You will play Life Blue, and I presume Ketetrop will eventually try and shape up to clear him,
then Default will have Secretary Hardbridge as well, 4-server.
There is a one in which they can back here, they have the util layer for that potentially as well.
But I mean at the moment, all signs pointing towards a server drop,
and it's trying to support DD, but it gets caught.
Yeah, timing.
Guess maybe in hand, that was some bad timing on his part.
Yeah, I think he was sensing the pressure of the Square Hatch drop,
So he wanted to time it where he'd blow the gas babe and then push up blue stairs and hopefully get in their face
And they wouldn't expect it, but they swung early
You can see the the cops turning for DD man, but it just didn't work out a stupid suit at least shots down solid snake in
Are you gator?
Well, this is a big moment here but towards fault if our colleague can land this nitrocell
And kill the gutter out of drop
then you've got vault locked down and it's just server side that you got to
worry about clouds pushing towards bot main stairs jibisu wants to get in his
face oh it's a headshot well don't worry about the shield
Gatorada still has to drop here and credit to Akali on the patience never
might gives up on it with seven seconds remaining in the round Gatorada now has
the freedom to drop and shoot him from behind that is some unfortunate timing
jibisu can deny the plan Akali got off the Gatorada ends up winning the round
our colleague would be kicking himself. I would ball be in that situation in any FPS
game where you just watch you wait, you sit there for 30, 40 seconds, nothing humming your
way. You're thinking, all right, I'm going to get off it and then immediate drop down
and you're dead on the timing. I'd love to see our colleagues cam reaction when you get shot
in the back for a gold he would have been massive I roll he waited so long there's
the perfect rate it just the guinea-trick attack took so long that it
actually thank you and the thing is right from the perspective and this is
where it's really good to kind of get this across is if he keeps holding that
and nothing ends up coming that way and then his teammates are dying on the more
direct flights probably what are you doing you know you're sitting back doing
Nothing so it's like you're kind of damned if you do damned if you don't on the timing nature of it
This is that had the right read
There's scrappy round, but credit to Keenicha they come into the second half
I'm up to getting beaten down 5-1 in the first half and they take lock of CCTV to kick-start an attacking half
It comebacks can happen
That's certainly one way to do it if you're if you're gonna start it off
You take that basement side on bank as the attacking team
It was always going to be an uphill battle, but evidently off to a decent start, Kino
Cho.
So the question we'll now be, are they able to make that count?
Can they start mounting any kind of pressure onto CIG again given their historical troubles
and closing out close games?
I'm sure that's certainly something Kino Cho will be trying to explore and potentially
exploit in this matchup but there's still a long way away from getting to that point.
Not need to grind out a couple more wins here on this initial rotation.
As for this round top four, IQ lurk below.
There you go, looking for these devices on site. There's a bit of catch on off to protect
Jan, Malusianti lurk. The bandit of course that's rather predictable and even the solos as well
could be an interesting interaction. Seems like there's good read and good information as well
with Dread's onsite here for KineTrip. So the early round is, I guess I'm not going in their favor.
I think they'd be pretty pleased with their position at the moment.
It's pretty default setup for CAG, which might lead into the line up that Kierna trip important
to this round.
They don't have to worry about the mirror.
They banned that away.
The guy you can then put pressure with the ball, so towards Janitor, try and see if Gatorada
can find a pick towards front desk here on the rappel. It's going to be a patient kind of round
for Kino Trope. I know there's only a minute and 10 seconds left, but it's all about the patients
here. Can you find a pick? See if someone from CIG makes a misstep. And there you go. It's there,
you got it. He's been given the time and space to warp stop square. And it's him again. He's got
an all three of the opening kills for Kino Trope here on this map of bank. And now you can start
to see the layering of the utility from Kino Trope. And what's that going to try and do is force CIG
in a response, put them into again bad positions where they've got everyone on the attack in a
good angle to deal with it. The credit to CIG, they haven't over-invested here in the response,
they've still got both their nitrocells, they've still got long desk control and can deny any kind
of pushing over the wall. Oh, that's a lovely upside down repel though from Kawao. And that
should be the round. In fact, this is very clinical right now from Kiena trip and Boardswell
for this half in a comeback attempt. So far, I haven't put a foot wrong. It's flawless.
And I just wonder if that might force a tie-up out from CAG. Haven't come out of the half
at all.
No, they haven't. I would anticipate that they wait one more round, at least play out
the first rotation and they can think things forward from there. But yeah, it has been
rather dominant, more so that round as opposed to Basement, that's kind of the natural progression
of the site. They've done a really good job there to put their playmakers in a position to apply
pressure early on to CAG and then they've split the attack in such a way that it's difficult then
for them to fight back positionally into the balance. So credit to Kinitro, they've put their
best foot forward but the question will then be what's CAG's resilience like and are they able to
quickly switch on here. Next slide will be again essentially another muscle infecinitrate. I think
they need to put themselves in the best position before we see the the reattempts of these sites
where CAG should be able to probably correct or adjust based on what they've seen so far.
the side of a good side is that they don't panic. The benefit of having someone like
D.D. who's been in that sort of coaching role before and can even just talk the team through
things a little bit.
It's the ninth round we go.
Well the tails are up, they're for Gennetro. They've got the momentum.
They may only be two rounds, but it's the way in which they've won the rounds.
They've got the opening kills, Gatoradas starting to get involved.
Now three kills in that previous round, flawless as well on the top floor.
And it will be repeat so they don't take the time out
But they will repeat lockers and cctv and this is when I do have to concern though guys because if you lose this
It's five four. You've lost basement twice. Then you take the time out, but
What what's the discussion going to be then?
Do you go lockers and cctv again? They what how do you frame it?
Now they had to take the time out and off the back of that gorm basement and the boss charif again
That's his third opening down to so far here on bank and jippus who's very very low
They're misplaying this massively for a lockers and CCTV if you've lost one this early on and jippus who's this low
Huge advantage for KineTrope absolutely massive start here in the night and it's instead as well. What what is going on?
And they seem eager to take a lot of these aggressive fights on the fringe of the map
and a lot of kind of trope of meeting fire at the moment and they're a mechanically gifted
team really capitalizing upon those opportunities.
So Chibisu low, it's five versus sort of two and a half here for CHE.
It's going to take some pretty big clutch work here otherwise they're going to find themselves
over one pretty quickly here down below. Chibisu is going to make a play. It's such high risk
but it doesn't have too many options at this point. Hatch open above. Chibisu will need
to retreat. Now they're boxed in this defense.
And you can't do much, but wait
That's the concern you kind of have to let them
Get set up for the execution the capitao bolts the candelas from the ying flash dumps as well available
There's so much utility and with the extra two players again to choke
This would have to be a massive through even on lockers and CCTV
Factory in that that chip is so low on health and needs to be a bit of a frontman target
Cast my turn out from DD man
And wow immediate drop down from main stairs easy kill onto our Kali and it's falling apart CG have already called a tactical time now
Wow, kina trip that is such a statement round
They make it three straight on the attack and you have that wonder where did this come from there has not been a defensive
round win on bank since the opening round.
getting caught out and not being allowed to retreat towards side and then play more of
a util focused game late. So credit goes to Kinatrack for enabling these entries. The
entries have been absolutely snappy from them. That's a very straight-fag. That is an impressive
streak and critically they've been able to convert them. So I think for Sparky and the
boys on CAG. It's a case of let's refocus, let's try and formulate a plan to better withstand
the pressure in the early round and then let the late round come to us.
So out of the time out into the bands, the Ying tanking off along with the Goyo. No lockers
CCTV again for CAG. They go staff in open area for the first time in the second half
and hope that the new site choice will be a lot of success.
It's been a testament to Key in a trope though, because they looked a little down and out
and a little sorry for themselves after a 5-1 half that ended on a flawless.
I mean, CHE were just at the top of their game, but Ayagata has, I mean, he's been
sensational.
He's gotten all four of their opening kills.
Yes, he had a lot of opening deaths in the first half as well, but I think it's a testament
to someone who is just knowing his role.
He needs to take the early battles and he's been able to come out the other side down
this second half on top.
He's had seven opening engagements in nine rounds.
That is a huge amount.
If you would have put that into a percentile, that's at the higher end, like seven out of
nine.
I hope this isn't what I think it is.
I feel like maybe the servers died again, but
They are continuing on from that point. It really has been a massive difference maker
Not just it not just the opening kills and isolation
But I think more so than the ability of kinetrope to not allow the repunish from CAG who naturally will then
Lean into a grassy and we'll try to take that space back or finding another flank or play a
Opportunity also can a job is said nope, and they've very definitively been able to win out
all three of these rounds
the first one. I'll tell you what, KinoTrip don't want is if we are to have another delay,
this is the worst time for them because they're hot right now. Yeah, I know for sure.
This is where you type in chat, who's got the potato PC?
Someone from CAG's. Someone's warming up the toaster.
I think CIG more than happy to just kind of sit here and take a tiny little breather back in under way
out of the time and honestly
This is where
That's a solid two and a half three minutes
Maybe for CIG after that previous round loss when you factor in the tactical time out into the bands into a small little delay
Just enough time to have that rebreather less pressure coming at you because Kina Trevor bought the pressure in these rounds
And I think
Anatom going on to the clash now is a huge change-up in strategy for CAG
Didn't show it in the first three rounds. Maybe in fear of it being banned away
I doubt it considering if you had three rounds to probably win the map
You would have played it. I think this is more of an in response to what we've seen from KineTrop
CAG probably didn't want to play the clash. They probably wanted to play aggressive
Now it's a factor of okay. Well, KineTrop's hitting some good shots. Agate is getting free opening kills. Let's bring the clash
Let's try and straw up the defense and they brought a lot of trap utility as well with the dadarian thorn
You got plenty of barbed wire everywhere
But anti
The strut let's make as low as difficult as possible. I mean that said he's already still in a pretty commanding position
I put a woods blue and then see a G maybe force to invest the clash
Inti dealing with that for now. I zero in play as well here for round 10
Pretty low pick rate but six cams available and so if you can manage that correctly a bank is a really good example of a map
Word
Actually quite useful. There's also a bunch of you to them up. You have to disrupt as well on top of
The information and you can see the whole suite of that as you fix to I love this setup though from CAG
Although Sharib is
Good enough to get one and he's not gonna get a second
But with an intense position bottom square he denies
he's aegated the ability to push up from first floor to second floor through square.
That means that for the second floor hold, which is very extensive,
I see that you were only playing and still only playing one on the side.
In Aniston's position, yes, he may be on the quote-unquote first floor,
but what he's doing is denying the ability for
Kienetrot to push up and pressure from square side.
So you only have to watch the hallway angle rather than worrying about,
is someone going to push up from first floor.
And he's really denying a lot of space here for Kinnotrope.
Now that's why Ayaget has now gone over to War's Main Stairs.
They do find the kill onto Didi, man.
He was the one inside.
He was the only one inside.
And so, Kinnotrope got another big advantage.
And the power of the clash is just so much stronger when you have bodies around you.
If you're playing it by yourself, you're a little bit more weaker, you're gonna have
to spend more time with the shield.
the cloud a good angle fight onto Chippis who went hunting
once another one over towards stalk and that's our kali and genotrope on the verge of tying this map up
okay i mean cg just don't know what to do defensively at the moment
yeah at the moment genotrope just have a full read on them they're doing a really good job
even into that kind of setup to just
Agata in a put a gator in position where he's still able to pressure
He's not necessarily going to be one netting big kill count in that round
But he's still doing enough questioning the the castle set up there
Sorry, the clash set up there in that round and the big investment that was made from CAG and it still doesn't work for them
So it's a 5-5 scoreline in probably the most attack decided bank I think I have
literally ever casted, which is saying a lot. Based on though, the test on CAG
absolutely need to win this side. They're going aggressive. Rotations first
floor, hatches open. Instead of going into the defensive and going into their
shells, they're getting on even more on the front foot here. They want to try and
kill Ayugator and contest him as early as possible. Then I'm taking any second
and
and this is do or die now for the C A G
and a single defensive round is separating these two teams right now
is really pushing it now considering what we've seen from Kierna Troupe. Even just down the way,
just nonchalantly was pushing in towards Bop, Blue Stairs.
And Chipposu watching over the ward staff though to make sure no one pushes through Electrical.
Got Arata on the Nook.
And Kierna Troupe, you've got to just say, have been so exceptional in the second half.
half.
Got one adding in the opening kills, they've had multiple multi-kills from Aeya Gator,
Gatorada, Akayu, they're getting early picks around the two-minute mark quite often.
But this time it goes the other way, as Anerton fires the shot and shuts down the Blackbeard.
They did get the opening kill in the previous round, but this one might have more effect.
No Blackbeard basement on Bank and puts a lot of pressure on Gatorada to probably get
this kill and an over peek from our cully you have to beg the question of why why do you need to
over peek that yeah makes it awkward when the road's now going to be under immediate pressure
and similar response there's a big owner some responsibility on katarata again in this round
having impacts his position of course is known so he's lost that element of surprise
you just don't have to feed him yeah it's a difficult position and it prompts the
rotate understandably so but the options here are now pretty limited for
kinitro shereep also in archives so keep that in mind there's a rotate as well
well surely this is around the cg can tuck away 60 seconds left shereep
lovely just didn't over swing didn't over play his position waited for the
opportune time until Koal would walk into his sightlight and gets his reward
and the downside for Gatorade he was so deep over in garage that by the time he
actually gets out of garage makes his way back into the building through lobby
there's only 40 seconds left in a 2v4 for all the good work of Kina Trevor
bringing this game back it is still gonna end up in a map point scenario for
CAG finally it's taking them some time but they secure overtime at minimum and
finally able to get their first defensive round in the half as a Clare
cannot win out against Sherry as CAG return to the winning side of things
for the first time since the sixth round stopping a full round win streak of
Kinatro 65 map point
Yeah, and puts to end a nine round streak on the side of attack shed across both teams it was
quite remarkable just how how strong and how well both teams were able to attack in quick succession, but
As kind of expected finally basement sees success for the defense
Anatomaphir can kill and then conversion from the others
and got a rather unfortunate, they were unable to have meaningful impact in that
round outside of the singular kill garage. Back to the top floor and this
will pose a challenge for the defense. It seems like the clash is going to once
again be introduced, hitting over towards elevator, so you have to try to
leverage that previously. And it was actually dealt with pretty well by
Kenneth Trope who you look across at the lineup are gonna have a pretty big
bulk of utility explosives on sixes potentially as well.
So, Addison's gonna have a lot to juggle in his regard,
and I don't think they can necessarily fully rely
on that clash being sort of a permanent fixture in the round
in terms of that shield being available
and actually being in a playable area.
It's gonna be a task to juggle that.
And then you consider it with the mirror band out
that there's Janvonricle.
It's gonna be quite a tricky round
for the defense, so we'll see how they try and look at that.
Madden the pressure as well.
We're able to avoid the match point scenario for so long, Cunichord.
And in 7 now for Gatorada's been their best.
And Iigata's 9 and 7, including the opening round.
It's interesting, he's after that 7 out of 9 straight for Iigata in the opening engagements.
It's the last two rounds that he hasn't been as involved, and most importantly in the previous round they lost.
And Iigata goes on to the Blackbeard.
for the first time we see shield play from a gator and you just have to wonder
will that potentially limit his ability to have an impact early in the round
oh good angle from a car you guess really good damage into add-on I think
it's a shoot as well right so again that's what I mean about before actually
retaining the shield is in we such a challenge into that lineup and yeah
on Q, KineTrap has done a good job dealing with him.
It's gonna stay without the shield.
He's probably still a big factor, but now while on health and only SMG, yeah, he's easily dealt with.
And it is, Ayaketa, that finds the opening kill.
That's a good omen for KineTrap.
Every single time Ayaketa's got the opening pick in this half, they've gone on to win the round.
And with DD-Man down on the soloist, it's a 5v3 and becomes theirs to lose.
They have double nitrope, but actually leveraging that is going to be very difficult
Getting a trip in such a good position
Hang on a second
CIG haven't gone for the revival of DD man
But he is in a revival position potentially towards long-test depending on the angles
She was trying to fight over what stock has got her out of caught over the wall spiral
The class what about the plane side of CEO the cheapest who catches Koel that will they've tried to make a lot of different entries in different positions
They're just feeding 1v1s, but Eklat wins that one.
They do get the revive on a DD man, which keeps the advantage with CAG 3v2 in the last 30 seconds.
Eklat and Akayu are split.
They're just solo, Shirit watching towards the Janitor doorway position.
They still remain with two nitrocells available too.
If Akayu is to make his way in, they don't have any smokes.
He's caught towards top square, and this might be map done despite what looked like a great start to their outfakina trope.
It comes to a close with CAG taking their map pick.
A strange old map of Bank.
It was a 5-1-1 to CAG.
It seemed like it was going to be an easy ride.
But like a rollercoaster with ups and downs,
it still ends with the same result.
CAG, get the win.
I'm a support player in the team.
At first, I started playing as a battleground, but there were too many hacks in the battleground, so I looked for a game with my friends and went to the restaurant.
Battleground was not like a game that was just a game, so I liked to move the strategy.
And that's why I think it was fun to play the same way.
There are certainly both fun, but since I'm a little job-oriented, I'm fun, but I had a sense of pressure.
I only have 4 years of age difference between me and you.
Well, you and I...
I don't really know you.
I think I went to the PC room the most.
I think I went to the middle school the most.
I think I went to the most.
The season of Nomad came about 4 years ago.
I was just ranking.
I was nervous because it was so different from the regular rank test.
I was nervous and a little bit difficult to play with the people I met for the first time.
I didn't know much about it, but I wasn't nervous about the competition scene.
I was a little bit shy, so I didn't get nervous with the people.
I think there was a little pressure.
I felt like I had to do well because I was the first pro player in the tournament.
18th Floor Calculance
The one who will make the way to the faraway world.
Even if it's a long distance, it's sweet.
Even if it's a little bit, let me call you in this world.
You're the last hope to melt away.
It doesn't matter if it's a lie.
It's the only thing I don't need.
You're the only one I need
This is the last big thing
I don't care what you say
I don't care if it's a lie
I don't care if it's a lie
You're so
Oh, oh, oh
That I don't care
Oh, oh, oh
That I don't care
Oh, oh, oh
Well, a turbulent bank which led with a 5-1-1-1 for CAG ended up being a 7-5 result.
That was a good fight back from Keenatrope.
They strung together four rounds straight to tie it up 5-5, but CAG come out the other
side for the better.
They get the result that they were searching for, which is taking away KineTrips' map and
putting themselves in the best position to qualify for the Grand Final now on the layer
to follow.
Yeah, I mean, it's what I was volatile to say the least.
It was an incredibly attack-assided map across the board.
That was true in both halves.
COG kickstarted quite nicely.
They were able to kickstart some serious momentum after that big clutch from Aniston, and then
able to kind of roll that forward.
But then as we transitioned into the second half, Kinatrapra was able to dip into some
expertise of their own.
They were very strong, particularly on the basement site, in keeping CIG on us, off the
objective and then being able to convert.
But eventually the Danwall did end up breaking and CIG were good enough to just get the job
done.
It was suddenly very, very close.
but ultimately they were too good in the end in terms of setting up the series.
Well, that was the selection of Kinatrop, so for COG, it's looking pretty rough from here.
We had the hands ahead earlier with Agada and Garada, even though they're on the same team.
I think that for these two, it was pretty clear cut, wasn't it, on Bank, that if they were going
to get the job done, it was going to come from them. Agada with the opening kills and his ability
to impact the game early on in rounds and then probably get Arata at times towards maybe the
latter stages of the round. So he ended up with eight opening engagements across the 12 rounds
played, which is still a significant margin. He went 5-3. So I mean, that's a win. That's a good
result. But it also meant that if he did get those opening deaths, which we saw quite more of in the
first half, they were very susceptible without him. And they lost a lot of firepower. Got Arata,
got a 3k in the eighth round, which was on the top floor. He had a big involvement. That was a
a flawless round. They both went to 10-8, 0 opening engagements from Gatorada. So maybe
wanted to see them actually split that workload a little bit more in the early portions off
the round, but different roles. And certainly the way that Agator was playing, he took the
full onus on himself to get into the building in the second half, find the early picks and
he did a really good job of that picking up 4 opening kills in the second half, but no
opening deaths. So he went 4-0 in that second half on the Attacked Bank. That was a big,
after him. Not enough though clearly to get the job done and so Gatorados is just going over some
notes of play. Yeah, they're in a Discord screen share at the moment so clearly they've got some
ideas brewing here on the second map and so fingers crossed ends up being a decently
competitive outfit. I struggled to do the visual one which is near as attack aside as what we
we saw back on bank, I think that that would surely be a bit of a one-off, but you know,
I think we've come to expect the unexpected here in APL. But yeah, I think we'll be jumping
in pretty soon. So excited. Heading over to Leather, there's got to be concerns now for Kierna
Troek considering what CIG did to V-plus last time. But if I did want to add a spin to it,
the result that CIG got against V-plus Kier as we spoke to Howlard, spoke to PJ was largely
in result to counter-stradding. So it was more a case of what CAG did to not only stop what D-plus
would like to do there, but also the best ways to play against how D-plus play, which does lead
then to the conversation, well, they're not playing D-plus today. They're playing KineTrip.
And KineTrip's going to play there very differently to how D-plus played it. And so it might not be
a case of, oh, well, CAG, you know, beat a very good team 71 on it, therefore, to translate across
to KineTrip. It very well may not. You know, the way that KineTrip, like, maybe want to enter the
the building, all the strategies they bring to this map will very much differ, you would
imagine, to what D-plus did.
So I'm not going to completely just talk this up as like guaranteed, Bang on, CJ 100%
going to win it.
They're going to go in as favourites, it's their map, they clearly had a good result
in the last time.
But I'm curious to see what KineTrip are going to do to offer a point of difference.
Yeah, based on what we've seen so far, I think there's a very strong chance that they try
and really leverage Aegator specifically on entry, put him on the likes of the Snake or
the Deimos or some kind of info gather, Dokka B, et cetera, something in that realm, and
have the pre-placed or droning live in front of him to try and facilitate that entry battle.
it was clearly very successful back on bank and I don't see Levin massively
indifferent in that sense that he'll be able to have that license maybe try and
isolate a couple of picks or whatever the case may be so I think it's gonna be a
big you know potential win condition for them but equally CAG now probably
I've clued into that a little bit more and maybe on Levin especially being their
selection they'll probably be a little bit more comfortable I think in actually
countering that back on bank but I think we did see them be a little bit
half-hearted in some of the ways that they do try and counter and eventually it clicked but
Yeah, I think the expectation will be that it's a little more refined here on the second map
To the second map we go. Lea is calling as CAG one map away from booking their place in the grand final for kickoff
Forget a reminder when it comes to APAC north there's only be one slot
And they have to win the grand final to book their place in solid lake city
The better news for A-Pack North as well is that their one slot, when we kind of talk about the slots, is that whoever the team that does go into the Major, best performing from the A-Pack regions can potentially then get an extra slot for the next coming stage.
So, you know, CIG here in hot form, I think they're the kind of team that again, they
could either go dead last to the major or probably get a top eight finish.
So, I think A-Pack North would probably like to see CIG actually go over there to have
the best chance of maybe getting a second slot in stage one.
Yeah, certainly a possibility.
Well, I mean, unless you'd like to go yourself, though, of course.
No doubt.
the bands for the first half it's the bandit mirror and a double shield so the
monty and the Blitz taken out clearly kinetrope feeling and sensing that the
pressure that anitton was able to create especially back on bank on the Blitz
specifically several clutch moments as well they don't want to deal with that
here on Lair and you think about some of the hallway straight points etc that
this map has to offer I kind of prefer the Blitz or the Monty would have been
very very strong selection so and it's a really force to pivot like the answer
the likes of the the glass maybe even before some type of hard bridge in the
sense of the case for the second round
and the fact that Q-na-trupe at least get to start defense is is probably a
a good saving grace coming into CAG's map pit. But it means you still got to get the
round wins. And if you do give up quite a few attacking rounds in this first half, then
it's going to be a long way back. Well, surprise, surprise. No surprises. Aya Gator opening
kill on to Sharip. He has been sensational. Five zero technically in the last five. So
he started one three in the first half from bank. And then since then five straight to
Aya Gator and in his opening opening battles and and what a perfect way to start here on land you get rid of the doccabee
Sharib's obviously a top player and
You can just go back play site fortify up and
Cg it's just very unlikely to get much from this round now
Can change quickly and they do still have I guess all of the pieces needed to probably take this site still up
Yeah, it's not the end of the world territory just yet for this round, but it's gonna be
a grind.
They have the key pieces.
They can still open the two primary heart breaches, try and activate the glass and cut
off some lines of sight, no med for a bit of crack control as well.
Having a holding the docker bee is nice, but it's not essential in this particular site.
That's it, he's at the plant there initially.
Oh, and Tibius is the big one. If they're gonna win this round, it's off of the back of him, and he does at least get a kill onto a Clare.
Now, there isn't a Nitro Cell available for Kierna Troupe, but they don't have the smoke.
So no gas babes, there's not really long-range denial towards Mask, and they don't have the clash.
Defensively, Kierner trope, I'm missing quite a few pieces here and denying the ability for
C.A.G. to just, you know, lay a smoke, get plant down in mask, and allow Chippus to then
hold the angle.
Chippus is going to be very careful though here, overwars Armory.
He needs to stay alive.
He's a big piece to the puzzle for C.A.G. if they are to win this round.
Kanarana keeping him at bay.
There's only 40 seconds left as DD man takes mezz control, slips down server, maybe sensing
that there's a gap here in the defense, and boy, is there ever.
I'm an awards display. He's able to clean out a lot of information, but Chibisu dies to the nitrosault
Akali is dead to Akali and Didi man
Well, he got his job done in terms of infiltrating from behind. Anatoin will go for the play inside of R6
This is certainly not the conventional way that you'll attack into this round more often than not and Koua
Is able to shut down Anatoin as Kinoshita will take top floor
Yeah, I think CEG if they had their time over would have better formulated a plan to play you
around DD and I'm sure it was being communicated and they're kind of in positions where it was a
little tricky given where the diffuser was to actually pivot that quickly, play off here,
maybe go for a late pivot to the R6 room position. So it was a little tough and the
round certainly played out in a fashion that was pretty unconventional.
It's also top four. So again, it's expected that defense will be very successful there and
It's a similar storyline that will translate towards basement as well
but for me the key takeaway really was the beginning of that round.
Aeya Gator, again, he's been absolutely stacking kills on entry at the moment,
really setting his team up nicely.
I'm just around though that CIG is probably not too fast about losing it is master and
R6 for that basement.
Then last time out we saw CIG on there was last week and it was a 5-1 defensive half
that really set them up against D plus Kia and I won 2-0 in the attacking half
to close it out 7-1. Technically, Kinetro has already done better than D plus
did on the defense against CAG even if it did get a little bit messy. So alt is all
that matters. And considering the sledge and the ramp had been brought in the
second round you have to expect that for COG it's not going to be a direct hit they will go for the top down clear
And Jimmy's who will aid in that with the doccaby calls
The KineTrip pressing some questions all which
And again, hey guys, I mean it's ounces out of nowhere finds our culley and with that
It's advantage KineTrip again.
I'll tell you what, KineTrip lose this series.
Agate is gonna sit back and lie.
Well, I've done everything I possibly can for these guys.
I don't know what else you want me to do.
He sits nothing straight in terms of opening kill engagements
from the second half of Bank to the start of Lair.
Generado is pinched.
That's a really good play for C.A.G. though to catch him.
But a Clare able to shut down Shereepe.
It's been a serious to forget for Shereepe, he's a high impact player on his best days
but last thing stands he's got the lowest percentage cost, he's got the worst entry
differential at least in terms of the KD department now only 910 but it's been trending
downwards.
Oh, again, he survives, that was an opportunity, maybe presenting itself for CAG.
There's a lot of, uh, quite a bit of utility here, uh, full bottle of flashes.
Oh, I thought that was catch out, Koal, that was a big overpeak.
What an angle though to be fair, it's a very tight angle for Titi to hit that shot.
He has connected onto Koal, and it's a taken low on the Blackbeard.
Jip is still fighting over towards Lab, he's got two different fights though going on at once.
Claire was knocked, he is down at the moment.
Akai can not go for that raise, he's getting aggressed upon, it leaves it down at Eagator.
The man who starts it all now needs to finish it.
As Titi goes to the plant, and that impacts, that's like when you're trying to throw a punch in your dreams,
it just didn't go far at all.
And that's it
No, he says just hold create an angle create space for DD met. Oh my goodness. Hey a gator
Gets rid of anitin with ease and creates the 1v1 against DD and clutched up earlier on bank in they said 1v1
It does it again. Wow
It's the clutch master apparently versus the opening engage king
But in that moment, it's on DD's battleground. He clutches up again
And C.A.G. are on the board on there.
He's like, not bad for a coach.
That's not a coach anymore.
That's two really composed 1v1s.
And I mean, A.Gate is clearly the most dangerous
and the scariest man inside of the server at the moment.
And despite being very pinged,
he was able to hold his nerve and win out that fight.
He's a recovery effort from C.A.G.
They were able to, in the three versus four,
I was like, very nasty shot.
They covered the round.
Look, DD finished the round, but he also opened it up, the opportunity there by finding that kill, assisting on the flood.
And while there's nothing he could do, yeah, there's nothing he could do to help Anatoin, but yeah.
On the red ping, he wins that fight, really well timed swing.
And so, well, Kinnotrape again, they're leveraging agate really nicely.
You can't turn into a situation where it's him or nothing. There needs to be a little more structure around him.
You look at the numbers here so for CAG across again looking at both maps here
But like did he's actually the highest dragon with 11 kills the lowest is shoot with nine
But you've got three players that have got nine and then obviously anitin then with ten
So like you can clearly see that for CAG
This is just a full spread team effort
Then you go to Kinect route and a gay has got 14 the kai's got seven and then you get the so there's a gap
So it's not quite as
even a CAG. It really is kind of Aya Gator of Bust at the moment. As Kali finds a very
early opening kill and stops this streak for Aya Gator, even if Aya Gator is not the one
who died, he's also not the one who got the opening kill. And again that puts the pressure
though. It almost is like, oh well look at that, someone else got into an early engagement,
they die. Aya Gator then probably senses that he has to do it and the concern for me will
be what happens is if he overaggresses in that department. If CIG streams together a couple
of rounds, he may then put too much emphasis on having to be the one to get that opening kill
and might put himself in actually disadvantaged positions.
so the sense he's the only one that's got an unopened kill for kinectro the sense in
play for CAG this round so I'll be going to mitigate the need to clear the vert and instead
can be a little bit more of a direct approach here. They've also alleviated some pressure
by finding the first one to come out and they'll spend some time now being able to prepare
themselves on green side. I have the XO-Femex as well to expose the objective and it should
be pretty straightforward with the Nome to cut off the flanks. This should be a pretty
Scrim style round for CAG where they're able to have the freedom to set up
They can shot calls synchronize and just execute upon the play that they've probably done
Dozens of times at this point
It's an 80% execution base from here
80% plant rate as well for CAG in this series on their attacks
So that's something to be concerned about for Kena Troat
Yeah, they're just finding it too easy to get the plants down and that's a big kill perfectly timed
Now DD man has been doing a tremendous job in being able to grab kick get it on the ground
Getting into the right positions
Well, they've lost. Yeah, not just the sense that lost to even that's a big death. It's a 3d4 40 seconds left
This is winnable for kineshrae
There is a lot pressure up above that for the attacks at your business should be able to find a good time in here and disrupt 30 seconds
To see if he catches this at the right time doorway is being held and they've just lost our Kali
Flash is it effective at D it is lands on to a clear helps him clear out storage
15 seconds. Hey get a still up. He's been a little bit more quiet and he's on this top floor
What's a try and find the kid? He's got all of this information
But the most important one is found and secured it is just down there you get up
But he's on the solace the best operator in this position to deny the plant and he should be able to from above
Hey, you get a clutch as the kina trope
Wow, he has played that absolutely perfectly.
C.A.G. electing to alleviate the pressure up above.
And that meant that the Souls was unchecked.
So I can't help but shake the feeling if they had their time again.
Chibusi would have stayed above.
He was in a position even if just to disrupt, but instead he tries to pivot down green
and maybe aid on a clearance on the side.
I'm guessing is the theory that I have a bit more body on the objective.
But if they knew that Soles was in play, I can assume that they did.
You have to, if you've got man advantage, stick someone above there.
You don't necessarily have to find a kill, but you have to do just enough to prevent the plant and all.
And so a gate, of course, under the microscope in that moment, had to be composed and did exactly that right here.
So 3 vs 2, 20 seconds, and she was to just be right down towards green stairs.
Maybe more conscious of the horizontal flank, I don't know, the exact theory behind that.
Again, if you know the soul is up, the soul is going to be above, so...
I think that was a combination of one, a bit of an oversight from CAG, but then, of course, really good conversion from...
...Aya Gator, who, again, if Gator went to lose this game, he's...
I don't think he's the one to blame, he's had a very, very good time inside of the server.
Well, if you want to add in...
reasonings as to how he's been allowed in that position I have to maybe ask the
question if they actually straight up just didn't know he's up there simply
basing the fact a getter actually was very quiet in that round and didn't
really show anything until the last second so there is a part of me that
maybe thinks he's just lost track and lost side of him towards the end and
then when you add in the time factor they lost DD man who is usually their
planter I think that there's a lot of things happening even if it's a lot of
little things, you can lose sight of something and maybe just lost sight of the solar saygator
up on the top floor and what he can do to deny late into the round.
Clearly, I mean, if they knew he was there, surely there's no warden which should be so
he goes back down green stairs.
So I'm going to go with the assumption that they didn't actually know he was there.
Whether they should know or shouldn't, all of the shoulds are different.
Who cares about shoulds and woods and whatnot?
just dealing with the reality in that round. To one lead for KineTrip. As we head back to
the top floor, Master and R6. Yeah, return to the top floor. More gypsy always getting
got and elsewhere our colleague does so oh it's gonna kill yeah for someone not
a gator for kina trope in the series uncharted territory for kina trope but
honestly one of the best ways possible showing that load a little bit and again
it's the sense of the board so they lose that key piece of execute you till minute
30 dd strikes elsewhere
Yeah, just need to see Sharip and that it's in probably wake up a little bit and get more involved on there
Chibis is doing his best. Didy man's doing his best. Our colleague's being active and Sharip goes down again
It's been a it's been a rough series for Sharip
Didy meant to cover does get the trade onto a gator
Leason in the 3v3 heading into the last minute of this fourth round and
And for a top floor site, I mean this is this is actually not too bad for C AG
No, it's definitely doable they've lost the vert element though with the day most and so it's a lot of horizontal now
In you tool would be pretty critical on the clear of the words display
Hi, I'm king
push for the rush
I don't know about that one and we went bailiff trying to maybe catch off Akayu through the gaspade.
Let's go out now on a 1v2 to try and solidify this top floor.
As Anatoly will get the point down over towards R6, Tupac will cover up.
Kawhi just tried to pre-fire check a couple of these corners.
He's obviously not quite sure where these two are located to the left of you.
They're in R6 and he gets chunked down massively on his move over towards display.
He wants to come around the other side. Anatoly's watching.
We had a teammate to watch the back anyway, so he could just turn around and watch both sides.
Two to two, two attacking rounds for CAG. One of them on the top floor of Master R6.
Four rounds through. The scoreline might be equal, but can't help but feel like CAG with that round win.
Now slightly in the better position.
Yeah, definitely with not only reaching the two round benchmark, but factoring in top floor as well.
a big win for CED. DD doing a good job in that round to find that trade of world of
this lobby, but this was sort of the key moment in the round. I didn't dislike that from DD,
the rush forward, they had their third bodies in that position in response to the utility
that they outlined and so it wasn't a case of he just ran in solo, the rest of the team
was able to then cover the line and find the trade on that space. So there's actually
are pretty well formulated there by CAG, they've been out the round and they now find themselves
in a pretty decent position here. It's entering a bit of an interesting phase here of Lair.
Kinetrope will be no doubt disappointed but they can correct course here with a win down below.
Yeah it's one of those positions now where if Kinetrope can just win the next two rounds we
probably walk away and go into the second half. All things pretty much as expected
But it means that the CAG, the pressure's off a little bit.
Yeah, you've got two rounds now to go for a free hit.
See if you can extend your margin and take as many rounds as possible going into your
defense in the second half and set yourselves up for what could be a grand final position.
And Anitzen was a big factor at the close of that round as well.
Getting a couple of crucial kills.
enough in terms of that open and kill discussion there are three of the four
rounds have not been converted clearly not that the B and all when it comes to
let it almost catches the timing on a gator it's it hasn't really been his day
not that he did anything wrong there in fact you get a lot right it just doesn't
get a reward for it when it's not your day sometimes you can do a lot right and
not get rewarded and sometimes you can do a lot right and you still end up
dying you just you get flanked or the timings or whatever it may be and that
might just be the data shrieks having but he can turn it around
all gay wait on let's tell you what I was getting caught he was very hungry for
that drink I'm gonna cut cloning a pinch because he has lost that opportunity
now to escape cleanly that's just calms that's just teamwork that's
about understanding how you can swing that bridge safely. And that's twice now that CAG
around that Skybridge area have been able to win those sort of battles and get that pinch from
both sides, catching someone from KineTrip by themselves deeply by through the bridge and
I'm able to kind of get back to safety. So that's happened twice now. So player advantage for CAG
on this basement site, you still got quite a bit of a run game employee here for KineTrip as well.
And it works out for a you gay that's what's medical shunts down shippetsu
And the clown though goes down to the bailiff as an it's in has just suddenly woken up started one three. He's got four kills straight
And we'll call to an it's in a shriek stand up and one of them has
Yeah, it's an I think maybe just a little uncomfortable with the double shield band
But he's been able to find a little bit of form towards the tail end now of this
attacking half advantage cag and
And this round if they're able to double down on the primary and secondary sites here,
Kinitro finds this one's in such an awkward position. This is a really big moment for CAG as they drop.
And they go over the drop, they go straight towards the site, and it's Aniston finds yet another kill.
This one onto AE Gator, who's been the most lively for Kinitro.
He's got four who's on for the Yaze, he just has to find a Kairi, who's over towards Reception on the first floor.
And now that they've located him, Aniston's probably going to get on the sprint and go and try and find him to get this A-Secured.
They'd be more worried about securing the roundwind though as they get the plant successfully down through DD man
And it's in now on the first floor is hunting
He's just patiently lurking waiting for a car you to rotate down the hatch. It's coming. This is the ace. Oh
I mean, honestly from a car you that's uh a decent job to just
Almost tired of the barbed wire and the razor bloom
And and honestly it takes attitude could have stayed there and tried to go for the ace
But he makes the team play just fall back now. It's you know, no time left now
Can he get the ace okay? He probably doesn't want to drop gets the kill into DD man
Yeah, I mean I like that from attitude he doesn't really care about the ace he's had plenty of those in his career
I'm guessing in long career. I'm sure he has
Yeah, good from CIG. The last two rounds could end up being pretty definitive in the context
of this series to win our top and below. I think it's taken the sting out of this defensive
half for KineTrope, securing at least an equal footing, heading into the second half for CIG
in a very strong series winning position. KineTrope, well, like, doubled down.
Yeah, and instead of retempting a buff, it's one choice.
So if CAG get three attacking rounds, they'll get another opportunity to try and get a fourth
and they're very good on the defensive layer.
They've set this up a bracket funnel up now to go their way, it's all about just how they
close it out.
You've said it before, you know, Aya Gator or Boston probably has been the case.
He hasn't clapped.
In the last three rounds, he hasn't found an opening kill and in the last three rounds
it's been two to one in favour of CAG.
I think this will be a case of Aya Gator will just set his vaulting canisters and desperately
search for the first pick of the round to give his team the best chance to win.
It's actually the Okaeyu.
And it's on to Sharif.
This man can not catch a break!
No.
I'm pretty rough.
What? That's rough. What?
Hang on. What?
That was...
Did it catch the gas pipe? Is that what...
I'm not but I'm aware of...
Either way, it's a...
It's all the way to equalize the man count!
GVC's just sending it through here over to security.
Yeah, that's what I'm gonna get her out of.
So that's the, uh...
Out of the room dealt with.
In fact, that's both parts.
The Claire falls as well.
A Kai, Aya Gator, 2v4.
Yeah, well, I was completely wrong about a gator maybe trying to just go for broken finding an early pick is down
Midway through this final round of the half and needs to bring get at least the next two kills takes a little breather
Adjusts the hair as he locks in
Incredibly CG though because they were getting challenged to start here on land and
Bank itself what was the challenge to I mean Kea trip have been very competitive
But C.A.G. has just always had that one little step forward, that one little answer.
Replace from Akayu.
As any guy that sees himself come back down the basement.
As much as you want to find the positive as a kind of trap, you do have to ask the question,
why you've gone back to labs again?
It could be a costly decision for the minute to go in the round.
So much agility for C.A.G.
There's so many entry points that they now need to be aware of.
Well, this one's done, you'd think.
Just swings into the double stack there of CAG, leaving Agator in the 1v4 with a death mark,
floating around. It's a 4-2 half for CAG as they take an extensive lead,
heading into defense there on their map pick.
They're three rounds away from booking their place in the grand final.
Well, the man on our screen really showed up towards the back end of that first half
as Anerton got going, so did C.A.G. and from there, four to half, three rounds straight
leads them to the defense on Lair and only needing now three more rounds to book their
place to the Grand Final, shaping up easily as the favorites to head to the major from
the APAC North region, it can all change, though, even from here.
Genotrope have been competitive. And the one thing that's not lost on the guys is when
we were sitting at the half from bank at 5-1, thinking maybe that one was going to be over.
And then Genotrope put four rounds on the board. Who's to say what will happen here
in the second half? We kind of have to keep our eyes peeled for things because CIG, they
do like to keep their fans guessing. Yeah, that can certainly be the case. And I think
we got a glimpse of that over back on Bank. I still have faith like CIG can consolidate
this position. We play package of about six and sure, it's just not being his day. I don't
know how much of that is in his fault. Just maybe a string of bad luck. That's how for
that point I would say that you are very competent in dealing with the dual roam and then able
to collapse onto the objective pretty confidently.
So into round seven it's Monty, Ying, Mira and Smoke, unavailable top floor site of
choice.
And so with the smoke off the board we'll see CIG get a little more creative, they'll
persist with the Tachanka, they'll then look to play Azami on site to hold on to control
as much as possible and it's going to be an emphasis on those nitro cells as well from
CAG landing as a form of plant to know.
There's a 1 and 3 staffer and it says well he's egg nothing, he's egg zip, he's just
really locked in towards the back end of the half.
No bigger round than of course the 4k and the 5th round got plant down the round before
that so really after the first 3 rounds he just locked in and put together a really good
display in the final three rounds of the half and and no surprise.
Finally enough, C.H.G. one or three of those rounds.
He is always a big barometer for the team.
Vanityen's playing well, usually C.H.G. too.
What's really helped them though in this series as well as D.D.'s
been really, really good.
Chippers who's continued, he's top form this stage.
So even if it's been one to forget, I think for Sharip's standards,
he's still 10-13 across the series.
It's still an awful game, but it's 2-5 in the end.
44% cost, yeah. To his standards he's definitely a little bit below, but the
power of CAG is they've just got so many weapons.
An A-Gate is gonna be entrusted on the Deimos to provide early opportunity for
Keen and Trope. He'll be on that first floor. I'm contested as well.
So I'm going to close on the midpoint then all this round and Kino trait just putting
in the final pieces of groundwork.
Amitun looking to be pretty aggressive here on the band at this turn in denying the pressure
to site.
Sharip with big responsibility, Mez.
He'll be looking to change his fortune for this map.
Xanaten retreats from his position and Sharip as well will also fall back.
So CIG not afraid to forfeit some of this control of Kinetrape Force to work for it.
And as a clear, the die elsewhere, CIG advantage.
So Akai you go searching at the doorway towards Mez to just see if you can cut off an angle.
They still have an opened up mask, that's the concern for me.
If you're not going to have mask opened up, your ability to kind of get in through this
is always so difficult. Now, Akali has been pushed out from behind that key barrier. Okay,
let's see if Akali with the flame bolt from the capitol and he has been taken low. But
that's it. They haven't really been able to do much else with it. And the air gator then falls
to Sharif. Akali does slip in and then immediately gets shot. And again, it's like walking into
the Hornets nest. So difficult if you don't open up mask. Let's get a rubber trade with the super
shorty. It's not going to
work out a CAG. Make it four
rounds straight. Perfect way to
kickstart the second half as
they go. Five two up two more
rounds required to book their
place in the grand final. Yeah,
very, very solid effort there in
that round. Kind of try failing
to flush out that site
efficiently. Hard bridge
effect towards the tail end of that round and see a G aren't going to screw that up so I could
start for them they tick off the top floor and the beauty of their position after the first half is
they can tick off baseman again expected to then they're only on series point and they have
that that bubbles to then play around so if it's gonna choke it's a tricky position we'll see if
if they can continue to fight here into the eighth round on the B contending with the Skopos
in this particular occasion. And so Sharip has been given the license to roam around
a little bit now, able to flip his fortune with some picks in the last round. I'll be
intrigued to see actually how much, how eager he is to stay off site, or if it's going to
K is appealing back pretty quickly.
Yeah, and just happy really for Sharip to finally have a round where it all just kind of came together for him
That's the kind of player he is you can get those multi-kill rounds. You can go pop off get three four K's
It's a 3k in that previous round and suddenly the map of it doesn't look so bad
You go from one five four five just like that
And KineTrip must now be thinking though they've got a lot of work to be done if they're going to get back into this series
They were in a very similar position back on Bank it was a 5-1 deficit. This is 5-2
They got it back to 5-5 just couldn't hold on and
Actually CAG got the map done. This is going to be a difficult and more difficult task considering they're attacking into layer against CAG
And again it in towards Lockers nice good position early on here for baseman by himself
and kind of just over towards Stark they're gonna go rather direct they catch up Kali on the drop
and Kinnitrope will they all funnel in behind these players and just go direct towards Scythe
30 and it's equalized with Kawhi falling. There you go, that has been so patient. It's
a half swing from Anderson and punished accordingly. Good advantage. Now for KineTrope plant going
down DD manifold. And there should be Kierter Troops.
And to be three post plant should be Kierter Troops 100%
should be suit. And the rest of the barb just susceptible to
that slipping. They found the gap courtesy of a Gator and the
solid snake really showing off the power of the radar and
should read big kill on to a clip. Was it sure it time if you
We can win this next battle and it might be more of a chance, but it's Ayaketa that closes it out.
10 seconds quickly for Chippetsu to either go for the kit.
He actually doesn't even have the time to really get there and get on it.
Ayaketa already just says, yeah, GG.
He'll swing, there's no time, and Kiritro.
We'll take this basement site, four in the round for Chippetsu, but it won't matter.
It's the round win that goes the way of Kiritro.
They make it five-three, and they stop the CAG streak at four rounds straight.
as they did have a 2-1 lead. They've now finally gotten their third round.
But I think a lot of that round actually is still off of Aya Gator. He doesn't get the open kill.
That's Akayu, but the solid state, being able to slip in towards site, get deep position towards lockers,
have a good cut off of this hallway position, and facilitate the ability for the rest of the team to follow in,
follow in, get plant down and not even have to worry about that first four as a big reason
why Kinetrape win the round.
Well they stay like for a little while longer, sure you could provide an opportunity to close
that gap even further over to dorms for the ninth round.
Again they're doing a good job in leveraging AyoGator.
I think Solid Snake is an operator that's particularly favours his play style and being
able to lurk into positions, be patient, and it's obviously difficult to ascertain how
much of the information he's gathering. Is that just for his sole purpose? Is that being
related to the rest of the team? It's probably an element of both.
And so as expected on this side, there's an emphasis on the top floor from defense with
Fert. Going to try to elect him not to go the sense route though. Their lineup is probably
actually without the capitao, without the sense, etc, suggesting it's going to be a proper
flash out of above.
It just keeps this alive, doesn't it?
I mean, two rounds is in touching different and touching distance for Kynetro.
reliance on a gator to continue to perform to the level that he has been
sure but it seems like he's up for the task
good news for cg those shrieks come to the party and and it's in continuous
his strong form of course wasn't much he could do against a gator he was pre-
lined up for about 40 seconds and didn't know it all clear on the radar as a
a gate successfully through basement can now make his way up yellow.
The Aminifoy has gotten pretty good ground here with low risk and investment,
but now comes the hard part of especially with that his army in play,
there's going to be a lot of utility clearance required,
And there's a lack of heartbreak shot off to here as well.
That being said, some of the pills being forced as DD will fall back down to the side, Chibisi.
Ah, Kully, Anerton, well they were a second fall, but they too have also at least teased the retreat initially.
Chibisi is in a position to play for life though, it would appear.
Now, Koli's in quite a high-risk position as well, despite that, Shibusy lands the shot
up to 13, drops down for a second, and CAG have been able to pass big time in this round.
It's flawless for CAG.
Wow, that was quick.
And that whole time, I'm sitting and I'm actually watching Aya Gator because he was playing
Snake's first floor security and using that radar constantly to try and get information
to aid his team. But he wasn't able to really get involved. He wasn't going for a push
to those inside Bunk's briefing and trying to take the fight with them while that second
floor push was happening. So he never really got a chance to be involved. And while what
he was necessarily doing wasn't bad, is he the kind of player that you want sitting back
doing nothing while all of this is going on? I'd rather see how you get it be on the front
line if that's how you're going to play it rather than being the one only providing information he's
been your best gunner he's gotten all your opening kills he's the reason why you're winning rounds
and if he's sitting there playing that role feeding information and you can't play off of that
well yeah there's a reason why at six three and three match points and series points for cag
but they played that really well i mean jib is so back himself in played for life got a sick head
shot dropped down and they just had kina trope read like a book that whole round flawless from cag
It's their second of the series. Kinetra got one back on bank as well
As Chibisuga's 14 and 4
2113 across the two maps 3-0 on the entry
He's statistically been the highest-rated player in the server and he's been the highest-rated player for the stage guys averaging a 136 EPS
Well, can CAG now put the cherry on top?
It should be pretty straightforward from here, but time will tell.
CAG of course have a pretty notable reputation of sometimes prolonging the closure of games.
But I feel like maybe we're seeing the other side of that, at least the recent form was
anything to go by where they're doing a much better job of closing out strong, advantageous
positions.
And we'll see if this one is to be an exception or not.
About 40 seconds into this round and we have a lurk employed from Sheree Pulse where the
rest of the team focusing their efforts to sack into the floor and as for the attack
of kinetropids. Purely on the exterior at the moment, gaining info on drones. Deimos
and the solid state combination for the best round will hopefully offer them a lot of information.
IQ for the side of electronics as well. And now I'm able to chip away at a little bit
of ground. That flank though could be dangerous if Sherry pits the right timing here. Kowak
who would find himself in a world of hurt
One for one at the very least keeps things equal
But that's what you wanted to get a truck. You want to get a getting involved nice and early
One the majority of the rounds when he's got in the opening picks and look the best as well
Listen to crimp
Versus the is army. I'd probably rather have the is army to be honest, but it's a bit
however, you feel like
The Grim can be decent of course heading into Master and R6 to get some information, clear
out certain positions, but the Islamic just as strong with the keeper barriers.
55 seconds remaining, declare the patience and it does pay off, catches Sarip down below.
It gives Kienetro the extra number, he does go on to that front line now.
He goes for a flank here last second wants to reevaluate where he wants to enter get more information off the radar
And wants to go through ops
30 seconds, there's a lot of utility for Kino track
They just need to make sure they deploy it correctly here. I get it could hit the backstab and they should be in a good spot
They are leaving themselves low on time though.
Akai is going to have to get this planned down uncontested.
There's a clan lost to his battle against Shipputsu.
Ayagata.
Nitrosol from DD Man shuts him down and that will be the end of the map and therefore the
series as CAG will book their place in the 8 pack North kickoff grand final.
drops Keenotrope to the lower bracket. They will get reprieved. They will get a second
chance. But who knows if it will be against CAG in the grand final. They've still got
to get through either scars or D plus, which will be up next. But for CAG, one more best
of three away from the major. Yeah, well, CAG putting in another really
strong result. Truly didn't expect to two zero in this series. I think we saw a good
amount of fight from Kintro, but CG overall a little more well rounded in this team obviously
with a world of experience behind them at this point. They got pushed, they got tested on a
couple of occasions whether it be back on map 1 or here on lair, but ultimately I think they just
had a little more depth and their strategy here on lair seems to be very difficult to take down
despite whatever counter work Kintro may have done heading into it. So now it's on performance for
them all round and it didn't come at the end. He had a bit of a rough start there on
Blair. I think the double shield bounce only didn't help him in terms of feeling comfortable,
but when he was able to get going, the rest of the team followed. In terms of, I guess,
if there was another player to highlight as well, Didi, he had two massive flushes over
the course of this series, which were actually pretty pivoted moments of both respective
maps and overall did a really good job. I think CIGs are the vibes are strong and I
I think, yeah, as a very small preview to the Grand Final,
they're probably going in as the favorite,
unless we see something super dramatic
throughout this little bracket.
We're gonna go and have a chat with Sparky from CIG,
fresh off of that win.
Sparky, congratulations,
the spot in the Grand Final won away from the Major.
We had a couple of interviews earlier today,
one with PJH, one with Hell from Deep Plus,
and they're talking about CIG's
counter-stradding of Deep Plus in that series last week.
Coming into today though, how much work was kind of put into Kino Trope and what they've been doing so far this stage a kickoff?
Yeah, hi everyone.
Yeah, so not as heavy as the D-plus game for sure.
Not as heavy as the D-plus game.
I think Kino Trope is a hell of a team in terms of their playstyle, which I think encompasses and sort of shows
like what the APAC region is all about pretty much, especially in the last few years.
So yeah, I mean, I don't have much to say about, they're just a weird team, like I'm
going to be honest, they just do weird things, like for example, on Lair, we never played
smoke, right?
So it's not a counter ban, it's a comfort ban.
Like, how to smoke a comfort band?
Like, some things just don't make sense to me.
I cannot comprehend what they're doing.
But some of the things they do actually do make sense,
because they're like, they're nonsense,
but it's the nonsense that works.
Like, that also the top teams do.
Like, those kind of unpredictable things.
But some things I'm just, I'm just, I don't know,
I don't know what to say.
On the topic of nonsense, actually,
bank briefly because that was probably one of the most attack-asided banks I
think I've ever seen in my life. What the hell was going on there for both teams?
Yeah, bank has to go. Everyone's got to figure it out, especially in the last
stage. It's just two attacker sides, it's too static, it's just figured out by the attack.
It has to go. It was a classic, like last couple years it's classic, now it's become
like too much of a classic, like it's too figured out. What was going on? I have no idea. We didn't
adapt properly to what they were doing. We didn't really counter start that heavy this game and it
was my fault because like they're a very heavy, they're a team you need to counter start like
heavily but at the same time I was like this is a new team so I wasn't really sure what they were
gonna do because like first game they played in the league, they played totally different from
the second game and so I didn't really know what they were gonna bring up so I just sort of like
Just sort of train more, stay flexible and gradually work out.
Sparky, before we let you go, I just want to ask one last question.
You guys are in the grand final now.
Obviously, a week until that gets played.
Just talk us through what's the next week going to be like for you and the team.
Another day in the office. Another week in the office.
That's the best answer, Sparky.
Congratulations again on making the grand final the best of luck next week.
Thank you. Thank you very much. Bye
So CAG in another grand final in a pack daughters canetry tried their best seven five seven three the map results
Hey again, it certainly did trace best us
Yeah, honestly, it's really interesting in the thoughts of that matchup as a whole it seems like CAG and I mean spiking
We're specifically kind of walking away from that with mixed feelings gonna try maybe catching them off in some parts
But then also being a pretty predictable and easy to read in others. And so, yeah, ultimately they walk away with the wind on the less and
Yeah, in terms of looking at that summary as a whole there was some some big names firing inside of the server
So sets us up for an exciting grand final
But the ultimate question will be who joins them and that lower bracket is still very much up in the air as to how that will develop
Well, we're kind of on schedule today despite the
the two two zeroes that we had due to the earlier delays, but short break and on the
other side back to the long bracket and a dual dive match between D plus KIA and SCARS.
It's been a long time since I've played a game like this, so I'm really happy.
It's fun to play a game outside of the game.
I really like the gun, even if it's not the most popular gun in Korea, I use it as if it's in a top 3.
I think it's a gun that's really impossible to shoot.
In the past, I thought it was just a gun, but I think it's a gun that's really good at shooting.
I think I'm a deeper player than the language.
I don't know if you're actively playing.
What should I say about you?
If you're a player, you can't defend your opponent well.
If you're a player, you're really good.
I didn't think you were winning the first game, because you were a very good player.
I didn't think you were winning the first game, but I was happy that you won the NIP.
I didn't think you were using the Rage Seizure at all, so I didn't think you were using it.
I think it was fun to set up some of those things.
First of all, I was really happy.
SNS, too.
When we came up here and saw the best team, I couldn't feel it.
I definitely have to work harder because I'm representing Korea.
I kept getting those emotions.
I was thinking, let's play some more, but it didn't work out.
I think it's time for me to go back to my old days.
I'm not sure if there are any people who are working out with their muscles because of all the sports.
Of course, you have a lot of personality and personality.
I learned a lot from the mind of the game I play.
My parents didn't like pro games, so I think I didn't know how to play them.
But Faker showed me how to play pro games, so I think I know how to play pro games.
If you don't play a lot of games, you only know League of Legends, so I'm here at the LCK team, so I asked for autographs.
Thank you for giving me the opportunity to compete in the tournament.
I think I'm doing better because my name is so big.
The first international tournament was just a big goal.
But the second international tournament was a little bit of a success, so I got a goal.
I haven't won any international tournaments in the past year or two.
I haven't won any international tournaments in the past year or two.
I think there's still a way to win the tournament.
I don't think there's a lot of impact on the tournament.
We have a lot of strategy, and we have a lot of hard work to do.
I think we have a top team, but we also have a team that needs to compete for the top.
Except for our team, I think it's all a team that needs to compete for the top.
If our team doesn't make it to the top, then we won't be able to eat it all.
I think I kept trying hard to win the national championship and to retire.
I
I think that would be good idea.
I don't think we can all make it.
We have a lot of experience like us, so we'll do our best.
I'm looking forward to the game.
What are your expectations for the game?
The game itself has changed, so I'm looking forward to it the most, and I'm looking forward to the results of the other tournaments.
The potential of the individual is high, so it's a little scary when it explodes.
The players who play in Asia are not in their own region, and there is a reason why they are in Asia.
I don't want to disappoint my fans, but DPLUSGIA is our team.
I just want to be a player who reminds me of Korea.
I personally hope that in the whole world,
I will be the best support player in the world.
This region has got to up up!
Well, a slightly extended break there due to ongoing server issues,
but hopefully we can get underway for our final series of the night.
Scars and D plus Kier, do a diet elimination game in the low bracket.
Winner will play Kierner trope next week,
because in what would be a big low bracket final,
because Kierner trope had been looking very good.
They did lose out close to CIG in our previous matchup,
But they were very competitive to these two teams scars and deep whilst editing short of a major you think is value on the stage
Certainly the D plus here a team with big aspirations in the region
Yeah, absolutely. They obviously got locked down a peg after that devastating
smacking against Cyclops who have gone on to prove that well, maybe they are the real deal and
Contributed anyone in this region, but yeah, honey, you know D plus here that didn't start to the day
A, eased into it quite nicely with a pretty confident win over Halba Salah Foe
and heading into this game, I feel like I have a pretty decent read on D-Post Keeo
in terms of how they can play, what the potential is, and they can certainly go
into this match and I think be very, very confident. But that's if they ever
could read on their opposition in Scarsworth, where truthfully, I haven't
really seen enough of them this stage to have a great read on where they're at
specifically right here right now. So for D-Post Keeo, I think it's more so about
just internalizing, focusing on themselves, refining what they've got on offer, and activating
some of the key players that they know have so much skill, and I think we actually saw
a pretty good demonstration of that in the series earlier today, where Muzie in particular
stood out as a player that really came alive, the replay package of the mofo, you know,
supporting that where he got to a little slow start on Chalet, but he here was phenomenal
over the course of that series, but it was also a team-wide effort where they're all
They're all on the same page. They minimise mistakes. They didn't really hesitate off
all over the course of that series. And I think that's what really led to that dominant
result.
Yeah, I think the D plus kids, it was probably a little case of back to the drawing board
after they lost the CIG and it's been spoken at length that how they kind of took them
apart. But it seems like they were pretty quickly from that. And for scars, it was their loss
against Keener truck getting back in the bracket semifinal that sent them to the law bracket.
they then beat LFO, no name, but again, wasn't really all that easy for them. They got a
seven one, but then they lost eight seven and had to go to that third map on fortress,
which we felt at the time going into that third map, anything could happen, but they
were just way too good on the defense in that, in that map of Fortress ended up winning
it seven threes. We look at the scars roster for this matchup. I can't help but get the
feeling that they come into this as ever so slight underdogs. But if not that pretty equal
margin, I think with where D plus Kira at the moment, they still got some really talented players
rack and Nina are clearly having a very good stage themselves. Certainly Nina, when you look at the
EPS numbers, but they couple that with his cost percentage plus four entries, they've got themselves
a very solid roster. And it's always been a case of just trying to get it all to work together
at the right time and what has many consider not really the strongest of the regions when it comes
to even a pack level in comparison to Asia, but a very competitive region when you consider the
teams that we've got. You're like Qnatrox, CAG, the last previously fear axe who were at the top of
that list. Scars have just never been able to really kind of leapfrog a couple of those and put
themselves in a major contention position. No, they've definitely dropped off the radar a little
bit but I think that you know kickoff offers an opportunity for somewhat of a
surge is from them they still have a very skilled experienced roster and I
think it's about finding confidence I don't think the meadow is really going
to do them too many favors I think they're actually in a pretty good
position and so far they've looked solid 52% attacking win rate 68%
defensive win rate the numbers they've been posting over the last few months
have been quite positive and it's actually been a pretty fair spread in terms of EPS as well for
the team looking at some of the numbers like Nina's leading the charge 122 but fish likes at the
bottom 90 like he's actually stepped up a bit that quite a lot in that regard offering quite a bit
of value to the team and so I'm hoping that this match really does offer some good back and forth
from a strategic standpoint as well we've seen too many games that have blown out of being one-sided
and I'm really hoping that this one does have a bit of back and forth about it.
It's kind of funny. You say that with scars their last two series both two ones with deep loss here
They've been in the blowout
So you've got one team that's been in these kind of close series and then you've got the other one which has been
Either for them or against them a blowout and I don't know. I guess does that then favor deep loss care that they've probably got the
capabilities of just blowing out of a team
So I think that the me if you come into a table cars are kind of struggled even in their wins
They've kind of struggled.
Their last time that they had a very easy time was against VRX7274 back on the opening
playday.
Again, new look, VRX roster, tried some different things, couple of new players, clearly a big
shake up.
And so they were very vulnerable to this stage, hence why they just went lost, lost.
But outside of that one result, then even against other for no name, the fact that that
goes three maps, but they had a 7-1, scars are like an enigma.
They're kind of like COG light.
Yeah, sure.
I think in some respects, that's a pretty fair assessment.
I think on a bad day, then sometimes it does bring
D plus kids mental resolution into question
under the microscope a little bit.
I think we saw them shut down very quickly
in that one-sided COG matchup.
But then on the flip side,
looking at it from a positive perspective,
I think their momentum based nature
means that they come out of the gate super strong
in a series and they're feeling themselves
and they're playing well and they kind of find a play state.
It's very difficult for teams to wrangle back. So let's see where this series will take place
Of course best of three map Vito and we'll see how it has
Transplied I don't really have too many specific expectations for this series
It ends up being club, lair and cafe
Interestingly fortress was allowed through
D plus Kia I presume would probably have the strategic depth to play it
But ultimately, Scarlet will sidestep and Caffe ends up being the decider.
So we see three maps that have seen a lot of playtime through appeal so far.
And D-plus get there there again.
It means they will play every single series thus far up to this point, including this match now.
Clubhouse comes in, it's kind of middle of the park, near-back north region for selection.
Lair has, well, probably thanks to D-plus here, become the most played map this day to kickoff.
kickoff cafe is the least played but if we do get there and it does get played
in the series it'll then therefore be tied as the least played with Nine Haven Labs
for whatever reason Nine Haven Labs is just not a big map in this
particular sub-region and and certainly Lair again courtesy of Div Lascair being
the most played just seems like a map where a lot of teams feel comfortable to
go because I guess from Skars perspective I mean they picked clubhouse
But they have allowed Lair by not banning it away. They wanted to get rid of Chalet and Bank
More so than allowing D plus the opportunity to play Lair again
Yeah, I think the stage is then set pretty clearly right if scars fail to win their map selection. I
Don't know what the path forward from there is given just how formidable D plus have looked on Lair
Their ability to break it down what they've been able to show so far their response
I think it makes it very very tricky, and I definitely do not take D plus lightly on that first map of clubhouse
They will know the structures in and out and more more more importantly than that the flow of the team play that they had on off
Earlier today, which is really strong you could transpose that over the world's club where you already know kind of the basic structures
Etc. It's just about implementing that on the day then yeah
I think it's going to be a tough little matchup for Skars and hopefully we again we see that that fight back and forth
I want to see these two teams battle it out a little more strategically than maybe some of the other series that we've had so far
Yeah, I mean clubhouse as I agree with you
I think will be the deciding factor in a series like this where if Skars can win it then this has the potential of
Going all three maps or and maybe then giving them the confidence boost to going into land which
Whenever you allow a map like that through you do have to take the note
the notable takeaways from D plus's loss on that map to C AG, but it's very difficult to just sort of emulate what C AG did
And we saw that in the earlier series today where of course D plus beat out helper cell phone
They beat them seven nothing on that map
So clubhouse for me needs to be must win for scars if they lose this map D plus will go very confidently
Into their map pick up layer puts the pressure on nice and early. It is a lower bracket elimination game all bracket semi-final
Scars D plus winner will take on kina trope next week in the lower bracket final
The loser is done
Well, let's see if we finally get the close game that we have been I
So is begging for it. He had this point kick it off over towards clubhouse
But pick of scars and as such they will start out on attack. I
I want to say D-Post have the comfort of defense, but with the way that clubhouse sometimes can play out the way it can get broken down,
it's part of that, of course, dependent on the bands.
It may not necessarily translate to the most comfortable of positions for them.
The bands, as I have played out, it is the Monte Grimm combination.
So two operators that are particularly strong on this map, especially when you think about strongholds such as Rafters.
And then as we typically see teams want to alleviate pressure on the hard breach and so the kite and the bandit will be benched as well
Church and Arsenal the site choice no surprises there
Excited this one though
Again, I think outside of like 50 plus they they come into this with overall overall good form
They just had the one slip up against
Cag but outside of that they've been very dominant against everyone else
And so I'm a little worried for Scars if Scars brings some of the inconsistencies that we
saw from their matches, including even in their wins.
You can't help but then feel as if they pass with too strong for them and too aggressive
and and certainly from a strategic level, the Brazilians are next level when it comes
to that.
When they get to start on defense on your map pick, like they can get a pretty hefty
lead if it's five one-half territory then it's sort of like oh boy this is
nervous times you know we see it's gonna start basement but Levy's gonna go on
to the scope horse and with a lot of activity on the second floor right now
I just wonder if D plus want to kick things off with a nice aggressive early
own. Yeah, certainly it looks that way.
A lot of presence around the map here at the moment for D plus Kiga.
This could be Deroz. It could be. Maybe. They're investigating.
like might give the call here but it's clear. Yeah that delays, that just delays. Falls is already
retreated back to the site just to prevent that from being an easy route one attack.
It's still going to emphasis though. Yeah it's playing out very standard for a dirt tease.
Oh levy though, it takes a big chunk of damage courtesy of Nino.
I'll say he just can't swap back.
Look, I don't think this is, well, this is now a win for D plus Ki, again, in the opening
kill.
It's going to save her.
We've either seen a bit of a stalemate start, but the fact that scars are put, you know,
the double stack over towards with with Wreck and, um, also Dino, I can't remember his name,
sorry, but Midi gets another one.
to view kids and everyone's lounge midi has completed the trifecta and it is now
indeed just the double stack towards dirt that's all that's left and this is
the thing is that for these two in dirt that kind of just been sad here doing
really not a whole lot
yeah it's just good stall out yeah but a snake a plant no okay Nizi will line
them up and D plus Keele confidently take round one.
Yeah, but Bodgy's also doing is of course fish like they love their name changes sometimes
a pack players.
So yeah, I mean, it's the kind of round where if if D plus arts which don't have the right
utility, there is a chance that the dirt push could have been on for scars.
But as soon as that first ball can canister pops and you get the scope was to to shell
transfer back you've got to give up on that and just go for whatever is you
know your plan B but I wonder with that lineup did they even really have a plan
B that's a disappointing start for scars I mean I always say it when it comes to
base with globhouse you don't need to win it but you want to be competitive
and I certainly wasn't competitive that's it's pretty comfortable in the
the end for D-plus kill. So I'm over to CacheCCTV and D-plus I think they typically do this
bring the castle for the vert hold down below through lounge, try to alleviate some pressure
that can be generated by the attack either from directly verting or up the main stairs
And I'll also bring the clash as a second layer of defence.
Of course it's important to note that the Monty and Grim are banned out and so Muzie and Gavraj should have a little bit better of a time defending over towards rafters,
but the Capitao is still available, still a good chunk of utility that can be dumped into that position.
Raterios as well can have impact, so it's not exactly a free place to contest.
The high boots they should be pretty free and pretty straightforward, and I was already
opened up.
I'm chipping away some of the Castle Utility down below as well as his Skars, before I show
that first grenade to me to quite hit the mark.
I'm intrigued to see how Skars look to break this one down, how they ultimately want to
deal with the clash as well.
going to be a tricky part of this defense to deal with. They've given themselves
lots of different routes, I think they've also done a good job investing in to
deal with the castle down below as well. Maybe they're eager to activate the
Deimos, trying to reckon a playmaking position. Whether they know the lot as
well, maybe in the garage, could be quite exposed here if they can open in
through secret. Maybe get a bit of a foothold over the front door, he could get caught in a
crunch, Barwashoi, he falls. He needed some help there, he was kind of pinched on the
right side of that and was a little bit trapped to the swing of Midi. What they needed to
do is have someone on that left side of the opening so that if he did go for the swing,
and again it's the same thing has happened. What's needed doing there, he's got to help
out. Now he's trying to take a 1v1. Finally they get the pinch pressure coming in from
secret but Midi's already gotten two kills when he shouldn't have even gotten one. They
could have easily gotten some help over to a shoy he could have tucked in get
someone on the left side of that if mitty swings that you get the kill and
they're gonna draw your attention back over towards site and you still got to
deal with this clash music just sits rafters he hasn't been cleared out you
also wasted one of your flame bolts as well in dealing with midi so he's gonna
They're not going to be able to clear here unless Musi gives his life away
And Musi's done a very good job in valuing his life and eventually does get caught by fish like so three three
30 seconds wreck has cross
Skars don't find themselves in the worst position right now falls with double gas baby. Is that enough to
To stall out this push. Yeah, I mean with 20 seconds. It is when you couple it with the clash
I think it is enough and I haven't got any presence down below lounge up through red. So it's all gonna be rather direct
Well, hang on. It's now a 1v2, but it's still gonna get the kid onto the ground
Let me complete a time a little bit Rex been able to reacquire it. He is very very low trying to play off the pings
Unsuccessfully because it's planted towards default the other side of the server, right? That's one down
Nina is very low. This is so winnable for levy and he converts. Yeah job done
That's nice
I love the way that he is just immediately sprung into action
No hesitation has a clear plan and by by doing that and by not messing around both players who are lower to HP
Get trapped in a position. That's a readable that he doesn't allow someone to escape outside or someone to go deep rafters or jump out
The vent window for example, he crunches them into a position. That's predictable and readable and able to move them down
That's a really really good clutch attempt in conversion
And D plus K off to you know flying start at the moment here on defense club
I think scars did a good job though of getting themselves into a winnable winnable position in that round
You know, it was what three three twenty seconds left you mentioned the two gas babes that should be enough usually
To at least delay like a default plant. I mean it depends on how safe you are in being able to throw those out
But falls just kind of goes down a little too easy right there Nina just pushes through plans to kill and
They dealt with me is on the clash pretty comfortably
The downside was that they had little time and the players that were left alive were pretty low on health
So it gave Levy a really good opportunity in a 1v2 where he wasn't totally without a world's chance.
It was probably a pretty even 1v2, all things considered.
You know, in that situation, if you have one person outside, you know, repel Kennels, it's very different.
Because getting the crossover towards the bomb chassis is far more difficult, but they were double stacked together.
So he had space to push into CCTV.
To nothing start for D plus care though so far so good getting the jobs on on the defense
And it just means for scars got to be mindful of the fact that
Yeah clubhouse can certainly favor defense, but
You need to get at least your two rounds. It's it's the one that where it's like yeah
You probably having some good opportunities, especially cash and CCTV
But you got to convert and they didn't on that opportunity now Jim bedroom for D plus to go around the world
get a 3-0 and start it is up next.
So the mirror available it's going to be exploited this round by D plus kill 1,
orange QZ and the second follow up towards Barthun that adds two layers of
of Hard Bridge's disruption against this attack.
I like to just bring the solid primaries on W'shoi,
but there are secondaries of course,
a plethora of them available across both Breck and Fischleck.
The false task of holding this position
has perhaps to assist,
and say with one impact left to be trying to ensure
that that lands if additional Hard Bridge is used on the wall
and then the rest of these catch-all swimming middies looking for information,
if it was Lodgy in nears as well, with a bit of a shoulder peek over towards Rafters.
You'll fall for that position, peel back towards the side as the Lodgy bomb rains out.
And so both teams will be pretty content at this point of the round.
I think D-Post key though, for the low risk that they've had to play this round,
they've been able to absorb quite a bit of time.
That being said though, a minute's plenty to work with when the entire defence has
squeaked back towards the side as opposed to maybe holding Lodgy or holding
into its con. I say Lodgy, but midi actually is there as well with Nitro.
And then with these army onsite, these bank positions might not be
actually that weak. Nina falls, and D plus Kiya get the first down.
It can get this res on Nina, but it's going to be a time investment.
40 seconds left in the round, so you haven't got a lot of it. He's not parking, someone will go get the res.
I mean, you would imagine someone is taking a while and all they've got is cash. That's it
That's the only bit of control inside of the building right now for scars
So they've been completely kept out away from the site. You've still got impacts. Not yourself for midi hauling towards logistics
This is gonna have to be a red time rush from scars as the logic bomb rings out for the new kids after they got Nina
Backed up its knees that gets to open the kill under which way midi and let me both fall at the same time looking for that
Pressure over towards the balcony with a jump out of 10. Yuki's goes down 2v2 7 seconds wreck inside a gym
Has to go for the plant behind wait as near as good shot though onto Nina
Rec then got off kit. No time left and the rounds done
You could just run at him and rec will get off to save the KDs D plus go three straight
D plus
Looking red hot at the moment
And that's even despite scars themselves actually looking pretty sharp
that's now back-to-back rounds where they've been able to fight themselves into a pretty
winnable position. I think that their ability to snap there on the execute back in that third
round was actually pretty impressive. But yeah, the race absorbed quite a bit of time
and some of those anchor positions proved difficult to deal with as well. The Izami was
offering a lot of value. It was definitely a tricky round to try and break down on
and E plus Kia with a couple of big individual efforts
mechanically have done a good job here
in establishing a good clean first rotation.
And as we enter round number four,
it's the Deimos and the Mirror that have been panned out.
Attackers need to locate and diffuse bombs.
Look at the replays of the previous round.
Again, just setting the scars,
himself so little time on the clock and this didn't help either having to go and get Nina back up,
which just forced her to execute time down to the last 20 seconds. They did a decent job though,
to be fair, of actually getting quite a few kills. At one point, technically it was a 2v4,
there's a technicality, I think it was a down play or two, and then again there was only like
10 seconds left in the round, you're scrambling at that point. Just D plus K in good positions,
set up very nicely and we head back to basement and this is going to be a big test now for scars
you know you're three hill down they've gone around the world you're going to get a second
opportunity on each of these sites most likely and unless you maybe win here they might repeat but
nevertheless you've got to get you two rounds you've got three opportunities to do so
and there hasn't been a whole lot to show so far right now as to why clubhouses and map pick was
the the right call that they're not breaking through this defense of D plus and last time
now it was the wasted time towards dirt this time around fish like goes dirt immediately again
they have dropped the glass for the solid snake
yeah we'll save that in combination with the lion canada it's some intel gathering
They seem pretty eager though to again have fish like working on the blitz over towards
dirt.
Probably in an attempt to force some of that defense actually back to the site which isn't
inherently the worst idea ever.
Still a big investment offside here from D plus Kia.
Still roars cash kitchen stage.
He is in a pretty aggressive position over to what's kitchen currently.
I wonder if Skars can catch him.
I don't know what he's doing.
That is bamboozling to say the least, but they at least open up the opportunity for
the trade.
That's not the end of the log.
I mean, if you're going to lose that early defender, it's certainly into his army, which
is so strong on basement.
He's got to get that trade and really he's done a good job.
He's been so active in the server at the moment and I love his position.
A little late though to react Nina just wide swings it and Mitty just lets him get quite
a bit of a gap on the swing a little late to fire.
You're going to play that aggressive in a 4v4 baseman side clubhouse a minute left.
You could opt to just go back down main stairs.
You've got to really hit your shot.
Again, another trade music.
And that's what D-plus can do a good job of, is if they lose the player, they'll double
down and they'll try and get either the advantage back, or to even it back up.
3v3, still the blitz up though for Fishlight, in towards Arsenal, along with Moushoy.
They're the last two up now, falls with a big pick, but he gets traded by the pistol.
They've got more time on the clock, this is better, they've got 30 seconds.
And that's a lovely shot from Moushoy on to Buzi, and it leaves Levy now on the 1v2, coming
in from blue.
His fish light gets off the plant, repositions inside of Arsenal to a safer location away
from this church angle all levy and the plant will be successful.
And he'll immediately get that shield back up in his face and certainly looks like now
scars should be able to find their first attacking round win unless they absolutely
butcher it from here.
Trying to find the shoulder shot which would get the down.
Foot shot will do the job as well.
Doesn't know where we're sure he is and walks a little too close to the sun as he's blinded
by the shield of the Blitz. Scars are on the board.
Good work from Scars. The final portion of the round there was really impressive. Doing a good job to get the defuser safely on the ground.
Despite winning the round, Scars will actually take their tactical time out. Sensing that this is an opportunity probably for them to build a little bit of momentum,
maybe try to hit the scoreboard a couple more times in the half and then sort of
make up for a bit of a slow start. They continue to levitate the blitz nice nicely.
I've been enjoying that. I think D plus Kib probably doing it a poor job that
time around and dealing with that. We saw some oddities off the site with Nikkis
getting completely caught out of Doors Kitchen and whilst that was traded I
think it did fell off their structure a little bit. I'm kind of playing on the
back foot for the majority of that ground but
Probably one they can pretty easily chalk down to being some big mistakes that they can correct going for
Cush and a CCTV on this yeah
I mean you don't have to go flawless if you do plus keep you be a little bit annoyed and concerned that you did give up church
I still be able to get the credit to scars
But I also do question a little bit of the philosophy of D plus in that round just a little too aggressive at times and certainly
Some of the holds I think were overly aggressive and gave good opportunities for scars to get picks on a basement site where at times
You'll see plenty of teams just thought for a five stack down below to give the attacking team absolutely no chance
the downside of that is you then give yourself pretty much no chance of finding an early pick and
Usually pretty high win rate if you can get a 5v4 advantage as the defense
So it has merit to why you would want to play that aggressive style
I just wanted they over invested a little bit and the other factor in all of this is scars time management was far better
So you get the 1v2 situation or in their case 2v1 you have 30 seconds
So you're not rushed you're you know rushing around
If it was like eight seconds to go well, I could have played out very differently. They just gave themselves some breathing room
And happy to see scars get a little reward for effort because yeah, it was a three nothing started
but that had good moments.
Yeah, they certainly have.
I might find that magical second round though in the half,
open the sense for round number five.
And again, uncontested, pretty simple in terms of opening up these exterior hard breach positions.
I mean, just to know what the four behind the sense is,
it's typically used for util dump on con side here so you can then dash across and get the plan on
the table or... it's all got a safer position, it's out of cash itself I presume. We'll see something
similar here as well. It's probably versus whole enough that you can make it work over towards
kennels as well and we'll show it's currently cooking that up. You can block some of the lines
aside from red or for cash itself, maybe you can go for a tough plan. May mean they try and
short cut the garage clue as well but I feel that is very high risk very aggressive also
midi down below he'll need to be contested otherwise that plant is not going down well
utils cooking up here so scars might be going
oh again well midi is down I did lose wreck midi's been pretty active on the defense so
so far in this half largely to a lot of success, but I don't think they're going to be able
to get him back up to be honest.
Muzie probably would want to just sit rafters and not have any risk.
I think at this point, Midi's just going to be the live down drone to get some information
below rafters for musi and that's his role for the next 10 seconds
the seconds that are pretty crucial for scars right now
so 4v4 45 seconds and you still haven't cleared out rafters and nearsaw has a
nitro cell over towards cash
you got a couple of flashes you can dump into the site along with the sends r u so
they can get away in
but they're pushing in late again with time
Lovely clear though, onto muzie.
And now they've opened up rafters.
With the play red Vantage, this becomes oh so winnable.
I'm nervous about that plant and I'll potentially down below those 15 seconds.
Have scars accounted for it.
Oh, how's that from Niers?
Does it move a muscle?
Just tap tap finds the kill onto Fishlight.
Traded to site and this is where it's a big moment from Levy.
Outside gets the kill through CC window.
And nothing that Nina can do is the time expires. It's another round win for D plus kids. They go for one up
Yeah, another really good plan to lay around a couple of key positions a hell really clean shot
Overwards rafters to disrupt the default plant scars
No, there's no I think there's an element there too much fluffing around when they had really good belt of utils still remain
They could have made that count at least consider the tuck plant
They had coverage down below in lounge and there's some never got in any kind of position to force the hand force that plant
And I'll out from D plus Kia
It was a clean shot the jump out was well timed falls to his job of the back line as well
That's a good half from D plus Kia and it quickly flips into a great half provided they win this next round
I mean, this is the pivotal round now. It's not make or break, it never is. No game of siege comes down to a single round, but
The difference between a 5-1 and a 4-2 can go such a long way
4 map pick as well
So Jim Bedford corner round of the half, E plus stop, Nearset marker 4 round, Nearset 1 away from Nearset marker 2
It's been a good contest, I mean, for a 4-1 scoreline, again, the rounds have been pretty
lively, they've been pretty close back and forth, certainly in a lot of the early-round
engagements.
Midi started incredibly hot, but they've started to clue onto what he's doing now.
Yuki's is going to go one during through the map with a strip side entrance
Yeah, the solid snake is an interesting addition for the sixth round. Yuki's will be pretty eager to try and hit that scoreboard
a little harder just the one pick for him so far, but he can like the low and give
information at the moment. What we're gonna be more useful if and when he can
transition up main, give info late round. I don't think he's really expecting to be
able to deliver much at this portion of the round. Yeah clearly the defense all
staggered on the second floor at the moment and so unless it's a drop or a
rotation. He's not going to find a lot of value from the radar.
Early U2 belt, minute 40. Skars at the go button.
They're going to pick up the pace. It's been a slow-pacing half, but it's going to work
out for D-plus in their favor right now. What should we do? Give him the plant down inside
of the gym. Hello, up close. Music gets the knife. He gets the knife kill onto a
shoot, traded immediately by U-Kiss, but it disrupts the attack quite a lot.
U-Kiss getting that trade from below, so no one inside of the building with the kit
gym. That's a big win for D plus Kia. They'll be very happy that they've been able to offset that rush attempt by scars. And for scars, when you go for those kind of rushes, usually that's your plan A and your only plan. Your plan B now is to, I don't even know, you've got no candles left. You've got no real utility. You're going to have to just drone and just hope that you can win your 1D1s. Try and force D plus out of sight. Force them out of these tucked in positions.
Yeah.
It's got all...
What? Nears?
That's exactly what you need.
That's another fat, badly calculated play from Nears.
Unfortunately that we've captured only the grasses and bring it back to a 33.
30 seconds on the clock and scars.
It's still rough from here, but they couldn't block it at patience.
Oh my goodness, from Wreck.
He sat waiting at Jacuzzi, hoping they'd forget all about him, and they certainly did.
Big play from Rex steals the round for Scars. It should have been 5-1, but a massive play
sees Scars get the second round at the end of the half.
Yeah, yeah, I got what you need.
Yeah, under the night sky, I want your eyes so long.
Don't tell me last now, I always get mad.
Don't leave me.
And you will see it
Oh, I got you wrong
I got you wrong
I got you wrong
I got you wrong
I know there's nothing wrong
Get to the stars where you want it all
Oh, the best stuff you can do
Don't let the fool you know
Oh, neah, neah
How about you?
Won't you try it?
Oh, no, it's a nice guy
I want your eyes
So hold me in
Go and tell me your lies
I always get mine
And nothing with me
So do you want it?
Do you want it?
All righty, well four to half in the end half of the course for both of these two teams cars getting a
reprieve courtesy of a big play from Racky just suck outside balcony of jacuzzi for
I mean a good 40 seconds he just kind of kept himself and just waited and waited until someone
came to fight it the whole way, really nicely done from Skars to get that last round. Otherwise,
there was daring down the barrel of a pretty big deficit. Look at the bands, Kaeyid, Mirak,
Grima, and Thermite. We go basement to begin, and it feels like it's game on now. That was a
big round needed for Skars and just resets things a little bit.
Yeah, it certainly helps their cause.
B plus Ki are just a couple loose moments there, particularly in the last round.
They'll be looking to tidy up.
Certainly positive signs though, because cars are being able to punish those opportunities
and capitalize.
They're able to have their Ki hitters work inside of the server.
Basement first up, big investment in terms of Tenari utility interestingly here from
Skars and so see how impactful that ends up being, hatches will remain closed and despite
that it seems like there may be an investment offsite with utility with Wreck over towards
the second floor position so we'll see if that's actually going to persist like I doubt
it.
It's always a little tricky sometimes to read the game plan of Scars and how much they
want to actually commit offsite.
As for T-Poskea, they have the solid snakes to deal with that.
They can, for example, unvert the bark as well, and so, I mean, Wreck does have Kettles
reinforced, so if he commits to this position, it's vivid all in play.
I don't think you'll fully commit considering the God was shown over the war secret he has
the ability to go down red stairs and yeah it's pretty much already he's done that.
Oh yeah five stack down below four scars.
I'll keep it safe, I'll keep it comfortable, not trying to do anything too tricky and certainly
from D plus aside they're not going to go for any dirt shenanigans so we should get
a pretty streamlined default look in Basel Clubhouse.
Midi on the Bark will open up over towards Bar and Kitchen.
Another one Nitro Sallow for this Bunker Defense.
Three Gas Babes from Fish Life will be important later in the round.
There are options for D-plus Kear as well.
They can go Hadstrop Potential with the Candela's Blackbeard.
They can get Nears to push either Down Main or even Blue.
But I really do like this lineup for D-plus Kear.
The interesting thing for me will be how does music play the solid snake in this room?
Yeah, currently maybe drop soil works, could go secret as well.
I think either would work.
Red, I'll spot one blue, one dummies.
That is a pretty easy relay but also equally pretty predictable positions, it's certainly a snake for that.
and say 60 seconds on the clock, 4 cannelles left
there's a belt of utile also as well with the grenades and the flashes from the nears and minions respectively
and first pick, tamuzi
will that open up the round enough here for D plus Keo?
yeah, it's always an interesting philosophy with the solid state
you know they're going to be there, but you just get that guaranteed information
there is that drop down as well with the blackbeard from the hatch
nitrocell doesn't really do enough
Like it does get near as low, but he's still gonna be in a black position now
You're gonna get up close and personal nice little swing though from washoi to get the kill under the black beard
Can you get another one? He can headshot lands onto miti and it almost got one more falls wins that battle
But it does get taken low 3v2
Let me's got the cross main stairs and then just caught Nina who did not even pay attention
To his left and his right. He just ran across the hallway through his life away and D plus gear on the attack
to do now. It's not
baseman is always, uh, yeah,
a big positive for any attacking
team. Big effort. I'm gonna
seal the deal there. D plus
key up. Not necessarily the
seal for the map just yet, but
it puts them in prime position
on this first rotation to maybe
even get themselves in a
and then really apply the blowtorch to Skars who it feels like are being outmatched slightly at
the moment and as we as we painted the picture during the map video honestly lair is very very
scary and i don't really see their fortune changing around dramatically on that second map
something that's impossible but i really don't see Skars showing more fight on that second map
compared here to club so we'll see if they can tidy things up now onto the tertiary and then they
can bring 10 pairs from if it's a quiet. We'll hide the clash this round, try to get value from
fish like who's actually had a pretty good day today and in terms of numbers overall it's actually
pretty consistent. I'm in a more consistent band compared to what we would typically see from them
in terms of that spread. So let's see how it goes on the side of D plus they'll actually bring the
Carly into play this round and the Mavericks a couple of intrigue interesting pocket picks on this occasion
If the thing might bend up
Not bring the Reterra as well on the floor as to help counter these on me
I'm just kind of undoes a little bit of the good way to close to the first half as well for scars
It's almost as if it was a five one half. They're back on the back foot now and
A confidence pill of a two to three plus to get that first attacking round
I like this like on the clash though very good shield player
You know you got the one and only nitrous out you're gonna make the most of it and gets nothing from it
You have to miss early on in the round for stars
It falls, like what's happening back to work with the blowtorch on the Maverick.
Sounds like Midi's been able to get pretty good value from the floor this round, lost her terror out and deployed.
hopefully for his sake hello he's on his main counter yeah I like the side to
become they're trying to call me in here as a as a counter combo for the double
punch it could work it's pretty volatile it's not super consistent I'll just try
and keep the clash at bay for now it's a double suck outside the site as well in
the meantime they may be in a position of pro about main good swing from me no
trade yeah that's rid of the Kali his did find a kill on to wreck but I think
getting into the Kali from that balcony is a good result for scars a little bit
more for safety blanket as well fish like you kids ready to swim they're
never getting pressured up top main stairs midi down that was a bit of a
non-contest for midi and didn't really have a lot of hole behind that nears is
more so concerned about Jim there's not much you can do though with the
clash and so far fish lake has been quite a nuisance for the attack of T plus
Kier. Midi's called his way all the way outside towards jacuzzi and he is
will step back in towards top main stairs notice this one in logi. Let me
losing his life to Nina means that for scars now in the best position to win
this round. So 20 seconds on the clock midi low stranded falls as well buying
his time outside and I'm so reliant on that kill everyone's a lot jibbered it
doesn't quite land and Scars have done a good job to hold out this round.
Falls has made his way into the building and he does find two.
I'm not going to get too excited as it's forced to go for the plant straight on
camp. Scars look it out and a better defense there over to what's bedroom.
Yeah, much better, much better from Scars. And I think again, it's been quite
competitive. I mean, there's not too much separating these two teams.
I think D plus at times have shown certainly a couple of weaknesses whether they're over investing or they're getting caught from some aggression from scars and sort of untimely situations where they're maybe not expecting it.
Music on the balcony just gets completely caught unaware of a potential swing from the bedroom window.
Well, D plus will know this is not going to be an easy half to close out and they haven't
really got anyone. Well, there's no one really inside of the server that's ultra dominating
either. You know, the highest KD is eight kills for me and eight for music. But yeah,
midi's eight and eight muses eight, five. And then there's also no one under fracking.
Everyone's had a minimum five kills. Like it is an incredibly even game. When you look
at these metrics, but it's a fire through the score line so it's just been a
couple of rounds where maybe scars have not been able to close out or D plus have
stolen one and that's about it there's not a lot of difference so if your scars
right now thinking well we're on defense here we play this round out make it
5-4 we take a band away from them maybe we get rid of the black beard
force them on to maybe a more passive Monty and we could really still take
this map. They're in this game well and truly. But it's close enough that Deed plus could
just run away with it if they just switch on for two rounds and play to their very, very
best.
We're slowly probing over towards Pigeon. This is pretty high risk for the smoke to
He's also been drained out and instead of backing away, he's gonna double down.
We'll see if that pays off, but there's certainly a risk from him elsewhere.
Again, Mav in play and Nina with the line-up Nitro.
We'll see if he's able to make this one count.
Yeah, bang, perfect.
That's why we don't really see a whole lot of Mav play these days.
He's quite vulnerable.
jump out okay I'm liking this from scars at the moment by D plus Kira
fighting back midi has been so strong in the frag department today outside of
his leadership skill qualities as well but he's been it's so impactful in the
scoreboard is they're taking charge play hard left Nina in the talk is it cleared
by D plus Kira yes maybe no oh it's got to get that one completely caught knees
off guard, got the guard break but just couldn't connect the shots enough, Nears gets a little
bit of a fright but he gets away with his life. In fact Nears don't want to shot though onto Levy.
Levy just went for the peek but I don't think he was ever prepared to really shoot.
The scars now on the verge of picking up their fourth round.
Good shot though from Nears. I don't think Wreck was expecting him to just be holding
the angle of the gun up. Maybe was expecting the Blackbeard with the shield up. Still a lot of
time in this round. 50 seconds for a 2v2 and then Nina just catches the side of Nias. The Blackbeard
goes down. Mitty knows where U-Kizz is but doesn't quite know where Nina is. Gets a bit of an idea
though with that shot that just rings by. Chapped in the corner. Great headshot onto U-Kizz. 30
seconds to the 1v1. But Nina repositions beautifully. 5 to 4 as Skars are bringing her back here.
on Clubhouse. Good work there from Scarz. I was able to just hold on in what was a pretty
decent clutch attempt. Now trailing by one round 5-4 the score line. Additional bands
now to come in to play for, yeah, what it shaped up to be a very close competitive Clubhouse
so far, D-plus Kea unable to run away with it. It's the bandit to accompany the Kaedas,
Walden, Arbencht, and then the Ying also dealt with back down to basement, which D-plus Kea
were surprisingly able to win out last attempt.
It just feels like they got the momentum now, two rounds to the row.
And what's been working for them is they're happy to play the trade game, they're happy
to play into the gun skill department against D plus Kier, not overthink things, they're
Happy to swing, take gunfights.
The deep waters just need to be a little bit more aware
of that, a little bit more switched on
when they're getting close to the site
that scars like to be active,
they like to swing, they like to get in your face,
they're not just gonna sit back,
play the default defensive positions.
I say that and last time on this side of the basement,
they very much did, they just kinda kept it five on site.
and caution only when the mission calls for it.
I'm curious to see just how aggressive Wreck will choose to get on the Skopos.
Sometimes it really is a case of just getting a couple of drones
and then transfer back, don't have to over invest.
But the way he's shaping up towards Rafters right now is he'll at least
deny a little bit of this map space.
You know, UKIS towards lounge and then Nina's cash, so I mean, that's three players that
are pretty invested in this area of the map.
Again, very easy to rotate back down secret and get to site and into position.
So just because they're there now, it takes about five seconds and they're all back to
site.
Well, they're not all back to site.
And I'll see if Nina's able to have impact over towards Lodgy.
In a position where if he hits the timing it can be impactful and levee on the snake
with radars all the way down into basement.
Nina's position should be pretty unsighted and unheard outside of maybe the logic bomb
from Nia's which we'll refresh in a moment. This attack is though enclosing over towards
Blue side midpoint of round. Nia's finds the first.
And Nina's still Lodgy. And that's a war. Wow. Okay. Well, Levy's very unfortunate to not win
in that battle what a shot from Vishlak.
Again, Nina's still lodging and it's a 3v3.
So they've done all of this without Nina.
He'll get to go for a late flank,
but he needs to make sure it's not too late
because the plant is going down at the moment.
It looks like it will actually be a successful plant
and the color was there as well
to help out falls from kitchen.
That was Musi with the shots from above.
He caught Nina as well who was rotating.
So he was quick to flick around
and catch him in the hallway.
to scars. I've given up basement again. That's been the determining factor here on clubhouse.
Is this basement site that D plus Kia just continued to win and have now got two map
points? It's going to be a bit appeal to swallow for scars if map two doesn't go their way
and the determining factor of the first map of club is not being able to successfully
defend that basement site. Again, it's never a given sites never are in siege, but certainly
certainly gonna be winning it on at least one occasion if you want to look
competitive on a map that is bitterly disappointing for them now it's about a
recovery effort on the on bedroom and then I suppose put them in an awkward
position if they are going to decide whether to reattempt that or not again
for context over the last couple weeks basement clubhouse has been 51% in favor
of attack going pretty much 50-50 across the board. So again you've got to be taking one
of those home. The fact that D plus K have been able to break it down times. I'm pretty
convincing on both versions as well, mind you, is I'm going to be frustrating for Scars
and it could result in a bit of a boil over here.
The scars have shown the ability to win two rounds in a row back in rounds 8 and 9.
In bedroom, cash and CCTV.
I'll have to replicate that now and on arguably those two sites, I just don't see them going
back to basement for the remainder of this half.
And it's been a really entertaining match, as I said, it's been very competitive.
Multiple clutches, a lot of 3Ks apiece.
Both teams have been able to successfully get at least one plant down, in their respective
attacking arms.
This has definitely been one factor though, that Skylar's been pretty good at with an
nitro-cell usage and the biggest concern is the scars of the opening kill
department. They've only picked up two opening kills this entire match.
T-plus also historically have a very high conversion rate when it comes to
opening kills. I think it's at 92% the last intro I got
heading to this game for kickoff so very rarely do they lose after finding that opening pick and
it's been a strength for them in some of these key rounds. Fishlight targeted on the Azami's
Nina postures for a peek outside. All of this comes down to timing he's being watched from
Kennells though, D plus Kea are trying their best to be patient. Levy, does he land the shot?
Can't be too patient for too long though. There's a minute 15 left in the round.
He's still got a bit of work to do over towards the side as well.
I mean Levy can sit here as long as the other four are active and you know kind of getting to work
but man 60 seconds left and it's starting to rotate towards this jacuzzi position Nina.
I mean Levy can pretty much sit here the whole time. He's going to expect at some point
Maybe for someone to rotate to that CC window, and he'll be ready for it right gets the kill on to midi
Let me it's still holding kennels
He's finally going on up and he'll look to push in from that
Kettle's position. Oh music wins the battle below against Nina
Anticipating potential nitrous all up through the hatch
Big kill from a short low on health inside a bedroom needed that kill for scars heading into the last 30 seconds still time for D
plus. The one-for-one trade. Lovely vault in though from Muzie. Leads it down to Yuki's
and there's still time here for Muzie and Falls to navigate the end of this round.
They want to go for the plant they can. He's cut off towards construction.
As Falls is navigated over towards Gym now, he'll have to start thinking about the plant.
Muzie will cover as the smoke dissipates Yuki's at the doorway. Muzie in a great tucked-in position,
catches him off guard up close and D plus care will steal the map pick of scars.
A hot and heavy battle on Cloudhouse that it's the Brazilians representing the Korean organization
that will take the first map.
I'm a keep it going, I'm a keep it going, I'm a keep it going, I'm a keep it going...
They've come out windmilling like an Englishman looking for a scrap, a talking of a scrap!
An Englishman looking for a scrap, the whole king of a scrap, Pino!
If he goes uncontested, the kicker is called, that'll be devastating.
And there he goes, here, that's the swing!
Cyber and Bullet are able to get one apiece with the kick so far away, and Canadian down upstairs.
Hyper, wow, that was special.
It's a one, there's this three to hold, and that person is from behind.
He's found one, he's gotta get the vertical as well,
they get pulled off, sit, put down to the last three and four seconds,
Ryder's not a nether! He's held on! He's gonna do it!
And B is here! Take the 2-1 win!
Both players spotted, but the Reds can be made 6-0 for him.
Oh!
Ryder has the search of information from the Bs!
It goes in!
Now he has 7-0 ends!
They cement themselves as one of the greatest of all time!
He's starting to get cooked alive only but he's using his stem pistols. Look at this from the dark.
Surely not. Brilliant!
Let's play the year in my book.
He plays the game, hits the old body, doesn't quite catch it.
Oh my god, Seth!
He does it after all!
He's going back. He's not quite sure.
He's going to go.
A few seconds stick it, Nass. He'll stick it.
This is an angle that he might be able to contest.
No, unfortunately, he takes just a bit of damage here.
Walker gets the second one. Eclipse though. Wilkhead one.
Turning it into a 2v2 9-day pushin' on the side.
The bandit will lose out on this.
Eclipse the last alive on the Ella.
Spock the head and take the ace.
The ace for Walker.
He will down BC.
Canadian positioning to kick off,
but that's gonna result in a double-take.
Vertical, let's go for it.
For Havons around.
Necrox, the final defender against Vertical.
The ace. Absolute domination.
I don't believe it's Magic, Michael.
Team War does as they win the Mexico Major.
Well, D-plus Kia are one map away from the lower bracket final next week against KineTrope
as they take the map pick of Skars on Clubhouse and look, it was a hotly contested one a little
bit back and forth.
The one dominating factor certainly was the opening kill department, 9-2 in favour of
D-plus Kia.
a lot of the rounds there were actually incredibly close and you make the argument that yeah maybe
on a different day scars could have actually won this map had they just been a maybe a little
sharper and a little cleaner they kind of just came down to maybe even the first three rounds
deep shot out of the gates they got out to a three nothing leave from that moment on it was
back and forth maybe even slightly edging in favorite scars yeah sure i think i largely agree
with that big determining factor though ended up being that in that second half back-to-back
basement attacking round wins for D plus Q and you never want to
filter a win all the way down to just maybe a round or two or a specific side or whatever
and really did feel like a big difference maker in this matchup with typically the
standard is for D defense to win at least one of those attempts which are false on
both occasions and if my memory serves me correctly they were both pretty convincing
3 players alive with both of those attacks ended up splitting heads in the end 7-4 victory
and the second map of lair we've pitched it as being very strong, the D plus key and the
path forward now for scars and their time here in kickoff now looks like it may be
expiring.
I mean we'll see and if you can happen going into this map, next map of lair but what we
do know is it's a map, the D plus have got a lot of history on every single series so
So far a kickoff, this map has featured for D+, and well they've only lost at once which
was to CAG, who of course are sitting in the grand final for good reason, they're a quality
outfit, they counter-strategied D+, well and truly, just because they did, doesn't mean
SCARS have the ability to do the same as well.
Big test now for SCARS, they do get to begin on the defense of Lair, which may, may aid
them. But can you be my enemy? Well, they gave up the 5-1 first half to D plus when D plus
were on the attack to help us LFO. It was a six nothing on defense. So therefore not even being
tested on D pluses attack either. So I mean, I think what we're going to look at this is just
again, will we see the same competitiveness that we saw on clubhouse? It was seven four was closed a
a bit back and forth. I just need to see that from scars. And if they can string together
a couple of rounds, you've got to be winning your master and R six is on defense. That
should be at least two rounds in the bank, win basement, at least once there's three.
Can you get to that three or four round mark in this first half and you might have a shot
Attackers need to locate and defuse as many bombs as they can.
So it's Kai Bandit alongside Grim and Ying to be banned.
Outs is similarly to CobbHouse. We're going to see the hard breach excel here,
and then a lot of the late rounds are going to come down to Displacement and Clearing Utility, etc.
Top Floor especially. We're going to see how Ducos Quizz endgame is tested with both the smoke
both the smoke and the Tachanka up default plants are a rarity. They certainly come in a premium,
they have to typically work very hard to kill at least one of the smoke of the Tachanka and
typically that's going to be very, very hard. So we'll see how they go about approaching this site.
The inclusion of the Zofia is quite intriguing and I do wonder if that's for some kind of
additional utility influence in combination with the Ash.
for the side of defense for scars. Again, I'm somewhat concerned about their depth here
on this map of lead. Do they have what it takes to bite back in this series? And we've
only seen them play this map once, and that started dating all the way back to October
last year. It was just the one appearance. I haven't banned it themselves though, typically
band against them. So, we'll see. That last result of course was three weeks ago.
Comfort of win over fear axe? How much do you want to put into that way and see? It was a 70 victory.
And now we're looking to replicate something similar here today.
and it's all on the line as well for scars now as they come into this map you know the
pressure is is going to be high they're a really good organization good team this is
the big test though they would maybe feel as if the unit could be gettable and that
was a 2-1 series where they lost it last time, but it was a close series, so they made me
feel as if we can just get past D plus that spot in the grand final and we know we could
catch CAG on one of their bad days. So far, proving to get past D plus proves to be tricky
for Krek with the open kill on Teneirz.
I think that's the third. I don't want to negatively highlight too much, but Teneirz
has had some very, very poor moments over the course of this series today. I don't know
what's going on. Some strange, strange moments that I play that typically Ashley is very,
very good. Maybe just sensing that someone has to make a bit of a Hail Mary play. Somebody
needs to try and find an opening. We don't really have enough going elsewhere. So he
kind of steps up and says, all right, I'll take one.
I mean, he's, he's probably won on entry. I wouldn't be too happy.
His entry has been, his entry has been okay, but there's also been about three, four moments
where he's done some of the worst plays we've seen inside the seven today. So I don't know
what's going on there.
doesn't help when it's not like this but falls will make up for it by getting rid of
wreck and they're straight into master now they can actually push in the shumiko
launchers to try and block off the push from mezzanine with delay a little bit
the falls can continue to push forward and now the path is open up but the
right side angle was still there for the defense falls gets another one he's
only got midi left for company but midi is a great player to have in terms of
still being alive and you kids will shut down the rampaging falls and maybe has 10 seconds to find
three lovely little pre-fire check swing from Nina and scars were on the board as they take master
and r6 yeah better clear overall there kick started by finding the opener and allowing the sneak
in through sight from the Zofia eventually the pressure did begin to compound a little bit from
the exterior breach but again I had enough Utah that they could play off as pretty straightforward
They would hit the scoreboard and they'll be pretty pleased with opening their account, but again hot-float defense
you want to be
Closing that round out naturally anyway, and that's a specific site
Now as we go down below for round number two scope post
Intriguing addition here. So you kids is being given the license to probably work around on that first floor position then can
and pivot back onto the second shell on site.
And then in terms of that on site hold,
it's actually very trap slash stall heavy.
When you have the Denari and the Goyo combination,
that can stall out and waste quite a bit of time
in utility, have Washui as well,
who may play the Yokois actively as well to an extent,
and then can have a couple of position
double load basement as well.
And then in combination with the smoke as well, this is a lot of good story on offer here from Skars.
D plus on the flip side, they'll be looking to exploit map clearance.
They've got the Daemons and the Blitz to facilitate that.
And then maybe late round they can try to cook out something unique here, the Rayora in play.
I've seen limited Rayora today, I'll probably anticipate it a little bit more.
But I think teams are gonna have to probably have a bit more time with her to really exploit her new state.
I mean, I really do like this lineup for scars so they can just bank on the fact that D plus
will take a little too long on their clear above, you know, get down to basement with
maybe 30, 40 seconds for the execute, but then you got to deal with gas babes, you know,
gokais, have you cleared all the vaults and canisters,
tripwire connectors, and it's actually really smart from Rek.
He's kept two of them in pocket because he knows it's going to take a while for the clear.
They want to give them up freely and then place them late in the round that they're still going to be active.
And so they place them in the right positions as to where D-Post are going to be attacking from.
Comes with that, the risk of course, if he dies won't they don't get used but
you're not really ever going to be in a position where if you're pretty much sitting basement here
here on lead to die.
Finally Sacken's in the round and I think so far Skars will be very happy with the way
this round's playing out.
This would be going to their plan.
Well, Rektor's first blood midi falls.
That's back to back opening kills for Skars.
Successful conversion last round.
They'll be looking to find the same here.
Yuki's are still above the second full flank position.
So if he's able to make this count, could find a timing.
Oh, he's going to get one here. Oh, it's being watched.
Four.
Levy just kind of hesitated on that swing a little bit.
If he had it just fully committed, I think he gets that kill onto Yuki.
Yuki's can transfer if he wants, but I think he may actually just enjoy the fact that he can actually push him from behind.
30 seconds left and the push coming through down from D plus Kier, 4v4. Yuki's still on that first floor.
Levy as well over to Watt's Armory.
Muzi can't quite hit the headshot onto Nina. Yuki does go down to Levy, so he wins the battle towards Armory.
Plank are down from falls, they lose music, plant will be successful, the yokai a little
bit delayed, the falls has been downed close by to the kit, nearsome levy vs Nina and washoi.
We're trying to find some information with the yokai, Nina watching above of course that's
where both nears and levy are located on that first floor.
You've got to go for the retake and do so quickly.
They haven't really done that.
They've taken way too long trying to find information so they'll play the low percentage
of sickage at the log cover.
Levy will win his battle against Nina and then get the second on to a show is D plus Kia are on the board
Yeah, I mean really solid attack from D plus Kia
But you have to kind of make the question that you the yokai burst too late
And if that tonight's plant we saw that falls went down pretty quickly thereafter
There would have been a whole different round and then the hesitation in the post plant by not going for the retake up above
Yeah, I think the order of my rotation that round again
Yeah, more small margins, but it was a little bit off
You heard the end of that yo guys who picked up falls down on the ground and then Nina was low
So he's hesitating and we'll show you made the call or find info. I had the time again
I think you just send them up above the Nina place bait
We're sure you can try and trade it back to a 1v1 and then
You take the coin flip at that point, but
That wasn't because not meant to be D plus Kia
He would grind their way through round number two
And now it's time for the tertiary over the walls doors, which can sometimes be a defining factor as to how this much
Or how this math rather can play up
Attackers have discovered the location of a bomb
I
Think you keep played that well on the scope also
It's a it's a very fun operator in terms of the decision-making that you have as a team and certainly as the operator, but
You know, it's kind of like, well, he didn't get cleared, he's left up a bar so he can
play the pinch, but then if they do try to clear him, it wastes time and they don't get
the kill, he can then transfer back down below, so it's kind of a dammed if you do, dammed
if you don't, if played right, you know, if you're unable to get the kill, or if you're
unable to watch the flank, but they ended up watching the flank, that was the difference,
and that's kind of what halted him from having impact in that round, and then Levy wins the
1v1.
Big Nitro from wreck that's three straight opening kills from wreck by the way all three of his kills have been opening
And then nothing thereafter and it's on to music music being shot down here
To begin on layer. We know how good he's been as a player since joining this roster. He's not been able to get going
Not your soul?
What, that's unfortunate for Levy, that one has had quite the range on it there.
I'm sorry, this attack is a full upon entirely for D-PUS key, which is a big, big boost for
scars on this site unless there's a fight back on offer, maybe it does.
Isolate with Shui.
3-1 split control above for the defense, D-plus key with these U2 belt can't go direct, the
divert will shred them and they need to clear second floor and so they will commit, need
to leverage the blackfield here, okay, ooh clean shot, betrayed 2-2 and getting rid of
the race of them shell too as well, not bad in that little moment, still a minute, so
Amidium falls one they can kind of dictate the last 60 seconds
Try and find some information for Stina and fish like down below. I
Think if you possibly can't can you get the two on one pinch on one of these two defenders now
That's gonna be the goal whether it be first floor site whether that be second interesting
Need has gone back up
So they're gonna try and play the denial where D plus actually gonna try and see if they can get the plant down
And the wink on here for D plus is really if you can just successfully get that plant down keep two players up
Probably go on and win this round because it falls the scars there and have to play into the drop and
So far
You know and and I was gonna say I thought I gave them maybe the plant
But it just got tonight at the last second Mini will capture
He's got 20 seconds will go for a rotate away and fish last gonna hope he can deny from above
Me trying to play mind games one fake
Can fish like find the angle easy
It gets off it again. Flash does nothing into the warden glasses, which have been activated. It does
just kind of maybe disorientate him in terms of where meeting is planting in terms of sound cue,
but fish like does not get disorientated plays that perfectly. And there was so little time remaining.
I think I'm going to be honest. Mini's probably overcooked that ever so slightly. You can tell
what he's trying to do. And he's doing a great job. But just one of the earlier points you've
you gotta commit. Left it too late. Yeah, I think he's end goal was there to try and
force the draw up at least on the first few attempts, but fish like remain composed, didn't
fall into that trap. And so scars, straw came down to one versus one, but a lot of the groundwork
there on the tertiary side was actually pretty clean in dealing with the early portion of
that push music fall first, let me follow it on repel.
Delivered the Blackbeard pretty well at this point of the round, minute 20 remaining.
And then Midi.
He's absolutely hardest to force Fish-like down, and well, Fish-like eventually did take
the bait.
But he was able to quite easily get that final kill and win the round for Scars.
That's the first rotation complete to Chanker.
out alongside Daemur so that opens up the default site now a little more for the attack
then we'll see if D plus Kier and find success this time around
either way it's been a good start for stars compared to the opening two rounds in clubhouse
where they gave up the first three rounds to D plus Kier but they were attacking in that first
half on club and they're defending here on layer so it's hard to really use it as a full
comparison point, but so I think starting defense here on land was always going to be really big
for them just to get off to a good start, get some rounds on the board. Borschti plus to have to
really think their way through this first half. Now D-plus probably only need the two attacking
rounds if we're being honest, but so far again the competitiveness of scars that we saw on
clubhouse is certainly translated into Lair as well they've been very good three from three in
terms of opening kills as well all from wreck there he is on picture
So I'm up to control now for D plus Kia again expectation being a fully and default with
the Tachanka ban that's the most logical game plan in the meantime Moosey has got a
foot hold main stairs as well somewhat conscious of the flank but as we can see
it's all second floor for Skars
patience at the moment you can see the plan here with D plus key maybe try and
debate the flank attempt in from the defense but Skars not biting just yet
Nina did drop below security so keep that in mind if he can make his move at the
right time it could be devastating but if D plus key are disciplined on flank watch then
it's difficult to see him having much of an impact.
I'm ticking though and I think for Skylar that's probably their best wing condition at this point
but there's Racky does get caught. That's four from four in the opening in Gatron's but the bad
news is this time it was an opening death. Core opens up now mezz control is there for D plus
key up they can start to kind of keep Skylar towards the back of the site or what is what should
We're doing funnily enough. It's news that gets to free being it's those kind of moments that news has had at times
This time is on the right side of it and now it's a must they can get the plant down force the gas babes out nice and early
Reposition from falls your kids does get one onto midi, but the plant will be successful. So it's irrelevant
Yeah, you're in a 3v4 post plant retake the casp a little too late from fish Lake. It's already down and the timer goes yellow
And it does have the nitrocell over towards blue stands now through armory, but that time is ticking scars get to get on the move
Time is ticking. Big disadvantage and levy. Puts off you, kids. There's no way.
This guy's gonna be able to win this round. Flames on the Fuse off-prone position for Nears.
Big round from Nears. Holy. Yeah, he really turned it on. I think it may have been our
falls that I caught out previously. I definitely was actually talking about Nears in terms of
some of the weird moments that he's had over the course of this series, but the big positive.
No, you definitely said nears. Okay, there you go. All right, so I definitely did mistake earlier
I was right. He's a strange moments today
But that one's strange for all the right reasons
Yeah, I think a couple of strange moments here or there but largely has been very very good
Outside of those strange moments and we saw that back in clubhouse
It would with 5-1 on the on the entries and I think that's just kind of where his game is being is like on the line
Where it's like it can be great when it's great and when it's bad. It looks quite bad
But I think sometimes you want that on the team and just because you can get rounds like that from this huge huge round
And especially on that top floor like just getting that pick on direct gets rid of the Azami and who's playing that more
Forward space is one of the most important roles on that site
You're just kind of blocking off that mezzed doorway position. You get a little bit of vision over towards mask
And as soon as you get that pick everyone else on the defense is just so far back and can't really then deny the plant from going down
Well, there's the two rounds for deep plus here on the attack of lair already acquired be helping hand from nears with the four kills
And now they get kind of two free punches here at scars
Yes, so
I think D plus cable feel like they're in a good position at the moment, but I don't want to convert this
There's a bit of a lock-in cheer over towards weapons side
Quickly try and get control and open up hatches with second cart bridge and he will
do just that
as for the defense, it's a
4-1 split, the Scopos left to his own devices, that's Yuuki's top small storage hall, and
the rest of that defense down towards the basement.
And the more and more the D-plus can put scoreboard pressure on scars, the more likely they'll
eventually just kind of fall with so much on the line.
Interesting return just to force Fish like a little bit back up the stairs, but his gas
was still active. We're sure it would be the one to watch in the Echo this time. Last time
out just wasn't able to get the Yokai burst, you know, used in time and the plant was successful,
but they did still win the round. Sorry, 3 plus 1 the round because of that. And it's
that gets the opening kill. Falls, battling very nicely against Bish Lake. That's not an easy fight to win when you're going up against a smoke who's playing the close angle with the shotgun. Even if you are on the blitz, you've got to make sure you hit that flash perfectly, pull the pistol out, time it all.
It's a wonderful kill from falls. It's been very good this series
60 seconds to play advantage for T plus but wreck gets involved. He's been their best so far on layer and
Just then okay
Back to a winnable position still for scars needed that one before they eventually would have got flooded and outnumbered
They're 45 falls of kit
Filtration site here bit of it now being established by D plus
flash layering as well falls will likely just go to the total plant immediately in the doorway
impacts are waiting for rep this is a big moment if he can land this you can't see anything though
just desperately throws out an impact and hope and pray again no success from the echo plant
will be successful big kill though on to music to clear out his position you kiss up close hollow
It's the blitz, but it's a bit of help from washoi
That's some lovely cover and scars
Need to get the next two kills quickly and we're back in his position again with you kids and washoi not going up above
We're sure it this time though actually figured it out. We have to clear above you kids to stay below
He gets caught in the hallway and that's gonna be it. They didn't learn from last time guys
No
Like it's always tough. I actually think that regardless that they probably lose that D plus key had really actually really strong angles and positions
They're up above in anticipation. Like they're ready. I'm waiting. They're like guys, right? You're not gonna put it down below
You're gonna come up and fight us and I'll do it. There's a bit of a half cooked effort there from scars
from Skars and so D plus Kia again they win out down below a basement they've
they've ticked off the one of two attempts on Master like this has been a
strong attacking half from them at the moment even from some of these
challenging positions they're still fighting win-cons and they're still
finding plants as well which I think they should be commended for and ever
since trucks come off that Hito in terms of the OP kill metric of course
firstly rounds went his way. Maybe that's just disrupting the star's structure a little
bit and it's beginning to reflect that if there's a word in which D plus gear can top
this off with a top four win, they are in such a commanding position.
I mean I think they're in a good position. You win this round, go full two in the second
half, switch into defense, yeah commanding position well and truly. This is the must
win round now for Skars. It backs up against the wall, cannot allow D-plus Kier to get
a two round advantage heading into their own defensive half where they've been very, very
good on this map. And what's interesting as well is D-plus Kier winning this half and
Musi still hasn't found the kill. He's gotten a couple of assists, he's been active, but
yeah, he's been one of their best players since joining this roster and hasn't found
kill yet they're still beating out scars who are getting quite a bit from wreck and everon is
performing at a pretty similar level fish legs had some good moments and scars were two one up
and de plus have now just gone back to background wins his nears we'll just kind of look at fish
like for a little bit. And so if you like will retreat with the
uh calculate decision if he hangs around too much longer he's susceptible to quite a lot
of utility from the attack and he's better served having the the shield
available late round. Love you in the meantime, he's got control bathroom. In the face of
the clash though, it's tricky for him to make progress without assistance also. So he'll
just posture for now. I think we're just established. I'm intrigued in his choice of position here
on the Goliaths. He could lay a utility and actually try and unlock this position by pushing
forward through the smokes. We don't even hold the cross a little more passively in
terms of plantar here. It doesn't feel like it was here too far away from
tempting plan or at least drawing out utilities. We've got three gas babes up and nitro, so it
shouldn't be a straightforward plan. So final minute of the half.
He's like doing his best dancing around on the flash. Wreck gets the opening kill and he
gets a second as well to double down the advantage. He's probably been their best
and certainly most impactful in this art for scars.
Now, Dillers' Nina. Deepest kiss. They'll need to get past this clash, but Levy allowed
to swing in and get the kill on to Wreck. Not much that Nina could, sorry, not much
that Fishlight could do to really help. He needed to keep the shield up, and full steps
in towards Mask gives it a little bit of a look. He gets downed. They can get this revived.
huge nitro though from washoi and that should solidify the round.
Musi, yet to find a kill this half can he get at least one on the board slips in towards
mask expecting that fish like will maybe peek it but fish like is composed he doesn't need
to go past that shield.
Skars will tie it up at the half it will be three to three but is that going to be enough
for them heading into the second half?
music desperately desperately searching for his first he won't find it all tied at the half three to three
D plus will go defense after the Raw Swap timeout
the
on a winning notes, but it's going to be difficult times ahead. De Plasco defense, they're four
rounds away from progressing to the lower bracket final as the bands come through its
Monty Grimm, Kaid and Bandit. And Bung's briefing first off. I was wondering where you were going
with that and then I spotted the objective. Yeah, I mean, not the most absurd selection ever.
and deep boss care maybe trying to just catch scars off kilt her a little bit
without having the opportunity elsewhere in the sort of the free punch maybe
that top floor can deliver sometimes for the attack to sort of just get into a
little bit of the swing of things you kind of get thrown into the deep end
where you need to deliver here first attack straight off the reel
we'll see how our scars look to approach it what kind of operators they want to
the bands of course to note Monty Grimm, Kai Bandit, so leaves up the
capital which is initially selected, we probably might see some sense play here
from Skars, really just depending on what kind of approach they want to go for
themselves. They've definitely got some good joins, one in particular actually
inside of Briefing, so they have that read and they've changed their ops as a
result. The sense in play gridlock as well for me to find quite a trip above in
in combination with the Nomad as well.
A real statement for Skars would be probably winning Top Floor, so maybe there's a sense
of let's not give them that opportunity to get off to a good start, one for one trade,
Most importantly though, it's the uh, what's the high brief for the clash?
I'd say you'd probably want the clash a little bit more and
Here's is it being impactful, but yeah loses his life early on in this round
Fish like himself has also been you know, very prominent force guards. That's a big loss for them
So we'll play out the rest of this round 4v4
We'll see how many issues they encounter without that hard breach, I don't think it's
the end of the world.
The rest of the patch is probably going to be more of a relief for Skars.
Midi down below giving us some really good info as to Nina's position currently on that
repellent of some of the U2 that's being deployed up above.
Meanwhile, on site, Lennon will lock that down and Midi's rotated down below Barrels
as we saw him previously.
It leaves just the two above of Muzi Falls.
Have a pretty key role in contesting up above and forcing the more direct hit here from the attack.
As Levy, a sole player on the site, has been able to let the advantage for D-plus kill.
And just as much as it would have been bigger, stars could have come in first round on the attack, win at top floor.
floor well it's pretty big at d-plus can go and straight up win bent bunks briefing to start the
half and then you probably go top four after this and you could be standing down five three and
that's a long way back then for scars and let me take a bit of contact towards bunks is going to
get flamed out by Nina who's got no flame bolts left and see the area is gone but he does still
have the smokes.
Pregnades for you kids, flashes for Vashoy, they still have an air jam, track stingers,
but 30 seconds.
A lot of this utility now isn't going to help them except for the smokes from Nino.
It's probably just banking on the fact, layer the smokes, dump a couple of flashes, go for
the plant.
Layers the smokes, doesn't go for the plant.
And he hits the handshot onto Midi.
There's a pile.
Interesting, actually.
Everybody doesn't feel like he, well, he probably didn't feel like he could get the plant.
No, not the board. The thing is now you have to. Oh, let me not expect it. Double n triple drop!
Wow, Skars will take Bunk's briefing. I was a strange old round.
I mean credit to Skars though, because if he had to just run into Wardsite,
and if they didn't put pressure on that top floor, they probably don't get that plant down.
So they know that they have to go clear above. Even though he's got kit,
He still wants to add extra bodies to that and then you can always just drop go plant last second
That's a really well worked around for scars
Yeah, it looks a bit goofy, but it was actually pretty well thought out going for plant directly there and
Having maybe a low percent chance of winning the fights above leaves you very vulnerable to the warden
And so by flooding above then going for the the triple drop down below
Sure, it looked a little weird, but some yeah actually really really well
It also helps though, I guess in the positioning sense of Levy at the end, if he's actually
in a position where he can maybe get that first kill, tuck in high, there's only seven,
eight seconds left.
Maybe it could have played out a little differently, but because technically he was out in the
open from where the hatch was, a lot easier for them to just get that triple drop to work.
Longest briefing goes to my scars. They take the lead
Here on where and attacking round to kickstart the second half top floor will be a different beast altogether
But you can see from just their cameras alone how much it meant to them is all wreck pumped up
So they do get that opening attack round
Just get themselves a good confidence booster
It was the tertiary side of the show, so there's a dash of jokes over that round, but yeah,
clearly the overall strategy for D plus Q in terms of selecting that side hasn't quite
paid off.
I do wonder if D plus could go on tilt if they lose this round, this one right here.
5-3 down, things aren't working out, they'll probably call time out.
While they're not on the ropes, I do think on the ropes, potentially they're being
tilted and that could affect them going forward.
You can see in the camera reactions in the previous round, a couple of players kind of
threw in the head back a little bit, it's like, oh my god, how did they get that one?
And there's been a couple of rounds like that from Skars too.
I think I may have mentioned that in the earlier portion of the day, maybe that if you get
the impression, at least from what we see body language wise, etc., that D-Block are
pretty momentum based and that goes strongly both ways when they're up and about, they're
playing well. They're very happy and that confidence serves them well but equally.
When things start to get a little frustrating sometimes it looks like they
do go a bit quiet inside of the server and that's something we saw in Cyclops
game. And I'll be hoping that they don't fall victim to that here in this matchup
as Falls finds the first. He's going for a cross country dirty outside as
Levy finds one in the meantime and unfortunately for Scarves this round
has essentially already fallen apart in the first two minutes.
Yeah. Yeah. I mean, it's the one site though, where you can probably say it's acceptable
for it to fall apart and you don't, and you probably don't get a lot of success.
Not that they'll give up on the round. Still, if you can find the next two kills, it's back on.
I'll have to do so quickly. Do you still have some decent utility? There's a couple of smokes.
Got the incendiary. You got a death mark for I grenade. If you kids can maybe do something here
from the first floor, this will be another death mark going out onto the mirror.
Oh, Muzie, who by the way, gets to find a kill.
Gaspay thrown out from midi. They do still have the Nitro from falls.
So far, one to forget for Muzie.
Oh, that's the opportunity.
Niaz just goes wide peeking.
I don't know why he just walks into the middle of the room and swings that.
You can just hold, wait for them to flood in.
and then falls, and the round is done. Musi gets a second at the end of it as well. D-plus
gear tied up for four comfortably in the end, able to defend the top floor.
Yeah, but it'll look down pretty, uh, concisely in the end, some big plays early in the round,
ultimately working out nicely there for D plus Kee up and so the school now sits
for a piece as we enter the ninth round basement will be the site of choice
again this is a match that's so tricky at the moment to call either way this
first rotation thrown off a little bit by the initial site selection D plus
Kee right towards dorms that didn't pay off but they've been able to respond
nicely top-floor basing another opportunity for them to reclaim the lead.
So the tight one here 4-4, SCARs fighting to stay alive and kick off D-plus, just want to get this one done.
Looked their place into next week's finals, I guess.
Lower bracket against KineTrope awaits and then a grand final against CAG.
Levy's been magnificent so far on let 12 and 4.
It's been a very even spread performance across the two maps from both teams.
The highest kill leader is at 16 kills, which is Rakan Niers.
7 and 2 on the entry for Niers as well.
I mean, I know Niers has certainly had some goofy moments, even actually one in the previous
round with the wide swing on site.
But he has statistically been the best player in the server
Rec with the basement workers
Not your bomb available now for you kids if they want to get some information
Need to be mindful of the EDDs placed by nears as many days a big chunk of damage thing
I think that was from Washoi or maybe U-Piece.
A bit of a question in this lineup though for Skars.
The DokkaVity Ash, the Snake, the Blackbeard to help.
A lot of Traputility in this round as well for D-Plus is kind of the perfect counter.
Emphasis on a lot.
Looks like they'll shape up for a horizontal creep and then he'll stay above for now.
A couple of targets still potentially await him on this first floor.
Skars will drone forward further deeper in towards the objective, Nina.
I still get to use his radar here to confirm the positions of any one above, but the logic
bomb might give him a sound cue to play off.
Here's them to the right, can he land the shot?
Oh, he's being watched.
Oh, he is.
Oh, and he shoots the body for good measure.
I think he's putting your face on the body there.
Being critical of some of his sloppy moments, he's been really...
Hey, like you said, he's also had some very good moments, so it's one of the other.
40 seconds of the round, by the way, as the time has just completely dwindled away from
scars and then they've lost Nina now it's just gonna have to be a flood into
sight through basement direct Rex gonna lead the charge he's just kind of
also been forced back his D plus a plan the hiding game there they've got three
on this first floor so if scars do go fully direct here getting this plant
down is not gonna be easy and they're coming in very late and you still got to
do with falls and music playing the site directly heading into red time this is
very, very late for scars.
Wreck is just sitting and hoping he can catch some of these defenders that will be looking to come in horizontally.
Plant going down and it looks like it will be successful from Fish Lake.
It will be a post plant and they got the kill on to Midi. Big battle here.
Let me win against U-Kiss. We'll get the quick revival on to Nears.
Now, of course, they've already got players on this first floor.
So you've got a little bit of the vert control, but you do need to get some bodies in the site itself.
This now becomes very winnable for scars wreck more worried about the vert falls able to swing
And now they get the next shot as well 1v2 against the black bit of fish like and it's music for a distance
The man who couldn't buy a kill in the first half
Clotches up in the ninth round as deep lost here make it too straight and go take the lead five to four
Well, that was an impressive retake. What a string of shots landing there for D plus
key on most of them at a medium long range. Didn't really miss a beat there.
A little chaotic, especially with the lurk over towards first floor lobby that was being
employed there by Skars, but they were able to find the kill, hit the rez,
transition that into what's sight some really good comms, especially with like the drop slash
swing combination that we saw from Falls, a good example of that, and then swiftly dealt with the
Blackbeard. If that first initial shot doesn't land, there may be a world of which Scars could
actually play for time there in the post with the Blackbeard even in the 1v2, so...
Nice. Little run of form for T-plus key of 5 for the Skullline.
They get one step closer towards knocking out Scars.
Two more rounds needed for D-plus kill.
And again, one of the strengths of D-plus kill have been the opening kills for them.
We brought up the statistic earlier.
It was the first three rounds, when we called back, it was Wreck that was able to get the
The first air-opening kills and scars were 2-1 off that.
And then Wreck got a fourth one later on to close the first half, which they converted on that.
So they only failed to convert on one open kill round for scars, but they just haven't got enough of them.
That's kind of being the issue. They're not really getting these early advantages now.
It's been five out of last six rounds.
D plus have gotten these early advantages so long behold in the five out of last six rounds that one
Well the vast majority of the rounds and now take the lead
Do or die now for scars every round from here must win super critical
We started Bunk's briefing
To kickstart this second half, which was a strange decision by D plus didn't pay off
They lost it to scars and scars will now get a second go at it
See if they can win it again and tie this up 5-5 if they don't
Up floor unlocks after this round
Two minutes on the clock and scars need to step it up here
Top floor clear first on the agenda trying to flush out those above defense
It's a 2-2-1 split. So two top floor currently for D plus Keo.
Muzie and Nia's first floor medieval work at barrels that seemingly in a position that he likes. We've seen that previously from him.
From it is she being able to really information then being in a position of flank late as well.
Also in a very
progressive position over the woods skydrages. Wow.
The Fuki's contests
I'm to levee and they'll kind of court in all good spots. Regardless those cars will take this control.
Seemingly undeterred. 70 seconds now remain.
Right, watching the flank over towards lobby. Again, there needs to be a mouth of Skybridge.
Falls is still in that position.
I think D-Boss K are probably going to play for the Colots back onto the second floor, if time permits.
And for Scarves, they're trying their best to flush out the objective and set up this plan.
Oh, Midi does deny the plan. He gets traded immediately, but the job done, and now it's forcing us into action.
Picks it up inside of the smoke, which will begin to dissipate shortly, but they're winning battles elsewhere.
elsewhere courtesy of fish like it's a night kill there from nears and that
means that for scars they're gonna go down and get this kid 20 seconds at
least one has to drop maybe even both have to go down to take on nears and
musi especially with a clash still up 10 seconds this is dual die right now for
scars you've got to be quick in your decision-making at this point you got to
go for the kills there's only six seconds left I'll look for a last second
dropped in three seconds literally on the last second and music shots wrecked out this third time
It's now matching series point to D plus here
Wow, they've done a really good job in sustaining a lot of pressure in that round they they looked in control
And for scars that time really coming back to bite them
And now their backs are well and truly up against the wall
It's gonna be tough
tactical timeout called by stars in the last ditched attempt to stay alive here in kickoff.
Yeah, I mean they've had opportunities and it's been competitive. At the very least,
I think I said pre-match, I know we had a couple of delays, I can't even remember at what point
we actually had pre-match discussions, but it needs to be competitive. You can't just get
absolutely smashed here by D+, if you lose it, it's got to be close. And at the very least for
of them, you know, the takeaway is it has been close. It has been competitive.
Deep plus have had to fight for this. And that's good signs moving forward for the
rest of the year for this guy's roster. The bad news is, though, you're now facing
elimination from kickoff. It's going to be, you know, essentially a fourth place
finish, which means you're, you know, behind Kina Troat, which is maybe not ideal.
It's just a reality, the bracket and the way things shaped up. I mean, scars had
their their chance they could have beaten kinnich open that upper bracket semi-final they won the first map in that all the way back then
They so they had an opportunity to have a maybe at least minimum secure top three still being alive, but
Two rounds straight needed to try and force overtime to then try and force cafe
Out of the time out
But into the top floor. That's now the concern
for Scars. They've not been able to win top floor. They only had the one crack at it, but
it was a pretty clean defense for D plus here. They had the four players alive. Falls got
the opening kill on the Wachoi and from there, everything just fell apart for the attack
of Scars. But outside of that site, outside of this site, two alive in there, in there,
win on Bunk's Briefing, two alive, two alive in the other two losses, basement and Bunk's
briefing. Again, the competitive this has been there for scars.
I need the first kill or they probably lose this site.
Taking into account the statistics for D-Plus but also this site.
I was there, another gear to be found here for Skars or are they going to peter out?
D plus Kav looked the better of the two so far today but Skars have showed some pretty
good resilience here on there so far.
I've got the right tools to deal with the lineup here from the defence which is very
util heavy.
Yeah, Malusie
The Azami and the castle you kids has to prioritize that utility correctly
And it's so much he can do and there's a
lack of explosives also as well a couple gone sixes, but still it's gonna be a
net negative for the attack in terms of what they can and can't actually clear and so that utility could certainly come into play later
It's also a plethora of pop while so there's shortage of
Utah level stall at this push of late round
midpoint and Skar's still peppering around fish like with control over to
what skybridge and Nina in ops that's bad yet at the moment
it's concerned for me there's the timing I mean I'm also around six will play
slow naturally but the one round that they've won in this half was the opening
kill of the two and a half inner mark that was against them but it just meant
that the action kind of floated a little earlier since then it's just been all
a minute and below or Nina he's desperately searching desperately trying
to find that kill they're on to midi barbed wire just keeps him at bay as
midi can hold the close angle at the corner levy with a drive by a shot
we're short now very very low still has for Ken dollars down the last 50 seconds
of the round here the flashes Ken we're sure find value of his army continues to
to stall him out. Now just over 30 seconds remain, Gen D plus Kea hold on and lock out
the series.
We've got the two smokes as well from W'shoi that are going to have to be thrown out along
with these Gendellas to help facilitate for Wreck. They need to try and combine together,
get that glass into a power position. W'shoi is just going to send it, forget about the
smokes. He just got a shotgun mode and picks up the pace and with a bit of help as well
from Fishlight they got the first two kills in the round. But the response is swift from
D plus Kia and low on time you need the kills because now Nina needs to get the kit down
he's by himself it's a 1v1 but as the time expires Musi will get the freest of kills
surely but he's slow to react he'll get off the plant he might get a chance it's over
Musi clutches it up Nina had one chance one shot and he couldn't land it D plus Kia will
move forward to the lower bracket final next week on that quest for the major
spot it's still alive the scars their time in kickoff comes to an end
really impressive start from D plus Kia throughout the course of the day they
lick their wounds after that loss against Cyclops in the upper bracket
send me to respond firstly against Hopperfeller phone and backing it up
against Scarb with another comprehensive performance and I still can't help but shake the feeling that they might be the team.
There is that possibility that they can make this run count in the Lollabrackup.
And it's another team
guys that we've had throughout kickoff where they've had to play the two best of threes in a given day and they've won both of them.
It's the warm-up versus fatigue factor that again the warm-up seems to be
the one side that comes out on top. You've got to take into account it's D plus Kier, they're a strong team,
and certainly would have come in as favorites regardless having played that earlier series,
but it's still a very, very long day for these guys. We're talking about an eight hour long day,
and you can see what it meant to them after that win against Skars. They'll take on Kierna Trope gaming
next week in the lower bracket final, and they'll have to do back to back best threes again
to win that one and then win the grand final too.
But they'd rather be in that position
than be in Skars position who have been knocked out.
For middle ball from Skars,
certainly as I've kind of reiterated a few times,
competitive and I thought you wanted from Skars.
You didn't want this to be a one-sided affair.
And at least for their case, they went down fighting.
Yeah, for sure.
I think naturally they're going to be very disappointed.
I think they probably viewed kickoff as a real opportunity
to start reclaiming a little bit of form and unfortunately it didn't quite go their way
right?
Losing to Kinatrop set themselves up for this low bracket position where it looked very
likely that D plus was an eventual opponent after that CAG result and so they probably
looked at this match as a real opportunity to take down what is arguably one of the top
two teams I suppose that are currently in APN and they fall short of the mark so Fiskars
about picking themselves back up for stage one. Yeah, I think for D plus care, though,
they know for a while, they should be making the grand final. Kinectro should be just the
team that's in their way. They'll respect them. They'll put the work in and they'll
know that Kinectro have had a good kickoff stage so far. But really, it's at the very
least for the likes of, I think just two teams in this APAC, North region in C, G and D plus
care. It's grand final minimum because only one of them can actually go to the grand final,
So at least grand final minimum has to be for both of those two
We'll go to out MVP for the day which ends up being music now
The way this works is kind of just based on the three series matchups that we had you pick an MVP
Across the three of those and he's performance earlier today
Against helpers other though, maybe not so much the series that we just had but in that series he walks away as the MVP
Yeah, it's pretty solid across the board
He was only narrowly edged out by falls in terms of full APS in that matchup, but I mean certainly probably had some higher impact moments
18-9 KD 1-1 entry and across the board was just really clean and consistent, which is kind of what you want
This play right here for me is probably one of the better of the day
But he was able to withstand the pressure of the black bin
This is quite early in the series where they plus key were then able to go on and sort of establish a little bit of dominance in that regard
So they're credit-taking, put-outting, shallow levels are too indifferent, though.
Yeah, again, it was kind of one of those series where there were a couple of players in contingent,
but MVP, for instance, right? Like, Fallen wasn't far behind, yeah.
Two Clutches, a plant, a disable in that series as well.
So, yeah, you could kind of roll the dice a little bit between a couple of them,
because they're from D plus K, but a good highlight of a player and a team by extension
that kickstarted momentum.
The start was strong in that series and then there were kind of the better factors of having
two best of three's in the day where they were never confident, they were sharp, they
were ready to go and then that translated across to the Scars match as well.
Yeah, 100%.
I think that his addition to this roster has been a solid one.
Loss of bullet, who I think is a really good player as well, doesn't help but you bring
in someone with a lot of experience and certainly a lot of quality.
Maybe it wasn't that he's very, very best against Scars, certainly on Lair where I
think he started 0-6, but once he got going, well, no surprise to me, plus Kib were able
close it out and book their place in the lower bracket final guys what a day though for APL kickoff
APAC North here on the Friday and all it does is kick off the weekend ahead as well so i'm looking
forward to some more action to come if it's anything like today uh once you get down to the tail end
of the tournament you get some really fun games with a lot on the line we saw that and again
unfortunate for scars but it was just a little bit better we'll go to the bracket as we shape up
where we sit now going into what will be next week's last week, our last day for kickoff APAC North.
CAG, they sit in the grand final spot after beating Kinetrope earlier today.
D-plus Kia continue their run in the low bracket, defeating Helper Sella Foe,
and then defeating Scars. Now they book their place in the low final against Kinetrope next weekend.
Yeah, it very much feels to me like the most likely outcome is a D-plus Kia victory over Kinetrope
and then we see a rematch of that upper semi-final. Yeah, actually, I almost lost it for the upper semi-final.
And the hope will be that if that is the case, D plus key at play, better to their potential,
probably respect the prep work, maybe that's CG going to do a little bit more heading into that matchup,
and then going, well, okay, do we see a three-map belter for the major qual?
And that's not to disrespect Kinectrope by any stretch. They showed some positive science today,
today but I just think when the pressure really mounts and the margins close D plus
KIA the me have shown enough to probably win that series. I have they shown
enough to actually take down CAG. I would hesitate to say yes I think it's
still pretty marginal and CAG are still favourites to take that slot at the
major but again and we had this discussion at the start of the day it
still doesn't quite feel as clear top as maybe Asia and post-it.
We've got Falls in for an interview fresh off of the win.
Hello Falls, thank you so much for coming in and having a chat with us pretty much straight
off to the game.
I did want to ask you one question here which is maybe a bit tongue in cheek, but do you
think that's the last time you're going to get to play Lair for the rest of this kickoff
stage?
I don't know, I think it depends on the other teams to be honest and thank you for your
You're welcome, to be honest, I think I miss you guys, I miss you in interviews and all of it.
But yeah, it's going to depend on the other teams.
I mean, on the team, let's jump straight into it, right?
You have a big run ahead of you. If you are to make it to the Major, give us your thoughts on your path to the Major.
How confident you guys can make it, I guess, to the Grand Final first and foremost.
And then, CAG, unfortunately, you guys had a very rough game against them last time.
And if we do see that very much, how do you adjust your game plan and your style to try
to take them down on that second attempt?
Yeah, I feel that we are pretty confident.
We are still in the process like we put Musee on the lineup.
So we're still like learning a lot, like adapting how we play with him in the core.
So there is like this tournament is like a learning thing for us, it's the first tournament
together.
And I can see, of course we're gonna do some adjustments, but when you wake up and it's not your day, there's not much you can do.
So I think we just need to be more prepared for a matchup with them, and I think it will be fine.
Fools, you guys have now been in the APAC region for quite a bit of time now.
Now, where do you kind of view it going into 2026, quality-wise?
Do you feel like it's improving about the same as last year?
How do you kind of view the APAC North region?
Like, I'm liking it, like the same way I like it last year.
I think we did a lot of improvement, like as a team, you know, like last year we are the new team on the block.
And now the team already kind of knows what we are capable of.
And I really believe that we have like some improvements on APL and NERF teams also.
Actually, CAC, for example, I think they're better than last year.
So yeah, I'm pretty hyped and I think it's good to have a challenge, you know?
The last one before I let you go, obviously when it comes to the slots for majors, etc.
The team that performs the best at those international events can then help their own region get an extra slot.
lot, does that give you motivation to see the APAC North region improve so you go from say one
slot to two for potential future majors? Yeah, definitely. But first of all, we need you to
make it to the major. Our first step, like, have the opportunity to do this for a technology is
pretty cool. If you have the chance, I'll be really honored. Awesome. Thank you so much,
Forse, for having a chat and best of luck next week for what is going to be your run to the
the major. Hopefully for your
sake. Hopefully. Thank you, guys.
Bye. Bye. See you. Big Thank you
to falls for coming on. We've
got the schedule ahead for the
action on the mainstream. EML
will be starting a good couple
of hours time and big matches
there, guys, especially in that
little bracket for the four
teams that remain to, of course,
will make it to the major two
will not. Yeah, two big games
in the lower bracket semi
As well towards the major so you're very exciting for a ML which is producing my interesting results
So it's a big roster changes over there as well
So if you are from APL and for whatever reason you're awake in three and a half hours, which to be fair
We probably will be then go check it out
Alrighty well, we're gonna close up for today's action here for a pack north. It's been an absolute pleasure
We returned though of course tomorrow for Asia guys are looking forward to that one
We'll save way more can continue on their juggernaut run again, three and a half hours time email. I got a break come back
We'll see you in a few hours
I
You
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