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We continue on with week 4 of APL kickoff.
It's time for Asia and time to qualify a team to the major as well, because we've got ourselves
three big matches today. Of course, for this particular sub region within APL, they get
the two slots, which means our upper bracket final today will confirm one team from APL
to the major. Yeah, and look, the storyline that we have
set throughout Asia has been that it's Wayvo plus one and potentially we get an answer to
that today if we are successful against team orchid and of course plenty of actions throughout
that little bracket as well. So most likely determine who's going to join them or at least
get one step closer to potentially joining them. Of course, last night we had all of
the email action which they themselves qualified their remaining teams to the major emails
done now. They've got their four teams G2 versus pro and joining them Falcons twisted
minds who got the job done against shifters. Set it on the show when we close they pack
goal of our Skype does it would be good to see them return to the major international scene happy
that they're going to be in Salt Lake City. Yeah I think the way that email's wrapped is pretty I
guess expected in many regards as to who actually made it in the end of course a little unfortunate
for likes and shifters and of course secret I've not quite been able to make that project click
just yet. But yeah, I think they have very, very strong representation at Salt Lake and
yeah, excited to see how ML ends up performing. Of course, the tickets that you can get for Salt
Lake City, QR code down below. Make sure you get your tickets as that is on the horizon. So let's
go to the eight pack North bracket, though we have that matchup yesterday or that play date
yesterday, which had some again, big results. So CIG booked their place into the grand final
After their 2-0 win over KineTrip, it was the day of 2-0s.
It was kind of a long 2-0 day, guys, in some ways, because of the server issues that were
beholden to us. But D-plus KIA continued their run in the low bracket. It almost feels destined
that we'll get D-plus KIA and CAG in that grand final. That's not to put anything against KineTrip.
They've had a really good stage. But just the way that D-plus responded after losing to CAG
is what we expected from them.
Yeah, I think I'm very much leaning towards that being a strong possibility again when
you consider, DeFosque has formed throughout the level bracket so far, they've made a phenomenal
run and it feels like they might be peaking at the right time yesterday, they've performed
exceptionally well and I think they themselves are actually admitting that the last match
against CIG in that upper semi, they had a bit of an off day and so provided they could
take down Kindertrop carry that form into the grand final, we should be in for a bit
of the bank. Now we have our feature replay from yesterday which ended up
featuring Muzie and the newest addition to the D plus Kia roster that a
significant performance against helper Salafo now as we know in his later
match against guys maybe not his greatest but he was really on form when it
came to this game against helper Salafo and some of his highlight moments here.
Yeah he set the tempo really early in that series this was a good example of
of some of the anchor work that he was able to do.
We just showed really good composure
under a lot of pressure.
And yeah, as I said, a bit of a tempo set
for them in that matchup.
And yeah, the vibes are very good
in the Divos camp early,
which I think set them up for success.
A little preview for tomorrow
as Ose will do battle on the Sunday enterprise.
Still awaiting their opponent,
Manila Foto and Shaq Khadimi will battle it out
to see who gets that honor.
And then for the lower end of things,
It is chiefs and shy Academy. Actually, if I'm correct, I'm pretty sure I mean it.
So I've already been shy Academy. Did they not? Isn't that the other final?
That's already been booked in. This might be a an older graphic, if you will,
because there's no way of playing four matches tomorrow.
Yeah, man. Yeah, but I haven't seen themselves in the other finals.
That's again, not much has changed.
AP favorites and the rest of those playing catch up.
All righty, let's go to our bracket for today for Asia.
and again to qualify a team to the major it's the one and only region within a pl
that gets the two slots and so for weibo and team orchid and that up the final win and you are in lose
and you'll have to then win that lower final elevate day start which we will kick things off with
proves to be an all-important series day start over the last you know 12 months or so they've
not finished outside the top four. If they lose to elevated it'll be their worst result
for a number of years or pretty much goes as far back as to when the organization came
in. So they'll be looking to get that win. And then of course, Sol's heart, that'll be
the last match of the day. They'll play the winner of elevating Daystar as we look at the
schedule ahead. But it's the way bone or game for me, guys, that that's where I've really got
that circle. Then it's going to be hopefully a really good one. It's always interesting when
when we get to watch Weibo, they're just so dominant,
they're so consistent.
Yes, they too can have an off day here or there,
but that's very rare.
Yeah, it is rare.
Sometimes we do see them trip up
on their first moment to qualify.
If I pass them back, I feel like that has happened
certainly in the past, but it's important to note
that Weibo having a quote unquote off day,
probably still good enough, even if it's a little off
to take down anyone else in this region
because they are such a juggernaut.
So I think for all good,
we're gonna have to see the very best from them.
And yeah, fingers crossed that's a competitive match and we got an interesting little tweet here as well from day start now earlier in the
Campaign we a couple of days ago put out a tweet for the battle for second
That's the way we've come to labeled things within Asia, which I think is rightfully so considering how good Weber have been
They're the best team really in all of a pack
So within this region itself no surprise and considering this region has the two slots
I think the battle for second is the right way to go about it, but they start the organization reply back
with an act to elevate GG and a cat, you know, gift that I got. No idea what it really means.
I'm not sure how to interpret it, but good to see that Teystar had something to say.
Yeah, I think probably conveying a bit of the third factor for that second slot, because it is so competitive.
And at the end of today, only one of those teams may be eligible to scrape that second spot.
And that's not even factoring in Sol's heart, who they themselves have actually looked fairly competitive as well.
So let's have a look at that day star roster though who for me go into this matchup as the favorites so much experience
Such a well-liked roster things have a quite gone probably as they expected here in kickoff with a rough start that 1-2 loss
Against Sol's heart means that they have to go all the way through this little bracket
But they showed good signs against fury a very swift 2-0 to get that result across I was a 7 1 7 2 as we look back at that replay package
So they go into this match with a bit of confidence, a bit of form, and yeah, for me, I think they're just a little more well-rounded
in comparison to their opposition. They should have a little bit more depth, provided they have the firepower,
because as we probably jump across the LV8 discussion in a little bit, that may be a factor that actually LV8 can lean into a little more so than they start on their day.
Yeah, it's interesting you say that, and I don't really mean this to contradict what you said, but to maybe
throw a spanner in that conversation regarding depth right now as things stand coming into today.
Azuki's the seventh rated player in the region, EPS-wise with a 120. Then after him, it's three
elevate players in Barco, Shiba and N.I. Kel. So you talk about the depth of that and it's like,
well, you got the number one, I guess in today's series, they don't have one player. Then the next
three are on one team. Then after that, it goes Seals, Sufley and Pika. And then it's Momo and
Joe Gore. So it's an interesting kind of dynamic where will it be a case of reliance on someone
like an azuki to play and overexceed expectations as we go to the elevate roster and the fun part
of this as well for today. Of course, Joe Gore versing his old team. Yeah, that's a very exciting
story that hitting into this one. And Joe Gore when he freshly came onto the tier one scene was
raising eyebrows turning heads for all the right and wrong reasons, I suppose. And while he's been
a bit of a cooler more recently he's still been posting some decent numbers. As you kind
of are looking to individually I think they've been rather strong but one thing that does
stand out is being maybe a bit of a marvel on their record so far here in kickoff is
their attacking win rate. So the 18 attacks that they've had so far in kickoff they've
only been able to claim 7 which puts them third last in the region and of course some
of that has been skewed by that orchard result but I think it's important to highlight it
and unfortunately it was a day that really didn't go their way.
BG Man and Crypt J were able to kind of run around and farm.
And over the course of those two maps,
as we looked at this replay package,
they were really finding it tricky to mount rounds.
Only four rounds were found total across those two maps.
So I think I'll have made a good team.
And to be respected, I don't want them to be going into this match.
I was massive underdogs because that's certainly not the case.
But I just think they probably lack a bit of a polish
the experience that Daystar have in their corner.
But again, on their day elevate,
they probably have maybe a bit of extra factor
about them that Jogor activates
or whoever may be able to step up
and have a good day.
Maybe then we see Daystar struggle
to shut that down.
There is that possibility for sure.
Yeah, I think that for me, this is a game
where it's going to just come down to who
performs better on the day.
I mean, I know that sounds simple,
but a good example would be
Waybo probably don't have to be the team
team that performs better on the day, like if they were in this matchup, they'd just
be the favorites.
So even if they're slightly off, they're still going to probably win in the series and make
up such as this though.
I don't think there's a really big golf between a day star and this new look, elevate roster.
Elevate obviously would be concerned that they got demolished by team Auckland 7371.
And so we're actually going to get the first chance to see the response from them after
that loss, which was a week ago that what have they learned from that and how can they
respond coming into this series.
And on the flip side for day start, you know, they lost pretty early in the campaign back in the first round of the upper bracket
Since then they got rid of fury pretty comfortably and then we haven't seen them since and that's been
14 days. So it's been two weeks since we've seen day star as well
So they've had some time to kind of stew on probably what's not been the greatest of stages compared to the heights that we saw from them
At the back end the last year, I guess technically the start of this year with their size
We go to the videos for this series a lot on the line, but these two teams at the end of the day
Realistically every single team that remains in Asia the most important including these two has a chance to make the major as night heaven labs
Le and cafe will be our maps. We just can't seem to escape le because it is
Becoming a very prominent map, but funnily enough in Asia. It actually hasn't been all that prominent neither has cafe
both of these two have been picked once before. The other map is Fortress picked once. Everything
else has been picked a couple of times as Nighthaven Lives Returns is one of the more
featured maps in the region.
Yeah, and the map Voodoo has shown how elevated, at least as an organisation, has really evolved.
Both Lair and Cafe for them historically as an org have been very, very unfavourable in
terms of being frequently by them, but clearly this new roster, more comfortable heading
to those maps, backtracking all the way to labs for Daystar. Since October as an org,
is there a three record, but never banned by them. So they're seemingly comfortable
playing it. They've had quite a few close results on it that didn't quite go their
way. It's probably a case of they being chipping away at it, looking to refine it. They haven't
touched it in a couple of months. So we'll see how that then translates into the game
today.
Well, it seems like the game is going to be a little bit delayed from taking off. It's
one of the players is having some issues with their internet.
So I think it's going to be a case of a little bit of tension
to be built before we can get this one going,
which is a shame because, I mean, I literally just pointed it out.
But for Daystar, it's been two weeks for Alivay,
of course, naturally being a week.
I'm sure both of these teams are itching and ready to go and get in
and see what they've been able to learn over their little break period
from their recent games, especially for Daystar.
Two weeks is a long time.
It's like a little mini bootcamp, if you will.
and the other factor is whoever wins this plays later again today. And it's a conversation
that we've been having over really, I guess last week and this week does in terms of playing
the back to back, well, not so much back to back, but two best of threes within a given
day, the warm up fatigue. So far, I would say largely the warm up has been the deciding
factor that has been the better option where the teams don't really seem to fatigue. If
anything, the first series seems to help within the next series.
Yeah, I think a lot of that has been aided by the fact that generally speaking the first
series of all those teams has been pretty swift and big confidence building, you think
about the majority of them being pretty one sided 2-0s, that's kick-side of their momentum,
it means that they go into the second series maybe a little warmer, especially if they're
sliding out on attack on the opening map as well, I think that's served them pretty well.
They can then catch the other team off guard, maybe a little cold and then it's very difficult
to find their way back into the series, so it's going to be interesting to see if that
dynamic does continue all righty well we are gonna go to a short break while we
get this game started up at the background but before the break let's
go in here from James about tier 2
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will compete in an online Best of One Single Elimination Bracket with Pink. Just kidding.
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and North Rebellion. Each tournament will have two stages, with stage one starting in
May and Stage 2 starting in August. Each stage is broken down into three distinct phases.
Let's start with Phase 1, Play-Ins. Play-Ins are comprised of four single elimination best-of-one
Play-Days with best-of-three qualification games. Each day we qualify two teams. Get
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More importantly, Challenger Circuit Points.
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I
guys which one do you want let's go good news well the good news is the game is
starting and we're getting underway with nine haven labs and the bad news but the
bad news is one of these two teams will be going home and their timing kickoff
will come to an end at the conclusion of this series for day star and elevate
this is it you've got to run the lower bracket and it starts right now I feel
you're gonna say that the bad news is we almost had Harambe inside of the server
But I think that will actually be the case, that was the possibility of it.
That would have been the great news.
Exactly, the bad news is he won't even be in the same box.
It seems like everything has been resolved and we can kick this little series off into
the lab as we go, elevate, begin on defense, the map selection of Daystar, a map that, again,
And there's naturally limited data for this particular map.
But again, four days, so it's a map
that they don't typically ban.
They're actually pretty happy to let it through.
Unfortunately, 0-3 record for this organization on this map.
That being said, we haven't seen it for a little while.
Last played 67 days ago by Daystar
where they lost narrowly against D plus K of 5-7.
Yeah, I mean, excited for this one
because I think again, both of these two teams,
Daystar will come into this very feeling
Like, they're the more experienced roster that been together a longer period of time.
Whereas this new look, Elevate Roster, was put together last second.
I still think when you kind of look at the core of this Elevate Roster,
there is some stacked talent and probably came into the stage
not really having a whole lot of expectations.
We're going straight into a technical pause.
We love that.
Which means we're probably going to get a rehosting, I'm assuming.
I didn't even say the message so no no all good but good yeah yeah well they
typed well P and PP which is obviously for pause I don't know how that's you
know pause but anyway I think that's a post-access a tech anyway we're gonna
I elevate on the defense is night Haven lives for day stars map pick later follow up to this
I still think they start probably get the edge in terms of the favoritism coming into the series
But it probably isn't as large as it maybe would have been in the
You know if this were the case maybe this time
Maybe the end of last year for example where they start really got on a roll that had a very solid 2025
That was of course with Joe Gore in the roster
I do wonder what the future for Joe Gore will look like whether he stays within the APL
region does he look to go to China League and certainly might be on the cards for him
in the near future it wouldn't surprise me and speaking of Joe Gore as he is already
in a good position to maybe net and hope in him kill and he hits that shot onto Pika I
thought momentarily he was just going to back out at the wrong time and allow Pika to take
that space, but you just held the angle long enough that people walked right in.
There's an advantage, Eleve, pretty solid start to the round, but Seale's patience is
well rewarded and she day falls. And I call under a bit of pressure currently over the
It's a good structure here from Daystar in the opening round and they're being very
patient on Flankwatch.
And it may well be rewarded again here if we see J.Gorr push forward but he hesitates
and that ends up being the correct decision in the meantime Barcode finds the pill.
So it's a 3-3 score, there's so many isolated picks early in this round, I tell you what.
Jogor, straight 1v1s and I'll fight now at the event.
Jogor running rampant against his old team, he's picked up three early kills, leaves...
What is I guess the new star for this day-star roster?
Azuki in a 1v2.
Azuki really is the new blood that you would imagine would look to be the fragger for this roster.
He spots out Jogor, this could be interesting.
A little 1v1 action but he doubles up with barcodes so they can play together.
40 seconds remaining in the round as if he does still need to get the kit just to offer
a different point.
Being able to win this round, he even has time to open up the hatch with the secondary
hardflake ult drop and just run straight into Jogor who picks up a 4k against his old
team of the open ground and he's pumped. Yeah, it seems that the five is pretty good in the
elevate camp early on as I was saying before though, so many isolated picks around the map.
It's quite interesting in how it actually did end up playing out of course, beheaded by elevator
defense who are playing rather aggressive around the map and based on again, their structure is
pretty good in catching a lot of these jewels, but ultimately the raw gunplay and firepower from
Malibu was actually enough to propel them over the finish line in that round so yeah some good work
and maybe a bit of an insight as to how they are going to try and approach labs instead of playing
more structured on the objective itself they'll look to exploit one of their strengths which is
gunplay, gunfights, their ability to play maybe a little bit more dynamically around them up.
Well I mean the fact that yeah you go basement first stop you play the roam game
Daystar will happen to play into that, elevate back themselves in, and Jokor just went absolutely nuts.
I mean that was the difference in the round.
And we saw it kind of throughout that round where it was that back and forth, a lot of trades got to a 3v3, then a 2v2, but it's just throughout that whole trade game.
It's just Jokor winning right off the bat.
Ten seconds remaining.
The attackers have discovered the location of Jokor.
I mean, and more interesting just kind of the way that elevator and choosing to rotate the sides here and not electing to go
Top floor for the second round either
I mean if you were to go through
the records of this map and say how many times is the team
Not gone to command server inside the first two rounds
It's got to be less than 1%
Yeah, it's pretty low
The nature of these slides though, I do think naturally probably favours the structure of
elevator a little bit more, they're more open and a bit more dynamic, you're not forced
into anchoring on the site, you can play the third above or below on this objective, there's
even the ability to horizontally extend as well, whereas PopFloor can be a bit more constricted
in what you're actually able to achieve.
So you can see that in terms of the positioning from the defence at the moment.
For one split, Tuck's position from Jogor, Asuki doesn't know all of it and Jogor doesn't
reveal himself there.
A position that's unlikely to be checked.
Jogor just needs to be patient here and Barko needs to relay the information correctly and
there we go.
That's the kill, last little play there for Malibu.
So far playing this map really well, Jogor does lose his life and suitably hits the headshot onto Shubait.
His day start now, the advantage of the fact that Jogor's in the grave doesn't hold by there is Pika gets his second kill into the round, headshot into Anaheim, Carl.
Poor old barco just one of those kind of rounds where the class just couldn't get involved got stuck over towards rafters and a lot of pressure
Coming in through on the meeting side electrical side just sweeping through Serba
And he just couldn't really get involved the clash not having any influence and as soon as joke literally as soon as Jogor went down
Out of a just fell apart
Yeah, I really love this little
set play at the beginning there work
clearly drawing a zoo key in
Unfortunately, they're in pretty advanced positions later on in the round and Daystar didn't mess around,
didn't stall out, took that space really, really quickly and never afforded Elevate the opportunity to take any
fair fights from that point onwards, or certainly not any of that road advantageous.
Clean look there from Daystar, nice little recovery effort from them doing a good job of testing that roam.
I'll be now having a greater sense as to how Elevate are going to try and play this map
as a whole. We do finally now see the top floor played out here in the third round before the
bends get adjusted before the additional bends get added. And so an opportunity to elevate,
to exploit the mirror if that is to be taken off the board, these armies are also available,
like they do have a very strong operator still available for this top foreshore,
they use out of the kite band and so Harpich will be pretty simple to deploy here outside of
but generally speaking it's a lot of the onsite mutil here that makes this site difficult to break down.
The first look at the top floor, four elevators, even though the prison is kind of played out in a similar nature,
it is always quite fascinating to really look at command server versus storage and control.
They're actually kind of defended in a similar nature around that command server area
But because of the fact is that first four where it's where the site is you better control a little bit more that defense
Isn't able to stack as close together and be as compact on that top floor
And it just creates the gaps and that's what we saw in the previous round
But that's not going to be afforded today star in this round
I mean, NiKal will have the license to roam a little bit on the solos with the position
towards cargo.
Two nitrosols available for Shiba and Joko.
Early logic bomb for Piki here.
What do you like the, the only triple eye connectors that have been placed?
Yeah, at this side, just looking at your boy, this utility not taking too great of a risk.
I'm not sure they're going to just be caught in the crossover, it's electrical here.
There's nitro that can be lobbed over towards this window, still position.
so sealable. No doubt they're conscious of that and the Grim actually can force Shibae back
into board server and say with that you can see on the player cards the positions of this defense
they are pretty stacked in sight and Huckle has out of the lurk factor he'll play below on the
solo so I like that. Impacts as well can be pretty influential in tonight's plant bait as well if
it ends up finding us all in that particular position. Shibae Naito finally deployed and
And that doesn't quite find its mark in the meantime IT push from day start with Joe Gore
The shop shot onto slew flay will find the open up
Yeah, I mean he's the difference right now they're on when he's getting these early kills
It been finds a nice pick on the barcode. It just provides a little bit of his head over what's rafters and that down becomes a susceptible
Position for the defense and Bimbing can now take this more aggressive angle block off the ability
It's kind of swing that rafter's position and holding IT.
Not as comfortable as the defense. 30 seconds.
There is that swing though from Momo.
Binbin just temporarily trying to look through that four way through IT.
Up goes headshot from Shiba.
Pika gets a double but he needs two more.
He's got 20 seconds. Slows himself down.
Still has the flash.
Throws it in and goes for the move.
It's con and electrical for Joko and Shiba.
Nice peek up. He's gonna get pinched, got swayed, Jogor gets the final kill and
elevate to fan top floor successfully.
Yeah, smiles all around again for elevate. As we enter the additional ban phase
they'll find themselves in the lane in a pretty comfortable position. I'm quite a
trick to see actually what does get banned out here. More so from the
perspective of Daystar, if they go to the Azami, if they go to Mira, maybe there's a,
maybe something else in the mix that they're wanting to deal with that's causing them issues
at the moment. So it will be the Azami that's pretty expected again as we return back to
Top 4, that's where typically she's most influential and that should maybe free them
up on that re-attempt to have a little more influence and maybe just take away from some
of the util clearance that will be required on that side in particular. Of course she's
useful ulcer as well. Doc will be taking out more of the side of the attack which we're
going to use a little bit brighter, so that's a farm. 4-4 seconds on the clock and there's
just some good timings found from elevating on these swings. And while Pika showed a bit
of fire backlight, positionally elevate, we were able to vacate the site, did a really
good job in identifying that as a good wind condition, played off on another three-corn
an electrical and so given the early site choices from alivate from round 4 we return
back to storage.
There's two operators that haven't been selected in this Asia League so far for kickoff guys
you want to have a guess?
Just the two operators?
Two operators that have not been selected?
That's correct.
In Asia?
Yep.
Thunderbird Rook
Thunderbird and Cav
No, Cav. Okay, that's that's a little surprising
Rook I don't know where Rook was played but it was a loss
Typically you can actually click the if you click the is how many rounds was it played one round?
That's the one round if you click that it will actually tell you what match that was from. Oh, yeah
If you know it was a souls hard versus way bow. There you go
2-1 here, sending a pretty normal scoreline so far for defence by Haven Labs through the
opening three rounds.
The only sightling for Daystar was the Territory Site in control storage, so three rounds gone
by the van stock to be his army so far running half of the course in this
matchup but joker is running absolutely right at 7 and 1 it's so go versus
peaker at the moment who's also six and two
aggressive like position peaker has been allowed but all of that space over
what's left is being good in the meantime also finds one in this oh it's not a default as
Well, it's like I just walked in the front door. Yeah, I mean they put more focus, I think on just having the five stack of players
aggressively going in to deal with the top floor Rome and try and outnumber elevate who are more spread around the map
In anticipation, I think that I'm the wrong and alert, but if they start just kind of go a bit more brute force well
Yeah, that's just gonna be more than enough bodies to overwhelm the defense and kicked off from Pika and then the rest followed suit and poor old Momo now by himself and won't be flying.
The second attacking round acquired for a day start. Huge flawless round.
That was the first opening kill, by the way, that wasn't Jogor. Jogor got the first three round opening kills until just then from Pika and really doubles down.
I said before, it feels like Pika versus Jogor.
I'm at the base star, wow.
Yeah, in peculiar decision, I suppose, maybe they're really looking to hone in on the next
specific rotation of sights.
I don't imagine or envision that there's too much to say constructively, at least about
the last round, because they did a good job in identifying warehouses pretty clear to that
space and then were able to launch attacks elsewhere and pretty quickly overwhelm the
defense.
Definitely framing this as a bit of a preemptive timeout from Harambe, probably just using this opportunity of calm and confidence to relay his vision for the next couple of sites.
I guess it does afford an opportunity to elevate, to respond, and maybe just identify why and
how they're allowing these attacks to be spearheaded in areas of the map that they don't
similarly have the information required or they're not relaying it efficiently enough
to then be able to react.
I think Basement's going to be quite interesting as to the approach.
will probably be another elevated room rather aggressive around the map. They bring the
Valkyrie to facilitate that. They bring the Solos again to facilitate that. With the mirror
unbanned, they can have an anchor play on site. And then obviously on the side of the
attack for days, so it's a question then of how they want to try and break that down
or do they navigate a way that's a little more direct towards the objective?
Yeah, I mean, I do wonder if the timeout is just in response to kind of what Joghurt's
doing and maybe in relation to the way they're entering the building and that almost a positive
reinforcement angle of hey that was so much better we did this right these are the things
we weren't doing right let's shape this up let's we've got a good opportunity now to attack
around we know that we'll probably play default defense night haven labs we've already done
have to tinker too much there so let's try and see if we can steal a couple more attacking
rounds and I don't mind it I think more often than not you know timeouts in siege for the most part
I think it's fair to say they're usually reactive so when things are going wrong and you've lost a couple of rounds that's when
statistically the majority of timeouts are taken
You don't typically see it at a 2-2 score line after you just want around but I kind of like that in terms of the
mindset of positive reinforcement and positive thinking moving ahead before things get out of hand
And we'll see if it works out for Daystar and what they can kind of muster up in this fifth round off the back of that time
I'm out heading into basement knowing that elevator going to want to play aggressive in a Joe goes towards con
He gets tracked by the land
So they now already have an idea of the room employed by elevate
There's a pretty big round they start getting a third attacking round. It's going to set them up nicely for the second half
Well second four vacated the defenses reposition and repostured in through first four they've
got four lot positions vending side in through round etc. Double third potential though from
day star so they may look to flush out this defense more so using that those tools from
above. It'll be a little more low risk of placement while on sample clear. Now on display
now, Nitro's sold from Momo. Unsuccessful and Barco will pre-rep his. In the meantime
Bid Bid finds a kill as Jogo finds a trade also onto Azuki. That's a pretty even trade.
Jogo in an advanced position vending. He doesn't want to give this up freely with the
deployable shield infested.
Elvete, do you have the advantage now?
As soon as the day started, very, very split on the attack.
Free solo positions, not grouped up, not really playing together.
They look like they're a little disjointed.
I mean, that's just a little bit more than a peak up.
He already knows that NiKal's right there at the window.
I guess he's frame of thinking is he maybe doesn't know that he's out there, but and I call was pretty clued on leave still in one
Beat three. I mean, these are the concerns that you take the time out after you won around now. You lose this in this fashion
Probably some of the same issues that we saw in the first couple of rounds of this half rearing
It's ugly head once again here in the fifth. Just the
inability to break out the base star
Take space together push together fight together just a lot of solo plays and elevate will punish
that so it feels very counterintuitive when you call that timeout and you have to then wonder well
what did you guys speak about because the the round that you won that was a very clean conscience
attack looks very coordinated you take the time out and then you just go back to solo place
yeah the playing into the hands of alvo I think they saw as I was kind of framing this matchup
they they're the team that have they should have on paper the better synergy in the experience of
to play with one another and so formulating plans that actually can leverage that is their
way to win this matchup. I don't think taking a huge volume of solo kills, especially early
in the round, if you want to split attacks late, sure, that's more than fine, but I think
these entries need to be a little bit more succinct and then they can reap the benefits
of that later if they have a man advantage and then they can go a little more aggro.
But yeah, playing into a lot of these solo battles on the fringe of the map or entry
the map is going to play around if I hand them Elevate. They have strong individual players,
they've got JorGor firing, which is a great tool to be able to exploit.
We'll see if they're able to change their fortune here on the top floor.
I feel like they don't want to frame this in too much of a negative life today,
Star. They already have their their benchmark two round attacking half.
They certainly be looking to equalize their scoreline and give themselves a bit of foundation
playoff for the second half. Yeah 100% I mean I guess in some ways they're already in pretty good
position getting the two attacking rounds under their bell I mean there's probably not a lot of
stress if you daystar that's for sure. They do probably have some concerns with the way the
Joghurt is just doing whatever he wants 8 and 2 now. And I cal though with the three kills in that
round where he's first three kills all of the match.
Main server, it will be difficult.
Looking like a blue side hit at the moment, that may change, can't you have a place though
from Peacock?
I've thought mine's being quite a nuisance.
It's Azuki there that finds the opening kill.
He is down so a trade will be confirmed by an high kill.
We know that it's a very difficult position to push through and legs are showing and I can't punish it
Headshot doesn't quite land on the peak. I thought it would have I think and I can't thought for a second
It might have flashback as pika retreats back outside 3d3
Jago still alive
He's been so dangerous barcode with his pulse scan could feed it quite a lot of information across a day start
I do look a little vulnerable in this position and I can spot it out on Drone Warehouse.
He's actually been able to fill that space with the reinforcement in the pocket of the defense.
Another layer of complexity for Daystar to try and break down they themselves.
Blind scan, flash, grenade, and that's Salma can actually expose.
What's the A-objective?
They do have the utility required to get a meaningful clear going,
but it has to be pretty precise here from the attack.
Time's not the big concern.
Here's just about execution.
And I felt spotted out.
And they still have a pretty good read to play with here.
They have a good play with that.
Yeah, I was hoping though.
Yeah.
Alibaba's got the information for barcode.
Yeah.
I'm reloading.
Put in the heartbeat sensor to good use
over all what's electrical.
Thinks about the natural sound.
It's gonna rip it.
Yeah, yeah.
Doesn't quite get the kill on the surface. He'll then push in at the exact same time and got the kill on to barcode
So advantage for day start heading into last 30 seconds
This would be a huge way to close the half to take top floor and get their third attacking around as the blank going down inside
A server joke or still alive into their full elevator got a chance is it stand shot onto pika and instant trade though from seal
Successful plant 1v2 now for n high Cal
It's a year off from the game
In his prime at his peak, he was one of the top fraggers in this region.
He knows this is a very difficult task, takes the 1v1, but a good swing from Soufflé to
help out as Daystar will get three attacking rounds on Nighthaven Labs in the first half.
No, the second half coming up 3-3 at the break as they start now going to the
defense and elevate a solid half for largely courtesy of Joe Gore especially the first couple of rounds as we got into the last three rounds of that first
after the opening kill started to go the way they started to get into the game that took an early tactical time out as well goes at the two to
scoreline in the end I guess it's benefited them getting three attacking grounds and labs is a good result and they're well set up now in the second half on their map pick.
Yeah, I would largely agree. I think they've done an okay job across the board to sort of strike a balance between meeting the aggression of elevator, but also not playing into it too sporadically.
They'd probably be a little disappointed off the back of the tack time out. They weren't able to convert a fourth round into a win.
But again, you take three any day of the week and they do really good job in closing out that half.
of the way that they're able to get the knight down over the woods pillar and cover that accordingly in the post.
See how they're fair on defence. I'm expecting a pretty erratic elevate here in terms of map lurks and trying to exploit entries as much as possible
and maybe playing a little bit of a unique flair of labs. We'll see if that ends up being the case.
In terms of the band, it's grim, ying, and as anticipated it's the kind of band combination.
So they should actually favorite the likes of Jago if he is to stick with their mind
here, he can deploy that utility earlier and then just go do his own thing.
In combination with the Damos on the third floor, they start loading.
So they need to be conscious of the additional dimensions that the attack may be able to
to introduce here, especially if pressure can blow in and if Jogor also looks to lurk
late, they need to ensure that they're disciplined here in defense.
3-0 on the entries for Jogor, no one else for Alivite has an entry kill.
He's being the fire start-up for his team and now as they go into the attack, the expectation
will probably be for him to be that guy again as he gets right to open up or at
this one's to it.
I'll do so comfortably. No K8. No, banned it.
They're just poshling at the moment.
Seems like Con is a starting point for this attack.
Interestingly, in Hikaru, he's playing this horizontal as opposed to the vertical, expecting him to be below the testing server from the safety of games.
But presumably spearheading horizontally at no end, that could just be for the initial clearance and aiding these guys and getting some map control.
We'll have to wait and see how that does actually conclude.
They've done a good job in fighting for this Kong control and pretty safely they're already
being able to posture him.
What an attempt to day start here defensively to overpeak.
Five deathmark targets are available to the Deimos.
And I call though, yeah he'll go below.
He spots the clash.
I know that their best bet in dealing with that efficiently is a combination of the Deimos
and probably some Frag grenades have plenty still remaining here on the side of the attack.
Don't have a lot of time left though, it's just the one minute.
Don't need a lot of time on this top floor.
Gosh.
Annoying for Sheevae.
And then getting flamed down as well, he gets pushed all the way back.
This'll be...
A lot of...
...delay.
N.I.K.L did his job though, from below and found a kill on to Bimbin.
This is a loud barcode to just slip on through the server.
As they start turning through Henshin North, Rafters elevate, they just hit the go button and went in.
As soon as a zoo key and souffle tried to put pressure on to that Monty elevate and just storm the building
Huge attacking round Valovate to kickstart the second half
And they retake the lead and that is not a good sign for Daystar losing top floor like that in that fashion as well
Yeah, though they over-invested the passion to dealing with the black beard and they ended up getting burnt
Elevate then saw that it was clear and sure you have to add into the equation
that the Deimos was more than likely going just operation that clash at some
point in time so it wasn't going to be as simple as just posting up the clash in
that same position and you know playing static it would have still been a
challenge for Deistar but Elevate they made it difficult and they exploited
that over-investment Deistar trying to do with Blackbeard was particularly
effective and all the all the Blackbeard really did was just take 10 steps back
And in the meantime, Elevate were like, okay, Science Glare is just running in plant and there's no meaningful denial available to day-stars.
So yeah, there's actually really really good teamwork there from Elevate.
Again, I was expecting probably a little more solid play, more of a reliance on the lurk, etc.
But no, they actually formulated a really good push, Info, Con, they identified when the clash had vacated and then they didn't hesitate to take that opportunity.
I like the way that they won the round as well, where N.I. Carl gets their opening kill,
they flood together, everyone is pretty clearly in good coordination and the fact that they
used almost Sheebae as a red herring, where it's like, well, usually you want the Monty
pushing in and that's the sign of, let's go.
As he gets forced back, deep rafters, that's when they're like, well, they're focused on
the Monty, let's go in.
essentially doing his job but it's the Monty that's not aggressing but getting
aggressed upon and seeing that clash extend deep out towards rafters they're
like well the clash is engaged with the Monty so let's take the space they found
the pick courtesy of NLK from below so they knew they had the numbers
so good read for another 8. Seals gonna get back to bending stairs it seems like
it'll be a fallback. Hegevon is still top blue, can't rotate home, can't bring him comfortably.
I'm judging by the lineup, I don't think Daystar will want to contest the run for too long.
No, it should be a peelback. Trying to support drone economy, thank his site.
Toy, that was an overpeg from Seal. Got away with it though. Didn't beat a dozen as Azuki trades in.
So 4-4 going down, losing the doggy hurts, and Seel's overpeaking that massively. That was never a favourable fight.
Jogler probably knowing his ex teammate well and just thinking if I just halted so he would just keep peeking me.
Jogler's the benefit, now 11-3.
There must be some concern creeping in for Daystar.
All vs. Serious Elevate have looked so far very good on the attack here on Nighthaven
Labs.
The map pick of day start and the door to elimination game.
There's enough talent on this Elevate roster that this what I quote second spot in the Asia
region is achievable.
All of the teams that remain, the Sufley hits a much needed headshot on Dishive.
So heading into the final minute now, it's all evened up, 3v3, Jogor still alive, Pika
still alive, the two big frags for their respective teams.
And so is Azuki though, 7th highest rated player in the region through kickoff so far.
There should still be a really good window here for the player, and then one Gaspabe,
no Nitro, they still lack the Platinum here.
this expires, Alvate should be able to make their move.
And we get the headshot, courtesy of Joe Gore, Barcode.
Now Barcode is doing a decent job of putting the pressure on the Razurki, then just pulls
the gun out of Pika, comes in a little late in the flank, at least deals with Joe Gore.
Well Barcode is planting, who gets off, maybe to now fight 2v1, reposition is the play.
Inside a tank, Momo to cover.
At the doorway, Pika needs to hit a quick headshot, but Momo's got the better angle.
elevate back-to-back attacking round wins and it also means it's four of the
last five rounds of Nine Haven Lambs where the attack has been successful.
It doesn't bode well for Daystar considering they have already used
their time out as well. They have no real way of halting this momentum. Now find
themselves two rounds down. Just seeing some mistakes creeping in from Daystar
the most obvious one in that round being the seal over Pete Vending. It's a
position where all the if you had his time over he'd instead invest his time and resources
into dealing with drones and then fall back towards the side.
Alvator capturing these opportunities, taking them with both hands though and actually executing
really well across the board.
I've been quite impressed with these couple of attacks that we've seen so far.
They're mounting pressure against A-Star who have taken this opportunity now to rotate
to the tertiary side as opposed to maybe re-attempting above immediately or blow the back up.
So, see if this pays dividends, trap heavy line up from them in this particular round,
probably in response to the shield play and it will be double that shield play.
At least it was initially, and okay, even with the swaps it will be, so blitz, blackbeard,
lion.
Do we see Elevate maybe step up the tempo here?
kind of foot on the throat mentality maybe from elevate thinking that they've got
daystar on the ropes and especially going into the tertiary site all control
storage daystar not opting to go back top floor they're not repeating basement
they're gonna just continue their side through and it's another round as well
where elevate will bring double shield first time they bring out the blitz though with barcode
back in the seventh round it was the blackbeard and monty combination that worked for them
they brought the blackbeard again the barcode sops it out for the blitz but she maybe will now
take on the blackbeard roll
because the band's the grim year you can't really
hard focus the shield pan here because if you ban out of the montee or the
blackbeard then you're still going to have a combination of the two available
for alivine they're abusing it
barcode's got a plane inside of control they're gonna go for a different strategy
other than going for a storage side hit barcode though shut down by bin bin
try it for the sneaky here it didn't work and so alivine down a plan they lose
one of their shield players and that's kept over towards control and they start
I can move bodies around defensively to cover this well. I just do he knows it's pretty clear in through games
He can sneak his way into sign. Wow big clear from Jogor
Finally enough this might actually open the story for the go to go get the kid Jogor gets another big kill
He's now 14 and 4 she has acquired the kit by the way over towards control
Will he offer a rotate storage which is where Jogor was holding he can't get there denied from bin bin bin bin
Two crucial kills in this round from above denying the plant inside of control. He's been the difference here for Daystar
Jogor has quietly been able to pick up the kit. There's no way surely on this health that this man
Can win this round
If you get the plant down and then exploit radar here, it could get very very tricky for Daystar
Takes it once he's got a lot of time
I don't think he'll hear this though, I don't think he'll be able to plant now, he probably
had to stick it on that first opportunity.
I wonder if he goes back towards control at the very last second, bait a little bit of
presence, yeah there you go slips back in.
20 seconds here on the clock, this time you've got to stick it, you have to just commit and
Jogor will. Now he'll play the post plant. Where is he going to position for this needs
to find an angle where you can take ones. I'm now just holding expecting the repeat
and he has read bin bin to perfection. The game sense now expecting for seal to push
through directly. Jogor is just that guy haunting his old team and you can see what
What it means to him!
Wow!
Difficult to blame him being so hyped after that round.
It's three attacks from Elevate that have looked so devastating and it's the clutch
of the cherry on top which not only is going to hype up Elevate but really going to damage
the mental for Daystar who's now very much got their backs against the ball.
was a wonderfully played clutch from Jogo and it wasn't even just the post plant that he played
wow it was the the ability for him to even fight his way into the objective and make a
plant cross squad the first place which was impressive thought it's been been in that round
with two impactful kills though should have been enough for daystar but Jogo has looked so comfortable
so far today here on lives up to 16 kills doesn't seem like really much can stand in
his way at the moment and you know jay goll is fucked up you're in for a ride yeah jay
goll it doesn't feel like he's had any massive pop off games to this significance for a little
bit of time this seems personal but but this yeah there may be an element of that in this
I discovered the location of the bomb.
16-4, clearly the best player in the server.
Now, Jogor has had an interesting career.
You touched on it earlier in the pre-match discussion.
You kind of came into the scene and just...
made waves.
And then I would say,
you cooled off.
He got to a point where he was actually quite average.
And the whole time we're sitting there like,
what happened to Jogor?
And then I'd say over the last...
maybe six to eight months. He's kind of back to his best. And we saw that with the fact
that Daystar were able to make the six invitation. And Jogor ended up being a big part of that.
And they had a very solid core. Jogor, Azuki, Pika. And there's no surprise they ended
up the second best team in the Asia region. But Jogor was still a big part of that. You
lose him. And you can clearly see that Daystar had dropped off a little bit because of that.
And now three rounds in the back pocket to try and secure.
Daystar's not pick.
It's the old friend that's now turned to enemy doing the vast majority of the damage
pick up while they needed something from their superstar and they get it.
Henhei-Kul is down, big opening kill for Daystar.
Yeah, that guy's picker is really not trailing by it.
Too much against Odor and well it might be a battle for supremacy here.
Who could top frag in this match up to 14 kills?
Chasing a 15th here onto Sheebe and the Montague is now isolated.
I mean a tricky 1v1.
Does Sheebe win it out? No!
Oh he actually does!
Surprised from that position he was able to make it work but some good composure from
Sheebe and now Giz elevate.
A gasp.
in this map point round that an opportunity to maybe get the job done, especially with
the hot frag of the start now in the grave.
Still with the player advantage, I mean, these are still the rounds you've got to close out
of your day style.
Let's make sure you're on.
Jigglecancel, two players at least right now.
Well, right now maybe, yeah, but it's top four, Labs, defense, just over a minute left.
You just saw the Monty and Jiggle, so you're right in the sense that, hey, Elevator's not
out of this but these are at the base that you've got to be closing out. You've got good
positions Everett, isn't the right spot, Seal still with Akiva Barrier in the pocket. How
does Azuki get picked? Over the wards, blue. Down below. Good pressure from Barco.
Barco's really like that, they're going for the raise. They might try and actually action
off this.
Or Jago's best man.
So, a sweep by Tuck in the corner of the wards, commanding with the shield, so he's
10th one to cancel burning the clash, not getting aggressive if she finds an angle with the pistol.
It's the Monty that gets the next kill, the Tractor.
They look scared, they are trapped as Jogor hunts them down, holding the angle as Barcode.
Now in the 1v1 he lost his superstar teammate, it's Barcode versus Binbin.
30 seconds, so he's out the drone, now we'll use it to scout for information.
Finds out there's Binbin, he's now spotted.
Barcode, lower, on health, and he hit the headshot, no on the first attempt, doesn't have the kit.
He knows exactly where bin bin is located wants to try and find a different angle
Prefire doesn't work and now with 10 seconds left more
Plant to force bin bin out double impacts available for bin bin and he's been able to get him off the plant three seconds
He will hide barcode will run and bin bin will clock for daystar not done yet here on that haven labs
He just did enough I
Know I said impact the loud invention, but I was screaming it in my head get that impact out
And ultimately it did work out.
It looked so sketchy though for Daystar.
The way that Elevate rubber to position the Blackbeard,
pardon me, the Monty and exploit that
and then had really good information
over towards airlock, they were able to trap that defense,
back them into a corner, the clash dive prior to that
as well, it really crumbled towards the end there.
It was a very sketchy round for Daystar.
Credit to Elevate, they're doing a phenomenal job,
much better than I honestly expected.
into this series in terms of mounting pressure and they're being able to convert it pretty clinically.
Attackers need to locate and keep bombs.
Yeah, quite enjoyable to observe so far.
That one falls just short of the mark. It's a brilliant early in the round for Pika.
We've got two kills uncontested.
Did he overplay his hand though? On to Shiba.
That launched the attack going forward and the Monty was a key tool in the late round
for getting barcode in a position where he could go through this clutch attempt.
Barco did, honestly a really good job there considering he had no flash and no air jab.
That was really tough.
If he had even a single piece of utility there, it could have played out very differently
in flushing out that pillar position, but not to be.
They start to basement 4 round 11.
Now the bad thing is though now for base star is you're not going to get the comfort of
top 4 from here on out.
going to have to basement and then control storage.
I've done a better job in the last two rounds at least getting some early frags and putting
themselves in a good early position, but even still, you know, you lost one of those because
of the Jokor 4K 1v2 clutch, you almost lost the other one in the 1v1, so even with these
early advantages, they're not having strong leads, they're not looking confident here
I don't think it elevates the kind of team you look to and be like yeah they're not gonna lose Lairn, it's a newly put together roster.
But if Jogor continues this form coming in to Lairn, it's gonna be...
Not too indision based up, potentially getting back into the series unless Jogor calls off.
Getting close to the 20 bomb.
might just go direct glass here. This could work.
So logic bomb and utility thrown out. Barcode will go deep into assembly. This plant he
is now in a gas main forced to get off it. Jogor goes down so does Barcode and a really
strong hold from Souffle. Shebae pushed in though with the SMG, finds two kills. Yeah,
I mean, that's that's souffle's round right there. Did his job on the smoke. You got one job
Denied potential rush attempt laid his gaspaves nicely. It wasn't conservative. Just use them
Pika holds tucked in on the corner. She was dead here, and it's gonna be five six days
Now fighting back big round from souffle
Do you want it single out an individual he wins them that round? Yeah
Yeah, it does a good job to stay alive not overexposed to the glass gets the utility deployed and then
It was a position where Alvay had already committed the smoke, so they
weren't realistically pushed too far out of the positions that they wanted to play and well clearly they couldn't sit in them and that
was to their demise. Alvay called their
time out
as we prepare for the final round of regulation.
Yeah, I mean I feel like how often do you see those rushes through breach on basement work?
work. It's not often. Every now and then, don't get me wrong, you'll catch a team by
surprise that may be over-invest in the Rome, the solo smoke player doesn't quite lay the
gas babes properly or overpeaks and loses their life. That can happen. There's Harambe
giving final instructions as well. Of course, he used the timeout very early on, did Daystar.
And that was a long time ago when things weren't looking too bad.
By the way, it feels weird, but that was the first time
Daystar actually won two rounds in a row.
Really struggled to kind of string together some form,
despite the fact that they did get two relatively early
attacking rounds in the first half.
And with that, usually is a pretty good notion.
And the fact that they got three attacking rounds
in the first half, it's been a lot of attacking rounds
here on this night haven labs actually interestingly enough in the Asia region
this site is attack aside or so this map is like a 50-percent but to add an
asterisk there's a lot of that are actually attack aside and in this region
that not really supposed to be. So data storage then for number 12.
Elevate will double dip with info, solid snake and the day must be deployed both have shown
quite a bit of value to Solid Snake specifically. That radar and kit and Jogor has looked very
comfortable on the F2 as well being so many jewels.
He goes on to look a bit of play, two bits of info, down to the aggressive peak from
Daystar! Jogor ready for it, wins it, and Vantage Elevate.
Yeah, I mean like that's not a bad idea from Daystar thinking about a percentage of the
Hang a perimeter, even if you lose one, surely you get a kill.
But there wasn't enough room at the window, and Pika kind of over swung it, and over committed.
And so he dies, Jogo gets away, and that's the worst possible result for Daystar when you lose
your top player, and their top player gets away. And then Sheephead catches Bin Bin trying to get
out of electrical. Two players down for Daystar. And let's be honest, so far on this map of labs
they haven't shown the capability of getting back into these kind of rounds, certainly without Pika.
Now you got three players left up now that are going negative.
Tzu-Flai was big in the previous round, gets the kill onto Joko who was low health from
that first engagement and Shiba is also low on health as well.
So still a chance here for day stars, if they can lock in, overtime could still beckon.
And it seems like she repositioned immediately back over towards second floor as Tzu-Flai
finds a pick in the meantime, so 3-3 and the big hitters for both rosters are down.
So who's going to be the one to now step up, have impact on that scoreboard?
Seel's position revealed.
Elevate though, not with the best tools in hand really to actually play in against this
little mirror window setup.
So Seel, whether he knows it or not, is actually in a very, very good spot here to continue
this contest top four.
There's really no pressing means to move.
He's also got Sufe below, who has a nitro cell.
anyone steps in to try and challenge this mirror seal doesn't even need to peek it or fight it
He just has to call out even yellow ping and souffle can throw the nitro from below inside of control
They're really well set up right now here. They start if elevate go and try and clear out seal now
They go storage site. It is a little bit more vulnerable today start 35 seconds left
Zicky watching below as well
They feel like they got a decent amount covered of course souffle keeping an eye towards storage too and I tell is
over to Ward's warehouse and they, I think, might opt still for a storage side hit with
20 seconds remaining. Smoke throwing out from barcode. He's the one that's got the diffuser
in hand. Asiel did get the kill on to Enhye and Cal. Now they're just going to go straight
into a storage right to the trap set though by Daystar and overtime is required. Three
rounds straight for Daystar, seemingly out of nowhere. And the biggest thing for me is
it's off the back of that huge clutch from Jogel, who is out of his chair, literally
beating his chest to put them up 6-3, and Deystar from that moment onwards locked in.
Well, we've only had a small sample of overtime so far over the course of this kickoff bracket
at a very quick glance, just the two of all the maps that we've seen played out over the
last couple of weeks combined. Tepo's called as we enter OT. And some good resilience shown
there from Daystar, a match that at times really did feel like it was against them.
Alvay had some cracking attacks of the course of that half and look even in that most recent
round the the start was not great but the recovery was good. I love that little mirror
set up they had top floor I think that did throw off Alvay a little bit. The pivot was
The right call from them in the end, but unfortunately losing a player didn't help in their ability to then trade out on the site
As we now enter as I mentioned this tech pause phase
And a little breather I guess for all of the players to be honest because it's actually turned into a
Pretty dramatic not haven labs again these two teams fighting to
Get to the major. You know, while this game is in a qualifier
you're in a position where you know you can run this bracket.
There's Waybo gap and then there's everyone else.
And it just comes down to who's better on the day
and that could be the difference between you and a spot in Salt Lake City.
And I think that for this Elevate roster,
I wonder if they go a little too hyped, a little too overconfident after that joggle clutch.
You saw the rush attempt in Basement, for instance,
like those kind of plays screamed to me,
We just want to finish it. We just want to get it over and done and
Look it could have worked didn't but then it's like well
That's a bit of a round wasted you could have just played a little bit more of your
Fundamentals let Joe Gord just kind of move through the map take these gunfights hold these angles that we saw them quite literally do
Earlier on in that second half and on the flip side today star
You know probably going three six down and Joe Gord popping off might have just kicked
kicked you into gear. There's two ways you can go in that moment as you drop your
heads, you feel a little bit sorry for yourselves, your ex teammate is absolutely
putting you to bed but maybe they actually went the opposite direction and
thought yeah no we're not gonna let this happen we're gonna stand up to this and
if that was the case all power to them I mean they got the results so maybe it
was and if it was that case I mean it speaks volumes to this day-star roster
that they're not gonna give in they're not gonna just you know quit they're not
going to give up and just saying, all right, we'll get him on where they're fought back
here and we go OT and they got double defense. So they're in a really strong position now.
And, and that's where the mental games for elevate. And certainly Jogor is a little deflated
going into this, you know, rehosts going into this technical time out. Can they find a way
to lock back in reinvigorate because it can't just be all Jogor absolutely has to get a
little bit of help from the rest of his team. Rehosts taking a little longer than anticipated.
it so we will go to a short break when we come back though it is going to be this overtime on
Night Heaven Labs that plays out.
Ladies and gentlemen, it's been a pretty long map as we head into overtime six to six if they were a day star kind of a recap
It was a 6-3 lead for elevate after a 4k and a 1v2 clutch from Joe Gore since then
To get themselves back into the right frame of mind stream together three rounds straight and force overtime
For what's shaping up to be a pretty hotly contested series
No surprise considering what's on the line and what's at stake for these two teams
Yeah, there's very much a momentum breaker and it feels like we basically reset as we
head into overtime day start naturally with, as you would expect the advantage being on
defense but attack seems to have actually been pretty successful on this, not just this
map but quite a few maps in the pool so far in Asia.
So it's far from a given and elevate so far.
I've actually shown some pretty good attacks.
They started out the second half of the three round streak.
Daystar though, were able to answer
three of their own to push OT
and maybe put a good pressure back on to elevate.
Stats have reset, but there's a bit of a recap
and it's an important one.
Joke or currently 18 and seven,
he's been so deadly, especially on the snake.
Beaker though, on the side of Daystar also
has been pretty deadly, 15 and nine for him,
but the entry battle, very much in favor of Jogor 4-1 on the entry and 92% cost so he
hasn't just been farming 3 kills, he's been very impactful across almost every round.
Yeah and clutches as well and having a say in a lot of the round wins for Alivay, they
typically win when he has a big round.
You can hear that from him.
Basement to begin the first round in overtime.
I mean you said it best I think momentum break for both teams. It's a complete blank slate. I don't know who that benefits.
Probably neither to be honest. They started slow but obviously back into it. They're on defense so they probably want to continue that momentum.
him elevate probably have to have the break but also starting so while I
just wanted to rectify things it's like a whole new game and I tell the
swing from a zoo key he goes for it again and I tell not over investing
he'll hold the tight angle so you can might just get this one more go he
doesn't really need you to be honest it's just over a minute left juggles
though the one that snipes out Binbin and pulls him back. For four minute on the clock,
two targets available here for N-High-Colour who's been locked out of the building pretty
comprehensively by the defence. In the meantime, looks like Exo is the next point of pressure
for the attack. Su-Flay, gas babes that will stall out the push, still has two remaining
And if I love it, commit to this push, that will leave little time for the final portion
of the execute.
There's also a Nitro song, fuck it, late here for Daystar, so the defense is actually quite
a good spot.
Well, a Nitro song from Seal, unsuccessful, close by the Joghurtz and Haikal, finds his
way into the building and collects the kill onto a Zuki, finally wins that battle, felt
like a little stalemate for the last 40-50 seconds.
How long have they started to come out on top? Are they aware of Sufley's position here tucked inside of Exo?
Barcode in towards the corner, Sufley has not made a move.
Does still have a gaspabe as well.
And I kill with the kill on to seal. The only way they win this round now is if Sufley can go absolutely massive,
holds his position, holds his nerves.
Got a big crucial kill on to Jokor.
The over one peeker, and Shippe is getting the plant down. Sufley desperately trying to see if he can find an angle.
He will not. The plan will be successful.
Shipei team kill on to Ani-Kel though.
Does now stocked here in two plate.
A small chance here to begin overtime.
Dashing on through Nano.
Trying to find an angle on to Shibank or a Rambarko to leave him till last.
And he hasn't found it.
He cannot find this position.
And as Shipei hits the headshot,
Elevate will get themselves map point once again.
Yeah, really well formulated attack again from Elevate.
very much echoing the beginning of that second half for them where they would
well manipulate the map. They leveraged the Monte quite nicely. We saw that on a
couple of occasions, whether it be that or the blackbeard, back in those round
wins. It's like clean work. Job not done, though, critically. That's the most
important part. It's about refocusing and being able to recompose for the roll
swap now onto defense. They too also electing to go to that basement site for context elevate
did defend it successfully on both occasions in that first half round one and round five
and say of course looking to replicate that success here. Both of those rounds were decently close
2 players surviving in round 1 where Jorkel got the open up and then in round 5 3 left
up and Hickel got a 3k. Both of those rounds actually there were multi kills on off of
Jorkel, went on to find 4 actually in that very first round. He was able to run around
on his army pretty freely. So we'll see what they have to offer here for this crucial round
to kickstart this series, win this, and then in a really good stead for Lair.
And Hunts really kind of get grasp on how Lair's going to play out.
So Fire is only being played the one time here in Asia League, we'll kick off.
He goes on to the noob.
I'm seeing a Zuki on to the zero which we haven't seen as much of, I think, in kickoff.
and trap utility for elevating the round as well. Double soft breech with a back and
sledge for day start means they're very much going to play top down, get the vert, try and
put pressure on these elevate players. Mermo's going to be one to watch. He said quiet game
hasn't really been all that effective unfortunately for elevator 311. You're playing the echo,
you don't have to kill anyone, just make sure you deny that plane from going down, that's your
wonder on the job. Fucking somewhere, avoid being seen and get the yokais to get information,
keep one for denial and that might be the difference between a map one or a big swing
Man I go gets aggressive and azuki will find the opening kill for day start. That's a really good way
Them down to have the numbers pushing towards the side of she may want it to double down. Well, he gets tagged up
He's on drone as well. He goes again. Oh, hang on. What is he doing? They're just throwing their lives away here at the window
Yeah, they tried to go for a chamber that kind of approach when you already a player down is very high-risk
risk. Clearly doesn't pay off. And so now Alivate will be looking to try and scrap their way back
into the round. Strong advantage to Daystar. Double vert in flight. Zero can gain info.
Quite literally everything is in their corner at the moment to make this work.
Alivate's denial utility as well as being chipped away at...
Honestly, my eyes are already going towards Joko, first for he needs to find a big multi
in this round.
Yeah, he's the one.
I mean, Momo can try and deny it later in the round.
They've lost barcode, at least he got the kill into a Zuki, Joko, Porto.
Yeah, we're going all 15 rounds required.
Momo does get the headshot on to peek up, unless he does something absolutely spectacular.
He's not going to be able to deny this plan. Impact to open up, trying to create the 1v1.
He can't even beat out Bin Bin. So Daystar also went on the attack. It's been an attacking
onslaught here on Nighthaven Labs. Neither team really able to defend all that well,
which might mean bad news for Daystar, but you would imagine they're going to go top
floor. Yeah a big overkill hit there from Alamok in the mid round. A good catch from
Daystar into Jogor. 7-7 the score line. Top floor will be the final site of choice here
on Nighthaven Labs. Daystar very eager to close out their map. It's been a bit of a grueling one
for them and elevate and you get a snatch one off their opponent. I really don't feel too fierce,
feared for elevate. Again, their attacks generally speaking have been pretty good. I love the fact
that at least initially they may well commit here to the double shield. They've been leveraging that
utility quite well over the course of these attacks and Daystar at times have struggled
in responding to that. So we'll see if elevate commit to it and then if that is to be the case,
They had to be then try and stole that out.
Yeah, I mean, it's an interesting one because usually, as you see it, you know, saying this
is now very likely the day-star command server, top floor defense, you can usually put a pin
in it but with the way that this match has played anything can happen.
Cannot be understated again, the reliance of Jogor for elevators is a piece of difference
to make up.
Don't get me wrong, others are certainly capable of finding kills and having impact
but it's going to be the one usually to lead from the front, 1-2 in overtime whereas
peak is 3-2 in overtime. 5-1 on the entry as well for elevate. That's for Jogor.
A little bit more tricky here on command server, but if it does find another opening kill here
in this round, in the final round of this map, it might just be enough to elevate.
So Anhyker, again, will attack in the horizontal. Last time, out when he went for this approach,
he then spotted the clash pivoted below. The clash, though, not selected this time around from
Daystar, and so we may actually see him commit more such a horizontal, trying to flush out Khan.
Deal with some of these anchors and pressure with death marks
Could also be a good tool against the pulse as well trying to keep that a bit late
Oh, I'll be nitro through electrical
particularly successful
dodge there from elevate
oh a chance now for N.I.K.L
Just doesn't quite make the most of it putting the pressure on to Binbin. Binbin might get up close with a shotgun and he does
Because my elevation proves to be successful against Enhiel, Carl, open a kill for Daystar.
And now on the verge of maybe escaping from labs with the map win despite 1.363 down all
the timing.
It then looks away for a split second and allows Barco to slip on into electrical and he avoids
the natural cell.
Could that be a pivotal moment for this map in this round with 60 seconds left?
Yeah, it feels like the defense is running low on you to azuki can only still outside my face
But seal pushes forward and it works out well
To be kills Momo got one at least on to souffle, but it's now advantage again for daystar
Just have to hold their positions in sight
Momo's not exactly being a top fragger. You know on this map barcode long on health
Thinking about the plant to Momo to then cover slips on over to the right side
So Momo has got back to coverage here.
He's a little bit worried, too many angles.
The Flames as well for the Shamiko launch out,
and they're up in Flames as Daystar complete the comeback
on their map pick from 6-3 down.
An hour and 40 minutes to decide this map of Nighthaven
Lads and Daystar come out the other side
by the skin of their teeth as they take the lead heading
into Lair.
I'm already tired of calling you
Hold my hand
It's a little painful, but I'll keep it up
I'm magic
You're right
This is everything I need
You smile with a smile
You smile with a smile
You smile with a smile
Darn it!
While an all-timer on the 8-haber labs went the distance, all 15 rounds required.
Back and forth, Elevate had a 6-3 lead that they ultimately squandered.
They had a pretty good handle, I think, on the map, for the most part, led by Joe Gore.
Once we got to round 10, five out of the next six rounds went the way of Daystar as they
completed the comeback and took back their map pick.
Yeah, it's not really due to swing around in roundabouts and it ended up being a bit
of an endurance test in itself, just the one map so far.
went for about an hour and a half, an hour 40 in the end, of course max 15 rounds added to that.
A couple of the tech causes that were required of course of this one and even just getting into it
in the first place. So certainly testing the concentration for both teams and ultimately
I will make just fell short of the mark. A good big solid play from Seal, really was the
sealer of that 15th and final round as we have a look across at that summary and looking across at
the MVPs for both rosters it was such a close battle between both Pika and Jogor. It did feel like
overall Jogor had the edge but that did taper off right at the very end where Jogor's cost was
through the roof. Pika was able to just find that edge that additional gear towards the very very end
of that map and it ended up being a pretty big difference maker. You can kind of see the numbers
here between the two of them for Joe Gore just edging out for the vast majority of the statistics
except for the actual kills where they were equal and had a very solid game the both of them for
Joe Gore I mean I will say he didn't have the same level of influence towards the end and certainly
in overtime itself and probably a big reason why elevate couldn't go on and actually win that game
but that's too much reliance on one individual on one player and Pika got some pretty decent help
in the end from Binbin who went positive 12 and 10, Seal went positive 2, had some big moments
and certainly Souffle, which I think is the reason why they ended up winning the map that
that rush attempt that we saw faced him, which was back in the 11th round, Souffle was the big
reason why they won that because of his gas paid usage, we may see it here in the replay
pilot package shortly, but I think what is most important is this moment there, Jogor put
not 6-3 off that clutch. And I thought the game was done. He just looked so animated.
The Daystar then said, no, we're not done, and we're going to get ourselves back into
this series. And it's a good test to the mental fortitude of the roster and that they weren't
going to give up. Lair's going to be very fascinating. I'm not too sure what to make
of it in terms of the map and in terms of whose favorites, you know, who's more likely
to win it. What I will say though is if that was so hotly contested on labs, I'm kind of
expected in the same going into Lair. Yeah, in terms of structure, the kind of
operators that you are able to bring in exploit, they do mirror in a lot of regards,
our lives to be Lair kind of comparison like for like, so yeah, I don't think I've seen much to
really change the storyline that this isn't going to be a close second map. I hope we see a little
bit more fight from Elevate. I was really impressed with the attacks that we saw, the ones that did
pay off. I guess it's just about maybe finding a little bit more consistency and I think that could
actually be the defining factor in this matchup can elevate just squeeze out
another attacking round or two really when it counts and ensure that they
put jagoid positions to make plays and to be effective and leverage that tool when
required but if he doesn't quite hit his mark if he does die or whatever may
happen in the round you can't be fully reliant on him where's backup where's the
second line of attack where's that plan B coming from if they can find that tap
into it then they can mount that pressuring edge day start and sustain
it because they had dazed up well at show the ropes in that match up but it
still wasn't enough yeah I mean that's the thing man when you go six three up
and you got three opportunities to close out and for what ended up being
actually a rather attack aside at night haven labs in the end I think
elevate would have thought now heading into land they should have probably been
one nil up so it'll be curious to see what their mentality is going to be like
heading into the next map because they can't just sort of feel as if they can't
feel sad for themselves or feel sorry for themselves we also did have the rather
big delay, especially once we went into overtime, I think that reset things a little bit, which I
thought actually they might have favored elevate because they start had all the momentum going in
to that overtime. And in the end, elevate then go and put themselves seven, six up. But I'm probably
thinking, yeah, that might be the case. But once again, they start showed that they've got that
mental strength to not be worried about being at that disadvantage being, you know, the opposite of
map point and so they offset it in regulation and then they did so again in overtime which now
means going into the lair they're going to have so much confidence they use their time out if you
go back in the fourth round so like they they they use to that very early on you go into the league
and all this meh man so you'll have your time out once again that you can use early if need be or
hold it to a little bit later whereas for elevate it's like is it just jogorra bust yeah and nai
kel was the only other member on the side of elevate that actually got an open killer he got
2, he went 2-3. No one else got an opening kill. Joko got the fast majority. So again,
it's like, if he's not getting the opening pick, if he's not getting a multi-kill round,
it's pretty clear then Daystar's the better team.
Yeah, absolutely. That depth or maybe lack thereof did eventually end up exposing them as that
match did eventually, but the weight is no longer. Leia is ready to go. Let's jump in
to map number two of this closely contested Festa3. Is the world in which days I can get
the job done in a 2-0 fashion or to elevate and have something up their sleeve? Can they
contest this series? Can they push us to a third? Don't forget we got stole two more
best of three so get through later today. We're still going to get through this one as well.
It's going to be a long one here for Asia as we've still got a lot of teams fighting for that spot of the major.
The big game later to come after this way, but awkward when it goes to the major user drops down and then another huge elimination game.
The fact that souls are waiting in the wings that will play one of these two teams later today.
So it's like the first challenger day start elevate.
You think this is the big one.
Maybe you get through this.
You're fine.
No, souls are waiting for one of these two as we head into lead.
day start one off in the series. It is the map pick of elevate cafe, the third and final map if required as we head into the bands.
They started on defense. I'm pretty intrigued actually to see what kind of approach the the bandfos will go here in the first half. What kind of tools elevate especially take off the bottom the defense. So it's the clash.
and it's the Izami and with all the shields remaining up for them to exploit
the anticipation will be elevated to heavily into having at least one shield
maybe even two into the lack of clash. I mean initially that's why I actually
got the selection for this cycle floor so we'll see how that does develop over the
course of the half. They don't have the Ying and the Glaze available to exploit
interestingly that does mean that the likes of the Sobbered Snake will be
available the Deimos as well and Elevate did not shy away from that back on labs
they're both effective here on the layer and Snicks specifically was exploited
frequently by Jocor it's very comfortable with the F2 leveraged it for entry
was then able to lurk mid-round and so we'll see if that is a tool that gets
exploited here on map 2. The other thing as well that's going to be interesting is
sort of the defensive side of this series because these two teams were pretty good on the attack
they're about Haven Labs and we know Lair can be difficult to crack at the best of time certainly
on the top floor akin to like Command Server or not Haven Labs. I wonder how vulnerable will these
two teams be on the defense. Typically if you sit here and say oh they start to start defense you
know four to half kind of territory but it's so difficult to predict and kind of look at the way
that elevate and being on their attacks as well very very deadly they're able to
just kind of really abuse any holes in the defense take space get those
opening picks flood site like they've got all of those tools but then on defense
they kind of have the same flaws as daystar anyway and they saw themselves
in pika azuki have got strength to two really strong attacking teams so
defense might be the determining factor who can just kind of hold on to these
side to play a little bit better, latent these defensive rounds, on top floor you would imagine
he will play rather slow pace.
I say that, Joko has already crept up and taken men's control and will find the opening
kill.
Oh, Seal!
Oh my goodness!
Look at that!
Quick reaction headshot from Seal, probably should have been dead, stays alive.
Now, while he is low on health, I don't think that matters.
gotten rid of the Senz, but you've also gotten rid of Jogor.
Yeah, they keep taking that trade every day of the week.
So a little bit of luck going the way of Daystar early here on Lair.
Certainly though, no guarantee that this is a round win, still a lot of work to be done
here by the defense to shut down this elevate push.
They have the tools, the hard breach available to navigate into a default plant position.
day start elected not to bring the Tachanka and that could compromise them somewhat in
their ability to deny default. I want though to highlight that the smoke is available at
the minute 20 mark and so without a ton of pressure and towards objective at the moment
front, I'll allow Vota to fear for their ability to attack default at this point in time. Bar
code to flame elsewhere though. Elevate fighting for mezz control.
I mean, the back kill from Bin Bin onto Anhyte Calv, Parker had low on health. There should
be a top floor, and it's successfully defended by Daystar.
In the context of the series, it's a really big result for them too, because Drogor was
threatening. He probably could have and should have gotten that kill onto Seal. Then you
get mezz control and then it's a whole different round but that one killed that
one moment you know proving again to be the big storyline developing in the
series that it isn't really just to go or a boss for elevate well the first round
here on there seems to be the case and as soon as he went down there wasn't
really much to happen for elevate they start strong to start on there
Yeah, that one's gonna be a bit of a pill to swallow for Elevate, they really should
have won that opening engagement.
They start a little bit fortunate to win that duel and then they do consolidate from there,
Elevate didn't try and force that push that we did see them attempt the pivot and ultimately
that did force up as well here.
Huh.
Feel very, very fortunate to get away with that one.
They've been done in the action as well, some good decisive action over towards
bathroom is quite useful in disrupting the capital use and the plan push
there from the attack so it wasn't all luck for them starting that round but it
is a round win nonetheless.
just go goes second opening death of the series
engagement has been a big strength that means
you can start the IQ and bring the solid snake here for basement
not really a surprise
And the utility brought around the day side though, and I like to change up here for the
selections.
I don't need the Deimos as much, they're going to be bromeing, bring more pressure, the
doccaby and the snake combined, double shields with finger, so they've got the ability to
play into the brome game and then also have the ability to have a pretty strong execute
lineup.
I do like though is certainly the ability to get that first floor control play the floorboards. There's no Ram. There's no bark. There's no sledge.
So I think the hope for elevate will be that they can win the Rome game or win the direct battle in site later in the round, hoping that they've done a decent job in clearing the rumors and days are all on site.
And to be fair, there's not really a heavy investor's way from Daystar. They've kept it rather direct.
It's only at the moment, Izuki, on that first floor.
I wonder if Daystar have kind of just baited in, elevated a little bit, showed presence
around the map, get drone down, force the switches, and then go back, play sight, play
the trap utility, which is going into the double shield setup, the Sheavey and Barcode.
And it kind of then just invalidates, you don't need the snake as much then.
And the doccabee is a little bit less useful.
I like the pink spell on the seal. Yeah, I mean if it's over while I'm sealed completely
and then Momo, he's the benefit. He gets the two kills, peek, it's time to get involved
with the trade. And Daystar, I don't think we're ready for that kind of five-man stack
directness and they just get punished. They're too split around the site and the elevator
just completely circumnavigated what Daystar wanted to do in this round. The super direct,
both shields together. And then what are you meant to do against this? Shoot the feed out.
That works, but a little too late in the round. Momo's picked up three. He's already
matched his kill total from the OPTI map. Not having labs here, and he got the five kills.
He's already on four and elevate. We'll steal the second round. Well, that went exactly to the
plan for elevate. Go direct, play the shields. If there is a heavy roam game, that's fine.
We can go clear it later with the snake and the docker bee. But otherwise, play and I worked.
And for the day start, I think just got completely caught off guard. I don't think they look like
they were ready for a big stack. It was like a four man stack pushed into one player. It was a
4v1, overwhelm, seal, and the round was done. It's probably a sign of things to come though.
I expected with the clash band that even in the opening round we'd see heavy shield play.
Talking about round number two though with the blitz and the blackbeard combination.
You had immediately applied pressure onto that front line of the defense. Seal got caught in
two mines he was a needs a kill the trade attempt as well was well dealt with by the
attack of elevate Momo was put in a position to find a couple of pretty
straightforward picks and ultimately is well exploited in the end and probably
again a sign of things to come shield play into clash band typically equates
to an easier time and dealing with some of these map clears despite the
unsuccessful attempt there though. Daystar will not go through the tertiary selection
of bunks and instead double down here on Daystar.
The attackers must locate and defuse a bomb, we're doing it the right way, okay for you
say Redhummer.
It just shows the quality though of the elevate that it's not just a TDM lost on, it's not
just a frag heavy roster put together five guys right in and yeah there's actually some
decent strategy behind this team.
to test them into the work that they've put in since Elevate picked up these guys after
the absolutely important team came to an end.
Yeah, big round from Momo.
Five kills on Nighthaven Labs and four kills already in two rounds.
As I said, they look to abuse the shield plate, Ryora being brought into the round as well.
Every attempt for Daystar and kind of pretty similar in terms of their approach, the only
real change is they dropped the Echo and the Warden, they brought the Smoke and the
Rooney.
But it's a massive chain-dropping strategy for Alivate, and now it's like, well, we
probably can't do what we just did to them in the previous round, we'll have to play
it a little bit at a slow pace, they're going to play really stacked, they'll play a bit
more together, so we'll take the first four controller, we'll use the ram and the fuse.
And then you've got the Captain Tower and the Monty for the late round hit into sight.
You know, if they have a system of clear blue stairs or if they go to completely avoid it
and they dump the util sight and they're worried about the retake attempt, it's possible.
The big stack from day start, two players here, Zuki and Seal, and they've drawn out a bit
utility Joe Gord did get caught some sharp shot from Sioux Play. Sioux Play think of
a more trusting in the VMI of the Aruni. They kill onto Joe Gord and I was gonna say as well
with the with the bookie I don't preach that you can cut off that player blue stairs almost
akin to to bank when you open up the square hatch and then it's hard for them to run back down
if you're watching the floorboards when they come back down blue stairs they can be vulnerable
I think this is going to go to the drop.
Straight into the drop, Sufley was ready for it, he had shot off the barcode.
He was not quite set there on the Monty.
A little bit vulnerable and down blue she may come as late knowing that they're giving up this position.
Good trade again though from Sufley, he's found three critical kills in the round.
And it seems like for Daystar, all this be given from the second round, they've learned their lessons.
As the repeat on basement seems like it will pay dividends
Not an age of siege. We don't see a lot of repeat sites, but it pays off a day-style
Yeah, that's
now another
Really nice around for city play over the course of this series a player that typically doesn't have massive impact on the the scoreboard
but
can find impact kills and
There's a good job there to find the first kill on to Joe Gore disrupted a lot of that vert plant from elevate it stored out the drop
Also found a kill during the drop itself
He did a lot of really really good work and critically valued his life as well didn't overpeak those instances
Didn't allow elevate to drop for free
And so I don't think the game plan there from elevate was really particularly poor
Unfortunately, though, the execution did fall short a little bit, but the util layering
left a bit to be desired as well, and you could probably disrupt the defence in terms
of line of sight, or send the positions maybe as much as they intended, and they started
able to flex their muscles on the anchor work, but they now have the lead as we enter the
second phase of the half, Grim and Kaiyid off the board, and we will return to the top
Oh
It looks like they're just gonna run it back in terms of a similar lineup for Elevate.
Now, they don't have the Grim this time around after that gets banned away.
Same for Daystar, don't have access to the Kaiyeds, so they just bring the Bandit.
There is still a looking lineup for them to go to the ground.
They did drop the Thorn as well, so obviously the Kaiyeds banned away.
They drop the Thorn, and they go New Bandit.
Again, we want to try and play the same kind of style, keep the wall three and fours,
stay pretty much bunked in towards the site and
for Elevate not having the Grim available,
they're kind of just gone and decided to bring the Striker.
But with the Blackbeard, so they've got at least
maybe a little bit of cover for Joko when they go for this Ops mezzanine push, try and open up Mask.
Now I like the black bit switch up for elevate playing into the shield play has been a big
strength of theirs so far in the series and we saw that in the second round.
Oh, immediately, Anhy-Kell is just dead and that's your Capitao gone as well.
That's a crucial pick.
Yeah, see, Flair's gonna be able to hit it today, which is ironic considering that the
be able to connect to the games. Be positive for Daystar that he has been able to play
today and he's had some hugely impactful moments so far in the meantime. Barcode and
a joke or both taking a chunk of damage. Mermo will look main stairs, does catch Bimbin.
There's a point of difference now in this attack if Mermo is able to push forward and
get some mezz control. That's a big kill. I mean you don't have the gas babes down,
I can really calm down, elevate later in the round if they can get masked.
But that doesn't help.
Nitrocell immediately to finish him off.
There goes Barcode.
No Blackbeard.
Another Nitrocell.
That one gets shot.
So no more Nitrocell left.
They had three available in the Roundtid Daystart.
One of them, by the way, did tag up Barcode earlier along with Jogor.
Sheep Ailou says out to Azuki.
Overward's masked.
And it seems I can elevate this round's falling apart.
You do still have Jogor alive, but on sites such as this,
This is this 2v4, even for Jogor and he's high level of play.
This will prove to be quite difficult heading into the final 50 seconds.
They start well set up to take a 3-1 lead.
Nice Jogor can show some magic, but walking into this cross will be very difficult, the sense may assist.
Oh no, I'm gonna start shingling.
Oh, not quite.
He's the one to do the catching. Can you cover the plant though?
Yeah, I'm in a good rush in knowing that the RAU would likely force out the Zotto caster from a zuki to utility for utility
So Joe welfare is it out sends Momo in now? They've got the ability to play at this point can go down the Maestro cam is the only thing left
and I'm this
All seconds left is played that while so if like a seal then it gets going to play will come up with the Maestro cam
3-1 lead for day star solid teamwork
work, as they've taken a pretty decent lead to begin on Lair, at no point did they really
ever have a lead back on Knighthaven Labs.
Elevate were the ones kind of in control for the vast majority of that opening map.
Bunks and briefing will get tested for the first time in the half.
There are decent glimpses there from Elevate, the fight back there after losing to Capitao
earlier was not particularly poor, and they tried his best to make a play in through Mez
and then aiding Jogoers.
They tried to enter in towards the site, but some sharp shooting there from the side at
the end around able to capitalize on that top floor.
So, now begs the question, can they defend the tertiary of thorns, a very volatile side
and then equally up, elevate up to the tiles in terms of attacking it, because it's not
certainly not a side that you can just walk through the front door typically.
It seems like they are going to lean into the sands once again, which is pretty typical
for this side, go to the green side, control, use the sands to counter the war in terms
of that initial entry.
So as they add a component where it can be very difficult to get the plant down and so seal will need to value his life
So they should be some yet intriguing counterplay on both teams
I mean, the one thing that has kind of followed there from the Vanya Delaxis, the rental jacoit
doesn't have, you know, big impact, it's had two opening deaths, elevators don't have as
much of that firepower.
Momo that's actually the one who stood up. He's already passed his kill total from the first map which went all 15 rounds
But they probably need a little bit more from barcode and then high color especially those two in particular
Just the one kill between them three four rounds played on there
Where souffle has stood up massively he was the the peek a show
19 kills back on that today got the one so far get the lead three once so there's still more room
to improve for Daystar.
Infintely a decent start as well.
They just don't look as aggressive and fluid on there on the attack compared to Lance as well.
Just felt like Daystar are playing a lot, a lot of this map better in terms of their positioning,
not really giving away picks for free to elevate, elevate at spending a little bit more time searching and poking and potting.
The lab's felt very hot and heavy, and it lost pace.
Yeah, midpoint of the round, and it's a bit of a standoff at the moment.
Do elevate OTSU go direct here, or are they going to wait until they apply a bit more pressure?
I'll...
It's a tricky decision to make, but it's a fully-invested in a bug from days like typically releasing it on site,
elevate...
Actually complicate?
Is this a fake?
Yeah, totally a fake.
And I think it may have just drawn the attention of Daystar below, even at just temporary.
Zuki falling as well.
A lot happening and it's a spray and pray moment for him to play and Fragurete was perfectly placed.
Four kills from Shiba in the round. Jogor goes down the seal.
And he can play this really, he doesn't have to go and take the direct gunfight.
Oh my goodness, maybe he can!
But he's on the Solar Scars! 40 seconds!
Force barcode to play the plate game and go below. You're on the soulless. You still have impacts
For all intents and purposes. He should be winning this round now seal is in the best position to win this round
Barcode has to go above. He cannot plant on site. He's too vulnerable
He will be running though into that double impact seal in prime position got the yellow ping information
So they know the whereabouts of seal repositions away though
And now barcode has to think about either going hunting or going to the plant
He will go for the drop into the plant seal slow to react the plant will be successful
But he should know roughly where he is and still will well
I thought he thought about the drop hesitated and seals given a good a huge opportunity now especially on the black
What's the creative? More of a line of sight?
Trying to find out roughly where he is, but he gets a bit of a misinformation
He's playing this really slow. He knows he's susceptible to the drop
And Impact could still do a world of damage shotgun from afar!
The seal completes the ace and the counter defuse!
Daystar will go 4-1 up!
Wow, a lot of read there from the seal to get the job done.
It looked a little slow, but I think it was actually more so calculated.
He was really trying to hone in on where Barco could have gone.
He had a little bit of auditory info to play off prior to that.
I need to do that position absolutely perfectly.
I love the attack setup though from Elevate, the little half of the fake plant.
They dropped the defuser trying to draw the attention of the solo, so they moved up a barb into a planted position.
Then they completely wound it on a barb, still got left in a 1v2 hit a sharp shot initially,
and then was able to find that black bit and land those critic shots from up above.
It's a 4-1 lead to Daystar.
Attackers need to locate them.
How to elevate losing their group on this series?
Well, I mean, he's played that really well because, as you said, he didn't rush, and it
did seem like it was taking a little bit of time.
About 20 or so seconds after the plant had gone down, which that in itself was also somewhat
a little bit surprised that he kind of gave so much time and space to Barco to get that
down considering the plant is all his.
But then it goes through the process of elimination.
Well, he's not here and he's not there.
So he must be just standing and watching the hatch expecting me to drop down because it's
the best way to really go from top floor to bottom floor so quickly.
He's expecting the hatch drop.
And so then he shoots out the angle that he's checked everything else.
He must be there.
Start shooting with a shotgun.
Bam.
Finds him.
Ace.
Secure.
And something that will get lost in that round, unfortunately, for all of that shit may
go to 4k.
He was really good pushing into that top floor for that execute once they dropped the case
throughout the ROUs.
He was the first one to push forward and picked up quite a few of those kills for Alivate.
Goes unrewarded as we get to the close to this half, it's been dazed on the defense.
And again, typically we'd be kind of saying, well this is kind of normal, Alivate just
need to get one more round and it's the pass mark, but in this series with these two kind
of attacking orientated teams, I'm not too sure. But it's Barco that finds the opening
pick onto Seal. After all of those heroics in the previous round with an ace clutch and
a Zuki with a wonderful reaction to hit that headshot onto Barco, brings it back to a 4v4.
And to be fair, it's Goyo for Dockabee. Dock and Canister's placed versus no logic bombs
now around.
Yeah, Seals of course been very very sharp over the course of the series, but purely on a
Utility basis it ends up being a net win there for the defensive day star
And we're playing a far less extensive
Position as a defensive unit this time out compared to last time despite that though
So, M.I.E. Aleph is at March 4th, traded plate with Joe Gore, finds Bin Bin.
So, Elevate retain advantage and they still have the Blitz.
Unit 30 on the clock, three gas babes, four day start.
DMR, four Sioux Flayers being clutched over the series as well.
Not impossible, but it is a tricky position that they start now find themselves in.
Attack is dropped.
Siltory gas bay is available for Azuki. Sufley has been very sharp so far here on
Lair. I love this setup for Alive heading into the last 60 seconds. You still got two
adrenaline surges, you got the RAU sends that you can play off and then Shiba on the blitz
and Shiba was very good in that previous round. Frag grenade, smoke, a lot of utility here
for Alive. Had in the fact that they got Jogo up and an extra play up. Very good chance
in this round. Oh, the timing though. Jogo, how does he survive the shotgun to the face?
Oh, well, that's just a spray, spray moment to fly. Turn around, Sean. A bit of help from
the Vulcan counter stuff, but it's Momo who comes up big for Alive. They desperately needed
that one. A huge half from Momo. It's still though a 4-2 lead to Daystar.
So we head back in for the second half, the Raw Talk timeout coming to an end into the
bands and then into a tactical timeout as well. Difficult one to kind of envision how this is
going to go and play out now. Big round from Momo clutching up at the end of the half. Otherwise,
it was almost stolen back for Daystar. 5-1, I would have probably penciled them in to close
the series out, but I love they have the reprieve. And now the bands confirmed. Kaede and Bandit,
capital and sends the bands. So, bunks and briefing will seemingly be the site of choice.
I'll let one of the tick that box early.
They'll probably still be riding the momentum of putting that final round came down to a
very close 1v1 but Momo had to stand up and win that duel.
He's now up to 8 and 4 over the course of this series and whilst his cost is only at
67% the impact that he has had has been quite notable so far.
Clearly Elevate have invested very heavily in being able to win out this site with the
Capitao and the Sense game.
Both of those operators are particularly useful on this site, not exclusively to this site,
but probably a little more so, comparatively to top and bottom four.
So this is, again, it's not, must win, but when you're putting such a large emphasis
on this specific site like this, when, with your games are targeting them in this fashion,
We need to be winning this one and setting this off up.
I know we played quite a bit of stage in this series, but it's 10, 10
multi-kill rounds. It's been absolutely entertaining to watch. Everyone's kind of taking turns having
big pop-off rounds for moments. He's pop-off map so far. Well, Jogor is taking a bit of a breather
here on Lair. He's stood up. Barcode has stood down and 1-6 now for Barcode. Lost at the solace
early. Binbin does his job on the snake and gets an open and kill. He may be low, but this is what
what you want if you taste it. The Joko activates and shuts down the Hibana.
Azuki, 5'6 and 5 has had a bit of a neutral sort of layer so far. Bin bin again despite
being long held against a Hedge Sword and a Hanna. Hi, Cal. Maybe a little overaggressive
pushing into the server. No more sense, thank you very much. Shippei will get rid of Pika
And this is shaping up to be a very fast Punks Creeping.
The enemy is trying to switch up the tempo, maybe not feeling particularly comfortable attacking into this site without the Santander capitao. It's unsettled them a little bit.
Suflate has found space Punks.
They catch a tiny bit of slow land by Jogle. They look like a slow peep, but I honestly think it was a hitting but...
still now in a one versus three in the big investment from Alivay and taking off the
capsule and the sense as their bands for the first three rounds of defense seemingly is
going to pay off it.
I think the only site where those bands may backfire for Alivay is Basement.
It's probably the site now that they need to be winning.
It's kind of flipped a little bit from Bong's briefing, typically being that kind of site
to probably basement
We'll see all give himself a chance
He's been playing so far. Well, he had the one we want opportunity against Joko who hits a quick headshot
And so elevate wall kicks out their defense in a winning fashion
Make it two rounds straight. I'll trade for one start for day start
It's now four to three
But both of these two teams have shown real good comeback potential, a 6-3 lead on Night
Haven Labs for Alivate, Daystar brought it back, 4-1 lead for Daystar here on Lair, Alivate
now bringing it back as we go top floor and again they don't have the capitao of the
the sense
all word yet jay go
and said another dimension
it's looking sharp here
to kick off defense full alvo
i certainly share the uh... sentiment of basing toy could be more impacted
by the vans as opposed to the top floor where they sense it's sure it can be okay to cap it out especially
some of the positions that you may want to clear like masters or if you want to go for the back hit our six side
plushing out that some those particular positions like the server hold or the display hold
cap it out can be quite useful on that side of the map as well and so without those tools available
we'll see what they are able to produce
They are going to expectably go double shield in response with both the Monty and the Blackbeard.
The barcode entrusted on the clash and it's had a rather rough layer so far.
Cannot afford to go down further than this round especially with the double shield set
up for Daystar on the attack.
My concern with Daystar is kind of a little on the lack of firepower.
They'll be able to get the space, they'll be able to get up some mezz control courtesy of their shields, but when it comes time to actually push into the site, it's going to be intriguing to see how that does eventually.
I'm gonna go, oh, there's a big nitrocell.
I mean, pink has done a very good job to avoid that, not go down at all.
Yeah, it takes a little bit of damage, but I think you'd be very happy with the overall
result as MoMo continues to feel the confidence flowing.
You either in front of him or close to double digits, he'll unlead nitrocell in hand now
for shit mate.
He threw his one out.
That one's just gone completely off the mark.
Oh, hell no minute 30. I mean that's all good today star being able to draw out this utility is a little risk
What?
Good goodness Pika Momo and Jogor both overwhelmed and it's a damaged day star
Yeah, I can kind of understand the Momo killer after they
Surprised you got Jogor. He was usually quite snappy and the pistol just continued to connect
This could be a very big round with Shibae.
He too, having a much better lair in comparison with the opening map.
Now I can't barcode if you're slow to get going, but I've still got Shibae up.
He puts in the chamber, sweet for two-flade, but it's barcode with SMG.
Binds his second kill at the map, and big advantage now for Alivate.
From 4v3, Daystar have kind of let this one slip.
They've borne a little bit too much on the hunt for the kills, less focused on the objective.
It's back on him. And he can just go trap beer. What is that? What are they doing?
Yeah, I mean, that's the risk that you run when you if you're only double shield and haven't banned out the clash
You need to be expecting that to be the the main counter pull from the defense and
It proved to be a little overwhelming that again
It's difficult because you want to double down take high banded off the ball. That's understandable
You want to enable a bit more hard breach play
But that trade-off going away, you know, we now have to get into established a little bit of a streak here and building some meaningful momentum.
There was a nice little trouble there from Pika, but it unrivaled pretty quickly.
They start unable to then transition into the wincon of getting a plant down.
A little messy across the board. 4-4 scoreline. It's three straight for Elevate.
It's probably been some of the sloppier siege that we've probably seen, I'm not going to lie in terms of kickoff so far.
Which probably isn't too surprising because we've been, for the most part, been seeing some pretty decent attacks,
but Leia has now turned into the defensive juggernaut. It's flipped completely to what we kind of saw on Nighthaven Labs.
Neither of these two teams really having a lot of success on the attack.
And it puts elevate now in a very comfortable position because you two rounds into the heart you got a free round winstreet
You're getting a pretty clear picture of like yeah, these guys don't really know what they're doing on the attack with clearly
Got a good job in terms of the bends
Just the lack of utility not having the cap attack not having the send which are two very strong operators on this map
And helping with the top floor and tertiary
This is the test I said it before after the first round does at basement
You probably don't need the capitao in the sense as much
And so you kind of get it should get the operators that you want
Okay, we're on capitao is very very good
typically is on any slide on any map, but
Definitely don't need the sense
My wife's gonna play the extensive room on the scope of says he's gotten to double digits
Why not put him on the confident operator?
Oh, that is a very aggressive search, that's creepy for Daystar to open up around 9, losing
the solace as well.
We'll starve this defensive info, and Daystar needed the counseling of action in terms of
trying to apply some pressure in towards the objective not messing around.
very good dead as well. Daystar looking to respawned.
Well they're just set up now. Like that death of barcode, what is he going to do?
Daystar already got so much basement control. They're already just completely filtered around the site.
And the Momo top floor lurk, completely ineffective because his teammates are just dying so easily.
And then he goes back to basement. It's too late in the round. It's been completely given up. It's flawless from day start a
Lot of that though hinges on n i cal
Swinging that window with the start as soon as he goes down the gaps now open up because what we're seeing from elevate
You got one on the top floor and how n high cal dies
Guess what now if your day starts so we can go 5v3 in sight
You got the numbers they get the opening kill in that you know push into the site now to 5v2 one guys still top floor
It just completely unravels.
Unfortunately for Alivate, big round for Daystar.
And now they've gone through the tough part.
No more clash available for the defensive Alivate when you consider top floor and also bunks and briefing.
Yes, they lose the Monty, but you do still have access to the Blitz and the Blackbeard if you want to double down on shield play.
Now, we'll see if Elevate are able to just mentally reset a little bit after that round.
Can't be the most comfortable feeling now trailing and losing that round quite comprehensively.
Back to first floor, Elevate understandably are looking to double down on this objective
successful back in round number seven day start finding it's quite tricky to
navigate around this capitel sense ban on that particular occasion
drone call a 3k back on my the tempin been be find the opener for day start
but I failed to convert so days I go for pretty early tempo in that round the
that open kill as I mentioned coming in the first 45 seconds of the round. We'll see if
they're a bit more composed and try to select them this time instead go for maybe map clear
and flush out up above. Direct really shouldn't be the most optimal strategy here for the
attack.
Now first flawless round since the fourth round on my Haverlands which was also from
day stop.
There's a lot of shots going off in the background, geez, so the fire works.
I'll also say one thing about Daystar though is at least here on Lair, it's a pretty even
team performance and probably enough the player who's got the least amount of kills is Pico,
who was the clear standout on Nine Haven Labs, and a big reason why they ended up winning
that map with the 19 kills, but you kind of looked across Bimbing, Nizuki, Suflay,
and sealed all seven and eight kills, they're getting a real solid team performance, we
have to elevate our barcode, N.I. Kelk, kind of struggling a little bit, they show a bit
of sign of life in the last couple of rounds.
As they sweep clear across down on the little pumps on BimBim with the Blitz.
But in the pressure at the moment, pretty much direct to sight.
They haven't really put a lot of emphasis in clearing this top floor, which is surprising
because they don't have the sense.
The only time you'll ever see teams go fully direct is when they complain about the ROUs
to block off the line of sight.
Maybe banking on the smokes, but there is a warden on the board for Alivate.
But even that is confusing to me.
Hmm.
It's a tricky sight for a reason with those two bands. You need to get a little experimental.
They start seemingly are going to commit to a more direct approach, still no cap, no sense.
How do they go about covering this plant?
The Thatcher could be a useful tool, maybe in disrupting the source in the warden, but that doesn't feel like a guaranteed bet.
It's gonna just run straight in.
Very, very tough.
It's so hard.
Jogor's gone first floor now.
So usually you might, if it's a Firestack 2nd floor, you run in,
lay the smokes and just go for an immediate plant.
It's a lot harder to do that if Jogor's also playing Briefing.
And they get to leave themselves pretty much no time on the clock.
So if they rush in, let's say Bimbin dies pretty quickly,
then it becomes like scrambled trying to fake out one of the smokes.
Oh, I mean, Seal has caught Jogor.
So that would be some of that horizontal pressure.
And if you do have the option now of actually just running in and getting Binbin straight under the plant
into Bunkz and they're gonna try and go for that default plant, but I mean that's a spot that's easily,
usually covered, or reload, the timing hasn't been really good at all for Barco and he couldn't stop the plant at all.
He was the one that needed to stop that plant. Binbin's now still alive with the Blitz and it's a 5v2 retake.
This seems now very winnable for Daystar.
Huge battle one has walked through the hatch and it's the pistol from Binbin that connects
onto Shipeh.
Barcode.
Is it a 1v5?
It's about to be 6-4 as Daystar have cracked bunks in briefing even without the sends.
It will not be flawless, but it will be around when you would imagine indeed it's Binbin
with the hero play in this round as Daystar have got two match and series points.
Wow, that play from Daystar took a lot of confidence and conviction, there's been a fundamental breakdown for Elevate in that round.
The last two operators standing, the Warden and the Solace, and despite that, still unable to deny the plant, which was in a default position as well.
That is a difficult, difficult position now for Elevate to recover from.
Suddenly not impossible, but I mean the question I'd be immediately posing is are they actually
going to re-attempt that site?
It seems like they're confident on it, but the fact they've just been slammed may really
throw that into question when it's a tactical timeout to chat things over.
Well now the brush is on, it's been a fun series to watch, you know when you go 15 rounds
on the opening map and it's been a pretty good contest here on the layer where it's
It's been back and forth with momentum swings of all one lead for Daystar, then three straight
for Alivate going into their defensive half at 4-4.
I can't help but feel that it was Alivate's game to probably now go on and win.
And then since that moment, Daystar have gone and gotten the two rounds to force two match
and series points as the timeout will expire.
Elevate and now facing elimination from APL kickoff
Elevate electing not to reattempt Bunk's briefing they'll go back to top four
That's now the only site remaining that they have a perfect record on winning a back on
Number eight
Basement being unavailable. It's the most logical
I'm real.
Sight of choice.
So they dropped the Blackbeard because the clash is no longer available, so they probably
don't feel like they need it.
Oh, never mind.
I think they actually expected it to be playing it.
Yeah.
Yeah, they should be playing it.
So they bring the Blackbeard because the clash is banned, so this is a smart choice.
I was going to say that I wouldn't have mind to have seen, maybe, the Deimos or the Snake,
but the bug does the same role.
There you go, first floor, just to be able to keep the pressure on. They don't have the clash.
And despite that, it's still looking like a five-stack for a relevate anyway.
So Pika can kind of get to work from below.
Binbin on the black bit to get mezz control.
And Suflay with the Selmas to open up the walls.
the walls.
But the way the mismatch is going, I'm not counting out all the way.
We saw a Daystar 6-3 down on Labs and I thought that they looked pretty cooked and that was
after Joe Gaw with the massive 4k clutch.
It feels like a lifetime ago when he got off his chair, big clutch, 4 kills in the round,
to beating his chest having an all-time Jogor kind of map.
But as Jogor has probably been, probably over the last two years, I'd say he can have
the inconsistency.
And now 6-8 here on LAN, a dual-dialimitation game, he hasn't been able to have that same
level of impact.
Had a bit of fairness, neither has Pika, so the two standouts from the first one have
been far quieter here on the second, as Zerchie, test-core.
He'll get at least the climbing trade on Tobacco.
Not a lot lost in terms of the striker, or the Fenderer.
Big up.
I'm getting to work down below.
Pressure on a she-bait, completely overwhelmed.
But there's the trade from Anhykel,
but this leaves the site incredibly vulnerable.
There's only one site, it's only Momo.
He's just gone sprinting across to try and stay alive,
but it gives up even more of the site control to Daystar.
Provided they walk in and take it.
Yeah, they have to take it,
that there's been a small window they haven't
instead consolidate drone to be fair probably unaware just how open the objective actually was
minute on the clock and they just want to safely leverage the black bit here get this space
Momo is low they'll know that after lighting him up before
it's the key moment for day start to seal this series
three three 45 seconds they have time and utility on their side
Oh
All at the window
That was Joe Gore, but a bit of help from Binbin as he'll is down to they try and maybe fall back go for the res
Binbin says yes to that, but he is gonna come play in how Carl
To play not even close they might have to just go to me to from here my most like very low
So it's now souffle Binbin 23 seconds go make the decision which is in does get the kill and to end high call
Bormo has to class or elevate out to kickoff
And he's so low on health, but there is so little time remaining.
Bimbin at some point needs to go over the plant to cover his low health, Sufley.
Momo making a run.
He gets off the plant. Bimbin's got to re-stick it.
Momo inside of display.
One swing, one chance, and Sufley cuts him off as Daystar will eliminate Elevate from APL Asia kickoff in a 2-0 fashion.
Elevate's new look roster. Their time comes to an end.
These stars dream run continues here with another 2-0 in the lower bracket.
They had to fight really, really hard to get this result across the line.
Alivate throwing everything they had at them.
But I think experience and level-headedness has been able to prevail in the end.
And one of the most liked and lovable teams in Asia will continue their run for now.
A fascinating series from a 6-3 lead on the opening map to elevate. They then fall on layer 7-4 as well.
A lot of back and forth, a lot of really good plays, a lot of good clutches, none better than that one from Seal.
Maybe only the Jogor won back on Nighthaven Labs.
And it sets up Daystar for their run. They will play again later today. Don't forget about that.
and Daystar that matchup will be confirmed and what a matchup that promises to be. It's still a decent trek
for Daystar to qualify for the major does by no means are they
even close to it, but they're one step closer. They've gotten through the first hurdle, which is elevate.
Then you got to get through Solstar, then you've got to get through the loser of Orchid and Weibo.
So there's still a couple more series to play out, but I think they'll be very happy. They escaped on
They got the job done on lair and they did so where it wasn't just the peak of show as great as he was on night Haven labs
You saw others step up on lair in seal and certainly from being being heard a very high impact game
Yeah, absolutely. I mean then on the side of alivar. I don't really walk away feeling massively disappointed on their behalf
I think overall they played pretty well and provided that heading into stage one Asia retains two slots at the major given a more traditional
Additional qualification format. I think that those guys will still be very much in the discussion to finish in that second place
Yeah, I was pretty impressed. I of course maybe some shortfalls though
It has maybe Joe Gord doesn't have a massive match and maybe the lack of depth on the team then got exposed a little bit
But it certainly wasn't a shocking result by any stretch
Daystar were very very good today and showed some good resilience
I think you could definitely say that you know, maybe on a different day couple of different rounds here or there
Certainly could have been elevate series still to be one, but on this day it was stay start that were better
We've got a wonderful fan favorite and a lovely friend of ours in Harambe in for a chat Harambe
Whoo-whoo guys wonderful guys wonderful result a
Bit of a heart-stopping kind of series especially night haven labs going all 15 rounds you guys were six three down
I do want to kind of bring it back even earlier than that
At the very beginning of Nighthaven Labs, a tactical timeout was called, I think it was a 2-2 scoreline.
Can you just talk us through sort of why that tactical was called and what was spoken about?
Um, because I feel like we needed that point in the first half so much, so I decided to call it a tactical timeout.
To deploy some, you know, counters.
And it didn't work the first map, but it worked.
So, I think we did.
And it says out to be really useful
Yeah, yes on the topic of maybe not working out the first time
They're trying to make it work the second you do have this rematch now against souls heart
The last time you faced them. It was very very close. So it came down
I think it's seven five on the final map like very very close to what were the some of the key takeaways for you and the team in
That matchup that you're going to try and use later today. Obviously don't reveal too much
But did it feel very close on the day? I
Mean simply just enough they like to see
First, in today's first round, I mean first map, and the match against Solzhaar at the first map, we all played like Christmas on our team.
So, it cost us a lot. I mean, we won today, but that's fine, we just didn't go well.
You guys have been running the lower bracket after losing, of course, that match to Solzhaar ever since.
I think, what have you kind of taken away from the run so far, considering, you know, you've beaten Fury, you've now beaten Elevate,
you've got Solzha up next. Is it really a good testament to the mental fortitude of the team
where everyone just feels locked in now? Do you feel like you're playing the best seed you've played
for a little while? I mean we still need some experience especially for a gamebin and we did
a lot of like road swap after we came back from the fight so I did not tell them like as we need
to make it to the measure. I just simply told them, hey, just focus on every round, do every
place and just be good. Alright, Harambe, we'll let you go. Best of luck, of course, in your
series leader today against Souls Heart and hopefully we can speak to you again. See ya.
Harambe, always a character to have on for an interview. We love having him on for a
ChatterStay star. Got the job done 2-0. Funnily enough, it actually keeps us on schedule now,
because it's as if it were a
three map with the delays that
we had earlier on. It does
mean that for Waybo and team
orchid coming up soon. We
draw our attention from an
elimination game now to a
qualification game. The winner
of Waybo and team orchid will
go to the major. So that in
itself is exciting that we get
to qualify our first team from
a pack. Yeah, massive match up
next. Um, way, but they should
get the job done. But we've
So I decided to see if they can get a clean result across the line now and as you mentioned be the first team from APL to book their ticket to Salt Lake City.
Well a small break for Daystar as they'll prepare for their Souls heart game later today but after the break it's the big one.
Up a bracket final spot the major wayboats in Walker.
I play for Webo Gaming in APL.
Hello, I speak easy and I profit in the APL for Webo Gaming.
Hi, I'm Todd. I play in the APL and the Asia Subdivision for Webo Gaming.
I think what makes us good is that internally I will trust and I think just friendship in the team is what helps I guess.
Like through conflicts and stuff we just talk it out and there's really no beef in between us, you just trust.
For me, I want an actual winning event, a still event.
I've seen everyone is the same, we as a team want to win a still event and prove that we are not bad in this game.
I think going into stage 1 and like, can I EWCI kind of pair it together?
We wanted to test ourselves and see if we were capable of.
So getting top 8 at our first event together was just a good sign for the year to come really.
just like really prove shots kind of what we already knew from scrims and stuff like that
that we have potential to be the best. When we play EWC we didn't expect we would get top A
at first yeah because it's the first big event and we the team just formed three months so we just
think we should do our best to improve ourselves and end up top A which is I think is a good result
for us.
We faced EU and NA both in BO3s and 1 BO3s.
I think it was like BO3 experience internationally in two different regions and obviously winning
them was nice but since I was League it was like all BO1s and then BO3s in the playoffs
and we just faced other A-PAC teams.
It's not the best experience so getting a lot of good reps, you know, we played four
maps against international teams and BO3s was really nice and prepared us for major
play, A-Slide play and stuff like that.
for me I think we have the potential to make it further and hopefully with the
new changes we made and the new practice and the new coaching staff like we hope
that if we do met with the same challenges we have new answers for it
now. We lost to Sikwe which is the e-tourism champion so actually it's really
really fast yeah. Definitely working a lot harder this year than in the
previous years having a good old like way more to support us as well really helps
just let us focus on the game fully which is really nice and apart from that I
I think our floor is also higher than most of the other APAC teams' floors.
So even if we're playing a bad tournament, I think we're still going to perform better than most of the other APAC teams in the several life event.
We're set up for success.
For me, for this literally, I say there's no challenge.
I say if we just play our best, I don't think any team in the APAC will stop us.
Just bring me CIG again.
That's a very much.
Obviously, CAG is going to be a hard match.
We're probably expecting to burst them in the grand finals.
So that'll be something to look forward to.
Like everyone else, they're probably just going to cruise past.
I would say that we just need to lock in and we've just tried to play our best in the essay.
So we use up everything we've learned throughout the year.
And yeah, I think we are aiming for top 1 for the 37th.
I want to get to the main stage of S.I., so top 6.
I've never played at the main stage of S.I. before.
I'm going to be amazing to play there.
And even if we don't get there, I just want our games to be competitive.
You know, I don't want anyone to look back at our games and think,
oh, you know, Wavewood didn't have a chance at winning that game.
We have to go all out, we have to put 200% in order to make it in S.I.X.P.
I
So we say goodbye to elevate
which I know attention now to
an open bracket funnel with a
lot on the line. That's right.
It's spot in the major up for
grab since Asia has two slots.
That being the winner of the
grand final and the winner of
well, well, technically actually
the winner of the other final
and the win of the law final
make a grand final and it's
kind of sorry. Yeah, you just
play the aside points and a bit
of money, but it's still
important. Nevertheless, for
We know that we all know that if you follow seeds, you know that the final ascent is that team walk with
It's David versus go Arthur in this case a little man with his sword and a shield versus the big dragons of the region
Yeah, and on the other side of waiting them the salt lake city
Major there is as we are alluded to every world in which both of these two teams eventually do qualify
For the major, but this is a huge matchup to decide who gets their first as we have a look at the rosters for
this matchup up first. It's the underdogs team or should I say underdogs? I guess most teams
they probably wouldn't be given that label given just how many big teams are actually on this day.
Yeah, I mean, Chris J is the highest rated player in the region, which is not really a surprise,
all things considered. I think that he's the kind of player that has usually either held that mental
or been in contest in holding that mental usually maybe against someone like a reaps, for instance.
And so when you've ever got someone of his quality, you're a chance, right?
The other aspect I think of this team,
Morgan roster is is play called peeps.
And we kind of came into the scene.
It was like, OK, this guy is clearly going to join the best Thailand team.
And that ended up happening.
And he's continuing to show improvement.
It's not a case of a superstar born who's
immediately taken over the scene immediately now becomes the best player.
You look at the stage.
He's had so far as the fifth rated player in the region.
You know, he's he's actually performing very well.
It's also a six zero on entry. He hasn't lost a single entry battle. There's a lot of statistics that he's improved on
He's gotten better and that's all you really want from young players coming through and it's helped elevate
I don't technically re elevate this all can roster from the years gone by where they were competing
They kind of had a bit of a lull and back competing once again their opponents though
They're the best in the business
I mean this way vote team is the best team in the entire wider a pack region you can make the argument that they are easily a top 10 team
globally and certainly have been placing in top 8 finishes in global events.
There's not really a weak link in this roster, it just comes down I think sometimes to mentality
that can cost them.
Yeah as you mentioned, top 8 and the power of 6 in Guitare Edition, all of these guys
are not to be taken lightly.
They every now and again on the rarity, on their worst days can stumble in high pressure
situations like this.
I think they did have one point down or a bit of a reputation for being a team that makes
us troll in these situations. But I think that's one thing they've really actually
earned in Hong Kong more recently over the last 12 months is absolutely not lifting the
foot in these situations, being absolutely brutal and unforgiving in these matches.
And so, going into today, Wayvo will be looking to do that once again. And I think
the following and the continuation from that is going into this matchup,
treating Asia like a region that has one slot like this is the game to just get the job done. Let's not mess around
Let's not worry about there being a second opportunity. Let's again assert ourselves as the best in the region
Absolutely has said it's always locked in doesn't really show a lot of emotion
We go to the vetoes and what maps will be played between these two teams a spot in the major on the line
Shall I first start following that will be console selected by a way boat and then clubhouse if required dare
I say may not be required way, but is that good they usually win into they don't mess around you cool
Look at the run through so far. Seven one seven one of a fury seven four eight seven over salt start
That was their real test as they head into this year's team orchid
They run through unreal nightmare seven three seven four and then he gets elevate seven three seven ones a pretty similar form lines coming into this
Yeah, consulate could be intriguing way both they handed out frequently
But if they are to of course get this done in the Tuesday will be required at the tone in on map one. Shall I
Can wave or get off to that dream start?
Well, I'm also afraid it as can team all could get off to the dream start here on shall a they played it back and you know
Can you play at a 7-3 result over on real nightmare?
They had a 3-3 first half before winning four straight their console
It's an interesting one there because wave of also actually played it in both of their series, too
and they won it, 7-1 over Fury, but the Consulate against Sol's heart was an 8-7.
That one was incredibly close back and forth and could have easily gone the way of Sol's
heart and maybe they would have been the first team to take a map off Weibo.
But as it stands for both of these two teams, undefeated, coming into this matchup for a
spot in the major 4-0 in their map score results.
So if your team orchard, this is no better time than to get a shot at Weibo.
You've actually quite literally I think over the last couple years wouldn't have a better chance to not only qualify for all intents and purposes
In years gone by this would be a grand final to get
You know a qualification into the major and you wouldn't get a second chance
The beauty of this is you get a free swing at Wayboat and if you win
Yeah, you go to the major if you lose you get another chance to go to the major in that series
So often will have this series and if they lose they'll have the lower final where winner of that force goes to the major
They're in the best position possible. So we'll see how they stack up against the mess
Yeah
We'll see that I don't think they'll want to take any second chances though the wall pocket
I don't know I get the impression that they start could make a bit of a splash and soul's heart and not to be underestimated
Either so we'll see how it develops the bands though for the first half here of map one
It's as army very typical and shall a mirror of course a staple on the map as well
I'm sorry attack a little more intriguing
Very much emphasis on info, both the Grim and the solid snake off the board
And you think about the nature of Chalet and how working has really developed on this map
It's good at the best of times and if you have solid snake in that position it can be quite annoying to do it
It might be one of the rare times that it's kind of a pressure-free
qualification game because even way but even if they were to have the shock loss and lose this
that'd be incredibly confident against whatever if going in in the world you'd want to be in that
position same for all good having the kind of double chances and nice feeling as I call us through
bastard on the blitz making the battle against reaps good pinch with peeps and a great start for
team walk it don't that little set play clearing reaps position on Rome overall fast
Well, drop down from R-Paint, unsuccessful, like goalie's with the pistols.
We can easily get the headshot on to BG, man.
But a fast start here on Chalet, inside the first minute.
Well, it's never over until it's over against Wabo.
I feel like we've set that count this time.
Even in a 5v3, for instance, actually converting the rank
will still be a challenge in there.
Hard hitters still up for Wabo.
Hovering over towards Light, restairs,
Oh, he's a ground smoke misses
And that's exactly why I said what I said because we have been able to equalize 33
What's the time for the attack but not much in the way of HP and that will compromise like Coles's ability specifically on that blitz to play make
Ultraman available for peeps full belt of utility as well for crit J
And the round slows down naturally after a flurry of kills to begin.
3v3, just over a minute.
Right now I think this probably suits Wayvote.
I hope it does fall back, play Scythe, speak easy,
you can play the shotgun on Scythe with the nitrocell leadage.
If possible, the warden glass is strong as well against the utility that remains with Team Orchid.
With the low on health as you mentioned.
Wave I probably feel as if yeah, they got through that flurry great start orchid
But we find the shot back and and now sit in the pretty solid position and turn is just kind of sitting trophy protecting the backside
So Holvin and speak easy fully focused on where orchid are pushing from
Little low on utility though this defense
Speakers will need to make this nitro count 30 seconds
and spots good info to outside and will call the rotation of peeps who's likely to go over
parallel over towards that double window position nitro cell does fuck my plane gets caught.
Not a good reposition.
And Turner's also pushed in towards Piano, doubled up with the Holvon.
It's turned that ended up flying into two kills and an Holvon lovely reaction to the
creeping attacker in his face as Waybo get the opening round.
a fast start from team awkward, but it doesn't net them the opening round. He would have been very
happy with that. That pinch clear over towards bar stock onto reefs, but credit to way put,
they were just able to get bodies over, get the trades needed, bring it back to a three
V three four back place site. And awkward didn't really then stand much of a chance.
And as by games is up next in the second round.
Yeah, pretty classic wave around there where sure the early portion may have not been great
from them, but the Corvier was really clean.
Reaps fell early, courtesy of Peeps, R-P trying to trade, it was a pretty low percent, dropped
through the hatch.
We then saw the transition with only three, like rotation over towards main breach, now
the main window rather was just up to nicely by turd and then allowed the anchor work on
the site to be pretty forward focused.
And there's a pretty straightforward cleanup job there in the end for Waybo.
And a nice way for them to start their campaign here in this best of three over the bar for
round two.
Yeah, and while Orca don't win the round, I think they'll take the takeaways from that,
Oh look, we can play fast aggression against these guys, but we just got to keep it up for the probably the whole round and
Gasped all and have to kind of keep it maybe at 100
But the composure from turd and I think it's become a good quality of his over the last couple of years
He doesn't throw his life away. He's pretty cautious place safe positions. He's pretty
Calculated with when he pushes in and what positions he takes and we saw it in the previous round
He didn't opt to really get involved in the fray kept that sort of trophy solar side under lock and key for way boat
Then he uses that to his advantage pushes into piano knowing full while they're coming in from the library side and we get two kills
He's got an important role this round over the walls basement on the solace to try and get some information
So calls me to the entry in towards piano rather swiftly it's reach though that gets the open kill and it's onto crit J
The lack of a twist down one ideal, Flash attack towards the piano position and up it does a tremendous job of battling the blitz.
Getting heavily pressured. Reaps another headshot as well as he has bedroom on the lock and key.
That's his closet and no one's allowed in.
And Wabo will make quick work at this second round.
Oh my goodness.
Sit back down. Sit back and enjoy that one, my word.
should be full of safe from way back right on the peeps here comes Robin
and they're all hungry to kill
just navigating like a minefield of way more defenders it does actually get the
kill on to Robin and try to buy a turn yeah they're just completely ready his
movement exactly where it was rotating around. And so to nothing for Weber and
that's kind of what they can do. I feel like Weber if you start well against
them and you know you're in the game and it's it's mentally pleasing. Weber might
then feel as if this is going to be one of those kind of games. But if Weber start
well and get like a four zero lead, they're not the kind of team that really
gives that up. They can really beat their opponent into submission and that's
That's why they're the kind of team that can get a lot of 7-1s and 7-2s.
And like all of us there is very just shaking his head thinking, how have I not killed that
guy?
You know, it's those little moments, those little battles.
It's a lot of thinking, my god, what a swing.
People are under so much pressure.
And so immediately even after just two rounds, well, all could you just, you're getting that
sense of feeling of like, yeah, these guys are great, they're not good, they're great.
And it's going to be a tough thing in the office.
Yeah.
It's tough, but yeah, I don't even know how you begin to face that as the
hundred-odd team against Wave-O. It's gonna be so challenging to maintain your
composure and try to feel confidence. It's really tough.
All type-so is a couple of moments here or there. Problem being though that Wave-O
doesn't present many of them. It makes it difficult to convert chances, so the more
you will need to get as active as possible to try and create those openings up in the
1T here for round number three.
I like the inclusion of the Twitch this round, there's a lot of util on the side of the defense
that can be interrupted here from the shock drone of Crypt J. So critical that he leverages
that accordingly. You deal with the traps, the catch, etc. and that will aid in the rest
of the clear. Not super contested by besides from Wabo for this dining defense. I'd expect
pretty stiff resistance on this top floor not wanting to forfeit the verbe.
And slowly now into the third round but the pace that probably Orchard wanted to bring on
a shot lay on especially in the attacking half has just been slowed down
probably feeling as if well if we go this kind of horse in the wall
fast-paced star wave has got us countered but if we slow it down
the wave is just so sharp and we kind of play into what they want you to do anyway
all nothing start to search, we'll tag on a PG man like all this is trying to be aggressive
hitting towards the half wall but turd just finds the angle onto peeps
He's having a very good kicking off stage, here's Turd, getting battled up by Lekolas
and the pink from BG man.
They finally deal with him, but the numbers still prevail for Waybo and Speakeasy was
there for the trade.
And Harvon can go for a rotate from below.
As Lekolas has got off his control, Selotic in the hallway, Lekolas now extends through
past Piano.
I've got to recall that they do need to still drop get plant in 50 seconds time in a 2v3
That's full first-law control for Weibo.
It's about trying to isolate one of these defenders
and leverage the input-gathering potential of the Monty,
but Weibo would equally try and position tradable places
around and in the objective.
Overnascapes the third.
It's a nice shot.
Wow.
Straight on to like-hole.
So with the shield down, Saladik has three for five.
The way that this match has shaped up so far, it's a lot of not going to win it, and it's
throwing nothing to Wayboat.
And just off this three rounds alone, Terp now has become the highest rated player in
the region for kickoff, overtaking Crit J.
A testament to the player that he is is that, you know, for so long, many felt like he was
a problem on the team.
And when I say many, even people within the team felt like he had either issues or wasn't
a fit or didn't have a good enough operator, Paul, whatever it may be, but he's just continued
to improve year after year and, you know, Reeps is the face of this team, especially
at the international level, but Turd is so consistent and so good that he might be the
best of them all.
awkward tactical time out. They've had some small glimpses of success on this map, but
overall it's been a struggle. It's been really difficult for them to find Winkons.
Soaring down the barrel of a growing streak of losses. First rotation entirely goes against
them. So if anything a good opportunity to quickly reflect on what's happened and how
going forward into what's the expected side of second floor next what the plan
is to try and get some momentum back it's around on the board
unfortunate thing for them is just no one on the team's really been activated as
an individual and then on a team level way bower superior so
Wait, Tom?
I think I tagged him up last time as he was talking about Turd and parking him up, understandably.
So he did a really good job here, hit a couple of Nali's shots, and quickly kept them on to get Bay,
and bought time then for the rest of the team to either assist and then on to the field back.
There's really good discipline seed for him with some mechanical flair.
So well done to Turd.
Well, you can see where it's going.
One for orchid so they want crit j in the early engagement flights and rightfully so he's actually
statistically the best entry player in the region 13-3 coming into today
So based on those numbers you get him in your entry battles more often than not you're gonna get
Good result
Well, he's been in all three of the opening battles
He got the opening kill and then it's open get open get and that's gonna be
kind of the win or lose I think for Orc, it is based a little bit around how his
Cretj could have performed as he's getting these opening kills as he's taking players
like Turd and and reaps off the board early. In the years, they're a good
chance to go on a win round. It's a chance, no guarantees we saw in the opening round.
If he loses these battles, well Team Orc could have not used to having Cretj down
early. His 1-3 is usually a clear cut standout, their best frag up, and certainly
where a lot of their firepower comes from and so then you're losing quite a lot
against the best team in the region and it makes it very difficult. The
Chalets are a map as well that's being played almost the most in the region only
beaten out by Consulate funnily enough incredibly attack-asided 61% does and
so far orchid unsuccessful in three attempts and it's their map pick.
Same to round 4, back attack.
Oh, the Denarrion is going to expand out.
Monty's actually been pretty useful in finding some of the space for Orkut and so by extracting back towards
now I'm really going to test the firepower here of Orkut and Delfelf.
Pivot onto the black beard and that may alleviate it a little bit,
but I still think overall it's going to make things more challenging.
In the meantime, Arpe has fallen over towards Office.
So it's a net win early here for team or good, but often is able to get the res
I'll pay low for the remainder of the round, but at least it's still five guns up for wayboat
This is better start in terms of what they've been able to do damage rides on the ribs and up paying just kind of force
Wayboat just slightly off the game of beer
And it reaps as though still West Vane, so even though he has been tagged up to half health, he still wants to get aggressive on the roam.
Or could have got a minute, their focus is straight towards the site.
This might be the round though, or Hobbit.
Oh, he's done a very good job here.
Jeez, he's done an incredible job.
Into the flames, avoided the frag, and it doesn't die to like, oh, they're still alive. Gaspe will go out? No.
It will not.
Let's shot out.
Next one will be successful.
And like, oh, so we've lost back.
I mean, they might have to lose this round and Hobbit might go down what you will but
he still did a decent job in that situation and they've lost far too many. Finally, all
get hit in their shots and get surprise, surprise, Grinch and Beeps combined. Finally,
they break through Waybro's defense.
Well, you definitely can't fault what we saw. If it's towards the office position, Hobbit
was absolutely fighting for his life and he did his job so well in keeping the Blackbeard
at bay, but every other gunfight also on the map did go favorably towards the attack and
so Team Walker able to finally hit the scoreboard.
We'll see though if they can actually build upon this now one round is great but you need
at least two preferably three on Charley and Weber going to be no slashes on attack so
the more the merrier.
Over to Bar, again successful defend once so far by Weber and they'll be looking to double
down here. As you see BG man hitting the scoreboard with a little more oomph now as well. He's
now up to 3-4 probably looking to hit him and crit JV. Big hitters in this match up.
Unfortunate reality is that Wayvo have 5 big hitters on their brain that can pop off in
any given moment so I'd just be completely focusing in on individuals but I think it's
a good starting step for those guys to have some impact than the others can follow.
I think they'll know that it's still going to be a difficult ask on this map of Chalet
giving out so many defensive rounds already but you've got to just fight for it now can
you get a couple rounds in a row and even though the 3-3 half yes that's still a good
half away boat but in the context that would be three straight for off good and a bit of
confidence and momentum then going into the second half still work to be done but much
better in that previous round of the fact that they walked out of that round with the
win and full of life. A good domination against way but it must be good. Reeps, killing the
pressure here. I wanted the window here inside the bedroom and push up like God let's just
got so aggressive. Well, if Rips wasn't gonna kill him, he might have actually got team
killed anyway, from BG Man. And Solotic does get the kill on to Holmen elsewhere, and that's
to smoke down. Oh, that BG Man caught by the headshot of Rips. Rips did get the trade.
But this is not bad for Orc, and you want this. You want these rounds to be chaotic,
even if it's 3v3s and 2v2s. You don't want Wabur getting 1 to 2 player advantages and
using that space and time. Bargames now gets a little bit opened up. There are gaps here.
Yeah, certainly great. I think being overly predictable is going to play right as the hands
of Waybo who will just inherently have better structure. So if you could throw that off with
a bit of unpredictability, it's good. That's not to dismiss, though, the ability of Waybo to
quickly adapt that to his strength of them. Either way, though, 3-3, even at 20. Lots of
time lots of utility, Weber have repositioned turd, top floor alongside
arpe, his deeper library is turd holds the shield top library stairs, Fizzoto
can assist as well here from turds so he may be able to use that to his advantage
and still out the push. You can dump it as the attack tries to push forward. A good
frag grenade will pressure turd backs, that's a good utility for multi.
I want to get caught, okay.
It's a big pick. Ted's been very good so far.
It gives them the numbers now.
And it also means that for Speak Easy, he can't probably play as much into the yokais.
Ted's on a little push up towards library stairs to help out Arpe.
They want to really take the fight here on this top floor.
And Speak Easy losing his battle. Arpe gets the kill on to Crit J to 1v2 now.
He's going to drop, try to get back to site in time. Has been able to do so successfully.
What a swing from peeps as he starts to activate sodas. All good. It's too straight for the
underdogs. Yeah.
Yeah. So good signs in that round. Love the tempo that they're able to present in the
first half of the round and catching Waibo out. Good flush on to turd. Another good
cross was covered. Big fight that we didn't quite see was on to speak easy of it was this
stairs as well as a little concern with speakeasy retaking the stairs that
that may have been enough to then disrupt the push above. So that's what that
was dealt with and then Alpey was ultimately forced down below and a
sharp shot from Peeps was able to land that final blow with a round.
Wave-Aura is certainly making him work for it, but Team Alpen not going down without a fight.
Two rounds, decent benchmark, a third here would make things quite interesting heading into the second half.
right around a half and now all good to their credit and being able to respond
pretty swiftly and three came from peeps in a big game for him as well
again didn't burst onto the scene but definitely made enough waves where
everyone kind of took notice at the start of last year.
We started with a rival seven back in stage one.
They didn't have a great finish.
Certainly that team itself didn't really have a great year.
But it was always on the cards that he was going to join one of the top teams
in the region did so at the start a couple of months ago,
joining this team, awkward roster, and he's paying the faith.
That's what this, I think, team always needed. Just someone else who could offer some really
good firepower alongside Crit J. In these kind of matches, it's proven to be notable,
as he, while speaking about him, finds the open kill on to hold them.
Now, it's a matter of conversion. Can they make this opportunity count and set themselves
up with the prospect of a competitive map here for the second half. Maybe I will have
to now aggress the creeps for peeking for info over the woods and I slide into library.
New tool to be laid over the woods half wall. I call this again having issues on the shield
trying to find an entry point.
As Rizz does fly back.
My colis gets hit, but does survive.
Nice from my colis.
As you said, got hit.
Turned the shield nicely, then came back in
with the pistol up, and Orc could have a chance
to make a three straight to close the half.
Push this game back up for Grabs,
heading into the second half.
Red started six and two, zeroed two in the last two rounds,
and Orca are taking advantage of that.
While Reeps are still alive inside of the server,
Waypro always have their trump card and Speakease,
he's always good for a clutch hero there.
Hachi Bomb still available for Peef, still 60 seconds.
Orca can take their time, think through this
and how they want to advance towards Kitscherman Dining.
And it's Crachay that just hits the Hatch on
on to half by Orca and they're just winning
all the gun battles right now.
And it was like something special from here.
Reeps is good, but this is a challenge.
And Speakeasy is isolated down below.
Orc could have so much time and the shield to work with.
They overplayed their hand though, like Holos.
What's he looking at?
And Speakeasy!
Well, let's quickly flip back to a 2-2.
That transition towards site has really fallen apart for Orc.
I wonder if, like, Holos thought maybe it was a potential solar trophy
stairs pinch that maybe Speakeasy was just sitting in the corner,
just kind of looked to the right side that gave up the angle the reaps
and that is only 12 seconds left 2v2.
BG man critical shot though.
The reaps looking to deny a potential plant and he gets completely cornered though as Orcid
they didn't care for the plant at all they went hunting and they got their target as Orcid take
the last three rounds of the half we're all tied.
Oh, what a first half scintillating. It was three nothing to waybo and maybe we were both
sitting back thinking it was going to be one of those days guys were waybo just do their
thing. Tim Orkid said absolutely not. There's a spot at the major on the line. They bring
it back all tied up three rounds straight and they get to go defense and at this point
it's only have a three, three half. Who's to say what's going to happen from here? We
No way, but we'll be very strong on the attack, but now orchid is smiling the happy good vibes
Waco is just a little sensitive at the moment in the play cams
That's interesting
There's good little fight back over the second portion of that half
We all could be able to look and actually make some pretty good set plays at the cost that half
Nice impression away though. This shield play generally was actually pretty good as well
Look back at that last round, like I almost had good discipline.
They missed that here and it got brought pretty swiftly back to the two versus two.
That's a big easy call out and Reef's in position seemingly known.
It was a pretty easy clean up job there.
Still had pretty high expectations on whether here in the second half the bands Grimm, Blackbeard,
Azami and Allot, I think they're going to have major concerns with how those bands are played out.
They have to come play the skill to back themselves in without really the need of those two attacking operators dining is an interesting selection up first here
This is a real test for the structure of the defense
Wave it will probably be pretty well measured in
How they want to invest up above and ensuring that this complicated against the dead etc. I can say all people be kept honest in this one
That's all you can really try to do against them, to keep them on us.
Back yourselves in.
You can't shy away from the contest, you can't shy away from, you know, entry battles, whether
they work or don't work, make sure you've got the numbers, because Labor certainly will.
Interestingly enough, I think there's one multi-kill round so far in that half, which
was Peeps in the fifth round with a 3k.
But pretty much everyone's getting involved, which is good to see. Not really a surprise.
This Crit J gets involved with the OP pick on the outplay. He doesn't even make it through the door.
That's a good start for Orc and on the defense.
Actually take the leap now in terms of opening kill, apartment.
two best teams by the way in the region when it comes to the opening kills both
sitting at a 71% rate the conversion for awkward is a little bit higher than
way above 82 compared to 76. Let's see how that goes in this round.
A minute thirty then on the clock.
A good light show, lands, way goes around. Likely will be nice if we put into question
Reaps does a good job avoiding that one over the walls of the window cross. BG may now
find himself in a position where he much needs to commit. Escaping from here would be
Pretty fortunate.
So if the lair of utility and drones being sent forward into his position, well, it could be hard, but no, he doesn't escape.
Still blow to a boat, so what he does fall.
And so a four versus four, good amount of time still on the clock here for Wayboat.
And Weber is the kind of team that can just flick that switch even with 20-30 seconds
left into a round and just collapse into sight.
Turn was desperate to find that kill onto Peeps and catches him, trying to push back
down West Main Stairs and gives Weber the slight advantage now heading into the dire
stages of this seventh round.
Kripp Jay holding patience that someone will peak that floorboard.
The Geese has got a good angle into walking tight as well.
Why are they really leaving the clock down to the last seconds?
This is going to go into red time and it may come against them here.
Yeah, Kripp Jay gets one, but to it there for the trade.
Well, one hell.
So he will fall pretty comfortably.
And then Sota's Reeps 1v1, speak easy, rush us in, because there was so little time left and like Colus gets the kill.
The time management backfires for Waybo as Orc could will take the lead.
Wow, it started to get a little more serious now. What started out as a little bit of a recovery effort now for Team Orc could has quite quickly started to develop into a strong position now leading on defense.
and they've kicked off a nice round there where Waybo probably lacking some of their cut-off ability in that round
They failed to capitalize really on the main window
They failed to capitalize over what's trophy window and they pushed this top floor out
One of those issues started the compounding that has little time remaining here
Just having to buy heads up siege in the end and ultimately they're losing out on that trade game
That's beer from Auckland. It's, again, it's just about trying to maintain this level of
intensity and consistency. It won't take much for way red fight, they're way back into the map,
and so it's about maintaining this for as long a period as they can. Barbed side of choice here,
4 round 8 with the heavy investment above here from the defense
It's gotta be real considerate after you wave over because you've given up three of the last four opening kills
You've given up four rounds straight not a lot's working. You haven't had a lot of these rounds on your terms
I mean, maybe a small market previous
Yeah, I mean now you're just forcing a vault in that's just not there. That's just turd getting a little bit
probably frustrated that to me just looks like a frustration plate you're
trying to force the issue because I'm a good game not really anyone else on
waybo is so that's probably one of the weaknesses of toad when he's having a
good game he can come he can sometimes overdo it I just that was just never on
I don't know what that was
anyway they're limit testing here at the moment but team awkward is seemingly up
to the task. That's now three opening kills in favor of Orca, the last two they have been
able to convert as well. So they're in good stead here. Maybe I will go through there,
get two checklist and ensure that they're still getting value from the Rhetaris here.
The creeps will be able to call that.
And there's outside of that ADS device is clear.
And Wayboat critically need an efficient flush out here at the top floor to stand a chance
in this round.
Yeah, they just look like a team that's a bit annoyed that a team that they would consider
lesser than them is challenging.
We clear from Hoven, BG man doing a decent job over towards Library, holding his composure
to at least get one kill then drop down, 3v3, but the space finally in control for Wayboot
in Library, double stack Barstock, 4 team walker.
So again, Wayboot will be in this kind of position where they've got a decent amount
of time to abuse this vert control, but Orc got a more than half bit of just sit back,
BG man over towards Barstock.
I wouldn't mind seeing Peebs play that position now with the Nitro Cell available.
I think he got awkward for him.
We're drone below.
So they should know we're going to go to site.
Wow, okay, his reposition works.
He can just hold.
It's only Hoven left.
It's about to be five rounds straight for Team Orchid.
Hoven will back himself in.
He's very low.
Free fire, spray, swing would be enough.
Hoven gives up on it.
Just sprints through the smoke to hopefully catch these guys off guard.
Kind of did somewhat work swinging it towards BT man the pistol strong enough. It's five straight
Waybo have just dropped off a cliff, but in all honesty, it's just orchid have just stepped up their game. Yeah
I think it's definitely more so the latter of orchid have really locked in here
tactical timeout called waybo will be pretty
Yeah
Unsatisfied with how the last handful of rounds have been playing out.
It's been rough for them. In the last five rounds they could have been able to claim they've had the opening kill on four of those occasions.
And then the one which Reap's found back in round five, they further to convert X fighting a 3K on that occasion and there's been quite a few mouldies over the course of the last five rounds.
Fiji man finding a 3k as well. Back in that 8th round.
It's a good tester for Waybo. Probably the most they've been tested domestically for quite a significant period of time.
Yeah, let's see how they go.
I think they're just going to kind of sit back and say, you know what, we've got to respect this a little bit more.
A lot of these open kills are also inside of the first minute.
2 minutes 15, 2 minutes 22, 2 minutes 27, 2 minutes 41.
So we're seeing a lot of these early aggressive plays from Rainbow League
as we just saw in the replay package that jumping from turn was just not...
Like, it just wasn't there. Like, this is not the kind of play.
And if you had a vaulted in and you got that kill,
it's a 1 in 100 miracle play that goes into the Highlight Rail, sure, but it's just not necessary.
I think Weber kind of need to go back to the team fundamentals first and play the strategic
elements rather than trying to play into the gunplay where you're trying to go over these
hero plays and push in and even if they have to slow the pace down, even if it's a 5v5
with 30 seconds to go, but they've done the checklist stuff as we see the hiding in the
Kuzy. Hold the coyote down too, Ronald.
Entering an office. Flying straight, flying straight to Z Wolfe good.
It is that map picked up at the point shelly really, really nicely.
In inclusion to Monty here for the night, Fran will be interesting, you can see the
shield can play as a forward waibo, a little bit more space, we get to see the play shields
over the course of this half just yet, expected to see the blackbeard or the blitz at some
point in time especially with the blackbeard. Flowscans in a positive
inclusion, Reeps will come for you on the DMR and is helping with some of the
util clearance at the moment elsewhere. Demos for turn three targets available and that
could be a pretty useful tool in disrupting horizontally for the first
four and it seems like that may be the game plan for him at the moment. Impact
EMP for the played claw. Not entirely sure if that has been a success.
There's like a bit of a grind to open up the hard bridge up the vault here at the moment for
Weibo. As we encroach on the midpoint of the round it's been easy face-checking Piano.
I mean it has slowed it down and probably because they brought the Monty a little bit of shield play
for the first time in the half for Waybo. Slow the pace down. Let's see if we can catch a look
at making a mistake, but look at it probably read this and just thought, yeah, Waybo gonna slow it
down. They're expecting us to be aggressive, so let's just hold back and then let go of just a
little overstep and leaves quietly gets the patience rewarded. Gives Waybo their first
open kill of the half and first opportunity on the attack to break through this awkward defense,
which has been so good so far.
Speakeasy into office to get the plant peeps.
Could he be a deciding factor?
And Speakeasy will be successfully able to get this plant down.
So far though, the retake has started perfectly.
14 orchid.
Reeps, though, gets the double.
He's got three in this round.
He starts to awaken as Reeps enters beast mode.
Out of the tactical time out,
it's the Reeps show that has now finally come to the table,
table as PG man has got to get on the move. I really don't think as much you'll be able
to do. Reeps sits and waits. He will be patient. He'll play off the melee attempt to go on
to speak easy. He drops the shield and with no time remaining, Weibo finally hit the board
and Reeps is well and truly alive. He gets the ace. He gets all five. They got the plant
down. It was scrappy. The retake attempt from Orchard was on. It was a 4v2. And it just
takes a monster effort from Reeves and a quick reminder is to the talent of his caliber.
He is a top tier player worldwide. And Wayberg desperately needed that one as they finally
halted this streak of team Orchard up to five rounds straight. They finally put it into
it and that monty which definitely helped is immediately banned away yeah well
there's a good opportunity for orca but another example of it's never over until
it's over when it comes to Wayboat looking back at the replay package like
a plant and I'll prove closely and then Reeves was able to find some very sharp
shots onto every single part of that retake attempt. Nothing that Orchid could do in the
face of Reaps. I mentioned before that he was looking for the comfort of the DMR, of
course not actually the case there but still showing that he's versatile no matter what's
in his hand. Down the dining for round 10 it's crunch time now for both of these two
teams. Orchid will be very eagerly trying to at least secure OT and away though it's
about carrying that momentum forward from the last round and ensuring it wasn't a one-off.
So three straights to Wave Mode, then five straights to Orchard, and Wave Mode finally break that.
Five-four, the score line heading into the tenth round.
I mean, no surprise, there's a spot in the major on the line and not just a spot as well
as something that maybe we didn't clarify, but it's the spot you want between the two
slots in Asia.
The winner of this gets to go past the planes and straight to the playoffs, whereas the
other slot will be in planes.
I was right, Spines be open to kill, Pons are like all of us, he goes suddenly to 12 kills,
he's going from 6 kills to 12 kills in the span of about a couple of minutes.
So Waybo then find themselves in a commanding position for the 10th round.
So much time still to work with and the ability to gain really valuable information for this
vert clear.
Could Jail be spotted out and I'm presuming that this position will also be known.
Reep seems pretty eager to dump you over towards Sol and he does just that.
Trying to solo clear it by himself, almost potentially catches a rotation, second flame
to follow.
Doesn't get the timing though.
If anything, it's still a clear.
And at 20, the rest of the team are now progressing forward on this second floor.
As I said though, he gets the clear forces in the way, knows now that Solot is safe and
watched Trophy.
There is still a minute in the round so play the time here for Wayboat.
Pushed up to try and deal with Solot, he's over the wards closet, and he's behind the
mirror window.
Oh, Alvin though, just goes for peeking towards the site, BG Man was ready for it and so far
all the kills go in the way of Orcid.
Judd got one before he went down, the trade going away, all the defences outbid down on the 1v3, and Orca are on for a map point scenario, or map point scenario.
This outbid can pull off a 1v3, which will be so difficult with two players still above.
Even if he does find the kill onto BG, man, I don't know how he can win this round.
But she finds the kill onto Peeps funnily enough to actually drop down. He was top floor, made his way back down.
It's still a little time remaining. It doesn't have the kit and doesn't really have the chance and the opportunity to actually go for the kills
Because they split second and first floor. BG man puts an end to the round. Two opportunities for Team Alkaid to get the map of Shalay
In this upper final against Weibo Gaming
For
Pressure mounting now
For both teams I think to be fair or awkward rule again
But we have to show the same sentiment as us that it really is not truly over until so
We've seen these positions before where we can still recover and go on to win the map
So they'll be sensing a little bit of pressure. Can we close this out?
Are we able to get this done? We don't want to have to worry about stressing through over time
We want to get our map pick over and done with and we'll see what happens on consulate on the flip side for waiver
Maybe that pressure mounting a little bit. I don't think I'll be overly stressed consulate
I think we're still here very strong map for them in the series and they should be able to get the chopper on the club as well
but still you just don't want to be
putting yourself in that compromised position and I think if they're true to themselves I'll probably sense that
The vast majority of this map they've actually been outplayed by their opposition then the game plan has quite
translated as they would have wished. That's an interesting position that we
now find ourselves in over the bar for this first map point round, which should
we'll back ourselves in the next split. I want to catch you two and they're gonna force three from way back.
Okay, neither of these two teams dropped the map coming into this up a final, and it would
be Waybear's first map loss of the kickoff stage and leave Orchid as the remaining undefeated
team going into Consulate.
And the good news for Waybear is of course Consulate is their map pick and they've been
able to win it both times in the earlier matches that they've played so far this stage.
You all get, all could be full of confidence going into that second map.
Knowing that there'd only be one map away from the major.
Global Shell Top Lab is dealt with easily by the Retaro of REAPS.
Still has three more available, so it's going to be solar across through Benjamin Office
for Wayboat.
I mean this ram will likely really come alive, otherwise top library stay is clear, it's
heavily invested in by the defense, two shields brought in pocket, Kutcher will play box and
the patch from the...
...yagelaid.
Okay, Chet doesn't find much of an initial effect, so I think it's in a bit of a compromised position
over towards Library 30, but he directly contests.
And so that's actually the cue for Chet to bail.
Team Orchard taking little risk in actually contesting this, I probably expected a little bit more fierce contest.
Chet finds two in the meantime, he's just watched Chet into sight.
He's got three of them rolling around before he eventually does get down.
And Zalotic has managed to just barely stay alive as Hobban gets rid of like Colas.
Seems all rounds of regulation will be needed here on Chalet.
Zalotic low on hold with the pistol shot from Speakeasy will do the job.
Cool Karma collected for Wayboat, facing the potential map loss here on Chalet.
they force round 12.
Well, turn able to find some form towards the tail end then of regulation finds that gap over towards dining hall and exploits it very, very nicely.
Got to then the third to the wall and all but sealed the round.
Ultimately, maybe needed a play like this given the complete back to the walk in.
Now we're not going to find anything on the top floor. It was relying on that play on the horizontal one.
Toad was able to make a count. Big round for Wayboat.
And a big decisive round here on Shalaya. Orchard able to get the job done here.
Do we see overtime turn the two?
It's such a long time between drinks with the core of this Orc and Rostock.
Last time they played at an international event was Six Invitational 2024.
They had a good one in that event too, making Copenhagen, making Atlanta.
That was really the primary error, that was back on the Fury Rostock.
since then and mainly talking about like all the speech event in crit jay
that now added in peeps so lots of who's being sobbed and now call they look
reinvigorated desperately searching to make a reappearance at an international
event first time in two years so have a map point opportunity it could go such
a long way helping them achieve that goal and they close it out here in
regulation and take a one-nothing lead into consulate. No surprise though it's Reeps and
Turd that have been the best for Waybridge, 25 kills between them. I can believe this
day if it feels like it's up to them, let's try and force O.T.
Oh Reeps gets the first. Reeps has been so good over the last few rounds of the palling
way back into this position. And could Jayden not afforded that opportunity to go back to
his second shell and that could pretty quite costly. Reap's now able to maintain pressure
with his Explosive U-Tilt. That's worth Hoven and Speakeasy, drone elsewhere. Arpe as well
gets in on the action so a lot of drone work taking place here at the moment for the attack.
Placing the friend to play clock positions, advancing forward and getting a read on the
hold here from defense and they're pretty satisfied with what they've seen.
Terry can really leverage this advantage and look down below on the Demos, four targets
all available for him.
It's feels at the moment like a very strong position for Wave-O. Deathmark on to Peeps.
Try to keep that warden at bay.
two stacked piano, the BGM and it's called with the shotgun in hand.
And still two nitrosols available as well for orchid, so Weber can't just opt for
you know, a rush half wall plant, they probably do need to clear out, there's one of the nitrosols
that actually peeps, he's one of the close,
like all of us through here's out as well from pianos, REAPS again, having impact.
It's all falling apart.
Peeps will opt to drop down,
which is an interesting move, because at least, like, Colus now,
what the Rocks do here from Piano got down onto Reeps,
and that's it. It's now overtime that's required as Webo, bring it back.
Seeing off two map point opportunities,
it's the dynamic duo that locked in towards the end.
You kind of look at the last four rounds, guys.
Reeps, Reeps, Turd, and Reeps for the opening kills in terms of multi-kills.
Reeps and Turd, in terms of the two best players on the team with the most kills.
14 apiece for Reeps and Turd. That being the reason why Weibo have forced overtime and now it's a whole new game.
Yep.
You dare to account Weibo out and this is a good demonstration as to why sure they'll be attacking
into overtime but I don't think that's going to blow them off all too much.
Dining then for the first site choice of Team Orchid. It was their first
election back in round 7, they doubled down in round 10 and they were
successful on both of those occasions. Being able to win out the round, the
first one was rather close with only one player remaining. The second attempt though,
in that 10th round they were able to survive a few plays up despite the
on that occasion actually getting the kills. So this is really a sight choice that's been a strength for them so far today
and the onus now is on wave vote and finding a way to break it down.
Yeah, I mean I think that they've shown in the last couple of rounds. It's three of the last four round was the wave bone.
Of course three of those on the attack. So coming into overtime now
it's the best time for them to probably be on attack at least. If all could have gonna have double defense
you're taking now attacking form into OT
And if you can win this round you go back and try and close it out in the next
But maybe a double attack here on Charlie might be the answer. It's hard to say because when you have the three-three halves
There hasn't really been one side or the other that's been stronger for both teams
It's been a run of form
Three three straight for way both five straight for awkward and then way both close out with three of the last four
been back and forth in terms of who's gaining control of this match.
We get a little bit more from Critch A though here in Overtime.
If all could have to win this map, they need more out of their superstar.
The superstar outside of Weber is definitely the best player.
And he's 8 and 9 at the moment.
speaking of and he will deliver open a kill on top pay with a good angle in from
bathroom this is the deployable shield more fights elsewhere but it was West
main back down the stairs goes like call us but the start the orchid
desperately needed their first opening kill since the 8th round
midpoint of the round Holman taking no prisoners looking to push forward and
Crit J. Doesn't get the support he needs. Four, four, half a push, just through, and
Waveboat in a really good position here. Oh, power play from Holven. Well, if it wasn't
going to be turned or read someone else had to step up, it was Holven in this case.
Despite the opening kill from Crit J, Waveboat had a really good pinch on that top floor.
And Halvin leading the way. Good angle from above. The patience pays off for Tern as Waybo
now on the verge of getting their own map point.
Halvin completes his earlier work with four in the round as Waybo gaming have now made
it three straight themselves and a seven to six lead gives them two opportunities to close
out this map pick of Orkut on Chalet. They turned it against them.
Oh, it has to be such a deflating feeling now for Team Orkut to get smashed on that
side as well. One again where they've had success throughout the day, but Holvun said,
alright, I'm not letting that happen again. March is forward and goes on an absolute ramp
page in that round and Orkut get overwhelmed. Replay package. Five part of two minutes
on the clock, Creej does find the opener. Then Hovind takes him for himself to push forward.
Plans two. Pistol out. Actually the third on rotation as well, that is a phenomenal solo play from him.
Wabbe themselves down to dining then to close this one.
As I said before, it's been a game of massive swings, is there one last swing here on Charley?
We'll wave over, finish this one off.
You get the feeling that he's going into Consulate, they'll be having the favourite, having played it twice already, really good result back on the opening game.
bit of comatability, they're not picked.
Usually you back in Wavo when they choose their map selections.
They've got a good amount of work that goes into these things analytically.
And also just the escape factor, a little sense of relief when you kind of win these sort of games.
Wavo is such a class team and they get tested and challenged.
And when they come out of those games, it's like, alright, they took their best punch.
like we we counted we'll get them on the next one pretty comfortably and that
usually is what happens but we could have got to find a way to fire back
here
i'm almost now looking towards peeps on the docker beat
Let me surround the entry, peeps will get active early here.
It's a 4-1 split from Weibo, as you would expect.
Heavy investment coming off, they'll want to contest this likely.
To the bitter end.
The inclusion of the Twitch here, aiding a little bit, including some of this trap
util from Weber and that may free up like holes on that list just a little bit
more because the Aller is potentially a key piece of utility that the defense can
look to exploit with that shield the crash as well maybe no slouch 30 remaining
in the round after under pressure takes a bit of damage flash to follow I don't
know they can actually play off this utility I should be able to just post up
I mean, you can also just fall back. You could just try to give up office for now
I'm gonna go retake Lake Holliswem for the pistol headshot from Reeves traded there by peeps
And he pushes back down fire place
They might try and draw their attention over towards the site feeling like they've created up pressure up above
Could chair at the mezzanine hasn't made a move just yet
Could opt to drop
Still a logic bomb available from Peeps on the docker beat.
No clash, no creeps, no warden.
It feels as if...
Will this be the round that Hoven can activate again?
Or will it be down a turn holding a big angle over towards bathroom?
So lotik fighting with Hoven.
May get surprised by Turd.
Never mind, Turd will opt to fall back.
40 seconds left.
They want to draw their attention towards the site.
Because Kretche has dropped down from mezz.
So Kretche and Peeps.
He's already deep-dining by the way, and ringed up the logic bomb.
Speck easy to re-take up above 30 seconds for Orchid to make this hit work. Plank going down.
That is so far looking to be successful, and it looks as if Orchid are gonna force all 15 rounds as Turb finds himself in a 1 vs 4 post-plant scenario.
and not able to hit any of the initial shots means that for Team Orchid they'll get one more opportunity
to take their map pick against Weibo it's going 7 to 7.
Third hits one shot but still needs to clear up the bar which is where BGMad is but it's Cricce
to finish off the round. All 15 required on Chalet.
Massive round there from Orchid.
Phenomenal clear up above and then shut down the retake attempt as well from
Speakeasy towards the late round. Well deserving of that win but it's not the
job done yet it goes to a 15th round.
Here and over time and a critical decision now to be made by team Orchid they elect
to go to bar which has been a 1-1 split for them so far they won it back around 8.
Raven spawned it in the 11th but as for this round the 14th that just took place
It's clean and clinical upper bar and turd got left on an island
It's a good siege on offer for both of these two teams so far. It's going to feel super harsh
To whichever roster walks away from this at the deficit
It's a qualification match for a reason
It's interesting as well 75% opening kill conversion in regulation
We go to overtime and both open kills are not converted. It's a whole different game once you get to OT
Or could go back on to the defense and and finally enough as well. I mean, it's now full straight attacking rounds
33 first half 33 second half, but it's the attacks that's now starting to
Really rise so does that play the way both coming into this overtime match point that they themselves now on to the attacks
CritChain is going to go onto the Clash, which we haven't really seen the Clash brought out from Team Orca.
This will be the first time that we see them play the Clash.
Can I make it count though?
Reaps immediately, looking for utility on site, want that work.
Just dropped some degree of utility that could be influential later on.
Now turd last time out and they did win this objective, had a huge solo play horizontally
here and exploded a lot of the distraction that way everywhere I'm going to make on
top floor. So I do wonder if he'll try and introduce a similar flare this time around.
Maybe Hovland can aid through Lobby. I might be able to hack some of the Banshee U-Tool here
from the Maluus and you'll see that. So that does open around now a little bit for Turd in that
position. That'll be relayed across to him. I still anticipate though that the main part of
the attack will be spearhead atop Library stairs, but at the moment it seems that progress on that
is being a little harder to come by. Maybe the Mute is just compromising that a little bit.
There is the clash though in that top livery stairs position and Crypto it's absolutely crucial
that he maintains that shield and that pressure for as much of this round as possible.
Yeah the Mute's definitely been in use since with the Jammers against the Brava and the Flores.
They're somewhat navigating this. It's taking a lot of time though for Waybo. Can't help but
feel like on bar games if you don't really get library control by this point like around the
minute mark yeah your win rates does certainly drop a little bit they're certainly trying to push
krije back but he's doing a good job of just holding space taken out and this is super aggressive
right now for wayboat but they have the numbers he's not pushed into the flames now that he's
actually just kind of decent job of kind of dancing around it he gets taken down a half health
and has fallen back but could just stay alive as a big win for Orcid. Yeah and I
can't, hasn't been able to push down yet either way, but it does take space. 45
seconds. It feels like Team Orcid have done a good job and we're standing at
least that first wave of pressure and utility.
Lavo need to go for essentially a faultless push at this point. Toad gives up on the work.
He might go hit main window. So a couple of smokes available here for
speak easy here need to make this count as well 25 seconds on the clock remaining in this particular match
Yeah, not a lot of time left. We're gonna get a bar side here considering the presence over
Towards mezzanine in the drop down from fireplace through the smokes flash throw it in from leaps as well
They're all just gonna try and funnel through the doorway still a bit of pressure over the walk library side
By the way crit jake is in top library could look to deny from above and indeed will now need to deny this plant
I'll take inside a bar though. They've got a good position. Here's the retake from crit jake reaps has got his cover
speak easy goes down I'll make any confirm the point against a lot of key
can and reeks and gets the final kill an absolute blood bath inside a bar
way boat got pushed to the absolute limit by team orchid all 15 rounds were
required but as they do best they win out
I think the team is getting more and more full-time.
And it's getting more and more time to practice in the afternoon, in the afternoon, in the morning.
At that time, I thought that the team would have more resources.
But actually, in the first few lines that I had with Feewee,
I didn't really know how many times I lost to each team.
I got the lowest score, so I had to change a lot of things.
While I've been playing for free, I have a problem with my teammates.
But I didn't talk much, so I kept it to myself.
The problem is about my dad.
I had to work at home because other people had to work.
It was not convenient.
I had to practice at home.
So I took care of my father and my sister.
It was a time when I was tired from work.
I had to work at home.
I had to work at home.
I had to work at home.
I had to work at home.
I had to work at home.
It's been a tiring time for me.
I've been practicing and improving my team.
I got a new line-up for I9 and BGman.
I've been practicing with the team and taking care of my dad.
I have to say that in the second stage of the year,
when I9 and BGman came to help,
we got better results.
And in the last stage of the year, I had to say that my dream came true, and I was able to compete.
The sad thing about that year was that I was able to lose my father in the first place.
It's the same as what I'm doing now.
I think I can share this with my friends.
I'm worried that we might not be able to make it.
But it's a shame that my dad didn't see me.
My dad is like one of my friends.
I treat him like a friend more than my dad.
It's not like we're close, but we're really close.
It's just that I'm a kid who doesn't like to go to school.
They just keep watching and following me.
It's just that we're close.
We're friends.
We can talk.
I'm sure my parents will be happy because
my mom has told me that
she's been telling me that she's happy
I asked him a lot of questions.
I thought he would come to my dream.
I was asked a lot of questions until he came to my mind.
I had a dream that was good and sad.
I felt like I didn't know Thai, but it was like a lucid dream.
Because I know it's a dream.
But I remember it.
I walked in the room and met my father.
But it's still a normal feeling.
I can't remember what I said to him.
But his dream came to me and asked me how it was.
I just hugged him and it was a dream that I felt good about.
I talked to him like I was from the back of my heart.
It's a dream that doesn't really exist.
It's a good dream.
This is like one of my friends. I treat him more like a friend than a father.
We are close, but we are close.
Lakers 8-7 they got absolutely tested all the way and I was a big credit to awkward
I thought they played tremendous, but at the end of the day way, but they just know how to win
And that was the separated factor now
They go to their map picker consulate as well, and it doesn't go long the challenges
No, it's not it's not quite a foregone conclusion
but the fight that way by whoever showed back here on
And they got a cement a pretty big seeded out now for all to do felt like they had it in their fingertips
And as is always the case with my though it seems they let it slip away vote were able to
Capitalize and I guess in terms of looking ahead now for the series on slip up next
It's a pretty short map for way vote
Um, they actually don't typically playing it a whole lot
So they've been quite quite a frequently, but their record is actually pretty good on that
So I don't know it's so tricky now. I think to see a path forward. I kind of go into the second
I've expected this to be the moment where we both start running away with things a little bit
Never quite know how there was a good amount of white shade here on this person
I guess and worried that maybe that tank has been depleted for
Yeah, I mean, I'm not worried per se. I don't think that's maybe the right way that I would frame it
I think coming into console it certainly
the way both after escaping Chalet, sigh of relief, probably feel as if, you know, and
I'm sure Gohan will tell them that you guys can play so much better and you could have
done a lot of different things to maybe close that out in a better fashion. But what they'll
do going into console is they'll respect their opponents, I think a little bit more. I think
all could clearly are a very, very strong team within this region and are shaping up
to maybe be the team that could certainly challenge Waybo moving forward.
Heaps continues to improve throughout his career. Benjamin had a great game. They probably
still didn't get, you know, as much as maybe what you would usually see out of Crip J.
So there's room for improvement, but against the team like Wayboat, you know, so, I don't
know, Consulate certainly not a foregone conclusion by any means, Wayboat will go into their map
pick as favorites, but what I saw from Orcid is enough to suggest it will be competitive
and they will push Wayboat all the way. That's the hope at the very least, but it does mean
for Wayboat, they're now one map away. This map on Consulate from booking their place in the major
in Salt Lake City. Yeah, it feels like we're a little split in terms of how we think this one will go.
I'm quite convinced that Weibo are going to start running away with this map and therefore the series,
but we're seeing maybe all could tend to be mighty competitive here on the second map and maintain
pace with Weibo. Potentially, who knows, maybe go on and force the third map of Clubhouse. Weibo
certainly got a bit of a scare on a wake-up call back there on a chalet, and I think that they'll
want to get through this second map as quickly and cleanly so that they can immediately start
to pay attention to what's bearing for the major as for the bands in the second half,
probably the first half. Orchid starting on a defense, it's the Grim, Ying,
out of play alongside the Tchenka and the Solos. Yeah, I mean, ultimately,
for me, it's like, you can look at it and say, well, you know, you can obviously always find the
appeal for Weber moving into Consulate, their map pick, they kind of probably could have
played better on Chalet, but I think what I saw from Orchid leaves me with confidence
in what they can still do coming into Consulate, and it's less about the map. I'm kind of taking
the map out of this and just sort of what we saw on Chalet and the competitive thirst,
I thought they looked really good at times, especially in the early portion of rounds
in the first half, but then they lost a lot of that. They just were not getting open kills
from rounds 9 to 5th damn they only got one opening kill and funnily enough they actually
didn't even convert in that particular round. They also lacked in multi kills that's where
we had our strength was and then also the strength of awkward was that they had a good
spread performance from multiple players and not overly reliant on just crit jay they had
a lot starting crit jay top you know drop 20 and no one else could you know get above 8 i probably
would come into this very concerned in terms of that over-reliance because that's always been
the strength of Wabo is as good as Reaps is they don't over rely on him as good as Turdy's they
don't over rely on him speak easy can be very strong in the clutch and so forth so it's going
to be an interesting one here on Orcid I do wonder how also despite the fact that Wabo has won the
OP map and they will respond they started so hard on Chalet maybe they'll keep things a little bit
more cool in the first half on the attack of console it is we can't play
up a on the capitol just outside
see our meeting of course the sights of the capitol very very strongly trying to flush out
towards co but
i have to really gauge how way but want to play this round i would imagine it'll be admin across
of
death
of
death
of
death
of
I think he's going out.
Alright, second, it's remaining.
There's an amount of information there, I think. Why am I the radar on Hovland?
Good job trying to battle against the Blackbeard, Oscar Geesey is the natural solo from Peeps.
They got the kill, one for one trade to be, but there's still Witt Orcid after getting the opening pick.
60 seconds left, this is so far so good for Orcid on the defense of C.O.M.E.
BGM holding towards Spiral, up-aid down below, hoping he overpeaks it.
E-E-1-T, all turn activated, blind scan, rings out.
And now I'm trying to make the move up spiral. Alpha's got to be mindful though, and he is not as BG man catches him then turns his attention behind to get the kill on to turn and reaps big round from BG man is all good.
We'll take the opening round on consulate.
Well, after a clean start.
Again, I was getting a little concerned for them early round with way better able to get that admin side control.
Trap Util with the Denari etc had limited impact vending was vacated and they set themselves up with a lot of time in that round
I had a good amount of util to lay that late
Start absorbing the counter util from the defense
But the disruption factor from Auckland is actually really positive in that round
They did a good job to
Agress to an extent but not overplay their hand
Nitro really helped kickstart things and short crit J. Well, he was one of the best to work with
Then the rest of the team did a really good job to put themselves in favourable positions
and consulate by the way the most defender sided map in the region need to add that
as a little note and it's also been played the most in the region too the consulates
being a big favorite map within Asia.
City got a 67% defensive win rate.
I mean, technically, Fortress is at 70%,
but it's been played once. It was a 73% result.
So, I mean, I'm not really going to be bringing that into the sample size.
Last time that we saw Waybone play this map was
against Sol's heart, it was an 8-7 then as well.
So could we be on the cards for back-to-back 8-7s?
Maybe we got pushed then by Sol's heart, which means in theory actually it's
already been back-to-back 8-7s for Weibo, the 8-7
second map against Sol's heart into the 8-7 first map here against Team Orca.
It just kind of says to me, like you know, we kind of talk about Weibo as this
juggernaut, which they are, but maybe some of the other teams in Asia
just starting to close that gap so it's high 8-7 team orchid 8-7 but maybe the
gap isn't as large as it once was
so the death lock on to Fenrir as speaking is is searching over towards
bench we're going to be right this map control and they've been successful in
in crushing out the defense.
Now all five members,
over to its basement,
or could we be leaning into the triple nitro
that have available, plus the smoke.
They have F-NOTs on site as well.
That will be useful.
There's a lot of utility here
in the defense supply.
And one that may force a situation
where we don't really have the option to go for plant
or if they do a tight risk,
that there's maybe that world
in which they're forced to go into the floor.
Not that that will phase in there too much,
to something that they'll have to consider.
Tell me, yeah, not giving themselves a lot of breathing room when it comes to the time leading the round.
You do have the blitz, which can help, but you kind of pointed out the three nitros are going to be very, very
strong in dealing with that blitz, and speaking easy, already getting pressure by the gaspaves of like,
of, like, Colas, happy to use that utility early. The plane going down inside a garage now is Ape,
that did deal with the plane, and it wasn't even the nitro cell was actually on my Colas,
but the plane is successful. Too much reliance on the gas page. He still had a nitro cell,
the pigeon name was over towards Conn, he could have easily thrown that one out and got into a
position, and Ape was immediately able to then escape outside of the garage breach, leaves now
awkward. Yes, it a 43, but in an awkward post-plane. Yeah, very, very tricky even with this player
advantage. Turd can sweep it above light, rips up Kloros, gets one. They need to immediately
get on this diffuser.
Oh well yeah they are now definitely going to have the numbers. Turd has to win the battle
and he does. Fiji man's on it. Turd just has to get a bit of damage and he does. Now he
can just run against Zalotic. There's no time remaining as Turd clotches up massively for
Wavebow. They steal the second round.
breaking and entering as they were able to get into garage get the plant down
uncontested only the gaspaves which were slightly off from the bomb chassis plant
and that they was able to escape outside of breach walk it did a lot right in the
round leading up to that point but despite the setup the utility that they
had they couldn't deny the plant and that really was the deal breaker and even
still then it was 3v1 standing up late at the end of the round the turtle was
able to do enough to hold on and big fire down to 3j and then doesn't panic
against bg to find the bird not full victim to the trade attempt there from
Salotic that's a big individual moment from turd the lexidaisical in terms of
the denial there from the defense of orchid and my boat as they so often do
they punish that they capitalize and they have equalized the score line
tertiary site of choice now in play over towards expo piano and I wonder if we
see a bench directive from Waybo given the lineup here it's pretty unlikely
it's more than likely gonna be a map there across and I'll try and leverage
that black bit for a bit of space
full set of fragments for the attack in this round
the mission formed a heartbeat sensor for crit shade
it's about the early nitrocell
it would be a big kill if you can get a heartbeat on the finkdon or adrenaline source to help
He's attacking us as they look to push in, but
Hopes against it holds it for now
And he's prepped for a throw through the skylight, but he will get off this position
So he gets tagged out by the radar of Hoven
This is gonna be
Push in now off the back of the adrenal surgeon. He gets down very nicely
He really wants to play for Speakeasy and then gets the second as well a
Swift reminder of the talent of this player
Once he easily one of the best in the region
Well, he doesn't have to be the best on this team. He's still got big moments as a lot tick
Does get the down but up I get himself back up with the adrenal surge
Way post still with the numbers
90 seconds left in the 3v2
The speakeasy did enough in the entry towards top yellow to set up Wapo in the third round.
Yeah, so much time now for this attack to posh for themselves at a good position.
May presents a chance then for peeps or bgmed to think about the recontest up above or
any of the guys that have enough of a read to realistically go for that, instead they'll
anchor the site.
Oh I say that, Pete Saz actually found an opportunity here.
Hard of timing but missed his chance, he'll need to now go back down below and that's
a win for Weibo.
And he might not get that chance again, Vichyman as well.
Two opportunities there for Orcid.
To salvage this round, now is just a question of will they or won't they get another opportunity.
Double push through the corridor to gather Vape and Hoven as Ted will sit above inside
The CEO blank going down inside a piano holding the cover all the losing out to people
It's gonna make an impact here, and they lost up a as well BG man huge double kill turd couldn't get the angle to protect
20 seconds for turd
to win the 1v2
Certainly not shy of moments such as this
While it might not be reaps caliber
He was a chance until peeps shot him down. It's a big round win for orchid because they looked a little gone in that third round
Yeah, we'll be a little frustrated unable to convert that opportunity
Really good, but pressure to initially flush outside, but then BG man found a timing to be able to push back forward and
Turn on the verb was unable to cover very tricky and challenging position, but
Nonetheless, it doesn't work out. Orc could find themselves in the lead as we enter the round 4 ban phase.
It's the Snake and the Azami to be benched.
I mean, the Snake has been definitely solid for Waybo. They're getting a lot of use out of it.
Certainly the Raider on a map like Consulate just getting a lot of information, but the ground start is so well for Waybo.
And they're opening two kills. It was a 5v3. So it's a big round win for Orc.
I can't really question too much from Weber's perspective, I don't think, you know, it's
a three versus two, you want to probably keep one above.
You've got the cover, the cover just dies and at that point then the plant is left vulnerable
and unfortunately just Turd didn't have the right angle.
It's just a really, really good round from Orcid as they retake the lead here on Consulate.
We go back to C.O.N. meeting, which can very much set up Orcid for a 3-1 lead.
It's a very difficult sight to take.
Teams now know as well that C.O.N. rushed through the window.
It's just not viable in this era of C.O.N. ever since Consulate came.
The consulate first came back in because I felt like we saw it almost attempted every
time and then slowly but surely it's like now you just very rarely see it.
Admin across is typically more the case, a big battle towards long death, spiral, vending.
That's usually how it now plays out.
Loading new magazine.
Yeah, I wonder if you really had too many problems last time out for when it came to
Clearing admin, getting vending control
Just as they started to set up for the XC, that's where team awkward were able to find a couple of decent times playing their shots
and pressure back onto that attack
And so that'll be a focal point for Waco in this round provided they are able to go for this clear
It's a similar setup from the defense with this
Denari setup
They like not to invest the shield over to vending this time around there. So a slight differentiation
That's where they get boots on the ground, picking their progress forward.
There's a checklist with a hard breach.
Reaps will look to play all four if he's with Taros, but in the meantime, Turd gets caught
over towards that yellow stairs.
Presumably going for a lurk.
He gets exposed and that way they'll need to fight with the player down.
It's a big kill as well because on this site, defense probably don't need those early kills
so it's just an added benefit.
I mean that's just a huge win for Orcid and Crit J finally gets his first kill.
Can't believe I'm saying that into the 4th round and saying that with Orcid having good
results in the first couple of rounds too.
We know that Turd has obviously been very impactful in the series.
This is much more, way more difficult now for Waybo.
They just don't have the numbers to be able to play.
They have to find a pit.
As long as all kids, there's only, what, 50 seconds left to sit back.
Now you can throw out these gaspades.
It's easy, desperate, desperate to find this kill.
A little too desperate.
Overnote does get rid of, like, golless, and now this opens up the side a little bit.
Solotic out into the middle of meeting whether it crit jay's down below in the first floor
Fortune it to be alive. He's forced back in and this might just open up the space now for waybo to get the plant down
Yeah, they should get me get this plant uncontested crit jay down below is having no impact at no impact plants secured
This has been played very poorly by the defense and waybo are exploiting
Well because crit jay was down below though
They were susceptible so so what it felt like you have to push out and try and deny the ability to get into default
And then he got calls back and Chris chase now stuck bottom of service stairs BG man
Who continues to step up and I'll pay sharp shot and they know exactly where Chris J is surely can't lose this one
They do know as Weber will take CEO and meeting after losing out on the first floor
They go top floor and they are successful. We're tired again at two to two
Yeah, they've sold that round but that probably goes down as one of the bigger throws
we've seen over the course of the series here, Orca did such strong position after catching
speakeasy. A lurk down below, not quite sure the theory behind that put way too much pressure
then on those on the objective and Waybow were given an opportunity to get plant down
and come up. As well played by Waybow, pretty much has played the structure presented in
front of them perfectly but the fact that it was like that is unfortunately a big question
Marco that round for Orcid.
That is in 2 to 3 though, over towards the split site for round 5.
We had a little bit of a...
kind of guess each about how this one would play out you were a little bit
out of it that way but would be too good on consulate felt like for me that what
we saw in show a my policy it's been back and forth to begin doesn't mean
that's how it's gonna end but not much to separate these two teams two rounds
each two open kills each two plants though from way but maybe the concern
for awkward moving into last two rounds one multiple round each so split for the
first time servers and talos this is the big ask now for team awkward they've
chosen to go here they've chosen to test wayboat on the ultra tertiary site here
on console it. No, it pay off or will it backfire and then it does backfire three
attacking rounds for Weibo puts them in a very commanding position heading into
the second half.
So Weibo will leverage the Monty for the map, there go horizontal alongside
turd and I'll pair that with some pressure on the first floor for that
horizontal push with Hauvern spearheading that and I looked at that by some point made
in front of in the middle make a play from there and then on what awkward elect to is
that to split to above two below one in the middle which is so long it's got the big
way to be done if a waiver here she's all about can you get numbers and maybe even
just clearing below up might be the play really reducing as much of the vertical pressure as
much as possible because there's not much solid it can really do to help those two down below
and then you're left with two above but it peeps has now started to make his way down yellow
stairs sensing that for Weber a lot of the pressure is you know actually bottomed then up as
Hoven pushes through Talos and maybe catches out like Hollis wasn't ready for at the polls who can
get the info, has no info. Being open to kill from Hodgdon, wanted to try and hold
fast, be easy, pushing through server, taking the battle with BG man who goes down,
turned with a vendetta, gets the cleanup and so far this push down in basement
has been successful for Weibo. You've still got Crit J on the top floor, talk
about no impact in the previous round, he's had no impact in this round as well,
he's one and five, went down far too easy, the plant getting put down inside a server,
But it's the retake from Peebs and Selotic that has kept this round alive for Team Orchid.
2v2 into the post-plan. Pistol happens, big easy. A little too aggressive.
Fault the pressure and collapsed upon it. But Reeps opens up a good opening to see that kit.
A good drone as well.
Reeps now into 1 vs 2. He desperately wants to hold this vert and Team Orchid desperately wants to contest.
I don't know if he felt like he either got offered or that the pressure was too much
from Solotic down the hallway that he didn't have a chance to swing and deny, but even
And if it's your last resort guzz, you try and kill him, even if you then die and get
traded you probably still win the round.
Like there's not enough time to probably get to that kit and get the counter defuse.
Yeah, I'd want to see the replay.
I think he was thrown off a little bit because he didn't get one aside, it was a really long
arm onto that counter defuse.
Speakeas is well going to pistol out there, it's very high risk.
Garnet's ultimate landed up landing.
Looked well played by Orc in the end of it, it was a tricky position.
Now Reek's found himself in, it's a bit of a lose-lose, either way though, Team Orc
could now back in the lead, top floor we go, praying for the final round of the half,
and it certainly has been much more recese-sort than I anticipated.
Yeah, 4 rounds would be really good for Team Wolkett, you know, they just haven't really
looked at their app up most best today, and in this region, there are enough quality teams
that can punish Wabu, Wolkett is one of them, Sol's heart's another day-style, maybe even
on their day and if they're having a really good day away but are slightly off.
Asia is easily the best sub-region within APL.
However, of course, leads from the front.
But mainly the gap is closing.
Just across Chalet and now Consulate made a few little
micro errors and orchid are exploiting.
It's dull despite all that.
Can secure a third attack around while they're probably in the better position going into the next half
Yeah, once again, we'll see the admin across posture here from way bow
I don't think I know look to change anything up too much fundamentally
Consider introduce a bit of more of a lurk factor on the opposing side of the map
But even that might be a little up in the air given the ability that they've shown so far to trade through some pretty tricky positions through the late round here, where they've been able to stack on this admin side and sort of forcefully brute force, I suppose, that way in towards the objective.
Midpoint all of the round.
And this BG man keeps the closest to contest.
impact there for BJ man to try and find the air jab and maybe just open up an
opportunity for aggression. Hovind has no air jabs remaining. Well this Nitro
sell below from CritJay. Now CritJay has been lurking an obscene amount in the
last few rounds and has had zero impact so he needs to find something in this
round and I think that lands. It does. That's better.
Oh, there's a player right in front of him as well.
Over the doors, Visa.
Outplay, one, it's the Swing.
Cret J.
Speak about the lack of impact in the previous rounds
in URAP, the nitrous are getting a bit of reefs.
Big impact.
All the sackers left in the round is Wayvo.
On the verge of giving up a two-round lead
to Orc and hitting into the second half.
Cret J stays tucked in towards Talos.
Getting his breast over by Hobbit and Outplay
and Cret J ready for the battle.
battle not ready 0-4 Hovind you can now push back up they've dealt with that
first-floor lurker 3-3-4 outnumber pushing towards the site speech easy
still has to show repping into all that gets to go on the Lycolas and they know
that for while peeps is sitting in the middle of the site duck back into
what's catering better double triple in the round from Hovind he's it down to
speak easy he's gonna have to keep this gun largely in front of him but he's
pinched between two August defenders as they take a two-round advantage heading
into the second half.
I just want to make it to the end
But I hate it
But I'm gonna give it to you again
Can't I get any help?
Then I'll just enjoy doing that
We're just friends forever
Whatever needs my help
But if you don't give it all
We ain't got it
We can grab on to trouble
We can crack the door
We can crack the door
We can crack the door
We can open the door
But baby you're pulling out
We've got to the next door
We're coming from now
All righty, so Tim Orkin not wanting to head to that little bracket.
They want that major spot right here today for two lead on Consulate as they head on
to the attack.
It's not going to be easy for them.
Definitely get the feeling that defense is going to be stronger as per the statistics in this region, but
I'll tell you what guys they continue to be just ultra competitive against Waybo. They're really making Waybo work for it
Yeah, they're being they're being tests in this match up and I'm making it easy for Waybo and doing enough to
Just throw them off the bands for the second half Goyo, Alar, Ying and Blitz
As we look at the repackage the last time, QJ5 there, but had an impact on these low spots
Double down on a sack, a very difficult position, whilst he was ultimately traded.
For 20 seconds it was always going to be tough.
And then those anchors on site, some really sharp shots.
Timings against the Weibo that were flustered, trying to break their way in towards the site.
So we'll see now if Weibo have enough on defense to close out the map and the series.
But they don't go in to the half with the lead down to Expo for their first defense.
Again it was a 3-3 half back on Chalet, had it been a 4 or 2 half to Alka they would have
walked away with the map.
Well, that one finished 8-7.
Technically, had they been able to close that one out,
he could have been just three rounds away from a spot in the major.
Now, as it stands, Clubhouse could be on the card.
Surprisingly, maybe he wasn't anticipated in this series.
Still a lot of work to be done, though, for Tim Orcott.
man that's really led to charge though bgman 25 14 across the two maps 2-0 on
entry highest rated player inside of the server this crit jay has been a little
bit like today's until here on consulate maybe this will be the half on the attack
where he could just get aggressive have more of an impact to have a bit more of
a say in the rounds so they finished strong did crit jay and speaking of
him. That's how his first logic bombed.
Yeah so they're going to be in the 7th round. That such is the nature of cons.
Michael's getting active over towards Lange at the moment with that Monty bit.
Potentially susceptible to the vert here and that's really the name of the game for this defense
Three players up above on the second floor
And my calls now will ping that out question will be I don't really know if all to do a great position to
Really can test this now that they've committed pretty hard to the first floor clue
Limited bodies up above the ping foe does peeps no of reaps. I
Don't think so. This should be a free kill for reaps
Oh, maybe not, got the gun.
Oh, we got a kid out.
Wasn't free and into expert ghostly colors for the plan.
Denied by Arping, quick response from Weibo and that kid now out in an island.
No one really close by to retrieve and a big part of your attacking plan with the Monty and the Clip towards Vending.
and no longer available for Orc at Leaves.
The remaining three in a very difficult proposition
late into this round.
There's Cretche just thinking about trying to push in
towards the area of a bar,
but holding up close behind the Pagano itself.
Lovely head shot.
DJ was able to infiltrate and get that kid inside of X-Pose.
And as soon as these walls come down,
his life comes to an end.
Weboo, hot start here in the second half.
Yeah, pretty snappy work there from Way Boat, making Orc could really fight for that map
control, the divert angle that they were able to play as well in that round, the vertical
dimension that they introduced.
It would have been quite difficult to take down, and they weren't really able then to
be in a position to leverage the Monty, which I think they're going to look towards quite
a lot in this first half.
He moves to the nice shot as they open up like holes, took it upon himself to push forward,
lack support and then the rest of that attack with some fills in one by one and it's pretty
simple and straightforward for Wayberg to seal the deal and take off that tertiary sight
and they now go above where it should be a little more comfy.
I wonder if we're going to get another overtime here on console, it would be very straight
for Waybo if that were to eventually...
I feel like it's either going to be a Waybo master class defensively over the next few
rounds where they just string together quite a few rounds straight or ends up
being overtime. I don't know if our kid will be able to close this in regulation
quickly. I don't think that's going to be how Consulate will play out. So they're
gonna have to know they're in for a grind here in the second half of the attack.
Can't panic, can't worry too much about getting it all run in a single round. Take
things slowly if needed you know that they were gonna really spread the map at
times play into the Rome games play into the flanks
the DJB has been very good and so has Pete time to crit J to get going
common with the contacts and it's a double kill start for Wayboot
common just doing enough to offset over to all its managers and that now is
gonna make this a very difficult round for Orcid
all good catch there on the turn a little fortunate there for Selotic but
able to make it work and now it's at least achievable from this position but
still very tricky especially with such a stronghold established all the way through
break that's been largely undisrupted. My calls can help feed info on the
zero but actually actioning off that is very tough and whether they take too
many chances they'll begin to peel back, hoven sticks around coffin for a little
while longer than he's able to escape and so they'll anchor site two gas babes
the default. I've raised the bloom as well and the pocket of speakeasy.
Waybo, you've done a hard job now. I've contested that entry, finding an advantage
and now it's all about converting.
It's all too gaspable so I'll pay those over the time ticking down.
There will be even more stallout opportunities for Waybo's BG man gets caught.
He's down, but he's not out and he did have the diffuser as well and that's a significant
delay now for Team Orcid.
Like Hollis certainly not in a position to go and hold bounce so Solotik will have to
do the job.
He gets him back up 25 seconds, that just wasted a good 15 seconds on the clock of which they
didn't really have a lot of time to begin with.
And Fist in the air, speak easy, he's feeling...
comfortable and confident at the moment and feels like Waybo just starting to
turn the momentum in this series in their favor with successful back-to-back
wins on defense and basement. If they were able to convert that it'd be a perfect
first rotation and we'll give them the lead. They were very much in control so far in
the second half back-to-back opening kills four Reefs and two Reefs, four
live rats set to a live round A. It's been pretty decisive from them so far. They're manipulating
the map really nicely, showing strength here on their pick. All good. At least not yet.
I think it will happen at some point. At least not yet having been particularly inspired on these attacks.
It doesn't help that Reeps has got the opening kill on the Peeps in both rounds as well,
who, you know, Peeps is a pretty solid player and I think he's the kind of player that can
provide a spark to Team Orchid, certainly on the attack when he's been probably tasked
with, and hoping to facilitate the entry with the lion.
I was down pretty early on in those rounds.
And he goes onto the sledge.
It's still not really getting enough out of Critch A3A.
And it's not to put the spotlight on him based on the current performance.
It's to put the spotlight on the number one ranked player in the region.
In a big game to qualify for the major.
That's when the best players rise to the occasion
Beachman certainly stood up and taken on a lot of the load, but
4-4 scoreline with way more two rounds away
Come on that happened. Yeah the trader media from peeps, but again, they lose crit jake the snake taken off the board
Easy kill for Reeps as well catching out peeps completely unaware
of the top yellow stairs positioning from the master as webo now have the
player advantage soon it may be the map advantage
BG, big kill, jumps down to Reeps, bottom yellow. It's been like some days ago there
from Reeps it does get caught on a timing so six players up for your piece
midpoint of the round. Still a nitro up here for Wavo and the solos. So a lot of
could be the X factor in this round. He's gone for the backlok. We'll try and buy
his time. His BG man like, of course, stacking towards the site with the help of
the Thatcher. The wall's easy to open up and in fact that Thatcher could be a crucial tool in dealing with any nitro
assault as well if the backstab is unsuccessful. Don't know if Wayvo have the
best of reads on that back here. They are potentially. There is a smith on the echo but he's been
killed. Oh no! Oh no! No! The reaction from Turd is exquisite that he should have been dead.
And that is a huge difference maker in this round and he also has a nitrocell
40 seconds left and that's just put a hold a little hold here on like all the
BT men to the little tattoo from turn on to like all this
and does finally get that kill on to turn no nitro to speak of haven't been seeing up a click
any yokai's I don't know if there's any available with 15 seconds remaining.
I call this will opt for the plant as BG meant to cover he's being their best fragger
and he covers onto Hoven the plant is successful.
Up they push us forward and shuts down the top fragger like Kola's his position known
up in the 1v1 and he hits a clean headshot.
Sire relieved for Waybo and they take the lead here on Consular.
Big moment there from Arpo to stand up.
Oh wow, Organs will feel so hard done by in that round.
Not only does Arpoe clutch up, but you think back to the insane shot that did hit him that round.
That was wild.
Cannot believe you hit the 180 there.
You lose that the row is wide open there for orchid
And to be honest they probably should have
So into the bands and following this will be a tactical timeout as well
You and Grimm
Have been
Taken off the board orchid to talk things over
Waybo, two rounds away from a spot in the major.
And not just any spot, but a playoff spot too.
Again a reminder that the two slots in Asia are not the same guys.
The second one is in Plains.
Waybo won't truly have ascendancy at the moment.
The last three rounds are being very, very decisive.
decisive I mean sure it was a clutch there from arpe but it just feels like
overall and absolutely in that first rotation web have looked in control
their own destiny so far all could still play and catch up pack time now
offering an opportunity for them to chat that rotation over formulate a plan
going forward of course though really not that far behind just trailing by the
one round at the moment. As you said, Waybo, just two rounds away, it's going to be tantalisingly
close for them with the back at the 9th round, speak easy. Disrupted first kill, retreated
out, Reaps got caught, 3-3, and that's the moment right there. Turd hits the 180,
Solotic falls, and it ended up being 8 difference makers, Arpe.
bearing nine hand, pushed forward, found two and clutches up big time for Weibo.
Yeah. I mean, he could have easily lost that and it's not on him at all.
They won the two post plan.
He's got to push forward two sets of eyes on him and where he's coming from.
So to hit the clean head shot, create the 1v1 and most importantly,
to get rid of BG man first of the two, hasn't quite been like Hollis's day.
And so that leaves him in a 1v1 clutch where he's probably a little bit
stressed. Poor old like Hollis six 21 today.
So, probably wasn't the man for the clutch.
Although funnily enough, he did win a 1v3 clutch back on Chalet.
There was a long time ago at round 7.
3 straight open, he kills the swath away by 3 straight round conversions.
Just have to think back to Chalet, we could be able to rattle off 5 rounds straight.
They've got the ability to string rounds together.
But what they have shown is the ability to get a round win on the attack side of Concealed
so far.
That's been the concern.
two attacking round wins in the nine rounds played and it's been a solid team
effort from Weibo. I played with the lost amount of kills with six, reached the
highs with eight, now the three was seven so a good spread performance from the
group. On the flip side the reliance on BG men to get the majority of the kills
for Hawker is proving that it's not enough right now for them. 10th round
coming up. Wevo two rounds away from securing a spot in the major.
So the Valken player then for the 10th round in combination with the solos
where we're looking to lay as much into as possible here that could also potentially
enable the double nitro here to counteract the admin across take.
From Orchid, you can see that vault cam in particular is in the position that's potentially
a little threatening.
In it down in the brown, and it's a double special or strong work here, actually triple
rather here from Team Orchid with the grammar, or Flora's Antwich, and Holver Peppering away
down below with those impacts.
Just trying to maintain pressure, make this clear a little uncomfortable for Team Orchid.
In the meantime those Reteros are getting to work trying to find key pieces of utils,
BPC, banshees, etc.
Now control is slowly going the way that we've teamed.
Although it's not being super heavily contested and the shock drone means that hard breach
will likely follow here through this main entrance position.
Once that's exposed, then Waybo will need to respond.
There's only a minute left.
I mean, this round is just...
Oh, my.
There's just not much that's really happened.
You've still got a decent amount of defenders up on this top floor for Waybo, adding into
the last 50 seconds, and Anorka haven't cleared them out.
Pretty heavily focused actually, you know, coming through Visa and Talos, and maybe a
direct hit towards Expo and Piano.
But I just don't see how that's going to work in this setup.
Hold them down below, you can get information from the solos.
Still got plenty of bodies up above.
Waybo can play the vert, as Arpe gets the kill on the BG man.
That is a critical kill in favour of Waybo to shut down the enemy star player.
J2, no impact again, it's like Kola's losing out Arpe.
And so lots it goes to the Nitrosolospeak, easy and all too easy for Waybo.
That was the most clinical round I think we've seen, because maybe in the series,
series, or at least for a long while, Waybo making quick work of a slow moving, slow
acting orchid, and have now got themselves two major points.
Well, they can almost see the end of the tunnel. It's been a little up and down for them so
far this afternoon, but I'll be pretty satisfied with how they've been able to compound this
advantage on Consulate so far. Four rounds in a row seeking a fifth to get the job done
to seal the deal and to book that ticket to the Salt Lake City Major. It's been a good
team performance overall here on Cons. If my numbers have updated every single member
from the team at the moment on 8 kills, it's been that even of a spread. Again, a testament
to the dynamic nature of this team, they essentially just pick whatever up or role they feel most
comfortable on on the day on the on the side of choice, etc.
And that kind of flexibility, versatility that they have really helped set them apart
from the rest of the competition.
And yeah, there's numbers, certainly accurate.
Eight kills across the board for all five members of Weibo, truly a well-rounded team
performance from them so far now it's just about getting the job done it is a
30 bomb for BGM and by the way and it didn't get one in the last round but 14
kills Kia 16 on the first map he's done as best as he possibly can for his team
but as of right now it may not be enough I mean it's it's it's only two rounds
I say only but they haven't actually won a single round on the attack so far so to
go from zero to two maybe feels like a stretch maybe the air is going out of
the tires of team orchid they've put up a solid effort against the best team and
the team that's been the best team in the region for a while now 8-7 on
Chalet that felt like the one they probably needed to win and that was the
one that was just so wholly contested they had opportunities and console it
you know a good first half or two up but four straight down for Wayboat just
solid on the defensive console it not making any errors they've got the open
kill every single round they won the clutch round the one round that all
could have they won that maybe it's a different story maybe it's by a five so
they go double shield blackbeard Monty just help with the entry make life a
little simpler, a little easier, gasp aim of arpe throwing out round the early, so a lot
of upside down, now I'm going for the vault in, never mind, I think better of it, yeah
a lot of luck with the sumpings off and they're playing straight into the arms here of arpe
on the smoke, could be looking to anchor this position for as long as possible, looking to
the Monty by an opportunity maybe for reinforcements from the rest of Wayboat.
Speak easy, we'll play a backline position, the Shameeka launcher can then lay a more
utility top yellow. Or could we fully invest here for this play and that's
where the defeats of Citroën are currently. They'll need to be patient and wait out all of this utility.
I can only wait for so much longer though. There's a minute left again. They like the previous round.
They're just a little bit slow around the map and just getting packing in the gun play
I mean I'll be expecting of course one to push behind the shield
But it ended up being at the shield player and so straight into the black beard did a lot of those shots go
That was finally net Tim Ork at the opening kill in this half
This is their last line of defense on the attack and speaking so he gets rid of the black beard
He will fall though in the trade
But it equals back up to the 3v3, the creeps then falls, Orc could maintain the advantage
to have done a decent job pushing towards the site and taking these battles as Lycolos
on the Monty has certainly had an impact.
Oh, do they know about Turd?
He's the X factor in this round here, he'll remain completely silent.
It's the kill!
No, he doesn't!
Turd would love to have his time again!
And misses the shot onto peeps!
Is Holford now to do it all?
I thought my callus would have been dead to rights and let's be honest had he got that kill
They're off to the major and they may still be
No, they will not as orchid survive for at least one more round. How did how did turn on get that killed?
I want to slide my replay of that right now
Did he even damage the Monty? I don't think he did. I think it was a clean whiff
She's remarkable. I thought it landed
If it was so much time, it was completely unknown.
And even they don't always still believe in my clutch.
The big round for Orchid.
Now we go one more.
At least.
Oh, I tell you what.
If they don't win this series, this right here.
Oh my word.
How is that going to end?
He gets that kill. It's a 2v2 kid on the ground. He probably then doesn't have to swing
It's a whole different game. He because he probably doesn't have to swing
He could have even just gone back prone and just let hold and hold the angle
That's just round done and that's that major secured
Could you imagine the unthinkable if it were to happen after that?
I mean
He's crossing, he was on the shield.
Okay.
I've asked the replay to get cubed one more time, so we may be able to watch him here again.
I'm confused, he's hitting the shield here.
Yeah, the first shot has gone over the shoulder.
The first shot goes over the shoulder.
And then the shield...
Oh yeah, yeah, I guess. It was so close.
And then he with the seven inch hits in a second.
Oh, turd.
Anyway, down the basement, it's just one player that isn't fazed by that, it's third.
Oh man, that's just another daily office.
Just chew that gum.
Yeah, I mean, that's probably a pretty good temperament to have when those kind of situations happen,
because they can throw you off and frustrate you.
Anyone be able to walk back in pretty quickly here, down the basement?
basement. Lots of info gathering here from Weibo with the pulse and the echo
combo. Nitro! Misses. Okay. Okay they're getting a chance here. Yeah the mistakes started just
creeping a little bit at the final hurdle for Weibo. Just the little things. Just
This is the very minute things are going in the way of all good here to get them, still
a chance to force overtime.
It's been a big switch up, they've found success with the Monty play.
This is where R8 needs to be more careful with his yo-kai's because I'm convinced he
completely must, all three of them must have been dealt with last time.
turned big. Nitrosoul onto peeps. They just delay things for Orcid. They're still gonna
get Breach opened up as well. Cripshame from above can still find a pit. Certainly with
the sledges who'll open up the floorboards. Transphon over. 60 seconds. You still have
the Monty, the Sledge of Barb and the Breach getting opened up. Information from Arpe.
Do you still have another Nitrosoul? But Reeps doesn't elect to throw it. He was a little
bit too late off the plate that you're okay. I think he's in a position where he can still
deny a chassis or send a pillar from this position though so Reeps may be able to maintain
that nitro little later into the ground but it's advantage Waybo and Orchard are under the pump
to push over time. Waybo are 30 seconds away from booking their place for the Salt Lake City Major
Zodiac has a turn out for Reeps, he has one more available too, like Hollis just feeling
the pressure pushing out of Bot Yellow, Kajay can't really find anything from above, potential
angle, now going to the plant inside a garage is like Hollis, Nitro Sulfur Reeps is available,
where's this Yo-Kai, it was not needed, like Hollis got off it anyway, Upay sets it up,
bang, that's gonna disrupt, that should be enough, as like Hollis falls, Waybo will indeed
look their place in the Salt Lake City Major.
It's another international event
for the APL's best team in the region.
Definitely got pushed to their very limit in this series,
eight, seven, seven, five, respect to Team Orchid.
But it's Wavo who are still the kings of the jungle.
Yeah, certainly wasn't for a lack of trying from Team Orchid.
They kept Wavo honest in this matchup,
But at the end of the day, the superior team was able to get the result and with that they
acceded into the favorable position for the major.
They get the drop done, they had a couple of trials and tribulations to navigate both
here on the second map of the concert, but also back on Chalet as well, where they're
looking somewhat fortunate really to walk away, the win after 15 rounds, but again they
walk away to serve the victors in this matchup and well, our prediction was ultimately correct,
that it was the hardest prediction I've ever made, but Waybo do take top spot in Asia.
I mean, I feel pretty happy in saying that it was going to be competitive again on Consulate,
and it certainly was. Anytime you go to all 12 rounds in regulation, I think Orchid can walk
away holding their heads high with that performance. They drop to the lower bracket,
they'll get another opportunity, and in that final guzz, you win that, you go to the major,
get it. We'll be playing spots, so it's not quite the same result as to what Waybo just achieved,
to go to playoffs and what it
means as well for the Asia
region with Weber now confirmed
Salt Lake City and taking that
playoff spot. That if they
perform well, then Asia will
maintain the two slots going into
stage one. Yeah, absolutely. If
you're in the Asia region, you
can now officially cheer for
Weber. It's at the major itself
and hope that they do well and
in doing so will no maintain
Here is the match, well the map summary rather, for Plymouth's RPG man players have absolute
heart out today.
I think you mentioned here total 30 kills over the course of the series and so Credits
are human having a strong individual effort, but you look across at the kill count for
Waybo and just the impact that each player has over having their respective roles, util
clearance, drone work, etc, it was really phenomenal across the board and critically
that layer on top of them all being able to contribute in terms of kill count as well
consistently across both maps.
It's a testament to how strong and how deep their team really is
All righty, well we're going to an interview. I'm not too sure who it's with we'll find out when we when we get there
Well, we got hollown. Hello. How are we? Welcome on congratulations on making the major
Big result and certainly pushed to the limit in that series. Obviously for orchid. They had a very good game
I do have to ask from your perspective
How did you view the way that they played, considering pushed you to 8-7-7-5 as well?
Clearly, they stepped up their performance, and it seems like the Asia region as a whole
to kick off has stepped up their performance.
Yeah, they definitely played good today, but also we are very shaky today.
We hesitated a lot on the decision.
Yeah, definitely helped them to win their hands.
I mean looking to the major already I suppose, and in Paris you guys played really well as
a good result, top 8 finish.
Is this next event finally going to be the one where we see Wave go on top 4?
Is that the goal for the team?
Hopefully, of course that's our goal.
Not Paris our goal, but hopefully we can win it too.
Is that a realistic goal though? Or how do you actually approach that event? Is that a big discussion?
Do you guys talk about that stuff at all? Or is it more so just a case if you got a cup of tea?
Yeah?
Ah, no, no, no. Yeah.
Definitely want to make top 4 and also the org wants us to get top 4.
Yeah.
Well, you better make top 4 then otherwise the orgs not gonna be happy.
What were the goals coming in to kick off then for you guys as a team, was it just kind of following on from SI and last year which was a good year, was it maybe to try and adapt on a couple of things and find new ways to continue to improve?
Yeah, actually we're trying new stuff like horse new strats and the rolls
one
said like
We're changing the rules, but I can't say it on stream here
Yeah, that's okay
You're not you don't have to say that right? Well, obviously you're into the grand final for next week
You've qualified for the major and obviously we wish you guys the best of luck over there
Thank you. Thank you. Bye
Thank you to Halvin for coming on and having a chance. I do want to clarify that I'm pretty
sure I've been wrong this whole time, guys. Of course, they do technically need to win
the Grand Final to get that playoff spot, but they are in the Major and that's the
main takeaway for Weber. And I mean, let's be honest, they're going to be the dead set
favorites in the Grand Final against whoever they play, which is going to be fascinating
to see who they play because we're down to technically now three teams for that race
for second or the battle for second as we've been coining it.
They start souls heart orchid. Those are the three teams that are left. It's going to be down to two after our next series to follow
Of the three
Who have you got you had to just pick one before even seeing day start souls heart?
Who have you got you have to pick one right now? If you hadn't have directly asked me my
Immediate follow-up point was going to be I don't know which team to pick of the three remaining
So that's a little bit if I had to pick one team. I
I think I actually believe in the Daystar run in terms of what we've seen from them as a team the depth they have on offer some of the ideas
They've brought in I'm quite hopeful about them, but equally and we're gonna answer in our next matchup
Thankfully it souls hard they seem to be having a bit of a resurgence as well at the moment
So for me, it's probably between those two
I don't know if all could have enough depth on offer and so yeah with all of that said
I'm probably backing in Daystar to make that run actually land
I'm going to go with Orcid. Just simply off what we saw in their match against Weibo,
which I know is probably an easy answer considering 8-7, 7-5. And I do agree. I think that, you
know, whether it is Daystar or All Souls Heart that Orcid will eventually face next week
in the LL or Final in a big game, it's not probably going to play the same as to what
we just got there. Sometimes teams actually play up to their opponent. When you go and
playing Weibo, you kind of have to know you're going to need to play your absolute superstar
A game and if you don't they're gonna just destroy you. It could be a little different
if you go up against a day start who are gonna play differently or a soul's heart who are
gonna play differently. Of course that series though we've still got four today. Definitely
you don't want to be going too far at all guys because a day start in souls are coming
up very shortly. That's a difficult one. I guess technically you gave away your prediction
right because you're expecting day start to win it. But I don't think it would be comfortable.
hard obviously a very very solid team so we're going to go to a short break of course on the other
side we continue then back down to the lower bracket in the quest for the second spot to the
major day star souls heart after the break
the
the
the
the
the
the
the
the
I was 7 years old.
I'm still a kid.
I'm still a kid.
I'm still a kid.
I'm still a kid.
I'm still a kid.
I'm still a kid.
I was already a kid.
I was a kid.
I started playing games every day.
I didn't like that.
I was always angry.
I was always upset.
I was always upset.
I'm sure he's angry and he's always on the phone, I'm on the internet, he's always like that, because I've never explained why I'm playing the internet.
At that time, my mom was already sick at that time. My mom was diagnosed with liver disease, that's why I wanted to be a pro player because I wanted to help her.
I was looking for money to make money and so on.
It was very drastic.
Because at that time, I started...
After that time, I was in Wanet.
I rarely talked to my mom.
I prefer to play games.
Because I think that's the most important thing at that time.
Because what I was looking for was the money.
But I never explained that to my mom.
I was angry, always angry, I get scolded every day, why go to school, and blah, blah, blah, blah, how can I ...
I almost every day play, almost every day, how can I get money?
That's why maybe the luck is not on my side.
At that time, the story of my mom getting back and at that time my life changed.
I was very sad.
I chose to spend my time with the game because I think that's what helped me to forget about bad things.
I forgot about the time, and I had to go back to sleep after playing the game.
I was just like that.
Not long after, maybe 6 months, one of my friends reached out.
At that time, I started my career as a pro player.
And from that, my career became very legit, I can say it, because I can go out and create my own world, which I think doesn't mean anything anymore because my mom is gone, so I'm gone.
My main purpose is to play games.
For me, motivation doesn't come from that.
Oh baby, say it, baby
You tell me what it is
I like it, I just wanna, wanna, wanna
Oh baby, it's alright to be right
Cause I've been on and on
Yeah, I did tour, I'm happy
The day I told you
The special wish that I hoped for
I don't care what they say, I like it, I just want it all, oh baby, say it, and I need it all,
I like it, I just wanna, wanna, wanna, wanna
I'm ready to try right to be right
Cause I'm in a, in a, in a, in a, in a
I'm afraid that I'll disappear
To make you stay just fine, yeah, yeah
I like it, I go la la la la la I like it, I just fall, fall, fall
Oh baby, say, baby, baby, baby Take it from me, take it from me
I like it, I just fall, fall, fall Oh baby, it's all right to be right
Cause I'm in love, in love, in love
So I don't know
Yeah, no
My promise is
I laugh at the times
But it's okay if it's like us
I
the next week. So we return for
our last series of the day,
guys. It's Daystar versus souls
heart in the lower bracket and
elimination game, but also an
opportunity to move to the lower
final to get a chance to go to
the major next week against him
awkward day star, making the run
through the lower bracket. The
or not they've got the means to stop the Daystar Roster. Well the Daystar Roster, they have made
this run work very impressively so far throughout the level bracket. The question now remains,
do they run out of steam towards the tail end or can they get this job done? I truly believe
that they have what it takes to go all the way and potentially then actually snatch the second spot
to the Salt Lake City Major but a lot of that will hinge on how they are able to perform
Today, of course, playing earlier, does it give them an advantage? Is it hinder? Well, the stats and the historical undone it.
I actually suggest it could be a bit of a boost for that performance here in the second series.
Here's the replay package of that match earlier today against Alivay, where they were comprehensively able to get that win.
Of course, lives to the opening map in that series was pretty close.
But yeah, they were able to walk away with the dub in the end.
It's a big moment. I think SEAL for me probably was the player, the four-day star in that matchup.
Inbind as well, having some good moments.
Yeah, SEAL in particular was absolutely insane.
And probably, actually, it's too late, to be honest, as well.
A player that is typically a little quieter, had big impact moments,
whether it be with Darn or U-Tool over the course of that series.
So, I just think that overall, these guys have just enough depth
and the experience as a mixed job to get the job done.
Well, their opponent, Solzhaar, of course, already beat them in the upper bracket, which
was quite a bit of time ago.
And it was I9 who was best performed in that series.
He drops 37 kills, he went 90 on the entry with 131 EPS.
He was the main man at the start for Solzhaar that day.
And of course, that series goes one to three maps.
It was 75, 74, 75.
So clearly not really much of a difference between the two rosters.
And back on that day, Solzhaar getting that win, I think would have been seen as a very
to really be performance considering what Daystar were able to do, getting to 6-invitational,
maybe taking that mantle as the second team in the region that gave them the opportunity
to test themselves against Wavebot and test themselves they did. They lost at 7-4 on Flabs
and then pushed them on Consulate 8-7. And which as we've seen Wavebot been a little
bit shaky with their win against TeamWalker also being pushed as well. So that gives me
good confidence for SoulSight coming into the series. They've already beaten their opponent
in Daystar and they were quite competitive against Waverly.
Yeah absolutely, it's about replicating that success from the earlier matchup against
Daystar.
How much you want to take away from the Waver loss, well it's pretty limited, I think they're
ability to rebound and sort of had that opportunity to now prepare themselves really deeply for
this matchup.
Also, well Salt's hard, I've kind of researched a little bit over the last six or so months,
being able to tap into a bit of that old-school form that they had back in the day and
yeah, again, they're not to be taken lightly. I just feel, I just have this innate feeling
that days that are going to be able to grind a result out, but it's going to be top souls
harder. They're very difficult to read sometimes and actually translating that into Brown Winds,
it can be even more difficult because that team has such a dynamic nature about them.
So last time at the Astute team's play with Lair, Consul at Chalet, we've got the Vidos
for this series today and whether or not we go to the same maps or simple off its bank
consulate and land. So two of the three maps that were played in the previous series will return
the key difference being instead of Chalet which was a loss for Daystar they've been able to get
bank into the pool ended up banning Chalet after Consulate was picked of course that was one actually
sorry Consulate was one by Daystar in that series funnily enough and so Solzhan had selected the
map in which Daystar beats Solzhardt on, Bank comes in with the new map, Lair the Decider
caused one by Solzhardt 75 in that previous series. So a strange selection there in theory
I guess if you're Solzhardt considering you picked the map against your opponent that
beat you on the map last time out. Yeah, I don't know. I guess they've done their
proc work, they've done their homework. They're ready to play something different at that
map but it is Bank first up. This is a map that Daystar over the last couple of videos
have let through, but was banned out before the decided whether that be against Elevate
or Fury before that. So I'm confident that they have something up their sleeve here on
Bank. They're ready to go. They're locked in for this first map.
So elimination game, Daystar on the run through the low bracket, which was at the hands of
SoulSart now seeking that revenge here in the low bracket semifinal with and you go to the
low bracket final next week and an opportunity against Team Orchard. And again, reiterate
I apologize. I was very much wrong guys when I was saying about the playoff play and that is decided in the grand final
Which is where we both sit
That's me of course for countless they are off to the major way both securing their place the first team to do so as well
By the way in a pack because of the two slot shenanigans
Let's they start looking to see if they can potentially join them and if I'm gonna be honest as well guys
For Orchid, Souls Heart and Daystar, I don't really think they would care about whether
it's playoff or play-in determined by the grand final.
I think they just want to get there.
Yeah.
No, I would certainly agree with that sentiment.
For the Cav.
That was mentioned, was it that today?
I did.
Yes, I feel like I'm measuring that today.
It was today.
It was.
It was about three centuries ago that you mentioned it, but this will be the first appearance
of Cav in Asia, correct?
Yep.
He's a Thunderbird was a Thunderbird the only one left. Yeah. Yeah chef Jeff were to come over for a day
Or shift the only shift is was the only other team globally that are playing
Actually, it was a sale the other day that I was on with mr. Dev Mada and we saw some Thunderbird I
Yeah, I think I'm the first person that has ever said the word chef Jeff on the South America's like broadcast. I
I gave him a shout out in the reference, maybe in the background.
Could be.
SoulsHeartDefense, first up on the bank.
This is what SoulsHeart can do sometimes, they have this aura about them at times, they
can perform strange feats and go for unusual plays, maybe bringing some of that old-school
A-Pack flare into the server.
It can serve a lot of time if their opponents are caught off-guard, but at the same time
if Daystar switched on and can start reading these style of players and they could find
themselves being punished, and this bunch will not commit to the whole garage, instead
given the license to roam, it has four Daystar double shield into this basement attack, the
The bands as well took quickly note, Kaede, Mira, Ace and Grimm.
I was just looking at some of the numbers coming in today.
And Daystar actually, I guess probably because of the lower bracket run,
they're actually a head attack and defence win rate over Sol's heart.
Big pinch actually over to Wart's talk.
Well, there goes the cab that was pretty easily dealt with
Clearly knew about the punch and he's location over to one stalking
It does not pay off if you're gonna go for something a little bit fun a little bit silly
One one of not one of the best at three is maybe the one area. I'd be like, yeah
Why not have a bit of fun see if you can get something but it is
This side like this should be the free beside you give this
It is the one-side way that 4-5 is not unwinnable.
No.
Oh, shots landing onto the boob in, but you'll flip the shield in time and in the meantime,
because you'll be able to take space in through open.
You've got to force the hand to this defense, and the flash will follow.
Nice shot from Seal.
It gives them a significant advantage, poor old DCH over the wall to blue stairs, he's
playing the default position, isn't really going to be able to probably feel us safe
now playing blue stairs, especially if Square Hatch gets opened up, it can easily get pinched
pressured and it won't have anywhere near as much help.
If that's not what they can go pretty direct here, but they've got double shield, they've
got time as well to still deal with this utility that does remain from Sol's heart. And yeah,
DCH is getting completely overwhelmed over towards Blue Stats. And it seems like it's
going to be almost flawless. Mark, can he at least find a kill? He will not flawless
from Daystar. The sting of the round was probably completely zapped out as soon as Mr. Punch
went down in stock on the curve and that really just gave Sol's heart a good opportunity
sealed then getting that headshot just before the Scatman drop down hatch pretty much solidified
things as they start get a freebie to start on bank.
Yeah, never a great feeling as a defensive team to lose bank basement up first, especially in
that kind of fashion where it's pretty comprehensive around the map didn't help themselves with the
the ineffective PAV, forfeited a lot of space open area pretty easily as well, and then the
collapse on site, pretty much up and down resistance there from the defense.
So not the most optimal start, but again very very early days in the context of this particular
series, Sol's Heart Pivot that will go top floor now in response for the second round.
The other comp here from Daystar is pretty intriguing. It's seemingly going to be inclusive of the Kali.
The ranged hard breach of the Habana is still available, so they'll look to leverage that as well.
So the Mirri is banned out, so that's the primary purpose of the Kali here.
There could be a castle in play, whether that's in anticipation or it's being spotted out.
The Kali will be a very useful tool in combination with, so figure as well, funnily enough, to deal with those barricades.
And just a reminder, I mean it's been the common kind of talking point from last weekend
and I guess following into this weekend too about the warm up fatigue of having to play
the two best detours in a given day and so far we didn't, at least APL, the team that's
played the two series has typically had the better result.
That's something to keep in the back of the mind as they start of course a playing their second series today
This their first match started
Almost six hours ago
And so it may end up being a you know a nine to ten hour kind of day for them
There is a bit of fatigue in that that's why it's warm up versus fatigue
But so far so good and I think if they start well when their map of bank
the consulate
They'll feel like they will have a very good opportunity even if it is souls hearts map pick they did win it last time did they start
And I just sitting blue stairs trying to get some information on the solos
This top floor CEO executive the site for the second round
Really just trying to scout out
Drones maybe where the kid is
Rato is able to deal with some of that U-Tool as well.
There's so much layering of that with the Castle and there's Army in play, as they could
do this barbed wire entry point as well now and towards that soft breach dealt with.
None of the smokes have been used just yet by the attack and that's likely because they
want to live through just the glass, this is a classic for my 9 and I think he's been
drained either.
Yeah, I like his position though as well.
Yeah, I mean, he's never going to be aware of that and then Vin Vin started to push out.
Okay, I can't.
And that's a bit much.
That's a bit much.
That's a bit much.
That's a heat check from Y9.
But he's done his job.
He got the two kills.
He completely disrupts the attack, got rid of the glass, so you can't play.
That is now a power play later in the round.
They could have gotten the smokes out and let the glass do his thing.
He can easily win this battle.
and he dives against Mr. Punch down the hallway.
It's back to a 3v3. Lying to position a seal, maybe having expected for Scatman to swing out
Janitor to go for the trade onto Pika, he had it covered. And then in the end, Pika just opted
to swing himself. Fortunately, Seal was there to the trade, but he gets caught as well on the push
up towards Square from Mark, so he played by himself to that side of the building,
and his soul's heart had locked in in the second round. Smoke out, repel in,
Prefier spray unsuccessful from DCH but he recovers and Sol's heart do confirm the round
Yeah, again, they just made that a little more difficult for themselves
that I probably needed to be with the I9 jump out and some shenanigans also but
They had afforded themselves the advantage there to be a
Risk-taking a little more than what was ideal on the way though
They walk away with the round win. He is that low play from I9
This little trigger discipline up so you can feel his position early and there's a pretty
simple line up between the two.
The rest of the day start did an okay job in keeping steady.
Some good trades into the two-two, but then my position down below was pretty unpredictable.
Leaving Suflight on a bit of an island and so the Skull-O-Ness sits one apiece over two
open areas.
your bombs from being defused by attackers.
I mean, obviously the jump out from my nine was a little bit silly, but that was the difference.
Last time between these two teams was his aggressive plays early on, nine two on the entry.
37 kills of course it was a three-mapper that played in almost close to 40 rounds
close to they're not quite just a little bit below
interesting enough in that series pick up was the most rare player in the server
but he's been performing really really well today so you kind of think about
What are the differences between two teams that I think are largely similar in skill?
It has a good day. Maybe I'm done is a little off. That's maybe all it takes
Off an open area
I'm at the bottom of the cabin left ground and
It seems like now we are very much
playing your business
Pick it in towards square on the black bit
Has been taken what a scat man getting pressured by the flash over the wood stock
There's gonna be another one thrown in tried to get aggressive and seal was ready and waiting
That's a lovely clear over the world stock nice and early into the round as well for day start to clear back get its control deal with scat man
So we give the girl onto DCH as well and so far it's Daystar that have started better
here in this third round.
Yeah, very much so now there's Saluz been a pretty comprehensive clear from them.
Miss a bunch of Main Stairs elsewhere at Mark, targeted by the Daenos.
So tricky to envision these two being able to clutch up the round.
I did find one, but in the meantime, Mr. Ponsh fell, so at least it didn't want to be four.
Lots of time now remaining to stay stuck.
That should be a simple really...
It's getting Pika in a position to scout on the Blackbeard.
And then the rest of the team to react off that info.
Let's get the damage to Suflate and the kill onto Pika.
It's a 1v2, two minutes, it was there with a minute to go, and becomes winnable now for Mark.
Zeke is still just gonna make sure they think they're way through this because you know you you want to double stack together
But then that gives him the capabilities of getting the two quick kills
But you also don't want to split up and create the 1v1s
I'm trying to migrate it but I haven't cleared the position by the way kit left behind the boss
So they need to go over the kills
Had a chance there mark
Okay further push back
Can he create the 1v1s gets tagged up and no as soon as he pushed out seal walls ready and waiting day start
Do not let that opportunity slip
Yeah, I got a little scary there, but mr. Punch was unable to vacate that position fast enough and the drone was
able to confirm that he hadn't moved double frag grenade meant that it was pretty simple to dislodge
Is why don't you in the bathroom?
I didn't say not sure
Maybe.
We're heading to the bands.
It's the clash in the Blackbeard, and no one is surprised as we see the shields take it away.
Clash of course wasn't played in the first three rounds, but it's always one of those cases where they're going to ban the Blackbeard,
And if they do that, there's a word in which they may want to then start playing the clash
We're just gonna not allow them to be able to use that as a fullback option
A nice clutch jump there from Mark, but
Cleaned from Daystar in the end
Let's say 2-1 the score line and we return to basement
Last time I saw us like trolling a bit on this site. They had the cat picked I'd early rest of the hold was
unfortunately
Not particularly substantial
And so yeah interested to see how a more consolidated hold here will
Stack up
It was actually a wall this last time out from day start
The anticipation will be that this time around it's a little more competitive between the two
I mean, this is quite aggressive still from Sol's heart, it's clearly not as extreme as
what we saw previously, but big presence offside, second floor presence, open area hatch is open.
I guess I'm looking to go direct lobby, so maybe indicative that we see a gold drop or
play that main elevator. Yeah, I mean, it's interesting because they've essentially swapped
the cap for the Legion and then dropped the castle for the smoke. So the smoke will very
much just play basement, but I imagine they do still want to have some kind of aggression
and above basement just not clear a little bit, oh no it was almost a walk into the wallbang
over the ward's main stairs.
Obviously the leashing can be a big nuisance for the Monty as Pikett did step on one of
the goo mines, it's DCH Top Square.
This is the same position that I and I got an earlier kill on and it will work against
the Zookie.
Clearly they are aware of the way the souls are playing this but you can be aware it doesn't mean you know exactly what positions they're holding.
But that's twice now in that position. They say I've lost a player to a defender. From here on out the remainder of this half we've got to be very cautious of that square.
Doesn't matter they still got a 4v3 advantage and I now slips into the world's archives to try and catch Binbin and we'll do so.
Binbin a little bit careless as well.
Yeah, but the blinders seem to be on
Oh my god, only I know
Do that in this series? Oh
Heddy's absolutely next level and
Made us haught Daystar after what he did to them last time
He should have been dead to rights. It should have been really a day start 3-1 lead
There's a time here for Sufly, has a drone, sense you till, we can't him out, but Mr.
Punch we had to space him with the gas canisters, there's also a VPC on site, so this is really
tricky.
One more gas babe after this, the issue as well is if he does want to opt for a right
It's gonna eat up clock massively and
Really, it's either what I pushed out main stairs or a hatch drop as the option
It seems like it'll be hatched up with the hour of you the good thing with a hatch drop is if it gets maybe starting out
There's a bit more space
Yes, it's just completely ruined his plan here and a drop down as mr. Pines gets the free kill that he's I-9s around
It's all down to this man right here, and he does look like that's a bathroom. Isn't it? That's a shower. He's in the
There's a lot between the maps
Yeah
Good little play over the world's archives and then the regress was definitely the right decision
To back up what DC H you kind of laid out in front of them with the the pick top square
Binds that one
So I'll start have advantage momentarily gets caught but the 995 is pocketed space
It's the first probably could have tried to do that at that point but
It's the wall bang and the second arrow is the one to you.
That's a little play from him and that was a good opportunity for Daystar to win basement
two times in a row.
But they don't confer and score on SS to a piece.
Yeah, I mean, yeah, good opportunity.
It's very un-understated and they really shouldn't.
The Monty pushing into Archive's eye lines position is pretty much strapped and Daystar
didn't do as much wrong as it was more so just an insane play from I9. Like even getting
that first headshot kill, he probably should have then got traded at least by the Monty
but then the absolute quick reaction flick headshot. I mean what are you meant to do
against that? Poor Pika. Just got his head ripped off so quick. And the irony is is that
After I9, I mean it wasn't really much utility left to Sol's heart, so they were just so vulnerable.
It was just the gas babes.
And it's pretty easy at that point when you have the Monty who can kind of push deep and just create a new position to plant.
You can't then lay at the whole site.
Two rounds to go in the half, it's been a fun one.
One of these two teams will progress to the next two, it's lower final than the other.
They're time done, isn't it?
That's the reality is Asia is a very competitive sub region within APL. These two teams are both capable of making the major.
Yeah, absolutely. This should end up being a very close match between the two and so far it is delivering.
I9, conference flowing after that last round always been spotted out though.
I think, or maybe not actually. Either way, it won't be pushed through there immediately anyway.
As elsewhere, top square days like get to work.
Wall open. Why not continuing to buy his time here?
Don't know if Pika on Repel is aware of his position. Doesn't seem to be the case.
Is Sufley aware of his position? I don't think so.
Please stand and check, and they must be aware of the fact that someone-
Oh, they spotted him.
I mean, they're probably-
Oh! Oh!
Off the repel goes Pika, big kill for Mr. Punch towards Front Desk.
And that's a big play down for Sol's heart, with Iron Iron still sitting towards Talos.
They need to clear him.
There's only a minute left and there goes the glasses.
Mr. Punch has gotten another one pushing out from front desk, playing the hallway position.
It's just moving around just enough to offset the attack of Daystar and hits the headshot
onto Souffle.
Mr. Punch three big kills in this round and essentially gives this one over.
You would imagine it to soles hard and allows the space for I-9 to push ATMs.
see too much outside. I mean, Seal is out on the repel now in towards top square.
So he'll make his way back in to fortify towards the site and needs to do so now in a hurry because
they've been able to find two quick kills back half day start. Seal not quite sure where he's
getting shot from. A little panic. Mark will shut down Azuki. And Seal's got 20 seconds and no,
zero seconds. As Mark gets the final two kills, I want to serve roundwind for Sol's heart off the
the back of mr punch yeah there's some sharp shots being here in such a server at the moment i tell you what
there's some wild trades going either way both of these two teams are looking very sharp
it's sure strategically it may not be the deepest game ever played but mechanically it's been a bit
of a treat so far and so sol's heart now with the slight advantage the first team to win back to
back rounds here on Bank so far. Staff open next, one out last time by the
attack of Daystar. The early portion of that round was incredibly one-sided. It
goes down on paper as a close one in the end in 1v2 but overall it was
pretty dominant from Daystar and it looks like they're gonna bring a similar
tool set to try and deal with this side of Stubbush fret top floor and then
wash out the objective and as for Sol's heart they too are going to bring a
pretty similar lineup as well it would seem on paper. They've got the Goyo though on this occasion.
And I'll actually introduce the exhaling into the lineup so maybe since then they need a little more coverage
whether that be a bomb for the contestant down below on the side.
I mean, do you think about the fact that the opening round itself was a little bit of a
throwaway round two from Sol's heart?
I mean, I'm not gonna say they should be for one.
We don't know what that round could have played like had they not gone into the whole
calf thing, but obviously it's been a good contest.
As I said, it's a sharp shooting time reserve up, but most of the really sharp shooting
has actually come from Sol's heart.
Mark's got a 3k, and I've got a 3k, so the punch is built in a 3k, so 3 rounds straight, Sol's hard.
I've been able to get good multi-kills.
And to me, that's more of a highlighter, you know, who's really playing well right now,
and it's clearly a couple of the members of Sol's heart.
And also, fire straight, open and kill conversions from both teams.
as we get underway in this final round and there's it another open kill for
souls heart they'll make it 3 in a row 2 to dch in the half just down bing bing
but suflate and seal able to find two quick bits something we haven't
probably seen a lot of from daystar and around this portion of the round you
know when they lose an opening player it just seems like it slowly but surely
falls apart this time they just walk quickly now have the advantage
Okay, well can they convert this time around? It's certainly more competitive on the side
of Sol's heart and their ability to have disrupted this push a little bit, but now the entire
team is forced back into sight and there's so much time remaining for Daystar. They'll
be able to finish and complete this hard breach. Still got a branded pocket lion scan, the
Monty of Pika can now push forward and squeeze out this archived hold for Mark.
There's like a good position at the moment. Yellow ping. Mark is surely dead in the corner.
Yep, good call. CLA but a capture coming out of archiveds. And Daystar might just be able to get
that third attacking round. And this is where you've got to get Pika on the Monty to be the one
to take the next point of contact and they'll do that. With Soothlade above watching, it's
safe whether Pika can kind of push them into the more open areas, open area.
But Pika just going really deep to get as much info as possible and Soothlade finally
gets the angle that he was searching for through the hatch and leaves Scatman by himself in
Talos. And 3-3 is going to be locked in all tied at the half. Nothing separating these
two teams.
I can't let you go I can't let you go
For my head, understand, for my head, understand
So all tied at the half three a piece in this lower bracket semi final a little back and
forth but I mean they start never able to string two rounds together souls heart we're
at least able to do that I think what we've seen from souls heart so far is maybe looked
a little better in a 3-3 game and maybe the one difference being that cab playing the
first round and that's the determining factor as to kind of why this half may be tied. Now
interestingly enough in the final round of half it was DC H who got the opening kill but it was
the first round where the opening kill did not get converted so that's who being a little
separating factor as we head into the bands after the Raw Swap timeout so far Ace and Smoke
smoke and joining those two bands will be Abana and T'Chanka, which is a good band for
lockers and CCTV. In fact, the smoke and T'Chanka band to me indicates that Solzhardt
really want to win lockers and CCTV.
Yeah, it's an all in investment from Solzhardt and Baseman and I guess equally Daystar as
an investment on top floor as well by taking away the range heart breach. His breakdown
all that last round. It's been a political across the board from day side. The ability to map the
clear has been really good on this objective and solves hard finding a trick to recontest those
key areas of the map as we get ready for basement. Best player inside of the server
so far is SEAL136 EPS7 kills from the dark gates and flashes of series remains in the
nearly a series today against Alivate so
Obviously that he's been able to carry that momentum forward into
banks so far
On the flip side it's a slightly more even spread I suppose it's on the guy to mark leading the charge
Six kills to four DCH whilst negative three five
and actually being their best on entry at a two zero so he's
Been okay in the early round probably just looking for a bit more impact background
Big second half coming up, who can take the overview map for this series?
They start mapping.
And it's the one map of the three that we have that is different from the last time
these two teams play. Interesting, Denarii TRIPWIRE connectors everywhere to serve up.
It really highlights the amount of viable options that you have on defense, even for
a side like LOKAS and CCTV, where you take away the smoke and the Chanka, which are
very good operators in denial. So then Daystar just go full trap heavy. So you're going to have
to waste your own time in dealing with a lot of the utility that has been set by Daystar.
And throwing a mirror to good measure
Yeah, the code is gonna make the light run tough especially
that's also how to like thing not to bring a
Twitch a twitch or a problem the floor is
Yeah, yeah, I
Think they're very very committed to the the sandstrap here that
seemingly seems to be their best bet and I'll go for maybe a flood if required it
if the plan is not on it's outside of that I really don't know if their options
are really that expensive it's pretty pretty limited at the moment
sort of canisters delaying the admin hash from being opened up as mr. punch
just shows a little bit of face over the walled frame stairs
And Daystar, right now, more than happy to also kind of put that vault presence and also around elevator because they've still got a hold in server.
So they know full well that with a minute remaining, if there's no server control, it may be back here.
So Daystar are ready for this, even with the drop elevator from Mr. Punch. They're well positioned.
Oh, that was a chance for Azuki just to have a little timing where Mr. Punch turned around.
You can see immediately turns his attention towards that vault drop.
But it's been been that falls early to Scatman
And that's down main stairs. He can now offer a bit of help with Mr. Punch.
We've cleared them from Mizuki to go past the Monty.
That's Mark falling inside the elevator.
So if Wade gets rid of I-9, he can't help out.
Right now Mr. Punch has drawn the attention of Mizuki.
And has kept him at bay, but eventually overwhelms him.
Mizuki does a great job.
And he's got this fault area now locked down.
The push coming in from main stairs and loading.
three in the round for a zookeeper gets the last one a very solid hold from
Daystone a really good read yeah it's not a really good jump to sort of break
down that round defensively expecting the unexpected to an extent especially
when you factor in those bands they've been able to respond pretty pretty well
I don't think the souls heart attack was particularly poor probably just needed a
little bit more assistance on to the back push with Monty he got left on an
island then some of the other moving parts didn't quite find their mark I
And so it unraveled a little bit for them in that round. Positive start though for Daystar.
And so now that's their first back-to-back round streak here on Bank.
And heading over to second floor, they'll be looking to replicate the success from Sol's
heart, who were successful on both of their attempts for top floor. So 100% defensive win
rate for the opposition. You're going to replicate something here and again when you consider
the fans of the smoke and the Tachanka, it's not a basement. Those operators are not going
to be as influential on the other side. So I think that actually puts the outside of
a very strong position.
I agree with that. I mean smoke, you can make the argument, you can definitely play it on
the other side certainly on top floor but the chanker is really a basement one
hit isn't it and in the end you don't take the side anyway and when you're
factoring in that you're banning out the smoke the chanker you kind of need to
then actually put stock into winning outside Danny basement these days are
pretty decent leg up and on flip side as well for souls heart no ace no Havana
means you can't open up canton whereas those two bands are actually funnily
enough, least effective down below in basement. So you've got one team that's tried to give
themselves a boost basement and the other team that's trying to give themselves a boost
top floor. So it's a big win right now for Daystar in terms of the ban mind game. Still
gotta have us to get the job done.
Well, that'd be pretty solidified now. The Echo for the late game, Pika would be pretty
comfortable over towards that sort of long desk, front desk position, he can rotate square
of needed. This would be a pretty locked down top floor for Daystar.
This punch looking to tap away at Util from below on the IQ and he's potentially
going to have an influential role later on in dealing with most notably the Echo.
And you can see Suflate proactively playing that over towards Lobby at the moment.
It doesn't seem too much on the rappel, and I think
this much satisfied with the info he's found will now go over towards Square.
In the meantime, Scatman below for Deathmark's battle, trying to contest this mirror window.
And it's absolutely spot on.
Binbin gets caught flat footed and Sol's heart with the advantage.
Yeah, not a good start for Binbin right now.
I mean, I thought he was really good in the last series,
especially on the second map. Luckily they don't allow Scatman to run Riot on the
Daymoss and Azuki has really stood up in this series because he was maybe
quieter than usual in their previous series win.
Again the ability of Kento closed and no pressure on those repelers. You can move around that front desk.
Gary and Cleo with his high nine just walks in, gets two towards stock. It's only Azuki left.
He got another one onto mark, but they just lost too many bodies too quickly to that quick aggression from i9
And the rat is done and it is i9 that gets the last one
Well, that's the kind of player that he is i9 can be so flashy
Another big multi kill from i9 as they take the 8th round
So they win on top floor where we probably felt like daystar would be a bit stronger after daystar one bottom floor
where they would maybe be a bit more susceptible and
And it's a repeat attempt for days, though
for my games
Yeah, so I repeat sir a rarity these days. I think days that probably evaluate that round is
Being a little unfortunate and again not leveraging the clash probably as much as they would have liked allowing I-9 to fairly walk forward and
Find that double through stock was pretty devastating for them. They really shouldn't be allowed to happen
That's now at least the second that comes to mind for me.
Second big moment for I9 in this suit.
He's had that big impactful multi-kill that's changed the trajectory of the round.
And so with that, he's propelled himself to the highest rated on the team so far.
The overall structure and the lead up to that for Daystar specifically actually looked quite positive.
So the breakdown there at the end is so that they can tidy up and hence why they're probably
elected to go back upon two years of what they came with.
They're smoking the Chanker Band.
They have so many really strong tools on this site.
If the mirror is here, probably all the traps to have the design you can establish on site
as well.
You know, just going to be super careful of the Daemons down below we just saw last time
that would be a reappearance here in round 9. You still have to be conscious of the
utilaring from the capitol which is a tool that has been brought this time.
So back to where we were at the half-dime break all tied up. Just two rounds extra added on.
5 open and kill straight is not ideal if you're a day star.
It's always hard to be very dominant in the early stages of these rounds.
You can see him has to be so careful if he wants to think about peaking towards stock
considering what's been happening.
Mark's going to go old school here, right side of top square has been opened up, he'll
go left side as well.
Honestly with the double shields it really could just be used in capitar utility, wash
Janitor forced him back, long death side, go for a plant.
There's that utility that's now being laid out.
Push in through stalk as well as scatman, and it's gonna be the attack now set by Sol-Sah.
They get another open and killed courtesy of Mr. Punch. Mark going for that plant.
Where's the response from Daystar? They do have an Idris Elba, Zuki's in the hallway.
Plant goes down, that should be the route. Let's be honest.
That's a plant that can be easily denied from a rappel position where I9 is still outside.
need to retake and retake quickly.
A double kill for Mr. Punch on the blitz.
He's gotten three in the round.
It's only Bin Bin.
He has to push Mark as soon as possible.
Mark will give him the benefit,
but Mark will get the kill.
Solzhaar, take the lead.
A wonderful set play on the top floor of bank.
Yeah, a big execute there from Sol's heart and they hold it on in the post that it got
very chaotic and I almost thought that there was a moment there where Daystar could actually
make it work. Sol's heart weren't necessarily able to retreat outside of the building, which
is typically the most favored position in the post for the attack, but they went about
difficult way. I would win those jewels. So a 5-4 lead as these teams continue to trade
round similean pairs at the moment. Down to basewood though. They start shut that down
really nicely last time despite this mate to change the bands. And as a replay of the
post it'll be pretty short lived. He'd been almost won that fight. Could have been very
intriguing a 1v1 there would have put him under the pump but not to beat
excited to see how Basin now develops so Sol's heart will have a better read as
to what this extension will look like from Daystar
either of these two teams have been able to stream together three rounds in a
row though so it's been a very tight game and Sol's heart beat the first and
get themselves a map point position on Daystar's map pick.
Three players on Solzhaar with 8 kills now, I9, Mark and Mr. Punch.
Scamming and DCH are being supported nicely with a couple of assists to their name.
First time, by the way, that a plant has successfully gone down here on paint.
9 rounds play and it's 6 opening kills straight to Sol's heart.
There's real concern right now for Daystar.
Fortunately the scoreboard doesn't look so bad, it's only 4 to 5, but there are a lot
of other factors that are concerning.
Still time and still chances to turn it around.
Better start to go to the lockers and CCTV.
I'm not sure I saw what I did in a fight.
That won't have impacts, though. Well, it's nipped out there by the attack.
As they can now progress on their map clear and i9
Slamged to the flight who did not see that coming
Advantage souls heart as i9 continues his rampage the numbers that look that impressive. Yes, it's not in six
But I think he's just had so many massive moments in this map. Yeah three opening kills. He's had two multi-kill rounds
Yeah, when he's hitting the scoreboard it it's being powerful
Well, the cost numbers aren't high for Sol's heart, it's because they're kind of taking turns, like everyone is having a sort of round where they drop a 3k.
And so therefore there's less rounds where you're getting one, and getting one, and getting one. It's kind of like they're just shuffling as to who dominates a particular round.
You're right, in terms of, we've seen impact, big rounds from Mr. Punch, we saw it last round with a 3k, big rounds from Mark.
We had a 3k in the first. Oh, that's not good.
Oh, team kill, but fortunately they did get the clearing kill on Topeka.
And Mark is kind of somewhat done his job anyway, with flaming out Serba.
Now they're just going to deal with the Volcan canisters.
One Nitrosault from Azuki, and then they came up for the planters.
Ciel creeps up main stairs.
This is the big play.
As you said, Scatman watching and Seal should be pretty much dead here and he is and it's
going to be 64 in favour of Sol's heart.
Then being low on health goes blown up close with the bailiff.
I9 who started it all will finish it off with a round.
Cool and calm inside of the shower for I9.
Two map point opportunities for Sol's heart.
Yeah, they did a lot better that time in deconstructing the extension.
got that snap kill onto Soufflé and yeah better read overall in execution probably I probably
should have done a better job on the first attempt given the bands that they outlined but
certainly a good recovery and lessons learned from that first attempt. Day start,
backs against the ball, time out, that needs to be too straight to push 18.
Yeah pressure on, a little bit tense because it's their map pick as well.
But if I'm going to be honest, this is a very deserved scoreline for Sol's heart, that
being far and away better.
And Daystar closed and opened around that sort of halftime break really nicely.
That was the last time they really had any form of momentum, around by just giving some
words of encouragement.
Again though, guys, it's the strange one in the sense that following this, which is Consulate,
that was where Daystar got the win against Sol's heart and to dive a little bit deeper
just to add some extra layer of information regarding that, it was a 4-2 half to Solzhaar
on their defensive half, and then they start one fire straight on the defensive console.
It's a very defender-sided console, and maybe there's a world in which, as I said, Solzhaar
have kind of gone back to that map and figured out ways in which they can get more attacking
rounds, and that be then the difference.
Obviously taking the risk by picking it and getting at least you know the if they can
get bank then the risk well certainly becomes worth the reward if they're at least one nothing
up in the series. So the third appearance then of basement and it's a must win for
day start if they are to stay alive here on bank it's their map pick and look I
clearly came into this in their ability at the moment I'm I'm a quite lost
faith but it's it's shaky at the moment it's been well played by souls harder who
I think have evolved a little more so over the course of this series and just
a little bit more of an edge in some of the bigger moments when these days are
just fallen short of the mark into this round we go then last time out Sioux
they got caught in open area it's difficult once I strike the balance
I've been fighting drones and slowing down this attack but it's critical that
He doesn't die.
Drop down.
There's always an option.
He can himself or rotate.
He'll hold firm for now.
As Sol's heart begin their progression on that second full position.
The introduction to the clash as well is pretty interesting this round.
Haven't seen it on base with the base style yet.
And I currently deployed over towards blue.
Let's put it out by Soulsheart. I wonder if this ends up prompting maybe a back hit from the attack.
I9!
I9!
Slam's Sufley, who once again, unable to peel down below.
And this is why, like, sometimes you don't always follow the numbers, but I mentioned I9 was the difference last time.
He's the difference again this time too.
And what did you say before? It's only 9-6. Well, that's 12-6. You should quickly get out of hand.
And it's the entry kills again where he's been so dominant. He went 9-2 in the series last time across the 3 maps.
Hold up straight. He's three nothing here, but you got I'm holding it. I think he's on here for at least one
He does get my nine and he almost got Mark as well
We're gonna be honest actually considering the shots that he landed. He maybe should have got him in the end that he falls
Only getting I nine and so the advantage remains still with souls hard heading into the last minute of
potentially the map. The Daystar can not hold on. Down Main Stairs goes Mr. Punch.
Another Ken Teller to ring out from Scatman as the plant from Mark seems to be
successful. There's just no utility to deny it. It will be successful. He did
give his life for it. 3v3 post plan. Mr. Punch looks to cover up. He's getting
some help towards Beepers. 30 seconds left. A Solve Sardar on the verge of
I'm stealing this map pick against Daystar, gone up for Mr. Punch, back down trying to keep BimBin at bay as Azuki's on the kit.
Will he be successful? It seems as if he's going to snatch it. They completely forgot about the kit.
Daystar, stay alive on bank.
Poor. That is a volatile round of everything you've seen one. I don't know how Daystar
have made that one work. Sol's heart should be there. Probably a little
fortune to even get the plan. They sent one player down below, laid all the
U2, everyone else stayed first four. Mike gets the diffuser down, then dies about
point one seconds later. So that was already close enough. And despite having
that presence on the first four, they still weren't able to cover the diffuser
effectively. That's a little concerning that in the post plant they've actually
not been able to convert there. They made it very difficult for Daystar to fight
back up onto that first floor and despite that they still weren't able to hold on in the post plant
here's a replay package i9 early slam peek up local electrical well unlucky not to find a second
he too fell and right here the zuki jumps on the diffuser and scatman who was up on the hatch got caught
And that was round over, they start, they gasp and they find that pocket of air, but
one more required to go to AT.
They still haven't solved a couple of things though, I mean the plant goes down and I got
another opening kill.
So that streak has continued now to 7 rounds straight.
Or it's 8 rounds straight.
Which is even worse.
But again, as I kind of said, I think when it was like maybe 4-4 or 4-5 or something like that, it's like...
The scoreboard hasn't maybe reflected a lot of what's all sort of done in terms of
Clearly a lot of good
Dominating rounds they're hitting a lot of good shots. They're ready to win a lot of the gunfights
What they start have been able to do that is just scrape together some rounds and just stay in it's a scrap for them
They're kind of playing behind but they have this one round where they can maybe pop off
We haven't seen them do that since the opening of the first half
And this map is still alive, just to punch in towards top square.
We see the OSSA not really used that much these days, but back in the old days of Bank
when OSSA first came in, it was a heavy favorite.
So again, it's the same setup here from Sol's part with the Thermite, but you're right,
The introduction of the OSSA here is an old-school element.
Just the one nitro for denial here from the side of Daystar and if that isn't effective
and the impact from a Zuki doesn't land then maybe there's a world in which Salshark can
transition one of those towards the side.
Flames for my nitro and isolate the clash.
See, I'm under pressure.
That's a good job.
EMP, but not really the ability to play up that, unless he jumps in he goes for the punch.
There's also holes over the wood stock that's preventing this push.
Suzuki finds one in the meantime. 5-3, they start pushing over time.
They're a good confidence team. They've only had the two opening picks but converted in both of those rounds.
We'll see if they can do so here to force over time.
There was the killback onto Suzuki who's been their best performer as the logic bomb has been sent out by Scatman.
Oh, clear up close though, it's I-9.
He's just always made for big moments.
Has he got a read though on this play over to what's the hallway in SEAL?
As Sufley's down at front as that opens up good spacing out for Solzha and the extra numbers advantage.
Peek is now forced to go for the revive, but he walks into the trap.
As SEAL by himself reveals his position, then this will allow for Mark to go for the play inside of CEO.
It will be successful.
I-9 sitting inside of Janitor, up close, is SEAL ready for this.
It seemed as if he was, but A9 is just better in these clutch moments.
He was a difference maker once again for Sol's heart as they take Daystar's map pick
and they won nothing up in this Elimination series.
I
I'm here in Tokyo, Japan for FPS Day X.
We've got the APAC Cup, the 1v1 nows, and of course the grand finals of the Tier 2 North Rebellion,
plus stacks of community awards and fashion shows that the Japanese crowd have been unbelievable.
This event is a whole, the location, the people, everyone's been super nice.
The food of course here in Japan, absolutely amazing.
Great to be back for a second time and yeah, hopefully can make it a third at some point.
We really need a major back in Japan so hopefully we can get that at some point in time.
it's been an absolute privilege to be a part of this event
and certainly can't want to do more of it in the future.
The view here is absolutely insane
here in this amazing tower.
We just racked up the rebellion Grand Final,
the tier two event here for APAC North, absolutely bangin'.
Very far, we're actually, Jake and I,
really surprised that the quality of siege on offer
and very excited to get ready for the Grand Final,
which again, should be really, really good
if I like some quality APAC siege.
Of course, yesterday Jake and I casted a really big upset, Soulsheart taking down Fear X.
Didn't anticipate them to win that match and they got it done in true,
which was really awesome to see from their perspective.
The Japanese crowd have been unreal.
I can't wait to see if CAG can deliver for the Japanese fans
against Soulsheart in an 8th act up grand final.
Josh, the bomb site didn't just keep doing it.
An ant or a doppler, now it's out of blue.
And it's time to send it deep for I9.
And this time he's straight to the bomb site, he takes a few Tana bullets from MOTO
Ah, Killing, trying to beat a hero for CHE when his team needs him
But D.D. is the last one standing, and a flawless round is one hell of a way to do it
Three years since their last appearance on international stage, and souls hard are champions here at APAC
I
You
Well, no surprise another close map between these two teams guys going right down to the final round of
Regulation I mean to cross the four maps that we've seen them played so far back in the upper bracket
757 475 755
It's a trend, but it's a trend that is in souls hearts
Favour they keep just finding a way to get the edge over they start and puts they start now in an awkward position
They need to win the next two maps or their timing kickoff comes to an end and it will not be a repeat international appearance
Yeah, I'm starting to feel a little less confident in my prediction that they start would have what it takes in this series
Soulsheart have come out of the gates swinging
Very much a seesaw. Both teams taking quite a while to find even back to back rounds
It was up until the fifth round where Soulsheart were the first to break that drought and then heading into their attacks
they were super, super efficient. The key player really over the course of this map was i9,
walks away 15 and 7, 3-0 on entry. And despite the costs across the board, as you were mentioning,
being actually quite low, i9, leading the time to 60-70 others in the 50s, mid-50s,
they all pitched in at the right moment and had big impact, and that's kind of what propelled them
Over the finish line here, I think
Well the last time that a couple of these
Soldiers are players were able to actually play in an international event. You don't have a guess Gus
Last international event
Yeah, and I'm talking images and your s eyes
22
Close to the six invitation of 2023 so it's been three years
Okay, um, you know is mentioning of course in the awkward webo series for awkward. It's been awkward. It's been two years
But I and I and also two years of course. He was on that fury roster that made SI 24
But 75 victory against day star sees them one meal up and heading to their map pick
Which again is a contentious one to and if you day star and your Harambe you probably not feeling
You know completely out of it. You did beat souls heart last time out on consulate
was a defensive masterclass really from both teams and so I think going into that series
it'll be a case of two things kind of number one we've got to find a way to shut down
iron nine and just not allow him to get as many opening kills as he obviously has been getting
but also these high impact moments it happened last series it's happened again here you've got
it now also if you're going to something to happen again let's get a win on consulate
Well let's jump into it then, Ponsulate, map 2 of this best of 3s and interesting historical
data between these two but it just feels like Davy Sol's heart.
The better of the two right here, right now, unless something can change on the side of
Daystar, that'll be on defense first and if that other series as you were mentioning is
anything to go by, they should be on a far more favourable side.
So the owners will be on them stacking as many rounds as possible here across the first
six.
Yeah.
And, and defense here being as strong as it was, then that comes with the pressure.
Funnily enough, right?
It's like the catch 22.
So you probably want to start defense because that's where it was stronger last time.
It's a bit more comfortable.
And that's the pressure of, well, you've got to get the defensive rounds.
And last time out, they actually started on the attack for this consulate matchup between
these two.
They went defense in the second half.
And so then that's when they strung together the five round straight.
This time they actually begin this time on defense.
And so the bands Ying, Grim, Smoke and Goyo pretty similar bands to actually what played
out last time.
So you're meeting the opening site.
It's actually identical bands.
I'll just, I'll just say it.
That's the exact same bits.
Yep.
Alright, let's jump in.
75 back on bank.
Will we see something similar in terms of closeness and competitiveness here on the second...
...port first?
The Chanka available they start going to try and leverage that early powerful tool, not only against the CEO plant, which is
More unfavorable at the moment in the current meta, but also strong against pushes on the opposing side, Admin across as well.
On the side of Sol's heart, probably the most notable addition would be the Amos, and the ability to scout manchimile with it.
He tests vertically down below, trying to find that additional dimension, and try to aid Sol's heart as they go for that clear, most likely having it across.
Just got to find a way to probably manage the balance between aggression here on the
defense for Teystar so you don't want to allow I9 to be able to infiltrate through the map,
play an opening, PX creates space for clearly the last time between these two teams.
This map was very difficult to attack into, so again all the expectation on Teystar to
probably just do what they did last time. They don't have to change up the strategy
all that much. But then you say that, and what happens if Sol's heart of clearly counter-strattled,
they picked this for a reason. So they probably put the work in, you'd have to give them the
credit and say, that's what they've gone and done, and they want to rectify that, give
themselves another go at this. It was a close map. It was not like it was a stomp. So they
just kind of have to probably fine tune a few things, understand the way that they start
like to play this defensively. I tell you what, this round actually ends up being quite
Important I don't usually say that for an opening round, but it's all start win this that there's that confidence
We picked it we get an attacking round, which is something we couldn't manage last time
And then that just puts the doubt in the minds of Daystar as well
So this is a big opening round scat man already half health, but been been low as well. So a couple of early battles
Yes, and in the case the
Approach the midpoint of the round
I know it on the shock drone
I think front line scout at the moment
Looking for a reinstall some limited amount of information they in through meeting
In the meantime exterior hard breach from mark
That will hit its particular position pretty effectively
And so now an opportunity for Solzheidt to consolidate that a good job up until this point to take pretty low risk and a lot of this map control
Here's the chanker coming into play stalling out time making this push now a little more complicated
Skatman down below that's my call to peek up. He has a good job in escaping in the meantime
has the punch going to planet number one it began to the opening kill
You see it's trade and so far playing out in favour of a day start they like to play
this trade game. Good shot from Mark as he covers the kit. Again the Shamiko launcher
proving to be a new set and out in the hallway they're a little susceptible to the swing.
Fortunately DCH ready for the trade. They cannot just continue to go for this default
point where the Zuki still up. 9 in the chamber for the Shamiko launcher. Even with I9 covering
over to a catering, Nigel Sal doesn't work in suit,
Blake DCH has got to stick this plan,
but the Semeca launcher should be able to push him off.
My nine to cover, again, there's that Semeca launcher,
there's the down, and there's Sol's heart
that have taken the round at the death,
quite literally at the death.
That is a huge round win for Sol's heart.
Sets the tone early on here on the second map,
and Guzz was gonna mention it,
but there wasn't enough time.
It was the exact same lineup composition from Daystar and the same opening site choice as
the last time these two teams played.
So if you are going to keep everything exactly the same, Sol's Heart, I'm very happy with
that.
Yeah.
Wow.
That was a really cool play, as you were saying, at the death there by Sol's Heart.
It's a great way to kick off their campaign here on console.
It's really prepared for basement as a follow up for Daystar.
Even this is exactly the same.
So they last time won CO meeting, they then made basement, exact same lineup.
Now in contrast, Solzat did change things up.
This time around on CO meeting they elected to bring the Blackbeard, they brought the
Damo.
So they clearly thought through the strategy, they thought the Barc, they completely changed
up their lineup. They didn't bring a single, so they brought one operator which was the same,
the Twitch, that was it. That was the only single operator that remained the same.
Now last time out, Solzha opted for Glazz, Blitz, Lyon, and I'm assuming based on that lineup with
the Thermite too, they clearly went for the Breach play. This time similar, but they don't bring
the Glazz. So they're not going to put all their eggs in that Breach basket
I'll bring the Daimus. So immediately the Daimus is something that Soulsheart have identified as a...
No one's surprised, the very strong operator and consulate and they're now bringing it this time around.
It's gonna be intriguing to see as the match develops, if a lack of change or...
flexibility from Daystar ends up being their downfall.
It's top 4 star for this Daystar defense.
Peek had presented an opportunity on a bit of a
golden platter, a silver platter on it, but unfortunately it doesn't quite work out.
In the meantime, Mr. Punch will throw a shotgun from BIMBIN.
Oh, BIMBIN! Oh!
I don't know how he's been able to achieve that.
That's a massive platter.
I mean, that's a perfect pinch.
And then just dies at yellow stairs, but Mark falls to Peek
beaker anyway, he was still just running around on the top floor, and I'm the upside down repel.
Well, this is better for Daystar, so they've brought more of their roam pressure. It's also
clearly going to switch things up, they would have been famous. But Daystar, even if it's a
similar lineup, I should add by the way, the one difference, funnily enough, was actually Pika goes
under the mozzie instead of going onto the capcan. That was the only change in the lineup that they
brought for this second round. And so clearly that also is then probably a change in mindset and
philosophy into how they want to play it. Play more into that roam game, challenge Sol's heart.
You know they want to be aggressive, they're going to bring the Deimos. Okay, we've
moved on to change things up. We know that, that's why they picked it. And it's a good round from
Daystar in response. You don't lose Daystar.
What do you think, Sam? Does anyone want to do it? It's I9. I'm very impressive. There's a lot of
time to try and solve this one. There's information up on the Maestro cam so you
can imagine this round is over. They play very very deep safe positions at the moment.
What is that? What is that? I thought I was seeing it for a second. What was that? It's been a long day.
These obviously just trying to bait it out again. Good little flick turn around from
to play now it gets a little deeper and those are obviously playing back over towards security
just trying to get into an angry justices it's got
just don't stop moving around and the ad just walks in towards security
and they start to get the second round that they deserve
that solid work there got it to bin bin massive little multi for him at the opening of the round
set his team up it was to be fair pretty low percentage you probably should have
gotten pinched there and had no impact in the round but you get a swift double and
then the rest of the team able to do their job also in the replay of that
little package bang on to mr. Punch there's that first shot shield and then
the second against the trade attempt I know and try this best a problem solved
there with a minute to go but they start with very very disciplined in the one
v3 and I look away with the round win
So, meeting for the third round.
Obviously not a repeat, but going back to the top floors, they, as soon as possibly good
after going and winning out in basement, rather than going ex-go-piano.
And they double down on the mozzie, they probably feel like that roam gameplay might
suit them here on console, just the way that maybe Sol's heart want to play and change
their adaptation from the last one.
So they drop the form, they bring the mozzie, worked out well for peeker in the previous
round on basement and he'll just have the license I imagine to play off-site and be
given the chance to find and nearly kill or two offset the attack and disrupt them so
they don't get fully set. Funnily enough those all start to drop the
Deimos this time around in favor of the docker bee which then in itself actually helps them
maybe deal with Pika. So the mind games are beginning here on Consulate.
Miming into this round, locked position for I-9 and it's a ground taking over towards
admin for Mark. It's contested but only momentarily by Daystar. He will kill all the way back to
All the way back to the objective and so it leaves that third of the map completely vacant, no threat below, no threat vending.
It's very much going to be a case of leaning into the double night show.
And the Tachanka here for Daystar.
It should really come down to a 5v5 execute, I'd be pretty shocked.
Anything transpires here.
That's very things when they prepare themselves for the exit.
The only thing would be maybe Pika if he wants to kind of move around yellow stairs and and try and do something but outside of him
I don't think anyone else would move if you're looking out of a day starts perspective
But if he gets perspective like if he's gonna go first what it might be for a nitro
That's been been actually gets to kill him to mr. Punch
I know I'm creeping over towards spiral and just catches out seal not really watching
That's a strange angle for Sylvie holding.
His job there is to deny the long desk position, watch the spiral, watch vending, watch anything
but whatever he was watching.
That's opened up a lot of space now for Solzah, even without the Blackbeard, you probably
don't even need it right now.
He'll be throwing as well, 5 below, Pika wins out, 30 seconds on the clock, still double
Nitro up here, 4 day star.
This makes it tricky for Solzhard to go for the plant.
Yeah, and 1 below now because Pika normally gets that kill but he's got the first floor
pressure with the Nitro cell.
Actually just used it.
And there is a Nitro though from Sufley that does connect.
Two versus one, Scatman's got 10 seconds to try and win this one, Hedgehog wants a Sufley,
onto that kit immediately, Pika running, sprinting up spiral stairs.
Scatman will get a small chance, a very small window, and he hits it quite literally through the window.
Oh, that is such quick reaction from Scatman, and he is stone cold in the face, maybe a very small
right smile. Big clutch for Solzhard as they secure another attacking round. Again, because they didn't
didn't get a single attack last time against Daystar.
No, I've already reached a very, very critical benchmark in the two rounds.
This has been a strong start for them.
Wow.
I think Daystar will be starting to feel the pressure building time out early.
So Harambe agrees. It's time to lock in.
And Skull Dive from this point, the next few rounds absolutely critical for their chance
at making the major or continuing that route towards the major?
Yeah, and they've done a lot right too, in the sense that they've adapted. I mean, the first round
clearly just went straight back to the Strapbook of what they did last time and
got a little bit of a surprise wake-up call. Cool, responded in basement. Cool,
changed it up again in the third round. They put Pika on the mossy and his
late-flame first floor actually was successful, got the kill, then was able to play the Nitro from
below. So again, a lot went right. They've also gotten three opening kills straight from Binbin.
So that's three straight advantages early in the rounds four days are on defense consulate, which last time out
They got five straight round wins against this team in souls hot
Obviously, there's got to be then concerns hence why the timeouts been called by her umbe
Watch it back here this moment here though guys. Yeah, I mean seal has just left the back door open
Yeah, the Skyman though still had some hard work ahead of him.
That's a big shot shot for the end.
So that was a tough build to swallow for Daystar.
I think good opportunity for a tucked timeout to be taken, not even really from a strategic standpoint.
More so just being able to re-focus the team after that disappointing round.
Looking forward to the rest of the half, speaking of Dokka B and the Mozzy would ban that.
Mozzy's certainly a left to field ban, but clearly one that's all started by the head.
Identified as being important.
Alright, it's top four, again.
Yeah, so this is the most significant change up that they've made though, they bring the
Azami in the Mew, it's going to be ultra locked down, maybe not wanting to play as much into
the, into the roam.
I like the Azami into the Monty. I mean, I think that the Monty selection here
Is an intriguing choice from Sol's heart. They've been playing right here predominantly
They brought the Blitz in the second round as well. So now they flexed the Monty for the first time
And they did try
Monty last time out on this slide when they met previously on Consulate and they did lose that round
pretty convincingly
So I should have a slight worry for Solis hard that maybe the Monty's gonna slow them down
couples with the banks of Daystar and bringing the Azami, the Mew, they're gonna play largely site
They're not gonna give them an opportunity by having someone flank and roam first floor
Keen to see how this one plays out in the fourth round out of a tactical time out for Daystar
Didn't mean three from three in terms of opening kills. We'll see if we can make it four straight
So I'm in a cross and DCH is the one to work below Scatman, also on the first floor so
they may look to do some kind of link up here or Scatman at least in the position of Flankwatch
if they start sending somebody maybe down below to contest this buck eventually.
In the meantime though the defence fully positioned up above on the second floor, DCH spots one,
I don't want to give away his position though, it's a trigger discipline.
Now though, it shots fire and he wins the fight on to Binbin.
Well I mean, 4 from 4, just in the wrong side of it this time for Binbin.
That's a big opportunity now, heading into the bottom end of this fourth round for Solzat, Daystar, out of the time out.
Well now they are up against it here.
The souls are proving more incapable of getting the attack of grounds and justifying this
map selection and DCH creating so much pressure from below and because they start off to play
full site and again not have that mozzie go down and flank there's no pressure on DCH
at all.
It gets to play for free and the Monty by getting that kill into Bimbing can now push
out at some meeting creating some really good space opportunities for the plant
later in the afternoon. That should make the launchers running low on ammo as well.
20 seconds, Mr. Punch just goes deeper and deeper and Daystar just looks absolutely
in a world of hurt. Souls heart, too loose to though. Come on get this plant down.
Not just I'll throw him, blow him, doesn't get anything. Plant will be successful.
Mr. Punch on one HP, but that is still shield up.
Seal needs to go big.
And one versus two hits the kill.
Onto Scatman and onto Mr. Punch!
Seal clutches up massively!
That could be match defining for Daystar!
Holy moly, what a clutch.
Everyone was so low in the post for Sol's heart.
and despite showing really, really good grit and determination to push through, they leveraged the Monty nicely to get the plant down.
It looked like it was going all the way to Sol's heart. They started tripping away in the background and it was still to get that job done.
He's been on fire today and a good demonstration of his skill here in round number four. It looks so good at this point for Sol's heart.
But then Scatman, it means the punch was so low on HP, still had a reed, able to convert
quad in the round, and 2-2 the scoreline.
That's what they're fighting for, it's not like City Major.
And while, of course, you don't qualify off this game, you will qualify off the next one
if you can win this.
I mean, one round is never going to definitively decide a map, guys, but I think we can both
agree.
If Sol's like, get that third attacking round, then and there, in that fashion, and almost
looking quite dominant and doing so, you can probably say at that point it's looking
It's very difficult for Daystar, but Seal clutches up. It's a whole different story. It's all tied.
They win the next two rounds in a 4-2-1 half. Doesn't look so bad in the grand scheme of things.
I've disappointed them for so long, but I think they'll still have the confidence flowing
that in general playing in general scenarios they are doing a good job, but I think particularly
playing around the Monty and all the other tool available still for the next two rounds.
As we head over to expo for the fifth and Mr. Punch will
start his march over towards the Vizor side of the map to fuse above the hands of Mark.
Elsewhere, soft breach in place in DC, so once they get full control they can get to
We're flushing out the objective and our Scatman will continue his play on the Deimos
It's been a bit of a staple so far here in the first half played on three
Occasions as being the third
That's been Scatman every single time he'll like basement at the moment
Forward split from the defense
Pinker first for the rest of Daystar up above
It's been a strength of theirs really in this half as well today's start just getting
these early picks, didn't do it in the last round thoughtfully enough though they won
it.
In fact, though the early picks haven't mattered in this game so far, in the three of the four
rounds they haven't even been converted.
It's this next kill I think that's actually even more important.
And Bin Bin so close trying as hard as he can over towards Long Desk.
And Seal gets pressured from below.
Back onto the Demos for Sol's heart and Scatman.
Up close Bin Bin, gonna win this and he does.
Holds his composure.
Now getting depth mark, very low on health, will just sprint on out, gives up the Long Desk position.
I don't know a lot of time left in this round for Sol's heart.
It would be on the verge of giving two rounds straight over to Daystar, and with that kill
from being given to Mr. Punch, the Monty falls, and it seems as if Daystar maybe has been able
to avert a crisis, there could have been 3-1 down, now there might be 3-2 up.
Yeah, this round has unraveled 15 seconds on the clock, and a chance of victory here
is very minuscule.
I charge forward, 10 seconds, still clearing site, Scatman falls, unfortunately for Mark
he follows close by, good work from Peaker, good work from Daystar and there's still another
twist in this one as they take the lead.
And it's two straight rounds now since the timeout that was called by Harumbe and even
though they almost lost round four, they almost don't matter, it's either we or lose and they
And now they're three two up going into the final round of the half basement comes calling and
Souls hard felt like they were looking on pretty good track to get more than two attacking grounds
They might have to just settle for that and look it still ultimately might be enough
Or at the very least enough to get them
Into a position where four to themselves in the second half it gets over time
So I know it means we're four to half a day start put them in a
A commanding lead, as a 4-2 lead may suggest, that would just kind of be job done, especially
after giving up a 2-man lead.
Still think a 3-3 half for Sol's heart actually does put them in a pretty good position going
to the second half, so still a big round here in the sixth round.
You see the vigil for the first time that gets played here on Consulate, as peek is
8 and 3 doing as best as he can.
across the series though are kind of interesting because it's 19 and 11 for i9 and then after that
it's kind of around the 10 and 12 mark for scatman and after dch and look at daystar though
the pika skill and azuki are all around that kind of 16 kill margin
so somewhat reflecting that i9's brilliance is really holding up sol's heart but then if he falls
a little bit away well daystar i've got the numbers there to take advantage and maybe get back into
the series.
So a 3-2 split from defense this time out, interestingly, Pika on the vigil is the one
actually inside of garage currently as opposed to
aggressing off-site, rather than getting to work on the objective, the clodstone
hacking that maestro information and I could make things a little spicy, especially
late round if that's not factored in, that could be to the detriment of the
defense and then the impacts near the, well there are no impacts near the
objective any impacts actually still in the board to deal with that is CLR's fault.
I think that one's been near court as well. This is...
I mean, look, the ham, but they've lost Scatman.
The trading cameras were played, so I think you'd be happy to be here.
It'd just be trade dynamic.
If you daystar, I mean, they'd rather be 5 versus 4 up and lose a couple of cans.
I mean absolutely dominated the opening close to this half, have day start 5 to 1, I mean
that is a very dominant figure.
Despite that though, 5 to 1, opening kill half, but 3 plants successfully possoles heart
as well.
There's a big battle.
Pika and Mr Punch.
Mr. Punch falls back and peeking maybe thinking he's gone a little bit too deep and maybe in a little bit too much of the enemy territory.
And yeah, indeed, he had the right suspicion that he was getting lured into a trap.
I think he realized it just ever so slightly too late, but you could almost see it in even just the character model.
It was like, hang on, I've gone way too deep here.
And now Sol's heart flipped it.
40 seconds.
Shield play, this is a bubble.
I need a watch and it doesn't work out
Wow, it's completely capitulated at the end there day star tape the round as we enter the roll swap timeout
Get it out of your system
Come back when you're older
Go find a place where you can't be the victim
And come back when you're older
Throw a pack of storm
Within your broken bones
And be what I am
What I am
What I am
So 4-2-1 for Daystar, but a very entertaining half, because as we saw quite a lot of intriguing
rounds and back and forth within the rounds, rounds that maybe Soulsheart had advantages
in or Daystar had advantages in and at times neither maybe being able to
capitalize upon said advantages again a five to one opening kill metric in favor of
Daystar really kind of set them up for success. Yeah, I didn't convert on all of them, but it just
always gave them the best possibility within the rounds. So I was like clearly still having
some issues on the tack, but at least this time they were able to get two rounds versus zero.
Yeah, absolutely. Look, I think we walk away from that half and it feels pretty, pretty
even at the moment. I think it's positives to be taken away for both sides. I think the
question though for me immediately is what did they start have to offer on attack because
it's all one of the good stuff, the lead heading into the half. But if you have the same teething
issues and struggle here, maybe in the claim, let's say the one attacking round, well, obviously
that's not going to be enough to at minimum push AT, so yeah.
Still plenty of hard work ahead of them.
We go top floor, straight off the rip.
Bands, Warden, Solace, Grim and Ying.
Freeze up, it's Chakra.
It's both critical on this top floor site.
You've found the Goya as well.
And time management will be absolutely critical for Daystar.
And what it does, you know, as I mentioned before,
going into the first half, the pressure probably having to be the team on defense to
get the results because last time it was so defend the side between these two
teams. Well, you're in a position now for Sol's heart where you fall too down and
now you're the one that has to actually be very clean on defense and Daystar, at
least for maybe the first two rounds, kind of get a bit of a free swing. If it
gets to like 4-4 and Daystar are clearly struggling to attack, well then maybe the
pressure relieves a little bit. I mean, souls aren't at least have the first map in the bank anyway.
No pun intended.
it. Yeah, I wonder how aggressive souls her to wanting to contest this half of the map.
Especially when you're leaning into heavy plant in all utility, the more time you do waste here, the more effective that ends up being, and there's everybody at which Daystar do get stalled out.
So as I don't mind this from them, you have to be careful. You don't fall too easily.
Minion does just that. He's the only advantage to Daystar, and well Mark's calling for help because he's going to be under pressure in a moment's time as well.
And that's going to be a real big concern if it ends up being a situation that they start continue to keep in these open kills even going on to the attack
It's one thing if it's on defense. Maybe you can kind of do the same thing
Okay, Mark just caught the up on the counterfeits has been been having a really good damn on console
This is a wonderful start to the half for Daystar. I
Wonder if this might force time out from Solis R5 to down if they lose this it seems as if they will
absolutely just torn apart
They were 2-1 up and now find themselves 2-5 down.
It's going to be four straight rounds for Daystar.
Well, that's one way to make a statement to begin the second half.
Yeah, it sure is statement made.
Good map clear.
Punished Solzhard for the over-aggress early and then swiftly converted.
It really did then detract from a lot of that area denial and late-round play that I think
Solzhard ultimately aiming for. So good identification there from Daystar, a great way to start there.
Half as we look back at the replay package right now, and he'd already fallen at this point.
Mark then gets caught off with timing. Rest of the defense trying to address, and nothing is
really going there in terms of gunfights. And they start in that opening defense.
Flawless for Daystar. I don't want to go too soon, but maybe I do back in later.
I'm sorry
At least got enough them to a good start here in the second half, but it can definitely be crying so it's just about taking one
Attacters have located a bomb
Where waits after this if required if they start can continue this
onslaught on consulate
So I won that one last time 7-5 it doesn't really change too much. It's still gonna be a difficult map
But a three round advantage now put souls on the position where they need to be very very strong on the defense
Just wanted to say though at least the on consulate compared to bank a lot more multi kills to coming from daystar
Pika, Seal, Bindin, have all had a multi-kill round. None of them got any over on Bank.
There's finally an open kill for Sol's heart.
Charlestown Pika, who was running ramp at 10 and 4, he started to really get going as this map of Consulate has progressed.
Mark was 1-7 prior to that kill.
That's also how much is fine a little bit of comfort now with less attackers available as DCH
We need to open up an angle towards the window actually almost been
inadvertently a kill on to a zoo key
Hmm
So two minutes remaining on the clock and this round not looking at it
quite as convincing as
The last one for the attack of days sauce hard. I've done a better job
but I think he's consoling for this map control,
and they'll start peeling back towards
this console side of the map.
Can they start cut off?
That's the question.
It seems like they are in closing.
Big fight for Mark.
Is he aware?
Hard right for Binbin.
Flushed out.
Mark wins it.
Wow, that's a sharp shot.
And Sol's hard.
Should now go on to convert this round.
Well, we say should, doesn't mean they will.
Markets low, drops in towards Piano.
I definitely agree with the should sentiment, but
I think they start to complain that just don't give up on any of these rounds.
They're being better in the clubs that had higher chances of
individuals fighting multiple kills.
Still a bit of time as well for them to work this out.
Appetail utility available.
And interesting still, a lot of that first floor presence for SawSaw.
They start near you start moving quickly though. I cannot allow this to
play late into the round when you're down a player desperate to find the next kill but it's
going to be the next death instead. It's still goes down at the same moment so does Suzuki.
Soon they play himself certainly no chance in this round and finally Solzhaar will stop the
straight. It was all straight rounds to Daystar. But Solz-Hart have finally got back into the
winner's seat.
Yeah, it's taken a little while, but finally that streak has been broken. It was, you know,
four in a row, nine to fifth would have given it Daystar the map point. Better work there,
though, around the map from Solz-Hart. Mark able to win that opening duel, and then his
peeled back was able to double that count. They start struggling to catch that defense on the
the peeled back towards the objective. And again what I mentioned before sure second
four great attack but the rest of the half could still be at a difficult grind in terms of being
able to find these round wins. We'll see how they fare on the next objective as we head over to
expert and we'll see a pretty trap-heavy lineup here from Sol's heart again they're
gonna actually bring that to Janker and Smoke combination I wonder how they're
going to look to employ Bath. It could be strong planted or potential against
anything like a bench plant for instance we do see Dacer initially bringing the
ace which can sometimes indicate a little bit more of a direct approach.
I don't think we haven't seen one of those tanks for a little while so it'd be a pretty
big call for Daystar to make that here round nine and what is it another key
round but it's certainly a possibility
Other Digit kills were bigger and sealed, Bimbian not far behind with N9N.
Lex is back onto the Black Pit that we saw from him in the opening round on C.O.
Meeting.
The first time seeing this first floor expo piano, there's the punch very low and just
one and eight
thirty-nine EPS for Mr. Punch so far
he's not really now, just needs to be sit back and when you need, when we call for your gaspives throw them out, that's your job
yeah
Service, so, it's a low-risk U-Tour, a critical late round.
In the meantime though, they start beginning to enclose on the top floor.
Still four members of this defence on said top floor.
Sol's heart won't want to forfeit this too freely.
They want to lean into the verve plant tomorrow.
Maybe trying to force that more direct style from Daystar,
but I don't really think that that is going to be the end goal.
20. Pika goes searching.
There's no keeping this rather composed, hoping that Sol's heart will make a mistake. They're
playing on this second floor, so at some point you imagine they're going to want to retreat,
can we capture them while they're retreating? BimBim will push up, that's not mine. Just
blocks a bit of the vision, forces them to shoot that out. Flames for I9.
Ironic onto the chain cut.
Ceil's going to walk back out and more flames onto I9 as well.
This is now allowed Azuki to go for the plant inside the expo.
He's just gone completely unnoticed.
No one's going to be able to stop him.
Plant will be successful.
Mr. Punch was able to get the kill, but he lost another teammate.
It's only he and Scatman that remain up for Sol's hardest.
Daystar now on the verge of securing three map points.
Sparring a big clutch, which is not gonna come from Mr. Punch.
Scatman in 1v3 with a time expiring, lovely headshot onto Pika.
But so much more work needs to be done with both players up above.
And with the floorboards showing his possession,
Daystar have got a six to three lead on Consulate.
Yeah, they buy back really, really clean work there, Sol's heart, their win cons and their
win opportunities in that round.
They eroded pretty quickly, they started a good job to snap into action when they found
that particular trigger point on the top floor and then the beauty of being able to exploit
that was once a plant goes down they can use the very vert intended to deny it so they
to play in the post. So good work from Daystar. Three opportunities to close this one out in
regulation. It feels like we might be calling. In the last stage attempt to keep this map
alive though souls heart will call their attack timeout. Yeah, it's a little too little too
late though. That's the thing. I mean, the beauty of winning out on bank means that they
they had, you know, at least a bit of breathing room coming into Consulate, but they chose
this map. They thought that they could perform a little bit better than last time. So far
as it seems, it's actually proven to be a little bit worse than last time. Harambe looks
pretty composed. It's just probably the words of, alright, you guys are doing well, just
focus on this. I'm not showing too much emotion.
Look, I'm not a lit reader, but I'm pretty sure it's just a bunch of, at the end, let's
go, come on, you got this sort of chat there from Harambe as they end the tactical time
out for Sol's heart.
Of course, Harambe does get to talk as well as the Bay Star.
Yeah, look, I mean, it's been Daystar's map well and truly, all of the numbers suggest
it.
And funnily enough, if this were to end 7-3, it'd be the most one-sided map between these
two teams across the two-series plate here in kickoff and...
I'm really afraid there's a spanner in the works going into there.
That's also how long defense certainly had the capabilities out of the time out to go
on the run.
Absolutely wouldn't discount them from being able to still force overtime from this position.
And as it stands, must now be perfect.
Absolutely, it feels like Daystar has just been able to find something here in this second map.
Making things very interesting. It's going to be a long day for them.
Sol's heart, can they show a little bit of fight top floor, good opportunity to respond
to and keep this day star attack honest.
Speaking of the attack, we're going to see the brava deploy once more, that'll be good
counter play into the milusi and the double BPC and off of here from defense.
The lineup here, there is maybe an off chance that they go for something more direct than
that they can find the exterior, but we've been a long shot at this point.
Matt Cluess should be the name of the game.
So with the capitol no longer available to see a meeting which is where they start one
out back in the seventh round they bring the brava instead minute gone by so far
a lot really has transpired except the bin bin into a copy
I know I'm showing a little aggression here towards the bottom of server stairs
and actually he's going for a bit of a walk about bin bin takes a big chunk of
damage and I now in towards Lobby
I mean for I9's standards he's been a little quiet so far on Consulate maybe
came to get noisy maybe as they start continue to chip away at this map
control and try to set themselves up for a map winning play Binbin's taken a
chunk of damage, but it's critically valued his life.
Sol's heart now will start to deploy this denied utility.
First cast made for Mr. Punch, pretty shallow though, over towards Vendy, maybe in early
anticipation all of that pushed through, but for now, Daystar will be patient.
All smokes now to be laid.
The bin beam gets caught.
Good start for Sol's heart. 40 seconds down on the clock.
And his days start to enter recovery mode.
He did recover very quickly as C.O.L.T. then catches I.9 trying to push back up server stairs.
No impact from the Sol's heart. Superstar.
DCH got one, but Suflay was in a good position towards default.
He'll get pushed out by that gas pipe. That was the last one that Mr. Punch had.
So default now up a plantable position, if Daystar want that, Stuflade will go for the plant, Pika can then hold the cover.
And that's the way that it's going to be set up heading into last 10 seconds of this round.
There's nothing that they've got to be able to deny this from distance and so Pika is set up perfectly
and Daystar will take the map of Consulate.
They do it for the second time straight against Sol's heart, who will now be questioning their decision to choose that map.
It all comes down to Lair. One more map to decide these two teams.
I
I'll be here to meet you, my love, I'll be here to meet you
Yeah, you're right
Tell me everything I need
Yes, my, you're my light, yeah
Hmm, it's different from not letting go
Even if it's the last day, let's end it
Hold my hand
It's a little painful, but it's not too bad
I love you a little bit
Yeah!
You're right!
Tell me everything I need
Everything I need
Smile!
Why don't you open your eyes?
Yeah!
Time for no!
Dane
Toketekuyo wakeni
Kure ga saigo no negai me
Let's go!
Cause you're watching me
This is the last day of my life
What the hell?
Who is going to believe that I
You're the only one I want to be with
Let's go
I got it
I can't take you
I can't leave
This is the last wish
Wait
I don't care if I'm going to lose
I don't want to see you
I don't want to see you
I don't want to see you
The lost voice
I was born in the town
The person who makes the smile
I'm going to be far away
The distance between us
Sweet, even if it's real, I'll let you say it tonight.
I
I
I
I
I
I
So all three maps required in this low bracket semi-final as DASA and Solzha can not be separated
each taking each other's map pickers Solzha thinking that they could rectify what happened
last time I console it, well, no matter what the fuck it is, it actually got worse.
Yeah, they're going for a bit of a rude awakening over the course of this series.
Look, I think there are certainly moments of competitiveness shared between the two,
but it was really shortly of Daystar overall having the edge.
That was an overall in every facet of the game.
I think most notably, Soulsheart actually got the open kill in the last three rounds.
inverted one of those opportunities, but then Solzheim crossed the board while while round.
A more while round, if CLP could bin bin, absolutely popping off on Collins 15-12-11
respectively, those guys were hard hitting and unfortunately Solzheim didn't have that
same depth on their side, it proved costly and as you can kind of see, I don't have to
spell it out, see the numbers on the page reflect it, it ultimately ended up being pretty
one sided and that has rekindled my faith that they start to become a winner in this
Yeah, I certainly has rekindled it, but again, as I was probably thinking coming into Consulate
that I wouldn't count Daystar out, I'm certainly not counting our Heidateam going into the
last map. I think this is the genuine 50-50 heading into Lair and no better reference
point was Losson when they played it being a 7-5, right? There's every world in which
this could go OT, hard to split them. The matter of the fact is, one of them, their
timing kickoff will come to an end at the conclusion of Lair. For the other, they progress
to an all-important lower final next week against Orchard for a potential spot at the Major.
Let's be honest, both of these two teams could probably beat Orchard. I'm not saying that they
would go in his favourites, Gus, but they start all soul-side. You wouldn't be surprised to see
either of these two at the Major. The reality is that one of them definitely can't go.
No, I certainly agree. It's going to be bitterly disappointing for the teams that do eventually
go on and miss out and no exception will be the team that loses out of this one as we jump in
they start defense for lair and i don't want to get i don't want to get quoted but i'm fairly
certain that given they've uh had the the amount of differential advantage that has been their
selection of choice and that makes perfect sense for a map like lair and the bands played out as
Grim Cap to Chenka and Bandit.
So Daystar will begin on defense.
So looking at some of the numbers from last time out, which I mean, I guess in some ways,
what we saw from console last time ended up painting a pretty similar picture
in terms of lineup composition and even almost the same results in for last time, 7-3 this time.
So on land, it was 7-5. It was the defense of Daystar that probably let them down a little bit.
It was a 3-3 first half and that kind of opened the door then for Sol's heart and they ended up getting up in there
Second half on defense. It's three straight. So they took a six three lead
They start kind of brought it back brought it back to six five and then
Unfortunately, I nine did I nine things in the last round
So for me, it's yeah, they start what if they learn from last time on layer?
What can they do a little bit differently? Yeah, master and R6 probably you won't want to change up
you would imagine all too much but
Based on the bands taking away the Dachanka, they don't have access to that now. They had access to it last time
So last time the bands from Sol's Heart, at least the first two, were the Bandit and the Smoke
So you're kind of replacing the Dachanka for the Smoke, so Binbin will play that role
And what on this site where they had actually the worst issues done?
The master and arctic fight
They actually didn't want to be...
Let's lock in then for this first round.
I think Soltar will be particularly eager to leverage the glas in this round.
We know how powerful he can be at times.
I'm thinking about the positions that he's able to exploit, whether that be a more so
late round for the plant coverage or even the immediate control over the wardops, it's
pretty versatile.
They must as well not to be discounted and DCH will start his march through Warehouse,
or put him either through Blue Stairs rather than up through Armory, and then he'll be
quite critical late round in contesting some of the anchor points here from the defense.
If they start interestingly doing elect to bring the his army despite being available
We know she's pretty popular on this side
I'm also relying on actual the hard breach denial
with the kite and
tube around available
It's giving a bit of a grim pretty place without the
Start of this round has played out making this hard breach a challenge for souls heart
Well, let us end up. Okay, this is the punch though ready for it
Can a man get rid of seal and more concern for daystar on this top floor?
Again, last time not winning it once.
Which typically, it should be the other way around and not losing it once if you really want to have success defensively on land.
This is Urki in a tough position, that's just been absolutely torn to shreds. This is a bad start for daystar.
This is not what you want. At least it's not flawless, but in the grand scheme of things that's irrelevant.
It means nothing whether it's four alive or five alive
It's souls heart that due to day start what they did last time on this map and they absolutely
Decimate them on master and R6. Yeah, that was a
Oh, that was a pretty wild round. Oh, it really did feel like they start had a strong advantage at the beginning
Good combo of the two brown the Coyote main breach. They had that under control
But unfortunately they kind of left their backside exposed and souls. I didn't hesitate
hesitate, they marched forward, charged through mezz, and then they start cool and play catch-up
over the course of that round. So, a disappointing start to their defense. Basement has clearly
been their second choice and we'll head there now.
Defenders, protect your bombs from being diffused by attackers.
That's a lot of days I've been in the series. Like, it's actually, I feel very fortunate
that they're able to kind of reference back to the series that played out last time between
Obviously, Bank wasn't in that series, but it being a 7-5 in this one, they matched what
happened last time.
Clearly, there's not a lot of difference between the two teams, but it just seems like based
on that series and kind of where we're at here, it's also had to do kind of have the
edge for the Consulate Map being the one separating factor.
Basement last time was much better, at least for Daystar, where they were able to win it
successfully both attempts they very much struggled in the opening kill
department on the map of lair which is in contrast to consulate so for whatever
reason consulate is just a really good map for day stuff they get the opening
kills they they're pretty good when it comes to defense they can certainly get
the attacking grounds but on bank all the open kills souls heart and last time
on there all the opening kills soles hard
it has to change quickly because the first thing you got to win this site
because if you lose this site well then the confidence is going in the bin
because then you're not even getting the the one thing that you actually got
successfully to wear for you last time
you know we tend to agree we'll see how they look to play out this round it's
It's looking like a pretty simple 4-1 split, the single everywhere is blue stairs, it's
pretty old school on this side but it's quite reliable and relatively low risk and shouldn't
leave maybe the big holes to exploit that we kind of saw last time out on that top floor.
Early contest over toward Warehouse, with the Goyo in support they are now able to ship
away at that. And it's likely going to force a pivot from this attacking pattern. Mr. Puncher
will make his way over towards Breach. And this blue says I'll now reveal it. So Aynan
can relay that. But there's not really a ton that Assault Sight can directly do about that
at the moment. Azuki will likely go pretty uncontested at least at this portion of the
round. Elsewhere, Pico has been targeted by the death mark on the Demos.
He's very, very aggressive inside of Warehouse, and Sol's hard at trying to hunt him down.
Mr. Punch might just lose his patience here and go for a swing.
There were Michael and Pico, the one who pushed forward.
Good trade from Mark.
Keep this a contest for Sol's Heart, but stay stuck now with the advantage.
Reloading!
Still, three gaspapes available as well for Azuki, Razorbloom, Shell, Placed by Binbin
late in the round two, may get missed by Sol's Heart.
Hanai, desperately searching for a buff, but is eventually going to have to push his
way down the yellow stairs.
Deathmarks are available for Scatman, opting not to use them right now.
Doesn't want to probably reveal his prone position towards Missile.
gather with I-9 he's activated the radar triple ping on the bin bin souffle and seal
Gragren had thrown out the Scatman pushes forward into that razor bloom that was placed late by bin bin
Mark coming through lockers big kill from I-9 he got the second one as well Scatman just got the front row view
of what I-9 can do best but he needs two more can't get that one onto a Zuki and Daystar do solidify the second round
Yeah, better there from Daystar. I love that initial hold over towards Warehouse. It was
pretty aggressive and there was almost an opportunity for Solzhaar to actually break
it down quite cleanly, but there's some big moments there from Daystar, able to hit some
key, key fights and some key shots. Those landed, decided to break things down. The
second wave of the attack wasn't all that bad either though from Solzhaar. Mr. Pusher
slam he could do a phenomenal job over towards where he has to find kills or find that kill
but also value his life as I mentioned the second wave is still pretty deadly but the back line
more fortified by day start go on to win that round it's funks to follow
Hello?
The elder sign is pointing towards this being a very, very close look.
Oh, the issues top floor, I mean, you're just then giving too many rounds over to Sol's
heart that they probably shouldn't be getting.
It's kind of an intriguing development, really, for those guys on this map, how they are just
so susceptible on what is the strongest site defensively.
Otherwise, if they had actually worked out Master in R6, well, that might be the difference.
You lose that last time 7-5.
That's the only side you could have just flipped around the other way and you probably win
the map.
It has to happen that they obviously don't seem confident.
If they're going bunks and briefing over Master in R6, there's a lack of confidence there
in the team about their ability to win that side.
Now they might want to just wait until they can get an extra band.
What that may be I'm not sure.
Do you take away the glass?
Do you take away the damos?
The damos is going to be more utilized across all three sites.
The glass may be though a strength at least on Master and our Sith's.
So that's going to be interesting.
So therefore I don't hate the idea of just going from briefing now.
We get an extra band in.
Yes, we'll lose one.
And I would imagine the smoke.
This round really should be determined by the final 45 seconds if it's also likely to get
themselves in an execute position.
So Daystar seemingly are eager to maybe disrupt that.
Some teams do opt to have a single anchor down below on the objective as they start
going for the opposite approach.
All five members second floor are fully invested in being able to deny the plant attempt from
above.
They do have the solace and so SEAL has a very critical job here in making sure that
They know if and when the plant goes down.
Probably just my attempt there, but...
There's a stray.
Maybe try to keep this...
Sol's at bay.
Unless he'll play a very safe position at the moment.
He's got, he's prompted to drop.
Since he's still deployed,
and Sol's heart will, in a moment's time, start thinking about this plant.
60 seconds left.
RU's go out.
still no real contact and and that's typically unlike this series
Sufley cooking up here has got double griswold mines for the double push-off
spots the Monty walking through maybe has lost him in the smoke though Mr.
Punks just kept on going Mr. Punks getting tagged up he's gonna commit to it
but it's the night yourself a Mizuki that is able to connect open a kill for
Daystar rush through the smoke a well-placed peek up the rush through
is so far unsuccessful for Sol's heart. I mean they've just absolutely played
into the strength of the operators that they have especially with the Solus,
the utility that was still remaining. And Sol's heart just kind of went for it and
hoped that maybe the SENS RAUs would work out. Just don't see a way back into
this round for Scout, Man and TCH. His face start will take the lead now on
there. But what comes next is the big round because they're going Master and R6.
The site that they've still not been able to beat souls are on defensively
Yeah, certainly so
Yeah, this big this next round does feel massive
If they start can build a streak of three straight that souls harder under the pump
Last time out though. They started did leave some big
vulnerabilities to that defense that Sol's heart were able to exploit.
Well, I backed them in to be the kind of team that would know that pretty quickly
themselves and then be able to implement the system to prevent that last time.
Of course on that top four defense they let's mess super exposed, a lot of
deep push and there's a bit of a mess. I'll repeat the package of that last round.
They committed five above for the majority of the round, P could drop to late.
I would have levied the souls for good information and unfortunately for souls heart the player
just did not work out and able to translate that map control into water plant which to
be fair can be very tricky on that site.
The top floor all focus this feels like a massive round in the context of the map and
therefore the series.
3 from 3 on the opening kill conversions, it's maybe something that day-star needs to try
and look for.
Maybe you don't just play 5 site, maybe you do try and get something in terms of a roam
even if it's just one individual, maybe lurking basement, it doesn't seem like they're going
to play out that way.
I'm not too surprised by the glass band as I spoke about it before but I do feel like the Daemos is
More a bit effective band for the half as a whole, you know, like the glass is probably only going to get played on this top floor
And we see a lot of teams can usually deal with it nicely and you do actually still have the smoke available, which is a good counter
And considering they're not sending anyone on the first floor, well the Daemos is just going to have the license again
So I'm still somewhat worried the day start based on the history of them on the site
Yeah, yeah, I'm a little concerned as well, but wait and see
Consoles hard find a weakness to exploit this time out
I mean early signs indicating towards a shape up with a monty over towards skybridge and maybe indicative the arsex room is
the plan point to finalize this attack as opposed to Ops across and with
silence on that side of the map at the moment it should be relayed by day stuff
pretty quickly here that it's gonna be a nice excite here the rest of the team is
currently posturing all attention now over towards the likes of storage
and the return is the hard one for the YouTube fans onto the banchees here from
some plate first pick to pick up that's a big one
Clark falls advantage day start yeah a massive pick for them and as I said
before so far all the rounds we get the open kill you convert so far on this map
of where and it allows them to just fully focus on side defense but there's
the pressure from Stapman like I mentioned earlier you add that in with
what the fuck can do, and they get rewarded. That first floor pressure nets Sol's heart a big kill.
You don't really need Mark for the executing towards site. Not that you really need Sufla
either, but it brings it back to a 4v4 negating the impact of that opening kill.
60 seconds left, and Sol's heart still backing in that first floor pressure to get them rewarded,
They do go rewarded and this allows for mr. Punch to start poking your product his way towards the site
And 40 seconds I know with the fears of shots don't quite land but eventually it's like a peek at that
It's just walked into it like he's still firing you just could have easily stayed tucked in behind
I don't know if it was a sense of pressure or panic the picket just gives his life away
Because he came towards R6 able to at least no longer allow I9 to do his thing in this
fourth round as the time starts to expire.
Now I'm expecting it to be probably Scatman as he pushes deep into R6 with a kit, they
lose VCH.
Mr. Punch needs to stay up, but they've lost Scatman as well so he has to go pistol five
seconds.
You can't go for the plant at this point, there's not enough time remaining, up close,
no time to even get the kills.
Daystar that finally went out on the top floor of there is that a circuit breaker for this team
They take a three to one lead
for
It felt like it was once again going to go the way of their opposition, but they were able to lock in late in the round
Just do enough to sustain the pressure required to win out that round
And so with that a 3-1
one score line. It's a big round to win,
finding success on the reattempt of that objective.
Sol's heart now.
Left to scramble a little bit.
It's basement to follow.
Do they have what it takes to break this momentum
that's now been built by Daystar?
Again, it's three straight of the back of three opening kills.
Attackers need to locate and defuse as many bombs as they can.
Some of the key players on the side of Daystar
really starting to come alive.
Pika Azugi bin did four kills each. Solzhardt not necessarily lacking in terms of the fragging
department but just probably lacking the edge when it comes to teamwork at the moment.
Let's see what they've got here for this basement re-attempt. Last time out on this site
there's a little slow going. We saw the extension over towards Warehouse from Daystar which took
a long time to break down. Everybody killed Cam at the one minute mark of that particular round.
I anticipate that Source Heart will probably go for a different approach and not play into that.
Three straight for Daystar. They couldn't manage that last time on this map of Lass. It's a
real big performance, especially after they lost the opening round of Master in R6 and you wonder
of that might have opened up old scars, old wounds, but it didn't knuckle down, got to work.
They win the next rotation and now they've got two more opportunities.
Still a long way to go in this though. I mean, it can be very defender sided at the best of times.
I have a feeling there's at least another twist to come in this series.
Still persisting with the shield play though if this holds hard.
Blackbeard then into three rounds straight on the Monty for Mr. Punch.
Not that he's been an issue, but it does kind of just slow them down a little bit, more
leaning into the Monty rather than the Blackbeard. All basements stacked for
Daystar does give up this first floor so the DC H on the ramp, the three boogie
auto breaches, we're going to get to work as they'll let to create a pressure.
Zuki holding towards blue stairs, peek at just poking his head around yellow.
We'll see if that play from Taker is able to be translated.
He's able to have success on like a Zuki, though next to be on the pressure more, so
here from Daystar with the smoke.
Anchor position.
He's life more than likely a key tool in countering the Monty, so we encourage place
That's one minute mark where he saw the opening kill. Wow, big play again, and that's a massive play from mr
Punch. There's the last gasp a from azuki mr
Punch's time there nicely just must have thought I'm committing I don't care
He can throw another one I'm pushing through and he catches him quite literally as Azuki has just thrown the gasp
So can't get the gun up in time big pistol kill for mr. Punch opens up blue stairs
Unfortunately gets hit by the razor-pillard
which will slow him at the moment.
But it's an entry point established now for the attack of Sol's heart.
He'll play close contact, Scatman and the Kindellas go out, but he's lost his life.
Plank going down for Mr. Punch desperately needed and it's denied at the last second.
And it was a trade and another follow-up from I9.
to be able to do that. D C. H
is going to have to drop ended
up flashing himself as we headed
towards the red time. It's two
meter. This is a pivotal round
the red scheme all this series
up close. It's again. It's I
nine and with a combination of
DC age souls heart will confirm
the round. Desperately needed
that one to stop the streak of
Daystar. Big round from souls
found a key kill with shield in hand to help propel his team forward. Just at the point where
it started to feel like there was maybe a bit of stall out creeping in there for the attack.
He stepped up and was successful in getting the job done. Help propel them forward and again
sure playing tonight didn't really matter in the end. I would overwhelm the objective.
They start elect not to re-attempt and instead head to Bunk's 4 round 6. Very successful last time
out. Solzhaar didn't have many answers for this side. Deisar had 4 players still left standing at
the end of that round and the first pick of said round came at the 42nd mark as well so it was slow
going for Solzhaar. They tried to prep for the green push, ignored the vert, didn't work. I wonder
of that now forms a change of thinking from the attack this time where they go
ops across try and flush out top floor or do they they double down in terms of
that the attack and composition probably suggesting that they do go for that
first option they drop the sense they bring less in terms of XZU tool and
And more for the map though.
Oh no. What's up? No.
Hello?
I don't know if it wasn't a bug, you can't call it Rehost. What? What happened?
But if it was a bug, can you call the Rehost? I haven't seen anything like that. I mean, peek is calling a bug.
I've never seen that.
But it has to be confirmed by admins that it was a bug, and Rehost has been confirmed.
I've never seen that before.
I don't know if we have any replays or for less.
Do we have a replay?
Yeah.
I don't know.
What has happened there?
That is absolutely bizarre.
That's the first for me.
But yeah.
Reha is confirmed and we'll have to wait a little longer.
Sure.
Yeah.
That's a strange one.
Yeah.
I mean, every now and then, I should even say every now and then.
Maybe once a year.
No, no.
I'm saying like once a year you might see some kind of bug.
I still remember like the rap shell in the air vent in clubhouse for example, you know, someone getting stuck on a repel or whatever
So incredibly rare. I've never seen that
I kind of wish I was like on YouTube just crop back just to double check obviously we're gonna get the rehost underway
In a pretty big game
It does provide a little moment to just kind of breathe and think their way through things of course
they can't communicate, as they stand, 3 to 2 lead, 4 day start.
Still difficult to kind of envision where this one's going to end up and this next round
obviously very important.
So again, using the last time out as a reference point, the first half day start were on defense.
It was a 3-3 half-guess. Now in that half of Lair they couldn't actually get Master
in R6 once. They were able to finally achieve that here in the fourth round. And in that
half they're never even strung together two rounds in a row. This time they strung together
three rounds in a row. But if it ends up being a 3-3 half, it's the exact same results as
last time. It doesn't matter where the sides are won and lost. In the grand scheme of things,
it's irrelevant. And if it does end up 3-3 again, well then what ended up happening?
Sol's heart just went three straight on defense, 6-3 lead, there you go.
So there's probably right now in the thoughts in the back of the minds of the day-star players
to get this next round's really important and we have to now end a little longer.
Well, it seems like this break is going to be somewhat extended, so we'll send it to
a quick break and we'll be back to resume it on the other side.
I
I
I
get back into the sixth round,
they start leading three to two.
the site choice of course, re-selected once again, and everything remains.
Well, actually does everything remain the same in terms of the operators?
And I think technically they don't have to select the same operators.
Yeah, so they can change it, and it seems as if they have.
And into the reverse.
Cool.
Why just the one?
I mean, why do I double down?
I mean, for clarification, we can confirm that it was indeed a bug.
We won't go too much further into it than that, but just one of those unfortunate things that can occur.
Yeah, as I said there, like once a year, it's very rare those things happen, but the days that...
Yeah, I mean, well actually, Primal for souls hard, I don't know, I don't think this really matters too much in terms of the time spent outside of the server right now,
but it is an important game, like these are stressful moments and stressful times.
It's 3-2 final map first half like you one more round and then you get to have the roll swap time out where you can actually talk more tactically
Technically they're not supposed to be able to talk in a tactical sense here
So like you're not really able to discuss things. I think that it's just for both teams right now
Just get to the half but for souls heart
They still want to get that extra round wins so that they can get that 3-3 score line just like last time
But day star 4 2 they'll they'll probably feel like is necessary so it doesn't end up like last time this sixth round is
Very important for both of these two teams for different reasons
Yeah, I've yeah, I certainly agree with that sentiment
well, I think
Probably approaching the rest of the match with more so just a one-round at a time approach is is going to be
best outcome
But concluding the half and in a strong fashion is yet naturally going to be
way to go about it
We should only take a couple of moments so
there with us
so I chose to be
Bunks and briefing and
As we are quickly covered before the the second rehearsed teams do have the
the window of opportunity to to change up their compositions etc they're not
necessarily locked into what it was before the rehearsal that's of course to
offset the the defense a little bit because the attacks had full opportunity to scout
the attack setup of the composition of the defense so it had a bit of a unfair advantage
terms of a snap shot as well as to how things played out so far some of the key
players to watch for the remainder of this 3rd and final map, Pika currently number one for
Daystar, number two in the lobby, 6'5 KB, 1'1 Entry, 83% Cost and the man on screen now, I9,
number one for Soulsheart and number one overall in the lobby, 6'3 83% Cost, he's been very influential
here on Lair but influential across the series a little bit quieter back on
Consulate where he went 5-8 but back on Bank he was an absolute standout top
player in the server for that one as well went 15 and 7. Seel actually while
he's on screen now probably a good opportunity to praise his performance so
far today 9-8 on Bank Consulate 15 and 6 he was essentially unstoppable. A bit
quieter here though on Lair actually the lowest performing player in the lobby at
the moment so he'll be looking to find a little bit of form of his own?
I mean, while we have the time and we've seen quite a lot more out of these two teams,
I pose that question to you after the Weibo orc game between Orc and Solzhard, Deistar,
who do you think is going to get that proverbial second spot potentially for us, but now that
you've seen Solzhard, Deistar, how do you think they'd stack up against the likes of
Crit Jane peeps as we're getting back underway.
Oh, yeah, I think it's gonna be a challenge.
Look, I still back.
They start in right here right now to go.
Okay, I think they still have the potential to take that second slot,
but it's certainly not going to be easy.
Um, they may wave us wet a little bit in that series.
They all good.
So they may even actually go into that matches.
Very slight underdogs to be fair.
Either way, they still have to get the job done here to hook that ticket in the lower
bracket final and we resume back on the ground of assist, storm side of the choice, and we'll
be seeing even half, or can Daystar walk away with the lead?
Yeah, and that's the important thing, if it's 3-3, as we know from previous times on this
map, Sol's heart, then probably take the advantage going into second half on defense.
So it's 4-2 the day-star maybe take the advantage because they do have the ability to attack
They just need that extra buffer in case I was not get on a bit of a roll defensively
And a big final round of the half coming up
Big momentum
Reset for both teams to which is kind of funny because you play this one round
and then you go into the Rollswap timeout, small little break again and then into the
bands and then straight into the second half where again it would probably be that reset.
It's been a real good contest though and I think that's again what you always want to see.
There's nothing more disappointing than beatdown to the two zeroes at a seven one seven two and
they happen and they usually happen earlier in the playoffs but I think we've been pretty
I'm very fortunate that all of the remaining teams are clearly pretty close in skill.
So I'm in it down there in round 6 and so Solzhark will commit to dropping the sense
of go for the map sweep as opposed to a direct approach this time out on this site. Last time
didn't work and so they're looking to switch things up directly attacking
theirs. No matter for a bit of space in the instant flank watch and Daystar
defense react by falling back. There's a lot of space taken pretty aggressively
here from Sol's heart but still unaccounted for up close with the
shotgun lands the first blow for Daystar. And it's been a whole minute but just to
remind everyone it's five straight opening kill conversions that could be
very influential for Daystar. The team that's gotten that opening kill has gone
on and won every single round. With Mr. Punch low, Scatman low, even though it's a
4v4 as they kind of work their way to eliminate Pika, they're still not in a
comfortable position on the attack heading into the last minute of this round.
they start look pretty well set up they look like they're in a pretty good
position to close this out but we know with souls heart and certainly with i9
full health they can change it quickly just got them will rotate over and jump
at the top of the doorway they're continuing to try and put as much
pressure on this second floor but they've also got mark and i9 on the first
floor they're gonna go for a 2-2 split here souls heart will just work out for
Yeah, maybe I think they're finding it difficult to dislodge above despite having info off the solid snake
So they'll be patient don't wait for day start to make a mistake try and force their hand
The fuser gets rotated 15 seconds
Can they make it work?
Gotta go over the plant now
Binbin was able to shut down iron nine as mr. Punch falls Mark gets off the plant seven seconds left in the round
And it's looking like that you start should be on the verge of securing
during round number four and to be then three rounds away from knocking out Sol's heart,
as Mark, yes indeed, does not get the ability to get the plant down, Daystar will take it
two round advantage heading into the second half.
I
I
I
I
I
I
I
I
I
of Lair and it's Daystar that lead. They better their performance from last time out against
Solzat on this map instead of a 3-3 half. They take the edge 4-2 going into their attack,
but it does still leave Solzat's heart on the defense. Last time that goes,
they strung together three straight defensive rounds as the bands come through Bandit Kayi,
Grimm and the Blitz.
Yeah, certainly anyone's game at the moment, 4-2 scoreline, defence, trailing, it's a pretty
classic comp siege at this point in time.
As much as I've been riding the Daystar train, it's still very difficult to confidently assert
that they will go on to win this matchup.
Second floor, first site of choice, both the Tchenka and the smoke available.
and we are going to see Sol's hide double down in terms of that areas and I'll forward the opening round
probably in anticipation for the default hit from a star
Be paid and the band advanced meaning that's a hard breach would naturally be much more achievable here for the attack and
May allow them to open a couple more avenues into wards the objective
I'm excited to see how this does play out.
This actually will re-pick onto the sense.
So I wonder if that's a good idea to give it a kind of play that they're going to make
late round.
It could open the opportunity for a slightly different plant position, maybe that's to
try and negate the smoke in the tanker line up, or when it sees sometimes it allows you
to play more aggressively.
to get that ops control to both the graphs and towards the side. So we'll see how things
start with delivered to us.
Well, is there a bit of I-9 magic?
can't help but feel like that's maybe the key to success for Soulsheart.
And here's the difference back on Bank, which didn't look like a lifetime ago.
I mean, of course, having access to the T'Chanka was
banned out in the first half of the day, so they didn't have access to it for Soulsheart.
And they'll play off of that. I'm more than happy to just play a lockdown defense.
scatman will just like medical in anticipation of a battle I imagine with
Pika. Pika will need to be mindful or at least aware of his surroundings.
Certainly does look like he is being mindful and well fortunately for him
scatman's going back up fast.
Midpoint of the round. People waiting for information to play this
verb. Interesting little stack from Daystar at the moment and it's springing into action
but I9 slams pager and bibbin. Nice swift double Sol's heart. Now with the advantage
it's all about consolidation from this point to follow up. Daystar's been weak, being stored
out by the Tachanka, Silver Triangle, which fought the Green Force now on the Wartar 6.
Does find a pick.
Four more to five.
They're all set up now.
Well, drilled defense here on the top four.
No mistakes, no errors, able to capitalize, and still can't really go anywhere, stuck
in the corner.
Two more gaspades still for Mark, you've got the Shanooka launcher still with six bullets
in the chamber.
And Scatman ready and waiting to pounce you on Sioux Flay if he tries to make entry into his display
Easy swing
Let's wrap this one up. It's 4-3
So it's not far too good on this top floor. Seal will try and make the most of an opportunity. He's gotten four kills
Since the restart since the rehost
And he needs three more in this round. It is gonna pull off the absolute improbable the impossible
I needed someone to peek, but it's not going to happen as Solzhaar do lock up the round.
4 to 3.
The tension continues to build in the final series today for APL Asia.
Yeah, that was a big moment in the round with the I9 double and he's getting peppered from
below.
Bang!
Slam's the sec and Bindi tries to trade, but I9 finds the double.
can add back to the portfolio of moments he's had so far today where he's finding big meaningful
kills or in that case and akin to the others Maltes, that's really really good composure from him
under a lot of pressure and a key position on the map. Then pretty simple for the follow-up
you tilt to do the rest of the work for the defense. Now go down to basement.
We tried a 50-50 win rate in that fair south, similarly to the top floor.
It's all hard electing to bring the scopepost this time around.
I don't believe we saw that back from the east though, and indeed we did not.
And so maybe there'll be a pretty heavy roam element here to the defense.
I say these kind of big games it comes down to the defining moments and you know what I've
played seven rounds to see Joe and I don't think there's really been any big moments
there hasn't been a single clutch no single rounds come down to one alive a couple at
come down to two but a lot of the rounds themselves have been pretty one-sided. That's a big knockdown
onto I9 and the flush from Pika, Nets an opening kill for Daystar. Again so far 100% conversion rate
here on Lair and could need now their first opportunity to secure an attacking round win.
And what this might do as well is force Sol's heart to get a little bit more on the front
foot here and search for a kill back.
Not DCH though, on radar.
Surely it doesn't hold that line, it would be very very risky.
But it is getting pressured from above.
Oh my...
Big shot.
What?
That's a really good read.
It also means it doesn't have to go back to the other shell immediately as well.
So that's a big, big, big bite back from Sol's heart in the round, and just will slow down
that progress of Daystar a little bit.
Essentially shoots out a pixel, and the TCH is just going to walk his way back down the
yellow stairs with company courtesy of Mr. Punch.
This could be a big round for Sol's heart, if they be the first team to have an opening
death but turn it into a round win tie it up 4-4 as well at the same time just
then put pressure back on today's star nitrosoul a little bit of damage but
doesn't find the cure is the only one that they have left two gaps they've still
for mark the boogie auto breacher now makes its way over the floor once still
one more for seal
Both teams looking to book their place in a lot of final next week to fight for a spot
at the major.
Daystar previously making the most recent 6th Invitational.
Sol's heart has been many years since their last international event.
30 seconds left in the 8th round.
change up from Pika to come through lockers on the solid snake. The one-for-one trade that
leaves is still evened up in terms of numbers. Two stack down for Lowes. DCH stays on the first
floor. The push through from Pika. Successful. What a great second shot as well. Allowing the
plant to go down but it's not even required. Daystar will take the round and it's still
a 100% conversion rate. They have got themselves their first attacking round in the half.
Yeah, back to a two-round margin now. Lovely work from Daystar there. As he
mentioned, that conversion continues. It's been a massive determining factor here
on the replay package. Pika was perhaps a little fortunate to win that fight and
ultimately it ended up going on to be a very big determining factor in the
round. In the last 20 seconds he was the one to march forward through
find the double and seal covered up above against the vert.
So we get some good little individual player there from
Hiko who's had overall a strong series 26-22.
And so we now prepare for dorms as the final round of this initial rotation.
Just push the pressure back into the camp of souls hop
Of course we've had many rehers for those that have maybe only just chewed in recently
the current leaders in terms of KD. No surprise, I9, 9 and 5.
And it's very equal for Daystar across the board, most around the 6 kill mark.
Yeah, two minutes remaining still in this round, and it's also pretty eager to contest
the green take here.
Pretty egressed out there from the likes of Mike on that stage position, has some human
barriers and assistance.
Matt's made the cross from day start, they're going to contest against the Virginile here
on offer from the defense.
It's a 3-2 split with like 3 and a half split when he gets to the mark's position.
Just missed the punch to anchor on the objective itself.
I9 spotted.
The solos key for planting in the wrong.
It seems like the defense is starting to come under quite a bit of pressure at the moment.
They start winding up nicely here.
I think he literally looks like he's winding up.
Right is swing.
This is a big round for Soul's Heart. You win this, you go back top floor after this, so 5-5 could be on the cars, but you lose it and you give up 3 serious points to Daystar.
Pivotal, vital minute in this fight round. I9 wants to get on the move. One to the left side though. Who reacts perfectly? The hit fire spray connects onto Pika.
Still the advantage with Soul's Heart, even after Mark's death. But now it's 2-3 in favour of Daystar.
Watch him, didn't you? It's flipped completely, but they still have I9 alive. They call upon him once again.
Man, Lion Scan, 40 seconds. A little bit of use is still available for Daystar.
Oh, he gets the trade! And Seal is very low! One bullet will do it!
But he can't find, from that angle, the shots to land slips in towards the corridor.
Double Red King, he could just breathe them both down as it's one more play for I9 when they need him most.
The man with the experience and the clutches, but he cannot do it again.
Daystar have got three series points.
Holy moly, that was such a stressful end to the round.
I9 so close, he did a really good job in making that competitive.
They start getting red things, spammed in desperation from the rest of that defense, but they're able to clutch up and now three opportunities to send Solzhard packing.
Well, that doesn't get any more stressful than this.
Facing elimination from kickoff, three straight required for Solzhard.
And the irony is last time on there. It was the first three defensive rounds that they got three straight
They now need to do it in the last three rounds of this second half as we look back at the replay
They started bang bang bang got back into the round and mr. Punch was flooded
And left the I9 in an awkward clutch attempt the BPC in bunks feeding live intel
to him that ultimately Daystar would just be able to find the trade and doing so as
mentioned now three chances to close this out I think Sal's heart are going to
make them work for it but Daystar in a really good position now
If there's one side that you can be confident on, typically in this map it is Master R6,
they won it in the 7th round, did the soul top.
This is what you play for, these kind of moments, you gotta relish the opportunity and not be
fearful of facing elimination.
Restraight to force overtime, Daystar just did one more round and they'll book their
plays in the lore final next weekend against him orchid to fight in that match for a spot in the major
alongside weibo
you have to check it's my combo
and so in terms of the this up here for defense again it's going to be very centered around the
the default denial. I don't mind this element that they've introduced with
Scatman double exception, you can play Ella Trap. We'll be trying to prevent the
take-off the staircase here in an attempt to protect mezz.
In terms of day-star though, hey, bring out the glass. First appearance of glass in the
half and it comes with critical juncture.
does put a maybe a few too many eggs in the basket when you do bring the glass
if you lose that glass it's like well sometimes some teams put too much focus
on that and they're attacking set off and it's like okay what's plan B
this is very aggressive from being right into the face of mark mark wondering
what is he doing oh and a shot oh well there is the glass through the smoke big
kill at least and it's on to the smoke
the way the last round was the first round at the opening kill was not
converted so that straight finally comes to an end 4v4 heading into the last
minute does still know of scatman's position down below either way he
rotates off crocodile income 60 seconds on the clock they start trying to draw
out this utility from the defense. If he was in the hands of a Zuki, he'd push it forward
and catch the skech. Going deep, he wants more, Pico went down though, his I-9 was able
to then shut down a Zuki. It's a whole start able to re-establish the numbers advantage.
Seal and Sufley. And a disadvantage, but they've got three opportunities, so they can play with
a little bit of freedom and a sense of confidence that they know they can just go for this. They
They don't have to worry
It's got me that found the angle seal another one. Can you cause a bit of heartbreak? No, not this round and not on this site
Says souls heart
I'll live to fight at least another round
But that is the end of master in r6 in regulation
The defensive stronghold in layer is no more
It will have to be basement and Bunk's briefing the souls heart if they had a force over time
Yeah, got off to an awkward beginning with Bin Bin going for the charge. Didn't land.
Higa did eventually trade and DCH got caught sprinting inside.
As he could try to capitalize but then got caught on the cross.
Suflay found nothing and it left Seal in the 1 vs 3. Good disciplined.
Crosses established still from Sol's heart. Was enough to...
...pull them over the line.
down to basement
Three players alive last time out for Daystar on their successful attack a lot of that was leveraged from Pika
He was able to sweep in late did some good work early in the round and
Then did a free cape plus one of those being the opening kill
So snake boat banned out so he'll need to pivot
The big thing for me as well is how we're
So far now I'm gonna want to play this now master in R6 you're forced into largely playing that site defense
But with basement you can play the roam game to be aggressive
Are they gonna play within themselves within their shells or will they explore the map hope to find early kills be more aggressive at the
Entry positions and try and get a good little head start in the round
in pretty obvious in this map of layer that you know if you can get the first
couple of pics say you're success rate just skyrocket massively only a single
round that the opening kill hasn't been converted and also if the soul side if
you kind of just sit back too much you might provide too many opportunities
and today start to exploit that so they're not sitting back I 9 on the
the Azami level of Skybridge, it's an impact outside the map, close by where BimBin is
located.
But I get the sense this is just going to be a showing presence kind of play, but I
don't know, it does still linger.
Okay, one more trade.
Smokes off behind the ground, that's the rough to be the trade I suppose as well, but if
a strange one to take place as the opening engagement.
I guess that...
I mean honestly?
I think that is I'd rather be in day-style's position because like getting that kill so like you lose the smoke and
It's a four every four and they've all retreated back to site
So the docker bees then not really that needed right the smoke actually will be more
Needed well there. Yeah, I guess there isn't scope also depends on how aggressive souls up when we get on the room here
They shouldn't off to fall back. I mean they double down here, and that's exactly what I know it's gonna do
Yeah, this is the right play.
Oh, the timing.
Oh, final impact.
I9 is playing a little too over-aggressive.
Hits the headshot, as he usually does.
Down blue stairs, he had the slight high ground advantage and used it to his benefit, and now they very well can't fall back, but he just wants more.
I9 is not done!
One more round of regulation is required.
And no one is surprised as these two teams once again go the distance.
I9 has really found some form towards the tail end here of Lair.
But the day as a whole for him has certainly been a success.
Big moment now for Daystar.
Harambe will call their tactical time out. He'll talk to the team.
And this is crunch time. This is where he earns his keep
in making the shot call here for what they do for the next round.
In terms of what the likely sight will be, anticipation is probably Bonsai, naturally I suppose.
Let's see what ends up shaping up.
I think Haribo just wants to add another lanyard to the collection behind him.
Keep that stack growing.
This is tense now for Daystar, just as much as it is for Soul's heart.
When you're 6-3 up, there probably is a release of that pressure.
Well, we got OT secured and we've got a good couple of rounds here where we know they're gonna be feeling under the pump
But again, I know and he it's like he's running towards the challenge
He's not afraid of it
and taking on
The role of the leader within this team that says I'll be the one to do the heavy lifting
You guys just have to follow my lead and and that's kind of what's happening
And, you know, again, you kind of look at the series as a whole.
I9's 33-23.
Last series between these two teams, he was 37-23.
He's just done it again.
Against A-Star.
He's their boogeyman.
But they still need one more.
Two souls heart to force overtime.
That's actually a fun step, a stat really across the six maps played for these two teams and kick off
Got a single overtime. They're both wild for daystar
Tertiary, side of choice, Bunk's briefing
Confirm base start is being map clear, I'll go ops across, try to flush out, try to contest
the solos, deal with the mirror, plant will be the secondary wind condition for them if
there's an opportunity at all, try and act upon it but it's not the primary objective
at the moment.
It's all about grinding away at this map control and for Sol's heart, it's about
one of that like balance between pressure but also maintaining presence
off above. Can't be losing picks for free in such a crucial round.
They have to be super calculated in how they try and disrupt this attack.
And as you can see from the play positions, the 4-1 split has expected heavy investment
up on the second floor
I just can't help it keep putting my eyes towards I9 where he's playing how he's moving is he getting involved he goes down early
I can't help but feel
That's gonna be the way in the day start flash done push in logic bomb
It's the double kill combination of scatman and I9
They start crumbling here towards the end of regulation
But they do find the reprieve through peeka and bin bin and I9 is in the grave that should fill them with the confidence
the boogie man is put to bed DC H market mr. Punch
Well, there's a dynamic duo they go a long way back against sealed bin bin and peek out 60 seconds 3v3
for a spot in the lower final
Yeah, the problem is gonna be trying to trade out our six room someone needs to be the sacrificial lamb
They can't all expect to stay alive here for the portion of the ground somebody needs to send forward and the other two follow
Especially under the shotgun up close. This is a key fight. This is bust win. Must train.
Must win for TC Hatch. Gets the headshot. Second swing. A little bit to lay, but it's there.
Seal got the kill. Down to one. It's Seal in a 1v2. And he cannot make it happen.
As Soulsheart claw their way back, three rounds straight confirmed that overtime is needed to settle this lower semi-final.
The first overtime between these two in six maps, three maps played in the upper bracket.
It went the way of Solzhaar, three maps played here in the lower bracket.
As Solzhaar go double defense, are they about to break the hearts of Daystar?
Yeah, that's a big statement from Sol's heart.
Now a defense as well, four overtime.
Three round streak is theirs and they've looked pretty decisive and I think a good example
there are those zillions that they're able to find with I-9 dropping early, it was good
clear by Daystar.
They didn't still let that opportunity slip positionally really, really good there on
that top floor extension played that well. The day star though on the flip side unfortunately
it's another tactical timeout that hasn't resulted in a direct conversion and now they
need to attack, continue to attack here and try and find success. They've had success
on attacks so far. They took down basement, they took down bunks, one of those are going
I don't work here at least here in overtime. You would imagine provided they provide against that 15th round, of course
So there should be two stress necessarily about this opening round, but
maybe more so than nature how the matches transpired will be
challenging to mentally
I'm not gonna die.
Nothing new, magazine!
My 9 by the way is 17 and 9.
I don't forget we had rehosts earlier on this map.
Leading Fraga for Daystiles Peak at 12.
12, Seal also 10, 8.
And certainly a tense finish here coming up.
Our final series of the day for APL.
Those who missed probably a couple of hours ago went for a push to their place in the
grand final.
They will be off to the major.
The grand final to determine of course who goes directly to playoffs or play ends regardless
of you going.
where this will play awkward in the lower final to determine the second team next week.
Minute 40 on the clock.
Solzant and Trosti, Mr. Ponshander to Czanko to hit.
The Shamiko launcher just right late in this round.
First pick pivotal for Daystar.
There's only been a single round.
That set opening pick has not been converted to a round when it is proving to be very vital here on Lair.
He helps control the Daystar, a lot of utility though being laid in response to smoke, the
Chank combo missed a punch, cops some damage, but it's not much.
Splitting this attack proven to be a bit of a challenge for Daystar at the moment.
60 seconds and it's just been a lot of posturing with Suflay on the opposing side.
a big upstack with little movement at the moment from Daystar.
Just trying to spray through the smoke, expecting someone to be in there but it's marked out
falls down. The opening kill does go the way of Daystar. They've taken some damage, they
are still susceptible, they still need to get into a good plant position later in the
round as well.
ChamecoLauncher11 bullets in the chamber, impact still up to the DCH and all I9s still
alive. So even with the opening gap for Sol, Sol still not in the bad position. There he is,
he gets involved. The impact made. Bimpin does get the kill on to Scatman. It doesn't change too
much in this round. You've still got to get into the plant position. DCH had a wonderful spot to
deny entry. Hence the importance of Bimpin on the Blackbeard. Drone down, that's fine. The new
area was anyway. Five bullets left for Mr. Punch with that Shamika launcher. I9 holding close inside
of this play, but it's too late. That rips his head off. They start to make the entry in.
Azuki still at the mess and he's got to get into the site and start sticking this kit inside a mask
He does this one up. Mr. Punch can't find an angle. Daystar is stormed top floor and have got
match-in series point
Well, that was so close one second on the clock
And they were able to get that diffuser or at least begin that plant
So close fine margins even despite having a strong man advantage. It was almost the clock that lost them the round but not to be
Souls hard they're not in a position to deny
And a surprise attacking win on top floor now sets them back up for success
But what's to say souls hard can't do it right back to them. Yeah, I mean, that's the thing, right?
It's and it's interesting they start to go master and R6 when they've had troubles on this site
They of course did successfully defend it once back in the opening half
But it was the opening round where they got absolutely stormed in a somewhat similar fashion to what
Here we go, they say I've got two opportunities
Sol's heart must now win two rounds straight, which is definitely in their wheelhouse.
They strung together three straight to close regulation.
Here is to see how they start going to play this, and again I remind you that the Tachanka
is bent.
It was a great bend selection for Sol's heart.
I mean, we have seen, of course, its influence on this side time and time again.
So it's not available for Daystart.
They opted to bat away the glass which left up the Deimos, so I'm envisioning DCH will
go first floor, put pressure below.
The Daystart send anyone to go and try and deal with him is the question.
I don't think they will.
You know, a lot of big decisions to be made by Sol's heart in this round is to sort of
how they want to approach it, more positions they wish to play, going to be opposite cross,
so they go more to the display side.
How do they integrate Daymos into this play?
Is DCH given the license to lurk down below the base?
Would maybe make a playout main lobby through Mez?
I feel like that's probably a pretty likely outcome for him.
Now on the flip side, for Daystar, just how aggressive do they feel comfortable playing here on this match point round?
And seeming as if they're going to lean into the late rounds now of the smoke and the maestro.
They've also got the Azami in play to offer a little bit more playability and objective as well.
and seal currently being very conservative with that utility probably just waiting for the floorers to
do his thing once those retires are deployed then those keeper barriers will be strengthened.
In the meantime it is ops control, four souls heart, midpoint all of the round,
will open up and starts to get serious now in this round.
I'm peeking, I can see the opening pick though, and it's on to I-9.
Even though DCH dogs get a kill back, he and the rest on Soul's Heart will now need to channel
their own in an i9. Elida in the grave heading into the dire stages. Oh no, DCH hasn't been
able to make the impact that he would like from below until then just at that moment.
They take the advantage heading into the final 30 seconds.
Last gasp, I abused my day star. There's going to be an opportunity to hear from the default
plant for Solzhard, 27th.
We need all 15 rounds to decide which of these two teams will play next week in the lower bracket final.
That was a super clean attack there from Sol's heart.
Absolutely landing the crucial pieces of utility that were needed at the end, DCH.
Finally found something with the Daymoss and once all that smoke util had been expired,
That's where the Tachanka ban really comes into play. There was no tools
No, you tool available to the defense to be able to deny that default plant Tinker certainly didn't help but regardless
It would have taken some miracle shots to the land for day start to be able to deny that plant
Good work from soul type proving they don't necessarily always need to be reliant as well on I9 he died early in the piece
They now have defense and
Oh my goodness master in R6 which is pretty typically the strongest defensive site so far
has been cracked twice in overtime.
Man, what a series and to take a short moment here guys I already feel heartbroken for one
of these two.
I don't even know who it's going to be right now I'll find out in a couple of minutes
This is the same with everyone else, but I just will feel for the loser.
Yeah, absolutely. Probably two of the most prolonged teams in APL.
And one of them is going to unfortunately be sent home,
hacking empty handed after this one outside of a bit of prize pool and some outside points.
I won't be going to the major.
And for the winner, they'll stay alive a little while longer.
Massive decision from Sol's heart, they opt to go to the second floor.
Reattempts of a rarity at the moment, but they take the gamble here in round 15 of the final
map in this best of three.
day start and replicate their success on attack or can Sol's heart dig deep here and get this
result across the line. It's been a 10 hour day for day start. They must be burning low on energy
but they have to dig deep into the tank here and what is the final round? What have us left in the
tank? This is it do or die. Keeping your focus on the attack. Sol's heart will just bank on
the fact that Daystar will not be able to break through the defensive hold again.
They bring a different strategy. They don't go to Chenka. They don't go to Yala.
All of his army. Instead they bring the Echo Thorn and Goya more trapped utility
that Daystar needs to deal with. And therefore can't just rush into the site.
Yeah, it does die.
Could that yokai have a say, late in the round?
Yeah, potentially.
In terms of chat, I think they actually had a pretty decent read.
They've been scouting a lot of utility.
It's the go button though.
Off the back of the cap, you tilt.
Sunnest control now available to Daystar.
Temporarily, though, will be sought out by their own flames.
I think they need to pull back on this.
There's still a minute.
They don't have to over-commit.
It gets denied by the gas babes of which there are no more left. You still have smokes. Well technically three
That that's if they can play off of so you've had a second go still available logic bomb available smokes available
For the glance of suit flight you've eaten out all those gas babes as well and they get the opening pick onto scatman
VPC still in a bad spot come up from bin bin and he shuts down DCH and as it stands eyes
online
Stay on this man. I do not let go because he's probably the only chance for souls heart now with 30 seconds left
Tries to find the angle onto the black beard and inside of master plan will go down
I know he needs to get aggressive using teammates low left right in the center
Let's a good tag plant successful and it's only mark as day star
Look as if they're finally going to overcome their demon in souls heart
At the final death in the final round and after an onslaught of 10 hours of siege, Daystar
move on to the lower bracket final, eliminating Sol's heart.
That was a massive gutsy effort from Daystar and a phenomenal attack to seal the deal.
You can see how much it means to these guys who've been grinding away all day and I mean
certainly at least an aspect of it or armbay, an element of disbelief that they were able
to get the job done and unfortunately while there's two sides to every tail and for Sol's
heart the disappointment at the moment will be high but they'll look to return bigger
and better in stage one.
What an entertaining series, what quality from both of these two teams make in this
Congratulations, Sol's heart, that's common base, base 8-7, and we continue the trend in APAC of the team that plays
the two best of threes in a given day, guys, that they go on and win them borrows, but boy was it hard for it for Daystar
Oh my goodness, just
Look, I'll be honest, I think my faith in Daystar was definitely
put into question a couple of times, especially over the course of that third and final map when
And Solzhaar built that streak at the end of regulation, it looked so dialed.
And then having to head on to attack for overtime was mighty concerning.
I really didn't feel confident that they'd get the job done, but they grinded away and
to double down on the top floor site from Solzhaar, that was a big call.
Daystar was successful, of course, on both occasions.
And yeah, looking forward to seeing if they could maybe go maybe one step further.
Do they have it in them?
They've got to get past here market now who put in a really good display Garzilla today against waybo didn't they?
So I mean like it's not as if they I mean they're one step closer, but it's another big roadblock in their way
It's not going to be easy. I think that's a day start though. They've got the quality
They've clearly been able to run the bracket this far. Why not one more series?
Let's go to Harambe as we have another chat with one of the APAC legends and we got a dance. Yes
Congratulations! Firstly, what's the heart feeling like right now for you?
Ah, I mean, it's a long day. I just want to take a rest and eat my dinner. I'm so hungry.
Me too. Me too. I haven't slept!
Me neither! Me neither! It's been a long day for all of us! We've been playing Harambe!
Oh my god!
Well, what was the difference for you guys on lair this time around and also just in general the maps outside of bank
Of course consulate and and lair played you guys played them on those maps last time
Did you put a lot of work on in those two maps?
Particularly to kind of go back and fix some fix some things up
Yeah, I've spent a lot of time doing counters and figuring out what works against us
It works perfect in Consulate but in Lair we just now follow the game plan and we start losing like three rounds straight.
Holy moly, I was so curious.
Yeah, actually talk us a little bit about the mental. It was a very very stressful game, not just Lair.
Honestly, every map had stressful moments. How do you think that the team handled the stress inside of the server today?
It's definitely not it when we are when we are on this dress
We couldn't mention our man advantage and also we start to win solo plays and which I
Told them like hundreds of time don't do it
But you know we win
I remember I'm sure many people told you in your career don't do something and you probably still did it as well
I think these things just happened
Um, so before we let you go, is there anything that you would say the fans watching on Daystar, of course, has become a beloved organization in the APAC region?
Uh, definitely tune in, uh, next week. No, it's gonna be a banger.
It certainly is. I agree with that. Thank you, Harambe. Congratulations and best of luck in the lower bracket final against Orca next week.
Hopefully, we can get another Harambe dance.
See you guys. Bye.
always love chatting with Harambe getting to talk to him twice in a day as well. It's a delight. But for Sol's heart, it's a bittersweet ending to the stage girls.
Once again, they fall short. Once again, their quest to make an international event will have to wait at least for a couple more months.
Yeah, unfortunate for them and excited to say how that bounced back in Stage 1, but we do have our MVP for what has been quite a long day once sent out player being good old Reeps96.
28 kilos over the course of the day, massively influential as is typically the case.
And yeah, just another one onto the ballot for Reeds. I don't know how many MVP's he's got at this point, but I assume that's quite a few.
I don't think I've ever heard you call him Reeps 96.
I mean, it's the full respect.
It's the full name ordeal when he puts on a performance
the way that he did.
And to be fair, he did so in a game that was evidently
very close.
I mean, we all could play really well today
and really tested way, but that was the ace round that he got.
And yeah, he just went absolutely nuts.
And again, he's 18 and 10, clutches up in a 7-7 on Chalet.
It's not like he's just farming and doing the Reeps special
against a less off position.
He's doing it in a match that was. Yeah, absolutely. Again, a lot of it was impact based, not just
had studying or start padding or doing anything, you know, ridiculous in that regard,
it was a genuinely really strong performance. Um, and not too far behind it was actually
told, like those two had a really, really stand out performance today for Weibo and the testament
to just had dangerous. That team is already let's go to the bracket as we've got everything
shaped up heading into the final weekend next weekend. Me and you and I guys will be fortunate
that we get to cover Asia next Saturday. So Wayboe Gaming in the grand final, their opponent will be either
Team Orchid or Daystar. Daystar have run the entire lower bracket to get to that lower final. Orchid
putting up a really solid performance in that upper final as well, guys. Like I know it says 2-0,
but it was 8-7-7-5 against Wayboe. So they'll be feeling confident, you would imagine, going into
that lower final. And just to reiterate, the winner of the lower final will go to the major. There are
two slots for Asia and then the grand final guys will determine who gets the playoff spot and who
gets the playing spot plus SI and money and all of that likes of that. Yeah absolutely two massive
matches that lower final really does feel like probably the hardest game to predict that we've
had maybe over the entirety of APL so far. I'm still riding the day-star train I truly do actually
genuinely believe they can make this magical run through the lower bracket all the way back from
from that very, very first round where they took down Fury.
But Orchard could deserve a lot of respects.
They were very, very competitive today.
They've been quite competitive over the course
of the bracket so far.
And I think they certainly deserve a win as well,
provided they played well on the day.
Then, as he said, Grand Final also pretty impactful,
big differential in terms of their side points.
And that could be a big factor
towards the tail end of the year as well.
You know, it's been a long day when someone in Twitch
asked why the stream has been up for so long.
Well, we'll go down for a little bit of time, but we'll go to the SAO bracket because they'll be up soon and
In a couple of hours and some big matches over there
Yeah, a couple of qualification matches as well on offer over in SAO
I can only assume that probably starts about two three hours given week for so long today
So yeah, be sure to tune in and see how that does shape up
I think if I was to pick one team to keep an eye on it's probably a team liquid alien
We're excited to see if they can produce a result there against an IP
We don't have a graphic for this one, but guess what after SL is gonna be Oates
It's just nonstop see each action
Of course, Oceania also will be happening tomorrow for the APL fans as they'll continue to get through their bracket and for Asia
Well, next weekend will prove to be a big one
You won't want to miss it. Thanks to everyone for tuning in today as you can see down below
I roughly two and a half hours SL will be back on the main channel. So come tune in have fun
And well, they mean you guys we'll see you next weekend
Where you can take ones
I'm just holding expecting the repeat and he has read been been to perfection
The game sense now expecting for seal to push through directly. Oh, he's just that guy. Oh
My goodness
I'm going for the vaulting.
And my...
He's the X-Factor in this round.
Here's your mate.
It's the Guild!
He doesn't turn with love to have his time again!
And misses the shot up to peeps!
I think this is the moment.
I'm sure I'm trying to get there now.
Oh my woaah!
God, hardly high nine!
I could do that in this series!
I mean, I mean, effectively.
Oh!
I'm off to a powerhouse, peeking up in the world, showing that we might work out in the meantime as the kind of wolf that's very shotgun-proof.
Oh, BIM BIM, look at Ho Ho!
But he's getting pressured from above.
Oh my god.
That's a really good raid.
I