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This is the fourth time now Jonah is disconnected
Hmm
Hey guys, sorry I'm late. Did I miss anything? Oh, I see he joined the channel. I can't hear him. I think he might be muted
Can you hear me guys?
I guess I'll reconnect. Oh
Look he joined back. Jonah!
Okay, speed. More time for the charm. I guess. I guess. Definitely it's the last day. We don't got to deal with this anymore
It is the final day of the NAL kickoff today.
We send our two final teams to the Salt Lake City Major.
Welcome everyone.
So glad to have you with us.
I'm Jonas Rillinger alongside two guys who know a little bit about the pressure in a
situation like this.
Fox, do you do anything different in a situation like this with your life on the line in a
bracket with a major spot on the line?
How does that change a player's approach to a day like today?
You know, you think it would change a lot, but it really doesn't change that much.
If anything, you go through the same regimen, you're saying get ready routine.
There's just an ambiance around you and your teammates that everything is on the line.
So you try to do everything as normal as possible because you're trying really hard to just stay
focused.
You're not trying to over complicate it.
I was just saying, it also is a little different in this situation because you've got two teams
or some of these players that have never been in this situation before, where LAN is right
in front of them.
You're on the Cosmo going to an international event and then on the other side, like you
were saying, you have teams like Darkseid, you have teams like SR that have been in these
scenarios.
what it's like to be in this situation,
to have this pressure and not succumb to it.
So it's really going to be a test of mental for sure.
Well, yesterday we started this whole high pressure,
major qualifying scenario,
and we sent two teams to the major.
We also crowned an NAO kickoff champion.
I mean, five years being the NAO kickoff champion,
who would have predicted it at the start of the stage
when we looked at everything?
We were like, there's no way five years.
Where did we put them on the,
I think we had them maybe at like six, that's six thirds.
We got shot past that for sure.
Yeah, so them getting first, I mean, it was a hell of a game.
We started off the day with one of 30 versus five fears,
where we saw a little bit of tech issues.
One of 30 played their best in a 45 scenario,
with five fears.
They had it in the first map.
Once they got to map two, they had a little bit
of a run of a comeback and showed us
why they deserved to be in that upper bracket final.
Yeah, I mean, that was honestly a very fun game to watch.
But even more fun game to watch and dive into
was the dark zero versus wild part.
I mean, this really right out of the gates
was just a cannon fire, just back and forth blows,
one to the next.
And then it fell into that very last map for a Spiker.
I mean, throughout that entire series,
if Spiker didn't have so many of those clutches in 1v3, 1v4,
whatever it was, I mean, it was phenomenal.
It really was.
And then we wrapped it up with the final game of the day
to claim first place in the NAL, five fears versus wild card.
And we thought wild card was running away with it at first.
But five years they bounce back.
They showed that no matter what adversity you face,
if you're in T1, T2, if you're a new player,
the power of teamwork and effort
can get you first in that A.O.
The power of teamwork, that's the message coming into today.
Dark zero though, and one of 30,
yesterday's action sent them down to the lower bracket.
And that is what we turn our attention to today.
They still have another chance, two chances.
if you made it into that upper bracket.
And so trying to take advantage of that now,
DarkZero and SSG go toe-to-toe, Shopify Rebellion,
and one of 30 go toe-to-toe, that is really all that matters.
And I'd argue these are the more exciting games for me
personally, because there's so much more on the line.
Not to say their matches yesterday,
there wasn't a lot on the line,
but there's even more pressure here.
If you lose, you're done.
You just, everything you worked for, gone.
And then on the other end of it,
everything you worked for finally pays off.
You're at SLC, you're at an event.
It's also the first time we saw Dark Zero drop a map, drop a series.
It's the first time we saw a 1 of 30, an unfortunate situation for them losing a player in the first map.
But these teams had to deal with some real adversity.
Now they have a chance to kind of dust themselves off and try to make it happen.
I mean, they need to.
In a situation like this, you're going to have the pressure of qualifying.
Now you have the pressure of also being one eliminated shoot away from now making it to Salt Lake City.
on top of that teams that did lose dark zero one of 30. They have to get over that threat of losing that first matchup because this series I mean to make it the salt lake in the path doesn't need to be beautiful but you need to get there. You need to cross that finish line. You can't dwell on the past mistakes.
Let's talk about this first matchup and look at dark zero lacks. As I said they dropped the first series of their entire kickoff. It's the first time they've really had to deal with a loss.
Yeah, and whether it was a honeymoon phase,
they were right in that high factor matters.
It's good that they did come to a loss this late into it
because it really makes you reflect and grow as a team.
It really makes you look at the idiosyncrasies
of each individual, your own setup,
and how you can fix it going into the future.
And I have no doubt going into this future,
they are going to come out even stronger and even pivot.
It was the little mistakes where they were fumbling these rounds.
I mean, through and through Fox,
we've looked at this round in particular,
and DZ was playing it perfectly.
I mean they look so good in the start of their rounds exactly what they wanted to do
But it seemed like wild card was just getting an understanding of how to adapt against them
And it felt like DZ honestly was making very
Elementary mistakes when the start was so good because they would just give away free positioning free kills
And it's not what you wanted to see and this was the difference and we highlighted this with wild card when it fell into a
1v3 for wild card
They took their time to figure out what their last player was to in order to collapse on them and secure that round and on the
aside for DZ, it fell into a 1v4.
They had time.
They had them at advantage.
And yet, they would let this round fall apart.
And due to obviously, Spiker, I mean,
great heads up plays, being able to be confident in these
situations, not get overzealous,
take these 1v1s accordingly.
And I mean, still great for him, but DZ, you had it.
You had the reins of that round.
And then to even push that further in this series
in Clubhouse, I mean, you are up 3v2 in this situation.
They have to go for a plan.
You have 35 seconds.
And everyone tries to collapse here to go out
for this one player pushing red one player jumping outside the window the
other sitting back in caps that had to be a three-man effort to try to make this
work and yet again who was the player that clutched it out for him it was
spiker and it was great coordination from dark zero I mean good not great
coordination good idea of how sure taking those situations right idea you
want to push use your man advantage but the coordination wasn't there they were
off-sync and that was something that we haven't seen from dark zero yet and
maybe it's the pressure maybe it's the factor that it was just an off-day but
It's something that Dark Zero needs to get over that hurdle
because it's their last opportunity to make Salt Lake.
Right.
On the flip side, though, lack there were moments yesterday
where it felt like Dark Zero were maybe the best team here,
right?
It felt like there were moments where they had complete control.
Absolutely.
I mean, round 10, round 9 and 10 specifically,
and their match on Night Haven Labs, the second one,
the first two defenses that they had, they didn't use the class.
They understood, OK, we can play how we want default.
Then the third round comes in that defensive half.
All of a sudden, wild cards getting aggressive.
They're getting in their face.
they fix it. The next following two rounds, they bring the clash, they understand how can
we control this aggression, how can we maintain it, how can we control the flow of the map,
and the clash really was the big proponent of that, and they pushed that into the next
round, where they use it as a roam clear, they use it to fall back off the roam, get
their players back into play, play into their layers, and then it chokes out the time that
Wildcard isn't finding any bit of success, and then the clash immediately comes out at
the very last bit of the round, which forces Wildcard into an unwinnable position, they're
They're having to take account for a class, times when they're laying down, they have
to get into sight, and they just run into Crossfire after Crossfire, gunfight into gunfight,
where they just can't get it done, and it begs the question, it goes back to a famous
saying, if it ain't fixed, don't, I mean, if it's not broken, don't fix it.
And the fact of the matter is, that's what we need to see from this Darkseer, because
if you look at their opponent in SSG, they're aggressive.
How do you control that?
And what do they do against an aggressive team with QuadKart?
They use the class.
If you're in a scenario like that, and you find success out of it, stick with it until
Wild Carter, SSG figures it out and has a counter for it.
But I want to see them more fixated on what's working rather
than testing something or going for a gamble.
That was an awesome package, by the way.
Absolutely beautiful.
Step on hook with that, the free cam,
seeing the clash move around.
But talk to me a little bit more about how this team has kind
of shifted coming into the playoffs right group stage.
We were talking about J9O leading the way.
Yesterday, Foltz, Neuwers, they were major contributors there.
Yeah, I mean, we've highlighted Neuwers a ton already.
And when you talk about Neuwers in any form
the sentence when it comes to
the season. I mean, he is always
going to be one of the most
aggressive players in the lobby.
He's going to get it done.
I mean, just look at those entries,
13 and 6.
This is what you need on a team.
You need that spearhead that's
going to open up around.
And I refer to these two as the
sword in the shield.
The sword being newer is the shield
being false because what's new is
going to do, he's going to open up
the round. But then Foltz is going
to come into the mid and late round,
dissect it, facilitate the round,
put the players in the position
they need to, and go for the
excuse. And honestly, Foltz has
We've also been drinking from the founder youth since this change, since this iteration of this roster.
I mean, we're seeing him more on flexible roles where he can get into gunfights.
We can start to see him look like his former self back when he won SI back on that SSG roster.
And both these two in that series were leading the charge for this team.
And I've said it time and time again, and Fox, I know you can agree.
When your IGL is putting up numbers just as much as the entry frags,
that essentially puts everyone to light a fire underneath him and want to perform, want to show up,
want to get the job done.
Well, speaking of IGL's Fox, I mean,
I know you've been there in that position
calling games for your team.
Dream on the side of SSG is the IGL
is really the leader with a lot of young players surrounding
him for this team coming into playoffs.
They did not start the way they wanted to.
But then they just made it Cloud9 thanks to that leadership
in the lower bracket.
I mean, Dream, his improvement as an IGL
has really grown substantially, especially
since being on this roster.
I mean, their match against Cloud9 was so good
because they were able to identify the win condition.
Even in a man down deficit,
they were always understanding what they wanted to do.
And I think it goes without saying that I'm proud of Dream.
His IGLing ability has definitely elevated to a new level.
And apparently inside and outside of the game too,
because he's grown superpowers.
He has now laser eyes.
That's how he's going through the lower bracket.
But he had learned it from somewhere.
Dream joined OXG with me and Lacks.
He learned those IGL skills from somewhere.
Now, all jokes aside, dreams, ability to be able to identify the win condition
was something that we saw all throughout Cloud9's matchup, especially on Fortress.
In Ren, a map where you need to be very adaptive, heavy,
where you need to be understanding what the win condition is going to be,
that's where dream strength was.
And that round seven on Fortress was something that they were set up to essentially fail.
They were put in a position where the round count was not in their favor.
They were losing kills body after body, and it drained the time down.
But that's what Dream was telling his players to do.
Let's stall out.
If you're going to die, stall as much time as possible.
And every one of those kills has a trade potential
and also time-waste potential.
And it's a 2v4.
Dream on the smoke is able to close out
an area of line of sight.
And he is focusing on the execute,
telling Aiden exactly where he needs to do,
where he needs to go, while using those smokes to coerce
and move the rest of the C9 players into positions
where Aiden can get those kills.
I mean, even when I think of our time on whether it was me
you and then the addition of dream where dream really excelled was really in
those post plans getting to those positions to plan you would obviously set
up the round but once we got all into position that's where dream would take
control and you can even see it in what you just displayed right there dream
gets into control he gets into the position he sets up everyone to make
sure everyone is in their best position possible and then they can collapse they
can go for execute and it's it's really is tremendous to see how much dream
really has grown as a player and I also do contribute to as well as good of an
ideal you are that I'm sure he's taken a lot from what you've educated him on and
Implement it and then only growing off of that and it's again
He's a big part of a lot of SSG success and a huge component of that and I know you know this right
It's not just about making you perform well
It's how can you set up your team for success and in that round another example of how dream set Aiden up for success
Aiden ended up dropping three kills on that round
I mean when you have an amazing player like Aiden that just needs to focus on shooting
Dream is gonna set him up in the situation where all he has to do is look forward press mouse one
And that's exactly what Aiden has been doing this whole stage so far. He is the number one KD player currently in the NAL
I mean he is just racking up kills after kills him being in this position is such a breath of fresh air since leaving the
Envy roster because he was the primary entry on Envy
He had to do a lot of that heavy lifting but now not only does he have great to open up that first door
They set Aiden up and dream is able to make sure that Aiden is doing exactly what he needs to do
and all he has to do is just shoot his gun and he's been doing it exceptionally well.
Well these two teams did clash in the group stages.
This is the playoffs. We're going to talk about this a lot.
They played on Lair and it did not go well for SSG.
In order for them to try to get ahead of this, this is best of three territory now.
What do you think we're going to here for the maps?
I mean, hopefully not Lair.
I think they have improved over time, but I just wouldn't even go back to the map.
I think there's still a little bit of fundamental layers that maybe they haven't worked on.
I think there's still a plethora of maps to be able to go to.
It's going to be end up being the last map.
That's fine. I'd rather get that to be the end the decider, but focused on the cafe and clubhouse cafes
Definitely a scary one because you think obviously if you're looking at stats and everything it wasn't dark zero's best map
But this was all of old SSG's best map. They were nine and two overall in the record of that series
I'm sure especially now how we highlight how well the addition of njr and kino is going to be
I'm gonna expect it to be even stronger of a map for them
So for me if I'm looking at this entire series if I'm SSG they need to get this done in a two-hour
There's no question about that.
We do know that Lynx and XR Troika are standing by,
so we're gonna welcome them in now
to have a quick chat before we dive into this one.
Guys, this matchup, we did see it in the group stage,
as I said, but if the playoffs has taught us anything, Lynx,
is that we can't expect some wild results.
Yeah, I mean, to be perfectly honest,
like, we were talking about this in the group chat
we all have, and I saw the first map of Dark Zero Wild Card,
and I was like, oh, sweet, Dark Zero to the Major.
Like, this'll be an easy one.
I can probably tune out and then I like checked back in to happen through math to it. I'm like, what do you?
What do you mean wild card have reversed we oh actually sorry? I forgot it was seven five map one
I checked out when it was like six two so I assumed they were going to the majors
So again to your point not only within the series, but in the tournament overall
It's been highly unpredictable and especially with five years being the champion
I've kind of given up on like any kind of prediction whatsoever
Well, I mean five years did well in the group stage and managed to pull it out of the bag when it came down to the playoffs
I was the same and I think a lot of people were last night obviously looking at the DZ wildcard game thinking
Oh, you know what? I could probably go to bed now
You know getting early night and be fresh and ready for tomorrow and then the rounds just kept on creeping by kept on
Creeping by and we get into then clubhouse after night even lives
And I'm thinking surely here and now but no wildcard it did eventually of course make it through yesterday and DZ now
Gonna be the villains inside of this lower bracket because based off their performance in the groups
We expected this team to make Salt Lake City and it was all going to be about what was going to happen inside of that lower bracket
Well, I feel like they just got a bully the way through it now
Well dark zero and SSG for a spot in the Salt Lake City major this best of three to decide it all starts now take it away
Thank you very much Jonah and you not to cut directly contradict myself
You know 45 seconds after I said it but I do feel like a lot of us and I think not only us on the desk
I think also a lot of us at home as I imagine will be predicting dark zero to take it. Now that being said I also want to acknowledge I think I said this before SSG have been one of the most I think kind of exciting teams I've seen I think I expected like you know expected them to be fine.
But I really enjoyed watching that when I really echo a lot of the desks for us that dream is really ground as an IGL. But it's also dark zero Ali. It's just also dark zero.
I think you're right. And again, I think this comes into there's expected outcomes, isn't it?
Isn't there when we're talking about teams qualifying for a major and there are teams that
on the balance of things just should be there. And whether that's because of the players they've
got, the backroom staff, the level of funding that they get from the off or whatever it is,
is teams that there is a very real expectation that they will make page that they will be there.
And the dark zero gave himself that expectation and sort of laid it out for everyone to sort
to get on board with earlier on inside of kickoff. Now see them potentially, well they
are in an elimination game, but they are potentially not going to be dependent on this very game
that we've got in front of us right now. Asbestos 3 will decide. Cafe of course going to be
the stomping ground. A bit of a strange one for the map obviously. Jaruzero being a newer
team that have been brought together specifically for kickoff. The wealth of data on that team in
particular, but if you look a little bit further back and you look at the SSG core that now makes
up Dark Zero, it was a fairly favorite map one, second place preference. It was one that they
played a ton, despite it being high breath, I think you've got like a three in one record on it.
And so it's not like it's, you know, they've got some crazy win streak on here, it's just a map
map that they're comfortable on and that they like. I think that SSG will have known that
going into this as well. That was going to be starting off now on the attack, the Grim
and the Mountain Band. SSG have laid down. Counter of course, a couple of bands from
Dark Zero themselves. His army and a mirror. Both very good removals here. It will leave
a few toys open but that mirror especially when defending that top floor it can be such
I think these are probably my two personal favorite defensive vans on this map and they're
like super basics.
I'm not saying anything revolutionary, but Azami obviously for like being able to extend
it in Christmas, but like you said, I mean, Mera just changes the whole game when you're
trying to attack that top floor, push through it, and the top floor's relatively basically
every single site except first floor or a zero floor or ground floor.
And once something's back up, we kind of get rid of it.
On the flip side, I mean, we still have plenty of shields in play for Dark Zero, and Tina will flip onto one immediately, bringing the Blackbeard right out of the gate.
As there aren't actually too many crazy operators for the side of DZ, we have, you know, the reworked action, but, no game, no capital, not a lot of the execute options you would expect.
This is going to just be a pretty normal utility heavy attack, bringing the secondary utility, not only to clear out positions, but the EMPs to destroy electronics, all the facilities, the Blackbeard.
See Foltz moving in quickly in the shot, at least to somebody, I was about to say,
grating behind one of the other cocktail bars, and Ryla will be able to finish that one off pretty quickly.
Keo looking to get games of increased tempo.
Ooh, committing!
Ray tries to take that fight, ends up regretting it, yet SSG maintained their advantage.
A very strong hold, strong just in their forward positioning on the top floor.
Getting in dark Sierra's face, then falling off as they acquire the advantage.
Hockey reinforcement from Aiden here as well.
you can place that down inside of Guinean and just give an ice angle or lack of an angle
should I say onto those white stairs.
We've had a strange push there from Dark Zero, I was agreeing with you Lynx, I would have
liked to have seen something more toward an execute operator, something that you could
use as a little bit of a spearhead to really get behind.
Obviously the Blackbeard does provide that, but only really for that one person playing
it.
Dapital, the game's something like that, could it just open things up as opposed to folks just blindly trying to push on through?
Rival, gonna pick a familiar kill now over onto Kino, and with new is pretty low.
Round 1 isn't looking too good at all low, or not that DMR headshot's gonna rip into bits anyway.
Leaves a lot for J9L.
A headshot with any gun would've got the job done there, and I just find out a giddy playing on the red stairs.
Leaves a lot of HP in the process.
Dream was playing and reading earlier, and as you can see, once SG realized their positioning,
he's pulled all the way back into the site. We'll end that final kill.
SG, I think having a very clear win condition there, try to play for a pick early or play for an advantage early
and then once they got it, just fall back. Play for time. You have the angles,
you have the full control of the site, and obviously as we know, the vertical destruction for Dark Zero was not
all that prevalent. They had the sledge and that was about it.
That wasn't something to get influenced to SG's strategy, but as a consequence,
any vertical destruction Janano would get would be a lot slower.
They'd have to dedicate a lot of manual attention to it rather being able to set and forget a boogie drone
And that was always going to slow things down always going to make things more difficult seems to be a bit of
Just a bit of gaps in the dark zero attack right there
And you know part of it
I think is just kind of the sequence when you start off with somebody hiding behind cocktail bar and he's
Immediately found a gap and taking down faults
It's easy for any team to get disrupted in that position
Somewhere that was absolutely no gaps was this defense
this of course being maybe the only gap okay maybe there wasn't absolutely no gap but the fact that
everybody dropped off at the time that they did I think there was a really good recognition there
from ssg to say okay we've got a very good idea of what they've brought now because we've heard
all the guns and we know you know we've heard the utility being used they've also not used a lot
of utilities so we kind of know what they've got or at least what they haven't we can probably just
just afford to drop back now and just play sight.
So it's really nice crossfires.
And it basically seems that when it's performed well,
it just looks so, so good to watch.
It looks so easy, but it really isn't.
That hesitation on dropping,
that decision of when exactly to make that retreat back to sight
can be so crucial.
And as the team hits it on the head there
inside of round number one.
So these aren't going to be too concerned
after being the map that it is.
Whilst we aren't expecting to win every single attack here it's a little bit more on the defender's side of things so I'm sure that they are going to be
confident of that and not beating themselves with too much about things.
We will be looking to try and take into this top floor again. Now they've got a little bit more disruption but oh no!
Dream just holding the flangle there with that BMR
Kino
Doing something we've seen before of repelling into the white window with a shotgun
But that's second fight not favorable to him whatsoever another 3d4 for DD to work their way out of in jane
I know in a difficult spot
Full control the white stairs position not established
But aware somebody might talk to a bar pushes dream out but actually can't find him until the second bout
Pre-fire all the corner, we'll make this a 3v3, C4 goes wide.
Fireball low HP, this might end up favoring Dark Zero a little bit.
An extremely chaotic mid-round, but favorable HP and NJR even flirting with something more.
One defender inside of the dining room bomb site is the reading room and dining defense,
but seems you reached a bit of a pause and a lull in the action.
Fortunately, J90 gives the vibe, so a lot of this soft walk can get opened up.
up. Some of the angles that SSG wants to be holding will be exposed here. Still a minute
and ten seconds though, so plenty of time. You see there's a nice link being formed here,
rival. Middle of that link, Gitty and Aiden on either side. White stairs and red stairs
both being watched, a nice line of sight being built through toward pillar and reading door
there as well. The defenders have pretty much got everything covered here. Easy, forced
and forced into a drop or trying to find a little gap through. Sledge opened the
rotate hole in the laundry and get the diffuser down. NGR good coverage,
folds might be frozen but the diffuser goes down successfully. Ryble playing it
very passively and ends up walking in front of J9O. The Sledge much stealthier
than I think even he anticipated. Aiden who long tried to effectuate that
retake. Now the only last vestige of his defense and the attack retreats in
response. Really good mid-round calling right there and problem-solving from
I think it's a really nice
solution. The call there from
DZ was perfect. It was a bit of
an off plant spot as well. Like
nine times out of 10. You're
going to see the diffuser go
down on reading door. And if
it isn't reading door, it's
going to be tucked in toward
the bookcases on the wall that
goes for killer. You're very
rarely going to see someone
plant in anywhere near
laundry. That was just the
safest position. They knew
that they had the ver. Aiden
tried to read the bookcases
position. They knew that they had the vert, Aiden tried to retake but he was a little
bit too slow and very honestly probably got caught out on a drone whilst he tried to do
it as well. Recognizing where the players were and knowing that they'd already taken
that vertical control, knowing that they just had to break down a couple of those engagements,
he's either the really good problem solved solution there or round number two. It's the
kind of siege that we like to take. Already getting a good feeling about the series links.
Especially between two storied Orcs like this. I mean, most of old SSG might now be on Dark Zero and SSG might be a completely new team
But we've seen a lot of great seeds from both, not only in this series, but also throughout kickoff so far
Which I think, you know, obviously credit to Dark Zero, but a thing for SSG in particular with this new core
I mean, that really says a lot that we have a lot of great things to say about them this early on
And it's only a shame that only one of these teams can go to Salt Lake City
But right now, seen some good showings on the attack and the defense from both
And now Dark Zero with another bout
Noah, continued rotation on the second and third floor will be very different instead of going down to the first end.
You can tell with the lifeline in the blitz. We're taking this one quick.
Double breach into the prep door.
Actually goes straight back through Bakery, ironic enough.
And you can clearly see why. It doesn't want to run into the fire.
It will be forced back as both also down at Glee.
Not only do the smoke go to a vertical angle, perhaps, but it might have been Ghee.
Ooh, who domes, NJR!
All the way across the Bakery display case, Aiden trying to lock down the small bake position,
but swinging a glass and the smoke is probably the least advisable thing anybody can do in this round.
Quick trade, as these early rounds have been very backed in-four between both teams.
A couple of times, SSG have broken away with a man advantage.
It's not the case here in Dark Zero.
Ooh, think about getting the plant again, but with the scopos of above, Kino falls back through prep
and rejoins the attack in Bakery.
SSG have done a really good job at keeping these players at bay.
Three people, all consolidated, but ready forced inside of Bakery.
Newer's the only one outside, but he's got to hold this small big window.
The flash is more to ward them off than anything and I think this initial thrust is just it's going to fall short
We just kind of sat there going guys i'm playing the ramp like I thought the play was going to be to get vertical control
And to open up some of this floor and what's really happened is njr and kino just burst in through bakery and prep
Unfortunately for njr. He has fallen you know
There's a good way
Towards getting that back down as well but came off but because about quickly they can move it
We're going to take a little bit more time to figure things out here.
There are a danger of stalling out, Neuers.
Still with his sights turned towards that first floor.
Knows that we're arguing with players up here and I think he's got a good read of the player
on those red stairs.
He's dancing with them around the bottom of the wedding window as well earlier and Kino
is going to try and do what he does best, hop himself in and make something happen.
Ooh, and he will get one, but SSG probably has the impressive thing we've seen so far.
Well, that shot, that quick reaction from Kino might just, I think might just be that,
but SSG have done an excellent job reading into Dark Zero's play.
Not only the initial rush, but even the rotation upstairs.
Players ready for it in mining, and it's an easy prefire from Dream, but SSG's game plan,
these defenses, even the last round, have all been very well thought out, very good,
also such quick and sharp reactions to what Dark Zero are doing in adjusting in real time.
It seems strange to say this, but this DZ team is a hell of aggressive,
and that's not usually a characteristic that we've been able to give toward Dark Zero
with rosters gone by. These guys really aren't messing around. Sometimes it is to their detriment,
though, and I feel like the cart is just being put in front of the horse a little bit too often.
around four bands will be in a
Rooney and a day mouse. The
Rooney isn't too much of a
surprise. Those DMR has been a
bit of a problem. So far for
dogs. You know, as they are a
problem for a lot of teams at
the moment, they're so powerful.
It isn't really the laser gates
that you want him to get rid of
as much as that DMR because it
just hits like an absolute
truck. They are going to choose
now to take their tactical
time out halfway through their
side. It makes sense to try and steady the ship now before things go too drastically
awry.
Especially when you look at the rounds that have transpired, I mean, SSG have opened things
up with the first three opening kills every single time and pretty much every single round
has then even gone to a 4v3 favoring SSG. The last round being technically the sole exception,
but it still was a 4v4 that resulted in Kino being forced off the plant and the overall
initial attacking strategy, which obviously, at Dark Zero, we're fully committing to going
awry and not being successful required a rotation of the stairs that, as you can see, not only
where SSG you're ready for, Dark Zero also just did quite have the planning necessary, and it's
understandable when you're putting so much investment in that quick blitz play at the beginning.
You're going to need to put in a lot of investment later in the round to recover,
and maybe you don't have the drones, maybe you don't have the utility, maybe you feel a lot of
pressure, and don't feel like you have the time. And so things are just going to inherently be
slot here though, this type of play you likely have in the strat book, but that's just you're
able to take advantage of that and when they're already starting out with advantages in every
single round, for a little more respect I need to be afforded toward the space station side as
they have come to play and even in the last round they lost, all three of these defenses have had
very clear strong points for space station gaming and third year's pick, can't let that survive,
can't let that continue. I would kind of like to see DZ slow down just a little bit, I think that
they've got room to do that because as you say maybe they are just moving a
little bit too quickly at the moment. Can I tell us whether that happens or not?
The Blackbeard certainly hasn't been banned so that isn't gonna slow Kino down
and force him onto something else. He's still gonna be rocking the BB here in
round number four. Got a little bit more information or alternate
information being brought now as well. Newe was gonna be rocking Snake. We've seen
game was previously but they must get removed forced on the snake
snaking a lot of ways better than they mustn't in some ways not as good
new jammers will play a bigger part in snakes ability to use that salt on
scanner speaking of scars we've got gitty in the good readers to where these
players out on that repellent somebody's out toward east hating the scanner of his
own we search now some of those drones that are kicking around
I don't know how much info just yet.
Well, especially with the pulse, definitely thinking about saving that spec you on that heartbeat scanner for the late round is not a plan.
I'm not finding anything right now and not the biggest of concerns. I'm a very immediate priority for space station gaming.
You can see dark zero slowing things down quite a bit. I mean, at exactly this point, every single opening kill in the past three rounds had already occurred.
Well, it's actually not that much slower in this go-around as SSG knocked their fourth in a row,
but a player hopping out of the window to take down NJR, and considering that he still has a C4,
it's a pretty good trade, and the follow-up onto the Blackbeard,
it is another 4v3 for space station gaming, and losing the strikers one thing,
losing the Blackbeard, that's something else entirely.
SSG are really slippy at the moment, there's not much that they're giving away as a trade.
raid. To kill for Drew, he immediately drops off. Back down to the safety of the site.
Faults. Thought upstairs was clear, but the default
camera was being manned by rival. And allows raid, despite being on one HP, snag himself
something still operated in this top floor on Longbar.
Jane Enno doesn't have a scooby as to where he is. The Castle Barricade unfortunately will
slow Raid down. You get the feeling that he's already won the round here for his team.
Watch onto the top of those red stairs, lightly get up as a freebie. There's just no idea
from Neuers. Even the F2 can't deal with Raid right now. Can you find the final one though?
Pre-fire him for all he was worth, but J9O cleans him up. 30 seconds, 3 kills to find.
Damaging onto Aiden. I don't feel like he's got sufficient info on the flip side. We've
got dream and gitty and Aiden all alive to scan us to do.
They're going to be an easy one.
No, and it won't be one at all. Another round for space station gaming and
cafe defense looking indomitable at the moment. One round they dropped was
still a pretty heavy stalemate going into the actual execute. If you think back
to round two required a really cool call from dark zero and shana know to work
around it, but everything else has been ssg setting the pace out the gate and
DarkZero never coming up with an alternative solution.
And, or even if they did,
one that SG effectively boarded.
And I think you can just see that confidence
in that decisiveness continuing in SG's play.
Obviously the decision to go to that hop out there,
always a risk, but the gamble pays off.
But I think most importantly,
this was probably the most dominant round
we've seen so far.
You have the 4v3, but there's barely any time
for it to really settle.
And for DarkZero to even think of an alternative option.
We don't have anything like a rotation up through mining,
like we saw in the kitchen round.
We don't have anything like we saw in round one,
where we try and at least saw some players
take some fights over towards the cocktail side.
No, this time, by the time the rest of the fights occur,
Darzir seemed scattered and unsure of what to do.
SG's play has been excellent so far.
Looking like the trend might continue,
but that round being probably the most dominant so far.
JNNO, Kino, and Neuers all inside of the top five
ahead of today.
And that's despite the fact that they've only played four maps by the way, and there's some people in that top five that have played seven and six maps.
So even on a lower map count, they still had good enough statistics to hang in that top five. Three of the five players on dark zero.
Reloading! Cover me!
Miura's at the moment hasn't even got a kill in this lobby.
easy looking really slow really cold they open in a couple of rounds here on
cafe that's gonna be something that has to change we use that tactical time out
and we know that they can be a difficult side we bear five one split ideally
two four three three at the best this point SSG are letting up an inch flip
We've highlighted some of the negatives on DZ. It's only fair to highlight some of the heroes so far on Space Station.
Dream 6 and 1.
It's running at an absolute mockery at the moment of this DZ attack.
Good information there for Gittie.
C4.
Window open.
Ooh, in I know.
See you later pal.
Info on the heartbeat scanner was good.
And Gittie was able to convert.
Still two C4s left.
And DZ will be scared to even get into the building leaves.
I- Oh, and what the hell was that?
SSG, I mean, if Darkseer is scared to enter the building,
SSG have no fear of just swinging out of it.
Dream is swinging people outside of white window
standing on cocktail balcony.
I've not even seen that angle before.
Like, I knew it existed as an intellectual concept.
I've never seen someone take a fight from that.
Just ridiculous from SSG right now.
Another C4 goes out and honestly,
surprise, Kino makes it out,
giving out close stay where another one goes beneath
And that one's the end of Fultz.
Neurus and the IGL both on zero kills,
going into the final round of Dark Zeros' attack.
NGR and Kino, the shield and AK-12,
looking to try and salvage something,
even if it's just their pride.
A pre-fire lands one.
Two players isolated inside of dining,
as we can tell the other one back on Brown
with a lethal backstab.
Giddy, who's been also doing quite well
these past few rounds.
Four and three at the moment,
but two opening picks and a double in that round.
of 4 to 1 on DZ's pick and it's looking like this half won't be close.
SSG just aren't giving an inch.
Cathry can be a really difficult map.
You can aggress on the windows as a defender,
but there's a time and place to do it.
It doesn't always mean that you need to be there
three seconds after the round starts when your head pressed up against a window
because you're likely just going to get pre-fied.
But if you know that there are people a little bit deeper,
especially on that cocktail side,
then you can definitely challenge onto it.
And particularly if you do it both at the same time. One at white window, one on cocktail window.
Two C4 kills in the half pile. I mean that's a beauty.
Dipped down the bottom of white stairs. Great pick there from Dream.
They just seem to have such a great lead on when to swing, when to play aggressive.
And then again, when to back up. We don't see them throwing loads of bodies when they've got a man advantage.
SSG are very cautious with that advantage. They'll exercise it,
And they'll let you know that they've got that clear advantage, but they're not just throwing bodies blindly at problems
It's such a good job of just letting dark zero come to them
And honestly if you went through and looked at it
Genuinely now I know at least three of Kino's kills in this game are impactless because they were just cleaned up at the end of a round
So that puts him at five and five
NJR with two, Jane I know with four, but DZ have only won one round
So there's only five of those kills that can really have any sort of impact
It's Gary, it's real long belt time.
Well, and to your point, five Kino skills in total have come in rounds that they've lost.
Two that we just saw, that 3K back in round three.
Yeah.
So, I mean, that's literally over 50% completely impactful.
And I mean, when you think about it that way, I mean, this has just been a complete shutout by Space Station Gaming.
And again, think back, the only time that Dark Zero had something was when they had space to actually really think through the problem.
Get that diffuser down and work a really nice and impressive post plan.
And you concluded that SCG faced that one time where like we are never letting them get to that point again
We are not giving them any space. We're not letting them get that plant down
And whether it's in the early game or the late game
They are not getting a single inch of control unless we consent to it the final defense back down to kitchen
This is where we saw that rush in round three nothing like that this go around. It's just a normal full clear
He said we pretty slow next 50 seconds or so and we've even only got one C4 and two
two impact grenades remaining. One of them already lost, but that's Dark Zero's first
opening pick this whole half and maybe that's the difference maker.
This just looks like a much more traditional for each to make. You're going up against
a clash, a couple of traps, and you're taking top floor control. You're getting the dirt
open, you've brought the round, you've got loads of... oh, that's not a good one. You've
got loads of reach and charges, you've brought us pence as well so you can block off lines
of sight. This just looks so much more typical of what I was expecting out of Dark Zero here
finally they're not bringing the black bit, finally they're not just trying to play quick and loose.
They've got a minute fifteen now, they can try and deal with these players further.
Another kill found through the vert, or at least in the bottom of those red stairs.
Raids in a bit of a nasty spot as well, might be warden, but that isn't going to help you if the bullets start flying.
Aiden has picked up a decent position inside the bakery, but even then, he's not going to be able to transition through,
just through the sheer amount of vert that's being held, or what's going to come down to dream, is trying to deny this,
This looks like he's flamed off
He's flamed off his contact a direct fight down the hatch. He's been flashed in the process now
It's gonna say I I see the gamble because of one flashbang dream is a dead man walking
Raids fully pushed back and isolated in VIP and that makes this a 1v5 essentially for a we've got four people on this crossfire
At the moment making sure raid does not get out alive aided moving to support
Everyone from dark zeros playing for the kills. They sense the wind condition and are not going to play and they are pushing deeper
find Aiden standing at the brown bar. Double kill for Kino and this is looking like these kills will have impact.
It's raided in a 1v5. It'll be a flawless. No, not a flawless as a trade at the end, but an impactless one nonetheless.
Space station get their lead, but Dark Zero still have something to say.
Easy. Finally playing some typical siege there. Let's hear what our desk has to say about the first six rounds.
Thanks, X. I mean, this one was a little stronger from SSG than I think.
Yeah, I expected at least right out the gate. They took early control four to two so far on cafe. Listen
I'm done making predictions at this point. You really can't call anything. I mean the aggression from SSG
I really like they've been getting the majority. Well, they've gotten five out of six of the opening kills going into their favor
I mean round three and four in particular
They just always have a response and I think that's something that both X and links have talked about
They've just been so strategically sounding understanding what SSG is going for what how they can stop the flow of the round even this right here
They know the Blitz is pushing, but he's not even focusing on it.
He's focusing on the play that's going to jump in immediately to follow up.
But again, they have these crossfires.
They have these traits.
And then you look at round four, for example, if you're going to jump out of the window,
you have to be going for a one for one.
And that's exactly what happens.
You get the kill here that puts the pressure now on SSG.
They start to bend.
They get the other kill on cocktail, and then they play back into their lair.
And that's what I'm also really like to see.
If you're going to have an early aggressive game,
you don't have to continue through and make that your entire name of the game
throughout the entire thing.
They play more passive.
And then it's SSG on the back foot, having to slow it down,
having to understand what's our next approach.
I mean, it is 100% not only a physical game
of the aspect of aggression, but then it's a mind game
of what's going to happen next, how can we stop it?
I mean, I think one simple word to sum up SSG's play
is just confidence.
Some of the gunfights that they're going for,
I feel like it's purely backed off confidence,
being able to understand, oh, I can peek here if I die,
it's not the end of the world.
I mean, the plays that we're seeing from Giddy,
the shield not affecting the player inside of terrain,
I think SSG's whole game plan is just
early aggression. They're playing a very classic style of siege. They get the first pick or
some type of early advantage and then they try to drain out as much utility from Dark
Zero as possible. Now from the side of Dark Zero, you have to ask, did they come into
this maybe underestimating SSG? Because it feels like a lot of the ways that they're
dying is just simple things that, you know, you're not looking at an angle or you're
getting too over aggressive. I mean, round two, Nu'er's dropped into Cigar and then
Pete the Cocktail guy instantly died and these opening kills, one round is not the
the end of the world, but it's happening consistently. Now you're on defense. You have a little
bit more of a hard hold. You're not going to be getting caught off guard, hopefully.
If you're SSG, I'm assuming we're going to see a lot more coordinated pushes, maybe off
of a blitz potentially, where they're trying to get that first pick initially. Because
this attack from SSG seems very familiar. Two old styles of attack on cafe.
Well, Dream has also been playing really well individually. I was surprised to see him streaming
before this match. I asked him like, unusual, you're streaming before the game. He said,
some people just want it more. Some people are just hungry and are ready to go.
That's called stream response.
Clearly he's feeling good. This team is warmed up and ready to go. And, well, we're ready
to go to see how this second half gets underway. Link's ex, back to you.
Thank you very much, you guys. And honestly, Ollie, I think, I think some of the points
I want to pick up on is whether or not Dark Joe might have come in underestimating ASSG8.
because I think, you know, I think we can say that it's not necessarily definitively true.
What is something of plausible interpretation?
But that, I think, was dispelled a little bit in round six.
I think if that kind of strategy and the way they play is indicative of anything,
maybe, I think, maybe, I think they're locked in.
Yeah, there's no arguments here. They're locking in.
There is no arguments here. I think they potentially underestimated and it took them a long time.
Maybe these here were a little bit stubborn because when they fall out and attack them around like they did in round number six,
Yeah, it's taking them six rounds to actually do that, you think to yourself, well if you could have done this all along, why aren't we doing this from the start?
You know, like, it's a stubbornness isn't it? It's a stubbornness to change and it's, no, we'll get them next time it was, you know, lucky kill or something like that and that's something that's going to cost them game and cost them match.
Because there are teams out there that will take that and absolutely run away with it.
with it. SD now have an opportunity to have a two round buffer going into this attacking
side. I think they've got very favourable bands as well. A ying and a dokobie? Okay, sure.
Dokobie great, obviously always ying, again thrown into the always great category. But
you can still make something happen with dream on that white bed. I think that's what they're
going to try and work with here. Take a look at the front. It is worth mentioning they are
that good that they had been used both by each of the attack hand as it comes
respectively so given there was some rest in short that we are firmly in the
metta there where it comes when it comes to the old defense vans
and to point about the meta we got double flank watch uh for ssg that was not
something necessarily standard well i can see if one's brought usually a grid lock
but clearly very cognitive that you saw one track stinger earlier being
dedicated to the bakery double door really worried about central run-outs and
the solos on the board and potentially working around the map something you have
to be careful of. Moment three players at top 200 floor and the dream with that black
beard will be held in. Rour's on the opposite side and smoke canister detonate the dream's feet.
Kind of back up on a new balcony or see the cock-o-bob balcony to try and escape.
First kill breaks dart zeroes away but dream not isolated he's got a player on
the new balcony side who can add a gun to the situation he's got nobody
immediately around him, not connecting very risky, a great fight on the bolts down below,
but again an easy one for one for dark zero, it ends up tied even in the HP count which is kind
of crazy though, one shot hits either of these players, the Aruni or the Nomad, they'll go down,
very risky engagement right there, but it actually doesn't change hands whatsoever.
Minute to go and neither side I think with a very clear lead.
There was a big kill there from Raid wasn't it, to try and drag that back a little bit,
bit of a glimpsed air as well. He's really trying to command this white stare at the moment.
Can you know? It does need to be cautious. Very common for defenders just to take a
position on the lower portion of white stares. It's a great position to be in for a cutoff
slot. I don't know if SSG really have the right amount of bodies to be throwing at that problem.
Aiden still pretty well HBs, wanting to keep himself out of trouble at the moment, but there will be a time here when he has to go for an engagement.
Oh, unfortunately, NJR goes for one, catches the player moving through the banshee, a little lacking.
Great big trade. Newers and Aiden still on low HP, Michael down to which of these players falls.
Aiden being the aggressor with only 10 seconds remaining, seems much more likely to be him.
No, it's great to be the next one in Aiden. 3K for NJR, as he finds those last two kills, DarkZero making a bit of a show at the beginning, but really, when SSG tried to push into their setup, DarkZero just didn't blink.
This is maybe the alarm bell, isn't it? Maybe a little bit of a cause for concern. SSG, it's early days on their attacks, but they never really got to break in to the defense there in any meaningful way.
They were able to take good control upstairs and there was a time, so if you went dream
was able to get into cocktail and get the kill on the vert, you think, oh, if you, there's
a chance it just pops up here and bangs the guy on laundry hatch and then takes the challenge
on the guy, Lumbrey, maybe, you know, chain a couple, couple together there, wasn't really
known to be alternate on the floor site now.
It's been a very popular position for both of these teams so far tonight, really enjoying
defending inside this mid-floor.
I think partly because it just works so similarly, you can order an hour at the same or a similar
setup to both defences and not loads really changes, but I'll say in that, we've got quite
a focus on breached in our own moment.
got both the K down the tube right off and ignore the two Rogers because it's
that it's a DMR so you're gonna see you know people do DMR things with it and
you may be not gonna see this all kinds of huge so so effectively but you know
Austin the K I don't know if I can find this easy SG that kind of goes into a
point that I was talking about back on SSG's defense you know where I was like
aggression on this map from a defensive point of view doesn't have to look like
just sticking your head in the window because you are going to get brieffiled.
It can be just being able to point in the round once you've got a bit more info,
you know where some of the areas are, you're a bit more established in.
The attack aren't going to expect it as much, then.
Okinaw going to pay the ultimate price in the first spot, man.
Ten seconds for the round?
Well, honestly, if you're probably more like first 20 seconds, that might make it actually
the worst.
Trying to commit a bit deep into the, you know, the kind of spawn peak phase in the round,
They said it pays the ultimate price for it.
A lot of the electroclaws like they already placed.
So the benefits of the overall cave tube route strategy will still be there.
You might not be able to like rotate the electroclaw,
but you can still put the Zodo canisters on the electrified walls,
but I'm gonna say, we can just bump all that to another topic.
Dream has found a complete way into dining with the diffuser as well.
You see a lot of defenders in the reading position, but also downstairs.
Dream was even deeper.
This is the foals with a heartbeat scanner out.
Clox him in the face.
Giddy I think secures the kill though.
And Vulcan pack pop will call up the player's rotation
back in the pillar, but the attackers
has been falling apart around this blitz.
He's made it through somehow, finds a line
through everything, survives much longer than anticipated.
And Dark Zero keep them out.
Two rounds in a row out of two on their defenses.
Another round there coming down to a trade right at the end.
We are seeing a heck of a lot of trades
at the moment in the game.
Again, another big roundup from DZ,
one that they fought back from behind as well,
with Kino going down inside of the first 15 seconds.
It really didn't seem to fall to them.
Again, this is where we start to think about SSG
and their attacking capability at the moment.
I mean, let's be honest, it's looking quite similar
to the way that DZ wanted to attack themselves.
A lot of it is trying to hinge around this white beard.
And yes, often it isn't really having the desired effect.
It will be killed here or there,
Especially with positioning like that from Dream where he manages to get himself right into the heart of both of the bombsite
It's literally in the corridor that separates the two
Almost see the warfare and NGR space because that had the potential to go pretty bad pretty quick
Especially when you're against the Blackbeard and the Deimos. They are two very unforgiving operators
As it stands DZ have leavened back the lead now
So the advantage that SSG had coming into this half is that all of this appeared
We are once again in a 11 level playing field ahead of round number nine.
Pretty long regard to your break away with the lead right after this.
We'll see what SSG is due to try and counter that.
Unfortunate drone found early.
You can see that even though they successfully dealt with the Kino spawn peek,
it is still influencing SSG's behavior, taking a long peek.
Three guns aimed at that double window just to be safe.
Renegade burned early, but I'd say this would be more likely just to allow Rifle to hold the angle and also throw in that nade.
He was prepping for ready, for any Selma charge.
That's what you said in ROU objective. It's thrown in.
Could impact it, but we'll need to wait for the activation course.
Now to move here.
I think it's going to be a pretty slow attack, all things considered reminiscent of the Dark Zero One and Round Six, but eight in!
Because anybody who's going to peek this angle, it's going to be newer ascent.
It's been a while since what pain makes I think
Might have not caused any problems
Shutting off the book is just a little bit of an exchange back and forth though until newers retreats in a code check
It's been weird, but all things considered still a fairly normal beginning of this round
News has just been rolling with the punch doesn't it a big problem there is he's lost his power position inside a wedding that
Can be open to Selma
It's free to be thrown onto there, but we aren't seeing the two-round thing that was an impact that actually got rid of it, so...
Some good fantasy footwork from Dark Zero to maintain that position and keep that closed.
Selma is going to be on there now, but again, frozen out by the Zoto canister.
All of this is brilliant time stall from Dark Zero, and it runs a lot deeper than it initially looks like.
You just think, oh, there's a player at the bottom of red.
Now they know.
There are layers to this.
Eventually, we'll now be open, but with a minute left,
the value of opening that long angle into a grid
is a little bit more diminished.
It's almost just given a perfect line of sight
to pop back over as well.
Some vertical pressure now starting to come in.
But Gitty, taking as much as he's dishing out there
on the reverse, collapse has to happen here.
It's going to be a double swing, but I think
a triple crossfire on the VIP position.
Meraid stationary ends up opening up his arms to the C4.
The three of these rounds have been closed, two in a row,
and neither side able to get a clear lead.
S&G might have the advantage, but both of the previous
have come down to 2v2s, and they could very well here.
Gino gets him a line on one, will secure that kill,
potentially next to that DMR, but on such low HP,
got to back up for the next engagement.
As a C4, so can evade the gunfight entirely,
but two DMRs trained on both remaining attackers
in the freezer.
It'll be difficult as S&G vary the angles.
A great prefire with the pistol anticipates it perfectly and SSG retake their lead.
I love how Rival just pushes for the kill, we've got a player running back to pick up
the kit at the bottom of the stairs and I'm just like now I've got him, I know exactly
where he is.
A really close end there and one that I think DZ maybe will kick themselves about because
they really were in the driving position for a majority of that round but SSG rallied beautifully
and the call to instead of pressure bakery when they saw that there was quite an intense
minigame of Zoto canisters and impacts being thrown and ways to try and deny Bakery wall
from being open. I think that they did a really good job of calling it there and saying yep,
you know what, we can leave somebody there to just watch it and to give a little bit of
presence there and it gives some brilliant phantom pressure but ultimately we have to
switch things up here if we are going to succeed and that's exactly what they did. Got themselves
into the bottom of the white stairs, cleared out VIP, and were able to work from there.
G9L given quite the impossible task.
Really low HP, we'd be well to get one with the C4 but
some big main door, bottom of brown stairs, you've got the window inside there as well,
like there's just so much going on for him to try and deal with.
SSG have broken the deadlock that they faced on this attack inside
and have picked one up down on the basement.
We're gonna have to do, we're gonna have to win elsewhere here on cafe.
They want to try and make something happen.
Ray's asking for a little distance from me.
I'm not sure I'll get it.
What?
I also point out he's actually not died every round.
Where are you going tonight?
I think there's one round that he survived.
Well, given that Kino's died nine times...
Yeah, Ray.
...it can't be possible.
No.
Let's start a round tonight.
So sorry, you know, Ray, not to be mean, but like,
stop whining.
Look at Kino.
He's died every single round.
He got shut down spawn peaking.
13 and not 13 and not his team is losing right now. Okay, you just got it. You just got to take your lungs
You just got to deal with it. I
Have the same time I do understand Ray's position
He has been dying a fair bit. That's not even like the rock for a statement
And it's probably because I mean especially in the past three rounds these rounds have been extremely close. It's so painfully close
And I'm not gonna everybody wants to be in the action, but also I think everyone just wants a bit more decisive victories
is whether you're on dark zero or SSG side.
Like the second half, you'll be a bit more comfortable,
but at least for SSG, up five to four right now.
You'll attack the second floor bombsite
as dark zero begin their repetitions.
Play to K2 where I'll combo before,
because that was on breathing room, right?
Watch out!
Now applying that same strategy to a different bombsite.
The other second floor side, of course,
the addition of a Valkyrie, lower information.
Let's go for that round.
It's already found a little bit of value
on IQ scanner as well,
It's not going to be long until he discovers the remaining black-eyed cameras there.
There's only a fairly easy spot from the roof.
There's stuff firebolts going in. I don't know if I've played.
Because they're only trying to get themselves onto these windows and not wanting to challenge too aggressively.
So before a 10-steril to the cocktail window, both players will drop off.
Easy.
We're not wanting to hold that for much time at all.
They've spent half of the round and they've wasted a little bit of the attack you tell.
I'm surprised to see them all drop off so quickly. Obviously almost taking a leaf out of SSG's
but there and going, yep, you know, we've done it a minute and a half on that top floor.
We're now going to break down and dig into some stronger angles that we've got
pre-set up on and around the site.
It still leaves a little bit of vulnerability.
Big saving grace here is the SSG have a lack of soft breach.
Gitty has three breaching charges, that's about it.
more time. He don't actually found. Ooh, great spray if you just smoke. Recurring motif for
you and I's game since we've been casting DNA League. Works out great. You can see the
win condition for Dark Zero though. Even though SLG have recovered the diffuser, 15 seconds
to go. Foltz down below with AC4. Neurus does not have one. NGR can do the same on the lateral,
on the horizontal. Try and fend this off. Oh, Prefire knocks Gidealow and knocks him
to the dirt. Neurus good for a kill as well. Foltz doesn't even need to get active. Gunplay
the game. And the way the
team plays inside of the site
gets the job done and no clear
winner once again. Again some
really good crossfires being
held there. The link between
the bottom of red stairs
players inside of wheel room
and through toward that 90
corridor and dining working out
an absolute treat here for dark
zero leveled up again here
against SSG. Not too much
on the east respective side it's going to be nice as we make the difference and be that
best to team on these attacking rounds I feel the raiders may be a little bit unfortunate
on the angle that he was holding a little bit earlier on but it is just one of those
things when you are upside down on the window and you've only got a few pixels to deal with
They've had the easiest of challenges to try and make.
5-5, round 11.
What's they make?
I think that's as G still off their top of the time now.
That's just sort of flashed across my mind as something that's still in play here.
So probably see that used.
I mean, I would have maybe lied to me used a little bit earlier, but...
One of them, they're gonna have to pull out at some point to try and steady the ship.
Maybe they'll just rely on going back downstairs and winning downstairs and
bakeries that decided it was successful in, but that's only going to be good
enough to guarantee an older time at this stage.
This is looking like it's going to be a really close one, which frankly,
considering how the first half went, I mean, an SSG upset on Cafe would have been
very cool and pretty awesome, but especially given that SSG have shown a lot of potential,
I think the close game would be really, really exciting.
Now for DarkZero, who this might be shooting there, third really close map,
Not only in the past few days, but in a row, as their last two maps were a map for 8-7 losses against Wild Carden.
But this one's victory.
It's looking like this one will raise their heart rate to a comparable level to the Wild Carden game.
Wow, nice.
Some early loss of utility to the Mazi Pass, but it's early utility years overall.
Those Capricot Bolts actually being expended very early.
Smoke Bolts, and I think both Fire Bolts as well, even Smoke Canisters going out.
Massive exchanges early on.
And even quick control in the mid-round.
Sledge and Striker creeping into mining.
I'm not even scared of even doing it as his dream's gone down.
Gingy, I think, just a little bit separate from the rest of the team.
She's the gameplan devolving a little bit for space station gaming.
There's a clear ideology for Aiden, Rival, and even Raid.
The other two may be left on the fringes, and I'm not able to pick up the pieces.
Aiden is inside the site, by the way.
Dose Kino on the white stairs.
But I don't think this attack ever got off the ground.
Darkseer are now falling back to the middle floor with control of the defuser in hand.
Raids on Raiden Aiden both only have one frag grenade a piece maybe good if they're really well placed
This is
This is gonna be a tricky one especially you look at this
Red scares angle covered player like me on the half look down catch him walking through the fireplace
Dark zero uncontested in round 11. I've been moving up six five right after this on their map pick as well
Recovering from an early loss the attacking side but rival
still feels that he might have something in hand. Nice flick on to Neuers. He had a grip and he snapped your neck with it unfortunately.
As we go forward here, grip on the diffuser as well, getting a lot deeper, but I mean, Ollie, he looked at this, triple crossfire. It's just not happening.
No, I mean, it shouldn't do shit. You see crazy things happen sometimes, though. With 42 seconds, we've got to give him his Jew.
But, unfortunately, J9O is going to be just around the corner, waiting to strike, and
as far as opening halfs of rounds go, that couldn't have gone much better for DZ.
They were able to get a massive advantage, four versus two, and they were basically playing
with their food at that point.
It was, again, just about not throwing too many bodies at the problem, not isolating
yourself and just playing as safe as possible, and that's what they did to guarantee that
win there.
He's gonna be a ways to go, to try and confirm it.
See that final kill coming there from J. Nidale just tucked in.
Kino, feeling himself today, 14 and 11.
I know we've spoken about how some of those kills have been impactless, but if you win the game,
I mean, you're the hero, right? It doesn't matter.
You've got a couple of kills on a few impactless rounds.
No one's really gonna remember that if you are winning.
are winning so good chance here for dark zero to stop to map number one and to start thinking about
further maps inside of this series of which by the way we're going to be going to clubhouse and lair
there of course map was easy played yesterday so maybe few humans over there if we do end up
getting all the way to a map three but still SSG have fair and equal opportunity to bring it back
right here and now and take us to an overtime, but we'll have to do something that they've not
done before and that's win on this top floor. The only sight they've been successful in taking so far
has been that basement level. But EZ had made the wisest choice not to go there.
I keep SG on their toes, moving into round 12. I'll be ashamed to lose a beer on regulation
with how well that first half went and I don't know the one attack we saw still came out close
but still consistently putting the other two pieces.
Let me trick you on right now.
As you look at this castle and the rookie setup on the top floor,
that is the downside of going with the mirror and the Azami band.
Not that the mirror and the Azami bands are bad,
but you know, you will sometimes see teams
band that castle, band that arena,
or even band the Azami for similar reasons.
You don't want people to be able to extend
either into Christmas or into cigar.
That's what you're seeing one player doing right now.
You dedicate to the mirror Azami, you take down one avenue,
but now with this other setup,
you get the shotgun and the SMG-11,
11 Kino 14 11 playing this very far out position also requires some uto clear as you can see
I think one actually one my plan is to get stopped by what I've made you a magnet
I'm not quite sure but all almost all those of his utility wasted just to burn that arena gate and that castle barricade
It forces things like this fear doesn't it when you bring that much soak but the castle barricades deal with you've got a laser
against trying to disable. It also gives you a couple of DMRs. I mean, yours is playing
the two brown. Yeah, we might see the Zotos, but it's all going to be about that DMR, really.
SSG. Just look here in the pressure here. They are taking quite a few portion of time.
They're taking control of you, but, again, I know it's some strange priority there. I
think you might have thought he could get them both. And now maybe we're just thinking,
maybe I took in and hope that nobody knows that I'm there.
Bolts. Just trying to transition past these tracks. I think this is going to take a good
portion of damage as are the rest of Dark Zeros. It just starts dropping like flies.
Rival keeping good watch on it but SSG too wide of a lead for the rest of the
team to overcome except him, except of Kino. Might have something to say about it.
Might be dusting for OT but clear information on one player. The others
drop down the red hatch. Dreamed down in the process but everyone around the
corner ready to trade. First map of the night it'll be our first overtime as
as well, though it being dark zero's third in two days,
you have to wonder when their luck might run out.
A lot of siege for dark zeros to be playing,
isn't it over the course of the last couple of days,
you know, for a team that played four games inside of stage
and waited inside of the upper bracket
for everyone else to catch up
and for the rest of the games to be played
to now get put through the gauntlet
that has been the last 24 hours.
Serious amount of games to be played. Serious amount of rounds and
There's no good say that either they're not making it easy for themselves or they're coming up against blooming good opponents
SSG have clutched the OT here. They're gonna give themselves a little bite at the cherry
Oppositioning from dream was perfect
And again, you feel sorry for Kino here
He's just not really got anywhere to go like you can snag one kill
But as soon as you've been shot from long bar the call is he's on long bar and you've got two people inside a shot
It's a very straightforward swing
Cg as well. You know, you're likely gonna be hitting a reload
Like you're going against something that's got plenty of ammo in the tank
Interestingly easy have kept the defense here
Which course is gonna be the big difference make given that the attacks were so scarcely won by both sides
Especially if you have to feel bad when you said the TAC was scarcely won, but SSG who
started off this league is really threatening a 5-1-1 half at the beginning.
It was a well-on-4-2, DZ deserved that, but just given the pace and the momentum of SSG
might start breaking away and running away with it.
Zero, able to recover, they've amounted quite a convincing recovery on their defensive side
and now they get the benefit for it. You can't help but feel a little bitter for the SSG boys.
Not catching a break as this game has only creeped closer and closer.
Then could be said for the early rounds on their attacks, but a lot of ones
getting a bit more decisive. Finally able to of course bring this to OT in round 12,
but overall a lot of times 2v2s, 1v1s. Middle section regardless, 0 had a greater advantage,
but overall I think a 50-50 match, if Odd and Racine won, even though both sides have been 4-2
for the defense right now. Reading the fireplace and winding defense right now. Just again some
early utile clear as it's pretty clear at this point Ollie that for both attacking teams they
have success when they take things a bit slower take a bit more measured approach. The measured
approach has worked out for the attack so far tonight. I mean like you say there's only four
attacking rounds been more so far and a lot of the time it has been down to just you know a bit
more traditional siege work your angles take your advantages and go from there the flashy
quick plays if not always really panned out and that seems for both sides dreams
trying to target some of the electrification here and just clear the
way for rival to start opening up into a free. Oh!
Booster! Brilliant swing there. Jayne, I know just catching some really unfortunate
timing but a great response. She pulled off of NGR from below and now his
position is known. He's got to turn his attention.
I gotta say the trades this series for both teams have been some of the best
I've seen this stage, but at the last moment it breaks away towards dark zero and now dream
We can have a single one of his kills
Traded out and mitigated by the defense
Clear information on one player, but minimal opportunity deal with it right now
Z-ping on the pulse in the corner in reading. Can you land a free fire through the wall? Oh moves right at the last second
that's a good point. And I'm
sure that's a good point. I mean,
bad luck gets even worse for
the leader on SSG put the one
HP through his team's own
vertical angle. Dark zero
bounce back from their loss to
put them into overtime and have
gained match point again.
Another attempt here from dark
zero to close out Cafe. Really
how SSG were going to try and take that. There was going to be an attempt to Hibana open
into our bathroom, into our freezer and it works from that way.
And you can see as soon as Raid hopped in, bang, kill him to Jane Anno,
but the response was there. It's a very small hole, very delicate,
a bit techy you could say, but it worked.
NGL was able to thread the C4 straight up through and continue to play that vert.
And as you say, the Boogie Drone's just exasperated the problem, it just made things worse
I don't know if I have, have I ever casted a game that had an overtime tactical timeout?
I actually don't know if I have, and if I have I certainly don't remember.
But no, this is highly unusual and part of the reason it's highly unusual is you just
don't know, right?
Like you, if you're down six to five, you don't know if you're going to win that round as well.
If you don't use the timeout and you lose, you're like, well, great, glad I saved it for
some reason.
But obviously it works out in that case and obviously got to commend the staff on SSG
for just having faith in their players.
But now, you need to win these next two rounds.
And you know for an absolute certainty
that if you even drop one, you're going down.
This is quite literally the last point at which you can
or should use it.
So good to see if messes G, but yeah,
very unusual situation.
I'm not complaining.
Clearly, they haven't needed it before this point.
Well, the good news as well is they're on the defense.
And DZ showed that they themselves were only good
for two attacking ones out of six.
So the odds are very much in your favor the thing that concerns me is
At least from an SSG point of view is the lineup that DZ are bringing is a lot more reminiscent of the line up
They did very well with in round number six where it's all about taking space
It's all about taking control of working that utility if you want the capital this time
That wasn't something that was a staple feature in their lineups when they were running the blackbeard and things weren't really going their way
also got the ram so there is going to be an intention to take control and to start to try and work for this great info
being found out on the drone here as well false just having a glance around his teammates monitors
Enables the kill and Jane. I know I mean that is the best view we could have got of that whole thing
Not only you got the drone you got the in-person coordination with folds and then you got the bullets flying over top
I mean frankly
I think a better POV and better representation of how those early round picks happen than the actual POV of the kill
and not mean that genuinely.
Get the whole picture proud darts here, get this 5e4.
Something on their attacking side,
they did not have quite a bit.
They only got one opening kick that first half,
and now this go around.
It seems like their third attacking win of the series
might just be the one that does it.
5e2, a picture, perfect early game.
Forcing A and back, clear line of sight on red stairs,
but the Goyo just has to retreat.
Not much you can do.
Getting trying to bet this all on a lurk and it'll have to be the house
Needs to win everything here 1v5 and probably the worst thing a minute and 25 seconds and dark
Zero are droning and getting vertical destruction. They are not letting this guy live
It was so much time to work as well
I think nearest has an inkling with the way that he's looking but the false drone is all we're gonna
then getting asked to move straight into the line of the ver of lawless round for DZ to close map number one
That's exactly how we were expecting those attacks to look all game one
It just took us to an overtime for us to get to see at least
And then locked in and not only an OT but especially towards the back half of that game great performance from dark zero
But also got it gotta say that was DZ's pick SG showed up and made a great show and we'll see how theirs goes right after this
I
for the third map in a row dark zero go all the way to overtime but this time
They come out the other side with a win.
They take the first map here.
It was scrappy.
It came all the way down to the liar,
kind of like we expected this to go.
SSG on DZ's map pick gave them a run for their money,
but in overtime, DZ pulled it out.
Yeah, they absolutely did.
I mean, it's safe to say both these teams
had a great understanding on their defensive paths
and how they wanted to control the round.
And what both teams really excelled at
was just being able to play the man advantage.
Was it being able to respond to the attacks
that were happening and always trickling that man advantage
back into their favor?
And when you're on defense, naturally, it's always going to be easier if you're doing your job,
you're doing your due diligence of having that man advantage or just playing that number game.
You're going to fall back in your layers, you're going to fall back into these line of sights that
is then overall going to force the attackers into your hands, into your line of sights. And
in round 10 in particular, this is where I'm talking about Dark Geo did a fantastic job at being able
to do that. It's the early aggression on, they get the picks going into their favor, but then they
just slowly start to get back to the site. They slowly start to play their man advantage. And again,
It speaks back into what I'm talking about is they play into those layers and when you're in attack
You're losing these numbers. It's not going into your favorite
You have less utility you have less information to try to make these rounds go back in your favorite
You're essentially running into a site blind and then you look at the last round round 14 the execute
I mean it was beautiful when they're actually able to set up
Yeah, because they got the first picked early on they can slow it down
They get all the time in the world to then pick every other player apart and they just go 3 2 1
They execute on the top floor not only are you gonna have a majority of your man advantage taking the top floor
It's overwhelming everyone on there
But you have your stragglers the roamers downstairs
They're gonna try to come assist to help and that's where you have the lines and crossfires to be able to pick them up
So of course that last round was gonna be you know just said
I mean it was almost flawless and that that being said I feel like DZ for them great on the attacks great on that getting those opening
Kills, I think the one thing that set them aside from SSG is they did a great job at being able to
to retrade that opening kill if they lost it to SSG.
That was what set them apart, especially in the later rounds,
because Dark Joe started to understand,
all right, we might just lose one in this aggressive fight.
We just got to make sure that we're bouncing back
and following through with that trade
so we can maintain that man advantage.
Absolutely, and I mean, Kino, 16 and 13,
those are some numbers, but I mean,
this number's across the board.
There's not really any singular players
that you can look at there and be like,
they didn't contribute in any of this game,
but I do want to go back to what Lynx was talking about,
the timeout being called in OT.
That's definitely not something you typically see,
but something that I can speak from that experience
is sometimes the players are just talking about it.
They know what happened.
They know what went wrong.
They know how to fix it.
So there is no need to call for that timeout.
There's no need to halt your players ice them.
If they have it figured out, let them play it through.
So I think, sure, it might not be,
it's a little unorthodox to see that timeout come out
when it did, but there's obviously a reason for it.
Well, I was in the back listening to the end
of that tack timeout to hear what exactly SSG
we're talking about and they were a little concerned about the rush. I mean they did take a moment to just
regroup talk about they're going into their next site setup, but dream said hey guys stay in the comms
There could be a rush coming just be ready
And it didn't come down to it at the end of the day the last round really started and ended with a very powerful
Roam clear dream was caught upstairs. They got the early pick like you said that was
clinical early round from dark zero and that just carried them through.
I mean it was a necessity. That's how you want to be able to change the tempo,
especially in a game that goes to double overtime. You know you're tired of
running strats, sometimes they're gonna change your defenses. The best way is if
you find an opening kill, you know that there's a straggler somewhere, you know,
in the first floor on the second floor. You focus everything on being able to
get that kill and then you have the man-to-man as you then you go into your
strategy. I think the differences too, remember the last time they were attacking
that round in particular, it was Giddy jumping out the window.
SSG having the man advantage, playing back onto the layers.
This time, they didn't have that man advantage.
They didn't have a player that was getting overly aggressive.
They didn't even know what could happen on another side of the map.
So obviously, DZ takes full control of the unknown,
and they just immediately take advantage of it.
And then, like we said, it's three kills immediately off the board,
and now you find yourself in the 2v5.
So it's also just as important for SSG to understand
why did that round go so well and what was the proponent for that.
And it was Giddy jumping out and getting that initial pick.
Well, again, these teams, they are playing for a spot in the Salt Lake City Major, a rare opportunity for these teams to be competing on home soil, and an opportunity for you to go watch your favorite teams in North American territory, May 15th through 17th.
The Salt Lake City Major will be taking place at the Salt Palace Convention Center.
We're going to get this third map of this series underway between Dark Zero and SSG.
Don't go anywhere! We'll be right back.
I think that's all it takes.
I'ma keep it going, I'ma keep it going, I'ma keep it going, so I ain't got no...
I
Dark Zero, one map away from qualifying to the Salt Lake City Major, SSG moving to their
of the game. We have a lot of
players in the game. We have
a lot of players in the game.
They have a lot of players in
the game. Their pick have a bit
larger of a hill to climb. All
before we got into the games
today. There was a lot of talk
about Eden on the side of SSG
also some talk for Kino as well
one having much better day than
the other. It seems very
clearly. It is only one map
though, and one map does not
make a best of three. We are
very aware of that and also
the game. The game is
the best game in the world.
This is the best performance
here on Clubhouse, one of my
favorite maps in the map, but
both of these two teams, but
you could say that it is a high
preference for them. The side
of SSG. The data is obviously a
little bit skewed and a bit
muddied by the fact that some
of these dot is your players
used to be on this roster, so
you can kind of look back at
the old SSG data to see just
how much of a good map of this
was bought those four players.
And what let's be honest, it is
and I think that that is going
to lead us into a very exciting
map to who knows maybe dark
zero are going to go four for
four on overtime games in the
last four maps. I don't know. Hey
hey there are at least one this
overtime on cafe. So we're
trending in the right direction
moving to a better place for
dark zero and I also think just
for all of our hearts watching
with the Radizi fans or not
clubhouse is their opponents
picking as you said so quite a
So quite a strong map for them, hopefully territory in which SSG can feel comfortable and bounce back,
because we saw what a comfortable SSG looks like, and we saw it in the first six rounds of CAFE,
and they were really quite impressive. Even though they dropped one in the first five,
still in a really strong position, basically up until the exact end and final round of the first
half. Now as they start on the attacking side here, what was the greater struggle for both teams
on CAFE? You'll see if Clubhouse bears anything different. Double heart reached in all bands for
for SSG. Really not for SSG, just for the attacking side on Clubhouse, it's a pretty standard across the board.
The Capitao in Grimm, that's the two from DZ. This will bring the Ying, pick out in the first round,
but of course, with the Warden on the defense.
It's always what you have to do when you are basically pushing the attack towards kicking a Ying.
And oh, what a big chain, you have to play the Mkx and play a C4.
Oh, crap, dang it.
What's NGL gonna do with it? I suppose he'll play the Warden then, what a big chain.
One of course, very decent operator and something that I'm sure NJR isn't going to be able to do in the past, having to play here and now.
For me, it's the B-Band. I think that the grid is such an important piece of the puzzle.
I don't know if it comes to any map really, but particularly when you're trying to execute onto this side.
The other thing I'll be entirely soft is quite the choice here.
That's going to give Dream a nice avenue to put some very early pressure in onto dirt tunnel.
The throw is made for you to destroy the goreo walk and pack for you, there's another one there as well
This is a lot of value being found inside of the first 50 seconds and the nade goes in
And light cleaners is drawn and keep that alive
Just players drawn inside the blue, they don't even really need to push this too much although raid is backing up behind him
There is a chance that they're gonna try and get the head around and see what they can find
I honestly think this is really good investment early on even if they back up for a minute and let somebody retake the position
Just creating this gap and making Dark Zero dedicate a bit more active attention to it.
I just think it's a really good call to do within the first minute.
Of course, it's not the only bit of the Dark Zero defense though.
Faults all the way up on the top floor.
So you know, sometimes play with mute, just still on the huge chamber inside construction.
Not the case right now, a vertical angle, peeking down from Lodgy into the floor below.
Rival. Pistol in hand, trying to do a solid snake impression as the candela goes out.
on through might be blinded in the process but gets the exact line of sight he needs before his vision is lost.
With trade by dark zeros, I'm the desk highlighted. Really good on these defenses on cafe and now as well.
Minimizing these advantages when SSG gained it again. Full flashed in the corner is Jane I know,
but no diffuser control for the attack as they continue to destiny.
The defense have set up inside of Arsenal. Jane I know stuck in this corner.
With a slimmer lead than SSG you might hope.
And those might be what do it though.
As they go forward, JNNO forced to swing up front, can't find any clear angle, a lengthy
free fire rival, another with the pistol.
I don't know why rival is making it harder for himself, but clearly there must be some
greater challenge in the next one, because a 3k, most of which with the pistol, is a
crazy start to Clubhouse.
I don't think I've ever seen a round one on that bombsite with Kitchen Hatch closed
by the attackers. Kitchen Hatch wasn't even open.
DZ had played a brilliant game, and one that's fairly common. Extend into the map. Take control
upstairs inside a lodge, little bit of a hole in the floor, and you can see through the floor
in lodge, directly down into kitchen, and you can shoot whatever it is. X-Carrots pellets,
X-Carrots pellets, you name it, you can shoot it. Really great.
S.S.G. just, oh no no, we'll just ignore all that then.
They've got some really early pressure in down dirt tunnel, and then Dream just orchestrated
everything to work around it.
Immediately we've got players making their way down blue, we've got players getting into
ward mannequins, we've got pressure coming in at the same time, we didn't see anything
main stairs, we didn't see anything motor, we didn't see anything kitchen.
They just knew exactly what it was they wanted to take, and guess what, folks, he was upstairs
the technology, he has to rotate either down blue or down main stairs because
you can actually still close, refer back to point number one. A brilliant call there from SSG.
Just to recognize, look, there's a massive gaping hole here and we can move in and fill it.
And it makes for a really exciting start to Clubhouse. Not only is getting us back in after
the break, but also getting us back on SSG's side. Really close to overtime loss, but a loss
on the left, so people can sometimes lose faith, break away.
Not right now.
SG with an extremely confident call in the first round, and boy was it a joy to watch.
Jim Bedroom Defense now next to him for Dark Zero.
Of course we have the drastically obligated extension into CCDV and Cache.
No, it's been an optional addition of a little bit of a red hole.
They're not a very hard-and-one, as there is no deployable shield.
Janina loses a lot of HP, I guess, from the duel outside one of the highway windows, not
where that happened. Pulse also losing a lot of health. The Demos has gone down below being
hunted with the vendetta from beneath. It's actually forced both defenders into construction
within the first minute. That is some help. Just some excellent value from SSG and that Demos
specifically. They have cleared out this extension in a minute in 10 seconds. That's got to be a
land speed record. I think if you were going to be mega-critical, why don't you say that you wanted
to try and catch one of them as they rotate it off.
You've got to get to the outside of the comm window,
you've got people in the position to peek through the radio,
you've got three at the top of the red stairs.
There was maybe potential there to pick up a kill
and to not let Dark Zero get back
with four or five players alive.
Yes, you could do a brilliant job of creating the space,
but hopefully it's costing quite a bit.
And now they've got to try and work through this next stage of the plan,
knowing that there are potentially
there's potentially an extra man here
to play a little bit loose whether they want to play downstairs.
On the outland, you can see that there is going to be somebody down there at the moment,
the moment and that's going to be the big threat if that goes turn into a rotate up those red stairs.
Yeah I got to worry for the flank of course also the possibility of one of the two C4s from below.
Newers on the off angle trying to catch someone on the main window but they lose the key of barrier
and likely along the element of surprise trying to play for more but Giddy finds that one out.
SSG showing they're aware of all these tricks that they might find. Dream is hunting the diffuser
but I think falls off very quickly. Gini leaps along these windows a third no not afraid as
anything to say about it. He wants it on the action. He felt he died too much on
cafe, so he's in the action on club. Deathmark tracker in the 1v3 probably
just the most heartbreaking way to end it for NJR. OHP doesn't add anything to
his column. SSG even setting up a cutoff and a crossfire to close out round two.
They've come to play. They're taking those chances. SSG looking lightning on the attack
here. This is what I want to see out of professional teams inside of Rainbow
I want to see them attacking and looking like a well-oiled machine and that's just what they look like right now
I know that I was a little bit critical and I said I would have maybe liked them for them to get a couple of kills
But they never took that foot off the gas and DZ just couldn't find places to sit
It was like they were I don't know just
Desperately trying to get a kill back and work on the windows and just work for anything that they can because they knew that the pressure
Was just going to overwhelm them eventually and the fact that they had to retreat so quickly and weren't able to take a kill
When they're not able to hold ground inside of sight because of all the pressure that's going on
Make sense for a timeout to be called a timeout to be called early. We've only seen two rounds a links
and you can understand for DZ not only because I mean I
Don't even know if I want to say DZ able to sleep or cold
I just think like I think SSG have just
Hopped in so warm and so on it that I feel like you just got to take a tactical timeout to break the momentum
just for SSG. I'm not saying that's why they did it, but I mean, when you got Basement, I've not
quite seen a Basement Round play out quite like that, with just trying to break through the mirror
window in blue with no grim, by the way, one of the standard tools for doing it. Does one Kandela in
and rival with a pistol for what, like the extra movement speed? That's how much we're optimizing
this attack, it feels like. And then on Gym Bedroom, clearing out construction or clearing out
attack with a minute and construction with a minute 30. There's literally no point to
even move things that quickly. Like you could have taken an extra 20 seconds and that would
still be pretty fast, all things considered. Darkseer I think is in a position where the
game is already starting to slip through their fingers in a much different way than it did
on the first few rounds of Cafe in which SSG on the defense, getting the opening pig, keeping
them at bay. On the attack here, this crazy out the gate, you just gotta pump the brakes.
You've got to stop the pace and keep them back.
Easy option for a little bit of different line up here as well.
They're gonna be playing that castle.
Maybe not trying to extend it so heavily across the rest of the map
and maybe just looking to fortify what they've got.
They've got the basement, it is an inherently defender sided site.
An opening pick can go a heck of a long way.
There is a little bit of a labyrinth set up here inside a bar.
Cash will be open above him though at the moment so it doesn't need to be cautious
out of that. A couple of Castle Barricades will be there to keep him safe. Aiden is
the lion's share of the hard breach and to do although there are a couple of
secondary's on Gitti. There is always the option for that to be utilized if necessary.
The logic on phone calls, see if he can catch out on any stragglers. This time it's
going to be Rival first to fall. Rival first to fall that way, no way. Unless somebody's
being real perceptive do they hear him creep through that barbed wire I was
gonna say maybe just creeps up to it see plays the close angle raise in that
stage where you see it is this really a gap is there nobody here calm to Aiden
as well Aiden Sandal there's nobody in sight she's in people upstairs see
somebody on AK and now run into blue oh surely he catches this it's Kino Jack
does he wait you can see he's scared about it but Aiden swinging down I think
through dirt finds the big kill, forces a retreat from Dark Zero, but everybody
messes G now flooding into the site. Dark Zero can't quite gain a hold,
stuck inside a moto, an excellent line by Giddy, can't get the kills, but they've got
the push into the site, they've got the control, and that's what matters.
Moved into the post, Giddy, still with all four Candelas in raid, trying to activate
the Doku be called, but the upstairs roamers still present, stopped that powerful
utility from being activated. Giddy as well, and a shield that a 3v3 is
workable, but a shield and a 1v3, she's got to find a hell of a way out of this one, and with everyone's surrounding
Snevelly blood in the water, it's just not gonna happen. A nailbiter, an unexpected one at that, with Dark Zero with their first in the counter-diffuse.
SSG's problem there was that they opened the kitchen hatch. If they'd have left that closed, they'd have been fine.
They'd have been able to stay alive inside of the site, because they wouldn't have been able to roll it around.
Obviously, joking aside, it was a great attempt there from SSG. They were able to work their advantage once again and play that focus again in the kit down, but from DZ, far more relaxed. Less of an overreaction, okay, they're planting, no worries, we can work this, that's a player down at the moment, we don't have to worry about,
where the rest, the right, get some kills, start to push.
Okay, shield, we can three versus one of them.
It's not really too much of a big problem there for DZ to try and convert that round.
But SSG still looking to move with that same level of tenacity.
And you've got to credit them for it,
because they're playing a very exciting brand of Siege right now.
And that's only the first time on Clubhouse here that we haven't really seen it pay off for them.
No, and even when we say it hasn't paid off for it, it hasn't paid off at a round win,
but still forced a lot of reactions out of DZ.
You can tell it's still, it is working to some extent, just obviously, too much a less
extent than before.
Dark Zero able to, as you said, play it at calmer, take some measured reactions, also
just some smaller moments.
Like for example, you have Giddy holding the blue angle into Modo.
If that's maybe Raid with the DMR, maybe he goes down there.
Just that extra bit of damage. It's not a critique of SSG at all.
It's just kind of one of those small things that as Raid decides to move in,
take the advantage, Giddy takes the back line.
Better weapon might have ended up taking down the player in Moto.
Not necessarily a whole different round at that point.
But it's again, that was a round where SSG had a really great play.
Darkseer, really great response, and even little things.
Maybe just tipping it towards Darkseer's way and compounding upon a really nice
and really excellent reaction from the defense.
not tired yet but we have a ball game at least not sure what this tech pause is
about we got a lot of people staring at Jane I know right now apparently a
microphone it well great timing not only was I told it's microphone issue but
Friday's Janna knows headset was taken off so perfect time it's a microphone issue
hey I think it's a microphone issue oh it's keynote keynote's the tech support
I was thinking oh it's great they've got like they've got on-hand tech support
This is brilliant. No, no, no. It's just Kino.
How about that?
What did- what did he do there?
I genuinely think he just turned it on and off.
It literally just looked like he just flipped the earmuffs around and then just gave it back to him.
Kino's just main character though, isn't he? He's like, most kills in map 1, tech support for map 2.
You know, honestly, like, I will say, like,
I feel like Kino is like underrated main character of like modern Rainbow Six and not because
not because like he's destined to win every tournament like that was kind of like you
know people talk about like Bolo is the main character Rainbow Six that was part of it right
because it felt like he was destined for a world championship but I just feel like because
of like I just feel like because of all the different rosters Kino has been on but still
on a lot of different rosters for long periods of time I feel like Kino is like that kind
of protagonist where he's like the gateway for the audience right like we experienced
story through him. He's our everyman character we can relate to. He's sympathetic, he's likable,
he's fun. I think like underrated kind of protagonist of Rambo 6, just you know.
How good is, how good are they at tech support though?
Well that's the thing right, is like you know, you know you need to protect-
And I need JNNO's comms, like JNNO needs to be coming. He needs a microphone.
Well, exactly, like, that's the thing, right?
Like, the tech sport's obviously, like, important, and we get to, like, see the team go through
all this stuff at the same time, like, you want, you want Jane I Know talking?
I'm, I'm, I'm getting nervous.
Like now I'm worried, because if Jane I Know bought people out, like, no disrespect, if
Newers has mic issues, like, he calms, right?
But Newers, he's gonna get aggressive, he's gonna find his own opportunities, right?
And sometimes, like, if he goes down, it's always sucks losing so many calm, but like,
I know the clutch master. I guess I guess actually to that point if he's the clutch master, maybe he
doesn't need the comps because if he's clutching the 1vx's then who does he need to talk to?
Hopefully we've got everything resolved here. I think it was just a microphone issue but we
should be getting everyone back in very shortly. I think maybe we took that time for a little bit
of a comfort break as well but he's back in business. We're going to join exactly where we
left off at the start of round number four a ying and a mirror ban mirror of course such
a staple on every map it's unusual to even get to see it be available at all but it was
for the first three rounds here however no longer ying also taken away ccc view room
and cash is going to be the next stomping ground here with that as army you still have a little
bit of flexibility and you can still play in on that catwalk so the ccc view room and
the cash is only on the menu here. The only thing that maybe don't happen easy that could
be nice is something to try and catch in a utility that is going to get sent through.
Not that the one man got the Yeager. So if SSG play the cards right here or if they choose
to do so, taking control of that catwalk is going to be a little bit easier than it could
have been.
It's something I think will be a big concern. You can also see some of the reactions initially.
my drop for a quick to go into glass and a blitz getting involved. Curious how this attack might
end up looking. Not really a lineup that I feel like, you know, I see every day for season tv,
certainly doesn't appear to be going for the smooth utility clear, especially because I think
the smokes for Aiden and I was gonna say likely for Dream as well. So only two flashes and or
only one set of flashes and one set of nades. Obviously, you know, you can get away with that
because there's no Yager Rhyme. As you pointed out, it's no burn. And there's greater bits of utility
destroy especially with a twitch drone hunting down those polken packs, BPs or F-naughts.
That's a while and good, but definitely intrigued what SSG are going to do here because honestly,
you don't quite know where this attack might end up. They are not telegraphing a lot to us,
at least to me. Yeah, it's a little bit of a mixed bag, isn't it? They brought the shield as well,
so we don't know how good shields are when they're walking upstairs, so you can pretty much be
Rest assured, that isn't gonna be walking the catch stairs.
No big choice at the moment, it's gonna be through that construction side.
But it's the Aden on Glass that really sort of confuses me a little bit.
Do you think of Glass as like, a bit more long angle, a bit more big and take some space?
Maybe he's gonna get himself around to that wall, once that's opened,
and try and work something, work something through that breach.
We'll have the benefit of being able to see through their own smoke.
Raid just primed and ready at the moment.
We haven't started to drone this top floor just yet, so potentially primed for a cutoff downstairs.
I don't think we're worried about a little bit of utility that is inside of Lodge.
Utility to dealt with the player, however not.
That's going to be an aggressive shimiko play, but it's going to be a match for the meekly aggressive dream,
barrelling in on the blitz, immediately taken care of by NJR.
But the kills don't stop coming for SSG3 for both rival and raid,
as they stormed through that top floor, moving up those main stairs at the same time as their lucky drop came out.
Aw, and Nure's unfortunately traded out by Giddy, so now Jay and I know, we'll have to clutch a 1vx.
I was a bit nervous about the smoke play, you have the Blitz drop as well, that's probably the easiest free fire of NJR's life,
but they just overwhelmed the opposition.
Thrill body said the problem and come out with now a 3v1 advantage after everything.
Genial with a lot of Keebas.
To work these angles though, can block off some doorways and even save dudes, you either block off this easy window which is still closed by the way, so now newly open.
It's a bit of a weird position.
Because SG have literally no secondary utility aside from that claymore, so the glass can't look through the smoke and they can't flash anything.
Janneno terms utilities in the better position, it is really dark zero on the, or SG on the man count that has the advantage.
He brought the window, great pre-fire on the kitty, a lot of HP lost to that DMR and that's
just good enough for the trade, Aiden nails it down, SSG just continue their march through
this attacking side, only one round through DZ but SSG have already guaranteed an even
half.
You're on a 50-50 gunfight there for J9, aren't you?
You pick up the first kill and do you pre-fire where you saw him last on the doorframe or
do you anticipate that Aiden was actually going to push in off the back of it and try
you know, it's the coin toss
isn't it? You roll the dice and
unfortunately you're going to
come up short a couple of times
and that was just one of those
occasions there for Jane. I know
again. We've seen some strange
rounds so far from SSG and how
they want to attack. And it's
the stranger hands that are
working out for him. It's like
it's so. Unorthodox that
easier. Maybe struggling for a
response with that. I think back
to the first round and then I
think back to the last round
round for where we just saw a
lodgy drop a player at the
drop, a player at the bottom of those main stairs and it was a big 3-2-1 and that's what
a lot of SSG's attacks are all about really, when you boil it down and look at it, everything
is coming down to a big 3 versus, sorry, a big 3-2-1 that's often, you know, initiated
by whether it's dream, usually dream, getting into some sort of a position and then being
able to call off the back of it and go, right, okay, this is what we're going to do, right,
everyone ready, 3-2-1, bang, we're going to go. The good thing is, is that they all commit
the right time and they're already in waiting in those positions when that call is made.
It continues to be the impressive thing about SSG's attacking side. It's honestly, you know,
when you consider the aggregate of a lot of their performances inside the enemy so far,
it's in a way a bit more surprising that we didn't see it on CAFE rather than
seeing it here. I mean, obviously, you know, they've had some struggles into the one of 30
game didn't involve a lot of attacking victories, C9 game, that didn't either, but they just didn't
play attack as much as some of the other ones.
Still a lot of the best of ones, at least the ones Ollie and I watched.
Their attacks are remarkably well coordinated with those 3-2-1s that you're just mentioning.
Excellent feature of their Clubhouse gameplay here.
Early XO coming off the Jakuzy Wall as NGR might still be Jajanka, but it is an entirely different site.
Going from CCTD to the Gen-Pan bedroom.
No shield to speak of, the SSG side. Instead maybe going to the front school.
Bring the snake into the lineup. Keep in mind they cleared the CCTV cache extension
Basically about this point on their first play on the gym bedroom. Will not happen again
mainly because of the left shield. Don't have the ability to gain that quick control
But this is going to be inherently much much much slower round than what we saw prior
It kind of calls for it though, doesn't it. SSG can't continue to just have their foot pressed firmly on that gas pedal
for the entire duration of their attack. They do need to mix up the pace, otherwise DZ aren't going to get wise to it.
And rounds like these, they kind of leave you in a bit of a lull where you're like,
what are we to expect? They haven't moved very quickly, do we continue to hold this space or do we
try and consolidate and back up and get ourselves onto the side? At the moment, while there's been
to hold the space, what else is going to do just exactly that? The FNAT catching gets you out perfectly.
Unusual to see that utility not dealt with, but he's going to go on a tear off the back of it.
Two kills do come in response though, Aiden and Dream over-grab one for themselves.
J9L and Fultz now taking out of the picture.
When they've been picking up a third, it's looking dangerous again.
Very dangerous indeed as Aiden's found his way into the site.
3K and he found NGR lining up a couple.
Dream, three players in the long angle, aced down in the process.
NGR actually taking remarkably little damage from that engagement.
Dream might be able to get this diffuser down in the process, but on the fall off,
And JR could find him. Flashbang goes out, but he dodges it.
There was patient players in this lobby and in North America.
And that's about 28 seconds to play with. Looking for the pre-fire, looking for the angle on Jakuzy, but can't find anything.
He knows Dream is in there. He knows it.
Let's see who the sun's gonna come up tomorrow, but no has to check so many angles.
SSG's Rand of Terror continues, guaranteed a winning half.
I think that's a good thing.
I think that's a good thing.
I think that's a good thing.
NJR knew where both those players
were and just couldn't do
anything about it. The
discipline again on this SSG
roster, playing that way in
condition of getting that
diffuser down. I think once he
gets the first kill, he's kind
of got a full commit and try and
disrupt dream on the plan in
some way. But again, how do you
make that transition? At that
point, do you know that the
players outside of jacuzzi or
they may be outside sight
and and chose to let the plan go down and chose to try and work it the worst
separated it was potential for them to be one versus ones but it just wasn't
gonna be enough I thought with false is the early spring that it was gonna be
yeah we're playing sailing there for dark zero the position that Adam was able
to get obviously coming through that jacuzzi breach getting himself in
towards showers and then occupying that space yeah sure eventually dies but
But you've got three kills by that point. That's massive.
Really great stuff, Aiden too. I mean, highlighted kind of the discrepancy between Kino at the top with $0, Aiden at the bottom of SSG coming out of CAFE.
Now, coming into this map, or at least through this map so far, complete reversal.
Kino at the bottom, but more importantly, I think more worthwhile, especially in context of the last round, Aiden.
8 and 2 right now. Huge 3K entering into Jacuzzi in the late round on him in bedroom.
bedroom. Really great stuff from obviously the Hibana right now, but
four player Brassus G and one of the most talked about players probably going
into this, going into the stage, four space station game. Final site will be
basement and church. Site we have seen three times and it has been
very different every time we have seen it. Some crazy fast
plays, partially involving adokabe, working around this side of the map and what
do you know, numerous positions a lot higher up in secret than
anybody has before just to make sure that nobody from the attack can creep down early.
He gets some important information that once there was a doka bee and two, now she was
considering alert down secret stairs.
It won't happen at least for the moment.
Some good information gathered by people gone in, similar to before, I think.
Well, this one's going to go a lot slower, especially now that Kino Tom is rivaled through
that angle that I think we're all aware of, but we don't really see it.
very seldom see kills come through on the reverse of it as well. There's a big
shot there from Kino. Takes down Rival, takes down a lot of the stuff, which as
well that means the kitchen corridor is likely gonna remain intact, which is
massive for defenders rotating between church and the arsenal. It is likely gonna
be a real pain point for SSG moving forward. We know how they like to try
and get in and work some of these kills from the vert, or just get themselves
on to the site and makes even happen from that way. At least here in round number six
it doesn't seem like there's a clear which way it is going to fall just yet. We do have
a bit of a walk down attempt to peer down on main stairs. Should be able to get the
gym of the church window wall open. Although Too Row is going to have something to say
about that. T4 rips and ready. Should be able to destroy both of the Selmas with that. You
You might be thinking a Selma for a couple of A-starges, that's massive, that's the last
bit of hard breach that is in the lineup right now for SSG, they are now limited to single
doors, single windows, and of course the hatch, all of which are very easily held from the
positions that we've now got ourselves in, as these DZ defenders just look to further
dig in and not give any space away.
Dream trying at the most out of these last 40 seconds being clutched running with low
time left. You can't blame them trying to just find anything that might give them a leg up and
unfortunately if you're looking to slide it right out very little you can clutch drone
on the for the defensive utility. Still some flashes and smokes. Actually quite a few flashes
and some smokes. If you have secondary utility pour into the church position both defenders talk
very tight around the corner saying now some smoke canisters as well. Kino ready for the follow-up.
the first round of the game.
We're going to have to get
ready for the triple. Triple
down from SSG, and it is a
flawless and four kills from
Kino to end that half. Heard
that he might be slacking in
the performance and decided
to lock back in for round six.
I think you must have heard
about the graphic that we had
at the start of this game and
the comparison with Aiden
because he's put a big
performance in there in the
final round of the defense.
So our desk has to say about
the first six rounds.
but one that feels like it could have easily been a 5-1 half for SSG.
Yeah, I quickly want to say that last round going through that brief was very brazen.
Going on against DMR. However, I do want to focus and go back to a defensive round strictly out of SSG.
I mean, they do such a good job throughout their attacks so far to identify the gap where they can hit this site.
And in this clip, I mean, you can see they understand there's a player playing towards Arsenal, moving towards Box 3.
They have the information. Once this player dies, they collapse. They get this pick.
They drop from the kitchen, they take all of blue control.
But that's the thing, as good as this is for them,
they didn't take into account that the rest of the roam
is still having that vertical pressure.
They still have that control.
And they didn't account for it.
Yes, they get the arsenal control.
Yes, they get the diffuser down.
But they didn't account for this,
because then they try to play tight here.
But again, you have now a player rotating
above the kitchen hatch.
They use that kitchen hatch.
It's now used against them.
For me, I would have much rather,
once they get that pick in box three,
they maybe take it over to church.
They get back control. They control motor. They control blue. There's less vertical pressure that then comes from the kitchen.
They can control a lot of the avenues leading into the church site. It's a lot more condensed to get into.
But again, it just goes to show they're doing a very good job on that attacking app of being able to exploit the gap.
I mean, it could have been a 6-0. It could have been. Obviously, you're playing at start 0. Really good adaptation team.
They took upstairs control. They retook, had the hatch control. There wasn't any information to call it out.
But something that SSG is doing amazingly well in clubhouse is they're putting the pressure on to dark zero to have to make decisions like that
Have to roam have to go for fights because if they just sit inside even in the last round
I mean SSG's whole game plan is to open up every angle possible and make the site claustrophobic
So there's no area for dark zero to hard hold and position and then they just wait for the crossfires
They wait for the movement to happen and it's bound to come from it. So dark zero seems to have understood that
I mean, in the last round, they utilized the C4 from Kino to stop the wall from getting breached open by the aces.
Habana comes through, and then they have everybody set up.
So I'm imagining they understand what SSG's game plan is.
With side-swapping, you understand that they're probably going to be trying to play wall denial,
to potentially stop what SSG was doing if the team did it to themselves.
So I'm imagining, yep, the band is coming out to ban.
They're going to be focusing exactly on denying the walls.
And that's what Dark Zero wants to take off the board, so that they can do the exact same thing in Replicated Force SSG to go for those gunfights,
and we'll have to see if Dark Zero can be set up for it.
I'm gonna say I'm not happy with a 2-4 split, especially that being their defensive path.
You're not happy for who?
Dark Zero?
Yeah, I mean, SSG is brutally playing very well when it comes to their attacks.
It's clubhouse, you're gonna expect us to see them run away with some of those rounds, but that being said, it's all about understanding,
and it seems like based off Dark Zero's bands,
They've understood so they should be better off and last map. It's a 4-2 as well. So gotta keep that in account
Yeah, this is SSG's map pick they were clearly prepared for and to start out on the attacking half is a very good place to begin
Question is right. Can they continue that over on to the attacking half? Let's find out
Let's find out indeed. I gotta say right off the gate Ali. I'm intrigued one cord
I mean, it's overall breached in all bands right from dot zero, but while the bandit was gone for both
SSE opted to ban the cave, but I'm sure off to ban the tube around. It's like a very
much it's like a very maybe not a minor difference to hold a different
operator but this is an interesting distinction with quite a few implications
especially given the wider versatility of tube around. Yeah I think it's
focusing on those DMRs isn't it? You know the tube around is a big pain factor.
Obviously the cave is a lot easier to deal with. You can set down the electric
floor, you can send the twitch drone in, you can send you know even an EMP and you
can deal with it. There's not loads of room for tricking, especially when you remove the
Tuber ourselves. I think it's a smart play, really, from DZ. He was about to make a smart
play. I thought he was going to just fall straight into the bottom of the garage there.
But instead, it was a little bit higher than a walkthrough. It's a jump through hole, but
it's going to be a hole nonetheless. It's going to be Kino in and around the early action,
taking Raid down and dealing with Vascocos. DZ punishing the roam game here. SSG have
attempted on this open side of Baseline.
Ooh, NJR taking a fight with Aiden through the con hatch.
Ella on the fadeway gets the best of them.
And I was going to say, of course,
you have Raid on the rafter's position.
For a second, I thought it was the Izami
that was taking out our rafters.
And I'm like, oh my God, that's brutal.
Skopos?
No, that's actually, I mean,
sure you'd like Raid to have more impact,
but taking a bit of attention away and also in the process,
because Aiden gets that kill, Skopos for an ace?
Yeah, you're taking active every day of the week, not a single concern whatsoever, especially not a Janna.
I know you've only got one hard breach charge left, I think one of that was dedicated to the plow wall.
I might be wrong on that one, but it could mean there's really only one source of hard breaching remaining for DZ,
and we obviously haven't quite seen what the hatch situation is, but depending on it, how many reinforce they are,
this one could be pretty tricky for the attacking side.
Yeah, it's not going to be easy, especially with a minute left.
Yeah, it's going to be hard
Moso hatch as well church wall. I mean, there's no way you get in church wall open at this point either
So you've got to really decide where that single Harbury's charge needs to be used here by Jane
I know and kitchen is maybe the more obvious choice
But then there's the worry of an impact trip from below you can't risk this being
Destroyed while it's detonating you need to have a guarantee that this thing is going to go off
dream it'll be tucked into the back of arsenal just near dirt door a couple of
guns pointed down toward kitchen as well see for ripped and ready rival
challenging onto those main stairs hatch is going to open beginning just
further telegraphs where the push is coming from it's not like you can open
moto as well and have a bit of phantom pressure here they know that kitchen
hatch is going to be the point of drop main stairs blue all other angles can
what's right now by SSG.
Rival clipped in the foot by J and I know
the options are highly limited for a DZ will send out all their capital utility dream of a little bit of a one way as he
Sees the Blackbeard trough. Oh the smoke just a bit too far to dark zero is right
You know with a clear or dream of a clear angle on the keynote and folds not even close for space station gaming five to two
Had dark zero dead to rights
the game, especially when
you've only got one hard breach
charge only got kitchen that
can be opened. I mean, it's
tough and that I feel like they
kind of made it harder links
because if you think about it,
all dropping kitchen like as
soon as the first guy dies and
you know that dreams dug into
that position, you kind of
maybe going to do something
different and I love twisting a
little bit of pressure inside
of blue. Just give dreams
something to worry about on his
left line. Give that left
side of the game. You know,
to worry about on his left flank. Give that left side of his screen a little bit of attention
and just draw him away from being able to laser in onto that hatch drop. It's a shame because it
went so well. Kino with that open attack was a really scrappy engagement for J9O and I'm sorry
for NJR and not one that you usually see him get himself in. Oh wow. That's like a full-on one way
for dream 2 you literally could not even see this connection through this profit
that is i mean that's just a bummer for gz right like you just you can't always count on that
unfortunate to say the least give stream a perfect angle and to your point went so well at the
beginning but the lack of pressure late and just being tunneled by the well one the lack of hard
reach but also let's be honest like hip honest not banned not banned whatsoever dz opted to bring
only the base in the Margaret Furnish and only one step of them as well.
Getting the hatches was always going to be difficult.
There's a bit of a decision they consigned themselves to as well. I don't think it's any
shock that even if it's not basement, they bought it immediately into the next round.
Aided by that ace, the stream trying to electroclaw with the patch of launcher up above.
This one could be quite tricky. Dream to get this out and go back up. Not going to trick that one,
unfortunately so in these old work at the start, you'll have an angle in through flatwall.
Yeah it just goes to show me that's why the ban is what it's out of the way that it has right.
You can play the facture. Haley's always going to have a tough time getting the trick off.
You've got to get a little bit more you know time in, a bit more fortunate.
I'm going to patch it just on the roof just spamming down that EMP launcher.
Time of thing so wall is open on both sides. That's jacuzzi where it opens as well and I
think of even throwing a Selma in through towards Shower's Wall, so easy. Whereas in the previous
rounds, it was sort of a little bit light in this hard breach department. They really left no stone
unturned this time around. Great info. The info on the drone of Neuers. Is anyone in position to do
anything about it? Maybe he's going to try and charge onto this himself. Oh, beautiful stuff.
Lion's scan comes out. Bit of info on the drone. Boom, Aiden. Star player from SSG sent to the
the cameras as the Elkman pig although it's come at the half a halfway point past the halfway point excuse me
off the ground so not exactly an early pick but one that DZ should still be able to leverage
there's somebody I've got to say trying to leverage another pig we see rival creeping up to the cc
window secures the kill there dream locked in a detente with Foltz out inside a construction and on
the construction balcony Foltz decides to cede that ground that's about to say Kino a little
lacking on support but also the sight little lacking on presence. Everyone pushed into construction,
CCTV and Lodgy. Darkseer immediately just hop in Jane I know with the next kill and not really a
whole lot Giddy can do to recover this position. Despite the 2C4's dream and Giddy are on just
full crossfire mode, ready for the attack to potentially creep around the corner. Giddy with
the initiative get a great SMG12 spray. Another one popped by Jane I know about basically makes
makes it impossible for him to work through the vertical angle, not much to be done.
Darksea are still in the two round deficit.
Looks much better from DZ when they start to take things a little bit slower
and play that more traditional style of siege.
It was what we were asking for more on cafe.
It seems to be the winning formula here again on Clubhouse.
Who knew they're just bringing two hard breaches?
Guaranteeing that you get some walls open and applying pressure,
working toward getting the plant down was the winning formula.
Brilliant to see from them, not chasing shadows in the opening portion of the round
really throwing themselves into every engagement under the sun, much more reserved, much more
positional, and very much more about taking control.
Then the kill that Nura's got highlighted perfectly, that's the one we're going to see
here, straight away on the replay, info on the drone, Lion's cancer route into the spot,
and then kaboom, straight forward as you like, single tap on the headshot, plant on the
classic plant spot as well, nice default position over inside a gym, dz with a round on the attack.
Still not out of the woods yet though, they still trail by two and SSG very much need
driver's feet off Clubhouse and they need to be because SSG need to win this map to
take us to a third.
Now this one a must win, not only have a chance of winning Lair but a chance at Salt Lake
City and Dark Zero just need to make the reverse sweep.
Do a basically wild card did to that yesterday, no secure ticket and SSG will be eliminated.
These two teams have also proven they have a caliber and the Padres are worth a full
a three map series not so that they probably both deserve good solid city fight nature of the format nature of this system
See who's able to persevere and make it beyond CCTV and cash SSG threatening map point victory here
Your cheer looking to stop it. You know back on the blitz been on the shields every single round so far
The blitz will be the second time in a row introduction of the yokais for SSG
Aiding getting this logic defense likely going through
I guess would go outside of the hatch and give Gideon a position, maybe?
Thorinon is actually a fast operator to make use of that position.
Gotta be careful opening those hatches, especially when you've got Gitte primed and ready underneath.
And as you say, the drones are going to be sent out there.
Do you know exactly where these drones are going to be placed?
You could see NJR at his sites trained on a drone hole in and around Strith at the start of the round
because I think he was expecting one of the yokai drones to come out of there.
You sort of look at it and you think, well, it's the only plausible reason for them to be looking in that direction.
And they're gonna know that there's gonna be one sent out, watch out.
Well, Fools takes a bit of damage on the explosive.
C4 isn't gonna net anything at full rival. Instead, he can just start to work his way back and drop through bedroom.
Himself over toward construction, but even then, he's not out of the woods.
I know it's going to be holding the cross on this con when you're almost too close to call.
He gets down in the road, so he'll down rival, but with full spalling and rival likely recoverable,
this is a nightmare.
Oh, and he gets even worse Keto down for the count.
And Jarrah the quick trade was so trapped in a razor-blue maelstrom.
The third's found in shot, but NGR loses a lot of his HP in the process.
The worst part, Rival picked back up and joins the rest of the defense.
tough break for dart zero look at the odds they have to break through black
mirrors yokai two toxic canisters one toxic canisters one of them now please
on the opposite side of the wall from the word some attempting to break the wall
on red side but shot of the process oh a pre-fire that takes every single shot
ngr's mag and not a lick of it hits rival on one HP six to three for space
the game. They're not
going to be able to do that.
They're not going to be able to
do base station gaming cafe
long in the rearview mirror.
They are looking toward layer.
They really are in DZ are in
panic stations at the moment.
They've used their tactical
time out. They used it very
early in the series. And it's
surprising to not see them be
able to convert rounds like
the round we've just seen.
SSG very good handle so far on
both the attack and the
We will get another round of banning ahead of any further rounds being played, Mira and
Grim both taken away.
I don't feel like we've seen tons of Grim usage from DZ.
I think SSG are probably at the point where they can just go, you know, we'll kind of
ban anything because there's no real one defining factor at the moment.
There's a full portion game called on that 18 unit as well.
Sometimes they're the hardest shots to hit where the player is just so close, and especially
when you've got an ACOG and you saw scramblings try and get him in the frame. It can be a
little bit of a nightmare and I feel like that's where Jane I don't really found himself
there in that last round. And it's a shame because his position was perfect. You've got
to play concept. If you know there are players inside of bedroom and it upstairs inside of
gym, you have to play cut off through construction because they're going to try and retrieve back
to the site and your job is to shoot them, is to cut them off as they come back. So a
really important position to play, played it well, was in the right spot at the right
time just unfortunately wasn't able to land the required shots. I mean there was a lot more that
went on in that round other than that one engagement but I'll give an example as to how DZ are really
just coming up against it in every single direction tonight. Well and we've been looking at position
this is not a continued game at all it's just kind of it's just funny to think about if you were
holding the window from the opposite way the mirror runs across and if he's holding from the
left instead of the right the person carouseling in construction would have probably lined up
I thought he should have done that. He's probably holding the better side.
It's just funny again how like just how long for that one engagement was.
There's even another reality where it might completely change the round for Dari Zero,
but on one situation, just unfortunate and playing in the best he can.
I thought Zero was getting the worst of a lot of different things right now.
Some inside of the control, some outside of the control,
but certainly getting demolished by an excellent game from space station gaming.
gaming for two attacking half and looking like they might have urged their
defenses. The wind as well to close out clubhouse and take us to Lair. Fultz spotted
so early and pressured so heavily. Well not Fultz, excuse me, pressured my rivals so
early. Of course the council back down to the site. Gooply here we have raided all the
way in strip at the moment. We were second one tap with the 417 but Ollie
think this one's a little more impressive than the one in jail. Yeah he
didn't have guided coordinates there did he? Didn't know exactly where the player was going
to be that was just a good old game sense coming through. Aiden, key player for this
SSG side, fallen. Raiden a really good spot though. He's actually on at the least here
as he takes falls down, utilising Scopos' scanner. I fancy him for another air honestly,
he has to play this with his life. Oh my goodness. Hello? Gino! We've just seen somebody
die from strips died and we're not pushing the guy's strip. No, surely not.
No! What? How's he got away with this? Cripping down the main stairs as well with Blackfear
to this back turn? Not only is Dark Zero unaware they've completely forgotten about Raid over
in strip, Kido neglected to take account for that information. Now it's to recover the
a fuser and a one versus two.
It's a small thing, but three impact grenades
to hit it out front, caught in between two firestorms
inside a moto.
Spotting the player on main stairs
and a two-way crossfire, spotted on the camera as well.
Can it get any worse for Kino?
Impact grenades start going out,
protecting his feet more than he even is thinking
about winning the round, put to one HP
by all of SSG's efforts.
And now, if they pass it, breaks through the wall,
can take shelter behind the reinforcements,
and here's them begin to rotate.
The 20 seconds remaining might have control of the diffuser,
but it just takes one shot, one bullet to the head,
and maybe two to the body to be the end of him,
and there it goes, seven to three for SSG.
Cafe was close, but Clubhouse was anything but.
It feels like we're just in a very one-sided Clubhouse there.
Another easy of waterway with three rounds, but it was not memorable from their point of view at all.
SSG had a fantastic strategy going into that game, and I really feel like they have deserved every single map.
We're going to be headed to another map though. Map 3 is going to be coming up right after this.
I
a close first map but the second one not so much ssg a seven to three score on clubhouse
to send us to our very third map.
They came out swinging here, lack this SSG team.
I mean, seven to three against Dark Zero.
I mean, that is a pretty big deal.
That is, and I broke it down of how good they look.
They were good at finding gaps,
but in round one, I actually asked
if we could get that round in particular,
which was another basement round to start out,
and you could just hear all the comms.
You could hear where they're exploiting the gap.
You can hear where they're isolating players.
And again, it's just fun to show you guys
kind of what goes on within these rounds.
Let's take a listen
There's two backers in laden
I'm the union director job motto
They're on the bomb, they're on the bomb, you know?
They're at this, they're at this!
We keep playing!
DZ, long call, long call, long call, long call!
No!
No!
Come on!
Come on!
Good shit, bro.
The communication there, the way that they were trading off of each other, using that
man advantage, I mean, they're calling exactly where each person is.
You can hear dream in the end, relaxing everybody down.
One's dark, one's church.
Immediately, response, oh, I'll ying the dark player, we'll go for the church, use the
of three on one and then they transition to the player that was ying. I mean, it's very,
very good executes. It shows how dominant they are when it comes to their clubhouse
attacks. And I feel like we saw a shift. We saw dark zero. You asked yesterday, Oh, you
know, is the loss going to affect them at all? I do think it's affecting them. It doesn't
seem like they're playing that confidently. I mean, their attacks once the side swap,
it seemed like dark zero had good ideas on how to be able to adapt to SSG. There was
lot of adaptation in the specific areas. I think one specific round was we all saw was
J9O on the connector window and he just unfortunately gets one down. He gets stuck on the ace unit,
dies, goes down and then immediately after into round 10 we see exactly the same thing. I mean
it's just a confidence aspect that is losing dark zero these rounds, little small issues. I mean
the whole round was started off by Newers getting an amazing shot but then we understand
and Skopos gets a kill from Strip.
Kino runs down the main stairs.
Dark Zero completely abandons the player in Strip
for no reason, and it's small mistakes like this
that we've seen all of Dark Zero's attacks
that were causing them to lose those rounds.
And it makes you question, why are they doing it?
Why are they losing this situation?
It seems like they're just trying to cut corners,
cutting corners, and a loss of confidence.
I was gonna say, it's not the Dark Zero
that we're used to seeing,
because even in the clip
that we even started out the entire series,
we talked about how good Dark Zero was,
especially on their attacks of getting to that end point where this time, like you said,
Skopo gets the kill on pool table. That could mean they could be in one spot, but going
sprinting down main, you're losing that confidence, you're losing that isolation, you're losing
that little extra bit of oomph because you don't have to worry about what's coming from
the back. And then again, it inevitably bites you in the ass at that point. So Darkseal
really has to start tightening up here and maybe put a little more respect into this
space station.
Well, kind of going back to that first clip we heard, right, thinking about the chaos
in the comms and kind of maintaining the calm through that chaos something that you know
maybe DZ was struggling with in that 10th round lacks as someone who's never been in
a pro level comms before when I hear it it's like there are so many pieces of overlapping
information all being conveyed at the same time and it's all important how do you
harsh through the noise how do you hear the right stuff as a player focusing on those right
things like hearing pro level comms like it has always been so shocking to me just how much
information is being conveyed constantly and how much you're just like expected to absorb.
I mean it's really just about just filtering what is important and kind of what you can put to the
side it's it's making sure that everything that is being said and being conveyed to you or relayed
however it might be is that you're taking it in but still focusing on the objective that's in front
of you and if what is being relayed is also in front of you it's also important for you to be
to be able to take advantage in that moment.
But again, it's really about filtering out certain aspects
and then also taking some of those in
and then implementing it in those moments.
A big part of it too is the trigger words
because we heard throughout the comms,
it got pretty hectic.
There was one guy screaming, I'm glitched,
I'm glitched like three times.
And Dream had to really relax everyone.
And instead of saying, okay, the last two guys,
one is under the kitchen hatch and dark
and the other one, he just goes, everyone relax, dark church.
So it's just the trigger words.
So you understand it a lot easier because you hear those two things.
You don't need to know what they mean because you already understand it at that
point, that that means that the last two players are dark and church.
And then immediately after it's just, okay, I can yank dark.
And then there's no in situations that are intense like that.
There's no, can I do this dream?
Yes, you can do that.
It's just problem solution, problem solution.
And that's where the filtering comes on.
I mean, even with the glitch stuff, like you just, you tune that out, you just
You've got to ignore. You've got to focus on exactly what Dream did and, like you said, bringing everyone back on the same page, focusing on how they can still execute in this round, regardless of the other outside.
You'd be surprised when you're in flow state, even though all the comms are hectic, you really don't hear anything. You're not focused on anything. So that's why you need the trigger words, because that's what makes your brain associate to something.
because all of those other words I guarantee you after the game they're not
going to remember a single thing that any of them heard but they'll remember
one star once church. Alright well hopefully both of these teams are getting
ready to go for this third map it is a rematch of the map these two faced on
during the group stage it is layer to decide the final well the second of last
to Salt Lake City major spot let's see it. It is SSG and DZ ending where they
began. Olly it was seven four on layer against SSG to start this whole stage. And now they'll
be ending on the same map. And after their performance on clubhouse SSG might shift the
narrative in a big way. Having this social vote is going to have shifted a little bit.
Don't you? We're down at me. That's 50% I mean it's as good as isn't it? Crowd. It's
I'm going to go out there and call that one sided SSG absolutely dominated it. And it's no surprise when we listen into the section that our desk have just done about the voice comms and we've got some great insights into how the club has been doing it.
that we've done. We've got
some great insight into how
the comms are flowing for SSG.
It's no surprise they're as
clear as that is it. It's
evidence in their game. It's
evident in their playstyle. We
can see them going through
these motions. We can see them
setting up these big 32 ones
and their cons are just as
cool as their playstyle right
now. Dark zero after the
states that they've had in
after the stage that they've had in kickoff coming through top of the pops waiting in that upper bracket
for the opponents to trickle down and to get to their position in the second round after receiving a buy
Have now come on too well
The the worst position possible place and now I ain't a better one for an Aegis Bob
This is not where anyone wants to be
No, and especially with DZ the fact that you know you have played what five maps in the past
24 hours and three of them have all gone either maximum distance or almost
maximum distance just to even get to this point we need to play a best of one
for your life it has still required almost everything that could possibly
put in in between those as well you have a decently strong win 7-5 against
wildfire to start but then most recently a 7-3 loss to SSG on club you can see it
still all smiles in the darks here can't forget into the game but she probably
one of the most vulnerable moments of DZ's time in the NAL and probably the
most vulnerable moment for that in all of kickoff. Bansal gone through though.
Double shield band from SSG to start that is not stop Kino bringing one of the
only or the only viable shield for this attacking lineup. DZ smushed her on the
opposite side banning a shield of their own picking on the mirror as well so get
into this round. We expect on the R6 room defense on the top floor, they shall resound the outfit.
Yeah, no, no to Chanka though, and no Goya. So as she's not choosing that wealth of time denial
that is available to time and area of course, instead, they're going to bring in a bit of trap,
a bit of drone stopping ability, a little bit of mute jamming, you know, all these things that
They're becoming a little bit more invoked at the moment.
Aiden, he's starting where he left off.
C4 kill straight out of the gate onto NJR.
And once again, are we going to see a lack of hard breach?
Hurt? Easy?
I'm not sure if NJR's got anything open yet.
There's new channels, there's bandit batteries.
We've still got Ops wall that's going to be fully electrified.
I don't think the site's open yet, Lynx.
No, there is no way of him dying at that position.
There's not a single chance.
I was curious if maybe we'd see a Selma charge on this wall, but given the angle of the time the positioning
No, no, he died with three Selmas in his pocket and I was decently confident of that
Newer is trying to creep up default cams on
See somebody's aware of it, but can't quite thread the needle. It's fine. Doesn't lose his life in the process and
This point for dark zero that is a victory. You're coming off a very very difficult map on club trying to regain some momentum after a loss of
of NJR as well, and so as the Blitz is being sent up the long hallway, one player's already
hopped inside of Athern. That's Jane I know, I believe, taking that bit of forward positioning.
Right also quite trapped between the parallel guns of this dark zero attack. B's going out
looking to flush Giddy out of this position, or at least keep him at bay, and yet still,
despite all that, they don't know if they're clear way in just yet. You know, still looking
for an angle, still looking for a spot through. Finally gets some eyes on the sword of a very
good flick on a dream. Moes down two with the pistol. Is it Giddy? Playing patient behind
the smoke might have just slipped through, but no, Kino turns around. The shield protects
him and Giddy finding minimal impact. On a tear is this blitz, carving his way through
the site and avenging NJR better than anybody else could.
Hard breach. You need it easy. Don't that is one way of getting the round done when you lose your heart breach in the opening few seconds of the round
Had it not been for Kino though, I don't think that round would have ended the same way the call was correct
You lose your heart breach. Okay, all of a sudden we can't focus on getting wall open
We're not gonna get trapped into bandits mini game instead. We're gonna have to push back side
We're gonna have to get ourselves in and make something happen
SSG, I'm surprised to see them give away those 1v1s like that. I mean, the little combo that
Kino got, the double kill, you can't even really call it a 1v1. Dream had to swing the window.
He knew that his teammate was getting pushed. He could hear the blitz, and I'm sure he could
hear his teammate screaming for help. But ultimately, if Kino's going to be hitting
shots like that, there's not a great deal that you can do.
only so much as to speak to you at that point you can even see diddy trying his
best that's just insane diddy trying his best but I mean if that's literally
anybody except a shoe and diddy gets a kill there maybe he gets traded after
that but at least causes some chaos in the cops the kingdom just turns around
stares him dead on and it might as well might as well not have you the matter
might as well just died 10 seconds prior and saved dark zero and specifically
save Kino the effort. Basement Sight next up for SSG in our six room basically collapses
under the weight of one Kino on the blitz. Still could change it if our 7 seconds remaining
before we're beyond that point, but I think Kino likely gonna stick with a good thing.
Don't think we're gonna switch anything up for Rot2.
You do wonder where DZ would be without Kino's performance, can you?
Because he had a massive performance on CAFE, and I know we called out a couple of exit
France, but at the end of the day they won the game. They won the match, I'd say.
Okay, a little bit quiet on club, but I think that you could point that finger at pretty
much everyone on the side of DZ for Clubhouse. And then to come out of the gate, three kills,
another blitz round this time. The blitz is almost there and they're going to get removed
at this point by SSG, and then they're just going to be able to flex into something a
little bit more traditional. His performance tonight has been absolutely electric. He's
good on this roam clear as well. Now attacking the basement, it's pretty much good with the
full package.
And it's pretty much going to be a blitz band once we get past round 3 if he ends up stunning
on this roam clear.
A lot of fortifications set up in his way though.
He's got the reinforcement and the key to barrier.
And of course not only one, but two defenders on the opposite side and there's an option
that can place even more layers of defense.
Employable shield as well?
Jesus Christ.
Bit boring.
That's just on this middle floor at the moment.
Understandable.
Can't blame them.
So many fortifications.
And they just give it up like that, like, nope, we are all good.
And he will find faults in the process, and I'm entirely sure how that one happened, all
the way over on the warehouse side, impressive stuff.
And with that moment, basically the rest of the defense falls back, saves for Aiden on
the middle floor.
Doers with the soliton scanner couldn't maybe find these players working.
Next mine is actually the Blitz who's found them.
But Aiden, good of a 180 fake out, domes Kino, drops the defuser and rocket, and any hope
of recreating round one has just died with Kino.
I mean if the round wasn't cemented when Fultz dies in Warehouse on the Ram and you've got all that vert to make
It was when Kino dies on the Blitz. We've now got a crouch walk into sight, but Dream isn't even gonna let them put a toe into this site.
All down to J9O and Gitty there to pick up the pieces.
DZ, they knew what they'd lost. They'd lost every piece of pushing power. They'd lost the soft breach.
They weren't able to make the vert. Okay, you can pivot, you can play the bat, you can play the Blitz.
the blitz down the stairs and
try to see if we can make something
happen with that bang. You lose
the blitz. It's like, oh, GG.
We're just going to have to push
the site and make something
happen. And SSG were ready to
collect really good investment
into that light roam. Well, I
mean, you could argue it was a
heavy roam, couldn't you, with
the amount of util that was
placed up there, regardless, SSG
with a big response in round one
or round two.
Well, their first round, big
response to get that person win
on the defense. Go back up to our
sixth room now, not trying to go
for the full rotation. So, thinking
So thinking that they might have something figured out especially as once that blitz went down attack pretty much fell
It's a necessary consequence. They did it seem like
So it just needs to be fair
We have the bandit falling away just for mute still giving some options for hard breach now
But a little more flexibility overall in the process and
The Mew was there last time it is actually the bandit fell away from it, bored it
So, only a bit more direct counter from Blitz, but that's a foreshad, Jane I know swapping to the ink.
Obviously, you can still have quite a bit of impact where there's only one operator, but maybe not spotting great in the process has got chief
or only one character, one character who can not only look through Kino's tricks, but Jane I know's as well.
They're bringing plenty of those tricks, aren't they?
specifically eight of them. Eight different options of flashing and of course there's a couple of flashes on both NJR and Faults as well, rounding it out to a nice number.
Newest? You know the commit here. The significant tap fire is way toward anything but that's
one position that SSG have been fantastic in all my life is that lack of giving anything
away for free. You very rarely see them out there on the roam losing their life needlessly.
It often has a reasonable impact whether it's time waste or even just a little bit of youth
sell way. There was an opportunity to damn forget he's a fall foul of it and another
Howie Mirror has meant that it seemed like his head was all that we could see.
He finds out on the salt on Skanna that his army has indeed dipped back a little bit, no
doubt toward one of Aidan's mute jammers as I'm sure there are a couple of those craftily
placed around the site just to make things a little bit easier to hide away from that
Skanna.
We'll find one, but finding an Azami playing a push pretty deep behind the main desk is
not going to be a big shock to anybody.
Aiden, again, second time defending this site that he gets a C4 kill early on.
It's not NGR as newer this time as NGR.
We've improved.
He's only the second one to die instead of the first.
JNL tries to pick up the pace with the Ying shot gunplay.
He costs all of his candelas and gets, I think maybe about nothing in the process.
Volta dies right behind Kino on the opposite side.
He'll have to recreate that 3-can in the same position with less resources, less time, less
ground and more bodies to cut through.
Now to 1v4, I'll beat it with two players down.
And right on the way to the, you are wishing you had another candela here.
A prefire one to get even, no!
Aiden's get the first and the last.
ssg running away with these two rounds it came a little bit close there though
didn't it it was a little window of opportunity but it wasn't enough and I'm
sure we're gonna see another early dz tactical timeout here because things are
not going their way round four we'll get some bands and then very possibly into
the timeout they know that the attack is gonna be a difficult side it's the side
that they found the most trouble with over the course of the evening surely
you know, we've got a bit of
impact, but we're not going to
ban it. We're instead going to
ban away the grim. That's
predicted. Another early DZ
tactical time out at this point,
links. You've got to question
the value of these because we've
not seen enough impact after
the time out to really highlight
them as being super valuable for
DZ at the moment. I think that's
the key to this. I think that's
the key to this. I think that's
I think that's the thing with DarkZero, right, is that, and this is crazy to say this, but
in a matchup in which on one side you have some of the most veteran players in NA and
recent and just in general, especially when you consider how long Spoltz have been playing
in a tier one level, and then on the other side you have like, you know, like, you've
got Dream, you've got like Raid bullies, you've got Aiden, you've got players who are really,
new to the NAL. And SSG have had by far and away the better reactions, the quicker reactions,
the more well thought out reactions beyond Dark Zero on both Cafe and Clubhouse. That's
kind of insane. And like, that's really just a one attachment to the system. They're building
an SSG attachment to the players at SSG. But also I think just really how much things
have slipped for DarkZero. It was not SSG who came out of the groups flawless. It was two teams,
Five Fears, the best team in the NAL, and DarkZero who are currently in a best of one to even have
a shot at making Salt Lake City and are being kind of made fools up by Space Station Damning
and these past couple rounds aiding, getting that C4 two times in a row on the exact same site.
They're literally not banning the Blitz because they know even if they run it, they might have counters to it.
The level of ego on these guys and the fact that it's completely warranted is even crazier for it.
I like how thoughtful through it is though because you can see it's not like a panic reaction.
It's not like the obvious choice, is it?
You know, a lot of people in that position, given the option to ban something at the start of round four,
to see what we've seen would have gone, you know, ban the Blitz.
Let's ban the Blitz off, you know. Let's get a carry on to that.
that and now they've gone take the bees away because yeah he's gonna play the
Blitz but we know he's gonna play the Blitz. If we start getting beat out in key
positions and then he's got information to you know work off the back of that and
we can see people line up. We really know that he's a coordinated team. We really know that he's played fantastic
back of information. We've seen some really good examples of that already
tonight. Whether it was Fultz on the drone inside a cafe, whether it was Nuerz on the drone inside of Clubhouse.
There's been some brilliant team play from the side of DZ and I think removing the bees.
It's essentially just gonna assist that a little bit here and SSG is better the enemy you know right they know that they're gonna be going up against the blitz so they can plant accordingly
And look at the plan. It's the warden. It's hella. It's thorn. You've got gadgets there
You've got razor blooms, grisnars, everything you could need to try and make this blitz's life an absolute misery
Even making newer's lives difficult is spotting him on a default camera nothing newer's could do about that nothing he did wrong just
SG being super thorough, really careful. Trying to find another alternative avenue, but there's a shotgun in closed corners.
You might have information, but you know that's there. Kino, 1 HP because of that Razor Bloom.
1 HP. Where'd they miss the trap? We thought he could get it, not too sure, but we see the Gershmaw getting aggressive, but oh no! SSG!
Maybe overflank their hand a little bit, Jay and I know, on the backup, gets a 2-piece to start things off and coming out of the tactical timeout.
timeout, Dark Zero build that into what is looking like a flawless attack. Not on the
top floor, it's a Bunk's Briefing Defense mind you, but all the action taking place
around R6 room, around green stairs, and a Candela prep to hunt Raid down. Backing up,
Levade any of the negative consequences of that primary utility, but Foltz has gotten
the position of putting that defuser down, and this where Dark Zero is denying us any
kind of play. They'll play it normal, they'll play it passive, it's a 5v1 post plan, there's
There's just simply no way they choke this.
Sure, there's no way, right?
There it is.
The flawless comes through, Neuers eventually picking up that final kill as Raid was left
with a very little option, but to try and push onto the site, it's unlikely that DZ
are going to give him a window of opportunity there to get in, especially with the stakes
of this game and the current scoreline.
That is around that DZ needed.
They need attacking rounds here on layer.
And finally, we've seen them get one.
Now you mentioned that overreaction from the side of SSG, I think potentially because we
saw multiple people swinging from the same angle multiple times and it was just a little
bit written on the wall wasn't it?
I thought the razor bloom was inspired obviously you've got that horrible PC utility there
that's just going to put Q&O down and I think you know maybe even look to stay standing
after that one because he really was left on only a sliver of HP.
But it was an orphan, and Blitz didn't even have the two-finger part to play when she blitzed on 1HP.
There's not much that they can do. They're always going to get a little bit fat and bruised on the way up to their objective and to push these players around.
So it was much more of a backseat position then that Kino took.
And it was really on the rest of the team to step up and to challenge onto those angles and to keep those swinging defenders at bay.
Now, as you move into round 5, Dr. T. K. is coming back as a bay will be him shifting
to the glass, breaking away from the blitz.
The shield might have worked in that round, but it came very close to not working.
And I'll turn your strategy 4 dark zero.
Dr. B. Ying and Glass will be the big highlight operators for this attacking strategy.
I'm trying to affect a Roma player on this middle floor.
One player actually messaged you all the way on the top floor, I just realized.
Ooh, somebody very close.
I don't know if they've spotted that just yet.
I don't know what the vector is trying to gain.
Some information it seems like, but a full reinforcement.
And if he was on this top floor,
means that while he's got a bit of a bunker,
he starts getting pressured.
He can't make himself any new protections.
He'll fall back down and take shelter behind Doreen's shotgun.
appears the only remaining player will be Aiden on an incredibly deep round on this solace.
Oh that's the last thing you want to hear if you're on a deep round though.
The Logitebomb phone call going up. That's his position given away. You're gonna send the
impacts out there as maybe a bit of confusion, bit of time. Saving. Nura's now on the chase.
A lot of players rocking the pistol here tonight. It's something that we've seen. Both Ray down
rival do quite a bit and now Nura's doing the same. I imagine that he's got the shotgun though,
that'll be the reason there. Aiden has remained unchecked though. Despite the logic on phone
call, he's still not been able to find this player. And if there's an assumption from
DZ, Aiden has made his way back down to site, that could come back to buy them. Another logic
on phone call, so it seems though DZ knows that there's built somebody out there. There's
still someone out of bed, so to speak, after hours. There is going to be Aiden, takes J90
down on the switch and whatever he does from here is a bonus. He picks himself up the opening pick.
When he's at around the minute mark, he's able to take a drone out as well
and continues to be a thorn in the side of this attacking push.
Dreamclawing some problems as well as Keynote. Still facing some difficulties ever since that
3K in round one. Great shelling but we're going to have that same impact on these other operators.
Kandela's going out, Neewer still has to.
I think Dream's life is very problematic going through, but just a clean little shot stops it entirely going for the seconds.
This one seems like it'll pop and Dream may be trying to catch on the free fire, but no, that should be the end of him.
Swapping mechs!
Chipping away at the block, R. Dark zero.
As Neewer's to use all his primary utility just to acquire that smoke.
We have any good ways in at this point, folks, in the one around the corner, great positioning by Giddy.
Just to get in that little gap of information, keep DZ in the dark and keep DZ out of the round.
SSG retake their lead as things are looking a lot different.
These two teams start on-layer at the beginning of kickoff.
That was a round where DZ have opted to play air quotes, proper siege.
They're not bringing the shield. They're not trying to cheese their way through it.
it and it's around again where we start to see alarm bells. Aiden, he's been
fantastic on this opening engagement so far. He's been involved in four out of the
five opening engagements that we've seen and he's been on the right end of three
of them.
The opening pick there on J9L was an opening pick on Tenuers and an opening pick on to NJR.
He's really stepped up in a big way and consistently giving his team that advantage, just giving a little bit of extra space.
for people to work in.
Back upstairs we go then.
What is going to be the final round
of regulation defence for Space Station?
Is it going to be a moving map
where we see the defence get a bit of an advantage, or should I say,
where we see Dark Zero lack on their own attack
because there's certainly no problems with SSG's attacks on Clubhouse.
That much is for certain.
For Dark Zero, society gets struggled with all night long
and then need to walk away with an equal split here.
Electricity is as close as possible as SSG, especially with Clubhouse still in our minds,
just more and more looking like the favorites in this particular series.
He will move back to the Bliss just to try one more time to make this work, to make it happen.
It's work before albeit on different sites.
Third time to the R6 room in Master.
Fifty percent. One of them being that three. Okay.
If you get anything closer to that, it'd be good to bullets fly his way through the soft wall.
Try to fight early. Aiden, as you mentioned, been on the right side of so many of these opening engagements early on in a difficult spot right now.
Down's Kino in the process. This man cannot catch a break on the entry.
Nade just to the right. How does he make it out? He gets another!
Aiden can do no wrong in the early game, as he's completely stun to Dark Zero.
It's just dismantling them. You know exactly where he is right now. Neuers should be pushing this
There's three players from DZ involved in that engagement and Aiden is still allowed to drop. He's in toxin right now
He's miles away, but it doesn't matter because his team is still in an advantage
Even if the remaining DZ players just decide to flood the site
Not one but two opening picks there
Neuers now
Wondering what to do eventually hops himself out of the window, picks up as he's rotating up
Rival, he comes down to his best, he gets you with a small canister and get himself back up to site
That's not too much of a problem
Aidan's life there is fairly obviously marked for destruction from TZ, but the damage it's already been done
You can't do anything to replace Kino. You can't do anything to replace Fultz in round six. They're out there. They're watching the cameras for the rest
It's now a minute for J9O Neuers and NJR to figure things out.
Rise we take past, 60 seconds, Neuers again try to make a lurk happen.
By P4 and 4, but these have been a bit shaky.
Department of Justice has been so good at keeping watch, but Neuers finally gets something.
Takes a lot of HP, but still gets something.
Catches the head, but downs soon after.
It just gets even worse.
J9O and NJR.
Not believe that these two in a lay-round is literally allowed by the rulebook.
But with one prone around the corner, I don't think NGR is aware of this.
Looking at the long angle, he's got no idea.
Prone around the corner, rival hops up, almost gets the second.
But JNNL turning his attention to this one versus two.
One air jab to lock off, just one single rotation.
Can make the cross, diffuser in hand.
Turn his attention towards the rotate hole, but shot through the soft wall.
Peppered, put even lower, even in worse stretch as SSG get another lead.
Look at Aiden's face, you can't believe what a round he's had.
That's that moment after the round where the comms have all died down,
and you can hit that little debrief and tell everyone just how well you played it.
Let's say it from our desk.
Aiden still hands up in disbelief.
I mean, that right there finally broke the pattern here for SSG.
Last time they were on this map, it was 3-3 at the swap before Dark Zero ran away with it.
Right now, SSG have set themselves up for success.
It all comes down to them shutting down the information.
I think there's a common denominator in the last three rounds is just them shutting down the shield.
Kira's not able to really find that much success when it comes to the shield.
The information drones are just getting shot and it's always coming down to the last 30, 40 seconds
where Dark Zero has to then push in and they're pushing it almost blind.
And besides that last round, which was a great play from Aiden to be able to not only stall time
But then pick up two but at the end of the day that seems to be the win condition for SSG right now
I mean starting from that round round four going all the way to the end
I mean it really just shutting down drones shutting down the shield and
Forcing dark zero to have to adapt with no utility no information on them
I mean Aiden being able to get those two kills in particular right there and that last round was insane
I mean that that truly is how you roam. It's not always about getting the kills
It's about being able to play the position stall out time and if you do get a couple kills great
You are exceeding above expectations on that room
But for him to be able to play in that situation and come out on top there setting his team up for success and later half
That round is great, but even just the game plan regardless of being a 4-2 half
I mean I'd argue in a lot of that they could have ended that 6-0 half
I mean round 4 I think in particular we were listening to the comms. They had a great understanding what they wanted to do
They wanted to fake room. They wanted to play back into their layers
The only thing where they faltered is they decided to double aggress onto a blitz with J90 being behind that and then they end up losing that round
But if they stuck to their game plan, I'll give it to them
They did it as a unit so that I can appreciate
But if they just stick to some of these game plans and see it through they win these they wouldn't out the series
They went out the game
They win these maps and that's what I like that we're seeing from this space station, but on the side of dark zero
I mean again, we're in a situation
They're down to four things have to be a lot more time because they're being caught off guard
They're allowing these comebacks to happen. They're allowing these refrags to be made
They need to figure out how to isolate players similar to what we were seeing. They were doing against wild card
Well, this is it as always it's gonna come down to these final few rounds
I mean so crazy that we keep finding ourselves in this position for a spot in Salt Lake City
The second half of layer will decide it all back to you guys
could decide everything and as you mentioned at the top both these teams
started out the NA League in their first match of kickoff on-layer dark
zero closed it out seven to four and they started it out SSG on the attack
DZ on the defense and where SSG have beaten that initial waterline by one
round four Tuesday three three and that series SSG only got one single attack on
their lair side one out of five rounds played it's been a long stage since then
Ali a lot has happened both of these teams in the lower bracket now and it
better yards and can they keep this lead alive I don't want to give it like the
kiss of death or anything but I feel like you can see the improvements that
she have made from the start of kickoff to now it is visible right there's so
much more together in their playstyle and that will just continue to it will
continue to grow they will continue to gain this experience gain this teamwork
game this is energy and on the time of easy it just feels like they're on that
downward trajectory of light the premium period it was very short lived
potentially for this roster and it was one of those situations where yeah they
can go out and they can win four games well then after that it just starts to
get a little bit scrappy and then obviously the frustration starts to
creep in when you start having close game when you start consistently going to
an overtime and that's when things start to get a little bit difficult I can
You can see the progression for this SSG roster, and I'd like to think that they're better than that previous record on Lair.
And especially if they're attacks on Clubhouse or anything to go off.
We know that we've got it in them. They just need to come out here and prove it.
The proof they can offer, we might start seeing a glimpse of the next 2 minutes and 15 seconds.
Rival down below with the buck right now, putting some blood pressure down range.
I suppose up range would be most accurate.
As a team, banned out of zombies, you won't see any kind of forward-op presence.
Could have brought a mirror, but no decision to do that by DZ.
So they're able to move in pretty quick, get some quick cell-mas on that part of the map,
and now rotate and look over towards the Skybridge side.
We're going to be great at applying pressure in any of these positions.
Also, a little tangent, let's darken your defense on R6, so you know NGR is about to be on Tachanka.
going down those shumikas and especially necessity
necessity of handing out smoke position
that probably dirtier than most other teams will be comfortable with
you know that continues though and green keeps creeping up
the Z hallway
kept your sight up about two defenders
Kino ooved down by a quick three part and Aiden five and one on the entry so far by the way
doing the most for space station gaming
there's one player that you want behind you Sheila that's going to be Aiden isn't it
Especially with an AK-12 in his hand, absolutely lethal, newest taking a little bit of damage there through the vert.
The rival's continuing to open that up. Aiden, back from business, two kills.
He's got himself tucked inside a storage right now, and he's got like a third!
You can't just keep challenging him from the same angle like that!
J.I.O, he might be on the 2nd, but he might have a DMR,
if I've got one of the better weapons in the game right now,
but I think for even him, a 4 versus 1 is potentially a little bit of a stretch too far.
going to attempt the C4 against an album. Clips! Oh no! Clips onto Tetris. It is going to down dream
in the process. Get it, you can move through to recover that diffuser. I tell you what, I fancy
Aiden for this last one. No, it's going to be rival. Snatches it out from underneath him,
and you can see SSG is starting to get more and more hyped as these rounds develop.
Starting to get very real real fast for space station gaming. Five and one for Aiden on these
opening kills a 3k might have started out the series rough but right now there
is only one player to highlight well him and giddy as well kid he's also doing
well let's let's be fair but there is one particular player to highlight on the
side of space station gaming and it is eight and after round six and seven it
is just his moment right now on layer against DZ now space station gaming
find themselves on with this new look this new roster just two rounds away
from Salt Lake City. Situation by the way where I mean the potential line-up
being five fears, JJ's first major, a brand new team to the NAL, brand new
org to the NAL, wild card a team that still in the grand scheme of things,
quite recent to the entry on their international scene. Space station gaming
might be a well-known name, but with a brand new investor as well, most of these players
can barely even have a substantial T1 experience. This could end up being if Dark
lose here one of the craziest major rosters being sent to probably any
international event in siege history at least for NA the amount of rookies would
be crazy just imagine the timeline for a second especially with the next game
Baird in mind one of 30 versus SR like there's a world where it's SSG, 5
appears wild card and one of the day that could happen right here and now
tonight now we're getting a little bit ahead of ourselves there's still a
couple of rounds here the SSQ have to close this game out they need to get
to seven and DZ aren't gonna let them just take it from them
this is a team of storied players they're gonna be no stranger to being up
against it backs up against the wall it's all about what they do from here
that matters now maybe looking to try and hold on to a couple of defenses
here on Lair and just bring themselves a little bit of stability.
It's going to be rival, moving through this top floor, start things off.
Aiden isn't too far behind either.
Yellowpins going out, I assume it's for utility because we can see all of the silhouettes huddled
together toward the opposite side.
Try and make sure everything is placed well.
You can stuff it in a lot of defenders on this top floor.
You know, M870 Yeager, for sure.
Full reinforcements, and this is a bunker
that the defense has created for Bunk's briefing,
not uncommon rival with the Dyslerical, newer spot.
I think he did.
Just a little quick peek to get the information back off.
Right away's time.
Did I have to control here?
I wanna give too many angles to SSG.
Oh, Aiden, the timing looks the other way,
and then JR gets the better of him.
Those unlucky turns of fate, but NJR ready for it. Latch is onto it.
Yes, Dark Zero. A much needed reprieve.
Their second opening kick this entire series.
Their first dominant advantage.
SSG. A 5E3 suddenly becomes even in only a few seconds.
And Janna knows they've been isolated. They're trapped by Giddy on these green stairs.
Can't push up. Maybe he can just fall back.
I think he feels it as well. You could see that he was hesitant to rotate down.
was worried if green window was open or not some big information being found here as well raid
gonna try and rip open that floor and see if he can put some shots down range 45 seconds left
hatch needs to be able to do that's a maverick job it is going to be a little bit slower jiggle
peeking on the angle and raid well he's not being able to land much of that dmr he's taking a good
chunk in return from the vector njr holding firm on the site trades have been the only thing so far
that have kept SSG in this, and now with only 25 seconds they're left with a little op.
off. Dark zero know that the job is not done. Imagine if SSG have another five to ten seconds
there in that round. Like, okay, maybe Jane I know plays it a little bit differently and
doesn't give his life way right up at the end. But that could have gone so differently. Even
the little prefire from rival, it wasn't a million miles away through that wall, sorry,
through that doorway that was barricaded to land in the headshot. Very close margin. Easy.
You can't exactly breathe a sigh of relief just yet, they are still up against it here
tonight.
Well they've done the hard work there of keeping SSG off that map point, there's a real unfortunate
engagement to kick them off, NJR with just some good positioning, slipping out of the
sigh.
Knowing that, hey, if the bottom of green stairs window isn't open, we can just play in and
around this side door.
Yes, you can open up the vert, but if there's nothing stopping us from just taking a little
bit of a walk, a couple of steps outside, then we're definitely going to take advantage
of it. Down to the basement we go for round number 9 here and again a slightly more bunkered
setup coming from DZ. We've got boats on the echo that's likely going to be able to not
only deny a plan but also assist anyone that's going to be playing upstairs. We have mirror.
Maybe an available is of course always a bit of a rarity, you don't always see mirror available
but those played upstairs as well are going to enable DZ to try and hold on just for a
a little bit longer and force a little bit more utility out of SSG.
I mean, Mimbra ends the castle as well.
There's so much utility left to go through.
Even, you know, a small thing, but deployable shield.
That's on the top floor as well, or on the floor of the rest of the world.
Why you got to come through a lot, you have to deal with.
Recharge on the castle, barricade, NGR.
We're trying to get a lift with it.
We'll get blown up though and get him to the same tunnel so well out of harm's way.
Maybe not anticipating the rat, but certainly for us.
Quite clear you won't fall prey to it.
SSG in the first 45 seconds is trying to gain some information.
Look at these entry points, see what the exact setup is.
And this is one where they'll definitely need to take their time.
A lot of utility going their way.
Ooh, NJR actually ends up hopping out the window.
Unfortunately, there's a lot of HP in the process,
It's a little bit confused into where they want to go, isn't it?
They've got the soft breach for if they do want to go for the full clear.
Then they're also trying to just challenge and poke and prod toward warehouse.
Walking down yellow stairs, not going to be too advised unless you've got some finales
to draw the attention right now from J90.
It starts to feel that he anyway, and just will retreat through Miss Isle.
What's open though, isn't easy to walk into a house and it's even harder to just walk down yellow stairs.
We still see Jane I know just dropping back.
Neuers, he's gonna pick up the first kill onto Rival and just retaking a lot of this vert on that mirror.
Not only the black mirrors placed upstairs but the mirror themselves, those vertical angles could come in massive.
Very seen, reverse ramp working against the attackers tonight and I'm sure we're gonna see it again here because that is a heck of a lot open now.
And even then, it might just be an obstacle that SSG are stuck thinking, do we take care of it, do we deal with it, do we avoid it?
Aiden hopping in, on the back side finds folds, but Neur is still causing chaos on the top floor.
Giddy the next default of that vector, a lot of explosives thrown towards Aiden, but he's worked his way out of trickier spots.
This one be no different, chucking around the corner, oh!
Not even a bad decision, just checking another angle, Kino, so many frags!
Dark zero two rounds go by in the blink of an eye and a five two is now almost tie game
Another one of those for eight and where he just gets really unfortunate time and you can see his vision for the game
He's brilliant. He's watching the angles. He knows where players are
But he just can't hold the angles for just long enough because there's either a distraction or there's a need to hold something else
It just is getting a little bit overwhelming for them at the minute and easy slowly a clawing their way back into this
fixture a book and a mirror both taken away easy obviously feeling like the
pressure from vert was a little bit insurmountable we don't always see a
book ban but it's usually for a very specific purpose when it is brought I
think it's gonna be for this top floor
There we go. Top four defense from Dark Hero. Going back up. Very top of the map.
Foltz hiding the crash currently. Probably the only operator I feel like we
see get hidden most of the time. Sometimes you'll see other ones but because of how
much of a threat and how obvious she is when she's out on the field. Foltz just
biting his time hoping no drone comes through and she are even in particular.
Putting down the barbed wire of course but also checking to see if any drones
make their way over on that side to deny that information.
Now, emerging from his hiding spot,
had a whole lot of great utility to deal with it.
On the SSG side, the Capitao could be good,
but hang on how many maids there are.
Okay, you got four totals,
so not bad all things considered,
but the clash on her own could be
end up being a pretty massive utility sink.
You still got the deployable shield,
and you got plenty of other targets you wanna use
for that nade to be rooting NJR out of position,
rooting Kino out of position.
Also trying to soak up as much of it as possible.
The clash is always a worthwhile hide, isn't it?
Because, I mean, you even get away with it and you've hidden the clash grade.
Or you can just sit in the corner and you're off doing the reinforcement offside still.
Give yourself a quick 30 seconds off.
Take the weight off, folks.
Get ready to pull the round.
At hand, as you mentioned.
There's loads to try and deal with it.
You've got the capital, but the clash can always move.
nades but again I can always move like isn't always so straightforward you see
we'll lose our shot down there which is close to what could have been a trap or a
razor bloom placed just inside the door with the bookbam raid it's gonna be
forced onto something a little bit different maybe forced onto the day loss
it can't be just as devastating though how vendetta can still rip through the
floor you just got to be a little bit more precise instead of books approach
where you just rip the floor open and I hope for the best but see what you sort
to get left with can target people a lot more effectively.
The pulse is going to be that first target.
Clash now known.
Vertical is a great way of doing it.
Dream spotting one player on top, Rocket.
Could be good if Rade gets into position, as you said, just to apply that little bit of vertical pressure.
S.G. make very good work with it on Clubhouse, I'll see different maps, different circumstances,
but it seems that they're resigning themselves to the horizontal shotgun.
They'll spot the clash end, and again the difficult position, the clock can stand at
the hallway.
Tell if anybody's moving up Rocket, he's got information to J9O, he was emboldened to
take the fight to the attack.
Might be cut off here, but with the Zodo canisters and perfect position to stall, freeze out
this attack.
SSG had the lead, they had the momentum, and Dark Zero have just slowed it down, capped
them back.
And now, as SSG struggle in these fights, as they face more uncertainty, less opportunities,
to their players weakened, Aiden and Jiren both low as Fault spotting more and more
players.
Aiden finally with one, as the utility goes through, it is just so heavy, painfully slow,
Finally, SSG make their way in.
Dream trying to put this diffuser down, but stuck in the fire.
Aiden might get the next kill, but SSG, quite soft, quite vulnerable.
Kitty pushing D, finds a big kill, but he switches!
Foltz good for three!
Demolishes their hopes!
And it's a tie game!
I can't believe that Foltz has been able to get away with that.
Obviously, when you're playing against the shield, there's a lot of pressure not to watch the shield.
It's almost a distraction tactic. It's a diversion in a lot of senses and folks that played it
Beautifully was able to switch to the secondary and pick up three kills
Okay, he gets one, but he picked up all three
Timeout called from SSG they're not choosing to wait
Until a potential overtime this time
We're gonna get it out of the way and get it out of the way nice and early easy have definitely found another gear
especially when this game is getting to its critical moment, it just feels as though Dizzy are locking in hard.
You also can't, you also can't help but feel, I mean...
How many times have we seen this before?
How many times have we seen it?
An exciting new team who's really quite impressive, really doing a lot.
making the most of their moments making so much headway and then they get right
to that point right to the 5G2 when they are just within inches of the major
momentum changes maybe they got unlucky maybe it's just maybe she's not lucky
around but then things start building and the favorites start making a slow and
progressive comeback before the mental gets lost not saying it is of course not
I'm not saying SSG are out of this just yet, but that's a familiar story, archetypes we've seen play out, dozens of time in Rainbow Six and many other games, and now as the game is all tight, I can't help but feel that SSG, coming out of this timeout, might be feeling it a little bit too.
Just looks a little bit deflated at the round, lost there at the end of the round 10.
And it's a lot to read into, but when things have been going well, SSG have been very jovial.
It's been smiles all around. And a little bit of hardship here when it starts to matter the most.
Dark Zero are finding that momentum at the right time in the series.
This is when it matters. The closing couple of rounds, which we are rapidly getting toward at the moment,
Given that it's 5-5
That false clutch is gonna do a number for the mental on DZ at the moment
It's gonna feel very possible from this point onward
Held control of that top floor. That was the one that they were worried about that's the one they banned the book for
I'm not saying that they've just got to tap it in the back of an open goal from here
You have to keep control of that top floor. It's gonna be a bunk defense
He didn't just get in the lead of the site and see what's going on.
It's going to be a club and it backtrees, but he could deal with that quite handily on the Maverick.
He could deal with it, but the pain with these C4 lineups, that hole opens up, can he thread the needle?
Oh, look good!
SGG taking account of those possibilities. DMR on the opposite side. No worse punishment for Newers.
Just trying to get a leg up. He loses almost all of his health as a result.
Also, I think greater presence from DZ on this site, not a bad thing whatsoever, but
trying to go for that C4 play, only three players on the top floor, which for this site can
be a little less.
So, you know, taking a little bit of a gander over towards the single doorway, not finding
much as SSG taking their time at the moment, doing things quite standard with the breach
down below, but only Giddy on top right now, would have to round on and stuff him with
their utility.
Top 4 can be really difficult to clear Oli and who, especially his raid, almost loses his life.
SSG need to start thinking how they're going to move.
That's more worry. I don't know what they're going to use to try and move these players around.
Because they've not got some globals, they've not got Deimos, they're striggling for those sort of things.
They're relying a lot on rivaling these Candelas to really make something happen.
Aiden, Dream, both going to fall as Nuerz picks up two.
Gixi, no option but now what's approached with the barbed wire is Fiend.
Unfortunately, that impact is going to have destroyed it for him and he can place his edge about, but he didn't really get him any closer to pushing in through this door.
Raid can try and make something happen from the other side, but we already know that they're super low.
A logic bomb phone call is only going to confirm what Gitty already knew, and that is that there are players occupying space upstairs inside of Artstick's narrow chance at a bit of a pre-fire.
C4 ripped from J9O and sent out shock before it can be detonated.
Fouls with another shape, looks to be a flawless here for DZ.
Driver and gets involved on opposite side of things and now just getting flamed out.
And Giddy completely shot out of this round. 1v5 on top of Green's fairs.
We'll find one that will all likelihood be impactless. C4 to do the trick.
Four in a row for Dark Zero. SSG have never found themselves on major point yet how good
things looked. It is Dark Zero to be the first with a shot at Salt Lake City.
Surely we don't go overtime, Lings. I mean, it's Dark Zero, right? That can't happen again.
Surely not. Surely not.
We've used the overtime quota for this week. We've got no more budget for it.
I mean, what?
We only saw two, actually, we saw two reverse OT sweeps by Wildcard yesterday.
Technically speaking, we also saw another reverse sweep on the first map, because BZ,
I think we're up like six to two, and then Wildcard came back still lost, but still narrowed
at seven to five.
It's also been a theme for DarkZero.
It's worth pointing out.
It's worth acknowledging, and we still got room in that budget.
We got two whole other matches tonight, and if you don't think we can spend some OT reverse sweeps or some craziness here.
This must be the first match watching Rainbow Six, the stuff like that kinda happens a bit too frequently at times.
Basement Sight for what could be the final round between Dark Zero and Space Station Gaming.
Four rounds in a row for DZ, tactical timeout not effective for Space Station.
Now the look, with everything on the line, just to give themselves another chance.
It's where the pressure starts to mount on a team that, as we've mentioned, is fair to
call them a rookie team.
They've got experience inside of the NL, they've got experience in the stage, but we've
not got a well-fledged major experience over on this SSG roster, this is when it really
starts to matter.
Easy on the flip side, there's a team there and done it, showing us just exactly what
it takes to get there.
Newers, a small peak on matching series points, surely they're not going to do that.
he is. Raid down for the count of banshees of Vulcan packs. They are going to be a little
bit safer now that Flores and all the Tarot drones are out of the picture.
He barbed wire to you from Jane I know. Possibility of creating gaps in this defensive lineup
much much lower. The twitch is going to be preoccupied with Vulcan packs and so not
much you can do flashbangs going in. NGR has been here before. Ran out of the window a
few rounds prior, soaking up a lot of utility but somehow not only falls back, no damage dealt in the
process, still playing perfectly safe, J9O getting another, surely not like this. 4-2-1-2, up 5-2,
SSG in a rough spot. They need to find a kill really, the cart of thoughts let into the body
fall and DZ are just gonna dig in, they're not being given a reason to move right now and they
shouldn't gain. I know just
Engaged inside a missile, but doesn't need to over commit to it instead can just further back up
You can let the other players take that bird and new as he's on the two on the round aiden and dream
They have to find something and they have to find it quickly
Well, they are left chasing shadows easy
They packed right up now, and they're just digging themselves in deeper and deeper establishing those crossfires and not even anything
Watch out for the camera.
Especially with Razorbloom still being deployed.
Any gaps that might exist can still be plugged up by Jano and the rest.
Look at this crossfire. It's gonna be a flawless, it seems.
Dream completely stuck watching Salt Lake City chances melt in front of his eyes.
A trade to end it, but basically a consolation at the end of the day.
the game. We're going to go
back to the game. Okay, S S G
wake up and find dark zero are
attending Salt Lake City. It
makes sense for DZ, doesn't it?
They played fantastically well
during the regular stage of
kickoff. They had a shaky
playoff, but it doesn't matter
how they got there. They have
booked their ticket for Salt
Lake City. We're going to be
back with our desk to break
I mean their performance all stage long was incredible, I mean their performance all
All stage long was incredible and they fend off SSG to go all the way there.
We've got Kino standing by as we welcome him in and congratulate him on this victory.
My man, what a finish as the newest addition to this team to go from joining the team just
what a few months ago to now making the major.
I take it things are going pretty well.
Pretty well.
Pretty well.
I have to say so.
some to be next with these guys living legends, just fun guys.
And now we got it down.
It was hard.
Got to give props to the other teams.
Wildcard yesterday, I said shoot a day.
Hard games.
Took it.
Everything, everything for me.
Exhausted.
Got it down.
I mean, Kino, you're a living legend yourself.
Thank you, folks.
I miss you guys.
Miss you too.
I mean, talking about the hard games,
you guys faced your first loss of kickoff,
of the inception of this team yesterday.
Was that something that you guys had to overcome today?
It felt like there was maybe a couple of rounds
that you guys were playing a little underconfident?
Maybe underconfident.
Maybe we've done our heads a little bit.
Maybe.
Who knows?
But no, I don't think the match from yesterday
is what is what affected today.
For us, if the game, we're just playing what's ahead of us.
So, I don't, it's both the games
were like separate, just their own thing.
I mean, you can speak from your guys' perspective.
You guys didn't lose up until yesterday.
How important is it to at least have had a loss yesterday?
You know, there was a lot to learn from.
There's more to learn from losses than there are wins.
What were the main takeaways for you guys?
It's good that we saw it sooner than, you know, today.
Yeah, I've said this before many times,
and I'll say it again, nothing prepares you for a game
than a loss does.
It just shows you, you know, all the gaps,
all the mistakes and you know everything that a win won't really show. So I know it's good.
I mean good to get it out the way. Yeah, obviously.
So you know what I said in the pre-show. Love that.
Yeah. Maybe, maybe the major, you know, would be, you know, different without loss. I mean,
just losing is just good. You just learned so much from that.
For sure.
So, guys.
Well, you know, obviously I want to congratulate you and the team on SLC. I know you're exhausted
and that's the thing. You have another game ahead. But before I let you go,
I need you to get your IGL on the mic because I have to talk about that round 10
Won that clash and so he can run us through exactly what happened in that moment. Oh, he's just left the room
I don't know if the table. He's gonna go grab him. He's gonna go grab
Fools can't I don't know if you heard it, but let's can't get away
He got away from interviews because he was in his own home. He's here with you guys. They're asking about
the flashback. No throw the mic on him. We're gonna show it to him so he can
roll through. Are you there folks? Wait I can't hear. I don't have earbuds. Yeah I don't think you can hear us though.
Hop in one of those earbuds. Yeah toss him one Kino.
Oh we're going with the speaker. Oh he's got the fancy tech. Kino putting that on the speaker.
Technical support coming in. Kino you can just tell him that we're gonna show him the
clip of his clutch and for him to walk us through. He's here walking.
Yeah.
OK.
Oh.
Foltz, I want to congratulate you guys.
You guys had one hell of a series to get here.
And I want to talk about the round 10 in that moment
where you were clashed.
I just want you to run us through everything
that was led into that moment until the very end.
Yeah, I mean, things were looking bad.
So I just pulled out El Clasico.
I just get on the clash.
And then I saw everyone like, yo, they're pushing through.
They're pushing through.
And then nobody was dying.
So just whipped that piece in the back and got after it.
Now, I do want to ask both.
I mean, I talked about this in the series in Nighthaven Labs
versus Wildcard.
You specifically on the class, you guys
were finding a lot of success.
You were controlling a lot of that aggression.
And for some reason, I don't know what it was.
How come you guys never pivoted back
to using the class on those defensive halves?
Or today or at Nighthaven?
Yesterday.
I think it's kind of map and like band dependent.
Because yesterday what worked very well
to be like third-band Ram.
And then that allowed us to kind of consolidate more
and use the clash.
But maybe, I mean, you guys are definitely right.
Like in hindsight, I definitely probably
should have brought it more, especially with how
they were playing.
I mean, I don't know, they have much else to say.
Maybe you guys need to start shooting some DMs.
Just mid-round on them.
We go full.
Maybe you need to bring that clash back out.
Yeah.
If that falls, just check it out.
I think I'll get in trouble.
Thanks. Thanks for hopping on with us both last minute. We really appreciate it. Congratulations, Kino. We will, we will catch you guys later. All right. All right. See you guys in the later matchup.
I thought I want to say for all intents and purposes, I'm not messaging any teams on what I think they should do or what I've seen from the top down. I want to get in trouble here.
They are guaranteed a slot at the Salt Lake City Major, they will play a game later against the winner of Shopify Rebellion and 1 of 30 for seating purposes, which also will impact which phase they go to at the major.
The top three teams from North America will go to phase two. One team will be caught in phase one.
one. But one of 30 and Shopify Rebellion, that's what this is all about right now. We're looking at
two teams coming from opposite sides of the spectrum, as far apart as you could be. One of 30,
a Challenger series team looking to prove themselves. Shopify Rebellion, a team looking to get back on
the horse after a rough start to the year. Yeah, and one of the orgs has signs of Super
Max contracts and the other one is still Orgless. So I think a completely different side for
showing you'd like to imagine that shop of our valiant should be a shoe in here and throughout the regular kickoff games
We didn't really see much from yes
They have bounced back in it
Well, especially in their game against that matey so that gives us hope that they're
Striving to reach those stars that we know shop of our buying can hit
Well looking at one of 30
This is a team that as we said struggled in the group stage
But opened up with a win a big one over SSG to kick things off in their game yesterday
didn't get quite so lucky, but the entry kills was somewhere where they were really setting themselves apart now
This whole thing kind of paints a picture because their entry kills were pretty bad as a whole from yesterday's matchup
They were constantly playing 4v5 now
It's funny you say that because they actually did play a match 4v5 and they still did significantly better in a 4v5
Then when they normally play so if that shows you anything it means that as long as you know
As long as 1-30 is focusing on the trades, if they already start in a map, 4v5, they're going to be focusing on it.
When they actually play a game, 5v5, that's where they are losing that opening kill.
So they're good from playing at the deficit, but that's the main factor that they need to work on is completely eliminating that deficit.
If you can instantly fix that, start getting that opening kill a lot more often, then you're already in a better position.
So we just give Veena, we just disconnect Veena, similar to how we disconnect Veena.
It sounds bad to say, but they did look really good when they were playing 45 and due to the stats when they have their full five roster
They are playing there. They're significantly usually playing 4v5 anyway
so if we can just have you know in the server and
Eliminate losing those opening deaths
Incidentally one of 30 could be a team that could rival fireball at least the trades are going well right like oh, yeah
They're in a 4v5 if they're winning rounds by definition
That means they have to be getting the trades if they're down a man early and you just did my job for me Jonah
That's exactly it. They're one of the best team and opening kill trades second best team in depth traded and again
It reinforces the fact that they know how to play from a man deficit
They know that if they're losing that opening kill, they're instantly gonna trade it back the rest of the round
They're instantly gonna trade it back the fundamentals of this team are very good
They're getting the trades and they can play from the man down now again
The simplest part is just making sure that you're not losing that opening kill in the first place
If we can eliminate that factor and have all of the trades while playing a 5v5 a majority of the time
One of 30 it can be that team that again goes for that underdog run like Ciel 4 out of it back in the day
Well drama 5 rebellion as we said coming from the opposite side of the spectrum here walked into the playoff bracket
With just one life going straight into the lower bracket
But a brawl against N80 likes it.
They were fortunate enough to barely come out on top in,
set themselves up, and they are still alive.
Listen, you said they walked in.
I think they crawled in to play offs at that point.
And they barely squeaked in.
But yeah, I mean, during that N80,
that is where we would see an entirely different side of SR
or more to be noted.
It was an SR that we're used to seeing that was familiar,
especially regardless of them even going down.
It was what, their attacking half that we started to see.
OK, this is what we're starting to see from them.
We're starting to see more synergy.
We're starting to see more, you know, aggression early on so they can get into those mid to
late round executes.
And realistically, that's really what pushed them over the edge.
Once they got to that clubhouse, they were already set in a mindset of how they were
going to close out that series.
They ignored the operator bans, I mean, they ignored the shield bans.
They were more focused on how they can stop MADD going for those late to mid round executes,
getting rid of the yin, getting rid of the groom, getting rid of any little bit of information
that would help only MADD out in that series.
And there were moments where it felt like Shopify Rebellion was really running away with it.
Not because it was a very one-sided matchup, but there were moments where it was like, all of a sudden,
they've got a flurry of kills and they're taking a big lead, round by round, like this just kept happening.
And I think that's the important thing to take away, and something that we've noted time and time again with the SSR rosters.
Not only do they have a lot of resilience on this team, but they have a lot of firepower on this team.
I mean, they lead in the most amount of multi-kills, even in that series alone.
They had 11 multi-frags, whether that's 3Ks, whether that's 4Ks, scattered across the entire team.
We've talked about time and time again. He had five of those so five of the times. He's getting triple kills or
4k in the round, but again, it just speaks into how well this team is
Individually at any given moment they can turn a losing round into a winning round just getting consistent frags across the board
But again, that was the bigger difference in the change that we saw in that m80 game is not only are they getting these frags
But they're doing it as a team
They're setting up each other for success to be in these moments to get these rounds going in their favor get the frags going in
favorite and it's a reason why they're here today to be able to fight again because that's not what
we saw during the group stage and what we saw from Seth as well after the chat. We ain't heard
no bell ring yet. They're still here in the fight. They're still here to get to SLC and we talk about
their group stage. They didn't have the prettiest looking group stage by any means but the fact
of the matter is they are born natural fighters and killers and they are going to take you to the
wall. It's actually not an added picture of Seth. We asked him to send that in. Pretty sure that's
That's when he was, what, 19, 20?
I think he's only 21 now, so it was just a year ago.
But that being said, for Shopify Rebellion,
all of those characteristics that you named
that are making them look like a night and day difference
from their group stage to now,
it really comes down to them playing on the objective.
That's the main takeaway for me that I saw
is them focusing on getting the diffuser down
and playing time to deny the diffuser
when they're on defense.
And they focused around it,
and that's where we saw all of those flurries of kills come in
because the players were able to outshine,
they're in a position to be able to clutch up.
That's what SR has been missing.
Now they got it back.
Now they need to maintain it.
And we'll have a second opportunity
to see Shopify Rebellion in the best of three
and see the depth of their map pool here.
We know a team like this, compared to 1 of 30,
as we've kind of highlighted 1 of 30's problems
in the map pool, I guess, laxing.
Shopify Rebellion, in theory,
should have a very deep map pool.
I mean, they've got a really big team here,
a lot of institutional knowledge.
They've been doing this forever.
Where are they taking us today?
I mean, that's a big question.
I think they revisit maybe a map of Clubhouse
where they did ultimately almost lose that series
if it did come for a team kill.
So I do expect Clubhouse to be in there.
Where do I see Clubhouse?
I don't know, but in terms of just a wider range of maps,
I'm expecting maybe more condensed map
that allows Troy to use shields to his advantage
to be able to pick apart a site,
apply a little bit of vertical pressure,
whatever that's gonna look like.
And I am right.
Night Haven left.
I mean, this is a perfect map,
especially to set Troy up for success.
Granted, they are gonna be on that defense,
but I'm gonna look at that attacking half in particular
to see if Troy is going to be on that Monty,
or to even see if 1-30 is going to eliminate that Monty
from his side.
Because again, where we saw 1-30 really find success
was on this night Haven left.
When they did play that match,
they moved around the map very fluidly.
They were playing together for those trades.
But however, this is a great map for SR.
I mean, all the maps really,
you could use your argument for.
They're all good Monty maps.
Maps where SR is gonna be able to focus
on the objective pushing through the layers
with that Monty.
That's got to be something that one of 30 acknowledges, right?
Goes for a ban to be able to counter them out.
And that's one thing that we want to be able to see SR be able to adapt to,
is what they're going to do if they don't have Canadian on the Monty.
Will they bring a different type of shield?
How are they going to be able to adapt?
But that being said, going onto a map like Lair and then into clubhouse,
I mean, all individually of those map are execute heavy.
SR looks to have been grasping at what was winning them the games yesterday
to be able to hold it into going into today.
And that's one of the main things we wanted to see because there was a lot of questionable map bands when it came to the regular stage where they want to go.
You know, we're seeing a lot of chalet from them, a lot of gunfight maps, border. So I'm loving the fact that we're already seeing SR start off on the right foot.
Yeah, I mean, I was going to say, I mean, when you look at this map, it's not particularly their most favorite map, but when you look at the teams that they've beaten on this map, they beat a team like G2.
They beat a team like FaZe. They beat the old space station. Very strong teams, dynamically and systematically on a map like this.
So you got to feel very comfortable going into this especially now that you have your reps and you have that hard game out of the
Way that they had to endure through that a maybe match
Well, I know we've got our casters standing by and ready to go links and XR Troika
I will hopefully bring you in here and have a quick chat
But what we do know here and I brought this up earlier is that we have a very odd
Dynamic at play one of 30 have the chance to do something pretty hilarious and knockout Shopify rebellion
one of the newest teams in the NAL and one of the well longest standing rosters oldest people in the NAL in Troy Canadian.
I mean, like this is not a situation we usually find ourselves in.
No, I just can't tolerate it. After how close we came to SSG knocking out DZ, like I can't stomach the possibility that it might happen again.
Not because it wouldn't be awesome, not because it wouldn't be cool, but just because I already had my heart like all over the place through that SSG DZ game,
I think it's an NA major and you need some of that veteran NA leadership there and it's not to say that we don't have it yet. Obviously we've got dark zero. They've just qualified. You've got five years and wildcard on the flip side. There's less NA
fears and wildcard on the flip side.
There's less NA veteranship over there
than there is over here at the moment.
And I think that for the storyline's sake,
and there's going to be a lot of expectation on SR
to make it, but one of 30 could just
pull off massive upsets.
Let's see if it happens.
One of 30 Shopify rebellion.
We dive into our second and final major qualifying match.
That's all you guys.
Well, let's get started.
I mean, no point like wasting time, Ollie,
because if SSG DZ was exciting,
one of 30 obviously had a bit trickier of a road,
but you can stay the same for SSG,
going into the lower bracket to the beginning,
taking it all the way to the end for Dark Zero.
And at one of 30, after very narrowly,
in like a not too distant alternate reality,
beating five fears, you know, current NAO champions,
in a 4v5 on one map,
and bringing it really close in the second.
Like, let's give them some credit,
especially when Shopify have been a bit weaker.
This is might not be a clue. This might not be a dominant sweet for shopper by rebellion.
There's a couple of different worlds isn't the way this game exists.
There's the world where SR come in and say right enough is enough play times over.
This is now for the qualification. We're going to come out here and we're going to show off quality.
And then there's another world where that just doesn't happen.
And one of 30 continue to play the brand of seats.
They've started playing. They continue to move through and and they can start to make something happen.
the game. Some things. Some
things change and some things
stay the same. What will be
the change and what will be
the same here tonight? Time will
tell. We've got a lot of
hard breached band, which are
sorry, hard breached Nile band,
which is pretty normal for
night Haven labs. Something that
really swings it for me for
SR when we look at this game on
paper. It are the maps. I think
and you look over onto the second map as well, we've got the lair. Again, very early adopters of lair, no surprise to see that be picked for them as well.
So there's an advantage in that role and it is because SR have been, you know, the longest standing team inside of NAL at the moment.
After every team made a change at the start, a kickoff, they were the only ones to remain the same.
indicating a very clear and understandable faith in their system that as the desk has mentioned still
oftentimes justifying it but not the way that I think a lot of people would really really appreciate
I mean went over m80 is excellent knocking m80 out entirely well one tragedy for the main friends but
able to win over such a strong opponent two one it's a good start an excellent start and now
Just one more game separating you and qualification assault Lake City against one of 30 as well a team that on the leader
You should be every day of the week
This is the time for shot fire billion to show that it's even if
Sometimes on the upper end things are gonna get close we can still count them through the basics and flip side to one of 30
I mean yesterday
Like you were robbed of a good opportunity against five beers
So come in with the vengeance today and try to make it happen here
Bands have come through by the way of course, Harbors do not ban on the outside,
no matter Capitabre shops by Rebellion,
Ruckston trying to prep a C4 out of the generator windows.
Nobody really in a position to face that.
Ooh, hello!
And Mike W spotting a clash, shield on her back, hopping up onto a desk.
And now we've just kind of moved on to that engagement entirely,
just a normal first minute on Night Haven.
Clear!
The clash is going to be the biggest problem, I think, for one of 30.
It's surprising to see that let through, but they've obviously preferred to make opening the walls a little bit easier and maybe we'll ban the clash at the end of round 3 start of round 4 phase.
It's still something that they will have to endure for the first three rounds here.
And I'm not seeing anything that's a clear way of dealing with it. It's not like they're specifically going to target Vert and make it so Canadian can't play in certain positions or remove some of the floor in it.
really just gonna be down to good old utility in a bit of a crossfire but
might be you've fallen early that's the Hibana gone out of the picture might
do you a great space finder on this one of 30 roster not able to find some issues
spent here inside around once now I'm trying to leverage that slight notice
chaos and we'll take advantage of surf with Packer falling as well a brief
advantage was there but I'm gonna be a sneak quick to level that right back up
not losing 1v1s in the first bout on Nighthaven Labs.
You know, with two Kandellas remaining,
who catches Andrew, is back to her,
and next one lines up perfectly for him.
And that's all she wrote for round one.
One of 30 with a quick three piece toward the end of the round,
get their first attack on second floor.
Just going to show that a nice straightforward IT take
with a little bit of construction pressure,
bit of a backstab coming up fish stairs,
is a winning formula.
might be this spitting bars there.
Packer feeling pretty pleased with himself as well.
I mean, it's around one and the best of three.
I feel like we're obviously missing the inside joke here,
but I'm glad to see that one of them
is having a good time already in this game.
Big kills from Bean up.
Able to net both of those side players,
making that transition a full electrical.
For a moment though, SR had gone for a repeat upstairs just to get the way of the sight.
It was getting set up on the view that we had there of the rafters, but they have indeed
switched over and gone down toward that mid-floor.
It's still going to be a requirement to hold on to that top floor though, and that's why you can
see Sport and Ambi both up there at the moment, making the necessary rotations, some vert as well
onto key spots that are going to lead in toward the sight. Of course, placing a few barricades down
as well just to try and stop these players from blindly walking in and taking so much space they know
what one of them are capable of in that regard and don't want to take any chances.
Definitely the safe bet. As well as we've got a clash on the board, we really just fortify everything.
See how it pans out? It's my day going from early breach again.
Then, exterior is always quite important and relevant on Knighthaven Labs, and this being
the middle floor defense, or one of the middle floor defenses, getting that exterior wall
into garage will be quite important.
As well, the packer, what you can find over on the lounge side, the game side, can be
a useful bit of pressure not only to apply to the side, but also positioning to deny
for the defense, prevent them from rotating through and potentially finding ways either
down stairs or to the opposite side of the map, good to get that early and get a
beat on it quickly. Next exterior wall to follow the IT, but nading, put it on that
clash. Take a bit of a peek and still hold firm. Not worried too much just yet.
It is a very basic belt and braces kind of attack from 1 of 30 at the moment.
We'll see how they try to vary things up as we're slowly reaching the halfway point
of the round. I was about to say, hold on. Think about nading this Viva.
Ever see a shield trapped like that? It seems like a 3-2-1's incoming. Packer breaks through.
Surf seems to hear it as Andy gets the first pick onto Mike W. Packer trying to
turn around to take down the bench.
He I think may be betting his priorities if it mixed up there. The gun shoots him in the back. Canadian also as well.
Topsy-turvy on the top floor.
He's getting shot from the front and the back. Can't really blame him when one's completely exposed.
Spoight down for the count two.
And 5v3 suddenly becomes a tie game immediately.
Silo, ooh, I think stuck somewhere, maybe just a lot more gas
to walk through than he anticipated.
Shotfire Rebellion gained their lead again as Volsper and Beano.
You pick these up with a minute to go.
Another lot of pressure here on these two players.
Should be able to find at least one from the vert.
They've successfully taken that top floor.
I'm being served now with a hell of a job, especially
as a Malusi ender, Ella.
You don't really think of those as brilliant denial
or time-waste the operators in this moment of a round.
Trouble or other, Harvesty 4 or Smoke or something of that nature.
Instead, they're just going to be left by fishing a barrel.
Oh, runs the damage.
Tries to hit a rotation and Bino just there to take advantage of it.
Ambi.
One of the only players showing any signs of life on SR at the moment.
4 and 1 as the side currently sits.
Bino trying to get that flat down, being covered from above.
he just can't walk in, has to try and find the vert.
And again, another successful round here for 1 of 30.
Another one, which those trades that the desk mentioned
are still very present,
you get that awkward 5v3 start for SR,
and then immediately 1 of 30 able to answer back
and make it a 3v3.
Quite impressive for a team this young
to be able to do that,
but it was one of the saving graces
of their game against five years yesterday
and was very much one in round two on Night Haven Labs.
This is their pick, but Shopify Rebellion,
showing far too much lethargy, I think, so far.
I mean, you look at that round,
and you got Canadian spoiler on that top four,
but I mean, one of three had them completely surrounded,
clash and a zombie on top of each other,
basically putting themselves in the perfect position
for one of 30 to pinch at that point.
So two rounds in a row for the attack,
The Shopify rebellion will keep trying to trip them up, keep things different, going to kitchen and dining in fact, not the normal rotation down into the basement, but instead to the other first floor site.
See if that makes a difference, it's not been sufficient against 1-30 so far.
Five seconds left.
Attacking rounds one on Nighthaven labs as well.
This brings into question maybe the bands as well that SR have chosen to go for, the Nomad.
From the Capitale, they're not really doing anything to make things easier at the moment.
SR aren't finding themselves able to make real lengthy meaningful rotations or flanks.
This comes from the Coogey original armband here, if one of thirty continued to chain these together.
Little pit attacking sides as being the hardest side in a game of Siege.
That was only two rounds, it's early days.
Obviously what it developed into.
Packet, gonna be moving through this top floor.
Before you do the basement side from Asar as they're going to flip to the alternate mid-floor side in Kitchen.
Try and play this with a little bit more familiarity.
Get somebody upstairs inside a connector.
Trying to get control inside a meeting.
potential for getting aside for shares a bunch of bumpfunkos out sports can be
under increasing pressure here and you can see him almost first scrambled
planks on Sabino and gives him the business he gets back down to side
that could be huge on wrecking with the Queen free fire gets them both beautiful
start for Shopify rebellion I mean basically doing the strats boys can
play across two different teams put them on scope loads put them on second
floor with the support of Canadian and Rexon.
When we get a two-body lead over 1 of 30,
Packer has been attempting to lurk on the opposite side,
spotted by an F-knock.
Exact thing you don't want at a moment like this.
Dokeby Call will go out, even by the Salton scanner.
A lot of information that can be gathered
for the remaining couple players of 1 of 30.
But of course, even greater, he'll decline.
The Fenrir and the Dokeby touching shoulders right now
on the opposite side of this wall.
See the Volsper Chek said as he's got 90 degrees to his left and 190 degrees to his right,
F not on the floor, revealing his position as well.
He's stuck in the corner, Flashbang good for, and Packer threads the needle.
So long to get it to go.
Lot more information he can get.
Spots 1.
A couple rooms over.
Flashbang as well.
Gotta be careful as, yeah, there we go.
Surf just swings and unfortunately takes them both down with one SMG-11 spray.
round for Shopify rebellion course you know big frag by spoil but basically just
that's the exact win condition for that strategy and SR been running it for years
the thing is the sport kills the flashy one isn't it that's like the look in the
wrong way flicks round and just domes being out the big kills for me come from
rexen backing them up on the stairs and obviously Canadians positioning as well
Canadians positioning just overshadowed unfortunately by the kills because
there's not a column on the scoreboard for positioning points but being at the
top of the stairs being that link able to give a little bit of an avenue just
open the window a little bit for rex and to be able to swing around and peak
fantastic play. They had the game plan, they knew what they were going to be going up against here, but it was just a little bit disjointed, they knew that freshers would come through and connect a little bit sooner, and it just didn't happen and then it was just as simple as backing down, holding the site, they've got a snake in a dog abyss and they've got information coming out of the war zone, but what have they really been able to do about it, they've no meaningful way of impacting the game plan?
into the side and try and flash you out but when you've got the man count
advantage you can always just dig in and play a trade like that instead of
finding some really good positioning in the site. Again avoiding going down to
the basement as SR are going to have a repeat attempt at this top floor but now
that they've broken that deadlock that they were facing on this defensive side
also things have started to open up for them a little bit.
You could try only to be a bit of an alternative strategy as one you're
Canadian in the lobby, but also playing the clash three rounds in a row.
The only one operator I wanted for him was ever going to ban, you know, likelihood,
going into this series and certainly coming out for the first three rounds.
So I won't be surprised to anybody, including Shopify Rebellion,
maybe even have that tool at his disposal anymore.
Ace is the next one, might be also not completely surprising.
I mean, just as you deal with the exterior breach now, the hard breaching as well.
It's often useful to deal with, so like W, Brain, they're on it.
Operator we've seen him play quite a bit as well.
I think neither team particularly thrown off by the remaining few bands.
Silo moving in quickly though, two default cameras, but more importantly,
over by the lobby side, setting up a couple claymores as well.
It's just a nice little beachhead to establish early.
Make sure that nobody's lurking on this side, but also if you're able to open up
IT and apply pressure to garage later, in fact you always have this as an option to
backstab from. It would be very nice for one of 30.
Anybody have seen it?
A little bit of factor action from the roof.
Guaranteed the wall get opened there.
And mirror trick, not being successful.
Hibana are a great counter of course to that mirror trick.
The IT wall is going to be opened nice and early into the round inside in the first minute.
It should give plenty of time.
Without the clash, the Canadians trying to orchestrate this whole attack or defense from,
excuse me, could be a little bit more difficult.
difficult. It was a very straightforward push last time. Pressure in connector, pressure inside of
electrical, I still got the bees of Grimm's trying to work with this and the ace that got removed.
Obviously the C4s are going to be a big, big problem factor especially when you can thread them
right over the box inside of electric. I might be just going to get caught out there on the
breach down for the count. It will be recoverable but someone has to go a while out of their way
to achieve that.
You know what, over top, Strollcansher then goes in response, trying to stay off any kind
of push.
A poor piece of utility for both sides being expended early, might tell you pick back up,
so return to a 5v5 for about two seconds until Vulsper and Bino both go down.
Bino's presence on the generator window has telegraphed a long time ago, so that's before
likely this name written on it before it was thrown.
Spoigt doesn't end up losing his head, and that engagement silo tackles up him up happily,
but can't land a killing shot.
DMR will light surf up too.
And yet nothing for 1-30 is quite going their way around 4.
A lot of damaged players, but nobody's dead.
Shooting players around the corner, I think that guy's prone on the opposite side of the overturned filing cabinet.
Even that, I don't think Sylo made contact with him whatsoever.
Rexon peeking with a secondary shorty.
Oh yeah, there you go.
Shotgun at the ready. Sylo is not making it out of this one.
There we go. Two pumps actually, that's kind of strange, but either way it's good enough
for Shopify Rebellion who tied the game at four.
It's to me a while to click, but the Nomad ban is just perfectly slotted into sense in
my brain because playing that electrical doorway when you're trying to leverage C4s over the
top of the cabinet straight onto electric window can be a bit of a nightmare if there
is a Nomad in play. It can be a position that you're forced out of, zoned off from. There's
you can do about an air jab above the doorway. You've got to kind of prone through and get it and then you're worried about connector and
There's all sorts of little little intricacies that go along with that
So I start choosing to pivot a lot of their defense around it and almost annoyingly one of 30 just
Blindly trying to headbutt through it. You'd think with that knowledge
Did maybe try something a little bit different if it's got shields at their disposal like there's a full wealth of
Means that they can use to try and take control of places like catwalk convention both something
They're all tonic, but it just seems like they've attacked in that last round exactly where SR are strongest
See they get
Try to handle that instinct
For example, it's instinct to avoid the places they're strongest
In round five you think back to where they were in that where SR strong point was for this defense
It seemed to be on that top floor. You had the clash, you had the Azami, and yet one of 30 were able quite nicely
to get both of those defenders and a lot of it. Ended up being a 2v2 very close round.
The thing that can trip a lot of teams up that second floor, one of 30 didn't face as much troubles on it.
It actually kind of works down below the result of the 3v5, out of which one of 30 had to recover.
Of course, actually now you have that bottom floor defensive. Excuse me. I got used to the side rotation.
I got comfortable. There's probably what Shoutfire Rebellion we're intending to do.
Do a rotation, one of 30 used to it, now you bring out the basement as you haven't gone to it
a single time up until this point. Only a couple of roamers on this top floor all playing pretty
close to staircases as well I believe so. Shoutfire Rebellion actually trying to play very close to
the site, just chew down some information early on. Aside from Ambi, who's going on a
realm with one castle barricade left which everybody else is not looking to
I suppose gamble anything there we go locks off his retreat the moment he
uses it. It's kind of like Esar didn't want to go down to the basement until
it guaranteed that ace man. I mean Thermite's still there but it isn't
being played so Bino gonna have all of the harboring and due to to do save a
couple of tin openers on Mike W one of which is already used.
It's also on scanner on vulsberg and will be a brilliant tool to search out some of these
roamers but it's going to give you the strength of the sight that worries me if I'm one of
30 here.
Try to get in now and start to use some of these 3D drones but they've needed plenty
of places to hide and it's very quickly destroyed.
Another two impacts, one for each rexon and spoi.
Those boogies.
Probably not going to have the desired effect, maybe attempt to fill a bit of the walkup
cargo stairs there.
things better off it instead. He utilizes a little bit of utility in the place out
under the small canister and just stop anyone from pushing down.
Volsper, he's going to know his position. He's got him on the scanner. There's not
too much that he's going to be able to do about it.
Hold him across, maybe chasing a bit of a shadow, but a great C4 there, breaded up
through the floor. The Volsper will be the first player to fall.
The trash employed by Canadian is just keeping the attack at bay with these toxic
cancers has been good for one kill and quite a bit of time as well.
Mike W. Putlow, I don't even know how. He ends up choking out him in the process.
Katie might fall, but look at how much he's been gained.
Two kills, Silo on 1 HP, a lot of time burnt as well.
Bino's able to thread in the needle through the top floor, fine surf on Mira.
So the man counts even.
1 of 30 don't have a lot.
Two flashes, no dope could be caused, and only 20 seconds remaining.
Maybe also still on the road, hit a blank at a crucial moment after a big one to one that might have shifted things, but rexing puts a lid on it.
So as Bino and Silo commit, and I think we didn't have any time in the sun, the site players seem to have this one well in hands.
Boyd with control that if user as well, maybe we'll be able to win it on time.
No, rexing wants the kill and Shopify rebellion want the lead.
S.R. now really getting into the swing of things. You can see it's starting to work together a little bit more than they were in the first couple of rounds.
One of thirty potentially peaking a little bit too soon on this attacking phase.
Now that the game is well and truly underway, S.R. have taken a narrow lead, but a lead nonetheless.
They're going to be fairly clean with that.
again just good basics they're not trying to reinvent the wheel here they're not
going to put any you know real elaborate moment strategy or utility exchange
it's just whole key areas cargo stairs hold the site have ambi you know
floating around upstairs a little bit on the castle you can set up a self-sufficient
there I think we all know that ambi can handle themselves in those sort of
situations and just let the rest of the team do the work surf a bit of an unspoken
hero there in round five. Transfer an equal half but equally chance for SR to get
two round lead at the end of what is going to be now round number six. We go
back down to that mid-floor again then be open up into this top and extend it a
little bit into a connector and electrical. Canadian potentially even
going to place the mirror window there on that connector wall one looking back
into all that top floor and rafters as well. So tons of options for the
Rome is here all by itself.
So we look at what might happen here, I mean sure, it's first floor, we're gonna have a lot of presence on that second, but if there's near windows, if there's a zombie, in key of barriers, one, two, three.
And you look at the lineup they have as well.
You're attacking operator bands, there's very clear methodologies you're pointing out with the nomad and the ace, but you have Ying, you have Grim, Dokibe, and Deimos on the board.
This is a very box standard setup, more dirty right now, and it's good to get these breaches, it's good to accomplish a lot of important objectives.
But if this starts getting a bit hectic, not a whole lot of utility to kind of break the stalemate beyond that Grim.
Yeah, especially when you sort of pigeon-holding to bring in both that ship and the Hibana,
was it you with the electrification band, it's still a requirement, it seems, that one
of the herds would want to bring that back to him.
There are plenty of other uses for it, of course.
His primary one is always going to be denying that breach.
He can seemingly do no wrong so far.
Six and three with a great kill through IC breach.
well. Having one of his trademark moments. Oh, and Ambi just keeps on going, making it
for his lineup for him. You can't give Ambi that level of opportunity. After the first
kill, that should have been enough to know, do not peek IT.
Don't peek IT. Don't peek Ambi and Shopify Rebellion with a lead. See what our desk has
to say.
Yeah, thanks for to start for Shopify Rebellion. This is exactly where they wanted to put themselves
Early, what stands out to you so far? I mean, I think the biggest thing is after the first two rounds
Shop of our belly and understands exactly what one of 30 is doing. They start slowing it down
They're bringing the malusie Ella's a zombies and the mirrors
I think the mirror has been a big disruptor for one of 30 just being able to adapt around it
They're trying to bring the ash they're trying to bring the Habana to get like those exterior mirrors
But it's not working in the way that they want it
It's making them waste their focus because they're spending so much time on it that the last four rounds every time
they try to actually go for an attack not only do they have to make the first move with limited utility where the big plays from
SR shutting it down
But even if they do have an even man count first 20 seconds left for them to be able to try to make something happen
They get panicked they scramble and again SR. They're all just posted up again
Just double piggyback off what you're talking about. I mean you're talking about time being wasted
They're losing track of what time is they're losing track of how they're gonna approach a site
I mean they're also losing the man advantage they were they were there opening death six out of those rounds
I mean there's a lot of problems I'm not attacking half clearly that weren't being fixed from one round to the next there wasn't it
Didn't really look like there was a lot of recourse of how are we gonna?
You know solve this problem. What's the issue? What can we bring to make this easier for us?
Even on that first up top round the first IT round they could have went below and opened up that mirror
That would have opened up so much of that site that would have put so much pressure on SR
But it's more it's just it kind of reminds me of the old NIP is when the problem is there
There isn't a solution outside
Let's just keep throwing bodies at it and if we get the frag great we get into the site great
But there isn't an actual
Strategy in mind in terms of how you can turn it back into your they don't want to deal with the vertical play
Yeah, I think they were scared of the SR's roaming capabilities
And that's not even what SR was doing in those rounds and they were just trying to punch their way through the problem
And that's not gonna work that does have worries transitioning on to defense because if you're not
willing to play that verticality, you're not going to have C4s.
This should be a very easy run for SR.
And the first mistake that one of 30 could do right now is letting
Monty not get banned.
If they don't ban Monty, Monty Ying, I'd say those two operators, one of 30
clearly is misunderstanding what's going on.
Okay.
Well, there you go.
I'm not, that's exactly what I wanted to see.
Yeah.
That's a great place.
So it's now it's forcing SR to have to be creative on the way that they want to
entry.
SR is not going to be scared of vertical play.
They're not, they're going to deal with it head on.
They're gonna get rid of Walden Isle so that it can have easier breaching open up the site and be able to make one of 30
Uncomfortable again, I think it'll be the exact same thing as their defense
They open up everything force one of 30 to make a decision and once they get that opening kill then they execute onto the site
Right can be really key for one of 30 to try to get out of that
Potentially deadly pattern for them and see if they can apply some pressure to Shopify rebellion here in the second half links
See if they can manage it indeed
I hope it works out. No Monty Ying Bim. That's pretty good if I gave, but a Monty Bim I think was a necessity going against Shop Fire Rebellion.
And the Capitao following up, I mean Ollie is an operator, of course we see a lot, but an operator I feel like we see Shop Fire Rebellion in particular make a lot of use of, so I have no issues with their attacking bands.
Yeah, I think that you know, you can't really go wrong beyond the Monty Canyon. You've got to fit the Monty and it's going to be the Capitao, it's going to be the Ying, it's going to be the Bees, it's going to be something along those lines for the next two.
So the key one is and always will be the Monty and it's almost a bit of me at the moment
You know SR know that that's what they're going to be going up against
They know that Monty's are likely going to be bound against them and when they're not they you know
They've got a little bit of fun with it
But it isn't a defining factor for their attacks by any stretch
You know when the Monty is bound it just automatically means that they lose they can still work around that and in some ways
it's a blessing because it does leave things open. If you've always having a
monster band against you then guess what it means you've always got all the
things available for you. In this round at least both Ying and Grim are both
going to be played, both can have such an impact here. Our breach is going to be left to
Spoight and not Spoight alone, 14 openers. No open time, 12 rocking, those 2 openers as well.
So, whereas we've seen a bit of a lack of our breach for a lot of attacking
so far tonight. Nice to finally see plenty of people and a little bit of redundancy.
Very quickly, these walls can get opened into our connector. We can start some work from there.
That's going to be a key point of ingress here for SR. Those yings are going to be
devastating in such a tight space like mecha and electrical. That really was kind of a
hard breaching like fan cannon at the beginning. Just like literally every time we cut to somebody,
they were placing a harvest charger just that way. Maybe your point as well,
and throwing in the Kindles not always be there but these tight quarters in general will be quite
impactful. C4 goes out, do one of the various holes, open up by the attack but doesn't find
anything. Ambient turn, got some good information, some good gadgets hack, razor bloom and actually
not quite sure what the other thing was, I think it's a Denari trap or something. I'm not entirely
sure. Either way finds a couple things, the drone gets shot and finds, oh trying to find the Banshee
next but Mike W actually pretty, pretty wide on the malusia right there is
spoilt creeping up into the rafters loses a lot of health can't quite land the shot
from the Izami direction in with a double kill not only trading but 200%
overperformance right there as both the Izami and the warden go down still a
minute 15 to go and starts pushing for more but intel directly around the
corner Mike W spotted finds the next belly falls he puts a bino to low HP
Now somebody looking to fill that gap. Who is it?
Either Ambi or Ruxen. This Canadian throwing some Candelas out here.
We'll force Thilo back from the doorway into the waiting arms of Ambi.
1v2 now for Bino. He secures the one player down on garage,
but Shotfire Bellion have control of the other site.
Two Candelas as well. They can throw these deep, but if Bino lands that prefire,
that's all it'll be is what if Andy another one up 5 to 2 shop 5 rebellion have not dropped a single round since the start I
Don't know what it is
But I always think it's a devastating duo when it's ambi in Canadian is the last two alive
I just have all the two people to go up against in this entire game
They're the last two people you want to be up against in one versus two because you know what's gonna happen
Canadian is gonna bait and ambi is gonna get that kill nine times out of ten
that is the result in factor and it was no different there inside of round seven.
Tactical timeout being used really early here in the context of things. We've just had the
halfway point, so we've just had the teams able to have that halftime discussion and,
you know, a little bit of a debrief on how the first half has gone, but most of the focus
is going to be on what they are going to do and how they are going to play for the next six rounds,
for their next half. So to see one of 30 use their tactical timeout after just one round of their
defensively, but they're
defensively. Their defense is
a little bit strange indeed,
but there's clearly something
that's a mixed there. There's
clearly something that the
coach feels like they need to
step in and, you know,
straighten something out
because. That's not something
that we see all the time. We
see the time. I used in a very
weird and wonderful ways here
tonight. We had a time out used
in an overtime earlier, which
we both agreed was fairly
unique and you know, not
and it almost starts to look like it could be a bit of a formality.
One of 30 came out of the gate, absolutely sprinting, and did some great work.
The first two rounds were a beautiful siege, but since then, nothing really has been going their way,
and they've failed to replicate that same magic.
Now, they were definitely out of the reformality territory yet.
I mean, that round still was close, you know, two people down at the end,
and it was a big 3K from Ambi to get them over the line,
from ambi to get them over the line but we're not a ways off we're not too
far away from reaching that point and especially given that this is one of
30s map they need to see them locked in after this tactical time I'll likely a
must win round right here only to just secure our confidence but I think to get
one of 30 well and truly back into it contrast with shock fire bellion went
stuck in floor to first floor it's the standard rotation people usually think
of one of 30 top floor all the way down to the basement we're gonna castle to play
a little bit of an extension around this middle floor.
Like you personally know these shop-fire billions
spending time, figuring out exactly what the dimensions,
what the texture of it is,
the extremities and what might be hidden at the core.
Taking out the castle barricades early, but I think
that'll give you a pretty good idea.
Even if he doesn't know all the details,
pretty good idea at what the general broad strokes
of this defense system is going to be.
Yeah, it isn't going to take long to get a bit of a read to this,
This is it. A little bit of roam capability, a little disruption, but ultimately it's all
going to be about that information game. But, Deimos, Ambi, Snake, Surf, Okabe. If there
is ever a honking line up, it's that one. It really is. I mean, it's no surprise they've
already got the opening pick. And Ambi's walking down XO. Even Canadians getting involved to
to kill their own Topaka, might W with a little bit of a response and be just thinking twice.
Destroy the barbed wire but isn't committing fully to the walk down exit.
There is Silo out there on the roam, very much unaccounted for right now.
If you find some good positioning, it could be him with a chance.
It's a big problem though, he's available to be tracked on the death mark so if Spoight
has a sniff that Alibi is offside and there it is, I mean where else is Alibi gonna be?
He's likely gonna be a dead man walking, at least his location now is known.
Ooh, you can all see SR realizing they know Mike W's up top because he was earlier killing out of the confirmed alibi's position.
Andy walking down into Exo with the diffuser, they know that this is a 1v4 onsite and 1 of 30 are none the wiser to this information.
Andy, the smoke's completely missed him! Oh, caught on the corner! Unfortunate for Bino!
So, Canadians has basically given himself up to silo, just as consolation at that point.
All the way on the top floor as the rounds been lost in the basement, it is 6-2 for Shopify
Rebellion.
Hold on.
If he hits that flick and he hits this shot, I'm going to hear him out.
Okay, I'm going to hear him out.
22 seconds remaining, sprinting downstairs, minimal information, and there is like an entire
ocean between these two Shopify Rebellion attackers.
Seems unlikely he'll win this one.
6-2.
Yes.
up four rounds, Shotfire Rebellion, map point on their opponent's pick.
Imagine the confidence that Canadians got knowing the team that he's got alongside him, the team that he brushes shoulders with,
and he can die out there on the roam and just be like, yeah, well played, Doug, you got your one, you know?
And yeah, okay, I'm before the XO stairs, but then still, you've got to get through Spoy. Still, you've got to get through Rexon.
It is just an insurmountable task.
And right now it feels as though SR, unfortunately 4-1 of 30 are playing with their food.
We weren't in formality territory yet.
Kinda there now.
I mean, they're just sort of rotting around upstairs while the whole site is in the attack of control.
The diffuser's planted and we've still got off-site players.
It was a great read from SR.
Obviously the information was there and I kind of joked about the honking line up being brought but that's one of the benefits of playing that sort of a line up you have just got so much info and it's so much quicker and more effective than jumping in drones and having someone out of the fight not going up, not able to progress and continue to take ground.
We got such a great read and the call was beautiful. Push the site, take the three versus one of the four versus one, whatever it was, and then just work it out from there, get that plant down, and that is the win-con.
One of thirty. The right one was obviously on the wall for them. They knew what was coming, they'd use that time-outs, try and steady the ship, and it hasn't worked.
Map points at the moment for SR, and I don't see any signs of them letting it slip.
Seems unlikely, but we'll afford one of thirty to chance.
Middle floor defense has the final bit of their sight rotation.
They get flawless, so it'll be the end of their map, stepping to two.
Another council barricade setup.
Boogie drones and rotary drones being put to use to break through these exterior points.
One player spotted on the site.
Yep, it's not going to be all that surprising.
We saw what good work.
Ambi put that soliton scan into last round and the hands of Spoi.
I mean, Ambi's good.
I don't know what's scarier, but definitely a threat you'll have to worry about,
and Tannin with the dopey calls as well.
Could have been the end of him right there if the C4 landed,
but not today as the defender starts creeping up to the window.
Oh my God, slapdown.
We got four people on this Spoi problem, I would point out,
and Cerf going for the next,
punishing the over-commitment by one of 30.
Find yourself trapped in the corner.
Valkyrie might swing around the corner, yes indeed.
Tries to swing on Packer in turn.
But Volsforre with the double ties things up for 1 of 30.
Great to 1 of 30, they're really pushing these problems.
It isn't just something that they're throwing one body at.
They're full committed to dealing with these pesky players.
The SR are positioning around the map.
Doing something to bring it back equal 3 versus 3.
But Sport and Surf, I mean, Sport's whole job is to, you know, be on an island
on an island and really be that solo player that can just make something happen, make
magic happen, especially when he's playing a role like Snake. If he's on the ace or
something like that, different round, it can be a different story, but he's playing
Snake here. His job is to be a little bit more solo. His job is to go and make chaos
into you. He's achieved that. He's lost C4 in Silo's hands as well in that opening
trade. He's still got plenty of denial and plenty of utility as one of 30. The space
the SR have gained through that open exchange. Can't be ignored. They've managed to get good
vertical control, still got the ramp and still look to try and make something happen and we've
got Canadian hanging around here in the bottom of garage. I'm intrigued. They know about one.
Do they know about both? Or is this guy? No, just flat around the corner. And because Packers got
the shotgun, cannot really trade that. So that's just a kill seeded to Shopify Rebellion. Canadian
doesn't even take any control off of it. That is just a freebie in 7-2 now much
likelier than it was a few seconds ago but only 20 seconds remaining and he's
Packers still got a shot done. Volsper's got a C4. SR clearly lacking some
information. Canadian face-checking as he moves into the site. VP spotted him as
well. Can Volsper get an angle with this C4? Set up through the rafters, into, should land in front, takes him down!
Packer good with the next and one of 30 with a 1-2 punch at the end will save
off defeat for one more round. There's a bit of a question to me as to what
Rex and Anambi were doing there in that close. We've got a lot of Canadians
POV because obviously they're the one that's got the diffuser, they're the one
that's just around the corner from Packer playing tight as Warden. You've maybe
got to ask you know what's what are the other two players doing there because
time was running really low. The plant spot was okay but it was by no means
coverable and that was demonstrated by the C4 getting thrown up from below. I
don't think there was a world or an angle where Canadian could have hopped
upon to one of the desks and got the plant down there. It was maybe just a
touch passive from SR and I don't think they realized the power position that
they were actually in and if they'd have pushed maybe a little bit harder for
those kills we would have seen a different outcome there. As it stands
one of 30 played it perfectly because they just didn't do anything. They need to
overextended, you need to overplay their hand. All started off the back of this aggression.
Everybody throwing themselves at taking spot down nice and early. The big C4 from Volsper.
What's even more pressure on Packer there as well, because obviously they're the only one that's just
around the corner. They can't swing too early either. They have to really time that push to
perfection. Otherwise you're just leaving your teammate in a one versus two. We worked out for
for one of 30. It's just one of those questions of can they do it again and again and again
to bring it into 6-6 and take us to an overtime or is there going to be too much variety in
the sides here and surely SR are going to find one sooner rather than later.
You've got to think so. I mean four chances out of it with that round just being what
for a six-round winning streak for the rebellion on my haven.
Feels a bit inevitable, but 1-30 by winning that one, looking to rebuy that presumption,
trying to overcome some additional proof, see if it pans out.
Back up to the second floor as we run back, some of the sides that we saw earlier,
Clash being brought out after the Nira is taken down by Shopify rebellion.
An inverse of what we saw for the latter's defense, playing Clash for the first three,
getting it banned.
You know instead hiding it now bring it out once they retry the second floor some tools to deal with it
Though as their billions of clearly I would assume spotted it
No other reason to bring the Cali, especially if you also have a faster to deal with any potential breach denial
So Canadian with some kind of solution for you that's not a rival to not for shield back
See how effective it is the kind of thing. We're like, oh, I have a direct counter
Oh, actually, you know walking right in front of that breach only takes a little bit of damage
But he's now aware that Canadian is not playing around with this watch.
Oh, I mean, there's one person that's going to know the reason for the watch is Canadian, right?
You know, it's just how capable his team are as well.
But there was a little bit of a worry that the wall is in the trick now,
instead of just going to try and...
Oh, it did open. It just didn't open the soft.
OK, so...
Ingenuity is the name of the game here, and SR are just dealing with that in their stride.
I don't even blinked there, really, and just like, yep, okay, the wall didn't open entirely.
We'll just get rid of this off wall.
Fantastic stuff.
Spoil, in his prime position, he loves a little walk up these catwalk stairs,
and typically needs a bit of support coming in from catwalk door as well.
That historically has been Wrexing.
Wrexing with the lion's gank, and like he turned his attention that way,
Ooh! This time dealt with, Volsper had a brilliant read, and Spoy was kind of nowhere to be seen.
I was taking brilliant initiatives, swinging ahead with a flash right there, always catches people off guard, just a really smart move.
And now when he dips back into the side view set, Spoy not able to pick up not only a kill, but any kind of damage on that is on me.
I mean, what do the Rebellion have to kind of break through this? They have the stomach charges on the garage wall.
That'll give them not only a direct way to enter, but also an angle from which Spoy can take a fight against some of those players on the inside
But Clash is kind of nestled in the heart of this
I don't know if you're gonna be able to find anything with the Cali
Ami flanking on the back side catches one on Aqua catches another down below
Him and Canadian both good for it. That might just be what they needed one that looked up top one on bottom
Spoy finally getting one in garage to
It seemed like one of 30 might have the upper hand and Shopify rebellions
slashing them down in garage, even the clash not long for this world.
Opening death into a full blown victory, 7-3 on their opponent's pick.
SR there showing that they are really coming out to play.
What a 30.
It was a brief glimmer of hope.
But it was all but snubbed out there on Nighthaven Labs.
SR they've got one thing on their mind and one thing only and that is qualification into the solid state major
We'll be back right for this
I
He's got a lot of
potential.
He's got a lot of potential.
are not messing around 7-3 to open things up to potentially send themselves to the Salt Lake City
Major. This was a trouncing from the jump 1 of 30. Maybe there was a moment there laxing where we
said they could make this work but Shopify Rebellion. Man this was a dominant performance. Yeah but
that was the moment and it was the first two rounds where yes you should be getting those first
two rounds. You're coming into it you got good strategy but that is always where the experience
is going to come into playing with these teams that have veteran rosters are going to understand the game and how they're going to
thwart off any bit of attack or defense. And you would just DSR immediately following into that serve on. They followed up with four round
straight, perfect defenses, stalling out all of one of 30s attacks. And then we even said, in their attacks, they weren't
looking like they were trying to problem solve. They was just throwing body after body. Even in that last round right there,
You see, and you get a 3k or 4k, that's because it's one body, right after the other.
There isn't a solution, there isn't a piece of utility to force a player out,
and then we immediately switch to the attacking side,
and we see the exact same setup that they had versus SSG on the side of 1 of 30,
and you see the shop firebound completely dismantled,
putting some player in garage, taking the bait,
Rexon peeks through the doorway, gets two kills onto Raptors.
I mean, you have to be able to identify that you need to switch things at any given notice.
Think the biggest downfall for one of 30 was the fear of vertical play the fear of roaming the fear of dealing with rumors
We saw it on their attack. They didn't really deal with any of the rumors
They were just trying to push through the site opening kills
Yeah, so then that's a big factor when you have when you're playing against a team that is taking up a big part of the map when you got
SR roaming and also counter roaming on their attacks and you are so scared to be able to
dive into the vertical play, it's a big downfall. The only round that they won on
1 of 30's defenses was when they actually had Volsper downstairs with a C4 and
used the vertical play. Labs is such a vertical heavy map. 1 of 30 did not abuse
it enough, use it at all, and I think that's what just, it was just not the 1 of
30 that we expected to see. Not the one that we saw yesterday. Not at all. And I
think maps have a big impact on it too. I just don't think 1 of 30 is
comfortable on these big maps. They need a lot of micromanaging from Packer to be
able to compete against an adaptive heavy team like SR. I don't know if Lair
is gonna have really any much of a difference outcome either.
Lex, you highlighted the multi-kill potential of the Shopify Rebellion roster coming in.
Ambi was leading the charge, had a couple more multi-kills, like we saw that
exact same thing. I mean you can't give Ambi these situations. He's gonna run away
with him every single time. I mean we already highlighted that this team can
get multi-frags time and time again, but Ambi even in the yesterday's series, he
He had five of those 11 and then today he drops another 4k into then an immediately a
3k and I mean you have to understand the stylistic match of the players you're going against.
That's where I was even saying when he got that 5k in that last defensive round, it was
solely due to the fact that they were just throwing body after body.
There wasn't really a rhyme or reason why someone swing in now and versus someone swing
in then instead of what utility do we have?
We know there's a player behind this shelf.
How can we force him out?
How can we swing this man advantage back into our favor?
There's no problem solving.
And again, you're going against Ambi.
I mean, he's chilling right now.
He's checking his Instagram, Twitter, like it's just another day in the office.
You don't want to see that at the other side when you're getting your ass kicked.
I mean, that's all really is playing close to the peak that we'd expect them to.
I mean, they're adapting.
That was the one thing that they were missing because we know that they have good players.
Ambi, Espoid, Rex and Serp.
They have amazing players.
But the fact that they're adapting, they're playing slower on defense.
Viewing what the other team is doing and then responding accordingly setting up their players in positions that if they need to clutch up
They will that makes everything look that much better for SR because then you have ambi that's in a spot
You set him up. You feed him the kills. He's not going to miss, but the strategy is based around it
It's not just individual plays and getting a lot of and I mean, I think it's also on the side of 1 of 30
I think it's also a big lack of confidence when you look at when they went into their match against SSG
Even for example, Bulls for what? Almost dropped 40 frags in the entire series.
I mean, he was taking gunfights. He was going for trades. His teammates were ready to play off of them.
We were highlighting them for a reason. And then even in their series yesterday versus five years.
Again, lots of trades you were talking about. They were down in a man disadvantage for an entirety of a game.
And they still were playing relatively with each other. This time, they kind of just looked like they were just getting caught off guard.
There wasn't a reason as to why they were in positions. There wasn't a reason why they were taking these gunfights.
Like there just was not the same synergy that we've been seeing all the way throughout this kickoff up until this point
The thing with maps that one of 30 played yesterday with being like clubhouse maps like that is it's very basic
Everybody knows what to do. Everybody knows what to adapt on their own
So you don't need pack or micromanaging it
But the thing with the newer maps that have come out especially the big maps layer labs stuff of that nature fortress
you need
You need packer to be able to pinpoint and be no pinpoint wherever they're gonna be going because the newer players
don't know what the natural right decision is based on comms. And I think
that's why we didn't see any vertical play because when there's a mirror on a
wall and you have Ash, if Ash isn't working or your harmonies aren't working,
instantly a veteran player is going to say, well, we got to go downstairs. We got
to shoot it from below. There was no response. I think it's just the map
setting them a for failure and they don't have enough hands-on to be able to
lead the rookies. And we'll now, Shopify or Belian, are looking to join the three
teams that we've already secured for the Salt Lake City Major. Dark Zero will be
their wild card will be there five fears will be there and you could be there as well tickets are
available right now but we're also going to be giving away four tickets in twitch chat at this
moment you know the drill type major in chat to enter and very important we saw this happen yesterday
you need to actually be active in chat to win your tickets they're going to be rolled
in the next few minutes after you enter and a mod is going to reach out if you don't respond well
Well, they're going to be re-rolling that giveaway.
We will reveal the winners later on tonight,
but you do have to be active and chat
to make sure you get those tickets.
A huge opportunity for fans to join these teams.
I mean, I have not been as a fan
to one of these international events
just because it can't be hard to find the time to get out
and fly to Paris for this invitation.
All right, these guys are going to be right in our backyard.
I mean, the one heating where Lax has some family,
as I've heard, it's going to be a great opportunity.
The one thing with NA events is I can't,
I can't think there hasn't been a single time where there's been a bad NA event.
The community always comes, everyone from North America, everyone from different countries
comes to support the NA events.
It's almost like a family.
You get to meet a lot of people that you've been playing online with.
It's always a great experience.
All of the other events are very good too.
But NA, obviously, us being from there, it's a special place in our hearts.
Yeah, it should be a great opportunity to see these teams in action.
We've got to see if Shopify Rebellion can join those other three teams at the major for
of the North American representation,
they can do that with a win here on map two.
Could be the last map we have,
at least for you and I, Ollie and the NIL.
Got a whole series after this
and a potential two maps left in this series,
but after a dominant win by Shopify Rebellion on Night Haven,
now we're going to layer a map that,
Ollie, out of all the nine,
when you think of the rebellion,
this has got to be number one.
They were early adopters and they are pretty good in it.
They played it a good portion.
It is their fourth preference map.
Obviously, we've not got much recent data on it,
but if we cast our minds back a little bit further,
we can think back to back in sort of stage two last year,
where this was a firm favorite,
and you don't have to go too far to know
that it is their first preference map
and band against them 13 times.
And that just speaks to how much of a formidable force
they really were on this map,
are on this map. It's just not one that we've seen them play recently inside a kickoff. But as we all know, kickoff is a fairly small sample size, but isn't old to be trusted. On a 30 on the flipside, again, echoing what Wax and Fox were both saying on the desk, at the end of the big map, is this going to be somewhere that they equally start to fall apart a little bit because they do need a little bit more hand-holding through those motions.
I think the bands are Monty and
a glass removed on that attack.
Unfortunately for one of 30,
we do have a player leave the lobby.
Now it's happened a couple of days ago,
links and it spiraled into a whole
heap of issues now surely surely.
It isn't going to be too bad now.
It is my W that dropped and given
that we can see their camera.
I'm going to assume that their
Internet hasn't gone down just yet
because we need an Internet to
and quickly and get underway with things.
It was being up the other day that was the one
that played with net issues.
One of 30 really wanting to forget
that they ever happened, I'm sure.
So yeah, thankfully it doesn't appear to be
nowhere near the exact situation we have with Vino.
Obviously, you know, not going to foreshadow it.
You never want to risk ginseng a lengthy tech delay
in two existence, but I think we should be fine.
Mike W hopefully getting back in the game mo and then tearly I also like you said a couple days ago
You mean yesterday is yesterday gonna happen. It feels like it wasn't it feels like ages ago
It feels like years ago feels like I aged five years, but it actually was barely even 24 hours ago
The problem is I've been on like a really weird schedule of like up until 5 a.m
But still trying to be a functioning adult and like not rot in bed all day
so trying to get up for like 11 12 something like that and
and the days are really starting to blur.
I went to the supermarket today
and it was like an out-of-body experience.
Ha ha ha!
How?
Because I was just looking around at all the air quotes
and normal people that were just going about their business
and I'm just like, my brain was just going
a million billion miles an hour
and I was just like, I'm just too tired.
I'm not like a fit member of society right now.
Pre-bearer, I also did not sleep very well last night
And I was not not in the supermarket, but
I was it I was it is in class and I'm sitting there and I'm just like
It's like am I real?
You ever decided moment where like you're so tired just look around you're just you just look around and you're like is is any of this real?
You know the matrix
That's I'm like it feels that way like it genuinely feels that way sometimes
It's like and not a like a break from reality way
It's like you look around and it just doesn't but anyway, but yes, I've been there
By the way, Ollie and I were not playing. Ollie's up late to the schedule. I was not up late because of the tech delay
We were on the first game. So not a direct cause and effect. There was entirely a self-inflicted wound on my part
So I was gonna say you're in there in the home time zone for the G
Yeah, I was it was entirely my bad. It was entirely my bad
It was entirely my bad
So I just be clear don't want to put that on anybody except myself
I'm an adult we take responsibility take responsibility for our behaviors take responsibility for actions just like I hope Mike W
Is taking responsibility and getting back in the lobby because I want to see what's going on
I'm very excited to see what happens on a map to oh
Apparently he crashed a second time huge for the program
The W big W Mike W
My W big W all the W's except one of they didn't get to be a map one and
And aww that was mean. Well, I mean it's true. It is true. It's empirically true. We saw it. I
Believe there is a file verification going on here
I don't know if that's like a sort of self-inflicted file verification that they want to try and do just just to make sure everything goes good well
It's gonna be one of those occasions where they load in like all the skins of boom re-sales as well
I do appreciate that because of his glasses. We actually can see what the progress is on his computer screen
You can see progress. I mean like I I mean like I in broad strokes
Like just like I can watch the plot in opera like I can see what's happening on on his glasses
Like I can't tell you exactly what's happening, but I thought the broad strokes like right now game is clearly not open
You think
Well, all right, man, like I'm just listen. It's not easy. Okay, it's not easy coming up with bits
Okay, when we're in these tech delays nothing's happened on this map Oli nothing's happened
I'm trying to keep it going. Okay, life is like rhythm. You got to keep up with the changes. Okay, it's like jazz
It's all improv and I'm just sitting here trying to do that trying to make it happen
Sad when I reach Sherlock Holmes
My doctor Watson in that in that sort of world
and I really hate to make this comparison. I think if I am Sherlock Holmes, I might be the Benedict Cumberbatch version because I talk really fast and that really bothers me because I hate that show now, that's the TV show right.
Yes, that's the TVC one with the film was with Robert Downey Jr. The shows have been a bit cumberspatch, Martin Freeman not my great. No, wait. Yeah. No Martin Freeman. Yeah.
Yeah, I'm really mixed on Andrew Scott. I'll be honest really because I actually I quite like his filmography of late
I'm very me. I think you have to play a great body. I
Will give you that good villain. Yeah, actually for anyone that's like
Thinking body is in what no body is in like bad
You know, I don't realize when I said that I'm like, we're probably, you know, talking to an audience for body means something different.
Uh, well, actually, I'm curious. So when you say baddie in a film, like, what are you referring to? What's he played a villain in?
Well, he was a villain in, um, in Sherlock.
Oh, I'm sorry. I, I, I thought you were referring to like an additional example on top of that, because he's good in that show, but...
I'm pretty sure that there's been something else that was either where they played a bad guy.
You usually always play like a, like a bad boy, bad guy sort of like, don't they?
Uh, I, I was, oh my god, literally, in my ears, I was about to say it, all of A Stranger's
great movie, him and Paul Miskell, fantastic film.
Andrew Scott also supporting character in Blue Moon, which Ethan Hawke was nominated
for for a best, uh, best actor.
Great movie, highly recommended.
He, uh, in that movie Andrew Scott plays, uh, Roger Hammerstein.
Wait, no.
No, Will Rogers.
I think it's his first name.
Either way, he plays the Rogers part of Rogers and Hammerstein.
He's good.
He's he plays that he plays the kind of friend. That's like why do you keep why do you keep ruining your life?
Can you please just do me a solid and you really feel for him because like you want Ethan haunt to get his stuff together
And he just know he won't you just know he won't
Apparently Andrew Scott played inspector and play the carrots called C I
Assumed that C is like no idea what you're talking James Bond
Wait, no, what are the wait who did in one movie?
Spectre oh
I haven't seen specter
Which I guess is like an extension of like M and all those are like yeah secret agent and Q
Yeah, you know actually you know who is good. You know who I do really like in those James Bond movies
Ben Wischaw is cute. It's very good. I really like him
Yeah, I know you mean yeah
Sorry everyone we've just gone like
mega deep on films, but I don't even really know how we got there. We started talking
about Sherlock Holmes, but because we were trying to figure out why Mike W was was not
in the log and we've been told that it is that it is momentary that they will be able
to rejoin the game. I feel out of the loop because I think I've seen nearly every player
with some sort of chewing gum and I don't think I've had chewing gum in about 10 years.
So maybe that's something that we need to get ourselves, but hopefully we can get into
lobby everybody knows that zip everybody knows the Ubisoft zip little cutscene as
you enter into the game all we've got to do now is get him into the lob and we
will be underway once again thank you for bearing with us as we flap our
guns and just fill a little bit of space here ahead of this next matchup but
nothing's really happened yet here inside of map 2 map 1 is firmly in the
history books or Shopify rebellion they are going to be looking to make it a
clean 2-0 in this series I'm sure to cement their position and it's all
like you're comfortable making that prediction right now
um no I was looking to cement the 2-0 oh they okay got you I'll also make the
prediction sorry I know I misinterpreted but you're right that's a
perfectly a valid interpretation of what you said I mean certainly they are
looking to it I think you know making that prediction would also be fair it
is later quite a, at least the map we associate quite heavily with shopfire
value, but of course at the same time talking about maps that were on the
first day of the NAL. This was actually the same thing here. Shopfire
value played 1 of 30 and while 1 of 30 lost it was an 8-7 very close game.
Though we don't at least have the fun part like we had last game that was on
clubhouse not layer so it's just more kind of like, more kind of cool than
anything? It's happens. It's
happens. It always kind of it's
always kind of sucks as well.
When like, whenever you're like
trying to think of narratives for
the game and you like see
something as a caster and you're
doing your property, like, oh,
that is almost so cool. And I
want to bring it up so bad, but
it's just like, because it's a
different map, it's just like,
oh, well, that's that's a funny
coincidence. It's happens.
It's like you said, but it's
just like, oh, well, I was
Speaking of cool though back in the game. Look at that. No break. No break even needed
How about that I like them apples
So we like to hear it's all we like to spawn back into a layer to hear is it's a chunk of ripping open a rotate
Really, I mean it honestly would not be layer if we didn't
Really
Even even in a game where he's not even present could just be NJR. You never know. You gotta watch out for that
Also, I think we gotta
How to phrase this I
Think we got to call out one or 30 a bit right here
Because the chocolate go ahead smoke is
profoundly boring
profoundly boring operator on it right now. Perfect strategically tactically brilliant sound right
from the site. That being said, they are literally no fun is going to be had in this round. They are
denying everybody the space around the site. Nothing is happening. That being said, Shot by
a Bellion, the heroes for just this round. Amaru and Blitz trying to pick things up. Ooh, and Ying and
Sens as well. Just for now, just for chaos, just for fun. I'm very intrigued to see what this operator
line-up can do. I mean we've already seen a jobless round from SR, right?
That's a good point. Yeah, that's fair.
Different map, but I think they still need to get one over. It's interesting, though.
The Monty, of course, getting banned out is no real surprise. Canadian will be forced onto another shield this time.
Sometimes when we see the Monty remove no shield displayed whatsoever,
Oh
Just
Oh
As he moves through
And Rex and both adding on to that pain my W
I bet he wish he was still trying to load in he's left in a one versus four very quickly does get the trade
But it matters not
This SR move very quickly through round number one
really in execute a lot of
different moving parts working
together at the same time. But
I mean, the highlight has to be
and be flying through the hatch.
I've never really seen the
Rambus look equivalent of just a
guy getting dunked on quite like
that second guy who got killed
like obviously the guy getting
stabbed in the face like just
right as Andy goes up the hatch
is like one funny two crazy.
But you're hot like you have
I think, like, right here, that is insane.
And those four points earlier about, like, I mean,
you look at this roster and, like, even with Spoight on it,
if you're thinking who might be the scariest player at times,
it is unequivocally happy.
Oh, without a doubt, I think, for me, yeah,
Ambi is the scariest player on the...
But it's because of the role that they play, right?
They get given so much more space than I think Spoight gets.
often spoil find himself on more of a flex role, whereas Ambi typically finds himself
more out and out frag orientated. So whereas you sometimes you split on the ace and sometimes
in pity scene picking up these, you know, sort of more supportive roles, but still in
a still in a fragging capacity, Ambi is just often out and out that dog off a leash sort
of by and it can be let to let to do things like that. Amaru up a hatch this time of playing
So a little bit more confined and have a bit more of a job to do, but most of the big drones are thrown, all bets are off.
Another operator as well that you talked about, kind of in the area of your hard breachers, but specifically ace, your ram.
Operators that you're usually going to either use your utility towards the beginning, or do it all in kind of one fell swoops.
That way after you have a clear time to just be a gun.
good gun. Just be somebody that can see if there's any gaps, play off the information
you gather, be in the direction of your IPL. This point can be in a similar position as
you said with Ace, but oftentimes Andy is given that Leesha, especially with the added
benefit of the Boogie Drone, being able to break down those barricades, can find a bit
of initiative if possible. Boogie Drone will not only open up some vertical, but cover
the sounds and he walks down the stairs. As he's looking to get a line on both this
Goyo and the clash, well Packer might pick up one. Rebellion, not the better positioning
right now. As the clash loses a lot of HP to the fire, Volsper down to the process,
and I think the clash is still kind of pinched in that area? Not entirely sure, no. You know,
has been able to back out. It's a full 4v4, but with being on Tacker on Volsper, I feel
like it's going very good about this first minute and a half. Loading, new mag.
Well, fuck your reinforcement pocket is to try and give yourself a bit of sure it's the inside of
missile. Like a hard breach or at least only two Selmas it could be a bit of a
problem there for SR. Sylo, quite a deep roam as well here. Likely finds a freebie to
entirely unaware of his position. Of course the benefit of the Scopus here is
that Sylo can just make that rotation back to site, swapping between those shields.
for now an advantage here for SR sorry for one of 30 years SR do try and push
through but might be looking this position here really took 10 isn't
gonna miss that shot into Canadian all the second oh say again I'm being it's
gonna manage to find a head half HP still gets the job done
lot more work to do before we had at the beginning being on packer been on low HP
for a while but they are still alive they have weathered the storm I look
You can also swap positions if possible, and be with it the next, though.
And that means just hunting down the Skopos, running up the staircase, finding him and falling back.
How are they going to deal with Bino?
We've got the flashbangs, but nothing to knock back that shield.
The veteran will pack her swings, but with the diffuser, if I want anybody covering me, getting this confused plan down,
I want it to be Ambi.
Flashbangs go out as Rexon begins, already halfway there.
Stabbing it off, but the player is going to fall back.
Bino walking all the way up will plant the shield, Rexon in a tricky spot.
Ambi's still good for it though. He's got to cover it as Vino pre-fires around the corner. He lights them up. Get some both.
Only so much Ambi can do if that were anybody but a clash.
That's a 4k for Ambi and Shopify Rebellion's round.
But that is not what happened today.
You know that with a brilliant play on the clash.
Again, you can't overplay your hand there when you're in that position. You don't want to plant the shield too early.
You don't want to get in stage. You've got to keep things tight.
He had a great position on Rexon and was able to just continue to harass him.
Style-O for me, a little bit of an unsung hero in that round, obviously he gets that
kill out there on the road, he gets back to site, still able to impact things, and it
was the one-man show of Ambi really just trying his best to do everything but couldn't
find that final kill.
Real unfortunate stuff there, Rexon not really left with many options, we're deep into red
time at that point, you're able to get one on the board themselves. Switching over now into the
mid-floor, you're going to be defending downstairs inside of bunks. No shield at least for the meantime
on that attacker side and the clash has been put to bed for round number three as well.
And possibility might be put to bed for the rest of this half depending on what their value
decide to ban after round three.
You see?
Wasami would also be a good ban.
Brought a lot on R6 for the course
and also clearly a facet of
one of 30's defense right here.
Actually, I don't think, in hindsight,
I don't think there's a lot
to be done on top of that.
There's so much investment in the
fire for T'Chonka and Gordion
and the smoke as well.
So, something that was actually
real estate-based for it.
Mike W on the solo start.
Common pick for this site.
As you play the vertical bit more freedom to roam because your gadget ball actively used is not the kind of thing you
necessarily need to stay alive at the later on unless you win conditions with the post plan
You can already see
Some kind of plan here exothermic at the breach
Can't just waiting though. They're going for the plant smoke canister going down one player around the corner
No warding to speak of all the candela's through just don't was packed around the gate
It's actually more of dirty to get the first hit though, but as they move from behind, oh, he's got no idea.
We've seen, I think, the rebellion basically run something like this strat quite a few times before.
You throw the candelas up top to facilitate a plant below, and, at least the last time I saw it, it worked out wonderfully,
and it seems it'll result in a round win here. Only a 4v4, but ambi's got that Salaton scanner to get any late information.
You've got, of course, the three guns alive as well beyond Canadian on that blitz.
Forcing Mike W. out of position was key to get that defuse plant down, even though one
of 30 have an advantage, only 8 seconds remaining until it's over, and it just does not seem
likely they're making their way through, keep a barrier's out, so only one second to get
on, somebody's gotta land it, it's gonna be close, but with Mike W. falling, that'll
be the rebellion with the lead.
And it gets downed and finished off, but it is only a blemish on the KD, otherwise a
floorlessly executed round from SR. Again as you mentioned Lynx, it's a tale as
all the time isn't it that bombsite. Do you go direct, do you push the top floor,
or do you go for a little bit of a hybrid like the rebellion do where they flood the
top floor with utility? Solace or not that plan went down. Might be on the solace,
unable to get into the scanner, unable to really see to be able to operate and do anything.
The pressure upstairs just sufficient enough to keep them off the boil.
and it's forced out the Ying band there from 1 of 30 as well.
There's a couple of things that you could choose to get to remove there.
I mean, you maybe could have even chosen the Blitz,
but the Ying just being such a deadly force for multiple bombsites here.
It's always going to be a problem.
Spoiler alert, holding from the outside.
Again, a good example of one of those rounds where Spoiler finds himself in
much more of a flexible support role where he's on the third might
and he's outside holding the post bomb there,
But who else would you want on that gun to hit that shot? It's a critical shot to hit right?
You need one of your best on it
So we're gonna be picking up that that job every single day of the week
Rebellion
Successful in that mid-floor and 130 not wanting to re-attempt that they need a little bit of time to
Mull it over before they're gonna go back downstairs into that mid-floor
the with the game gone that is like literally like the tool that makes the
like shop-tired going in bumps breaking attack work so there will have to be you
know a bit more thought put into it I'm sure the rebellions anticipated but it
is it is an impactful ban for that site in particular against to this team in
particular for our six room though I mean the candles were nice they were
important but and be a marring of a hatch kind of have a lot to do with the
success we're going to have around as well they'll be on the demos this go
So still still vertical presence, but instead of going up through the hatch
Should be bullets to try to send up through the floor find anybody on that set here's I think all five defenders
On that top floor at the moment. No never mind packer on scopos is all the way in the depths and the bowels of lair
can of course recall all the way back to site but
He managed to get in the scope, but you see him already spots him, and see how well the
Rebellion's intel gathering game actually is.
To go into the first marked by the deathmark tracker?
He's on site, I'm not too concerned about that.
See what's in store for Packers, he creeps his way further.
I'm beginning to be prowling here at the bottom of rocket door, so if all the world could
defend this truck on that deathmark, it likely will want to get himself in below.
we'll need to do a little bit of drone work and again perform one of those
self-sufficient roles that he can do. Throwing himself in although he gets on the
top of rocket stairs and it's just gonna go straight in. I thought he would play
the vert from below but kind of fanting himself, challenging on to the
onside right now. Might be retaking a lick of damage there and he feels getaway
unscathed. Just further set up here to scope us that is going to be the first
target with serf on snake just outside the display window hopping and the game tons of
alia here just clearing out bits and bobs of sight utility
now put chur on top rocket it's gonna keep the defense at bay he spotted packers off
side as well so they know it's a 5v4 on the actual site they didn't fortunately get zapped
by an eds but they know they have a numbers advantage so you can see the gears turning
Where can they place this utility to maximize the impact?
Firing a shot of annoyance at the BP?
The Bs go out?
They will also clear the position behind the desk.
Dude, Ami's doing literally the most right now for the utility clear on site.
That's actually crazy.
Going down below as well.
Oh, what an angle!
Through the floor, Ami might fight back.
That is a brilliant play by Packer, a good one for one.
The Volsper down as well.
I was gonna fall onto not only Bino,
but only one smoke canister remaining,
but even Mike W with that shock and maybe to control the avenue around bathroom.
Rebellion will pause very briefly as Canadian puts this diffuser down and he
quite a ways out of position.
Maybe going for a back stab with 30 seconds remaining.
They've got the time to make this work.
And with the offside presence dealt with, he can get his way into position.
Not a lot of time, but maybe just enough to add another angle to
distract the defense.
The angle pushes deep, catches one player prone, but not enough to stop that
diffuse plant.
Canadian sends us into the post Mike W taking the 1v1 in garage aiming at the right head level
But doesn't commit to the fight instead takes the next and it's spoilt not long for this world
Him and Bino are tagged up for the duel around operations
The Bino takes the 1v1 early and Canadian gets the better of him. IGL on IGL violence on R6 room
Actually, no, that's not Bino's role, but you got him saying Mike W
Now also dead rebellion continuing their lead now up to two rounds wide
you know, it's a very good
game. I'm absolutely shocked.
How much space I haven't been
was given in that round was
able to walk straight up
rocket. No barbed wire. No
Banshee. No Thor. No Ella
nothing to stop him from just
walking right up. Okay. Great.
You've got a couple of all
compacts played at the top and
they just allowed to walk up
and shoot him in the first
what 20 30 40 seconds of the
round. Not only that was able
then to rotate from top mess
and go all the way around to
game. I'm sure you've heard
about the game. They must
scanner. There's so many
different different avenues
that they were able to take
there just because of how much
space they were given. One of
30 and really surrendering
quite a lot of map control
here, especially if you think
back to. Um you know, the
thing that's the layer that
we just played a couple of
hours ago, links where we are
DZ and SSG and think to all
the success that someone like
Aiden had downstairs with C
force from below. It can be a
It's the same as when you try and hold the top floor,
when you defend in a site below,
you need to hold it because you need to hold the vert.
It's a similar thought process.
You don't always invest so much into it,
but you want a little bit.
Yet we have Packer doing a little bit,
but again, instantly traded,
the reaction's just so snappy that I start.
And it's a problem that the Dust was kind of talking about
for one of 30, between Night Haven and now,
is that just this unwillingness to play the vertical,
and you get part of it.
Like, let's acknowledge Packer got a really good kill
through, I think, like, two different floors
on Direxton, but again, that was a very individual play
that, for most of the round, he was just kind of
vibing in basement.
He wasn't the active obstacle, like, to your point,
that Aiden was for SSG.
So there's a greater reluctance to really incorporate
as, like, a coherent core part of their defensive strategy.
And we saw the dividends it paid for.
Just being the packet that's not here,
you kind of start getting worried.
You look to what they might do in a round like this
I mean, no Azami, despite the fact that she's available, no Miro to defend that top floor, or defend that middle floor. It's not necessary. It's not a requirement.
But again, there's a very clear reluctance for one of their enemies to really venture beyond this bottom floor, and they won this sight-playing that strategy, so I won't blame them too much, but still part of an overall...
Oh, that's a bummer.
That's one way up, wouldn't it?
This boy, taking out very early here, seeing the value out of the dopey inside of round
number five, that's for sure.
Surf on the nook as well, so clearly looking for a little bit of walking potential.
There's quite a lot to count for that.
Razor Blooms are something that I'd be looking toward and thinking, ooh, don't want to be
walking into any of those.
Put a barbed wire placed out as well, and be just trying to get a bit of a read on the
Soliton scanner.
No mute jambers for players to hide in this time either, so that information is going
to be accurate.
I start really aren't choosing to commit just yet, feels like they're just trying to play
for a pick and try and get something back.
Not bad at all, especially with one defender still around the middle floor.
Ami probably the best player, not only in terms of gun skill, but in terms of utility as well to find that.
Pekka probably can't play this trade super effectively, and so Ami I think might be able to work a gap between these two positions.
Also gets Surf activated as well, I don't even think about the nook.
So I think it's a wise moment for Stile to back up then.
Catching somebody on the cross though, and that makes it risky to actually commit to the rotation towards Pekka.
So instead you'll go upstairs, we got a whole side quest forming and over half the round it's gone.
Surf still searching out for these shadows upstairs.
One thing that you can always be assured of when time is running,
Echoes usually get quite happy.
Or a little bit happy because they know that their moment is gonna come.
We're likely gonna see those dual-chidrons defying the round in some way.
To see EMPs being used just trying to disable any gadgets, we try to push through, but Rexon isn't going to be able to do it IW for 2, but Serp has exploded into the onsite, but him and Ambi have got a lot of work to do.
A lot of work to do, especially with Packer with a shotgun around the corner. Serp's not careful and puts us back to that. You'll find a whole lot of buckshot in it, but Ambi, very sharp in the bottom floor, finds Volsper and suddenly this 5B2 has turned dead even.
Information on one player on the hatch that makes us a 1v2 down below.
This is just a crying shame that they don't have the Fuser.
Ambi will quickly run to pick that up, makes his way through and will begin the plant.
Watching the hatch surely gets it.
Oh! Threads the needle and Packer is miles away and years behind the call.
Ambi and Serv have brought this back from the brink.
He even misses the shot on the Vulcan.
Insult to injury.
Try and effectuate.
This counter to Fuse will go around the reinforcement.
What can these players find?
Halfway to go as he tries to get to vertical angle, fire some shots and turn.
C4 trying to land on Ambi, but no, falls to the FMG9 instead.
A beautiful recovery by Ambi and Surf and the rebellion lives on.
So one of the more powerful things about this roster is that there is a lot of potential
top through bottom.
Nadion won't be entirely happy with the strategy there, I'm sure,
But a clutch is a clutch and sometimes you've just got to pull it out of the bag
That is crazy that actually scared me
He caught two people just like mid animation like reloading getting out of the gadget, but I pretty high event
like
You turn around and I just saw the echo sitting there. I genuinely got frightened
I had anything quite like out of the cast before it was weird.
What do you mean scare?
I like actually like kind of like not a crazy one, but definitely like a little bit of
Forty-half guarantee now for shopfire volume. Going back to Bunch briefing.
We talked about the ramifications of the ying band for this site a few rounds ago
Now you will see how that actually manifests because we talked about pain is very important for shoppy rebellions normal strategy
On this site without the candles on the top floor to execute down below. Well, now there's no yin
so and there's nothing you can really replicate with the kind of chaos the yin can bring like
Sure, you got the grim in terms of surface area you can cover but
But, not really doing the same thing, and I don't think I really need to justify that point a whole lot.
So, see what the new strategy is? Could be a bit looser.
They're actually already trying to hollow out a lot of the site and get this utility.
I don't think it's a bad call. Like, I don't know exactly how it's gonna help, but
given that there's basically always zero people, maybe one inside of the site,
just not a bad strategy. Why didn't get a lot of this for free?
And that's, I think, self-evident at this point.
Oh!
Oh, no!
Not ideal. But we moved.
Wrexham, it's an incredible amount of value on those boogie drones.
There would be a chance to spend all round in the drone and then not know that Packet
is juiced the other side of Rocket Door.
And I don't think he's got a single clue.
There's Mike W to pick up the opening kill, playing in a nice conjoined way, but Kade
will be there for the trade.
trade. It isn't going to be long lived though as an advantage is snatched right back here
by a 1 of 30. Nice close up engagement from Sylo. From that, well super short, it's a
great work. We were worried about the lack of a yingamoo, we were worried about what
that would mean. It looks like it's meant to shut off the closed corners here but Packer
somehow manages to lose that engagement. That's must win from Sylo and he fluffed it. Sporty
comes in with one onto Volsper and Bino's left there sitting hang on a minute
guys we're at four versus three a minute ago all right you've softened two of them
up but you've left me a lot of work to do in a minute and ten.
Man you start throwing these toxic canisters every which way oh direct
put information on him too he does not get much worse than that he'll drop down
to try to save off this plant even some vertical angles going against him you do
not NBB no position right here. That's the right idea. Looking outside of the brief for
there is a 1v1. Hello! Get surfed. That's all she wrote. It is 5 to 1 for Shopify Rebellion.
And we're winning rounds like rounds 5 and 6. One of 30 do not look long for this world.
Big round recovery there from SR. Let's see what our desk has to say about the first 6.
We've got a lot to talk about so we're gonna dock right into it laxing round number two. What's that out to you?
I mean, they're comfortable on this map play on their attack
This is not the first time that we've seen Andy come up that exact hat in our six room and absolutely
Nile a and take away the round. I mean it was unbelievable to just see that display from the scene
But again on their attacks. They're so precise and structured of how they're going for the execute
I mean it was really well thought out through and through each and every single one of these attacking rounds
that we're going to see. I mean, this was a great play from Beano to be able to clutch that round.
But then we pivot into the next round immediately. They understand they don't have to go for the vertical pressure here.
They could just go in, use the split, take control, smoke it up, keep throwing Candela's in, blinding the players up top,
and inevitably just play this post plant so well. And again, it just illustrates how well they are on their attacks and these set-ups
if they're able to go for these executes.
I mean if there's a team that you want to be focused on the execute with it's gonna be SR
Canadian when he is eyes yelling when he's making adaptive calls on how to get into the fuser down where to position his team
He does it exceptionally well this round
I mean this round was just heartbreaking for a 1 of 30 at the fact that they were in a 2v4
And they just play it back and forth surf with some beautiful shots
I mean it was just so well played from them to be able to break it back bring it back and
That breaks the spirits. I mean you're on defense layer
You're going one and five and you're getting crushed up on in a 2v4 situation.
Not only do you have to go through the gauntlet to be able to bring it back,
but your spirits just aren't in an after a loss like that.
And you have to think about the pressure of these players on 1v3.
You're so potentializingly close from making your first event.
And even in that last round, we talked about it being heartbreaking.
That could be a round that could lift up the spirits.
We get the man advantage. We're looking good.
We can carry that into the half, but no.
Serp immediately shuts it down with that flank that dropped through getting those three big kills
I mean it is looking devastating for one of 30. Yeah, we like to come at the half and often
We're saying oh, it could go either way, you know, the second half is unpredictable right now unless anything dramatic changes
Shop of fire rebellion may just well run away with this one. Link's extra joy. Get back to you. I
Mean if you're oh if you're oh
If you're a 1-30 fan and you're hoping that Ollie and I are going to come on this cast
and make you start believing again, it's not going to happen, Ollie.
I just don't think it's going to happen.
When you see rounds like that, like rounds five and six and shop five rebellion with
what, a 2v5 into like a 3v5, it just, the case makes itself, doesn't it?
Listen, I love contradicting the desk and having a little bit of back and forth and
having a different opinion as much as the next cast of death combination. However, I'm
in agreement. And I think we can only judge it off the seeds that we've seen. We have
got to be mindful of that. You've got to give SR the credit where the credit is due. And
for one of 30 based off what we've seen up until this point, it just doesn't look like
it's their time. That doesn't mean that they're not playing great seeds. They're just coming
up against a better opponent here today. And that was always going to happen when you've
got teams live easy teams like SR inside of this lower bracket and it's what makes it even more
exciting that we've sent teams like five days through to the major because you know it does
happen it just can't happen for every single one of our upcoming teams inside of NA as we have to
you know there's only a limited amount of spots it might be an NA major but there's still only
four spots that NA are able to take so that's the other kind of cards with Dell that's the game we
out here to play. They are going to be looking to play two more rounds of this game and then
get out of here. Lock it down, get it done, get it dusted and get themselves in with some nice
R&R before we start off with the Salt Lake City Major. For one authority, it is now time to dig
deep. It is now time to show us exactly what you are worth and what you are made of. But attacks
on there against this lineup in this economy. Ooh, it ain't gonna be easy. One thing that
might make it a little bit easier for all of them is the Daymoss from the Snake removal.
I always like to preference this when it happens because when new operators get banned out and
Daymoss and Snake, two very new operators, it really does open the playing field because you get
given all of the toys that you've been playing since the last 12 months, 18 months that have
usually always been banned. So you have everything available, you've got blitz, you've got bees,
You've got Capricorn, you've got you've got all those things to play with so yeah
They might lack a little bit in information compared to meta siege at the moment
But they do still have a fighting chance here with the bands that have been put in front of them
Couple that with the fact they've removed both of the denial bands if you move both the Cade and the Bandit
In the walls open it shouldn't be a big problem at all
Pack it below looking to make impact with that skeleton key
Make the side of it more comfortable place and maybe just maybe help deal with Canadian on that clash
Well, and that's exactly what I was gonna say because you know not to push back a little bit because you are correct
I mean actually not pushing back in anything that you said is that I disagree with I just think
If you banned the game most in the snake, you know, Bino's gonna run the shield
It's something that one of 30 love to do so if you have that controlled variable
What can you do in response bring the clash and so that is also why dealing with it is so important
You want a 30 because you know, Kaden's gonna bring it but also, you know
It's meant to deal exactly with that blitz and you can see a lot of investment placed on that exact thing
It's Canadian the next to fall and that's what we needed to see it might take a minute fifty seconds
But one of thirty get a man advantage
They take down the clash and the blitz has made it through on
Skate the pack was still down below to get some good work. It's a good vertical destruction
One of the strongest rounds and strongest beginnings. We've seen of one of thirty in quite a long time
Now to continue with the breaches try to gain some remaining information
information. Send those drones in with players around the corners. Boyd starts
fighting back. That's only one. Just Wolfsburg. So look for a ounce of smoke.
So block off those angles as the flashes go in. See the Blitz make it through.
Yes, we will, though. At least HP in the process is still okay. It's now in here.
Things are getting tricky. Bino's blinded in the middle of a three-way
crossfire. Silo and Packer can provide some support, but the initial entry hasn't
worked. So Bino pushes deep, Silo's got one angle covered and does Packer have the other.
Watching all of these positions as the defense moves through, Silo, ooh, ends up falling,
Packer gets the next, but around the corner, Ruxen spots one, and Packer eight goes out,
it's a shoddy engagement, but Bino gets them both. Long way to go, but four just became
three, and one of thirty, start off their attacks on the right foot.
I probably sat there as I wish I had banned the Blitz. I'm not going to lie. That was the
wincon. And it's like I say, you ban new operators, you ban trendy things, you ban information
and you're always going to leave something open. And if the team that you're playing
against, in this case 1 of 30, can make use of what is left open, the results are there
to be taken for themselves. The Blitz, perfectly pushing through, really opening up that round.
You've got to feel a bit sorry for Surf. I feel that they got caught.
Kind of unfortunate.
It's one of the reasons, in fact,
I know this because recently I did a playday with Demo.
And we always used to have this big argument because I like to chanker and Demo hates to chanker.
And his reason to buy it is because you're either in your virtual or you're in your gun.
Whereas the smoke caster, it's very much just like thrown and then you're immediately back into your gun.
And you can get caught in your launch and I was like, yeah, but it never happens. It never happens. It never happens.
I've now seen it happen, and it is a little bit.
It's just not pleasant to look at, is it?
Because you know, sir, you know it's Halibut.
He's capable of that engagement every single day of the week,
but if he's caught up with his launchers and his hand,
there's not a lot that they're going to be able to do.
Then that was a really unfortunate bit of timing
that's to have experienced in the round.
But 1 of 30, I mean, they made their own look, didn't they?
They pushed through really aggressively with that blitz,
and Bino himself, able to get a slew of kills.
He had two piece to finish things off.
Him and Mike W, the only two players positive for 1 of 30 so far.
Love to talk about Mike W, but also, you know, the internet issues yesterday.
Still having a pretty good performance, all things considered.
1 of 30 overall made a good showing inside of the NA League.
I mean, even starting this off, sure a loss, but a 7-8 loss to shout fire volume on the first day.
The Rurkey's came to play on stage one.
Now this kind of been a running theme of any of the past few years.
You know, these close to a couple of years ago, Wildcard.
Last year, though, Wildcard being the Rurkey's, it's a bit of a stretch of the definition,
but I get what I'm generally getting at.
Five years, one of 30.
Two teams that have both impressed quite a bit.
Still down two to five.
It started things off very well without a top.
And let's see how they can handle this
Bunk's breathing defense.
Solas up top, this is a very standard setup.
Got three defenders moving around this top floor.
They use the Specius scanner to play for the retake from above.
Zami also now joining the mix as well.
They're playing over by the stairs at the moment.
And Silo has made his way up there deep.
He's going out as well.
When no defender biting has it yet,
he's actually kind of warding him off.
Telegraphing is where this Dopeby is pushing from.
Ooh, Roxette, stop!
Get a difficult spot!
The clean little prefire and quick peek
will knock Volsper out of the battle.
Grim, the opening, picked two rounds in a row.
That's very important utility, that one up there.
He'll just not have access to it.
They're bringing a huge force to bear on this top floor.
the Selma's going out of dope, he called joining to gather more information.
The spot, the spot flies and shots by Rebellion.
Getting more picks, spoits, serve, all are getting involved.
The lengthy free fire gets spoits second.
And Packer, with smokes to aid him, has three kills to find.
He had me to 3.0 KD at the moment.
Not really relevant to what might happen in this final minute,
but just goes to show how well things are going for the Rebellion.
Gonna fill the packer in this spot, is able to pick up the defuser, but
despite how late the defense was on this top floor and how well SR played around it,
they've scarpered.
Scattered to the wing.
Now I'm not gonna give any opportunity over toward Packer of picking up one kill on its own.
Everyone is gonna be in a crossfire, everyone's gonna be tradeable.
And it really is just a matter of time.
Packer can look to maybe try and plant on the side door, but
I guess even that is ill-advised
Like ants just scurrying back from wherever they've been hiding
SR retake that top floor and have a brilliant angle directly onto the doorway
And it well you can't really blame packet for how that round went a lot of it was based on how well
SR chose to hold on to that top floor. They gave a lot of control away, you know ops room rocket stairs
not that was really contested for any big period of time, that big kill from Wrexham to open things up was obviously one of the main
Triggers, but there are just so many different nooks and crannies to hide in up there, you don't need to just either hold it or drop off.
There is a half way house to be found and that are corners you can tuck into and just come back out when needed.
A brilliant layered defense there from SR putting in a match and series point.
I got a nice angle into the Salt Lake City Major, just one more round, assuming no OT.
One more round will be all that is required.
With Bunk's briefing out of the way, they can now make an attempt of the basement bomb
site, I believe?
Yes, the basement bomb site.
Our six room did not go their way, so they won't try to retry anything, they don't strictly
speak in need to just yet.
go down stairs and they're not making it easy for one of thirty Gershmots and F-Nauts.
They'll have to push through on top of the clash and then you've got a Vulcan Pax on
the site.
I mean it's kind of a normal amount Oli, but even the six pieces of barbed wire feel a
bit egregious in this lineup.
It feels like a bit of overkill.
I mean even Spoiler is not placed one of them down because he's like, where do you want
to place it guys?
Finally found a place finally manage to squeeze it in
One of 30 I'm stalking already might do you great space taker really again in operating find a little bit of room
Any barbed wire is always gonna be good. I think it genuinely is one of the more underrated pieces of utility
Especially now that it damages players is the is the try and move through it
Because even sometimes if players on SuperHP and they've got no idea, you even sometimes see them die to barbed wire, which feels really confusing, but it just gives you a couple of extra steps to security.
Speaking of security, Canadian upstairs in the Armory.
Gonna place that shield down and be an absolute nightmare for anyone coming through range.
It's got the hatch open as well, so it can drop out at a moment's notice.
It's the second drone to go on by him now, and he is not for moving.
I don't really need to at this point, not only is facing any pressure, don't really
call me in this track, there's nothing difficult, and now he needs to move, definitely needs
to move.
Three attackers flying into the doorway, Nate at his feet, so there's ever a time to retreat
and not push it any farther than that.
Brexen playing over on the blue stairs, they're open packed or a fire canister popped, not
exactly sure which one, but now the furthest extended player, four shot fire failure, playing
the staircase, not looking to repress all too far.
While Talos got an angle on the clash, the weight into the site is still very much undetermined.
Yeah, a lot of the sites are open.
Unfortunately SR are again able to find those hiding spots, able to evade these angles.
Packer trying to hold on through the hatch, but they're not going to give themselves away that easily.
They need some horizontal pressure to come out now from 1 of 30.
Everything's coming from the top down and it isn't going to be enough.
know Packer himself recognizes this and is instead going to try and push his way in through
stock.
It's a great pick on to surf despite the F-knot.
Maybe that's going to be the opener that 1 of 30 need here in this round.
It's a damn good opener and he gets hit by a cursed moth.
I have no idea what the hell just happened between Volsbury and Canadian right there.
But a 2v5?
I mean we've seen the rebellion clutch these before but I was going to say surely not here.
One of 30 are waving into the site, just surfing into the A site with this diffuser.
Andy, definitely in a bit of a gap, I think.
They certainly don't know this position, but in a 1v4, especially now that he's better
at the post, he's fired some shots.
They know.
They're aware.
Direct line on his position.
Good trade, but that'll be the end of that.
One of 30 holding on, but if this is going to be a tit for tat game, that means the Rebellion
will win it next round.
It has to be consistent and they cannot let up.
That's the unfortunate position that 1 of 35 himself in even after a round when it isn't
time for celebration.
It isn't time to get too ahead of themselves.
This is their chance at the moment.
They need another three rounds cleanly before we can even think about map three of clubhouse.
Let's see another round of bands come in.
Not sure where the targets will be.
I imagine the clash will be one of them.
I don't know. The mirror. Okay.
The clash has been an issue and it hasn't. It's been a little bit 50-50.
The Ying Ban as well. I guess if you ban the Blitz, maybe the, you know,
Bino's just gonna flex over onto the Blackbeard or just flex onto the Monty.
So it's pointless to ban one because they're just gonna be forced onto another.
Yeah.
So I understand that. The mirror's a huge one.
Now, here's where a very powerful can be important.
Kind of ironic, we've not really seen a whole lot of it from Shopfire Valiant so far, but
against something that they could very easily stop from their lineup, we're not going to
imagine they have to play before.
And so, with that in mind, Shopfire Valiant are like, alright, well, you want a bad hero.
We liked what you did with that smoke boy who went to Chonkach try to get you, so totally
fine with it.
about it whatsoever. And to your point about not wanting to ban any of the shields, the
Ing's obviously great support for any kind of quick execute play they want to do. But
if you know that, you know, because he's going to go over the Blitz at a Blackbeard, you can
bring up countermeasures for that. You can bring the Banshees. You can bring some barbed wire.
And even then, for a site like second floor, if you know the Blitz or the Blackbeard is likely
going to be used to put down a plant, bring a whole lot of different options to deny it.
Well of course, one of thirty came from the Skybridge side last time, and that is a bit more difficult to deny with the smokes in the Shumikas.
But if you can force them into the normal operation site, that's where this time it's going to be the most difficult to deal with.
Also, I think we're up in terms of this time, so let's try and get some doors open toward Ops.
Might have to be up on the roof as well, as pterodrons are going to be crucial.
We need to try and destroy not only those cube barcades, the walking packs, but potentially also some of those malusiae banshees as well.
See one of the Patero drones is just here making his way up those rockets' stairs and that's going to be a package cue to call pushing up aggressively here with a shotgun.
I like this play. Oh! Runs straight into Canadian. Rude awakening for the smoke there.
Third of that triumvir we mentioned taken down,
Boyd just sitting inside of the off-door,
not ready for Beano to swing in from that rappel.
That's not only one of your three forms of plant denial,
that's the main guy you want playing behind,
the office desk.
Keywords won't be a factor anymore.
And denying the plant is,
I think the only one condition remaining
for Shopify rebellion, but given the time,
I just, I don't know if that is possible.
Let's see what they can do though, it's with half the round to go, 1 of 30 have basically all the control they want and half the round to figure out how to put this case down.
You can see that ambi-rex and turf roll just repositioning now.
Again, no one's overplayed, just gently finding a position that they're going to be happy to try and play in.
In note, there's going to be a shield likely bearing down on that plant spot very shortly.
Caste in hand. 20 shimikas left for serve. There is a lot of area denial here
I don't think that can be stressed enough. This plant is gonna be difficult. 1 of 30 have the manpower just to trade off these kills
But if we just move on transfer, and the fact that we're all here, this is gonna be perfect!
Oh
If I could win the round anyway, I don't even know if they needed to but that is that's just beautiful for 1 of 30
the the slightest turn around and you know that when one of 30 made that call
Beena was feeling real nice as he saw those Schumika's sore over top and land in
default where he was not. Great play by one of 30, excellent call and while
there's still two rounds to go I mean showing that kind of tenacity on the
attacking side gotta give them credit for it and again it's a small thing they
probably would have won the round anyway but show us they're taking account of
every eventuality and they are starting to settle into this attacking half they've
one three out of the four rounds.
Tetskull timeout now for SR.
An opportunity for Seth to get involved and bring a little bit more stability back to the team.
Opening picks, being a bit of a problem, particularly in round number ten.
Aside from that, Spoyt did get the opening pick in round nine.
That was also a round that was won by 1 of 30.
Isn't always a guarantee.
We just need a little bit more togetherness.
More awareness for just a walk-in.
1 of 30. I don't know what it is about this team,
but they are just great at walking in.
Look at Packahere.
It's two minutes on the clock,
and he gets off the rocket stairs,
and he was quite rich and just walked in.
All they did was destroy the barbed wire with a retarot drone,
But there was no reaction to it from SR.
There was no, okay, the barbed wire's gone, someone needs to watch that now.
Canadian, to his credit, was making his way over there,
and quite possibly just got cut off.
But we'd have to quickly pack a tuck to that space.
It was always going to be a difficult engagement,
especially when he's running sledge-shot, but of all things.
Not what you want to turn the corner and see.
Chopper Fire Rebellion, still on.
Matching series point right now.
We've got a couple more opportunities to try and close this out in regulation, even then
there's a guarantee of an overtime at the worst.
There's plenty of chance here to close this out, but we're not going to want to let it
get too close.
They don't want to give Renaflorty that hope because if they keep chaining rounds together,
they might just find the momentum required.
And up that round as well, it's definitely the best performance of 1-13 so far.
In real danger of it, if Shopify rebellion don't win this round, well those must win.
I'm sure coming out of the top of the time, but at least in the game as well.
6-4 feels a whole lot more doable than 6-5.
Even though it's just one round difference.
I'm briefing.
Bino bringing out the Montane, a much slower shield than the other two we've seen him go
gone to blitz and the black here for this time. Human drone will move through Skybridge,
gather some quick information. Tracks fingers for the blank watch.
Know that the attack is going to run head first into this defense on the top floor. It is inevitable.
Even if it's only through verticality, they will have to reckon with it. They'll have to deal with it.
So what will their solution be? First, Dope of the Call goes out and nobody from the attack
really in a position to capitalize off of it.
One of those situations where you find out maybe where people aren't as well as where people are,
somewhere that Ambie is,
just tucked into weapons at the minute, going to get himself over toward range,
really playing quite a deep roam here.
Looks as though Ambie's just been allowed off the leash entirely here with that mozzie pickup,
playing far and away from his team.
Clearly just looking to play if they want a two kills on that flank,
This is a bit of a distraction.
The attack ready for it. The smoke canister's going out.
Rebellions starting to lose their grip on this game as the Monty.
Just keeping them at bay on the green stairs.
Basically, nobody died in the upstairs defense.
And 1 of 30 are fine with it.
Gain finally gets that trade, both 8 seconds to go.
There's not a whole lot that the rebellion can do.
Stop by the track, Stingers. It looks like overtime is all but certain
as only one round separates.
you have to be able to do that
with a lot of great rates,
either rebellions ticket being
punched or one of 30 with
another shot. If you're going to
hold upstairs, you've got to be
able to deny the plant. But you
have to be is a crucial element
of playing the solids, and you
know that there's a Monty
available, so you have to account
for that. Couple of shots going
in. Yeah, you're able to hit
full spray. Brilliant take from what a 30. It was so minimal. They just took exactly what
they needed and nothing more. The Monty, the glass, working together, brilliant combination.
I think Silo did such a good job on that flank watch as well. Entirely nullified Ambi because
As we mentioned, Ambi was on a loose roam. His job was just to be that flank watch and if the flank comes in there, maybe it's a bit more successful, but the flank and the defuser going down are two entirely separate points, and I'm not looking too many rich way, so he's always going to have a hard job, even if he was able to make his way back.
certainly not panic stations as it's map 2 in a best of 3 but 1 of 30 played incredible
siege to get to this point and if they are allowed to continue to just walk on in then
I fear that we will see the same result, the same result that we've seen across the past
couple of rounds.
It really feels like the game has left out a Shopify rebellion's grasp at this point
And it might just be the same result that you mentioned, 1 of 30, and now what is it?
Only 3 rounds and around the 4 rounds this half could be number 5 right here to push us to overtime.
And if the mental's not splitting at that point, the little ones who shot Firebellion start thinking about Clubhouse next up.
You know, on the Blackbeard, I have to deal with this clash at some point.
1 of 30 is proven they can do it. With the verticality and this being our 6th room again,
They should be able to replicate that same play.
Obviously, you know, lack of the buck.
Those might not be able to.
It has to be a difference.
One of those weird twists of fate, I guess.
We'll have the skeleton key.
Or the deathmatch tracker below, of course,
because the lab is the end of the beginning.
It could be a different way of dealing with the clash.
This go around.
Could be an upside-again as Wolfer placing down these RRU projectors.
We saw that 1 of 30 were thinking through this plant quite well
quite well when they were on the attacking side last time they attacked R6 room.
Setting up a special breach.
They set up for it again, the breaches go out,
but they seem to be treading a similar path to Mountain.
In that trip there to try and deal with that Selma,
it isn't going to work though,
it just goes a little bit too far.
The drone works in through the site as well,
provides some crucial information at a later point.
Stylo, the lead line in through the site
and can get a glimpse onto the Clash Canadian.
It hasn't really got too much to worry about, that is unless the nades start to fly.
It's a good portion of nades left in the hands of these attackers.
Sir, once again with those Schumikas, need to be accurate this time.
Ooh, just sticking behind that keep of arcade and the sense of how you projected to go in,
the opening kill here is going to be critical in deciding this round.
And Canadian trying to hold on as he till he goes through.
Shield planted, and Mike W good with the first.
Andy follows it up.
Big kills for Mike W.
1v3 for the rebellion.
As Rexon, with all to do, can take a 1v1 on the back side,
spots the gridlock, but into the post.
Shield shocking, sending it through.
Vulse for a tag, but Styla won the fall off, is a lot lower.
Still escapes back into ops.
So what can he find?
A long arm doesn't seem likely.
and one thirty happy ability to trade quick spray oh but the prefire doesn't work
five attacks out of six one of thirty push us to ot and how things have turned for the rebellion
who have I consistently said over these past couple of days is a great space finder
Mike W what a performance on the backstab just line him up and he will knock them down
I don't think it's the word right now for the way that they must be feeling again a
Straightforward hold I'm sorry straightforward take from one of 30. They're not looking to over complicate things
They are not reinventing the wheel these are similar strategies
To what we saw SR pull out
task trying to challenge on to those two players in the post he gets one it's a
consolation prize at that stage
the one of thirty are kind of using SR's own strategies against them like the
sends them getting the plant down back backwards plan the blood of the black
beard the shield you know it's very reminiscent of the waves that we used to
see shot by the belly and attack those sites as well as even with the backstabs
you know you can ban the sport on those backstabbing sort of roles
You can go back and watch very similar rounds played by Shephirebellion and one of
30 are pulling their own work against them here. They've made it to the overtime,
they've achieved what we thought was pretty unachievable. SR with only one win on the
defensive side here of Lair and an opening kill statistic that is better
forgotten if you are SR. They have been dreadful on that opening pick.
Five out of the six rounds inside of overtime going the way of one of thirty.
Whether it's Paco, Bino, Sylo or Mike W, that load is being shared.
Mike W with the lion's share across the course of the whole map,
but specifically on that attacking side, they were electric.
Deploying drone.
Mike W 17 and 9 right now.
Insane performance.
It's highlighted in quite a few times you have as well in particular,
in particular but win or lose this is definitely going to be a stat line that
I think a lot of you will be paying attention to going into stage one a lot
of teams will be keeping his name on their mind
see what he finds in this go around with the doka beat the SMG 12 and the calls
of course great operator to learn can't think of better hands right now for a
player to be wielding those tools then Mike W on one of 30 of course for the
rebellion not a lot of gaps in this defense right now some players up top
separated from the people down below, but these three defenders are whole quite close to each other.
Within trading distance, a lot of resources invested, Banshee will reveal that Silo's on the
backside. If that clues Canadian in, imagine Silo will check this. Oh! He might have just been
clearing that. I'd be to get information. That's his bad luck for Canadian. It gets worse for the
rebellion. Mike W. and Volsper are next up, 18 and 9 right now, only a 2.0 KD, but 18's impressive
enough of a stat line in a whole minute to savor this 5v2.
He's got some great game sense, he knows exactly where Silo is, he just can't line up the shot.
Well now it's, if we thought a 2 vs 5 was bad, try a 1 vs 5.
Full wide flash as he swings the corner.
Nothing to stop this plant going down the floor, it's now for one of the, as they have reached cruising speed.
Now, only thing that stops the plant going down is one of 30 deciding to end it in an entirely different way.
We are now at five rounds in a row out of what I think six out of seven attacking rounds one
Insane to be doing this against Shopify rebellion, and we know that they had it in them, right?
We saw the game they played against five years yesterday. We've seen a lot of the pieces within them throughout the kickoff just stage generally
Gotta give Rexing credit. You know still smiling, of course
One 30 to really lock in at this time
Impressive doesn't even really put it
Now find themselves on map for a whole lot of have to go if one of 30 or if one of 30 end up winning
By the same token if the rebellion just need two more rounds
Yeah, we've been saying they just need two more rounds for it feels like ages now Ali
Five one surely they can do it five two surely they can do it six to surely they can do it
They've given us every reason to say no and basically since round eight not a single reason to say yes
and attack a sided lair as well kind of crazy to say that but where are we you
know you were saying before is life real like I don't know is life real and
attack a sided lair it feels like there's a little bit of a glitch going on
right now it's it's not something that we're used to saying or at least used to
seeing 30 primed and ready to take this to a clubhouse and all that's a lot of
them when you get to club I've said it before club you know it is a 50-50 map
Here's a Dio, it's one of the first maps that a lot of teams learn how to play.
Everybody knows how to play a reasonable clubhouse.
Sequential breaching activity.
That is a bit of an understatement.
On a 30, definitely fancy in their chances here, a lot of hinging on this round.
They can just get it over and done in the here and now.
Clubhouse is on the cards.
SR, I mean, there's the pressure.
There is the mindset that the one map one and they will just take the over take their map three as the decider and they
Be back themselves in that regard, but the advances that they've had
Feel like it was a missed opportunity if they weren't able to close their out regardless of the score at this stage
Could be a massive missed opportunity and really starts feeling a bit like the dark zero game last night obviously they ended up qualifying but
When wild card was hitting those reverse sweeps it was in the upper bracket dark zero got to qualify today
another shot if that starts happening to shopfire billion here you've got no
second chance in a lower bracket you've got no through second chance anywhere
tiredly speaking you got one on clubhouse but in terms of series this is
it this is the end of the line and Mike W starts it off beautiful we've seen a
kind of cold war between him and spoilt outside of that breach and finally it
lands almost at 20 kills against shopfire billion siloed down but oh no
Sir thinks he's found a gap and he did for just a second, but Volsper gets the trade and the rebellion might just be out of fire on Lair
Again another situation where we are just a man disadvantage
SR
That opening kill statistic is being horrible here on this map
Rexon, I feel like we're consistently looking toward him asking for a miracle at the moment
He's never really been given good and fair opportunities to pull it off.
4 and 11 at the minute.
Might be a little bit different after this round.
He's found the one on to my W.
Sylo is of course low as well.
50 seconds left.
There is a world here where SR is able to find a way through but they lack so much.
They've not got the vert, they've no hard breach left, they've got a bit of information.
We need somebody to find a gap somebody to go huge here if not it's gonna be
curtains and it is gonna be clubhouse. It feels like it's calling you can hear
one of 30 are ready for it they've got the 4v3 they got the utility the
positioning as well surely the million can't pull out something at this stage
Andy in from the back side takes the Volsper you know Lois Wolfe ends up
winning that important engage with Canadian down to the LoHP doesn't matter
He can't even hit the last one.
1-30 make it come back.
How does 8-6 sound?
The rebellion choke a four-round lead
and have to bet it all on Fluffhouse.
Well, who would have thought we would be here?
I didn't.
I don't think our deaths did.
I think 1-30 were the only ones that believed,
but they were right to do so.
We'll be back right after this.
I'm breaking next and I'm piling out
Don't I get on those shots and I'm running out?
Cause I can make it down from the starting up
I'ma keep it going till I end up there
I'ma keep it going, I'ma keep it going
I'ma keep it going till I end up there
music
They didn't give up in a 4v5, scrapping along in the earlier round of the bracket, they did
not give up down 5-1, down 6-2 Fox.
This team pushed us to a map 3.
They sure did.
I mean, the passion is all there.
I've never thought I'd see an attack side of the layer.
I mean, the defenses for 1 of 30 were very questionable.
It looked like SRO was just going for execute after execute,
and 1 of 30 was not bringing enough utility to NIA,
and they also weren't fighting, but they completely swapped.
Once the sides went, they were focusing
on exactly the exact same thing, getting the execute down.
And that's where they were winning.
There was so much creativity in where they wanted to go
for the plant, how they were going to get it down.
Their post-plants were locked down.
I think the way that they were able to just take positions
so quickly is what set them aside.
Honestly, I think it's safe to say that it's scared SR
because SR was playing very scared
when they got the match point.
Yeah, I mean, I think that was the big difference
between the two attacks.
On the side of SR, they were really bringing the fight to them.
They were going for those fast executes.
And then once we saw that swapped,
then we'd see the side of 1 of 30.
They'd slowly meticulously go at the site.
They'd wait for SR to get overzealous,
get a man advantage into their favor.
And speaking of man advantages, I mean, out of 14 rounds here,
They had 11 of those opening kills, and not just 11 of those opening kills,
they converted 7 of those, all on that attacking half, aside from the one round,
when they went OT on their defense. I mean, I'm honestly at a loss for words.
I honestly thought this was going to be wrapped up at this point,
but really kudos to these guys of 1 of 30 to be able to fight through this,
showing that they have tons of tenacity and even resilience for a brand new roster
to show a huge comeback like that,
to go fight to the nail every single round of the way,
to push it to map three, beautiful.
Well, Fox, this is exactly the problem
that you were highlighting before we got into this game.
They're always fighting in a 4v5, sometimes literally,
but they're putting themselves in disadvantages
right off the bat.
They fixed that problem, especially in the second half.
Now they sure did.
I mean, we were saying they're so good
when they're playing in 4v5s.
All they needed to do is not lose that opening kill.
And that's exactly what they did.
I think a big shout out comes to Mike W for that specifically.
I mean, what a game from him to do it against SR again,
just proving that you got to take a chance on these young players,
these rookies, give them a chance to grow because that was such a performance
from him being able, especially with believe it was Deimos and Snake,
both being banned to primary entries that you see on layer to be getting first
picks, they're banned, they're off the board.
And for him to be able to consistently do it and find those opening kills and
just be so impactful on the map, not only is he getting those kills,
but he's staying alive all the way through the execute.
I mean, wow, what a series from Mike Douglas.
And he did it after almost not loading into the lobby
to even start this whole thing.
And he loaded in in a big way, dropping 19 kills as we saw there.
But Lacks says, we shift gears to map three here.
I mean, what do we expect now?
I mean, we went to the halftime break going,
this is over, we got this.
We got to give it up on what do we expect at this point?
Because I don't know what to expect at this point.
I mean, no matter the game that we've seen
throughout any of these kickoffs. I mean it's really hard to predict. I mean that
could easily say okay it's clearly solid attacking after they can do the same
thing there and fix a couple mistakes on a clubhouse defense. They're gonna win it
but obviously from what we've seen both of these teams somehow flip the script
essentially and for me if we're going into clubhouse one thing that I'm gonna
focus on just being a former player is you have this big momentum especially
when you amount that comeback round after round to get through to get it to this
map you have a lot of that momentum now on your side especially if you look back
Look at what we almost did in a 4v5. They can look back at what happened yesterday
They almost got through yesterday, you know to overcome that adversity and now they have all the tools everything right in front of them
To make a clean clubhouse right here, but then it goes for the side of SR
I mean that's where they shut out M80. They you know, they amounted to comeback
They look really good on their attack
They bring it all the way to a map 3 and they just absolutely shut it down once it gets to a club
I really could not tell you who's gonna walk away from the series. I mean, you know what they say about big momentum
Big shoes to fill. Yeah, that's where I thought you're going. Yeah, that's exactly where I was going with it
I mean one of 30 so we are able to listen to the communication right something that we've talked about is SR
Their communication for the team of the caliber. It's very hectic. It's all over the place sometimes too much confusing
That
Plus the pressure of them choking a 6-2 comeback going to a map like clubhouse
Which what do we highlight why one of 30 lost laps? It was because it's too dynamic. There's too many areas that
Beano isn't able to high gel and micromanage everyone clubhouse is basic basic as butter
Simple as it goes and if you have Mike W
Everybody on the team the momentum that they feel that they believe I mean it's looking like a cl for life run again
That they have the energy behind them and they have the momentum and SR
And the opening kills, they have.
And SR is just not in a good position.
Struggling when it comes to getting open and kills, staying alive.
And also, the pressure and the stress that they lost.
You can tell though that they're putting so much pressure on themselves.
They did from the start.
I think the community puts a lot of pressure on this team.
At some point though, you have to imagine that takes a toll.
Like, and now you go to a map 3 after losing an insane comeback, like 1 of 30.
Like, how do you recover at that point?
that point. You just got to shake it off. You got to just go into the serve map,
wipe the slate clean, don't focus on what happened, map one, map two, focus on what
you can do differently going into this map three. But I mean, it goes without saying,
like they had a very strong start to that half and then it all just fell apart and it could
easily do the exact same thing here. So it's going to be even more important that each individual
on the side of SR identifies in that moment, this is almost an exact repeat of what just happened.
How do we correct it? I mean, phase loss, Sao Paulo, 2024 invite, and they were up
six to one on the final maps they needed, and then they won back-to-back invites.
No, this is not really the same thing. But that being said, any team can overcome a loss.
They just have to mentally be into it. They have to be able to get over it mentally. And
honestly, with all that pressure and how SR have looked, I mean, they are the better team,
so they could just win purely off teams, but I don't know if SR has that capability of overcoming this big mental hurdle.
And now 1 of 30 has all the confidence in the world, as is their right after making that kind of a crazy comeback.
We go to Clubhouse once again to decide a Salt Lake City major spot.
It's a dream come true, but for one of these teams, it will absolutely not be. Let's go into it.
And you can't help but wonder that it might be Shopify Rebellion who might be wishing they
could just wake up from whatever is going on right now.
6-2 to 8-6 loss on their own pick.
I'm at that.
Allies, you and I said we've associated with this team with this org since it was basically
introduced into the pool and see them struggle this much.
You know the pressure and not necessarily that it's getting them, but it's looming across
all five of these players heads.
It's got to be, hasn't it?
And I think one of my worries is that if we look at what we're sending as a region to
the major, you look at anything, you know, who is our best hope that we're sending to
the major at the moment.
Maybe we're better off sending one of three and give them a chance.
Give them a chance at a major.
Why not?
Some homes all foreign.
I'm sure they'd love to go because I don't feel like SR after the performance that we've
seen them put in on lead just now.
But is it crazy to say that or is it quite crazy to question if they deserve the major or not because they should be able to put that
They should be able to put our score lines better every single day of the week
And you start wondering, you know, how does that face up then against?
Some of the best in Brazil or the best in Europe and you start to question like, you know
We want to be sending our best prospects there to the major and and that's something that I always keep in mind
and come qualification time.
And I guess now we're gonna find out who it is.
You know, it's the best of one.
It's a straight shootout on clubhouse.
It's where the last place for anyone
wants to decide a major qualification
just given the nature of this map
and given the nature that any team can perform.
Always comes down to club.
It always comes down to being one of those situations.
One of 30 starting off on, well, it's facing their favorite
side of things tonight, starting off on that attack.
SS starting on the side that they have found the most difficult starting off on that defense
I have to hope it goes better than it did on layer. I can't believe I'm saying that like
Hope the defense is on clubhouse go better than they did on layer. Just goes to show how
Bleak things are looking right now for shot fire belly and how good things are looking for one of 30 as well. I mean
Then you the attacks that they did on the back half of map number two going into this one clubhouse, which
It's kind of funny how it all panned out that we actually end up will or wills be
Finishing this series between the two also on the first map that these two played all the way at the beginning of the stage
Needed all three maps to do it
Certainly not complaining whatsoever makes things a lot easier for all and I was a lot easier to get excited
That map ended at the beginning with shop pie rebellion winning things eight seven
It'd be another overtime, but at least that'd be the job done for one of 30
They are looking probably to SSG sure they lost, but they 7 3 DZ on clubhouse earlier
We know that underdog teams can do it against the big ones and SR potentially looking like you know
Some of the weakest of the people that coming into today
I have to see how it pans out as the bands have come through
External breaching bands Capitan ying on the other side
All eyes on one of 30 to see how they play round one
at any time whatsoever.
It's a slow-sling shot, but it's a slingshot man the less.
He's given a couple of barricades open for himself.
He removed four that somebody could be there,
and Canadian just caught wandering.
Like a fish out of water.
He's dropped the hatch inside a construction
and just gets caught both there.
Well, some things change.
The map, the operators, where we are,
but some things stay the same,
and that is the Chaffire Rebellion.
leaves the opening peg.
It's unfortunate to say the least.
I mean, I'm sure maybe it's only a muze,
maybe only a C4 gone, but trying to continue.
One of 30 continuing, one of the highlights
for their time on layer.
Rex and Ambi both falling back.
They're gonna lose it.
The QB is on the site, certainly good utility to have.
Bolstering those mirror windows, also present.
The Bs will make things hard to play in blue
for that one we saw specifically kind of reversed facing in the moto.
Ooh, what a drone as well.
Locked on the player behind Gen, this is going to be really good information for one of 30 to play off.
Lava Noxon might be in a difficult spot as we reach the halfway point.
Could have been made in the top of these main stairs now.
Canadian lost his...
Kind of questionable because if the new jammers are down, okay, the utility's there,
but it's still a C4, it's still a big part of the puzzle when you're defending downstairs.
You want to be able to challenge onside pitching, you want to be able to challenge onside pitching corridor.
Now search package is going to be allowed to move through and swing that sledgehammer for free.
So, playing a risky game, he has to speak for free place.
He goes for a little bit of a hail Mary but it isn't going to work out.
Bees now going to stop anybody from playing behind generator without being caught out.
But, Sir package put himself in that firing line.
in line. Silo isn't going to drop just yet. Might W. He can die over there on moto, but
he's instead going to flex over and switch toward those main stairs. And that's going
to be a position that Volsper takes up.
I'm peeking through the moto door right now. Silo creeping up. No beast to make use on this
blue push or at least not any remaining. Vino has the next pick. Ooh, Silo wants to push
forward but smoke cams through. We'll force him back. They've still made a lot of good
for almost a 4v2 but can't quite thread the needle.
It's all advantage but starts to run a long time.
No toxic canister remaining.
Sylo needs to win this one to get on with the player behind Chen,
otherwise this New Yorker can look forward, but there we go!
It's actually a kill acquired before that and Volsper gets the final two.
1 of 30, continue their streak.
We are on seven rounds in a row.
Even the rounds that it looks like SR should be walking away with, they're not.
Because 1 of 30 are finding a way the value by the way out of Grimsby's in that round was
Absolutely insane. I
Think he had every defender tracked on that basement level at some point
1 of 30 knew exactly where everybody was and don't get me wrong
It's not too much of a surprise. You're attacking basement uncle about you kind of know where people are going to be
But just having that confirmation, having that purity, that that's exactly where that player is at that moment in time, is massive.
1-30 did not waste that opportunity.
Felt like the mental game's won.
You know what I mean?
Definitely at least we'll see if we're going to get back into it, but
the longer 1 to 30 when these rounds, it's I would say there's a clear victor in the short term.
Five seconds remaining.
Attackers are heading out to the views of bottom.
We have to gym and better.
Shopfire Valley is still looking for a round between the back half of lair and now the
beginning of clubhouse.
One of 30's attacks go quite well at the start. Not only another opening pick, but some three players remaining.
Very good coordination.
Have them waiting to see if the other shoe will drop, or if one of 30 will just continue their streak, and as you put it Ollie, just win...
Not his mental game, but even win the game outright at this point.
CCTV and cash extension. One player on red stairs, one inside of cash itself.
The game most in play seems very clear what one of 30's plan is to deal with these players.
Bring the vendetta, deathmark track from below, hopefully Mike W and Sy will be able to pinch
things or at least Mike W in this situation.
Too much beyond that, that's at least who's gonna be the game plan for the first half.
Oh well, not anymore.
Surf has somehow killed him.
That is the first opening engagement in the last seven rounds of this series, the SR
of one. That is how dire this opening pick has been. Finally one of 30 was playing a
little too close to the sun. It was always going to happen eventually. Just whether it
becomes a consistent team or not. That would have been a thing to worry about. Maybe Grace
from there onto my W able to take him down and that is the cue to drop back to site.
Going to leave Bambi out on an island. Bambi is more than capable as he grabbed his second
on to Silo. He might even make it a third here. Look at him go. Oh, line him up and
Ambi will knock him down every day of the week. A consistent performance throughout
the series. He put up a great score on there, but it wasn't enough to keep his team in it.
He's already starting clubhouse on the right foot.
Not to be negative after a play like that, but there is something I do want to mention.
If you go back to Night Haven, Andy had similar moments like that and he was smiling. He was
getting excited. He was really getting into it. There after that play, obviously, quite
stoic, quite solid, not very happy. And of course, the audience is like, well, yeah,
obviously, like, they just lost 8-6, being out 6-2, of course they would. But it is something,
it's a recurring theme, I've noticed about Shopify Rebellion, and it kind of goes back
to the desk brought up, and I think it was a point that Jonah mentioned specifically about
how much does that pressure really get to a team like this. And, asterisks, this is generally
a bit of a subjective judgment that I'm about to make. Like, could be wrong, could have like
a bias perception of what I remember.
But it does feel like of a lot of the teams
that kind of go through these mental slumps,
it feels like when Shopify Rebellion are down,
they're really down and struggle to get back into it.
Like I feel like even with players like,
even teams like DZ earlier,
we stopped almost where players get a big pick
or be a pop-off, but Ami didn't even smile after.
It's just something I picked up,
something I noticed and the desk
can mention something similar,
but it was a really good play, excellent round.
But again, I think just again further evidence that, you know, it's a tight game, great play,
everyone's still clearly not happy with the situation.
No, and I think it'll take a little bit of time for that to sort of wear off.
We're still very early on into Clubhouse.
Go all about reserving and conserving that energy at the moment.
And attacking CCD and Cache at 4-1 up to 30.
You know, it goes trademark Monty, another laser gate to try and contend with,
but there's plenty of throwables that we're going to be able to use to try and get rid of that.
Six smokes specifically, one of those is looking like a likely target at the moment.
Surf, it's gonna be hopped up inside of catch, there's nothing really stopping this breach
from being opened over on construction style.
Obviously with the Cade and Bandit both banned, the two were out not in play.
Each other can be forced, this thing's somewhat brilliant against the exothermic of Thermite,
gonna be opened up or free there.
And that kind of telegraphs that 1 of 30 are gonna try and go for a more constructions
side of push, which kind of contradicts the Monty, because Monty is always associated
with taking control over inside of Garage.
So coordinated smokes and a coordinated drop out of the first kill on Sir.
Just walking in, don't make Sir out to gate, be no loosing some HP, Mike W loosing his life,
not entirely sure where these things are coming from, but seems to be favoring Shot
by rebellion briefly until Volsper gets activated. It's a massive kills over on the
Lodgy in the bedroom side kind of characteristic of a lot of the one of
charity rounds we've actually seen mainly yesterday but also a little bit on
Nighthaven as well with really close trades. Definitely a lot more factor in
the five years game. Something we'll see manifest in round three against the
rebellion. As Rex and Andy hold on to CCTV, take the standard positions. One
player on red, one player inside of CCTV. No more smokes for Volsper but you
The stuff flashes to make these fights a bit easier.
Sending through deep caught by a magnet.
As Tyler tries to push through caught by Andy pretty quickly,
or maybe even Ruxen on that DMR.
Now that's secondary utility hasn't worked.
You'd like to see an alternative option if you want a 30,
because this current on in front of you isn't looking very good.
So much charge will create a little bit of a hole, angle in the wall.
The impactor goes out as well, and Ruxen lines them both up to end.
Two rounds in a row.
Of course, breaking one of 30 streak with the last round victory, but now with two in a row.
The first time feels like maybe we've got something to talk about.
Well, the smiles are starting to return to the shop firebellion players faces, which is always a good sign.
You very rarely see teams that are
frowning and scowling winning games.
It's always usually accompanied with that smile and a little bit of banter starting to flow.
Hopefully they can, not even like, relax into this game, just get in the swing of things.
Or they have held the advantage just for so long now.
We're starting to feel a little bit insomavable, like it was nothing that SR could do to get over this hump.
Makes them pleased with themselves on the end of that round, and so it should be.
Round four, back down to the basement we go.
I've gone from the Canadians going to be getting caught out by any slingshots through that main door
I don't wonder it by the way
I call it a slingshot. I don't know if there's an official name for it
But it's the opening of a barricade by someone that isn't you so that you can just take that space
It's so common to just shoot barricades open off spawn and create a lot of fancy pressure
And you don't always expect if you hear the shots coming from a long way away
Sure, you know the barricades gone
But you don't always expect someone to be right there straight away and immediately taking that space
With the way that one of 30 are you know quite fearless in a lot of ways of taking space
And I think you know packer might do you two big players and enable us in the way that they like to play that
There's both ones that you have to watch for it
My do you though certainly having a choir to start here to clubhouse than what we saw over on layer
We can forgive him for resting a little bit though, I mean, what was it, 19 cows at the end of that too?
Yeah, I just can't do that every day.
I certainly don't expect that much from, you know, some of the newer players into the NA League.
For my player, Mike W. Calbert, always good to see it, always happy to see it.
I missed the time off.
Both first, well, not again him, Fred, too, obviously four and two so far, but had a bit of a rough going on Lair.
the highest rate of players in the game.
So, for what that's worth, it's had some good moments for one of 30s, which is very
interesting tonight and in general.
Nice for the basement round, shot probably a billion going back downstairs, but the
Mira no longer in play.
Still have the beloved clash for Canadian, though, brought out for the first time this
map.
It's a full clear for all of one of 30, and then 10 seconds in, already getting these
patches open.
It's looking like a full bunker into a full clear alley, which means you and I will have
to find a way to fill up time for the next minute, mid-15 or so.
Yeah, it's not like the intention is crystal clear either from 1 or 30.
We made the other team that liked to get the plant down, we saw a heck of a lot of planting
from both teams to be fair, over on layer.
That church wall has to be a focus at some point.
The thing that worries me is of course the time, and Flash is just going to become more
and more powerful if it's further than what this clock takes down. Now you've got a couple
of ways of dealing with it, you can throw an EMP, you can throw an AGE, you can try and
displace or you can try and work an angle through the floor. It looks like that's what
Hacker's trying to do right now, just opening up some lines of sight into what kitchen,
but our players are still confident enough to work around underneath that. It isn't enough
that it's stopping full rotations just yet. More work needs to be done now, but Sledge,
as we know, the slowest ones at making that work happen with the soft breach. Swinging
in that sledgehammer, can be a tedious process and turn the much slower than a Ramboon you
can draw in all of the books, skeleton cake. Starting to see some good Fendi utility use
now. I'm just trying to choke out the bottom of those main stairs, because that's where
a lot of this one of thirty attack is starting to put a jump. Do you know the player to watch
though? Prime's ready to drop that Moto hatch, although he too looks like he's going for
a little bit of an adjustment.
He came from one of three as an overall kind of just looking for adjustment. 25 seconds
remaining, just getting these breaches open.
It's already gonna be a late-time execute
if they went right now.
And it still seems like we're a few seconds away
from major action.
Are you projectors down through the ceiling?
But it's the first kill,
breaking the way of the rebellion in red time now
with no clear advantage and no clear lead
between these two teams.
Missed opportunity as one of 30 tries
to cross something out.
Bino is standing as much as he can.
And while he puts the diffuser down,
it's more a pure victory than anything.
So he spots the clash, and only one pops up.
Space is not dead yet.
I can't help but point that out.
Oh, spots another.
Shortly not!
How the hell can he do that?
Stays alive in dark.
Beto sees us through.
I was Canadian down on the clash.
Of all the people that you look at,
you look at that go down, and you see, OK,
one versus three with the defuser down.
It's doable.
We always give the benefit of the doubt.
We've just seen it done for goodness sake.
But then you're looking, you see, the clash is still alive.
Everything should be fine.
The defenders just walk up, distract the defender,
distract the attacker, get across,
don't peek him one at a time,
and certainly don't drop the shield.
Oh my goodness, we've got a player inside of blue,
just not doing anything as well.
We've got to be peeking that together.
I
Mean rex and that be tried, but be know was just able to find for way too much space. I
Don't know that might be the round that does it for me
Now I'd be there around
Really you call on it
I don't know what else to say
Headlocks after that round on the side of a star like that is not around that those boys should be losing
Any time! I don't care who you are against, they should not be losing that.
Three versus one, flat down and a clutch.
Like, all you've got to do is do it together. Whatever you do, you just have to do it together.
I mean, to your point as well, when you talk about the problems of doing it together,
the Desk has mentioned that of all the teams kind of we have at the NA, I'll shove firebell in.
Maybe kind of matched a bit by older SSG very hectic calm at times a lot of players who like to talk a lot
Simulated coordination slipping a little bit now 1v3 even when you have the double swing between the Azami and
Rex and I think I'm either the smoke
Because the nature of that corner, you know actually has an opportunity to isolate only 1v1 like a 1v1 rather than stuck in the 1v2
It's going to bait it entirely again.
That's more just like a problem of not positioning for the attackers
for just like the way the map is built, and where Beano happens to be,
but with that clash in particular, to your point.
1v3 that Beano be quite happy about.
I imagine Will all be quite happy about saying that live,
but if you're a Shopify rebellion fan, the hits just keep coming.
It's only a tie game.
We're very threatening a lead right now with that kind of momentum getting hype
and eventually getting worse with some of the Firebillians pending on what happened,
happen and be taking a quick sweep of the super shorty but can't get any angle on
Volsper on that sledge. So instead turning his attention back towards the
construction balcony, Bino finding CCTV's cache is clear. He'll help 1-30 get
set up for the next half of their round. Again so much space being taken by 1-30
and they're not really having to contest for it. They've quite literally walked into
CCTV, well, garage CCTV and now they've got an option to just walk into
construction all facilitated by Bino on this blackbeard and it's I don't know is
it kind of like SR of it's playing a little bit scared like why they're not
vying for this control last time when we saw this site they managed to get a
slew of kills controlling inside of CCTV and the left hand be playing a shield at
the top of red stairs and I was able to pick up three it was a flawless round and
this time it's the polar opposite we've got players backing up nobody really
we want to interview that renter.
Make the mistake or take the engagement.
Canadian, yes, sure, he's going to be able to keep people back
on the breach, but it's surely only a matter of time
for someone like Surfer, especially with Packer
lurking around the corner, Swallowtongue's gonna look
at the info.
Look at the information, but Packer's only good for one.
All of that to aid the gunfire,
but Shopify rebellion, three bodies wide.
4v1 is the clash keeping silo outside
of the jacuzzi breach, easy it seems.
It could be a 4-1 right now, but Shopify Rebellion trying to put a lid on any momentum gained by that 1v3 in round 4.
Guarantee themselves a tied half, though we still want more.
I'm not over the demons of round 4 yet.
I feel like I'm still going to be quite harsh on SR until that's a little bit more of a distant memory,
or they've put a little bit more space in between where we are at the moment and that round because it is it's still very fresh in the mind
I feel that one of 30 is still
Revelling in that fact as well
But one round doesn't make a game
That's of course the last one and then it often does back down to the basement we go for another attempt to hear
As a rebellion they know it was a one-off. They know it's not something that's gonna happen every single time
They'll know that they misplayed it, and they'll know what to do differently.
One of thirty. Chance now for an equal half.
Even then, there's an argument to say that SR have done fairly well on this side.
It just could have been a lot better, and I think that's the frustration,
and maybe the story of the night is that SR have played good siege today,
but it just could have been better.
We'll see if that narrative ends up proving true, and I definitely think
Seems that might end up agreeing with you the most is Shopify rebellion
Hard to hear some lines coming the interview if they win this game, but that is still a big if
For one leaders of possibility, but
Abino's 1v3
Just be a tie game going in and one of 30 will be more than happy with that going back down to basement
Only site that one of 30 have one by the way on this attacking side
Really quite excellent. Surf with the Haga. Oh, this is not going to end well. Oh no. This is not now.
That's just, that's never happening. In no universe is that happening.
He'll advise. I don't know if that is or was or ever should be the play.
And Surf going down pretty early, must be the curse of the mute.
The Canadian went down pretty early when he played that hop as well.
Creating this at least for round six is going to be safe and sound on these main stairs.
main stairs just fine for a little bit of attention letting the attackers know
that he is there maybe even trying to bait Ambien or something on that vertical
maybe needs to maintain this space might be you would shift the viewing down
those main stairs just trying to make a little bit of a gap close for and take a
bit of that space please do the right job because it has forced Canadian out
of the picture so most of the site now pretty clear to go almost the upstairs
It's been pretty clear to go and affect on to the site
I can start to swing that sledgehammer and we criticize the time last time you know
We said you know wasn't like the time left and it wasn't the plant went down and it was
fairly scrappy
What if they can't do the line on that sort of one versus three clutch every single time we do need to make the
Single move a little bit quicker here. I already have seen more progress
More progress and a good progress indeed, and if you'll try to put a stop to it, breaking
down the old bit barricade, but oh what a drone, great stuff, Packers already on it,
zero complaints, zero complaints in that front play, one of thirty, excellent, not only getting
this nation, but activating off of it, 45 seconds remaining, body utility still generally
remaining, three attacking side, no Bs, but the Nades, the Death Marks, they're running out of those.
See the push up, Blue Hall lay, Olsberg goes down,
potential Rebellion 3-5, Canadian again with the SMG, Algy at least wins the fight there.
It is a dead heat 2v2, a spoiled pro with a pistol around the corner,
but he wins that one. 1v1 now with a TCSG, Bino, sure that he doesn't do it again.
This is man owned basement, no, he's been evicted, spoits here to stay.
4-2 as the Rebellion gained a lead.
It's not seen enough for one versus one to know how to play that one.
Rexon still breathing a sigh of relief, and even that wasn't a convincing enough win to give SR a smile.
We're gonna have a break and listen to our desk.
Well, what a mess. These last few rounds have been Shopify Rebellion.
They pull out the lead here at 4-2 after a clubhouse defense is no surprise.
but we have to talk about Beano's clutch before we do anything else.
I mean, I agree with Holly. Had this round not happened and they just closed it out,
read that 3v1, we've probably talked about Rebellion in a different regard in this instance,
but for them to lose this round, everything was set up for them. I mean, Beano,
I mean, me and you specifically let out an audible, what? The second he hits this shotgun.
That shock has never done me wonders in my career ever.
That was the longest shot that shot has ever hit in history.
I mean, again, Bino, insane play.
SR should never allowed that to happen.
No, it shouldn't have happened. Amazing round from Bino.
That being said, I feel like they set 1 of 30 up for failure.
The hype that they got from that round, everyone got so eccentric, loud hype, excited.
excited. Oh my god, we're back in this game. And then they just started playing kind of crazy. I don't know.
Like the last two rounds easily could have went in one and 30s way. They just played it slower in the latter half.
I mean that last round, yeah, that last round was so quiet. I'd be three and it looks perfect.
They got the five E3. We even heard a link say, oh wow, no, no, what do you say?
He said no, no complaints. We saw Packer held the flank and then all of a sudden there's 30 seconds left and everyone just walked
into the side was like, hey, we got ours. We're winning and just walked into the
site and we're losing the plot a little bit after that clutch. I mean, one of 30
yes, it was amazing clutch, but SR is still human. They still need to play
slower. And I hope with the side swap, they're able to re grasp that because you
don't want that big one D three to just go in vain because you've got overs
Ellis and you're over swinging. Well, it can happen and we heard it in the comms,
right? Like that energy can carry over the reactions can carry over, but now
They need to settle in and looking at this second half if they want to do the same thing they did on that last map
It's got to happen as quick as they can Shopify rebellion
We know they're gonna be bringing it on the attacking side links exo Troika. Let's see what happens here
I mean we we do know that we do know they can bring it on the attacking side. I mean we saw that on layer
Haven't seen on a clubhouse. Maybe we'll have better odds
But I think the bigger thing Ollie is do shall fire belly and can they bring us a second half?
That is worth talking about because they could on night Haven labs
But it came to layer the bigger question I have is not can the rebellion perform on attack or defense
It's can they close out a map?
That's the question at the moment. Can they close out a map and can they close out a series?
We saw him do it on labs. I feels like a long time ago. I mean it was a long time ago
We had no the time less sandwiched in between labs and where we are now
now. Unable to close the series on there. Only one round away and consistently unable
to find the solution. You do worry a little bit. They've had a much better defence this
time though. Clubhouse has been a lot kinder to them. And again bar in that one round.
You should be a 5-1. Let's be honest. Definitely should be a 5-1. And I think it's again a
really strange momentum shift in the game where you look at it in the context of that
and you go, yeah, you know,
it probably just should be a 5-1, shouldn't it?
But the feeling, the sentiment around it
is very far from that truth.
It just doesn't feel like it's been a very close game,
even though one of 30 are two rounds behind.
And we've all seen what one of 30 are capable of.
They won seven rounds in a row across this series.
They won a whole map's worth of rounds.
You know, in Chup Parade,
they were just sort of alone for the ride for a lot of it.
This first round on the attack
is going to tell us quite a bit though.
Monti and Capitale band out by 1 of 30,
counted of course with the standard hard breached Nile
band that has been consistent throughout the course
of this game on both sides.
Spoiler can face no problems there on Striker,
opening up the old choosy wall.
Let me just try and make a little bit of a headway
in onto this map.
Just open some of these exterior angles,
create some points of ingress.
There we go.
I got confused in my head for a second.
Of course, the Ingress is not.
So they're able to make it work though.
Harbree's charge on the plot law is one defender.
I can put T-Post by inside a CCTV.
You can see the rebellion beginning to comprehend this room setup.
The castle barricades, a lot of layered positions.
Ooh! Did not check the vertical angles.
Mike W, a bit of a narrow one though.
Can kind of forgive Sir for that.
That's going to be a difficult one to read.
A difficult one to anticipate.
Oh, this is ridiculous.
hiding in the corner as well. Can't even just send one for the fall off, anticipating
somebody to rotate down main. But if you're assuming there's no gap, you might know that
player is still in logistics. We're also not able to recover this one. OOOH! That's unlucky
for Volsper, ends up walking into the nade. Do they know that there's still somebody inside?
Oh, poor Mike W. Deathmark tracker flies around, sees that he's ratting behind the desk. Surely
They get this one this guy's trapped in a corner. You've got two nades. You've got a candela
This has got to be it right. He's blinded. You go in with a shotgun
No
Come on surely we get this. What are we doing?
But it looks like we've thrown a lot of bodies at one player inside the logistics
And it also kind of looks like Mike W's trying his best to win the round Rexon
I'm gonna hit the gas, try and find the gap, but he is known.
Silo, able to shoot out one of the Vulcan Packs and stop Rex and get in his tracks.
That default camera being up isn't going to have helped him at all and there isn't
little to no link between the remaining two players before SR here.
A little bit of time, plenty of drones.
and works something here. Castle, targeted by Deimos. Packer immediately gonna respond though.
Rexon, I feel like he's been in the 1vx so many times tonight and you just can't consistently ask
that of them. Final kill being found there by Silo, one of 30. Start off this defense phase,
very strong indeed. A brilliant hold from Mike W, who let's be honest otherwise is at a fairly
quiet clubhouse so far. Very quiet clubhouse actually. I think before that he might have been
at zero maybe one kill after that solid 3k from ike w as where do we even begin with the fiasco
that happened upstairs inside logistics that may as death mark tracked and i just want to give like
a quick play by play of all the utility we had actually we're probably gonna see it right now
we got two candelas one being thrown there two different sets of nades between rex and
and exploit respectively and somehow we lose two bodies in the process listen
and I get it that's an awkward gun fight like he's kind of below the table
Canadians dropping with a shotgun thinks that maybe that can work for the
engagement the ironic thing is if Canadian takes that fight with a pistol
there's probably a decent chance none of that happens but of course it's happen
can't blame him sometimes we have the wrong weapon out but it's like the one
1v3 all over again, right? It's like in the grand scheme of things, Shopify Rebellion are still playing good.
They are still the better team, and yet you just have moments like that that really stick out.
Big defining moments. You're always gonna get him inside of a best of three.
Oh dear, might never be once 1v1, it's starting again, Lynx.
It's opening kill prowess. It's aggression, perfectly tempered.
It takes Ambi out of the picture. There's a star player on there.
He's yet to find the same Ambi level of impact that we've been used to seeing from him.
He's not going to slow SR down too much though. It's going to be still standard fare, getting that wall open on Platon.
Looking to try and pressure him through to catch from CCTV.
You've lost a lot of your information gathering. You've lost a lot of your ability to work that vert.
Now he's going to come back to buy SR.
Now someone else is going to have to go out of their way to make that happen.
Rex and Canadian.
Bolt's primed and ready here as he starts trying to move through.
Boltzper- OOOH!
It takes one of you one outside of Khan.
Sports better on that one.
Drill active.
If he goes down early, but Drill Gallien able to recover from that, at least for a little bit.
CCTD, Cache, and Construction Clear.
Plenty of utility on the site.
You've got the black mirrors and the key of the barriers, but also as you can see, I believe I was about to say, that's Packer.
Already used his C4 unfortunately.
You know it's got one.
So what Packer can do right now is keep this bit of control secured.
Maybe allow Bino to rotate down later for the C4, or even just hold that angle and shoot through the floor.
We'll have to see that, so I'm in 15th of an hour.
QZ won't have been open, so if you can sit and try and watch that.
A bit of info available for SPOI here, might be able to work something on these windows,
there's no mute so the info is going to be accurate.
These go in, but we'll get caught by the one eye discs but there'll be too much of a problem.
Might be, we're really tucked in at the moment, you'll try and have to hit that impact trick
but between a bit of a rock and a hard place really there, the utility excellently used
by SR to really pin him down and enable a very secure and just a bit more kill
surf to get as dodge out of the flash there but Beano isn't going to be able
to swing off the back of it instead it's Parker to retake that position and to
try and hold this up but no planting on the middle of the bed in pure sight of
the mirror window. Spoigt has to pick it up, Canadian has to hit this cover, Spoigt
gets down in the process and Canadian has to hit his shot and does it was a
little bit like role reversal there. Usually it's Canadian getting the plan
down and spoilt or I'm beyond the cover.
We had to show that he still has what it takes to cover his teammates when it
matters most.
Oh, it is brutal watching this game. It is brutal. Not because it's bad. It is
just terrifying at every turn. One V three. One V three in that round. We've
got the chaos that happened in basement in the previous one. And now we have
this as well oh my goodness it is not they do not make it easy being a rebellion fan but they're
not making it easy for one of 30 either again while it is these isolated moments that give us fear
they're playing very well overall you look at that round spoilt able to keep a lid on things
of construction we have a lot of presence and pressure being applied from cctv and cash they're
checking all the right boxes and even then obviously the bed is not a super safe spot but if you look
look at the overall trend of that round, Packer was ratting the entire time, was never really
spotted, and so the reason he was able to actually take advantage of the Grimm, playing
a bit sloppy with the plant, is probably because the Grimm didn't know he existed, thought
the mirror window was clear and so thought it was fine. A lot of that was just kind of
happenstance because of Packer's super deep roam. Everything else beyond that was a very
good clear from Chopped Fire Bullion, as you can see, almost a 4v1, except when Packer,
I will say gets that kill on the top floor, but information is still a little hectic
Good on Canadian for getting that trade and you can still see that even though that came down to the wire
The energy is there to shop by rebellion
I just hope it's enough for them to carry out over the line
A couple more rounds is all that is needed in this best of three will be a distant memory and they can start to focus on the major
We'll have been an easy journey by any stretch and I think that one of three are given a great account of themselves
With the way the series is going, I just don't think it's going to be that straight forward.
Rebellion, we're able to convert there and around where they didn't get that opening pick.
It has been a big problem for them across the course of the series.
But typically they've lost the opening pick and then lost the round.
That was a little bit different.
We were able to battle back despite losing Ambi nice and early.
Packet, seeing a little bit of damage early on, but given his position, I can only assume it was either
either defend a fire or just a little bit through a slightly broken barricade on one of the bedroom windows.
Elasti is going to be alive for the rest of the round at the least and this time
successfully makes his way over towards the top of these
Adam stairs and we'll be able to start to move through. Drone, primed and ready.
Factory destroys the castle barricade and just clears his path.
Give me a good position to work up or peek red stairs later on.
As much of the rebellion as we can be taking down these bits of utility on the outskirts
of the defensive setup.
Ooh, trying to clown with the ladder.
Canadian.
Struggling a little bit.
That's okay.
Ooh, great drone.
All the way up in Raptors.
That is a very good angle.
It's going to be very useful.
Spotting at the player.
I believe I can spot the player.
I'm playing around R-90.
Skandal is going, gonna bounce this, maybe try to take the fight against the player playing in lounge?
Could be a risk he's still cooking out, I was gonna say, maybe I'm likely thinking better of it now?
Because the rebellion, trying to make sure lounge and swamp are completely in the hands of the attack
before they start pushing this player in garage.
But half the rounds gone, and aside from Andy hopping into secret, they have made very little progress.
They need to start picking up the pace and picking it up soon.
Yeah, the pace hasn't been really there for him and again I don't know if it comes down
to that almost plain scared mindset that we kind of thought we've seen a few times from
this team.
Alien ready, spoiler on the hatched drop, ambi with the track, this is all signifying
a bit of a 3-2-1, they're going to try and make something happen with, ambi is like,
oh, I can tend with Bill and wasn't accounting for Packer, just walking from lower garage
steps.
That's why it's been unable to make impact as well as got a challenge on both sides will find one
Importantly and can turn his attention toward the top of the cash
Though flashbang as well the packer or quickly regains his vision likely a brief pause boy a
Huge victory to keep pressure consistent on the logi side could get some support from Canadian as the candelas go deep
How much can pack or do you could still look through of course?
On the right side, this utility isn't getting a lot.
Spoyt finding another is Bino.
Walking out of the condor, Volsper down two.
A nail-biter in the mid-game, but now Packer.
And another 1v3 fell short just by one kill on Jim Bedroom.
Can he do something different on CCTV?
Spoyt down.
Player inside of CCTV, putting his diffuser down, puts through the shotgun,
but hit by the air jab.
If it's gonna be finished, it'll be finished in the post.
a surfing Canadian both
Plot their weapons ready to cross fire
Canadian with a candela, but of course packer the exact player to look through this another airjack hit as that will trigger surf position
Hops up on the drone
And again we find ourselves
SR six rounds
But can they get the one that matters most
That's the big question they had that challenge on la
and they let it slip through their fingers.
There are no more chances after Clubhouse.
They don't even have to play perfect,
each from this point onwards, they have a buffer.
But it will be nice, it will be a confidence boost
to see them deal with this handily.
Take it as a 7-3, forget there being no clutch round,
but even call it a 7-2 at that point.
And then the maps that they won looked quite nice.
7-3, 7-3.
If only it was going to be that easy.
What if they, what an account they've given themselves here tonight, what an advertisement.
Say, yep, we might be new kids on the block, we might have qualified through Challenger.
But we can play and we can hang with the big dogs as well as anybody else in the league.
We've done it before.
We should say they won't do it again.
Clashing Ying removed was the final bands in this map and of this series.
One of 30 not wanting to give that Ying that explosive power over toward SR.
And quite rightly SR not wanting to deal with the frustrations that can be that flash.
Something that both teams have played, both teams have had an advantage from and in some cases not.
This round is going to be a little bit different.
Silo. Quite a lot of Castle Barricades going in and around that mid-floor.
For a basement defense, that signifies a bit of a hold.
Previously we saw this site, might not be held quite firm.
It's fair to say, Link's inside a Lodgy.
He did a brilliant job.
I don't think he's going to get away with it again,
but it wouldn't put a past me firm to try.
Well, again, talk about CO-compliance.
I can tell you Mike W had CO-compliance in that round.
literally like could not have gone better especially in the position he was in
quite literally it could only have gone better if he had gotten an ace and that
is just wildly unrealistic to battle. Like you said, let's see if he continues to do it.
I see someone around Logi right now and it's making me nervous. I don't like it.
I can still see him. Ooh not a hot breach in the main stairs not letting
anything get near as far away as last time. Oh no, Ambi! A little shake easy takes the fight
with Volsberg information for Leia, Diazzami, and the Goyle.
Sylo down, but it's Packer the first to fall.
Shopify rebellion trying to take the pace quick,
and he ended in one fell swoop, one falls, Canadian good.
What the next? We've got a 5v2,
as Bino and Sylo retreat and Shopify rebellion have the scent.
Sylo, 1 HP, Bino, 3 toxic canisters to his name,
but SR, I've got a minute and 40.
Full wealth of utility, drones, time, bodies to throw,
They've got the winning formula here. Some last second side preparations as a pocket
reinforcement is used but I think you're gonna need a little bit more than that
style. Preferably the other 99 hit points that you're actually mixing at the
moment because any sniff of damage and you're gonna be out of there, coil on the
death mark, shots already raining through, he's done it once, can he do it again?
A 1v5 would be the highlight of anybody's career, and for Beano in particular, this would likely be one of the greatest things we've ever seen.
We started off marked by a deathmark tracker. I don't know if he has it, but I know Beano's gonna try with Salt Lake City on the line.
Someone's on kitchen has has the information and it's a flawless to finish it off in a game
That was anything but shopfire rebellion bookend a chaotic series with a dominant win to start and a good one to end as
They are our last team from NA to qualify to Salt Lake City
Heartbreak for one of 30
You can see that from being out just what it means to lose out on that spot
Sire release being breathed across the Shopify rebellion roster at the moment
We've got more seats to come. Don't worry, we'll be back just after this.
I
They've taken them a little longer than they had hoped, but Shopify Rebellion are your
fourth and final major bound team from North America.
This one was quite a series.
It did take Shopify Rebellion maybe a couple seconds longer than they'd hoped, but hopefully
we get to hear a little bit more about that from the man himself.
Welcome in Troy, Canadian now, Victorious.
Can I imagine a big sigh of relief happening for the entire team right now?
Yeah, a little bit.
Things were looking shaky.
I mean, honestly, I think finding consistency has been what's plagued us as a team the entire
time.
And to be honest, it's been, you know, the same kind of issues that we've had.
I think this is the first time that we've had it
to this magnitude, especially domestically
and in our own region during a stage or especially
or kickoff.
So yeah, like just kind of getting over that hump
and dealing with it.
I think there's still a lot that we wanna do.
Our aspirations still are to be competing for events
and winning events.
So just qualifying isn't enough.
Obviously it is a relief.
Like you don't wanna miss out on an event in the first place
But yeah, I'm proud of the strides we're making,
but that being said, we've shown glimpses
of this kind of stuff in the past.
Just because we showed it here and ended up qualifying
doesn't mean that we can slack in any regard.
Otherwise, the same consistency issues can't plague us.
So yeah, just we're well aware
and we want to be the best team possible.
You know, no one's gonna be harder on ourselves
than ourselves about it, so.
Yeah, I mean congratulations
to making it to the Salt Lake City.
You guys should be proud.
I feel like because you guys are shop of our rebellion,
everyone has huge expectations,
but still you guys improved immensely
from the regular stage into now.
I just wanted to know is communication,
is consistency, were those the main issues
that you guys tackled coming into the playoffs,
or was there anything else that needed more hard focus to be on?
I think that's probably the biggest thing.
I actually heard you guys talking about the other day,
like when you listen to our comms,
like just how much, I think it was yesterday,
or not yesterday, in our match against M80,
like how our comms just like progressed
so they got better and better and better through the match.
And, you know, like that's our same observation.
And it's, I think that's a big part of it,
but I think comms are indicative of so many other things
in the game, right, of problem-solving, of adapting,
of teamwork, of, yeah, just creativity, everything,
of your mental, like, vibes, all of it,
it's all shown in the comms.
So it's easy to say, yes, like,
not consistency in the comms,
but there's like a lot of different things
that we didn't have consistency in,
even our confidence of how we would play the game
with confidence and take the fights and the gaps
that we should be taking and that, you know,
that are there and presented to us, like,
and that we should be capitalizing on,
if our comms aren't as consistent, even that,
like you can notice we're not taking it.
So I think that's the main kind of thing we focused on,
but there's tons of little things
along the way that we're also focusing on.
It's not as simple as just one thing.
For sure.
I want to obviously congratulate you and the boys.
I mean, as Fox said, you guys have stepped it up,
obviously, from what we saw from the stage
and even into this playoffs
and now securing your spot at SLC.
Kind of two questions.
I mean, obviously you're the IGL.
you take on a lot of the responsibility,
you take on a lot of the burden when things don't go wrong,
especially throughout the series today.
I mean, you guys had a tremendous defensive half,
I mean, attacking half on Night Haven Laps,
I mean, sorry, Lair specifically,
and then it starts to fall apart.
I mean, when you're in these moments and being the IGL
and you're getting all these rounds going
and then it starts to fall apart,
I mean, kind of what's happening to you in those moments
that allows you to kind of just still stay focused
as best as you can.
I mean, I think for me, I've just been around long enough to know what can happen if you
lose track of it.
But even, I'm human, I'm even guilty of it sometimes, right?
I think something Seth pointed out to us between maps that was a big problem for us was I think
we did too much talk about the previous round when we were losing rounds.
Not even like, you know, not like arguments or anything like that, but just like, oh, what happened here?
Oh, what happened there and not talking about how like how are we winning this next round?
Like what are we doing to win this next round instead?
And I think re-centering our focus on that and again, like that's something I try to be on top of but like like I said
even I slipped on up on that there and I think
Seth really like centered us between maps and I've definitely made sure like my main focus was on that no matter what
And I was gonna just just one last question obviously as you've said you've been here since day one
I've known you it's been here since day one. I played against you a long time
Now what's your take kind of on the newer generation?
Especially throughout this kickoff and leading up until this point
I mean I really want your view and what you think of these new players coming in. Oh
I mean I
Think like it's inevitable
There's gonna be new players that are coming up
and watching the game and playing the game
and are competitive and wanna get better
and that will show up and be really good.
I think the biggest advantage of a younger player
is the passion that you can have.
For me, and I'm still very much in focus on winning,
but even for me, I'm not the same as I was.
I was obsessed with I want to win this.
like you know and I think I think that happens you know at a younger age it's
gonna be more and more common like that is the one thing they want to do and
that's all I care about and you know that that's like a superpower right
basically so yeah like the talent that's out there is unreal I think obviously
five years of example of that they also have some level of like veteran
presence with with Forrest as well you know I think SSG had a really good
showing the playoffs. I think you could even argue of wildcard red with
spiker and day especially. Yeah like there's tons of players like that and I
think you know that a lot of them I think some have their merit like somewhere
you know acknowledged earlier on like lacks you team the spiker right like I
know Alex Skye's dated as well you know people are aware of these people and
like you know see the potential but yeah that's I guess just part of the
life cycle of the game. Absolutely. Well, congrats again on this win, Troy. You made the major.
Now you can shift your focus to the best three you have to play in just a couple of minutes
to decide who goes to phase one and phase two. So we're going to let you go for that.
And we will see you then. All right. All right. Sounds good. Thank you very much. Thank you so much.
I forgot that nothing more rewarding, making it to a major than bouncing back into another
you're best at three. It's
hard. Super sad they heard no
belly. Shark two Shopify
rebellion. You see them going
toe to toe in the end there
will decide how this plays out
five beers and wildcard. We saw
that game yesterday. We've got
our four major qualified teams
and God does it feel good like
this kickoff format was ruthless
and it felt like it could have
One of 30 are going, SSG are going, DarkZero and Shufflehub Rebellion aren't even there.
Listen, Cloud, I could have made it.
Yeah.
I mean, I'll say this, you know, I tried putting together a roster with very limited time and
there was a lot longer to league and I couldn't make it work and then you're looking at something
like this where it's an expedited league, everything is so much faster paced, you need
to get on top of it and again, big kudos to these newer players and these newer teams
that we're able to make it into playoffs to say the least we've got as we said
this best of three to decide the seeding for the Salt Lake City Major coming up
importantly we're also announcing well pretty big deal we've got the T2 and T3
ecosystem in North America finally coming into view we've got an announcement
video for you after this
The tier two and tier three ecosystem is essential to what makes pro play thrive. New players,
new teams, new organizations, it all comes from the amateur scene. And there have been
a lot of questions about what that ecosystem will look like for 2026 in North America.
Thankfully, well, now we have some answers.
North America R6 Esports is back.
In 2026 is the biggest year yet.
Whether you're picking up the game for the first time,
chasing a spot on the biggest stage
or grinding your way up the ranks,
the R6 NA ecosystem was built for you.
Three tiers, one connected path.
Let's break it down.
Tier one, the North America League,
made up of 10 teams with the last two teams
earning their spot through the Challenger circuit.
tier two two competitions hundreds of teams in the epic return of land competitive play
element is back and it's better than ever starting May 22nd the doors are open two open qualifiers
where anyone can jump in and compete from there 16 teams enter the group stage eight open qualifier
teams six invited teams two collegiate teams all broadcasted live win element and you're not just
taking home a title, you're earning a direct invite to the 2027 Challenger Series, the 2027
SI Last Chance Qualifiers, and a spot in the NA Open Cup Series Playoffs. Next, North America Open
Cup. This is something NA has never seen before. Five weekends of LAN tournaments spread across
the region where fans, teams, players, and communities can gather and compete, all leading
towards one final moment. The champion team taking home the crown and the ticket to the
2027 S.I.L.C.Q. in the 2027 Challenger Series. This isn't just a tournament. It's a circuit.
It's your LAN moment. Every pro started somewhere and that's exactly what Tier 3 is built for.
Three ways to compete no matter your level. Collegiate Series, a structured competitive path
for student players with a direct pipeline into Tier 2. Seasonal series, open online competition,
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the North America R6 Esports, everything is earned here. Nothing is given. Follow us at
R6 Esports NA on X and visit r6esports.com for everything you need to get started.
Okay, a lot to talk about right off the bat here. Element, May 22nd. We've got a date
for that. That's big news. We didn't know if that was coming back, but five LAN events
in T2 in the NA Open Cup. I was seeing you smiling over here. That's a big deal. I mean,
that's badass. I mean, that's not just a big deal. I mean, so many years, I don't know
how many times we've seen Europe host these little side LAN events or T2, T3 leagues,
same in Brazil. Now, NA finally has something for our grassroots system. And you just look
at the players right now. I mean, that should be enough motivation for any single one of
at home that wants to compete. Look at these players that have currently went
through their Challenger series, gotten to this point. I mean it could be you and
now you have LAN events now to even get you even more into the system and feeling
good in the ecosystem. I mean the experience that you'll be able to get
from those LAN events and also them adding collegiate access to be able to
have a collegiate team. We've had a big collegiate scene for a while but they
have never really had an experience to really get into the T2 scene. Now they
They have two areas that they can make it in from.
And then the tournaments, it also gives an aspect
of the community.
I mean, small events, everybody loves going
into the small events.
I remember when they had the one at the,
in Philadelphia for the tiny event,
I don't know if it was the Spoight Cup
or who was playing there.
But there was players that are playing,
like Mike W. Packer, their team was there.
So it's always amazing to see teams viewed.
You get to expose them early
and then they get the opportunity to get picked up,
maybe even qualify themselves.
I will say, there is one that really hits home for me
and that it was the console league as well.
Like there is able for not only PC,
but also console tournaments to be able to be played
and had as well.
I think that is such an important factor.
We haven't had console tournaments outside
of the Jinxi tournaments that he hosts.
So the fact that we're getting-
Pretty much the 2017 one.
Yeah, exactly.
So the fact that we have official tournaments
for the console side of things,
I think that there's a beautiful step in the direction.
You might be able to come back and win something.
Ooh, yeah, couldn't win it with you.
Talk to me a little bit about that because you know you got your start right through console through when we had separate
Xbox League and PC League happening at the same time you won the six-invitational on Xbox
Like we've come a long way since then obviously and you guys are both like some of the OGs in Siege didn't have to necessarily grind up
T2 the way I know where diapers not quite saying that but I am saying that you guys know what it's like to be in this pipeline to be
in this grind, the sacrifices that you have to make going through this life and becoming
a pro player. How much that changes your life.
Oh my god.
Oh my god.
Wait a minute. Is that a thing?
I think that's yeah.
No way.
Oh yeah.
Look at those.
I mean, speaking from experience, you know, playing at the big, amazing, huge event.
He looks good there.
This was before COVID because I started eating right after COVID. That's not exist. This
beard hides a lot of slush right here.
I mean, playing at these huge major events, it's amazing.
It's a feeling like no other, but honestly,
okay, that was a bad haircut day, man.
That was a really bad.
I remember that.
My barber did me so wrong, like, I had to switch up.
You would have said do whatever.
No, man, I just, yeah.
You were saying no.
Anyway, the big events and everything
are great to participate in,
but honestly, some of the most fun experiences
were back when you would play in the small T2 event.
the Dreamhacks. I remember those events were just...
Didn't you play in some elements as well?
I played, no, well, after OXG, I think I played one with Dream, but neither here nor there.
But the T2 events were always some of the best experiences, because it's a lot smaller of
a community, but a tighter knit group, and that's the best part. You really get to communicate
with all of the other teams that are there. The community that shows up are some of the
most loyal people. You're able to have a lot more of a fun, immersive experience with everything.
And also for a professional player, if you think playing at a T2 event is going to be
stressful, you're going to have the shakes, you're going to be nervous, you could only
imagine what it's like to play on an invite main stage.
So it's the best way to get those nerves out of your system is to participate in tournaments
like this.
I mean, just to have that many different amount of tournaments to participate in, it makes
me think back, even when I first started in Siege, and before we even had a pro league,
like, you know, shout out to anyone who knows about game battles, but that was a tournament
website where you could sign up for different games.
Siege was on there and me and a lot of our players like Skies,
England, Geo, players like that,
we were on GBs every single day.
And you know, you talk about different communities,
there was a community of just straight competition
on the Xbox side of things.
And I could confidently say,
if game battles weren't a thing
and there wasn't anything competitive at the time,
I don't know if I would have continued in Siege.
And then all of a sudden it probably took off
and then I just instantly wanted to get into it.
So the fact we have these now for all of these players from across all sides, I mean, it's a beautiful thing to see. Honestly, I have a soft spot for collegiate because that's where I started casting Siege five years ago and how I got into this whole mess, but it was like seeing that become more than just a joke of a T3 collegiate feud now actually having.
I just heard all of production burst out laughing right here, like it wasn't that funny.
It was not that funny like listen, I don't know why my hair cut was so, I would always
tell them to like just shave the side completely and I thought it was tough and like back then
it was tough, let's go back and see it back then low key it kind of was but can we get
that one more time just maybe one more time actually they saw some good pictures of me like I'm happy
I mean yours were kind of oh man listen I mean I mean hey that's a that's a signature listen I
didn't really know I was doing with the size of my hair but I mean still good hair line is still
crispy I don't think my hair lines moved since then so this is not covering anything else
What do you want to feel the back real good? Yeah. God. That's just fine. That's just fine.
You don't see that. It's the same thing. Well, appreciate your insights there, guys.
Super excited for what, for what tier two tier three has in store for us in 2026. But
we still have one best of three to get to. As I said, we've got these two teams that
have been through the gauntlet already today. Dark zero and Shopify rebellion as we've seen
have been through a lot.
They both came through the lower bracket,
Shopify rebellion.
They started here.
They had to make through a grindy match
with one of 30 just a moment ago.
But looking at these two teams,
ignoring what they just went through.
I mean, this is a rivalry to end all rivalries.
It's a toss up if there ever was one.
You know, I know we say this is a rivalry
and I gotta kinda stop you there
because if you look at SSG's history,
which is now dark zero,
they have a 7-1 record over this roster of Assign.
And when you look at every single matchup,
I mean, even just notably during SI playoffs,
they knocked them out.
So if this is a grudge match for anyone,
this is definitely a match for SR once again,
where they want to finally prove themselves
and break this seven record streak
of losing to this roster.
Granted, NJR and Kino weren't part of that team at the time.
It's also a matter of ending on a hot note.
Nobody wants to go in fourth.
You're not playing in the first phase of the bracket.
You're playing in phase two.
No one wants to go that way.
Obviously, you want to come into it.
you want to win and beating DZ a team that everyone thought was going to be number one,
even though they're still playing in for the third and fourth seed, at the end of the day,
it's still a big task. And as we said, like, you don't want to go in as the team who almost
lost to one of 30 going on an international stage. Like, sure, it doesn't necessarily
mean the biggest deal, but, you know, people are going to remember that. I think what worries
me most and I'm going to pivot off of that is, you know, we're just even talking to Troy,
You know, he acknowledged that the communication, they're obviously having consistency issues.
And then when you look on the side of Dark Zero, when we're watching their game, even
though those games get a little dicey, they get a little scrappy, their comms are still
clean.
Even when chaos is amongst them, comms are still clear.
And going into this match, as Fox was saying, you want to end on a high note.
And they are ending on a high note by getting to this point.
So I hope, you know, we're going to see the best side out of SR because what we've seen
so far from DZ really has been consistency across the board, whether it's been in their
whether it's been the communication, it's been well-defined.
And DarkZero, as we said, had such an incredible group stage,
only had that small blemish coming into the playoff
that could not make it through in that first opportunity here.
But that game against SSG, right?
They showed us that they can just lock in,
they can out-adapt their opponent's box,
and they can just play a better game.
I mean, at the end of the day, it's siege.
Sometimes you're going to win, sometimes you're going to lose something.
For a team like DarkZero, that was near-picture perfect
all throughout the regular stage, not getting a loss.
I'm glad we had a chance to talk about it with Kino because yes, the losses are going to show you
where the gaps are, where the holes are. You think you go up against FaZe and they're not going to
show you exactly where the issues are in your defenses? Of course they are. So it's a great
opportunity to lose, have a second life, and then focus up and be like, we can't make any mistakes.
Let's fix the areas where we're lacking and make sure that we can make it to Salt Lake City,
But it's a good time to lose before you get to the event.
And it's a great opportunity for both of these teams to also play one another here.
See, like, can these two formerly heavy hitting teams, right, like, have a big match and, you know, learn, like you said, where those issues are.
Shopify Rebellion, as we just talked about, have been having more issues than they're used to.
The numbers that they're putting up are not what they're used to seeing.
Obviously, Ambi's been going crazy.
We're seeing these players on the up and up.
been up, but we still have yet to see them reach the top.
Yeah, and again, that comes down to sheer consistency.
And you're going to be going against an opponent
that you are going to be more than familiar with.
You're going to be knowing, again, those idiosyncrasies
of every little thing all of these players do.
Now, again, they haven't necessarily
played against this roster in terms
of the addition of Kino and NJR,
but still, the stylistic mashup is still absolutely there.
It's still an aggressive BZ that maybe
is a little more methodical and able to adapt a little quicker
due to the roles and being able to be more flexible,
But it's still going to be just as important on SR
to be able to reel in these comms,
focus on these attacking house.
I mean, we saw what they can do when they're locked in
and they're going for these strats.
I mean, even, again, on that map like Lair,
those attacks were very well orchestrated.
They were beautiful on the aggression.
It's just a matter of being in those moments
when you're losing.
You instantly recognize where that problem is
and that's exactly what Troy was talking about.
They're too fixated on what was happening in the round fire,
not focused on how do we fix it
and how are we going to win this round?
Even though they won, and their stats don't look bad by no means,
when you look at their opening kills, when you look at their Kates,
it's not at the heights that we've seen in the last year by no means.
I mean, I believe the only person on opening kills that was positive was Ami,
and it was only by two.
These are players that are some of the best in the world,
and we have seen now that they thrive when the system is set up around them.
When they're put in a position, the execute happens, and they are fed the kills.
Wow, lights out.
Now, it's a matter of SR getting to that point where they can replicate that situation, always having people in the positions.
Of course, you're going to have rounds where somebody needs to pop a crazy multi-kill.
But at the end of the day, I believe they relied too much on it, leading up to this stage kickoff.
And that suffered them heavily, and they realized it, and now they're trying to auto-correct it.
Thankfully, they made Salt Lake City.
But a great matchup would be DarkZero to test that theory even further, because if they could beat them, that means they're on the right track.
We've seen some pretty thrilling conclusions in all these best of threes clubhouse has been a staple map
We've seen some pretty big battles there. Let's see where we're going to end up going to now in this phase one phase
Dying matchup. You're right. It's gonna be clubhouse right off the bat
That is where we will begin this year
Both of these teams want to be able to win being third and fourth seed going into Salt Lake City is a
Stratastic difference, but that being said you don't want to show any of the maps that you haven't played yet
So of course it makes perfect sense. You're going to clubhouse even playing field both teams are good at it border
Again, I believe they played each other didn't play each other kickoff. They play each other and a L final final
That's just you on border now with that being said biggest issue with border. We talk about it SR
They always fall into bad habits on that map. They rely on individual gunplay. That's what I'm gonna be looking forward to in map 2
just to see if they are again staying on the right path of playing together not
just going for aggressive uncoordinated pushes yeah it's it's an interesting
map pool to say the least but I think the most important thing for them is
they made it SLC that's the most important thing here obviously no one
wants to drop to phase two or phase one rather and then have to work their way
up but the reality is they don't want to show their map pool especially now that
they're guaranteed to go to the event you don't want to show anything too crazy
So I'm honestly expecting to see exactly what we've seen throughout a lot of these maps not making big adjustments
Because they're going to save that for once this is over so that way if a team wants to take them once we get to
SLC things might look a little different. So I'm expecting a lot of scrappy rounds. Well again
Just to spell it out this one is just deciding who goes to phase one
Versus who joins the other two teams already going to phase two of the major everything else is set
They're going to the major no matter what it's just a slight price pull difference and of course phase one or phase two difference
We are going to step aside though for a moment when we come back Dark Zero and Shopify Rebellion will conclude the North American League kickoff.
So don't go anywhere. We'll be right back.
Well, thank you so much for your patience as we roll through the final day of the North
American League kickoff.
And we are down to just two combatants.
Jesse Darkzero goes up against Shopify Rebellion with SI points on the line.
Seating for the Salt Lake City Major on the line.
Maybe some Chetta, some money on the line.
And of course, bragging rights, DZ had a bit of a come down over the last 24 hours and
scraped their way to this point.
The Rebellion looked like they were in relative control of their best of three until they
almost choked the series after Map 2 concluded which of these teams will have the upper hand
you the community thinks.
But pretty, they aren't even going to clubhouse to start things off.
DZ on defense rebellion, starting on attack.
I'm surprised to see the community vote so split Parker. I mean, we just watched both of these teams play clubhouse rebellion had a relatively
Covenant win up against one of 30 and dark zero got kind of smoked by SSG
This was the one map that they were unsuccessful on earlier in our show today
So I think that maybe difference in percentage just coming down to the fact that people do have a little bit more faith in this dark
Zero roster
They've been a little bit more consistent this season, but shopfire rebellion have certainly shown up when it matters the most
the map for both these teams here for the second time today.
It's been a long day here in the North America League, but
only one of these two teams can make it to phase two.
If it's not like City Major, the other team will have to battle out in phase one.
Full electricity bands, Union 8 surround us out before we get into the first round.
Jesse, you and I were having a conversation when we watched the rebellion versus
one of 30 matchup and you said something very interesting.
And it's that,
Roams have now changed and are very punishing if you are not well calculated on your roams
because of Deimos, Dokobie and Solid Snake being so oppressive to deal with.
Roams of course changed when shields came out.
If you recall you could not roam as freely if you knew there would be a black beard or
say a Monty breathing down your neck at all times.
But shields are a little bit on the way out at this point in time.
They're not so hot anymore man, that's not what's making me hot right now.
And he, Deimos and Dokobie in particular have seen their Pickering Surge obviously as
Nothing to surge because he's a brand new operator, but it is really punishing to try and roam and when we were watching
These teams we noticed that
More static with their defenses
Yeah, I mean
The way out Canadian sir isn't think so and honestly, I don't think so either
I really do think that like shields are just another piece of the puzzle
Rome clearing right now is he is just easier than it's ever been before
So you do start to see some teams especially on bomb sites like what we're witnessing right now
On the bottom floor, I think rain things in a little bit go for a bit more anchor focused setups
Just as I'm saying that's always we're making this point dark zero are going for a very heavy Rome
So I'm super anxious to see what they want to do with this
I don't think it's a coincidence
They brought faults on the Rome here playing the mute Parker and he set up a lot of these jammers up towards the top floor
That is a good counter to the solid snake to the doke abyss the damels
I mean it counters basically all these intel operators that people love to roam clear with so that might help
I hope things back in favor of Dark Zero, but it's definitely been difficult to try to walk down some of these dolo players
At times if you are one of these rumors kind of by yourself
Numbers the first one kind of coming into contact here towards the bottom of garage
Use this key button to block Canadian out of the building, but white is the one who strikes first finding you know on top floor
This everybody's favorite player that the chat was going bananas for part of the fun thing about not casting
of these matches and being able to walk live and not have to watch the Vods back means I get to
um ish post in Twitch chat with the viewers and boy oh boy they love to talk about spoi chesty I
don't know if you've heard of this guy but he's a major winner but he's got a lot of fans he's got
a lot of haters it's it's crazy that twitch chat was going ballistic when he got a kill and even more
ballistic when he was at lots with them to talk about with this SR team spoits starting things off
And third and we are now a minute 30 through this round with very little other than that first bit of action
Another one this one from Rex and Parker just playing on these blue stairs taped yours down just playing at the bottom here
And so that's going to be a massive 5v3 advantage and again chopper didn't over commit to this room there
They didn't bring a snake. They didn't bring a jokie. They brought a lot of good tools for the executes Rex and they're just feeding them
And the kills at this point NJR tries to make an aggressive move knows how desperate the situation is but Richie is ready for it
Takes 80% damage, but he is still happy to take that frag dark zero a very difficult first round coming down here now in the 2v5
Rickson is
retrievable
Crawling his way away J9 those patients hoping to net more than just one Canadian dies of hands of Jack
This is a much more winnable round now, Jesse. All jokes aside, J9O might have been able to buy his team some serious time as Foltzner has an opportunity.
Looking equalized, he misses that, so J9O will have to do even more. A third kill for J9O. Technically, too, as the down had already happened, he just secured it.
I think this is the point where it's impossible because of the time.
No, no, he's not the kit, Parker. This is so doable.
Maybe I was wrong, maybe I stand corrected, Jane I know is still in this position!
They've chased him off of this spot trying to buy time!
It's him versus Ambi and Ambi wins the duel!
My goodness, Beezie himself!
He's got an eye-watering KD entering this matchup.
Canadian's not going to be happy with that sloppiness.
Ultimately, Jane I know could not get the job done.
I start taking round number one.
If Canadian wants to be unhappy with the sloppiness,
He's kind of got only himself to blame Parker.
Holding the diffuse kit on the Monty
and going solo to pick up Rexon
is such a huge risk in that moment.
When he makes that play, there's 45 seconds on the clock.
They're in effectively a 5v2,
assuming they can get Rexon up off the ground.
They have positioning and time to play with.
The only way they lose that round
is if somehow they lose control of the diffuse kit.
Almost every other defender
was inside the basement at that point.
Canadian goes for the pick up by himself,
pays dearly for it and nearly cost his team the round. The second J9O got that frag, he
knew how winnable it had just become. He was hitting some brilliant shots but the magazine
ended up being his demise. He did get the reload off but it still was just so low. He
switched back to the primary and didn't have the firepower to take down and he had to kill
nearly all of Shopify rebellion. Nearly a critical error but crisis is averted and
a long best of three in SR is the team that chose this map again expect some
familiarity there for them is this DZ roster still tries to find its footing
easy was one of two teams that emerged from the group stage undefeated the
other team five years remains and will remain undefeated the best team out of
North America the number one seed from the NAL kickoff heading into the Salt
was a very very impressive run by them and I mean I don't think anybody even had the making top five let alone being the best overall but they managed to dance their way to the finals yesterday.
Well, now you've got these two teams that just qualified earlier today.
Dark Zero dropped some maps on the way here, they ended up in the lower bracket
and there was a period of time where the space station match at Jesse.
I actually think Dark Zero could have lost that best of three.
It was quite a fall from Grace.
Now they're going to need to recover though and after round number one,
there's some more recovery to do in this map as well.
And neither of these teams had easy rides to get here, partner,
but they both managed to make it to the major.
Now we've got to figure out who's going to be in that phase two.
You saw earlier in this round some attempted mirror tricking going on from fault
didn't really work for him
He ended up just losing that mirror window without any real gain
So they only have the one to play with I believe he set it up inside of cash
So a little bit of a tough spot to be in for the mirror utility
Let's stop the guns though steps up and takes down serve on the rappel
That's a massive pick and now Jane I know farming in the garage
Is DZ on attack or defense here, Chessie?
Because they managed to kill just about everybody on their own taking these engagements.
It's not to Ambi now on a 1v3.
We are halfway through this round and Dark Zero is poised to equalize.
It just comes down to what Ambi is able to do.
Ambi's a great player, but clutching a 1v3 on the top floor bomb site
where it looks like a lot of these avenues into the site are still closed off
and now he'll make his presence known on red stairs.
I fear this is just a bit too much for him.
Metracell will go out, fire will prevent him, and now he scurries away.
Three death marks, if he can get a vert pick or something, Carter is very doable for him.
He's one head, but barely missing his shots.
It's not an easy prediction, don't get me wrong, but if anyone could do it, it would be bees.
The beebee is giving him nothing, eh?
They're actively trying to repel him from getting into this bomb site.
There goes the Shemiko launchers.
Maybe just takes some damage all the way up, the fire at his feet.
boiling away news to drop Kino almost had faults one bullet and he could have
put it into a 1v1 but DZ will stick the landing not given an inch in those
final moments they'll tie things up on clubhouse. Yeah nice try coming up from
ambi I think a lot of the attention that round Parker will come down to maybe
the the breach from surf on the attempted Mira trick maybe the ambi 1v3
maybe even the garage clear but one thing that has been very keen to point
on Twitter, and how good the Chonka play has been recently, specifically from NJR on this
bomb site. He's able to, with the wall fully reinforced to Raptors, shoot that fire over
the wall, and you can just see how much ground he's able to cover. Some of that, of course,
coming from Canadian on the Kapital, but a lot of it, especially towards the stairs,
being tossed out by NJR, so just empowering, I know, in that position, make it so difficult
to take Raptors control away from that player on D&C, so nice little youth field coming
through it won't be a surprise to Shopify rebellion DZ have been doing this quite a lot recently but
still not easy to handle in the push-and-crew garage maybe not the main focus in that round
but probably the hardest thing that has our had to do and could quite be accomplished in round number two
just a total lock out there how many bodies were buried inside of garage three
i think it was newers playing that position up top he native him there's flames in that area
and he still managed to kill most people that garage was the integral part of that execute for sr
and it did not ultimately materialize for them. They were stopped by dz shut down very effectively
It's the word that i kept using yesterday stifling suffocating smothering all of those words
It would be very applicable here for what we saw at dz in round number two. A new day though now and
the bomb site will move over to the other side of the top floor and history will repeat itself
That is surfdive from the exact same spot outside by garage and SR will be down yet again.
Oh my goodness.
Oh, it's a miserable position to play.
So if I'm lucky with it twice now on the thermite, Newers gets his first skill with
these different run-outs, but you're always so exposed up on this platform wall.
They don't have any more hard bridge parkers, so while they can counter these mirror windows
very nicely, I don't know if it's going to matter much.
You didn't bring can openers on any of these operators, so there's really no way for you
to get the walls open and be a freebie trying to open the hatch.
He finds Jane I know who's just tucked inside a gym.
It's himself with a wow.
You know, that's a little bit of a lucky kill, but he will take it.
They're gonna need all the help they can get Parker.
Without that hard breaker alive, the spoilt adds on and it's a man-to-man for self-fire rebellion.
This is great for this SR to exploit, especially being able to pick things up.
He entered the day.
This is excluding the series stats.
That just concluded, I know you have your numbers
so you can weigh in here,
but Spoit entered the day with one of the lowest EPSs
in out of any of the teams that still remained
in the playoffs and he was a minus 10
before the best of three again, that was just played.
So he's looking to improve those numbers on his role.
There isn't a ton of growth
because he's not usually the go-to guy,
but so far he's been doing okay here in Clubhouse.
Yeah, enters this B03 at a minus 3 differential on KD.
So, plus one at the moment, that's minus two overall.
We'll see if he can get into the positives
on his final game before heading off to Salt Lake City.
Paul's in a critical spot, loses the duel to Willie,
and that's gonna be now a two man lead for the rebellion.
And they are managing to take down KD.
And Lodgy was a bit of an issue against one of 30
for this SR team, but they managed to bail themselves
out of that position because,
SPOINT finds two very fast kills.
He's in a positive KD now, Jesse, what did you say, it was minus two?
It was minus three, so that's even.
Perfect.
Numbers, not so difficult for Spoit this time around.
Ambi, Rexon and Spoit still standing for SR just up against Kino.
Kino held off the score sheet over the last two rounds.
It was not a huge factor in their victory previous round.
Still to assist to his name.
Now chased off by that death mark, so Ambi will call for the team while the other two
players from SR look to take map control, Rexon gets him defused, gives down, and there's
Kino embracing these attackers, pushing up with the shotgun out, down goes Andy, Rexon
pulls it off! Kino almost gets more, but Spoit shuts it down, a 4k for the suite, and
SR regained the lead.
Huge round, now he's positive on the season. Parker, Spoit, a fantastic round to clutch
things up, and what should not have really even been in the cards for Shopify Rebellion,
They lose their one and only hard breachers surf within seconds of the round starting.
He doesn't get to open Jacuzzi, doesn't get to open Kahn's single, doesn't get to open
CeCe Wall.
Whatever he thought he was going to open that round, he got nothing of it thanks to Newers.
But Spoy comes in for the late trade, takes down the robot operator from Newers, finds
three more kills than clearing over from Tashside.
That is a very difficult round for Shopfirebellion to win, but they had the better guns, they
were finding the angles they needed to, and Willy did not miss.
attack timeout from from dark zero here after only going down to one on this first map. Yeah,
I'm a little confused at how early this is, but I guess it does keep up with the trendline that
we've been seeing of teams calling their timeouts so fast. Yeah, a big part of it is it does also
align with the operator bands. So if you call your operator bands or the operator band rolls in or
you call the timeout the round before that, then you can see if that has some immediate effect or
plan for the next round should that last operator band come in. All of the operator bands at this
point are locked in so that's not why they're doing it but this callout team or callout in the
rest of his team will use this as an opportunity to talk through the problems and frankly they're
a little hard to diagnose because I think the issues with DC have been very different in all
three of the rounds there were some issues on that second round but not an awful lot and again
they had such a good start because Serp thought killed the fact that they were able to take out
the hard breacher the way that they were so quickly should have bought dark zero those rounds and
ultimately the mid round fell apart for them. Yeah well I think you go back to one and three of the
two rounds they lost and there were a lot of untreated deaths with players kind of solo around
the map. The first round it was the bottom floor of roam and the roam clear was quite good for
Shopify rebellion even if it almost fell apart. In that previous round while it starts good for
DZ it ends up not really coming together as they lose a lot of other isolated picks that time
mostly displayed. We'll leave it in the cable hands of Call-Out. We actually have a very interesting
coach duel coming in here for her because it's Call-Out vs. Dupre. Seth vs. Seth and two players
between people who just got named to the coaching staff of Team USA for the Esports Nation Cup.
They'll be coaching alongside Fabian later on this year when we get to that regional competition,
that national competition. Very excited to see kind of how those three coaches mesh on one team
that it would be scary for any coaching staff to go up against, but for now they were making
the enemies here on Clubhouse.
Looting new bag.
Of course, nothing more American than a Swede captain in your coaching your team, of course.
Yes, of course, of course.
I was curious how they arrived at this, and it's like I saw like Kendry is coaching the Tunisian team?
I was like I didn't even know I don't even know if there's any
Pro-Tinesian
Layers, I was looking at some of these teams in some of these countries and just thinking to myself
I know that UNC is long and there's gonna be a lot of TNOs competing, but
And we can probably predict which regions are gonna make the deep runs here, but I just saw some of the some of the countries and I was like
What is what is gonna happen? I
Yeah, we've got we have the most famous Canadian player
playing in this matchup and besides him in spirit and maybe Foxy coming out of retirement.
I don't really know who else goes on that team. Who's going to be playing for Tunisia? That's the question here.
Not a question to be answered, Playoffs Parker, and not much going to be answered by me. It seems my feed has frozen.
Mine is completely dead. It has not.
Well, then I guess we can gap about the Tunisian Rainbow Six team.
No pro players, no tier one players, certainly gonna be on that roster, but yeah, it'll be fun to find out who ends up on that squad.
I know that coaches do not actually have to be from the nation they are representing, much like in any traditional sports.
But of course, the players will all be representing their home countries, and it should be a very exciting event, and later on this year,
We've also seen some great kind of coach collaborations happening in South America, I know, both, uh,
uh, in, sorry, in South America, we've got a dual coaching setup coming out from both Igor,
and of course, head coach at Bayes Gland coming through, Rafa Gels, so it's going to be fun to see kind of those two coaches work together while
being, uh, bringing that Brazilian super team together.
together.
down on a 1v1.
Olt's inside a church.
Newly, semi-newly religious man.
You'll have to do some praying here,
is he and Surf with the side arms out,
bearing nine versus SMG-11.
Olt's has access to a shotgun,
if need be, right now just trying to buy time,
getting ever closer.
He'll win the duel!
Surf did not have to read on it.
Olt's with the final kill, he'll hop on the case,
and we are tied yet again.
Brilliantly done by the captain of Dark Zero,
just qualifying now for his 10th major,
a massive accomplishment to come through from him,
playing against Canadian,
also now qualified to his 10th event,
10th major event, I should say,
both of these players going to Salt Lake City,
but it's false today who gets the better in that 1v1.
Nice little lockdown that bottom floor defense Parker,
it's the bomb site that they were struggling with back
during the very first round here on Clubhouse.
I'd love to give you more analysis
from that,
going into the church, the kitchen hatch, they had nice little stem set up but I did miss the majority of that round
due to some tech issues so I can't say much more than that. In the end though, the gun seemed to be a little bit better for DZ, despite that triple from Ambi.
Shopfirebellion had to rely a lot on Ambi so far this season. Coming into this game, Ambi sits at a plus 32 kill differential
while every other player entered this match negative. So, you kind of expect Ambi to be the one to show up,
but in that previous round it's not quite enough despite the triple.
Really good individual performances here, and you can look down at the numbers on your screen.
Gene, I know most of his kills occurring in that very first round where he ended up in a 1v1 showdown against Ambi.
Ambi persevered there.
GZ get their 1v1 back in the round that just transpired.
As that was Boltz who beat Surf.
Round before that, it was Spoy taking no prisoners, so everybody here getting active, a couple of the usual suspects.
For not getting kills, which again, is to be expected. Kino yet to strike.
Canadian with just a single kill so far, but again, we'll keep an eye on them and on their role.
Because as of right now, it's not incredibly detrimental that they are not racking up kills.
And we're just talking about Twitch chat, talking about Splitting off a lot in the last matchup.
The amount of people, they're just, let me do a part, just a tiny tiny bit of knowledge here on the average viewer.
If you were here because you like a content creator, it would give you to learn the game.
When a player like Canadian is going negative, that the rest of his team is fragging out.
Usually that means Canadian is doing his job.
You don't want Canadian to get a lot of kills because that means the fraggers on the team are not doing their job properly.
properly. So if you're one of those people, I love calling Canadian
comedian, don't get me wrong, I razz him all the time. But if you see
Canadian go say like two and seven, depending on the
circumstances, that might actually be pretty normal for the way
the Shopify rebellion plays this game.
Or for the Monty Main is one kill. I think, I think spoils
should drop in.
Spoilt, of course, running this team, right? Yeah, so it's down on
the play. You cannot outtool spoilt. Spoilt team, you talked
about it potential refrag now from rex and action breaking out all over this map for players in the
ground to a piece and we hit the halfway point of the round both of these teams tied
maybe and didn't end up going down actually walking up towards rafters a bit of an ill-advised kill
dying to j9o playing in that position again this chonka setup is so difficult to try to get past
thankfully rex and we'll get that space but even now now they cleared out rafters they can't really
breach the wall because NJR can just keep throwing those fire grenades right up onto where they want
to breach it. Not that they have any more hard breach anyways I suppose with Surf being all of
those ex-kiros, but it still just makes things very very awkward trying to push him through the
garage side of this map. That's why Rexon has to give it up. Sure you've cleared defense out of it,
but now what does this push look like? It's sending two players up red? This does not feel good with
40 seconds left. No, not whatsoever. Spoil will attempt to flash as now this defense will stare
down this red execute and that's a great spot for Neuer's to be. He's not expecting a second.
Surf gets one, almost gets NJR two, now repositions. Surf has not really been able to do much the last
couple rounds because he kept getting picked off early. He had an opportunity there. He does not
ultimately succeed beyond just a single kill. There's nothing else that Surf can muster and DZ
will take the lead. Yeah, Red Stairs really the story of that round, Parker. It starts right at
at the beginning with Newers giving the opening pick on to Ambi who is trying to clear him
up from kind of down below inside of lounge.
Fault was flanking up those secret stairs as well so you had really a lot of different
players on Dark Zero focused over towards red and it kind of got them that early man
advantage that they were hoping to achieve starting there on the defense top floor.
Rafters definitely went the way of the rebellion, don't get me wrong.
Despite Canadian's death they got back to base but not being able to do anything with
it.
the ball because the Chaka was spamming fire through it.
It forced this push to be really offward.
Frankly, the only advantage spending two players up
red is that it's such a bad place to push
that nobody expects two bodies to walk up that direction.
So if it's a 3B from it in that case, in that sense.
But beyond that, not really a successful push
in the 3B, 3B pushing advantage.
So much stronger from Dark Zero.
Raptors wall being placed and the main breach
is not being left in place to walk through either.
He's going out.
Not one bit.
And again, T'Chonka, the operator that you gave credit to, and then referenced the FECCO stream and how he's been posting an awful lot about T'Chonka liners.
Honestly, it's great content! There's a lot of people co-streaming these matches, and the content that has come from it is terrific.
Rainbow Six really could benefit from more supplementary stuff, whether it be on YouTube, on TikTok, on Instagram.
There is a very large Rainbow Six-each community on TikTok, and it catches you by a garden, if you're not a big TikToker.
You might not know exactly what's out there, but the game does does quite well on that platform
One of my first experiences with tick tock on seed was titanium rollo
Who's got a fantastic job covering the more casual aspects of the game particularly the Easter egg hunts and she's
Now branched out to a bunch of other stuff and is finding a great deal of success
So I mean if you do if you do watch tick tock and Jesse
I know you spend most of your life on tick tock you download tick tocks
Or you go on the plane so that you can watch them, which I think is deranged behavior.
But alas, if you do go on TikTok and you like Rainbow Six, seek out some of these content creators,
because there's good stuff out there to watch.
In my defense, YouTube Premium does that automatically.
It's not like I chose to do that on YouTube.
Anyway, last is paying you really well, Mr. YouTube Premium.
Nourus goes one for one on the opening, takes down Andy.
That's when a duel happening all game long, and so far it has been Nourus barely getting
the better of Ambi, but both of them finding some good success throughout this matchup.
Resulted a 4v4 for this gym push with about 90 seconds left here on the clock.
I like the control that Childfirebellion have achieved.
They've gotten this cash control, which allows them to play the highway windows a lot safer
than they otherwise would, but they're still really good until the end of the site.
Keep a barrier to keep things nice and tight, and then with both NJR and Kino on these plant
denial operators, it's going to be really tough to go for an objective focused execute.
The best look for S.R. might just be trying to rush in, play on these windows and get yourself some picks, but easier said than done when you're looking at those very strong gunners on the side of PZ.
I mean, ambies come back down to Earth a little bit over the last few rounds, so if you make it to a major, typically you're going to have some depth on your team.
on your team. Five years is still kind of the odd one out, at least in my eyes,
because they're still a new-ish team, but they're still depth on that team as
well. On Rebellion and Dark Zero, you bet your ass there's some depth here. And
there will need to be some. On the side of Rebellion is Rexon and Spoiter, suddenly
the last two alive. Thirty seconds remain and DZ have a lead by one player.
We both thought it was gonna...we both thought that might have gone the other
way. Ah, we're going to blow that. Maybe, maybe.
False. Put in the work in the end round, Parker. Really dominating towards the end of those
defenses. Puts in just enough as well to get up to I believe nine frags at the end there
and goes up now four-two on the leaderboard here. Up against Shopify Rebellion, Dark Zero
in a dominating position after the first six. Let's see what our desk has to say about the
start of this game.
Well, thanks guys. This one's been an interesting start. Lacksing anything. Jump out to you
So far the defensive half from the side of dark seal what I really liked is their operator choices is really to stall out the side of
SR they know like they know the SR can turn off turn up on any single point
I mean this first round was crazy to say the least for Jamie not to be able to clutch it out
But no, I really like the defenses. They're playing a lot of stall
They have the Chanka they have the castle they have the Azami's they have the Akiba barriers
They play in the tube route. I mean it really is to stall out SR
So once all that utility is used up whether it's on the side of SR or it's on the side of DZ
You're playing into that defense and that's always going to be significantly easier as I've talked about once you've expunged all your utility on both sides
Defense is always going to be the in the favorable position because there's nothing left for the attackers to do to outside of trying to get into the site
Trying to play a trade game, but that's where DZ is just putting that clamps on them every single time
Yeah, I really want to commend faults for his performance
I feel like he's been so consistent since joining this team, but specifically in kickoff.
I mean, his big 1v1 clutch when it came on round four, it was really good for him to be able to close that out for him to be alive.
He's been such a good backbone for this team on defense when he's playing that smoke.
I mean, they really are looking good.
As for SR though, I will say with the quality of the opponent that they're going up against,
the attacks that they have won, that clutch that they lost to Foltz that could have been a one round and made a 3-3,
They are still performing very well when it comes to their attacks.
I feel like it's just DZ at the end of the day.
Do you disagree?
I mean, I don't disagree with that.
I also just want to quickly mention, I mean,
five out of six opening kills are going in DZ's favor once again,
so it speaks into how well they're controlling that aggression
and delaying all of SR to a point where they have to go for something
and they lose bodies almost immediately.
Yeah, SR is having a big issue when it comes to the opening kills.
Not something that we, I mean, they were having difficulty, you know,
again, in their one of 30 matches well when it came to that.
It's something that seems to be plaguing them when it comes to their entry.
It feels like if Ambi can't find that opening kill, the rest of them aren't able to.
So maybe it's something that they take and they look at going into map 2,
but when it comes to their defensive half, I'm imagining with the way that DZ was playing
with their setups, you know, all of their top floor holes and the way that they add so many
layers of utility to go through, you have to imagine that their attacks are going to be
one in the same. Capitao, Grim, Yang, utility based operators. SR needs to target those operators
out right out of the gate and focus on bringing more traps to be able to deny Dark Zero so that
they can't get their own entries. I feel like we talked so much about J9O during the group stage,
you know, he was and I think still is the number one rated player in all of kickoff right now,
but Fultz over the course of the last few days has been playing lights out through the first
couple of rounds, nine kills already to his name. Have you seen anything from Foltz you've really
liked in particular? I mean it's just his flexibility that's been the biggest thing with this new
addition to this roster of Kino and NJRs. He doesn't have to solely fixate on a supportive style. He
can switch it up at any given moment. It's really what the attack needs essentially and the fact
that he's able to do that now is the reason why we're able to see him flourish again and actually
see him on the scoreboard where we heard Parker talking about if you see Troy going two and seven
that typically is the standard because that means everyone is doing their job.
And if Troy is up there getting big numbers, that's a big red flag.
And now on the side of Foltz, if you were seeing Foltz get a lot of kills back then,
maybe there's, you know, maybe give and take in some areas.
But in this new role that he can play, he can be at the top of the leaderboard
while also leading in steam.
And that is the beauty of DarkZero.
There's so many good players on this team that finally have a place to shine.
I mean, we've talked about J9O, we've talked about Kino, NJR, Foltz.
These players on their previous teams always had to get the short end of the stick had to pick up a role that they didn't necessarily
Have the most success with to let the other players flourish and now everybody is so comfortable in their position
That players like false players that we haven't really had a chance to talk about in previous years
Now are the main talking points for dark zero alright for two at the half
We see if Shopify rebellion can quickly make up that ground as you move into the second half of clubhouse Jesse Barker back to you
Thank you very much always a flattering feeling when the analysts back up the things that we say me in particular because you're the analyst on this duo
You're the color caster. You're the one who's supposed to be
Filling in the picture with your knowledge. I'm the broad strokes guy. I'm the I'm the play-by-play guy
I'm the one drawn the big thick line
So if I'm the one doing the little details and getting that right fist bump in here
At my desk. We're just undergoing a bit of a rehost at the moment at the halfway point. So we'll
We'll get everybody back in the lobby as quickly as possible.
I think they're already starting to file in here, Jesse.
But while we're here, why don't you recap the stakes of this match?
Yeah, that's right, Parker.
Coming into this game, of course, both of these teams have already qualified
to the Salt Lake City Major, so they don't need to worry about that.
But we still don't know where exactly they're going to be in the Salt Lake City
Major. The format for our majors this year, especially for this first one,
is that you've got eight teams starting in phase one,
the rest of the teams start in phase two,
and only the winner of this match gets to start in phase two.
So our upper bracket teams that qualified five years in Wildcard,
they'll be in phase two no matter what,
the top three teams from Europe,
the top three teams from South America,
and some of the APAC and Chinese teams,
they'll be in phase two to start,
but some of those other teams,
including the loser of this game,
will have to start in phase one,
which means they could be going out very early at the Salt Lake City Major
if they're not able to win against some of, again, the top teams from around the world,
even if they are some of the weaker teams going to the Major,
there's still some of the best teams in the world.
So you don't want to have to be fighting in a spot like that.
That means including the difference between 3rd and 4th in the NA L
and the difference between 20th and 16th in the Major.
There's about 135 SI points on the line at at least 1,000 USD.
So plenty to play for in this matchup between Dark Zero and Shopify Rebellion.
There's always a lot on the one you get in the later days of these matches and especially
in kickoff here, for people that are curious, this kickoff event is not actually part of
stage one.
This event exists solely for teams to qualify for the Salt Lake City Major and of course
pick up SI points and all of that in the process.
North America is a bit behind the times when it comes to qualifications but now we know
all four of the teams that have made it.
A-PAC and China are still in the process of doing their kickoff matches.
So those are still to come.
A-PAC North will be playing in about three-ish hours.
If you're watching this, it's only a bit over three hours.
Asia, the region, will be playing in just a little bit over a day.
And then Oceania is still two days away.
China will also be playing in four hours.
But as far as I'm aware, there's no English language official rebroadcast.
Uh, hey, Barry, is there a way to watch it in English on Twitch?
No, no, no, I mean, I mean, we just, we are not.
There's nothing to-
The last podcast.
Yes, exactly.
I'm not casting it.
Well, I hope not, because it's going to be starting the moment
that this ends and something, something happens to the Wailers.
I don't know what-
They're not Hawaiian, are they?
But both Europe and, both Europe and South America,
EML and SAL have already sent their teams, G2, Team Falcon,
Twisted Minds and Virtus.Pro from the EML and then from SAL's four Brazilian teams and
FaZe Clan, Fury, Alos, and Ninjas in Pyjamas. There are some big names missing from all
three of the regions that have qualified every team so far. It is crazy to think of that,
but that's what parody is, right, Jesse? When all of these teams are so evenly balanced,
you've got five or six good teams, just like a couple of them are ultimately just not going
to make it based on the numbers. This is a missed opportunity from J90. Now as we're
One minute into this round, he stopped two bodies over on Blue, but the Asami of Ambi will stop those bullets and they both manage to get away,
as this one creeps up to the end of Goat Tunnel and could have a very cheeky kill on his hands.
Nobody in Kitchen directly yet, so he won't be too worried about it,
but certainly this roam game has fallen off in the side of Shop Firebell,
and I like that from them they showed a little bit of a presence, but it wasn't really a hard commit,
and they used those Keebas to get back to site nice and safely, so...
So, good space from Dark's rotation quite early, they've got a relatively open site
for them now to try to work onto this bush, the smoker needs to come out though and they're
just standing at a minute 20 still on the clock.
And in the middle of the smoke, Kino trying to see all-surf the first casual piece.
Searchman dying really early in a lot of these rounds and not having as much impact as I'm
sure he and SR would want.
Down goes Kino at the hands of Canadians, so the old man can still fry, Canadian losing
a lot of HP in the process but still is done in hand.
Because of this pace, Jesse, there's still a minute to go with eight players alive.
Yeah, and it looks like they're rotating off.
I think with Kino dead, they're not liking this, like, hallway-focused push that they had going for them.
Bob's gonna move his way over.
It looks like maybe to Blue to help Jaina go out.
He got that opening pick on to the stairs, just placing that player, or facing that player inside of the bomb site.
Newers look at a vert pick onto Canadian, and this must be really annoying to defend against Parker,
because it looked like a rush down main stairs,
another backing off and taking completely different positions. You don't know where to look.
and Newers will also get his target.
Another big round from Dark Zero.
You know, I think this was really
one of the most underrated strengths
of this DZ team Parker.
It's how they're able to pivot their push.
You don't see this from teams very often,
but I remember this exact same scenario
happening yesterday against Wildcard on
Chalet where Dark Zero kind of show one push.
They show where they're going to be entering the map.
We're entering the bomb site.
They give one look to the defenders
and then everybody in the defense reacts.
They think, okay, they're coming in through main stairs.
There's a push over towards blue,
like this is what we have to watch out for.
And then on a dime, Dizzy just switch up.
They pull things back, they reposition all of their players.
They end up playing Burt inside a kitchen
in the middle of what feels like the push.
They're reaching a lot of players over blue side
before it was just Jane I know.
And it ends up being a really dynamic push
where the defense just don't really know where to look.
They're so caught off guard by that movement,
by that rotation that it just becomes really oppressive
to play under.
I think it's probably the best thing that DZ do on these attacks.
It's been consistently throughout this kickoff and it's really tough to pull off,
but with a great IGL like Fault's leading the charge,
Dark Zero have been very good at a throat kickoff,
and they've earned themselves now 5-2 advantage on their opponent's map.
Yeah, this is where stuff gets a little bit scary for DZ.
The timeout for DZ worked quite well,
and I mean, if you watched both of the series today,
there were very evident weaknesses from Dark Zero and from the Rebellion, right?
at 1 of 30, pushing rebellion to the brink.
A very improbable map to come back
were six consecutive rounds, one by one of 30,
is what ultimately catapulted that series to a third map
that, to be fair, rebellion didn't really ever look
like they were in jeopardy on.
And then dark zero, well, there was a period of time
where it looked like space station had their number.
The rate of these players on DZ left that SSG roster,
including their coach, a call out,
How poetic would it have been if that SSG roster had ultimately qualified over them?
But GZ ended up sticking the landing as did the Ledele, and now both of them are here.
But because of this, neither of them have looked totally confident today.
DarkZero just seems to be making fewer mistakes at this point in time.
Great post by Cawd on Twitter, talking about the assembly of this roster, but never mind because Fault is in the bomb site, killing everyone!
Two players down a third from J-9-0, Canadian and Serf all of a sudden, with almost two full minutes on the clock, are being pulled apart a second from J-9-0, where did the round go, Parker?
Serf's in a 1v5.
This is the same tempo that was stepped by Tarf's during the previous round, right?
Everything was really, really quick, down goes Serf, Afwalis, and by DZ they move to map point.
They are banging on all cylinders right here.
Yeah, and again, it just comes down to how hard they are to read.
Like this push coming out from DarkZero consistently is catching Shopify Rebellion off-guard.
They don't know what's coming for them, just depending on what gets opened up,
depending on where the angles are, they think they know where players are at,
but it's just so difficult to predict where that pinch will actually come from.
And that time, it's just fault pushing in through Lodgy.
Now on match point, facing four consecutive opportunities to close out their opponent's pick,
shopfire rebellion will have to call their attack time out dark zero are
looking so good in this game two out of two attacks just beautifully crafted
beautifully executed and if I can finish my point that was interrupted by a
false is excellent play callout had him had a miraculously had a really
impressive tweet after qualifying of Salt Lake City major where he talked about
the departure of Ashen and and of course Benja to different rosters coming
into this new season how they had to find a new home here on dark zero how they
They had to rebuild adding these pieces of both of course NJR and Kino to the lineup.
I don't know, it really is a great story from Dark Zero.
SSG felt like it was going to be their permanent hold for these players.
They've been there for so long, especially with FALF, killing a world champion on SSG,
but this new look for Dark Zero, man, it's very, very promising.
I know they're not in the upper bracket finals right now, but I still feel like this team
has potential to go very deep at the major.
Looks like we're gonna have another re-host now as Shopify Rebellion call out a sound bug there.
Got the humorist that it's Rexon who's calling it because as people know and somebody in chat actually mentioned it and I was like, good ball knowledge here.
Rexon is actually completely deaf in one of his ears.
Yes.
Yeah.
So it's we I do obviously spend an awful lot of time with Troy at live events providing
He doesn't go deep into the event and usually Rexon will accompany us and
The amount of times where Rexon has to move over because he just can't hear you in his ears if he's walking next to you
It's crazy and obviously that will impact your ability to play in this game. Rexon is pretty good numbers
He's unfortunately at the moment
He's underwater. Spoight is top-fragging on Shopify rebellion so far in this matchup, but it's Fulton Jane
and I know we're running away with it.
These guys are just like chocolate and vanilla
always together, no matter what.
And Fultz hitting at 11 and four right now.
Jane, I know at 11 and six.
Jane, I know through most of kickoff
and after all of these matches have been played today,
my numbers are not as accurate as yours.
So you're welcome to dive in here and correct me.
Jane, I know has been at the very top of the NAL standings
with EPS and rating basically since the first day.
I don't know if that's changed now.
the two best of threes have been concluded and we're in a third, but he's been terrific.
Jane I know is just having such a good, I want to say stage, even though it's not so
we'll say stage, but man, Jane I know is look magnificent.
Yeah, he has fallen a little bit. Obviously that last series was a really tough one for
dark zero and you compare that to the early part of the season where they were dominating
everybody undefeated. Of course, those stats are going to fall, but still a top 10 player
here in the lead coming into this best of three and be actually with the top spot coming
to this matchup with 124 EPS averaged throughout his last couple of games. Aiden actually sitting
in second place which is really impressive from from him the young not quite rookie but still
young new player for space station gaming who has turned a lot of heads despite some of the
some of the disappointment I'm sure he was feeling today after their game versus dark zero.
Gavin kind of a similar spot not a new player by any means but third rated here by EPS in the league
still failing to qualify for the major, of course, big disappointments.
And then you start getting to the heavy hitters that'll be going to Salt Lake City, Snake and Rival,
fourth and fifth, Newers and J9O, sixth and seventh. So some real big names that are going to be
headed to the major and some new names too, right? I mean, we've never seen Rival international
event before. It could be very fun to see how he fares against the best of the best.
Yo, absolutely. And it's going to be great experience for these younger players. There's
been a huge amount of upheaval with the rosters across all of the regions. There's no real region
that's been hit more than the other, though it does seem like North America has an overwhelming
amount of youngsters and rookies. It's really healthy for the league, if I'm being honest here,
Jesse. Having new blood come in and have new talent come in, they're going to bring a difference
set of eyes. They're going to bring a different way to play. You know, there's been a lot of
arguments made about the way that Siege is played these days. And one of the players whose system
repeatedly comes under criticism, is Canadian who's playing in this match,
especially involving Spoi.
On your screen right now, after the disappointing results that the Shopify
Rebellion had at the Six Invitational, one that just happened in Paris a couple
months ago, there was no shortage of inks built, talking about Spoi's role on
this team and Canadians system. And you know, you talk to some people and they
say that Canadian likes to play a far more structured style of Siege. It's a
little bit too firm. I guess you could, it's a word you could use here, whereas a lot of their
teams are a bit more free-flowing. Now, that doesn't mean it's bad. It just might not be where the
meta is at, at the moment. And I mean, he just qualified for his 10th major, Jesse, as you
actually tweeted about earlier today. So clearly the system is not terrible. It hasn't been enough
to get Shopify Rebellion on in the main stage or over the hump, but it's certainly getting them to
events. So, yeah, these new players, they're going to bring different ways to play. Maybe some of
them will be more structured. Some of them maybe be a bit more chaotic. I think it's, it comes down
to, you talk about Shelf Firebellion being very rigid, maybe structured. When they're good, they're
great. I mean, you look at some of the executes the Shelf Firebellion have played, especially through
these last couple of days in playoffs, and you just think, wow, like that was incredible. There
was a, there was a rower execute on the top floor of Lair that they pulled out again, I think a day
the hell kind of blur together with these playoffs have been kind of crazy, but you know, there's some pushes that come through from
Shopfire Rebellion that just look absolutely incredible when all the pieces of the puzzle line up the way they're supposed to you.
It's clear the depth of strategy on this team and the skill on this team is
absolutely insane, but I do think yeah, you know, sometimes things get a little bit messy.
Sometimes things don't go perfectly according to plan and that can be sometimes where Shopfire Rebellion
fall apart a little bit. That's sometimes where teams like Five Fears or SSG can find a lot of thriving because they like to make things messy.
They like to get active. They like to run at you on defense and cause chaos in your attacking strategies.
So different ways to play this game, no doubt at the end of the day, both styles can get you to a major.
Both styles can find you success. It really just comes down to what the team wants to play with and how things are gonna look at the end of the day.
But I think that the broad kind of conclusion of the story, Parker, is that the future is very bright for North America.
But you know, with all these young players finding success, especially here in this season
and kickoff, I think we've got a really good outlook on to the seasons to come and to international
events over the next couple of years.
I think this NA team and the NA squads that we've got will be playing pretty well.
I think they can put up some really nice impressive stuff.
Yeah, absolutely.
I mean, you've got some of the old guard.
It's crazy to think that this DZ team is now part of that old guard.
You've got your oldest guard known to mankind, which is your guys like Canadian, you've been
you know around since this game basically started.
Most of his teammates and people who played against him have since retired, but then you've
got guys like Foltz, who's been playing now quite steadily for over half a decade.
I remember when Foltz made his debut.
I remember when Newers made his debut.
I remember when NJR made his debut.
And now these guys are the ones who are experienced.
They are the veteran presence on teams, and they are now using their experience as a learning opportunity for the younger players.
At a case, he doesn't really have any youngsters on the squad. They're all relatively the same experience level and same age.
But then you've got players on the side of SR, like Surf.
Surf and Ambi both still relatively green when it comes to international experience. They're just starting to stretch their legs.
is now getting an opportunity to IGL on defense helping with SRs calls, and you best know that a guy like Canadian, a coach like super even somebody like
spoid who now himself is starting to get up there in years, winning a major all the way back in what was it 2022 2023, I believe it's 2022 where he won the major
that they're able to use their experience to help other players grow. And when you look at guys like surf and ambi, I think it is very fair to say that having super and
having super and having Canadian on this team has allowed them to flourish. And when you look at a
team like Five Fears, Forest is the one that's going to be giving all the experience to the rest
of that roster. And Snake will be to an extent as well. So lots of learning opportunities here
for the younger players. And it'll be fascinating to see how all of these different styles and
levels of experience mesh and go up against each other in Salt Lake City.
well folks we do appreciate your patience hopefully we've waited all that
time so that Shopify rebellion can mount a thrilling comeback and give us a full
15 round series here to start things off on clubhouse dark zero will do everything
in their power to make sure that that doesn't happen that the rest of this
map finishes faster than the rehearse went through we have got everybody back
in the lobby and everything working both the youngsters and the experienced
veterans, so hopefully we can see this game continue without any real issues.
Coming again once more, Darkseerah have been dominating on these attacks.
They had a 4-2 defense split, now have been very coordinated on these pushes, faking out
their opponents, catching job fireball in off guard, multiple different different ways
of pulling that off.
I'm hoping we see a bit more from SR on the early game, Parker.
Sometimes if you're getting caught off guard by these pushes, the best response is just
to get aggressive, get in their face,
to work the opening pick back into your advantage.
The entries have been heavily favoring DZ this game.
Shop Barbellion, need to get one back.
Yeah, I mean, time's running out.
DZ get to go up to their map,
and they might do so in a bit of a hurry.
I know it's been quite a long day so far
just because of how these best of frees have gone.
They've all been quite lengthy affairs,
but this DZ team is trying to make up for lost time.
Now, granted, both of these teams have in the past had experiences with dropping rounds.
It probably should have won some, could even say, that's happening in this actual matchup itself.
So now it's really on dark zero to not bottle it.
There's very little I've seen here from DZ that gives me concern.
I think this is a team that when they are playing and they are locked in,
which so far it looks like that's the case on map number one, they are indomitable.
I know I quoted it on the broadcast yesterday and we kind of made some jokes about it,
But our good friend Fresh openly said he thought BZ was like the perfect team and would win the Major.
They almost didn't qualify, so it could have been wrong in that regard.
But I do agree with him. I think when BZ is on fire, they are on fire and they are very quick to get into building now, Jesse.
Taking this top 4 by force.
Yeah, they had Andy inside of Raptor supporting on this extension, but he ends up dipping down towards the basement
and will continue to lurk down there for the time being.
It ends up being a relatively easy entry for Dark Zero that with Kino just on this monty, it will take this space, not really being contested.
My problem with this now is it gets kind of claustrophobic inside the bomb site.
Shopify rebellion have four players here, a round to the site, they don't have construction control, so they're really kind of being pinched in on.
And as Dark Zero start to open these windows, open the launch hatch, the jacuzzi hatch, or a wall, already opened up, it gets very tough to play these positions.
So they need to stay alive and hitting shots like that will help them do it.
It's gonna be a double swing now with Canadian and Rexon's side by side, J9O doing some damage to what appears to be Andy's surf.
The first one to die on SR yet, again, a really rough showing here for surf in these early moments of the round.
SR cleaning up on this kill feed, but there's Foltz, the man of the hour.
He's good enough for one kill, no more on his side of things.
NJR will stand up against Rexon and Andy.
The fuse kit's been surrendered over in logistics.
So NGR will need to find these players. He's the end of the gun and the hands of
Ambi that he can't do any damage. Rexon is tucked away and now the cross is being
held by Ambi who looks like he might want to swing. He's got two options out
of that opening that was created by the Habana earlier, where he goes for the
construction door. The moment that he inches into construction, Rexon will
hear that call. He can easily pop up to swing. There's no way NGR gets this done
right! Right! He pulls out the sidearm that shotgun is so weak it's way too close
the game. They're not
going to be able to play
in a very, very, very
close for comfort. SR wins
the round, but you can see
frustration still on their
faces. Honestly Parker. I
think that was one of the best
example of team play that we've
seen from Shopify rebellion
that since this game began,
frankly, it ends up being a
really nice little play
inside of construction. And
despite the fact that things
got messy towards the end
there, it definitely got too
close for comfort. The early
for them to put themselves in a winning position in that round.
Andy, once again, started rafters on that scopos,
but then swaps bodies to go down towards the basements,
ends up flanking up red stairs.
And his flank, not very successful.
He doesn't even get a single kill that round, whatever.
But he draws a lot of eyes his way,
and that allows both Braxton and Floyd to swing out the door.
Look at this.
Janna was staring the wrong direction
because he was worried about Andy's flank.
That enabled these two players,
is Rexon's point to then push on into Conn.
Rexon ends that round with a big 3K
to answer back for Shopify Rebellion.
And it's that coordinated aggression inside of Conn
that pulls the attention away from Dark Zero
and keeps Shopify Rebellion alive on Clubhouse.
I like the strategy there from the rebellion,
especially in those final moments of the round.
Good patience, ambi peaking when need be,
but still maybe a bit of over peaking.
If NJR doesn't miss that first set of shots on Rexon,
he actually ends up winning the round
with it, ultimately the map. Now the rebellion will go downstairs. So back to the bottom floor
bomb site, long coveted by most of these teams instead of a fairly successful place to defend.
You've got your default takes through Dirt Tunnel and then Kitchen, but a lot of teams lately have
been favoring Blue. Blue has been the biggest focus for a lot of teams on attack. And if you
recall, that's where DZ pivoted to when they attacked this bomb site. So if you can get that
church wall open and you can't carve that bomb site in half in the corridor between church and
an arsenal tends to be or army tends to be that that middle portion then you just go for blue
because then you just got to worry about the back of the bomb site and that church wall
and most of the defenders are not going to rotate over toward the bottom of the church they are
punished inside of that position playing behind bar and playing behind the chassis so not a huge
drone presence at least from what we can see here. Jesse, as we get 30 seconds into action,
DarkZero droning things out, looking to try and finish this map. They've got three more attempts.
So it's going to be a full map clear from DarkZero. It's a very similar all-planet to what we saw
the last time we reviewed this bombsite back in round seven with Kino again on this glass.
He pushed down main, didn't find a lot of success with it previously, but this time I'm
interested to see which way he wants to take it. Shropfire, rebellion, just like last time,
aren't going for a heavy commitment to this roam and I really do like that from them.
I just think in this meta going for a heavy roam strategy is so difficult as a team so
they'll show a little bit of pressure on the roam and then fall back very quickly a very safe
style of movement to come through from the SR and it's gonna bite a lot of time now.
The heart of reach is not great I have to say as well on the side of VZ they only brought cans
on the side of Jaina I know they did bring the Habana which they've been running a lot of so far
today. Jan I know has been rocking that quite a bit, but choosing instead to value those gains
on the striker still brings some of that heart breach. Of course the ace as well from NJR can get
one of those hatches, but it's gotta be a bit awkward. Oh cool. Take on the ambi, don't know if
he feels good about giving that one out. Yeah, I mean, arrestlessness and if you're feeling yourself
and you think, hey, I can take this gunfight and knock them off strong, that's good. You lose that
that gun fight well the whole round just kind of goes up in smoke. We don't think the round
is over for SR anywhere new over at this point in time but you've got a minute left and you
don't have a zombie on the board so you best bet those Cuba barriers have been placed because
it's not out of no use in the pocket of AMB six feet under. We talked a little bit about
blue and that's exactly where J9O is positioned now. He's got two players within striking
distance. It doesn't seem like either of them are looking for an engagement in that direction.
got an idea. He's looking towards oil pit, Jesse.
Nitro's selling hand for Canadian, lined up towards Moto. There he goes.
He gets swung, though. Foltz able to push in much faster than they expected.
Foltz has no coverage. Foltz dies to Rexon, but the advantage still for drugs there
with 20 seconds left on the clock.
Foltz is certain somebody will push down oil.
I think he's wrong at this current point in time.
He's allowed one to go by. Foltz usually dies first down.
He's last man standing. He takes down Jane, I know, pushed in this position.
Everybody on DZ Hunting Forum and Kino will get the job done.
DC with a score of seven to three takes SR's map.
That's a statement, Parker.
They want that phase two of the major.
They want to show Joe the better team here in the North American League.
A beautiful push onto the bottom four will steal it and set themselves up so nice
and do the close things out on boarder for a potential two-oh.
Really impressive stuff.
Not a lot of weaknesses there.
some things that rebellion might need to talk about,
the restlessness, the over-peaking,
and the aggression from DZ going unanswered,
but all the same DZ looking stalwart here,
and they'll take map number one.
Hey! Hey! Hey!
and
dark zero that is the way you open up a series against Shopify rebellion their
opponents map pick and they come out and take a seven to three win that was
pretty confident that was pretty dominant and if you're dark zero that is
exactly the recipe that you want to carry on to map two as well
Absolutely, I mean both halves. We already talked about the defensive half. They did a good job with the stall, the delay, given all the operas they're bringing.
But even to highlight in the attacking half, I mean what Fox said that he wants SR to do going into the operator bands, is he wants to get rid of the Grim, get rid of the Yi, just get rid of the oppressive ops that you know DZ is going to take advantage of.
And sure enough, they think you're rid of those. They got rid of the Capital, they got rid of the Thatcher, they got rid of the Thermite, but then you look on the side of DZ, they're bringing the Ace.
They're bringing the Black, I mean, not the Blackbeard,
the Blitz, the Lion, the Grim,
like just constantly having information,
constantly being impressive.
I mean, and then you just look at the opening kills.
I mean, they were absolutely carrying still.
I mean, those Info operators were consistently finding
them kills and getting opening kills.
And that's something that we've been talking about for SR.
All day today, all day throughout the kickoff stage,
they are hemorrhaging these opening kills.
It's something that they really need to focus on
because no matter what idea they have to be able to counter
adaptations it feels like they're on the right track but you simply can't
successfully win consistently if you're always playing 4v5 and that's the
biggest downfall for SR. If they can just fix that tiny issue, fix the entry
issue that they have right now, they could look so much better. That being
said, I mean I'm glad something that I said in the half-time you know came to
came to light not banning info ops is what carried DZ through it. I mean they
are so good at finding out where you're gonna be always knowing before the
execute where all their information where they need to look and they're just
executing on it at that point it's just already drawn up they just have to cut
it through. The man we also highlighted at the half, Foltz he continued a strong
performance ended up top-riding 14 kills to his name for an IGL I mean this is a
great spot to be and it's always a good sign for this team to be successful and
again it's the flexible positions that he's now able to play I mean look at the
operators he's bringing the Blitz he's bringing the Grimm he's bringing the IQ
If this was the old folks before this new addition of this team, he'd been on the ace.
He would have been on the thermite. He would have been on the Hibana.
He would have been on the back line facilitating around.
But now he can be at the forefront of it.
He can get those opening picks.
He can instantly dissect and understand what SR is going for.
And then really from there, he can take all of that.
And like, like Fox was saying,
I mean, that's essentially now the blueprint of how they're going to execute onto these rounds.
And through and through, I mean, four, what, four attack, no, three attacks.
That would just look successful across the board
where it didn't look like SR had much fight in it.
I mean, it's just, it's a recipe.
You can IGL from almost any role,
but when you, usually you'll see two main ideologies.
You'll be able to be support IGLing,
or you'll be flex IGLing, because you get the most vision.
But when you're flexed, when you have the utility to use,
you're not just stuck on a hard breach,
getting the walls open and droning.
When you're flexed, you're usually the third guy in,
and you can pick where the utility goes,
and it changes on a dime based off of what you're seeing in front of you.
That type of information is something that few people can do.
The IGL being in that position is one of the strongest.
And since Foltz has been on that role,
it shows that he can use his brain for the kills
and also pinpointing where he needs that information
to be given in the given moment.
If I'm a star here, and to be fair,
I mean, the rounds are still competitive.
It's not like it's just a clean sweep by any means.
They're still fighting back, but it's like Fox is saying
it's the over-aggression at this point.
And that was something that we even saw in that Mady game.
They started out slow. They weren't aggressive enough.
Then they started fighting in the shot.
They were getting aggressive and then it like I said it comes down to that clubhouse and then it was a well managed
Troy even said it in the comms comms were a lot cleaner and you can clearly tell in the game plan comms are probably still crazy
We weren't listening to we were more focused on the DZ side of things
But if they could just slow down that aggression and know when they can take that control when they can bring that
Ferrosi and that and able to reel it back in to then go maybe for an execute or go for a pinch
Whatever that is. That's where SR needs to find comfort with it. Well talk to me a little bit about border
you mentioned in the pre-show, you had seen this matchup with these teams in the NAL finals
at the end of 2025. We saw Bordr come out then. What do you make of this map for the
Rebellion's chances at sending us to that third?
Again, you have to take into consideration that both these teams made Salt Lake City.
S.R. probably doesn't want to use too many unchown strats, so they're going to go to
a map like Bordr. They're probably going to completely rework it going into the Major
Just because the way that they play on it, it just encourages their bad habits.
Individual fights.
We see Ambien CC usually alone.
Spoight is on the balcony side, going for pushes into East usually alone.
Everybody's so split up on a very small map where it usually forces you to play off
of each other on defense.
SR is the one team where it just seems like they don't understand what's going on
in each sector of the map, and they're all taking their own gunfights.
Just trying to win on their own natural gun skill.
We've established that it doesn't work.
not consistently. SR seem to have been correcting their mistakes in that one of 30 match. It
just feels like this whole series because they're not trying to show much or they're
just trying to stay, I don't know, consistent, maybe get kills. It really feels like they're
just going back into those bad habits.
Well, hopefully they can get rid of those bad habits. They have, of course, a map to
do it and they can try to get out of this hole they're in, but DarkZero, they go to
their own map picks they go to border to try to close out our final series of the NAL kickoff.
One map remaining, Jesse, to determine which of these teams will ultimately win this bout,
maybe two, but it requires Shopify Rebellion to win their opponent's map. Good news though,
So, over the last couple days, winning your opponent's map had happened in an awful lot.
So for SR, they're hoping that that trend line continues.
A very close community vote is only just a little bit over Dark Zeros line.
I think they went up by 2% points or something like that.
And frankly, it should be a little bit more after what we saw in map number one and with
this being DZ's map.
Yeah, it's going to be a tough task on board, or Parker.
45% feel generous to Shopify Rebellion.
It's not a map that we've seen DarkZero play this season, but you go back to last season
and this was the go-to.
Space Station Gaming would always pick Border when they had the chance against Shopify Rebellion
in the best of three, and they basically always wanted as well.
SR did play this map two days ago, that was against M80, it was a 7-4 loss, so we hope
this is some improvements coming in from that game.
Interesting, AWP Bands coming through the Thatcher, getting banned out by DarkZero.
expecting some fast place come in from the rebellion with that operator to shut
down some of their defenses but frankly it's gonna be requiring a lot of the
fraggers on SR if they want to lock this one down. Yeah and I mean fragging was
kind of the issue with this team. Canadian ended up sitting at the bottom of the
standings which is normal but for the longest time it was served with the
U.S. kills and the worst rating on this team. That is a far cry from where he
should be in a far cry from where SR needs him to be.
Rexon showed up just fine, but not a single person on that team went positive.
He and Spoight, Rexon of course, ended up with a perfect plus zero beyond that everybody
else negative.
For players like Ambie, for players like Surf, that is extremely detrimental to this team's
well-being.
On the side of DarkZero, there's only Neurus and Kino who ended up going negative, Kino
Minus two, newer is a minus one.
Oh, my God!
False was plus eight in map number one.
And it is again, along with J9O, backing up this trend line
of false and J9O, absolutely clobbering people,
no matter the team that they play on.
Let's get going on board in a couple seconds in around number one,
and I imagine we'll have some fireworks very early.
Well, false went through the trouble of hiding this kaid,
so they're not going to be aware that Electric Fog
will be on the table for a dark zero.
Shopify rebellion will have to find some way around it.
The clutch drone, of course, a great counter to Kaid,
but the first one got shot from Troy.
We'll try to use the second one now
as I should see the electricity here on the lockers wall
pretty quickly.
Gonna be able to keep that wall nice and closed
if they don't hear of those Kaid claws.
The other one went over towards Office,
so some really strong utility that I'll have to deal with
on the side of Shopify rebellion.
They did open half of it,
as you typically see from these pro teams so that they can continue to challenge here on these security players, not let them walk up for free.
I saw a porn track set up by Jane I know right there as well, droned and cleared by Spoy.
He'll be the one playing this security position and hoping to get aggressive onto Spoy. Doesn't get that early picked, but keep an eye on Jane I know. He can be deadly from the CC position.
This is still droning now as we've gone past one minute into the round, approaching the
halfway point.
And again, some pretty decent value here.
The trickster drone of Brava's already found a couple gadgets to turn and put in his team's
flavor.
They'll be these little traitorous gadgets for Dark Zero, one of which is the Panshee
that's actually not far removed from where Jane I know is playing a human for a rotate
over towards Army before swimming right on back.
4th Surfer, I don't know if it's fed to Spoy 4 or not. Down goes J9o and Spoy will get kill number 1.
J9o is languishing in this position. Now it allows Andy to follow up in this spot, taken over
from where J9o was. He's got his hands full, dealing with somebody over towards Fountain on
that office side. NJR lurking in that position as well, but he's not the one involved in this
altercation. He's got his sights turned towards that triple panel wall that's been punched on open.
and Spoy finds his second as he trades with Foltz.
A lot of trades happening lately.
Jesse with 45 seconds left.
Numbers favoring SR four to two.
Yeah, a lot of them have control as well.
They know they have to swing on the side at DZ
to try to pull this advantage back,
but NJR can't do it.
Leaves Kino now in a 1v4.
The wall is closed electrified,
but this isn't where the push is coming from.
They've got the fuse kept off the side.
Kino's got to find some way to stop it.
As the read on Brava doesn't get the job done,
Canadian the final kill I was wondering if Kino was going to pivot because it sounded like somebody was pushing over
From security side a top medal, but no that would not come to pass Kino
That is hands full and he still all smiles despite the loss a strong start for SR going up one nothing on their opponent's map
But as we always say it's your opponent's map
You're probably starting on the better side
So for SR you got to win at least three rounds to be in a comfortable spot come sideswap
I said at the start of this game that the fraggers are going to need to show up for shopfire belly
And if they have any hope of winning border against start zero when you talk about the the fragging trifecta on SR
You're talking about exploit. You're talking about rexen. You're talking about Andy and frankly
Two of those players one of those players has no real issues with consistency
The other two have had their moments where they haven't been able to show up
Spoi and Rexon have not been popping off every game through kickoff, but they were really important pieces of that first attack coming through.
Spoi obviously lighting things up on the opening frag, taking down J9 instead of Cece, and then Rexon cleaning things up a little bit later.
If those two players are on today, Parker, if those two guys are shooting for Shopify Rebellion, that they've got a really good chance of taking this game up against DarkZero,
It's kind of interesting to see now with double kite picks coming through from the easy now
We're seeing that off-stash getting electrified by those electroclaws
It seems like darks here
I want to play a bit more of a utile focus defense style here on border might open the door shop fire belly and to get a little bit
More active it takes them all
And if they can do that and they can capitalize off of DZ's Roman DZ setup getting that first pick the odds that they
will win the round are sky high at the moment through all of clubhouse and now one round here on
border only a single time has a team struck first and failed to win the round nine of ten rounds on
clubhouse and now one for one here on border breaking for the team that were able to draw first blood
so if you want aggression and it is well practiced and there's not a trade in the background you are
set up so well to win the round so I mean that's easy for us to say right
because the rebellion we're not able to find that gear on clock house and
that's ultimately why it was easy who got most of the first bloods. Thanks for
serving to Gina I know they get him out of that CC position again the same spot
that he was playing in around one different off this time around of course
but a little bit of a safer clear as well Darkseer are happy to fall off that
position now that the bomb set is so much farther from CC. Great Balcher
can being spotted by NJR too. They're gonna want to try to work a pick at some points, but
falling down to the main floor, they're gonna rely more on these four nitrocells they brought on
every player except NJR. It's an incredible amount of explosives in pocket by the way.
Holt's on a fire trying to get that nitrocell back down. If you're wondering why he's doing that,
he's not trying to shoot, he's actually trying to get rid of enough of the paneling and there you
go, you can retrieve it. Your arms are not quite that long, you are not Mr. Fantastic,
you are not made of elastic. So folks we'll get it back and now four of those nitrocells for DZ
one minute left you were hoping that SR could be a little bit quicker with their ability to get
into the map. If they have been Jesse they haven't had anything to show for it in terms of kills yet.
Yeah well if they've got top floor control that's gonna be good enough for them they can now start
to work their way in towards the next heat. The smokes are already out they won't get the hatch open
thanks to this IE but there's good pressure happening over towards passport over towards
waiting so I'm going to start closing some of these doors and the kills will come you know
might be able to find something here is now they're assembling over on this lobby side of things
surf now in waiting room you'll take down folks it was dark zero who's struck first we'll see if
that trend line still holds for the team to strike first to win at all you know now eliminate surf
that was over towards customs j9o emerges guns down canadian that's quite long range
spoiling ambi now miles apart will need to be reunited by this passport side of the map
They've got to read on Amhankino as Ambi picks off that kill.
They're running out of time and they know that Upstairs is still held by this team of DarkZero.
Jnano finds his third, spoi guns down two.
It's a 1v1, but he does not have the defuse kit and on time DarkZero will win the round.
I think DarkZero, kind of just winning them out on the util game, Parker.
when it comes to the breaching, we don't often talk about hard breaches and reinforcements
dictating the victor of a round on border, but it really did come down to that when we looked at
that bathroom defense coming out from dark zero. They had the hatch above the site fully reinforced
and electrified. There was no way for a rebellion to open up, so that stayed closed the entire time.
Then that single wall just at the bottom of these stairs that worked from leading into the site was
also fully reinforced. There was initially a rotate on that, but they weren't able to breach it.
Wraxen ended up dying relatively early for Shopify rebellion before he could use most of those Salmas
and the one Salma he used was on the Rome game, so they weren't able to breach anything coming into that push
and then what space did they really have? All of Top Floor, that's great, but not if you don't have the hatch open, all of Blading,
that's nice, but that's one angle and again, you can't breach into the bomb site.
So it ends up just being Shopify rebellion getting stuck in a bit of a box down there towards Wraxen,
up above the bomb site, the amount of map control was quite high, but they couldn't do anything with it because the site was too locked down.
The thing with the waiting room is that it's actually designed like a box. It looks like it's four even sides here, so very poetic and very good choice of words for you.
I don't know if you deliberately did that. Yeah. Yeah, I think more or less.
It was in my thought. I was looking at the square.
I'm very proud of you.
So, it is a bit surprising to see how sluggish the timing was of that round.
One of the hallmarks of Border is constant action that begins early.
First kill came at, what, 44 seconds left on the round?
That is a really, really slow pace by most measures on Border.
Round number one wasn't that much faster.
There was no better minute and a half was left.
There's a little bit less than that, but still, these are sluggish rounds.
Chopper and Rebellion are not usually a fast team,
and they're not going to be able to quicken the pace much here in round number three.
Folt jumps out, kills Serp.
Serp has been killed while he's trying to get inside the building four times now across both maps,
and he's dying really early again.
He's just, he's a player that they're going to miss.
His skills are going to be missed,
and the information from him plays solid state, well, especially missed.
Yeah.
That's the biggest thing, right?
Club nose is just a thermite one of the most critical operators now. It's a snake one of the most critical operators here on border
The third of the a's continues to fall
I mean that's another early death from rex than in hard breach
It's not usually thought up to be that important on this map, but losing it could be devastating
It's custom supply by the way
We haven't had a chance to talk about it
But this bombsite can be a bit of a weird one to defend dog zero have taken this new opportunity to get aggressive to jump out from
It's a long-angled Latino. They're working these picks and it really causing a bit of whiplash for Shop of Fire rebellion
You're absolutely right that the last couple of rounds were very slow
That's due to how DZ were playing it now DZ pick up the pace it catches SR off guard and they've worked themselves a two-man lead
God appears to be no logic bombs remaining so splits who saw that intel info and things for SR will not get better
They know they've got one isolated over by security. That's Jane. I know flash multiple times
he's finished off by Canadian ambient dive moments before that. So SR just has
SPOIT and Canadian the rest there had on. Out will go that last boogie drone is now
Canadian moves over towards this lounge portion waiting room as it's called
down goes Keno so SPOIT with five kills is having a really strong start to this
map and has had a terrific day compared to what we've seen of him through most of
kickoff. DC still with the numbers advantage with 30 seconds left on the
Block holding down bathroom.
There goes both of the hands of
sport will open up a line of sight
is now this customs bomb site is within reach.
Canadian to the only one left
those boy guys moments ago.
NJR and yours will need to clutch out.
Canadian attempts to draw them out.
NJR waits very patiently in jail and
newer so we get the final kill from above
to give DZ their first lead on their own map.
You know, as great as it is to see
sport finding success in this game Parker.
Unfortunately, he's the only one
that's really been able to show up for Shopify Rebellion.
It feels like on a lot of these rounds,
minus the first, which they won,
they just haven't been able to get a good read
on what Dark Zero are doing.
You could see a Kaid ban coming up from SR,
and I think it would be justified at this point.
It won't happen, the go for the Mira.
I mean, banning Kaid feels so bad on border,
because it's just not a super common pick.
You don't think about that Waldemar is being so important,
but it's been run every round from DZ,
and Shopify Rebellion, they just can't simply get a grasp
on if Darkseer are trying to play it slow,
trying to play it passive,
trying to reinforce walls and play behind their utility,
or if they're trying to get aggressive,
like that third round where they're jumping up the building,
they're taking extended fights on the top floor,
they're challenging SR on their own here.
It's been tough to combat on the side of Shotfire Valiant,
against the boys in a great job of finding picks
throughout these rounds,
but nobody else seems to be finding
a successful map of Larkins.
They're gonna need to have a lot of their showing up,
quarter is not a map that you can win
if only one guy is bragging.
No, absolutely. This is a map that is just based around violence, I believe.
It's referred to by many as Hal and a Cell. We like to bring that up, too, because it's a small map.
It's a very, very small map, and it gets made smaller.
The moment of the attackers have windows and doors control.
And that's why you see so many defenders engaging on these windows and doors,
because the moment of the attackers are able to pinch you and get into the building,
you are left with only a room or two to hang onto.
And if there's only two or three people in a small area,
you just, you're gonna die in your gunfights.
That's just the way it goes, especially if the attackers
have countered you with good utility.
And on a map like Border, you're gonna use that attacker
repack for all five of these players on your team
to maximize what you bring to bomb site.
On the side of Rebellion, they've got a little bit
of everything here, Jesse.
They've got the send walls to obscure.
They've got some hard breach in that secondary gadget
brought by the Grim.
They've got a shield, they've got a lion, and then they've got anti-flank, literally a jack-of-all-trades lineup here.
Yeah, and I think that shield is kind of a big departure from SR's lineup previously, and I do like it as a change-up.
If you're having a tough time reading into the defense setup and figuring out what put offenders are trying to do,
a shield's a great way to just get information safely, walk through the bomb site, see a couple of players,
a couple of walls, a couple of utils, and kind of call for the rest of your team.
Might allow Manian to make a little bit better of a rinse here, getting through out the mid-round.
It is top floor so there's not as much map to clear on the side of shop fire
rebellion. This battle of J9O versus Void inside of CC has been a bit focused
throughout this game but I'm not sure it's gonna matter for the plant's
Canadian going straight into archives and they just won't happen.
This guy defuse get in hand with the walls not too far removed but they're
worried about nitro cells. They saw how many of the DZ brought in previous rounds
and I think they have good cause for concern here. J9O dies to surf on the board!
Only his second kill here through four rounds, but he's got time to increase that number so far on border first blood means
You win the round through all three
Will it hold for rebellion now at the halfway point next target might be NJR is two separate players from DZ
Try to narrow down Canadian try to remove some of his HP
They're not succeeding and NJR manages to do some serious damage drops rexon in the process
But he's still in a tough spot Jesse
Awkward now, Tukes. You used all those spends, Walsh, but if a 1v1 newer just takes down Canadian, not able to make that space, it's a trade coming through from surf.
But you've now lost your captain. You've lost that spearhead. Easy jump up from NJR, secures the down. He got earlier on directs it.
Now it's a solid 3v3, but the map control from Shopify, Rebellion, is a little bit sketchy.
They've lost control of Office despite having good pressure there earlier. They have to rotate up all the way around the map now to break through.
late reinforcement from found will make it trickier to get from this position in security to the bomb site and
Beholding the fuse kits void on half HP with surf still at all
That's the state of the ballgame right now for rebellion should they want to get the plant down
I chose sell in pocket for Kino and JR guys no gas to be had
They're worried about over towards armory and now Kino is trapped in sandwich worried about a vault in from workshop
Or from thence, he gets the down, he gets the kill, it's all up to Ambi now.
As he tussles and Fulps will shut the door, the lead for DZ will grow.
They're up 3-1.
Took crazy round from both sides, Parker.
Shopfirebellion started that round, trying to push in through archives.
They ended up rotating around the entire building, first pressuring into office, then going to
break, he saw some pressure catwalk.
And eventually CC, they ended in Lockers, they do a full 360 around the map, but in
the end, despite some really good kills that came off of that attention that they're drawing,
one way or another, not making it so obvious to DarkZero where they're trying to push,
they ended up using most of their resources kind of on that initial play with Surf using
all of those Sends walls.
Canadian going down feels really, really bad just in towards Break Room, there's a huge
pick from Newer's who will get that one frag.
Even though we died right after the refrag coming in from surf, killing Canadian on that
shield just makes things so much easier.
The last three guys, ambi-spoits-surf, just not able to coordinate well enough with low
time on the clock.
Very little HP on a couple of those players too.
Dark zero is the defense, just in a bit of an advantage spot, knowing that they don't
have to be the ones to cause that initiative to get the diffuse kit on the ground.
With three straight round wins for Dark zero, it will be a tack time-up from Super, trying
to right this ship before it gets too far off course.
Yeah, this is the side where SR is supposed to be excelling on, by the way.
So the fact that they're already in this hole, yeah, that's a problem.
So you burn a time out early, not quite as early as some of the previous matches that we've seen.
I think your points stand up quite well here.
And I mean, when you look at rebellion, it's just to me, it's clock management, right?
DarkZero, the sass that they are a slower team.
Most teams that have played up against SR understand that this is a slower team and whether that's by design or who knows what, that's a question for SR directly.
But when you go guys like Newers, who's itching to take early fights, and you find a map where that is, it's a smart strategy, but it's actually the optimal strategy to take fights early for a lot of these defenders as we see teams across all regions do.
And you're able to potentially knock off a high-value utility off.
It's the perfect storm here for Dark Zero, so that is going to be the call made by DZ.
It works round after round after round.
And while Surf was able to get the first kill in the previous round, it was traded back pretty shortly after.
So Dark Zero didn't really lose all that much by surrendering J9O, other than losing a great player on the team.
DZ, I suspect, will continue to play very fast on these defenses,
forcing Rebellion into disadvantageous fights early on in the rounds.
I really like the adaptation from the open shop Firebellion.
They know they're attacking back towards bathroom,
and they know the kite is likely to come out again.
This time they've got tools to answer the electric claw.
Pocket EMPs from Spoight there on the dopedy,
and then Rexon on this IQ will allow them to clear up those electric claws
with relative ease, as well as other utility.
of course, as Rex is spotting that out as he enters through the top floor.
Not going to be as similar as an anchor set up from Dark Zero.
They are doing a bit more of roaming.
You see these players contesting on the top floor a lot more than they were previously,
but you've just got that insurance in case the Kaid was pulling a similar strategy.
You're not going to be caught off guard like you were on the previous attempt on this bombsite,
and that could have taken a big difference.
They are still focusing this top floor clear.
There's a pressure from Andy.
The Allen Inwards Customs 2 gets caught off though, Parker, and that could be a big loss
for Shopify or Bell.
Yeah, not exactly the position they want to be in.
They've trailed in those first duels so much,
and when you lose guys like Ambien
serve with regularity, that's a tough one to go off of.
Rexon does get J9O, finds another on the keynote pad,
calms, and he'll get another.
How has nobody from DarkZero relayed this information?
They're all looking in different directions,
and Richie walks in, swatters three of them,
and GZ is now left with just two players in a minute to go.
It's unfortunate, Parker.
Kino was looking over towards Canadian,
Faltz was looking at someone else over towards the archived side,
so just too much pressure coming from too many different directions.
That's good team play from Shopify Rebellion to make that multi-man advantage,
go up against these isolated roamers on the side of Dark Zero.
It puts NJR and Neurs into a really bad spot,
so NJR is trying something risky with this flank.
Surf takes down NJR, that risk does not pay off,
and now Neurs will watch as the gap between these two teams
goes down to one round, barring a miracle.
He spotted, finished off by Spoit, Rexon though,
winning the round almost single-handedly
at the halfway point, taking no prisoners.
SR giving up the first kill,
Rexon immediately trading it back,
whether it was bad communication,
too much communication, who knows,
but two separate players, the Mozzie and the Kaid,
on the side of this DZ defense,
not able to get the kill in time
and Rexon ran all over them.
Still a lead for Dark Zero,
When I said 3 was the bare minimum here for Shopify Rebellion, that's the best that they
can hope for.
They use their time out and they're in quite the hole and the job will likely get harder
when the side swap comes in.
So salvage as much of it as you can if you're SR.
I mean, it's been a weird border.
Nobody's going to deny that, especially with the Kaetrix with R0 pulling on this map.
But that previous round, round 5, I think was a perfect example of why this map is so
commonly leafed towards the attackers.
You see that entry coming up from Sharp Fire Valley, and you see how difficult it is for those roamers to focus on the big problem, which was Rexing in that ground, because their attention is just being pulled in so many different directions.
Tino on the kite, he was staring at Canadian East Stairs. Fault on the mausoleum, he was staring at Surf, entering in through Archives.
So, you know, from RPOV, watching Rexing that looks a little goofy, nobody's looking at the sky, but they're all worried about different threats, and you can only look at one direction at a time in this game.
two faces, one on the back side of your head. So it's tough to be a defender here on
border. I think that round shop firebellion did a really good job of
counting on those extended players that were making their life difficult. Could be doing
so again. There's a guy just inside the breach that Canadian just made.
Oh, newer is the potential to do something crazy here, Parker.
This is just peak newer and I'm here for it. I love it. He's giving the game up and manages to get away.
That's Canadian on the other side of it. The old man is gonna need to out shoot viewers in this position is now
He's worried about one over on this stock portion of the map
And they will continue to push forward down goes to am be great crossfire
But it does cost that side of the opening pick it almost moves rexton in that position as well
So things could have gone from bad to worse for a star there
They do take down the solace that you take down newers
That's a minute off of the clock and well rexton is quite wounded
Yeah, sucks that Ami lost that fight, but you were there for the trade.
That's what they did really well in round 5, since attack time out.
The team play has been so much better for Shopify Rebellion.
The trade game, the coordination, has been elite.
Now they've got to find a way to do it again.
The players on dark zero that they have yet to contend with are a little bit closer together.
Fault on the pulse is actually calling some information for J9O just behind him inside
a CC, so the intel is flowing on BZ.
with gun in hand, half HP continuing the heroics from the previous round.
Easy now losing out on that, even footing they were on.
This position here inside of security has been played by J and I know so much.
He's flirted with going back towards the bomb site, or at least over top of it.
They should be more specific.
It'll hold this position for the time being. Surf is now found in opening.
Nade ready, now we'll go to smoke.
The pulse needs to move.
Foltz, did you not see the giant indicator on your screen?
That was talked perfectly by surf.
Foltz dies because of it.
Kino drops next, and it looks like a tie game is on the menu one minute for J9O to clutch out.
Same situation as before, you gotta win a 1v4.
Newers was unsuccessful in the attempt.
How about J9O?
He'll let the defuse kick go down.
Over towards bathroom, no rotate hand, but he's going to shoot away at some of the walls.
SR now just goes to...
And that's the 11th kill for Spoink, as they shut the first half down 3-3, the scoreline.
The rebellion roared back from that 3v1 advantage, Parker, but let's see what our desk want to think about that first half.
No, thanks, Jesse. I feel like we wouldn't have this any other way.
Tied up going into the second half when really all that matters is
SR get to that map 3, a big final few rounds from them to equalize, but DZ, they started out this map really strong.
Yeah, they absolutely did and I want to give credit to SR for being able to bounce back,
but I want to take a look back at round 1, 2, and 3 specifically, and round 1, you got to keep in mind.
SR, they kind of controlled the temple, sure it was sluggish, but it was also on DZ.
They were getting too aggressive, SR was taking full advantage of that.
DZ instantly thinks, we don't have to further exacerbate any more issues.
We don't have to play an aggressive game.
We already know they're playing slow and they're scrambling in the late round.
So let's bring the Mira, let's bring the Vow, let's bring the Mausie, let's delay as much time as possible,
make them question their routes and how they want to entry the site, how they want to entry into the map.
And you would see it, they would know that if SR keeps the lane, they're going to lose to themselves just off that alone,
where they then can get aggressive on them into the later half of the defense.
So I really like what we saw out of DZ just making that transition making those pivots
But again for SR to be able to bounce back into these last two rounds going three three and a half
That's a phenomenal start for a huge comeback. I mean, it's amazing that they did get those two rounds
It just worries me a little bit because round five and six were won the same way
I mean Rex and walking through the nine defense to fountain rotate and getting three thousand people not looking at him
Wow this stroke of luck right next round immediately after it's just another round where it just seems like they get the first pick
on the newers and then the site is empty, the Nade hits,
folds through the floor.
It feels like a lot of situations that are just lucky
that SR are in the position to be on the winning end of it.
That being said, it doesn't seem like SR
is playing too confidently.
They're being very split up in the way that they're attacking.
I had imagined that's the exact same thing
we're gonna see on defense.
That's what we talked about before the series.
Border just breeds bad habits from SR.
They play very spread out.
They're going for gunfights.
And if it wasn't for those lucky situations,
they wouldn't be tied up here.
I will say, I don't want to say that they're getting lucky.
I also think maybe DZ is getting a little too ahead of themselves.
Because I mean, we even here in some of the combat,
they're still focused, they're still focusing on trying to get to that late round execute,
trying to go for these plants.
They spine these gaps.
I think it's more so been on DZ kind of getting in their own head.
And I mean, you even saw Fools.
I mean, you have the grenade indicator right there and just sat there and still sat on a scanner.
So I think it's just more so DZ getting a little lax a day as a call and SR taking full advantage of it
But it's clear the focus is still there from both teams, right?
But just a couple of openings here and there has been enough for Shopify rebellion to keep us even
Going into the second half Parker Jesse
Thank you very much a very a very even bout between these teams scrappy as
Ever easy with the upper hand and again
It's their map and the familiarity that comes with it should now be on full display as DZ goes to their ideal side now
Attacking on boarder just knowing the composition of these teams. What's the main thing that you're gonna be looking for Jesse?
About how DZ attacks this map versus what we saw out of the six attacks from SR
Well Parker
Go back to that fifth and sixth round that we saw from job of fire a billion where they found the most success and Fox says it's lucky
they were able to put themselves in those positions. Maybe it's a bit luck. I do think you got to give
credits to some of those players, too, though. I mean, the positions that the Shotfire Valiant
were in was not random. They were putting themselves in spots where they could draw that attention away
and they could rely on their gun skill to see players like Rexon step up. I'm hoping we see
a bit more of that coming through from DarkZero 2. If Shotfire Valiant are going to be more individual
on the defense, like our panel suggests, which I think is very possible, DarkZero need to make sure
of their playing together. They're coordinated to squash these players out and work as a team to be
able to get these picks. We can't be giving 1v1 picks overshot by our Valiant, especially with
Naut with a blade. Wait to play at the moment.
S.R. with two very quick kills. GZ's tempo was so fast, but S.R. greets them at the end of their
weaponry. Bolts with a shotgun on his own down below. Outfall Canadian, that's SAS on SAS violence.
It's not necessarily enough to turn the entire tide of this round, but that is a great answer back.
They have allowed that smoke to influence the tail end of the round, even though Canadian had used some of his toxic babes earlier.
It's spelled problems for Dark Zero. Still though, the quick pace allows Dark Zero for the next two minutes to figure out what they want to do and how they want to approach this bomb site.
bomb site. Yeah, Canadian loves playing this East Stairs position. You'll often see him on the Azami,
go to the smoke instead. A lot of teams on board will ban Azami and smoke, just to really focus in
on that East Stairs position. They go for Rexon's Mira instead on the side of Dark Zero. I don't think
that's a bad decision, but it does allow Canadian to a little bit more comfort. And he's playing that
ball for smoke, enables that two-man pick to come through. Unfortunately, dies to false, but still
a man lead favoring Shopify Rebellion for their first defense. Now you've got to kind of go into
to panic mode for Darkster. How do you recover this? Well, they're going to go off the side,
stop the back foot, and they control. They're not clearing these angles properly, and Andy
gets the first one.
Things will not get better for Darkster from here on out unless they get active, with J9
now at 10 years. Now, play it in the negatives in terms of KD. That is something you don't
usually say about these players, but everybody is negative on this TZ roster, despite the
score line which is really quite surprising a 3-3 score line and SR's kills are infinitely
higher. Spoight in particular has been a non-factor on the kill feed this round and yet he sits at
11 shutting up the naysayers who have been clamoring for his head as SR has had some very
pronounced struggles. He and the rest of the team minus Canadian will now hold on for 40 seconds as
the two remaining players from DZ work their way towards top. Metal smoke from Neuers allows him
to bypass these defenders. The Spoyd is the one that will likely be first point of contact here, Jesse.
25 seconds hoping to lock things down. They're going to lock her side instead,
so it might be surfed the first one to meet them. Rexner gets over as well.
He outlines, and Gina no strikes first. They didn't expect him to be so close.
Boy, Spoyd has his teammates back. That one was still quite close.
A terrible beginning to the round for DarkZero, but they managed to put up quite a fight and
almost turned it on its head, but that man on your screen saves the day at the final moment,
and SR, take the lead. I think a round that you can forget if you're DarkZero, they went for a
rush strategy, it didn't really go their way over towards East Stairs. That's kind of a throwaway
strat, right? It's your first attack, you're trying to catch SR sleeping, doesn't really go your way.
I don't expect DarkZero to attack like that very often in the future. Again, really good play by
I think scoffing is out there and then Andy here in the here in the late round finding a little bit of success
I started this cast by saying of the three fraggers Andy is the one who is most consistent
Do I have the least fears about going cold on a map like border?
He was actually the only one who did really go cold out of the three fraggers on the side of SR both
Boy and Rexing were excellent on that offensive half. It's good to see all three of them now getting active on the first round of defense
Terrific stuff from this SR team and a big confidence-inspiring round.
They called their time out, they've looked like a much better team, and this is actually their third round in a row.
At this point in time, and they're still doing it without getting those first bloods,
DZ leads the way at the moment 4-3 in those opening duels, but there have been trades, so that number is a little bit deceiving.
DZ may be a little bit apprehensive about where these defenders are and whether they will decide to engage early.
They've already burned one of their lion charges.
DZ's not going to slow down at all, Jesse.
They're getting into the building in the first 20 seconds,
folks, the first one to do so, as he gets in with his drone.
Now, it's Kino on the shield, looking to get in,
but stopping for the time being.
Still need more information.
They'll spy in the form of spoilt in the exact same position
that J9O played in security on the exact same Irish operator.
I don't know if Joe is aware of how close they are.
Jesse, if he doesn't know, he could be walking right
into a trap set by DZ.
He knows they don't have east control,
so he's got to be a little bit careful with that long hallway,
but he does have teammates up here on the opposite side of the map
to lock things down, Canadian in particular,
holding this hallway.
So he knows exactly where he can play.
Of course, he'll be aware of the players outside the building too,
and he was the one player who was not on the top floor,
but he actually rotates up metal, caught an alliance scan,
so a bit of information, but the map controls him DZ.
It slowed down dramatically.
It was quick to get into east, but they kind of backed off,
backed off, trying to force a pick on the spoits, didn't really work for them.
And now, as Chopfire Rebellion fall off from some of these top 4 positions, you can hear
the reinforcements.
They're happy to get things up almost a minute and a half through, but they aren't getting
any of these frags, and that's the problem for Dark Zero.
They need a bit of a man counter advantage before they can start to clear up the rest
of the stock floors.
Keep it now over towards Fountain on Office side, Ambigun's down, Foltz.
The wall next to Keenil blows up, and he is in trouble.
There is his cover into the moose. He's firing away as Canadian is not going to be long for this earth.
Rexon gowned as well, but surfaced across. He and Spoit will now need to clutch out.
Spoit will get 13 kills so far through this map. A really terrific scoreline on his end is
Rexon could be retrieved, but I don't know if that's the plan for SR at this point.
And time, Neuers and J9O now holding above the bomb site, not far removed. What are you laughing at?
Raston's not getting retrieved. He's in fountain. That guy's dead. That guy's been dead.
He could be retrieved, Jesse. I stand with my reasoning.
You have to say it for the viewers. You have to say it to give them some hope.
They're like, they don't see it. I think they don't realize he's down.
Finally, they're just taunting him down. He's down.
They'll finish him off.
Is that SR getting up on the stairs? Close to Jane I know.
I know with the bailiff in hand, yes it was.
Look at this, the moxie of the rebellion.
As they try to take the fight directly to Jane, I know.
He's got the defuse kit.
He will need to link up with Newers,
but is worried about the drop down inside a customs.
He's got a soft wall in front of him,
worried on somebody on the door.
Nobody is there fighting his way across,
still with the bailiff in hand.
It's not exactly the weapon you want in this situation,
but can do mighty good work.
Surf thinks there might be somebody on stage with a point.
They now see them down below.
Newers dies, Jane, I know, all on his own.
He gets one kill, but runs out of time!
Another one for the Rebellion as they are streaking
Jesse four in a row,
and their lead will grow to two rounds.
All according to plan, frankly, Parker,
I mean, this looks really good.
Shopify Rebellion on now back-to-back defense rounds.
They start quite aggressive.
They've extended themselves over towards East a little bit,
certainly in towards CC and break.
That's where split was that in the thorn.
But then at about a minute 40 left on the clock,
they all fall back.
retreat over towards above the bombsite, in towards fountain, archives, lockers, etc.
And then DarkZero get messy, they start to get in, they start to get fights, we see a
flurry of kills happen on that top floor, and initially it looks heavily favored for
DarkZero.
Not counting Rexon, who was of course down for the vast majority of that round, there
was at one point a 4v2 advantage for DZ, but Spoight is able to step up inside a fountain,
Refrag his teammates, put himself up to 13 as Surf gets up to 6, and then in the 2v2, man they play that perfect.
Rotating up at the worst possible time for Dark Zero, they catch them off guard, they apply that pressure to Janna,
I know with the defuse kit, as you said, and then once they have the last 10 or 15 seconds,
shot by our BelaNer above the site, you're not getting a plant down there, you don't even have smokes on the side of Dark Zero,
because of course their smoking operators both died during that roam clear, so really well played by Surf and Spoight in the 2v.
technically 2v4, they clutched that one up, they get SR a fifth round and after that attack timeout, I'd be shaking a bit if I was DZ.
Yeah, some obvious concerns here, and it keeps up the trend line of these teams winning each other's maps.
It has happened an embarrassing amount here in KICK-O. I have full faith in our admins, but sometimes when I see this happen, I go, did we?
Did we? Did we swap it up here? And this is actually their own maps, but no.
The first half, honestly, is a big confidence booster and a big motivator, right?
If you're starting on your opponent's map and you get the stronger side,
there is something to be said for mental momentum.
But I will say, one of the phrases that we use quite often is mental resiliency.
There's a lot of different ways that you can say it, different terms you can use.
But this Dark Zero team is unflappable quite often,
and they have shown that even when they really had their hands full in their matches,
look no more than what happened against SSG earlier today.
They stay calm, their vibes are good, and they trust each other, and because of that, they are never going to allow their opponents to get under their skin.
For a team like Dark Zero, with the experience they have, that's just another tool that they can use in their toolkit, and rely upon to beat their opponents.
Now, that gets their hands full, of course, because they're trailing, and look like this first half, Jesse Dark Zero's gonna run away with it, but the Rebellion have had other ideas.
Yeah, that's a thing right both these teams have I think entered border with really good plans on the defense
Shopfire rebellion were able to bounce back after attack timeout now. It's DZ's turn to do the same thing
They've called their tactical timeout
They need to find ways to break down these defenses
It'll be a bomb say they haven't seen before after the tellers of course being brought out by Shopify rebellion
But look at the information brought out by DZ not only is there a snake and a doka bean but three drone operators
which I know you love to talk about Parker. Flora's, Twitch, and Brava all coming through,
not only to clear Util, but of course to gather that information, to use those drones to get
intel for the attackers as well. Shopify rebellion will have to be sharp for shooting
those drones. They've done a good job up so far, but will always be worried about the intel for
DZ, even though they don't have kills yet. One explosion is all it takes.
Rexon is on this window! Jane I know could have gotten him, but Rexon managed to do it first!
That's a surprise for both, I'm sure.
Newer's exchanging a lot of HP, not finding the kill.
Kino does, immediately thrown out of the map by Ambi.
So Rebellion sticking to this Dark Zero team,
and SR is in terrific shape,
and it will only get better now as Foltz retrieves the defuser,
dies immediately, the hands of Ambi.
Everything has gone wrong for DC this round.
They only found a single kill on Canadian.
Newer's could have another, he won't get it.
the whole team. It's Matt
Point for SR. I mean, Parker,
they bring five Intel
operators, but you wouldn't
know it. Looking at that
defense, they didn't seem to
have good information as to
where the players were roaming
around for Shopify rebellion.
Most notably that opening pick
Rexing up inside of offices.
They don't have a good read on
him. Then as things get
scrappy, it ends up being a
trade in the middle ground.
Rexing gets another one as the
trade isn't fast enough to take
him away. But it's a good
thing to do. It's a good
thing to do. It's a good
thing to do. It's a good
thing to do. It's a good
thing to do. It's a good
fast enough to take him down. It just gets way too scrappy on that top floor. And for a team that
should have had a massive info advantage, you cannot be letting that happen to you on those
top floor clears. Dark Zero not good enough in rounds nine. And with Shopify Rebellion now being
on map point, about to force cafe here in this best of three series. I don't know if there's a way
back in. Yeah, I think I think it might be, uh, I think it might be the end of the road for DZ
unless something major changes and I mean things can change one debilitating round after another and
suddenly it becomes an almost impossible task to get yourself back in this matchup. Things looked so
good for the rebellion on later only what two hours ago against one of 30 and then one of 31
six rounds in a row pushing that matchup into map number three. I mean dark zero is technically on
Better footing right now than 1 at 30 was on at the time, and 1 at 30 is not going to the major.
Dark Zero R. I think by process of elimination there, you could suggest Dark Zero's maybe a bit of a better team here.
So, DZ can definitely muster it up, but the one thing I noticed was 1 at 30 started to settle things down, and Mike W just exploded in that match.
We saw this yesterday in a completely unrelated matchup. You're looking for a hero. Who is the hero here for Dark Zero? They don't have one.
don't have one. The highest amount of kills on the team is five and it's
shared by four players. They need a breakout performance. They need to get
into the map, take control early, find a couple picks and then settle down. That's
something that they haven't been able to do and I don't know if they'll be able to do it on this fateful round.
Well I'll tell you, they didn't really get a fair shot at it last time because they went for a rush
east stairs but this time a more traditional take doesn't go their way.
This is a tough gunfight to take with the thorn here.
You don't have the greatest of long range weaponry,
but Spoyd is still able to find the head of Neuers.
And as you were saying, who's going to be the hero?
My mind went to Neuers.
My mind went to him.
Who's going to be that one guy on the Intel operator,
the entry frag for Dark Zero?
He's supposed to be that guy, but he goes down early.
So then it falls onto one of these more flexible players
inside of Dark Zero.
Almost had a gap where he was able to walk up onto Canadian,
the talks of Dave, Stahls and Backe though he's forced to retreat back outside the building to play with his teammates.
23 kills spread across Dark Zero. 24 kills spread across Wrexen and Spoint.
That is some earth shattering numbers.
Ambi will add to his tally as he eliminates NJR.
Things are not good. And remember, we highlighted this when it was 3-3.
It's 6. When it was 3 rounds, it was 6 rounds into the game.
Dark Zero every player was negative despite it being a tie game. The kills were way higher on the side of Shopify Rebellion
and that has only continued to grow. The guns have come alive. They have woken up and DZ continues this decline just
undefeated in groups, pushed down to the lower bracket and now might end up finishing as the lowest-seated team in North America
America, if half-A does not go their way, the Dirt Shores looked quite restless and listless here on this map.
They've got a minute left to take a 3v5 and win the round or else we move to map 3.
Begging for a kill, but nothing is offered by Shopify or Rebellion. A flash will come through.
Voight's still the most aggressive player on this map and they're having so much trouble clearing him out.
They're going to do all the utility, but the jump in gets caught by a thorn trap.
It downs two and that's going to be a 1v5 for Kino to recover.
Could this be a flawless end?
Spoilt with one, serve with another, 16 kills for Spoilt.
Bad day for the hate washers.
As...
He's proving all you wrong. Now it's Kino tussling on the doorframe.
I'm still up for SR. Kino knows how hard this is going to be.
And Ami will steal the deal! A flawless round will give it to SR!
They dominate GZ with the same scoreline that GZ dominated them on back in map number one, two, seven, threes.
And we've got CAFE as the final map to settle this one, Jesse.
I
I mean, we would not have it any other way.
I think for the eighth time in this playoff bracket out of 10 possible games, we are going
the distance and this one to decide it all the final matchup of kickoff.
We've got to end on a good one.
And you know, frankly, we wanted this to happen.
I know you did, right?
We go to the distance, we see DZ and Shopify Rebellion, two teams going all out, perfect
way to end it on cafe.
I mean, it was a great way for them to be able to tie the half at 3-3.
I think Jesse and you were correct in that half time.
You know, it wasn't just all luck, but there's a lot of counter aggression from all different
positions that would cause openings, you know, like Rexing getting that big 3k.
But the 3-3 split was so crucial because once the sides swap, something awakened in
Shopify Rebellion.
The way that they were just able to play hard positions, stall time, like East Stairs and
CC control, they were constantly maintaining it for a good amount of pressure, and then
they would all fall back together.
And then this is the best part about border is retaking or powering, which just means
the whole team calls out, okay, we're going to retake East.
Let's go 3, 2, 1.
Something that we've seen them try to do in the previous matches and they were a little
uncordinated.
This time they were extremely coordinated.
They retake East, retake CC.
You know, in plenty of rounds, even when they were downstairs, they'd give up upstairs control.
And then retake up Metal to retake Topwater, constantly moving to be able to keep Dark Zero on their toes.
And so many of these rounds were just clean, just flawless, getting every single one of those kills because they were playing together.
That was one of my favorite moments, you call that out round H.
Showing the mobility, the adjustments that Shopify Rebellion were making on the fly.
It was retaking Metal, it was taking that control right out of Dark Zero's crack.
Yeah, that's the beauty events in workshop is typically you're going to hold that top where you're going to hold our types
You're going to hold the armory because if you have that control, you will have the entire site doesn't matter where a team is
Planned and that's exactly what you saw SR do
They would fight up top and then you saw the two players rotate up from metal go back into armory go back into archives and then SSG
I mean SSG dark zero in that instances
Let's go for a plant, but they don't have vertical pressure any more and they end up losing the round and we have to highlight
And honestly, funny enough, I mean, I'm going to go back to what Parker said if Troy is going three and nine three and seven
I believe he said three and seven was the number, but it goes three and six
Spoid is 16 and three rex in his ten and five surface seven and three ambience six
I mean it just goes to show everyone is quite literally doing their job and again for sport
He was getting a lot of flak throughout groups in the even early on into kickoff and now he is topping the chart
So again to the haters
He's here. Yeah, he's proving them wrong and this is especially in the time when you need them to wake up
Absolutely is in a situation where it can put you between t1 having a harder run in the major or into the t2
Phase one phase two you want to be able to have your star players come alive and again
It's working because they're setting up the strategy
So that in the late round these big players can make big plays and that wasn't always the case during the regular stage
Well those numbers as you said those were the numbers of a good Shopify rebellion team that looked like the team that we know
That looks like that's gonna thrive potentially at the major. I mean another addition to it again
We talked about comms and this time I was more focused on listening to their comms over the side BZ
And once again once we saw that shit that three three half their comms went from kind of sporadic and a little chaotic
It started to filter out it started to get more clean more concise more precise and where they were moving with each other
how they were going to direct the round and that's again that was the beauty from what we saw in their previous game leading into this one
It's a ship to focus to DZ for a moment before we dive into this third map box
What is it that they need to fix here?
What is it that they have can find from that first map and bring it into map 3 cafe?
It's a great question. I think for dark zero just slowing down
I think that was a big factor that was allowing them
I mean they were dominating the opening kills up until that last map even it just in the second half of it on their attacks
They had good strategy on how they wanted to deal with the East players
It seemed like the shield like Kino shield play was getting a little too ahead of the team before they could actually accomplish anything
They were trying to hard clear out these difficult positions like East stairs and CC with just bodies out trading
And it didn't really work out
They weren't able to have the trade be there and then they'd be in a position where they were always playing from a man deficit
And at that point on a map like border, you don't have position
You're losing bodies for that trade of position and you're still not getting it
You can't maintain the big areas of the map and that's why SR could just rotate retake position
So that's the biggest thing is slowing down using the utility to clear out hard spots as opposed to just trading the bodies for
Well some great major related news before we head into our final map of kickoff
We have our giveaway winners to announce who won two tickets each to the Salt Lake City major
Those winners are and I have to be careful here. It is to move 23 and show me your mits
That's Mitz with an M, those would be the hands.
Congratulations to both of you.
It should be exciting to see you guys in Salt Lake
as we get this underway.
Fox, did you like that name?
Yeah, it's a good name.
Yeah.
What was it again?
It was pretty solid.
You want to read it?
That's a top pop there.
Show me your Mitz.
Yeah, good name.
They will make, they will hopefully get a chance
to see one of these two teams going straight into phase two.
The other one will be stuck there in phase one.
The final time before we go into cafe,
last map of kickoff.
Quick prediction.
I'm not yapping anymore.
Let's get this game started.
DZR, DZR, SR, give it to me.
Well, now that I have, now that I have your-
I have family in Seoul, like sitting down.
I'll say SR.
Now that I have your notes, Shona,
it says here,
SPOIT gets carried by his whole team.
You wrote that down on your notes.
I wouldn't dare.
Oh, it says it right here.
All right. I guess you got me.
We're going to head into our final map.
You're seeing we're having a lot of fun over here.
One more map for NAL kickoff for the year.
It's going to be cafe and it starts right now.
Well, I hope that we enjoy the matchup as much as Foxy enjoys the name show me your myths.
Um, I don't get the joke, Jesse.
So it's a play on words.
It's meaning show me your gifts like it when Christmas you open all your gifts. That's what and it so it sounds like now
Christmas time. Yeah, I actually does make a lot of sense. Okay. I get that. I like that. I don't really understand why it's so funny like it
I remember but you know like
It's pretty funny
Foxy's Foxy's a lot younger than me is cut different sense of humor
Maybe I just don't get it you the people by the way have now swung wildly
In favor of the rebellion you thought the DC in the upper hand they win map one
they steal SR's map and only a small percentage of you say you know what I've changed my mind now
SR takes GZ's map with 30% of you go okay we've changed our mind and then you completely swap
over and maybe it's closer to 20% but still pretty crazy stuff and here we are now with at most 15
Rounds left in the NAL kickoff. I'm paid by blast. I'm paid by Ubisoft. You are as well
There have been some lead formats that we've had in the past that I've never talked about because
Everything you don't have something nice to say don't say anything at all actually quite like this kickoff format for a major
I would like if there were more best ones, but beyond that it's been a relief on the series of games
and determine which teams will fight in the Salt Lake City for their regions.
It's been an absolute blast.
All the casters have come over to this region and said thank you to, of course, our fearless host,
Jonah and our two analysts, Davide and Gabe, and everybody working with Graveyard Shift in Copenhagen
on the production side of Blast.
We are all one big on-air crew and we thank you for your worship and we thank you for the fun times.
We are excited to welcome you to Salt Lake City in a couple of weeks time and
The only question left to be answered Jesse is
Who wins this match dark zero or the Rebellion?
Well Parker nine hours ago this broadcast started and it will end the same way again with dark zero on cafe
Immediately rolled over by rex it and a couple extra shots for good luck
luck. Nice little entry there to come up from S.R. Immediately answered back by
newers on the spoits. So we are really off to the races in this game. No time to
catch our breath. I don't even know where spoit dies in the midst of that. You'd expect maybe on the roof.
Could have been a challenge on the spawn peek through the front door for our PD.
The outside of the building. Yes, in fact, it was. He's outside of the wedding
window. That's a tough one to lose. Parker DarkZero won their first game on
cap a 86 today against SSG. They're hoping to repeat that if they can do so, so they
headed to phase two of the call as the major rather than just phase one.
This point leads the way in the lobby right now with 25 kills and an eye watering plus
13. It's been one of his best results on this SR team in quite some time and certainly
is best that I've seen here on kickoff. Hold on. He won't be available as you mentioned.
He was the first casualty they traded out folks who, believe it or not, is the top frag
on Dark Zero.
So the two best players in the lobby, not available, removed from both of the squad.
Rex has been in a sludge, either 18 kills tied to J9O for that bird overall slot.
J9O is a little quiet on boarder.
NJR will get involved taking down Canadian and Dark Zero will see not NJR or not J9O
get the kill.
NJR will immediately paper back ambi guns and down.
got control of the bomb site. Rex will go for the plant, Ambie sitting over top of him
as the smoke clears, expecting somebody from Pillars. That is correct. Bullets with him
by, and SR might be able to get out of this with their heads still on their bodies. Timer
on the defuse kit will run, Surf has a great angle as the Mira gets him! Surf was patient,
but what a play by Kino! Heavening taking down Surf, Nitrocell goes out, Ambie trades
And it's Neurs and Jane I know with Jack still above unable to contest with Andy who's looking for kill number four
He won't get the ace and he won't get more than three two from rex and three from Andy and SR takes round one
Well, it's a fast and exciting one to start us off on cafe Parker crazy trade games
You got an aggressive pick going both ways to start things off
I think it sets up DZ and maybe a bit of a better situation
situation. I'd rather lose faults on the vigil than
spuit on the grid, especially after how Border went.
But in the end, it didn't matter much. When Shelf Fire
Rebellion focused in on the site, they trade one for one,
losing Canadian for NJR and in the 3B3, they just play
really nicely to lock down that diffuser, to get it
planted down, surf covering to make sure those other
couple of players couldn't retake in towards the site.
And it's just a really nice couple of trades to come
through at the end. There are Jalen, Turk, a little 3K
coming out from Andy to start things off after a bit of a slow start on border.
You left the stage here.
The explosive round in a very fast tempo is set from a team that we wagged
our finger at a few times on border for being a little bit too slow, but that
was our thought process in that first half.
Right.
He knew that this SR team was quite slow, so they were able to exploit that and
punish that.
But if SR can be quicker, which is something that maybe Canadian super and the
The rest of the coaching staff have worked on along with the whole team entirely.
And I think you can surprise you.
On the line now is third overall in North America, SI points.
On the line, extra money on the line, and more importantly, you miss out.
On the first phase or stage of the Salt Lake City Major, which means that you have a higher
likelihood of going deeper into the event.
Loser also finishes, who get last in North America yesterday.
Five years came out on top, Wildcard finished second by losing that series, and now we find who finishes third and fourth.
Thirty seconds in the round two, then you guess we'll find ourselves on the roof in a very familiar spot when you're attacking this top floor of Cocktail.
Yeah, certainly, and interestingly in the bandface, Shopify rebellion removed that mute.
There's a big operator for Kino in that 8-6 win versus SSG here on Cafe.
Rotated a lot between that and the smoke.
Without it being an option,
he's gonna have to change things up a little bit.
Moves over to the Kaid for this round,
but it's newer, so strikes first.
The information is really good from Dark Zero,
and it leads to that Nitro pick right onto Rex,
and, you know, getting good value out of C4.
Ambi is in, though,
and you can't count this kid out.
Massive 2K to walk through that top floor,
hoping for a trade as J9O,
but he's not able to find it.
Instead, it's his teammate,
his captain of faults, who goes down a third for Ambi.
It is all been explosive once again Parker and Jane. I know was in a 1v2
90 seconds now off of the clock and this round is basically over
Jane I know plugging holes inside of this piano portion of the map ambi with three K's in both of these rounds sitting at six kills now
He saw a good spoilt did in the previous map and he said
All right, bet I can do better
He's two remaining players from SR. One of them is SPOIT. Both sitting under new hash.
If you skit not in hand of J9O, you will have to hunt it down as Surf holds on to that SPOIT.
We'll seal the deal and SR picks up their second round.
It was a tough spot to be in for Jack. If he had case control, a completely different game.
But no, it was held by SR and so far they're off to a perfect start.
Both teams seem to want to get aggressive early Parker.
It's not just that SR rushing the building and playing things very, very fast, but Dark
Zero now across both rounds have made aggressive moves of their own to speed up the tempo.
You saw it again with Falts trying to make that play happen down in Bakery in round number
one, the spawn peek happening in round number one as well.
The Yo-Kai drone from NGR was excellent to gather some good information, but at a fast-paced
game when you look at the gun skill in SR versus the gun skill of DZ, it's 10 amazing
Well, Canadians are nine amazing fraggers around the board no matter how you shake it out
But in the end, I just think SR a little bit more on after that border performance
Ambi has been incredible with this pace change just taking advantage of the fact that some guys on BZ are on cam
Some guys on BZ are holding nitro cells. There are players with their guns up, newers in particular
But if Ambi is able to find a bit of a gap, explode him through that top board, he can make all the difference in the world
You see them just there with the drop-back style and really just make a mess of the top floor defenders
Watch the tax handouts when they open dark tarot clearly not able to find an answer to this aggression on their own requiring the assistance of call-out
Yeah, another early timeout. This has been the story for DZ so far and it's had it's had mixed success
I didn't really do much to stop border ultimately
but it had some pretty huge benefits on Clubhouse, DZ, and SR both called their timeouts quite early on Clubhouse, if you will recall.
Here on Cafe, some of the issues that played DZ back on Clubhouse are showing up yet again.
They are too static in the way that they hold their defenses.
Now, all three of these maps played very differently.
Clubhouse, a great map, not terribly vertical the way Cafe is.
Order a very small map, quite vertical, lots of killhills that would be established horizontally and vertically.
Half-A is usually a pretty linear map with the way that you go about it, right?
You're gonna try to drone from the top down and clear from the top down on a map like on a bomb site like cocktail
You can't really do that. So when you're gonna go for a linear execute, you're gonna drone out that second floor quickly
You're gonna put drones or anti-flank material on those stairs gridlock and nomad
What have you potentially claymores if they're brought though?
They usually are not and then you're gonna go for a direct attack on the site
That's what we saw from from rebellion in the previous round
The problem is is that DZ flourishes on defense when they get aggressive and that has been
Absent for both of these rounds. They were a bit more aggressive in round number one and it did show some more success
We're gonna need to see more of round one DZ
Not so much round two DZ if Dark Zero wants to win this map
Might just be a little bit more clubhouse DZ if they want to win this map Parker
I mean it's been a streak eight in a row now for Shopify rebellion including the end of last map and now the beginning of this one
They have firm control over the pace even through the
15 minutes or so it took from us to go from out two to three
So the tempo is clearly in the hands of Shopify rebellion. We've gotten past the first minute without a kill
So that's the first time that's happened here on cafe. The pace has been slowed a little bit
But look at this, we're all too far off.
Ambi again, now for seven.
Able to spot out Neuers and Pillar, and the kills will commence.
Ambi, Ambi, Ambi, Sturff dies.
Ambi already has seven kills, three Ks in rounds one and two.
He has another, oh boy, that would be a screaming start for him.
He'll be enabled by the drone work that was being done,
but now is completely disappeared,
as Ambi will drone himself in.
The rest of this team will try to make up for the lack of intel,
as Surf died early. This has been a familiar refrain as well for Surf. His talents have been
absent for so many of these rounds because he's getting picked off by BZ. Now granted,
Surf plays an entry off. That's what's gonna happen most of the time. It's not like he's
dying by happenstance or poor choice. It's just the way it goes. But still, you need somebody
like him to be able to help the round. He survived a lot more on-border because of the aggression
from guys like Spree and Rexon, and you saw the damage that Cerf could do.
There's Ambi with his second kill of the round, Jesse.
There's no way he gets a 3k here again, right?
He's hunting for it, knows Faulton's position over towards Red Stairs, the intact gives
it away as well, but Faulton's rotated up above instead, hoping to flank some of these
guys up on the top floor.
Canadian holds that a fuse kit here, if he can maybe contest with that.
It could often open up a win con for Dark Zero, but isn't able to commit to it.
NJR instead hoping for this top one, Bragg.
There's the triple we were waiting for at Parker,
but it keeps on coming.
NJR alone now in the 1v3 with 10 seconds to go,
pulls up the shotty.
They know his position.
He'll win it.
Nine seconds, Ami is planting.
This could get denied.
Rexon will be the one watching it.
He stops it in its tracks.
Great play by NJR.
Ami killed everybody except for NJR
and then comes back to bite him.
I got this, man, some help!
Four kills for Ambi.
I guess we are still technically correct here, Jesse.
Ambi needs to get a 3k to win the round.
You get a 4k, you lose.
That's how it works.
So Ambi, one kill, too many, dial it back,
just a little bit.
Impressive stuff from the youngster.
On Shopify Rebellion, it's all for naught, though.
As Darkseer does end up winning the round
in an operator band,
they take Solid Snake out of the equation.
Rebellion will get rid of Khaid.
Massive kills coming through now from Shopify Rebellion, Ambi.
I think that was a triple Parker.
I don't think he was at the 4.
As Kino ended up dying, he gets the finish off.
That's what it was.
He doesn't get credit for the kill on a Kino as he finished off the down, so he sits at
9, but we'll still counter as a 4, maybe he does need that 3 to finish off.
my argument. Troy is my entire argument here. Listen, Parker, Andy, obviously, young player on
on the Shopify rebellion. Troy has actually been teaching him his time cables over the last couple
of weeks, and they're on two of the threes, so he's learning to count by threes. He goes three, six,
nine, and next, of course, will be 12. So he messes it up from time to time. Obviously, he's
not perfect at it yet, but he's been pretty good at that learning behavior, and already being
getting up to nine is pretty impressive here to count by threes.
There's a funny joke in there somewhere, but those of us around do all the talking for them.
It's late here on the east coast and a bunch of these SR guys are playing on this exact time zone.
Canadian and spoil are actually just down the street for me if I...
Well, I can't see the chop of my offices from my place,
but they can get there pretty quickly a late night and a cooling series for the
players and there are such things off but there's ambience point on the board
rexton gone and below HP's surface finished off
we're four rounds in and it feels like cafe just started moments ago ambi living
on borrowed time as canadian and spoy are a little wounded spoy still on plage
people it will need to figure out where these two remaining players on DZR and
They've got plenty of time to go for it.
They'll hop onto drone in two minutes left.
Expecting the two Brown Alachino to go for a swing
as he loses some of his cover.
As if Selma takes care of the bakery wall.
That DMR does so much damage.
Not a lot of bullets in it, but you only need to hit one or two.
And that can be enough.
He's got one player tucked into the corner.
He can't find the kill.
There we go.
What remains a Canadian is now gone.
Kino losing some HP in the process.
3v2 now, favoring DZ with half the round left.
the brickness pace really does continue Parker who's gonna be next boy is
hoping to find one Jane I know peeks into his crosshair for just a moment but
doesn't quite find the angle really good pings there it is for a spoilt he gets
his second kill of the rounds now if ambi wants his triple kill once more he'll
need to find the next two there's the first keynote will drop to the floor
viewers alone in the 1v2 as ambi starts the plant
so low on HP you really rely on spoilt here for the coverage down goes ambi
SPOIT will need to clutch out and we're circling around this defuse kit firing desperately,
hopelessly into the smoke.
SPOIT's in this position and he wins the duel, no doubt about it.
SR continue their winning ways.
Nothing is slowing them down.
The timeout from DZ does not have that long of an impact.
Still, an absurd pace being set by Shopify or Bellion Parker.
Every single round they are exploding into the site and it just doesn't feel like DZ
have any answers whatsoever. Despite that round win back on round number three,
Ambi has completely taken over this game. Maybe a fourth showing from him this
round. Only two kills here on round number four, but still now will second
sub up to 11 and three. When they get into this low man count situation,
he's there even in the man advantage. It's a 3v2 for Dark Zero, but the
information is really really strong. This has been consistent since this map
begin and Split is able to work his team back into an advantageous state. It really just feels like DZ.
I don't know what the answer is. Maybe they need to match the pace of Shopify Rebellion.
In the 3v2, they hit a lot of just sit-ins towards their site and the information made it
free picks in favorite SR. I don't know if they have to be a little bit more aggressive, if they
have to catch up off guard at SR, strike before they get struck against. There's no easy answer,
frankly, when they're playing like this on the side of Shopify Rebellion, but they've got a
to find one and sooner rather than later.
Now, time is starting to run out for Dark Zero here on Cafe.
Like most maps in the map, pool cafe
can be very favorable territory here for the defenders.
So Dark Zero on the wrong side of the numbers
on this part of the map does not strike a ton of confidence
in me and might strike some fear into the heart of their fans.
But again, to love TZs, to suffer,
And then Jay-Z fans do know that.
I made a comment about it in yesterday's match
and got some traction on social media from people basically saying,
yep, it's been tough for my heart health.
So I guess maybe eat a little bit less sodium
and do some cardio to make up for the fact
that Jay-Z is going to continue to stress you out.
When's it going to come through?
That's always the question with this SR team on chat bay today.
And he's taking a bit of early damage that maybe has slowed his pace, but I'm here in the smoke grenades Parker
and maybe he is rushing in through this top floor. Is it just a distraction though? I mean there's nobody really with him.
It's just surf trying to follow him up. Now the team will come through so they are taking the space up above.
Nobody's hitting directly on towards the bomb site, but that kind of fake over towards site has forced a couple of these players back.
players back on this top floor of Dark Zero has completely vacated and still with over
half the rounds, they have top control. They've got that map space, but they lose the numbers
with newers hitting a great night or so on the Rex.
The good news is, Rex has really not been that integral a fragger on the side of rebellion.
I mean, obviously, the Aurora on this map, when cutting off that doorway access is oh-so
important, is a detriment to this team. No denying that whatsoever. But they've still
got the secret weapons of SR and that's been spoilt and ambi ambi's actually now leapt over rexen in the overall
chase in this best of three largely because of this incredible performance 11 kills so far through
four completed rounds he's starting to come back down to earth just ever so slightly but there's
pop-off potential here jesse with a minute to go everybody on dz is still alive and ambi could easily
find a couple kills.
the two who don't want him to drop their Parker, that kind of leaks the bombsite relatively
free. Still toxic babes and some C4s to play with, so it's not a free plant, but Shopify
Rebellion are in a good position here.
Colts is on the run now. Somebody on the side of SR plays at the top of red spares. He's
in a tricky position. Down goes Canadian as they'll trade out. Kino dies to ambies. There's
12 kills for ambie at this point in time. He's got to put in so much work. R4C in hand,
Dragging on that ash, Spoyt is now on the board as well.
Suddenly numbers have equalized, but not a lot of time left.
Spoyt getting defuse kit down.
Surf and Ami will need to cover.
Feezy's been good at stopping this.
They won't get the job done this time.
As Spoyt pulls it off, and now there's train control,
force, furf, Foltz fighting around, Foltz gets them both.
He's all up to Ami, who's below the bomb site.
Fighting DZ, he might be able to catch one.
Yes, he does.
They're on the counter defuse, Foltz is there.
Ami needs to shut this one down.
He doesn't have the information!
He's spirit and effort!
Ambi is doing everything in his power to keep his team in this!
Oh, another close one, but DZ wins the round!
This is utterly absurd!
Parker, the kills Ambi is getting?
3K after 3K after 3K after 3K after 3K after 3K!
Like, what are we doing here on Shopify Rebellion to empower one player
player to pop off so ridiculously and it's not even given them a lead here
through five rounds it's a lead by one I suppose but with how many kills Andy is
putting on the board you'd expect a 5-0 scoreline credit to Dark Zero for
playing around these plants being able to get some of these tables off it has
not been easy with how Andy's been shooting today it's an explosion onto
the site just as you'd expect everybody on Dark Zero goes to play at that
bottom floor so what's the game plan to shop by a rally and well they're gonna
sit most their players up to the site they're gonna get that plant down and
they'll send Andy to go down below the site and clear up absolutely everybody
protect them from those nitrous dogs he's got all of the jobs to do in this
game he's doing 14 and 3 now from Andy here through the first five rounds of
cafe and he shows no signs of slowing down. This is really quite an absurd
storyline. A reminder that's quite finished with what? 16 kills on border if memory
serves me correctly. Ambi only hit 8 on map number 2. Next thing we'll start things off by
looking at J9o so they're gonna pass the kills around here. Ambi steadily
improving 6 kills in map 1. 8 kills map 2 and now 14. He has matched his
kill total from maps one and two already. That is some crazy stuff and I mean again it
makes me look smart by saying the things that I say are correct but Canadian going 0 and
5 is totally fine. He is not somebody you are relying on for kills here. You've got
guys like Ambien like Spoyt who are doing quite well. Spoyt taking a bit of damage,
Rexing got the opening pick, he's now at 3 and 3 so plenty of opportunity for these
guys on rebellion to keep getting kills. The bigger issue for me Jesse is Dark Zero's
fragging. It's been spread around very evenly, but not high. And they need to have a game,
they need somebody to take over these rounds. There goes Ambi and he gets thrown out by
NJR to the advantage still for the rebellion. Kino taking a beating, he's finished off
by spoits. This certainly looks like a 4 or 2 half, but they're still a minute 40 on
the clock.
It's just been brutal. The pace continues. Parker wrecks it on the NJR, newer than the
1v4 it's been the same story for six straight rounds dark zero have had a
couple of nice clutches they've been able to play the objective but this one
might be out of reach spoilt puts it to bed and Shopify rebellion will take a
4-2 lead to start here on cafe the attacking side usually the more
difficult of the two but not when you've got ambi the secret weapon and he's all
smiles I want to hear what the desk has to say about this first half here on
cafe.
Shopify Rebellion, this is their winning formula.
You've got one guy at the top going absolutely nuts.
That man is ambi, Canadians chill there on the bottom, but this works for them.
And so far, I mean, they're flying.
Yeah, I mean, they don't even do the opening kills at this point going in their favor because
the teamwork is there.
And like I said, listening to the comms, I mean, this is by far the smoothest that has
been, but for each and every single win that they get, everybody's screaming.
Everyone's getting hyped.
Everyone's getting animated.
And that just amplifies the play as a whole.
It makes the rounds just look better.
And again, even the rounds that they did end up losing to Dark Zero,
I mean, realistically, they looked flawless throughout those rounds.
Even the round prior to the round that they just finished on,
Spoyt almost could have won that.
Had he just shot a little sooner, hit the player through the floor,
we end this half out of 5-1.
I mean, the momentum is clearly a giant factor in the success so far from the side of SR.
I mean, as the S3 goes on, they just get more and more comfortable.
I think they've come to the realization that we don't need to over complicated, you know, we have the winning fundamentals.
We have the winning strategy. Let's just relax. And we can see it always in the final map.
That's what it looks like. They just power on. I mean, the way that they're playing objective base siege and they just focus on getting that
execute and the diffuser down, that's when you have the big players step up like ambi.
I mean, like we were saying, if Canadians not getting any kills, the rest of the teams usually getting kills.
And Ambi is getting most of the kills on his own, because he's set up in those positions,
especially in the post-plans.
I mean, he's doing his absolute best, because it's set up for him.
And yeah, I agree.
Even that one round that Ambi could have clutched in a 1v3, easily could have been a 5-1.
And that's an attack cafe.
You swap sides.
That is just a don't see a way that DarkZero can really muster up, unless they start getting
big plays of their own.
Right.
They had that NJR clutch.
That was around that SR looked like they were going to win and didn't.
Dark Zero need that, and then some. If they want to take this one all the way, two rounds
down, going into the second half to determine their placement at the major.
Intero?
Ambi has 15 kills, which is four fewer than the entirety of Dark Zero. We referenced how
close Spoight was to the entirety of Dark Zero on map number two, and DZ is really just having
to contend with these monster performances. If Ami can keep this up, like Gabe talked
about, like Fox talked about, what can shut him down? Nothing. There is so little hope
from our analysts as to DZ being able to recover this map.
To put things into perspective a little bit, Parker, the best game that Ami played in his
career came against M80 last season in July. He posted an EPS of 193, eye-popping numbers
to come out from him, but currently right now, six rounds deep onto cafe, he's
in an EPS of 322. Those kind of numbers just don't really happen in Steve. Maybe
once a season from one player, we will see somebody post EPS of over 200. 222 is
just a third, 15 and four of course in the stats, 100% cost after 2.5 kills per
round. I mean, any way you frame that these numbers are ridiculous to come
through from Andy. A lot of it was coming off the back of just ridiculous pace and BF2 of course
being played by him on the Twitch. Can't play the F2 on defense of course. He's just gonna have to
do what he can here starting on Mozzi but I mean if he can even put up a fraction of what he's
shown in the first half this is gonna be a really tough game to pull back from Dark Zero. How do
you do it? You need somebody else to make a big play on Dark Zero. That's what Beth said. Somebody
else has got to kind of be that rock for DZ. You'd think it might be newer just based on history,
but it doesn't matter who this is going for Dark Zero. They need someone.
One of the most captivating things about this DZ tune was how even they were
through the kickoff, right? Like this was a team that was sharing the kills, they were sharing roles.
You know, when the roster was first unveiled, they said, who's going to frag? That might be a bit
of an issue. It hasn't really been a problem because everybody's been getting involved.
But if you're not absolutely taking over these rounds and you've got a couple guys that are
not set up very effectively, you're in trouble. Jane I know has been dragging very effectively
this round. He finds two kills, surf. Finds the other two kills, surf looking to put this
deezy advanced on ice from inside of the freezer. Cannot take Newers down. Newers barely
suffering a scratch on that one. Ambi on the board. Ambi is a kill in every single round so far by
My count Jesse. You can correct me if I'm wrong now sitting at 16. There are 16 kills between ambi and canadian
Canadian has zero kills
That is quite the number newer is an njr now last two standing as has been the case through all of cafe very fast
Pace has been set kit in the hands of njr
And I imagine things will slow down just a tiny bit now is SR looks to reposition as they understand where DZ is coming from
He knows how to play below this bomb site and he could have a big moment from here once again.
Doesn't have to stop a plant disabled this time around. Would just like to stop the plant.
Canadian thing groans though. He can play off of this. They know where Canadian is. They're going to be hunting him down.
Ambie might be able to make a big move to try to capitalize on the movements of Dark Zero.
He's posted up here.
NJR going down. Will Canadian get restless and try to fight Newers head on?
Yes, he goes for a straight. Neurs reads into that one perfectly.
Andy will need to be the hero looking for kills 17 and 18 in the post plant.
There is a small fade away. Now it's Neurs posted up against the wall and Neurs will easily get this one.
Yes, he does. You said it a couple rounds ago.
I might have even been on board and all blurs together.
You were hoping that Neurs would be the hero in that round. He absolutely was.
And the gap closes.
SR are not going to be able to run away with this one. The attackers are in great shape here on this map.
Yeah, important to claw back the first, I think. If you let Ambi run around, if he clutches a 1v2, it feels shocked on the mental at that point.
But thankfully, Jump Zero played well with their advantage. I mean, this top tier goes really well.
Partly due to Surf, partly due to Neewer, partly due to Jane I know.
Surf, of course, playing for SR, putting a bit of a stop to that push as it comes through top floor.
top floor, but in the end they do manage to work themselves into that 2v2 spot, and that's
kind of the thing with playing fast, right Parker? As long as you can keep the numbers
evil, you're generally in the advantageous spot because you're going in, you're taking
fights, you're taking map control, and then you give yourself so much time on the clock
to build this execute, and yes you don't have all five of your players, you might not have
the utility that you wanted for that execute, but they still had each other playing together
And that 2v2 was really impressive from Dark Zero, able to make sure that nobody could kind of come through and force those 1v1s.
They worked that plant in.
He questioned whether Canadian would kind of take the E.O.P. 1v1 and get enough going for it.
I don't know if that was the greatest of calls, but just doing what they could in that moment in a high pressure situation
where you don't know if a plant's gonna go down at any moment, they kind of had to just play with their reflexes and in the end, Dark Zero's were a bit better.
I think Canadians did not understand how close Neuers was, right?
He thought that the plant was going down, he understood that correctly, he made the call
and he thought his desk was just very well positioned, and that was something that was
instructed to Neuers by folks, whether it was something that they'd strategized ahead
of time in the post-plan or whether it was something that Neuers came up with on his
own from a game sense perspective.
It was very well played, and then Neuers immediately getting out of the site, they dropped from
NJR to go through the hatch, run around downstairs so that you can get a flank off knowing that
it's a 1v2. All you need to do is have viewers survive for a period of time and you can get
an excellent position. There's a really good end around by Dark Zero here. And speaking of Dark
Zero, this might be a great start for them too. Andy contending with Kino, Kino manages the kill
and he finds his way into the same bomb site as before. Looking forward if he's good to go down
And this time it'll go over towards reading NJR, and everybody on DZ still alive, but they did not look above.
Rex then shuts down the plant, somebody on Darkseer will have to pick up the kit, that'll be Kino to do it.
Still an advantage for DZ in numbers right now, but very quick pacing from both of these teams.
90 second left. Refuse kit is in Kino's hands, on the bottom floor, they will have to get closer to the bomb site.
Yeah, he dropped the hatch, we didn't see it, but very likely unintentionally ended up dropping down into freezer after he picked up.
at the fuse kit, but it's fine.
He's back over towards White Stairs
to reclaim with his teammates.
It almost looked like he had a fuse kit earlier
when he was going for that plant, Parker,
but didn't have it.
Now, in an advantage, they need to find a way
to put it on the ground.
Down goes Fultz, still holding his top floor control.
The big bat of Ambie's silence earlier on,
first round without a kill for him.
As SR now, there's three players
looking for the three on DZ in the post-plants.
Boy, far enough back on this reading door,
B bomb chassis within reach. Nobody else is. Don't know if he knows where the kit has been
posted up. He needs Surf and Rexon to be a little bit more active here. And as Kino sitting in
halfway with that shield easily felled. Down goes towards the hands of Neera. This is a plodding
retake. Now the need will go. Down goes Rexon. SR really struggling in this post playing. Jesse
down goes Kino surf taking a beating and there we have it DZ have tied things up
the analysts wanted there to be life and let there be life for four for these
teams over time potentially looming Jesse yeah I mean if dark zero win this
game Parker I would love to get a bit of an interview with Kino just to break
down that round a little bit because initially they rush into the bomb site
on the Blitz and Kino looks like he's gonna go for a plant. He smokes the corner of dining,
but he can't go for a plant because NJR is holding the Diffuse Kit. NJR starts the plants,
he gets denied from Vert, then Kino goes to pick it up and says, okay, now I'm gonna go plant instead
of dining. But then he drops the hatch and it's like, okay, was that intentional? Maybe it was,
maybe it wasn't. Eventually he makes it to dining with the Diffuse Kit, he stays in dining and he
gets the plants on the ground. It all goes according to plan mostly for Dark Zero. It was
Excellent blitz play to come through from Kino at the start of that round
You saw him rushing in and taking down Andy playing on that mausie. That was such an important kill
It's the first round since cafe began where Andy was held off the score sheet
Stuck at 16 not able to elevate himself anymore
Comes through with a combination of the grimby's giving you pings plus just you know having that initiative taking that space making sure that they
excuse me, are able to kind of get that frag and then of course eventually
closing things out in the post plants. They've been well put together, it's actually
Dark Zero. If they can do that continuously, Shotfire Rebellion might be in
trouble. It's pacing. It really is the pacing. We saw Dark Zero being able to
knock off the rebellion because rebellion were a bit too slow. DZ have kept up these
fast executes. Very quick drone work on a single door or window. Then you are in
the building and you were using those shields effectively. I know that I said
two hours ago at this point the shields are slowly losing their their dominance in the meta. I think
the point that I said was actually worded a little bit worse than that. I think it was saying that
they're not as prominent as they used to be. My point there wasn't that shields are bad or that
we're not seeing them at all. It's that they're not dominating round after round after round the way
that they used to be. I think that's a relatively fair assessment and it does
track with what a lot of teams have mentioned as well as there's been a
quite a violent swing towards Mordok could be more lion solid snake demos
etc but DZ not not stuck in the past but adapting to this meta have managed to
make shields. Be the focal point round after round and if Kino can pilot a
Monty or a Blitz into the bomb site in the first 40 seconds and get in your
face and pick up a kill in the process. It is very hard to knock easy off once
they've done all that damage and rebellion have rebellion learned that
on clubhouse and now they're starting to see it again in front of their eyes on
cafe they were not able to answer on club on cafe they are running out of time
in order to solve it here. Third site we're going down to kitchen Parker
they're trying to lock things down from an anchor point of view they're gonna
play this relatively passive not trying to roam up above basically every
The pro team in this day and age will go for a full anchor set up here on this site.
So don't expect any early frags this time around.
The pacing has been exceptional throughout this matchup, but that doesn't mean it's
going to continue here.
DarkZero will start to work their way through on the vert.
Jean and I know of course on this ramp starting to make some stuff happen, the question's
going to really be what does this fucking execute end up looking like.
They can drop the kitchen hatch if they want to, of course they'll have that open thanks
to NJR on the Habana.
With the Blitz, you maybe have an opportunity to walk down red or try to get a push in through Big 3,
but given the current positioning, I think the goal is going to be clear and be out of VIP and then make something happen here on the back side of site.
Very interesting just happened. Kino's dropped out and is now completely rotated.
There was an emphasis on the delivery portion of the map and DZ have completely changed that up.
I don't know if maybe Kino's distraction or he was in a different spot or not.
Foltz is still upstairs, now NJR has a good read on one player of SR down below on Cam.
Looks like it's Ambie in this position, it'll be a very tough fight.
Sidearm versus sidearm, again a bearing 9 versus SMG-11.
Both terrific guns.
Newers is coming through the cyst to try and maybe knock him off of his position.
Hasn't worked just yet, Canadian, he'll have to get a kill, he's down.
And all those yokais will now be piloted from the grave.
As DZ, now with 35 seconds to go, has an advantage,
Cerf eliminates the Orcs, and advantage is gone.
Spoint somehow wins the duel against Fultz,
and might do it against Kino.
He doesn't succeed.
It's up to Cerf and Ambi to hold this together.
DarkZero starting to streak themselves now,
looking for a third round in a row.
Ambi, the savior, time and time again.
Once more, he's called upon,
and Ytrocel will go, Kino taking damage.
J9O not in position to cover.
They get a good read on him. Kino will attempt it again and a beautiful shot from Jack.
DZ take the lead.
The Beast gets slain in the 1v2. He's not allowed to do it again and DarkZero really
good job playing with Shopify Rebellion's expectations during that push. Parker I'm
so glad you caught on to Kino's rotation in the midst of that execute or in the midst
of that early round I should say because while it was looking like a freezer finish, they
They were challenging the VIP guy. They were pushing brown stairs.
They of course had all the verticality and they had the freezer hatch opened up.
Kino and Fault were rotating over towards Bakery.
Who was in Bakery? It's Troy Canadian, sitting on his yokai cams, playing with his phone.
I mean, not going to be caught off guard by that blitz.
He did eventually blow the impact, blow up the gun, but it was too little, too late.
Kino storms through that Bakery side push and ends up getting a really good attack in for Dark Zero.
And I mean this is kind of what they've been doing all day long all kickoff long really is they've been drawing out attention on one way
And then they've been finishing their execute somewhere else entirely
It is very difficult to predict some of these DZ attacks. That was another great example of it
I talked about it back on Clubhouse. We talked about it the other day with our plan Chalet
It just feels like DarkZero have a really good read on how to play with defender expectations and oftentimes it's resulting in attacking round wits for them
That's the kind of thing that gets missed, right, that Kino rotation.
And it's something where because of our spectator system and because of this game,
there is a lot we are not going to pick up on.
I think that there's a benefit to co-streamers, especially co-streamers that have big ball knowledge,
those that have been former coaches, or those that have been former players,
and understand what players are thinking and know their strats better than we do.
Because we're so focused on the action happening in front of us and some of the other things
that might be going on, that we might just not see that.
It's also possible that we don't keep track of all of these players at all times,
because again, our job is to focus usually on a couple.
So Kino rotating could be the difference in them winning and losing the round,
and it's something that we might just miss because of happenstance.
Having co-streamers be able to pick up on different things, different sets of eyes,
watching different players and calling different things,
that's a big benefit for the viewers, and frankly it's a big benefit for us too,
when we do Vod review and we watch it back so sometimes small things like that not shown in the scoreboard can have a much bigger impact
Taking a big impact Jesse
One minute into action and Foltz is gone. Foltz's numbers have been very poor
He's come very much back down to earth and they've lost the cap of towel on the side of dark zero
Yeah, it's been a good 10 minutes. So since we said sports game
I don't twitch just getting restless so we have to say it again. It's a nice little spawnpick your little peak coming out
from the point to get that opening pick, I believe Vault was either just outside on the window there,
or maybe on the skylight.
More shenanigans as Rexon is outside the building, praying for his life,
of course revealed on the mute, being desperately hunted down by Kino.
He will vault over and head towards Garage where I think he will make it back into the building.
Yes, he will.
Kino chasing him around the map.
Conor Adrone now is Rexon and he will post up on the white stairs.
White Stairs, Kino brings out the shotgun, it'll be shotty-by-shotty on this mashup and
Rexon comes out the better of it, gets that double kill, eventually making that play happen
from outside the building around the Rosie, he will get it done, 5v2 now, leading for
SR.
Well, Darkster, we were able to claw this one back, three rounds in a row, but then the
opening duel goes for Shopify Rebellion and pretty much everything else has gone in their
favor.
It's good that the depth here for SR is being shown off.
It's not just the Andy Show, and yours and J9O are taking the reins on this DZ team,
and J9O's numbers are scatally improving.
You know you cannot let J9O back in a match.
The moment that he's empowering and confident is the moment that he can kill pretty much
anybody at this level.
The number is so far through kickoff.
Only exemplify that.
So while SR does double up in numbers, the defuse kit will be retrieved.
We have a really tough task ahead of them, and while they've got some firepower on their
side, so too does SR.
Ambi is still very much upright, as his point, Rexbin though, has been the star of this round,
finding free kills, and four players on Shababai Rebellion will be eager to finish off newers.
Straight over by White, a run up from the Malucity, and Ambi says, I'll take number 18.
Thank you very much.
S. R. takes the round and we have a tie game yet again by five just he means we're going all the way in regulation.
I think that's what we've been waiting for to see from S. R. on the defense. Their attacks were so successful because they were able to set the pace.
They were able to get in and force those gunfights on their own terms. It took a while, but with a great peak from SPOIT and then a run out from REXEN,
a while, but with a great peek from spoits and then a run out from Rexon,
Shopify rebellion have been able to set the terms again. They've been able to
choose when they want to go for those gunfights and it's working in their
favor. Rexon going for that jump out of white window for the massive kick that
he got onto NGR was a really brilliant move. It was orchestrated by Canadian who
was playing inside of reading. He was using that pulse scanner. He called for the
jump out from Rexon and it really just started that whole round off on the
right foot for Shopify rebellion rex and of course you saw it rotates back into
white and to the triple on the round it's beautifully played by him spoint
Nandy pick up one of peace and it's a five five high game on cafe
expect anything different between these two teams and I mean clubhouse 173 by
DZ despite being picked by Shopify rebellion order 173 by Shopify rebellion
despite being picked by BZ.
And now here on Cast Cafe Dostoevsky,
after watching Darkseer struggle on this map,
but ultimately persevere against Space Station back
in our very first match,
that feels like it was on another day entirely.
We've had three very long best of threes so far,
but hey, it's the final day of NAL kickoff.
We abide by these teams and their pacing.
But now, even, dead even.
And no matter what happens, my favorite round is up next.
Because the winner, Geary, moves to series point.
Boy, I got some early damage on the Kino
with a spawn peek to start this round.
But I think that kind of signifies
what the game plan is to jump fire a value.
And they want to keep this pace up.
They want to continue to play aggressive.
Canadians sticking this ball to the second round
in the row.
That can make all the difference
in enabling these aggressive plays.
The C4 talks by Rexon, guided by a Canadian,
but it's Ambie who strikes instead.
A flurry of kills here on the mid-floor
as Dark Zero start to make their advance in, up, above.
It ends up being three players
down inside of Shampire, a billion.
Canadian all alone as Ambie gets down to one before Petroi.
On pulse on this map, Ambie with in reach,
but Foltz is from above.
The former teammate, he and Canadian
won a world championship together,
but there is no love lost between them whatsoever
as Foltz propels Dark Zero to series point.
Again, Parker, it comes back to the pacing, doesn't it?
It's Shopify Rebellion who are trying to take the pace
away from DZ, but as long as Dark Zero
are in control of these early rounds,
as long as they can explode into the site,
explode up above onto that top floor,
before SR can really get a handle on what's going on,
they're walking away with these round wins.
They will take a 6-5 lead here on cafe.
It's been an explosive cafe, probably the single fastest pace map I have ever casted.
I don't know if you'd agree with that.
We've gone deep into the rounds, Parker, but it just feels like every single round action
could break out at any moment.
Yeah, I mean, this has been making up for lost time, frankly.
You know, when we get the call times, we schedule about three-ish hours per series.
If it goes neatly, usually 2, 5, and 8pm are your start times Eastern.
We are 7 minutes away from midnight right now, so this playday might actually stretch
to two separate days here on the East Coast.
If you're even farther East than you're near the Atlantic time zone in Canada, if you live
in Nova Scotia or Newfoundland and Labrador, you'd already another day for you.
Of course, it's already another day of you're in Europe too, but we are in North America,
so let's talk about that.
But yeah, a very, very fast series.
opening duels have been happening in the twos for most of this map. The first opening kill
happened in 13 seconds in round number one. In round number two it took 58 seconds. In
round four it took 30 seconds. In round six it took 16 seconds for the first blood to
be spilled. These are crazy numbers. So far, three quarters of the opening duels have occurred
in less than a minute.
We are still in that proximity right now, 15 seconds,
until we hit the two minute,
or the one minute off the clock mark.
But yeah, this has been a very fast cafe.
It's not gonna slow down, Parker.
It feels like there's just about to get started
on the side of Dark Zero.
Newers has taken up so much space here,
walking up the brown stairs.
They're not gonna be aware how quickly he's gotten here,
but look at this information.
Not on the pulse this time,
but Canadians still guiding something for his teams.
He's hacked one of these drones
and has spotted out faults on the red stairs,
almost blending in with this drone.
They might not recognize that it is being driven
by the defense, and yes, here comes the track
at the last second.
Fault gets the read under this player roaming.
They will take down that flank.
It's all going DZ.
There goes the house to cards.
So long setting them up and DZ just knocks them all down.
Ami will break 20 kills and will now need to ace clutch
as he's the only player to get a kill this round
and he's the only one left on SR.
His job will get way more difficult
as the death mark goes out.
Live tracking as DZ gets the defuse kid down
and Kino will send us away.
Seven, five, four, dark zero
as they topple Shopify rebellion
in our final match of the kickoff.
SR will have to start in phase one in Salt Lake City,
but they're still going.
The original job for the day, make it to the major,
accomplished by both these organizations.
When it comes down to it, a long day of siege gets played and Dark Zero are the better of it.
Congratulations for qualifying to Phase 2.
A big win for both SI points and the cash prize coming out from Dark Zero.
We will have to see the rematch when we get to Salt Lake.
Well, I know there are three gents in the middle of the night who want to break this one down,
so let's not hold them from that.
Jonah, all yours.
Thank you, Parker.
This one was a long one.
There's no doubt about that.
A marathon of a week ends with Dark Zero taking the win.
Seven-five against Shopify Rebellion, as Marker said, Fox.
They're both going to the Major.
They both are.
They're both going to the Major, but Dark Zero, they escape Phase One.
They don't have to worry about that.
They go straight to Phase Two.
I mean, it's so beautiful to be able to skip a whole phase entirely.
I mean, you got to give credit to Ami, though.
He tried his best in that last map.
He tried his absolute best to be able to carry SR across that finish line, but he couldn't
dark zero as a team, you know, a little bit of ups and downs, but if there's a time to
show ups and downs, it'll be before you go to Salt Lake City.
Thankfully, both of these teams are going and I love that at the start of the stage,
we talked about how SR was going to be ranked one in our power rankings, DZ was ranked third,
SR is now fourth, we're technically right about DZ.
You're right the whole time.
We're right the whole time.
I don't know if we can hold on to that much, but I mean this entire kickoff so far has been such a fun event for these teams, for us, I mean to see an accelerated league come to an end this quickly, I mean it's not as expected, but in terms of the teams that are going, again, five years being, I'd say the biggest one for me, took me by surprise.
Totally. Total shock here. We almost saw other surprises. One of thirty, these young teams coming out. SSG nearly made it all the way. We've got our final bracket picture show to show you after everything is said and done.
set and done, two weeks of group stage, a full gauntlet of a playoff week.
All of this happening, it feels like in just a blink of an eye, we send four very capable
teams who've proven themselves throughout this bracket to the major five fears, wild
card, dark zero and Shopify rebellion.
There was a moment there, Fox, where it looked like we were going to see all unexpected teams,
a complete upset, things sort of stabilized towards the end.
We got some more familiar names in the major, but you know, it's a nice balance.
I mean, I love the fact that all of the newer teams really came to play.
There was no game that was just blown out of the water.
Everything that we expected, I mean, we didn't think SS, she would put up such a huge fight.
We didn't think one of 30 would put up such a huge fight.
The only real surprise, I think we can all agree with looking at this kickoff bracket,
the biggest surprise is Cloud9 right now.
I was literally literally directly acting on it.
It's definitely the fact that the M80 matchup, I mean,
the M80 first game against Wildcard, them getting knocked out by SR,
what a damn shame because they actually looked pretty good in both of those matchups,
but it just was Wildcard and SR that had that little bit to be able to push it over the edge.
We could have sent five buttons to this major, honestly.
I mean, realistically for sure, but then you think about, you know,
All these teams are going to have this off-time leading up
until when we actually kick off the official stage.
And by far, this has been one of the most challenging, I'd
say, for these teams, but also some of the most,
oh, that was the word I'm looking for.
Honestly, it's what, 6 AM now at this point?
I'm not going to keep going because I'm going to keep
stumbling.
Instead, I'll ask you this question before we sign off.
Our job here was to find the four best teams in North
America to start the year, send them to the international
So that NA could come home major champions. Do you think we've done that here?
I think it's safe to say we have I mean coming into it regular stage through the regular stage
Dark zero and SR. I think our two teams will SR had some ups and downs
I think dark zero SR two teams that we're expecting to go
Represent we know what they can show an international tournament
Especially wild card would have been a shame not to see him at an international tournament because they always perform
And we got a little bit of new blood with five years and they were so deserving not to say that any of the other teams
That didn't make it aren't everybody really put their best foot forward and
Hopefully we'll be able to see them at future events and like you're about to say at least we'll have all this
Piggy back up what you were saying into what I was trying to say
I think it's definitely fair with the four teams that we're sending because this has also been by far one of the most
competitive seasons or stages or kickoffs that we've had, which is why I was saying,
now these teams are going to have a long off time, maybe not that long, but they're going to
have an off time to just ramp up their skills and become even more prepared and more lethal
going into that first stage. Compared to EML, we've seen so many more close competitive games.
Better than EML. Right? I was trying to figure out what that means. Does that mean anything?
Can we draw a conclusion from that? If we're ranking them, it's SAL, NAL,
of a week for our casters who
have been a part of this for
our entire studio crew for
Fox and laxing of Jonas
Willinger saying thank you so
much for watching and in case
you missed it, here's another
look at the T2 announcement
video from earlier and a is
back all from top to bottom.
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