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Rainbow6

APL Kickoff North - Week 5

04-24-2026 · 6h 06m

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[00:14:26] The farthest powerhouse team from the ATL region
[00:14:30] is the back of the Grand Final!
[00:14:32] He's the deal with Rift!
[00:14:33] He must shut his damn match!
[00:14:35] And see who finds the rainbow game!
[00:14:38] We'll be heading to the quiet final!
[00:14:40] No!
[00:14:41] He's only the best in this region throughout this year!
[00:14:44] They are the best that this region has got so far!
[00:14:48] Welcome back to the APL.
[00:14:55] The Salt Lake City Major is just around the corner and we've already qualified most of
[00:14:59] the teams to go and play there.
[00:15:01] Not so in APL.
[00:15:02] I'm Jeff Pengu.
[00:15:04] We have a couple of more APL players to deal with and a couple of Grand Finals to
[00:15:07] play out.
[00:15:08] Yeah, just this weekend and then it's over and it's crazy how time has been flying
[00:15:13] by once again.
[00:15:14] We always say we have so many games to hit us, so many players, so many teams
[00:15:17] You blink and then you have to very end and crown in the champions of all the various regions.
[00:15:21] Yeah, of course, we've done that in most other regions. Let's have a look at what teams have qualified so far for the Salt Lake City Major.
[00:15:27] Of course, we've got five regions. We've also got the CN League, which we haven't got on this graphic, but keep that in the back of your mind.
[00:15:34] We look at the EML, the APL, the North America League and the South America League, of course.
[00:15:39] We've qualified teams for all of those regions except APL. That's what we've got to do this week.
[00:15:43] It's just Weibo that's qualified from APL so far.
[00:15:47] Yeah, D2VP systemized about, got some EML.
[00:15:50] Of course, as you said, we see Weibo in Asia League,
[00:15:53] then we have 5-years wildcard, Darkseer, Shumfury, Bellion.
[00:15:55] North American League especially has been a lot of big question marks
[00:15:58] on who's actually gonna qualify in the end.
[00:15:59] D2VP thought that they were locked in completely,
[00:16:01] but then they lose the second map, go to OT.
[00:16:03] There's been some bangers to last $40.
[00:16:06] Yeah, a big surprise to me is seeing that we didn't have
[00:16:11] Team Liquid Alienware qualify from the South America League at EML as well, no team secret at all despite making it to the Paris Grand Final.
[00:16:21] Also, no fluxo?
[00:16:22] No, that low qualified mistake actually, so I think SEL maybe had the most upsets in the end.
[00:16:28] Yeah, absolutely.
[00:16:29] Of course, in the EML itself, we had quite a few highlight games.
[00:16:33] We were lucky enough to cast a couple of them, including that Grand Final.
[00:16:36] final G2 man they are so damn back and they know how to put on a real show. Falcons twisted minds
[00:16:43] also some crazy qualification games of course Falcons making it in the end but it was it was
[00:16:47] pretty close I mean they had to go through that lower bracket and they did end up losing to twisted
[00:16:52] minds in that lower bracket final now they are still qualified but in the lowest seed of the
[00:16:57] four teams from EML. Yeah that's the thing right you think all Falcons are going to be great
[00:17:03] because it's minus, Shai go plus, Jume pre, you know, obvious one-to-one replacement, et cetera,
[00:17:07] and they still got the four-man core of the Falcons roster that was so dominant last year.
[00:17:11] Well, no, it's G2 is still in the show. G2 being done, and it's G2 laughing and smiling
[00:17:16] through their opponents and just digging them by storm. And you know, it's VP that's in the
[00:17:20] screen right now. VP, they were a team where you have some Russian players, some French players,
[00:17:25] a big mixed roster, anything, and they might not be good right now, but they'll be good
[00:17:28] in the six months, right? No, no, they were good from the very first day of EML.
[00:17:32] Yeah, we were lucky we got to cast a lot of their games VPL looking terrifying
[00:17:35] Of course, they have a coach who previously was in a pack North dark
[00:17:38] But he's qualified to the Salt Lake City major
[00:17:41] Make sure that you guys go get your tickets because they're available right now
[00:17:45] You can go to Salt Lake City go attend the major for a lot of people that might not be the first major
[00:17:51] Might maybe it'll be a debut especially if you live in the States
[00:17:53] It's been a little bit of time since we had an event over there would have been Boston the last time we had an event
[00:17:58] Yeah, in the USA it should be a fantastic event and a part of the world that we usually wouldn't get to go and see in terms of Salt Lake
[00:18:05] City, I'm guessing you've never been to Salt Lake City before
[00:18:09] Nope, no, no, but you turn up in that
[00:18:11] Oh, I've lived in Las Vegas been to LA right within that same kind of area, but I haven't gone that far down south before
[00:18:16] So it's a first for me and I'm hoping to make my way over. Yeah, I hope so of course
[00:18:20] Let's talk about what's happening today. What's happening tomorrow. What's happening the next day here in APL
[00:18:25] Of course to recap what's happened so far in the bracket for Asia. Now. This is the games that happen on Saturday
[00:18:31] So this will be tomorrow
[00:18:32] We already have one team qualified through to the major of course
[00:18:35] It's way better gaming now the best that this region has to offer as we love to say
[00:18:40] Throughout the entire of last year. Weibo were very dominant and they performed very well at six inventational as well
[00:18:46] Because Asia is the best region statistically in terms of the previous couple of events in the APL
[00:18:51] They get two Scots which means that just by Waiver winning the upper bracket and qualifying for the grand final
[00:18:57] They already make it on through they beat him awkward and it was I mean it was somewhat close
[00:19:02] But reasonably decisive in the end a 2-0 and a big win for the best team in this region
[00:19:07] Yeah, they haven't go and that's the coach behind the waiver roster
[00:19:10] It's really shown that they're gonna bring a whole new level to them to the consistency and respect in the server because I
[00:19:16] Was worried that they're gonna be thinking out the mostly place to ease
[00:19:19] We're not going to take it through series, but they were locked in. Yeah
[00:19:22] And while the tickets can't sit, you know, it's very in there
[00:19:24] They're still showing that they are so much further than anybody in Asia
[00:19:28] Yeah, of course
[00:19:28] And that means that the two matches yet to play in the bracket for Asia. This will be played out tomorrow
[00:19:33] Daystar versus team orchid a huge match for both of those teams because the winner will go not only to the Grand Final
[00:19:40] But also to the Solos in the major than the winner goes and plays
[00:19:42] Waber that will be a really important game as well
[00:19:45] even though both teams are qualified because the new major format with the play-ins extra kind of
[00:19:51] Phase to the major it's going to change things drastically if you win that grand final in Asia
[00:19:55] You go straight through to phase two whereas if you lose it you have to play through the play-ins
[00:19:59] Of course, we've also got the OCE region. We've got the APAC north region both of which have a few games yet to play
[00:20:07] Here's the bracket for OCE and of course because it's not Asia
[00:20:11] We only get one spot for the Oce region which means it's not enough to make it to the grand final like enterprise term
[00:20:17] They also are gonna have to win it and look we do see the Oce region as very much stacked
[00:20:23] EP have consolidated they have the best players from the old EP best players from old teams
[00:20:27] But that's not a guarantee that they're gonna make it the new chiefs and man LFO are coming for them
[00:20:33] They are and I mean cheese is you're running a little bracket
[00:20:36] they've been making the run of their lives, 2-1, 2-0, 2-0,
[00:20:39] and then now they face up against Man and Letho
[00:20:41] before, of course, if they were to win,
[00:20:43] go into the Grand Finals.
[00:20:44] And we had that whole discussion about,
[00:20:46] are you better, warming up into a match,
[00:20:48] are you better off waiting for your opponent?
[00:20:50] Well, there are multiple teams
[00:20:52] making a lower bracket run
[00:20:53] because we also have Apex North,
[00:20:55] who's doing a very similar thing, right, with D+,
[00:20:57] so I am curious to see what we're gonna have
[00:20:59] see the lower bracket warriors
[00:21:01] or upper bracket kings
[00:21:02] kind of take those wins at the end of the stage.
[00:21:05] Yeah, let's talk about Enterprise a bit for a minute because this team, I mean, they have been insane, of course, their upper bracket final win over Man LFO.
[00:21:14] It was big and they had some crazy highlight moments, but let's also admit, like it wasn't just an open and shut case.
[00:21:22] I think EP still have a few things to work on despite having this insane roster with, you know, the classic, you know, Brando Jigsaw from the old cheese with Tuhan and Bappin from the old EP and Cairo from the old Ludovico.
[00:21:33] These are the five best players pretty much in arguably in the O's region and yet
[00:21:38] There's something quite different ever since losing fish oh guy this team has to operate
[00:21:42] Very differently, of course they have mag now coaching them
[00:21:46] Yeah
[00:21:46] I feel like they've got a ways to go to really prove that they can only just be the best frags in the region
[00:21:50] But the best team in the region as a whole
[00:21:54] It's a bit scary because in the highlight really we just saw it see a Brenda was an individual that was stepping up
[00:22:01] massively, like making sure that they get those games across the line.
[00:22:05] And often we talk about players who like your jigsaw, like your crazy frags, etc.
[00:22:09] But I do think that at the end of the day, it's about the foundation of the team, and
[00:22:13] it's going to be more people or more players, maybe like your Tyro, and maybe like your
[00:22:17] Brando, who can play that, you know, pretty good game of Siege every single day, where
[00:22:21] Siege can drop a good 20 bomb when he has to, or drop a 5 bomb otherwise.
[00:22:25] So I think that roster has a lot more stability than previously.
[00:22:27] Yeah, and for that Chiefs roster, of course, we casted those games last week, Pengu, it looked like Chiefs were going to fumble it twice, and they ended up looking better in their second B.O.3 of the day than they actually did in their first B.O.3.
[00:22:40] They managed to overcome and real credit to them because, man, they looked really sloppy in some moments, and we're lucky enough that we had a chance to talk to Nate, and he said, yeah, I mean, this team is capable of so much, but when the pressure gets to us and those dire, you know, about to fumble into overtime moments, that's when we slip up.
[00:22:56] And of course they were tested last week, but they tested again this weekend against Manila foe
[00:23:01] But let's talk about not just what's happening for the rest of the weekend
[00:23:03] But what's happening today and that is a pack north
[00:23:06] Pengu of course another
[00:23:08] Sub region of a feel where we only get one spot through the major and why God we've already had to kick out some
[00:23:16] Absolute massive big hitters from this region the new B&K fear X gone help us out of form a PSG talent gone
[00:23:23] it's crazy to think that now we're down to yeah and scars as well now we're just
[00:23:28] down to CAG, KineTrope and D plus kill. And just like she is looking at the
[00:23:33] bracket run right you have again D plus gear making that run yes it did survive
[00:23:38] one you know one more upper bracket game you know of course taking that one
[00:23:41] opponent but they've been down here and they're very you know surprising
[00:23:45] the early moment it was D plus gear and CAG fighting that upper bracket and
[00:23:49] And then it was a two over CIG, very one-sided, and you would think, okay, this is CIG being so back, right?
[00:23:55] You're gonna just take this entire region by storm, like they used to, but D plus, they're making a good case in that lower bracket, saying,
[00:24:00] actually, that was a fluke, we're gonna come back stronger, and it's just a good story, very nicely, for CIG to fight for first place,
[00:24:07] five spots in international draft by ASLC, or D plus making that comeback.
[00:24:11] Yeah, of course, CIG, they're through straight to the grand final that we played later today,
[00:24:14] but in order to get there, they beat both of our lower bracket finalists,
[00:24:18] in the upper final they beat Kinnotrope and prior to that they smashed D plus Kia. So yes,
[00:24:24] CIG are back baby, right after failing to qualify for the 6th Invitational, they are well and truly
[00:24:30] back in the conversation and they will be sitting back and relaxing waiting for the winner of our
[00:24:34] first match today to join them in that grand final, that qualification match to the major.
[00:24:40] That's so exciting. I mean Kinnotrope is an organization, it's a team that you and I
[00:24:43] I've been talking about all of last year with high praise figure this has the most potential
[00:24:48] These are some really like real shot for the you know
[00:24:50] Japanese sees to elevate the level and maybe go up there and rival the likes of CIG but then all of last year
[00:24:56] They didn't really meet those expectations now
[00:24:58] There has the roster changing center and it had the best placement so far since we went from you know
[00:25:03] The current system of a pack north they have never had this group of a placement guarantee in top three
[00:25:08] They have a shot at guaranteeing top two by taking down just one more team today
[00:25:13] Yeah, but that one more team is D plus here and there's no one quite like this team in a pack north full of Brazilian imports
[00:25:21] Five Brazilian players and now a Brazilian coach as well. They have been insane
[00:25:26] They went to both the Munich major and of course most recently the six of a table in Paris where they really earned
[00:25:33] International respect such an impressive result. They took a map off of phase the eventual champions
[00:25:38] They beat both Shopify Rebellion who have qualified to the major in Salt Lake City
[00:25:42] And they beat Black Dragons as well so the expectation for this team is why wouldn't they go straight back to another international event after such a strong performance
[00:25:50] And yet they're gonna have to go through not just CIG but also Keira Trep to get there
[00:25:55] Yeah, so the big question is can they get it done? You know import roster is you know honeymoon faces
[00:26:01] We're talking a lot about these kind of
[00:26:03] There is short form boost that you get, you know, we had elevating import roster last year
[00:26:08] And they have now gone back to more original groups of getting local talent.
[00:26:12] He plus they stuck the import roster. They have to find a bit more successes, a bit more pressure upon them because you have players from Brazil
[00:26:18] You cannot afford to fall short. So they really need for themselves and of course it shows that their organization
[00:26:24] Continue to get that support that, hey guys, we are worth investing into.
[00:26:28] They are fighting arguably a bit more than just for themselves. They need this victory.
[00:26:32] victory. Yeah, I mean look, not only do they represent arguably the biggest organization in the APAC
[00:26:38] North League, but what's more than that they have really set an expectation with their international
[00:26:43] and domestic performances both. Muzie, the new pickup on the roster, a once world champion back
[00:26:49] in the ninjas and pyjamas days five years ago, and we've really seen that form come into
[00:26:54] action for D plus their wins so far. Get this 7271 over BME 7172 in their second game as well
[00:27:03] and then over scars another convincing 2-0 without having to go to overtime. So D plus
[00:27:10] they have a lot going for them but unfortunately that really devastating loss to CAG is a bit
[00:27:16] of a black mark on an otherwise very convincing record. It is it shows how while these guys
[00:27:22] are really really good they can bleed they're not unbeatable and it falls down
[00:27:26] on every single pair this is how you do it by using server eplus and making a good case in
[00:27:31] that low bracket saying actually that was a fluke we're gonna come back so i'm just enjoying
[00:27:35] listening to a bit of past penguin oh please see something games give me a little bit of a cute
[00:27:41] no i love it and of course like we were saying they represent an organization as big as d-plus
[00:27:46] with all the history that that organization has back in the darmore gear days not only
[00:27:51] in Rainbow Six, where they infamously got so close to a grand final of the Sweden Major in 2021,
[00:27:57] one kill away from beating out FaZe. Ah, so close. But also in other esports as well,
[00:28:03] down on Cuban World Champions and other esports, and they've got quite an impressive facility
[00:28:07] that you can see that they're all playing in right now, in person, in Korea. But they're
[00:28:12] going up against their APAC North rivals, it is KineTrope. And you said at Pangiri,
[00:28:17] These guys are really punching above their weight at the moment.
[00:28:21] They are achieving what they haven't really done before, a top three finish so far,
[00:28:26] and they have a chance to go even better than that.
[00:28:29] Yeah, they do. I mean, the thing is, right, they've had some exceptional individual performances.
[00:28:34] That's one thing, and that's phenomenal.
[00:28:35] Also, as a team, they've been stretched CGV sound.
[00:28:39] Doing a great job of picking up some pocket strats,
[00:28:41] growing some counterplays, adaptations,
[00:28:43] catching their opponents by surprise, frankly,
[00:28:45] And QTuber, in my mind, is always been a very creative team.
[00:28:48] If you guys know Kawa, he has a YouTube channel, he's a content creator as well.
[00:28:52] He always does some tips and tricks.
[00:28:54] I know a lot of different pro players or coaches who support a lot of those teams
[00:28:58] in tier 1 level of play.
[00:28:59] They follow that account because there's some good things to be learned there.
[00:29:03] So, they know a thing or two about C.
[00:29:06] Yeah, and of course they made a lot of roster changes coming into this stage.
[00:29:09] It was goodbye to Mauro, goodbye to UQ's, goodbye to Acerola.
[00:29:12] bring on Aguator, formerly from Skars.
[00:29:15] You bring on Eclair, the Skars coach.
[00:29:17] You bring on Gatorade out of retirement.
[00:29:19] That makes two former CDOT players on this roster, by the way,
[00:29:23] and Okamesh is well to join the support staff of the team.
[00:29:27] There's a lot going for Kinatropa,
[00:29:29] but there's a big, a big task ahead of them.
[00:29:32] But they have been on the rise and we can see that throughout
[00:29:35] their history of never quite breaking into the top two in the region.
[00:29:38] They now have a chance to do for DUSO.
[00:29:40] They've taken down some of the greats here.
[00:29:42] in APAC North. Next up on the docket is D plus Kia and then should they be able to reach the summit
[00:29:49] it's CAG that they will have to take on a huge task but we've seen so much from them so far that
[00:29:55] gives us a bit of a reasonable leave perhaps they are capable. Yeah I mean I think this might be
[00:30:01] I think it's going to come down to all the small details right what map are you going to what
[00:30:06] starting side are the individual players going to show up is the prep work locked in is
[00:30:10] Is TipoSki expecting KineTro to do certain things in the server than to therefore counter them?
[00:30:14] I'm not sure what they're gonna be doing.
[00:30:16] So many small things.
[00:30:18] The fact is, regardless of today's result, KineTro, they have impressed us and they have surprised the world.
[00:30:23] If they get 1W, that's even bigger success story.
[00:30:27] But even if they don't, they have still done a phenomenal job given all the new changes to the roster.
[00:30:32] Very few people expect them to go here.
[00:30:34] I'm thinking Skars might be the team to be in top 3.
[00:30:36] No, it's not Skars, it's KineTro.
[00:30:38] Yeah, of course, Kino Trope took down Skars in the upper bracket.
[00:30:41] They're also proud of that.
[00:30:42] Took down Helpa-Selipho, the former PSG roster,
[00:30:44] so we cannot discredit what Kino have achieved so far.
[00:30:47] But next up, it's D-plus Kia.
[00:30:50] Let's get into the Vitos in this best of three.
[00:30:52] It's not just an elimination match.
[00:30:53] It's also a qualification match to that grand final,
[00:30:56] where one of these teams will get a shot
[00:30:58] at the Kings of Kag,
[00:30:59] and a shot at making it to the Salt Lake City Major.
[00:31:03] And here's the Vito.
[00:31:03] D-plus is gonna take us to Lair first.
[00:31:05] Wow, that is very exciting.
[00:31:07] I love that map and we saw D-plus perform so well on Lair against SCARs in the last playday.
[00:31:13] In fact, D-plus have played Lair in every single match they've seen so far.
[00:31:17] And then CAFE mixed up as well, which to my knowledge, we haven't seen at a KineTrope yet.
[00:31:22] So they've got a back pocket pick as well to bring into this BO3.
[00:31:26] Little curveball. Mind you, going onto Cafe Fegh has any Brazilian team.
[00:31:31] It's quite scary and D-plus, they're from Brazil.
[00:31:34] But also then you go to Bank, you think, and is Bank going to be a good map for Kynetrope?
[00:31:38] Well mind you, they beat SCARS on Bank in the upper bracket.
[00:31:41] SCARS known to be a very strong map, a very strong team rather, on Bank as a map.
[00:31:46] So overall, if Kynetrope can compete here on Lair and Cafe, they are actually a really good map video.
[00:31:52] Yes, the pressure is on Kynetrope here in this first map of the best of three series
[00:31:56] as D-Blast have decided to take us to Lair.
[00:31:58] But Kynetrope, they're no strangers to this map.
[00:32:00] They go little bit of a warm up last week by playing CAG in that upper bracket file and while they lost the map they certainly have learned plenty from playing as the best team in the region.
[00:32:10] Now it's a shot at D plus to go deeper than KineTrope have ever done before. Let's kick it off on left.
[00:32:17] So, correct balls, we need to see something out of the normal execution here from KinoTrope
[00:32:29] and the normal setups on defense because if you take these two losses of D plus ski and
[00:32:32] KinoTrope, D plus they should be winning in most metrics.
[00:32:36] The experienced individual players, yada, yada, yada.
[00:32:40] What KinoTrope can do now is not play default siege where you do the expected
[00:32:44] outcome and the same strat and what you're supposed to be doing needs to have a bit of
[00:32:48] your own element to this bit of a flair. So while the upper left band is a pretty default
[00:32:52] double shield band, double electro bros, we gotta see the setups a bit more creative from
[00:32:57] KinoTrope here to start things off. And very important, first three rounds, so the very
[00:33:01] first part of the half here, just feel out your opponent, okay? If you're defending
[00:33:05] as KinoTrope, or D plus going for direct rushes, are they going for executes, are
[00:33:10] going for very like half-reach oriented, are they playing you know key operators like a glass or a
[00:33:14] ying or a grim for example and then we get a c around four five and six of the last half of
[00:33:19] defensive key control what small adjustments they're going to make to their operator selection
[00:33:23] and what kind of counts is they're going to go for. In the first one it's a bit of different
[00:33:28] obstacles they're going to put in the way of d plus they got both the mirror windows
[00:33:31] which they're then defending with the new jammer and with the jager which i love because we
[00:33:36] we often see teams pick just the mirror, attackers take the ash, and then you just trade, you know,
[00:33:40] two ash creatures to the two mirror windows, and now both operators don't have a gadget.
[00:33:44] By bringing out the anchor, now you can protect them a bit more. So if you were to pick up the
[00:33:48] ash, for example, they got a very utility flourish and go through that whole second step.
[00:33:52] And then you got utility and information in the echo, both camp the Nile and of course
[00:33:56] information for the staircase of the Rome extensions, then you got a time to lock
[00:33:59] things down. So overall for guinea traw, a very strong start in terms of operators.
[00:34:03] And little minor details that I really like from KineTrip, they created a single reinforcement on the operations wall and then a liner site on the second one at the start of the prep phase.
[00:34:13] At the end of the prep phase they reinforced over that kill hole. So if D plus Kia had done a little bit of early prep phase droning and thought they needed to set up, they would be wrong.
[00:34:21] They were misled, they were baited.
[00:34:23] Oh my god the shuddy. Oh my god, that's terrifying there the moosey on the daymoss
[00:34:30] Thankfully they a get a dozen over commit here to the kill and so he survives
[00:34:34] He's got such a pivotal position with all that you till on the main stairs, so he needs to try and stay alive
[00:34:38] Yeah
[00:34:40] Small thing though right like they're keeping deep us on their toes
[00:34:42] I give them anything for free they can just sprint to building open the door and start groaning it for free
[00:34:47] They got a bit of a guy who's joining safe positions hold each other expect that kind of push coming in
[00:34:52] very good summer charge though. Sad he does not get shot, so now Aiki and a lot of pressure
[00:34:57] on the staircase has one or two of the SS I believe and a meat jammer, so he can evade
[00:35:01] the demo tracker, he can survive some of the first initial camps on fire, but if D-plots
[00:35:06] can go through this very nice and you know, for the mental, step one, step two, step
[00:35:11] three, they do have all the right tools to just maybe get a free kill here.
[00:35:15] I feel like the capitao is the key ingredient here to get rid of the aga's position,
[00:35:20] new position I should say but they're actually able to flush him out just
[00:35:23] before that anyway gets rejected by those grim bees as well as he looks to
[00:35:29] try and retreat and Levi is inside bathroom so this is good gradual progress
[00:35:33] made by D plus. Very good. They've gotten a hardest step done I would argue and
[00:35:38] they got a lot of damage from the air gate who can't take as many fights with
[00:35:41] the Aston J. Levine shotgun combo. The question is where are they gonna
[00:35:45] finish this execute but he has D plus while they're showing us what they
[00:35:47] They want to take control. They can still go towards the back portion with display window.
[00:35:51] They can go front too through the breach because they got in bathroom, they got in top rocket stairs.
[00:35:55] But they have lost their nears on the EQ.
[00:35:58] Oh no! They just want to walk straight to server solo and lose the player.
[00:36:01] Levy, no trade.
[00:36:02] Yeah, that is a very deadly position to try and push up against a shotgun from the Echo.
[00:36:08] And now D plus are quite bloody. Three players remain while there's a lot of damage here
[00:36:13] onto the Kina Troop squad. That's not enough.
[00:36:16] Maybe he's to come through from his that's his last one
[00:36:18] He hasn't even used his Deimos tracker even once but a good down on to a clear as many looks to try and get aggressive and finish
[00:36:25] I believe the fire from falls will do so
[00:36:27] Muzi tries to make his way forward
[00:36:29] He is essentially solo on this bathroom side of the attack meanwhile media is going for a complete flank
[00:36:35] He's gone through skybridge and storage
[00:36:37] Ia Gator is down below, but I'm not sure he has the adequate information because D plus are actually completely flipping
[00:36:43] There push and a big kill on the cow out from midi the yokai
[00:36:47] They've got a clusters at the end of the round if the kaiu doesn't do it first anyway with his bearing nine
[00:36:52] The plant's starting to go down from falls as newsy must cover with the AK comes out of alligator and a kaiu together
[00:36:59] And they know exactly where the last two attackers are
[00:37:02] Falls though he and musi together
[00:37:05] Peace this up in the 2v2 a kaiu now revealed he finds one
[00:37:10] I can't go for the real one with Muzie, is there to swing?
[00:37:14] And D plus just barely get that first round on the board.
[00:37:18] Again, it goes to show just how well kids
[00:37:21] who can fight back in the server
[00:37:22] and they had multiple win conditions there
[00:37:24] in the late round.
[00:37:25] A C4 downstairs, a yoga drone
[00:37:27] and two people by the bomb side.
[00:37:28] And I actually think on one D plus to round
[00:37:31] is with 20 seconds left, they flank from Skybridge
[00:37:36] and they hit the back portion.
[00:37:37] So now they have two, or three attackers
[00:37:40] tagging from three different areas with KinoTrope having defended downstairs.
[00:37:44] That means again there's going to be a gap. Three attackers, two defenders that cannot
[00:37:47] cover every single avenue and D plus that get into that bomb site. And then they go for a plant
[00:37:52] that is a little bit deeper in the bomb site as well, which means that C4 downstairs onto a
[00:37:56] default location is not going to find anything. So they think about the C4,
[00:38:01] they think about the backstab and they thought the bomb site. D plus simply just either
[00:38:06] red keynote trope on the play because a new mute was downstairs from dropping the hatch earlier
[00:38:10] or they thought hey we can't find that third defender the only way he can like mess with us is
[00:38:16] if he's gonna go below so they thought about the possible outcomes to go for a counter play
[00:38:21] it is just barely a 1v1 round victory and it goes to show
[00:38:27] genotrope they do have a real shot at this because now gonna be easy defending here lair
[00:38:31] Due to this double shield band in the Monty and the Blitz, they have lived open every single
[00:38:36] power operator known to men. And we saw it, right? The Grim, the Capitao, the Deimos, all being picked
[00:38:42] in round number one. And here in round number two, we're also going to start seeing the Blackbeard
[00:38:46] and then a little pocket pit here in both the Thatcher and the Roar 50+. This is showing us
[00:38:51] this could be a very simple direct kind of plant approach. We're going to close off some doors,
[00:38:56] What's the C4s on the smoke babes with the EMPs of the Thatcher and then hit a plant with the shield?
[00:39:05] Yeah, these kinds of direct attacks end up being very finicky though. Sometimes you put down a re-urigate and you turn your back to it
[00:39:11] Suddenly gets impacted. We've got two impacts on Gavrada. He's on the roam of the moment
[00:39:15] But a C4 from Akai you could do the same
[00:39:18] So it doesn't take much on the defensive side to just pick apart one ingredient
[00:39:22] You're relying on your black beard. Suddenly the black beard dies to some feet shots or to
[00:39:26] a crossfire onto some explosives and immediately you are completely disoriented.
[00:39:33] Kena trope though, they've got good layers to this defense, the double fire
[00:39:36] and the chanka and the goyo will keep the stairs locked down for a little while yet.
[00:39:43] And they can two bar freeze to hatch or a wall somewhere else as well, just to stall for a bit longer on time.
[00:39:47] But if they kill the air gator here on the stairs, I mean that's going to be the first line of defense.
[00:39:53] So the moment he falls back or dies, they can start approaching the bomb site.
[00:39:57] So now they're going to push this again, KinoDrop. They don't have an extended roam upstairs.
[00:40:01] They've surrendered to complete map control. They're only playing on the staircase on a solo roam or top floor.
[00:40:05] So now it's about timing from 1v1 fights.
[00:40:08] How does they pop?
[00:40:10] The explosive canister also shot earlier by D+.
[00:40:13] Now mind you, there's an Asami downstairs here below A again.
[00:40:16] They can actually close off the window and run back towards the bomb site, but they haven't played elsewhere.
[00:40:21] Gatorada wants to go for a flamethrower's spot, he's so good at walking in.
[00:40:26] Yeah, that's it. I think Gatorada's done his job applying that pressure.
[00:40:29] Oh, the speed is not...
[00:40:30] Yeah, the problem is that a Toxic Babe actually got destroyed by that grenade, I believe.
[00:40:34] Or perhaps it was shot.
[00:40:35] Yeah.
[00:40:35] He needs to try and put some more pressure on, but no, instead he will fall.
[00:40:40] The Blackbeard getting active here, D-plus have broken through this defense,
[00:40:45] and looking at you off a little bit more, Kynotrope had a valiant effort,
[00:40:48] an effort but the lack of that gas babe really caused them to suffer no follow-up
[00:40:53] from it to change the fire or from a Goyo fire and no flank opportunity has
[00:40:57] got her artist been shut down good kill from car wow about as now he can engage
[00:41:01] the shimika launcher try and put some pressure on 25 seconds does not leave a
[00:41:05] lot to go wrong here for T plus now they're all stored in either crossfire
[00:41:10] since I'm not making a way in the issues of fire and the freeze coming
[00:41:14] out as well. False nemigadism. Perfectly going 10 seconds there. Good kill though from
[00:41:18] Niers. The Blackbeard is enabling this aggression. Now Falls needs to go for this plant. He starts
[00:41:23] forcing it down. Kar-Waaw needs to try and deny it with the fire. He's not going to be
[00:41:27] able to do so. The Rayora also is going to make it so difficult. The recent bath
[00:41:32] making that door open even slower than before. And D-Pas, a quick and frantic last minute
[00:41:40] execute pace dividends. If that toxic babe goes off of my agator all of a sudden the
[00:41:47] round is completely different because D plus approach the bumps at walls with
[00:41:52] about 14 seconds left. A toxic babe removes 12. So again we'll talk about one
[00:41:57] more toxic babe one more to shank a fire a few more isamic keeper barriers
[00:42:02] being tossed on out or if Kino Troll didn't die so quickly maybe they
[00:42:06] could have reinforced off the wall on the fallback.
[00:42:09] The two-spare reinforcements right here in Aged
[00:42:10] had died, and they had a soft wall leading to the bombsite.
[00:42:14] With only a half-cann opener left in the pocket of Moosey,
[00:42:17] was actually not too close in that moment.
[00:42:20] So again, all these small details
[00:42:22] could have changed everything in the server.
[00:42:24] Two rounds in a row, still very close.
[00:42:28] But this is showing us, right?
[00:42:29] If you let D plus go for a bombsite execute,
[00:42:32] they can get around victory.
[00:42:33] So now Kira should be doing one of two things.
[00:42:35] Either they gotta double down on holding the bomb site and just be a little bit better,
[00:42:40] because Orangic be a little bit better, too like Fender Victory.
[00:42:43] Or they gotta stop them from getting to that Execute with 4 or 5 Attackers alive on Strong Gadgets
[00:42:49] and contest them earlier on with more aggression.
[00:42:52] It really is a matter of either or.
[00:42:54] You can play that Altered Middle Ground because Decors are playing so heavily into Execute.
[00:43:00] To be a ghost to show that the best team in the world, it's not just about the macro strategy,
[00:43:04] It's also about these minutiae of tiny little moments.
[00:43:08] That gas babe doesn't detonate correctly
[00:43:11] and it lets D plus in.
[00:43:13] Then the smoke loses that gunfight
[00:43:15] because he has the shotgun out, not the SMG-11,
[00:43:18] which means that the Blackbeard knows
[00:43:20] he can't die to a headshot.
[00:43:21] And suddenly the situation changes.
[00:43:23] Gatorado on his flank, yet shut down
[00:43:25] all these little moments, but in favor of D plus.
[00:43:28] And once you add together enough of them,
[00:43:31] that makes a round.
[00:43:32] I'm getting some updates for the maestro, so more information, getting more killing of
[00:43:41] drones, doing player damage.
[00:43:43] This I like is shotgun close by the bathroom window.
[00:43:45] I kinda wish we had that previously.
[00:43:47] We'll also shoot the Selma charge off the wall, so it'll go forward, but instead, we
[00:43:52] shoot the drone and run away with a bit of damage, then we're surrendering bathroom
[00:43:55] once more.
[00:43:56] In these new genres, they won't stop the Selma charge.
[00:43:59] little effect of Thermite and Hibana, not the ace.
[00:44:03] And if that walk is a bit of however,
[00:44:05] was there an Evil Eye that's absolutely
[00:44:08] like they're shooting from the hallway?
[00:44:10] Because they're just like,
[00:44:11] I'm gonna lie on the bathroom right now.
[00:44:12] Yep, yep.
[00:44:13] So they put an Evil Eye Maestro Cam inside a bathroom,
[00:44:16] which means that the only way to destroy it
[00:44:18] is if they jump in the window first
[00:44:20] and then reach that player position
[00:44:22] or bounce a crazed knee off the window frames.
[00:44:24] And now they're gonna jump on in,
[00:44:25] but the thing is, James, they've lost their cell mass.
[00:44:28] So they used AldoSemurs first, then they jumped in.
[00:44:31] It's the wrong order.
[00:44:32] They got countered.
[00:44:33] Oh, but a critical kill there comes through.
[00:44:35] Katarana supports from down below.
[00:44:39] He goes through a flank.
[00:44:40] He saves Ayagata's life.
[00:44:41] However, the mute is still on the floor,
[00:44:43] which means that kill might be able to be confirmed
[00:44:45] before it's too long.
[00:44:46] Akayu's in such an awkward position.
[00:44:48] He's got the LMG of the elder.
[00:44:51] Couldn't tell if he actually successful
[00:44:52] in shot that Grimby.
[00:44:53] I think he did it.
[00:44:53] Claire almost got caught off guard,
[00:44:55] Akayu comes to life with the bullet hose for one midi now and a 1v3 but with
[00:45:01] air getter on the floor in that kill it becomes a 1v1 against a Clare. I think
[00:45:06] he knows about this injury as well and it's guaranteed. Now a 1v1. A Clare has
[00:45:10] diffuser in his clutches and two keeper barriers to try and change the
[00:45:15] architecture of this situation. Midis gets muted up and now 1v1 it's an
[00:45:21] all composition for him. He's got such a good weapon to take this fight.
[00:45:25] Eagle health, no drones from Mitzi, and one keeping progress from Mclare.
[00:45:29] This is the final one, so 20 seconds left, has to walk through a single at all when he knows this.
[00:45:34] As for Mitzi, he's down to a raw 50-50 tick on fight.
[00:45:37] And he doesn't know where he is. He thinks he's on the rear window, but no, he's behind the desk!
[00:45:41] He goes for a swing, a big clutch for Mclare, the former scars coach back in the server,
[00:45:47] And he gets Kynatrop, their much needed first round on the scoreboard.
[00:45:52] And look at that, Kynatrop with a curveball, Akaiyo and the Maestro changes everything in that round.
[00:45:58] So you can argue that D plus, when you throw in that first Selma charge, you should realize that it got destroyed and what actually destroyed it.
[00:46:06] I don't think they realized there's an Evil Eye until the second Selma. They thought the player maybe swung the doorway or could see it from like an ankle and door etc.
[00:46:13] but no, it was the Maestro Evil Eye, and they realized too late, so they jump in the window,
[00:46:18] they've already wasted their Selmas. Despite Kynutro winning that previous round and finding great
[00:46:23] success in the first two, despite losing them, they will call attack timeout. But what did I say,
[00:46:27] James? After the first three rounds, it's up to Kynutro to figure out how is their opponent
[00:46:32] people's playing, and what adjustments do they need to make to counter it. They've seen the
[00:46:36] final operator bends, they've played three rounds, and they've won one loss two,
[00:46:39] and it's been closed. Now they get 60 seconds to lock in and figure out how can we make this
[00:46:44] second half the best possible to get even the 3-3 even half, or maybe try and get a lead 4-2.
[00:46:52] Fikina Trope that also means a chance to talk to Okamesh, their new coach.
[00:46:57] It's been on a number of teams in the APAC region and originally actually played
[00:47:01] with some of these players like Akai or Kawawa on that original
[00:47:05] Ross of the previous iterations of King of the Trope when they were called Donuts, U.S.G.
[00:47:10] Varel and various other names.
[00:47:13] He needs to come in and help them, because it has been a game of counters, hasn't it?
[00:47:17] Like you said, okay, we're out, we're doing this kind of mute.
[00:47:20] Yeah, you get set up at the top of the stairs, it gets counted by the ace.
[00:47:23] Okay, we counted the ace with the maestro.
[00:47:25] Now the Azami has been banned out, which is eventually what it may use to win that clutch.
[00:47:31] And for T-plus, they lost their Deimos, which means that the Blackbeard is still in, by the way.
[00:47:35] I would argue maybe the Blackbeard has been even more threatening than that Deimos.
[00:47:39] Kiritrope took a little bit of a gamble going for that Operator Band.
[00:47:42] Now they go back to the basement and they have to figure out how they can win that battle
[00:47:47] for the stairs that they lost last time.
[00:47:51] So Kiritrope again, different playstyle options.
[00:47:53] They have a ton of different trap operators that are trying to get into better gunfights.
[00:47:58] They can play behind utility, like the mirror windows, deployable shields,
[00:48:01] because by banning other demos, you can't get tracked in your soul positions.
[00:48:05] You're going to have one less set of grenades on the attack and side
[00:48:08] because the best way to get nades now for D plus is probably going to play Striker and or Blackbeard.
[00:48:13] That's going to give you four nades if that's what you want.
[00:48:16] In this case, I'm actually going to play Flashbangs and Cannon Openers on the Striker
[00:48:20] and then bring Flores for Soft Destruction instead.
[00:48:23] Or KinoTrap can play the same kind of small counter utility, right?
[00:48:26] A bit of Maestro, a bit of this and that to shine guest smoke for plant denial.
[00:48:31] stalling out the timer, but you're also getting a bit more accurate in the roam probably because now
[00:48:36] if you're going to be a solo roamer and there's no demos, you're not going to be having to fear that
[00:48:40] constant information game. Sure, false of Epic is to run you down and look for you,
[00:48:45] but it's a lot harder to find the roamer than to hunt them, right? If you know exactly where
[00:48:50] they are, you can run in their direction. Now you got to check every corner, every roaming,
[00:48:54] the drone, everything, but send false on that journey, who's also the main push of the
[00:48:58] the staircases by the bomb site later on. So our force is going to have a lot of different
[00:49:02] jobs this round. Yeah, huge task. I can't help but feel like this round will be won or lost
[00:49:11] on this mini game here on the staircase. Yeah. That puts a lot of pressure on IEGator's
[00:49:15] position as the smoke and a lot of pressure on force on the other side. Flores here is
[00:49:21] something that we didn't have before. And also with that Azami ban, Kinitropa knocking
[00:49:25] out of control the downstairs at the bottom of the blue stairs there's this
[00:49:28] window that previously kept getting a zombie up and now I get will not have
[00:49:35] that safe fall off route because the Azami has been back.
[00:49:40] Hi Geater again Toxic Babes last time had a big impact right if they created
[00:49:46] mid-air and you lose that 50 seconds of burn that's gonna make the run much
[00:49:50] more harder for him so I got one more left of pocket and this was still a
[00:49:54] a minute and 15 seconds left on the clock. They've done the word meaning that the fallback
[00:49:58] should be covered. They got the E.P. and Thatcher who can nullify any of the helping gadgets.
[00:50:03] No more touching babes. This is it. They're pushing the staircase. They're on the window
[00:50:07] to hold in the flank as well. What are they gonna do? They're gonna send it.
[00:50:10] He manages to retreat just in time, but Gatorade gets read on his flank. He tried
[00:50:14] to do the exact same thing. He did the last time they defended this bomb site.
[00:50:18] Thankfully for KeenanTrip, even though they lose that engagement,
[00:50:21] They managed to get Ayageta back to safety and reinforce over the rotate hole that lost them the round last time.
[00:50:29] I've had a cannon with a moosey on that striker, right? They'd be mostly forward cannon openers, aka hard destruction.
[00:50:34] Now it's been the striker exact same thing.
[00:50:36] So they've just breached the wall at this moment, 30 seconds to go.
[00:50:39] Just shun Gek has still been out of the plant in theory.
[00:50:42] But you're down to the fender, leaving a gap elsewhere, and you've got to clear in this very, very dangerous corner.
[00:50:47] If you get sick of our fall, it would be as good as that.
[00:50:49] be as good as that. Oh my god he does get checked! I can't believe it falls! If you
[00:50:53] have a look that way that's the round done for D plus but no he stays alive!
[00:50:57] Oh and a second one for Muzie now supported by that Blackbeard.
[00:51:01] Ayagata and Akayu now trying to desperately fight back but they are
[00:51:05] pushed into a corner by the Ryora and Miers has gone big for another kill.
[00:51:09] Ayagata 1v5 as we went down into red time finally the diffuser is planted
[00:51:15] and D-plus are on the verge of finding their third kill, third round on the board.
[00:51:22] Indeed, Midi puts the nail in the coffin and Kynotrope are on the ropes.
[00:51:29] I mean, we basically call that a flawless round for D-plus, right?
[00:51:33] But it doesn't feel like it.
[00:51:34] There are so many small moments where that round can be won by Kynotrope,
[00:51:38] whether it's A again or getting a kill on that staircase,
[00:51:41] whether all of our defenders make it back towards the bomb site.
[00:51:43] If Falls doesn't check the hard right corner of the breach, which they had no interlon by the way,
[00:51:49] Blin Blackbeard dies and the plant becomes much more difficult.
[00:51:52] Again, there are all these micro decisions that can alter the outcome of these rounds.
[00:51:57] And I hope Keenah trope as individual players are sitting there going,
[00:52:00] guys, yes we lost, but that was a good round, that was close.
[00:52:03] If this fine timing is 2 seconds differently, either you flanked the second earlier
[00:52:08] or 2 seconds later, they might get a 3D.
[00:52:10] Like there are so many things, the Shire gets the melee on to falls on the BB but then
[00:52:15] moves the covers imperfectly on the reentry.
[00:52:19] But it goes to show the Nell of D plus and how they're not underestimating KineTro because
[00:52:24] look at every single attack, they are making it so unfair, they're fighting 3v1 on the
[00:52:29] staircases, 4 same mana advantage, they're always using a ton of utility, whether it's
[00:52:34] the fire from Capitao, the flash grenades or the frag grenades.
[00:52:39] Neplos are not taking any equal fights usually, they're always trying to make it unfair as
[00:52:44] they should, but that's because they're respecting Kino Trope, right?
[00:52:47] They're saying, hey, we know these guys are good strategically, we have to pick them apart
[00:52:51] strategically as well, despite the fact that we have really good fraggers.
[00:52:54] Yeah, and it makes me wonder, if you could go back in time, do you ban the Blackbeard
[00:52:59] instead of the Deimos?
[00:53:00] Because that shield was so powerful, arguably I would say the Blackbeard might even
[00:53:05] have been better than any potential Blitz on Monty.
[00:53:08] When I saw the Monty Blitzban, obviously Monty is just so good because he plays so slowly with it, the Blitz, I don't know, I feel like obviously only really good in close quarters, the Blackbeard, I feel like it's kind of the second best shield behind the Monty at the moment, getting rid of the Blitz and leaving that Monty, getting rid of the Deimos, leaving that Blackbeard in just so deadly.
[00:53:30] I can definitely see a world where you ban Monty and then into a mixture of you know the Blackbeard, the Capitao, the Grim and the Deimos.
[00:53:39] That's kind of where I want to see it. I do agree with you that the boots ban does feel a bit low value, but if KineTrope are spending a double shield kind of accurate push from D plus, that ban obviously counters that.
[00:53:50] Good bit of value, they have a Flourish Stone and again, KineTrope, no Runging.
[00:53:55] D-Flots are immediately on the Bumside Bridge, on the doors, killing utilities, setting things
[00:53:59] up.
[00:54:00] I've always seen this attack so many times before, James, right?
[00:54:03] The good old sense, throw down the Rolly Polis, go for a plant.
[00:54:07] And KineTrope, they got a perfect response, they got enilizing Bumside that are being
[00:54:11] cleared right now.
[00:54:12] They got to Shanka, they got to Solace, they can see what that plant will be going
[00:54:14] down later on.
[00:54:16] Can they get a Freepie on the Bumside here?
[00:54:18] Can they clear Kawa on my Strobe?
[00:54:20] That's the big thing. It's kind of the one-to-one trade that is so worth it
[00:54:23] Oh
[00:54:24] Finds one looks for a little bit more is he's about to get pigs now by midi on the sense now
[00:54:29] Midi is the most important operator left up for D plus because he has that sense not even the evil eyes can peer through
[00:54:35] Those projector walls
[00:54:37] Moosey finds one levy joins the fray
[00:54:40] Gatorada on for his flank the first time in this game
[00:54:42] He's found success on a flank down into a 3v3
[00:54:45] This is where KineTrope are in the advantage because they have the control up above with that solos. Thankfully for D plus, Mete on the Sends is still alive.
[00:54:55] A plan shouldn't technically be possible, but of course anything can happen. They catch a good timing or you can disrupt them upstairs at the same time.
[00:55:05] And D plus the friggin' out guys, can we just go for it? What upgrades do they have?
[00:55:08] They might not know that solos is on the board necessarily just yet because they haven't seen what happens top floor.
[00:55:12] They've only been joining downstairs and by losing two players they might have lost their win condition
[00:55:17] Those are the really police. There's the plan. Can it deny it?
[00:55:20] Oh, indeed it can! Perfect. Didn't even need to overclock the gadget to be able to tell which
[00:55:27] Electronic detector was the plan sir. Now he's being flanked up above
[00:55:30] He needs to protect himself and deny the plan. Great pre-fire from the player that he was fighting.
[00:55:36] Muzie upstairs in a 1v2 now
[00:55:38] Drops down into sight with the AR-33 but he doesn't have the defuser and a great round there from Kinitrope
[00:55:45] Denying that plant and locking down the bomb site
[00:55:48] I
[00:55:49] Generally don't think that D-plus knew there was a solace in the board
[00:55:52] They're planning but out of cover not going upstairs to distraction and not really doing anything
[00:55:57] But just talking down the utility and going for a plant hoping those defenders of Kinitrope would walk into their guns
[00:56:02] But as I said before in introduction Kinitrope are strategically a very solid team and they're showing this here
[00:56:08] by having only small win conditions and ways to win a game and around.
[00:56:13] Honestly, big praise is Akawa getting a 1 to be under Capital, absolutely massive,
[00:56:18] and then Gatorada later on, who gets to flank, he'll finally eat him back another 2 or 3 on 3.
[00:56:23] Because like you said, this puts Kinatrope in the advantageous position.
[00:56:27] They have equal numbers, which is the number one thing.
[00:56:29] If there are three different areas of attack, they can come at those three different angles.
[00:56:33] They can hold a crossfire.
[00:56:34] They can fight back vertically.
[00:56:36] They can drop back down the hatches.
[00:56:37] They have different ways of playing out the round.
[00:56:39] If there was a 3v2 in favor of D plus, for example, that changes everything.
[00:56:44] So, KineTrap on a standing, when they're strong, and when they're weak,
[00:56:48] went to fight, and went to just let D plus play out the round.
[00:56:51] And now they can fight for an even half, they can fight for a 3v3.
[00:56:55] But to do so, James, they gotta go back to top floor,
[00:56:58] which has been troublesome, okay? They had a 1v1 clock, for sure.
[00:57:02] But there was also all of the counts player, the maestro, evil lion,
[00:57:05] taking down the ace is Selma charged on the bathroom wall, D plus 1-4 for that again.
[00:57:10] And now they brought out the ying as well for a bit more chaos.
[00:57:14] I agree with you, it was only a 1v1 when KineTrope won this bombsite,
[00:57:17] but it was also only a 1v1 when D plus won this bombsite.
[00:57:20] It was that 2v2 that eventually came down to a 1v1, and the Echo failed to clutch up the 1v2 for KineTrope.
[00:57:27] So, Muzie and Eclair have both clutched on this bombsite prior.
[00:57:31] Who wins it this time around?
[00:57:33] seems like Hinotropa not changing too much. Let's be honest, obviously they've doubled
[00:57:38] down on the plant and island, the smoke and the chunk, but they've foregone the Jager this
[00:57:43] time around. They've kept the Maestro foregone the Echo on the D plus side. A brand new ingredient
[00:57:49] we haven't seen brought even once so far. It's that exciting, that crazy chaotic ying
[00:57:54] brought to the table by Niers.
[00:57:56] A different approach here for D-plus, which is a bit slow than usual.
[00:58:05] Also droning downstairs, they brought secondary MPs.
[00:58:09] Really cautious of these hallways.
[00:58:11] Mind you, without any warning in play, Nierce can get a ton of value later on, but you can
[00:58:18] see D-plus how safe they're playing.
[00:58:20] This is a classic case of playing for execute guys.
[00:58:23] What does that mean?
[00:58:24] all 5 attackers alive for the first minute and 40 seconds of the round. Let's get to the bombsite walls,
[00:58:31] to the bombsite doors, 3, 2, 1, and then work together. This means it's going to be a very
[00:58:36] slow burn, because you gotta ensure safety is the number one priority. And then once they get
[00:58:41] everybody in the right positions, it's going to go very quickly out of nowhere.
[00:58:45] Grinn has been so good on this bombsite as well for D plus so far in conjunction with
[00:58:55] the Ying, he might be able to flush Iogator out of his position, out come the Candelas.
[00:59:00] Big Nitro itself doesn't find anything but Sload is near and he's not able to get into
[00:59:05] position in time.
[00:59:06] Oh, I thought he was running the shotgun, that's why he had the Reaper out, but no
[00:59:10] actually he's still running the LMG and now he looks to try and take some fights
[00:59:13] with it, ran into these corners into server. Do they know how deep D-plus have gone? He
[00:59:18] doesn't have a lot of mobility here but there's a player inside of the bomb site that is just
[00:59:23] looking in the complete wrong direction. I don't know what's going on but somehow Nias
[00:59:27] has managed to sneak behind enemy lines all the way deep into the bomb site. Found the
[00:59:31] gap but Katarata covers him off. And now suddenly KineTruck realized D-plus was sneaking
[00:59:36] in from server all along. B-kill from Muzie after R'Kleir tries to retake mezzanine
[00:59:40] control, but now Muzie is confused. He doesn't know what's dirty and what's clean for D plus.
[00:59:46] 15 seconds on the clock, and now DK must erupt into the bomb site quickly.
[00:59:51] Falls needs to look for a plant opportunity, but he's trapped in Cerber at the moment,
[00:59:54] and now he's gone down. Big flank from Gallerata from the sky bridge with fine
[00:59:57] midi as well over at the breach, and that is the round and the half done and dusted.
[01:00:03] Keena Troupe will push deep but they tie the score line.
[01:02:03] Absolute bang-a-tunes, a lot of tense emotions on the faces of both teams, wow.
[01:02:25] So I don't know, I think we may as well just give a little bit of a spoiler and peek behind
[01:02:29] the scenes to the audience, but we heard from our production team that D plus called their tactical
[01:02:36] time out during the halftime roll sort timeout, which means that they want an extra minute to
[01:02:41] play out now. Now we're getting confirmation of whether they can take that now. Apparently they
[01:02:45] can't take it right now. They just had two minutes to talk about a bit. It's kind of telling D
[01:02:50] plus want an extra minute to talk about their defensive half. Isn't that insane? Yeah, I mean,
[01:02:56] To be fair, the fact that KineTrip had gone toe-to-toe with them, and also there is a
[01:03:02] world where KineTrip could have maybe gone, you know, for two or five, or if this one
[01:03:08] gun for this one piece of utility or this one air of the map went their favor, they
[01:03:14] have really showed us that D-plus, they are beatable in this matchup.
[01:03:18] In that very last round, it was very exciting for a period 60 seconds straight, so we
[01:03:22] don't have to talk about it then, but KineTrip had different win conditions
[01:03:26] on their final defense. They actually had Kawa on the maestro had dropped down below,
[01:03:31] sitting on the evil McCams on site, and there was nowhere for D-plus to play and plant rather,
[01:03:36] because KineTrop recovered both the bomb sites fully with the maestro's evil eyes.
[01:03:41] And that's trial and D-plus, they got into server right here, they got DT towards the
[01:03:45] bomb site, but KineTrop arguably let them take that space to free, and then punish
[01:03:49] them by flanking back up the staircase in the hallways, and using the evil eyes,
[01:03:53] being red pink etc off. KineTrope they have been, I'm not going to see it step ahead but they have
[01:03:59] definitely been on track and on par with B plus and I think that's why they're concerned and why
[01:04:03] they wanted an extra bit of time possibly because they know that again one small mistake and if
[01:04:09] KineTrope can be asked to be on their attacks as to where defense is that's enough to maybe
[01:04:14] steal away Lair. Yeah that's an insane prospect however it's gonna be tough when they're
[01:04:20] going up against a clash and a warden in this coming rounds you look at the line
[01:04:26] up from Kina Trope you've got a bullets I mean both the water and the clash in a
[01:04:31] way get countered sorry counter that blitz so Kina Trope you know obviously
[01:04:36] Monty was banned out they could have gone blackbeard like D plus did but no not
[01:04:39] to be I hear gators when you take close friends fights got shotgun on
[01:04:43] demos not against it yeah couple of staircase to fire you got some good
[01:04:53] pushes later on the big issue is you could all tell of a clash versus blitz
[01:04:58] right what do you do there you got to go in a different location like where
[01:05:02] when you're gonna be playing from like I cannot go there but you got to just
[01:05:06] go the complete opposite side of the building because you're gonna get stunned
[01:05:10] and you're gonna die and you're not gonna have a very good time so just be
[01:05:14] plus giving them hey guys problems all this type claw got the clans got the
[01:05:19] ward in case of a rush the ying for example as it has been left open for
[01:05:23] in Monty was removed from action let's see how gives we can ever get this
[01:05:28] hallway getting the staircase control getting the bombsite breach that can be
[01:05:32] the difficulty of this bomb site
[01:05:36] the smoke. There's clearly
[01:05:40] something cooking here for
[01:05:41] KineTrope, but I think D-plus
[01:05:42] are trying to figure out exactly
[01:05:43] what it is. Deep into the
[01:05:45] mezzanine now for a Caillou on
[01:05:47] the Blitz. And the gridlock
[01:05:49] truck singers are trying to
[01:05:51] restrict a little bit of
[01:05:51] movement. A Caillou here
[01:05:53] actually might be a little
[01:05:54] bit of a thorn. In KineTrope's
[01:05:56] side they haven't managed to
[01:05:57] breach neither the external wall
[01:05:58] nor the internal wall of the
[01:06:01] bomb site where you would
[01:06:01] typically want to plant.
[01:06:04] Now they're gonna come now, Kawa's watching on him, he's in the missing rafters position, they just found the Kai Klub Riddity as well, with the air gate up from beneath.
[01:06:11] They can pull him in the wall, just have a default plant location, but there's one more chance to be in the pocket of Mitzi and the clash, it's a huge problem.
[01:06:19] Yeah, this is the issue, right? The clash is gonna continually put a thorn in the Kai Yu's side, as Muzie decides to get aggressive, he runs around the smoke to try and find one kill,
[01:06:28] As Nias can just continue scouting for info and making it really uncomfortable for Akai on the mezzanine now
[01:06:35] He plans that shield down and wants to try and take some fights. How do Kinatrop deal with this?
[01:06:39] It's gonna need to be explosive
[01:06:41] But with that smoke keeping them at bay, this is gonna be nigh impossible. How does Muzie miss those shots?
[01:06:46] I would love to know it doesn't seemingly matter Akai goes down regardless
[01:06:50] Kinatrop could for way too long, but turns out the round was burned after all D plus hold on very handily
[01:06:57] And that right there shows you just how much value the clash can bring you
[01:07:01] They can hold the bombsite deny the breach and just fight back against the two different enemies right a blitz and a cabotile
[01:07:08] Holding the angles normally that's a very strong position as the attackers over the clash
[01:07:13] You can set the blitz and now the cabotile is two versus one
[01:07:18] Or rather one versus two
[01:07:20] It's a very good small bit of utility uses there from D plus
[01:07:23] It's good to read into how to stop keynote drop again the kite claws mid-round hiding them not replacing them
[01:07:30] They were dealt with pretty well there from him keynote rope job. Well done
[01:07:33] But then how you do with the clash you don't really have any ways to do so they spin it comes off fire early as well
[01:07:39] To get the hallway control run dealing with the clash
[01:07:44] So
[01:07:45] Goes to show that third operator ban it could later on have to be targeted towards the clash
[01:07:51] But this is the awkward part. Clash doesn't really work for that many of the bombsites here in Lair.
[01:07:56] Most teams only play the Operator on top floor.
[01:07:59] Are you really gonna ban an Operator to make one bombsite weaker?
[01:08:03] Because that's another issue.
[01:08:05] Well, you gotta learn how to attack the basement in a tertiary.
[01:08:08] So to be honest, if you're a KineTrap right now, you go guys.
[01:08:11] Top floor, they can have it. You just gotta get the next two.
[01:08:14] It's like KineTrop seem to really struggle on that top floor, attack or defense doesn't
[01:08:21] really seemingly matter.
[01:08:23] Both sides D plus have a really good read on how to play that bomb side.
[01:08:28] Now changing things up for D plus and a couple of curveballs thrown here, very different
[01:08:37] kind of setup from D plus to what we saw from KineTrop.
[01:08:40] No smoke, no Tachanka for example but plenty of red in the operator lineup, we've
[01:08:43] the cap can the spetsnaz brother we've also got the scope of this very unusual
[01:08:48] trying to seemingly go for a roam clear but be able to fall back to sight in
[01:08:52] case of a rush which is exactly what's gonna happen unfortunately for
[01:08:57] Gatorada he's got a face full of fire from that Goyos Vulcan which will slow
[01:09:02] down this attack from Kinnotrape and now suddenly put Ayagator a little bit
[01:09:05] of a lonely position at least he has a loan made to deal with that deployable
[01:09:10] shield on the yellow stairs. I think D plus I've realized alright so they're trying to rush that's fine
[01:09:15] Skoda plus can TP back to site no worries.
[01:09:19] Then they pop the most to go to five and there's three different fires popped in the round to stop
[01:09:24] that possible rush. They don't know about like any of the external areas of the bomb site
[01:09:30] they don't know about garage they don't know about blue stairs so they're popping the
[01:09:33] go to see guys they stall for 20 seconds get people back towards the bomb site for those who
[01:09:38] can. Mitzi who's going to stock on the roam game has to worry about himself where the anchor is on the site.
[01:09:44] Go okay, who's watching this door or you are okay. I'm gonna watch this door instead. Establish whose responsibility each area is.
[01:09:51] You know, if a genie trope, they're gonna reset. Now they're thinking, hey, the raw spectra was the bomb site, it means the roam might be free.
[01:09:58] We're gonna take some map space, more or less for free, get the verticality, get a bit of damage done.
[01:10:03] But the thing is Mitzi never wrote it back. He is still upstairs. Scopus shows and still keep the top floor
[01:10:10] So they're still wrong in here from D plus
[01:10:15] From game potential
[01:10:17] At the very least
[01:10:20] Yeah potential and they know about midi as well on that ground floor seemingly are watching the angles a clear ones
[01:10:26] To just peek into the other side doesn't he's so close as well with some vertical pressure
[01:10:31] it's clear filtration. Maybe he can prone in, try and shoot this Malusie Banshee. Indeed
[01:10:40] he does from pretty much complete safety. Now he wants to prone inside. This is very
[01:10:45] iffy. Wow, this is a crazy kind of execute here for Kina Trope. The first impact doesn't
[01:10:52] deny the plan, but eventually the plan will go down to five in the post. It's nigh impossible
[01:10:58] for Kinatrope. D-plus key, it should be on the money here. Ayageta and Kawa need to play
[01:11:03] this perfectly and while there's a Roma upstairs, Kar-Wow is completely distracted. He takes down
[01:11:09] Midi, about to get flanked by a second player though as well. D-plus going for a very ambitious
[01:11:14] retake, but Ayageta is very close to the bomb site and he needs to make his way inside,
[01:11:19] caught by the Denari's laser. I don't think he's going to be in position to try
[01:11:23] and take this player out. No grenades to speak of and he won't be able to find
[01:11:27] And the angle, a consolation frag means nothing for KineTrope as D plus Kia, keep their cool
[01:11:33] and make that retake a reality.
[01:11:35] I mean, again, it's the tiny, tiny things.
[01:11:39] They had a player flanked Stockholm here from D plus, they one tapped the planter, one tapped
[01:11:44] the guy covering on the floor and they make the 5-0-5 into a 5-0-3, they flank it both,
[01:11:51] the retake beneath and they get another round secured.
[01:11:54] But this is still genetrope planting against them, finding the gap, pressuring a bomb at
[01:11:59] rush, then taking napspace.
[01:12:02] Genetrope once more they do so many things correctly, they do so many things well, but
[01:12:07] the plus I gotta say they're adaptation in the mid to late round saying guys, this is
[01:12:13] the situation in front of us, how do we deal with it?
[01:12:16] And how many times they work together?
[01:12:18] They push.
[01:12:19] When they're flanking upstairs, they had a player walk in the door trying to take
[01:12:23] the gunfight while a second player impacted the wall to distract the opponent. Like there's
[01:12:29] all these small mini-plays constantly happening from the side of the plus, showing great level
[01:12:34] of synergy and team coordination, utilizing every single player and every piece of primary
[01:12:40] and secondary gadget. Now they've been heightened and banded on this tertiary bomb site, and
[01:12:45] that's going to be the spanner in the works. Hey, we can shrink the walls. Somehow
[01:12:49] Kinshu didn't know about this because he picked up the Maverick rather which you almost never could see here in T-Blend of Love Play
[01:12:56] And it is the number one counter to the benefit of force, so it's perfect
[01:13:01] In theory, but in reality, you never know how those Maverick holes are gonna work out
[01:13:06] And we don't have a lot of soft destruction here
[01:13:08] I guess the shotgun from the gridlock secondary might be able to
[01:13:12] Destroy the soft part of the wall if we map top and bottom here in Carwell
[01:13:15] But obviously it takes a long time compared to a simple exothermic charge
[01:13:20] At least it does guarantee you get that wall open despite any bad at tricking
[01:13:29] Interesting have an early fire problem skybridge
[01:13:34] This is the thing that T plus it do
[01:13:37] Very different than peanut robes kids. So they were giving up the map space of free and only paying by the bomb side
[01:13:42] D-plots are extending very deep into the building putting down a Goya canister, they shoot one drone, they shoot that stall for 20 seconds
[01:13:50] Then they fall back kind of step by step
[01:13:53] It's very kind of you know new generation way of playing for D-plots. You're gonna find the entirety of the map space
[01:13:59] Here in Trob almost playing old-school siege in a way, which isn't bad. It's just a different way of choosing it stylistically
[01:14:06] but
[01:14:08] As you said these peek holes on the side of the maverick
[01:14:11] That's gonna apply a lot of pressure because you cannot walk on in so there's no need to watch that ridgley here from D plus
[01:14:18] They have less angles to worry about
[01:14:20] Kinatropes attack feels a little bit simplistic to me
[01:14:24] And I think D plus is not gonna have an issue with that. Oh
[01:14:29] Okay
[01:14:29] Yeah, I mean despite the dog we call and the lion scan me still finds that kill is the massive testament to his roaming ability
[01:14:36] but he's not able to find a second one. Good reply from McLaren. He takes a little bit of damage.
[01:14:41] Much needed one for Kinetrope.
[01:14:44] It's still plenty of work to be done on this top floor to try and clear out these roamers and assert vertical dominance.
[01:14:49] Even on the bombsite, things are gonna get awkward.
[01:14:52] Look at the scents while rolling on out. There's no solace on the board here, but D plus,
[01:14:56] which means that they're just gonna have to play off the sound cues and other information. There's a Valkyrie cams in sight.
[01:15:02] Perhaps Midi can be sitting those to call for info.
[01:15:05] Falls is taken down to clear. Good deep push from Akali.
[01:15:08] Finds one, but a spray from Levy.
[01:15:11] Beaking out from the bomb site finds another kill.
[01:15:14] Now he's getting pressured from behind him,
[01:15:16] but it's only two players left up for Kino.
[01:15:18] Gatorade needs to have a big impact.
[01:15:20] The plant goes down for Akali despite two players on that top floor for D+.
[01:15:24] Muzi's got ten kills carrying it up in this round, in this game,
[01:15:29] but he needs to get active now.
[01:15:30] That's a 2v2 Rite, as Kina trope further their advantage, and Katarata has the perfect angle
[01:15:36] at Muzie needs to hit the shot of his life coming down the staircase.
[01:15:40] Meanwhile, Falls upstairs doesn't have a way back onto the site safely as of yet big
[01:15:45] kill though for Muzie.
[01:15:46] This might open the gates for the round and kill you to find one, but Muzie!
[01:15:51] Oh my god, Muzie!
[01:15:53] That's why this guy here is a world champ and that's why he came all the way to
[01:15:58] D plus massive clutch up and match point for D plus Kia another round where
[01:16:06] you know they do so many things so well another round in the attack with a get
[01:16:10] down at the hueser another round looking like they actually gonna win it
[01:16:13] until they don't moosey at dance on that staircase up and down back and
[01:16:19] forth finds the one you want to open it up and then you drop the hatch you
[01:16:23] you push the thoughts together, you force that kind of truly one sort of gunfight, D plus
[01:16:30] yes they are up 6-3 but we cannot understate just how close these rounds have been and how
[01:16:36] much potential Q-trip have had every single time.
[01:16:39] The issue is potential doesn't win you a map, performing, executing, and succeeding
[01:16:45] in a round that is what you need.
[01:16:47] And they were just what 5 seconds shy of it?
[01:16:49] There are not many seconds left to spare there for Moosey once he found the kills.
[01:16:54] Again, thank what's was good, map control was great, problem solving the bomb site since
[01:16:59] walling and walking through getting a couple of kills.
[01:17:03] So many things are done well.
[01:17:04] Yet, yet it's around us.
[01:17:08] Yeah, that is insane stuff.
[01:17:12] From Moosey, 12 kills, only two deaths in the whole bloody map.
[01:17:16] We played nine rounds so far, he's only died in two of them.
[01:17:19] How does that even happen when his team has lost three rounds?
[01:17:25] I genuinely don't know how he's achieved such an insane scoreline, but a big clutch like that.
[01:17:31] Yeah, really, he's got King of Trap in his back pocket at the moment.
[01:17:35] It's massive because, yes, this guy was once a world champion.
[01:17:38] Once upon a time, Muzi was regarded as potentially the best player in the world back at peak NIP days.
[01:17:43] Him and Pino were like the two-star frags on that team.
[01:17:46] But you know what Muzi was doing before he joined D plus?
[01:17:49] It was a bench warmer for NIP.
[01:17:52] He's been sitting on the bench doing nothing for that roster
[01:17:56] because people said maybe he's just not as good as he once was.
[01:17:59] Maybe he's past his prime.
[01:18:01] And he comes down fresh new team and he looks fire here for D plus.
[01:18:07] A great round for him.
[01:18:08] And now for D plus Kia.
[01:18:10] I mean, look at this.
[01:18:10] They've just made a clean sweep of three different bombsite defenses.
[01:18:14] Kintra now have to do the same on the attacking side, just to push overtime.
[01:18:19] And Iblos is being smart. They go back to top floor, they pick up the clash again,
[01:18:23] pick up a bunch of like anti-push.
[01:18:25] Kintra banned the smoke, now that the Jashanka.
[01:18:28] It's again, I said this back in after the Scythians' round was played.
[01:18:33] Do you ban the clash to make top floor weaker?
[01:18:35] Or then don't do anything about the secondary and tertiary bomb side that we just saw?
[01:18:40] Or do you do something else?
[01:18:41] While they banned the smoke, which means Clash will get abused of course, and now here's what they have to counter.
[01:18:46] They got the Nomad, they got the Capital, they got a Bot, they can do it vertically.
[01:18:50] They do technically have different ways of dealing with Niers, but it comes down to how well they can execute upon it.
[01:18:57] And is Niers gonna make a mistake? Not necessarily.
[01:19:00] Because now that you have to shank, you have a different way of winning this round if you're T-plus.
[01:19:04] Plus, you can deny any of the safe plant positions from a very very far away angle, bouncing those
[01:19:10] motos into shangka.
[01:19:12] And if like it's gonna push you in these hallways, you can also do the same thing, just
[01:19:16] shangka fire the floor, and stun and force back aya gaita on the BB.
[01:19:21] So we gotta see how a kidnip can problem solve.
[01:19:24] Right now it's bot down stairs looking for the high claws, to open up the walls,
[01:19:28] and then try and find a bit of a skeleton to shangka and clash the location, because
[01:19:31] those that's most important defenders fall this round.
[01:19:36] So much time delay here, Aigar even needs to find a big kill, but yeah he gets revealed.
[01:19:46] That Deeper signals to D-plus that he's trying to sneak up the mezzanine and it's not so
[01:19:50] sneaky anymore is it?
[01:19:52] Blackbeard could have a big impact but like you said, can't afford to see this clash
[01:19:57] at any point.
[01:19:58] Aggressive play now from Akayu. He's got an EMP in pocket. He could use on the clash
[01:20:03] Oh, he's completely frying the clash now. There's goes through a sweep. Oh my god
[01:20:08] He's gone and found double
[01:20:10] For the three now and the Brazilians are well in control
[01:20:15] Muzi holding down the fort in mask C4 goes out Akayu finds one good reply from Muzi
[01:20:21] As the warden could be through the smoke looks to get aggressive
[01:20:24] knows exactly where Gatorada is. It's shotgun vs shotgun as their barna brings out the supernova
[01:20:31] and it is super indeed. Eclair and Gatorada now 15 seconds or less and they have to clutch
[01:20:37] there's a clash shield staring Eclair down. We need Gatorada to beat the man of the hour
[01:20:42] but he's been shut down by Guess Who. It's Murzy! The D plus care he has been their hero
[01:20:49] and he asserts his dominance on Keynetrope!
[01:20:53] Now they're one map away from the grand final cafe coming up next!
[01:24:49] I
[01:26:19] Check in the morning, I said nothing, I'm in the room
[01:26:24] Try to keep a cool cool reggae, but not a bit, there's no man
[01:26:28] I'm all sick, I'm out here tonight
[01:26:31] Take a good two, I'm out here with my body
[01:26:34] I never hear the ring when I'm working, it's all my phone calls
[01:26:38] Phone calls, hey, yeah
[01:26:40] I'm a fuck fuck killer killer
[01:26:42] Like a stop, I need killer killer
[01:26:45] I get down, down, down, dead, I'm mad
[01:26:48] I'm having fun, I'm lovin'
[01:26:50] I don't need lies
[01:26:53] I can't say that I'm tired
[01:26:55] The value of self is
[01:26:58] I can decide by myself
[01:27:01] Take back, take back
[01:27:02] I can't get back
[01:27:03] I can't save myself
[01:27:05] Hey, say
[01:27:06] Take back, take back
[01:27:07] I can't cry
[01:27:09] Let's go slowly
[01:27:11] I don't know what to do with the mirror
[01:27:14] I don't know what to do with the mirror
[01:27:46] Yeah, a little bit of a quick one, eh?
[01:28:02] The first half looks very tight, very close, but second half a very different story.
[01:28:07] How'd you feel about KineTrend vs. Moves?
[01:28:10] I fixed my camera, it's out of focus!
[01:28:14] That's how later I know I know my camera not so much moves
[01:28:21] Yeah, one of the most dominating one mappers of all time. Yeah
[01:28:25] Ridiculous, there's a whole higher real just for this guy alone. Yeah, it was insane
[01:28:31] 1v1 clutch in the first half. I've got another 1v1 clutch later on as well
[01:28:36] Muzie was just always there always with one of his teammates sometimes making a play by himself
[01:28:42] insane performance from him. Such a glow up and of course it's the only roster change that D plus
[01:28:48] Kia have made coming into 2026 was picking up Muzie and a lot of people might have thought okay like
[01:28:54] I mean yeah you've got some pedigree here in Muzie he has a lot of history he's won a six invitation
[01:28:59] with MIP but it's been a long time since yeah of course he was in Black Dragons before that
[01:29:06] but of course Bullets who previously was on this team you know had to depart you look at the
[01:29:11] the comparison between these two players.
[01:29:13] 15 kills, Setsu Desk, 7.5, KD Ratio, dude, like that is an instant accusation if you find
[01:29:22] that in ranked.
[01:29:23] Entry kills too, you also have two quatches which this graphic doesn't even show you.
[01:29:27] Insane, 83% cost rating, this is like one of the best single map results I've ever
[01:29:34] seen.
[01:29:35] Yeah, absolutely is and in fact the keynote rope had you know a lot of close rounds with moosey popping off
[01:29:41] I mean they would have won one or maybe even two more rounds from the set of kids who have mostly not been in their way
[01:29:49] If just show yeah, seven three scoreline
[01:29:51] But at the end honestly that could have been a five one a half four two half for kids
[01:29:55] We're the defensive side easily walking into a regulation victory on sideswap. It was moosey
[01:30:01] It was D plus showing up and having to put in 110% just a locked-up layer
[01:30:06] Yeah, and Keenatrope now really have their work cut out for them. Next up
[01:30:10] We go to Keenatrope's map pick and the Japanese will do what they can on cafe to not only stop D plus
[01:30:16] But just stop the king of the match today and that is Muzie 15 kills in the first map
[01:30:22] They're just two deaths. What can he achieve on cafe? I guess it's time to find out Keenatrope
[01:30:27] Fight for survival here on Cafe D-Plast. They can taste that grand final and the revenge that they want to find against CAG that they could find later this afternoon if they can take down KineTrope here.
[01:30:42] It's a good luck. I thought it's called the in-game champ, Alberta Bands on the way with
[01:30:51] some multi-banded up by both teams previously on layer with some mirror being played a handful
[01:30:57] of rounds actually mostly by Kinotrope. So those two get removed. The second set is
[01:31:04] going to be the Grim and the Ella, okay? So KinoTrobus and Target bands here. I don't see that every day.
[01:31:15] Strange to see the Ella band. I mean I'm looking at map one, D plus didn't play Ella at all.
[01:31:22] In his cafe, it's a window map. Yeah it's funny, it's not like the most. I would have thought
[01:31:26] if you were going to ban a trap. Yeah Denari, but typically you'd expect to ban something like
[01:31:31] might be his army instead of that Ella. Very unusual. Even the Milusia, I mean that's
[01:31:37] the main trap operator that we saw D plus Kier running. They ran it over both teams
[01:31:41] in fact. I really love that Milusia. Last game. Yeah, I don't know what King of Troop
[01:31:47] is cooking here.
[01:31:48] Also, the Masi being brought out in the month of 1. Masi is the number that we
[01:31:57] still I feel like we don't know exactly how to rate him we see him in email a
[01:32:01] little bit of players like Benzimaster and she too is quite a fun fun of that
[01:32:05] operator he plus playing it a bit of times it's one of those cases like if
[01:32:10] the massive test catch the drone or two you can have some insane value because
[01:32:14] it's so hard to attack and figure out where those drones are and if they're
[01:32:17] yours or the enemies but if you don't find anything you just have like a
[01:32:21] believe average weapon and a C4 at least you get that second
[01:32:26] there's a push for the backnutters to do some rotations to help your teammates out
[01:32:29] but it does still feel to me a little bit like most is a low value operator on
[01:32:33] average with some high ceilings of course it just doesn't have all the
[01:32:38] secondary effects that a mute does for example you know mute is stopping
[01:32:41] drones but also protecting you against you know the day moss and a whole bunch
[01:32:44] of other operators whereas the mute it all it does so the Mozzie all it
[01:32:48] But yeah, there we go. We do see one get caught but now levy. I mean he's not in position. Just yeah
[01:32:53] He's still doing a set up with his shot. He's not in position to go and move that drone. He might be able to in a moment
[01:33:00] He's lucky
[01:33:04] Well, he's changing right now, but I don't see it. It's maybe got destroyed like you know trope
[01:33:10] He's taking the default camps instead
[01:33:12] The thing about cafe here is if you don't destroy the basement cameras, the camera and
[01:33:20] bakery and the camera bottom white, you can actually check those default cameras as a defender
[01:33:24] and go guys, it's gonna be a top down attack, they're only gonna be attacking from the
[01:33:28] roof.
[01:33:29] Because those two cameras downstairs, they see the only ways in the building on the
[01:33:33] inside of the bottom floor.
[01:33:34] Oh, so they should know what's happening with their timeless wing, that's such a valuable
[01:33:38] trade off right?
[01:33:39] Take down the Blackbeard, but you die.
[01:33:42] As Nitin was only passive used to on the Milusie, you're gonna take that any day of the week,
[01:33:47] because you're taking down the number one push operator from KinoTrap's attack.
[01:33:53] A huge boost here for the defensive side.
[01:33:56] What did KinoTrap look to do now?
[01:33:59] A bit of a repel.
[01:34:01] A bit of a lurk as well from Gatorada.
[01:34:04] He also has one Doki call still left in pocket.
[01:34:06] I don't think Kinetrape really have many ways to try and deal with that castle barricade
[01:34:11] We're out of Ritero drones now from the floras and the nades from Ayagata
[01:34:14] We need to rotate into position and land perfectly to clear that castle barricade
[01:34:19] Which is very difficult to do with the grenade these days
[01:34:25] 45 left in control they've kind of stopped their push you know a carpet going down a good flash go sabre
[01:34:30] Can they find a way into these bars or good kill? Yep, they do
[01:34:34] Yeah, finding falls was a critical moment there. Opening up cocktail balcony. However, now Niers can be simply rotate back into position D plus Kier. They might have lost a player, but they responded.
[01:34:46] And Kiernetrope were not able to rotate into that position in time. Pressure coming up from the white stairs for Gatorada, but it's not enough.
[01:34:53] We need Kiernetrope to have multiple points of pressure, and 15 seconds did not give them very much time at all.
[01:34:59] at all that if you say it's cold on the ground inside of the bomb site D plus
[01:35:02] here not feeling a lot of pressure they can retake they can rotate around the
[01:35:06] map it'll have to be a big to get from a kite doesn't find either of them near
[01:35:10] slow HP doesn't seemingly matter and gatorada is still stuck at the bottom of
[01:35:14] the white stairs around the D plus one just by patiently sitting back on the
[01:35:18] bomb site and winning the round on time yeah I mean again if you lose the
[01:35:23] black bit early on it makes around that much more difficult to push here
[01:35:25] from the attackers, so relying solely on one operator, D plus being so good, Moussi being
[01:35:32] the big talk upon all of Lair, and if you guys want to be a bit more like Moussi, you're
[01:35:36] not going to start with tier 1 teams, right?
[01:35:38] We can start, it's actually going to be in tier 3 and later on in tier 2.
[01:35:42] That's so true man, I mean a lot of these players started from the very bottom, they
[01:35:47] grind it and I actually remember this KineTrope team way back in the day when they were
[01:35:52] Known as Donut CUSD, they played in the tier 3, into the tier 2 in the Japan League, they ended up beating CAG, the best team in the region, in the grand final.
[01:36:01] The Challenger Circuit has launched, and how this works, Pengu, is you start by playing in these weekly play-in cups.
[01:36:08] And you can sign up for as many of them as you want. If you become the champions any one week, you immediately qualify for the Challenger Circuit.
[01:36:16] So it means that a lot of people, they've just qualified, they've just registered for one of the cups.
[01:36:20] Don't just register for the first week, because you might lose that one, register for all of them.
[01:36:25] Seriously, and even if you win and you qualify, you can probably maybe give it a shot, play again, get some practice in.
[01:36:31] It's a great chance for you to start your path to Pro. It starts next weekend, play-ins day one and two, on May 2nd and 3rd.
[01:36:39] You can scan that QR code that was on the screen there. If you rewind the video, you'll be out of register.
[01:36:44] And yeah, get on it. Tier 2 is where your journey to the pro league begins and perhaps even one day your journey to the major or the six-invitational
[01:36:54] I know a lot of people gonna say but one of the odds of that actually working out
[01:36:57] That's the thing there are so many players journey who started seeing that of nowhere where you made a friendship roster
[01:37:03] You play with the boys and you got scouted by a much better team and you can offer as an individual
[01:37:08] Or your team of friendship made that magic happen and I'm going further and further and further
[01:37:14] Gray wall bang there taken down nears
[01:37:17] Gray stuff and keynote rope
[01:37:19] But a tier two tier three siege is the place to be and even if you don't have a special maybe go to tier one an actual
[01:37:25] Pro League competition because you got a real-life job. You got real-life friends
[01:37:28] You actually want to do those kind of things. It's gonna be a fun experience
[01:37:31] Oh, yeah, play with your friends and just let's get her it's more competitive version of siege range, right?
[01:37:36] where there's going to be high level players and high level teams.
[01:37:41] So where the journey starts, so jump on it, of course, throughout APAC we have the Challenger Circuit.
[01:37:46] Running all year long, it's so exciting. APAC North, Asia, whatever region you're from, there's Challenger Circuit for you to play in.
[01:37:54] You might even qualify to Tier 1 if you stick with it.
[01:37:57] Speaking of Tier 1, of course, DPLOS is one map away from the grand final here at APAC North, however they've lost the player very early on.
[01:38:05] early on. There's zero picks here for Kinnotrope. Very unusual as the smokes go in, a nitro cell
[01:38:11] that he tosses on over out. It does take down Kar-Well. Levy didn't have the info, but he has
[01:38:17] done his job. Levy's also heard the second one taking down Gadarad of the Fire. Makes it very
[01:38:24] difficult for Kinnotrope to execute into the side. Could kill for my agator and Eclare as well
[01:38:27] joins with the pistol no less. The GSH coming into action. Just falls and moves it, moves
[01:38:34] Now with a minute to play very unusual. They will see a minute to play in a 2v2
[01:38:40] So hard to plant here though for KineTrope
[01:38:42] You remember we a 2v2 position and one attack goes to plant you were effectively covering 1 versus 2 defenders
[01:38:49] To D plus they can play again keep playing down the timer give KineTrope bombsite control because they cannot plant anyone
[01:38:56] So that are mine shots to find a pig huge onto moosey goes down a gate of 5 and 1 now
[01:39:02] Oh, just looking for fault, last player.
[01:39:04] They got the yellow ping, they lock in that final kill
[01:39:07] and KineTrope, they fight back.
[01:39:09] Lits in the bombs that gets you forward,
[01:39:11] they die into the fire, they get shot down on the flank,
[01:39:14] but still they have a way back into the round.
[01:39:17] Big 4k from Iogator that round on the grid lock as well.
[01:39:22] And it goes to show the value that KineTrope had
[01:39:24] in the off-season with all of their shuffles.
[01:39:26] They picked up Iogator from Skars,
[01:39:29] who obviously already has a little bit of team chemistry
[01:39:31] with E'Kwere, who was his coach on SCARS, who also joined the roster this stage, and
[01:39:36] Gatorada, because Gatorada and Ayagata, back in the day, were part of that original Core
[01:39:40] 5 of C.A.G. that played for such a long time in the Japan region and dominated the
[01:39:46] very top of Japan and APAC for the longest time. And now, back on the same team, they're
[01:39:52] looking like they are working well in tandem. Ayagata carrying the round for his team.
[01:39:57] I mean, it's just him and it's clear that Ab kills so far for KineTrope in the first two rounds.
[01:40:05] I mean, it's about Moosey and how good he was, and it's only fair that he's gonna have another banger performance as well.
[01:40:11] Just an even up to score here.
[01:40:14] The one for one.
[01:40:16] Now, Leo is a bit of a battle of individual heroics.
[01:40:20] We haven't seen both teams fully come down to teamwork,
[01:40:24] rather both playing for S-Cubes and of course going for that Bumps that has
[01:40:27] been a sole player popping off. But KinoTrope, what I really want to praise
[01:40:32] to them is they are throwing curveballs and not playing default Siege, right?
[01:40:37] That previous round, what was that attack? I have no idea. But it worked in the end.
[01:40:42] They got strong positionings, they got in the Bumps, and while these times with
[01:40:45] C4 go to fire, they still had a way to fight back. So they are giving D plus
[01:40:50] a fight for adaptation, a fight for counter playing in the mid-round on the server.
[01:40:54] See what they can do this time around, they got the IQ, they got some Ratsing on the
[01:40:59] Filchabee, they got some Entry for the Black Eared, they find the Denarranages that was
[01:41:03] going to be triple stacked beneath the window, doing a ton of damage if you go to jump
[01:41:08] on in.
[01:41:09] Yeah, I like the usage of the IQ here, just scanning out so much info, we can see
[01:41:16] the Rateros from Flores coming in trying to clear some of that Util that's been
[01:41:19] spotted by the IQ. It's a dogby call rings out as well. One of the defenders in a bit
[01:41:26] of an awkward spot. How are the Castle Barcades going to get clear? That's my question. We
[01:41:30] have the Sledge, but it's not easy to get in the position to actually Sledge open
[01:41:34] these Castle Barcades, particularly the one on the washroom's door from top white.
[01:41:39] We're here at the Windows Games Chatteray at this very moment. I guess the Barragans
[01:41:45] double door I can be very tricky to get a grenade in there correctly, it's got to get right beneath the castle barricade
[01:41:52] So stand up for the kino shop should be to clear those castle barricades because if defenders have put them up
[01:41:57] It's because they care about what they're protecting. The thing is they kind of just walk straight into the garden instead
[01:42:02] Now that castle double door protects them from any defender going into piano for a flank late round
[01:42:08] So it's actually kind of working the favor of kino chop at this very minute
[01:42:11] And there it goes out. Kawa, this time alive on the BB, masks on forward, clears pixel on
[01:42:17] piano, but a C4 goes out, takes out a clear on the white staircase. I was cutting off
[01:42:21] the rotation and the ability to fall back or re-agress up a staircase, but with D-Pause,
[01:42:26] they're gonna take that first pick and just play on this primary floor. Because they
[01:42:30] got numerous advantages, and they're fishing with a second C4 in pocket as well. And
[01:42:34] if they go 2v2, that'll almost guarantee the round.
[01:42:38] Problem is, Gatorado is so low on HP, he needs to be careful with these C4s, they could back a real punch, but Iogator drops down immediately into reigning and finds a kill.
[01:42:47] D-plus was so focused on trying to use those C4s, trying to contest the vert they didn't realize they could get dropped on from up above.
[01:42:54] Levy now tries to retake, he's being watched, the prone angle from Iogator, the snake in the grass falls now, will fall as well.
[01:43:02] Iogator has another monstrous round for Kinetropes, they take the lead.
[01:43:06] Again, really good explosiveness right there, where they're holding their angles, they're
[01:43:11] doing great at cat-eye, they're slashing up on the floor, and then they're just walking
[01:43:15] through bomb site.
[01:43:16] The moment you hit a C4 rip, you just walk on in.
[01:43:19] You know they're going to catch the defenders on a bad timing, and the second they get
[01:43:24] the entry, everyone's working together, making quick work of a site in that last
[01:43:28] bit of map control.
[01:43:29] Here's a great read.
[01:43:32] This is cafe on the attack, where they're in full control.
[01:43:35] They have been very reliant on the Blackbeard of Kawa playing that shield operator and it's
[01:43:39] actually not been banned away.
[01:43:41] I was thinking that it's might.
[01:43:42] It's been Tokobi banned instead, they give so-called global presence of ratting out the
[01:43:47] building and then like you mentioned the Milusi was the high-pagrant operator as the
[01:43:52] trap-up, that's been removed as well.
[01:43:54] So now, given to what others also Tokobi that can kind of rat and skip the droning
[01:43:57] area, they've made the main push out stronger by banning it with the Milusi.
[01:44:02] Yeah, I think that's a great idea here from Kina Trope because of how much that Flores has had to do every single round, clearing out Castle Barricades, Malusi Banshees, Denari Lasers, now Maestro Evil Eyes as well.
[01:44:16] Get rid of that Malusi, it just alleviates a bit of pressure. It's funny, recently I've been talking with one of my friends that I play ranked with, and we both play a lot of chess as well.
[01:44:25] And there's a concept in chess where what we call it overloaded.
[01:44:28] One piece is overloaded because it's trying to do too many things.
[01:44:31] And you have a bishop on one square and it's protecting your knight on another square
[01:44:35] and it's also protecting a pawn or something like that.
[01:44:38] And when one piece gets overloaded, you can trade evenly for that one piece
[01:44:43] and then it doesn't matter.
[01:44:44] You get extra value because you've taken down that pivotal piece.
[01:44:48] So for example, if a Flores is really overloaded
[01:44:51] and you made him off of a window,
[01:44:53] C4 him off of a window like we saw last round then not only does that give you value to malusi gives you value to your
[01:44:59] Castle your my story even technically a rune gets somewhat counted by
[01:45:04] Flores as well because you can jump through the gates and still manage to get it to detonate you click the button fast enough
[01:45:09] So yeah, I really like that band there from
[01:45:13] Kinitro just give a little bit more flexibility to that defensive lineup there let explosives are gonna be less essential
[01:45:20] In theory until they bring the master that is
[01:45:22] Yeah
[01:45:24] That's the thing right I also think that dad that discuss my issue when I play chess
[01:45:28] I feel like every single one of my pieces are overloaded is like like four things just get screwed over
[01:45:35] Do some lessons sometimes
[01:45:37] Yeah, I'm awful at chess. Oh my I still play it
[01:45:41] I always want to play like
[01:45:43] Lits version because I feel like if I don't have time to think like fully about my mistakes
[01:45:49] I want to bet about it, you know
[01:45:51] You just kind of move off intuition and feel
[01:45:54] Rather than sitting down by 20 minutes straight and thinking what's the perfect move here? Yeah, I feel you
[01:45:59] I feel you for sure
[01:46:00] I think a lot of people have the same problem than Siege because Siege is such a punishing game similar to chess make one wrong move and
[01:46:08] It's all over
[01:46:09] Now we've had the the bands come out like we said those could be malusia
[01:46:13] It's got a lot of the same strats being run here by D plus. I think was that player in the elevator?
[01:46:20] No, that was that was all the way a cocktail
[01:46:22] So surprising to see I get to go down so early, but look at this anyone you want to take down on kina trope
[01:46:27] It's definitely I get it right now
[01:46:32] And it's just stalled out there out completely one big thing missing when our car one of my shit on a twitch instead
[01:46:38] No, I'm gonna wrap on it. Oh my god. It's forward. Yeah nitro cell doesn't pan out so well for KineTrope V plus are on the
[01:46:45] Verge all time things up here and the evil eyes are a real hindrance as well
[01:46:51] Kyle I'll find moosey but
[01:46:53] Lot of work still to be done for KineTrope
[01:46:55] And they don't have a lot of ways to clear out these evil eyes
[01:46:58] Perhaps they didn't spot the maestro in the prep phase because they could have re-picked onto a number of
[01:47:03] counter operators but they didn't do so and great play from midi amidst the chaos it goes for a peek
[01:47:10] and that is pretty much the final nail in the coffin for the round car wow and the Clare in a 2 vs 4 it's not impossible
[01:47:19] You guys see everything once they walk in they got across from piano and cocktail as well
[01:47:25] So there's no real way for children to get there. I shot at this on the kids
[01:47:28] Look, they're just waiting for them. The moment they walk on in, they are also going to open up the Castle Barricade, but they actually get shot down.
[01:47:35] Alexander and I are one of the crossfires at a Claire, and Kaur, both in their health, Kaur and our injured, leaving just one attacker left alive, nearest for a guy.
[01:47:44] He placed a clash, he placed a maestro, he got the Evil Eye injured and the final Coulter and Freezer as well. A convincing round for D-plus.
[01:47:52] Yeah, potentially the most convincing so far.
[01:47:56] And now Kinetrope have no opportunities to ban out any more defenders.
[01:48:00] This castle has been so hammed at home by D-plus, and they always have other operators
[01:48:05] that complement it.
[01:48:07] It just puts so much explosive pressure on Kinetrope.
[01:48:10] We need so many nades, so many other explosives, whether it's the Flores, the Ash, there's
[01:48:15] a fear, gone sixes.
[01:48:17] We've got so much pressure here because it's not just the castle, it's also...
[01:48:21] I mean in this round, the Goyo, we've also got a bulletproof camera for Muzi as well.
[01:48:26] Muzi alone on the castle is bringing five pieces of bulletproof utility.
[01:48:35] It's funny because it's called a bulletproof camera, but it actually can get destroyed by bullets.
[01:48:40] Well yeah, because it's bulletproof on the front, not on the side.
[01:48:43] Yeah, but surely you could have built it where the hole is encased in a full-fledged cover, right?
[01:48:49] Is it a bad design?
[01:48:50] In his bad design he should probably have a chat to Mira
[01:48:53] I think Mira is like the head of... um...
[01:48:55] Temple, wherever in Team Rainbow
[01:48:57] She's the boss
[01:48:58] I mean so he should
[01:48:59] Who wouldn't want to have a chat with Mira?
[01:49:00] Hahahaha
[01:49:03] Yeah I bet man
[01:49:05] I bet, well I mean these days she's getting banned away so much in ranked
[01:49:09] I can't talk to her at all
[01:49:10] 96% I would have known, it's awful
[01:49:12] He's saying dude I
[01:49:13] This is the thing I thank God that's giving me free to play
[01:49:16] Because I'm actually paying for it
[01:49:17] But then Ace and Mira are not forever
[01:49:19] because they're all spend-a-ly.
[01:49:22] It happened back in the day when one of my mates from back in the day in high school,
[01:49:27] he joined a got-seed, you started playing, and he was like,
[01:49:30] dude, okay, give me like some operators that are good for like a beginner to play.
[01:49:34] And at the time, it was Jackal, it was like the obvious one.
[01:49:37] I was like, alright dude, just get that Jackal.
[01:49:40] Like, you know, if you're gonna spend some money on like buying an operator by Jackal
[01:49:43] because he's a great way to learn how to play the game.
[01:49:46] because it's easy gone, you got a pretty simple gadget.
[01:49:50] And then he's like, dude, why the hell would you
[01:49:52] get me to play by Jack or because he's banned
[01:49:54] every single game.
[01:49:55] And I'm sure that'd be the same if you're like, yeah,
[01:49:57] get Mira, get Ace.
[01:49:58] You never get a chance to play it.
[01:50:01] That's so true.
[01:50:03] It's funny because stats and the vast majority of people
[01:50:07] are banned in the same operator.
[01:50:08] We've had parts of the game where Jack was a very strong
[01:50:12] operator, therefore he was banned often.
[01:50:14] Mira was very strong, she gets banned often.
[01:50:16] The whole ace thing where everyone's fanning ace,
[01:50:18] it's not just that he's overpowered,
[01:50:20] he's as strong as a hot preacher,
[01:50:22] he's just very fast in terms of the use,
[01:50:23] fast in terms of the game.
[01:50:24] Oh my God, one finds two,
[01:50:26] they get traded by the thorn trap.
[01:50:27] God damn this.
[01:50:28] God damn this server.
[01:50:29] Got him out of the third.
[01:50:30] Oh my God.
[01:50:31] I mean, number is in two on two,
[01:50:33] how the round to play.
[01:50:36] What just happened?
[01:50:38] Flying chaotic round.
[01:50:40] Oh my God, IaGator was insane there.
[01:50:41] That was a big take.
[01:50:42] He's 11 and three teams.
[01:50:43] I'm saying four rounds.
[01:50:44] Justice for IaGator.
[01:50:46] No one should be dying to a thorn trap after performing that well thorn. I hate you as an operator
[01:50:51] I just I'm sorry, but I don't I don't like you. You should you killed my boy
[01:50:55] 2v2 as it gets back into an even scoreline
[01:50:59] A kinatrope have broken through a lot of this up last time this ended up on a kinatrope 2v2 on this bomb site
[01:51:05] Pangute they did win it. They had eye again at that time around this time. It's up to the play and Akai to step up
[01:51:11] Again the issue of this bomb site on the tag is that you can't really plant instead of mining at all
[01:51:14] There's so many long lines of sight from red stairs from pillar
[01:51:18] So you kind of want to try to take the dining bomb side
[01:51:20] But then comes the problem false is hiding inside a train and can lock things down as a centerpiece with mirrors
[01:51:26] Watched from above inside a piano and cigar
[01:51:28] He's got to walk in they got to smoke in it and took in delas if they use those two piece of utils correctly
[01:51:35] They can dislodge the crossfire and maybe try to go for a plant cover
[01:51:41] Good angle from the hatch
[01:51:43] Good pressure, deep inside a train but yes, they are baiting it indeed. Akayu is going for a plant on the other bomb site and DK have absolutely no clue about it.
[01:51:54] Number wiser, why is Akayu going deep for that pick? That is a very aggressive and risky way to play it.
[01:52:00] Nia's now in a 1v1, Akler has fallen back all the way to the white stairs but I believe there's a full reinforcement on the fireplace wall so he doesn't have an easy way to win this fight.
[01:52:12] win this fight he's gonna have to push all the way down the white stairs into the hallway
[01:52:16] to try and deny that disable of the defuse. Interesting. Here's Niers. Oh my god going
[01:52:22] for the reinforce it was a fake. Goes for it now. I think he's gonna have the read here
[01:52:26] on where Eclare is pushing from. Eclare you're gonna have to go through the shop
[01:52:29] through the wall! He ninjas it! Eclare you have just been made to look the full
[01:52:36] a lot of height there for Niers and for D plus Kier they know they had no right
[01:52:40] to win that.
[01:52:41] Yeah, big smile saying guys, we just stuck it man.
[01:52:45] I think the issue there is so they threw the smoke grenades in the door when they went
[01:52:50] for the plant.
[01:52:51] And then once it goes down and Claire walks out of the bottom side and Ying dies before
[01:52:56] they can do much about it, right?
[01:52:57] I don't think they fully grasped what the wall setup looked like for Kino Trope.
[01:53:03] So if you're a Claire you're probably thinking the whole wall was open with a shotgun
[01:53:07] line of sight which means when you swing that corner you can immediately see the guy
[01:53:10] diffusing. The issue is it was like the tiniest shotgun hole only close to the
[01:53:15] door frame not far away from it so he can't see the kind of diffuse has to
[01:53:19] rely on a wall bang and get lucky and he starts to panic a little bit when he
[01:53:23] realizes that. So the reason why the bomb went down is the same reason why
[01:53:27] they didn't play the postline perfectly they were lacking a bit of
[01:53:30] information on how to play that post. If someone met in the perfect world
[01:53:35] We kind of discussed before or as you go for that plant, but think back about how that plant even happened
[01:53:42] They went mining double door spamming candela's then it tosses looking it from far away
[01:53:47] Sprint it back to was dining and instantly hit a plant. There was like a mid round spur of the moment
[01:53:54] Adaptation and because of that they didn't have the full picture so they get on the diffuser
[01:53:58] But they don't get to run the true another close one between depots and here through
[01:54:02] The final round in the first half, Kintrope looking to tie things up once more, just like a lair.
[01:54:07] Get that 3-3 half, get a good start.
[01:54:10] After all, we tend to say that Kaffee is very different in the favour, although this is a mature moosey.
[01:54:16] So good before, so good again, gets a window by the declare of an AI Gator.
[01:54:20] He's always in the map, and he's always looking for a fight. He is 12 and 3 in the first 5, and now it's a 6 rounds.
[01:54:27] Aigeta has single handedly put the team on his back.
[01:54:30] He has.
[01:54:31] Wait. Threat detected. This area is hostile.
[01:54:34] But thankfully he's on the solid snake so he can very quickly clear map control here on the ground floor.
[01:54:39] Problem is, not a lot of very good capability here. It's just the buck and the ram.
[01:54:43] If they are getting the position then that's great.
[01:54:46] But for perhaps there might be a little bit too much contest.
[01:54:49] It looks like they are able to get into position thankfully.
[01:54:52] So the real problem is that there's no hard breach on this lineup.
[01:54:55] And no real counter to the clash as well.
[01:54:59] So the verticality being the only real ingredient
[01:55:01] Kinnichope have, they need to make the most of it.
[01:55:08] That's easy.
[01:55:09] They don't have a ton of things to do in this run,
[01:55:12] but they have none of that, like, you know,
[01:55:14] the capitol and all shield.
[01:55:16] I'm a little bit curious how Kinnichope
[01:55:17] intends to plant in this one.
[01:55:19] I'll just be a kid that's going for kills.
[01:55:21] They got to run through the cavity, sure.
[01:55:23] So then you gotta go either Bakery or attack that hatch drop onto a laundry freezer.
[01:55:28] I'm curious what they're gonna offer here because as I said, they don't have a lot of
[01:55:32] ways to cover the lines of sight.
[01:55:35] No easy ways to get a couple of kills, but we gotta rather join us at the Bakery.
[01:55:39] This could be kind of like a back step situation where you bait the verticality, you maybe
[01:55:43] drop the hatch and then you push Bakery instead, but I think you might have misdrawn
[01:55:47] the guy in Bakery.
[01:55:48] I don't think you saw his location.
[01:55:50] He definitely saw him. He goes for the swing. Goes for a second as well and gets traded.
[01:55:57] I feel like maybe that was a little bit too early and asynchronous with the rest of his squad.
[01:56:01] Could have waited for the rest of the team and gone for that execute.
[01:56:04] 3v3, but one of those through on the D plus side is a clash.
[01:56:08] Now that can work both in their favor and against them.
[01:56:11] It's one less gunner, but it also means that he can pretty much single-handedly
[01:56:15] get information on an entire area of the map.
[01:56:18] But the verticality from Carwell and Akai are together.
[01:56:22] Teams up and takes down that clash.
[01:56:24] Now Levy's in an awkward spot all the way down at the whiskey bar.
[01:56:27] Mitty and him need to try and clutch up 20 seconds left to play.
[01:56:31] There you go, diffuser. Gonna go in towards Bakery now.
[01:56:34] Mitty can literally win the round for his team's single hand,
[01:56:37] but he has to go big right now.
[01:56:39] Yes, he does and Levy's found one betray from Carwell.
[01:56:42] He needs to find another one.
[01:56:43] As the diffuser is caught on the ground,
[01:56:45] Are you going to shut down the mid-T?
[01:56:48] Another clutch for D-plus.
[01:56:50] This time it's mid-E's turn, and he laps them both up.
[01:56:55] D-plus, Kiya, are looking phenomenal for two
[01:57:00] at the end of the split.
[01:57:15] Oh, baby, it's not over
[01:57:33] So I'm just gonna call you now
[01:57:37] Until you're all free
[01:57:40] Maybe y'all get lucky somehow
[01:57:43] and you'll come out tonight
[01:57:47] and let your wildest side consume
[01:57:51] Come out tonight and baby, I just want it to do
[01:57:57] Come out tonight
[01:57:59] Love is on, love is on
[01:58:09] I
[01:58:39] So
[01:59:07] So with the 1v2 clutch from midi D plus lock in a 4-2 defensive split, despite Iogator's
[01:59:14] best efforts it was certainly Muzie's turn to go ham on map 1.
[01:59:19] Iogator is nearly matching him 12-4 so far on map 2, but it isn't enough.
[01:59:24] D plus have really overcome on that defensive side.
[01:59:27] Now they switch to the attack, they only need 3 rounds to knock Kinatrope out of
[01:59:32] the tournament and book a date with CAG in the grand final.
[01:59:35] But it's the exact same story as Lair. The last two rounds with D plus have both been clutches
[01:59:40] They've both been a 2v2 into a 1v1 type of clutch scenario
[01:59:44] This could have again easily been a round lead advantage for Kinoshiro, but instead they're playing from behind
[01:59:51] Now Kinoshiro will go on to defend here in cafe, which can be very strong
[01:59:56] But the way that D plus were attacking on Lair and how good they were executing going step by step
[02:00:02] I mean, they were near flawless on their attacks
[02:00:05] It does kind of beg the question, is a 4-2 enough, I'm just not sure it is, I really am not.
[02:00:11] So I fear bit here for Kinnichope, they are such a good showing, and there's 7-3 squadron on Lair,
[02:00:16] and the 2-4 squadron here in Cafe, it does not show the real story.
[02:00:20] We saw the replay of that midi 1v2 clutch there, a couple of things I noticed.
[02:00:24] Firstly, obviously Iogator is the top fragger from Kinnichope, he's the hard one to take down.
[02:00:28] midi shot the gas pipe just a little tap so that the fire is going to be hitting
[02:00:34] alligator as he goes to that peaks immediately that gives me the advantage
[02:00:37] of the gunfight
[02:00:38] second thing i noticed was in the player actually is midi fired up he's got
[02:00:42] out with his chair to come over and dab him up we had hellraiser their brand
[02:00:47] new coach for d-plus from
[02:00:49] brazil he's been in the brazilian scene for a very long time
[02:00:52] uh... he came over and is congratulating him d-plus of course
[02:00:56] all play in a team facility
[02:00:58] in Korea, whereas Keenotrope are all separate, we notice that on the play cams playing from home.
[02:01:02] And the energy levels, that gives the D plus, especially because they're Brazilians, they already have a plus 2 to their energy score.
[02:01:10] It just gives such an advantage, especially in high pressure games like this.
[02:01:16] Nyrs is like the ultimate support player, right? In real life and in gaming, he plays the Clash, the Lion, the Stroll, watches the Cam, he runs over and he's going to dab off the clutch.
[02:01:25] He is one of those guys like a good teammate as we say there's nothing better than
[02:01:30] When like you perform well and your teammates like gas you up like yeah, we've all had that moment like we try really hard
[02:01:37] We have a big play and your teammates are like oh my god. Why why do they play that so badly?
[02:01:41] Yeah, the enemy's are never that bad for me. How did you get that?
[02:01:45] I didn't like come on. Just be like dude. You're a god like gas each other up. That is the secret
[02:01:51] Samurai number 10 thousand, my no man is not a good operator and well, it gets punished
[02:01:57] regardless.
[02:01:58] They're watching you with their gun as well, good job there from D-plus man, two big kills,
[02:02:01] Cower strikes back though, rounds not over, D-plus they're going fast into this one.
[02:02:07] Oh my god, how does he lose that fight, unfortunate for him, he might be the ultimate support
[02:02:12] but he can't win this fight, what a genius play, detonates the fire extinguisher,
[02:02:17] it actually knocks back the shield from falls and allows KineTrip to go to that kill,
[02:02:21] This was like 2v5 or something? Thankfully Muzie doesn't let it slip all the way now.
[02:02:26] Kai you pushed that in second mirror window a little bit late into the round in a 1v2 and puts a bit of extra pressure on.
[02:02:32] His phone ringing gives an audio cue to D plus and the gridlock tracks will restrict his mobility somewhat.
[02:02:39] I think that was just to lock down any aggressive flanks.
[02:02:43] And now Muzie and Levy look to clutch up.
[02:02:45] I think they've got an audio cue though. Good. C4 goes over the top. There's info. Thanks to the bulletproof camera, but ain't enough! And Muzie. Man, they are all so fired up. Every single
[02:03:05] C4 goes over the top. There's info thanks to the bulletproof camera, but ain't enough!
[02:03:11] And Muzie, man, they are all so fired up. Every single round win, every single kill,
[02:03:17] and the fist bumps come out in abundance as well. Hell is certainly bringing a lot of fire
[02:03:23] to this D-plus roster. Now they're just two rounds away from putting it to bed.
[02:03:27] Still good from D-plus. Again, watching the noob at AirJab, you know, hearing, understanding
[02:03:33] standing the run out and they're hitting the bombsite right after they're attacking kinitro from
[02:03:36] every single angle at the exact same moment and then this weak kinitro getting a i'm not gonna
[02:03:42] lucky kill into blitz but a good kill right like you said hobney smoke canister to stun the shoot
[02:03:47] away from the operator space of blitz right here and then getting the kill right after if
[02:03:52] that blitz is alive in the 3v2 they can just run them over on the side itself and just make
[02:03:57] make that round so much quicker, but they recompose and they figure out the 2v1 regardless,
[02:04:03] pushing together, using sound cues, using that look of the gadget, and D-plus much like
[02:04:09] a lair in full control on their attacking side.
[02:04:12] Even minor details here for D-plus make these players look so good.
[02:04:16] Notice in that 2v1 at the end, yes they're peeking into information from Kymitra, there's
[02:04:22] a bulletproof camera pinning them out for the defender trying to fight them, but
[02:04:26] Notice how Moody jumps on top of the cocktail bar and goes for a swing?
[02:04:30] It means that he can peek a deep angle over any potential cover that the player in bar is hiding behind.
[02:04:36] It's just, there's so much confidence from D+, and now there are really no second chances for KineTrope.
[02:04:43] I mean, two rounds and it's done.
[02:04:46] Now they go all in on kitchen, bomb site here, kitchen and cooking, and I mean, you've got pulse, you've got Valkyrie,
[02:04:54] You've got Echo so much information, you just have to make sure they use it and find these kills.
[02:05:04] You see that and done, I like it though, there's a good line of thinking, God nears, you see the Echo going down, that means now the play is over.
[02:05:14] Yes, those Jokers are still going to be pre-precision on the left and whatnot.
[02:05:17] Yeah, I mean, you're thinking why is Echo the one to peek there, right?
[02:05:20] It's the wrong operator, but look at the defending ladder.
[02:05:23] Who has a great gun to make that kind of play?
[02:05:26] Maybe the Valkyrie, but they're a floor above.
[02:05:28] Isn't he 11?
[02:05:30] Pulse of the Reaper?
[02:05:31] Probably not going to make that kind of move.
[02:05:34] Not with the Echo dead.
[02:05:35] If the Echo was in play, it could have potentially knocked the shield back from the Blitz, but
[02:05:39] no, not to be.
[02:05:40] The Elamine actually does concuss falls for a brief moment, but he gets into
[02:05:45] VIP unscathed.
[02:05:47] Just waiting for the smoke to evaporate, can check all the angles, pours no more C4 in
[02:05:55] pocket.
[02:05:56] So the car feels like a flank play has to happen now from the side of Kino Trobe, we're
[02:06:00] a crazy gunfight victory, they can start locking things down, Dukubiko goes out and
[02:06:06] they're gonna hear it.
[02:06:07] Oh, IEGator is in a 1v1 here against the Daemons, get secure the shotgun though,
[02:06:12] that is a big kill.
[02:06:14] However, it does give D plus the info that the pulse is offside. They can flood inside
[02:06:18] Falls still full HP diffuser in pocket. He's actually not going to go for a play
[02:06:23] It's gonna go aggressive for a swing finds a Claire looks for a second one as well flash comes out
[02:06:28] That wasn't success and so instead he has to take the 1v1 against the car you but he finds a kill no matter what I
[02:06:36] Agated now again
[02:06:37] Caught upon to clutch the king of trope and he can't get the angle onto falls 1v3
[02:06:43] He spots out that second player. I gotta go for a wall bang on the midi bit of damage done, but he himself is low on HP
[02:06:50] D-plus know exactly what they're dealing with. It's a pulse with a shotgun and nears is talking mad smack here
[02:06:58] against king of trope D-plus are in their heads
[02:07:01] And now I get it just says come
[02:07:03] can fight me come and do it come fight me
[02:07:08] DC plane from D plus gonna be a full man surely
[02:07:12] angles a bit awkward yeah oh almost gets the kill he's taunting him
[02:07:18] he is taunting him they're looking to try and fight back look at the reactions
[02:07:21] on these players faces KineTruck
[02:07:23] Osugam and D plus more enthusiastic
[02:07:27] than ever the winning reaction is somewhat more mild because they knew it
[02:07:32] was an inevitability it's now match and series points for D plus they are desperate
[02:07:38] burning for their chance at revenge against CAG the only team that up until
[02:07:43] this point either of these Rosses have lost to in kickoff both Kina trope and
[02:07:49] D plus what they're event against CAG it looks like only D plus will get it
[02:07:55] also mean we're strengthening that D plus well the winner of this give me a
[02:07:59] the CD would be quite a series, right?
[02:08:01] Probably gonna be a third mapper,
[02:08:02] maybe an overtime one of them.
[02:08:04] The quicker D plus can win this,
[02:08:07] the better it is for them.
[02:08:08] We were talking about the whole like,
[02:08:09] warming up into a series,
[02:08:11] having a BO3 to start off a day,
[02:08:12] then going to a grand finals,
[02:08:14] how that can be very successful for team statistically.
[02:08:17] But if you play like three maps full overtime,
[02:08:20] that's probably not gonna be an advantage,
[02:08:22] but more than a disadvantage,
[02:08:23] which is gonna be so tight and burned out already,
[02:08:25] but only a small break between the first
[02:08:27] and second series.
[02:08:28] So D plus is 7-3 into maybe a 7-2 victory here, we'd be like biscuit scenario.
[02:08:34] You get warm up without burning yourself out, you show only two maps, only some strats.
[02:08:40] Mind you, they didn't show much on the defense of Lair, and they haven't had to show much of their attacks here in Cafe either, if they would have closed it out shortly.
[02:08:50] It's the constant conversation we've been having, especially here in APL because we've had so many long days in the bracket.
[02:08:56] Yeah.
[02:08:56] Is it advantage when you play two games in one day because you've had a warm-up?
[02:09:00] Or is it disadvantage because you're letting that fatigue set in?
[02:09:03] Now today is a shorter day for these teams.
[02:09:05] Usually we have three best of threes.
[02:09:07] Up until this weekend when we only have two BO3s in one day,
[02:09:10] D plus, should they win here?
[02:09:12] They go up against CAG without too much of a break.
[02:09:16] And, I mean, immediately they're warmed up.
[02:09:18] It's only two maps.
[02:09:19] I mean, going into a potential three more.
[02:09:21] That's probably no more than they would do in a day.
[02:09:22] It screams anyway.
[02:09:24] Especially with, as you said, how dominant the second map has been.
[02:09:27] It's been a bit of a walk in the park with B+, I have no doubt they're looking warmed up.
[02:09:36] Can they get it done? That's the question.
[02:09:39] They just...
[02:09:40] He has the SI 2017 charm.
[02:09:42] That is an O.G. charm. I don't even have that.
[02:09:46] It's been around, you know, Moosia, I believe, was almost like the Brazilian Bolo.
[02:09:51] He's an underaged, utility-consecrator, making montage clips and stuff and was highly sought after by a couple of the rosters, and that's kinda how he came to fame, he came to pro-play.
[02:10:01] Mitzi, though, gets the first kill.
[02:10:04] Aya Gator, the carry of KineTrope, 14 kills and solace, removed very early on.
[02:10:10] So now he's gonna scout out those drones, can't find them in the canons, he can't look for a flank, it's a critical player and operator.
[02:10:17] and with that they jump on the sky to take control. So this is very quickly getting into favor of people.
[02:10:28] The Dokeby has been so difficult for KinoTrope to deal with as well, so much info gained by B+.
[02:10:34] As soon as they ring that call, they just move in. They're even checking for every tiny little corner.
[02:10:40] They're making sure there are no rats in the rafters. They're pre-firing every single corner that someone could be hiding in for KinoTrope.
[02:10:46] And the second kill now onto the Claire. The smoke is down. The solace is down.
[02:10:51] We'll fight versus three advantage for D plus and this begins to feel inevitable.
[02:10:57] They're so close. We're in the last bit of the floor before bombs and execute.
[02:11:02] They must tracker three in pocket. They are flashed. They got frag grenades.
[02:11:06] They can use a dump and just try and go for a plant and just watch those flanks.
[02:11:10] Genetra they're waiting for the perfect moment to go for their play.
[02:11:14] They only get one shot at this flank red flank brown and give good timing
[02:11:20] Great shot as well on a gatorada
[02:11:22] Midi goes down and attempt at a response means nothing for Kina trope
[02:11:28] The Brazilians are burning for revenge a breeze through the Japanese and booked their spots back into a grand
[02:11:36] Final and another chance at the kings of a pack north and what better way to do that
[02:11:41] then go into a flawless final round 7 3 7 2 looking so strong on the attacks in
[02:11:48] particular the step-by-step process here from D plus and just getting to the
[02:11:52] bombs that five attackers alive and then picking their part perfectly that's how
[02:11:56] they got to run some layer and it's how they close out here in the bay and
[02:12:00] again this is a great warm-up into a gas finals because now you got a ton of
[02:12:05] confidence, good bit of clotches, you're fired up and you've had great
[02:12:08] individual performances that's going to give you all the things you need up against CAG.
[02:12:14] And it was such a great opportunity for DPLUS to really show off their individual play and their
[02:12:20] teamwork. They countered Kena Trope in terms of the strategy on Lair here on Cafe. They counted
[02:12:26] every attempt at a rat play and Fools is apparently so chill, so not warmed up after that he's
[02:12:34] He's gonna put his jacket back on. It's a dominant 7-2 for the Brazilians to cap off what looks to be slated to be a
[02:12:42] Tough series in the end. It was anything but a very cut-and-dried affair of the Kina trope. Sadly, it's back to the drawing board
[02:12:50] Yeah, and the thing is right since you didn't sit down there
[02:12:53] They've been watching this game as been unfolding while they do their own match prayer
[02:12:56] But Nick and I'll sit down okay if we're to go any of these metal cafe layer now
[02:13:00] we can do a TD counter strat and a one-off etc and it does mean that if you're the team of D plus who
[02:13:06] want to hear you gotta go to different maps like the up against CHG for that exact reasoning.
[02:13:12] 100% clear is KOSCVL from Levy so Moose did it on Lair and then Levy here in
[02:13:17] cafe it just goes to show exactly how dominant they were. Yeah that was a big game from D
[02:13:22] plus exactly what they needed to warm up into our grand final which now they booked the spot
[02:13:27] into what a rematch opportunity that is going to be.
[02:13:31] In the upper bracket, we saw CAG and D-plus go head-to-head
[02:13:34] and man, CAG, they really cooked up some strats for that one.
[02:13:38] It was a two-obliteration.
[02:13:39] D-plus did not know what hit them.
[02:13:42] And I feel like we were just as surprised as D-plus for it.
[02:13:45] Now they get a chance at revenge in this grand final.
[02:13:48] If anything to me, it's just,
[02:13:49] it's such a shame that only one of these two teams,
[02:13:52] CAG or D-plus, can go to the Major.
[02:13:55] But of course, to recap the game,
[02:13:56] just happened let's have a chat with Hel the coach from D plus brand new coach
[02:14:02] firstly congratulations on such a big victory how are you feeling after how
[02:14:06] easy that ended up being against KineTrope I'm feeling very happy now we're
[02:14:13] just a focus on on CAG and to the next match good what has been the biggest
[02:14:21] focus point for you guys the roster since losing to CAG because obviously
[02:14:26] We're expecting D plus CAG fighting for first. That's logical, but when you lose to them that you didn't have a bracket
[02:14:33] What's been the focus point since to get back at them?
[02:14:37] I think against our game they counter us a lot. So we prepared better to this type of stuff and
[02:14:45] I hope will be a great game now
[02:14:48] different one
[02:14:49] Of course, we saw the music put in one of the best performances an individual player has put in an A pack in a
[02:14:55] a very long time on map 1. 15 kills, 2 deaths, 2 clutches, he was insane.
[02:14:59] Obviously he's a new player on the team as well, just as you are a new coach on the roster.
[02:15:03] Tell me a bit about what it was like adapting with the changes in the roster
[02:15:08] and of course for yourself being one of the changes.
[02:15:11] I told you guys in the first interview, I will put Muzi again in his prime
[02:15:17] and he will literally bring back to the championship performance.
[02:15:23] He's getting back, he's getting back.
[02:15:26] I did think he also wanted to ask Panger before we close up.
[02:15:31] Ah, expectations, predictions, are you confident you guys can take it 2-0?
[02:15:36] He needs to be at 2-1.
[02:15:38] Any thoughts on how this is going to play out?
[02:15:41] I think it will be a tough game.
[02:15:43] CIG is a good team.
[02:15:45] They play a nice siege.
[02:15:47] I think it's good to have a difficult match here in the region for preparing the teams
[02:15:52] for the Major and even for the In-Stational. So I hope it will be a tough game and a good
[02:15:58] game for you.
[02:15:59] Quickly, before I let you go, do you have any words for CAG?
[02:16:04] See ya.
[02:16:05] Thank you very much. Good luck in your next game. Later, hell, of course.
[02:16:10] Thank you guys, thank you.
[02:16:12] Thank you mate. Alright, so we've done our first match of the day. Only one more
[02:16:16] to go and it is our grand final, CAG vs T-plus and a lot of quiet confidence there.
[02:16:22] from hell and the D4 processor. I'm not surprised at all after how much they obliterated K-Tropin after
[02:16:28] the series. No, he did say it right there that in the very first interview he's going to bring
[02:16:33] Boom Mushi back to, you know, world championship kind of level back to his prime and I think it
[02:16:39] shows a lot here that D-plus is losing to CIG and they're working on their fundamentals and
[02:16:44] working on the synergy and just taking this region very serious and not thinking,
[02:16:48] Guys, it's gonna be easy. Don't worry about it. They have been locked in to school in the off-racket
[02:16:53] 20 20 20
[02:16:56] Mostly convincing games. Yeah, that's right for D plus. It is a big chance at revenge for Muzie
[02:17:02] He is back into world championship form, but one team stands in their way
[02:17:08] CAG Osaka versus D plus the major is within reach and the apex more title is coming up after this
[02:18:18] behind us and looking at the 10 years ahead we're making some very exciting
[02:18:22] changes to the APAC Tier 2 ecosystem that will better unify what is already
[02:18:28] the most exciting league region in the world. Introducing the APL Challenger
[02:18:34] Circuits. Let's start with our format. All teams will compete in an online best
[02:18:40] of one single elimination bracket with Ping. Just kidding. The APL Challenger
[02:18:46] This circuit is composed of the OCE Rivals, the SEA Bootcamp Community Series, and North Rebellion.
[02:18:53] Each tournament will have two stages with Stage 1 starting in May, and Stage 2 starting in August.
[02:19:00] Each stage is broken down into three distinct phases.
[02:19:04] Let's start with Phase 1, Playings.
[02:19:07] Playings are comprised of four single elimination best-of-one play dates, with best-of-three qualification games.
[02:19:15] Each day will qualify two teams.
[02:19:18] Get knocked out?
[02:19:19] It's no stress.
[02:19:20] You can compete in every play-in day until you qualify.
[02:19:25] Next up you are?
[02:19:26] The regular stage will take our eight qualified teams from players and put them up against
[02:19:32] each other in the best of one single round robin to decide who are our top four teams
[02:19:38] per region.
[02:19:39] Finally, how stages culminate in a 14 Double Elimination Best of Three bracket to decide
[02:19:46] who will be the stages champion and take home a lion's share of the prize pool from perhaps
[02:19:52] more importantly, Challenger Circuit Points.
[02:19:56] What are Challenger Circuit Points, you are?
[02:19:59] These points are the lifeblood of the APL Challenger Circuit and will be used to
[02:20:05] Qualify teams into the Challengers Series in 2027, where teams will have the opportunity to qualify into the APL, as well as the culmination of APL Challengers Circuit.
[02:20:16] The Gauntlet in OCE, the Elite Community Series in SEA, and the Rebellion Final Skid North.
[02:20:23] So what are you waiting for?
[02:20:25] Start your path to Pro now and sign up for the Stage 1 Play-Ins, and start your Ascendancy to the Coming Pro.
[02:21:05] They come out windmilling like an Englishman looking for a scrap, the whole king of a scrap!
[02:21:18] Tino!
[02:21:19] If he goes uncontesting the kick goes cold, that will be devastating.
[02:21:21] The grenade goes through, that's the swing!
[02:21:24] Cyber and Bullet are able to get one piece with the kit so far away and Canadian down
[02:21:28] upstairs.
[02:21:29] Ebert, wow, that was special.
[02:21:32] It's a one, but it's these three to hold
[02:21:34] and they're pushing it from behind.
[02:21:36] He's found one.
[02:21:37] He's got to get the vertical as well.
[02:21:38] They get pulled off, Tim.
[02:21:40] We're down to the last three or four seconds.
[02:21:42] Reiner's got another.
[02:21:43] He's held on.
[02:21:44] He's going to do it.
[02:21:45] And B and Ski take the two-one win.
[02:21:49] Both players spotted, but the Reds can be made successful.
[02:21:51] Oh, oh, oh.
[02:21:54] Well, I like the side job.
[02:21:56] Information from the Bs.
[02:21:57] He goes, Tim, shoot, come on.
[02:22:01] They cement themselves as one of the greatest of all time.
[02:22:08] He's starting to get cooked alive, Ollie, but he's using the stem pistols.
[02:22:11] Look at this from the dark.
[02:22:12] Surely not.
[02:22:13] Brilliant.
[02:22:14] That's Clay the Year in my book.
[02:22:16] He plays the game, hits the old body, doesn't quite catch it.
[02:22:19] Oh, my God, sir!
[02:22:20] It's the DOS!
[02:22:21] He doesn't have any motivation.
[02:22:23] He's going back.
[02:22:24] He's not quite sure.
[02:22:25] He has a few second stick it, Nessel's stick it.
[02:22:30] This is an angle that he might be able to contest.
[02:22:33] No, of course, when he takes just a bit of damage here.
[02:22:35] A walk, I guess, the second one.
[02:22:37] Eclipse though, Wilkhead one, turning it into a 2v2.
[02:22:39] And they push it on the side.
[02:22:40] The bandit will lose out of this.
[02:22:41] Eclipse the last alive on the Ella.
[02:22:44] Spots to hand and take the day.
[02:22:46] The ace for Walker.
[02:22:48] He will down BC, Canadian positioning to pick up,
[02:22:51] but that's going to result in a double-j.
[02:22:53] Vertical left corner for Kippus around.
[02:22:56] Necrox, the final defender against Vertical.
[02:22:58] the A's absolute domination.
[02:23:00] I don't believe in magic, Michael!
[02:23:03] T1 does as they win the Mexico Major!
[02:29:58] from
[02:30:05] from
[02:30:07] from
[02:30:10] from
[02:30:14] from
[02:30:18] from
[02:30:22] from
[02:30:26] been doing so far at this stage, kickoff.
[02:30:29] Yeah, hi, everyone.
[02:30:31] Yeah, so not as heavy as the D-plus game, for sure.
[02:30:37] Not as heavy as the D-plus game.
[02:30:39] I think Keynote Troop is a hell of a team
[02:30:44] in terms of their playstyle, which I think encompasses
[02:30:49] and shows what the APAC region is all about.
[02:30:55] especially like in the last few years.
[02:30:59] So yeah, I mean, I don't have much to say about,
[02:31:05] they're just a weird team.
[02:31:06] I'm gonna be honest, they're just two weird things.
[02:31:10] Like for example, on Layer, we never played Smoke, right?
[02:31:15] So it's not a Counterban, it's a Comfortban,
[02:31:17] but how is Smoke a Comfortban?
[02:31:20] Like some things just don't make sense to me.
[02:31:23] I cannot comprehend what they're doing, but some of the things they do actually do make sense because they're like
[02:31:30] They're nonsense
[02:31:32] But it's the nonsense that works like that also the top teams do like those kind of impredictable things
[02:31:38] But some things I'm just I'm just I don't know. I don't know what to say
[02:31:43] On the topic of nonsense actually I want to go back to to bank briefly because that was probably one of the most
[02:31:48] attackers sided banks I think I've ever seen in my life what the hell is going
[02:31:53] on there for both teams? Yeah, Bank has to go, like Bank has to go, everyone's got
[02:32:01] figured out like especially in the last stage it's just two attackers sided, it's
[02:32:05] too static, it's just figured out by the attackers but it has to go like it was
[02:32:10] a classic like last couple years it's classic now it's become like too much
[02:32:14] of a classic like to figure out what was going on I have no idea we didn't
[02:32:19] adapt properly to what they were doing we didn't really counter-shot that heavy
[02:32:23] this game and it was my fault because like they are very heavy they they're a
[02:32:28] team you need to counter-shot like heavily but at the same time I was like
[02:32:31] this is a new team so I wasn't really sure what they were gonna do because
[02:32:34] like first game they played in the league they played totally different
[02:32:38] from the second game and so I didn't really know what they were gonna
[02:32:40] bring up so I just sort of like just sort of train more stay flexible and
[02:32:47] gradually worked out. Sparky before we let you go I just want to ask one last
[02:32:52] question you guys are in the grand final now you obviously a week until that gets
[02:32:57] played just talk us through sort of like what's the next week gonna be like
[02:33:00] for you and the team. Another day in the office another week in the office.
[02:33:05] That's the best answer, Sparky. Congratulations again on making the Grand Final Best of Luck next week.
[02:33:12] Thank you, thank you very much.
[02:33:14] A lovely little look back onto the interview from last week with CIG's brand new coach
[02:33:34] Sparky and what he had to say after they completely demolished KN, KineTrope and of course prior
[02:33:42] to that demolished D plus a big week for CAG but it's about to get even bigger now it's time for
[02:33:48] the grand final penguin yeah it's time it's either gonna be D plus or CAG there's no question
[02:33:54] who the favorites are CAG made a very quick sweep through that upper bracket but D plus are very
[02:33:59] warmed up i was gonna say i'm not sure who's gonna take it at this point right if you go off
[02:34:05] the previous matchup CAG yeah they made easy work of D plus but D plus were on a heater
[02:34:09] They've been tooling every single opponent only losing. I think four rounds. It's a mostly lost dust off and scars
[02:34:16] Actually, do you need a reminder of what happened the last time these teams played because I've got one for you right here?
[02:34:22] I don't know if you remember this game, but I mean, what did you say?
[02:34:25] How many rounds the D plus win in this series against CHE? It wasn't many my friend. It really wasn't
[02:34:31] Hey, hey, hey listen, okay? That was not the moose that we saw early today on layer. There was a different one
[02:34:37] Okay, so I'm just saying if pressing game moves, it shows up against
[02:34:42] CAG in like five minutes from now. It's not gonna be the same result
[02:34:48] Very much the case. Deep Blast are gonna be very much in this series straight after what was an unbelievable performance today
[02:34:55] But we cannot discredit
[02:34:57] Deep Blast have a fire lit beneath them after what I did to them just a few weeks ago
[02:35:03] This was an utter obliteration
[02:35:05] We always knew coming into this stage that you know
[02:35:07] CAG D plus with the two best teams in this region and there's only one spot to go to the Salt Lake City Major
[02:35:13] Of course only one of these two teams went to the Six Invitational and it wasn't CAG
[02:35:18] It was D plus they performed exceptionally well there. They got a map off of phase
[02:35:22] They beat Chopper Firebellion
[02:35:23] They beat Black Dragons but CAG if anything they are even more fired up after
[02:35:29] After failing to qualify for Paris and after a tough slog in Munich, but on the flip side of that we've seen a lot of these
[02:35:37] Warm-up games actually end up advantageous to the winning team of that first game
[02:35:43] So D plus here, of course, they play for help with telephone scars the same day
[02:35:47] They beat them both in the Asia League
[02:35:49] We saw a day start do the same thing after their warm-up against elevate
[02:35:52] They beat souls hard same case for chiefs e-sports club in OCE and that one which we casted last weekend
[02:35:59] I think it's particularly notable because jeez they almost lost that series and yet the fact
[02:36:04] that they managed to come through and win against Rock LFO, especially after how tough that was, it
[02:36:10] was insane. And it's important to note but I also think with mentioning that CHE didn't make a
[02:36:15] scy for example, CHE for the longest time in APL, they've been not getting like a free spot for
[02:36:22] every tournament but they have been the number one team for a lot of time, pretty much always
[02:36:27] qualified for international play. When you finally stop missing out, your motivation goes up,
[02:36:32] your work ethic, all you make some roster changes, right? Which they have. DD is a player,
[02:36:37] don't they? That's a long-term statement now. They've got an extra support staff sparking out,
[02:36:41] helping them from the sidelines, and they've got more motivation with these changes as well. So
[02:36:45] guys, let's get back to prime level. So if there ever was a time for CAT to get back to
[02:36:51] their highest peak, it is now after missing out on MSI. Yeah, very much so. But let's talk
[02:36:56] about the team that did make it to 6th and 10th. On the team that we saw playing earlier today,
[02:37:00] of course, it is D plus Kia and my god, what these guys are capable of is utterly insane.
[02:37:06] They fortified their already very dominant domestic roster and successful international
[02:37:11] team with a new pickup in Muzie. The man front and center right now, and we've said it before,
[02:37:16] world champion back in 2021 with NIP. And of course, they've also got Hellraiser,
[02:37:21] who we had a chance to speak to just a few moments ago in their post match interview.
[02:37:25] brand new coach, D-plus is looking even better than they were before. They are, I mean business
[02:37:32] thing, we again, same argument for CIG, right, we're giving a new support staff or a new player
[02:37:37] in this game, HellRacer and Moosey, you're gonna need a little bit of time to get the gears
[02:37:42] together and figure out who's gonna do what and what the flow's gonna feel like and D-plus,
[02:37:47] you accept this in the game against neutral, they're locked in in the same like food camp
[02:37:52] facility right next to the physically in the same space and they are gonna finish
[02:37:57] that first series turn their you know face to the right hand side have a big
[02:38:00] monitor now the whole team they can discuss the game veto the map plan the
[02:38:05] strategies off against CAG so they're in the perfect environment of a quick
[02:38:10] turnaround from game 1 to game 2. That's been a bit over a year now since
[02:38:14] the Brazilians entered the APAC North region and this roster was first
[02:38:17] created. Since then the story has really changed me once upon a time
[02:38:20] They were the villains but how can you not fall for that beautiful smile that charismatic falls every interview
[02:38:26] He's done and what these teams have achieved falls was himself the one quoted as saying when they went to six invitation
[02:38:32] He said we think of ourselves as an APAC team. We might be all Brazilian
[02:38:36] We might have a Brazilian coach, but we play and live in Korea
[02:38:39] And if we win a six invitation for example, that's a win for APAC not a win for Brazil and these guys didn't warm into it
[02:38:45] You turn your mind back to stage one last year
[02:38:48] They actually only came second in APAC North. They lost to at the time, Thierrex, stage two, back with the vengeance.
[02:38:54] They beat CHE in the grand final, and they ended up winning APAC North. The Munich Major, they didn't do amazingly,
[02:39:00] but they didn't get first-rounder, which is pretty good for a major debut. And the sixth invitation, while they eventually got knocked out by
[02:39:06] Weibo in APAC, they managed a top 12 finish. And like I said before, big win over Shopify, big win over Black Dragons taking a map off of the
[02:39:14] eventual champions in phase. We know what these guys are capable of, but this is
[02:39:19] going to be their hardest game that they have had as of yet. They're going up
[02:39:23] against the Kings in A back north. It is CIG Osaka. Oh it really is and the thing
[02:39:29] about these guys is that they're crazy. For the longest time they're the most
[02:39:32] aggressive wild card of a team that would do the most unheard of
[02:39:36] strategies and taking risk after risk. But in more recent history, especially
[02:39:41] now a DD as a player their former coach they have gotten a lot more structure
[02:39:46] they've gotten more specific and they've actually gotten this kind of playstyle
[02:39:50] where almost like face clan over in Brazil they can play super structured
[02:39:55] and you step by step when that is the best thing to do as your opponent but
[02:39:59] they still got that firepower for serious plays I was saying okay well we're gonna
[02:40:03] have a capitol agreement of thermite let's just fold it straight to a door
[02:40:06] or a barrier keep this door for crazy plays oh yeah it's of course
[02:40:09] Spirited by Aniston right there. He played his shields in the past now
[02:40:13] He was his last four players like the capitol and starting those executes horse team
[02:40:17] Yeah, I mean Aniston is without a doubt one of the best shield players in the world
[02:40:21] If not the best in his pride and he has carved I say in his pride
[02:40:27] I said that don't care about the pride me they spirits and a 1v1. Yeah, that they not
[02:40:32] That's why I said one of if not the best
[02:40:35] He's one of not the best. Yeah, sure. All right, let's go
[02:40:38] He's one of the best shield players of all time
[02:40:40] I guess you yourself probably in that conversation
[02:40:42] So you probably want to you know humble him a little bit as well
[02:40:46] But let's not forget that while C AG have been an unbelievable team. They actually have had a rough couple of months
[02:40:51] Yes, they they went to the Munich Major
[02:40:54] They went 0-3, but they had unbelievably hard games against the likes of phase 2 inferior
[02:41:00] Then after that they bail out very early in APAC finals in Sydney. They get first rounded by chiefs
[02:41:07] The old chiefs team that was hitting rock bottom. That was a surprise
[02:41:11] Yeah, then they go to the APAC Cup and they lose in the grand finals of souls heart while Anderson was busy subbed out off
[02:41:17] Accepting some award and then after that they go to the six-digitational APAC
[02:41:22] LCQ in China on land and they lose to souls heart from Thailand
[02:41:26] This is a slew of back-to-back beautiful performance here from the best team in Japan and once upon a time the best team in
[02:41:33] APAC it's quite a fall from grace from the form that they had at the end of stage two and even at
[02:41:39] Reload when they made the grand final against V-Ray. It's been lost after loss now in Munich regional finals, APAC Cup,
[02:41:46] SILCQ, no appearance in Paris for these guys.
[02:41:49] This is their first chance since they're disappointing Munich major run to get back onto the international stage where they know
[02:41:55] they deserve today. And that's why it's one more important problem as individuals as a team for the
[02:42:00] organization because if you make every single event you're bound to miss out on one at some point
[02:42:05] right and that's okay because you made all the previous ones but when you list all the short
[02:42:09] comings in previous history they need to start getting back on track and this right here is a
[02:42:14] perfect opportunity for it. You have a still input roster full brazilian team in D plus
[02:42:20] with a well-classed player who tries to hammer a moosey, right?
[02:42:24] Taking them out, getting first place in Impact Mall,
[02:42:27] qualifying for the Major, and going to Salt Lake City next month.
[02:42:32] Almost regardless of what happens at the Major,
[02:42:34] the fact that they qualified is enough for their story to begin
[02:42:38] and to refocus on this new iteration of themselves.
[02:42:41] It's just crazy that only one of these teams can qualify for Salt Lake City
[02:42:45] because I feel like most people would argue that these guys have potential to get,
[02:42:49] you know top 12 top 8 at the major both of these teams obviously we saw D plus do
[02:42:54] it only losing to Wayvo and there's a lot of hype around CAG now that they
[02:42:58] solidified themselves DD is no longer just a sub in from a coach he's a
[02:43:02] full-time player now they have a coach in Sparky and they are really putting in
[02:43:07] a lot of prep work to their games in fact Shuri's been boasting about it
[02:43:10] in the matchup that they played against D plus in the upper bracket
[02:43:14] Before that game happened, Shuri took to Twitter and he said today's match has a secret strategy prepared
[02:43:21] So please enjoy it everyone. When is it given? Of course a little bit cocky from him
[02:43:25] Thanks to our own hard work and thanks to all of the fans man
[02:43:29] That is some big words and they deliver 7-1
[02:43:34] 7-2
[02:43:35] destroying D plus
[02:43:37] One of the only downsides of preparing some of those secret strategies is that when you're saving strats for the
[02:43:43] you know the moment for it to be shown. Well what if you meet them again? Because
[02:43:47] that's what happened. You play D plus over bracket, you sent them down, now D plus
[02:43:52] make the golden run below winning three matches in a row and now they're
[02:43:56] rematching the grand finals. Do they have more secret strats? Let's go back to the
[02:44:00] old defaults because what they did last time is not going to be working again.
[02:44:05] Hellraiser, the support staff of D plus will make sure of that because
[02:44:09] they're gonna prepare for the worst scenario and that is gonna be those
[02:44:12] boggling strats. So this goes to show who has more depth as a roster, who's more clutched on the day,
[02:44:18] and who actually is going to be the better performer in the server.
[02:44:22] Yeah, and of course there's two sides to every story, right? We know that C.A.G.
[02:44:26] loved to prep, but hell in his interview just before after beating Kinatrope we asked him about
[02:44:31] C.A.G. and he said, well, yes, that's the thing that we think sets Kinatrope and sets them
[02:44:36] apart from everything else is they have so much ability to counter us. They counter us so well
[02:44:43] and all their prep work makes such a big difference.
[02:44:48] It's hard and prep is always one of those awkward things because as a former player you have
[02:44:53] internal analysis and external. Internal as you look at your own weaknesses and what you can
[02:44:59] do better in your place etc and the external is you look at your specific opponent on the
[02:45:04] match day and go what do we think they're gonna do? And some teams they fall into the trap that you
[02:45:10] go into the external too much you're thinking they're gonna pay this bomb site into that bomb site
[02:45:14] into that bomb site they're gonna pay these operators so we're gonna do this plan you go into the
[02:45:19] server they don't go for that bomb site they don't pay those operators and now because you haven't
[02:45:23] thought about what you're gonna do as your baseline gameplay fully look at your opponent
[02:45:28] you cannot adapt from the fly and that's where we have to see teams have good RGLs and
[02:45:33] and good leadership, because the guys are not doing what we thought they were based off the prep work,
[02:45:37] this is going to be our strategy now. You can flip that switch in the middle of the game,
[02:45:41] some rosters struggle that more than somebody else, but I think both D-plus and CAG are quite
[02:45:48] good with this, but the addition of BD, we can call those strategies. So I think regardless of
[02:45:52] if it's internally or external, I think they can both adjust on the fly if need be.
[02:45:55] Well, the game's about to kick off, so let's go and have a look at the map theaters for this
[02:45:59] And we are fully expecting this to go the distance to all three maps last time
[02:46:03] CAG destroyed D plus 71 layer 7 to border neither of those maps will make it through the veto D plus banning out
[02:46:12] The border but then CAG interestingly banning out layer. It means we go to bank first up now
[02:46:17] Thank you
[02:46:17] I remember sparky in that interview that we played just before this he said that bank is like such a
[02:46:23] hard like it's it's such a figured-out map it's so attack-a-sided the attackers
[02:46:28] have figured it out he wants it gone well guess what they start on the attacking
[02:46:32] side I mean hey you know it's in the map for you gotta play it you know it and
[02:46:38] I think CG opting for that cafe ban is probably off just watching D plus
[02:46:42] performing so well right here right now and that could have been inside a
[02:46:46] factor maybe CG was sitting between a cafe ban or a bank ban and looking at
[02:46:50] that matchup against Kinectron, they go, okay, I guess we play Bank. That's what it's gonna
[02:46:54] be, but it's the best of three. So you can actually go on to a weaker map of your own
[02:46:58] and let your opponent have a strong one if you feel comfortable about the second and third
[02:47:02] map Nighthaven into Clubhouse. Yeah, well, it's about time to get into it. Of course,
[02:47:08] it's a big GO3 series, but D plus have made a huge gamble here going to Bank first
[02:47:13] up. We did see them beat Scars on this map already, but we can say the same for
[02:47:17] CAG they've won this map before they took down Kina Trope earlier in the bracket to make their way here to the grand final
[02:47:25] But only one team can progress forth only one team can raise the championship here in a pack at north and make it to the
[02:47:33] Salt Lake City Major to represent this region. Will it be CAG or D plus? Well, let's dig into it to find out
[02:47:42] Definitely going to be expecting some Monty Bands in this BO3, you know, we mentioned
[02:47:50] Anidzin, who thinks he's got Falls, he's been an exceptional shield player for D-plus,
[02:47:55] played a fair bit of Blindbeard in the early series against Kynotrope and had Monty target
[02:48:00] banned against him on both of the maps in the 2-0 victory.
[02:48:05] And there it is, CAG, they banned the Monty.
[02:48:07] I'm sorry, other way around, D plus they ban the Kaid and D plus they ban the Monty and the Blitz, a double shield ban, and then Kaid and the Castle.
[02:48:16] We often speak about Bank being the whole like, banning operators like the Asami, the Castle, the Clash, because that kind of gives you a fortification on the bomber side and protection from those rappel angles, especially on the CEO.
[02:48:27] What they think about this also, Bank has a basic bomb side. On that basic bomb side, you really like the Kaid.
[02:48:33] So here, it's pretty smart for CIG.
[02:48:36] They ban Castle that really affects one bomb site, the top floor one in particular, and
[02:48:40] they also ban the Kaid, which affects the basing one.
[02:48:43] Instead of doubling down and making one bomb site super, super, super unplayable, they're
[02:48:47] actually going to try and make it just more attackable in general here for the bank.
[02:48:55] I go to Wanda every time Annihit starts playing a game, is he like, alright guys,
[02:49:00] Shield them I'm not allowed to play this game because he is just the insane
[02:49:04] most crazy shield player in a pack and Monty ban
[02:49:09] Blitz ban sure black be it's Dylan, but so it's his ying which he's pretty keen on playing some of the time
[02:49:14] He's actually gonna pick off of it at the final moment instead look to leave more into the Rome clue
[02:49:19] We've got dockerby and
[02:49:21] The day most together that's not a new player Zaka if you're wondering and you've been watching this team for a long time
[02:49:27] That's our Kully. He's actually changed his name. He wants to be called Zaka now. So we'll
[02:49:33] keep referring to him as that, but yeah, just keep in mind that is actually
[02:49:36] that classic our Kully player that you would know from many, many times throughout history.
[02:49:43] My OG player. CHG in general has one of the longest cores you see history as well.
[02:49:49] There was a graphic that was made and released on this little media page yesterday.
[02:49:53] Let's talk about the longest duos and longest trios and all these kind of things in the C.H.U. they're on that list they were
[02:49:59] Yeah, I think they were one of the longest five stacks as well with that original roster with Ayagater and Gatorada on it as well
[02:50:05] They're now playing Kina Trope. Oh, wow, that's a long angle there.
[02:50:09] Surprisingly, it is exposed quite so deeply
[02:50:14] And one of the Casabarra kid this open-air extension is gonna be a little bit more trickier
[02:50:18] Long on the site, drone down, lion scan as well.
[02:50:23] Now risk assessment here for CHE due to jumping the window and risked the 50-50 gunfight due
[02:50:27] to which the team is to figure it out first, to cut him off and let him fall back because
[02:50:30] some players want to get the kills in the rooms and some or family let in the defenders
[02:50:35] run back towards the bomb site and get another 5v5 bombs that execute by them, surrendering
[02:50:39] the map space.
[02:50:40] Divas are really fighting him out here, the open area, tellers and archives.
[02:50:45] They have four people roaming the first floor and only four are playing solo in server.
[02:50:50] Bombsite and Karate especially, it's very clear for the taking.
[02:50:53] But despite having so many roamers, D-plus actually have a lot of map control as well.
[02:50:58] They're covering off both of the lobby hatches as well based on their position and the open
[02:51:03] area hatches.
[02:51:04] Ooh, this could be a freebie here.
[02:51:05] It's right below him.
[02:51:06] The Zaka know about it.
[02:51:07] There's a player directly underneath the hatches.
[02:51:08] Surely made enough noise now as the Fenerive entity of Levy will go down looking
[02:51:13] for a second kill, in for the spray and Zaka confirms it.
[02:51:17] D-plus made a very risky decision to go for a heavy roam and they've not found enough from it.
[02:51:22] It's now falls in a 1v3 as the rest of his team has been ripped to shreds
[02:51:27] and he's been drawn down out in the blue stairs.
[02:51:29] He falls back in towards server.
[02:51:31] He's got two impact grenades but CAG drop into the bomb site.
[02:51:34] They look to try and pivot. They can look to try and plant B as well
[02:51:38] as DD has that diffuser and is now into the bomb site
[02:51:41] So well played, I mean in the 3v1 they go deep inside a garage through the DMR angle from
[02:51:59] very very far away, they plan very safely not expose themselves to the A door or the soft
[02:52:04] holes that are from all the way into the server and also very impressively they recognize
[02:52:09] that the roam was a very big investment from the side of D plus so guess what they spent all five
[02:52:14] grim bees it's been all the docket because all three lion scans everything was invested for the
[02:52:19] roam clear they knew they're gonna win or lose the round all for that and that's why they invested
[02:52:24] fully into it and didn't leave anything to the side later on. Perfect I love it now if you
[02:52:30] guys want to have a chance to jump in and play tier two scan the QR code on screen right now
[02:52:35] Now the challenger circuit starts.
[02:52:36] I believe it's next weekend with the play-ins.
[02:52:39] If you win a playing cup, you qualify for the challenger circuit.
[02:52:41] So jumping it, that's where your path to pro begins.
[02:52:45] I'm really keen to see how the new format in tier two pans out,
[02:52:48] because that's where these players start their journey into tier one.
[02:52:51] We've seen that with so many of these players in the past.
[02:52:54] And that's the first step towards getting to the major,
[02:52:57] which is what is the focus for CIG and D-plus here today.
[02:53:02] Like you said, phenomenal start on the attacking side to CAG and D-plus now after the side.
[02:53:08] Okay, I guess we changed up our bombsite. Let's not go back to the basement. It was very hard to roam.
[02:53:13] The funny thing is, the basement, if anything, is probably the most unique bombsite on this map.
[02:53:19] The rest of them play out very similarly. A lot of it becomes contests on the top floor, contests on the ground floor,
[02:53:26] a lot of repel action, a lot of vertical game as well.
[02:53:32] So this time they're gonna play off-board a little further up. They generally play stock, play meeting.
[02:53:38] So what do we have? We have a little bit of a cavity from DD on the round.
[02:53:42] We got Anise, you know, a chief operator of the Blackbeard for quick entry.
[02:53:46] They're facing with those C4s down below. It's nears on the mutes.
[02:53:51] The issue again, like I said, the bombs are quite unique in the sense the bombs out of open area itself might not be very strong.
[02:53:58] but the areas around the bomb site are playing tillers archives, playing like server stairs,
[02:54:03] playing on the main hallway inside of the elevator for example, it's all very strong. So it all comes
[02:54:09] down to map control, and it's why CT are playing so many things that can alter the map, right?
[02:54:14] Double soft destroyer, Ram buck, playing hard creature of course, in the ace. It's all to
[02:54:20] shape it into their advantage, should take it step by step, and by forcing the roamers
[02:54:25] away from top floor they can then do the verticality and force them away from the primary floor
[02:54:29] and then either they can get a couple of kills hopefully or they can get access to that bomb
[02:54:33] site later on. Then you have time half round to go and again early ping, good yellow ping,
[02:54:39] good bit of drone work with the sound cue and Saka slash Arcoli finds balls as well, 5v3.
[02:54:45] This is another decimation however D plus 2 kills, whole fight back for two kills,
[02:54:49] a good retake, bottom square, from Niers as well.
[02:54:53] When the eventual push comes out onto the bomb site, there are still some Keeba barriers up from the Azami to create these fortified
[02:54:59] position that DMRs from Shuri and Chibisu will need to come to live on those.
[02:55:05] Very good last shot from D plus.
[02:55:07] Even numbers, it's not too bad for CHE because it's still got the Blackbeard.
[02:55:11] Chibisu found Bonacilote and let me go astound so that I have a C-form pocket of Niers and pre-placed thorn traps from Muzi.
[02:55:17] all they have to work with their issue here for CAG the fuser is left upstairs on that janitor's hatch
[02:55:24] and I think uh this tb2 is gonna walk up and try and find it a good trade again from the skylight
[02:55:29] double door and they get the fuser now they can get anonson that's why he's dead so they lost the
[02:55:34] shield actually that changes things nearest is in a great position to fight it the red angle is
[02:55:39] too good they seem to fall all the way in stock and they lock in that final kill oh i
[02:55:44] I was going to say with anything going down, you can fight back in those individual gunfires
[02:55:48] at the SNG 11 and a long line of sight.
[02:55:50] It becomes so much more difficult.
[02:55:52] And CHG, I mean, they strike back time and time again.
[02:55:55] So one for one for one trade.
[02:55:57] But because CHG started in the lead, they also finish in the lead.
[02:56:03] And ironically, you pointed out the diffuser being stuck on the top floor.
[02:56:06] It was CHG going back to get that diffuser that Manabitch was soon was actually in
[02:56:11] position to refrag onto Muzie, who was in bottom square. Muzie in bottom square though,
[02:56:16] that was definitely the X factor that I was worried about, the CHE. That was D plus' trick
[02:56:22] up their sleeve. And yes, exactly like you said, taking down the black beard, the shield
[02:56:28] really makes it so much harder for CHE to convert numbers of advantages. If you've
[02:56:31] got a numbers advantage, and your advantage is that you have like, you know, two players
[02:56:35] with guns against two players with guns, but you also have a shield, that's pretty
[02:56:38] Like that is like having a 4v2. It's so much value. It's different if it's like an actual 2v2
[02:56:44] But one of your two is a shield. It's kind of the opposite because you have one less gun
[02:56:48] You have to get a lot more creative and it puts a lot of pressure on that shield player to have an influence
[02:56:54] It puts a lot of pressure on the only player with a gun to really land their shots
[02:57:02] So CH in the first three rounds now they've shown us
[02:57:05] the aggressive roam clear, they've shown off the the tall fought take with the
[02:57:10] black beard now they're showing us some more execute enabling operators like the
[02:57:14] ying thing to the mix the capitao as well the downsides of this lineup it's a
[02:57:19] little bit weaker at dealing with extensive roam from d-plus but look
[02:57:24] at the bottom right of the screen basement server room basement bank
[02:57:27] garage basement server room there were the two people roaming on the first four
[02:57:32] So, CHE they invest a lot of drones in their prep phase, sacrifice them by driving them deep into the building.
[02:57:37] They figure out how many roamers are on the map, and then they pick the operators accordingly.
[02:57:42] They see a low amount of roaming presence, therefore they pick strong bomb site execute operators,
[02:57:48] because they're gonna get to that bomb site because they're too people to stop them in the room.
[02:57:52] On round number one they saw four roamers, so they pick more roam clears, but then they don't draw a corner of copy.
[02:57:57] It's all B'nare's clear, this all kitchen is clear, I guess guys are stomping the window, nope
[02:58:01] Naby was hiding close by the window the entire freaking time and takes down one of those two important numbers that I mentioned
[02:58:08] Capital no longer active in play and this can actually change the entire strategy now from CAG and how they're going to approach it going forward
[02:58:16] On the flip side it does mean that now CAG know for certain that D-Post have awarded
[02:58:20] So Anato knows to be a little bit extra careful when it comes to using those yin candellas
[02:58:27] But now the roam is completely dismantled.
[02:58:30] Oh, thanks to D-plus for looking back.
[02:58:32] It's time for CAG to figure out how they're going to use these XQ operators to actually push into the site.
[02:58:37] And step one is going to be Servo, which is difficult because there's a cheeky little falls loitering at the bottom of server stairs.
[02:58:43] A grenade from Zaka could be big.
[02:58:45] Still one more gas remaining here for falls as he detonates his second last one.
[02:58:50] He still has one more in pocket. He's just deployed it and now detonated it as well.
[02:58:54] So he has used all of his gas and wasted a hell of all the time.
[02:58:59] They're fighting so so well.
[02:59:00] Oh my god.
[02:59:01] He jumps down, but along our side is Auburn.
[02:59:03] Oh my god, he spots out the other player as well.
[02:59:06] Falls will go down.
[02:59:06] Fifty seconds to play.
[02:59:08] Aniston has been massive on this drop down into server.
[02:59:12] It was so risky.
[02:59:13] There were so many lines of side open and all he had was a shotgun.
[02:59:16] And yet it works.
[02:59:18] Big push near.
[02:59:19] Do you go over the backs of if you're shooery?
[02:59:21] Because if you die,
[02:59:22] the flank means there's just wide open and you have a player stuck in the elevator.
[02:59:25] I can deal a spend, hatch, he's worked on the back side, it's going to be an
[02:59:28] astintate attack from everywhere at the same time.
[02:59:31] Didi is the solo player over on the server side and it will fall, but the flashback
[02:59:37] comes out, allows me to potentially get traded. No he falls on back.
[02:59:41] Muzie now. He holds down the fight in the side, but Levy will go down
[02:59:46] after finding one. It's now Muzie in a 1v2. He's inside a vault lobby and I
[02:59:51] I don't think Shereeb knows his position. Finally does get some info.
[02:59:54] The shot's rattled on our D.
[02:59:56] Has to get outside. He can go all the way back to blue stairs.
[02:59:59] And a big gunfight for Shereeb. The DMR will get the better of Muzie.
[03:00:04] A big round for Shereeb.
[03:00:06] A chaotic round for C.A.G.
[03:00:08] But three in a row is a phenomenal start to bank.
[03:00:12] Again, really good adaptation. You see there's like three very big moments for C.A.G.
[03:00:17] They start off by perfectly picking the right operators because they know the roam given is very weak, like I mentioned, but then they lose the capital, then they recognize, guys, we have to try and get numbers advantage, so we have to get a bit more aggressive than we'd like to.
[03:00:30] Instead of simply waiting for the toxic babes on the server stairs to clear, they must track the smoke and just go for a gunfight, it's going to be Anizen dropping down server, looking for not one kill, looking for the Yasami who was covering the smoke,
[03:00:43] and then I set in smoke after, hoping for a 2 for 0 trade, or in worst case a 2 for 1 trade.
[03:00:49] Because they end up in the numbers advantage, getting to a 4 versus 3,
[03:00:53] they now have more angles they can attack from than D plus can defend.
[03:00:57] So now, this is a split. They walk down main stairs, they drop the illiterate hatch,
[03:01:02] and they push server all at the same time, while also dropping the lobby hatch through the vault.
[03:01:08] That means there's 4 areas of attack, with only 3 guns.
[03:01:11] There's gonna be a gap somewhere and if as long as one of those four people succeed
[03:01:16] They can then go for a plant while covering all they can get even more kills and therefore just get an incredible numbers advantage
[03:01:24] So cht has shown us three separate times. They're met with a problem and then they make the right
[03:01:30] Right changes and they get a counter play and it's this is the only reason why they're winning d plus
[03:01:35] They played their papers from the beginning soft room fall back play server. See what happens
[03:01:40] That's the D-plus we're doing and it's CG looking at all us and the missing
[03:01:43] going we have an answer we have an answer we have an answer it's so well done
[03:01:47] from CIG. A bit of CAG split theory but it has this like unique CAG flavor to it
[03:01:53] doesn't it with the Ying shock gun it's beautiful I love to see it but let's
[03:01:57] not get too ahead of ourselves it's 3-0 D-plus have a real solid chance at
[03:02:01] fighting back here and for the first time we're seeing me is bringing out
[03:02:04] the clash something that we saw D-plus use time and time again against
[03:02:08] KineTrope in our first series today.
[03:02:13] It was very successful previously, but again, CHE they have better problem solvents, just the KineTrope.
[03:02:20] I can say that with certainty. Also, not a small thing falls.
[03:02:24] It's been hiding the cap can the entire drone phase this time around.
[03:02:27] I think people have recognized that CHE always have the perfect counter.
[03:02:31] So they got to start hiding certain ops now and try and bait out some plays.
[03:02:38] DMRs man. Do you think we'll get a DMR nerf on these games now, have to accept a DMR situation as it is?
[03:02:46] It's a good question. I feel like it eventually made me, but how do you nerf DMRs?
[03:02:50] I think there's a lot of other stuff. We can't make a DMR 3 shot kill, that just doesn't, like that's never gonna work.
[03:02:57] No, you have to reduce the magazine size, I think it's the ECS counter.
[03:03:01] 21 bullets DMR versus like 25 for the automatic weapons does seem a bit hard
[03:03:07] if you made it like because I think the lion twitched DMR used to be 11 bullets
[03:03:11] back in the day and then they buffed it a long time ago before DMRs were met.
[03:03:15] Glazes used to be 11 as well and now it's 16. Right right but yes no I
[03:03:21] fully agree with you I think that's probably the only way you can nerf it I
[03:03:24] wouldn't want to like nerf the damage into a more nerfy ability to do
[03:03:28] destruction because that's what makes them unique don't know if they're
[03:03:30] to do with his army because that buffs his army who's already really strong exactly yes
[03:03:35] I mean kag know how to use these dmr so well and they know how to play this a little bit
[03:03:39] unusually look at this play from the glass it's not just a clear normal execute it's an
[03:03:45] unusual smoke cover even if he doesn't get any kill through the smokes here it puts so much
[03:03:50] pressure on d plus and it gives him so much ground
[03:03:53] Oh my god, he's got a sick amount of smell!
[03:04:00] Aniston is farming on top main!
[03:04:02] Oh, he is so goddamn good!
[03:04:05] Aniston!
[03:04:06] Two and a half kills with the Glaz DMR and looks for more.
[03:04:09] Shuri joins the fray as well.
[03:04:11] The nominal game so far from Shuri.
[03:04:13] A sixth kill!
[03:04:15] As desperately, D-plus look for a safe haven.
[03:04:18] They will find none whatsoever.
[03:04:20] However, every round seems more dominant than the last, the CAG, and they found 4 in a row.
[03:04:27] And again, why do CAG win this round so effortlessly?
[03:04:30] Sure, Aniston absolutely pops off, but it's how he does it that's so important to me.
[03:04:35] Look at the defending lineup, right?
[03:04:37] They have no counterplay.
[03:04:38] There's no warding, there's a single group of camera, the clash is fighting for
[03:04:42] stop control on the other side of the map.
[03:04:44] There's nothing that can really stop Aniston, not even a C4 in proximity.
[03:04:48] So he has complete free reign to take lobby's stairs control and just take the most crucial
[03:04:53] area off the map off two smoke grenades.
[03:04:56] No counterplay whatsoever, Dplus forced to make it this bit a tent of a play, they get
[03:05:01] shut down, and they've also called their tactical timeout, and this makes sense because this
[03:05:05] entire game has been a tactical problem.
[03:05:09] They are being counter-strated and overly figured out by CAG.
[03:05:13] And now D-plus need to counter back as quickly as possible.
[03:05:20] You can't afford to go 6-0 down on your defensive side.
[03:05:24] Maybe 5-1 is redeemable with what Sparky said about how Attack of Sighted Bank is his belief.
[03:05:31] Kaga certainly proving his point at the moment.
[03:05:34] D-plus will need to have a response.
[03:05:36] If this is a 4-2, I think that is a really great outcome for D-plus.
[03:05:41] But these rounds haven't been close.
[03:05:43] C.A.G. have been getting better and better, building more and more momentum.
[03:05:47] I mean, what a beautiful play here from Anasin.
[03:05:50] He tried to kill the player in Janitor's, failed to do so, instead, gets the kill on
[03:05:53] the pause.
[03:05:54] An attempt at a trade for Muzie is immediately shut down.
[03:05:57] And suddenly the round is open for C.A.G.
[03:06:01] That's the problem with so many of these bombsites on bank.
[03:06:04] If you lose a critical position like in that top one, if you lose front desk, the
[03:06:08] round is pretty much over.
[03:06:10] can't retake it because those window are pals and CEO they shut down any movement on the
[03:06:14] bomb site so you you fight in your position and no one can replace you and that's the
[03:06:19] problem also it's kind of criminal how D plus they're not playing warden at all so far
[03:06:24] which I actually didn't check yeah yeah but I just wonder why would like it didn't end
[03:06:29] up mattering right is that the base environment where he attacks a smoke and asami like on
[03:06:34] top floor almost every single team they play a warden and janitors because you can
[03:06:38] can oversee so many areas per side. Had you had a warden janitor instead of the smoke
[03:06:43] with his g11, you arguably have a fighting chance against a glass, you get a c4, you
[03:06:48] can see the smokes, etc. There's a playability there. They also banned the ying, so obviously
[03:06:53] the people are saying, we're respecting the ying, but have they forgotten that they're
[03:06:56] against emminton? This guy is famous for his shield plays, his glass, and nowadays
[03:07:00] his capitol as well. He plays, and of course the ying, so he plays his operators.
[03:07:05] And it feels like D-Plot is not fully expecting him to bring out the full arsenal of operator, but he has been
[03:07:11] doing four different high-value ops for far and all of them is down to test
[03:07:15] It's just insane when you have three operator bands that he lost all of them are specifically Japan
[03:07:21] Anatoons operators and yet he's still got his other signature operators like the Blackbeard available
[03:07:26] I mean if it wasn't for Walker's short lived but highly successful career
[03:07:30] I think it would just be like it without a doubt and it's it's the best Japanese player ever to touch this game
[03:07:37] That's definitely the conversation
[03:07:39] It's sorry because walker and the beauty for me is that they were both
[03:07:44] Recognized incredibly high level players throughout their careers, but for such different reasons. Oh, yeah walker was like
[03:07:51] You know your cancer a caddy's stomach chemical God who would just win every gunfight known to man and it's in place the wonky
[03:07:57] the wrong guns and just makes it work and and it's like the opener for his team
[03:08:02] you will find in the matches somewhere now there is a world where what if
[03:08:07] walk innocent teamed up and you know they don't see a key and live happily
[03:08:10] thereafter no it could have been what could have been maybe one day but I think
[03:08:15] walk is too successful as a content creator to go back into the game he's
[03:08:19] got a nice lifestyle you know like less work hours more freedom yeah probably
[03:08:27] It's hard dude. It's a rough industry. You play for long hours every day, same game every day, and you're so result dependent.
[03:08:35] Like you don't qualify for the major which these two teams are fighting for right now, you're seen as a failure.
[03:08:40] It's just by losing the wrong game in the grand finals. That's it. That's one back in.
[03:08:44] That's a huge amount of money gone as well, a huge amount of your income.
[03:08:47] And who knows if your organization decides to drop you or drop the team or lower your salaries or whatever it is.
[03:08:53] So your results are so much the determiners of your success.
[03:08:59] But a good hold here from D-plus being slowly but surely picked apart by C.A.G.
[03:09:04] on every single goddamn window.
[03:09:07] Muzi now on a 1v5 as he finds the first kill time, is taking away.
[03:09:11] And C.A.G. seem to be going for kills.
[03:09:13] Did he manage to start dropping this with a plant?
[03:09:15] Indeed he will do so.
[03:09:16] It allows Anizen to fall off a little bit, not give Muzi too much freedom.
[03:09:21] What an angle as well from inside a star frame, Chibisu, standing on top of the bomb!
[03:09:25] And a lot of fire brought by CAG 5 rounds in a row, that one nearly flawless!
[03:09:32] They just get better and better with every round that goes by.
[03:09:36] That's ridiculous again.
[03:09:38] It's a matter of the rounds with CAG they play slow,
[03:09:42] they get to the quote-unquote perfect execute where things are flawlessly done from them,
[03:09:46] and then also they are fast, they are successful in the entry,
[03:09:49] which means they can keep building upon that number's advantage and just forcing favorable gunfights.
[03:09:55] Again, they're playing both styles. They're playing the fast, they're playing the slow,
[03:09:58] they're doing both of them really well. Individually, D plus, they've also just not really found themselves.
[03:10:03] Moose, he is 6-5, he's positive. That's great. But then you have 0-5, maybe 0-5 falls, 1-5 nears, 3-5 levy.
[03:10:12] So strategically, CAG are adapting better and counter-straying better.
[03:10:16] Individually, CHG is shooting better, and that is how you get a 5-0 that's not even looking close,
[03:10:22] because there is no area right now where D-Pulse are truly fighting back.
[03:10:28] Not yet at least.
[03:10:30] You know what makes it scarier is that this is D-Pulse's map pick.
[03:10:32] Man, like, oh.
[03:10:34] Yeah!
[03:10:35] Pick it really attack you.
[03:10:36] It's like the thing that used to happen back in the day when we had Skyscraper and Theme Park in the map pool,
[03:10:40] and a lot of our games were best of runs.
[03:10:42] No one wanted to pick either of them because they're so defend decided.
[03:10:45] If you pick the map, your opponent will pick defense start, and you're gonna have maybe a best like a 4-2 loss or a 5-1 loss in the half.
[03:10:53] But often, you start attack on a map you've picked, it's guy's paper or ping-pong, and you go 6-0 down.
[03:10:59] And D-Posts have kind of done the same thing here, they pick a map that's very attack-asided, but I think people forget how attack-asided bank is,
[03:11:06] because the game itself is defensive-sided, so you'll often see 3-3 hogs on this map,
[03:11:12] Forgetting that when you're playing against a team of CIG's caliber, you're gonna get picked apart
[03:11:19] It has to do and they forget a 2-4 half on bank defense
[03:11:22] It's not the end of the world
[03:11:23] But but that ship has sailed the best they can offer now is a 5 and 1 half and daddy or 1 5 half
[03:11:28] And that's it's not good enough. So
[03:11:31] You need to meet that baseline
[03:11:34] D plus they will get their turn on tech so like those starting side really matter guys
[03:11:38] Well, I sure would rather start up 5-1 than down 1-5
[03:11:42] much rather. Now let's see what maybe we can pull off the heist on top floor getting
[03:11:49] the most tracked. They got Ducat Bicol as well looking for him.
[03:11:53] Shureb with a nook DMR. He's taking garrosh control and playing a bit of pressure on the
[03:11:57] bomb side as well where only one defender currently is.
[03:12:00] Yeah, look at this one.
[03:12:01] Maybe he goes down.
[03:12:02] Even the shoulder peek here from DD is huge. I mean this guy used to be a coach,
[03:12:06] right? And he's still got the mechanics to know how to play this so well. His shoulder
[03:12:11] to pay out the shots he had no other reason to believe falls was in that
[03:12:15] position but he's got himself an early advantage a little bit of damage as well
[03:12:19] and now midi is alone on the top floor roaming in a 3v5 they don't gotta kill
[03:12:25] him they don't gotta kill him they can't norm like Akolia Saka he's locked him up
[03:12:29] top floor he can keep on spam tracking him he has to go for a flank plate another
[03:12:32] bomb site is weak because one to finish the server and nook got the kill in
[03:12:36] Garrosh it's so over there is no universe where CAG does not completely
[03:12:43] dismantle D plus here a good kill for Muzie he's one of the only players on
[03:12:50] D plus who is firing up today midi and falls both on the doughnuts as falls
[03:12:56] feels a lot of pressure sees a player he knows he's being pushed also from
[03:13:00] dirt tunnel he's got so many players to worry about DD man pushes off the
[03:13:04] stun and Muzie now at a 1v4 he's gonna need to ace to try and keep this
[03:13:08] half alive. Good kill on to Anatoff as DD Man makes his way into server for
[03:13:13] Shibusu from downtown. C.A.G are everywhere all at once and six to nothing
[03:13:20] is a killer way to stop this grand final.
[03:13:34] more like a halo my conscious punished me for the past while I was out there trying to
[03:13:38] ball bet you seen through the mask hope I ain't being brash if I say you could have
[03:13:42] split it with me girl you would see riches with me if you stuck around through the
[03:13:45] rest my motivation these days is different I must be to myself and I want to
[03:13:49] spoil a couple things I prayed for was gifted just keep the drive see how I
[03:13:53] stayed in my lane when they shifted I knew that time can I erase what my
[03:13:56] destiny's written write that next to these ribs and my skin and my DNA like
[03:14:00] the one that was risen I'm not that brave and that more life is the only decision I'm not alone in my
[03:14:05] flight I want you alone for the flight bout to take off in a minute
[03:14:30] I don't know who might come amiss and I don't know who gonna be the food
[03:14:36] I'll chew it at one time and got proven not to be so true
[03:14:39] I got left halfway out my mind had to gather some things
[03:14:41] Rearranging what will not to kill casual fleens
[03:14:44] Set the golden sound nothing after had to take a risk
[03:14:47] Bet on me cause that's what it will before you fantasize it on you should dream of a better self and that's for real
[03:14:52] I dreamed it up, changed all my lifestyle
[03:14:55] New money, nice house, I cleaned it up
[03:14:57] That seems to look no one's paying really on me.
[03:15:00] I'm thinking that my Steve, I see no Steve over there.
[03:15:04] You need to breathe no strings to cut,
[03:15:07] but I don't know what's wrong.
[03:15:09] You think it doesn't make me wrong, and it's a bit too long.
[03:15:13] In what universe can Dr. Strange see all of the different possibilities, all the potential
[03:15:31] outcomes and run that perfect line?
[03:15:35] The one potential future that sees D-plus make it back from a 6-0 deficit on their
[03:15:41] map pick it's gonna have to be an utter miracle for D plus because CIG look untouchable.
[03:15:50] And to make it all worse you know I'm sure some people go oh yeah but this is surely
[03:15:55] CIG's map pick they're supposed to weigh into D plus we'll bring back a second no no D plus
[03:16:00] picked a bank CIG chose the attacking starting site they've been destroying D plus on their
[03:16:06] map pick. So no matter what happens here, next up we've got Nighthaven. With CAG
[03:16:11] chosen to play on, they'll be prepared for that one as well. And mind you, the
[03:16:15] mental warfare right now. They're way in which CAG are winning. They are picking
[03:16:21] the right operators, they're destroying the roam, they're executing the bomb
[03:16:24] side, they're rushing, they are absolutely everywhere in the server. And
[03:16:29] how D-plus played their last defensive rounds, it was every single player
[03:16:33] looking for just a gunfight. They were EU challenging in garage, they were EU challenging in server,
[03:16:39] they had a solo roam at top floor on the musty, like they didn't play as a team anymore.
[03:16:44] It was like guys, let's just try to do something, let's try to get some kills.
[03:16:48] It is one of those, this map is completely over. I guess if you're a D plus fan you wait for
[03:16:54] for Nighthaving because I don't think the mental comeback is happening here in Bank.
[03:16:58] They need like a break and once you're six so down you're like, okay
[03:17:02] We can't afford to take risks and see just a game about risk especially the meta you need to take risks and guess what?
[03:17:08] Anderson is high in the class thing. It's so disgusting
[03:17:13] Six so I'm hiding the bloody class. Come on, bro
[03:17:15] Yeah, it's what you they're gonna peak the shield that gonna cross some of those operators are gonna play for bombsite late round
[03:17:21] What stops it all of that the clash you can now retake means there's a round you can fight for server
[03:17:26] You can walk into the A bomb site and ignore the hatch partially, but there are so many small tricks that Clash can give you.
[03:17:32] And on top of that, they're playing a Rooney laser gate on the hatches that you can actually trick by standing below them and then walk away.
[03:17:39] And then you can pop the heart destruction on the hatch whenever you want to.
[03:17:42] They're playing some traps in Thorn and then they got protection and will mine pentamount smoke.
[03:17:47] So, CHG are obviously not going to play super hard for the roam game.
[03:17:51] They've only have one player in open area that's going to be Chibisundaraguni, the most expendable operator, as Vigilizzi.
[03:17:57] They can fall back literally right now and just bonk from the bottom side and say,
[03:18:01] Hello, D-plus, we'll meet you in the 5-0-5 on site.
[03:18:04] Here's the clash, and if you want, they can 5-man swing this player.
[03:18:07] You see his stock in the corner.
[03:18:09] Oh my god, he's so dead. That's disgusting.
[03:18:12] It's over. That's Bank.
[03:18:14] And that's Moosa, your player who went 15 kills to 2 deaths in our first map that he played today against Kynotrope.
[03:18:21] He's now the only player going positive in this match-up for DK.
[03:18:25] Midian falls, still on the donut, Mears has one kill, Levy has three in six rounds.
[03:18:30] Muzie tried to make a risky play, but because of Anatoly on the clash, which was hidden in the prep phase, doesn't work.
[03:18:37] Again, very often, you don't want to send a terrorist out of the garage very early
[03:18:41] because you can just get 5v1 with or without the clash.
[03:18:44] You can't want to take the map control first, get the headscreech,
[03:18:47] And then late round he's in the guy in garage, almost like a backstabber, like surprise effect when the other defenders are busy looking in all the directions.
[03:18:54] But they drove garage, his soul was clear, and they also saw that somebody on the wrong game.
[03:18:58] So I guess as we were taking, he does go down.
[03:19:01] That is a huge piece of levy that's smoked.
[03:19:04] Three toxic days from his reaction.
[03:19:05] That's 30 seconds of fan denial and 30 seconds on that clock that you cannot get back now via CAG.
[03:19:12] So now it's even more down to end it in the clash.
[03:19:14] Just trying to stall as long as the parts of the can, I'm against the Kapital.
[03:19:20] He's burning, James.
[03:19:22] He is burning, and he's forced all the way back.
[03:19:24] He's not going to be able to retreat into the bomb site.
[03:19:26] This might be a glimmer of hope here for D+.
[03:19:31] Still can't be able to work with.
[03:19:32] One last fire comes out, but a damage onto Zac and Hamilton is finally finished off.
[03:19:37] D+.
[03:19:38] Or on the verge of finally finding their first round.
[03:19:41] They've dealt with the clash. They've dealt with the smoke. No more one-by.
[03:19:46] It's just Shureeb and Chibusu now. Chibusu has the DMR and Shureeb also has two thorn traps, Razor Blooms in pocket for the late round.
[03:19:54] But D-plus have such a numbers advantage. Surely they can't fumble this.
[03:19:58] They shouldn't. They can go for a default plan and just cover everything.
[03:20:02] They have one spare kill and if they find a player on the hatch that's going to cross the wall,
[03:20:05] they're going to shoot him in the 1v4, go in for a flank.
[03:20:06] I think they know. They've dropped down the hatch, they're playing on the bottom side.
[03:20:09] And this plant not likely to be denied from up above while there are other angles to watch
[03:20:13] He almost denies the plant, but it doesn't matter cuz Levy comes in for it
[03:20:17] It is not a 7-0 today
[03:20:20] D plus switch at the half and despite losing Muzie early. They finally get that monkey up the back
[03:20:27] They finally get themselves on the scoreboard
[03:20:30] Very impressive I'm from D plus finding those kills and just staying in it. Where's he's a big smile there from falls?
[03:20:35] I mean you can argue that C.A.G. maybe overcooked around a little bit like should they have exposed themselves the calves are fired to
[03:20:42] Peek in those hatches because I think three separate members died from a mixture of the eight hatch the
[03:20:48] Red hallway hatch and then server hatch
[03:20:50] They were buckled on in a 5v4 with clash with smoke, etc
[03:20:54] You kind of want to give D plus as much map control for free and just play by the side and utilize your strong operators
[03:21:00] But D plus they had six can openers they could breach every single hatch on demand
[03:21:05] They have characters are grim for information and getting those freebies
[03:21:09] CIG all they need those one round where they punish D plus one round because they make a crucial mistake
[03:21:17] Because that's the benefit of starting attack on the stronger side
[03:21:20] You can get yourself a strong position that all you need to get lucky
[03:21:25] lucky, arguably, and you can just win, so D plus had to be perfect for the following five
[03:21:29] rounds now, all that first victory.
[03:21:31] Nice little Denarii tripwire there from Zaka as well, to prevent a quick rush into archives.
[03:21:40] You'd be running straight into the Denarii laser and then straight into the Banshee
[03:21:43] from the Lucy as well.
[03:21:45] The Twitch though might be able to deal with the Denaris perhaps, realistically
[03:21:49] that's the only thing that the Twitch year will counter from D plus but as we
[03:21:55] know it'll often come down to the roam clear on this bomb site in star room open
[03:21:59] area and step one of the roam clear is opening up this top floor getting some
[03:22:07] vertical game looking down into archives and tell us below
[03:22:11] I think it's going to be so important because it starts strong and as I say that, cast the curse,
[03:22:20] Shuri takes down Mitzi, but it's just a twitch, just like a moose dive and basement attack.
[03:22:24] It is not the most important operator in the game. It's more like the Dokka B, the Bok,
[03:22:29] the Harpish, or off the ace. Those are going to be your more pivotal operators.
[03:22:33] What was the info?
[03:22:34] The C4 prep downstairs. I don't think there's any reveal information, just a bit of a sound
[03:22:38] Thank you and of course, TP soon set up Janitor's closet giving information, but he's dropped down now.
[03:22:43] Now you do have two C4s, so you can spend one of them, kind of a wishy-washy, without the information,
[03:22:51] and save the last one for later on, you know, plant denial or something like that.
[03:22:54] What a shot!
[03:22:55] All the way to the basement.
[03:22:57] Now we see Moosey and the fox in a vertical destruction, and it's in a waiting in response to strike back on a C4.
[03:23:04] Now pre-play C4 could be deadly, but like you said he doesn't have a lot of info
[03:23:09] I think he'll just be waiting to hear the buck skeleton key open up an angle nearby
[03:23:14] He's walking very close towards it
[03:23:18] But he's playing very carefully and very slowly here CHE they're not giving up any unnecessary advantage
[03:23:23] Yeah, and it's an again a very smart player today
[03:23:26] He's always been smart with usually over aggressive and over eager
[03:23:29] He swings the double door!
[03:23:32] Mimaw and Shubh get injured and confirmed by a Levy, but this means that when every
[03:23:37] attacker T-plus loses, they lose map control with that.
[03:23:40] Someone has to replace false location bottom of the square, and he only got all of a single
[03:23:44] Selma charge.
[03:23:45] So the bomb side has so much protection, and so many strong positions of hide behind.
[03:23:49] Shubh is the perfect operator in this position as well, there are four flashbangs
[03:23:52] available for D-plus, and here's the warden.
[03:23:55] Now he's being heard as the doaker becomes into it!
[03:23:58] No spray-transfer on the second, but the first might be damage enough.
[03:24:02] Nia's now on the verge of the bomb site and Muzie's still upstairs.
[03:24:05] These two D-plus players separated, and they need to team up.
[03:24:09] Anatom still has control.
[03:24:12] And Nia's, I don't know what his plan is, but Muzie's just dropped down to his death.
[03:24:16] Nia's now needs to find all three as he gets the first.
[03:24:20] It's just the first step, and guess who's on for a flank?
[03:24:23] It's Anatom from way downtown.
[03:24:24] They know where he is.
[03:24:26] A second spray from DD. Don't make me sweat here, Niz. Can't go hunting for these kills.
[03:24:32] C.A.G. know that they have the advantage. They can sit back and wait because the game
[03:24:38] is coming home. One map in the bag for C.A.G. A 7-1 domination. And their map pick of
[03:24:46] My Haven Labs is coming up next!
[03:25:46] like an Englishman looking for a scrap,
[03:25:48] the whole king of a scrap, Tito!
[03:25:50] If you go for a contest with the kick-dose cold,
[03:25:52] that'll be devastating. The grenade goes through,
[03:25:54] and there's the swing!
[03:25:55] Cyber and Bull are able to get one piece with the kit
[03:25:57] so far away, and Canadian down upstairs.
[03:26:00] Lever. Wow. That was special.
[03:26:03] It's a one versus three to hold,
[03:26:05] and that person is going to be high.
[03:26:07] He's found one, he's got to get the vertical as well,
[03:26:09] and it gets pulled off, Tim.
[03:26:11] We're down to the last three or four seconds.
[03:26:13] Ryder's got another! He's held on!
[03:26:15] He's gonna do it, but be a sin! Take the two-wop win!
[03:26:20] Both players spotted with the rest and he made six-
[03:26:23] Oh, oh!
[03:26:26] Got out of the cell, it's all information from the P's!
[03:26:29] He goes down, shock him!
[03:26:31] Oh, there's cellarans!
[03:26:35] They cement themselves as one of the greatest of all time!
[03:26:40] He's starting to get cooked alive, Oli,
[03:26:42] but he's using his damn pestles! Look at this from the dark!
[03:26:44] Surely not. Brilliant!
[03:26:46] Let's play the year in my book.
[03:26:48] He plays the game, hits the old body, doesn't quite catch it.
[03:26:51] Oh my God, Seth!
[03:26:53] He doesn't have the position!
[03:26:55] He's going back, he's not quite sure.
[03:26:57] He has a few seconds to get Nassal's dick in.
[03:27:02] This is an angle that he might be able to contest.
[03:27:05] No, unfortunately, he takes just a bit of damage there.
[03:27:07] A walk, I guess, to the second one.
[03:27:09] He clips the walk head one, turning it into a two of each.
[03:27:11] And then they push it on the side of the bed and will lose out on this.
[03:27:13] He clipped the last alive on the Ella, splashed the head and took a base.
[03:27:18] He aced for Waka.
[03:27:20] He will down V.C. Canadian positioning to pick up, but that's going to result in a double-dead.
[03:27:25] Oh!
[03:27:26] Per-tical left corner for David Brown.
[03:27:28] Necrox the final defender against Per-tical.
[03:27:30] The A absolute domination.
[03:27:32] I don't believe in Magic, Michael.
[03:27:35] Team one does as they win the Mexico Major.
[03:28:13] I
[03:31:13] I
[03:32:13] Not against CIG, but a great start against Qnitro, but it gave us so much hope for this entire match against CIG in the grand finals.
[03:32:20] But if Bang is going to do how this game is going to play forward on tonight, even last the second map, it's going to be a very quick play.
[03:32:27] Before we look...
[03:32:27] The CIG are looking like they're better CIGs.
[03:32:29] Absolutely.
[03:32:30] Before we look forward on to the night heaven lands, let's look back on Bang and then what a rough game for Falls.
[03:32:35] Zero kills, midi, one kill.
[03:32:38] For most of that game, Muzi was the only one that was actually firing for D-Blast and in the end, not a single player was positive on the flipside.
[03:32:46] You had Chibisu, 11-3, playing it not really that aggressive position.
[03:32:50] He was playing a lot of vertical operators.
[03:32:51] Anitzen was doing well.
[03:32:53] Nanzaka was having the time of his life as well.
[03:32:56] It was just an utter domination, especially on the attacking half for CSU.
[03:33:01] It's a matter of everyone working together and it's one of the ex-kills from the CIG
[03:33:06] starting attack they were so lethal.
[03:33:08] Because every single time a fight would happen, there's a follow-up fight like a 2v1, where
[03:33:13] they're fighting in two different angles at the same time getting two separate kills.
[03:33:17] When they're going for these ex-kills, everybody's doing something.
[03:33:19] There's somebody sitting around on drones and just making calls.
[03:33:22] DD's in the action.
[03:33:23] He's in the action.
[03:33:24] Nobody is playing that true support role of, hey, I'm not gonna go for a kill.
[03:33:28] They don't have that kind of play right now.
[03:33:30] They're all so beautiful.
[03:33:32] And there's so much energy.
[03:33:33] It's something we talked about in the D-Post KineTrope match
[03:33:35] earlier today.
[03:33:36] D-Post have an advantage over many other teams in APAC North
[03:33:39] because they play in a team house,
[03:33:41] and they have that Brazilian energy
[03:33:43] to have their coach behind them.
[03:33:44] They're firing each other up.
[03:33:45] When someone has a big clutch or a big moment,
[03:33:47] they're all jumping out of their seats
[03:33:49] and running over to that player.
[03:33:50] CNG can't do that because they're not in the same place.
[03:33:53] And yet we see no lack of energy from their cameras
[03:33:56] whatsoever.
[03:33:57] and it's inflexing his muscles, Shuri having a laugh and CAG are looking untouchable at the moment.
[03:34:05] Moving into Nighthaven Labs, our next map of the docket, this is where CAG wanted to take us
[03:34:11] and they haven't yet revealed this map so far in kickoff as well. Neither team have played
[03:34:17] Nighthaven Labs as of yet. This does not go well for D+.
[03:34:21] The thing about CHE is that they're very good at being proactive.
[03:34:27] When a round is happening, they can see the problems and they can pick them up hard and
[03:34:30] even if they lose an important number like a Capacitan and Basement and Second Bank,
[03:34:33] they can still have a counter-strap.
[03:34:34] But they're also so good at figuring out what are we supposed to bring in the first
[03:34:38] place.
[03:34:39] So they're good at step one, they're good at step three.
[03:34:41] It doesn't feel like CHE have any real weaknesses.
[03:34:44] For me, the plus is to have to hit back in the server and if every single player
[03:34:48] drop the numbers like Moonsie, you're getting eight kills, getting the score, but because we
[03:34:52] let's it she just overrun you in the gunfight, they are going to pick you apart. Well I sure hope
[03:34:56] that D-plus have been working on this map because it has been quite a while since we last saw them
[03:35:02] play it way back at the Six Invitational was the last time we saw this map played and it was
[03:35:09] yet not a pretty sight for D-plus. As for CAG, they've decided to take us to Nighthaven Labs
[03:35:15] see the battleground for what could be the last map of a back north in kickoff
[03:35:21] CAG so close they can taste the salt in their mouth already for the upcoming major for D plus
[03:35:27] It's gonna have to be a big run from one map in the series down
[03:35:32] But they've already made a deep run here in the lower bracket
[03:35:36] And I see a few smiles on falls and minnows faces
[03:35:39] So don't count it out yet D plus I've still got a bit of fight in them yet
[03:35:45] Electro Rose, Bandaway, the Khaidna bandit, the Thermite and the Grim, I love me some Thermite band, man.
[03:35:53] Finally, on maps like Clubhouse, maps like Nightingale and Lapse, we got those external double-reinforcable walls.
[03:35:59] Thermite can just pop them, he has three charges, he has secondary shotgun, throwable utility, so much value, and yet we see teams band A's time and time again.
[03:36:09] So big fan here from the side of Deep Flux and what they're opting for.
[03:36:14] What it's gonna do here with the 3rd map ban is gonna make it a little bit harder to challenge those external walls because now you're either gonna play A, C, B, N or secondary cannon openers
[03:36:23] and it's very easy to make the mistake of making a vault rotation hold.
[03:36:28] You know, you gotta press spacebar, jump into the rotation, making sound and locking you in animation and you're much weaker in those gunfights
[03:36:35] and you're also just gonna bring more hard breach operators in general because A's can't get all three walls very comfortably
[03:36:41] and only two can openers also cannot reach three walls so it does mean you're going to
[03:36:46] stretch the attack in to line up a little bit more thin and then if you're up against
[03:36:51] CHD that's always good to do because you don't give them many different problems to solve
[03:36:55] they all just pay five different counters to your one problem
[03:37:01] and D plus of course had the choice of starting on the defensive side this is where they want
[03:37:04] to be yeah but we did see this team play not having labs twice at six invitational they beat
[03:37:10] Daystar on at 7-5, but in the group stage they were actually destroyed by black dragons on this map
[03:37:17] It was the one that they lost in the series and they only won a single defensive round. They got 7-1
[03:37:23] They didn't win any attacks whatsoever out of six attempts
[03:37:27] So you can see why they want to start on their defense. It's where they're more comfortable
[03:37:33] But it certainly wasn't the story of bank at all we need them to get into it quickly here and
[03:37:38] And the CAG like you said they brought a lot of good tools to the table here
[03:37:41] Lots of tin canopies a lot of hard breach plenty to do so and of course annaton back on a shield operator
[03:37:51] Yeah, the first three rounds are gonna be the most important one could I keep it
[03:37:54] Be cautious like from the mental side of things getting back into it if you lose a round in a similar fashion as I'm bank
[03:38:00] You can just get that a trauma, you know rolling back into the back of your mind being like okay guys
[03:38:05] Yeah, I've seen this one before
[03:38:07] C.A.G. playing kind of slow and cautious at the minute, droning for the thorn-racer blooms,
[03:38:12] air-jabbing off the swings and the pushes.
[03:38:14] What you see when you talk about that's a vault breach in throughout IT.
[03:38:18] So when you make this play, you gotta make sure they're gonna swing you.
[03:38:21] They actually tank the air-jab, but because of the timing and sprinting at the exact
[03:38:24] same moment, you get a freebie, D plus fours from the play, and C.A.G. punishing
[03:38:28] them right back.
[03:38:29] That's a very big kill.
[03:38:32] And well played.
[03:38:33] From CAG, they've got the mind games over deep, plus he kept trying to burn those airjacks.
[03:38:37] CAG read the situation perfectly.
[03:38:40] Ooh, good bit of fire there.
[03:38:42] Niers detonates one of those Goyo canisters.
[03:38:46] And maybe to try and enable an entry from Amateur, it's a one versus one as he destroys that C4 that was left naked above his doorframe.
[03:38:54] Oh no, actually I think it didn't get destroyed, but it doesn't matter because he just wins the fight on Levy regardless.
[03:38:59] Now that C4 is cold in the water.
[03:39:01] 5v3 the CAG as Desperately Newsy gets
[03:39:05] aggressive for one traded by Zaka
[03:39:08] and it's in the bombsite bit of tech from the Blackbeard
[03:39:11] and it is once again utter destruction of D-plus.
[03:39:17] Just like on Bank, the exact same story.
[03:39:19] CAT they get opening pink and then they steamroll the entirety of the round.
[03:39:25] Again, and the tin just walking into Aqua finding isolated kill after isolated kill
[03:39:31] and because you can earn a numbers advantage, they can afford to make a mistake.
[03:39:35] They can afford to get caught off guard, wide swing and angle, and then losing one player.
[03:39:39] Because they have another gun right behind the first one, to then go for a secondary attempt right after this year.
[03:39:46] Sure, wide swing gets caught on bad timing, but then Enderton walks in, then Saka starts peeking, and they all just work together.
[03:39:52] CAG, they have this thing where if you give them what they wanted around, they will always
[03:39:59] get to the end goal and get that round victory.
[03:40:01] D plus, they feel this desperate desire, this desperate need to disrupt them from getting
[03:40:06] to the bomb site, but in doing so, they keep surrendering, opening pick, and starting
[03:40:11] 4 vs 5.
[03:40:12] And that's the troublesome, right?
[03:40:14] Because do you play more passive and give CAG free control of most of the map?
[03:40:18] Or do you need to play more aggressive and just lose a win the entire round in the first
[03:40:23] minute 30 seconds?
[03:40:24] It feels like a loose lose to your D-plus member because again you're still not winning your
[03:40:28] individual gunfights.
[03:40:30] How does Aniston ADS to people with Blackbeard in a 1v1?
[03:40:34] That shouldn't really be happening, but it has been happening all day today.
[03:40:38] Just classic Aniston for you, he's always confident with that Blackbeard at taking fights.
[03:40:48] And when you take a fight with a Blackbeard sometimes it feels like a 50-50 or a 40-60
[03:40:52] with Aniston, it's always like a 70-30 at worst.
[03:40:55] It's just how good he is with these shields.
[03:40:57] He knows every minor bit of tech, you know, he of course pioneered the drop shot in the
[03:41:00] Monzi back in the day at the Mexico Major.
[03:41:05] D-plus and their change bombs, they've gone to control them, they've brought
[03:41:07] the mirror. Now this is a new task that CHE will have to deal with. Mirror windows,
[03:41:12] and Vulcan canvases both vulnerable however to that twitch.
[03:41:20] So C4, Levy is hoping to hit the right spot at the right time, the thermos are
[03:41:26] going out. It's now or never because once I was opened up we got a fall away
[03:41:30] and I popped the C4 and actually held on to CHE a little bit by popping the
[03:41:34] explosives canister as well on the door entry and now nobody can die till it
[03:41:38] later on. But there's this D-plus fighting back, they're holding their ground top floor
[03:41:42] looking to challenge CHV on the entry so I think that answers the question, will
[03:41:47] they play more passive or will they play more aggressive?
[03:41:53] Looks like they don't want to over commit to too much aggression and I don't
[03:41:57] blame D-plus for feeling that way. I mean time and time again they have been
[03:42:02] just met with so much confidence from C.A.G. Wow great name for Manitzen! I think
[03:42:08] Levy must have been pressured from the other angle as well a bit of gunfire
[03:42:12] that forced him into that corner could not have worked out better timing here
[03:42:15] for C.A.G. Again they find their one and our shoe has to go for a bit of a
[03:42:20] consistent catwalk stairs but then as you walk inside after they'll fall on
[03:42:24] back use that mirror in the beginning slot and it's in the perfect
[03:42:26] counter. Bones it out, Shatter is hit, forced him further and further back
[03:42:30] You're thinking to be useful attention. Oh my gosh, and now it's gonna take the fight as well. It's unbelievable from CAG
[03:42:38] Once again with Aniston leaving the way the tip of the spear thrust deep into D plus his heart
[03:42:45] 1v5 for midi on the bomb site
[03:42:48] As CAG say, okay, it's another down the office. Let's just start working the floor. We've got time
[03:42:53] one. One of those that you see some. Yep, that's it. 50-50, ADS, spam, lean, get the kill,
[03:43:03] skewered your monitor. That is Edmonton being a part of four separate fights in that round.
[03:43:10] Right? He stared or held things on the counter drafters inside of command into a stack of
[03:43:15] hallway and finds the final player. He is literally in the majority of the fighting.
[03:43:20] Mind you, he also got the grenade kill to get the opening pick.
[03:43:23] He was there for the very beginning and for the very end.
[03:43:28] How he lives, he takes both impact grenades by the way.
[03:43:30] One, two, takes zero damage, blocks the left and right hand side,
[03:43:34] spaces them on their own keeper barrier,
[03:43:37] he steam-makes one kill, he gets the second.
[03:43:39] That is a disgusting amount of value.
[03:43:42] Yeah.
[03:43:43] At this point, if you're a D-plaster thinking,
[03:43:45] wait a second guys, we didn't ban at any shields this time around.
[03:43:48] We had a chance on map 1 to ban all three.
[03:43:53] We only decided to ban two.
[03:43:55] Do we ban the Blackbeard after this next round?
[03:43:58] It didn't wait.
[03:43:59] It's...
[03:44:00] It's...
[03:44:01] It's gonna go on to Blitz.
[03:44:02] It's gonna go on to Capitalfa, goodness sake.
[03:44:04] You might go Ying!
[03:44:05] You know, there's so many other options that Aniston can do, and it's just body terrifying.
[03:44:11] But when the Blackbeard is that dominant and it's only one of the tools in his arsenal,
[03:44:15] how the hell do you fight against it?
[03:44:17] So I could honestly see, I could see CAG either banning Warden or banning Clash, right?
[03:44:22] You ban the Clash, enable the Shield after this round, or you ban the Warden and just
[03:44:26] ping like Glass, Ying, everything around for the last three, and just take some rounds
[03:44:30] with that.
[03:44:31] D plus, like you mentioned, what can they ban?
[03:44:33] They can ban one Shield, but there's three other left over Venetian.
[03:44:36] Is that worth it?
[03:44:37] Probably not.
[03:44:38] You could ban a Power-Up in like the Capital, because that gets bothered by a very high
[03:44:41] frequency.
[03:44:42] Or you go for a second Half-Ranger ban, but that seems very low value to me.
[03:44:46] The COG is probably going to get stronger off the food operative end regardless.
[03:44:53] Probably moosey thankfully for D plus get aggressive.
[03:44:57] It finds one, kills one, and stabs the guy.
[03:44:58] So much confidence to just get aggressive and respond.
[03:45:02] Wow, even when D plus think they've won, they've actually lost
[03:45:06] because that is not a worthwhile trade for D plus losing it.
[03:45:10] Azami so early on into the rounds.
[03:45:12] Mirz is now cornered, backed up into this position, almost to kill a lot of damage and in fact the Inja onto Levy.
[03:45:20] And while Mirz is able to respond onto Anatom, well Anzaka will go down. Maybe if Levy is able to be picked up here this could be a huge round for D plus.
[03:45:31] Anatom saw the one roam at top floor, went in and got the Inja and it soon was clear because of that but there wasn't the second player.
[03:45:37] second player Levy and Niers both in command.
[03:45:40] Oh, close to them, eh.
[03:45:41] Get the injured.
[03:45:42] They better not to kill out of it.
[03:45:44] He's hiding at you, though.
[03:45:45] Look at Niers.
[03:45:46] He gets one for free DD, but at 50-50, he wins both of those, though, and gets T plus
[03:45:50] their first shot on out of him and lapsed a lot quicker than on bank.
[03:45:53] Well, still a bit of concern, right?
[03:45:56] Because that could have easily begun down to a 1v1, but at the end of the day,
[03:46:00] E plus, they clutch up, but they fight back, but in CHE controlling the pace,
[03:46:05] they opted to go in quickly.
[03:46:06] They all just skip the droning and just take the risk and assume things were clear.
[03:46:11] The danger here is that D plus won that round, yes, but how did they win it, right?
[03:46:15] They just peaked over and over and over again.
[03:46:18] And if CAG adapt to that, maybe pick a shield again, it changes.
[03:46:24] So yeah, the Blackbeard ban finally does come out, funnily enough that's the one round
[03:46:27] we didn't see it picked by CAG.
[03:46:29] But the clash ban tells us something, it tells us that even though that Blackbeard's
[03:46:34] come through we're gonna see Blitz and Monty. Yeah that's the thing if you ban the clash you
[03:46:38] definitely want to lean heavily into the shields for CAG or is that they ban the warden like I
[03:46:43] mentioned they can play the ying and the glass every single round and deep plus you're gonna
[03:46:47] know this like the second you see that clash ban we're all know what's gonna be up. The scary
[03:46:52] thing is often seems they will ban the Monty and then you know action defense so that you
[03:46:57] can't play like the black bit the Blitz defuse and then you ban the clash response so that
[03:47:01] that you can play the more difficult shields. Well, Anacin can play the Monty with class being banned.
[03:47:07] He is tragically unkillable now. There are so few ways to die as a Monty player at this level of player that Anacin can bring,
[03:47:15] except for like a crazy C4 or vertical at C4 crossfire. Anacin is not for kill though.
[03:47:20] They are for C4s, but CT can also change their entire playstyle. They've been playing for kills and taking map control.
[03:47:26] They can now try and force direct plant attempts because that's what Monty kind of gives you.
[03:47:32] So this is going to open up another avenue of a CAG, and it didn't actually show us in bank at all.
[03:47:37] And they haven't shown us yet here on IDVN.
[03:47:40] Wow, that was an interesting spawn peek. I've not seen that one before.
[03:47:44] Now, another layer of this setup here from D-plus is we've got the open mirror window,
[03:47:48] which doesn't just enable a very cheeky angle for MIDI.
[03:47:51] It also allows the sentry, who's not only brought C4, but also the impact grenades,
[03:47:56] to impact trick, any hard breach placed on this wall.
[03:48:01] So if an ace-telmer goes out to try and expand that mirror
[03:48:04] into a walkable hole, one impact and boom, it's gone.
[03:48:11] And with a firma banner, so you can't just go
[03:48:13] in the far left of hell and just open it up.
[03:48:15] This is what you gotta do,
[03:48:16] this is called like top right corner,
[03:48:18] but that's a rappel angle, no way in towards the building.
[03:48:21] So you do need to get a second breach ideally
[03:48:23] on that wall or just simply not do it and then just like walking garage store and have
[03:48:28] a gun watching it instead. But you really want to get that pressure with the entry.
[03:48:32] C4 goes up, now it's Selma time, no impact grenade stacked on this lineup, it's actually
[03:48:37] only going to force the force and bar buyers so a bit of a missed opportunity out there
[03:48:41] enabling the summon to go through. But to get a kill, Falls on the electric window
[03:48:45] finds Chibisu on the Nomad. That's actually a pretty big pick.
[03:48:50] Yeah.
[03:48:50] I like this from Falls.
[03:48:51] I think he's playing this really well with the pulse
[03:48:54] by playing down inside of the site, constantly feeding information,
[03:48:58] not only to Midi, who is trying to go for that aggressive play,
[03:49:02] but also just to enable him to go for a peek
[03:49:04] if CIG or asleep at the wheel at any point.
[03:49:06] Now you can continue calling the positions of these players.
[03:49:10] I don't know, I'd use fully clear, for example,
[03:49:12] could go for a retake if you really want to try and risk it all.
[03:49:15] Seconds, he focused all his catwalk door, but he misses.
[03:49:18] Now, CHE, technically speaking, just need Aqua control, but Aniston is looking to go right now.
[03:49:23] If they get Aqua, they can go for a plant.
[03:49:25] But they might worry here, there's nobody behind Aniston, he's just him and he's lonesome.
[03:49:29] Actually, no, they can have Zaka from below, walk off the Aqua stairs if he really wants to go for it, or use it for the CaliTee.
[03:49:35] And they also got a kill earlier.
[03:49:36] DD took down Mitzi on the striker, not the most important operator, but it does mean there are no more C4s than players in D-Buzz.
[03:49:44] Vertical play here from Zaka is huge as well.
[03:49:47] four players on the bombsite trying to find a safe haven from the vertical
[03:49:50] potential and now Anerton needs to get aggressive how long does he just play
[03:49:54] passively here it might be a crossfire on his position as the keeper barriers
[03:49:57] dissipate but Muzie will fire up look for a retake falls over peaks it's now
[03:50:02] a 3v1 and Anerton on the Monty can call out where Muzie is trying to get
[03:50:07] aggressive back on to his position but he goes with the Monty again for
[03:50:12] 3 rounds on the board for CHE.
[03:50:15] I mean this is criminal, I don't know if it's D plus being scared or overthinking it or what
[03:50:20] it is, but Aniston is now 2 rounds in a row, Solo walked into Akka without a gun behind
[03:50:26] him, without any sort of support.
[03:50:28] Most teams, I feel like on defense, would just send 2 defenders sprint into Aniston
[03:50:32] and force the 2v1 fight against the Monty and take him out, but they're so worried
[03:50:36] about it being a bait play because on paper, why would she'll be alone?
[03:50:40] It is a bad play to those solo, but this is the problem.
[03:50:44] When you are one of the best shield players in the world, you can go solo, somehow not
[03:50:49] die, somehow get two kills, and just win the round for your team.
[03:50:53] CIG by having Enantin on their roster, being exceptionally good on the shields, are getting
[03:50:58] an outrageous amount of value every single round.
[03:51:03] Normally you send two or three people Aqua, and maybe if you're lucky, or maybe if
[03:51:06] good you get aqua control they send one silly shield and they get two kills and
[03:51:11] full map control and bombsite like it's it's so free and D plus it's a worry
[03:51:16] about the Monty but it's a worry about the frontal attack as well and what am I
[03:51:20] spying here I'm spying TBSU getting on the glass your glass you got Monty and
[03:51:27] then you've got tons of reachability and soft yet you're right and look we
[03:51:32] even have redundancy in the hard breach thanks to annison bringing
[03:51:35] the tin can open as well. And yeah, these Valken canisters are nice, the mirror windows
[03:51:43] are nice, and there's no twitch to counter him, but you're really going to need to get
[03:51:47] maximum value out of that utility here, otherwise COT should roll over D-plus.
[03:51:56] So let's keep watching the Anderson Mask class, walking solo into meetings, connecting,
[03:52:05] clicking map control, meanwhile Shirobe is ratting in the basement, just looking for
[03:52:09] that hatch from the catwalk staircase, trying to catch off any of the defenders looking
[03:52:13] to go for it.
[03:52:14] So CIG, they're making a proactive play somewhere in the map, then they put one
[03:52:18] soul player just making a rat play, just looking to go for the run out, it's true.
[03:52:23] Shiraib says, you know, I spent like 60 seconds waiting for the play. I'm not gonna spend any more time on it
[03:52:28] I can walk up any of the staircase and link up with my teammate because
[03:52:32] Oh wow!
[03:52:33] Shiraib is really on a bit of a solo lurk with the sled. She snuck himself all the way deep in the kitchen now
[03:52:50] Very unusual position for him as the third opened up above the bomb site now inside IT
[03:52:57] The D plus just fortified their positions further enabling for a little bit of a retake and I think can quickly take down at keep a barrier
[03:53:04] But that is not a great area to try and walk around takes a hell of water damage
[03:53:09] That's uncharacteristic of him. Look at the re-aggression from V plus. They actually retook connector control
[03:53:14] Yeah, the thing is this might be planed below key if once you can get inside the bomb side and not die to a goomite
[03:53:20] Could suck in it they can watch the ice if reached from the staircase jump in the bombsite window and go for better
[03:53:24] There's no C4 no panda now and even at basement control
[03:53:28] It's gonna take a problem. He's taking tons of damage from it as well. He needs to pull it out before the fire
[03:53:34] One sliver of HP the verticality finally gets it done takes a goomite out jumps right outside and finds a kill
[03:53:41] Oh my god
[03:53:43] Anton is begging for dear life
[03:53:45] But he cannot afford to take a single lick of damage here
[03:53:48] Muzie and Levy still up for D plus as that goes on the floor
[03:53:51] I could be a good mine here
[03:53:52] Not likely to be revived if he even so much walks into a good mine the round should be over
[03:53:59] And I'm trying to beat the play and I think I'll walk into
[03:54:02] The bomb site and shoot flanks upstairs and right now deep those the roads hitting the here
[03:54:07] Yeah, he's beating it. So that's gonna distract him with a boot of count. See and then gets really free feel my nose
[03:54:12] It was at both of them eyes just found one now sure
[03:54:15] You can like to rotate only 10 seconds left on the clock
[03:54:17] Moosey feels like he needs to go hunting for it
[03:54:19] But actually all Moosey needs to do is hunt down and it's in watching for the deep use sure it goes down
[03:54:25] It's a 1v1 with a 1 HP Monty
[03:54:28] You win this but anitin is the best player in the game when it comes to these situations
[03:54:33] situations, how does he get it done? With such low HP, Muzi has 30 seconds to work it and he finds the kill!
[03:54:41] A big clutch up for Muzi! A much needed one and D-plus get their second round against C.A.G. on Nighaven Labs.
[03:54:49] Such a close round and it comes down to the fact that there are so few seconds on the clock that Shurev can't really bait
[03:54:56] Aniston because if he were to die they lose the round on a timer.
[03:54:59] So he has to hold the aggressive angle explosions over to a pre-fire shot from moosey, which of course he connects
[03:55:05] And it's in he had a bit more help to survive one of those like straight bullets
[03:55:09] You can probably play that out for a lot longer and maybe just then the timer can favor him
[03:55:14] I mean if I did he just walks out of there like that
[03:55:19] I mean the fantastic play
[03:55:21] Yeah, it goes to how good he is with the shield
[03:55:23] He knows the tech like if he had
[03:55:25] Immediately like put the shield back in front of him then he would have had his back exposed. He would have died
[03:55:30] Yeah, he would have
[03:55:32] Music animation music has been the main character though for D plus today
[03:55:36] He had two clutches against Kena trope on that map where he went 15 and 2 and now he's just got a massive clutch there as well
[03:55:42] such a
[03:55:44] Soley needed one after the results in map one after cg found a 3-1 lead here on labs
[03:55:50] D plus need to tie the score line here as we look to close the half
[03:55:57] And if he has been we see his show today
[03:56:00] I mean he is it's just like the only player fighting back against he's the one clutching the one filing for openings the guy actually winning his gunfights
[03:56:08] It has been too much of a one-man show I think and I
[03:56:12] Generally believe that's been a difference maker and it sounds so simple like all the other players gotta hit their shots
[03:56:16] But like when no one is winning a single gunfight CG
[03:56:20] Almost no matter where they go, they will just get a free kill, get free map control, get a plant down, whatever.
[03:56:25] They don't have any pressure against them.
[03:56:29] If I'm a CGD, I'm gonna drone out the operators, okay, Moosey's playing warehouse, and let's go somewhere else.
[03:56:34] Alright, let's fight the weaker players, I can't fight Bag of Seekers.
[03:56:42] That's any of the blasts this time.
[03:56:44] Yeah.
[03:56:45] Mind you, that round was supposed to die on glass as the first pick, and it still comes down to everyone.
[03:56:50] getting pre-fight out of this world as well and this is on the oryx so you can see how much d plus are respecting
[03:56:57] the uh monty pick that even picking such a selfish operator is oryx it doesn't bring a lot of utils
[03:57:02] to the table in case they have to deal with the anitson monty again not to be this round
[03:57:08] they shield the hide behind instead anitson looks to hide in the smoke
[03:57:13] again the journal of two cts so good that there was an oryx they don't play it anitson
[03:57:17] doesn't see the player didn't stand still for long enough for those banana
[03:57:21] glasses to talk along for the yellow area therefore it goes down and a big
[03:57:26] loss in the glass and trade-back missed as well moosey stays alive this is
[03:57:30] people's best found thus far and it's because they are just getting so
[03:57:34] aggressive D plus if realized we can't let CAG play the way they want to
[03:57:39] play we have to keep taking the fight to them and that they do the
[03:57:43] moosey pick on the Izami is also a fantastic way to do that can keep
[03:57:47] refortifying positions. The doggie from Chibisu puts out a lot of pressure on
[03:57:51] DD Man brings out the Ryora and wants to try and push aggressively into the bomb
[03:57:56] site in tandem with his teammate in Chibisu behind him. Desperate pimp for
[03:58:00] CAG and they don't know whether there's a player behind this mirror window or not.
[03:58:04] Falls needs to try and reposition into it. Flashbangs go out, he manages to
[03:58:07] dodge both and doesn't know where these players are for CAG. They look to try
[03:58:11] and put the pressure on the bomb site and the Ryora gate goes down. Levy's
[03:58:14] on the Solas. He should be able to deny this plant from up above if he uses his gadget.
[03:58:18] He sees the angle, takes down DD Man, and D-plus might be about to make this comeback happen.
[03:58:25] Another kill for him as well. The Nitro Cell comes out as well, and Shurik's caught
[03:58:30] a really awkward crossfire between Muzie and Levy. And thank you to Levy.
[03:58:36] Seeing D-plus as the Solas single-handedly prevents this round from going down the
[03:58:42] toilet and the hearth is redeemed the D plus three three and a chance to see the
[03:58:48] light at the end of the tunnel also the first time you see a small error this
[03:58:53] planting beneath of it a county nobody watching it up and you said against the
[03:58:57] solace in exactly where that plan was going down instead you could have thought
[03:59:00] of the bomb site you know go to you and go three rows fight for that control
[03:59:04] what they don't now this gives the plus the mental way back into the game
[03:59:11] and a bit of confidence on the sideswap, because when you go on to the attack, you need that confidence to make the entry players.
[03:59:18] And D-plus have a chance to talk to their coach, Hel, and you can see he's got plenty to say.
[03:59:25] Same on the flip side though for C.A.G. They can talk to Sparky, their brand new coach.
[03:59:32] He had plenty to say in the interview last week.
[03:59:36] He needs also clearly a large part of his conversation.
[03:59:40] Oh yeah.
[03:59:41] Former coach, now turned player and clearly one of the leadership figures.
[03:59:46] Both teams have two whole minutes to discuss as a roster how they're going to flip the
[03:59:51] switch come the second half.
[03:59:55] So let's take a look at Aniston's pilot package here because he has been the most
[03:59:59] valuable player on Ida Lab.
[04:00:00] Again, as I said, so let's take it up with these shields going for one, doing
[04:00:04] the shield tech and probably won them two of those three rounds single-handedly.
[04:00:11] Yeah not just on the black dude but also later on on the Montaigne. Look at the amount of pressure
[04:00:15] that he gives and he's just yellow pinging, yellow pinging. As soon as he thinks that the pressure
[04:00:19] is off of him he looks to take the fight. He goes all the tech in those fights. He has so much
[04:00:24] confidence playing those shields. Now of course he flips onto the defensive sides.
[04:00:29] It's a massive testament to D plus they were able to bring it back to a 3-3 and this was another decisive moment huge
[04:00:37] 1v2 clutch from Muzie technically a 1v3 with Zaka
[04:00:41] unrevivable on the grounds and even bested the Monty in the 1v1
[04:00:48] Anton has had a huge impact, but now as we sit to the defense
[04:00:53] What does he have to say for the team? What does DD have to say?
[04:00:57] What does Sparky bring from his outside of perspective?
[04:01:04] I'm curious. I feel like if D plus had adjusted their
[04:01:11] their defense earlier with the aggression, they could have probably had like
[04:01:15] I want to say better results without a 3-3 half, right?
[04:01:17] But they could have gotten like an earlier round victory.
[04:01:20] But also if D plus make that adaptation a lot earlier, it gives CIG a chance to counter that
[04:01:26] aggression and pick different operators. So maybe it was like the perfect time for D plus to go,
[04:01:31] you know, all the way, like the oryx, the ego challenging, let's just fight them, fight them,
[04:01:36] fight them. And now CT, because a side swap can't make any adjustments to that specific playstyle.
[04:01:42] Now CT going defense, they will ban the Monty themselves, very smart and the Thermite, big fan,
[04:01:47] and D plus ban the Electrobros, ensure that the walls rather can be opened up.
[04:01:52] So it's very similar setting to what we saw previously, except that the Monty's actually target them.
[04:02:01] It's quite telling that the Monty's the one band, not the Blackbeard, because we did see a lot of Blackbeard from D-Post earlier today in that King of Trout game.
[04:02:08] To a lot of success, Fools was insane.
[04:02:12] Yeah.
[04:02:14] But it's hard to play the Blackbeard, right? Like, you're more exposed, you can just extend your walkabout.
[04:02:18] Yeah.
[04:02:19] the location of a bomb. Much more offensive, much less defensive.
[04:02:22] Hamilton once again hiding that clash and allowing his teammates as well.
[04:02:26] I wonder at what point of your D-plus do you think, look guys, we've only seen four operators in
[04:02:31] prep phase. I don't think we've spotted Hamilton yet, which one do you think it's?
[04:02:37] Maybe that's what you're doing. It's not about how many obvios you see, it's about
[04:02:40] which player have you seen, right? Because Hamilton is the clash player.
[04:02:44] Like if you spot a mirror and you're like, oh that's Hamilton, okay don't have a clash.
[04:02:47] Yeah, that's pretty safe assumption actually
[04:02:51] And you know, there's the thing with D plus, you know, they are still like a new new import roster here in a PL
[04:02:57] They haven't been against an engine for seven years straight
[04:03:00] But if you were like a Japanese team, you probably would think this way very easily, right? Go, okay, and it's interesting
[04:03:05] He's gonna he gets these operators. Oh, wow. Okay. We're just up the staircase in 20 seconds
[04:03:10] We get open and pick again great confidence and display of aggression there from D plus now playing in a very strong
[04:03:17] 5v4 and it's Hacker favorite map.
[04:03:21] Notice that we're using the Hibana here, which is much harder to impact trick.
[04:03:25] Let me eventually get traded.
[04:03:27] So Chibisu thankfully redeems CAG a little bit, very aggressive roaming smoke.
[04:03:34] As in on this clash, let's just continue to try and impact trick.
[04:03:37] The problem is he's going up against the Hibana that has so many hard breach ability,
[04:03:43] so many ex-chiris that far more than you could ever impact trick.
[04:03:52] It has made the bridge a little bit awkward, right?
[04:03:53] It takes a lot of time, a lot of people.
[04:03:55] One to Ibanez, one to cover,
[04:03:57] and now they gotta get the other one,
[04:03:58] and they get the drone destroyed as well.
[04:04:01] So, Seizu might not know this,
[04:04:02] but they are getting a lot of value
[04:04:04] from just delaying the inevitable.
[04:04:06] Wall look it opened up.
[04:04:08] No more cell mass, only two chiros in pocket.
[04:04:11] One floor is thrown in two flashbangs,
[04:04:13] Or sorry four flashbangs until it was six times. I can't count at all.
[04:04:16] There's plenty of flashbangs, but nothing else to look at really.
[04:04:18] With the E plus, the guy on wardens. Look at that.
[04:04:21] Yeah, nullified by the warden there. Zaka goes and picks midi. Aggressive as well.
[04:04:25] That's a player in Connector.
[04:04:27] Oh, DD now is getting completely sold by Chibisu.
[04:04:30] Unfortunately that leads him to dying.
[04:04:32] So Chibisu, that was a little bit of an unfortunate situation.
[04:04:35] No warden now. She has these flashbangs.
[04:04:37] There's so much more dominant. Look at Niaz and wants to make his way inside.
[04:04:39] Could kill on a Chibisu. Looks for another one.
[04:04:41] And he finds it on the Zaka as well, in with the pistol, falls, claims the final kill, and D-plus take the lead for the first time in this series.
[04:04:51] Oh, there's a CAD now, two rounds and they're all making a couple of errors that are gonna cost him the round.
[04:04:57] The Toxic Babe, actually team killed, I think it was DD in the corner, because he has to stand up and then he's exposed to the IT breach.
[04:05:05] Or proning actually meant that he was safe.
[04:05:08] The clash shield not being pre-positioned like grandma is that and you couldn't fight back and then they both get caught in a timing and I to walk in
[04:05:15] This is CHE getting a little bit something with the communication of who's going to do what
[04:05:20] Exactly how they're going to approach it
[04:05:23] But Gallipage D plus, I mean that right there they capitalize perfectly off of neater's aggression
[04:05:30] Yeah, perfect work there
[04:05:32] And look at musi up out of his chair. Oh, yeah
[04:05:35] D plus again they're getting to feed off the energy of being physically present in the same space in that teamhouse
[04:05:44] Little bit of energy get some one or two rounds and then
[04:05:48] One or two rounds get some the confidence to push this to distance the clubhouse
[04:05:54] There's one thing on their mind and that is making it to the major
[04:05:58] Getting revenge against CAG for destroying them in the upper bracket
[04:06:02] now they've come back burning for revenge into this grand final through the lower bracket.
[04:06:07] We know that if D plus go to the Salt Lake City Major, I would say that they look even
[04:06:12] better than they did in Paris, where they took down both Shopify Rebellion, who by
[04:06:16] the way will be in Salt Lake City, they might get a rematch, and Black Dragons.
[04:06:21] taking a map off of FaZe, but they also made me at the major.
[04:06:33] So with this new sound momentum, are they really going to opt for their attack?
[04:06:37] They got faster, capital, glass, it looks like they're on a smoke plant, fire off, and
[04:06:42] just cap 64, so smoke beneath the finger irony with the EMPs, high risk, high reward.
[04:06:48] And with a lack of map control presence, it does seem to be the case that Anantin can kind of sniff this out.
[04:06:54] He sees two people, and here's a bunch of different steps outside, and the guys are looking to make a play.
[04:07:00] Let's get ready for it.
[04:07:03] The Thatcher's not just a counter for C4s, but also a counter for the Yokai drones.
[04:07:06] We just saw, it managed to EMP one of those Yokai drones away, but the clash is here, waiting, ready to receive.
[04:07:13] Anantin sets down that shield and brings out his gun.
[04:07:16] But Nias hasn't made a move as of yet. I believe he wants to use his gun six to clear that shield.
[04:07:21] Is that it? Hasn't picked it up again? Is it on his back or is it in front of him?
[04:07:24] Yeah, on his back right now.
[04:07:26] He's been very smartly.
[04:07:28] The second he heard a glass, he's killed back to the boost spot position instead.
[04:07:32] I'm waiting for the yoga to get back in for information.
[04:07:35] And then he's gonna stay alive. So risky here.
[04:07:38] He can't see the glass, obviously.
[04:07:40] Perfect! The glasses come out!
[04:07:42] They destroy the shield and immediately falls, finds the kill. That's very well played.
[04:07:45] Aniston has just been duped on the shield.
[04:07:48] Something that happens oh so rarely and now G plus are on the verge of looking to execute into the side.
[04:07:54] Jynissu cannot peek thanks to the fire.
[04:07:56] Is there plant denial from up above?
[04:07:58] No more EMPs, which means DD man can from above in assembly using the low Yo-Kai drones
[04:08:03] prevent this plant going down and Jynissu is covered in his back on to midi.
[04:08:06] DD man has more plant denial.
[04:08:08] As he hears the plant start to go down the nitro cell will miss.
[04:08:11] The angle might be on here from Chibisu. You need to try and swing it! Chibisu finds the kill!
[04:08:16] The plant does not go down and a good trade from falls will not be enough for D-Pas.
[04:08:22] What now? No more smokes, no more utilities, so the battery with a gun and glass allowing
[04:08:26] his smokes to gather in a castle and the gunfire, the crossfires are there.
[04:08:28] Oh! They're fighting back.
[04:08:30] Two shots from Muzi that open things up for them.
[04:08:32] A deany-nads in an awkward spot. I don't know if his yokos are still active,
[04:08:36] but Muzi's going big! A third kill for Muzi!
[04:08:39] The plant's going down from falls, Zaka now has to clutch up. No utility to speak of as falls is now up again and
[04:08:47] Can look to protect this diffuser with his life
[04:08:49] The frag needs to come through from Zaka and it does. 1v1 against Mirzi!
[04:08:54] He finds the critical kill and now it's Zaka's turn to clutch with 1 HP for C.A.G.
[04:09:03] D plus will not run away with an advantage. C.A.G. will go toe to toe with them.
[04:09:07] Oh, what a shame.
[04:09:11] You wanted to play it smart and go upstairs and just play the verticality, but because
[04:09:15] Glass dies, he's thinking, okay, I can't make it back upstairs in time.
[04:09:19] So if Saka goes for an instant defuse, I lose on the timer.
[04:09:23] So he walks back down the staircase and he's not ready for the fight.
[04:09:27] Saka is not ready for the fight and it becomes super awkward.
[04:09:30] Look at this.
[04:09:31] They walk into each other, one reloading, one sprinting, and they both have to
[04:09:35] go over the ADS animation one HP left for Saka, CAG despite, I don't know, getting
[04:09:44] countered by the MPs, they gone safe with the glass, perfectly countering
[04:09:48] and it's in it's honestly DD buying enough time with the Echo stuns that gave
[04:09:54] CAG a fighting chance in the round and then just being a drone saying okay
[04:09:58] they're not planting directly in the smoke so they must be putting either
[04:10:01] the boost spot or far left hand side of the breach and then they get a smoke bang to the
[04:10:05] knife to get them a bit more time as well.
[04:10:09] 4-4 but D plus they are locked in, they are finally here to play and Moussi as an individual
[04:10:16] dude, this guy is only just getting started, he is getting better and better with each
[04:10:21] and every single round against CAG.
[04:10:23] 9 kills about to break double digits, but the same can be said for Anatom, who's
[04:10:31] fragged out like crazy in this game, but we can't deny he's had a couple of quiet
[04:10:35] rounds. A couple of rounds where he has been hard counted here. It happens when
[04:10:39] he was playing Monty in the first half, down to 1 HP taking a lot of mid-round
[04:10:44] pepper damage, shots to the feet, bit of explosives here or there, and it
[04:10:47] led to him losing a 1v1 clutch at the end of the round against Muzie that
[04:10:51] He would usually win it happened then in that just previous round against the glass that clash did fall
[04:10:59] sure though actually able to destroy
[04:11:02] the
[04:11:03] Selma and it doesn't fully open a vaultable hole for the plus
[04:11:07] Seaforing is that even worth it? They usually force as in pay. I mean it could be
[04:11:13] But I mean you have to see force into impact grenades. They're working both sides
[04:11:17] But like you said with the ex kairos mibana
[04:11:19] they're still gonna get the wall regardless and with two summer charges
[04:11:23] spare the other side of the building they will also get that wall I think with
[04:11:27] the two spare reinforcements in CAB they're hoping to deny enough with the
[04:11:33] C-Force and impact grenades then reinforce the internal walls with catwalk and
[04:11:37] meeting and then it's not gonna be any you know how destruction left for the
[04:11:40] attack that could be the win condition here for CAG they can do it
[04:11:44] right here if they wanted to but they do lose shuri barely I'm not sure
[04:11:48] I think this is a really good strat here. Look at this, no more salmas left for midi.
[04:11:56] There's only two more ex-chiris pellets left for falls and now they realistically can completely
[04:12:02] reinforce up and fall back into the site. With the clash to hide behind, that is a huge setup.
[04:12:11] So the only issue is the loss. They cannot cover every single area. They're going to
[04:12:15] going to give up IT, Kellwalk, and Connector completely for free, so see if you know exactly
[04:12:20] what the fight is going to be happening. Connector door, IT door, and Aqua. Technically
[04:12:25] only three areas. That's actually not too bad.
[04:12:28] Lot of damage done on the falls, but Zacher is just one bullet away from his own demise.
[04:12:35] Falls lands one more shot with that DMR, it's all over for Zacher on the bomb site.
[04:12:39] No more Keybow's barriers to use or to hide behind as well.
[04:12:42] D plus despite a valid effort from CG playing that high-breach minigame plus a looking really solid in this round
[04:12:49] They need a cap. They need to find a kill and that is the gap
[04:12:52] They've been looking for Zaka over pigs goes for a cheeky prone one
[04:12:56] But a big shotgun killed from beating man to lock down
[04:13:00] Electrical connector though. He knows he's a player in that position. He killed Moosey. He's been fighting out so hard
[04:13:06] He's killing his own team and now he's fallen. It's meeting a one thing to they know exactly where he is
[04:13:11] DD Man on the close range angle. Midi brings the pistol to a shotgun fight, but DD Man cannot
[04:13:16] switch weapons in time. 10 seconds left to play as Jibbison looks for a pre-fight. He's
[04:13:22] going up against the pistol. There's no universe. He should lose this. He brings out a pistol
[04:13:26] of his own and finally finds the kill. A desk slam of victory and of gratitude that
[04:13:34] he landed that clutch and Midi himself is frustrated as CIG just edge away with
[04:13:40] the lead down to the wire pistol versus pistol seven seconds left it thank you team kill I love you
[04:13:49] moose you way too fired up taking every single name in the server anybody in front of him gets shot
[04:13:55] oh dude it's it's again honestly cg playing a very good round of strategy because a big question
[04:14:01] for most is that c4 worth it to deny the summer charge and usually i'm gonna say no it's not
[04:14:07] not worth it, but when they play so heavily on the wall denial, knowing there's only going
[04:14:11] to be the ace and the ebanep, it enables that round.
[04:14:15] They reinforce the cull wall, reinforce the meeting wall, and there was only one summer.
[04:14:20] And that can literally win or lose you the entire chapter of the round.
[04:14:23] There's no more heart destruction with every wall reinforced, and CIG, they limit how
[04:14:28] many angles they can get attacked from, plus they have the clash.
[04:14:32] Clash is now banned, as it should have been, for sure.
[04:14:35] is the ace actually so she can keep up the same similar playstyle if they want to or force them
[04:14:41] onto can openers the only issue I have with the can openers it's so many strong attackers they have
[04:14:47] it right the the yings the grims the capitals striker demos like you have so many easy access
[04:14:57] to those can openers that I'm not sure if any is actually going to be worth it
[04:15:00] Yeah, and of course they can also bring their Hibana, but I guess the counter with the Hibana
[04:15:05] is just gonna take some very long time, which I think is the idea here from CAG.
[04:15:10] It worked out for them reasonably well last round, burning so much time.
[04:15:15] It looks like it's the striker that's gonna get picked up here for Midi.
[04:15:18] I think the striker is a great pick as well.
[04:15:20] It's just hard to open up avenues when you already have a mirror window on the wall.
[04:15:24] That said, Mamiya picked this round for CAG.
[04:15:28] So we go to the ground floor bombsite instead, information and traps will be the name of the game.
[04:15:33] Aniston on these Valkyrie cameras, no direct counter for it, no doka B and no IQ,
[04:15:38] not even a fat shot, which is good for hunting Valkyries as well.
[04:15:41] None of these are brought to the table here, Nick.
[04:15:47] I feel like this is going to be a very tough couple around C.A.G. now, they're losing the clash
[04:15:51] and it might as well be about taking a page out of D.Close's book in this school for a bit more...
[04:15:57] more risky gunfights if you will, let's see what they are up for, he also popped the bottom
[04:16:04] carries walls, they got the icy walls as well so a ton of pressure right off the rip, no
[04:16:09] more hoppings then, no more hoppings no anymore, oh my god the vertical angle of doom from
[04:16:15] the rooftop down to the verticality in towards the bomb site, that's peaky man, better
[04:16:21] operator to take down as well, yeah, I mean thankfully there's no ying and there's
[04:16:26] smoke grenades, but it does mean that the bomb site is now weakened. Either you gotta replace that player
[04:16:31] and lose a different position, or just say hey the bomb site's open for the take-in,
[04:16:34] but Shibu strikes back, takes down Levy. That's gonna be the ram whose job is done.
[04:16:38] Air depth goes south to lock down that IT area for the verticality.
[04:16:42] This is D plus saying hey, we're looking for step two. It's gonna be about setting up for
[04:16:46] the bomb site, then going for that step three, which will be executed. They're all
[04:16:50] outside the building, just waiting to enter the window.
[04:16:56] Good flash
[04:16:58] Zaka does not get better that instead the Hibana of me is John C to warehouse, but it damage from the barbed wire
[04:17:04] It's no worries
[04:17:06] And CIG have complete forfeited control of that top floor given it up to D plus now D plus haven't no okay cool
[04:17:11] What do we do with it?
[04:17:12] They might not realize CIG have rotated it down into the basement as it still has a C4 in pocket
[04:17:18] There are Valkyrie cameras on both of the objectives as well
[04:17:20] I don't have any top floor presence though, it means that the win condition is fighting
[04:17:25] them on the bomb site and beneath them lose the first one, Shuri was harassing in the corner
[04:17:30] by the chassis and he's gonna get shot down.
[04:17:33] It feels a bit like this C4 Vanishing could literally win or lose in the entirety of
[04:17:37] the round, timer is still 30 seconds, the D-Bus with plenty of time to make a mistake,
[04:17:41] you don't gotta go too fast just yet.
[04:17:44] The D-Bus do need to push to break point here, they cannot afford to lose this
[04:17:47] round.
[04:17:48] they find Chibis who they trade him back at the Izami.
[04:17:51] Ozaka's about to get targeted, they bait out this wing
[04:17:53] and now it's AnatoN down into a 1v3.
[04:17:57] He's got some information but not nearly enough.
[04:17:59] Midi finds both of the final frags.
[04:18:02] He strikes true on the striker.
[04:18:04] Muzi up again.
[04:18:07] So fire it up to Fist Pump, Hellraiser
[04:18:10] and now D-plus are again tied up on the scoreboard.
[04:18:14] Five rounds apiece.
[04:18:16] And CG they're gonna have to go through the chat book right which one do we put up a lot now guys
[04:18:21] We've seen that third opera band
[04:18:22] You know the clash is gone the seaforce not really hitting their marks and some of the kills
[04:18:26] While CG been great at denying the walls and stalling things out earlier
[04:18:30] Well with the cat openers you don't get that same option of denying things. You have to just pop the wall right open
[04:18:36] You gotta go downstairs to the basement
[04:18:39] They're getting out the must see the mirror
[04:18:41] the Nari lasers again I'm not seeing the full vision here for CAT it feels very
[04:18:48] much like we're gonna do a lot of different things which may be good
[04:18:53] because they don't know what he possibly gonna bring to the table you do want to
[04:18:56] spray yourself in for a lot of different options rather than saying we
[04:18:59] think they're gonna go for a roam clear let's play a really aggressive like
[04:19:03] four people roam and if they hit the bottom side you just lose around so in
[04:19:07] In Darsville, CAG are just like overpreparing in a good way, but we saw what people could
[04:19:13] do against KineTrope.
[04:19:14] When they can go through step 1, 2, 3 and not get challenged in the roam clear, they
[04:19:18] have been so good at executing by the bombsite.
[04:19:21] When it comes to that bombsite execute, Pengu, one thing that CAG have going for them is
[04:19:25] because they banned the Thermite and the Ace, any potential breach on that external
[04:19:30] double wall is going to be very small.
[04:19:32] It'll take all 18 pellets from the Hibana to make a sprintable breach, a proper
[04:19:36] other than that it's just gonna be falls using the tin counter-openers which means whether that's a bolt or a crouch
[04:19:42] D plus are gonna be very weak and exposed while they make their way onto the bomb side
[04:19:51] So I really do all of Chibisu has been enabled to just go for whatever play that he sees fit
[04:19:56] Snake season
[04:19:57] He got two pick last round, yeah they got scammed out by the sort of snake
[04:20:01] He's also hacked a drone which he can use as advantage
[04:20:06] The thing is, when you have the sole roamer of QB3, doesn't have a teammate technically
[04:20:11] not go all the way with DD, but he just has to go one for one.
[04:20:14] If he gets a kill and dies, his job is technically done, but you do lose a lot of fracking power
[04:20:19] for the mid to late run because he's sitting on 12 kills.
[04:20:23] Like you do want to have QB3 alive for as long as you possibly can.
[04:20:26] Well, there's two players in this position, Midi could very well take both of them.
[04:20:31] He baits again, he's forced back, and now these two players, DD and QB3, wonder
[04:20:36] When do we make our move? Oh, he spots both of them. He knows there's two there now
[04:20:40] But the explosion there of the fire extinguisher does buy the enough time to try and retreat back to the bombsite
[04:20:46] That's worthwhile half of the round done and they managed to get back
[04:20:50] However, Chibisui doesn't actually get back to the bombsite instead. He rejoins Zaka
[04:20:54] Try and support on this Rome game nears though on the blitz is really putting him under a hell of a lot of pressure
[04:21:01] Takes the gun fight as well. Zaka goes down Chibisui will not survive on this Rome
[04:21:06] And we sure read the smoke taken down earlier on an angle
[04:21:10] I didn't manage to catch
[04:21:11] Amitson and DD man and now the last two remaining alive for CAG
[04:21:15] They sell each other. I mean surely if blood is pushing your team
[04:21:18] You gotta watch the angle for that ADS thing with the pistol, but no they die for nothing
[04:21:24] Not sure now D plus. Oh, well, it was one player. We still got four life and it's listen to the full HP
[04:21:31] How do we have this way got a hit the shot of your life DD he does but no instead
[04:21:35] He gets Triple P, he dies, Aniston now 1v4.
[04:21:38] If they bunch up a nitro cell could be everything.
[04:21:41] They're not gonna rush this, there's 30 seconds left to play.
[04:21:44] He sees where the ram is, but Levy sees him first!
[04:21:47] It's map point for D plus Kia!
[04:21:50] One more round and we go to Clubhouse.
[04:21:54] You see if you can figure out the pace right now.
[04:21:57] Again the blitz on the roam clear can just isolate a player after player.
[04:22:02] the game on top of control very early on, C.A.G. calling a tactical timeout, I mean this makes sense, things are not working, things are falling apart, they've had a very close battle back and forth with D+.
[04:22:13] But it's time to try and lock in just one round so that they can go into OT and kind of reset the momentum.
[04:22:20] momentum.
[04:22:24] It's a tense moment for C.A.G.
[04:22:27] Now Sparky can join in, give his own insights.
[04:22:33] Solid Snake tore apart that run, as did the Blitz.
[04:22:37] The Mirror has not been strong enough on the bomb site,
[04:22:39] and now the clash is banned.
[04:22:42] Which site do they go to now, Pei?
[04:22:45] They've lost all of the three bomb sites
[04:22:48] that they have played.
[04:22:49] only one once on tank assembly the basement when they just lost and one once on that top floor
[04:22:59] yeah they're gonna be cooking up a specific structure for this upcoming round
[04:23:04] it's gonna be top floor we're gonna go on top floor look at the lineup here okay so the thing
[04:23:08] out of stuff like the eletonari that that counters the shields the thing is the top four bomb side
[04:23:13] Lowkey is the least shield value bomb start, I would argue. You play shield on Basin for the
[04:23:20] roam clear, you play shield on the tertiary to get in the building and go for a plant. On top floor,
[04:23:25] you'd only be able to play shields if you are like a big shield player, which Anizen he is,
[04:23:30] but D plus the only big shield that they tend to play consistently is when Falls brings out
[04:23:35] the Monty and that's because it brings him a lot of stability and problem solving skills
[04:23:40] because he's so safe he has to put out the word about playing the game,
[04:23:43] you're just worrying about how to pick apart your opponent's game.
[04:23:45] So the second you see the side of the subfloor falls for some blitz onto Grim.
[04:23:50] So I have this slide worry that CIG maybe overestimating the value of the shields and
[04:23:55] over expecting it to get played. When this bombsite in particular it doesn't tend to
[04:24:00] favor the shields. And I feel like what has been the most impactful part of this bombsite
[04:24:06] here the D plus the tax has been in control of it early now and control of
[04:24:10] rafters as soon as CIG lose both rafters and IT it's pretty much done and you
[04:24:15] know what they've done this time around with the ace and the Monty and the
[04:24:18] thermite band D plus bring us triple secondary high-breach charges in
[04:24:23] addition to that Hibana there's so much high breach ability so you're
[04:24:29] looking to fight back in IT in garage rafters if you're CIG but the
[04:24:34] The problem is you're up against the two strongest Ubers in the game to clear it, Grim and Capitao.
[04:24:38] And you don't have a Yeager or a Mice, so can you actually afford to fight back for that?
[04:24:42] Probably not.
[04:24:43] So it does take the question, does CIG have an actual way to win this round, outside
[04:24:48] it's going absolutely crazy in individual skills?
[04:24:51] It doesn't feel like it.
[04:24:53] They gotta show us what this Cat Town was all about because maybe that 60 seconds
[04:24:57] talk about every single detail of just this round, and then we're about OT if
[04:25:02] and when they get there
[04:25:12] the hybrid has already been opened up onto it
[04:25:16] it feels like the CAG one or two aggressive insane shots could
[04:25:21] essentially turn the tide
[04:25:22] of this round that's a risky
[04:25:25] hybrid charge to place falls
[04:25:28] He goes for it. He was vulnerable if he had been peeked from IT.
[04:25:31] I don't know, he's lucky on the timing.
[04:25:33] It goes in, but Adamson pre-fires.
[04:25:35] Niers will go down.
[04:25:37] One of the top frags from B+, taking down.
[04:25:40] They got true spare reinforcement.
[04:25:42] I think they want this catwalk wall to work with the shoot at the knitest closing.
[04:25:45] They got connector ankle with two members.
[04:25:47] They're on IT, they're on garage rafters.
[04:25:50] CIG thankfully did find the pick from Adamson.
[04:25:52] Oh, they missed it.
[04:25:53] They made that a 5v4.
[04:25:54] They hit Mr. Laser.
[04:25:55] Can you shoot it though?
[04:25:56] knows the players in the corner and cleans him up.
[04:25:59] Wow.
[04:26:00] He's gonna have to take one of those scenario lasers.
[04:26:02] The fire and the smoke may come out here from Muzie on the cap of the tower.
[04:26:05] Midi has been taken down.
[04:26:07] This could be a big opportunity for falls.
[04:26:09] If you can find that kill in a long angle.
[04:26:11] Midi is actually going aggressive.
[04:26:12] He's gonna throw a wall down to try and scout for information.
[04:26:15] While he goes down, he might have been able to let me go and repeat,
[04:26:19] but no Deity man!
[04:26:20] He owns that dark corner inside the bomb site.
[04:26:24] He stands tall, SMG-11 and shotgun and tandem.
[04:26:28] Now falls in a 1v4 after Chimpanzee's own heroics,
[04:26:31] D.D. Mann holds down the force and it's over time on the docket, the C.A.G.
[04:26:39] It came down to hero plays.
[04:26:41] Their way to win was to bring the fight to D+.
[04:26:45] Don't reinforce the walls, give them more angles to worry about
[04:26:48] and don't simplify the attack and route.
[04:26:51] The issue is, now that D-plus has seen this strategy, they could just say guys, if they're gonna play against it like this, we can now pick other operators, go for a different kind of attack and approach because the sides will stay the same.
[04:27:04] CIG continue on defense, D-plus continue on the attack, and now we see D-plus with their attacks at the time, because they said, well, now we have got into OT, we have three rounds to worry about, not just one.
[04:27:17] So let's figure out one small piece that we can make ourselves now to deal with this new version of CHE that we just saw.
[04:27:26] Ah, into overtime we go, and it's... again...
[04:27:32] It's gonna be a chance for both teams to show us attack and defense now.
[04:27:37] And there's no question, it seems like attack has been where CHE found more comfort,
[04:27:43] The D-plus on the latter end of their defensive half found a few rounds put together.
[04:27:48] Now, if we do refresh our minds, that first half, very different situation to the second half in terms of the opposite were available.
[04:27:57] CAG banned out that clash and they had the Blackbeard banned against them but they had that Monty.
[04:28:02] We are, however, going to continue on the defensive side for CAG for now.
[04:28:06] This means that they will get two defensive attempts. I'm not sure if that favours or hinders them.
[04:28:12] because I feel like both teams seem overall a little bit more confident on their attacking side.
[04:28:19] I was thinking here, Deplos can pick the shield and CIG are thinking,
[04:28:23] ah, they didn't bring it last time, so let's not bring as many Trap Up readers, right?
[04:28:26] And this is where I feel like it gets mentally very challenging.
[04:28:29] CIGs just went for a Denari, Ella, Top Floor Hold, Shield Counter.
[04:28:35] Deplos don't pick the shield. Now they might pick the shield,
[04:28:38] and there's only gonna be the Ella and no Denari.
[04:28:40] I think the Nair was like the MVP last round, he gave DD man so much space and information to work off the door in the breach because he had full knowledge of what was going to be happening and when it was going to be happening.
[04:28:51] Falls, will they go off the door last second? So no blitz in action, so not too bad here.
[04:28:57] I'm a little bit surprised that the bomb is on selection though.
[04:28:59] Well I feel like there's a lot of value here from Shuri, Convertibra, this spawnpick could be everything.
[04:29:05] Oh, Chivis if you die here
[04:29:07] Oh no, he does!
[04:29:10] The single goobye will be laid to rest in this round as Chivis who was taken down early by Muzie.
[04:29:16] That is a devastating start for CHE
[04:29:19] I mean, we're talking the highest risk and the highest reward.
[04:29:23] If you take down Muzie on Capitao, but if you lose all your Gristlebinds and you lose a player in Chibi Suits,
[04:29:29] again it works both ways.
[04:29:31] Let's see if they are a team. They make that conversation together and say, you know what? Let's go for it.
[04:29:36] We will win or lose maybe this round off that spawn peek. Now, it's still completely playable,
[04:29:41] but it does mean that some girls has just about to make a hero play.
[04:29:44] It was Aniston last round who got that opening. It had to be him, Shuri, but did the Asaka to get it this time around.
[04:29:51] They got the mirror windows and the exterior wall. So, IT, one internee, looking for his connector.
[04:29:56] their D plus with that open page they're gonna slow down the game a little bit here
[04:30:00] saying hey we got a huge pick was normally we're not gonna have the
[04:30:03] pleasure of having let's not throw it
[04:30:07] interesting to see a shoe reap not electing to use this to go out on anything
[04:30:12] except seemingly this connector wall from service all they know washed takes
[04:30:18] out the drone but that does mean that the jig is up oh this is a bit awkward
[04:30:22] the new channels are gonna stop the expires from the Hibana from going
[04:30:26] of too early, DD man, and we'll get a free kill on Tamidi down below. Evening up the numbers
[04:30:31] and leaving air, a lot of vertical pressure. That mirror window will be safe.
[04:30:34] That's a whole wind condition. They're going to send the bar below and just open the entire
[04:30:38] bomb site and then get the wall opened up, and now they can't. And mind you, they have
[04:30:43] a mid-jammer on the mirror window, and the only way to breach it is going to be
[04:30:46] the 6x tower pellets, which are immune to the mid-jammer, or rather are not immune
[04:30:49] to the mid-jammer, and there's no more in peace. So the mid-jammer is going to
[04:30:52] Stop them from opening the wall.
[04:30:54] Jost was needed to go below.
[04:30:58] So, honestly, unless it's in the 2nd player it doesn't re-join the entire area with 50 seconds left.
[04:31:03] This wall will stay intact because it don't have any more EMPs.
[04:31:07] Is there a Mugema still?
[04:31:09] There is a Mugema still. They can't clear it.
[04:31:10] Oh, that is rough.
[04:31:11] No EMPs, Bok is dead. They gotta go for Plan B.
[04:31:15] Cowwalk and IT.
[04:31:17] Shuri, if they're getting exposed by the Grimms' Bs, Zaka is in such a critical position that he's been drawn.
[04:31:21] They know exactly where he is exposed to the breach also exposed to our side of the door
[04:31:26] But DD man C4 rings true takes down one player another big entry though from levy as he makes his way up to ten kills
[04:31:33] Zaka is in a world of pain and moves. He finally shuts him down
[04:31:36] They're hunting for the kill and DD man's the last one standing for CAG
[04:31:41] Everything looked like it was working for the Japanese up until levy set foot in the building
[04:31:47] It's another map point opportunity presented to D-plus.
[04:31:53] Another round with CAT don't have the communication of who's holding what area is off the map.
[04:31:59] There's no crossfire on the connected door because they're still worried about the calock rafters.
[04:32:04] But mind you, calock rafters is not the bomb site. The connected door is.
[04:32:08] So they're holding an area that's very important, sure, but they're losing bomb site control and get forced into two separate gunfights, both of which they lose.
[04:32:16] That is a third round CAG have lost off just not watching the same angle together for slight miscommunication
[04:32:22] But it's D plus saying guys we have to go for the play right now
[04:32:26] We cannot get the wall three two one
[04:32:29] Let's just try and make it work and they do they're finding their
[04:32:33] Individuals driving the server and they are finally hitting shots. They are finally helping Lucy
[04:32:38] And it's really starting to feel like that momentum has shifted in favor of D plus
[04:32:47] Obviously first map open and shut case to G when man handling D plus started this map
[04:32:52] similar story
[04:32:54] Hamilton's running around a muck
[04:32:56] On the blitz on the so on the blackbeard on the Monty
[04:32:59] We had a flawless round and then we had that one clutch from Muzie
[04:33:02] And then we had the second half come D plus was so much better on their attack than they did on their defense a
[04:33:07] A few of the rounds that CAG won were crotches of their own and now D-plus despite being disadvantageous in that final situation by far
[04:33:18] They come up big thanks to Levy going huge with an entry into the bomb site now
[04:33:23] DK back on their defense inside and
[04:33:26] CAG have a hell of a task ahead of them
[04:33:29] Have you my surprise they actually still not for a month. You know sure that all for this one
[04:33:34] You want to get more guns up I suppose but
[04:33:37] To do the cast, it was mind-facking, it was anitin on the shields, the blanket that was in targetband,
[04:33:42] after round three and Monty after, that's how they're finding rounds.
[04:33:46] He's gonna be on the ramp for this one.
[04:33:48] Sheeby still was fired up the last couple rounds in defense but has not found
[04:33:53] a kill in the last two. He was getting so many good fights earlier on.
[04:33:59] The first three attempts.
[04:34:01] Small and big was rough. I mean, again, if we go back to that,
[04:34:03] if that one more defender alive there, oh boy.
[04:34:05] I can't help but notice the alibi pick here from Nia is a very unusual one, but they know full well that Shibusu keeps running this solid snake.
[04:34:15] And so now these alibi prismas inside of the site may well bait him out. The thing is, an alibi prismas doesn't move or turn like an actual player does.
[04:34:25] So I think it's pretty easy to tell if it's a real player or a prisma. It doesn't seem to matter anyway because Shibusu is the first one to fall.
[04:34:32] to Levy. Upstairs, losing out on a round of pain, really cornered here, but oh good
[04:34:39] pre-fire, goodbye to Addison and I don't think they'll be a trade as well, C.A.G.
[04:34:43] Ah, bitch to pieces! DD Man and Zaka are the last two standing, four players up
[04:34:50] from D plus, some on the bomb site and some on the roam. How the hell does
[04:34:55] Zaka and BD get back into this? Well Zaka's on the floor, DD has everything
[04:35:01] to do now.
[04:35:05] Stop going to go mine.
[04:35:06] Very debuff him.
[04:35:07] People are closing in.
[04:35:08] They're going to get him to side three because we don't need to worry about it.
[04:35:11] Pick up man advantage.
[04:35:12] I don't think it's injured.
[04:35:14] They still know where he is caught on camera and so many players.
[04:35:19] They're all separated.
[04:35:20] They don't want to give up 1v1s.
[04:35:21] Oh, the red picks come out, but there's a player at the bottom of the blue stairs
[04:35:26] and I don't think D.D.
[04:35:27] Man's going to be ready for it because he's swinging on contact.
[04:35:29] He just waits and Moosey puts to bed what has been a herculean effort for D-Posts.
[04:35:38] 7-1 don't back, but they come back with the vengeance and they push us the distance.
[04:35:44] This grand final with a spot of the major on the line will be settled on mat number
[04:35:49] three.
[04:35:50] Clubhouse coming up next.
[04:35:51] Next.
[04:39:21] Okay.
[04:41:21] I
[04:41:51] Oh
[04:42:51] They are the best that this region has got to offer!
[04:43:01] Our grand final has gone the distance, and well deservedly so.
[04:43:05] There's only one spot up at the Major for a team from APAC North.
[04:43:09] It's either going to be CAG or D-plus taking it.
[04:43:12] And after the first map, we thought it was a cut-and-try affair.
[04:43:15] and try to fair, CIG 7-1 B-plus and we're getting flashbacks to what happened a couple
[04:43:20] weeks ago in that little bracket and then came not having labs and D-plus gave us a serious show.
[04:43:25] Slowly starting to get that her feeling for gacking for attacking because it's a little
[04:43:30] bit like CIG were back to throwing some of those rounds. There's a mixture of
[04:43:35] D-plus playing really well and taking advantage of those openings as CIG were leading open.
[04:43:39] But that's the thing, CIG and Bank are playing basically flawlessly.
[04:43:43] For the first half, the attack inside of their night haven, they were looking mighty fine.
[04:43:48] But those last couple of defensive rounds, they were not holding doors.
[04:43:51] They gave up the cross-slides and they were opening the door for T-Bus.
[04:43:54] Hey, walk in the Bumpsite, guys. Take those Gunfights.
[04:43:57] You don't want to do that.
[04:43:58] Moosey is back at crime level, dropping double digits.
[04:44:01] Every single map used the only reason why they escaped and made it to OT.
[04:44:06] Very much so. I mean, let's not forget about his massive clutch against Anaton
[04:44:10] in the 1v1 up against a Monty. Very few people achieve 1v1 clutches against a Monty and he can see
[04:44:18] how much Zaka cares about beating Muzie when he's shooting his body after they finally get that kill.
[04:44:23] A couple of huge moments from C.A.T. you've been pushing it to overtime but of course it was not
[04:44:31] theirs to be had in overtime. Shibusu really struggled, really struggled in that last
[04:44:38] a couple of rounds dying to a spawn peak, not good enough. But of course, Muzi and Aniston
[04:44:45] were the team carries for our pod teams. The names constantly on our lips. And I mean, for
[04:44:50] very different reasons, of course. Muzi was fraggin' the hell out no matter what role
[04:44:55] he was in, clutching up like crazy. Aniston, because of his instrumental role on the
[04:44:59] team, as the tip of the spear, as that shield player.
[04:45:03] Yeah, he's really asking the story of the carries and even some earlier in banking a little bit aggressive you with the game shoddy
[04:45:10] Finding great success and the story of bang is that everything worked for ced and everything
[04:45:16] Subwork, you know, it's not a policy work and I'd have it left and that's a beautiful bit of three
[04:45:20] It's gonna see two different maps different play styles
[04:45:23] And if you go the distance and it go teams get one each you get to a final third deciding map now
[04:45:29] Now where both teams have really good sample size of enemy structure, operators, and freestyle.
[04:45:35] Yeah, for sure. I mean, we've seen both of these teams at their peak in this series.
[04:45:41] We've both seen these teams struggle as well. He was at 1v1 for Muzi, I was talking about.
[04:45:47] I mean, Addison is by no means favoured in this. Perhaps he was full HP, he was favoured.
[04:45:51] But one shot, all it took was one bullet for Muzi with this SNG, and the hipfire eventually gets him
[04:45:57] gets him an impossible ask for Anitin, a lot of frustration that not only did he fumble
[04:46:02] that round, but eventually that he fumbled the map as well. A lot of big rounds from
[04:46:07] different players on both teams. Huge 3Ks from Chibisu, Clutch from Zaka, of course
[04:46:13] Clutch from Muzie, both Muzie and Levy, and Niz having 3Ks. Even Midi had a 3K that round,
[04:46:19] so he falls the only player that didn't 3K. It's TikTok time apparently though
[04:46:23] for Sheree, who's just on his little break,
[04:46:26] having a chill pill.
[04:46:27] Meanwhile, you know, this is the difference
[04:46:28] between like your entry fragger and your IGL
[04:46:31] and your ex-coach.
[04:46:32] Like DD's, they're probably stradding up
[04:46:35] for Clubhouse and Sheree.
[04:46:36] It's like, it's tick tock time.
[04:46:39] He's having that nappy's time.
[04:46:41] Oh man, you're right.
[04:46:43] The IGL, the brain's calibration,
[04:46:45] you never really get to rest
[04:46:46] because whenever other people are taking a break,
[04:46:49] eating, going for a walk,
[04:46:50] or going on your phone on nappy's time,
[04:46:52] So as you said, you're prepping for the next map, thinking about the small details, the micro, the macro, the various different operators, often also talking to your support staff, your coach, your analyst, being like, hey, what's the tendency in the bombsite, or what's the key operator, so what are things you got for, you're always there working, but DD being a former coach himself as well, knows that work, I think, and is bringing that into his player role.
[04:47:14] very much so. And look, if CAGR to make it to the major, it'll be their first time going
[04:47:20] to an event with a coach in about a year, of course, reload back a year ago in Rio. That
[04:47:26] was when DD was on the coaching lineup and they had a full five plus in coaching. They
[04:47:32] went so deep that they meant it to the grand final. So the sky is the limit when these
[04:47:35] guys have that full support. But of course, it's going to get a lot harder to make
[04:47:39] into the major now that they've been pushed the distance into a third map and D plus really not only did they win
[04:47:47] Nighthaven labs, but I feel like even when it was a 6-6 scoreline
[04:47:50] It felt like D plus had the momentum. I was pretty well convinced after D plus were up
[04:47:57] What 4-3 I think first round of the second half
[04:48:00] It just felt like something had flipped and D plus was starting to run away with it
[04:48:04] It did and I think it's a bit of a confidence issue, right?
[04:48:07] and they're being so locked out of bank, being stuck in bad positions in corners,
[04:48:10] dying to people on rappel's mouth at the building. That's the nature of bank,
[04:48:14] it is such a difficult map to play on defense. While Night Even is taking a tag of fear by most
[04:48:19] people's metric, it is not as bad. You can actually move right a lot more and take fights and
[04:48:24] just feel more free flowing. And I think players like Moosey that we see right here and the
[04:48:28] players behind them, the entire team of D-plus, they need some space to work with. Give them
[04:48:33] some movement to take fights and walk around. We saw Muzi find again so many disgusting kills in
[04:48:39] the student pro pro today, especially on layer where he dropped 15 or 16 kills in a very short
[04:48:44] amount of time. Yeah, insane showing from Muzi today. It's funny, when he first made his debut
[04:48:51] on the roster, I was thinking is this going to be another one of those once was had bins? But
[04:48:57] no, not at all. I mean, Muzi is back in the big form, back in the championship form, and
[04:49:02] We've seen that today in not only the game against KinoTrope where he went 15 and 2 on a single map
[04:49:07] But even here against the best of the best in the APAC north region even against CAG now
[04:49:13] Let's start talking about the upcoming map
[04:49:15] We're going to clubhouse as I decided now I'm looking at my stats right here D plus in the last couple of months
[04:49:21] At three in zero they beat scars a week ago seven four
[04:49:24] They beat can you be my enemy three weeks ago seven one and at the six of rotational
[04:49:29] They also beat Black Dragons on this map, 7-4, so some good wins, however, CAG have really
[04:49:35] been tested.
[04:49:36] They, of course, beat Elepho, no-name, the former N436 roster.
[04:49:41] They've also beat Chiefs Esports Club at the APEC finals last year.
[04:49:45] All the way back, the Munich Major, CAG almost beat Furyr on this map, the now-team
[04:49:50] Liquid Alienware roster.
[04:49:52] It was a 6-8 loss, so this is for a long time been one of CAG's better maps,
[04:49:56] and they put up some pretty solid results against good teams.
[04:50:02] I'm curious though, again the strat book is kind of being exposed, right?
[04:50:06] You play two full maps, CIG is showing the shields, the clash, the glass,
[04:50:10] and they're showing like their general playstyle.
[04:50:12] And with the current momentum swaying in favor of D+,
[04:50:15] it's kind of shifted the conversation.
[04:50:17] Like, I genuinely thought that Clubhouse off the rip was going to be great for CIG when they get here.
[04:50:23] It feels a bit more neutral now, a bit more even,
[04:50:25] Because Light Knight even laps, you're gonna give D-Puzzle a lot of space on the map to move around, go for gunfights, go for plays.
[04:50:33] And now with four separate players all finding their momentum in the server, all dropping like double digits.
[04:50:39] It's only false, it's not there on the scoreboard, but he's not supposed to be, he's the ideal, he's the public, he's often the shield player as well.
[04:50:45] It feels like D-Puzzle in a prime position to take all of us.
[04:50:48] And one of the players that we don't talk about a lot on this roster is Blevy.
[04:50:52] And it was one of those last rounds attacking on night Haven labs that he had a huge
[04:50:57] Moe remember on that top floor it seemed like C.H.E.G had plugged all the holes in their defense
[04:51:02] Except that door into the bomb site from electrical levy walks in and gets three kills on that round
[04:51:09] He has had a lot of impact in this game and yet he's not a name that is often on the tip of our tongue
[04:51:15] I mean right when we see Jones the rest he got talking about your boy
[04:51:19] when it's going to be false to support a staff of hell taking interviews, you guys want to talk about those guys.
[04:51:24] So I feel like Levy just gets overshadowed because he's around bigger names and players that have more presence for the broadcast reasons, right?
[04:51:31] Seeing those guys in the interviews, but it has been every single player putting in the effort, they are uniting with LAPCHE and that's the difference, Meagher.
[04:51:38] It was just Moosey fighting back on map number one, it was the entire team eventually fighting back together on map number two.
[04:51:45] And it's not just Levy, but every single player on both of these rosters that need to step it up right now.
[04:51:51] Because we're into the grand final of A-Pack North here in the APL,
[04:51:56] where there is only one spot at the major up for grabs,
[04:52:00] and it's come down to the final map on the final day in the final match in this double elimination bracket.
[04:52:07] Will it be the Japanese, Ocaga Saka, or the Brazilian roster playing from Korea in D plus KIA?
[04:52:15] It all comes down to what happens in this next hour here on Club.
[04:52:26] A lot of the good ways that Arboretta Benifest can go.
[04:52:29] We've seen Benekite banner frequently.
[04:52:31] Samuson picked very often, but actually escaped Arboretta Benifest in all times.
[04:52:35] Both teams playing in shield, both teams playing in capitol, CET playing in the glass
[04:52:40] Gonna see Grim off the rip, follow through with Kaid
[04:52:44] D plus it's seen that really likes the Kaid banded bands just to like simplify the breaching
[04:52:49] Which to be fair, that was a big shot at night in the laps of both of these rosters
[04:52:53] You know, defenders trying to deny the breach and attackers obviously trying to open it
[04:52:57] Will be Grim, Thermite with Kaid and Mira
[04:53:01] which means that unlike what we've seen so far pretty much every single game from D plus here they're leaving the bandit in which does leave a
[04:53:10] Lot of hard breach potential here D plus particularly or not haven't labs
[04:53:13] They love just getting as many walls open as possible
[04:53:16] then poking and prodding and
[04:53:19] Having the opportunity to just make a play from any of their entry points really leaning into that hard breach ability
[04:53:25] Now that the bandit is left in
[04:53:27] Zaka has a chance now to juggle any of these walls, particularly I'd be thinking about the church wall.
[04:53:33] And if you lose the church wall on this bottom side, man, you're in for a rough time.
[04:53:36] But at least that Kaid ban means that D-plus won't have to worry about any wall denial specifically on those hatches.
[04:53:45] Of course, Monty has survived your upper-to-band phase, and D-plus, they do have a tendency to pick it when possible.
[04:53:50] Often it's actually done to fall.
[04:53:51] You get the red-nosed nears at the current present moment.
[04:53:55] What Monty gives you in really anti-shield is you can actually drop down a hatch with the diffuser and try to attempt a plan to go down.
[04:54:02] When you don't have a shield operator, dropping a hatch on clubhouse is just a really easy way for the round to go sideways
[04:54:08] because you just die with an animation, you're hip-fire, you can't fight back.
[04:54:11] And it takes a fair bit of time to hit the ground when you die so quickly in this game.
[04:54:16] So we'll see what they can up for, but E plus they couldn't go for a good old third tunnel,
[04:54:20] Tunnel keeps in hacks execute once they get the wrong mapping control tons of
[04:54:24] options the beauty of clubhouse there are so many ways to execute every single
[04:54:28] bomb that comes down to a professional preference and of course where you see
[04:54:31] the weaknesses in the server both of these teams really love to do that don't
[04:54:37] they love to poke and prod and then see okay where are the weaknesses where we
[04:54:40] look to make our first incision and I like the lineup here from D plus he
[04:54:45] talked about the Monty I want to talk about muses pick solid snake it's
[04:54:49] so good, so versatile, especially when he runs that DMR. When it comes to the late round he's
[04:54:54] going to be able to quickly take down any of these keeper barriers, fortifying positions for CHE,
[04:54:59] but in the early round he's going to very quickly be able to take map control
[04:55:03] with that solid snake. You're on the top floor man, perhaps you're outside connector, outside
[04:55:07] GM outside bedroom, you get that gap without even having to activate it, you're immediately
[04:55:11] Oh, we're all in the clear
[04:55:16] One hundred forty-five full map control no worry about the rumors whatsoever. This D plus being ahead of the curve
[04:55:22] I'd say about half around
[04:55:25] You know one minute thirty that's me supposed to start doing these things
[04:55:28] They are a 10 to 15 seconds ahead of it
[04:55:31] So bar has you open getting about a follow through after as well
[04:55:34] You know what I said guys invent the lame nothing to stop it
[04:55:38] He came with an impact trick to hatch these days and also CAGR and trying to.
[04:55:43] Winko, they've stretched out for so long, he can open it up while standing on top of the counter.
[04:55:46] Yeah, yeah, yeah.
[04:55:47] No, you can do this. People started doing some cafe and mining to break the bottom floor.
[04:55:52] You stand on the mining machine and it's just clogging down and avoiding the C4.
[04:55:55] It's pretty smart.
[04:55:57] We uh...
[04:55:59] Winkos are a bit tricky for CAG.
[04:56:01] They have one C4, sorry, two C4s and toxic babes.
[04:56:04] They have to deny the planter or take care of the Monty.
[04:56:07] Or he plays he's got to force it out dark and delaying star drop with a lot of down right now
[04:56:12] Yep, and he can just stay alive and that's right. So
[04:56:15] He does take that C4 at least the first one
[04:56:19] The second C4 comes in from zhaka that should be able to take down the player
[04:56:22] However, the gas makes a much harder for it to the try and make a play he ends up going down
[04:56:26] But zhaka has uses C4 to finish off the Monty
[04:56:30] 3v4 a disadvantage the CAG
[04:56:32] But at least they know that that diffuser and the Monty are both down cold on the ground inside the bomb site
[04:56:38] Yeah, he just has a girlfriend in the car. I mean going to dirt
[04:56:41] They cannot just drop the hatching gopher from the side midair like I said before and they know this
[04:56:46] They're gonna go for a three two one strike from every direction at the same time
[04:56:50] Oh, he's actually gonna sneak on deep through that's big kill for sure. We now we find the second
[04:56:55] Moosey's the last one standing and in a 3v1
[04:56:58] one. Surely there's no way that
[04:57:00] C. A. G. fumble this movies all
[04:57:01] the way in blue and he doesn't
[04:57:03] set foot in the bomb side. Big
[04:57:05] round from C. A. G. to hold on
[04:57:08] to the basement.
[04:57:10] Really good problem solving
[04:57:11] again that's fair keeper at the
[04:57:13] final seconds of the round to
[04:57:15] close off dirt on one find the
[04:57:17] gap below the kitchen hatch.
[04:57:18] It's huge C. A. G. I was
[04:57:20] worried for them. I saw up in
[04:57:21] a panic in the server. The
[04:57:23] first before will get tanked
[04:57:24] by Monty will take about 80
[04:57:26] percent of his health bar and then all you got to do is get the smoke over there, throw out a single
[04:57:31] atroxic bait, he'll die on the first, a second tick off the gas. Then the round is over, you have
[04:57:36] five before, Muntz is dead, no one can replace him on the headstrap. But they start, you know, swinging
[04:57:42] and pushing into Muntz, he's getting desperate thinking, he's planting or he's in a good position,
[04:57:46] etc. And they lose two bodies very early on. Finally, the second C4 comes through and takes
[04:57:52] care for Monty and then they stabilize. With our short second there, CAG, it looked like they felt
[04:57:58] they fumbled around. It was panicked because Anerton felt like he needed to just- He had to make a
[04:58:03] plan. Anything, like it was deny that plan at any cost. That was the way he kind of thought of it.
[04:58:08] As soon as the sequel killed Monty, Anerton knows how good Montains are, right? He plays it better
[04:58:13] than anyone. There is a drone underneath inside of CC, oh sorry inside of Cache, underneath that
[04:58:20] That's the beauty because it's always been that way right like if you go far enough back
[04:58:43] It was Oregon before the rework you had a C4 bottom laundry that had to hit the guy planning on the launcher machine when you boost yourself up
[04:58:50] That was a year once each.
[04:58:51] You go 10 years into the future, clubhouse basement, bank basement, it's the same thing!
[04:58:57] You still throw that 1C4 into default plant spot and you win or lose the round.
[04:59:03] So much evolution, yet the same simple task.
[04:59:11] This is what I would commit to peaking this by the looks of it.
[04:59:14] I think he's just looking to try and prevent any C4s being tossed on out, I assume that's why he's watching the angle.
[04:59:19] It's actually a very tight hit.
[04:59:21] In your professional opinion.
[04:59:24] He's just vibing.
[04:59:26] He's like, guys, I'm doing something.
[04:59:28] He's like munching food on the side or having a drink or whatever.
[04:59:30] Just hoping nothing goes wrong.
[04:59:32] We've all been there.
[04:59:34] We've also all been...
[04:59:36] That Maverick is sitting back,
[04:59:38] doing your job and hoping that you're not going to get
[04:59:41] absolutely destroyed by a C4 thrown your way
[04:59:44] or someone peeking your house while you're trying to do the hard work
[04:59:47] Opening up that wall. So I'm glad that he did have some support. Fools had to do that.
[04:59:51] Nears the guy.
[04:59:53] Yeah, well, Levy's on a little bit of a solo run.
[04:59:56] Looking to try and reach open cash as much as possible. Put some pressure on.
[05:00:05] As the guy's gonna apply pressure elsewhere, get the windows open up, the office hatch, all the external walls that they can possibly find.
[05:00:11] Goyal Fire popped a plenty I think two or three of the Goyal Canisters have been
[05:00:16] used already by CAG. One on Calog Rafters, one by the window, and one
[05:00:22] even Jim there could be a problem with Shuri. Thorn trap goes off so the
[05:00:25] scavenger fire, the force from the playbills, C4 goes south so you can find
[05:00:28] anything. And aggressively peeking into the bomb site, it smears the Shuri
[05:00:33] because there finds two, falls, we'll trade it on back, falls for a hooker,
[05:00:36] that's huge! From the Maverick, now the fuser in pocket, he looks for a
[05:00:39] safe place to plant. He's got to plant in the bathroom. He needs to make his way into the actual
[05:00:43] bomb site itself. Unfortunately the gas pipe has already been detonated so he can't use that and
[05:00:48] maybe he will swing and die immediately. The round falls apart for D plus and CAG look much more
[05:00:56] comfortable on that top floor. Yeah good use of utility when the kevlar fire went down the
[05:01:01] throwing out C4's response when the gunfighter that you could see breezed and it shot down the
[05:01:05] the initial push. I think off-screen they also killed the player Levy probably on CCTV so they got
[05:01:11] window control, they got CC control, they shot down the gun to cruise it like they literally had no
[05:01:16] way back into the building at the end of the round. So D plus kind of falls apart in front of the
[05:01:21] running against the start. That is kind of the difficulty about Clubhouse is if you get that
[05:01:27] perfect execute on the attack it is the cleanest and simplest way to play the game. But if
[05:01:32] One person dies right before execute, or you die at C4, you get like pre-5 for example.
[05:01:37] Losing one player position can change everything here in Cup House. It's almost like the Domino's
[05:01:43] effect. It's like a network of things working together. Like say you're attacking the CCCB
[05:01:48] rafters, right? Very classic. You're gonna have a guy on the external wall on CCCB breach
[05:01:53] who's trying to lock down the player on Catwalk and cut the bombs in half.
[05:01:57] You're gonna have a guy on Garrett Store and a guy at Garrett's breach below
[05:02:00] trying to get catwalk. If any of those three people die, the defender and catwalk afters can now
[05:02:05] move around a lot more than usual, now all of a sudden he's hard to kill. So every single
[05:02:10] attacker has to understand when their job is to simply stay alive and when their job is to try
[05:02:15] and go for that active play. And if you're not synchronized together perfectly, that can
[05:02:19] honestly make a break around. I noticed that the janker pick here and it makes me think back
[05:02:26] to something I saw on Twitter.
[05:02:29] In NAL?
[05:02:30] Yeah, I saw it tweet.
[05:02:31] Yeah, I tagged you in it because I was like, man,
[05:02:33] you're going to love this.
[05:02:34] It was an insane Tashanka lineup onto the rafters
[05:02:37] to prevent that late round push.
[05:02:41] I'm telling you, dude, Tashanka requires so much effort
[05:02:44] in the custom games to figure out the lineups.
[05:02:47] But yeah, what they did in NAL, they
[05:02:48] was immediately did it, the promise taken.
[05:02:50] Yes.
[05:02:51] Tashanka was deep inside the cash bomb size
[05:02:53] of the eight bombs at here, and could actually
[05:02:55] They have a lineup from deepens at the bottom side, over the server rack, over the reinforced walls and catwalk,
[05:03:00] and they would land on the wall itself just like they see for dust, and by it's two big kills.
[05:03:05] And then through the 9, the garage wall from being opened up by any, you know, close range hot breachers,
[05:03:11] they can't open up the thermite for the entirety of the round.
[05:03:14] Meaning you had the breach, and you had the CCTV window to jump straight into your death on the bottom side,
[05:03:18] and it's a complete lockout.
[05:03:20] And there are so many angles like that, which are shown together with Nera's team being used in pro play,
[05:03:24] because it's so hard to find them.
[05:03:26] Get obliterated mate.
[05:03:31] So when you walk into the arena, is that guy break you?
[05:03:35] Yep.
[05:03:36] So I mean that was just a throw then I guess from Levy Bats.
[05:03:38] He didn't know that it guy broke him.
[05:03:40] He mustn't have realised.
[05:03:43] Unfortunate though.
[05:03:44] Completely exposes him.
[05:03:46] And the round was pretty much done
[05:03:48] as soon as that double kill from the C4 came out.
[05:03:50] Wasn't it?
[05:03:51] I guess you can't call it over until Muzie is down.
[05:03:56] More or less so.
[05:03:57] Gantoshan Gare, the Crossfire, the Thornchrap, the Rooney, they got six pieces of barbed wire, but Mitzi does find Shuri.
[05:04:04] She can become a little bit easier, but she does diffuse a case inside the CCCB breacher, right on the outside at least.
[05:04:10] They should know.
[05:04:11] There's a double man up the red staircase with the Thornchrap, hits them both and then they can sprint.
[05:04:15] Yeah, and they're gonna have that debuff for a very long time.
[05:04:19] The fire from the Chunker as well is starting to do some serious damage onto Muzie.
[05:04:24] The double reinforcement means that even the parm-wire is going to give him a little bit of damage.
[05:04:29] The double reinforcement means there's no way directly into the bomb site from Rafters
[05:04:33] except jumping through the window into a dead 9 degree crossfire.
[05:04:36] There's no way that you win that here for Midi.
[05:04:39] Anatoons in the perfect position and he knows that the fuser as well outside the breach.
[05:04:43] Saka takes down Muzie. It's Midi up against the world.
[05:04:47] Pre-Fire from Anatan, the round was on lock from the get-go for CAG.
[05:04:54] Yeah, I mean this is classic as a Maverick.
[05:04:56] We haven't seen this, I think in recent history, but...
[05:05:00] I don't know, a year or two years ago when every team was playing Maverick,
[05:05:03] this would happen all the time when you're trying to open up the wall,
[05:05:06] one Stray C4, somehow finds one of the people,
[05:05:09] it doesn't get shot and the entire round is like statistically over.
[05:05:13] Still clock-chable, but very unlikely.
[05:05:15] Deep plus will call a
[05:05:17] No technical time-up to talk things through I think it's a matter of understanding how they want to play this game
[05:05:23] There's a pace to don't go for the very slow
[05:05:25] Very execute heavy style that they've been doing so far because it has not been working, right?
[05:05:30] But they got us, you know increase the tempo of it play a bit more quick in the server
[05:05:35] They're a bit more risky because what they need is a kill these five-e-five executes are not working their way
[05:05:41] That's right you can't leave it to CAG to try and counter your execute you need to get
[05:05:49] active in the mid-round. The three defenses in a row it's building up a lot of confidence
[05:05:56] for CAG to continue fighting here. The Habana ban interesting CAG seems so
[05:06:02] insistent at banning hard breaches on all of these maps Pengu. The Habana ban is
[05:06:08] curious to me because it leaves Ace, Maverick and the hard breach secondary gadget available.
[05:06:14] Wow that could not have been more perfect for Saniton just on the very point.
[05:06:18] Left and right, yep. It is perfect. Yeah, so they very clearly say that, hey we don't
[05:06:27] think Ace is actually a very strong operator and I have to agree with them. I actually
[05:06:31] think in a lot of scenarios Ace is the weakest hard beacher in the game. Alright, of course
[05:06:35] Maverick is a bit of a situational operator, so he doesn't tell us much because he's the only
[05:06:39] count-triple operator by non-wall deniers. You cannot impact trick Hibana and Thermite
[05:06:44] unless you're working off of the mirror window by mirror span. So when you end up having like
[05:06:50] the Hibana ban in this case, it's like, well now if you ace them open you can impact trick,
[05:06:57] and if you just can open it, well you need some secondary melee heart destruction,
[05:07:02] which doesn't work for every single wall. I try and repeat what I mean by triple-threadshare
[05:07:08] embassement. Would that melee gach it? That's kind of hard, but throwing a sell-a-chok, that's easy.
[05:07:23] I've noticed round after round here, Nia's from T-plus managed to get drones deep into
[05:07:28] really influential positions in the bomb site. This round he has one all the way down in AKs as well
[05:07:34] just to watch for anyone down in the bomb site.
[05:07:39] Jimmy seems forced back very quickly.
[05:07:44] Thankfully Shuri is there to support him.
[05:07:48] That's not me so good. It's like a pocket castle barricade, right?
[05:07:51] That just lasts you for a few seconds until they get shot out.
[05:07:54] but it literally is the difference makers been folding back on that Mainster's
[05:07:57] windows safely or dying trying to do so and because they have this I'm in the
[05:08:02] right location and wait for it it's a 5v5 so huge difference there that's more
[05:08:07] of a pace being a bit quicker than D plus I think they they are green because
[05:08:11] Ying, Lion and Blackbeard is a much quicker pace than what they previously
[05:08:14] had so a lot more about we can fight you we can take the battle and we
[05:08:18] can conflict just like execute later on don't gotta do the whole like
[05:08:21] set up this look and this fire and three two one oh whenever they want to
[05:08:26] ying and blackpink go absolutely crazy in the server and they've done pretty good job around
[05:08:29] clearing as well one minute thirty five they're in bar they're doing the last bit of room checking
[05:08:34] so a little bit slower but still right on track i'm sure it's gonna get away with his life indeed he
[05:08:40] will despite a little bit of pressure on denarii would not have got us straight there as well
[05:08:46] we've seen so many good hardholds i don't know which player it was maybe it was an eml
[05:08:50] It was an insane hard named Stairs hold. Ended up winning the rounds and the deny was certainly an
[05:08:56] instrumental part of it. But like we've said, I guess the CHG don't feel the need to try and force
[05:09:01] these fights in the mid-round. They're happy to leave it to execute. And I mean they got the
[05:09:05] warthog, right? The perfect counter in to Ying. Here comes the cell message. They have to
[05:09:10] impact grenades in the right location on the Siamese Shuri. He has to rotate over and
[05:09:14] then impact trick them. Yes, there'll still be a hole in the wall, but they can't enter
[05:09:18] And that's the big thing because they can't enter from that area. As long as you don't expose yourself to the angle
[05:09:23] Don't got to worry too much about it. And that's the none of thinking here for the side of CAG
[05:09:27] And they actually cleaned them with your off. They went back B below the verticality
[05:09:31] They completely inpatrick the entire two of the wall and now there's no more hundred function
[05:09:36] Yeah, and it's in shutdown as well
[05:09:39] D plus need to prove force their way even it might work out a little bit of damage
[05:09:43] But not nearly enough. No C4 follow up here. However, the Tupperout will freeze the Blackbeard, slowing down a lot of damage on the Chiba suit. Be careful.
[05:09:53] He's worried about getting pushed, but he might actually be able to pull off a plant here as the execute comes in through blue and the flashes from falls as the ying goes deep.
[05:10:02] It will need to be a miraculous moment for Shureep in a 1v5, but no falls with a shotgun
[05:10:08] gets up in his face and D plus Kia find their first round of clubhouse.
[05:10:14] It's another case of CAT strategy, they wind around the impact rating at 2 bar freezes
[05:10:19] but then D plus they find the right picks, near from the BB, massively successful,
[05:10:25] gets in with the entry, buys a lot of time and space in the server and they push
[05:10:28] together with the Yenka Delas.
[05:10:30] But this goes to show when D plus they have the confidence to make the play they actually can't do it
[05:10:35] But it feels like the boss want to play a certain style of siege
[05:10:39] And I only gonna go back to like let's frack it out mentality when you're forced to because they're gonna breach triple
[05:10:45] They're gonna pick about the bomb sides that once the two step three the moment they get in Patrick
[05:10:50] That one guys two guys going towards the door one guy drop blue hatch one guy push bottom main
[05:10:55] We have to go for broke. We have to go for kills
[05:10:58] and it works out. They get the first round huge. They're aiming for that 2-4 split. I mean, they need
[05:11:05] forces to the worst case. They can of course fight for a 3-3, but it doesn't be a bit difficult.
[05:11:11] That's it. I just don't want to count our T-plus. I remember it was a 3-1 lead in favor of CAG in
[05:11:17] the first half of Nighthaven Labs. T-plus managed to bring it back to 3-3. They managed to bring
[05:11:22] it back and close the entire map. So I certainly don't want to count them out. I feel like
[05:11:26] It's such a momentum-based team and once they have the confidence they really put CIG on the back foot and we saw their reactions
[05:11:33] After winning that round. I think it tells you everything you need to know again
[05:11:37] I just can't help it feel like it's such a huge advantage to be all in the same place
[05:11:43] Especially for Brazilians. There's just something of something in the blood about Brazilians
[05:11:47] They have so much more energy and they feed off that energy so much more than so many other teams that we see in Siege
[05:11:54] They are a warm people as they just say right very warm
[05:11:59] They're passionate. They're warm people. They are warm country people
[05:12:04] There's no saying that I've heard all the way back in when Brazil first entered to an international claim siege
[05:12:09] like I didn't know much about their culture about the players from that region in general because I
[05:12:14] Haven't faced them before and when they're there quickly that they're a bit more free flowing like free spirits
[05:12:20] It feels like oh, yeah
[05:12:22] Not very game-ish.
[05:12:24] Not very game-ish at all.
[05:12:26] And at first we thought, are these guys just like, are they crazy?
[05:12:30] Like, what are they doing about, right?
[05:12:32] But then you gotta see the work ethic and how much they care,
[05:12:35] and how much they put into everything, and you know,
[05:12:37] like if these guys, they might be free spirits,
[05:12:39] but they're not just here for fun, they're here to work.
[05:12:42] That's right. They have an incredible work ethic.
[05:12:45] As do the Japanese, let's not forget that.
[05:12:47] And they are certainly passionate rivals.
[05:12:51] Wow, there's a player spotted, little bit of damage, beautiful play, little good catch
[05:12:56] and sure it goes down the Azami, what a critical kill, a critical play to lose early on for
[05:13:01] C.A.G.
[05:13:02] D. Blaser in a very good spot right now, all shotgun, right down the angle, but no D.D.
[05:13:08] Mann, does help out massively, shotgun ready for a second player, but he loses to Fools,
[05:13:14] however, it seems like the fire from Muzie will seal the deal.
[05:13:19] Now Falls, who has the defuser, is currently just on flank watch.
[05:13:23] He's now looking to try and get into the building.
[05:13:26] But Chibisu is watching.
[05:13:29] And Zaka as well from the office position.
[05:13:31] Aniston needs to come back in support as well.
[05:13:34] It was here, it wasn't truly flooded inside of the site.
[05:13:37] And the C4 does not land.
[05:13:38] Zaka needs to try and fight his way back into it.
[05:13:41] It's hard to do so when Midi's going massive and his shutdown.
[05:13:44] Chibisu, Falls needs to get into a planned position.
[05:13:46] but the rest of his team is covering to perfection.
[05:13:49] No need to plan whatsoever.
[05:13:51] Falls was covering that cross for such a long time.
[05:13:54] And D plus fire up for a second round in a row.
[05:13:58] And look at how much better D plus performing in the server
[05:14:01] when they're just playing these more free flowing roles, right?
[05:14:03] The yank and delas are fire rushing in,
[05:14:05] taking the gun fires, forcing the push
[05:14:08] and they do it with confidence to do it together.
[05:14:10] And then secondly, in that 4v3,
[05:14:13] they don't just start planting
[05:14:14] and just like hoping it goes down.
[05:14:15] They actually don't try and plant it all there for the majority of the round.
[05:14:18] They're just inside a gym, they're on the windows, they're in bathroom from jacuzzi breach,
[05:14:21] and they're just holding their rotations knowing that CAG have to push into them.
[05:14:26] And they got the better position, they got the better guns, they got the numbers advantage
[05:14:29] because they found that early pick.
[05:14:32] This is D-plus shifting their entire playstyle again.
[05:14:36] What they're being forced to, CAG countering their original playstyle so well that D-plus
[05:14:41] is calling it a technical timeout being told, guys, we gotta change how we play.
[05:14:45] This is the same exact thing that happened on Aideven Labs, a clear shift suddenly after
[05:14:50] a specific round and then this sub-finding success.
[05:14:53] And I can't help but think that really just puts the pressure back on CAG and to lock
[05:14:57] it in for two splits.
[05:14:58] But if this ends up three in a row for D-plus, moving into bare defense, it could be lights
[05:15:04] out for KaG.
[05:15:05] That could be it.
[05:15:09] Pressure's on right now.
[05:15:10] Final round of the half.
[05:15:12] Abitzen picks up the Monty, the Maestro, and he's brought a lot of these evil eyes deep inside of the site,
[05:15:18] not just for information, but potential plantarile as well.
[05:15:21] And they will have to deal with nears on that Monty,
[05:15:26] likely going for a very similar plantarile, what we saw from them previously, only one C4 on the board this time around.
[05:15:31] It's funny how it's nearest that he tends to play the double evil eye.
[05:15:41] Well, let's not bring one, let's bring two.
[05:15:45] It's been a false thing, Monty, for a majority of kickoff.
[05:15:48] We've been watching D-plus at least and it's been nearest today.
[05:15:51] There's been a false and no entry kind of operators like opening up for his teammates
[05:15:57] on the ying instead.
[05:15:59] Let's see what the Vibe is going to be, CIG falling back relatively early, surrendering
[05:16:05] a lot of map control, and I know that this is what they want.
[05:16:09] They want to play into the Maestro, the Yeager, the side setup, but you are giving D-Boss
[05:16:14] so much freedom right now to make all the right decisions.
[05:16:17] Plus, they have the Monty, which CIG doesn't know this, of course, when they
[05:16:21] picked their strat because Attack on Repix in the game, Monty was picked once they
[05:16:25] saw the bomb site, once they saw the setup.
[05:16:27] But it's just a little bit scary to me.
[05:16:29] The way that CG almost lost basement last time,
[05:16:32] or sorry, the first time around,
[05:16:33] was once you drop it down in the kitchen edge,
[05:16:35] going for a plant,
[05:16:35] and they start panicking and swinging and dying.
[05:16:37] Then they clutch it, they make a huge play.
[05:16:40] But I feel like D-Puzzle has learned from that past mistake,
[05:16:43] and they're gonna have a different way
[05:16:43] to execute around this.
[05:16:45] And that, I think, will be a problem with CG,
[05:16:46] because they don't have many tools to deal with it.
[05:16:48] I kind of feel like D-Puzzle might just go
[05:16:50] for a church execute.
[05:16:52] Yeah.
[05:16:53] The candilas were so successfully doing that
[05:16:55] last time around,
[05:16:56] They found a kill with the Blackbeard, I believe it was and then they went deep on the back of the candela's
[05:17:01] Cleaned house, the Asama is real, well shit, then it didn't matter
[05:17:06] Yeah, but also this kind of they put three of the two of the three evil eyes in back B
[05:17:11] If they go for a church attack the half utility isn't here
[05:17:14] So if they breeze this wall like I said, this round could just be a wrap and it's in campaign is cameras anymore
[05:17:20] But can they break it right now?
[05:17:26] It's about to get to the pointy end of the rounds.
[05:17:28] Muzi looking at backstab from inside of Blue.
[05:17:32] A little bit of damage onto Nia's from an evil eye.
[05:17:35] I couldn't see where that one was.
[05:17:37] Bump is too much to be beat.
[05:17:38] I'm not entirely sure what's going on here,
[05:17:41] but Muzi finds his critical kill here in Blue,
[05:17:43] and now Blue has been completely seceded.
[05:17:45] By CAG, he could kill Muzi.
[05:17:47] Finds another one, but Zaka will trade him.
[05:17:49] That opens the gates for a potential retake
[05:17:52] from Shuri, Pymethidi, and Together!
[05:17:54] They join forces and they protect the president!
[05:17:58] Aniston, untouchable, deep in church, and on a hope and a prayer, C.A.G.
[05:18:05] Win the half!
[05:18:07] What?
[05:18:09] Did they never get the wall, James?
[05:18:10] They had Cannibal in his under-munchy, they had so many pieces of utility,
[05:18:13] but I think at the end of the round there, when Aniston got the pistol kill,
[05:18:16] I don't think they ever broke through the wall.
[05:18:19] So, C.A.G. they hold on again, they locked on the bomb site, they make it theirs,
[05:18:23] and with zero roaming presence, they all win it once again.
[05:18:29] Poof!
[05:18:30] Ah, it's tense.
[05:18:31] And look, if we're sighing in relief after a round like that,
[05:18:35] what must it feel like in the server?
[05:18:37] The CIG and D-plus.
[05:18:40] Now a chance to talk to the coach and hell's got plenty to say for D-plus right now.
[05:18:44] They're about to move onto their defensive side,
[05:18:46] which means they set the tempo, they set the site, they set the pace.
[05:18:50] But CHG have been terrifying on the attacking side.
[05:18:55] First map today, six attack rounds in a row for CHG.
[05:19:02] And then to kick off Nighthaven Labs, it was two more in a row.
[05:19:07] So they are not out of the woods yet.
[05:19:09] D-plus needed so desperately to win that defensive bombsite of Church Arsenal on their final
[05:19:16] attack and failing to do so has left them in such a precarious position.
[05:19:23] Diastrates now for D plus.
[05:19:25] See it, yeah man, it's very different when you're playing in C's right, we rarely see
[05:19:36] people hit up so much map control so confidently but it's not just a clubhouse, a knight
[05:19:41] he even lapsed exact same story. He's playing on the wall denial, impact tricking, almost
[05:19:46] bringing back like an old school style way that has been kind of left in the past. Once
[05:19:51] upon a time, every single team that ran impact tricks for the hatch denial and stuff and
[05:19:56] then the nerf exposed radius of the impact now has been forgotten. They brought it out
[05:20:01] on two maps now in a row to huge success and definitely catching D plus off guard.
[05:20:07] And as a big reason why they're finding these like round victories and why they're
[05:20:10] up now, 4-2.
[05:20:13] Two minutes to talk with the coaching team, what's it going to be, and yeah, the Monty
[05:20:23] Ben.
[05:20:24] Monty's gone.
[05:20:25] But how many shields do you get?
[05:20:26] I'm alone here.
[05:20:27] How many do you let through?
[05:20:28] Just one.
[05:20:29] Do you just go for the triple?
[05:20:30] I think you just leave Monty as the only Ben, right?
[05:20:34] I don't think you double down or triple down, because there's so much utility in
[05:20:37] pop-outs and like Monty might be great for like this specific attack or this
[05:20:42] specific bottom side but like Camretal for example it cleans
[05:20:46] counter-off-rathers Grim is strong on every single attack Monty is strong on
[05:20:49] most attacks you need to go for high value of the operator bends when you're
[05:20:53] up against a flexible opponent you know CT can play pretty much every attack
[05:20:57] on the game we've seen us the game the counter the Grim the Monty shields the
[05:21:00] glass you cannot bend them all so you have to look at on average how many
[05:21:06] rounds are each already strong on and you cannot go for the highest value. Glass is not going to be
[05:21:10] good on everything on bombsite for example necessarily. What's the lesser of all of these
[05:21:14] different evils? Like what do you have? You gotta play Anerton on one of his insane good meta cheese
[05:21:20] ups. The lack of a better descriptor. You can't let him have Monty, that's just a given. So what
[05:21:26] do you let him have? And yeah the answer so far is going to be the Blitz if he wants it,
[05:21:32] The Blackbeard, if he wants it, the Ying and the Glass, all of these are like classic Aniston Ops.
[05:21:37] And for now, it's going to be the Blackbeard.
[05:21:39] The fact that you've left a few, it actually gives him the flexibility to chop and change from round to round, from bombsite to bombsite.
[05:21:45] The Blackbeard being the long-range shield fighter is going to be very different to a Blitz, which is a short-range shield fighter,
[05:21:52] which is going to be different to the Ying Shotty, which Aniston himself pioneered even before Ying had the Reaper secondary.
[05:21:58] And there's also why I think for this basic matchup, the third operator ban is super exciting
[05:22:04] to watch.
[05:22:05] Because the CAC shoots off the warden ban, they can now lean to the ying glass, and the
[05:22:10] dpls don't lean into that because they want to ban the blackbeard capital, well then you
[05:22:13] get both the ying and the glass against you.
[05:22:15] So one thing that's going to happen right now in the first three attack in the defensive
[05:22:19] rounds, it's going to be a second story for the last three, the following three
[05:22:22] after that.
[05:22:23] The breach is fine, he just has to take the risk of throwing in, it's okay.
[05:22:26] And it's just not to face it even wait for the drone, but he's like forcing the dancing and it's not gonna be anybody here
[05:22:31] It's okay. Let's save those five seconds
[05:22:33] Something I'd like to see from Chibisu this round is to see if he can try and hunt down
[05:22:37] Levy's inactive shell on the bomb side the scope of shell because if he is
[05:22:42] That's a bit awkward there for me. Yes, if he's able to activate a drone on top of the shell and destroy it
[05:22:49] Then that will leave Levy no way back to the bomb site
[05:22:52] It is hard though, with so many people keeping their ears open for it.
[05:23:01] I'm not sure we saw it actually, well he's quite getting something right now.
[05:23:06] Once you destroy it, sorry once you disable it with the EMP, you know that it tells you
[05:23:11] what gadget it was and I think that was the Scopus shell that he just saw.
[05:23:14] And he started speaking on the player cam like quite a lot but if he's going to
[05:23:18] Oh, does he see him?
[05:23:20] I mean, Mitzi has no idea, but now he saw the Buddha traces.
[05:23:23] He's gonna be stuck in this corner.
[05:23:24] Oh, no, thanks!
[05:23:25] He's coming from... there it is.
[05:23:26] Oh, it's second!
[05:23:27] He gets both?
[05:23:28] Mainboards?
[05:23:29] Well, I guess when they came for the retake?
[05:23:31] Wow.
[05:23:32] Well, that on Garage Wall.
[05:23:33] I don't know exactly, but that's a huge two-piece.
[05:23:35] This Rome game has been massive here,
[05:23:37] but the element has to drop down.
[05:23:39] Hit it there!
[05:23:40] Chirisu is waiting, ready to receive.
[05:23:41] Beautiful work from the Flores.
[05:23:43] He's only used one of his drones this round,
[05:23:45] because he's found three kills.
[05:23:47] And Nia's is still aggressive inside a kitchen.
[05:23:50] I mean, good luck, D-plus. You're gonna have to really hope that this one goes crazy.
[05:23:56] I mean, again, you have Aniston on the BBs, so you get so much free information,
[05:24:00] and then you get the water to cap the bit of clouds with the handstrap.
[05:24:02] It's gonna be great to get a Fallish round, Fallish stock in dirt tunnel,
[05:24:05] nowhere to be seen so far away.
[05:24:08] And while he's got Gory canisters, he can't pop them all because he's 1v5.
[05:24:12] Yeah, yeah, this is just where you line up behind Aniston.
[05:24:15] You say, let's follow the leader, let's find falls and shut him down as soon as they join the site.
[05:24:20] They could just join the site. 20 seconds to play though. You really do need to get into a plant position.
[05:24:25] Didi could just plant default inside a church though. The wall's been opened up. He's really just going to bite his tongue.
[05:24:30] There he is! Now we've joined him. 15 seconds to play. Didi, this is very risky. Didi is now on the ground.
[05:24:37] This is very winnable. Thankfully for CAG, they get the kill. That was a little bit risky there.
[05:24:42] bit risky there, DeeDee, I don't know why you dropped a kitchen hatch, probably should have
[05:24:45] just planted default with cover in church, but yeah, scary, very, very scary.
[05:24:53] But the round is done.
[05:24:54] Yeah, I mean, insane round, Clitz.
[05:24:56] 5-2 now.
[05:24:58] What a lead, CIG have established for themselves.
[05:25:01] The tibia seal off the inside of Saka goes through the window, just pre-fires the
[05:25:06] right-hand side corner against the kill.
[05:25:08] Right when that happens, Skobos' bottom garage and punches the garage wall, tibia
[05:25:12] who instantly flicks it, almost spray-transfered onto garage and the turn then finds the room
[05:25:17] on top for him, Jim, and it's like he's gonna drop the gym hatch, get ready for it!
[05:25:21] The GPS will lose away from the wall into the bottom garage and looks back towards the
[05:25:24] pool to the window, and he sees the air of falling into his crosshair, and it's three
[05:25:27] kills in like, what, five, ten seconds?
[05:25:30] And you literally win the round off that, it's that simple.
[05:25:34] And the beauty of information, the beauty of getting a person in the middle of the
[05:25:40] building. Getting the Thatcher inside of bar both gives you thatcher a scan you were talking about
[05:25:46] coming like a mini IQ that can look for utility and look for the scope of shell but also gives you
[05:25:50] a set of ears in the middle of the entire building that can hear no straight bathroom and pool table
[05:25:56] where they found the player. You can hear anybody running at bathroom master bedroom and it can
[05:26:00] hear towards main door so you get so much value in a single player and that was that was
[05:26:04] That was Saka, that was Satchir.
[05:26:09] Great round from CAG, doesn't bode well for D-plus now.
[05:26:12] Three rounds trailing behinds and they go to what is one of the worst bombsites on this map
[05:26:18] and really like this Cache CCTV, it's been so figured out on the attacking side.
[05:26:23] Defenses are desperately trying to implement new strategies like we talked about earlier with the Tachanka
[05:26:30] But it's very hard to do. I think they might have prepped the Tchenka.
[05:26:34] There are some destruction to this easy wall here to uncarage rafters.
[05:26:38] There is a world where they're bringing out this changestat that we saw in E.L. a few days ago, right here.
[05:26:43] Not certain of it, but certainly a possibility.
[05:26:49] Could be the case, but for now, CAG have made such good progress.
[05:26:53] I like the fact that on the far right-hand side, it's a feet hole, so that its rappel angle means that no one can swing the breach.
[05:26:59] and then in the middle you have your actual entry hole
[05:27:02] gives so much flexibility, such an advantage to whoever is on this repel
[05:27:08] All eyes on Cambertau though
[05:27:10] I mean, if you play this out cleanly you can just take a cowl that was killed for free
[05:27:14] work the round from there
[05:27:15] Well, they don't have all five people in the area
[05:27:18] Saka's gonna go in the strip club instead for a backstab
[05:27:20] Yes, it's usually in pocket that could be used to kill some of those mites, for example
[05:27:24] because Ed is gonna stall out this push
[05:27:26] so Gritlock is gonna get working instead
[05:27:28] It remains tossed out, the track stingers, the flank washing the steps
[05:27:31] or the look of the bar player, a sack and a spoon, flank opportunity, but misses his shots?
[05:27:36] That's critical.
[05:27:41] Oh, big kill. The wall bang is still... The wall bang onto Zaka might give
[05:27:45] a gift here for D-plus. He needs so much more than that though, he's in an awkward spot.
[05:27:49] He can't retreat to the main stairs because of the explosion from the gas pipe
[05:27:53] and a trade elsewhere between Chibisu and Midi. Blood is both teams.
[05:27:57] But leaves D-plus in the advantage.
[05:27:59] Thanks to that early skirmish, that early kill on the Zaka.
[05:28:03] And now you can't afford to just have a play repelling the whole time.
[05:28:05] Shereed needs to get active, but...
[05:28:08] Why Magnus?
[05:28:10] Pesky little things, he clears at least the Malusi's Banshee.
[05:28:14] Oh, he's still the foot there for a second.
[05:28:16] Oh, he accidentally fires himself.
[05:28:19] This is very awkward now, and Muzie springs up in his position to take down DD Man.
[05:28:24] Shereed missing that critical fire,
[05:28:26] puts him in a world of pain and Muzie free to reign supreme on top of the rafters
[05:28:31] and it's in a 1v1 on the rafters and Muzie holds it down a
[05:28:37] Critical round for Muzie to step up for the team yet again and D plus start to close the gap
[05:28:46] It does she like a missed round over CIG right if sack it doesn't whip the shot from a still standing target in bar
[05:28:52] They get the 5v4 if they don't miss up they have some fire later on rafters
[05:28:56] She moves you should die for free or at the very least been in much weaker position
[05:29:01] Because he's under so much pressure, but the fire goes the wrong way you miss a shot inside a bar
[05:29:05] You lose a player and you gotta go for a desperate attempt of a of a round save
[05:29:11] D plus all they need is one good round to get back the balloons and get that confidence to start firing up
[05:29:17] You see the scoreboard. We still have falls and moves to still frag in our we gotta see nearest and levy
[05:29:22] Enter this action, 2-6 and 2-5, there's a team effort on Night Haven Labs where every
[05:29:27] individual player could win their gunfights.
[05:29:29] We haven't seen that at that same level here on Clubhouse, but that side swap is still
[05:29:34] very recent and it's a tough attack round there for D-plus.
[05:29:37] So I just want to see New Year's from Levin now spring into action in these coming rounds.
[05:29:47] This is hard for D-plus because they know they can't afford to make any mistakes.
[05:29:50] fumble one rounds and it's match point. Series point, championship point, missing out on the major point.
[05:29:59] CIG have a few different chances here to try out different bombsites for the attacking side B plus after failing basements,
[05:30:06] succeeding cash, now they go to gym bedroom. And what are CAD cooking?
[05:30:12] Of course after this round, we're gonna get the last operator bands to come through as well.
[05:30:17] So many options for both teams.
[05:30:20] Last chance to really feel out your opponent.
[05:30:24] Right now it's giving capital band vibes for me.
[05:30:27] Brought out like every single round by CAG and while I didn't miss the fire in the previous round,
[05:30:31] you could definitely say that the pressure was there for Moosey.
[05:30:33] He had to make a play because he knew that the fire was inevitable.
[05:30:37] It was gonna happen either way.
[05:30:40] That's a...
[05:30:41] That's a trippy laser.
[05:30:44] So it covers the gym window jump in, a bit of office slash main stairs.
[05:30:48] Maybe it was the Coosie breach.
[05:30:50] And I think master Thor as well it covers so much of the bomb side
[05:30:58] He's on for his room actually hasn't deployed his shield as of yet
[05:31:02] I wonder if he's planning to get it back on site perhaps maybe the frost was a last-minute pick
[05:31:08] They know about that frost hopefully they don't fall victim to any of those window jump ins he gets back to site
[05:31:14] Man, I mean a second deployable shield already after this one inside a bedroom plus you got the is army
[05:31:20] There is a slew of safe positions to hide on here if the V-Boss on this bomb site
[05:31:28] So an air jet on the master door to stop the Pussenswolds connector the target was still put down middle of the round for office
[05:31:35] This is the applause choose in their areas
[05:31:37] Mind you pair all these pieces of utility double shield with the denarii lasers
[05:31:41] They have so much free information that guns don't have to worry about too much and CG don't have a ton of different ways to
[05:31:47] deal with it.
[05:31:48] Two stones already killed off.
[05:31:50] They have one fracrate in pocket off hebes on the line, that's it.
[05:31:54] So this could be very easy to run through CAG being stuck outside the building with no way
[05:31:58] in.
[05:31:59] There comes a fire that Neas manages to dodge it inside a gym.
[05:32:02] A lot of pressure put under these defenders.
[05:32:04] Oh, that fire, he's going to get a taste of it again and that is going to expose him
[05:32:09] to anitin.
[05:32:10] Finally an opening frag for CAG.
[05:32:12] 40 seconds left to pray and he's worried about those frostmats underneath these
[05:32:17] windows and if it does come to a desperate jump in D plus my piet of
[05:32:21] flourish in the chaos. I can use a smoke to need to figure out where the water needs to
[05:32:26] set up office right now. It's a smoke smoke jump in but as I see that Muzie finds the
[05:32:29] kill force at a second no smoke snuff falling attack no safe way into the
[05:32:33] bomb site. And the Denarii laser is still up Muzie finds yet another kill
[05:32:38] exposed however he will go down. Jimisoo has to plant but it's not
[05:32:44] impossible. Shereb trying to cover it, but it can't do it. So Shereb desperately into the
[05:32:48] bomb site, but Midi closes the round 40 plus another defense on the board for the Brazilians.
[05:32:56] One round trailing behind CAG, and another chance to tie the scoreboard.
[05:33:05] Round by round at DeFos, they are fighting back, they are closing the gap. CAG again,
[05:33:10] not able to use the cams on smoke, don't get to stride off the entry positions, because mind you,
[05:33:16] if they can jump in the gym windows safely without moody killing two or three different people,
[05:33:20] they can look to the right, they can see that the narrow laser on the master bedroom door,
[05:33:24] if they shoot that laser, now your teammate can walk on in and actually take a fight with you,
[05:33:29] but they kind of skip a couple of steps, they're stuck outside for a long time,
[05:33:33] and then they die before they can go for a proper execute.
[05:33:36] CHG have called their attack a good timeout and I think it's a good timing for it.
[05:33:40] They're still ahead, but they certainly need to figure out how they can get around and
[05:33:44] support me attack because there are these very small details now that they're messing up
[05:33:48] themselves that they're in full control over. And that's the important thing.
[05:33:52] This is CHG in full control making mistakes. This is fixable by all means.
[05:33:59] Don't have much room for error here. You lose two rounds. It's match point against you.
[05:34:03] We know D plus when they lock in they can find so many rounds in a row they can bring it back
[05:34:12] Okay, that's such a good job to win their first round on the attacking side and perhaps it filled us with a little bit of false confidence for them
[05:34:19] Because since then it's been two defenses straight now for D plus
[05:34:22] But those bombsites are both locked and now it forces them to go down to the basement CAG
[05:34:28] obliterated D plus in that basement bombsite picks their room to pieces
[05:34:33] And they're actually gonna go for seemingly another roam type setup. We've got the scopos making its return
[05:34:41] CHE they've taken that tactical time out
[05:34:43] They know in all likelihood they'll be going to attack this basement bomb site
[05:34:47] They know exactly how D plus tried to defend it last time
[05:34:54] This denarii though, I can't lie. I am liking the value that we're seeing I
[05:34:59] I still reckon the Nair is a bit of an uh, and I know you said this as well in the previous cast
[05:35:03] Like you also think it's underrated. It's one of those operators like Asami, like Tashanko, where it's going to take some time
[05:35:10] for people to figure out the best the Nair lays and innovate all the best ways to do it
[05:35:14] And once you guys start seeing them more and more and more, it's a matter of copying them
[05:35:18] But who's going to innovate? Who's going to go to a custom game and spend 10 hours just faking out the craziest angles
[05:35:24] Because, mind you, as Sami when she was first launched, was played very differently in these days today.
[05:35:30] People didn't understand all the strong areas she used as Sami's on, how they would work in certain surfaces,
[05:35:35] and I can create one-way pixel angles and stuff like that.
[05:35:38] But now it feels similar to me.
[05:35:40] So many opportunities to be created because you have like a throwable, tiny gadget that can go anywhere.
[05:35:47] I feel like Niez is in for a world of pain.
[05:35:56] He's gonna swap back, he's just in time.
[05:36:00] And his other shell got destroyed immediately after.
[05:36:02] He had no second chances there.
[05:36:06] Millimetres away from dying himself.
[05:36:08] This is right, now you're just a gun.
[05:36:13] All you have is a gun.
[05:36:14] No impact.
[05:36:15] No impact in the parking.
[05:36:16] Ben the Impacts of the Roam game, yeah, you have nothing. You are just the primary weapon.
[05:36:20] It's the best person to put on drone duty though, but the only issue is here, you literally
[05:36:26] have no cameras, which has defaults. There's no Bp, there's no Valkyrie, Eco-Meister.
[05:36:31] The only thing you can watch are values, like the bottom mainster's camera, which
[05:36:34] is probably shot by the second Valkyrie, so you are just a gun on basic bombsite.
[05:36:39] This is not ideal.
[05:36:41] Yeah, it's unfortunate but it is worth surviving, like if that's what it costs then it's worth
[05:36:48] to survive, even if the operator is not great value.
[05:36:53] So you see the bonking from the counter, but no, he's gonna drop down again and just
[05:36:58] do it the regular way.
[05:36:59] Sad.
[05:37:00] You don't see the funny sledgehammer animation.
[05:37:02] So you can play the favorite player with the Call of Duty.
[05:37:07] A lot of teams up for the BAM and no second guessing it, but there's a lot of steps from Shureep.
[05:37:13] We can go for a breach here to see a jeep.
[05:37:15] Yeah, they're gonna wait for the breach to rotate on over and then get the wall opened up.
[05:37:21] It's that and they can count the bandit charge, there's three in the wall pre-placed and one wall can get pre-placed.
[05:37:26] He gets two bandits with one grenade, that means that one wall cannot get electrified.
[05:37:30] If he's just rotating the chair, it's a fire in there.
[05:37:32] Yeah, that's a good way to guarantee that that jugger will not come through from Muzie even though he did rotate back into position to do so, but he misses his Nitro's sell.
[05:37:40] Now they're in no more C4s, but big kill from Levy.
[05:37:43] He finds an open kill with the FMG.
[05:37:45] Anatole wants to get active as the smoke might obscure vision for a brief moment.
[05:37:50] Chibisu aggressive into his position trying to now fight in close range.
[05:37:54] The Scopos will fall!
[05:37:56] Chibisu comes into support. It's now Anatole's turn to make mincemeat out of Muzie,
[05:38:00] But he will survive for another kill eventually. He will fall
[05:38:04] It goes all down to the Goya will falls in a 1v2
[05:38:08] Zaka coming in from blue creeping behind enemy lines puts it down and gets CAG
[05:38:16] Onto match point one round away from a return to the international stage
[05:38:22] For a short second there
[05:38:24] I thought we're seeing the old C&G with that a strong position and they run it down
[05:38:27] right and to descending it straight into the bomber side without the gadget recharging up to use it to counter the melee on the blackbeard
[05:38:34] But his teammates were there bottom main swung the breach player in blue swung the road take they get the kill in church and they
[05:38:41] Restabilize they were all committing together
[05:38:44] Deplots were only seconds away from a round victory if you drop bottom main not much time left in the clock
[05:38:50] No crossfire from CGI those 50-50 gunfire which falls
[05:38:55] Unfortunately for him failed to win
[05:38:57] D plus now a big task what bombs that do you go to D plus they have shown us in
[05:39:03] the past against weaker enemies that they can go on to the fourth option
[05:39:06] bomb side the bar here in clubhouse but they have not gone for it instead they're
[05:39:11] going back to CCTV with a Sami band against them that's crazy like the
[05:39:16] only you hold rafters now is playing Gaker and all my only half of my here
[05:39:21] and then you just pray that you can somehow hold on to our rafters but
[05:39:25] But you have no protection, you have no cover.
[05:39:28] Like this should be the freest catwalk take of your life if you're CAG.
[05:39:32] And it's kind of forcing the boss to make place elsewhere.
[05:39:35] Like play in bar, play in lounge downstairs and hopefully find a frag cause it need a frag
[05:39:40] to hold CCTB.
[05:39:41] There's just no question Capitao is going to make mincemeat out of Muzie unless he
[05:39:51] achieves the impossible.
[05:39:52] That's an aggressive play for Midi.
[05:39:53] midi, takes a lot of damage, he actually tried it by exacto, but that is the single most powerful
[05:39:59] operator you could ship away from the CHG attack.
[05:40:04] I mean this keeps everything, the whole spiel that I just had, it goes out the window.
[05:40:08] You can absolutely hold catwalk buffers now.
[05:40:11] Like sure, you can spam 6 flashbangs and 2 frag grenades and they kinda work the
[05:40:15] similar way as the capitol fire arrow.
[05:40:17] Either you stay prone and you die to the grenade or you run away and get shot by
[05:40:21] 3 guns waiting for you.
[05:40:23] Their captain fire covers a much larger area and it's much more difficult to mess up
[05:40:29] so I
[05:40:30] Mean music and literally when the bouncing hands the if seeds you have to go for Cal water back
[05:40:37] Do they do so
[05:40:41] That's the problem like you're going against top fragger from deep loss
[05:40:44] We already dismantled you last time you tried to defend this bong site
[05:40:47] He's got the one my man is to protect them and you've lost your capital at this point
[05:40:51] You almost have to say JJ go next and form up on a different part of the map instead of focusing on music
[05:40:57] He even has a Vulcan cancer from Goya to support himself
[05:41:01] The pop now by the florist drone
[05:41:03] I think you save this last line charge with the flashbang and Nate's fans that you get constant information moves as well
[05:41:09] Like I said, either you stay in your same position die to the grenade or you move we get pinged by the lion charge
[05:41:15] Plus they're gonna be waiting for it and see a team the most logical thing to do is to kill music
[05:41:20] You can 4v1 him on Catwalk. Nobody can really help this guy at all.
[05:41:24] It should be a free-
[05:41:25] HUH?
[05:41:26] WHAT?
[05:41:26] JUST LINE!
[05:41:27] I can't see a damn thing!
[05:41:29] But all that matters is he finds Aniston!
[05:41:31] Ooooooooh!
[05:41:31] And then he goes down!
[05:41:33] Caught against by his magnet somehow!
[05:41:35] He manages to survive!
[05:41:37] Now he's about to get beat from the top of the garage.
[05:41:39] Shibisu eventually shuts him out of it!
[05:41:41] He's coming!
[05:41:42] The damage has been done!
[05:41:43] And no heart breach remains from C.A.G.
[05:41:46] He shot this Selma!
[05:41:48] Before he died to the-
[05:41:49] Before he was going to die to the grenade, like I call by the magnet, he shot the summer charge off the wall as well, there's no more heart destruction.
[05:41:54] So now they're going to work the breach against the blue of camera with full information, or jump in the window and cut a lot, that is a death sentence.
[05:42:00] You're going to push up red, push and breach, jump in the window at the same time.
[05:42:05] Luzi, again, worth his weight in gold, and Niers will join the fray.
[05:42:09] Zaka has found one, but he will have to do everything himself in a 1v3.
[05:42:13] No diffuser to speak of, no time whatsoever, and Niers puts to bed.
[05:42:17] The ball that started rolling from Muzie, an unbelievable play from this hero for D-Plus as they
[05:42:25] stave off defeat for one more round and they gifted an opportunity to once again push us into overtime.
[05:42:34] Something like very minor detail that we rarely get to see. There are certain operators where if you go really really fast
[05:42:41] you actually get a much stronger chance of succeeding and it's obvious operators like the Balmai.
[05:42:46] When you have a rechargeable gadget, if you keep waiting and waiting and waiting for the perfect opportunity
[05:42:52] You are also giving more of my magnets to that operator. Same with lesion, right?
[05:42:57] That final magnet that saved his life, it actually got recharged in the middle of that execute.
[05:43:02] When that first fire span came through and Lucy got back the hipfire blind headshot,
[05:43:06] He didn't have a spare magnet. It came up right after.
[05:43:09] So has he been 10 seconds faster, maybe even 5 seconds faster?
[05:43:14] there's a good chance he dies with the grenade.
[05:43:16] Because when you throw the grenade, it has like the...
[05:43:19] it's like two seconds if it bounces off a wall
[05:43:21] and four seconds if it doesn't, explosion timer.
[05:43:24] When it lands and the timer begins,
[05:43:27] when the magnet then picks it up,
[05:43:29] now it's a new separate timer.
[05:43:31] That meant that the grenade was just about to pop.
[05:43:33] But then the magnet grabs it,
[05:43:35] whoop, and resets the timer back to that dot three, four second.
[05:43:39] That's why you crawl away.
[05:43:40] So the tiniest of detail.
[05:43:42] Again, 5 or 10 seconds in the clock changes everything for CAG.
[05:43:51] It's just an insane showing from D plus, particularly from Muzi.
[05:43:55] Man, every now and then you see a round like that and you're like, holy crap, this guy is the real deal.
[05:44:01] He can single-handedly turn the tide of a match.
[05:44:03] That's what he needed to do in that moment.
[05:44:05] Shoot the cell lance to hell life and he did so to perfection.
[05:44:10] Now CAG have another chance, but D plus they're so confident at defending this
[05:44:16] gym bomb site at the Nari, the castle, even the frost making a reappearance.
[05:44:21] CAG struggled so desperately to clear this bomb site.
[05:44:31] You get the pressure now if you're CAG, I mean you maybe should have had
[05:44:36] night in the labs you had an incredible moment in bank it's slowly slipping away
[05:44:43] if you go into a time that's only gonna get worse yeah and it's in back in his
[05:44:49] signature operator of the black beard that has been very successful for this
[05:44:53] team got DD man the Maverick ensuring that you can't get through any wall
[05:44:58] that they need to get through remember what happened last time they were
[05:45:01] stock in this very location the master bedroom the gym windows I guess the
[05:45:06] difference is that like you can vault in the window but he wants to be serious
[05:45:10] the council barricades are tricky with the grenades because they roll off the
[05:45:13] window ledge and that's them that's the right way of doing it you just be for
[05:45:17] showing oh big kill there for you to see on the nears believe the nitro cell
[05:45:22] opened up the other castle barricade which does mean no more nitro is
[05:45:26] available here for D plus to deal with that black thing. So again, CAG in a great position
[05:45:33] they have, they have so many fragendates by the way. They have five in pocket, they can
[05:45:39] jump into the window with the black people. I don't know if they have knowledge of the
[05:45:41] frost but just like they're gun getting fired on the drones and now they know there's
[05:45:44] a lot of frostbats beneath those windows and it looks like they want to go over there
[05:45:48] right? Maverick is watching you through, see? They're on the windows and they're
[05:45:51] scouting out the, yeah I mean maybe they got scoffers, they got a change of attack.
[05:45:55] I know someone's in the corner and they go down and surely gonna put a lot of pressure on Moosey. Big kills!
[05:46:00] They come in and he RUNNIGS to C.A.G!
[05:46:03] Levy is the last one standing, but these angry Japanese are hunting him down at the top of the stairs though.
[05:46:09] He gets the drop on Aniston, concussed by the fire extinguisher.
[05:46:14] He needs three more kills to push this to distance, push this deeper and deeper.
[05:46:18] He's being tracked by Zaka, who HUNTS him down!
[05:46:21] It's been a year of whiplash and heartbreak, the CAG are back with the vengeance.
[05:46:29] Conquerors of the upper bracket and once again, champions in APAC war.
[05:46:37] Mental resilience. When the game is slowly slipping away, you cannot show them the second map.
[05:46:43] It goes to the 30c history repeating itself. Another heartbreaker, right?
[05:46:47] No, they stay strong to the very end. They still kept making praise. They're seeking the push to play with confidence
[05:46:53] You can see how much of these the players on all their reactions everyone standing up
[05:46:57] They can't believe it and for D plus honestly a half-fold comeback
[05:47:03] Always ashamed lingered on the third map. It's just I didn't even meet that company on the second map
[05:47:08] That's the big win in itself
[05:47:09] This series is a testament to the injustice of a pack north only getting one spot to the major both of these teams
[05:47:16] 9 separable CIG clearly the champions but D plus gave them such a run for their
[05:47:23] money and such a resurgence compared to this match that we saw between the two
[05:47:27] in the upper bracket prior Moosey played out of his mind today an
[05:47:33] unbelievable showing and yet it is not enough for him to return to the
[05:47:37] international stage CIG finally earned D plus's upper bracket run and
[05:47:43] and qualified for the Salt Lake City Manager D-plus now sadly we'll have to wait
[05:47:50] into LWC for a chance to return internationally but the CHE I mean just look at their faces
[05:47:56] they have earned this they fought tooth and nail and they are without a doubt the best team that
[05:48:02] APAC North has to offer and we are lucky enough to get to hear it from their coach brand new
[05:48:07] Thank you coach, Sparky first up man, congratulations!
[05:48:12] That was a very crazy game for us to watch after a second one.
[05:48:16] And then for Deep lost to bring it back on map 2 and then map 3 almost going to overtime.
[05:48:22] I don't know about you but like I'm feeling pretty tense.
[05:48:24] Surely you must be feeling a little bit of second hand anxiety after watching your boys.
[05:48:29] Yeah, yeah, definitely, absolutely.
[05:48:32] But they did a good showing today so I'm really happy.
[05:48:37] I'm really happy. Come on! Really happy! Come on, man!
[05:48:41] No, no, I'm happy. I'm happy. Absolutely.
[05:48:44] Good. Just making sure.
[05:48:47] I'm really impressed by the strategy you guys brought today.
[05:48:51] When I, for example, read Impact Trigging and C4 Trigging,
[05:48:56] the Heart Reaching, the Reinforcing Internal Walls,
[05:48:58] just locking people out of, like, entering the bomb site.
[05:49:01] It seems like you guys brought so many turtle straps back to the game
[05:49:05] that we don't see for most regions was that not just like a we know that they're not good at executing or what was the line of
[05:49:12] thinking behind these strategies today
[05:49:15] No, actually no, we actually know they're better at executing the side like it's a weakness playing the site against them
[05:49:21] Yeah, no, no, I agree a hundred percent. That's right
[05:49:25] Absolutely agree a hundred percent, but the point is we played a very different game against them the last time
[05:49:29] Okay, and they had a game a double game coming up today
[05:49:33] So that means they didn't really have a lot of time to prep. So we just focused on being as unexpected
[05:49:39] Just like we did the other game as possible and
[05:49:42] Countering basically all their prep play by making things that wouldn't make sense doing against them. You know what I mean?
[05:49:49] But actually would work
[05:49:52] I mean how to say genius. I got a question for you Spafi
[05:49:56] Obviously you've been in the scene for a long time worked on some Italian teams. I've got it here that you
[05:50:00] you were with Makers at the Six Invitational 2021, is that right? Did you go to Paris for
[05:50:06] that? I wasn't there actually because I think I was still underage, that's why I didn't
[05:50:13] go and also they had a mental coach and that team worked really well with the mental coach
[05:50:19] which was actually the Eastport manager of Yorg and they wanted him to be behind them
[05:50:23] because he's such like a character you know. So does that mean that I can say congratulations
[05:50:28] on making it to your first international event?
[05:50:30] Yeah, yeah, absolutely.
[05:50:32] Congratulations on making it to the Major.
[05:50:35] I'm sure it's going to be amazing.
[05:50:36] And just to piggyback off what you guys were talking about just before
[05:50:39] about Prep 4, obviously D-plus, you were saying that you took advantage
[05:50:42] of the fact that they had two games to Prep 4.
[05:50:44] When you go to a Major, mate, you're going to have a lot more
[05:50:46] than two games to Prep 4.
[05:50:47] You're going to be in a group with so many different teams,
[05:50:49] and they're all going to be above.
[05:50:51] How do you think that's going to affect your job as the team's coach?
[05:50:55] Yeah, no, actually I understand the catabal phrase, but actually we could have run them over today,
[05:51:04] it's just, I thought we had a better night even in us and we didn't, like absolutely we didn't,
[05:51:09] and for club we were just very tense, we did a couple pocket strats like the,
[05:51:14] which I think is amazing, like reinforcing blue and armory, was the first round in basement I
[05:51:18] think, I think that's amazing, that's an amazing strats, we need a lot of pocket strats,
[05:51:22] But we didn't have as many on-night events which I thought they would be able to come up with like even more than we really had
[05:51:30] And so I really I'm really honest in saying like
[05:51:34] We're gonna perform at the major like a hundred percent. I can guarantee you that
[05:51:40] Awesome. Well here in congrats again to yourself for making it to your first international event and also to the team
[05:51:46] It's been such a hard road in the last six months or so for this roster
[05:51:49] I really know about it obviously after you know changing roster, you know not my choice and then what happened in Munich getting
[05:51:55] First-rounder despite having really tough opponents failing to qualify for SI rough performance at Sydney rough performance in China
[05:52:02] It's now a time to return to the major for one of the best teams that APAC has ever seen
[05:52:07] So I want to give you the floor and say is there anything you'd like to say to any of the CIG fans out there
[05:52:12] Yeah, absolutely. So first of all, I want to thank the organization the company behind the
[05:52:17] for all the support, secondly the fans and also the doubters which give us the
[05:52:23] energy to perform but most importantly which is really important for me the team
[05:52:28] these guys have been working crazy we've been waking up at 8 a.m. and finishing at
[05:52:33] 6 p.m. every day like it's been crazy, Rento the analyst amazing work all the
[05:52:38] all the players Shu, Ani, Kunzaka, Didi and ChibiSoup just huge thank you to
[05:52:45] everyone and we'll jump to them well congratulations on being champions in
[05:52:50] APAC north and for qualifying for the major and good luck when you make it to
[05:52:54] Salt Lake City thank you thank you for having me thank you very much sparky
[05:52:59] thank you unbelievable showing today from the CAG guys and when you think
[05:53:04] about how long it's been since the last time they made their international
[05:53:07] appearance it's been a while between drinks pangu and it's so well-deserved
[05:53:11] I think you could potentially even say that this might be the strongest CIG. We've seen it quite some time
[05:53:17] It definitely was that they're scaling as I'm sorry
[05:53:19] They're getting better and better and I think the additional spark is being quite phenomenal like when DD went from coach to player
[05:53:26] That was like a big step up
[05:53:28] I think from the playstyle possibility of CIG now a proper spot behind the boys and a different brain about the game
[05:53:34] The logic today was that you usually don't want to let D plus execute against you because they're really good at it
[05:53:40] And I was thinking like, yeah, like, why would you do that? Right?
[05:53:42] But it's about destroying the curveball, saying their prep work goes out the window.
[05:53:46] They're going to be not exhaustive in that first game,
[05:53:49] but they're going to have less time to figure things out because you cannot
[05:53:51] prep your CAG until you fight CAG.
[05:53:53] You got to take that first match against Genital very seriously.
[05:53:56] So the game plan today was it was a
[05:53:58] neatly entail it to the specific opponent that is a huge skill to have as a roster.
[05:54:03] Some things change, new roster changes, new support staff, new strat.
[05:54:07] Some things stay the same.
[05:54:08] And one thing that never changes about CAG is the best player on this team.
[05:54:12] And that's the one and only, Anderson.
[05:54:13] Nobody is like this guy.
[05:54:15] He was our MVP of the day.
[05:54:17] And you could argue that he's been the MVP of APEC North as a whole.
[05:54:21] And I think it's only fitting that the Blackbeard and the Clash are standing behind him.
[05:54:26] This guy is a might to be reckoned with when he's on a shield.
[05:54:29] And even when he's not on a shield, man, you wouldn't want to come across this guy in a dark street.
[05:54:34] No, it's about the sheer power of having Emmettian on your roster because you know for
[05:54:40] a fact that you ban the Ying, the Glass, any of the four shields, like what do you go for
[05:54:46] because you cannot give it up all of them so no matter what you do, Emmettian is going
[05:54:50] to bring out a power-up to a very, very high level of siege the entire team can build
[05:54:55] around and you know, like Sparguev said, he thought they had a bit of night haven
[05:54:59] in them.
[05:55:00] believe that and one of the only reasons why they went back competitively went
[05:55:05] for T plus was actually thanks to Anderson on those shoot runs so again this
[05:55:09] guy is very dissatisfied with the MVP but I do want to give an honorable mention here to
[05:55:13] to Moosey without Moosey today this would have been a slow blowout it would have been
[05:55:18] not even a fair fight so Moosey is like the second choice man just gonna put that
[05:55:21] out there he had a phenomenal series I mean without a question V plus and one
[05:55:24] Moosey would have been the MVP of today there's no question about it
[05:55:28] C.H.G joined Waybo as the second team from the APL to qualify through to the Salt Lake City Major.
[05:55:34] They are joining already 12 teams across EML, NAL, and S.A.L. who've made it on through.
[05:55:42] Of course, we've also got the C.N.L. that are not on this graphic, plus two more teams from the APL.
[05:55:47] One from Asia, our second seed, and one from O.C. Let's talk about Asia.
[05:55:51] Waybo have already made it through, but that does not mean the job is done yet.
[05:55:55] But for Weibo, or for Daystar or Orchid, our first match tomorrow at PENGU qualifies the
[05:56:00] winner through to not only the Grand Final, but also to the Major, and then that Grand
[05:56:04] Final, it's for a hell of a lot.
[05:56:06] There's six rotational points on the line, there's money on the line, and most importantly,
[05:56:10] you skip Phase 1 at the Major.
[05:56:13] You go straight through to Phase 2.
[05:56:16] I mean, on one side, that's a big one because, you know, you guarantee you go
[05:56:20] through it into the tournament, but I will always say this.
[05:56:22] the weaker regions which in this case would be like C&L and and APL I feel
[05:56:28] like you low-key want to go into the first phase give them some maps on the
[05:56:32] belt on the LAN environment but if there's one team that can kind of skip
[05:56:35] that it would be Wabble because they are the best team from APL across the
[05:56:38] board and they can fight for realistic top 8 top 6 finish at this point
[05:56:42] they have been phenomenal in the last round and if my notes are correct I
[05:56:45] believe that Wabble would be joining or whoever wins tomorrow in that
[05:56:48] ground final in Asia would be joining CIG in phase 2 as they also
[05:56:51] also managed to skip phase one as well coming through from APAC North. Last thing before
[05:56:56] we close out, Pengu, who takes it tomorrow? Who takes the second spot from Asia? Is it
[05:57:00] T-Roc or Daystar?
[05:57:03] My heart wants to say T-Market. I think the way they play the game, their play styles,
[05:57:07] their strategy, I think it fits better. I think if they were to qualify, they'd have
[05:57:11] a bit of a performance of Daystar as well. So I'm going to say T-Market.
[05:57:14] Fair enough. I'm going to say Daystar, just to be interesting and to be contrarian
[05:57:19] and to be different. I say they'll win the whole thing. They'll take down Labour as well.
[05:57:23] Who knows what'll happen. I guess you guys will just have to watch tomorrow. We've also got Oceania on.
[05:57:27] Some better qualify the final team from APL through to the Major. But of course, let's not forget a massive congratulations to CAG champions in APEC North once again.
[05:59:49] Oh
[06:05:19] Let's go!
[06:05:49] The color of the sky is mixed with the color of the eyes
[06:05:54] The waves of people are fading away
[06:05:56] The light that shimmers in the sun
[06:05:58] The light that shimmers in the sun
[06:06:02] You are the one that melts away
[06:06:05] This is the last wish
[06:06:09] Wait!
[06:06:10] If you don't want to say it
[06:06:13] This is the last wish of everyone