⚠️ VOD is unavailable.
rainbow6 VODs on twitchBroadcasts 30+ hours are truncated. View the Raw Transcript VTT for the full version.
the
the
the
the
the
the
the
the
I don't know what to do with you.
I don't know what to do with you.
The powerhouse team from the H&L region is a backer of a classic fireball.
He's a deal with Rick and Mupshott is there.
Match and seed.
Pies for layoffs.
They'll be heading to the grand final.
No!
Easily the best in this region throughout this year.
They are the best that this region has got to offer.
We roll on for the final weekend of APL kickoff.
one team has now made all technically two teams. I forgot we got two for Asia completely ruined
the intro already, Michael, but it's good to be back. Of course, yesterday, CIG qualifying for
the major from APAC North. We've got one team from Asia that's already qualified. Time to find
out who the second is going to be. Yeah, absolutely. We're really going towards the tail
end of kickoff, not just in APL, but globally, only a couple more teams as you're kind of
alluding to still to claim their spot at the Salt Lake City Major. So a big day for Asia
specifically as you've mentioned one team already through one to join them and the grand final to then determine where they actually start at the event as well
So pretty stuck there. Yeah, that's the most important thing as well as the grand final is not just a dead rubber
You've got price money. You've got points and of course as you mentioned
It's a case of who goes to playoffs and who goes to play in's at the major
So a lot on the line in that grand final two best of three is that we got today
as we look over towards teams that have already qualified for Salt Lake City.
Of course, every region now done except for APAC.
That will conclude today and tomorrow.
Any standout surprises for you guys?
So we've got our majority of teams qualified.
Standout surprises.
Well, I think maybe in terms of not inclusions,
but exclusions over in NALM80,
the victors over at Munich, failing to qualify for the major.
That's probably one of the biggest storylines and standouts for kickoff
But across the board it has an inclusion a lot of the big hitters a lot of the big next big
And certainly some though missing out for instance team liquid alien
We're over in the South America League not making it through
Devastating for the organization
But of course for that team that has been standouts really the F5 fears a big one from the North America League
Which I mean we got to cover some of that the stage guys and boy was it fun
full of twists and tails, a lot of underdogs rising this stage I think is the best way to
frame it. Five fears being one of those where they went flawless in the group stage, they
qualify from the upper bracket. I mean, then they've made a really good run. It's going
to take time to be considered one of the best teams in the region. But what a way
to kickstart the year, quite literally in kickoff and from here on out, now there
comes expectations for this team.
Yeah, absolutely phenomenal start for them. Big boost to their side points as well as we look across at what was a massive match that went all the way.
The 15th of fun around in that message 3 wild card continue to make waves in NA. They still have doubters for whatever reason.
I think they've done enough at this point to prove themselves as a serious contender.
Obviously domestically, but even heading into the major itself, they'll be looking to do some serious damage.
And I think that had the potential to probably go on finish top four if they played their best
Shuttle fire rebellion were not without drama throughout the entirety of kickoff and it seemed to me gloom
It seemed like they were gonna miss out
But ultimately their big game was against their matey and what was that dual dialogue like again that we got to cover
Guys and boy was that fun roller coaster of emotions with them
It seemed as if certainly up to the first map that we're gonna be up against there
And then going into the second that had a big lead that then got overcome and in the end
I may have had a chance to close out the series to nothing at 7-7 on left
But shock fire rebellion dug deep close that out in overtime and then looked really strong clubhouse
And that was enough to put them into a qual chance position
Which they then followed through and then and dark zero kind of all amongst the two
Yeah, so then fortunately dropped to the lower bracket after losing to
Carbett and went on to take down SSG another competitive best of three another
the biggest takeaway from NA was they continued to domestically be super super strong. So many
of those series go in the distance and being highly competitive. So again, M80 missed out, but
I think they've probably made a case that they weren't at their best and there's other teams
that are very threatening domestically. So I think NA are in a pretty strong spot.
Well, of course, as we're getting to the close for kickoff this weekend,
don't forget you can get your Salt Lake City major tickets down below is all of the information
that you need, maybe 15th to May 17th, scan the QR code and get your tickets to head on over for
what's going to be a really, really good major. There's a lot of storylines going into it. Can FaZe
continue their momentum as the best team in the world and maybe even historically five
fears of the North American bandwagon. Of course, at home can they cause disruption and
Europe of course can't be forgotten about and they need to start climbing the way to get
back into the winning trophy.
Wow. And then, of course, we've got CAG heading on over as we go to the A-Pack North recap.
From yesterday's action, guys, it ended up being an absolute bomb-burner of a grand final
between D-plus, CAG, Brazilian import. Now, it feels like they're home in this region
as they've stuck around, but CAG, well, they flex their muscles.
Yeah, I truly believe that D plus had the potential to make that run through essentially the entirety almost of the entire lower bracket and how they made a really strong case that that was almost to be in his best at three went the distance three maps.
CAG absolutely dominated back in 7-1, but there was good flight back on labs.
DPOT's taken that in overtime and then on Cobhouse as well, went the full distance of regulation,
but CAG had to get the job done and the favorite team in this region, and favorite team in
this region as well, making that differentiation, able to claim that spot in the end.
So I think for CAG, it's about now locking in, looking towards the major and deep
Last year, probably become their biggest cheer squad, even they want CAG to go, want to be the best team from APL, so that this region or this sub region of APL North, and then get two slots going forward at the next one.
Of course, it was this time last year that CAG made that grand final and reload. So I wonder if maybe the May period is going to benefit them again.
them again. A little preview for tomorrow as well when you take into consideration. We still
have Oceania to get through. They'll be the last team to qualify from a region to the major
enterprise e-sports in the grand final awaiting their opponent. Only the one slot for Ose similar
to APAC North. Manel Ofo, Chiefs in that lower final. And for one of those two teams,
they must win both of their best of three. For Chiefs, because it's been the run of
a lot of bracket after they've lost the team. And he also feels like a lifetime ago to start
the upper bracket. Since then, two, one of the Bobby boys, two, zero, ever shake out of
the two zero of the rock out of the phone. And it seems like they are full of momentum.
Yes, sir. So they've struck good form at the right moment. Question will be, is that
enough to take down EP? The storyline seems to be that playing two minutes a day
puts you in a good position. I still fail to envision that because of the strength
of Enterprise, looking at that replay package currently,
and they're two-oh over Men Esports,
and it was a pretty straightforward dominant victory,
Seven Life Cafe, as we look at the 7-2 recap
on map two of Bank, their selection,
and map that there was really a little struggle so far.
And so, look, who knows?
Maybe the style's gonna align for either
Men Esports on the rematch,
or Chiefs if they're able to make it through,
but Enterprise seemed to just be on a level level
at the moment, and that hasn't really deteriorated.
schedule for tomorrow when it comes to Oceania as it goes without saying Ben Elfo and Cheese will play
first up and then the grand final the spot for the major which for the oceanic slot mind you it is
playing position and you cannot get into the place directly so you'll have to play into the GSL
stage at the major which is already looking rather stacked it's going to feature predominantly
a lot of the the uh cnl teams three of those cnl qualifications out of the fort will be in
the phase one GSL stage and then of course with the Oceania slot you've got Asia seed two so that's
something we'll talk about today at the loser of the grand final we'll go into planes and other
three teams that have already qualified Los Juan, Shopify Rebellion and Team Falcons so it's not as
if it's going to be a free run out of that phase one for Oceania you've got no choice you have
to get out you've got to make it to the playoffs and then ultimately you're going to try and
and perform as best possible so that maybe going into the future stages, you can get two
slots for your region.
Yeah, it's going to be an absolute scrap. There's no guarantees of impacting you through
GSL to see in our teams, especially if you're going to be a massive dark horse at this
event. They're probably going to be pretty underrated across the board. So yeah, it's
going to be intriguing to see how it does develop.
All right. So we turn our focus to today. It is of course Saturday for APL. Therefore,
It's Asia Day as Wayvo came in and sit at the Grand Final.
Of course, they've already booked a place in the Major.
We just don't know which place yet.
And to team Orchid and Daystar,
or they just wanna get there first of all
in that little final, win and you're in, lose
and you will miss out.
And then of course the Grand Final itself,
as I just quickly touched on,
you win that Grand Final and you get to go straight
to phase two, straight to the Swiss stage.
You lose the Grand Final,
you will have to play the GSL stage,
the planes at the major.
So, look, I mean, I think the team,
Auckland and Daystar, let's be real cars.
Either of them would just be happy to make it.
I don't think they would put as much stake
in the grand final.
If you get there, celebrate and then lock in,
you get a free shot,
it may be going straight to phase two.
Yeah, absolutely.
I think the big story that for me,
the ending of the day is Wayburg want to go in,
they want to dominate,
they want to get that spot
and then focus fully on international, right?
This should be another day at the office.
all of them that's no disrespect of course to the rest of the competition here in Asia
but these guys really aren't the best in APL, they'll want to prove it and you know really
transition that across to the major where they have their sights set on a top 8 or
top 4.
You know taking that next big step and joining some of the best in the world but just
in terms of domestic competition so I hope you see that from them today but who knows
maybe they wake up on the wrong side of the bed and they're vulnerable and I
I tell you what, if Waibo enter the Salt Lake City Major and have to play through that GSL format,
I don't want to be snapping it out there if I'm down. So, yeah, a big day at the office for them to prove themselves.
Alrighty, they start versus team Orchid as we get our schedule. It will be our first matchup.
And what a big one it promises to be may not be labeled the Grand Final,
but it's a qualification match for a spot at the Salt Lake City Major.
team or could push Waybo in that upper bracket Final Cards and in fact that's a
gained a lot of respect for what this team to do. It was an 8-7, 7-5 loss in
that series against Waybo. That is incredibly commendable and puts them
hopefully in their minds a good mental position coming into the final but not
only can they mix it with Waybo, but that means they should be able to beat
anyone else. Yeah they definitely made Waybo work for it in that matchup.
way they ended up falling back on some old habits of the pretty large alliance on Reapz
in terms of fragging power at the course of that matchup and Team Walker couldn't really
match that mechanically, although I think strategically they weren't too far off the
mark and some of their big hitters were actually able to land on the scoreboard pretty
pointedly as well, so yeah they certainly gained a lot of respect I think that of
the course of that series and so transitioning that into Wars of the States I matched the
learnings from that but then also extracting enough confidence I think is going to be key for them.
So do they go in as favorites? I still think it's very difficult to make that assessment. I would
I think my heart is saying they saw but my mind is and my brain is probably saying all
could decide favorites in this match. I provided they play at their best. I activate crit J.
Others follow suit. I think I've been a good spot. Well, similar to Chiefs in Oceania,
Dexter lost their upper bracket quarterfinal match the first series on kickoff. Since then
they've been on the run 2-0 over Fury 2-0 over Alivay they got their revenge against souls heart with 2-1 victory and that one went down to the
Wire it was a three map on the last map and eight seven came down to a single round to get themselves an opportunity here in the long
bracket final which I guess is an opposite effect of team orchid you know orchid lost but they were very competitive double confident
Daystar what a relief what a free vanade they know they've been fighting for their life
It's just one more series now and that might just relieve a little bit of the pressure and it's not all the way back in that lower bracket
If you've had to play three best of three series, that's a lot to mentally take but you've got just one more now
And so you're at the finish line. It's all about getting the job done
As you said, I think with the heart you might say they star and there's there been a lovable group of guys
And obviously the loss of Joe Gore was not ideal but bin bins come in he's done a decent job
I think if they play their best each today, they can definitely give Team Orca to run for their money and
Should be within a chance of winning that if Orca played their best so it's best be best
I kind of have to tip my hat to Orca
Yeah, certainly felt like a little bit of a fever dream so far for days started put themselves in this position
But now it's crunch time now it starts to feel a little more real in terms of a player
Watch in my eyes who I've been most impressed by and surely is topping the charts in terms of the numbers
So it's pretty easy to make a statement, but I think the impact that this hand side of the server in some of the moments has had has been
really impressive. That's Seal, 111 EPS, sitting into today, strong KD, maybe lacking a little bit on entry, but he's been getting, getting
correct. I plant down here or there, really good in post plants especially. He's actually got three disables across the board as well, which is impressive
and five 1vx pledges. So Seal's impact in this match could be pretty big, especially in a kind of matchup where they may find themselves on the back foot in a couple
rounds if he's still alive if he's able to fulfill anchor roles etc on these army the Fenrir the Goyo the three most played for him
That might be a wing condition that they can actually rely upon in those clutch moments. You can just step up
Let's go to the video is for our lower final between orchid and day star
See where we will be playing in this best of three series do or die
It's lair shall a and consulate the three maps that have been selected the team orchid
they played consulate and chalet against weibo and they were ultra competitive almost winning on both of those was consulate being the
Decider so you're gonna get there to have that benefit, but chalet is gonna be strong
I'm gonna take a hazard guess and say that it was
Orchid that picked chalet is we've got a face star on both
But lair as well is where we start and that is exactly where they start one their last map against souls heart
they returned to the map where they found success at the break of elimination.
Lair, lower final, a spot in the major on the line between Daystar and Team Orchid.
Well let's jump into things yet to see Orchid play on Lair so a little more unknown for them.
Daystar actually with a pretty extensive record of course the team with a more
esteemed history free free record most recently played against souls heart just under a week ago an
87 victory on that outing they'll start on the tax so the owners will be on them to dictate the terms of this match
Yeah, I mean it's it's probably
It would be a team or could be on the defense here and after the way that they performed against way
But a hundred percent I agree with that. I think that they're gonna have to try and come out here and really make it
difficult for day-star, not give them free picks, not give them free looks, don't make
errors, don't make mistakes. Yeah, play pretty, I would say stock standard siege. Don't do
anything too special, especially on the likes of Master and R6. Top four, which is probably
the expectation. And the Kairi band at the bands along with the Grim and the Deimos,
it seems like it won't know it's going to be Bunkson briefing to start. So it goes
against the Grim here. I mean, I think we saw it in NAL on Lair actually too,
where it wasn't the top four that was selected first. I think it was like, I think it
It might have been basement or monk's briefing, but we have seen teams not elect to start on the top floor for whatever reason, and that's going to happen here.
Yeah, certainly not the most egregious decision ever.
The attackers need to locate and defuse as many bombs as they can.
They can't exploit the kind of copper bands.
Let's see what kind of impact that does then have inside of the servo.
Daystar pressure is going to be intriguing here. Orchid haven't necessarily gone for bans to directly target this hit.
It's not like they've taken off maybe the path of the Sands or anything that's particularly powerful for this specific objective.
And so Daystar have a pretty wide range of tools available to them.
I anticipate that we'd probably use the essence to work, especially if they identified the Warden up off, he's going to be good for us against, you want to just play the capital snap play.
But it seems they weren't smooth, maybe if you think that we see top 4 possibly appear from the attack, then we're going straight to site.
And Daystar, of course, led being the last month that they played against All-Star.
They started on the defense, so it was a 4-2-1 half, and it was just a 4-2-1 half split that
went to overtime.
But interestingly enough, in that overtime, there wasn't a single defensive round one,
and both of them ended up winning all their attacking rounds.
There was a kind of strange old layer to the way that it played out normal in the regulation and the attacks just opened up kind of as the game went on
So for day start they probably can't afford to have the same lol to start with see if they can pinch a couple of early attacking rounds
Put the pressure them back on to team orchid
It seems like we do have an API issue with the map selections
I'm going to assume that they start picked this based on the fact they last played it and
Orc could pick Shal-A as they last played it.
It would make the most sense, it wouldn't make a lot of sense if they pick against each other like that as Azuki gets the open kill onto Peebs the solos down early.
And it's a nice catch, and losing the solos makes the plan a little safer now, of course probably more impactful for the Wraps, so it's not a massive loss for Orc, against this attacking style, but it's still one less done for the trade.
We're at 30, Cretj trying to continue his aggression against the Blackbeard here, all
that needs to be measured as I'll speak, utility expended by the smoke.
Patient from Daystar at the moment, not overplaying their hand, top floor wanting to be pretty
compact in the clear and get Bimbin in position on the Blackbeard to help on the wash.
But time starts to become the enemy now of the attacker and the minute on the clock there's a lot of presence in fact all players stew second floor from team Orca.
So you'll find this next bit again Daystar can now start to open up this site
They've got the pressure there as it's a lot it falls to peek up
Gone up from bin bin to peek and then gets the kill on to like colors
Krip J will deny the flawless and that's all daystar will take the opening round here on ladder kickstart the law final a
Wonderful attack on their map pick to set things in motion. That's a really solid way to start
They were in control start to finish opening pick followed up with the second from seal
There wasn't really any opportunities for Team Orchid in that round.
No, there wasn't. Good catch early in the round.
And losing that manpower plus the info from the solos proved to be pretty deadly and then they star...
Sure, they did... I don't want to say stall out. They did posture for quite a while there.
Didn't leave themselves a massive time margin, but they got the Blackbeard in a good playmaking position
and it was pretty simple to convert from there.
Not the best of sides, 14 awkward, maybe they can chop that down though, being the tertiary
type selection.
I'll go with a mask, 4, and 2, and then the smoke, and then the chain of combinations,
so they're double down in terms of that critical plant denial, you're not also available,
so they can play the power position over towards display, kind of back hit here to
the effect, doesn't get mezz control as well.
They are very standing right up here from the defense, nothing should be standing out as
being unusual today, so he will look to go through that.
When the funny thing is, Bunk's briefing can play pretty similar to this top floor anyway.
The only difference is you might not then, a lot of the time, see that kind of solace
on the first floor or it's going to be more so five just hard stuck at the top instead
of electing to eventually think about you know dropping down at this pressure you can
just kind of fall back over the world server it does play a slightly differently but for
the most part the opportunities will still present kind of in a similar fashion to Daystart
they just got to be a little bit more patient at times when it comes to this top floor
it's the exact same lineup as well for Daystart so they're going to play just the same
Ops control get mez, but it's a very different lineup for team orchid. They'll play into the mirror
Of course, you're gonna bring the chanker to try and deny plant over what's masked
Bring the Azami to play in towards master
So they're pretty much playing this stock standard for team orchid playing this to the to the playbook
But it's just all about not making mistakes not giving opportunities over today's start
Especially at the storeway position towards master the big threat will be peeked down below because there's no one from orchid
that's going to contest him except from the verb.
Binbin takes a big chunk of damage though on the Blackbeard.
I'm in at 40.
They direct contest of mezz,
so they start to get that control,
but the layering of the backline here
with the mirror is not in combination with the chunk.
I'm just going to make this crystal very critical.
Super out of school as default plant as well.
I'm looking forward to people asking
whether you've got one that needs to try and find value.
You're probably the best bet for Daystar in terms of finding an open kill here or at least disrupting his close up defense.
Egyman under pressure, our pig doesn't quite get the kill, at least got flushed positionally.
Egyman is now isolated, you can be clear with the flame if Seal lands that up.
One minute to go, so three tests to pull Shamiko.
Watch out, it's a micro below, they start stalled out too slow, he exploits that and finds a third.
Yeah man, a little bit more comfortable this round from team Orc.
The Suflate, well it gets a nice...
Okay, well the second swing from Solotti gives up the double kill to Suflate
and with BG man somewhat low on health, still an opportunity, 40 seconds, plenty of time.
Next pick, super critical, got it stalled just a mere window.
This one I wouldn't even bother going for Blank. Don't have kit 30 seconds need the next skills to play planes it
Blended by the light and gets the kill on to the lower half of Zami to be to be 20 seconds left
Established over the defense critching in the corner
Might be clear
But Jake cleans up and team or could win the second round
Yeah, I mean it gets a little close to the comfort in terms of the fact it was to be to but like you mentioned still had the cross
still had good positions. It was always still going to naturally be difficult. The day start
off the back of losing so many at the start of that round or midpoint of the round better
from team orchid. I mean, they got too easily opened up in the opening round of the month
briefing, which still plays a kind of role. It's just this moment here, a piece of the
double nitro. And from there, it becomes pretty much impossible for the most part of
this. If you suck it silly, like a double swing towards the window and that gaze
who play a chance, he gets the kill here to make it a two to two, but like Hollis
They're on the board, one top floor secured, now we go basement.
Expectation will be that top four is very difficult to attack into, so not going over the kitchen.
Baseball is all their one day start from reference, we send top four 16 times in Asia for kickoff.
based on what we saw there from day start from reference we say top 4 16 times in Asia for kickoff
actually it's actually 50 50 sites so that maybe goes a little in contradiction to my point but
i don't know how much maybe some results are screwing that particular number because i would at
least expect it to be a little more of a grind there one thing is more the factor it is the
bands uh some teams will like to ban out the the tank and or smoke which does enable that
that top floor a little bit more, not the case here, it's a bit like a full
multitude of utility available, it really does make that's like challenging, so
Daystar failed to get a pick from down below and then stored out, named it the
Nine Shades I trust. So there's some teething issues on that site but nothing
that can't be corrected on every attempt. So that site's now set to reward Basement
Program for additional bans per site. And the introduction to the Royora into the
I'm here from the attack and I've heard of that. Again, I feel like team is still experimenting with a little bit in her buffed state.
She's got a lot more playmaking potential. That's at least in my view, not being tapped into just yet.
But maybe there's a set plan off of different day start to exploit those gates and maybe enable that.
So filtration slash blue stairs hold here from heaps.
You may be very cautious of the help of each other that could be throwing gears, wayblitz
front line, you could creep with glares, certainly a tricky position for him to solo,
but perhaps the result might as well assist him.
of that it's a four stacked down basement for the rest of the defense so no
fight potential at the moment
it's actually been able to get back so they start to find that cat
and what could do a good job forcing a 5-5 execute at the end of the round yeah
I mean that's what you want as well when you bring in the echoing of this
round in the util or peeves lovely angle a good handshift
Crit J's retaken the shield here in the meantime actually, so yeah, this is a big win for team Walker Daystar
They need to spit expedite this cliff. They need to find this road
They're still gonna have to be careful to not get over one
But he does have to treat gaspaves before back they're shot on the stairs Peter's looking to try and get aggressive off the fire extinguisher
Indian yeah, just doesn't want to over push this position while these gaspaves are still available to create J's playing this
really nicely peeks into gas bay first out. He goes a bit deeper, retakes the shield again.
Well, Crit J's played this perfectly. As the Zuki falls, Peebs has found another angle from down
below. Deals with the Capitao. It's all good. Making this look really too easy on basement.
Acer have struggled. Finally an overswing from Crit J. Peeca will collect, but it's Peebs
Again from below. He's found three critical kills
Yeah, the echo information this round is being absolutely devastating
Teamwork could have played off that wonderfully a lot of unfavorable fights taken by day star
Against the blitz coming your way keeps wants the ace in a lower final to try and qualify for the major
and he will not get it, but they will get the round win that matters a little bit more
Four or five kills it does not matter
Peeps is happy with that round and as he should be one of the rising talents within the APAC region makes a statement in the
Third round as Orca take the lead
Well, I said after top floor I'm not too concerned for daystar, but that's now worrying back-to-back
rounds were on the attack, they're getting stalled out in some of these power position plays.
The lack of pressure into filtration was very notable in that round, it took him a long time
and in fact the only reason they get the kill is because Crit J pushes forward because he
kind of knows the round is pretty much over at that point anyway.
They had little pressure there, they found nothing on the bird, they didn't deal with
the echo that was feeding live info that in higher round Timor could do exactly what
pretty much everybody on the map was. All the entirety of that actual phase, and Peeps
was there in the last instance trying to digress off the back of some of that information.
Okay, he went to this point around there from the base, but that's not to take it all
away from Team Orchard who, again, did a good job body filtration stairs and not
overplaying their hand. They leveraged the Echo really nicely to give you information
and then Peeps was able to mop up and he's now up to 7 kills, 3 in. So it's
It's off to a phenomenal start
I don't want to say it's must win clearly taken consideration top-floor basement pretty much one with the entity more kid
I know top four came down the 2v2, but it was always going their way
And this is the one site where for Daystar, they actually look really dominant.
Really good clear of the top floor. They got rid of Peeps pretty early on on the solace.
And interestingly enough now that we played a couple of rounds, he's the one that's really shining for Orc.
And so when he goes down early in the European round, did they know when they win you
how much firepower they really lost and all kind of then just fell apart on the top floor.
But you've got to probably win this now if you based off of what we've seen through the
rotation across the other sides.
You definitely need to be getting at least two attacking rounds in this half.
It's your map pick.
And you won this out last time.
Four-two-half forced it all the way.
Two overtime.
You probably need to win this because you're looking really good on Chalet against
I'm being the sense this time around so all side point towards direct this time out and
if you sent a squab I wouldn't be seen in the last couple of rounds I don't really dislike
that approach from daystyle they couldn't carry being ignore the top floor largely or maybe
send a split pressure late for a bit of a lure, but it should be a case of fighting for dream control,
finding a tight position for the plant. There is an element of crossing your fingers that
heaps doesn't find the denial. The solace is going to be an absolutely crucial tool in this
round to leverage. This is going to be a very intriguing round, very volatile for both teams.
When did they start getting the go button?
Are you bored?
Set themselves in position, there is nobody on site.
That is difficult or subjective, not unusual at all.
Again, though, put a big emphasis on P.E.V.S. on the solace to identify that planet
and either relay it to his team to deny or to find that denial himself.
And see all from such a job as well
So don't discount the impact he might have if he's able to find peeps and deny the scanner that could be a deep bruise for the attack
Not sure if this is gonna pan out too well for days there
They don't get this plant down. They must get this plant down successfully. There's a double layer of the smoke
Where's the contest from orchid? I mean that is just far too easy
Whether or not you can stop it is one thing
But I didn't even look like they attempted does here double nitrous you could have thrown in gaspaves
You could have thrown in there are some serious quit
It's like Team Orchid, or they just disconnected from the server.
Like, it is seriously...
That is poor.
What? Did they even shoot their guns?
I don't know.
It's one thing to not deny the plant, that's fine.
It's a pretty common plant play.
But then even the contest up above, they just get swarmed.
Like, it's like they looked lost.
Yeah, I don't know.
I don't know if it was a perspective thing either,
but it didn't seem as if the Monty had the best coverage position of that either.
Yeah, again, it's hard to comment without seeing the full QV of the Souls that round,
but I also don't think that he got impacted by the Thatcher,
so I don't know how that information hasn't been identified and then relayed pretty quickly.
Yeah, I don't know. A bit of a strange one.
Good sweep though, up top from Pika.
Having that element of split pressure late into the round was good.
I read that he kind of retake attempt there as they start to call a tack timeout.
I think it's a very strange round because Bunk's briefing is a fun sight objectively.
I think when attackers have to plan how they want to play it, and you see the Sends play
the layering of the smokes at it, you don't even need the Monty a lot of the times with
the Monty's there to help cover the solace, which as you said, was he even in the right
position?
I don't know.
We just didn't even see any shots.
Like, there was just nothing coming towards the plant, which again, that's fine.
You can still win that round as defense, even in a 5v5 post point, because you know the positions
of the attackers as they're going to try and look to take top floor.
But that was just way too easy for Dexter.
I mean, it's like you've got to give them credit, but that defense in that round from
Orc, it was just not up to scratch.
and
Yeah func ends up being pretty forgettable both times out from team orchid, but
They've looked very very strong on the climbing objectives top floor bottom
There's not have been I'm going to break down our positions
so
If the clash undercut, there's not even going to change the dynamic much, but Smokid's chain
to break up, I'm expecting something similar.
This happened last time as well, guys, if you recall back in Harambe calling an early
tactical timeout around the kind of 2-4 round margin back in their previous series
last week.
We spoke to Harambe in the first game interview about the early tactical timeout, and
it was after a round in 2, so again, similar.
I can't actually vividly recall what he said, but it was along the lines of just, it wasn't
quite happy with a couple of things that they were doing, but also just a case of wanting
to pump up their tires as well.
And I spoke about this last weekend, but it's a good way of utilizing tactical timeouts
that we don't see as common in Siege, maybe starting to develop a small meta, is the
positive reinforcement angle going earlier rather than too late when the damage is
already done.
So I kind of like that from Harambe and clearly to me, the way from what we're spoken to him,
he's had a really big impact on this team as a coach, as peeps with the Zoto canister
delaying Ops wall being opened up.
This is a big round.
I mean, now it's kind of two free swings for Daystar.
They can get attacking round on this top four.
This will throw the half into disarray for team opening.
a good opportunity now for Dey to start to reapply fresh up, set themselves up for the
second half where defensively I suspect that would be strong. That pops across, sense of
play again, so an intriguing addition here. Second hard reaches from the sense of this
round, we'll see if that maybe has an impact on how the round plays out, the expectation
It's probably going to be a little pressure in the back here, in the ash of the mirror.
It's post-banning it out, I like that.
Proactive from the attack and it's completely successful.
The user still is in the hands of all the Zuki.
I could watch mez for the default plans.
It has the round envelopes, all shots in the shweekly.
It has the three cast waves, and the OP to kill the BG man.
The default plan is now no longer the wing con for Daystar.
on the Blackbeard too. So Binbin has struggled a little bit on this Blackbeard, especially
in top floor, soaking up the pressure trying to get the man's control. He's just getting
really dealt with nicely from Team Orchid. That's one thing they've done really, really
well. Outside of Bung Spree, they've made sure that the shield play from Daystar hasn't
been that effective. The ability to deny space and also hold really key positions
has been really strong for Team Orchid and that's causing a lot more disruption
for Daystar on the attacks outside of Bunk's briefing.
There's only three bullets left in the Shemeika launcher, but you still got Double Nitrocell.
You still got another Kieberberry for BG-Man over towards Master Office.
And for Daystar, they're going to have to flood in.
Sealed low, big kill, and Zonka peeps.
Swing through Crit J, the shotgun didn't quite land, and suddenly now, Daystar heading
into the last 15 seconds of the round, are hitting their shots and starting to
take the site.
because like Hollis will fall, it's all on to Selotic and BGman.
There is still a nitrocell, they do not have the kit, and they are hunting these kills.
But Selotic can just hide, and hide he will.
It's a fundamental breakdown for Daystar.
In a 3v1, they did not have the diffuser.
Damn, I can't help but feel that there's a lot of nerves inside of the server now.
two back-to-back rounds where both of these teams are making some pretty egregious
Errors that I really would not have expected and so I think it must just be pressure factor at the moment
They saw a laser focus there on pivoting towards the back yet without the diffuser
They just count themselves in a position where they had no wind condition remaining
I had no re-information on psilotic
the two he's crater should have really attributed this position of discipline to this remain completely still in silent there at the end of the round
it could have been quite easy for him to have thrown that round if he got a little bit unsettled
It was 20 seconds, Izuki had the defuser. He died in the meantime as we pick up with Solotic
As I mentioned stayed silent, did a good job, good composure from him
Very very interesting stage in the last couple of rounds.
Orca though, now out on top.
For you to lead, they start failing to convert their timeout.
Yeah, and I think if you're Harambe, you're probably sitting back thinking, Jesus, I
wish I maybe waited just one more round because that's a bit of a breakdown to not have
care at that late in the round. I guess it's an issue with the fact that they kind of had
to rush towards the last 20 seconds of that round and so the focus clearly was just trying
to find the kills but they just lost sight of the core objective of being the attacking
team and so Lodin plays that perfectly. Here you have one condition, one win condition
which was to just hit and hide and hope they don't get plant down which ended up
paying dividends or could get away with one and it's going to be very difficult for
They start to do what they did in that round and do it again coming into the final round
On this half we got basement Bimmin goes back on to the blitz. He's played all three shield ops
In this half. He's won three. He struggled with clearing the shield around the Armory Hallway stairs
The crit J. He's he struggled towards mezzanine
So it's just something to keep an eye on really is the series develops that Bimbin shield play hasn't quite been that strong
and they banned away the clash and all three shield ops have been available so
when you take into account all of those metrics he really should be more likely
to be doing a decent job here on the shield play this is a good opportunity
towards basement.
You know so the echo in play once again for basement days like don't bring a
direct counter against that such as a bravo IQ twitch etc and it fed really
good information in through first full last time out so I guess that should be
wiser than that so that the potential for the okai test were used last time out
In the meantime they will go to the ground again.
That was the problem last time, of course.
The preparation for it, and again, information from the air-cider, and the information from the air-cider towards his personal position.
Doesn't seem to seem to be the information.
I'm going to go to the ground again, this time, and I'm going to go to the ground again.
And on that first ward, really basement, alongside the double-bought proof as well, and play here in the defense.
So the ground works been pretty good.
clock how did they start now go about trying to break down this particular
hole and have enough information available to them I think they will
combination of the ying and the blitz issue 40 seconds not leaving a lot of
time on the clock for day so another lot of room puts them in a similar position
of the previous round where it's just gonna be a late flood into the site
You still got a content with the yokai from like Hollis on the echo
Three gaspaves to recruit Jay need this first pick so far every opening kill has turned into a round conversion
It will be critical to with the time not on their side so if they found it instant trade by peeps on Topeka
But as BG men falls once again
It's a lead in the round for day star heading into red tight
Bin Bin has got the diffuser.
Everyone to watch as like Hollis also has the power play with the Echo Yokai but
Seal has just gone and got double kill. Does not matter or could steal it again
through the Yokai. They have gone and stolen it at the death to close the
half out. It's four to two.
I'm just gonna call you now and tell you how I feel
Baby, I'll get lucky somehow
And you'll come out tonight
Let your wildest side consume
Come out tonight, and baby, I just might be too lose
Come out tonight
Oh, oh, oh, oh, oh, oh, oh, oh
I
Well, half with missed opportunities. If you if you day start guys, they probably could have been leading this for two. They're now down for two, but it is a half where they still acquired two attacking rounds. Or could though it seems like they just kind of escaped at the last two rounds of that half with a couple of real critical
Critical round wins to set them up coming into the second half down with a little buffer
I think this is pretty par for the course
I think all good and more than capable of getting two attacking rounds of their own the question is can they get three and
take the map
Yeah, last few rounds there really only four five and six divulging into a little bit of chaos a
little bit messing from both teams at certain points, but
It's all good. Out on top. I think we'll have to give that last round a two versus four.
But then in red time, Yokai tucked in the corner, denies the plant.
Foked about it during the round. No brava, no IQ, no echo counter despite it being picked previously.
It should not have come as a surprise to the attack, but nonetheless,
They start our trail with an opportunity to make a comeback here on defense
Yeah, I mean I'm expecting them to be able to do well on defense as they did against souls heart and that as I said
You know what was essentially just a full two split between the two of them before going into overtime
But they still had the opportunities on the tax and certainly squandered towards the end of the first half
to establish a really solid lead I
I do wonder mentally if that's going to affect them coming into this second half or if they're
going to feel like no we've been playing really well back outside seeing couples you know silly
errors and letting the clock really wind down didn't help us either just lock in play some
solid defense thing interestingly enough I've got Sioux Flay here on the Jager on
the first floor and it's the risk versus reward factor you don't have a buck to
deal with, you don't have a Demos to deal with, so you might not see a lot of pressure from
Team Orc on this first floor as it stands, but then what that can mean for Sue Flay is
he can flank late game. Look to get rid of some of these drones, deny maybe some of the
entry positions, and he's just going to go back up anyway. Probably the best move,
I don't think he needs to be on that first floor, it just creates a bit of a gap
on the top floor defense. Come back, solidify, contest towards mezzanine. It's a really
solid entry-looking attack lineup for Orcid so their ability to kind of flood in with the Candela's
adrenal surge, send like Holacin on the Blitz, they can kind of push deep pretty quickly. So it's not
to me looking like the sort of lineup where they just want mask, get the plant down. And so they
start they're gonna have to be prepared for a potential fight into exercise. They obviously
don't have access to the Dejenka. So a lot more emphasis then on bin-bin with these gaspades
to use this variant.
Let's see if it jumps out.
That was a double down, so it's way...
I think you take that.
Getting off on the zoom out.
I didn't quite catch it, but I would presume it placed
these utility down already.
I'm in at 20 on the clock.
With the Tchenka banned out it does force Daystar to be a little more proactive here on defense
being being in through mindful of the economy of his U-Tool
Two gas babes now remain. He doesn't have the fallback option of the Tchenka to rely upon
The gas babes goes out, this one sent towards Mez
and seals still in a strong position Master Office with no threat below from the attack
One gas paper remaining now for Vimion and he's just throwing it out, peeking like big
kill onto BG man to just win that first contact battle as like Coloss hits his shot with the
pistol, gets the trade and this is what you want if you walk a 3v3, you've still got
the finger up with two Adrenal Surges like Coloss on the Blitz, the Solotic will
get probably a little bit more aggressive now and there's no utility remaining at all for
the defense.
This is all about holding the right positions, cross fires, so you'll try to get a little
aggressive, loudly reposition to get rid of peeps like Hollis Goodhead shot with the
pistol again.
He could potentially go for a plant, but Xyloptic is not there to help Gava as day
start.
Close out on the top floor, a little shaky, certainly became vulnerable towards the
The end somewhat similar in the first half with what we saw on the defense with Orchid,
but a win is a win and it is now three to four.
Yeah, quite a positive result for them considering the bans with the Tchenka out of play.
It does make that sight a little more tricky.
It's harder to play passive on the back line.
That's what we saw on more forward defense.
We saw pretty aggressive smokes from Mez.
We saw the master hold of these army, etc.
Do you have to maybe question team Orchid or not introduce him element of first maybe?
participation for that, and they are lots of handouts. It's a jank of trunks, all that kind of playstyle.
Fortunately for them as well, if they got caught early, they would dump out some good risk assessment on the defense.
But it's not supported at the end, made it tough.
Got a basement.
And Daystar, build something. Yeah, or will it maybe fizzle out?
The attackers have located a bomb.
It's obviously defensive line-up. It's super trap heavy.
A lot of spawn in the space. I would smoke Goyote.
Layer in the echo as well.
And a plant wincon here for Team Orchid seems unlikely.
Yeah, and as we head to Basement, this is always the conversation around Bands 2, guys,
where you get rid of the Tachanka, but the Tachanka is only really going to be used to
one side and one side only.
So that opens up possibilities for Daystar where, really, in their mind, the only operator
that's been banned away right now is the bandit.
I am redundant!
Go and get round this spot!
Swapping back!
Yeah, I think it's gonna be a bit switch.
Yeah.
It's going to be a really strong counter tool until a lot of this trap utility, the Goyo
specifically, that frees up time late round.
So there's an owner on Solotic really valuing those shock drones and kind of chip away at
as much utility as he possibly can and I think they started to identify that pretty early
on and do their best to prevent that from happening.
Drone in playover towards warehouse and peek up.
Pressure to deal with that, it does so pretty comprehensively.
Logic Bomb rains out like coal is now closing for it.
Grisbond mine was quite literally thrown into his face.
I'm able to just swap that one away.
Not a lot of range from the Logic Bomb for peeps, it is just the five stack down
below Zookie playing the wall to the police stairs.
But I like this pressure from Pika, getting into the face of the Blackbeard, just buying
some time, making it really annoying to push into, then there's the Razor Bloom shell.
All of this is just soaking up the clock, nicely for Daystar, it's only a minute remaining
in the round.
I haven't lost anyone, you've still got the yokais available, still got all three
gaspades with the Zuki, and he's still locked down a pretty solid position.
If you're heading into the last minute you're happier if you Daystar with the
way things are panned out. That can change quickly though. Still a logic bomb, a lot of flashes
remaining too for team Orcid. And here's Azuki that finds the opening kill on to Peeps, who
started 7 and 3, mind you. Now 8 and 8 as Crit J gets caught on the flank from Pika,
a little bit of a re-aggression along with Seal on that first floor, catches Orcid off guard.
and I should be round through. It's a lot of people, the DMR and my calls captures one
as well.
He's not done just yet.
Yeah, there's so much information for defense. Yeah, he's a job. It's dirt control. The
Echo has been devastating on this site. There was a Yoko inside of reception that
aided double kill that completely ruined that push for the attack, so credit to
day start doing to their opponents. What was I suppose done to them in the first half?
Yeah, I mean, you're at the echo has definitely been strong on basement.
Four to four bunks briefing, and this feels like a real separating round.
And we obviously saw a day start in the first half for more of the capable
of taking months briefing on the attack.
It's a lot of emphasis that needs to go into this round now for team Walker
to lose this one. Be down five four is going back to top floor
and the rotation opens up again for Daystar, and it just puts them in a really solid position.
This is now a critical junction for the opening map of this series, Round 9, Bunce Briefing,
Tertiary Site. Both teams need to win this site for two different reasons. Certainly more
pressure I think on Walker to win it though than Daystar, but if Daystar win it, it sets
them up for a potential map win. Walker'd win it, sets them up for a potential overtime
at minimum as they could get closer to that six-point margin with a round win here.
The curious thing would be what the strategy will be for Orcid.
So watch for the attack of Rhaedra picked.
So far no Sands employed could change at the last second as we do sometimes see them
change at the very last second.
Not going to be.
They're going to have it on draw utilities, so the Brava and the Twitch that will play
off of Crypto and the Glazzle.
a lot of this indicates to me though it should be a top floor clear as the main contest for Orchid.
Yeah I would imagine so.
But they saw a seemingly clue in though.
Play the fringes of this top floor hold and not give away too much of the way map control freely.
Like all of us though does find an entry to the sky bridge.
And with the gridlocking play as well that's going to probably disable a lot of the flank
potential here from the defense.
So I like that inclusion.
As for the shock turns on site, they'll be effective against the razor blooms from
Pika, the Grismots from Souffle.
People are controlled at the moment from Orca, not much in the way of risk being taken, as they seem pretty hungry for green control.
Maybe they risen a warden which they do go for Top Floor Contest early, maybe they still do try and manufacture something to practice.
No warden in play so knowing of the eight smokes that they have available is actually a viable option
Again, no, it's can we up to seal here on the solace to be a difference maker for the defense in
Making sure they have information and at least attempt a plant and I'll hear they cannot let this go down for free
So critical point of the science around
All the focus on the first floor for orchid will this backfire you mean you can layer these smokes
But it's not like crit J's gonna find the whole lot
And they haven't really I think the first laying at the smokes is really a testing piece of utility from orchid
There's just see what's the response gonna be from Daystar, and they haven't bit
That's just our lineup here from a zoo key
He'll change up, Gretj finds the angle through the floorboard on to Sufley.
Gaspeb's being thrown out from Binbin, like Hollis, it seems like this will connect.
He survives the Nitro.
His guardian angel in Gretj did fall, but he survived it by Slim March's wall.
A pistol shot through the floorboard from like Hollis,
and suddenly now puts Dexter in a tricky position.
You have to clear to the left side of the stairs, but he doesn't as he pushes down
Into green he's gonna get the freakest kill he'll ever get
And he gets the second as well for good measure
Big round win for team orchid fine margins as the termini factor
How does like colas survive that nitro?
Yeah, I don't know that he's absolutely tanked about with the shield on back and
And then to find the kill up above against the vert as well taking that kill was risky
But I suppose probably given his HP, you know is that even just one air and shot at the toes is probably enough to
Down him so he takes the calculated approach your figures may as well go out with a bang
He actually goes on to then win that fight and then a couple of good cheeky positions
Especially from peeps there in the post was enough to seal it a massive round there
Orc could respond with a tactical timeout
Yeah, I desperately needed tactical timeout
Just to settle things it was a scrappy round and they even though won the round
They just need to settle things down or good to me when you consider what they did against weibo
I think fundamentally the better team, but they're kind of getting lured into this scrap
From day start day start looked really strong to close the first half
They started to get a couple of rounds on the board and it took until Bunk's briefing the tertiary site finally to get an attacking ground
I think this is a great timeout for awkward because they know for a while
Yeah, you lead by four you won that round
But there's so much work still to be done to potentially steal this opening map
So back to second floor
That's it really starts to heat up now
Now Orchid will be desperate to find success on one of these primary sites in the thorn
in the side of both teams so far.
Bunk's briefing is the only site that has been successful for the attack.
The primary sites of second floor and base have been impenetrable.
Or could it be desperate now to try and break that trend and set themselves up for their
map selection of Chalet and maybe they can pull off a true zero victory to make it to
the Major and then with all the momentum on their side, perhaps they can be even more
competitive against Weibo in the match to follow.
Let's see though, into the 10th back to top, Clash available in play, Glyze and
is on that have been taken off the board
five seconds remaining so over to the clash that up now for day start
first time that they're gonna bring this operator out
but it's also then directly contested the double shield play from team
orchid with the blackbeard and the blitz
Solid back-and-forth this series though to begin. I mean
neither of these two have been able to stream together three rounds. So you could showcase that
There's good fight in both teams they've both been able to win the tour sheets
They're both pretty much playing at a pretty similar level. Daystar, I think just didn't capitalize at the
close of the versatile
Walk it a little bit sloppy at times
It's definitely room for improvement as well for both teams which is great for us and peeps
has continued to refine some of that earlier form started seven and three eventually then
got to eight eight before a big round for him three in the previous round.
This is the big test now for awkward.
Can they still top floor?
This would put a real big dent into the aspirations of day start.
If they go 6th floor up and take top floor would stay silent a really awkward position
Yeah, it's empty quite fiercely at the moment where I've been off main breach, but the Zodos are stalling that on the zuki
Eventually does expose the site
Okay. Defense do largely outside with peeps skybridge but that would change pretty quickly.
Oh! Oh, why you uh, like a flash. Shots rain into the back of the trip jay. Looks like an
acceptable good float. Pressure now onto mezz. Conceal now to heal back.
The Nitro on offer here from the defense.
One of those down below keep it a security, expect that to have impact late round and
even be a world of which he can stop his push mid round if he gets a good ping for seal.
I don't want to speak it into existence but you saw the Helfel like I was in a previous
round from that Nitro where you look at Crit J's health so he wouldn't be enough
to survive it in a similar situation.
They've been desperately to 9 men's deaths and this is a critical position to hold.
They're trying to get the pinch over the wards of mezz with the ray of the gate.
And I call this is kind of struggled, gets the help though from Crit J, they do overwhelm
and take mezzanine.
Piccadote, still over the wards reception, he's just lingering, the sight is so vulnerable.
And it should now be round over, it should be map point for Orcid.
it is. And so the drought has finally been broken and attacking win on a primary slide.
You can see just how much it means to them. They know that they have now put themselves
in the best possible position to take this map. Really solid attack. One of the more
proactive ones we've probably seen over the course of this map of lair. And it prompts
the re-attempt they start electing not to go to basement.
I mean, I love the philosophy about round from orchid, very arcade, can be used two ways.
You can obviously play off it yourself, but then also close it and try and keep the clash
stuck over towards me and get a good pinch.
Bindin was the one who was playing the most critical position to deny that pinch.
I did blocking up that push-up main stairs and he did a good job of it.
to be honest like all this should have actually killed him a little bit quicker in the end
but it was just great change just kind of just flooded through man's picked up two kills and
and from their sights opened up don't know what pika was really doing on that first floor never
really got involved so there was kind of a gap in the defense for daystar i think that was maybe a
a way in which when you look at the bands no tachanka no his army that side now becomes way
more difficult to play the default defensive style of master and r6 you can't just play back
server side, let the Shamika launcher do a lot of the Nile. You can't have the Azami
playing Master. And so they changed up the strategy a little bit. They just looked a bit
uncomfortable playing that kind of round with those sort of operators. And that's a credit
to Orcid in identifying with the bands that, yeah, we probably don't need to ban based
on any other site except Top Floor because if we can take away a lot of the default
strengths of that defensive structure, it becomes more vulnerable. We know we can
windbunks briefing regardless. And so I'd set them up now with two opportunities to take
the map pick of Deystar away to kick off the final. Again, neither of these two have been
able to win rebounds effectively. Or could we need to do that if they want to at least
close this one out 7-4. And the repeat will be here for Deystar. This time they bring
the denarii it brings also the lesion so they're doubling down into some of this trap utility
we'll see if it pays off for them
yeah maybe you're gonna try and stall out the blitz
identify that as a threat
we'll wait and see two minutes on the clock and
heavy drone work at the moment peek up in a position to flank
I don't know if Orc could have a reed but if we're joined from Solotic we'll confirm
the position of the Legion of Force Pika back.
There's dedicated flank watch on offer here from the attack so there is a world in which
Pika if he hits a good timing can go for that flank once more.
Like always this time around we'll watch the R6 side as opposed to down below and
peeka instead of going over towards weapons side. Straight up green and catches heaps.
Unfortunately got caught in the middle of no man's land. So it's a 5-4 now in
advantage of the defense. They're in a good position to force a bit. One more round here.
He peeka. He's been very, very good today. Start needed this.
Salty gets the trade back onto him, he goes down, opens things again for Orcid.
Still need to deal with this clash though, but all three gaspabes have been now expended
by Binbin.
There's no utility remaining for the defense, so if like all of us can find a good opportunity
to get it, get a good flash pistol kill, you still got a couple of smokes, actually
four smokes available, two frag grenades, so the utility definitely more with the attack,
but it's just getting past this clash.
to me, so who plays, gonna have to play this aggressively.
When your side is gonna come out, he has to go.
Yeah, they will. I'll just have to try and trade this out. Best of luck.
Eight seconds left. Seems like we're destined for all rounds of regulation
and like, oh, it's desperately going for the plan.
That's not gonna work at all.
Daystar, get their redemption
and still neither of these two able
to string together three straight rounds.
Daystar only need now one more themselves to force overtime.
And they'll be able to go down to basement,
which again, has not been won by the attack so far.
So while Sting started to look a little gloomy for Daystar,
through the nature of the site rotation, Defender decided nature of this clash so far.
Overtime is arguably the most likely outcome from here.
But we've seen Orc could successfully attack into a primary slash secondary prior,
back in that 10th round where they took down second floor pretty confidently
So there's certainly a possibility they can replicate that success here on basement.
Not have to worry about overtime.
We'll see how they look to approach it in terms of this attacking lineup.
Are they going to go for air view?
Do they go for warehouse clear across?
Haven't seen enough promising signs from them that they're a utu-clearest warehouse side.
Again, which we have seen previously can actually work out for them.
I will say though that we need to clash up and maybe leave that vulnerable, but I'd
scout a site correctly and I'll know there's no blitz, I'll pardon me, no clash rather
than play this particular round, play though available, so hatches maybe a little shirkier
to open here into the hard bridge on the exterior as well but all eyes
everyone's all good how did they look to spearhead this attack in the second
map point round
yeah 11 rounds played at two to nine split in favor of opening your
conversion rate as well so huge emphasis in this series so far getting
that first pick neither team having a lot of capability of kind of bringing
numbers disadvantage back and it's peeps that finds the first one onto a
zuki just on the money and as soon as I mentioned it now the advantage rests
with team orchid on basement site losing that early defender really creates
vulnerabilities in the defense
Suddenly dies, hard breach now can get to work, but the Zodo canisters from seal to hull on the stall.
Big advantage for Orca, they need to make this opportunity count logic bomb available second to follow.
Full belt of util from the cap, bucket still up of course.
Really strong position, 3-1 split from the defense as split play goes above with impacts.
He's like, Coloss now begins his creep forward.
Lodz, your bomb rings out from Peep.
Still has one more available.
Fall, like, Coloss searching.
Gets forced back.
Razorbloom's shell was activated.
Gaspave's now through in desperation from Binby and there's a player on the bottom
by the retake from Zuflade.
Couldn't quite get the kill on to like Coloss and they lost Seal.
A little vulnerable again on the site because of the fact that Zuflade's gone back up
above and there's nothing wrong with that.
But there's a minute left in the 3v5 and all called no.
they can start to sweep across the site and there's only two players to contend with
and the fact that you still got BGman that could go hunting against Soufflé.
Logic Bomb from Peach again, PinBit goes down, Pika has to come up big, BGman there's the clear,
it's only Pika left and it seems as if Orchid are gonna steal the map pick of Daystyle
and their quest towards the Major, a 7-5 result on the map of Lair, sets them up going into Chalet.
I think it's a good idea to play the series from the country.
From the memory of my dad, I watched him play games, and I must have been a sub-summer.
I remember that my dad must have a lot of games, like Rock N' Rock.
After that, we played as follows.
I remember about 2 houses.
The first game I remember was in the second level.
It's probably the first game that I played.
I played games with my dad and brother in the beginning,
but I have to say that I was unlucky or something like that.
Because no one in my school had to play with me.
So I played online since I was about 3 or 4 years old.
I played with my friends online.
I have to tell you that I am a kid who is playing the game of the game.
I was in the middle of studying in the library.
When I was 5 or 6 years old, I was only 2 years old.
After that, I was kicked out because I was at home playing the game all day.
I want to go to school to study.
I didn't want to go back to school.
But I didn't want to go back to school.
So if I really have to go back to school, I don't want to go back to school.
I just want to go back home.
So my mom gave me a chance to go to the 4th grade school.
I started to study more and more.
I started to study more and more.
And I still play games like I did in the next one.
But I'm learning different things.
Well, it is a huge map win for Team Orchid, stealing Daystar's map pick of Le'er
heading now into Chalet, one nothing up of the series and one map away from a spot, not
only in the grand final, but at the major guys. It puts Daystar now backs up against
the wall, they've got to go to Chalet and try and steal one out.
Yeah, look, Orc had fully deserving that map when it was such a grind for attack
back on where Daystar especially struggling on the primary side and that was ultimately
their downfall and the difference make it in this series. They only won, round one,
for both funks briefing on the attack then in the second half we finally saw the
damn wall break or could running away with the rounds 10 12 pop floor and then
basement you know despite the kind of storyline that I've just outlined it
shield was kind of day-stars back to lose at that minimum they should have
been pushing OT in this series with some good fight back from orchid some
really clean attacks to round things off and just slightly more better
that ability I suppose to close over the course of the series being how I would describe it.
There are certainly some positive moments for Daystar but Orc are just a more well-grounded
team performance from them and doing a better job on attack by identifying win conditions
and then being able to close out rounds.
So yeah, certainly deserved of that first map.
As we've seen, time and time again, not necessarily indicative that they'll now
be able to win the series 2-0 but they put themselves in a really good spot.
Yeah, there were opportunities for Daystar certainly to the second buzzer at the end of the first half
Where the last two rounds I thought they probably should have won them to be honest and they did quite didn't all get still a couple and in
The end that's probably the difference
It's not as if Daystar were completely off in the second half by any means these two teams clearly play a very close game received
75 scoreline will typically suggest that just comes down to five margins and credits team all get they get over
the line as we go and have a look at the highlight of peeps started seven and three after the first
three rounds guys he had picked up seven kills with a back-to-back 3k and a 4k multiple rounds
he got a crucial 3k as well in the second half too which led to a big awkward round win on bunt's
briefing he was a difference maker he's a rising talent within the region last year was his
debut year he had a very good gear on a team that obviously wasn't that great we were all
all sitting back and even the fans at home were saying this kid's gonna be
picked up and he did and he's during a very solid team and now one up away from
making a major for the first time in his career. Yeah absolutely I think probably
his biggest strength over the course of this series is putting himself in the
right place at the right time positionally he just continued to be
impact positions and then had really good composure to be able to convert
those positions and yeah really be a big boost for his team and a couple of
those rounds certainly wasn't a massive standout player though across the
board like Pico was not trailing by much he too just trailed just by the one
kill 12-9 2-0 entry like Daystar had big hitters as well but it came down to
team play and as we head to Chalet that's going to be another big big
storyline in terms of team v team it's not just about individuals and Daystar
as a five-stack respawn.
Well, it's not been since Six Invitational 2024
that the majority makeup of this orchid roster
last attended a Siege international event.
So two years time, one map away from returning
to the global stage heading into Chalet.
But again, as referenced, ultra-competitive
against Weibo last week, going to 8-7, losing it in the very last round of overtime.
They'll be favourites coming into this map. That particular series was 3-3 half split,
so they got 3 attacking rounds, 3 defensive rounds. The bands will be the Grimm, the Snake,
the Zombie and Miro.
They don't mind the snake ban. We've definitely seen lurks be exploited nicely on Shelly in
the past. It doesn't necessarily have to be the snake. You can maybe play Famos, even
Nook in some particular cases as well. But snake, it just generally plays super strong.
There's also a couple of really good repel positions you can play here on Shelly that
information. So if that's what you're taking away it's going to likely see the pivot on due to
the damage I think they will get back initially as we set ourselves up for top floor day star on defense.
I'll be a little wounded after that where those primary sites were eventually broken down on the
rear tanks. So maybe that just gives us a very small glimpse into day stars.
struggles on backing up this night and anti-morten maybe having strengths in terms of recognizing
what went wrong with their previous attacks and then correcting that. So even if Dace
I have a good start here defensively I think if he's not jumped or done it's really going
to take a second attempt from the attack to really get a good breathe. Equally though
Orc and Erebel are able to come out firing and maybe win some of these sites on the
first hit that's maybe when some big red flag will start flying the day start.
I mean the red flags are there for me already dropping the first map of lair when they had
good opportunities so they're going to try and refocus it's 0-0 once again.
Shall I by no means is a map the day start can't win they might come into this certainly
it's underdogs.
I look back to the last time that they actually played this map was quite some time
21 days ago against Juli Roster, which obviously didn't really fire a shot all stage, but
has been a little bit of time for Daystar since they last played this.
All good on Crit J's.
Daymoss is good to be one to watch.
It was the Pete Show on the opening map, but we know how good Crit J can be.
He was a little bit more quiet.
Only when 7-9 on land. This is a map that's unique for him.
You could make the argument that maybe Reeps has been the best player in the region for quite some time.
Link Critch 8 has easily been the second best.
Definitely being the best player, undisputed, not on the way by Rothstar,
and he makes a statement to start on Charley. Open kill on to Bin Bin,
and all could with the early advantage halfway through the round.
It's been a bit of a
tricky match so far for Binbin 4-7 back on the first map not the lowest rated
that went to Solotic but probably not getting as much showing some of the
potential that he did find himself in that he would have liked. We'll see how
that develops over the course of the map but in the meantime Azuki finds a
critical kill on to Crit J. He's been meddling a little bit in this series
himself. Crit J can be the best player inside the server on his day when
put in the right positions with it the ability to play make it's been a rough
little series to him so far seven nine in map one he's so far here on Chalet
peeps though I'm picking up the slack I have a big kill off the peak up the hardest
hitter so far from day start and a zuki falls as well so a little power play over
what's up like he's with the double now opens up the site and there's
still plenty of time remaining in the round so Flay knows he needs to get a little bit more active
and as he does push in towards off versus BJ Man at ego that catches him in the doorway
see all the other ones left is all gonna look him to take the top floor to start the second map
and have done so through their one the kid in peeps two big kills sale overwhelmed towards piano
in the post plant now and peeps will finish the job he gets another multi-kill round three
from peeps. And again, just puts the pressure immediately onto
Daystar coming into the second map.
You're having that firepower just continues to be a big
difference maker. It was a storyline for Daystar heading into
the year with the loss of Joe Gore. He was going to fulfill
that on their side. And to be fair, I think Pika and seal
I told them of course a kickoff of a very very good job in maybe dismissing those doubts
But isn't starting to rear it's ugly head here in this qualification match
We're all good at running right
It's both maps so far and peeps especially
We're gonna stand out match so far
Sit off with a 3k
He more good off to an ideal start
Yeah, I mean perfect start. Crit J gets there, but he kills. Peebs gets three. So your heavy hitters are the ones who are going to do a little bit of the, the fragging.
You know, start well and you want them informed. Peebs did so, of course, on the opening map with Flair.
If they get Crit J, you know, firing and all kind of these, then he's just going to probably be the difference maker and it's going to be so difficult for Daystone.
difficult for Daystone. Kind of look at Daystone. Who are the ones that need a rise in the occasion?
Because they got plenty of people on the opening map. They still had a good game.
Come on, Waston, 50.
Which at times it has been a great flash as a feeling that you can be a little player
within the region. And then at other times he goes a bit quiet, somewhat reminiscent
maybe of a Joe Gore. He can really explode and then just have these gold spells.
They need him to really stand up, and Sufley as well has the capability of being a real
heavy hitter.
So there's plenty of talent on that day-star roster, and yeah, it's been a Ross series
for Bin Bin, but he's not the one that you need to look to.
It's the others that need to stand up and lead the way.
Disastering stands, I mean, you drop the first map, this is Orchid's map pick,
they're strong on this map, you lose the first round, it's very easy for the mindset
to shift into doom and gloom.
They've got to stay level headed and locked in.
And it's Pika, big kill.
On to Orianna as well.
As the entry from Crit J will be denied.
Pika, two huge kills to start the second round.
I really love that from Pika so far in kickoff.
There's been so many occasions where he takes it upon himself.
They go for a big play.
And he so often has the skill to back it up.
He's been carefully looking at the core, and he does.
Good work from Peeps.
He keeps the round winnable for Team Orc, but certainly on the back floor.
All still up for the defense, they're good in for gathering up the clash late, and the
utility is on the ball in the middle, we'll see, it's going to be rough.
But I wouldn't count Orc out from this round just yet.
with the way that Peeps has been playing with this DMR, he is more than capable of finding
a kill at any given time. At Sufley that gets rid of Lycolas though. They start desperately
needing that one, 60 seconds left into the round, Azuki gets flamed out from BG man,
but he can still hold his position and will find place. Difficult to hit those shots
for Peeps. Trying to put the pressure onto the clash, I know that there's still
a player up above the masonine and at Sufley that finds another one. The response
that they start needed to show in the second round has swiftly been delivered.
BG Man stuck at the front entrance.
They start going to tie this up one to one.
Yeah, goodbye back from Pika and then the rest of the team doing a good job in consolidating
that lead in the round.
being awkward, honest on these map clears, just ensuring that I'm not going to make it
easy for them, EG will sit outside, and that time I will tip down, my calls gets a free
beat, but it's they start to take the round and the scoreline now even won a piece.
Yeah, just kind of fuses out there, but the work was done earlier and credit. It probably starts with peek. It doesn't at the first two kills over towards trophy. Yeah, he did lose his life trying to get back to site. That's fine.
That point is still 4v3 and he already caused quite a lot of disruption, certainly getting rid of the black bid and the radar. A lot of pieces of the puzzle for all could taken out of the round.
And that's what they started needed. I mean they cannot allow orchid to just start running rampant in this first half get out to like a two three
Nothing sort of lead
Just a good response and pika being the one to stand up and get active
It's like it's not gonna happen if you just kind of sit back especially on bar games
If you if you're gonna sit back and play ultra defensively
And a reminder as well for the tier two challenger scene
To get involved
We've got ourselves plenty of opportunities and so far there's been a decent amount of sign-ups that you too can
Find a way to make your path towards becoming a professional
Scan the QR code and register your team and get amongst it
Yeah, reminder that there is a challenge a circuit for each of the respective sub regions
so create your stuck and
sign up in the appropriate
circuit and a reminder as well that there are several weeks of play so make sure that you
register for as many as you can possibly play to maximize your chances of making it in.
I think in a few years we can make it all the way to the top. Plenty of these players have
made exactly that journey as we go into Round 3 Kitchen site of choice.
If these rounds develop and continue, their importance increases.
Or could here for the third round elect and bring the sense?
Trick to say how they try and leverage that if it's a tool for sight control, maybe potentially
to aid on the clear above as well.
It would be interesting to watch.
Then on the side of the defense, we see the addition of the Maestro as well, an
operator that's falling out of favor in pro play, but can have his time in place.
I think that has actually just completely fallen out of favor on this map, is the basement
site.
As we go kitchen dining, just very rarely see teams electing to head to basement.
Battle war, it's BG man caught by Pika.
This time he can get back safely to another open kill for Pika.
And a big one onto the sands too. The Strups should be the ability to potentially go for a direct first-floor play with the ROUs
And so for Orca, it's definitely now gonna have to be top-down
Now I say big has been the scariest looking player inside of the server gear on
Chalet thus far just his ability to play make early round and then
either double down or get back to sight for late-round impact as well.
Little scary in that position there that he played was not particularly optimal, but he was still able to make it work.
In being caught in office, really good dislodge.
The grenade chunks creature massively, but he does survive, and like always cleaned up.
A 4 versus 4, but only temporarily as peeps falls to the nitro of a zuki.
So 60 seconds left with Kurt Shade Law and Hald, extra player managed to stay south here
in the second round.
They have a back to back round wins.
And a solid fight back after that opening round.
Looked rather concerning.
Walker just haven't really been able to get a bit of a flow going in these last two
rounds because Pika has just been able to find very early kills, two minutes and
seven seconds, two minutes and five seconds in rounds two and three, you know
all kid are gonna have to respond going into the next three rounds. Crypt J kill
one. Does he know though about this position of Suflate tucked in solid
there's a bit of contact from Seal to draw the attention of Crypt J. Hasn't
spotted him. Easy kill. Crypt J was far too focused. It's good teamwork from
seal just to provide a little bit of cover for Souffle to get the free kill of Solotic
Falls. The round is done, not surprised with the way that it was shaping up. Pika again
kick-starting it all. What could it gonna have to be mindful as they make their way
into the building that Pika is playing some aggressive Siege?
Yeah, I think I'd be setting my eyes on, let's find a way to either shut down PQ entirely,
let's invest heavily into the kill, or at least at minimum they need to probably do a better
job in contesting the map control and flushing him out.
And if it ends in a bit of a stalemate where it remains a 5 vs 5, that's probably okay.
I think Orca in terms of their execute player, as we saw back on layer, it's actually
quite strong.
But he is doing a good job in disrupting that, preventing that. I think that's a pretty clear definitive game plan from Daystar.
So during this time out that may well be something they discuss. Are we going to try and kill him? Are we going to heavily invest?
Maybe let's send two, three players in for the trade? Or do we instead maybe play a little drone heavy, play passive crosses and force him out naturally that way and then worry about it later on in the round?
when it's C but a kind of adaptation here is is gonna be key for both teams
because it then also falls on Pico and how he likes to respond as he continued to
aggress this he may be thinking about taking even more risk and the pressure
can get to you as well interesting if you're all coming into this map right
because you won the first map you probably felt comfortable coming into
Shella you had a very strong performance against Waybo with that almost
comes the preemptive expectations that can kind of sneak into your mind. You don't think it's
going to be easy. You don't think it's just going to happen. You're still going to go in there and
play well. But I think it's only human that there's maybe 5% in the back of your mind thinking,
yeah, we're in a great spot, but you can't think that way. And even there, Critchade not
checking the solar position. It's small margins. It's not really on him. The round was
arguably already in that spot. But it's just a peek at setting the tempo. So for now awkward,
it's like how do we go and set the tempo back the other way? How do we get a little bit more
control earlier in these rounds? So far I only have three rounds played, three straight opening
kill conversions, which was also big on the opening map too, and 10 from 12 converted. So when
you take into account all 15 rounds, it's 13 out of 15 rounds that the opening kill has
led to a round win. It's not the B-End all and at some point that statistic will shift
back a little the other way but clearly there's enough rounds to look at and say well neither
of these two have been able to bring back you know 3D5s or 3D4s. It just hasn't really
been happening. Whoever's had these advantages going late into the rounds has then therefore
been able to close out. So that puts big emphasis on someone like Pete could go and
get these early picks because it means a lot more than just one kill.
So we go back to the top floor, watching the guys is going to take a little spell
but that's okay we've got enough action happening here to stay focused on right now.
round for Orca out of the timeout. Big round for Daystar to see if they can string together
three rounds in a row. Still has not happened in this series. Daystar could be the first
team to do so. Really gain a decent amount of momentum.
And Gola's just waiting and this might end up being an opportunity for Orca to finally
get into the building without losing a player. They've got red ping information as well
under Wards bar. Pika trying to find that first kill once again. Like Gola's
though getting the shield up making sure that Pika doesn't get the free kill and there is damage onto
Solotic and Crit J. Pika's been able to hold his position but he's unaware of what potentially could
be behind him over the world games. Seems like he's lacking a little bit of information apprehensive
behind bar and maybe starting to feel that pressure mounting towards his location as he's
getting turned out it's obvious that Orc could want to clear out his position toward R.
He's taking some time. Oh, seal. He's the one that got the opening kill. They still
have not been able to clear out his bar position like all those things about a pistol. It's
so well played from Pika. He gets a second one from that position. It's flawless from
Daystar. It's a horrible clear attempt from Orchid as Daystar will take three straight
rounds. Wow. Well, Pika is doing his job phenomenally well at the moment, whilst
wasn't necessarily massively hitting the scoreboard that round. You did good work positionally to
then allow the rest of the team to clean up. So it's, you know, it was a big discussion
point heading into the round. What will the approach be from Orca? Do they kind of leave
Pika ignore and play cutoff or do they triple down and invest heavily in clearing him while
they went for the latter approach and the execution, it, it fell short. There's a
little lacking there on the clear probably needed a little more you till
needed to try and enable the shield but
defenders protect your bomb
certainly wasn't the case
these matches and this map rather is very unravelling pretty quickly for
orca they cannot contain the aggression from day stuff
yeah it's really concerning for orca
They looked pretty strong against Wabo on their attacks, picked up three attacking rounds,
gotta win now two straights to match that against A-Star.
Again, tensioned pressure makes the console at a map that all could work in any of the
games.
While dropping that one 5-7, the all rounds of regulation were needed, they were strong
defensively, lacked a little on the attack.
I think number 5 one half.
And this is what, yeah, the focus needs to be.
Binbin 0-3, that's not a problem.
He's a player that's come into a place so you go between a big step up for him, obviously.
But you don't put it on him.
The only thing is not on him.
It's on the likes of Peek and Su Flay and see all these were the names mentioned before after they dropped the first round.
And they're the ones that have stood up.
just let bin bin focus on being supportive playing the roles that he's
designated to play and then let the game come to him.
For pika and to flay and those guys they need to make the game theirs and be the
ones setting the expectations and so far they've done a great job of that why
they now lead three to one and they're putting so much pressure on orchid.
Orchid have just not been able to get into good set positions, take good map
space. It's been a struggle just getting into the building, fire up and
And when they do get in, the clear in the last round was just not good enough.
The day start looks really good on the defense here on Chalet.
So over to Bar and the Daemus immediately trying to contain Pika who's over towards the library stairs at the moment.
so Crit J is comfortable in taking that space and the rest of the team can head above and take solar across
Don't mind this strategy from Orcid
Best heavily and preventing people from having impact and then taking their chances elsewhere around the map
The soon flay to find the first they lose the cap early like holes, salotic both of them and Crit J is taking damage as well
Well, far from a good start here for Orcid who again are going to have to try and grind
this one out, but already their winch has taken a dramatic hit.
I mean, I just honestly don't think Orcid have a way to get back into this round based
on what we've seen in the series.
You've got multiple players low on health, we've seen opening kill conversion rates
be incredibly high in this series and it's just collapsed up to collapse and this is
just another round added into the statistic pile.
There's no fight.
When you go a player or two down the fight just drops off, they're not moving around
the map.
When they are moving it's not in sync, it's one by one and Taisa are just going to take
a very dominant four to one lead and off the back of losing the opening round it's
Four straight really dominant none of these rounds have really been close either three alive three alive flawless
This is four alive right now even if it becomes three
And they started doing this to without it being just one individual they've actually had no multi kill rounds
As a zookeeper gets the last kill to close it out
That was the first round where they got a multi kill seal with three, but it's been peak here
It's been souffle seals being great as Zuki steps in there as well
It's been I'm gonna say full team effort no disrespect to bin bin
But the core four have been
Outstanding and orchid now one truly up against that down for one and it seems
More and more likely is this half plays out the consulate might be required in this lower final a spot in the major on the line
Or could win in the first map and they have just not been able to find rhythm here on charlay
certainly the lack of resilience when they've been at a disadvantage when
they've you know lost that OP kill which has now been the case over the last four
rounds and retains that 100% conversion it's been a little worrisome. The funny
nature of this game and the defender side nature naturally of it is that
generally speaking two attacks is doable so they can still just lock in for one
more round deal with Pika or ensure that Cephei doesn't have impact or seal maybe
on this occasion just that one standout player that they can contain that play
and then have an advantage to work around there's still that possibility of
a two-four half and the chances of them then being a bit of return
and so here and shall I don't look as bad?
Although it's going to be a tall ask given just how strong they have looked defensively.
I'll invest a lot of utility up here for the vert hold, they once again bring the maestro
as well so I'll have to do the horizontal as well and... in the objective?
Pretty sad to line up here from all kid.
I can play the map for the office wall into the bandit.
The rest of the team is a pretty default comp.
Now what I mean for Daystar, they can keep it pretty clinical and default if they want here in the final round for Orca.
They're going to try and find some firepower.
They find a way to just wake up.
Still a whole second off the plate and they just end up being a defender side edge chalet.
Three nitrosols available for Daystar.
And it's been a really good turn around. I mean you dropped the first map which was obviously your map pick
You start the second map with awkward looking really really solid. This could have gone absolutely awful, but they've just dug in
four rounds straight
Now looking to close out the half of the 5-1 lead
But it's like Hollis that finds a
laxie-daisical pika he just kind of got caught wandering around maybe not expecting awkward awkward to already be in this position
He goes down far too easily and for the first time since the opening round Orc could have got the opening kill with that
They can start to take space towards Bessie then look to put pressure in towards the top floor
Solotic doubles down he gets a second and we're still falling. Well day-stars run might finally come to an end
Well, I'm not a souffle has anything to say about it though good spray down and escape
Solotic falls and losing the lion does restrict some of the play-making now
from the perspective of crowd control for the attack. So plenty of time,
hybrid's dealt and it should still be a strong position 14 orchid.
They start will retain a 2-1 split. The mince low lot and souffle is tucked in
bathroom. It's a high-risk position if he does end up being dragged out here.
I should have deployed.
Oh, the sharp shot from Crit J. Snuffs it out.
I feel like a bit of an oracle at the moment.
Team Orchard, can they close it here?
All the four, two, half.
Big shot from BG, man.
Long distance.
And it's the man that hasn't found a kill yet.
Binbin.
Well, this could be a real statement if you could find three in this round
and salvage it for Daystar.
a lot to ask for him. And he was playing on this roster, replacing Joe Gore. The drone
just spots him out. He couldn't even get rid of the drone. The drone just gets away from
him, tucks into the corner. The flash dump in towards the site now and Bin Bin trying
to play off the yellow pink. One of the Hatches still watching, does hit the Hatches
on to like Kola's, but Cretje swarms and surrounds him. Orchid back in the win
possession they win the first round and the last round of the half but it's four
to two in favor of Daystar.
I mean the kind of half that was required for a day start after dropping the first map and
even dropping the first round on charlotte they string together for straight or could
do show some signs of life in the final round.
But respectable for two, but they're gonna have to put the work in on the defense of chalet
Last time out when they played web on this map
It was a 3-3 defensive half for orchid that right now would not be good enough that would see them lose in regulation
As we head into the bands daystar should be filled with confidence that they're right back in this series with so much on the line
As we look at the replay of the previous round much better from orchid
But yeah, Pika just caught really likes a day's call there to give a very early start over to the attacking team.
Absolutely. But yeah, they managed to hit the benchmark.
It really started to look questionable for Team Orchid over the course of that half there.
Inability of the majority of that rounds to contain the aggression and the playmaking, especially early round,
the lights and peeker and then my virtue that seal and Sufi as well on a couple of occasions was
a little concerning but anyone to defense now two rounds in pocket certainly achievable certainly
doable over the bar for their first defense it's mirror then rig grim day moss of course a lot
of information stripped away but the snake doesn't remain for lurk bin bin will have that
responsibility in the next round. I've also switched on to the madness round so maybe
indicative of a stock player here. That's where it would typically be used, that utility
there can also be used for almost as well. Six from six as well for the RPG, also it's
been a big determining factor. It'll be interesting to see now coming to the second
half will and Pika keep going with his early advantages. I mean he's on the
florals right now so probably got other tasks to do it. Interesting that it's
bimbin that goes under the solid state. Now you can play it as if it's like a
support operator. We've seen plenty of things played in two different ways
support or that solo entry. I would imagine for bimbin it's like just get
your radar up, find out where they are, get us the information and that's
going to be your primary goal in the snake in this round and then play off of that.
Bar game's the site choice. Not a heavy focus right now over the wards top
library in the clear for Daystar. Azuki now fun that goes up there on the Nomad.
I think he's just scouting on the roofs. Every world in which that all could stream
together a couple of defensive rounds and just put the pressure back on to
day start. The goal here over there, Barstock Clearts, the old school Maverick approach.
Just opens up Barstock, makes that not as easy to fall back to for Orca. As long as you keep
someone here, going up, watching it, it's Pika, who does continue his rampage. He just
slips into Wards' Messaging. Enough play with the Rateros, going up, in and gets
to create Jay who's struggling again just like the first map.
Pgman under pressure library in the tuck position doesn't have play to catch that doesn't have
catch to play off brother. He senses that so falls back would come under pressure from
the capitao maybe even a florist and he's way plenty of other throwables as well available
to the attack. With that forefoot though does come control for Peter and the rest of Daystar.
That final referral will now be sent in to site.
Denied by peeps. Still elsewhere to lurk through Snomobile.
The Binbin elsewhere finds a kill. Not the best of starts here for Orcood, but for Daystar.
Perfect so far.
30 seconds left of the round, J-Star, this would be the perfect start for the second half
and get them back into where they naturally were for the majority of the first.
Three gasp-posed four-way colas, and again, we just haven't really seen these sort of 3v5
rounds, the comeback rounds.
We may witness it here a little over in the zealous of the doorway, but it's still
now a 2v2 as a Zuki for this may be the first opportunity for a comeback round, 10
seconds left.
versus to play spots in sticking the plan out in the open easy for Salotic. And finally
we see a comeback round. As awkward looked a little down and out. Daystar had the numbers.
I had the opportunity to go five to up. They squander it. Or could massive round to start
the second half and they make it two rounds straight for that releases the pressure
evolve a little bit there as it was a very strong start to the round for day
star I labeled it as perfect and I stand by that it was 5-3 full HP left they had
a decent belt of utility and so many options available as to that final push
but the stock clear was weak that opened up the window of opportunity credit to
BG man, despite them, that's printed forward and dying, he had done his role.
Team Orchard able to just chip away at it.
And the 1v1 was pretty straightforward confirmation.
Had to be frustrating for Daystar, we'll see how they look to rebound into this kitchen attack.
Well, it's the frustration that they can't let them, yeah, let get to them.
That's the biggest thing now, especially when you're facing potential elimination from the major
such a duel with Dailo or Fainal, they need to just stay focused. You're strong together
four rounds, clearly your best is good enough. But they do then miss a big opportunity and
the first team really in the series to be in that sort of 5v3 position and then not
go on and aim the round. That could be so detrimental to the mental. Again they got
exactly what they wanted in the round two, Pika with the opening kill, they got the
follow-up they had Barstock opened up from the Maverick, if you were to give them that checklist
going into the round they would have been very happy with the position that they were in,
their credit to Orcid, finally dug deep. They don't have a single player that's going positive
and only one player that's not negative right now for Team Orcid, so they've still got that
room for improvement and that's my fear for Daystar, if they don't really put the foot on the
the third and take them out while they possibly can, and how Orc can have such a good potential
to get back into this map. And from there, well, 2-0 could be on the cards.
Yeah, I think for both teams, it's really now just about capitalizing upon these opportunities
that present. There's been plenty of them. It feels like almost everyone inside the
service kind of had a an impact moment a standout moment it's been the more
exciting elements of this game it even takes a hit particularly though stays
alive peeps it off this was on drone but no if he was able to find it we need to
be cautious now on that huff or slash office position it's all over power and
play but it's a zuki to find the first from the double main window that
was peeps it was unable to escape office and it gives daystar another strong advantage once again
oh my oh that's nasty another one that was that well just playing the windows so you've got the
bathroom window you've got the big window in towards bedroom and orchid have just been able
to find two big picks ben been nothing found on the glass despite the opening kill four daystar
It's offered that have the advantage bin bin gets aggressive in towards bathroom
But Salotic with the immediate trade puts it all onto the shoulders of pika
Another round for taste our where the early advantage squandered
As pika goes searching hits the headshot but beachy man for the instant trade is awkward tie-up
Chalet four to four and a three rounds away now
now from securing their place at the major and as they get closer to that mark, it just
would fuel them with the confidence and put so much pressure now back on Daystar.
Yeah, I can't help but feel now that it's hitting the confidence of Daystar.
They're good enough to recover this map and push us to console it as a third, but at
at the moment, team-walking with some good rays and just, it feels like they're a little
more confident to play make. Now let's now back to back rounds where they fought back
from a deficit. That one maybe not as egregious as the one before, but I think they're willing
this to fight on the exterior of the building and back themselves in to kind of just
go for a break at that position, identifying that there's every world in which, especially
in the nature of Chalet, they lose those cross battles and it peed us out pretty
quickly but I like that I think it was a well calculated couple of risks taken by
them they were clearly well rewarded for their effort. They vehicleized the
scoreline for four we go now up above while good looking for clean defensive
rotation and day start will be feeling a little bit off those two
opportunities going down the drain. And it's reminiscent a little bit of Blair
when you think about opportunities missed those two rounds at the end of the
first half to maybe set them up going into that second half would end up
being a 7-5 loss if this ends up being another 7-5 loss then they're just
gonna look back at this series about the missed opportunities being such a
determining factor and every round that now passes by the look that just
keep picking up and the defense becomes a little bit more stressful on the attack.
You're trying to make things happen.
Once again, Binbin on the solid state to try and relay information over from the radar.
And it's three straight now for Orcid.
Finally, the first time they themselves have been able to do that in the series,
despite winning out on the first map of lead.
So they've got the momentum well and truly.
Hello for one down now tied four to four and the pressure is on day start
They send bin bin in towards West Main on the solid snake the radar giving over the information
No one on the first floor at all for orchid full five band stacked on top and they've got like colas on that echo
Yo-kai will be a factor layman the game if he stays alive
Yeah, definitely might be discarding his impact in the late round as for now
it's heavy investments so aside from Deistar the double with Pell nothing on the
read and the snake as well giving good information
Azuki on the Thatcher can help against any form of trap or nitro for instance
but there are none in the pockets of this defense so that may actually end up
limiting the impact of him outside the echo denial of course.
I think this is probably the most optimal play for the attack.
They've been in a good position right now.
Double info on a BG man of Heaps as well by the way.
They still don't have any excuses in terms of information this round.
In our position.
And plant potential as well with Soufflé for the cover.
Knocked off though by the Yokai and it's Peebs that gets the kill onto Binbin.
Soufflé then goes down as well.
Double from Peebs inside a closet with the glass down.
No more smoke play.
They run out of utility anyway.
ability anyway. And despite Daystar being in a good position to execute, they just get
swatted with ease as awkward. Now take a five to four lead two rounds away from the major.
Wow. And it's a long look on the faces of Daystar.
I think that might be the round. That is a devastating one for Daystar given their
position. The hatching utility, I mean, you can pose the question as to why the
thatch is not denying the echo there, but even then, I think even an
initial denial shouldn't have then compounded so quickly into so many
picks going against them, it just completely unraveled the structure that
they had set up. Good siege from Orcid, Daystar, they're flailing at the
moment facing a full round streak against them. They've now officially lost the lead
here on Chalet after having a full round streak of their own. And it's starting to feel like
their ticket to the major is slipping out of their fingers at the moment.
If it was ever really in their fingers to begin with, to be honest, they were the
ones that needed to maybe statue.
I mean, it's not only 5-4, you can take into account, yeah, all the form, momentum, the
round wins straight, four straight, four awkward, but at the end of the day, you can look past
a lot of that and say, well, it's only one round differential.
All it takes is, you know, you win this next round, 5-5, okay, game back on.
It's a lower final, it's a spot in the major, it's always going to be hotly contested
rounds are going to be close. And who's it going to be now for Daystar? And they're starting
to get a little bit more out of bin bin as well. He's starting to pick up some kills.
Is it a Zuki 5-6 that needs to show more of the promise that he has as a player in
this region? Orchid have just looked really solid defensively. And the fact that
that one rounds two where they haven't started well is a good sign and on top
of that last two rounds BG man with a 3k peeps with a 3k and a tremendous series
so far from peeps and they're starting to now just bring that aggression even
still on the defense poking these windows and that's how they've been
able to get back into some of these rounds too they're not just sitting
back. Well, works no mobile. In the absence of the Maverick, I'd be ace instead to expose
the back of sight. It's invaluable. Early utility deployed. Effectively by Daystar.
Bravo having influence in this round as well with default camera is now vulnerable and
At least fireplace now in the hands of the attack and that's identified that mezz
Is indeed clear confirmed by drone as well from souffle
Pretty passive defense from team orchid all things considered BG will once again play the tuck
But it is with no catch. So he's not gonna stay around here too long
I wouldn't imagine he appeared pretty quickly last time out
We take contact and drop
20 on the clock line scan deployed flames deployed
It was like you stares
BG wins the fight, but is traded
I switch response
And as he is the one that gets involved is that gonna be enough to fuel him in this round 60 seconds left?
Orchid are so close to getting match series major point if they can close this one out
One more gasp available for like colas peeps towards bar has a nitrocell and double impact still for create J
Who's been quiet not it is very best so far, but these are the rounds that are made for him a zirky a second
He is the one to stand up for day star gives them the temporary advantage
It has been been falls. It's now 3v3 again clear over towards library stairs one out by seal lovely double kill
And it's the young gunner in peeps
To try and make this his moment in a 1v2 good angle towards
Fireplace stairs couldn't get the kill onto a zoo key needed it good reposition to get out of bar stock
Hit a headshot onto seal knows that a zoo keys coming through from bar, but it's a zoo key that hits such a
critical shot to keep Daystar alive needed that one. Harambe knows it. I don't know
that's both frustration and cheer at the same time. It's a lot of emotion for
Harambe. Well I nearly thought Peeves had that. The way in which he broke down
that 1v2 and isolated each fight and had a strong angle for the 1v1 was
really phenomenal. I think he deserves full credit in how composed he looked
in that clutch attempt, but Zuki did just enough to win out that final duel and finally
Deystarve had something go their way.
They killed the way of BG, but they got the trade over towards Library then were able
to grind their way into site by Colossal Court.
In the objective, he played a pretty high risk position against the job as he was
under pressure.
And that left peeps all alone desperately trying to search for the 1v2, but he doesn't quite
make it work.
So 5-5 the score line, as we return to kitchen.
Finally puts it into that round of team walk-in.
And as you said, 5-5, round 11.
The tension well and truly, yeah now building it's been a really good series in this low
final where easily could have gone all the way.
Edged out by Orchard.
Right now Chalets in the exact same position could go either way, the big ramifications
on this round.
Who can at least secure overtime at minimum?
Big round from Azuki.
3k multi-kill round.
He was looking a little bit quiet. Didn't quite have the impact that he can certainly show.
My goodness. Like all this is so lucky.
It's a very tough attempt from Seal.
Which team can get map point first?
breakpoint here in the 11th and it kind of enters the phase now of the match
both teams will be quite cautious nobody wants to be the opening death in this
round info piano
stay style look to contest that as Zuki has the cross down below trophy got the
braver once again. Decent value from those clutches so far. This is an intriguing position
as well. So Pipes looks, Kargaraj in a position made to play at West Main. Oh, like Kolas did
take a big chunk of damage early. Survived that first jewel, but falls in the second.
And so it's a vantage day start. And they did have a nitro cell as well. So a bit
of lost utility for the defense. Not just the fact that they're down a player.
Geeps will be one to watch. Last night, you're still left. Doesn't connect.
Tazuki's able to move out of the way in time. He pops the lion's scan as well.
Daystar might get aggressive off this. Everyone's close.
It's been been loses out to Selotic. One HP remaining for the Malusia.
Crit J can't have impact again. He goes down far too easily.
And while it may be a 3v3, there's so much time on the clock for Daystar and BG meant
Selotic very low, emphasis on peeps to be a match winner now for Orcid. Full health.
He's on to double digit kills. As Selotic has been drawing out, he stays inside a closet,
40 seconds remaining in the round. As Daystar starts to swarm his position, he gets cleared
by seal and they've got 30 seconds to close out round 11 can they make this
opportunity count BG man Dima are in hand he'll be a threat 20 seconds could
be a trade-out game here for day start just can't leave this down to too long
the clock as BG caught from behind what an angle found by Azuki peeps has
shown so much promise well this is not a do or die run out I could have a
big impact he gets one but couldn't get the second and it is Daystar that will secure map point going
up six to five two rounds straight when it seemed like it was all going against them they once again
show that resilience over time secured but can they now go and close this map out and send us to
Consulate
Yeah, so they've been some really good fight from day start
Doing a good job in that last round to
Secure the opening kill did their due diligence on the top floor
Combination of some good drone working clears was really nice from them even some unlucky moments throughout that
But VGman is well-finding that though.
There were two insane kills that went against them in that round, yet they were still able
to recruit and reform and then trade out the final pick really nicely.
So some good, good designs from a day start.
An impressive fight pack.
But can they finish the job in regulation?
Well, I mean, that's the thing.
I don't know if they want this to go down over time.
This has been a really tight series.
7-5 on the first map, 6-5 now here on Chalet.
They've woken up two attacking rounds straight for Daystar.
We're going to be honest, it was starting to look really grim for them.
It was four straight for Orcid, three straight on the defense.
What a time to wake up for Daystar right at the final end of this half.
Is Crit J5-9 continues to struggle?
It's not often that you see Crit J have a poor series, maybe one or two maps, or maybe
one map, but here's 12 and 18 across both Lair and Chalet.
Or one on your entry mode.
But still, he's typically one of the best players in the region.
Easily the best, that's not our way, but hasn't quite been able to have the same
level of impact in this series and that is leaving Team Orchid vulnerable.
Maybe if there's something to rough trophy here maybe up solo that would be
an interesting attacking pattern something you don't see super often. Roots on ground now.
Inb into speed had this attack on the blitz, likely they spotted on that default camera,
they may think better of it. This is a weird start to the round from day start,
you have to be able to see this style of lurk down below, especially from the blitz,
as elsewhere utility is being effectively cleared. I think for Team Orca that's just about not
playing into the hands of this attack too much, I wouldn't be investing anyone down below to
can test this. Seems like a bit of a time sink at the moment for the attack.
I call 3 position to Yokai as well inside of Solar.
See that now top left wall spotted out by the attack.
Good counter tool on 2. That blitz as they start continue to posh shot.
There is a drone here on BG man. They're trying to fade out the peak
with that smoke. That smoke is like... That idea doesn't work like
He also gives the information away for BGM that he knows this is a position that's being watched
He can also activate the glasses, but that was probably the idea bait him out
See if he'll activate the glasses and try and keep the smoke or pre-fire it
And honestly BGM played that really really well didn't overextend didn't give them what they wanted and now there's only 50 seconds
Left on the clock. They haven't made a lot of groundwork towards the site
These next few shots are critical a suki on the upside down repel
But it's a big kill onto peeps
advantage day start hitting the dying seconds of regulation a second one from
a zoo key on this repel at the window and suddenly like colis knows that this
yokai might be the only way that they can say salvage this round it may come
down to a plant denial from the yokai that nitro is well here from bg both of
these need to hit play going down inside a banter at yokai on the move
It gets up all the way to bad spot though!
Bippin' Wolf absolutely get that kid down!
A misplay from like, Kolas, and that's gonna surely seal the map!
An incredible comeback from Daystar!
They looked down and out!
It was 4 straight to Orchid on their map pick!
But it is going to be Concealeth that is required!
When there's a spot on the line to go to the Major!
The cream will rise to the top as Daystar take the map pick of Orchid and send us to
the decisive map of Consulate.
I
So I started to play solo since then.
I can't remember the season, but probably before...
Before the season, before Operation Health,
I think it was back then, back in Jack Hall.
I started to play a lot because my friends didn't copy me.
I have one person who is with me a lot, which is Min.
I'm the one with Min, and I'm here today.
One day, I invited PD Boom, the producer of Boom.
Boom asked if I was interested in the R6 competition.
He said that he had a news in Thailand that he will have a tour in the future.
There is no official tour in Thailand.
Or a big tour, it will be a small tour.
That's why I said it was a starting point.
We started to enter the competition as a main event at that time.
Because Boom asked me if I wanted to make a team.
Do you care? I'm interested in having someone who has a good profile and we have to go.
That's the important change that I want to make.
I want to be professional.
I
Oh
I
I
So all three maps are needed to decide this level.
Fidel goes to spot for the Major on the line.
7575 across the first two maps,
dealing each other's map picks as well.
Sets us up wonderfully.
Going into Consulate simply comes down to a best of one
to see which of these two will join Waybo
and head off to the Salt Lake City Major.
Yeah, that was a easily contested chalet.
It really felt like after round nine,
the day start would have gone okay.
able to mount a full round streak and even midway through that shig, so a couple of
red kills go the way of Daystar, they're still on the close, the hook is just proficient in
pretty much all other ones off the game, but Daystar they flipped the switch on that far
attack and it was pretty smooth sailing from that point onwards, they came alive, they
were able to squander the kind of pressure that seriously was building big time in
that matchup, so I think they deserve a lot of respect for their fight back in
that series they really stepped it up and found a different level and yeah as you're
already to and now all comes down to cons so consulate to the side and again it
hasn't really been a lot of separation between the two teams both have gone on
runs of momentum now it's a little bit back and forth on land but charlie we had
a four to one lead for daystar then it was four straight to orchid so played
out a little differently than lair which was far more back and forth as we
We look at a head-to-head between Keebs and Azuki, the young gunner of Keebs having an
opportunity to attend his first major.
He's been sensational.
Azuki took a while to get going, but he certainly did towards the last couple of the rounds
for Daystar.
A big, big reason why they were able to get over the line, he had two multi-kill rounds.
He had an opening kill, and he had a 1v1 clutch.
So they needed someone to stand up, and it was Azuki towards the end for Daystar.
Yeah, so he was massively influential. That 1v1 was huge on that last site and then the
match point ground from a double window position. I believe he did at least two or three kills
in that round.
Yeah, that was a third all from that repel position. So getting the D-Mart a good work.
Big difference maker in that round to help propel his team across the line.
a couple of you must keep your hands up. It's been a long game, been a long series.
And well, there's still another hour or so to go.
Yeah, but it's probably going to go by in a flash for these guys with so much on the line.
And at stake, it's Consulate. It's the bottom map of the long final for kickoff Asia.
Win and you are off to the major lose and you will not be attending Salt Lake City.
the city. They start an orchid.
This is it. They must win this
map to join way both and to play
the grand final later today,
which will touch more on that
and the importance of it. But
there is important stakes. But
for real, these two teams just
want to go to the major. Let's
be honest. And they just want
to win this map. I don't
think that they're thinking
about the grand final at this
point. No. If they are they
has been a big drain off. And I don't know if I subscribe to the back to back buff for the winner
of this heading into that way by matchup. I think they've, you know, put it all out there on the
line in this matchup and they'll go into that. Sure, certainly warmed up, but I think they're
going to be mentally pretty drained. Either way, they all focus for them and for us now on
this final map the bands Warden Solace Grimm and Ying.
We'll get to start out on the defense.
So we enter a very short technical pause to get a camp fixed.
The map should resume in a moment's time.
Yeah, and this will be intriguing to sort of watch again the storylines as they've kind of been developing
I think day starts being the overall better team
You kind of look at the numbers across the two maps now
So they've got three players that are a plus playing in terms of kills Azuki peeker and seal so we play 1713
3-2 on the entry with a 106 EPS has been really good, too
And in fact if you look at two players the fourth
technically the second lowest rated player on base day is actually only three
EPS off of peeps who's the highest rated player for orchid and the only play
that's got 20 or more kills so when you take into consideration how close the
series has been and I think team orchid had a very good opportunity to close out
on Chalet the numbers kind of speak that yeah they start probably being
better in the general play in terms of kills in terms of entries and that
they arguably should have made one lead. In the end they had to still scrape to get through
on that Shalade. If by looking at the numbers we come into Consular, I think they start for
me a favorite ever so slightly. So what that suggests is that for Orca they need Critch
A to stand up. He's the lowest rated player on the team right now, 12 and 19 on KD.
And what's helping that is his full one on entry. So if you take those entry battles
way he's 8 and 18 across general play throughout the first two maps and he's
such a high quality player as we get a treadmill on and that's going to be a
re-host
I hope they call him. I don't know why they haven't called it unless he's like
full DC. No he's back in meetings so I think he's okay. I got very nervous there for a second.
I mean, typically when something like that happens, even if for a brief moment the Rios
does usually get called, but they only have five seconds to be honest to really quickly
call it.
And if Critchade didn't call it, then no one else would have known.
Either way, round is live.
Walk it on the defense to kickstart the third and final map at this final.
And then control four for the day start.
Take that pretty swiftly.
Here's the Denari setup.
all this particular corridor I hold it vending from the defense to speak of.
I'm front facing utility over towards one desk but that's pretty easy to deal with no
catch on offer and one of those grenades from Binbin enough to execute the clear.
Glorids as well available if required but that could be now invested over towards the
Barbed wire deployed main stairs probably somewhere towards the other as well if there is to be a pincheffet here from the attack
Well, Kritchate
We've talked about his entry being very strong in general play maybe below standard
But it is the entry to shine through again here in the opening round
Go on to Sufley and it's an advantage to a team awkward 60 seconds remaining
One thing we saw a lot better one on Shal-A were both teams being able to, you know,
so bring rounds back from a deficit and only happened a couple of times, but never really
saw it at all on land.
And it's a daystar that they shouldn't really be giving up hope.
Oh, lovely one tap from Bimbin.
Time to that perfectly is like all this check the doorway.
Pika though goes down and then caught on a good angle hold.
Bypeeps, Bimbin will go down.
My actual soul doesn't get anything but orchid in a very favorable favorable position as peeps gets another it's been he's series
It's been he's shining moment
And seal in the one v4 gets the head shot of the crit J
Keeps him at bay
Well, he does have the care 1v3 you can't really go for the plant towards the point you have to push out
Hope you get given a couple of free kills and that's not gonna be presented to him as BG man puts
It's him down, 1-0 to Orcid.
Great start on Consulate.
Yeah, certainly a strong start.
Well, Khritche has been in the spotlight for both good and mediocre reasons.
It was that entry to shy it through in that round by finding the opening kill, peeling
back, uncontested.
Team Orcid, but then able to layer a lot of utility in the late round that made
it tough.
I thought that here, this win, once that could have been pretty influential, you
lose the tachanka. They still had their time again, maybe that opens up default, but when
you consider that the smoke was still up, there were nitro cells as well, probably wasn't
really an option anyway. And so probably lacking a little bit of discipline there
on the meeting clear, trying to rush through to split clearly wasn't the most optimal play
and we're punished for it. A couple of teething issues there, but such is sometimes
the nature of our floor attacks. Over, analyze it too much as we prepare now for the basement
mirror available and be deployed here from Team Orchid. The Echo as well. Not quite that's
been played pretty extensively over the course of this series. We saw Orchid exploit it
quite nice. It probably best on on-layer, especially in gaining information above
side, they played it on basement, took the info first floor back on lair,
chalet maybe an over reliance as we saw Light Collars miss a critical
opportunity for plants and I'll light match point round which maybe could have
played it very differently had it played off so yeah in tricks to see how it's
utilized here I'm seeing second floor presence from those yokai's here
initially so pretty aggressive from Light Collars, nobody from awkward though
actually in position to play off that directly but there could potentially be
an opportunity for Crit J actually to work up as I as I much that player card and
so he'll sit over towards the other stairs.
Oh good, nice job from Crit J. Yeah, wonderful. Get through the seal, get through to the
buck. That's a lot of pressure lost to Daystar without the skeleton key. Trying to play
that first floor and put the pressure on to those in basement and sets up Orca now where
they don't probably have to get overly aggressive for the remainder of this round. You have so
much late game utility, double nitro, three gas babes, the yokai. So with that first pick,
if you want, you can tail it back ever so slightly. I mean, Crete looks like he wants
more. He's now pushed all the way up top yellow stairs. It seems like he's got
a decent idea of this
and love the fact that he's playing off of the yokai set by like holas
gonna get drowned out
I wonder if the yokai has been spotted
because it might lull daystar into a sense of security against crit jay
he can actually watch like towards first wall yellow and just allow like holas
to watch top yellow and I think at this point there's only a minute left as a
nice setup as that was it's time to go back down and on the way back down he
gets rid of Zuki then shuts down bin bin off the back of the yokai information
from my colas critchey has himself around
sure does finally caught but it's probably going to be a case of too
a little too late. Once again here from Daystar is Orcablook really really strong defensively
on console at so far. They'll deploy their final pieces of utility, the mirrors to standing
over to what's cafeteria. Viku can open that lake, then I'm becomes the enemy. We're just
all taken down, soup plate. All alone in one versus four it's been clean from Orcablook
so far. They start finding it tricky to break down his defensive holds which have been so
so strong. I mean it was Khritche and like all was combining for the biggest impact in
that round started with Khritche as well with the nitrocell onto seal and then just
love the set play over the world's yellow stairs off the yokai drone now really good
round, but they start lackluster to start so far on Consulate after a dramatic end to
Chalet in the end of regulation where they refound that form.
It hasn't quite translated so far though to the attacking half as we look back at the
replay that nitro just connecting onto Seal and then over towards Yellow Stairs off the
back of some really good teamwork with like Holis, and Khrtche had himself a really
solid round and the pressure probably on him coming into this third map.
in a close series back and forth, what a P7575,
Crit J's been the lowest rated player for Orcid.
I don't think I've said that ever before, you know, for for Crit J on the team.
And so this is the time for him to rise to the occasion and a really good start on Consulate.
That gets him into form and Peach is still playing well.
Those two alone have enough firepower and Beachy Man has been really solid this stage too.
It's like top three for EPS. There's your firepower there from those three
Well, they start of down themselves in a couple of tricky positions over the course of this series
So I'll bite my tongue for now and making predictions going forward as they've shown the ability to fight back from pretty precarious
positions and it's all very early days here. I think they're very attached to some of these primaries as well, will probably show a little bit more promise as it can actually be the case.
They can set themselves up nicely here on the tertiary by being able to snatch around and try to build some semblance of confidence here on Concealot where they found it a little bit more tricky to run away at the execute and prepare themselves in the best position.
Bukri deployed here in the third round first appearance of her on the map so far.
So people will be trying to find that information and take her away on the
bravo. They start to kickstart their attack on the top floor. Defense it's a
3-2 split. So BG plays lounge and Crippjie in a position low to yellow, the rest
team top floor as like Colors actually does fall down. As up to peeps and
Solotic now, on this second floor, trying to fight back against this charge from the attack.
Be headed by the blackbeard.
I was just looking at some of the humbers as well. Crypto now, 6 and 1 on entry. That's being his strength.
He just hasn't probably had the impact later in rounds.
Peeps, keeps the good times rolling for Orca. It's a third straight opening kill.
He's also now 5 and nothing.
And he's now the highest fragger in the series as well. Getting close to 30 kills. This has been his
breakout series. He's been building and building and quietly is a rising talent within the region,
has shown great promise, but this feels like a superstar being born.
You could extend that over to the Major. 60 seconds left in round three.
Azulket on the verge of three straight rounds. How does Zalcic win that against Azuki as Binbin falls?
It's all going horribly wrong for Daystar.
Yeah, the start of the round wasn't great for Sioux Flate, but a couple of those picks can
probably be chalked down to a bit of luck going in the way of Team Orchid.
It's time out time if you do Harambe
Yeah, I mean three alive in the first round four alive in the second four alive in the third
These have been pretty clinical defenses from team orchid
Usually I'd say
It might be winnable for seal, but it's just not the way it's going
They were a couple of low health defenders three straight for orchid four rounds away
For booking their place to the major
And the vibes look immaculate right now for the roster
And they look very comfortable at the moment pretty chill
We'll see whether or not the time out has been called I don't believe it has as
The additional bands will be added
And so Valkyrie's out after her one in the appearance in round three and the glass which hasn't been exploited yet
has preemptively been banned out by the defence. Back to second floor and the attack timeout
has indeed been called by Harambe.
Now of course you do get to speak during the bends as well but I think he just wants to
be able to have a little bit more of a platform and more time to really get across his message.
Harambe has shown willingness to use the timeouts early. I feel like in every single map that we've seen over the last two weeks
He's called it in the first half even if they're winning or doing somewhat well
He doesn't look too animated and I think it's about understanding the team dynamics
Some some players don't respond well when they're losing and you kind of go in
Breathing fire and sometimes you just got to sort of become remind them
and sort of
Go with the positive angle versus the I guess quite a quite far be an approach at times
They're just lacking a little bit of composure on some of these entry battles
So I peeked from souffle when they had other players in position to at least better pressure that mirror which was already
dealt with in terms of utzill
Or at least being able to progress further forward and be in more tradable positions in the isolated fights early round and proving costly and
Unfortunately for them Orcas look very very sharp early on here at the consulate.
The attack time has been taken and they start conferred and start showing success on their second attempt at each of these sites.
of these sites yeah I mean they have to really because I just think okay they're
gonna be able to get attacking rounds here on on consulate against a star I
don't think they started to come into this and just be this defensive juggernaut
in a towards eye game if the if the margin get too much in a fall to a little
different yeah easily they saw will feel more comfortable to replicate that but
if it's five one or six or a half I mean I'm certainly you can't not allow
this to go to 6-0 and even 5-1 then just lives you no room for error starts to play with your mind
you might then be more prone to making a mistake
But if it does go to 4-2 I almost actually anticipated it'll be 4-2 again in the second half
They start playing salt island this map
A week ago and they did get four defensive rounds, but they also got three attacking rounds
in that game so they haven't got any of those attacking rounds just yet and that
puts them more emphasis on being able to yeah I get five potentially six transfer
rounds in the second half I mean it all starts now out of the time out out of the
band phase this becomes so critical but they start to just stop this little run
of momentum for Orca. Flames over towards the whole way. Seven-nothing as
well for Pete so he hasn't even died yet. Well they're not a histologic but
He's only got the one kill so it's not quite as fun to point out.
Minute 30 remaining in the round.
It's been slow and steady so far from Daystar on the attack.
A little bit of that second floor pressure coming through managers, Bin Bin and Sue Flay
stacking together, still have the vaulting canister over towards default that can be popped
to deny the plant opportunity.
As the tripwire connected gets dealt with, no one holding Vending, hallway position
taken but it's definitely looking like a default attempt.
into the last 50 seconds, emphasis will be on the utility denial from Orcid and it works perfectly.
Suflate runs right into the Vulcan canister, now you've still got the Shumiko launcher,
you've still got Gas Babes Nitro Cell, Daystar need to find kills that cannot just rush for a plant attempt.
No, they can't. It's tricky. There's a lot of exposition here as well as a rough one to clear,
Especially publicly good here. Daystar need to really try and do their best to break it down position.
Binbin plant right next to him.
Let's see what we get caught.
Let's see what we get caught.
Oh, so I'll take him in. No!
Well, he vaulted over the man that was planting.
Haven't seen that one before.
A little comical.
But while the plant does go down, it's still a numbers disadvantage for Daystar.
Seal watching the angle.
Peeker expecting to push back up.
Server stands for Critchade.
Critchade.
Over swing doesn't work.
A funny old round that could have a big repercussion.
A major repercussion.
Peek at court standing, watches the wrong angle.
It's all down to Seal.
Needs to win this next battle.
Peeps, well they're going to try and force him out
and point that they did, but it's worked out perfectly.
Seal has clutched up for Daystar.
Finally on the board for Consular.
Well, the stress the Harambe, it's palpable at the moment, shaking his head, not particularly
pleased with how it's playing out at the moment, but it's at least around going their
way.
And it's a massive clutch moment from Seal who's been a standout player across kickoff
so far, one of, if not their best playoff.
Chaotic round, 45 seconds, first pick, orchid.
And then this little player here didn't mind if it's a lot of time
He knows the plan is going down. He did try and swing late and got caught
Two to 20 seconds on the clock
And despite like all is fine in that kill or could force to go for counter to fuse at that point in the round
You seal better on the swing ever secure
Needed that it's
absolutely vital that they pick up at least two attacking rounds there's one
two opportunities now for one more just releases the pressure valve and gives
Daystar look back into this series if orchid had to close that one out for
straight I think it would have started to look really dire and it wasn't clean
it wasn't really a clinical round from Daystar they win it out but nothing
really about it kind of says oh yeah they really dominated that round that was
perfect from them. I think they still got some room to improve, play a little
clean-art, try and get into better positions early in the round. Again, they
had another opening death. Comes down to a 1v2 for Seal, but at least was in the
post-plane. There wasn't a lot of time, so it was always difficult for Orcid to
even win the 1v2 despite having the extra play out. And Peeps finally meets
his demise for the first time here on Consulate, now 8-1. But I still
I think a lot of momentum is won truly with Team Orchard, even with that round with the Daystar, so they've got to double down here, get a second round quickly.
Otherwise, you just wrap back into the meekriner going into round 6 where it becomes another Moskvin round to avoid a 5-1 half.
So, two minutes on the clock, Ben.
I think so, we'll be looking to carry forward that momentum from the previous round. It's Cricjay second floor solo though here in the fifth.
BG man linking up over towards Talos potentially for Nitro play as well.
Cricjay gets droned.
Does he get caught?
Well, his position's known. He stays alive at the freeze at the back of the line scan and everything, there's very much pressure.
Really in trouble but he still gets the kill.
He's got the information as well on BimBim.
And Artricel was just thrown out to maybe create a bit of space to hide, tuck in.
He knows he's getting cleared, wanted to see if he could catch a timing maybe on the player that was behind the Blackbeard.
At least gets one for his effort.
And to be honest, he should have got none. He probably should have died straight away.
So for him to be able to get that kill on Topeka at least evens that up 4v4, 60 seconds
and now for Daystar they've wasted a lot of time due to Crypt J's play.
They're only just now opening up the floorboards, only just now using his Vigilotto breaches
and you still then eventually have to hit the side deal with the mirror window.
You haven't got a lot of time.
This just becomes a sped up execute now for them.
They've got 40 seconds.
Arguably, they've probably got 20 seconds to actually finish their setup
Let's be clean here from day start. They still have a really good belt of utility the displaced double nitro cup of towel
I think it's just about lowering this into the default positions and going for the hit as a team
That this should be one that they can finish
What can be being do on the black beard up the wards killer
4th power by the gasp babe.
Yo-kai goes up from like all of us, been a little bit hitting me so far with that in
the series.
But he's sitting it really nicely under the car, 5 seconds left, 2 flame, knows he can't
just stick this because the Yo-kai is still up, now he's just forced into it because
there's no time left.
Yo-kai up, got shot out, but it's burst, went out first.
Orcid, take the round, 4-1 lead, and a huge final round of the half coming up.
Big round from Crit J to buy so much time.
the end that was the biggest factor that just wasn't a lot of time left in the
round for Daystar and they had to rush into the site.
Yep.
Well I've seen the Echo have influence over
quite a few rounds whether it be for active plant denial or
information off-site sometimes they've been a combination of the two and once
again at Rears it's ugly head for the attack
they start falling victim and that's always the risk when it's so late in
the round you don't get a second chance to scan the
side or to find that yokai in time. Once again, not quite do or die with a two round
benchmark. I wouldn't want to have anything less than that from the Boots of Day Star.
I'll have the tertiary sight to attack into, and with the piano.
This thing all could continue to look pretty strong here on Consulate. It's only
been a couple of volatile rounds but overall I've looked strong when the pulse into play for like
colas and disner they're trying to intros and third at the double night show on offer.
Here's the amount of traps. Is there any play here from SEALs an interesting addition maybe
trying to get a little bit more info in and around the map. There's to be used to counteract
the Goyo as well maybe find even alimines for instance trying to find a bit more useful.
We'll see how impactful that ends up in.
Well, Ezekiel is the one that stood up towards the end of Shal-A-14 on Conchillip.
I'm gonna have to call on him again for another big impact round.
changing the eggs a 5 1 half would be a brutal margin to bring
this map back from
And put so much emphasis now on the sixth round to get a desperately needed second attacking round
We know that day start can easily get four defensive rounds themselves
But five might be the stretch
Richie's return to form has been timed nicely as well for Orcid, but they start not found
a single opening kill so far in this half that looked stalled out on the attack, struggling
to get into good positions, never really taking the fights at least early in the
rounds on their terms.
I wonder if maybe Zero is in play in the case of the mirror again, but it's
certainly not selected by Orchid for the top floor extension. And so Peeps has
perhaps a less favorable position now peep around through console office. But
Maybe it's a case of job done
And the minute 10 remains in the round there is horizontal pressure they're coming through so if they just push out the side
Sufley is in the objective. I don't know if there's much though that Orca can do about it as the plant attempt comes through I
Mean this is just leaving him. Yeah, I mean I don't know if this happened once was it either layer or shall I can't recall
But Orca just looked absolutely asleep at the wheel and as hot as they've been so far and consulate
They've just completely fallen asleep here at the final round and happened and they started going to happily take advantage of that
We haven't seen a nothing round like this from awkward for a very very long time
You're from so long tick, but let's be honest as well
There's not really much time left in this trying to get on that here
And you haven't cleared a bar BG man is just gonna send it, but he's gonna instantly get denied
Well, an anti-climatic end of the half, four to two lead for Orchid, but Deistar is starting to fight back.
I
I
I
I
I
I
I
I
So they start two of the last three rounds in half when we're starting to look really
shaky for them and puts them in a position on the defense side of Consulate where they're
more than capable of going and getting at least four themselves. It's no surprise when this
series has gone 7-5, 7-5 that it feels destined for either 7-5 or overtime.
Yeah, starting to feel that way. Monty and Goyo out first. I wonder if we end up seeing a double
down here with the Tachanka as well. The Aeddon, the top floor. It's actually grim and then
Mute is an intriguing ban, I suppose maybe that then opens up Orcid to play some pretty heavy Deimos throughout the half.
It'll be right, I mean it's very difficult to call it from here, it's like continue to show fight from Orcid positions.
Orcid not maybe quite as consistent as they would like over the course of this series, but they've still played well.
A whole different game though, as we switch roles, Orcid now on attack.
Let's see how they go about breaking down the defensive day start who head to the top floor straight up
Yeah, I mean, I think awkward right now
I've kind of got a lot of the pieces that they would like happening on
On this map of console, you know peeps is playing well crits playing well
BGMNs maybe a little bit quiet against like top three for the stage EPS wise and
On the flip side for day start
CL is having a big game and so is PeeGit, but that's it.
Like, you still managed to get two attacking rounds when you had Azuki, SuuFlai, and BinBin, all with just one kill.
So again, it wasn't a half, obviously, that they start to be proud with, or happy with.
But they still managed to get those two rounds.
And sometimes that's what Siege can be about. It's just, you know, maybe you're not playing the absolute best today, things aren't working, but it's a do-it-i game to go to the major.
It's not going to be clean clinical Siege.
There's going to be mistakes, there's going to be errors, there's going to be opportunities that maybe you don't quite grasp on other days you might.
You've just got to stay with it.
And a good example of that was Shalei. Zuki was not quite at his best, but then in the last three rounds he got going and that was enough to see Daystar just tip over the edge to get the win.
And I wouldn't be surprised if something similar happens here on Consulate for either team.
So into the map clear then, they have both the push and floors available to maximise utility
clearance here into the traps laid out by the defence, also a shield, half wire, and
a BPC for good measure.
As expected with the mute band, they must also be in place by force, they will aim
to enter down below, or if it be larger successful in getting that control on this half of the
map.
They start not crossing it too aggressively.
So they'll play into this line of utility, laid out by the denarii, 30 on, so I'm gonna
30 remains. Big Peep from Azuki. Almost dies. I suppose he can make the same argument though
if Peeps is now at half HP. And more to lose though for Azuki. We've still got two gaspags
and holding a key position towards default. Ritero deals with the Chet White connector.
Now, not completely awful right now for time to orbit, but they're still going to clear
over towards vending and azuki is showing really good presence towards default
here the colas down below on the day more so towards lounge
so he can apply the pressure deathmark going on to azuki final rotario going out from solotip
this is getting towards the execution point of the round for team orchid lines on like colas
It gets something from below.
He's got peeps, that's half health.
Crit J, that's half health.
They're a little wounded going into the side execute.
Not much time.
Second last lion scan to go forward.
There's still smokes that Crit J can deploy deep here, nades for like coals.
He can lodge them from below.
There's only 15 seconds left and it's going to be clean and clinical from Orchid.
Yeah, I mean like they're going in for the plant but there's still so many ways in which
they start to potentially deny this, unless all of the covers are being crossed.
This is just a little slow to react though from day start.
And just, BimBin just casually strolled over towards default, keeps going down like colas
now will have to play from below, or potentially think about going back towards server stairs.
2v1, peek is gonna get on the kit, and SuFlai takes the battle, unfortunately 4 like
Colors just ran out of ammunition and therefore ran out of time. That was a scrappy end of the round
But what's been a bit of a scrappy consulate day start will collect the round win
But again not without really being tested they allowed that plan to go down with so many bodies still up a
Bit of a head scratching kind of round
Three to four though, and that's all that matters if you dace though and that's now three of the last four rounds
Yeah, a little bit of a weird one. It's a
A typical for a defensive team to let the plank go down in that kind of fashion and I
Suppose it was successful in the retake
My calls electing to push up instead of stay below
Difficult to be overly critical of him though in that round. I mean down to a one versus two
He was effective in flushing out the defense initially and to put the weight on his shoulders
in the post was perhaps a little unfair from the rest of the team.
And so some good fight back there from Daystar trailing by in the single round now as they
go down to basement.
Pretty intriguing composition from them.
They go the idul in the mozzy combination, perhaps to enable some roam game here and
try to sink as much time as possible, maybe off the back of that first attack identifying
it as a potential vehicle.
Another big round from Seal and Peek up, four, day start, 16 kills between the two of them,
just three between the other three.
I haven't seen a lot of this. I haven't really seen spawn pigs or window play.
Didn't really get much of that from Orcid in the first half on their defense as Peeke goes onto the vigil.
I'm reloading.
As we head to basement, Defendant successfully twice by Orcid in the first half, and Peeke goes onto the solid snake.
I wonder how much peek has been able to feed the rest of the team from some auditory information
there maybe with the ability to call a bunch of double stack outside the garage.
Keep trying to find value everywhere to feed and then come up with Crypt J.
Oh, it's a very aggressive swing from Azuki.
Those unpunished as Crypt J's a little late to fill to rim but then does drop so good
slipping from the attack, he continues to hold the cross, Zuki eventually caught. So Krutje
fell down and they worked his way back up serve the stairs, that's a great catch from the attack
and it puts Stayser on the back foot. Man it's just good teamwork as well between
peeps and critch ate. Bim Bim towards bottom yellow. Had a chance. Peeps then gets rid of
the vigil. This peeker pushed his way back downstairs. He gets caught. I don't know what
Bim Bim's trying to do there. I think that's just the case of trying to create something
out of nothing just simply because it was a 3v5. He was desperate to find a kill back
for the defense and ended up just throwing his life away. A little bit of a running
over there from Peeps, a seal will happily collect him.
Gretchen is going to be careful as well.
He's gone back over towards Server Stairs.
Double digit kills now for Seal.
I call this going for all the plants, Suflay gets caught from a different angle.
Seal gets another kill.
It's a 1v3 post plant now for Seal.
With Suflay, you technically got the down seal then got the convert, but it's
It's looking like we now to be a fifth round acquired for team orchid off the back of the work done from peeps and crit j earlier in the round
They're two away from the major a
Lovely clear on that first floor set them up to take basement
And they're on the board in the second half
Yeah, some really good initiation there from crit j who now goes up to three
0 on entry over the course of this particular map and it's been a big
strength for him in the series. He's 7-1 on entry across the entirety of the three
maps played so far. He routed down, completely bought a Zuki off guard from
the peaker to go for the retaken P2 belt and sure maybe got a little bit
sketchy here at the end it was pretty well controlled in the end. The work from
Team Orchard in a strong position now as he said to away from the major two
round lead. Now attacking into the tertiary.
The next pod piano went one and one in the first half, they start with vulnerable down
and must find a way to get through the surgery site.
Mizuki, 1 and 7.
Binbin, 1 and 6, who played 2 and 7.
There's just too many players having a down game right now for Daystar.
It can turn, it can change pretty quickly.
Saw that from Mizuki at the end of Shelle.
Arguably it needs to happen again now, here towards the end of Consular.
7, 5, 7, 5 on the first two maps.
Lorka already at 5, that puts him in such a commanding position.
as if you will play the solos and he's gonna have an important role here on the
tertiary side locating the kit like and certainly locating like colas as well
there's one I mean this you just allow the shield to go through as he been
spotted so the colas seems pretty aware of the the vert that has been
established
Zicky just needs to be a little cautious here that he doesn't overplay his hand.
Like horses, lurked over the woods service and Crit J is now lurking spiral.
very very heavy lurk game from team awkward maybe just trying to catch someone on the defense
off guard.
Heaps in visa looking up as seal also finds the fur so it is the blitz and while on crit
jay follows seal up above in reception to net two and surely this now is a daystar round.
Their sales just put in the team on the back 12 and 5 now
He's got more kills than the rest of his teammates combined
Been been now gets involved as well and and this was like a bit of a nothing-round for team orchid off the back of seals early work
Just what they started needed a
A series that's just been so close and back and forth, and SEAL is seemingly the one player
that's keeping this map of Consulate close and back and forth.
Here's the difference at the moment, and Orc is never really having a good chance in
this round because of it, which is really disappointing on the tertiary side of Expo
Piano that and then I even really got into a position where they could test the site
BG man is a lot of course not giving up on this round
But I think they know for a while that they're not going to be able to secure it as we headed to red sign
It's just all about can we pad the stats a little bit hold the angles five seconds left. We don't have to keep
It's four to five is taste on keep this one close on consulate
So, Harambe, I don't think I've ever seen him look so stressed in my life.
An exhausting all-in series for these guys.
And a clean, round seal with a big double to dismiss the very heavy lurk attempt there
from Orkut who didn't seem at all primed or willing to go for the top down clear instead
trying to look for bottom up and clearly very unsuccessful.
Margin back to one, solid snake and Allah band out.
Team Orchard call a tactical timeout at this critical juncture as they look to re-extend
this lead and find series point.
Yeah, I mean, this is the best time to call it just before the lead fully evaporates.
It's three of the last four to day start and they put a nice little pin in it in the eighth
round where they were able to offset a little bit of that day start momentum, but then they
start immediately on expert piano, just take the round so comfortably.
There's got to be some cause for concern if you're orchid clearly.
So I think a really good time to talk things over, but it also does allow Harambe to
just give you know some words of encouragement here as he knows that the
team is just fighting back there's so much on the line you mentioned of course
for for Harambe well he's really going through the emotions but the players
themselves are going to be in a similar position mentally as this game starts to
wind down towards the end 10th round coming up four to five look at two
rounds away from the major they start three rounds away
seo and meeting snake ban alaban
attackers need to locate and defuse as many bombs as they can
and if this goes to five five then well orchid will are going to quickly find
themselves under the pump
Snake, of course, banned out by day stars was the default back to the DayMoss, which was
selected actually previously on the second floor attempt, as for Alar also two appearances
in the half stripped away. Obviously they start pivoting into the Tachanka. They like
not to double down with the smoke. A bit more trap here to ask. So then it's the intriguing
addition. Yeah they didn't play the band of last time at top floor so maybe trying to
really emphasise this catering wall and prevent maybe one more entry point towards meeting.
It's pretty tricky still to contest, especially if like ours is to lurk below, but see if
it maybe ends up being a difference maker for all the defense.
We've almost played almost 36 rounds of siege and it's getting close to like a 30 out of
36 open kill conversion.
super super high across the three map series and one map here or there you can
say you put it as a bit of an outlier and in terms of how dominant that
statistic has been but it's been far stronger if you can get that first pick
neither of these two have looked at all that comfortable in the comeback rounds
it happened a little bit more in Chalet but it hasn't been happening here on
Consulate just one round where the open kill wasn't converted so far now
hitting into the 10th. So it's a good tone setup to see who can find his first pick.
90 seconds left in the round. Gives you the best statistical chance going on and
win the round. And all kind of just lacked a little in that department on the
attack and just getting good space, finding that first pick and again same
thing here. A lot of the emphasis is probably gonna be on crit jay get these
candellas executed towards the site. I'm looking to clear out vending but it's
a nice little stack over towards Long Desk. Four day start, and see whether he wants
good luck to re-aggress.
I think he's tempted.
Richard might be able to push him back though, with Candela's court.
The Terran's still in positions, so the desk now exposed. A lot of pressure beginning to mount on this defense.
If he seconds and all get in a good spot, finding the open arm.
There's that opening kill.
Daystar, the task now on you to bring this one back next.
Kill critical.
It's Pika.
That shuts down Sillotic.
The deathmark activated onto Sill's position over towards Long Desk.
Hallway control established for Orcid.
They still haven't opened up to flush out Pika.
That's right, they haven't flushed out Sill at Long Desk.
Big kill from Su-Flight.
BG falls to Sill as well.
He's running rampant at the moment.
The Vendetta from Lycolus does shut down Pica.
It's Seal who's the main man for Daystar.
14 seconds, peeps is low on health.
They're just rushing around.
Too much opened up towards the site.
And Harombe knows that Daystar on the march
towards the Major tied at five to five.
As we head into round 11,
the winner of this next round
puts themselves on major point.
Well, there's some big plays in that round from the defense.
I think Pseil arguably had some freebies come his way, but still did a good job to dodge U-Till.
I think for me, it was Suflaze charged through the flames to disrupt that push.
He proceeded forward, attacks attention went elsewhere, presuming no one's going to run
through the Goyo.
Or the Chanker flames, rather.
Attackers need to locate and diffuse bombs.
they were solely incorrect so big play from Souffle,
seal with the cherry on top,
and they start now finding themselves in a strong position
but the score line still roots 5-5.
Orcid may be able to still string together
qualification performance based on the sight,
mirror available, so that makes late round tough.
Operating under the assumption that we'll see
map clear here from Orcid and flush out their positions from third. They start to counter
have triple nitro with the mozzie also in play. Let's lay down the drone mic.
It was a bad omen for Orcid they got that opening kill in fairness it was late and
around really late and pretty quickly traded after but we'll go down as an opening kill
that was not converted, a rare sight in the series.
And Seal has just been such a monster here on console.
At 14 and six, they need to find a way
to shut him down on that his army.
And they might get the opportunity here on basement.
It's the one sight that Orchid
have been able to win on the attack.
Dare I say, if Orchid lose this round,
they start well and truly in the box seat
to go to the major.
It's been a back-and-forth series.
And a potential rush attempt.
I don't think we'd bode well for them.
It's just looking for the clear up through Yellow Stairs for Crit J on the Blitz.
BG takes damage outside.
One of the players for Crit J is going to be exploited for the first floor clear to then establish Vert.
Or is there a world in which Orc is trying to...
They're direct. I think that's the mirror in the night shot line-up. Surely that's not going to be very optimal.
I didn't see using the hands of BG, man. Minut 30 all the round.
I'm wasting a lot of time here.
And then it's going to come in.
Yeah, this is just a breach. You have to at this point. There's a minute 20 left. You're essentially full stacking at the breach.
And then they're gonna and they this is the hesitation that could cost them
This is a huge moment in the round
They've gone there twice and then backed out twice and no
There's a reason why they can't just push in but then you've got to go and deal with it
And this might just be another case of them being like oh well
There's only a minute left we should just go back if they do that
It's the third time that they would go just back to reach and need a different avenue
Yeah, so boy yellow minute on the clock
logic bomb it's absolutely critical that they're efficiently clear up above and I
think there's a world in which they have clear it which they've done in the day
start can retake just like this I mean is yeah this is just not the round for
orchid it feels like they're crumbling and days I can take advantage they've
lost peace no logic bombs and I believe the top player for orchid it might just
force them into rushing the site out of desperation they've lost another
the setup is too strong right now from Daystar. This is just far too easy. Orchid have completely
collapsed. That is an awful round from them on the attack. They look totally lost. Didn't know
what to do. Back and forth over towards the bridge twice. Daystar set back an easy round.
And now they've got major point. They get one opportunity to close this out in regulation
to book their place in the grand final against Waybo this afternoon, but most importantly, a spot at the Salt Lake City Major.
That was a very underwhelming attack.
Question now remains, can Orc put that behind them and now attacking into the tertiary, which should be their best opportunity to win an attack.
Formulate a round winner to push overtime.
It's good from day start to be fair played into the correct win cons up above.
Very reassured on the site to prevent the snowball from forming over towards yellow.
I don't know what kind of arena defense they're going to play here on the floor.
We did a full somebody you took the castle and the malusia even I guess the introduction of the Fenrir as well
As you can then probe around on the solar since even a world in which he plays down below and garage late for plant denial as well
a lot of moving parts to
Did defense here and
Walk it up to scouting that out. I like to bring the bravo
Can play on the Lucy and Fenrir
You have to question maybe the lack of explosives here, that being said there's a banner available
for the castle of course.
Orcid I think it's just about spreading themselves around the map a little better and connecting
up with the Blitz if that's how they want to spearhead the attacks in that way.
The snowball for them just really isn't going to work against the day so that's far better
than that.
They're gonna try crutch again on the Blitz.
Look at the opening kills in this half, 7 seconds, minute and a half, minute and a half, 49 seconds, 44 seconds.
It's been a really slow paced console.
And it goes both ways. We also haven't really been seen based on, for instance, through this.
It doesn't connect all the way, but it's still good damage to the BG man.
But literally as I'm talking about it, it almost happens.
We haven't seen something like that from day start and I think it was probably the right time to pull that out
You six five so you've got a minimum go for something to try and disrupt early on catch them up guard
We haven't been aggressive with the windows. We haven't been running out and they go for it there through a through a zuki
But BG man stays alive a reprieve for awkward
Drop down from crit J as he takes control over the world's top yellow stairs
They can't afford for this round, where the execute is happening with 15-20 seconds left.
They need to give themselves more breathing room, which means they need to pick this pace up.
Yeah, minute 30 now remains.
Three, in fact, four players still on the second floor for Daystar.
They'll commit to the verb.
And for Orcid it's about getting the blitz in a position to have impact.
They enter down below, maybe looking to go for the breath route and test the vert.
This is risky from Orcid.
They're probably sensing that we've done the immediate on the pot, they can't be revoked.
Cripchay trying to get some information, smoke to go out, are they just thinking about a potential smoke layering plant?
So a lot of it goes down, Cripchay is going to just force it in and just pray and hope for the best.
A bit of cover from Peeps, but Cripchay loses his life.
He gets knifed out and it's down to just like Hollis.
It's been a two-year wait for Team Orchid.
It's gonna have to wait a little bit longer to return to the global stage.
Daystar back-to-back international events from Six Invitational in Paris
to Salt Lake City for the Major.
7-5, 7-5, 7-5.
As they win this out 2-1 against Orchid, they're into the grand final.
The job, the overall job, not fully done just yet.
But the main prize is theirs! They're off to the Major!
Well done to Daystar, that's the Cinderella run complete.
All the way through the lower bracket, they join Wave-O at the Major.
It was a hard four day at the office for them.
There were plenty of times where they could have dropped their heads and had given up,
But I think their resolve over the course of the series and console at no exception was probably a real testament to where the team is out of the leadership from Harambe who we could quite visibly see was incredibly emotional in what was a very stressful series for them.
So, congratulations to you, Star, and congratulations to Orca, who were so close, looked so competitive
against Wave, and maybe the most were maybe the favourites heading into this matchup.
Just on the day, didn't quite connect, all in short, I think the hesitation on the
tack really proved costly towards the tail end of that series.
And I'll have plenty of time to think that over before Stage 1.
The last five maps for Orcid, 8-7, 7-5 losses, 7-5, 7-5, 7-5, with one of those being a loss
as well.
Sorry, with one of those being a win, but two of those losses.
So, I mean, the last four map losses were 8-7, 7-5, 7-5, 7-5.
I mean, you just couldn't, unfortunately, get any closer to getting the job done
without actually getting it done.
I think that it's devastating for Orcid.
Obviously, this is a region that already has two slots, and you so therefore you
can't really make the argument.
this were a case of you know a grand final where you there was only the one
slot you'd be like oh my goodness I wish we had to but yeah it's gonna be have to
be a third place finish as we got Harambe in for a chat fresh off of day
stars win congratulations Harambe you're off to the major and that deserves a
Harambe dance well and truly you've been going through so many emotions over
last three hours, how does it all feel now? Oh man, feels good, feels good. I feel relieved.
Holy moly. Yeah, I mean, we were seeing your camps, man. It was intense, very emotional.
Heading into this weekend, I actually want to ask maybe more so in terms of the grand final
going forward because this next match for you is also very, very important where you will
start in the major. Did you guys put any prep work into Weibo or were you fully focused
I'm just qualifying? I put most of my focus on on Orchid because we've been studying
Weibo for so long so I don't think we need like we need to focus on beating Orchid first
then we can beat that we're gonna play Weibo so I put my probably 80% of focus on Orchid
and another 20 on Weibo. Is it an interesting question for you Harambe? It goes without saying
that you want to win the grand final, you want to go straight to stage 2. Obviously no one's debating
that. But do you feel like there's more pressure on Weibo to win the grand final and that for you
guys, you get to now go and play it and just kind of get a free shot? Does that relieve pressure
going into it? You can play more freely, you're in the major regardless. Is that how you see the
the match up? Yeah, I think I actually think both team will be
playing like pretty stress less, I'll say. Because because we are
both a major. And if we do good, we are gonna qualify eventually
qualify through like the stages.
But you probably feel like if you know you're saying it's
stressless, but do you think there's more expectation on
Waybo in this series matchup?
Um...
I actually don't know. Uh...
What do you mean by that?
Well, in a sense that, I mean Waybo has been a team that obviously did really well, went really deep at SI.
They've been labeled, let's be honest, the best team in the region.
So I think they've got the expectation to be the number one seed.
You guys wouldn't have that expectation. Your expectation would have just been to qualify. You've met that.
So going into the grand final as you said it should be a bit of a stress-free match
Do you think that will allow you guys to play even better siege going into the grand final?
Hopefully hopefully we can do executions and communications better. That's for sure
All right, Harambe I'll let you have one last to anything that you want to say before we let you go
Of course, you got the grand final to prepare for
Here we go United States
LET'S FUCKING GO!
Alright, thank you so much, Harambe.
Well, he went through plenty of emotions throughout that game.
Guzz from frustration, sadness, excitement, and in the end, just overwhelming relief
as Daystar got the win.
He went through literally every single motion in the dictionary.
I feel like if Daria pissed out of his clips and reactions,
and reactions. I couldn't quite tell if he was frustrated, happy, relieved. Honestly,
I think the majority of them was a whirlwind of emotion in one. But yeah, fantastic to see
they start to qualify. I think showing that resilience to go all the way through the
lower bracket is resounding for them. And especially given roster changes, et cetera,
and circumstances around that team to go forward and to qualify for the major is really,
impressive so congratulations to them and commiserations once more to team all good who i have no doubt
will be a threat heading into stage one as well as we turn our sights towards the grand final it seems
like they start a pretty chill maybe expecting weibo to be chill as well i don't know if that's
going to be the case i think weibo got to be ruthless in this matchup fully expected to
make it through to the second phase of my top yeah i expect so as well there's outside points
on the line, there's money on the line and the winner of the grand final goes straight to stage
two of the major rather than stage one so a lot to play for as we head to the break, don't go too
far when we come back. Wevo versus Daystar to determine the champion of Asia for kickoff.
Hello, I'm Rich, and I play for Webull Gaming in APL.
Hello, I speak music, and I've been in the APL for Webull Gaming.
Hi, I'm Todd. I play in the APL and the Asia Subdivision for Waveboard Gaming.
I think what made us good is that internally, I was trust and I think just friendship in the team is what helps, I guess.
Like, through conflicts and stuff, we just talked it out.
And there's really no beef in between us. We just trust.
For me, I want to ask if we need to win, ask if we need to win.
I think everyone is the same. We as a team want to win, ask if we need to win and prove that we are not bad.
and this game I think going into stage one and like kind of like EWCR kind of
pair it together we wanted to test ourselves and see if we were capable of
so getting top 8 at our first event together was just a good sign for the
year to come really just like really proved to us kind of what we already
knew from scrims and stuff like that that we have potential to be the best
when we play EWC we didn't expect we will get top 8 at first yeah because
it's the first big event and we the team just formed three months so we just
think we should do our best to improve ourselves and in a top way which is
I think it's a good result for us.
I see you and NA both in BO3s and one BO3s I think it was like BO3 experience
internationally in two different regions and obviously winning them was
nice but um yes in some leagues like all BO1s and then BO3s in the playoffs
and we just lost other APAC teams, it's not the best experience, so getting a lot of good
reps, you know, played four maps against international teams and DL3 was really nice and prepared
us for major play, ASI play and stuff like that.
Individually and for me I think we have the potential to make it further and hopefully
with the new changes we made and the new practice and new coaching staff, we hope that
if we do make the same challenges, we have new answers for it now.
We lost to a secret, which is that he's the champion, so I think he's really, really fast, yeah.
Definitely working a lot harder this year than in the previous years.
Having a good old way to support us as well really helps.
Just let us focus on the game fully, which is really nice.
And apart from that, I think our floor is also higher than most of the other APEC teams' floors.
So even if we play a bad tournament, I think we're still going to perform better than most of the other APEC teams in this other life event.
We're set up for success.
For me personally I say there's no challenge. I say if we play just play our best and also in any team in APEC we'll stop us.
Let's bring me CIG again. Let's have a rematch.
I would say CIG is going to be a hard match. We're probably expecting the burst in the grand finals so that would be something to look forward to.
Everyone else, we're probably just going to cruise fast.
I would say we just need to look in and we've just tried to play our best in the APEC.
So we use up everything we've learnt throughout the year and yeah, I think we are aiming for top 1 for the silver.
I want to get to the main stage of SI, so top 6.
I'm going to play at the main stage of SI before.
I'm going to be amazing to play there.
And even if we don't get there, I just want our games to be competitive.
You know, I don't want anyone to look back at our games and think,
oh, you know, Waveboard didn't have a chance at winning that game.
You have to go all out, have to put 200% in order to make it in SI.
Yeah.
They've come out windmilling like an Englishman looking for a scrap, the tall king of a scrap!
Dino!
If he goes uncontested and the kick goes cold that will be devastating.
The grenade goes...
That's the swing!
Cyber and Buddha are able to get one piece with the kick so far away and Canadian down
upstairs.
Wow!
That was special.
It's a one versus three to hold and they're pushing him from behind.
He's found one!
He's got to get the vertical as well!
They get pulled off him!
We're down to the last three or four seconds!
The last three to four seconds, Reinhardt's got another!
He's held off!
He's gonna do it!
A PSG!
Take the 2-1 win!
Both players spotted, but the Razz can be made successfully.
Oh!
Oh!
Reinhardt has a subtle inflammation from the bees!
He goes in!
Shockingly fast!
Oh!
Oh!
The Razz!
They cement themselves as one of the greatest of all time!
He's starting to get cooked alive, but he's using his Tim-Pessels. Look at this from the dock!
Surely not!
Really it!
Let's play the year in my book.
He plays the game, hits the old buddy, doesn't quite catch it.
Oh my god, Zed! It's the dash!
He doesn't actually...
Oh my god, Zed!
He's going back, he's not quite sure.
He has a few seconds to get Nassal's ticket.
This is an angle that he might be able to contest.
No, unfortunately, he takes just a bit of damage there.
Walker gets the second one he clips the look at one turning it into a 2v2 and they push it on the side
The bed will lose out on this he clips the last alive on the Ella
Spots the head and take that is the ace for Walker
He will down BC Canadian positioning to pick up, but that's gonna result in a double
Necrox the final defender against vertical the a absolute domination
Oh believe it magic Michael team what does as they win the Mexico major
I had a lot of team members that came to the tournament.
We came to the tournament, and we had a bit of a fight.
So we came to the tournament, and we got the best team from the tournament.
After that, we came to the tournament.
I don't remember which season it was, but that season, we were very energetic.
We lost to every team.
We didn't have any team.
I think the first generation of Elabook was the first team in Singapore to come to this zone.
At that time, Elabook and I were in the first Japanese A-Pact of the Year.
And it was my first time to go to different countries.
I was very excited.
I learned a lot from that competition.
I feel very good that I'm the best team in South Asia.
It's the feeling that I can't tell you. I feel like I'm the best, I feel like I don't have anyone to take it. I feel like I'm good.
But what should I say? It's...
I have to say that during that time, the whole tournament and everything, it's still not very big.
There's no new players, no team, no other sponsors came in.
So there's still no competition.
It's the time we got to go back.
We've been back for a while.
When I was with Q1, it was a very hard year for me.
I had to take care of myself and help each other.
I had to accept the responsibility of all the people who sent me the message.
Like answering emails, or having a paperwork done at home.
It made me feel tired.
At that time, I felt tired.
今 動き出す 窓の外眺めて 遠くで揺れる 光 同じ先見つめ
My heart will surely be broken
It's not your fault
A blood-sucking blood, a blood-sucking blood, a blood-sucking blood
Your eyes tell me everything I need
It's okay if it's like us, it's different if we don't let go
I'm not, I'm not gonna laugh
Yeah, yeah, yeah, yeah
It's just a piece of cake
So we quickly shift our attention to the grand final for Asia kickoff way by versus
Daystar after they completed the win against awkward in 3757575 it was a good one cause
a lot of final that lived up to the building I would say.
Yeah, they start walk away, completing that Cinderella run through the law bracket,
they had to go all the way to make it through and claim that second slot into the major,
which means we really now have one team left out of these four regions to seed and that will be host tomorrow.
But there's still something on the line here in Asia specifically being the region of APL
that does have the two slots available, both they start and Waybo will go head to head to
determine person foremost who gets more prize money and aside points, which team starts in
the second phase of the major.
Yeah, and as I was trying to kind of get out of Harambe and that's somewhat of a good
answer regarding maybe a little bit more stress free seed to we played in the grand
final makes sense.
But I don't know if that is the same for Waybo.
Let's be honest. Weibo probably need to win this go straight to stage two or it's not a great look
I mean they're the best team in all of a pack and that's including all three of the sub regions
And so therefore you need to be winning these grand finals and going straight to stage two
I think also when it comes to
Weibo's straight internationally
You want to see them go deep because they've got the best potential to go deep
They start phase one in the in the play-ins or GSL stage whatever it's called
It might be a bit more tricky for them day
So of course, waiting at the low of final way, they'll be just happy to be here. Let's be honest
They get a free swing at this they get a free chance to go straight to stage two
They're more than happy to have just qualified and then see what happens in the play-ins
But as I said stress free and that's around me said stress free
But it's a pretty short turnaround between the last series and this one. Yeah, they have the warm-up valve
I still am questionable though in the context of this specific
match up if it's more of a ball for ignorance because this was a pretty
long very stressful series they started with not commanding over the course of
this series by any stretch of the imagination in fact there was you know
large portions of the series they're actually playing from behind often the
ones that were scraping by flaming rounds and kind of just getting across
the finish line in the end and so I think they'd be naturally very tired
after that match up I don't think it's really gonna come down to a care
factor or FL or anything like that in the context of this match. I'm sure they'll give it their
all. But I question how much is left in the tank for these guys. Yeah, I mean a little bit. I think
again, there's also the energy that you get from qualifying for the major, right? So I think
from their perspective, they're probably just not adrenaline right now, at least for the first
map. That's where I think the series will be maybe decided is this opening map as we go to
wabo or their roster again coming from the upper bracket as seal was just fixing his camera best day with their agent
They did get pushed though
Of course in the upper bracket final by team awkward was 8 7 7 5 guys
We get to cast that one and all could really took it up to them
They made way but really work for it and they weren't the first team to do that either all the way back on the other bracket
So we finally get souls hard 7 4 8 7 so while they're being clean and they haven't dropped a single map so far throughout kickoff
It's not as if it's been, you know, 7172 stomps. The region certainly has closed the gap ever so slightly
But I say ever so slightly because there's still a gap
Yeah, certainly so I don't think they'll be particularly disheartened
But how the kickoff stage is transpired for them so far in fact, that's probably gonna be my my question
However, we get for the interview provided way though when this matches
how would they assess the stage so far? How would it compare to others? And do they go
into the major maybe sensing that they're stronger? The strongest they've ever been and
the meta really suits them or do they maybe sense that there is still significant room
for improvement and they maybe decide I don't know. We'll get an answer to that maybe at
the end of the day. We do have a special graphic though to look at heading into this
match up. It's been a talking point throughout the day. The warm up off. It's in a
time and time again internationally. We saw that previously with the sci graphic we had a couple
of weeks ago, but it's also been the case domestically as well with plenty of APAC teams finding success
going back to back. But again, I'll put a big caveat on this matchup that one day start played a
very stressful prolonged best of three. And they're also facing off arguably the best team
in the region. So if this buff really is that strong, maybe it is enough to carry
Daystar 3, but it's a trickle of a vision. And it's actually back to back, whereas these
in the graphic were play your series, have a break and then play another series because
they were, you know, the three better threes, they would have a bit of time off in the middle,
whereas this is quite literally back to back. We go to the vetoes for the grand final.
But again, I still stand by the fact that I think the daystar, they can bring the
adrenaline into this first map, which is going to be clubhouse and their pick and
the night Haven labs into consulate. I think regardless those two, for me, the
The owners is on this opening map because they've still got the adrenaline.
They're still happy that qualifies the major.
This is going to be the map where if they start to win this map, then that gives them the confidence
for going into the rest of the series.
They lose it and it being their map pick, then I can start to see the energy start
to get sapped.
And then, you know, and if you start a little bit slow on labs, then you probably
start to think, oh, well, let's just go celebrate early, we're still going in
the major.
the first map is gonna be the big factor in the series. Yeah, quite like Weibo selecting
to attack first into clubhouse. It's a map that we've seen, especially regions such as
NA, which we have covered throughout kickoff, developed to be pretty friendly for the attack.
So Weibo are going to try and exploit that. It is the style of map where you can really
snowball momentum quickly and really crunch onto the defense and force a lot of gunfights
Watch our power position with you to let the kind of place call that way bow typically really really enjoy and thrive in so
They'll try and tempo set early here and trying to crush the spirit
I suppose if they start putting it in the most friendly way possible
It's grand final time here in Asia a little different to a path north and ocean here where it's not do or die
It's not make or break both teams will be going to the major
It's just a matter of at what stage they will be playing first up way by going in as the favor
It's they're the best team in the region
They haven't dropped a single map so far throughout the entirety of kickoff
Even if they have been tested in those maps a couple over times and a lot of seven fives
They're still so far flawless over to clubhouse to start this grand final day start fresh off of that
final win. It's Rambay set it best. The stress is gone. They're just going to get to play
their game stress-free, whatever happens happens for Weibo. The expectation should be for them
to get the win. So if they do lose out on clubhouse, that would be their first map loss
and that would give more adrenaline over to day start to maybe pull off an upset.
And I suppose to illustrate just how strong Weibo are in the region, but I guess more
isolated to Asia here for kickoff. They are the number one team for attack win percent, the number
one team for defense win percent, the number one team for plants, highest plus KD, the strongest on
opening kills, their average time of entry, they're actually the second slowest so that's an interesting
standout. Opening kills traded also a little bit behind but some of their numbers are going to
be skewed given the nature of their strengths elsewhere. Opening kill conversion, that's probably
Probably one that does stand out as maybe being a little bit behind the 8 ball, they're
sitting at 76% or could actually be leading, all come as in that category at 79%, and they're
splitting hairs at this point, overall though on so many metrics, including actually death's
trade if they are, again, number one.
So, whether they've done a throughout kickoff, they've been testing on a couple of occasions
as we were mentioning earlier, but I think that with zero disrespects and
towards Daystar. Labour should be closing this one out too soon.
Yeah, I mean, I didn't see the expectation, but Daystar started on the defensive club.
Again, they have to just kind of play this game as if it's a free hit.
I mean, they still want to win. And that was where I think there's a little lost in translation with the interview with the Marambe.
Obviously, they still want to win this game. This is still something to gain.
SI points go straight to stage two. There are the benefits there to play to the best of their ability.
And also the added factor which you know, it's kind of a whatever but you want to be the champions right like you want to be
Waibo like those things should matter to professional players who have high aspirations and
Ultra competitiveness
So by no means do I want to build this is a nothing grand final. There's quite a bit on the line for both teams
And it should be a fun one and the last hit out for both of them as well before the major
Which is coming up pretty soon essentially you play this you'll be flying out pretty soon. I imagine within the next week or so
Of it on the solid snake getting some information off the radar
And turd with his usual trash talk before the game was just alluded to the fact that they started going a going to replace
Going to replace bimbid does he know about it?
Obviously turd. I'm sure is coming
And I'll pay though with the opening pick on to seal an unsuspecting one but then from
They're very decent trade, they're back through the vert, over towards kitchen hall.
They're losing the Habana, not through devastating secondary hard breach.
They look up here for the attack of Wayboat.
I'd say losing a steal by his army, U2, but also just had devastating, he's been especially
in the clutch late round could be a handicap for the defence.
With the clips in the midpoint of the round, this one is fully clear.
It's pretty easy body language suggesting maybe initially that they thought someone was
a barb or maybe it was clearing something and I'm entirely sure what the floor process
is there was, but either way they'll now look to posh them in on the clock drop mode
over the protection wall on the castle which will trap Hovvn in.
They're gonna then scan forward down to 60 seconds on a layer of utility now for the attack.
Great gasmose, the Sioux Flake, keep that in mind.
In between the gasmose and the Shemaita launcher, they've got through an area to the mile,
but they've just got good tendency to be able to push through and find the kills then.
So if you get caught, you're still in hand or focusing on the useful, they can punish that.
See at the RAU screen. How does he even get through that gas base? That is insane.
On one HP, took like one small tick of damage and then was able to survive Azuki coming out of dirt.
So there's a good chance that win this is Hoven. It's low. Speakeasy's half health.
Speakeasy and Hoven will just have to play together. Speakeasy's gonna go to the plant.
Hoven then to cover the cross on the left side here of church.
The plant will be successful.
But Serena's back now on to Azuki and he will get the headshot on to Hoven and then Speakeasy with the immediate
trade over towards blue and it's a tacking round win on basement to kick start the grand final for Waybo.
Yeah, pretty straightforward, simple attack there from Waybo and probably indicative of the kind of
seeds that they'll look to try and play in this matchup. I think especially if they go
untested offside, we'll see a lot of just U-Tool layering on the objective. Keep it pretty simple.
I like the addition there of the sense allowed for the flood deep. Ovan did get a little
fortunate that he didn't take one additional ticket damage. Otherwise, it could have started
I have to vulnerable late, but speak easy.
So much experience, so much composure, he's been in an endless number of 1v1s like that
before and does a good job of securing the trade.
The solid start for Wayboat, basement ticked off, and that is arguably the trickiest
site to attack into.
We've seen top floor develop over time, again especially internationally in some
the domestic leagues, or specifically to actually favor the attack rather significantly, so
very strong start for Waybo as they look to try and roll that forward.
Didn't get a chance after the lower final to sort of fully recap day-stars performance.
CL and Pika, by the way, ended both with 35 kills
that are tied top frags, Pika with six, two on the entry.
And then Azuki into play with 24 and 23,
putting in good numbers and a good shift from the team.
Of course, Binbin lacked 11-24,
two-five on the entry with the 72 EPS.
I'm sure he'll be aware of that
and need to find the improvement,
but when you have four really strong players,
you don't really need Binbin to be the one running around
and you know, fragging out. We saw him play the snake wall and he was just, you know, feeding information from the radar and that's going to be his job again, coming into this ground final, you know, play these kind of operators where you just set your utilities, sit back, hold the position.
Obviously, a nice kill in the previous round.
I've been employed for Wayboat as we head over to Jim bedroom for the second round.
Flash. Also for Seal.
Yeah, so the snake exploited nicely in the last round, Hauvin used it especially close
to sight to get really strong info on the anchor positions from the defense and again
I think that more direct approach in exploiting the objective of pressuring anchor players
It's gonna be the right strat to show them how to like, com.
It's the kind of comms in Synergy that Wayboe have to really make the most of it.
It's gonna be a tool that they start making, banning out later on.
A bit of war is there to create this Lodge.
Oh, great! Seal gets caught as he said, a dislodge.
Well played by Wayboe.
And that, plus they start underacquired a bit of pressure now.
Yeah, I mean, Seel hasn't done anything wrong. He wants to provide the pressure at the jacuzzi breach
But just a good edge out from arpe and then just a quick reaction to get the kill the team will come wavo
Seel probably has to maybe ignition that as a potential threat
But now they can just kind of push through the breach speak easy
There was a small chance for him to die to see plate
In the end actually gives him that chance by going gone off as because the only one remaining down for day service wavo
Well, clinical to start so far in the Grand Final and Clubhouse with two attacking round
wins.
No one is surprised though.
Yeah, it was really clean from Waybeard.
Once they dealt with the clash, it was pretty straightforward.
They had third CC side to help cut the window position.
I had the backup option on the bulk as well.
So they had that side covered and then the rest of the team can just flood Jacuzzi
it's pretty straightforward from there to leverage the Blackbeard without the
counter play on offer so it's a good siege maybe we're looking pretty switched on
here to start. Yeah I mean I'm not surprised the thing probably just
hitting back watching the lower final finding out who they're gonna play
against so they've been most likely as a team all in sync at a page today and
ready to go and just kind of waiting and so when you're sitting around waiting all
day you're just kind of eager to get into the server and show what you can do and
it's the teamwork as well that begins on the farm and we're not running these
rounds just because you know Reaps walks in through the front door and kills
three four people it's teamwork off of the utility teamwork of the operators
information being provided playing off of that pushing in together at the
time all the fundamentals that we expect from the depot coming to fruition and
I'm definitely not gonna sit here and say expect this to be attack the side of
when it comes to cloud pass in the Asia region I say that it's funnily enough
it's okay well the numbers are definitely wrong here on what I'm
looking at but I'll go and find them and get back to you
I'm going to list it as only being played once in a while.
I think it has.
I think it's been a decided map, but I don't think it's actually gone to the decider.
Yeah, that's actually quite fascinating that the club hasn't been played as often, too.
Yeah, I mean, that's all correct.
It's been decided like four times, but it's only actually been there for being played
once which therefore it's in balance I mean it's it's not even a sample size
it's literally one game it doesn't matter probably a wave of stomp against
someone where they just decimated them on the attack
chance of the wall's cash and CCTV now for days so I'm trying to get on the
board you're gonna go full bunker down defense and look to try and solidify
this rafters possession of Binbin is just far too easily flushed out even without the
capital available all the grim Binbin gets easily dealt with a zuki at the back over
towards cash long angle from turd he even lost about it in the chat and 90 seconds left
of the round it's a 5v3 in favor of the attack oh pica that's uh he's got better
eyes than me if I didn't have the outline I'm not seeing him
Minut 10 and maybe a lifeline here for Daystar so we'll have the clash available, we'll have
the smokes available and Nitro for Pika.
Up here though, he's working down the low so the Lounge denial is unlikely with Pika
down low in Lobby.
It's big easy, it's freebie and it's just too easy for my teammates at the moment,
really are just on another level. I can't shake the feeling that Daystar and fatigue
but even at their best, Waybo are just too good. It's three straights as they march towards
dominating this opening map.
Yeah, and as much as I said, the adrenaline would be there for Daystar off of the low
find a way in the confidence levels. Not a lot to really lose from this series. Just everything
to gain. You're starting on defense club, your map picks. So you kind of put all of that into a
basket and think, well, maybe there's a chance they could at least be competitive to start.
But it's just all way, but it was Harambe calls a tactical time out for Daystar to talk things
over. I mean, I do wonder what sort of would be said here. What do you really tell Daystar
right now. Hey, they're just really good. I mean, what do you, what do you want?
Yeah, opening up the map, hitting great shots. They're not making mistakes. They're
pretty clean and clinical. Sometimes you just got to tip your hat to the opponent.
Weibo are on today, and they haven't really been, I think, at their exquisite
best over the last couple of series, as you kind of touch on, maybe something
we can ask them in the interview, how they've kind of viewed their form. But
they're on right now. Like, they're way more really, really strong. And
And sometimes not much you could do about that if you day-style.
I think for day-style it's about trying to break down these systems and these setups for
the executes onto power positions as early as they can.
Allowing way better to set up and line up kills like this, for instance, way too easily, way too frequently.
It's compound pressure, Wabo doing a good job in exploiting a map that is, again, it is
naturally very difficult to defend these sides, don't get it twisted.
They start probably making it a little harder on themselves and they need to, but on the
last it's Wabo the ones that are dictating the match so far.
down to basement. I think the little challenge now for Wabo is can we go
to the wall this in the half it's been such a strong start for them.
Yeah and speaking to Harambe it's like they you know you asked a good question
how much prep work sort of maybe goes into the grand final obviously you don't
want to put too much in your focus is on orchid and right there I think he
Answered it correctly, but he also kind of said in some ways they know weibo
I mean, it's they know how they play that they've had experience against them
It's the same core five like the way both way both you can get plenty of vision on them and I
don't think you have to put too much stock into
into them right now, but
Yeah, I do wonder what the takeaways will be from this series
There's a long way to go and a web are prone to getting a little overzealous
They can sometimes have these really strong starts and then start to throw a little bit
So be curious to see if they start to get back into this
But I think yeah, I mean I do wonder what Harambe said in the time out there if it's strategical or if it's more some mental based
Because they would have known for a while that way, but we're gonna come in here and be very very strong opponent. Yeah
So into the forefront, I'm going to down and with the Sledgim play, Vert's going to be
critical here from Wayvoke. I have the Hibana for hatches and then Oven brings the sense
again maybe not posh just for the Moto drop, the sense also though can provide value on
itch and drop as well, it's certainly not just exclusive to that position. And
So the question now is to have they start to try and dish up that push.
They go, Chanka and smoke this round.
Now 90 seconds left and secret drone clear.
The blue pressure will follow here.
The drone work as well in the objective.
And once Spiky is able to get Brutes down a base, he can live feed info to the
rest of the push.
So again, they haven't really done much of it often, much in denying this.
I'd help it shake the feeling and in a five versus five statistically we both have the edge but Binbin at least does find something third-falls
That begins all right so far
It's gonna be that rush in towards Arsenal now speaking is he using the color of the area screen for the sands
Oh, but usually it's quite sharp. Binbin over-invested though to try and help out.
Pika then finished off the job. Speakeasy turned around with a pistol and towards church.
He's immediately traded. Good blue pressure coming from Daystar.
But again, what Waveboat played quite well is they leave a lot of time on the clock.
Still 30 seconds, even on the execute. 1v2.
Art bait. Is he going for the full stick here, trying to get baited out and he
will commit. Now he plays the post plant immediately with the flash.
They're still in a tucked in position very easy to clear and they start on the board. They defend basement
No, look kind of trade back there from day star they get the opening kill and then despite some good
Playmaking from Wayboat such as the Monty deep and the reaps drop
each of those two
Look got value. They got their pick but traded so some good kills from them a
They win basement, they put a halt to the streak.
Basement though is the site that you more often than not are going to win on defense.
It's a tertiary that will make the difference maker across the map because we can back
up that round.
They played off one another pretty well here, Daystar, good trade there, Reeps also traded
AK.
I'll pay not a lot to respect these position deep church
Arambe pretty so sad that rap
Yeah, I mean as you should be I mean it's time you can get around with against way
But you should feel pretty good about it
I mean it's clubhouse basement defense so you could kind of put that down to the expected result usually
But there's no expected results against way, but and I mean I'm like you what I'm saying from bin bin right now
as well just you know he kind of coughs flat straight away before the game has even started yeah he had a
rough world final but he gets the opening kill in that round first time that they so have been
able to get the first picking around and I think it really does help them get that round win otherwise
way boo probably just win the trade game inside and it goes the way that it usually does
so I'm gonna gym bedroom for the fifth round two to go in this half
off. I mean if they start going to be any chance on this map, I think it's pretty fair
to say they might actually have to win the next two as well, because Webon Defense Clubhouse
are going to be very, very good.
Yeah, no doubt. It doesn't get any easier from Geera. It's already been a stretch
for Daystar to get to get just one round so far on Defense Club Mind you as well.
So into the fifth and speakeas if it's quick control garage, it'll be a map sweep from
Wayboat.
I want to try and see Deis I get a little more proactive here.
I had good signs of that back against Orchid.
A lot of likes of Pika the Regressor on the map as Uki had some moments, even Sioux
Flade friended Bender as well.
Seal on Clash duty this round so he'll be a little more passive.
They start off at 4ft Cache side, surely they look down to have some Con-Clash revival option.
Gotta make sure they don't make a seal on too much of an island, but into the Monty the
Clash will be particularly influential.
90 seconds and now belt control for Waybo, so they just continue to go through this
checklist.
It's really clean for them at the moment, they just look so in sync like a hive mind,
they're not really having to think all that much, it's kind of just subconscious at this point for this kind of team
Biggies will sit there and yapp a little bit and make the next goal
It's a Zuki to draw first blood
Afe falls and way behind the pump a little bit here for the second round
I'm trying to find something from the window, Zuki just got pushed back
did that fracrenade but there was no one there to get the kill
I was trying to do it all himself
I'm thinking about this entry in towards Jim but there is cover
4 day start
Zuki goes down, cops swung from turd
I think that might have actually been inadvertently just spraying towards the pressure
so he just caught one randomly to the head from below, peeking trying to put the pressure on to speak easy
I'm so close.
And they've got a little bit of this logistics control now with Reeps and Speakeasy,
but Suve Flay with a double kill on to Turd and Hoven stops that push in towards the site.
Opportunity presents though for Reeps and he'll happily oblige to Speakeasy
with the pistol, catches Peaker, coming back from below.
And Reeps and with their vendettas, Weibo make it another attacking round in the half.
God, it's remarkable that, especially in domestic competition,
Waybo's ability to break down rounds, even when they look like they're in a
position where most teams are just going to flounder out and lose the round.
And they're still able to, you know, establish clean lines of communication
and enable those players to have a read as to where everyone is at the end.
And then they can back themselves in with gunplay and gun skill to get the
job done. It's brutal from a day-span-star perspective, but for Waybo, it's felt like
another day at the office. A really good recovery effort in a round there. Outside of the One
Pride, two of those, very much tested. So a 4-1 lead, in the cash as we edge closer
towards the cross swap. Wave a good wild B5, why not.
Very long way back today, Starran.
Why doesn't it look great for them in this grand final?
If this does end up being a bit of a beatdown though, you gotta take the lessons and the learnings,
It's really broad review this way, but we're giving you some really good seeds ahead of the major and it's a great
Warmer it's it's the perfect warm-up going into the major because we've all actually our class team I
Mean, I don't know where you'd you'd rank them top in my head
I don't know if it's a confidence either top eight team in the world
They've had top eight finishes, but that doesn't maybe classify them as a top eight team
They're certainly around the top 10 mark. I think it's just off the top of my head
You're getting a really good warm-up going into the majors of what the level is going to be like and of course potatoes start coming off of six
Invitational they're not completely unaware that they're still got room to improve and that the level rises when you go to these international events
Maybe they are a little bit worn out from that lower final
Yeah, it was always gonna be a challenging game for Daystar even if they 7-0'd, 7-0'd
orkid.
I still think this would have been a challenging match, no doubt.
Waybo just looks so clean on these attacks and leaves almost no margin for Errol.
4 Daystar.
day start. So if we're to get targeted first by Arpe and Turt, it's the kill. Instant, instant.
They're messing around from Weibo midpoint of the round.
It's a double-side garage, been there as well. We'll see if Weibo is aware and can clear.
Fall on targeted. How long does it take for Weibo to get the kill?
Yeah. I took him, I think, even quicker last time out. They do still accomplish it.
With these big easy
Collexer in the middle of helping hand for the rest of way boat once again
They're just able to systematically break down his defense of day start
logic bomb a new sense probably not really doing too much
60 seconds still on the clock. I mean it's such a stark contrast
We watched that lower final and I just felt the time management from both teams wasn't
Really all that great and then wave would just show you how it's done
They don't mess around, they get stuff done in the early-mid round, they execute with 30-40 seconds on the clock.
They're just bumble snappy and proactive.
I'll pick up a good read outside but there's no one left to play off and I suppose seal
up close maybe can contest 20 seconds now on the clock.
Maybe they start to stall that way but it's a tall ask from here though.
12 seconds left. Reeps to get the headshot on to seal. The halftime is calling. The only
way to win this round was off the yokai and he gets now off the yokai and plant will
be successful as he pushes through a con shut down by Reeps. Wayboat Gaming with a 5-1
attacking half on clubhouse
I
I
I
I
I
I
I
I
I
That's probably one of the better halftime vibe checks that I think we've had because
the music was switching with the cameras, the cameras were switching with the music.
It's all vibes.
If you're a fan of Wavebo and if you're a fan of Dany Star, it's the opposite of
what vibes are down one five going into the attack and clubhouse of your map pick. It's
not a great sign here for the grand final. A reminder as you know, there might be some
people coming in expecting this to be similar day back north and it's not a win and you're
in grand final. It's like and where we will be both going to the major, but it is a
win and you go to phase two lose and you'll play in the phase one stage of the major
which already has some quality teams as well, because it's it's not it's not like phase one is just going to be a free run through
into phase two. It's it's still going to be quite a tricky proposition. You got lost one, you got Shopify, Rebellion, you got Team Falcons.
You'll have most likely, is it fair to say, enterprise as well, barring something crazy tomorrow and then of course the three C and L teams, too.
I think it's going to be a tricky prospect again for Daston.
This game, I'm sure you can argue, compromised because it's becoming a pressure for the back
of a Long Air 3, but it does give some kind of insight as to the discrepancy in level
as to where these two teams are at, way by reflective of those that are going to be
starting in phase two as opposed to those in phase one.
So far here on Cloud it's been all Waybo. Some small moments of fight back from Daystar
but so far all the systems from Waybo are very very strong. Again this highrider diversity
that this team has on offer. I'm not going to screw you a little bit towards Grige but
it really hasn't felt like he's been super dominant all in for Waybo it's been. A solid
team effort. This is holding up nicely here. And on defense, meet Bozzie and play in the
kind of lineup that they're offering here. I'm expecting them to just take the highest
volume of gunfights possible.
Again, this is where Waco at times can get
Aggressive with the runouts trying to find early kills
In matches, I think more so where they feel like
They've probably got the game well and truly on their terms
Which is kind of why I actually like this gym bedroom site selection for Waco rather than starting basement
You know basement typically you'll want to play the more slow conventional fire stack and play gym bedroom
just allows them to spread around the map, be aggressive, and take more risks.
Alvin's gonna just float around main stairs, reaps over towards lobby, top red, four speak easy.
But they're really just kind of stretching the map. Pika on the jackal is gonna go down
over towards bedroom. But it is a trade on to speak easy and in theory the opening kill,
but then of course one prepared for Alvin already at top of main stairs. So he collects the
to go into Binbin finishes off Pika who was initially downed in the middle of the
site maybe sensing that Waybob weren't really playing too much of an ultra
defense towards Jim Bedroom being more around the map felt like you could take
space in bedroom but it's not quite work out and they start down to three
30 seconds now remain on the clock then you should clear from Waybob and
they just continued to lay on this pressure seal and about to get overwhelmed, they did find one,
like that, as if he falls as well and it's Sufley who does, I think, requiring two more.
It's winnable in the sense that Sufley's a top player turd and outplayed not exactly full health,
they're both stacked over towards Khan, he's got kit, so it's got 40 seconds as well and a drone.
This is not unwinnable for Sioux Flay. He's gonna have to play this really really well set this train up get information
And as you if you can get it to watch for the con
Entry then maybe go for a gym
That's not gonna help he's gonna fake this he'll get off most likely
Yeah, just a tiny bit of auditory noise over con
15 seconds at this point you may as well just go over the bike you may as well just see if you can find them both
It's a chance against her didn't connect those shots really needed to and at this point her could just hide inside a cache
He knows that they can no longer lose this based on time
six to one
Harambe
Can oh
Yeah, I mean look it's not on to play to clutch that that's you know
You have to kind of go back to the earlier portion in the round
on and and sort of ask a couple of questions like peeker on the jackal deep bedroom that early on
questionable right and then the stack over towards jacuzzi just too easily dealt with bimbing gets caught at the breach
So there's other plays in question. You can look into in that round. It's not about the 1v2
From souffle which look he probably could have played that a little bit better the drone gets hacked
Never got into a chance to either take the fire or go for the plant
One of those games where the day start, not much is really working for them.
Oh, I'll leave Vimbit alone.
Waybo find themselves on map point.
That's the selection of day start and if that is anything to go by,
Waybo may be even more dominant on map 2 of Nighthaven to seal the grand final
take top spot in Asia and block themselves in phase two of the Salt Lake City Major.
Which is, look, if you are one of the other competitive teams in Asia, probably we won't waver to be because they're then in the best position to finish best out of all the APR subregions and with that Asia would retain two slots coming forward.
Basement here for round number 8.
Rural reinforcements to be deployed by wayboot day start, bring a somewhat experimental line
up into the round and they may look to just consolidate and go for a pretty direct approach.
I haven't labs after this could be as soon as after this round
I pay position no it's not a secret now Sufley got given quite a lot of time to find that kill
Arpe was just well stuck standing seemed completely unaware of the angle that had been
opened up onto him opening pick for daystar
I
Said that's actually one thing based on one last five rounds they've gotten four of the five opening kills obviously not really converting but at least
Showing a little bit more promise early on in these rounds
Heard a contest up above.
Might have info for the drop here. There is a yokai in bedroom and con.
Now, same dream.
It's a bit easy looking to support turret upside.
Yeah, I mean, it's probably gonna get one in that situation, otherwise it just looks a little bit too easy for Daystar to corral him.
And in the end that's exactly what they did even with the support from the yokai speak easy
It's just not going to be enough to help him and honestly wave a more than good enough to win a 4v5 baseman stack against a star
So to kind of question that a little bit
Concerned obviously got thrown down. They knew of his position not much. He can necessarily build that that is just a good clear from based up
Minute left 5v3 very winnable now for day start
One knife to sell three gaspabes for the defense of Wayboat.
I'd like to see them really go for the execute around this point right now.
If they do leave this to the last 15-20 seconds, it opens the pathway for Wayboat.
They get the first couple of kills, and then on top of that, it's big easy, can survive,
then maybe a potential yokai play.
They are getting stalled out, of course, by the gaspabes of Hoven.
20 seconds. Can Weibo punish any star for a slow wind up? These Yokais, I can't help
to shake the feeling they could have influence.
Well, they're already getting redpinks into War's Kitchen. Up above, it is Seal that
wins the battle against Hoven, trying to just make the contact immediate to buy even
more time. Rib's good headshot onto Binbin, Seal currently off the plant, repositioning
inside a arsenal. And the Yokai coming to win the match. It's done. 7-1. You're
right the Oak eyes in the end have huge influence. It's a beat down from way below in the grand
final the first map goes their way in a 71 dominant fashion.
I'm from Bandung, Indonesia. I play for WayBook Gaming.
I got the name of my brother's name.
Actually, I got the name of my brother's name. It's not my name.
So I got the name of my brother's name.
I was born and raised in Bandung, Indonesia.
I love playing games. I really, really love playing games.
I started playing games when I was young.
At that time I was 6 years old. I learned how to play games from my brother, I saw him playing, and that was my first game was Counter-Strike.
From that I started to play games, I played games, almost every time I went to school I played games.
At that time I didn't have my own computer, so I had to go to the internet to play.
At that time I was still in 3rd grade, I started playing game co-on at almost every day
and at that time my school life started to break down
I was almost scolded every day by my mom and dad
because I kept lying to school
because at that time I met one of my friends
At that time, he was also a pro player.
He is from Bandung, his name is Kenody.
He was one of the most famous players in the game, Rainbow Six Siege.
And at that time, I had a ticket to become a pro player.
La la la la la la
I like it, I just want, want, want, want
Oh baby, it's funny, yeah, yeah, yeah, yeah
But tell me, we're brother, tell me
La la la la la la la
I like it, I just want, want, want, want, want
Oh baby, it's all right to be right
Cause I, I, I, I, I
Take to our hunger and buckle
Oh baby, say it and make it
A day before the day
La la la la la la
I like it, I just want, want, want
Oh baby, it's alright to be right
Cause I'm in love and I'm in love and I'm in love
I'm afraid of disappearing
To make it stay just fine, yeah, yeah
I like it, I go la la la la la
I like it, I just want, want, want
Open your eyes, baby, baby
And take a photo of this day
To get to you again, this is the last wish
Let's go!
I
I'm not gonna let you go
The words I'm lonely
The words I say
The colors I mix together
The tears of the people who are disappearing
The days I'm about to leave
The days I'm about to leave
Because it's just me, so
Because it's just me, so
Because it's just me, so
Because it's just me, so
Because it's just me, so
Well, the powerhouse performance from a way boat lead now in the grand final one. Nothing
after they did a demolition job on taste. Let's be honest. It was very one sided on clubhouse
now get to go to their map. Here could not haven labs to try and book their place straight
to phase two of the playoffs of the major. Yeah, look, um, that was probably even more
one-sided and I really anticipated that. I've given my full respect to Weibe, right? They've
come into this matchup with a let's not mess around kind of attitude. The execution was on point,
very minimal to no trolling over the course of the entire half. They've played really good
clean clubhouse on a map that really does reward teams that are authoritative on attack.
They don't mess around. They set themselves up with pretty
straightforward default structure and purely just on an execution level,
they were not on the level of the day start. So yeah. Good work for Weibe,
not disrespecting their opposition, just making sure they play some good clean siege across the board.
And so the stage is set that the map 2 lads that Weibo are going to run away with the series.
Yeah, again, at the day start, they did get 4 of the last 5 opening picks, just couldn't
go bird on 3 of those 4, and ultimately that was not ideal for them. And every time, even in
these situations, it was a 5v2, there was always something in the back pocket for Weibo, that
being a yoke like, quite literally as we look at the numbers from Reeps, and it kind of feels like
it was a very quiet 13 kills and do you get the same sense healing that I'm
getting because Reeves is usually putting up these kind of numbers and it's
usually quite dramatic and it's very noticeable but I just didn't really feel
like it was the Reeves that we usually see but yeah he still put up 13 and 3
it just yeah it's a strange one. Yeah he was really strong to the mid round he had no
entry battles, he had no clutches, no plants, no disables, he's still got a 30 kills.
I'll say credits of Reeves is another good day at the office for him, having good moments in the mid-round, but yeah, honestly that last sounding really good demonstration of his ability to stall that time and pressure over the woods church and enable the UK to nail.
Well I have a question here because with CNL of course now starting up, at what point do they come calling for Reeves?
I don't know.
I mean, we'll wait and see. I wouldn't be too shocked if at some point in time, there's a big transfer, but I don't know, it's pretty, pretty hot property.
I don't think Waybo would want to let him go too easily.
That's right. Well, we're getting on the way. Nyhaven lab's coming up very shortly for what could potentially be our last map for Asia.
Again, a reminder, of course, tomorrow we've still got Oceania to get through and there are going to be some two massive games.
first the lower final between men on the front and chiefs, and then the grand final with enterprise
winner of the grand final will go to the major and will be the last team to book their place
at the major.
So tomorrow shapes up to be another cracking day of siege in the APL region was we head
into the second map, way bow one map away from booking their place straight into
phase two of the major, which would I could find a start of the phase one, but I
they would have taken that at the start of this whole kickoff campaign. If you had
gone to Daystar and said, are you happy with phase one? They'd have like, yeah,
that's amazing. In a pretty strong Asia region, it seemed like maybe it was going
to be Tim Orkin, 75, 75, 75 in the final Daystar pulled that one out. So I think
they'll be pretty content, but clearly still got some work to do.
suddenly so bands are in place for the first half. Monty, Ying, Bandit, and
mirror floor labs. Let's see if we can continue the good form on attack. It is
their map selection of course, so they picked the comfortability of defense
and the reason why this has been so many attacking rounds played potentially
if Waybo is given the day with the ones to select it back on club not super
unusual given the way that that map decided to walk towards the attack in
recent stages. Lab should offer a little bit more challenge in terms of being
able to break down site utility. The clash and the Azami Boat in play, I think
Waybo will want to just probably test some of their systems for the vert clear here.
I might see the lights of the Daemons or the Park to help flush out those positions.
I'm pretty surprised with Wavo trying to 1-Dimensional horizontal hit this.
War's having a look at some of the statistics regarding 9-Headed Labs in the Asia region.
It's leading attack aside, but the sample size is still not particularly high in the
factory.
I guess the historic statistics of this map and the way that it certainly can play
out.
It's a way both they're gonna be capable of winning either side of the half here
I don't attack and the fancy. I'm expecting way better be very strong here on night Haven labs
It's a good map for them last played against souls heart seven four win
They got four attacking rounds in that first half
So really kind of sets the tone that they're gonna be more than capable of getting attacking rounds against a star
Played it as well against fury and that was a five one attacking half
So the last two times that played this four and five attacking rounds
course then would you know go on and close out with very strong defensive rounds just not a lot of
them needed. That's gonna be the test now for Daystar in this first half just try and stay on
their toes on the defense just make sure they don't give up easy picks see if they can get the
first kill, disrupt the attack of Waybo. Don't have to probably get in their face I'm pretty
fine with Daystar just sitting back you've got the clash, you've got the defensive ops,
Try and let the time clock just go down and then find the right time to strike for a bit of a counter punch
Just when maybe the playboats flip the guard down and getting ready for the setup
Tron present on the first floor from Waybo, so really looking to exploit that vertical dimension
breaking sight and Hoven met kill.
Well, not quite, but it's still a fush out onto the Izami who's now getting peppered
with utility.
It's relentless from Weibo at the moment, mid-plane of the round.
Seal finds some comfortability, but it's momentary, forced into the line of sight
from our pain.
Again, that's a good example of just how brutal Weibo can be.
There's five back though, for 4 vs 4.
Minute 15 on the clock, however, leaves Weibo with plenty of time.
I'm worried about the fact that they've already got this rafters control, good pressure towards
IT.
So for Waypo they've got the ability there to go for a bit of a default hit, don't have
to worry that much about spreading and going towards con meeting and over stacking one side,
they can spread a little bit.
They've got multiple avenues that they can now hit against A-Star.
Let's go put the pressure on to Sui play on the clash, making sure that he's not
the last one alive.
I think usually the clash, if you go down early, not ideal, but also if you're the last
one alive it means you haven't really disrupted the attack enough as the clash.
And he's just kind of bunkered down, shield stuck on the floor against the Bon Chassis,
and a little switch up over towards Blue here on the clear for Wave-O, one just prone
in the middle of the hallway, I mean it's big easy, he's never expecting that, that's
a strange play from the Zookie, it will work out, it got two kills from that position.
Wabo is sitting there shaking the head wondering what is this guy doing, but it works
Not enough though to win the round as Webber do eventually take top floor on the attack
Some strange cooking defense from Daystar
It threw enough of a spanner in the works day for a zoo can you get the two kills?
But just sitting crying out in the open in the hallway
Yeah, a bit of a funny one
And once again, it's the way of Wabo
is a common trend now at this point that a basement for round two I hope we can see a
little bit of fight from day star I don't think this is the most egregious performance ever
it's pretty forgiving given it's been a big day for them and again as you kind of said
earlier I think it's the key point is unlike a lot of the other best of three double downs
we've seen teams have success with on those occasions they got a rest like I don't think
we can overstate just how mentally demanding that last best of three is and to go straight
into yet another which does have stakes on the line it's going to be pretty exhausting
and the B waybo you've got to be very very very strong so this is this tough work for
they start very much a grind for them hopefully we can see some fight back on them here on
they do have a comfortability of defense to this basement side they're going pretty trap heavy
way better than they must though we'll likely not clear
It's been a strange grand final, I mean, Weber can do this where they, when they're on, just
be so dominant.
It doesn't really even feel like much of a contest, but it hasn't been the case for
Kiko.
I said it in the pretty much discussion though, the last two series that they played
that were really close and they got pushed in both of them even if they didn't drop them out.
And now there's one map away from going to the side to see if they kick off.
When they're locked in they're just very difficult to stop just trying to play
off of this death mark even getting some more damage.
CL taking very low on the mozzie and now far more hesitant to be on the roam as he's very
susceptible he'll fall backplay basement to mini-winter wayboat.
Yeah, I'm just commanding so much map control so easily a day-starer frankly too scared to
contest it and it's difficult to blame them just how brutal these clears have been and
how little margin for error and hesitation has been from Waco. I think that's the biggest
whole-tail sign is they're just so authoritative that they, they, they, they, they, they, they
immediately know where they start, are going and when they've moved because they, they
know they have dominance in the series mentally as well. And they just like, don't want
to contest them. Understandable. Doesn't allow the Ram to get to work 70 seconds
on the clock. Okay, BimBim does consider going up with Pika. They commit. But don't mind this,
they start going for something risky and Speak Easy could be caught unaware.
Yeah, he's going to turn his focus around. And yeah, it still gets the kill onto BimBim
as Azuki gets down as well. It comes in 3v3. That honestly could have been far worse for
Speak Easy at least gets the kill on BimBim. Azuki backs up with a 4v3, better a day
That didn't last long at all back up back down
Jersey of Reeps. He's on the board for the first time here on I haven't lines with that kill
35 seconds remaining
They know they're still one of the ones rafters
People aren't turned headshot from below the bed depth up and just watches as the course falls in front of him
And now we've got the extra player advantage heading into the execute towards site. There's one gaspabe left for Soufflade
The seal will get cleared in the corner
I'll be sticking the plant behind the tank as soon as play pushing out of nano
No, where to really go vision completely blocked off by these smokes way vote in full control
All stacked behind the tank got one but reaps then gets the trade to nothing stop for way vote. Oh
My goodness, I don't know how they again being able to flip that round
The double flank got through Akur was the right player from day start just caught a bad timing
speaking he should have died before finding one and then Pika as well being laid with
pressure from the death mark the frag grenades flushed him out he went for the vault which
again that was a pretty poor decision making process from him he would have known that
The damage was down below and maybe just panicked, sensing interpounds.
They've said a good job to quickly collect a Zookie.
That was bold from Peacock.
Left Suf later 1v3 and it's an easy trade out from Reapseep.
Continues to mount kills in the series now up to 16 kills to four deaths.
Still yet to find an entry clutch plant or disable, but he's probably got about five more rounds to find.
Yeah.
Oh, certainly competitive round though for a day start.
Get the opening pick.
Not too bad on the roam re-aggress.
I mean they probably could have almost got speak easy without losing anyone,
but just a bit of a timing issue.
Bin-bin goes down so then they get the trade,
but Waybo then were able to clear out peek over towards Rafters
and from there through to heading in towards the site.
They were always likely to probably go on to win that two-nother start for Wayboat
Nine to one across the ten rounds of siege played in this grand final
The lower final proved to be far more of an even contest all rounds of regulation were acquired
So far, I don't think we can eat all rounds of regulation even here on 9 heaven lives
And certainly wasn't the case of Clubhouse with the 7-1 beat down from Wayboat
That's quick entry, lobby side, snake to aid, there is a contest con though, but yellow
ping information here for Hoven, does he want to take the fight into the shotgun, it's
low percentage, I would advise against it.
I don't think he really cares too much, he'll go for it anyway.
DICE!
Bit ambitious.
Oh, but maybe he'd radar to then maybe cause a dislodge and then catch a timing.
Remember for the Hail Mary they didn't land 5 vs 4 in favour of Daystar,
but unfortunately it doesn't really count too much against Waber,
and that's nothing to do with Daystar.
of the kind of team that can constantly in 4 vs 5 wrangle, runs back one of the biggest strengths
domestically? So much time to deal with here, plenty of opportunities back into the round.
Yeah and not to disagree with you at all because I agree wholeheartedly, I mean but this should be
a site, a command server defense for daystar 5v4 that you've got to win even against a team like
wave but who are absolutely capable of bringing back the 4v5 deficit.
They start just look, though, as if they just don't want to make a move,
they don't want to make a mistake, don't want to give up this advantage, let the clock kind of
wind down, but against waveboats sometimes you do actually have to be aggressive and
just try and catch them off guard, try and get in their face a little bit.
if it does come with the risk that's fine but there's a reward if you can pull it off
I feel like I've seen this tale so many times where you sit back you give way by the space
even though they're 4v5 they get the next pick then it's all evened up
it's exactly what they were trying to do right now waiting for them the moment where someone
makes a misstep right then it was sealed to a dozen quite complete the kill vote
That's a reprieve for Daystar and then Azuki gets the kill onto Ape.
Too quickly though, back for Waybo as Reeps gets the double kill, goes 5-1 and still plenty
of time for Waybo to steal this round again.
Reeps inside of IT, the reaction time, perfect turn, hits his shots as well.
Only Sufley left, goes for the pistol play.
Reeps probably didn't need to do that as there was still plenty of time and Sufley
on the angle got one but traded.
They both do it again.
Harambe cannot believe it.
Not again.
Oh, no.
Part of me kind of wants to see a live Harambe can overlaid mid-round so we can see as they're
getting closer to the end of the round, he gets more and more excited in anticipation
than they actually went around.
And then nope, just to get tonight again.
Ah, poor daystar, look at that.
Hard fault of the Chai, they are really doing a decent job here, given the circumstances,
but way bogus.
They're on another level.
They must have something banned out, still straight, replay package to the prior round.
Hover gave away a freebie, uh, oh, Reeps is Reeps as he loses the swing.
Reeps eventually loses his the court static, but then speak easy with the trade
Pain for home. I mean, it's pain because he knows these are rounds that are winnable
There's a couple on clubhouse a couple here at night haven labs. They're getting good opportunities. They're getting good looks
Back-to-back opening kills from seal and bin bin
And in back-to-back rounds. It's just reaps 3k reaps 3k and it was at a pretty critical junction to there
There was that missed opportunity from Turd to get the kill onto Seal.
Finally a misstep from one of the defenders, doesn't get it.
And then, taste I get the next kill, it becomes a 5v3.
And you usually would sit back and think, well, just show up, shop, ultra defense.
But Reeds just was like, now I'm just going to swing, get two kills, back to a 3v3.
And suddenly the round is just completely wide open.
And that's the kind of game you don't want against Levo.
You don't want the open games.
You don't want to allow reefs and speakeas, you can turds, just be able to run around.
Where there's a lot more space.
I think the best way to play against wabos is to probably just play the most boring
grandest siege that you possibly can do.
Take no fights, do nothing, and just hope that they don't find a pick and then there's
30 seconds left and then just pray.
That's maybe one of the best ways to go.
Or you go the complete opposite end of the spectrum and you just try and play ultra-aggressive
from the get-go.
You try and do this like middle ground or, you know, half-ars.
Weibo just gonna punish you.
Yeah.
Seal caught, Ellie.
Red ping.
I feel very scared for Seal, and he ends up dying.
Oh, it says Reeps, though.
Now, pick up from a Zookie.
One for one, then you get rid of Reeps, so, I mean, that's kind of,
Honestly say it's just a win for Daystar
That was thrown by the way from seals as you just see it get shot out, but he couldn't explode it in time
That's if they falls to up a
Well, they might not have reaps alive in this round, but it does not matter for way
But still 4v3 up and there's still two minutes in the clock
They're just so efficient with their timing as who keep though again gets another kill
He's starting to perform on that haven labs and brings it back to a 3v3 as they deal with the black beard
Holven in a precarious position here, deep over the walls warehouse as up it looks for
the plant.
I don't think Azuki realized that they were inside and then Holven just immediately reacts
perfectly.
The only way Azuki winces is if he gets straight onto this kit and there's no one
never turned watching outside of the breach.
Won't allow that.
I don't think he actually knows where the plant was.
He got completely disorientated.
He thought it was maybe a plant inside of the smoke.
And then turned over to here's him running around, goes for the swing, gets to kill.
It's all too easy for Wayboat.
Last all around, turd is bored as per usual.
But he'd look exactly the same if he's in the grand final at the Salt Lake City Major.
He wouldn't look any different.
I mean it's good from Wave, the last thing they would have won it in preparation for
the major is to go into a match like this and troll and make it difficult and not play
just really good fundamentals and so I think it's a positive for them that they've been
able to just flick that switch and to the server dominate and really prove that Gap
in Asia is pretty monumental at this point now, a 4-0 lead I think it's all Scythe
the war to a flawless win here in the grand final of 7-0 would be a great little cherry
on top and then hopefully it gives APL fans a serious reason to wake up at whatever curse
day I was the major will be out to support these guys and hopefully my back and take
that next, that next leap towards hopefully, in sight set, probably towards the top four
at this event. They can really play it their best. Around five though, it's up day star
to be the ones to respond. Got heavy here, they'll throw in the pulse as well for an
info, but IQ is there and ready to counter. And with the snake in play as well, expecting
quick map control for Weibo.
Pretty straight open kills for base stuff.
Well, it's four straight rounds for Weibo.
Make that a, but you will.
Look, we've done Grand Finals before that have not really had a lot going on, but this is, ah, this is up there.
And this is probably the most one-sided for a while.
This one actually has pretty decent stakes, but way more than just so much better.
I mean, at least it's not the grand all-stakes of, you know, winning if you go to the Major, at least.
At least I will be going to the Major, thankfully, but there's a set of some in this too.
Oh!
A lot of the line.
Oh my goodness, Pika almost got my Reeps.
And then expecting a 2K.
I mean, that's the game sense on full display.
Expecting the reinforcements to arrive.
Reeps with another opening double kill. It's about to be 5-0. Unless seal and
souffle. No, there is no unless. There's nothing happening for Daystar in this
grand final. It's the way both show on full display as souffle is in 1v4 and
5-0 is staring Daystar in the face.
He clutches this have you heard the story of souffle there's a one be three he denies this one with the form
You got you got the story completely wrong was one before he gets one and then he dies that's the story
Okay, I must be thinking of a different. I'm thinking of a different round some rules
Oh no
Oh, could you imagine if they they came for frozen? I thought that was our feed up. I reckon they gave me house
Genuinely reckon their entire game. It was lost internet
You're joking
Seven one on the first map five nothing on the second map and then they're gonna run out of time and that's for then they start
We're not
Do not take that seriously one of the chances. I literally in our production chat. I could you know five seconds before that crash
I said in quotation marks back to back bath
DC
So the only thing that's gonna stop way more right now is the internet
It's one or the other. Yeah, I
Don't I don't recall wave of having any any issues actually
previously this is the first time I think I've ever seen them have as is the
case with the Asia region guys sometimes these things happen to individuals
etc but like weibo has never really had something like this happen before
as we take we don't have some replays if we back to the old South Asia days oh
Oh no, please.
I mean, it's been a interesting map so far away,
but clearly dominant.
Being able to leverage a lot of good information
gathering tools across the first style
that's been perfectly set out.
Honestly, just boot up Rainbow Six Mobile
and they'd probably still win on their phones.
Just a spot spot in.
I think a hot spot would be good enough.
Unless it is a full power outage
in which case that won't work.
I won't get tired of certain Harambe reactions.
I'm sure he's tired of it.
I mean, I will say, despite getting these opening kills,
none of these rounds have been, I think, all that winnable 4-day start.
There's not really many you can look back and say they should have won,
or should have got this.
Certainly a couple of chances where they're up 5v4, or even there was 1 5v3.
But you just never count out way, but it's their strength
You know, it's interesting though is it quite literally just happened as they literally won the round like
five seconds if they had it been another five seconds
Like I mean, how do you like they would have just all disconnected from the round
They how do you determine the round winner there?
They could have been around lost. I guess I don't know
I guess it would have been
Yeah, that was a strange one obviously waiting for some more information regarding the
We're about some way, but I
Mean if you day start do you just do you just go you know what let's just save everyone some time and just call this one
Let's give them the million. I didn't really want to say it because I
I'll happily say that
I don't know if I'm allowed to say it, but I'm gonna say like at what point did we just wave other days
I just wave the Wi-Fi, but yeah guys you can have this we're clearly not winning this
We want to go play some ranks
Let's just go all go celebrate, you know start packing you go into the major. Yeah, get ready for bootcamp
Obviously you wouldn't you never gonna do that one apparently it was actually a power outage, but they're getting back into the server
It's not quite, uh, it's not quite, what was it, Chiefs?
Who are they playing again at the time?
The big, double internet disconnect?
A couple years ago?
EP, that's right, the Chiefs EP power outage for the Ascot.
It's not quite that level, not quite that level.
Not as stressful.
We have had word, yeah, they are officially loading back in awaiting confirmation if a
Rehost is actually required.
I think it'd be quite remarkable if a Rehost is not needed, I'd be honestly a little bit
shocked.
If a Rehost is not needed for this, then a Rehost shouldn't be needed for a whole
range of times that a Rehost is called.
This is the one time I think it's more than okay to kind of reset things.
Firefuckling lead by the way for those just shooting in favor of Levo winning out on the
first bout 7-1 so they're in total command.
If anything's stopping them they won't cause the power outage which has put a little delay
they probably would have already won the grand fight on by now.
Probably I mean if anything it's good for the twist drops everyone getting an opportunity
to farm those for 10 more minutes so I suppose that's a positive because the reality is this
game is going to be over at whatever point we joined about six minutes later.
There is the halftime break though, so you're going to come with me.
Ah, six plus two, okay, so about eight minutes.
And then there's the post-show.
True.
That is true.
That is true
Hey, I'm just having people get their drops, you know
I don't thought too much to make it this grand final though
Unfortunately, a lot of the storylines coming into it were
The fact that Orchid and SoulSart were kind of pushing
Wave-O in their earlier matches in the upper bracket
Maybe there wasn't as much of an expectation for Daystar to do the same, you know, back-to-back series, etc
But I definitely expected to be closer than this
I can't really categorically say how much closer but not 7 1 5 0. I think this is a little bit of a surprise
How much of it you can put down to playing quite literally back to back best of three is not just doing one day back to back
Maybe I mean Harambe himself said though
And this is interesting from a mindset perspective that you know, they're gonna go into the series stress-free
But I wonder if sometimes you you actually
actually can play better when you've got more on the line versus, well, stress-free boys
doesn't really matter. And then you kind of relax a little too much and Waibo then just
absolutely decimate you. So maybe sometimes playing stress-free, well, it can have its
benefits, well and truly, can also be a little detrimental because is your head really
in the game. Like if you're removing the stress and removing the appeal in playing
110% and every round matters and every moment matters
Yeah, maybe they're just off their game at the moment because they feel like the majority of the job is done
They're qualified for the major
But I expected a bit more in the Grand Final from day start
But I mean Weber are also playing at their very best right now. Sometimes you just got to tip your hat
They've done a pretty good job yapping there it seems like we've got all five members of way both back in
unloaded. Whether or not that means that inside of the actual lobby we need a
re-host, I'm not too sure yet. But I can only assume that there'll only be a few
moments away from resuming this match as you said. And as the graphic showed it's
a 5-0 lead and remarkably we are back into the server that might be the most
remarkable rehosts well I suppose non-rehosts I have ever seen in the history of
passing this game so look props to the way we're getting back into the lobby
as we head back to the top floor for the final round of the half
Weibo seem to have their power in check and see if they can continue this flawless streak
on maps.
Yeah man, that's probably the mini go right now if you're Weibo, can you just close this
out 7-0, go with the flawless and not just flawless for this map but flawless for the
entirety of kickoff, haven't dropped a single map.
It doesn't look like that's going to change anytime soon and it's end up being I think
a really good preparation going into the matchup where they not only got tested by Orca and
Solzhaar, dealt with that, they also then had a nice comfortable win in the grand final.
I think overall in terms of the preparation going into an international event, this is
pretty good if you lay both.
I mean clearly it wasn't, like if it was 7-1-7-2s across the board the whole way
through then you never really got tested.
But they have actually been tested in some of the earlier matches.
And then I think when you come into this grand final, maybe they actually went back to the
whiteboard and fixed a few things and clearly look even better now.
And that happens because you actually did get tested.
Maybe something to kind of keep in mind is how the team is pushing them to play even
better.
And that's great for the AIPAC region, great for Webo heading over to Salt Lake City.
Oh, Peek-up.
That's another one you killed for.
The day start.
Maybe I'm almost the better in the 4v5. I don't know how.
And...
Every time.
Every time.
Oh, wow, speak easy.
Tell me something you said.
They kind of do look better in the 4v5.
Ironically.
It's the last one.
Reaps gets uncommonly swung. Usually he's the one doing that kind of damage. Even some
backup numbers now equal between the two teams.
I just thought the bombs to play isn't going to connect.
Good re-aggression though from Daystar, even though they're the ones that got the opening
kill then when Wayvote mainly from Speakeasy got the next two, get a good little swing
over towards IIT so really just not falling back, staying on the front foot and 60 seconds
left in the round.
Speakeasy can deploy U-Tilt, and it's turned and holding the train, trade out CC stairs.
Tricky position though especially with Su-Flight up close with the shotgun and then it's
You also in a position to swing
They both died
I just took a drink. I just took a drink and was 3-3 and by the time I finished drinking it was round over
And it's time for the rollstop timer
But I'm worth nothing
High as mountain
I'm one type
That's it, I see it
Just so I could make you feel
All I feel
And for the sky
That really thought we'd make it
The mind and the clouds
That I could see the world from up here
From up here, from up here
The world's from up here, from up here, from up here
You see the world's from up here
And I know I see it
From up here, from up here
Come on, boy, call me crazy
I always see the good in everyone
I'll burn white and I ain't found
Way up here, I can see it
So I'm gonna climb the highest mountain
I'm one type, let's see if they see
And just how I could make you feel
What I feel
And if the sky is gone
Yeah, we're gonna have it again
The wind clouds
But I can see the world from the view
Yeah, I can see the world from the view
Yeah, I can see the world from the view
Well, the grand final seemingly is about to end. It's just a matter of how quickly, whether
it will be 7-0, 7-1, 7-2, I don't know. It's going to be one of those three, probably 7-0
with the way that way of playing right now. They've just been in exceptional form. The
only thing that has halted them was a very temporary power outage as a day star. A little
bit of a reality check going into the major, which is good. I mean, you can take positives
for both teams going into the major for Waybo,
they've already kind of had their test
back in the upper bracket final against Team Orchard.
And clearly have got back to work
and have brought their best in the grand final.
They'll be in good form going into phase two at the major.
For Daystar, just some little groundwork,
some homework going into the major.
It's always good to have these kind of games
against Waybo, playing Waybo when they're at their very best.
Go back, look at the voids,
what they can prepare for going into the major
against some high quality opposition so I think you got some positive ways you can
look at this even if it is just an absolute beatdown
attackers need to locate and diffuse as many bombs as they can
yeah it's a top floor we go and they both looking to close this one out and
then all sides will be set towards the major preparing for that event enough
to finish in pop 8 at Paris at the 6th invitation, and I think their sights are really going to
be locked in on taking that next step, trying their hardest to finish in the top 4.
They might have a bit of a splash on the main stage, it'll be tough though, competition
It's pretty fierce at the moment, there will be a lot of pressure on them to perform.
More of the second half, it's bandit clash based, bandit grim benched.
All the way there to bring the mirror off the opening round.
One used IT exterior, second probably going to be deployed over the board's command.
So they look to contest the ring
What are the expectations of Waybo in Salt Lake City top 8 top 4
I think bull top 4 expectation a bit of repeat at least top 8
Anything less than that would probably be seen as a depression
There is to expect that.
Contest north blue and been down through the smoke.
Feet exposed.
I should get brought back up though.
I've got the space here for day start.
Although Pika's going to be of course cautious crossing back over.
I may just call reinforcements to go and get the revised so you can hold that angle top blue stairs.
And Zuki will go and get the revive on to Binbin. I don't know if he's going to be able to make it through Blue alive, considering how low and healthy he is already.
Still two nitrocells available, four Weibo seeking a 7-0 to close out the Grand Final.
I'll remind it some more as she and it concludes for what will be the last team to qualify for the major
as third will be the okay death to start the second half but Reep says he usually does now up to double digit kills
and a knife to solve from our bait as the curtain potentially could be closing here on day start
reaps again. So dominant. Retaking this blue position. 7-1 on club. No one that gets better
heading into night haven labs. At 7-0. All but seems a certainty unless Suzuki clotches
a 1v3.
40 seconds. And Waybo adjusts one small step away from being number one.
Well, a little see you in Salt Lake City from Weibo to Daystar, an absolute demolition job,
7-1, 7-0 in the grand final.
The Kings of APAC once again claim their crown, heading over to Salt Lake City as easily the
best team across all three of the APAC regions.
They make light work of Daystar in the grand final and they went flawless throughout kickoff,
dropping a single map the entire way through a dominant performance from a dominant team.
The bigger their powers are set up for another challenge at a major.
Yeah, great display from Wayburn being able to dominate and be crowned the kings of Asia.
And in a format that has seen some volatile results globally, I think they've done a
really, really good job to capitalise and put pressure on their opposition across all
of their matches and ultimately they've been the ones to come out on top and yeah as we start
preparing now for the major weibo are the best bet for APL going deep.
Certainly are for they start of course they will be heading to Salt Lake City as well they'll play
in the phase one of the major and look to then progress t-put to make swiss stage for phase two
in joining the likes of Weibo and CAG and ultimately yeah it's gonna be a
longer road ahead four days dub but I think they'll be more than happy to
just be on that road just be heading to the major when they would have set out
their sights coming in to kick off looking to go for repeat international
appearances after making six Invitational I don't think they will
have lost any fans from the stage as a whole but obviously I think they'll
walkway a little disappointed with how easily they were dealt with in the
Grand Final. You could put it down to maybe a fatigue factor. It was a grueling
three map series against Team Orchid, which went all rounds of regulation. I
think you can maybe give them a little pass mark to just say, yeah, kind of
understand why it was so brutal. But at the same time, I did expect a little bit
more from them in the Grand Final.
No, I would largely agree. Look, I think we got to the end result that
was expected, irrespective of any other extraneous circumstances in a straight 303, 1v1, or 5v5
I suppose. It was basically always going to be Weibo that came out on top. Maybe there's
a world in which if they're fresh they start to claim the map or at least look a little
bit more competitive across the two played. It's clearly not the case today. I hope that's
not reflective of what we see at the major and they'll be able to fight their way through
GSL. But again, that's not to take anything away from Weibo again to reiterate. They
they went into strong favourites and they proved it.
Yeah. I mean, I think that for Wayvo, it's now a case of, as we said before, can they
go for that top four push? Can they take the next strides moving forward at a major? We
know that top eight's been done. It's just a matter, and we'd like to see them repeat
that. But can they go a little bit further? Our MVP vote for the series today, or at
least from one of our series that I forgot we actually had the two, it's Reeds
across both I mean he was just outstanding in the grand final an absolute beatdown performance
not just from him but his team 25 and 8 guys 25 kills and it's not as if there were a lot
of rounds played as minimum as it almost could be when you take into effect it was 717 0
and yet he still chopped 25 and you kind of touched on it too he wasn't getting an
entry kills and it wasn't really clutched it's just all the mid-round no there
and I was in the storyline for the longest time. He wasn't involved in any entry engagements.
That storyline did shift a little bit towards the very very tail end of the series. We got
involved in Web 1-1, but just across the board, super consistent. And just his read across
this series was phenomenal. He was playing like the Terminator. He just knew where everybody
was and was basically landing every single shot and every opportunity. So hopefully,
that's the reaps of CS hot leg. Alright, we got Gohan in for an interview. The coach of
away by gaming congratulations gohan it's another tremendous stage you guys are looking in hot form
heading into the major i kind of just want to get your thoughts on the stage as a whole and the
way that you guys performed coming into the grand final you had been tested by the likes of orchard
and souls heart those games were pushed to the to the limit an overtime 87 you know a couple seven
How did you kind of view the kickoff stage for your team?
Hello everyone, yeah.
The stage was, you know, a big challenge.
The guys was, oh wait, wait.
I'm gonna move these guys, they are important to me here.
Yeah, the orchids, you know, did very well.
And to be honest, on that day, I feel that they don't give, you know, the 100% that they can.
they can. So it was good because today they come with a very sharp game and they show it in the
server that yeah they can beat you know every team if they come with this with this gameplay.
Congrats Gohan, obviously you've now been with the team for around about six months. How much
have you seen the team improve in that short period of time compared to when you joined where
Yeah, so we are still doing the work, you know, like we need to have a big team, always
have a lot of experience, you know, so we are still learning, we are still adding more
plays, you know, we are strategy cool, so I feel that, yeah, we are going in the correct
way, but still we have a lot of points to improve.
And of course, every team always need to do new stuff, right, to get better, or you
stuck and yeah, the results will not come.
The big question Gohan is, what's the next step for this team in being able to secure
a top 4 finish at an international event?
We know that Wayboe have been able to get top 8s and we know they're usually the best
chance for the APL region to maybe one day see a team from our region lift a trophy.
What's that next step in your eyes?
Yeah, so the next step is increase a bit, our confidence, you know, increase the experience
we have and we are getting that every game, every win, every time we learn new stuff.
So I hope this time we can reach this goal because this is our goal, you know, reach
the semifinals, reach even a final match and even win.
I think we are working to be prepared to reach this moment, so yes, I think the best point
we need to improve is have a good play choice, good increase the coordination, points that
are missing in the invitation, and because of that we lose a few hounds, and these hounds,
when playing against Furia, Secret, it's very important, you know, every hound.
So yeah, we are improving a lot, and I feel that this time we can go flat, you know.
Go home before we let you go, is there anything you would like to say?
Oh yeah, thank everyone who cheer for us, who watch the game and also for you casters,
for the nice work every time here.
And yeah, let's go now for the major.
I hope that we have a good tournament, you know, with good games.
Many different teams now, right, that win the spot.
Yeah, it would be nice to see.
Yeah, well, we're going to be behind you guys.
Hopefully you can go all of the way.
We'd love to see Wayvo or any APAC team win a major trophy.
So definitely be cheering on best of luck at the major go on.
So Wayvo, once again, as no one is surprised, we'll be heading over to a major.
They're straight into phase two as well.
Guz and definitely as per usual APAC's best question is, can they just take that next?
that I think if they can actually get into, you know, a semifinal or, you know, top four
position, if they can just get into that position, I don't see, it's not a case of, oh, we just
got their jobs done.
I think they could go on and actually make something of it.
They just got to get there, get over that mental hurdle of, you know, that sort of
quote unquote qualification game of getting into that sort of position.
Yeah.
As Gohan was kind of alluding to in the interview, right, when you're playing some of the
best teams in the world, your furious secrets, etc. of the world. It's incredibly punishing.
You lose one or two rounds and that can be enough to go on and lose maps and series, etc.
So they can tidy up a couple of loose ends. They will well and truly be the best team
from APL at the event. And with that short comes an element of pressure. But if they
can rise to the challenge that has a possibility, I think top eight is a very realistic goal
as a baseline, but they still have the ability to certainly go beyond that if it's their event.
What's kind of interesting, the teams that he spoke about, the Fury as the secret,
or the old Fury, of course, not the new Fury, won't actually be after Major, being, of course,
Team Liquid, Alienware, and for Team Secret, of course, with so many large roster changes
in the off-season. They too won't be there, so there's going to be new opponents
and new hurdles for Wayvo to potentially overcome. They'll be joining CAG in that
phase two position. Daystar, of course, will be in phase one. And then now we await for tomorrow,
the final team to qualify for the major, which will come from Oceania. Enterprise are in the
grand final. They await their opponent, Manelifo, or Chiefs. Chiefs making a very similar bracket
run to what we saw from Daystar. The only caveat being there's not two slots, just the one. So
whoever wins that first series, and as we just saw with Daystar, need to be mentally prepared
for a long day because you're going to have to play back to back into EP. It's all set up for
Enterprise, but Man Alaphoro or Chiefs, can they play spoil?
Yeah, EP. They look scary, but they're not completely infallible. We saw in the upper
bracket semi, they did get pushed to a third map by Anios, so there's certainly weakness that
can be exploited. The unfortunate thing will be if it's back to back series, minus a break.
So if we do see another grueling period three in that lower bracket final, it's going to be
so rough for either chiefs or men to make the runs so but best of luck to them and fingers crossed we do get a slightly more
competitive
finaly notes
Best of luck to both waiver and day star along with cg at the major for you and I girls were done for kickoff for this stage tomorrow
Of course though is the very last day of kickoff when it comes to APL
Dempego will be running through all the action for Oceania to determine who will be the last team to qualify for the Salt Lake City major
I
I
I
I
I
I