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this is why this stage is so important 10 teams 50 players and let me tell you
something best player is going to be hey and it's doki the only I don't key
right it down take a check and burgers no debate come on please and four times
No, trust this dude. I'm best here.
Tune in on June 8th for email stage one
It's coming home, it's coming home, it's coming, football's coming home.
Zack, he never comes home from England, never.
Seriously guys, seriously guys, enough about football.
We have a big show coming up, let's get ready, allez, allez.
Joen, why are you speaking? Denmark is not even qualified.
Augende Franzgeklon, man.
What did he say?
It's me, made up language.
We have two more play days full of action with our favorite region.
My name is Annel, be your host for today and join me in the studio, we have Alphama and
Freshn.
Guys you took a bit of a trip across the pond to NAL, to SLL this week but are we also
happy to be back with our favourite region?
Yeah, the most entertaining one, maybe we'll know.
But yeah, we've been in a Siege marathon, a Siege journal for the best week.
Especially for you, you've been doing a lot of Brazil as well but yeah, it was a lot
of fun, it was a lot of fun compared to NAL.
Fortunately our stay and our secondment is over, we are now back on.
It might not be the best but it is the best and most exciting region.
I smell some serious, serious copium here, but hey, it's fine.
We had a lot of entertaining action as well.
Last week we'll jump into the Ponderama, as we always do,
to review our final playday on Tuesday, starting with the monster.
We picked a player that almost single-handedly forced a comeback.
Again, shift this, but it was just not enough.
Yeah, it's the story of Noah.
I think the story of a player that had had to carry solo for the longest time,
ever since basically he was abandoned by everyone.
First abandoned by Joom, then abandoned by Adrienne.
all then abandoned by Savage and now him and Muglia are the only remaining players on the roster and it just feels sad
Jacks it feels sad because he drops incredible games. Yeah, and he's not winning
I mean he's painting himself in a great light on an individual basis, but yeah, he's having to
Ultimately won my name a little bit for team secret of the minute and he's dropping 15 kills and still being on the losing side
Okay. Yeah, that was okay over story aside
We just saw some action here in the studio as well after we were discussing Noah as the monster from last week Tuesday
We'll have the moment as well and that is an ace from the banana game and for the special occasion
We have the clip but this time around with the player cops
He's low his 20 speed is so they must it's gonna go walk up over okay nice
Crossing on the double door from from
What's that, one more on my front.
Holding breaks.
Covered.
I've reached the shield guys, they come back, you should.
Fencing on the side.
Nice.
Coming to front.
No!
To BDB!
At the background, celebrations.
But one other thing that I'm noticing there is there seems to be more of a clear voice and everybody seems to be active in communication with each other as well.
I love the veteran player in DPEG by the way.
He's comes that we're hearing, he's both just saying
the right spot. It's good
comes good play from that
shot and the M. R. Neta that
plays as well. Yeah, it's
definitely not just the DMI.
You're not you're not
simplifying too much to that,
but I will say it was good to
see for that. Take, you know,
actually get a good performance
in there as well. And obviously
dead shot hard that big moment
have the S feels like it would
really kickstart something for
them. Feel like I've been
saying it for two years, but
maybe this time over true.
Exactly. And then we'll turn to
our match gradual for today to
talk about our musty. The
that is happening today and we'll have a look at the third match of the day. That's going
to be G2 versus shifter. So this is a story matchup, right? Because we talked about doing
kickoff, blast, not having left G2 so happily playing against his former team again.
Yeah, I mean, it's a tricky one, you know. He obviously felt a little bit aggrieved, definitely
leaving G2, but he's found his place on shifters and he's playing very well inside of that
shifter's set up there, going up against G2 to them. There's always going to be that
extra bit, a little bit of spice for him, and especially for G2, going up against the former
players off sets that story up really nicely but it's also just a story of a
top team against a team that's challenging them and the team that has
the ability to beat them on their day as well. Yeah it's a little bit of spice
maybe a little bit of spite as well of you know a roster change that he didn't
want and also you know like I said it's a team that is fighting hard to get at
least a playoff spot. They want to do WC of course but the first step is that
playoff spot and it starts by gaining points from teams that they should not
beat and so that starts today. And just to make sure that you don't ruin the
studio any further with the footballs that are still around our feet we'll go
So set that on the couch as we talk about the first game of, I see that in the corner
of my eye, the first game of the day.
I'm glad that all the way without destroying anything.
Look at that, so precise.
Maybe Franz is one in a World Cup, who knows.
No, still not.
It's still coming home, man.
I'll be honest.
It's still coming home.
That's a different sport.
We'll talk about a seed here, and we'll talk about Rebels and Twisted Mines in particular.
Now for this game, there's a lot of meta representation inside this one.
We started doing the ENC as well, quite some players on these roster represented teams
inside that region.
I think it's beautiful to see.
I think that last season, when we introduced EML branding,
we're all thinking, why don't we see more MENA players?
And I think that Esports Nations Cup has proved
that we have a lot of that talent
for presenting the Middle East and Africa region.
And we saw that at ENC,
with players representing Morocco, Algeria,
Saudi Arabia, Jordan, and Kuwait.
And in fact, you know, two teams actually made it
to ENC from that Saudi Arabia and Kuwait made it.
And I'm just now thinking that Soltav
also was representing Turkey.
and what I think the risk was and he qualified with Turkey as well.
So what 11 players that represented me now at E&C, it's beautiful.
And what I'm born because the game that we're coming up against here,
Rebels against Swiss Mines, nine of the players inside the lobby,
will of all represented men in the E&C qualifiers as well.
So we've got a lot of talent from that part of the world
playing for their countries and their regions.
We do and both these teams in the first week have won one match and lost one match.
I think the big difference that we're seeing though with Rebels is that there's
a big difference in their attack and their defense with them.
Yeah, absolutely. Like, Red Bulls have impressed us. I think the fact they came out with blocks,
they got that victory. But I think the big learning curve, the big development point for them,
ultimately, is they're doing it on their defense. When they're on defense, they are looking like
monsters. You see her flanks from, you know, Marta, Linkaro, just everybody going nuts,
together, big, aggressive. The attacks are not quite clicking yet. When they do, they'll be a
really good team. They're currently the 10-fest attacking team in the league, so the worst,
out of 10, but the second best defending team. So if they can raise their attacking level just 10-20%
you know in terms of their performance they will actually be pretty consistent and really be in
that challenge spot. I think it's the main thing with teams that maybe have a little bit of less
experience if they don't know how to react as quickly and as you know as as deeply I think
as many other teams and I think it's the biggest thing they have to work on and it's one of the
things also that shows up the most when you have that lack of fundamentals. It shows more in attack
like any new friends where everyone can have a set role and I think honestly it's
one of the hardest challenge when you're a pro team so yes it's something they
need to fix but at the same time it is a really hard thing and way more complex
than it appears and for their opponent today they've played a special 1-1 game
and lost one game but they play some really close games though the good
thing is when we watch with the minds normally we're in for an entertaining
game yeah that's the beautiful part of that playstyle right that that chaotic
and predictable playstyle is super aggressive and at the same time I think
They've added another layer of their playstyle there.
I think that really showcased at Soul Lake City
their ability to play a more default traditional game
when they needed and to have a great discipline.
And the man on your screen here,
I think really had a big shake-up
after missing Soul Lake City,
after having been replaced by his twin brother.
I think Dove really improved a lot, Jack.
Yeah, I think so.
I think Dove in kickoff was the worst right in play.
I have falsehoods about him.
It really actually came alive
in the very final couple of games that they played
to get them to start like so, but then look at their stats real.
Yeah, and Hashum was one of the best players on kickoff, and they switched.
If you think about it, if you look at his statistics and you hide the names of the players,
you might take down the left, it's the entry player, on the right it's the support player on the
shields, and restically it's the opposite. Dov, who's still playing the shield, who's still playing
the support role, is the most consistent player on the side of Twisted Minds, and Hashum, who we
used to see being really that shining bright player with incredible multi-kills, still not quite there.
But I think the encouraging science is we have no doubt that he will get there in terms of that performance.
He's always got his performance in him.
So if in general the team has raised the bar and Hesham's just a little bit under it,
he will raise the bar himself and then they will be even better than they were in kickoff,
which of course was good enough to qualify for Salt Lake.
So, you know, twisted minds, they are the real deal right now.
I want to take a little peek at our map veto as well to see where this best of one will be taken to.
And I am very excited to see your voting here because for these two teams,
I think that matches really well. Yeah, I think so. I think twisted minds. We've seen on border
We've seen them on border a lot against Falcons in fact the previous play they've been out last Tuesday
We saw them play a border they unfortunately lost again, but it's a map that should suit their style
We'll talk about it being chaotic. We'll talk about it being crazy
But actually they work quite individual on that map you'll see a shot usually underneath
You'll see golf playing the break balcony and then the other three players together kind of going as one unit
Wherever they go, it's kind of how they will attack
But it's a it's a map that suits them because it's very good by heavy
And I actually think for Rebels, if we go all the way back to the start of kickoff,
that was the map that they came out of the blocks and they beat GK on that map
and said, hey, we're here. They were very aggressive and it was a very confident border.
So both teams like this map a lot.
Yeah, and I like that they bring the firepower to a game where, you know,
they're not afraid and missing the confidence to make that challenge,
to take on twisted mines on what should appear as one of the biggest most TDM map in the meta.
And you're doing that. Also, a map on which the shields matter a lot,
And then a map on which Solid Snake, Demo's and Endo K's combo is especially strong.
So right now in 2 days meta, going on to Borgger is always a big conflict, especially for defenders.
And you're going to have to start on that side. This is going to be a rough one.
Well, I will say, we did say they do have to start on the defense, but actually, when we said Rebels had a difficult attack strong side.
10th best in the league, you know, they will be getting onto a map that is actually somewhat comfortable to attack for most teams as well.
as well. So the map selection maybe will ease the symptoms that they're seeing across the
other maps. And you know what? I'm actually quite excited to see a border because during
my last two SCL playdays, I got to see quite a lot of it and I saw some incredible rushes.
I saw a top floor rush where they dropped the diffuser on sandwich window. They effected
it in smokes. Everyone was firing C4s in sandwich window and they rushed from Archives side with
a ying. And I saw another one on Taylor's bomb site. It was from the new Liquid roster,
Furia who rushed on Taylor's window with glass on there, smokes,
touch her, planted the thing in and then it was honestly beautiful. Quite a lot of
innovation and like I said, DKB is incredible on the map. That pair with
Deimos is completely insane. I've even seen a DKB paired with an IQ. IQ was
downstairs on the ground floor and she was trying to shoot at the guys that
were being called from DKB. It was honestly really good innovation that
since so far on the map. Absolutely, love it. I mean this is why I usually get really
excited about a map like water, right? Given there's so much possibility for
executions and we're seeing that even in our own ranked games as well. But for
these two teams, talking in the greater scheme of things, right? And when it comes
to the standings that we see appear on the beautiful screens behind us, in
regards of making it to an international event, given the mana representation is
so high, they want to make it to an event that was previously inside that region
as well, it's gonna be an important game for them. Yeah, absolutely. Yeah, I think
two things. I think two stand minds, they're expected to be that top four team, especially
after being the best EML team at Solaic City. If you look at the standings right now, they're
not there yet because they had to lose two thousands. If you look at the side of Rebels,
they're not expected to make it. And I put them in my theories, you know, must need a miracle to
make it to EWC. And I think they're here to prove everyone wrong. And if you look, they're eighth
right now. Yeah, they need points. And I think for Rebels, they've also got some things that
they've been fixing in terms of their attacks. This is a good opportunity to do it. They've got
themselves on the map. Even if the result necessarily doesn't go that way, put themselves
the game. We're going to be
in a good performance to set
themselves up for tomorrow and
of course, super week next
week. They are clearly an eight
but it's the top six that
they'll want to be focused on
playoffs. That's the bar that
they want to be focused on. Get
themselves into playoffs and
then worry about the
qualifications. They've had
once they're already inside that
place. The match is almost
ready. So it's time. We'll
introduce you to our voices of
four today. We're joined by
ace and there's and guys. I
think with border coming up,
we're in for quite a treat for
ourselves here. Are we? Are we?
I think he's gonna be chaos to
be honest. That's what I mean.
When I say this about board is
the chaos that comes with it. I
like it sometimes. But sometimes
it also results in car crashing
maps. I hope this isn't a car
crash. I hope people want. I
think it will be for for me.
It's just divine still. I'm all
in for that chaos, but the game
is right. So please take us to
but the game is ready, so please take us to the boarder.
Thank you very much, Ann. Right, game one, Tim.
Of a playday of five, we were speaking about the games
we've got coming up today and tomorrow, especially.
Looks really interesting for the kind of games we've got them,
but today is a bit of a taste at a preview for some of the games
that we can get tomorrow.
This one, I think I'm pretty much on board with the social boat.
That's so intriguing, the favourite twisted minds.
It feels bad, right?
Yeah, I would expect so.
As FreshQuiteWrightly says,
that attack a little bit, but
we've got to remember the
point two out of 12 attacks so
far on other maps. It's I
don't think just a map on its
own can cure that. So there's
you know, issues that are going
to have to be addressed within
the team there as well to get
them a few rounds on the board.
Positively for them, they are
start. Well, is it positive
they're starting on the defense,
which at least takes away that
attack problem until you've
maybe got a few rounds behind
you. But that being said, it
does mean that just the minds
are starting on the strongest
side of this map. So, I think
the first day of course. They
also give. But as broke run for
their money last week, they got
themselves, you know, halfway
through the game in the lead,
and then, unfortunately, it's
looked away as they moved on to
attack and versus poor for
back, but twisted minds. They're
going to have their work cut out.
I don't think it's going to be
easy for them.
it's going to be easy for him.
Yeah, as we've all kind of alluded to, it's just in minds.
If they had a good start last week,
Alcant's game is what the Falcant's game was.
Rebels also in a similar spot, had a win, had a loss.
Both teams at that point were trying to find their feet a little bit.
In fact, I remember some of the guys in just in minds
on social media after the game on day one,
saying, whoa, we've got to shake off here a little bit
for the little bit bumpy.
And it was a similar story on day two.
But I think now that we've had a weak cover up
the chance to sit down and play their first couple of games and get a feel for how we're playing
as a team, what's not quite worth to those first two games. Had a little bit of time to adapt and
adjust and work on those little sharper edges to the part of their gameplay. I think this video
starts to see a much better representation of what the S teams are capable of. And again,
for me, that feels like twisted mind should come out on top. But you can't write rebels off either,
not with the kind of plays we saw some of these boys making last week. Then that 1v3 will forever
I live in my head from Bartho and I hope there's more to come today.
Amarech will be our starting location, where I don't think anybody is surprised by that.
Rebels going to kick things off in the number one start here on board up on that top floor.
Twisted mines, which side do they go? Where do they play?
Do they try and get themselves into CCTV? Or is it a move across to office and archive side?
Monty's presence up here would suggest it's going to be CCTV and then try to work across from there.
They just need to be cautious though. I do quite like this from Rebels having that wall half open like that
Very aggressive stance for the defense allows them to peek out
There's no place on that balcony or in CCTV really because you can open up holes easily enough and peek all the way through
So I like this
Yeah
They say makes it slightly risky I say more for the attackers than it does the defenders
You've got much less room to play with whereas the defensive side
Half wall you took stuff a little bit deeper inside the site you've got a small office
There's a lot more space for you to move around.
This thing is why you're going to see them first,
being forced to come and clear Linku out inside of CC.
Because in this spot, well, you can test a large portion
of the map to give it, and you also challenge anyone
trying to push in towards that wall.
But with a little bit of pressure coming into the base,
you're getting done.
Blowing the wall wide open with this Ophir,
and looking maybe to try and get their push on through,
with Jalad coming in on the backside as well.
This is a great takeover of this fight overall,
but they've got to get rid of Astro.
He's currently dug in on the wall.
C4, they're ready.
Not going to find the shield.
Got a couple of kills in the back of it, admittedly, but it's a 4v2.
It feels like Twisted Minds now can just work as a team to see this one over the line.
Yeah, they've got all the time in the world here, so they can just bully these two as exactly like that.
Send them on to you in a bit, force after to move.
They've got him held from another angle.
Taking good of damage, chip, chip, chip, chip, chip, until they get him down and out,
which is going to be the case, you'll have managers to pick up Mato as well.
Good initial attacking round for Twisted Minds.
I would be concerned for Rebels here.
The problem is, Linku, playing inside a CCTV, gives them that movement that allows the kill, but always on board, I'm not saying that Linku's the problem, I'm saying, the problem with that death is, board being such a small map, one death kind of leads to the next and the next, because you're all working together in one kind of
on the right side of the
the. That's the lattice work of
defense. So when that drops
you play and now playing
half all the water playing
half all and on the beach is
now significant extra risk and
we see the pressure immediately
then come in there. So players
have to try and adapt. And as
they move, they killed from
archives or from other places
and so it just becomes a big
problem. It's like defenders
really need to keep everybody
alive on board that one death
It's a good little set piece play. Normally see like bait coming in from that sandwich window is worth stressing as well
And you've had like yings being dumped inside a site and normally a hit inside of archives
So good to think to blow the pressure all on the west side instead
It's worked out as we said and now we're into a quick tech pause here before we get ourselves back on the way with that second round
Tim, I think it's really worth talking about some of the other games today as well
We've got a brief pause here as well
You know VP versus she came coming up next when I look at that I think it's quite one-sided
game. I think it's a bit of a
surprise. I think it's a
bit of a surprise. I'm excited.
G2 versus shifters to me.
Probably the game that I'm most
interested in today because
shifters have been really on the
up in terms of their team
play the capabilities they've
shown yesterday. 11 lost one
became very close against
with the mind of play day one.
I'm not saying G2 are going to
necessarily lose the game out
right. But I think if you two
aren't careful, shifters could
come in with a bit of surprising
game three. Yeah, I don't
disagree there. I think you
know, I've been, you know,
the end of this. They could
take that fourth place and get
themselves through to read the
music. I think so, at least, so
yeah, I think absolutely right.
That's going to be the big one
for the day. I'm interested to
see GK as well against
Virtus. But I know we're all
expected for us to go in and
roll that one, but you've got to
look at GK is a bit of a. A bit
of a wild card at the minute,
and I don't mean the NA team. I
mean, in general, like G2, they
took him to overtime. Then they
got absolutely rolled over by
like two completely different
ends of the spectrum from GK.
We're spoken about the roster
coming together. I don't think
anybody really knows what to
expect. So I can honestly
continue to expect them to just
be a surprise package every week
that, you know, maybe we get
something from. Maybe we don't.
Who knows? Um, but I'm looking
forward to that.
Well, obviously, of course, what
happens when we get to it. Now
let's get back into this game
and now that we've got to attack
I think it's fair to say things at the stake things at the day most things that the dr.
could be have been very, very prominent dr.
Could be maybe not as much as we could to expect she's of course banned away here, but
fake still dominated the method overall super powerful super powerful is that I think it's
and away here, but fake still dominated the meta overall.
Yeah, super powerful, super powerful.
Is that, I think teams are finding ways of dealing.
It seems to have slowed down a little bit.
I will say that, and it's, I'm just kind of thinking
about what was in over the last few days
compared to maybe what we saw when it first came into the game.
Still very, go get me wrong, still very influential,
still very powerful.
Maybe teams are just learning to kind of deal
with it a little bit more, but still, yeah,
almost essential. You know, we
see we saw it in SAO players
like fantasy and loping with
those aggressive styles immediately
bring his neck every opportunity
because he's just so valuable to players like that.
So Jorad is going to be bringing him along.
We'll see how much of an impact he has.
Very powerful on board as Orcas from
the Balkan is. If you wait your way around
you can pretty much see the entirety
of the upper floor really on that
so that's all that's on there.
He's the leg! Orcas up there and
I did his best, but just fell a little bit short, unfortunately.
I was going to say, seeing the Izami available on board feels quite rare as well, you know,
a banter had been committed towards through the operation to be seen being brought along
to slow things down.
Obviously, Twisted Minds wanted to move fast through the map.
Just being the Izami might be the one that slows you down a little bit, and that setup
around these stairs is a bit of a nuisance, and that's what you've got P9 going for.
I wouldn't quite call it a backstab, but he's certainly asking questions in towards this
main breach again, and it is going to mean Rebels are going to be very, very careful
They get loaded on that side of the map again. They could be in hot water with very little they can respond with
And we're holding that angle for the time being but can't do so forever
He's there's being held is at least a positive for rebels even though he's lost Marta
So it's particularly powerful here on board. It's just so much verticality
There's only things and that you can't really get any vertically
Yeah, I managed to get a double done that is not good
that there comes in a lens taken down by a dover and it's all up to Link who takes a whole bunch of
damage there to think about getting the diffuser down and successfully complete it. One versus four
as Link who starts the fight back manages to down a second but look at that health nose.
Seriously one HP and a dream, a shield against him not a chance as she'll add steps in and
finds the kill and that's going to be round two going to twisted mines two field attempts at that
one of the players that he
wants to get into the map.
He's got a little bit of a
bit of a sense of the game
about top floor. Yeah, it's
again. This was a bit
concerned about with the
loading suddenly onto wall's
main breach. Once the Sofia
gets the entry on that side of
the map, attention turns less
from applying two or three
players into wards, East
stairs. They rotate everybody
round. One comes up metal.
Bam two or three of them
suddenly flooding into wards
side, getting a couple of
kills, and then there is
nothing that link you can
really do to respond. It's a
twisted minds that decides
slowly circling around there.
Pray he had him just picking
off one kill here. Another
you're going to be able to
move the ball to the right
side of the map. It's been
really good so far on the
attacks and that lack of
think of the glow to slow
things down and also seeing
the thought taken offline
just means that they can move
a pace when they choose to
Yes, the Nizami will slow you
down, but it's not like a
physical slowdown as such. It's
more to stop you getting
shots onto defenders who can
then hold in really effective
positions. I think rebels
are realizing now they're in a
spot of bother. Yes, I'm not
especially a team like Dusset Bands get too far ahead of you and right now
Dusset Bands are just winning every aggressive gunfight. Every time they go
to take an area of the map they basically come away with that area of the map.
They're not taking any real wasters along the way, the map pick up one bet here or there,
but generally in both rounds they've been at like you know 4v2, 5v3, they've had
really serious advantages and so Rebels have got to start playing in a way that
enables them to start keeping hold of those areas of the map. This thing you see
the other side. I can't see
them going to the third time
correct. We'll be down in
bathroom and tell us so that's
going to spread them a little
bit thinner, but that might
actually create a little bit
more room for movement for
them. You know, rather than a
player being in elbow and just
having to stay in our walkers.
That's their spot and they've
got somebody in this already.
They've got some easy to borrow.
This might just give them a
little bit more freedom to
play with. I'm looking at
my exact link who on the
other might be able to just
get a little bit more mobile
on that top floor and keep
Because right now, whilst most of the man's have recognised that somebody's in a specific spot,
they're doing very, very well whether it be with near-duty gunfights or just going in and clearing them.
So I think a little bit of mystery, a little bit of unpredictability might actually help Rebels.
I was going to say, surely we don't see the man just going to the same site for a third time, right?
You might look at it on numbers and go, yeah, but top closure is so much better.
Have a look at the numbers, couldn't tell you. I'm pretty sure Batruder is also a fantastic site stat-wise.
But if we got back there again, I would have referenced that it was many years ago now.
I want to say it was Bayes versus Empire, and I want to say it was on Cafe and Empire Ram.
Maybe it was Kayser, forget.
One of them ran Top Floor Cafe, butch to your chagrin team, I'm sure.
They ran Top Floor five times in a row.
And they'll lose it all.
Five times in a row.
What?
I'm on Instagram.
Yes, I would have again.
But I just couldn't believe it.
I was like, I can't believe someone's done this.
I'm yet to see if he played the same side six times in a row.
But who knows?
Siege hands us new surprises every single day.
Maybe that's what's thrown the defensive stats off for Top Floor Cafe for years there.
It's just broken the numbers so much and your grade is all based on one match.
Save us the brush, they're gonna brush, they're gonna breach, they're gonna go, they're gonna go.
Yeah, I'm just getting this, we're going through one coming, we're just waiting to get into position and there it is.
Blitz goes steaming in, put the gisk on steaming, pastasso!
It won't slip alive, that's who you were supposed to go get!
This could be an opportunity for Rebels if Asa can show a little bit of trigger discipline here
remove at the right moment linker if you remember I suggested on the L again a
little bit more more by a fan stop. Aster plays that perfectly by the way by not getting
involved too soon doesn't then get wrapped up with the blitz manages to get
his kill get away brilliantly played by Rebels. Kudos to them, really really nice.
Well Aster the matador there is for the charging point of the blitz, slide past the
initials it like yes he later a guest. Far too easy and probably a little bit
down just to bind side trying to gun the whole hell bury their way through a
you have clearly haven't joined everything out.
There's been a little bit stung by that,
that's trying to figure things out.
It's not, it's flat coming in to blitz as well.
Loose, surely.
I was about to say, surely, he doesn't get away with two.
Tricks now, left to the one before,
Linku and Astor both down on dangerous low HP,
mind you, a single bullet.
And that's the foot post in the grave,
the drop comes on through, finds one,
has to get rid of that family rep now,
though that's going to be a headache otherwise,
and indeed does so.
Gonna go on the hunt, don't clear out three inside 40 seconds.
Look at the HP though, very low on the side of Rebels, and I tell you what Rebels know a little something about 1v3s, generally they like being on the other side of them I would say, but...
What place do I have that by the way?
I'll just write it in the middle of a...
Look at that, it's job, but...
Sorted tricks, absolutely deletes, I said, 2 to go, 20 seconds, Nooses, oh!
Manages to find him, 1v1, Noose, the other's a pot top flow, he just took shots at him.
Is he gonna be able to get up there and take the fight, doesn't have diffuser in hand, they are both...
all the way to the end of the
time. What the hell. Rebels of
health and his link in the
money just to find his man
rebels get their round and is
one two. Tell you what if
rebels and bottle that one, too.
We'd be having words right now.
Jesus. But tricks man. What the
Nora was that coming out there
with some sick a some great
flicks almost got away with the
It just gave them that little bit extra room. When you're up on top floor, you are going to be almost always in one of four rooms.
You're going to be a CCTV break, you're going to be off here, you're going to be on site. That's about it.
And I think Twisted Minds were able to use that information really, really well and just make it difficult to stay in those positions.
Whereas this time, when they were spread across four floors, look, we saw it, the blitz goes steaming in, boom, straight upstairs.
that's where I want to be. That's
where my guys because they've
missed the guy in box, you know,
and that's the problem for the
masses then able to harm them
later on. So yeah, I think
really well played from Rebels.
She's using that extra space link
up on the top floor as well with
the L of doing exactly the same
and it just kept twisted minds
guessing. They need to I think
do the same again. They've got
the same layout. Yes, it's a
different side, but they can use
that to floor defense. Get it
nice and spread not too thin,
and forced twisted minds to cover more ground
because you've just said, but it paid off.
Swapping!
Absolutely. Well, let's see how twisted minds change things.
No doubt they'll have to work their way through the entirety.
They might get that full amount of control
and tricks to well play a part.
And here, of course, had a big one,
the last one on the switch.
Here being on the blitz, he is the tip of the spear.
But I think information is the most important part.
They didn't play around it.
Last time, man, it was more of a blind, like I say,
a Hail Mary, hoping for the very best,
in which they paid the price.
But, here I think things would be a little bit more slower, a little more controlled
by Kweirkeb-Revel's satisfaction of quite some chaos that's going their way again.
For now, just asking questions, and the player inside is curious to hear
they want to try and force the way it is, Linku.
There's Dug in deep on that Fenrir, FNATS, they've got scattered around once again.
Also, off towards his right hand side, feeding in for a cross on the soldiers.
That's the good stuff. They will eventually have to back away and drop down through the hatch
but Peno falls down first and foremost.
That's not ideal, that should be you offline.
to get back to the side. We're
going to see a response. There
was my tour manager, so
picture. I don't underneath the
book just being caught out and
we've got that rotation from
Marto there to get himself back
to side could do with being
above on the stories really, but
not worth giving his life for
either in a four versus four. I
think you get back to site clear
your time and if the
opportunity presents get back
upstairs to use that scanner to
The problem is that the Blitz is now amongst them.
Mato goes down as well, finished off by Hashom with that gadget.
Four versus two, and you all know having the Blitz is like having a wasp in the room.
You just can't concentrate or take your eyes off it,
and tricks have taken full advantage of that there.
It's just terrible. It's terrible.
Terrifying was the word I was going for.
It certainly isn't terrible.
Tell them if you're the defender.
That's maybe what we're about to find out for us.
The C4 is ready. We're trying to get tricks to win with the shot.
missed it. There's no far away, didn't take any damage anyway. May well lose out some speed here though,
he's not too careful. Dobb looking completely the wrong way there as he steps in towards Archives.
Well, lose his life, but a plant now going down for P9. Who is downstairs inside the workshop,
surely needs to be killed off of the second kill that Astro has got with no one even taking a look
at him. And we're down to a 1v1. It felt like Twisted Minds were in full control and had the
ability to win this round, but now I was gonna say there's a chance that Linkoon could come out on
that's what he does. Twisted
minds. They've let that one
slip. Yeah, it's what's the
mind seem to really taking their
eye off the ball in that one.
We had the normal dashing in on
the back of a flash and like you
say kind of looking the long
wrong direction. I don't know
if they maybe flash themselves
or something, but also it's
a wooden like you can't just
follow the flash in there like
you're going to have a free
kill, which is what it seemed
like. So they get punished for
that. And then the hatch drop
comes in and again with the
I've got to wonder what what one of them's covering because the that's drop comes in and they just don't respond at all to it
Free kill again very very strange from just in minds. I think it's like they just completely took their eye off the ball
Yeah, look there were the four versus two at this point. Yeah
That's not like that. I think dog was really unfortunate that he was trying to shoot a gap
He's a medium on the floor. I think he was trying to shoot that didn't expect to get swung so aggressively
But I'm like why would you look at the new Gem at that point anyway? You're focused on the player
the back of the head. It's
not a good idea. You can be
enforced out of these power
positions easily by twist the
bands that have taken elsewhere.
They've had a bit of a more
mobile defense and it is suit
of them down to the ground
problem that they've got. They
now have to play upon that top
floor again, and it's no
surprise to see a player down
here in storage actually,
because again, it's like it's
kind of going with that same
theory. That's their
mentality of let's get out in
the map a little bit, then
and let's cause a move. So if
you play the solace underneath,
it can still have an impact on
the round because of all the
Again, great from Rebels that they're trying to mix it up a little bit and just trying to get a bit more mobile
Yeah, that's what you've got to be on this map
We spoke about this on board last week when we were casting board about them because
The map is very attack-a-lanning. You have no choice but to get out there and play the map
You have to contest parts of it. Otherwise, you sit on site and just defend it
It's just fucking your door inside 30 seconds and you give that attacking team with all five players up two and a half minutes
You formulate an attacking plan at this level
you're losing the round. You have to get out there. The meta also dictates it in the
minute. You've got to try and waste as much time as you can. Hopefully, drain some resource,
get rid of a player or two, while you're out there at the same time. But tricks! Oh,
the LEMs, not the wiser. Loses his goal. P9 in for a second. And once again, Twisted
Mines have a two-man advantage. We've seen a couple of these slip away from them so
far, Phil. Hopefully, they hold on.
Yeah, top floor's been very good for Twisted Mines, as we said, and it looks like it's
going to treat them well again. Just seeing a little bit of movement from Linker there. He's just
trying to keep himself active inside a CCTV. They keep it buried. You know, they're really
helping in there, but I don't think just the man's too worried. They've got themselves top east control.
They're now drowning. They want to get a complete picture of where everybody is, and then there's
going to come a point where they will execute. And that's the important moment for this army.
Needs to win some gunfights when that moment comes and when Dover pushes in through this door.
He's to be able to punish him, and that's exactly what Linku's done.
He's taken the fight today, keeps himself in position in CCCV, really nice.
Four versus three, Greville's put the ball on here.
Yeah, Linku has been absolutely phenomenal, I think so far throughout this half of the boys.
There he is, yet again, this time less than a one versus four, though.
He finds the one, Jalad gets the close, though.
It's unfortunate, but they need someone else to step up with him here.
Jalad's shaking there.
I killed the giant slayer link you the scary man. Like I say, he's been really good seven kills right this far so far
Yes, it's been a couple rounds where they've been absolutely bold over obviously the ones where he stepped up made it count
He won out their second round for example with that kill that you got to P9 from above really good play so far
Yeah, absolutely good stuff coming out of all sides really like I said that the rounds that teams have won
They've very much gone in and one so you know like to see that
I mean, it's not like they're
having any crazy mistakes or
anything sort of too much being
thrown away. I really like this
play from Lincoln. Just, you
know, aggression at the right
times. I need to get one. Open
it up the diary. There was a
trade there that came to I think
which was would have been a
problem for them. Yeah, it wasn't
really ideal for them. But
Rebels. It was close one on the
top floor, but that gives them
the opportunity to get back
downstairs. This is where they've
level things up 3-3 at the half then comes the big question mark as we've
said there's fresh but it rebels 10th best out of 10 and it comes to attacking
so it's been a struggle for them two out of 12 rounds successful so far and
that's what they've been heading into so I think the 3-3 here is pretty essential
It's been a structure ball that way where I really want to see some of the change with Rebels honestly is on the entry
which are no sounds easy to say but they've lost four of the five entry ball so far
The only one they've won, Shock Horror, was from Linky.
It's the only one who's really been able to get himself into the game so far.
Otherwise, it's P9 in the first two rounds,
another Shaman round four, Trekster in round five.
It's always Swisted Minds taking the owners,
and I think a lot of it comes from identifying
where players are in these paths, it's quite isolated,
or it's being able to kick someone off
by getting shot in the head for a shield.
I mean, sometimes will happen, I guess,
but it's just one of those where, again,
I feel Swisted Minds are the ones making all the plays right now,
and that kind of is the nature of board, it's with a degree,
but it also speaks to Swisted Minds
and then more aggressive playstyle by Rebels so far.
That's you all going to have to deal with that.
Keenan opening up East Stairs, just preparing the way for himself.
Bravo doing some serious work.
We always talk about the value of Bravo,
and we can see there in action once again,
Banshee taking away in archives is going to give
a little bit of an easier entrance,
so twisting minds means that they can do so.
Somewhat unknown, when Rebels might be expecting
the sound of that Banshee to come through.
But at least they've got the entry, Tim.
That's what I asked for.
And they could lose the round, but at least it's helping balance the stats.
No, there is work to do here.
They've got to fight their way back in.
They've already lost out on one, but the problem is, I imagine,
they lack so much information on where these players are.
Dolph playing this so well, making use of the keeper,
but no, misses those crucial shots,
untowards after at the same time, finding it's a self-taken down,
but it's already down to a 2v3, Tim, with only 13 seconds left.
This round is short.
It's going to be a 4-2 attacking half to Swiss Demines,
that's what we're going to do.
We're going to be able to
play this brilliantly. Yeah,
that's it. No time left to
disable that activated the
user now, so the gunfights will
be meaningless. And it's just a
secure a kill at the end there,
but that is going to be all four
to half on the attack for
twisted minds. I think suits
them down to the ground here,
given the attacking win rate
that we've already discussed
for rebels through EML so far.
you're going to say about this
one fresh. What you got for us.
Um so actually what makes
twisted minds so good on
border is the way and quite a
unique way in which they split
their positions now. Dove. He
played Nomad in five out of the
six rounds and his goal here is
to control the break room door
and also top East. That's why
nomads so important because he
has to go and play solo. You
then have her shop now her
shop is actually below. He's
underneath. He goes in on the
day most tries to get the track
And then the other key positions as you got tricks P9 and JL now they work together usually for some kind of shared goal or objective
It can be anywhere across the map in the very first round
They're working to clear CCTV and then hold any armor aggression and here's exactly how they do it
They get the opening kill onto link who who got taken out by a no mantra
And then you can see from there they carry on trading it out
Feno is trying to get aggressive down here onto dob with a C4
what happens, P9 holds him and that's another kill. And then even still, when a lens is the one that pushes in to try and get aggressive on to P9,
Dobs there for a retract. And it's so simple because they have their same positions that they hold all of the time
and then they get a 4 vs 2. As soon as that happens, you end up in the 4v2 scenario.
What happens? H'Shon walks up the main stairs,
Jalad pushes in from the sandwich window, the same time as the Monty and it's all go at the same time.
And from that, once you've got the 4v2 numbers advantage, it's easy enough to close it out,
Tricks finds one, and Shalad finds the final kill, and it is as simple as that.
That's what makes this such a good map for Twisted Minds.
What's interesting actually is that you talk about the core of the team,
so the three players that are actually making the targets on the objective.
If you look at JLAD, if you look at P9 and Tricks,
they are the three guys that have the best stats right now.
They are the ones that are making the rounds move,
and then Hashim can either backstab from downstairs or somewhere,
Or Dov can just wait as a flank watch and get free kills.
And so it seems to work very well that dynamic between all of them
seems to be something that we see on border all the time with them.
Now the key is for Rebels to try and contain the aggression on the side of Twist and Mines.
I think this will be the biggest target.
They're switching to attack.
Between Twist and Mines, the fight, they will bring it all the way at the entrance of border.
And as you can see, they're starting to remove the shield.
And that was my only big question.
You can remove Montagne, you can remove Blitz,
you can remove Blackbird after that. What is there left for you to try and break up these huge early
engagements that we sometimes are going to look to find? Yeah, it's going to be all about controlling
that aggression from the side of rivals because I think, like you said, we sometimes are going to
bring it. How much can you control that? In a sense, I actually think, and I actually think
it's both of these two, maybe a nomad band would have been so sensible, because you can then control
those runouts, those jump ups, and that defender movement. There is only two star cases. As it is,
they've gone for the shield, they've gone for the glass as well, which is becoming an ever more
popular band inside of our league. Look at the crowd control lineup by the way. Look at the green
Deimos Lion Nomad. Wow. Okay, yep. We are in for something. Maybe not a glass for any executes,
but definitely a crowd control lineup in the first round. Second half. Thank you very much,
guys. I think that's a nice thing there that was highlighted by that top down from Fresh as well,
Tim, was I mean, I used to watch Tristan Mines with their first kind of appearance back as
I'm really enjoying seeing them pushing into our top four teams in the region right now.
You can't take it out. I'm forever. Can you look at him? Look at him. Look at him. Go.
It's one of the biggest factors I often ask myself. At the end of the day, we're here for entertainment.
Is this team entertaining me? Are they getting wins but boring me to death?
Or are they getting wins and really putting you on their GC?
Maybe even taking a few offs as along the way.
That's twisted minds for me. It's just you are wall-to-wall entertainment.
Regardless of the outcome, just enjoy tuning in and watching their games.
takes some damage on his way back through the site, but he's a better man now.
I'll tell you what, bro, a few fun tweaking if you're gonna go 8-2 all the time.
He's absolutely flying this map, this is each of us.
You know, the next course with the big player, the half that you remember earlier on,
a 7-2 himself now, but it's just dominant from these two.
They are making it so hard to play the game, a shot up to 4-3.
Paying on another, look at the difference already, Tim,
in how Rebels' attack does its house, Twisted Mind's attack,
the aggression that Twisted Minds are bringing and getting up in Rebels' face,
they're giving them no time to get established, even with a full crowd control lineup.
Wonderful stuff with Twisted Minds.
Yeah, it's really, really good and it's maybe what Rebels were missing on that top floor.
As I said, they were a little bit static at times.
Twisted Minds had time and we saw Fresh Break it down beautifully there,
how they were able to kind of pin people in, create lose-lose situations for them.
And they had the time to do that, whereas Rebels just haven't had the time,
they've tried to go and stand
somewhere. They've just had to
have some lines from running at
them and taking gunfights and
we're going to see now rebels
are on the ropes. They're going
to be taking the quote unquote
unofficial time out by which we
mean they just going to burn the
end of the round. They know that
they've lost this one, so they
just take the loss on the chain
and they have the opportunity.
The coach can't get involved, but
the players at least can have a
discussion with each other, maybe
try and reset a few things, maybe
you know, try and change things
you're going to have to go
to the right side of the
building. You're going to be
beaten up by the attacking
side. You've got to do some
bit, and that's exactly what
twisted minds have shown. They've
gone for the runouts have looked
to try and be hyper aggressive
as soon as they're stepping in
towards the building. That is
most definitely their style of
players. You've already alluded
to. It just feels like it might
be a little bit too overwhelming
for rebels.
I thought shot of the clock
there whilst rebels were taking
their time to close that one out
and have a little bit of a chat.
you know, what the rebels had, had maybe,
I'd maybe suggest it's one of them rounds that if it was wrong,
you'd just be really, you know, we'd be really critical of it.
And I think at this point, it's probably the only time
throw a, throw a rush at the board.
You must end sending a black beard and a blitz,
get really aggressive into the blitzes on the line.
It doesn't surprise me.
Just get really aggressive in through that main door or something.
Just, you know, or upstairs, straight in,
just get just hyper aggressive
up in the face and don't give
just the man's the time to do
what they've just done. Don't
allow them to bring the fight
to you. I think just, you know,
the role of the dash. Yeah, you
might end up 62 down, but I tell
you what, whatever you did last
round didn't work. So I think
maybe give it a go.
Okay, it's time to see if we can
get a recovery and rescue
mission and SOS out there for
rebels because there is a lot to
save here. The down three
rounds. One more. Just in mind
more interesting minds we've got a four round gap and they will be on match points. Unless
Rebels really can turn something around with the back of that unofficial tank time out,
can't really see how their fortunes will change too much more, but this line of police is far
more focused on the executes than rather looking for crowd control and getting out around the map
and being aggressive or at least trying to be or trying to get into the map and containing the
aggression to say we don't control large parts of the map, keep it narrow, focus on the execute
itself. Upon being, you still need some control of other parts of the map, you can't completely
go the vertical for example that's really important so then you can get
control inside of our area make sure we're not gonna get flanked from mental
for example double push those candelas in what are gonna be a good spot to try and make fun
happen but first of all you need top-tier control and there is a lot of
utility up here needs to clear through first.
Lover's gonna be holding the key position inside a CCTV that we see so often it's
be able to do it. You know,
a lot of people are, you know,
just often in a ruining now as
well with the DMR or maybe a
Tuber I would sit there. Anybody
who can take somebody down in
one or two shots is always a
real positive trying to hold on
because you're going to be in
fights with two or three people
at the same time normally
because it's an area that will
be flooded in numbers and
right now. Rebels They've got
that blitz kind of moving
around, but it feels like
they're a little bit unsure
exactly where they're going in
here. They're just looking for
The one that will go in, Mato, manages to kick the door, but that clears out CCTV as well.
Just gone running past somebody, but he drops down the hatch, not the end of the world.
Jilad does manage to find Linku, so that's the Yingon, Candela's off the board.
Lot of utility lost, 4 vs. 4.
This is what I mean, right? Like, out on the road, you can just burn through resources,
or ideally get a kill or two on the way, and you get rid of crucial operators.
It hurts attack as far more than defenders.
Like, yeah, you've lost the Irrune, you've lost the DMR,
but you've taken out the Yingon on the other side, arguing the best pill
that you can find in the Blitz, for example.
You right now could be in danger at the same time.
A LEM steps in, gets one, but immediately there is a trade.
Nouns with 3v3, and this only hurts in Rebels more and more.
Yeah, Twisted Minds are playing the trade game
brilliantly up here in the struggle.
To get the angle,
but Asta manages to find it with the pistol.
Perfect way to do it with that shield in front of his body as well.
Two versus two, though, as the trade game continues to Twisted Minds,
they always have an answer, but here comes the Blitz!
I'm going to get the kill, ultimately, and that is going to be all up to Hasham now, 1v2, but look at the health on that blitz.
Yeah.
Oh, oh, Hasham. Is he going to do it to him?
I don't know where he is, I heard him. He needs to find the player behind, but no, fast now gets one.
Almost got rid of Feno, but no, the full white screen, a bit too much.
Couldn't quite deal with it, but it did come down to the wire.
that. I think it's a good
thing to do. Better from
rebels. It wasn't, you know,
quite the rush that I was
asking for. That's fine. But
bringing that blitz, changing
things up a little bit in
terms of not allowing easy
gunfights for twisted minds to
take advantage of that. How
many gunfights did that shield
win because acid basically
either flashed them out to the
before white screen or was too
close up in their face for
the Bands but the Blackbeard and Blitz left up and maybe that's a little bit of a message
for Rebels that it's something that they could try to exploit. We know how powerful
the shields are. They need to deal with the other operators because they were losing too
many of them. We commented on the trade game a couple of times, it was great from Justin
Bynes often finding an answer when they lost the body but we can see here the last two
kills the Blitz was just absolutely instrumental in that.
you know, I'm. Yeah. Huge
swing. What is your favorite
round in a game? It's huge, Tim.
Let's run 15. Obviously does.
I thought you might say round
13 made by round 15 will also
do us just fine. Every drop of
it. I want every single time.
It is excellent. By the way, I've
got a commending because have
you seen the series that's been
you're going to be able to
play it. You're going to be
able to play it. You're going
to be able to play it. You're
going to be able to play it
with something or other. Yeah,
you play around. You click on
what your action will be. It
tells you to choose the good
one of the bad one or the okay
one. Imagine your P nine there
and you are going through one
of these scenarios is two
versus three. You play in mute.
You're on board and your team
and I'm in a position where
you're likely to lose the
round. Do you. Sit behind your
C four and look to play for
your teammate. Do you hide in a
corner and hope they don't
find you or do you solo man
I was like, this is the kind of stuff you look at and people would say on paper. That's not a good idea. It's high risk play. If you lose it, you leave your teammate three versus one. And there's a very fair chance they see you on a drone coming up to you. It just, it goes against almost like every rule of siege if you get me, but he still does it.
He still gets the kill, wasn't Mars or flying himself a second at some point as well because
he got the first one and almost set him up for a clutch as well.
This again is just the kind of chaotic style that just reminds me of a player that can
be a bit of a nuisance to deal with.
It's not to say that other teams won't try and, there you go, they're mobitrain, that's
the one.
Go and play it, it's good fun actually.
I did the one on coastline actually and I got everything right bar one but marked me
as okay and I was like okay then fine.
And I think that's because when you plant inside smoke I said I'd lie down in the corner
you're going to get out of the
window and be ready to use your
capital volts. Maybe it, um,
Maybe it knew your rank
performances. There's so even if
you got it all right, it would
get in this land. It would have
still just said, Okay, Tim, I
carried you through rank this
week. Carry say this to me.
I've never heard misuse of the
word like it unreal from you.
you. I'm not sure. I don't
know. I don't know. I'm not
that much unreal from you. That
absolutely unreal. I didn't know
you could get the largest out
in the sun. There's I've never
seen that before. You can't
ask Ian Chambers with the
sunglasses on. That's very
true. Actually, to be fair, you
ask you in chambers and fresh
about the massages on the beach
in Rio de Janeiro. They'll tell
you all about it. You can get
I was like, I probably should
have some shouldn't I? It's not
what you just know. It's got a
very red face at the minute, and
it's not because he's a
I look like Rudolph the red nose
reindeer in the middle of summer.
It's ridiculous. It's not good.
It was worth it, though. I got to
see some brilliant back. It was
basically one of those like
just last minute decisions when
I go to a festival on Sunday
went to download festival got to
see Lincoln Park. Let's see a
data. Remember? Loads of bands
I absolutely love at a great
time. Just didn't realize it was
I was trying to stay in shade
an awful lot just managed to. My
arms are all burnt. My face is
burnt. My neck is burnt. It's
except for like you said, where
I was wearing sunglasses. I look
like a reverse panda where my
eyes and white with my face is
red is brilliant. It's a better
care of your lads. What's going
on? It's a better care of your
skin. There's a tube. I think
that's a good thing. I think
better care of your skin there's a tube, better care of the skin.
I've under months of progress with that day yesterday and I'm like no, I've done it.
We're going to be getting back into things just as soon as we can.
We're just getting a little technical issue resolved and we will be back with you.
As it stands at the minute, it is 5-3 in favour of twisted mines.
If you have joined us during this tech-posing, you don't really know where we're up to.
It's 5-3 in favour of twisted mines.
first half, it was Twisted Minds on the attack, they went 4-2, we're playing on
board by the way, they went 4-2 on the attack, Rebels really struggling to hold
onto top floor, they lost it three times out of the six rounds, only able to win
after him in ventilation once each, that was their two successful rounds. And then
in the second half we've seen round seven, round eight, even spoils so far,
Twisted Minds took the first defense top floor, then Rebels were able to switch
you know, it's a good way to
get things up and get a good
attack onto ventilation using a
bullets by enlarge to get up in
the faces and just take away
the option for twisted minds to
take on fights on their terms.
So we'll see whether that
continues from rebels when we
get back into it. Absolutely
sticking with us should a tech
pause, Tim. We're at that point
in the tech pause where we can
talk about anything we want.
We've already spoken about my
Sunday. What did you do with
your Sunday, Tim? Um what did I
I did and then I was I went round to my parents for a bit of a Sunday lunch. So a bit of a family day. It was my wife's birthday, not yesterday, but recently. So we were invited for a bit of food and stuff. So that was nice.
and then it was very busy day
actually then had something to
drop off elsewhere so I kind of
went on a drive for an hour and
did that and then did a little bit
of World Cup watching so yeah,
it's been pretty good, been enjoying a lot
of the World Cup recently so obviously
Leo's enjoying it as well, we saw
his little trial for the France
National side, I'm sure he's the
27th man. I didn't
realise Leo knows balls, to be fair.
Should any injuries or anything
you know, I'm just saying. If
when back is not fully fit to
go, maybe maybe. They just need
to get out from her up top and.
He is the direct support from
back pages. He told them sorry,
guys. I can't come for this
walk up. I've got to come and do
you have L got him able to do.
That's fair. Too busy. That is
not. That is fair to be fair
from Leo. Um I haven't kicked
football, by the way, and
probably half a decade now,
which is really the present to
I played a lot of football in
my life. Um I played all
through. I know your position
as well. You played poorly.
Well, not actually did for the
last few years. You are you
last year. That's why you
don't play anymore is because
you were too small. Maybe
stop any balls going in. No,
no, I have played goalkeeper
recently reasonable amount.
Pretty good goalkeeper. I
played defense right back.
But also. Yeah, also played
I'm not going to be able to
get to the end of the game. I
don't know. Um but yeah, please
I'll tell you I used to put a
goal. What would your
celebration be? I don't know.
That's a good one. Um what
was called a goal as a
striker. Well, I did, but I'm
trying to think of a celebration
I'd have now that makes sense.
You know, not what it was. Um
I don't know one of two. I'd
probably have a run over to the
touch line and look at my watch.
You know to signify like overtime
I think I'm going to be able to
play with the touch line and I
could play with my ponytail at
the touch line. One of them two
things. The ponytail would be a
good one. Actually, he's a
ponytail. Yeah, so I maybe do
that. Um I did play for it for a
couple of years. Actually, I
don't know if you've ever played
it in your younger days. Probably
not because it probably wasn't.
It probably doesn't around them
when you were going to raise
really, really good for. And so
it's like it's basically a five
side football for anybody who's
not seen or played football. So
that five side football, but. If
I remember right, it might
actually be six aside. They
might be goalkeeper and five
outfield, but the ball is like
small and quite heavy. It's
quite like a dense ball. Um so
it's like it really promotes
like skill play because the
ball is not necessarily as fast
it's a little bit heavier. So
yeah, it promotes like really
quick, sharp short passes and
like skill play. It's really
good for this. What's all if
anybody's a bit of a footballer
and they've never tried it and
they get the opportunity. It's
definitely worth a look. Yeah,
it's a very demanding game
physically as well. Fitness
wise. I have never sweated like
I did. Sweated sweat. I've never
I could go through to Lee as a
water just in an hour's game of
foot cell easily. It was just
crazy fitness levels. I nearly
died the first time I played it,
but it's one of them where a
mate says, oh, we need it. Like
we need a tense. Yeah, yeah,
I played a lot. Yeah, I'll come
and play. Yeah, yeah, nothing.
Yeah, I've not played for more
for six months. Very right. And
then turn up and absolutely
nearly died. I felt like I was
going up against the French
perfect year of weather for the garden this year so for anybody I got rid of
most of the garden and I put decking in and read in my patio and stuff and we
had a whole thing about it last year when I was doing it through summer and so
there's not a lot left to grow in the I'm not very much of a in the gardening
sense I'm not very much of a gardener it was more DIY to be honest but what I did
do I did want something growing in the garden I didn't want to leave it
completely devoid of life and greenery so what I did was I put in a vegetable
patch. I could raise vegetable
plant. So it's kind of like, if
you know, like a railway sleeper
type piece of wood, it's like
three layers of them. So it's
probably about three or four
feet tall. And then it's just
filled in with soil,
essentially. So that's my
vegetable patch. And I've put in
their red onions, brown onions
and potatoes have gone in there.
The potatoes are in there now.
And honestly, it's been the
perfect growing weather for him
this year, because it's just
been rain, sun, rain, sun, rain,
it's been crazy doing it again.
Now it was like raining the last
few days and then it's now warm
and we're going to have some sun
and so they've shot up. I tell you
what come harvest time. I'm going
to be laughing. I think I'm going
to have like three months with
of onions. It's going to be
brilliant. I can't wait for you to
rock up to one of our barbecues or
meet ups that we have throughout
the year. And everyone else brings
a backpack like a change of clothes
I'm not bringing any now I've got expansion plans actually for this year. I've got some ground at the front. I took a tree down last year. Unfortunately, I had no option. It was damaging somewhere. Some other stuff around it. So, I'm going to go back and get it done.
I'm not bringing any now. I've got expansion plans actually for this year. I've got some
ground at the front. I took a tree down last year. Unfortunately, I had no option. It was
damaging some of the stuff around it. So I cleared a bit of space along with it at the
front of the house. And so I've got this space that initially I was just going to put a couple
of like bushes in the flyer or whatever. As I say, I've not much of a gardener, but I've
decided instead I'm actually gonna turn that ground over get some fertilizer in
it in the summer so it's ready for right back end planting and I'm gonna
Sam's making a pangolin.
There could be a pangolin on here.
He's going to go in through this, but no, they're looking for it.
There goes all the utility pandalas.
Small pangolin down, but no tricks.
There's having none of it.
Tim's down here.
The manager's to stop the plamp, most importantly.
Tenu tries to get in there and get it down again,
but he's not going to get the opportunity.
You see, he does find a kill onto Jalab.
the lab four versus clean, it's chaos in the first 30 seconds.
They managed to move around to different plant spots,
and there's not going to get a chance to stick it, I don't think.
And Shom's still protected from above,
so he's not exactly alone inside a bathroom,
but obviously they're down a man.
This is a great time for rebels.
Not only 50 seconds into the round, hit the brakes,
get on drones, figure out what's going on,
and then you can make a plant happen.
You've already won the early round.
Yes, you've lost the blitz, and you've got no candelas left,
but there is still time to make something happen.
That must be exactly what they've done to him,
Now it's going to be a shot drop himself on down.
Mark still dances around the window.
And Bennell is going to take the move down to the full blast spot,
but forced to move by Dove, who brings it down to a 3v3.
Yeah, this is ideal for twisted minds.
The real threat at the beginning of the round was that jumping
and trying to get the diffuser down.
And now Rebels are basically going to be scrambling for a plan B,
but they scramble pretty well as Mark manages to take down tricks.
That's the castle off the board three versus two.
because of how the round starts, there's an absolute age left on the clock as well.
Linku manages to find a shove and it is looking pretty good for Rebels here.
But I was just going to say, one's going to get picked up in Passport, but he doesn't
because Mato's got the cover, finds the final man in waiting and Rebels, inside a minute and a half,
managed to grab that round and bring us back to 5-4. They're hanging on in there.
I'm really glad they didn't try and force it. Whilst they got the defuse at the second
in time once they lost the blitz I thought don't keep on trying to force it boys like you've
you've burnt everything just go back to playing a standard round of siege you haven't got a rush
anymore and that's exactly what they do they look for top floor control they force a chance to drop
away yes they lose fenno in the process which is a little bit unfortunate but the way they then play
out the three versus three was brilliant showing real mature to their rebels they've got themselves
now within one round striking this before we went into that very long tech pause please tell me
something about that hey it's time out god bless before we went into that we were saying round nine
the game. It's a very
crucial one. It could be six
three or it can be five four.
One feels like it's a far gone
conclusion on how the game is
going as it stands out five four.
It could still go either way in
twisted minds. They know things
slipping away from them. They
need to recover. Only got one
round between them now and
rebels. Well, this is you know
why we speak about right now
and isn't it particularly in
the importance of it? We can
see the importance of it lost
and they've drawn a tactical
time out because that's how
important that score line
that with three match point
opportunities here feeling like
yet no problem. We take this
over the line, but that's not
the case. So just in mind if
they can get this one done on
the attack, it gives them two
chances. At least they've got
one where they can maybe not
get it done immediately. Still
finish it off in regulation and
get the three points if they
lose this next round, they will
get at best one chance to
fight even the rebels who can
carry some momentum after that
break that we had. Start to get
things done. It was actually
you're in big trouble. You're
in big trouble because the
diffusers down inside of the
vending machine, and it's
difficult to recover and it's
difficult to identify. You lay
in so it was really good from
then or really decisive play. Just
as soon as that.
Blitz goes down bank. I'm in the
window. I've got the diffuser and
I'm not going to stay there.
I'm not going to stay there.
I've got the diffuser and I'm not going to stay there. It rotates around and goes by the bomb chassis instead
But you just got found out from waiting rooms. There's a little bit of a shame for him
But Rebels still can't agent to get the job done. Good stuff for them. Fourth round on the board.
5-4 overall in favour of twisted mines and we go back up to the top floor.
So complete contrast this to what we saw out of Rebels. Rebels were unable to hold on to top floor
and they wouldn't have bounced their stacks, twisted mines have won the top floor and not been able to hold on to those bottom sides.
Alright, well let's see then if Rebels can carry on. They've got a few rounds on the bounce.
Twisted mines are the ones who've had the tactics on after trying to pick something here.
I'll be sure to go for a big rush again given Bond is no shield on side.
In two, they did that in the previous round. You can't normally catch the team out twice with that kind of play
unless you are really just that much better than them.
But as we saw throughout most of the first half, twisted minds have looked like the far sharper team,
the aggression that they've shown on both attack and defence.
It's been far beyond what Rebels have been able to deliver so far, but now with them one round strike,
this is a likely attempted C-bear from Jalad.
That's the twisted minds that we used to see him, but they do not manage to find a left.
It takes a bit of damage from the barbed wire, not only that, but it signals his presence.
So Jalad, able to come around the corner and just take that fight with a pre-fire.
A left cut down, Jalad does take a lot of damage along the way,
But who's gone? It's the Dockabee.
We know how powerful Dockabee is at the minute.
I'm going to lose a whole bunch of those calls, but does it matter?
As you said, there's the views that goes down four versus four.
And they now on the fight back.
But how about that for a fight back?
P9 manages to find us a four versus two as a shot.
Picks up Mato. They're going to get this, I think.
They're on a serious retake.
Rebels have vanished to get themselves outside
and they're holding angles.
Challenge is going to start coming in from all over the place.
to see it from twisted minds up.
This is the thing.
You constantly got enemy outdoors
got a flash when you're screaming.
Come from anywhere at this point.
There we go.
There's the yellow.
And Duff still wins it as well.
It's a one before it's a four.
Be nothing Tim.
They managed to win it despite both players
having great angles on the outside.
Fantastic retake by twisted minds.
I think the angle on the outside is tough though
because of where they tried to disable that diffuser.
So he got himself took really tightly into that corner.
So it's a tiny little angle in
through the window, and that
exposes you to the run out
that they suffered to. So
well played. Well played from
twisted bands. I like the attempt
from rebels as well. If you
remember a couple of rounds
ago, I said, you know, maybe
getting a bit rushy getting in
there and getting in their face
and not giving twisted bands
the chance to come and take the
fact to, you know, take it to
them before they can get there.
The best defense is sometimes
offense, but, um, you know,
ultimately rebels tried that. It
worked to a degree. They got
But then they lost those couple of bodies crucially whilst trying to get into the post one and I think it just paid too heavy a price to get that diffuser down.
Well, it wasn't a bad attempt at all. They came close, but the retake was just a bit too good, which now means twisted minds.
One more round and they take all three points.
Probably almost got a same feeling about Rebels as they did last week, see, when they've had a few rounds in this game where I thought, you know what, really respectable performers have done really, really well.
the game. I don't know. I don't
know. But is it just going to
be enough to be able to creep
over those in the top four?
Not quite. Unfortunately. It
doesn't look like that's going
to be the case. Ted pause a
game. We've just got a another
small issue will get that
result. Well, something is
asking about today. I don't
know. I don't know this. So
no. How many more ranked plans
this week, Tim? Stacking well,
I'm really trying to. Um so I
the first week. Um, but I'm
just a little I'm struggling a
little bit this week. Obviously
we're working tomorrow. Wednesday
is going to be my best day for
it. Good. I'm doing a little
watch on for the England game,
but I'm going to be doing
probably through the daytime.
Um and then Thursday Friday. I'm
actually tied up because I'm
going to be I do some talks at
some talks at like, colleges, to students. And I've got a couple of those lined up there
as the Friday you see. So, what about podcasting rather than doing casting? Friday evening
could be a, it could be a good Friday evening because I'm not too far away right now. So
I'll put it in my calendar. Wow, I'm cooking in my calendar. Six o'clock on Friday, yeah?
I'm going in the calendar, let me check.
Yeah, I should be playing that six.
I should be playing that six.
Well, I can give you half an hour allowance, by the way, it's fine.
Excellent thought.
Six to nine, it's in there after Ranki.
There we go.
Wow, and that's how you set up a big eco-caster, guys.
We're back into the game, though.
It is round 11.
Just the mines up at six and four,
if you are, and you're just catching up with us.
Well, Rebels have been on a bit of a spree.
They won two rounds back.
It was looking good, and then just the mines,
managed to pull a pretty good retake in the previous round
round to put themselves up to where they are now they're looking to take all three points away
however i can't help but look at that rebels lineup team and just see they are
eight in intel the doc could be on site got the fake gun side got the daemon they don't want to get
themselves caught up by any more ratty players coming out twisted mines that have plagued the
nearly every single round you know run out attempted to be fours one beat you name it there
has been everything coming out of twisted mines to try and make sure they are uncomfortable
It feels like they're starting to get the pitfall settled in.
It only takes one C4, and the down's over.
Soliton, Riddar, gonna be giving that location away, but the F-Nats really doing their job there,
and preventing the snake of Linku getting into aggressively.
Five versus three, as the shum manages to take down a lens.
Not looking good for Rebels right now, they need a big fight back.
They need to deal with these F-Nats to be honest.
to keep going in, the Keating Court out by him,
it's making it very difficult for Linko to take these fights.
It does look like that has been resolved.
Now he knows that this won't end,
not still there, still gonna be taking the A-Sighted effect.
They've got themselves here,
twisted bands into a little bit of safety,
deeper in armoury, waiting for these fights
to come to actual act.
Manages to fight, it's perfectly,
absolutely perfectly the way they've baited them
in deeper there, hit them with the nitro.
Except that has caused so many problems, by the way.
and it's not been taken out.
It's brilliant.
It's brilliant.
It's brilliant.
It's just brilliant.
And it is a brilliant force.
Twisted mines gives them the win and those three points.
There'll be a few never taking away at the start of the day.
Rebels are in the game soon to think about
in a few of those rounds,
but the aggression with twisted mines
to a little bit too much to handle.
We'll go to break when we come back.
Let's go break it down for you.
Don't go anywhere.
Let's get rid of yellow, get rid of ashes, we want that ashes!
I'm so so happy because it was
a great game. I guess a great,
great, great enemies. You know
that I really like the another
team. So I was expecting a great
game. Little you you run it back
on border. You played against
Falcons last week on this map,
and then you played again today.
Get troubles on the map. So I
guess what did you guys work on
from the loss last week in terms
of the loss of Falcons last
from the loss last week in terms of today's game?
We know they are different enemies, you know.
We scream against them in the past, and we know, okay,
we don't do the same, we don't do the same thing,
what, the same mistakes what we did against Falcons.
So I think we can face this map, you know,
that's what does our thinking.
And Lita, I have a question for you
that maybe brings you back to solo XCTI, as I see it.
The beautiful poster behind you,
about the Major. Ever since you guys had to swap Dove and guards for the Major,
I feel like when Dove came back, he's less and less on the Shelds rule and
Tricks has taken that rule at least on Border today so that he was playing the
Shelds all the time and it seems to really suit Dove because before this
game he was the best-rated player on the roster. Was that a change that you guys
made because of the replacement and then you kept it after the Major or what's
What's the story here with the main mid-show player on the team?
I cannot give too much information about it because it's too much information about the
team.
What we did was we know the good points about the vacuum when he played with shields and
we know the good points about tricks when we played with shields.
So we start to see who suits better in each map and in each play, so that's the point.
I mean it's very interesting because I think in a meta where shields are so important,
most teams are struggling to find one great shield player, you have two and you switch
between them, it's really good.
Yeah, it's awesome.
Also when we were in South Lake City, we had the opportunity to play with one of the best
shield in the world, the guards. So I think Mina have a lot of, how can I say, talents
to cook in this game style.
Alright, sounds good. One more question before we let you go. Tomorrow is a big game for
you guys against RotisPro. They're flawless so far. What are you going to do to stop that?
We'll be the first game when we play against this new roster. Also, the first game, what
I'm going to play against Dark, he's my friend from Brazil. What I can say is you can expect
a great game with fast plays and fast counter plays because it's more like our style.
That was awesome. It's making me excited for that. Thank you so much for your time, little
ambassador. Thanks a lot.
Thanks.
It's a promise list for tomorrow, but we saw some of that today as well. I mean, we're
The Darkbodies attacking rounds, the Telstra Radio did, then the 6th round, a 5v5 plan, the aggression that we're seeing when they're defending post-plans as well, trust the blinds have it all.
I think it's super easy to assume that the playstyle, and maybe we did assume that sometimes in kick-off we assume that the playstyle creates inconsistency and a lack of team play.
I think that's the one big thing that's missing from the turnaround, that team play, even though they've got that aggressive playstyle, and it works so well, it brings them through so many rounds.
It's why we're seeing complete V-Tage in a 5v5 scenario.
The quick counter plays is a little sad.
It's just to pick a round out, pick a play out,
and just walk it through, even with wings on the golf ball.
So it's just to go win the round out from there.
Yeah, and I would say we didn't assume at kickoff,
we actually saw that it was chaotic and sometimes it let cohesion.
And I think, like you said, they fixed it.
I think we really saw the ceiling sky high at Silex CTR,
where they used all of the aggression in 5v4 that's available to the team,
and they channeled it into, let's actually do that, but together.
Three, two, one, we retake.
And even if everyone is taking a one-on-one,
we're all taking a one-on-one together,
and whoever wins it can then help the other.
And I feel like we've seen that, especially in that retake,
for example, on the top floor, Bonsai.
But I think that that consistency
is starting to give depth to that playstyle.
And I think that what we just heard about Lidl saying,
you know, I have two different shields player,
we rotate between them in between maps
because they have a different playstyle on the shield.
I mean, we're starting to see a depth
that we did not anticipate from that team, and I think it's looking them further and
further into that top four spot, confirming EW.
Feels like they're no longer just the kind of crazy aggressive team.
Like that might just be good that they've got the strategies, they've got the shields.
They can mix it, they can go into boxing much, but if you want to go into a tactical much
as well, bad that, and then ready to do it as well.
There's really a good chance to show that tomorrow as well, right?
As we discussed, playing against WS tomorrow for Twisted Binds, and WS also playing in
our second match of the day.
They find themselves against GK here, and there's a big difference in regards to the
settings because we're in a spiral undefeated six points GK have one point so far so it's it's
looking rough but we we could excuse them for the fact that this is a new team right there's a lot
of new players a new IGL but the only thing is when we look at the stats it doesn't really resemble
a new team in there. Now it really doesn't it resembles a team that is somewhat struggling I
would say I think when you're expecting a new team to come in you would expect the dominant half to
be the defense why is that because teams have to attack into you you need individual players and
an individual moment and you sat behind utility, you don't necessarily need to make as many
plays on defense because teams have to make plays into you. Now GK are, for using my term,
the 10th best defending team in the league. What that really means is they're the worst
defending team in the league and you would usually expect defense to be the strongest
hardly.
Yeah and honestly, I was a bit surprised when you look at this and you think that actually
decent in attack, what makes it a weak side? So let's take an example of one of the rounds
of their game against G2. It was a man advantage round, look it's a 4v3, and you see Warden
taking some testing against the Monty here at Palais Malle, and he's taking that 1v1,
and look, Mira is playing aggressive at the same time, but all on her own, and so suddenly
it's a 3v3, then Warden is completely isolated, so it's a 3v2, and suddenly they've turned
a 4v3 into a 2v3. Then you see Grubby here trying to hold the one side by himself, because
Sark is on the side trying to bait Grubby, and trying to get enough pick here. But at
At the same time, Grubby is facing a 2v1, Sark is still just playing his 1v1 and losing it.
And then it's a 3v1.
So effectively, we've just seen G2 amazing play here.
Amazing triple kill from Chaco.
But realistically, what happened?
They just took 3v1, 3v1, 3v1.
Like, it's the problem that we're seeing from GK is that don't play as a team,
and you expect that from a team that is full of different imports with different cultures.
And all four of those defenders in that clip were in positions to help each other out and play on those crossfires.
So many rounds, if you played that out with most teams, it would just be a dominant win for the defenders.
That's currently what's going wrong with GK and that's why, you know, especially in my game against G2,
they actually have a match point. They had the opportunity to win that in regulation,
but they lost it ultimately and that's one of the big reasons.
And I think that's my biggest theory. If we look at the players behind me,
is that we have players coming from so many different backgrounds. We have Starks, we used to play Rufnatic,
you have Jupor and Grubby who came from the previous heritage roster, you have Ask who came from Brazil,
You have Yuga who came from the United States. This is going to take time to gel and this is why you see mistakes like this
Is because I think they're still lacking a bit of that chemistry
Yeah, that makes sense and as the stage progresses we talk so much about the top four in the email and as we find it shifting a
Little bit right we talked about just the mind-running in the top four
There's a serious challenge that we see for us pro in there, too
And the reason being especially because we're seeing the current top four have some shakes here in there
Yeah, I think so. I think that's probably are looking like our best team currently right now inside of this league
But actually I just wanted to show their stats
Overlaid a little bit. So what we're gonna do is we're gonna show you that as pro G2 and falcons all on the same spider
Chart now this shows attack win rate defense win rate plants
You can see their clutch and trade percentages and you can see basically that as pro other orange square
They're on the outside of all these what that means is and puts in P4 anyone who does not understand math
Math, the bigger the better. Yeah, exactly. That means VP have a better defense win rate, better plant percentage, better club percent, better trade percent and the second best attack win percentage.
And that's when we're comparing VP up against the two out of the traditional best teams inside of this league in terms of G2 that's full of superstars and Falcons who are in so many international Grand Finals.
So VP are doing the business, but their stats are actually supporting that they are the best team in the league right now.
Exactly, they're reaching a point where it's not only that VP is part of the top 4, it's
finally that VP is the most consistent team of EML.
When G2 relies on their huge individuals, when Falcons are still adjusting to welcoming
Jume instead of Shaco, VP, they have a consistent system that works well, they were impressive
at solox CT, and so far, they were the most consistent team, and that's why they're leading
in stats in most of the departments.
Now let's talk Mavvita, because surely if we talked about Virtus.pro being the best
on defense and GK being the worst on defense surely that's going to play a part in in picking
which map you're going to go to right I actually want to see the map because I want to see which
side VP is starting on because if they start on defense it's the best defense
against the worst difference in the league and VP are starting on that side now it's bank it's a
welcome gift because bank in general is not as different aside that as the other maps I will
say this for VP, it is a map they love. It is a map on which they beat G2 all the way back at
Soul Lake City. On the other end, we're the one. GK returning to bank after getting defeated by Fnatic
7-2. I would say defeated. I would say absolutely conquered. I was looking for the right version.
Whatever you want to say. But we'll say destroyed. GK destroyed. Perfect. But I will say, GK,
They're running it back on a map that they usually never back that they felt like they had a lot of confidence get from that
I guess fantastic so they can sit they can immediately get back into their scrims into their board of view
What went wrong? How do we fix it? It's still our favorite map for a reason so I understand why they would want to go back there
However, I actually just want to compliment VP on their map veto
Which two years ago wouldn't have been a thing would have ever done because they navigated it to have a fortress or bank
And they were starting defense against a team who you know really really struggles with their own defenses in GK
So whichever way VP got it to, they were getting GK on a map that they'd already lost, that they got footage of them on,
and they were starting on the advantageous side.
So whoever's done that map, Dito in the background, has done a very, very good job there.
Alright, well you said GK is running it back, so are we! Back to the cast this week, oh! From Match 2.
Thank you very much, Arnie. Yeah, game 2, coming up.
GK versus Virtus.pro. Heard the death speaking a bit about the Dito there, Tim.
My main concern energy care thought let's run it back on bank. We know we did wrong last week. We'd correct it
They did get bastard it wasn't 7-2 and now you coming up against much stoner opponents inverters pro
I get it
I still think through for a rough ride here
Did I
Would I think I think Tim says that's here. Where were you Tim? What happened beyond me?
I'm not crazy. I think it might
be a little bit crazy. We've
already said it. The keys that
we've taken the taking G two to
overtime and then they've got
a pattern back for that. We just
don't know what we're going to
get from them. Maybe so. It's
it. Maybe so. I'm not going to
get that. I'm not going to get
that. I'm not going to get
that. I'm not going to get
that. I'm not going to get
that. I'm not going to get that.
Maybe so. I'm not as much a believer in the weightings of the day one versus subsequent days.
But maybe you're right, we're going to find out as they start things off on the attack of Bank.
The Birders Pro starting on the defence and in horror of Horrors, we find ourselves bending down stairs in the basement.
Heeey! Stay in H5! On Bank?
It's best fight? No, never.
So that's probably the most we're going to see, given the lineup coming down the Birders Pro.
A lot of time wasting, we'll see the smoke and the chanky coming along disappearing.
I don't want to say it's rare, but it's difficult to see why the suit brought along.
Tucked to slow things down, the globe even more fire,
and the soulless war to waste a whole chunk of time,
and or feed information through gold on when the plan is going down.
Since we work here for GK to do, it means it needs to move at quite a pace
so we have to get through and get rid of the goods these guys here.
So lack of, say, a twitch coming along here to get rid of those girls earlier on.
But I'll give them a little bit later on,
so they need to be very, very efficient with that curve.
This map gives me a know that they're going top down
and trying to work their way through the whole thing.
The one thing that, or one of the main things that GK needs to not do here is get themselves
an undisadvantaged offer and offer again. Playing these rounds 4 vs 5, 3 vs 3 vs 5, they're
going to really, really struggle against team like VP. They need to be going in there and
this is, my longer point is entry is going to be really important. GK going in there,
get those opening kills in there, get difficult. There's your opportunity, you've lost it
and that's what I'm talking about. Pasha and VP are just going to make life so difficult
for you. You've got to be on it, you've got to be winning, you've got to be getting the
entry because now you're five versus four VP, I guarantee you're going to play the remainder
of the round perfectly. Riffle has taken a lot of damage along the way, which is a good
thing given that he's had a lot of trying to freeze there for the denial, so it just
makes him have to be a little bit more cautious about how he does that. But yeah, VP with
a great start there, taking down the knock. And just removing that garage element as well,
they now know that they can pretty much ignore that. It's a good shout that they're not going
to get push from that side.
the way it's done. That is certainly not ideal. Your Kapital being gone was really the one
limit could disrupt the players inside of the hallway, inside of the lockers. Him being
offline now, like you said earlier on Tim, it feels like it's a slow steady guide over
the line for Burles Pro.
Yeah, that's exactly what they're going to do. They're just going to give no opportunities
to GK now. They're not going to do anything crazy. You can see there's nobody up on the
mid floor, up on the top floor. They're not bothered. They've one sat through in vault,
one in goal pass, one in elevators, and they're just spreading out, meaning that, yeah, maybe
Maybe you can go and take a fight onto one or two of them, maybe you can't as Damos is
going to get taken out, but this was my point, you actually might go and get a fight onto
one of these guys, but then the next one is there ready to just burn time and waste bodies
and that's exactly what we've been doing here, but we've just been so relaxed in this round,
it's looked really, really good from the start. I genuinely think they could be heading to
I'm going to say, now being the top team, you know.
No, hey, they're tough.
The winner prize, anybody's dead.
They are looking absolutely fantastic.
So far, we spoke about it before.
Will they feel lots towards that?
Very possibly, especially if Falcons can't find themselves
back on the wagon in good time.
But to me, tomorrow will be the really telling day
and we have a lot of, well, all of our top four teams,
at least in theory, our top four teams facing off against each other.
We will learn a lot.
But I think in this round, as we sort of alluded to,
It felt very decided once they got those first couple of kills really didn't manage to get the main wall opened up
They managed to get the side wall opened up with one of the heart of these charges
But you saw for yourself with 20 seconds left how much fire and smoke was raining down on that default plant spot
There was no way in hell GK
We're ever gonna find that diffuser going down really good first place VP
There is they didn't feel like they had to work too hard for it either
Which is the slight worry that I've got here for GK
Hopefully the concerned things around going into round two desk at the top floor
We're going to open and step
I think it's a good choice. I
don't think I'm negative about
top here on back like I am on
Kathy. I haven't looked at the
numbers for it. I will do in a
moment. I've been just to see
what the defensive win rates
like for top floor of bank on a
longer term than obviously I know
it for the season, but on a
longer term sort of six months
isn't. I'm not a huge fan of it.
The reason I think I'm less critical of it is because I feel like the mid-floor side on bank is harder to defend than, say, reading on cafe.
I feel on cafe that there's, like, clearly better options than top floor, whereas on bank, I think it kind of, it's a bit of a toss of a coin sometimes to, you know, which one's better.
But the reason that I'm not a big fan, I'm not a big fan of any top floor, really. I say the same with that, even. My absolute agree.
is a better size, good size, but I still have preference as well because it removes a lot of,
we see a lot less roaming from defensive teams when they're on a top floor. I'm not saying
it's impossible, but because you've got to be able to have an impact vertically at that point,
so you're limited to people with nitros or similar, they might get away with this here,
you know, Rorick, I don't think they've any idea. If this blackbeard goes in and dies to Rorick,
This is unforgivable quite simple
No, no, absolutely brilliant
This proves my point
You know, that was a top floor site
I don't think necessarily that happens
But because you're on the floor and you've got that top floor room and players can affect downwards vertically a lot easier than they can
Upwards I think it can be a better site because it offers more
Opportunity and more options Pasha taking an opportunity to take down socks
It says a lot when we're not even really thinking about the fight right now, and they've lost two players
I like this from Yogg by the way. This is definitely a
Have you ever known a bit of a new one?
It's having a Carly dangling in the middle of lobby not even upside down is trying to sell the minimal amount
She can's trying to give it everything of course
She can get the full line of sight all the way through but those castle barricades, sir
You know helping you put might be answering over the freebie here if you manage to catch this man off guard
But down a bit too wise to it give nothing over to the other side. We're halfway through the round tin
They've lost two so far. I'd say a pretty special road
So it's definitely doable, because he's just going to be working around that breach of these guys.
Only a very small breach that he's got to work with, just a hole in the soft wall that he can start having ults through into his tank.
But he's to be careful, because those angles, famously, do work both ways.
He's doing a little stairs here, but I really thought he would have got at least a shot up against Dan.
They knew that he was dancing without him. He just managed to get himself up there.
The Andrews way through dodging away from the Carly, but not even a single shot in his direction.
It's not going to be a pretty attack coming out of GK. They'll lose groovy now as well from the side
No idea this guy's managed to get him behind them
Go over 3v you're gonna at least give them something in this round team good for a third
But no time left and I doubt the last few players on VP are gonna expose themselves here
We'll be out of sign. That'll mean bird is pro going up to zero
Well interestingly does I have done the numbers for this calendar year so far for bank and guess what top floor?
I'm not saying it's not possible to roam, but how often do you really see roamers underneath?
How often do you see them having an effect?
Because when you do roam underneath, people tend to just ignore you.
They're like, that's absolutely fine.
We're just going to play straight to site because they know that there's not too much
you can do or they can just hold one or two flanks and keep you up there.
Whereas when you go the mid-floor, you've got that option of putting people upstairs
and having that effect downwards, it's much, much easier and that is crucial and is that.
So I really like, it's always small thing, but it's their attention to detail and it's that
start rotation choice again. I think it just shows great preparation as a team.
Dirsten, this is where I think GK probably should have a little bit of a lack of it,
at least at the moment, we were speaking and you heard the death saying, you know,
okay, you played that up there last week, you got Spank,
Stevon's new, that was a good chance to reveal us what your errors are and correct those, come back in,
What a good show against Virtus Pro, but they look in.
Erisade is a little bit devoid in the early round, as long as Virtus Pro pick them off.
And the greatest part is, Virtus Pro typically aren't like a hyper-aggressive team, like a twisted mines might be.
They're not trying to trick you up at every single turn and pick off players, and you look silly when you get exposed like that.
What they've done so far has been, I'd say, definitely a lick towards the aggressive side rather than more defensive.
But they haven't really had a chance yet, GK.
They're attacks have beaten out before we've even got anywhere near the site in the first place.
I'm going to go down three zero.
This half starts to look very dangerous. Yeah, this is their opportunity. This is GK's chance. You know, I've already said about the win
rate on top here. 39% for defenders. So this is your best moment. You don't have to worry. Actually quite right. They say there's about
about so many other things.
For the time being, they are still just getting themselves
into position here at GK.
45 seconds into the round, just looking.
They've not got Hibana on the side.
The wrench breach option is still available,
but that means that elevator wall is likely to stay closed.
There's nobody else that can do it,
and definitely will stay closed.
There's nobody else who can do anything about it
if it's reinforced.
So that's something for VP to be able to use.
They can use pot marble, they can use that.
They can rotate around there without too much
the problem, but that looks like GK just gonna be kind of forcing their way straight up.
No, actually, quite like this. They're gonna play above the wall instead from the repel.
Sartre's gonna get a kill onto that. How about this reaction?
Ask, walks up, manages to get Pasha. The top floor is falling apart until Rorik steps into the breach
and manages to find one kill. He knows this one on repel, but it's such a hard shot.
You just saw the tiniest little bit of his head. Two more kills come in,
and that's gonna be GK taking a round that they desperately needed to,
and surprise, surprise is the
top floor that they went on
attack. Yeah, much better. And
it's almost like a tempo shift
again. I spoke about this a
little bit last week. The teams
will often say the hardest
things to face up against. The
ones that can go from slow to
fast. That was a pretty fast
round all in overall, but for
the initial part when they were
still getting set up, it wasn't
very quick. It's that sudden
explosion as you get towards
that part of the mid round
where everything goes up at
once. All angles of coverage.
You're going to play a coming
out scholar one going upstairs.
It's a lot to deal with. Inverters
that. We're going to see the
game. We're going to see the
really good attack from GK,
showing that maybe they have
got something more to bring
to this game. What we saw
from against the last week.
Mystery team. Mystery team
does. This is it. We never
know. You know what you're
going to get. Um, look, I
honestly, I've been very
surprised to see if I'm honest
at this point. If you just ask
me to call the half, I would
and we're going to see basement, we're going to see staff in open and then it's going to come down to
that top floor as to what final score we get. It's tough to say that GK can't win these rounds
and I'd love to see them win one of them because I think it'll really you know put a bit of spice
into the match and it'll maybe just offer VP a new focus as well you know to make sure that they
don't let this one slip away from them but yeah GK not particularly close on these first two attacks
I think we're going to have to see something that's a bit different from them.
Alright, well actually we can see something activate.
It's going to be different Tim, or if I go find a way to somehow let VP go back into this one.
Because at least getting one round of thinking in that quarter is a good start.
It shows that it's not going to be an absolute roll over.
I think if you go down three series, you have the tat timeout coming through.
They have to decide on a whole new game plan to try and prepare what was going wrong.
So here at least they'll know what they're facing off against.
for players from the ground floor looking to waste time, shoot through drones, it's all
so fluce seeing on these downstairs to fence the stim, but it makes sense to play on the
hatches, kill a couple of drones, drain a bit of utility if you can, even better yet
get a kill, and then drop behind site and look to play behind the utility.
The Virtus Pro set up overall is quite a bit different, look back to last time we had Goya,
we had the slow, we had the chank, it is really worth trying to play Nugget, this whole
is really was the only thing that was looking to play slightly more aggressive and be a
little bit more busy, so it is a changing game plan overall for Virtus Pro 2, which means
to stay on their feet and adapt with them.
Positioned inside of garage for the time being,
playing a little bit less aggressively this time down there.
Starts went in on the knock-off time, took the immediate fight,
learned what happened when you took an immediate fight with Pasha
and didn't play the rest of the round.
So this time it's just going to hold a long grind.
I think this is a much better way of playing it.
Wait for his team to get into a position.
Now, when they get aggressive and they have to react to this fault push, Sark's can then move in.
Pasha does manage to get the kill elsewhere on to Yoggur, another entry for him that's not being lost.
It's just my push.
He takes down Ask, make it free. He just keeps going. Pasha is unstoppable.
He's going to get four here. He's going to find Sark's.
This gives him a little bit of pre-warning that he's coming.
Sark's actually has time to dip away. Pasha is still keen on taking the fight.
Rorek's watching this angle as well and it's back to the droidboard for GK.
It's again just that issue of slight mis-timing on the side of GK as well.
The mafia charging into Wardsville, but the two main stairs players were held up.
They couldn't quite join him to force the pints on to Wardsville and look at what
he's done to them. Absolutely deleted them. Sark's all that is left.
Nice and cheeky. Nice try from Rorek, but Sark's a bit too ready.
Makes it a second in the round, but he needs to pull off a 1 versus 5 to see this over the line.
to be able to stop it. I mean,
he's going to be looking for
passion probably towards
Elevator. Pasha is on stairway.
He's one step ahead of it all
the time. He's he knows that
sarkis talks is going to have
to try and push towards site.
And as soon as he does, he's
already behind him really
well played from Pasha for
K in the round. That could have
been catastrophic for Virtus
Pro. The vault drop and Pasha
being able to stop it because
they did push him from two
places at once, but he just
got the first kill. No
panicking him turned around,
took the fight on to ask with
the shield. Brilliant stuff and
versus protect themselves. Another
round. So this one continues.
Larger is expected. Three one
versus four. That was great job.
Especially this pressure on about
their right. The space the passion
then got by getting rid of that
black bead. Let him step out to
really contest the back. We were
still alive. You can't make that
challenge with that step out so
easily. Sometimes individual
So we're getting here in round five.
And Virtus.Pro played this really well last time.
We need to see a better top floor take from GK.
That was the thing, they never got me a sight.
They was never, you know, the bothered ometer
was not wobbly at all for VP.
They were hands off the keyboard inside a sight practically.
So GK, gotta do a better clearance of top floor.
Get themselves in.
The main thing I think is getting in and getting established.
Don't lose your black beard to Rorik jumping out of a window.
You know, be making sure that you've paid that due diligence.
you're aware of where everybody is and you're not causing issues for yourself like that,
you know, get your shielding, get established, and be able to use it on that run,
but be able to push through and to bully these operators because right now,
for me, Votersport, it's just feeling far too safe.
Well, now we'll see the same tricky attempts again,
coming out from Lion, with the window in first spot, so you can avoid that one.
But I think more than anything else, it's just about the case of being cautious, right?
What I think has punished UK in the first couple of rounds,
especially playing very independently, trying to do things as one men army
essentially trying to find different parts of the map under their control
without support from drones and things like that. That's what's going to change a
little bit and I'm glad to see that is changing here to make sure they've got
drones rolling on through the top of the wall. They're sniffing out where these
roamers might be. Next question is who's they're going to punish off the back of
what they find on those bits of information. So one of them is the second
to go, you've got one trying to push ATMs at the same time.
Roerick I think is wise that knows that he only has a few seconds to work with
to drop away. Since that is what he's done. Moves his way down through the first door stairs
into those elevators, even just bashing on the upstairs by himself.
Jogger just managed to take down Niko. A good entry. I said at the beginning,
GK would need good entry here to be able to get themselves that man advantage and not be
backing on the back foot all the time. Jogger has been able to do that this time. Niko on the mute,
has gone by the wayside and he's got control of main lobby along with it, so it gives them a little
to the top floor. They've
got a good foundation. This
is way better from GK, by the
way, the top floor. They're
taking complete control. All
four of us broke have now been
pushed back to that midfloor.
They don't have anybody down
in basement. So GK have got the
run of the map here and they can
just spend their time. Now a
minute 15 left on the clock
building pressure towards site
and clearing utility. They've
learned from last time, right?
Because even looking at how the
approach to the floor of the
drawing that's been really
quad wall, K-POP's been out guys and it was skies of lead that got a free kill.
Yogg being here stops that happening this time around and this time look even
punishes skies. Like I said they're learning, they're responding to what
they've seen on this side before and it's really good to see that growth inside the
game. Now a 3 versus 2, you'd think it's EK's to get over the line but we've
already seen Pasha go pretty nuclear before, by a matter of picks, this is his
man but no gets the down. You per finished off, down to a 2 versus 2, making it a 1v2,
they know exactly where he is and one of the last pro players left, it's a
to get into that. The
is already shot once will not
find it again. It's another
round going the way. GK. Yeah
nice attempt from passion there,
but the damage had already been
done by GK very positive round
from them, as you said,
excellent drawing top floor
forced all the first pro way
took what was offered to them as
well gained control quickly of
the entire map, and it meant
the verters pro were just on
the back foot from the beginning
and it came off the back of an
entry as well from your so it
out why you would try to do the same thing again in that spot. I'm not too sure because you know full well that GK gonna learn and adapts what they saw around to, but at least you're getting a free couple of kills. They built up off the back of it. Their approach to top floor with the drones was really, really sensible. Didn't have to go in there and fight over initially. Just enough to force Morick away and getting downstairs. All that kind of stuff really well done. And even with Pasha still being upstairs the whole round, they didn't really find themselves losing out too much. And even when they did realize he was upstairs, they punished the one player remaining on site forced into a 2 vs 1. Just every time.
very, very good round plan coming up from GK showing great adaptability. Now it's
just over the bird as well, we're going to try the same sight again, Tim. The other
go upstairs, they were battered there in round three, so I don't blame them. They feel
they can course correct. Let's see if they can.
Yep, doesn't surprise me in the slightest. Worth mentioning, every single round has
been a conversion of the entry kill by the way as well, so whoever is getting that entry
kill is coming away with the round that is proving it. It's an advantage here. And so,
GK again. You know, if you say to me, how do you, you know, it's easy to say, just go and get the
entry code, make sure you do better in the entry, but how do you do that? Well, you do that by
informing yourself. You do that by making sure that you're aware of all five positions of the
enemy. You need to do that quickly using your drums. You need to identify where are the weak
links, where are the ones that we can single out and that we can take an advantage of spite with.
where can we put somebody in a lose-lose situation?
So we need to see more of that coming out of GK this round.
Great drawing, like we saw last round.
Opportunity spotting and going in there and taking the kill.
Okay, unfortunately, the matter of rehab is coming on through here,
so we'll go into a brief pause before we reach the epic conclusion of this first half.
Either goes a 3-3 or a 4-2.
Find out when we get back into things.
I don't know about you, Des, but my room is awfully hot today.
I'm. The only way you could have made that more British was saying it's terribly
awesome here today. It's awfully hot in my room.
It's awfully hot in here. Absolutely. You wouldn't hear a true bit of saying that, would you?
They're gonna say terribly hot. Oh, it's absolutely stifling.
I was just picking up a drink as you started speaking there as I'm trying to
kind of recover some fluids here. It's, yeah, it's great. I've just checked my,
um, I've just checked my PC temps. I'm like, I better check my PC temps here and make sure
the other continents have it far
hotter than we do our time spent
in Paris during the summers. We
know how hot it gets in, but it
gets ridiculously hot in Paris.
Um. But I think one of the things
that everybody fails to take
account of is that not just that
we don't everybody says, Oh, well,
no, we don't have air conditioning
and that is a thing. Air
conditioning is not a standard
thing. But the more important
thing is that our houses are
specifically built to keep eating.
It's not just about like cooling
I mean, it's just like a boom.
I guess it is for my microphone.
That's right cover.
The one was just like torn to
crap after like having for five
years, but a new one. It's much
thicker before I couldn't have it
on have a fan on while I was
casting because you'd hear the
fan. Whereas now, unless you're
about to tell me you've heard it
this whole down time, at least
with tests, I couldn't. I've got
a band was playing on me. So
lovely and cool. It's bringing
in cool air from the hallway,
and I'm having a great time,
mate. It's wonderful.
Well, this is I very much value
the break in between games. You
the windows are open. You know,
you get all sorts of stuff going
past and it's not particularly
professional. So I tend to have
my window close. But yeah, so
it is a bit of a relief to get
out of here after the after the
game's done and we get the
window open. So I tend to have
my window closed. But yeah, so
it is a bit of a relief to get
out of here after the after the
game's done and we get the
window open. So I tend to have
I'm just going to go and get
the thing. I'm going to get
the thing. I'm going to get
the thing. After the games
done and we get a little break
in between. Yeah, I'm very
I just have a train line. What
15 meters from my windows. Open
it and the big big chunk goes
past. You know about it. You
hear it is bloody noisy, so I
have to leave mine closed. When
the first moves in there
because the window thing is my
room is also small. It's
probably what three minutes by
three meters of that. And the
window is absolutely enormous
I'm going to find out the floor plants in my house. I think three by three is probably a little bit generous.
I think it's a bit smaller than that. Maybe two to two and a half by two and a half.
I'm pretty sure because I've decorated my office very recently.
So I'm fairly, fairly probably well remembering the measurements. I think my long wall is about,
it's just over three meters and about 3.2 meters. And then my short wall is, I think about two meters.
I'm just in pictures of the garden before he moved in and tore the whole thing apart.
And I'm just like, oh my God, it was so bad.
Well, talking about so bad, nobody's really been so bad in this matchup so far.
I think our teams have had pretty good spells.
The two rounds that GK have won, they've looked very good for.
The end trails were particularly important as we've discussed, every single round has
been converted from the entry kills.
definitely something to keep an eye on for you at home and I spoke about just you know just then how did GK improve that, how did it
whilst on the attack you know it's about good drone, it's about good intel, recognising the setup, where are all the players where are the
cross-triers, where do you need to avoid pushing, an opportunity spotting, where can you create a lose-lose situation, where can you go in and guarantee
that you're putting somebody in a bad spot, GK need to be on top of doing that, so keeping their drones alive, very very important, there's a
There's a mozzie on the board, there's a mute on the board, so not running into those utilities as well
is going to be a big factor, so that they can go in there comfortably with some knowledge
because you need as much as you can against real destroyers, because even then,
Pasha's still going to win a gunfight against you, but at least you've got half a chance.
Where the hell do you find floor plans these days?
Nobody finds pillar plans anymore.
No, I found it online last week, well not last week, there's a few weeks to go now,
Now I'm speaking about it back there, and now I can't find it anywhere.
Here comes the possibility.
Over the entry. Castle's gonna take a lot of damage there.
Dan will manage to escape, hops himself over that marble balcony and down the stairs.
But again, GK have done really quick, really great work of taking top floor.
Look across the bottom right of your screen. Everybody's first floor.
Nobody is up there. They've just all been pushed away, versus Bro not wanting to commit.
And that is a big problem for them because we saw GK use this map control really well last time.
last time they were able to take me and lobby, take archives, take tellers and push through and
power you know put some real difficult angles on towards that and Virtus Pro struggled to move
anywhere. Well yogs in the same spot again I mean don't fix pain bro can he got himself a freebie here
last time and almost got a nether. Skies was the one crossing on the mozzie would have been the
second time in a row that he got rid of him after seeing groovy fall down some earlier on I think
having a player watching in towards this spot is proving absolute wonders for them so far as it
is massively restricting their movement outside and in towards archives itself.
So, Jock, doing a lot of work from that position, the look is underneath in his socks.
He's got a question to ask here of Virtus Pro, are they ready for him?
Yep, Dan has dropped down to the base.
He's got a skyrocket.
It didn't play with anybody down there last time and as you say,
Jock are being able to take advantage or maybe a little bit of knowledge from the last time he
got that kill because Virtus Pro, there are so many ways to set up and some positions will be key
that they have to hold on to them, Grube, manages to find Rory. We could be coming away with a 3-3 split at the half-field,
as you said, that it may be a big surprise if GK were to come out and get away against Versus Pro.
I said maybe not, and we're in a position whereby you start looking at that and asking questions.
They are going on to the defense, so you'd expect there to be rounds for them to find.
Ask managers to get the kill on to Pasha, and right now, they are aware of the player underneath.
it doesn't matter that Dan got the kill three versus one.
GK 35 seconds left to find the last man and he's on site.
Not gonna be too difficult for them.
He made it, my least of the time, always right!
Steve Forrest is going over towards the side,
not gonna find Yogg's round down to the other side.
And honestly, I think Yogg has had a phenomenal half there.
Thinks about that a little bit rough,
but when he's recovered and got himself into that spot
on both of those last two rounds especially,
he's been absolutely brilliant.
A 3K in round two, a 3K in round five,
He's got himself a couple there in round six. They've even things up at three apiece. Let's go to the studio though
And hear what they thought of that half. Yeah, I personally agree with what you guys are saying there
It's good recovery that we're seeing in the second half of this first half from GK
But in the first part of it though, I think it was really about punishing GK for playing way too spread out
Yeah, I think so. I think it's worth saying that actually, you know, GK getting it back to free free
It's pretty pretty good against who we consider to be the top team in the league. I think that's you know
It's given that but it could have been better. I think you know and this is hyper critical
But in hyper critical leagues you've got to be like that
We take a look at around you'll see actually the passion gets a lovely fork it
But what happens they double drop the hatch at the same time and as you drop in one player goes down
The black thing gets taken out
But what I'm critical of here isn't that they've done that this double play
It's the fact the supporting cast members that are pushing into site way to lead and doing it 10 15 seconds afterwards
And then you've got Sark's inside a garage who then at this point doesn't commit backs all the way off and then gets exit
And I think ultimately that has actually been quite a symptom of the GK
Especially the first half of the first half the first quarter if you will where they were down the fact of the matter is they did pull it
Back around they use the timeout
They got themselves back to free free and that's commendable, but it could have been a lot better for them
There's definitely potential in the shots from we've seen it against you to we're now seeing against VP
but the yet so fully stringent skill.
It feels like they have greater individuals on their lineup
and that they're using that to have spread out attacks.
If you look at that last round, it's exactly what happens.
You have two players walking upstairs, creating the vertical play.
Grubby is on top square.
You have Yoga who's alone taking the Taylor's Gun fight.
And then you have Sox, who's just baiting around.
Yeah.
It's his role, he's lurking.
But if Yoga doesn't get his skills there,
or if he loses that 1v1 on Taylor's,
then the Taylor's player does not feel any pressure
except for on the vert, and he can escape.
And I think that's the big trouble that I had is that
Because they're so isolated from one another, yes, you can split out, but you're supposed to help each other a little bit more.
It's a similar style to how G2 play.
Exactly, and obviously that's inspired, you know, ASK is kind of Brazilian inspired, and I get it, and it works well.
But the one thing that maybe separates G2 from GK, which underpins it, is G2 are a phenomenal defensive team at the same time.
So as GK go into their defense on bank, we've already highlighted, this is the side that they're struggling with.
This is where they need to back it up, because they've done the business on the attack, arguably.
You could argue maybe banks may be more lean in fall to attack aside it in terms of how teams approach playing it,
but they now need to do the business on their defense.
Oh, because of two Harbingers banned as well?
Yeah, only one Harbinger. Only one Ranch Harbinger is off, so that means Ibena will be open,
and honestly if one of the two are open, I don't understand when you ban a single one.
I think it's a weird one.
Both shields are fine.
And I can ban a path of hatches.
Exactly, so you've got Ibena and you've got two shields.
Like, why go halfway in the bans? Not sure.
I mean, they've got three rounds, so at least try it out like this.
We'll see how this game goes, and the second half continues.
Thank you very much, Ann and the guys on the desk.
It was sort of back on board as well,
we had a hard-brewed fan and a Monty Tim.
I think our thirdly team just really not wanted to deal with the Monty Tim,
but not wanted to full-send unenviable shield ban overall.
Either way, really good first half for GK.
I think after those first few rounds, I was a bit nervous,
but what's really impressed me is him showing that versatility to be able to adapt
midway through a game, get things back on track and now have a real shot at potentially beating
Virtus Pro. They've got to get at least three attacks here to guarantee overtime fall if they
want the winning regulation in the Virtus Pro. That could be quite a big ask.
Certainly, it could be even with the performances that we've seen out of them so far here.
We go now, we're going to move into that second half and let's see if she can continue.
it's you know we see that we saw it previously, we saw it as we get troubles, we can see that it's pretty easy in the second round.
DK now have a little bit of a different task at hand, it's not so much, it's of course always about Intel,
Siege is always about Intel, but it's a little bit less about that thing, it's about that drone in an opportunity spot,
and it's basically trying to do the reverse, trying to prevent those opportunities arising for Virtus Pro,
who are in the map, quickly, and Aqua on the blitz is going to be ranging across that top floor,
manages to take it himself to a position where he's comfortable, but it's clear,
and he can now move down and start on these mid-floor roamers. First one will be in elevators.
Hey, guys, maybe the one looking to work is where he's forced on the blitz, of course,
but the spear is often called the blitz. You can deal with the information given by your team,
and you are the aggressor, but you're always at risk of being shot from the side as you try and
and work your way through.
But it's enough to force Johnson from the way.
And that is mostly this ground floor now
establishing in there controlling.
Pretty good time.
Over half the rounds still to work with.
Who do you want to put a worry about?
He's stuck out here, of course, dug in deeper.
There we go, Nate Crosby on chasing, and he's found Ask.
Yeah, it was, I think, Ask was down in basement,
and he was coming up Marble's stairs
to just try and offer a little bit of support
because they've still got Sarks and Gruber inside of open
and staff, a lot of utility for them to play behind as well.
And they really want to keep them in this position
because this is all about wasting time within this round.
We'll try and get back to site safely.
The Blitz gets aggressive to try and do something with them.
They do lose the shield,
but not before Neko takes their start.
I think First Pro will take that trade.
Four versus three, control of above now.
Hatch is open, they can start getting to work on site itself.
A minute left on the clock,
and we don't have anybody really outside of site here for GK.
So, First Pro have got the runner things
for the last 50 seconds to try and build up.
to get in a plant down. They've still got a hard breach available as well.
They've got the DMRs to take out the softball.
They've got the explosive canisters to appear.
They've got everything they need, especially with those central-act screens as well.
The amount of antues to nine a horrible spot,
but I'm watching that clock as it slowly sticks on down towards the last 30.
Not really much of the way for the Alphons to work with here, Tim,
but a kill or two could be enough.
Just the reason why...
Overline, yeah, just that's about it.
That's what they've really got to work with.
Don't see for this post that you typically see available in this part another kill for skies
That could be what puts the nail in the coffin as you hear that razor bloom go out
Thought for a second they might try and force it up hanging stairs. You'd be very very risky
But now that's gonna hold on plant a tank going on tourist guys hits the deck that shit down
At least tickle when that plant ain't gonna stop anytime soon. So it's a bit finished up and that is it
Yeah, I already said he had a great first half
But now he's got to go absolutely nuclear gets it down onto Dan. He's stuck in a one versus two with one HP to his name
I mean, get the feeling this round can only go one way.
However, they don't count them out just yet.
Now, I think that's a smart move to take the pick up,
but it doesn't matter as Roarick cancels it out.
That's in 10 seconds later.
It's all up to you.
Now, like you say, super low health.
One ball, it's going to do the job.
Pasha takes him down,
and that was a good round from Virtus.Pro.
Using Neko on the shield, they cleared the map.
Really, really, just one step after another.
ticking boxes just so efficient got themselves open area and from there it
was always going to be a big ask for GK because as we recognize they had nothing
really in the way of denial yes they'd had the Vulcan canisters that was about
it they didn't have any smokes available didn't have to chanker didn't have
anything else they have long ways of leaving pocket no nitros that was about
all that they could hope for and so it's no surprise to see the plant going down
Pasha able to go in and fight in space for that really really nice from
the game. So we're going to
start off with the game. We're
going to start off with the
inverters pro and attacking on
to what should be the most
favourable defensive side. You
start looking at this now and
thinking. I think it's probably
going to find their way back in
a second half again. So it's
concerned. However, it's just one
site. I guess the main worry
being is the hardest ones were
attacking to invert as well.
Done so there would really be
these across for a slight
care coming out of York. Let's
They are changing every operator almost for what they're bringing along here.
Three of them being swapped over, retaining only the Havana and the Blackbeard.
They've got a game plot in mind.
Torres no doubt going to shoot through a bunch of the set-up.
Normally, a shield they'll look for, there's one on the side.
So instead, aiming into Austin, but the Keepers and those Castle Barricades
throw that Pasha.
When he gets into the right position,
he'll be one of the ones to keep an eye on late to the rounds.
He has been consistently through the game.
As in, I'll just consider going through the game.
This is coming through the season. This is his career.
Seven and five, he sits at the mate.
And you just know there's going to be a few more on there
before we get to the end of things.
I think he's probably actually got a couple more than that now
after the last round.
That's only covering me up to round six at the minute.
So we'll see how passion gets on.
Castle Barricade's going to be taken out.
Top floor is somewhere that Otis Bro is struggling to hold on to.
Can GK show them how it is done?
Nice angle through there into sight.
If you've not used it, give it a whirl.
you might just catch somebody out on double double on the windows again just inside I think we can
find pretty um I think that is correct and that's what the rank stack calls it oh no
untrue I believe that is what rogue were calling it when they won the building major so
ah he just got one in team major winning call like okay all right cool that's because fresh
You should start with Lee and I'm sure some play probably got it from each other
Either way, I'm still right a long angle being held by Rory
Nobody's wanting to give themselves away the pro players are gonna move around too much in that situation
They don't need to be inside a site itself
Realistically they're just waiting for action here
They're waiting for voters to do something and then it's when he left the flashbang goes in second one
Nobody's gonna follow it though. He's gonna turn around instead and head towards janitor
I often talk about this, I wonder, and I say, you know, what have you got for that utility?
What have you sold it for?
Now it is not too much apart from turning somebody's head towards Stock, which has allowed him into Top Square, but not before.
Direct trade, Dan and Aske, take each other down, three versus two.
Pasha still onside with the glass. This is a big positive for Virtus.Pro.
As they try to close this one out, there you go, that's exactly why.
and then just to get the kill onto Kobe, three versus one.
Yogi's been in a couple of these situations I fear.
Yeah, that's rough.
That's rough, but we've already seen what Yogi can do
in this game a couple of times,
just maybe he could pull out something magic now,
but the range of Pasha gave it hard to deal with,
but no, finds him.
That's the crucial kill,
Rory's got to also do DMR coming up against us.
Once subscribed, it's the worst gonna be getting him.
that's just maybe income a bit, but no.
Rory gets the shutdown that he needs,
Virtus Pro finds another,
and where we thought with a three, three half baby,
GK could work a bit of magic.
Looks like Virtus Pro,
that's something to say about that.
Yeah, they just hit the gas
when they've got onto the attack,
haven't they, looking really good at the minute
and the struggle to defend top floor continues.
They made it harder than it should have been,
three versus one, coming down to a one versus one,
but as you see, Yogg struggling on the UMP,
It was up to Rory. I mean, one thing, well, I'm not suggesting it should have been played any differently as far too long on the clock, I think, realistically, to do anything else.
But, well, it didn't have the diffuser in hand, so he had to go and find the gunfight, realistically.
But with 30 seconds left to go, there's no way that Yogg can, you know, go and hide at that point.
He needs to just go and take the fight. But it was well played by the Hibana at the end there.
Virtus.Pro get the round 5-3 now, and they're going to look to continue cruising.
new cruising, but they do go to that mid-force out, which does, as we know, have a better
defensive win rate than top four.
Absolutely. Well, we're relying on Yogg to work a bit of magic today, Tim. Maybe he gets
given a chance, but it probably means not being left. He repeats the FOMB4s, FOMB3s,
as he's been cursed with throughout the majority of this game. Stink pride's coming in towards
this round. He was, like, ten and four, so he has to have some pride. Of course, he's
got a re-host, but he's a point-and-a-sumper. In fact, they're even higher than that, given
The numbers has come down, because possibly, either way...
Straight away, taking the drone from the mozzie pest.
He could have been confused by that, why he was jumping onto the window light
and then being taken out by an attacker.
Sarks had caught that one, and he was just having a look, I think,
to see what was going on on the windows for that top floor roam.
the ball. He's got the
ball. He's got the ball for
himself. Just have now growing
hand and is playing underneath.
That's more what he's looking
for at the minute. If he
can gauge that somebody's
going through those windows,
you'll be able to play that
vertical denial, of course,
feeding that Intel into his
teammates ask and groovy as
well. Who are tasked with
holding on to the top floor
currently. We've got the IQ of
Dan working his way across the
to the right of the ball. Just
remove a little bit of that
vertical threat to national
side for GK. So any Intel up
there could be lethal perverters
brought.
It brings you to clear the way
essentially right. Give her the
raise the blues. Get rid of the
barrel counts. There's no chance
that you don't know you come in.
Also, of course, try to clear
things out for.
Drones, of course, one has
fallen away. So that's that now
in his pocket.
It's more about making the
can see that when they sell
well she's no we do not switch
drum versus mozzie pester
drum switch drum wins this
time. I'm going to take that
out but still five versus five
G care holding on well here.
The top floor has still players
up there. We've still got
groupie. We've still got ass
holding on a pub. We've still
got nitros in hand verse pro
very slow here. Nitro goes out
also to slow doesn't find its
man bit of damage done on the
side of verters pro. They're
going to have to have a real
a 3-2-1 push at the end here to get themselves moving.
Nicko does manage to find one of those top four players.
Ask has been forced back down to the main stairs as well.
He's going to be just off to the right.
We saw the silhouette there,
and he's going to get his opportunity
if he just plays this paceship.
Pfft.
Ooh, so close.
That should have been a kill for us as well.
The olden opportunities to get rid of Pasha
has been having noxious back game himself as well.
Nine and six.
Throughout the game so far,
it's a yogs 12 and five for those who keep the score.
It's a very nice one to find as you perstepping up. That's the first kill of the game.
I believe it's probably going to be a rough start, prior to this, 0-7.
Now it's finally going south on the board. Plan going down though, and the cover is there on the vert from Rorik.
I hope you guys step out and make anything happen here. This is going to get finished off.
And now suddenly, GK has got a win of 3 vs 4 in a post plan to save the round.
Yeah, it's certainly not getting any easier for them today as it just seems to get worse and worse as the rounds go by.
Passure manages to pick up another headshot onto Sark's Nairquall, ringing out with the pistol.
Aske does manage to find the late trade, Yoga onto Nairquall.
That's the shield gone to versus two.
This is doable, but the clock is becoming the problem.
They've only got about 14 seconds left, or less.
Down to about 10, but Yoga, he finds Dan.
It's all up to Rorik to hold on.
He is above, they haven't gone near the diffuser yet.
This is perfectly played by GK.
Can he do anything about it?
Yes, he forces Yoga off.
That was an essential gunfight for Rorik to win.
He takes the fight on the top floor.
GK played it perfectly.
Send one upstairs.
The other gets onto the case.
Force Rorik to make a choice,
but he made every one of them correctly.
Yes, really hard there as well.
Like, ask at the right idea.
I thought at first he's gonna play a little bit of cat
and mouse in a sense.
Hideaways, you know, a swing might be coming on through,
but without the information,
you're playing best guess there.
You leave it for even a second.
You might find that Rorick is killing your man downstairs and you've got no chance of being able to win out that round.
He had to try something, but sadly it just wasn't quite enough.
Well played by Rorick as well, showing real maturity in that situation.
6-3, understandably GK and O, this is now their last chance to recover this game.
They've lost 3 in a row and they're hoping this exact time out can fix it.
But fixing it to him requires winning 3 in a row.
You can't even guarantee you get 3 points here.
At best, you're shooting for overtime.
That feels like it might be just a bit too far in the distance, because VP has shown some real attacking shots so far today.
TCSG is still a... I find it a difficult gun to use, and mostly asked, you know, losing the gun for that up on top floor was despite Rorik's first shot missing.
And it can just be a difficult one. You gotta remember, Goyle does have the vector available as well.
Often the TCSG is going to be brought along to allow rotations, things like that to be made.
It saves you having to bring a different operator. I get it.
you know, it can be a bit of a
headshot machine, but, um, yeah,
tough one there. He just loses
the fight at the end, but
ultimately, like you say, three
match point opportunities now
draws in that tag time out as
well. No doubt those pros and
sales about a conversation about
how to see this over the line
and we speak about this a lot
to typically following attack
time out. You try to do something
like mental in the next round or
rush something different to what
you showed before. Just try to
mental on the next round or rush something different to what you showed before just try to unsettle them and you know that the
Like a conversation
Teen taking a tap time as had is well here's the doing here's how we respond is she's needs to fix do that
And we'll be alright and for the other team to wheel out something completely different
Just throws you off entirely and can see it done and just to be sorry back on boarder in our previous game today
Surprise just using a little bit cheeky at a verse probably all that said it looks pretty standard in terms of line up here
It's too surprising, but there will be a lot of maths work through people who are attacking into the downstairs.
Let's see if GK can hold on.
So, it really is a good chance for them, I think, given that they are downstairs.
They lost every site previously, but it's their best chance to get themselves a bit of something.
Get a foundation on the defense, get things chosen.
At least they're not in a position where they're having to play something like that to survive.
So, it's at least giving them a best football.
We're going to see exactly the same from Fortispro. Straight into the top floor, then behind the shield, getting a go to clear things out.
Now yes, they've taken away the Blitz, he's just going to bring the Blackbeard instead. We've spoken about this before.
If you're going for the shield, you've really got to commit to the shields I feel on the back, because otherwise, there's always one available only on the Exalted Blackbeard Blitz.
It doesn't really matter. Final three, E-Shield, but, you know, less useful for something like basement on back.
guys is going to be the one to pick up the entry and I mentioned the conversion for entries that earlier today that has continued
Every single round has converted from the entry
Pro might just want me self again
Remember so I think it's both teams not really want to give away
When they have the advantage granted it has been bred to be small throughout the game for the side of gk
Three entries found three rounds run for the grounds one even you can figure out a map on the back of that one
Just looking at yourself, you suggest 1,000 of both teams, like I said, when they get the advantage, you're very good at converting to that, and also very good at not letting go of the lead.
Nape, of course, taking a lot of damage, his feet being sprayed out by Groobie, drops his way down to the hatch.
That means the bird is probably going to get this blindfolded, he's down there, and will at some point re-emerge, which they'll find out later.
that. Here that was just
being triggered there so
utility being cleared by the
blackbeard to see the man on
main stairs, they're gonna
taking a lot of damage on
now. So you can see he doesn't
want to really address forward
and overcommit to it. Pasha
doing the job again. He just
continues. Doesn't it is
absolutely no stopping in
takes down. Grouping five
versus three. Blackbeard deals
If you look across the side of Virtus.pro, they've got three operators who HP-wise pretty much add up to one, so it's almost three versus three in HP terms.
That's not the gameplay, so is it, Tim?
Not in gun terms, that's the problem, isn't it?
That is the big problem, Tim.
Only takes one shot in the seed, as we all know, and a life can be extinguished, no matter how much HP you've got to your name.
Just make it a little bit easier when you're probably on health, though, I'm sure enough.
Here we go, the incentive pushing forwards, you've got to go dangerously low.
Guests are down towards Neko, can he finish off the next?
Fires one, fires two, like that's him.
Next one, three back, into like a massive advantage for Virtus Pro.
But they might have crumbled at the time it matters most.
They've got 20 seconds left.
Fusing it has to be recovered here from top blue.
Skye's working his way down.
Has to win this gunfight though, and sure enough, you per...
Is he deaf?
Is he not here and come through?
Faze the price, down to the two versus two.
An opportunity here to win with just so much fire.
Skye's gunned down on his way up through.
Birdside on the end by Ask.
And that'll be a great hold on recovery by GK, who, despite losing the entry, managed to hold on.
Yeah, I think through that, Virtus.pro had just taken too much damage along the way.
You know, having to collect Rorik, for example, the Razorbloom damage that had been done to the Blackbeard,
everything just mounted up towards the end of those first three kills that we saw come in for GK,
were against all those low HP operators.
They were easy fights, two of them to be taken at the top of Blue.
The first was a headshot here, beautifully onto the Blackbeard.
But then you see the second challenge come in and it's the Hibana that's so low health couple of body shots
That's all it takes sorry no
It's done on the sphere who was low health couple of body shots
It's all it takes down onto the ground and then they're able to back back and over stood in 2v2
Virtus Pro found themselves pushing so I suggested that basement was a good
Foundational sack for GK. They've been able to get that long done
They now need to find a win somewhere else and this is where the big problems might just come for them
They're going to take open area. I'm kind of glad about that. We're spoken already about how it does have consistently a higher defensive win rate than top floor.
So I think play the numbers here. Give yourself every chance to get this one and take it to the final round. The problem is, we've always got that top floor loo.
Alright, let's get the juice to go. The arrow suggests that my best friend's going towards trash-like, which would be very shocking if Lex was to tell us archives.
we'll see of course if we get there. The top floor has proven to be pretty lethal for
anybody so far. Spenders don't really like it as much as they're used to go instead
and play elsewhere. However, as you said, open the staff for this one, which means more
of the same. The sky's being on the side of the ramp, so as you all need to know, we want
that top floor control, rip up those floor walls and then start getting the cell stats
before an extra barrier is suggested. We might see ourselves running into walls and then
I'm like a hatch drop x2, like you must have that one, once they get that top floor troll.
What's that said? I haven't seen any hatch drop rescue so far yet.
No, no, not through out the stage.
Yeah, through out the stage, on bank later, it seems to have lost its popularity.
I guess you're dropping into traps, do you, last one?
This is the thing, you're going to drop into park wire reasonably, you know, there's going to be so much tech there that you just don't want any part of it, do you?
to get into that side of things
rather than trying to push
through and drop the hatch. Still
five versus five halfway into
the ground. GK preserving
themselves. Well still two up on
the top floor. As I said, was
the case last time. Groupie
last it was done to last time. It
was Goyo and another
group. It was playing
a little bit of a
bit of a bit of a bit of a
bit of a bit of a bit of a bit
Oh, actually Castle that he was on. So this time he's going to have the DMR, a better weapon to challenge with, tries to do so on to the windows, takes a lot of damage himself,
asks, is still there supporting him on that top floor, but he opens the shield.
That's it, that's giving a bit of pressure upstairs, assuming of course Napro can find
himself one and yeah, it's the timing as well, if it was half a second faster, his teammate
is probably still alive, but that's down the IQ, falling down, Napro in hands with another
one versus one against the Aruni, Groobie ready and waiting to look at the long angle,
Roarick just begging anyone to step out into that long haul, but no one's going to give
anything to his foo-kills, one for Napro, gets with a Groobie, Roarick into another,
off the back of that, it's a four versus two and a lot to recover for GK.
Yeah, they quoted everything he could there. We saw really nice snapshot of the teamwork coming in from burgers
Pro-naco dumping the need down at Ruby's feet trying to force him out into that corridor knowing that
Rory had the line and was waiting for him to move
Ultimately had to take the kill himself for versus for socks and yoga tasked with doing it all
Pasha manages to find yet another headshot to take down his man one versus four now. It's up to yoga
He's had a big game so far. He's gonna have to go massive now manages to find skies
Can he find his second the diffuser's going down pasture?
He's almost there and we're gonna stick this in once yoga dies before hand, which he doesn't sir
Finds a second one. He's who does
Pretty good gains him, but a one versus two post plan. Oh
This one might be a little bit too far beyond him. I'm afraid one in our cars one hanging near beepers towards site itself
Looking like this might be a bit of a rough recovery, even for Yagi, like I said, it's
had a phenomenal game, but it's simply not going to be enough.
Rorik, he's won out a couple of 1v1s and 1v2s in this half, then he gets the closing kill
and Bird of Pro.
Take the win, 7-4.
Brilliant, brilliant.
It's put from them to get the job done, get it over the line, in sub-circumstances, they
take the full three.
Absolutely, sir, if you play stand, I'm sure I've lost the way down from this game, back with you in just a few.
I
I
I
to be the only team that is
flawless when it comes to points.
And that means we once again have
the pleasure to speak to some of
the brains behind the team as
we're joined by dark. Good
evening and congratulations on
yet another victory. You're
flying. You're flying.
to some of the Brains behind the team as we're joined by Dark.
Good evening and congratulations on yet another victory.
You're flawless so far.
That must be an amazing feeling as a coach.
So much, yeah, we have a good start in this season for sure.
I don't think we have a really hard net until now.
Maybe tomorrow we have somewhere more hard with this mind.
But game by game, right, we are working well.
We are not thinking so much for sure about who we are playing.
So we did sketch 100% against everyone.
And yeah, just starting.
Doc, am I right in thinking that you took your tactical
timeout after five rounds today?
Yeah, yeah, it was in the last defense.
Can you enlighten me as to why you would take it?
Because that's presumably a very specific timeout
for one round of play.
Yeah, on that sound, I can't explain exactly what
happened at the moment.
I think for one detail, my pause was not so good.
But basically what I want to say for the players who play
Panera one more time. We lose the second Panera and I don't want to be going back in CO.
So that moment GK was playing two times in a row, the main top floor, and I was thinking
they're going to come up with some different things for Scythe, or Lobby, using Sartrex
coming Lobby and doing some things like that to kill Archive player. So I say to Jorge
who don't play on the top floor, playing Archive is like two guys together, three guys in
second floor, so we can count anything to bomb Scythe, anything horizontal. But the problem
was they repeat three times the same attack. And I forget to say like, you know, it's more
detail for the players for don't give cues for them archives and tellers because they have a bad really bad
Operators for the cushion what about the main the map?
So they get to use the archives and you lose that round. But yeah, my mind was like a bank defense is really hard
Yeah, I know attack. It was everything good for us like a way. I don't have to say nothing
So if I can help a little bit for defense, it's fine
So the end was just to win that one specific round completely time. Yeah, for sure
Like a 3 defense on bank is good, but if I can make 4 it's perfect
Yeah, I actually doubling down on this defense is that it's it's it's a tricky
opponent to play against because they're playing super spread and it starts
is always lurking somewhere like it's a nightmare like watching him from the
top-down perspective he was on open area he was lurking for your basement on the
other side he was lurking up main stairs and then he was back again into
blue stairs like when you're a coach and you're preparing to play against a team
like Dike who loves to spread out and have lurks all the time baiting around
How do you prepare your players to face a team like that, that has such a specific playstyle?
I think, in general, when I see the things they play, I think today I want to play Fortress, but they're not brave enough.
I think they have a really bad Fortress, and I don't know how they almost know that.
And when you see they play, I think it depends too much about Sark. Sark is a really good player when you see outside.
I think the team have a kind of dependence on him, and they don't have a good shoot player,
So in general for my team the prep today was like a I don't think like we need to like I give too much excuse in nation for
then and
Like I'm saying very generally because if you go with bombsite bombsite is different
That basically you don't need to die on the beginning because in the beginning when socks have a more powerful moments, right?
Yeah, and the final hounds like I use kind of different but yeah talking about very generally something like that
I cannot go more details like this, right?
I thought you already mentioned it is a more difficult match tomorrow. We just had your friend on here
We spoke to little the coach of a twisted mind any thoughts about that game. They have tomorrow against this might be anything
You want to say it's a little as well
Yeah, there is a big friend many many years ago. I was a player Lidel was my coach when he started been coaching
See for sure. Good. This is gonna be a good match finally. We play against
I'm not rest out at all. He's my friend. Just gonna be a big match. Let's show a good season moderate
Awesome. I love how it's very wholesome. Thank you so much for your time, Dirk, and best of luck tomorrow.
Thank everyone. Thank everyone, guys. See you.
All right, good stuff. They're coming out from Fortress Pro, and like we already said, in the halftime break, they were really capitalizing certain players being so individualized on the side of GK.
Yeah, I think we just saw a team play versus a bunch of players that was put together and did not have the same cohesion.
And what better way to show this than to show this great example of not trusting your teammates.
It is when your guy is trying to diffuse here. There's the 1v1 going up a stairs. It's a 2v1.
Rorik is stuck into that 1v1. All you guys do is stuck it. Look at the time on the timer. It's too late.
He stuck it and then he would have won it. But no, he stopped diffusing at 8 seconds left.
Realistically there was no chance. No chance in any world. He was going to kill Rorik and then go back to diffuser.
He lost it by not trusting his teammates there.
I'd have been very, very disappointed. Very disappointed. I think, you know, Jogger got a lot of kills today.
I mean, he's what I'm saying. He's an exceptional gifted player.
I mean, you have a lot of ineffective exit frags.
That's the thing.
Even the decision to jump off the diffuser,
when he jumps off the diffuser,
his team had a 0% chance of winning the round.
They maybe only had a 2% chance of being stayed on it
by some grace of God, managed to diffuse.
But you've got to take those chances rather than play for yourself
and ultimately try to kill on the guy for KB.
And that was a little bit disappointing
because GK was so disjointed once again
with individuals spread all over the map today.
It is really rough.
And you do not want to see that for a team like this,
where we look at the highlights of this game once again.
I mean, Furnace Pro, they remain to be the only team
that has fallen, and as we talked about in the pre-show,
they might be solidifying themselves
inside that maybe even top one, top two right now.
I think we're going to see that first test tomorrow
of Team Dark, to mention the team's health in that interview.
They're going to be confronted for the first time
to one of the teams of the big four
and end the best team at Salt Lake City.
So, representing the EML, so this is going to be a great test.
I think we're really geeky, you know, struggled,
and we mentioned during the half time the bands, right?
They get rid of the Montagne, and then they get rid of Ace.
So basically, you remove one shield
and one ranch half hitcher.
Why is that a problem?
Because you're not fixing any issues,
you still have two shields to play with,
and you still have one ranch half hitch.
So commit to either one,
and then when you focus on the rest of the bands here,
they eventually ban Blitz.
And so what do you see here, just for playing that last round?
Blackbird and Hibana.
Realistically, by banning away these few operators,
they've achieved nothing.
You had on one and Fiatus Pro who could always play the shield, Neko played Blitz in the first three rounds and then played like Gert, and then what happened for Orik, he could play heben at the whole time.
And so they were limited by their playstyle, they were limited by their bands, and they were limited as a general unit, not playing well together.
Really, you've got a target specific. You've got a target player and an interaction, being Neko with the shield, or a group of operators, and the map specifically, in which case that would have been Hibana.
When GK do nothing, like you say Leo, they don't solve the problem.
They don't solve the problem that Hibana can open up, all the hatches, the canto wall,
everything that makes us so strong on bank, and you don't solve the problem that Neko can play
any of the free shields available, and he's probably one of the best shield players in our league.
So they definitely got that game time wrong as well.
And given that Shepard as well as the coach of GK, you figured that he would know something at least
about the core of Rotis Pro, about what they would do on this map, give him a thank for such a
good map for them as well.
Like Ben again, like the old guys from Vios just pro has never has been they've never have been known to to be great innovators to really
Follow modern meta and so I'm not saying that she far doesn't have that understanding
But clearly right now it's not applying to the game
We finished our second match of today
I want to focus our attention to the third match of the day
We have g2 going up against chip clears as we said our match of the day
And now there is one really important thing that could be the difference when it comes to these two squads when we look at the lineup
of the teams
Yeah, I think so. I think when we talk about teams and I talk about
uh, IGL and top-down perspective, that's all great. It's the theory,
but you want your frags to go and execute it. Now, here's the frags for the two teams that
are going head-to-head here. And I think it tells a really, really big story, because I think
on the left-hand side of your screen, we see an incredible amount of frags, but we see maybe a
little bit of inconsistency. Freck, over a long period of time, has been the kind of frontman
for this team and has been consistent. Robbie has been up and down, more recently up, and last
Last month has been up and down more recently down there. I think you can see that in the stats.
When you flick over to the side of G2, you've got Shai Ko, you've got Doki, and you've got Bender on that kind of backstab lark.
And in terms of his operators as well, you see a very consistent storyline there.
All of them are getting their kills and 10-15% more.
Realistically, you cannot beat G2 at their own game.
It cannot become a fragfest because you're going to lose the game there, and it's exactly what happened when these last two faced each other at kickoff.
As a reminder, it was on fortress.
Shifters in general were winning the game strategically, but G2 were clutching their way out of huge man disadvantage situations all the time, just because of crazy multiples.
And so, if there is a chance here for shifters to beat G2, I think it needs to happen with a strategy, with team cohesion, with utility, rather than wing gun play itself.
And there's one more factor we can add to that, because during kickoff we talked loads about how Blaz left G2, felt like he was a bit of a scapegoat, and left that team, brother.
And then played against G2 for the first time. As you said, it was a rough matchup, a 7-2, but he must have felt that pressure as well playing against his former organization.
Just like on his camera, he completely disappeared from the game the last time he played against G2. It's an emotional matchup. You're going to face a team that decided to get rid of you.
And the main stick thing, when you get kicked from a team like this, it feels like they put the blame on the pro results of the team solely on you.
You're the only one that has been kicked out, so it feels like, oh yeah, if we didn't leave up to the expectations, if we didn't win the title this year, it's because of last.
And that just feels horrible for a player that I think in general had a great showing with that roster jack.
That's the big point. He's come up to the roster, he dropped to 1.4 KD in purple.
He's been a phenomenal pick up for the side of Shifter, but I think a lot of pro spots come down to mentality.
a good game. He's got a
good game. He's got a good
game. Last had a bad day when
he played up against you to
which makes sense. It adds
pressure. He's got a point to
prove. Maybe sometimes
overplayed. Now he's got
another opportunity to play
against you to hopefully that
stage right of the title of
the graphic that doesn't come
back to buy him again because
already when you think in G2
man for man, one of the best
teams you know, in terms of raw
firepower. If you have one
player having a bad day, you're
going up 45 against you to
comparison we made as well by that
Fraggin' Power against the raw Fraggin' Power
on the other side we see as well.
One more thing to mention is
Shethishan and Nolongon are good camp.
So they're playing from home.
That must be different with the synergy we talked to Doki
as well last week about how important these vibes are
in the team and how much they can help you
win a specific game here in these best of ones.
But one more thing we need to know
before we dive into this matchup
is our map selected for this best of one series.
Any thoughts, any ideas where we might go to?
I think it's going to be... Oh, it's going to be controlled.
Oh, wow!
Who would have known?
I got the reveal, okay, got spoiled, as was the thing.
Yeah.
Okay, interesting one.
It is the favorite map of shifters.
They've showed it not that much, actually, because not a lot of the teams are willing
to play it against them.
Yeah.
It's the map on which I remember Virtue getting this crazy, like, almost a 20 kill game last
year.
on that one in Cluture 1v3.
It's a map that shifters have loved a lot for a long time.
And realistically, I think if G2 wanted to go on that map,
it's only if they can start on the defense side, which they did.
It's not a map.
It's a map that they used to like.
It's not a map that they won recently.
They struggled on it at Kickoff, at SI.
So it's a gamble, but they've had time to rework on it as well.
And even though the game is, I would say the game is generally
leading more attack-assided.
Attack-assided, the most choice they've ever had inside of pro play
right now to play on any map. I don't think any team is really scared of attacking any
map. I will say Consulate is very snowball, very momentum driven. The fact G2 is starting
on the defense means that 1, 2, 3, 4 rounds can rack up very, very quickly and Consulate
can sometimes look impenetrable to attack.
I like what this is building off to be. I think we're in for an absolute frag of Festa. Without
I already do. Please, A-Z-S, take us to Consulate.
Thank you very much, Anne.
Indeed, G2 coming up against Shifters.
Back in game one, Tim.
We said this was the game that we were looking forward to most today
because on paper, you look at this and say G2 win.
But we also saw Shifters last week
and they pressed us across both of their games.
I don't think it's going to be a walk in the park for G2.
That much is for sure.
Tim, you just help again.
I would agree with you, Ders.
I think I'm having some intimate issues. Um. G2 could turn upon any given day and they can just absolutely light up the server, and that's that, you know, it could be folkens. It could be guys here. It could be shifters. It could be anybody. It doesn't really matter. And so, yeah, you've all just got that kind of
you've got that kind of like
factor of you know, are they
going to be one of those days
or is it going to be kind of an
average G2 day and average G2
day still better than a lot of
teams like this. Um but yeah, I
think shift is like I said, I
like what they're doing. I think
the building some great momentum.
I think they've got a fantastic
actor in staff. I think the
players that they've got in now
are starting to Joe. Well, I've
really enjoyed watching them so
far. They've had a couple of
good games for result losing
that could win against Secret. Maybe a little bit closer than we might have expected, you know, given Secret's first week performance, but everybody's just going into EML at the minute. So I don't think that's a big problem. And yeah, how could C-Blast coming out and saying something to his old org here?
Yeah, let's find out how it goes there. Let's see how things go up on this defense. Oh, first of all, I believe that we are almost restarting up on the top floor. We've spent a million times by now, Tim. We had it on back not too long ago.
When you're defending now stairs, you're going to have some control on the floor above, if you're defending down the basement, you can control all three floors.
But at least being here, it means there's going to be some presence on the top floor.
To deny the vertical takes coming in from the attacking side.
Inevitably, GC will have to pull back and give you a second control at some point.
Going forward to control the site on that top floor.
But for now, they're not wasting much time.
There's a bunch of shifts to shoot through here, and ideally, get a kill or two before they drop away.
away. They threw that, it's going to be the main driver of course, and the Stran as well.
We're taking Ying on side, Lazmo on the blitz, maybe charging in forward and trying to give him
a nuisance for them, and Precky's hopefully speeding a bunch until across from them on the
back of the plane, that's why it's fake. Yes, next to a really good operator for Consular is,
it's another one of those maps where with a couple of repels, you can actually feed a lot of intel
about an entire floor. You know, if he goes down one side of the building, he can see about halfway
across that top floor with his soliton sky can kind of see just past you know visa stairs where we
are now so maybe a third of it so you're picking up an awful there you go you can see the entirety
of visa there so that's just with a quick repelled down bank you can see all of these are i can scan
it out i can give it until i can get back to what i'm doing state just speeds things up massively freck
managing to pick up the kill onto dorky as well using that intel dorky just pushing almost at the
the right time, just half a second ahead of itself and Freck managed to react as the second
kill, this is a great clearance from shifters, they will kill electric in round one, this
could be flawless.
Well she's zapped the life out of G2, 4 players have fallen in the space of what, 15 seconds
of each other?
Dare I say almost somewhat caught off guard by it as well, like half the time they're
a little ready for those gunfights coming up, I'll attempt going on through an up on
the vertical, there's Blast being taken down by his former teammate, not very former teammate
I guess from place D teammate is
one thing the only death in the
round. Very comfortable for the
side of shifters and that kind of
pace will set them up well for a
good half year if they can
maintain it. Yeah, fantastic
start there. Love to see it. G
two. I'm sure will react. But
yeah, perfect. Really good
example of the use of snake as
well there by the way, you know
exactly what I was saying, just
of these and I'm not saying, you know, it's not minutes of a job, but it's going to be
maybe 10, 15 seconds to really make sure you've checked everywhere, check all your corners,
check around the back of the little half wall, check the bottom of the stairs, you know,
do all those other places. Take those that in like one second with the soil at the top
scan, and then he's up and he's into top floor, into out there causing trouble, finding kills,
just, you know, really great use of solid snakes. So we move down for G2 then to basement
this time. Just having a look at the set that we've got. Keep an eye on Doki and Alamo.
They're going to be the two main win factors, I would say. Here are win conditions. We've
got the class we've got the Echo, so they're looking to cause as much dilly as they possibly
can. Alamo needs to stay alive to the late round as well. Try and be in position to be
able to deny any plants that might be going down.
Sissy and Doki jumping onto the clash here on concert wasn't really on my bingo card.
I was quite curious actually how much she's played throughout the year in terms of clash.
I don't think she's played a whole lot, maybe once or twice?
Twice, she's played it twice, all year long so far.
Just a bit of a scream out as she was being a doki operator, because at the same time,
I can imagine doki just cackling away from behind that shield.
So it also destroyed me as quite the doki operator to play.
We have seen him play a little bit more with the Shield 3, so like,
I was a couple of times, you know, it would never have happened if doki prior.
But we do see him occasionally picking up the multi or the caution having a little go
Top floor control is going to be shifters. There is nobody up there for G2
There's nobody on the floor actually as well if you can get themselves in this is very quick 50 seconds
They're already starting to open up verticals need to be careful
They do have to see for us to be cautious of it could be launched skyward towards them
One goes out will be detonated does not do any damage
so that is at least 50% of that resource absorbed by shifters and if anything it speeds their work up
a little bit because it's opened up a big vertical hole for them. Absolutely, like you said the
drop-wise of GC was pretty quick as well as the shifters have made very good processes getting
inside and that gives them now tons of time with which to work on, getting themselves set up,
hatches open, verticals exposed, the entities who think about maybe getting the main wall opened up
but don't have that banner on side that doesn't really look like it's going to be a massive
Semi-racial forward, he's got one of the big part of the game plan.
Like I say, time is 100% in their favour now.
All they need is a couple of kills to go with it.
Shiko, the first, Paul Robbie just peeking into the leasing in there.
It's going to be the start.
The shifters were looking for a way this way.
It's cool what's going on as well.
They're having a slight turn around.
They're just ripping up the entire floor here.
There's nowhere inside of Scythe.
Inside of Scythe, safe for G2 to sit.
to find that out. Freck takes
down Doki. That's the clash
gone. One of those big win
conditions that I spoke about.
They do still have Alomau
on side with the echo drawn.
So that is going to be a big
one. We can see he's got he's
got both left after actually
wanting garage wanting servers.
Blast does pick up stomping.
How nice got a problem now
because he's going to have to
get he gets taken down anyway.
He's going to have to come on
to the gun to take the fight.
It's been just managed to find
there. If he already got the
first kill would have had to be
an ace. Can't get near it.
just going holistic today,
gets himself another to finish off the round
and it's gonna be shifters two zero.
Well, well, well, well,
they are making it look easy so far,
Tim, and on the attacking side of Consulate, no less.
Always been one of our top three defender side,
it's been quite difficult to attack into,
what with the pokey rooms,
not really any big massive wide spaces,
you wish that you could work.
Lots of bottlenecks throughout the map,
but they are making it look very simple so much
the G2. Oh, they feel the heat
team. They feel like, Whoa, okay.
We did not expect this coming
into today. Need a course
correct. And that is why after
just two rounds from Alio steps
in to have a word with the boys.
Yeah, we know all about the
Romalio tactical timeouts and
proficiency efficiency. Their
success rate certainly gets a
lot of information into a short
space of time. It's been the
but the team have always been very positive in their words,
in their thoughts about the impact of those timeouts.
So we will see whether he can turn things around here
and get them a couple of rounds.
We did see some graphics.
I think it was at Salt Lake City about the success rate
for tactical timeouts and which coaches were the best,
which coaches won the most rounds following tactical timeouts
and when I was right up there towards the top,
I think he was in the top two or three.
the game plan and by the looks
of it a bit more comfortable on
the operators is coming to the
board. Okay, I'm so what you
describe this last year is his
favorite operator in the army.
Love for gun. And of course
keepers were pretty ridiculous
back then as well. There's a few
times since then it's fair to
say so maybe not quite as tough
anymore. I'm not going to find
out what you want is. But it is
upon this top four which really
get asked. Yeah, I'm not going
to say that. I'm not going to
say that. I'm not going to say
that. I'm not going to say that.
I'm not going to say that. I'm
not going to say that. I'm not
going to say that. I'm not going
to say that. I'm not going to
But it is upon this top four which we're going to get ourselves set up, the attackers, they're not looking slow dancing, we've still got that blitz coming along with the KB coming along for Robbie.
And this lands for last for us so on the side which we've seen many a time, it'd be very very effective but it does communicate at least to us of course the defenders don't know it's on the side yet.
When we see a sense on the side sim, you know there's definitely a use case intended for it, either to get control of, I think on things like shallades we have to block off Ivy windows so we can't get Charmed on the balcony.
and more often than not, it's about hitting the sides itself.
Yeah, absolutely. Like you say, we'll see where he lines up.
Where does Blaz go at the minute he's up on top of the roof?
Make him turn that. She's going to force Alan out back.
He had Nitro in hand. He's going to go straight back to it.
I imagine that they are likely aware of his position here.
They shouldn't be falling foul of Nitro.
Coming up through that skylight shifters.
They should be definitely prepared and ready for that.
Instead, they're going to be heading towards that coffin wall.
just trying to take out the keeper barricades and prevent some of that whole G2 of course,
you know, with the pioneers really of the hold over on the admin side around the vending machine,
around the top of the stairs. We don't see it as much anymore, you know, the meta and the method
of defending that side of the map has shifted a little bit since Consulate Rework came back into
the map, but they are certainly poised and ready to go here, shifters. The shield gets on the move,
There we go, Nath.
You've got to be careful here.
It's going to stay in this race.
It's going to slow down temporarily.
But there we go.
G-scoot.
Slope down behind the bar, find the racer,
but it's one came through.
But no, can't even finish it off.
Alamo's on the deck.
But Nath has got it all to do in a 1 versus 5.
This feels like it could be a little bit of a tall order,
to be honest with you, Tim.
Yeah, I'd agree.
I think the rush didn't really work out there.
It wasn't a rush at the beginning of the round,
but it was still that point.
3-2-1 here we go, Nath.
It's a beautiful headshot there onto Alamo.
a little one tap as he was peeking away, flashes himself, but he was just trying to bait, he
did that on purpose effectively, he threw the flash round trying to bait the swing from
the player, thinking he was going to attack and then he'd be ready for it, 1v4 comes 1v2,
this just became doable, Des. Check his PC, this is not normally, that was a pretty scary
first shot as well. Looking good, being recovered with the defuser here, we start having a very
interesting conversation about wearing, get this one down and knowing how the
frenzies are going to be, it will certainly be letting you know all about it in the chat as well
but hopefully G2 here have the composure to not let this one go and sure enough
Banger off towards his left will find the kill. They'll be worried there for a few
seconds but G2 they get it done. Yeah a little bit of patience there from G2
slowing things down, they were just maybe getting a little bit aggressive in
the 4v1 to begin with. Something it's not the end of the world, your 4v1 but
you've got to know when to put the brakes on as well. And Doki and Benja really did there.
Just being able to say, right, that's enough now. We just need to slow things down,
force him to play the game, force him to go for the plan, talk him and find us,
and Benja takes down that final kill. So nicely done. And that takes us into 2-1 on the scoreboard
and the final banning stage. Blitz and Azami being taken away with simply a use of both,
and both teams deciding they don't want to deal with those anymore. So they will go by the way,
and we will see G2's defense continue and the next one looks like it's going to be Piano.
So that's where we started things out with that quarter again, that full rotation to work through.
G2 sticking to that plan.
Still got us a little bit yesterday's how they'll sometimes work their way through the same three sides regardless of outcome.
Others will retry certain ones when they see that the tertiary site for example isn't a particularly great site and it's just there in case you don't get the first few wins.
G2 here's the kids doing their three-side rotation.
Lighter-wise, Loki slowly got himself on some more and more
slippy operators as we progressed as well.
And Clash crossed to his army and now on to his soloists.
His job will be getting up there, shooting away those drones.
Stay mobile around the map.
Just trying to keep shifts of slope down.
But the great that was what happened G2 in that previous round
was the number of the gunfights and the kills that came in
through were very, very ice.
It wasn't like they were dealing with a swarm of five-shot
players all in the same second.
Being impeded by the razor blues being impeded by fire that then deal with the threat coming in from one direction
And then turn around and deal with the shield straight after so the more they can do to make sure just uncertain of themselves
Or have them running in towards the line that way so they get themselves done down the second
It's a group that's what we're trying to do
They've got a trip the other side up for shit just get into full flow
So far the entry has been favorable for shifters
And you see that part of that full floor is getting in there, getting that first kill and building from there.
As you can see, the solo time radar just giving a warning that somebody is playing in and around yellow as well.
So, shifters starting to build a little bit of a picture here.
If we look at G2, they've got three up on the top floor at the minute.
We've got Doki outside, and he's gonna get himself back in neatly, doesn't know.
Takes an awful lot of damage along the way, cut down again, shifters are just everywhere.
As soon as they get that sniff, as soon as they get that little bit of information, they are in position to be able to react to it quickly. Great stuff.
Yeah, let's have a good laugh together and sure enough it's carrying on, even at the brave, brave time, points off this round.
Robbie, the one-movie, does you know that off the water's right? He's got one ready and wasting his penger with a shotgun and it's a freebie.
Down goes Robbie, and most critically, Tim, Doc could be removed.
in the game. Stomping and
shy, but a little bit quiet
so far, but it's not the amount
of too much if Benji continues
on like this. Absolutely flying
at the minute. Seven kills to
his name and doing some serious
damage now as G two starts to
wake up in round three and four
shifters need to make sure that
we're not rattled by this
shots coming from the spiral
I'm going to get a kill. Will
that be the start of the boulder
rolling down the hill toward
shifters G2 level things up to
two. There was no need for any
panic for the G2 fans. Well,
for any panic for the G2 fans.
Well, eh, isn't there still
respect concern? There's a little bit.
Yeah, that was a couple of moments there, good in that round, but, yeah,
Benj has been kind of saving them in a couple of these very precarious situations.
In the arstine part of the very least, they're getting rid of the documents, the key one as well,
but you see now Benj, even in that kill there, the start on top of the view jammer,
they have no way of knowing he's there unless they can get a jammer,
sorry, a drone in from another angle. The difficulty being, I've mentioned earlier,
The early map is quite bottlenecky, there's a lot of single doorways to work your way through.
You aren't going to be able to get full intel all the time, so new experience will be quite an frustration for them.
I'm surprised at all that it will be sticking through the vast majority of these rounds, but it helps two and two teams have recovered well.
Can they push on for a four to half, so I can only imagine shifters will feel quite disappointed that's the outcome, given how well they did with those first two.
Not often. Not often do we see the split side, G2 can bring it along. What are we going to
see from the packers?
Well Tim, you don't play this map enough in ranks because all my teammates love picking
this fight.
And then I have no idea how to defend what I would have been able to do.
Oh don't get me started, honestly.
Not one of them up on top floor at the beginning.
No, no, no.
All the way down.
Yeah, we'll play pulse, it's fine.
Old school console guys come on. I would have thought so.
Alamo is the one for G2 who is up on that top floor because he's going to be joined by Benjo as well
because guess what? You need to hold on to the top floor if you're going to defend the split site.
It all starts out with the attackers trying to take that top floor, work a bit of verticality there
and then they've got a choice and they can do as if there's a doing here. You have another thing.
I'm really sorry if he's talking. My headset has just died. I can't hear you. Probably a good thing.
Please get cast on the tram while I sort it out. Why am I answering him if he can't hear me?
Yeah, so you quite often will get the push coming across from the gary side as well
So you can get two teams going on you get one try to look for a little bit of top floor control because the verticality is going to
Prevent any plant going in around tell us and you also get one working in towards basement to have a look towards archives
I can be for two reasons the plant can go down in archives
But alternatively it can also be to stop something like a pulse or a nitro being able to do anything the top floor clear and start
well as Robert manages to find the kill on to Alemae. Five versus four now for
shifters. Five versus three as they pick up Benja, the other top four hold as well.
Blas manages to find Stomp and it's falling apart quickly for G2 here. They've
taken a chance on this split site and they might just wish that they hadn't.
We're going to see utility going out as Dorky's just trying to find anything
really at this point. That's all they can do is look for kills but in comes the
Dockabee call. He's going to tank the damage, he's going to accept it because
His phone is now destroyed, definitely cannot call in again.
Means, unfortunately, that he's probably gonna pass the baton to Shaco,
because the three calls left for Robin,
and he will start calling him later in the round.
Here it comes in, and Doki's under serious pressure.
Blas moves in from behind, finds the kill.
It's all up to Shaco.
It's a flawless round for shifters.
Unbelievable stuff from them.
That was an absolutely clinical attack from them.
It was brilliant stuff and into the floor.
This is kind of goes to show that they still got fighting this one.
They're not going to let it roll over.
I was really tempted to come back by the way and just be like,
my headset didn't really die.
I was trying to break it in.
That's all.
But my headset actually died.
And now I just feel like a moron sat here with a wireless headset that's plugged in.
It's wired.
Yeah.
Yeah, yeah.
Yeah.
What a step back into the past week.
But that's really sensible.
And again, just the changes based on what you saw across those previous two rounds.
Very, very good at being slowed down almost.
but this round was more about isolating these picks and getting rid of players that were in these odd spots.
Previously it was said that being done to them in reverse,
Avenger here, it's had zero idea that Bobby was sat there ready and waiting.
Alimar the first, almost being hunted down.
Just a very, very good change in game plan over with some shifters and this works wonders for them.
They're up 3 and 2.
Could yet make this a 4th to attacking half on Consulate.
And if you ask me to come in into this, oh, Will's shifters get 4 rounds on the attack against G2 on Consulate.
I'd have laughed at you, but they're potentially about to do it.
I've been saying it does. I hate to say it. I've been saying it. Look, Chiff is building
something and I think it's starting to come together. You know, are they going to be top
two right now? No, I don't think so, in honesty. But they might not even win this game up,
but are they going to be fighting for forward spot? I think they absolutely are. And I will
keep saying that. We will see how it goes if I'm wrong and wrong. But I don't think I'm
I think they are going to be fighting with twisted binds to get those latter spots.
The big question for me is not actually going to come through the best of one stage.
It's when we get into those playoffs and we get to best of threes.
That's always the real kind of acid test for me of teams when you get in there
and see how you can do in the longer format.
Actually, I'm here in-hand for Alamo.
I've seen him doing it a couple of times.
So, not going to catch.
Just a little bit of damage, but not quite enough.
Yeah, we've forgotten that. Again, talk about the sense in the earlier rounds.
You see a sense picked up, you know it's being picked along.
Typically, for a site execute of some kind,
we've been apparently just coming along with things like that.
Blackbeard on side, everyone repelling into the topside and admin to move their way across.
It screams that that is going to be the game plan.
So Blast still being alive here with all four of that pocket and a couple of nades.
That is a lot of utility that he still gets to bring along to this round.
Appin now in control of shifters and got him by the knee tube.
typically used to say at least an old consulate it was always harder to start with the side of
admin but it made your later attack easier for a JLO was typically the opposite way around here
though I think with how things have changed it could be quite hard to attack from this side of
the map when you say you see things like g2 pioneer defending this hallway extremely tightly with
things like a flash on side there isn't one in this round but there is a lot of utility to chew
their way through this fire in the back pocket a stomp in the C4s on side still got to work
the path that he has to pass.
Nade is going to go into
force this player out from the high-long desk.
He needs to be careful.
Nade taking a little bit of damage to the feet there.
He needs to be getting his head angled down a little bit
to make sure that the toes are covered by the front of the shield.
Nade goes in, but he's going to be caught up in the F-knot.
Nade manages to take it out so he can start to
aggress forward here.
Nade goes in again.
He's trying to move these defenders around a lot.
The renders around the lot does manage to get the kill onto Shaco, doing great work with the shield, but the orc is the double on the thorn, holds on, looks like this could be an even split at this rate as Benja manages to find the kill onto Lasmur 4 vs 2.
It's all up to Freck and Blaz. Freck's been having a real game so far, has as Blaz, and they start the process. 2v4 becomes 2v3.
Well worked to do but these two have had a good half so far. Standout performers for their size.
Again the utility there's sat ready for stomping now being a good time to get it raining on a middle leaf.
Nowhere they're coming in from.
Drone certainly won't be abating out of swing but nothing gonna come in on towards long death.
One of ten seconds so I fear that time when he gets to do the softball, an ideal.
And blasts are coming in for it. Can he hold on? No he cannot.
Unfortunately Alamo comes up big when required and they get the three-three splits in.
you know, it was an effort. It
was an effort from flack
flack and blasts at the end.
They might be able to get
something going, but
ultimately Alan. I had the
situation in control. He's
having a great game. His
animal as well. He's had a
couple of big moments like
that. Maybe not throwing in
too many kills, but. He's
doing well. And then go what
you got for us. Well, actually
for you, a demonstration for you, Dery, and it is about shifters, and that's a cool thing
you guys can spot. Every time you see a pro player, re-peak their entire lineup as soon
as they spot the bomb site. It's an interesting thing, right? As you can see here, very first
round, what do we notice on the side of shifters? They re-peak every single operator as soon
as they spot that it is the piano bomb site. And when a protein does that, generally they're
cooking something. And the cool thing is, it's actually G2 playing their usual piano setup.
They will have a full extension up top, five players holding the vert, and usually the way
they do it they have doki loan towards admin side and then the rest of the team you can kind of see
them here towards CEO bomb site Alemao, Shaiqo, Benja, Stomp and all four of them are upstairs just
looking at the vert on the bomb site and what shifters is cooking is brilliant as you can see
frek whistle his snake is rappeling into admin he's got the gadget to know if someone is close to him
and so he spots here doki and gets the first opening pick the cool thing it's all a bait
is the loan on admin side and they're baiting yellow rush with smoke yin candelas everything to
to bait Alemao here.
And what does that enable?
Shaco is completely alone on statue.
Pay attention to him.
He's going to be the target.
The rest of the team, as you have to try going on the other side,
is focusing on Shaco.
Lasmo is pushing with the Blitz.
Robby, Ying, all of them together,
and they get rid of Shaco.
And what's the cool thing?
Well, actually, Lasmo can take the gunfight onto Alemao alone.
Robby can then go and get aggressive towards Stomp'n.
And it's a beautiful 4v2 play upstairs.
As Lasmo is pushing in with the Blitz,
he gets his 1v1, quickly on for him,
And then look at this, the only player upstairs, Stomp in, getting killed, it's a 5v1 at 142,
that's the beauty of a Counter-Strat, well executed by shifters, and especially so important in the very first round of the match.
Yeah, I think so, I think when you're attacking on Skontralet, when you're up against a supposedly bigger and stronger team,
the facts of the mother race, you had to get up to a good start, and we saw shifters do that, they snowballed into two rounds, four shooters time out.
The one thing I really liked about that clip, and the rounds that we generally saw them play while they were successful, was the pace that they played with.
It wasn't that the time of the first goal was what a minute in there
But the round was over 15 seconds later because they were all playing at the same place at the same time
And it was so so strong from them when they were slower when they were trying to work through utility and trying problem solving a more
Traditional manner. That's where they came unstuck
Did you see that did you see the touch and Kevin that is
100% couldn't start to one of the shifter defense
I don't know if he comes from a scream off from shifters showing them up a little bit
I mean, it makes the top floor much harder to play,
you know, if you'd like to go top floor and fake the plants and good,
they've got a various different amount of strats in terms of attacking onto the top.
But, well, I guess we can stay safe and set a bit of a buffer though,
because three rounds on the attack is pretty good for them,
but we'll be going into the second half right now.
Thank you very much, Ann, and the guys over on the desk.
Couch, couch, desk.
You're cool, Edge.
It's couch.
It's got similar to the desk though.
Test sounds like professional analyst phone calls, you know, like, not a broad guy.
Ouch!
That's what you watch to show me.
I don't. I'm in a comfortable desk, yeah.
Um, that's because I've got to commentate as well. I don't get to just sit back.
Um, on the days when I don't, I quite like to watch on my projector.
Um, I get very good.
Mate, you can never say that I'm not sound Tory as all that one.
I watch games on my projector, you pass it on your monitors.
That's it.
Those binds are really interesting.
For the win.
Great for the walk-up, I imagine.
I agree what Leo was saying is when it comes from a scrim,
the last time that we swore Schist was playing as Matt
was two months ago against E. Chris.
So you look back at that old knowledge and kind of go,
it was that long ago, things are going to have changed.
It did play drank about them, but it didn't play any clash.
So maybe it may just be a case,
I can get it and say the clash is more reactive, but seeing the Janker could be put between
four Alamau, eight to C4 to the face down a half HP.
So not the end of the world, but one thing it doesn't able to see with these things being taken away is that
Albu comes a lot harder for the spider ship to some G2. They wanted to go in pace.
Yeah, I mean it could be kind of bluff and double bluff coming there. It could be G2 preparing for the T'Jank coming.
Like you see, it could have just read into that and thought, you know what, they're going to take away the T'Jank because that's what we've done before.
I saw he is another plan and all I say could be reactionary. We'll see just how organized they are when it comes down to it
I don't know he's gonna get himself into top secret for the time being last mode does manage to take down Benja
That's gonna be the switch off the board could be problematic given the number of electronics that they're facing
We've got F that's we've got mute jammers with the schmott mines. We've got
Electricals we've got stomping finding a kill on to Robbie
That's going to be a headshot to take down the mute for it versus for G2 can start preaching and working from this
Rear-side looking to get themselves into service, but are they aware of Lazar's position there is holding ready to challenge? I
Like what Benji was trying to do
He was very murderous and lurking this round for G2 he pushes way into words expo came into art was working his way across
From the west side across the war's the eastern trying to cause a bit of bother while everyone was super focused on the shield
But fortunately, that's how I heard it, and it was a bit of a freebie that came off the back of it.
Either that, or caught him on a little bit of utility.
So not the end of the world to lose him, but it does remove that backstab threat for G2.
Now, everyone has been focused on getting the shield inside and starting to look inside a service.
But looking at this, they still haven't got full control of the upstairs.
Maybe he's up here on the hatch for G2, but I'll be really careful here.
As long as he's here, this is nearly impossible to do.
Yeah, Neft does a really good job of getting out of the way, then wear the maid there as well.
just using every little inch of space around that hatch
to be able to find the place to live with the safety.
Put some damage, trying to do work with the Reaper,
but look at that, the pressure just comes in from G2.
They just needed time to get into position
so Stomp and could walk in and find the kill
whilst the challenge was coming from the hatch.
But G2, not really in a position to be getting this plant down.
That's going to be the problem at the moment,
three versus three as Plasphax back.
15 seconds left to go, defuse the down cold at the minute.
two versus three as Alamo manages to find a kill and that could be the win
method here they might have to kill Alamo manages to recover the diffuser 2v2
can they stop him they find the angle and shifters are gonna get it done they
hold on excellent defense at that site I've got to say from shifters one being
so committed to wars that hatch in the first place like threat being able to
retake that ground at the docking stomp and have gone for a 2v1 swing to get
rid of the nape I was like okay they now control visa do they not because
because immediately, Frecker then bottled it across
from down Vs the stairs,
has got himself back into the same corner
and he's sat in the same spot.
The crazy thing was, he wasn't even necessary in the end
because the kill that he was looking for
was collected by Blaz who was already downstairs on site.
And even in the closing couple of kills
he saw them just coming out of the walls at G2 there.
I think losing Ben during the rest of the time
it's somewhat inconsequential.
It gave that free agency for the side of shippers
to be able to work their way down from the backside.
They knew they had full control of lobby side
because G2 has sent everything as a Hail Mary
where they're coming from.
It just became a little bit one
directional. I think a Mac case
just a hell of a lot of comfort.
Jesus, maybe not quite as
confident in their first time,
you might expect that pay the
price.
Chifters honestly looking good
for this one at the minute.
There could be an upset on the
cards. We spoke about this
you know, we were expecting
GT to come through here and
continue getting lots of wins.
But right now, shifters can
it very, very difficult for
them. They had a tough start
with the loss against twisted
bands, but they bounce back
well, and they are showing some
real team cohesion at the
level of the game.
So, you know, we were expecting
GT to come through here and
continue getting lots of wins,
real team cohesion at the minute.
Yeah, I'm really impressed with what we've seen and I think they keep on building on this
from what we saw back in the first week to how it's now going today. Being across,
they can start taking down some real titans and wonder at this league for the presses.
And, you know, we were kind of having a discussion back and we want us to, who would be our fifth,
sixth place teams? The shifters are looking pretty good. Obviously, we want to see Fnatic play a
little bit later as well because they were my other team that I'm sort of going to
Slot into fifth and sixth, but I will tell.
Just looking across the defensive line-up, we've got three nitros onside here, so
something that G2 needs to be aware of if they get control of that top floor. Robbie, of course,
has the Black-Eye campus as well, but the Shackle has brought along the IQ Shackle,
but it's very quiet today by the way, one and six so far.
Yeah, don't remind me mate, he's not my fantasy team and he's my captain.
is not my captain fortunate that she was my captain, but he is in my first team as well.
Saying that, Shaco was like one and six last week and then got like six kills out of nowhere
and I was like, yeah! It's still very possible that Shaco goes 20 and sticks, and we'll have to see
how it develops. But look, at the minute, shifters are on top of this. Shaco's got work to do to go
in and take out those Black Eyed Cameras because otherwise they are going to get hit by an Hydro,
you better believe it. So G2 need to pay attention to utility this round. It's not just about map control,
It's about making sure that they're not giving away easy kills.
Right, well...
Easy kills, could be one of his fingers crossed at the wrong time.
The Avengers wait, but they put the A-double swing coming on through instead.
Nope, C4 comes over, but it is shot out.
That's glass, they're spending that one.
Another one's C4 left on the back pocket of Freck.
Now, it's to make these off if the round so pulls for it.
Thanks for the test, Avengers.
Having a good game so far, should come on the Ash,
let him run a little bit wild.
More importantly, making use of that utility to try and throw away the mirror windows.
one there has not been touched so surely eyes now turn for Goki for example
and then Banna to help get that one away. Here he goes, hit that one off the board,
put behind those shots, he's not too careful.
Now I need to get his fist on it, nope, that will at least push Lazmo back,
that's probably a little bit, eventually we'll have to drop back away down towards the side.
At this point, we've still got
Lazmo up supporting, Lazmo takes a little bit of damage,
I think there's a decision to be made here.
I was just thinking, this is the tipping point now for shifters.
Do you fall back and give up top floor?
Or do you continue fighting?
45 seconds left to go.
They take the decision to drop back,
and I think it's the right one.
Keep yourself alive.
Good job, mind out.
Make sure you're using that utility,
and now you're forcing G2 into that late round play.
They've got to make the move.
They've got to put the razor bloom.
They've got utilities still to get through
before they can think about putting the plant down.
We hear another razor bloom going off. Robbie manages to get stomped and 4 vs 4, I think G2 might be leaving this a little bit too late, especially with Nathan on yellow to deal with.
Shaco finds the kill, Alamo with another G2 go, 10 seconds there's...
That's the 3 vs 2 they've got to find these last couple, they must now know it's sure that there's the cross they need but look up above, it's Robbie, like an angel of death ready and waiting as long as he can by the angle, this one's gonna be cut, but no, can't quite find this man, they'll get away with this him, Alamo will be able to stick this.
And now Robbie has got a mammoth task before him to try and recover.
Unfortunate but well played by G2 here to get this round answer with 3 vs 1 and to get away with the plan.
Yeah they're really having to battle it out here at G2. Every inch they have to fight for Avengers waiting at the bottom of these stairs does not get the killers.
Robbie is in with a little deagle headshot on her. Almost a drop shot there. Beautiful stuff. Comes back to a 1v2.
likely to be impactless, only at 10 seconds left, and he is cut down by Alamo, but still.
G2 to hit the round and level is back up 4-4.
All right, this is where you know a game could get pretty interesting as we head in towards
the deeper parts of it as well. Back and forth nature that we've seen between the two.
G2 again, it's that, the same thing that's spoken about in our first game of the day,
being able to go from slow to fast to change things up tempo-wise throughout the game,
Can't really leave opponents on the rocks and for a while it's hard things we'll just sort of
slow down here but you just watch the side of your screen as this play was coming on down yellow
you have Benja also moving forward at the same time across that top floor there are anyone who
was still hanging around on the upstairs ends up chasing Robbie to do long and gets put down sure
but ultimately Robbie as we saw was had less than a 1v3 how do you have the right vertical angle
it could have been shifted up at five to three and then you start to get nervous at the side of G2
to keep things in lockstep for a piece to go down to the basement.
Threck is the one to watch here. He's going to bring along the Scopus.
Interested to see where that second shell goes, particularly.
The minute he's just doing hatchery enforcement, so suggest there's probably a shell still down inside of site.
We're not spokin' about this for a little while, but Scopus, if nothing else, even if you just play Scopus,
scoreboss brings an awful lot of utility so he's got the destructive punch so they've got the
destructive punch now they can go in and open up rotations with that they've got two impact nades
and then they've effectively got a deployable shield to a degree it's not quite as clean as a
deployable shield but you can put you know the shield of your second shell up somewhere which we
quite often see the case, and it's got a bulletproof camera behind it as well to many degrees. You know,
can be shot out, can be hurt with, but something to do, you've effectively got three items coming
on with four-past and the gun on top. Can be very, very valuable.
Brecht is doing his best motto, cosplay. Yeah, still top. That's all he's after. He wants that moment.
He wants that moment in his spotlight. He wants to shine bright. But I'm hoping for G2
to a little bit of variance comes through this time around.
We aren't quite attacking the same site,
but last time we tried to push their way through servers,
three or four players all focused
on trying to make this happen.
This time at least looking a bit more spread.
You still got Ben to try and work his way
into that first floor.
He was into expo last time around
before he was gunned down.
Look, he's gonna join him.
Once again, no real focus on the main breach at scenes.
It's more about Alomar working his way from the backside
and looking to pressure them out from kitchen,
force them into War's garage itself
and maybe try and plant them this side instead.
Just cautiously approaching here knows that there's likely some presence there given
That the destructible ingredient has been shot out but not yet exploded
Does give you a little bit of a heads up, you know, it must have been shot in the last five or ten seconds
So it's got to be somewhere somebody somewhere present
When bees go out and they try to get moving towards that a g2
They've got themselves into serve as much easier than they did last time to try this sort of approach, but
not getting much joy as of yet, not getting much movement, Robin manages to find dorky
Frick has taken some damage on the score post, is back inside of site now. I don't know whether
that other shield has been, that other shell has been cleared out or not, but there is,
if it's still a lot of the opportunity maybe for him to jump on over to it and see if he
can hit them on the flank, but for the time being he's going to be holding from yellow,
the game by the way is 4-0 on the entry. Absolute terror to deal with only traded out the wants
to believe as well. Constantly catching players on the flank. He's been really hard to shut
down, but G2 are back where they are in the 2 vs 2,
you still win it.
They've got to be careful of the C4, but no, take it offline.
Last but not what it all has to do,
it's got to win the fight against Benjer,
first and foremost, and sure enough,
off towards one side is Benjer ready and waiting.
Adam, I'm now shielded up though.
This is going to be so hard to recover.
Yeah, great cover from Benjer there.
He didn't over commit to it.
It's something that we, you know, often see sometimes.
One versus one now.
Adam, I'm going to have to show us a real dance here
to get himself away and keep himself safe.
This is no winnable for Lazmo, but he's got to put the moves on him.
He's got to get round the side of him,
and I just don't think he's going to be able to do it.
Alamo is playing this really, really well.
I'll tell you what, good shield players
are an absolute terrorist to deal with,
and Alamo is showing it up like the best here.
There is simply no time left.
Zora's back for a brief second,
but he simply will not have enough time.
That's the final five,
and Alamo is going to win it out for his boys.
G2 will go up to a five, five-four score line.
the game. I'm not sure that
truly was the you were one slot
there wasn't it from our It's
the most filtering thing in
the world. I have to beat down
the shield that says who on
slot isn't it? Do you get
themselves in front them five
for now. Okay. At least now we
get to have other operator
bands coming away. I wouldn't
be shocked to the Monte disappear
honestly because although the
Blitz was taken away early on,
it's been a bit of a nuisance
sure enough away it will go. I
also reference the new back in
the first half and how
frustrating the mute can be
probably been collecting three
kills all half as well on the
entry. I can say four zero so
far he stands. Benj also had a
great time with it back in the
first half on a map this time
and bottleneck you with a lot of
single doorways mute is really
effective. So that being taken
offline should ease G2's woes
just a little bit more.
shift is after losing back to back rounds for the first time since trying 3 and 4 by the way.
They've been back and forth since then, but just having them back to back rounds has drawn the time
out from them, so they're going to try and get things switched up. Just want to look at the
entries actually gone largely in their favor so far. G2 have only been able to pick up three rounds
on entry, but the conversion rate hasn't been maybe as high as we've seen in some other games.
So I'm sure that's going to be something shifters will try to maintain
But right now it just feels like G2 are finding a way to win those gunfights that they weren't earlier the 5050s
They coming out on top of them. You know, if we have a look across Benji 9, Alamo 11 now
So 20 kills between the two of them
I kind of feel like this map is poise for Shaco, Doki or Stomp and one of them to really come online at this point because
That being taken offline now means he won't be going in as blind as before, won't be relying on himself swinging around a corner hoping to win out on a gunfight instead.
He can rely on the information that's being fed instead.
And look at this straight away, G2 with the Mutant Band away, Flores comes out, Twitch comes out, of course the Dockin in the Daymaster there because that can't be blocked away either.
They're looking to capitalize on this band to the max.
inside and put that F2 to use, but right now he's being held at big by Robert inside a coffin.
Manages to get the kill as well as he comes in through. Brilliant Nitro there, just showing.
It doesn't always have to be a big elaborate throw. It's just right place, right time.
And the real illustration, honestly, I looked at the pocket through 27. G2 have two drones left in
back pocket, plus whatever they have from bird, which I think is one shock drone left down the
field. Either way, they are so
devoid of information so early in this
round, which now means all these little
rat spots that Shisters want to play in,
gonna be absolutely hell to get them out of them, Tim.
Maybe you rely on the calls coming out from
Stomper and the track coming out from
Benja. Maybe you destroy the effect
Raceros and say, you know what, we ain't
not using to destroy anything, but we do at
least want to know where people are. Either
way, it's been great work by Shisters to
chew through all that intel. We're really
trying to slow G2 down and so far it's
as well. But the thing is, if we look around the side of shifters, they're just stepping
up a little bit more. Last more Blasnave. Those other, you know, if we call them the
other three with 20 kills between Freck and Robbie, they've just got that little bit more
between them. And that's why I said, if G2 can get a little bit more out of doggy, out
of shaco, out of stomper, that could make the difference for them. Because at the minute,
just kind of fine it's almost like it's a 5v4.
Well I'm also thinking so much this round wasn't sided down to individual players but again this is that Intel blackout for the side of GZM.
You absolutely suck to play through. It's really good effort by shifting to shoot through that early on to big rest in removing drones.
You saw a player come out from coffin and do just that. He swung in not to go through the window but to get the drone that was off the wall to his right hand side.
One of the shot drones and I was like that tells me that folks are going to get rid of Intel here, it's going to mean GZM are blind and they're lost through the three players.
with three players just trying to get into the building because they had no idea that
a swing was coming in. Really good round. Now we find ourselves down onto the split
site again so it remains increasingly popular. It turns out at least today. Now pools have
been onside, a couple of C4s, optional there for the pools and the bandit otherwise. The
trap ops, Tim. Garnt Blaine in this site is perfect for bringing trap operators along
for it.
Yeah, of course it is absolutely and when you're dealing with shields consistently as
well. You know, it just goes hand in hand, doesn't it? You know that Alamo is going to continue
bringing the Blackbeard now, so get the traps out and just slow down any top floor progress,
any horizontal basement progress, wherever G2 want to play. I was going to say, I think we'll see
a bit of that utility being kept in hand. It's not the raise of things, but it is the good point,
mate. So, Fred, he's going to be reactionary to where G2 are pushing now that they hear the noise,
and all that they're coming in through the basement,
I would expect to see maybe that Ella in position,
he's on first floor yellow at the minute,
so he's in a position maybe to get him behind these shields
and start putting some of those traps down
to try and force a little bit of difficulty
for Alamo and others.
Oh, wow, this is looking a little bit cheeky to G2.
They go at pace, they may well catch one
by surprise, either Alamo already and waiting.
It's perhaps so, but it makes it a little bit risky,
but playing inside of these right in front of a double ball
It's not going to be a good time either way. They've got themselves in direct on this ground floor
So far looking to force part of the bother for place inside the building as you can see a C4 not quite enough
The dispatch of Alomar, but he is pretty hard
Russians are still sitting, but no, you know that wall was such a new for the rotation
But it's got out and got pretty swamped in for free a trade is there but Alomar dangerously low
You'll find at least one more for himself before he hits the deck and now it's a four versus three for shifters
Yeah, it was a matter of time until I lost his life there. As soon as he was left all alone by an Earth, picking up that kill, he was through and able to protect himself.
He didn't have any other utility to play behind Big Shack or Double Door. Can't do anymore as the final kills come in, and it is going to be shifters.
6-5 with a 3-point win opportunity if they can close out this match point.
Well, well, well, isn't this proving to be interesting?
G2, I think it's worth watching on the map ban phase for a second.
They banned away Lair, which Doki's always said they're a brilliant Lair team.
They'll play against anyone they don't care.
They banned it away as their final ban, leaving clubhouse a constant in the pool,
only four shifters, of course, to ban away club.
Not on map that they basically like, not on the G2 like what they'll have to play and go into Consulate.
Consulate, at least by the numbers, is shit just favourite map.
They might not have played it at some, but in terms of preference,
They always want to play this button given the opportunity and G2 have somewhat given them a little bit of a gift
It feels they've been ready. They've had some really cool strats
The defensive half was absolute nightmare
But what has been nightmare for G2 to deal with their attacks to be said look brilliant
They were moving a pastry them as well
They're looking like they've got consulate nailed down and I'm nervous here Tim
The G2 might see that crown that we all place on their head in week one
Slowly starting to slip
Certainly could be couldn't it?
the game. It's all about the
game. Shift is definitely
looking like the driving force
at the minute of this game. 22
kills between Robert and Frank
as they continue to dominate
this matchup. And actually G2
are a tale of two teams right
now. It's Alamo and Benja and
then to the left. And they just
need that little bit more, but
they're not going to get it out
of Dorky is that man Robbie
Nice ball, Pete, like that at this level.
No, you can't, and that really could be that final now
if it's only mentally for Doki.
The rest of the team, you're hoping to carry on.
Speaking about players that stepped up throughout the game,
you know, Benja had a fantastic first half, not forgetting.
He was seven and two at one point, but the sides have shifted.
Sadly, kills haven't been carried across with him.
Alamoison, all he can to keep them going.
The shifters just look a cut above,
at least here on Consular.
They'll happily hunker down now knowing they've got that entry. Play things a little bit safer.
G2 now the ones who've got a problem solved their way through what looks to be a very precarious situation.
Yeah, I love the gate management from shifters. You know, they've got their opening kill.
Yes, there's a lot of time left on the board, but there's also a lot of utility. You've got razor blooms.
You've got Gashmarch. You've got mirror windows to deal with. You've got multiple nitros.
You've got four barbed wire. There's a lot of work for G2 to do.
How about those managed to level things up at 4-4 by taking Nave down?
But we are now at the halfway mark.
He's the last he's lost his life as he tries to call in for talk a bit.
Blast manages to get that kill with the shotgun again,
shifters keeping themselves on top, and this is what they can do now.
They can just play a game of attrition.
So Blast appear around the corner and I thought,
there's no way he pushed Alamal Ward, he's calling right, but he does just that.
Alamal must also not have heard him because of what was going on for himself there.
Are we getting the camera calls or not? No, but either way, it is bruising to lose your top fragger who know that has been your best player throughout this game, whether it's a monster or guns.
He's put in one hell of a shift. Now it's down to Tomkin, Benjy and Shiko. This trio, as I say, have got a hell of a lot to do.
A chance to meet Shiko, presents itself, not quite getting it down, but Robbie is dangerously low. Down to the last 60. Benjy gets blasted. It's 3v3 to the side, Tim.
They don't have the diffuser in hand. That is a major problem.
Shaco, going down, is another Freck.
Managing to find that Nitro kill.
Benja does finish off the kill on to Robbie at Yellow.
Stomping has recovered the diffuser.
45 seconds left to go.
There is plenty of time for Stomping and Benja to get this done,
especially with those famous tracks still in the bank.
So they now know where Freck is located.
The problem is they've got one above and one below.
Freck does not have Nitro in hand,
so he can't necessarily impact onto a plant attempt.
That's going to be up to Lasmur to hold him off.
He hears it going down stop,
but will secure it, Benja with a double G2.
They take us to overtime, Dennis.
Just when I said for a second there,
that Benja has been quiet in this half.
He comes up big when they need him most at the end
with that big 2K.
He said round 15 is your favourite round, Sim.
He could, yet find ourselves heading there.
We'll see, of course, which side the team start on.
This one could honestly go either way, but at least one thing is guaranteed Tim both get at least a point
I think shifters are going to be kicking themselves just a little bit there
There was an opportunity for them when they get this opener. Doki just runs out into no man's land
Obviously hasn't checked the peak on a drone around a fin and gets punished for it
This was the pot 4v3 with the docker be offline. You think, you know, this is doable for them now
that's the only way to do it.
It's not that easy. Um, but
they just kept letting that man
can't flip. They kept letting G
two back into it. It can be
difficult. I'm sure to hold them
out of it sometimes, but it just
feel like was that the
opportunity? Was that the chance?
It's been 33 halves both ways,
so there's no real advantage in
starting attack or defense. You
we're going to be able to
see who's on which side in
just a second after we've
cleared up this tech pause. But
this is turning into we knew
it was going to be a good game
tonight. Yeah, I didn't
necessarily expect would see
overtime out of it. But what a
match up this is turned out to
be. It's like the back in game
one. It was the game I was
looking forward to most of the
day because shifters have been
on the up and up. They were
really impressive last week in
both of their games. And yes,
for that crown as well. But how things have shifted a little bit today are not intended.
They will be the shifters Paul G2 into a bit of a scrap for that mid table. It is very early on to
be speaking about how the table is going to finish, what we had our predictions face and how those
first two play days went. But it is also important to remember after today we are a third of the way
through the stage. It does already start to carry weight. Games like this could be the kind of
game we look back at the end of the season and say a couple of points got dropped here and there.
the first time I've ever
played a single player. It's
where it starts costing you on
those positions and gives you
that seeding going into
playoffs. Brushes just hit me
with a beautiful stat actually
and full credit to him on this
one, but Benja has played more
unique operators just today
than he has in the rest of the
stage. So before today, he
only played seven operators and
he's played nine today alone.
So definitely second just get
it yourself in the mix. Just
you know, really, um, doing
what the team needs. Just be
in that player, you know,
that's that's going to pick up
the operators, keep the enemy
guessing as well. But just
filling those gaps. I think I
was very curious as to what
else is played this stage and
bearing in mind, they played
fortress twice. You probably
are going to open a lot of
liners with the same. Operates
being played and then looked
at their attacking side of
fortress against GK. He played
I don't know. I don't know.
Seven times in a row. What is
that played a really six times
on the same app and then the
man was his army, but. I kind of
tells you the story really just
really get a lot of
flexibility when you're not
Avenger. I hope you don't mind,
but you're on DMR switch due
today. Sorry. It's been
unleashed today. It's been
unleashed and it's work wonders
because he's got 13 and nine on
I think that's the case here.
A lot of the kills that we've
seen from our mom and Benja have
come towards the end of the
rounds. I think have been in the
second half of the rounds, so
you know, there is opportunity
there. It's just a few of the G
two players are struggling to
maybe find the vibe today, get
themselves going, but G two
players are struggling to get
themselves out of the game.
I think that's the case here.
I think that's the case here.
I think that's the case here.
they get themselves going, but G2 will start on the attack again.
Like I said, whether there's any bonus in that coming from attacking round 12,
which they won, maybe carry a little bit of momentum, I don't know,
but it does mean that shifters can go back to top floor,
and they won that fantastically well when we saw them play it in round 10.
They only played it once, they won it once,
and it was such a solid defence from them.
It was Robbie playing in coffin, hitting them with the Nitro.
It was Frec on the Azami, playing in and around.
Break and using the keepers to allow road takes.
They had the deployable shield set up at Vennin.
They just completely stacked the admin side
between Frec and Robbie,
and G2 could do nothing to break it down.
So my question here is, what's the adaptation G2?
What's the plan to move those two players
out of those positions if you want to take the admin side?
No one had noticed that as well.
Robbie concealed himself from the hold of that south base.
inside the little walk-in and then is exposing himself 35 seconds to go.
He's got a mirror window down onto that external wall so they can deny the hard breach of that walk-in.
I'm not sure what the second mirror window has gone just yet, but seeing that,
he clearly didn't want G2 to spot him, has got away with it because they haven't really brought
anything to help deal with that outside of maybe Selma's, but I don't know, they can trip that
away all day long and really force Stokey to use everything on trying to get this opened up.
That's the second one. Thank you very much for your service.
just a little bit of a shift from Robbie. He's going to dig a little bit deeper rather
than playing into coffee and he's playing more in meetings. So G2 might just be able
to find a little bit of space that they couldn't last time around. We've got Shiko on the flores.
He is currently inside of coffee and can now start pushing forward and taking out this
utility. I like this because remember last time we saw them defend this time, I said
it was utility that shifted the play really well behind and this time G2 have got a plan.
They've got themselves established, they've got a beat check and they're now starting to
remove some of that utility. We see the next Retiro drone coming in as well. We're loving this so
far from G2. For sure as long as they clear their race 1, these mirror windows is to say and forced
players backwards is the crucial one. Time no doubt going to be as the essence though. The longer
they leave this to get into it, a call from Benja, the first one coming out. Stompin's going to fall
down here on the Sophia. Not ideal with all that utility in back pocket to disappear away.
Okies gets one back and that's a cheeky spot to get into, but no! Just as Dave steps out,
he does get out of the mouth, but Benja is there for the collect. But not the first time in this
game, I'm pretty sure not to laugh Tim. We're down to another 3v3. Yeah, G2 playing a really good
trade game there. They could well have found themselves seriously on the back foot after
that little passage of play, but with Benja still alive and still in a 3v3, you know they've always
got a chance damage is going to be done to plaz dorky aware of his position i don't think he will
peek so aggressively next time he's just going to hold that inside angle tightly instead but he's
just concerned about the switch around and he's right to be because dorky has moved away we've
got a little bit of ring around the roses going on here dorky picks up the kill does have diffuser
in hand can g2 find enough cover for dorky to be able to put this diffuser down that's exactly
What they're going to try, we've got one holding from Long Des,
Lasmur, seriously low health, it's Robbie boosting with the Nitro.
Too late, doesn't get his man, little bit too slow, got about 32 seconds to do something.
Benja finds his 15th onto Lasmur, it's all up to Robbie, he's battling with the Vector,
trying to find anything but there is just nothing doing until he finds the head of Dorky.
20 seconds left to go, 2 vs 1, two of the most experienced players that we have in CG.
the game. They're not going to
be able to get through the
G sports. They're not going to
let that one disappear.
Shaco with the final kill and
it's G twos turn now to have
much point. Really good attack
to keep kept it nice and slow
didn't try and push their way
through to aggressive in even
with the mirrors on side. This
largely opted not to play into
them instead avoided playing up
against those angles all the
way through and even without
walking being under their
and they've walked away with
an attacking round of wind.
This next one done to Melgette
points for the shifters that
probably feel a little bit
robbed because there is a rule
it feels like they've been on
top for the majority of this
game that they've been the
strongest side, but all the
masses come the end of it is
that score at the top of your
screen.
It's like Benjamin Amal really
do not want to make this one
split through their fingers.
The thing is, I won't be, you
know, I won't be critical of
either team because I think
we've had a fantastic game of
seed here.
It's been really enjoyable and
no matter who wins it, it's
really enjoyable and no matter who wins it. But you know, there may be people who would look at
say, oh, G2, they should be winning in regulation, they don't matter who they play, if they're the best
team, one of the best teams they are. But in reality, and I often say this, not just about esports,
but I've watched a lot of traditional sports for my life as well. And if you're going to be a champion,
champions are made by the teams who can win ugly matches as well, the ones who can win the scrappy
the one who can win the difficult ones and so yeah, I think this is brilliant for G2 if you can come back and get the win. It shows, you know, great resilience and it shows an ability to win those scrappy games where maybe everybody isn't playing quite their best.
You know, you rely on one or two players, but you still find a way to get it done and get it over the line and that's what true champions are born from usually.
sure well time shift is to put in a champion level performance in this round and you're
looking at that line up and if ever you look at a line up and thought oh these guys have
got a plan this is it just look at it Robbie up nice and burst with a shotgun on the sledge
load out to try and work his way underneath otherwise it's a bit of a classic execute
for this map for this site in particular you want to focus on getting themselves through
the windows taking you to the glass of the cover and it's really missing it feels like
be a grim that you typically can see in this scenario but that is where I think the chasing's
out and instead got Fred coming along to the window sending the need for a utility does see
that's a janker shimika canister just um detonating and raining a few flames over the top of him
won't do any damage I don't believe it connects unless it lands on the floor so he's safe
from that, but still bad versus private. Nearly the halfway mark here. This is actually quite a
slow and methodical approach when processed from shifters here. They're waiting for their
opportunities whilst clearing out the utility. Stompens going to take quite a bit of damage there,
but Hallermouth really aggressive. How could they not know he was on the corner with the
shotgun? It's such a common position and it just screams from shifters. Haven't had enough intel
there. They haven't checked it. Dorky manages to find a nitro kill. Shaker wants to last more.
versus two. Then she gets taken down in the middle. Can the rest of G2 do it without him? That's the question. It looks that way.
Shaco, he's just killing anybody at this point. Takes down Stumpen. Two versus one. Alamo and Shaco looking to hold on.
Surely Fred can't touch this big. Not against Shaco, not against Alamo. He has got time. He placed the cards right.
He can get away with it, but he's going to worry about things surely coming in from B site.
It's Alomar the one I'm looking towards, potentially stepping across.
Chopping to the ready, but also of course the second area.
I was going to say, you've got a lot of gadgets, you should be still making use of here.
More of a bait than anything else, but I'll stick it again.
As the Browning comes in from one side, Alomar being so patient
and just waiting for him to stick on this one.
Out from the light screens, into the second stage for it all, and it can,
but those light screens were just to cover for a C4 to come sailing its way.
It was close, but most of the guard, Q2, get the A6 win.
That's the thing with that utility online, I would know you had it pretty easy to deal with the sense that you're going to put my vision.
That's fine, I'm just going to send an eye draw through it because guess what? You can't see it coming either.
G2, they dig deep and manage to over come shifters who I'm sure are going to be a little bit heartbroken at that one.
It was there for the taking.
It was, but if you come for the kings, you better not miss and sadly that's exactly what shifters has done.
Still 1.8 man at the end of the day, still 2 for G2, going back in 2 minutes, after a short break.
We got some of your shit!
We got some of your shit!
We got the action!
Lights, lights, camera, camera, camera!
We got the action!
We got the action!
We got the action!
points for them and that means we get to speak to Doki once again joining us here for an interview Doki
congratulations on the victory but um let's be honest you looked a bit distraught after the game
there on on your player kim what's up how are you feeling i just played so bad and it's all
fresh as fault bro he literally cursed me i'm not even kidding he genuinely cursed me i was feeling
great going into today's game and he's cursed them bro i've been doing this to play back
I swear to God, don't ever talk to me ever again. Just forget like this. Don't talk about me. Just oh my God
Would you like to put Karl in my team tomorrow?
No, no
Nobody nobody from G2, please
What what when I would say because obviously you won the game, but it was very very close and it needed a bend your clutch to
Get you out of trouble. What would you say?
You know the the biggest moments today, what went wrong and then ultimately what went right?
I don't know, like, we practice Consulate a lot and like we always do like six defenses and get like three four attacks
so it's like
historically our best map while we've been struggling to kick off the game on defense like I don't know
what's been going on the last few times we've played Consulate like our defenses just suck on that map and our attacks are good
which makes no sense for Consulate
So yeah, I don't know
kind of expected to be honest knowing the way that we play
But yeah, something we need to look at as to why we're starting so kind of regent and stuff on the
unconscious defense.
And how does it feel going up against Nafe of course, an old team of yours and he will be a future team of yours
from the end of the era, Ian C.
Oh that felt great, beating him.
Beating his little bald head, whatever it is, whatever it is he has. Yeah, I felt great. That felt great.
Honestly looking better at the game, there is one thing where I felt you guys had been really good at the beginning of the stage.
It was the entries that you I think you were the best in opening engagements. What happened the early round I?
Just got some feats. I was too busy talking. I was too busy trying to IGL like why am I why am I trying to call things?
Just why you're laying jack. Okay guys listen like yeah
Hey, you're actually right. I was okay. Okay. Listen like if we just go take out and ah been spongebob
And it's my spongebob as well. It's like the spongebob I do as well. It's so annoying
So annoying, just pissed off. Don't even want to win the game after that to be honest. Sounds like a good a bird.
That sounds a little bit rough. Well, Loki, again, big game tomorrow. You play against Falcons. How are you feeling about that one?
Oh, Falcons. I haven't played Falcons yet with the new team. So, yeah, that'll be exciting. And Shrykel gets some revenge.
How dare they kick Shrykel? He just went 5 and 12.
What was the score again, Loki?
7 and 12.
7 and 12? Let's go!
Oh, yeah, so that's how I'm talking about it.
Yeah.
All right.
Well, okay, thanks so much for your time and good luck tomorrow.
All right, thanks, guys.
See you later.
Thank you.
I love talking.
I love talking, man.
I'll be true to the long haul.
My day is very fun having interviews with Doki, but we get them after yet another T2
victory, but as I said, they scraped it off because it wasn't looking in the beginning
of this match like they were going to pull it through.
I think the better team lost today.
I think T2 would agree with that.
Yeah, yeah.
I think realistically, like if there was one team that played together that had the most
consistent static speaker across the board that play the better game strategically. It has to be shifters and even Duckey
Duckey you know agreed to it to even tell you know our defense, you know
We're lackluster in a better way, you know, and and I think eight friends. Yeah, see that
I can prove that vocabulary right? See some some improve some don't. That's that's the reality of the game
But yeah, just looking at this at this match. I think in general shifters can be proud of what they brought to the table
They will be really unhappy working away with only one point. Yes. I agree. I agree and you too
I've gotten some trouble with the dick and she came out of the man against shifters as well
And I think we look to the front three of each team now
I actually would say that as you can see on the right hand side of your screen
Robbie frag last mo combined EPS 107 decent KD and on the left hand side for G2 really gokey and
Chaco didn't turn up whatsoever
They certainly lost that entry game one to nine, which was incredible
But there was two players who got G12 trouble
The first one is the left-hand guy on your screen there, Benja, who got the huge clutch and was incredible
But the second one, unexpected, unexpected, was Alomar
And if we take a look at Alomar's stats, he was on it today
Bear in mind that he played a lot of shields as well
He dropped 17 and 9 and he actually came in for quite a bit of criticism on G2's very first game
Where he dropped, I think it was maybe 1 and 9 in the very first game
But that just shows, when you're G2, and even when things don't go right,
and even when your front 3 aren't necessarily firing compared to the other team's front 3,
you've still got Alamo, you've still got these guys who can step up when needed and drop massive amounts of kills.
Just a reminder of this, Alamo got a lot of fresh talk at TullXCT,
and a lot of people tend to forget that this guy was a prime gunner in his prime,
and he's still there, he still has the talent.
Maybe you ignored Doki's advice and you do put him in your fancy team tomorrow, I mean...
game. Yeah, I checked my
up. It's fine. We understand
it, though, but that was our
third game off the day. Our
must watch, and I feel like it
also turned out to be a good
game, right? You know, we got
our overtime. We got our
close rounds. We got our big
moment. Everything from that
game what we wanted, and we
could say that about the
previous game as well. Was
this 2025 right? We're
talking about Falcons. Talk
about secret two teams that
used to be at the top in
email. I mean, especially for
the sake of of secret on
Two friends. We're talking about Noah, we're talking about Joom, you know, the players that were playing together, they were hanging out together outside of the game as well.
But they turned into rivals with the departure of Joom out of that secret roster.
We sat down with the both of them to check in on how the boat's feeling after the player roster.
It felt very close.
We just let everything come out towards the end.
Another kill! And an opportunity granted to Noah to prove his worth!
That's in the end like it just slipped away from us.
Today in Paris? What have I?
One skill that he has is he's very good at like entry and just taking the space of the map
he like very fast and the drone is quickly.
Everyone that's playing with Juni knows when I say that what makes Juni special
is just being June.
You know, I left the team, he's still there.
He wants to beat me, I want to beat him.
I've seen June at his best and I've seen him at his worst.
Obviously I know his strength and he also knows mine,
but I think we also kind of know each other's weaknesses.
I think during the pretty slow sense, so I think I'm able to play faster when I see
this name on the school board. I just feel like I want to target. Who's the better player?
I'll meet you first. Who's better? Me or June? I guess we'll find out.
I like that. It's putting some tension on this match. I mean, it is the whole story of this match as well.
much as well right they played against each other in kickoff and secret actually did a pretty good
job in defeating falcons back then but let's be honest so far with secret inside stage one
it's not been a great run so far and part of it has to do with the new identity of this roster
right there which left as well new player coming in we can definitely talk about that i think so
they've added in you know three new players it's a whole completely different team we will keep
reiterating this because we can't hold them to the same expectations however in my mind i've started
the team. I think it's a
really good strategy. I
started looking at unique
operators as a really key
metric to start the track. And
the reason being is I think
that secret trying to be way
too flexible. Even though it's
a new team, I still think
they're trying to, you know,
delve into way too many maps,
way too many strategies, and
it's creating. In sync with
within the team where they're
not quite in the same unit
inside of the same cohesion
because they're trying too
much for what is a relatively
new team. As you can see on
different alps, but you know, a different off every couple of rounds with secret. Four of those players are average or more with only Oscar underneath it who is only playing the shields for this roster. So I think what they're trying to do is too much. I think they're trying to be default. I think they're trying to be quick and they haven't quite found their group, haven't quite found their style, maybe through trying to keep the identity of the old team. And I think that's maybe what it is. Now what I will say is having seen them after the final play day, these guys were five stacking ranked nonstop. So not only are they screaming together, they are also playing ranked in the last round.
and stop streaming. They are really trying to force that team cohesion and
questions. Do you know that meme of the guy sitting behind the PC and trying to
help someone version out? I feel like that was the complete vibe I was getting
from this year. I'll show you guys the meme out of this and then I'll let you see the
comparison. But either way, yeah, no, I agree. I think if you're a new team, you need to find your
identity first and you can't be doing all of that and trying to find too much at the same time.
I think they're holding, sorry, I think they're holding themselves to the standards and they're
holding the weight of the pressure of all secret. I think they just need to let it go
let it go and find our own team.
That's one theory.
I have two theories about it.
I think, yes, one is trying to leave up
to the expectations of the Fierce Roaster
and trying to play to the same way they were playing
when they had Savage.
I think the second one is that they already made it to WC.
And so, realistically, it's the perfect moment in the stage
to try and experiment as many plays that as possible,
try to be as flexible as possible,
and find what suits them best.
And they can use all of these play days
to try and experiment that.
The only problem so far, it's not paid off at all.
It hasn't.
And we talked about the identity on the side of Falcons
I'm struggling a little bit with that, but if you miss struggling, there are players on the other side who are there to pick it up. Yeah, I think so. We're going to highlight one player who's thriving and one player who's actually struggling here. You've got you've got users who has been absolutely
generational for this roster. He plays a lot of flights, plays a little bit of backline, especially the site player on the defense got crazy one versus three clutch on the final in the previous play. They get twisted minds. 31 and 18 and it actually ended up the trade to win it out on the defense.
and the defense and then on
the right hand side is your
frontman, Solotov, your entry
player who actually is
probably underwhelming. He's
underperforming right now, but
I think today represents a great
opportunity and this is why I
want to highlight him because I
think today represents a great
opportunity for Solotov to stamp
his mark and enter himself into
Stake 1 because he's been a
little bit absent for Falcons
so far. He's coming up against
relatively weak team,
relatively weak opposition and
today is one of those
opportunities that he's going to
get to really kickstart his
season.
kickstart his season. Honestly, it feels good because I think that's how Lexity had a really
good showing in general. I think he was a stand-up player. I think especially at that site,
he was the stand-up player for that roster. You can always hit those slumps when you're a pro player,
that's fine. And if you want to hit them, do that during the stage. Right if you think we expect
Falcons to be good enough to make it to the playoffs, and that's when he really needs to turn
up to qualify to EWC, because if there's one title that they will be looking at, especially
representing their jersey, it is a WC.
Let's remember everyone, it's already in the stage,
but they're wearing the Falcons jersey.
They were extremely disappointing at the WC last year.
After having won it multiple times,
everyone thought that it was gonna happen, and it didn't.
So the pressure is there for these guys.
It is, and the lobby is ready,
so there's one more thing we have to talk about
before we can send it into a game.
That's Mavito.
We're going back to another console.
We've barely seen it, and now it's deep.
We are going back to another console.
Now, over the last year, Falcons have played this map nine times.
They've won X7.
It is one of their home ground maps. They absolutely love it.
They've only lost it in the last year to G2 and M8T.
I think it was at Munich. So really, really good teams.
Obviously, G2's previous performance aside.
For Secret, it was a map even Old Secret didn't really like too much.
So we don't know too much about New Secret,
but Old Secret were not massive fans of this map.
Had a losing record on it.
So I would say based on that balance,
I think Falcons probably have won the map, either.
Falcons also starting on the defense.
I mean, this is going to be a very tough task for Team Secret.
Can they do it though?
Match four is really to start.
Thank you very much, Armand.
Dina just started to get underway with match number four.
As you say, the brothers-in-arms battle the big story on
that's been drummed up for this game, Sim.
Which one have you got taken in?
I think Vulcans. I like Vulcans.
So I think this match actually comes at a really good time
for them. They've had a difficult first couple of games.
Secret of Struggles.
I'm not saying it's going to be easy for Vulcans, but they should come out and get a win here realistically, and I think it may be just helps them right the ship a little bit, just helps them steady things and put them back on track.
That said, Team Secret, more than capable of an upset, we saw Noah have a phenomenal last player day. You know, if he can get Noah and Morty online particularly, everybody else chipping in.
who knows what secret can do. Vulcans have seen, have shown us that they are willing to offer opportunities to teams over the last couple of years, so it is one of those that I think easy for them to be surprised despite a lot of people favouring Vulcans.
I think many are probably lying with you as well.
I'll be eating your comments in our secret last week,
and it does go like a bit of a fall from Grace,
and that it may well be a strax to keep in place,
to sit in place for them, let alone pushing towards the lofty guys
they used to enjoy, or fighting for a top spot here in EML.
Let's see if they can do it.
They're starting things out on the attack,
or if Falcons will just completely shut the door on them.
I do get the prediction and the feeling that this probably
isn't going to be quite as close as our last game.
They went all the way to OT on this crap,
but crazy things have happened.
that many coming in didn't expect to see G2 be taken to over time by shifters.
We had that inkling based on how last week went.
This one last week showed us.
Unless Secret have brought us a lot of things over the last five days,
it's going to be a tough one to battle their way into.
Let's see how it starts out then, Falcons on the defence.
As you say, going to be a strong starting side for them.
They're going to go up to the top floor to begin with.
Will we see the yellow stairs push?
Will we see the admin push from Secret?
Or will we see a hybrid combination of the two?
the minute as it stands Hawkins setting up certainly for yellow stairs with that Vulcan
Kites they're just being popped up there at the top of it I imagine we'll probably see some on the
other side of the map as well. Yeah he's gone down on the floor so they've actually doubled up there
they've got one on box one on yellow stairs so definitely concerned about I think Oscar probably
play on the shield with the Blackbeard. They'll recognise there's a real possibility if he's
trying to push from that side there's very little going on or at least much less going on over on
the other side of that.
Right, now that's exactly the worst secret we're going to start themselves out.
It took quite a little bit when we were casting this map on their previous matchup.
Coming down to some tries, having been a bit harder to take initially out of windows to work for,
especially in old cons that, as I mentioned, it was much different back then because there's less cover
for the windows themselves, whereas now, there's quite a bit of death trap just repelling inside those windows
in the first place, there's a few more of which you can work with.
Whereas yellow used to be easy to take initially and then harder to attack from later,
because it's quite sticky to push on the top side of things, but I think now that's also got a
little bit more comfortable to push through at the same time because the connection to the factory
is pushed out on the other side. But now at least they've got the cells in, the thing's looking pretty
good. The seekers start their march on forward. Oscar on the shield, no doubt going to be the one
sticking out of Glyphschon-Kimpre for them as they start moving on port, Flexian underneath as well.
If you used to let Deimos speak a lot about Deimos, and mainly, yeah, I think the vision for Deimos
would be do a lot of chasing people through the map and hunting them down. Really, it's been
use cases we've often seen and said there is about the vertical play instead. Get underneath,
shouldn't floor out, force players to move away to more solid ground. It's a very,
very good defensive tool for moving defenders around. A little bit concerned for Vulcans here.
They are being pushed back quite heavily. So they could have got themselves into admin,
working their way through. They're in break room now. There's a guile canister,
the Vulcan pit's just been picked up, actually, just outside of that door. They're going to clear
that with a nade, but I'm not sure who was in a position to actually be able to pop it. Maybe
be somebody inside of meeting but once that fire burns out everybody else is
kind of long desk or deeper they've had to retire away from those positions so
real opportunity for secret to just continue marching forward and taking
more ground here as Morgan gets himself on to site door Vulcans need to be
careful because they might just expose themselves unknowingly to that angle onto
the door.
This goes off from Liquid back in time. Gets rid of Mowgli, but like that, there's a couple of kills back and forth down to a 3 vs 3.
A couple of smokes going to C4, still some work with. Keep an eye on usage though, the shot coming up already and a C4 available if required of everybody else.
It's looking at this one, it's slowly starting to fall, it's happening now.
Fee drills, the Roku and the Orcs try and figure out by himself, looks for one. Can't quite find his man, gets swung on by Breede and foul can stay round one.
the game. I think that's the
last one. Yeah, that's the
bull from Breed at the end
there. And as I said, secret
were able to find that space
in through long desk into
one side. I think if they get
the second kill there, maybe
things are a little bit
different, but just one or two
straight shots was enough to
allow Falcons to fight their
way back into that. But
Falcons stood up well to the
challenge as well. They came
under a lot of pressure. It
was probably a little bit of a
surprise that in that 10
seconds, they just found
inside there to keep them in it, and that's these little one-nil.
It's not bad at all, not bad at all.
I was a little bit nervous for a second when that initial flurry explosion, you know,
if you walk around the scope and get into the middle of the site, I was like,
uh-oh, that's going to open things up a little bit,
but there's at least a guaranteed trade to combat the other way,
which makes things a little bit more palpate, and that's 3v2 to close.
Alright, let's fight one down.
So we're going to see a very simple approach, I imagine, in the second round,
because again, we're attacking onto the first floor,
but to get there first, you've got to get control of top floors
the top floor so defenders can't shake it from above as you step in and try to get the defuser down.
That means quite a few truck operators coming out for the side of Falcons,
seeing that Nari being brought along by Leakey Factor. We talked about this a few times,
but back when Solis was very much in the mud, nerf-wise, Leakey Factor was one of probably
two or three players around the world that was still making it work, and we said,
ah, well, she gets buffed again. Let's be having a great time. Yeah, it's not him that gets to play it
now that she's in that spot. It's Solisov running off on that because it's more of the entry player
for this team. That suggests they'll be greeting in no matter where they're trying to enter the
building which I could only imagine will be out towards Abbe inside.
I would have expected so, similar to what was thought in the last round, get themselves
inside. The thing is, there's no reason not to do it, similar to how they did it in the last round,
because they got themselves into the building, fantastically well, they took a lot of ground,
and they kind of did, you know, the first half of the ground really, really well,
it was just when they tried to get onto site, a couple of miss shots just gave Falkens the
opportunity to get back into it, so we are going to see more of the same. Includes the Blackbeard,
Nade is going to force League of Facts a move and Noah is there, ready with the cross to pick him up.
Five versus four as an entry goes to Team Secret and very quickly as well.
Going Rene!
Slowly.
It's always getting moving.
You convert it into a second like that.
Just for now on the spot, I think there's definitely going to be the entry for them.
That's the two-store next factor players taking off the line.
June gets one more, but look at that!
There he is!
Brother in arms ready and waiting about that.
One felt pretty damn sweet.
Not just because he's killed June, but also because he's now got his team into a four versus two.
to get to the top. Just see
Oscar continue to push forward.
They've got the. Norris the
playing behind and it is going
to move player inside of
meeting, but the trick
connectors. It's not present.
Natural goes up and over. No,
it is going to find its mark
three day managers to take
down. No, I'm facing a black
Huge in the first two rounds, six and zero.
He just won, died as.
It's just what he does, isn't it?
It's just pretty heavy.
Bats maybe old fours, a little bit back to old way,
so not too bad.
V drills once again though, is left in a 1vx,
same as last round.
So punish his spot to be in.
There's a new entrant into a big game like this
against Falcons as well that you know,
but we'll know that mean quite a lot towards Delha.
A blast comes through, a swing off towards his right,
and Nuzuz takes that second step across,
it's probably the best way for
him to get it. Shut him down to
sorts of Falcons, and like you
say, Tim, it's probably largely
off the back of Breidae. Yeah,
unbelievable triple from breeder
there in the middle of the
round. It's when the blackbeards
chasing him down. You think
this is it? He's done his low
health. Like this has got to be
over, But then it hits the
headshot of I won't say of all
headshots, but it was an
absolute beauty finds the man
behind as well. And it's no
the game. I mean, I think
it's a very practical time out,
but it's just gone. It's gone
really badly wrong for them in
round two. Those are the rounds
that they have to be winning
here. You're not going to get
second and third chances against
Falcons normally, so you've got
to lock that down.
Absolutely. Well, immediately
already thinking things are
crumbling a bit too much and
things aren't going according to
plan. I wouldn't feel too badly
hard done by here for our
secret to further rounds. I'm
been awful. The game plan's
Browns from Breda, especially in B drills, has been left alone in 1-BX in both cases.
That's been a bit unfortunate. So I don't think the game plan is like
disastrously wrong here. I think it might be more of a small adjustment here to get things back on track.
It's ways to solve a couple of problems because their entry into this round was brilliant.
Likipak and Solotov gone in record time. June gets together and Bili gets trained out like you've
just seen here. It was really well played. They just couldn't quite hold their nerve in the 4-B2.
I think it was the same again here.
They got themselves into having well.
They, you know, clearly could fight well.
They got all this stuff done, and then it just crumbles in the second half.
So that is where we need to see an improvement from secret immediately is the second half of rounds.
And maybe that's something that's which is imparted to them or whether it's been a little bit more specific than the first half of the round.
And I think it was the same again here.
They got themselves into having well.
They, you know, clearly could fight well.
They got all this stuff done.
the first half of the first
two. That's the camera. Both
of the entries been on top.
Kind of thrown it away a little
bit. So right free is going to
see us down in the basement.
Looks like straight away. Yeah,
it is going to be shot open. I'm
just looking at the size secret
and they've got nothing in the
way of, uh, the first half of
the first half of the first
way of harbouring beyond Hibana so they need to be particularly cautious there. I say that because
there's Kairos pellets so slow and detonating that they're very easy to trick off usually even for
the Kaid it's possible. So it's just something to be aware of for secret to make sure that they don't
waste that utility and they do get the hatches that they need and if they want the main wall
that they get that as well. I like that the tracks got in very early on towards the palkyry here as
well. Again knowing the solotovs was to go to entries pretty much always the first to get
involves in the scrap early on. He's got a C4 available. You need to know where he is in the
place. Put that a little bit here. Three places to go. And it's a freebie, Oscar. It'll be fuming to
a level because he's at the IQ onside to scan out if any pre-placer there. Mowgli with the tracks
to make sure Solotov is forced back, but you give him a few meters to step out into the open
and a three C4 comes in. That's going to be heartbreaking for the boys, because especially
given that he's at attack time out as well, it's a 5v2 Falcons in full control here in round three.
Have you tried to save him? That's not to my heart, but it is them even more than it is this secret.
Yes sir, there certainly seems to be the case. Noa manages to find Leica Factor,
June with the second in the round. Noa is there for the trade. A 1v4 and a 1v3 is looking increasingly
difficult. Solotov uses pre-day all-on full health. Users with a Nitro in hand. Noa has got
it's back against him, but he does or did have time on his side. Solotov however,
It is a first time step into this to this reader and giving you coming up against
You know a team that we see in many times been many a grand final over the last couple of years
costume
It is a big aspirin to be at seven and deliberate this level but I think the secret there
Yeah, it's awesome a lot in the first couple of rounds there
They came close if not for a couple of breeding clutches
And I just wondered how Falcons have settled into things got a feel for the game
I'm now just keep on taking full charge if you carry on
that. Back to the top floor.
We go for Vulcans. Then we're
going to see the extra bands
come out. Valkyrie has been
taken away. No surprise because
secret have been terrorized at
times. We've seen the nitros
coming in, but also just the
general tell us well, and
Vulcans they continue with their
banning. That's a set of
bans. There is no reaction now.
That's pre planned snake.
You know, just removing those
to see if I can hold in some
of those power spots, some of
those power angles and forcing
or daring secret rather to move
them off the mucking. No major
changes to secret here. There's
a fear coming in. We saw that
back in round one as well. It's
actually the exact same lineup
that they had. So it's I think
again, I don't think they need to
change anything too drastically.
They did things right for the
first 50%. You can do this
I think we just need to have a little bit more patience after that point.
Possibly.
Now at least they changed up their own game plan though. Bowsons, right?
I'm seemingly going to get back across in that forest and normally that means we're running around downstairs.
Here he is and he's still on the top floor.
But typically someone down in service, for example.
If you know the secret I've been pushing in from admin time and time again.
I guess there's only so much info you can glean from that life.
Okay, they're coming from admin.
Wow, what a surprise.
You haven't seen that for the last two or three rounds in a row.
In which case maybe there's not all that much value in being downstairs.
to be able to do that. But
it's not going to be the same
thing. It's going to be
downstairs instead. And
speed information on the same
floor. Let's play behind the
seatball, and they're coming
for an execute things like
that. So. More problems here
for secrets work their way
through.
And how quickly can they do it?
Flex it tries to push it through
that name or just forced you
back. But again, just
really by them any time, and
he's just still going to have
to join his teammates elsewhere.
June was just there to see if
you could pick up a little
kill or something.
give a little bit of freedom for Plexi once he gets beyond VZ he could possibly start with the tracks and
trying a little bit of vertical from the demo. He's not really advancing particularly at the minute,
users manage to find all the things, you know what I mean, the round becomes too late for him to
then do that because he now needs to go to support the rest of the team because they've lost to him
but if I get in the later users with another two nitros like Falkens are just using the utility so
well. I don't want to get carried away. We're only three rounds in. Use us with another double there
at the end. Four in the round, I think it was for users. I don't want to get too carried away.
Team Secret have had their struggles and will continue to do so. So, yes, we would expect
Falcons to be winning. But I'm looking at the nature of what Falcons are doing, the nature of how
they've stood up, how they've found an answer in those man deficit decision situations, the way
they've been able to use their gadgetry well, couple of nitro kills coming in there, getting
the game. They're not
going to be able to get that
feeling that value out of the
utility. They are looking
really, really good today, and
they're looking much better than
I think they have over the last
couple of players. Sure. And
again, I think it was the first
couple rounds. We're secret
probably have that best chance
to get a bit of momentum get a
foothold in this game and get
themselves moving. But we did
really things. And now, like I
said, I think that was the
game. They've got the deal for
what secret trying to do. And
this is where they'll start to
run out of steam a little bit.
getting you know seven kills across four rounds kind of goes to show that
unfortunately it's not quite close enough. Hopefully they get it done on one of these
next two sides so it does suck switching sides because going into that six zero
down you know the other side's only got to be right once and you've got to be
right every single time. There's a lot of pressure to put on a team. I really want to see if we can get one of these two
whether it's this one whether it's the following one I don't mind. Let's just see some of the
put on the board at some point because they work close twice. It's clear they can do it.
just got to think on the feet a little bit I think.
We've got to be brought along rather than the Nomads this time around.
Nomads are going to be consistent, pick four of them, at least in round one, round four.
So 57 of the rounds this time they're going to go with the tracks fingers.
It does give them a few options that the Nomad doesn't have necessarily.
And we've got the option of that secondary shot bit particularly to be able to do a bit of
Which considering that they're attacking onto piano it goes off of them a little bit more flexibility
No man does have the software each charges a go a sort of can achieve
You know some of the same but
Good luck is probably just superior there
Here comes the drop Oscar on the blitz is going to go into the fire takes into color damage from the Vulcan canister
It's going to have to wait for it to clear and whilst waiting users manages to pick up
No, I'm over there for a trade uses going crazy at the minute finds a second is traded out
And again, Vulcans play in the trade game really well.
They always seem to come out one on top
and get that man advantage.
Three versus two,
Jim Solotov and Lika Fakup against Mowgli and Drills.
I don't want to be a Mowgli hater,
but he's kind of sold Oscar up a river there.
You know that Oscar's watching that doorway in front of him.
Anyone that swings onto it,
it's going to get blinded immediately.
Your only job then is to cover him on the left
or to watch him behind you.
But he's waiting until Oscar has been swung
from a very predictable spot,
been killed and only then gone for the trade afterwards.
And sure enough, he gets two.
fair play to him. I think he was well playing the range looking in towards the room that
Oscar was facing into into his lounge and then has gone for the swing after maybe either
way it was a well-timed swing from Falcons and one that wasn't quite ready to deal with.
Unfortunately, I think it may well find it cost them this round as well. A 3v2, picking
a 3 versus 1. A solid cover set up here, off towards the right hand side. These rolls really
is getting a rude awakening and a welcome into Consulate here from Falcons as they put
another on the board. It's 5-0 Tim.
the top floor. Yeah, they're
starting to race through this
one now, so the top picking up
those last couple of kills. He
was able to remain up on that
top floor the whole time. So
that tells me that there's not
really enough pressure coming
in there from team secret. You
know, Falcons aren't feeling
like they're under it enough to
drop away from the top floor to
give up those angles that they
want into hold. And so team
secret. Maybe just need to
place more of a team a little
bit giant. Like you know, a
perfect example that you picked
to be. I think if the focus is
on keeping each other alive,
covering each other's backs,
covering each other's angles, it
might just make it a little bit
more difficult for focus to find
those kills, and then they will
be forced away because you'll
be pushing forward in numbers.
But right now we're into the
final defensive round. It's
going to be down in basement.
We saw this one back in round
three. Jume on the oryx again.
He played it last time around,
so keep a close eye on Jume.
Always an interesting one if
especially with a heavy-rope operator like Horrocks.
We may just be joined by Solotov, I would guess.
Yeah, well, I think the three of them
have been having a lot of fun so far.
I mean, Solotov and Lika, if I could sort of be the first engages,
then Jume has been sort of in the middle of the flags,
and then you can rely on trusty old users
to read out between them, our 15 and two.
Just that a little bit of a drag,
about waiting for the sides to start getting approached.
I like the touch as well.
They know that the big focus has constantly been
for the side of secret to get control on the east side of the map
to get inside Abbin
and work across the building from there, so that won't change all that much here.
Granted, they don't need to go to the first round once, do they?
There is at least a lot of stuff up there that they'll have to deal with at some point,
but they're not just going after him on the top floor in the early round,
or the end of the minute comes in the dunk.
Either way, hard ignoring for too long.
I don't think Flettsy knew about that razor bloom there.
It was a nice little surprise for him as he went around.
He was like, a double take on it.
Oh, there's a razor bloom there. I'll take that out.
So they don't know that feature is clear.
They're going to stand in through their Oscar jumps in through the window
the game at least on the
Nitro and again, the whole
strength of Paul can choose in
this utility brilliantly continues.
However, Prede does get caught out
as he gets chased away by Oscar on
the blitz. Look how aggressive he's
getting here, going straight into
sight. No messing about. Can
Falken stand up? Of course they can.
Tuming users, what a piece. It is not
looking pretty for secret right now,
but if I had the way back in this
before B2 puts a two-point shot,
Kindez, the 4v2, because the 2v2 Falcons are not going to want to give this away.
Leak effect manages to get the shield, and it's all up to him to close out the round.
Just... just out of sight, V-drills.
Steve, shut up, bro. You know it as Leak effect knows where you are.
I'll be really careful here. I'll start the fire which burns into it. Oh ho ho!
Beautiful.
That one is in between firing grenade V-drills. Stylen.
I'm one of the best high-glows in the world.
Truly between a rock and a hard place there, you can back out absolutely no option.
It was pick your poison, but one way or another, you're gonna die.
And that was what happened. Secret, get themselves around then. It's one of five.
Let's see what I guess you've got to say about that half.
Thank you guys. I mean, there was good recovery in the final round there,
otherwise we would have been here at a flawless half from Felgans. But one thing I saw at the end there,
Mowgli's clericant. And I feel like that's gonna be really important because it feels like
Secret are show, they're making too many mistakes.
Yeah, I think you just take a look at this package that we put together of multiple rounds that...
I think round one, you just start to see it, right?
Negative all of that's fine, look at Flexi here, gets a free kill, look at that second one, with the whole magazine around smoke.
You can't miss this shot, it's just impossible.
Then, another C4, same spot, look at this, Blackbird is engaging, Flexi's supposed to kill him here, he misses all of the shots.
So then, Blackbird dying, makes Flexi win, loses another gunfight, and look at this, look!
They're flashing their own blitz. Blitz is completely flashed running in and then dies for nothing because it's fully blind
It's like mistakes upon mistakes. It's shots that are missing. It's utility that's misplaced
It's just like micro place where you can't have these kind of mistakes against Falcons. One word comes to mind pressure
Yeah, it feels like they're shaking. Yeah, it feels like the plane
Not scared. It feels like they're trying to do the right thing, so it seems secret
But they're just it's not even the wrong execution. It's like a scared execution. And look at the stats. Yeah
Look at that, Oscar on one kill, Fixed on two kills, Moogly on two kills, like it's not even close, they're getting battered every round.
Yeah, and it shows in the cameras as well right, I'm glad we get to see the player cameras right now, some are calm obviously, but Moogly was still talking.
There was still discussion and discourse going on inside the booth camp here for Team Shiga.
I mean they have a tough test, like we said it's on defense now, but the stress and the pressure really is getting to them.
Yeah, I think so, like there's a lot of those things that when you're going up against a team that's so parry to you
to you. And Falcons are superior to Secret in terms of their experience, in terms of the
expectations, in terms of currently the raw talent. When you're going up and you're the
inferior team, you're the underdog team. You want to do things the right way, but you want
things to go your way. You want to kind of make your own look. And when, you know, things like
in our highlight package, when you flash to your own players, when you're, you know, within what
is ultimately a shot that a pro player is expected to take at this level, you are making it so much
harder for yourself. Yes, you got one round because Charles managed to clutch it out. And it was a
It's a nice little utility to clutch it out there, but that's ultimately not enough.
You give Falcons a 5-round lead, even if they're going on to the half that's disadvantageous,
that's not the best half in terms of attacking control, it's still a mountain to find the
2C.
I think there were positive signs.
There was a 5v3 for Secret, there was a 4v2 that they lost, it's like the end of rounds
where the most critical gunfights happen that they're losing.
And this is the biggest thing is, they have nothing to lose here.
They're playing against Falcons, they already qualified to EWC, they should not feel pressure.
Yeah, and that's the scary thing, they shouldn't, but it feels like they are, and they're playing like they are.
But the good thing is, on the side of Falcons, they really are punishing Secret for the mistakes that they are making.
We're seeing that so far, with a 5-1 lead for Falcons, going in the attack is a second half starts.
And you very much guys, well, I always say to him, there are two halves to a game of siege.
I think it's fine to prove it here.
She replaced none of that final round. It was good for me to speak about that confidence building form that he was
Coming up against for the best in the business
There's certainly a star woman here. This names the shot on the door canister absolutely perfect
Yeah, it's a wonderful example of just features in it. You know, it's like when when people ask me like what what makes you different
Watch what can it do the other gear? You know, that's a great example to me
You wouldn't see that in any other game
You wouldn't see that kind of thing. You know, it gets the kill without even, you know, having to directly use his weapon.
You can think your way around situations as well. Beautiful stuff.
But Secret are going to need, as you said, two halves. They're going to need a hell of a half here if they want to come back into this.
Mainly because of the way that Vulcans are playing right now.
Very, very difficult to go up against this Vulcan side when they like this.
three days now and to, you know, use this to date and to,
it's just a nightmare to try and fight either of them
at this point.
It's fresh that they are on the more difficult side
of Constance, but honestly, I wouldn't be,
I wouldn't be better than against them at this point.
Sir, for sure not.
I'm not sure you can.
I don't know what they're doing.
Get things underway, the Falcons getting themselves out,
probably expect him in onto wars this east side of the map,
same way that we saw coming out of secrets.
But you also saw one of them trying to get into walking at the same time.
So applying pressure from the board points here,
the best that was all coming out from secret, at least early on.
Also got one working their way over towards yellow.
So they're just going for a surround on this top floor
to be able to apply pressure from multiple directions.
At least we'll give secret a few things to think about
when the hit does finally come in.
Take a break.
Just taking out the default cameras.
He's working his way underneath on the door, could be.
I think just trying to coordinate maybe with solid off up above going to send in the call.
Maybe just give an opportunity for a little bit of movement there to try and get the admin
take on its way. Nobody else actually inside of the map at the minute. There is a couple
using some breathing all the ones out over on the admin side but Flexif at the time being
going to remain safe. He is going to be challenged from underneath. Could just do with a little
bit more pressure here Falcons, they're getting moving and they should be able to find a kill,
but no one, he manages to take down users. That is a big pick up users of Bitcoin,
fantastically low so far. Leak of Facts gets the draw, the second is beautiful and a reaction shot
as he strafes the cross, takes Mowgli's head off and leaves Falcons with a 4 versus 3 advantage,
make it 4 versus 2. Leak of Facts going big. Easy's run the buck there as well, just waiting
know that he wouldn't be seen before he had the chance to get some free shots off.
That's completely removed by one man, the IGL stepping in big. Lay off the back of his team
as Solotov comes across for another. Yeah, again, it is Fijeroz, that's all alone.
And he's like, guys, I'm still covering hallway. Guys, and no one is left.
Rated heads cut the close, falcons up six and one. Well, I'm truly running away with this one,
Tim, and you struggle to see how secret are going to hold on.
that's the problem. The only
one they've won was round six
and it came down to a one V two
clutch coming in from drills. So
it is definitely a big ask right
now, but they're just going to
have to dig deep. Take it one
round at a time. I think part of
the problem for secret if you
compare it to the last player
there where they looked a little
bit better. I got the wrong
door is still by far and away.
I think it's a little bit
I'm not saying that Noah is still by far and away,
I thought I said by far and away.
He's got seven kills,
next nearest has got three,
but in terms of the number of kills that Secret has got,
he's by far and away leading that at the minute,
but it's not enough.
Noah, I'm not saying that Noah's the one who knows
the more who needs to be doing more,
but to compare the performances,
Noah I think had like 40, 15 kills by this point,
We've done a couple of rounds of now, that's per day out.
He's just not able to get that same sort of freedom
against Falkens, and so he's got a really, really struggling,
and it is starting to show, unfortunately,
but they are very, very one dimension.
Attackers are moving to diffuse the bomb.
They are. I don't want to say they're necessarily,
but you can see the difference in the two attacks,
right, without falking spread,
our secret bird brain, which all about
attacking an admin nice and slow as a team,
slowly working their way forwards.
When they had the most bite was those first couple of rounds outside of that.
Hasn't been a turn.
Although granted, I don't mind a little bit of a cheeky spawn peek coming out.
It's very best to try and move one, but used a bit too wise to danger, Jim.
I only imagine it's been spawned peeks a few minutes ago,
so I'm rancid to not get caught up by something like that.
Yeah, you would've thought so.
I mean, if I was analyzing secrets to play against them,
I'd just be watching one.
I'd just be watching the whole time, and I'd just want to know,
where's he going to play on this map?
Where do we need to push it, you know, and just...
just targeting. Just going and
take him out and targeting and
force the others to do the work.
And I think, you know, you'll start to see
at the minute that you're just a
success if you're trying to put it.
Here we've got, we are a minute into the round.
Falcon's now going to think about
getting themselves off into the building
proper. There's only a leak of fact that's
in there at the minute. He's on the
ash. He's sort of inside of sight actually.
I'm not sure that Team Secret are aware of
his presence. He's going to get a freebie, I guarantee it.
run around this corner he's gonna go for you. Right how has this happened then? How has this happened?
No release point one now the move starts leaky back in nice and close it seems to still no but
all the picks and vessels slightly might get rid of one that really should have been a kill but
ask it up close and personal give it a freebie every day of the week but another one flows through
for leaky back another into solotov as well that brings it to a 4v3 and just with the lucky
might start out going well for the side of secret well the jaw starts snapping shut around the
Flexi, less than a 1v3, has to retake top floor. No idea there's one off the wall, he's less than surely, that's a nice shot, fair play.
I thought he was going to close it there and then. Flexi, with a good chance here to maybe save this one, sees the man down below.
Couple of shots coming on through, smoke starts to bring down as well, sees one more nice and close, got to do what he can here.
But it's looking like a bit of a tool, or the youth should be able to screw it away and get a plant down if required.
Interlop, he's coming back the other way, but this little mad dance will play at some point, Tim.
They will find the reverse angle, or they will get his diffuser down, and that will force Flexi into action.
Yeah, he's got a lot of good vertical angles here to work with this Flexi, and he meant it's very difficult for them to put the diffuser down.
I think he knows he's found both kills. He's gonna head down there to disable it.
And what a clutch coming out of Flexi!
Ha ha ha ha ha! And it might sound for good measure.
it's still 62. Yeah, it's still
something. We're giving this
flowers, though. It's a little
morale booster. It was a great
clutch. Don't get me wrong.
But you know, maybe GG go next,
you know, play the next round.
It's probably going to build up
towards that. Unfortunately, I
think a secret I believe in a
bootcamp for a couple of weeks
as well. I think the entire
stage for at least a couple of
weeks and I guess the part of
the question will be, can they
fix the wrongs before they all
return back to playing on the
usual setups? That'll be where
the war in the back of their minds as well can they get done what they need to do in the time they have
to give them a good end towards the back end of the stage because you've got to finish inside top
six you've got to be able to push through and start making it into a playoff you've got to
then compete if you want to be able to make it to EWC and this is all sort of pointed towards the
change with this roster and the one that was within EWC that was having an incredible performance
back at SI. It's basically a shadow of a former self here and this one is going to take a bit of
time and a bit of work to be able to pour his play back through. That could certainly help but
seeing the reaction to it I think sort of tells you what they're expecting to happen in round nine.
Yeah I don't think Vulcans will be too worried about that I think you know they'll be
still fairly confident that they get this done I think. I think they're hiding those operators
where they're at least trying to. Five seconds left before answer. Yep. Yep if they come down
to keep them under wraps. So
let's see where the Falcons were
able to pick them up or how they
deal with that. And I'm
particularly interested to see
where it is on the lower stairs.
He's actually going to go all the
way down to basement on yellow
stairs, so he's going to be
feeding that Intel in from whether
there is a yellow stairs push,
but not sure he's going to get
any joy. We haven't really seen
too much going on over on that
been admin so far. I just looking to get aggressive on that breach as well.
That's it. I mean I'm hoping we're hiding something away that they can get away
just a little bit of magic here. The bandit is certainly gonna help. They have no
way of getting through. Wherever the bandit may choose to keep the electrolyte up
and locked away. He draws my eyes with the one that falls on me again. We spoke
about Leakifact when he was playing on this operator back in the first half.
That intel that is fed back and forth to the team on where they're coming in.
I think it's going to need a little bit of a rotate if he wants to get up there and get involved and make a problem of himself
But for the time being he's happy to continue feeding
I mean no intel is still intel. You know the fact that there's nobody being picked up there still tells him that maybe there's nobody on the windows
There's somebody on that window of course, so itself manages to find Oscar Morgan to use as four versus four
Still a lot of pressure going to mount up from yellow stairs though as leaker fact starts pushing forward takes down
No, I need to stop them taking too much round here.
Now he's a fighter.
Dills tries to work his way back.
Look how much stuff he's got to work through.
The more that he's coming at this point,
and it comes down, he's limping because of the tracks.
Fenger, it's over.
Look at that noise coming, Tim.
What the hell did he know if he had to shoot out?
It is never going to be more over,
but unfortunately, Tim, from the side of Sneaker,
not only had to get to those Balkans,
putting on a bit of a masterclass for this play here
on Clubslet.
Definitely setting themselves up for a good week.
I bet our rank is already ready. Let's try to do it when we come back.
I'm ready. I dare to break it down for you.
That's what I was after.
Yeah, I mean, looking at this roster that you used to play for, what's your take on their current level and what they're showing?
Because so far, it's really hurt them to lose you, then Adrian, then Savage, and they look like they're trying to recover and it's just not happening so far.
I think it's really hard, you know, after losing so many good players, you know, and having that synergy, going from that to having to rebuild for this very hard.
I think they can do it though, because I knew what players they have, what staff they have, building from the bottom is what they do,
and I think they can still have a few games to go to bring it back.
And about this new iteration, I'm wondering what's your take on these three new players, especially, you know,
because initially NAVE and Citizen made sense with the experience and all,
and I think many people were surprised to see that many changes so quick after kick-off,
but it's young players that are hungry, it's Oscar, Vidrials, Flexi, what's your take on these new guys?
I think I definitely like them bringing in new players. I think it's always good, but in Siege it's like there's such a big gap from tier 1 and tier 2 that it just like needs time to adapt and getting used to like the difference.
June, just moving through to your team now. Do you feel that was quite a complete performance today? Because I think, you know, some of the players who maybe haven't been in the line-up to your team.
So the two players I'm thinking of, Abreyday and Solotov today, were especially, you know, they were really good today.
Oh my god, Briddy was cooking.
I don't know what he was doing, but he was just crazy.
I actually loved it.
He was just saying, life game for me,
it's just default at this point.
I don't know.
What was the circle?
No, you go, you go.
So what was the game plan that you guys were focusing on today?
After last week, it was mainly, we knew we were starting
on the attacks on scrims.
We've just been focusing on attacks and working on doors.
So that was mainly it.
All right, awesome.
And then speaking of tomorrow, it's a big game.
We're playing against G2.
How are your thoughts going into that one?
It's going to be a fun one for sure, you know, we haven't played them yet, so it's going to be a good match
I think they have been starting a bit more than us though, so I think we'll just see tomorrow how it goes
Yeah, I feel like that's a fair assessment to make. Well, Joom, thank you for your time and best of luck against G2 tomorrow
Thank you, have a good night
Very, very polite, but also very mature answer about the questions you were giving him
It's Joom
Yeah, it's kind of like teasing all this, teasing a little bit, trying to pull some answers back
He's always going to be mature, he's always going to be respectful, he's always going to be a trusted adult, that's the way I see him.
Looking at this match, there isn't much to tell from the point of view of secret.
I think that there were some glimpses of hope, I think initially, especially a few rounds where they get the right man advantage,
where it seems that things are going well for them and then in the most critical moment, it seems like the shape, the nerves are coming in
And I highlighted a couple of runs where Fxxy was missing his shots, it happened for every other player, it's not only him.
He actually recovered from that with a really good clutch, and I think this is exactly the kind of thing that these players need, you know, it's not to do that, but to do a really good clutch at 4k and give you momentum again.
Moogly, you know, doing Moogly things, just spending more time outside Consulate than in the building, you know, it feels good to see some of that back, it's just not clicking well together.
And for a world-class team like Falcons, there is such a big gap.
I mean, obviously, nobody's going to be negative on this roster with the way that the game went.
But I was so, so happy to see Brideg at the top of the scoreboard.
Yeah, and so I think Fuling doing well as well.
And Solotov doing well as well.
I think Solotov had a rough start on the front line.
Bredane, naturally, is not going to get into a lot of gunfights with how this team plays.
He's either going to be left in a 4v1, putting the defuse down,
or he's going to be left in a 1v4, and ultimately, at best, usually get a 1v1
unless we see a generational clutch.
So the fact that he was able to express himself today, get himself in the gun place, show that he can actually frag out when needed as well.
It was really, really nice to see the guys on Falcons actually, you know, getting the opportunity.
They really close it out in the second half there.
Something we saw a lot from Falcons in the second half as well was the use of a Dokeby.
In effect, Jume has a pro tip for all of us on how to get the most out of Dokeby.
Hi, I'm Jume. I'm playing 14 Falcons and these are my pro tips.
So, one tip I have for the new Docker area that came out
is basically when you call someone
and one thing you can see is when they disable the phone,
you can actually see when they disable it.
So you can push them when they're basically
on the phone, disabling it.
So I'm gonna show you where you can see that.
And now, I know around what point,
where on what area Legion has,
so I'm just gonna select it and then you can call him.
And basically you can listen for the sounding it, we see.
And then when he's actually disabling it, now you can see here that he's disabling it,
so he's not fighting.
He's with the front of hand, you can see him think up.
And whilst we're getting ready to dive into our final matchup of the day, we have Fnatic
and Heretics playing up against each other.
And this could be a six-pointer, as we like to call some of these matches here, where it's
really important to get points in the big scope of things with playoffs coming in, obviously.
very few play days from here but I want to talk about Fnatic as a roster first. They made some
roster changes. Again, it's something that we're used to at this point but one big player coming
in there, Citizen, who has been on quite a few different rosters in the past few years,
how would you overall review that? Yeah, I think so. I think that's maybe been a
criticism level that Citizen over the last couple of years, if he's talked around a lot of different
rosters, some in NA, some inside of EU. But I think for Fnatic, he's a profile of a player that
that represents an upgrade from what they previously had in terms of their user profile has often quite often been rookies or players on the periphery.
And I think citizen if you look particularly at the M.A.T.D.Z. when he's outside and inside the North American League, that EPS has been high, it's been above average.
And the fact that he's come to Fnatic, he's got 130 EPS so far this stage, represents why Fnatic might look like they're moving forward because he's a player that improves their overall quality.
Yeah, I think the overall he used to be a star player, you know, back in 2018 2019 and I think through the years now
You can see his age on the on the graphic is 27. He's kind of past the primaries
I think that he's you know, stopped a little bit in quality realistically
It it it showed
It showed on itv, it showed on secret especially and then every time that you feel like he's done
He jumps on the new boat in the new roster. Dizzy was a revelation
I think he was doing really well there and I think that it can be that for him
You know, there was an inconsistency in this scary path.
Realistically, is it because of the edge, or is it just because he was just playing around players,
or around a roster that did not perform well?
I think whatever happens, Citizen has that quality as a player.
And I think that maybe Fnatic was the one thing that he needed to, you know, be back in his own region,
be back, you know, comfortable in the right setting, and maybe this time carry on that momentum for a long time.
Be good, but for the longer run for Fnatic.
As soon as apparently we have some players who are past our prime, on the other hand, with Heretics, we have some young blood on the roster.
And we're talking about Heretics as a team that's currently fourth in the standings. We're just incredible for them, right?
This is kind of the improvement that we wanted to see from them as a team that came here through Challenger Series.
Yeah, I think, you know, it's victories that we did not expect. It's a roster that stuck through after kick-off.
They said that themselves, they tried to make roster challenges. They met trials in between kick-off and now.
And I think, you know, we look at the improvement and it's very clear across all the base.
Let's be honest, kickoff was really rough.
When your average EPS as a team is 80, I mean, the rest of the team is on average 20% worse than a basic pro player.
I mean, that's just how bad they were, you know?
So we could only look to get improvements, but it's easy to say and harder to do.
And I think that they proved that they could do it by gaining victory less.
Yeah.
And these stats aren't crazy, crazy improvements.
that's what's going on in the
game. It's not like we're
going to be able to get to the
top. Obviously it's kind of
showing average team, but
that's what heretics. That's
what ultimately what the goal
is when they're sitting down. I
know they can come on and
they can say, Yeah, we want to
go to the top. We want to go to
the major. We think we've got
the quality. I think in
reality, their expectations or
they're real. You know, they
sat down in their heart of
hearts. It's to challenge for
that first position is to
accumulate as many points as
possible because they'll be
thinking more long time when
we get the back end of the
year, and we'll tell them about
relegation and things like
that. So I think for
going to see it when we look at Zara on this cam, it's going to be to find a new headset.
I think at this point, the cable is just something, you know, like, I don't know what's happening
with this cable, he's got his hands in the way, but I think you can see that all of it
is tingled completely.
It was already the case that kick us and I was like, how long is it going to be till
it gives up?
No, it's still there.
The single is still there.
This is the official position.
You know, like, come on, it's a good organization.
We're the first three signatures, get Zara and...
What happens at EML like past, what do you say, like 10, 30 PM?
Is this the things we start noticing here or...?
Oh, you start looking at bookshelves, you start looking at...
No, no, no, no, listen.
But the players have made that better or not.
Listen, it's the only negative thing I can say about this player.
I had to focus on something, because to be honest, Stara has been so impressive so far.
He's the main player that for these guys has made it possible that they get a victory.
And if I look at them today and think maybe there's a chance they'll be cinematic, it's
thanks to this guy, the guy on the screen here.
One of the first rookies that we saw really play at the highest level here in tier 1 in
an impressive way, straight in his debuts, and I think compared to the other rookies
that came out, I think it's probably one of the best ones, if not the best one, coming
in with Pro-Wrestle.
Yeah, we highlighted him as a monster as well earlier in this EML stage, but I want to kind
of drift our attention away from the headset cables and towards the map, Vito.
The more important stuff, I would like to say, I mean sure sounds important, but no
way, what kind of map we're going to see is really important to you, seems like our
So guys, very basic for our fight, how much is it?
Yeah, I think for Fnatic, I think there's a few questions about it.
Son of Leo, you like this Heretics.
Quickly on the Fnatic side, our previous Piranha Band, longest time Piranha Band,
they tried playing it, played a 1 against Virtus.Pro,
and they got absolutely slapped around.
They attacked first, and they struggled.
We saw Smith on the shield, but it was so slow, it was so lapargic,
and it was so readable that I hope, for the first time, they've improved to go back there.
A huge 7-1 loss. I like this Fnatic, so I like this plan.
I think it's a good plan. I think that Heretics are bringing back onto the map where they made it close against G2.
And they're bringing back onto that map on the defense side.
And they're bringing onto the map on which their opponent had just lost 1-7 the week before.
So there are a lot of elements that make me think, okay, from this map, Vito alone, and from the results that we see,
I think overall, they suit Heretics better.
However, and we said it best during, I don't remember which game it was, where today one of the teams had replayed a map on which they had lost last week.
At least he can't back.
Yeah, he can't back, exactly.
One thing that I like with this is usually when a team will lose,
like there's such a slap in the face.
From my experience, we just go to the vote straight away after the match,
we watch everything, and then we scream that for the rest of the week,
and we make sure to have a turnaround from one week to the other.
And I think, Knadik, yeah, you know, they may be accustomed to that.
Okay, maybe this is a match-through class in the cooking,
from Phil, like we'll see how the counter-shacking is going to go
on the final match of the day.
I'm not going to go there. I'm
going to go there. Thank you
very much, guys. I was just a
little bit of a dig through
history there, Tim, and from my
memory of what that's telling
me neither of these teams have
ever won clubhouse. Well. If
you're going to choose to go
there, Dad's must be a planning
place. Somebody's going to win
it now. You have to win. Yeah.
It's crazy. I was looking at
you've heard the desperate stay
there that of course, but now
to play it on playday one
against bird as pro and got
schooled. However, their coach
to come out after and say, look,
you know, it's fine. The guys
are in high spirits afterwards.
You're laughing and joking and
they came out on day two in
force. This has been one of those
games that have probably been
the most interesting to watch
today. G to and shift to smile
the one this one's really
interesting because I think at
the start of the stage, we've
looked at this instead of
fanatic heretics probably both
strapping it out in the bottom
four or so. But that's it.
I'm not a hater. You are. You're a generation hater. I'm not a hater. I'm just not a believer yet. You're not. You're not.
that's when this would get very, very interesting.
You know that you're a hater and you're not a believer in,
but I am, I'm orange, I'm in.
I'm not a hater.
You are, you're a generational hater.
I'm not a hater, I'm just not a believer yet.
You're not, you're not a hate watching,
you're hate casting right now.
It's on the basis that I've,
it's not even, it's not that I don't want fanatic,
I've backed him so many times,
I've just been burnt too many times,
So, once the deliver, I'll be straight back on board, don't you worry.
But, Fnatic were fantastic last week.
I'm really excited to see them play today,
because they completely turned it around from their first match.
They were a joy to watch him.
Heretics need to be very, very careful,
because Fnatic were playing such a fast-paced game of Siege
that, you know, you can find yourself against them behind very, very quickly.
So, yeah, Heretics need to make sure that they're prepared for that
and to slow it down.
And I actually like what I'm seeing straight away.
Smoke, Goyle and Tuberay.
does screen you know we're gonna play this game to try and frustrate you a little bit.
You know, try to protect the hatches a little bit with the Tobrae. We've got the
a Zarmie that can play in that corner of armoury and just make a little fortress around it.
Just all very difficult to clear out. Absolutely, well let's see how we get into it then.
Let's see who can improve on past performances. Starrs parrots excellent defence at the Natik
on the attack. Looking at all that vertical destruction we've got being brought along
by Fnatic it's a hell of a lot of it. So no doubt kitchen hallways are being key target.
There are enough to scared or away and send them into motor put the two bright playing in motor. What does that scream?
It screams try to keep motor hatch closed for as long as possible. There's no denial
Available to go on there because both of the electro bros have been taken away
I eat of course being relevant one in this round, but this is actually really good from heretics as well
They've got in there quickly and they've recognized that the map is clear
It's been given to them by fanatics. So they've just got the book doing their work working the verticals good stuff from them so far
Yeah, like I said, the big focus will be around kitchen around kitchen for the one that's a little ripped off
They want to have the control of this part of the map, which means if you're gonna put all this effort in really you've also got to put effort
Into trying to make use of main stairs to expect at some point someone to go meandering down
Something out that's on Saturday. We had a pretty good game over an SL on clubhouse
it's very very entertaining to watch back and forth very aggressive as well. Fury are putting in a
bit of a shift on that map, but really showing and pushing the map to its aggressive extremes.
I don't expect to see the same sort of thing coming out of either of these two teams, but as you
can see, everyone beside a heritage falls over towards the east side of this downstairs, as they
know the control has been lost over towards main stairs because of all that vertical destruction
going on above them. Yeah, it was an interesting game that one that you mentioned of Fury without
you entering on it. It felt like a little bit when I think back to it, felt like maybe a bit of a
The next evolution, you know, when we see these things happening,
you think, we're never going to see that again in the future,
and other teams will pick it up down the line.
And I think there is possibly elements
that we will see taken away from that game.
Very fascinating.
But now, you know, a current game,
Mirko's in going to clear out some of that utility.
That was aimed at the keeper, Parakeet,
that was protecting the player in blue.
We will see another one deployed,
not in the same location quite though,
so the safety might not be the same.
Smith is going to get into sight on the black bead
with the diffuser in hand, but it's going to need a little bit more cover if he wants to put the diffuser down.
Dead shot, citizen won a piece, but the answers are there.
That's going to be three versus three.
Diffuser down, cold, dead shot down, but not out.
It is not looking good.
DPek 1 versus 3, trying to push in from more to the door.
The challenge is coming from both sides.
One behind bar, one in armory, one in blue.
There was no way he wins that.
And it's going to be first round to heretics.
that's it. You heard the
death speaking about it back on
our previous map where
Falcons were up against secret
and secret times. It's a
little bit out of sync with
each other. Get it back in our
BP game earlier today as well.
Similar story, a little bit of
mis-timing from their
opponents. I think it's a
little bit there where two
players have gone ahead of
everyone else and the rest of
them left kind of trying to
play catch up if you want.
There wasn't enough pressure
coming through Moto all blue at
the time. The first two players,
which one of which one of
which one of which was citizen
made their initial hit and that
then just gave time for the
defenders to be able to adjust
in the depths and move around
a little bit further.
little bit further, so for heretics I'd argue, not too far the by-round one, they're looking
pretty comfortable. Nice idea from FNAFZ, just not quite the right execution.
Up to the top floor we go, Cash and CCTV are going to be our next act and then Jim
Bedrin will likely finish off the rotation. Fensive line-up, we've got the Xamun, we've
got the Yeagers and that screams that we're going to be holding onto the catwalk and then
I'm just looking at Lolo. I'm not sure where he's going to play. We'll keep an eye on it.
I would expect he'd currently out on Master's side. I was going to say I would expect him
maybe to play Master's. The clash will be able to do a lot of that heavy lifting by themselves.
Maybe have one out there in support. We've seen much more commitment to this extension
in recent times. We've seen Bottom Garage actually being left soft and not reinforced
so that they can reinforce the walls between Master and Jim and teams really kind of, you know,
we've done a deployable shield just put down there by...
Great!
Have we seen anything?
No, we haven't, there won't be.
I've kind of stored that sort of deployable shield put down in Jim, but it must not have been.
But yeah, you know, just committing a lot more utility out there on that side of things
and I think, yeah, well, we're still out there for the time being.
So, this is the minute for them to ask it, going to play right into their hands here,
This is going to be a lot of utilities to get through.
but now what can they do with it?
They're not going to be watching me upstairs,
and here comes the aggressive push-in from Fnatic,
trying to work quickly, trying to cut off any defenders trying to work right now.
Not sure you're getting through there too cleanly.
A little ball animation is needed, does the job eventually.
Five and four versus four as Dora manages to pick up Citizen with a nitro.
The utility use coming in from the heretics.
there is no presence at all at the minute from Fnatic on the other side of the map.
CCTV window is about as far as they get, so at the minute,
heretics have actually moved the Azami back in towards CCTV.
They're not too worried about holding on to Catwalk, because they know there's no pressure coming from that.
Wait for him. I'm like, flash by now. I still want to continue being a head A.
I'm sure he'll be prepared, but no.
Another bit too easy there into dead shots, waiting arms, gets to freebie.
I'm not sure what I thought was going to happen there, really, is he stuck his face into that hole and was taken out.
Lolo does manage to get one, but not got the best one for this job.
DPEC picks up the final kill, and Fnatic are going to level things up, 1-1.
A small little detail that I like as part of that round was the attack,
Wizard has got the call on that.
Flanking you, turn round, get a free kill,
and then you can turn round back to focusing
on towards the flash.
So while they catch it nice and simple,
they get control of bedroom and just move our way across
and focus on a pure construction side take.
It's worth stressing.
It's very rare that you see a soul of construction take.
Normally you'll get main breach open up,
or you'll see some kind of pressure coming in late round
into the garage, things like that.
They've made that work as a very, very one-dimensional attack
and also make sure they have good blindwatch down.
So it's stood by Phenatic.
What a piece.
I'm going to be brought along and the echo instead of the clash keep an eye on that from
Lolo.
It's going to play a lot of the time obviously the echo will want to stay safe, I guess shower
cubicle is an option but it's going to very much win it.
But there's not many other safe spots on this site that can't be reached from a window or
a hatch or a breached wall. So it may well be that Lola has to play a slightly more aggressive
echo than when I always see. You could see those cats maybe going outside, looking to
support a run out, a jump out, and see as time passes by that we've thrown. Always an
interesting one lately with the power of the raised blooms. We've seen her pickery absolutely
shoot. Oh look at this for a quick entry though. Dead shot straight in, taking garage catwalk,
looking to play in top red and then move on into cash.
I like this from from after there's no messing about if you're going to offer the space,
they're going to take it.
You're back to where break quickly here for sure.
Like got themselves back in, maybe identify and right.
We haven't got loads committed out towards our roadmap.
Hey, no, no, mute jammer to bring along to shut down over that side of the map and really
try and waste time.
We don't want to over commit on that front.
So with extra giving away, I've got a focus on breaking up the main fortress itself here.
keep an eye on as well as the drones keep on getting dwindled down on the side of the
fanatic. A lot of them of course committed to walk that road clear. They don't need loads
of info for the sites itself because now they've got controller cash and cc, they've got player
style balconies. Information comes about in a different way. Do you really need information
for the door itself? Well, got a shield, scroll and stick, smith. Inside that door frame and
it can be each of all the intel you need. While all this has been going on, Raul has actually
gone all the way down south plus there and is currently down in the basement. So it screams
that a big wing condition near the heretics is using those echo drones because a lot of
those down in basement but they're not going to meet them at this rate. Two quick kills
come in, Aqua with a beautiful Nitro over the bed out of the window, takes down the
platbeard and just like that, Fnatic found themselves in a 3v5.
They mean Aqua's just gone a bit bonkers there to be fair, like it's almost like a bit of
punishment on Fnatic 4 as much as they praised fundamentals in the previous round, missing
out on it here. You've got construction side control, all players moving across, you only
only one of you is watching Construction Dole and you know players are nearby on the other side.
That's a little bit of a slip on their part. It's great play by Akwi, who then converts into a C4
because he has the second deployable shield that's that thingy on top of the best.
The sort of setup of these shields is really, really smart, and it's letting him play that aggressively.
It's paying off as well, because they're in a 4 vs 3.
That check puts it right there, and you need to be careful here, Akwi just
exposes himself from behind that shield a little bit and fanatically put themselves back into this one.
to be able to get the ball
to the right side of the
ball. It's been a hero a couple
of times. So heretics manages
to shut down that push by
taking deep heck out. Citizen
looking to move on in towards
bathroom does managed to find
the space. Search and seeking
doesn't know exactly where
everybody is has an idea
manages to find the wanting
logistics, but he sees that
shot go by the wayside along
the way. So one B three becomes
to the end of the round.
No better cat a mouse there
towards the end and again,
acquies, I think for me really
defined how that was going to
play. Once you got those two
kills once construction one
towards window, getting really
the black for it. But be
most crucially. That was large.
You already decided on what
that shot. I think gave
fanatic a little bit of false
hope for a moment. It was
always going to be a tough one
to try and turn it round. So
first quarter down one
attacking round when two
defensive round wins.
That's too shocking or out of
your know there, I guess
father bands coming on through
a still available, but I think
it's going to be a tough one
to try and turn it around.
So first quarter down one
you know, it's not so much about
protecting the hatches because
you know that they're likely
still going to be open, but maybe
you force an alternative. You
force maybe the Maverick
pick or you, you know, force
different utility to be brought,
you know, rather than additional
throwables, maybe you're having
to bring the hard breach gadgets,
you know, alternatives like
that. There's also areas,
Hibana, for example, she's not
just good on this side of the
hatches, but if you think about
opening Church wall, Hibana is
great for that from men's
of course, some rage, which is the particular safety you need. But Ace then is useless on the
hatches because it takes two cellmers to do one hatch. So Barma just have quite a lot of flexibility
on this map. But as you say, it's one of them, you know, I think there's value in any of the
hard breaches going. There always is going to be, but there's always going to be answers as well.
So, you know, as they may be, somebody who could get a little bit more value for them.
the other side. The other
side that my eyes actually go
to, of course, it's going to
be that Maestro. We don't see
Maestro coming out all the
often these days and often part
of that is because when you see
one, I guess we'll tends to
follow. It's always going to be
a braver on the other side to
try and steal those cameras
away. And it's just free until
then for the attacking team to
make best use of. Forget which
region it was. We did see last
week one team ban away braver
and then play a hell of a lot
of Maestro. There was very
little chance of the other side
to respond to believe it was
there. It was a great chance to
and then play a hell of a lot of my stroke.
There was great little chance of the other side to respond.
I believe it was their second ban that came out.
So maybe, well in this case obviously the driver is available,
the characters keep on playing it.
That'll be a consideration the other side needs to have.
Yeah, very good chance that we will see it go so long.
It depends how much value's been getting from them,
count how much of a problem they ultimately become.
Tight angle, just being held on to that double door at the end of long.
It's going to be my stroke inside of mortal.
of motto, looking down short, that could be a problem for them.
Don't think the citizens are going to get the joy of finding
anybody's feet inside of Armour and not sure that heretics
are going to get in.
Oh, boys.
Giving too much of an opportunity, like you say, that's.
Default cam left up halfway into the round.
That's not good, especially the intel that they're gaining
from that.
Yeah, it's a bit sloppy from Fnatic.
Just a little bit, just a little bit.
But I feel the intel they need to know
when the hit's coming into most of the bay.
There's a kitchen now, of course, now,
because while the ceiling is disappearing,
right above that headstim,
I don't know if they're away at some point.
I imagine trying to hit through dirt as well
to make sure they've got another angle to go up from.
You can't only, like, just send it all in through church itself.
It'll become a bit of a church.
True kitchen, sorry, a bit of a problem, sure enough.
Here we go, there's something now coming on through.
There are, of course, the end of the day.
God, that's a little bit unfortunate, really.
Smith can't be going down there,
but Dora does get pushed back in towards the hatch,
and there's a kill there for him to collect
off the back of the maid.
I like that from Dora. He hits a pretty tricky little shot onto the Vulcan canister behind him
and then manages to take the feet of the Blackbeard. It was really well played. Shield down.
Gonna leave us four versus four as Dora has been taken out of things as well.
But 30 seconds left to go.
The fanatic needs to really start thinking about getting moving here because it could be a
serious trouble in terms of the clock. Deadshot takes the shot. Manages to find Zara.
four versus two as this isn't getting as well as the Citizen and Deadshot show. At the minute,
Deepak is getting that diffuser down and it's up to Riaz, one versus three trying to get anything
going. He needs the first kill, managed to find it, 1v2, surely can't find another. And you just
see Fnatic dipping into a little bit more safety there before Deadshot goes on the repeat and that
is going to be 2-2 as this one continues back and forth. Great round for Deadshot especially,
you know, Smith obviously walks to the dead shot. Good run.
Manuscha clear out the Goyo and that led room for dead shot to work his way continually through dirt,
collected a couple of kills. The first one was a bit of a freebie.
The second one was a great snap on towards the head of the smoke across from him.
The third one in the closed area, as you're sure or so, also got the business done.
Got to say, I'm a little surprised by attack time I've come in here.
I've just won a round. It's 2-2. I feel having two attacking rounds with the potential to get a third is
that's what we're going to do.
We're going to do that. We're
going to do that. We're going
to do that. We're going to do
that. Excellent. But fairly
say this, the coach feels that
something needs to be corrected.
Say any steps. Obviously seen
something as you said, just
wanting to maybe just wanting
to guarantee these, you know to
his mind, at least you know
the teams. Let's try and
guarantee at least one of these
two rounds, if not both of them.
You know, it would be really
big for them once they then get
onto the defensive 42 half is
going to really set fanatic up
Get back into things, I think we will see ourselves moving on again.
Fnatic having won the attack there in the basement.
It's likely that Heretic will face up to the top floor, the Rotation.
That was that beautiful shot.
Way made as well.
Yeah, it was really, really nice play all round on both sides.
And the Rotation last time was CCTV and then Jim Bedrink.
Fnatic won the CCTV, Heretic won Bedrink.
So it was sort of split, split,
spoils up on that top floor.
We've got no Azami this time,
because of course she's been banned away.
So instead, the newest trend that we see here on Clubhouse
is to bring the chanker along to deal with Catwalk.
Okay, okay, okay.
Playing with that in the Xamah, mind you,
is certainly a decision as well.
I don't hate it.
Just it's already 10,000 times easier playing with the Xamah
because you can cover the weak points upon Catwalk.
This way, even though you can play up there,
you are at risk of running and playing on the short
or Catwalk that gets you back into a wall site
because you're exposed towards the gatsprows,
like I say, as I'm the tip of those.
The main idea for those who are unaware of this, by the way,
this 2026 style defending this site,
is you reinforce both walls in between Catwalk
and in between the site itself.
Typically, you'd normally leave the left one open
and be able to use that to challenge through.
All it really did though is invite the attackers
on the open and main breach
to be able to shoot you through that single wall.
So, you can defend the hat to stay playing
on the long side of Catwalk.
You can go and play the short one
because you'd be exposed to the breach
and trying to run there.
With it being reinforced,
you can afford to play a little bit more fluidly.
And that is when you invite some really interesting things
into the gameplay, like seeing Mr. Chancer coming along,
because by shooting the Chancer,
Shumika's over the top of that reinforcement,
you get the ability to see fire raining down onto the stairs,
back onto any part of the catwalk.
You make it really hard for the attackers
to be able to move forward a bit.
You could just hold it inside of the shower in a minute.
I think he might get an opportunity,
but it's gonna be the blackout that stops that gap,
If anybody re-ass manages to take dead-shot, great first pick, dead-shot has been a shining light for Fnatic so far, 6-4.
That's going to be a tonne of utility gone as well, but City's a walk-through, manages to get one.
I think he saw an opportunity there, decided to take his face completely unaware of the player inside a shower.
No response from Deepak either, and Fnatic have completely let that one slip through the net.
That is unfortunate. Again, we can only imagine the tactile like came on through because the coach didn't really see too much to her.
the first few attacks, but
that one. Well, that went from
bad to worse. Unfortunately,
missing out on the player inside
a garage deep end, not being
aware that that's exactly where
Smith had died from. And paying
at the price. That's a simple
drone and error. Unfortunately,
costing them around. Three to
now for team heretics who could
still walk away with a four to
half year. Yeah, big mistake
from fanatic. They're just
underestimated the size of that
extension. You know, we're
sourced it isn't just going in
and getting aggressive trying to
find those picks and sort of
kickstart his team. And I like
the. I'm not sure what the
game is. I like the idea I like
the effort, but ultimately.
They just missed out on that
player in bathroom. It's really
cost them heavily there to
kills. You're in a position where
yet you've lost a couple of
bodies, but it's kind of still
doable. You know, it is still a
chance there. You three v three,
but then although in the blink
of an eye, it's really wanting
the disconnect from me was a
little bit of a concern. Smith
4 for Nath it where last time round we saw the buck and the sledge coming along at least back in round 1
We've had a snake on side come along in round 4
Now as to in the previous attack but not the first one
Really they think that part of the game plan there is one is to open everything up
But what I like to note is they brought around more nades this time around so they were attacking Nath there's last time
Obviously we saw the maestro. They only had two frag grenades on side here
They've got four so if there are gadgets to get in their way which I'm looking towards things like the goya canisters mute jammers
that is certainly not ideal.
It's really not. You've lost
dead shots. If you can answer
you now starting to think how
do we deal with that verticality?
They've got three boogie jobs in
the hands of citizen and they
now need to be used very, very
specifically because we need to
make sure that they're getting
all of those key vertical spots
that they want. We're going to
want to be able to take down the
vertical cam and also cover off
the bottom of stairs. That's one.
They're going to have to open up
as rich as we can in kitchen.
and kitchen that might well be the other two and it could leave them without, for example, the angle onto the double door coming out of sides, which can always be a good one to hold.
But I'm sure it's still manageable, but lots of utility, never a good thing. Still bad versus poor.
That's fantastic. Just tease bottom of main stairs with one of them.
It's the first ram that I expected to see, maybe two in kitchen, or is it going to be one for the double door?
Let's have this one, Tim.
So, turn around the hotcakes, I guess, at this point.
Yeah, it's going down for these two as well.
But I imagine now that Deadshot is gone,
they have to be a little more selective.
It's fair to say on why they get placed,
especially if he's dropping towards Moto.
Fusion not in his back pocket, it's in DeepX.
Obviously, he's the one to watch.
He's the one carrying the gold.
Where he chooses to place it.
All that comes down to him and the rest of the team
to figure out in the next 60 seconds or so,
as time is starting to run away from them.
Still lots to work through.
Three smoke canisters to contest with.
A C4 as well.
Still a lot for Venatix to get done in this round if they want to see this one go their way.
Now Trio in hand, ready to go over into the death box at the bottom of the mix.
There's just keeping that force with the timing, but the turnaround.
Not able to do it any more.
Dora out, of sorts, organisers.
40 seconds left to go.
Deepak looking to find the challenge from the bottom.
Hydro does detonate, but does not find the kills.
Onto Deepak, who's got back 10 HP left.
Smith is in, making a newsflip himself.
But Dora is able to find the true 3 vs 3 as Deepak finds his man.
It is coming down to the last 25 seconds.
Wizard pushes forward for Matik.
Have the advantage, but not for long.
Asara stands tall, 2v2, 15 seconds.
Herbalay here, now it's come down, it's come and try and join them
and try and rescue the round.
We'll bet 10 seconds to play.
This one feels like it might be a little bit gone.
One off towards us right there and going nowhere.
Narks person, the cells goes for one.
Excesses the swing, nothing quite coming on through there.
They played it very, very well.
Heretic secure the 4-2.
I think that's exactly the start that heretics needed realistically on the defense and now
Let's see if they can carry that confidence forward into the attack
Let's have a listen to what our desk wants to say
Thank you very much guys. I think this is a good start for heretics though on some of their defensive rounds
We're seeing them giving some space. Yeah to phonetic, but they're not really using that
It's a game plan that would work only against Sonic Jack a game plan where you don't do anything
What you look at me you see that because you're the biggest fanatic show on the broadcast of you see of course
Let's take a look at one of the first rounds where what do we see at 2 14 in a round?
Five players on the bomb site is it 2016 and it works. It works. They spend all
That's criminal. Two shields, three ADSs, everything. Azami, Thorn, UK drones, everything is on the bomb site.
We're in 2016, it's crazy. And it works!
Yeah, and the patch fanatic let that happen, it's absolutely criminal.
They had to get everything else. So claustrophobic when you defended that and they were hemmed in for two minutes, still ended up winning the round.
But it gets worse with fanatic as well because even when heretics were out extending, fanatic just, it seems like they're not drowning.
trying to clear TCTV, they're clearing across on the master side.
What happens? They don't drone bathroom.
They don't drone bathroom when they cleared across from the jacuzzi side
and Lolo gets away with an easy double kill and wins around from heretics.
And that's ultimately the difference at this level as to why heretics are
sitting there for too long. I'm not gonna say heretics have been great
but when they're not getting drones, when they're allowed to just run around
master bedroom on a gym defense. And where they're given the entire map
Except for the bull side, for the first two minutes of the round, and they cannot problem solve a simple setup.
Those are the things where like, it's like basic fundamental Pro Siege,
and it's a bit sad that they are not able to problem solve this after what they showed last week.
I will say though, they doubled their round count from when they attacked against VP.
I know, I'm being really sassy, but I will say that there's clearly things to still work on,
like Clubhouse, when they attacked against VP, didn't look great, and it's not looked great again from Fnatic.
You'd have to question really why they're even on this map in the first place.
A little bit of hope though, the same problems happened on Attacks for Heretics throughout the last week, and Throt Kickoff.
They're also a team that struggles on the basic fundamentals of Attack.
If there is one way for Fnatic to come back into it, it is by building the momentum back when they're in the defense.
Especially as it starts, I can predict that Heretics are gonna battle Kaid here,
and they're gonna go for another World Nile ban.
And is it really a cool thing?
No, it's not a cool thing, because we're in 20-26, and there are a thousand ways to get rid of them.
of Benitrix and K-Trix, but no, no teams prefer just getting rid of it, and they leave everything
open as they meet Mirai Clash. Good luck, guys.
Oh my goodness, EML Endless correctly predicts the Benz review. You can predict it. Surely
the teams here in this matchup can predict that too. Let's see how the second half plays
out.
Do you think Leo's OK, Tim?
I think, erm...
Her front is playing the walk-up and lost in the last hour or so.
I think he might be losing his patience a little bit there.
He's had a lot of frustration as Leo over the last week or two
with the double electricity pattern, especially on maps.
The point he's making there, especially,
is that they should be able to deal with that regardless.
And therefore, better advantage by taking out
the other operators that he mentioned,
which is a very fair point.
So let's keep an eye on that as this half progresses.
How well do heretics breach out quickly?
and how much does that gain and that's really important because of the right as you would argue, yes, the other banter would be more valuable.
Well, I did have a quick look just now and France do play tomorrow, Tim, so you think Julio is a frustrated mess right now?
You just wait until tomorrow and the play against Senegal eventually lose one down. It'll be incredible.
I mean, this is an idea. We
were speaking about a lack of
training and the progress of
pressure and team play coming
on through. Let's just barely
have to move his feet here
inside of stock and discover
this are playing on the line
and he's still staying here. He
passes another go. He's not
being moved for the time being
and it's a good position to
hold and keeps them off the
hatch at the time being. He's
got that hatch open so you
kind of accepted the
that will no longer be available, particularly useful when you come in towards an execute
and looking to lock people in place as you flood into sight and take your opportunity
to get a kill or two. Not going to be the case for them now, since they're going to
be, I think, the Blackbeard that looks to draw some focus in blue.
I think back in the day, it wasn't the worst shot there. I can't help but feeling maybe
citizens feeling a little bit sold out by his teammate there. It's just been cool that
he was dropping away and that suddenly removes a massive part of cover that really citizens
should have had from dead shot. Either way, it neutralizes the score around. We got 75 seconds
to play and still got a bit of utility to sit behind here as the defenders another gore canister
pop another C4 to toss out. Yes, it's got a lot of his own in my pocket. And that is how you are.
That is the most unfortunate time. That is a classic siege timing. You take ages,
watching an angle, waiting to get beat. The second you look away is when you get swank.
Horrible shot from dead shot as well. Up through the hatch there, not easy to hit those
especially with the SMG. Join some real skills on that one.
Four versus three. Fanatic looking good at the minute.
40 seconds left to go, but a utility to play in behind as well
with an extra keeper parricade still in pocket.
The DPIC and heretics are going to have to get moving sooner rather than later.
The Neeta going and start taking some fights, start taking a bit of pressure.
If they want to be able to move in elsewhere, you can't run.
Oh, stop it!
Hatch does for a pick in an ace, that shot barely moves his feet for that one.
I mean, once he did, he's played storage, dropped a hatch, moved from behind Jen, in towards Armory,
and then just sat there the whole time. That was a bit too easy.
And this is the sort of stuff that I've spoke about a few times tonight, his teams just missed timing.
They've literally lined up to him, one after a row, said, thank you sir for the headshot, thank you sir for the headshot,
Thank you, sir for the headshot. It's all too easy for us to the plan back to the day as well. I could just you just make it look effortless
He does I think all this be given after
Dropping away and leaving citizen to his own device in bar
Come on
Well, barely four steps for those final three kills and one of them was on a shield above
You know, he turned the shield to ADS and he still hit the headshot.
Oh, beautiful stuff with the SMG. Fantastic.
All right, well, that's certainly a way to get the half-rolling.
The fantastic close the gap to just one round.
Cash DC going to here for round number eight.
And Heretics, well, they're jumping across onto bringing the Monty Timmer.
They noticed it in the last round as well,
and they saw what the sight we were going to.
Every single person changed what operator they were playing.
They're doing exactly the same again here.
You heard the death speaking about this after our last game.
When you see that kind of thing happen, it normally means the team have a game plan in mind, whether or not they've counter-prep for that, they can go, okay, you know what defence they're playing, they do X, Y and Z, okay, we're going to bring this in response to it, and here's how we're going to play out the round.
So it suggests they've got an idea, whether or not they can execute that idea is a different story.
that. We're going to have to
get some serious right.
Immediately. We're going to
see. We've got to keep
focused on that. We're going to
see that breach opened up.
That's within 20 seconds. So
that's what the electricity
band that has a life that to
happen so quickly, but
question of course remains how
much can they use that? How
much can they gain from that?
It's a standard breach to
prevent players playing inside
of sight. They now need to
double down and start trying to
get catwalk. If that's what
they're going to play. I don't
I think they're happy for that to just be a little bit of fat and pressure over on the CCTV side.
And instead we're going to see logistics actually open.
We're actually going to see Jacuzzi wall opened and the push come in through all this utility.
But this is where the problem comes, as Leo said.
Yes, they've got the CCTV wall open quickly, which they should have been able to do without the double-lake justity ban.
But look at all the utility that they are playing into now in mass, the bedroom.
They've got Gaiocanisters everywhere.
They've got a T'Chanker, they've got an Islamic, they've got a scorepost to worry about, all things that could have been panned out.
Here he goes again, team is good for one, looking for a second, he's got the right idea but does not be in pete.
What's that fire burns out though? He could be in there, citizen is good for one himself, turns to the window.
Here comes the round for the second as well. I was gonna say Lolo for a second, I thought he might have been in binding but no.
Dead shot's down for two, looks for three and finds it, he just cannot be stopped today.
This second half, he's putting up numbers.
13 and 5, absolutely phenomenal from Deadshot.
4 versus 1, a minute 10 left to go,
and this is where we can double down on that point from Leo.
What has the Bandit and Kaid band gained them?
Very, very little realistically.
Yes, they got CCTV breach open quickly.
They didn't even use it. It was just for phantom pressure.
And then when they've tried to push in,
they haven't been able to deal with all the utility.
As Army and Gym has caused them a serious problem there.
to play off that gets himself
two kills and so you can make
that argument that they could
have been more valuable bands
on the cards.
Absolutely don't get Leo started
again man.
I thought at the start of this
round I was looking and I was
like hey look we've gone past
60 seconds and we aren't all
sat on site.
That'll calm Leo's like his
heart rate will come down,
he'll chat a little bit,
he'll be fine.
And this one, I mean we're just
in dead shot style in two rounds
in a row at this point Tim.
The thing is, and I do not want
I do not want to be the downer of the attic here because my job is to lift them up
It's your job to break the down as you seem to always want to do
What you've seen here is something that I used to complain about for G2 and it sounds like a real
Binnicky thing to complain about you've had to wonder rounds there from the same player on the team
If Dejra isn't walking or five kills and around here and making it look easy
What then? And don't get me wrong heretics from enabling this
He should have been able to get this free walk-up onto his player.
They're typically beast from one outside on Jacuzzi balcony.
You wouldn't have a blockbier dropping down solo,
into war's lodging before everyone else has gone.
Little things like that are also a missed on the heritage side
that are enabled in Deadshot in particular to do this.
But I want to know what happens when Deadshot doesn't save him
in an un-like-that.
Can Fnatic win as a team against Heritage?
Round nine, we're going to see them move across to you, Jim.
I'm bedroom so I would imagine a little bit of the same because last time we're gonna see actually quite a
I don't know if it's gonna be a double reinforced or not. I don't think it is gonna be I think they're just putting one between garage and
CCTV
This is missus maybe gonna
Is he gonna open up the lines of sight or not? Yes, he is so we're gonna have a little bit of rotation there
So yeah, that's quite a commitment over to this side if you've got somebody playing on catwalk
I would call that quite a hard hold. Normally you'll have top red and somebody inside of cash, but to put somebody on catwalk
It's this I'm not saying it's uncommon, but you certainly are playing that extension
Quick breach comes in again. The two brow is gonna slow that down allow a little bit of backpedaling here for fanatic quick work
Again with construction wall getting open. It's a double electricity, but maybe looking a little bit like a gym bedroom minute difference
I'm keeping an eye on that, I'll say I'm all the hard breachers, I've got tons, I'm not worried about this too much, if you freeze it, I'll have to get the mirror window out, you can destroy it, it'll play, that's the onesmith.
I don't know what the point of it is, it's only the hard breachers, that's just when they come to the side, okay? You still got to play the dance behind you, but there are a lot of walls of door and he's worried about opening up here.
opening up here, one towards VIP, one towards CACCC bridge, one towards CUSY bridge, and
someone please just shoot him. You know, shoot back, that's the typical recommendation.
The man's got what, nine kills now in three rounds? Come on.
Yeah, it's, erm, no doubt for a dead shot, no, if I think this is just absolutely nothing
that can stop him at the minute, he's just running all over heretics. Five versus four,
I think it's a bit of a
dramatic looking like a
different side here on the
defense. It's almost been like
kind of week one fanatic
played the attack and week two
fanatic have come out and played
defense and they are looking
electric at the minute. To be
honest, getting two attacks on
Clubhouse is not the end of the
world. It's pretty stock standard
start. So not even really that
back to the thing. Heretics, as
Leo suggested, maybe they're
Well it's taken them what yeah two minutes to get the walls open and that's
through a lot of dancing back and forth you lost your monty early on and
for nothing you didn't have to do a lot please brother that's ten kills in a
row it's gonna get 20 ten kills in a row stop him please good Lord
I'm gonna do what I can to stop it for versus 3.30 seconds. I have to go. Heritage established
out in construction. Rehas with the user in hand, but we're gonna struggle, I think, to
find space to put this down because Fnatic have been able to push back and just play
in the back of his head. He's
going to be able to hit inside
of elbow. They don't feel any
pressure coming from jacuzzi
breach despite the war trip
back and so they are happy to
play here. Smith steps up gets
one. Can they find another
Rears seriously? Well, the user
is in the hands of law that one
versus four. There's no way the
trade is there. Citizen finds
the kill and it's another good
defense from fanatic more
I mean, Aaron needs one more good rounds, and he's got himself there, hasn't he?
I don't know what it is to him, but both teams really haven't impressed on the attack today,
I've got to say. I thought coming into this half, given how well we saw, I'll say how well
heritage is played in defense, it was more that it didn't adapt particularly well for the majority
of their rounds. There were a couple of where they pulled it off, but as it stands, heretics just
look completely incapable of stringing them together here. That's three in a row that they've lost.
Deadshot is 10-1 inside three rounds, and they are just not able to push him as a unit
you're going to be able to
get to the point and shut him
down. Something has to change
and attack time out. Yeah, what
do you say if you're looking,
you know, heretics here? I
think the. Discussion has to be
around. I don't know the point.
The discussion has to be around.
How do we deal with all the
utility that we're playing in
with because you're playing in
example was the cctv attack they've gone in through master and just got absolutely
decimated by an azami and a goya between master bedroom and jim in behind kiba barricades in
behind goya canisters playing into all this utility because they've chosen to take the wall
denial banning route and so i think that's gotta be part of the discussion now is look how do we
how do we impact this how do we deal with this how do we prevent them from you know a which is
the operator we're going to take away and I think it will probably be his army and then be how do
we deal with all the other stuff that we're facing because right now we're not doing it effectively.
Now the mirror is going to go actually.
I mean understandable.
It's just going to be a bit of a problem for them yet.
In just one round Grant. I'm always a bit like
annoying about this because the problem here is you've banned away a mirror when it's been played
in one round and it was played on the tertiary side. It was played on Jim Bedrew.
If this carries on, and for now, it can defend downstairs again, and then defend in cash DC,
which is entirely plausible, because heretics are shown they just cannot attack the toffee today.
The game's over, and that mirror ban is effectively useless, like, yes,
you deny it away for all these next two rounds, but if they didn't play it anyway,
there's a fair shout they're not expecting to be able to play it in the last three anyways,
so it just feels like a ban where I would have pointed it towards something maybe a little
bit more bothersome towards them. Something like the Izami that has been played in all three,
absolutely, it's all them apart in the previous round, but instead they've gone for the mirror,
I'm just not sold on it.
Are you right? I agree.
I think the whole panning strategy has been a little bit off,
and I think they've maybe made the attacking
and it's more difficult for themselves
than maybe it needs to be with the operators
that they are leaving up on the board.
They're now playing in.
There's a balloon to keep the barricades.
Clashield, Goyo canisters.
I like the way that Fnatic is playing it as well, because how much time is all that stuff going to waste in the early part of the week.
So Fnatic could play down into the map a little bit at the beginning. So they don't need to commit to it. Fnatic don't need to do anything crazy here.
They don't need to give their lives for it. They've wasted a minute and it'll be a minute, 10, a minute, 15 before they can think about opening hatches.
So they've taken... It doesn't need to be all-branded.
They've taken a good chunk of time there.
And as they fall back then,
they know that they're going to be playing behind that utility.
That is the plan. They'll be playing behind the classroom,
they'll be playing behind the baseballs and the go-go counters.
And there's going to be so little time here,
it's the deal with that. I'm looking at how they're going to deal with it.
There's no flores outside to do with that.
There's no Twitch, there's no Bravaboo.
There's nothing to go in and deal with.
This gadget, I said, coming out of the tactile mode,
it would be nice to see more of a plan
how to deal with the utility that is slowing them down and causing them problems, how to take it away
but they don't have these killer angles behind the keeper barricades but they just haven't really
addressed that. I think the Pumberpera 6 here is there playing for their own game plan and not for
the one that Fnatic could put in in front of them. Looking at this lineup, looking at these who they've
got, like you say it's going to be a massive issue, you're putting so much behind the monster to be
able to plan, oh guess what, it's the business to the live on the patch, you want to try and
plant in there, try and get somewhere maybe get a twitch in there, get rid of some of those traps
in the way, get the glios out the way. Oh, we can't, we didn't pick switch. We've got
a couple of names we can roll in, but that's about it. I'm very worried for the money,
Estaki comes on through, they pull this off. You know what, fair play. I'll happily be
wrong, but on paper, this ain't looking great, especially given we're down to the last 40
seconds.
Yeah, actually, as you say, there would be very tough cornering. It looks like it is
going to be a committed kitchen at drop. They've got a lot of the verticals handled up.
Don't want to invert.
Finatic, again, I've been happy to play aggressively underneath here.
Oh, man.
opportunity instead they're going to open a short spot and send many teams to try and plant at the back.
Down go the small canisters. Do Fanatic have any answer in place? The movies come out to prevent too much movement
and they aren't going to get this diffuser down. There's a little bit of damage to Monty along the way
but they lose the shield. That could be a big moment. Kill from bottom main stairs from Riasco.
Four versus three. Fanatic now have to fight back in the postclam.
I mean, fair play to him. They pulled it off, but it was a very simple execute.
Smoke out, go in there, truck fire, teach the guy lifting about it, and come away on top.
I was very nervous seeing the lineup, but it's worked out for them.
Smith wouldn't get into a great spot. Now, he's probably short.
At least gets a follow down with three more to find. Okay, he gets a second. Not bad.
But there's still one upstairs on the hatch. This one's definitely going the way.
Heretics, Tim. And something tells me we could be headed towards round 12 and overtime.
Yeah, as you say, fair play to Heretics there. That really surprises me that they've managed
to get in and get a plant so easily. I think part of what they've done there is they've
recognised actually there's a big black spot inside of site where there isn't any utility.
And if we can open up Ashrush spot, I think, and I'm not saying that you should do this,
but let's for instance imagine that Ashrush spot was reinforced. I'm not sure that round
goes the same way because they would have had to play in through that utility. It's
only the fact that they've been able to open that up from a goal, clear the rotation in the softball.
But that is, you know, props to Heretics for doing that, for spotting that gap and for using that
as part of the plan, having the support down at bottom lane as well. You know, they basically
found the one place that they could go that didn't have, you know, there's army playing on it, a
classroom, razor bloom, you know, and bio-canister, there was nothing there really to stop them doing
doing what they did, so, well done. Great opportunity spot.
All right, well, the game continues to take us down some weirdly wonderful past
him, and like I said, our specs over time is going to be inbound at some
points. Even with that mirror ban being taken away, they still managed to crack
their way through the basement, even though Fnatic didn't play it last time
around here in Caching CC. See how they can hold on with bringing along a couple
more toys to try and help deal with the Monty, the Ella, and of course, the
Echoes miss, and he wants my eyes full to dropping away from the fashion.
Probably quite a rare round, actually, resp.
Isn't that on shields, to be fair?
Unleashed. Let's see what he can do.
Probably not much, cos he's on the Echo, so he's gonna go...
..to save all the matches, so the kids...
Filling high for me! ..goes roll, guys.
So far, a different...
..stadget from Heretic.
Planted it was Jim and Bedrude, Harbourman, CCTG and Cash
that they were using the Echo on.
But it was very much like, keep myself down in basement,
keep right out of danger. Make sure there's no problems there. It's just the core of
the aggressive style that I spoke about, where, you know, we're sending them outside, we're
trying to get a true picture of what's going on. So, for that to look together as much
intel as they possibly can for this different.
Absolutely. To keep an eye on the monster, really, it's literally followed the shield
around. I think with that third ban coming through isn't the hard breach, obviously.
You're trying to restrict options away from the side. Now, imagine the top floor sites
is where they will find more success, because it's typically up here, like we saw before,
They were trying to mirror trick away the firm I exit thermics, but you need to have hard breach on side
We've got the force to play behind in the form of that to know this but outside of that
Too much on the side of heretics have opened up at least the way into site the problem being here
You won't be able to get that Monty in too easily
He'll have to drop the shield bolt over if you want to step his way in towards site directly
Amid little aside that is quite ready. He's into just fine in marginal towards catwalk instead
Zara gets a free beyond to deep a cue was
They're going to get a little bit trapped in there at the bottom inside a lounge and
there's the entry going the way of heretics.
Yeah, pretty easily done there for heretics.
Taking down D-Pink, just going to use the key of her case to try and keep mom's here
up there for the time being, but it's a five-second job before then it's going to remove that.
You need to be careful here by the way.
Yeah, you're kind of dead.
You need to be careful because Dora's on the Blackbeard and we know that the Blackbeard
played a garage door off as an angle where you can't really see his feet, but he can't
shoot up onto the cap right so they need to be careful.
So much pressure the monster is giving an opportunity though. What's gone on there, Aquey?
Just gives him everything he needs to get the kill, and then we've got Wizard just absolutely dipping, ducking, diving, dodging to keep himself out of the way.
Then Nora finds the headshot, you can get up there and reclaim that diffuser, but look at the time there's 35 seconds left to go.
Not sure that they've got everything they need to put this diffuser down.
I think they might, you know, looking at it, because the fact they've got a couple more
gamebies to go, a lot of smokes to come out there can still get stuff done, admittedly,
as long as they can find Smith. But at some point, he will come under pressure.
Dora is inside, looking to go in deep here, has got to send it in, and no doubt wants to
get rid of Smith, but she'll in the face. Well, that's never good fun, but Deadshot rounds
the corner, finds herself a kill. In fact, make it two. It's just Molo all by himself
with no defuse from hand. Down to the last five seconds, Deadshot makes it the third.
He said he's heading towards 20, Tim, but he's on 19 now.
one more will do it. He might get a couple of extra rounds, we don't know yet. It's only one opportunity for Fnatic to close this out for a full three-point team heretics.
Of course, we'll be trying to prevent them doing so, but it was a nice round from Fnatic.
You know, the way that they kept hold of Catwalk, Wizards won them the round there for me. He's done phenomenal work.
He was under so much pressure, Dora got him eventually.
But I just feel like Akui's a little bit overaggressive on the monitor.
You know, you actually do have the pressure there. I mean, you do have to get the kill eventually.
But the shield...
Yeah, no choice.
I think the echo throne was done in it. I think that's going to be...
It was.
Yes. So the shield keeps getting dropped, so he then goes for the fact, thinking,
well, you know, I keep getting stun nights, and we'll go for the fact.
Just really, really in teamwork there.
And not dealing with, again, the utility that they are up against.
had they spotted the Echo during the practice?
If they had, was there an IQ on side?
No, was there a Twitch on side?
No, there was a Thatcher.
Where was he?
Not dealing with the Echo drums.
You know, he certainly wasn't catching that one,
and you've got an electrical band,
so what's the Thatcher doing at that point?
If you guys were talking about what I was gonna talk about,
and everyone talked about this while Tristan crying him
or what's that DMs after the game were the lies,
that it was a good set-boost play from Fanatic as well,
They knew the Monty was going to come.
The smoke that went down at the bottom of the catwalk stairs was the key thing to it.
The Monty couldn't retreat backwards.
So he was on the course of doing one of two things.
Stand still and get blasted to death by the Okai drones
and eventually get prayed down by Withered.
Or he had to try and go deep onto catwalk and try and go for a gunfight.
And you saw the outcome.
He tried the latter as I think anyone probably should in that situation.
He was never going to walk away as a winner in that case.
It was really well planned out by Fnastic and it has given them a crucial defensive round win.
Now we find themselves going all the way down to the basement again
and they're going to have to force heretics to full clear the map here by the looks of it giving Wizards upstairs inside of CC.
So this could be one that ends up helping them on the clock. They've got Smiths back on the clash again.
I think as long as they can deal with that kind of execute that came out last time around, they'll feel pretty darn good about themselves.
She couldn't surprise me to see that low reinforce this time.
But, yeah, actually, it's just about, I think, funneling them a little bit better
and preventing that kind of access.
Monte is going to make his way quickly into garage.
No more challenges there for the time being.
And Heretic's able to take the map pretty quickly here.
They do have wizard in construction.
They've got themselves up to top, man.
They have to be.
I'm not convinced that they're around this place, I don't see it, they're just...
No, they have to.
They're just lingering around us, I don't think they've got any idea.
And he's got to tell us as well, so as soon as people know, this is going to be a freebie.
They have to get a kill here, I would say that for Fnatic.
This has to be a kill.
Now they know.
Now they know, Tim.
Definitely not being close for comfort, but at least I know that he's working his way down from here.
Not even trying to charge on the outside, as Zara has gone down for...
Big problem.
How are we losing play?
There's three of you still near the second floor or outside the building. How are we losing two players?
That's 20 for Deadshot by the way. That's the one that he needed.
Five versus three now and it means that Wizard can spend the rest of the round out in the map.
He's going to be a big headache for Heritage. He's up on the top floor and he's just going to wait his time.
And then, last 15, 20 seconds. Oh, come on. You know they're here.
Yep, they don't have the manpower. They don't have the manpower to deal with it.
They just have to focus on site and that is exactly what he was waiting for.
perfect backstab from Wizzard. The back gets one. This could be a flawless round to finish it out.
They know where the last is. This has advised his man, and for Natik, take another three-point
this time. Beating Eretik. You know what, Tim? It wasn't pretty, but it's three points,
and that's the important part. Maybe we'll stop the pass away, get number one leader,
wherever long, just in the box. We'll walk far, far away, because that one was a bit messy,
about teams that being as fair to say. There is work to do on it, but at the end of the day,
As I said before all that matters is the score at the top of the screen and it's been actually taking away the three points
We'll go for a break when we come back. I guess close out the show for you. See you in a few
I'm
freaking next and I'm wildin' out.
Don't I get a rollin' stuff and I'm running out?
Cause I can't make it down so let's run it out.
I'ma keep it goin' till the end of the night.
I'ma keep it goin' I'ma keep it goin'
I'ma keep it goin' till the end of the night.
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Just in regulation, can I close this one out? That means three points go their way and it
also means we get to chat with the winners. We have citizen on the line to ask him a few
questions. Good evening and congratulations on the three points. Citizen, how would you rate your
first week and a half in the emails so far.
Thank you very much and I think that we were a little bit nervous the first game obviously.
I think I showed the way we played and these past two games so far we've shown like we've
improved I think as well on clubhouse like you can get in 7-1 by VP and in practice in
this week still a bit of errors but like we're getting there as a new team you know.
Congratulations, first and foremost, for six points in the last two games.
No matter how close it got to that one, it's the three points.
You guys might be super happy about it.
I think it was a very important point.
I'm just looking back at this game and the attacks in specific.
They had such a weird playstyle, I felt like.
So I would just want to run you through one example, for example,
where they run a defense on the two bombsite.
It's 2-13 in a round, and look at that.
All five of them are on the bombsite.
And in the end you get straddles a little bit to attack this long side and eventually lost it.
Were you surprised by the turtle setup that they were running?
Not really, we kind of knew that they would watch the VP game and do more punches for the game plan than they had.
They just need to be better on them I guess.
What do you think is the main reason you guys stumble so much on that last part of the round?
Because you've got the control, you've got the right utility.
But it's just that one moment where you need to coordinate everyone, it seems to float away.
Yeah, I think it's literally just getting everyone on the same page, making sure that
we'll like 3-2-1 go at the same time, making sure the time is right, I think we just like
slide off, like we'll call the execute, but then like someone gets like Pete, you know,
it wasn't all the angle, we're like all ready for the Pete or something like that, and it
kind of like just misses out from there to be honest.
And very often I'm sure you had that in your roster, Dresden, but when I faced that issue,
I had someone in the team that was just like the voice to go to, like someone who just
call it and say everyone frees and sometimes say it in a worse way and then
just go you know three to one here's what we need to do do you have that voice
yet I felt like Smith for example when he was being brought in I know he's young
but like I think he had that potential who's that voice for you guys is that
defined yet I think like we'll have an impact I think mainly like we put it on
like deep heck he's not the main battle yeah like focus and excuse but normally
I'm surprised when I first team with him, because he has good comms, good ideas, he knows how to soar out a scenario, it's just like, again, I think they just got aggro at the perfect time, cool wizard off on the condor, for example, and then goes down from there, and then the seafar outside the window, they're probably at a time, and then a good retake as well at the same time, you know, small things like that, whereas I think, even if we did have the voice, and we just need to be, I'd say, more prepared and ready for these type of peeks and these type of retakes, you know, because we do call them, but like, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don
you know stuff happens and can't get unlucky, so whatever.
Ben, talk to me about Deadshot because he's been playing crazy.
Last week he got an ace, played the Rooney up inside the bank
and then he got an ace again today as well.
Yeah, I mean, Jimbo's a goat. I don't know.
He's always as he's going for it, he just goes crazy.
I don't know, he just kills everyone, like that guy, I guess.
What's his presence like? Is he just like really calm in the moment, just bang, bang, bang?
Yeah, he just goes, one deer, two deer.
I mean, last time on the meet where he got the ace, he's like, oh my god, oh no, no, no, watch these guys, watch these guys, you know, I'm like, I don't, you don't expect that guy to shout, but he does shout a nice moment, you know.
I like it, yeah, we watched his ace as well on bank earlier today with the comps and everything. It seemed like it was good vibes at least.
And good comps from the team as well on that ace last week, yeah, because we could finally hear them from his team, yeah.
Yeah, yeah, yeah, yeah. One more question before we let you go. Big game for you tomorrow, playing against Nathan, a player who you travel across the world with, so to say, how is that going to feel?
It's going to feel good when I beat that boy.
Yeah.
All right, that's who we want to see here.
Thanks so much for your time, Mr. Nelson, and good luck tomorrow.
Yep. Thank you. See you, guys.
Dorky's got neck and still neck.
No!
We love the drama!
Let's go!
I want to make a quote of that.
It's all in the game tomorrow.
I think it's going to be fun.
Jimmy, Jimmy, that's not...
Oh, my God, these shots, man.
He's so good with this.
Look at that. How many of those were went up?
And then the guy over there, they found right after us.
Well, just getting away with murder there.
What is going on?
I know Leo you're doing lose your mind to the fact that he was able to run up to the jacuzzi bridge to get a kill
and then swing another on the jacuzzi bridge
but I'll tell you what, no no, swing another
You're feeding yourself with that
Oh he's loving it
but when a team gives you the opportunity you've got to be there to take it
and Dead Shrapeless, he was just taking those opportunities
you get into their own after that
he's playing as army inside the gym
is the gym window open?
nope
well that means he's gonna get loads of kills
how does he kill that guy?
he was not even looking at him
that's actually insane
Like when you're in one of these live games and you're really feeling it, usually you test the limits more and more.
And let's be honest, when there are no limits because it's heretics, you can push it however you want.
You can jump outside, you can go aggressive on Jacuzzi Bridge.
I mean, as soon as you're winning those gunfights, it's always going to work for you.
And honestly, 20 kills, a nice last tweak. Where are you going to stop?
Yeah, that's a very good question. I mean, for that being our final match of the day, I want to take a look at our results.
What are you laughing at?
No, I was about to say something else than breach, and I just stumbled upon my words, and I just lost my cool.
I'm glad we're having a look at the results instead here.
What overtime game, only? A problem about the pretty one-sided games, I guess we can say.
Yeah, I would say so. I think all in all, probably on the balance of things,
You could say that the favorites one what you're pointing at Leo go on shifters in G2 the only close games the one that went to another time
I know you were a doctor of shifters, but I've never done a shifter. Yeah, I'm really nice for them. That's all yeah
I thought I thought I did you don't know what no
I was good it was good performance
I will agree with you actually just very quickly on the shifters G2 point shifters should have won
They were by far the better team or thought to G2 just at times have way too much firepower and
and banter.
I think other things that I thought was interesting in the first two games, we were easy to rule
out, you know, Rebels and Geeky, and I think that both of them actually contended better
than we expected against their relative opponents, four rounds each time and made it a little
bit closer than we expected.
It's showing good signs that the competition is still, in a sense, you cannot really underestimate
everyone, right?
In a realistic way, if you're going into these matchups and you're not playing well, they're
going to punish you because they have that level.
Guys don't don't look immediately, but there's their standings behind you on the on the screen like trying to act cool about it
And in general what we're seeing with this for this pro still on top g2 good resilience
I guess as well. This is shaping up to be more of the top four
I guess what we expect it to be right? Yeah, I think so obviously this was the you know the top four that made it to the
Solid city manager. I think it's the stuff for secret. It's the top four that we would expect
Yeah, and then I think realistically we have a whole bunch fanatic probably all the way down to gk
That are going to be fighting it out to try and get into the top six
I'm probably gonna write secret off at this stage
I don't think they've looked competitive in any game so far and I don't see that change in any time soon by the end of
Super week, you know next week they could be out of it as well
So but yeah, I think genuinely nine teams are still in with a shout-out playoffs here
I think it's it would be interesting to move to check and maybe it's something that we can do in
Future play days is start to check who really has the potential to make it to the playoffs outside of the big four teams in
right now and I think that shifters have proved with today and the past results
that they can really looking really good. Fnatic they've improved a lot, they've
taken six points. Right now they're the best team out of everyone in that
contention. I'm objective now right now. I'm gonna receive both of them actually
looking pretty good. I know. Yeah. Are you happy? I'm enjoying this thing actually.
It's the truth at some point you've got to check the results. They got six points.
Good job to them. So I think we're starting to see a little bit more of
this contender's team and I'm not really good rebels, I'm not really out
geeky as well, I thought they've showed some great things as well. You're talking
about teams that you kind of hope to make it in, but if you're guaranteed. However,
give it a top four, play each other tomorrow, looking at our schedule. We are
in for a banger day at the EML. Falcons versus G2, we got Twisted Minds versus
Virtus.Pro, but even outside of that right, they got big contenders and big
opportunities in those matches. Absolutely, because if all the big
are playing each other. That means that all of the teams that are in your
contention for playoffs, but all worse than that, to try and get off that tense
spot, they're playing each other. And so it makes it very interesting for
everyone because they're facing almost what I would call a direct rival.
Yeah, the fixture gods will give us a great day tomorrow because it's
literally six points all over the board, isn't it? It's six pointers, you know, at
the top of the table for getting yourselves into playoffs, getting yourselves
into the top two for advantages when you get there. And it's six pointers down the
bottom for teams that are worrying about one, making it two playoffs. And
And I know I'm really only talking about it, but two relegations come later down end of the year type stuff.
Yeah, it is well. Of course this was our playday for the EML. We'll be back again tomorrow, same time, same place.
So at 6pm the first game will be starting. However, if you want some more seats tomorrow in the early morning, at least for you folks,
there will be APL OCE happening as well. And then at 5pm I believe you guys will be occupied as well with Milosh here in the studio,
doing a bit of the prep face as well.
more games I guess we're playing yeah we still have we don't actually know what's
coming so we just tied up a meal I saw some crazy games just to play it's
exactly that so after the first week was like you know what I'm not even
giving you any clue so you're gonna come in and I'm just gonna cook you that's
the only thing that we know so you need tomorrow at 5 p.m. for something that
should be fun but we don't know I did and I'm actually over here as well yeah
oh yeah but I think that's fun because if you don't know what's gonna happen then
neither of us know what's gonna happen and we're all in this together to to see
What really is going to unfold tomorrow in prep phase tomorrow 5 p.m. Here before we start with the email
Thank you so much for watching all of our games here today. We thank you for your time and have a great rest of your night
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