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Nothing here is given.
Every loss means something more.
They're stuck to this crowd.
It reminded us that victory is never wanted.
The world tested us.
Now they know who we are.
Champions are made in North America.
Everything here is up.
Not given.
I'm so excited to get into the action. I'm doing the cylinder. He's laxing joining with, of course, mint again here on the desk. I made it. You made it. You made it. You're welcome here, made through jet lag. Yeah, it was a rough one, actually going to bed at 4 AM.
He's laxing joining with of course mint again here on the desk. I made it. You made it. You made it
You're gonna hear me through jet lag. Yeah, it was a rough one. You're going to bed at 4 a.m. It was a top 4 a.m
Yeah, it's a 4 4 30 for me. We woke up at like
12 30 just think I woke up at 9 knocked out a couple extra notes and went back to bed woke up at 2
Here we are. Here we are the true grind
But yesterday before all that ended up happening pretty good day
We saw a lot of teams start to bounce back right from their week one performances
And we saw some pretty big news and that was Shopify rebellion and dark zero
No longer undefeated dark zero. They lost a wild card hundred thieves. They take down SR
I mean a lot of changes yesterday and lacks it started with SSG taken down five years
Yeah, I think the big one was a big turnaround for space station
Obviously, we didn't see a lot from them the first three play days
They knew it themselves.
That game against Outlast was a lot closer than it needed to be.
They came into yesterday's game with a new game plan.
Very well synergized, very well put together.
And that's the space station that we were seeing during kickoff.
So super glad to see that resurgence and a much needed three points.
It meant it was the hundredthies game that you called attention to coming into the day.
And that one ended up delivering.
I mean, they took down Shopify Rebellion.
They did.
And of course I called attention to it.
I'm totally not biased.
One of my good friends on that team.
team and it was really good to see him win a game. They were able to actually capitalize on their
main advantages, which is something we were calling them out for over. That's why I put them at B tier,
C tier. C tier? You put them up to B slowly? Maybe. Would they beat? Okay, we'll see what happens.
And then we ended with dark zero wild card. I mean, that was also a good one and dark zero,
it's a team that obviously they won the major. They've been untouchable so far and finally we saw
a weakness. Yeah, we definitely saw a weakness, but I don't think it was a weakness that was
well, you know, at DZ's own fault.
I think it was just really well preparation
from the side of Wildcard.
And when we spoke with Spike and her to his interview,
that in that half they were just more focused
on solidifying a decent defense.
But once they got in the attack,
they knew the exact approach and they were well calculated,
well orchestrated on how they were going to get
that win over Dark Zero.
And they made a pretty damn convincing.
Those were some important points.
Absolutely.
Well, after everything was said and done yesterday,
that left us in a bit of a new position here with N80,
the only remaining undefeated team.
They see the top of the standings with 11 points dark zero and Shopify rebellion not too close behind
But the big shift yesterday Kyle we all obviously saw a lot of teams get closer to the top a bit of a
Condensing of the entire field but five fears. That's your a plus tier team five fears there on the bottom
I mean only three points. They started the stage on the top and now they're at the bottom a big fall from grace
That is a big fall from grace and yes, that is my a plus tier a plus tier team and maybe they still are but five fears
That's the NAL champs. That's JJ hip thrust in. He's the people's champion and where is he?
I got to look way down there. I got to win. Oh, that says ninth place and they are struggling
Yeah, not not what you wanted to see from them here
But at least they have a chance to redeem themselves today as do dark zero and Shopify rebellion
We've got a good one ahead in terms of our schedule for the day as always five best of ones
Coming your way starting with Shopify rebellion and for fun esports
but lacks we've got 100 thieves and dark zero later the match that I feel like we're billing as this keynote hot and cold affair
I'm skipping past that I'm looking at the cloud nine versus five fears
There's been a lot of talking around clonin that they can't get over that hurdle and getting a solid three points underneath their belt
I think it's really big momentum shift for both of those teams to see who could come out on top and who can lengthen that gap
Especially with how close we saw the stats or the points rather for everyone. I can't believe you're gonna skip over
100 days is like the grim reaper.
You know that grim reaper mean walking down knocking on the doors.
All the undefeated teams.
Well, unfortunately, again, DZ, DZ fell and they're not undefeated anymore,
but still a really good chance for them to get some big points
against another top four team.
So obviously that's the game that I'm most excited for to see if there can
continue to fix the problems and work on our man advantage.
In the Shopify rebellion, they're going to be the team to get a chance to do that first.
They're going to kick off the day against the team riding a bit of a high from yesterday.
yesterday, four fun eSports.
They get a nice 7-2 win over Outlast,
a dominant one to start.
Lack Shopify Rebellion, they're coming off a loss here.
It feels like if there were any opportunity
for four fun eSports to take down this team, it could be now.
Yeah, I think it's really gonna be
about the tempo and momentum.
Coming into this series, coming into this match,
ready and prepared, obviously you saw with Outlast,
they were losing those first two rounds
and that's where we saw Packard come into that play
and really, really rally the troops and get them focused
and then they would end up winning the series.
But this is a game where you're going to be going against a very hard opponent.
The last time they played these guys was in the, what, the playoffs in kickoff.
And they did beat them in one of those series, but then would fall short ultimately in the next two maps.
So obviously they're very familiar with the opponent.
They know the strengths going against them.
But again, momentum is really going to be the kicker for me in this matchup.
Yeah, I agree with you on the momentum too.
But it's also like Shopify just coming off a loss.
Is that momentum for for for fun going to be a good thing?
or maybe the momentum of kind of getting their ass kicked
a little bit, you know, losing to Hunter Thieves.
Now they're actually gonna be like prepared
and going into this match.
But I think that's what it's gonna be.
Exactly.
Right, you can let a fire out of them a little bit,
push them to be better.
But let's talk again for fun what they can do here
to take advantage of this moment.
I mean, did they learn anything
from that Hunter Thieves victory over SR
that they can take into this game today?
Yeah, I mean, something big for me
that I wanna see them do,
maybe a little more on Orthodox,
whatever map it ends up on,
When we're looking at the operator bands,
if they're starting on defense,
I want them to get rid of the info ops
of the Solid Snake, of the Joke B,
get rid of the Montag for Troy,
and more so focusing on the attacking side,
especially with Ami and Spoight,
alleviating those pressure ops, those info ops,
will force SR to play more of a traditional game of siege,
where they're now gonna have to drone in those entries,
they're gonna have to take a little more time,
and it doesn't enable Ami and Spoight
to be able to do it themselves.
And then if they're starting on that attacking half,
it's getting rid of the Azami.
Getting rid of the Ella that thwarts off
a lot of the shield play, but specifically the clash.
That is the big kicker for me.
Whenever they have brought that clash,
which I believe they brought it 12 rounds,
80% of those 12 rounds, they are winning
when clash is available.
So I really want to see if they're
going to lean into those operator bands
and just chip away at SR strikes.
Yeah, the 80% is the big one.
Yeah, absolutely.
That is way, like that is way too many defenses.
They were just up there at the top of the defensive rankings
until Hunter Thieves just kind of knocked them off a little bit.
Just a little bit.
But maybe Borda wasn't a good Clash map.
Maybe we'll get another map.
That's also not a good Clash map,
but please ban the Clash if we're on a map.
Please give her the info.
I agree.
Well, for 4-Flun, the momentum they're carrying into today.
Well, we also saw that momentum in the game yesterday.
Two rounds they lose.
Then they win seven in a row.
Here's what Packer had to say to get his team into shape.
Yo, yo, yo, yo, set the flick.
I'm calling after this guy.
He's going to walk in fucking Aqua.
Like, I'm calling, like, they're telegraphing their tag.
Move! Like let's move our fucking feet and help each other guys!
Yeah.
Like, what the fuck are we doing? Go back top, run the fucking site that we ran the first round, and let's play together!
Stop fucking sitting in corner!
You wanna get a mute? You wanna get a mute for us off the floor?
No! No! This is the floor of the ground! No, no, no. Listen, I don't care if we give gaps! Give the fucking gap!
Like, we can leave site! We can leave these positions! Play together!
Listen, I gotta give him his flowers for that. I mean, you know, sometimes you gotta put it blunt, and clearly it was very well received from the team.
They end up going winning seven rounds straight and I think it's just important to have him be that catalyst be that x factor
Where it looks like things are looking grim who's gonna rally the troops and it was Packer in that scenario
But it does worry me however going into this series against SR
If he's not having a good game like he was having yesterday
Maybe it leaves him in a situation where he's not as vocal so then who's going to pick up that torch and carry the team
Is it gonna be vino is it gonna be the rest of the players? I don't know but someone has to be that voice
it's not just on backer. I love how he's just like no, no, don't bring them you like he doesn't care at all what the strategy he
wants to play together. He does. Yeah, none of the that matters. Just play together. Read into their takes. They're extremely
telegraph and he's absolutely right. And he brings the passion for the team. But I fully agree with you. Like we don't want that to
always be the case. You can't be yelling at him every single game, and especially in this game when they're probably going to be
down against Shopify. I don't know if I want to hear Packer may have the entire game. But the problem is they have to go up
against a team that is very hard to beat in that times frustrating to play against
Shopify rebellion. They've been looking so good so far this stage in part because
ambi has looked untouchable. I mean even hot and cold. He said how do you stop this guy?
Yeah, I mean here's the tweet right here. I mean we banned snake and ambi still dropped 14 on our
foreheads. What the hell is the answer to shutting the goat down and he's absolutely he's absolutely
Andy has been unstoppable and their game plan going into that game was to try to stop him and maybe that wasn't the play
Maybe that shouldn't have been the case. They got rid of the snake and what happened again? Yeah
He still got his on 14. He's still brought the ash. He still brought the twitch
He still brought the ace all fracking operators and he still got hits
I was just saying I think you can't really put it yesterday
You put a f2000 inside of Andy's hands
He's gonna make magic happen and I think 100th
He's definitely went a little too heavy on putting pressure on Andy where I think spirits was more than enough out there to get that info
he only can go the vents window. I was trying to play off of it, but I mean,
Ami really is lethal and hasn't seemed to let, like I said,
his foot off the gas since SLC and their entry stats seem to have backed that up.
I mean, this team has been great on the attacking side.
You have Ami playing well, spoilt playing well, surf playing well.
Yes, they lost yesterday,
but is the entry something that they need to find again after that loss?
Yeah. So for anyone that's been a rebellion fan,
This is kind of being been a reoccurring thing and then you anyone here will probably be reminded as I bring this up
But in that hundred views game they actually went three and nine on the entry
So three opening kills to nine opening deaths and I so I wanted to look into it more to see if it was just a one-off
Well, they're actually dead last in the league at negative six in the entry and I mean dead last
I mean worse than out left. I take it back not good entry that
That is that is tough a tough spot for them to be hopefully they can go to a map where they can you know find that again
We'll dive into the map bands here and see exactly what we're going to end up going to right now
These two teams have played just a couple of times in the past mint. They've only played what I think four maps
Yeah, we're going to layer here. What do you think of this? Well, we I feel like we always say this is interesting
But lacks this one is interesting. Why is this one interesting?
I mean for me when the last time we saw them play it it was the side for four fun e-sports being able to do it
But then to go back to the clash clash can be really strong for the side of rebellion
Yeah, this was the again. They played four times in the NAL these two teams have matched up and like you just said
Lair was the only map that for fun was actually able to win
But like you were just saying right there. I mean the clash is going to be available
I'm expecting this to probably go back to their default K bandit bands
I mean we'll find out here in just a second, but other than that. I mean maybe for fun
I'm just gonna go on the other side of the the coin here
Well Shopify doesn't really or the rebellion rather start they don't really change what they do up on this map
They've just been very good at this map for a really long time.
So they don't change what they do.
So for fun, they might be able to read into it.
Might be a little bit telegraphed.
Maybe they have a game plan.
But JJ also thought he had a game plan on labs.
Yeah, I mean, who knows?
Also, when you even look at that series the last time they played,
it was a very attacker-favored map.
Both these teams were struggling on their defense,
maybe not struggling, both teams were just very well on their attacks, so to speak.
But you got to take into mind that was before the Doke of the change was implemented.
So this is going to be a completely different ball game.
We're again, I'm going to be looking to see if they're getting rid of the joke.
Me because when you look at the bands from the side of four fun e-sports,
they were getting rid of the glass.
They were getting rid of the Monty.
They were getting rid of the yin.
So I'm curious to see if they pivot off of that.
And now, like I said, more focus on these Intel ops, because that really is the
meta currently.
And again, we talk about smaller maps.
This is a smaller map where if you're using a solid snake, it can gain a lot of
info, especially for those late round executes.
And if ambies on the forefront of it, if sports on the forefront of it and relaying that information to Troy, they're going to take full advantage of it.
I mean, and that's exactly it. It's the intel ops. I already know what's going to be coming, right? The rebellion or just telegraphed on this map.
They're going to be running most likely their operations take for that top floor. What happens?
Ambie goes underneath every single time with the demos or with the snake. So those are the two operators.
I especially want to see you get and take it off the board. And then again, this should easily be a clash band,
But they might end up going for the electric and I am worried about that. Yeah, that could be a tough spot for them
We've talked so much about the strengths of Shopify rebellion the big three that have been playing so well right spoi surf
Ami gotta give Packer his flowers
I think on the side of for fun eSports out of he is the number one rated player on this team right now
And it's not even close the 15th rated player
Overall in the league and lacks for a team to have the you know
the middling results that they've had so far this stage to be up there with those players
statistically for a player like him. It's a great spot to be. I mean, Packer has gone
through the trenches, so you really do have to give this kid the flowers. I mean, he really
is on a team that does truly allow him to thrive and develop as a player. And again,
the way that how he gets animated, the way that he perceives the game, I mean, you can
tell that he's clearly passionate and wants to be here. And we don't see that from a lot
of newer guys in the league. I love to see that sort of spirit. I love to see the enthusiasm
that he brings to the team and it's the reason why again yesterday they found
that success. They found those seven rounds, but I also want to pivot over
into the side of SR player that we don't talk about too much or haven't been able
to talk to you. We spoke about him yesterday just in the back is Rexon.
Rexon that man right there. He was typically the one that we were high
like that whenever it came to SR, wherever it came to sign. He's obviously
taken a little step back in his roles, but he's all reliable. He's playing
these roles that maybe not be the most fun, not the most flashy, but when you
look at the stats for a lot of the games and even during the SLC, he was contributing right
next to everyone else. He just wasn't the highlight reel, but where Rexon's strengths
are is really just being able to pick up and what's needed for the attacks, what's needed
for the defense. So I definitely want to give Rexon his flowers. It's been unfortunate.
We haven't been able to highlight him as much due to the fact you have ambi popping off,
you have white popping off, you have surf popping off, and then Troy being their IGL.
But Rexon is another integral piece for this team and deserves it.
I mean, what's that saying when you have too many weapons, right? Like they just have
so many that Rexon does get out Shondry does get overlooked but I always call him Mr. Consistent we
know what we're going to get out of Rexon he's been in the league an extremely long time he's
played every single role under the sun for these guys on the rebellion and now yeah he might be
playing a little bit more of a supporter role he'll be on the DMRs but he's doing what needs to be
done and he's also going to be helping Troy with enabling the other players on the team so when
the other players are shining right it's oh it's always going to be Rexon it's going to be uh he's
going to have his hand someone has to take a step back somebody has to sit down and let the other
things like, you know, you
know, support that for us. Let
the let the younger kids play
around. He could definitely
hop on. Ash if you need. Oh by
all means, Rexxon Honestly was
one of the most annoying
players that I hated playing
against when I was on Sonic. I
don't know why but I don't know
players for you, who comes to
your mind. But for me. Rexxon
was one of those players that I
just hated playing against for
whatever reason. It was
specifically on banks the way
that he played Buck. It just
annoyed me. Yeah, mine was for
now, but he is deaf in one ear.
So the fact that he's able to roam or play in certain spots
still amazes me, like as a pro player,
you use yourself as well.
I can't hear anyway sometimes in the game,
but if I wasn't able to hear.
I have my earbuds cranked.
So I mean, if I couldn't hear in one of mine,
that clearly you have to play it some way.
So maybe I got to watch Rex and be like, maybe he's
forcing himself to listen more to the left or more
to the right.
I don't know which ear is more impaired or not,
but I mean, it's definitely something
you know give credit to because I have everything that I can make work and to try to like maneuver
around especially where Siege of the game played off sound and you have to rely on sound a lot
of times and you don't have access to that. I mean your teammates screaming in here all of it.
Well last time these two teams played this map it was a four fun victory. Let's see if they can
pull that off here again. Joining us today for our five best ones we've got Lynx and XR Troika. Take
take it away. Thank you very much, Jonah. And I feel like we have to start out with that,
right? Because there's so much Shopify Rebellion excitement going into today, especially after
seeing their loss to 100 these yesterday. A lot of people are expecting a bounce back.
And I just to be clear, Ollie, I think that's the fair assumption, the fair thing to expect.
We do have to keep in mind 14 round game. These two teams played last time they met on
layer and four fund eSports were able to get the victory and coming off a loss for Shopify
the game. We're going to be
playing a lot of games by
rebellion. Jonah said the
beginning. This might be the
best chance they could have had
any possible reality. And that's
it. How many times do we sit
here on any broadcast like we
say on SL quite a lot that these
are best of ones. It's very
unpredictable. It can be. It
isn't always just played out and
predetermined based on paper.
These players have got to get
into the server and they have
to give us a good game. I have
the next team. They've already
shown that they can be beaten
this stage. So why can't for
fun be the next team lined up
ready to do that? As you
mentioned, this map has a
little bit of history between
these two teams, and it did
take an 86 score line to
determine a winner the last
time they played it. That
the last time they played it
that winner was for fun. So.
With that in our minds, I can't
wait to get into layer. We've
got a lot of these kind of
matchups tonight. Links. I think
we've got a lot of the more
matches where you could sort of
look down and glance down paper
and go, Yeah, kind of
predestined kind of predetermined,
but anything can happen with
best of ones as was proved
yesterday. And let's see what
today has in store for us,
competitive in the past year or two. When you have matchups that can't
essentially just be a coin flip, you know, just 12-14 rounds, so poultry in the grand
scheme of things, anything can happen. Four fun starting out on the defense of
Blair, as Vin mentioned before we got to the game, is a map that has been quite consistent in
Shopify Rebellion's arsenal since it was first introduced in the pool, something
even I talked quite a bit about is how this team was very much a pioneer of this
map, not only in the world but specifically in North America, and
We basically haven't buried up their strategies too much since then.
Another thing mentioned by the desk, curiosity, whether or not we would see the Intel Ops
banned by 4-Fond, that's exactly what we see, Deimos and Snake taking out the gate.
But one thing that's a bit more surprising, it's about briefing, defense to start, not
at all the primary side of this map.
No, it isn't.
I'm kind of surprised that we haven't really seen stuff like this done before.
Obviously, we know that SR have got a good amount of reps on there.
They were an early adopter of this map, so throwing them off the scent.
Why not? Give it a little go. It's going to force them into some different ideas.
Obviously, with the way that the bands are structured,
given that you only get two at the start of the game,
you are going to be giving up some of that information and a shield
by targeting the Deimos and the Snake.
But as the desk discussed, that information in the hands of some of these players is just too much.
too much. That's a brilliant pick from Volsper. And look how he's straight out of there. That is
mission accomplished in the first minute of the round. Straight back to death, can place some
keeper barricades down, and he is taken down. Spoigt. Spoigt getting hit by a bit of timing too.
You can see he was aware of the possibility of somebody rotating across, trying to get to a
better angle, even aiming at it. And then right as he moves, that's when Volsper swings. Good
initiative by the Azami. Four timing, unfortunate. Just unlucky for Spoigt right there. See if we're
going out a bit of a lunky time for for fun as well. I'm able to catch the Monty from below.
Something we've talked about before, classic shot for our belly and strap on this site is to use the
ying, throw them up top, but obviously when you have a warden in play, that operator is always
going to be a bit disincentivized, a bit nervous about bringing any kind of blinding. When you have
that operator on the field, Rexon trying to do it all from below, moving in through rocket,
information gathered on the warden down below, Canadian sending out some z-pings, relaying some
information, but Packer, treating deeper into this labyrinth on the middle floor,
wasting so much time against the rebellion right now. Getting another kill, in fact,
as Rexon pushes up Rocket, the rebellion struggling for answers, rereads the final
minute, bolts for Ancylo, both getting a couple kills. Now, the Monty,
supposed to be the tip of the spear, now broken on the floor outside of our six-room.
Four fun esports looking to make good on that excitement and win the first round.
didn't even matter what the site was. Everything happened in such a condensed portion of the map.
We had SR trying to go in below to alleviate some of the pressure for Canadian to really start to
get moving, but 4th one have understood the assignment and they have understood it perfectly.
It is just to limit and constrict that Monty and if they know that the lanes and the paths
that Canadians going to want to try and move through on this map, they're going to be able to
There was one FNAT there, Lynx. One FNAT has almost won them the round. It was a huge factor,
because Canadian just couldn't push forward, because he can't see, and he doesn't know what
he's getting bared down on by. He doesn't know if someone's going to be able to get an angle onto
his back, because the FNAT's there. So he's in haze, reduced visibility. What's the thing that
you want the person who's calling the shots on the other team to have? No eyes or ears. Get him in
in FNAT cloud and really make things quite awkward. To see that not dealt with from SR
is a bit of a problem. There is also an argument to say that
SPOI on the first death there kind of got sold a little bit by Canadian. Canadian's playing the
Monty. You can just front up onto that op single door and stop anybody from being able to swing
it. SPOI obviously knew that there was the possibility that it could happen. It's the
same kind of play that SPOI would make if he himself was on the defense. So he's gonna be very
that. He's got a lot of
confidence in his position.
He's very aware and cognizant
of that on the attack, knowing
what he would do to himself in
that position. There's been a
bit of a decent there inside of
round one. It's very early days
so far. Well for fun with the
flawless round. That's something
that can't be taken away from
them and a great start here to
layer. And again, it's just one
round. But last time these two
teams faced on layer was a 14
be a 15 round depending on what for fun and Shopify rebellion have in store for
us their billion no stranger to close games I mean what good portion of the
games they played this stage have been quite close seven five and they're
outing against C nine seven five against wild card and of course the seven five
lost two hundred thieves yesterday's sole exception being a seven one victory
against five years we're starting to have some big problems of their own as we
just reached the halfway point on the group stage of NAL stage one but
unfortunate interruption in the early forefront esports momentum. But winning on the tertiary
site as well and having the second floor and basement coming up next, very strong possibility
that forefront esports, if the defenses are as proficient as we saw in round one, could
move up to even three to zero. Especially if they were able to defend the second floor
that well. And that wasn't even the site, Ollie. You have to believe that. Should be
able to do it once the site's actually there.
That's it. You know, Siege is often a lot of the maps inside of Siege at the moment.
you're going to be able to
defend the same areas.
Regardless of where the site
is, and the site is obviously
the goal, and that's where
everyone's, you know, working
towards that's where the attack
is trying to get closer to.
But the areas around the site
doesn't really matter if you
defend in top floor or if you
defend in downstairs.
If you're committing to that
upstairs hold.
And that's where you place in
the majority of utility.
It's going to be there when
you're defending it.
And it's the top floor as a
defensive site, or it's going
to be the same when you're
defending it.
And it's the, you know,
alternate mid floor site.
It really doesn't make too
many odds.
odds again. I would just stress that it's kind of early days here, but the the tech
pause isn't going to be doing anything for them either. There was a little bit of a delay
getting the game going, so I'm not sure if it's just a bit of something that's left
over from that or not, but we get any updates we will be sure to share them with you once
again. We thank you for bearing with us as we just yap over over the tech pause with
only one round to go off well it's a little bit a little bit of bad you do
hanging a hanging over it's a bit of a bit of bad luck that's tainted the early
bit of the game but
mean beyond that like Ali said try to be trying to see if we can get back in the
lobby I think silo is just tea no not no I can hand not tea hunting rest in
piece. I said that the other day. I said I need to get in T-hunt and run around
Calypso a little bit, forgetting that I've not been able to do that for the last
like three maps that have been released. But it's just like it was such like a
default thing of like yeah I need to you know need to go and run around the new
map and check it out. It's also just it's also just so funny how just because
how how the function and the purpose of the game had transformed over the the
game's lifespan, how Tehan's meaning was basically entirely divorced from like the actual point
of the game itself. And so it's just funny that just like, yeah, I'm gonna go load up
a Tehan. It just, it basically feels like an entirely different thing than what the
mode actually was, which I find interesting. It's just like a weird, nerdy linguistic thing.
I just find, I find interesting. Also, I'm, Volsper, I am really intrigued by Volsper's
like collection he's got back there like that's like that's a lot there's a
level of dedication going on though that I have a lot of respect for
there's something there isn't there there's a there's a hobby there's an intense interest
maybe we have maybe we ask for volsper on the interview if they if they get that far and we
you know we quiz about what's going on in the background I really I really I'm only interested
in all the berserk volumes I've mentioned this before I need to read it but I'm really interested
than that, just because, I don't know, there's so much.
There's so much per zerk you have to read,
and I'm a big physical book person,
and so buying all of that seems like a big investment,
and I think I'm just like, I see somebody who has,
and I'm like, I need to live like,
carelessly through that.
Everything else is whatever,
I support having a hobby,
but I'm really just only interested in the visual part.
Well, fortunately, we are back in the lobby.
Thank you for bearing with us.
We are going to be, uh, hopefully proceeding without a hiccup from here on our top floor defense this time, for, for fun.
Because we didn't really get to see all too much of round one, given that it was a flawless round for, for fun.
That's a bit of a mouthful.
This top floor was, of course, uh, sort of predicted to be the first choice bombsite.
This is the primary site when you look towards where, as a map, especially with what's available right now for the defense.
that being to chank it with 20 Shumika launches.
I kind of like this confidence from Volsper.
Oh, big setup inside of Ops as well.
A little bit of a reinforcement left,
past it, left stuff there as well with a nice rotating it.
A couple of Kibber Barricades to go through.
There's going to be quite a bit here.
Obviously, the Flores is brilliant at dealing
with those Kibber Barricades.
It's going to be Ambi on the backstab right now.
Interestingly, with the Snake and the Deimos both banned, playing below is a little bit more tricky.
You can go a bit more old school, you can go for a board course something along those lines.
But on the doker beat, it's going to be slightly different.
Okay, then you're just going to be able to walk into ops either. One EMP used, but I didn't throw out the entire problem.
And we banned it actively tricking. If you didn't get a phone called, that isn't going to go off. There we go.
Spoy getting tricked there instantly. Bino happy to take that extra thermite charge
Obviously, it's not a bigger problem as it used to be given that thermite is now about three, but it's gonna slow SR down
Well, this is this is actually could be quite a big issue. No more EMPs running out of rotero drones as well
So you and again because the game was his fan you could have gone down below with the buck
But with Tokyo be down to you could even conceive of some solution with the DMR
But it's not going to happen nice trades spoy able to cut down bolster
The fourth on esports two rounds in a row have kept the rebellion completely outside of ops the vast majority of the round and
Bloody to them as they moved in
Canadian down in the Monty as well last ball last alive before nothing to do here. This is gonna be a tough final minute for the rebellion
Brexit will be able to open up a little bit with the Rittaro
He's got an idea that someone's gonna be tucked in small but packer isn't gonna give himself away so easily
Nice little challenge there from being oh just ready for this swing, but immediately backs off
that. Sir, not backing off. Moving in. Candela's go out. Oh, one shot. Oh, if you have to go
on the floor. Silo exploded, Bino. The 6-12 is murderous as Sir pops in the single window.
One player all the way inside a bathroom. It's just a one-to-one between Packer and
the rest on the site. Mike W. pinched quite soon, but Spoy takes the 1v1. Packer isolates
the next and takes the fight on a rex in two. Quite winnable at the end of the
rebellion there, but a couple misplated or mis-timed 1v1s and for fun move up
to zero. Yes, boy really opened it up there. It was the breath of fresh air that
was needed at that later portion in the round. But by that time, I think
everybody on the side of for fun kind of knew where everyone on the side of
rebellion was pushing from. And it was just a case of holding you corners.
quite heavily on this utility on the ability to be able to slow down this Monty's progression.
They've had brilliant answers for it in both round one and round two so far. And that isn't
going to change moving forward. Their focus is fantastic right now because they're playing
their opponent. They're not just playing the map. They're not just playing as a team,
but they're also countering the very fundamentals of SR at the minute.
Yeah. And we're getting confirmation that was in fact an SR timeout as I think we all
pretty readily expected, going down O and 2 and being stunned on layer to the degree
that they are. We talked about SR's entry problems, they mentioned on the desk, dead
last in the league so far, but that statistic is strictly speaking opening kills, right?
And obviously I'm not saying this is true, but theoretically you could go down 4v5 and
win the vast majority of your rounds, or even win the majority of the early rounds. But
it's not just losing the opening kills, which don't get just to be clear, they have done
as well all into now bolster to know as well with the opening picks
but completely losing the early game as a whole struggling to move into ops not
getting any you know
consistent trades or advantage after that
they're being completely beat in the early game not just in the opening
kills that and they're getting beat there as well
it is absolute dominance from for fun they're setting themselves up perfectly
to close out these defenses
as you think about going to the next site which no likelihood will be basement
three oh very real possibility for for fun at the rebellion cannot bounce back
after this time out
it's already a very difficult game as well
you get the feeling of it's it's
we watch a lot of stage and
you can see the games that are easy and you can see the games that are tricky
there's been a few tech pauses and there's been people struggling to get into the lobby
we've had an early time out
the first couple of rounds have really just gone the polar opposite way of what
I was really sickly expecting everyone was expecting sr pick themselves up dust themselves off get back in the server
ambience boy go kill and
Yeah, brilliant. It'll be a there'll be a 7-3. It'll be a 7-2
It'll be something like it doesn't feel like that game
It already feels like sr in the trenches right now. We've only seen two rounds
But that's what I'm feeling. That's the vibe that I'm getting right now out of this fixture and for fun
they just want to bury the knife deeper and twist right now.
Two good rounds, stunned SR into a timeout, this is a map that SR are kind of known for.
Very highly preferred in their pool, third choice preference, record of three and three
on it but still highly preferred for them.
You better believe that Four Fun are feeling themselves right now and they are going to
Continue with these problems continue with these minigames in the center slow SRs roll
Like I can unfortunately won't get the job done to do that exact thing sir freenac you spots one very quickly
The games the rebellion are bringing pretty clear with the idea is doka be plus a shield
Former held by ambi ladder held by Canadian
pretty understandable and I think logical setup given not only the met up
but given what the rebellion like and what they're good at. At the same time
something that Forth are clearly ready for as well. We'll put her back on the
Tizami, face my barriers. Oh player, Packer, swing out the open window,
spoilt. Looks there for just a second. Might take some damage but Cady and sent
in hunting down Packer. It's two rovers on this top floor. It's the ambi coming
into the pinch from the opposite side. Yes, fine silo from the back. Take the
second through the wall. That is the break the rebellion needed. A flawless
roam clears and he gets both kills and minimal opportunity for a trade. You can
see the set up there from the rebellion the communication now starting to flow
a little bit better. Surf bringing IQ in the tent to get rid of a lot of these
traps get rid of some of this information that Fofun are wanting to
bring. Already he's got his sights set on Vulsva. He knows exactly the corner that
There's Ambi's tucked in too.
He's to open the hatch as Rexon.
It's fairly safe up here right now.
That flurry of kills for Ambi to open things up. Both Packer and Silo down. The top floor
should be relatively secure.
And it should be easy for the rebellion to hold on to it.
It's very unlikely that 4-1 will go for a rotation at this point.
Bertha just gathering this information.
Ooh, big kill though on to Ambi. Full spawn is known as well.
So I'm be losing out on that gunfight
Bulls was got himself into a reasonable spot. The lack of soft breach is really hurting him here because there's nothing stopping the defenders from just digging in oh
And both first won the fight against surf on the backside. That was the one D1
They were trying to back-sap into the site with they've got Rexon on this hatch to provide some vertical
But the power that the rebellion have it's dwindling rapidly
Rexons good for some cover, but Pino denies the plant spuit now creeping in through the site
Can you beat him with a back-deagle around the corner against him for 17?
Vulsper going huge! It's a pistol on pistol and Vulsper on fire on lair.
Three rounds in a row for 4-fun. Big round there for 4-fun. Not only are they
winning the rounds where they're absolutely running over the rebellion,
they're also winning the rounds where it comes very close down to the wire and
from behind. They lost the first two opening picks there to Ambi and still
are able to pull it off bring it down to a one versus one.
Volsper's having a hell of a day so far.
Great 4K in that round, double opening picks
so far this series.
Volsper on this his army has been a nightmare
and frankly the fact that the rebellion,
I mean banning the smoke perfectly understandable
great operator but maybe just me getting scared
of Volsper while I'm not even playing the game
but leaving the 9x19 in Keebas in Volsper's hands.
I'm kind of worried about that right now.
Again, winning the final of the back side
as we saw 4K in this round.
Key 1v1 against ToyHoo was tagged up earlier by that smoke.
Bit of HP, chip damage done early.
That is highly important to how round three plays out.
After the stroll of rotation,
4-fun will start repeating, go to Bunk's briefing,
which they started off this excellent rotation
with at the start.
We're in a very similar lineup as well.
I'm so surprised to not see the Azami targeted.
I think the Ying ban from 4th one is perfectly adequate.
It's a great operator.
It's something that Surf will find himself on quite often,
especially for that top floor attack.
And it was nearly the reason that Chopfire Rebellion
were able to win or even come close to winning
that top floor.
So to get rid of the Ying, I think it's a brilliant ban.
Leave the shields open because Chopfire Rebellion,
they're kind of doing the damage to themselves at the moment
by continuing to bring the shield,
despite the fact that it isn't having the desired result.
On the flip side, the smoke, I mean,
I don't know, I think Bulls from the Islamic has been a nightmare.
This festival, he has inside of us.
It's consistent.
He's playing it every single round
and he's already got to kill out of it
and he's every round he's played in this position,
he's also wasted a lot of time.
So it's something that SR have said,
yeah, okay, we're happy to deal with it,
but I mean, DMRs, really,
they've not even got a Flores this time
to try and root him out.
and he clearly understands the wind condition for this position as well when
he gets a pic immediately falls back he's he knows that also needs to live
and die by if he gets a pic or waste time he goes back immediately bolster
just has a really good understanding right now mike w
brexen to start with bringing the buff to try and
add some verticality the situation and
i mean rex in my
met might be mister consistent but so far the only consistent thing for the
rebellion is completely fumbling these opening duels ambies
engagement last round his double kill the exception
The one exception in the four rounds we've seen so far.
Amby with a drone, watching Volsper, but again,
this is a player who's not really overplayed
his hand all that much.
Amby's been able to get the job done so many times,
14 kills in the 100 Thieves game yesterday,
but a minute, 20 seconds in,
and party wonders if Volsper's already done his job
as Smoke Grenade's going on the opposite side.
He's coming to the team, there's no pressure over here.
I'm not sensing anything,
and instead of Smoke Grenade over here,
Canadian creeping in low HP,
You can see the defense training their attention on this blitz,
chipping an even glower, one HP remaining as the boy tries to come in for another angle.
My W's still with an impact in hand as well, so if that lands anywhere near Canadian,
he's going to be out of action. This is a stall out right now for my star.
It's really going to start to cost him. There it is! My W finishes him off for the SMG,
but the impact was the only thing required. It could be another floor of sailing.
It's looking like it, and even if they get a couple picks,
I didn't for fun. I won this round 15 seconds ago.
Spoit now the last alive, Bino.
Could be confirmed.
Fabio Flawless in name only.
Spoit finds one. That's Volsper shut down.
He's earned the right to take that aggressive one we won
as there is only one team on layer right now.
Unbelievable performance in the minute from Fawfun.
We said it at the start of the playday.
We've said it a couple of times across NAL,
across the SEA, wherever we're casting, never count a game out. So far, 4FUN are delivering
right here, putting up a brilliant fight against Esar. Some rounds, I mean, that last one in
particular, not really even looking too close. 4FUN miles ahead at the minute, not just in
the scoreline, but in terms of how they're playing the map, their fundamentals have been
fantastic. A team talk from Parker yesterday that we heard a couple of times on the desk is
really, it's really kicked them up hasn't it? It's really got them into a new gear.
Feel a bit revitalized this week coming into the playday.
They've given us flawless rotation once here. What's to say they're not going to do it again
at least? Again, they're truly the best of moments. Like surely they can do a flawless rotation one
time with the success they've had. But even then, even if they don't, I mean 4-2, guaranteed defense,
4-Founder are already gonna be feeling good even if they lose the next couple rounds.
5-1, not a 6-0? I mean, you're singing at that point.
You are scrolling, skipping into the second half.
Where the Ralliant have already burned their timeout, and to receive not nothing for it,
I think we can all agree, Round 3 after the timeout, unequivocally the best round rebellion
losing a 5-3. But generally speaking, a lot of that round was quite good up until the plant.
In a way it was successful. It just wasn't enough to win that round.
Balsper just wins a Q1 V1 engagement. These things happen. You choke a 5v3. These things also happen.
But since then, taking that dominant win on Bunk's briefing, which was a flawless earlier on this guy,
now going to Master Office on our sixth term, this was a closer one. Only two people left alive towards the end.
But so much of it was surf, getting some big kills on that ying. The ying isn't available anymore.
So how are SR gonna change things up? We dropped the shields out of the line of Bali.
It's a different attacking style from the rebellion this time.
It's got to be a good thing, hasn't it, because the shields haven't been working.
Canadian on Capitao, Capitao brings a ton of utility.
It doesn't help them to get into the building, though.
They're still struggling to deal with Volsper inside of Ops.
Now that is in part due to the fact that he's got a load of cube arcade stuff in there,
and that he keeps swinging on the doorway for fun, just dodging out of the way of the
flashes.
I wasn't expecting the pressure from Vol, but it just isn't there!
He's lining up his third right now, Ambi eventually takes him out, but they've already lost Rexon, and they've already lost Boi!
Volsper can just do no wrong right now on Lair. That's the most aggressive we've seen him play that ops position.
I mean, sure, round one he crossed, swung and got a kill, but immediately fell back.
That time, he strictly speaking, he didn't need to go for those kills.
He saw an opportunity, took it, and it was a really great call.
That's netting two pills for four funds, specifically against the Rora, trying to use those doors to isolate, find a way into the site, but Volsper might go down, but makes up for it, and the operators he's taken off the board, C4 out, doesn't really land anywhere near a rebellion player, for fun recognizing the surplus they have right now.
I think they know they're taking the A-style right? They know that there's no way that they can get through.
It's a single doorway push. Might take Surf down.
Canadian down on the floor as he's running out of the way of a Razorbloom.
He just gets followed straight through.
Oh, Pack is gonna find the last two there. The Razorbloom with the assist.
For fun. Understanding that win condition time after time.
Five rounds in a row here.
And you want to give a lot of credit to Volsper, but at the same time, the team is showing up by and large.
I mean, Packer now, I think five and one after that round. Mike W also with a good performance, especially taking down the shield in one or two rounds we've seen so far.
Volsper's having, don't get me wrong, one of the most singularly impactful rounds we've seen, or have's, in the NAO we've seen so far this stage.
And I think this one being his highlight to be pretty hard to top this in round six when he is 1v1
Damaging the third. I mean literally cross your placements a little different. That's a three-piece and Bolster comes out of that round alive
Unbelievable stuff
And you have to wonder if the rebellion may be regretting leaving this was on me up and giving
Volsby the power of those keep us in nine by nineteen because as mint mentioned dead last in the entry the rebellion
early round struggle for them inside the league so far and
And leaving this off in Volsper's hands when the name of his game has been contesting ops or contesting positions early, you can't help but wonder if that was maybe the Rebellion shooting themselves in the foot.
There is a reason that Azami is one of the highest band defenders in the game at a pro level and even, you know, at a rank level as well.
It is just incredibly powerful because, yes, you know roughly where the plane, yes, you know roughly where the keepers can go and what the setup is going to be,
but it's just such a big sponge for everything that you own as an attacker and it's just going to suck everything out of your attack whether it's bullets, utility, manpower, you name it, it's taking it.
Vols was played exceptionally well here so far. Again, another opening pick, a flawless
run on the defence right now. Ambi down, Dokupi out of action, not that we've seen that much
from the Dokupi. Tonight it's not like the phone calls have been really instrumental.
It's still a big first pick because Ambi was the player that alongside Canadian was able
to open up this top floor or this mid floor, should I say, last time we had a baseman defence.
that now with that opening gauge would go in the other way it's going to be even
more difficult for the rebellion. Well and one thing about this basement
defense that I find Vernon is that they were able to get that one opening pick
because the nature of basement just spread out a lot more you're roaming
in a bit looser of a way and so the Blitz was able to run through find a gap
the Dope was able to pinch from the opposite side it's the same setup
basically for four fun this time but they can't get that same success. The Dope
goes down. Canadian pushing these defenders headlong gets put to 1 HP and you can't help but think
this shield is going down again. Mike W found by surf. Spotted on the drone early so that's good
for the rebellion to follow through on that later. One defender really remaining it's Packer with
that shotgun playing close on the stairs. How many times have we talked about running up or down
The feet can be exposed, the head too.
You've got to be careful as you move Packer retreating back in a site with a minute to go.
Look how safe Packer's playing that.
He could easily sit there and challenge the Blitz on the stairs.
One or two shotgun pellets in Canadian is going to be down,
but he's trying to guarantee this round for his team.
The Verts now in position.
We have a Ram this time, which we didn't have last time,
so there's going to be a lot more Vertical available for Rexxon to work with this time.
that should make things a bit more uncomfortable.
Now's the time really to get the blitz in
and to start making a little bit of movement in that site
because so far the defenders are just being allowed
to find these pockets of safety.
With the hatch open now, Pack has got a keen eye on that.
He's already spent his C4.
There are a couple of impacts
that can sort of harass and slow,
but a lot has to come off this push.
Gotta make it work.
Spoilers in the Bs to isolate these positions.
Snap onto silo.
looking right down the scope of that a call for now winning is again his
fights on the back side he's not lost that one do you want to get served
spoilt moving in with the bay let's see some on the floor but for fun just let
the clock wind down it no contest on layer packer obviously good to but
Volsper with one of the most dominant halves we've seen from a player in the
the NA league. No contest so far is exactly right. 604 fun are tearing shop of our rebellion
to threats. What is happening right now? I mean, they're doing everything I said. They
really need to keep the momentum. They're digging their heels in on defense. I don't
think I did this half time justice because we only grabbed round one and two to talk
over. But again, I mean, in round one and two, it just highlights exactly what we were
talking about. They need to have the early aggression. They need to keep the momentum
on their favor. Molesperr has been so good at locking down so many positions. Same with Mike W.
I mean they just are not allowing SR any bit of headway of getting any map control and they are
just fighting them at every single forefront, every single round. Yeah and they're playing
confident too and this is a strat that's actually made popular by Furia a couple months ago but
basically with that Daymos ban, he's not able to get the wall open. They didn't bring a buck
so he's gonna be able to ban a trick. They're holding on to operations control extremely
aggressively with the Azami. There's no way for Troy to walk in with the Montaigne. He's
being supported with the Champa that is actually backed up. They had an echo. They had everything
ready for these guys and it's like we were talking about yesterday in that interview.
Why do they play so confident? They actually just don't care who they're playing against and that
is why I love watching them. It's crazy how well this is working for them right now, Lax. You
brought up the power of the momentum that's working. Kyle, you talked about the entry game
and how that was a problem
coming into this. It seems like
for fun are continuing to exploit that.
Yeah, it's almost like for fun.
Maybe we're listening to us.
I don't know, but I mean,
you brought up about the operator bands.
What do we want to see?
We want to see the information
game be banned out the snake.
Demos snake and the demos.
What was banned?
The snake demos.
And what did I say would happen?
If you would ban snake possibly that
the entry game for shop or for the
rebellion looks pretty weak, right?
They just went one in five against
100 thieves yesterday.
What happened again today?
They went one and five on the entry there.
Had no way of getting into ops because they had no information.
They're just kind of blindly walking around the map.
And then Troy is getting off the shields,
which is making it even worse for them.
It's a lot of problems.
So much work left for them to do here.
I mean, you guys spoke so much about the operator bands here.
I mean, on the other side, could we see anything that can change it for rebellion?
Can they get themselves out of this hole?
I mean, they definitely can.
I mean, even when you get, when you look at the last series, what it was,
It was both it was an attacker side and map for both these teams both the teams walking away with one round from their defense
Respectively this time it looks like it's very defender side now for the side for the rebellion coming back from a 6-0
That's very tantalizing. You almost have to play perfect, but it definitely can be done
Can't say I'm too keen about the operator choices. They're keeping it simple. We wanted class sometimes
Simplicity is the name of the game
They got plenty of rounds to work with you.
I mean, even with the electric bands,
like, they just got to get one.
They're going to have to be retroactive on their front.
Yeah.
Looks like they've just about locked this one down.
We come here for the halftime break,
but unless Shopify or Belling can do anything crazy,
we might as well just be jumping straight to the desk.
We'll see what happens here as we dive into the second half.
And it seems like we'll have to see at some point
one round victory from four fun esports.
I mean, the degree to which they excelled
that defensive half is readily apparent if you watch even a couple rounds especially individually
from Volster but as a team as well with the strategy they brought of course leaving the
clash in the rebellion's hand is always a bit of a scare ollie but they're not even bringing that
you can see a 7-0 right here i'm not so sure about the lineup from rebellion you think about this
top floor and you think about rebellion there's gonna be a clash that's kind of the same for any
site but when you think about this top floor you think about fight you think about flames and
and Brainstone. You think about Chanka, you think about Goyo, you think about area denial,
space denial. Yes, a smoke can do that, and yes, smoke has been a fantastic tool for many
years until Chanka was rewired and even Goyo introduced. However, with Chanka in the current
state and with Goyo in their current state, they are brilliant tools for this top floor.
So to see them not chosen is a clear decision here from the Rebellion. They're clearly
favoring playing things like the mirror, like the warden, like the Thorn in an attempt to
give themselves a little bit more to play off and expect a bit more sort of flashy play
on the flip side from full fun. The Warden brilliant at looking through smoke, brilliant
at looking through flashes and then of course Thorn in the current state is just a fantastic
pick as well. So Rexon's got a very difficult job to play though, given that he's going
to be on those rocket stairs. Packet is going to be below, he's going to be making the most
out of those dope because an ambi is going to be the first recipient and gets
it. Stoke is the pick. Vulsper trying to go in for the kill.
Sport fun. Amy to pinch this mural on the bottom floor. C4 lands right in front
of Packer, but caught on the doorframe.
They could be a weight on the outside side. It's the most to go down early.
Big player. Vulsper as well. Eight kills in the defensive side will be stuck at
eight going forward.
Still looking to run down this player. Bottom rocket. Oh, spot some. The packer.
I think working with too little information rex and moving down the stairs playing the off angle taking the fight to these
Attackers spoits taking up that ops position behind the mirror window
This is a guarantee you're really not going down without a fight will not be a 7-0
Even if rebellion go down they'll at least go down with one
Yeah, be doing a bit of a tough spot now default camera opening knows that there's one player below that player
It's gonna be ambi swap places with rex and plenty of yellow pins as well
given that the default was still open last time we saw it. It may have been shot now,
but still for Bino, this is a pretty deep ask for him right now. Can send a Nade out and
maybe look to try and displace some of these players below, but he's going to get swung
from somewhere eventually. Ambi to lock it up and to give Shopify Rebellion their first
round. At round seven, by the way, their first round of the map.
you're going to win has to
come at some point and you
would ideally like it when
it's, you know, 4, 3, 3, 5, 1,
even but. 6, 1 at least means
you're still alive. At least
means there is a chance and.
Kind of coming an important
time for the rebellion and for
for fun. Esports in the
rebellion up three and one
right now, so looking quite
good. It is becoming a bit of
a pretty hyper competitive
race, not only for the top
spots, but even in sixth place,
But even in sixth place, I mean sixth place right now 100 these with six points their value in currently at nine
Not too far away and again we're pat getting past the halfway point now, but for four fun, especially
Six points right now a regulation victory puts them an immediate conversation for the top four positions
And there's still a lot of games to play
they able to put out a showing like this with the
Relatively good performances we've seen from them in the NA League so far the promising performances we've seen from them
It's a lot more beneficial for Forfund than it is detrimental for the Rebellion, so something
to consider as the league just gets more and more competitive.
Top floor site one, Rebellion now going down to basement for the secondary site.
Big six pick there from Forfund, everybody is switching things up a little bit.
I think it's expected for the Rebellion to do quite well on definitely the primary defensive
site and maybe even secondary.
the
team.
There is the chance for that
third choice bomb site to
really rear its ugly head and
it's kind of a toss up between
whether it is this site that
we're going to now or if it is
that mid floor.
Time will of course always tell
Volsper straight into business.
Can you get himself in?
Oh, I didn't realize there was a
shield there.
I got bathed myself.
He needs to be cautious of what's
going on in barrels though.
It's going to take a little bit of
damage there.
Inplay from SR at the moment has been fantastic on this defensive side surf coming out of nowhere with a nitro cell kill
Just retaking that position on yellow
One perfect read by the rebellion you can see again
Volsper maybe and for fun as a whole operating with not that much information
Two players pretty aggressive on this backside Volsper going in by himself ends up
Basically putting himself in a position to be pinched by the defenders
their rebellion just read that position perfectly.
Play it exactly as we would hope they would
and call it exactly as they should.
Great opening pick.
Now we've got two in a row out of the three so far
and obviously that one of those being a bit of a fluke
on the offensive side,
but now she's consistently starting off
these defense as well.
Rexon losing a lot of HP, backing off.
There's no need to play aggressive at this point,
especially the smoke likely positioned
to a bit more conservative of a spot on the staircase.
Everything is going well for the rebellion right now.
Everybody beginning to fall back to site to make some progress who but be know even struggling to hit that mirror window
Twitch drone shot as silo goes down
Nothing going right for for fun
No, it's a bit of a round to forget that isn't it you've lost two picks
You've not been able to get the mirror window open
Packets trying to make something happen with these deathmarks and they've still got a good portion of information all the floors open as well
Silo's used his boogie drones. They've got yellow pins as to where these players are
It's just a small matter of dealing with them when you've got players tucked in behind mirror windows like ambi
It's always gonna be very difficult
You can take a little bit of damage here surf picks up my W in the meantime
But this isn't a very winnable situation that for fun find themselves in now
It's not C4 might go wide rex and down at least but
Rebellion just don't really need to swing right now
Now, Ami trying to take a closer angle.
Packer is struggling with this engagement against Ami for the better half of this final
minute.
Ami now finds one.
Rexxon and Serp both low, even though Rexxon's been picked back up.
He's got the fuser as well.
There's enough going on to really support him.
The possibility is he spots the head of one.
Again, with no clear angle as the Rebellion not looking to give and speed any bit of this
advantage.
We'll move up one more round.
four-round gap separating these two teams, but as the primaries are won, a must win round
for the Rebellion and one that for fun cannot afford to lose.
They don't make it easy for himself to do the Rebellion.
We often find this team in positions that are a lot harder than they have the capability
to put themselves in, but they are a better team than going six rounds down on a half
of siege.
But for whatever reason, they always go about things the hard way.
We're starting to see a little bit of belief now.
We're starting to see a lot more team play and they're clearly far more comfortable on the defense today than they were on the attacking side.
We're seeing a little bit of confidence now come out of individuals.
I think of Andy in particular, the positioning there for that kill on Topaka is a very aggressive position.
It's a very ambi position to play.
He's not tucked behind a desk. He's just kind of in broad daylight, right?
right? But he's starting to feel himself now. Slowly the shots are starting to connect.
This is where the frustration will start to kick in for 4-fun because they are so, so
close. They do still have a tactical timeout though. And I think that if this round goes
the way of the Rebellion, we are very likely to see that timeout given we will then have
seen all three sides that the Rebellion want to defend here on the layer. Small matter
is, Rebellion has the win to get to that point because if 4-fun win, we are just going straight
the Daxican, they walk away with a full three points.
All the evers, one good three-minute stretch of Rambo Six Siege, and this game will be done.
Bunk's briefing can often be a difficult sight to win.
This vertical hold has proven to be quite a problem for a lot of teams, especially in North America.
So it's not at all a given. This is not a gimme sight for for fun.
It's just only in comparison to the other two that there's any opportunity to close out this game, get a 7-2 victory.
would be this one. Getting some initial hard breaching on the sights. Opening up a lot of these necessary angles, but
in nature, gunk's breathing, you'll eventually have to wrestle with that top floor, whether in theory, but usually in practice as well.
The teams might not necessarily go for the full clear, but you've got to minimize the impact of players like that Warden and Solis specifically.
Do you want to go in for the plant or not? Those are two big attacks to leave on the floor.
only.
Scylo is going to start to move through now.
He can place some track stingers down and give himself a little bit of surety.
Plenty of nades to deal with the barbed wire and that can then clear the way for both drones
and players to start moving through.
The look at the moment is that of a half there.
If I actually got good control inside a bunk corridor right now, the topside kind of locked
off with the track stingers and bodies up there.
There's a chance we see something a little bit more direct a little bit more cheeky
But he knows what they are or you project in hand. They might try and just get this down a links
And I gotta be worried about that. I mean the spec you obviously a problem
But serp is literally watching this angle with the glasses
You know have some kind of off spots from off position impact rate lands right at his feet puts in the half HP
Rexon twins the fight against Packer trying to distract on the top floor see for again
detonates the planter. You can see the idea was made. Packer distracts above, but it is just simply too little force applied to these
rebellion defenders on the top floor. Now for fun pivot to a very late clear down two bodies against five.
And you can't help but think for fun. Might have thought things would be a bit too simple. Attacking this Bunks briefing defense.
Volsper and Silo both down for the count Volsper completely silent since the half
swap stuck outside because this toxic canister shotgun around the corner there
is no chance on any day in any world Silo was winning that fight and one player
might have gone down make that too but the rebellion have had the better
defenses three rounds in a row it's a little bit naive from fall for nothing
I think I think that you can
just go so direct with still
all five defenders alive,
asking so much of Packer on
that top floor to be the
distraction when everybody on
the side of the rebellion is
playing that top floor. It was
always going to be a massive
ask of them. Let's see what we
get as our bands here as we
hasn't been played yet by the rebellion, but it will come out now, so 4-4 not wanting that
to rear its ugly head in the later half of the rebellion defense. Glass taken away as
the response. I think for the rebellion they can pretty much ban whatever they like here
because there's nothing that's particularly working. You've kind of just got a guess on
what's going to work or what's going to hurt them the most. Yeah, just in like a big missed
opportunity there. I think that line up in conjunction with a Thatcher, if you could maybe swap the Grimm out for a Thatcher,
because we didn't see a lot of the information gained from the Grimbees, because if you're not going to declare, then you just
gotta assume they're all upstairs anyway. And maybe the Thatcher can do something to enable that plant to go down, but I still
think it's a very difficult one to hold. For fun, just through sort of limit testing there. And they've got the rounds to do so, right?
There's still three rounds, Cliff.
There's still three rounds clear, but a flawless rotation
is what it is.
And I would say there's been any recurring motif
in how tight things can be in the best of one.
We just need one round to win the series,
but at the same time, he only got six.
How little that can be.
And as half of it's been erased, the rebellion
have one on master, lab, and bunks.
They moved to repeat sites after the band phase.
It easily turned to two, then one, then nothing,
and we are back at an even game.
And all of Four Funds' momentum,
all of that hype and energy will have been erased.
All they might need is one,
but he's hardly that much bigger.
There's a rebellion now banning Matt,
they're now playing Master in Office.
Pretty similar setup to what we saw previously.
In fact, I think it's literally the exact same setup
that we saw previously.
We know we'll be on the monty, so that opening pick for me is a big important one.
Both of them are brilliant on the defences, and their attacks so far, I just fear that
they've not had the required amount of information.
And I understand that drones are far more pressured now as we need to just get wiped
off our screen, but you have got to be a little bit more liberal with them, given that you've
got information like the Deimos and once you've got that player tracked, you've got them for
around once they're on the scanner should I say you can track them. Providing you've
got a death mark available for the duration of the round so you can get a little bit more
liberal with it. The first track there onto ambi didn't really yield the the opening pick
that we were looking for but Beano is just going to choose to ignore it and maybe going
to try and just cut ambi off from the site here. Again feels risky that's not the sort
of player that you want to be trying to shut out you need to be trying to deal with them.
You can see they at least have dedicated someone to that flank watch.
Something consistently watching on the top of those stairs.
Volsper also on the call. Angle misses an important set of shots.
Sylo finds a direct line on a Canadian so it's still advantage for fun
but Volsper missing that fight and Andy maybe even able to make the cross.
Again a second attempt and Volsper still at lower HP than Andy.
Death mark going out. There's the cutoff. We need to see
Silo gets them all!
Just one clip of the DMORG gets the job done!
As the rebellion tried to power through for fun and the attack shuts them down.
That's the danger the rebellion faced after that first phase.
For fun having such a dominant stretch on the defense.
It was only a matter of time once we got onto the attack.
We'll be right back after this.
After a first half like that you only need one round and it took him a couple rounds,
They got it and for funny sports take the win over Shopify rebellion Packer is standing by and we have to talk with him after this one Packer
Wow, I mean what a start to this game after the momentum you guys carried in from that outlast game yesterday
It looks like you guys could not be touched. What was going on with you guys that made you so unstoppable on that first half
So yesterday, I mean the speech that I had has been carried over a lot of times not this point
Um, but, um, so basically the practice that we had during the week was that we needed to move our feet and help each other on defense because our first week we realized that we weren't really doing it on defense and we were really struggling on the defense I have.
So, um, this game we just let it, we let loose like we just said like we'll play full confidence may always support each other.
Go for your plays.
That's what's going to win us this game against this team.
So that's what was something that you were talking about the comments about Packer obviously congratulations.
I mean, that was a lights out performance from you guys.
I want to talk about the operator bands kind of pick your brain.
What was the reasoning for getting rid of the information going into this matchup instead of, you know, getting rid of maybe, you know, anything else that could have happened.
You strictly focused on those info ops.
So they've kind of switched their playstyle really, like since last stage where they've played a lot more info ops and they play to do the more split theory.
Yeah, and they've done a great job at that and we just felt like that was what they've kind of leaned into the most
So we just thought we'd ban it and just play around it
So we just as you can see we put like the echo a lot to kind of their mati because we believe it
We knew Troy was gonna play Mati a lot. So we kind of just like played into that
Yeah, beautiful. I think I was a brilliant read you that's something we noticed as well with the information ops
It's glad to see it kind of being followed through
Packer I talked to Mike yesterday about your guys confidence actually and
I'm curious from you, what does a win like this do for your guys confidence, and where
do you actually see yourself in the big NA picture?
I mean, we are always going to be like a contender to make every event.
I truly believe that.
We play with the confidence, no matter the scrim results, no matter how we play, like
in the games, we always know we can bounce back.
I mean, we're just five friends at the end of the day that just love playing with each
other.
And this just shows that like our off season was a lot of improvement that we showed.
like we actually know like we have the good coaching staff
behind us to support us and actually like make us better
so that we can take off these top teams
like we struggled to last stage.
That's really the best of both worlds.
I mean, five friends playing for fun.
I mean, it doesn't get any better than that.
I had to pay him the big bucks.
Exactly.
Exactly.
Packer, thank you so much for your time as always.
Congrats on a really big win here.
Hopefully, we'll set you guys up for success next week.
Thanks so much.
All right, thank you, have a good one.
Well, what a win for four funny sports.
I mean, this is exactly the kind of thing they needed.
You know, at the halfway point, essentially,
in the stage at this turning point,
you set yourself up for success,
taking down a big team like this.
Yeah, this was a monster win for them.
And again, carrying the momentum that you were talking about.
This was actually the first time
that they're going to string two wins in a row,
which is very nice to get six points.
And again, against the team,
and we just heard from Packer there
how confident they are against going against literally anybody.
That's how I've always felt watching these guys.
It doesn't really matter who they play.
I feel like they're just going to run at you
and they use the information ops really well as well.
So like credit to them, they were saying Shopify
or rebellion is really good at the information ops,
but they as well are very good.
They also have really good coaching staff.
So I'm glad he's calling them out as well.
And everyone's kind of getting credit
in what they're doing because it was really great to see.
And in that last round, I think we said they only needed one.
Of course it had to end like this,
the pure chaos that ensued at the top of the stairs,
just a bloodbath. Yeah, I mean, the fact that Silo was able to turn this into a quad
and just great shield play. I mean, Bino was kind of just looking left to right, just kind
of there, you know, not really, not really being an X factor. It was really Silo just
getting all the picks. I mean, that was about as chaotic as it could have gotten. I think
SR kind of maybe got a little too overzealous. They put a little too much pressure because
throughout the previous of what, three of those rounds, they're playing pretty perfect.
They were playing into the strengths. They were playing into the crossfires and it was
putting five, I mean, five years, four fun Esports in very tough situations that I just think how they just kept playing a safer game.
Just that default. Yeah, just playing into that default, playing into the strengths of those crossfires and layers.
This possibly could have went to an OT, but I mean, it was it was a huge play from side. Let's turn that into a 4k.
A big upset here. There's no question. I think for four fun on paper, SR, I mean, they went to the major grand final.
They are a better team here and yet for fun, pull it out looking for another upset. It's going to be out last.
this one feels even more daunting.
It is the last place team versus the first place team.
Yesterday, it was fair to say that I think
Mint played the good cop here.
So I think today, Lax, let's dig into it a little bit
and actually unpack what are the problems here
with this team.
Can things be fixed and what are those things
that need to be fixed?
Yeah, I mean, it was very clear,
even with what Patrick said.
I mean, it was very telegraphed attacks.
I mean, the first two attacks looked really good,
but then once we looked into round three and four,
You could clearly see it was very obvious that four funding sports and packer already identified that it was very telegraphed of what they were going to
I mean you got two players jumping inside electrical against a warden
You're gonna lose that nine times out of ten then you pivot into round four you have blitz jumping into wrappers all by himself with the other
Pushing aqua where I'd argue you bring that blitz over to aqua then you easily take this space
You have the shield you have the pressure there and then the players just fall apart and it's rounds like this that just demonstrate
Outlast what are we doing? And that's where we end with round five
It's a lot of indecision a lot of indecisiveness that really sparks the failure for this for this round now
When you look at this round as a whole they are in basement
But look there's one player over here one player over here play over here play over here
You have four defenders on the first floor now for the side of out left. They want to go for a
Exo stairs take to go into basement and they realize that Bino is below
But the thing is they aren't taking any bit of the map space all they did was take control of kitchen and because doing so
They aren't putting any pressure on lounge. They aren't excuse me
They aren't putting any pressure into lounge where I would prefer Veronica takes lounge
Millie isn't holding for the storage player that gets a free pick on to Mike W
Even Logan jumping into venting and being able to go down those actual stairs following it up with the blitz and wise blitz droning himself
I have no clue a lot of issues going on here
But what you're gonna see is they don't do any of this and in the exact opposite and because of the indecisiveness
in this four fun e-sports actually decides to go over for the overcourt
press on them and taking map control that they don't even have to fight for
and what you're gonna see clearly is exactly what I'm saying it's the
indecisiveness not playing into the positions that they have.
No one's holding an angle, he possibly gets Packard, he possibly gets Mike W,
but because of it the Blitz falls apart. Then because of Packard being able to get
across the next player falls. The Blitz falls in 90 and it's just each
individual being picked off one by one where they're never in a position in
trade. You have two players outside. They can't really do anything. And then it
falls on Millie where he was the catalyst of this round. Where had he just held
that position, had he played a little more situational, played more aggressive,
he gets that kill onto Volsper that doesn't allow their Blackbeard to die.
And then maybe they can bring this round back. But it's a situation where they
were on the offense and they immediately had to play defense for the side of
Packer. But obviously Packer already said they want to play together and they
all committed together. And that really is the big difference with Outlast is
They look very disjointed and there really isn't a purpose for what their attacks look like. Yeah, they just did something together
What's that saying a bad plan done together is better than no plan. I agree
They just did no plan that just sat there and looks like please outlast like I want you guys to go for those fast plays
I love the fact that we had the double shields jumping into kitchen
Yeah, but what are you gonna do if you don't find a pick? We're just gonna sit there. Let's do something, please
The mentality to I feel like has been a concern for outlasts
You've talked about how when they're flowing when they're looking good in that game against SSG, right?
It looked confident for the first time ever, but when that's not happening things aren't going so well
And that's and that's the bigger issue for me is like you said when we looked at the SSG game
They start out very strong. You could see in the camera. You could see in the comms that they were having fun
They were electric they were animated even in the first two rounds of that series
They were very animated at those first two attacks, but every time things start to fall follow through
They don't have successful rounds
Then you look at their cameras that doesn't look like they want to be there
It doesn't look like they want to play anymore and you're gonna keep pushing the narrative that you're the worst team in N.A.'s history
And you yourself have every opportunity to right those wrongs and you can look at your counterparts
You can look at players like JJ Blast and rival they had to go through the mud
They had to swim through the trenches and all the struggles that they had to go through even players like Mike W
Even players like Packer like Beano
They've all had to go through the trenches to right their wrongs and what you even just heard from Packers
They use from one game to the next and how they can fix things and play right and play into their strengths
And this is what outlast has to do
They cannot let the mentality and the mental affect them
They have to realize that just because you're down around down to rounds doesn't mean that you can't bring a game back
But if all five aren't in tandem with one another you're gonna lose it every single time doesn't matter what team you are
There's no doubt. There's that lack of experience from this team. They qualified for the NAL just a few months ago
So we're seeing that come through you mentioned like the players that they've been looking up to right there
They're surrounded by opponents like M80 who they've probably been looking at and going well
These are the guy like we want to be the next and maybe like we want to be those teams
It is so hard to do that
When you're under the pressure when you're under the spotlight against this M80 team who as we've seen has been playing
Incredibly well the last undefeated team remaining and they're and I mean they're just kicking ass across the board
Yeah, like you said, the last undefeated team remaining and also a great defensive team,
which is a problem for Alas, considering they are the worst attacking team in the league.
And who are they going up against?
M80, the best defensive team in the league, 68% win rate on defense.
And yes, they haven't really truly played anyone that great in the NALA, any top four
teams or any really good attacking teams.
But stats aside, I do think they meet the eye test.
They actually seem like they have way better win conditions now.
They're playing very heavy into crossfires and layers.
If you dig a little bit further, they are also topping the league in the defensive trades with 19
Closest is DZ with 14 and we actually heard from Ashen in the interview yesterday that there was a couple roll swaps
Ashen is now being enabled more as a rumor alongside with Gunnar and
Diffuser has been moved to site in a couple situations and if you actually take a look even into that
Ashen is now rated as the third highest rated defensive player in the league, which is a massive change
I believe he was 30 second out of 50 during kickoff. So we see this paying off dividends
Especially again and all that talk it's put into savage on the attack
But we also see it paying off on the defense right we're seeing that IGL power on both sides of the coin here on the outlast
Side again, they've played four different maps. They have not found success anywhere
The best was clubhouse something a little more default where we go into I don't imagine
M80 is gonna give them the light of day to go to a clubhouse
They're going to bring him to a fortress and again for outlasts. It really doesn't matter what map you're going to fall into
It matters about mentality just similar what we talked about is they have to all want it
And if you're telling me that what we've seen so far from them whether a kickoff now that that have been a hundred and ten percent
Effort put into it bullshit. I mean, I think they're gonna probably have to give a hundred and fifty maybe even two hundred two
200% on this one. I don't know. Yeah, I don't know. Like you said, if the map really matters again, the worst attacking team versus the best defending team
We've already seen M80 defend this map. It went very very well for them against a better opponent and
Outlast, I mean, I
Don't want to see any default stuff again
I still want to try to see some rushes, but I want to see that decisiveness in this game at least even if we can't get the game
When let's just try to bridge that gap between two rounds and six rounds. Let's maybe get for four something like that
I just want to see some improvement out of these guys so I can hopefully by the end of the stage
expect maybe a win
Hopefully get one under their belts eventually right now
Just looking to prove themselves. Normally, I'd say it's possible. We've seen crazier things happen
But I don't think we have this might be the craziest upset to ever occur
If it does they've got their work cut out for them. So let's get into it
Well, actually, uh, Ollie and I are happy to report we can address everyone's fears right now
Now Outlast are actually putting 330% effort into this matchup and it's going to be an
8-6 victory for them.
So really excited to see what can happen on Fortress.
But in all seriousness, I mean, the MAD only flawless team, one of the, I mean, quite literally
statistically best team in the league right now, Ali, going against Outlast who are really
struggling to put it mildly inside of the NA league.
Give me something.
Literally anything.
I mean, I was going to come in and say,
M80 are clearly still in this honeymoon phase
that we often find teams in when they've recently
made a sizable change or an IGL change at that sort of level.
That sort of very sort of operational and strategic
level of the game.
So Savage's introduction and the sort of butterfly effects
that that then casts out, I think Mint put it excellently
on the desk, getting the insight with Ashen,
that's a little bit more
aggressive. It's a little bit
more aggressive. You know,
finding gunners working a little
bit more site focused on
defense occasionally, and just
some of those changes that are
starting to come through and
ripple out as an effect like.
It just feels so dangerous to
go against. I'd be backing him
no matter who they were playing
here tonight. It just so
happens. There is the schedule
has aligned. They're playing
outlasts where we haven't
of ability to play the game at the highest level,
which is required to compete with some of the top dogs
inside of any region of the game.
So for me, I worry, I think a lot of people worry,
it was 82% on the social vote for M80.
So a lot of you guys are thinking M80
can be walking away with this.
I do worry for our last, and then the future in the league,
if the performances keep going this way.
And it's a shame that we're kind of building this narrative,
which I think it's the right time to do it
when they're going against the team that in all likelihood they were probably going to lose against anyway, right?
I think this would be a tough game in any universe.
I think there's really no plausible world in which we're talking about it in language too dissimilar from what we're talking about.
But yet because they've struggled so much, because of how difficult things have been, it's still the kind of focus we need to put on.
But we just saw that narratives can be upset that while we believe in theory might not necessarily occur in practice,
This might be tougher than four funny sports versus Shopify rebellion,
but in that same, at least broader category of games,
and we'll see what Outlast can do on Fortress starting the attack from side.
He'll get a little bit of early pressure, opening up a couple barricades,
destroying a little bit of utility, and backing off pretty quickly.
Attacks on this map generally like to take their time,
gather as much information as possible because the defense on Fortress
can be such a beast to a wrangle.
You need every advantage you can get before you actually even enter the building.
I was going to say, fortunately,
uh, Alice were making good progress.
That was until the C4 from
diffuser was ripped and sent on the
soft floor and Veronica's just gets
caught flat footed there.
Just for the top of those main stairs.
It was lucky for Nestor that
he was able to get into the building
because there's a lot of platforms
and stuff out there that you can,
you know, get on the roof, get on
like little sort of mezzanine half
levels out there. Get into the building.
Main Stairs that was lucky for nested it. He was able to dodge out of the way of it
I think he was just on the edge of the range, but even the monty is on one HP at the moment
We're not gonna go fight an M80 are looking pretty good
They've surrendered control of this top floor, but they're happy to do so look at the state of the lineup
They have got traps galore for you to get through when you do eventually transition from that top floor
And I think to be honest, they're probably banking on our last being a little bit slow
Really double checking things, not making great progress through that top floor of the map.
And look at the time, that's kind of what's happening, right? There's a minute and ten left,
and here we are, outlast have had upstairs control for a good portion of time.
They've made some vert, but we've not seen any fruit from that labor just yet.
Now we haven't, and with Nesta on low HP with this Monty, it's going to be a difficult push into the site.
A tremendous advantage, given that fast low HP on a key operator.
Probably a lot of our U-projectors have been thrown down as well, could still see some impact from that.
It's gonna be tricky, Ashen.
Whiffing a lot of shots on that important 1v1 against Milly.
Ooh, shot from the back by Logan.
Exactly what we need to see from Alas.
To death's mention, big defensive player for M80.
Really benefiting from these role changes.
Taking that player down early.
30 seconds to go.
Good chance for Alas to maybe claw this back.
TREVMAC dropping down. One player in Hamam on the opposite side.
Slogan gets another pick.
Woden Gepidi.
Uncharacteristic, almost engagement loss.
Gets him around the corner, but now it's M80 in the disadvantage.
Ten seconds remaining as Logan instead with the diffuser.
Gunner on a nice angle.
Gets the Monty from behind. Diffuser with another.
It's a big 1v1 to close things out.
Can Outlast pick up their first early in the game.
Not today as M80 keep their discipline and win round, runoff time.
you know, it's not like you
know, it's not like you know,
as you predicted links the
round really running right to
the bitter end, winning out on
time for M 80 when we get
there, but a very slow attack
from outlast and not in that
they were doing a lot of work.
It wasn't that their work
rate was particularly high. It
was just taking them a long
time to get some of those
basics done and they were
taking precautions and they're
right to do so. It makes you
to them and even with no bodies upstairs, they were still able to snag the first pick through that C4 placed on the vert.
So good start there from M80. Not the worst opening round really for our last because they were able to pivot in that mid round
and get some really important picks. Their information was clearly fantastic because they knew where some key defenders were in and around that site.
Unfortunately, time just got the better of them and they weren't able to pick up that final kill in the 1v1.
Unfortunately, for our last, could really have been a victory, as you mentioned, but
unfortunately lost on the tertiary side, primary for MAD in this case.
Now we're about to the top four on the command side to try things out where we typically see teams have some early success on these defenses.
getting that Monty activated will be quite important but I think more
important than you saw last time making sure there's enough support around that
Monty to really have an impact and also getting into the site enough time to make
use of the information you gather early on this you at M80s full idea is for
these defenses as we look to their positions we just begin to reach 30
seconds in so imagine we keeping a pretty similar pace on these attacks at
least for the first ones. Yeah I think that I lost you know corrects
to be cautious. Fortress is a difficult map to attack into. There's so many right angles,
so many corridors that you've got to contend with and it takes a good portion of time to
gather that information. It's time to see some candellas used now. No one immediately
pushing in off the back of it. Tremac will try and send this shot drone in. This is a
few distractions kicking around but I won't last too long.
Action. Tracks on the warden. Lion scans the route and in place but this is the right utility
It's in the right sequence, but I'm not seeing the bodies to back it up
We're not seeing men follow in those candles not seeing people rush toward actions position and try and take advantage
Of the fact that he's both trapped and can't move unless he'll be you know notified so
It's strange nester
Sort of dueling with the fuser at the moment and just dancing around but another C4
There's a good portion of damage the opening pick however will go in favor of outlast
The fuser spring around the Monty thing trying to isolate that engagement doesn't anticipate
or maybe is caught off guard by Trevmak at the bottom of Old Tower.
Big victory for our last.
The 5E4 and still a lot of good utility of course the Monty but two Candela's remaining
Deathmark's trackers as well as Bronics hops in with the 6-12 find a direct line onto an
extended M80 Defender now pushing deeper into the site quite isolated from the rest of his
team, dodged to the C4.
The long-tongue's knocked around the corner, heads up fight against the Izami, Outlast
dismantling the Stevens off the back of these Candelas, Rodix pushing in every shot with
the 6-12 landing.
It's a flawless for Outlast to tie the game early.
Look what happens when they start to walk in off the back of that utility.
We saw them using it, potentially trying to bait out a bit of a reaction there from M80.
And if that was the intention, then it has worked beautifully.
But off the back of the information, off the back of those Candelas and that Lyons scan,
you see players like Royce is able to storm through the site, picking up kills quite literally
for fun with the 6-12 shotgun. Great round there from Outlast. Really running a number
on M80. You can see the idea there behind, I mean, what's Kevin meant to do there? You
can see he's got his hand up to his face, full flashed. Royce onto Gunner as well, that
little half wall inside the bathroom is a horrible angle, especially if you're going
up against a shotgun. Really good stuff to have from our last
dim round. Two more of that and we'll have a ball game.
It's nice to have early, especially on fortress and
things he can get non competitive on this attacking
side for it to be a bit more of a bout early on. I mean, I
lost already one, one around earlier than the rebellion did.
Bit more competitive game, but we look to other primary side defense from M80.
Think about the fact that Treadmack coming in with his stature, and of course, the products
also bringing in the tank might be a bit more plant focused of an attempt from Outlast.
Of course, could be a reaction to the hard breach denial as well.
Try to open up some of these reinforced walls, but we've seen this AMP launcher be used quite
bit to facilitate plants placed anti-c4. Could be quite good for our loss, especially they're able
to get that momentum like they did last time. They're bringing double information, so I want to
see what they're able to do with it, because bringing the snake and the Deimos, they really
ought to be no excuses, and you couple that with monsters of information gathering capabilities,
and you've really got quite a lethal trifecta of information, utility to utilize there.
Again, as we've predicted, nothing crazy in the opening few moments.
I have a minute mark now, and we're starting to see drones work down, old tower, and get
a little bit of a read as to what's going on here.
Is anyone playing the stairs?
Is anyone just underneath?
I made it quite consolidated for the time being, and we can see the outlines.
There is loads of space here for outlets to take.
These new jammers are just going to slow them down ever so slightly.
a couple plays here. Now I'm just gonna slow those drones up ever so slightly with the
rotates in the wall as well. Alice will be able to move through. I mean, there's quite
a lot of free real estate here for them to take and work in.
There isn't a Monty enabling a lot of that play. He'll just progress through the old
tower side, moving through games, take a... just a sphere of gunner as he goes for the
the bandit. Right in front of Nesta. I think maybe anticipating the defender would cover
him from the rotate hole and to be fair they get the ace. So I made him get a kill, but
going down in the process could have been worse, all things considered, but definitely
a bit of a difficult play as I made him tie things up, but that's the fight they needed
to win. Veronica's hopping in behind the Monty, loses the fight. Snake and Monty going down.
diffuser with all three for M80 so far, and TREVMAC millie not a clear way in to the rest
of this.
And diffuser cutting off TREVMAC's progression past that doorway, millie on the opposite side
of the map.
He's got a 1v1 against a warden with a shotgun.
I know who I'm taking in that engagement at least, I'm also tracking the other shotgun
defender around the corner, yep, that's the end of the demos.
So TREVMAC not with a whole lot of options.
the 1v3 now, but it seems like M80 is just going to play passive as there's no need to overextend their hand,
but actually, right as I say that, Trabback has Diffuser.
He starts putting this down. Maybe pull them in a little bit and bet on some mistakes from M80,
but pushing deeper with solo time, reasonably triggering his position.
Not enough time to win these 1v1s, even if M80 were given them up. They retake the lead in round 3.
I think he's on 6 and one right
now. It's just been in the
right place at the right time
consistently. Bit of a strange
round, honestly from both sides
there. The Monty able to gather
so much space, but outlast not
really capable or adept enough
to play behind it effectively.
And then M 80 on the other side
of things getting caught out
there. I don't know. Like you
say, maybe anticipating a little
bit more cover trying to get the
bit more cover, trying to get the bandit battery down, trying to just hold a little bit more
ground because of how much time had already been burned and anything they could do to
add onto it at that point would have been beneficial.
Seems to be consistently in the right spot, doesn't he?
Old diffuser at the moment.
I mean, the one on Fremonti was a bit of a layup, but the kill before, that was just
some really fortunate timing.
as well. It's just to hold your angles and hold your nerve, isn't it? You've got the three versus
one. You really don't want to be giving those up there. Rookie rounds to lose in M80 are anything
but that at the moment. Finally start to stabilize and generate a little bit of a lead, but we're
yet to see a mega convinced in round. Round one was good, but I'd like to see a little bit more
out of this M80 at the moment. It's still just a touch too close. And the best round for many
many teams so far has been from our last flawless round in round two.
Obviously, M80 then retried outside and win it, but still the most dominant
round has been for the one that nobody really expected to have a chance so far.
And this could easily be a 7-1-7-2, a dominant game, but it's a close 2-1 score
right now. It's very much a ball game at the moment, so to your point.
Anybody should have a flaws right now. It should be M80, and looking,
they don't necessarily need that specific stat line, but embodying that kind of
performance is what we need to see from a matey right now for this to just be the matchup
we expected it to be. First minute will play out to how it normally has so far, but spotting
the hard bridge now and it placed on the exterior wall is going to make things a bit more tricky
and otherwise would be.
Oh, good timing on that kick. I was like holding my breath to see if that was going to go off
or not, but.
Buzzer beater right there.
actually got it. Unfortunately, there is going to be more of the secondary EMPs, one still
in Trevmax pocket. So they've still got plenty of Harboury as well. They've got two Selmas.
Should be able to get something going with that, but anything to slow out last down is
going to be a good thing right now because they're not a very good attacking team. So
the more that you can do, the more that you can put in their way and force them to solve,
easier thing the easier time of things you're gonna have really time really
being the key component of all of that because these rounds seemingly all
destined to go into red time at least we'll see a little bit get open now as
well as Savage just gonna took himself behind for now action as well thinking
about a little bit of a rotate back knows that there's some vert being made up there
That's brilliancy for Nesta, caught out on the sledge.
So often, the sledge does get caught out on that vert.
It isn't a very favorable position to be in.
This engagement in nurse could be big, though.
Defuser is going to make it seven right now,
and he will, nearly taking down M80 in the driver's seat
for round four.
I can't find success with the one.
Gunfight just takes the other one.
Classic stuff from Defuser right now.
Seven-one score line.
And Givini also winning the fight in Hamam, where he failed before I believe against Veronica's as well.
So if we're looking for MAD to bounce back and really launch into good form,
a lot of the same engagements from round one are happening, but at much better odds.
And keeping Outlast at bay, MAD only won that first one off a very close 2v3.
Now here it's complete lead for MAD at the moment.
Kavini taking two separate 1v1s, only getting half of them.
The Trap-Mac picks up an exit, but 30 seconds remaining,
we've seen Amiti play this out before.
And I don't think they're giving up any picks now.
Now, default cameras, just to ensure that knowledge
is transferred, that information is going to be known now.
And keeping barricades when you're getting into site
with low time remaining, always going
to be a big tough ask of you.
You're never going to have a favorable challenge onto that.
M.A.T. really doing a lot to guarantee these rounds, even when they have a huge man count advantage and it's three versus one.
They're still not giving anything up, still playing into that win condition of, look, letting push us or making push us, and the time is working in our favour.
M.A.T. starts to string a little bit more of a lead here, and it looks a bit more reminiscent links of the game that we did, our first game of the stage with M.A.T. against 4-4 on this very map, where it was a 7-2 to M.A.T.
And if they hit that line, it's being a very quick day for us, as we mentioned at the beginning.
A lot of matchups today that could seem a bit one-sided.
We certainly expected that of this one, but 7-2 here for M-80, they can just keep that form like that,
not out of their own possibility whatsoever.
First time, by the way, this half that we'll actually see dorms in games,
it's been two command defenses and two waiting defenses so far from M-80.
So we'll see how that things go on the opposite primary site. As outlasts now,
danger of losing three rounds in a row as nothing has quite worked since
that initial round on command. And as they're going with a similar lineup, you
know, they've tried these shields a few times, they've tried the intel off a few
times, and Ali against outside of the round two, just nothing seems to be working
perfectly for them. Yeah, they're gonna bring the IQ because obviously Valkyrie's
being played and there's other electronics that IQ can search out for. The C4s have been
a big part of the game plan at the moment from M80, surrendering a lot of that top floor
control. Obviously it's different when we're going upstairs for the site, but the C4s are
still going to play a huge role here given that there's four of them being brought.
So Nesta will have his work cut out for him. That Zeke is going to be getting spammed as
he gets all of those black-eyed cameras tracked and let his team know exactly where they are.
But it isn't going to stop the C4s from being effective, they're just not going to be working
off as much information. There's still something to be concerned about.
Trevmack going to start to make his approach as well. With a bit of an off angle, you don't always
see people get onto the window repellent and they'll sort of drop down, but that was a job for
Veronica because he's got himself into position now on the Blackbeard. Again, not the best tool
for this the Monty is far more preferred but with that being taken away really does only leave
the Blackbeard as an option but you're just far more vulnerable in this position this is really
where those C4s are going to see a lot of power yeah look at that drop straight out they realize
they can't challenge it. In the right call for Outlast but it does come after a minute and a
half spent looking at that position trying to form some kind of entry and direct take onto the site
Now that we can be off to the side, we're some works in ground that has already been laid by the attack.
So, while they have to rotate and call off that plan, they're not rotating and building something from scratch at least.
It's only a minute to start falling pretty quickly.
Especially if you're unable to land that pick. How many C4s land this Blackbeard's feet?
Three of the four dedicated to taking down that shield.
Trev back hops in for a quick pick as it's a tie game, three to three.
55 seconds remaining. Millie could have had a big fight there against the Warden, but instead Ops to back up as Emmy is going to play a little bit more passive for the rest.
This is where this information from Snake's thoughts on scanner is so valuable. Millie knows the next room is clear, can gather himself a little bit more equipment and further this advantage, further this push.
will take Nester down though. It's the advantage with M80 and we know what they like to do when they're in this position.
They like to dig in and force the attackers to push.
Especially against the team like Outlast who still, as every new team does, struggle with the fundamentals!
Tries to make it work, tries to reset. That's a banger shot from Milley, but it made he still good for the 1v1s.
Their consistency, their experience pays off, accomplished three in a row and has secured themselves a leading half.
It makes me laugh when you see shots like that first one from Millie and then the second player feels like he's on the screen for an eternity
and there's just no reaction. It's either feedstove or famine, right? It's just such a snapshot reaction.
And then sometimes it takes a little bit longer to really make something work. C4's used really well in that round.
That was the one there.
It's not a Monty like that kind of fair and like valid like valid from MAD to do that and it clearly working out well against outlast
Really struggling to gain any kind of upward momentum
After the loss of that block there been getting some good picks in the late round
But MAD I think just might have been a 51 49 game, but MAD consistently on the 51 side
It's now our third command defense for this half
not going back to
waiting, of course they cannot
Well, they made you threatening not a 6-0 that we just saw, but a 5-1, which all that's considered
just as damaging against Outlast. I mean, they're on the worst side on Fortress, but
you got a team like that, Madee, and the only flawless team in the league.
Kind of similar thing we gave to you before Fun. By virtue of being up 6-0, you have to
believe how Madee, they got a 5-1, could surely win two attacks somewhere in there.
You'd like things though, wouldn't you?
You would like to think so, Artlast have almost certainly got their work cut out for them right now.
They aren't really changing tact all too much. I mean the biggest change in this round round
takes the course is that they haven't got the shield.
Obviously feeling like that's just been banned away from them to a point where the Blackbeard isn't useful enough to bring.
So we'll be a bit more of a focus on clearing some of this utility.
That's really where the Flores comes into their own.
Barbed wire can be taken care of, action.
The timing of this pick is going to be really important for our last.
They need to pinch action at both times.
They have to get away with at least a trade here if they're going to commit someone to
drop onto him and someone to walk up the stairs onto him as well.
Milly's going to be prowling ready at the bottom here so, Soltan's going to be giving
that information away for him.
And action is just ready and waiting.
Shotgun in hand.
You can stay here all round as far as he's concerned.
often see players do just hang on that position and often play their lives there
four a lot longer especially because you could be cut off from the tower position
it's typically the play you see teams make I mean to be fair two minutes in is that that's kind
of its own thing but how should I just make them for use with that shotgun in hand I'll ask quite
spread out right now getting closer to the extremities of the site I mean they've made the way
the games and it dorms beyond that. It's nothing. No clear way in two minutes and 15 seconds
and you can see Trabat calling trying to come up for some alternative solution.
Again the time's doing a lot of the work for M80 here isn't it? It's a patience game and
to see action and how much this player has grown, being able to sit on that stairs for
the whole round is commendable. Savage on the flip side, not a slow patient. He's taking
the fight straight to him. Taking straight to him. Logan will get that trade, but both
him and Ashen winning those early shotgun engagements. Gunner with a nice trade too.
His outlast push in quite late, picking up some important frags. M80 who have just been
holding these positions. The entire half have been thinking of every possibility, every
gunfight that could conceivably go their way, and they're ready for them when they arrive.
Not a flawless, but a 5-1-1-2 might as well be just as good. M80, the victors coming
out of the first half.
Maybe I have firm control of this one. There is no doubt about that five one
over outlast. They've shown us a couple of close rounds and they do have one
round victory under their belts meant. I mean, we saw what one round where M80
was looking great. One round we're outlast. We're able to take the win. I
mean, there was that back and forth at least in those first two rounds. We're
pulling. We're reaching for shot. We're reaching. Yeah, but I mean, yeah, here
There we go, it went into the first clip.
They did a full clear.
This is what I did want to see, was round one.
They do a full clear, and they're going to lose the time.
They had the man of damage here, but MAD and Crossfires,
which we talked about.
Second round, MAD got a little ahead of themselves.
The fuser got a little ahead of themselves.
And this is what I want to see out of Outlast.
They used the ying after pulling on the old power side
with the montane.
They were pulling on that side,
and ying did a split strategy that I've highlighted as well
for their clubhouse.
Took the other side of the map and backstabbed.
It was all because M80 got out of their game plan a little bit.
They stopped bunkering and again,
the Fuser got a little over ahead of himself.
His only bad round to be honest,
because he's having a heck of a half as well.
But yeah, then M80 again, just, I mean, a great game plan.
They're just bunkering, K-Tube.
They're forcing and they're not giving any fast plays.
Like you look so agitated, just sitting,
hearing anything positive about Outlast
and you just can't make it.
Listen, I'm sorry, I'm all for it.
I mean, you know, we see glimpses of success from this team
And it's just like, why can't we get this round after round?
I mean, why can't we take from what worked and then
try to implement it the next?
Even in the last round that we saw in that round six,
they used two minutes and 30 seconds and did nothing.
They took no space.
They didn't open up anything besides default doors
that are already pre-barricaded by the game developers.
Like, I'm honestly at a loss for words.
Yeah, but at the same time, again,
because in any second round, they
were getting a little overzealous.
And then I just go back to these bunkers and really there's nothing out last can do even if they're pulling on one side
They're actually just giving them that free space. So it's like how do you pull when you're on the roof?
Well, they couldn't even get in the map lacks
We're not out of step one we just we just looked at the blueprint
Tough tough spot for them to be and there is no question about that
I mean, maybe can they pull it back with some crazy operator bands here? Yes
No, I mean, no, I don't think so, honestly, again, it's really just the fundamentals.
It's just playing with each other.
I would rather you try to play as perfect as you possibly can and lose out on time versus
doing absolutely nothing and losing out on time.
I just want everyone to just play together, play for the trade, play for the man advantage,
play aggressive, play with a purpose, stop doing things on your own.
I mean, there's countless times where we see them caught off guard, a player decides to
go ahead of everyone and it's just for what reason outside of are you trying to make a
clip are you trying to make a statement in the round like play to with your team play
into the strengths that you guys have I mean yeah I mean yeah well real quick to Van the
Monty and the snake get ready for savage to be on BB and blitz every round and dope could
be good good luck to you guys all right good luck to them indeed five one as we move into
the second half and I and I think Ollie and I are probably going to be echoing a lot of
the sentiments we heard on the desk,
I mean, pretty much across the board
from not only Savage on the Shields,
but I think especially to Outlast,
it's gonna be a difficult one for them.
They have the better side.
Ollie, I think we kinda need to acknowledge that.
They have a bit of an internal buff,
a built-in buff going into the second half,
but at the same time,
machine stuff really well put together
attacks and clears from the maybe
over the course of the stage.
I don't, I don't think they're gonna fumble it now.
I mean, if it's to be believed they've got the game developers on their side because the game developer is going around barricaded.
It must be a busy job, you know that.
Having to run around the building and just hold F for every window before the round loads in.
I can only imagine the strain on the keyboard, or essentially even the carpal tunnel that you're going to get through doing that.
But yeah, Javi Joseph side, out last. Yes. And I think when we see around where they are flashing, they are a bit more aggressive and they're playing a little bit more flair.
It looks like they're having a little bit more fun doing it. You know, we saw smiles on the faces when they're running through on the ying, just shooting everyone in the face.
That's kind of what the game is at the moment. Like, the game can be really methodical and really step-by-step, but it also can be really aggressive and really fun and almost a little bit seat-of-your-pants style.
I don't know if that's what we're going to see out of the matey here because they have an advantage so
they can afford to play however they want really. We've got a four-round buffer at the moment already
we're seeing a good deal of increase in terms of work rate there's a lot more getting done on this
dorms clear as we've got Gravini able to get at least part of the wall open so much so that they
can see the mirror window on the other side there's something going to be a simple job of
and then how things are going to be getting opened as well.
It's a small piece, but it kind of plays into the perceived futility of this matchup where
you see Millie, you know, pop a canister, drop fire on the floor,
and then a fuser takes four steps to the left, just opens up basically a portion of the ball
that's already 80% open, walks through it, and bypasses that entire obstacle with nothing on the opposite side.
I mean, M80, they are facing resistance, but kind of just gliding by it, moving through,
through, but this is where they might start to face some problems. Millie with the first
pick. Its user, MVP of this matchup so far, 9-2 Bronics, committing that fight against
the player behind the block beard. Savage not having the same success with his shield,
we've seen so far, but as him and Gavini both get kills, especially one inside of the site.
Quick bounce back, only briefly, down 3-5. Still looking for a way in. Losing that dope
to me and the Deimos, those two big intel ops will make this execute a much bigger problem.
find a way to convert into the site. Savage creeping in, shield on his back,
putting the diffuser down with one player over top. Ashen's so good for it, shoots the C4.
I end up leaving a bit of a gap. The player, the defender, trying to find hop overs. Another
C4 lands and Savage is back. And he'll be the diffuser, dropped on the floor. So now,
Gavini moving in for the next one. Ashen, the only player who can cover
with another defender close by, needs to win it. He threatens to hop over top,
The impact grenade hitting is barely even stopping him.
He finally hops over and gets the kill
and trevmets around the corner.
A big 1v1 and a sigh of relief as Outlast snatch away the first.
And much closer around there than what we've been seeing up
until this point.
But that's what the sideswap will do to a game of siege.
A really close encounter coming down to that 1 versus 1.
But Outlast, I think having the right play there,
understanding aggression is the name of the game
If you give too much space away and you let those players then set up that post plant
and set up that crossfire, you can have a very difficult time of things.
Following each other one after another, straight over the wall and good for both of the kills
on the cleanup.
Eronix playing nice and aggressively as well, I mean this is kind of what we wanted to see
on the defense side of things, on the attack side of things, sorry, was the same level
of willing to swing and willing to really go and get the job done.
At least to start it now on the defense, at least they have, at least M80 on a map point
I should say.
Still a tough mountain to climb and three rounds behind, but outlast have started that
journey here on the defense.
It started that journey, big 1v1, also you know to be fair going up 5 to 3 really good
odds in that round and just setting up the important protocols for the late round.
We have the C4s, the impact grenades, players doubling up and vaulting over top, creating
some redundancies take down that plant. You wanted to see the fundamentals and fundamentally speaking
a lot of that was present in round seven for our last. So genuinely the exact kind of thing we
needed to see out the gate, we'll see how consistent and conveniently what MAD's responses are, but
a lot of good things, a lot of good things to talk about and look at from that first round. Savage
put the low HP, not bringing the shield this time, instead going to the nomad. Put down well below
half, likely either through that barricade or somewhere, through the defender over in this museum
position. Definitely not the exact way you want to start, again indicative outlasts not
going down without a fight, as they may to begin to notice just how spread out this defense
is. Yeah they spread themselves far and wide,
haven't they, on this top floor right now. It does leave them vulnerable, and if MATK
can read on that, and I've always tried to isolate some of these players, they haven't
gone savage on the shield to really, you know, accelerate that isolation and bust in there
on the blitz and get up in people's faces. But there's ways of gathering that information
with the bees, there's ways of doing it with the doker bee. The slow and steady seems to
be the pace for now. Diffuser, starting to move through command, very confident that
all this is clear. We'll be able to open the wall if he needs to, but with drones at his
feet it's probably better off going for a bit of a challenge here, especially now that
the cavalry has arrived.
Do you have any?
Starts to look again at that door open.
That wall is using.
Hey!
Savage!
Just caught out on the C-4.
He was softened up already, so it wouldn't have taken much.
But at least the defuser has been recovered straight away.
And the C-4s have been quite impactful for Owlast
in the past couple rounds.
It was the plant denial last time.
While Savage might not be in the shield,
they're taking him down, finishing off the Nomad,
softened up quite early.
Outlast's doing really well at the second-hand utility usage.
Full C-force burn, Vulcan pass now.
Starting to get popped.
Millie, a big kill, swinging around the hard breach.
Might be traded by M80.
That's another 5-E3 for Outlast,
moving into the later portions of these rounds.
They have been quite competitive, quite active
in these rounds so far.
These defenses going so, so well.
Nothing really to criticise at the moment.
Gavenny, he's going to go and try and find something on the backstab.
The bodies there for Atlas, they have enough men to watch each angle.
This shouldn't be too much of a bobbleman, especially with the Goyo canisters.
I don't see a clear way in right now for M80.
They need to get some big impactful kills or punish people swinging, but we're unable
to do that at the minute.
No, it is just wild swinging for everybody on the defense and attack.
getting kills either way. Gavini down outside as Gunnar hops to retrieve him. Ashen finish off by Logan.
It's going to be a two round stop from Outlast who have completely kept M80 at the gates.
A double for Nesta to finish as Outlast not only doing well on these defences,
but really structuring these setups quite well.
That's an interesting fortress, quite good from a defensive standpoint.
And they recognize the way that M80 wants to try and attack this map.
M80 of course already played this map before so it stands to reason that there's a little bit of tape out there on them
That is of course with the savage pickup as well
So it's a lot more relevant than all the VOD footage that they might have
64 to really kick things off
But it just kind of went from there didn't it?
M80 never really getting a clear way into the site
Stuck to those single doorway pushes at the end the clash causing quite a few problems as well
Well, surprised to not see the timeout.
I may see obviously looking for a full site rotation
before they want to try and take that timeout.
So they've got every site available to talk about.
But I think for me, timeout,
I kind of could have come there
and it wouldn't have been out of place.
Maybe they're banking on getting a little bit deeper
into the game and when they go back up to those top floors
they maybe remove the clash
and give themselves a little bit of breathing room that way.
This is one of the things that happens
when you band up electric is you've always got so much else
to go up against them. If that's what it's up to, yeah, you might be able to get walls
open nice and easily. But it's that stuff that causes the pain. It's that stuff that
causes the real hurt in the middle of the round and something that Outlast have used
really well, obviously not in this round, but previous has been mirror windows. It's
been a key component of what they're going to achieve. C4s as well and mirror and C4s
they go hand in hand. Only one of them this time in the hands of Logan on the mute. We're
We're in double SAS and a bit of malusia action along with an Ella will be able to trap out M80
They're certainly going to be able to stop them from just blindly walking in space for free
But maybe keeping them out is going to be the bigger problem here in round nine
It could be an issue
5-4 for outlast real possibility to keep up this momentum
First call already burns destroys Millie's phone
takes some HP off him as well. So good impact, cheered by a matey early on as the early clear of
museum. Thanks for the progress and that they have taken control and gained information, but nobody
present on this side of the map. Not really that many players present on their own period from
Outlast. So I'm not coming to blows with any member of the defense just yet. Now getting the same
thing over on Hamam's side and shocking. Fighting a couple more defenders over in this position.
It's a lot more lateral from that last then vertical ashen getting some of that information getting some nice angles on the opposite side of the
Skeleton key the based off where these players are positioned. It looks like this is going to be a slow one
As we just reached the halfway point or only now start to put feet on the bottom floor
And with all these defenders fairly well
Constricted into the site merely a little bit out of there
Just at the top of these central stairs. Oh good. I've got no idea. He's just around the corner for you.
It's gonna be a freebie, Millie. He'll happily take that. If he even can get himself back to side, that'll be a huge dream.
But Savage falls as well on the blackbeard. It just goes from part to worst.
Millie cannot lose fights right now. Three on opening duels on the defense, now taking down Gunner as M80.
not only have zero answers they've got zero ideas on these fortress attacks it
doesn't even look close to fuser that's his first kill and I can't even tell you
how long rough doesn't even begin to describe it for a matey as outlast
uncontested throughout these three rounds Ashen fighting back takes you
one-to-one against Logan spotted on the default joining up with the fuser but
with the Fuser not in their hands, ironically.
We'll have to win some important picks
to regain control, Ashen finding one.
Millie shut down, he's been such a big player
for Outlast on these defenses.
The Fuser recovers it, only 10 seconds remaining,
one smoke as well to drain even more time off the clock.
It's thrown the opposite way, Ashen walks right into it.
The Fuser hit with a Gershmod as well,
but wins a key 1v1.
Product's down low, but there's just no time.
outlasts letting it run low as they take three in a row
Honestly, it looked like it looked a little bit like an outlast attack in a lot of ways
Didn't it we got to the end of the round it was time that won it all it came down to the one versus one
It was really dicey there
M80 I mean save a couple of flashy kills from Ashen. It's a terrible round, isn't it?
It's a round that you just want to you just want to forget about
out. Without those big impactful kills, and at that point, Atlas have got the bodies and
the time to throw at the problem. Doing a really good job of clawing back to within
one round at the moment. Round 10 bands in, a Mira and a Ying. The Mira makes perfect
sense. Atlas used it fantastically on these top floors. And I imagine that these are the
The defences are certainly going to be different, but the way the attack is going to be able
to approach is again going to be very different now that Mir has been removed.
I don't know that that is the fixed all at the minute.
It seems a little bit more fundamental than that.
And again, I'm surprised to not see that time out called, especially now that Alastor
are the only trailing by one round.
One round and they'll level this game up.
not only trailing by one round but with how dominant these rounds event it's
ironic to say that when both of them have technically speaking come down to
1v1. By and large they've also required big comebacks from MAD to come back
from 4v5 3d5 deficits and they've done it because they have some excellent
players great coordination but Alas have been starting out so strong it's
allowed them to give themselves that kind of cushion to close it out in the
late. No timeout called and maybe going up to command you can see a bit of a
Savage going back to that shield of bringing in the glass, the line as well, to freeze those defenders in place.
So really I think just trying to bring overwhelming pressure once they actually go for these executes.
Could be the right game plan, still plenty of tools that Outlast can use to deal with that.
One thing we also want to see, Ali, I think both of us is really on these opening duels.
He has been a nightmare for M80 so far.
Get her able to deal with it. Savage, thinking about spreading up the spare case, the C4, very logical counter play by the defense.
Savage anticipates it, now pushes up once that threat is removed, and the defender falls back in turn.
Ashen trying to get in the cutoff position, not able to find the kill, as Logan from down below gets a big flank!
Hibbin's Ronix, both for the pinch! Evidia nice double with the 417, but outlasts beyond proactive in that minute, outflanking M80's own quick play.
And again, without that 2K from Gevenny, where does that leave?
M80 right now, it leaves him in a 5 versus 2.
Fortunately, he was able to get him.
But it's still a 2 versus 3.
A minute 40 on the clock.
Knocked onto utility after this lion scan's gone out either.
Big kill onto Millie.
Maybe just overheating a little bit.
Some good information as well available for Gevenny right now.
He knows where Logan is.
Just on the other side of the wall, playing in horse.
There is time here for M18. There is a little bit of information as well.
We've got a flying drone on those central stairs. Both players just flicked off it.
Ashen flicking it now, so it's still active.
Gunnar can start to try and move through, but these two remaining attackers
are almost to separate the two defenders.
He's at your feet, Trev with the turn and burn onto Gunnar.
But Gevenny has already taken Logan out.
That leaves us with a whole minute and a 1 vs 1 to negotiate here.
Gavini, importantly, doesn't have the kit, but it is very easy to recover.
The default comes will give him away, but Trev isn't slowing down.
He's making a charge to him right now.
Yes, sprinting in, made his way to Museum.
Gavini taking cover behind the keep on the deployable shield.
Trev back, trying to play this the best he can.
Journeyman player knows how to make out a plant.
Gavini falling off and gets the kill.
Must win for Gavini right there.
the game is one V1 after one V1
in this second half and finally
they break M 80s way. Honestly
it's a sigh of relief really for
M 80. Gov any sort of brilliant
job at navigating that one
versus one. Fortunately with the
explosive nature of the round,
he had tons of time to do it.
But there was still the small
important fights of baiting out
perfectly, not committing to the
plant too early, listening to
the sound, understanding what's
to get into the game. We've
seen them around understanding
what's happening and any calls
of this teammates are able to
give him. Close stuff here. It
is going to be an out last time
out. They have waited until M
80 has got themselves onto a
map point to use that. With the
momentum that we've seen them
have over these defenses. This
isn't a foregone conclusion. That
round. One versus one bait in a diffuser plan. We see those we see those go 50-50 every day of
the week links. So Outlast aren't going to be feeling too far out of it right now regardless of
what the score is. It's still very doable based on the seeds you've seen so far.
No really just really impressive stuff from Outlast. I still can't get over this play.
The amount of foresight and effort they put into these defenses is commendable and again
and required another comeback for M80 in round 10.
Maybe not a 3D5, but a 2B3 and a 1B1 at the end,
hyped up the M80 stack.
Only need one round?
Again, nature of the best of one,
but I'll last and put in quite the fight this series,
and frankly, I'd be sad to see them go unrewarded
with at least a point for this effort.
Even if they don't push it OT,
I kind of sought the admins to give them one to the effort
because they have been playing these defenses very well,
and even in that round have given M80 a fight
every single second.
I mean, it starts to feel that way, doesn't it?
And the annoying thing is that no one's going to necessarily remember the game specifics.
They're just going to look at the score line and, you know, it doesn't always tell the fullest of pictures, does it?
It doesn't say that, you know, what, two or three of these rounds so far in this game have been won by one versus ones.
They go each way every day of the week, so a really close game.
And Alast giving a good account of himself, but it will be all for naught if M8 are successful here.
to win the next two to take
this for an overtime. Give a
chance at that reset. Give a
chance that that level playing
field that the overtime provides
and have another attempt here.
The defenses have been brilliant.
Is there a tax really that we're
lacking? But can they be
brilliant again? They need to be
if they're going to try and keep
M 80 out of this one. Again,
not expecting to see fireworks.
It was kind of outlast the litum really, wasn't it?
It was Logan that jumped over the top rope
and really started to backstab onto the players
that were walking up.
They made it to being fairly passive,
not only on the defense, but also on these attacks.
And it looks like that is going to remain
at the aim of the game here.
You're okay to go both.
As it often is on four trips,
really take your time in this first minute, minute and a half.
When you overplay things, right, as I say that,
Ashton, drop you down to old tower,
walks into his first mod and an F-knot style.
I mean, he was taking things slow.
He was like alt walking around that corner,
shift walking around that corner,
and hit by all that utility.
Difficult situation, but trying his best.
Gunner, the next kill on Veronica's.
Savage down and finished off by Logan.
Another 1v1, but Gunner takes it.
Outlast, so aggressive, so eager to take these fights
and winning them against some of the best
Fraggers in the league.
Just impressive stuff from this team,
but it's a close defense.
No comeback really required for M80 at the moment.
It's just the 3v3 that they have a minute to sort through.
It feels like every time we look down,
it's a 3 vs 3 around the minute mark, right?
Regardless of what side anyone's on.
Nesta, he will be caught out on the Bs,
and the Retaro drone, that is gonna
force him out of position.
No one there for the catch though.
They have to not still in play.
That's gonna do quite a lot to keep him secure,
those two kills from Gvenian gonna they are gonna throw Millie into an impossible spot.
That might just be what does it. Millie's been good for us so many of these defenses.
Now with Gunner getting to plant down around the corner can't see the angle and Gavini gets it done
or only our second round not come down to a 1v1 and it comes right when M80 needed it. They take
two attacks out of five and that's enough to close this in regulation.
I think on paper this one looks like it was going to be fairly straightforward. Maybe
maybe that's the order of the evening, maybe it's going to be a very complicated and techy
night, we'll have to see, we'll be right back after this.
I'm taking it cold, I'm breaking it right to the bone
They've got it coming, be good
Get your action
Get your action
We want the action
Lights, lights, camera, carry
Get your action
We want the action
Well, at last they put up a fight on that second half, but M80 they get down to business and close it out seven four
We've got gunner standing by to talk with after this victory and other three points for you guys as you
Continue to rock it towards the top of the standings undefeated so far
Can you talk to me about the approach coming into a game like this?
And we know that outlasts are gonna be a weaker team
Maybe you don't want to show too much to the rest of the field. How do you approach a match like this?
I mean we approached it the same way we did before we were willing to bring out a new map
you'd be like we're not really hiding anything we're just trying to win three points is three
points and you know we want to get as many points we can lock and play as fast as possible so
there's no difference I mean there was no prep because they don't have anything on this map but
like you know we still went over everything we need to go over prepared the same way we prepared
for every other game and yeah, good man.
RAP King, hello, you kind of already answered this question for me, but in the sense of
you're not hiding anything, I mean you guys are undefeated, you are the only undefeated
team left, I'm going to put all that narrative into your head.
You have 14 points, theoretically that might even lock you in for playoffs, you guys have
four games remaining, do you at any point see yourselves, you know, taking advantage
of the opportunity to maybe explore some other maps and get some game day reps or are you
Are you going to be going hard every single remaining match here?
Um, I mean, I still think we're going to go as hard as we possibly can because, uh,
I mean, we kind of showed the maps that we don't usually play already.
Yeah.
Um, out there, I don't think people really even know like what to play us on right now
because we've brought out, you know, our club, our banks, our forward, like maps that
Old Amity weren't usually playing as much, you know, so, um, yeah, I mean, we're still
We're still going to go hard, especially in this back end is that quote unquote tougher teams, you know, so you don't want to give them the confidence in beating you and you know, doing all that like, I think a big thing for playoffs is confidence and getting those wins would be a big confidence booster.
Well, Gunnar again, congratulations on thinking we've said it enough to you guys you guys are undefeated 14 points obviously got to feel good.
And with the additions of Ashen and Savage, I'm kind of curious, you know, what is the short-term goal for MAD and kind of what are we looking for once we get into playoffs and possibly qualifying for EWC?
Where do you see yourself realistically if you do qualify for EWC?
I mean, for this, I guess, new iteration of MAD, like, our goals are still the same, you know, we're very competitive.
We have a lot of winners on this team and we want to keep winning.
So first step is making that major, which means making the little goals, making playoffs for this, which should happen.
And then, you know, beating out those teams who play in playoffs.
I mean, that's what we're kind of looking at right now.
There's no reason to be looking at like the EWC right now or anything.
So for us, it's just making a major right now, staying consistent.
Obviously, today we looked a little more shaky and like, you know, that's going to happen.
And it's just building off of games like this, you know, or we showed a little shaky
I'm going to be on the other side today and we're still able to win.
And just building off of that, you know, for the coming weeks, because I need to look better.
I was going to say, I guess that's a little bit of a follow up question.
So do you contribute a lot of outlasts rounds that they won more so on your guys making fundamental layers?
Um, actually, no, I mean, there was the kitchen round where I, like, I mistrown someone and the guy killed me.
But like, they made a great power on our, on our direct.
They fully countered it. They had a guy in tower, got hop over.
I mean, people are shooting an outlast, but like, I mean, they made great plays today.
and played their crossfires correctly today.
I mean, you could say what you want about them,
but they played it correctly
and they caught a self guard for sure.
We thought we were maybe gonna get a little bit more
of like a fight early round.
And it just wasn't coming.
And we were really sloppy in the mid to late round today.
So, and they capitalized on that.
Luckily, you know, we kind of shaped it up a little bit,
but yeah, I mean, they played a defense pretty well.
Well, if you or me aren't the good cop for Outlast,
maybe we should just hire Gunner.
Spring Gunner, I don't know if that would be Outlast.
Thank you so much, kind of really appreciate your insight on you guys and on Outlast as well, congrats again on the win.
Thank you.
Well, what a finish from them, but really good to hear that he felt like his opponents were challenging them a little bit.
Listen, I will always give credit where credit is due, and I think those three defensive rounds from Outlast were really something tremendous.
I do want to give them credit, and even the round that he was talking about, we were talking about in the back, it was a very good flank from them.
They had the response, they were right with one another, they were playing with each other, they were going for those trades.
And that's why I stress so much about it,
why it's frustrating for me is because we see so many times
where it's like, that could be the team.
That's the competitive team that we know Outlast can be.
It's just then they have other rounds where it's like,
how do we deviate off of that?
Why, or how do we get here?
We just looked really good.
And again, those three defensive rounds,
they had great responses to how they wanted to deal with MADD.
Even in the round in the dorms games room,
I thought Tremac was doing really well in the class.
He was warding off all of MADD.
Slowing them down and then forcing M80's hand to play into these crossfires as Gunnar was saying and that's just what I
Want to see from this team because I know that they can do it
It's just frustrating that we don't see it enough that that 10th round was a great example of that right?
It was the round that outlets were
Controlling heavily early on and as you mentioned they go for this big flank
They're taking advantage of those openings that M80 are giving them. Yeah
I mean we've seen this from M80 in a prior game and outlast again. They're a pro team for a reason
They're gonna do their research and they're gonna counter strat right so they know that
They're going to walk up with the blitz.
They know they're going to have the glass on the old tower
holding the cross.
So what do they do?
They have an azami.
They're going to azami.
Azami off the door, jump over, and go for that power
onto the stairs.
So again, like you said, really, what was I asking for?
I was asking just to see improvement out of at last.
We saw some blinxes.
They got four rounds on the board.
I saw an attack that I really liked
with utilizing the ying and the split takes.
And we got to see the defenses.
Again, they've been very good on defense.
But now they're kind of using those crossfires and layering.
They had a solid game plan against me and they're opening kills
I mean they had seven out of 11 opening engagements going into their favor
So I mean there's so many key things to take away for this team that if they look back and watch this
Bring it into the next and keep improving and working your way to a better performance because there again
There's just time and time again where these guys showcase what they really can bring to the table
And I just want to see more of it
And I will always give credit where credit is due and this was a great match to really give them their flowers
Speaking of showing what they could do. I've heard a lot about scrimm treb mack
Apparently he's popping off in scrims and kind of terrorizing everybody and we got to see him as the top performer on out last today
So good to see. Yeah, good to see like that
Trajectory trending up right first time. It feels like we've really seen there was definitely a lot more things that were tangible
Exactly. We've really seen that that concrete improvement. Well our next matchup of the day
We're building it as the keynote hot and cold
clash because this one in a hundred thieves dark zero brings us a matchup
that we have yet to see here in domestic competition on the hundred thieves side
right we know what hot and cold is gonna bring we've also seen what this team is
capable of just yesterday they take down Shopify rebellion what went well for
them there that they're gonna look to replicate today something big for me that
hot and cold was talking about the interview when we were talking about the
meta and players being able to kind of do things on their own just given the
information that they have that it's not deviating from the call not adding too
much to a call and we even saw in their defensive rounds the strat here was to
focus on the player coming down east they get the kill on to Monty they know
that pressure is being applied Spirit says a good job of handling it but he
doesn't give it up he plays top east and lets the team know and they all push
together to be able to take top east and work together and play into those layers
and that's the hundred thieves that we need to see time and time again whether
that's on defense or attack and it was a great showcasing of that and then we pivot to the first
attack nap which I thought it was really well orchestrated from the side of 100th. They were
catching all of Shopify, Belling, Off Guard working in tandem with one another to be able to go for
these trades to set up the crossfires and they do it extremely well and again this is what I also
like to see. It's a 3v1 sure it gets a little scrappy but they use the time well they use the
dope to me to get that information. It's not any player that could do it by themselves they're
They're doing it together and making sure that they're ending it flawlessly as best as they can.
And I think with the right approach that they're going for and not adding more layers, adding more comms that stresses Hot and Cold out,
we also heard, you know, sometimes then they deviate away from it.
It's just staying as a unit and focusing on the task at hand.
You mentioned like Hot and Cold has told us just how great it is to play with a shield player like Spirits again.
This is something we brought up just reunited with his old friend
That's his old ex-girlfriend right there hot and cold obviously used to team with spirits
Then he also used to be a team with Kino more recently on M80, but now he's back with his ex-girlfriend
She's looking pretty good. So obviously. Yeah, this is the first time that they're actually massing matching up domestically
Like you said, yes
Technically hot and cold was in Salt Lake City as a sub for wild card and yes, he's technically oh and two now versus
Jeff Darkzero and Kino, but that doesn't count. We're not counting that at all. This is a completely new narrative
This is domestically. This is his own team and again, they used to team on M80 and
Kino actually ended up leaving M80 due to his own reasons and Matt was left without a shield player
Had to pick up the shield roll and things kind of went poorly Matt is not or hot and cold rather is not a shield player
He actually noted in an interview that after Kino left, he said,
I realized after Kino left, I just need a shield player. I need one, right?
Referencing he needs Kino or he needs spirits. And now, again, in this matchup,
we are finally going to get the hot and cold in the Kino. And not only that,
we're going to get a couple of girlfriends going at it. We're going to get spirits versus Kino.
The shield lords themselves. Who's going to be the better shield player?
I love it because on the DZ side, right, the shield lord in Kino.
There's been definitely a narrative going around that DZ has been crushing the shield
in crushing the shields.
We've seen teams banning it against them.
I mean, do you agree with that narrative?
Do you feel like the shields are essential to their playstop?
I mean, here we got it.
Kino behind a shield.
Yeah, this is looking pretty good.
I mean, basically, I used to think
they were a shield-crutch team.
But I mean, if you take a look at it right here,
I mean, yes, they did play eight rounds out
of their 19 total with the shield.
And they do have a 75% win rate with the shield.
But without the shield, 11 rounds, it's a 64% win rate.
And that 64% is still top of the league.
that is still the best attacking team in North America.
So yes, it is 11% better,
but I still don't think they are a shield crutch team.
And we saw a wild card actually ban out
all three shield operators yesterday on them,
but I don't think that might be,
like that might not be the play.
I think we should be looking more towards maybe the Dokeby.
Newers has been insane on that operator.
He has a 100% win rate on that operator.
If NJR's playing Dokeby,
he has a 100% win rate on that operator.
So they're using that operator better
than anybody else in North America.
I think maybe stay away from the shields and target somebody else.
I think that's something that you kind of hit the nail of the head on is the simple fact.
If you don't see new words on that front line and taking those initial engagements,
you know that he's probably going for a flank he's working around.
So you really have to be paying attention to your gaps when you're going against Dark Zero.
Well, let's talk Vito before we dive into this one and see what map 100 Thieves and Dark Zero
are going to clash on.
Labs is where we'll end up.
It was between Lair and Labs and Dark Zero made the final choice there.
Kyle, what do you make of this one?
So this I actually like for Hunter Thieves.
And the reason why is Flabs is the only map that Dark Zero
has a negative win rate on.
They are one and two on this map as a team.
Again, that is how insane they are.
Every single map, they have a positive win around.
Now, Hunter Thieves have not played this map.
They haven't showed this map, obviously, with this core.
But it is a very step-by-step map,
which kind of goes into your point of you want them
to be synced, right?
You want them to kind of go for map control together.
User-man advantages together.
Everything they do is synced.
and border was a great example of that because it's it's basically take East then after you take East you take break and then you take CC
And it's all synced up same thing on labs. It's gonna all center around the IT wall the bands are probably gonna reflect that
We're gonna open up the IT wall and then what are we gonna do together, right?
Are we gonna go for rafters or are we gonna go for the garden side of the connector side?
So overall, I think this is a fantastic map for 100 thieves. All right
Well 100 thieves they take down Shopify rebellion yesterday dark zero could very well be their next victim today
today over to link to nexar Troika to find out. Making light work out of Salt Lake City grand finalists
they took down the runner ups and now the major champs the current best team in the world by the next step on the chopping block for
a hundred thieves definitely at least my game of the day Ali and I definitely think it was always going to be going into today
but after that went over the rebellion yesterday I am so excited for this matchup. It's called a lot of living up to do though
game. It was a little bit of a
little bit of a game. It was
a little bit of a game, wasn't
it? It was quite easy to pick
a game of the day with the way
that we've had our schedule,
but you know set for the day,
and then you think back and you
think, I'm gonna be there. We
had a bit of a banger of the
first game. We had our last
giving us a lot of hope and,
you know, a bit of an underdog
sort of story in the second
game, and now we're thinking.
We think this is going to be
the best game of the day based
a lot of people. It's a lot of
things. It's always a good day
when we get to watch a night
Haven labs without question. My
favorite map inside the pool,
and we've got two fantastic
teams here with a lot as the
desk of quite eloquently put
into twined storyline going on
as well. 100 these versus dark
zero, but we all know it's a
little bit deeper than that.
Let's get stuck into this one
I'm sure it will as well. Really exciting game.
Hunter Thieves, really exciting team. Felt a bit disjointed last stage, but slowly beginning to really put the pieces together and sync up quite well.
And yesterday being undeniably the high watermark starting out 8-7 victory over Wild Park at the beginning of the stage.
Close overtime lost to M80 throughout the game and some really good teams being very competitive.
course you have that loss to C9 and I was seeing that being a bit of a black
sheep overall because 7-5 against the rebellion when they have played against
really good teams not only have they been generally victories they've all been
close games all 12 rounds at a minimum hopefully this one will not disappoint if
you missed this series yesterday and 7-5 against their rebellion on board or you
should absolutely go watch it because one thing you were treated to an absolute
Banger of a performance from Adam. I think what was it 18 and 8 yesterday up
against the rebellion? Just one of the best performances we've seen in the NAL
through kickoff and stage one. See we'll see that happens today but again
coming off the heels of that, Hunter Thieves promising a lot for the series
against Dark Zero.
Nuis? Got himself in quite a deep position already. Gonna be playing on these
cargo stairs. Some good information available for spirits right now as well. Just able to
catch out there. Ooh, now she's to the EMP as well to get rid of that scan. I've got some
poor timing there as two kills fly in right now for 100 thieves. It just gets caught.
The second that he chose to deal with that barbed wire, he's not even made the sound
yet, just got caught by some real unfortunate timing. Gives an upper hander to 100 thieves
after that first exchange.
And bit of a rare moment, NGR holding a passive angle
on the window and ends up losing it.
I mean, on Night Haven, that is an extremely common angle
for NGR to hold outside of the garage single.
But he's so good at winning those engagements,
there's a reason that he is known as like the mailbox player
in North America, so him going down on Dokeby as well.
Big moment for 100 fees, but losing a lot of that momentum.
Spirits on the pulse down, that's a big operator early now,
hot and cold going down to make this a 3v3.
100 Thieves, looking for some way in this mid-round to regain that advantage as Dark
Zero began gaining even more ground.
Roard doors might fail, as 100 Thieves now struggles to claw back this deficit by beginning
to bring it closer.
Kino with the defuser coming in as Jane I know has cleared the way in through storage.
Watching into these vertical angles or any of these horizontals, there's no fight back
from 100 Thieves so far as Kino puts the defuser down successfully.
She holds in the post always a bit of a tricky situation, especially on that blitz.
a bit of pressure to make the move as there are no defenders anywhere nearby you know getting closer
to this one on the opposite side shuts the door in his face keep him blowing up on the floors go
this finds a long angle onto the shield and now that puts jane i know in a 1v2 ever the clutch
player still the best players in north america even if he doesn't quite have the rep the star
power that he once did but the skill has never been on question. J9O with a 1v2 to start things
out a great round 1 for both teams. There's no one I'd rather have than J9O. 1 vs 2,
little bit of time left on the diffuser and he's got a brilliant angle. He's got a game round winning
angle right there. Not the greatest of starts from Darker Zero. They go down by two. The
information game for Under Thieves was fantastic. What Spirit's got taken down early. It was
his heartbeat scanner that enabled them to get those couple of opening kills and when
you play in that mid-floor side, you are relying on being able to deny the plant through some
mean weather that's a soloist, whether it's a C4, a Valkyrie, a pulse. Any of those things
are used as planned and out.
Wall storage is tough.
It's difficult to plan upon the tables
because of all the holes that get made in the walls.
That's what actually win condition as the defense.
If it's gonna come down to a plan,
so the fact that they lost that piece of the puzzle
so early on, it was clearly gonna be a detriment.
And to be fair, in the 2v2,
100 thieves have no idea that the plan was going down.
There was a serious lack of information right there.
Dark Zero doing what we know them to be best at,
and that is clutching up when it matters.
Now I'm going to take a lead here, a narrow lead of the series, but it is only one round
and it did come down to a 1 vs 2 clutch, which as good as J90 is, you can't ask him to do
it every single time.
Let's see how DarkZero focus on the opening portion of the round this time then, because
they very quickly got themselves into great positions in round 1.
It was just a bit of unfortunate timing and the sheer amount of information that a hundred
thieves had available to them.
Don't have that this time so it should be a little bit easier for him
Hopefully a bit more of an option
Race stuff to J9O clutch that 1v2 such a big player inside of North America
Really good to have about so many players on darks here
You know a reason why this feels like such this feels like a major winning roster even before day one
So many pieces good on paper so many players that are good in moments like that J9O and JR even folds as well
Gonna be a big reason that if this series is close, Dark Zero might come away with the victory.
I'm losing a lot of HP early on, I'm not a highly-short player, but put down quite low, about a third HP.
Given that this is a second floor attack, we're gonna see a lot of focus sitting on this roof,
getting the utile clear, and also focus on opening those exterior walls.
You know, already using one of those exothermics, likely on one of them.
Now turning attention towards IT wall, and the generator clear.
There's hundred thieves seeing all this, just sitting, holding their positions passively.
and you're gonna come face the edge of the inside of electric but I think very
quick on the draw then waste any time getting rid of that and you are of
course as one edge up will be enabled to restrict the defenders movement into
electrical is massive he's gonna take more of an active approach to that though
and just get himself in electrical good and proper and just keep an eye on that
door it's the C4s that dog zero are worried about being sent above that
generator inside of electric this time we get an opening pick in the other
direction at him first player to fall Jane I know only a matter of time just
hold your angle all more time and we are catching so many good bits of this game
great trade as we see case then take Jane I know out there the walls good for
the killing spirits all brilliant pick from new is as well what is this game
everyone's just getting some brilliant time this week at the perfect time right
right now he's going to continue on into the side. Gaysen gets taken down by Kino and the
call was to flood. The call was to go. DZ not wasting any time.
Creating a bit of space that allowed 100 thieves to rotate out, play aggressive, but firm boundaries
on the extremities. Once 100 thieves swing, Dark Zero ready for every single one. Not
only of course the buck down below, but newers creeping in through the breach there, finding
to kill on the player down, ready for every bit of up tempo play that 100
teams were going to bring. Love this drop by Kason, going for the trade, really
nice moment. DarkZero winning so many of these important engagements, Nuer's
finding the timing there, joining alongside Kino. It was really just a
well-coordinated game from both teams I feel like, but DarkZero benefiting from
that advantage gathered by Kino early on, because Kason drops down and plays that
trade really well, but again they're still in the deficit, that's that 5v4.
Right there. Carter Thieves able to get a pick, but because Newers gets that big one
He's then free on the IT side to walk in and the defense is so focused up front
That's the perfect time for a backstab to work. Draw the defense's attention, move in from behind.
Just really well played from both teams, but dark zero getting a very clear edge there.
I'll be it. Not the biggest one ever.
Two round late, then at round three.
three things starting to look
a little bit better here for
dark zero. Like you say, it's
fragile at the moment. It's
still kind of knife ed stuff.
Some real fortunate timing on
both sides of things so far.
I think it's always a little bit
of a wake up call when you get
some of the games that we've
had in the lead up to this one
links and then you get two teams
that are performing at this
level, which is admittedly higher
than where we've seen the
Stop them to play so far tonight.
Run, Smoke!
Here we go.
Here, just hopping in.
Quickly spotted by Hunter Thieves, they're aware of this.
To full commit as well, full pushing deep, love this play.
Don't let the defense get settled!
Don't let them get ready for a C4 around the corner.
A small thing, often overlooked, but full pushing in deep there gives that blitz
that the extra bit of security denies the C4.
Now, Hunter Thieves playing so extended, running right back into the 5-5-6.
Full call reloading by the Uzi.
But so much work already done by this DZ attack.
Got two players tucked behind. This is ripe for a C4, but there's none remaining on the defense.
Spirits instead. SMG-11 gets the body shot kill on the NJR.
But still, eight seconds to go to get this counter-diffuse off.
Barely any information, no time to speak of. Spirits going big with this Solus, though.
One second remaining. Oro just tries to get on, but caught out by Gomez.
So much work done by Spirits on that retake, but running out of time.
the game. And I think that's
the game. And about as
unfortunate losses that can get
for 100 Thieves. Jane I know
and the rest of dog zero is
spying a brilliant gap there.
100 Thieves getting caught
lacking. I think they were
getting maybe a little bit too
used to the pace of the game.
That pace has just been up
ended. It's easy spot the gap
in the side and just go, You
know what? Let's not over
that. You know, it's a little
bit of a challenge here at the
start of round four. You get a
blitz and the clash both
removed and the thieves now
choosing to take that tactical
time out. I guess they've ran
through all the sites and the
result has been the same every
single time, regardless of how
close it is links. It's not good
enough. You know, they can wish
and hope for you know, one V1's
or two V1's to go different
ways, but they want to do a
that's a good time out. At a
very standard point in
proceedings here. It was
interesting what the desk was
talking about in terms of
under these getting, you know,
maybe a little bit loud at
sometimes and, you know, calls
getting a bit mission creep
maybe in the way that they
come and then the plan has
been sort of laid out and
they're sort of set up there
by hot and cold. So maybe
that could be a topic of the
conversation here for that
tack.
And dark zero clearly ready
for that complicated style of
play ready for everything that
hundreds of throwing at them
them close 1v2 to start the round but these these rounds have only gotten more
dominant as the half has gone on that call right there to go for the rush
fulls pushing deep really great stuff from top to bottom from dark zero as
these attacks have gone on which is what we'd expect from a team of this
caliber but one of these team that was able to win 7-5 against shot part of
all yesterday in a game that was quite competitive through and through I mean
sure only win the one round out of the first four but hundred thieves and the
first half 3-3 and then of course win 4-2 in the second it was a close game
through and through as all of these hundred thieves games have been back and
forth slug fests so for this to be dominant either way would be surprising
but particularly would be disappointing if it's anything to dominate victory
breaking dark zero's way it's coming out of the tactical timeout not a must win
round technically or strictly speaking but remember these for this to kind of be
at least on the same caliber and same trend that we've seen your games
previous teams start to play these rounds in the board
yeah time is running out isn't it you need to be coming out with a fairly
favourable split on the defence on labs especially when you look at the bands and you think that
you know two shields have been removed grim that those bees have been removed now as well.
It's not like you've got people really oppressively walking up on you consistently
round after round. It's happened a couple of times but it hasn't been the staple of attacks
at the moment for Dark Zero. It's been fairly step by step. Labs is without question one of our
our most step-by-step maps in the pool.
A lot of hinges on exactly what we've just seen right there,
getting that IT wall open.
Kino, first 40 seconds, that is his first job.
Then it becomes, right, are we gonna move over
towards garage and walk into Rafter's side?
Is his army available?
Is his army gonna be playing in Rafters?
Are we gonna go connector?
Are we gonna try and push, you know,
and clear that meeting side of things?
Easy looking for the latter of those two
as Kino's attentions will now be turned
into this connector wall.
This now means a lot of hinges around the electric.
We've got good control of that, MGR.
Still got all three air jabs.
Geno, we've already been allowed to walk through.
There is a set up here, and there is going to be a player just on the other side of the rafters.
But more importantly, there's a player in the room just next door as well.
Two players, Fenrir and Azami.
Gomez drawing a lot of attention, but hot and cold!
The from down below gets one and downs the other
High impact play
from the new entry on a hundred thieves C4
Overperforming in many respects and that still leaves Gomez and case in their positions fully intact in garage
In the second floor just as a whole completely unpierced
What do you do now if you're dark zero got to spend the time to go pick up Kino?
But as you can see Jane I know concerned about the player over by Aqua NJR
Concerned about the defenders who bent up here the whole time
No clear way in but newer is finally making his way through
Picks Kino back up the heart of these defenders have decided to hold on the asami spotted yours
He didn't sees him with the solid on scanner out picks it up on a Gomez case in a big trade
Smoke coming in for support as well. A hundred these betting everything on this upstairs defense
case in my loses life give it up to the five five six but hundred thieves bet on
themselves and bet on this Rome out of the tactical timeout and it pays off
dark zeros aggression met fight by fire with this hundred thieves defense still
with Hong called alive as well he's gonna be holding a horrible one way here
there's no way that you know gets the kill I mean he was pretty low anyway
Hong called didn't need to land too many bullets but there's a many safe ways to
that. I'm not sure if it was
intentional, but the focus, of
course, then was from a dark
zero perspective. We need to
try and revive our teammate and
then continue on with this top
floor push, and that then became
the sole focus around and 100
thieves could play around that
quite nicely. They knew. Okay.
The pressures off on the on the
site level. The pressures off on
that first four. We need to just
kind of bolster the game. We
pressure's off on that first four. We need to just kind of bolster and reinforce what's
gone well for us so far and that is that top floor hold and more importantly the C4 that
we were able to get the get the opening pick off the back off. So brilliant round there
for 100 fees. That tactical timeout is a success, but there is still a ways to go here.
There's still a ways to go, but a clear victory coming out of the tactical timeout in round
four on the first site attempted by 100 fees, though the tertiary site generally on the
normal side rotation of my head and labs
perfect stuff for a hundred feet
second to gather themselves another one of course three three half by the end
of this
like i said before all their games generally been close
there were their worst one being a lost a car now that's still a seven or four
eleven round game
they've been competitive in every series
looking to keep stringing rounds together instead of going to second for
their second site that they want the first rotation going on a basement this
go around
Looping the pulse in, we saw that in round one on storage.
Saw it again, now it's that green on a new one.
Trying to get information and all likelihood on, of course.
Where DarkZero playing when they go for this hurt,
where exactly their positions.
Becky O's scanner as well,
positioned early getting information
on where DarkZero are droning from early on.
Full bore on this new Intel setup for 100 feet.
They're really liking the pulse, aren't they?
And it's working quite well for them.
It's giving them a really good read
as to where these players are
and allows them to focus their efforts accordingly.
On call, of course, calling out
and relaying all that info over toward the team.
Even things like this, the breach open,
great fans and pressure, but if you've got a pulse
and you know no one's playing there,
it's not something that you're gonna worry about
in the same way.
Yeah, sure, somebody could walk over to it,
but nobody's actively there for the time being.
Instead, the large portion of BZ at the moment
are gonna be clearing out through this top floor,
some unfortunate timing for Kino,
he just misses a defender as they slip the net.
The solace on the track there, Fultz.
He's got an idea where Gomez is,
and it looks like he can't do the engagement.
He's got the trackers,
got the native force in back,
revolver in hand, Fultz.
Seeing Dark Zero get these aggressive gunfights
so many times, but Hunter Thieves clearly ready for it.
A stack up on bottom house.
Oh, this off angle is nasty from Fultz.
Might not get the kill, but gets Neuers into position.
Pitches out that soulless bottom house and now J9O and NJR both moving in for the kill.
DarkZero dropping players, a big fight by Adam wins one kid, get the next but two kills
for the Thorn.
DarkZero, decimated at the bottom of House stairs, Newers and J9O regroup for the 2v3.
Atom very well could have won the round there with that three kills.
A massive impact and DarkZero, uncharacteristically just going one by one, not doubling up on
the challenge.
with the amount of information that hot and colds got and the way that these last two attackers are
stacked up on top of each other, the writing is on the wall, a C4 still in pocket for hot and cold,
another toxic babe canister for spirits, I mean they can try and rotate off but even if they do,
hot colds gonna know where they go. You gotta be able to track them through the whole floor and
with so little time, they'll have perfect information the whole time with barely any
record for dark zero to adjust. Double shotgun play on the bottom as it's not just the M59,
It's the M10 as well for hot and cold.
There is no way on the planet Darkseer
we're making it through that two man set up.
So as Jannan would cross on the opposite side,
he's not spotted by the heartbeat scanner.
It's the default that does him in.
Maybe gets one on the Izami,
but a hundred thieves get their second round in a row.
It looks like we are destined for a tie game.
Absolutely the timeout not only good for one,
but good for two here.
I need a cup that big.
That'd be great.
That's a gigantic cup.
That'll look comically large.
That's like, that's gonna reduce the trips to the...
I also...
That's gonna reduce the trips to the kettle significantly.
I just love the number two on his wall.
Ha ha ha ha!
Big round from 100 Thieves.
Really impressive to see the fighter back here.
And they're not trying to reinvent the wheel.
It's very basic stuff.
Pulse has been in the game forever, but it is consistently giving them what they need.
Information.
We speak about the attack and how the attack has got a load more information operators at
the moment and they're all very popular and they're all very flashy and they're all very
good.
But the defense has got those same, same hops, they've got that same capability.
Pulse is not really a scanner, not too dissimilar to the Solotons scanner.
It just looks a little bit different.
Functionally, it's largely the same.
It gives you the same level of information, or a very similar level of information, if not a little bit more.
And it's been leveraged very well here so far by a hundred thieves.
We're gonna be changing things up here for round six now.
The last round of regulation defense for them.
We will be defending back on this top floor.
Less important to know where people are, could be from, less important to know if people are above you,
because it's the roof, there's not a lot they can do from there.
They're going to be focusing more on that C4 play, more on keeping control of that electric side,
and more on these mirror windows, which have been brought quite a nice point in the round
because something that you can get to the point of forgetting about,
and then it could have blown over a problem when you start to open breaches.
That isn't the case here, though.
Mosquito's speed outwits the mirror, and it is not able to delete his exothermic charge.
Instead, the IT wall will be open. It's not ideal, but it is still open.
Yeah, you can make something of that.
The only shift we see on this defensive line-up is dropping the Denari in favor of the Ramai.
So, how do you get a projectile with a bomb like this, which, given the presence, as we can see,
Nomad, pretty consistent operator brought on these second floor defenses, maybe hoping to catch those air jabs.
We saw Adam have to duck into a doorway, shoot it, and fall off.
Of course, catch that.
Flashbangs as well.
Might be just secondary utility brought by so many operators in the game, but...
Reavantage. It's been worthwhile. Oh, and you can see them caught by this, burning it.
They've got plenty to do it.
Fuck.
Stop losing a bit of that important stack in your utility. Both smokes.
Again, I know.
Utility no longer a factor.
Trotsking, fire, p-ounce, fire up near window. The standard one on the connector wall.
Some of the charge at the bottom will open it up, and the one higher
will fully open that wall for the breach. Oh, but the impact grenade goes out. Doesn't get it!
Wall still opened up. That's a big play for Dark Zero.
DZ, maybe with a slight positional advantage at the moment.
Jnano, very cautious of what's going on downstairs.
Most of that hatch is open and doesn't really want to be given the game way.
Just trick warden here with his team at the moment.
The diffuser is called to the time being.
Under the cover of the flash, a cross will be allowed.
Bunkino comes out of ADS at the wrong time, fortunately.
Jnano is there for the one-for-one trade.
It still doesn't further DZ's position though.
though they still don't have good control of electric they still don't and honestly sure Adam going for that pick might give up the position but given
The speed with which he took it I'll blame him for taking that fight at all that could have been around ending multi-kill right there
And you end up just going one for one not a big deal in the grand scheme of things
Of course, we'll see how that pans out. It does give NGR control of electrical dark zero have an advantage as well
Well, Jane I know and Foltz both finding picks as Gomez takes a one-for-one it only trades with newers on IT wall
Unfortunate moment as Han cold takes down the planter only after the case is on the floor
critical 1v2
The side one of this this is a tie game or a lead for dark zero as the doggie call goes out
Forces hot and cold to burn some important time shutting off the phone
1v1 around the corner, hops down, tries to isolate the nomad, but he can't do without
fully isolating himself against the connector player.
He downs one, but again the crossfire is too much.
100 thieves with a fantastic effort, but DarkZero still take the lead in round six.
Take the lead in round six, and they have now a two round lead on the half at the swap.
Those first three rounds as well, I mean they just put their foot down and said, we are
taking control of this game.
Yeah, it was a great recovery to bring it back to two rounds
But as we see in the first couple rounds here a couple of problems for 100 bees one
We talk about them being synced all the time
They're about to have a great opportunity here to be in a 2v1
This should be around when you've got a stink up, but we're just going to the road day
Oh Gomez still on the far side control room
Not stink round two I can understand that they want to alleviate the pressure from buck below to you know
Get rid of the vertical pressure, but I think they did it a little too early
However, they did get the trade
But then it leaves casein having to be able to run back up the stairs
They're already taking control of sight and we all know once you lose that initial site control
It is almost impossible to go for the retake. Yeah, and then this third round is actually really interesting
It wasn't even supposed to be a rush you just see actually earlier in that clip Kino
Just ends up going through the animus wall starts walking around. Hey hatch is reinforced
Looks like there's nobody in sight the guy that was in sight was actually hot and cold on the mirror
He has a C4, but he actually doesn't he pre places it somewhere else on the map
It's not anymore in his arsenal
So he sees the rush coming but there's nothing he can do and there's a solace on board
But that solace on spirits is actually in lobby
So that was just a great gap find from dark zero and again, it just yeah, we're showing hundred thieves
Just not quite synced up and but they did get that time out that didn't get a little bit of recovery
We did get to see two rounds out of them that third round
I thought hot and cold was about to pull off something incredible. I had my hands in the air, but unfortunately
That does not happen. Well, Lex, you talked about these and this importance of them playing it together as a unit
It was part of the reason why they were able to take down SR just yesterday
That's probably what we have to see them and fixed here on the second half
Yeah, specifically on attacks
I mean the nice thing with how night Haven labs have played and what you've talked about it's a very small map
It's very fundamental base. You have to go here to here to here to get to end there
So systematically it should make sense for them and what we've seen on their attacks
They're very well on their attacks. They're very well at being able to set up crossfires
They're very well at disrupting a lot of the defense for me
It's gonna be the bigger picture of here from the operator choices that we're gonna see are we gonna see more traditional as we said
See in the buck game us below for vertical pressure when it is on that top floor and then also maybe possibly removing some of the defenders
I think it's gonna be pretty I think it's gonna be pretty default bands here either across the board
But the biggest thing for me is obviously them not deviating from the strat,
not adding extra layers where they don't need to,
just playing where their strengths have been.
And then once they get to those mid to late rounds,
using some of those intel ops to feed that info,
that gives the knowledge to hot and cold of one them they can go for,
and then they all collapse and do it together.
That is where they have been finding their rhythm.
Yeah, and the bands here always tell the story on Naive and Labs
about getting the IT wall open.
We see the Cade-Mira band out.
So there's potential for bandit to be pulled out
And you're also gonna see hot and cold lock on the maverick because of the thermite and the ace
So because they're worried about the bandit we should see the map
But also you could also see the Sophia from below but again, it's always gonna start at it
All right two rounds down a hundred thieves need to sync up here if they want to get this win
It seems like it's like they've got the capability ollie
I think that's kind of a takeaway from that first half
They clearly have that potential especially in the rounds they won were so clean
You have that moment the 1v2 early on, of course, that last round that we saw, the ceiling is quite clearly there.
Attack might be a bit of a tougher proposition, and round 7 will kind of give us a bit of foreshadowing for what might occur,
but I still feel like this one has a lot of potential to be competitive.
I think there is, and that's important because I want a competitive game between these two.
One of these are giving a really good account of themselves so far.
Yes, there have been flaws, yes there have been errors, but these also haven't been perfect up until this point.
There's a very real possibility for a hundred thieves. I think a lot is gonna hinge on both round seven and eight
Because they don't want to go down too far
It's the way the bands have shaped up. They have allowed the clash through
Now as we know and we say every game you can't ban everything
It is about deciding what is worth leaving in on what is worth taking out
So far
using some secondary hard breach to get the wall open.
No primary hard breach here on the side of 100 thieves,
which is a little bit unusual.
Usually you would see a Maverick.
Even at the ace and the third might have both been banned.
The Maverick is usually the go-to,
but just relying on the tin openers,
it isn't gonna give them a lot of a window to work through,
especially when there's only two.
It is a bit of a tricky situation though,
because if you do invest in a lot
in some primary hard breach,
Look at the tools you have to deal with on the opposite side.
A zombie, a clash.
I mean, some important stuff you gotta consider.
And I will say, if I'm getting a DMR, it makes that a bit easier.
But they've got double flank watch, though.
Yeah, that's a good point, though.
I don't very worried about flanks.
And yeah, that's what I would sacrifice for it.
So, well, well, to I will say counter counter argument to that, though,
on any other map, I was not unfortunate.
On any other map, I would say double flank watch.
But no matter is used a bit differently on this map,
instead of like cutting off the flanks,
You're really trying to isolate IT, cut down electrical, and sure, that is like, that is cutting off flanks, in a sense.
But it's more so doing zone control around the site rather than holding off extremities.
Now, just to be clear, I do think the lack of hard breach could be a concern.
These are limited angles and hundred thieves right now, facing a lot of trouble pushing into this generator position.
K-SIN has had this air-jab prep the whole time. It goes up, and NGR is ready for it. Just shoots it, sends the C4 over top,
But the Thatcher, the EMP lands at the exact right time.
Shield on, shield play right now as a Nade lands at Fulc's feet.
NGR now with shotgun out, only good for one.
Kitshoot the AirJag when you're so focused on staying alive.
100 Thieves invest so much into this ElectriVal Clear
and they get four, make that five kills for it.
It is dogmatic for 100 Thieves in round seven, but they take the first attack.
He's hard breach a it was scrappy, but they got the job done
I think DZ played it almost as well as they could a couple of shots land and it goes a little bit differently
But buddying up there with thoughts and shooting the air drops for him allowing him to continue to play inside of electric
I mean clashes one of Clash's biggest vulnerabilities is gonna be an air job because you've got a plumps the shield down
Yeah, get you good out. You have to shoot. It's a long process. And by that time it's already activated. It's too late
NJR really come into his aid, but they aced up the sleeve and all of this was a hundred thieves on the Thatcher.
The fact that Hot and Cold had Thatcher's launcher and was able to EMP and disable those C4s
that they know are going to come over the top whether the edge of it's successful or not.
That was the big difference maker. It allowed players to start pushing in and then they could take the space.
It was really sort of just ramming it through one single lane.
There was no, like, split theory or multiple pushes.
It was just all through electric,
and they threw the kitchen sink at it.
Fortunately for 100 Thieves, it paid off.
Five seconds to insertion.
The exact kind of round, we needed to see
fun strategy, perfect counter to what Dark Zero was doing,
and, of course, taking the victory in dominant fashion.
Want to see that same energy from Dark Zero, of course,
to make this competitive series
don't want it to be a one-sided comeback,
stomp from 100 Thieves, but...
very much have a ball game on our hands.
start zero going from the top floor all the way down to well the first not all the way down to the
bottom the spirit's breaking open lower garage this is a double shield play so that hot and cold
not the shield player looking for somebody on that roster to fill that niche and well the type
of place spirits is bringing quite different from the type of play that hot and cold is bringing
back when these codes were first just starting to make their way into the fold in early 2024
on cold was playing a lot of shields but it was playing the Monty which functions as a way to set
Set your team, get them in position.
He's used to playing this kind.
Spirit's gonna be bringing a much different energy
to this attack.
Jason, quick drone there, in toward IT.
Again, limited heart breach here.
Thunder Thieves are trying to be quite skinny
with what they're bringing.
Not trying to have any redundancy
and just really open what they need to.
It's a course that allows them to bring two shields.
It allows them to still bring a lot of info
Well, there's only one thing going to happen there, unfortunately, and we've got a great
view of it.
Two shields just walking on into him as Nuerz tries to get a quick one.
The pain doesn't stop.
Atom, along with Kacen, they have both fallen here.
This leaves Gomez with so much to do, by the way, as the only non-shield player left.
They're expecting him to take engagement, so he's on snake, so he can surely direct
the shields to where they need to be, but DZ must just have too many guns at this stage.
Well, and you want Gomez for the backstab, right? You want the gun, you want Adam and
Casey to support the shield, so Gomez is the freedom to go on the opposite side. He still
has that freedom, but as you said, Spirits and Han cold alone. Han cold with the fuser,
by the way. Thank God he's Monty. It's been isolated on the opposite side. Gomez good
for that backstab, but as you said, too many guns for dark zero. They've got the redundancy.
They have these extra angles, full swings around,
and it's not even a trade.
Kino can be picked back up with 50 seconds to go.
Spirit now joining the Monty up top
as they just power through the garage position.
And Spirit stuck on the opposite side
with barbed wire and Kiva in his way.
They default cam left up on IT.
I mean, the attack didn't focus a whole lot on that area,
but I know Ollie will have some words about that
as we move into the tail end of this round.
It's a great first bout from 100 Thieves,
but darks here with four bodies alive.
Keep their lead to two.
I'm a stickler for a default camera. You've got me there. It is one of my thieves.
An inevitable end there for Dark Zero. Final Kill being found by JNano as Spirits was just
left with a little bit too much on his to-do list. And this sort of quick play style that
100 thieves are wanting to bring, because let's be honest, they're moving with a lot of pace here.
But it does seem like they're throwing caution to the wind in some instances.
and I think whereas round one we saw a massive focus on that togetherness and that synced up
placed out the desk was kind of battering on about there was a little bit less of that there in
round in round eight second round of their attacks here. We were able to isolate new areas but
we've already lost bodies at that stage and it was really only a matter of time when you've got two
shields left against four guns it's never going to be favorable odds the shields are great in
5v5 is the great in mancann advances in the pretty good in the one versus one but as soon as you're in the deficit
You really start to tread a very tricky path because you can just be taking advantage of downstairs
We go there for round nine as dark zero looks put themselves on that point
Feel I would be robbed if they were able to do so six to three hundred thieves have been looking in the rounds
They've wanted been looking quite good
They've gone with this very minimal hard breaching set up. I mean again right now
Ollie, just two hard breech charges. That is it. On this side it's maybe a bit more
understandable. You know you just got the animus wall, you've got the tank wall,
but the assembly wall, even then any hatch is reinforced. Gonna run into some
issues. The utility to bring you a still quite good, Daimless and Snake, always a
deadly combo that you have to concern yourselves with. Especially as it seems,
You can see going to this full clear, but there it is
You got IT wall fully reinforced one of their extremely minimal hard breaching resources dedicated to that
It's a lot isn't it when you're attacking the basement to use one of the hard breach charges on an IT wall
I mean yes, there is an upstairs hold that needs to be dealt with but surely this hatches
Surely there's other things is that all even open
The answer is no because there's only one PC utility used at one left and we know where the one was used so
The defense are going to be pretty comfortable right now
Now I'm going to be occupying a lot of the space in the mid-floor though
The site is something to worry about maybe a little bit later on good night camera there from Spirits
Do now have the confidence to push in off the back of that
But these you've spread quite a wide net of utility here Bob wire here rotate hold there
It's a lot to check. It's a lot to run through fortunately hundred thieves have the information to do that
Cason and suddenly all clear on that aqua side
This team with a lot of confidence can start to operate on this top floor
But links the size basement. There's a minute and 15 left and they've still not cleared out first
And I was about to say they haven't cleared out first those defenders are still looking to take the fight to these attackers
Janano wins it, Neuers just barely spots Kacen's head, and he's still good for the kill.
Monty now isolated from the rest of the attack, same for the player bottom fish.
100 feet, starting to slide, starting to fall at the exact wrong moment.
Boltz just catches the Monty 80F, staying almost spray transfer on a hot and cold.
It's gonna be a knife all this round for Dark Zero.
That's 100 feet, start collapsing.
the finish line. Now is when
40 seconds remaining in a 4v1
they retreat. It is rare that
a play feels as merciless when
not barely any shots are fired,
but full retreating with 40
seconds to go in a 4v1. That's
dark zero making it quite clear
to hot and called how they think
this game is going. I don't know
if these are just really
understanding the assignment at
the moment and understanding
the fact that 100 thieves are
trying to bring in some instances too much, but at the same time not bringing enough.
Now, they have been hurt by the hard breach man. Don't get me wrong, but there is still
a plethora of hard breach that they could be bringing. They could be bringing the Maverick.
They could be bringing the Hibana. They could be bringing more than just one set of secondary
hard breach gadgets. Now, that isn't the be all and end all, but it is slowing them down
a little bit and the pace of the pace of these attacks. I think he's suffering as a consequence
of that. Easy doing a really good job at the moment then. Forcing them average to be picked
for round 10 and we're looking at the highlights on round nine here. Honestly, I backfulse together
every day the week. I reckon that was server lag of something right there. There's no way
that, there's no way that he domes them on here that missed the second one.
We really call in server lag when Foltz is up 8 and 7 and Dark Zero up 6 and 3 right now.
He got robbed in that one!
Yeah, he should be 9 and 7. We'll amend the record. We'll let the record show.
Say, I'll leave challenge in the play there.
Once the credit, the kill to Foltz.
Looking very good for Dark Zero on these defenses.
Only site that didn't go their way.
Okay, Foltz.
only said it didn't go their way was command center in the first there's a
beautiful round for hundred these basically entirely one and lost inside
a generator 100 these pouring utility in there and
dark zero commit to the defense of it try to protect the clash don't end up
winning it but now with a much more standard defense the clash not a factor
is hundred these ban her we much more normal setup overall though excited to
see what they do with this pulse on this site from dark zero I love how you say
normal set up and we've got a Denarii trip that spans the length of the river
night. That is absolutely a normal set up on every map. I don't even get excited.
I think I get excited by one because I think the shape it makes is funny but I
stopped getting excited about Denarii trip plays pretty much immediately when I was
like oh everyone's already figured out the craziest angles imaginable with this.
They all fan the River Nile. It's ridiculous. Like I've seen that one so many times.
It's a Goldie though and it's just gonna do so much to me.
was the primary focus last time you really can't blame dark zero from putting a
bit of focus in there you know what we'll stick a few trip mines there we
still get to play the scorpion we still get a deployable shield and you know we
can just throw out an army trip and stop them from being able to vault in for
free they're gonna have to at least spend something to get it
oh look at this three on the heartbeat scanner right now remember when you said
oh Paul says not you so they're all on the roof and technically speaking all of
that is still true but damn yeah I think it's just exciting seeing multiple
people on the heart on the heart because all you think that is like multi-c
four kill is incoming getting second but then you remember it is the roof and
you think I'm gonna mean it will slow down just a slight bit
okay speaking of incoming any second these going in give you barrier
destroyed spirits also walking up the garage stairs recognizing this position
this free, not reinforced off. So, Rosé will be exposing that position. Azami will take
a step out, his spirit's also considering the player down below. Worry some position.
Hunter thief's aware of the possibility of a garage flank. Hot and cold still focused
up front. You smoke will force him off. That's the perfect timing for a newest amount this
flank. Kason running up against the first takes the fight. That's a big victory for
Hot and Cold. It keeps Dark Zero in the disadvantage. It's just Jaina and O and NJR inside of the
site. NGR quite a quiet game for him so far this series. Only four and six. 0-5 at one point.
He made a big comeback. Has this best of one has dragged on.
Instead, Janna knows. Fulton knew it was everybody else leading the way.
Got the highest rated player in the lowest for Dark Zero to close this out.
25 seconds to go. Let's see what they can make happen. Adam hopping in as the concussion goes off.
NGR wins the first of three engagements. Adam looking at the next. Janna knows swinging around
the corner decides not to take the second just yet waiting for him to push further in but Adam
just clips his ear and gets the kill but NJR when we needed him the most not only gets three
he's got the fuser and he's got all four. Locking in at the end of the game 0 and 5 to 7 and 6 dark
zero close it at 10. The NJR head nod is iconic the amount of rounds that you watch where he gets
the final couple of kills, it flakes to the player,
Kami looks cool as a cucumber,
and you get the cool head knob like, yeah, I'm that guy.
I'm breaking next and I'm finding out.
Don't want to get all the stuff and my money left.
Cause I can't get down so let's run it out.
I'ma keep it going so no one's left.
I'ma keep it going, I'ma keep it going.
I'ma keep it going so no one's left.
Well, DarkZero have no trouble bouncing back from their loss yesterday and get the win.
Over a hundred thieves just like that.
We've got NJR ready to go after ending that final round with a nice clutch and a classic
head nod.
NJR, congratulations on the win.
Can you walk us through this clutch?
We're going to play the clip back for you.
you tell me what's going through your head as this is happening.
Yeah, I mean, it was pretty simple.
I just, I heard this guy running away, so I took the, took the free space on him
and, and then they just walk into me.
That was about as simple as you can make it, Nick.
Congratulations on your win.
Good, this good to see you again.
Nick, we, we, you know, we're all about narrative here.
And we talked a lot about Kino and hot and cold.
They used to be teammates and Kino and spirits. They're also great shield players that hot and cold is team width
So I'm trying to get some beef here, Nick you teamed with spirits very recently
And now you're obviously with Kino. What makes Kino such a better power cheese operator
Whatever you want to whatever you want to call them. Why's Kino so good like that?
Can't be phrased it like that. I
Mean just hyping up, you know, though like yeah his energy
He brings and his mid round comms are like top-notch. I
Like
Well, what I like that you said though is because we don't hear enough about Kino having like great comms like that
So I love that you said that
Well, and yeah, I think it's oh, sorry
No, sorry, I think it's just something that like you never know about a player is like their comms and it's so it's so important
definitely true. And again,
congratulations on the win. I
want to talk about yesterday's
performance from you guys. Is
there anything from that loss
that you made sure going into
this match that you were going
to correct and fix, obviously
leading into the win today?
Uh, yeah, we, uh, we had some
issues, uh, just with like our
decisiveness and like being on
the same plan. So that was
literally our only focus today
was, uh, were those two things?
All right. Well, it's the question that I think everyone in chat has been spamming
So I'm gonna use the word that I wouldn't normally use in this context
What makes you have so much aura?
I'm just do my job
Student job. That's the mayor right there. He's that's why we keep re-electing him. All right, cuz he does his job
That's right
Fair enough and they are thank you as always for your time
Congratulations on the win. We'll see you down the road
Yeah, thank you guys. Have a nice day.
Well, what a win from DarkZero, a clean and concise interview from NJR, as always.
Always giving us as few words as possible in his answers.
But a great performance from him.
You saw that clutch in the last round.
You see J9O on the top of the scoreboard there.
DarkZero, sure, we saw a couple rounds where 100 Thieves were able to make it work,
but it was a DarkZero show for the most part.
It really was a DarkZero show.
And I still question maybe the 100 Thieves game plan.
Just a little bit were taking out the montane and we were just saying before I don't think they're they're really shield crutches
They proved again that they can attack without the shields if they really wanted the shields
They probably would have pulled out black here because Kino has a hundred percent win rate on that operator and they left that one up for
So dark zero is feeling pretty generous to not even run that one today and the chaos we saw in round
Seven I think was really indicative of just what this match brought us
I mean you gotta give it a compliment to both teams here
I mean whether it was the faster from hot cold to be able to stop the C4 to be able to be used there and this the
Constant back and forth the pressure being applied from both ends where I believe
Exarchor Troika said, you know one kill goes in the opposite way and then we're talking about another team
But it was just a very good back and forth
I mean I've never seen so much chaos happening inside electrical
But it was great for them to be able to come out on top of that
But again, it was just a great showcase
So you know two big minds going against each other and just seeing how well they can try to take map control and also
So fight for that control as well.
And you could just tell something was off though with 100
thieves, like even the last round, what happens?
Of course, they get man advantage
and they can't close it out again to a 2v3 like NJR.
I hope you're not listening.
I hope yes.
I hope it fires them up.
All right, we got five fears and Cloud9,
our fourth matchup of the day, bringing you two teams still
looking for, I don't know, that spark.
Five fears seem to have lost the spark.
We talked about that yesterday, right?
JJ not performing up to snuff the team as a whole still missing that it factor part of it
I feel like has been that momentum in each round the entry game just hasn't been there
Yeah, I mean if you ever seen the movie Troy
Let me tell you taking an arrow to your Achilles is nothing fun and their Achilles heels definitely is their entry game
I mean they are the ninth lowest rated and then the third highest rated now when I'm saying highest here
That's in a negative sense where they get another death that only extends their further furthering their disadvantage in the
man advantage and I don't know if it's a lack of just paying attention to where
teammates are how they can play off one another we were also speaking about this
time and time again like I love Forrest as a player he's a very committed to the
his style and play and what he does but when it doesn't work it clearly doesn't
work and time and time again whether we were seeing it in the dark zero match or
even more specifically in that match Forrest was always the first to be knocked
off the board and I think it's just a situation for any one of these players
to identify in these situations, whether they're reeling
for us back in or reeling themselves back in and just
realizing the positions that they're holding, what is the
purpose and how can we make it play into our favor, into our
strength. I think that's where they need to just slow it down
a bit and read the situation a little better. Well, they call
him an agent of chaos for a reason. Absolutely. Right. Under
the call out system and for us is definitely an agent of chaos.
Sometimes he pulls off some incredible clutches and
sometimes he pulls off the play like Chalet. I've literally
see them jump outside and go up the ladder out of side library and try to make something
happen.
That just happens once or twice a game and you just got to deal with it.
I think one of the craziest things I've ever seen Forest do to me was I was playing inside
a theme park and I was playing over towards Temple or what is that?
What's that?
Dragon?
No, not Dragon.
When you drop from the hatch inside the air roll?
Oh man, we're going to theme park here.
We can go in a whole statement about Forest.
and the NAL and that's not, I mean, you know, excuse me, I wasn't familiar with his game.
I was a critic of Fens, even when I saw this roster change happen during kickoff,
I wasn't too sure what Fens was going to bring to the table. But I mean, it's clearly shown,
you know, with this team developing as a whole, it's really allowing him to develop as a player
and just seeing his style of play. It's the first time I'm really seeing the confidence
really exuberate from him and really just affect everyone around him. I mean, no, obviously,
five years hasn't been having the most success in comparison to kickoff, but at least Fens is
still playing extremely well and like I said it's not we haven't really had a
situation where we're highlighting fence so I just wanted to give him his
flowers and his contribution to what he is bringing to the five-fierce roster
yeah I almost expect you to have a meme of like get him some help get fed help
because right now yeah I mean he is the lone bright spot on the team and they
need a spark right now it kind of is fens because what's still happening on
attack it's either JJ or Forrest has a bad game last game it was Forrest JJ
We actually got some kills, but still the story for me, it's defense.
They're still, I think, the worst-rated defensive team in the league.
It's extremely poor.
We watched so many rounds, and we're just like, how did they lose that round?
And it's not because of the fence.
It's not because of the fence.
He's doing all he can right now on the Cloud9 side of things.
It feels like this is a team that has come so close so many times, right?
They're getting four rounds.
They're getting five rounds.
They're just missing out on overtime.
It feels like part of that contribution.
We've seen center Kyle playing so many different up. He's been leaning into the cheese, leaning
into the shields. He's doing it all right now. He, I mean, yeah, he is doing it all
right now. And like you said, I mean that they're currently struggling on attack to
the second lowest rated attacking team. I did ask for center and a piece of cheese and
there he is center right next to cheese. What is cheese to anyone who doesn't know it's
a power operator. These are the operators you probably don't like playing against in
It's the mundane. It's the shields. It's ying. It's glass and this is just showing how many rounds
I mean he is pulling out the shields a lot and what this is showing is he's actually having no success with the shields off at
All basically seven rounds with a Monty 14% win rate four rounds with the block beard 25% win rate two rounds with blitz
It's pretty decent 50%
But what is he actually having success with it is the ying but it's only two rounds at the small sample size
Obviously, but we would like to see him to try to pull that out
But yeah, what it's basically telling me is he is not really effective with the shields
There's a reason Cloud9 is somewhere around the 30% mark with the attacking win rate.
Well, what's the actual bright spot? What could help them?
We've noted it before. We actually like watching them play the split style using the information,
which is the meta right now. Well, Solid Snake, they actually have a 53% attacking win rate
with the Solid Snake, which is way higher than their actual win rate right now. So,
maybe lean into more of the information and less of the shields.
Well, you're going to just maybe have to lean into the meta that we're in right now.
I brought it up earlier though the the fact that they're just missing out on these points
And it's been brutal because you get to that sixth round boom
You is least secure one point and in this what appears to be going to be a very competitive middle of the pack
Playoff race here every point matters exactly every every point matters and NALs looking extremely competitive or watching
I mean we watched for fun eSports take down the rebellion today
So points are definitely gonna matter when it gets to the end. Yes, they played all of their hard games technically
They played against all the top four teams that went to the last major, but only getting to five rounds
Not getting to that sixth round. Well one obviously you're missing out on some points
Yeah, but also it's kind of telling me that this is a younger team that doesn't know how to close out the games
Maybe when the lights get too bright those are the players that are not showing up
I'll just say I think that's kind of the ceiling them for right now is just being able to get past that finish line
then that goalpost moves even further.
And I think just getting one win
will really light that fire underneath them.
And then it will be a completely different cloud nine
from what we've been seeing.
And honestly, it's been looking good so far.
It's by far been the best we've seen from them
in my personal opinion.
Well, cloud nine, they just fought hard against M80 on,
I think it was clubhouse yesterday.
Let's look to where they choose to go tonight
against five fears.
It'll be the clubhouse again.
as five years maybe go back to territory that's a little more comfortable here.
I mean, they're just searching for another win right now.
They haven't found it since the very first playday.
Kyle, what do you make of the clubhouse pick?
I mean, I don't know if I'm super confident.
Anything from five years at the moment.
The Chalet is one of their best maps.
I'm watching them lose Chalet constantly.
Clubhouse, I mean, we are getting back to default.
We are getting back to the fundamentals.
Cloud nine, yes, they did lose it against MAD, but you know, where did they get?
They got to that five rounds.
They were actually looking pretty impressive.
And I think there was things to take away from that game.
Again, what was not working, the shields that we were just talking about,
what was working when they were bringing out the solid snake,
when they were pulling pressure onto the hot tub side and we would see
solid snake dropping down the lobby hatch.
Right.
When they brought out the split pressure, which you absolutely can do on a
clubhouse, especially if you're into watching twisted minds over in EU.
One of the best clubhouse teams of all time.
And they play a very, very good split clubhouse.
So if cloud nine leans more into that, I see them having success.
I'll say I also think of cloud nine leads into more players showing up
I mean it was really centered that entire half what he ended at two
I mean 12 and three on the deep side by whatever on defense
I definitely need to see more of the players come alive there. It can't just be on center
I can't imagine he's gonna want to put up that same performance, but then even on attack for center
We need to see also success coming from there
I think you only tally three kills in a total of six rounds on their attacking half
So for all sides of cloud nine, I want to see contributions from everyone regardless of starting on the defense regardless of starting on attack
It feels like that's been the biggest piece of the puzzle missing like every day
Cloud9 is showing us at least one component working really well first day. It's a monk then oh
Panbyte is crushing it and leading this team to success if they can just put the pieces together
It feels like they'll have a winning formula. Yeah, and again
I'm just gonna go back to the Pamazoo just saying in that interview they've had two weeks together, right and a new
I mean, yes, he's very knowledgeable of the game. Having worked with him myself, he obviously has a certain style he wants to play and these players have not played in that style. So this is going to take time. Again, at least we are seeing improvement. Like you're saying, step by step, game by game, right? Even outlasts, we're seeing improvement. These younger teams are going against some of the best teams in the world, dare I might say, because NA is the best region in the world. So Cloud9 is getting the practice and we're seeing it day by day. Again, this is a really good game.
We're seeing it day by day again. This this is a really good chance for them. I I am actually worried about five years
I actually do think I favor cloud nine
I think in a case for clubhouse forest won't have the opportunity to do some of the crazy things that we're typically seen or
You know being that chaos that he can bring to the table, but I want to go back to the cloud nine point of just
Well now I don't even want to go back to the panel. I'm going to just completely left my mind as of what I was going to talk about
Well doesn't matter game is ready
It's a really convenient time. He's a don't worry about it cloud nine and five fears are fourth match the day. Let's get into it
Yeah, let's get into it one that I definitely am excited about but for
Not kind of the reasons why I was excited about dark zero hundred thieves, right?
Like I think it's gonna be a great game a lot of high quality see being played
I'm excited for this one for a lot more narrative reasons that are kind of bad for some of the teams of particularly five fears because they've had a rough start
It's been a very very rough beginning and the same could be said for C9 as well
But you know C9 as mentioned on the desk Ali played all the good teams super close games mostly 12 rounds
Generally speaking not a word not a bad stage for teams only been together a couple weeks
By fears on the opposite side they lose this game that goes from being a poor start to like a genuine problem
There's cause for concern isn't there if they don't get the desired result against cloud nine today
I think there's a hell of a lot
of pressure on this matchup.
There was a lot of pressure on
five fears coming into the stage
because of their performance that
kicked off and because of their
showing us all like city, we were
expecting this to come in as a
maybe like a fourth place team,
honestly, because it was a bit
uncertain as to how the top that
the typical top four was going to
sit and where that hierarchy was
eventually going to shake out and
that we've got into the stage, the older, wiser heads have prevailed as they tend to,
and the teams that, you know, should be competing at the higher levels are doing so. And five
fears are finding themselves in a very weird, middling ground where we're looking at them
and it's far more akin to the performance that we were used to seeing out of some of
these players toward the earlier part of last year than the sort of situation that they'd
to fill themselves up to a head of kickoff.
So for me, I'm gonna go as far as to say
it's a must win fixture because without it,
five fears, hopes of top four.
I mean, there's still time to salvage it for him.
We talk about being more than halfway through.
I believe there's still time to salvage him
if he gets some clean points on the board
and don't let any overtime slip.
But this is the first of those opportunities
and we really need to see them grab it with both hands.
When she went to the matchups,
we got Ed right after this.
We have 100 feeds, M80, wild card,
and then even 4-1 to round out the stage.
I mean, that itself could be a tough one.
Five years in a bit of a tricky position, especially
as Cloud9 get more reps, PAM is used to IGL,
and becomes a bit more refined, and is
able to better incorporate all of these players
into the system.
See what happens.
JJ, reading in the secret play very quickly,
and Azami, Uzi, rotates around the corner.
JJ considers running down the gen stairs.
Instead, hearing the player rotate up red,
takes another angle toward that,
but not committing to either play right now.
Instead, five years is taking the initial control
in secret in lounge.
This is important.
Fence can call out any support coming in
from the bottom floor.
They haven't actually have to gain any picks
beyond just pushing the Azam up into the top floor.
They've isolated one of these roamers,
which will be in the wind for the time being,
and now five years have to consider
What might happen if these two defenders get loose?
It looks like I think it's Eddie that's playing upstairs as well, so...
Three defenders?
There is an upstairs presence to clear out here, and I do worry.
Snake's obviously put the call out on Fear's army.
If they don't know that there are multiple players up here,
it could come to their detriment.
JJ, still trying to brute force his way down this loose there.
This is the position that we usually see occupied in the final 20 seconds of the round,
not with a minute and 40 left to play.
The space that has been taken is really key, but off the back of it, we haven't really seen too much.
We've still got rival challenger on that main stair window.
Monk now getting himself into a position as well as we've got Forrest moving up those cash stairs,
and they can start this clear.
It just feels like it might be coming a little bit too late because these defenders, they've gone.
Well, and I think the ironic thing about all this is as JJ started pushing down the stairs,
I think the call went out for the defenders to rotate back.
And so then Five Fears saw that and are now full clearing the top floor with a bit lacking information.
And the defense has inadvertently baited Five Fears into a roam clear.
Because of JJ pushing down blue, it's such a weird situation and Five Fears the worst for it.
Cam is responded over in strip.
So an isolated defender, three attackers bearing down on his position doesn't come out with anything.
That's exactly what Five Fears needed to find.
and sub-camera access as well.
But only 35 seconds remaining.
So much time clearing out the top and the middle floor.
And thank God they brought these boogie drones.
Thank God some of these hatches are already open
because of how little time they have remaining.
Five years need to hit the go button and push into sight.
There's so much for them to do.
JJ pushing in through ash walls, opened up,
put him into the fuser down.
Flashbangs flying over top as Eddie with a clear angle
to deny that plant with the SMC-11.
Three players marching down main hall.
just run right into the 9x19 in MP5.
Five beers without a single answer in round one
as Cloud9 win it on time.
Cloud9 have reacted very well there to the round
that has kind of been brought to them.
It felt a little bit awkward.
It felt a little bit unnerving
because the attack were really dictating
the pace of the round,
but it wasn't in a way where then the attack
go on to profit.
It was in a way that the defenders just continue
to slip the net and repeatedly find new positions to play,
new areas to waste more time.
Pambazou's decision to go and play into strip,
you could see when he shot the drone at his feet
and impacted through the wall,
you could see that he was coming at that time.
And I will bet that he was saying something
to the effect of, I'm gonna play strip
and I'm gonna waste more time.
If he gets the kill, great.
But the fact that he was able to, again,
dive all the attention over towards strip,
three bodies to clear him out. Five Fears were fortunate they had rival by the way who was actually
getting something done inside a kitchen and opening up the hatch and they were fortunate
that they had the round and those bridges. That little pod those two players were working really
well together to get a lot of the work done but there just wasn't enough left in the round. It was
a kind of half-hard attempt at a roam clear that ended up being a full map clear which you
can't always afford to do especially when you're pivoting to a later point in the round so
5F is bringing some really good pace there, but it just wasn't steamsilts with everything else.
It's a rough start for their attacking side.
It's a primary they'll lose.
Now to turn their attention towards Jim Bevin and CCTV to maybe pick up some wings and strings them around together.
Similar to Night Haven.
Early rounds are going to go quite similar to what we expect.
But that's a bummer.
try and open up these exterior walls check off the normal boxes at the
beginning and of course the nice ECG pressure in the later round you say
that maybe it's about a step by step as a map can get have to believe Cloud
House is the only map I can really rival it in terms of how set it is for the
first minute a half or so of the round given how some of these two maps are
are. JJ. Don't you just walk? You might be seen there. Where is he moving now? It looks
a bit floaty for a minute, doesn't it? You look a little bit shaky. Well, please back
in. Best times need some of this site get open or some of this map get opened up a little
bit now. We've got Jacuzzi open, Logistics hatch, Forest has spent his utility. Fortunately,
Rival does still have a little bit kicking around. Snake in a really good position start
using these deathmark trackers is able to isolate the player on the catwalk, but no one there for the catch and
Through no consequence can just rotate all the way through the side despite breach being open. That is usually no man funds across
Get some stuff back safe monk. I mean that's around winning in itself
And they're still holding on to season TV in half for a minute fifteen to go or even if it seems they've actually left it
Right as I say that it's a minute fifteen and they've only just now left
Snake is not clearing out anything. The hole's opened up, he's firing shots, and Fens will finally confirm it.
But just now, actually getting feet on the ground inside a cache with less than a minute to go.
Getting all this information with the Salaton Scanner, and that's useful to target players with this blitz.
As JJ walks through, there's still a 5v5 with so much going C9's way.
going C9's way, Razorbloom putting JJ to so low HP,
Pambazu a big flank but spotted by the deathmark tracker.
Big information, four or five fears to shut this down
as JJ taking names on the side.
Pambazu and Uzi found on and off the site.
Center next up, Eddie at a 1v5,
immediately felled by five fears.
It seemed quite shaky, but they get things locked down
and get themselves a flawless to start.
Five fears of play to really danger style of siege
right now. It's twice that we've seen them be able to flush a defender from point A to
point B. First round, no one was there for the catch. It didn't really work. Second round,
there was kind of someone there for the catch, but when you're going up against an Azami
and they've got a pocket keeper, they're always going to have a chance at being allowed to
cross. If they continue with this playstyle, they are going to start to find success with
it. They are going to start to understand those timings and really all get on the same
page with things. It's very dangerous pace at the flame with right now. I really like it.
I think it could work quite well for them. They're able to continue to do that here on Clubhouse,
which let's be honest, isn't really seen as too much of a blitz map. They're gonna have some great
success where they employ those strategies elsewhere. Still early days and still 1-1.
on. The sight rotation going over towards Cache and CCTV. And again the typical extension
over towards this gym side. Traps clearly causing a little bit of problem in the previous
round. We'll be present again. Those razor blooms that Uzi is going to be rocking. Of
course, always catch you at the worst possible moment. I'm sure they will do in this round
as well. They got a funny way of doing that. Every trap operator really does anything that's
like small hint around a corner. It's kind of the nature of the operator. Not a trap operator,
neither trap operators, but zombie Yeager setup. Got some support rafters and eight of us in project
I'll also have a castle mirror set up in safety TV, not something you see super often.
Probably a lot of utility that five years will have to cut through.
Again, going with the step-by-step nature of Clubhouse, T4 goes out, oh!
Lands right in front of Forest.
That's a capi-tow down.
Can't think of how much utility, how much importance was gonna come from those fire and smoke bolts on Raptors.
And it simply won't be a factor, one button push, not only a 4v5, but that utility taken
down and Monk is gonna feel so much more comfortable after that.
Yeah, that gives Monk the green light almost to play in that position for a good deal of
time.
Two bucket keepers, conflict the cameras, he's got some catcher denial as well, a couple
of ADS's up there no doubt.
Probably a razor bloom on the door, still with his default cam can be fairly self sufficient
for the time being.
Track is gonna go out there on to Uzi.
But he too, not in too bad a spot.
Razorbloom's triggering around
rivals location at the moment is.
Oh, he's gonna get caught out there.
Pambazoo, brilliant swing.
Just keeping his teammate at his safe.
Like, bro, no, he's gonna find the frag.
Oh, JJ, I had no idea that there was still somebody tucked in.
Now C9 just completely ahead of five years
when it comes to this defense.
Holding off angles, holding off positions.
five years not ready for it whatsoever a tit for tat game and these
first three rounds his cloud nine seem poised to re-take their lead. Hohoho,
Snake! Barely even moves for that one. Crosshair lands directly on Uzi. Down he
goes. Looking center in a 1v2. Center will be spotted not only by the drone but
confirmed by this deathmark tracker. Could power go down below instead with the
1v1. Yeager has the information! Old tag so low! 30 seconds remaining. He's got
time to make use of it. Tracking him so far through the floor can't get this angle though.
We'll have to push up. More important information, zipping on the Izami. Snake looks to take his
next one-to-one through the wall. Spots the head, but Monk ready for it. Cloud nine, back in the lead.
There was a drone inside a cache there and for Snake it was very doable.
Right up until the moment it comes face-to-face with the bulletproof camera. The bulletproof
camera at the bottom of cache stairs seals the deal there for Cloud nine. They get to confirm
the right angle. He's got the
right angle. They're able to
turn the suspicion that he's
dropped, and then they're able
to just act accordingly. It's
a very difficult angle to
challenge onto. And you're
walking up that cash there.
There are a lot of different
places where the defender can
be. They can be over into what
cash any of the holes that
basically could be anywhere.
And then, of course, you've got
like the almost behind your
head angle of in that doorway
towards DC. So always a very
difficult one to get away with.
with getting some of these breaches open.
They will choose now to take that tactical time out.
Now, I mentioned that Blitz isn't always sort of synonymous with Clubhouse.
And I think that round was a really good example because the Blitz kind of just has zero impacts when you're trying to clear in towards bedroom.
There are a lot better tools that you can use.
A bit more borderline than anything else.
You know, something with a gun, something that's a bit more front up, able to hold a cross.
It's a lot more about crossfires and restricting the defender movement than it is about just sort of front and up to people and really bullying him
You've not got those close quarters to where to get it going with so
That might be an adaptation that five years could choose to bring out for the second half
Off to seize the timeout comes to an end
How five years try to switch things up it's not likelihood
Clown on going back down to this basement defense
The site has opened up after three rounds of play.
I can't glean anything from JJ's screen.
There we go.
Cloud9 indeed going back down.
Monk moving to the Vigil.
I mean to be fair, we saw how much five years got tripped up by just a roaming presence.
I see nine and it feels like they were stepping into every rake in the yard.
Falling for every single play.
The Vigil might just be a little bit of an addition.
And also putting Pambazoo on the thorn. Filling a similar role to the Goyo, but all your utility down early, you could focus on playing a gun late.
Pambazoo clearly ready to make the self-sacrificial call in round one. Good trade to see in the leader.
Pambazoo no longer a young player rookie inside of the NAO for five years into his career, taking the reins on this roster and looking to set P9 up for success in round four.
Downstairs we got again, the adaptation here is that Fashist aren't going to be playing the Blitz.
That could be a good thing because it turned into a very confused dog chasing their tail sort of attack where
there was a little bit of space that was able to be occupied and it kind of became the focus.
And the clearing was for almost secondary in a lot of ways.
This focus already at the start of round four is a lot better.
immediately get that plot wall open, immediately start prefiring them through
in-cache, get on your drones, see what you can find, open jacuzzi wall, now the defenders are gonna have a really difficult time rotating down those main stairs
it's far better than holding that main stairs window where they can often just slip the net, but that's being held as well
they're just intact next to be opened by fears with a much more concise control of this clear
and they're already starting to funnel some of these defenders. Eddie, he's feeling the heat.
There's some teammates up and around here. Monk takes an engagement there. Forrest is going to get chipped up.
Losing a lot of HP outside on Metal Balcony. Monk's still taking the position. Long angle of the SMG-12.
This is a difficult fight to stay the least. Stagged up, forced plenty.
It's better that for now.
And Eddie's still holding on this top floor, Monk taking even more damage so it's center
for the first pick.
Travel goes down to the SMG-12.
Monk down as well, the candy picks back up.
I'm clear if they can find this angle of fence moving in, should be able to finish him.
Yes, indeed.
This puts Eddie in a tricky spot.
Close on the shotgun.
Nobody on Lodgy hatch.
So all things considered, relatively safe position for Eddie.
Doesn't have to worry about the vertical angle, and obviously he might not know that, but
we certainly do.
Now spotted by this snake, got a close angle on the rotate, made at his speed, tries to rotate across, but five years putting in the work and the time to keep him down.
But again, two minutes spent on this clear ollie, they get an advantage, but Pambazu with a trade too, losing so much of that effort.
And this time they don't have the Hibana, and they also don't have the ram, so it's gonna be a lot slower to open that vert.
JD is gonna have to get busy with the Sledgehammer, he's not even got Kitchen Corridor open yet, so...
The miles behind on the checklist of things to have done as you enter the 32nd mark of the round
Fence you can start to get himself rotated over
Can't believe his look when the stock hatch isn't even reinforced can send his bees down and likely take a position in Adam stairs
Also got JJ pushing down blue, but this is very telegraphed at the moment
that's going to be easy to call
where his defense is coming from.
It's kind of the nature of late
basement attacks.
You know, they're going to be pushing
Jen once the Grimm's go down.
You know what the play is.
Pull back, hold with the shotgun.
Sentiers made this play plenty of times
across T2 and of course T1,
Pambazoo, three kills through round four
and C9 feel locked in.
Yeah, the baseman's being very
countered at the moment.
They understand the win condition.
Waste time upstairs.
Okay, both players fall, they get someone for it, but they still win the round because of the time.
There was just way too much to do in the short amount of time that Five Fears left themselves.
And Cloud9 knew that they were happy to bet on that late round because they knew that when Push came to shove,
the clock would be doing a lot of the work for them and making some of the decisions
that the Five Fears players were having to make.
basement will be locked out now and it is somewhere that Cloud9 have picked up two off
their rounds so far. Still all is not lost though. Basement is nice but it can be a difficult
style to crack sometimes. Wifers are still in with a chance here at picking up a site
on one of these top floors whether it be gym and bedroom or cash and CCTV and that lends
a lot better into the playstyle that we've seen them bring so far. Whereas these extended
own clears and what's the problem to solve on the attack with them tripping them up which
is kind of uncharacteristic because they've typically got a better win percentage on that
attacking side than they do the defense. So in all reality links we're expecting five
players to do better on the attacks here than their defensive side and if the numbers hold
true things aren't looking great. No, things could get real bleak real fast for five years and
given a team that has, you know, NAL champs coming into the stage, made it all
things considered for their, you know, entry onto the scene, quite a deep run
in Salt Lake City, real close to qualifying for that main stage.
And to go down early is not necessarily a bad thing, but to have these kinds of
struggles out the gate, I mean again, we get a 7-1 over Outlast to
start, but blown out by the rebellion, lose to Dark
Zero, that's expected, but losing SSG yesterday, that's a team
with the way they've been performing and the pedigree that five years have at least alleged that they have
that's a team you should be beating see and i have been promising extremely promising a loss in theory
is fine but given where five years are we're operating in kickoff and where we think they should be
lost in this game going down a potentially four two five one at the half that's where things start
getting real dicey for five years but there's time to come back though tie game skill in the realm of
possibility Monk waiting as long as he can before moving tanks so much damage
just to try and avoid anybody holding that cut off angle oh threads the needle
through the rafters doesn't pick up the next as rival with some shots of his own
him and JJ snatch away the lead get a 4v3 for five years as if garage taken
down looking to the players on red stairs in cash to widen this man advantage
it's a great position to find himself in as a moment to be able to take play
take care of that couple of players and they can start to move through. The pick onto center
is massive. He could have been thorn in the side. It now puts the pressure on Eddie and
Uzi. They have to retreat back to the side. They have to find those predetermined locations.
Main stairs and a deployable shield on bed. It's about as good as it's going to get right
now for him. Five fears. Have the main count. Double main count has vantage. Four birds with
right now. They should be able to spend some time. There's 50 seconds. Hopping in
drones, figuring things out. Forest, in one of his Rosario drones, great
information gathering. Not only the fact that it explodes, but it also gives you a
bit of a heads up as to what's going on. But as far as information concerned, there
is one operator that reigns supreme and that's Fens. Rival takes Eddie and
there's only one to find. The only one to find is spotted by the Salaton scanner.
Fens is gonna be able to land that one. Five years take the advantage
and that's what we're going to
see. We're going to see a
little bit of a damage converted
simple stuff. But what we need
to see at this point, Jim
bedroom, the only site that has
gone their way, but it goes
their way both times four to
half guaranteed out of minimum,
even if they lose. You still
want to say a compelling
argument. But as you said, these
defensive woes they've had over
the course of the stage. Or
looming quite large, even if
pretty large investment from C9 over on the CCTV and cash side.
Monk holding the rafters able to get that first pick, but
you get both kills that fall on that side and there's still one player holding
on to Red who's committing so fervently to it.
It's good to see five years react like that, take the initiative and isolate that 1v1.
And Cloud9's bet on that roam, really not paying off.
Five years basically wind around off the back of it.
We can see.
Is it?
No, okay, there's CCTV in cash.
We just saw a lot of friends in the gym better than at the start, so like, surely not.
But, CCTV in cash, final sight.
McLeodine will defend.
Chance of going up and taking the lead.
It's not too bad for the five fairs at this point,
because if you think about the way they approached the last round,
they basically cleared Garage and Cache and CCTV to do that.
Now, okay, Pambazoo wasn't playing Jager last round,
so they didn't have the ADSs.
They were able to just plainly nade out Monk on Mia's army.
but they can still go with a similar ideology there and they can still try and work something with
the nades they've got of which they've got three left and they've also got a couple of EMPs to
throw as well they've got some stuns if they want to try and burn ADS's so there's plenty of options
here for dealing with that garage player. Very quick work in getting that plat wall open.
It's not a primary half reach but secondary will be good enough. Oh a bit of a cheeky one here from
JJ just trying to send his ex-carousel as in to almost open the reverse side.
He's got a great angle straight onto Monk and somehow he manages to stay alive.
And just trying to hold on for dear life, crawling underneath the kibas.
Getting shot to pieces by these DMRs, resources depleted, projectiles burned, but ADS is by the same token.
Getting taken down by this utility.
Monk somehow even worse straight than he was in the last round.
That says a lot.
Seem as Tracksinger played a couple times in the NAL.
I genuinely, I feel so bad for this guy right now.
Projectiles, Tracksingers, his keep is getting shot.
Monk deserves an MVP just for staying alive as long as he did.
Rival on for three kills in round six.
We were worried about the possibility of a 5-1, but five fears in the back half of these attacks.
Lock in and end things as good as you can.
a flawless round to tie things up on club.
And we're seeing that energy come out from five fears again.
I mean, you saw it from Rival standing up at the half.
Three to three feels good, Lax.
But there was a moment there where, oh, maybe this could be 4-2.
It easily could have been 4-2.
And we have to go back to round one.
I think JJ in the beginning of this or towards the end of it
played this a little wrong.
He does get this pick, right?
He gets the man in advantage.
They do end up equalizing.
It doesn't matter.
But it's right here, this particular moment.
He should not be the one going for the plant.
He should be the one that is spearheading this,
removing the players outside of Arsenal
and allowing his team to go for the plant,
where we then easily probably see that in a 4-2.
Yeah, they at least need to drone that canine position
where that is a zombie's playing.
I mean, that's a great spot.
He's obviously waiting for the kitchen hatch drop.
He's got a great angle onto the bomb planner.
Maybe even just use JJ to kind of peek that corner
and say, hey, there's a guy there.
Can we do anything to clear him instead of go for the plant?
So I think in general, I think they rushed it.
I will say, I mean, ending 3-3 half from an attacking side,
that is always a win-win scenario that sets them up really
well for the defending side.
However, for Cloud 9, I think they kind of missed getting
rid of the solid snake.
Solid snake is such a strong operator,
as we've already highlighted.
But on a map like Clubhouse, you can stand on top of the building.
You can be in the middle of the map,
and you pretty much cover everywhere
and get that information.
So I am curious to see if Five Fears does remove the solid snake to get rid of any bit
of that information, especially for those later on executes.
Yeah.
I mean, the information is going to be big, and definitely wondering about it as well.
But Cloud9, I mean, for me, them getting three defenses, still think that's pretty good.
They played into their strengths.
What's their strength on the defenses?
It's trade.
They're one of the best teams at trading out effectively.
They of course could have had some more on the board there, and they're probably not
going to be happy with that.
We are going to be switching to the other sides and
That's where we were really highlighting is the cloud nine attack. Are they gonna have the solid snake on board?
Are they gonna be able to use that?
I hopefully and I don't want to see center on some shield operators because they haven't been seeing the effect of that
But maybe they will because five years have also been the worst
Defending team in the league. So, you know, it's been a pattern that we talked about this in kickoff
to see a lot of crazy stuff
like this. Yes they surprise
us with their attacking
success, and it kind of came
at the expense of some
defensive success. I'm making
please. I'm tuning out on the
bands, and I just to see what
we're doing here. There it is.
I'm glad to see the solid
Snakeband capital band really
good. It kind of just paints
the picture that if they're
gonna go for a garage take if
they're going to go for a
master take that they can then
sit pretty in some of those
areas and not have to worry
about a capital, pushing them
out. And then again for the
the game. We'll see if that, I guess, win rate stays at 100% here. But when we got a
dead heat, and as you said, this clubhouse switch sides, still anything can happen.
Back to you guys. I mean, anything's possible, especially when if we have this lineup, I
mean, the amount of disruption that can come from a Ying Grim, Dokeby in the lineup, I
mean, truly anything might happen in this matchup. Cloud9 hoping with this line up the
day can not only take the first round, but close things out as every single game they
they have played so far has been kind of a heartbreaker.
Again, 7-5 against the Rebellion,
12-round games against some of the best teams in the league.
Now it seems they might be in for another close one
against five-fiers who, again,
struggling to bounce back from some early-stage woes
and trying to keep themselves competitive
in what is looking like a dead heat
for the fifth, sixth-place playoff qualification spots.
A very close game here.
And Cloud nine and five shares, not too much separate.
And five shares is the desk pool.
the first few rounds when
things weren't looking great
for them. And yet here they
are three three all leveled up.
Worrying factor as we've
mentioned, the defensive win
rate hasn't been fantastic. That
is going to be heavily skewed.
However, by the one seven loss
that they took against SR, so
you've got to try and balance
these things out in your mind a
little bit. It might not be as
bad as it looks, but I think
these things out in your mind a little bit. It might not be as bad as it looks on paper.
Clubhouse, eminently defendable as we've already seen from Cloud9. So even if it does go evens,
we are going to be seeing an OT here and now. Some cup bans, I like the fact that they've
gone rid of the snake, that was something that 5 players themselves used incredibly
well. This first round on the defence of the basements side, we do have a few players knocking
around upstairs. C9 for the most part aren't going to be trying to go for that. Ooh, this
is dangerous. So he plays walking up garage. Don't really want to overplay the handy. They
just want to show a little bit of presence and give Cloud9 something to worry about.
You won't have to be worried. At least we should be worried about how that might look
for the execute though. And not that to say that a bunker is a bad decision whatsoever.
At this point it's a perfectly normal call. But again, you look at all this utility that
and bringing the candelas, the grims.
It's gonna make playing a bunkered setup really difficult
when players start being forced to move
because of the candelas, because of the grims
and a lot of weight comes down on snake shoulders
to be able to peer through those candelas specifically.
I see what happens, of course.
We kind of reach the midpoint of the round
where Cloud9 will start opening up these breaches,
draining some of that utility.
It'll be quite a while,
but these Zoto canisters and kind of the C4s as well.
Give it for five years or excuse me,
Cloud9 in a position to go for this execute.
Yeah, it's not going to be out straight forward, is it?
You saw that the attackers have got is kind of equally matched by that of the defense.
There's no heart breach left now, and Church Wall is going to remain solid.
The diffuser now being juggled around as a different plan is going to have to be inactive.
We see that Thatcher is above, so that always tells us that there's a chance for the plan going on.
He's looking really to deny it at this point. The C4s have been used almost as wall denial only.
A bit of information there for Senter.
At least he doesn't have to make these condos do a lot of damage.
One candela bouncing off back into Modo.
Might not matter in the grand scheme of things, but his monkey, Tamizu, goes down.
Senter needs as much as he can get his hands on.
He gets three!
Him and Eddie tag on for that last one.
This is a two-man entry downstairs off the back of it.
Eddie putting the diffuser down.
Senter, who's just sprinted by Sends in the chaos of that blue push?
Nice flick onto the ying, but finishes him off with the pistol. What an entry by Senter and Eddy, clawing a 3D5 back for C9.
Sente is clutching onto this 100% round win with Ying for dear life right now. That was a very difficult round to win for Cloud9.
They had to be explosive. They had to utilize that utility.
I'm not sure if you can see
that, but I'm not sure if you
can see that. Five fears. They
spend theirs not only to try and
deny the wall. That's kind of a
byproduct of trying to see four
people at the bottom of Maine.
Well, that was their intention.
Stop them from even get into a
point of using that you tell
because they haven't grown. They
haven't spent time out on the
map. So there was a full weight
of bees, Candela's everything to
be thrown at them in only small
areas kitchen blue, even inside
So you can very quickly find yourself in hot water, five fears, did that, cloud nine,
lightning in round seven.
I'm excited for what this holds.
And if you got a good thing, no point dropping it, center, again, 100% win rate on that ying
so far looking to keep it intact.
Turn our attention towards another site, CCTD and cash.
won't have the ying-grim combo. We'll have the candelos as a factor in this lineup. Instead,
the ying and the sense force feeling better about that change is now there's two operators. He can
look through these glasses rather than just one. Double hard breach as well for C9 to open up these
exterior walls. My big question, what are they- oh, snake just making it across. My big question,
what are they gonna do? Deal with this rafter's position. You got plenty of a- plenty of utility,
but not a lot of nades to throw out there and surely it's not just going to be the candela's grafters
yeah relying on the candelas alone does seem a little bit short-sighted
there's always a chance that, oh we were storing the last round, the candelas get mist thrown or
there's always quite a line up
it's going to be a ratero drone just to get them later the land, get the bottom of the garage open
allow someone to at least be able to go through and stone
They've got a couple of nades on Newsy, so you are going to be able to use those, but you're asking a lot of just two.
He gets firmly in the settled phase right now, these Castle Barricades.
They need to get dealt with pretty sharp-ish.
Ooh, JJ hit the bottom as well.
So at least there's some support here for Fenn's Honor's army.
I mean, the support level is a little bit deeper as well, if you consider Rival just playing inside a CC.
Oh, start to see the RLU stand.
What if that was just to try and keep Humber alive and allow him to get out there on the rappel or not?
It might have been as it's not it's certainly not cutting through the throne hall
But I do believe we have at least one RU projector in the site might have been a different one all of them used by Uzi
Definitely a bit of a bit of a rough pattern being created as I think some explosives also thrown out destroying some of the lines
So they were just trying to rush in put this diffuser down
down. It could be a bit trickier than otherwise would it have been. All the Candela's safe
for this purpose though. So sent here with plenty of good utility, try and bounce back.
Remember, this is Ami still in garage, a direct line onto this position. If she doesn't get
blinded, she can swing out and put a bullet right through center's head. What's that?
That 100% win rate might be dropping pretty soon as Pambazu hops in. Oh, it gets only
one for C9. Big 1v1 in garage. Could swing this into a 2v2 as the two hard preachers
right around flower on inside of the site nice off angle but five years keep
things intact no lead to be widened by C9 it's all tied up again a really good
example there from five phase of not trying to retreat back to the site
there knowing that the time was low and they had the mancar advantage it was
time to press on and add on to the pain that cloud nine were feeling very
difficult to try and displace that player inside of rafters it took a lot of
the candelas I'll be honest the fact that the breach was open so big wasn't a
good thing in that round because there was too much exposure really for center so get
anything going on those candelas the fact that it was opened with thermite made it a
little bit more difficult because there was obviously more of him exposed out there on
the plan you could see how he was really trying to took himself into the wall so bit of an
unfortunate position that cloud nine found himself in there but five fears responding
really well to what is you know quite a lot of pressure if you're gonna be getting you
know no one likes candelas thrown at him there's a reason yinji is banned in a lot of
games and it's because it's much in a great just operator to go up against. Looks like it's not
going to be chosen here for round nine though as we're all square and we're going to be headed over
to Jim Battery. All right as you say that, it swaps hands. Here's who's going off the clash
onto the ying. Probably the ying player in his own right back when he was on dark zero.
So not a unknown position for him to be in. This is just going through every combo that ying
typically has. We got Ying Grim, we got Ying Sen. Now we have the Grim the lineup, but Ying and the
glass as well. Every permutation to make this operator work and what will likely be the last
round they have her available is given with how much of a focal point it's been for C9's attacks.
I'm feeling five years might dedicate the remaining attacking fan to her once we see round nine end.
Wing or lose. Be a normal setup portion of the round opening up the hatches, opening up the exterior
walls but I am real interested where these candelas are going to go and how
center is going to function especially with Warden on the opposite side.
I'll be be dual this round is heading for it's not a way of going up half way.
Eddie's very worried about someone going for one of those cheesy rat plays in the tunnel.
Just a little punch on the soft wall and usually can catch people whether on the
repellent the roof just sort of call out out there under QB balcony wherever it might be
isn't going to be a fighter but it is something in the back of their mind
Mirrored used as an attempt to try and slow this breach down and it's done just that
but the main form of slow in this round isn't the mirror window it is the clash that forest is playing
and that's going to be a very difficult thing to try and deal with especially with the line up given here
it's not like they've got the no man to try and zone that clash out and yeah you can blind them
They've still got a shield in front of their face.
Nice!
Ooh.
They're gonna both Selmas as well?
Yeah.
Fence is swinging out from behind the wait machine and just shoots both Selmas.
Doesn't need impact grenades to get that done.
Big play from Fence to keep the bathroom playing the bathroom rewrite in tact.
Kamazoo dumping, blocking all of his candelas into Laji.
Sensor struggling to find an angle through the smoke.
smoke. Monk gets the first pick, but he traded by five years and his van is retained by the defense.
Thank god that Fenz shot those Selmas. It allows JJ to swing around and get that kill on to Eddy.
Lowed be our utility destruction for five years on this defense.
Keeps the lead slim, but still three to two. Diffuser currently dropped inside the weight
rack. Fenz down from that position. Pamsu with a big kill is well finishing him off.
Five years still with effective control of this diffuser and Cloud9 without any primary utility
to fall back on. The bees and the candelas used in their entirety. They've got time to
affect this rotation, time to find more information as well. But it's a double stack up on the 90
angle as Uzi and Pambazu hop in, creeping in. They take cover behind the Kiva barrier as Forrest
tries to use that shock to keep Uzi stuck behind the bedroom wall. Oh, Uzi demolishes Forrest's
can't line up the next on a JJ though, but might just do enough, puts him to 1 HP, assists
PamaZoo, slams it down. Load bearing 2v2 as well for C9. Big plays on both sides, but
it's C9 to get back on top.
Great clutch up there from C9. They weren't in the best of positions. Just about every
utility exchange had gone badly for them in that round. They struggled to get the wall
open because the mirror window. They got Selma shot off the bathroom wall so it allowed JJ to
continue to play his mirror. But ultimately they were able to get it done. Despite the diffuser
going cold inside a gym, it was a very smart choice to rotate round and buddy up together,
get themselves into that weight room and start to get that diffuser down. Cloud nine now with
the tactical timeout. I mean, maybe not happy with the way that the round was won. It was a little
little bit clutchy. It makes
great watching, but it's not
always something that gets the
coaches going, right? They
usually want them a little bit
more guaranteed than that. So
if correct, I can only think
that's the reason. Yeah,
time out from C nine is by
taking the lead. Also
anticipating that. It's very
likely that a basement defense
might be next up on the cards
and always recall that one was
Coming down to a crazy rush from center on that 6-12.
All these rounds have been very close for C9 that they've won.
Obviously losing CCTV and cash, but the 3D5, flood,
with the open kill coming at 28th, that's insane.
Who's landing that shot?
Round winning, a potentially game winning.
This game ends up being close. All of Cloud9's games by and large have gone 12 rounds.
Okay, okay, don't worry about it.
Chuckles and Panbun, the rest of the team at the end, but...
Got an understanding of how close this has been.
Will we base it?
Five years.
Pivoting quite drastically from the line that we had before.
We still have the Azami and the Warden, but...
We're putting a lot more traps into the play, Vulcan and Denari.
Try and, I think, recognizing how low things came before.
Ali, if you just add in some Vulcan packs, shoulda time get even lower.
Well that's it, and if they're not going to roam, they need that time denial, don't they?
If they're not going to try and contest on the map, they're not running a mute, so that's
always a really good indicator of whether a team is going to try and contest or not.
If a mute's being played and you've got jammers upstairs, then yeah, drones are going to get
slowed and it's going to be a lot more difficult for the attack to effectively clear all that
out.
Instead, they're just going for a little bit of half aggression here.
We've got rivals just hanging around inside a stock.
It doesn't need to be cautious.
It is an off angle if you walked around that corner and there was someone just stood inside a stock door
It's gonna take you a moment to react to the course rival has the benefit of sound in that position
Stay there for too long
The last thing you want to do in one of those spots is overstay your welcome
Somebody's likely gonna get there at the end, but equally somebody could get behind you before that happens and you could get caught out
There's a ping now on his position the doubt is gonna be able to cross for free take the good portion of damage there
But it looks like he gets away. Oh, he goes upstairs. Oh, I quite like this
Oh, it's risky
Especially the impact the zombie can have in the late round. I mean you think back to
The first one we saw from C9. Who's he just sitting behind AK with those key buzz such an important position
And now with a doke of the call if he lets this go through he's gonna be on one HP. Oh
I think just shuts it off
But tracked as well. They know the asami's upstairs and if they know snake is as well
That means there can be no more than three players on the site, VulcanPak placed.
Plot 9, I don't know how good their sound is. Clear information on the presence of one player.
Monk dropping on oil pit 2.
C9 getting set up for this, Ollie.
Yeah, there's still a denier retreat that's stopping players from hopping in,
but Sensen has positioned the interesting one because they've got the kit.
They're the one that you need to keep a close eye on.
Rival is getting spam phone called right now and trapped by Deimos.
It isn't stopping anyone from pushing in on the side.
It glimpses all that is required for Uzi to light JJ up.
That could be the goal one here.
That is, we see the Monty walk in.
Pambazoo gets the next important play as Fens tucked around the corner.
Through the smoke, isn't able to see the Monty cross.
And even if he did, not much you can do when he's full extended in your face.
Fens now trying to salvage the round with barely anything left.
Uzi good for it.
It's a clutch two rounds in a row from C9.
I know come back necessary this go around. It's six to four with a lead through the entire round.
If I was C9, if I was a player on C9, I would be typing that that's how you win a basement because they played it beautifully.
They got a great read on where the defenders were located in the early portion of the round.
And to be honest, what did I say? What do you not want to do? Overstay your welcome rival.
You hung around for far too long inside a strip and nothing good came of it because you were given up,
Call out on the drone and then guess what you are just gonna get spam phone called it would have been okay
If there had been a mute anywhere because you could at least run to one of the jammers and cleanse yourself and then become a bit
More of an unknown factor again because we know you jammers on that top floor
It made it so hard for you to do anything and you essentially just got locked out of the round based on utility alone
Because you'd already been softened up you weren't able to not answer your phone
So you've always got to be in a safe spot because if you get caught for a foot answer in your phone
what's going to happen you're going to lose the gunfight. So, oldest day in the welcome,
a little bit of a problem there, five days, a half hold. It's perfect for that sight in a lot
of instances and they just stretched it a little bit too far. But on the backside of that, what did
Cloud9 do, they had a brilliant read. They knew there was a player off-site, so they knew they
had an advantage on-site and they got to do it some other way. So they were able to very easily
walk down, the tail was all this time, a glass and a smoke. That's all you need sometimes and boom,
the rounds opened up you get the pick on JJ all of a sudden you've got a massive
advantage on the site because you still know that you've got players owned off
in Narnia somewhere so Clive Knight attacks that to perfection brilliant round
getting around win on the basement which is important because we don't want to
stick to the last go-by without any team winning an attack on the basements and it
puts himself in a fantastic spot here. A really good spot especially now after that
timeout where I've just seen them really can instantly win rounds no 3v5 come
backs nothing like that. Just one round away from getting a full three points
something they've been sorely denied this fight a really impressive record in
the league so far they're currently all the way down in eight three points
behind SSG at five and 100 feeds in the sixth place spot at six again as we've
said many times 12 rounds against some of the best teams in the league caught
on looking to make up for lost time make up for lost points put five years down
in regulation and try to keep themselves in contention for those bottom two
playoff spots. Same can be said for five years, losing three points here puts them in a really
tricky spot as well because it's the nine or an eighth. Five years tied with that game ninth right
now. A matchup that might just be the difference maker between the good enough and the just barely
out. C4 goes out, same with the RRU projector. Saw this play from Cloud9 not really worked last
time on CCTV and Cache. A lot of gaps created in the light screens, no real ability to push in off
off the back of it, and they basically all got shut down completely when they tried to
push into the building. Fends now on the rafters, not the Azami this time, using the DMR, looking
down below, but no angle found just yet as C9 is still trying to find a way in.
I'm still not mega convinced about this ROU projector. I think I understand it, but I
just don't see it having that desired impact. If you're going to dedicate a whole operator
to it. Maybe there's other things that you could look to try and bring. Monk might make
that a non-factor as he gets a great pickover on to JJ. That's the support system in lounge
dismantled right now, and it leaves Fens so vulnerable still on that catwalk. As Armie
can somewhat do something about it at the top of Cache Stairs, but you're really looking
for JJ to be that lower-garage steps player and to try and keep his teammate alive. Fens
feeling that pressure and forced into an engagement but immediately traded.
Immediately traded and Eddie gets one as well. Drawing the attention from the
pot wall allows Cloud9 to get the kill on the rafters player. You make that trade
every day of the week. It's only 20 seconds remaining but getting that kill
has unlocked the round for C9. Forrest and Rival both out of C4s with how
tight things are on this reinforced wall. I feel that isolates someone who wants
his PAM as he goes down Rival misses his opportunity on the platform. Breach and
and center and won't keep them off.
An important three points for C9
to separate themselves against five beers,
and now they're still on the outs,
but back in contention at the halfway.
We often call games like this a six point game,
and I think that when the table is done
at the end of the stage,
we could very well look back on this
and call it just that.
We'll be back right after this.
I'm breaking up
We're going to have a look at
the game. On cloud nine. They
close out our fourth game of
the day with a bang and a nice
win over five fears as they
get into what could be an
easier part of their schedule
in the coming weeks to chat
more about this. We've got
center standing by after the
win center Congrats on a win
here about getting another
three points. You guys are
looking pretty good right now.
I mean, decent performance
yesterday as well, even though
you didn't get the win. I mean,
talk talk to me about this team,
I think right now the team's feeling good like we're kind of falling like I know
The points don't really show for it. We want to be in two teams, but we've been really close with the top teams
Like a midi wild card in SR
I mean, we're really happy with how we have been playing
I know we expected better better results against those three teams that we lost to but at the end of the day
There's still nothing to complain about right now
Well, I think it definitely shows we talk about you guys this dark horse constantly
I think you kind of impressing a lot of people and I kind of wanted to ask you your thoughts on
Like you just said right there. I mean you guys are getting to five rounds constantly against a lot of those quote-unquote better teams
What is kind of holding you guys back from you know getting over the finish line getting to that sixth point and at least getting a point out of these matches?
I'm not sure. I it could be
We have three rookies on the team
It could be like maybe we get nervous towards the end of the games when it comes to closing out games
But I mean I think today we did a good job and again 200 days. We did a good job of closing the game
So yeah, we're capable of doing it. So
100% I mean you guys are a newer team. So that's a that's a great answer
I also wanted to ask a follow-up question
Based on your your operator usage today now that we have a nice chance to talk to you
Notice you kind of going away from the shield operators. You weren't having the best of times
times on them. Was that like a conscious decision to run more
Ging in glass today?
I don't know the stats on new playing shields, but I do know if a team leaves the In-Gup,
Ging's probably one of the best stops right now in the game.
100%.
So I'm going to play it. I know when they finished our outbans, Rob Lutty said they left the
In-Gup and we were happy about it. And I'm glad we were able to abuse it well.
Rob does love Ging.
He absolutely does.
Oh yeah, he does.
I want to say congratulations.
It's nice being able to hear from you finally.
One question, where's your brother posted up behind you
typically like you've been for his interviews
and your celebrations of his wins?
I also then, to follow that up, has he
been a big inspiration for your come-up in your career so far?
I don't know.
Not for that question, but for him, I think he's in his room.
Yes, I'll answer, yes.
I know I did say it in my interview
against Outlast last kickoff stage, but he does help me a lot and he does give me insights
like there's times where we scrim against each other and he like there's specifically
the other day when we scrimmed each other. He gave me tips on a map that we scrimmed
in like a position I was playing. So he does help me out and he is always like kind of
someone that I could talk to you about the game and he has a lot of knowledge about it.
Yeah, just a follow up question even for yourself obviously still pretty pretty brand new to
the league, what's been some of the bigger obstacles that you've had to overcome and
still maybe possibly overcoming day to day?
Um, I think being able to, to like identify teams and like their playstyle, I think I
am like one of the main like voices on my team.
So me sometimes not speaking as much as I should be is definitely something that I need
to fix and something that we're moving forward.
I'm going to do better.
Absolutely. Thank you center for your time. Really good to good to speak with you. Congrats on a nice three points
And oh, I got something to say two things first of all
JJ team JJ's terrible. They're teams a bunch of scrim stars
They type a lot during scrims. Any team will tell you that and they're sure on game day
Secondly by the C9 bundle was waiting for that genius genius. Well, thank you so much
You know, you got that good that good capitalism energy and you know, that's what we need to see
of the cloud nine time. Thank you so much, center. Have a good night man. Thank you. You too. Well, big, big win for cloud nine. As he said, like, there is just something that's been holding them back so far, right? And maybe he doesn't know exactly what it is, but didn't have to worry about that today. They're able to take down five
maybe he doesn't respect him too much,
but even shutting down rival who is playing well,
like able to get a win across the board here,
the full three points, it's a great spot to be in.
Yeah, absolutely.
Again, the three points by far is the biggest thing,
especially knowing you want to get
into the best three territory, as me and you know,
best ones are never fun to have to go through,
especially in a group stage,
and you want to, you know, lengthen that gap.
You don't want to be in a situation
when we get to the last couple of play days
where your fate can totally be decided
someone else you want to be able to control the narrative you want to be able to control your fate
and put yourself firmly into position to go into playoffs and getting these much needed three points
is definitely a step in the right direction like i said it's finally their first win
and that can also carry a lot of weight in their future games going forward i think that i think
it's their second win i think they got a win over somebody else seven four but that regardless my
tripping i i may be on wrongs two wins two wins two wins um i'm really happy that he didn't you
You know, he's not sure pro players usually don't follow the narrative that maybe they're following the stats. It is what it is
But he did get away from the shield today. I personally love that
We saw that yin clutch in there where he was able to make something happen in one round when he was on the shield
Yeah, sure. I like the one round. He was on the shield. He was I'm sure he's a fine shield player
Just sometimes especially in the meta we are in now. There's just so many counters. Yeah two shield operators that it sometimes is not the most
It's fun operating to play and there's still so many opportunities for the game and bringing
out the cheese like he can get creative and it's working better for him when he does well.
If you've been watching the action today and you think you can play better than the pros,
you have a chance to do that right now. You have a rainbow six just launched a brand new
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You can enter for a chance to win the Salt Lake City attendee bundle and maybe you still got a few minutes before our next match
So you can try to sneak in a few of those challenges while we wait because SSG and Wildcard is coming up next and this one, like our other matches today, should be a pretty good one and has the chance to defy some expectations.
Both teams riding a high SSG, two wins in a row, Wildcard, the biggest high of all. They take down the major champs just yesterday.
When we spoke to Spiker yesterday, he offered some pretty good insight into this and so we'll actually roll the clip back and give you a chance to see.
We asked him, hey, what changed?
How were you able to get four rounds in a row
to put this over the line against DZ?
Well, once we got to 3-3, we were very happy with that half,
because we knew now we had all the OP operators.
So we were just focused on playing our game,
playing how we knew what to do.
Once they did the ram ban, I knew
they were going to play a layer off top floor quick.
So that's why we did the two fast plays back to back.
The first one was to take top.
The second one, we were baiting top to go site.
So it was kind of like mix and matching, I guess.
But when you they wanted to play to layer off the after that ramp and so we just, you know, start to play our game.
Yeah, I mean, it's that playbook and the offensive coordinators for their team, whether that's Legotenus or Spiker.
I mean, they clearly worked hand in hand to be able to go up against Darkseer.
I mean, their combat readiness clearly was displayed once they got to that attacking half.
He made it very clear they weren't trying to have, you know, a flawless defensive half to save the least,
but they wanted to at least ended on a three three, knowing that once they got to those attacks,
That's when they really could pounce on DZ and play into their system and completely annihilate DarkZero and not give them a lot of headway.
And even furthering that and talking about what Spiker, even when I asked him about the shields, you know,
why aren't they implementing them much? Why has he not taken the reins with it?
Has we seen some of the other echelon teams be able to do?
And he feels it's more situational. He doesn't need to force the shield if it's not required.
He does feel that, you know, maybe another operator that can be brought can make more of a difference make more of an impact around and in a couple
These rounds you would see they weren't using the shields and then in the previous round then you would see the shield
You would see the blitz come out
It was utilized effectively the space was then being taken they were able to go for a plant and then from there would just play the post plant
They do that exceptionally well and the four rounds were very convincing from the side from wildcard. Yeah, and I'm a big shield guy
Big big shield got myself obviously haven't played blitz
majority of my career and of course I would like to see some of these teams pick up the shields a
little bit more. Absolutely. Using the information meta like there's so many different ways to play
seed you these shields the information or use the utility. If the shields are not for them who am
I to say though I do trust the goatness. I'm glad you you called out the goatness a.k.a.
there's the coach Lagones obviously and they've been having so much success with him. He makes
sure that they are probably one of the most prepared teams. I've heard many stories about
this guy being at LAN events and never actually coming out of his room or really even seeing
anybody because he's making sure the guys don't have to do anything besides warm up
and play right. They're always so so proud that I thought the game plan yesterday versus
DZ was very very good. Yeah great great game plan from them we've seen how this team could
potentially like other teams counter SSG and the big component of that recently has been
the ability to shut down Aiden. Kind of this player who well dominated kickoff was the number
one rated player in all of kickoff. Coming here just has not been quite as effective
in stage one and you got to wonder you know when is he going to fully wake up and become
that top player again. We have been wondering it but we actually did get to see a glimpse
of it yesterday. Aiden actually talked to us and he said during that interview after
They won it was embarrassing and we needed a wake-up call in a wake-up call. We finally did get right they almost lost out last
It was absolutely embarrassing like he did state and going into that match
They were one of the lowest rated attacking teams. I mean it was it was really bad
It was like somewhere around the 30% mark but cloud nine what was their strength during kickoff?
It was actually their attacks
They were the second rated attacking team and dream led teams as an IGL have actually been really good at attacking
We haven't seen it so far the stage, but we did see it yesterday
They won four out of five of their attacks and we need to see that going forward and going forward
We're actually oh, hey there's aiden
Wow, look at that guy there's they're attacking
Cute that's pretty significant change from yesterday into the first three get play days
And I mean we also spoke pretty heavily on even throughout last week
is you know who was going to take that torch if Aiden wasn't performing. I believe Ray yesterday
went what 12 and 12 on something, but clearly everyone showed up yesterday with a purpose
and they really took the practice from the first week to really orchestrate well rounded attacks.
Right and here's that schedule that I was referring to earlier. I mean why the sleeping is going to
be a problem is they might have gotten a late start. We have wildcard today who are just coming
off a high of beating DZ. Very difficult match. A lot of points on the line and then they play
DZ next week and then cloud nine who is starting to become on a heater a lot of these
Really good teams to the brink getting to the five rounds and they're now at two wins
So by the time that they're going to play them cloud nine is going to be even better and informed
Then they play the rebellion who obviously have to turn some things around. They're not looking like the rebellion that we saw
You know just a short few weeks ago
And then to close it out hundred thieves who have also
also started to kind of heat up and I would personally I would really really hate if it's
a space station versus 100 thieves at the end of the stage to see who makes playoffs.
I'd be pretty upset.
Well, I know you've got a lot of personal space in that game, but like it's a shame
that this team has waited like you said so long to potentially wake up.
That was a brutal back half to the state.
That's going to be completely unforgiving.
Hopefully they can get something on the board here in that case against Wildcard a team
that, as we said, is also looking very good. We'll take a look at the map to see actually
where we're going to end up today for this one. Border is the choice, SSG, picking between
bank and border in the end. What do you make of this?
So I was trying to find another word other than saying interesting because I feel like
I keep saying that a lot, but it is interesting. And here's the reason why SSG actually doesn't
play border. This is their permaband. They have yet to pull this out. So this is their
We're going to see a brand new map from them and that concerns me and that obviously concerns me because we haven't seen them play
Very good on attack and sometimes when you pull out a new map
They don't really have a lot of game day reps or learning experience by far the most right game day reps
Yeah, they don't have the game day reps on it
So it's obviously concerning but they're obviously really confident in it
They probably have been practicing a lot screaming in a lot and it's also a good map to take wild card to because we already talked about wild cards
Matful not being very good
And this is one of the maps that I think they could exploit one and wild card has a lot of odds on this map even just recently from their game
The other day, so I'm sure they're gonna be well prepped for it
But however what we know with border and what is going to be expected is going to be gunfight heavy
And you're gonna be seeing that on the front of trying to get into break into CC and especially top east
That's where you're gonna see a lot of these gunfights happen
And if what we know from wild card on their defenses, they were holding top east very aggressively
They were I was wondering what dream was actually listening to you right there because he's always bobbing his head
So maybe like look at him. Maybe he's listening to one of your old streams
Why you think we're cute like that, okay? Definitely
Power him up before the game. Maybe I mean again if we hey we win. I'll ask him or is that way perfect?
We did
I think it's worth to focus on SSG. As a little bit more of a, you know, well rounded team dream told us this after the outlast win that it was kind of embarrassing, right? That the performance they had and it was that wake up call that he's going to go back to the drawing board work with these young guys rival raid.
and they kind of get them back on track today feels like that moment where we've looked at the schedule lacks. It feels like a moment where if they can get back on track here bring those vibes bring that success we're in good shape. If not it's going to be a tough road.
I mean, biggest thing is always going to be consistency. And again, for them, it's just making sure that they're getting back on track and getting back to where everything was looking right during kickoff. But again, the bigger issue for me is going to your perma band. Obviously, there's a lot of
a lot of you three so happy there's a lot of prep prep that goes into it. But again,
the biggest thing always is going to be game day reps. So clearly scrims might be looking
good, but I can tell you right now from personal experience, we I've done in my career, scrims
look really good on a map. We pull it out game day night, even against one of the better
teams and we looked awful on it. Oh, I've had that that gets into your head too. Yeah,
I've had that happen so many times. And I mean, we could talk about the rebellion real
I mean, shall I I've talked to super before that shall a one of their best scrimmaps, but that has not been the case in any of their matches
And it's now a permaban that map might be cursed and that's what we used to say
I mean back on DZ we used to think we were the villa team, right?
We we're so good at playing villa and then we realized that we were playing teams not from North America
We're playing like the latin teams and maybe the scrim stats were a little bit skewed and we would go to villa and
and really not have the best
time. So definitely happens
sometimes. You asked Spiker
yesterday. That was a great
question. Does it feel like,
can the narrative that you guys
aren't great in domestic play
interfere with you guys or get
in your heads a bit or is it just
overplayed? And his answer was,
no, it doesn't get in our heads
too much. But yes, sometimes we
feel like that's not, that doesn't
sum us up quite enough. This feels
like an opportunity as we get into
say we are in a good position to prove that we are better than our domestic
results that we can improve those domestic results. Yeah 100% I mean if
anything too it's also building on the momentum that they had I mean the DZ
game was probably the statement win that they needed right like by far that
one kind of proved that they can definitely be a top four team if you're
taking down dark zero but this game right here I mean this is a team that
they have to be able to put away right space station has been struggling
There's no ifs and buts about that. They have to be able to put them away, ride the momentum from that dark zero win.
All right, we'll get to see if they can do that right now.
It's SSG wildcard our fifth and final game of our second week here in stage one.
So we'll pass it over to the Lynx and XR Troika to close things out.
And kind of an exciting one to end things off, not necessarily because, you know, again similar to the last one,
we don't know necessarily if it's going to be a close game, though.
New map border between these two teams will be exciting.
this really is the kind of
match where we're looking to
see are they a top four
contender or is this going to
be a pretty heavy competition
for the fifth sixth place spot
because Wildcard obviously good
team with some with some
struggles but beating DZ
yesterday. You got to give
that some respect. Got to give
that some heavy respect.
That's the kind of thing that
this Wildcard roster does
consistently because
international events for him
they make him but they're
there so they see they were
it's not uncommon to see them make international events and then domestically they just turn into this puppy dog and it and they've not got that bite to them but they're like a they're like an
Alsatian when they get to you know when it gets like playoff time to get there.
that. I think the like a
German chef mechanic dog, right?
Okay, and continue. And it's
like it really it studdles me.
It makes me very like unsure
where I sit with this team in
the larger rankings of things
when like that against easy is
there's no question about it.
It's it's the leaderboard
defining because DZ are now
going to be short and you know
that's a lot of things that
are going to lose to DZ. It
ripples throughout the whole
stage and has a lot of effect.
So for me, I'd love wildcard to
come out and to get a full six
points this week. Now that these
two teams have done that so far,
they've always lost in the week
as well as win. So it would be
nice that one of them is going
to come away with the alliance
share of the points of course
depending on if this game goes
to an OT or not, but the time
being sg are going to be starting
off on the attack and that's
SSG roster and particularly given that we're going to border which is played out night preference map
It isn't one that we have seen them play yet very heavily banned permanently banned
However, they're gonna be screaming it all the time. It's not gonna be new to them. It's just new to our eyes
New and so far as the desk also mentioned game day reps can be quite different
We'll see if SSG's practice is able to translate into the real thing
How well they can do up against wild card team very good in their own right?
will experience on the border.
They hopping out very briefly at the beginning,
hopping outside the CC window.
Nothing too common of it.
And see a lot of the standard positions held on border.
I feel like, again, there's kind of been a theme
in the back half of the day of very set step by step maps.
Maybe not a step by step map, but for the defenses,
I feel like you can probably put every position
that teams have to play and will end up playing
pretty easily.
Maybe some slight variations.
It'd be like three guys who are on break
instead of the normal like 1 in CC, 1 in break, but generally from the defense in CC so far,
and a pretty standard at the moment, dream around the corner, bringing some barbed wire with that
Monty, moving around and looking straight at the armory wall. Worried about that Grishmott,
will pull back around the corner as- oh ho ho ho ho ho! Bay getting things all quite well.
The second kill-down is Kanzin gets the first, SSG quickly trade back with two. Kanzin and
and Spiker both down as Bay.
A bit of a two-for-one engagement
between this Monty and the other gun outside.
It's, okay, there's a guy in sight.
He has made his way through into Armory.
Immediately sat out of the round by the Scorpion.
They cannot be pushed out of CC right now.
Aiden good for it.
Open dream turning.
Baby Shark able to get the line on him.
Shocking around the corner, Baby Shark gets it.
Action pack round one,
but it's Wildcard to persevere through the chaos.
Wildcard, they're doing a really good job of holding on.
That position inside of CCV
the team. It's been a long
time. It is becoming
increasingly more popular now
that we see players in that
spot. It happens at multiple
levels and across nearly every
team right now. Wildcard kind
of not looking to make that
their whole defense, but SSG
looking to make it their whole
attack. They lived and died on
that very hill that they really
more support from inside of the site. So the Monty can't just walk up on you and then
you get shot from the window as you try and get away. It makes it a lot more playable
regardless of operator selection. You're not hoping that they've not brought a shield there
and especially given that you've banned two, you're expecting them to bring at least one,
especially with the one remaining being a Monty. So, I could play it there from Wildcard
and I think a great reaction to understand and take everyone's there. I'd like to just
rotate around and go and support our player inside of CCTV because there was never really
any bite to that SSG attack. Yep, they did get a couple of kills. However, really, it
was, it was all about our player inside a CCTV. And if you're not able to clear that,
you really are able to go forward and if they've got a little bit ahead of themselves there,
but it's only round one. Still early days, we've got plenty more border here to watch
tonight. Still will have a bit of presence inside a CCTV for round number two downstairs
in workshop and vents. This is a sort of second slash third choice
site for a lot of teams. We'll see a lot of teams go to a bathroom and tell us before
they'll go here, but if you're planning on winning all your defenses, you've got to go
to a wall anyway, so you may as well get them out of the way.
The order of the day, as far as the attack concerned, is kind of similar really. You're
going to want control of that top floor. Very usual to start that in through upstairs and
a little bit of pressure and break as well. You can see that's where Aiden is. He's on
the snake he's gonna know what's going on.
Getting some information with that, well drone and likely now the Soliton scanner.
Good little angle in 90 but spotted by the Valkyrie, won't have that anymore.
Catching one player just on the far edge, another inside a CCTV.
Bay, classic holding this position.
I think he can go for it but
Attacker falls off that long angle, Spike or C4 if they first pick on the giddy.
I'm entirely sure from where.
54 is not something you'll complain about.
It's a very strong hold at the top floor.
Ooh, missed opportunity by Raid there.
Ajorie and Caught in front of that A-claw for a long time.
Mixed up behind Fountain Wall.
Barely losing any HP.
It's more information being gathered by the Ratera drone.
Huge kill by Rival walking up Metal.
But Spotify Bay, huge engagement and I mean just getting that second kill feels a bit ridiculous at that point he'd already basically guaranteed a strong position in the round by shutting down that metal lurk and seems like after that Wildcard decided to end things.
Not a whole lot left in the SSG's back pocket once that lurk fails. Wildcard cleaned things up with the remaining three.
Yeah, break glass. Break glass in case of emergency. Where is the glass breaker? We need to smash it.
I am not entirely sure what we're seeing at the moment, but wherever we saw that alert just to be clear wherever wildcard of choosing to defend
That is exactly where the round is ending. I
Think that's fair to say round one agree with that
They chose to defend inside a CCTV the round pretty much ended inside a CCTV round two
It was gonna be off of some fountain and the round ends in office and fine
it just feels like I
I don't know either SSG unable to sort of pick apart this this defense and sort of take it step by step and work through the layers
Or they just sort of run and headlong into it and finding themselves like in the vipers nest of defense before they've really set up and exploited those long angles
We saw how Adrian got clawed out but a long time as you said in the ACOG like that's a kill that we see players get it's not beyond the realms of possibility
We're not asking for a crazy flick
I know borders are small map, but there's a lot more option for opening up some of those longer lines of sight as an attacker and really taking advantage before you commit to that full clear.
We're not really even seeing too much utility be used either on the side of SSG at the moment.
And even the utility that is being used at this wildcard is kind of throwing caution to the wind, obviously.
Maybe shot knock too concerned at getting caught 10 seconds on an E1 days. Still got a bit of sex up left today as this is a fairly meaty hold downstairs in bathroom and tell us.
Well, and to that point about the holding kind of comparing the last round, you know, a metal walk is fine.
Totally fair, it gets a kill, but as we saw, Wildcard not really leaving any gaps in the setup,
and that's really important if you're going to be running an extension with a castle like we're saying in round three.
Just got all these barricades blocking off angles holding these positions.
Oh, so neither.
Can you look at what they've got to deal with it?
Nothing?
This is kind of the answer, like...
That's like Selma's.
Yeah, we're gonna be some songs on castles. I don't think so. You're gonna be using those broken up walls more than light clear
At least you should be you have a naid and get these hand. Maybe you're gone six kicking around
But aside from that those castles are gonna be a bit of a thorn in the side right now for SSG
Was that C4 sent out as well as
It's not chasing clothes, isn't it? You know C4 out
Attracts attention. Oh
Now opportunity missed there by a baby. It's gonna be gave you shot with another opener here for
Aiden just caught in front of the single window.
Maybe just because of the comms and the sound doesn't hear the shots fly and whiz by his head.
They shot in the back by raid, but lose a lot of HP in turn.
Dream also on low HP now finished off by Aiden, or Adrian.
This is going to be a quick one.
If SG don't turn things around fast, this round's gone.
You got to look to the next.
Rival might pick up one and tag Kansan a little bit.
But we're gonna tackle timeout after this because SSG's pick decided to go to
border instead of bank. They're worrisome right now, but 1v1 right here. On the
east side, a spiker swinging around the corner, three rounds in a row for wild
cart, a flawless sanitation, and it's got to be a tacked timeout from SSG. It has to
be, doesn't it? Again, another round that kind of ends where it starts.
Everything's sort of funneling through east-es. It don't get me wrong, it's a
very typical position to start these attacking rounds from, but it isn't where
we want to be seeing the first and the last kill necessarily. You want a little bit more
diversity than that, but at the moment Wildcard, they're able to really just play like a half
court defense because they don't need to be too worried about the backstab. There's no
threat of a backstab at the moment. There's no split pressure. There's nothing coming
in from another angle. If someone's these, okay, it's all these. If someone's these,
it's all CC. If someone's fountain, it's all fountain. That's the stack up that we're
see him right now. And it really is to the detriment of these attacks from SSG.
I do also find it quite comical that we get the aid in a dream game. That's going to be fun for the next
hour of many rounds.
What's worse that or the double rival matchup?
Well, that's easy, because you're never going to get it wrong.
That's true. I'm never going to mess up the name pronunciation. It's actually it's really not an issue for
you and I it's really just an issue for the viewer yeah so I guess like rival
gets a kill great which one which one three in a run out for wildcard just a
flawless rotation might even get an introduction of customs feel like I
feel like on all the sites that see the or on the maps that get an introduction
to the foresight I think of recently I've seen a bit more customs and to enter
to play but I think we saw it last week I remember it was yeah yeah we have
seen it just this really simply had occasionally I mean the wild card they
don't need to fix what isn't broken they don't really need to try and over
complicate this too much I think they just continue to play the game continue
to play the setups and if SSG do just continue to back their head against one
single wall, they can backfill that where appropriate.
Well, and they're winning off fundamentals right now.
I think it's the big thing why they need to change anything up.
They're just playing close together.
They're playing their trades.
Baby Shark maybe taking a little bit of initiative and taking smart kind of gunfights and angles
early.
But beyond that, it's, I mean, I couldn't really tell you like a notable thing they're
doing about these strategies.
Like sure, there are castles.
You got to consider those things.
But this is really just like them playing a lot of the normal positions on border and
just playing them really well together.
And you don't need to change that.
Yeah, I think the castles are a big thing because it just makes everything a little bit more unpredictable
And it forces plays like this dream is now on the florist so he's being forced into this operator to essentially just deal with that
Barricades
That's all drone
Will the player be punished though?
Give it a tough angle for Geethe, he's not really going to be able to get it
How does Geethe take more damage than who was it? Adrian takes?
I couldn't tell which UMP it was
It was stop on it even somehow gets away with that the better
There's nothing SSG are doing right now is really working out for him giddy
Just down a little bit of slight exploration. He's ever in the in the way of the doorways. We can't continue with that drone any
This is looking better. I'm not seeing a beach and I'm not seeing everyone try and charge behind something
We've got a little bit of pressure coming in from alternate angles
We've got presence in East airs evens outside of break
So he's likely gonna walk in there at some point moved up now. He's outside of CC if he wins this engagement
It really opens up that side of the map and it looks like there's a bit of support for him
There it is. That's the kill on today all important this ramp fall
So now he hops in he's got a line directly on the fountain
The Easter's pressure feels a lot more comfortable. We take one bit of control on border
It can often fall into more and more
Office going to be a bit of problem for reinforced and electrified so won't be as easy
You don't have any angles you can look through, you don't have any long angles that cut into fountain from that way.
So instead of trying to bring the Deimos from below, add something a bit different, add some verticality to the mix.
Good Q on the game.
Wildcard will tie things up in terms of the man count, but still a lot of ways for SG to break away with this spike,
or going for the flank, pistol out, in hand, looking towards break.
Oh, he gets raided, even though the ace is ready for it.
SG's still moving in. Aiden and Dream have created an initial entry in the site, baby shark retaking down below,
down below, despite the Deimos being there, loses the fight as well.
All right, we'll get the best being God of him in round four.
Unfortunate to say the least.
Baby Shark somehow escaping any knowledge by the Deimos and then getting the kill as
well.
Kansan retaking CC.
Can apply pressure to Dream from the back.
Concerned about the front as well.
Pushing into the TCSG, easy finisher, wild card after SSG's timeout, still not dropping
around. A lot closer though, and you can see some of the ideas that SSG are
wanting to bring to this four. But again, it comes back to what the desk was
saying, game day reps. And you do fear at this point that they haven't got
sufficient reps on this map. They've got to get them at some point. So you may
as well get it out of the way here. But it is starting to show now. We see a
different approach. We see a different ideology, far more split focus, which
you need on board. Because let's be honest, it's a very small map, and it
can be quite claustrophobic, especially if you're all stacked up on each other.
See, you need people that can operate efficiently on their own, good solo workers.
Aiden was that in that round, he was able to get a really good opening pick on to Bay
and punish some of that early aggression.
But the big problem was that Wildcard's win condition was to drop back, it was to play the C4.
As you look at the last three players alive, every single one of them brings a C4.
They'd spent them because of the m... er, because of the Pulse.
Pulse was given some great comms, calling out the heartbeats and bang.
It's not often that you see players that choose to defend that side, basically, but it is more than capable.
And as we've just demonstrated, our wildcard has just demonstrated there a brilliant way at achieving a round win.
Especially if you know that the game has already gone below to try and take advantage of those deathmars, trackers and the vendetta.
If you can count on that, fantastic.
And it does feel like a bit of a practice tip at this point, right?
Because nothing SSG was doing that round was particularly bad.
In fact, a lot of it was good.
It seems like Wildcard have a bit more steps, kind of, I think, built up to the level of instinct than SSG do, and that's just a factor of time.
It's a factor of practice, and SSG has been the first time they're playing this match on game day.
So they've been caught off guard by these things, and imagine if you maybe play this again.
They're a bit more ready for Baby Shark to drop down below, a bit more ready for these kinds of fundamental and basic plays that Wildcard is doing in basic,
not as something demeaning or something negative, but basic as a compliment.
That is really quite simple seeds that is winning today for Wildcard that's got them this 4-0, and simple things done well.
is a beautiful thing to watch.
Ventilation defense.
Small card with the side open up to go back to it.
SSG again, bit spread out after the beginning.
Really trying to create some important openings
that to get some important utility as well.
Of course, the issue we've seen with these wild card defenses
off the back of these castles and reinforcements,
they have been extending and creating additions to the bomb site
really difficult positions that SSG just haven't quite found a solution for how to break through these positions convincingly.
This Bay Aiden duel that we've had sort of simmering away for the last few rounds is really starting to trade back and forth.
Aiden got the better of Bay in round four, but it's going to be Bay in round five sending Aiden to the cameras.
Long angles now starting to be opened up, big pig there, on to Asian.
He gets punished, to be fair, swinging that at that point seems a little bit aggressive for the state of play right now,
because SSG before that didn't really have too much to go on.
Now that might allow them to move forward and take a bit more control, and it further isolates Bay's position.
Now Bay might have considered going for a flank before playing more off time, and he could still do that, but might consider falling back as well.
And even then, if he drops and takes control of customs, that's an important side angle removed for SSG, continuing to find this information, spot the Ella.
Now, Bay, things might get real complicated for him.
Player who's really come into his own over the past three years is entering the NEL now
a couple years under his belt.
Player I, one of the most feared players I can think of taking a gunfight against in
that CCTV position.
Giddy will avoid that.
Instead, take a look down below.
There's only 20 seconds remaining.
SSG don't have a clear way in.
They've made it into tellers, they've made it into bathroom, but the actual site players
are still very much intact.
Oh, Giddy!
That one seemed lined up for him in the crosshair, just a little too high, baby shark capitalizes
off the back of it, Kansan gets the next, flawless in terms of the gunfights until rival
gets a kill, might have been two and again flawless until that very last one, but wildcard
really not facing all that many problems on border.
And that's around the SSGL comeback too and in six months time it will go entirely different
because they didn't understand the control that they had, they didn't realize the positions
that they were occupying and there was a real mid-round stall there. Wildcard, hats off
to you because how passive were they in that moment? Adrian dies defending fountain and
it's not like we get a mega overreaction from Bay or even baby shot down in passport. Doesn't
immediately think, oh, I've got to move. I've got to try and do something. Got to try and
get active. Everybody just stays where they are and they just go, yep, let them push because
guess what? When there's 35 seconds left, they can't push everything. So they're likely
going to push the site, try and extend the time by getting the diffuser down, and that's
when we're going to strike. And it didn't even get to that point. We didn't even see
the case make it into the bomb site in the end because it was just dealt with before
it became too much of a problem. Wildcard up by five looking to make it a flawless defensive
streak here on board.
Star of the 6-0, I don't know if it's a 6-0 possibly. Not something we usually see, but
given how the success of Wildcard of Howard can be very real. In fact, I think, coincidentally,
And I think it also, depending on how this round goes, might also be a 6-0 with a 5-1 opening pick lead to the team going up 6-0, so...
Funny coincidence.
Fortunately, Border Face did a complete opposite and half a player, so...
Some important differences in that regard.
Bay now for the 6th and final time of this game, well, unless it goes to OT.
Taking the mantle of the CCT position.
First time at the DMR, though.
Normally, I think the DMR, the typical gun for that position, but it's been a scorpion four times the MPX,
the MPXL once, I believe.
So now the AR-15 makes its way into the lineup,
which that's just worse.
That's just worse for SSG to have to deal with that position
and that gun and that spot.
Aiden has also been here,
feels like basically every single round,
Nomad this time instead of Snake.
See how things might differ on this attempt
as rival with the Deimos in hand.
Going down below, trying to hunt down the Chibarao,
I like this from SSG.
Trying to apply some vertical pressure,
I believe today as it loses a lot of health,
Adrienne immediately applying pressure
to Kazen's factor down next.
SSG just deciding to turn things on.
They're all straight into this defense.
They might get one, but he's pushed out of CCTV.
Rival wrapping around, catching the two morale on the flank.
This is the SSG we've needed to see for six rounds now.
Will deny us the 6-0, baby shark found out by the Monty.
I can't even tell you exactly how SSG
have just won this one.
Realizing what they needed to do,
They get a triple crossfire on wildcard comes in the sixth and final round, but SSG not done just yet
And get one round at the final moment there before the end of the half
But other than that wildcard have been in complete control guys
I think it was links who said this is just a case of practice
Diff you agree. I
Do agree. I think this is literally coming down to SSG lacking the game day reps that we were talking about earlier
but it's also a master game plan out of Legotenus, which we also
highlighted. And the reason I say that is just because there's two different ways to play border defense.
You're either going to play that extremely trap heavy style, which I think SSG was more prepared for.
They even banned out the Thorn Operator, so I think they were expecting that, but instead Wildcard leaned into a different style,
which is the more bunkered layer style utilizing the castle, utilizing the Cade.
We even saw some to brow in there. They're just peeling back and actually layering on border, which you don't see very often
They're almost letting SSG into these spots and then they're just going for retakes
You see baby shark kind of hiding in some corners and at the end of the day
You're still trying to take wild card to a map where they're clearly comfortable
They're clearly comfortable on and who's in CCTV. It's the storm. It's Bay 94 and this guy always locks it down
He's one of the best
a power spot players that we have in the game.
And I don't know how he'd make some of these shots happen.
They're impressive, honestly.
Yeah, I mean, he's called the weapon for a reason,
and he absolutely is a weapon.
I mean, he was just going insane for the first three
rounds, and he also goes insane in check when he says,
when you push me, you're coach frowns.
I mean, that might be one of the coldest
quotes of all time.
Mr. 94 has ever dropped.
And I swear that guy has these things written down, preplanned.
Yeah, I mean, I think, like you were saying,
They have a really good understanding of their defense and how they were playing it, especially
with those castles that does create a lot of choke points and getting rid of the shield
operators where we saw the Monty come out at the very end, I think definitely hindered
SSG's success rate, not being able to put in.
Now, I'm not being able to just get into the building to create some headway, and they
were playing those crossfires extremely well.
They always had a read of what SSG was going to do because they were able to channel all
of their flow throughout the map.
Now starting on the attacking half, I mean, I want to see something similar from SSG.
I want the early aggression there and then peel back into layers.
That is the beauty of Border.
If you can play aggressive right from the get-go,
get kills going into your favor as we talked about.
Seeing if shield operators do get banned to make the headway,
to be those spearheads, but then, like I said,
playing back into those layers.
Border is one of those maps that you absolutely can,
and you can play very long crossfires.
Interesting to see the mute ban here, and I'm wondering,
yeah, we're going to see Baby Shark probably on a lot of demos.
I wouldn't doubt some dope could be in there.
Then Ace going to be able to open up pretty much every single wall.
And yeah, I mean, we'll have to see if Space Station and Dream
can kind of motivate them to bring these defenses back.
But this is the this is an attacker-sided map.
And no, it's not looking pretty.
Yeah, this is not set up for success.
There is no way you can spin this into SSG's favor.
They go on to the defense and maybe we can see that miracle that they need.
Maybe? I mean, maybe they'll drop some miracles on defense or maybe Mr. 94 bringing the storm
is gonna completely rock SSG out of this one. Want to see what happens? Certainly not want
to face him playing this Ophio at the M762. Army, all the guys defense, please don't bring
the OSA. Please don't bring her. You don't need to do that. You know what's really good
for this site. What's really good for this site? Anything but osu! I'm joking. I will say this actually, the osu
strat I think is made significantly better by the Thatcher change. Yes, the fact that you're not now
relying on either throwing it back, okay yeah this is good. No worries. To be fair, one well-placed
Snape there deals with four pieces of utility if three of them are Vulcan packs
So just because there's three stacks up in the same place if you explode them all at the same time
It isn't that much of a problem. Okay, we're just doubling down on everything tonight
It isn't that much of a problem. It's gonna be first on the list after wild card. I don't know
I don't know those full control. Oh, okay, so it didn't probably go okay, so we've got
Do the next
So, it's a heavy investment in Vulcan Packsport, but we've seen a couple of shots from the Nade.
This game plan with the facture play is still very much on.
Yes, especially as you can see that C4 with five more shots in the canister.
Wildcard ready with this set play. Firebolts going through. How many times have we seen this though?
Pump FIG over on the east side instead of the plant coming in from east.
Agering repels in through Sandwich. C4 is being dumped in this position.
position how many teams have recently fall for this and SSG might be another
victim Adrian 50 25 plant no dream sprints in calls wild cards bluff and
completely stops the attack brilliant pay there from dream only just got away
with it the HP that he's got left he's maybe on 15 if he's lucky but that's the
diffuser called in the middle of the site and the bad news is if a wild card
They threw everything at that push.
Not only are they doing down, I mean the Capitaros are spent, but I mean they have got nothing left.
Two deathmark trackers, couple of EMPs.
Okay, so what? They're gonna have to win this off the back of gunfighters and gunfighters alone.
And SSG are in full control of the diffuser. Nice angle here being held by Rival.
He knows someone is very likely gonna try and make a walk-up metal.
This is exactly what we need to do.
Rival in this position, just spots the head, ready for it.
SSG know that Wildcard are going to pivot, that it's going to be a bit more spread out.
Playing this back half of this defense perfectly.
Sees another.
Grzmok might go off.
Baby Shark, how does he get that kill?
Raid swings around.
Oh, gets them both.
Beauty of a shot on the spiker.
It's a trade to wrap things up.
MVP right here.
Dream.
snatching that round away from wild card.
It's starting to become a bit of an oldie and a goldie,
isn't it?
You know, when it works, it's brilliant, it's genius.
When it doesn't work, it's been done before
and it's kind of well telegraphed
what your approach is going to be.
The typical, you know, like the old school initial
sort of iteration of that was to plan behind the Oster shield
and then somebody realized, hang on a minute,
we can get ourselves in sandwich window and plant there
and kind of beat out where all of our utility is going
and just sort of take a bit of advantage
of the fact that the defensive kind of not got much
of an idea as to what's going on
and maybe gets them where the plant is going down.
I wasn't the case there for SSG.
I think they had a very good idea.
I mean, I'm supposed a lot of teams have a good idea
of where it's going down now,
but it can be very difficult to do anything
about the guy planting on sandwich
because if you've got someone on the upside down
repellent behind them,
it's very difficult to challenge onto it.
Dream showed us how difficult it was
given that he was basically one HP coming away from that engagement,
what all he needs to do is land a couple of shots onto the guy that's planning that diffuser,
and the round is pretty much a guaranteed wrap.
It's the first step of many here for SSG as they do still trail by three,
but they've started off their defense on the right flop.
The camera beat up and running!
An excellent start, good momentum play as well, to stop a fake like that.
It's a really great call, great individual play, everything you need.
Now going about them tellers, Wildcard will play this a bit more traditional, a bit more standard.
Maybe you could do some kind of take like that or go for some kind of rush plant which I'm not going to.
That's Intel having Intel to now line up on the opposite side, Valkyrie, Solis, and the Mazi as well.
A lot of ways that SSG can get a bit of a comparative advantage in the Intel game early on.
and also just make things more difficult in terms of the mazzi for kind of allowing wildcard to get that information early as well
deathmark tracker goes out of the raid free-flyway from anybody on the attack right now
so the deathmark tracker will get some good information and also see if there's a player with the c4 down below
some wildcard will be a bit more careful stepping through this c2b
yeah you need to be cautious of raid there, if there's some good cameras out, I mean even not, you know, just off the back of sound alone
pretty easily predicts where people are going to be moving through. You see with the C4 as well
so I'm expecting some sort of kill to come through one of those. Wildcards do need to be cautious
with how they choose to approach this and they've got the read. The early track onto the Valkyrie
gives the game away and the cameras they are soon to follow. Player calls have been sent out as well
Already both Aiden and Gizzi, the big open and pick, Battle of the A's.
Oh, great one there from Bay, couldn't believe his luck almost as he just swings the corner
and rivals clean looking the other way. A massive advantage here for Wildcard at round eight.
And just putting them in positions to take advantage of those timings. Aiden found through
the wall, rival, looking at a perfectly fine angle, but extra angle makes that not really much you
you can do in that position. Another call goes out. It's already destroyed.
Get his ability to look at cams. Raid the next victim of it.
Spiker moving into the plant. Anybody can stop him.
Did anybody stop him? Oh, hey, Adrian.
Getting a little bit windy on that shot, but puts enough HP on the dream.
And while the car is keeping things locked down across the board,
Canson good watching the flank. Raid and dream.
Both of the two ideal plant denial players still have their tools in their arsenal,
but their moment to shine is gone.
Spiker with the fourth
Likely unpackless trade by raid there is baby shark with the angle. It's nothing happen of it
Could be the game right now dream had it made that hero play in round seven. It's wild card take a pretty uncontested round eight
It's kind of uncontested because there's not really too much that you can use to deny the lineup the wild card is bringing right now
The mute band is massive in this game and wild card are leveraging it perfectly
Demos, Snake, DokaBee, whatever it might be, they have got horrible tools to use.
Snake, excuse me, is banned, so that's why we haven't seen it, but mainly the Demos and the DokaBee.
Fantastic tools if you've got no Mew or you've banned Mew away, and you can really take a lot of advantage of that.
So even if they are bringing the Barclay, like you say, once the phone's gone, that's it.
They're not going to be able to do anything about those cameras, so a brilliant play from Wildcard,
really recognized in the win condition, understanding the current landscape of the game as well.
And so far, aside from the hero play, like you mentioned, Lynx, making things look a little bit easy here on boarder.
It makes sense given how comfortable they are on this map from the best talked about as well.
The very nice gameplay, including going in for these defenses from Lagonas, also just liking the general coordination for this attack.
Which makes things tricky because for us as a team that, you know, I said this kind of last week that C9 have taken the position
SSG had during kickoff, a very promising team that's kind of punching a little bit above their weight and seems to have a lot of promise.
It's not the SSG we have right now.
There won't be fair, one point below 100 feet at five points, and they're not doing that whatsoever.
They're slowly starting to slip away into pretty firmly in that bottom four position.
It won't be even like confirmed or even likely after today,
But it's just making it a little bit harder as 100 fees, Cloud9 all becoming competitive,
SSG starting to become the team that's on the outside of that middle three to four pack inside
of the NA League and a seven two loss to Wildcard minus five on the round depth. That's the kind
of thing that can really mess up your stage if this becomes a close competition for the fifth
and sixth place spots. The storm with an as charge in hand looking to break a hold directly in the
customs wall. Spikers saying how to go through call as well. Unnecessary set play but trying to get a
a very quick angle off this position.
Storence and Yichel are taking immediate control of customs.
Dream losing a lot of HP.
Aiden with the first kill onto the ying.
Massive impact for Aiden, and yet it seems
Wildcard might just have a way in on the door of the site.
Unclear the status of SSG's vertical angles right now.
Oh, there, there's nothing.
There is no vertical angles in here.
Dream, though.
The most important kill of the round gets the next one getting ready for two on a long one.
One of the few ones we can see in vent.
They were able to help dream from above and wild card think they have a gap and they thought wrong.
Aiden Pyle drives dream from the top ropes and baby shark next up with the M10 SSG still in the fight.
A really good example there from dream of exactly the only way that you can counter adobe where mute isn't available
and that is just to let your phone blow up, get yourself to safety, let it blow, and then
all of a sudden you see the phone call attempted, and it's like, hang on a minute, with no phone
call, because the idea there is to call Dream again, is to call the phone, and to further,
you know, sort of, displace that player, catch him out, get the sound cue, bang him through
the wall, whatever it might be, but Dream's phone's already blown up, you can't call him again,
and he then becomes a real unpredictable factor, and you find yourself sort of sandwiched, and
because we didn't see an overreaction from SSG, because they held their ground on the top floor,
it allows plays like this, it allows Aiden to jump over the banister and to pick up those final two kills,
because the side players that have found themselves on the side of Wildcard are already too well in French,
they're already in the site and they really are, but they've not really got much business being there,
because they've not done a top floor clear at all. It was a very direct take, but it didn't have the desired outcome,
That much is for certain. SSG's slowly starting to claw this back now.
Wildcard, still not a massive clause for concern. Three rounds is a lot. Wildcard only even needs to
get lucky ones and they will walk away with a full three points here. They still have their time
out in hand but now's the time to give us something convincing here. It's always the
first of best of ones just that when you take that match point you have such a dominant lead
just one round is all that's required. As you go back to Armory and Archives and they can't run
that rush again. bathroom tower has been the only saving grace so far. call around nine.
not net them anything. in fact they just walked into ssg who didn't seem fully prepared for it but
at least had players in positions to account for it. dream again both times has spotted these
quick plays by wildcard to move into the site. i believe paying his weight right now for ssg
great stuff. kanson going down below. we can get an angle on the player playing inside a cctv.
hold in that long angle.
The pivot is starting to start with the wild card, at least you can think.
Trying to clear up the CCTD position, which would just make sense after that pivot away,
or I suppose during this pivot away from the East Direct take that we saw in round seven.
We'll need to deal with the CCTD position, whether it's now or later, it has to fall.
Much more of an old-school lineup here from Wildcard as well. There's no Daemons, there's no Bokeby.
Not trying to get too fancy with things, it's very simple. A book below.
Displace the guy inside a CC-CV. Make it so he's uncertain as to where he can move to, which angles are being watched.
Great information being fed through as well. It's going to put Rave a little bit softer.
No one there for the catch, but he can't play in that position now.
He knows that he's got the book below and he knows the pressure is starting to mount.
Not only from Breakdoor, but also from the CC windows.
That coupled with the fantastic pre-play, strong that we just got to see,
is going to force defenders to get themselves out of sight.
Now playing at the top of metal, they kind of have to surrender
control here of CC.
They have to, Giddy won't give it up without a fight though.
Baby shock around the corner.
Razorbloom gets Adrian.
Go right on hostile.
SG facing some problems as Bay decides to get active.
That's what wildcard needed.
CCTV not going down easy.
So instead he swings around and takes the fight inside of Armory.
Of course, it's one player to rotate back into office as wildcard have the
the advantage they sorely needed. 12 and 6 right now for Bay. The player for wild card.
Might end things in round 10. Kansan's telegraphed his position given away by shooting at Skeleton
Key. That's okay. Plenty control already secured. I wait for a bit of time to pass before walking
up. Smoke down. Don't want to land in front of Kansan but at least ward it off this walk
up metal stairs. Puts him in a bit of a tricky spot. He wants to rotate up east that'll take
some key remaining time but they're clearly aware of the possibility of a metal lurk.
So Kanzin running back and forth, back and forth right now, before he makes his way half
way up metal. Wildcard got that huge double kill from Bay to open things up. They need
to convert it. They need a moment right now to stop this momentum, stop SSG from getting
their heads back into game. They're still ready for it. They know Kanzin is pushing
up those stairs. They still going so big. It's the only one making it happen. A four piece
on Armory beginning and ending with Bay. Wildcard closed things out seven to three.
Without Bay I have no idea how that round ends but I don't think it goes Wildcard's
way. He was the only shining light there. In what was a very difficult round SSG did
a brilliant job of holding on but it was just a little bit too much. For the last time tonight
We are going to send it over to our wonderful desk.
Well, thank you, Ollie.
What a finish.
Wildcard take the win in regulation.
And for the most part, SSG just were not
able to put off a fight.
Border was clearly.
Wildcard territory through and through.
They had control of the map.
And SSG just could not compete there.
They really couldn't.
But Wildcard's strategy, I really enjoyed it,
especially on their attacking half.
I mean, even in their roles, we were talking about that just now.
I like seeing Adrian being, even on the Ash,
getting a little more aggressive.
We talked about Baby Shark and his success
or lack of success throughout the playday so far.
I mean, if he wasn't able to lurk around and find success,
what do we say that we want him to do?
We want him to be able to play with the team,
we want him to be able to acknowledge
that things just aren't working on that front
and where did they put him?
They put him on the ace.
So once he's opening up any of the walls,
once he's opening up line of sight,
he then can go out and frag and lurk around.
And that's something that I think is important
for any player that lurks heavy is
If you aren't finding success on that work, then play with the team and then go do it into the middle and later half of the round, where then you probably can find a gap.
And by all means, they were exposing a lot of SSG and getting a few of those gaps.
I mean, 100% and I'm sure it's changing, you know, per round. Obviously we get to see him on the doke a little bit, but it was really good to see Baby Shark as you just said.
He kind of showed up today.
We kind of called him out for it regionally.
And if Baby Shark is shooting,
this team is an international contender
and not even an international contender.
They will compete in domestically as well
in the greatest region that we have.
And obviously we have to highlight the 94.
We already did during the halftime,
but Mr. Bay, Mr. Weppen,
he's got so many nicknames, the storm.
I mean, 14 and six that last round alone
kind of just highlighted what he brings to the team.
No, I was gonna say, I mean, both these two players
are there, Frager, statistically speaking,
they should be top in the charts for this team.
And it clearly shows when they're performing,
Wildcard is lethal.
They're lethal right now.
And certainly tonight, we spoke to him last night.
We'll talk to him again.
We got Spiker standing by after now, back-to-back wins.
You take down DZ, you take down SSG.
You guys are clearly looking good right now.
Anything different you tried tonight
that made a difference and continued to allow you guys
to find success?
not really we're just kind of doing our thing, you know, focused on, I mean, that's it.
That's it, we're just focused on doing our thing, like normal prep, normal game day routine,
everything, we're just doing our thing.
Blackert, congratulations on the win, another very convincing win from you guys.
Were you a little surprised that they went to border and didn't choose the bank?
Um, a little bit, but honestly, when me and Laguna suggested we're doing pants last night,
we kind of had like a feeling it was going to go border on Nauai.
Was there anything in scrims?
Um, it's coming like a month ago on or something. Like there was nothing recent really. It was, I don't know why we just like we're talking and we just like had a feeling it was going to go boarder. So
Did you feel that, you know, given their prep and what they thought they were maybe could expose you guys on that a lack of game day reps clearly was an indicator of just them not putting much of a fight on their attacking half?
Um, I don't know. Honestly, I don't want to just spread your defense. It was really good.
No, yeah, I don't know. I mean, I don't need to watch the game back to answer that question more. I think like it's kind of hard to know in the game like
What's kind of going wrong for them? I guess so I don't need to watch it back to answer that question
I got no idea. Well, Spiker, I just want to ask you why do teams keep insisting on trying to push the weapon?
I don't know. They keep pushing the weapon and they keep getting denied. I don't know what's going on
I mean, he even had a drop of code on them that
that, uh, the, the coach right now is probably frowning. Like why, why are we going there?
Um, 94 was into the 94 was definitely in. I do want to ask, I mean, you said, you know,
normal prep, but normal prep to you guys is a little bit different than other teams.
You guys are, you guys are definitely one of the, the better prep heavy teams. As far
as your defenses today, I've seen you guys weren't playing a very trap heavy style of
defense. Was that kind of a plan going against these guys to run more so, you know, the castle,
Bunker up, troll the flow.
You know we were kind of going like we started with a game plan going off of the scrimmage that we had
Okay, and then off of that
I was gonna call whether we should change something or keep going with it and then the scrimmage that we had was good
Still so we just kept going with it and that's just kind of a read like right after after the first three rounds
You're like yeah, we don't got to change nothing. Yeah, no
Yeah, basically I was talking about I was like the only thing they can do potentially is ban the warden to try and take
control the game but they didn't do it I don't think anyway so sounds like you
guys were in full control then it looked like 94 was balling today 94 was in
not only the baby shark baby shark was also you didn't have to carry the team
this time yeah I can only ever do it because of my teammates that's what
matters I'm a leader man of the people I'm beating people I'm not caring at all
as always thank you so much we'll see you next week alright thank you
wild card a big win to round off.
What was a another great day here in the NAL stage one?
A little bit surprising to them.
I guess in terms of the results we saw,
we opened up with, I think, the biggest surprise of all.
And that was for fun, taking down Shopify Rebellion,
who have been having a rough go of it right now.
I mean, overall, M80, they were able to handle Outlast,
but Outlast also stepped up their game a little bit.
Officially, we are out into the second half.
So that chase for playoffs is what these teams are thinking
I think the stages set really well.
Yeah, I really want to see where the points shake up.
I mean, yeah, M80 sitting at 14.
I think you also said they're pretty close
at clenching their spot.
Theoretically speaking.
But in that middle of the pack, I mean, that's where you really have to be putting a lot of focus into.
Because once we get towards the very end, it's really who's going to squeak into that top six
and going to be the ones fighting for it.
And Cloud9, like we said today, getting that very much needed win is only going to help them.
going to help them with their days going forward.
Yeah, the two teams that I don't think anyone really
expected to be in the playoffs.
You just highlighted one of them was Clown 9.
And then the other one is Four Fun Esports up there
in fourth right now, or tied for, yeah,
tied for fourth with nine points.
And again, I mean, it was definitely
the most impressive win of the day,
taking down the rebellion.
And I mean, we heard him in the interview,
they are so confident that they can beat literally anybody.
And that is why I love watching those guys.
It's going to be great to see how SR bounce back next week,
of course, for fun.
If they can keep that position towards the top,
we have a couple of big matches coming your way next week.
We have SR taking on M80, the last remaining undefeated
team that's happening on Thursday.
And then we get our grand final rematch from the major
on Friday with SR and DZ going toe to toe.
So you're not going to want to miss it.
All that gets started on Thursday at 2 PM,
so much more exciting siege coming your way.
just four days left before we get into the playoffs. And so that is what
everything is all about. Crazy how fast everything goes. It's flying by. I feel
like I just got here. Tell me. Well, thank you so much for tuning in today on
behalf of our entire studio crew for Mint for Lighting. I'm Jonas Willinger.
Thanks so much for watching. We'll see you next week.