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Hello everybody and welcome back to SAO. It's week three, it's crazy actually how quickly
time passes and here I am again with a face that is quite familiar. Last week we're saying
this is Alphama who is locked up in the golden cage. The reality is that he's been sitting
here in front of the camera the entire week and it's just his clone that you saw in EML
and on prep phase over earlier in the week.
Otherwise, he's literally just in his spot here
working on different broadcasts.
How are you doing?
Actually, they do let me out from time to time,
but it is a very specific convoy that goes to the studio.
I am allowed to work email,
and then they take me straight back here
to the hotel room.
Ah!
I still haven't found the key,
but eventually I will finish this escape game.
That's all right.
I don't think Ann is home today, so I don't think you're getting out of the house on this specific Saturday.
However, let's see what we've got for you on this Saturday.
Five best of ones, Imperial taking on Flexo, Liquid Alienware versus here.
Yeah, INTZ versus Loud, Black Dragons versus Lost.
Finally, FaZe versus NIP, with SAL being as competitive as it is every single game matters.
The the fight for the top six is the focus and it really does add a lot now that we're so honed in on
Playday number three. There's a lot that can change here
There's a lot of when it comes to these type matches, especially really every single one of them has an impact overall
But especially the last four they can really throw around the top six within this region and yes
To me, it's really a free-for-all at this point. Even at the top, it's not as confirmed as one would think.
Yeah, I think to me, if you look at all of these pictures, it feels like what we had on EML on Monday,
which is what Anne called a six-pointer day, which I think is so true, because if you go from top to bottom,
obviously in parallel and flexibly 7M, you might think that on paper you have a giant versus a team that has struggled
a team that has struggled and has never won a JR1 match before.
The reality is, Fluxo, WSNM have been struggling,
and so it's 8th place against 10th place.
It's two teams that are looking for their first win.
If you move on to Liquid Furia,
it's the first time these two will be facing each other.
Since the old Furia roster left to Team Liquid,
it's Maya facing her, it's his replacement.
And if we just go down the line,
it will be other huge features,
either to depend on, I guess,
decide the last five and six spots of playoff, in my opinion,
and then also trying to avoid relegations,
trying to steal points for teams.
I know it's early in the first stage,
but those points matter just as much as the latest matches
of stage two.
So a lot at stake already in only the third playday of SAL.
It is a third playday out of nine, really,
to get you closer to those playoffs.
And even at this third playday, you already
four teams that are equal at six points of pop it really really tells you that
hey we don't really know this one's gonna go so every single point matters
here big teams going to overtime that you can consider a negative game because
that loses you points that will then push you down from the top two spots that
would get you a buy in playoffs those are huge we saw how beneficial they can
be to teams in kickoff but also in the regular stage yeah I believe so I
I was checking these as well because I believe I made the mistake on per broadcast to say that thing and from what I understand the
Kickoff format is not the same as the playoffs format for the stage
So realistically the the seeding of the first stop for does not really matter
You know, it will be likely first against fourth and second against third and they will all be in the upper bracket
But there will be no buy so it just guarantees that if you're top four you're gonna get the upper bracket
which is still huge and this is why today matters more than any other playday for these guys.
It's because the top four are splitting each other, so it's not only that you're taking three points,
it's also that you're taking three points away from these guys.
So obviously, very important game for Liquid Furia, for an IP phase.
And that impacts of course tomorrow because you won't have time to reset and redo everything for the next playday,
Unless you have a lot really working in the background preparing for it
It requires a lot of effort to get through days like this the entire week
Basically spent preparing for the match today if you're one of those big teams that are fighting those four at the top though
That is from our side. However, there's been some changes going into our brand new season that started a couple weeks ago
So let's go through a little seasonal recap update
And we are live!
Yeah, my friends, the System Override updates are already online, so let's dive into some
of them.
The first one, even the great Gilberto Barros knows already, we've got the Casino Map Edition,
more specifically, Calipso Casino, and probably only the Brazilians will get this reference.
Launched just now in Operation System Override and inspired by Rainbow Six Vegas, the new
The scenario is set in Las Vegas and features spots that scream a real gambling pit.
On the table, lit, bar, tobacco shop, aquarium, internal security circuit and even a vault.
Actually, now that we're listening to it, there's a lot going on in this map, right?
I thought it was a bit exaggerated because I'm in size.
I didn't think it was a map that would fit well following the competition.
Because it's gigantic.
I have more negative opinions, I think the map is very big, it's a lot of room, it's a lot of sand, it's a very different map.
And the exit from the spawns is very long too, the spawns that are born are very far away.
Taking this part, I think the map is very easy to change, so this part is fun.
I think that for the casual part of the game, we will see a very fun map to play.
From the first impression, I found the time, it seems that the map can be explored a lot of entrances, a lot of tactical styles,
So I liked it, but you have to see when he comes to a competitive future to see how it will be.
So the question is, is this a buff or an earth?
with a lot of strength and now it's extremely strong.
Man, I think Dokaebi was a bizarre buff, right?
I think you can call the operators individually there and even if the guy doesn't turn on the phone
and break the guy's cell phone, the guy takes a damage there, it makes it much more
boring for those who are defending, but I think it's really cool for those who are attacking,
you can make several resources combos, whether it's to call in a time, with a team
to have to turn off the shield, or something like that.
So I think it's a operator that gives you too much time.
It's a solid loadout thing, but maybe not enough to hype up the SA-L pros.
I thought it was a very good weapon, but it matches with the DMR in the doka, so I think it can be used in other dolls, for example, the Maha Ora, which also has the DMR or the Sense.
You need a hundred points to advance.
Game points when you win, lose points every loss.
When killing for a match, the system only looks at your actual rank, so no more hidden
MMR.
And team balance is done by squad level.
If you win against stronger teams, you get more bonus points.
If you win against weaker teams, you get less.
They also change the matchmaking criteria.
From bronze to emerald, you can play with friends within three ranks, for diamond and
champions, it's only two ranks. All this makes you progress slower based purely on wins and losses.
No KD affecting your score anymore, which intentionally makes everything harder.
That's it, my friends. These were the main seasons updated so far. Thanks, squad. See you next time. PEACE!
Welcome back friends and yes as you saw a lot that has come into play with our latest operation.
It's part of the things that we also kind of discussed with Calypso Casino earlier this week
at prep phase in EML. I think Leo had a couple pieces that were posted all over socials that
you could see specifically about the map itself which is always refreshing having a map that
really shakes things up. But of course, the Kaby, the biggest, biggest change, the rework that has
shaken everybody to their core. And by core, I mean their phones, because it's usually quite
close to it. It's exploding. Yeah, honestly, you know, we knew as soon as the what I was going to
call it a buff, but it was a buffer clear, a very, as soon as it came through, we knew it is going
to be super powerful, because it not only targets a player, it's just that the player has to make
make a very difficult choice.
And just like when you had to make the choice when Lyon
forced you to stay static, forcing a player to be static
or to take damage is just insane.
And what's even more insane is that you can actually pair
that operator with multiple other operators.
And so if we could take a look at a couple of examples
that we've gathered from EML playing Dukai,
we noticed that there are so many ways you can use it.
This is a room clear, for example.
You see the Nare in bathroom trying to go away, he's taking damage because of the Dekai
vehicle.
Now you use it, force on Q, you know someone is coming, boom, one tap, that's beautiful.
Now that's put in the hands of an expert player.
And now this is in a clutch situation.
Aruni is alone, you can hear that she's taking damage and she's getting chased by multiple
people.
And this is again another example of a room clear.
Dave spotted Aruni, Aruni has to tank the damage because she's directly in a 1v1, so
So she's only 20 HP anymore, and then boom, one of your bullets, and she's dead.
And so as you can see here, you thought that was enough.
Now imagine a 1v1 between clash and another operator.
Only the KAB can bring EMPs onto the clash so that she's not slowed down into then calling
the clash so she has to take damage, which basically there's nothing she can do here
in this situation.
She cannot slow down, she's low HP, and she's getting cold, which means she's gonna explode.
And so eventually, what do we learn here?
We learned that Dukabee is powerful in entry to room clear, it's useful to freeze anchors
just before you execute, it's useful in clutch situation after you've diffused.
So effectively right now, it is super powerful at every stage in the round and that's why
you see the presence on your screen 76% at pro level.
Great against specialists like you saw with Clash, great at crowd control overall because
you can always pull a linchpin away from a power position that they might be in.
So Kebby, like we said, it is 100% no two ways around it,
an insane buff to the operator through the rework.
And it has had an impact on obviously,
the Kebby's professional ban rate.
You're seeing it here.
It's 50% win rate of our new,
the Kebby and who's most played by,
and EML has been banned nine times,
so 22 and a half percent of times,
NAL eight times 16%, APAC North Korea, Japan,
10 times at 31.2% bane rate Asia 8 at 25% and osu! 19 times 59.4% the osu! fans do not like having Dukabee on the line at all however there have been moments in different reasons where Dukabee is not banned and she's actually not put into play but that's kind of a rarity I would say highly depends on which two teams are playing against one another and on one map
And you can always imagine your lion, Deimos, paired with a Blitz, for example, paired it with an IQ,
and the IQ can then shoot through the floor because someone has a phone.
So right now the synergy of the KiBee makes it not only super strong if you're playing it solo,
that's completely insane if you're using it alongside Solid Snake, Deimos, and all the craft control parameters.
It's an operator that excels once you put teamwork in the mix, that is for sure.
But this is kind of a little look into Dokebi after the first couple of weeks, of course
we're a bit further back here in SAL, we're only in the second week of competition, but
let's take a look at our games for today.
Imperial is taking on Fluxo W7M today as our opening match and Imperial have not been
able to collect a singular point or win really at all so far in this stage and
we're hoping that today might be the day again difficulties in its own right but
Fluxer W7M have also had difficulties the only game with the points out of it
was against Black Dragons and that was a huge upset to open the stage. This is a
massive game for both of these teams on one hand obviously you have to be careful
were still looking to get a win, you know, in tier one, still looking to win something, especially here
in this first stage, and on the side of Flixxer, you're looking at a team that has had a five
lost streak across the last two months. Ever since they picked, they did the impossible,
they picked FaZe in the BO3 at pick up. Ever since then, nothing seems to go well for these guys.
They had to complete the hardest part, picking down the two kinds of World Champion in the BO3,
something that was, you know, not made by that many teams in the world, and eventually, after this,
they just completely turn-balled. And so we expected to see some kind of resurgence. A slap in the
face after not making Soul Lake City, and we're still waiting to see that happen. We're waiting to
see that happen, and realistically, they have disappointed quite a lot. And especially not
playing against the same teams that meet as Imperial. To put things in context, it would be easy for us
to just say that the Imperial are shirling and you know to take the blame on them.
Realistically, Imperial, they came up from Challenger series and they had to play phase and
liquid. We don't expect them to take down these two teams and that's why it explains the statistics
here. On the set up for X-ray, they lost to Black Dragons. There is no big excuse for that.
It's not one of these big teams that's phase and liquid that plays perfect. They actually need
to step up here and this is the moment for them to prove that they still belong inside the top
up for FACL because if they don't win against Imperial, I think their dreams will be crushed.
Absolutely. I think the way that they started this year, 2026, with how the invitation was to
make the main stage incredible and then the fall off was so hard after that, there is kind of that
hunger. I hope that they can capitalize on it for themselves, but what map will we play on?
in this best of one. This is our first one for the day.
Remind of our last playday.
Imperial played on a border. On the other side, it was also a border for Fluxo de Viseverem.
We're playing against FaZe who go through the bands and will be left with
Gaffey Dostoyevsky. There you go. Fluxo on defense as they ban our clubhouse.
Imperial on the attack. They're the ones that selected an attack start.
This is very surprising. Very surprising for many reasons they have one of the
worst that I can win right in SL and obviously you know Fluxedalist and M are
such a strong gunfight lineup that putting them on cafe, on a different
SL map and starting defense is an insane advantage and then on top of that we
haven't seen any of these teams play since kickoff and all the times that these
teams have played it, they lost it, but for Imperial it was actually a game that was closed,
they went all the way to overtime against Black Dragons then, which is a positive sign
for these guys. And then on the side of Fluxo, they also made it close against the current
team Liquid, which is also a fit in itself. So excited to see these two teams going back
on the map, they probably have been cooking a lot of things in speak of.
I certainly hope so. I certainly hope so. For Imperial's sake, we're still waiting on them to collect a point.
Game wins are not easy to come around for Imperial. We've seen it over the past year of competition.
Reflex is W7M. They've put themselves at the top over the past two years.
We've been seeing them and expecting them to be in the top four of SAL, which immediately puts you in the top ten in the world.
Simple as that. And if they're not there, they're going to be disappointed by that.
set that entire precedent back and reload a year ago with Palu joining the squad and
here we are a year later, they have to get back on that horse and keep it going.
It's the beginning of the horse, that'll be Team Liquid later on against Furia.
It's gonna be a great game, but before we get, yeah, because it's a seahorse.
Just to make it clear.
Anyways, let's bring up our casters.
I mean, you're confused about it, but I hope I cleared it up for you.
Demo, Emmy, come on in.
two beauties are back their debut for stage one. How are we doing? Good. I'm good. I'm
excited. There's so many great games today. It's like skipping through a vineyard except
we might have to start with some of the sour green grapes first before we get to the delicious
purple ones. There's so many bangers today, Milosh. Sour grapes are tasty. I don't know
what you're all about. Mr. Demolab, how are you doing today? I'm good. I'm good. I think
Brazil. Always one of the most
competitive regions, Milosh.
You look at the matches today.
It screams competitive, doesn't
it?
It does. It's screaming so loud
that I'm going to put my headphones
down for a moment and give it
over to you.
Demo and Emmy.
Take it away.
Thank you very much, Mr. Milosh
and Leo.
And here we are, Demo.
It's a debut.
Oh, my God.
Oh, my God.
It's us.
It's us again.
It's not really a debut.
We've done this before a few
times.
Yeah, it's just talking isn't it. We're back. Just talking just just hanging out
Hanging out and watching watching the sage now. They covered some of the things that usually might I add
Unfortunately, I've learned that I haven't had the chance
To set you up for this. What's your thoughts on doggie? What's your thoughts on you doggie?
I'm happy you can banner and right now. We didn't get that luxury during the first few weeks there
And yeah, very, very difficult.
I think the biggest issue is really the counterplay.
Um, you know, you have to be standing directly in a mute jammer,
or not to work.
It's not like the way it used to be, where if you don't be called,
you could run onto the jammer, then it would deactivate it.
You have to, there's literally one counter to it.
You know, you can't even tub yourself as well.
No, it's very, very difficult.
I think the thing is who the dope could be.
You just have to let the phone blow up.
And because a lot of people will do that, you'll probably see, you know, if we get to see some Dokobie,
you'll see that Priors will just let the phone blow up, because constantly being rung is very, very tricky.
And you're always going to get value because of that. You're always going to get a damage buff.
Well, I mean how we start to go on, and it's Mitrix, the Rambi, able to get an early take there outside.
Well, they try to be outside Bakery.
There's a spawnpick now.
Yeah
First pick and yeah on towards bakery sort of said may
Yeah, they've got somebody else that wants to be a little bit aggro here on towards the stairs instead
Feeling back I mean think about the site there are now think about who they've lost quite early on and how much that just buys a bit of safety here
You can see
Please have to be seven and we're trying to breathe out a bit put some pressure back in towards imperial
They can get one more body level things up for a peaceful then maybe it's not so bad
But currently it's kind of bad. Oh, I spoke too soon. There goes Ram. Yeah, good pic only soft
Breach the Imperial have and as we know for this kitchen bomb site. It's nice to have a bit of that soft destruction
That's not gonna have it now. I mean obviously bakery is gonna be the foremost objective here for Imperial
They've got the Aurora who's really really good at blocking off that wedding
Double door needs to jump in the window and try and take in towards bakery. Oh, no
Another pick.
Lovin' down, however, good trade from Kongs, almost finds two, but Oreo.
Just about survived, big C4, no.
It's you and their best, though.
Their sort of level-headed best, the whole of Untoward.
This, the approach, was almost entirely stymied and shut down.
Now, though, with a minute ten, a very direct fight here.
And obviously, they haven't really gotten the vascularities.
Single Raurador, a bit of the grenade in the control they could do from the side of the snake,
but no, no more door. Rara goes down. They have the things on the player. They're just
going to see if they can try and pop them up, but they're worried. Obviously if they extend
out, get cool out. They know there's a player else here inside of bakery. Capital how locks
it in, but there's the swing round. The start scenario is Paul. Cleans them up and pockets
the final pair. Yeah, I think for reflexes of W7M, they never allowed Imperial to have
like any control of that bakery, which is I think commendable for him from flop to W7
and considering that they lost their bakery player instantly in that round too. So I think
the fact that they win aggro, I mean, whenever you kind of look at that bottom floor, if you
are going to go for that bakery direct, you need to have that wall open in towards, in towards prep,
you know, you can't allow that Cade to be as aggressive as what he was, you know, that that
something that I think maybe in Piro needs to look at was through the fundamentals, right? You
you know, I think bakery. It's it's certainly a much more difficult place to get in because we know how much util from the defenders goes into that side of the map. So you do just have to kind of just play the game slow,
methodical, clear way utility, open up the walls, pushing towards bakery and then start iron up the plan. And you know, and if you kind of skip a step where you're not doing one of those steps that I've just mentioned, that's going to cause you
problems with the aggression and again we know this region, we know how aggressive these players are
and certainly Flux of W7M, no exceptions. From this though, the first step, how far can it take it?
Obviously when we've sort of looked across these games, right, the delicious, delicious spread of
games that we have ahead of us, some at the top of the table, some at the bottom, it's still early
doors 90 days, it's still competitive, there's still so much possibility, 6 point day, 6 point
day we've said it multiple times we may as well set another couple because that is where this is
going to come together obviously imperial umperiors they've had phase they've had liquid they've had a
tough one to punch this needs to be the one that they can sort of get a handle on right this needs
to be the one and not press beside and obviously flukes with w7m they're able to get themselves
all the way in towards uh ot lost against black dragons but still that currently puts black dragons
sick who otherwise lost their other game right that's the split is that is jumping towards making
it for the chance of playoffs and not and that will come here and that's the teams that they're
otherwise up against a steady approach here the pulse obviously trying to get the read through
nobody's caught immediately they're fully aware this works but they're not exactly going to start
throwing themselves out the window for it default oh they're in oh and they're not perfect did you
you see that perfect lineup right onto the windowsill as that glass went for the
peak and Imperial they've still been able to get themselves in but it's not
looking too steady is there missing players I mean the pulse just sat on
planks able to find Florey who's number wiser and that 4v3 that Imperial
had is now gone they're down two men
this point another hold another situation when they've lost these opening
bodies they've sort of not been able to capitalize on their approaches just as
they're setting up just as they're getting things into motion two rounds in a row
Blue setup is haven't even gone and no we disagree there's the swing round an
easy pickup the Fenrir track perfectly played and that puts yes alone in a one
versus three the kit the doctor at stairs they're not really gonna have an easy
route round towards it they'll fully know that it's there you now know someone's
on the other side of the score because he saw the lasers disappear for just a
But second, but hey, doesn't matter if they click first.
Well, it's starting off really good for Flux of W7M, who
I think we're going to have to mention as well.
I mean, it's not been a great start for Flux of W7M, you know, suffering
two losses, I think also off the back of
that the team not making it into the kickoff event into Salt Lake.
I think that was a bit of a blow for this side.
And because I mean, I think what's a 7m they've always been like a main staple team
We always see at the events and for them to not make Salt Lake City was a bit of oh
What's happened here moment, especially off the back of a sixth place finish hi si
So I think or for fluxes of you 7m you need to start building up momentum
Especially after how your first week has went and this is a great opportunity a good side to do against
This point
Slight stretch of distance. It's obviously, you know, plus they have ski as well, right?
It's a map that if you get yourself a strong opening half, especially in defense
It often follows a sort of routine
You often find yourself being able to put the distance in
Although you have the tribulations of going in your own attack. It feels like a heavy map momentum
It feels like the one where you can sort of get that drained out of you
And then you've got to try and pick your head back up and get your way back in and here Imperial trying to
get a bit of a fight, get themselves here on what has been too failures to launch more than anything.
Because it's kind of easy to argue that they haven't really impacted the map so much demo.
They've been able to get themselves in and get some bodies fine, but otherwise in terms of structural destruction
of the approaches to the defenses. Structural sort of pulling things apart
hasn't really been a connection.
Dancing with a tree, but...
Or, maybe not the party they need to get to.
You look at the line up here for Imperial, but plenty of util, means Zofia comes in same
as the Capitao, in terms of execution off rarely have them in abundance, but for Foxy
W7M, I mean equally that they have got a bit of counterplay to that util, they've got the
Irimian who's great at just blocking off those windows where a lot of that util wants to be
sent in through and oh no look at this oh it gets caught on his scanner great
trade though from cons was there ready to go to trade his teammate but look at
this floreo inside a pillar already
still free on free this is this is such a scrappy round everyone's just
scattered around the map yeah I think that's it right they just keep finding
these different little fights off the top rope there goes the kit there goes
sexy cake and now what was that?
Come on!
Swung in the corner and did a double take because even he couldn't believe it was so free.
There's a two versus one.
Not for very long.
I mean, again, if there is something else to talk about there is structurally
they're not taking a huge amount out of the defense.
That was just hot fire all over the shop.
And three rounds for Fluxo W7M.
kind of a, kind of a shotgun spray up around, but the cartridges just go everywhere and I
mean, you kind of seen the idea from Imperial was very much like an opportunity spotting
where they try and find the gap and then they just kind of flood through it. But they just
didn't have the information, like they had no idea where any of the defenders were. And
equally I don't think the defenders had any idea where some of the attackers were based
some of the kills that we've seen so yeah just lacking the information and it did feel as though
for Imperial they just tried to do something completely different and they tried to play too fast.
At this point I think they're having to obviously immediately slow it down. They've
sort of the line that they've not been a million miles away once or twice they've
obviously got the opening body they've been in some decent initial positions but then
Haven't been able to capitalize upon it. They've tried going slow. They've tried going direct
They've tried going above they've tried doing these takes and nothing is it the board so far so instead
Yeah, so back if they can try and rebuild elsewhere
Here's to see what the approach would be. It's doubling down on the safety. Obviously third sort of soft
on the top floor
There's the round that got the opening kill last time round but then when they
lost the round immediately afterwards on this kind of approach on this site
you're very limited by what you can do next. They've been giving themselves
potentially a plan B to operate with.
Well, we go back downstairs, and last time for Imperial it was a very direct take, looking
to go for the kind of bakery side, just missed a few key basic structural things, like opening
up a trap wall, trying to stop the aggression, and I think one thing straight away from Imperial
that timeout is surely they need to be saying that look how aggressive our opponents are playing. I mean,
Foxy W7 have just been in their faces all the game. It's just been non-stop aggression, which
is kind of on brand for this team from what we've seen over the past number of years.
I think that's, yeah, it's the hard thing to sort of feel like it's been their brand,
but it's also the thing that sort of, you know, it can deliver this region between a mix of success
and failure right it's a region of gunners it's a region of moments like
that does it take outside the window goodbye mitch
mm-hmm I can that's the ram gone with no impact same as it went last time so they
kind of approach where they're gonna try and go above and work in all of the
the vertical operators while they still have got the butt still you're losing
that operator in the ram who as we know is very safe is again for the buck there's three
C4's I'm seeing in the flux of W7M lineups you have to be careful with that skeleton
key and that regarding bots is the Ella but however the Ella mine has not went off to
the blitz. I shouldn't really have anything to fear and will now go for the chase.
I'm impressed with through there they've obviously been able to get themselves in safely
It feels like it's been an impossibility throughout this so far.
Minutes 30, ball by floor though, it's, you know, that's still about the pace.
And then it may be being a little bit too slow, but being cautious, demo, you really don't
want to leave another body to chance, especially if they still have at least the box still
on the board.
Yeah, things have slowed right on down.
I mean, they have been able to get what they wanted, which is that midfield control, and they can start using that, but
I'm just looking at the time here. I mean a minute left. I
Haven't even kind of got themselves into the next stage, Emmy, where you're looking at targeting in towards VIP and restaurant
It doesn't give you a lot to play with. I mean thankfully there's no
Denial operators, you're not looking at a smoke or a goyo that could really hinder Imperial
But still there's five players that you have to find and kill and they're not even gonna go for a VIP restaurant
actually flipping it over toward Bakery, but this is where all of the utility is from Fluxer W7 and this is going to be really different for them.
This is exactly what they tried last time as well, right?
The actors are able to find Thodes as they get themselves a little bit of damage and balance back, but with 25 seconds, the box still above, they're rolling through the walls and hoping they can just cut their way here across wedding and inside the side itself.
You can see destruction all being thrown out towards the breach a little bit more.
Hooked around the shield watching the side of what themselves throws a toy with the blitz is gonna get a team killing and amongst it
There goes the sense. Oh
No
Just as they tried to land the wheels fall off the engines stopped everything's stalling
They're gonna see if they can try and cement and plant but the ones watching the profit self holding on is able to get the coverage and
They do get the planter in the end. They must have
I mean, it was a really mad
dash as was expected. We see
where they were a minute lack.
We knew it was going to be hot
and heavy from Imperial. But
whenever you leave yourself up
to that risk where if that
diffuser doesn't go down, you're
out of time. You're not going to
have an opportunity to replant.
Yeah, Flux is W7M able to hold
on just about able to hold on.
I mean, it's a really good
strategy. I mean, it's a really
good strategy. I mean, it's a
good strategy. I mean, it's a
good strategy. I mean, it's a
good strategy. I mean, it's a
good strategy. I mean, it's a
good strategy. I mean, it's a
I mean there was quite a couple there with that once was and that was
That's always a fun one to see but
Yeah, we move for oh, I mean fluxy W7m
This is Kathy though that we've seen this before this back
You could just steamroll very very easily, you know one round can lead into five
Possibly in a matter of seconds and that's kind of what we're on track for
4-0, no timeout success, no change in the band's success, you could argue closest that
they've sort of got so far but still, that doesn't actually mean anything other than
a bit of a failure on the board there itself, they've now slipped as well towards being
worse on the entry game, was it back and forth, let's see if I can try and cement that, in
the same time, you look towards the sort of standout performances currently against them,
you, the lobin himself, getting a very, very decent start here, and towards the split, and
almost, keep the trend going, doubles down, yet kinda wanted to smoke, but the only one
that comes out of it bleeding.
Nobody's died yet, which is not usually what's happened by now, I mean we've had already
and two of the rounds, somebody's been dead by now. So there's a much more slower
pace around here from Imperial which is good to see. Try and keep that
man advantage equal or if not better if you can. What they want to try and go
for. I mean you look at the lineup again it seems to be something similar of what
we've seen. I mean that blitz has been a consistent kind of pick now for two
rounds in a row so they're certainly favoring the kind of roam hunting
operator yeah we know the power of shield still in this map might be different come
next stage whenever a new operator who could looks like potentially just blow
the face off a shield comes in then that's gonna be my career over I'll tell
you that for free certainly blitz and all the other shields still as strong in
this map as what they were previously
They have the pulse.
Pretty consistently been a decent read on all of the approaches and well here it was
actually the trade out early on but remember how direct they tried to be towards the site.
Last time they're just feeding all of this slow approach, going to see if they can maybe
get up through the hatch, get some pressure in, drop right into the trap there but in
the meantime it's Sodez with the back line gets a body, they've got a sort of cross bit
of pressure coming in on towards the window. But Odess doesn't really seem to care. Drops
a second with that DMR. That's now once again the Kit Colt top of red. Feel like I'm on
repeat but so has I been. Gets the cross through. Now sexy cake down. Floreo all that's left
Not for long a flawless
Oh it's slower
But same result has happened again
Fox of W7 and they are just tearing away here in cafe. I mean Lobbin. What damage having right now
He's got was got eight kills. I think I mean
What can you say eight kills in the five rounds?
very very impressive
really for Imperial it's not looking too good for them can really who can you
pinpoint you look at the kills the highest kills is Floreo and he's on three
kills that's it certainly in a map like cafe where I think it's safe to argue
that it's not as kind of slow mechanical strap heavy it's more can you shoot
straight better than the other thing this is the result of that yeah I mean
I mean, it's that sort of development of it, right?
It's why CAFE is sometimes a bit awkward for teams to play.
It's why what I think the only 7-0 we've had of this split so far has been on CAFE,
which was Black Dragons NIP.
It's a map where it's said once you rest control it,
once you sort of get your team on that more energetic step,
that motivational step, the intricacies of this map
come together much sharper and much sort of cleaner.
They need something Imperial. They cannot go in over 6-0.
I mean, I think a 5-1 look is still not great, but it's doable.
We've seen 5-1 comebacks before, but 6-0 is very rarely happened.
So it's very important that Imperial can get this round on the board.
We'll see in due time if they do or not.
And, looks to be favouring that ram.
I think that ram has just been constantly chosen.
I think every ram but one.
So it has been the most used operator I believe, all by this site.
I wouldn't say we're seeing really too much value from that ram though.
Most of it I think the ram was picked off in two of the rounds very early on so it has
been the main pick but it just hasn't really done much.
I mean, I guess it's the importance of like sort of running in with that potential set,
running in with that gun, but also how important the utility is for this map, how important
it is to sort of keep your ram going, keep them in the fight itself.
point you know they've sort of lost their energy lost that position they'll see if
they can try and get themselves in elsewhere on towards the top the edge
abs to be fair that the sort of flanking game hasn't been the biggest bit of
pressure the flanking game hasn't been the biggest bit of a game but at this
point what else can you really do there's the pulse there that has been a
big part of the game but the trade-out comes through from Dodez
watched and crossed now the three versus technically two Palu is in some ways
they're going to take the risk and see if they can get the player up. They're able to get themselves in, but getting out is that dangerous sort of situation.
And right now for Imperial, you kind of have to try and look for a plant now and you're kind of head blocked into going for fire place.
I mean, they don't have the time to start rotating in towards Pillar.
Um, really good heads up play though for Makina. The fact that you kind of know, okay, you've got a pulse, not going to be doing much. Oh, that is a punishing, punishing play there.
Ones thought you had the, the go ahead, you got a freebie in the window, but not the case. And there's the power of the dog being the exact user after.
Paul, who just doesn't have the HP and yet Imperial finally get on the board. I mean, Makina, he just had to make the play. He knew, right, something has to do something.
and there's one straight at this pulse and get that pick.
He's very lucky though,
but I think Paul who didn't get the kill on Paul,
he was there to try and cover that pulse from 90,
but he missed the shots and because of that,
Imperial able to get a foothold in the map
and able to push on and get that round win.
Well, talking of rounds,
let's talk to our wonderful desk.
Do you mean that I'm round shape-wise?
I don't know what you're on about.
I mean, anyways, here we are.
5-1 Fluxo over Imperial, Imperial able to get one round off of this first stacking half.
We talked about it in the pregame Leo that it was going to be a tough side that they're picking
regardless here on Cafe against Fluxo. What happened? How did Fluxo gain such a huge advantage
in the first half? I think it's once again a proof of the very questionable choice of starting
on a weak side on Cafe against a team that has overall more experience, better runners than you
usually when you do that side when you try to go in attack is because you have
preps and brushes preps something that is unusual I am lacking to see anything
unusual yet I think we see certain scenarios like that round four where it's
a 4v4 they have their zone control that they need to have their control but it's
just way too late way too late getting into position getting through the steps
everything basic takes a lot of time and that's why they feel rushed they
They feel like they have to go in, like this kind of blind, not aware of certain players
hiding in the corner onto the bomb site, not aware that there's so much resistance onto
the bomb site despite having had control.
And so, it's a bit late, they've lost it, and then we can just see the lack of just basic
fundamentals to set up and execute.
And that is time pressure here in this case, but in some other rounds it's just missing
the opening kill and from there just stalling and stalling and stalling and being way too
predictable.
And I think it's the classic scenario of every team that has been struggling in general.
It's going to show a lot in attacks in trying to do the basic stuff, right?
Getting the entry kill, getting the zone control that you need, especially on cafe, which is
kind of hard.
And then setting up the right execute, if you're trying to play too perfect and methodical
and you cannot achieve the basic, you're going to be too slow and you're going to get punished.
And I think this is why once again I feel like Imperial should try to play a bit less
default and be trying to bring something new to the table.
exactly what we talked about last week Leo when it was about anybody playing
against FaZe for example any of these big teams in SAO or all around the world
you know they're great at their fundamentals they have their basics
locked in don't try to outplay them at their own game try to play a different
kind of game shift that over to your side but our operator bands are in we've
got Grimm and Mira here in the first bit sorry Leo they're taking away your
lovely Mira. What do you expect to see again? I expect Azami. I think they should be smart.
They're removing two of the strongest anchor on the side of Ancafe. I would be surprised
to not see one of these operators being done. And yeah, there goes the Azami. I think on the
side of Imperium it's pretty clear, you know, it's target bands, grim, so annoying, alone on a
snow balcony towards the other side. And then Twitch, obviously, you know, probably hinting
that they're going to use a lot of futility speaking of twitch fluke demo take it away
okay i can explain well let me explain my terrible saveway first um so we need we you know
occasionally we'll throw it towards a wonderful desk during a thing and i like to take what you say
and turn it into a thing that's my habitual thing i want us to speaking of round let's travel around
the world and go back to our desk but I panicked halfway through because I realized I was taking up
a lot of their talking time so I didn't say I didn't say the payoff to my setup my bad
um I'll call the bad one so what was and me lost is was speaking of twitch
what was that other operator I don't know
It's being in Twitch and it should in Twitch in to get back into this game.
You could have on Twitch calls playtied if there would be that.
I did do it if there was playtied.
People did not recognise me on broadcast.
One person calls was partly.
Yeah, I shot and killed Jinx.
It was me.
It was me, I did it.
Yeah.
Now I do, I was treasured to memory.
in the
Job that we had hey
Thank you be
He's a blabber. He's still not
It's it the double shields of shields
Hmm, I think whenever you deal with a map where it's difficult to get into it and get a foothold
I think the shields are great for that and and certainly I think having two of them is
Just gonna be very insufferable for anyone who could be playing
You know back a cocktail for example in towards piano
now shields running at you is very, very difficult.
Combine that with somebody at a window behind you.
There's not a lot you can do.
It's going to get claustrophobic very, very quickly.
And that's probably why they brought in an operator
like the Clash to give you that little bit of breathing room.
The Clash is going to be great against these double shields.
And that's something that obviously Flush 2 W7M
need to be prepared for.
They don't really have a great counter to the shield.
Nobody even with like impact DMPs, for example,
which is very, very good against the Clash.
So yeah, this is going to be the kind of problem solving
a flop to W7M. How do you get past that clash with the two shields?
At this point, in the longest, we've been able to get into a round without
somebody being caught out there. Ready to go for a quick break here on
towards the side of the, you know, haven't door held or even looking to see if
they can force the clash down as they do. They've got somebody still playing on
the white stairs as well. The sort of in circling of the defenders has gone
pretty well without any blood shed, but they almost put a chance at a
cash now the clash is a bit isolated here sort of set out they're gonna get rid
of the power positions for every the top they're expecting the fight itself but
they've been able to make that breach happen which means that position is
gonna be very sticky to play and again yet is more and more isolated here he's
okay though it's different somebody starts pushing up with white stairs and
yeah he's in for a bit of bother but the main issue is you did you not see where
all of the players were from the pier they're all in towards my mind nobody
actually inside of reading. There's what's gonna go for a plant. Yeah, it's easy. Oh, dear.
Well, that's the shield. Polly's able to get a couple in the meantime. They're able to fight that
way back in. The grenade will get rid of it, but there's the gun class shield and that's the
drop of the field player. Three versus two. But importantly, once the chaos, no kit planted.
Oh, doesn't even know where they're being shot from. But now it's just a single player left on
the second story instead for the plant cemented metrics. It's the biggest possible class.
I mean, that was a very scary moment. I think they're for dots coming against that clash
He should be constantly tasered and I don't know how he's alive. I do not know I ex did not kill him
He killed Paulie which was the more incredible kill you know fought out of the two
What are you more likely to hit a blitz who doesn't have a shield from because he's constantly being zapped or a fade away shot on a
Slideshow's jiggle picked you
It's a weird one
Well, yeah, I think the issue there from Imperial was they were all stacked into one site and they left reading completely open
I mean nobody was like inside a laundry. It was just so easy for them to walk in and just plant default so easy
At this point
This could be I'm gonna say an entire death in London the split but you look at the run of games
Imperials could have had right if this one
Goes over as quick as it might potentially
It's three losses back to back, it's three quick bits of trouble, and it's a question
of where do you start to look from here, right, where do you start to go with this team, with
this roster that's struggled to get themselves a bit of a win, Flux of W7M that have struggled
since in meteoric performance, for them it breaks the curse for Imperials that are living
in it.
I think the the issue is for Imperial is well I don't know if I'm gonna fully agree with statement
I'm gonna make here but Flux is W7M are beside them in the standings you know they're down there
with them and we usually say you need to beat the teams you're in around you do I think Flux
is W7M is a bottom team this league no I do not so that's where I don't believe my own statement
with that it's just Flux having had a great start but we know the quality of that team
But certainly for Imperial, you look at it now, it's going to be a lot of pressure now
going into whenever they play against Intz, who again, is on zero points.
So there is now a kind of thought process for Imperial where if they're not going to
play against Flux of W7M, then who are they going to win against?
And if it's Intz, okay, then who else are you going to win against?
So that's kind of the process that you're in now for Imperial, because they've still
got tough games ahead.
at this point they'll see if they can try and just get some more life and towards
there if they ask you it'll be the third map obviously that they've played
throughout this rotation and at least they're still in some way stretching
their pool right there haven't doubled down on club like teams like the loss
have who've otherwise struggled to get themselves through or loud as well with
the split of everything coming together they've got to make sure that they can
see if the depth of their map board is what gets them a bit of extra crown this
timed. Sort of hurt his ankles. Going through for the second time they're
getting themselves decent bit of control here and it feels like Imperial's
defense is a bit more of a hands-off one they did the same in the opening round
they gave a lot of space away they let them in there was these positions and
tried to retake a bite back in and it did almost work that sort of double up
retake over the top and what not but it didn't and that's the important part what can they change to make sure that it does
Well, it's not a lot of time left here 45 seconds and
And then you start looking at going for the site here
And no they have been able to force the player out and now they can maybe go for the plumbing cons could easily walk in and go
for it in behind the bomb chassis
It just takes a lot of damage. They're sort of trying to go for a bit of a hunt down here, but they've still got players into positions.
Makina gets caught out inside 90. There's a bit of damage done in the verticality.
They sort of cut their way across here.
Lobin gets himself two.
Pahlu gets one for his trouble.
And now that leaves two desperately biting back Mittrick's all alone.
But not for very long.
Flukeside WD7M remind the league just who they are.
I mean, this is the issue. I
think with your map of
cafe, you know, it's how
quickly the game can run away
from you and look a five one
lead. I think from fluxy W7M
step nicely. They didn't really
have to stress, but they still
they didn't even drop the
attacks. You know, they still
were able to go in there. Take
the two attacks and walk away
with several very, very
dominant and also good for the
round difference. People forget
right now. I mean, this is the
issue. I think with your map
with cafe, you know, it's how
forget. Round difference sometimes does come down in these leagues. Yeah, well I mean round
difference is the reason that we have two teams on first and two teams on third. Apparently they're
on the same points but that's the sort of split and well we're taking a quick split as we dance
our way over towards our best. Very good landing on that one Fluke. Thank you very much. Yes, we
are back in a fast match that we just saw on Café Dostoevsky, the first half really not lending
any positives to Imperial in this case, downhill at least from our previous playday, but for
Fluxo they're going to be super happy that they collected not only all three points,
but also a huge round differential. It's going to give them a lot of positives just in case.
You never know Leo, how tight SAL gets. No, and you know, it's very important I think also for
for morale boost, we said it before,
and although it reminded that everyone
that Flux of the U7M started this
by meeting the eight team in the standings,
it was by no way supposed to be a game
between two of the worst teams of SAL.
It's supposed to be a Flux of the U7M,
one of the best teams of SAL against a team
that just came into tier one level,
and that's what we saw today.
We saw a clear gap, we saw a W7M
that is back to the double, Flux of the U7M
actually delivering the same kind of like high-pacing, aggressive playstyle that we used to know,
used to love, and had been waiting for a long time to see.
And I think clearly they locked in.
I don't know how much of that is on the back of Imperial being a weaker opponent, on them
starting on such a strong side in defense.
But clearly the momentum has build up throughout that game, and hopefully it can carry tomorrow
as well.
Absolutely.
Well, we have our winner interview ready to go.
bring him cons to have a quick chat with him hello hello cons thank you very much
for joining us congratulations on the win first bit is after kind of the tough
start you win 7-1 that's a huge boost for you how do you feel after that hello
hello hello what a lovely it seems like spirits are up on the team yeah the
The feeling is very good, like in the last week, the true match was kinda hard, you know,
like against BG we played, I can't say that, but we played very bad, especially on defense,
and against FaZe we just look how we are playing, like a lot of fear, bad decisions, you know,
individually, especially. So, in this week, we talk about it and change this.
Yeah, it comes up. I'm quite curious about the trajectory of the team, because I remember
watching you guys take on FaZe in the BO3 at kickoff, and I was like, wow, that's going
to be like an insane match. And I thought that was going to be a great test of the team
with you joining the team, you know, and really see if you guys had basically, if your arrival
had basically broken the ceiling of that team.
And I thought I saw that because you took down phase in that BO3
and I was like, wow, like they've really made it.
And then after this moment came the BO3 against Nost
and missing the Solic City Major.
And then the start of the stage was not so good for you guys.
Can you talk to me about like the insights of the team
from that rush of emotion of beating phase
to such a slump after that?
Yeah, like we get a little sponge.
Like, we knew it that FaZe was a tough match, so we don't care if we lose, you know?
I think this was the most feeling playing this match, and when we play against LoLs,
it was like we are not the underdog on this match, so they play without fear, play very aggressive
sometimes, and we didn't expect that, you know. So it was a tough moment when we
lose and we talked a lot about it. So right now I think we are in the
process, you know, to get confidence again. And like the last split was just
four matches and we are a very new team, you know, especially I swept my role in
in the game, and Dots as well, so we're in the process.
Yeah, I think I can see that.
I saw the double shields today,
which is one of the few things that you guys have
that other teams don't have that you have a strong
shields player in you, a strong shields player in Dots
as well, you guys can play a lot with it.
I thought I was surprised about this map
because you guys chose the map.
So I was expecting Imperial to go defense.
Why are you surprised that they peaked attack because I was baffled when they peaked attack on Jefe?
I think as well that attack is better than defense
because attack has a lot of operators that you can change the way you play
like Green, Monty, Solid Snake, and the new Doka Ebi
So yeah, me as well prefer to start attack
When Turkey asked me if I want to start an overtime attack or a defense, I pick attack as well.
Like, it's very mixed the way you can play with the operators, you know?
Very interesting point of view. Good to hear.
Cons, my last bit is that tomorrow your point against NIP is basically the big highlight game of the day.
What would you like to say to NIP ahead of that game?
bro I just want my revenge and last map and last match we play bad and lost
against them and like was my last team I want to win I want to be very very
gross I don't want to lose against them I will give everything for me and to win
the match very good very much looking forward to it tomorrow cons but for
today you walk away with all 3.71 massive victory against Imperial go rest up
We hope to see you tomorrow.
Thank you.
Bye-bye guys.
See you tomorrow.
Thank you.
See you tomorrow.
There it is.
That's the confidence that we're looking for.
Khan's looking very happy with his performance and the team's performance overall today
seems like things were quite fixed up.
It's interesting the point on the attack.
There is a lot of validity to it, I will say, especially on the cafe with the current
meta game and operators on the attacking side, regardless, Lux will handle that well.
No matter the side they were on, they played it well, they played it comfortable.
Today is pretty much as good as it gets.
Yeah, I do think that the score doesn't tell the full story of the match.
I thought that many of these rounds were actually closer than one might expect when watching that 7-1.
I do think that they had the right game plan. They thought that, hey, we're just such a better team here.
We should not fail the pressure. Let's play completely lose.
Most of the time, I've used Travellers, and next time it holds in defense.
Let's put layers upon layers of utility that these guys have to face, and actually, you
know, be quite aggressive in the way that we defend the map.
And I think when you're the better team and you've got the better gunners overall, that's
always a sound game plan.
On the side of Imperial, it's a tough start, a very tough one, and a very tough follow-up
from kickoff.
But at the same time, it's also, you know, a reminder that these guys have played face,
with the liquid, the flux of W7M,
and as dire as the situation seems to be,
they will still have opportunities to gather points
when it comes to facing INTZ, to facing loud,
maybe lost on a bad day, maybe Black Dragons,
who, as a reminder, had lost 7-0 on that map last playday.
So, you know, there are opportunities for these guys
to grab a few points.
However, this is gonna start to cost them a lot,
and they're gonna start to think of relegations
really early on.
I know it's only the third playday of the first stage, but these points matter a lot.
So they will need to eventually put some points on the board.
Back on the positives though, really happy to see Fluxo W7M stepping back up and making
it competitive because Milaš, if we look at this, we have a top four and that top four
is clearly Furia, Liquid, FaZe, NIP and Fluxo W7M, they won their share of the top four
here.
Absolutely.
If we hear extra Tricker, wonderful Ali, he's not even sold on the whole liquid would be in the top four.
Why would they be in there? And honestly, given SAL, anybody can be in there.
But you need MVP performances to consistently happen today.
It was out of Lobin, incredible performance, 12-3, really showing up in this game.
171 EPS, 100% cost, man who was present in every single round, obviously after a 7-1 victory.
You kind of expect it to have a high cost and high EPS for everybody on the team
Regardless lobin is one of the best players in the world. I think we can agree very easily on that
He's been a rising star over the years and we expect a star to keep on shining in a sal or
Internationally though my friend that Leo we're gonna have to take a quick break when we get back
We'll continue on with our games because next up. Oh boy. I hope you guys grab some stacks. It's liquid Alienware versus fury. I'll see you in a bit
Pausão do igão, pausão do igão.
Wait a minute.
I'm not sure, I'm not sure.
Another thing, losing the face.
It starts in Portuguese.
Because losing the face.
I'm losing the face, I'm losing the face.
I'm losing the face, I'm losing the face.
What are you losing?
I'm losing the face.
I'm losing the face.
No, I'm losing the face.
Just the furia, 0-3 now in the month.
The baninho is on sale?
Baninho is on sale.
Oh, he wanted to play with Lica.
He wanted to play with the name Lica.
He wanted to play with the name Lica.
It was a real game.
I thought it was a game to talk about guys before the call.
I didn't say guys.
Do you speak?
Do you speak guys?
I don't know.
I don't know.
It's not a game that is worth to say guys.
Let's tell who didn't do it.
It was a game to record the D.O.K. of the debaters.
Yes.
Recording the D.O.K. of the debaters.
What is this?
How do you know that it's a debater?
Do you know that it's a debater?
Documentary.
The guy goes there with the camera, the team's camera and the game.
We never talked about the bass player.
We never saw a bass player.
We never saw a bass player.
We never saw a bass player.
We saw Vechiaro, Vechiaro,
Caliante, Vivarete on Twitter.
This one is cool.
This one is cool.
It's a good experience.
Pauluzão do Igão.
Pauluzão do Igão?
Wait a minute.
What?
Pauluzão do Igão?
Do you like the IG?
No.
Oh, no.
I already had the IG or CPG pause.
Now this one?
The Palsão.
Yes, no.
You've never?
Never.
No.
You've never?
Never.
So we've only done one?
Maybe what?
Two?
Palsão do IG?
Three, four, four.
Great.
Three bullets are only three.
The best is that there's no...
My muscles are this one.
Because it's lighter and easier to handle, and I think it's a better pressure.
Look, two weapons here for you.
I know this one, this one is more style.
Two weapons here.
I'm going with pistol, because I've already trained a lot, I won't miss any.
Six bullets for you, no chance.
To accept these three goals.
Fuck.
Man.
Fuck.
It's the easiest to do in the series.
Damn it!
But the first one was a test.
But the ball is doing a curve.
It's the last one, I'll take it.
It's hard to use the arms.
One more chance because the first one doesn't work.
The arm is hard to stand still.
Okay, I'll try.
Two hours later.
No, wait a minute, wait a minute.
I'll call you later.
Okay, cut.
Everything I missed, cut, I'll just put the three with the key.
Do not prevent those who did not pay attention to the lance.
Let's show them again with the magic of the immediate replay.
Great, I'll put the three bullets, only have the three?
Better artist, there is no way.
Yeah, that's fine, right?
That's how I do it all day long.
This is the first time I've seen a breast in a bong.
You have to mark it.
Yes, I just mark it here, to gain a flex.
You have to have it.
Yes, that's it.
The new album is being released, why is it changing?
Instagram?
Yes, Instagram.
Then you can do it.
I think I'll do it all day long, because it's ok.
Ok, ok.
The more you do it, the more you bring it, right?
Yes, it's ok.
You're a 7-0, I think I'm going to mark it.
You can play in the cafe as well.
You don't want to?
No.
The good thing is that the situation of Clotch is top, the score is 4.
But the result of this match is that you want to score, you want to score.
You give a score because Clotch is getting it.
No, it's ugly.
And the suicide strategy, who doesn't like it, right?
There are several, there are several.
You can score, bro.
The strength of the hole there.
I'm telling you, I'm kidding.
Always great music that we have here on SAO, whether it be the show itself or within our
different content pieces that we see, the Brazilian team is definitely cooking up something
down there in Sao Paulo, however, my friends, it is time for the Serious One team, Liquid
Alienware versus Furia, rosters that were friends before that were on the same team
not long ago and it is a big big civil civil affair in this one though before we kick it off
there's at least two players that are kind of the elephants in the room players leo would you
like to bring them up yeah obviously it's gonna be herds in my eye i think if you think of this
face off between the former furia roaster who's not on liquid and the current furia roaster there's
one common element, Hertz has been building the W7M roster since 2020, six years ago.
He built the entire team around him with Igor, and realistically the five players that went
eventually to do the complete incredible run of only two majors and one SI, that W7M team that
then became the FURIA roster, they stayed together for more than a thousand days. They stayed together
for three full years. And when came the time where Liquid recruited that roster, they left
Herds alone with Furia and chose to stay with Maya. And that's the story of these two players.
On one hand, you've got Herds who had to rebuild entirely, start from scratch,
with following new players on the side of Furia. On the other hand, you have the team that left
him alone and grabbed Maya, the best player on the side of Liquid. And to be honest,
It might be a happy divorce. I think these guys were brothers in arms for so long, they won everything together.
They're still brothers and they know it. And in the last interviews that we spoke about,
both players were super excited to play each other. Maya has looked incredible with the current liquid.
Hurt has looked even better than he used to with the previous Fury Arroster.
So overall, it seems that it works for the two of them. And Milosh, when I look at the two of them,
they are absolutely incredible in a sale so far, with huge victories on their side, absolutely flawless.
but that flawless moment, it ends today with one team winning and the other being proven wrong.
Absolutely, we have gone the way of the Dodo ties wise, those existed many years ago, but no longer
and for the better. If you ask me given matches like this, you want it to end. Well, JV, one of
those players that have really picked up in stage one after a bit of a middling kickoff. We talked
about him at Ignatium last weekend, Leo, but the entire roster of Team Liquid Alienware,
they are hungry to make it to an international tournament. They were very sad not to make it
to kickoff, they spent the entire two months preparing and working very hard to make sure
that their stage one is successful, and they will be on the cusp of that, but now is a big
test opponent that they go up against to see how good their medal actually is as a team like
Yeah, it's gonna be a huge clash between the two, who are in the opinion the two best contenders
at taking down FaZe, the ruling kings of Brazil and of the world. And these two teams facing each
other will be a direct election for who has the most potential to become the next big Brazilian
team and maybe the next team who is able to take down the champions. So looking at these two teams,
very different style. I think that Liquid have went for something that is still aggression but
calculated aggression smart with a lot of technical knowledge on the side of Furia,
on the back of having an incredible backline and DS here on your screen who's a top performer for
the team. It is relentless aggression, chaos, but still they showed us that they can play with huge
fundamentals and that backline of DS is super strong. Why are we showing DS here? Also because
he used to play for Liquid before this whole shakeup. He revealed himself I think not really in
in NA, but really in Brazil, when he came back, he became suddenly one of the best player
on that roster.
And one last missing player we haven't talked about, Volps.
Volps is important.
Volps played for W7M before they achieved everything together.
Volps then played for Team Liquid and also struggled there.
And now Volps is facing them, the former roster that got rid of him, his former organization,
and now facing it with a revamped Fiora.
I'm excited for this one, Milos.
When I say that this is our Captain America Civil War moment, it really, really is when
it comes to SAO between Furia and Team Liquid Ailinger.
However, our veto is ready.
Let's see what map we're going to be playing on in this series.
This last week, Furia were on Lair, Liquid were on Border, both won their game 7-3.
What does it turn into on our playday?
We'll go deeper, Nighthaven, Cafe, Consulate, and left with Lair, all right, very in-depth
map.
strategy and a lot of space for both attackers and defenders to play the
mind games all around it Leo. Yeah and you just said it right we had
SinFuria played against INTZ last week it was a convincing 7-3. INTZ didn't
make some other rounds quite close and were able to pull some rounds away maybe
enough information for Team Liquid to try and expose them. On the side of Team
Liquid you know it's a map that as Furia they loved it's a map that they
We played a lot at SI, on which they did Falcons, Daystar, Webo, and now, as the new
roster coming in, as Team Liquid, we saw them play at Kickoff, and suddenly it was not that
good of a map for them.
They got destroyed by NIP, they got destroyed by FaZe, it was not even close, so it's exactly
one of those maps that we expect they have been cooking during the time between Kickoff
and Stage.
They said they had been working a lot ever since Missing Soul like City, and what better
moment to show us a new map, a newly reworked, then to do it in the stage against some of their
biggest rival. It's probably the most interesting moment to do it. And again, these are the matches
between the top four-ish teams, matches that we call six-pointers. So there's, it's always tough
if you go to overtime that game because you're losing out on precious points and a precious
advantage against someone that if they have one good day the next one maybe knock you down one
or two steps on the board. Especially, you want to be in the upper bracket. It's the comfort zone.
You'll have an extra life in the playoffs. There's just so many benefits to it. Not everybody can be
in there, of course, but still it's where you would like to fund yourself. Lair, Defender,
Furia, Attack, 4th Team, Liquid, Alienware. We talked about the highlights, the front lines that we
we need to really see performing, we compared them,
what about the backline that enables them Leo,
who needs to be in there and showing up today?
I think for Furuya, we're speaking about Furuya,
we're speaking of Team Liquid on the backline.
Really, either or, but both of the teams,
I think for the backline of Furuya,
it's clearly the S on their side.
I think on the side of Team Liquid,
it's clearly Nade and Filippo,
so I've taken a step back really,
And I'll let you guys reflect your fires on the side of KZ, Maya, and Davey,
obviously do the work.
Um, I think looking at, at the starting side as well,
I'm super excited to see some liquid start in attack and free start in defense.
I think it's the best of both worlds.
I think that liquid have perfectly grasped once again, they were such good
innovations, but they've perfectly grasped how the meta is more like our side.
And right now they're incredible at the tax.
They won 83% of the attacks so far, which is an insane amount.
And on the side of the arena, one of the best defensive teams, so it's going to be a good
matchup between the two strong sides of two teams.
Absolutely is, and we're not going to delay that any longer.
Please, Flugdemo, take it away.
Oh, thank you very much, Milosh and Leo.
King of the Yaps, you could say.
There's just so much to talk about, so much.
Have I been different?
I don't know what we get an hour of certified time to talk about now, I suppose, hour two
and we will probably build five today because we're hoping for banging games.
So that first one was a bit quick.
Do you think this one will go the same way?
No, no, no, it shouldn't in theory, considering both of these themes I think are very, very
good at this game.
I think they speak for themselves.
obviously I think one side is a lot more storied in terms of silverware compared
to maybe the other I mean you look obviously team that would Alienware
previously were the Furious side but you still you know you look at the majority
of that team it's the same for bar one and the bar one is who they're against
you know herds is still on the Furious side he's still here obviously we've seen
the last season and kicked off. We said, wow, look at this new quote unquote super team
that was built. You're bringing in some, you've brought box areas, obviously the kind of new
up and coming that a lot of people have talked about in Brazil. Then you bring in one of
my favorite players, of course, from G2, you bring in lawyer and you start looking at this
team and thinking, wow, they've got something to work with here. And then obviously, Volts
and Diaz, they speak for themselves. You might experience they have obviously Diaz,
for example too. So it's just a it's a match up with Rosser's you're just
gleaming with talent. Well let's see if that talent can get itself a full
display or if there will be something a little bit more of a slow approach. Sorry
I could hit myself on the gloom food for a second now let me just get there back
because otherwise my brain will stop working we will instead go that approach
here, over towards the top floor, they've got themselves in. Down on, eyes on towards the
basement. It's a bit of a concern of anybody running out, right? They're just making sure
that they're not going to get caught out early on by Furia's aggression outside.
I'll see you look at the line up for Furia. Plenty of denial for this top floor, so it will
make things very difficult. Of course, if your team looks at Alienware, they want to try and go for
the more plant approach. And I mean, it's something that I think has been less and less common
Is teams kind of orientating that plan? I see a lot of teams now really trying to gun in through our window and in through bathroom
And then try and take their way through that side of the map and more kind of kill focus rather than plants
But again, it comes with its own set challenges and certainly an operator that I really want to highlight
Which I think doesn't get talked about enough is the influence that form now has in the meta with that that buff
That happened I think was the last stage where the the phone guy goes off
instantaneously. Yeah, the pick rate, the rise in this opera is monumental. And also if you're
shield player, that's also really bad thing. Because Ella and four of both had kind of side
buffs over the course of the past six months. And certainly the shields players can feel it
quite a lot. So yeah, foreign, big old issue now for teams who want to try and play that more
quick oriented, it sees jumping in through windows, forcing those shields, those razor
of them. I mean, you sort of
hit the nail on my head there.
Right. There was always the
question of our shields getting
too much of it becoming too
powerful. You can obviously
there's a double shield down
here, but Ella and Thorne,
both of them sort of rising
and getting themselves a bit
more strength.
What sort of shows and dictates
the result in the Blackbeard is
the first to be removed.
Loira has to take outside the
window itself.
They put some pressure outside
now with 40 seconds in a bit
of an attempt on towards the
slow they haven't really got their teeth in towards up they haven't got their
teeth in towards the site or green what are they gonna do here seems to be
we're gonna swing around on towards the skybridge side I'll see if they can try
and drive and save the cross but is this just gonna turn into well let's try and
fight our way inside the site because well what else do they have to brow
almost gets the early take drop down and fire around there's a lot of fire on
towards Maya that as believe what takes even more damage before versus three
lockout becomes a full versus nobody as Buria just hold it down. Yeah, Buria, very, very solid.
Obviously the opening deaf being the blackbeard, not going to help team Liquid Alienware in terms
of what they wanted to go for, which is obviously take in towards bathroom, take in towards arc,
even you can have the shield to go for the flip execute where then you start pushing
in towards green. You lose that shield, you know, you lose a lot of push and power that you would
would like to have for that top floor. So yeah, very early kill helps that fury. And
really for Team Liquid Alienware, they just never got anything going on the board. It
was a very drawn out can around and very easy in theory to sit back. Didn't even really
need the U2 in the kind of endgame, you know, smoked enough, used his canisters, goy old
canisters were used because again, they didn't get to the point where he had to pop them.
So yeah, very easy round for Fury in the grand scheme of things.
With that being the opening round, I guess in this point it becomes that question of
well how much of that was a false landing, how much of that was struggling in the sort
of initial site and how much of that is going to be part of the course.
They've obviously still, you know, got themselves plenty of maps to play around with.
It's a big map that you can stretch yourself out and with the execution of the Denari with
the doubling down for Thorn as well. Once again they know the spaces they want to try and apply
the pressure on towards. Castle can just get themselves a bit more option, but between the
Flores and the Sledge really should be too much trouble. I'm just curious how much effect the
Black did can really have, right? Double ban on the shields and it was the first off last time.
Play c4. Have any information? What was he got? Just going to use the default can,
But looks if someone does walk in towards tables
But the only issue is if somebody doesn't go in towards tables, then that C4 is gonna be null and void
You may have to try and go and do the trick where you try and break the floor and it drops the C4 down
You can pick it up again. Maybe what he has to go for
Once again for Team Liquid Alienware
Nice and slow not wanting to rush anything
I mean, whenever you are dealing with this basement, you know, it will be more focused
on gaining control in towards garage.
Maybe you try and look to do a bit of soft destruction, get the vertical operators in
and utilize them.
They've got the sledge at the end of the day.
Again, using the shield, I mean, just look at the way that the shield goes, walk up the
doorways and pop off the utility as well.
I mean, using the nays to get rid of the coil fires.
I mean, I think the time is really key if you're team, look on Alienware, we're moving
through this really, really faster already knocking on the door of the site and they
still got half the round to play with. Yeah, I think that's obviously, you know, it's a different
side of approach to get inside the building and do a little work and certainly whereas last time,
I mean, we saw them pose in ops, and that was sort of about it before people started dying in here.
He said right up against the site itself, they're ready to try and yeah, go for the one quick punch.
It's the sledge. You have to make very quick work. He's the man with the kit. So if he drops out here
on this swing doorway, then he's going to be the sort of support they need from the side of the
the Twitch itself as the leading of the Grim Bees. They're going round right in
direct as JB902, getting open on towards VOLPS itself. They've got themselves a
split fake and this has been beautiful. Going across, Lawry does a little bit to
slow this sort of tide as I have doubles down, gets themselves two, can't quite make it
three on towards the Blackbeard and now Boxerra. All that is alone, it's two versus
one. Flee Pox has recollected the kit, but they don't even need it. Yeah, really good
from Team Liquid Alienware. They knew exactly what they wanted to do. And everyone kind
of set up in position A, B and C. It's a simple three, two, one, all of the utile goes in.
Everyone goes at the same time. You win your engagements, you win the round. I mean, Hertz
lucky he gave a good try there to try and get his team back into it, but just wasn't
enough. I mean, that's clinical, isn't it, from Team Liquid Alienware? That's what you
expect to see from them with that level of coordination that we're so used to. Yeah,
good stuff and I think we definitely have a game in our hands. I think this will be a really close game.
It's everything you kind of wanted right from these two teams. I sort of
made a very little joke about how it's a great vine of games and sometimes you've got to get
through the slightly sour ones to get to the delicious ones and this could be a fantastic vintage
glass of wine. Are you a forager? Do you have much experience with that? No, I'm just trying to become
more cultured so Milo and Leo like me. Yeah yeah yeah you know how you know they probably drink
wines and talk about books I don't know. Temo that's not us. That's definitely not me.
Monster Energy drinks and video games. Okay give me a lot of money and a game of footing. Give me
that hold it instead here we are and here's not KZ gone immediately goodbye
duckabee so a great start there for KZ that don't could be we know is just so
much utility you got five calls which I think if you if two of them get taken
away I don't think anyone will complain five is a lot you know it's
Yeah, especially whenever you kind of compare it to an operator such as they must so is essentially the kind of same thing
Retrack a single operator. They must come in three times. So there is, you know, quite a big gap in that regard
Um, and certainly the fact that you've lost the dog move out getting any value at all the great thing for furia
Not so great for team look at alienware
Thankfully though, they still have another operator who's really good with the roamers that being solos night who I think is
is easily an STR operator in this current method.
The quick information that you can gain,
especially on a very big map like Lair,
where droning can sometimes be very tedious.
That's where the solo snake can just pick up the pace
even more so than what, you know,
I think Team Liquid Alienware
have already shown in that last round
how quickly they can move,
but just having that solo snake can help out quite a bit.
Yeah, I think it was one of the sort of pickups
of the operator where everyone went,
okay, this is somebody who can be utilized well in a team,
But it also can just give themselves the quick read.
They can get themselves into a building.
They can be their own hot drone in certain regards.
You can see how important that is in these tight corners,
especially in a map like this,
when you're going for these kind of sticky approaches.
Get themselves the breach across.
They've obviously already lost that opening body
and with the snake, with the lion,
and the catch and now with no ace,
they're curious, setting themselves up
for a bit of success here.
They can see if they can punch the site directly, get a bit of a surprise shot, because there's one, they want to swing around for the second, but there's too many options, and that is there enough.
And as the C4 gets one to two, Fury gets two for one.
It was a great shot from me, I think it was almost kind of a headfire.
Kale, that second one.
And then Lawyer, upstairs, just sat chilling, was prone, they had no idea that he was there.
Yeah, not great from Team Liquid Alienware, I mean there is a bit of a theme now approaching
where whoever gets the opening pick seems to run away with the round, so that is certainly
I think something we have to keep an eye on now is how important that opening kill is.
We've seen both teams now struggle, if they don't get that first pick, they don't really
get themselves back into the round at all.
Oh, hardly time out.
two rounds gone away from them of the opening three there just making sure that I guess they can sort of keep the pressure on team look at alien where they know how important this game can be they want to try and improve upon sort of pointed out by the desk the history of this map theory obviously played this the other day against
against Dianti's edge.
They went with a 7-3 win,
kind of with a pretty decent performance.
And I'm trying to put the pressure on
towards their learned lessons.
I'm trying to ensure that what they get
from this opening half is one where
Furia don't build momentum, don't build the pace.
They lost somebody on an early peak, fine.
Then they lost two people on swing peaks.
These positions cannot let that be an environment
that Furia like to build up.
Play in and amongst.
3 shields gone, tell Supri and the Warden as well.
I always say I think for a team liquid alien where they called the time out, I think they're
kind of saying to themselves look we need to try and get these attacks on the board.
We know we'll be fine with the defence but we don't want to give Firiya any more rounds
what they've already had. I think that's the kind of gameplay here from Team Liquid Alienware, which
well, I get it. I think whenever you do look at Lair, I think it does tend to favor the kind of
defensive side of things. I mean, we've mentioned before the denial operators, you know, you've
went away from the kind of traditional default plant you maybe look at this top floor, because it's
just so difficult to get in free ops, get the walls open, especially if you kind of have to deal
with many games such as Xammy's Mira here, for example, in towards ops, that can be tricky.
And then you have the cat at the tank of smoke who can sit in the back and really make things a bit of a nightmare
You do get yourself forced into going for those art attacks, and again, it can get very very messy
It's not the cleanest way to see she just have to be very brutal and just trade kills back and forth
But as we know it's never a guarantee
So yeah, I think for team liquid Alienware
They just want to try and get these attacks secured as much as they can look we head in towards the salt floor
We know they're gonna again take their time with it
certainly those mirror windows that's gonna be a bit of an issue they're gonna
have to try and get themselves in using the aces but whenever you use the ace
this is the issue the impact trick comes in yeah I've got pretty quick
removal there and I worry about the first round we saw how slow it was in a
fact we saw them obviously struggle to get themselves in they did lose the
the first body but it was a minute away left on around itself they only really
got themselves in towards up, they're trying to find other routes in. Other ways to sort
of smash themselves through and cause some destruction elsewhere, but nothing's really
been given.
Look, the two calls have went in, one in the vaults, one in the herds, both of them have
let the phone blow up because constantly being called by the doke of A is much more re-hinderance
than just tanking 40HP.
Well there's at least the opener for them, still around the same sort of time but now
with the five versus four, Mads' gadgets already put a bit of work in, there's a couple of
grenades, it's obviously the playoff and you don't have a warden, you expect blinds
to be a big bit of a push from the four flashes that they still have, can be a bit of a nightmare
here around them, the swing, there's a narrow angle that's played right back out of art
the painting is one with JV92's blood. Love this guy. Just don't shoot him, just ah, he's
just so good isn't he? Just he got these swings that you just never think. How's he done that?
In the final minute though. Let me just try and find the direct route through. Oops, in Diaz.
And I've never been able to get a kill yet, really. Hurds is one of the big sort of, what
he put us down, he's got themselves in and that might be something that plays into it.
Yes, a 2-1-up, but yes, there's two of that because of two big players.
I'm gonna have a little bit more of a spread push.
Maia, he's eyeing up towards that sort of default pocket plant spot.
They have the cross angle, but they don't have anybody actively watching it.
You can actually see a big rotate coming in from underneath them going towards where the default plant is.
There's a player that's gone for a bit of adventure.
They're opening up with a shotgun as well.
There's the C4 a little bit too early, but Volk might be able to secure this from below.
KZ gets one, almost gets caught himself. Little bits of damage done either way. Diaz is almost
caught out. Loira is, it is just potentially Volts. No, it isn't. No, it's nobody.
Yeah, fantastic. So a really good heads up play there from Team Liquid Alienware.
What's the one thing we've been talking about? It's the fact that trying to go for that default
plant position is just excruciating. Whenever you're dealing with any form of denial that the
chanker was obviously the main cause of concern in that round. The team liquid alienware, the area
had but the chanker set up. They have 40 seconds on the clock, they're ready to go, they can walk in
to the default plant position, but they don't go for that because they know it's not going to work.
They had a player in behind the couch with a C4. He missed that because what happened? We
We've seen players go aggressive, we've seen players take the lead, we've seen just Paisley
barrel in, looking for those kills, you then stop the Chanka from playing with his gadget.
Remember the Chanka, it's always one of the downsides with that operator is you then,
you have to either have the utility denial or have a gun in your hand.
And if you have a utility denial in your hand, someone's just gonna walk up and shoot you
net so you have to then play with your gun, therefore you're not stopping the plant.
a really clever play from Team Liquid Alienware to one deep, disrupt the plant denial for
Furia and just sweep them like a rain if they're swamped. So, so easy for them.
So, at this point now leveled up with the, obviously the Team Talk used. If they can
try and develop, you said it, you know, the sweep up was easy for them, right? Did you
You almost wonder where the sort of screw the difference was.
Was that all built in the conversation or was that the difference of just being able
to get themselves that one extra position they otherwise tried before here, the approach
this was the round that they were able to take, they got themselves in, pressure on
towards Loughn, pressure on towards the warehouse and went from there itself and I'm wondering
if we'll get a little bit more of the stretch hold here from the side of Fury.
They've obviously still got two players that haven't been able to guess the kills of focusing.
Team Liquid Alienware can do a direct opposition, focusing them into maybe a little bit more
a choke.
These guys give themselves a bit of a benefit, they're still being steady, but still trying
to be a bit direct here.
Liquid Alienware, once again, very early entrance in towards Garage, don't forget, don't have
those shields which is what they had the last time and the Blackbeard kind of led the charge
straight in towards Lockers and was able to take a very solid early beach head control
off the map.
And now without that shield you can see that the paces just slow down ever so slightly
for Team Liquid Alienware.
There's not much denial.
No Goyle being brought around this time.
Liquid Alienware seems to be the same take again here, Amy, just pushing in through Lockers
Now it stops to really fury it. Can they adapt? We've seen this before. What can they do to stop it?
I think that's sort of the point, right? Is the adaptation going to be the sort of drive-thru? How much needs to be done by a certain time?
It's always that question that sort of bounces around and as you enter into the final minute, I think the attacker is the one that starts to have a little bit of a, you know, sonic drowning piece of music to it.
builds up the tension of the approach. They slip their way in, they've got a shield that they've
got to try and contend with, sort of pre-firing and hoping the bait is taken but it isn't.
I don't need to. Even with obviously all the Florestrones used, the Grenades used as well,
what they've got is what they've got to try and push against and at this point in the
area they've sort of got themselves locked in, the lawyer gets one, they always get the second
on the verticality but they can't quite lengthen the fight but the hatch itself is still solid.
Trying to get the thread underneath the castle barricade, but who is there to take care of this at this point demo the trap
In that box nowhere to go KZ's down
Nate has to punch his way through in the final 15 seconds, but can offer no support to anybody else
At this point they're desperately trying to clutch at the hole that they've tried to make happen here
But with the final five seconds believe box
get to find it, but is all that
is left in the two versus one.
They're going to see if they
can try and get the plant.
The time is out.
Oh, Casey.
Nice.
The traps in the stairs.
Let me look.
That's obviously a very common
thing that we'll see a lot of
denies do.
Sadly, the backstabber is going
to get caught up by that.
So not great.
Honestly, that's probably a 2V2
in Casey's up.
9 times out of 10, I would say that diffuser could probably get stuck, no?
So yeah, just little things like that.
Again, you can see the idea from Team Liquid Alienware, trying to just flood in for as
many different doors as they can.
I will say that certainly for Furia, they held their own a lot better.
Also for five rounds in, every round that has got the opening pick, whoever's got the
opening pick, have went on to win the round.
That is still happening right now.
So, again, I can start saying, never gets the opening pick, they're gonna win the round.
That's where we are.
I mean, the entry kill is always that sort of fun dynamic.
I like when the statistic spines its way around, and sort of keeps building and building,
and the credit goes on, but can you feel a little bit like a conspiracy theorist, where
you're like, see, the opening kill, that's the one.
you ever do some of that do you have any conspiracies i know the parker has a whole
parker has a whole birds a robot saying i know he is a bird-bearer but birds are not real
i'm sorry to be the bearer of bird based bad news but birds are not real neither is nade
this round who is removed by a secret opening pick opening pick look it's
possible is one of the rounds and they're having a good time about it
that's a rough one impact trick near a window as we know it's popped open even
doing on the other wall as well over towards the pillar side it's gonna be
absolutely nightmare to get these walls open which I really like the idea for
fury. You don't have to use the mirror windows in a way of, you know,
offending a position, using it to get kills. It is great for this little bit
of kind of denial that you can bring in, well, I've bring it in, you know,
a fade or a bandit. You can still deny the breach being opened up,
which I just absolutely love about that opera, the way that you can play
them two different ways.
So you look at the kill spread as well, fury. It is pretty top heavy,
isn't it? I mean, lawyer and herds are just worrying the other three players.
yeah it's kind of the worry when that sort of builds up but when you go over
to the attack at the customs even worse they're really desperately trying to get
this man they sort of full send on towards it volps finally finds the end
of fury are five versus three for the chance of the finale of this round and
others will roll their way out the first sort of big bit of impact potentially
towards a wardenless defense but well they've already got themselves to a
a safety they haven't really been able to be an impact and to be a drive for it at this point the
pressure comes around the grenade will drive itself a bit deeper in they've got the player
close with the shotgun ready and waiting hard wants to try and find the first bite it does
and now in five versus two a couple of candelas and smokes sorry no candelas left they maybe
it was put a call in but they haven't even really cleared anything eyes on towards verticality eyes
on towards herds. Three players, sorry, two players above. Sorry, okay, a two versus two.
How has this happened? They make it a one versus two. But we almost had all of this slip away there.
There was a very important fadeaway shot and they've made sure.
importantly here, both of them has tilted away 20 seconds.
In the finale of this, eyes on towards green has to get fine.
has that to be able to get himself into the room but that's just pre-firing the angle, slips his way through
it's their way towards a 4-2-1 half and you and I slip our way over towards a very, very educated Dutess
There are some more friends in this first half very much going the way that we're expecting it Leo
a very competitive half and a very competitive map between two top teams in SAEL, Timberkudel and Fjordja.
How have things been going? Collecting two rounds in the attack for TL is not too shabby at all on there.
No, but also four on the side of the defense for Fjordja is also extremely impressive.
I think their playstyle, their game plan, SuperSmythe, Lora, Herds ready leading the way here with 18 kills in the first six rounds, by the way.
Let's take an example of one round, round four,
where it's in liquid, half to attack,
and they're attacking quite late into the round.
It's a 4v4, and they have very few control.
Look on the left of your screen here.
What do you see?
You see the floor being shot by a mute.
As soon as they notice this, they're like,
okay, only one player downstairs?
That's a 4v3 on site.
So they rushed the site.
They decided to not go for the objective.
A very smart move that demo highlighted as well, by the way.
The recognition that the plant was not gonna happen here
between the Tachanka, the C4, and the player downstairs.
Very good idea.
Oh, they're trying to play super slow and passive?
OK, smart.
We'll just play against it.
What's very interesting is the comeback on the side
of Fliria from that side.
So if we roll a clip of the very next round,
we're in a senior scenario.
It's a 4v4 as well, and there's only 30 seconds left.
But this time, if you do something different,
look at this setup.
They use the castle to bait Nade into going into this.
that is effectively useless, completely boxed out.
They use the Denari trap, who has injured this player
and has slowed him down.
They use all of the utility this time
to abuse the time on their side.
And yes, we know Furiya for being a super aggressive,
unpredictable, chaotic team.
But look at this, they've reinvented themselves.
They're able to play towards time.
They're able to play around utility.
And if you look at this lineup,
you see trapped operators with Denari and with Thorn,
but you also see the smoke.
And just like at the round up top, they had the Tatchenka.
So they played into the game of Team Liquid.
They played slow, methodical, behind the utility,
and the two kings on the screen, Herd and Laura,
play aggressive exactly when they needed.
So far it's a masterful plan and really well executed.
Okay, I wait to see what happens in the second half.
Again, our caster's talking about how top heavy kills
seem to be on Fiora, but we know we've seen it.
We've all talked about it.
Strategically, the entire team is set up for this way.
It just so happens that these two have collected the kills, but that does not tell you the story of what's happening on the server.
So keep your eyes out for what's going on and keep your ears open for our commentary returning from Fluke and Denil.
Well, here is a rip and we are back in, sorry, we fell in that time round.
I already decided to get a tricky little mid-maps skydive.
Nice.
I like that usually, okay, this is a little behind the scenes. There's a peep behind the scenes
We usually cannot see each other's cameras in online. I actually get to see
People's briefly though. I finally have mine off
I'll turn my back on for a minute a bit. I'd like to see how disappointed you are in my bits
And my little gags in my goofs
Never do you mean
There's a little bit of that, there's a little bit of stag head shaking.
Anyway, four two.
What did you think about that expert analysis?
I do always sit there and listen to Leo and a lot of the stuff that he says,
I always like the way that Leo does his analysis and it's like he can predict what's going to happen next as well.
That's why I always love him.
It's the biggest brain, you know, that's why he's the eSports MVP
Yeah
But you know, yeah, I was last yeah, you don't have one so just to give that to Eva Eva branches
true
Who's gonna get at this? Yeah, I don't know crime will tell using the middle. What's the what's the middle between these two?
Who would it be? Oh between me and Leo. Yeah, so I am you know in two ends of the spectrum
Yeah
It's somebody who is mildly funny and mildly smart demo. Do you accept?
No, no, no. Give it the 10.
Alright, alright.
I'm sure the bald people can win the award as well, which I think would be great.
Wait, I don't have any bald people. Ever one.
No, Pengu one. Four two.
No, no. He had a bald stem.
Temm is bald, not my choice.
That's true.
I think he has a big bushy beard now.
If they can try and get themselves here on towards the green,
obviously, Blackbeard is gone.
They won't slow them down,
bringing on towards that.
On to you, just see if they can force them out.
There's early use of the smoke canisters.
Say early, a minute 30 still left on towards the site.
But look at the take here compared to the takes that we've seen.
That green side, yeah, they've gone to the green side.
Casey's gonna see if he can slip his way up, but they had the drones. They're fully aware
They're just sort of watching for the position instead actually gonna reposition get themselves a bit more aggressive
I say a bit more a lot more the mumties on for the hunt
They know he's trapped around in the corner there's to see four those do some of the damage
But can they get at least one out of this near death situation?
No
Are you kidding me? I thought one he disagreed for three
We saw the grenade, the drone, the Monty, the intel and it does not matter!
Do a mirror holding it down.
Wow. I mean...
Awwww.
Yeah, he's stuck in a corner.
And somehow they must have lined up for him.
Obviously he's seen the one guy swing him in the Monty, but listen to me,
Well, that's me another guy just on down the corridor and he got collateral
Then the monkey swings and dies to you. Oh, just what a disaster
We'll also say opening pick to Team Liquid Alienware. So that means they're gonna win the round anyway
So then my whole idea is get the one opening pick. I
Mean just a minute
It's okay, it's like surely we're gonna have two clipable moments in the one round
Wow, I mean I'm stunned.
Hey, we love our moments.
We love our moments here in SAO Rainbow Six Siege.
Switch to TV Slash Rainbow Six.
Four to three.
The gap gets a little bit tighter a little bit less dangerous
We'll see if it can be I guess some of this progression if we can get some of those traded rounds obviously remember team the gradient
We're long since used their time out
This point it'll be the sort of
growth of the pressure that goes on the back that
those bodies all filtered and slipped away in the manner that they did. You do
wonder obviously if that kill had gone the opposite way if Urea had been able
to actually not have I think a big a big whoops as is the politeness we're putting it.
The old banana peel. The old banana peel. Like it happens to everybody at some point.
It happens to your rank stack all the time. You think about the times where
you're like we can a hundred percent do this. How have you all died. That's just been my
season this season that's been I didn't know I've been a good it has been a disaster season
I'll see if they can try and I suppose not have a disaster season usually the bounce back I think
if you bounce back in this round and win this round after what happened it shows good character
you know that's what you need to have you don't want to let that round kind of linger on your
thoughts and it just spirals out of control and you just start losing round after round after round
It's also the sort of idea of it all obviously where as I said Team Liquid and where have used their time out if this round goes away from them
Which it might not seeing as they've got the opening kill and we know that as the 100% decider well then things might
Come even more
Monumentally bad they get the trade as I said good trade there goes lawyer 10 to 4
Don't get himself any further in towards this round
Now for Furia, they're in a good position because they still have that full health Monty.
Oh boy, it was also on the toxin door, which is really good information for Furia to find
out so you can easily slip a player into that position and just kind of walk into sight
here.
Oh, Peron is going to sign, it's done out that month as fast as he can.
Oops.
Oh, obviously going to look for the front because he knows about the Echo, but they need to try and find some kills here in minute 20.
Going to try and pinch the Gan Tox, looks to be the case.
They got the Echo.
Get the Echo out of the mix of it, they're just sort of toe-to-toeing with the final player, they know exactly where my area is and the spin comes around from the back, Fury, a brilliant close down.
Wow, really good.
I mean, again, you just kind of looked at the set up there and moved Goyo on the door
and talks, which would have helped, I think, massively.
But for obviously the Goyo, without that, you see how easy it was for them just to walk
into sight and not really have to worry about much.
I mean, Ethan, there was a Goyo on the back from where Bot Xerra walked in from.
That wasn't popped.
They're placing these really good canisters, obviously, in good positions to stop these
quick fast approaches and especially if you kind of look at that bombsite there
are like four doorways to get into it. If you just put one in each of them it's
always going to give you that kind of failsafe. But to see them not put any of
the goya's and not get that value it's a little bit confusing.
Now we talked about how the mentality could shift. Right the idea of the bounce
back and the way they bounce back there was so solid they sort of knew what they
they wanted to take, they took it very cleanly, they made sure it wasn't really anything to contend with, and
you wonder if Team McGrelly and I were sort of resting on utility laurels a little bit, and as you sort of pointed out there,
the play amongst the fire, the position of the Echo throughout the round as well, they just had answers towards it.
And is this going to be something where, you know, premonition preparation, not a shy map for either of these two teams,
that there is a sort of success story to it.
Here, you have a recent sort of player 4 and 0 on this map,
including against teams like Team Falcons five months ago.
At the same time, Team Liquid Alienware.
Not the best recent history.
We'll say, first time that we've seen the opening kill,
not result in the round win forever got the opening pick there has been a break in the mold here
it's not all what it makes out to be
okay how i just want to say how
oh i just ate it and he's been able to kill them i mean oh he's called him a bot oh dear
Yeah, wouldn't you? Yes. Wow. Well, I mean, if you've got to give stuff like that away,
you're just asking to lose. I mean, an opening pick for absolutely nothing. I mean, Fury have
not had to dump a single bit of Utah into that. I mean, that wall was opened up via the mirror
window anyway you know that that was opened up by the defense to manage to
sacrifice KZ. Well now then they've got themselves one less body than Ozzy because
he went through his own sort of changes not too long ago once that made him a bit
better but not quite as good as some others. Now that's not the way that you
sort of want to have a utility operator that gets stronger as the round gets
longer. They've got themselves the tracks thing is set up they've got
themselves cornered around here on the back they've themselves that sort of eye
on the prize but I think Brian anything get themselves in towards the plan
itself it's something that's kind of avoided and evaded this entire game
right there hasn't been an accessible plant this is a deep dive into what's
the right position we can see a bit of destruction done but has the warden been
sort of removed from the fight itself yes is the answer the post plant comes
together but so does the post-mortems 3 versus 2. They have some in the
shimika launcher a couple of impact grenades they can try and get themselves
put together a final 30 seconds and look at the separation of these two players
urge though he's able to win his one he wins his two as well flip the script
back round holds on to the bottom of the stair set itself look at the new
positions they're in refies the angle such their way in I mean at this point
has to just make it towards the kit itself nothing to buy themselves any sense of safety just has to wait
play on the audio perfect little bait there now knows he's not on the kit knows they've won the round
and knows his map and potential point
ah here yeah i mean i love the idea of running deep there uh and also boxer on the ying has to
to be credited for that round, using the Yings to blind that solace. So as we know, for that
bombsite, everyone and their grandmother is going to be playing upstairs, right? That's
just how that bombsite goes. And using the Yings successfully to block off that solace,
do not allow them to see what that plant's going down. That's what makes the big difference,
using the utility wisely. And look at that, the Yings being banned away now, probably because
of that round and the impact that it had, it just stopped that ban from being denied.
So yeah, really good run from Furia, I like the idea of rushing deep, using the utility.
Very impressive.
And yeah, rightly so, a match point I think, Furia, especially Lauren and Hurd.
I mean, again, we're still in the top happy scenario, both of them on 11 kills.
I tried it to them, they played a blinder, obviously a little bit more condensed there
for Team Liquid Alienware, but just those two players from Furia are just hitting their
shots.
Well, at this point it's still possible, right?
It's still got the chance that Luka no way back in, the removal of the Plash, the removal
of Ying, themselves changed up just a bit more, but three chances that this one background
through Plash hasn't really been, I think, at all an impediment towards the approach
here.
So I have a quick glance over.
I don't think it's been picked once by the defence on this half.
They have to display towards their pace.
You'll see there at the ying, that sort of punchy operator.
You've got a sort of singular run out before, even with the warden band, even with the removals.
She hasn't really been as monumental as she can be.
She's often described as being a bit of a cheese operator,
one of the ones that you can sort of force gameplay out of your opponents just from the pick,
but even with that, there hasn't been punishment.
Yeah, I think Na'Vi Ying isn't as potent as what she used to be and I think that comes back to the buffs that maybe Ella and Thorn got.
We're also using Gondelas and the instinct is, usually Gondelas rush in through a doorway, jump in through a window,
but oh no, you've been charisma mined, you've been razor bloomed, I think that also plays a part of it.
part of it.
At this point, you're looking towards that entry kill and it goes into the favour of
the Peti Lao, which means by demo's theorem on the numbers.
See, the only hard breach here, no?
That is the only hard breach here.
Yes.
Is it going to make things tricky?
Is it polite way of putting it?
I mean, this is the thing, even if you're able to get it, even if you're able to get into Ops, how do you then get into the site with no hard breach now?
That's a big, big blunder, but I wasn't even looking so they're going to get anywhere near the site.
This is very reminiscent of what Team Liquid Alienware went through on their first attack up here.
Yeah, this boy, you know, Boxer is underneath trying to cause some damage, but nobody else is alive outside of DS who's stuck outside Ops.
They're worried about being swung. I think this is a bit of a failure to launch round.
Furia won't be able to push this one. I mean, there's always a chance. They've got a minute
ten, but the skill of Team Liquid Alien, wow, makes you think they won't be able to put
this one over the edge. All the Shimako, the C4, the smokes, the Keeper Barricades, between
that alone, they can take this one to the end of its sort of natural lifespan, but
Well, they'll want the kills, you know what they like. They have to, obviously, ping themus
just sort of forcing the player farther and farther back. It's actually going to see if
you can try and go underneath, but nobody's really in the direct position for the fight
itself. Now they might know that there's a single player. Isolate them on top. Oh, they
don't know it well enough. There's one. 30 seconds though, and that is only one.
In a easy swing here, I mean no trades. Actually nothing that Xamibar is actually not detrimental
but it kind of stitched up JV92 there since teammate didn't get the trade. There's a lot
of damage but just look at the time, 10 seconds you've even got two smokes as well, a really
good pause where they can't really move and an easy one for flpox. There's Nate with
final pitch. Team Liquid Alienware still in it, still fighting back. The main worry though
that I see going forward here, Emmy, is that is the only bomb site that Team Liquid Alienware
have successfully won. They now have to go into labs or they have to go in towards that mid floor,
both of which they have not been successful on. So that's the worry now I think for Team Liquid Alienware.
In theory, I'm going to use the timeout. They think there's two rounds in it. We just need to push
one over the edge let's talk about it let's maybe try and pull a direct sort of site let's
maybe try and pull a direct sort of player maybe let's just make sure they don't get anything on
the back of it yeah they'll have a conversation themselves but if you said they've only been
able to win that site so what can we change what do we think they're gonna change maybe we give them
a false sense of change maybe we take this time out and then we do what we did last time and
see if we can make it a success before we find ourselves I mean you know we talk about six point
games nobody wants pity points out of this game because they know that this is two teams that are
probably fighting for first and second spot and there's a handful of teams doing exactly the same
thing. Those split points might not be the thing that just dedicates one of them towards the top
of the board but it might also relegate one of them to third might also be the divide we've seen
single point be the difference maker many many times back down towards the basement
water team liquid alien were gonna do differently i mean last time i thought it was an issue where
they had the utile but they just weren't really using i mean goyocannisters not in pot that just
allowed Furia to hit back stabs just to walk in. I mean it looks to me that they're gonna go pretty
heavy in towards the mid-floor hold. You can see reinforces upstairs looking to take the vertical
actions from Furia if that's what they want to go for and certainly the box area on the ran.
You would assume that's going to be the case. Most of the Monty as well from Volpe's, he hasn't
had a great game he's freeing out right now but and again whenever he is the kind of resident
shield player in the team it's it's a hard life you know it's for us it's yeah
exactly it's like cleaning from it for miss hanigan isn't it it's not nice for us and we say
i'm sorry i'm sorry i'm just trying to i've always been trying to get the musical back
in towards rainbow six siege the musical siege musical have you not by the way that's right up
up your alleyway. We wrote one once. We wrote one once for the opening of an
e-mail split and we couldn't get it put together, which is a shame.
Um, four six. That's why I don't do a lot of content nowadays, so it's musicals.
Four six! Now this first kill, this entry, has been a
dictated, pretty much, the entirety of this game so far.
So what was the conversation from the side of Furio? What bit of control did they think they
weren't quite able to get? They were very direct last time. This time they've got a bit more control
of the verticality instead. They've stretched for a slightly different approach. Probably because
they assumed what they'll expect of the direct, right? We cannot just send ourselves right back in
for another direct. We have to make sure that we have a bit of a change, a bit of a swing,
a bit of a difference of approach. There's some pressure. There's the steady reveal of the Montaigne
They're just gonna try and pay as much attention. He doesn't want to entirely turn his back
But as long as he's crossed the divide of that window and he has someone to support or if they have this position
They have some control, but they don't have a kill out of it. They don't anybody that was otherwise watching it
That kills gone
Uncovers some ankles a minute on they've still got the watch above but at this point
It's been while play from seeing the grayling where because they've just healed back to site
Yeah, I like the fact that they went for the reinforcement to over towards boiler wall it kind of funnels and
Furia into going for the doorway. There's nowhere else that they can really get a push from
He's gonna open up the connector wall, but I don't think it's gonna be enough to actually jump through it
Don't know is that gonna be good? I mean this is a issue
It's a bulk hole though. It's not great for a month if he jumps and he just dies instantly the fully pots in that corner
so it's not the easiest of things and oh my word look at that, five pox ho ho with the
SMG as well! He was naded in the corners what 352?
Oh ho ho, KZ gets a fudge.
And we are about to be probably within one round different, Vops is doing his best inside
boiler and doesn't get the head off of one, that is all five through six, Team Liquid Alienware
not quite done yet.
on towards the precipice the chances and 30 points in the transit actually even that way in that jump
over fury I get something for all the troubles. However, after they go to the mid-floor they were
not successful here the last time and again they weren't successful in the basement the last time
and they were able to win that this is what it comes down to and they complete the full rotation
can they win this mid floor site? Last time, it was a really well played execute from Furia.
They utilized the ying really well. What's the difference? Ying has been banned since
there. It was banned specifically probably in Team Liquid Alienware's hot processes.
We're going to go back here again. We will get there, so we'll need to remove that operator that
makes it so difficult for the solos to do their job. So obviously for Maya, he's not going to have
the same world as what we had last time.
The area, desperately wanted to try and put some distance between them, obviously we've still got a lot of big contender games, a lot of big matchup games as well, and our final one of the day, that phase versus NIP, that other two teams, that are sort of sat in the two wins bracket, but the difference is round difference, well, they kind of are going to be wanting this one to be three points, but it's round difference isn't anything, but they can sort of come up with that.
How does that boon right now? The fact that even if they win this, it's gone all the way.
It means that the divide that kept them in third rather than first means...
...it's probably a bit of a slip away.
I think if you're a major NIP, you want split points here, don't you?
You don't want a team to get on the full three points, so the fact that it is really close is good.
But they are still relying on Team Liquid Alienware to push into OT, so it will be shared points at that point.
So, yeah, as we said, we're into the mid-floor.
Last time, it was a very strong push from Furious,
strong arm in their way into the site,
looking for the plant, utilizing the util.
They don't have that.
What's gonna be the game plan?
What's gonna be the difference?
It looks as though they're gonna put a lot more pressure
onto the rumors above.
They actually might try and fight the players love.
That might be what we're gonna go for.
Our first kill, our first moment, our first step in towards the approach said they want
to try and take the fight upstairs.
A change of tact didn't really work massively for them last time.
It's the first part we've seen but they do have this, the nook position.
Not for very long though.
Didn't get that opening kill as an answer decides to get out of there, find a bit of
safety elsewhere.
There's all of the reed, four bodies, and Herds finds the first.
For Leapox immediately trades back massively important to keep the sort of pressure back
in.
They've got eyes over the top of the art window, but they can't quite get anywhere further
with it.
Instead, still cool, still ping, still awareness.
And what's being watched and what isn't, there's the half in round the side of the window
itself, but they double down again.
It's another trade-out, three versus three, a minute ten, and they're inside.
But the utility that's otherwise been thrown and removed as well, we talk about the pressure
They're having hard breach, they have a second option, they have themselves.
They're barnas and they have themselves.
The force of those players, I'll eat further back.
Now, KZ with these mirror windows has a nice position as long as he does not get
bit of split pressure, especially here from the outside door.
You can see there, just trusting.
Snake, Snake for all of this is the read through.
There's the pressure on towards the mirror window, there's the pullback and there's a big rotate.
KZ on towards green spread as well you've just got Philippox on the far side alone with a sliver of health
they're hoping they drop the hatch there's the first the sound of the boots is going for the plant
they need to activate they need to swing they need to operate at this point the first engagement
goes away from them they pull off the plant as well they're sort of baiting them in towards the fight
with 10 seconds left the rest drop down they're gonna see if they can try and keep this as a
double watchfully books caught out by the spray because of the little bit of
health left Natalie's Maya soul hope of any points from this brawl this
brutality over the past hour the impact impact list that flows on the corners
they're going for the swing they're playing a delicate game but the game is
furious to win
that's where they've kind of
lost it. I think on a map like
there, you have to be comfortable
defending all three of those
bomb sites. Burial water. Maybe
liquid work. It becomes that
sort of element right of they've
done their back to back. They've
been able to sort of grow a lot
from it, but no point in
comes that sort of element right of they've done layer back to back they've
been able to sort of grow a lot from it but no points how much of those no points
gonna hurt them I guess we'll have to see in the future but for now our future
is full of handsome hunks on our desk thank you very much Amy thank you very
much that really made my day I'm not gonna lie it takes one beautiful lady
just to make your day even better thank you thank you thank you here we are
though Leo and guess our day is continuing in its own right team liquid
looking comfy if you're really pushing it to the edge but still the the whole
point of such a close game that at any point in time this one one way or the
other is one team is walking away with all points from this and denying a
singular one for the other squad I think that's the biggest story here in this
matchup is I feel like it deserved to go to overtime with how close it was. To be
fair like Furia played incredible and so at the same time I can't say they don't
deserve the three points. I just feel like just from a viewers perspective, the
level of CG that we've seen from both teams was absolutely incredible. I think
that Furia was here today, still the better team. I think that overall their
attacks look more in control. I think the defenses, especially like Demo said on
on that last bomb site, on the Bung's bomb site,
lacked on the side of Team Liquid.
And in the end, it's the difference, right,
between a 4-2 split and a 3-3 split,
and that's how you end up in that 7-5.
Realistically, it could have been,
it could have been an overtime game,
I think it deserved to be,
but we're gonna have to wait till playoffs,
because I have no doubt that both of these teams
will be there.
Absolutely, and I think there's gonna be
a lot in the Team Liquid psyche in this, saying,
you know what, this was the best of one,
we don't have to overthink it,
Let's just move on. Okay, we lost to Fury. We didn't get a point out of it. Fine.
It did show, like you said, that Fury were the better team today in a lot of rounds.
Even though they got really close, they were on control, a vast majority of them.
And that has to feel good just because Fury themselves, they're kind of this,
this hodgepodge that were put together when we talked about it in the pregame where
All right, everybody went over to Timlick with Alienware except for herds. The roster had to be rebuilt
It's personal here in this game and one way or another and at the end of it you
Furya the new kids on the block are the ones that are taking down Timlick with Alienware that so far
They have not been able to show the clear big results. Yes, we have the expectations
They're playing well and all but they make kick of it
well, they didn't qualify from kickoff into Salt Lake City.
Right now, they're looking good gameplay-wise,
but is that translating to points?
Will it give them a higher seed going into playoffs?
We're really not sure of it as of this moment,
but that's just kind of how the story goes.
Furia locked in, they're on match point,
so many rounds in a row,
and it was on Team Liquid to close the game out,
which clearly they could not bring it back and take it into OT.
I think you're going to be incredibly happy, not just with all three points,
but on top of it taking down a team that is looking to contend for the top four
and even for the top two positions in SAO Leo.
Yeah, I think that this matchup in general was summarizing the clear gap that we see between
two teams at the top of their game, or at least looking like they're at the top of the game of SAO,
versus the previous matchup that we had seen, I think that even though it's going to be disappointing from the side of Team Liquid,
it's in one way two losses, right? It's Furia, the organization that they left and had to rebuild from scratch a whole roster,
went to the Major, they didn't, they played each other, Furia won that game, they didn't.
didn't. So like right now it can feel from one side that that that Furia are
winning. However like I said in in in this story I believe that with the level
that Team Liquid is showing so far they will manage to go to the playoffs. I
think for Furia it's pretty clear as well and so that's when they reach that
moment in the BO3 to really guarantee they're gonna make a 3WC. That's when
we're gonna see that the real matchup that matters the most. But to say the
best. Even though it was close, it is a three points on the side of Fiora, one that is well
deserved. And if you look at the players on the screen here, Loira hurts. The two that are stepping
up. Loira, the new import, coming back from Europe, honestly, such an important player. In all of
these defenses, when I said that they needed a trap operator to try and slow them down, he's the one
that played Thorn, two rounds. He's the one that played Bella, three rounds, played Denari as well.
He's the one that played all of these Travarators to try and crowd control and slow down Liquid.
And he's the one that got aggressive just before the execute, getting the most important kills.
And Heard, in a critical moment, playing against his former teammates, delivers double digits.
That's exactly what I wanted to see. Very impressive.
And you're seeing it here in spades for the team. It's actually crazy that
the two players are other than Kizzi themselves, or Heard, sorry, that are playing really well.
Lawyer are coming back after his stint in Europe as the MVP is today today and Diaz Lucas another person
Diaz said we talked about so so much playing even better now that he's back in Brazil after his stint in North America
honestly
It I don't know maybe the cope wants me to say hey
they
Learned to be better players computing in other regions and came back to SAO to really give it their all now
But that's just my, my EML cope that's speaking here for just a moment, regardless, both good, good for both Laura and Diaz that they're performing well, so well, good for their entire team, and for Furia, and if anything, if Laura were to win the next major, it just means that EML has won at the same time.
That's the level of copium that we're working with here.
Okay, yeah, you are working on that level of copium. I'm not associating with that whatsoever.
it's like when you when you start off may over many many years almost a decade
being a VP fan there's something that changes within you Leo and one of them
is insane over reliance on a copium regardless our MVP here Laura great from
him but as you know if you're your win means that we get to talk to the one
and only Diaz. Bring them up. Diaz, welcome yet again. We're getting used to having this conversation
every single playday and every single week. Congrats on a massive win against Team Liquid going
into this game. What was the preparation like and what did it mean to you to take down Team Liquid
because there's a lot of history between players on both sides and between the organizations here?
To be honest, the prep was pretty simple. We scrimmed the same map against them a couple days ago, and we got absolutely destroyed.
We knew that they weren't going to change anything, so we just demolished them.
And it means a lot to everyone here, to be honest. Me and Redux got replaced.
For her is that got dropped
Just the best of one there's just the beginning of the tournament. So it doesn't mean that much. Just
Yeah, that was actually gonna be my follow-up question because you know playing your former organizations for your coach same story
I obviously like felt like this one had and then there's just to be a one in the middle of the stage and expect you guys to make playoffs anyway
I think it carried a lot of emotional weight
Do you think that it's going to help you guys with the confidence and the momentum to feed
that into your season now that you've beaten some of the old teammates I've heard?
100%.
Bequeta is a great team.
We've won everything and beating them and then getting at the stage gives us a lot of confidence
just to keep moving, keep working, and do what we're doing.
And I just have a quick question about a comment that Miloš made actually is that, you know,
I feel like we've seen you at the top of your game ever since you came back from NA.
I think you really, you're always a good player in NA, but there was that revelation when you went to Liquid where you were the standout player with Maya,
and then in this roster, you know, going into this match, you were the best rated player on the team.
look at Laira for example with his last year with G2 he was always a standout player but
he had you know on enough games I feel like he's way more consistent with you guys. Do
you feel like you and Laira perform better when you're speaking in your native language
when you're back home in Brazil when you have a culture that's Brazilian do you think that's
helping you guys perform better?
110% it makes a big difference. To be honest on Liquid it was my first time playing on
on a fully Portuguese speaking team.
I played like when I was a little kid,
but like tier one, it was my first time.
And I felt the difference immediately.
It's just, it's more natural, it's more comfortable
in the server, outside of the server as well.
The culture is what I'm used to.
So it's, it feels great to play.
Very good.
And I kind of want to move this
to the next and final bit of,
well, you had a tough game to prepare for
to play today against Team Liquid, that's one thing. Tomorrow you play against the
Perial, there is a difference I guess in between level and results between both
teams but how do you hold yourself as Furia as we expect to be at the tippity
top of SAO from not getting I guess having ego take over you or getting too
high on your own supply when you face off against the team that maybe is not on
the same competitive level. It's a same posture, to be honest. On paper, they're weaker than us
and weaker than the top teams, but if we don't go in with the same energy we came in today,
we might lose. Very good. Keeping it humble. Bias, thank you very much for our interview,
and thank you again for this beautiful matchup that we had. All three points are yours. We'll
We'll see you next time.
Bye-bye.
See ya, see ya.
There it is, Diaz joining us here on the interview.
It's good to hear from him and good to hear
about specifically this transition
from different regions down here into Brazil
and how things are going on.
I'm very happy to see the results.
And as a Siege fan in general,
I'm here only to watch good games.
And this definitely was a really good one.
If you're Furia, you're absolutely happy with those results.
That is game number 2, we still have 3 more to go, which means we're gonna take a quick break when we get back, it gets loud, because loud, why I understand, see you in a bit.
Take it, it's going to be bigger
I have a chance to get it
You have 6 bullets, 3 rounds, you can give it
Nice
We have the last one, but we are still in the best
I'll try a little bit.
Wait, wait, wait, I have four more chances and you're going to be there, right?
Three.
And in the middle.
You have to be at least two to not be ugly, right?
At least two.
It was the lowest, right? It was the lowest, it could have been much better. But it's the first time in life, sometimes I'm lucky that I didn't win.
I have 3,000 pips and I'm like this.
Are you crazy? Are you compensating?
I'm the first one to know how to do it.
I'm the first one to know how to do it.
Really?
Yeah, really easy.
I feel like I'm shooting how the guys don't know how to do it.
A guy from the internet, he wants to take pictures.
Is there an audience from the internet that doesn't know how to do it?
Yeah, I want a lot of people.
Can I do my hair for David?
The hair is beautiful.
Man, it's a very silly hair.
Oh, I knew it was for him.
Man, you're so cool.
It's a test class for these guys.
It's a magic recipe?
You can't mess it up.
Ecaipira.
You know who you are.
Ecaipira is the son of a bitch.
But KDS is very...
He's very...
Uncommon.
I don't understand what you're saying.
He's a fucked up.
This one I'm going to...
How many? How many kilos?
Go get him!
Ah, the guy here!
With that tip, I'll give you.
Formon Laura, haha.
0-3, the Major.
C6Q, using 4 maps.
Dibby.
There's a guy, there's a guy.
And if it wasn't for him too?
I'm taking the f*** out of someone from Fofuria.
How do I have a seed all over the place?
Like, you can't...
...specify too much, huh?
Ah, it's not very good.
No, man.
Ah, man!
It's nothing.
It doesn't come.
Thank you for taking me to the Major to do that shit there.
I'm still selling two jantars.
I love you.
And I love you.
I love you.
He wanted to bet on me and the two matches we played with them.
He wanted to bet on me and the two jantars.
I bet more, right?
I bet on a car from the front.
That's right, I love you.
You can bet on me and the two matches I played with them.
I don't want to say that I've never won anything.
I've never won anything.
I don't want to say that I've never won anything.
I want to understand the lyrics.
Good afternoon, Mr. Aura.
Be careful, I'll look for you at the base.
I want to see, it's easy.
You are a good guy, a good opponent.
I don't know what I'm doing here.
I don't know what I'm doing here.
I've been here for 6 years.
I don't know who he is, thanks for the message.
If I find out who you are, there will be more chat in the training, so good luck.
Dear StK, you are a good guy, too.
He should be thinking about playing forza.
I am muted, yes, but I fixed it and if anything I was just laughing because these segments are way too funny.
Anyways, Leo, we went in serious into funny and back into serious as I and TZ take on loud and I think we have to have a chat about these two roster starting off with I and TZ now I did that stands for intrepidity in Portuguese, but so far their intrepid, I guess, gains have been almost non existent in the stage falling short of things in the first two games.
Yeah, I just mentioned that we've seen two of the best teams in SAEL, a level of siege
that honestly can rattle with the very best and I think that in the long term it would
not be a surprise to see Team Liquid and Furia reach a major grand final or aim for title
11 reach a trophy.
And who did I into the play in the first two playdays?
Liquid and Furia.
So as much as we can judge the fact that they don't have a single point, I will retain myself from judging them too hard.
Because I will refrain myself because I think that it's tough for anyone, any team, facing such strong ones, to provide a good showing.
And I think on the side of loud, the story is similar. The opponents are not as strong, maybe on paper, they played loss and played NIP,
but they made it much closer than I did against their previous opponents.
the players on the screen, they made it very close against an IP, could have went over time,
it was a 5-7 loss against loss, it was a 7-8 overtime loss, it was a crazy game, all the way
through playday 2, and that went all the way, the only overtime that we had last playday,
and we all felt like, both of these rosters didn't make a single change despite a very
disappointing kickoff. And I think they took the time to really cement together to learn
to know each other because both of them had been created from scratch and the two guys
on the screens are the real standard players from both of these rosters. Two players that
you know deserved I think our praises because they are the players that so far have had the
best EPS, have had the important multi kills, have brought the missing rounds that these
these teams needed to make it at least look close, despite them not having won a single
game yet.
So if I'm looking at two players on each side, trying to make sure that, you know, they're
going to get their final victory, I'm looking at the two guys on their screen.
Legacy, who's been there for more than a year, but is still one of the players that didn't
ever get a shot at being on a big SL team, despite being the most consistent player on
his respective roster throughout the many seasons he's had here.
And Gabou, who was one of the only rookies coming into SAL this year,
a full-on rookie who started and surprised everyone, I think, with Laud.
I think a little bit of a box-zero in himself, you know,
I think the last big revelation of SAL, that landed a job on the side of Furia.
I think Gabou is that player, and if Laud can retain his player
and can really make him flourish, he will be the main stakeholder of their victories.
That's a very good way to describe it.
This is how you get to see this sort of young talent still developing in the region.
There was this conversation that we had over interview last week.
I remember, I don't remember exactly who it was with,
but one of the players that was telling us, I think it was maybe Pino.
They're saying, I guess Tier 2, Tier 3 player talent in SAL is maybe not developing as quickly or strongly as we'd like them to be.
coming from someone as experienced as Pino in the region that also came from
the lower tiers of competition so it does hold some stake in that statement
and Gabu is definitely the one and legacy is also both of these players to
show off that hey it's there we can be the future that this region requires though
let's pull up our map let's see what map we're gonna be playing on in this
series is last time loud got that one point on clubhouse and on the other
instead of I&TZ they went to layer a complicated map against opponents of
Furia and I haven't out we're gonna go to Clubhouse. Fundamentals as always even
someone like me who knows nothing about Siege can tell you all you need to know
about Clubhouse. All about fundamentals you really test yourself and your own
skills individually and as a team teamwork cohesion callouts calms all of
that is there what do you ban what to deal with this is as basic as it gets
here in Siege but the pick here goes INTZ who took us there so loud have gone
for defense three play days and three club houses for loud very surprising for
them but I guess you know I like it for them they're not showing a lot of strats
and to be honest I said it before they made it close against us they made it
close against an IP they should have arguably won the game against us so for
them it is a comfort map. Now the interesting thing is I'm to say they had a
whole week to prepare this match. Why is that interesting Miloche? Because this is
actually their Parma-Ban. They have banned it seven times since kickoff and so
the fact that they bring it on especially for loud after loud a showed
what made like almost 30 rounds of it. Now that makes sense almost 30 rounds of
it to show last week I can see why they're trying to pick it. It seems like
it's obviously a Contra Stride in a V1. It absolutely seems like it. I would be surprised
if it isn't. And this is a perfect opponent to play against, right? Loud is this one team that
could crack into the top six should somebody slip around here and there. INTZ wants to be the one
with the advantage over them. And our game is set immediately on to Clubhouse. We'll send it
then to our castors who'll demo all yours get loud let's get loud let's get loud
let's hear kind of music right you're a club a club guy that's not no that's not
sorry you like scooper i forget you met scooper didn't you i did i know this is one of your
most treasured stories is... How much is the fish? Iconic that man. Anyway, enough about Scooter,
we are getting loud. We're getting loud in the same place that they've been getting loud for
for the past week, which is Clubhouse once again a 5-7 lost NIP, a 7-8 lost loss.
For this one, that be the one that breaks the mold, or can IMTZ, who have otherwise been in a
bank and a lair so far against the Liquid and the Furia find themselves puzzling up the leadboard.
I think it's not bad showing from Loud's, you know, the, I think, going here in the club.
Obviously, even what Miloche was saying, it's your fundamental map, you know, it's all to do with
your basics, isn't it? And I think certainly for a team like Loud who haven't had the best of times,
I think since coming in as a partner team last year, you know, I don't think they've made the
same waves as what maybe we were expecting because I think they had a pretty good showing all the
way back at reload, but we always said they were always the bridesmaid, never the bride, you know,
were throughout the past two stages last year where they were so close to making it into the top
four and going to the major, but just never got there in the end. So I think that there is an
an element that we have to look at from that perspective where you know they
were a team which just lacked a little bit of something in the end game but no
I don't think going the clubs too much of a bad thing considering that at the
very very close games both times against NIP and against loss so it's not as though
they've been absolutely dreadful and this is let's be real and a weaker opponent
compared to NIP and certainly loss
Well, they get themselves in here while rehearsing while practising for a hold.
On towards this map in general, really, at this point, they're going to have to get the
full cycle round there to see if they can find get the steady approach to happening from
the top itself.
The removal of the double electrics is going to mean that they shouldn't be too slowed
and hastened, but they're actually going to see if they can pick up the pace anyway.
Quick!
line through on source, see stairs and then well back across nobody was loose
nobody was catchable and this sort of play this punch in through stock almost
feels like some of that best of one counter prep that they were talking
about right almost feels like this is responsive towards the holes that we've
seen this team do on this site over the past sort of recent week so instead if
they can try and hit that heavy and hard but nobody was home
This is kind of what you expect to see in the basement, isn't it?
Don't really see much variation these days. A lot of teams will still like to try and take
in towards barb, get the hatches opened up, obviously get the better vertical work doing,
they have to butt there for that exact reason. There are a few roamers though, well actually
just the one and it is going to be Gabby all the way up inside a bathroom. That is something that
obviously, Intz needs to be careful off because a roamer at this point could be detrimental and
it's just, do they know that he's up there? I mean, the way that they're playing it doesn't
look like, you know, typically we would see somebody have a bit of a movement towards that,
so yeah, I think this is where Gabby could have a lot of value.
Oh Gabbo. How unknown is he? How cautious can he be? Look at the timer, look at the
position. They've got a bit of a half watch on right? They're still sort of keeping him
aware but can he get the right body? No he does! He gets the double down! Oh he can't
quite secure the third but look at the drop. The momentum taken out. Fine they don't get
a kill that's 10 15 seconds removed out of that what a dedication towards the
drop has to be pulled out 10 seconds as a four versus two but how much of that
was that young superstar that was so heralded when he first came in now the
finals take away and allowed to cut the first hey done enough
lucky not to get the second but it was just the fact that he's wasted a good
10 15 seconds based on the sheer panic, you know at that point foot for ints
Everyone had to stop what they were doing and deal with that threat
That that's the issue everyone's gonna stop work in the site and then instead had to deal with a roamer
The question is how has that been allowed to happen?
Yep, again as much as what we can see free walls because we have that ability here
We sadly can't hear what they say
And even if we could, we would not understand that there's all that's a whole other problem.
We'll not get into that.
No, I've never made that joke before.
Um, it's the fact that, what, is that being calm?
Do they know he's up there?
Do they not know he's up there?
I mean, if they knew he's up there, it's a big old risk, right?
And it, and it, it didn't feel as though they knew, just based on where they were on the
hatch.
If a guy's upstairs, you know what they mean? You're gonna know that.
But, uh, how are they not droning it?
They have no mads as well.
How are they not droning it?
There's no jammer, yes.
There's no jammers, but if there's no jammers up there, what does that typically mean?
If someone is up there, or they're trying to waste time.
And this is the outcome.
Problems sense.
They had airjabs. They had no mads.
This could be the idea that they just put too much faith,
I lined faith into an air jab, but obviously didn't operate in the way that they wanted,
whether it got taken out, I can't quite remember, I wasn't quite watching all of it.
But it's almost that other side, when I said it, the direct punch through into the middle
seemed like it had done homework on to how loud it likes to hold fun.
You change the recipe, add in a little bit of spice, change things up, and suddenly their
trust is built on a thing that isn't quite a network as solid as reliable as you once
thought here. I guess we'll see if that turns into a progression. This is also the split of the
idea of, you know, it is clock out. It's one that gets itself further through. As you guys
able to get the first, there is Gabu. On there is those keeper barricades removed as well.
This is an early bit of removal for a very powerful bit of utility.
Yeah, so it's a bit of an operator to get right off early on.
We know that Xami is one of those regenerative operators where the gadget will take a while
to get the full use, the full charges out of her.
Good to get rid of early.
Right now for insects, it's just through the basics, right?
Getting these walls open, starting to put a bit of pressure on these windows.
minute 30 plenty of time I think in terms of time management it's really solid
this should be a preview onto the mirror no somehow Raps loses that but it's very
swiftly traded out so it's still okay but look at this life no way oh my words
he could be on for two here maybe I mean I've gone for another big back stab
there in the meantime getting one there's the swing there was a somehow secure
two great and he pulls away brilliant. The two versus two now. They try and put them
out onto the side. Doesn't matter because they get dropped by the side out. They keep
things going. Three rounds in a row.
Well, I mean, that is a round that's just kind of been flipped on its head. I mean,
live being able to, I think he must have came in for a gym rotate and then just got perfect
timing as they've walked in through the breach, he slipped in through the gym
rotate and has been able to flank them. I mean it's a bit crazy that he's been
able to pull that off but it is just one of those perfect siege timing moments.
Brilliant if obviously you're alive and you'll be at this politely puzzled if
you're in spanking. How's that happened? We had a dying bedroom. Where's he
came from? Has he teleported? No, he just got the perfect timing on you.
That's two for two though, right? Two for two on somebody making a punch around that
time left in the game, you know, 40 seconds, 30 seconds left, just getting around the back
of Intz's approach. And you have to sort of look towards what you want to change in that situation.
Find different sites, find different locations, but you know, some track staining is a little bit
extra width in terms of what you're holding so you have a bit more awareness maybe that
just something that gives you a bit more of an avenue of control rather than trusting
out of the drone game that isn't quite working out. All the nomads that we didn't see for
the second time anyway.
Anyway, otherwise loud there is an element towards it where they haven't always been
you know the sort of ones off to the strongest start right they haven't been the ones that
have immediately got themselves up with this two rounds and that not the best
start I sort of wonder how much momentum is going to build up for them look at
this pace though angels in not right back out as sdk
actually sdk's angels survives even a smoke as we'll start with immediately
chasing up great take they're inside the site sort of I say sort of because the
pressure is inserting them then putting over the plant
rolling the drone out Arthur's just gonna hold on for now that sort of faith in
utility that nothing's been cemented instead the C4 just comes over the top
and now in circle the four versus two they have the idea of where the player
is but they're just gonna try and force the fight but they can't there's the
shotgun there's the lock out in there is three rounds Samo
oh it's a lash out isn't it around ends have tried something really off the
They tried to flood their way in through Main Stairs via the Main Stairs window, and they
were successful in getting that diffuser down, but I think we'll rush if you initially just
lose two players right from the get-go.
That's not fun, and then you're dealing with a 5v3, and you've got no map control because
you've got to rush, and very easily cleaned up from loud, as we've seen.
Yeah, this is feeling like a bit of a runaway game.
Really good start for a loud haven't really looked phased.
I think they've been in steadily control.
I think they've been catching off the ends by surprise quite a bit.
Those flanks have worked that well for them.
No, it hasn't been good for us.
I mean, even if you look at the kill spread, it is big, big old difference.
And what's that five kills in the side events live has got six kills
just on his own.
I mean, yeah. Yeah, they need to talk about it because, as you said, the kill spread isn't
great. The control hasn't been great. That third round, they went for a particular smash
and grab play and, you know, you can sort of see why it started to fall apart. But even
then getting the kit down, closest they've got, but at the same time, it's a particular
kind of play. You cannot just knock those out time and time again. You cannot put a huge
amount of sort of money in that bank and hope that it holds on, get themselves that sort
of fresh reset loud at this point. Obviously they've, you know, done this distance, got
themselves here. But with the split of how things have sort of come out in terms of recent
performance, obviously loud on this map that they sort of owe into and the losses fine,
They've technically been better on their attack, right there.
This is their weaker half for all of Vince's money and that is that worry right now.
I mean obviously it's Sage's game of two hands, isn't it?
I can't understand.
You've heard that many and many times, I'm sure.
No, once or twice.
Once or twice, yeah.
I do think there is an element though for ints where you get onto the clubhouse defence,
a little bit more easier I think in many circumstances for teams who are maybe struggling at a point.
I think Clubhouse as a map is probably, it is the easiest map, is that crazy of me saying
that? I mean I think Boarder is the easiest map to play but then again I must say to that
so I know.
Well Boarder is easier in that you can play it without a brain and somehow find success.
Clubhouse needs a little bit of a brain but it's sort of like a my first ABCs brain.
more you've played enough you should know and the clubhouse is a longer standing
map that we have yeah like it's the it's the fund amount it's the basics it's
that's that's my kind of thought process with it but then again I think if you
know how to play clubhouse attacks are simple like there is you say ABCs I say
easy as one two three oh and that's the book and you can buy that at all average
bookstores. Loud. I'm curious to see if they feel they need to adapt. Obviously at this point,
you know, they've had a decent bit of control, but they've lost some of the opening engagements.
I say, adapt can live get away with this. Surely not. Protector's way around. There's a bit of
pressure coming out. He's inside the window itself, obviously. He's just going to draw some
attention in two minutes. And you can see, you know, he's got the hatch to drop. Oh, is he going
gonna make it. Resets does get SDK in the meantime. They're gonna see if they can close
down. They've got the drop, they've got the escape, but they don't have to kill.
Arthur had to send for it with the grenade because they needed something out of that.
Let's say the ints have a particularly strong lineup and they don't have a lot of util dump
operators. It's very off the cuff. They're more flashbang, nade-orientated, but they can only
They last so much and this is where like a yin would be fantastic
Even a maybe a capitol would be would be really really good to have I think the base back excuse
So they might have a bit of bother getting some of these players
funneled out of these strong anchor positions that we like to see I mean you think about obviously this this downstairs
You've got the boxes you've got the ak position
Intwist church all very difficult positions if you don't have the utility
kind of clear so that may be a bit of a worry here friends all hatches open so
they can start thinking about okay where do we want to go but they go to
Panthers though are they in in a good position do we have any maybe for the
moto drop me for blue
I mean you would have seen they've got something on the side then you look
towards what they've got to remove utility and there's not a huge amount
obviously the two frag grenades the bounce around if they want to try and get
it out early but what is early when you have 30 seconds left right what else is
there we can try and stop it the same time the defense is set up for what has
ever sort of free place that eyes on towards the bottom of main the flash
will get them to drive in it's a trade-off on the other side but it's
resets and flash three and Gabby the get the rest we're in a row now for loud
Yes, cruise control, isn't it? On the motorway, just sailing through, no issues at all for
loud. And on the other hand, need to try and do something because this could very easily
be looking at 5'1", or dare I say, the 6'0", the way it's headed. Definitely need to try
a few more on the board. There we go. Go into CCTV room and cache. And look, obviously
I think right now it's the worry that allowed them to be successful on every site that they've
went to. So they've done the full rotation, they've just gone church again. What's the
stop them defending this bombsite again in the same fashion?
This point?
It's one of the sort of worries where the killgamer is still popping up, obviously it's something
that develops as it goes on, but yeah you have live, loud, you have live in the resets,
12 and 2, it's been a pair of them, it's a huge, huge open, it's a huge, it's like
It can sort of dictate it, but as momentum goes on, the fact that they're free to do this when they get on towards the tack, those two players are going to be feeling so confident.
It just takes one bit of your defence to fall away, and suddenly you might get in a bit of a sticky situation.
He's on himself obviously, on towards the default, it's eyes on Garret, it's eyes on
the take care on the opposite side.
And the approach obviously, you know, is a decent little spread of the high-decentility
but the thermite's the one that needs to get himself and get his job done on towards
the main breach first.
Just leave it out in the electronics, without the mirror window, it really needs to be the
thing that's easy.
The Tuber App can slow it down, we'll not be able to stop it, they'll not be able to
trick it.
they're just doing their best but at the same time that is all the bands do. That is the operation.
Beyond that, outside of maybe the mirror getting some pressure inside, it needs to be a leading
tenter from the Blackbeard here on to Rafters. It needs to be pressure on towards the breach
maybe even bottom red by looks positioning has to come from in says
guns
almost mostly for anyone playing set of rafters and very difficult there's a lot
of guns are gonna be aimed at you but pretty good job at fighting back but
Okay so that's gonna be a good old blackbeard staring down with the old heavy
hit and gun. We'll finish off the nades, gets the red thing, should be confirmed.
It will be, so that's the rafters player's dead. Let's try and get a hard
breach or rotate it, do try and open up rafters wall which has been fully
reinforced and really once you get that open, just start working upon almost
immediately. I mean they've got that exterior bridge open, they can cover up all the crosses.
This is where it's very important for Loud to make sure that their utile is hitting the mark.
You've got three smokes, you've got two C4s, you have to make them count.
To behold, as he said, three smokes, two C4s, that's enough to carry them over the
close, but the crash seems to start turning into a bang and a wall up right up red stairs.
4 vs 3, they make sure they at least trade out the body, but as they have itself as the next bit of damage
They don't have to get themselves towards the plant, but more blinds, all that C4 almost got two of them, but not quite enough
Big big swing round on the top. There is the plant at down at 20 seconds
They can still convene and in step themselves there first round
Yeah, fantastic work there from legacy. I like the fact that ints took the initiative
It's all well and good having rafters, having that bridge opened up, but we've cast it before.
We've seen teams just stall out at that point because the util is just so heavy.
But they take the initiative.
They've used the ink to fly up red.
You're then putting pressure on those players who quite rightly so are probably thinking,
I have to try and stop this plant.
They're going to be sat there with their C4s in their hands with their smokes ready to
go.
But all of a sudden, there's now a ying breathing down their neck and they can no longer focus
I'm trying to deny that plan. They have to focus them. Hang on a minute. I can't see. I have to have to deal with that first
So I like that adaptation for minutes
They didn't sit back and allow loud to play the game that they wanted which was obviously util denial
So I like that much better for minutes. Can they pull off a very reasonable half here?
They could go for two which isn't bad in the grand scheme of things. It's not too bad five one eight
Four two, I think it's okay considering how they started a good recovery, but I have to go win this round
At this point now with Loud having done the damage that they've done, the tie-night used
as well, as you said, it has to be this round for them.
They'll get themselves the half-time to have a conversation, they'll get themselves that
sort of position, but still Loud technically on paper have their stronger half coming up
and ints.
You know, doing your sort of preparative work, how much of it is focusing on the defence,
how much of it is focusing on the attack?
And every one of those sort of situations will see when we get there, but for now, we're
not there yet.
They have a stronger drone network with no man's back on board.
Two rounds have been, away been dictated by a single player finding a little cheeky punch
around the back end and as the tipper roger tries to slow things down on the approach
and you're just buying what 15, 20 second increments really.
There's the breach over the top and there's another slow.
Nobody knows that that will blow in a minute.
There's no rush, new friends. The basics done right, that is the main concern.
concern. Angel's off the end looking to cover off those flanks. He's still got this
hefty amount of...ooh almost! That's C4! Pretty close to legacy, but able to dodge
right just the nick of time. It's just this clear out, oh dear. What do you hate to see?
You've got to look for flank protection and he's climbed up the oil pit ladder and killed
my rafters oh dear so I said that you know I wanted a good look they double
down on it doesn't matter no it doesn't matter I ain't just able to get one more
but that's three Gabbard he opened up with that sort of flank round on the
main stairs and then things changed at this point now waiting and watching
is eski gay plus a couple of shots I decide but does not go in the same sort of
distance. Scientists find themselves the wrong side of a rotten half and we find
ourselves eagerly anticipating what the desk has to say about it. Well thank you
very much it's always good to be anticipated in one way or another. Well
I'll tell you this is some sort of horror picture show is loud of taking
control over 90Z 5 to 1. It seems like Leo, every time something is slipping away from
90Z. Yeah, it seems like every single attack, they're missing one critical piece of information
and every single round is an example of that. If we look at the first round, they're attacking
the basement, 30 seconds left, everything is going well. But why is there a player in
Mainster that they're not aware of? And he gets two peels on the Moto Hatch and he could
They eventually have gotten one from Main Stairs as well.
Had he gotten that Main Stairs kill, the round would have ended there, but to be honest,
just enough damage was made.
20 seconds left now.
They need to execute with 15.
Realistically, there's no way they can do that.
They're all anticipated.
They're disjointed because they don't have enough time, and that single flank was enough.
And then we look at round two.
And who do we see lurking, Jim?
As they think they've cleared the entirety of the Mastertop floor, well, Life is there
and ready to backstab them.
He gets an incredible double kill that is just enough to put them back right into the round
and at this point, that's it, they've lost it, they've lost the control.
Next round they try a rush and through the windows, who do they forget, a player that
can be in construction and can get a double kill in the window jump in.
That is critical information once again that they're missing.
Should you want to do that rush, you need to flash him again.
And it's the same story over and over and over again when they either attack way too
they don't have enough control and they're missing one critical piece of information.
And that's the biggest difference between ANTZ and Laod right now, is that Laod, they
know how to exploit these gaps.
And ANTZ, their intel game is just not up to par.
The only bright light there is, again, the same name on the scoreboard.
Every single game, three times more kills than anyone on his roster, legacy, and the
most of it, doing it with a Yingshot gun to bring them their only round.
This is the sad win condition.
There's a lot to work through in the second half of anything.
You might be happy to know that you're on defense now and DZ maybe something that won't complicate comms in the middle of this round.
We'll see how deep those mistakes will go.
Monti's IZZZ's first ban would allow taking away.
Not surprised, what will we get on the other side?
Mira and Thermite. Fair enough, a hard breacher and a shield.
They decide to powerful operators to deny breaches and get you up on the advance.
So let's send it back to our casters then to see if they can get loud enough for this matchup.
Enjoy.
Uh, let's get loud.
Shall we demo?
Will we find ourselves going back in towards it?
It's also worth talking about.
The other results that we have had this evening.
Just leave while we had Imperials lose out.
Luke's with only 7M, which means that that 10th spot team stays in 10th.
Now, if the re-loss is towards their name, but if the same happens to INTZ,
then the divide of 9th and 10th versus the rest of the board just gets horrifyingly wider for those two.
It means the flip has to be one of two games rather than just one.
It means everything is doubled in terms of intensity, and...
I mean, with this result and ground difference,
passing and heartling and further and further away,
being secure in this game, yes,
it is still one of the early games in Split,
yes, it is still based on who they've played so far,
but, oh no, now two games are required
of the remaining to be able to flip your way up the table.
We will see how things start as they mean to continue
in towards the strip club on the far side.
Let's see if they can try and just get some
health control. I think let's try and start off with the first round when the defense.
I'll start, you know, just kind of settle in there, get the momentum rolling. The main
key difference, that first round on the board, because sometimes that is the most difficult.
Ah, for that, a lot of breathing room, we must add. I don't think later it's going to
be worried about, oh, let's finish it up quick. They'll take their time. As long as they can
get the three points that is going to be the only thing on their mind.
Look at the lineup from Lars, pretty standard of what you expect to see for your basement,
got a bit of a mix of everything, maybe lack of a little bit of soft destruction, that's
probably the only worry you would have.
I suppose you've got the breach and charges on the recruit and that's really it.
This room live, there was straight down Dirtton already and oh it's a rough one, he thinks
he's kind of taking the initiative, I'll get down there, correct, I'll try and catch some
by surprise but no Arthur's just taking your head off. Holding on now. Oh I say
holding on. There's the take on towards Angel's. Gone. Removed. Freight out but
obviously it you know it's entirely the one that you want. The black beard is with
that sort of front of the spear. The tip to drive in and just press the control
of the site itself and instead sitting out as their steadily just clearing trees over here
they're concerned about strips still concerned about whatever that was recess drops SDK and
I mean what a boon for them to take on the jukebox
Well, this has been sort of a turn around you think, okay great, your friends have been
able to pick off the blackbeard, you've got that man advantage and then you've lost it
instantaneously.
Now you've got 30 seconds if you're large, you've still got plenty of util, you've got
a capitol ready to go with all of the arrows and in goes the flames, anyone going to try
and capitalise off that, doesn't look to be the case, 30 seconds, maybe this is where
not having the shield is going to hinder them a little bit, and that's just going to be
guns up and that's an easy one for Stepa, oh big ol' Rift! Nevermind, Stepa for it,
Arfa de'erth writes a legacy, finds another! What on Earth has just happened?
drift on through a drop in a body and a 5-2 not quite the end of the world not
quite the big problem so far but I'm I guess seeing how things can progress
there right a bit of that drop in that worry before but still they've been
able to get themselves back first that very important reset that very important
time to breathe. Now, in this sort of environment towards it, how will they change? How will
they develop a bit more? The fuse is a pick that I'm kind of eyeing a bit curiously,
Dumber. Whether it gets stuck out for the rest of it, the double shields with one of
the shields otherwise removed, the limitation of the hard brute, Thomas the indifferent
taste, the buffet of banned possibilities. Just a little bit more awkward in a couple
in different ways.
It's necessary to use here in Clubhouse, especially whenever you're looking towards
that top floor.
You can remove a lot of utility from the just putting on the reinforced walls and then it
will get a lot of utility in towards the site.
Not a really bad thing per se.
Instead, look at the lineup, they've brought the synths in.
So straight away my mind is thinking towards you're going to use that to jump in through
each gym window.
You can block off the right of sight from construction and kind of push it from there.
So they've got really good options here for going for plants.
Let's hope to see how they want to deal with this lineup.
Very interestingly as well from Inst, they've actually reinforced that single con wall.
A lot of teams have extended towards cash.
Don't leave that open because you can get a disgusting angle from sitting inside a cash
right all the way over to us gym window so you can stop anyone from jumping in so it's pretty strong.
Maverick making quick work.
I think I can try and just get that sort of catch that's surround on anyone that wants to
make their way through. Obviously got STK, essentially able to cause some destruction
and damaging the C4 or the cams, a lot of the reading coming through it right. It's almost
They've got the Fenrir mines, they've got the Valkyrie cams, they've got the BP, they're
just making sure that if somebody tries to enter somewhere, if somebody tries to slip
away in somewhere else, they'll be able to put the damage in, there's a quick breach
through.
And as I said, they'll know that the motion is coming, but they still need to try and
do something on the back of it, and the worry is underneath, the worry is, chance at the
swing in, so instead, Gabbett finds Arthur, I think that's going to be five versus four,
there it goes.
The first of those ints holders. Still not fully confident about going for the plant yet, Demi.
I think it's going to wait until they can try and stabilize.
This is though that Clashry has used the Synths gadget to try and block off anyone swinging in towards CC,
but it's since then left and...
Reset's going to try and take up the mantle of Pumping below, so this is the call.
They've heard that there's two players below a C4, so that's where they're waiting.
That's where they don't want to go for the plant until they deal with that.
you lose resets those two players are still gonna be a bit of an issue like
his friends and other and loud they've obviously slowed down to try and deal
with these C4s but because of that they just stall down entirely they need to
try and get this plant stuck well they weren't able to get it stuck everybody
has fallen apart and yeah the sort of sit back and retake plan has worked
one does one versus two here inside the middle of the site now I say they know
roughly where one is, but it doesn't matter. They are now from 5 to 1 to 5 to 3, way less
worrying scoreboard. You can see loud, naturally they're going to be worried if there's players
below a C4s, right? I think they make the correct decision. We have to try and not necessarily
fight, but at least drag the attention from those players below and try and drag them
on to the guys kind of hunting them. But if you lose that first player, it takes you a
very long time to then get people to rotate it around and get somebody else ready in that
position. And that's where the round kind of stalls out for it. Just nothing really
comes off it. Again, I think it's in the correct play. Give them the site. Play with the C4s.
You've got a Valkyrie there, for example. You're going to have the information in the bomb site.
Obviously, for loud, you're losing two on the trot. There's a little bit of a worry. I don't
think yet, because I think if we lose this, then you worry, because then it's a full rotation coming
in from it. We've always said this. If a team takes a really strong lead, especially if it's like a
5-1, all you have to do is win two of the weaker bomb sites. You can let the opponent have the other
2 as long as you can win the third bombsite choice that's the main thing to keep in mind and this is the third bombsite choice
This is our cctv in cash if like win this and learn a very very good spot if they lose this thing
Yeah, I would say the time I'll have to come in
This point
It's 90s at the
Knowledge game the game of growth has been one that you know in the first half you'd be like
Have they done their homework? I guess the second half shows that they may be studied for the different tests.
I sort of hope that this is the one that gets them that passing grade.
Have it go get some work done here on towards the main wall.
Just get the preparation for the trick as it will all fall soft.
Not always. It'll be all and end all this wall in this position. A little bit of a scrape.
It's a bullet scrapped on through, but a Flora's drone, he's removing all the pockets
he's had, he'll get himself some options for later on, the surprise tool.
We'll help him later.
Captain and SDK side, he should be able to communicate that to his team.
They're not interested in clearing towards Bedroom, it's just going to be a straight
direct take coming in from Gary so this is where you would expect ints to start gearing up ready for that.
One thing if team isn't pushing it make sure you call that out let them know that it's probably
going to be the other way it's I think for clubhouse especially for this hot floor you attack
it two ways and if it's not one way it's going to have to be the other. Having to deal with a clash
though I mean Orphar is in a very precarious position so often you'd see a clash down beside
the motorcycle and these people get flamed out with a capitol and I'll force all the way into a corner
Another bolt goes in, but not going to be onto the clash.
Oh, legacy! Just a nice little tap onto the Blackbeard massive pick!
And for loud, is this the worry where without that shield, do they lose the pushing power?
It's always that sort of, you know, troubled situation, right? As soon as the shield is gone,
how much of the approach has gone? How much of the sort of first step in? Was it a reliance,
or was it just an assistance and here as the second body drops and well not quite the first they
screamed their way up red they've at least been able to rest and control they forced them back
in towards garage they realized they couldn't take it against the clash retent some of the ground
instead but at the same time that's just been a first no a second strike swung around a bit of
a cross back and forth there's still these tradeouts but the clash has this power position has the
shield up has the kit down at their feet and has eight seconds to try and survive there's one more
STK. Holding on all that's left drifting through the plant. The other side of the class shield
they've got a drift across the opening and Flastery gets louts round massive for them to win that one.
It's around they shouldn't win. The actual fundamental of the attack from loud
didn't work you know it was pretty direct either trying to get that blackbeard up in
free rafters just typical things but that was shut down because we see a flash holding in
towards motorcycles, lounge was behind a fully reinforced, castled off the doorway too. That clash
was firmly in that position for a reason. They wanted to protect that shield to deny the attacker
shield. So at that point you lose that shield, you're down to about 40 seconds and really for
that they had nothing. But the whole play was based on we have to walk up red stairs and get these
picks. And somehow are they able to do that? So for entrances around they'll be kicking themselves
that because Loud didn't have anything going for them. They were a gift at those pics and they play
off the back of that. 6-3, I got 6-3 at this point and 20z. That momentum, that sort of roll
is drifted away because either way they get these two rounds. The two sites they've been able to take,
the two sort of swings they've been able to knock out the park. You know they've still got to return
to that third one right and know they still got a return to a hold that didn't quite get it and it
was close but now it's anticipation now it's that game knowing by the time you get there there's
lessons you've learned might have been forgotten those changes might have slipped away as loud as
the other side of that loud can sort of look at these first two rounds with the opposite of that
fine they might lose this they might lose the next they know they're going back to the site they've
one they know they've done a legwork they know they've already sought and
grabbed that round by the scruff of the knife and said this one this one is my
round
thing there is the problem
that hole is worried whenever something sticks out of that window immediately
is that you're wrong very very quickly I mean I should know you ever played back
some people. Very wide phrase, yes. Never learned. Obviously, I'm going to come back
to the point that I made last time. That was a tier 3 bombsite that Lab were able to win.
Yeah, that's the third bombsite choice. So, 4 ins, even if they're able to repeat what they did
in the first half, or the second half, and win the basement, move in and win the gym,
they're going to have to go to cast one win or another, which is perfect for Lab because they
they know they've won that. I would say they'll fall out, they'll probably try and adapt and learn from
the mistakes that they had last time down here. I think timing, I think they weren't quick enough
in this basement the last time, so they probably want to try and pick up the pace. I mean this is
quite a good position for the solo snake to be in because it all takes us one little ping
and they're going to know where Raps is, so this should be pretty free for loud.
Ash is just trying to propose a statement on the stairs of difficulty.
It's the snake that might have the surprise strike.
Now they have some awareness that will make a bit of noise and well they're aware they're
being watched and now they're aware they're being tracked but when you go do you try and
slip your way out?
You're wasting each other.
You know that it's going to track you further and further.
Go back to that fight.
That was the worst.
Well, there's a swing back in around, live, is able to get wrapped on the say that it's
just going to try and force the class further down.
Do they know about the man in the bathroom?
That could be that swing possibility if he can activate.
Perfect possible time.
Oh, there's the perfect possible time now crossed out.
Installing trade at the class, trying to put some distance in, just snoop their way around.
For this point with life taking half the damage, with what damage they've already taken demo,
why can they try and find this approach?
I just have to try and force the room at the end, but the fact that it's being up,
it's going to be really difficult.
In goes to Kandala, he's going to be able to blind it out.
A little shot down through the wall.
Yep, an easy pick.
Honda SDK, but still, that flash, that's the issue.
you deal with that shield. Flash straight really nice but still a 1v2 and Flash can just set work
this like a mirror window. So easy for him. Fire down. Flash straight has to make a move.
It's just going to be slow. He has to try and find this pick but Flash can just wait for the
perfect moment. Yeah very very simple for our first base 1v2 cleanup. That shield I'd be surprised
of that shield isn't going to be targeted a lot more. Like I'm expecting to see nomads
on board immediately.
I mean, it has to be right. They have to sort of drive towards the focus. The clash was
consistently a problem and it's a time I guess called. Maybe that'll be a typical conversation.
You feel about how they started this sort of main brick stairs. They slipped their way
down. They were always at the front of the engagement. They played it very well, but
they weren't quite gettable, but they were always a problem.
It has to be some sort of response.
And then that situation as well,
it must have been the tough driver.
Well, if I try and get you up,
maybe that would draw the clash in.
Either way, four to six, loud.
Again, a few more rounds.
And again, one of them they know they've been able
to pull before, but they want to risk getting there.
Yeah, I think it is that that debate, isn't it? And again, it comes down to what the coach sees.
And, you know, we've talked about in depth, you know, why do coaches call timeouts? When
do they call timeouts? Why do they call timeouts? Who's calling it? How do the timeouts feel?
But I think there is certainly an element where coaches will know they're tighter
fair than anyone. They'll know if things aren't going well, they'll know how players are feeling.
Okay, he's all like himself. I better get in there and sort this out
That's that's the element you look for I think for coaches. They know their players better than anyone
and is that case where maybe there's a little bit of
Loud a little bit of frustration kicking in saying come on what we just see you know one round here
We don't get that and then the coach has to get in there
Oh things now say look, we still got breathing room here
They are gonna have to go CCTV room and classroom at some point
Surprisingly it's earlier. I thought it would have been the gym and bedroom here
But, ends, they're gonna go to the bombsite that they lost?
Maybe they were saying, oh well we're not too long in the inevitable, let's get it over and done with.
I think it's sort of the inevitability right?
Is he sort of set at some point?
Yeah exactly, and the longer you play it, the more of a worry.
You've obviously got the idea that they've had their time out, maybe they don't expect them to this, maybe they've talked about the other one.
Yeah, really good point.
So whatever you're gonna do, you can throw them off and you can get yourself to start a little bit more and
Well now if they win that it flips that entire point
It in a way almost puts the the nail in towards IT of like oh the one that they won we won it this time
There's a black bit though. It's a new one trying to make a friend and
Wow the coverage is there
It's like a deer in the head flight set free just you've seen a train coming straight Alan
Um, there has been a bit of a shift though, for instance, in terms of what they're doing
in this defense compared to last time.
Remember they had that clash went inside a garage?
All the way towards the top floor, and towards construction right now.
So even Ence have changed up what they did last time.
I don't know if that's the correct decision.
We knew that Loud just about won the last attack, probably shouldn't have won this attack
in towards that top floor.
And because they were able to stop that shield pushing in for a garage, because they had
Now with that early body gone, the fact that they can try and put the pressure on towards
this, they still got the class to deal with, they couldn't quite get the roster side last
time brown, they weren't able to cement it, but it didn't really matter in the grand scheme
of things, but with this sort of switch round with this change of pace and pressure, a little
bit more obviously if I were able to take all three points here they will jump up towards
that fifth in the board, push loss down and towards the bottom four. That separation just
gets felt even more.
Sometimes, for each game, you can see the plashes
are holding on as best as they can.
The drawing focus,
towards the back of the site, they can
find play with these impact DMPs underneath.
That's going to be the attempt round.
Hits the ADS. The fever goes up
onto the door itself. The clash drops down.
They're going to swing out and try to put the pressure on
towards the capital, but I'm not quite able to get
the full read on it instead.
The last few goes down. I just does resets,
traded out they're going for the plant though demo they're going to see if they can try and get that
stuck in they drew all the focus elsewhere and they've been able to do a little bit of a daylight
robbery here yeah really smartly played from loud they've realized there's two guys and raptors two
guys then towards garage let's just flood through the breach remember they've reinforced both of
the walls they don't have the head holes and raptors to try and hold those players rushing the
breach you kill the guy's sight and all the stuff on the sights here as you can go for the plan
I think he does get one three versus two, but they still have the black bit and they still have the cross being watched outside
They can just utilize this position. Gabri does brilliantly and that just leaves a clash of Lyra, but not for long loud. Oh
They do everything they need to on the one side they needed to do it a strong opening ha
dictates how this game has gone a
CC swing
it's how it ends tight as you like demo yeah it's a very close affair right down to the better end
but it's louder get the win i think it's deserved obviously that first half of stellar from number
five one set them up nicely and sweat it a little bit i would say but not enough it's also they're
drenched in sweat i think it was okay from them that's three clubhouse in a row they might put
a break on it and we're not gonna have a break because instead we have two great friends to meet.
I don't know if you mean that they're two great friends together like as in they were roommates
or just friends or are they just good friends with you that is a question to answer on the next
episode of Siege's heated rivalry maybe the next season that'll be for later in the year I hope.
Leo were back into it and it looked pretty comfy for a loud yes there were some
rounds that slipped away but in terms of strategy and execution they took it today.
Yeah I think two very different win conditions right on one hand you have
ANTZ the main condition being a legacy popping off b having clash which was I think to a certain
degree a bit of a shadow win condition uh whereas on on the other hand of uh you know
of loud they were incredible exploiting the gaps in defense and realistically if you win 5-1
your defense side there's no excuse to lose the match so yes they struggled when they switched to
attack yes it took them a little bit of time to figure out how to deal with that flash how to
deal with those execution uh however i love the their i guess the depth of play in attack in the
end that last round in particular was so smart bait everyone into we're taking rafters here's
Capito sending EMPs and fire and hey hey I'm here and then at the same time all
three other players just flood the bomb site that's beautiful that's that's
creativity that's playing well together and that's exactly what loud had to
offer and we were waiting to see it and it brings them three points so it's
well deserved. They're absolutely gonna be happy with it and I think there's one
question that I need to ask to start because that's gonna be my one for this
one Leo I'm just gonna say it let's bring up resets and have a quick chat with
our player from loud. Come on in, a resets. Thank you very much for joining us this evening.
Love the hair. It's all there. It's just I'm so jealous of it. Anyways, congratulations
on the win. All three points and I have to ask you the elephant of the room. Why clubhouse
a third time? Because it was like they're they're parents. They never played clubhouse
and we already played two on the last games and we know like what was our mistake, something like that, so yeah, that's why.
Is it also an opportunity to not show any extra strats for any future matches you might play?
Yeah, it was like more for it because it was like the permable just for that.
Why?
Yeah, I guess we could see the difference in depth in play between the two of you and I don't know if you heard me before as I was stating like that.
very last round I was impressed by and if you can just rewatch that one more time I thought that
you guys spotted the the the the weakness perfectly well there like baiting that you're gonna take
garage here that's you you're the bait so can you can you talk to me about you know what was the
play here it was it all a bait were you supposed to grab attention so that the guys rush side
yeah sure because in Brazil we say like it's like an alien threat we never saw nothing like that
like clash garrosh something like that so live just just say guys let's bait garrosh and we rush bomb so
very good call from live here like is he is he the main ideal that makes this call all the time
or all of you can make this kind of short call it's live it's live most of the time it's live
honestly i'm i'm i was um you know wondering what was happening in your head when you know you're
You're going from a 5-1 lead, and then I'm into the wins round 7, and they win round 8,
and then they also win round 10, and the comeback was starting.
And then you have the tag timeout.
Can you tell us more about what happened in the tag timeout?
What did you guys discuss to make sure you were closing the game?
We was struggling in the first attack, because as I said, they started like, it's very, very
weird, like the gym.
The gym, the clash is very weird.
So we had a tactile pause because we just need to play our games.
We are like seeing a lot of things in mid-home.
So yeah, there's the games.
You need to talk like what we are seeing.
So yeah.
Very good.
Resets tomorrow might be able to see you play against the team
with Alienware.
Would you like to say anything to them ahead of that game?
Just good luck.
Have fun.
There you go.
former team, I guess, former team in the day.
Thank you very much for resets.
Congratulations on all three points today.
Have a good night.
Thank you.
There it is.
Good to hear from resets and good to know
about how the IGL moment really happened,
who really is IGL-ing in moments like that,
but also specifically what the strategy
was supposed to be to deal with that clash.
Good calls, as you were saying.
Leo at the end solidified a win for Loud.
Despite the hairy second half, they still retain all three points and they're going to be very happy with that, going into play day four.
Even, you know, you're playing Liquid, it's fine if you lose that, at least you got the three important points against Antizan.
Yeah, I know, I also got a point the week before, so I think they're doing what is necessary for a team with such a big name on their shoulders,
which is obviously Brazil is such a hard region,
SCL overall is so stacked with like,
if you look at the top, right, you know,
I see it again, you have FURIA, you have FASE,
Liquid, NIP, Fluxolive W7M, that's five teams
that you could see lift a major trophy, honestly.
Or at least see on the grand final stage.
And so to try and make it to EWCR,
international events, when you only have four spots,
it's just so hard for these guys.
So, follow up, necessarily it's not the expectations, realistically.
I think the expectations is, let's do better than last year.
Let's make it to playoffs, let's show that we can at least contend with some of these teams.
And then step by step, step by step, they try and replace them.
They try and beat them in BO3s.
And I think by beating weaker opponents that are supposed to be their rivals,
they're slowly but surely cementing that they're different from ANZZ.
They're different from a team like Imperial, for example.
and that they sit right now in the middle of the table for SAO,
and that they can contend with the playoffs.
And so this is exactly the kind of need,
of when they need, in terms of building their confidence,
building their momentum, and making a statement
for all of the weaker teams in that SAO region,
playing out will not be an easy feat.
Absolutely, never underestimate your opponent here,
and legacy going up 14-9,
that is very comfortable for Antizan.
We talked about him in the pre-game.
He's the one that's really showing up. The only one on the team. Gabbo on the other side was not the only one, right?
You got live, who's also doing the shotcalling, leading the team during every single round, and Flash, you're putting up numbers.
Still, resets and stamps. They're doing well themselves, but they don't need to show up as much as the others on the scoreboard.
Job's already done by that point, but legacy on the other side is still the one that's doing all the work live, as you see.
He's taking a little nap, but if he can do all of this, lead and top the scoreboard,
as he's napping with his eyes closed, then I think he's going to have a good stitch.
Yeah, that was a really important game for him, really important for his confidence,
playing flex support roles, IGLing, playing the maverick and opening up those walls,
and then he was able to lead the team into that very last round call, which was, hey,
Resets, I'm going to send you in your arash, make as much noise as possible, let's hit side,
really good, smart play from a player that has so much experience.
And yeah, looking at Lild, I think that it's a team that has been built the right way.
I am just waiting to see these guys perform more consistently and especially start to create some waves.
A little bit of an upset tomorrow, for example, that did a good start on that story.
story. Well, you want to talk about making waves as two teams that are coming up next that look
and actually try to make waves within the top six here of SAEL will come out on top after a loss
and a win for both of them so far in the opening days. It's Black Dragons vs. Lost after the break.
I'm a bit busy
I'm going to sleep
I'm going to sleep
Hey guys, this is the painting
Putting everything in my mouth
Here you go
You want some?
PUSH
PUSH
PUSH
Can I put it on the other side?
I think it's more difficult
I'll put it on the other side
I'm going to put it on the other side
5G make up
5G make up
5G make up
it's not good
it's not good
it's too fast
it's not good
One, two, three, four, five, six, seven, eight.
Oh, hey, hey.
Yes.
Yes, please.
Yes, yes.
Yes.
Yes.
Yes.
Yes.
Yes.
Yes.
Yes, yes.
Yes.
Yes.
Yes, yes.
Yes, yes.
Yes.
Yes.
Yes.
Yes.
Yes.
Yes, yes.
Yes.
I'm gonna throw it.
It's a big one.
It's a big one.
It's a big one.
It's a big one.
It's a big one.
Oh oh oh oh!
Faster!
Faster! Faster! Faster!
I'm not gonna give a fuck!
Which team would you choose to play as? And why?
This one is the축岚 Pulced. Let's see which one will be my reserve.
What do you want to play as?
Which player would you beat in the game? Why?
The question is which one I wouldn't win, and why I beat everyone.
If there was a rematch of the worst player in the game, who would win? And why?
It's a complicated situation, even very complicated.
If they didn't let me in, it would be very complicated.
Who would win would be Flast Drive, one of the worst players.
Which team do you want to give up? And why?
I'm going to send the Imperial away, because I don't know, but he's leaving.
It's great, you have three bullets, you have three?
It's better than that, there's no way.
I chose this one.
Because it's lighter, it's easier to handle, and I think it's better.
Look, two weapons here for you.
This one is more tight.
Two weapons here.
I'm going with the pistol, I've already traded a lot with her, I'm not going to miss any.
6 bullets for you, 6 chances
Now we accept these 3 bullets
Fuck
Man
Fuck
Fuck
It's good
The first one was a test.
Oh, but this is...
Oh, the bullets are making a curve, man!
The bullets are making a curve, man!
It's the last one, I'll hit it!
It's hard, man, to use the weapons.
One more chance to get the first one in the valley.
The weapon is hard to get stopped.
No, wait there, man!
There, ready? Cut, cut, cut.
Welcome back to SAO my friends and it seems like some aim work is needed here and there
as you can tell with our games but again always fun to see through them here in SAO though
We have to continue with our matches on game number four. It's two teams
That are punching up higher than even they were expecting
I guess if you're looking at the past year both playing better than ever and the opportunity today is to punch the other one down
So that you can move up and be more comfortable throughout the stage
It's a big game and if the win today those three points are extra important
Yeah, I think I would call them the Contender Twins. I think in the sense that both of these teams are punching
I wouldn't necessarily say above their weight in the sense that loss
Impressed everyone a kickoff they made it to solox city
So they were already expected to at least be one of the teams that we contend for a playoff spot
Whereas for Black Dragons, they had such a horrendous kickoff that it was not a given point
If we look at the standings you're actually gonna notice that we're looking at teams that can maybe fight for a playoff spot here
You look at Lost, you look at Black Dragons, they're just there, just close.
This is obviously the updated standing, so Loud has jumped over them because they have won the last game,
but they still have one match to play, and as you can see with two points, whoever wins here
will get into playoff's contention so far. And so this is why it matters for these two teams,
is realistically when you look at the top of the teams, it's going to be hard for them to take them down,
but for Lost, they managed to beat Loud last week, which gives them the head to head to them.
For the set of Black Dragons, they managed to create an upset, beating Fluxor W7M.
So in reality, we're looking at two teams, Milosh, that have it in them,
to go and grab those victories to create some upsets.
Absolutely. This is really the moment for it, where we have these two squads that really want
to advance, both Lost and Black Dragons. And honestly, we can start really with a conversation
on whatever team, but I think Black Dragons, especially on the opening day, they surprised
everybody right that overtime win against fluxo w7m is absolutely not something that anyone was
expecting i think it caught all of us off guard it definitely did fluxo w7m so collecting two
points against fluxo w7m is going to be a very good time going deeper into this stage maybe
we'll separate them from i don't know fourth and fifth we'll get to see what happens now
It had a tough time last week. There's two ways around it. The game against NIP was not good.
I think as a good descriptor, not good. Didn't start well, did not end well. When you get 7-0,
7-0, I think you can just say it was an awful game from there.
You are testing the limits of my English vocabulary, but I would call that last
playday for black dragons being not good would be a euphemism in a sense see see
the vocabulary in a sense that obviously a seven-hole loss is the worst thing that
can happen to you at any given playday where you know no excuse even if you
play the world champions you don't want to get 7-0 if there's anything to look
at is despite getting 7-0s these two guys on your screen still have incredible
EPS and still are amongst the best SEL players out there. So on the other hand side you have
Altlow, a player that surprised everyone when he joined Tim Los at the end of last year and was
one of the best rookies that we've seen so far, just a little bit like Boxeria and then Guuto,
who was one of the only two rookies alongside, well not really a rookie but more so a player that
returned to tier one and never really had a big shot, you know, at a consistent top team. He
did participate to his own S tier event but wow what an entrance what a way to
come back from tier 2 into tier 1 these two guys they are like the lifeline for
black dragons absolutely and will remind everybody again that black
dragons the only team in sal that has made any player transfers Guto being one
of those two it's pretty incredible numbers that are being put up but today
is that big test. How do you fair against the team on the other side and that is loss?
Loss, I mean
You want them to continue off there that run in kickoff. You want them to just keep it going, right?
They're winning against Loud last week, so overtime, but that collected them two points. They lost to Furia
But who isn't at this point?
Which is why we're putting these two teams so close and even to one another in every way shape or form.
I think your description Leo is very very apt and even more so once you're looking at their most recent track record
Lost want to continue growing and going on the up and up not to fall back not to stagnate
Like we might be seen from other teams in SAO
Yeah, lost the one team that surprised everyone at kickoff that took down fluxo 7w 7m the face layers and then many two
like CT and then I don't think really lived up to the expectation. However I
look at this roster and I think that there is no weak link everyone has a
definite roles and plays really well. Daffod, Perez, super experienced players,
players that we've seen you know doing some incredible numbers for STL, players
that have been there for a long time. Dash who came back from an incredible year
with Wild Guard and Dark who was you know just like Outlaw one of the stand-out
players also on the side of loss. So you know I look at their roster and I think
again it's one of these teams that are right now not clearly into the top four
but are just there scratching their way to the player spot and so I'm looking
this time at these two guys if I had to pinpoint the two players and Black Dragons
I did it where follows it is Daphne Perez the two players that I'm looking at
the experience on their shoulders the ones that have performed the best so far
are the other guys that I'm counting on to see Los Prevail here today.
Absolutely. I mean we had this I guess on Perfe's last week or I think it was on week one where Daffodil is kind of this unsung hero in many ways.
I think a lot of people are sleeping on his strengths as a player.
Remember Daffodil at reload with loud? How good he was?
Incredible.
Definitely the highlight of the team back then in that earliest version of it on their first trial ever on
Internet on the international stage at reload and Rio, but
To see his skill at this point
We just it just makes you want to see more of it to get more of it to see where where does this line end?
Is it here and it stops here or does it continue growing like you wanted to because you're just looking out for
for what's best for this game and for his esport which is more players competing at the top more
tighter games closer matches and just entertainment central in general though i'm at veto leo let's
bring that up and see where we shall go to in this next matchup remind everybody last playday
loss they went to clubhouse we got a lot of clubhouse and on the other side of course that was black
dragons and they went to cafe what happens here we're going to block the snap we're going to border now
yeah yeah pretty different one and a nice way to come back into it for black dragons i guess the
question for black dragons is you know you just went on an upset flux of wcnn and then in xzm you
have been seven zero so i think really is for us a moment where we check the temperature on
black dragons and really think was it a fluke or is there really potential in this team so today's
important and why is border interesting? In one hand it is the favorite map from
us. They used it in phase one of the Salt Lake City major, they defeated Kagonet
which is a big big thing because Kagonet are incredible on the map because they can play chaotic, they can play aggressive, they can do their rushes.
So for those to beat them on that one they must be really good and they also took down the
CNL team of foreign green men on the one so they're right now on a hundred percent win
rate with two victories at Salt Lake City. Now if we move to Black Dragons it was
the map that they always banned in the last two play days so it is entirely new for us to see them
on it. Well let's see how we explore through this one again two tight teams that are looking to break
into the top of S.A.L. We got into it you were talking about Fluke well she's waiting on the other
side let's send it to her and Demo enjoy. Hey it's me and Demo I'm we're gonna enjoy this I'm so
excited. I love it that I have an online pseudonym that very often gets dropped as a word people use
in serious points. DEMO gets used sometimes. Sorry. Well it's like, you know, DEMO, listen, it's part
of a longer sort of sad thing. But when's the last time anyone dropped that Harry, eh? That's true.
for the full harry demedemster yeah that doesn't it's over just just harry just harry you're a
you're a wizard just harry you want me to use that for a while
do you want me to take it back oh no roll the ears back
uh listen just harry just get me the siege just like driving the last song just border
Let me talk about this a bit earlier, being a map that we know as a bloodbath map, we know it as a map of the ground, we know it as a map that sometimes you can drain off a little bit on, just sort of pour yourself into it.
Is that really the game that you think you'll see here, please?
I don't know, I've actually lost during kick-off. We're also really impressive.
Especially at a loss, I think. Never really got the recognition that they're like, you know, a really, really good side.
because typically inside of SL we will always kind of see them hang around the
kind of bottom ends of the table. You look at stage one they finished eight,
stage two they finished six, but then kickoff obviously going to the major was
a big turning point I think for this side. So yeah I think for loss there are
teams which just keeps getting better than the up and up very similar to
kind of the trajectory of NIP last year.
As far as I was able to get the opener here and although it might be on the up and up
See, early losses in this but so far one against Furia, the 3-7 when it's loud, was the win actually but it was all the way in towards max OT so probably not as confident as they want especially with loud success.
This just happened before, as you said, if they're a team on the up and up, really want to make sure that they can try and make this a little bit more on the up and up above.
Keep themselves a couple of steps ahead and make Black Dragons fall further and further away.
obviously backdragons they lost 0-7 to NIP and the teams were still having yet to
play and try and do everything to reclaim some of that confidence here
otherwise the fact that the other was an IT win as well well we feel they try and
keep things competitive. There's one, he's stairs position, he's strong if you can sit
there and not be past her so it's all able to find one and it comes about you feel
out there's a smoke but still for black dragons I think they're in a position where
obviously being a man down they're going to be sniffing to get that kill back and this is where
you can maybe see the aggressive plays being rarer is thinking about maybe a little bit gung-ho
and he still might do that but look at loss actually in the bomb site right now that thought
would just slip this way I'm in that DMR yes they're able to get the kill back but it doesn't
matter they're out of the bomb site. At this point three versus nobody this point the round's over
that's sort of how it works everybody's dead and if you notice grand ends I always love
never you're ready to go full full cast remote and I just that's not just ends down the keys
nothing's happened all right I'll call the AA see what happens next those you don't know
actually because that reference might not be I'm not talking about the alcoholics anonymous
the AA is who picks you up when your car breaks down on them
I just I said that I was like I might have to clarify that one if I can imagine Leo looking
confused. My name is Ami. I'm up to the age. I'm up to the age.
Um, uh, experience 27. No, I'm not. I'm 34. It's on my Wikipedia.
Listen. 34 is the new, uh, doing her best. Uh, oh, Leo's just had a lift.
33 okay Leo's play like a face Leo's confused he's confused it's like a dog
it's like he tilts his head and he's trying to like okay you get you will
come see this I run out this is actually adorable you have to imagine it
that's my that's my useful identity my name is Emi I'm 34 years old and my car
broken down and that was how that cast went anyway we are 15 seconds in towards the next round
make that 20 I'm not sure I was able to get themselves a solid start but you know when you
look towards the history of this map lost have a pretty decent recent sprint against it most of
that is generally on their defense if you buy dragons you can play against Shove Fire Rebellion
and they weren't really able to get any teeth into it.
A little slow start here from loss.
The lightness of Black Dragons are going to sit their heads out.
I think really for loss, they know what they want and that's a great pinch onto that player inside of Brazil.
Using the dope we call, pushing out, get the pinch, and Perez, that's just disgusting.
disgusting. That's just an SMG12 shot, which I mean, SMG12 shots. If you have those headshots,
that feels so good, doesn't it?
Oh, I mean, the sort of feeling of any of the secondary SMGs, I think even back towards
the English one is just if it hits one, the English one, you know exactly what gun I'm
talking about.
Why?
Yeah.
Bye bye. I was getting caught.
Four versus three. Three versus three. There goes the no map. There goes one more. Okay,
hey, there's that English SMG I was talking about. Ripping ads. No, he's able to get one
and slow the roll. I don't know what I'm talking about. Now two versus two with a minimum.
Yeah, so one Doki call, which is gonna be using that pulse, they can hear that, there
is that, is he gonna go for the switch or just tank the shot?
Gonna tank the shot, it's a little bit of damage done to that pulse flashbang and then
in the pistol comes out.
Why?
Great shot, he's had to play aggro there because he couldn't really sit where he was, those
flames were injuring him over towards half wall.
How good is he?
1v2.
Two smokes though.
try and smoke through the the drone hole perhaps. Again it's very very risky they're gonna go for
the drop. He's not moving. Here we go smoke through the drone hole misses it. That's not gonna
click. Is it gonna clip? I don't know. They've stuck all that one definitely not going to.
Definitely missed the second and good covering the hatch.
I mean, yeah, I tried to go through the hatch, it did fall to the player off, try and move
on towards a different plant spot, but otherwise, they went from the push round, two rounds
in a row, lost a bit of themselves in, think about how the rounds started as well, lost
were able to get themselves, you know, opening two kills, and it was some great masterful
work done with being with SMG. I kind of just want to keep calling it that now. I do legally
know what it's called, but I think every time I say ingot SMG, I irritate you. I'm trying
to watch your camera, but you feel like I'm going to worry that I can't actually see your
reaction. I'm just trying to disappoint you now that I can see your camera. This is a
power that we shouldn't have given each other. They've been able to build themselves up and
even with the attempt to pull it back halfway through the round it didn't quite connect anything.
Yeah, I also want to just note how quickly the opening kill's been found in the first two rounds
with inside a minute loss of straight away. They have that man advantage and I think for border a
lot of the time is very much like a Jenga power where if you remove one defender from a certain
position, everything else around you will just collapse. I think that can be said mostly whenever
you're looking at the kind of security holds. If you're able to eliminate the player inside of
Brazil, who protects a guy in Fountain, who stops anyone walking long, all those positions just kind
of come to a halt. So it is very, very important on the defense to not give yourself away. And look,
I know it can be very, very difficult, especially with offers like Gokubi, who make those pinches
very, very easy. You still have to try and find a way and just not give an opening pick
for as long as you can.
Well, they've been able to almost get themselves in towards that opening minute, but we're
not a million miles away from the first confrontation. They've got the drones sort of rolling their
way around. They're looking for that immediate bout of pressure here on towards it and just
using the thorn gadget. Try and put pressure outside the building. Just be a bit of the
MO on this round. Wider control, wider lockdown, wider confidence. We're lost. They're able
get themselves another open and kill as this continues you can see the flash has come through
they're really trying to contest it but there is actually one elsewhere. Guto in the meantime is
15 removed by Dash, great combo with the utility again. The usage of pressure and then the power
points with these guns seems to be a very well threaded story here from the side of Lose.
Now at this point the two bodies in towards their favourites a little bit longer than it has
they do still have a minute and a half to work through and look at what they've
removed obviously no smoke there was the final throws of this the thorn is gone
as well we use most the gadgets not all
see if they can try and be a little bit more of a follow-through where will they
punch next?
we have life!
ooooh!
Bevin overheats good trade though but still for Dash even to get one in that
That situation is pretty good, and half are able to take down Swag and, well, 1v3, 0v3 loss.
Making this border look really easy right now, free in a row.
It's a solid sort of swing, right?
It's the introduction towards it.
As we said, they're a team on the up and up, they want to prove something, and I think
based on the previous games, yeah, they really want to prove something.
And I don't just mean their ones, right?
I don't mean the fact that obviously they've been able to win one, lose one.
It was an overtime win.
It went all the distance and got a pity points in a league where every single drip matters
the most.
It's that trade out.
But the results that have otherwise come through today with the fact that you're looking
at loud and loose, both sort of jumping their way up and, you know, not loud and loose
even, they are loose, loud and flux, so W7M jumping their way up.
If Los can get themselves three points, they stay ahead of the cup.
They stay ahead of those two teams.
That bottom three might be separate.
That sort of triple of Black Dragons in INTZ and Imperial, they could be far away.
But there's a fourth spot.
There is that seventh place that unfortunately keeps them out really of the contention, out
of that sort of white and jones.
want that top six finish to keep the dream alive.
I mean this is very very important I think for black dragons they need to
try and break this deadlock right now so they need that bounce back you've been
able to go for that extra ban of course you've removed that doggie which we know
always giving black dragons a few headaches in that second round so if
we're removing that docu beat it should help you if you want to try and play a
little more anchor in some of those positions see what they want to go for
I mean at that at this point where do you really go I mean you're gonna go
Vincent and workshop where you haven't went yet but the fact that you haven't
You haven't defended Armory, you haven't defended Bach and Pellars, who used to say you're going to win this bombsite, typically seen as the third pick?
At this point, I mean, you're sort of the eyes on towards the struggles that they've had in terms of just getting bodies down in the aggression game, I think.
The proposed statements have been a little bit soft.
The way that they've been able to get themselves regardless of the site pick has been ones where they're folding in these places that
lots of just been able to sort of smash through. It's not just a matter.
But I think the site restrictions, but the fact that over them, you know,
Uto's been able to get a couple of kills. Two of those I think won the same round.
Yeah, two of them, not all three.
He becomes this wrist. Dash is almost immediately caught but isn't he killed?
Can he survive? Or is he now baited?
Well, only time will tell. I mean, they do know they are gonna have to go and get him at some point.
He doesn't just stay there, they've all run. Like, they will die.
And, all right, I'm seeing as this time is about 25.
He's going to get picked up as he thinks he's going to try and attempt it.
Here we go.
So he's up.
A minute gone and two players from Black Dragons are gone so again we're kind of running into
the same problem here for Black Dragons where he's going to outplay the loss or just continue
it on Perez.
He's on absolute terror right now.
He hasn't even died yet.
That doesn't look as though it's going to change.
Rare.
And if he can maybe try and find a kill back that land scoundrel just stop his movement momentarily
Slash, no does he hear him? He should hear him now
Well a great little shot from death, but you're not aware that dashes right beside him on the door
They are really good trades
Yeah, it's it's quite it's quite ironic that isn't it? Yeah
Yeah
Well, there's a second swing around with the SMG 11 butt arrows
That's the final punctuation on the round and Lost now has all in a row.
Oh no, it's after the time-out as well. That is 100% success rate with the open kills and 100% success rate with the rounds.
Well, this is a worrying scoreline right now for Black Dragons.
because loss are making this look very easy and they're gonna need to do something to change that
and obviously Perez is on absolute monster run right now for him
he's 8-0
or 7-0 sorry he just doesn't look as though he's gonna slow down
because that's sort of I mean how you shut down a player on the date
I'm not going to say that we're just having top-heavy games, but Dash is 5 to 2. It's not a million miles behind.
Most of us just sort of find up the pace on a map that loves being defined by killing.
It's a rough one.
I will say also that Black Dragons, they haven't really changed their lineup a whole lot either.
They haven't went for something different.
different. You know we've seen a smoke and a xammy and a tub every single round.
Obviously Swag is blatantly playing that operator for the DMR. There's no two
ways about that. If you're ganked up in the walls on border first of all. No. So you
blatantly just playing that for the DMR, but you're in zero kills. You know there
has to be a conversation where this operator lineup just is not working.
It just feels very I will play this operator because I feel comfortable on it
There's no real method to it, you know, we're not seeing the same kind of heavy you till denial lineups that we used to see on the border
You know all these operators I
suppose they all fit they're kind of like niche roles, but it's not as though you know, you're dealing with like mirror windows something to lock it down
You're dealing with
ABS is one idea something to stop the onslaught you tell I mean loss or
or always bringing like a hefty amount of flashbangs and nades over your own.
Straight out though.
Taking a decent chunk of damage at this point, but still standing and we know what he's capable of,
so we can always still sort of operate as a round, continue as well as obviously the Qibas.
And Dark's got himself underneath, gonna hold out. Obviously the Daymoss can put a lot of pressure here.
towards the hole but he needs the players to be baited a little bit closer.
He wants to get this drive at the same time.
You can see the E1D pops out, knows the players at the bottom of the stairs on the far side being
pinged out pretty continually, but in terms of putting pressure on towards East,
nobody else is currently going for the rough round.
Lost?
I'm not going to say lost, they haven't been able to get the rewards that they've often
reaped with the pressure that they've applied at this point in the rounds previous.
They've not been able to find a buddy, they've not been able to find ground, and they've not actually been able to force anybody
truly out of position, whether it's temporarily or not.
They're still happy to climb towards east, bottom of it, they're still happy to stretch into office a bit.
They're pretty well covered right now, Black Dragons.
Ooh.
They're not ready for that swing, and this is a me over towards east is...
I was in a little bit of issues, but again, for loss it's the confidence, it's just like
someone's just gonna try and walk in anywhere they please without really doing their due
diligence in terms of drone work and also they have been punished, so this does feel
as though it's kind of the closest round we've had, and maybe for Black Dragons this could
be around that they can win.
And where are they gonna come from though, for loss?
I mean all three players are pretty separate from one another, two of them still outside
on balconies. That's why it's gonna pop themselves so it stops that demo chat from happening and
is gonna punish that Deimos and Perez now on the 1v2. Just doesn't have enough time,
doesn't have the kit. Is he gonna get any exits as we're gonna kill him? No, nothing comes off it.
There's a round. There's one. At least guaranteed himself something on this half, but
probably gonna see if they can try and let's get themselves to the two on their
defense at the end of the world the tricky thing is they've got to make it
work on all good sites right they've got to make it work on sites that live by the
last well they got to try and push the boat out to well nothing they've lost
every single sort of split round unless they really want to go the dreaded
the worst foresight on boarder. It's not the worst foresight, but...
Deadbuff and Tellers. Where to be fair, it wasn't a million miles away.
Well, only for Black Dragons this can be the start of a bit of a comeback.
You don't want to go 5-1 down. I mean, if we do, this could be what, the third game out of the four we've had this evening,
where it's going to be a 5-1 split and typically the team who's literally every
time whoever teams have the 5-1 split just went on to see out the rest of the
game so very important now for Black Dragons that they don't let that happen
and can try and pull it into that 4-2 range and going for back from the
Tellers see how it works for them. Again I'm seeing the same three operators
I'm seeing that the smoke, the Xami in the tub, no real variation.
I've seen the Pulse be brought in again, they have this for bathroom entalers.
It does feel as though they're just doing the same thing over and over again and expecting
it to be different.
I'm wondering if they're gonna see if they'll be proposing an earlier body that I've just
put themselves to cut through, and it's definitely subtle about it.
It's actually Dapo that finds the first, there goes the pulse, there goes the reed,
and that is a flawless swing of opening kills in towards their favor,
but in the previous round it wasn't the sort of mark and end all,
though the previous round there's was in a trade, right?
There's was in a sort of back and forth aggression.
It's back to another one happening within that opening minute.
There's been so much time, keep building that additional pressure here.
the air jabs run deep. Surrounded isolate that player on the bottom of the
east and stairs they're gonna see if they can find just get this pinch on as
the blinds roll out the flashes too they're right on the window trying to
just propose multiple bits of pressure but it's Perez that finds the head of
swag driving in there's the cross-eyed the side and there's the down in the
middle of the site but in the meantime his team is picking up all the pieces
around him it just leaves Gouda alive I said they isolated him but apparently
that was a decision to leave him till last and now the plant gets secured so
it is that final kill of five to one half is their opener as we go to the
break let's see what the desk think about that
we got another five to one one good thing for black dragons though it's
better than last week can't get seven owed twice in a row right I guess I don't
We'll see that's something to talk about in the second half.
But what's been going right for loss and not as much for BD?
Well, I think let's just start with the obvious, right?
When you lose six consecutive opening engagements in a row on a TDM-based map,
where the map advantage is the main thing that helps you snowball into an actual execution,
when the objective-oriented playstyle doesn't really matter,
but really killing the opposing team is the main target.
I think that is the main cue as to what you're doing wrong.
And I'm not saying in particular that it's the playstyle that's wrong on the side of flagrakes.
I believe that they're trying to get aggressive.
They're trying to play border in a way that you're supposed to play it,
which is trying to deny the early insertion into the bomb site,
or into the building, sorry, but realistically the way they're doing it is just not good enough.
They're not doing it place of utility. They're not doing it based off Intel whenever they try to do it
There is no one there for a trade. It's just solo aggressive move the very first round
The opening choice one guy just running out of CC door without any trade potential and dying
And so realistically it cannot be your soul win condition
And then I would hate to throw anyone under the bus
But when two of your players total five opening deaths in the first six rounds
that's a bit much, right? Romeo with three opening deaths, Swag with two opening deaths. I think,
you know, Swag especially, you know, it's in the first minute of the round every time, you know,
like surely there needs to be a trade at some point, it just never happens. And so I think overall,
you know, they didn't change their play style, most of them play the same operator every single
round. And yet there isn't any adaptation to what's going on. And it feels like every round is a
Slapping the face and that's why Paris right now still hasn't died yet in this match in his night in zero
Very good for Paris very good for loss overall in their performance so far here on a border
Looking super comfortable back back is now on the attacking side. We'll see if they can swim momentum over to their end
But it is a question that we cannot resolve with pure theory BD have to put everything to the test in person
and dropping in here on border or else.
They're gonna have a rough time.
We're expecting this game to be as tough as these two squads,
as tough as we want them to be in this near future.
So far, Sloss running over with it, I said it in.
What's going on?
I'm entirely the same cadence there as Leo.
Guide, mute, mute, I get a lot more, I think, than the-
3 on bank? What are we on?
Yeah, this is a weird section of bands there.
Don't worry, Leo, I'm with you.
Are you?
I'm assuming that came through.
It's just strange, sort of.
I'm surprised he didn't drop like, oh, well, all he was.
He just did.
The shame that didn't get picked up.
You're right, mate.
5 to 1.
It's a weird set of bands, right, dragons.
Let's be real.
you as you said obviously limitation drone plays in the game I don't hate the music but the
kids are very yeah because we've always thought about border it's not the traditional get
them all open look for a plan it's you know kill your opponents by any method possible
and again you know loss or trying to remove some of those kind of dark our operators
You go down to the Ying, down goes the Dogwi which is a lot more on-brand for Border.
But look, I still think for loss, they're in the driver's seat.
They just look on fire, we've mentioned Perez. He's doing an Ironman challenge.
He's got to try and go flawless.
But, yeah, I don't know, I just look at this lost theme and they just keep getting better every game that we've seen them so far this year.
And yeah, maybe just keep on moving with Black Dragons. It's just a big capitulation and
I mean maybe there's the cave banders gonna sum up what they're feeling on board or just don't really know what to do
I think it's a very fair way of putting it. It's very rare to be like they've won or lost the band phase
It's the operator band phase that we typically don't say a lot about yeah
Let's see if they can sort of try and, I guess, prove a lesson here, or make some of these angles slightly different, but if they take a little bit of going through and seeing how it really gets played, and the defense here, it's quite a loss.
He's missing half his gun, by the way, with that skin. You've seen that.
What?
That F2's look missing like half its gun. Look.
You know, you don't need that, though.
It's a weird one.
Let's get one. It looks great out, though.
Good start.
I wonder if they're just going to try and maybe angle up their office state now.
I mean, you've got a solid snake, you obviously can ping out on a very small map like border.
You're going to get a lot of value. We know that.
Is going to be the case.
To pop the mirror window. Be careful. There's a player inside a 9A, but just force them back.
I think for loss, is this where maybe you try and go a little bit, I grow here, try and get the kill back?
the killback to allow black dragons to have this minute to fully set up with
four players and think about what we want to do.
Here we go, making the move, big ping, and fountain, mirror window though,
trying to avoid that. Player inside of Brazil should be called out and you
know where he is, should be an easy pinch. And it is, I mean we've seen easy
pinches fall away there. It's a bit of a team kill in amongst it.
If I get swag, suddenly there's been a bit of a sort of flip of a coin and we're back
the other way. Two versus two here. Black Dragons. They are unfortunately still on the
pressure of attack. They have at least a smoke and a flash left and as the Twitch Trone is
able to remove some from the mirror window. Let's see if we'll pop some a bit early. I
say that 15 seconds. What is early and what is late and what is just a final mad dash
year in towards the site the pressure the pinch on the player on the back but
there's a hole there's a one versus one rare has to do the drive has to do the
dive across he knows he's gonna go for the kill at this point you cannot just
hold and plant but where's the man hiding around the corner now it'll push
them on towards my point I mean we have to talk about the TK
It's a moment where Black Dragons are in the driver's seat.
Four players to two.
You think, okay, should be the lockout.
Solos think that really well with gaining information, spotting out where players are,
win the fight against a player inside of Brazil.
4v2, you just start working a sight at that point.
DK happens, player over towards the army balkyrie, goes for a swing by himself, he dies, nobody
here for the trade, 3v2 all of a sudden, and it's a very sticky end. So yeah, Black Dragons
look good and then it just slipped for their fingers.
At this point, five rounds to get themselves to OC Black Dragons. I mean, it's possible.
is possible over the team kill being lead in it's not exactly the thing that
fills you the most confidence
I guess at this point now from the continued drive forward six to one lost
the BD they just need that singular last round it's not too bad as a set their
competition has already made their statement games earlier on today.
I'm just going to make sure that they make a one just as loud as loud and
lose a W7M did.
They don't want this to get back in. If they can just put a game to bed
quite early on, get that round difference and towards that
their sort of favor, the thing that's already been so decisive
was both the top and the bottom of the board.
That's a big point as well I mean because it's currently six to one which I mean I don't
have to tell you that's not very good no I think that's bad you correct only lost the
one opening pick and that is a bit. At this point if they can try and make that two, and
he knows where the sky is for black dragons but it's almost rare that it almost gets caught
out. His own grenade was that? Who hurt you rare? None of their explosives were used on
the bottom right well everybody else is dead everybody else is being hot the
four plus is three but look at the half on Black Dragon Samurai
see how they can try and get those back into it but you just look at the HP it's
not very healthy parents oh what a game this guy has had I think finish 11
kills lost with an easy cleanup didn't even break a sweat didn't need to
Perez 11 to 1 and absolutely dictated the flow of the game here but to be fair
every single member on the team was positive
fortunately I'll really take a positive away for the side of Black Dragons a
very very rough day at the border office for them but still sort of in some ways
play for the not a million miles at least they already have points but let's hear some great points
maybe our wonderful desk
thank you very much my friends and from great points from well three points i guess to no
points the black dragon side at least i'll be happy with an improvement over the last week
at least like i said before can't get seven one four seven oh sorry two weeks in a row happy
is doing a lot of work in the Sentence Leo. I know I accept it but in the other side they're just
handshake and all the way to the bank. That was beautiful to see. That was a clean up. That was
a, honestly, a massive clean up. I mean, realistically, you know, when you start off the game with that
momentum and the amount of overreaction that you see on the side of Black Dragons, I think I started
to see it in the first rounds of Border where they were moving way too much and honestly,
props to Lost, you know, bringing in the demos, bringing the Nomad, bringing the crowd control
veritors, having Paris as a kind of flirt, switching between the lion, the green, the KB,
the solid snake. Everything he could have used to punish any kind of movement, he had it in hand
and props to him, incredible play for him, I think he's got an 11kd at this point with 200 kills
but I think it's a classic, you know, testament of bd, just really struggling to have one voice,
color freeze, every set and actually, you know, change the tide, bring something new,
they weren't able to do it and congrats to us about this.
It's one of those moments where even though I know my Portuguese is terrible,
I would love to sit and listen to the Black Dragon comms just to see what it's like, right?
It's one of those moments where you must be flying along.
You said it. Anyways, we got Pettus on the line. Let's bring him in.
Pettus, thank you very much for joining us here. I mean, incredible day for you and the team.
7-1 victory all three points out of all of it
Talk to me last week. You had a super close game against loud. You beat them on clubhouse
Just barely to get what did you feel you had to fix up or change in order to land this massive victory today?
Hey guys, first of all, thank you
to be honest
Today bd tried to play your best map. So
So like we changed some things about the last week, but nothing on barter.
Barter is your best map, so to be honest, I don't know why they choose to play barter.
I was surprised when I saw it.
We changed some things about other maps that we thought that we should play, and when we
saw that it was barter, it was okay.
This match was kind of personal, because Swag likes to trash talk, but I think he was 1-7, so...
Actually, he was 1-8, I think he's got like 3 opening deaths, and I think he team killed someone as well.
Honestly, I just felt that for him, because it's like, you can have a bad day, but then you team kill 2,
And they're just like, everything that could go wrong just went wrong for the poor guy.
But you know what, let's focus on the positives here for those, I think.
When we talked to Dash last week, he was exhausted, because that was a crazy game that you beat Lod on.
But also he said something that struck with me is that, I think you surprised everyone at Kikov, you made it to Soul Lake City,
you beat some great international teams that I thought that the victory on boarder actually against Gag was really good for you guys.
That's a lake city and and yet when you arrived back in the in the stage
It seems that you were struggling and he said like the screams have not looked as good as before
And it looked like you were still trying to find your groove
Without convincing victory today and one week separating us from the last playday
Do you think that that form is back there again that you you're back to your prime and you're ready to qualify to playoffs?
I don't think we are back to our prime, but I know we are improving
We know that we are capable of being so much better, so the way that we were playing, like
the last days of Salt Lake City, and on the first playday of this stage, was not the way
we usually play.
So on screens, like Dash told you guys, we were not, I don't know, we were not playing
which are DNA.
We're playing like, I don't know how to say in English,
but we are not playing like we are used to.
So we talk a lot about this week.
So we need to put your DNA on the things we do.
We need to be more like try hard on some things
on some clutch rounds, rounds that we have the advantage.
So we are, we are fine.
You're prime back, let's say.
Well, I don't know if the team is done as it's at its prime, but today, I mean, the last
time I think I saw you in interview, you would drop 25 kills or something, I don't know.
I remember that one game where you dropped 25 kills.
Well, now I see you in interview and you've got an 11KD and you're the MVP of the game
and I see you play all of the broken stuff, like Solid Snake, Dokkaebi, Lyon, Grimm.
Is it going to be your playstyle, is it going to be yours to take to always have the cool
lirk role? To be honest, yes, I have like so much, how can I say, opportunities to play with the
operator that I want or the, let's say, let's be honest, the best operators. So I need to deliver
it too. So it's good that they trust me and that I trust them. The last question is kind of an
obvious one here. Do you think you have what it takes to take down phase tomorrow?
To be honest, we didn't beat them unless kickoff, but I usually on my career, I always win against them.
So I'm really confident.
We're going to ask for a graphic of that, Joao, our wonderful producer, keep that in mind.
We're going to try to play it out.
I don't think I'm good.
OK.
That's all we need to know.
Thank you very much.
Thank you guys.
But I'm going to trust in this.
tomorrow. I like it. I like it. I want to see it tomorrow.
Thank you very much, Pérez. Congratulations. See you tomorrow.
Well, KD Immaculate, Vibes Immaculate, Energy Immaculate. That was Pérez from LUS. I'm
here for it, LUS. Absolutely. I love to hear it and I think it
sets up a segment that we'll have tomorrow with LUS vs SPACE in general. Great performance
by loss today, great performance by every individual on the team.
And it's something to look forward to in the future.
Disappointed by Black Dragons, obviously no two ways around it.
We're expecting them to do better after what we saw on day one.
Like we've seen them even making it to big events over the past year.
So there is that little kernel in your head saying, oh, they could pierce through.
You always want to cheer for the challengers.
I guess the Dark Horse, the Black Dragons, in this case, is not working out.
We'll have to go back to the drawing board and we'll see if that'll be quick enough for tomorrow's game as Crystal go up against INGZ.
An opportunity, but for loss.
They're going to be feeling so happy right now. The morale is sky high and they're going to need every bit of it.
Leos tomorrow they play face plan and that is not an easy game.
Yeah, but you know what? They just used the easiest possible step to really feel confident,
which was delivering a 7-1 victory and their main fragger on the main good
rolls delivering an 11-1 so I think overall if they needed one moment one
game to build a confidence to take on the world champions then this one was
but this one was perfect. Absolutely I know for you Leo it reminds you of your
competitive days when you used to top all the scoreboards.
What I used to top 11 kills. 11 kills in the entire tournament.
for the entire, for the entire stage, yeah.
Yeah, yeah, yeah, I remember, I remember a game on villa when I had Yvanna and you were glazing me
and I dropped 13 or 14 kills.
Yeah, yeah, that's true. I think it was maybe your first or second day in, in, uh,
pro league, you pro league back in the day that was, that was a good game. I mean,
not to brag or anything, but I did watch a lot of French League and Tier 2 in France. So,
So I was very excited to see Mr. Alphama that goes globetrotting, speaking of which, we're
going to take a quick little globetrotting break to refresh ourselves for a final game
of the day.
We have hit the marker, FaZe vs. NIP, I'll repeat it one more time, FaZe vs. NIP is coming
up after the break.
It's the World Cup baby.
Okay, okay, take it easy.
We're trying not to get the video copyright strike here.
Anyway, we are here to talk about a World Cup, just not that one.
We are talking about the Nations Cup, or in its full name, the Esports World Cup of Nations.
First things first, let's go over the basics.
For Rainbow Six Siege, the tournament will take place from November 18th to November 22nd.
24 national teams will compete, including both invited squad and qualified teams.
one spot, the so-called Solidarity slot still up for grabs. The teams will be divided into four
groups of six. They'll face off in a single round robin of the best of one matches, with the top
four teams from each group advancing to a single elimination playoff bracket. From round 16 onward,
matches will be best of three, except for the grand finals, which will be played as a best of five.
Pretty easy to follow so far right? Well here's where things get interesting
because if you've got national teams you've got to have a call-up, a roster
announcement. So let's take a look at Team Brazil. We have Victor King from
FaceClan, Support, Pelo from FluxoW7GME, Handy, FaceClan, JV92, Team Liquid,
Cyber, Face Clan, Loira, Furia, and last but not least, KZ from Team Liquid, and the masterminds
responsible for selecting these 7 absolute demons were our coaching staff, Igor Cetizier,
Alphadél and Eudinho.
Now, instead of us doing all the talking, let's hear directly from the people involved
and find out how this roster came together.
Professor Igor, take it away.
of good players that we had to be able to reach the list for 7 names.
It was very difficult to reduce this list, to be honest.
There were people who were in a very good phase,
there were people who had a very good history in R6,
there were people with such a very good moment,
so reducing the list was a very complicated job,
so we finished the interview with the players,
the system that they presented to me,
I had to mount a Lightning with the 5 players and 2 reserves.
I think they made a format for 15 players and each set up his own line.
I gave the interview of being in bed and the guys were all in the PC, with Ed Khan.
They asked me some questions and apparently they answered what they wanted.
Well, there you have it.
But of course, no call-up is complete without a little controversy.
And in this case, it seems like the fans weren't exactly thrilled about the absence of these resident giga-chats.
About the team, I think I've been more upset with myself.
The team is a moment, and I'm not in the best moment of my career.
But I'm very happy for Lui, who is from my team, he was called.
I'm going to be back in Brazil, without any doubt.
I'm sure he's very well represented.
I've been working there for those who know in the future, to be able to represent this team.
We're going to evaluate how they're going to play in my respective teams,
how it's going to work in the selection box and everything else.
So that we can set up the lineup there.
Fair enough.
Now, before we wrap things up, let's talk about the favorite teams.
France looks scary, the United States looks scary also.
But what about Brazil? Aren't we the team today?
There are good teams to compete, but I think we will be very solid.
We have a lot of time to prepare.
And we are already preparing.
So the goal can wait.
And nothing more, nothing less than a Baitachou from Brazil.
Brazil has a great chance to come.
I would say that nowadays we compare the roster,
the line-up of Brazil,
compared to the roster of France of football.
And I am Olyseus.
remind me of, it's Olyseus. Because man, that French dude is an absolute pain in the bottom.
Start getting your watch bodies ready, figure out where you're watching the games,
and while we're waiting for the ANC to kick off, yes, we'll have to settle for that one little
tournament called the FIFA World Cup. And of course, keep hanging out with us here on SAO.
Thanks for watching everybody, we'll see you next time.
Welcome back my friends to what it is, the ultimate matchup of today, the final one and
the ultimate one in terms of what it has in store for us.
I hope I'm not jinxing it.
Phase versus NIP or up against one another in this next matchup.
The two time back to back world champions continue their run.
They had a great run still for them.
Great one is winning the entire tournament but they had a great one back in Salt Lake
City.
Will it be enough today against the NIP?
at least slow them down a little bit because they're looking sooo good Leo.
Yeah it feels like anytime any team takes on face-clan you have to be perfect.
And I just remember watching all of FaZe's games so far and I felt like
you needed a certain amount of, I would say, between perfect team play, incredible aim
and a little bit of luck to even dare win one round against these guys.
That's just how perfect they've been playing and there's one thing that can
do it right now. It has to be an AP, right? Because if you look at the standings, before
we went into this playday, it was the number one team and a 17 of SAL facing each other.
An AP who had just, you know, came out of a victory, 7-0 on Café, FaZe, who have looked
absolutely incredible. At first on the first playday, they 7-2 Imperial. You know, might
think, it's fine, it's Imperial. But then, then they take on Fluxo W7M, and it's a clean
7-3 victory. The first side was a little bit close 3-3, but then after this
FaZe Clan just delivered everything that they could and honestly,
Saber is just always on top of his game every single year. I mean
He was already the best when I was playing Nila and Prodig Finals in 2019. Oh, yeah
He was in 2018. How come he's so good? How come I retired
4 years ago and this guy is still out there best performer on the on the double world champion roster
It's just it's just insane him and handy by the way like the consistency is just insane
I just feel like it's so rare to see these guys stumble. So I'm here for it
I'm waiting to see and I've never been always like can I say that you know, he was like, yeah, I think we have it in ourselves
So I'm just you know, I'm I'm like a happy kid right now. Maybe waiting for an upset to happen
I mean, this would be a great opportunity for it. If you're NIP, it absolutely
Might be the moment to get it over the line. It's NIP or no slouches in there
all on their own way and side and whatever you want to call it because
Looking back last week, they destroyed Black Dragon, right? 7-0. Yeah, didn't even let them step into cafe
Then before that they defeated loud. They took all three points. They're undefeated
So far 14 to 5 in rounds between those two games. They are a huge surprise roster
They've always been a team that performs well
But the biggest challenge has always been can we punch up to the bigger teams?
And can we get over the hump to qualify and play more consistently at LAN?
That's the biggest thing
Yeah, I think that's that's such an accurate statement for an AP it felt like in a sale for the longest time
It was a team that would go on and consistently beat all of the mid-tier to low tier teams in SAL.
And then when it came to the big matches, the big playoffs moment, they would struggle to take on the best SAL teams and beat them in BO3s.
I think that has evolved through the years. And I think in looking at kickoff, you know, they went in and they surprised everyone.
And actually, one of the first teams to qualify in a BO3, they showed that they had that potential.
Hades being in particular the backbone of that side, the flex player that is the one abusing the current OKB right now
and always such a strong DMR player by the way.
And I think we're waiting to see the last part of that evolution, which is them performing on international event.
Until then, we're still in a sale.
And what better way to build your confidence than to take down the World Champions,
to take down the one team that made it close to DarkZero, because no Hades, no Shade on Shopee Firebellion.
But I think the one tip that was the closest to actually taking down Dark Zero or Lexity was FaZe, not SR.
And so if there's one team that you want to beat to build your confidence before you go to EWC, it is FaZe.
Because there's nothing like beating a two-time world champion.
I think there's one thing that was said in the lead-up to the playoffs to Salt Lake City and really into the semis, into the grand final.
And as kind of a debrief after the major in Salt Lake City was, Dark Zero knew that they would win the whole thing.
After they took down face plan that is if you're brand new to rainbow six welcome, but that is the level of
Confidence I mean a well-boosted
Domination that phase has that you know if finally you're someone is able to beat them in a straight shootout
In a best of three
They're probably gonna win the whole thing
It means you have mastered the game and every level and if you look back at Salt Lake City
That's exactly the domination that we got in that grand final with Durgsferr and the way that they played.
It is all, we can basically compare any team in the world to FaZe, and there will always be the end boss.
The moment you're going in, there is boss music, and it's always the invocational theme music
whenever you load up into a match against FaZe Clan. So to say, NIP, they have a lot to
challenge today but at the same time there are no slouches they have the
opportunity but they must not fall into a trap that a lot of teams fall into be
here in SAL or internationally against FaZe you try to outplay them on
fundamentals you cannot outplay FaZe on fundamentals it is that simple they are
the best at making sure they will always do the checklist perfectly you cannot
outdo them that way and if with all else fails they have the aim to back it up
don't you worry about it. You have to surprise them, throw a wrench in their systems and NIP have
what it takes to do that. They just have to have a bit more of that confidence to play up. Though
our map veto will play a lot into it. You cannot take a team like FaZe to any map they're comfortable
with, which is why I'm going to tell you here that they're comfortable on every single map.
But which one are we going to get in the series? Consulate is removed. We're going to go to a layer
and FaZe are starting defense with NIP. The only reason on them on the Japanese side is Lio.
Yeah, we've seen this team play it again and again. As a reminder, you know,
I remember one certain FaZe vs. Team Falcons game, all the way back to Paris, a PSY 2026.
Hopes in my heart. Hopes in my eyes about Falcons performing well there. And they got 7-0.
Yep, boom! And so that's the map on which we are going, phase 70 falcons, 7 to team
liquid, 7-5, Shopee Firebellion. If an ATV wants to take them there, good luck.
It is a huge gamble. Beat phase clan and trust me we're gonna be applauding you
all the way into tomorrow and next week though. Our casters are ready! Let's get
into this! Camfluk and Demo. All yours.
And that's how it's hurtling in towards one final map of the evening demo. Will it be a long slog or will this be a tight fight oh?
I think it should on paper be a close game
I
Mean whenever you kind of take in consideration
the
Kind of legacy both these teams have kind of built up. I mean obviously phase of got their own kind of you know
two hammers, whatever it is. Whereas for NIP, I think the likesy, they were able to vote last year.
Kind of from where NIP were, where they weren't really a team who were making the events. They
weren't in towards that top four. 2025 was a great year. They submitted themselves as a top 14
in this region, which as we know, it's not an easy thing to do with how many great players are in
this region. So the fact that they were able to do that, they could just keep building from it.
And I think for NIP, it's just maintaining yourself as that top four side and start making deeper runs now at international tournaments.
That should be the goal for NIP.
So I think both teams very, very strong. Still, at heart, I'm always going to fancy face.
Let's see if they can sort of get themselves set up.
Obviously, both these two teams brilliant runs so far towards this point.
That's the best that they could possibly be, but obviously they've got 7 rounds in a row, technically towards their name from the 7-0 dropping they gave the other day, so instead, maybe this will be a little bit of a different pace, different teams.
Their opener against Loud was so much fight to fight, 7-5 on towards Clubhouse, in the meantime, phase 2 sort of handy victories, but against Imperials against Fluxo, it's 2 different paces, 2 different setups.
Yeah, they're going for a bit of a early attention paid through.
The blinds go out the mirror, obviously, has the watch on towards Pops.
There'd be any further pressure from this point.
We've seen a lot of teams struggle today on towards getting control and getting themselves
in.
There's an IP trying to dig up underneath, you can actually see FaZe, they're almost
pining for the fight and they almost find it too.
I need to reload.
H8, that lifts the selling on the day.
This angle is obviously very, very good at denying the demo, so you can just kind of walk
in and try and kill the guy who'd be playing in towards top mezzanine.
The fact that they tried to counter this angle from going into the base and shooting up,
I'd never seen that, and it's absolutely mental that they went for that.
Cyber takes a lot of damage, but he's still alive, he's still a bit of an issue.
All five players have been revealed, so that means H8 has his pick of the lot.
He can choose anyone that he wants to couple up weapon. See if you can try and get the kill
And using that day most making the holes using the utile
A minute left. This is the issue. It's fine now and don't forget for phase. They've got smoke on board. Oh
Souls fully blinded able to stand up and find fantasy. I
Mean sometimes the stars align and sometimes being shot by the stars
He's getting away with it once again. They put the pressure on them and try and drive up.
The shotgun gets locked out and they can't even connect with the secondary. No, handy
does! Three on the stairs! Failure to launch that rocket.
leaves Bissetto, Alonno, have a very long though.
Oh, wow, a flawless kick things off is pretty strong, I think for FaZe, can you now just
build on this?
I mean that's gonna hit NIP pretty hard, and really I think for NIP, they were so hungry
of finding a pick in towards me as they were really hoping that Daemus was gonna be able to get the opening pick and the kill just never came.
It just never happened for them.
So for NIP it certainly is a round to forget.
But hey, look, we've seen this on Lair already today where teams may struggle a little bit in the defense or on the attack, I apologize.
Alright, I forgive you.
thank you thank you listen it's been a long day
so i don't think it's been that long too i've i've i've seen it yeah i think it
it's ran on pretty well no delays and often just bang bang bang game game game game game game game
game there was a five one that obviously almost pulled itself all the way back but
that's out of that three candy result oh tees today all three pointers yeah if there was one
that could go there. Oh it would have been the Fury Liquid game, it was 7-5. Yeah, this
one could also I think. I think on paper it should. But then sometimes I think the matches
where you look forward to think, oh they're a great game, turn out to be a bit of a one-sided
sweep hand, they were the second opening kill. David Aguayo, I mean he went for that before
putting that down by the way he's amazing listen that was a celebratory goya this is he's only
allowed to play that goya if he gets the opening kill he's four and oh no of the opening two
could be one of those days where handy just does handy things for a while
well people said he's this is the best player in the world yeah the indefatigable
is apologies. It actually is. So this is a good start for you. It smells it smells good.
A lot of people are Paris in the team as well I seen. So that would have done really well because
Paris was stellar earlier but hey, I went for the handy and maybe handy could get out of you
Paris the way he's going. Who knows? I'll see if he continues as he means to start.
But they've got themselves still a steady hold here.
Obviously without that snake, without fancy being able to lead yourself in,
the utility's a bit more costly, but also just trying to get round onto this swing
position. Handy has been playing aggressively.
He's going to go through his way slightly further away.
They haven't been able to remove them really, truly from garage.
The smokes to cover their pass, just to get themselves in the building here.
And with over half of the round gone that this is happening now sort of shows that well
this definitely isn't plan A but that isn't how they wanted that to go.
Caught out, great trade, bit of king, important one to stop there if Wizard wanted to keep
on driving through, Handy gets himself a second for the round.
He's still holding on to this and he opened up in, cross from Lockers, a cross on towards
the approach and now what do you do with what you've got left?
He has to try and get himself in towards barrels, but you mentioned hand-date in that position.
He's going to deny that from happening, but a king has to second him around.
And very similar to the first rounds, it is just going to peter out here for NIP phase to very strong openers.
Nice Hates can do a bit of a madness, but with 30 seconds left, 4 players to find him.
It doesn't look as though he has any intention of moving right now.
He's just going to try and pad the stats, see if he can find a kill and maybe get cyber
because he's eyeing up a swing with that shotgun.
He's going to jump into cyber's hands, who knows.
Oh, he's handy.
And he's going to get his third able to get the next on the cyber there's handy back to back three case
It's his third gets himself locked in back to back three case then the fans to team
You're probably pretty happy
Oh, and IP are not though anytime out there called and makes sense to round in a row and two kills to show for it
I think it's it's needed the time out at this point again. I pay no this this isn't themselves.
This isn't the nip that we know. I need to try and get in there and slow the bleeding
that obviously if you're an IP you think okay that's the top floor that's the bottom floor
We have to win that mid-floor, we have to win that tier-sharing bombsite.
Obviously, you look at the Team Liquid Alienware vs. Fury matchup,
that game was won and lost based on the tier-sharing bombsite,
it was based on that mid-floor.
So this is a very important round coming up.
If FaZe are able to win this and they go freesier up,
they've won every single site,
and I've used the timeout,
it's going to be a very, I would say a long day,
but then it would actually be quite a short day for NIP
because things aspire out of control very, very quickly.
I think it's always that sort of element right of phase
clans sometimes just to do this.
It's weird to see us to make that the statement.
Again, for all their athletes, for everything
that they can do, they are undisputed.
They are that team that can turn it on.
They're a team built of world class.
I'm not saying an IP aren't far from it, but it's terrifying when the players of FaZe activate.
Because it's always the statement, it's what can teams do on their day, what can players do on their day?
What do you do when FaZe are on their day?
Not much you can do.
You just kind of panic and hope.
At least I can do.
Hmm.
I think whatever the nut flow state, you know, we've seen it how many times?
I think that I've also heard arguments where people say this facing should win more
Which I suppose is a fair statement to make
Even which I know it sounds crazy considering they've won two hammers, but that's all they want. I mean don't forget that
Furia side of you said them slash furia
They've got a lot more silver than what this face team have
It's just the fact that face can say they've won two hammers and also back to back at that. Yeah, but still in terms of silverware
You know that W7M team they they've done the grand slam. You know they won the reload event
So I get that argument I get that
This is a I'm gonna say a deal or die round but you're on towards the cashier attack
You're on towards using your time out and you're on towards trying to just stop phase
Getting that snowball and running away with it
I think that entry and then trying to be able to capitalise upon it is going to be an important part here is
you know, Pino's trying to sneakily drive their way up. See, he's got himself some blitz, they've got the chance at
smashing the way through and the breach happens with a very risky position but a risk pays off for one and two souls!
Can't get the third, fantasy stops the bleeding.
Think about what they've just removed there, I talked about the blitz, the thumb I'd done some work, but still, now
Now how do you plant when you know they're playing the solace, you know they have this
presence above?
It's really difficult for them.
I mean a minute fifteen, not a lot of time to work with, really good pickaxe from Fantasy.
Able to take down Cyber, but the trade is there from the King!
Big old C4!
Get some right in the noggin.
One call comes in too.
Let's see, can I have to try and make a play, but look at FaZe. Look how quickly they try and support one another.
Fantasy, the water shot with that SMG.
Could be on for the ace.
Instead, doubles up with his teammate. They're gonna try and look for the plant.
I mean, 45 seconds of a lot of time to work with, but that's that question.
Where are you plant that's gonna be safe and again, Wizards is almost...
And I dropped that.
Did you see?
What?
How does he do that? KDF right in front of him.
Goes down.
Oh, the one now fancy on for the ace. But look at his HP. Yeah, a strong breeze could kill him
Yeah, and there's all the risk of the verticality. So instead he's gonna take the fight fair enough
You've had a decent drive. He has two more calls, but he's not gonna use them bit of king
With the phone, what oh?
Yeah, maybe I need to be are that one
Leo's typing yeah, yeah
for the first show.
Sorry about something else.
Half time.
These four professionals gonna have a look for the official
as a way to make the on-field decision.
Please.
Oh, three oh, but.
You know, growth, I think it's fair to say the awkward thing
to say it though is obviously
Before that incident right before that sort of round before that time out there two kills
Now they have this one versus one showdown final, but how much of that was fancy getting 4k almost an ace
It would have been huge as a mental pain
But now it's the other side of it before he was the one that sort of almost made it happen like he was the one that
Do the pressure on
What does anyone know what number?
er, that it can use it on a jersey. Does anyone have a spot on their head? Or face?
Whatever it is, I was going to do like, number 14 has committed no file, the phone was blown up.
Yep, please, share it on the towards.
Phone was blown up.
Thank you, thank you.
But, NIP, they can still sort of work with this, right? They can still work with it, they were close.
regardless of the fact that it was driven by one player they you know it
wasn't that worried though yeah having to think to be a strong second half of
these effects that for an IP yeah
Yes, we'll see. See how I start this goes.
Time will tell. 3 and 0.
This point, as you said, it has to be a strong back half towards this,
because otherwise, you know, FaZe will be leaning on towards their attack.
They get themselves the full two split here. If they get themselves a solid position,
they may have to make it land twice in the same site layer and play very well to
depending on the preference of the team, how they want to do it.
But these are two teams that can have a strong crock inside the side, right?
These are two teams that have developed things.
The thing about NID guys, I think, traditionally, they're a great defensive team.
They'll want to clutch those two before they sort of swing the pressure around.
Point eyes and up, oh and dies on Vitteking leaving the game.
Here, that's a shame, maybe get him back in ASAP.
So a little bit unfortunate here of course, or FaZe, if it would have been past the time
of when you could have asked for the re-host and others fantasy, as always, leading the
charge for NIP, however, could have a reply here from FaZe, but too, look at where Wizard
is, he's inside of our uncontested, he can just try and walk his way into the bomb site
with his team and he's gonna do that, but look where the kit is, they don't have the
diffuser this point three versus to the
lot of time at least but obviously no
kit so instead they can sort of maybe
try and recapitulate rebuild me approach
it's an interesting selection of
operators in the glass was the most
interesting I'm glad we got to see a
point towards the proof adults with a
shotgun does get one but it's gonna be a
post plant situation instead KDS takes
a second. Reloads. That's the reapsome rewards that killed themselves off. NIP. On the back
of a disconnect, do get one.
Yeah, I think unfortunately they were over phase. Had that drop there. Especially considering
the operator that the Viking was on, it was the smoke. He would have loved to have had
smoke knowing if someone was jumping in towards art window. So, for NIP, I'm a bit fortunate
there with that, but thankfully, Fakings back in, so we don't have to wait for him. He's
ready to go. And also, because he's actually disconnected, it means he still hasn't died
this game.
I think, you know, sometimes we do things to protect our scores. Sometimes we see people
pull off a plant sometimes they'll have a premonition like in final destination see
they're gonna die and go no no no don't want that I want to protect my perfect
record hey get an IP one you said they have to have a strong back off of this
right and two would be nice three would be full reset three would be okay now
on to wash from the half let's put this one to bed how much of it was that
disconnect how much of it was viticaying with a premonition of his own
death and he refused to have it
you lost you having your fantasy scene today and then you have at least one of
the player in this game
Cyber.
Alright, Cyber, pick it up.
He's not, he's not, he's not representing.
Yeah, well, the bit of king and hand do to be fair, the pair of them have.
Yeah, you would expect the two supports would be the, I will say that, I don't even think
FaZe have rules, they just all just do everything.
They've always been the Swiss army knife of this game.
Yeah, yeah, yeah.
They can do everything.
Yeah, there's not a single player I go, this is what, I'm like, oh, this is, this is FaZe.
Fiber in the meantime might be the first point of call, closing on towards Green Stairs and
some attention to the NIP.
It's actually going to be a, oh, a handy get to call out by a claim or the hop out punished
wizard.
Across the spell, the spell was small explosive at the feet of a run out.
Get an opening pick, see if they can convert this one, a minute gone, all quiet at the
moment, NIP with that Fermite, looking to open up that main exterior breach.
So it does kind of feel as though it's going to be probably your ops take, probably looking
to see if they can push in three ops and look for that default plant position, they've
got the shield too to help them gain control of ops and also take in towards mezz.
But below all, it's something to keep an eye on.
Again, wherever you maybe go for a green side of tape too, and this is the power I think
that you have as an attacker in the start floor is you can go for that split take.
You can go for the split pressure and just try to apply pressure from everywhere on the map.
The fact that the blitz with the diffuser is headed towards green
Looks to me that's where they want to try and go. So the exterior breach will be used as a bit of a
Worry for defender saying hey, you could get shot in the back at any moment. So you have to watch that
And with that man advantage
NMP can certainly play the exterior breach
But will force souls one to stay in this position
This point obviously with that handy with the early loss they've been able to put the
pressure on the man disadvantage but as Vidikeng levels things up you know could not get a
response smoke that on the doorway itself they couldn't move on the back of the Grimbees
and that puts us 4-4 that puts us even in the final 30 seconds now.
things come out at the back end they are actually just going to swing outside maybe
Vita King did see a Premonition he's up in six and zero
this point how much further can he go? Soldiers able to get one more Pinot
Durst fighting the side of cyber there's Vita King with half to one more there's
less than 10 seconds and a one versus three Bersetto hasn't been able to net
anything on these shield walls so far just gonna see if you can try and bait out
one does no time to find either of the other two four to one yeah solid hold
from base and look faking back in and they he makes mince that's me but I P and
he still hasn't died and he's gone again see this death again he doesn't he
didn't die he didn't I didn't have to leave this time no but in the next round
So this time I'll have to double check it.
Anything that leaves NIP stewing a bit, but who's left the chair?
We're missing cyber. Where's he gone? So yeah, cyber, give your head a wobble buddy.
You're in the team. You need to get a move on here.
and I'd be looking about giving heads a wobble.
I don't know whose fantasy team they're in.
There's a few, there's a few of the talent team there in the fantasy league this time around.
I'm not.
I won the one fantasy league that I competed in with Rainbow Six.
Oh, you're going to end up like a King George.
You'll end up on 100% win rate.
Yeah, I think 100% win rate is a nice thing to hold on to.
I won the league, got the t-shirt, haven't, haven't done another single one.
I think Jesse does them, like, Jesse would play a fantasy league against himself if he could.
The thing is with Jesse, he picks players based on stats instead of picking players who he thinks is going to do good.
Yeah, he can't do that.
That's the way Jesse plays it, like it's crazy, like, I'm pretty sure for, like, N.A.,
You have like outlast players in the thing. Wow, that last are at the bottom. Yeah
you know Jesse tries to
Jesse loves money ball, you know the film no I'm gonna build things in the average
But he hasn't done the calculations very well. He's not got Brad Pitt
He needs his Brad Pitt Leo said should have said I'm gonna end up his lax playing
What's your fantasy team doing?
What's your fantasy team called?
Big deeps, FZ.
Okay.
Okay.
I'm talking George equals Laxing, 1SI win.
And on XBOX.
Yeah, but Laxers played at multiple SIs.
The whole thing about George, he played one and that was it.
any one. That's the whole thing about King George. He played one SI and he won that.
He actually played multiple SIs.
No, it's like the one Europe season that Fresh Hand with Chaos got relegated. It's the one, you know?
It's the one.
That's it.
Season that changed how we give out points and better to these books. Yeah back in the six six days
Number as well didn't Brazil used to do like
To be your ones in a day
Against each other. I'm pretty sure that's the way Brazil used to be way back when
I'm gonna check because I'm pretty sure it is. I think that memory serves me right
so look I remember the old
days where it was like in a week there would be two eml play days two apac play days and then
cl yeah regular nine to five five days a week
now i was who knows you know
it's a head of these two teams
It used to be like that by the way, in 2020, it used to be where it was two best of ones
rather than the best of three and you'd get points based on just two best of ones so you
against each other. It's the best of two, essentially. Wild times back then. The NIP
phase, that's another like long historic kind of match up with two orgs as well. Oh yeah.
Those organizations have been around for what, 2018?
Ever take? Same with Team Liquid Alienware?
Oh my word, yeah.
So, this matchup of NIP phase, we have seen it 47 times.
So that's a lot.
My expert analysis, that's a lot.
Yeah, well, maybe, maybe give them a little bit of time to think about what they've done.
We're going to go to a quick break before we're hopefully back for the rest of this game.
I'm not going to miss a single shot.
6 shots for you, no chance.
To hit these 3 goals.
Wrong!
Fuck.
Man.
Fuck.
Fuck!
It's good.
The first one was a test
HELLO!
Oh, but this is...
Oh, the bullets are making a curve, man!
Oh, the bullets are making a curve, man!
It's the last one, I'll check it out.
It's hard to use the weapons.
One more chance, because the first one doesn't work.
The weapon is hard to use and it's stopped.
No, wait a minute, man!
There, ready.
Everything that I missed, I'll put the three to the right.
To not harm those who didn't pay attention,
let's show them again with the magic of playing in the game.
Great, I have three bullets to the right, three.
The best artist has no way.
the eSports World Cup of Nations.
First things first, let's go over the basics.
For Rainbow Six Siege, the tournament will take place from November 18th to November 22nd.
24 national teams will compete, including both invited squads and qualified teams.
With one spot, the so-called Solidarity slot is still up for grabs.
The teams will be divided into four groups of six.
They'll face off in a single round robin of the best of one matches, with the top four
teams from each group advancing to a single elimination playoff bracket.
From round 16 onward, matches will be best of three, except for the grand finals, which
will be played as a best of five.
Pretty easy to follow so far, right?
Well, here's where things get interesting, because if you've got national teams, you've
gotta have a call-up, a roster announcement.
So let's take a look at Team Brazil.
We have Vita King from FaceClan, support.
Paulo from FluxoW7CM, handy.
FaceClan, JV92, Team Liquid, Cyber.
FaceClan, Lora, Furia, and last but not least,
KZ from Team Liquid.
And the masterminds responsible for selecting these seven absolute demons were our coaching staff,
Igor Cetiziet, Rafael and Eldinho.
Now, instead of us doing all the talking, let's hear directly from the people involved
and find out how this roster came together.
Professor Igor, take it away.
In a summary, the process of the selection was that they selected a manager, who was Galdinho.
After a few conversations and all the more, they ended up interviewing me.
I was selected to be the main coach of the Brazilian team.
It was very clear to me, if I were selected, that the person I wanted to be there with Miguel Raffadel,
who, to be honest, for the recent history, I think is what I deserved the most.
Basically, we had a very big list of good players that we had to be able to reach the list for 7 names.
It was very difficult to be able to reduce this list, to be honest.
There were people who had a very good phase, there were people who had a very good story in R6,
there were people with such a very good moment, so reducing the list was a very complicated job.
So we finished the interview with the players, the system that they presented to me.
I had to build a line with 5 players and 2 6-Evans, I think they made a format of 15 players and each one built his own line.
I gave the interview to Deitana Camo and the guys all on PC, with Ebikan.
And there are some questions there, apparently they answered what they wanted.
the absence of C's resident giga-chat.
line up titular fair enough now before we wrap things up let's talk about the
favorite teams friends look scary the United States looks scary also but
what about Brazil aren't we the team to be
We're working hard to get there, but obviously it's going to be a tough season.
There are other good teams, and we know we're taking all the weight of a nation in favor of it.
There are good teams, and it's our preparation that has to make a difference.
I think Brazil has a lot of people to compete with, and there are good teams to compete with,
but I think we're going to be very solid, we have a lot of time to prepare, and we're already preparing.
So, you can expect that nothing less than a great show in Brazil.
Brazil has a great chance of winning, right?
I would say that nowadays, compared to the roster,
the line-up of Brazil, it is compared to the roster of France in football.
And I am Olysse.
and while we're waiting for the ENC to kick off,
we'll have to settle for that one little tournament called the FIFA World Cup.
And of course, keep hanging out with us here on SAO.
Thanks for watching everybody, we'll see you next time.
You're so cool, man!
You're a great teacher for these guys.
What's up, bro?
Is it a medical prescription?
Yeah, you can take it.
I put it in the microwave.
Hey, K.I.P.ira!
What the hell are you talking about?
Hey, K.I.P.ira, son of a bitch!
Well, K.D.S. is very...
Connectivity.
Yeah, there's nothing to hide.
He's a coward.
Wow, this one I'm going to...
Tell me what it's for
How many?
How many kills?
Come here, come here, come here, come here
I'll get it
From the guy here
Any day that you want to come
Formed aura, haha
0-3, 1-measure
You 6 kills in 4 maps
Dibble
There's a guy, there's a guy
And if it wasn't for him too
I'd take the f***
It's a football game
How do you have the whole team there?
Like, you can't...
You have to be very specific
I'm not kidding, man.
I'm not kidding, man.
I'm not kidding, man.
I'm not kidding.
Thank you for taking me to Major to do that shit there.
I'm still selling two jantars.
I love you.
I love you.
He made me bet with the two matches we played with them.
He made me bet with the two jantars.
I bet more, bro.
I bet one more.
I don't even know what to say.
I want to say goodbye to everyone who is pregnant.
Let's see who is this loser.
I want to understand the lyrics.
Good afternoon, mister Aura.
Take care that I will find you at the base.
I want to see you.
You are a good ballon.
Zagheiro, rival of training.
I don't even know how to respond to this.
The lyrics are fair.
I haven't heard anything like this in 6 years.
I don't know who it is.
Thank you for the message.
There will be more chat in the training, so good luck there.
I want to highlight, you and I are too good, and I should have thought about playing a Forza.
This is the old fact, this is the Paluzão, right?
Focus on the giants, man.
I have 3,000 pesos, so it's nothing.
I'll give you some gifts, and you can choose.
Which one do you want?
Yeah.
I'm already on the line, so come and take it.
I don't think so, how's your aim?
It's good, I think.
Ok
Let's see if he's out of the server too
What weapon are you going to get?
I'll get this one
I'll go here, two weapons
What are you going to get?
The biggest
The biggest
I have no chance to get in there
You have six bullets, three rounds, you can give it
Wrong!
Wrong!
Nice
It was a good one
I have a piece but we are getting better
I have a little bit
Calm calm, there are four more chances to hit, three more
And in the middle
I have to be at least two so I don't get ugly, at least two
Ah, it was low, right? It was low, I could have been much better. But life is the first time, sometimes I don't have the luck to know what I think.
That's it. Wait, I have three thousand pips, I'm like...
This is crazy, man. Are you compensating?
I don't know if it's yours or mine.
Was it?
Was it?
Man, it's very easy, man. I feel like I'm shooting with my hands, how can I not?
What was the best team you've ever had in the game?
Why?
Hey guys, I'm here to play Maldito. Let's see what you have here.
This guy is Maldito.
Number 6 here. If you have the worst player in the game, who wins? Why?
I can't answer this one. I have to answer it.
Number 1. Why? Well, it's Amira.
What was the worst team you ever had in the game?
Why?
Dude, I think the worst
Ah, the Darkman
The worst, yes, for me
Why?
Dude, I didn't teach anything
I didn't have any will, just
But it's not a problem, just
But today he's fine, he's fine
There are many people there
Choose a sincere Nick for the player of the salt
And he's going to be a great player
He's going to be a great player
He's going to be a great player
I'm serious, I can't play with the salt and just fix the post
Oh man, I think Paulusão, Paulusão, when they played in the liquid
Paulusão, when they played in the liquid, he was just under the water
That's it guys, that's it for you guys who want to play Maldita, post a lot, let's do it together
Wow, you're kidding, who did that?
The production, right?
Interesting, let's see who comes to play more in the chalet
Let's play chalet, right?
You know, you're going to play in the middle of the ring.
Exactly.
KDS is going to smile.
Exactly.
And Vita Kendi is going to play in the mountain.
And maybe, maybe, there's going to be some other team.
Now, Pedro, Adelape, Zetemi, Pelle da Lyca.
We're going to have a 0-0 match.
And this is Ganaiz with our face.
Wow, you're kidding.
Who did that?
Production.
Paul Berné.
The story of the champion here in the Farada.
Goosebumps!
Goosebumps!
Goosebumps!
Goosebumps!
Look guys, this is the painting
I put everything in my mouth
Goosebumps!
You want it?
Goosebumps!
Goosebumps!
Goosebumps!
Can you do it?
I'm going to do it, it's harder
I'm going to do it
haa
Thanks.
Oh, hey, hey.
Hey, hey, hey.
What is it?
What is it?
Boing!
One, two, three, four...
You got to come!
One, two, three!
Tanger boing!
Oh, boom!
That went back but...
Tanger boing!
Tanger boing!
Tanger boing!
Tanger boing!
What are you doing?
What are you doing?
Oh, oh, oh, oh, oh!
Go away!
Go away, go away, go away!
I don't like Saka!
Which team would you choose from Sal?
And why?
This guy is a bad guy, let's go to the reserve, ok?
I'm not a bad guy.
What would be the best player in the room if I won in the game?
Why?
The question is, what would I not win?
And why do I beat everyone?
If I won the selection of the worst player in the room, who would win?
And why?
It's a complicated situation, even very complicated.
You left me in a complicated situation, guys.
Who would win would be Flashtrike, one of the worst you have there.
Which team would you choose to save?
And why?
I'm going to send Imperial away, because I don't know, but he's leaving.
I think I'll pass the whole game to a psychiatrist.
Ok.
I'm the first to eat brexit on the bomb.
You have to mark it.
I just mark it, it looks like that.
To win the fluks.
You have to.
It's generally been the Fiddler King show, I think it was 7-0 for the re-hosts, but it's
also the rest of his team, I think anyone that is sort of negative is Cyber.
In the meantime, unfortunately, Fantasy almost ace clutched entire round, and that's the
only round, but really they sort of put the pressure on outside of the one that, to be
fair, they took the time out in one and one afterwards, still, really been an IP's day
so far.
Now, and this could, again, be a very difficult game for NIP if they're not able to win this
round.
You know, that 5-1 split that we've seen so much today, I mean that has been the most
common thing across what, four of the games, uh, three of the games, I think, yeah.
First, second, first, third, fourth game, I think it would have been 5-1 splits.
And guess what?
The team who went 5-1 up just won the game in the end, so...
Yeah, pretty pretty scary for MAP right now. There has been no comebacks here today.
So we'll see if they can at least get themselves into the 4-2 territory
phase and towards that basement of course for their last bomb site.
They're successful here the last time, pretty easy for them. Will it be the same this time?
There's a bit of fire that puts pressure on towards the top of the screen, but the player
that they otherwise want to put the pressure on has since left an IP hunting ghosts at
this point.
And you can hear the intensity popping, but it's not even a collapse on the back end
of it.
They're very held up together, though.
This is a full sort of full drive, full strike in, the field of Bissetto tries to make the
distance and KDs gets the kill, they turn away for a second.
second is gonna swing the way back in but they know about the close player on
the doorway the pings are coming through and KDS I mean it's just the
support structure I say that chasing ghosts but the ghosts are biting and
striking back peanut us find handy the damage done to wizardy's spent the
shield gone more players dropped as well traded out that keeps the 3-2 balance
and towards their favour here Daman. Yeah blood blab upstairs. Wizards look at his HP
not healthy and impact grenades and souls will finish them off. Holy damn they hate to
see if he can make it half them but this is a very difficult position now for NIP to be
in. They've lost their pushing power. No you don't have the shield you don't have the
game. You're gonna have to almost wait for phase to make a mistake, but how often does
that happen? There's a reason these guys are back-to-back world champions, they don't make
mistakes.
It was a massively hard at this point on the approach as well, that there's still got
that track and that split, the flashes are coming out over the top, got the cross and
the pressure in. There's the drive, there's the roll, there's the smoke canister, but
they're maybe just fading out. The chance at utility instead they swing their way
around, the pipe being put together, this is going to the plant, they hit the trap,
they pull themselves back, they're trying to just bait that movement from phase,
but they're so experienced they don't entirely take the full bite, they just do
enough to step slightly closer, there's the drop! There is a 5-1-1.5.
Yeah, this is pretty difficult.
Now for NIP to come back from.
Time out.
Here we go.
Where's the desk?
No desk?
Desk?
Oh desk.
Are they not coming to have a chat?
Oh desk, I guess not. What can you do? Why are you doing? Why are you doing? Oh book from hook of focus?
Oh
desk
Yes, yes, we're here
We just didn't know like is it worth it? They just did the one round whatever
Faser and control Leo who would have thought and among among other mind-blowing updates from from the scene here
Can we examine the scene of the crime? Five rounds on the attacking side.
Yeah, and Viper King still hasn't died yet.
And we are still seeing the same domination again and again and again.
And I think it starts all the way with round one.
You know, like, you have Handy who's getting aggressive just at the right moment.
You have, you know, it's just a beautiful, a beautiful story of face domination.
all over the first side and if you yeah basically I'd like to take a round of you know watch
at the rounds that I just mentioned because I actually prepared something but I'd like
to go through it really quickly and as you can see so just just a couple of examples
right right now it's a one left in around it's a 5d5 and it's the two of them handy
and the rest of estimates getting received just at the right time now they excel at
right? But then also when it comes to getting aggressive early on in a round,
boom! Spun big from handy. And even later into the same round, he still holds that
position. It's a 4v2 and they cannot get rid of him. They cannot even clear that
site. And it just keeps on happening again and again and again. In this 5v5,
you know, a similar situation, you have Soswanhub that gets aggressive on the
bridge, gets a double kill. Basically, we all know and love faceclen for the
strategy and fundamentals. But when they get on and they say aggression is
going to be the game plan here against NIP because they're slow and they're predictable
and we can be unpredictable. There is nothing anyone can do and that's what makes them such a
strong team. Whatever playstyle they choose to play, they will make it work. Absolutely,
absolutely. And that's where we get from face clan. Again, if anyone here has the answer of
how do you beat face clan, I think that is the million dollar question where they would find
themselves on any team facing face clan in a grand final of the invocational next year.
in brazil although with that set aside we're in for the second half and our operator bands
are kaid and bandit monti and dokeby all right at least on this map they make some sense that's a
reference to something we had earlier a few hours ago today but we're not the ones casting this it's
It's Emmy and Devil.
It is.
It is us.
That's the most.
Who'd have thought?
This time of year.
And then you do the entirely in your kitchen.
You know, Simpsons, come on.
Give me something.
I'm not looking at Simpsons.
What are you talking about, baby boy?
Come on.
It's Simpsons skin.
Super Nintendo charmers.
Why'd you pay a bad Simpsons all right we save that five one and they save this
come to question for an IP at this point obviously they've pulled one round they
almost pulled another one because of fantasy but unfortunately I didn't quite
get the ace instead here is their chance to build brick by brick now as you said
it's not uncommon to have a five one half this evening alone nobody has been
able to pull their way all the way back and here might be the toughest opponents to do it on but
it's a map that you can build up because well although this might be the strongest side for
FaZe it is the strongest side for NIP their defense often has a bit of a drive up in terms of preference.
Again you would expect that FaZe will know that that's why they've went to this map
and so for FaZe good news is they've got a lot of breathing in you know you've been able to secure
that five one-half you can just take your time and this is where it's really important again
and come back to the point off, NIP will need to limit their carry bombsites. I've no doubt that
NIP will win their top floors and their basements. It's always after a bombsite that we look at
as being the decider. Now look at where FaZe are now. We could be having a pretty quick little
pocket play with the blitz on the exterior. Breaching can possibly just try and run into the
bombsite. He's gonna do that though and there's the power off the horn. It stops plays like this.
it stops the fast aggressive micro plays that you can do. Yeah it's just such a quick operator,
hard to communicate when all four people go obviously one can trigger, you've got the drive,
it'll punish the player behind the cover anyway, and it's just a beautiful thread. Oh beautiful
verticality as well, there's a take. Now phase, the man disadvantage. Fiber and Vittor King both
taken out of this equation that it can die. It seems to be the MO that has been proven
currently only on this half though. At this point, they're just getting themselves a driver
over the past couple of rounds with a little slow as well as they just check and reject. They've lost
their hard breach, they've lost their blitz to try and drive themselves in. They've almost lost
handy as well, that verticality is proving so problematic for them.
Okay, no hope at all, NIP, fantastic start.
Now, they should just try and click into cruise control
and just get the job done and get a bit of a comeback
for the first time here this evening.
Well, they're good at, it's what they are good at,
just getting themselves reset to their own pace.
NIP, they're a team that sort of finds that momentum
of their own, finds that cruise control of their own,
doesn't really matter what else has sort of gone away from them,
they seem to have the ability to lock in towards
rounds and games, where otherwise other teams could be entirely shut out even against a
team here like FaZe. How quickly a 5-1 can turn into a 5-3 can turn into, well just playing
around tertiary bombsites, but there's always that trade off, right? Obviously that was
time to see once again stepping up, we need to see more from the rest of the team in some
In regards, we've still got a struggle back and forth. It might not look horrendous from now, but Lizard, Lucetta, and Hates especially are all deep into the minuses.
Yeah, I think he needs a little bit more here from FaZe. Some of the players. It's not up to par where they're used to being.
Can you look at cyber again?
I mean, don't believe the player that you think about kills them on this side.
These have a really tough game so far, just hasn't really gotten into the flow state of
what we used to see him.
And then again he is on the shields, I mean he's on blitz.
point phase. Still got though a weird way of putting it, the momentum about how
sort of sharp and fast they were before there was the white tectolase. It becomes
that question of okay well how much was it the drive of single players popping
off and how much it was NIP struggling to get them to put together.
Incautious, and this first lead in, Pino's anticipating to make a friend, on the set of stairs.
They're not throwing themselves in, like they're doing their due diligence, they pull at the back of the player,
the player's fallen off and now they can enter.
You know, they'll have to get themselves through a way across from the other side,
but instead actually it gets popped before they can even begin to put chase in.
And now, one of the power positions of the game.
see many a big play here from a smoke and you get one more on the point of stairs
dead as of yet, slow and steady as it goes for phase
I would like to see Handy get in there with that sledgehammer and do a bit more vertical work
or else he's happy enough just to sit and wait for that to happen
Early usage of the smoke, just to try and waste as much time, stopping the shields get down in towards the boiler.
So that the Viking is able to move in with the ram.
Any of her being done, hatch being opened up, minute left. One more.
Smoke goes out, Aquacamp 2 to try and support Pino.
Oh look at this, like this though, using the Fatcher.
They're able to disable two Yokai drones, it means that Pino doesn't have to back up. But what was that?
He got shield bashed? What hit him? Was it an element? It must have been a grislaw.
I mean, whatever it was, I said there's been many a big play from the set of stairs by a smoke. Add one more to the list.
Three for Pino, will it be four? Oh, he can't quite get the connection, but he does a lot of threat, a lot of damage and another echo drone.
And this is a round that will probably also peel away from them at this point, 20 seconds.
Can't quite get another body for it, but I think he's well earned.
This round for the team.
Why not replace him with a different English shotgun.
NIP!
Got themselves another round.
Yeah, big for NIP.
I mean, this is where they can really just kick it in the overdrive, and they know they
have a really nice bomb site for them as well in towards that top floor. This is looking
good for them to complete the full rotation. I mean, pressure's now really shifted towards
phase. It's up to them to try and work their way through and get themselves back into it.
It's a lot easier saying that than seeing it be done.
At this point, they're looking at that tertiary site. If this one goes away from them, I mean, a 5-1 to a 5-4 opened up exactly the same way. They need to have a response to it. They need to stop momentum.
It's the same conversation we had before, and another game almost went all the distance back from a 5-1-1-2.
You have to find that one piece of solid that you can sort of build behind and say,
we've got it, we've made it, we're fine.
We have the tertiary site.
It was back in a clubhouse where the team took the risk and lost the same CCTV site twice anyway,
so still the point is proven, but...
The earlier they can put that pressure on the earlier they can put that pressure into their opponents
The more it lasts the more it sinks in
Towards the woodwork and something you can't just get out here
Fending up there the preference of statement still got a shield on the boards
Always that very aggressive line-up phase love to operate with
How they move in there, like you mentioned, it's a classic thing from FaZe and we know
that the coordination of this team is mostly there in abundance and more.
It is just about your moments choosing where you want to go.
I don't know if we're going to be expecting the kind of traditional hate where you want
to try and go for the plant mostly because I don't think there's that much
hard breach to really go for it so it could be one of those kind of flood
executes where you're looking to get the kills using that utility they are gonna
apply said utility with a candela but nobody's pushed off that we're really
trying to see if they can find this to tank and remove the plant denial at this
point is always that big problem right obviously you've got the C4s that you
could play into the extension off but if the tanker in this the swing
positions, the default plant spot, the pressure you can apply, it's often a team's first pick site.
First pick run and first pick place, and here, instead, they'll put themselves into that learned
pressure, right? They'll put themselves into a phase, they're a team that learns, they adapt,
they'll take your first pick, and they'll find a way to make it feel like you're lost.
Well, this is what they've used the util, just to kind of unsettle the verbs here of NIP, and NIP
just feeling a little bit jumpy.
And now here comes the flood.
This is what we're expecting to see,
using the shields, using the utility.
And this is a great combination.
Solid Snake and any shield operator.
It's dangerous.
Fantasy follows that we needed to get a pick back,
but he's been punished.
Now things have gone from bad to worse here for NIP.
And they're going to know exactly where the remaining players are.
Wizards were spotted out on the Solid Snake scanner.
He has this Blackbeard bearing down on him,
and of course Bissetto, they knew about him a very long time ago. We'll get one kill,
defuser going down, he's in no position to stop it. Here comes Handy, on the ying, on the conbella.
Dell's actually gonna, yeah, my foot was actually broken back, so you wouldn't have been flashed,
but one of the little pops do come in. Handy there with the kill, that's more like it from
and phase match point. Match point. Flaan secured. How can they just put this one to bed?
Entry statistic has pretty much driven the momentum of this game. Only once going away from it and
it's something that sort of proves how these teams like to shut up. They like to sort of
surround and build and sort of go from that, go from that pressure there. Cyber was able to find the
first very late compared to that opening half right it's finding itself in the
dying sort of half of around here though six three all the sites open up I said
it before phase they're often a team that will make a first pick site as Master
Office and R6 room often is feel like a last pick now they get to go back to
I'm going to go to NIP's first pick, point to three things, this was led well by fantasy
got himself set up, and find the clash, be a bit sneaky about it, Becerra.
Not a bad idea, I'm in the clash, you're really strong against the shields and as we know shields
or a key thing that FaZe Clan like to bring.
They haven't switched on any shields in this round.
Line up.
Seem as though it's going to be the top floor clearing towards this mid floor bomb site.
But I mean, the weird thing is, this is the bomb site that was defended first,
and it was defended well by NIP.
The only round that FaZe have won is the top floor, which is typically the first bomb site.
So there is a bit of a switch here with the NIP sites compared to what we're used to.
But still a good site for them nonetheless. I think that's the main thing. Faze didn't
really do a whole lot the last time they were here. They tried to go for that
bot floor clear out. Didn't work for them though.
This individual. That boss G2. If he can make a bit of an impact or not.
They've got themselves, obviously, that chance at playing towards the pace of the game.
They said, maybe it's the setup, maybe it's the slow and steady that phase approach, the
visual might be able to hamper and dampen that approach.
Fine, then no matter, we'll get some control here, but what do they want to do, where do
they think?
They can get that safe approach.
The flash is also just going to be that constant form.
Retour to the front, get the ball, we know Becero likes to play a decent shield off and this is no exception.
There's no phase.
Just trying to find themselves.
The route round is the first kill, the deal is there, fine.
Nothing to immediately play on towards the back of it.
I'm looking at two players and the cell.
Still no kills on the board.
And that first pick could be pretty crucial, the clash will.
He's putting out a hole, there's a very clean shot from Cyber Fancy with that boss G able
to take down Handy.
all slot upstairs. As stalled out though as the smoke will deploy the canisters. Really
look at wizard, he's the player in the hot seat. He's gonna try and hold onto the door
but his teammate has not helped them though, his source has just walked in and shot wizard
in the back. Listen, sometimes you just get your strike
round, sometimes you just get your feet in and sometimes you find yourself battling back
back and forth. Fantasy is able to find one, gets themselves out of that, but picked up
by Bitter King. Watching for the swing, but Pino has the trade out. Low for blow, both
teams making sure every inch of ground is fought for. Twenty seconds and that leaves
Bristetto in a clash alone. Has another biggest impact at the game so far, but could be the
biggest impact so far in totality. Just all that's left for fourth finality. They drop
the hatch and around the close first engagement finds it gets the drop let's
finish it get it be said oh oh gets loud gets to gets one more ever and I pay
well I would have thought they played already listen I still have I still had
it in my brain my meal I mean I'm yeah fantastic there from the class great
on V2. He beeps his team in it. And for some reason that mid floor which we've seen Team Liquid Alienware
struggle with a lot. NIP make it look so easy. They've won it twice which is definitely not the norm.
NIP, they now get the basement. They won this last time they were here too. So that location begins
again. It could be the case where we get into, and we'll just say they win this round,
and we'd be sat here around 12 and it could be a top floor that decides that which
and it's usually the the mid floor that we see being common but
here we go phase under pressure now
I won't say that the last time we were here for the basement
it was a very simple thing that phase missed and it was an alamide
alamide wasn't there that blitz because it easily worked and boiler and phase were in
position where they can start working a plant. So the reminder things I think to look at the last
time phase were here that they can certainly adapt to. I have decided to forego any shields as well.
So that echo isn't going to get the same value as what it normally does against a shield
pushing the player on board their stairs this point as well there's a trade
out immediately I was about to make a point about that sort of both probe in
both teams are trying to find it and tied into the idea that nobody's been
able to get an early kill for a long time and we get one within the opening
40 seconds for both teams 30 seconds even for both teams you think about what's
been removed there the Goyo hates his work is gone hates his stuff has put
down cyber in the meantime yeah he hasn't had the biggest game but that
utility the snake being able to get the foot in the player who's not scared of
confrontation as just seen on early on let's see if they can try and cut their
way directly to the flash over the top just see if they can free fire on
the back end in towards Lockers and off goes Pino that echo drone too little too late.
There's the prefire, but the player is tucked his way around. Still found one while it's
blind, but it's over and it's over. Faze Clan. They show up strong when they needed
to. They pushed that one over to the brink and then to bed and they had to and then
they'll sit with all those points, thumbs up across the board. That is Faze once again,
another one.
is a blank and you miss it kind of ending there. It just all happened at once. NIP tried to go aggressive and tried to fight phase before they get into the building, but faces now that's not happening and they just win their engagements.
Wow. What a finish and yeah phase walk away with three points.
I mean what a fantastic sort of game day and it had it no over times but everything we kind of
wanted and expected and that is it for you and I so for one last time tonight let's start over
towards our wonderful desk. Yes my friends thank you very much and congratulations at phase clan
on yet another victor I've even turned on the sidelight here to make it as I guess strong
of a statement as possible this phase definitely showed up today and they put up the numbers where
it was needed clean means we're gonna have a chat with JP at some point that's just how it is Leo
in general how do you feel about phase today um i'm more excited because i get a JP interview
that's that's i'm just looking forward to every phase win so i can see JP every time it brings a
smite to my face you know what i mean it's it's it i i guess it's part of the therapy of going
through a sale you know every player is gonna be a phase win whoever they play it doesn't matter
They can play Flux on the B7M, they can play NIP, some of the very best in Brazil, and it's still not even close, not even close.
There was a little bit of back and forth, a little bit of struggle on the attacks, that's fine, it's something they can fix.
But realistically, the gap was just too big again.
Seems like it, and speaking of which, I'm gonna just bring him up.
Let's put up Mr. JP, bring him up to the show.
So,
All IJP, thank you very much for joining us. Congratulations on a wonderful victory yet again for face plan. Can you tell me how can someone beat face plan? Is there a way for you guys to lose or does it have to be like at a specific time where all the planets align and Titans are kind of leaping out of the
why are you going with that question just to say how the hell does anybody
beat face I mean honestly you must know that it's like the best star right
there's like one spot if you're in our hundred percent I don't think anyone to
beat us but if you like committing stakes for sure anything to beat us if they
like, take advantage of doing them states.
JP, I guess I have a more tailored question towards this is
because you did before the lesson M you did an IP, but I
still think that some teams in SL might cause more trouble. And
I'm thinking of fury and liquid, I feel like the two of them are
like, it seems to be on paper, just looking at the form of
every team, that they're the one that are developing the
quickest and are looking with the most potential. Do you agree with a statement? Do you think that
Liquid and Furia are the main rivals of FaZe to take the SL crown?
Also, yeah. Right now, they are the other two teams that are the best two teams with us.
I'll consider NAP a very good team too. I don't think they played their max potential today.
But yeah, it's really good for sure.
And do you think like, I don't know if you have you watched the game between the two of them today or were you preparing the game for like, against them?
I watched but not being that meditation honestly, we were talking about our games.
I just felt like there's like two clear play styles.
I think that when Furia is full on, they're incredible and he looks unstoppable.
They're super aggressive. They're committing to multiple aggressive plays at the same time.
It really, I think, stems from the nature of the player.
Whereas Liquid, they've toned down a little bit the aggression and they're a bit more calculated now.
Which play style do you think has the best chances against you guys?
For sure. We used to struggle a little bit more against two aggressive teams, but yeah,
we're screaming against them and we know like how they play. So usually we struggle with
aggressive teams that we are not used to practice against, like when you are in the internet
I'm not sure if it's like easy, for example, and yeah, I mean, they are, they had the playstyle that is we used to struggle more, but liquid, still, they know how to play against us better than fury in my opinion.
They know how to prep better against us. Related to fear, but at right now, I think fear is a better team in them and their playstyle is a little bit difficult to play compared to liquid.
I mean, for us, both games against you and Liquid are going to be hard, but yeah, we're going to prepare for them.
Well, speaking of preparation, tomorrow you go up against Lawson. I don't know if you watched our interview earlier, but we were talking to Pettis, where Laws destroyed Black Dragons, and Pettis said at the end, you know what, bring it on.
We can take them out. What do you have to say to that?
I mean, Pettis is my friend, so let's do tomorrow, bro. Let's see.
Let's see who wins the interview battle. Who do we get to interview tomorrow?
Very much looking forward to it JP. Thank you very much again for joining us.
At this point you can just be a co-host of the show. Hope to see you tomorrow.
Have a good night. See you guys.
There you go. Your boy, as you were saying, your man.
It's JP, of course, a phase victory in this.
Since people maybe don't know this, but actually we don't have a delay so we can read the chat.
Giggles, what are you talking about? Ask them why they didn't make it to the Major?
You know, they're making everything. They're always in the top four.
That's phase they deserve the glaze for what they're doing.
And today, they ran away with it against NIP, another victory.
I was about to say when JP said we struggle against aggressive teams,
they were the aggressive team today.
Look at these rounds in defense. Look at how aggressive they are.
They were always looking for a fight, always trying to push NIP out of their comfort zone.
And when you have the players of the caliber of phase,
you can afford to do that.
That's the beauty of phase, their versatility,
their ability to throw off the book
and go super aggressive, go for spawn speaks,
and then suddenly go back to a more casual,
like a more fundamental slower play style.
And then when we switch to attack,
I think that's where we started to see a few cracks here.
This moment, especially, the one where
they need to attack together, where the blitz needs
to come and flash, and then a third player comes in later
to trade, and a fourth one as well.
And eventually they get the kill,
Like a simple clear of blue stairs, like I was expecting more from them.
Utility should have been used before to stun the player, the bitch should have come in later, and then they can play together.
Small mistakes, right? But with phase there is so few you can critic.
That you have to focus on this couple of errors that they made.
And that 1-1-v-2 from Bassetto here, like it's a tough one, like completely disoriented that to be won the way they played it.
But it goes to show me nothing.
They have to be clutched down or there is to be a hero move on those these stairs to even make it close
And then the rounds that they win an attack are not close. That's just how good they are
Vita on top. There's a reason why he's got king in his name again the two time. I'm sorry
I you know what? I'm not gonna apologize for glazing face. They're here for a reason
This is just a way for them to make it to the playoffs
They they expect to be in the top four in the top two maybe even number one
That's where you want them to be in there Vita on top
But the rest of the team are no slouches in their own cyber having a bit of a slower day
But Vita's just doing all those kills 12 to 3 in this matchup
Putting up the numbers where it is needed again that a k12 just doing work for Vita as
is
Tradition they's looking comfortable tomorrow their game versus loss is gonna be one. I hope for the ages
There's a lot of history as you said JP and Perez they have that history in it
Perez was talking about it in our previous interview with loss and black dragons
But this is our standings at the end of this third playday nine points for fury and phase and honestly
The day that those two are gonna go up against one another which playday seven is gonna be huge
I'm so sad. I won't be there for that playday to to watch it in person
But trust me I am locking in that clean feed on my way to work
then NIP, Timlacoda Alienware, they're the big challengers that want to break into the top two,
Lost Fluxo, and then Loud Black Dragons, INTZ, and Imperial. Still trying to hold on to those
six and seven spots. Sorry, I said it, said the numbers. But INTZ might have an opportunity to
climb back, Black Dragons. Unfortunately today, they look too good. The Leo, looking at all five
games for tomorrow which I know you're gonna be on you're shackled to your desk
until SAL is done what really excites you about this I think some
opportunities for teams that we noticed right in the standings right the
looking at the top five of SAL on paper everyone would say phase NIP
Fluxor Loader 7M liquid inferior and so in that aspect it means that realistically
you're fighting for that six-pot to get into playoffs and so loud loss black
Dragons are the three teams that are looking the closest to make that, Sally for them,
Aintezelle, Immortals, the two teams that climbed up the way of Challenger series
and maybe 2-0-1 are still looking a little bit tweaker than the rest and so they're still not
playing for that contention for them. It's more so a question of trying to salvage
relegation points. So for Black Dragons right now they're gonna play against Aintezelle,
that's a huge opportunity for them to try and climb back in that race for the playoff spot.
Loss obviously will be facing the strongest opponent here, so I think it's a moment for them to try and seize that opportunity, gain some points because they will play against a weaker opponent where all of their rivals are facing strong opponents, FaZe and IT, all of them.
As you say, Carpe diem sees the day or else the Carp will bite you in the behind, that's how it officially goes.
No, you've never had that happen to you?
No, I heard Carpe diem and I was thinking.
thinking of your lower back tattoo, but then after that I lost the rest of the sentence.
Please, we're not talking about my stamp, not here on the broadcast.
Thank you, Leo.
We'll leave that until SAO after hours, though we actually are in the after hours now.
As SAO is done for playday number three, tomorrow we'll be back with all the matches you just
saw.
Both of us here coming in at deep conversations the entire day.
I have a lot of fun with our games and we hope to see you in the tap.
Thank you again for joining us tonight.
See you tomorrow.