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Every loss means something more.
Look at this!
They're stundlist crowd!
It reminded us that victory is never granted.
The world tested us.
Now they know who we are.
Champions are made in North America.
Everything here is up.
Not given.
Welcome back to the North American League.
So glad to have you with us everyone.
is already week three somehow we are flying through the group stage here in stage one the playoffs are
on the horizon so that's where our conversation is eventually going to lead to today i'm jones millinger
alongside mint and laxing guys it is good to be back over the over the last few days we've seen
an interesting conversation take place on social media and i want to get your thoughts on this
would a player would a team right now the worst teams in pro league today need this governor
Beat the best team from Pro League like five, six years ago.
I mean, it's an interesting dialogue.
If it's the same meta as then, yeah, the newer team should win.
But if it's old metas, probably not, because they were the master of the old meta.
What if...
So I think right now we're actually talking about like Outlast going back to like 2018 and playing Penta.
Time Penta. Who's winning?
I think we're reaching for Strahd at that point.
I saw people saying Outlast would win.
It's, it's, it's, hey, I don't, I'm just saying, in 2018, I learned a lot, I burst those guys
and let me tell you, they were extremely hard to play against. So, you know, I lost them a couple
times in those playoffs and I don't think Outlast would make a lot of headway that we didn't make.
We were very step-by-step back then though. It was kind of like, you know, everything was on a
paper, except for Penta, of course, who were just walking around. So maybe they're probably
I still the Kings.
All right, well, fair enough.
I'm sure it's a key conversation that will continue.
But if you missed the action last week,
you want to catch up on where we are in our standings.
Our very own Intero had a chance to actually break down
what happened last week.
Take a look.
Week in the North America League wrapped up.
Our first set of matches started off
with Space Station and Five Fears.
Space Station gaming had a surprising result.
Toppling Five Fears, 7-4,
and nobody on Five Fears really was able to match
the fury of SSG's braggers.
A third matchup of the day is where things started to get
really, really good and frankly, quite unpredictable.
Shot of Firebellion undefeated three regulation wins,
but they had their hands full
with this new identity of 100 thieves.
Adam in particular going huge in giving SR
their first regulation loss.
One of the orgs that made the most waves
in the off season was M80.
Picking up Savage, the IGL's team,
they had to go up against the upstart team
of Cloud9 who've been making steady improvements.
And despite a great effort from center and co,
C9 ultimately weren't able to do enough.
Wildcard playing with their full roster
and unfortunately for GZ, it wasn't the best result.
DarkZero handed their very first loss of the stage
at the hands of Wildcard.
We had Friday's matches up next
and some of the results might surprise you
starting with our very first game of the day.
Shopify Rebellion went to do battle
against four fun Esports.
absolute stomping against Shopify Rebellion. Outlast are continuing to put together impressive rounds
and are handling some of these tough teams, but it just ultimately wasn't enough.
M80 took that matchup 7-4 and sits alone at the top of the standings. DZ made 100 thieves. Pay,
it was a dominant performance from DarkZero. Repeatedly in 1vx's, but the clutch genes on
on the side of DZ are just way too strong.
All three points for Dark Zero.
Cloud Nine versus Five Fears was one
that I think would answer some questions.
Cloud Nine, look at that matchup,
seven, four, and Five Fears,
unfortunately appears to be in freefall.
The number one team going to Salt Lake City
now finds themselves in ninth place.
Our last match up of the day,
Wild Card versus Space Station.
And while Space Station have shown some flashes
of brilliance, these guys have had good looks.
They didn't exactly have the best looks
up against Wild Card, which leads us to the standings.
At the end of playday number five,
M80 sits atop of the NAL with 14 points
and an eye-watering plus 17 round differential.
That's the landscape here in the North America
lead at the conclusion of week two.
What awaits us in week three?
Find out soon.
Here we are in week three, like Parker said,
to find out how things are going to shake up.
I mean, here's the standings and the overall picture
as he brought it up.
M80 still undefeated the only undefeated team remaining with 14 points
They are not quite locked locked for playoffs, but they might as well be
Shopify rebellion has kind of been a big surprise down in fifth place right now after back-to-back losses last week
But five fears the NAL kickoff champions all the way down there in ninth place only one win
Under their belt so far. I mean you guys have seen
I mean, all there is, I feel like, in siege from a player from a coach's standpoint, you've seen the highs, you've seen the lows.
Can you talk to me about what the dynamic on a team that's struggling, that's falling below expectations, their own expectations, the community's expectations?
Like, what is that environment like?
I think there has to be a serious conversation to be had about where people's futures are going to end up
I know we had a couple on oxygen and reciprocity were we weren't having the best of
Stages and we made it very clear that this is a business model and if you weren't pulling your weight you aren't finding those same
Lengths of success. I mean eventually something's gonna change whether that's yourself making a change and switch into a different team
Or players being dropped that is or even a work as an organization
Are you telling me like somebody would sit you down and go
If we don't pick it up somebody's gonna get fired
Well, I mean there's big team meetings that you kind of bring it to everyone's attention that again
It's a business model if you're not here to win and be the best then why are you playing?
Who was it for you guys kind of making those decisions?
Was it just like all the players like you said we're for you guys on OXG even probably elevate for you guys, right?
Was it just I think the three that are popping off in the stat department on the team?
I feel like it wasn't obviously is the dynamic of most teams is kind of
leading in that stage kind of has the majority to say what the coaches kind of
addition added to it but I think when I was on more dirt and oxygen and
reciprocity was a lot of me and Fox me and skies and Fox that were just
making it clear that both myself Fox guys none of us were safe either I
mean everyone had to step it up and it doesn't start with the team it
starts with individuals that then manifest and turns into a team dynamic
But at the end of the day, being in a situation like this, it's never fun to be in.
How do you get out of that hole?
It's like, obviously the conversations can probably turn pretty negative, but you know, you've been a coach,
I'll say they turn negative faster than I've ever been.
More often than not, they turn negative.
So I'm sure like, have you had to lead some of those negative conversations as a coach
and be like, yeah, cut somebody down and I never heard you get a friskier wild from any DZ comms or anything like that.
We keep things pretty close, close knit, you know what I'm saying?
And, you know, I was also involved in those as a player.
I think people are quick to forget that I also played the game.
You know what I'm saying?
Yeah, well, we were competing against each other.
But yeah, I mean, it is hard conversations to have,
but it's somebody has to start having these conversations.
And the reason I think we're even talking about this
is because five years they finished first place.
They were the NA L champions.
And this is a big drop off for them.
So, good performance at the major as well, all things considered.
Yeah, a decent performance at the major, actually.
I mean, there was a good chance they could have made it out
made stage we would have seen you know JJ kind of hit thrusting on stage. Exactly. Probably would have
been psyched to see. Yeah would have definitely been a psyched. I wanted to see it. It definitely
would have been a psyched to see for sure but yeah I mean I've had to leave those conversations
it's not easy it never is no one wants to be the guy that has to talk about the hard things
but yeah you just sit everyone down it's just like an open and honest conversation I've had
some conversations where it starts to get out of hand and you start blaming other people
but maybe you take a little bit of a break a little bit of a breather maybe made more so
So towards the olden days, no one wants to take any blame.
A lot of ego starts coming out of these conversations.
So I think a lot of these teams, when they have the veteran experience, five years, they
do.
They have, you know, forest on that team and they have some, one of their coaches is
from Call of Duty, I believe.
They have some older players.
Phoenix been around the scene for a while.
Phoenix, exactly.
So he's been around the scene, right?
And I think that definitely helps as well to have more mature players to have.
Someone has to be a dad, like the big father of the team easily.
those conversations again are never easy and I think for me a lot of those
situations you really have to put your feelings aside and really focus on where
it's coming from and how it is. Yeah I mean exactly it is a business at the end of the day
and as much as they're your brothers they're your friends it's it's
competition at the end of the day and no matter what team you're on you're
still playing against all of your teammates because once things start
going wrong we've seen plenty of our careers whether it's been on our
teams whether it's been on other teams everyone's going to flock to
whoever's finding the most success and feel the most comfort if they're close
with and friends with and then you are going to be pit against each other then
you're looking at well he's not performing he costed us this game and
then it all adds up and then boom this person's gone this person's drop we're
bringing in this person new conversations happen I mean it's a
really volatile environment that's why it's not fun to be in this
situation but it doesn't mean that it's going to be over it doesn't
mean that it ends there but it really needs to be brought to players
attention that's something needs to change and whether that's we change the
team, or we have to go in different directions and make changes as players.
Not to say that Five Fears needs to do that, but eventually hard conversation has to be had.
Kyle, did you have any strategies, or do you see anything extra time as a player or a coach?
Like getting out of that hole, getting out of the rut and finding yourselves again as a team.
Like when we were in Salt Lake City, I heard Five Fears, their method of recovering after the loss,
like they were complimenting each other, they were going around the room saying,
like really appreciate how you did this
and supported the team in this way.
Like what are some examples of that
that could work in this case,
could work in a situation you've seen before?
Well, I did actually have one real good one
back on my time on DZ.
We're talking around somewhere around the 2019-2020 era.
So, you know, Backman Dinosaur
has probably roamed the earth for a lot of our viewers.
Of course, sliced bread.
Yeah, our viewers, again, hey, I played the game.
We're gonna bring that up again real quick.
And we had a time.
DZ was always a very consistent organization.
They're putting a lot of funding into their teams.
They want to have international success.
And at that time, we barely squeaked into being a top four
team at that time, right?
We had a very close series versus Sonics who were not that good.
And we scraped by beating them 8-7.
And we got a very hard reality check from our owner,
Zach, at that time, who was like,
you guys shouldn't be proud of this, right?
You guys barely squeaked into top four.
Like, we should be a top four team.
And we immediately, like, conversations were being had,
like you were saying before, we
had to start talking about, like, well,
If we're not performing what is going to happen, right?
And it was kind of told to our face,
we are going to make some changes.
We are that kind of org where we want results.
And if you're not giving us results,
so what did we do?
We dug deep.
We had a conversation as a team.
And if anything, it was actually a really nice thing
that it came from the org.
Org played the bad part.
They could take the blame.
They take the blame.
Now the players, we all rally together.
No one was safe.
It was right around the time we started watching
the Michael Jordan documentary,
which was the last dance.
Actually just got dropped.
So we ended up sitting together on our off days
and we watched that.
We started like really having some deep conversations
about how we can put in a little bit more time.
And long story short, it did spark some changes
into the team and we went in
and we dominated the mini major, which it was.
It was like that COVID mini major.
And now I can say that I was a major champion
because we did win that event and I was in NDP.
Thank you very much.
Of course.
Well, I'm glad that that worked out for you guys.
And thank you for sharing this insight.
Like, as someone who has not played at the high level,
like, really interesting to see how that dynamic plays out.
Well, lots ahead.
We'll get to see if five beers can indeed get themselves back up
the standings just a little bit.
They'll play in our final matchup of the day
against 100 Thieves and 80 in Shopify Rebellion.
That is a big one to look forward to as well.
Two teams with tough schedules in the last four
days, still a lot to prove, especially for SR.
But we start things off with Cloud9 and Outlast.
the battle of two of the youngest teams in terms of experience that we have out here.
Cloud9 especially coming in making some roster changes, trying to find that identity again
lacks.
It's really seemed like this team has at least been trending in the right direction.
They're coming off a good win against Five Fears.
Yeah, absolutely.
It's definitely the trend that we've wanted to see from this Cloud9 that we haven't
been able to highlight really in any of the stages and any of the kickoffs.
But now this really is the difference maker.
Again, it's that veteran leadership from Pam,
but that this team just really lacks through and through.
And here's their difference in terms
of just their overall team's EPS from kickoff to now.
You can clearly see it's at a far steady and increasing
rate than what we saw during kickoff.
And again, one of those, when you see the Play Day 3,
that was against Outlast.
So I mean, Cloud9 had their free win.
And then even then, everything starts to taper off.
We're currently, Cloud9, everyone across the board
is performing exceptionally well.
We obviously see it in the matchups.
We have a lot more things to give them praise for.
I think the biggest thing for me
that we really want to see this team be a true contender
really comes down to those shields.
Right, the attacks have not been going well.
This team for the sublimated success that they have,
the attacks have been really surprising
and no success has been found.
Yeah, and when you look at the top three teams
and how much they utilize these shields
and how effective they are,
Dark Zero being the absolute best
and no surprise there.
But when you look at Cloud9
and even a team like Wildcard
that we heard from Cyker,
they don't use the shields unless they see it
situationally making sense, and they're still hitting good margins.
But for the side of Cloud9, and we already heard Mint talk about it,
Sensor hasn't found a lot of success on those shields.
He wants to remove him from those shields,
and there's clearly a distinction as to why we don't want to see him on those shields,
because they aren't even hitting above the halfway point of a 50% mark,
where, back to the matter, if they want to start finding that stride,
start being a little more consistent and have something a little more tangible,
someone has to be able to jump onto those shields and take those reins.
Yeah, I mean it's just a shame because I've center and I'm hoping I'm getting the lore right here, but he comes from Xbox
He's part of that jinxy verse a little bit and he always was a premier shield player
even when him with him switching over to PC and I
Remember playing against him even on my t3 teams that I was coaching and just kind of messing around with that
We would play against them and he was always very good on the shields
He's just not having success currently, but you are looking for a shield player to be on the team
It really should be him he everyone knows him as the cheese operator the power-off operator
You know him as a cheese operator.
Put the cheese next to him.
I did put the cheese next to him.
He's playing the game.
He's playing the glass really well.
But you're absolutely right.
They need to find success with the shields.
They can't just rely on the information
meta for their attacks.
Let's talk about Outlast though.
Another young team as you said.
In this kind of young on young battle
we have here with the limited experience.
Outlast have been struggling.
There's no secret there.
But the last matchup they played against M80
felt like the most improvements
we've seen from them.
Yeah, in the interview with Gunnar we asked him like what are you seeing out of your opponents today? And he said it's actually
Surprising that like they were able to make us work hard. They got us into tough spots
It's a shame though. Despite that we still haven't seen a result in the positive direction for Atlas
Yeah, we still haven't seen a result in the positive direction
But it's good to see that their opponents are starting to give a little bit of respect to them, right?
Gunnar was pretty humble in that conversation
Which I was a little bit surprised about but it's good to see and you know
He gave props to them for actually being pretty good at defense
They were able to counter out one of their direct takes that we've seen on fortress
Which means they're doing prep work and we also got to see them being very good at like setting up crossfires and layers
And I get a lot of props to Atlas right we like to constantly give them negative
That's the easy thing and that's the easiest thing to do
But where have they been improving for me?
It's the fact that their defenses were very poor even when they were in T2 and now they're utilizing better
operators like Clash, which we've seen in the SSG game be very, very annoying. The Tuberow,
the Groyo, these are the operators that are going to allow them to display crossfires and
layer them.
Well, we've got the, what, is this the baby version of Outlast here? It's a young team.
We know that. Does it feel like sometimes our expectations are, oh my God, but he's
just mogging as an athlete.
Oh, man.
Does it feel like sometimes the expectations we put on this team are a little too lofty that the community puts too much pressure on them to succeed?
I don't think so.
You don't think so, but I gotta go on a little bit of a rant here that I do think there is a little bit too high of expectations for this team.
I think people forget how new to tier one they actually are.
If we looked at that graphic, I know we were all distracted by the baby faces, but they have 84 days that they have ever been in T1.
Every other team has veteran presence which is helping them you highlighted Pambazoo for C9 and we see the improvement that has made
Packer and Beano for for fun. Esports has been tremendous for them
You look at five fears when they added forest. What happened? They became the NA L champions
They have nobody it's literally all five of them by themselves figuring out how to play tier one
Well when I think of it even back when we started our careers
I mean, this is the moment for you to really shine and persevere and show something of your worth
Which we have been seeing slowly over time
But I mean do we want to give brownie points because they got a couple more rounds like getting a win is obviously gonna pay margins
Doing something like that is gonna be something that's more tangible to hold on to and then even in terms of your point of five years
We heard from JJ even after the offseason. They all took together
They had a meeting and they all focused on getting better
Which obviously with the addition force did make them better
But that was something that they all did together that they realized they wanted this to be their career
They wanted to make those drives
They wanted to be better be a better team and they did all of the things necessary to improve
And I feel like outlast didn't maybe utilize as much time from kickoff until now regardless of the 86 days that they've been in
The league now let's find out which map we're gonna end up going to for this one between cloud 9 and outlast
We're gonna end up on fortress cow. What do you make of this? You said whoo?
Yeah, I really I like this map for cloud nine. Yeah, I like from 100 views. I like this map from cloud nine as well
I mean fortress it's gonna allow them to play into that split style. No that we that we like so much
But we did see out last play some really good defenses on this map versus m80
So there is some hope well
We're gonna get into the game now our players are ready to go
So we're gonna pass things over to links and XR Troika for game one of the day
I think it's a good game. It's
a good game. All right. I can
tell you, at least for me,
seeing out last going to
Fortress, if I'm trying to
feel positive about this team
that we want to see some
improvements from it should be
good. Sure. C9 had a good game
against Hunter Thieves, Ali,
but in terms of recent
history, Outlast have the
very good showing on Fortress
against M. 80 last week. Yeah,
I think it's a decision from
We're going to have a look at
the game. We've played days
with our minds very well made
up as to what was going to
happen, and we got that sort of
slapping the face. We got that
reality check of none. No, this
is siege. These are best the
ones. This 10 a l and anything
that can happen. So for me, I'm
going into this with a very
open mind, but cognizant of
the fact that outlasts gave
show us something on the attacks as well.
They start to become a little bit more of the full picture
that we've been looking for.
Both these teams looking to make a more cohesive picture,
Cloud9 as well.
Basically, you know, they're in close contention
to that six-place spot as they're starting to kind of gap
between teams like Outlast and Five Fears
going into this game, kind of a three-way race
between SSG, Haunted Thieves and Cloud9,
all with about two victories to three losses,
Cloud9 have also showed so much promise looking to break away from the rest of that pack, especially if SRs start getting in the mix on the 5-6 place spot.
Some kind of room to even go a hell of a lot higher.
Of course, given the nature of the band phase, Outlast effectively picking this map as they ban the last map to get to the 9-1.
Cloud9 will choose to pick the defense and start out on the Advantages side of Fortress.
Slight, uh, slight issue, Ollie, when we're talking about how Outlast might do.
might do. They had a really good defensive half against MAD. It was about a 3-3, could've
been a 4-2. That C9 game between them and 100 Thieves, how about a 5-1-1-1-1-1-1-1-1
defensive half for C9?
Yeah, and this is where our last is going to struggle, right? We know that they had
a decent showing on the defense against MAD, but it's the attack where we're
really starting to question this team. Now, I'm not saying Aaron's suggesting
that. I mean, it's a little bit
difficult to attack on. And
there's not a lot of teams at
the moment that have got a good
understanding of how they want to
attack and successfully and
repeatedly attack some of these
sites. We'll have to see how
outlast kick things off.
I definitely target in the
shields there. Blitz and the
Monty both being removed.
Outlast find himself a little
Find themselves a little bit of time in that later portion, get in rid of the smoke, and of course the harassment that can be a clash,
playing with any one of the corridors here on Fortress, a lot of these sites ringed with corridors, so something like a clash when those single doorway pushers start to become a thing, get quite powerful as well.
Don't fire just a lot of sets up really, getting a lot of that utility dealt with whether it be barbed wire or Vulcan canisters,
really sort of start to clear the way for these drones to move through.
Nesta trying to find a bit of a line on the defender playing over in the games.
Can we see some focus on these old tower sign cakes?
On the opposite.
They're looking to create a little hole in the wall of the other tower.
So, at last, starting on the extremities of both of these sides of course, but...
After round gone, not really made much progress beyond that.
that Millie might have found a little bit of a gap. Creeping forward can be really
runy, punching in the hole, but Uzi swing around the corner, spot of the backstab
and Atlas's initial play for some momentum falls flat. Yeah just trying to make
something happen there and get a little bit of space like you say but no one
really there to back it up. Nesta, time to think about a bit of a drop here.
Dropping here is Glaz's bus very common. What's then to say is in the
prime position right now. Warden Glass is activated. Amber even with a C4 just to deter
anyone from making that drop, but the small canister's gonna be the indicator. If you use one,
oh, I wonder when you're gonna drop. It has to be now, Nesta. He takes a ton of damage there on
the way down and, oh, finished off. Center. Doesn't even really need to try for that one.
Yeah, he was barely even conscious for that second spray. I mean, just seeing the prone
slide right into his vision. We're hoping for a bit more of a showing from
Outlast. This is about as poor a star as you can get, unfortunately. Barely any plays
made in the plays that were recounted out entirely. Treadmax spotting on at the inside of the site.
Ooh, but down nice trade by Monk. Take down the twitch as she enters the
site. Now, Veronica sent a 1v3. Won't find much of anything. Really not
much to speak of in round one as Outlast spent the first minute 45
seconds outside the building and when I try to walk in, it's a bit too easy of a fight.
All things considered.
Yeah, and it just, it feels like a bit of a shame doesn't it, because on paper they've
got the right tools there to make that happen.
They've also got the right idea and, you know, the pace wasn't, wasn't too far off.
It wasn't wrong.
You know, it was just one of those situations where they kind of telegraphed what they
were trying to do a little bit too much.
It's being dropping force.
There needs to be a little bit more going on at that time.
You need a threat of someone at least walking up main stairs or something, it just didn't
feel like they had a full idea of how they wanted to approach it after getting the utility
cleared.
And C9.
If they're patient and the rounds keep going like that, it's going to be a fairly double
game to watch, but it's going to be a fairly easy game for Cloud9 because they don't
really need to overcomplicate this.
No, especially on fortress defenses, I mean, you know, this map is solidified itself as
a more defender-side clutch, and as I think two fair often newer maps in the pool are
anyway, but 5-1 defensive half against 100 thieves, and a team that is still very much
trying to get the piece together like Outlast are, which you could say something similar
about 100 thieves, but kind of, you know, the opposite of mince point with the lack
of veteran presence on Outlast.
100 thieves is basically nothing but veterans, as Pambas you kind of talked about in
interview a few play days ago. So, if anyone is going to have a bit initially of a higher floor on
this map, you'd think it'd be a hundred beats, only they got one attack against this Cloud9 team.
There's always going to be an uphill battle for Outlast, but if the rounds look like that,
5-1-1 half seems to be pretty easy to repeat. Thankfully, only one round in, Outlast now
looking to try things out on this second go. Actually, I believe one of the other primary
sites, yes indeed. Looking to maybe start with a backstab on the opposite side, not
Millie, but Nesta, oh no, Millie and Nesta over here.
They can maybe take some fight to that player playing on the staircase.
Took a long while.
Things to really get going for Outlast last time and
based on soul-opening of Windows, still getting information, 50 seconds in the round.
Seems like it might still be a bit of a ways away from any major action.
Activating shock drone.
Threshold of Outlast pace is anything to go off.
They do send to air on the side of caution.
Maybe a little bit too much.
But you can see just how static Cloud9 are being right now.
They know that it's going to be long rounds, but they just have to persevere.
Nades them through there from Logger.
Do have Nesta making a bit of a play up these lobby stairs, but...
There's going to be nobody directly at the top. Everyone's kind of tucked in.
A little bit close to the site.
Brilliant C4 from Sensor over the top.
Is it going to be a trade? No, not even a trade possible!
So just a clean sweep right now for C9, as they decide that that was the time to swing
and everybody hits that shot.
Poor overonix.
I mean, he's got four calls, he can't, there's genus nation on four of them, maybe damage
him up a little bit.
I mean, Monk's low HP.
Colwood completely dismantled him.
The Pama Zoo, not happening there.
Smoking it out.
That's the end of that.
Flawless round for Cloud9.
And I mean, Mint complimented outlast prep work
in the MAD game last week on the defense,
countering some of their direct takes.
But, I mean, off the bat, getting hit
by an extremely common C4.
I mean, how many times do we see teams pushing up
that staircase, Ali, and then a defender throwing
the C4 over top from the site door?
I mean, that's a classic on this map.
outlasts fall for a hook line and sinker.
It's not anything new, is it?
It's not something that we haven't seen before.
I think the problem for me is that it's like you said,
there was there was great counter prep
last week from this outlast team.
And that's fine, but they've specifically
chosen to come to this map.
Like you would expect them to like and they know,
by the way, they're going to be therefore attacking this map
more than likely.
And it doesn't feel like in rounds one and two
that we've seen the fruit of that labor or any work that they've been putting in.
I try a little bit unfortunate really with this positioning.
It was that swing from Sente really that cemented it because I think Nesta on the Deimos
had a really good chance at sort of clearing up that kill and at least getting a trade off it.
But Sente was just a little bit too active.
Like you say, if the players aren't in that sort of periphery
and they're not playing in the corridors outside of command and the bomb site,
Then they're likely gonna be in the side just waiting to swing on contact
They're not playing like a real
Defender right now on cloud down because they don't really need to they know that they can just sort of
Play a little bit further back and give some space over but immediately just challenge and pop up not even out
No, I just pop up out of the site
And I think it's the right game plan, you know, they're not over complicating it
They're they're playing very well off each other
They're setting up inside of the site very well to get those trades and you look at a setup
we have in round three and I don't think you could make a better lineup to win on that kind of strategy.
You've got Tachanka and Vulcan packs to delay time inside of the site.
You've got trap operators to get some late information.
If you of course have a Zami, it's going to plug up any holes and keep outlasts at the gates.
Cloud9 just not trying to give outlasts any, not only opening advantage, but any advantage whatsoever.
No gunfights, no openings, just playing off each other, playing trades.
Trying to burn as much time as they can or force outlasts to burn as much of their time as possible
It's been working so far minute in outlasts still gaining information
Cloud nine all stationed around the first floor reinforcing off rotate holes just barely been a minute ten seconds into the round
Harley gets more of a turtle set up in this
Finally starts to be a little bit of a shield player
It's true from the Cloud nine target quite heavily and it's something that we're able to expect an outlast to bring
Now we see Varonix playing onto this Blackbeard a little bit.
We also got a lot of soft destruction going on, but Logan's positioning here inside a diamond room.
They're kind of knocking on the door of the site already. They're not committed to this full-stop play.
Recognizing Cloud9 are playing quite turtle.
If the sufficient vert, it could force the Cloud9 defenders out of the bomb site.
And there are a lot of places at the moment that they can't go, because angles like this are being held.
If they start to flee, they might walk into the crossfires of these outlast attackers given the amount of progress that they've made.
A very worthwhile consideration. Great drone for Millie inside of the site, spotting three defenders all within his vision.
Best to take control of Hamam. This is such a conservative defense from C9. You have to be worried about what Ali mentioned.
You know, with 45 seconds remaining, Trefax used those boogie drones. He is upstairs but hasn't found anything just yet.
yet. We're still waiting for that bit of disruption that will push these defenders into the line
of sight of either the attackers above or on this same floor. But now 30 seconds remaining.
Treadmack clearly doesn't have any direct angles on these defenders, otherwise a kill
would have gone his way at this point. Nobody from Cloud9 is moving. There's no ying on
the board, there's no graham, nothing like that. If they were hoping for this black
beard to be this solution, now with Keebas in his way, Ronix is running out of time
even look at one, let alone the other five. Nefster with the first kill belt.
Nade banked around the corner, lands right at the feet of Monk, but the Crossfire's
still so strong. Uzi peaces up two, almost the third with the Deagle.
Lengthy prefire by Treadback finds nothing as he comes down from the top floor, and Cloud9
net three in a row. Cloud9 doing their best to hold on there. There was a chance, I think,
for our last game, it was one of the better attacks that we'd seen so far, given the
amount of setup that they were able to take, given the amount of map control that was there
the last round. We've seen
a lot of them. They're not
coming down to gunplay, isn't
it? We're not really seeing a
lot of these gunfights be one
on the side of our last at the
moment. It is a department
that we've seen a little bit
of struggling. And today I
think that struggle is being
amplified even more. They did
get the opening picking the
last round, so it was a step
in the right direction, but
even then it was not quite
Well, even then, it was not quite enough.
Pretty logical attack timeout at this point.
When you go down 0-3, kind of customary in Siege.
Even if, you know, things are still flowing decently well and the team comes most of the time.
You're going to see that pause taken.
Now, last time, imagine trying to figure out what exactly they should do on their attacking side.
be fair. We want to kind of look at the look at the record from last week. It was
the defenses that were the main point of, you know, somewhat success. We saw from
that out last side, it was only one attack, I believe. And that's seven four
lost to m 80. This was going to be their weaker side. And now it's when you
ever when you start on it, you're always going to face a lot of pressure
for that reason, especially in the best of one, the opposing team goes up
six to zero. It just takes one round for the entire series to be over.
But at last, struggling even to match that one-round scoreline they had against M80 last
week coming out of the tactical timeout, they will look to try and make better on what we've
seen so far, which has, you know, even including the last round, not been much of anything.
I mean, at last about four attacking rounds in the entirety of NAL until this point.
So it is a little bit of a stretch for us to ask for, you know, a good attacking
phase, unfortunately.
I'm not even sure entirely that's what we're asking for. We just want to see a little bit of reasoning as to why we're here again, because as we've said a couple of times, it's a map that they've essentially chosen.
It's a map that they're consistently getting brought to. You'd think that the work was starting to be put in a little bit more, and get some, you know, even some cheese plays.
you know really sort of one time use only break glass in case of emergency sort
of strats going out there that teams are gonna look at and go who don't get caught
by that again just something to give us a little bit of hope right now because it
does just feel like they're kind of going through the motions cloud nine
certainly not really nothing to do anything spectacular it's very cool
contribution so far at the moment on that side there's no one really stepping
head and shoulders above the rest I think could play Eddie insane he's
having a bit of a quiet game, but is he really having that much opportunity?
He's still only died one time. We'll start around four, so there's no one on the side
of Cloudman that he'd really love to in question at this point.
They're definitely playing the game that is in front of them.
She's some good information gathering from Outlast. The drones last time spot the
goya right there. Any clear just mentioned?
The likely to be a slow beginning as it was before. I've declared a lot of this
ability to open up a lot of these windows and walls.
Press some pressure on to the side.
It is a game's attack, as we can see.
Team teams go for some kind of old power direct.
Might be the case here, but without the glass,
it would have to be a different strategy.
Brown is bringing in the name to this lineup,
looking for disruption by another means,
appearing that that was a black group quite nice.
But see, there's no ward in presence.
The lineup brought by Cloud9, Candela's going out.
Razorbloom's hitting not one, but two members
of this attack.
Treadmack puts a very low HP Vronix as well, worse for wear.
Two very important operators you don't want to lose for any kind of execute.
The Comite did a bit of a different strategy, quite a heavy extension.
They start paying for it.
Vronix taking on the monk.
On the first half of the round,
Tubra now falling off Eddie down for the count two, the 6-12, lethal.
In the hands of Vronix at the moment,
Pamazoo with a good trade because that Razor Bloom softened up
just one shot necessary against Treadmack.
There was traps.
Making good 4C9 right now.
Hamazoo as well on this extended position will fall back.
He's gained this advantage for C9.
It's fine to see a little bit of fight in Outlast now.
It isn't one of the rounds where everything is just over in what feels like one-gun fight.
Sensor close to the shotgun.
Ooh, nice C4 as well.
Let's still go get out of the way of that one.
Can continue to harass at this wall. He knows that he's going to be late prone.
The chance that LoL is going to be able to get something done by the swing from Sen to get some both there.
I think he just got the shield break on the black bait. He must have been at max range for that.
Bummer, unfortunately. Friar Lest at the end there. And honestly MVP, I mean, Pamizzou, yes, of course, getting that big double or triple kill across the map.
But MVP for that round might just go to the Razor Blooms, softening up both the Ying and the Capital.
Ronix got two kills on this entry right here. All that's required one shot from Pambazoo and one more bullet onto Trevmak as well
The DMR still hits like a truck, so don't get me wrong. Decent chance he'd still come away with those kills
Especially the one onto Trevmak
They're still softening up the attackers in such a key position when that extension is going awry
That was a 3d5 recovery for C9 and specifically a big multi-kill from Pambazoo
Getting every bit of advantage they could get out of those traps and of course Pambazoo
newly minted IGL of C9. So showing that the frags don't necessarily fall away
once you take the mantles of a end game leader. Four rounds in a row now, four C9s,
they'll move to the command site looking to continue and maybe even achieve a second
plot of segregation.
Well then just being reminded there that you know not all of these rounds are going to be a gimme
Atlas did show a little bit of fight but it still really isn't enough to go off at the
the moment for me. If you use that tactical timeout, Cloud9 now can just continue to roll
through these motions. Glass has been taken away, so we are going to look to something
else on the side of Outlast to make that drop, and maybe the Blackbeard is going to
be that thing. Veronica's getting a good bit of information. Nesta already tanking
a C4, got himself dropped to that old tower side. At least he made more progress than
they did when they were on the glass but I just feel what's next in the strategy
because you're still just going up against the shop in a single window.
Oh, Logan down by a razor-blue on the way out. These traps are really causing a lot of issues for Outlast.
Hamzoo swinging around almost nails that capitol with a bullet to the head, ends up losing,
dying to the frag grenade from Nesta, good utility usage.
Treadmack better be thinking his lucky stars, he didn't just die there.
Well, it's a good trade. Logan, your hard breach are going down. Not really to Pam, as you get to a razor bloom.
Only one monk's thrown as well.
Perhaps a big problem for Alas at the beginning of rounds four and five as C9 pulling further back.
Trying to play again closer to the site as they have throughout the course of this series.
Alas will just reset without the round to go.
out there on a go.
Plenty of time for them to reset as well.
Equal 4 versus 4.
Get some of these flank drones set up.
Understand where the remaining defenders are going to be
and what space they're occupying.
Starts getting a little bit of this die open as well.
Treadmack.
What can the LMG on the Capitao?
It's not a usual one, but whatever works.
Still got full Capitao utility as well.
There's definite chance for a plant here.
Big problem being that Nest is quite low.
And I'm gonna stay on the Blackbeard,
he's the one that's kind of expected to move through
and get that plant down,
especially given that he's not on full HP,
he's not gonna be great at just running at people.
Won't take much until he's fallen.
Atlas stuff started to chip away at this utility,
but if you need to be mindful of this clock,
45 seconds now, Trev primed and ready,
Veronica's some valuable information
on the Solotone scanner right now.
That could be enough!
Starts to move through for a plant.
You can get the fire zone off the area.
It all depends on how up front I want to play this.
It depends on how up front but Veronica with that line on it, you get good opening but...
Because that Vulcan gets popped so late, it's going to be a very low time execute for Alas to actually push in.
Center with an important cross as well.
Will he catch Nesta as the Blackbeard pushes in?
Only ten seconds remaining as that fire dissipates.
him and Eddie the last alive. Good check by Nesta. Great swing around the corner by Veronica
as well. I want to be free now for Eddie as he picks up the first. Well it's flying by
his head to find the second. Oh domes him around the corner! But Trevmak, a buzzer
beater head shot at the end to get outlasted there first.
That's why he took the LMG. He wouldn't have been able to do that if he'd only
have one clip. He needed the maximum rounds available just so that he could keep firing
in that position, keep the cover in fire,
raining through and give Outlast their fifth round
in NAL stage one so far.
Could that be enough here on Fortress?
There's still another round as the side set
at the moment as well.
There's still another round for Outlast to attack.
Like we said, going into this game with an open mind.
Yes, we judge it on its merit throughout.
But after this round, Lynx,
we have to reset our expectation
because the sideswap and everything that we have seen
kinda goes out the window a little bit.
It's dead on Cloud9 and the pressure is on them,
so outlast a very important round in the offside.
Can they make it a second year?
One, and to your point about resetting expectations
in that 100 feeds game, it was a 5-1 defensive half,
but Cloud9 lost a majority of the attacking rounds.
They won two out of five,
and that was good enough, of course,
to get them to seven-four victory
just by virtue of the excellent defensive half.
It's not like attacks came easy for Cloud9 either.
It's not like they won two and immediately closed things out
into 7-1.
No, it was a bit of a climb back.
And so VALAST are able to get a 4-2.
And of course, that's assuming that Cloud9
had made improvements on those attacking sides
or that Outlast's defense would be just as good.
And as well targeted against Cloud9
as they were against N80 last week,
it was a hard-fought game for C9
to get that 7-4 victory against 100 feet.
5-1, it's obviously not great but a 4-2 half for Alask might just be doable at those margins
given the power the defense has on Fortress.
Of course as well, Cookie Millie with him and Logan right now, 0 and 5.
If they start picking things up as well, these rounds should come a little bit easier
for Alask especially since gunfights have been a bit of an issue so far.
then started to move through.
Because with decent information again, Veronica can provide a lot of intel from this fellow
Tom Scanner, especially with how compact we're often seeing these Cloud9 players.
I guess they know they don't need to stretch their legs too far, but against a more adept
attacking team, this sort of playstyle wouldn't ride for Cloud9 right now.
would have to contend far more of the map. You just see already the damage that's being
done through those boogie drones and players just sort of running through with little consequence
at the moment to get hatches and start to work on this upper level. So much more open
there as well. Starting to see those filmers pop as well. You can see there, still works
on the players that are in the site, they really are just trying to bunker down
right now. Still a C4 in Uzi's hand. No smokes, of course, given that it's banned.
It's not necessarily going to be a problem, but the focus is going to be on a late round
plan. Alistair shown that they are capable of pulling that off, albeit essentially coming
down to a 1 vs 1. The information from Veronica here is going to be crucial. He's going to
know exactly where everybody is and more importantly which direction they're looking at.
Solotons getting the lay around always such a good tool
Now last not really getting to the same positions they were able to last time
They had this site almost fully encircled by about this point now moving in at about the same time
The only goes down early for honest whatever information he has swinging wildly with a shotgun around the corner
Is he still holding this position inside the firm where you're not looking to move?
Tamazu good for one, and he's just bobbing up and down, taking the 1v1.
It's Tregman!
Inside a dining wins that.
After the only round victory outlast, Sputtle lose another flawless against C9.
The defense is second of this half, and just like against 100 thieves,
a few play days ago, Cloud9 with another 5-1 on Fortress.
5-1 to start the game plan from Cloud9.
Kyle, it's looking really clean, and it's working perfectly.
Yeah, I mean, I want to give credit to Cloud9 for the 5-1 defense hat.
They clearly came into this game with a game plan against Outlast to utilize.
Look at all five players right now on the side of C9.
Once they read into the take, it was a direct take.
Uzi reinforces all bathroom, and all five players are playing compact, bunkered up in site.
And then we could even hear their comms in the RMC4.
Boom, I'm going to get that kill.
I'm going to get mine.
And we're all just playing crossfires, which C9 does extremely, extremely well.
And then we look at it in the next round after that.
same thing. A kitchen defense where we're not contesting south inside. They all came back.
They all bunkered in site. They actually found five positions they could sit and they're making
outlast execute. They are making outlast make the mistakes and they're relying heavily on those
late round operators like Goyo, Thorn and the Chomp, which they clearly did. They did the
research. They checked up on what Alas was going to go for and they read into the fact that
they just went for turtles for some of these rounds. I mean, really showcase how well
they were prepared for this match. But for this time for Alas, even in the last round,
They revisited the exact exact same site and it took them the exact same amount of time to clear the top floor
Yeah, knowing that they were going for this turtle
So it makes me question you know as our last cutting corners
But even then we also were listening into the outlast comms and and one of their defensive rounds arguably their shield won them the round if I believe
Uzi wasn't able to walk across the bathroom to go for that plant
They don't get that round
So why don't we use the shields for the next round to help make headway to help push into the site
But even to further we also listened in on them one round that they lost
They said oh if we got two more kills there that would have been a really good round
Yeah, obviously
Yeah, I mean we can't kills don't necessarily equate to a one round
Essentially you want to actually look good in the round and then if it comes down to kills great
But if you can turn the narrative and flip the script and now turn yourself on the defensive because you can get the diffuser down
Now make the attackers go on the attack that looks even cleaner than trying to just win around based off kills
and clearly 5-1 your winning rounds off kills and paved the road.
And it was the only round that they got those kills was the round that for some reason Cloud9 got bored and didn't want to bunker up and they went for a little bit of an aggressive play there.
So there's experimenting.
Yeah, we're experimenting on week 3.
Hey, week 3, you gotta be battle tested.
You gotta try something.
Alright, well 5-1 for Cloud9.
Cloud9, they are in the lead right now and look to hold it as they move to the attacking side.
Looking to hold this lead and against 100 thieves when they had something similar, only able to win two attacks,
but given the score line, Ali, a 7-4-1 wouldn't complain about you get three points, no matter if it's a 7-0 or a 7-5.
But also, it was good enough against 100 thieves.
You have to ask the question, will it be good enough against Outlast as aside from that one round that came down to
In almost 1v3 from Eddie and a 1v1 acquired by Trevnak barely any time remaining
How much do outlasts really have in these defenses and will they be the same defense we even saw against them?
I guess time will tell
We know that outlasts have a decent defense on this map. We know that it caused them any some problems
My worry is that
Because of there's a there's a lack of like veteran leadership on this team
you know the score line to start getting into the heads a little bit here like
they really need to be going into this you know zero zero all things equal
because that's where we've seen them do okay on this map so far one round on the
defect on the attack excuse me I'm not saying that it's enough but there's a
good chance it might be it's on cloud nine to come out here and to really take
this and boy have they got a line up to take it with they're bringing the
state they're bringing the day I'm sorry they're bringing the line and they're
They're also bringing it to the Delcovy.
Globals being the order of the day from Cloud9.
They want that information.
And they want it at the cost of Harbridge.
They aren't actually choosing to bring anything,
not even a secondary tier opener,
to get anything open here.
So you better believe that their game plan
is going to be moved through for kills
and to try and single new players out.
So far, we do have a kill go through
as a bit of a late trade there.
First, we take him down, Nesta, bleeding his delt with through the flames from a lingering
dopey phone call.
It's all square into the second minute mark.
Losing the line won't definitely suck a bit in that regard, I mean, there's no, always
going to be a bit fine, a lot of the utility's already placed, maybe lose value from
any C4 that's left alive, but I haven't eaten one to use a special line with
Dope will be a bit problematic, Tremac holding this position, bottom tower.
Pamizou is another trade acquired by both teams.
Tallah's setting the pace a little bit, but Pamizou, one HP after that Razor Bloom to acquire it.
The attack loses the Lion and the Dope will be at the beginning of the round,
and all that goes down is a thorn in a mirror.
Tallah's certainly won the trade game, taking on important utility,
and also putting Pamizou to one bullet away from death.
They're ready. They're close again.
Uzi?
Was iconic when you can hear that solos on scan. I just give the little sound cue.
You know, something that is usually afoot.
Good idea of where the player is just tucked in behind pause.
Listen to the nades through.
When the keyboard barcodes a place like that, nades can be very difficult to get it actually open with.
Very often you'll end up just seeing players throw the nades.
They're not really doing the desired job and having to shoot it out anyway.
Anyway, Pamba still got a couple of it. Well, still got a Ratero left so he can at least rotate round and see if he can further gather or clear the way
horse clear
Trev, koala inside a bathroom there some important information at this point for cloud nine
This round is by far from a gimme. Oh in the top. I quite like this. Oh
Really hops out though and walks right into monk. There's a lot of HP off that
Shocking around the corner Logan looking for his first before information on that position monk ready for it great Intel gathering by cloud 9 and
Monk is well positioned to play passive beating this ring around the corner
Cloud 9 making some good moves with little time and little options remaining monk with his third
I don't know sure how he gets that one which looks puts trevac in a difficult position. They know he's inside a bathroom
Spotted on the drone confirmed by pan bus. They flood into the other site now cleared
the heat I don't know if it's got to my head but I think at this point the
writing is firmly on the wall
brilliant kill here from Monk just snaps straight to Logan's head
What the hell is he doing?
He's ending belly button level with attackers at the same time as the location of a bomb
The recoil has been taken to the top
It's just looking weak. It's looking bleak for Outlast.
6-1. Let's see how Outlast is able to come back or our Cloud9.
I'm just going to walk away with things here because aside from that, well, this baby's
two rounds here that you could look at and you'd give a good argument for Outlast, but
I think aside from that, it's very slim at pickings indeed.
Indeed.
Now let's do have the mirror window for this top floor defect, that is going to be something
to contend with for Cloud9.
They just need to get a little bit more active.
Milly Logan and Nestor have got four kills between them, Trev four kills himself, like
there's only Veronica really that's showing sign of life and okay granted they're playing
those more aggressive roles, they're expecting them to get some kills but there's no one
on the side of C9 that you could look at and say hey can we have a little bit
more?
I've done exactly what was asked of them.
And more in some cases.
Pambas are 8 and 1 right now.
Slippy in the server today.
Speaking of, Pambas, getting a bit of early drone work done here.
This is drones just going to move through tower.
No Banshee place there, but I probably
can't believe how free it is to just walk into this.
There's quite literally only a Banshee in the corridor.
And other than that, Outlast, they're just tucked up.
Playing passive in the worry we have, I think, is C9
with a bit more experienced leader at the helm.
I mean, understanding how free this control might be,
you can see Pamizou, once he spots the single bench,
he gets off the drone, calming quite rapidly
to the rest of his team who then move down through tower,
taking positions on the opposite side of the map,
center now coming in from below,
Outlast reinforcing off the rotate back to site.
So recognizing the attack's pushing in, the PM is moving further, but that's on board, a good indicator that, likely going for a plant.
In this day and age, using the launcher to destroy their C4 is now confirming the Rotary Hole's been reinforced off.
This could be another phase of team tell gathering for the attacking team.
Eddie, can you use no Selmas? Give them a little line on to the side there.
Logan, very off-site position right now, but look how many players caught out on the
souls on Scanner. The information from Munk here really starting to swell.
Nearly going to try and play close up to this breach and attempt to get rid of the Selma, but I think it's going to pop unfortunately, can't find the angle.
Now the glass can start to join into the fight. Might not be able to find the Selma, but we'll take Pamba down.
An advantage here, a rare one for Outlast. Only 45 seconds to hold on.
We might be able to do this.
Might be able to, especially since the launch has gone down to C4.
It's going to get more play.
Monk swinging in, able to find nest up.
Another trade from Millie.
Wanted more out of him. We're getting it in round eight.
Eddie not finding any clear angles.
Flashbang caught by a magnet.
Atlas best chance at a round.
Probably this entire game.
Chronix taking down center.
It's been a slow death for C9.
Millie now with his third.
Finally showing up at a moment where Outlast need every bit of kills, momentum, and rounds they can get their hands on.
Nothing for Uzi to do, Outlast with their first defense in their second round.
Four-piece familiar there, I believe. Big round. We asked for a bit more contribution out of those Outlast players and we got it.
Now the mirror was of course a huge factor there.
That mirror on top floor is just so difficult, so painful to deal with.
and Alas did a really good job of utilising that it was another tool that they used very well in their game versus m80
Last week on this very map
It's no real surprise to be used here
Ooh, sensei just gained a little bit of unfortunate there, I think you thought the smoke was going to give him a little bit more security than it really was
was still a good advantage for cloud nine and often they're in hot water just yet.
But Alas are going to feel infused with that win and it sends them on to a different site.
We're going to be able to leverage that again and with a bit of a contribution from Millie,
is that going to G the team up and give them a little bit of a belief here?
You would hope so.
I mean, of course, Millie obviously 4k that you mentioned, but still just getting a
win.
generally pretty cheery even in the round losses.
They say a lot about them,
but they seem to have a good mentality
going into these games.
A lot of camaraderie, a lot of,
well just good personal energy.
I don't think they're sure
they get them a little bit excited.
Get them believing that something is possible,
especially as they move back
to one of the primary sites.
This one came down through the 3v3.
This one was difficult
and required a bit of a comeback from C9.
So RLAST have had advantages
in both their defensive rounds so far.
So as you go back here, after a round victory, it's going to inherently feel a bit more achievable, feel a bit more possible.
By the way, C9 looking to get the Lay of the Land at the beginning of round 9.
And we're getting their first attack on this half.
Beyond that, we got Brava and Florez, I really don't know what's going to be happening here for the foreseeable future.
That's a bummer.
Trev?
Just going to give himself a little bit of an option for a C4 at a later point, Millie.
Also holding the C4 here.
So I'm going to definitely slow the pace down a little bit.
Now I've got quite a lot to chew through though.
We see as soon as you start to reintroduce those mirror windows and the Azami and the
Banshees, it does get a little bit constricting.
They went for fairly sensible bans, really, in the smoke in the Goyo.
Really targeting that area denial.
It was such a key component for any defense on fortress.
What's active?
It's been such a good take advantage of that heevil barricade
and send his bees on through.
Very liberal with the canister.
As all of them are going to get sent high, it feels like ten seconds
and there is still nobody in the room.
However, he's going to find a little bit of success.
Look at him.
What?
Oh, pigs though, too.
Brace them in the drain.
He's up to an air links.
He's going to go for more.
I need no D.
Humps over the top, and eventually taken down.
Pambazoo's still going for the diffuser after it.
Hops up on the table.
So Eddie clears the way, falling off though.
Difficult to go for that plant at 2v3, especially with one C4.
Still on the board.
Monk playing so passive.
He's doing really good in these late round engagements.
Big player back on that first attack in half,
in round seven.
Pambazoo not going for the diffuser again.
Monk can fall back on the Stalaton scanner
to acquire more information.
They still have 43 seconds as well for a 2v2.
It's a decent amount of time,
but unfortunately not looking at Veronica
gets the kill and Pambazoo dies soon after.
It comes down to the wire again on command,
but Outlast's good for it on the second attempt.
Outlast are really holding on for dear life
at the moment in this series.
The start has not made the end easy for them at all.
think any was just sort of throwing caution to the wind and going you know
what we're just gonna flood we're gonna see how far we can push this he pits
himself up to kills I think it was one of those moments where you just kind of
got to go for broke mirror will be removed here at the start of round 10
however snake very good at barn from outlasts recognizing that that's
I don't think it's an overheat.
He just was feeling himself was
and the hour in to start going
mental without super sure you
and just clean up everyone else
from the I like real. I think
it would have been fantastic, but
it wasn't meant to be that last
with dug into bathroom in a big
way. Logan particularly able to
hold on there.
Great bands here at the start
of round 10 both targeting
fundamentally how either team
fundamentally how either team wants to approach these rounds. Outlast mirror
windows, they have been a huge factor and equally the snakes in the side of
Cloud9 and Monk in particular has been a big win condition.
It really has been. Really quite impressive. Also I think, I don't know about you but
One of those guns that I love seeing plays with it.
Monk popping off like that, always a good thing to see.
Especially as he's tapping the cloud on, really is quite good overall.
Again, he lends that feeling of inevitability to some kind of victory, but outlasts now
he's going on both primary sites.
This is the moment in which things might really become problematic for this C9 attack.
Not able to win the tertiary site like he forced to take a tactical timeout.
last, then at least match the score line they had against m80 last week starting to taking the loss there.
It's better than better than how things were looking at the beginning of this game at the beginning
of this half. It's really information gathered by c9. It's looking to breach and hop into this
little window over on the old tower side. Usually if you see the teams acquire some
verticality within the first minute, that's exactly what'll happen here with the boogie
drones on board. We'll see Uzi activate those just a minute then.
Yeah, fine by it. Not really wasting too much time here. Top floor is pretty much given to them.
They're going to get straight on in there and start ripping open that floor.
Richard charges boogie drones. Do you name it? They will have it.
They'll give information and utility to get him pinged out down below as well.
Sensor. We'll be rocking on that lift. That's just the point that the desk was bringing up.
I wanted more sort of cheese play out of sense here.
I really needed to sort of live up to that expectation of him being the shield player that I guess mint kind of knows him to be from previous days watching him on sort of Xbox and early days of his PC career.
It hasn't always transitioned. It hasn't always been a big success that it previously has been.
enemy device located. Let's see how he does on the blitz this time. Got the
FATCHA up above so search out for those electronics. Not really a massive, you
know, stop if we're getting the plant down here. There is going to be a C4 but
Sensa's just gonna try and stick it. The EMP's from above. Not able to keep
him safe. The Ronics, he knows exactly what's happening there, just moves
through and picks up the kill manually. We still have this Denari on the
flank as well I believe. Yes, Billy hanging out inside of dorms. The
the attack facing some problems down below the blitz and the glass going down.
Really kind of be able to hit that flank and actually get some kills because of
the dire straights the attack is facing but now he's retaken
the attack's vertical angle's gone completely unread. Logan gets the next
kill though as Cloud9 facing so many issues on this attack.
You gotta feel bad for that Denarii thinking he was gonna win the entire
round for his team but
the anchors just take down every single attacker once they actually move into
the site and
Benares is left with out any kills, but Outlast third victory on this defense.
Outlast starts to bring it together. I'm starting to get a bit of a smile on my face here because it
is becoming a close game. Cloud9 stunned into a tactical timeout. They've got no choice now. They
need to take the timeout and they need to take it here to be honest with you. They've seen the
rotation now. They know what they're going to be going up against and they've been unable
to close the door on this game. This is a game that they should be put into bed. M80
certainly put it to bed, eventually. Cloud9 will be looking to do the same here. They only
need one round, so they don't need to reinvent the wheel. They don't need to do anything
too crazy. But what they're doing at the moment isn't working. And Outlast are just
being given far too many opportunity. I think the quick play there of trying to get the
the plant down and just working it under the thatcher. It's a fine strategy, but if you've
not got anyone that's got great vert watching that planter and being able to keep him safe
and stop someone just from quite simply walking up to them and shooting them like Veronica
did, it isn't going to work. As soon as the thatcher's sort of revealed as being in
play and the C4s aren't going off or whatever it is, people are just going to get active.
People are just going to throw bodies at it because they know if the plant goes
It doesn't matter if you kill the Blitz.
Both plants upstairs and everyone's going to be holding from you from above and it's going to be a nightmare.
So it was a brilliant play from Veronica to think, hang on a minute, we're not letting this plant go down.
We're not in a position to play retake.
I have to go and kill this plant at any cost.
It's what he did and it was round winning.
Yeah, big play that really worked out well for Outlast.
Forcing his attack build timeout out of CNI now.
Now, things go from, you know, it's Fortress defense,
or it's Fortress attack, whatever,
to really problematic for C9, who,
as mentioned earlier, is likely going to be erased
for a sixth, maybe fifth place inside of the NA League,
as it often is in a lot of, you know,
the tier one leads, EML, STL, and so,
you have a situation in which C9 at six points,
close competition at five,
even dropping one, maybe two, going to be a real problem.
Or this could be a real problem going forward,
even if they close this in OT.
Now last now, repeating primary sites, storms and games.
Bandit was hidden during that prep phase, by the way.
So Bronic's hoping to get a leg up on C9,
but without her in play, and so many charges
in that launcher, won't be the case here.
I'm gonna have a quick take as the E1D goes out,
center sprinting in with these nades.
All utility being used by C9,
Looking to win this one as quick as possible.
Coming out of the tack.
Roddick's walking on to the gridlock.
One down around the corner.
Makes this effectively a 2v2 with Monk.
A low HP player relative.
Active Pampas who shot through the smoke.
And if we've needed Monk to be a clutch late game player,
he's got to get one now.
That native indicators a lie.
He is very safe from its reach.
If these are a world away, Yokai's
spotted how much information does it have on this gridlock.
Crap, Singer's going to close off the flank as he spots one.
And Veronica doesn't hear him.
It's a bit of a crossfire, but can Monk find a way to isolate these angles?
Will the bandit move? Does he hear him go prone?
Information on Long, will it pre-fire the one short?
Bullets don't land. Veronica's long since given up that specific position.
Not close. Does he hear? Yes he does.
Prefire lands.
One bullet, all that's required to take down the bandit.
And wait, information!
Does he even need monster play from Monk?
Peaceful, meditative 1v2 to shut down Outlast.
Big, big play from Monk on Griblock.
Reservant nerf from these bandit snakes,
and it took Cloud9 a couple of rounds
to stabilize there.
Tomorrow's a sacks.
Maybe one's to forget and a very, very clutch to versus one to close the game.
I
I
I
victory continuing their climb up the standings this one a nice three points in regulation and we've
got the newest player of cloud nine monk ready to go for the interview monk uh congrats on the
win first of all but it's good to meet you welcome to the show uh you guys get the win and you do it
with style you get a nice little 1v2 clutch to end it can you walk me through you gotta smile
him i know this guy can you walk me through the end of that round what's going through your
your head in that clutch?
So basically my team gave me great info
with the bandit standing on the door and then tub is most likely in the
head holes. We didn't know for sure. And so I just trusted the call and then
you know, I trusted my aim to get it done.
I mean, your aim, definitely. I mean, you trust it right here with a
quick little tap on the middle. I mean, wow, that was beautiful. Well,
we also heard the comms that you were a little nervous jumping into this
interview. So I'm asking a pretty heavy hitting question and I hope you
give me a good or something. I'm just messing with you. Something I like to do with all the
newer players coming to League. I kind of want to ask your journey here. What was the
hardest thing about getting to this point? And then now that you have been here, you've
had a few of these play days on, you've got these wins. What's something that you're
trying to do on a day-to-day to improve? Oh gosh. Okay. So one thing I'm doing
to improve is, you know, I'm just logging onto the game every day and I'm trusting
my teammates to guide me, whenever I make mistakes, they tell me one way to fix the mistakes
I make so I don't replicate it.
I look if you forgot the first part of your question.
I'll ask it again.
What was the hardest thing about your journey of just making it into the league?
Just getting recognized would probably be the artist.
I don't have that big of a following, so I'm glad Vivid reached out to me and recognized my talent.
What sets you apart from the rest?
I think I'm a great teammate. I think whatever team I'm on, they improve.
I make the people around me better, hopefully.
I think Cloud9 is looking good so far.
It's worth it.
I think he's feeling like he's on Cloud9 right now.
Monk, I got a follow up question with that.
into watching pro league and was your favorite player and who what no that's
not the question now let's come on now it's not the mint show who do you have
like a favorite pro right now currently um watch a lot yeah probably Brazil
that's where I got me into siege was um watching like the 37 and come back
against FaZe on labs that's what maybe want to play cop and take siege
seriously and that's definitely the region I like to watch the most.
That is awesome to hear.
When they make AWC and they end up going against any of those guys, he's going to be ready.
Yeah, go write that one down.
You're right.
That's good for the narrative.
But I think something as pro players we never realize too, like when we're in those
big matches, how like the younger generation is watching and we might inspire somebody
that one day they're going to pick up.
Like we are.
Now he's on the screen, he's mylin, he's clubbin, he's better than the players around him.
And he's playing with one of my favorite players, you're playing with Pambazoo, who I didn't
get a chance to interview, unfortunately when he set up one of the rarest interviews of
all time.
What's it?
You got the best thing, Monk.
Oh, no, I'm happy, but what is it like?
What is the leadership like with Pambazoo on the roster, with Divid in the background
as well?
the leadership qualities Pampas he's kind of bringing to that team he's
definitely surprised me I didn't know what to expect but he's been a great
leader a great IGL I think he has a great mind for the game yes it's a tax I
love it I think we when we all go together we are unstoppable and yeah
just I'm impressed with him really I didn't know what to expect and I'm
I'm glad he's on my team.
And those attacks, I mean that last attack we just watched,
I mean it looked like a Rob classic right there.
We can hear the comms and literally just,
let's go as fast as we've ever gone before.
We see him warden or he EMPs the warden through the wall
and constant three two ones from him.
I always thought Rob was very impressive
with three two one this.
I'm gonna jump in the window, three two one this.
It's something that I think every entry player,
every kind of player should be,
you know, modeled themselves after.
For sure.
One month before we let you go,
Anything else we got to say to the people first time on the street
By the cloud nine bundle
Well what a win for cloud nine what a guy that was a great interview
What a win for cloud? I mean organization shouting out this game
They get a W on the board. It was a really honestly was a really good game from cloud nine
Yeah, I love that we're highlighting a new player to right like I we highlighted it in the beginning of the
segment with Outlast Cloud9. There was technically eight rookies in the lobby this year and Monk
had a big standout performance. Love to see the amount of younger talent coming into the scene.
And Outlast, you know, they did put up a decent fight. We saw good numbers from Veronica there,
but it was still a moment where a little glimmer of hope, but just not quite enough.
I think it goes into what I was talking about. You know, you're in a pretty bad situation,
make the most out of it. And Veronica can pop off and drop 14 kills,
drop 15 kills and just keep that consistency. Any one of those players you are making light out of a
bad situation and naturally people are just sometimes do just look at stats not even so much
of who the players as a whole just wow they can hold their own they can perform really well
and that does set you up for success more often than not realistic. And it was never the
defenses I was worried about so that game it was always it's always the attacks they got one
we heard it from them hey if we get one more attack we might be in this and honestly they
They might have not been that far off their defenses.
We're looking pretty impressive.
They set up in their crossfires
that we were highlighting as well, right?
And unfortunately, because Monk was able to make a great play,
it wasn't quite enough.
But maybe if they got some more attacks,
we might be able to see them.
Yeah, got a couple kills.
Yeah, we might be able to see them kind of put it together.
Give their defenses a chance to win the game,
but they're just not giving themselves a chance.
Well, the battle of our youngest teams here today
now wrapped up.
We move to some of the most experienced teams
we have out here.
It's M80 and Shopify Rebellion.
A big deal for both teams here for a couple of reasons.
M80 are coming in undefeated.
They have to take on the major runner-ups.
They've got their work cut out for them here.
There's no question about it,
but you have to wonder,
have they had a relatively easy schedule so far
compared to what's coming?
Well, you're looking at me.
I mean, men was the one that made that claim,
that bullslam.
He puts them in A plus tier, where I put them in S tier.
But I mean, I do agree with men.
I don't think that they've played the upper echelon,
just that one I don't think they haven't.
But today will be the definitely decider of that.
They do go on CSR, the runner up at SLC.
And then even when you look in further into their schedule,
they do have five fears.
However, five fears isn't looking too great.
But then they have DZ and then they believe Wildcard
for their last playday.
But back to the matter,
if they get an important win here today,
I believe that solidifies them in playoffs.
I don't think it locks them in top two,
but I'm pretty sure that does put them in playoffs.
So obviously that's great.
Me and you both know you just want to qualify playoffs.
That is the biggest factor here, but if they can get a win and then keep pushing and get first, there's nothing wrong with that.
And I just want to say, yes, I put them in A-plus tier.
Last time I heard, if you get an A-plus, that's a pretty solid break.
Pretty good. Not too bad, I never got it.
I'll move them up to S tier.
Yes, they've been untested, technically, as of this standpoint, but I do think everything meets the eye test for me.
I think they've looked very good on defenses and with their role changes and everything that we've kind of been highlighting.
My only question, Mark, is if they are going to let their foot off the gas.
I don't know about your time, if ever a time where,
way back again when dinosaurs are on the earth,
if you ever let your foot off the gas,
but for me, I was never kind of into that.
I wanna go into play on-
I'll be the best on this part.
No, exactly.
I want to, I'm not gonna hide maps,
I'm not gonna hide strats.
I think we get that conversation
and Twitch chat kind of brood a lot.
I wanna go in kind of dominating everybody
and putting my best foot forward.
For the reason being is,
we now have the opportunity to test our strats.
Maybe there's some cracks,
Maybe we're not as good as we think we are.
Now's really what regular season is for.
Because then you have that time to kind of fix things.
And I want to give you a chance to kind of weigh in on that,
Lex.
But I do want to reframe this from the perspective
of Shopify Rebellion here.
Because they do not have an easy run of it either.
After losing two games in a row last week,
including one to four fun e-sports,
they go up against M80 today, dark zero tomorrow,
at a time when their vulnerable fifth place
in the standings.
This is not an easy match for them at all.
Yeah, it's definitely not and you know the record shows that M80 historically has done better granted it is very close to say nice, but for the side for us are I mean their their last week's performance against for fun e sports.
I mean that's almost the exact star that we were seeing during kickoff in the beginning of the group stage where they just didn't really look good and they were making a lot of air that wasn't the same mistakes that we were seeing even made in kickoffs.
And then when you look at what happened in kickoff once they actually made it into playoffs,
and that's where we always highlight these upper echelons.
They want to make it into the best of threes.
And by no means they're in a dire situation.
They aren't in the best situation either.
But they need to start getting these points.
Like I said, get that gap a little ahead of the players that are trying to get into
the sixth place just so they secure themselves in the playoffs because that is where they
find success.
That is where they find their rhythm.
And they clearly do struggle a little bit in these best of ones.
Today's a brand new day and especially coming up after an ass
whooping that they received last week.
I have no doubt that they're going to come into it more
prepared today.
And why did they do so good in Salt Lake City?
You just referenced it, right?
They did have that slow start, and they
were able to learn from that.
And they got better as the season went on.
And they got into those best of threes
that you were just talking about, which is where they
thrived.
So if I was to put my feet in any of these team shoes
or player shoes, I would rather be in the shop of my side.
And just for the reason, we now kind of know what their problems are, right?
They're struggling on the entry game a little bit.
They seem to be struggling without the solid snake.
Now's your time to learn that because now in practice,
they can try to practice without the operator.
They can try to try to figure out some of their entries,
maybe practice more with the shields,
maybe practice more with the utility in their hands, right?
See what's going to work for them in playoffs.
These two teams have heavy hitters on both sides.
I mean, it's so tough to predict who's going to come out in the match like this because sometimes it just comes down to
Which team is going to see their star fraggers having success?
I think in the top 15 players right now in the NAL these teams have like M80 has three team three players in the top
15 SR have to
Anybody can pop up at any given time. Yeah, they're pretty evenly matched
But when I'm looking at this series of the whole I mean you already know what's going to be expected
Especially in the attacks and what's going to be at the forefront of that you're gonna have you're gonna have what?
Andy at the forefront, you're going to exploit at the forefront.
What I'm looking at is you're going to have to have the flex support players.
Gunnar really hasn't been hitting those strides that were used to him, even
diffuser.
I mean, he's having relatively better games than Gunnar, but it's definitely
not been the diffuser that we've seen time and time again throughout the
stages and throughout his time in the league.
And then even for the side of surf and rex, and I believe this is going
to be a very flex support heavy side where as long as the attacks are
finding their success, it's really going to come down to those mid to
late rounds where these flex support players really can open up, diversify
play and really take rounds and swing them into their teams favor. Yeah and it's usually seems to be
the bigger games that those kind of players pop off like you said. We look back on DZ who's the
worst player throughout the entire season. It was NJR and he turned out to be the MVP. I think
Gunners more of a best of three type of player. I agree. And diffusers dealing with that role
change right now more on support so he's not really getting the action but when two really
good teams go against each other and it just crades after trades after trades this is
is when those type of players are going to stand out.
And that's why there's an opportunity here for us
to see potentially the game of the day.
It goes to Lair when Shopify Rebellion just lost to four
fun eSports last playday.
Lacks, what do you make of this?
I mean, it's definitely a gamble for the side of SR.
It is one of their better maps.
And I think obviously when you lost the way that you did,
especially in an 0-6 on the attacking side,
you're going to go into this really prepared
to make sure that those same mistakes don't rear
their ugly head.
Yeah, that made me a bit more
that impressive on it last time they played it either right versus 100 B is a
game that you said they were in control of but you learn more when you lose you
do learn more when you lose I'm thinking Shopify the rebellion are able to bounce
back here but I do want to see a baby again I want to see everything I want to
see the entire play look I don't want to see the same takes up in watching
all right Shopify rebellion and maybe that heavy hitting affair we know this
can be starts now and we know this can be a heavy hitting affair Oli they
had plenty of close games over the years, but the only heavy hit we saw last week was
for fun hitting Shopify Rebellion with a 6-0 start on one of their marquee maps.
I will say, I think you might be, you and I might be of different minds on this.
I believe that the rebellion have put their nose to the grindstone and really tried to
work things out.
But at the same time, with how close things have been and maybe being flawless, this
is a do or die moment for the rebellion.
I would have come in with that
mindset as well. If not for the
fact that last week, SR didn't
just lose the full fund. They
also lost through 100 thieves. So
I think we came into the full
fun game thinking, Oh, I saw a
lost 100. Yesterday. They won't
let that happen again. And then
look what happened for fun.
Wipe the floor with them seven
three. It wasn't even close
the game. It's been a week
now. So we've seen or it's been
six days. So we've seen a more
full sort of reset. From this
SR side, or at least we're hoping
we're going to see more of a full
reset on this SR side. So M 80, as
we mentioned, it's a very close
tiebreak that these two teams
hold over the years. Of course,
back from the inception of both
But still, there's a little bit
of legacy coming into this one,
as these two teams have played
against each other a heck of a
lot inside of North American
League and, of course,
international events all over
the place.
So, last time they played this
map against each other, it was
an 8-7 victory for the
Rebellion.
But I don't think that they'll
be clutching onto that.
I believe this is going to be
probably the game of the night
in all honesty links.
I mean, it's got to be.
Not only with the category
of these teams, as we said,
the Shotfire Rebellion Salt Lake City runner-ups falling to dark zero in that grand final also
Katie's birthday yesterday. What was Katie having birthday?
Turning to big three zero I believe five seconds left before insertion big day a lot of things going on
But also I think most importantly the state of the standings
Not being more dire for Shotfire Rebellion, especially if this result doesn't go their way
Of course, there's still games to be played, and probably know they could end up in the top four.
But after that loss to Four Fun and Hundred Thieves last week,
Shotfire Rebellion had nine points presently, C9 had nine points after that victory over Outlast that we just saw,
and Shotfire Rebellion, God forbid, dropped three points here.
Suddenly we're getting into a close race, but for fifth and sixth, for Shotfire Rebellion,
which is also where we're kind of at currently.
Yeah, including this playday, there's four playdays left, right?
is 12 points available so anything quite literally is possible at this stage. No one's too far away
and no one's too far behind but if this game goes the way of M80 their lead increases which means
that they're more difficult to catch and SR just get themselves into a really weird scrappy middle
of the pack sort of standing which isn't where we expect major runner-ups to sort of hold
themselves. I think there's a lot of pressure on this fixture it just so happens that for SR
it's against M80.
Oh, surf!
I'm looking to win this whole round against M80.
Two big kills to start.
Salton scanner in hand.
Shotfire Bellion having a key tool in their arsenal left up by M80.
Opted to ban the Deimos and the Dopeby instead.
Wouldn't be shocked if we see that final intel operator gone after the first three rounds.
But it's not ambi, it's not Spoyd who opens things up.
He has surf on that flank to get two big kills.
The Fuser and Action down.
rebellion were hit a full on the entry last week only getting one opening pick
in that first half and still losing every round immediately turning the tables on
that getting ops control quickly this is exactly what we need to see
Selmo!
You can start to get rid of that electrification and further this advance on the top side
of full being open is of course crucially gives you a really nice thin angle in toward
the bomb site the diffuser not the easiest thing to recover right now
Lesnar are gonna take a lot of care to make sure that they don't get caught out
advancing through to pick that up.
Ambic can start to move through, his sight wall is gonna get opened as well, but the two prowl.
Gavenny, will we be able to just slow this down a little bit?
Got another couple of Zotokanisters as well, Toxic Babe Caster, a C4 behind the desk.
This could be devastating for Ambic.
Why not even expect it?
With this low on time, you're expecting the zombie playing here,
But of course, they're Vellion fanning it out.
Kavini, C4 lands right at him.
His feet tries to hit the shot.
Kavini detonates it, but now he's stuck behind the desk.
There's really no good way out of here.
Flash banged, hit by tons of utility,
but the smoke gives him cover and just slips the net,
makes it out as the fire propagated to the right side.
Kavini now peeking around, 10 seconds to go,
and M80 doing so well, wasting this time.
Got an eye looking at retake,
with nobody directly watching.
Kavini instead finds the kill,
gunner around the corner,
completely shuts the rebellion out. Good for the final kill. M80 take the first M80. Really
good stabilization there after losing those first two bodies. It's never ideal to go down
even one, but to go down to is usually the end of the round quite simply put. They didn't
overreact. They dug into that utility. They were kind of fortunate in who it was that
got taken out because it wasn't as if they'd lost a really key operator like the smoke
something like that. Things like thorn, things like warden, okay, razor
blooms may be already out there. Warden, yes, that would be really nice to look through the smoke, but
fortunately there was no smoke, and more importantly, no scents brought from
Shopify Rebellion, which is of course something that the warden would be
looking to try and take a little bit of advantage of. So for me, I think it's,
I think it's a great stabilization there from M8C. They really did a good job
of trying to hold on there. And I mean, what about Gav? Playing that C4 too
Perfection getting himself into a really nice position for that
Playing behind the desk super well
And you can also understand that thank you know we see the tuber out there instead of the Azami understanding why they're brilliant band
That offers quickly the Azami in the hands of Volsper last week and for fun was one of the basically the
Components of the defense messing them up not only Volsper's individual performance
but he is only playing extremely well in Ops,
the mind of early control.
The rebellion is taken completely off the board,
and that force is going to need to play in a bit
a bit stranger in position without having the benefit
of the key of barriers to place on the desk,
but still making great work of it.
Now, after winning R6 from off the bat,
the Mady continue with, I feel like this team has,
this Orc has always been,
has some a bit weirder side rotations
instead of going to basements.
What a box briefing as the next site.
Basically means we're back in R6 for two rounds in a row.
I'm not sure if it's going to be
a good idea to use the
top floor.
As you mentioned, the top floor
holds more than required here.
And given that I kind of
struggled to get a meaningful
foot holding that top floor, you
can feel fairly comfortable as
they're making holding on there
again. Different tools being
brought this time. The
Canadian will be rocking that
Monty in an attempt. I'm
sure trying to bully through
shields. It is usually more of a fact-finding and getting the plant down.
The capacity rather than a, you know, sort of aggressive, role-clearing way.
Seeing this push through Bunk corridors increasingly more popular, players and
teams are opting to go for this very much a half-clear. Just sort of hoping
that they can try and utilize that Thatcher to disable a lot of the
denial from above. Diffuser of course the big point of denial that you kind of
look into what they're thinking okay the solace they're gonna be able to see the
plant going down. Sometimes a warden brought as well in an attempt to see to
ready smoke that could be being placed but for now it's just gonna be rexing.
Try and sort of tap away at that upstairs hole. It's incredibly difficult to find
defenders on this spell. No warden has been mentioned, but a solace. So Canadian does need to be cautious.
He's got to be careful.
Surf, good backup, takes down the T'Chonka through the smoke.
Diffuser now trying to get in the next line.
Surf, lethal so far for the Rebellion.
Looking for his third, a fourth avails himself through the vertical angles.
Surf's just decided to make up for any shortcomings.
Last week on his own, Diffuser only missing that second impact grenade.
And a whole lot of impact to be found as the plant's already gone down Ashen.
We've seen so many quick peeks these past few play days.
Him and Diffuser, both getting some nice picks.
Picks looking for this retake around pillar of Monty sheltering that diffuser as best he can
Calling to the rest of the team one up above one on the lateral only eight seconds remaining before this diffuser is done for
And a whole lot action can do spots one
But again with this Monty right here you'll start trying to land it
But on that long angle split too good diffuser went to the retake up top and whether we're not that would be wrong
decisions, rebellion, attacking, bunks of briefing, get there first and tie the game.
What a plant position there by Canadian by the way. That site is really difficult
and it's becoming very popular now to just not clear the top floor and instead of
utilizing utility to clear the top floor just utilize your utility to assist
the plant from going down. But he's planted like in the cabinet almost and
could just full extend there on the Monty and basically keep it safe for
free now. It wasn't unable to be disabled. We saw the player run up and actually actively
start disabling that diffuser. And Canadian is sat quite literally just there on it. And
wouldn't have needed to do too much to stop that from going down. It was never really
a danger, but it was a really interesting plan spot and the one that we don't always
get to see, but that that take is becoming increasingly more popular.
Yeah. And as you can see, a plant position that is basically entirely enabled, I mean,
partially by the shield, but also surfed doing so well on this cover, able to facilitate
get his way in, but then Gunner might have been able to throw down some smokes beneath
that and completely choke Canadian out from that position. But surf, who has been lights
out these fast double rounds, and is a player that, you know, I think gets a lot of
talk on SR, but naturally a lot of the focus gets placed on Andy on spoits.
Sirhoff dimension as a clutch late round player, but about these rounds, Ollie,
it's been the early game or the early execute for sir.
If he's opened both of these up, win or lose for the rebellion.
That's why they're a dangerous team, isn't it?
Because it doesn't matter who it is, but someone's going to perform,
whether it's point, whether it's Andy, whether it's just what happens
that it's a surf day right now but you better believe that Ambien and Spoiler both got at
least one crazy round in them because they always do.
That's why when this team goes down and when this team loses, especially to teams like
Puffin, you've got to look at it and go, what's going wrong?
What is the problem?
Because it's serious at that stage because everything that they do otherwise doesn't
seem to come easy to them but they're just very good at getting the job that they're
very good at doing it.
So it is always a little bit of a shock and a little bit of a surprise.
So far they've responded with a very good and convincing second round.
That Bungstay is one where the plant is the entire focus really of the round and that's
something that suits the rebellion quite well.
They want that same fortune elsewhere on this map though.
You don't necessarily always think of top floor and always think of basement as sites
where the plant goes down consistently, it is much more about the clear.
And so far, that's really what they've shot with.
Backstab, flanking on the mute with a shot come looking for another only tax surf in the shoulder. It's good for the trade
Him and rex in both locking in loading you might a lot of that highlight player for shot fire value at the desk
I'm gonna point out before we got into things Ashen now down to the count as well surf landing every shot
Two double kills and a triple so far
Unbelievable plays that make that another triple for surf if anybody showed up to play for the rebellion today
to be able to get to the top
floor. Right? It is surf chip
on his shoulder and fired up.
So for the point to prove it
seems coming into the server.
Mostly feeling himself as well.
I wish we'd hear the comes and.
What he's what he's yapping
about there. That's our good
for around on the basement as
well. So so far it's only
really been the top floor
that has alluded them. See
going to be a Monty. We're
going to say the glass away.
Actually, okay. I mean, that
kind of works as well because
if you take away the Monty, a
different shield is going to
be played. But the glass was
pivotal in getting that plant
down on bumps briefing. So
removing that is going to make
that just in itself a lot more
difficult and you're going to
be a lot more. You're going
to be a lot harder pressed to
go for that direct take
without the glass for that
feel as though they can run the top floor back and be fairly safe and sound up here given
that they were able to win 3 vs 5 in round 1. The smoke taken away as well, more of that
area denial. It will force us Chanka to be played here, I say forces. Part and parcel
of this top floor at the moment on there is to bring it to Chanka for this defence.
He just didn't change in the line up as a whole though. He's got a good us found
himself. He's actually got himself onto a clash now. So they've not got the
as army to defend CEO desk as army found out in the first round and CEO desk is
obviously directly opposite the door inside so it's somewhere that you like to
contend as a defender as army is brilliant at it other things are okay
you just end up sort of thrown in behind the desk and praying that no one's gonna
trick a nade or a flash over at you and we sort of any play that position
with the c4 and do quite well got himself the pick but I think that
the clash really sort of opens that option up a little bit you can play
little bit more aggressive for top rocket you can play on mezz you can stop
players from just walking in through bathroom you stop players walking in
through ops it really gives a little bit of flexibility I think anything to chip
away the time here for the rebellion is going to be a good thing for M80
and given how early early concussion over by ops big problem for the
volume last week I made a turn to channel something like this week it'd be a good idea
See how it goes.
Ambie, losing that Damos, bringing the buck to try and put pressure down below, sneaking
in right beneath that clash, ripping up those floorboards.
Let's do anything we can to get us to Gunner for the moment.
EMP hits the clash.
Gunner facing a lot of pressure within this first minute as the other extended shield
moves around the corner.
Gunner can apply some a little bit of pressure, shock a little bit, but it's only so much
that MAD can do.
Off the back of that Monty, the Rebellion able to clear out Ops in a much more
meaningful way and they were ever were able to last week when they didn't have
that shield available weren't able to make consistent use of it.
Gunner also just not having a gun in hand makes that an entirely different
test came down with the rotate opening up some endorice in the opposite side.
If you see the bandit taking care of, so the wall now can be opened, or at least it
could be if there are any heart breach. SR shooting to attach top floor
without any heart breach? Like, I'm triple checking this, but it really isn't there.
Ooh, Clash quite a real poison position. What a swing from Sarvesh and Rex and takes him down!
Diffuses down to 1 HP, finished off, as Ambi starts to walk through the site.
Starts walking through, gets another kill before he's taken down. Pistol out against Gunner,
having a laugh about it in chat. Gavini now holding on for dear life in the middle of R6.
She'll the right in front of him, squirt from behind, getting the next Gavini.
Where do you go?
They have control of A site, walking right into the Nade and trying to run away from the cross.
The rebellion land three on her own. No need for surf to pop off as the entire team just floods the site.
Ambi, just slip it in. Out of nowhere.
I mean he was downstairs like last scene wasn't he?
You know he was playing on the book he was getting rid of the bandit on the wall starting to you know put a little bit of pressure on to the clash
It worked out for the rebellion in the end
They were able to make it work
I thought the focus on getting rid of the bandit and sort of baiting out of the upside
I mean it baited me as well and I could see everything that was going on
But I'm 80 and this is fairly heavily over in the upside defense and as you can see with the amount of rotates
Vault wall left off
There's a lot of holes in this guy beside
Beat him with a brilliant call to, or assume Canadian with a brilliant call to change things up there and just go for an opposite push
I made two worst picks with side rotation though, but let's get into what those pannier stations are expecting to get a reasonable split on lead defenses
Defenses
And such a sense the rebellion just look completely
Locked in compared to that for fun game last week. They were scattered struggling in the early round
I mean no such struggles here. They won the opening game three out of the four rounds we've seen and
Even in round three when they did they were able to recover from a 45 deficit
Really great stuff for Shopify rebellion so far and maybe you were constantly trying to switch things up
Introducing a Valkyrie into the lineup getting a bit more information
They tried Bunk's briefing again.
This is going to be the real kicker, I think.
Without the glass, if they're rebellion able to still win this attack on Bunk's briefing,
the game is going to look real problematic, not only because of what you have guaranteed
for Shopify Rebellion, but they'll be adapting and sharp in a way they quite simply were
not in the four fun game last week.
Ambi, same pathing as last time, but instead of the buck, on the nook, we're going
We're gonna get good information on players who might or might not be present
These lateral angles
She won savage zone the valve
Leaving his way through the armory home and now creeping down into the basement my butt heads with ambi
But won't be now
I'm he plays these lurk positions really well
Such a difficult task being sort of I played from the team. He's getting a bit of support here now
though. Raisable information, Alliance gun to try and stop Canadian from pushing in onto him.
Baiting can just base it out anyway. Rexon, they'll see the opener.
It's without that glass, a direct approach isn't going to work here. It needs to be a clear.
Gavenny, he's going to find two of his own and make it three. Gavenny on the highlight right now.
Simple hold down the top floor, a rebellion giving a bit more 1v1 to M80, winning a lot
of them. It must be said, but
Davidi gets four for his
troubles on the MP seven snatch
his bunks briefing away from
the rebellion who wanted off the
execute and then lose it on the
clear. It just looks a little bit
confused versus the round that
we saw in round two where the
attacks, books and briefings
that such a good idea of how
they wanted to do that. The
plant spot was pre decided
everything about it. Everybody
knew exactly where they were
going and they just ended up
chasing shadows a little bit
got put under a bit of pressure.
Canadian tries to come in and help,
and then the top floor,
didn't really get to see everything
that went on on the top floor,
and that was in part due to the fact
that Gveni just killed everybody.
He was very active up there,
but MAT with a brilliant response there.
Chance for him to make this a 3-3 split,
which I'll be honest,
I don't want anything left between these two teams.
If we don't go through it over time,
this game will be a disappointment, you know?
I'm expecting an OT.
There's a good fight back at the moment
from rebellion versus death performances.
Last week, M80, as we've mentioned a few times, unbeaten at the moment inside of NAL Stage 1.
They're hoping to try and hold on to that mantle and extend their lead even further in the top spot.
So, early days at the moment, we're still trying to make an equal split here for M80.
Still chance for an equal split, but worth kind of highlighting the bit of individual nature of some of these wins.
Both M80 rounds featuring a big, convenient multi-kill, 3k, came around 1, of course, 4k and around 5.
Serval also must be said. Two big three Ks and that first in this first C round as well
So it's not like Shopify rebellion are immune from that trend either
So the fundamentals for a Shopify rebellion, I think generally speaking have been quite good. I've seen Ruxen getting active
Really that was the only round I've seen that was
More or less an M80 round from beginning to end. We're on the flip side
A lot of one kills three kills for M80 if Kavini leading the way
basically buying two rounds for the defense as we look towards this basement
site for the final attempt to shop our volume to net themselves a winning half
it's only one player upstairs and it's not gonna be it's gonna recall back to the
site quite quickly I'm assuming that's a scrub boss yes it is can we call back to
the site just like that oh that one's a bummer
I'm not sure if he's going to
get it. Oh, Rex again, taking
down there on that Ram. Those
booger drones now no longer a
factor. Gonna if he's able to
get himself back, little a
fantastic job, but he is going
to do just that. Switches
get himself straight back down
to the site. Lion scan even
an attempt to sort of just
shells. Great pick there. You can't pick. You can't always choose who you're going to
get, but to remove basically all of the soft breach here is definitely going to slow the
rebellion down. You still got the blitz, but you can try and mount something off. But everyone
in the site is going to be incredibly safe. Look at this info from Savage. Oh, brilliantly
relayed. He transferred down to the bottom once, but he's already back up on the
top he said you know what I am not finished if you just go for a little bit of a transfer now and
get himself safe until Savage can give him some more coordinates to go and strike
now they're going also a bit of a difficult spot because you want to send somebody after that clone
or that shell and make sure it doesn't go for a flank because if you don't do that if Gunner's
able to God forbid retake the vert immediately the hell of a problem the chopper Belly would
I think Andy went and found it. I think it's what he was doing on that top floor
But that even requires a couple key seconds. That means Andy can't lurk get information around the site before they go for this execute
He can now
You want to be a bit more set up use that soliton scanner to get a bit more of an idea of where people are around these positions
And 80 playing so passive. They know they can by the three three C4s
He's looking like a tie-hack. It's the first one lands
and immediately sent back out the building the moment his feet up concrete
Canadian needing to ADS becoming his own entry and maybe end the half flawless
savage with a nice two-piece MVP Gavini though basically getting two rounds for
MAD and then the team wins the final all square at the half it is that back
and forth trading battle that we expected to see Kyle you said it but
lacks SR they're the team here looking for redemption after a loss and right
away they showed us on these attacks they could do it. Yeah man they already got
three attacking rounds round two was no exception to that I mean they had a
really well thought out strategy just wanted to go for a site execute realizing
all of M80 was on top floor and they only saw that the solace was above so
you had Wrexen trying to find if the solace was going to use her scanner to
be able to EMP but then you would see canadian would go through with the
shield take the attention away stick to the diffuser and the plant on the
surf is playing through that smoke using that glass effectively piecing up
everyone on the top floor and they made that round so convincing within their
take and again this is exactly what I was expected from the side of rebellion
you lose the way that you did previously last week I mean something had to
change and they did things right the opening picks were going through the
favor I highlighted their supportive staff needs to be the one popping up
sure enough we end the half surf is eight in three he has been doing such a
good job in the class and the Ram as well you know I'm an analyst for a
reason I guess you did call it yeah I mean I not sure why we're getting
the rebellion the space to do a direct take I think they're one of the teams
that are fit like one of the best at doing direct takes that was a beautiful
call and I'm glad that we got to highlight that what else we can highlight
is the fact that they're actually done pretty well and ambi is not popping off
right only two kills even though he does have the solid snake in his hand
which I'm talking about they should probably damn they didn't get rid of
it and I mean he's not really having that much of an impact but again it's
nice when we have surf in the backline kind of stepping up and then on the
the M80 side, of course, Givini, when doesn't he show up?
He's that guy, super, super positive guy.
But I love the way that they were able to come back
on those defenses.
They started not giving that space,
getting a little bit more aggressive
and taking the fight to the rebellion there.
Well, like something you were saying behind the scenes was,
M80, it looked like they were trying to force S.R.
to play the shields.
Like they really wanted them to lead into that gameplay.
Can you say more about that?
Yeah, I mean, they were getting rid of the information.
Obviously that then alleviates
SPOIT from being able to play it.
It takes Raxon to be able to play it,
especially on a map like Lair where information,
really can be key, especially for those late-run ex-tease
that we saw time and time again.
They wanted to force Troy on shields
because they know how to play against those shields.
Why not play into that?
But what I thought also SR did really good
is they got rid of the Azami.
They got rid of the MIR.
They didn't have to have that extra layer of depth
once they were getting that control.
And as Mint was talking about,
don't let SR control because you don't have the ops
to really layer that well
because they got rid of the Azami in the MIR.
So I'm kind of expecting the exact same thing.
Maybe the Azami not going away
is kind of a little bit of a head scratch for me
That's where a lot of M80 success came through the hundred thieves game was convenient on the zombie button, you know
I'm not I'm not I'm not yeah
I mean and you're also you're only gonna be able to get rid of either that or the clash because I was gonna say the clash is still
That's a little bit of a we should see one of them coming out for sure all right all squared going into the second half
We knew this would be good. Let's see if it continues to heat up
I think it should have been really running the last couple of rounds of that half rebellion
looking much improved from their Lara game last week against 4fun.
We actually have a ball game and the rebellion not going down into 5th and 6th without a
fight looking to be the first team to take a map off N80 inside Yannick League leaving
us with no flawless team remaining inside of the NAL.
First site will be our sixth room by the rebellion as predicted by the desk.
I'll not be the clash, but there will be an Azami being brought out, one of the two operators left up by M80.
Close game at the moment, as expected, between these two goliaths of NAL, the rebellion, it can't be stressed enough, neither result here tonight, it'll set them on a quite a nice path toward guaranteeing the top four finish.
I'm 80 on the flip side, I win for them, we'd all but guarantee it.
Savage.
Gonna be looking for a bit of an ops approach here.
He's gonna be rocking that split.
Gonna wait for the drones to move ahead.
We'll be opening the Skybridge side first.
I'm sure the intention is gonna be to move over to the upside eventually.
A bit of a strappy engagement here is you just tank the thorn,
go to the ADM, another thorn gadget, stuff!
Sends him to the cameras and be with a big kill on Segura as well. That's the heart breach come
Love that double play from the rebellion there surf obviously drawing a lot of the attention getting a kill on the blitz
But then calling up Andy from the staircase not often
We see a defender go for that flank when the defense is when the attack is pushing into bridge
The value with a little bit of a pocket play looking to directly counter the entry from the blitz
I love that work from the from this defense
You can see the problems. I mean, they're self-evident for M80. Blitz down, hard breach down.
Basically, stunned the attack into a bit of stagnation early on, and it's pre-placed C4 as well.
Information, all that's required to send a fuser to join Savage on intel gathering.
Nothing will happen right now though. It's M80. Stole a lot of time to reset.
I think M80 know about this C4.
There's a chance they will have heard it.
Problast the target.
And let's be honest they're going up against Ambi. They know how much he loves this portion of the map.
And he's only going to be a matter of time. He gets the kill up to give it a second as well!
Oh Ambi! A life shot that he hits there. Didn't hit the player that he was in the gunfight with.
I mean I hear the player was aiming for I'm sure but the gunfight that was happening on our screens
was looked a little bit different. It took a second for me to register there that it was actually Ambi
killed the player over the shoulder swings again with the shotgun oh just
brilliant stuff I thought he killed Andy I didn't think every got the kill
there that's crazy oh it's one of the most confusing engagements because there
is there's two players for M8s that were pushing it at the same time so
ambies obviously seen that I guess he would see the see the player that he
killed first because they would have been more exposed on the door you know
ambies like though he doesn't need much of an invitation doesn't need much of a
sightline to lay some shots down. Told you to have a pop-off round sometime. He may
have only got a couple of kills but still a bit of a pop-off.
Had a lot of pop-off rounds but first one from ambi that time.
It's been surf leading the way for the rebellion, Gavini as well for M80. A big
triple kill from ambi in that round hitting some nasty shots with the
SMG-11 then switching to the shotgun, spoilt all smiles after that. How
How could you not be, especially the rebellion looking rejuvenated as they should be as well?
Your IGL's big birthday, big milestone for Canadian.
You got to show up.
You got to make the leader proud.
They're doing it so far.
Four and three against M80 winning their first round on the defense.
They were able to win three against Four Fun last week.
It was a six-oh-half.
They didn't win a single attack.
They were able to win three defenses.
Then it was that crazy attempt at a power on the shield top green that resulted in literally
everybody dying, but it still overall looked like that could be a competitive game just
off the Rebellion's defenses alone.
So even though it was a dominant loss last week, this half for the Rebellion looked promising.
So I made it, definitely after that one with Andy getting in, a flawless round for
the Rebellion to start this half.
I think it's going to be
going to be feeling, uh,
maybe not worried. Definitely
have some cause for a little
bit of concern. Yeah, I think
it's becoming a bit more
obvious as the game creeps on
the SR have got, you know,
quite quite dominant upper hand
in the match for the moment,
which is strange to say at
four three. I just feel like
the rounds that they've won
have been very convincing
indeed. And the rounds where
round. I think that's the
most important thing. Give any
three K give any 4 K rounds
one and round six. Yes, round
seven was a flawless, but
again, I think back to gunners
play on the scope off and that
sort of single handedly just
ran a mockery of any sort of
clear that s R were looking to
go for so you can pinpoint the
individual performances for the
rounds that I made here one
so far, whereas it's more
difficult to pinpoint
individual performances in every
a couple of rounds where he's got in the 3k and ambi of course with the 3k in the previous
round but still everyone survived there. It was a flawless round win. So just because ambi
got three kills, everyone still survived. It doesn't really matter if ambi didn't get
some of those kills, somebody else would have been there to sort of take his place
in that regard. So it feels like a good day potentially for SR. Do apologize, we
are in a tech pause at the moment. I don't know exactly which side of the coin the
the technical issue is on. But as soon as it gets resolved, we'll be getting ourselves
back into game. The players, they dislike text as much as everybody else. They'll be
working hard to get in as well as the admin team as well. I am almost confident of that.
They're making a little bit of a moment to breathe and sort of reflect. We've only
had one round on the attacks. There isn't loads to go on. Another comically big
water bottle is this is they make me so that I just think they're so funny yeah
and it's like it's it's not any water bottle in particular it's just when I
see a large water bottle they just make me laugh every time
but it's a duty that looks like it's out of a cooler I'm gonna be real that looks
like it's out of like an office water cooler wasn't there somebody who is
drinking out of like a gigantic measuring cup on eml like yesterday or
something probably I was supposed to say I don't know if I like I'm like
hallucinating that but I just think it's so funny it's so cute the problem
I've got at the moment is it's so hot in the UK, but if I pour if I go down and get a pint of water
It's like it's more than room temperature like typical room temperature by the time that I'm drinking it all and it's just disgusting
Like I need like little ice cold like shots of water. You know, that's what that's what I need to like
be refreshed
If only there was if only there was some invention you couldn't implement that made the overall rooms cooler
If only there was something listen if anyone invents that in England or the UK they will make a fortune
We've got huge boilers to boil water to keep us warm through these cold dreary winters
Well, you get to summertime and there is nothing you have got a fan and a window
If only whoever makes that they should win every award if only there's only there's some way to like condition this air
be more palatable to my skin, well not my skin, because I'm fine, but your skin I mean.
Yeah, it's just not made it's way across the pond way, I don't know what this is, like, it's...
And the thing is, it baffles me, because I don't understand why not.
I just, like, and this is the last thing I'm gonna say, because we're backing around,
I just, I love seeing people be like, we can't have air conditioning over here.
They're, the buildings are so old, and it's like, oh yes, America, a place famously with no old buildings.
We have football teams older than your country, so it isn't really that old.
Okay. Either way, either way, either way, back in after the tech pause.
So early days in this second half of the game are going only when we first ran in that R6 room,
but it was a flawless, big 3k from Ambie and no shield from Savage to start this one.
I mean, after he, well, was pretty much demolished by a crossfire at the beginning of round 7 with a really great pocket play from the Rebellion.
And maybe they should take things a little bit differently this time, especially since it's Bunk's briefing.
We saw the MonTV used quite well, Ollie, with you get the plants into the Rebellion, but that's not exactly your style, going with the sense that the Capital is a perfectly fine option.
Capital is always a good pick, isn't it?
Pluthora of utility.
So much to go on and so much value to be gotten out of it.
Unfortunately, sometimes when we talk about how good an operator can be, it means they get taken out of first blood and that's exactly what's happened here to the diffuser.
He goes down with everything, minus one heart breach to open it, albeit for the large portion of Capitao's primary utility, those fire arrows and smoke arrows, they're gone.
Oh, Gavini!
Look it up, it landed next!
Boy, trying to go for two!
Oh no, Gavini!
On the long-angle top green, making quick work of these defenders.
It's not even a full clear.
They're waiting for Rebellion to take these fights.
The defense is a bit too antsy, ends up giving their lives away, but still, the
diffuser dead early on and the diffuser dropped inside a site. Savage not looking to pick it
up behind the wall of this light screen, but Warden and Solis still in play. They drop
it quick just to recover the diffuser. Ashen waiting as that light screen drops. Catch
his turf or takes the angle. Quick play by Ashen. Nice getting into position. Big fight
by Ambie. Solis still in play winning that 1v1. Key track of Savage. Stole the
deciding where they want to put this diffuser down.
Call goes out, tries to keep Andy out of the round
as they go in for this plant.
He'll turn it off, tank the damage,
trying to find the information.
Can't quite find it behind the light screen.
Savage should be able to get it.
Gunner good for the kill as well.
And Canadian, now mounting the retake in a 1v3.
Reach open behind him.
Full attack has taken their post plant positions.
I was about to say, this is a three way crossfire.
Nobody of any age is winning this one.
I made it tie things up to one round apiece at the start of this defense for SR.
Two hands as well.
That's like inconveniently large.
It's just like... and...
And a handle!
Listen, I famously imbed it like the whole drinking water thing, so I kind of want to...
you know, I want to say that out the gate, but surely the human body does not need that much water.
Shit, does it?
I don't know.
I guess so, Polis.
And I would assume you just drank the one for the day, right?
Like, once that's empty, you can just stop.
Like, you don't have to do it anymore after that.
Yeah, you'd probably be good. You'd probably be good.
All levels from M80.
A really good salvage there in round 8.
I think knowing where the diffuser was,
it then created this really interesting mini-game
for Savage and the rest of the team to sort of figure out there.
unfortunately for ambi that he wasn't really able to get the most out of that
soloist scanner but when those ROU projectors go down it just becomes very
busy and there's a hell of a lot to really sort of get through and even in
the position that he was with the pressure that was being put on him by
go away on the go to me and I don't think that he was ever in a position to
affect it or even give the information over to anyone else and no one else was
really in a great spot either so that mid-floor site is definitely being
favorite today so far we've seen some very good attacks and two very different
attacks let's be honest of how both these two teams want to approach it and
want to try and work it out but if around night we will be going downstairs
and oh boy it's not a downstairs sight unless Canadians play the pulse all
right no it would be it'd be kind of strange to be honest with you I feel
a little uncomfortable I still feel weird seeing the nook with the DMR
Makes me a little uncomfortable.
I do like to see passion on them, though.
They're as good at finding those gaps.
Train for years on this, to do that exact thing.
Can't even find as much information as the otherwise would like.
Brief glimpse, I believe, that is Hacker.
Outside of stock, but not much else.
Also, a trip to Beanie. No, well, you'll see Ami now.
They heard him before, gets the visual this time.
this time. That's two to three man defense of this middle floor. This extension
aided by the intel gather by Pulse Gunner holding so passive. He's hit by a couple
shots fired through the wall by Rexon, playing the normal top blue position with
smoke. Especially now that Andy's gone down. Rexon not going to push any further
than he should. That is a hell of a cutoff angle from diffuser. I don't know
how many walls that was through.
Another round where we see SR going down.
They're mated.
Not rushing to get this prep work done.
They've still got time to work this, especially with the advantage that they've gotten themselves
and that they've got two kills.
Boogie Drums can start to open up that floor.
Breaching charge action as well just to elongate some of those lines of sight, hatch.
I can be dealt with too.
Plus smokes in Savage's pocket. The diffuser in his hands means that it's the player to keep an eye on right now
He's very likely gonna try and get a plant down on that filtration door
Default and still that's not ideal, but something that can be very quickly dealt with
Canadian I have a brilliant read on these players pushing down
Not only the sound but he's also got the heartbeat sensor for a bit more accurate information
He spent his C4. That's going to be his big problem. Oh, and he's letting Savage move through.
And Hedgehog, though, immediately bashes him out of the way.
Surf came in with the assist, but I reckon Canadian would have had it anyway.
Turning back the clock on that one, a double stolen right off Monday is no.
Surf getting a talking to after this game.
And the crazy title that you've seen from Canadian on pulse in quite a while,
but I mean he's still in it.
Just sliding through the site.
Get a 2v3 before I can even realize what's happening to some nice plays from SR in the late game
But m80 with two attacks in a row
There's a glimmer of hope there but the time was just a little bit too long for the rebellion to hold on and the man count for
m80 far too great
Five versus three even with a couple of kills got feels good
But you've only really brought it back to equals you've only really brought it back to 3v3 and at that point your location is known
on the ground.
Stretch a tiny bit of a lead
here as we see a very shield
focused band for both sides
at the start around 10.
The clash and a blitz both
being removed.
Okay.
And be going into some sort of
meditative pose.
The tactical timeout being
used here by the rebellion.
to leave and understand why. Just a nice shot by Canadian there. It's still clean 3v3 from M80.
Nice little, because I think double by Ashen here, yeah, made to force him out. A little late round play.
The dog got looking to take a bit of a breather after that almost 3v3, or that almost comeback
ends up going a little bit awry. Super here in something he doesn't like or
MN, Canadian, maybe thinking the team needs a bit of a different direction as they have now lost the lead on Lair.
Much, much, much closer affair than the 4-fun game last week, but
M80 starting to streak these rounds together won four of the past five, albeit on two different sides of Lair.
Nebellion now need to start getting things back on their way because
they want all three points. It has to be playing around.
that's the reason isn't it? An overtime when it's not that it's not good enough here, but
they need three points out of it more than they need to go to an overtime. That's what's
going to separate them when push comes to show up, especially given that it'll be a
tie break advantage against M80. I believe round differential could be one of the firsts.
No, it's usually tight usually heads head isn't it usually head to head
Not the M8 so you're gonna be worried about any sort of heads to heads given that they're gonna be tough and
Likely will remain there at this point
Oh
The oldest armies look through hasn't it?
Bandit and a mirror band to start us off the mirror making loads sense the bandit to in a lot of ways
But Nuzami for a top floor hold is very difficult, especially in this more aggressive position
that's supposed to dops it inside of ops room.
Couple of peeking cube barricades, even if all he does here is do some good drone hunting,
he's got a really easy out getting himself back down to that up store and then of course
can try and play the desk inside of sight in a later portion, but that initial outpost
that he set himself up is an aggressive one.
And something we saw that they suffered quite a bit against last week with Volsper playing
me as I'm in front of ops.
Double flank on this Blackthirt who is extremely alone right now, a savage with no backup to
speak of.
Finally Ashton moving in, Blackthirt goes down.
Rexxen might fall but Andy good to find it, him and Surf now.
The last bits of this roam.
And he will fall, down through the hatch, Surf with a Grishmaw.
and waiting for this defense ready for this attack excuse me if you just cut off below serve also down
as well don't be called and deathmark tracker being used to find the Ella the rebellion with a big
gamble on this bottom floor oh they get the blackbeard but they lose so much more
I always see teams look to sort of roam and dig very deep into that first floor do you
it's really paid a price for it m18 yeah they've lost the blackbeard but
but it's kind of expendable in a lot of ways.
You're using the Blackbeard in a lot of times
to gain control and to gain space.
This boy worried about the prospects
of an upside down repel here,
trapped out on the Azami,
and keeps himself secure from below.
That's what the Keeper Barricade is feats for.
Well, that Vendetta is gonna keep working.
He's gonna keep having to find new and inventive ways
of keeping himself alive here.
Will just about be able to hold on,
but a nade up through is almost definitely going to displace him.
And the pressure now firmly starting to mount.
M.A.T. making great use of this double intel setup.
The Dokeby and the Demos harassing every rebellion defender.
Gavini on a long angle, paced down the smoke.
And because of what was going to have a lot of impact on this,
Azami, you won't even find a kill.
M.A.T. now with their third,
streaking together a flawless sight rotation.
Moving on to map point.
M.A.T. looking in very good form at the moment.
I think dealing with that Rome and then the speed at which they adapted to say, yeah, we're going to end up pushing first floor here was fantastic because that's not always the usual plan is it the plan is to get into
get into warps, get a bit of control of mares,
have someone walk up top rocket,
maybe someone jump in bathroom,
maybe someone backstab on the Skybridge side of things,
but it isn't really, we're gonna clear first floor.
So to be able to do that,
come out, what, two, three kills better
and only lose savage in the process?
Like, you'll swap that any day of the week
because the team is then able to pivot
with enough time to start dealing with players
and obviously the daimos provided
a huge swing of information there.
I think Diffuser is a fantastic player on that Damos.
We consistently see him doing great work,
whether it's on Damos or even snakes sometimes.
But that information game is always utilized exceptionally
well on the side of M80.
Typically, here, and right above it,
it looks as though Diffuser is gonna be switching off
for a bit more info, but I think that's probably
because they weren't expecting this mid-floor site.
They've switched into their more typical mid-floor
setup, and maybe gonna look to try
get something similar off again. There might be in the selection though, there was Capitao that was threatened before the six-pick was closed down.
It's gonna be this of course getting the wall open, you should be able to do that nice and easily, with Ashen on the stature.
That ain't gonna be a problem at all. But I don't really know what the plan or strategy is here to deal with all that vert,
because yeah they've got a couple of smokes on Gunna, but surely they're gonna have to go for some sort of a clear this time.
Usually some attention is paid in the top floor right even if it's just you know disrupting the defenders a little bit to get the
diffuser in a position down below
Maybe they go for a little bit more pressure try to
Actually take a position or two. I mean with a setup like this so much
It's hard to reach them out, hate you, we're out like this.
It's a difficult decision for a sexothermic out.
Already some, a lot of charge is actually on that EMP launcher used.
Full Zodo is expended by Rexon, and the first wave of the round as well.
A shot at the bottom of this barricade.
Oh, a shot!
He's the player across, not once but twice.
I shouldn't know, need to shoot just yet.
Snow canisters go out, you'll wait passively.
It's going to be down on the rappel.
Can't do the nice first pick.
Can't be called anymore, so can't finish him off easily with that dope could be called and maybe facing a lot of resistance on this clear
3c falls as well for rebellion that's the thing that I'd be looking at now and thinking oh
Danger be aware they know about everyone as well. They know about the cave
They know about the super out and ambies got in a kill on skivini, so they know I'm he's playing the valkyrie
That info is gonna be crucial
First, a kick here for M80. Go fantastic to try and level this mancow, but again, I worry
about where these blackhack hammers are. They're in good positions, these C4s are going to land.
Brilliant one there from Canadian, threaded up through, wrecks and adds on to the pain.
I always say if we bring a lot of C4s, I want to see C4 kills, and that's what we're getting here.
It's exactly what the rebellion needed. Has M80 go for the clear? Just avoid the gunfights entirely.
the secondary utility do the talking on your briefing in. Lengthy pre-fire, taking full
use of those 33 bullets, but a good trade from the rebellion. Spoigh holding the top
of green. Ashen now, 1v4. There's one. Maybe low HP as well. Here's Spoigh running back
down the staircase. Valiant understand the position. There's no need to overplay
their hand. Oh my god! Ashen just deletes Spoigh off the earth! Maybe it's Canadian
do. With ambi on such low HP surely not. Surely there's no hope, another free-fly around the corner,
but he doesn't lose that much HP in the grand scheme of things, but Canadian, good for it at the end,
Ashen with a heater on the spoilt. Unfortunately, they're bellion. Another round.
I might be in the contention for a shot of the day. I know we've not seen everything
yet today so it's difficult to make that claim but an absolute banger. SR, regardless of that
fact will remain in the game. C4 is doing a lot of the heavy lifting forum there, both
Canadian and Rex and seeing success with their C4. And again, a bit of a confused push, never
really saw a top four clear and there wasn't a utility to go for a direct onto site. It
It was a kind of, you know, kind of walking upstairs,
getting a little bit of control outside of ball
and green stairs, but never anything really meaningful.
We certainly never had bottom green control.
That was cleanly seen too from Ambi
that that was never going to be a factor.
So M80 kind of getting batted away
at every single entry point.
The offside reset though,
to go back downstairs.
This is of course where we saw
a couple of early opening picks
favorite M80 and really sort of cemented the round within a lot of ways going
into that final 40 seconds or so it five versus three M80 Roy's gonna be hard
pressed to sort of throw that kind of a lead. Don't think the rebellion will be
contending as heavily this time especially when you look at the lineup
Goyo, Smoke and an Echo they're really looking to try and anchor into this
that area of Nile. Maybe harass
the waste a little bit of time.
Ultimately, I think it's going
to be a very flat hold. We
don't need to overcomplicate
this, but M 80. Maybe less than
ideal tools as well. Thanks
I mean, the Ram would be
brilliant in this regard. If
you if they could see the
lineup from M 80 and they knew
that there was that much
utilities to sort of get rid
of and deal with. The Ram
would be fantastic. At least
getting some of the go yo's
out of the way. Especially
Especially since it's a pole that could be more focused on the side with the rebellion falling back a lot quicker
See some early face shown by the Monty
See for prepped by surf ready in hand savage not on the blitz more the black here
Monty all perfect double play by the rebellion
Yo-kai for the Sun
Surf with the C4 and not falling back taking an aggressive line
SMG 11 in hand with this long angle but can switch to the shotgun around the corner
The diffuser finds the next though, hits the echo taken down as M80, just seem to be flooding the site.
Smooy, ready for it?
Gets the kill against the diffuser, finding an aggressive line next to it.
Gunner gets the trade, it is so close for the rebellion, only briefly maintain a lead and is serf finished off by the dokeby.
Ashen reloads, and the diffuser going for this lurk.
It's worked out so far, but it's only got them a 2v2.
Ashen's 7 and 1 post-rehose, now looked to drone and take a few key seconds.
There's plenty of time here for a matey and they've got some great utility three phone calls
Counter that to the two toxic babe canisters that rexon has that's not gonna be enough to try and snub out the rest of the ground
Ashton those phone calls is gonna be massive. You're essentially leaving your teammate in a one versus two while those calls go off
Ashton might just finish the game himself
No one versus two quick double piece to end the day no points for the rebellion in M80 still
undefeated
Big result there over Shopify rebellions still struggling for points here in NAL
Another playday where points will elude them and M8 to extend their lead at the top
In the question now is her mate to get to make it to the end of the stage
It's a very real possibility that they will and they will still be unbeaten. We'll be right back
Get out! Get out!
We knew this would be a good one, and it was going to be a good one.
going all the way to the end of regulation but m80 they remain undefeated and Shopify rebellion
little worrisome of three game skid but m80 i mean this was a performance from them that we knew
as we've talked about going to be tough harder schedule closing out the stage lacks but here
they are proving that they once again can take down the best teams we have to offer listen this
is why i put them in s tier why you were wrong you put them in a plus tier no i mean they
It came prepared, it did get a little dicey on that defense.
I mean, SR did inherently look better than what we saw.
But that's when we saw MAD start to come into their own.
Then they started to realize the game plan.
They realized that they need that, as you were saying.
They need to take those fights head-on
and then play back in those layers.
And then once they got to that attacking side,
we also heard in the comms of just, OK, we need to slow down.
We need to go pace by pace.
We need to take space by space, isolate these players out.
And that's exactly what we're seeing them do.
Time and time again, and SR was either
getting too overzealous and moving too much
Or just being too indecisive and not deciding when they needed to leave,
stop fighting for certain pieces of control, and to just stay perfectly still.
Every single time M80 was just absolutely pouncing on them.
Spittin' bars over there, I love it. We have Savage ready to go,
so we'll jump into a quick interview with him.
Savage, congratulations.
You guys are still undefeated here at teams like Shopify Rebellion.
I mean, even they couldn't touch you.
I mean, as you guys have developed and as you have grown more comfortable with this team,
What would you say this team's strength is right now?
Probably the individual.
Like, I mean, I think the game today, we would probably show that it wasn't the cleanest game for us, for sure.
In terms of scrappy rounds, but I think the individual's pulled through at the end of the day.
Like, it's FPS, so we also need that.
I was gonna say, do you contribute the scrappy rounds that you're claiming more so on you guys making the mistakes,
or was the SR just doing a good job capitalizing on certain situations?
I think they definitely came out after their last swinging, in the sense that they wanted to bring the game to us, which maybe wasn't a big surprise for us.
Maybe we thought that that was going to be a different kind of game plan for us to execute this kind of stuff, because kind of vice-wise, I would say we are a better team.
But they come out with a different game plan, I think that took us off plans sometimes, off
tracks sometimes, like with ideas like we didn't think as much about this kind of place
that they can do and focus more on their execution plans and these kind of other stuff rather
than their mini-plays.
So that takes us off cards sometimes and maybe it's a bit scary but I think our communication
sometimes could have been better to also avoid this and work better, which sounds
to be slow as we saw in the first few defenses,
even the first attack was so slow.
But I think we, you know, into the game, we figure out
we like with the messiness we still found like our rhythm
and what we have to do to win the rounds.
Yeah, absolutely.
And just kind of a follow-up question,
obviously you guys are undefeated.
You've had very good seasons even prior in EU.
Do you worry once you guys burst that,
once you guys come into a final,
like an experience, a loss, obviously,
you know, when you're winning, winning, winning,
even if games are close, sometimes you see teams,
once they get that first loss,
you know from experience as a player, sometimes those ones hit even harder regardless of having to
fall off the stage. Do you worry if that first loss does eventually happen before playoffs?
No, it's probably better to have that loss before playoffs if anything, rather than
either deep in playoffs. Like in the group stage you can reset, like it probably hurts, you know,
like it's the first post as a team so it will have to be regardless even if we know
it will happen at some point. But if anything, I'd rather leave it up now so we can learn
from it we can reset we have some time until the playoffs we can I mean every
game I think even this game every game that we win I think we're still
learning and we still know like we still take things even from the win so I
think that'll be like the main thing we'll be like you get something something
out of it that will help us with the next game. Love it. Well your your former
team is sure learning how to lose right now. You were the secret. Well what's kind of
the biggest difference for you between IGLing over in EML and NA?
It's just different mentalities maybe. It's different because I grew with that team,
right? So maybe I learned my way into IGLing as they learned my way to IGL, so we both grew
together. Rather than here, we are more like teaching them in a way, not that I'm smarter,
but the way I see the game. They are teaching me the way they see the game. So it's been
a different experience in that way because like there's a lot of things that you doesn't even
focus about like the cheesy kind of stuff, the NA does a lot more. So like I'm learning that
regardless too to them and then I'm also trying to every day show like how I think the game to
my teammates so that's like one side like call for something it's a lot easier that they
call something on the fly, it's a lot easier for them to pick up on what I wanted to do
and like they could position themselves better but I still like we're still learning like I'm still
not 100% happy with like with the way we are like I think we still got a lot of room to improve
a little bit of taste yeah yeah we really appreciate your time my friend congratulations on the win
undefeated so maybe we'll see you again tomorrow or next week
hopefully see you guys thank you for having me yes sir well m80 take the win here I mean he
highlighted the individual performances and that clearly was shining through ashen gavini both
playing out of their minds here. Yeah, I mean, Ashton known to be kind of a little bit of the
rebellion destroyer. And then when you got also Mr. Gavini who arguably right up there with Ambia,
I mean, it's a constant conversation we're having every single day, which one's the best
fragger. And you know, I heard Fett actually, you know, a little shout out to Fett. I heard him
kind of dig into this and he thinks it's Gavini. And I might be a little biased as well.
I think Gavin, there's just something to him. And he showed up today. Yes, he did. I was
I was going to say, you know, in some of these rounds there was only one player that was able to shut down Givini and it was Ambien.
I mean there was one round in particular where Givini hits like a needle gets two crazy kills and it was just beautiful and Ambien of course was only one able to close it out.
But this round in particular was very beautiful.
Round 12, really loved the use of the Yo-Kai drone and the Monty in sync with one another.
Really able to expose the shield, get that pick.
However, everything falls apart after that.
They turned into team deathmatch.
You called this round in particular take.
It was just going to turn into a scrappy round,
team deathmatch, eccentric, and then what you would see
that 2v2 on Bolt.
Now I'd maybe rather see some of those Capitile Bolts
smoke be able to use a little more effectively.
However, they did use those don't-be-calls.
And of course, Ashen was the one leading that charge,
just jumping in there.
I don't even think Evini was able to trade
in that situation.
I think Ashen just went straight for those two kills
and cleaned it up and got it done in the 7-5.
And another three points on the board and still flawless.
I love that that that minutia of seed right those tiny little details the echo drum the timing of the C4 they make a difference
It's it's so important when it when it comes down to it
But our third matchup of the day tonight. We've got two teams
Kind of just separated by a single point on the standing this wild card and for fun e-sports
This matchup is with two teams who have been trending in the right direction wild card
Especially Cal we talk about this team as one that has struggled
and he's been called domestically for some time, but they've been on the up and up coming off a big win against SSG.
We know that baby shark is someone in the spotlight off the time. We highlight him and his potential to be a team maker, a playmaker.
Bay was also performing incredibly well against SSG. I think he was in double digit kills. This duo is when they're playing well. This team is unstoppable.
I don't want to beat a dead horse, I feel like we've talked about this enough, but at the end of the day, this team runs through Bay and Baby Shark there, the two star fraggers for Wild Carp, and why do they perform regionally, and when do they finish in the top four?
It's when Baby Shark actually shows up and he comes, that raw baby, to the Batman of Bay, because Bay is the more consistent fragger for the team, and we saw him have a great game on that border dropping 14 kills, and Baby Shark right there with him also having double digits as well.
as well. And you actually go back and look at all of their games regionally when they're
actually beating the world beaters. It is when Bay is all like Bay and baby shark are both
performing. And there it is. There's the dynamic duo weapon 94 is Batman and baby shark
as his Robin. And yeah, we look at that last game versus SSG obviously Bay 14 baby shark
10. But then you look at DZ both players were plus two and they ended up beating DZ
and then you look at some some of their major losses when they lost to SR. It
It was there. It was Batman who wasn't there. It was Robin. So it's obviously a problem for them, but internationally Batman and Robin are always together. And that's right now. That's really all they got to get to.
It's really the bigger picture for these two. And we talked about this time and time again. They play a little more unconventional way of their entry in comparison to some standard entry players where you have a maybe more of a passive entry and then you have maybe
to be more of a lurking entry.
But when they are working in unison
and they are able to get aggressive and get
into the round very early and find success,
that success continues.
It's snowballs.
And they continue to get those frags going with their favor.
They set Spiker up for the mid to late round
for the rest of the players to be able to come in,
go for these excuse.
But that's something that we don't see consistently
enough regionally that somehow, some way,
whether that's just Adrian being able to be into the mix
and they can find more comfort within a fifth player
that we do see that more.
Back to the matters we need to see it more.
Well, both of these two teams are clamoring to get some more points.
They're also clamoring to go to some familiar territory for Wildcard.
As far as they understand it, they like Fortress,
although they have not played it yet this stage.
Yeah, I mean, for Fortress, this is a great map.
Wildcard was the first team to really pioneer the map Fortress in all of the NAL.
And even when we saw it showcased at SI, they were beating big names.
I believe they beat FaZe Clan.
I believe they beat Iferia a couple of times, I think, throughout their series.
They understand this map very well.
Now their attacks aren't that pretty, but one thing that they definitely like to do on this
map is get rid of those cheese operators.
Get rid of the glass.
Get rid of the E. Get rid of any of those site executes and they'll deal with whatever's
on the forefront.
Granted, the meta has shifted a little bit, so maybe that's why they haven't tried
things out.
They're seeing how teams are playing.
They're seeing what's working in scrims.
So maybe we'll see a little difference in their operator bans, but I think on their
I do believe they still want to get rid of some of those cheese operators.
Yeah, I mean Fortress, I've talked about Wildcard needing a home ground
and Consulate, they're never going to be able to get that.
That is like their home turf.
Yeah, that's okay.
Fortress is as close to that as they can get.
They were 4-0, I believe it was at SLC during the major
or I guess it was during SI when Fortress was debuted at this point.
Whatever it was, it was their home turf,
so I would like to see them kind of get back to it here.
Awesome.
Well, for fun eSports, we know that they are confident
Confident against every single team in the league here, but another big opponent who's recently taken down some big teams
Let's get to it
Well, and if I may be shot by rebellion didn't disappoint given more fun e-sports being on the upswing ollie
I'm about just as excited for this game as I was the last one
We'll see what the score line ends up being but for fun e-sports have really shown up inside the any league and wild cards
Still continue to be a great team in their own right
the team. Again, wild card.
The team that is sort of just
quietly working away at the
moment in that third place spot
here for NAL coming into the
week on 10 points. Obviously a
couple of teams behind them on
that nine point mark. One of
those teams s R who as we know
it didn't get any points out
of their results today. The
other four fund e Sports
so a very hotly contested
that's going to mean for the
standings. The ramifications
when we look a little bit deeper
into those of course the end of
the weekend at the end of this
stage. So wild card getting a
very favorite map here. Links I
think it's fair to say fortress
comes out as the pick and I'm
surprised because for fun, we
don't necessarily think of them
and think of any map in
particular, but I certainly
They've played it once at the start of this stage and they lost it to seven to M 80
No, and you know, I think while it's still a bit early days for anybody to really be known as a fortress team
I mean if a map's going into your ninth preference, you've got to be pulling something out on it
There's a reason they had to have ended up here
Wildcard is their second preference and it's one of the newer maps in the pool like
like, they just think that they've been a man
that they love to play on.
Yeah, there's stakes games that you can go back
and look and try and pick something apart,
but I don't know.
I don't know if I believe.
Well, you just have to find out
Wildcard with a high preference for fun with a low
and Wildcard getting the benefit
of starting on the defense.
To make for a rough start,
we've seen a couple of five-one halves
on fortress throughout the NAL so far.
the defense getting the better of those two numbers.
You see this ends up being one of those occasions.
Lot of swaps in the fourth line attack and lineup.
Right before we end up moving into the first round,
switching to a lot of important
execute and disruption operators.
Ying sends in Capitao being brought
as they likely realize
and I imagine influenced a little bit
by these tight selection.
I can't start enough here on the defense.
They've chosen to ban away a full shield
from Fofun themselves.
Chosen to give themselves an easier time
with regard to electrification.
They won't come up against any obstacle
with anything that they want to get open.
And that usually means you can be a little bit skinnier
with what you choose to bring.
You don't always have to bring a full out and out
hard breacher.
Oftentimes you can get away with that secondary utility.
You know, and Mike W both bringing tin openers
to help get things open.
Big play here from Paco. He's still the drone ahead of him. He knows exactly that he's dead. Oh, baby shark's better.
He might have Paco. Can't have drones to save his life though, but didn't take a lick of damage in that opening engagement.
And baby shark played the desk as highlighting. Want to see him show off him and babe.
You know that when they get going while part of the difficult team to stop. Baby shark just with a couple shots and levels the ying in the first minute of the round.
I mean, 4-5 e-sports can still get those verticals, they've got the boogie drones, try to stay on them.
And the kind of games of 4-5 he's casted really feels like, well, this vertical makes sense to get high.
It often feels a bit impactless when attacking this side. I don't know if you have a different perception,
but it really feels like it makes that much of a difference in the games we've cast.
I think the impact is difficult to see without being the player that's constantly looking through it, right?
And I agree. You don't see loads of kills on that vert.
It just removes areas to play and the idea is that you've then got players in the site and around the site that can take advantage of these fleeing defenders
But yeah, we never really see loads of kills come through that vert
It can be a great tool to use to get rid of some utility if there's any kicking around go your canisters
Bulletproof cameras, banshees, raze glooms, things of that sort of nature, but it does more look more than often feel like taking a box
The box has been ticked in four funny sports, not checking a whole lot more beyond that.
Bolsford down, Baby Shark getting a second, Silent Out is looking to open this off kills,
Wildcard looking like he'll start things off flawlessly, going to the off site as
the first pick.
They don't drop a single body to take their first.
Everyone just lining up for them there really.
Like you said, the vert had been opened and players were ready to start catching.
was one of those sort of moving and disrupted defenders.
He just got himself into a favorable gunfight at DMR,
working out quite nicely for him,
all off the back of that opening pick
from Baby Shark as well.
Solid Shotgun hits like an absolute truck.
I like the play from Packer
because I think he had a great chance there.
He was rocking the Shotgun too,
so he's got as good a chance as any at getting that kill.
It's just a matter of reaction
In a matter of, you know, share, it's just share one versus one, isn't it?
Who's quicker in the moment?
Unfortunately for Baby Shark, it was him.
It was with the defining kill of the round, but it was certainly one of them that really
kicked things off on the right floor here for wild card on this fortress defense.
You camera feed up and running.
So, going to some of the primary sites on Fortress.
find a few changes no soloist in the line up Mira being brought. I feel like we've seen a lot of
people really you know talking about the trends as you and I have to talk about what we're going to
get. We'd cast them out first at this point. I feel like we've seen a lot of good at Mira layering
on this map as well for kind of these games and command positions setting up these Mira windows one
behind the other creating great fallbacks and retreats for the defense. It's something that
Wildcar looks to take advantage of. I was like baby sharks behind right now I said face in a
Barricade has some information I think gathered by a default outside the building as we can see
Stoke be sitting outside right now. It's Cali on a tight angle outside of museum
I'm seeing a lot of different options for for fun in the first 30 seconds. I must admit
I'm not sold with the full fun lineup. I don't really know where the Cali fits into it
It's obviously to deal with the mirrors. You know, just ban mirror in that instance like a bandit Kade ban on fortress
kind of feels like trolling I'm gonna be honest because there's so much more
that you're gonna want to try and get rid of. Mirror is incredible on the top
floor of this map. So much so that you have to bring a Cali to try and deal with it. I feel like it's nerfing my W Insta ground right now.
It's a great player but on that sniper going up against anyone on Wildcard it's gonna be a hell of an engagement unless
you can leverage a long angle which spoiler alert there are a lot of long
angles on fortress. Well, I'll say that. My debut is going to get the opening pick. It was not a
long angle though, was it? Let's be honest. And honestly, the fact that he got that sniper shot off,
you know, potentially 12x on that angle when the mirror's like two feet in front of him. Really
impressive. That was an unwieldy gun to use, so. Find it, bolster. The easier it gets to,
and saw time scanner Microsoft would have a couple of times they'd bounce somewhere
like W really making you pay for it putting so much work on the Cali right now
finished off by the Doki call have a surplus you can make that work
now I'll come to difficult position they reinforce off the rotators for fun these
parts have taken all the ground they can these first two minutes of the round another Doki
call goes out guys they got a little bit of breathing room before we move in
I'm just going to show up about the Cali. Let's just see what happens at this stage.
My D'Hurion is obviously tapped in and willing to prove me wrong.
Obviously, I hope he does. I just question whether it's the best tool for the job. That's all.
Spiker is going to be caught inside of the site.
Still, we've got two Toxic Bay canisters, but there's a lot of bees restricting the movement right now.
Toxic Bay canister will be detonated. Adrian's 16 Schumikas.
That should be enough to limit the flood of these attackers.
is pending that they're all used he needs to get them out there needs to start
denying some of these zones especially as the time gets low and make a 3v5
so much more workable baby shark thinking about throwing that steeple over top
dedicates himself to the angle ends up dying there's simply too much to do
Adrian gets a nice shot and some fire down and one v4 not a lot of options
for any player in any position four funny sports get there first as
wildcard lose primary site just so happens that the two opening picks
that might that we were was able to get on Cali were incredibly impactful and basically won the round
there for fun because they just had too much of a mancat advantage right there and they had some
great information. They've done a brilliant job of really flooding wildcard forcing them into
really condensed awkward positions to play and we even saw then there was utility that was
going unused. A C4 that went to the grave, 16 Schumikas, they went as well. Wildcard
not able to even get all of the utility out because of the amount of pressure that they were under.
Not an ideal position to find yourself in as defense when you're bringing a lot of utility,
you want to make sure that that is getting used, but full-fledged able to keep up quite a high
work rate. Really restrict some of that defender flow. Level things up then, that one round of
piece we will head down stairs here for round number three get ourselves into
commander-office
well I mean on the downstairs boys commanders upstairs we are upstairs we
are upstairs for on the right wall card is going with the reverse
sight rotation normally would be that this around but instead doing a primary
side second losing it now they go to command for a bit of the reverse we'll
involved defenders in a lot of similar positions to what we just saw. We saw quite a bit of
presence from Wildcard on the museum side when they were defending games just now.
See, given the success the Forefond had in that early game, whether or not we have as
much of aggressive games presence, we see some defenders over there right now. Not
completely abnormal either. No Cali though. That'll be the difference maker.
I mean, if they lose this round, we've got the Cali back in, you know?
Every time we round after this.
No, really, that was the secret source.
It was funny how it was brought for the mirror windows,
and Mike, when he still gets two kills out of it.
We've been highlighted a few times,
there's a really good player on this floor from Rostro,
I remember, that dusted a bit on him last week.
Oh, no, I've been running.
Nice accident.
Always been, um...
It was not really a new player, necessarily, anymore,
but always been one of my favorite players to watch,
even when he was in T2.
Very, very, very proficient.
Find some information.
Adrian got cool cuts of good info on a couple players outside the building the one he lacked
Vulsper, he catches him off guard as he goes to shoot a drone around the corner
that's just a freebie for for fun finding the second Mike W back in action on these windows
unleashed without a sniper in hand more dangerous than he's ever been
Donarien pulsed down early these four funny sports can kind of take their
put off the gas a little bit with this start
it's another round where they've got themselves a brilliant advantage isn't it
two opening picks. You can now clear through this top four.
All three of us are getting engaged in here for Volsper.
He's not really got too much to hide behind,
and more scrappy engagements to ensue.
It's Kanzin. Will take B-No down.
Volsper eventually finishes off Baby Shark.
Well, the advantage that Volsper
have given themselves at this point is just too much.
Spiker gets caught out of nowhere,
drops the nice shot to Sylo.
He was at a direct right angle too,
and he still flicks and domes him.
We have seen some nasty shots today in every one of our games so far.
Pre-2 Mechanical Show today for the North America League.
Packer with a sign, a fist pump. It's for fun taking the two primary sites.
And we're to think that this started off with a wild card victory,
because while the tertiary is the one site they've lost,
given the success we've seen in these early games,
doesn't feel like a lot has to change for for fun to win,
likely the reattempt of waiting.
He really doesn't. He's been lethal on this opening pick.
They will get rid of this. I'm so surprised to not see them get rid of the
mirror. I know that they're up. I know that they've dealt with it.
I am really surprised to not see that mirror targeted.
Oh, that's so unfortunate.
Must have just been out of the range in the scanner for Adrian. He's literally just come out of the scanner.
So, you've got to give him the benefit that they're out there.
The point is, the point is, the point is.
That's nice.
Five-star is pretty good. Someone's talking about stats.
Wolfspir maybe. KD player perhaps. Four and one at the minute.
Reload.
I mean, he had a great game last week.
That SR game was really something spectacular from Wolfspir.
I mean, even if it was just an 8 in 3, I'm not even the most impressed
most impressive scoreline of those defenses, but it's really quite high on him as a player
coming out of those defenses. And 4-1 right now, doing quite well on the Lurk, Mike W
as well. This is a good way to play. Really for 4-5 e-sports, it just feels like these
early games' control and the team play overall from the attack is very solid so far, and
on a side that can be quite difficult, now the fact that they've won both primary
sites and it feels, based off the trends, that they're applicable to all sites on
this map. Not just command, not just games. It feels like wing three attacks in a row is
very well within reach for four fun e-sports right now. And you might see Wildcarts take
a tactical time on that point. The best you can get is a three three defensive half.
It's problematic. See what happens though. Four fun e-sports did struggle last time
they were here with a similar lineup. The Ningsons, Capitao, back game in fact,
I think the only change, they switched out the vertical destruction. Just buck instead
of the ramp. So, four fun e-sports, at least in terms of the operator lineup, bringing the
same tools to bear.
Baby shot, getting ready for this walkup that he is more than likely expecting.
Drone can cross as well, always just able to cross. A couple of shots will land though,
and put him low. He'll be happy playing this position with the shotgun, but at reduced
HP it's definitely not ideal. Doesn't want to contend any further than that
Halfway point of the staircase for the time being, from this vertical angle again, being opened up, but nothing directly coming from it.
Might be you're gonna try and buddy up with Volsper here.
Nades deal with that barbed wire and Tracks thing is just to secure the flank.
Baby Shark flushed right down to the bottom of her man at the moment.
Don't catch him on the bird there, but...
Has been stopping up a little bit earlier, so it does need to be cautious if he's packed in from here.
Especially with Packer looking down below like this, trying to find some Engels, Mike W as well.
They bring a lot of attention to the vert.
He's dead to his combined positions, even if they don't result in kills.
He pauses the defense.
He's got very few of these, so many of them.
So out of Skeleton Keys though,
falling over the Fridlock, he's super shorty.
Not sure how she styled around a Skeleton Keys shot.
It's not something we often see, but maybe you have their secondary, so
Not too much to worry about Navy use destroys the bulletproof camera
But similar last time for fun e-sports not with a clear way in just now a lot of great utility
You've got the candelars. They've got the bolts
Sixth ball for Patrick now that he's alive this might be the difference maker close forward weapon and excellent disruption utility
How can four fun e-sports get in cans and on the long-angles snipe silo across the map Mike W
hoping for the trade, but Kansan not biting. Wildcard again, just stopping four fun eSports
from getting any kind of momentum. Will it be another flawless for Wildcard on this defense?
Think Thought Four Fun might have a better opportunity, but as Wildcard is bunker for
control on the site, they can't get anything. Bolspernau outside of infirmary. Bottom of
old tower. Wildcard just waiting passively, burning out the clock. Diffuser in hand
might be their second round but both of them have come flawlessly. As I guess waiting room is
not the site you want to take wild card to on fortress. It seems not doesn't it? It's their
best site by far and away. There's no comparison to it. They're exceptionally good at defending down
here. They could just transition and transfer some of that ability they've got on this site
elsewhere. They're doing a fantastic half of fortress right now. As it stands it's still a
very close game, it's still tied 2-2. And that's the basement, or that site on my first
floor, locked out for the rest of this phase. The safety and sanctitude that they've been
finding down there is gone, no longer. They're going to have to find wins elsewhere. And so
far it's been four funny sports that have been good at that regard, giving themselves
into great positions. Big man count advantages when attacking this top floor.
Still that small fighter off the mirror will remain here.
Kansan will be bringing it for round five, but the picks that Fortona have been able to get from
outside to in have just given them too much of an advantage when they've come down to that
execute. So much so that last time we saw this site, there was a lot of unspent utility
that went down with players sense the cameras that could have really assisted
wild card in holding on for a little bit longer in what was quite a close round
end so I would ask that wild card try and keep themselves a little bit safer in
this early portion of the round not give themselves away to some of these angles
where you can just be sat on the man roof holding a doorway like we're
probably gonna see Mike W doing as he's immediately sprinting over toward
that position where we've seen him have so much impact already on a plethora of different
operators as well by the way. Callie Grim and now the ying in this same spot.
Yeah, it's operator roulette for Mike W. Unfortunately, very cowardly decision not to pick the Callie.
Taking that gunfight with a sniper at close quarters. Come on. What are we doing? I
need to see that again. I bet he's playing the 6-12, isn't he? Like a loser behavior.
like a real crutch player like the meta choice on a meta up come on man what are
we doing bring the guy out yeah he's got it look at that look at that six well
over top dodges it oh and see he goes down early not saying he'd win that
with the Cali but he still loses the candelas operate the four funnies
boards have lost some key moments in this game you've got the damage in the
grim to fall back on trade as well so it's not completely lost but the
The utility cost for 4-Fund is much stronger than it is for Wildcard.
Reinforce off the Rotate, it's a 4v4 hold on the site,
Wolster sending out a death mark.
Baby Shark, as the defense sort of turtles up inside of the site,
falls down, opens up an option for a flank later.
Yeah, Baby Shark won a little bit more space there.
I'm not surprised because there's still a long time to try and hold on.
And given the operators playing on the Val'Kris,
well placed at the moment to get out there on the roam a little bit.
You probably don't want to lose the DMR, you also don't want to be removing any of your
area denial ops so it makes sense for everybody else to remain and stay.
Spiker, nothing's going to be able to do about that mirror window.
He's still been able to keep hold of all three of these toxic canisters.
So you should be able to cut off this doorway quite nicely.
There will be vault holes through these reinforcements though.
Not only the tin openers but also the ace sellers will be making large vaults of
or Bay with a big kill there on Topaka.
Bay and Baby Shark.
Batman and Robin getting a nice double
towards the end of round five.
Bino and Bulsper are not even going to make their own duo happen.
Stop by the smoke though with a shotgun around the corner.
Seems quite unlikely given their current positions,
but Bino gets one.
Another long angle fight.
Might avail itself as Baby Shark low HP.
T'Chanka's while looking to challenge.
Does he check this boosted angle?
No, Bulsper.
the first time since round one
take the lead. And they've
worked really hard for that as
well. They played fantastic on
that first floor, but it's the
adaptations that we've seen on
that second floor that have
been the real difference maker.
We got to see a lot of the
more a lot more of the
utility utilized in that
round. We saw the toxic
baby canisters. We saw more
shimikas launched, and we
also saw the C four spent as
well, so much better there
from wild card much more as we
would expect from a team
that is this prolific.
We've seen a lot of
from a team that is this prolific on Fortress will remind everyone is their
second preference map here so we're expecting a big performance out of
Wildcard it's slowly but surely they are cementing themselves as one of the top
four teams inside of NAL it's a hotly debated area and topic we are expecting
a good performance out of them here today and it's nice to see them start
to transition some of that good player we've seen downstairs into one of these
second floor sites. If you come away with a round here, I think we can push off a couple
of four fun rounds. You know, great rounds for four fun and not take anything away from them,
but Wildcard have really got warmed into this one.
And they have started settling in. Four fun with some really good showings on the primary side,
but Wildcard now moving through a much stronger bunker setup, which really has been kind of
a success for them on those waiting for defenses. Posing some issues for four
four fun now look to it down for the last time though he's back on the Cali
My man
Shake yourself
Like I'm shaking I was like I'm gonna minute please look inside that room on their own by the way
Dappin themselves up. Yeah. Yeah. Yeah, I did I did this time. I did just have myself
But bringing the Cali, not on dorms, they gave you the last time, said it's Command Office this time, but I think we'll probably see him play some very similar positions.
Playing around the museum window, playing around some of these single windows, but that sniper, of course, bringing the lance can be quite useful.
And there he is, back on this balcony like we saw before.
Wolfsburg on the demos will also look to get activated.
The second time he's played this operator so far this half the first time in the last round, wasn't able to find a lot of success.
I'll see if the change is here
You'd like to think that at this point wildcard are gonna hear those couple of shots and go you know what I'm good
I'm gonna stay away from any window any door where this guy could have an angle on me
It looks like that's what's happening
He's definitely not seeing any success and if the extra a vision that we've got is anything to go by
There is no one immediately in harm's way
silo a little bit of x-ray vision of his own there on IQ scanner is able to find
out quite a lot of the electronics here that wild card are bringing Valkyrie
cameras amongst that information that he's able to gather slowly start to
whittle it away cell was now used to open up and you know it's made some
great progress through there.
I'll throw a attack on the damage as well.
Ooh, Packer.
Unfortunately for him, does just tank a little bit of damage there as he attempts to make
his way in through this courtyard.
There was a tough angle to challenge though, especially when you slowed out through the
razor blade himself.
It's time to swing all of us out of this thing.
Packer, not the time to swing, but certainly for Kanzan it is.
Takes a shot around the corner.
Packer now down.
Half beginning and ending with an opening death for Packer.
This one not as impactful as the Candela's lost in the first.
This time it's just an angle of 30 seconds remaining.
Bob Carter barely even moved.
And now they come away with an opening advantage.
They can't cut off this line completely.
Bino can creep in to get this play down,
but Adrian, sitting in the tall pops up and gets two.
Kanzin finishes things off
and just a little rat play at the end of the half
as Wildcard get three in a row and snatch away the lead.
A two round difference now as Wildcard
find that momentum again
and figure out how to win some defensive rounds
on more than just one bomb site,
likes what's standing out to you so far.
definitely the operator bands for the side of wildcard.
I talked about how they were going to get rid of the cheese
operators, get rid of the yin, get rid of the glass,
especially for those executes.
But they did get rid of the shields,
which makes me question why were they
getting rid of the shields, maybe
with some that they learned in scrims,
maybe with some that they want to show,
because we haven't seen it in quite some time.
But again, the shields weren't the factor there.
It was the solid snake.
Which we both agree on.
And I was kind of noting that the double shield band,
because we were having this conversation in the background.
The double shield band, right?
There's three ways to play the game.
The shields, the info, and the utility.
You get rid of the double shields,
and you're kind of minimizing damage.
And now wildcards, you know, they're
going to be able to actually just plan for the other two
styles.
And then they go and have that solid snake ban was huge
for that second half.
Made all the difference.
They were able to just, what?
Get up into this nice bunkers, play into the turtle,
play into the set, spend those crossfires
that we see time from all teams do.
We saw wildcard do it.
I mean, we saw Cloud9 do it.
We saw M80 do it.
I mean, it's something that you can do on a map like this.
But that's also the caveat of it,
is when you look at the side for for fun,
What did they do extremely well against SR?
It was their defenses.
What did they do early in those defense?
They got aggressive.
They swung the opening pick to go into their favor.
Then they played back into their later.
Didn't they go flawless?
Yeah, they went flawless.
They played 6-0 when they had five out of those six
opening picks go into their favor.
So that's what I'm really expecting out of the side
for for fun.
Sure, this might not be one of their favor maps,
but they can play almost the exact same in terms
of how they played Lair.
It's just getting early aggression going into their favor,
swing that pick into their favor,
and then do exactly what Wildcard just did on their defenses,
those last three defense of just turtling,
playing into those layers and forcing Wildcard
into uncomfortable situations and unwinnable cross-fighters.
Yeah, I'm not seeing Batman and Robin right now,
but Wildcard's actually up to two things, you know what I mean?
Yeah, I mean, that was the defensive side of things.
Obviously now they have to attack,
and four fun, like you just said,
have been very, very good on defense.
So this is gonna be a close one.
This is anyone's game.
I am very curious to the operator bands
if they're also going to get rid of the vision on wildcard.
But you don't really need to get rid of the shield operator
on wildcard.
You noted that as well.
They're usually playing them a little bit more situationally.
And there we go.
We're going to see the dope could be maybe the demo.
So the snake right here.
Maybe.
I mean, that's information traditional on the wildcard.
But that's the things that we see when we talk about this.
I mean, the walls aren't necessarily the biggest issue.
If you're gonna be getting rid of these wall denial operas, you need to be taking the site fast
You need to be able to get control of the map and then go for these site executes
If you're getting rid of these wall denials because if you're gonna stall out
You're still gonna have to play into those layers at least give yourself a little bit of time to go through the motions and get to that
Later on execute all right for fun. They need to channel some of that defensive energy
They found against capify rebellion last week if they could do it. We've got a close game on our hands. Let's find out
If they can do it being the operative word, but for funny sports have consistently shown they could punch above their weight and I think especially on Forge was defense Ali, we can afford them that opportunity and not really feel all that uncomfortable with it.
It might be Wildcrux top craft, but when you tax yourself on wing, they look quite good. See what the defenses have to offer
That's it, isn't it for fun defense favorable map a map that is very famous for
quite heavy turtle strategies and giving away a lot of control
But it's giving it away a little consequence right with common story in this game alone and I love this about the
and how the ver...
While this is important, it's not the be all and end all like it is on a lot of other sites across all the maps.
So we have a full floor and ooh, this is a horrible little pocket
style. Kind of making his own little bathtub there to try and hide in.
We'll be hanging around for the start of the round inside of Infirmary.
I think my worry in this picture is...
Yes, it's Wildcard's second preference map.
map that usually means that teams are not only decent at defending but also
pretty good at attacking it and it's the case here for wildcard right we're not
expecting to come out and be a flop here on the attack they've got around a 44%
win rate on the attack which for a map like fortress I'd say is reasonable and
if that rings true with the scoreline that we've got currently it'll be
enough to control the game for him. Adrian open and pick. Oh, onto Paco as well! Just
packers him through the wall! Adrian clearly on one. I could pass a couple
rounds. Eight in two. Starting to feel a bit salty over missing out on SLC. Awesome.
Just great setup by Wild Card overall. They pinned down Volsper in the corner.
Not even halfway into the round and it is over! Adrian put this put an art
I thought it was going to be a nice entry set up and that was that but turns out it was a round victory all smiles in the wild card paddocks.
And so it should be.
They go putting around a big statement round there for wild card.
4 wild card
Adrian we're so used to seeing him on much more supportive rolls, but entry killing there in the ash
Round seven working exceptionally well with cans and as well
It was of course cans and is made that gets the down on some I do you just confirmed the kill, but
This shot just died. It's just pretty pie. See isn't it?
Good information little one on subpoena
and a final kill as well to boot.
Give Adrian an ash, get him on the ash and let him go, see what he can do.
5-2 now starts to feel like an extremely comfortable score line here.
It's the danger of those two-four splits when you're on the bad side of things.
Four foot of glass we're digging to do right now in round eight.
I might have to dig deep, especially the agents putting out, putting out kills like that.
Ten to two now. You're B, 3K.
In round seven.
A lot of traps, well actually not really a lot of traps, just the one for four fun.
F-nauts being placed in some of the extremities.
I don't want to let anybody from Wildcard get the initiative like we saw last time.
But since there's no shield present from Wildcard, I don't think we'll see that exact quick play before.
It was a really nice setup, that two-man push, a pinch on one of the extended roamers.
But now without the shield, the deimos in the snake, I believe it's more slower on the burn.
Especially players in position outside single-door or in windows right now.
I'm gonna cut off these angles more than actually...
Those take all now
Adrian on the opposite side. Maybe just here's a little bit
But the printer's falling off. No chill for the barricaded back
Now everybody's safe inside of this first minute for fun doing a better job here of keeping themselves alive and keeping themselves out of harm's way
Don't be in the grim target in the bands it just leaves so many tools to play with
with. That day most for that information is going to be devastating. Bay will open things
up the kill on silo. You're going to be losing your smoke first. The chance here agent. He's
rolling over from round seven here into round eight with that same aggression as you get
to kill over onto be know. It's not even close. Oh, it's just not even close for
wildcard right now. Third flawless round on the map first on attack and another
the game. It's a great game.
Another one where it just
starts off good and never ever
stops. Not a lot to say really
about this wild card right
now, isn't it? They've got
brilliant information. They're
getting great opening picks.
And they're understanding the
pace of the game. Exception
really well. This is the time
for one of Packers legendary
timeout talks. It was a big
timeout that he gave a couple
We don't need to play together.
We need to stick as a team.
We don't need to over complicate things.
I don't care who's playing what operator.
I just want us to help one another.
It feels like that time again.
Where for fun need that help.
I need something.
Not sure if it's help.
Not sure if it's.
Just rethinking their plan, but while card have,
come out much quicker, much stronger than expected in these first couple rounds.
I mean, them winning it is not necessarily the surprise, but it's just, it's felt effortless so far.
I mean, Adrian, I think just had the one kill in the middle of that one as well,
so it's not even like one player just showing up and taking over.
Kind of like we saw him say like serve for the rebellion in the first couple rounds of lair.
He gets a big 3k around one shore, but it's no big deal to kill.
Maybe a couple of double fills here or there and around an eighth,
but it's just good intel gathering good positioning and a great understanding of the pace and the setup that's required on a fortress attack
After starting it frustrated towards the end of that timeout. Maybe just
Just entering a different location of a bomb to attack or crash out
TBD though, we'll see if any impact comes from that attack as down four rounds of wild card looking
Unstoppable on these attacks or fun have to dig deep and find something and have to do it three more times
Yeah, time is running out really for full fun. Time out being used there as well is...
I mean, this question whether it's going to have the desired level of empires. They're
asking for a lot of here. Four rounds in a row. Wild card. They themselves have been
able to just take a breath and go, yeah, we understand that we've had two rounds that
have come to us very easily. Wild card are a team that are capable of a scrap on
this map. So even when things get a little bit more difficult, don't count them out.
Now, it does help that they've got two players that are standing head and shoulders above the rest.
I mean, every three players really, Spiker as well, could be included in this conversation.
6-2, Kansan, 8-3, Adrian, 11-2.
What's going on tonight? Back and forth!
Really putting in some work here today.
The information has been the real driving factor so far, whether that's off the back of a shield, pushing through or off an operator.
the baby shark on Solid Snake it feels like it's only a matter of time until
someone's pulled out on the scanner. Oh Volsner! Drone at his feet and bay with the swing!
Just to move, the hot knife you butter that one, cross your placement perfect, information right on point, bait times behind the drone perfectly right as the defender's shooting it.
It just does not get better than these entries you seen from Wildcard 3 and 0 on the attacks but everything set up around it is just as beautiful.
as the kills themselves. Now Bay gets this control over by command. Next looking to take
the fight against either, I believe that's Mike W, or it is Mike W next up to the plate.
I believe that's the Denarii that tries to go for the swing. Nice C4 by Packer, takes
down Kanzen, Bay loses a lot of HP on that engagement. But these entries by Wildcard
What happened? A thing of beauty.
I think it's worse than this. I'll get one out.
Trying to just get worse.
Spiker finds his kill on to Stylo.
Bino, two toxic babes left.
And four players to save off.
Bino, a game to forget at the moment.
One and seven.
As you can see, I have the full weight of Wildcard bearing down on him momentarily.
Come down needs to find something we'll pick his first
Adrian getting a little bit too ahead of himself
But it's the storm to finish things off here for wild card as they maintain a great performance on fortress and snack another three points
And really not much to say about that game once wild card gets to the attacking side
It seems but nobody could have stopped that team that we saw on the attack. There are kills
They were beautiful control. They've got the desk of more right after this
What the heck's this?
Lights, lights, camera, kill!
What the heck's this?
What the heck's this?
Get any more guesses, you bingo!
This is five fears without last, and we're doing guess the operator.
If our team is up, you get one guess.
If you get that guess wrong, you're done.
If you can't it right, you can keep going.
Okay?
Is the defender a dude?
Did the defender at some point have an ACON?
Yeah.
Oh man, this is where it gets tricky.
Is the defender Jager?
Yeah.
No!
Why did you ask so many questions, JJ?
How did you get so many?
If you get it right, you can keep asking.
Is it a girl?
No.
Oh.
Oh.
So cute.
Is it a hard breach?
Yes.
Is it ace?
No.
Hard breach, or?
Is it thermite?
You don't get any more guesses, you bimbo!
Is it thermite?
Yes.
What the fuck?
You said nobody cheated.
Is it a defender?
No.
Is it an attacker?
Yeah, it would be an attacker.
Is it Finca?
It's not Finca.
Well, it's my turn now, right?
No, it's Milly's turn, you bimbo!
Is it a male?
No!
Does it have a DMR?
No.
Are they a part of the original release?
No.
Is it No Man?
Yes, it is.
Bang!
Is it a defender?
Yes.
Are they male?
No.
Would you consider the defender a rumor?
Yes.
Is it me?
No.
Is it a Thunder, Thunderbird?
No.
How's that?
What's that?
I was about to go for a crazy fool.
Is the Defender soulless?
No.
That's a three-speed, brother.
Is it a female?
Yeah.
They have an NPX.
A zombie?
Yeah.
Ah!
All right, we got a lock.
Who's winning?
We're losing.
Attacker?
No.
Are they a trap?
No. Is it a male? No.
Is it part of the original release?
No.
Do they have a shotgun?
Yeah.
Is it a secondary shotgun?
Yeah, it has a secondary shotgun.
Are they 3 speed?
No.
Were they bald?
No.
Is it the mirror secondary shotgun?
Yeah.
Okay.
I just got something.
Yes, it is.
I'm gonna set someone else up if I don't.
Malusny.
No.
Oh, darkness, my old friend.
Is it mirror?
Yeah.
Is it mirror shotgun?
Oh, somebody!
Now there is another win for Wildcard.
May have been tested there for a couple of rounds,
but they just started to run away with it at the end of the day.
What a win, as always.
We've got Spiker ready to chat with after the victory.
Spiker, yet another win under your belt here.
It feels like you guys are continuously trending in the right direction.
I mean, talk to me about how you feel things are going.
You've got Adrian back now. Where do you feel you guys are as a team?
I think for the first time in my time at Wildcard,
we have momentum in an NL stage. Wow.
Oh, it's a weird feeling.
It's a weird feeling. We've never had momentum in an NL stage.
We do now. So, you know, things just like are clicking.
We fixed a lot of our game issues, especially the last couple of games
Like we had a team talk after like our Shopify, like our Super Week.
And then since then a ton of our game issues have just been smooth out and it's great.
Well, I'd love to hear that, Spiker.
And obviously, I mean, I'm happy for you guys.
I mean, as you said, this is the first time you guys had momentum.
You always wait until the very last little couple of play days
where you actually have to fight for your life to clench playoffs.
And then sure enough, you end up making the major and being the best,
not this most recent one, but for the vast majority.
However, I want to talk about your guys as bands on the defending side.
Typically, you guys ban off the cheese operators.
you would get rid of the yin, get rid of the glass, anything really for the late round
site executes. This time you guys focused on the shields. You noticed that shields obviously
weren't being used from them. They didn't try to even use any of the other ones, but
then you saw the solid snake being an issue for round two and three and immediately decided
to get rid of the solid snake. How come you guys didn't decide to get rid of the
information first and then maybe later into those shields?
It was just kind of the way we were showing about how we wanted kind of the game to
go. And then the splits were being a little bit more annoying for us today.
So we decided to take the snake away.
No, they're absolutely being annoying.
We felt like they were kind of crushing the snake infest,
especially for their splits in the last couple rounds.
So we just took it away.
And then, you know, their splits
weren't working the same way they were before.
Absolutely.
Spiker, congrats.
Third win in a row.
Feel like we're constantly, it's just, oh, it's Spiker.
He's got this.
It's always me.
It's always Spiker.
He's got a happy face.
And I'm giving you someone else tomorrow if we win.
No, no.
This is good.
I'm glad we're seeing.
It's not my choice.
I'm glad we're seeing you guys win.
Are you having a lot of fun out there?
because we got to see you on Stryker today.
We got to see you on Deimos.
And why not put an F2 in your hand?
I'm liquid, bro.
I'm liquid.
Don't worry about me.
I'm getting active.
You are getting active.
As far as, I mean, you kind of talked about the momentum.
Are you guys feeling even just like more confident
with that momentum?
Like, is that kind of what we're seeing out
of this new wild card right now?
Kind of, or something.
I mean, whenever a team gets momentum,
they inherently get more confident.
The more confident you are in this game,
the better you play.
It's just how it is.
If you have confidence in this game,
No matter who you are, like you are just playing better if you have confidence.
That's just how it is.
And right now we're at momentum, we have confidence, so we're definitely playing more confidence.
And Adrian was playing great today.
Not something we always see him at the top of the leaderboard like that.
I mean, anything that was happening a little bit differently to set him up for success?
Not really.
I mean, he's just doing his normal thing.
Like nobody on this team really cares about stats.
We just like play our game.
Everybody's going to have their games where they shine.
Everybody's going to have games where they struggle.
It's just about, you know, staying consistent.
Not switching things if they don't need to be switched.
He was just doing his normal thing.
The kills were coming to him,
just finding his normal, aggressive nature
and it was working out.
Awesome.
I was gonna say, is Bay waiting for you to take him?
He's like, stand up.
I don't know what my core's there.
I don't know what he's doing.
He's just like, standing behind you.
Does he have a nickname for Adrian?
Because we called Bay and Baby Shark, Batman and Rob.
And we know Bay has so many nicknames.
Do we got one for Adrian?
Yo, nine four.
We got a nickname for Adrian.
I guess nine four.
AD.
AD.
The other thing he named us, AD.
Yeah, AD.
All right, works for us.
We'll run with it.
Thank you so much, Spike, for your time as always.
We'll see you tomorrow.
All right, thank you.
All righty.
I feel like I'm on Spike right there.
I don't know what to get done with the interview.
I just have this like shadow just hanging over me,
checking to see what I'm doing.
I mean, that was the worst thing I hated in school
when your teacher's like looking over your shoulder
and makes a comment like,
and you're going to say about me.
Just tell me if I got the answer wrong or not.
Exactly.
I mean, honestly, wild card shutout performance,
seven and two against four funny sports.
I was a little disappointed on their side of defense.
I mean, it definitely wasn't what we saw during SR,
but I think this was kind of one of those scenarios
where a team just is playing a better game of Siege
and Wildcard and all the pieces of the puzzle
lined up to take this series.
Yeah, and everything was just going for them, right?
I mean, this very first round, just a quick fast play.
Which fast plays have been working for them?
A nice fast play, getting all the picks
and everything just kind of going into that momentum
and then transitioning that to the other rounds.
I mean, just starting out in all their normal splits
and everyone is just getting solo fight after solo fight
and it's just freebies after freebies
baby shark getting to play the snake and of course he's in the basement walking up
the main stairs I mean it's exactly what wild card one and it's exactly the
momentum that spiker was talking about that everyone's playing more confident
he was more loose he was liquid and so to speak but Adrian again just being
able to gel with the team finally start to be able to settle in feel more
comfortable 11 and 3 for the day I mean this team again the momentum
really is painting the picture and the narrative where we've never seen
these guys be in a situation where they look like they can play playoffs without having their backs against the wall
I did love that saying he's a liquid. It's like he's flexible, but like to another level. You can just do anything
It's great. He's not on liquid. He's on wild girl
Right there. No, that's why that's why you see your baby. Well our next matchup
It's always fun to see a team go up a former organization dark zero look at a chance to play
against their old banner team, Space Station Gaming.
This one should be good here as always.
It's good to welcome back the major champs of home soil
and see what they can do.
But SSG have been the real story here
because the last time these two team played off, Kyle,
it was in kickoff and they were playing for a spot
in the major and SSG were leading on the third map.
There's a world here where things
are looking very differently.
Yeah, there's a world, a weird timeline
where DZ doesn't even go to SLC
They don't win and my hate watch would have been successful, but instead what happens?
Well, we got to see them lift the trophy and tears were falling and happy tears, of course,
from all of their family that were in the crowd, of course, and they definitely deserved it.
But yeah, SSG, they were that close. I think a lot of people forget that they were that close to even
being at that game, right? At that major. But this is a chance even for revenge. I mean,
The last time they played them that ended their run and today we're kind of talking about something similar
SSG have been struggling, they have been asleep and they desperately need points
and really we're in a situation now where if they are to fall to this dark 0 team today
we could be talking about them missing out on playoffs
so to go from one extreme to the other again almost making the major two now
what is going wrong and how can they not even make the playoffs?
Yeah I mean the prep needs to be there I mean we saw their game in five years
We started to see that resurgent. We started to see okay
That's the SSG that we all knew and loved that we were getting behind especially during kickoff what you just highlighted
One game away from being able to knock dark zero and then it's a different conversation
But then we jump into this stage it hasn't looked like it and then to go against wild card look like they had a plan
They clearly want to take them to border, but then once we actually saw that plan unveil
It just did not look like there was much of a plan wild card was beating them on every single front
They didn't find one success on their attack and a half and that's really where we highlighted them throughout kickoff
Was our attacks were extremely well
They're exceptionally well they were able to force gunfights and they were able to force teams to move around the map
They were able to play these cutoffs extremely well
I mean something has to change especially going into their match versus dark zero
Attacks they have not been good as lack highlighted
It seems like there are moments when and like all the teams here at the bottom of the
Standing there are glimpses of hope there's a bottom at the bottom
the public standing. There are moments where we've seen them shine. Absolutely. The attacking
side has not been one of those things for SSG. It has not. And you know, we keep talking
what's going wrong with them, right? Aiden, Taxasleep, I highlighted that. Well, now we're
going to have to have Dream. And there's a little bit of a problem going on. A dug
into the stats. Dream is the most left alive player in 1VX situations by 15 of
So that is a huge problem, Lax, as you know, because that is also your support player.
He's the player being on those shield operators that are going to initiate the executes.
And there's so many rounds in the past. We go back to that outlast game for a second.
He's just outside of jacuzzi when the rest of his team is ready to go for an execute.
I feel like there might be a communications issue, right?
Because that is the only reason that I could possibly think that he would be lost alive, because he has to be initiating.
So maybe before they go for the three two ones
I've seen way too many times you see raid lurking up mean and then Aiden going down on the windows or something like that
So everyone is kind of falling around them. We call that the bleeding problem for it at a high level right when
Right before the execute everyone's like it's like Domino's they all start falling no three two one
So we got to get SSG back to sinking things up
What are you doing that situation especially for dream in the IGL and that's where we're honestly dream thrive when we even played
an oxygen is boxer do the early calling them but once we got to the lay
around once we got to the execute that's where dream would come in it would
set up the set up the entire attack put the people into position to be able to
cover form so how do you fix this issue because for me it's really a matter of
every player individually understand they need to wait for the right call
they need to wait for those three to one they can't go early just because
they get information themselves just because they can see an opening sometimes
you really do have to sit back on it and wait and see what can unfold and
and not try to force your own hand.
Well, DarkZero, they're coming off of a win on Labs.
And lucky for them, they will get a chance to go there again.
SSG have not played this map, yet this stage lacks.
I see you shaking your head.
Are you not feeling good about this one?
No, I'm definitely not feeling good.
However, Cloud9 was decently good at it
when they were Cloud9, when they were underneath that banner.
So obviously there is comfort there.
But again, it's almost a similar situation
where you're looking at wildcard.
You saw them play border.
You had your attack plan.
You had your prep.
you immediately go into it, six rounds don't go into your favor, round falls apart.
Now you're going against DarkZero that when they just recently played against 100 thieves,
they exposed 100 thieves, a lot of gaps.
So if you're already struggling on these defenses and going against a team like DarkZero,
they're going to find those gaps.
So they're going to have to be extra vigilant of paying attention to where a gap may be.
And then if New World is trying to sneak through and open up a round.
We obviously saw this team Dark Zero perform at a high level at the Major and it was NJR who was leading the way.
What we've seen now throughout Stage 1, J9O has been taking the lead.
Not something that we normally see, but we know he's capable of it.
But he is the number one rated player in all of Stage 1.
Yeah, I mean, literally any of them could be the number one player.
Absolutely.
That's the big thing.
We're talking about J9O right now, but the entire team is stacked.
We already know what Kino can do.
Last stage, he had that resurgence with the Dark Zero roster.
And then going into SLC was a huge part of their win.
You got NJR, who's with the MVP of the entire event.
So I think right now it's just J9O is kind of getting set up in the right positions.
But he has absolutely been flourishing as that flex support.
Whatever you really want to call them, because they don't have traditional entries
in the way that they got to play the game.
But he's definitely getting set up right now.
He's definitely making the best of this opportunity.
All right, well, an opportunity here for SSG
to get some more points.
Dark zero, look to keep climbing up the standing.
Let's see it.
Lynx and XR Troika, over to you for our fourth game of the day.
An opportunity for more points, but one that I think
is going to be the most difficult to realize of any game
they've played this stage.
It really the most unfortunate thing,
even at the end of winning this game,
is that at a time when SG's playoff hopes
seem the most dire, they have to face
the best team in the world.
Fortunately, not statistically the best team in NAL, though.
That would, of course, be M80.
We've already seen play today, but they've still got to go up against
an absolute goliath in dark zero.
And like you say, Lynx, currently sitting in eight, coming into this playday week
on five points, SSG need results and they need them quickly.
that. It's just so happens for
them that they've maybe had
chances at easier points
earlier on in the stage. I
think about games they played
against for fun, for example,
and overtime win against
outlast that could have been a
full three points. There's been
opportunity for them and they've
got a run of very difficult games
coming up here. Obviously
to get to the next stage. It's
not that easy. This is full as
hard as it gets, but it doesn't
get much easier for space station.
So let's see how they perform
here tonight. Dark zero on the
flip side. Obviously coming into
the stage as major winners
successful in Salt Lake. They've
not disappointed really. They've
had a little bit of an off
there. They've had one blip
where we saw them lose 57 to
the game. We're going to
continue to the next game.
Dark zero and I'm sure they're
going to want to continue in
that manner here tonight. We're
going to labs. It's a new map
for the night. I believe no
fortress for this one. If you
will just stop blending into
one a little bit, but labs will
go to four out fourth game
here. Dark zero versus
space station dogs. You're
starting things off here on
the attack. SSG on that
these positions I think it was a problem more so on the attack than the defense
but it's something to keep an eye on as this game develops especially if
especially if players like rival and that was all getting on that false aren't
able to have like sufficient impact if you mean roughly is on like important
operators in terms of utility but on this
to get a lot of players operators you can be a good example right now you're
gonna have a very difficult time of it. I mean, in already, SSG likely going to have a difficult time of the series ignoring the kind of, you know, standings gap between the two teams. It's not easy to play this map quite recently and just absolutely humble 100 thieves on this map. And that's sort of SSG's competition right now in terms of the standings and the competition that they are losing a little bit.
Kairos used early with like a segment or a couple of segments of the shot of the I.T. Breach.
I feel it's zero in the line-up.
Shout-out Sam Fisher. Welcome back.
As Giddy with a heartbeat scanner in hand, intel of his own, getting good information on, well, the Dark Zero attack,
but probably just finding that so far it's, it looks like a standard, standard I.T. push at the moment.
Yeah, I.T. Intellectual usually the order of the day here.
Getty was an attempt there to try and hide himself away on the pulse
There is an expectation that there will be C4s coming over this generator in electrical
NJR is here for kind of that reason than that reason only those airjabs are likely going to be placed inside of
Electric we see a lot of different ways that teams want to try and deal with this
Whether you play a clash a little bit more from top or whether you're trying, in this
instance he's supposed to give you a bit more live active information, giving an unfortunate
keeper there from rival just catches the wrong side of the surface and will deploy flat.
There's a book below as well, one of the edges has been sent to Alibor, and get on
those banners.
He knows better than to play against the window, what a great shot there from Fools.
The mirror window has been popped.
He's gonna attempt to deal with those six carats, 3-4 sent out, but the flames do the work!
He's got two kills, he's only shot one person!
Dream, not the last alive, but taken down by some beautiful play from Foltz, Gunplay and the Utility.
Captain Al Dooling is all for Dark Zero in this round, still with 45 seconds remaining.
Using that time to get some vertical destruction.
You gotta know with 14 Skeleton T-Shots, what you really wanted to, you could apply more pressure to Giddy, flashbangs out.
facilitating this entry rival with a good shot, direct line onto the breach.
You've been as dark as you assume you get everything they want.
SSG fighting just a little bit of up tempo.
Newers with a couple kills to finish things off though.
One body drop for five gain. Dark zero take the first.
Not really coming up against much obstacle there.
We could see how Cloud9 wanted to try and keep hold of electrical.
But for DZ, it didn't really become too much of a factor.
There was a big focus through connector.
I'm not sure if it was communicated the mirror window had been popped or not. I guess is that it was popped either from below or in an attempt to try and stop the Xcarus pellets from going off. But this carousel was still on there and it was only two. So the assumption there is that it was popped from below. There was a book below that was sort of firing up into electrical a little bit, which isn't something that we always see.
There's a couple of kills that Pauls was able to get, flames doing all the work there on
to drain.
It wouldn't have mattered too much because it wasn't like the C4 was definitely going
to hit anyone.
The C4 was a real long shot in every sense of the word.
Tech pause.
Unfortunately.
I'm actually quite happy.
Go on.
and spin your happiness to me try and make me believe I don't know it's it's a hot day
I think it's a hot day in a lot of places okay actually ironic because normally it would
be because it's like June 25th it's actually only 70 degrees for me like 70 degrees Fahrenheit
What's that? In real numbers?
Um, that's a good question.
Are we on the NL though, so...
I was about to say, you can be a trimmer.
70 F in C is 21.
So yeah, it's 21.
That's like room temperature.
Yeah, you know, it's very much room temperature vibe right now.
We're at 90.
That's hot.
Well, it's probably not 90 now, is it?
Because this one's gone down and stuff.
But that's what it was today.
But also, you've got to remember with the UK,
the humidity is about 3 million.
No, I genuinely I I don't like there's a lot of miserable things because like, you know the world's a big place
I do think humidity is probably the top 1% of most miserable
Like top 1% of most miserable things you could possibly experience it's genuinely horrific
All right, now once we take out all the really bad stuff
And we're talking about stuff that's like
inconvenient or worse
But not really really bad. I agree. I think humidity is up there
No, I'm standing on that. Like top, like literally worst things like possible. High humidity is up there.
Like the way the heat clings to your skin, you're telling me that's like a mild inconvenience? That deals awful.
I learned about something new today. I learned about, it was hungers yesterday. It was the dew point.
I was going to say, did you learn about dew point?
yeah right now that's that's like a whole new that's like humidity like advanced
for those who for those who don't know and i might mess up the science on this so feel free to
correct me the dew point becomes relevant because i believe if it's is it when it's too high basically
it means that like there is so much water saturation in the air that the water that's like
condensating or perspiring on like plants or people can't actually evaporate into the air
It's got nowhere to go. Yeah. It's got nowhere to go. Which means literally the air is full.
Like we've, listen, I've just checked in. There's no more room. There's no more room in the air.
It basically means because water cools things off by evaporating and if the water can't cool
you off by evaporating, you basically just slowly cook in your own water, which is bad.
That's bad. I love the idea of going to someone and going, you see all this air and they go,
No, not really. And you go, well, it's there and it's full.
Plains got to take off.
Oh, I can't take off. Why?
Air's full.
Air's full, mate.
Air's full.
We are yapping because we've seen one round.
I just want to clarify that for everyone watching at home.
If you've just tuned in during this tech pause,
we have seen one round and DZ look great.
And we've gone straight into attack.
I also want to clarify.
Kind of crazy that they teach us the water cycle
and they don't teach you that the air can be full.
like isn't that like isn't that kind of crazy and maybe just because like dew
points are relevant now as like things get hotter but like the fact that the air
actually like all bits of side here actually can be full of water to the
point where it can't evaporate anymore seems kind of an important part of the
water cycle I feel like whoever thinks the air is full needs to watch that
video of that professor with the jar and the sand and the water and the
stones
Harry Potter book, what did you just describe?
So you get a jar and you fill your stones and the professor goes
It's the jar full and the class goes yeah
It's full and then he gets like smaller stones and puts all them in and he goes what about now and they go
Yeah, I guess so
And he just fills the jar further and further until it's actually full and the point is that it looks full because it's got a lot of rocks in it but there's actually a lot of space.
I think whoever decided the air is full, we can introduce them to that guy and then he's gonna have a chat.
While we find out where those two people are, we'll just watch some Rainbow Six instead because there's a much better way of escaping.
DZ, a good round one, into a relatively short tech pause where it looks like we just had
a full re-host, given that everyone's got zero kills.
Not too much went on so do not worry yourselves, a top floor clear is now underway, it's Kino
very quickly moving through, he's kind of on his own here on this Monty which just
made me worry a little bit, we'll get the wall open into connector and immediately
happens to drone is good information will be shot so information of a sort
mags and her permit in the server command the opposite side one in garage as
well but like offenders falling back pretty quickly as the clear marches
across the top floor that round ago sensible does mean the dark zero and a
half control of the vertical though not a whole lot to make use of it first
skillful space station gaming sneak that falls big operator in a big position as
well
there's your no longer with this clear option to go for that work for the
big
not was second full pistol in hand just cuts off rival back into the site
Aussie with a pistol that guy went down remarkably quick
there's something about ash today isn't there we saw Adrian have a great
round on ash we've seen faults really open things up here it will be taken
As things all level up now for the time being Aiden a very successful flank there and immediately gets himself out
But Kino's in the site. Aiden needs to wake up a little bit. C4 from below that could do it
But no, it's the other side of the wall!
The plant will go down and Kino gets himself off
And that normally backs up full shield extended
Blocking the defenders trying to keep them at bay and J.R. up top needs to go big. J.N.O. kills Kino
What? NJR down as well. Jane I know now at a 1v2 of his own making.
We saw him clutch one on this site just last week makes it in but dies in the process.
Aiden with 4, Dream with the counter diffused.
Might be a load bearing team kill still early on but DZ might have just snatched their own round away.
Kind of feels like it, doesn't it?
He was getting the plant down.
He was getting the plant down.
He was all the way up in
connector at the start, and
then as someone managed to
transition himself back down
toward the site. And still be
able to get the plant down, and
he got past Aiden as well,
because Aiden flanked up those
very stairs and got the pick
on to new is. You know, it's
just flying up the stairs
and he's just flying up the
pick on Senua's. Kino's just slipped by out of nowhere. Still not good enough though.
This Aiden was able to pick himself up quite a nice 4K. So Plants or not is around for
Space Station and we will go downstairs to the basement for round 3.
I say, might see a Monty pick, but it makes a mistake or a call and got her to line-up
before the time to swap expires, but it won't.
See the Monty two times in a row now, no shield present for that second floor attack.
Aquino will bring it to a once again, see if it's a direct or a full clear, they've
got the intel off so they can make good use of either.
Saw a nice direct play from DarkZero last week, but it was a bit more of a day.
I'm not sure if it's an in-round call, rather than a set play.
I think it's actually staying two-year windows on these breaches.
Dark Zero's on the top floor.
I think aiming for another kind of full clear.
Especially since it seems that Godfair bit of SAG Defender is playing around this middle floor.
Might be worth taking at least some attention to that position early on.
It's a little bit of a slowest talking, Dark Zero, I guess.
They know that it's gonna be the midfielder will be the focus
Imagine the Mew Jammer slowing them down right now to be able to at least
Get rid of the
slightly elevated position there who's gonna give Kino a chance to get things open doesn't have the angle onto the Jammer though
It could try and bounce the nade off
Well that's going to involve Fultz making a lot of mess and coming all the way down.
They're probably better off just trying to get that from above.
Giving themselves a bit of an option for later.
Still, it could hop through as well.
But you're typically opening that more for just to fan some pressure
and to stop players from being able to cross than anything else.
I'm entirely sure if I actually got the barbed wire or not.
It kind of like it clipped a little bit.
DC having a bit of a rough time on the utility exchange here,
but they will finally get the wall open.
If you don't, Kino wants to go for this hop in. Nice prefire by NJR.
Wants to transfer on the next defender playing inside.
Actually, Giddy hops out and folds ready with a revolver right to his temple.
Aiden might find newers, but down low HP. Danger of getting cut off.
Don't even know how Rival found NJR, but Space Station Gaming have been good for these trades in the past couple rounds.
Been 3v3s both times.
At this point, Jaruzio decided to cut their losses, hop into the site,
but they don't really have that opportunity this go around.
So it's gonna be a bit more traditional of a reset, likely 20-30 seconds before we see any more action.
Play as I'm talking the drone and figure out exactly where people are.
Faults gets a good read there.
Then gives Kino the confidence to push in.
The breach is open, but no one's on it.
You hear a C4 hit. Kino's gonna try and hook for a plan, but I don't think he can get that.
He's at least burned the C4 again and with a big pick onto Aiden. Got Intel on one remaining player.
player. Odds are going to be one close one far. At least with easier thinking about they've got
both XO walkups and with no C4 space station without any great options to take down this plan.
Jay and I know almost gets his second team kill on the Kino and instead gets a double to put Dark
Zero back in it. Jay and I know watching Kino's shoulder there. Kino playing a really nice
bait game for him as well. It's dying together to fuse down coming off it making plenty of
the. Yeah, they're just
fighting off the ground. They
are fighting off the ground.
The only noise is the Monty and
just baiting those defenders
into a swing. Poor old
defenders. They've got nothing
left to do really. They just
gotta. They have to swing
because if they don't the
plant goes down, it becomes
very difficult to retake it
as well. And you've got the
Monty, especially if anyone is
able to get themselves outside
and work on that. But. I
think with the key role that
the Monty has played in the
last two rounds, although
and you are just getting caught out there on the hatch really move to speak too
much from getting this first kill but that's lineup almost there for Jane I
know still the deal that's the top floor we go then for round four it was the
monster that dark zero had banned away from them but it's the mirror that SSG
have had removed from themselves so they did use that to play on the
connector and it was a reasonable it was a great strategy it wasn't executed
I felt like it's easy to kind of run off the back of that mirror window. I got two kills through it
I'm able to flood the site and get the job done
So it kind of hurt SSG as much as it helps them
I think it's a worthy barn here bring just trying to hide that clutch inside of IT is
Anytime you see a player next to that bookcase, you better believe that they are hiding themselves
Attacker's objective is to locate a bomb and to deal with it
It's a little bit like the hiding position on this map as well
It's like whenever you're on the second floor somebody's gone right there
See if it has any impact, but good operator to hide
Zombie on rafters could also be a bit of an issue for dark zero. There are plenty of tools being brought
Just one DMR there are tarot drones. No mute as well
Space station gaming at the moment, so I don't have to worry about the tarot drones getting caught by utility at least
So it'll be an early you till clear for this setup dark zero likely
If you're not going for a plan at least got into you really execute onto the site
A bit more slower of a burn
Normal story from floris new is just gonna be on the roof getting those ratero drones out there and removing some of that utility
I'm going to be able to get
to find and if that's if they're
easy enough to get to or maybe
even believe in the recent
banshees. Of course, the
keep barricades always a hot
topic as well. So there's
plenty for him to do in that
floor as a thorough drone.
With it breach now open.
So I'm going to be a matter
of time until we start seeing
a bit of process. Oh, we did
actually drive past one of
the banshees there was just
sure he was able to catch it.
Rival could swing off the back of that, yeah, it's just a little bit higher on the bookcase.
It's going to be something crucial for Rival to swing off there if he gets the sound cue.
What's all last time was, full-timeing a lot of success on this capitol right at about this point.
The minute eight seconds remaining was when that opening kill hit.
Already it's going to be a slower affair on this push. Another Banshee needs layers to SSG's defense.
You can tell that even if it's not the Banshees that are tripping up Dark Zero, it's the same utility that's causing them issues.
And the more time being burned, the lower this goes with nowhere terror drones remaining, no needs to speak of.
Any walk in IT is going to face the problems.
EMP out.
Second of two Firebolts, hits that clash.
But doesn't find anything.
NGR can't catch the player rotating on the cross.
No openings right now for dark is a 5v5 with 37 seconds remaining newers
Not a backstab over by house side instead walking up the garage as you know gets the first day very nine in hand
It's all of sg have vacated garage the extremities. They're sitting inside the site dark. You're deciding what's gonna be the backstab
What's gonna be the main thrust where this attackers going in?
What is the defense ready for full of great training to keep the advantage intact?
But Aiden close around the corner might have those glasses might look through but are dark zero ready one shot
Oh, no, he looks away and J R gets them both
Might have been able to get a two-piece with that shotgun
But as he tries to do it all and J R takes advantage of it in dark zero white in their lead
Yeah, DZ that one of the best to do it when they go together at the end of a round
the game. They're going to
be able to pull out. Yes, there
might be a player prone with a
shotgun that's good for one of
them. Maybe a C for that comes
out of nowhere and picks someone
up. But they are always ready
and willing to send another
player through that breach.
SSG stunned into a tactical
timeout. The only success they've
found has been out of the mid
floor so far.
That the opening pick in one
round that was the round that
in, but it also relied on Aiden getting a 4k. Other than that, the contribution really
just hasn't been there top through bottom. Gitty. Zero kills, raid one kill, dream zero
kills. It's not looking fantastic at the moment. Not all those players are expected
to get a great deal of kills, but there is an expectation that they're able to win
a gunfight when it comes to it. And the fact that we're not seeing that happen at
the moment speaks to a bigger issue the timeout now being attempted
hmm get a feeling who's on the drone hole the drone hole is where he was let's
see if the timeouts good for SSG here then they're gonna need to dig deep this
was never going to be an easy fixture going up against Dark Zero.
Now they're going to be going down to the mid-floor again, as I've said, it's the side that they were successful at.
But without the Monty this bag, we're going to see at least a different approach from Kino and the rest of Dark Zero.
That's how they want to work this. They got to plant down very early last time.
It came at a bit of an unorthodox period of the round. They weren't quite set up for it at the time that it went down.
Let's see how they choose to approach here, they are going to be forced into this top
floor clear again, just give them with how many players are actually up here occupying
this space.
I'm reloading.
Loading new mag.
Just hunting for some drones early on rival.
Seeming they're not finding anything.
They're doing a clearing of copy.
Position secured.
My god.
People, but a lot of utility being brought by part zero.
Look at these names.
Ying, Brins.
Ying, Black.
They're doing a clearing of copy.
I've got a lot of people, but a lot of utility being brought by Part Zero.
Look at these names, Ying, Brins, Ying Blackbeard.
Jane, I know the odd man out, but still bringing some good utility to these crops and play.
Never gonna play to have a shot from one of the M-Cops and the Razor Blooms.
Still normal stuff.
When you're clearing out the second floor, opening up IT early.
First floor defense, so pretty important.
Look at the holdout that you can take as well, also very important.
Securities!
Starts to open up.
The bits and pieces and the exterior breaches as there's two to three defenders in the nucleus of this extension.
Keel forced onto the blackbeard this time.
Ooh.
I'll have to shoot the candela there. Fault's just having a bit of an unfortunate clip onto quite a scruffy hole that has been made on top of that breach.
Should be able to get it open without a hitch though. The barricades here are almost helping him a little bit.
Surely he doesn't get the kill though. Plus he's down really low.
Panic stations now for Fault. His geesey tall will land. The candela evades all of these defenders and they can just further retreat back into command.
A scrappy but successful opening pick there.
Gretz is G and Giddy's not finished yet, he's doubling down on it.
Takes NJR down as well.
Just a nice off angle.
We need to monitor.
J and I now finds one.
I think it's going to the backstab.
Yeah, we're on the Aqua side.
Rival concerned about it, but J and I know I'm low HP.
If he gets the drop on it, he should go down.
Giddy, how is he finding all of these?
But with a shield in front, he's
got to rely on Rival for the trade, who picks up both.
Newer is now in the exact right cutoff position given the trend of this round.
There's only so much he can do.
Scott Intel and 1-up Z.
And he knows generally that one spot of Aqua, who there's one,
he's missing these key opportunities.
Happens, he can't win them all.
But in a weird way,
there's a world where the disturbing crossfire can be isolated by Newer's.
And those guys, oh, turns around.
Oh, the timing rival picks the perfect moment to swing and storage goes SSG's way both times
Yeah, you feel sorry for new is that I think with with his crosshair placement and the fact that he just knew where
Everybody was there's a very real chance that he's able to pick up a couple of kills
They maybe doesn't get all three that'd be a stretch too far
But it would have made for some exciting viewing. That's for sure
The main story for me gets me on that top floor called him out at the start of the round said look
We need more of a contribution. You know, I understand that there is a lot of other things that go into it other than kills
But there are occasions where you do just need to start winning some gunfires
And he did just exactly that got himself a crucial two kills see for kill the first on defaults
Super scrappy engagement, but then stuck around and like you said found a really nice off angle underneath the monitor
Covered by the desk a real awkward pre-fire. You're not gonna tend to get pre-fired off
that sort of a position was able to make the pistol work at range so SSG good for a round
after their timeout a chance to level things up here with the defense downstairs. Now they've
got the hatch open this time I believe it's how they played previously if not the hatch
got opened fairly quickly regardless. Lack of hard breach available and lack of hard
breach being brought both primary breach is banned and Hibana just deemed not good
enough or not worth it in lieu of some tin openers, Fulton NJR, are we gonna have you lifting with those secondaries?
The breach wasn't a matter factor, it really is just done for more fans and pressure than anything
else and NJR can take that box in the first 20 seconds.
You're open this up quick, Jane I know. That's some damage dealt this time, you know it?
Pretty rad that Sean, I thought that was a shotgun, might have been just a couple shots
from rival either way.
Another kick damage early.
And he's really not scared by Darkseer whatsoever.
Stores have told me an example about that.
Rome's worked out both times.
Oh, Neur is also taking some damage now.
Again, not really sure where these are from.
Maybe just chance engagements.
Kino was eyeing a direct take last time when he was Monty
and it never really panned out.
Seems like he might be doing something similar here.
glass this time waiting to see if somebody takes that vertical angle it's
completely shielded from anybody inside of the site so you could do it right now
that the defense is very concerned with any presence or push in from dark zero
for yours providing some justification for that still neither these teams
meaningfully coming to blows in the first half no it's very cagey isn't
He was trying his best to find a bit of information but the littering of mute jammers all over
the floor is going to make this a little bit more difficult, gets an opportunity and takes
it.
Aiden, the mute himself will be the first to fall, Rival finds himself in a real tough
spot now as Dream also goes down.
As the SG beginning to fall, Rival too many angles to consider trying to escape but
faults able to finish that one off glass might fall outside the breach but the
actual the actual focus of the attack one perfect not drop the single body but
look at this rating did he open a new angle and take them all down newers now
with one HP drops Diana as they know he's there get he want to flick somebody
stopped this man not only with a good angle but great kills as well as is G in
a split second steal a tied half away from Dark Zero links you said it's
somebody's stopped this man stolen that last round right out from Dark Zero's
grasp it is now 3-3 and things just got a lot more interesting lacks I know what
we want to talk about here but that last round yeah I mean honestly it was
so funny because I was talking to men back there I was like honestly like what
are we gonna talk about with SSG I mean dream was oh and whatever he was
and right as I was saying giddy was oh he immediately gets a double kill and
And then even in that last round, I mean, what a great round from him.
But again, DarkZero, I still think that this is their game to win.
I mean, solid three rounds on attack.
You got to be happy with that for a very defender-sided map.
Great for Space Station.
Ended on a 3-3 half.
But as we've already talked about, their defenses aren't their problems.
It's their attacks.
Yeah, I mean, those three rounds at Space Station even one right there were heroics, right?
Aiden had one round where he got a 3K.
Was it a 4K?
Sorry about that.
4k and then you you had a gimme right there being a little bit of a heroic and then there's another round where rival had I think a
Little bit of a 3k up top, so
That's obviously not what you want. You don't want to have to rely on the rogues
I would have liked to rely on them just kind of trading things out
But for a map that you know, they don't really play too often
We haven't really had any footage to kind of see how they're going to play this map
Not too bad 3-3 split. I think dark zero they are beatable on the attack
But we got to see some things from but real quick
We do have a little something special a listen in to the dark zero comms as this match is unfolding
And again, I think it's very important to highlight just the communication and have fun
that they're still having.
I mean, we were talking about that round from an ASUS deep
perspective.
They lost their only win condition with that C4
being thrown out early.
And it was a very intense round.
I mean, Kino's on what, 9 HP, has the bomb.
They need to get this down.
And the two players get a little too overzealous,
overextend, lose that fight.
But then, on top of it, they make light of that round
being how close it was.
No, I mean, and to highlight the communication that we
didn't hear earlier in the round,
but the conversation that Kino and Foltz are having,
we all know Foltz is the main IGL,
But to have a really good secondary shot caller like Kino Kino was setting that 3v3 up beautifully and put them in that position to win the round calling that the breach is open.
Hey I'm going to bait out their last C4 track their C4 and then goes in for the plant and make sure the F2 is covering.
We saw another round on the top floor as well.
Kino was taken over.
Hey let's split up go for more of an Anaconda.
They saw Foltz was by himself with the case.
Kino's like hey someone rotate over and be with Foltz in case he dies.
He has the case.
We want to make sure we're sure to be able to recover it.
So I mean their comms are flowing.
I actually really like so obviously what we saw very default sided bands on the attacks before what it was the
thermite and
Yeah, thermite ace of the hard my days
But this time we're seeing the Z actually get rid of the thatcher and ace and you're seeing the clash come out
So actually really like this because now they are going to have really anything to deal with this clash
That is really going to be a thorn
So honestly great preparation for dark zero reading into those bands
And again real quick again whenever we're playing labs guys if I teach you anything the bands always tell you what is
going to happen with the IT wall. So of course they did fan out the thermite because the mirror
is available. So we should see mirror coming out and being put on that reach when we go
to the top floor. But we're actually going to start with kitchen.
All right, let's find out how this one unfold all tied here right now as we dive into the
second half. Yeah, so like what do you mean we're starting on kitchen dining for the first
defense? Can we just like talk about that out the gate? Because I also thought that, you know,
IT might be somewhat important to start it's a filthy second floor also be somewhat important
But dark zero point out like an 80 level site rotation starting off with literally the least favorite bomb site on this
I think they're just gonna do anything in an attempt to try and
De-stable space station right I don't think that a 3-3 split is really what dogs here would have been expecting coming out of the half
They know that they're a great team on labs
They know that they've got the confidence in the ability more importantly to attack on this map
So maybe just doing their best to try and throw SSG off there.
SSG have already used that tactical timeout, so a couple of rounds here, and they're not really going to have anywhere else to turn.
They are, of course, going to have to defend everywhere, so it really just is one of those things, isn't it?
The order and the preference, I think it's much more of a mental game than it is anything else.
And I don't know how often it has real significant meaning into the match-up, but we'll see how SSG do here in round 7.
Already they've got themselves into service on that second floor and raid with a big opening pick there. We'll take Kino down
Leave just maybe getting a bit aggressive on the breach or something because that's the only position really that raids got to hold
Kind of weakens J9O's position right now as well as he's scared to get pushed from the window
He's got the multi bearing down on him. Oh, it was from the windows from the doorway
Maybe just coming up in an attempt to assist, but I doubt that J9O gets out of here
No, I mean this is, this is SSG, completely consistent pace, slowly moving forward once
they get that opening pick in J9O.
He doesn't really have any good options to retreat in there, because only good way out
was if SSG were slow on the clear, slower to getting on that window or on the door, but
one thing to desk highlight is that when SSG were at their strongest last stage, their
attacks were actually really well put together, and I think that's a really good example.
They get Kino on the cut-off and they take advantage of that, you know, unforeseen opportunity.
The boss, he just starts slowly pushing in.
They get everybody on the windows at the exact right time before Janeno knows it.
There is no time to fall back.
This is a really excellent start for ASUS K, not only because of the results, but the way it was set up.
There's not really faulted too much either.
Already knocking on the door of the side here.
Ooh, wait, it just needs to be caught. She's nearly caught a dream in the back there.
They'll say rival down, no immediate trade, great kill there on Tweedum, what is all we've
lost today?
He's hitting every single shot, this is our 3 vs 3, he's coming out of the class shield
drinking some stuff away for nothing, raise that with the trade but it might not be enough.
I don't know how he's let that one slip away, kid he gets it though.
Foltz has done so much work but it's a 1v2 for Neuers, it seems like they have
an idea, shots fired, Neuers just crosses in time, is there a bit of a gap?
Oh, the dopey pushes through, but Ray's good for it.
Starts and ends round seven on his terms,
and SSG, they got their first lead of the map.
I'll tell you what though, it didn't come easily, did it?
Again, we're relying on Gitzy to get the job done.
I can't believe the way that Dream pushed through there.
Like, Fulc's just hit two bangers from that position.
Crazy work from SSG.
Great job on the clear, by the way.
I think they did a really good job
of getting through that top floor nice and quickly.
This is the moment here. I think the assumption is that he's rotated off or moved in some way.
Or that he's going to get taken out as Dream Crossed, but the angle just wasn't working in that way.
Give her open plant spot as well. If Nuus didn't know and I'm sure he would have just banged the wall
and tried to deal a bit of damage out as well, but SSG take a lead. It is a very slight one.
And the offside choice there from Dark Zero not putting out the way that they would have hoped
No, it wasn't I mean
Sure, they didn't pay off but did even start off well
With a really excellent entry really excellent beginning this around
Something like they lost it in the end it felt like that was in sg's hand flew in through and it was only fold
So he has an individual made it a lot more workable without three keys
Maybe the primer's had to go better. That is an off-kick.
It's just the result that now, as you have a round and a bust of one,
it's going to be decisive, especially if it's going to be this close.
God forbid a command center goes down. You're down five to three.
Let's see a timeout and call it. Try and wrangle the troops.
Get a different game plan in action.
You were sitting tucked on that window.
Maybe there's some kind of sound cue, maybe.
No, not really any great run out he could go for at the moment, but that window sprouts as part of the strategy.
I'm interested to see where he actually ends up looking.
There's something on the roof or anywhere else because not a whole lot he could find right now.
Now, there's gonna be slim pickings at the moment.
No, Nomad is an interesting one.
And this breach is just gonna be a bit of a pain.
The mirror available, space station options to get rid of the electrification instead of the mirror.
Space is so difficult to get a clean way of opening this breach. There's a lot of potential for a bit of impact tracking as well.
That should get it done, but I fear that it might just leave a little bit of a line, especially now in one of them being shot off.
does look to be open but he can easily get through or not is gonna be a
different matter another keeper barcade placed in there and another ex-carrot
shots off this wall is proving quite tricky right now
poor old Aiden is doing his utmost to get it done and really SSG throwing the
kitchen stink at it it's clearly a mute jammer somewhere that is just stopping
And this whole thing from moving forward.
Newers was down below, we know that. But how is Dark Zero letting this slip with so much wasted on the utility game?
And Jargot's the kill, but a lot of HP lost in the process.
Foltz needs to win this big win.
Raid cut down on Aqua, spotted in the last second.
A little bit ahead of the play. Paws to SG a moment when they needed it most.
Foltz has been good on these line-up angles. C4 falls short.
But Giddy falls to the floor. Now Dream lasts alive!
So, two, three Ks in a row, folds a sigh of relief.
It's only one round for Dark Zero so far.
Fouls is having a really, really good game at the moment.
I don't think that can be overstated enough.
Neck and neck between these two teams
is not a lot in it right now.
I think SSG kind of fall in foul to the utility there
and not really having a clean way
of getting that breach open.
That's what happens, really, when you ban both of the electrification ops.
You can't just spend longer in some instances actually trying to clear that
Mute Jammer or really get something going, especially if the Mute's in play.
Fools consistently in the right place at the right time.
Hey, fussy go, bro.
No shitty, bro.
Nade City?
I didn't catch that.
Yeah, I don't know. I didn't see any names
I don't ask me I wonder if you could translate for me
What I translate it's not that it's not a translation issue, it's I just don't know what the context is
I can assume what Nades City means. There were probably a lot of Nades.
The issue is I don't know where the Nades work.
So I couldn't locate Nades City if I had GPS to it.
They weren't really bringing anyone the house Nades in the line.
Yeah, anyway, regardless.
Ground 9.
Again, we find ourselves.
It's like a David Amber program.
Can SSG work out a way to open the breach? Yes, they can.
Much cleaner this time.
Simple work, good drone in, find out immediately where that Mugemar is, and boom, the wall is open.
So we're great for Dream. He's going to have to female the shield to get himself fully in, or...
He should be able to, at least, put her ass on this balcony just to ever so slightly.
can start to move forward and flush out.
I believe there's two players at the moment.
Oh, the enemy window is still there.
We're just going to be on the catwalk there.
But the drones are going to work ahead and figure all that out for him.
You can already hear Ram making that entrance there
as that IT floor is going to get ripped open.
So a plant very much could be on here,
but there's going to be a lot of work that needs to be done.
Rivals got himself in a tough spot here inside of the electric.
Just gonna be waiting for that moment to call the beings might give him the information sling off for that mirror window
He's bearing him down
You can also see the new chambers doing a lot of work. We're not able to get oh good drone information
But rival face-checking aqua ready for it Peter. That's common fallback defensive positions. That's just good game sense from rival
Ready for jennan though to take that aggressive swing, you know
Never mind. I thought the Monty was going to be it but rival talk about bad timing
Well, just before practically hits them on the way through huge trade with R0 is 55 seconds remaining
They need to get this Monty in SG have vertical control
But in the 4v4 if one body falls you know DZ you're already threatening this vertical retake
I'm going to commit to it C4 out dream barely to lose this enemy P. I'm a newer
Sorry newer's losing some quite a bit of HP, but NGR
Ready to needle through that shield into garage finds a pick
Either party with a clear lead.
Raid backing Dream up.
You can find an angle on any of these three
Cloyster defenders all kind of stuck around the scene.
Staircase, Giddy takes advantage of it.
Walking down Aqua, Raid good for it too.
Foul to the only one getting kills on these defenses.
12 and 4 right now.
The flashbang goes out.
Looking for Raid with this gun,
but can't check it on the cross.
SSG, a lead in this back half and dark zero.
It might only be down just a little bit, but oh yeah, I kind of think a tactical timeout might be in the cards
Absolutely call out should be swooping in right now and trying his best to put a stop to this
DZ are not having the best of times here
And like you say it feels as though it's only false that's getting meaningful kills here on this defensive side
NJR did get one in that last round, but then immediately was dealt with
and he's got a lot of
things to do. He's got a lot of
things to do with. Dream you
could hear him almost screaming
for support on that Monty and
his team would just continue
into back him up. It's a
common time for the bands of
sorry for a tactical time out
after the bands. Well, I
think that this is very
needed. Warranted in a lot of
ways.
of the game. I was like,
Yeah, I'm sure he's missed this
chance. Surely is. And then
notice because we couldn't see
where rival was coming from
because it was like over behind
his head. Obviously, you know,
with the headphones on can
hear that a little bit better
than we can. It's going to be
quite a. Quite stern talking to
imagine because this is a
fixture that easy probably look
out on paper and go, Yeah,
you know, we're confident
the game. Let's see if the
call out is a solid. Let's see
if the time out from call out
is good for anything. Typically
call out timeouts are very
impactful. It doesn't take
much to drag this team back on
track. Let's be honest. They're
not a million miles away from
the pace of this game at the
moment anyway. I'd say that
the biggest problem you've got
at the moment is there's
12 and 5 at the minute, and he's a bit of a backline player these days.
We're not expecting Fultz to be throwing up those kind of numbers.
Players that we are expecting it off is, you know, you like CJ, I know you knew it, NJR.
New is really the only one sort of lagging behind significantly in that department.
2 and 8 right now.
That and all, but two rounds so far.
Plus, we had the rehost as well,
that would have basically made Fultz's stats look even better.
I think you'd be on my full scene in 5 right now.
Probably.
He's probably doing extremely well.
Also, splitting hands is 12-5, I mean, be fair.
They are impactless kills, Dark Zero haven't, you know, been winning all of these rounds.
It's been the only defender showing up for comment for Dark Zero, and the credit has to be given for that.
Still, if SSG got, you know, I mean, knockout forbid, it makes it our job a lot easier,
It's super easy to sell these games because the message they win in regulation. They get three points
We just continue this mad mad dash for this fifth six-play spot
They're at eight light dark and contention with C 900 you need Shopify rebellion as well
And this gets even tighter for those last two playoff spots
Oh, and now false the Terminator taking down. Yeah, I know I found out
I'm hopping in with a boogie drone getting the kill hopping out
Now, let's see if there is ever a moment for this time-on-tune super-attack
close with their only key defensive player in this match on Night Haven,
taking down early.
Gitty, trying to make something happen there, gets the hatch open,
but immediately greeted by the reinforced wall.
Still pressure off, really, for space station in round 10,
they just need to continue to move through these motions.
They're attacking onto the basement, they've grabbed an open and pick,
false has placed his utility down and gone for a little walk and it hasn't worked
out there are still players out there to be tracked though Warden being one of
them Kino it's gonna start to feel the heat now this dream can look to move
through if you prefire shots coming out of storage there it doesn't take a
genius to know that that is gonna be the warden boy looks like a little bit
support is coming to the aid right now NJR he hops himself up finds the
kill on the raid. It's a good trade, really, given that it was Raid's track that was nailing
Kino down and restricting his movement. Newest. Another player out of position right now with
Jane I know getting a kill on survival, it alleviates the pressure somewhat.
He did it a little bit, but Gideon's still doing so well. Big frag for Jane I know.
Aiden trying to pop up, catch him off guard. A little micro adjustment by Jane I know.
Also keeps this round intact. Now you're in a really weird spot. Gideon, a lot
His tips right now by low really great performance dream down a lot expected
Juryman player inside of the NA league feels his position channel aware of it flashbang over top
He's the zombie pushback with the future and effective control of the defense
And he has to expend some time to recover it but actually it has to be look
Pick it back up without real any worry of the defense hanging around the corner whether or not he knows that it's uncertain
Because it's retaken the bird
10 seconds remaining. Walking down as well. Giddy just makes it through. Needs to be careful making it past that soft wall. He does.
With only 5 seconds remaining, surely someone comes around the corner. Takes him down. Looking to commit and there we go. Jan I know gets it.
It's a win after the tactical timeout, but as close as it can be without a 1v1, SSG still making dark zero fight for everything.
I like the way that DZ played that. They recognize that the defuser had gone down. They got the kill on to Dream.
and instead of trying to play across onto the diffuser, which it wasn't in the best position really to play across fire onto it, or, you know, even just keep control of it, just surrender the diffuser and say, look, let him grab it, because we know he has to go to the side to plant it.
The time isn't long enough. He's not got the space to go and hunt for kills, get he needs to go, pick up that diffuser and start to get the plant down. So they really played that quite well, giving him the space to sort of make the mistake and make the decision very easy.
easy essentially for dogs zero in that they knew they just have to stop that
plant from going down big put big round from Jane I know in particular that
great kill on my floor and then obviously the final kill as well
sigh of relief it seems for dogs zero but there's time for celebration just
yet there's a lot of hard work to be done here on this map five all at the
moment the next round guarantees points for whoever wins it important moment
often feels like these games can be especially just how hyper competitive
the league is every point might be the one that decides it this matters a whole
lot more for us G than it does for dark zero even if they don't get the three
two points would be more than satisfactory at least emotionally they've come to play they put in a
great performance so far this map see if they can make it work and get themselves that point guarantee
themselves at least one and get of course chance of closing this out in regulation got the war end
play should see where those doors are going to go the site is first door storage time to make it
likely not meant for the second floor likely going to help facilitate and execute down
below. I'm a bit nervous looking at IT for each ollie. I can't even get a flashback.
Yeah, it's never great is it?
Leaving the mirror open, it is always going to leave it to this sort of
unpredictability. And some of you just take it a little bit longer as well.
It's a bit unfortunate there that we've got a lingering portion of metal
and it's just going to force Dream to use all of the launch to get something going there.
It will limit and hamstring their ability to open anything else, but I guess at least it's open
Aiden
Liberal use there of the beauty zone
Call out in the middle of no man's land. He did get the kill on survival so fair play
He's gone one-to-one
There's no position that you're expecting the defender to be operating in Jane. I know
No, don't recall ISP next into the breach to challenge onto this IT.
Lion Scannel, maybe making things twice though, a long angle being held here by Neuers.
I could be the saving grace right now.
I feel like maybe they should start thinking twice.
SG even winning these fights every time they're presenting.
Gideon just worked himself in the site!
NGR stopped, so it could have been the map point acquisition for SSG.
And now it's Ray caught lacking.
I took neither attacker nor defender aware of what's going on inside a site.
Aiden, gotta work from behind.
Pick up the trail, find the clues and win this 1v2.
Diffuser in, NJR sends them out, Foltz piped up after that one.
Big one for one early and DarkZero get around where they needed it most.
DZ guaranteed themselves points here in the fixture.
and trying to perform the best in the moment.
No shade being thrown.
It makes for exciting watching when you've got players that are kind of tucked away
and it's like, ooh, are they going to get a kill? Are they going to get discovered?
The boy makes some scrappy scrappy siege.
Top floor, then, to close it out for DZ, potentially.
They will choose upstairs to make what could be their final stand here.
SSG.
I'm not saying they've already failed Lynx, but they can't get full points out of this now.
And it puts even more pressure on the game tomorrow against Cloud9, where that's going to be a game where they require points,
because they're going to be close to Cloud9 in the end, you know, at the end of the standings.
They're going to need that sort of level of separation.
They really need to dig deep here if they want to try and walk away with anything out of the fixture.
And to be honest, I'd say that they deserve it at this point. They've given us a really good game.
Well, and that's what I was gonna say. In terms of the points, this might not be a victory, but as you're able to get a hard-fought 8-6-8-7 against the major champs, emotionally going into tomorrow, that's going to be a victory.
That's going to be a big momentum boost, a feeling of confidence in the roster and what they can do. And maybe they win tomorrow, maybe they don't, but a victory of any kind with how well they perform, how hard-fought this game is could make things feel a lot better, newer.
That's his third kill of the series and he puts Aiden to bed basically wrapping bullets around the corner of IT
Since the Hibana out the game early
One thing to mention dream Olin save it so far. I say that not to draw attention to him specifically
But the game is this close and dream starts showing up just like newers is right now
That could make the difference for SSG as well now in the deficit, of course some problems going to arise
We'll take this minute 45 seconds really to find positions and try to make the most of this disadvantage
Right, we'll just hop in the drone see what you can find inside a connector
To be fairly clear right now for him to start moving through
Looking good of an option for a rotate at a later point mirror window though. It's gonna cause him some headaches
in addition to the one eye this time as well is
genius from Dark Zero. It's not been played at all but you better believe that
Capitale's gonna be in the mix so if you've got space for those Wamai gadgets
you're always gonna be better off having them. Jane I know taking a good portion
damage here as well as SSG has kind of stalled Albu made themselves a bit of a
plan and it looks like it's gonna be bringing through Aqua. Oh no, it's Gino down below. Almost gets him on the flank but SSG you're ready for it.
That could have gone so wrong so fast, but ready for the swing the Blitz still goes down so much damage done, newers.
They'll be finding his next one. It's the Impact Grenade on the Blitz, Firebolt's pushing him around the corner.
But now the attack's telegraphed. Now DarkZero know where it's coming from and now they know that three points well within their grasp in SSG
He could fought so well, who showed up with everybody, including Diddy, Ray, putting in so much work.
Not even to get one, not even two, but zero for this effort, for this close game on Nighthaven Labs, just feels like a heartbreaker.
Ray dragging this out as long as he can, hoping that maybe the reality in front of him isn't real.
isn't real that maybe somebody will come her through and save SSG and nobody
arrives dark zero get it done in 12 and get it done with three points at the end
another good result for dark zero scrappy again though and the off-styles
you're starting to see gaps in their plot armor here but they will secure a full
three points we'll be right back
Nice, guys.
Oh, my God.
Nice.
Oh, man.
My name is Kino.
This is Fractures.
Let's go!
You're actually my king, Kino.
That's a way to make yourself known.
At first, I wasn't even thinking about the idea of this being my life.
It's unbelievable.
Now I can get in.
I like an interesting, fair matchup.
A lot of competitiveness.
Here in Tune, a match.
I went around, stand up, look at my teammates.
like that all over the world.
Jano, congratulations on another win.
You guys looked pretty good coming out of the gate there.
But SSG, right, we saw them put up a bit of a fight as well.
Can you tell me what was the focus coming into this game against SSG
and did that change over the course of the match as SSG put up a good fight?
I mean, well, thank you first of all.
And our our ideology going to this game
was not really focused on like counter-strattling
and like not focused on space station at all.
It was kind of just focused inward
and like playing to our best ability.
And then throughout the game,
like it kind of changed a little bit
like during the timeout and during the half,
but it was mainly just like focus on ourselves.
Get it done.
Yeah, fair enough.
Well, Jack, you are the number one rated player
in the league.
You're the best to do it.
I'm totally unrelated.
Mint here was super excited to be talking a dream.
I told him it wasn't going to happen.
You guys are going to win this series.
Sure enough, you did.
Totally unrelated.
I want to talk about just how important
to come Rotary is for you guys.
I mean, even going back to round three,
Kino, you guys are in that 2v2.
Kino's almost 1 HP.
You put him to 1 HP.
You end up closing out, getting those two kills.
But then instead of talking about the round,
you guys are just laughing, roasting each other.
We were listening into the comms.
How important is that structure
and how you guys communicate with one another
and joke around, you know, contribute to your guys' success overall?
I think it contributes, like, tremendously.
We put a lot of emphasis into, like, just having fun
and it really, like, brings out, like, personality
and, like, the best player deep down inside.
I feel like whenever we're having fun, that's when we're playing our best.
So, yeah, we love laughing and joking around all the time, even if it's like a quote-unquote
important match.
Yeah, and I was going to say, even in some of the rounds that you guys were losing,
you guys were still, every time we looked into your guys' facecams, you guys were
joking around, laughing, we're on the other side of SSG.
When they were losing, I mean, it was pretty bleak.
Yeah, yeah, yeah, I mean, yeah, we try, we try the five times.
Was there any counting in a different language today?
It was English today, but there was a big countdown from 10.
Wow.
Yeah, it was for an ecstasy.
Can we get a sample?
I mean, sometimes, like, my specialty is Spanish,
so I'll say, trace, dos, uno.
And then we do, ah!
Uh!
Uh!
Uh!
Uh!
And dance around and stuff.
It's great.
I love it.
It's contributing to the vibes.
I mean, I'm getting the vibes over here,
just taking it in right now.
You must leave him there to show that, I mean.
I love it.
My question for you, Jack, I'm going to stay away from the narrative.
Okay, I don't want to be one of those. I know you guys can't talk about it.
You already wanted dreams, so...
No, no, not true, Jack. Not true.
Okay, maybe a little true.
We talked to NJR last time. You're the guy's last win.
And he was talking about Keynose comms.
We actually got to hear a little bit of that today.
And I was very impressed.
In round three.
in round three and I actually wanted to hear from you what's kind of like your
System as far as like your eye-gailing your shot callers and things like that like is Kino a big piece
To the shot calling program. Just everyone kind of able to contribute to that. Yeah
I'd say definitely everyone like gives their two cents
but
Kino Nick himself gives in a lot and then
And today specifically, FALSE was just lightened up with the calls and definitely like all three
of them and then I mean me and Newers give our input but all three of those guys give
like great calls all the time and really it's just good.
Sweet, Jack, thank you so much for your time, congrats on the win.
We look forward to seeing you compete tomorrow.
Thank you very much.
Have a good night, man.
I kinda like that.
You see all the vibes right now?
I already get the vibe for us.
That's who you do.
Think about it.
Maybe we got to practice that a little bit.
Dark Fero take the win over Space Station.
Foltz, we heard his comms were good from Jack.
That was a game play.
The numbers were great as well.
NJR close behind.
A good performance from Dark Zero overall Space Station.
They had the moments where they came close
but they just could not make it work.
Yeah, they had the moments.
All right, the bleeding problem still a little bit of an issue for them
I mean we had we had a round for them when they even struggled to open up the IT wall
Which is basically the basics of attacking this map. Oh, we can actually go into that right now
Let's see. Oh, this is actually when they're okay. So after the IT ball
This is them actually bleeding bodies, right? They have that 5v3. They solve the problem of the IT wall and
What happened?
Well, they lost one they lost two and the last three players are gonna be on the bridge
which is going to be extremely easy for DCs.
And the frustrating part about this is,
clearly in so many different rounds,
and there were three rounds in particular
where they were hemorrhaging those bodies,
one right after the other
where they were losing the man advantage,
and in a game where it ends seven-five,
you win any one of those rounds during overtime,
or if you win those three rounds, the narrative is flipped.
You're winning seven-five,
and it's these small, fundamental errors
that will constantly haunt you.
And I know what SSG's going through.
I mean, you can speak from experience.
I can speak from experience.
Those small things manifest into such big things,
and you start losing these routes.
You start losing these games,
and especially with how close we are with needing points,
SSG needed to walk away from this series
with something not zero points.
Yeah, and you can tell it's a constant problem for them,
and you can tell that they're talking about it.
We got to listen into their comms during the half time
as well, though, and we get to hear their coach.
Guys, we're winning in the initials,
but we need to call our DZ's,
which is basically the reset calm, right?
When we get the man advantage, everybody's slowed down.
But what were we hearing?
Like you just said, it was chaos.
It's 5E3 and we got Dream walking around on hot paint.
This guy right here, I'm seeing on ping,
which is basically our ranked teammates calling out.
And yeah, it's a constant problem for them.
I think the more you start to focus on a single issue,
sometimes that works the opposite effect, right?
You start to like overanalyze
and then the problem starts to happen more and more.
There's a theory for that,
but I can't think of the word of,
but that seems to be kind of what they're going through.
Well, we've always had a lot of conversation
about write those little moments
that make such a difference.
And if you think you can do better
than the pros that you saw today,
well, why not give it a shot?
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skin. You can try those challenges now at r6.moba trainer.com. Are we getting a coach
mint one soon? I mean, when, when did we get your insight into one of these?
I, it's funny enough, I was contacted to do one after luckily they brought me out as
a creator for anyone that's kind of following my journey. That was a lot of fun at
SLC and I was chosen to do one of those. And I'm so sorry to let you guys down.
I had a lot of things come up and I was a little bit busy.
But I had to check that out as well.
Something that was pretty tough.
I went through the King George one and the Macy J one.
And even I was kind of getting some wrong.
So they're pretty tough.
All right.
Well, I was good.
Perfect.
No one's perfect.
All right.
I've hit the final matchup of the day.
We got 100 thieves and five fears just about ready to go.
A matchup of two teams that are looking for redemption
across the board.
You've got five fears.
The number one team in the NAL in kickoff.
And here they are near the bottom of the standings.
100 thieves, big win last week against Shopify Rebellion,
but coming off of a loss as well.
Both teams definitely have some improvements to make here.
Defense has really been the narrative for both of them.
Yeah, defense of frailties, especially for the side
for 100 thieves, I mean, especially in their match
versus Dark Zero, there were countless times
where maybe they weren't understanding their opponent.
Maybe it wasn't enough game day reps on Nighthaven Labs,
but clearly DZ had a very good understanding
of how they wanted to approach it
and they were able to find those gaps
and really expose 100 thieves, which I can contribute to them
being a new team.
But when you're comparing to these two in this matchup,
realistically, if you're in this position, Kyle,
I would much rather be on the side of 100 thieves here.
Both these teams are struggling in the same area.
But when you look at the experience from one
to the other, theoretically speaking,
100 thieves should be the ones to be
able to come out on top here and walk away with a win.
I don't know what I was looking at there,
but 36% win percentage.
Is that good?
That ain't great.
I think you're absolutely right like you're 100 years. They have the experience. They got hot and cold that guy is old as old as dirt
I mean old as old as we are placed in there to getting year one. I mean, you're older than me
Well, they just we just found that out. I thought I was like 26 years old
No, I am not but don't look at my liquid. But 36% not good, but they have hot and cold
We just showed him right there. He's got tons of experience tons of wisdom
They're also getting the man advantages that we highlighted before so it's possibly fixed
But we look on the other side. What's worse than 36%?
I mean, I I know we're from North America, but our math classes are still just as good as anywhere else
Five fears look at JJ right there 25% it's even worse
These are the two worst defensive teams and you gotta look at them. Why are they so bad mint?
Well, you got JJ blasts
He's 49th out of 50 players on defense and forest who is the worst rated defensive player in the league
And I don't want to be a big stack guy
I don't want to call these guys out, but you kind of have to and they're looking at the room 25%
The conversation that we had earlier today that you got to sit down
We got to look at each other in the eyes. What is going on?
We got to have a conversation with these two because right now they're a liability on defense
Well, they take those
defensive liabilities to a map where they can hopefully clean things up lair is where they're going to be going to
Against hundred thieves as we said the importance here is very clear for five years
if they want to get some redemption.
Lax, is this the map to find it?
Yeah, I would say it is.
It's a very defensive-sided map, as we've
seen from both sides from different teams.
However, for the side of Five Peers,
I am a little more worried on that front,
because what we've seen from Forrest just recently,
he loses the opening engagement and swings
into the other team's favor.
And if a more experienced team is
going to be able to walk away with that in this situation,
they should be able to find a lot more comfort,
whether that's on their attacking app or a defensive app.
Yeah, I don't want to say I have no faith in Five Fears,
but we've watched them lose some absolutely ridiculous rounds.
And it doesn't look to be getting better.
Lair, if you go back to SLC, it's actually an attacker side.
It maps slightly depending on what the teams are playing.
We do have some decent attacking teams
for all the Five Fears struggles.
They are actually pretty good at attack.
100 thieves as well have been good on attack
with the man advantages.
But I feel like we're going to watch two teams
on the defense as well.
I feel like it's going to be a struggle.
You guys mentioned earlier, and for anyone who missed it,
that we dedicated the first 10 minutes of our show,
kind of walking through what it must
be like on the five fears side of things.
So important to see how not only they perform today,
but if they can, in fact, bounce back and make this happen.
We'll find out right now against 100 thieves
over the final time today over to links and XR Troika.
We go.
And it could be not really a redemption match for both,
but certainly a match that gets close to a must win.
We mentioned in the last game,
but there's an increasingly contested competition
for that fifth-sixth-place spot
in five years who are still looking for that redemption
as the deaths just mentioned.
Not a do or die moment, since bit too early,
but we're getting to that territory.
I think that's the storyline of this week, really, isn't it?
It's like, we're not quite there just yet,
but we're getting really close.
And the more results that we get
where it sort of follows the trend of previous weeks,
then the more cemented it comes.
And by that, what I mean is if five fears continue to lose,
it just gets increasingly more difficult for them to climb out
of the hole that they've managed to dig themselves into.
There are still 12 points available over the next two weeks.
They sit on three.
So in theory, they could walk away
from the whole thing with 15 points.
And you never know.
That might be enough for a 56.
Maybe even a fourth place finish here.
My worry is that 100 thieves have shown
that they are of a different quality.
And despite the fact that they've got a brand new IGL in hot and cold working with them and a relatively new roster all in all, we are starting to see some results from this team.
It's a little bit unexpected. We don't always know exactly what we're going to get. For example, they may, I don't know, lose against them 18 and over time.
But then they might win 7-5 against Estar a couple of weeks later. So who really knows what you're going to get for this team.
It really is a bit of a box of chocolate, five fears on the flip side, a team that came up with so much expectation, a brilliant performance in kickoff and a decent performance at SLC, considering it was for many their first international event, they've fallen pretty flat here as they've got themselves to stage one and it's not what we want to see out of this squad.
We know this quality on it, we just need to see it.
And can be said for both teams, I mean, the record five years had, I mean, winning, kick-off,
making a deep run in SEC, a roster that Hunter Thieson had, and had the up and down, but still generally quite good success.
They've had in stage one against some very good teams, both waiting to see what these rosters can offer,
and meeting here could be a moment where the paths diverge permanently.
Five years in, particularly dire straits down at the bottom,
G-Rod 5, it's still hard. 5 years, only with 3 points, 1 regulation victory, looking for
quite literally anything. They only settle for 1 or 2 points, it might not be enough for
any scheme of things. One of the thieves, starting out on the defense, Gomez, inside
of ops with the Azami. He's mucked up, came to your band from 5 years. Didn't see as much
aggressive Azami ops play in our 1-layer game earlier, and have seen it in the NA League
so far, I'm spotted by a drone from Rival.
You can very quickly get this main breach wall open.
You'll see some similarities really with the way that 5 Fears likes to play this map of Lair and
the way that SR likes to play it as well. I think there's quite a lot of inspiration been taken
between those two, mainly from 5 Fears taking it from SR, but
It tends to sort of translate in a similar enough way.
Monty has been removed though, so that is at least going to be a difference.
Atom, we'll just use his C4 to allow safe passage there and enable him to be able to cross.
Really almost got caught out by Fender. Fender being only a couple of moments sooner.
Ooh, now it's starting to see the power of the dog coming.
The answer for all the flora strong of the feeble rival with the kill.
Onto Gomez, a great way of dealing with those cube barricades and other army inside of ops.
Rival's paid for with a bit of HP, but whilst that costs a call on a Flora's drone, I think they'll take that trade.
It's a very good trade. Takes a lot of time, I will say, in a minute 45 seconds now as we start really making progress beyond Ops.
And how do these have some good information? Yo-Kai being set up for the post, they'll of course spot it by JJ right there.
So have the presence top rocket as well. It's very linear from 5 years. What they've acquired is quite good, but at a whole lot of cost incurred.
That's all they have at the moment. Nothing over my bridge, nothing bottom rocket.
You need to see some other position go their way. This is really going to be close or really going to be convincing.
Adam gets one and rival. This might be the play. Oh, but spotted by the Yokai. He's found out.
He's well-known. So Hanco positioning that Yokai earlier pays off in the late game.
Five years think they can just make up for the lack of angles with an aggressive up tempo play.
100 Thieves find it with some insight information and now Fenz and JJ are looking for some insight
of their own. JJ creeping in, W. Okai around the corner, stuns the ace, smokes landing
at his feet. 100 Thieves have plenty of protocols and that's side from JJ I think. It's indicative
of the situation. Not a whole lot of great options right now, especially in spirits.
Still has two toxic canisters. Nice shot on a hot and cold. Spends a little bit
more HP JJ's moved into the off-spot, but 100 thieves from around the corner and well should now
put an end to that. Nice kill by JJ but 100 thieves just playing off time when the first.
JJ really making him work for that round. The right one was on the wall it was an inevitable end
but he wasn't going down without a fight. Picked himself up a couple of exit kills
and still stuck the diffuser with no time left even though everybody knew just exactly
where he was. A good start there for 100 thieves really leaning into that yokai utility. And it was
quite nice because we're watching Dokubi's POV and then we get the picture and picture on the yokai and
obviously because Dokubi's update has been out for less time than Dokubi as an operator,
you're like oh well how are they still on and then you remember Dokubi only phones one person
now. So whereas that would have just immediately chucked everyone off the cameras and you
you wouldn't be able to access
your phone now because the
targeted ability, which is what
we saw at the start of the
round. You can target players
much more effectively. Hence
Gomez dying inside of upstream,
but you can't target everybody
and that allows a lot more
information to be exchanged at
crucial moments there for the
defenders and hot and cold
was there ready and awaiting
with his yokai drones. Happy
enough to deny the plan,
gather the information and just
off seems like we see round out like this third game without round one and then straight
into a tech um it's happened three times this is the third time was the SR one after round
one I'm pretty sure there's a I think it was after it was either for round one or two
party feels he was to see like really tech pauses and then just like plain sailing from
there on out. Yeah, we and you know, sometimes there's a bit of a hiccup. Sometimes we just
got to like take a second, make sure like, I don't know. Sorry. Sure. My thoughts been
derailed because JJ has no decorations on his wall except the one poster that's on the
floor turned around. It's it's it's given Ambi 2024 vibes. You know, in all fairness,
I have no decorations on my wall, so I cannot really...
I can't really throw stones here.
Like, I've got... I've got my own situation going on.
Yeah, it's kind of funny that we get hit with these, like, round one attacks. It's like,
well, it was a good round.
Anyway, air conditioning. Look at that cat, though.
Oh, the cat's not interested. I was supposed to say he's locked in on
It's laundry for some reason. Yeah
Cuts like I said take pause and watch this. I can't do those vertical hampers
What do you mean?
So so like you know, there's like two kinds of laundry so you see that laundry basket right there
Okay, why you cut snakes covering it up? So like that one's like vertical and super thin
I can't do those mine's got to be like
Mine's got to be like the shorter ones for like wider. You know I'm saying
No, cuz
I think the only ones that I've seen are like the ones that Snake has, like they're just like a normal basket to me.
No, I've always had the ones that are more like, you know, you gotta like hold them with two hands or like hold them under your arm kind of thing.
Like I don't want my clothes stacked up like that.
You can hold the normal ones in the other arms.
No, okay well first off I resent the implication that those are good normal ones so I'll just get that on me.
I like the application that you've got to show on me.
Like, why is it...
But like, do you know what I'm saying?
Like, why does it look like you don't know what I'm saying?
Because apparently...
I have no idea.
Well, either way, why does it look like...
Very similar to our conditioning.
We haven't got a selection of laundry hampers.
We just have the standard ones.
There's a very, very narrow laundry hamper market over in the UK.
Not a lot of diversity, not a lot of options.
But anyway, as we get back into it after our round one tech,
Like the other games, the game will be a bit more normal after this.
As it's, uh, I guess of course not an abnormal sight rotation,
but we start off with our sixth room and you go into the Bones briefing,
kind of like you saw earlier as well, quite stunning.
So, some similarities to that player game we had at the start of the day.
See how the rounds fair up for that.
There's a lot of focus on the Monty for the SR attacks, for example.
Didn't see a lot of the blitz of the Blackbeard, JJ,
kicking out with the Barbed Wire early,
get some information on the shimmy, give her nades, and a promptly back up.
Fairly standard fare for this mid floor attack.
Definitely looks like more of a clearing lineup given that you've got double information being
brought on and double hard breach. Not got any of the fancy tools that you're gonna try and
use to go for a direct. Then we got a couple of smoke canisters and we know what happens when
when we try and get this done with just smoke canisters
and smoke canisters alone.
That seems...
Fens, just getting to lay the land here on this first floor.
So all of a sudden it's kind of not really giving anything away
because spoiler alert, everyone's upstairs.
Shamika's being used just to keep JJ at bay,
but the wall into that upstairs room
will be opened,
ups across into mask.
Nice line of sight that they'll be able to generate
from there,
It still doesn't deal with the deeper problem, and the problem at the moment is gonna be hot and cold still got 15 shimikas to try and dish out
Still got plenty of utility playing time as well a minute to go for this defense
position trying to find a way up rock it breaks the barbed wire, but
Don't your way up at the moment five years have been busy looking at every single angle imaginable
JJ's walked all the way through the middle floor in every position except the site, just to rotate an enabled snake on this entry button.
What are you really going to get at this point? JJ's got the diffuser.
Gomez gets the first pick, another call goes out, but his 5-years attack is scat-less.
It's a good unfocused game. It's just running directly into the defense, a lengthy free fire. C4 not even required.
Three players just swing around the corner, Adam gets it with a shotgun.
in five years. So basically left in about the same position they were at the
beginning of the round. The players alive outside the building without a clear way
in and Forrest is going to take an effective tactical time out 15 seconds
to go as these two attacks have not worked right.
They'll find himself his exit for ankle. That's all it'll be. The Shemeekers see to it
that he can't even transition through spirits doesn't seem too happy that the
head and you need the shield and you need the ying or you need the lion or
something that's gonna help you to break through that top floor and really clear
it out because you know that you're gonna be dealing with shotguns at close
range and 100 thieves more than happy just to hold and sit in upstairs and
just kind of wait for the push to come. I mean, back from JJ, if he'd got the kill on Swat and
break but the cover was there from hot and cold, they were playing brilliant on
contact siege and they never really needed to put themselves in harm's way.
Trying to make sense why a hundred years of laughing after these past couple rounds
seemed easy.
I wouldn't say not a lot of effort being put in.
I think a lot of effort and thought is going into these steps.
But there's a carrying them out.
So far, like they just had to stick to the plan.
Haven't had to think overthink a lot or do much beyond what protocols they've set
in place at the beginning of the round.
It's time for five years to try and bring things back, Adam.
Might be going for a little bit of a hop out.
probably single window no information you don't even see anybody on this side of
the map so oh no there is somebody to the left come on just do it you know
there's nobody here please jump out the window it's fine
he's gonna keep himself safe for the time being probably fair yeah I mean I
I think it's kind of clear that 100 thieves don't really need to go crazy here on these defenses.
Like, yes, five fears are better on the attack, but if not, something's changed in this team,
like fundamentally, given the performance between kickoff and now, because we're just not seeing
that same level of fight. We're not seeing the same successes that they were having inside
the kickoff. And whether that's teams that have gotten a little bit more wise to them.
I don't want to say like take them more seriously as an opponent, but it feels like something significant has changed
Good information here for Gomez. He's got a ping to go off
I think he's just hoping that
Someone's gonna be able to provide the info for whenever someone is below. He's gonna get a glimpse here
The bars aren't kind. It doesn't matter anyway
rival will fall
He has used a couple of those boogie drones, but this is very reminiscent
The game that we saw earlier
We had Gunnar just running roughshod all over the place on that very upper area of Scopos
giving themselves back down to the site
That's exactly what Goma's gonna do here
It's the exact kind of play you want out of a Scopos when you can teleport back with
This is your no ability for the attack to meaningfully disrupt you
You get a pick you back off especially when it's a site like basement where you put the attack has to go for a full clear
It's the exact kind of situation you need. You don't need to go for a big multi-kill.
You don't even need to waste that much time.
There's so little friction in this Coco setup like that.
I don't know if you recognize that.
With the Cubars, they might have placed it on the site with 14 Chumikas.
No more smokes, actually. Forrest. Okay, Forrest. Just inside the site.
Recognizing that sitting on their laurels might not get anything good.
Five years has just decided to sprint on input,
force in position to flip the defuser down,
with no real opportunity, no real advantage to speak of.
The 100 Thieves have to get together, their heads together,
find some kind of solution,
won't play a prone around the corner, case and stop them,
but who's the fight, hot and cold, good for the trade though.
Nicely the 1v1, or 1 for 1, and Adam,
now there's only gone up against these attackers,
needs to win them, with the vertical angles at play,
and they shot him through the floor.
Yeah, indeed.
DMR shots open, trying to find the next, can you get him?
Yes, he can, fends, with a final two kills.
the team. It's a very good
team. It's a very good team.
It's a very good team. It
really shows huge call by
force and the rest of the team
just pushing into the defense.
I feel like that's what this
team needs. Sometimes it needs
the craziness that forest
brings. We've sat here and
laughed countless times. How
forest plays not because we're
being rude. It's just genius
in a lot of instances, and
oftentimes is a very fine line
between it being genius and
it being absolutely insane.
the game. They can get the job
done. They can get the job done
under the chaos and the father
there to man count advantage
and the post plans upstairs.
Yep, the ver is an ideal, but
they can definitely make it
work. Everybody knows where
that plant's gone and they can
get the job done holding it
from above. Difficult task for
M 18. I think on the balance
of things, they probably
played it quite well, just
getting straight on the
diffuser and seeing if they
can find a nice little
really go drastically wrong for the attack. So a decent play from him 80, but equally great
opportunity spotting from forest. It gives five fears something to go off here on this
leg in because without that would be sitting here thinking, Oh, it doesn't look great.
That's given us a little bit of a glimmer of hope.
Fortunately, he knew another Jackpaw's.
And giving five years of time to Marinette and that victory,
because he fends his happy about it, as he should be.
Then I said, I'll double kill.
The cat's more interested in the action
of a cat's very interested in something else.
See, this is why I don't trust cats.
If that was a dog, it'd be looking around,
but it's a cat, and it just looks in the same place
all the time.
It looks like he's tracking something on the floor.
See, that's a normal water bottle.
Finally, fends.
Like, look, like, like, you can get your hand around it.
It's not ridiculous.
And in fact, you got to go refill the bottle
so you actually get some movement in the process.
You actually get more exercise because the smaller bottle,
necessitating increased hydration.
I love it.
Oh, that cat's going for something.
You see that?
See, this is what the cloud entrusted.
It's wriggling and everything.
It's gone.
It's gone.
Dude, I love cats so much.
That was awesome.
That was the coolest thing ever.
If we do want to point fingers, by the way,
I have been told why we have the tech host,
or the tech host, the tech pause, which is probably
forcing the rehost.
JJ's PC, I don't know if it's warm where he is,
but apparently he is having some troubles.
JJ's currently playing and nodding him with no AC.
That's why.
Hopefully we can get JJ back into the game very shortly.
back to the game. It's a
it is. It is unfortunate,
especially after they've just
gone around when they want to
be back in, you know, running
back that momentum. It really
does. Everything but keep the
momentum in the service. So
once again, do apologize for
it. Thank you so much for
bearing with us during NL this
evening, wherever you're
watching from around the world.
But as soon as soon as we can,
we'll be back underway with
the game. Five years just with
of the game. We've got a lot
of players that are going to
get a lot of pop up slinks
because it was looking a little
bit dire for a period. 100
thieves really just kind of
having their way with five
fears and everything that they
wanted to do. But finally, we
start to see a little bit more
plant focused siege. We get a
big pop off performance from
fends. He gets himself three
kills and we start to
wonder. Maybe we've got a
bit of a game on our hands
here because although 100
thieves, we kind of label
them a bit of a box of
the first week. It was a 7 4
to cloud nine and they really
got caught off guard with that
fixture. So there is
opportunity here for five
phase. It's not as if 100
thieves are just this
absolute world beta every
single week. They've had to
work really hard for the
results that they've got so
far and very often find
themselves in an overtime, so
it by no means is a fall
on conclusion here. Well
and also I think, uh, you
talk about the attack
coming in at like the perfect
you talk about the attack coming into like the perfect time, I was thinking seeing the blitz really get used in like a way that is meaningful for a blitz specifically.
How often do we see shields get used? And it's basically, you could put a Monty, a blitz, or a Blackbeard in there because they basically just want somebody that makes it easier to go for a plant.
But we actually saw Forest making space inside of the site with the blitz, really disrupting the defensive setup, which is the exact play they needed when they were down 4v5.
They needed to either take advantage of the time, try to go for a pick, or in that case, both.
And they used the Blitz to actually run into the defense, which if there's anybody who is going to use the Blitz like that,
you can, he might make some silly plays sometimes or overheat a little bit, but Forrest is always going to be the guy who will use the Blitz for that purpose,
rather than play it very safe, and that is something I've always admired about him.
And so it makes sense for him to make that call or to be the person who enacts that call
disrupts the site setup and really you know puts that round in a very windable position for five years, which as we saw
100 fees then needing to fight back a bit from the deficit and then retaking the vertical control and
Or five years you mean retaking the vertical control and then able to close out the round
So just a really great call to come right as hundred thieves as you said
We're getting everything they wanted hundred five years and only back in it
just with a really nice call to recover around in which they were down 4v5.
It's kind of that flair, isn't it, that I want to see a little bit more off from 5v5.
I want to see a bit more of that personality come through because I think personality is
what they did really well with in kickoff. Everyone out there sort of on the stamp of
how you knew that they were going to want to try and play. And sometimes it can just feel a
little bit, or at least in stage 1, it's just felt a little bit stale in a lot of instances,
but plays like that play that Forrest made, it shows that personality, it shows that willingness for risk
and happy to sort of throw it all down on the line.
Sometimes it feels like that's what they need a little bit more of.
We'll see if that transpires though as we go into round number four now.
Reasonably hefty six, but still rocking the double information. Snake and the game
are both being brought here.
If you're going to be bringing that much info, I want to see them absolutely dominating that opening pick and really having a good idea as to where people are because it hasn't always been the case for them so far.
There were a lot of Gomez to go at and I'm probably going to know that he's playing inside of Ops rooms again, quite front up, quite aggressive with that as army.
It was Dokubi that was used previously to deal with him. It was a great sort of
snapshot of just how oppressive Dokubi can be. That of course now being removed
alongside the Mute so kind of opens the door a little bit for Firefares to get
the most out of the demo some snakes but it's gonna limit things to somewhat JJ
playing such a dangerous game here. Just fronting up on the breach against
Hot and Cold and Hot and Cold puts them basically to 1 HP. A lick of damage from
that shimmy kalonsha and JJ is out of there that is not who you want plants in the diffuser
gonna be rethinking some of their strategies now Gomez burning a nade backing up i mean it's not
killed with JJ on such low HP you're i mean they obviously might not know how low he is but
it makes her a good situation falling back at that time admitted in also not the worst spot
especially as Gomez still has a key to play that uh CEO desk
It's not the worst thing on the planet.
We saw for five years last time is kind of a laugh of another option.
They tried to make up for that by just barreling through the site.
Ironic because that ended up working for them in round three when they were in a disadvantage.
Now they don't have the shield. Now they don't have something that might make that same play.
The snake could work, the gamelist could work, but one of those is now.
It's next thing to vertical.
Preplay C4 from below just immediately detonates rival.
And JJ thing on one HP, now it's a hell of a lot more than it already did 30 seconds ago.
It really does, doesn't it?
There's so much risk now associated with moving in towards that site.
I'm cold. Just lighting up another barrage of Shumiko launchers here to be sent over toward the breach.
Gomez opts for a bit of an off-spot as well.
He utilizes Kieber on one of the boxes inside a site, not on the desk as is usual.
It's gonna be a little bit more unpredictable now as well.
Aston with the shotgun at close range.
He's charged with watching these stairs.
He's gonna have an engagement only in a moment with Snake.
Well, might have an engagement, but Snake decides to opt out of it as Forrest down,
looking to backstab over by Bridge.
Gomez should get this one, surely?
No, that's around to keep us sufficiently.
Snake finds a nice kill.
Cross your placement good, but the round less so.
These are covered after a brief loss on basement now have another two-round lead
Again, it just looks like another round where a hundred thieves are going through the motions
They're being allowed so much space and five fears are falling for some real basic tricks a pre-placed C4
Like I was playing ranked the other night and there's died to one of them
And I was like flaming him for it like you can hear it on the floor like you drone over
You can hear it like we had snake below's wise
Why is Snake on the day most below not seeing these C4s and calling the man to the team?
He should be droning below.
It just feels like real basic stuff there that five fears are falling for.
Even JJ just fronting up on the breach.
It's so risky.
The chance of you getting the kill is minimal.
If someone's challenging it, then they're expecting you to be there.
If someone isn't challenging it, then there's no one going to be having their back turned
to a breach.
It just feels like real fundamental stuff right now from five fears that's catching them out and
Consistently put in a hundred thieves in an advantage position
In five years constantly having to recover from it as well just makes it even more unlikely they're gonna get these rounds
I mean basement went their way, but that could go a lot differently if even a blitz is different
So they have a demos instead
Working back on that disadvantage is now much much much harder
If this is how these rounds are going to be, then 5 years are really going to struggle to get anything more than a force you have.
Going now to Bunk's briefing, 100 thieves were able to win this defense the last time we saw it.
We saw a shield and play from JJ's, which has been a consistent fixture of their attacks.
They opt on every site except ArcSix room, which we just saw.
This one didn't go their way before, and we'll see something better here.
This was where 100 thieves started this string of opening kills they've had in the past 3 rounds to start off with a 5v4.
So, the shield could be a good recipe to try to break that trend away and move back to something more favourable or move to something more favourable.
You see it all, in five years just keep giving us more of the same, four, one, five more.
A lot of the wrong with the possibility.
The lineups tonight from one of these have been really interesting because they've not strayed very far.
It's been thorned, shanker as army, warden, smolder.
It's been very consistent throughout the course of the game.
We've seen a little bit of deviation.
We've seen the scope us brought in.
We've seen a meat brought in as well,
but an echo crossing round one.
But realistically, then she's in the same tools
every single time regardless of the bomb site.
And it gives them so much flexibility
because they don't have to flip and flop
between different operators.
They're just focused on what it is
they're going to be doing for that whole phase.
This whole phase has been about area denial.
Whether that's on the echo, on the cameras,
or it's on the chank with the Chumiko launcher.
Yeah, he's pings for a couple of nice kills.
But it's really just simplifying what they need to do here.
And it's certainly making a big difference.
Around five, though, five phase
have got what looks like a much more direct approach
line up JJ already got killed on the door but already taking a little bit of chip damage
he just falls like a sack straight away in the home cold from the boat deals with the Blitz
this is going to be a nine man to push in now going going back to my example earlier uh
you know shields like black beard and blitz not really being used as their specific operator
just as age shield that's blitz being used as monty right there we saw canadian full
extend to try to get into the site and then JJ trying to walk in cut to pieces by that Chonka LMG
that's that's that I guess
it's quite literally as that's the round because you've been diffused on the floor in the middle
of site and top floor is showing known signs of yield and control and on top of that not only do
you have the shimiga grenades to continually deny the ability to pick up the diffuser you've got
the smoke cans which do that as well and even if you get through all that you've still got
Adam who can look through any of these smokeballs look through any of these flashbangs Gomez
Either getting a grass or maybe just getting caught out. Fins might be lurking on the top floor
Five years trying to go for this clearest forest goes down below
Big moment for rivalist. He gets another oh, there's an opportunity as they're starting to drop five years winning these engagements
Snake with three and I'll had him one v three, but just getting the first cost him so much hp
He flashbang out, he can look through this, but with such low HP, surely just one bullet
landing should be enough!
Snake with four kills!
How in the hell did Five Fears get that?
Again, it comes down to this flare, doesn't it?
It comes down to this individual performance, whether it be forest, bursting through on
blitz a couple of rounds ago, or snake, backstabbing and finding space, grabbing himself a load
of kills to immediately flip the round into five fierce favour.
Thunder Thieves, they're going to feel like they've missed out on a massive opportunity
there.
They have the defuser down, JJ dead to rights on the side door.
But they just stretched a little bit too far, Snake was able to find space upstairs
inside of R6.
And slowly, surely, just keep the power of those remaining defenders upstairs.
Throw the operator that you usually associate with a top floor player or a bit of a beach
temple.
Stick him on Nomad and watch him go.
Snake lights out performance in round five.
Definitely one of these standout players four or five years and very, just I think under
the radar player in NAL, but can really put out numbers, put out great performances
is when needed.
This suddenly made the half much more breathable, much more
workable for five years.
Those 100 thieves don't go back to bunks.
It's got a basement, which five years still
had to win in the disadvantage that both rounds that they
won have been recovering for the fives.
Still, it got at least a 2, 4, 1 half.
And 100 thieves now have to go to a site that they've
lost previously.
What are five years going to do to make this a bit more
convincing off the back of that momentum?
feel full clear let B try to isolate one particular runner who knows got plenty of
time before we get there but I think I have to be at the back of one of these shields
that's five years looking to try and diversify yeah see they're just
double clearing the top four together actually like that
chance at an even split then would be given a little bit of a reality check
in this fixture spirits maybe thinking about a bit of a walk up
alongside Gomez Gomez can call out any drones for him but I don't think he's got
any idea he's gonna come head-to-head with the Blackbeard
Doors have the destructible ingredient but it looks like JJ beats him to it
Conscious of a pick, a little bit longer boy, he's just gonna go for the challenge straight up anyway
Forrest finds warm but Spirits is there for the clean-up
Never the cleanup, but still, a hell of a close round.
Losing the shield is going to be a problem, especially since Five Fears are so important
to their recovery back in Round 3.
Getting this 3v3 with two players on the roam, players that they know likely are here.
They know Spirit is up top because of the kills and they've got direct info on Caitlyn.
They spawn Hot and Cold as well.
The five years aware that this is a 1v3 on-site right now, or 3v1 on-site, more accurate.
That's why Snake's holding this cutoff angle, it's why Fens feels comfortable using these
boogie drones.
So I was just saying that, he's only used one.
Kaysen all with the diffuser.
This is why five years feel so problematic, both the Ella and the Vigil with it firmly
in their grasp.
rivals got intel on one does he know that case and hasn't moved an inch hasn't
taken a step beyond his position Gershmond opens up and that's when he
falls back perfect timing from case and gives up control of the diffuser but
lives to bolster the side Ali that's perfect for this point in the round
brilliant it has left his teammate a little bit vulnerable but the factor
they were able to get away and not give themselves up in holding that diffuser
and really forcing five phase to go and retake it is massive case and
feeling the heat though call out on the deathmark tracker we'll need to try and get
himself back to side but spirits is the danger man of the minute because nobody
knows about him they've assumed he's rotated back but he's in a brilliant
position for a backstab perfect timing to right as five years commit they're like
no way there's a flank no way somebody's gonna come from behind moving in
the site getting the next one no fence down by teammate but spirits has done
the work, gotten the kill, made the distraction and allow Hunter Thieves to knock it in the
hoop. It's a close one, but a 4-2 firm lead for Hunter Thieves.
4-2 at the half, Hunter Thieves. Nice two round cushion here, lacks what stands out
to you. I really like the bands just out the gate. They got rid of one of the shields.
They got rid of one of the utility ops of bringing in the ying. They got rid of the
dokeby. They were attacking all three of the things that you said that you can
play in sort of CJ's play styles. And again, I think it really leads into just how
how well their defenses were able to be structured around these operator bands were in some aspects.
Maybe they could have alleviated something else, but they were always chipping away at
where Five Fears could maybe try to create some success off of.
Yeah, so I was distracted a little bit by, he said, knock it into hoop.
I think they were dunking on them.
Oh yeah.
They were absolutely just dunking on them.
I mean, yeah, Five Fears had some pretty decent initials, but obviously on a map
like Lair where it is step by step, it's a very similar to Clubhouse, it's very
similar to night Haven labs, right? You get operations control. It's what do you do next?
And that is where it seemed like five years was struggling every single time they couldn't
get open the mask wall. Um, they were also hundred teams to kind of piggyback off your
your band comment. Yeah, they were expecting the double shields here. I mean, a lot of teams
were double banning shields on five years because they like to play those double shields.
They, a lot of teams, that's what they found their most success there and kickoff.
And that's why what or what teams were kind of thinking they were going to crutch
Sean going into this season so we've seen them running Ella we've seen them running
Thorne they were completely prepared for it even that that last round there when
they had the man advantage they run the double shields at spirits on a vigil and
he's still able to get all the kills and and in that fifth round as well you
saw something from JJ that was telling you like just you weren't seeing enough
from him yeah you could say it wasn't seeing enough for him I don't know
what his vision was here but I mean we're running a green execute and
he's like hey let's just go for a plant and I'm just gonna try to
a backwards plant with a blitz. Obviously not going to work yet if Chonka pointed
at it. They go to plan B though and this is kind of the strength for five beers.
They do have some really good gunners. Snake to highlight in that round. I mean
Snake was one of their best performers during SLC and we highlighted
Rybel before. We've highlighted Fens before but Snake is the one that needs
to be performing also. He is the star fragger for that team and when
there is a plan B that is when he can activate. Yeah we already highlighted
both these teams very have been struggling heavy on their defenses on the
side of 100 thieves. I mean, they got four rounds going into their favor.
Now it's going to be a big ask and task for five years. They got the two
rounds on their attacking half with that's all you need. If you can have
a stellar defense. So realistically, if they can try to do the exact same
thing and how 100 thieves is playing, playing into those layers, playing
into these lineups, I'm assuming you want to talk about the bands. I
do want to talk about the bands real quick. It's a zombie band is
telling me right now they want to go for the side execute. Well,
they're targeting this top floor they should be doing an operation side to
take care because what are the annoying operators in operations that's gonna be
your zombie and then when you open up the mask wall the only thing stopping you
is usually the tachanka so this should be really good for their attack.
Alright we'll find out two rounds down right now five beers if that redemption
story is coming through we're gonna have to see something soon.
We'll need to see it soon again. It's kind of a summary of the savings. Five years
we're still currently at three points inside of the NAL. Lost here. Again doesn't cement anything.
But when, we, I think we've had this conversation about Cloud9, 100th use SSG.
When you got three points, if you can see her after this Ollie, that actually does kind of
make you dependent on other team results back there. That's the realm that we start to
to enter into, isn't it? And that's why we sort of put a lot of emphasis on the games
here this week, because this is, you know, your chance to not be sat there in a couple
of weeks time going, ooh, I hope this team loses, ooh, I hope this team gets to overtime,
because you don't want your fate to be in somebody else's hands. And that's kind
of where we feel like we might be at with this five years team at the moment is their
fate really isn't going to be in their own hands if they keep performing like
it's just going to be cemented
that they are not making it into
playoffs, let alone into top four.
So, a lot of work to be done here
and on a side where the desk had
mentioned that defense has been a
little bit of a problem, both JJ
and Forrest, the two lowest rated
players of four defense specifically
inside of NAL at the moment.
It really doesn't fill you with
a lot of confidence moving into
this half, knowing that they've come in
on a two-four split.
Bring the utility dump inside of Ops. Flashbang caught by the magnets to try and do...
As they open up a nice little angle on the smear window, nice little impact raid through the hatch.
I'm trying to do something about this hatch.
I don't know what's that from, actually. Maybe just around the corner. Not entirely sure, but...
Oh! There's a little hole made in the bottom right of the wall.
It's really impressive, actually. That you can go by me.
Spears lose a lot of HP in the process as well, so...
Heavy investment by five years in Ops, but putting a shield to one HP is always going to be kind of a dub, especially since five years get out without losing pretty much any HP. Use and impact grenades up beyond that. Good value after utility is expected.
Yeah, decent value, like you say. A shield on one HP, never ideal. And the saving grace
that a hundred thieves have is that Spirits isn't used as a shield that's a planter,
he's used as a shield that's a spacemaker, so he can kind of just transition into holding
an angle or doing something a little bit less active. And then the plant endures to
kind of firmly remains with some white-hot and cold and a lot of instances. They will
to start to slowly pick away at this top floor, but not making any great progress
before the time being. There's some good info being found out on the drone, the
spirits will hop himself in. He's gonna be worried about just about everything.
How is Hong Kong getting the fun down with ten players alive by the way?
I do not know. Just baiting out, baiting. Look at all of this utility
that's been expended. 35 seconds remaining. No tachanka in all toxic
canisters use now just creeping into this position
So exposed the coverage needs to be good. They need to be kept at bay and yeah
Cased and pushing deep a nice pre-fire. This is what we need to see from the
Locking it on the two heads rival and JJ both down
Gomez ready for the top rocket cut and the bathroom too for us now
Hell of a flank he gets Gomez looking the wrong way but with the fuser already down
out of the map. 100 Thieves
completely reversed sites,
which their post plan
positions at the top of a hat.
Of course, on the HP 100 Thieves.
Very cheeky play just slipping
in beneath the defense,
baiting out all the utility
and getting the plan off with no rebuttal.
It's kind of played it.
We want to see out of 100 Thieves, isn't it?
It shows our willingness to just throw
the wind when required.
Five fears a little bit flat,
a little bit passive in that hold.
And again, you could bring it down to the fundamentals as far as
operator selection.
Look at the big differences in terms of what denial was available
for 100 thieves when they defended up there,
and what denial was available or brought by five fears when
they themselves defended there.
We didn't see the Chanka.
We didn't see the same focus put on C4s.
We did see a smoke.
There was no goreo.
You know, we're not seeing that same level of dedication
to denying that plan going down.
And under these red insta beautifully,
they've seen the gaff and they know that
because those smoke canisters were used fairly early
because nobody's shooting smoke mid-air
is never going to help JJ.
But because no one was really vying for control
inside of Ops early on,
it meant that JJ had to use his smoke slot earlier anyway.
so it's kind of a domino effect right? 100 thieves big chance here only a couple of rounds needed
the full three points will be theirs speaking of the run of games that 100 thieves have got coming
up by the way links they have got some I mean you would look at it on paper and go
they've got the hard ones out of the way they're on like the the slow coast to the finish line
right now. If you get the result here against five pairs, we've got four from next week again.
One of those teams that is, you know, giving us very mixed messages at the moment. They
then go on to play outlast, which let's be honest, if it isn't a win, it'd be a massive
disappointment. And then their final games against SSG again, a team that has been struggling.
So there's a really good chance here for 100 thieves. This could be the start of
a brilliant two weeks for them.
And just for context, if they were to get regulation victories in all of those
games which would be what I think what today included that's 12 points. They're
moving in with a clean 18 points in the playoffs which will likely be well
above the threshold I mean not well above but certainly sufficient which means
somebody's getting displayed so if that happens for a hundred these if
obviously and they might not get all regulation victories but if those games
play out like how they might with the experienced hundred these half-doll
close they've been against really, really good teams.
That this five years game is indicative of how the next few play days might go.
One of these might find themselves in the right part of the standings,
in the right side of the playoff section.
And until capital early though, Spirits and Gomez, one thrown, one forgotten,
trying to find this Valkyrie's rival finally crosses the hatch,
which is put to 50 HP, makes it back to the site safe and sound.
It's actually hot and cold.
We're taking a hell of a lot of damage, just clearing out all of this utility
the middle of the war, Cason, who's the 1v1 against Fens, able to shoot the Selma as well.
By here it's not letting Hunter Thieves get comfortable.
Yeah, Fens has been a bit of action already, hasn't he? He was a bit softened up before that
engagement, but not only removing Cason, but deleting the Selma as well off the wall.
If that being the only hard breach being brought, it is going to limit the angles
into sight, and especially when hot and cold is already very low,
it's going to limit the effectiveness of that Monty, and you're going to be asking a lot of it.
when you're gonna be pushing through those single ballways.
Well, where is DeVeur?
Where's Gomez?
Oh, what a great shot from after.
Maybe DeVeur isn't even gonna matter.
Forrest in the big swing though.
It actually will fall to his team's smoke, JJ,
trying to stem the flow,
and unfortunately catching Forrest in the crossfire.
First in Gomez now, the fuser on the floor
in 20 seconds to figure out this two versus three.
And figuring out to be free with this low time
with the positioning that five years have,
It's going to be difficult, likely to fire spirits or Gomez.
Somebody's got to go big, nice pre-fire.
That's something that can work.
Can make good use of that.
We've seen our matey win a crazy double kill
from the position, but spirits walks into the flames
and that basically does it.
Not a whole lot you can do at that point.
There still was low time.
It was unlikely.
Five years just happy they get around.
Yeah, breathing a sigh of relief there.
It keeps them in the fight right now.
It was a little bit of a scrappy round, wasn't it?
You know, we've got a team kill thrown in there.
you've got to play a dian
but they'll take it at this
thieves kind of being forc
to push mentality becaus
they've lost Katon in quite
being removed it softlo
in terms of him needing to
they both popped us on the kill feed almost in the same take so JJ not having a
great time at the minute on smoke he shot his smoke canister midair in one
round which is impressive enough online and then has managed to kill for us
with this smoke and it's there in another round
I'm trying to get off the smoke. He's gonna be a bit of a stay for this time. I'll be on the lord and
He's actually, he's hanging on the smoke. He's like, fends.
I can handle him. I can handle him.
Black Deers, slight role change. Going into the Bunk's briefing defense. That might not be a role change.
It is their first time attempting a site, as we said, right?
It's certainly not like JJ will be playing in an all-too-different position.
I mean, the utility is going to be different, but
Generally, Bunk's briefing has to go. JJ will very likely be on the top floor, as will Fennz, and unlikely he'll be on the top floor.
So...
I'm gonna just toss the smoke camps that was over, if you want to spot some utility upstairs.
See what Hunter Thieves decided to do?
So Hunter called on the Monty, which was the one shield that he's okay with playing.
Could see a direct take like we saw from the rebellion earlier, could see a full clear, fit too early to tell,
but also Monty kind of makes both options a bit more viable.
Yeah it's the double flank denial that really sort of piques my interest.
Again, what do you need when you attack this guy? Well if you go directly you're going to need a lot of smoke.
If you're going to go for a clear, you need a good balance of information, frame, watch, and you need a bit of a beach head.
Now if the monster's going to be used as the beach head, which it isn't a great one, then yes it can be done.
But is it a direct approach? Well probably not.
It looks like they're just trying to sort of restrict the defenders movement right now and sort of zone them out
But I don't know how they get this plundered down. There's only two smoke canisters and with the solace and the warden above
Surely this isn't gonna be as straightforward
I think so but
It's hot cold just walking on the site real quick taking a look
And there's still a lot in his way the warden the vertical angle of the solace
So, smoke.
I can't even refree, but oh, this is good.
I see the player getting the fuser down just behind the monty.
SMG-12, not good for a tight angle like that.
Fod cold as walks in, gives some space to case in,
and now we're at the post.
Map point within reach.
5E5 retake as 5F, moving down to the bottom floor.
Snake, a bit ways away from the attackers,
but as we can see, a lot of focus on the verge.
A lot of focus on the site.
Nobody really watching Snake's position.
position. Forrest OC4 caught on the wall. A few key seconds in the nade, banks around
the corner. Bit far away. No comments rotating up. C4 lands right at his feet as Forrest hops
over the banister. Dome's at him at hipfire. And can five fears get on in time? Only two
seconds to go. They both line up for KC and he falls back in time and it's a last.
Even if Snake gets that one, it's all gone. Hunter Thee's up 6-3. Han Cole just a
couple steps forward and makes room for the victory.
that. We're going to have to
add another wind condition for
that side. Aren't we just the
good old plant behind the shield
double flank watch there just
being used to restrict the
defenders and then 100 thieves
control the narrative. They
control as and when those
defenders are going to be
flooding out of that top floor
to try and retake. Forest gave
it a really good attempt, by
the way. Great C four pick
and again a play that not
the ball. You know, it's
really hard to get a pick.
It's really hard to get a pick
and hesitate sends himself over
the banister and immediately
into harm's way, but you never
know. You might catch someone
like and you may be able to get
a pick there. It's those
moments and those sorts of
plays that really start to
salvage rounds, but it was
just too much of an ask
there for five years to
really walk away with
anything convincing. It
given up the site that
given up the plant going
down the problem. I mean,
difficult because trying to get an angle onto that trying to get a smoke onto
that but you've got the solace so yes you know that there's the Monty there
you can kind of determine and deduce yourself that there's some plants in
behind it but the solace can confirm it and the worst does smoke canisters so
there's a chance that trying to deny that plan it was never going to be an
impossibility to do so but it just wasn't something that five days were
in the right position at the right time to really do anything about
Now, 100 Thieves guarantee themselves at least one point out of this matchup, and just want to attack all they need to close this out, of course.
Raphir's had a nice 5-moment round basement. It was really cool, 100 Thieves in round 9.
And back to R6, there's a late-round play by 100 Thieves. It was a good one.
Opening pick only coming with 24 air seconds left, hot and cold, just creeping into the site. Good utility bait as well.
It's been these nice cheeky little late round moments for 100 days that have got their two rounds so far and
Without a lot of margin for error especially on that r6 room round
So I need to be a little bit careful of this one and demand if you obviously be nice and some of these locks so far only an opening pick in round seven
being a 5 and 4 here not like a necessary room condition, but
Certainly be nice. I think making it a little bit more palatable open as you can see adam. He goes down
Forrest ready for the quick swing. They think they can catch JJ and Forrest covering his teammate now pushing for more impact grenade goes out
JJ could play the trade, but I think Hunter these are just completely fallen off
Yeah, Asim's giving himself up for pennies on the dollar there, hasn't he?
JJ taking a load of damage, but you'll take that trade any day of the week
Give yourself the advantage
Forrest
I'm not sure if you're listening into that pre desk because it feels like a bit of a different player.
It's certainly not the forest that we've been used to seeing.
He's kind of rolling back the years a little bit tonight.
Nine and eight, the best performer at the moment on the side of five cheers.
Unfortunately for him, we'll be taking out spirits.
And one of his favorites here.
It's not often you see spirits allowed to play a glass.
It's taken him until what could be the final round to bring it out,
Look, certainly Cleans Forest up nice and easily, and with JJ already down, there is a small
advantage here for Under Thieves, but they've got to get into the building to be able to
take in.
That's the thing that they are a little bit slow on here.
I'm still very much kind of looking for a clear idea or strategy to make their way through.
Before at least we had the entry into Ops, so we knew where the attack was coming
from, even if it took a while to get there.
Here, very spread out right now.
for gaps, might find them. As you said with J.G. on lowage beach, one kill could easily
create one in the five years defense. Hot coal now rotating to the opposite side, spirits
are sitting on the roof kind of waiting. It's unclear at the moment, it's uncertain
for a hundred thieves. A lot might come, a lot might hinge. All the spirits can do
with this glass. Using the smoke grenades, fighting an angle, rival swings and spirits
ready for it pulls up the DMR loses some HP but just quicker with the single shot
now hopping in sitting in the smoke trying to give case in the opportunity
to put this diffuser down sitting are we close in the desk nobody far inside of
the connector either case and just sprinting on in where is this where's
any recourse from five beers no smoke to speak of it's been banned no C4's
presence snake finally finds one there it lands snake right at the tail end
the second four piece of the
series saving the map for five
years. Well, five fears get
themselves a lifeline, but they're
going to need a little bit more
than that snake has had an
incredible night so far. At
least one of the round that you
can pretty much single handedly
a credit to him at this point.
You got a 4k in round five.
That was another big turning
point here for five years.
I think it's a good idea to
walk in round 10 to keep them in
it. Gracie for. Just popping up
such a common spot as well as
spot that makes themselves
played in there. Just tucked in.
You really get the sense of
relief there, especially from
I feel like the chances links is it's a little bit ropey. Yes, they did well downstairs
They were able to get the women on in this downstairs basement site inside of round eight again another round where they were able to get the opening
Pick and it was the round where we saw the ace go down early friends made the quite
You know quick place sort of get himself into lockers hit the gun fight
And then the round sort of kind of grounds were halt for under thieves
My worry is the tertiary sites. 100 thieves half-ready for the map and there's still a chance the 100 thieves just take it here inside around 11. There's nothing stopping them. It could definitely show up here for this basement attack.
It could be an opening, especially if you 5 years aren't careful as you said.
The last round came down to the wire and needed a big 4k from Snake, to specify a big double
kill about C4.
At the same time, 200 thieves, it's required some really good late round calls, but still
some late round calls in round 7, and of course that little pocket defuse in round
9.
Which is really good.
When it comes to actually getting this opening pick, getting this early control, they struggle the decent bit.
Glash on being a good example of that, never really having a clear way in.
Up until the very end.
So Gomez, reading the barricade, being present early in no...
Rotates being made around lockers and barrels.
Just hanging out for the moment.
There's all 100 feeds
Gathering this information opening up these important angles and starting to push over on the horizontal side
Atom just able to open up a bit of line aside there in toxin sends the nade through whacked it for a
Go yo canister
They don't got the ram so let's go your kindness is going to be a little bit more of a problem
Ram can be a great way of opening up the floor and then dealing with those go yo's from above, but
Flatnades is going to be the order of the day, I'm afraid, unless Kacen can get any
little pinpoints of information there.
There's still vertical presence here from Five Fears' rival.
We'll pick things up with the open and pick.
I'm very surprised the underteams just entirely ignore that, but again, they find themselves
knocking on the door of the side right now.
These rounds have been so weird.
I don't know how a hundred thieves keep finding moments like this.
and making his way in.
Spirit gets a kill in the process
and waiting to see Five Years make a comeback.
Snake, I think, opening up the vertical angle.
Forces case in all of Hot and Cold, good for him.
Five Years is playing this on the vert.
This is a really weird permutation
of a basement defense, but it's working out OK
for Five Years in hard of thieves.
Keeping competitive in the gun fights,
even if the plant is uncertain,
the guns seem to be hitting, spotting one.
But the SMG-12, again, so tricky.
How many times have we seen it?
Betrayed by fears on a tight angle like that on the reattempt hot and cold puts the fuser down lit up by fence with the vector
But now is it got what they've needed their wind conditions so sought after in each of their victories hot and cold and seven
Cason and not now again hot and cold in round 11 to put the diffuser down put five fears on the back foot
Likely knock them out of the game
Three to two a barricaded fenders way completely telegraphing his rotation back to the site same with rival dropping down the hatch
Adam's ready for it and so is the rest of 100 thieves seven to four on layer for our last game of the day of full three points
One of these game the job done there was close for a time
And it looks as though five fears had a little bit more fight in them, but it was just a stretch too far
Quality has prevailed here and despite a good couple of individual performances on the side of five fears
It wasn't enough to stand up against the might that is this hunger thieves roster with a slew of great games ahead of them
There is a real promising pulse for this team that they end the stage in a very reasonable standing
We're gonna send it one last time. It's one wonderful best
Thank you Ali, and I agree with what you said quality prevailed here today
100 teams they played a better game of siege and they came out on top
And we talked about this.
Both teams clearly have been their struggles.
But if you were going to put your money
and chips all on the one team, you
would have to go for 100 thieves just due to the experience.
And I think it really shined through.
They understood what was on the line.
They needed this win.
They needed to use it to also fuel for the rest of the stage.
I mean, we only got three games left after this.
And this was definitely a better showing,
more specifically on their defensive end.
That's where we really needed to see
the pieces come together.
That's what we did want to see.
And going back to your other point, too,
Where was the experience? It's on that 100th Eve side.
I mean, we're talking right now three fifths of those players on that old unwanted team back at SI 25.
Hot, cold, one of the most experienced IGLs, and it even goes into their ban phase,
which is something that I want to talk to Matt about, but we got to see them ban out the Tachanka,
ban out that Azami, and as I highlighted, it worked really well.
They were able to kind of get the plants down. Their top floor takes were looking really good.
And this is a really good timing for 100th.
Because we are really getting deep into this playoff race as we, again, three days left after today.
They get some points, they move their way up the standings.
On the other side, though, concerns for five years.
We'll dig into the more of that in just a moment.
Right now, we got Matt standing by, so we'll welcome him in.
Mr. Hot and Cold, after the victory.
Matt, good to see you as always.
Congratulations on a win.
It feels like you guys are continuing to trend in the right direction.
Does it feel like that as well, like if you guys are improving and building on something every day?
Yeah, I think so. I think we've known our weaknesses since the start of this team,
like even in the tryouts in my opinion. It's all about just finding the consistency in game.
You know, it's hard to have the same level of just fire that you have in scrims and in a B01.
You know, you start out slow, lose three rounds, and now you're just working your way up.
And I feel like we've had issues starting slow almost every game for the most part
I think this game we did it, which was nice. We had a very solid game plan and
You know it I think we just we played well. I think the confidence is slowly rising. So that's good. Well, Matt
First off, you know, I love you. What's going on over there? I'm looking at
Some unwanted attacks on that basement and we got mr.
You're cased in on the dream role, what are you doing planting the bomb and you're on the
F2 Matt?
What's going on here?
I mean, he usually doesn't have the bomb, you know, usually I'm supposed to be Monty or
something there but they add a bunch of Goyos so I said fuck it, I'm just gonna go Twitch
and I don't remember, I don't even remember if I got any Goyos, no I did get Goyos
that round.
Nice, okay.
It's a K12, you know, like this guy, he had the bomb one round.
There was another round, there was another round, but can, as an actual serious question,
can you walk me through your bands for the attack side?
Because I've seen you take out the Chonka, I've seen you take out the Azami,
what was the plan to utilize with those bands?
For the Chonka, I just, I feel like Chonka as a whole right now is just very, very good for the meta.
his gun eats up shields his obviously as you tell eats up shields and I think
teams are just kind of slower on team days that you have the
The plant denial in the late round but for layer. It's just a bunch of hallways, right?
You know, they got to push the with shields Chanka stops that they got to push
the offside, you know towards mask
Chanka stops that I just think just makes it makes pushing hard and so I think the Chanka ban helps out and then
And again, for the offside, a zombie playing in there
is just annoying.
You know, you saw the rebellion, actually.
Someone, yeah, someone from Packers' team,
I forgot who it was, but just eating up Shopify.
Just having to deal with that player
just adds another 40-second step to the map.
So just getting that out.
And I just felt like there's just a zombie crush
in the league, you know?
Just get him out.
Just get him out.
Well, Matt, congratulations on the win.
I kind of want to pick your brain.
If you even remember it was round seven your guys were in our six room you could you specifically didn't go for the default plant
We're obviously the Chonka would typically put the Shamiko launcher you planted it right next to the door right next to the couch
Did you guys have the information on I believe was the mirror below that was go or the Valkyrie below that was gonna
Go for that C4 and that's why you then
Insisted to plant for the couch to kind of give false sense of hope to not put pressure on the guy below
So he thinks he's making a hero play
I
I would like to say it's that deep, but no, he got lucky.
My thought process was, you know, just trying to sneak a default plant originally.
He smoked me off, so I was like, okay.
And then I just drone, I drone close sight and I was like, I could just prone in.
I'm just going to plant, you know, someone sacked me.
Basically just, you know, someone died to get the bomb down.
And then I knew that the C4 was below.
I just kind of hoped that they had no vision on me.
Okay.
I'm beyond.
I hope and prayed and then it worked out.
I was going to say that's, that's what we were wondering,
because I don't even think Mint spotted it at the moment.
He's like, oh, Matt's going to die.
And I was like, wait, Matt's planning over by the couch.
He's not going to die.
And then a C4 blows up in default.
So I thought maybe that was, like I said,
I maybe looked too far into it that you guys had
the information and was like, OK,
we're going to put pressure on him.
Let the Valkyrie feel comfortable with these
and make this hero play saying, I got it, I got it.
And then sure enough, the fuser goes down.
Then they're start panicking because the C4 didn't work out.
But either way, that's good knowledge either way.
All right, Matt, thank you so much for your time.
As always, congrats on the win.
And we look forward to seeing you play tomorrow, all right?
Appreciate it, guys.
Have a good night, man.
Well, 100 Thieves get the win, which wraps up
what has been another incredible day here in NAL Stage 1.
Another playday in the rear view mirror, just like that.
All in the hunt for playoffs.
We started the day with Cloud9 and Outlast.
M80 and Shopify Rebellion, that brought the heat.
And M80 proved once again that they remain undefeated.
and right now are the team to beat in NAL stage one.
You put them on the A plus tier, not the S.
I did.
I'm also surprised.
Playoffs?
Playoffs.
We're talking about playoffs?
Playoffs.
We got playoffs coming up in just three play days time,
three more chances for these teams
to get some more points.
And M80, with their position today,
are officially locked in into the playoffs,
not necessarily one and two.
They are now confirmed mathematically.
They cannot be passed on the other side.
You still have everybody else fighting for that spot.
My math was spot on when I said I'm pretty sure they qualify.
Obviously other games had to be played out.
However, yeah, I mean, it's a good position for them
to be able to feel comfortable.
And as we know, teams just want to get into playoffs.
It's not about how you get there.
It's about how you finish and what you do
into playoffs from there.
And again, as we know, everyone wants to play best
threes.
They want to avoid these best of ones at all possible
and do what they can to secure themselves.
So hats off to Mady.
And then I believe, did you touch up on Atlas?
I don't think they can make it any more,
which is a little unfortunate.
So hopefully even in their last few games
that we can see from them,
they can have a little fun with it.
There shouldn't be any pressure on their shoulders.
Speaking of playoffs, they need practice.
They need a lot of things.
Speaking of practice, they need you.
They need playoffs.
They need coach.
Whoa, I'm an analyst now.
I'm an analyst.
They're doing just fine.
They obviously have a lot of work to do
and alongside the coach,
they will be continuing to grow
over the next three days.
We do have still, as I said,
three more days of group stage action
before we turn to the playoffs and tomorrow,
we get a major grand final rematch in the.
Belian, maybe the stakes aren't there for dark zero,
but Kyle Shopify rebellion have been on a skid three losses
in a row.
It's not guaranteed that they are going to make the playoffs
as they continue that performance
an important one for them tomorrow.
It's not guaranteed, but they do have outlast coming up.
So I'm not too concerned, right?
I think the line is usually around that 11 or 12 points
that outlast win alone will get them there.
And you know, that's why I don't think it's that concerning.
They could hate you, though.
They could hate you.
I think all the hate watchers in the world
will be watching that game.
But that is going to be a tough game.
Not only is there a major rematch,
but also DZ just historically kind of owns the rebellion.
I think it's like 14 maps to two.
It's not even close.
Yeah, it's pretty brutal.
But either way, it's going to be a good series.
I'm expecting, I mean, Darkseer obviously showed
that they could have been beaten today.
If SSG didn't have a couple of those blunders.
But as for what I believe, are we
able to throw up that just so I can look at the games again?
Because there was one game.
One more time.
Actually, I just need to see it.
My brain doesn't work that way.
It's 2 in the morning here.
I need to re-see.
Yeah, I think the Cloud9 space station game,
that's going to be a really big one.
Space station also really needs these points.
Cloud9 is doing a very good job
making a very convincing run to put themselves in playoffs.
And if they get that win, they're
going to look pretty nice going into the next week.
And then that big one is actually
four funny sports in 100 thieves.
because I believe that is right on the line of the playoffs.
That is the 6-7 spot, I believe.
6-7, huh.
Guys, come on.
Well, in a way to end the broadcast with that,
we get back tomorrow at 2PM Eastern,
where we will continue the shenanigans here on the NAL
desk for our entire studio crew for Mint for Lacksing.
I'm Jonas Willinger.
Thanks so much for watching.
We'll see you there.