⚠️ VOD is unavailable.
rainbow6 VODs on twitchBroadcasts 30+ hours are truncated. View the Raw Transcript VTT for the full version.
I
They've stuck to this crowd!
It reminded us that victory is never wanted.
The world tested us. Now they know who we are.
Childrens are made in North America.
Everything here is up.
Not given.
Welcome back to the North American League stage one now played a seven at this point
all of this in the hunt for the eSports World Cup.
I'm Jonas Villinger alongside Mint and Laxing.
We chose a heck of a day to go to the gym and you know do our first little bonding
session as a desk.
It was a good time, but with personal trainer coach laxing by our side, my arms are completely
shut.
I don't know if there is a good day when he's training us because he supersets this, supersets
that, my arms are dead.
Are you just served by personal trainer?
Not anymore.
I mean, you lose it after two years.
I was at one.
Wasn't that anymore?
He is.
Yeah.
It was getting a lot of that.
It was good.
It was good.
I was hitting new PRs.
We're all about hitting new PRs here.
Yes, we are.
Yes, we are.
Well, yesterday some teams, I don't know, some sort of PR transition, fill
and the like Outlast started off the day trying to get a new personal best in terms of how far they could get.
We gotta go HR!
Into the game!
Yeah, Outlast more like dead last.
I mean it was another one of those kind of games for them where they just couldn't find any success on the attack.
But Pile Knight did have a good game plan.
Lots of bunkers utilizing the go-yo, utilizing the crossfires.
And ultimately it came down to them not winning enough attacks.
Defenses, they showed some glimpse of hope but it wasn't enough.
I mean don't ignore Monks 2v1 right there.
I mean, that 1v2, it was beautiful from his end.
And then the M80 SR game, I mean, this was a game for you.
You want to see if SR or M80, rather, was going to be tested.
And they were.
I mean, this was really a matter of inches.
But this is where M80 was just going
to get over that hurdle just due to the mentality.
And who was the player that got that done that we always
highlight with the mental?
Of course, it had to be Ashen.
It was Ashen.
And for fun here was not having a lot of fun
versus wild cards.
As soon as they lost the Solid Snake operator,
their favorite one at the turn or the third ban.
It kind of just ran away with it, utilizing a lot of split takes
and winning just about every single gunfight.
And then it was AD.
AD, that's what they called him, right?
Yeah, AD.
Yeah, AD, that's what he switched to.
Dark Geo for a space station.
Honestly, this was a fun one.
I was a little taken back and honestly surprised
because space station did look significantly better,
but it was those hemorrhaging of bodies of rounds
that ultimately lost them this year.
I mean we talked about there was probably three of those rounds that they were in control and have they won those rounds
This would have been completely different talking point
They would have got the three points
They would have left dark zero with zero and they would have been a better comfortable position coming into the game
Oh, if AidenTax only would have got that one kill and then the round out the rest of the day
the worst defensive teams going at it 100 days first
Five years, but of course 100 days had a little bit more experience on the roster with hot and cold and their defensive
game plan coming into the game was extremely good and then on the attack
side banning out the Chonka banning out the Azami five years gave way too much
space and it was just too easy for them. And with that MAD another day
and other undefeated streak continues for them there at the top of the
standings outlast still there at the bottom but the focus really for the
next three days will be on the middle the bubble teams hunting for the
playoff spot you have what four teams there with nine points to their
name from cloud nine down to a hundred thieves so much pressure on making that
top six SSG just on the outside looking in same thing goes for five years lacks
it is all about making it into that six and final spot it is and as we know
pressure makes diamonds and that certainly is left to be set for the
side of space station and five years and in that bubble I mean those teams
are really gonna have to try to lengthen that gap and separate
themselves just so they can find that little bit of added cushion and
And there's three games left to be able to do that.
And for some teams, they are absolutely going
to have to hate watch.
Well, ahead today, it should be a good day.
These teams in the hunt for those points,
as we talked about.
Starts with five fears in M80, but dark zero in Shopify
rebellion in a Salt Lake City grand final rematch.
That should be a good one, Kyle.
What are you looking forward to today?
I'm looking forward to that last game of the day.
100 thieves, four fun esports.
And to reference a point from our friends on the EML desk,
That is a six point game at the end of the day.
Both teams currently tied at nine points
and with three games remaining,
whoever wins that game could steal the last spot for playoffs.
Now, I'm no analyst or anything,
but I tend to notice your favorite games of the day
typically start with a hundred thieves.
Any particular reason there, pal?
I just like to have fun, four fun, eSports.
No bias on the desk.
Absolutely. Never.
Never is. Never bias on these sides.
Well, five fears, the team we talked a good bit about
yesterday at the start of the show,
So they're going to be spending, well hopefully some time today, really trying to get those
points out of the hands of M80.
They know they have their work cut out for them here.
And they've talked about just how much this means for them and the pressure they're experiencing.
JJ put out a tweet last night after the loss saying just how much they know they
have to improve.
He said he's disappointed from myself this stage along with the team.
We had a very poor off season.
put ourselves in this spot, no one to blame but ourselves.
Playoffs in Major are probably cooked for an EWC.
With that being said, we are still playing out the whole year,
going to focus on closing out the season
with some better performances.
We know that this team is better than what we're seeing
from them right now, but it's also clear
that they're feeling the pressure of this moment
and just how badly they need those points.
Yeah, how badly they need those points.
I mean, they're saying they're probably cooked.
their backs are against the wall.
They're not out of it.
But it really is now or never for them
to start actually putting some points on the board.
Yeah, absolutely.
And I could appreciate them talking about it,
talking about their struggles.
Fact of the matter is though, you
have to start putting on numbers.
You have to start seeing something that gives you
a little bit of hope that you can believe in your system.
You can end this on a positive note.
You still even have a chance of being able to qualify.
Again, that's where it goes in and we're saying,
there's definitely going to have
hate watching going into their matches and obviously winning them but they aren't
out yet theoretically speaking but anything really can happen today
especially with some of these games and how they turn out right if they want to
control their own fate in those last couple of days they want to have any
power to actually make themselves make that top six instead of hoping somebody
else completely fumbles the bag it has to absolutely be on them but what when
we talk about this team I honestly was surprised to see and JJ has said this
before Kyle that he said they're going to play out the whole year as a team, right?
I mean, that's important to stick together as a team.
We know we've seen those improvements, but he said that last year and then we saw some
changes with the line up.
That's why you can't.
You can't really take a lot of that yet to take it at face value at that point.
Take it with a little bit of grain of salt, obviously in theory, you want to stay
together as a team.
But again, when shit starts hitting the fan, a lot of people like to go one
way or the other.
So and you've been calling for him and we talked about it yesterday.
How it might be time for them to make a change right now.
JJ and Forrest, the problem when they formed this team is can they both be on the same team?
And kickoff did prove that I guess it can work.
But we're now seeing what many thought was going to happen at one point in time.
And it's the fact that there's not enough actual gun power on that team, not enough fragging ability.
It's they're not the most consistent players.
Well, and the struggles that you pointed out yesterday in that like worst defensive team
on Worst Defense of Team Battle.
100 Thieves had the edge in five years
when it came to their defense.
They still made those mistakes
that we know they have recognized in the past.
Yeah, I mean, it was still the same mistakes from them.
I mean, what gets banned out,
that the Chonka and the Azami,
so that means Walden Isle is up one layer
and we don't run a single piece of Walden Isle.
It was great bans from the 100 Thieves.
It allows them to take operations
controlled really quickly because there's no Azami.
Then they can plant Masked Wall
because there's no Chonka.
But 100 Thieves, they do, or sorry, five years rather,
they don't adapt.
And then the very next round on the Bunk Spombsite,
they don't even reinforce the outside wall.
You have Cade available, Tube available, Mira available,
and instead they're just relying on one player,
everyone running above, hoping that they can stop
a green Iso take, and then they plant 100 Thieves,
plants behind a Montane and there's no answers
in why it was a great game plan again by 100 Thieves.
But when you're a team in Pro League
and you see those bands getting put
in front of your face.
You have to adapt.
You need JJ or Forrester or whoever's the leaders
on the team to say, this is what they probably want to do,
and these are the ways that we can stop them.
If you're not going to try to waste any of their time
and you're going to give them map control for free,
to an IGL as good as hot and cold,
they're going to pick you apart.
Yeah, definitely.
And again, when you're talking about those bands,
I mean, if you're getting the Azami removed,
you're going to Chaka remove,
and I believe even later on they ban the smoke.
Clearly, they're going to try to go for these executes.
So you have to do whatever you possibly can
to delay time to make those executes hard,
like you were saying.
You got to bring Walton out.
Even a clash can slow something down.
But we just weren't seeing those adaptations,
especially this late where everything is dire,
everything is on the line.
Someone has to come and realize, OK,
we need to be able to stall.
We need to be able to make this change.
That just doesn't fall necessarily on JJ or on Forrest.
That's an entire team dynamic.
We know that just one operator can completely
shift an entire setup.
And the fact that no one is making that adjustment,
it does worry me going into today.
My concern now is like, how can they take down M80?
The strongest team in stage one, Barnun.
Undefeated across the board.
M80 know what they've got cooking right now.
They haven't lost since Savage joined the team.
And when we asked him about it yesterday,
Savage said they'd rather get a loss out of the way now.
Like, it'd be good just to learn from it
and see how they can improve.
Yeah.
I mean, I really loved his response to it
because it's always something that we talk about with teams
that go undefeated is.
Yes, they look good.
It looks great.
Games are really close, but you don't really
take from a lot of those, even when you do win.
As much as teams will say, yes, we do take from our wins.
You will always take most from a loss.
But especially when it's your first loss,
that's where it really kind of catches you.
And it can also create problems.
It can manifest into something even worse.
And it would be far better to do it now on a group stage
instead of them making all the way to playoffs
if they're at the final end of it,
and then they start coming into those problems
and possibly miss out on an event.
You want to get these losses early
if they do inevitably come.
They fully agree.
You want to be tested, right?
And they just haven't been tested.
Yesterday, he even mentioned the fact
that how did they even win that game versus SR?
It actually just came down to the fragging ability, right?
Gavin and Ashen kind of stepped up big time for them.
So going back to your original question,
how does Five Fears even manage to kind of get close
to winning this match?
Well, at this point, at this point,
there's no pressure for them, right?
We just had a JJ tweet.
If anything, that means they probably
had a conversation.
Guys, playoffs is probably all far played.
Let's just go in today trying to fix some of our losses,
and hopefully we see that going into this.
It would be wild if they are the first team to take down M80.
It's not impossible.
They gave DZ a run for their money.
Let's see where we're going to here
and see if five fears can maybe leverage this
into their favor at all.
It's going to be Lair, a map that,
Lex, I see you shaking your head again.
Tell me about this.
We've seen M80 on it, and they
have triumphed every single team that they played.
However, for five fears, this is a good map for them.
But clearly, just even when we saw yesterday,
it didn't look too great.
And again, we want to talk about they
don't have a lot of pressure.
If we are seeing the pressure, not them applying just basic
knowledge of how to play around operators,
what is then being more lax and more loose going to look like?
Well, this could go right into our point of both teams
played this yesterday.
And what I want to see from Five Fears is the fact
that you watch that VOD back and you realize that,
hey, on bunks, maybe we should reinforce the outside wall.
Hey, we had K'd up.
We had Tube up.
We had to clash up, like you mentioned.
Maybe we run some better operators for our defenses
and actually try to adapt and slow down M80.
So it really is a good chance for them at least,
and both of them kind of going back to the same map.
It's a good chance for them to kind of prove
and fix some of their mistakes.
You both seem surprised when you saw this map come out.
Always, I'm always surprised.
Well, but I mean in the sense that like,
not that you've seen it for the first time,
but like, does it feel like a smart call
for five beers here or does it seem like,
oh, this is not the best place for them?
Well, when it's a map and someone point that you made,
you know, a map like Clubhouse, a map like Lair,
it's really our night haven labs also.
It's a step-by-step process,
and that's where five years really is struggling.
So maybe go into a more unorthodox map like a bank
where, yes, there are step-by-steps,
but there's a lot bigger areas for you to clear
where you can kind of get a little frisky.
You can be a little more elusive around the map,
but in maps like these that are very small
and very condensed into how much movement
you can actually make out of it,
you have to be able to push and pull,
and that's where they did really well in kickoff,
especially on a map like Fortress.
They were able to push and pull,
use those shields to take attention away,
go for these flanks.
You can do that here,
but everyone has to be on the same page.
And that's just where we haven't seen those fundamentals
really be implemented in a lot of these series.
Yeah, and there are attacks I'm not worried about at all.
Really, I mean, we've seen them be pretty good on attack.
Weirdly enough, that's not really their problem.
Again, it comes out of the defenses.
And because it is that step-by-step map
that you were just talking about,
I do think it's a good map pick for them
because MAD can be a little bit more predictable
on this map.
to be able to get to the
top of the game. We're going
to be able to kind of know
what is going to happen. And
again, hopefully they can test
more pieces of map control. Not
be afraid to take some early
fights and actually just have
better win conditions versus
that meeting here. Well, our
players are ready to go layer
our first game of the day
between five fears and M 80. So
to kick things off, we're
going to pass things over to
Parker and the man who's been
thinking about the weather for
his wedding happening in just
the next six days. It's
the way. Think about me, Jesse. I know that they say it's always good luck when it rains
on your wedding day and I'm secretly very much hoping for that. I'm hoping for no rain today
in any of these matches. I'm hoping for good matches because on paper, some of them look
like they might be a bit foregone. Conclusion, certainly in this matchup, and I imagine
when we see the social prediction, there you go, the community will agree with that.
MAD locking themselves into playoffs yesterday, they can clinch, likely clinch a top
four spot today. It really depends on how it goes. Five fears. What are your
expect what are your expectations for five years at this point? I mean Parker I
started this stage with very high expectations from five years I wanted to
see them make it back in the top four through that kickoff wasn't a fluke this
was the only team in North America who went undefeated through the kickoff and
now they've come into stage one completely limp they have not looked
like their former selves it's been really disappointing for them for their
fans and even us as broadcasters how fall how far this team has fallen so
far. They now go up against the only undefeated team left in stage one. This
will be a very tough game for five years to win, but JJ said it on Twitter. It's
just about closing out this stage with the best performances that they can.
Trying to find some improvements in these tough matches late into the stage.
It's probably not gonna be worth thinking about EWC or the playoffs at
this point, but work on improvements. Get yourself up to that level so that
when stage two comes around you're ready for it. 100%. I mean when you
end up as the best team in North America going into Salt Lake City obviously did not end up emerging from Salt Lake City
It's the best team in North America. They were the only NA team that didn't make it to the playoffs
But five fears set their expectations really really high and it does seem like that kickoff was a bit of an aberration for them
Right keep in mind a lot of this team's core identity is still wrapped around that old Envy squad and well
Tophens and Snake have had statistically very good stages
it's kind of a two-man show at the moment if I'm being honest. Jesse, Forrest, and JJ are just not able to get the kills and the impact that they need.
And as we can see with the team, my Shopify rebellion, as JJ enters the day as the lowest rated player in the NFL, the player directly ahead of him is Canadian,
and looking at how that lack of depth on SR can sometimes come back to haunt them.
So if I'm five fears, maybe, you know, tune things up for stage two, try to salvage what remains of this stage,
stage and I gotta be honest with you. Cab's not a terrible pick here on Lair, but Forest
Busting of Cav on round number one gives me a little bit of possible. Some things never
change, do they Parker? Some things just don't change and they'll succeed. And one of them
is Forest Jumping on Cav. I don't have the stat of my fingertips, but I would imagine
the number one most Cav pick player in the world. Forest has been definitely had a history
on this operator who will bring this out from time to time including an important land games
if they feel like they have the momentum or if they feel like there's really no risk to it.
He's not the only roamers snake is down in the basement too and it'll be his nitro cell that
just goes off there barely avoiding some damage in on to Ashen might have even dealt some damage
onto himself there did snake he's gonna be the first one to eat a little bit here alongside
gunner but I think five years they're starting to get right into a little bit and they
clearly have some idea that there are roamers down below. If they know the extent of it though,
that'll be the big question.
Diffuser is one of three players on M80 currently sitting in the top ten of North America, so
he's gonna be walking along with, with Savage who, well, Savage's overlying numbers are
not as great I suppose as they could be. They're pretty good on his role. I mean,
playing Shears, IGLing sitting in 31st at 50, another man on Team Good, but if
But if that's your worst enemy, usually things are going pretty well here.
I mean, again, he's got good backup from M80, but if he frags, if needed,
he'll be coming to blows yet though, Jesse's with a half way marker on him.
Nitro again, just barely falling short, really good damage and defuser even still.
They want to go for a plant here just inside Mass, very classic.
There goes the forest flank, it will get shut down by Ashen, he's ready for the second two.
See, Snake can deal some damage, but now you're forced to back up if you're Snake,
because this angle is just being hard-held by Ash,
and it's gonna be really tough for these rovers to have impact.
And now they know for sure on MAD,
there's maximum three guys on site.
Yeah, I mean, that cab gamut did not work out at all.
I mean, if you're running a cab,
the idea is that you either strike really early
on a poor drone, or you lie and wait,
and have huge impact afterwards.
Snake, as a target dummy,
as Defuser takes him down in MAD,
he will find another kill.
Gunner on the new truck that he plays
on getting this case down and M80 will walk away with them in a post-claim 40 seconds remaining.
My fears dialed in that they have their work cut out for them as M80 can just kind of back away
here. Playtime, play the clock, be a patient as ever and they still got utility on their side.
Only kills so far this round for five years and rival Fens will get one but that's all she wrote
as savage. The cleanup kill and M80 looking round number one,
Making round number one look relatively easy.
You know, Parker, for about eight years or so since Cav has been in the game,
there's never been a good meta to play Caveira,
but right now in 2026, it's got to be the worst time in history to play this operator,
because you've got Snake available, you've got Deimos, you've got Dokobie,
you've even got, like, Lion and Grim, some of these Imperation operators.
It has never been more difficult to exist on the map as a Cav,
and I like that they tried to assault some of those issues with the Mutchammers.
There were two in the basement that was found out by Ashen in the midst of that.
They tried to counter the snake and the damelos a little bit,
but it's just so difficult to exist on that roam game,
and maybe you got to really be agreed on early.
And I want to especially praise Ashen.
Not only because he got a good couple of kills going for the flank watch in that game,
but they also hard target him in the operator bans.
Yesterday, when they played this map,
Ashen played two operators on their top floor attack.
It was Ying and Dokely.
Those are exactly the operators that five-fear banned out
to try to limit the impact Ashen could have in this game,
and he still found two big kills.
10 seconds to insertion.
So good stuff all around four M80s.
They continue their reign of terror.
This five-fierce squad, as you said,
really does have their work cut out for them here.
Only one victory still far for this team.
Five losses in regulation and five-fierce first victory
came in their very first playday,
where they absolutely demolished outlast
by a score of 7-1.
Since then, it has been a really tough road for them.
On the side of M80, they've had a really good run of it.
And I think one of their hardest battles period
was against Shopify Rebellion yesterday.
And M80 was able to overcome them 7-5.
And what was a pretty spectacular game
if I'm being completely frank.
And of course, these are two really good teams colliding.
So it certainly looks like NAL has been shaken up a bit
from the order that we saw in kickoff for five years.
That's obviously bad news.
So we look at round number two,
Jesse, 40 seconds into action,
still going with Discovery and M80.
found some of these offsite players chiefly among them rival. Yeah definitely a bit of a
roam game being played by five peers in round two, Parker, and definitely a bit of a different setup
from what we saw from this team yesterday on this map as well. Most notably I'm looking at
Forest and JJ changing their ops around. JJ in particular being a little bit more aggressive,
playing on this Valkyrie still just flicking in through cams. They're gonna have opportunities
maybe to get a bit more active in some of these gunfights. Staff had that KD a little
They'll see the Monty and V-Ball cam and the rival will pop this pipe to delay that a time, but it's gonna be a difficult operator to get past.
They'll have to be cleaned by slowing them down with these goyos and maybe getting some good nades there in Nitro, or Nitro's on them, too.
I must declare his downstairs position. No Nitro for him available.
As he brought the bulletproof cameras, he can't really do much beyond scoot away from his position.
He's on the run, sustaining some pretty heavy damage in the process.
Two nitrous on the board for five years though. So if the rubber meets the proverbial road here and M80 attempts another plant
You've got some explosive protection in your back pocket and right now M80 setting up quite nicely over top of this basement bomb site
And they don't find that much and it did let rival slip through their fingers
Yeah, maybe a little bit of launch for them
But they've got buck and ram up above the bomb site
They've got a monty ready to plant as long as oh what a 40 feet for savage
which takes down 4, its rival falls to the vert, that's what I was worried about Parker.
Once you get these 2 vert operators up above the bomb site, it is so difficult to exist
in the site.
5 fears are really having to deal with that now, and the Capitao is going to be able to
enable a plant as well, this is going to be tough to deny.
Full utility now here on the Capitao, final 30 seconds fast approaching, 2 dead for 5
fears, 1 will join them on the side of M80, that's diffuser gone.
Savage is one of those 2 kills for M80, Capitao will also come down.
Gunner takes down Snake as he was on that flank watch up top.
Fens will get completed as well, and it's all up to JV, who does to his credit, have a pick.
Three opportunities for him to increase that, but Gunner will cut him down as the
defused kit was getting planted. These are two really strong rounds for
Hamedi there in full control of this game.
Feeling very dominant with these executes. Hamedi know exactly how they want to push
with these sites. I do like the attempts there in the midst from five fears to go
for a bit of a flank. They were down 3v5. They understood they had to do something
to win that round. Snake goes for a bit of a flank. JJ gets a kill. They do equalize briefly at a 3v3,
but ultimately, M80 recover really nicely. That's the thing about this team, right? It's part of the
reason why M80 have not lost a single game all-stage. So, when things get bad, this is not a team
that panics. This is not a team that gets flustered. This is not a team who are worried about losing
a couple of bodies, because they can execute in a 3v3. They can make things happen with a
low man count situation you've got to be able to stall things out you've got a
little flavor win cons on defense and so far five years of Cheryl to do that
a lot has been said about this five-fierce team we really don't need to
beat a dead horse here still the horse on the side of five years is alive yes
so not dead yet just because it would be beating the life of the team
is very interesting yeah I mean it's really tough when when there's two
players on the team that five seconds you know whether they find
themselves in dangerous positions or not, they can't always capitalize off of the
spots that they're in. And this has honestly been a long criticism of a
player like Forrest. Forrest is good. He's great, Jesse. I don't think anybody will
argue that. But if you go back to some of those older teams, the E-Unitids, for
example, he would pick slightly unconventional operators and seemed to
work almost as a solo agent. And it didn't always help the team.
One big thing for Forrest, that line that really helped was that O-L game.
He'll absolutely massive performance against it and then tweeted it afterwards, you know,
while I basically am going to drop a boost egg the very next match.
He did and his numbers have not improved very much.
Now mind you, he does play a sheltered role, same with JJ Blast, but again, it goes back to,
if you have one player like that, that's usually okay.
The five beers need a bit more offense to help Fens and Snake.
Yeah, speaking of Forrest, probably the most dramatic operator shift you'll ever see in
competitive stage. He goes from the Cav to the Echo on this top floor defense,
then I do like that pick a lot better if you're somebody who's very struggling to have impact from the kills from time to time then
Riding that echo cam getting your intel for your teammates can be really big
So I do like this change
You're able to lean into some of this more plank than I'll style of tactics that made you really thrive with
This is a team. We're a very objective focus. They love to get that diffuse get on the ground
So if you can stop that from happening with these talks page of nitro
It's not a bad game plan by any means
The push from N80 will progress all the same chance there to find Snake as he runs in through
the bomb site, but watch out for these yokai cans.
They're starting to get deleted throughout this round and they're not able to get much
off of this aggression.
You haven't thought he had a reed there, I mean, ends up being wrong.
Forrest in a pretty safe position so he really wasn't at risk one bit.
Yeah.
With this Snake, the operator, not the player, and Gamos on the board, it's gonna
They make life really miserable for these defenders on Five Fears, and they're very quick to capitalize off of its savage leading the charge with the fuser right behind him tracking down rival.
Who worried about getting laser focused on them? Objective at hand worried about who might be on the periphery. One final minute, and Five Fears still searching for their first round.
Not bad though for Five Fears. I like this position that they're in. They still got everybody alive. Savage is threatening a plant, but you still got Goyo's alive.
alive the walls just opening up there's still probably an echo cam around here
in three toxic babes so despite losing rival there this is the best spot five
years have been in all games there goes the exothermic charge
well let's savage reposition gunner still with that case objective play has
been pretty good so far for m80 successful in the first round they
were in position to do so in the second
not just trying to wait up this time this one's very well for five years
like he pointed out a good position for them to be in as long as those yokai drones can stay out
there's a fighting chance here for five fears JJ blast with a pick that is huge there goes the
diffuse kit they have to watch for the yokai drones Gunner will find it but he's running out of
time he has to pick his poison snake with a kill savage trying to keep him at bay but maybe
he's falling by the wayside forest gets in on the action denying the plant with the yokai
and then getting the final kill and five fears are on the board that's exactly the value
that force needs to be finding Parker. I love the calf as much as anybody else but how much more
impact did he have playing on that Echo still dropped down below the site right later on the
round because you knew it was the safest position drop the hatch that's perfectly played by force
and this is what I'm saying when it comes to the game plan for m80. This is a team who loved
their plants in a third of all of their attacks. They get the diffuse kit on the ground that's
the most of any team in the North America League. So play into that on your defense,
the game. They're going to
play. Play the echo play the
go yo play the smoke. Finally,
five years playing to that
style. They stall out M 80 and
they get their win con. It
took him three rounds, but
there's still some hope here
for this team. They need to
apply this pressure on to M 80
to force them to change their
attacking play style. That's
the first time we've seen
five years do that this
game. That looks a little bit
more like the team that we
saw a kickoff that came
within striking distance of
making the main stage at
the Salt Lake City major.
We've highlighted it, we've highlighted it on the cast's hope today and previously about how this team is very aware of their, their shortcomings at the moment.
But you know, if they can make adaptations, again going back to what we said at the very beginning around number one, if they can make operator changes, they can play on more Intel to, you know, do battle with the constant Intel ops that are being brun by this M80 team.
I honestly think five years can set themselves up quite nice day to finish off on strong footing
here in this stage. Now, as today's matches go, we've got a whole day of bouts for you.
This is matchup number one. Tomorrow, five, or sorry, on July 2nd, Jesse, your wedding.
Five fears is starting off that play day, going up against Wildcard and then concluding
against Forfun. So Wildcard might be a reasonable shout for five years.
Four fun is probably more along their their skill level at this present point in time
So that'll be an exciting game to watch and play day number nine, but again
One at a time here
In five years is not mathematically eliminated for making the playoffs, but it's pretty time-on for the time being
I one question we haven't really asked this obviously M80 are fighting for a top four spot
But there's the potential Jesse that maybe they don't treat this match up as hard as needed
And if they think that they can get a win without showing too much.
Yeah, I think it's just about playing the basics for M80, right?
It's not about trolling, it's not about letting things slip away from you and playing silly,
but I think it's definitely about playing standard siege, playing a little bit more
predictably.
You just don't have to break the mold, a good example of that is Savage.
They banned out his Monty, so he's moved over to the Blitz.
And M80 have attacked this Bonsai six times since Savage joined the roster, and
he has played a shield on all six rounds.
will be the sixth time that he's playing it here so it's really just keeping the
game plan the same for M80 showing similar strats that they've gone before in
the past they're pushing garage side here direct in towards the site might open up
a door for somebody like Snake to play above and get a bit of a vertical
plant than I'll but again you're planting under a shield you've even
got Ashen here on the faster to cut the plant a little bit you've got
options to get this diffuse get on the ground
The Monty Band, you got to bring the Blitz, so Savage can be as aggressive on this operator
but not as easily protected.
This Fence found himself in a bit of a precarious position.
He gets away safely for the time being, have to think that that fire extinguisher going
off to him helped ever so slightly.
JJ Blast a little bit more forefrontal here and he had a good read.
Ultimately loses out by mere second.
The rest of his team falling by the wayside, Fence on the board with Rival and Snake
are gone.
This is not going well for five fears.
JJ and Forrest bragging out though, and they brought this back to a 2v2.
Gavin and Ashen, the ones who remain for M80,
Ashen, a name we barely said so far, yet he quietly has five kills, Jesse.
Looks for the plant now, 40 seconds left from the clock.
Gavin has to be so good to cover this, but he's not washing the right angle.
Still behind the cover, Ashen gets it down for the 2v2.
Another post-plant for M80 to navigate.
He can isolate these five fierce players, they've done so successfully on JJ.
Gavin takes him down for us. Now, far removed. They'll need to go for this death drop through the
hatch, watched intently by Asher, who picks up yet another kill, and M80 go back to their winning ways.
And it's so tough, Parker, because as I say, M80, this is not a team who get flustered. That
round started to go quite sideways. Really, once Fens launched that nitro cell that killed
Savage and knocked him off the plant, a lot of lesser teams would have really stumbled at
that point. So the plant was almost down maybe a second or two left on the timer as Savage is
holding F inside the site. There's a 5v3 plant that was going down. Fens gives them a bit of a
lifeline for some JJ start fragging, but ultimately M80 are so composed they just get back into a
plant spot. They're covering exactly what they need to. They can't cover everything in a 2v2
right? So they make sure that they prioritize Gavin watching the hallway,
Ashen in behind the little desk there so that he can get that a fuse get down. It's
It's just really well coordinated,
even when things are going sideways.
I feel like five years have cracked the code a little bit.
Like these last two rounds have been way closer
than the first two rounds.
If they can really hyper focus on denying this plan
from M80, they've had some good looks,
but it's so tough to convert that consistently
when you're planning it to such a top team like M80.
M80 really do look like a team possessed
with Savage on this roster.
I know obviously the hot and cold roster move
probably the thing we talked about the most in the Oxy's and frankly and it's been working relatively well for you know both of these teams
100 thieves definitely looking much improved over finishing the bottom of their group in kickoff and they are tied with three teams that are in the playoffs right now
playoffs right now. Cloud9, Shopify, Rebellion. Four fun eSports and 100 thieves are all currently
tied in fourth place with nine points. I think the way the tiebreakers work, 100 thieves
is on the outside looking in, so they definitely benefited from picking up Hotman. And of course
Kason is helping too. The SMA team with Savage looks like a whole other beast. They
just, they are so good. And right now they're the only undefeated team still
in the NAL.
They don't have a perfect record because they did win one in overtime, but still it's been
really good run for it.
Savage used to be fitting them like a glove, and honestly you have to give credit to both
the coaching staff and the other team members for being able to play around in the addition
of this IGL.
Well, the primary two sites have not been working for five years.
They will go to the church here, here at Bunks in Briefing.
Parker, they've played this bomb site on defense six times this season.
They've lost it five times.
They have a really poor record defending on this mid-floor bombsite.
They're only incoming against Cyclops back during the Salt Lake City Major.
And 80, this is a bombsite where the meta has been developing quite interestingly, I think, right?
Some teams having some new and improved strategies for how to get into the bombsite and get a plant down.
And even on the defense, playing maybe a little bit less towards the top floor,
we've seen it for a couple different teams.
I know Fett highlighted a cool strat I think from SR the other day on Twitter.
So there are some cool ideas developing on this bombsite.
But 5 beers just grown all 5 players above the site. Nobody is actually in the bomb site currently.
So with a 5-grown strategy, they will be attempting to deny this plant from the Verts.
And for M80, they might just try to sneak this in down below. They've got the Sen so they can do so if they wish.
Warden obviously not effective against this Sen, so...
Benz. Try to say that too quickly.
Benz will have to reposition himself to deal with some of the other operators that are gonna bring some smoke.
for example, this Capitao being piloted by Diffuser.
Diffuser's numbers aren't really anything to sneeze at
at the present point in time.
103 playing secondary entry behind Savage
as Savage on those shields was usually the first one
to get into the building with Diffuser as backup.
Because of that Monty ban,
it's gonna push Savage onto different operators
and he went three for three with Monty prior to the ban,
now playing Blitz and sends very high value utility ops.
But on a bottom floor basement like this,
you see Sen's use so effectively.
He'll double up with those smoke bolts from the capitao.
Taking those players in the top floor out of action.
Snake first kill, diffuser.
The next one up on back, M80, tying things up
in terms of man counts.
Diffuse gets planted yet again.
Adeptive play for him, he's been very strong
and there's Gavin with two.
Hones it up in this position.
He's got teammates at his side.
Ash and C's keep the one closest to the diffuser.
He and diffuser will now guard over that case.
Defuser finds a second kill to draw, even in terms of KD.
And it's all up to Forrest, but familiar frame, four or five fears.
Forrest takes down Gavin, a relatively nice play, but Savage is there for backup, and M80.
Stretch their lead, 4-1 with still one round to go in the first half.
Parker, that was such a cool attacking strat from M80.
Of course, they expected everybody to be up above,
and they even expected the Solas to play on the top floor,
because it's such a common operator to bring,
because they can kinda counter out that sends, they can still find where the defuse gets going down
even with the sends walls in the way, so what do they deal out of M80?
They throw Ashen on the path here, and he EMPs the Solus right before they go for that plant,
so JJ had no ability to see where the defuse keeps going down, he then gets
fried by Defuser, you were just talking about the KD that Defuser had, draws back up to
to even defeating JJ Blast in the battle for the best player in New York City, and
And it is now 4-1 for the favorites in this matchup.
It's been a triumph for M80 so far,
as they can swap around these ops as they see fit.
Again, objective play's been really, really good.
Really successful diffuse plants so far
for the attacking team on layers,
not always something we see.
And that second round M80, which they ended up prevailing
were in striking distance to be able to give the diffuse kit planted to
The only round where it didn't really seem to have much of an impact was round three and that's the round they lost
So of course that's not gonna be around where they'll get the diffuse kit down if they all get killed before it can be done
You know, I mean really good on the side of M80
They've had pretty good survival rates as well across most of these rounds
They've struck first blood four of the five times almost every single number for this M80 squad is right now
terrific. There's not a lot of good frankly that we can say about five fears.
You have to hope that when the sideswap comes in in two and a half minutes, they tighten it up.
It is interesting too that we've seen three different players plant their fuse kit on N-80 the three times that they've planted.
They're the only team in the league where all five players in the team have at least one plant,
Gavin and actually Savage having the fewest with one each coming into this game.
But just again, highlights how good this team is at the objective play.
They will get one more opportunity to attack the top floor and this is where five years did do a good job of denying the plant
Right, that's where force was down below on the echo denying that if you skip from going down
They're clearly expected that a little bit. They've applied some pressure down into this mid floor
That's what the user was down there currently
But it changed things up in five years as well instead of the echo they brought this chonka
They brought the go-yo still but they've got the clash as well and a couple of nitro cells
So the idea is the same but the method for how they accomplish this how they're gonna stop the plant from going down
has changed quite dramatically the nitro cell in hand that could be quite the
surprise for I'm 80 if they don't drone this out but it was obviously it's
harder to track with the drone counter being what it is M80's Intel game has
really not suffered at all Jesse whether it's because the operators
they're bringing or because of that drone work M80 has been prepared for most
of these engagements whether they win those engagements is a completely
different story I've got a good read here now as gunner holds down this
Cross a little bit over a minute to go and what it would be for M80 to emerge from this first half-5-1.
Here comes the fire, they'll immediately take down Rival, they managed to get that shield out of the way and find the frags with shield on shield action that favors the captain of M80.
Now it's a man advantage, but again, time is getting low, this push is relatively telegraphed.
They should know that it's coming in through the hallway, wants to get in through storage and get a plant down R6 room, I like Gavin down below, he's ready for the flank from Snake if and when it comes out.
But this team from M80, they are all in this position, and with two snipers, they are ready to move over this execute.
I like the patience that's being shown.
Unfortunately for M80, they let one escape.
Gunner doesn't least have savages back as JJ gets taken down, not before Ashen has died.
One of the two snipers on the side of M80 removed from action.
This is where stalling out.
Cause maybe I'm doing an M80 and the quality of gunner, please, that fight, excuse me!
That's gonna be one metal hot snake for quite some time.
Gavin gets one.
It's a mess, an absolute mess.
M80 comes out on top as three players are put in the ground in the span of two seconds.
And M80 takes the first half, 5-1.
5-1, utter dominance from M-80 right now in the story for five years. It's just not happening for them
It's not happening and it's extremely frustrating because I was hoping we would come into lair and we would see some improvements
But we see on the first round. What's banned out? It's gonna be the mirror and a zombie
So we're saying hey run some walden isle. No, we're gonna get forest on cover
So that's how round one worked out. They're running around the map doing whatever they want
Second round we go and attack the basement bomb site.
Well, they give up all of filter side
and they choose not to run a smoke or a chonka.
So it gives a free plant to the attackers.
Again, it's like we're not using the right operators.
And then this fifth round, wow,
they reinforce the Bunk's wall, big improvement.
Where is our bandit?
Forces over on the green side,
frolicking, shooting drones.
We actually heard from the cops,
oh, they got me, I'm shooting drones.
It's 30 seconds into the round.
Why is our bandit not on the wall?
It's just it's extremely frustrating walking these guys make mistake after mistake on defenses and going back to the comms
I mean now we're gonna be switching on to the attack side and what do we hear out of JJ?
Hey guys, we just got to get a couple of these defenses carry me a little bit and then I got you on the attacks
And that's what I was worried about this was talking about of the attack specifically where they can utilize these shields be able to move
The defense around where they see accordingly to allow their star players to really shine to have fans snake or rival go for these
flanks and then once they interrupt those comms on the side of the M80 that's when they can facilitate an execute
That's when they can try to go for a plant, but I really don't see us getting to that point just looking at how
Uncoordinated the defense are I mean like you said even in that round five. We have the wall denial
We have to delay for it. Where's the bandit? The bandit is off-site doing
What shooting drones like you said and then just ending up dying which to me again
That's where it's like okay pressures on you need to be able to qualify for these playoffs
and you're playing like this when it matters most you aren't even doing the basics of having a bandit
ready to go for a wall that is so important for that site to just let it be open and the round to
just be washed away. We were talking about this and I asked you guys like are they having fun at
least for us put out a tweet just before the match like one in five what are we gonna do let's
go out there and have fun the horses are gonna fly today I don't know what that means but I
know what I'm gonna have some fun today means like is there mentality different from what you
you can tell in the comms.
I think again, we're listening to their comms right now.
It doesn't really sound like they're having fun.
To me, it sounds like they're getting rid of the shields.
The game plan is to take away from that.
What I was just referencing, yeah.
No, no, no, no, or they're removing from five beers
so that being able to push and pull the attention away
isn't going to be possible.
You are going to have one shield left up
to be able to do that with.
But then it's going to be relying on those sheet
operas, because we're relying on the information game.
And they can still kind of do the exact same thing,
but they're going to have to be in sync with one another,
that if a player does end up taking that attention away
falling apart. At least someone can be there to go for a trade. But if we don't see that,
M8 is going to pick these guys apart. And they are the number one rated defensive team right now,
almost successfully winning 70% of the time. Yeah, and you can have fun. You could let the
horses fly, but you at least got to give your fans some type of, we're going to make an improvement
for the rest of the stage, build some confidence and momentum for the next stage.
Right now I'm seeing nothing. Right, nothing right now in the defense. Now they move
on to the attack where hopefully they can find that spark again while JJ said
carry me on the defense and I got you on the attack and well it is a call order
to carry back this 5-1 depth and especially so because of what laxing just
said and 80 the best defense team here in the league 68% win rate on this side
of things they again are going against five years who have the lowest defense
win rate. That first half kind of went as we expected Parker. We're going to need to see some
miracles out of Five Fears if this one doesn't go the way we expect as well.
I think the desk said it best and I mean there's there's a hope when you come into a match up
like this that Five Fears will you know revert to what we saw from kickoff but again it's
looking more like that was the outlier not the baseline so overperforming during kickoff
might have set our expectations and potentially their own up to a different level so again I
You don't want to beat up on five fears here
And I mean five fears are honestly benefiting a lot from outlast being at the bottom of this league
You know, there's a lot of ink that gets spilled on social media about
How bad that outlast team has performed and how they haven't shown as much growth as people had hoped there
Aggression that we're seeing from five years
I think it's more worthy of discussion and it does does get talked about a fair bit
But not as much as I would have expected
Again, the spy fierce team is just gonna have to treat this offseason kind of the same way M80 did and 80 got a new
IGL they worked on things really hard and now they're in a position where they're stating the victory
Unless of course five years there's a wrench in that plan and M80 with it will almost certainly guarantee a top four spot in the playoffs
Yeah, I couldn't agree more Parker. My math is correct
They just need a single more round because one point for them should be enough to secure top four
So unless they lose six straight here M80 will be in the upper bracket when we head into playoffs
It's going to be tough to accomplish that feat for five years, but that is the goal.
Lots of pressure coming through offside and down at bottom lobby as well.
We've got some really difficult problems to deal with though inside of M80, right?
You've got the Fuser lurking around on this vigil, of course.
You've got the Toxic Baves from Gunner, Gavin playing inside the desk as well with
the Zommy.
It's been talked to to death.
I don't know how good a Zommy is in this position, so lots of problems still
to solve for five years.
away JJ really wants an engagement here on Main Stairs isn't finding it for us the
very first kill down goes diffuser savage on the board though and now it's a
double up as you see the demos are staying getting very active with JJ not
far removed. Fashion will have to pull out that CZ-75 as the M870 in hand as a
shorter range weapon. Count goes savage but not before rival has been put in the ground.
Gavin's usually been good for a kill per round and I mean he makes his
presence felt also does double duty throws out his first gas canister still
to in pocket with 30 seconds to go there will be full coverage from M80 on
that side Ashton looking for the ball town he could get aggressive and maybe
knock this five fears advance on their back foot but right now diffuse kid is
going to be a bigger issue for five years they've lost JJ blasted under
control the objective there goes to make it all up to Fens he'll Fens for
himself, Jesse, as it's him in a 1v3 with five seconds to go.
M80 just needs to hold off for a couple more seconds.
They'll do so successfully, and they'll
move their way to match point.
And with that six rounds, that should be upper bracket
secured for M80.
So the first team to lock in playoffs
and the first team to lock in a top four.
And even if they still need a couple more points
to secure that first place overall,
they're headed in that direction as well.
Really nice defense.
Again, the Azami, I think so good.
Gavin, we didn't get to spectate him much in that round, but for me, the MVP got a couple of really high impact kills over on the
Ops and Mask side of things and actually downed the Diffuse Kit early in that game too.
So he had full control of the kit while everybody else from Five Beers were throwing their body at the missile stairs.
Fens was kind of off on his own over on the storage side of things. Really, without the Diffuse Kit,
they had little hope of winning that round in the side of Five Beers. So nice objective denial play coming up from M80.
He will secure themselves match points and now five straight opportunities to win this game's land ahead of them
Three-way tie for most kills on M80 at the moment
Ashen went off to a very hot start on that first half and cooled off as we got deeper
Into 86 on seven kills as the savage and gunner
Ashen the number one rated player in the NA league
Up to the start of today. There might still be some movement as J9O is missing at his heels
Gavin, Bay and NJ are not terribly far behind and also have to give a shout out to Adam for his
Sensational play not long ago. He was one of the top rated players in the NA League
He had a particularly miserable kickoff. He's back to fine form
100 thieves have been doing quite well
Honestly given the given the circumstances that surrounded that roster they brought on good leadership
Oh, I got like a well machine. There'll be an action today against more fun in our very final game
Assuming that M80 wins this matchup, whether it be this round or the next, we'll be off to Wildcard versus Outlast for our second matchup of the day.
Wildcard currently holding a top 3 spot, 2 points back of Dark Zero, but well back of M80.
So Wildcard not able, even if M80 does lose this game in OT, Wildcard no more on the standing to the top of the standing.
the standing. Their best bet is that they can jump over Dirks here and hope that Gizzy loses their matchup.
It's good to see these fragging players standing tall on the side of M80. Yesterday,
Ashley and Gavin put together 25 kills in their big victory and they're once again helping the lead
to charge. If user will go down, so more is required of these fragging players as the
ports finding good value too. If Gunner and Savage combine for 14 here today, Parker, this
top floor clear is the goal from five years and they've got the right tools for the job.
The game was a snake, the Grim, they've got really good information for this black creative
jiggy, it's got a clear out, but it's been slow going and the tuber out doesn't help.
Oh, five beers, finding their footing in this particular round, M80 still very much in this
with Gunner and Ashen holding the round together.
Gunner's really picked it up as well, he's the utility man, playing hard breach, getting
the fuse kicked down, but Rival and Fens will prolong this match for at least one
more round as they pick up a flurry of kills to end things still a long walk
back five rounds in a row now becomes four slightly more doable but there's no
doubt M80 still favored to win this with all three points in regulation all
right well that mid-floor bomb site might not be all that they hoped it
would be on defense but on the attack five fears looking really well put
together on that top floor execute again with the snake it just becomes
really really strong to find those player informations we had snake on
Snake, which is always a fun combo here for 5 Fears. Information was flowing, the Black
Grid was fighting some plays. You could argue some overswings on the side of M80, I think
that's only fair to mention, but even still, 5 Fears were winning their fights. They're
really well coordinated on that push, coming in from a lot of different directions and
finding the pinch onto the top floor roamers. So, credit words to you, a good attack
from 5 Fears. Four more of those, and we might have a game on our end.
They've already used their timeout as well, so five fears on the Razor's edge will not be able to slow us down,
even if they have another round or two that go into their win column. They're not going to slow down the pacing here.
M80, of course, still have their timeout. Should be of no surprise that they have yet to use it through these eight rounds.
Layer skews towards the defenders at the current point in time.
57% of all rounds played here in the North America League and it's been played a fair bit four times so far through these seven play days.
So, with that said, M80 are on the favorable side, but if the first half goes to show you it's number one, the numbers don't always paint a proper picture.
Operator bands play a huge role, knocking out shields, pretty good band, might disproportionately impact five fears with how reliant they are on some of those operators
To be able to navigate past those bands and win the first round of the second half is something that they deserve credit for
So again, maybe there's still some life here for this five years team and yeah a couple more rounds
They'll get motivation on their side and vibes can carry them deeper into this game
Very interesting to see what Gavin's gonna do on this oryx
If he does go for a crazy play late in this round
Usually you see him on the Goyo or on the Denari when defending on this bombsite
But you've combined it now with Savage on this Echo, so he's got the shield set up inside of Missile.
We've seen this before from a couple of top teams.
He's hitting on a mute jammer as well, so he can't be called by Dokobie.
Provides a lot of information and opportunities for Gavin.
Yeah, this is exactly what I'm talking about.
Savage droning Gavin up these yellow stairs, telling him it's all clear,
and providing an opportunity for an aggressive play.
Curious to see what this Oryx can do now is Gunner and Gavin,
The dynamic duo down below shooting out that fire extinguisher masking their retreat
To get out of dodge safely
We saw how important echo was for a five fears defense
And it was the only successful defensive round was one in large part because of forest food strong echo plays can savage
Replicate that same level of success if so M80 takes this match
Yeah, the first look clearly from Gavin just running gunner back into the bomb site
They play it really passive, but look how much time it's wasted off the clock.
Five years got so afraid of that little push up from Gavin that now they cut the stall things out.
They're just getting the randrones going inside of lobby, and this wasn't a few drone defense either,
coming up from M80. A little bit for sure, not a full anchor, but they've really now started to
hit the wall. The toxic baits come through the goyos as well to waste even more time.
It's an opening pick, but what's it worth? Oh my goodness! The incredible round for five
fears that glow canister eventually takes down JJ but it took down Ashen shortly
before that. Now it's Savage and Gavin to work together and they're doing a pretty
darn good job. Gavin missing a golden opportunity to knock five fears into a
1v2. Savage is a good read. Yo-kai drones being watched by the deceased on the
side of M80. Thirty seconds still left and it's gonna be all up to Gavin
enabled by his teammates. Gavin's usually so good in this position he's made
to 21 and he wins it out for M80.
Oh my Gavin, got it again.
M80, blunt the momentum that Five Fears was conjuring up
and take our first match of the day, 7-2.
A 5-V-2 advantage thrown at the final moment.
If that doesn't encapsulate this game as a whole Parker,
I don't know what does.
A domination coming out from M80,
they take our first game of the day.
I
Well, there is yet another win for M80, completely undefeated right now, and they just cannot
be stopped. We've got Gunner standing by after the win. Gunner congratulations on picking up yet another three points.
I feel like we've talked to you guys so much at this point. We've asked you everything there is to possibly ask a team.
So I kind of want to ask you about Five Fears here. I know it's a little bit of a cop-out,
but like you gave us a really good answer when we asked about Outlast, like how they were actually
challenging you, how it was like there were some moments there where you guys had to lock in to beat them.
5 Fears, they beat you in kickoff, they didn't even come close this time, like what's the
dynamic between your two teams right now and did you have to lock in at any point?
I mean, for the 5's Fears side, we kind of had a similar run that they did, you know,
when we all got dropped and Beast Coast formed and we had a crazy run, you know, we didn't
face really any troubles, went, you know, how to crazy major one it whatever but like once
you come back to NAL and then you actually start losing games and you're not dominating
and like you actually have to figure out like how to win regionally again, you know, it gets
tough and I don't know how well they're taking these losses and I mean from the looks
of it probably not well and I do think people kind of just figured out like okay this
double shield, snake, doke, every round, push it, like, you know, running into the map in
five seconds, like, it can only be done consistently so much, you know, so I think people have
caught on as well.
I think that's something that I wanted to focus on specifically, Gunnar, was those
bands, you guys did get rid of the shields straight away, some of the teams haven't
really been focused on that, that seemed to be your guys' game plan, and was that
just simply for what you just said, is just not allowing them to take that early
space and just making them really uncomfortable on those attacks?
Yeah, and I mean, you know, no shade of JJ, but like, he started off with the stage with three kills and three games, like trying to put him on a gun where he has to shoot us like as much as possible.
It's like, unironically, a good game plan to have.
Like, the double shield stuff is just annoying, and it kind of allows, you know, their shooters to just walk behind the fucking barrage of shields.
So getting one of them on a gun, I think it makes them slower, and I don't think they have the best executes.
execute, so when you've cut the early round off,
I think it really hurts them.
Absolutely.
Don, I'm excited to see the post game tweet today,
because you tweeted yesterday about Geveni master class
and absolutely just carrying you.
Well, we have a clip to kind of show you
at the end of the game.
How does it feel to be playing with Gad,
your first dead, making probably a brainless play,
and then you get to sit back and watch him just win a 2v5?
What's going through your mind?
I mean, Gaps the King, someone compared him to Nicola Jokic,
and it actually fits so much, because he'll play this game,
and he's gonna get off, play some Tarkov,
chill his boys, and he doesn't give a fuck.
And it's just like, it's incredible to watch someone
just show up happy to be here, get his game done,
and just go play another game after.
I don't know how he does it and how he's so consistent,
but especially this stage,
I don't know what's unlocked in his head,
but just every game's a highlight real firm.
Well, it's incredible to watch your guys' success as well.
You guys, as a team, have been really impressive.
Undefeated still through stage one.
Gunnar, thanks so much.
Thank you.
Well, M80 with yet another win.
Five fears just not able to get it going,
even when they switched over to the attacking side.
Lacks the same story, has been said.
For five fears now, for a field like a couple of weeks,
they just have not been able to get it going,
least of all, against M80.
Gunnar said, unironically, the good strat
is to just put their shield players into a situation
where they have to use a gun.
It's essentially going to be at a man disadvantage at that point for the side of five years.
And clearly that rain true.
Their attacks didn't look really good.
And as Gunnar said, you take away their early game.
The mid-to-late game is going to be abysmal.
And that's absolutely what it is.
I mean, countless times we've even heard in that last round, we heard JJ, OK, let's
focus up.
Let's have a faster tempo.
Let's get control of the round.
And then where are we?
We're at a minute into the round.
They haven't even pushed towards the side.
All of the M80 has now been bunkered.
And then they even lose in that last round into a big clutch against Cavini.
I mean you can clearly see Gunner knows exactly what he was talking about going into this matchup.
It was a good game plan and I even like when they switched onto the defensive side and we've seen Defuser onto the Vigil.
Clearly they right into Five Fears using the Grimm operator to walk up the rocket stairs or pressure the bathroom hallway.
So him being on Grimm, being a main counter there, they kind of choked him out with the smokes.
I thought they had a good game plan overall against those guys and just, yeah, watching the Five Fears attacks still kind of was puzzling
they take that space and then not really know what the next step is. Clearly there's something
way off of them, not even on the defense side. Clearly like there's a confidence issue or
something over there. It didn't look like they were having fun at all.
Alright, well, Outlast are another team out here that really just needs to be focused
on looking for some fun. They try to take on Wildcard now to see if they can make
something happen. Outlast still looking for some points. Wildcard hoping to continue
the climb up the standings that they have been putting on over the last few days. We've been talking
to this wild about this wildcard team for so long right their domestic success versus their
international success. We actually want to show you how wildcard themselves are feeling about this.
I asked biker last night what it feels like to get their third win in a row.
I think for the first time in my time at wildcard we have momentum in an NL stage.
It's a weird feeling. We've never had moments in an NL stage, we do now.
So, things are clicking. We fixed a lot of our game day issues, especially the last couple games.
We had a team talk after our Shopify, our Super Week,
and then since then a ton of our game day issues have just been smoothed out and it's great.
Wildcard, this is the same story we've talked about, but as we heard from Spiker,
they are making those improvements and for them it is the first time we've seen this
right? Domestic success consistently. Yeah, this is rare. Actually, I had to go back in
the liquopedia and take a look because I was stunned as well. He was like, this is the
first time in our work history. And I went, really, let me think about that. Yeah. And
besides major events, yeah, I mean, they don't really get a three game win streak,
which is kind of mind blowing. They normally have that domestic struggles, which we all
know about. They typically kind of slide in near the end. They're going to be,
they would be a team that we would focus on being a bubble team, but not this season,
this wildcard now they look are looking really extremely dumb. Yeah and you know he said it they
actually have momentum this time around they are definitely riding that momentum as you can clearly
see here very well illustrated photo of a wildcard riding that momentum I mean they're definitely
on a brand new high this is not something they've been able to experience from one stage to the
next and even for myself this is what I touched up on very early on to kick off this stage
was we needed to see them find early success
where they aren't have their backs against the wall,
which it worked, but this is far better.
This is the wild card that I can get behind
and hopefully they can still replicate this same success
once they possibly get into another international presence.
And yesterday was a great example of this, right?
Against four fun Esports, a team that has proven
like we're not afraid to take on any single team.
Wild cards shut them down pretty quickly.
I mean, 7-2 Kyle, it was a dominant performance.
It was a dominant performance and you could see the confidence
in the momentum kind of riding forward in this game.
I mean, they were playing extremely split attacks
and everybody was winning their ones after one after one.
And we talked about and highlighted the fact
that it was going to be the Batman and Robin,
which I seem to like that they also tweeted out.
I guess I seem to like that.
I think I liked it.
But we also have a new person to look out for.
And that's going to be A.D.
Adrian had a fantastic game as well.
You were highlighting a lot of backline players yesterday.
And Adrian, yeah, he had a game.
Well, it's good to see, again,
He hasn't been able to gel with the team as long as obviously the other four have been.
And now he's actually, has his visa, he's able to sit with the team,
he's able to actually play with them, especially after they're running SLC,
where they have the sub and hot and cold.
And it's good to see him gelling extremely well and also having a pop-off performance.
And it was a pop-off performance on him and the team.
I mean, they only lost those two rounds, they get rid of the snake,
they realized that was the issue, and then boom,
it was five flawless rounds practically from there.
But before we get into this one, I want to ask you guys about, like,
this concept of confidence, this concept of momentum.
We talk about it as analysts, host casters.
We always are talking about it, but you guys have been there,
have felt that as players' coaches,
like, how much of a difference does it actually make?
I don't know about you, but I am personally a believer in it.
I've been around a lot of players that are like,
momentum doesn't exist, confidence doesn't exist,
which doesn't make any sense to me.
But no, I mean, when you are winning those games,
those close games that they haven't been able to win before,
inevitably it will give you confidence.
And what is confidence to you?
It allows you to unlock your flow state faster.
You're going to be peak.
Like imagine you're in a game and you just
start to get a couple kills in a row, right?
The game starts like slowing down for you.
You get that confidence.
And you're going for probably plays
that you didn't think you would before, right?
You're starting to kind of unlock yourself a little bit
more.
So that's what confidence does to you.
They're going to be playing a little bit more free now, too.
They don't have to worry about like the points
at this point.
Like, I mean, they're not technically locked in.
But they're, again.
They're in a good spot.
They're in a really good spot.
Other than what they typically have been.
Yeah, they're in a really good spot.
And now they get to play like, again, they get to play free.
They get to play like themselves a little bit more.
Well, and against Outlast, they get to play on a map
that they have two of their four victories on.
So far this stage lacks, they go to border.
I mean, I'm right there with Kai.
I know you guys couldn't see him,
but he was shaking his head looking down.
I mean, for Outlast, they really
have nothing to lose here.
They have everything to gain.
And when I'm talking about gain,
it's really just gaining dignity here.
They can get a couple wins.
They can end this.
They can gatekeep some of these teams
being able to even qualify for playoffs, but it starts today and it starts on
border and against one of the better maps for Wildcard, I don't know if it starts today.
Yeah, why is it a better map for Wildcard? They have the weapon, 94, Storm,
whatever you want to call them, where's it gonna play? In CCTV and no team has
been able to clear them, so outlast can you be that team?
Vanlyar, keep an eye on that CCTV minigame, it's gonna happen and the
94 will be there. It's outlast and Wildcard on border, let's get to it.
Well, a really big game for Wildcard and honestly, Jesse, every game for Outlast at this point is big too, but it's more about getting reps for the next stage.
The end of the road for Outlast is very fast approaching, and if they fail to win today, they will be the first team mathematically eliminated from the playoffs here in the NA League.
It's been a really rough go of it for Outlast.
All five of their players are 43rd down through 48th in the standings right now.
Millie, the highest rated player.
It's been tough.
There has been no bounce back.
Not as much growth as we would hope after kickoff.
For Wildcard, they're looking like a pretty good team.
Still jelling with Adrian on this roster,
and they are hoping that by the end of today,
they will have clenched a playoff spot.
A big three points over Outlast would do them well.
Yeah, we just got done talking about M80
and their flawless stage there. Seven and oh win streak so far outlast still hunting for their first victory since becoming a professional team.
Yesterday they hit the dreaded zero and 10 lifetime records. So they're hoping today could be the day that they break that streak that they come out with a win here against Wildcard.
It will be very tough. Letting things go to border. It's not a map we've ever seen outlast play before, but it's Wildcard's playground.
We've seen them dominate on this map so many times.
We know how good Bay is inside of C-Seed.
This whole team can play so well on this map,
so their work is cut out for them today.
Bay in fourth place in the standings.
There's another top 10 player on the side of the level
card as well, Spiker sitting in eighth place.
It has been a really good show from the IGL
and the leader of Wildcard playing on a pretty top role.
But Spiker's always been one of those fragging IGLs.
Honestly, it's been a good bounce back for Spiker too, just by Wild Garden making top 8 of the Salt Lake City Major.
Spiker's numbers were very deep underwater, that's not the case here.
He is thriving, and I want to say he's above water, but then it doesn't sound as cool as below water,
because what, is he treading water? That's not good.
He's swimming, he's swimming upwards towards the skies, and the man right now, the weapon, the storm,
all the waves that we've called him on the desk, they'll be the one to watch,
He's playing a very critical spot inside a security, a common spot as well with that Scorpion.
He can take multiple engagements and shred in close quarters.
He's exactly where we expected him to be, so keep your eye on him.
He's got supporting casts, of course, alongside of Adrien over towards East Stairs.
You've got some players in the hallway, baby shark there as well.
So it's not like he's totally alone.
He's got support from his teammates in this position, but still, it's a spot that
requires a lot of individual mechanics, mechanical skill.
Bay gets a lot of credit, I actually gave him a few services, maybe just as important as Bay
because he's been so dominant in this position as well, but defending top floor, they've won this
bombsite the last seven times they've defended it over the last couple of months,
including beating Dark Zero twice at the Major, so we really like Wildcard here on their top floor
defense. At last we'll try to be cracking some good displacement operators like the Capitão
and the Grimm, and especially Millie down below with four pings could get some active
frags going here early in the game.
Millie really will be. He and Veronica are going to be the two that you rely upon the most.
Four outlasts there, the two highest fragging totals on the team again.
The number of straddles is not particularly good for anybody, but if there are two players, they're going to don that super suit.
It's going to be Millie or Veronica.
And I mean, if you're Veronica, you have to hope that you survive a little bit longer.
How on earth does he not know that Baby Shark is advancing from that position?
position down the Geronics Bay traded out nice entry from Nesta.
I don't know if Bay's attention was elsewhere but again these tiny mistakes for both of
these teams.
Baby Shark still doing very well smelling blood in the water and he is in pursuit.
Trevmak now on the board and it's honestly a pretty decent first round for Outlast.
They'll lose Millie but Trevmak finds a second keeping this one so close for long
action.
It's just a little over a minute to go.
Adrian Spiker remained for wildcard Trevmak and Logan on the side of Outlast.
It's going to be the IGL on the entry to try to make this push work into 2v2.
Outlast will have to find some way to get this defuse kit on the ground.
They have no smokes, they have really no plant cover.
If they can catch somebody on the bees, they might be able to go in for an aggressive play.
But again, there's going to be lots of utility tonight.
This plant has three impacts in the pocket from Wildcard and some goyos to worry about too.
How go the bees?
Wildcard will lead to pop.
Those goyocanisters ASAC get the flames to go.
go 20 seconds is how long that fire lasts for 30 seconds left on the clock
that's gonna be able to blanket most of the sites. TrevMax finds a third a huge
round the leader of Outlast doing everything he can to give his team a
fighting chance. He has the case now plenty of time he'll attempt to play
and getting the halfway point. Spiker pushing up and he gets him with an
impact. The fade away there from Wildcard we don't see it happen but
I have to wonder if TrevMax showed some frustration after that one a spirited effort from Outlast Wildcard take it in a nail biting 1v1
I hate to say it
But I did call it Parker three impacts and TrevMax with the fusers on just a sliver of HP
They had exactly the tools they needed to win that 2v2 not that it came down to planting the 2v2
But I almost would have liked to see them change to the fuse kit give it over to Logan instead of on TrevMax
because Trevmack was gutting today. He's on low HP. You don't really want him planting with all those impacts up on the board
But they go for their fights Logan ends up losing his one kind of a weird scrappy fight in the 1v1
Nice to see Trevmack getting some kills. That's his first triple kill of the stage
But not quite enough there in the end wild card just a little bit better and spiker
I think showing some of that maturity showing some of that experience the highest rated IGL in the league.
I like to see IGL go up against IGL.
There's the impact. Perfectly tossed.
A masterball sent out from Spiker on that one.
100% success rate at catching Trev-Mac and Jesse.
Trev-Mac is now owned by Spiker.
I think this makes it a fix before for the remainder of this match.
Border is a bit of an interesting one, by the way.
We often refer to this map as the place where good teams go to die
because of its unpredictable and very frag-heavy nature.
And I mean, there was fragging galore in round number one.
It certainly did benefit Outlast.
And just based on kills alone, again, a lot of them
from Treadmack, you have to wonder
if this is a map that might actually give Outlast
more of a fighting chance than if they'd gone to say something
like Cafe or Consulate.
Yeah, I also think those like Wildcurd have already
played this map twice this stage.
They have shown their strats on it.
They're not really changing too much.
and you're going against Outlaps, the worst team in the league.
I don't disagree with the mentality of like,
let's just play something we've shown a million times
that we're comfortable on, that we're confident on,
and have a good time.
Yes, maybe there is, you know, it's the team
where there's the map where some good teams go to die
and Outlast have a lot of footage on you,
but I still think it's worth taking that gamble
just when you look at the stage as a whole
and your opportunities later on down the line
to hide some strats here.
I still think this is the right call
to come through from Wildcard,
but it was a tough first round
and they nearly fell down to that 1v1.
Here they go now with their second attempt, Bay.
Once again, playing the long angle security position
on the Ella.
He got cleaned up pretty early by Nesta last time,
so it's important that he wins the duel this time around.
Yeah, I'm facing such a powerful position.
Adrian will take down Logan,
and immediately you will see some repositioning here
from Outlast as Nesta will edge up.
Adrian wants that one back. I can guarantee this is nest his office right now
Jesse both of his kills from the same door frame
Found Bay in round number one Adrian a trophy added to his wall down goes Millie his trip back might just be warming up the
War machine here another kill for him
That's baby shark gone and we're in a 3d3 with just a little bit over a minute to go
Kansas gives wildcard a slight edge as this round rolls on great warden use coming out from cans and there he sees through
smoke to spot out the glass and now it's a man advantage here for Wildcard.
Nesta's been doing some great shots today. He's having a really good game, but he's
going to might have an opportunity here. He has this player pop on up. I believe
that's Kanz and just playing back behind the half wall. Don't forget,
bomb site's down below, so they have to find some way to eventually convert
this to the site and time is running low.
Poco flashes, he's still very much alive, he's not mine with this orient.
Trevmak still doing really serious work. He's gonna drag this team across the finish line kicking or screening seven kills for Outlast
Five of them in the hands of Trevmak at this point in time
Wildcard will wait out for remaining seconds of this round as Outlast have top-floor control, but they need to translate it down below
They do have case control. Trevmak had in the previous round
It's Nesta to hold it this time but Nesta's on 50% HP cans and will get far more familiarized with this bomb site
As he reaches ever closer, that's a miss from Spiker!
Kansan will clutch it! It's a trade! The wildcard wins the round!
We've got everything so far through two active rounds here, but wildcard has taken them both.
Absolutely ridiculous round on our hands! Wildcard are making their fans sweat, despite the two-all lead here on boarder.
Things have been just getting quite messy up on those aggressive early gunfights, Parker,
And I think outlasts have been doing a really good job of trading things out of finding information to get these kills
Credit to wild card though. They don't let things get out of hand. They have a couple of good opportunities some sneaky picks
It's a nitro cell to get that first frag. It's a kill who will smoke for the second in the fair 50 to the gunfights
Outlasts have been doing a bit better, but wild card are not bleeding right? That's the most important thing in these rounds
They're losing some early fights for sure
But when they get down to it when they get down to the 2v2 or the 3v3 or the 1v1
They're playing passive they're playing for the wincon and they're forcing a last to go for these late round pushes
And they're struggling in that last step
It is it is so tough when you've got a
Team that you want to sing the praises of Jesse and just they are unfortunately unable to put it together
Outlast is a team that, as far as I can tell, the players are all ostensibly good people.
But being good and nice people doesn't necessarily guarantee you a future in this league.
Outlast is in dead last with one point, that point coming with what almost seems certain
to be a victory against space station gaming before SSG put on a clinic to tighten things up
and then ultimately topple Outlast in overtime.
Beyond that, it's five regulation losses with an eye-watering minus one T6 round differential.
Seventeen rounds have been won by Outlast.
If you remove the six rounds against Space Station, that means eleven rounds have been won in five other matches.
That's just above two rounds per game.
We're not talking losing. We're talking blowouts here.
And of course, for Outlast, a team that made no roster moves.
And I believe it was the CEO of Outlast coming out and saying
that they wanted the team to gel and enjoy their moment.
I got to say, you're probably going
to be seeing some roster moves in the offseason
between stage one and stage two.
Well, four players stood on donuts heading
into our third round, Parker.
Three of them are on Outlast.
The other one is Bane.
He's just about to get into another gunfight here
on security with heavy pressure coming down
through the hallway.
Logan trying to find an entry pick.
It's easy that there's a player just inside the site, but they get dispersed on the board,
traded out immediately from Nesta, who's had his number today.
That's gonna put us down into a 3v3.
Assuming they pick up Trapnack, they might have the lead.
They lose Veronica anyways, so that 3v3 continues to be the case.
I like the trades continuing from out last.
They get this early space, but the late round has consistently been the biggest problem.
Tying moments of the rounds have been very competitive for outlasts, but yeah, you're right.
They're just not able to stick that landing.
They have an advantage now with a minute to go.
Spikers in the ground, Nesta doing just about everything.
This round, really good, strong performances
from individuals on this Outlast team.
Trevmak in particular on round number one.
He and Nesta together on round two
and they're gonna have to do it again here on round three.
His baby shark takes care of Millie.
Millie and Veronica with one kill
between the two of them.
Ad Logan in that number does not go up.
If your name's not Nesta or Trevmak,
you've got a single frag on the side of Outlast.
That's just not gonna get the job done.
The advantage now completely gone
as Nesta's last man standing, Kansan and Baby Shark still upright.
Logic Bomb will go off, still two in pocket for Nesta that can be used to harass.
He has to manage the clock effectively.
There goes another Logic Bomb, but Wildcard have had no problems shutting off those calls.
To charge up from the dogame now as Nesta breaches into the B-Bomb site, looking for
information.
Without Kamsa's concern, as Kansan's been playing that operator, Nitro-Soul
goes out, and Nesta survives. I don't think they know Nesta's position. He survives because
the wall shot at through the soft wall. The Knights are self from Baby Shark will not miss
and wild card off to a 3-0 start as they hop on the defuse kit for the counter disable.
Again, they get close Parker. They're in a 3v2 advantage, but it is the late execution that
is problems after problems after problems for this team. They enter into today with the
lowest attacking win rate of the anyone in the league 15% on their offense.
It's one of the lowest attacking win rates I've ever seen as a broadcaster in this game,
at least after how many matches they've played.
And it feels like it's the same problems consistently going up against this team, right?
It's consistently the late round, even when we're seeing some sparks of light, even
when some players are hitting some really nice shots when the trades are there,
when it comes to putting the defuse kit on the ground, when it comes to getting
into the site and actually making an execute happen, it has just been a miserable
attempt to come through from Outlast. They're really struggling to take these advantages or at least
even states that they're getting in the mid-round and working them into round wins. And
again, maybe there's been a bit more hope in this map than what we've seen from previous games on
their offensive sides. But how much of that is just that we're on board or two? I mean,
this is thought to be the most attacker-sided map that we have in professional Rainbow Six Siege.
A 3-0 defense start for Wildcard is a strong sign of things to come.
You say that and yet the numbers do ultimately betray you through this stage.
We are looking at a very defender sided set of maps.
Remember we were early in the days of the NAL stage one.
We were looking at a ton of maps that were attacker favored.
Those attackers have now come back down to earth and defenders are doing really, really well on half of the maps.
The only real standout is Chalet, which is overwhelmingly attacker favored,
It's only had 20 rounds played so far.
It's the least played map in the NAL.
I mean, technically, console it is.
It hasn't played yet at all.
But I mean, of the maps that have been played.
Border right now, Jesse, sitting at 61% of all rounds,
one by the defenders.
And the only positive win rate for the attackers
is on bathroom tellers.
And that was, I would argue, the least competitive
from an attacking perspective on Outlast.
the one site that you expect them to win just based on the NAL numbers was the one where
there was really no doubt about it. I will say, Outlast has been coming so close. So
so close. This could very easily be a 3-0 for Outlast if a couple kills at the very
end of the round break another way, so don't let the numbers ultimately betray you here.
Outlast has put up a pretty decent fight, but they have to start converting those
opportunities into actual round runs.
I'm a statistician by schooling Parker, so I always have to bring this up, but four games played is not exactly the sample size that you want to read into too heavily.
Sure, it's a decent amount of rounds played, but those are all very connected because it's really only a couple of teams playing this, and the teams are going to have a massive effect on where the bombsites change, so...
I'm going to stand by the borders, one of the most staggered side of maps in the world, regardless of what the numbers say here on the stage.
Outlasts still have an opportunity though to tie this one up. I've liked a lot of their early attacks so far today
They've had good opportunities to win these rounds, and I like their operator lineup here too, Parker
The button blows the vex to keep on up, Candela's bees, and Treadmax on the Amaru, this will be quick
And off the races they go! Treadmax! Swatted away, wild card, wise to the parlor tricks, outlasts
A go for bloke strategy, and Broke seems to be the name of the game, Millie taken down still without a kill
Logan now on deck. He also without a kill holding this cross for a fight that might not come.
Nesta the very first kill for Outlast. We're a minute into this round and almost half of the
server's been buried. Wildcard with a pretty sizable lead. And given that most of your strategy
revolved around that early knockout punch, you gotta think this one's gonna break in Wildcard's
paper as well. Logan advancing to the top of the stairs as Nesta has died on the other side
out of the map, Logan still searching for his first kill.
Get it on the atrium, but Spiker trades it right back.
A timeout burned by Outlast and a nice cute pocket strat
that we see from time to time ultimately does not pay off.
Wildcard undefeated so far through four rounds on border.
Yeah, definitely the worst round so far coming out
after the tactile timeout from Super Oxy,
the 23 year old head coach of Outlast.
It's unfortunate, right?
Because the one thing that's been going well
for Outlast has been the early game.
But when they go for a rush, you kind of skip the early round
and you go straight for the late round executes.
The late round executes been the worst part of Outlast's game.
So they go for a rush, they skip everything except for the execute.
And it's the worst round that we've seen from them so far.
I don't think that's a coincidence coming out from Outlast.
I get that things have not been going well for them.
They try to make something happen.
They try to catch their opponent off guard.
But Wildcard are a better team than that.
They're not going to fall for tricks like that very often.
So Outlast, they go for broke a little bit and run number four.
I'd like to see them brace that and go back to basics for round five.
Yeah, I mean,
G rush strats in a row is when we don't see all that often, but could be quite entertaining, frankly.
I mean, you don't expect it twice.
A lot of teams don't even expect it once.
I mean, you don't really get to know what the attackers are bringing until they're right there in your face.
Looks like the drill could be picked off of bivalonics.
So your main intel is going to be that zero of Millie milling so far the only player in the lobby yet to get a kill
We are fast approaching the halfway point
For the player on the side who came in with the highest rating on this team and the most kills in the team as well
This is really good a sub bar performance given what we've seen through stage one, but I mean
You do have to wonder Millie's been losing direct engagements if he wins it one or two of those again
I don't think this scoreline is a 4-0 for Wildcard. I think Atlas has a fighting chance. But again, that's just speculation
You actually got to put it into practice
Hey Parker you say Millie is the most kills in this team and you're right about that
But he has the fewest kills in the team where you just might play to the attack
So obviously nobody in this team has a ton of kills
But on this side you do expect Millie to kind of be lagging behind a little bit and that's not great given his role
He's supposed to kind of be the blank spot player. You can find some of those earlier kills
It'll be the early kill from Adrian this time around so again playing on this
East airs position who takes down Logan. You're right if any of these frag focused
players can step up and get some kills that would be big for this team but it's
really just the gunners who haven't been able to show up. Another one goes the way
of Wildcard. Kansan finds the head of Nesta and now ever since that attack time
Parker it just feels like Wildcard have taken the game and have been
starting to run with it.
Pick the more concerning sign for me now as Millie goes down to baby
shark is how many of these engagements that we've seen across all five rounds have been from outlast in the wrong
Direction they have not even looking at their adversaries. Yeah, that's does that a pretty good idea of it
So has Trev back, but the rest of the team seems kind of lost in the woods at the moment
I don't know again if that's information or what you had a go could be you switch off of it
I guess if you think the dog could be didn't really work and you need some more
secondary utility you go with the striker here but I don't even think the
striker is playing a big part in this at this point in time.
Veronica and Trevmack now with 2v5, it's almost a flawless round from Wildcard.
Adrian's taken a little bit of damage beyond that Wildcard's in really great
shape still stocked well with utility and the clock very much on their side
there's a flawless round both bodies into the same grave and it's 5-0 for
Wildcard. Just getting tough here of course up against Wildcard they are
they're screaming their way towards a perfect game, a 7-0 Parker.
That is where we're headed.
And we did kind of expect this when
we saw that we were going to border.
This is one of the best maps that Wildcard played consistently.
They loved defending on this map in particular.
83% defense win rate through the stage so far.
Again, this map's been played four times in the NAL.
Twice was just by a Wildcard dominating on it.
So it really does feel like a tough task for Outlast now.
Their tactical timeout has not changed things.
If it has changed things, it's changed them for the worse.
And now we've got a quick tech pause here
to maybe get things reset a little bit.
But you start to wonder, right, for Outlast,
like, what's the turning point for this team?
Because it's not just they're losing quite badly today.
It's been a very common trend throughout kickoff,
throughout the stage as well.
And it's always been their attacks
that have been struggling.
For a couple of months now,
we haven't seen those attacks improve.
Maybe in little moments here and there,
but the wins just aren't coming on this offensive side.
They have to find a way to turn that around.
It might not be today, it might not be next week,
but certainly before the end of the season,
they've got to find a solution to that somewhere.
All right, tech pause right now.
And just a reminder,
these teams are not supposed to be able to talk to one another.
You see one of the players on wildcard
was restarting their game.
So I have to imagine it was a game crash
from one of the players,
that's Spiker who's looking to get back into it.
It's like all the other players on the team are currently in operator select.
So a singular issue.
I don't, I'm not much for ghosts and I'm not much of a religious guy, but I think this
wild card house needs a bit of an exorcism, Jesse, because there's been constant demons,
ghosts in their machines and internet and power, etc.
It's been really quite an absurd run for wild card.
And you know what?
Credit to them for sticking with it, even with all of the hiccups.
with all the warts. Wildcard still sits top three right now and the victory over
Outlast will jump over Dark Zero for sole possession of second place. Though
DZ has a pretty good shot of getting back that position later on in the day. DZ
will be in our very next matchup in a must watch. That's Dark Zero playing up
against Shopify Rebellion. Shopify Rebellion on a bit of a slide down
the standings. Jesse they desperately need to start picking up points and
They are not going to have an easy road of it today against the team that beat them in the grand finals of the Salt Lake City Major
Yeah, it's been a rough couple of games for the rebellion losing 7-5 to m80 yesterday
Now they'll play the best team in North America dark zero today
I will say for for any nervous rebellion fans that next week their schedule is a lot lighter
They will play the outlast team that you are currently watching on our final playday play day number nine
And they'll play SSG on the day before that so you expect SR to pick up a couple of points
in the final week. I'm not worried about them making playoffs just because of the schedule ahead of them,
but also, like, you shouldn't even be having this conversation with the rebellion of
are we worried about them making playoffs or not. They've definitely underperformed their own
expectations this stage and have had a couple of games that haven't gone their way, so
something to look forward to for the next game as it comes up, but this game is not over just
yet, Parker, and there's still the opportunity for Wildcard to flounder in this matchup for
for Outlast to mount a comeback.
They'll have one opportunity before their opponents
get up on to mount a point.
It will be bathroom once again
for the bomb site for Wildcard.
So definitely the weakest site in their rotation.
Maybe the best shot Outlast have had so far.
This could be a quick entry as well for Outlast,
looking for yet another quick advance
and they are encountering every single door.
Barricaded, that's gonna slow some things down there
and even if they can quicken that pace,
they will give themselves away en route to this bathroom teller's bomb site.
A full extension, upstairs by wildcars.
They've assembled a number of these defenders in strong positions.
Map control that has to be taken by Outlast because a linear tape on this bomb site can
be quite difficult.
If you don't have the right tools at your disposal, Glaz, Ying sends all really
effective at pressuring that B bomb window very quickly as you can see right here.
out B bomb, but they're not discovering anybody in sight just yet.
If the only person in sight can be Baby Shark playing the bathroom, he's on the outboard.
Now, as you mentioned in the last game, Parker, Warden will not go to see through these
scents wall, so if Veronica wants to jump in for a quick plant, he could have the
opportunity. He just takes 80 damage though, playing outside the windows will have to
call that off, and his teammates are all fighting on the top floor, with Gams being
killed across the board. Kansan on the entry.
Wildcard off to a really good start yet again.
They have first blood in every single round Adrian three of them
Spike will now get on the board. Nesta taken Kansan down. Spike will find a double
As that last falling by the wayside Millie and Logan the last two standing players on O.L. Millie still searching for his very first kill
Logan's eliminated to a massive one same with Veronica's your fraggers on O.L. are not
fragging nesta and trevmax should not be the two people on this team getting the lion share of kills and yet here they are
This current point in time. I think outlast will take whatever they can get Jesse final minute wild card doubling up on numbers over out
Oh well
Got some DC utility of course with these flashbangs and the florist runs as well from Millie
But so much time still to work with on the side of wild card
They can go for a late flank if they want to they can start to play with their food a little bit
They're in the 4v2 as well, so they don't have to make any moves. They could just wait this out.
Outlast aren't going to be able to expect what is going to come through, so they've got to be really careful these last few seconds.
They're fishing for kills at the moment, Parker, but they're coming up empty.
There's one for Milly. He gets on the board late in the first half.
Always a good time to start bragging, and I mean, I don't think you're going to keep Milly down for the remainder of this match.
He only gets one if they shut him out.
And now it's loading in a 1v3 wildcard.
Really quite intent to swing this baby shark.
It's the final kill.
He got the first kill of round one
and the last kill of round six.
A nice bookend to a perfect 6-0 half for wildcard.
Always a fun time coming on at the halfway point
of the game at 6-0.
Lacks it is wildcard all day long out last year.
It's not there.
Yeah, I can't say this wasn't expected.
I mean, for two reasons.
One, how wildcard has been playing this stage.
We've also seen how they've been playing on board or they're obviously very comfortable on it
But something I do want to talk about without last is these glimpses of success where we see this team actually playing very well
Yes, he was already talking about how well their trade games has been around one two and three and run one again
If you just look at the trades, they're constantly playing with each other
They're constantly trying to single out a player and it really just came down to this last moment
Where was an impact grenade that steals it for wild card and I mean we've been there
I've been there whereas I have to go against C4. I have to go impact
that happened planted a fuser. It's an unfortunate situation to be in, but at least you're losing
and it's looking good. And then you fast forward around to, it's the exact same thing. They're
working the map. They're catching players off guard. They're figuring how they can work together
and they do this. They go for the side execute. They even the man advantage. Unfortunately,
it came down to a trade that naturally is going to go to the defender. But again,
something that we've highlighted time and time again, I want outlasts to look good when they
lose versus what we've seen in the past where they look bad when they lose. And those two
rounds and what we were seeing on the attacking app. At least their trades and their game plan
looked to be there. I'm just, again, I'm not surprised by the 6-0.
Yeah, I love that we're looking for the positives and dead last, outlasts, sorry, but, um,
you're right, it's just, it's the late rounds, and even the casters kind of brought that up,
but it's just the late rounds over and over and over again for these guys. And that's kind
of a young team issue. I mean, there was even a round, they had a great 3B2, we were
listening to them try to set up, going for the next kill, and Baby Shark walks downstairs with
with the SMG 12 and fries a guy across the map.
I mean, you just can't put yourself in those situations.
You got to try to actually hang on to your man advantages
and things like that.
But other than that, I mean, obviously a good game
planner from Wildcard, banning out the double shields.
That's really the only time Outlast has ever
gotten close to winning rounds in some of their other maps.
And then you have Robbin actually popping off.
It's not even Batman.
I was highlighting Bay and it's Baby Shark and actually
Kansen, who Kansans just one of the most consistent
Fraggers for these guys and we can see the stats out there. I mean when baby shark
And this is to is it two or three good regional days in a row for baby shark now like nine and two like he's actually farming
He's back
The wild card as a team feel like they're back. I mean this is a great performance from them at this point
And they're gonna just look to I guess maybe one more round here and we could see this thing closed out Parker and Jesse back to you
and that is not slowing down up
against outlast one round away
from serving them their 11th
straight loss as a professional
team here in the North American
League. If they lose even one
more round here, Parker, they
will be eliminated from playoff
contention. So everything to
play off contention is a
great opportunity for the
team to be able to play off
contention. So it's a great
opportunity for the team to
off contention so everything to play for for outlast they have to be perfect
through the rest of this game if they want any chance of continuing on through
this stage. I'm glad that the desk brought up Baby Shark though he entered this game
as the most sort of player on the team and I think he's been frying it today.
He's been doing a great job. Baby Shark as we say every single time typically does very well
internationally domestically his numbers tend to lag behind a lot of
players on his team. But he's been having a great game today.
So credit to Baby Shark. These teams will be in action for
our next two play days. July 2nd and July 3rd are the final
play days of the North America League. Wildcard will
play up against five Theors and M80. They will be in the
very first match of both days. Wildcard if they want to
compete and clinch one of his top four spots that game
against five Theors is a cannot lose game. And then
Boy oh boy against m80 in the very final matchup of the playday or their very final matchup of playday number nine
We'll be an exciting one to watch as for this outlast team
They're never going up against two rosters that right now are frankly desperate for points
On July 2nd outlast will be playing hundred
Vs, and then we'll be playing Shopify Rebellion on July 3rd both SR and hundred thieves are on the Razor's Edge
They're tied in points, but 100 Thieves is on the outside of the playoffs looking in those will be must win games for both 100 Thieves and SR
with how competitive this playoff race has been.
We'll talk about some of the other matchups that are coming later.
When this match concludes, we have Shopify Rebellion going up against DZ.
That will be a Salt Lake City Major Grand Finals rematch.
Well, the weapon's been very patient this round.
Parker he's been holding this angle on Logan for over a minute now finally will
fall off the boat deciding it's not gonna work his favor. Logan's been really
passive and patient in that spot so credit to him for that. Meanwhile though
everybody else in Wildcard has been working the rest of this map they've
been pressuring over towards the office side over on those north windows as
well a couple of firebolts come in to just place the position out this one
player close to the locker's door that's gonna be Veronica takes some
Early damage, but still stays alive in a tough spot
We're honest about to get flashed out no
He seems to evade it for the time being now. He has Logan on the cross side by side
Adrian hoping for a blight, but Nesta wins that duel
Hoping for a second shotgun out. He will bring the heat directly to wild card
Spiker backs away and Nesta both on a single point of HP. Oh my goodness
This biker walks away from that with his life intact.
Nesta leaving his team with eight kills.
That's the stuff we need to see from Outlast
if they want to keep themselves in this matchup.
4v4, Baby Shark answers one right back onto Logan though.
So still in it for this first attacking round
on the side of Wildcard.
More early damage to Veronica, trade city.
Nesta continues to find good frags.
He's been excellent today Parker
and he gets his team a man of banished 3v2
a baby shark and Bay ready to tear things apart here with the aggression hoping to find this clutch
Oh there goes baby shark you're hoping for a clutch it will not happen Tremback and Millie give
Outlast their very first round all right not bad I'll come back start with one and Outlast will
begin the second half victorious a long road to go in with no time out to spare it's definitely
We'll see if it comes to pass. Wildcard though still sit on match point and will do so unless OT is required.
A first step on a very long road coming out here from Outlast. I want to highlight Nesta again.
I mentioned him briefly there because I wasn't sure if we'd get another opportunity,
but I really do think he's playing one of the best games that we've seen from him so far here in the North American League.
And sometimes you look at a team that goes down to 6-0 and you look at their top frag and you're like,
top frag and you're like wow those are probably just impactless kills we don't
really expect to get much actual value but most of Nesta's skills have been
coming in the early games did a really good job of beating Bay in that
security position which I don't mean to be really hyped about but kind of got shut
down on the attack where Nesta was playing a lot of that nomen. Now when the
defense find a multi-kill in that first round as well it's good to see Nesta
finding some huge value. If he keeps this up through the next couple of
rounds or if this game gets short quickly this will be his highest
rated game in his career so it's been a really strong showing so far for him
they've got to keep it up and frankly need some help from his teammates
142 EPS for Nesta at the present moment is very very good
I mean again the numbers for these teams individually not great nearly entered
today as the highest rated player on the team 43rd of 50 players yes that
and these everybody else on Outlast is below that.
The present point, Veronica's actually jumped over Millie.
Nesta, since it's the lowest rated player on the team,
even with this current EPS,
just to underscore how bad of a run it's been for Nesta.
The only two players behind Nesta at the moment
are Canadian and JJ Blast.
I mean, Canadian's numbers could improve.
He's got a matchup today, a bit against DZ,
so maybe they don't.
JJ Blast already played today,
so those numbers locked in.
Almost one minute.
Off the board, still in the discovery phase now.
Four wild card, down goes Logan, picked off by Bay.
They've got the Blitz, a spiker in striking position
with some Stens coverage.
He can easily waltz in and attempt the Diffuse plant.
A good spot for baby shark to be in as he catches one.
The K-Bag almost betrays him when he gets both.
And wild card looking for a flawless finish
to this round.
Veronica's upstairs contesting against Bay.
He's a wanted man with the defuse kit planted.
He does not have the mercy of time.
He has to go.
15 seconds have already been wasted.
A standoff on top of these.
Big, it's the final kill, and it's a flawless end.
This contest, out last, take a single round.
All the rest go for wildcards.
They march their way till three points,
and they jump up to second in the NAL.
Wildcard with a new identity here in stage one domestically.
It is one of dominance.
very impressive performance and outlast we say goodbye as they will not be in playoff for stage one.
I
I
I
I
I
I
I
I
guard a nice quick one for them as they continue to climb up the standings and with that one I believe
they move themselves firmly into second place at the moment just behind M80 great win for them we've
got Bay standing by Mr. 94 who's been performing incredibly well over the last few days Bay congratulations
on another win we we talked to spiker last night and and he shared with us like the feeling of
Finally having momentum finally having the confidence again in domestic competition. What's that feeling like for you?
Uh, it's nice. I mean it feels just like when we're at like actual tournaments internationally
where we're just a very confident team right now and
It creates
A very good environment for us when we just start dominating
Well, babe, I want to congratulate you guys on your success so far
I'm gonna ask a little heavy handed question here for you. So I want a good answer
So I don't want some simple here.
OK.
Obviously, this is the first time in your stage
where you haven't had to play with a chip on your shoulder.
You guys aren't playing with that added bit of pressure
to qualify for playoffs.
You guys look like you're in a very good position
to make playoffs, which I would argue
has really amplified your guys' performance
when you get into playoffs.
And then you carry that same performance
into your international play.
Do you worry because you don't have that
and or at least haven't felt that yet
that there could cause some issues when you get into playoffs
and then even furthering that possibly into a major?
I don't think so, because when we're fighting
for like that top six spot,
it's a lot harder to qualify for the event,
because you're usually starting in like the
losers bracket side,
so you only get like one chance or whatever.
But us starting like higher, if we do,
I mean, anything's possible still,
but it just gives us more chances
to qualify and more games to play,
so I don't see how it can be a bad thing.
For sure.
Batman how we doing? I got I'm wondering in inside your head
How happy you are when you see the map fans go into border
In board is cool Matt I
Don't really know what the map and plan was I just let all this stuff and spiker take care of that
So I just kind of show up into my thing. I mean you like CCTV clearly on LS specific
Yeah, and people like clear me but
They'll learn
I'm also kind of curious on you like to type in chat. I don't think we got to see one today
But are those are those prepared or is that just I gotta know like are you pulling that out of your pocket when the moment?
Strikes or is that just right off the dome?
It kind of just hits me. I don't know like I don't really ever type anything bad. So I'm not like a toxic person
I'm not I don't really like doing that, but if I can or a form I'm gonna take the opportunity
I'm an opportunist in the chat. Yeah, what was it you said the other day your coach frowns every time you yeah
Exactly, I mean I was just thinking like if I was thinking cuz I really sat back and I thought about it
They keep going CC and I keep getting like one taps on the break door
They're their shield keeps dying that I don't even know what they're just dying and their coach has to be sitting there
Watching that and just feel hopeless like it's obvious what they need
You did something on there.
Bay, great answer.
Thank you so much for your time.
Congratulations on the win.
Four wins in a row for you guys.
Well, we'll talk to you later.
Thank you.
Our big win for Wildcard there, as I said.
Their fourth win in a row, the momentum,
is clearly on their side.
A big 7-1 performance here against Outlast Likes.
I mean, it really was the Wildcard we're seeing,
and then Thrive it.
Yeah, again, it was definitely expected for it
to go the way that it did.
I wasn't expecting maybe a complete blowout.
Outlast clearly has put up some pretty good,
decent performance. I mean seven fours or four sevens rather. But again, this wild card
taking them to a border, you're going to give them the most comfort that we've seen so far
in terms of their map pool. And again, this is just another day in the office for them.
And clearly they're riding that high at the momentum and I don't see it coming down
anytime soon.
Yeah. I mean, what else do you expect when a literal T three team is playing against
one of the best?
They're T one. They're T one. But I mean, three other players are from T three.
I mean, they don't have that much experience again. And I like the game plan. You went to an attacker side and map and well
They didn't win any attacks, right? They didn't win. He likes that's why I like that
I mean in fear and theory you hold fear yourself because their defenses have looked good like you've noted like that
That's what keeps it kind of close
But if you're gonna go oh six you don't even give yourself the chance to have an air go out on defense, right?
There's no wiggle room at all and that's what we see and I mean we seen one good defense and then they lost the next one and
GGs, that's the map.
Yeah, there's only so much you can do.
Well, we move to our must-see game of the day.
There is no question that this one is the one
that if you're joining us today, you're not going to want to miss it.
It is the Salt Lake City Major grand final rematch, Dark Zero and Shopify Rebellion.
They went toe-to-toe on the major stage,
and it was a pretty good game, but Dark Zero,
like they have done so many times before,
they get the better of the Shopify Rebellion team
This comes at a time when SR needs some points and DZ.
It is just dominance from this roster against the other.
Yeah, I know we built this up to be, you know, a very important match,
but as history has shown, DZ just absolutely dominates.
Not the organization, but the players that came from Space Station
just have absolutely dominated the likes of SR for quite some time.
I mean, the record is pretty heavy. It's 14-3.
The current streak is 7-0 in a series match head-to-head.
I mean, there's a lot of things that SR struggles with, this seems,
and it really comes down to the stylistic matchup between these two,
and as much as I can be an analyst and try to break down why DZ always has the advantage over SR,
I really think it more so comes down to the mental aspect of the side of SR
just trying to get past the obstacle of DZ,
and they more fight themselves and they really fight DZ.
Well, on the Shopify rebellion side joining us on the
Telstraiter for the first time, we got Coach Mint standing by.
Tell us, Kyle, what are you seeing from the Shopify rebellion team right now?
Well, I'm seeing a lot of losses from them right now, but that doesn't mean they
don't have a good chance to learn from them.
Because that's what the regular season's for.
The regular season, you want those cracks to form so you can learn from them.
And that's what I have been seeing from them.
The rebellion, this was last week versus four fun esports.
We're going to see them always attacking the operations room.
and there's one key piece that you want to look out for and that's going to be
Volsper on the Izami. That's obviously going to be a problem for them because
they're not problem-solving at all. This is an early version of Lair. Why is that
Izami annoying? I mean look at all the angles he's able to peek onto the
operations door. They have no other pressure besides just walking in from
that single doorway. So Volsper is going to get a 2k and basically end the
round. Now this was yesterday versus M80 and well what did they learn from
that game? Let's get rid of the Izami. Okay so after you get rid of the
What is going to be the issue at that point? Well, MAD is going to pull out the clash and
Again for SR they go in house of problem solve. We're gonna bring the montane through the operation store this time
He's not gonna get shot through a shield
He's gonna yellow ping the clash and he's also gonna bring EMP
We're gonna have that buck operator from ambi underneath so they're gonna use utilize the buck from underneath
Gunner's gonna have to pick up his class shield and he's gonna have to back away now
Now, this gets Stryker in a really good position.
So we're actually going to see them go for a split take,
and that is because there is a Tachanka on board,
and Tachanka is really good at the end of rounds.
So SR, they adapt.
They put the Stryker inside operations take.
And where does the rest of the team push?
Well, Troy is going to actually push the Montagne
down Skybridge, and then we're
going to get a really good view on what I want
to call a high level strategy, which is a 1, 3, 1
split.
But the only thing that you guys really need to understand
is that there's going to be three points of pressure
from Shopify, the rebellion right here.
So once we see SR kind of go for this green take
and start to collapse on the top side
with Canadian on that montane,
this is why the 131 or splitting is really good.
We also see that M80 actually adapted this quite well.
They read into it.
They have three players attacking against the SR.
Gavin is holding spoilt right here
and they have Ashen holding onto the
Solid Snake operator outside bathroom. Now if we love this play sure they can hold them for now
But once we start flooding the clash operator utilizing Andy on the buck
Rexon on the floor as he's gonna get a nice flick onto the Chonka and the minute he gets that first kill
The entire comms of M80 they're gonna start freaking out
Ashen is no longer going to be able to hold solid snake on bathroom side anymore
Gavin is not going to be able to hold spoilt on the operation side anymore
They need to rotate and actually help their team so what's going to happen is that solid snake
It's gonna jump inside bathroom and take that space the striker is gonna take it through operation and get aggressive on the door
And they're gonna start to collapse and pinch from all sides using the solid stick as to find out where the last few players are and
Basically, it's a TDM in an easy round for Shopify. So again, I mean this has been really good for SR to be honest
Yes, they lost three games and we're seeing them play a ton of layer
But I'm seeing them actually learn from their mistakes and even though again they lost against M80
This is going to be good for them come playoffs. Well, you're seeing those improvements. You're seeing like, okay
We've made a mistake. We try to adjust. We saw it there
I mean like it's the kind of thing we asked to see from the younger teams
But for the experienced teams to if they're struggling right now three losses, that's the course correction
We need to see just more. Yeah, you want like you said you want to have these cracks very early on to be able
To fix them for the future and they actually did but that isn't the issue here
The cracks are not with the fundamentals of who they're playing against they have to focus on DZ
That is their biggest hurdle. It doesn't matter what crack they're dealing with right now because DZ is a whole hole in the wall
for them at this point. They need to figure out a mental strategy to keep everyone together to keep everyone
focused on the goal at hand and that's beating dark zero finally beating these players because again
We talked about that stylistic matchup. I had it with you guys on dark. Yo, I hated playing you guys
And for whatever reason it doesn't matter what we try doesn't matter what we were trying to do to throw you guys off
Just naturally your playstyle always counter what we would do and this is an exact same scenario for SR
It doesn't seem whatever they try to do you made an analogy. What'd you say in the back?
Oh, well what we call this rock paper scissor siege, right?
Yeah, I mean they're essentially Darkseer is always gonna be the rock to their scissors the paper to their rock
Yeah, whatever SR tries to replicate try to find any little bit of success
Just how DZ place will always counter them from what it looks like from an outside point of view in well
Shopify rebellion know that they have this kind of that the stats don't back up their performance right Troy
Talked to you Kyle like on the DBNO podcast
He said like they're aware that this matchup is not in their favor the exact words where we haven't beat them in a long
Time we are well aware that it's obviously a hurdle. We have to get over right for any team facing this kind of
statistical
Disadvantage against their opponents right there's got to be this added pressure when you go into it
that. You know, it's like
it's like, you know, it's
like, you know, there's
definitely added pressure and
even further past that quote.
He did mention like in the
grand finals, he thinks it
did affect them, right? He
thinks it did affect the
younger players that maybe it
did creep into their mental.
There is that added pressure
of like once you start going
down. Oh, two. Oh, it's
happening again. Oh, here we
go again. We just can't beat
these guys, right? And like
as a coach, that's really
annoying excuse, but it does
come down to play styles at
the end of the day like
It's going to be like a weight is off their shoulders.
They no longer going to have those thoughts in the back of the map.
Well, as we get into the map view to here,
I was kind of hoping to see a map that they did play in Salt Lake City in that grand final.
But we're going to see a map that we actually have not seen from them yet.
DZ haven't even played this one this stage.
We're going to clubhouse here for this major rematch.
I mean, it's definitely a 50-50 toss up for both.
It seems it's a very fundamentally focused game.
But again, I think this is a little bit of a toss for dark zero rather to give SR a little bit of leg in the fight.
fight but if you're gonna be any team that's gonna be confident no matter
where you go I mean we talked about an SLC they allowed Chalet to go through for
FaZe I question it and guess what happened they seven won them they dominated
FaZe they made FaZe look like they were a brand new team so I can't even focus
too much on the map I'm gonna be more focused on SR gets over this hurdle and
plays a very strong mental game than just even a physical game. Yeah what I
do like about this clubhouse pick though is if you look at their DC's
maps they don't have a lot of bad ones in fact I don't even think they
have a negative win record on any of the maps well clubhouse is the only map that
they're actually three and three on it the most amount of loss like come out of
your positive so I try to come out here positive for SR I mean I like the map
pick I mean if this is where DZ has lost the most then why not try to go here I
like the playstyle point you brought up but I also want to kind of get into
your head is like put yourself in SR shoot I've been there right playing
against a team that just consistently dominates you how do you get out of
How do you get out of that rut, like how do you break that rhythm?
I mean, it comes down to each individual being able to just identify where they can improve,
how they can be a better teammate, how they can get everyone's mental reset at any given
moment if things are starting to get bad, I mean, as you were talking about, you start
losing rounds, it's very easy to look like, oh, look what happened last time.
This is the exact same thing.
So it's going to be important for each individual to not have that moment.
And if they are seeing that moment happen from other players, that they can immediately
change the mindset.
reset everyone and it's also gonna be important for players to have very big rounds and for players to get animated to get hype and to be
piggybacking off one another good or bad of whatever going on to just constantly
Keep the mental at an all-time high because that's more we also know where this dark zero team shines time and time again
Is their mental state their mental fortitude? They are always in it. They're always having a good time
They don't let pressure they don't succumb to pressure. Well, the pressure here for SR is higher than it's ever been
They're hanging on just barely to the top six right now now next week. They play outlasts. They're gonna pick up some points
We know that but like we should do
I saw my eye rolls
Jesse said this all on the cast like this is shouldn't even be a conversation
We're happy like that the SR are out of this position like what what can they like how much pressure?
Do you is on their shoulders right now? Yeah, I guess with the eye rolls. I really don't think there is that much pressure
I mean, they do put a lot of pressure on themselves.
But yeah, I just don't see it when you see Outlast coming up.
You see SSG coming up.
Troy Canadian, he's inevitable.
And he's inevitable of making major events.
He hasn't missed one since Berlin.
I don't think he's going to have any problem making playoffs.
All right, yeah, playoffs, EWZ, all of that on the horizon
here, but we've got a major rematch on our hands.
So for take to take it away, we've got Parker and Jesse
ready to go.
Braley appreciated.
chesty. Let's just be honest with ourselves. DZ, world beaters, SR, strong start to this
stage and in freefall since DZ owns SR in the direct head to head. Let's set the stage here.
What can Shopify rebellion do to break this losing streak there on and topple the team
that humbled them at Salt Lake City? Well Parker, they're gonna have to find some
way to dig deep. I think the analyst just broke it down excellently. This is
good map picks for them. They're coming on to club post a map where dark zero have shown some weaknesses on in the past so I'm glad they got to avoid any of those maps they played back in the Salt Lake City finals but the rematch is always going to be tight between these two teams despite how dominant the record is for dark zero a lot of those games have been close.
The Rebellion are a very good team and despite losing, choking a bit of a lead yesterday,
they played a really good game against another one of North America's best teams, losing
just 7-5 to M-80.
So it's definitely going to be favoring Dark Zero, but I agree with our community vote.
This one is going to be close.
Rebellion have what it takes to beat Dark Zero, they just have to get it right
on the day.
Always a golden opportunity for Shopify Rebellion.
Their first three matches were a 7-5 victory over C9, a team that has caught us a little
by surprise.
Here, a 7-1 victory over 5 Fears, and then a 7-5 victory over Wildcard.
Scrappy Games, four Shopify Rebellion, but fans of this team, and frankly most Troy
Canadian-led teams understand that it's never easy really for this squad at all,
which is why I think there's some giggling on the desk when they said, well, they're
definitely going to beat Outlast.
You never know.
But as far as I'm losing to 100 thieves, also in 12 rounds, losing to 4 fun, 7-3, and then losing to M80, 5-7.
I will give some credit here to Shopify or Billion.
Most of these games are going all 12 rounds. They are very competitive games.
As far as I can imagine against M80 was a very, very good game.
If you haven't watched it, I would strongly encourage you to actually go back and rewatch it.
SR did have M80 on the ropes for a number of rounds there.
It's just M80 looks like the best team in North America
at the present moment, at least domestically.
Going off against TZ, a team that traditionally
SR struggles with while on a losing streak.
There's a lot to prove here for this SR team,
and I mean, they just need to ensure
that expectations don't weigh them down.
Jim and Bedroom is our start here for Dark Zero.
Again, they have been a very dominant team
throughout the last couple of months,
winning the Salt Lakes City Major, of course.
We haven't had the closest of games so far today, Parker, but this is the match that everyone has been waiting for. Dark Zero SR.
It's only a B01 today, and the stakes are not nearly as high as they have been the last couple times these two teams have met.
But it's still an important game, especially for the Rebellion to get some on the board.
Spoight is our very first casualty in this best of one.
Newers will take him out from bottom garage, was doing some good work over towards that main breach down below Raptors,
But unfortunately, Nuer's finds an angle with the UMP and starts things off strong.
So many weapons on this DZ team.
I mean, you could say the same about Shopify Rebellion,
but the number's definitely backing up.
DZ, three players on the side of DarkZero in the top 10,
only a single player on SR in the top 10 at the moment.
That's Ambi, no surprises there.
And I know leading the league now as he's surpassed Ashen in terms of EPS
It's making them all pay! Two kills, Newer's with two!
Who's gonna get the last? It's J9O.
How about a full house? Three-o-one, two-of-the-other.
The two offensive threats of TZ barely allow the rebellion into the building,
and the defending major champs suffer through absolutely nothing in that first round.
You know what, Parker? I was watching Newer's and J9O player on bottom garage and rafters,
and I was thinking to myself, yes, we're at Rutsey and Jaren, but Chonka,
usually when they defend CCTV, we get to Chonka playing here,
they stall things out. That's because they weren't defending CCTV. The bomb site was
gym bedroom, Shopify rebellion didn't even get close to that site. They lost all of their
players trying to clear out the Rome game, the extension in towards the cash side of
the map. Dark zero cleaning up, JNNO no doubt one of the best rafters players in the world.
He finds some really good kills combining with newers for a couple of 2Ks in the
midst of that. So great play coming out from DZ and Shopify rebellion. They're
going to need a little bit better than that if they want to be able to take down
the major champions. Yeah, I mean, a flawless round for Dark Zero. We said you can't let
those expectations get to you. You got to shut out all the noise, you know, the hurdle
that is Dark Zero that Canadian and his team need to get over. It's proving to be maybe
too high through round number one. This was one of the few maps that we didn't see at
the Salt Lake City Major between these two squads. So it will be a nice showcase of
how their talons match up. Dark Zero looking like a team that we have come to expect. North
America is a really deep region, even if Shopify rebellions are losing these games. As I said,
most of them are going all 12 rounds. You don't get any points for making it to the
end of regulation unless you win. So ultimately, you're no closer to leaping up the playoffs,
but still really good efforts from this SR team. We're going to split out last, right?
Outlast was a fine team for some of those rounds on board.
They just needed the final moments of the round.
For the Rebellion, it's the final rounds of the match
that needs to be focused on,
because that's where in a lot of cases they come up short.
Well, Darkseer are defending the basement,
but it's a very heavy extension.
Once again, the roam game is quite strong.
Falzl is on a drone, but he still hits the shot once!
On to Ambi of all players,
a nasty little headshot there at the SNG 11.
there's no world he should be getting that they seem to know his position but
things falling apart quickly it's another very early death from the rebellion
and that's the problem with dark zero Parker they've got so many shooters on
this team they can play a slow style of stage but if they want to get aggressive
early they absolutely can knock them off their stride when far and away the
best player on this SR team of ambi to be fair surface point aren't
terribly far behind, but Ambi has been the weapon for this team.
He has been the sharpest point of this spear through Salt Lake City onwards.
He has not really missed a step.
62 kills to his name is among the highest that we have seen in the league.
He has been fantastic.
Trailing players like Adam Bay, Gavin and Jane.
I know who's currently in this lobby.
So really well done by Ambi.
Unfortunately, not any real impact here through these two rounds.
That's gonna hurt Shopify Rebellion's chances over the next minute.
I do like playing the Mute here. They're using it for a wall denial because they banned out the ace.
Sometimes you wonder why would we only ban one hard breacher, but being able to use the Mute is certainly why.
It is not a full anchor fallback, as SR will find out.
Still, NGR roams into kitchen and he takes down Surf off that rappel.
Almost two full rounds deep here, Parker, and not killed to be found for SR.
Mayor's cooking up something here inside a kitchen.
Shopify Rebellion without their main intel off of the demos.
Canadian and NJR former teammates now on a collision course.
NJR's turned his attention and he's distracted by SPOI,
but Foltz gets the trade right back with a nitro cell.
NJR trusting in his captain.
That trust is not misplaced whatsoever.
Canadian and Rexon sitting in the same room of the Shopify offices
now find themselves in a really unfortunate situation.
situation. Canadian last one standing. Newers will get that kill. A great start for
Newers, by the way, and down goes Canadian and Newers. Yet again, another
dominant round for DZ and SR off to a terrible start.
Yeah, one kill in two rounds. It comes off the back of Supply, and even that gets immediately
traded back with a good kill from the nitro cell inside of kitchen.
J-N-J-R was planning to die in that position. He absolutely knew he was going to fall at some point.
We will get a very fast tack time out from Super, the head coach of Shopify Rebellion,
trying to write this shit because it's gone very wildly off course here on these Clubhouse attacks.
Dark Zero, it feels like they're getting an early advantage really consistently. Back to
backgrounds, a very early pick comes out, usually in a manner that's like a nice shot from DZ,
but also kind of unexpected from SR. You go back to round one, I don't think
I don't think, uh, Spoyt expected to die from that angle so quickly in on the sledge.
And then once they have that mana bandage, it does feel like the rebellions are stalling out a little bit.
They don't really have that problem solving, and they just kind of bleed a couple more players.
Information is not there.
Might be worth banning out the mute after we get round number three,
because not only is it stopping some of this hard breach,
but it's also made it a little bit awkward and a little bit difficult to clear things out
with the Deimos, with the Snake, if it does end up getting brought out.
Feels like the information is not always there for the rebellion.
Part of that has to be a knee-chamber
that's being played around here, too.
NJR will be the only jammer, though.
I mean, that's just kind of a bad fight to lose with your surf.
Have some confidence, it'll be good to go,
because we're not, like, we're for a tick-fights.
We're for a tick-a-toot, guys.
Oh, my God!
They're super there for a moment in the background,
only one kill through the two rounds
for Shopify Rebellion.
It was an impactless frag that was to take down NJR,
if you will recall.
Again, small sample sizes for a lot of these maps, Jesse,
But the only attacker-sided bombsite on this map that is played regularly is the gym-bedroom bombsite.
That's the one that you expect the attackers to win on more often than not.
Now, of course, there's a lot of factors.
Team win rates, comfort on side, comfort on the map, operator bans, etc.
DZ gambled on that bombsite first, and they won it in defending.
So now when they go to CCTV cache, this traditionally is much more comfortable for the defenders.
If there's a weak spot in these defenses of DZ, you'd think it would be that traditional tertiary
bomb site of Jim Bedroom, but it was a flawless round to set the pace and set a tone for this series
from DZ. It will unlock after this particular bomb site is played win or lose, and with the way
those first two rounds have gone, you best hope that that timeout by the rebellion were able
to screw their heads on straight because DZ is dog walking you through these two rounds.
Think about Clubhouse, though Parker, as all three of the primary sites are relatively
equally viable, and BZ historically has charled a little bit more here on the C-Steady Cash
site, so there is some hope for SR to get one back here through the first quarter.
They've lost this bombsite the last two times they defended, although admittedly both times
were against the World Champions in FaZe Clan back in Salt Lake City, so many teams
will be going down to FaZe Clan regardless of what the bombsite is.
What's able to get most of these walls open, there's any problems again?
They're bringing this nuke consistently because they banned out that ace,
but it's not slowing down the hard-reach trimester.
That's good to see.
The opening picks though, still favoring dark zero.
It's Newers for the first, answered quickly back by Canadian.
Being able to shut down Newers is a feather in the cap of Canadian,
something you can't really understate here.
Newers has been a terror so far,
just running roughshod over this rebellion team
across both of these rounds,
across the entire map, across different bomb sites.
the Canadian entering, getting the kill on Blitz,
and getting out with his life still intact.
That's quite a win for the Rebellion.
And frankly, they're desperate for wins
with how this match has gone so far.
Next steps though, conquer J9O and Rafters.
You said it round number one.
He is a sensational player up here,
and this is a power spot where he can get entrenched
very easily, and he gets surfed.
The coordination from SR looks pretty good,
but J9O is just, he's a different beast.
So good with it.
One more why not, Raxen falls on the counter, that's how.
They're finding some kills over by Breach Parker,
but without that Raptor's position,
entering this breach is so scary.
They're gonna isolate him with the smoke
and a blind shot by Spoit gets him.
That's really good instinct and great game sense
from the Swede in Canadian now working in tandem.
NJR and Keto to back up this DZ defense.
Metro so goes off, ripped a little too early.
Canadians manage to enter the building.
They're still fired from the Shumiko launcher
that can go, but NJR's got the LMG in hand.
Canadian posted off squared away where the bomb site would be,
looking at the B bomb chassis.
He doesn't have the all clear.
No Monty means he's far more exposed
than he's trying to get,
putting the position of who put himself in a spot
where he can do some work.
Keto with one, it's Canadian in a 1v2.
He missed his opportunity to get Keto.
10 seconds to go, DZ just needs to wait this out.
Canadian will take the fight,
but lose it to the shotgun and DZ start off with a perfect rotation.
A smile of relief on the face of faults after that one.
NJR feeling it too.
The whole team, a weight lifts off their shoulders
because that 2v2 Parker, it looks so doable for them.
They have the pick on to J9O
and once that rafters guy goes down,
once Spoyt starts getting kills,
it looks winnable for the rebellion, but dark zero.
They are so annoying on that palm sight
because NJR and the Chachanka just makes it impossible
to plant down. This is Troy Canadian we're talking about. This guy lives to press F inside
the bomb site, but he just can't do it when the entire floor is on fire. It's a miserable
experience for the IGL of SR and they just aren't left with many options. Despite the
kills that they were getting back, despite the man count being so even through all of
that round, just wasn't quite enough with all of that pressure coming down from those
last two anchors inside of BZ. Some brilliant shots from J9O once again. They didn't
really use much of that to shock a fire to the port him on rafters so we have
that late and Canadian couldn't pull off the 1v2
he's incredibly there as well the sport for that rafters kill on Jane on O in
the smoke again really strong game sense from the speed of the sport doesn't
really have a lot of weaknesses in his game now that he's been unshackled with
those roster changes nor rather the role changes with the roster that
shock a fire million has you're starting to see that game sense and
mechanical ability to align an awful lot more.
Again, while Ambien has been the standout performer
on this Shopify rebellion team,
Spoyty is just on the outside of the top 10.
And so is Surf.
I feel like Surf has not been getting his flowers
this particular stage.
He's been on a much harder role now,
a thankless role, stacking up against
really tough competition while also doing utility work,
and more often than not, he's excelling 56 kills,
Almost a plus 10 KD on that role in particular, something you don't see all that often.
Unfortunately, I just think Shopify Rebellion's struggles over the last couple play days have made people forget how many threats there can be when SR is banging on all cylinders.
Jesse, the big problem? They don't have enough cylinders at the present moments. There's not enough banging happening.
That's a real issue, isn't it?
Coming into the second quarter, Parker, they're gonna ban out the bandit, try to make things a little bit easier on this wall where each of us was played by faults.
back in round number one when they last defended on Jim in bedroom so he'll move
to the clash instead much of the rest of the setup looking very similar although
NJR switches was up up to from two route over towards the Chonka. It was really
just that rafters hold from Janna I know that was so powerful last time now
it get pushed back a lot earlier here they've used the castle bear case
slow down this side of the map they weren't really holding rafters like
they were previously so a bit of a different look from dark zero and
S.R. they'll be happy for this they struggled so much with this previously that I think even getting the space for free even if it's taking a little bit of time
absolutely worth it for S.R.
And he's still searching for his first kill rex and serve also held off the score sheet so far
They need to pick them up as spoiled as the first casualty newer starting things off yet again
This is newer's third of fourth attempts to get the first blood
Fault's the only other one on the side of DZ to do that which means it's been
four uncontested first kills every round by DZ. You're really not allowing
Shopify rebellion to get much of a foothold in the early moments of these
executes. Now you're really having to fight things back. You're in the
deficit, you still have to deal with this clash. Canadian is out of those
fireballs, so a lot of your good tools that you want to use to clear
clash are going to be removes. Fault is still over towards construction and
it does look like most of this push is moving away from Khan. You've got
Surf up here on the Logi hatch, you just watch Canadian breach in over towards Jakuzy,
so you've got a lot of different angles of attack coming in from the rebellions,
but they have to be good on their gunfights too.
Rexon fishing for a kill now outside of the windows, looking into the bomb site.
A reminder, this is the most attacker-favored of the night,
so if there's an opportunity for a win here, SR needs to find it,
and it is not coming to pass at the moment.
Kino and J9O removing two players from SR.
That's Rexon and Ami now through four rounds, still yet to get a kill.
Clugging over the keep of area and yours will find another surf breaks his goose egg
But a 3k from Newers is the story of that round
my word
DZ
dominating Shopify rebellion
We were hoping this would be the close match of the day Jesse, but it looks like it's more of the same a one-sided affair
Through all three games thus far
Beautiful little triple kill coming out there from Ethan James. You mentioned it Parker and Newers has been fantastic today
They certainly in the opening picks getting three of the first four here in this game,
but also lining them up at the end of the round too.
And doing it on some tough weaponry, the castle with the UMP, not usually how you see fraggers
finding most of their success, but Nuerz does it and makes it look easy.
Really just feel like again SR, when things go bad for this team, they really do struggle
to try to pull things back.
They really want that full five man play like execute going forward when they have
that full advantage try to get into the bomb site.
Once one player goes down it feels like they stall out quite heavily.
Dark's era, they played that a lot less aggressive than they did in round number one.
They didn't contest rafters anywhere near as much, but it's the same result.
They get one early pick from newers, they fall back, they force S.R. to play with low time,
and they all just go the way they need.
Five kills.
Four Shopify Rebellion through four completed rounds.
When they called their timeout after round number two, Jesse, they had just a single kill.
They are not averaging much better than that, so the timeout has really done very little
to change the course of this game.
Astar just seemed very isolated, and with the way that guys like Moors are playing, you
cannot allow him to take you in a 1v1 isolated engagement.
He's been winning all of them.
Three first bloods, eight and one.
Newer is just three more kills than the entirety of the rebellion does at this
point in time, and that's not even including the rest of these.
Something needs to break here.
This is one of the worst matches from the rebellion we've seen, and they've spoken at
lately about how they need to dial in and turn this ship around.
These are points that they're just letting drop and go through their fingers.
It's a good thing that they're going up against Space Station and Outlast to round out this
stage because if they were going up against tougher competition, there's a very real
possibility this SR team playing right now the way they are would miss the playoffs.
Just for some context, in the first four rounds against Wildcard, Outlast in our last
game had 10 kills.
And that was also a 4-0 lead for Wildcard, so doing half as well as Outlasted in the previous
game, not where the Rebellion expects to be.
This roam clear has been solid for them, but it's been no kills and it's again Dark
Zero who strike first.
The fifth time this game, it'll be a easy player getting that opening blood.
Newer's Erexing goes down 0-5 now for Richie, and it is still no trade to come on the
board for SR.
The roam game continues to exist, and there are no answers to be found from
SR.
And two of your star fraggers are currently sitting at 0 and 9 and technically Surf didn't
get that kill.
It's attributed to Canadians.
Surf just got the pick up.
Ambi, Wrexen and Surf all with zero frags at this point in time.
That's just, I don't care, unless it's round one, that's not going to get the job done
anywhere.
At least Boi has shown up.
He gets one kill immediately traded off by the Scopos, Obnurz.
He's patrolling that hatch, watching Kitchen.
Ambi will do some selfish reconnaissance work.
As the device says, he's got the all clear.
Confused kit in the hands of Canadian.
Final 45 seconds here.
Lots of information on Ambi.
I don't feel well about this if I'm Shopify Rebellion.
Yeah, this is devastating.
So much intel.
The Yo-Kai game goes completely unspotted.
So all three of these remain players in S.R.
Their position is completely known.
Nobody has to worry about blue.
Nobody has to worry about moto.
You know where every single player is, so all eyes are trained on them.
Another factor to consider here, really nice prefire by Ambi, reading Kino in that position.
Instinctively, Kino wanted the swing, but Ambi's F2 is just a little bit better, and I mean, hey, Ambi's reflexes are really something else.
Rod down now to the bottom of the main stairs to keep them busy while the Candellas go off, and Canadian will drop on in, but nobody is distracting Jame.
I know who finds two!
Ambious step behind. It's all up to surf now three remain from DZ and of course
It's that new new
Newers with the final kill in DZ up five nothing
Continue to dominate everything going to court in the plan for dark zero
They are finding so much success in the early game
They're getting consistent opening picks and it's not being traded back right?
It's one thing if you get that opening frag
But then SR quick to get one and return and keep the numbers close
But the numbers over and over again just are not staying close for SR
And they're really struggling with this early aggression being showed by dark zero on some of these roams
It's certainly a depressing day so far for rebellion fans. I will say if you want to
Maybe get something to get your hopes back up
You can go out and buy the brand new Shopify rebellion skin. It was just released the other day for twitch
Beautiful f2 skin that they released and ambi was rocking that f2 skin if you caught it in the previous
two rounds and used it to get his first kill of this game. If Ambi can get his first frag
with it then maybe you can too. Here it is, that's the power of the skin. Look at that,
beauty. Just trying to find some hope for the fans, Parker.
Copium is strong with this one, Jesse. Copium is strong. Not a significantly better round
for the rebellion. You had to get a very high survival rate for DZ. The best round
For Shopify rebellion was back in round number three when they amassed three kills
They've only been able to pick up one or two beyond that obviously the exception would be round number one
flawlessly again by DZ
You'd have another six oh half on our hands here very
Outrageous that we'd have two in the same day particularly back-to-back
But if this continues to go on the current trajectory that it's on I would much prefer to hear from the rebellion
At the conclusion of this series, I mean, what's TZ gonna say. Yeah, we beat them all the time. Ain't no now historically
I want to hear what went wrong because again, this is far in the way the worst performance we've seen from the rebellion this stage
One more opportunity to find an attacking round win for the rebellion
When they move to that second half dark zero we get to attack and dark zero are the best attacking team here in the
North American League so it's not going to get any easier after this one.
They're desperate to get something on the board to avoid that 6-0.
Here comes the entry.
Spoits deep.
Finding opportunity.
He gets one.
Thanks, otherwise.
Tries for another.
Rexed it on the board now as well.
A good, quick 1-2.
Make that 1-2-3 punch.
As Andy finds Foltz.
And DZ almost certainly will not go out of his first half.
Flawless.
Newers buried.
It's all up to Jane.
I know now that a 1-b-4.
almost certainly will not go out of this first half flawless.
Newers buried, it's all up to J-9-0 now with a 1v4.
Carmine in hand, playing around the A bomb chassis.
He takes down one, but he's living on borrowed time.
Maybe not, hold on a second here.
Okay, fine, Rexon shuts the door
on a potential J-9-0 clutch,
but that one was scrappy
and maybe still a bit too close for the rebellion.
An incredible first half by Dark Zero.
lots of long faces on the side of Shopify rebellion DZ looking to retake
second in the standings and three points can be theirs they just take two more
rounds we'll see if they can do it in the second half truly real run right now
from dark zero it's it feels like we couldn't have possibly seen this coming
but I mean talk to me about what we've seen before like this is crazy how
one-sided this matchup is yeah and it just goes back to everything we were
talking about and how one side of this this matchup typically is right with
with the dark zero and versus rebellion like in this game it just seems like
mental errors I've never seen rebellion do this like Andy just outside dies the
pulse both jumps over for free no one's holding his cutoff there's a guy in
kitchen we're clearing him with 30 seconds left we're scared to push it just it
doesn't make any sense like why or how slow SR is right now it's they're
really scared to take any kind of gunfights against DZ. DZ is just
aggressing them extremely early as well and you go back to the opening kills and
opening deaths and why that's been a problem with SR. Well, here we go again.
Anytime they play against a good team, that's when it typically comes up. I mean
DZ are owning these guys 5-1 in the opening kill department, so SR again.
They're just getting nothing going for them. There's even a round where
they're capitol firing top red while ambies walking up red. Like they
already knew the clash wasn't there anymore and he rotated away but
It's like these mental errors, they're not synced at all.
It's just a story of whenever these two teams match up.
Like I truly think it's in their head.
Yeah, absolutely.
It's 100% a mental game.
That's why I said I want to see more of a mental game be
played rather than a physical.
And clearly, we're seeing from seeing their face cam.
We're seeing even here in Incom.
Just they are mentally exhausted already.
And when you look at this half, it's 5-1.
Yeah, looks grim.
I am, however, going to try to bring light to this.
Because as we do know with Clubhouse,
it really comes down to those defenses.
and realistically getting going one in five
isn't the end of a world when you go to that defensive half
you can have a solid half
and you could end it here in a seven-five.
Now, is that going to happen?
Probably not.
Can it happen?
Absolutely, clubhouse is very strong.
It's very defender sided
but again, it's really about that mental fortitude
for the side of the rebellion.
Someone has to have a pop off round here
that everyone can kind of rally
and get the momentum back into their favor.
Yeah.
And I do want to get props to DZ first off.
I mean.
Newers I believe was two and 10 yesterday.
This is how good like their rosters.
I believe it was two and 10 yesterday.
I didn't even need to play today.
He's 10 and two.
Jack as well is having a great game.
Holds on the clash that I believe in round one, four or five
was super phenomenal getting that information
and slowing SR down.
I mean, DZ's doing everything that they need to do.
There hasn't been one single error maybe outside of that
last round where they got rushed on.
But DZ's playing a pretty flawless game close to flawless.
And that was just finally SR's taking a bunch
of information ops and running at DZ,
which is like, there's the confidence,
But is it a little bit too late?
Hard to hear now, though.
When you look at this second half,
you have to say, I mean, the question we all are thinking,
what can Shopify Rebellion do here?
They switched to the defensive half
that's going to set them up for success.
But you said the game is mental.
Like, is there something they can do in the server?
And then on top of that, well, what do they need to do
outside the server?
It's getting around that goes into their favor.
Getting animated when someone gets a clutch,
gets a simple kill.
I mean, it's just about bringing the vibes up
wherever you possibly can.
like I said, it could be the most boring, simple kill.
But if you're hyping them up,
you're making them seem like that it was a lot better
than what it actually was.
It's just something that everyone can feed off of
and piggyback off of.
And again, from what we were hearing in the comms,
it kind of, it's rough, honestly.
Yeah, and we didn't know what that's like to be there.
We do know, and the only way you covered it,
but like the only way you actually can pull yourself
out of those rounds, unfortunately, in eSports
is like you just start winning, right?
Like DZ just has the better culture
in the sense of like they're always goofing around.
even when they're losing, they're counting in their different languages and trying to have fun with each other.
But SR, I mean, it does get a little bit somber.
And the only way to kind of wake everybody up and start to get some positivity is you get a round or two on the board.
Yeah, absolutely. And I think some that not, I mean, I don't think I wholeheartedly believe with forces,
I mean, for us with callouts, just fundamentals and what he instills into the players is just their maturity and how they look at life
and how they look at the game and it really shines through,
especially when we talk about a mental warfare battle
between these two, where DZ's always gonna have
that pressure not on their shoulders
and not for that side of SR.
All the pressure's there.
Yeah, Dark Zero, a chance to close this one out
with just a couple more rounds and Shopify Rebellion,
if they wanna avoid losing four rounds in a row,
they have four matches in a row.
They need to start taking some rounds right now.
Well, in a battle of mental warfare, it's been Dark Zero who have been driving the boss.
5-1 up now against their regional opponents of the rebellion, but I'll tell you what, Parker.
If you're only going to win one round and a half, it better be the last half.
That has to be the spark that gets this team back the momentum, that gets them mentally
back into this game because they burned their attack timeout after round two.
nothing super can say now to try to get this game back on the right track he
would have had an opportunity to talk during those operator bans and a half
time time out as well so there's still some opportunities for the mental to
come through but it has to show here in the server
explosion now inside a dirt tunnel this point sees the shield of bolts does
not want to engage a better keynote rather pardon me I mean he's got that
Goyle cans today to slow them down.
They have new B2 shields on the board for Dark Zero,
one of which has, I think it's better to stay a little bit higher,
fragging potential.
It'll be the Blackbeard.
But it's easy to immediately pilot their drones into a number of new jammers
that they find on the second floor and will now need to face-check it themselves.
Obviously we've got the advance intel to know nobody's there,
but, I mean, if somebody's going to hunt you down,
you don't really want to engage in such close quarters
against a Monty or a Blackbeard here.
I say that, Funtz almost got one through that window.
This is aggressive part, like they've won these fights both for the first one here, bouncing back here.
They get the melee, not quite, so finds the head. One more shield to deal with and he will go to war.
Another from Surf. How does he hit these shots?
The man count evens back up thanks to Surf's heroics and he's still not done.
He's still fighting Gino in this position, picked off by Newers as he finally joins the rest of his team.
A pace that didn't seem like it was quite so quick, but then all of a sudden, all hell breaks loose.
This is the top four, by the way.
Bombsite is all the way in the basement.
Canadian and Spoyt will now stand against three players from DarkZero.
With those kills, Surf is now jumping to second on the team in terms of most frags,
and he's only sitting at three just to, once again, kind of underscore what's been going on from a killing potential
on the side of the rebellion.
Newers 12 kills J9 oh 11. These are terrific numbers as DZ has had their way with the Shopify rebellion squad across this map
But now DZ has to attack and again we go back to numbers
It is statistically a lot harder to win attacking rounds on this map in the NAL the one bomb site
That usually gives you the best fighting chances that bedroom bomb site upstairs in gym room
Darkseer will have a great opportunity here to put themselves on the match point.
Spoi takes down J90 to remain from DZ, now Kino under fire and mid-cross fires.
Canadian picks up a third kill.
Neuers does not have the case though. He has control of the bomb site.
SR will sit over top of the objective.
Is there trade potential here?
Newer sees the backpacks, sees the arm, expecting an anticipatory follow-up from Canadian, a double stack and winnable for Newers, but Spoit will take the final kill and SR will stave off moving to match point for DZ.
You know, there's a lot of things going in DZ's favour in that round, Parker. They had the man advantage and they had a ton of time to try to push things through into clear out utility, especially with JN, I noticed on that Twitch clearing out the Goyo canisters.
But there's one thing they didn't have. There's one thing they needed in that flush that really screwed them
And that was hard breach. Faults and NJR were the only two people to bring hard breach in this round and both of them got
flammed by serve and that was an incredible individual performance to come out from the serve. I have to say it again
The shots he was hitting on that roam were absolutely phenomenal
So despite having the man to disadvantage because they couldn't open the modal hatch
They couldn't open the kitchen hatch.
Every single player on BZ was forced to funnel in through Blue.
They had one guy going, I believe, down main instead.
But it became a really focused push from Dark Zero,
and not in a good way, where everybody
was coming from the same direction.
S.R. would have to isolate one of those two prongs,
really take those players down, and play well in the defense.
So good to see Spoyton Canadian walking that one down.
Really impressive stuff from the surf in the room.
It's given them a fighting chance.
It's a bit scrappy.
It's not the cleanest round we've seen today,
but it's a round on the board and exactly what SR needed.
Get motivated.
You'll have to do it in the server as well.
Tarticle timeout taken by the rebellion right after the end of that second round.
A flawless victory for Dark Zero in round number one.
And then four of their players surviving through round number two.
Send the rebellion mechanic mode and they slap that timeout button
about as quickly as they could.
Things did not improve whatsoever.
No, back to backgrounds for the rebellion now.
Shows that they've got some life in them.
And again, always count out this team at your peril.
I felt they were counting out quite a lot
at the Salt Lake City Major,
and yet they made the grand finals.
Commentary online would suggest
that this was a team that got grouped,
but no, they were the second best.
And again, history always tends to repeat itself,
and Dark Zero has ownership of this match history
between them and the rebellion, 7 and 0, 4DZ.
So a lot of things working against the rebellion.
Final two minutes of this round,
DZ again will look out for a knockout punch
to move to match point and a quick one.
As there goes the Blackbeard,
Kino already off to the races,
clearing out the CCTV portion of the map,
coming blow to blow with the clash
and maybe a brief pause before stepping on over
to the bomb site.
Starts to start things off,
full-trades that one right back
and beyond the board as well.
The defenders doing a great job,
but Kino is keeping these things close.
DZ shredding through them and the round is over.
Wow, DZ scrambled but they get to the finish line first
and they move to match point.
What a ridiculous way to win a round.
Everybody on the rebellion fighting in the extension,
fighting for cash.
Initially it looked like it was just gonna kind of be
Canadian and Ambi who were holding that side of the map
but then Surf made a big rotation
and that kind of defined what that round
was gonna look like Parker.
Surf on the mute moves down those main stairs.
He got a nitro-cell pick from below that push that we saw coming out from Dark Zero, and then started to play red.
But after he went down, it just felt like a mirage of trades, just a waterfall of kills coming in favor of Dark Zero as they found pick after pick, trade after trade.
Everyone was so tight on that clear, and they were able to answer that so often.
And does that not perfectly showcase the difference between these two teams on their attacking half?
Mint perfectly broke down in the halftime, how XR just were not getting trades back on their attack.
their attack. They were making sloppy mistakes where they'd lose an opening
pick and there would be nobody nearby to answer back to try to pull one in their
favor. Darkseer don't have that problem. This is a team who will keep things
scrappy even if they lose some of those early gunfights. Even if they don't
start off on the right foot, they are battling things back. They are recovering
these rounds just like the loss in the entries and it's been very
impressive to watch throughout the stage. It's continuing on Clubhouse
and they put us on a difficult spot. They've got to be perfect for the
next door. Even the rounds that were won by Shabify Rebellion were rounds that
were still nail biters, frankly. I suppose round seven, their very first
successful defense was a bit more clear cut. But these are not in conf- these are
not confidence inspiring rounds for SR. Even when they play decently well
through the mid-round, they are giving up first blood way more often than not.
They are not holding map control very effectively when they were attacking.
Again, they were largely isolated playing like a team of individuals unable to capitalize off of Intel and hope viewers and Jaina know
These did upon them because of that. Yeah, obviously a lot of those issues just appear when you move on to defense
So a structure play, trading back and forth as we saw in the previous round while still coming up empty-handed
That's an improvement for the rebellion, but you nailed it
They have to win four in a row or this one's disease and those three points for Dark Zero will be all too sweet
Really like that breach coming out from NJR, they get the main wall open. They
banned out Bandit Kha'i, so they knew that Nero would be the one tool that's still in the
fog of the defenders to try to get this wall close. They deal with it really
nicely. Here's the second Nero window, helping out this extension over on the
master side of things. Ready for a nitro-cell and Canadian will oblige by
tossing this one out. He's gonna get native though, Canadian. You gotta move!
Just sits inside of the bathroom hoping that it will roll away but it
doesn't parker and the kills continue to fly him.
To be fair to Canadian sometimes those grenade indicators are not always the most accurate
so he was maybe hoping that he could back away, but yeah, now I am on the ground, this
is not getting any better for Shopify Rebellion.
He took Kino down but not out, there goes Foltz to join Newers and now the remainder
of Kino is finished off, a rough opportunity for Spoit, where it seemed almost certain
he'd pick up a multi-kill from his position.
2v2, one minute to go, match on the line, Dark Zero hoping for all three points where they can retake second in the standings and be competitive against M80.
And all they have to do is find Rex and...
16 kills remaining on the side of DZ.
Three kills in the hands of Rex and then that number will not go!
Jane, I know!
Delivering the haymaker and DZ lose nothing!
What a performance from the major champs!
All three points are theirs.
It's a difference in team play.
It's a difference in mentality, and it's
a difference of result.
Dark zero clobber.
They're NA opponent, and continue their streak.
What a miraculous game to come out through them.
And this game is flying by, Parker.
Yeah, you're out of here, yeah, you want the ass shit?
Lace, Lace, get him out of here, yeah, you want the ass shit?
You want the ass shit? You want the ass shit?
You know, this is fractures, let's go!
Hey, no, Kino, Kino, that's a way to make yourself known!
At first, I wasn't even thinking about the idea of this being my life.
It's unbelievable.
I was born and raised in Sao Paulo, Brazil, until I was 15 years old.
It's a very vibrant city. A lot of good people, a lot of traffic.
You can't go anywhere.
Hey man.
Brazil. It reminds me of, you know, the good food, the music, the people.
It reminds me of, you know, the good food, the music.
It reminds me of, you know, the good food.
It reminds me of, you know, the good food.
You know, the good food, the music, the people, you know,
family, the friends.
But the most important thing,
I really, really missed the food.
Thank you.
Thank you.
Yo!
Kino, Kino, Kino!
My planning came from my brother.
He used to call me Leopas.
His name's Leo.
One day he wanted something to rhyme with it,
so he kind of just reclined me like Kino Pas.
So, Kino.
When I was around 13,
my brother decided to leave me
and go play golf in the United States, Florida.
Around a year and a half later,
I mean, my parents decided to move closer to him.
At first, I was scared.
My English was really bad.
I was going to have to make all of my friends again.
But I knew it was going to be the experience of a lifetime.
So I decided to go with them.
But not play golf.
But not play golf.
I think my English really, really started to take a leap
when I started playing Siege.
At first, I wasn't even thinking about the idea
of this being my life when I started playing
and I realized that there was something there.
My parents were unfamiliar.
I took my dad to one of the invitationals just to watch.
When I got the oxygen contract,
that's when it clicked that maybe I was doing something right.
After the Atlanta Major,
Amy decided to bench me.
I realized that wasn't perfect.
I realized that wasn't invincible.
and I realized I had a lot of work to do.
It was also the six-in-vitation win in St. Paulo that year,
and it was something that I realized I wasn't going to accomplish.
It was honestly devastating.
I asked the matey after they benched me if I could go with them
and kind of look at the game from, like, a coach perspective.
They showed me a team's weaknesses a lot more than a team's strengths.
I learned a lot from it. I started grinding again.
Realize that I just had to work harder. I'll be back in a week.
Me joining Dark Zero was a big thing, mainly because of Call Out.
Call Out is an amazing, mathematical coach. He knows a lot about the game.
He's someone we respect. He's someone we trust.
That's a special, simple, fundamental legacy.
We would rather the mini-experiment lose knowing we made progress,
us knowing we were focusing on our goals.
Stage 1's here, taking it day by day, right?
We're not taking about playoffs, we're not taking about our next game.
Just be present.
A good example of being present during Salt Lake City.
All we were thinking about is how we're going to execute this catch and bomb site.
We care about what we're doing in a moment.
The best comment of the Salt Lake City Major, specifically doing the last map against Faze
during Salt Lake City.
We all looked at each other and we sort of laughed and we started talking about how much fun we were having.
We didn't care if we lost a map, we didn't care if we lost a game.
We were having so much fun to the point where I never forget that moment.
It's unbelievable.
These guys were so hard. We were so hard for it and it just hit up.
Alright, so this is my timeline here.
I started on Brazil from the Favellas, got the tier 3, made the jump in the tier 2, the Favellas.
Then into tier one, on the Oxygen,
then I went from option to exit,
from exit to M80,
and from M80, to the Rx tier around now.
I don't need to prove myself in North America.
I think the most important thing is to get better,
to show improvement, to focus on the progress,
and just to have fun with my team.
That's it.
That's it!
Whoa!
That's the goal!
I'm the best rapper in the game right now, Solid Snake.
Most underrated team, five years.
Stayed at last, two shocking people,
and making that Solid City Major,
because I was with my best friends, my family.
The old utility meta with, like, the shields,
ADSs, 3S charges, et cetera.
How good that am on shields, I think.
It's just luck, pure luck.
It's not that good at all.
If they want to know everything about me, they can.
It's cool with me.
Now, I can't pick one.
These guys are literally my family.
Hard worker, goofball, rich, handsome.
Me, beast.
Yo, I'm recording.
Can you just, like, yo, no rush, man.
Take your time.
All right, thank you, bro.
Well, that was some great insight into Kino, the player and the person after Dark Zero take
a dominant victory against some of their inter-regional rivals in Shopify, and we've got Kino standing
by because, of course, we do.
After the interview, Kino, congratulations on a win.
It was, I don't know how much you got to catch up that piece just then, but it's
great to learn a bit more about you and your history.
I know I was there casting the favelas back in tier three and tier two, so seeing
you go from where you were then to where you are now, it's incredible.
I know we've talked about this before, but like, tell me what it needs to be surrounded
by the team, the guys with that energy, and that vibe that the family that you're building.
Tell me what that's like for you.
I mean, this just shows, right?
They are like all three of them are just sitting behind me here, watching, you know,
my fractures or watching, you know, whatever, just chilling.
We're just a big family over here, you know, which have fun.
to the time we're kind of just like yelling at each other and you know add
each other's necks, but it's because we're living together. That's awesome. Well you know
congratulations I mean I'm a little disappointed in the fracture video you
didn't give me or Fox a shout out I mean you hugged us after you won the major
in Munich I guess I guess we mean nothing to you. No seriously though
congratulations on the win you guys are looking very dominant I want to talk
about the stylistic matchup between you guys and SR I mean you know what it's
like to be on SR's receiving end there's just sometimes the matchups
They just don't add up and you guys seem to constantly have that edge over SR
How do you when you're been in these situations of the play? How do you overcome that? What do you do? I?
Feel like it's like a fundamental battle against them. Yeah, it's like today for this game specifically
I came in without prep usually I do some homework of my own, you know watch your thoughts
But this game was a bit different for me at least I kind of just wanted to focus on myself a little more
on my fundamentals and like how I was playing, because I feel like I was playing a little
scared before.
Even in the game yesterday, I was a bit hesitant and I was thinking a little bit, and I feel
like coming in today, kind of just focusing on what's in front of me a little more, it's
definitely helpful.
Against those guys too, they're very linear, yeah, I feel like that just helped a lot.
I'm sure.
I want to go back.
Actually, I thought that video was super cool to see some Kino lore, and I'm kind
curious because do you still talk to any of your ex teammates from like the
favelas or exit before I asked the follow-up yeah I feel like exit are the
only people I like really talk to besides obviously you know blacks right
here and talk to you anymore but I talked to the exit guys a little bit
I was curious about Diaz like obviously team Diaz and he's having some big success over in the Brazil region the SAL region for
Furia has that ever I mean obviously you're in the perfect situation right now
You love these guys, but has that ever been a consideration for you to maybe do what Diaz is doing and maybe try to go play over in Brazil
Has that ever been like maybe even offer to you? I'm just kind of curious
Yes, and no like offer yes, but it's not something like I'll take in this part of my career
career, like at times where I was looking for a team or whatever and going back to Brazil
does sound interesting at times, but at the same time I kind of like my life in the US
so moving back to Brazil is also a big change for me even though I'm from there and I'm
extremely happy with the team I'm on right now so I don't even think about that.
Can you tell me about the relationship you have with your brother and the competitiveness
there?
younger brother, so I very much know this dynamic of like he's an accomplished golfer right going out there and competing on the pro tour
You are accomplished each player. You just racked up trophies of your own like do you guys like get are you in contact with each other often?
Kind of like ribbing each other about like, you know your victories and things like that
Yeah, perfect display right now is an Italy
Yeah
Yeah, I mean he's definitely like my main strive for competing like you know
all the competitiveness between brothers you know that it's always there so yeah I feel like
I always kind of want to like improve and like show myself off mainly because of him he does the
same thing so it's like yeah it's like a battle in a way but at the same time like we push each other
to be better now if you were to switch and you were the pro golfer and he was the pro gamer who
Who would have a better career?
Him.
He used to run my pockets back in the day in the Xbox.
Oh!
Not in SEACH, you know, other FPS games, but...
Yeah.
Okay.
There you go.
Do you have any pepina picked up golf yet?
Oh, I used to play like a long time ago.
I...
Nowadays it's just top golf for me.
Hit up to a long...
NJR just keep going to it.
Nah.
Jack plays too, but nah.
It's been a long time since I actually played.
All right, Kino, thank you so much for your time.
Thanks for sharing some insights into your whole background as well.
It's been really good to see you play, get to know you a little bit more,
and hope to talk to you a little bit down the road, all right?
Thanks, guys. Talk to you later.
Well, Dark Zero, get the win.
We got to hear from Kino about the victory, about his life a little bit,
and it really was an open and shut case here for Dark Zero,
Shopify Rebellion.
They could not compete on the first half,
just not enough on the second half there, Kyle.
I mean, it really was just a one-sided affair.
Yeah, one-sided affair, and giving all the credit in the world
to newers, especially newers and Jane. I know both of them had fantastic performances. But
yeah, I mean a little bit too much for the rebellion on the defense half and attack after
one of the or the are the best attacking team that we have currently in the any and they
showed it. A keynote right there is a huge reason for that. They don't only need the
shields. They can use the information operators. They can use utility extremely, extremely
well and on a map like clubhouse when you could show all three forms off. And
Yeah, there it is. Newers 14 and 4.
J. I know is currently, I think you brought this up yesterday.
The number one rated player in the NAL and having another great game.
And really, what can you do?
Like it's just started from top to bottom.
Yeah, absolutely.
And again, it goes back to the stylistic matchup between these two that
these are just always going to have that competitive competitive edge over them,
especially the mentality aspect of it.
So unfortunate for us, but they just put that away.
They focus on the next three games that they have or next two games that
they have to put themselves in playoff position.
And that's really the big thing that they're going to be looking forward to.
So brush this off, hit the reset, take the week off, come back into next week,
finish strong. Easier games ahead. Absolutely.
Easier games ahead. Absolutely.
Well, we have two more exciting games ahead, maybe not a major rematch,
but two games with huge playoff implications.
Our first one teams on the bubble cloud nine, nine points to their name right
now, looking to hang in there and SSG on the outside, looking in,
trying to make sure that those top six spots are not fully out of reach.
Yeah, I mean, like you said, on the outside looking in there,
there I think eighth right now, eighth or ninth right now.
Yeah, they aren't in a good spot.
Not in a good spot.
They're not waking up.
We've asked Aiden, please, can you wake up?
Please, please, please.
He got himself a really good moment yesterday.
They were competitive in their match yesterday.
And if it wasn't for the eight intact, if he would have just stood up
and actually got the kill with the Habbana bearing,
We might have seen them actually get a point out of that last game and that's I mean that's what Pro Siege is
It comes down to this really small place those really small moments the small mistakes
It's a batter who's gonna make lots of mistakes and right now SSG is making too many of them lots of mistakes, right?
They had an improvement against dark zero. We saw some promise, but lacks. I know you're ready on the Telstraator like it was
Still the same problems for SSG coming through. Yeah, it was haemorrhaging bodies
I mean Mint talked about it yesterday and it's really what was losing them rounds was losing them the series and it continues to
Happen time and time again and round eight is no exception to it now
Something I want you to keep in mind here if you keep and plucking at this they're in a 5v3 advantage here
Take a look at where all their players are on SSG. You have a player outside aqua-balk
You have dreams inside garage Raptors. You have Aiden outside Raptors
You have a giddy inside it and the most important factor here is you have rivals in the connector
Now, something I want you to pay attention to is both the players from DZ are going to
converge onto Rival.
Now what should happen as this happens is Rival should immediately relay two dreams to the
rest of the SSG roster that there are two players attacking him in connector, focus
on hitting site.
So that should be the instant call that they then rotate, try to take into CC, Giddy
holds the cross into the B site.
you have then raid that can flank through Aqua
and put the pressure onto Foltz.
Now, it doesn't go that way.
And it's a little unfortunate
because that should be a no-brainer
that they get two pieces of information,
only one player on site that they can collapse onto,
plays a number game, and it's not what happens.
What you're gonna see is here,
they take the gunfight onto Rival,
information isn't relayed, and big issue here,
what are we doing, droning?
We just got information
that Rival died in connection to two players from DZ.
And what are we doing
Because we aren't deciding to take the site, we're being too indecisive, no one is making
a call.
Foltz rotates through CC into Aqua, reads that raid is trying to go for the flank, and again,
the indecisiveness from SSC, they aren't capitalizing on any of this position.
They know two players were connector, now IT.
They know Foltz is Aqua.
They still aren't hitting site, and because of this, it now allows DZ to reset up
and play these crossfires.
Now you're going to have Foltz get back into the CC Hall.
He's going to be able to hold interrupters.
You have J9O able to play the cross going into IT, also playing the cross for players
coming in to rafters.
And then you have the triple threat here from NJR holding a cross straight across into CC,
into the site where there is no players on the side of SSG where they are going to be
able to find any bit of success.
And again, it's these hemorrhaging plays, these hemorrhaging rounds that is costing
them their series, it's costing them points.
They're in a dire situation for the side of SSG.
And again, when you're looking at the point system
and where you look at the organization as a whole,
we've seen them in every single major.
And the major that's coming up here is EWC.
The last time SSG as an organization was there.
This will be the second time.
If they cannot find success,
they can't fix these hemorrhaging issues.
There's a very realistic world
where they're going to be sitting back on their hands
and not attending another major,
especially for that banner of SSG.
Yeah, and that was a great round that you highlighted.
And it just makes me so frustrated as a coach
to watch those kinds of rounds unfold
And clearly, I mean, it's an issue.
Clearly, they're talking about it,
and maybe it's when you're talking about something too much
and they're starting to feel a little bit of pressure
because we actually see it also, or we can hear it rather
when we're listening to their comms.
Their comms just get really hectic.
We see a lot of 5E3s where dreams just auto-montane
or they have a shield off.
And what are you supposed to do?
You say hemorrhaging, I call it bleeding,
but there's some anti-bleeding protocols
that you have to follow.
And a big thing is to get calm and to call for a reset calm.
There should be some type of calm structure
where you either are using the tempo
comms or either slowing down or you're speeding up.
Now, in a manned situation, you want to calm down
and you want to slow down.
But the opposite's happening with SSG right now.
It's the indecisiveness for me.
Yeah, they're indecisive.
They're chaotic.
They don't understand the situations.
I feel like they're actually in when
they need to just chill out, pick a target,
Go one by one and utilize the shield operator.
That dream is actually on.
And there was three rounds that you could argue
that they should have won.
And that being one of them, where this series could have
ended 7-4, they get three points.
They put DZ on the back corner of getting no points.
And again, they're in a dire situation here,
where they need points in order to secure playoffs.
And even then, that doesn't guarantee them
to even make a major.
But at least it gives you that fighting chance.
But if they keep doing this, it's not going to happen.
We have to fix that today against Cloud9.
Let's see where they have an opportunity to fix that.
It will be Chalet at the end of the bands here.
Neither team.
I don't think we've seen this from either one here
in stage one just yet, Lex.
No, we haven't seen Cloud9 play it at all.
So this is going to be very eye-opening for them.
And they do have a little bit of VODs on Space Station
from recently playing it.
Not that long ago, but yes, they haven't played it here.
It's been two months.
But they still have those VODs.
I don't know how much SSG is going to change it.
But again, Cloud9, they have no pressure on the shows.
The pressure is on SSG not to lose these rounds
and not to find themselves in a similar situation
where they get into their own head and as Kyle said,
fixing the comms.
Yeah, and the only saving grace I have for SSG
is this used to be one of their favorite maps
when they were Cloud9 going back a little bit
when they still had Dream on the roster.
So it's very comfortable calling here,
having the insider knowledge that I do.
So I do have that saving grace.
It is an attacker-sided map as well,
which could bode well for them.
But C9, they have been very, very good on the defenses.
We've been highlighting week after week.
And I'm hoping we don't see it here.
Well, what Cloud9 have to do here is, yes, it's not as much pressure, but still about getting those points.
They've got nine points to their name, and if they want to guarantee themselves a spot in the playoffs, or at least get closer,
three points would be very effective towards accomplishing that goal.
We've got Cloud9 and SSG on Chalet right now.
Jesse, I think it's fair to say that Cloud9's surge in the standings has been one of the greatest surprises so far in this league.
almost as equally surprising as SSG's fall from grace.
It's really quite a tale of two completely different
trajectories at this point.
Cloud9 bringing the heat against good teams,
fighting for a playoff spot.
SSG, unfortunately their schedule's been tough
and they've led a lot of these points
and slipped through their fingers.
What are the win conditions for these two teams
as they square off their fourth match of the day?
Well, Parker, I think it has to come down
to this map pick, okay?
You're right that Cloud9 have been really impressive.
I would say the biggest surprise,
the most impressive thing we've seen this stage
has been Cloud9's rise.
I'm kind of surprised it's the only 59% of the community
backing them in this game.
But the one big criticism I think you could lay on Cloud9
is they haven't exactly played these games
with the deep map pool.
They played border twice, fortress twice
and clubhouse twice.
This is the first time that they have ever played
Chalet as a team since forming this roster
at the start of the season.
You heard Lax say it.
So this is gonna be a new test for them.
They haven't shown themselves here on this map.
This will be a brand new experience.
And they chose to start on the attack in this game as well.
So they're going to have some obstacles up against them.
SSG needs to be able to lean into this map pool.
It's one that they played back during stage one.
They had some decent successes on it.
Even though they lost it to one of 30,
they went one and one back in stage one.
So they've had some experience on this map.
They have to lean into it today.
Experience, obviously, something
that both of these teams are still trying to get Dream
has been the main experience factor on SSG.
For C9, they are led by Panbus who's found himself
in a bit of uncharted territory here.
Space Station, the eighth place team right now
in the North America League, sitting with five points.
Three points here for Space Station
still sets them outside of the playoffs
and they would have no movement whatsoever.
Because of the results of the previous game,
Shopify Rebellion has now fallen out of the playoffs.
So, Space Station Gaming, picking up three points here,
they still don't get to where Shopify is currently at.
It's gonna be a decently long road for this team.
Cloud9 in fourth place.
They are the highest in the standings
that haven't clinched a playoff spot just yet.
And I think it's quite unlikely that they'll clinch today.
There's a whole bunch of teams right now
that nine point log jam four teams currently sharing that point total one of
which of course the C9 team Shopify rebellion is there and then the two
teams that we missed you wrapping up the day hundred thieves and for fun both
sitting at nine points as well and hundred thieves have now taken that six
than final playoff spot for the time being again no later today and then
two more play days to go so C9 versus SSG a big opportunity for C9 to cement
themselves in this top six and make falling out of it an almost impossible
task. Yeah that's the thing right Parker they're in a good spot if you're just
looking at the standings but there's such a log jam here in the midfields and
Cloud9 are very much a part of that. Space station gaming will be one of the
weaker teams that they play throughout this stage they have to be able to get
the points down. They should be able to do it I expect them to be the
favorites but it's so critical here at the end of the stage that you can
find those points when it matters the most. They start on a thought floor
execute and the gun's a really good pressure in towards solar but Aiden has been able to exist
despite the capital bolt that's been tossed his way just tucking himself deep into this corner
they should know he's still here they'll drone it now to confirm but what's gonna be the answer
to get this guy out he eventually moves but it's still a big problem you cannot
repel on this window safely until he's dealt with test highlighted how important Aiden is
going to be 49 kills 51 deaths to his credit he has certainly picked up the pace after
disappointing first couple games but they need more out of him it will be a
team effort if SSG is to climb you cannot just thrust all of it on a we
need good games for rival in raid 2. Pamba's in the leadoff pick there's rival on the board
Pamba finds two from this position on stairs he's now got control
obscilarium looking deeper into bomb site might have just lost an opportunity
on that cross he was holding a reposition over towards the bathroom
with Monk watching the window from outside they think somebody might be
They can't drone this out at this current playing time.
Pamba doing some serious damage, but Susie gets that kill.
Pamba taken away, same with Monk, and suddenly SSG's leveled the playing field.
45 seconds to go, Uzi's dropped Eddie in a 1v2.
And of course it's the guy on the outside of the building as Gideon Raid will wait for him to hop on in.
They're made in front of him in all charges.
Never a good sign, but Eddie 30 seconds. This is not unwinnable
Okay, maybe it is
Little bit of a clean up there in the end in the 1v2 very nicely done and SSG the first team to strike here
And for me Parker it all comes back to rivals killed down below
He gets a nitro cell pick right onto the Blackbeard of center early on in that push and without that initial spearhead
They get the space, but they just stall out a little bit on the side of cloud 9
They don't have the ability to keep pushing deeper into the site couples scrappy fights that go back and forth
But ultimately those are fights that space station are happy to take
They want to get active because with the black beard gone the team's already in solar
You've got a bill to take those fights to stop them from getting into a plant position
They never allowed that opportunity from cloud nine. So I really like that defense from SSG
They keep things mobile. They keep things a little bit fluid. It does get scrappy again
They lose some bodies, but that's kind of how you have to play Chalet
They win their first defense and start themselves off in the right foot
Unfortunate tech pause here right after we've gone through a singular round
Don't have any updates for you at the current point in time, but we will
If we do
We'll let you know just so far today for games all four different maps
We have had a tremendously lopsided day of siege
The losing team in all three of the previous matches has not been able to win more than two rounds
we are on track to have one of our fastest days in the NAL. Of course, if there are tech issues,
then that's going to delay us a little bit further. But we started, you and I started our first cast
about three hours ago, and we are already into match four. That is unheard of. I will say, looking
at the last two matches of the day, these are the two that probably should go a little bit
more competitive. But we did say that about SRDZ. So I mean, you have to set expectations
What are your thoughts on that 100 Thieves 4-fun matchup to close things out while we
take a break from talking with the current team on our screens?
You know, as much as I wanted to believe SRDZ was going to be game of the day, I kind of
had 100 Thieves vs. 4-fun pegged as the big match because that's going to be two playoff
bubble teams, two of those teams that are currently tied with Cloud9 and Shopify
Rebellion at nine points in the standing.
So it's a hugely impactful game.
I believe the desk in our pre-show called it a six-point game because not only are you
gaining three points, but you're denying three points to your closest competitors who are
fighting for those last couple of playoff spots against you.
That'll be a really highly impactful game.
I think most people will lean towards 100 Thieves as the favorites in that game because
of the name recognition.
They've got a very experienced IGL.
They've got Kacen on the roster who's been very popular.
But four fun esports are better than they get credit for.
And I think they've had some really impressive games these last couple of weeks too, so
Keep an eye out for that last game. I really think it could go either way
I think it should be the closest game of the day and this one as well with SSG starting off on their first round
When it could absolutely prove to be incredibly competitive too
We kind of thought cloud nine might have the edge coming into things, but it was always gonna be close
I know SSG's put out a funny tweet at the start of this one saying that
Historically, they have always dominated cloud nine. They said they've been bullying them for eight years
That's true, but it's a very different SSG from what we've seen in the last eight years and a very different cloud 9-2
So anything is possible in this matchup
Really impressed with Pambazoo's growth
You know our good friend Mint who for the record speaking of growth Mint has just been
Exponentially improving on the desk. He was already great on day one
He's been terrific and you know, I think laxing and John have been a huge reason for that
Of course, it's not easy to do your first Telestrator segment.
I think, well, I think, I think he's got a hole in one on that one if I can use his
favorite sport of all time golf.
But I mean, but Pambazoo's cross been great and he came out on his stream and actually
said that, you know, Pambazoo can get kind of moody.
He can be a little defiant, very stubborn, hard headed, which frankly is a little
abnormal for a guy who's so quiet.
Pambazoo largely keeps to himself, doesn't think a lot of content.
I always just thought he was kind of a quiet, nice, shy guy.
So it was a bit of an eye-opener to hear that from Mint.
I hate to say this, but if you are stubborn and heart-headed but you have a vision,
you can be a leader. And he is a leader on this C9 team, and it has obviously done them very well.
Cloud9 currently sitting in fourth place when a lot of people had them down in that C tier
before a single game was played. So, eating out of these expectations,
and of course it's not all Pambizou Center.
And Monk have also had a very good stage so far.
of bright spots across these rosters but of course only one can win today we go
over to kitchen for our second bomb site as we're back in the action post-tech
pause so thank you all for sticking with us.
Little bit of a roll swap getting an arrival changing operators a bit compared
to what you usually see on this bomb site. I like getting arrival a little bit
more active you can see him roaming down below.
Always potential to go for a run out of big garage but Uzi is currently
holding on our drone so instead we'll run out. Trench just missed his shot
They were ready for it washing for that run out. So no cigar for rival as he just misses those shots
But the pressure is being kept up by SSD
The F2 making a triumphant return to comp siege with the snake
Using that weapon obviously him being a staple for a lot of teams
But also changes with the grips of the F2 have made it a little bit more palatable certainly
more of a contest with it in the 417 that got also very good. The 417 of course in the hands of Eddie's lion at this current point in time.
So much information on the side of C9 and they've been using it sparingly. Now another lion charge will go off to now make it a re-logic bomb still in pocket for the reworked doga bee.
Pambazoo and Uzi on the board. They did a fine job in the previous round of getting first bloods. There's the mid-round that is really where things fell apart.
Space station is coming.
Just from outside the building, they're finding these swings.
Another one comes through and center with the glass.
Does not lose that flight.
5v2 lead now coming through after a really patient
Rome clear comes out from cloud nine.
They are rewarded with entire top floor control.
No more nitrocell in the pocket of dream.
He's already used it up, so he's
going to have to find other ways
to be able to turn this one around.
And now in the 1v5, Parker, this just
became all the more impossible.
I hope it a prayer, maybe even a dream won't come to be.
Monk blesses us with the end of that round and C9 will equalize.
Really clean attack coming out there from Cloud9.
I think both of these teams have had some struggles on the attacking side.
You expect that from younger teams, right?
The offense is usually where teams struggle the most.
Maybe not if you're captained by JJ Blast, but otherwise it seems to be the trends
that attack has been a problem for the younger teams in this league and neither
of these teams are immune to that.
I really again want to highlight the patience from cloud 9 a lot of those kills
I really all of those kills maybe came from outside of the building where there was a solar
World power's big window whether it was West Main there's always somebody just waiting for those little movements
They're using the lion to try to pin down players in certain positions as well as they tossed in nades
They tossed in flashes just to force some of those things to come around and then the reaction time is great from cloud 9
So we equalize back at one apiece so far the opening picks have been all cloud nine
But space station have done a good job of answering in round number one
I want to see more of that going forward through this first half
See I just really needed to put themselves together first round jitters, you know sure sure that's all it is
And I mean really round two fallacies pretty decent bounce back there now
We're noting as well that there was a tech pause that proceeded that round not a tactical time out
There is a difference for those that don't know both teams getting a tech pause or a tactical timeout
Rather where they can talk to their coaches a tech pause is when something breaks, etc
Teams are not supposed to be able to talk to each other
So there's no way for you to say accidentally kick over your router or shut off your PC so that you can get an unofficial
Timeout so neither of these teams really should have benefited from that
So the bounce back from cloud 9 was just all they're doing maybe it's just a bomb site
Maybe it's the way they play this map
Top floor can be a tricky one to attack, so there's that.
Now we look around number three, bar gaming.
All-riable. This bomb site played a ton.
Teams will know how to navigate it well.
First step, take library control.
Of course, always going to be the mission.
Unlike in rank, you really don't see pro teams playing the basement these days.
It's just not a common sight to see players run, so...
This is a standard rotation so far from SSG.
I want to give them credit as well.
I've been looking back at their old lineups from when they played this map in kickoff and they really have done a lot of changes
It doesn't feel like they're repeating any of their strats at least not bar for bars
So they're keeping cloud nine on their toes for sure
It's never gonna be easy to know what to expect up against this team and so far
It's been a really good job of
Surprising the guys on cloud nine the push relatively standard so far though coming through from this team in blue
They've opened up garage to start to pressure that back bar position
Eddie's holding inside of library up here rates close on the window. They jump to this corner and didn't see him
So this might be a surprise position, but I can't imagine they go for the jump in without clearing it one more time
It's a very long pauses in these rounds and certainly a break from some of the other matches we've had today. Yeah, I
I mean obviously it speaks to one of two things under a lack of confidence on these entries
from cloud nine or some really dedicated work before they hit the three two one Aiden will
pick off center and that's Aiden's first kill of this series Aiden again picking things
up 49 kills 51 deaths a negative two which again his role is not ideal but certainly better
than where he was about a week and a half ago, still go positive. Hey, plenty of time.
Oh, freebie for giddy. Not looking out direction, a bit of a misplay, especially from the snake of all
operators. They will trade it back, but that's a heavy blow to lose. Don't forget center drop to
diffuse, get outside front door. A monk will recover it now, but that's going to be a position
known in a very little time. Cloud9 don't have a lot to work with here. Look at all the intel
on the side of cloud nine, but has successfully been handled by the solace and the mute on
space station. So it's shutting them down. They can't really gain a foothold on this map at all.
Raid tearing through Monk and Eddie inside of library Aiden with the final kill.
We said you needed the two fraggers on SSG to wake up. Raiden Aiden having an incredible round
and SSG will retake the lead. The problem with the time Parker gets way too low on them
in the midst of that round and things kind of fall apart from C9. We mentioned that Mistro,
but again, Giddy was on a mute jammer in the midst of that, so he wouldn't have shown up on
Pambazoo's scanner. They probably just assumed it was clear not realizing that he was upstairs in
closet. So really nice to see that happening. Aiden talking about the diffuse kit getting
dropped front door. As I said, with this being kind of a low time execute, the fact that
somebody has to rotate back over and pick up that diffuse kit makes it a little bit more
readable on the side of cloud nine SSG read that really nicely and they close
things out in the late round after the stall game from cloud nine yeah it's
standing on the mutual meter from giddy so that's how he gets away with that one
reading into just like the overall attacking strap from cloud nine Parker it
really feels like they're favoring sitting outside the building opening
windows and holding angles that's probably why they banned via zombie I'm
sure space station have to go to read into that recognize that these guys
are playing slow burn out the clock just like they didn't around three and
and more winds will come their way.
Well, we're already at the point now where, again,
the losing team in all of today's matches
have been capped out at two rounds.
So if you're Cloud9, you're thinking, OK, perfect.
Six in a row, and we'll keep that trend line going.
If you're Space Station, you're still in perfect shape
to just carry this one forward.
I suspect, again, that this will be a close match.
We did say that before the second round
had been completed.
and then obviously that one ended up getting tied up.
I like the way that these teams match.
There's lots of firepower here
and frankly there's lots of inexperience
which means you're gonna see the steps,
you're gonna see the stakes.
Very obvious actions will go unpunished here
and because of that I expect,
as we've seen through three rounds
and continuing onwards,
I think it will hold true
that we will once again see a very scrappy contest.
Very, very quick.
Once the action starts,
But the center froze for a second there, Jeff Zeezy.
It's okay. I think they're worried about a nitro or something coming through this window.
It was the C4 that killed center last time, but he's not worried about how it jumps right in past the 4-in-trap
and will take out the control for his team.
Dream will start things off tearing through Uzi. Rain traded out by Eddy.
The glass has not been as effective for Cloud9. I think as they wanted through these rounds,
Munk absolutely dogpiles Dream ate it on the board. What did I say about Scrappy?
Four players dead in the span of five seconds.
Now the reset button.
Two minutes still left in the round center.
Has control. Monk is by his side.
Eddie gets taken down.
But the defused kit will be planted under the noses of Space Station.
There's a shield holding the advantage down below.
Aiden with another monstrous performance.
Three kills.
It'll push center out of his position.
A quad kill from Aiden.
6 kills, 2 deaths, he's more than even on this stage and will have a positive KD.
SSG party over that defuse kid as they pick up their third round and their lead will grow.
How do you not love Aiden man?
Just a fun character here in the league and has the skills to back it up to a beautiful
quad kill here in round number 4 to get that lead even extended for space station
And it's the same problem that Cloud9 dealt with back in round number one Parker. They banned out the mutes. That's awesome
He can't see for you from below anymore, but there's still a player down in kitchen down in trophy
We didn't get to see it, but he must have had a nasty shot onto Eddie who was holding the trophy window
I love stats too Aiden and you get them better than anybody else
at least in that last round hit some brilliant shots and it's just that position down below the master bomb play
which screws crowd 9 for the second time in a row on that attack and maybe
showcases a little bit of their inexperience with this map again. They've never played chalet before today
Crazy stuff, but again choose real hide maps. They will have a good amount of confidence coming out of scrims and
Ryrens and all that stuff and then hope to put it into practice
It's always a gamble, right? Because scrims are never a proper substitute for game day. Some teams are terrific in scrims and then shake and
Well, they soil themselves I was gonna say I was gonna try to come up with a better word in actual matches
But I don't know how our good sponsors and some teams and some players are just scrim players
And I mean you'll even see it in tweets after a match
A player who speaks very highly of themselves on Twitter will get, you know, dog piled again
in the comments just saying, oh, you're just a scrim player.
So show it off again, big gamble.
Just give me some early action here.
Maybe not for space station again.
Cloud9 are playing a very slow chalet, which I don't mind, but they've been waiting for
a lot of picks.
They've been spending a lot of time holding angles, hoping someone will swing into
You can do that with an Azami band, especially on Chalet, but I can't imagine this one goes the same way as it did round number two.
We see the same jump in from the center, he starts to pressure his club in position once more, and it's a brilliant headshot into Aiden that opens up.
This is not good for Space Station losing your star player, but again Aiden and Raiden.
You could even call them when merged together are going to be the wing condition for Space Station more often than not.
and then not. You still got one of the two up and Raid is the one on the board right now
silencing Pambazu. Pambazu is a standout performer on this team leading the way while also getting
kills, playing high value operators. Just a huge part of C9's growth. This is tough for Space Station.
They're getting boxed in. Jesse Monk with one, rival trades out. But oh my goodness, hold on
a second here. It's a center again and he dies? What happened in that round? Gideon
dream clobbering them and it's another round for Space Station.
Yeah, Space Station in full control. Despite the early entry that came through from Cloud
9, I really liked Center taking that space. I thought Giddy did such a good job just wasting
time Parker. He goes in place so passive with the DMR, back behind the half wall in
office. He does a really good job of not giving up his life. That's something they
kind of struggled with back in the second round, but they are able to hold on and
It allows time for people to rotate back up to help Giddy start pushing into Piano, and
even though they can see some early map control, they really didn't have enough to try to pinch
in onto those players.
It was just two forces going head to head and ultimately it came down to those gunfights,
rivals movement to kind of flank up aggressive through Piano was so good there.
And Frustrations may be creeping in on the side of Cloud9.
Now down 4-1 in a match where they entered as the favorites, they've got to find
an attack here to end up this half. They have to be able to get control of this game
back otherwise a 5-1 split, it'll be tough to recover from that.
Absolutely. And yeah, I mean, I hate that I'm about to say this, but there's really
nothing for me to add to your point there. You were very right. Thank you. Thank you,
Parker. First, I have to go to Edmonton on my birthday for your wedding and now
I have to tell you that you're correct. This is about the worst week I could possibly
have. I got a smile on my face. Nobody asked. We talked about map stats before, I think it was
matchup number two. Chalet is the least played map of all the maps that have been played here in
the NA League. Consulate has yet to be played, so there's really not much to go off of. Only 20
rounds on Chalet skewed towards the attackers, but again, can't really go off of that space.
I will say, while Spaces has the lead defending, that's not that abnormal. Chalet is a weird
map that kind of, you know, goes back and forth almost like a pendulum where
there are times where it looks really impressive to defend and then there are
times where it just seems like attackers cannot get in the building
whatsoever. The way that this is played, Cloud9 is having no problem getting in
the building. They're having no problem getting first picks and being in a
constant state of aggression but space stations like mid-round has really been
fantastic and they've been responding to Cloud9 so effectively. But part of
is denying Cloud9 information.
That would help them in the final moments of those rounds.
So, goodness, the space nation for being able to do that.
Again, both these teams have struggled
on the attack throughout this stage,
so I think that kind of leans into
the more defender-sided game we're seeing here.
We'll see what happens in the second half,
but with both these teams being a little bit less
experienced than some of the other squads in the league,
you would expect that to tilt things
in favor of the defenders.
90 seconds deep now,
and everyone's still alive in the server.
They've done good work pressuring this bomb site
They took basement control and started to pressure back bar. They've got this main window open, but nobody is in the building
So this is still gonna be an awkward pushup
They've got to be careful this doesn't get denied it from above and they're worried about these back bar positions a 5v5
Execute is probably what we're gonna see here from cloud nine
In goes the name dream posted up
Gas smokes fire. What more could you ask for here at this current point in time of all time in dreams eyes are elsewhere
SSG, mobbing this Cloud9 team, Pambazu and Munk are all that remains.
SSG's lost rival, that's it.
Even if they end up losing this, what a first half for Space Station.
An incredible showing as Dream and Giddy once again send us away.
The support's getting it done, and it's a 5-1 first half for the astronauts.
Ssg and firm control of this one here Kyle good read about the map
I will say right you said that this one was maybe gonna favor ssg given their old
Affection towards this map, but it's looking good right now
Yeah, I mean surprise surprise to have a little bit insider knowledge on space station gaming
But I mean yeah, this is a great map
It used to be a great map for them as well
It's showing that it still is and on the side of cloud nine as well
Well, I believe this is the first time that they've actually played this map, so maybe
not quite a good map for them.
And for Space Station, we also saw them explore a new map yesterday on boarder, and it didn't
turn out to be so good.
So sometimes, I mean, that's just kind of how it is.
But Cloud9, I have actually really enjoyed what Cloud9's been doing on the attack.
I mean, this map, you can utilize splits perfectly beyond both sides of the map,
but and we are seeing used the lion, the doke could be in the Deimos, a good amount,
especially with the mute band when it came out as the third band.
It also seems like, what are they really doing?
A lot of times they're just sitting on the roof,
kind of waiting for something to happen,
going to their plan B, as I call it.
It seems like, maybe whatever they were trying to do
for plan A, there was a bar round
where they opened up the stock wall
and then they just kind of sat around, did nothing
and rotated to the other side of the map.
So it's like, SSC are not giving them the picks,
which I love to see because we talked
about that hemorrhaging, right?
Them kind of giving free picks a lot of times,
but it didn't seem to be the case for their defense.
No, and they were fighting for a lot of the control.
They were also holding that control
and fighting for that control,
But something that I also really like from the side of SSG,
I know, I mean, sorry, on the side of Cloud9,
I know we talked about Center not being the best shield player,
and something that I wanted to see maybe is him take the space,
but not necessarily take the gunfights.
And he was taking the space.
He was being at the forefront of it,
but the side behind him just couldn't be able to follow
through and get those kills and collapse onto it,
where again, you would see Space Station just slowly
come back into the round, slowly regain that control,
put that pressure onto him, and then to even pivot
onto now them starting on the defender side.
I think for Cloud9, their hosts actually have a little more
success on that attack, where they could really come through
on their defenses.
Because again, from what we've seen Cloud9,
their defenses are really strong.
However, what we were just talking about,
you can play this map outside.
You can force a lot of these crossfires
and hold a lot of the control, just being outside of the map.
And that's really where SSG has
shined when we've seen them actually find success.
They can course players into these positions
that players outside are holding angles,
whether it's Aiden, whether it's Raid.
I mean, this can't be a very strong map for space station on their attack.
However, they haven't looked the best on their attacks either similar to cloud nine.
Yeah.
I mean, and that's the narrative around this, but it is getting his stats.
Right.
He is kind of just saying that he's like, I love stats.
And that's why I love to see he's, he's obviously awake today.
That they obviously are playing with a lot of energy.
And now for them to go on to their attacking side, I want to see him
transfer that energy into the attacks.
All right.
Cloud nine will be looking to bounce back.
But as he said, right, could very well see SSG.
Keep that momentum up as they move on to the attacking side.
Guys?
Well, Parker, they tell me that Chalet is an upset in the snow slopes of France,
but this one looks like it's up in Pluto.
It's been all the territory of space station gaming and...
Oh boy, they're having fun with it as you see the shit out there.
They've been really dominant through that first half, a 5-1 defensive side,
but now they've got to prove that they can continue that momentum on the attack.
Space station gaming continue to have the second worst attack in the league only better than outlasts
So this has been a problem point for them
But you have to imagine with a five one buffer even if they're not flawless on these pushes
It should be good enough to get the job done
Again, and I mean you'll take some comfort as well on knowing that with the way North America's played this map on two separate occasions
There have been very good opportunities for the attackers our observers showing off this
incredible display
tripwires created by Denari. Also moments before that showing off the all-chat Aiden
talking to himself but saying some very funny things about the Glasband. He was
not happy whatsoever about being target banned there but it's the way she goes.
You get good enough on an operator and you think the team relies or maybe
over-elies on it? It's a smart move for them to take that away from you. So
you'll see if Space Station can show the same teeth through the midpoint of
of this round onwards through six rounds,
despite the score line, first bloods are an even 3-3.
C9 doing significantly better in the starting rounds.
It's been space station steadily improving.
And again, these rounds have not really been blowouts.
When the teams have been winning survival,
three, four players on the team are ultimately living.
So, largely one-sided rounds, scrappy still,
but SSG emerging from those scraps
in very strong position.
Last time we saw Aiden on the glass on the site was against Outlast back on April 11th
And it was also the last time that they won this site. So without that they're gonna have to find a different way to get in
The candelas might be exactly what they need. You're getting caught by Magnus, but it's still opening up some space
The gunfight comes out for a month, but he's just hitting a shield
So has to fall back. Pamba and Eddie collapse for a couple of kills
This push not finding the legs they wanted to on the stairs somehow dream wins it
But it's immediately answered back now a 4v2 favoring cloud 9 leads just Aiden and rival alone
to try to fend off against these defenders.
Last three players from C9.
Hard to tell from the silhouette, but look, largely accounted for.
First point of contact will be Monkey.
He's got Bambazoo side by side with him.
Bambazoo repositions. Yes, all three players now.
Close enough to that piano.
How goes the candelas?
C9, just waiting so patiently for Space Station to come in,
and they will do so. Defuse kick going down. Aiden covering. He's got no shortage of bullets
to throw at these players. Rival will survive, getting right off the diffuse kick, cotton
across. Aiden gets one. He will need to win this all by himself if he does so. They move
to match point on the side of SSG. He sees one. The hand of the Lamai, Pambazou on
the diffuse kick. Off the diffuse, he goes. Aiden buying as much time as humanly possible.
stack up. As he hops back on the diffuse kick through the walls a good swing and he wins it as
Pambazoo is downed far too close for comfort on the side of C9, but they ultimately survive and take
the first round of the second half. Oh the text chat we would have seen if Aiden had clutched that
one up, Parker. I can only imagine but not to be. Cloud9 shut the door on that 2vx clutch
coming out there where it definitely felt like they had the tools to make that round win a success.
Aiden just barely missing some shots at the end of it. Will lean Eddie's favor and he will win that
final one. Messi on that top floor clear they lost a lot of early bodies but I'm really impressed
how they used the utility. Two very young players Aiden and Rival, 20 and 19 years old
respectively able to get that done with the candelos with the sends wall. They used
All of that utility masked the sound of the plants to make it confusing, to make it chaotic.
Ultimately, they gave it a real good shot there and I'm quite surprised that Cloud9 were able to battle that one back.
It was not going to be easy for the boys in blue.
And a bit of disappointment on the face of Aiden, but with how close he got, man,
I think he's still feeling pretty good about that round.
It does also break the trend of these being largely one-sided contests, right?
There was technically one player still upright from C9.
I mean, I know that Pambazoo survived,
but he was not able to make an impact.
If Eddie hadn't gotten that kill, it would have just been a straight 1v1
because with, I think, 15 seconds left on the clock,
do you risk it with Aiden still alive to try and get Pambazoo back,
or do you take that engagement and gamble on it?
It's a tough choice to make and something that I think, as IGL,
Pambazoo ultimately would be calling.
But very correctly, by Cloud9,
and they've got themselves a much-needed victory here.
It's been quite some time since they were able to get a win on the board all the way back in round 2
for cloud 9 so a solid
15 20 minutes give or take where they've been held out of the
Suspect that the attackers should do better just based on a very tiny sample size
But that does not necessarily need to be the case
SSG ran it up defending there's an opportunity for cloud 9 do the same and it's very likely that it could happen
center on the soulless anchor I love that he's not looking to roam or run out or
get aggressive at all here he's just looking to find players on drones to
feed information to his teammates we're playing up above him
finds a lot of info there as the gadgets have been thrown out most notably
rival's sense while he got tossing through trophy this could be a quick
execute I think it's just folks to cover some of these breaches still
impacts will be used try to keep these walls closed sounds like it didn't
work though that solar wall up on the top floor will start to expose the
angles to cloud nine and give the opportunity to space station to find a
pick.
Well the things these defending teams have done very effectively deny
information. Mute and Solas played pretty much every round and it obviously
presents some serious problems for these attackers. Chalet is very much a map
where you need to tread carefully. They can kill you from outside of the
building, they can kill you from through the windows, they can kill you
through floors, we've seen people get killed two floors down for destructible services.
Information is going to be so integral and again I think a big part of why this matchup
has been so scrappy is the lack of information.
Everybody is just fighting based on game sense and reacting to it.
Monk will get the very first pick, down goes Aiden's center on the board as well, the
shotguns working out very effectively as Pambazoo gets one, Eddie another.
It's all to Giddy in a 1v4, there's still a minute left in this round.
The pace is incredible between these teams.
Gotta feel forgetting on that one.
No hope whatsoever.
Center sends him away, and it's two in a row for Cloud9
as they're closing this gap in a hurry.
Really nice defense from Cloud9, Parker.
You saw how active they were getting in the midst of that.
We didn't quite catch it, but Munk's opening pick
actually came from him jumping out of the mudroom window
and killing Aiden up on the roof.
That was a really important frag to get things going.
And once they had that first pick, it felt like everybody on Cloud9 just heard the word go.
They started moving. They started getting a couple of aggressive swings going.
And a lot of that came off of center reading that push as he was down below in the bomb site,
using that solo scanner to spot out where the players on SSG might have wanted to push from.
And so they were able to win a lot of those really big fights.
He also might have gone mistroned a little bit just in the hallway outside of Trophy.
So they had a couple of good opportunities to win those fights.
they absolutely did and it will result in a tactical timeout to come through from
Space Station. They were listening to the words of Coma, the youngest head coach
here in North America League, just 21 years old, but it's on him to get things
back on track for Space Station Gaming Parker. This is a must win game for them
if they want to stay competitive for playoffs. Again, a reminder for those
of you that do not have any visualization of the standings. Cloud nine
to the surprise of many sits in a playoff spot in a top four spot at the present moment.
Quite the way's back of third place, that's wild card with 16 points.
Cloud9 has nine points.
Cloud9 is a solid full two regulation wins plus an overtime loss away from being tied.
And after today, there's only two more play days to go.
The top three are very quickly approaching cementing ourselves position.
Earlier today, M80 did clinch a top four spot, while DZ and Wildcard locked in their playoff spots.
Again, Cloud9 winning here would push them up to 12 points, still quite a ways down from Wildcard,
but there is a 9-point log jam.
Shopify Rebellion started the day in a playoff spot, they have now fallen out of that position.
It's Cloud9, four fun e-sports, and 100 thieves all sitting in those final three playoff spots,
tied at 9 points apiece.
space station gaming? They're at five. If SSG wins this in regulation, they are still
a point back of that same log jam that we talked about and not really that much closer
realistically to making the playoffs. For those that are wondering what's going on with
their next two games, SSG plays Shopify Rebellion tomorrow. That will be a massive game should
SSG prevail here and their final match up will be against 100 thieves for space
station. Cloud9? They've got two playoff teams to go up against. They've got four
fun tomorrow and they end against dark zero so it's not an easy path really for
either of these teams Jesse. Certainly not it makes this game all the more
important. Now after a 5-1 lead I mean Aiden was typing in chat do you need us
to call your tact timeout for you? Two rounds later they've done just that.
Cloud9 still have their tact timeout in pocket by the way Vivid has not chosen to
use it so SSG are the first team to use it here after losing their first
to attacking round wins. It's not necessarily a bad thing for them, but it definitely limits
their options later on in this game, and that is necessarily a bad thing for them. They lose
Raid as the opening pick, untrated on to Pambazoo. The fraying IGL from Cloud9 gets the first one
here on the top floor row. So much of the SSG team lives off of that Raiden duo, and I mean,
Aiden has definitely showed up today. Raid said some very good moments, and I mean,
Even though their numbers aren't anything to really tout, Dream and Giddy have closed out numerous rounds with high-impact kills.
And have been a huge factor as well. It's been a team effort from Space Station so far.
And being able to bring the fire to this Cloud 19 just is very good.
Well, they're faking a bit of an execute, but as more Candela's come through, they've got to execute on one of these.
They will have one more Candela in pocket that got taught floor control, but there are still players that they're worried about flanking.
flanking nobody is pushing up to the top floor on the side of cloud nine this is
very unusual but in a 5v4 they just don't feel like they have to so they
give up that ground over towards space station and try to play inside
Aden catches any looking elsewhere and SSG has a kill that they very much covet
they have to be competitive as cloud nine is starting to put on a bit of a
clinic tying two rounds together cloud nine wins this the gap between the two
is just a single round and that will cause some obvious frustration and
Harper for space station they'll lose rival now too so any hopes of being
competitive slowly but steadily vanishing slowly and steadily is not gonna be the
name of the game because we got 20 seconds left in the round and there's
still seven players alive dream hoping for a vault into the A-bomb site he'll
get followed up by Aiden pick up immediately C9 swatting them away and
it's getting out of take up space in the same area running at a time easy
with the final kill. Jesse, we got ourselves a ball game. C9 on the come up there one round behind
space station. For the first time today, we're going to have a competitive matchup in the NAL.
It's been a long time coming, but this is the one to deliver as these two teams are so rock solid
on their defenses. Parker, they use so much utility, space station did, trying to move those
defenders around. They use a lot of their capitol bolts and certainly a lot of their candelas
before the actual executes and they somewhat got rewarded by it. They've managed to pull those
roamers back towards the site. They got a lot of free space up above the bomb site and all of that
is great but ultimately what they do with it, what advantage did they actually gain by being
above the bomb site? They had no software truly to speak of up there so they ended up just
having to play up the $110 they had left. Trying to funnel in through that window
up against a smoke and C4s that was so difficult to make happen.
SSG were completely dominant on their defensive side. It was a 5-1 split favoring the astronauts,
but now all the momentum is with Cloud9. They have taken control of this game back in their hands
and one round is all they need to tie things back up.
Jesse, I don't know if you saw the message sent to us from our good friends on the desk
of Jonah and Lansing while you were just talking, they said that at the present moment,
Space Station comms are incredibly chaotic. Again, when you look at, you know, the way these
rounds are played down, these these mad scrambles midway through seemingly based on vibes, not
really much intel, it would stand a reason that comms could be a little chaotic. And frankly,
that falls on the shoulders of the leaders of Space Station. Dream in particular needs to
to take ownership of this and settle down the squad
so you don't have too many cooks in the kitchen.
Right now you are losing your grip on the lead
that you very impressively amassed.
Cloud9 has all the momentum
and they can easily carry this onwards
towards a regulation victory.
It'd be devastating for Space Station
and almost certainly knock SSG out of the playoff hunt.
Very close there.
Bamba shoots the drone and backs off,
so no harm, no foul,
but still, like, this is concerning.
You talk about the comms.
Space Station are a very young team.
Three of these players, 20 years old or younger.
So there's a lot of inexperience on this squad,
and you're right, it has to be on the veterans.
Dream and also, to an extent,
giddy to calm this down,
try to work your way into this building,
try to get at least one attack
that you can secure over time.
It's been a struggle so far here in this matchup.
There's still five feet five
as we hit past that minute mark.
I'll mention as well.
Nevermind.
Here we go, Cloud9 will start attack in overtime if we need it, so that might favor SSG.
So it's within reach have to think of cloud nine ties this off Pambazoo gets at least one
Individual stats aren't all that's important though cloud nine's got a podcast of their own out if people haven't watched
I'd strongly encourage you to do so a lot of these players on C9 are question marks in the community getting their opinions and getting to
hear them speak
Well, it's a nice window on in Pambazoo the only one with a kill so far
So I was right Aiden also gets a kill before he's tossed out of the round.
Sir Ten kills a piece for the two lead players.
A bit ugly, but Rayon punishes them.
Uzi trades it right back to Fuse.
Kit goes down.
The chaos in the comms might be the culprit here, but space patients have somehow managed
to find an opening and they're leveraging it towards a win.
If they get this match point, they guarantee themselves that minimum one point.
It all comes up to center can he clutch this one out timer continuing to work against him running out of time
harassed by the blitz and dream will seal the deal match point for space station
They break C9 streak. That's exactly what they needed. We wanted to see them calm things down
We wanted to see them get out of their own heads Parker
And that's exactly what they did for two minutes in that round space station gaming sat outside the building
They took a little bit of space, they cleared some Mewtile, they droned things out, but
they didn't get over eager, they didn't lose any bodies.
And then in a flash, 3, 2, 1, everybody made their move at once.
That's exactly what they have to do to calm things down and get control of the comms.
You have to imagine Dream is behind that play.
Really nice little coordinated effort to be able to explode into the site around the
60 second mark in that round, get Dream into a plant spot, get that man advantage
and force Cloud9 to finally take their attack time out.
two rounds separate these teams but if cloud nine aren't perfect through the
next two then they will get zero points out of this critical matchup. I know I've
said it a few times now but it does bear repeating cloud nine tied with three
other teams in that fourth spot one of those teams Shopify rebellion no
longer in the playoff picture just because there's not enough room I mean
you've had a benefit of the fact that one of those teams lost today and
the other two teams you're tied with play each other so there's a very
high likelihood that there's only three points given to one of those two teams.
So not all hope is lost for C9, but you got to take it as it comes. Your matchup
next week is going to be against four fun and then Dark Zero. That DZ matchup
against C9, well I mean I guess it depends Jesse on how well Dark Zero
does. If they clinch the top spot and they don't really need to try too much,
they might take some time off and give C9 an opportunity to pick up
some points that right now with the way they're playing,
DZ is arguably one of the best teams.
I think they grab the upper hand against Cloud9
just on paper, but again, we've had some matches
that don't go that way.
So for Cloud9, when you look at the current standings,
this is your easiest match remaining.
If you fail to capitalize on this,
that obviously does not go well moving forward.
Again, 100 thieves, four fun,
that's our last match up of the day.
Space station prevails here. I have our final bout in about 20 minutes time. Either way, it'll be a good one to send us off
Matt log jam at nine points that you're talking about Parker
It gets even more complicated if SSG win this out in regulation because then they get three points
They're up to eight certainly a step back
But with how close the rest of the field is they are right there in the fight to make it into playoffs
So anything is possible
SSG also have a difficult match-up against their rebellion next week alongside an easier-ish one against 100 Deeds. I think both
winnable games, if somewhat challenging for them.
So so much to play for, so much on the line in this game, and when it all comes down to it,
Cloud9 will choose to defend on the bottom floor. I've talked about how this bomb set is not very popular.
Cloud9 have tried to get her sights though, and they've mostly found success, but not liking how this last one rents.
They're gonna try to change things up.
If you were out of stall at this bridge, they should eventually get it a little bit slower than toss from Uzi's that wall opens probably earlier than they were hoping for
Frozen out for the time being is
Raid moon walks his way from that open door
Garage door
Yeah, it functions as a wall. Do you think that's weird that it's a garage door, but it's technically a wall
It's a little odd. This is something that's gonna
Stick in there. That's as she very spread out at the moment. Finally you will see rival and Aiden link up
But the job ahead of them is quite tough. They're gonna need to get the electrification off of this. Aiden's just gonna burst right in
Slowed for the time being hoping for somebody to present themselves. They're not giving him the fight that he wants
He's just gonna continue to creep upwards. Gideon Raider done Aiden doing all of this himself
But it's C9 wiping the floor with space station. Dream gets a desperation kill.
Eddie is on borrowed time. This is winnable for space station is now rival needs to watch as dream gets the diffuse kit down
Dream thinking otherwise C9 now pushing back to the bombsite. The jig is up
Space station will let this first match point opportunity slip through their fingers unless dream can pull off a 1v3
Great guy loves to clap
What can he do inside the server?
Nice guys don't always finish first, Jesse. Sometimes they finish last.
And for Dream now getting 10 kills, they'll have to find Monk and Eddy.
Two very good players showing extraordinarily good patience for an inexperienced underdeveloped team like Cloud9.
This is what you need to see. Dream has made this winnable! Down goes Monk!
And again, Eddy is on a single point of HP!
Where is Eddy? Do they have information? Dream holds the kit.
And he will certainly reposition here off of this sound cue
How close can he get they have a read on him? Yes, they do my goodness
dream turns cloud nine's chances into a nightmare and
Space station wins it in regulation
One of the best clutches we have seen dream perform ever in his careers that looked impossible
But he had Parker he had amazing aim excellent game sense and drones feeding him information
you saw the things coming out the last second space station game and get the job done with a huge clutch from their captain
I'm breaking next and I'm finding out, so I can't move something, I'm running out,
I'ma keep it going for all you know now.
I'ma keep it going, I'ma keep it going, I'ma keep it going for all you know now.
back with a win heading in the right direction.
And we've got a long awaited interview here for Kyle.
We've got dreams standing by after the victory dream.
Congratulations on getting the win.
I know Mintus is thrilled to get a chance to talk with you.
So before I pass you over to him,
take me through the winning moment,
the clutch that we saw happen in that last round
as you put your team over the line.
Honestly, I say that clutch was more of my teammates.
I think they were just feeding me like really fantastic comms like Aiden told me I have a one on the guy blue
I can just sprint wine and kill him real quick
So I just full sprinted fucking handle that guy and then just played the one we wanted it was easy all because of my team
Humble guy as always I think we all know that hey dream nice hat by the way
Where can I where can I get that hat from? Oh, you got SSG actually has a store online. Do you can go there now?
It's available amazing hat potentially use code dream Wow
dream. Look, you're a man of the people. I know you'll give us a good answer here and the people the people kind of want some answers. What's what has been going on with space station? I see you guys on defense. You guys look pretty good on defense had another solid defensive half, but there's obviously some issues going on attack. Can you kind of bring us through that process of what you guys are noticing yourselves and maybe kind of working on?
Honestly, what we're on right now is just like back to basics. It's like that first week, I think we were just playing super solo, um, and just not really playing as a team. It felt like five ranked players instead of a pro league team. Um, so I feel like we're shoring up that aspect, but now we're just like a little slow.
So like going into like the next week, we need to make sure like we're on top of our shit
We're not just like wasting the first minute of the clock
Doing absolutely nothing when we could have taken space in that first minute
You know what I mean? And then we put ourselves in these like bad execute positions because we don't have enough time in the round
I've personally I feel like the the calls have been good. It's just like how we're
Executing around it and like working
Towards like that one common goal
Well, I want to say congratulations a must needed three points from you guys.
Super happy to see you guys finally be able to close it out now.
I kind of want to talk about your attacking weaknesses right now.
Obviously, you're saying, you know, you've got the calls are really good.
We're listening in on the comms.
I am curious just because obviously I played with you.
You know what the dynamic was on our team on oxygen.
The comms definitely get a little chaotic.
Sometimes I hear you calling for a take and they completely someone
just disregards what you're saying.
They're focused on something else.
I mean, how do you how do you manage that?
Honestly, it's just holding people accountable like when that kind of stuff happens in practice
like you need to call it out and it's not something that's going to be fixed overnight.
Like I have rookies that haven't really played a professional T1 siege before.
You know what I mean?
And it's just it's a learning curve.
Really it is.
I mean you guys both know and eventually they'll get that shit down and while I'll be on
the same page we'll be we'll be handling business and yeah I'm just I'm excited
to work with everybody like they're an awesome group of guys I couldn't ask for anybody
better.
clutch by the way I mean that was masterclass from you. Yeah I noticed during
that you were what 15 times last alive and only one one of those but you know
as well as anybody I mean going back to one and one of the most clutch players
it only takes one to get your team over the finish line there. I told my team
that because when you told me that's not I brought up to them and I told them I
I just need to get my clutches up like that's on me, guys.
So.
There you go.
There you go.
That's my fault.
Dream, thank you so much, as always, for your time.
Congrats on getting the win under your belt here.
And hope to see you succeed again next week.
Thank you, guys.
A big win here for SSG.
They go to Chalet.
And they're able to handle business,
really cleaning up the issues that we saw from them
on the attacking side.
Yeah, definitely.
I mean, they weren't hemorrhaging bodies.
They weren't losing these rounds.
Honestly a big contribution to them being able to get through was dream trying to reel everyone back in again
We were listening to those comms and men. I mean they were very chaotic. It's definitely not something I'm used to
I know it's something that you're not used to being on DZ, but back to the matters. They did get it done
That's the important thing. It's not a matter how you started matters how you finish and with dream being able to close
It out right there if that seals the deal for them today
Yeah, and as he noticed I mean they had a problem going slow and that's seem to be where they would stall out
They even noted it in the comps. I can't guys for stalling out. We are bleeding bodies here
We don't know what to do for the next step
So what I like is the fact that they
Ban the Ella and then they shield maxed as they like to say and we saw dream hop on a shield and they just started cranking
Right they just started going extremely fast
That's why they were able to win those two rounds and kind of get over the finish line again
Well, if you think at home that you have what it takes to compete alongside the pros you too can join the fray with a
Rainbow Six Siege Tactical Challenge presented by MOBA Trainer. There are five unique challenges
created in part by your favorite content creators where you are put into real in-game scenarios
where you have the chance to see if you can make the right choice. Complete all five for
a chance to win the Salt Lake City Attendee Bundle. A great opportunity to try your hand
and, you know, like I like to say, put your money where your mouth is. As we dive into
our last matchup of the day though it is our fifth and final chance to see these teams do battle
in our second to last week here in the group stage want two more playdays after tonight so
hundred thieves big moment for them to get some points against four fun esports both of these
teams neck and neck completely tied in the standings these points matter so much when these
many teams are on the bubble.
Look at how close this is.
Space station, Shopify rebellion,
100 thieves, Cloud9, for fun,
essentially tied in a dead heat to the playoffs.
That's just one point behind,
but it's all gonna come down to those final two days.
It really matters that they get these points today
because not only are you getting the points
for your team, you're preventing the other team
from getting three.
Yeah, that's just it right there, that last one.
And we hear EML kind of talk about that quite a lot
They call it the this gets a six point matchup because yes
Whoever wins this game is going to be able to get three points
And they're also going to deny the other team from getting any points as well
And again we see right here both teams on nine points and looking ahead at the schedule for both these teams
Their games look winnable
I could see
Realistically both of them winning both of those games
So it really could just come down to this game right now to see who is actually going to make the play
You never want to look back at a game and go that would be the one like if we won that game if we play better
We'd be in the playoffs this could be the one yesterday though for four fun esports lacks
What did you see from their loss against wild card that you need to see improve against 100 things?
Yeah
We definitely have things that we have to take a look at because it looks like they're running out of ideas and options just based
How we saw around round six from particular. I mean they have the right idea of what they wanted to go for here
It was just a wrong implication of using the operators and then I believe for round
Oh wait excuse me for round six. Yeah, again, it just did not look good
They had to the yin for the previous round that was their win condition because they lost the early picking that yin
They go into that round six where I'd argue yin would have been perfect if they could yin all the players at bathroom
They're able to take the site
They're able to go for the plant and it's these situations where they're finding themselves in were again
It really for me is just a lack of idea a lack of
Strategy and how they want to approach these sites
It looks like they're just kind of shuffling around operators to see what's worked
But not actually bringing what's needed in order to take these sites to take these positions
And that's exactly where on the side of a wallet card. They were just eating them alive
They were of course seeing their own hand essentially the make for fun e-sports not really have a good time
So this series we've already seen from one series to the next that it hasn't looked good for funny sports
Especially for their prep going into a match today. It's again these this is a game within numbers
They need these points over a hundred thieves. Yeah, and they have on attack what I kind of think a lot of younger teams have or
They're really good at getting picks
Which is why I think the information meta kind of works for them
They get those picks with the solid snake with the famous with the dopey when they don't get picks and yes
They even sometimes they might still be running game or be running glass and sometimes they have executes
Or answers for executes, but it's their executes that are actually really weak and again
It always seems to me like a sometimes a younger IGL problem where you know how to get the picks
But you never know how to fully execute and so what we see on defense a lot of times
His teams will just start the bunker against it
They'll let you have the map they'll let you have those information operators and surround them because what are you gonna do?
How are you gonna execute with a solid snaker at Deimos like that's not actual execute utility?
Well a hundred thieves on the complete flip side here had a win yesterday
They're coming off a good performance against five fears. They're able to pick up the win there and unlike their opponents
It's not the case of young IGL.
You've got incredibly experienced IGL who's been leading away.
Really old.
Really old IGL.
But it is about the new synergy of this lineup.
But again, strong performance yesterday, though,
that they are going to look to continue today.
It was a strong performance.
And I mean, it was highlighted by their game plan.
I mean, specifically, like, we looked at the operator bands
that they were kind of taken out.
You're getting rid of the Monty and the Yang.
And then I mentioned they got rid of an information operator.
So they were never really letting five years get
comfortable on their attacks and kind of go into one of the many forms of their
utility on attacking and then when they switch to the defense fans I mean the
tachanka the azami and we covered it earlier in the show five years never
really covered their cracks they never brought out the wall denial they kind
of gave space for free so this really just led into you know hundred these
being able to kind of have their way with this match and even on that
defensive side 100 again because we highlighted that yesterday they were
they were the second worst defensive team but they still came away with
4-2 defensive half. They had counters and they were ready for the double shields. Most teams are
kind of getting rid of double shields first five years. We saw that today, but they were ready for
every single round. They always had a Thorn or an Ella. They also brought the Chonka a lot,
which Hot and Cold noted was an operator that can kind of rip up shields. They brought Echo,
so they were kind of ready for everything that five years could throw at them.
Well, today, 100 Ds will be looking to go to a map that, well, I think they've been here
before one of their three wins came on boarder bank would also been familiar
territory for them lacks it do you like this pick for five fears they haven't
played this one yet I can't say I'm too keen no they did play wild card on it
right yeah they played right they played well cut on who or funny sports
yeah yeah they went into it with that game plan yeah I'm not yeah they went
into with the game plan they completely got throttled by wild card so I can't
say I'm too keen for it but what I want them to actually bring to the
table this time around when they get to border to bring that aggressive nature
that we know that they have but again they need to bring operators that make
sense they can't just throw something they can't throw a callian just because
something isn't working from the previous round try to make it work and
if it's not working towards the later on then maybe pivot for the next time you
re-approach the site but it's where they were going about it all wrong against
wild card oh wait no it wasn't a good while this fortress was orchard yeah yeah
they didn't play thinking they didn't play they haven't played yet you're
correct they haven't played so ignore everything that I'm saying back to the
where they went wrong against their wild car game.
They're pivoting too much into their operator pool
and not focusing on a lineup that would work
for the early round, then executing into the later on.
So I need to see more concrete evidence
that the lineups that they are running
are for a purpose from the start and to the finish.
Yeah, I actually like it for Anathes.
We did see them play it versus the rebellion
and they were pretty impressive on that
with the opening picks.
Rebellion, that's kind of where they started
the struggle, one and five on the entry.
We saw spirits outside on the clash going after EMB.
We saw some ridiculous rounds, but it's a very step-by-step map border
They're able to kind of utilize the shield operators of spirits take ease control and then you're gonna see them after they take ease
They'll take CC open up 90 wall yada yada yada
It's so it's a very easy game plan for hot and cold
And one that hopefully for fun doesn't find themselves trapped in yeah for fun looking for a bounce back game
But both teams looking for points meant said this was his game of the day
So for the final one no better way to end it in tarot Jesse nobody you
Well, greatly appreciated both of these teams enter the day in unlikely scenarios based off
of kickoff results. They're in the playoffs if the playoffs started tomorrow, but they
don't and they are in what we have been referring to very affectionately as a log jam. Tons of
teams enter today at nine points and both of these teams are included in that. Are
we going to go to overtime? Well, both of these teams push their way up the standings
or will one ultimately prevail in regulation?
Jesse, I've been asking you all day,
what are the winning conditions
for both of these teams as we kickoff boarder?
That's a great question, Parker,
and I think it has to come back to boarder.
The desk was technically correct
and that four fun have never played this map,
but that's because the last time they were here,
they were playing under a different name,
one of 30 played boarder for the first time
during kickoff, and that was against 100 thieves.
And if you remember,
100 these lost every single came they played during kickoff so it shouldn't be a surprise. That was a seven four victory for
Four fun e-sports then known as one of 30. So hoping to
Repeat that success that'll be the goal for four fun today Parker
They want to be able to find that same value that they had in the last stage and a lot of that came off of one man
One president if I can say so Mike W dropping 13 kills last time these two teams met on boarder
They'll be hoping for another big game out of Mike today
Mike W was very good for this team when they played under the moniker 1-30 before they had proper org representation.
Then frankly, Adam Rothstart to stage 1, but he's found his footing. He's been able to bounce back.
Still not quite to the levels that I'm sure he wants, despite where these teams are in the standings,
the individual contributions from these players haven't been anything to write home about.
Adam enters as the highest rated player in the lobby sitting at plus in the NAL with
116 EPS and
66 kills to his name as far as I can tell that's the most of anybody in the NA League right now
You're welcome to stat check me on that if you'd like
No, that is exactly correct. Thank you very much. I like that. I laid myself up a Barack Obama putting
Volsper is the next highest rated player in this lobby and he's down in 20th
then it's Hotten and Packer and you got to go down to Mike W in 28th. Everybody
else is below that. No players really towards the bottom so I mean again these
are very firmly based on individual players that's middle of the pack
teams and that's where they find themselves in the standings. One of
them will have the golden opportunity to take three points and fall
themselves off further into the playoffs hoping to entrench themselves and be
one of the six teams to compete for a spot at TWC.
We'll start on round number one,
Jesse, 45 seconds into action.
Yeah, and this is gonna be an O,
it's a plant coming out from the hot and cold,
likely over towards the archives.
There's a player downstairs,
and they might have to be a little bit worried about this.
Gomez, some very early damage,
bleep gun by Packer,
who's playing kind of down here around blue,
hoping to find these players.
He has a nitro stealth,
here comes the fight,
and wins it cleanly up against Gomez.
He could nitro hot him from down below,
so they've got to be really careful
as they go for this plant.
Very rare for us to see an ossa, but I mean if shields are banned or you think they're gonna be banned
you gotta get a little creative.
Osa does tend to get forgotten in the conversation about shields and what they can bring to an old strat
where you'd either put down one of those Talon shields or you'd stand behind a Monty
and try to get the plant off with a nitrosilk, almost always be your undiving
and teams have been able to answer back with things like Denaris and Arunis and Goyos, etc.
There's also in this particular line up. There's a thorn and an echo for added injury packer with a kill on this
Spirit so me Packers second and hundred thieves are not having to start to round number one
They don't for it. Yeah and Packers existence down below the site makes this strategy completely impossible
That's why they're now pivoting
They're taking hot and cold with the diffuse get in towards offices because they can't plant on a soft floor if they
At all get in position where they can get denied from below the yokai plus the night yourself going to make it impossible
so they have to work kills elsewhere enough to collect gold.
I'm cold, fragging out on the OSA.
A gun that he's very familiar with for a period of time
using the retirement home, playing as Thermite,
and they share that saving load out.
Holdin' the casualties so far,
that a hundred thieves have been able to collect.
Mike W. playing far enough back, it...
He's havin' it hot now.
Not a great start for a hundred thieves.
They get fed to Volsper and Bito in the round!
We'll go to four fun
Well Parker I've
You know I don't talk about as much these days
But I've always been a bit of a critic of that osu push in particular
It used to be popular a couple of years back and then I think teams kind of realized its limitations
You really get pigeonholed every now and again
We'll see a team like fake that style of an execute
Well, they'll put down the osu shield
But then they'll actually try to get a plant down on lockers side through sandwich
You're just in through the main breach
But it's not 100 thieves really commit to it and you see the problems with it right there packer down below with the nitro cell
Makes it really annoying try to go for that plans. They try to pivot, but they just don't have any map control
They've spent zero time pressuring in towards security pressuring in towards the south side of the map
So they have to just go for this office side pivot
It's okay to get a couple of kills, but there's just so much time
That's already been wasted so much of their utility was spent on plan a try to get in through the goal
They just didn't have the tools that they needed then to root out all of those little positions that for fun
We're sitting in or holding their angles on so nice first rounds coming from for fun
I have the tools they need to win that round and they use them really nicely
They will continue to bring numerous impacts in nitro cells just in case another also plant comes through
But I wouldn't expect to
Just I just got a notice slipped across my desk that says four fun e-sports are presently rebranding to
four playoffs e-sports because that's what their goal is right now they are no
longer playing for fun they are playing for a spot in the playoffs and again a
lot on the line here between these two teams you don't have any NAL for the
next week we'll be back on July 2nd in just a little bit over five days from
now for fun we'll be playing up against cloud nine that will be for
playoff implications to is both these teams currently hold a playoff spot and
And 100 D's will be playing up against Outlast in the final playday on July 3rd.
100 D's will be going up against Space Station Gaming, and 4 Fun will be going up against Five
Fears.
So both of these teams have a relatively easy schedule to close out our playdays, which
honestly should be a good thing for the fans of these teams.
You have the likelihood that you'll be able to pick up some, if not all, points
during those matches.
He's quite high. 4-5 vs. T9 is going to be an intriguing one to watch and don't count out SSG.
That was Cloud9's mistake today.
Mike W with a lead-off pick down goes Adam. Adam starting 0-2, Jesse, that is very abnormal.
Yeah, I mean you mentioned it. Currently leads to the stage in terms of kills for the NAL,
at least at the start of today. Gomez falls as well, so it just keeps getting worse for 100 thieves.
There goes Kason to Volsper. Everybody falling like flies.
Not even near the bomb site. We're all the way over towards East Stairs,
stairs but all of these players have just been falling for a hundred thieves
hot and cold and spirits the two oldest players on this squad will have to do it
by themselves in the 2v5. Lot of time and diffuse kit in hand plus good utility on
both operators so this is not unwinnable Parker but you have to imagine if
Forfun play this right it'll be really tough to pull off. An ideal position
for them to be in but I mean hot and cold backing up a shield. Okay who am I
It's all five players of four funner so I've none of them have a single point of damage done to them
I mean I there is a possibility that they're able to get a couple picks here, but this is
This is the Titanic, you know, she's gonna think you know some people are able to make it off on those life
A flawless round shaping up for four funding hide by hotness. He takes down Volsper
Still in this but an impactless kill for the time being
to be able to pull off a successful plant with four bodies still alive.
He sees the shot kind of rewarding Mike W in a really tough spot.
Can't shoot the shotgun barrel.
Mike W understands that.
A quick swing one to the chest game over for fun off to a 2-0 start.
Really nice.
Just a couple of gunfights going their way sometimes on border.
That's all it comes down to is you've just got to be able to win your fights
and when you're pushing in with the shield to try to take two shots
your fights and when you're pushing in with the shield to try to take those
East Stairs you really don't want to be bleeding bodies at least until your
shield can take that space. It was a completely isolated 1v1 across the map
where Mike W took down Adam I believe over towards archives which was that
first pick and then both Gomez and Kason trying to get into pressure both
whether it was East Stairs or whether it was in through Rafters there was
always somebody finding a long angle onto those players from office or
from security so just as they tried to get in the building every entry
It fell short on the side of 100 bees and you really have to go back to like the play around the Monty
Not that it's necessarily spirits as well
But you have to have him going in first making that space and creating the safe environment for everybody else to enter in through
Hundred thieves struggling so far on their attacks here on border
They both of these teams I would say it relatively even on the attack and the defense
But this has been the better side for hundred thieves so far this stage
They've actually struggled a lot more on their defense side than on the attack and especially at a map like border
You start to put a lot of value onto these rounds. You start getting to the must win territory very early in this game
There's some puzzling decisions by 100 thieves. So I mean
M80 didn't like what hot and cold brought to the team as IGL
That's why they ultimately benched him before allowing him to go to 100 thieves
I like what they're doing with savage and maybe they think he matches the team better results wise
It seems to be the case but hotness been undeniably good for this hundred thieves team
I mean look you can't jump out of a basement window. They've lost their group. They went win less. They looked like a
Pretty bad team during kickoff and now they're in a playoff spot. So obviously hope springs eternal
You're gonna continue to hope that your team does well
But they really do have their hands play here with the team is a bit of an enigma one of 30
We're very close to making it to Salt Lake City. They've got the tools
I think it's just experience and support. They've got an org with them now. They're being valuable experience
He makes his way down the hatch the blitz comes in hot and spirits is not able to capitalize but gains valuable map control in
the process
Okay, you'll take that. I think if you're for fun, you just get silo out alive. He was drones
They knew he was there. He's facing up against a blitz
That's just not a position where he can stick around so happy to fall on back customs supply by the way for the bomb site
This is not one that we typically see here on the border, but the one time 4-1 shows the defendant against five fears earlier in kickoff
They were successful so
Very low sample size of course, but they're used to playing on this site and they're playing a very similar strategy as well
In fact, I think it's all five operators exactly the same as the last time they defended this site
Yes, it is so hundred thieves if they've done their homework
They should know what to expect with this defense, but that doesn't mean it's going to be easy to break
full top floor control now as every defender has fallen back down below but
still difficult to find the space. Mike W saw the bullets for a fleeting moment
mistimed his nitro cell, wasn't gaining even four at the rookie drone also getting
some serious damage done on that floor so that will force the defenders out of
their positions. Wolfberg retakes from above a golden opportunity and there's
Wolfberg to capitalize. It looks like Mike W got in on it before he's
He's buried by Gomez.
Diffuse kit surrendered, be no down for the count.
Hundred thieves still very much in this.
They will need to retrieve that case.
An unorthodox bomb site too.
And other thieves have not been able to capitalize,
I think, to the level that they want.
Diffuse kit's still just out of reach.
Those boogie drones, Jesse tearing through the floors,
giving an opportunity to defend his city.
Gomez will retrieve in final 30 seconds now.
Over top of the bomb site,
what are the next steps for Hundred Thieves?
They can't get the hatch open, Parker, so that's gonna be a big problem getting in sight,
but the first place seems like it's good enough.
Two quick kills leave Silo alone in the 1v3.
They're puzzling there that they didn't seem to have that information,
as Silo will need to clutch losing the fight to Kacin.
Hundred thieves will get on the board.
They've been baffled by those fine...
Well, not the final two kills, but two of the final three kills.
It seemed like they had no awareness of where Hundred Thieves were,
yet the read on them earlier was very good.
They knew exactly where it was.
Might W add information,
volts per capitalized by taking off
and then going upstairs.
That was going all well for them.
The 100 thieves just turned the dial
and that's it, they went around.
Sometimes you're just finding the angles through vert, right?
I mean, if you're for fun in that position,
you know they're above you,
but it's impossible to know the exact angle
that they're watching down
with all the vert that had been made.
There actually wasn't as much vert as you might expect,
given that there was a ram on the board.
I thought that for fun did a good job
of stalling out those boogie drones, but regardless, it was enough vert to get the job done.
They got a couple of picks in the mid-round there.
I do want to give some credit to Packer, Mike, W, and Volsper in the midst of that.
You saw them walking up those metal stairs.
They were only able to do that because they had the pulse, feeding them that information.
And once Volsper walked up, got a couple of big kills, it looked like that was going
to turn the tide, but yeah, a couple of trades don't go their way.
Adam finds a cheeky pick on a Bino halfway through the round, and we all
saw what happened in the 3v3.
So despite the round win, 100 fees will call their tackle timeouts.
They don't like how these rounds have been going.
And if I had to bet Parker, they probably won't get another chance attacking onto that
bomb site.
So why not call it now and try to address the problems early?
Two times we've seen customs and supply room be played so far here in the NA League.
Both times won by the defenders.
So that streak is obviously broken.
But again, a very intriguing choice when you look at the overall pick rate border
has been played through 46 rounds and only two of those rounds have been on that. Oftentimes
redheaded stepchild of all the sites. The next lowest is bathroom tellers, which sits at 12 plays. So
quite a jump up. That'll be the third time in the books. And I mean, hey, if you're a four father
and you're trying to catch them off guard, I don't hate that idea again, especially when the
defenders statistically are doing okay on it. I just again, I have to wonder what was going
on with the comms there with the team, especially in the dying moment that round.
It was Shopify Rebellion who played it both other times and were successful both other
times beating Cloud9 back on the 10th and actually beating 100 Thieves back on the 18th. So 100
Thieves themselves have some experience. It's kind of crazy that this bombsite's been
played three times this stage and twice 100 Thieves had to do the attacking but
they don't fall twice and that's important to come through here in this also critical game.
Round number four gets under way and we go back towards the top floor as you might expect.
These players have been trying to find some ways to adapt to get back into this.
Banning out the solos after the last couple of rounds to try to make a bit of an impact
and make things a little bit easier as they clear through this top floor.
I'm glad to see the operators changing up a bit at 100 thieves too.
They're not going to go for the same direct take they went for last time.
Keep things fresh.
Especially since it's a second rotation through these sites. A bit worrying that 100 thieves
are so unhappy with their current position that they have to call their timeout this
early on. But, I mean, we often admonish teams when they hold their timeouts for too long.
So in this instance, it's good they used it. Just obviously sucks that it happened
this early.
Yeah. I mean, it's especially tough because like round three was constant supply. You're
You're not going to see that again.
Round one, you went for an Osa plant, you're not going to try that again.
So a lot of the rounds that you've been able to see so far will not really be replicated.
Like you won't get another chance in those situations.
So clearly it's probably something like a comms issue or something more general than
a specific bombsite or strategy that they're unhappy with.
Still though, lots of work to get done.
They want to clear the security player out at the moment, Parker.
We know how good certain players can be in this position.
This Silo is the one walking things down and through 90 seconds he's been good so far.
Everybody's still alive, only Spirit's taking some damage.
Spirit's held off of the scoreboard, he's the only one still searching for his kill,
playing shields primarily means he's not likely to get a kill unless absolutely necessary.
I'm quite feared though, maybe there's always a chance.
It depends how they use him and we were a bit critical of that through those first
two rounds.
Gomez on the board first, 100 thieves eliminating Whisper and they have found the window of
opportunity with a minute still left to go. Yeah, it's a tough death for
Volsberg just gets a little bit over aggressive and now forces the other
players into a bad spot. Packer gets caught on the drone, he was hoping they
wouldn't check it, but they do. That's really heads up play from under
these to catch these players out. They're still worried of what security
it's still a position held by Stylos, so this has to be a clean clear.
Now goes Mike W. Gomez continuing his reign of terror. Good to see him
silencing some of the critics. There's some chatter about his position on the
team when 100 thieves have that poor performance during kickoff.
He's gonna keep it up as Packers flutters one Bino and other Bino two in fact.
Down goes Gomez with the hands of Bino.
Three kills.
A rodeo around the bomb chassis and it's all up to Kacen.
Kacen in a 1v2.
A really terrific player.
Youngster making a very powerful debut and now he contends against Bino looking for the 4k
And be no will get the quad a terrific end of round for be no and it's three one for four fun
Landon Ashby with the 4k be no what a performance that you just put up there parker running with the shotgun after spending years
Without an organization in tier one
He finally signs with four fun at the start of this stage and it's been really finding good success with the team alongside
It's teammates really nice round. They're just locking things down inside the site
I thought hundred these had a really good opportunity. They cleared up the security player
They at least forced him back without too many issues
They had a couple of earlier picks in that round as well
They got them that man advantage for fun kept trying to go for aggressive moves and while they weren't successful
They stalled out hundred these long enough that I kind of opened the door for bino to clutch that one out by the time that
They had that they were worried about him by the time they were dealing with the warden in sight
They didn't have the time to do anything else but walk at them. So Bino
Lines them up with a shotgun to have been six and one now after four rounds an incredible performance from the captain of four fun
Starting from the bottom now we hear I believe is what you know
We'll be saying as he is the lowest rated player on his team and the lowest rated player in the lobby sitting at
45th of 50 players and again playing really tough minutes playing a tough role and
Sometimes you get opportunities to pop up how many times do we see these sas operators clutch up because of the way that those operators are
Played because of their loadout that shotgun as long as you believe in it
And it believes in you and it usually will pay off taking all those engagements 1v1 when he's got the cover and the information
and the advantage of Kikus, well it's hard to beat somebody when they've got that shock in the hand.
So well played by Bino, his experience, he's been around a while, success has taken some time to find him.
But for fun, are in the driver's seat, in this matchup, Bino's been a big part of their success.
We're very early in the game, but on pace for a stuffed match ever, here's a flight early,
but just losing the F2, not being any favors to Gomez, they get traded out, but that's still gonna hurt.
You had information on this player, you couldn't secure that frag.
Now you're in a 4v4 here on the top floor, and half of your teammates still alive or on shields.
So, 100 Thieves, a bit messy to get that opening pick, but the space is theirs regardless.
Balsper and Mike W still existing here on the top floor, with these shotguns again.
Balsper actually empty up some of the warden, but they're gonna have Waste try to slow down
these players clearing through the top floor. It is critical you take this space before you can execute.
Shield in, Spirits have found two kills, he'll find both of them in this round as Mike W pays for that, 100 thieves looking to close this gap.
The little croach upon the spot of Volsperk, case it gets the kills. Spirits is just a distraction.
Be know now the man of the hour in the previous round as his work could out for another 4k.
If 4-fun wants to win this, 6 kills to his name, 4 players still remaining on 100 thieves.
and they've got site control case him with the fuse kit in hand
Hotten with the shield spirits with the shield. This is a really rough go of it
Manages to a wave of line at the time being out dual spirits, but hot and gets him the two shields working so well in
Tandem a very strong round from hundred thieves as they close the gap to one. I love that round from spirits
He's no doubt one of the best shield players in all of North America
He actually only has eight attacking operators played all stages the lowest of any player in the league
And if you want to know what eight operators are just pick the eight most annoying cheesy ass ops in the game
And those are the ones he's playing blitz absolutely a part of that finds so much value of course with these first two kills
The first one getting on to silo and then the second one
But even this pick case and doesn't get that frag unless spirits is distracting so well on the blitz
So you gotta take your you gotta get credit
I should say to the French Canadian on 100
He's spirits just so much for his team there
And despite not having a kill before round five, his impact is absolutely felt in that way
It's worth reminding people that while we've spent quite a great bit of today talking about the
Fraggers on the team showing up and not showing up and we're not just talking this particular matchup
I'm talking about every single matchup that we've seen so far today
That one thing that does get overshadowed is the contribution of those shield players of those support players
We did spend some time praising giddy and dream and that ssg matchup for how important they were
But I mean even if hot and it's going three and four and spirits is going two and four as long as they are doing their job
Effectively and that part of that job involves not getting kills
The rest of the team can flourish now obviously the problem is that the kills have not been coming very easily
This a hundred thieves roster Adam the most kills in the entire league
It's currently sitting at two
Typically, that's not gonna get the job done, especially if Hotten and spirits are playing hard support and are not in fragging position.
That means you've got two guys who are gonna have to get most of these kills, and Kacen and Gomez are great players.
That's a lot to ask of them, especially a guy like Kacen who is still quite young. The rookie is still learning.
Well, Parker, if you're ever playing Rainbow Six Siege and you're getting annoyed by shields, you have a couple options on how to counter that.
You could run the Legion, slow them down.
You could run the Thorn or the Ella
to try to disrupt that shield position.
You could even run the Oryx to bash the shield out of the way
or the Smoke.
For fun, I've run all five of those operators
and will be doing everything they can
to slow the advance of 100 deans this round.
Spirits, the main focal point now
is the ROU projector.
It can steal the advance of one of the other shields.
Adam with a big pick, and Spirits will be on the board.
He pummels Mike W, smiting him outside of the building.
For fun, we'll now need to play catch up
because this entire top floor has been surrendered to the attackers.
It's not come without a cost of the spirits, Adam and Hot in all low-hp spirits in the ground.
They trade out Silo. So even with the damage done, 100 thieves still getting their lixon.
Volsper and Packer, the last two standing.
Packer will go for a retake with half of the round, still to go.
Volsper attempting a play. Packer can now get into position.
It got the distraction.
Packer missed opportunity gets the down will secure with the gas canister on to Gomez
Very win over both teams at the moment, but now it's all up to Packer Jesse. This is a prolonged affair. This is this action is going on
incredibly long
Bit of a reset as hot and cold gets to the bomb site Packer decides it's not worth fighting
Don't forget top floor is not where we're at. So do your best to stall this out on colds low HP
So he could die to a talk with babe
Requel, now SMG-11 is going to send this guy high, Packard needs to hit that first shot.
Here's the drop.
He will not remove group positioning.
He gets killed by Kacen, who's in hot pursuit, a good rotate.
And these teams so evenly matched, three to three, no closer to a conclusion as that's
the first half.
Both teams clearly know just how important this matchup can be in terms of the overall
while standing's neck and neck right now lacks what are you seeing so far?
I'm honestly loving to have from both sides.
I mean the game plan for Fur Fun is similar to exactly what we saw with the SR game is
get the early aggression swinging into their favor, get the mana bandage, then play back
into their layers, and then once we saw that half start to converge, then we would start
to see 100 thieves with the game plan.
Then they started using those shields, forcing the defenders, moving them around the map,
catching them off guard, and using those shields to their advantage by gaining that
map control, putting that pressure and then just converging onto the site and
constricting and round 4 was a good example of that where they would use those shields.
They were moving the players around, we're catching them rotating. It really came down to the
heroic from Bino here to get a big, I believe it was a quarter or triple kill. If Bino doesn't get
these kills, this round easily goes in 100th each favor. They end the half in a 4-2 half
and honestly it was really up to Bino that won them that round but again I really like what
I'm seeing from both sides. They both have very good strategies, good counter play from
from 100 Thieves. Now the big question is for a 4-fun on their attack, we didn't see much in that wild card series.
Yeah, if I'm 100 Thieves, I'm probably going to watch that back litter tonight and probably be kicking myself, because I agree with you 100%, I think.
Easily, they could add 4-2 if not 5-1. I think they just kind of started a little bit slow.
There was even another round previous of that where they were just trying to go through the step-by-step process that I talked about, clearing East Stairs, but they were very disjointed and we got to hear hot and cold in the comms.
guys can we just focus on step one right they almost happened when we saw pulse kind of guiding a three man that was
That was a great retake, but I mean it was a great retake at a great play highlighted by for fun
I mean it was good strategy on customs right they brought the oryx, so
Adam is trying to be the guy that holds main flank because he is the flight watcher for the team
But because of the oryx he's obviously worried about someone jumping up the hatch
So that created that opening and again. Yeah for fun
I thought they prayed some really good adaptions kind of looking into these even that last round there
They had a very good read that they were going to start shield maxing or bringing a ton of shields
Right, we saw two shields for the last two rounds for under thieves and for fun had
Four shield operator counters
They had not only Ella and thorn the best counters in the entire game
But they also had oryx and lesion and they still lost that round
So maybe a few should look into double shields a little more often because that's impressive
When we're getting to the bands here getting idea of how this one's gonna shape up for the second half lacks anything
you're you're looking for here? I mean shields are a big talking point when it
comes to border because we know how frag oriented is and if you can get rid of
some of those shields take away that pressure take away that control great
and then especially for a ying I mean another thing throwing the kandela's
top ease thrown him into CC to go for takes even late round executes really
like from the side of 100 thieves remove those two ops and then the
inverse side for the defense fans smoke a zombie as all it's always gonna
tell you the story on border where those operators place they're on
East Stairs so that should be where 4-fun is going to be starting their attacks just about every round.
All right let's see we are dead even right now at the swap and to close out this day
play day seven no better way than with a neck and neck battle let's see it.
Well thank you very much guys this game has lived up to all expectations so far 100
these and four funds still dueling for a spot in our playoffs neck and neck tied at nine
points in the log jam to other teams. So it's so critical to get these points when you can. A
regulation win with the ideal but even an overtime win or even an overtime loss would put you in a
much better position than previous. So everything on the line for these two teams. I'm glad Mint
front of those east stairs bands as well. Both the smoke and the Azalea being taken off the
board. I'm curious to see if anyone would want to play over on that side of the map or if
they're just going to try to fair kid it off and then play without it. Looks like it might
These spirits over in that direction playing on the sentry instead, which is what you commonly do when those ops get banned.
Really good that the desk also focused on the amount of shield play as well. A very frag heavy map.
Shields enable that so effectively for fun.
Not caring about what laxing says, because they're not running any shields.
And then the Monty Band obviously limits their choices, but...
I don't want to go with the shield and that is okay.
Lots of fragging potential on the side of for fun.
Even the capitao can get frags as Bino, uh, get down he'll be in that position immediately.
Four of those six kills coming in the round that he clutched out in that first half.
So with the score line no closer to a conclusion than when we began is the attacker side or
defender side of map.
We don't know yet.
We will wait and find out.
The chance does remain even. Again, these teams both relatively similar on the attack and defense, both all four stats, I should say, hovering around 50.
So it wouldn't be a huge shock to see this one go 6-6 after round 12.
Bino, as you mentioned, doesn't really play shields on this top floor attack. You'll usually see him either on the cap of towers he is now, or on the flores if they feel they need a little bit more utu-clear.
In either case, it's good to force players out of these positions.
You see the drone coming through. They want to find this East Stairs guy.
They're about to find him. Their spirit's getting spotted out, but it comes at a cost.
Gomez, an early C4 kill on a power.
A rough start for four fun spirits.
Traded out as Volsper holds that position.
Kasin gets rid of Mike W.
We're early into the action here.
It's breaking out all over the map.
Just a little bit over a minute still left in the round.
and it's four fun trailing. That is not ideal.
Hundred thieves called their time out and since then they have done significantly better.
They're two and one on these rounds.
Not a huge sample size, but definitely looking more poised.
I think it's fair to say that they've been functioning very well as a unit.
It can't be patient though. They have to take the fight to Hundred Thieves.
They also have to manage the clock at the same time.
Silo is waiting for a standoff against what appears to be casein' on that A-bomb site.
I love the station from Hunter Thieves. They do not need to swing this if they do.
It'll be to their own demise, but they're just planting their feet. Here comes the swing.
Just as I say it, they get punished, but they've wasted good time still.
The flashes go out, blinded, Hunter Thieves coming up ahead in the ensuing scrum and Bino outside of the building.
Disconnected from the main cut and thrust as that was not his job.
The rest falling short means now that Bino's job becomes far more owner as much larger.
Almost gets a two brow of Adam, but close only counts in horseshoes and hand grenades.
And 100 thieves will take their very first lead of this match.
Again, I want to credit the patience of 100 thieves in that round, Parker.
I talked about Kason, he eventually went for a swing, but he actually was forced to
swing because he was being burned alive by a cap of towel bolts.
So as soon as they got in that 4v3 advantage, 100 thieves just said to themselves,
Let's stand still we're on board it. We're all in good spots, and we know where these last attackers are
They knew there was one office and the other two were pressuring kind of around east they could move archives
They eventually did so hundred these just plant their feet they wait for four funds have to go in for the swings
Eventually the utl comes out, but it just doesn't quite matter
This is the swing again where casein has to move or he's gonna burns yet by the capitol bolt
But it's fine because there's 30 seconds left in the clock and it opens the door for Gomez to just stand up and get those kills
And kind of a good point by Packard, they do stall in the midst of that.
When you're in that man disadvantage, you set it.
They have to be the ones to get aggressive and take the initiative.
They didn't in that round.
All you need is a Packard crash out and the Tides turn very quickly.
It's this four fun team.
It seems to level them up and put them in a whole other stratosphere of a squad.
There's obviously been some serious frustration shown by both of these teams,
frankly, reading obviously into body languages is never a perfect science,
but Adam and Hottenclaw have shown some frustrations on their team, on the side of Forefund.
Packer, of course, looking frustrated as well, though I will say not many on Forefund tend to
be quite emotive in their emotions. Adam gave himself away very briefly there. I don't know if
you saw that. He was detected at that front door, so valuable information for Forefund,
but nobody able to capitalize. They're giving him a lot of respect, and frankly,
with the way Adam plays, I would too. A little bit scary if he does die there,
just because he is their security player as he retakes the position now, but he plays it safe enough
that I don't think he's in any real danger of going down, so he comes back up to play with his
teammates and that'll just be something that lingers in the mind for fun as they start to work
their way clearing the south side of this top floor. Bino on the Twitch and a lot more information
operatives as well trying to root these players out. The security spot always the point of
conversation. When it comes to this map we talked about Bay a lot in our last quarter
So we casted today Parker silo was locking us down as well. Now the focus will be on Adam trying to hold this critical part of map control
Can't allow yourself to let this frustration govern you right you can't be too slow here and a lot of teams ultimately beat themselves mentally by
Worrying too much about that scoreline for fun playing with the expectations on their shoulders
Both of these teams are for what it's worth
But under these so far battling emotions and they have the more experience for Oscar as well
So they should be able to deal with it fighting breaking out all over the map now as Gomez has picked up two kills
He's screaming his way towards double digits, and he'll find it taking down Mike W
Everybody on the side of for fun slaughtered by Gomez
Except for Adam getting on the board be no silencing him finding himself in yet another clutch situation
This is the role be no plays on so being last alive very familiar even if it is
is nine unwinnable more often than not.
They'll drop inside a bathroom, lose some of the softwall,
get the nitro cell, but doesn't get the man.
Spirits with the final kill and 100 thieves
will add another round to their lead.
Well, it's a great day for Warden mains, Parker.
That's for sure.
We saw Beano's crazy 4K earlier on in this game,
and then Gomez with the triple here today.
He started off in the lockers
where he gets that first pick onto Volsper,
who was trying to take some space over towards security.
Then he dropped the hatch to get those last two kills as well.
So really nice from 100th use to keep the movement happening in that round.
Find those picks around the map before then moving and making sure that information doesn't stay relevant for very long.
And as I yap, Packer does too.
You saw those lips a flap and it'll be attack time out called by four fun esports.
As they're starting to feel this game slip away from them now.
Five three and Roy's the Mexican coach of four fun will have one opportunity here to reset the mental and get the guys back on the right track.
So Pack are being very upset again and again for good reason they are really letting a lot
of these rounds slip through their fingers with mistakes of their own doing that said
you have to credit 100 thieves with the way that they've been able to pick this up again
playing far more structured since the timeout was called for fun have only been able to
muster a single first blood.
That's it.
Since then, 100 thieves have taken four of the five rounds.
Kacen was able to get a plant down.
And it's been 100 thieves leading the way
with those opening duels.
So most numbers looking really good on the side of 100 thieves,
they are excelling defending on this map.
Obviously, it doesn't go very well for Forfun.
If the defenders do have an upper hand,
that means you are only able to tie
while you played on the better side.
The four fun will now be running uphill if we consider this to be a defender sided border.
Will the timeout settle them down?
There's a couple things I'm going to be looking for with this four fun team.
Number one, drone work.
This is something that we have really struggled to grasp for funds ability to gain information.
And they looked like they were going to bring a lot of intel ops.
They're just going to bring a single intel op in that snake.
They switch off to go with IQ and glass instead as a response to the lineup from
100 thieves.
changes before fun and those operators they swap to also happen to have some
good weaponry in their hands so a fragging is the issue for for fun they
can address that too my eyes are on Gomez Parker he's gotten the last two
opening picks here on boarder and he's been having a lot of success ten and five
now currently at a 138 EPS keeps that up this will be the best he's played
under the 100 beats banner he's been really good so far in this matchup and
has had certainly some big games in the past for this organization currently
being worried about some of this utility coming through as you can scan by the
snake is getting spotted out by some of this intel the rest of his teammates also
existing around the top floor the only people still not made for a hot and
cold spirits and hot and cold you get a lot of information to these top floor
rumors as well so case and Adam and Goma has become a really difficult threat
to clear out once you add in this information
Scorpions in the hands of these defenders for 100 thieves as they play that really strong power position upstairs inside of security Gomez will continue his reign of terror Jesse
I see something in a Volspur. I understand that the TCSG can function like a DMR, but it's still a shotgun and somehow the name is to outdo a glass.
Gomez obviously pays for it, it takes quite a bit of damage, but no glass, no oppression, no voting to paralyze these defenders.
That is not bode well for four fun moving forward Packers gone now to at the hands of case and things falling apart
Before fun is it just called their time out?
No, that looks to have another
Unchieving this easy seven five can't get be no
He and silo roll that remains is now Adam is called into action deputized to be the main
Impediment to slow down this for fun advance nitro cell rip by hot and cold does not go
Nobody to be found be no in silo still live for the final minute
They will have to kill twice their numbers
Hundred thieves have not given up this top floor
You might think they go back to site but they're still lurking everywhere and they're not ready for it on the side of four fun a
Dominant round coming through from hundred thieves and for the third straight defense. It's Gomez
Opening things up with that first frags. He gets the game going on the side of hundred thieves
forces them up to match point here and an incredible game being played by the
Brazilian on 100 thieves. What a match he is having maintains his 2.0 KDR in this
game as well Parker. Four fun need to find an answer to Gomez.
If a lack of shield play by four fun I think is really hurting them here if
they're if they're struggling with these engagements and are just outright
losing their first duels why not bring a shield operator that might be
100 thieves thinks is gonna happen and they take the blitz out so you've really handcuffed for fun to either
Osta fuse shield or the blackbeard those are really your only options right now
It is a bit perplexing really obviously teams play differently some teams like to bring shields on certain maps other teams will play the same map with an
Almost identical operator lineup, but they won't bring the shield operator with them
Really it sticks one half a dozen of the other and it comes down to how teams want to govern themselves
But I think laxing and mick were very correct when they talked about how important shields are on this map and for fun
Have opted not to be bringing shields. It is a huge hindrance for them
You'll have to confront a shield of their own now as hot and cold will flex on to the clash
Before fun might be about three minutes away from dropping a very winnable game on paper
that would have helped advance them deeper into the playoff hunt.
A reminder that both of these teams are currently in the playoffs if the playoffs would start tomorrow.
But right now, 100th is worse they can do, is a single point they would go to OT.
Win or lose, they will pick up a point at the end of this match.
I think a big difference between 4-fun and 100th is it would probably be separating factor in this game properly.
It's just that 100th has two really good Geo players in on-cold and spirits,
And Forfun really just have Bino.
And Bino's a good shield player as well.
Don't get me wrong, he definitely knows how to play these operators, especially as an IGL.
But there's something to be said about just having a dedicated cheese player
who can play those aggressive shields, who doesn't have the IGL while they're also taking space in the front lines.
It's something that Forfun don't really have as part of their game.
It's not, I think, necessary for all teams, but I mean, you look at a squad like DarkZero,
currently the best team in the world, and they kind of have that as an aspect in Kino.
You got spirits on her these like there are some teams that really lean into that style of play on their attacks
And it's something that for fun just don't really have access to instead. They got Packer in a Mars. Let's see how that goes
Here we go
He loses it all Adam and case and Adam another
For fun falling apart as Adam will find it third
He saw Gomez's 12 kills and he said not today, Jr.
Gomez gets lucky number 13 to steal the deal and all three points go to the thieves as they push upwards in the standings a
Really important win to get 400 these they're now in a dominant spot to go to take that playoffs
I'm not gonna a single win back during kickoff
They've got to feel good about the decision in the standings here in stage one you want to hear from your winners
You want to hear from our beautiful desk, so let's send it down to the studio to close out the street
Thanks guys great finish to the day for a hundred thieves who are more than happy to walk out of here with a nice three points
And regulation that six-point affair that we talked about guys it goes to a hundred thieves in the end
They were better that whole time, but especially on the second half where they just never look back
Yeah, I mean it was a great half from a hundred thieves really enjoyed what we saw from them
But also on the side for for fun these sports
I mean, this is where I highlighted where their struggles were with wildcard is the operator lineups
They weren't playing properly and we talked about shields and how important they are on a map like borders
Just be able to take space to be able to really put pressure on the defenders and not a single round
They brought any of the shields where you could argue look what well hundred thieves are doing to get some of those rounds to get
Those three rounds in the favor. They were utilizing the shield
So unfortunate for the side for four fun eSports before a hundred thieves
I mean, this is a big come up to secure yet another three points and again, as you were saying stopping for fun to gain
Anything today arguably the biggest three points and I mean credit on it is they did ban out to shield operators
So they weren't even giving the chance for for fun to pivot to running some double shield operators like they did later into that game
They were kind of baiting them into go ahead run the information operators. We're just gonna bunker
We're gonna sit behind arcade and our tube round
You can't do anything about it because you're bringing info ops not actual good utility
Right the challenge there for for fun eSports was just
Trying to deal with the constant pressure that hundred thieves were bringing on that second half
Gomez at the helm with 13 kills to his name a fantastic standout performance from him
Yeah, I want to highlight Gomez real quick because 13 and 6 and 4 and 2 in the entrance
And I feel like every single hundred thieves playday. I go and check the reddit as a as a pro league
I think. Uh, lover does check
it from time to time. Yeah,
you gotta check it. And
every single time I see a new
Gomez Gomez got a go thread.
Gomez is trolling the team
thread and you know what?
Well, this this is for you,
Redditor. Okay, this is for
you. A little standout
performance from Gomez. Go
ahead and make another
threat because this guy's
actually doing really good
for 100 thieves. He's having
a little bit of resurgence.
Maybe we don't like Gomez
from the past, but on this
current form or of 100
thieves this current
roster, he's a huge reason
reason that they're even getting opening pick he stands out in the opening pick
department he went four and two there I believe even before the game he was like
nine and three or something impressive so he leads the way in that case he opens
up the rounds for them which is where it is very impressive and then even on the
defense half again we seen him popping off with the TCSG and holding it down
I think he's a really solid fit and I still stand by their decision to keep
Gomez on his roster yeah I mean you we know these teams are going through
these decisions and have these conversations constantly especially in
in the back half of the state where the pressure starts to ramp up.
Lacks being we know that four fun are now in a very tough spot, right?
They didn't get the three points they needed today.
Winnable schedule next week, but this is going to be a challenge for them now
without these three points.
You drop out of that big bubble, that big group of teams.
What do you do from here?
I mean, you realize that you control your narrative here.
You control whether or not you're going to make it into playoffs
and you either learn from these two mistakes from wild card and 100 thieves
and implicate those, you know, fix those mistakes going to these next two games,
or you falter and you fall short.
All right. Well, our interview is ready to go.
So we've got our victors standing by in its spirits joining us now.
Spirits, congratulations on the win.
Welcome. A good, good to get a chance to chat with you here.
Talk to me about how you feel things are going on your team.
We've had a chance to talk to some of your teammates,
but can you weigh in on how you feel this dynamic is going?
You've got Matt on the team now taking the lead role.
You've got Kacen in the mix here.
Tell me what things are going, how things are going for you guys?
Things are going amazing so far.
We obviously did not have a strong beginning of the stage.
This team is still brand new and having Matt on the team,
Matt back working with me is just a blessing.
I cannot ask for someone better to agile us.
And K-Song for the newcomer is like the passion that he brings.
I don't know if you guys can hear him.
the rounds, he's just yelling and it's just, it's just very, the dynamic is just fantastic.
Yeah, I was going to say hopefully, hopefully you were going to say back with Matt because
obviously three fifths of you unwanted. We got to bring it up for just a second.
But you do have those newer players, Kacen and Gomez and Zaga. I want to give you a chance to
kind of talk about Gomez for just a second because I was just having a little segment
to the Redditor talking about Gomez every single playday. What does Gomez actually,
Like, what does he bring into this team for you guys?
I mean, man, Gomez is like kind of like a Swiss Army knife, a little less than me.
But like, like, you can ask him anything and he's going to get it done.
And that's that's what we need.
Like, like on the team and like, he gets it done.
He's actually one of the one of the best lurker I've worked with.
And if you get a job done, you can play the DMRs.
you can do it all man. He's amazing.
For sure, Spirits again. Congratulations, a much needed three points. You guys further
that gap to be able to make sure players can't catch up, or teams rather can't catch up.
I kind of want to talk about your guys' defensive half. Are you a little bit surprised that
4Fund didn't run a single shield just knowing exactly how strong those shields are on a map-like border?
I mean, I don't think they're a strong shield team. They're very good at Monty. That's why we banned it and
bought it and that like I think their BB and Blitz are just
pretty good. We banned Blitz 3rd because we were expecting a change of base and we just like banned it but
Yeah, man
What would you even agree though? Even if you don't have the strongest shield player not utilizing those shields especially for trying to take
Toppies get that information even pushing in to something like break just having that little bit of added pressure for even a player to piggyback off of like
I just don't feel in these past two games that they've played they aren't
Utilizing operators effectively were they maybe could make some headway
But are choosing to go a completely different route and in your guys's case
You're just shutting them out because there's nothing stopping you guys from taking any bit of that space or taking those gunfights to them
Yeah, maybe it's just a confidence issue from the shield player. I don't know.
Alright.
Well, there's definitely not a confidence issue with this guy on the shield.
No, not my own.
You call yourself a Swiss Army Knife, I don't know if you know this.
I think you played eight opposite stage and majority of the shields.
Yeah. Yeah. I mean, that's what I do. I just play the cheese up here.
Yeah, shield game.
Glad to see you back on them, to be honest.
Yeah, I'm happy.
Obviously coming from DZ, I feel like, yeah.
It's good stuff.
Yeah, with Matt, it's just my life is so easy.
So he just tells me what to pick, what's the main idea.
And then I got case and by me with the best
comps I can hope for from a guy behind me.
So it's just life is good.
Love to hear that spirit.
Glad things are going well for you guys.
Congrats on the win again.
And look forward to speaking to you next week.
All right?
Yes, sir.
Well, that's a finish there for 100 Thieves.
They close it out, which rounds off, I guess,
the second to last week here in the group stage
just played a seven done with a big day that saw two of the most competitive games at the
very end.
I mean, SSG Cloud 900, these four fun, it was generally maybe the most one sided day we've
seen other than that, though, including kind of a surprisingly one sided matchup in the
dark zero SR.
I don't want to say that one was that was probably the least surprised and just given
the history between the two and just given how SR has been playing.
Now I'm not going to discredit them.
What we see when they do eventually possibly get into best of threes, that's where
things then shift. But again, the cloud 900 these four fund
cloud nine was a really interesting one for me because
again, we were highlighting space ace and all their faults
coming into the series and they did fix a lot. But again, the
comms were a really big issue. But thankfully dream was able
to save it put the nail in the coffin so nothing could rear
its ugly head. And that leaves us now with our standings
going into the final two play days and maybe locked for
playoffs locked for top four upper bracket in playoffs dark
zero and wild card both locked in for playoffs as well. Outlast are eliminated from playoff
contention and everyone else the chance to make the top six and make EWC is still alive. Next week's
going to be great Kyle because we've got that bubble in the middle. I mean so much of that
conversation is going to be about cloud nine Shopify rebellion for fun and space station.
I'm gonna put you on the spot. Yeah go for it of those four teams on the bubble right now
Assuming hundred these make it in yes, which are the two that are gonna be five and six I
Can already guess one of them. Okay. Well rebellion's gonna be for sure for sure one of them
And then you got one more and you got one more I can guess this one go ahead SSG
I
Look I could be biased with SSG, but I do think I have actually been pretty impressed with cloud 9
That one is tough and can I just say that first off that that pained me to say that but
We did call NAL the most competitive region and I don't think we rely
That's all I'm saying. Is there any other regions of eight teams like that? Like look next week is going to be insane
It's gonna be insane and we will get a chance to hear more of your predictions fleshed out when you're not put on the spot
And how you feel about this a fast and the host from EML will be taking over my seat next week
Cuz I'm gonna be home for a couple of days
So she will get you through that final run up all to the playoffs, so that's something to look forward to next week
But thank you so much for tuning in this week. It's been another good week with you meant here on the desk
Laxing, thank you so much for all of our studio crew for meant for laxing. I'm Jonas Melendez saying thanks for watching
And we'll see you next week.
I
I
I
I
I
I
I
I
I
I