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I hope you're doing well on, at least for our European friends,
out there, at least those living in Europe, a very hot set of days.
You see, I myself have moved to a different spot to make it literally
possible to live through this week.
But threat not because I'm lucky enough to be joined by one of the hottest
and coolest people out there is the one and only Fox say, how you doing?
I'm doing great.
You know, the stage.
Yeah, I've had a little bit of a little bit of time off to watch all the
games on the back end.
I'm happy to get back into it.
And of course, I mean, they had to give me the best host possible to do it side by side with.
So I'm excited to be back on the SAO with you, Milosh.
Well, you and me both, buddy, because although this week is quite hot,
we've got some cold hard facts to get into for all these matches today.
We've got Furia, Loud, and it's the Flux of the 7 MV, Lost Imperial versus NIP.
Team Liquid Alienware, Black Dragons and Phasers.
He said, looking at this from your perspective, Fox,
What's a game or two that really stand out that can have an impact on the standings we're getting deeper and deeper in the stage?
I think for me it has to be fury allowed right? I mean two teams they're close enough in points
It's gonna make a big difference if loud can get a win against fury
Yeah, you know just one of those teams being able to get a little bit more of a lead it puts them in a better spot
We still have a lot of games to go left in this the points phase
So at the end of the day
It's not the biggest thing in the world for some of these teams that are still lower in the point standings that being said
You know for me the best game of the day easily has to be fury allowed
Absolutely has it too. There's a lot of stuff to look at
Well, the first game that should be the one we should not be muted anymore.
It's it's just how it is the heat is forcing all the tech to mess up my laptop is actually
pretty hot as we speak.
However, you know what's hot?
The top teams here in SAO, let's pull up that standings sheet just for a moment here.
Just to show you where we stand at, because the last playday was all over the place.
I think it was the upset day overall that we've had in SAO, it left us with the scores.
Face plan at the top, I don't think that surprises anybody.
Fury just after, but then it's kind of a big fight in the middle.
Not much of a points difference.
that's surprising you so far. I think black dragons being so low as they were. I mean,
they're one of those teams that have always sort of been able to keep themselves in that
top six. Then being stuck at four puts them in a very scary spot if they're not able to
get points on the other end of things. Los honestly been very impressed with how they've
been performing this stage. I think they're a team that we've consistently seen at the
bottom always struggling with that being said really looks like they've found their
comfortability. They've had a really difficult road of teams that they've had to go up against.
And that being said, for them to be able to sit with five points in the middle of things
with an easier run of teams coming down the line, it looks pretty confident. You know,
it's safe to say that the top teams, the top six that are going to be going to playoffs,
it really isn't a given that there's going to be the same faces that we're used to seeing.
Absolutely. That's something that last week we got used to seeing a few different players on here
like JP for example from FaZe we're kind of considering our third co-host here in the show or
you know DS, DS from Furia just because we get to see them every week and DS specifically said
after their tough game against Imperial last week is you know what this is S.A.L. you cannot
underestimate anybody because at some point somebody's gonna have a bad day a problem and they're
gonna have you're just gonna get pounced on no matter the situation we're talking specifically about
the liquid bloud match where a lot are able to take down liquid which is a huge surprise in its own
right but even for furia they got pushed to max ot against imperial not anything that you were
expecting anyways out of that sort of match so even from these top players in the region those
that have been all around the world lands different regions and the like they're telling you the
the viewer out there and us, be careful.
This is S.A.L.
You cannot take anything for granted
because you would lose the spot.
I think one team has felt that a lot this stage
is taking liquid Alienware,
but the conversation around them will have to wait
until we get deeper in our day.
We'll just get into Fiora versus Loud,
our first matchup for today.
And it is worthwhile to talk about them,
but last week or over the past couple of weeks,
you've heard Mr. Alamo talk very loudly, right?
This is the farmer's league.
This is what it is here in Brazil.
They made a whole skit around it.
Hilarious, by the way.
But this farmer's league is all about planting.
It feels like Alfama is here
because we've gone completely vegetarian.
Look at the amount of conversions.
100% plant conversions.
That is sustainability at its best.
I don't think it gets any more eco-friendly than SAF.
I mean, I wouldn't have expected S.A.L. of all regions to be a team that's objective focused.
They've always been the ones that are guns blazing, running in, getting these kills.
But so far, I mean, we've been seeing some absolutely amazing plans to statistics.
I mean, NIP themselves, they got so many players that are consistently getting plants.
I mean, Beceto was getting five plants in their last match up.
Hades had three.
Every single team is really focusing on this objective play and it doesn't really match
what the other regions are showing.
the other regions are having more difficulty being able to find plant
opportunities. So SAL pivoting from being a very aggressive style of region to
now be more objective focus. I think it just goes to show that since they
haven't found success internationally, they're trying to find something else
that works, something that phase has already been doing. That's the same style
of phase gameplay of getting those plants down, being objective based. So now it
seems like the rest of the SAL is following in trend.
You know what, Fox, I think I want to be vulnerable for a moment here and say this after we're
in the middle of the World Cup heated conversations in football and all that.
But this is something that I've heard in football analysis and I want to echo here, is that
I think we've all outside of Brazil, outside of APAC, we've had this kind of idea from
day one where they've entered that, hey, they're just aggressive for the sake of it. The thing
is, they're aggressive in the goal of being able to plant. And we've kind of had this wrong idea
of time is going to fall into this easy to do bit of explanation. And it's something that we
need to pull back and understand that, hey, it's always been in order to plant, we just tend to
forget that a lot of times when the action really heats up. And that's where SAO gets very tricky
to analyze. I know being able to look back and do
illustrations is something that allows analysts and everybody around to
understand like, hey, there's a lot of reasoning behind all this aggression. This
is why these actions were taken and really helps us realize it. Whereas here,
we don't get to do it all that often. However, top 10 implants. Look at that.
Felipox at the top. Yes, you've got a boatload of plants at six here, but are
they enough to put Team Liquid Alienware higher up in the standings? Not really.
The rest though, doing pretty well for themselves.
FaZe Clan, even though they've only got those four plants between KDS and VitaKing in the top 10,
they're still able to retain the No. 1 position pretty comfortably.
I think FaZe is one of those teams that it's something that they're always going to have in their
back pocket. At the end of the day, we know what FaZe are capable of. I think of anything,
we're seeing a lot of these names that are focused on getting that objective down,
and that's a good takeaway for the SAL. I mean, also, like you mentioned with FeliPox,
just because we're focusing on the objective doesn't mean that it's transitioning to wins.
So at the end of the day, you have to use it as a piece of the arsenal to be able to force the
other team to move, play those post plants. There's an art and a beauty to playing post plants.
And a lot of the time we're watching these teams, even though they're getting it down like NIP,
they've been monumental when it comes to getting these plants down. But in these post plants,
that's where they're losing it to the retakes. The trades aren't necessarily there. So, you know,
still a little bit of room to work with, but at least they're doing the hard part in getting that
objective down. And then they have to figure out what the issue is and go from there.
It is of course, Pride Month after all. So it makes sense. We've got to work on our transitioning
but from one situation, one position to another. Something for our teams to look into. However,
my friend, that is kind of an overview of what's happening in SAEL, the plants, the farmers league
and all of that, now to move on to our matchups first. And up first is of course, Furia.
Last week they had a very tough match. I'm not gonna mince any words. I think DS was very honest
about it. They had a tough time against Imperial. You cannot underestimate your opponents but they
realized that. Problem is, now you have to continue on to hold on to your top two position
because on the other side is a team that has also played the upset game in our
last playday. There's so much talent though on the Spirits Rockstar box. At the
beginning, after the invitation, we're looking at all of the transfers in
SAL specifically and thinking, wow, they're gonna just brought everybody from
all over the world, put them together. Is this actually gonna work? And I'm very
happy to report that yes, it has. It has worked. It has worked a little bit. I mean, when you
look at the side of Furia and how they're able to find their wins, I mean, they've been
doing pretty good. I think a lot of their wins come off of the back of players like
Moira and Boxer being able to get their entries. But you're right. They did struggle in their
last match against Imperial. The last place team currently points standing wise. It's
not a situation that you want to see yourself in. And again, it comes down to them not being
able to find the opening kills against a hot team. And I think it's safe to say that that's
what Loud's looking like. They're looking like a very aggressive team that is able to
find those kills. And one of those players is Flashfree that I've been so impressed from
because he's had his ups and downs throughout the years. But so far in this stage, he's
really been hitting the ground running on being able to consistently always find double
digit frags in all of their matches. I mean, he's just one of those players that has really
been able to put his team on his back with being able to shut down teams. And when they
they played against Team Liquid. That was probably the biggest upset when Ford
loud like you said earlier and a lot of that came from Flastry being able to
be in these clutch situations and close out the rounds necessary even though
they're not getting these opening kills as good as some of these other teams
they're still able to close out they're able to play around each other and
Flastry has been one of those exceptional examples at being able to close
out rounds. He really shined in the last matchup this was kind of a big point
of criticism I would say on loud or on the part of loud just because you're
watching the team and you're thinking oh well you got Gabu you got live resets
like there's group players on there but Flastery needs to be the one that
spearhead is the spearhead of the team and it's taken a while to warm up at
the stage one over last match he showed up when he needed to and being able to
take down some liquid alienware not giving them a single point is huge now
Now Fury on the other side, it was Volps that had that effect and impact on the team.
I'll say again, it got pushed to the edge.
Max OT against Imperial on Clubhouse.
It was beautiful performance for Imperial.
Yes, Fury and Wynn, they gathered two points, but they were wounded.
They showed us that they could be taken down with so far.
They've been pretty successful in the first three play days of this stage.
For Wynn, for Volps, maybe those things would not have worked out as well in the last play
day.
team effort or all to get it across the line today difficulties to get through on loud
you cannot underestimate them but I think it would not be unfair to say that fury I do
hold the advantage going into this matchup.
They sure do. I think the biggest thing in their matchup against Imperial was them underestimating
them. They went to clubhouse. That's one of the maps that you don't want to take a team
that you know you're better than to a map. So when you're looking at the map bands against
loud essentially you don't want to go to an easy map i don't want to see no any
club houses and i want to see anything that's
too slow
i i i know that vaults has been a big success success are getting those
plants down but something that
we know furious that is finding those opening kills i'm hoping to see something
like a shallow a a border
uh... something that's going to be very aggressive because as we've seen from
loud
flash has been consistent
the rest of the team when you look on the side of their support to step in
resets
they have been struggling to be able to find kills themselves
you take into a gunfight orientated map that's where furya gets their edge
because they're able to consistently get those opening kills
well fox your wishes my command let's pull up that map and
uh... the map veto itself and let's see what map we're gonna be playing on
in this series again last week it was loud on night here in the fury on
clubhouse so what do we get in this one
well none of those two were going to fortress okay
was furious decision to go there instead of bank we're allowed get to have the first pick starting
on defense this is uh to me at least unexpected hey i don't think i don't think it's too unexpected
with furia banning out border yes i know it is one of loud's better maps but that being said banning
it out is the questionable part but once you're left up with fortress cafe bank if you're sure you
don't go to bank you don't want to bring it to a utility battle and i'd say that's a map that's
on par with clubhouse very defender sided you can bunker up you can win
rounds off of just per utility fury going to a map like fortress it's still
very undiscovered on how the proper approaches are to work very gunfight
orientated map if you're fast on those attacks you can absolutely shut down and
pick off loud so i think it's a very big map very spread out it's a great way for
them to be able to isolate the supportive staff from loud and find those opening
kills that way so you say that I will raise you another thing I can bring
shields and that's something that usually grinds fortress to a halt when
there's shields that are in play there's a few staircase power positions to deal
with yes but with shields in play long sight lines can be shut down by
attackers but you can't get overgressed right your Monty is basically the only
person that can do that sort of thing but it's very easy to isolate either a
Monty or anybody else on the defense we we actually had this this chat and even
pulling up a replay around it where clash was being used extensively by the
defense to kind of play stairs it's just a very strong position so the front
stretch stairs by the main doorway and what do you bring a dokeby right you
you go in you you have to take take the damage of the other clash or go on try to
1v1 the dokeby in front of you and it's not an easy decision to make so nothing
is set in stone here on Fortress with an ever-evolving meta game and I think it's
gonna be tough regardless of which side you're gonna be on here because there's
always the counters there's always the adaptation but the attackers always have
nowadays at least more things that they can play around with however our game is
almost set let's bring in a casters and say hi joining us today so one and only
desert shoe and mr. ace a pirate my friends how are you doing in the middle
Well, I wish we could go to the beach and continue watching the game, but that's just
how it is.
My friends, it's FuryAllowed.
It's Fortress.
Have fun.
Shall do.
Thank you very much, Mila.
I'm sure right.
And Tim, few good good games to get through today.
And this first one for me is very interesting, because FuryA, I'll talk about how good these
guys look.
They've looked like pretty serious competition to a lot of the usual names that we see up
here at the top.
I think Lauer are punching up a little bit as well.
It does feel like maybe a bit too much than Top of FuryA, but we saw what happened this
We've seen that the wagon could completely come undone it can lose its wheels or can go sideways
Hopefully that doesn't happen today. Well, I mean
Liquid alien where last play day, so, you know, yes, I would agree with him look at this should the beat fury
Probably not is it possible? I think it definitely is
You know, they're a team with a little bit of momentum behind them fury are taken to max or tea in a difficult game
against Imperials so who knows anything could happen. Do we expect a Furia win? Yes. Are we
necessarily going to get one? Who knows. We will start things off round one on Fortress. It's going
to be a what looks like a standard rotation here so we start in the office and bathroom and then
we will move on. So expect to see two, I'm going to say two or three pressure points from Lyod.
I'd like to see at least two. I'd like to see some attacking towards games and dumps. Get that
area cleared out and a little bit of pressure. We've actually been seeing more use of courtyard
lately despite it in early fortress days being written off as an absolute you know death zone.
We have some more courtyard use or this is the other area that we're going to see. So two out of
those three white stairs courtyard south side like need a couple of pressure points.
They do. I mean we've watched a lot of fortress it feels over the last few weeks Tim since we've
We've come back into Kessony, well, of course, EML, sorry, and of course, back into Kessony SL at the same time.
It's one of those maps where I think it really shows teams up who struggle to work their way through it,
because it is, honestly, quite a big map.
There are a lot of rooms to work your way through, there's a lot of things that you have to check out in terms of little corners that people can be hiding inside of,
a lot of utility clear through, power positions that you have to unsettle.
I think it really tests even the best teams, and so I'm really excited to see both our Fury Attack and Defenders today,
equally the same of loud because I think you're going to learn an awful lot about both of the
mrs game that goes on. Gabby being very aggressive here out towards the south side and gets the
dial to one and a second. That's a little bit too easy to start the game off. Yeah Gabby's just
absolutely stowed on them there getting that shot. I think it was on the back of a Gershmark
mine. He gets the shield break on the black beard and then manages to take him down but the second
over the top of the handrail as well. Beautiful stuff from Gabby and it leans exactly into what
What I was saying about the area getting those pressure points getting those points of pain
That's one shut down now games and dorms should be largely safe and Gabby can now become a nuisance himself
Focusing on that backstop to what there he goes the focusing on the backstop towards horse
That's exactly what he does brilliant stuff from Gabby
And he's here on the main stairs as well here
We got on the swing shot good at the ready and sure enough he was watching off towards his left
Box here steps in and brings it down to a two versus three
There is still work to do that Tim. We've got 60 seconds to go with here and now they've still got a play to standard take
You might look at looking in towards what's going on in towards beating side
But does find to get rid of Gabbo. It's been sorry that he got prior now into a two versus two
Surely loud don't see a 4v2 being lost
Just gonna be looking to get themselves out
I think they're just trying to separate themselves here to basically not stack up and offer kind of a you know
two quick kill situation but that was always the risk that you were going to take in the 2v2.
If you lose one, you've then got a situation now where DS has to find both of these without any real
challenge. Resets is going to manage to get the second well closed out by a loud good finish from
them. I'll sing it to myself when we were about 75 seconds left and we've seen Fury manage to
recover the defuser get a kill on the way through bring it down to a 2v2 I was like oh no it can't
start out like this for loud surely not but resets nice and stable there holds things down around
House promise that wasn't the plan because of the sable thing but gets in the first round now
We just find ourselves in that top floor switch into the other side
So you defend it towards the northwest and actually move your sight down towards the south east on that top floor and you flip
Things around there'll be an extension up towards the site
We just played by the defenders and the attackers can either then choose to ignore it entirely
Go for a breach on south side and make a very direct execute work or they can go for a top floor top floor clear and try and get full
control of the map. We'll see what the approach is. Once we get ourselves locked in attacking-wise,
defender-wise, so I'm not really surprised. We're seeing a lot of trap operators still
being brought along. You seen the Blackbeard once, you know, full well it's going to appear again.
It's going to be a consistent thing. They dealt with it very well last time. They're going to bring
the Ella along again. It's not going to be Gabby this time. It's going to be Resets on the Ella,
but that's obviously their method for dealing with the shields. It's going to be the Thorn,
with the race to play in, so it's going to be the Ella with the Gershmot lines. That's going to be
their primary focus is you'll probably see them even shifting around inside of the round. So once
they know where Vox is pushing from, we're going to, after all this, we do it every time,
all the conversation, Vox is going to switch away to Sen. So once they've said it,
that's why I didn't say anything about it, Sen, it's why I thought it was kind of funny.
I think, and this will be valid for future rounds, had we seen the shield, you might have seen resets
actually maneuver his position once they knew where that pressure was coming from.
My eyes turn towards Volks in this round because he's playing on the sense and we've had a couple
of conversations about sense lately, especially how teams like Shopify Rebellion have made great
use of the operator when attacking on towards board to confuse and deceive enemies. And because
the warden of course can't can no longer see through those light screens, it's essentially
an uncountable operator outside of destroying the light screen emitters that roll across the
ground with things like impacts. But Tim, your eyes don't deceive you, there are no impacts,
There's only a single C4. So Bolton getting awful lot done in this round with that gadget
So where he sets himself up is where you know the actions gonna go down
Hear that dog could be called coming out of course we have seen and the slight changes coming in recently
And so there's a little bit of a call down now a cool down not a call down a cool down on those calls
Which I think a lot of people will be happy with
He's gonna manage to get a call down. I mean, it's not too far from accurate is it?
and that's going to be the dock that they completely, totally and utterly cooled down
as as Boxer gets taken off the board. We're going to have Lyra down, but not out at the
minute as well. Not sure if he is recoverable or not. Herds Law Health, not looking good
for Fury here again.
Obviously the dock will be put on ice Tim, I wish I was on ice right now. It's going
to get very warm in my room and we're only in the second round. Oh no, it's going to
be a long broadcast. We'll see how we roll. What I will say is Fury across these first
rounds they've lost out very early on to Romans that really they should have an answer to. And again
it's a bit like an ego swing in a way when you have herds trying to round onto one box then
stepped up towards the door and tried to get a similar swing and live has punished them hard for
it. They're lucky to be able to get one back up here and get resets and bring it down to a four
before but I think that early round needs to get a lot tighter. Yeah I'd agree with you. I think
they're they're certainly making things difficult for themselves you know you've got two operators
there with less than 40 health between the two of them. One bullet would quite easily finish
you know both off at close quarters. So yeah tough one for Fury here. 45 seconds left to go.
Two of the main gunners, Lyra and Herds, are going to have to be careful approaching this and
that is it's not boring well for you when you're trying to speed things up when you're trying to
work against the clock. When you've got things like Toxic Babe canisters going off that would finish
the other of these two off very, very quickly. We've still got Erj trying to work his way
around underneath, just chasing that track at the minute as Dias does get things going
with a kill onto Gabu. Volts onto live. I'll tell you what, Des, they might just get away
with this, four versus two, loud. They're going to be kicking themselves if this does
not go their way, Flaster holding this long angle now, just shooting in through the sense
here from Stemp, gets one, but it's not enough. Volts makes it three in the round and Furia
I've done a great job to win that.
I want to believe that it's making it hard for themselves,
Tim, because that round was almost very eerily
similar to the first one.
If we'd seen a couple of kills come out of Flastery there
at the end to convert things back round their way,
then they'd have been saying, this is basically
an exact mirror of what we saw in the first.
We've seen Furia come in, have a tough time getting early map
control, losing out on a player or two,
but recovering really well in the mid round,
and then looking good and strong going into the late round,
just back in round one, they were in quite difficult positions
coming up against Recess.
So I want to see them get a bit more control of that early round.
Equally for Loud, I want to see more mid-round control.
If you get that kill, let's stack up together.
Let's play a team a little bit better in the mid-round
and not give 3Bs away to the other side.
It's all well and good thinking.
Oh, we've got one we could probably get a second ear
for hanging out on the roam a little bit longer.
Yeah, but then when you lose that play,
you've completely lost the advantage
that you worked so hard to set up in the first place.
So earlier control, critical for Loud, sorry for Flurryia,
mid game, that's where I really want to see Loud
come into life a little bit more and playing as a team.
Yeah, definitely. The round was theirs to take down, really, like you said, I think maybe.
I don't know if Loud have maybe just been a little bit passive there as well.
Fury had a lot of time without any pressure on them.
We saw them kind of stood still, droning, playing catch a trick.
No real pressure onto them. They weren't being hassled constantly.
Nobody was playing near, but they weren't playing onto the vending window, for example.
So, stood near the breach. People just weren't really worried about it,
it and I'd like to have seen like maybe feel like this this is our round we've got a lot of damage
done we need to chase this a little bit and you know often we can be critical of that I appreciate
that but yeah I think that was one of those situations where you recognize it and say do you
know what we're going for them here we've got blood in the water we're gonna we're gonna take them down
well these are the solar spots to make sure they're nowhere the inside is coming from where the
drone's rolling in from where's the document making calls from for example you'd hope to be able to
do something about that but no it's the smoke that falls down first here never ideal one of those
operators often say their power spikes later into the rounds and really you
want to have that smoke alive as late as possible especially when there is a
shield bearing down on you. So if you are correct in their part on terms of
getting the mid the early round right can loud recover and rebalance in the mid
round we'll find out.
Solace is going to be spotted out there the question is what do fury do about it
now that they've got the actual visual scan on the solace they are able to
start sending in those tracks from Deimos. That's going to be exactly what Boxer of Dozen
will now try and hunt down. The software are just having a little look through the soft
services. Does manage to get a little bit of damage on to Stemper. He's getting himself
out of danger, which he does for the time being.
This is the horrible part for Stemper. This is what I refer to back in the previous round
like don't hang out on the Romeo and get punished. You're up against the shield. You're up against
the baby. You're up against the Deimos. If they want you dead, they're going to kill
They've engineered a lot of their competition around getting control of roamers and making sure they lock it down with things like the gridlock
What they don't have is loads utility for the execute itself. However, they must have a look for that and to be fair, so does the KV
It's certainly not the end of the world and finally they get the punish. He's done well that's time to be fair
He's wasted a lot of time
But now they're down to a three versus five and Furia looking full control here
Yeah, I think we're starting to see that difference between these two teams now where Furia are punishing Laude for every small mistake
whereas Loade haven't done that in response.
Herds manages to find Gabbu.
Five versus two.
Resets half health as well.
Big trouble for Loade coming up.
45 seconds left to go and Furia can take their time here
to build the pressure.
There's a shield still on the board.
There's still three docks because, by the way,
that life could be receiving.
What need to, as Boxeria manages to get that final kill?
That was probably the kind of round I expected from Furia from the off.
I think once they control that early round well
round well and they deal with these roamers with caution, making use of the utility, making
use of the shield to apply pressure, for example, they can punish the gameplay, the game style
that's coming out from loud because as a religiously back in round two, they're hanging out on
the roam a little bit too long. And look, I get it, they can let Jesus here, Stem stays
out on the road and picks up a couple more drones, gets a kill and then sets back to
site, he gets all the praise in the world. But my worry is if you then lose that when
you're in a four versus five, you'll find that Fiora is going to run you over. And I
think after the first track.
And if that the KB cool going on
through knowing there's a shield,
you probably think, you know what?
Yeah, we should have back off a little
bit here and play behind our utility
that little bit better.
Maybe they now feel a little bit figured
out and that's why they're launching
us into attack time out to see
if they can cause correct here
and get themselves moving because
I usually at the start of the game
sim, they are four points behind
here. If they win this game,
they're in third place.
They're one behind fury at two
behind phase.
That's a true spot to be in,
but they have to win the game.
Oh, it absolutely is.
I would now be very concerned
about when in this game you know
I told him at the beginning I
will continue to sell them. It
is possible, but fury are just
looking a cut above at the
minute. So the reason I say
that is this tactical time I
was going to have to really do
some work for life. They need
to recognize. I think that
they've maybe not been
aggressive enough. I think
they've been playing with maybe
a little bit too much respect.
I want to see more of Gaboo
round one. How great was that?
He got aggressive, got up in
their faces and fury are
have a good advantage. They've
got two players at 20 HP or less.
They've got one player dead.
They've got a numbers advantage,
and they just sat back and I think
take the fact to them show that
little bit of aggression show that
confidence. Forget the respect.
Get that out of the window and get
stuck into them. That's what
allowed me to do here. But at the
minute, Furia 21 will now start
on attacking the same sites again
same size again this time they are going to be doing it without the snick that's going to be the
band coming through from loud and by contrast urea take away the ele so expect to see pressure towards
old tower much like we had last time because it was the ele that held them back if you remember
it was that play from gabby that i just spoke about they're not going to be able to rely on that for
the shield break this time we are going to have the blackbeard coming along so loud you need a plan b
to deal with that situation.
to the last two surviving players on loud, but then the clinch is there immediately from
somebody else to the shoulder is a trach and back the other way. Furia have been excellent
about so far. My main worry is now with an error of the board, they can move that little
bit faster. They played error in every single round. It's worth stressing here. What have
they got to slow down the attackers? Nothing really. They're trying to play more turtle,
which I think this means to fury. You can short cut the weakness in that first quarter
for them, which was the early round and say, right, let's go straight to the mid round
mode. It's been brilliant so far on nervous for loud in this round.
Yeah, if anything, it's less a less aggression not more and like I said
I think that's maybe a little bit of an error there furia have shown that they've been able to attack well
Even when short of time. So let's see what happens here almost a sniff of an opportunity there
Through the drone hole for herds, but they didn't quite manage to seize man
They're gonna put the maverick to work just to take the electricity off the wall
There you go to get that cleared up and now they can start thinking about the rest of the breaching process
But interestingly, yeah, it's gonna be heard on the grim. I think just looking to use that hard breach charge
There we go gets it on the wall. That's gonna open things up
Okay
This is a halfway point in the round and they've got that kind of halfway point at the map right often speak about how
Meeting is that mean that fishbowl on the very very center which is kind of tricking a blender and say whatever comes out the other side
I'm sure it'd be good for one team
But terrible for the other is where a lot of scraps go on and this is a bit of very control round from fury
I think maybe even a bit too controlled so far, but they have been very very cautious
But no fury and what I said about when we cast on week one
They're a nightmare to deal with because they can go from playing slow to playing very very fast all of a sudden
I think we're now starting to build up towards that fast point
They've got all this if they need their force play back with utility. They're ready to go
You're still gonna start pushing horse
We can see that utility as you see a candela's will start to follow as well
The pressure is going to ramp up for load now next couple of kills are going to be particularly
important and they need to make sure that they go there where Volts is just on a little bit of a
rotate as we see there to join DAS. I think he's just thinking about a plant position ultimately
but they are now in position. It's time to go Des. I'm telling you, they're just going to explode
and it's going to be chaos but let's go for it. In they go, off towards the left two swinging, three
from the right hand side as well, two in front left, Tim, they've absolutely slaughtered them
inside the space of five seconds. After two and a half minutes of crowds walking through the map,
Clearing out bits of utility so on so forth they explode and absolutely destroy loud.
Please Furia next time you are on an international stage can you play like this?
This is what I want to see this is what I want to see the best teams in the world try and face
up against right now. Loud are certainly having a problem with that they found themselves three
one down on the defensive fortress so let's not forget they've got Furia's setups to play into yet
in the second half, but we continue up. It's round five. We're going to move down to that
side-to-side site again. It's going to be games and dawn last time around. This was the one where
I felt like why we'd had a real opportunity. We were, I think, 4v4 at a point, but they had
Lyra and Herds, both super low health. They've got the doc to be off the board. Like, they've done so
much work, and then they just kind of sat back and waited for Furia to play the round and buy
it. Their vault's got a 3k. He's only three that he's had in the entire game, and it won them the
round. So, loud, you've got to
get a bit more active. You've
got to get stuck into Furia.
Don't let them set themselves to
those three two ones.
The thing is what worries me is
like they've tried both styles.
They've played the defensive
style. It's just they've been
clearly demonstrated. That is
not the way to play against
you. You can't let them have all
five alive at the execute in
rounds two and three. And to be
fair, the first one, they've
played a bit more aggressive
out on the road. Really round
one, the one that they did win
came down to Gaboo getting that
three K that really set them up
for the rest of the round.
Outside of that, although yes,
they might have played the
to get the round going. I
think getting one kill simply
isn't going to be enough. We
did see some changes or a
change to phone recently as
well. She's still been a very
consistent pick here in this
game. We will keep you. There
was a refinement balancing
patch, but I think it's a
game. We will keep you there was a
refinement balancing patch last week we
will keep you abreast of any relevant
changes. Oh there we go, step manager to
get one but Bodzera walks around
managers to get a double taking, stemping
a trade and live as well. Lawyer on to
Gabu, Recess is still alive, flash
stream managers to pick up Lawyer at 3
versus 2 but the plant is successful and
now it's time to load to fight back
into it. Last time I was on this site we saw
the sense being brought along too and I said back then like I want to watch
Volves I want to see what he does he's really gone for the same idea with
those scourges but previously they had the right idea I think they were a bit
close allowed they were able to swing in and contest the plant going down but
were really affected to be traded out by Furia. Here they put pressure on a round
horse and made sure all the focus is going in towards that top side. Okay
they try to clear top down let's go and meet them there a little bit then they've
been caught off guard they've lost a couple of players Volves has got in got
the diffuser down and that completely changes the whole dynamic of the round
I think that's the key. It's
getting in and getting
themselves not only an entry,
but two or three kills. You
know, that's the round that
they won was Gabby went big,
God of double five versus three.
They were able to then play in a
little bit of a different way,
maybe with a little bit of
extra confidence about them. But
yeah, I'm sure that you're
going to have to be a little
bit more confident about
the game. I think that's the
key. I think that's the key.
It's getting in and getting
themselves not only an entry,
but two or three kills. You
know, that's the round that
you're going to have something to say about that. They've had entries in the last, you
know, round as well. Stem managed to get it. It still didn't do the job for them. So we
will see how we go. But yeah, to finish my point, as I was saying about those refinement
balancing changes, one of them we've already mentioned was that doccabee change seven second
ability cooldown is now applicable to those phone calls. But in terms of the one who we
We have seen consistently in many of the rounds, not all of the rounds, but four out of six
with synthone and we will still see plenty of them.
The change that came in there was the limping effect.
So if you don't know already, when you get hit by a razor blade, you have a similar limping
effect that you would if you went into a frostmatt and freed yourself, for example.
So the limping effect has been reduced from 15 seconds down to 10 seconds.
So it's not as severe a penalty in terms of your movement now, still doesn't seem to
have been having too much impact on
Dawn's pick rate. I think she will
remain quite high because still
very, very powerful. I think
honestly, she needs to lose the
barbed wire. She's going to see a
net note for reduction because of
barbed wire plus a four gadgets.
You've got six parts of the map or
six entrances where you know
immediately if someone is coming
from that direction. She's just so
good at giving you information.
I think it's the shield is still
I agree, but I'm not certain that I'd even do it.
Live manages to take down Lyra.
Another entry for Wilde.
Are they able to back it up this time?
Almost getting Boxeria as well.
That's the big start that we really wanted to see
from the Boxeria needing to be particularly careful
of that barbwire.
Such low health, it wouldn't have taken many ticks
of damage to actually take him out.
So, definitely can even get the area.
I'm not even excited about the prospects
loud when it's round, I can't be because I've just seen even from this kind of position
then lose round after round still and here we go. Like I'm just like you've got so much
utility to sit behind you've got smokes, you've got a mirror, a seaford with the water, like
just sit together boys, you haven't got a peeking be aggressive but it's what we're
trying to do. And now Hertz has found himself a second again, live, swinging by himself
is paying the price. Now we may even come up against something here and say cool, there's
a mirror, maybe they can't move on through, they haven't got any breach charges, they
have got a Selma though which might help them on their journey on through. But already
it's three versus three, down to the last 60, and again, I'm
troubled to get excited for Laos. It's going to see the
opportunity for the challenge around the corner. Doesn't
quite find his man three versus three Super Bowl Health
Unbox here though. So, we're going to say 2.5 versus three
or four Fury at this point. The future is down cold and I
think Fury might be aware of that. So, they're just trying to
make it as difficult as possible for Laod to get in here.
Sorry, vice versa. Laod are aware of that. I'm just making
it difficult for Furia to get in there and pick that up but now with a little bit of
droning I think Furia might just realise that they've created enough space to go in and grab
the case which Erd's will do. It's too easy. It's too easy.
Hi, come on man. I told you I couldn't get excited and he won't get it. He's here as well.
He's in for the last in stem but no. He gets the shut down. 10 seconds to go. Can he hold on?
They know exactly where he is though and they've got the diffuser. It's going down.
DS has to do nothing but watch that angle and Fury again at five one-half Tim.
Yeah, that's a lot. It's just been clinical from Fury at top and bottom of that. Absolutely
super smooth, you know, no real challenge coming in from life. They're in big trouble.
Well, I think we've got our desperate step in here. So boys, what did you make of that one?
Well, I think it's very clear here, my friend, if Ace is unable to find a way to see the bright
right side of life here then
it speaks volumes
anything that last round was uh...
a very practical
version of what's been going on in the game herds on his own ds putting up
numbers
fury in general fox had been in complete control and that's on the attacking
side yes around one might have been uh... a bit problematic with the way the
blackbird got absolutely smacked and destroyed by the ele
two players really on the stairs from that moment on it was fury and the lead
not only around that loud one just because of Gabu getting a big 3k and
every round afterwards was exactly what we wanted to see from Puria. Well we didn't
see on Clubhouse, you don't take them to a very sporadic map and then each
individual kill you can see coming out in all these highlights is Puria just
walking in, they'll find an opening kill, no trade, no response because the rest of
the loud, even though Flastery is having good games throughout this stage, it's a
team effort and that's what we're seeing loud lack. They're not able to get those
They're not able to get those trades. They're spread too thin. This round from box era was absolutely phenomenal and a great
Deplication of what we're seeing. He can just walk up a hallway. There's no utility. No information. He's isolating one view ones
I think that was the biggest downfall and obviously going five one on your attacks for furia on fortress puts you in a great space
space to just be able to clean out and close out the game. I can't imagine Loud
being able to get a foot back into the series on their attacks, especially since
Furia, they're gonna do what they need to do on defense, which is focus on those
trades, bunker up, or if they're fighting, they fight all together and the way
Herds is shooting right now, if he has somebody with him, I'm sure they could
to be five the rest of Loud currently. Absolutely, I mean you're seeing Diaz
putting up the numbers for the team and I'm fearful here that once Loud to start
on the second half on their attacking side, it's going to get real complicated. Now,
operator bands are going to see a clash band for loud here, maybe ease their way in, isn't
going to be something else. No, we're going to see Miran demos. All right, the demos band
makes a lot of sense. You've seen it a million times. All of that crown control and targeted
individual kills great to have. But Furia can also go for the Kebby in the second side,
but they're going to go for Monty. Okay, double shield. There you go. Nothing out of the ordinary
so far
uh... very smart play
i think getting rid of the shields is what you want to do you want to get rid
of the demo so that they can't lose those opening kills through the floor
makes things that much harder for a lot to get that opening kill
that's where feria was succeeding on their attacks
and now when they're on defense they know exactly how to counteract what
allows them to throw them
so let's see if they can hold down the line will send it back to our friends
ace and that is to continue on with the second half of your your own
Thank you very much, Milosh and Tim. Look at where we are starting. Now, normally you'd see a start up on the top floor. We'd see by top floor sites.
This would be the tertiary because it's seen as one of the weaker ones. It's quite difficult to hold on to for a large number of defending teams here, though.
Furious said, let's put that script. Let's start there. Start with the hard one and then maybe we'll just cruise our way through the next couple of rounds.
Interesting choice, either way.
Yeah, it's normally takes a little bit of a roll of the dice, a little bit of a gamble for Furious.
But given that the 5-1 up and the way they've been playing, I don't think it is at this point, even if Lide get a round, I think Furia know that they are going to have rounds that they will win up on that top floor, so why not just throw a little bit of a curveball and see if Lide can attack into it, see if they can get the job done or not.
Let's have a look at the line up for lead. There's nothing that screams vertical play for me necessarily, they don't have a lot of verticality there. There's no soft reach charges. They've got a couple of hard reach charges. So they could go for the hatch. They've got the capital. That's why I'm thinking about the hatch putting the smokes down there, maybe dropping in.
But honestly, I think they're going to just go horizontally and look to combine those smokes with the glass more than anything
and just provide extra smoke cover for the glass that effectively gives them four then.
And I think we're largely going to see Top Floor kind of forgotten about really.
And it doesn't leave safe volks out of things for the time being.
He's up on the Top Floor and he's the one that you would be looking to challenge the glass through that smoke.
Yeah, I mean, really, I do think we'll see the attackers have to get top floor like it's it's an accessibility
You need to get the verticals open up above med for example through site itself
If you're trying to go that tree you can find self getting toasted potentially defenders who rotate upstairs
Herds even come prep for the idea and knowing they'll want to take top floor with things like the pulse on side
The utility attackers like they'll have to make something special happen because no shield on side
Just make this quite hard and sure enough that entry not at all a bad spot
Herds should be feeding a lot of intel with that gadget and his hand as well
Well, just like we saw a lot during the first half, so it's worth noticing four entries went to loud in that first half
It's like they're not coming out on top. This is the critical difference
So they get the follow-on kill as well now they can afford to pause for a moment and think about what comes there
So they've got all the control here
Yeah, exactly. Yeah, these are the rounds that load have to be winning now
We've already seen them in this position and not walk away with it
I'm letting them back into it as Lyra manages to peek on interstemp and find the kill doesn't take any damage along the way
I know exactly you really should have been taking at least a little bit. I just to find Gabby that is the glass gone loud
Do you respond quickly with a trade and keep themselves at the man advantage?
He knows he's coming
Flastery picks up the pulse on the scanner takes down her to is getting aggressive and now it's three versus one in favor of loud
Oh up to the ass
Yeah, look, I can't see this one go away. You've got how many phone calls you want how many phone calls
You still want left three sets, please just use it
But no worries at the very least make his life hell unless he's already been called in which case you won't have it
Onside but no it's full HP so you will still have it
Use the utility man. Come on
The plus car go down the second though letting me go stepping in for his live and they support him away as well
Recent softwares his backside waiting for a bit of a back step here and gets punished for it
They do get the trade, but my god, man use the phone call
You know, we've set weeks talking
about Dr. Bees power with
you know, balanced already and
you're not using the calls
when you're not using the calls.
Right. Oh my God. Don't forget
that was the third choice
start. It was good win for
light. They got in there
when a couple of gunfights. They
did give you a little bit of a
window, a little bit of a
doorway back into it, but
you know, it's a bit of a
They did give Fury a little bit of a window, a little bit of a doorway back into it, but they were able to then clamp it back shut and get the job done.
However, Fury are now moving up to what we would expect to see. They're playing complete in reverse here.
So they've gone bottom floor, they're then going to go side side in Dorms and Games, and their final side is going to be Office and Bathroom most likely.
And Loud now are really going to have their work out for them.
and to start at least feeling like they've got something going on the attack, but let's see if they can continue it now.
Looking across the line up, they're sticking with the glass. I'd expect to see resets working in underneath on the book and just trying to remove some of those power positions,
but you need to be careful of course because it's only a short set of stairs away for Fury to drop somebody down there to challenge him.
We'll see how this plays out then, because you know, early on back of it, back in the
start of the very first half, we saw a very similar style being set up defensively from
Loud.
The other version from Gabu in towards Old Tower got himself a couple of kills, but that
could have locked me at the same time.
In fact, it wasn't even before this site, it was just him holding down there aggressively
and you've got DS playing in a similar position on this boat, looking for waste time there
and forcing away.
Break your seat of Loud and carry on this trend, by the way, to continue getting into
only two rounds which they haven't got the entry but those two rounds it doesn't really seem to
matter for anything because it's fury that I've got five on board the masters of the comeback so far in this game.
Come to the drones they go, it comes a little bit of smoke as well. Gabbou on the glass is going to
be itching to get inside of that. I was wondering for a second if it was an extinguisher but it's
not of course because it's just lasting far too long and but the plan's not really making
the most of it because he's on the drone so I don't really know what the plan was there if I'm honest.
Well that a good look around the silicae no one's actually playing closely they're all playing at
range so maybe we can get away with a very cheeky plan here. Opening up this whole wall with the
Hibana curfew enough for them to start thinking about that slide one to the future and hand on
the decay beam. Mark especially drops that one away because he needs to make a use of those
calls when this plan is going on through. Resets again continues being
consistent in the mid-round. The kills he's picked up is what's helping get the
two rounds they've got on board but has also been something that helps them
start to fight their way back in. Hasn't always worked out but at least it's been
something. Lawyer I'll tell you what Tim, if he gets away with this this is just
gonna be absolute calamity. They have to know that he's there.
Surely you would have thought so he's moving around plenty. You know plenty of
noise being made, but I guess time will tell. Vulp's manages to find the live. Takes down
the docker, but that's going to be a few Asphorn calls at least. Yeah, they are aware. Flastry
is sat here watching, but the thing is, it was time. They can't turn away from this position
now because with 30 seconds left to go, they're going to be concerned about that drop. Gabby
goes in and tries to put the defuser down. Resets does find one, but there goes Lyra.
Just time to perfection. Dias Vulp's won a piece and it's all up to the class. He can't
to be the first time they can
go from slow to fast, slow to
fast and back and forth as much
as they need to. But they save
it until the last second
possible. Lawyer drops down of
this explosion. C4 is coming out
over the top. For example, it's
almost like loud was scared to
pull the trigger and then
the first time they can go from
slow to fast, slow to fast and
back and forth as much as they
need to. But they save it until
it's almost like loud was scared
to pull the trigger and say, okay,
let's try and make this happen.
Cause they knew what was going to happen
as soon as they did.
And do you know what I'm saying?
Are we going downstairs again?
Yeah.
They really don't,
they really want to play inside, don't they?
It's a strange one, isn't it?
They just really don't seem to want
to play office in bathroom.
I don't know whether that's
fury or not liking office in bathroom
or fury or feeling like they need
more practice on the offsite.
I really don't know what it is like.
This ain't a practice game, guys.
this is about getting three points on the board and continuing the rampant progress that you've
been making through the SAL this stage but right now we will go back downstairs they obviously feel
like what they've seen was enough to tell them what they needed to do and they will mix it up this
time to try and get the job done I'm interested in Herds's position he is above on the Solis at
the minute I think that's reading into the fact that Lyde didn't play above last time as I said
they really didn't bring any equipment to do it. They haven't again now. No sludge, no book, no Demos,
no soft breach charges, no RAM, nothing available for them to be able to really create that verticality
beyond VMRs. So I think this is a smart player from her to get yourself upstairs and unless you
get drawn out they're unlikely to do much about it. I do want to say, Laura during what I did in
that last round was running outside over the top of the roof to get towards the top of old tower.
I do not expect that will be the last time nor will it be the only team that we see doing that you will see that again in
Future because it was pretty ridiculous very smart and clearly it works out
But maybe now they've got something else crazy to try for this site in particular once again
I'm not seeing any focus on the upstairs hold all this and yep
You guys can have that no problem once again. We want to play a lateral defense here
Almost like you can get as a scrim to try something a little bit different, but lawyer
Finally a good entry coming through the theory. It's been a long time since they've had one bolt since we know that
This is looking fantastic for fury at him. Yeah, really good start for them
Isn't it they managed to get another one from Lyra?
There was one along the way for loud
But I think that's gonna be all that we see from them to be honest three versus one at the minute
We've got even the GG's being called in the chat at the minute, but don't write flash tree off
We know that there is as long as this
This is a good on the board. There's always a chance however
It's now going to be removed now. There is no chance
and that was the end of a very
comfortable performance from
Furia. It was dominant wasn't
it? Just a level above loud who
has been said of pretty close
to them, but just sounding not
close enough to them. That's
how the cookie crumbled.
Sometimes they'll be worth them
to go away and do, but Tim,
every single time I seem to cast
or see Furia these days, they
just look better and better. Yeah,
they really do. I mean, every
loss is a lesson. I would like
you to learn plenty from it,
but Furia I think was a lesson
for the rest of the world
for the rest of the world because they're just electric.
Absolutely. Well, I believe our desk is standing by us, the guys.
Over to you.
Indeed, we are sitting by, at least in this one, because my friends,
there was the excitement in the beginning of the game, and then we just kind of sat down
after Fuera started running away with it from round two onwards.
As you saw, Fox say, be it first half or the second complete domination by Fuera
as you're expecting three points that they collect today very comfortably.
I think is I find it very difficult to criticize or find little things to nitpick and furia after the way that they played today
I think it was really about it right because I mean they could have I guess at the end of the day
I mean that big Gabu getting a 3k round one, you know, you could
Look at that in water view and scrims after the fact on how could we could improve on that?
But I mean going 5-1 on your attacking splits. I think it really was just confidence right there. I mean
I mean, they really came with a chip on their shoulder going 8-7 against Imperial.
I think that was the biggest thing for them that we looked and said, oh my God,
Fyriel looks human.
That being said, they take that, transition it into a beautiful, close to flawless game
when on a map like Fortress, it seems like they had a good understanding.
They didn't show that much respect when it came to their opponent today, and it's loud.
They knew what they needed to do.
They just had that confidence on all of their entries.
They just needed a better map situation to go along with it and they had that today.
It's kind of difficult to find a map where Fury won't be able to be comfortable on really,
but for that and more, let's bring in DS and have a little chat.
So DS, good to have you again.
Our, I guess our co-host at this point, we've just been saying it, we're used to having
you.
You absolutely destroy in this playday.
talking to me first about that map pick in Fortress before anything else because
compared to what we've had before it's very different it's very different to
what you played last week in that tight game also against Imperial what was the
decision-making behind it. So against Imperial we kind of underestimated them
and our club was kind of weak we didn't really practice that map before the game
so it was very very hard. This week we kind of knew that they were going to force
We lost it twice at the Major. We looked in a week and we also scribbled them a couple of times and it was, it was hard to get some.
So we just prepped the whole week and we just played the game. And when we played the game as well today, we noticed that they were kind of shaky.
So we just forced both clears and they gave us a round.
Yeah, I mean, congratulations.
I mean, you guys looked like a completely different team
from that match against Imperial.
That being said, a lot of your entries were backed
by the fact of big individual pushes or split pushes.
And then you would just get 1v1 after 1v1,
or you guys expecting them to give you guys 1v1s
to not necessarily have much utility setup
or trade setup for you.
Or was that something that, like you said, they were shaky.
So you just noticed it and just tried to take advantage of it.
Uh, we kind of knew they're very like, uh, like I said, they, they did not the brightest.
So they get there, like, they give us a lot of 1v1s, even in scrims.
That's why we forced like the full clears because we knew that they were just going
to give us the rounds and yeah, we just kept forcing out the whole game and it worked.
Oh, yeah.
I mean, I think that was something that we ended up seeing today.
I mean, talk to us a little bit,
that you've had a little bit more experience on Fortress.
It's been around.
I still feel like the map itself hasn't really been broken down
at what the defaults are going to be, so to say.
There's a lot more creativity that comes from it.
From your perspective, has there been any change
since it originally came out?
Do you feel like it's a lot more stabilized in the map now?
Yeah, I think it's pretty stable at this point.
It's pretty simple.
it's a on attack you can split the whole map or do like slow uh takes like you did and on defense
there's a lot of like games you can make use banus and cape or like stepping back you can play aggro it's
pretty default not default but it's it's simple it's a it's harder for a cat but with like all the
operators it's it's you can make it easier. He says it's harder for attackers they absolutely
smash 5-1 on the half. DS thank you very much this is good to see you again and congratulations
on a huge win all three points tomorrow we'll get to see you in yet another game against
black dragons this time around anything you'd like to say before we say goodbye.
Thank you very much DS, see you tomorrow.
Thank you, thank you, sir.
There it is again, great control from Furia as they absolutely trance their opponents
of loud today.
I'd say they were quite quiet to play on a name, but I'll stop.
Yeah, Furia at the top looking good all three points. That's they're gonna be extremely happy with this performance today
Hey, you can't be laughing foxy. I still remember the walk-a-walk a moment that that was on stage
That was not on just at home broadcast. All right. Yeah, but the thing is is if I make jokes when I make jokes
I knew that was going to be a cringy joke. So I said it satirically
You know, so you know the day
You're ironically making jokes. All right. Well, sure. Yeah, ironically trounced loud today. Is that is that fine?
They ironically picked a great fortress. Yeah, I mean furia made it loud quiet
No, but they definitely made loud look like a bunch of chumps especially on this map and again
We were talking about loud being one of those teams that comes in throughout a stage
We're seeing them get more and more consistent, you know flash through or hyping him up
They have a team that has a good amount of plants when it comes from this roster
but unfortunately we didn't see a show today and it's only going to
Increase the lead that furia has within this top two margin making it all that much harder for teams to pass them up
At the end of the day for loud you just want to be in the top six
So it's not the worst situation to find yourself in
and allowed to play a good amount of teams
that are on the higher half of this leaderboard at the moment.
So they have an easier road to come.
That being said, I mean, we interviewed him himself,
but Diaz has been a player for Furia
that has been consistently stepping up.
Ever since he went to the SAO region and he was on liquid,
he was doing good.
He's really been a player that is a quiet constant
for his rosters.
He's always getting his skills,
always being in the right place,
being on these flex operators.
And it's something that we're gonna hopefully
continue to be seen, but all around the board,
Furia looks a lot more of a team to be taken seriously.
Little bump in the road last week against Imperial.
Swipe under the rug, shut everybody up
with a 7-2 against Loud.
Absolutely.
That's actually one of the questions we asked
the last week that, hey, we noticed that you're just playing
better when you're back home, back in Brazil.
What's the difference?
Like, well, communication-wise,
we're all speaking Portuguese.
It makes it easier.
I got great teammates on here.
So I'm able to shine harder in my own position, comfort position in here.
And you can see it.
Diaz has been a very consistent performer ever since this roster has been put together.
But even before that, you mentioned the team liquid stint that he had last year.
I don't think that is where MVP here.
I think it's quite clear, but Diaz is at the top.
Fury are very happy with their performance today to collect all three points.
And their story continues hard for a lot.
will say loud might have lost this but they are still in fourth place that does not impact them
much and there is the opportunity as you said because they faced bigger opponents in the beginning
of the stage that they would recover later on in it but that is only game one of what we have in
store for you my dear viewers today fluxo w7m versus loss is coming up to the break
Why?
Hey guys, I'm here to play Maldives
and let's see what's going on here in this...
Escarilla, Maldives
Look, number 6 here
If you had the worst player in the team
who would win? Why?
I can't answer this one
You have to answer it yourself
Because? Look
That's the 7 here
What question is on the agenda?
What was the worst team you've ever had
He was inside the game, why?
Dude, I think the worst...
Ah, the dark one, the worst for me.
Why?
He didn't teach me anything.
He didn't have any will to teach me anything.
I'm not kidding, just...
But he's fine today, he's fine.
But there were a lot of guys there.
Choose a sincere nickname for a player from Sao
and justify your response.
Ah, man, I think it's Paulo.
Paulo, when they played in the Liquid...
Paulo, when they played in the Liquid,
I was looking at the water
That's it guys, I did it with my hands
It's fucking awesome, let's go
So, we can do it
I think I'll pass the entire game to a skater
I'm a nabber on the bomb
You have to score, right?
I'll score this one
Winner of the FUKS
You have to
I mean, this one
The skater, we don't know who's scoring because he's changing
On Instagram?
Yeah, on Instagram
I think I'll do it all day long
I'll do it all day long
Ok
While I'm more certain, we'll...
I'm more certain, we'll...
I'm more certain, I'm sad, I think I'll score
I'll play in the cafe too
You don't want to, do you?
I don't
The bokeh situation is top, I'll score
I'll score
But the result's...
I'll score, I'll score
You give an explanation why I'm not getting it
Bro, it's ugly
And the tactic you've seen here doesn't like it
There are several, there are several
You can go down, you can go down there, you look like a suicide.
Which team would you choose to play? And why?
That's it.
This is the bad guy, let's see who reserves me there, I'm worried.
What I would do is...
Which player would you win in the game? Why?
To ask which one I wouldn't win, right? And why I beat everyone.
If I had the best player in the team, who would win?
The situation is complicated, it's very complicated.
If you let me play in a complicated situation, it would be the fast drive.
One of the worst players in the team.
Which team would you choose?
And why?
I will send the imperial away, because I don't know, but he will leave.
Let's go
The guy is from there, he is my daughter
He is the one you are waiting for
I want several
Can I make my network like JV?
The internet is beautiful
No, I don't want to lose a lot of people
I knew it was for this one
Dude, you are not cool
I have an audio trash with this guy
Damn
You can mess
the ecaipira
the ecaipira is a son of a bitch
but the KDS is a lot without
without any indication
I don't even know what to say
it's a cut
this one is crazy
tell me everything that's here
how many? how many kilos?
go go go
I'm a guy here!
I'm a guy from the other team
Formalra, haha, 0-3, 1-1, you can use 4 maps
Dibby
Hahaha, there's no guy here, there's no guy here
And if it wasn't for him, then...
I'm taking the f*** out of someone from Fufuria
How do I have all the relationships there?
Like, you can't specify a lot
Ah, I can't specify a lot
Ah, you can't!
F***
Hahaha
I can't
Thank you for taking me to the Major to do that shit there.
I'm still having two dinner parties.
I love you.
I love you.
I love you.
He wanted to bet with me on the two games that we played with them.
He wanted to bet.
It's two of us together.
I bet more, bro.
I bet a car on the next one.
That's right, I'm just going to bet on it.
I don't even want to say it's over.
I don't want to say anything.
I don't want to say anything.
I don't want to say anything.
Let's see who wants to be hunted.
I don't want to understand the lyrics.
Good afternoon, Mr. Aura.
Be careful, I'll get you on the base.
I want to see you.
It's easy.
You are a good ballon.
Zagheiro.
Training rival.
I don't know what to do with this.
The letter is ugly.
I don't know what to do with this.
I'm six years old.
I don't know who it is.
Thanks for the message.
If I find out who you are,
there will be more boring training.
So good luck.
Dear StK, you are a great team.
He would come to think of playing a Forza.
the cutest hate messages that you can ever get are right here in s al fox welcome back we continue on
with s al our second match is up for everybody to see and for this one we're bringing out at least
teams that we want to see do better but some are struggling more than the other.
Fluxo W7M versus loss and you saw a loss, so like city you didn't see Fluxo W7M
because well they kind of messed up at the last bit where they could just have
gotten it over the edge even after the fitting faceclan and so far in the stage
they've been having some issues but just kind of zoom out for a moment here get
through our rosters one by one we'll go through flexi w7m just up first and see what they could
bring us for this playday because they've had this incredible up and up trajectory but it's been
it's been culturing like last playday against nip they did not look good at all box i mean one
win throughout the stage for flexi w7m and you can't even say that they've been playing great
teams. Yeah, they played against FaZe. Yes, they played against NIP. They should have maybe
beat NIP. I think the biggest upset was their first game. Or maybe it stunned them a little bit.
Just a narrow loss to Black Dragons. Black Dragons hasn't been looking too hot as well.
I mean, they're only win being against Imperial. And again, there's so many good contenders still
left up on the chopping block for a team like FlexRW7M. And it's a bit of a fall from Grace
players that have been
struggling to find comfort
ability. I really want to say
since they picked up cons, it
feels like this team's demise
has been set almost finding a
difficulty of where to slot
them in how to be able to
connect everybody. It seems
like it's shaped up a lot of
the positions from these
players that they were able to
positions from these players that they were very comfortable in. And a lot of these players,
they're not necessarily the most flashiest aim players, but something that everyone says
is players like Paul, players like Loeb and Dota is they're always in the right spots.
They're always putting their crosser in the right positions. They're so methodically
sound when it comes to the brain game of Siege. But the thing is, since picking up
cards, it feels like it's really shaken that up. And that's been their downfall, so to
say, not to put the pressure on Codds shoulder because he's been playing well for his role.
But it seems like the adjustments that they've made since then haven't really been hitting
the mark for Foxe at episode 7m.
No, I'm not really gelling together to make it work.
It's kind of surprising as you mentioned the games that they've had so far.
Yes, there's been some tougher opponents, but they've kind of looked quite limp against
those as well.
The game against NIP was, I think, a big tell.
I was very excited for that game.
Seeing how NIP completely manhandled Foxe at episode 7m was disappointing at best because
you're expecting more you can lose the game but at least show me that you have something up there.
I can say that for my own chair in here right I can play armchair general all day every day
it's kind of what we do but you got to show up I'm pretty sure folks who have a 7m are not going
to be happy with that performance but they have had a bunch of days to reflect back on that play
day on that map specifically and we'll see what they can change for today though their opponents
on their opposite side is lost lost were incredibly impressive last lady they pushed
face to the edge and even though they didn't beat face they still put a lot of pressure on them
on fortress they played an excellent first half even in the second they had a couple
good attacking rounds it was impressive they so far had a pretty decent run i would say
in this stage and at least when we're looking at the overall standings losses at sixth place
they are a point of head ahead of fluxo w7m with how volatile this metal section is here in s al
This is a must win for FlexoDevi7m. If you ask me, if you win in regulation, you get all three points.
Flexo, heads off to you. I think you're gonna be very happy with that and I'll be very proud of you.
However, if it goes to OT, it gets very dicey. You might win in that case. Okay, kind of recovered.
If you lose an OT, that's not great. If you lose in regulations, then that's gonna be really awful.
There's only one point differential between the two and with how tight kings are at every single point
and even ahead to head victory might matter down the line to see who makes it into playoffs
because only the top six that go in there and it's the top four that get immediately into the
upper bracket the bottom two will only be left with one life and lower bracket box.
If Los is able to get that regulation win and it only puts them closer in contention of being
able to just secure top six I think that's the claim to fame for Los is they're always
the game. They're not
going to be able to keep
the game. They're going to
keep the game. They're
not necessarily hitting the
market, not getting there
that close. But so far, I
think it's safe to say this
is probably one of the
better starts to the stage. I
mean, already being able to
keep it close against phase in
their previous matchup, a
big upset win against loud
dominated black dragons. I'm
really impressed with the
way that they've been playing
and the road does get
easier. They've already
they've already lost the
phase inferior. There's
only going to be quote
unquote easier teams that
one individual player. Each one has a big pop off game because they're all playing the respective
roles. I know Perez is the talking point for this team of being able to get those opening kills
the entry, but we're seeing Dash who didn't really have a spectacular last year since coming back to
SAL from leaving wildcard. He was having his ups and downs. Now he's been very consistent. Everybody
on the team, Gaffo, a player that, you know, was a little bit slept on when he had a stint on
So it feels like this team of
Los really is put together
well rounded. And so I
hopefully don't see them get so
close again, but fall short and
games like these that matter
the most because flexor W7M. It's
a team that they should be
getting points over, keeping
them lower on the leaderboard
being able to dominate them. If
they can't be flexor W7M, it
paints a really bad picture for
the rest of the games that
Los has to play because. Yes,
they have NIP. They have
Imperial. They have the
because yes, they have NIP, they have Imperial,
they have these quote unquote easier teams coming up,
but Fluxor to be sounded, I think it's the litmus test
for how the rest of the weeks are going to go for loss.
Yeah, even if you go into the top six, that's one thing.
How are you gonna fare once you get
into best of three maps and games
versus the best teams in SAL?
That's the next step in it.
And I fear that that's where it really shows what's lacking.
However, as you said, Daffo absolutely has been a sleeper built for the longest time.
And I'm glad that he's able to show his strength and where he is.
We'll get to see maybe more of that today.
It's definitely a game that is very important to show up in versus Fluxo W7M.
As I said, loss are only one point up, but they are at sixth place.
It is a big fight.
And where do we go?
We're going to Cafe Dostoevsky.
Banded up by Fluxo.
They'll remove Consulate and loss decide to start defense on Cafe.
So far, makes sense.
Does this fit any one of these two teams right now, Fox?
I mean, I think for a low, I think for a low, it benefits them because I don't believe that
they've played it so far when it comes to the SAO.
There's a lot of room for them to be able to find that synergy when it comes to a map
like Cafe, you're able to play together, close off, it's slower pace, you're starting
on defense first.
against a team like Flexa W7 that's struggling to find positioning advantages, struggling
to find these openings, struggling to find that flow, you need to be able to micromanage
time and taking space on a map like cafe. And so far, Flexa W7 hasn't really displayed
that throughout the stage that they're able to do what they need to be doing on attack,
getting that to do due diligence, droning, trading, and being able to have time to go
for the executes. It doesn't seem like they fit the playstyle of an athlete cafe as opposed
to Lowe's. Absolutely so. Well, we'll see how it plays out. The defense start might be
very important, but we'll have to put that guessing game aside because our two wonderful
commentators are going to take us through the action ace and as we go into our operator
bands and into cafe Dostoevsky. Let's see what comes out of it. Thank you very much.
I think Tim, because on paper, I think it's fair to say it lost a trajectory throughout the stage looks better than fluxos. It's been better results, even though they've lost. I put them on paper today to win this game and then seeing the Vita are just like, damn, this looks genius.
They left Consulate and Cafe for Fluxo to shoot the clean.
Zero chance everyone's consulate,
because last time they played each other on this map,
that was only two months ago, lost battered them seven three.
They knew Cafe was coming,
and I just get feeling that after they saw Fluxo
playing on this map last week against Imperial,
lots of coming saying, we know we're going to the map
and we know exactly how to beat them here.
I am nervous for Fluxo.
I'm nervous for Fluxo every week at the minute,
to be honest with you.
I really am, you know, this is a team
that should be doing much better than it is.
It seems that the loss of a player along the way there
has really hurt them.
And let's not forget, this is a team
that we were often coming into the big major international
events saying that they could win it.
And I look at the minute and they're struggling
to even get into the playoff spots.
It's kind of crazy for them, especially with the names
that are on there.
So no time like the president from Flux or Dubuque 7M
to start getting things going.
as you say lost my already of Delta blow in the banning phase and they are going to want to keep
themselves on top of it they've had that taste of you know international presence they're going to
want to continue that and that starts by getting yourself into the playoffs currently setting
six but the need is many points as they can get to kind of secure that position so they're going
to be looking for some more and they also demand consistency from loss at the same time but last
last time you and I cast S. A. L. We did watch dash drop a bit of a stinker one and fourteen.
He went in that game on clubhouse. It was not a good performance.
So these are the performances haven't been too bad.
He really started picking up pieces.
So hopefully today is a never good day.
Either way, it's not so that on the attack, let's put our focus on to them and what they're
trying to get done here.
It's not things out with Dodas and the braver.
And we had a good chat last broadcast.
He works about braver and when you want to bring her along typically when there's a
nice choice side with the Lucy also an excellent target for it.
I think here it's more the abundance of things that are to take away such as the black eye cameras such as those laser gates
Or he can really roll up the red carpet for the rest of his team to march on forward
Yeah, that's exactly you want to look at you know, what what sort of high
How high up value are the targets on the other side and how many of them are there and when you look at branches
Where you look at black eye cameras, particularly they are absolutely massive no idea that there is a drone that sat here the player in reading room
It's going to be dark on the falcury needs to be very very careful because I'm sure right now fluxo
I would hope a try there we go now
He knows but I'm sure that fluxo are trying to kind of tighten the net here and reduce
Possibility of him getting away two of them do go into challenge don't manage to find any shots have to dip away
But I tell you what he's not one for leaving this battle alone
I will say it's been a minute and a half of this before the sort of these doors here one on the on the vertical rappel
One playing on the window behind him to playing on so door. He's not really uptake a gun play
He's just wasting a lot of time and now it's perfectly slips away at the right moment back on towards 90
We're down to the last 60 team and they're still trying to find that way to spell careers and they don't even find the entry
And find another challenge coming in but it's gonna be cons who gets take it loss of just running away with this five versus one now
And we've got Paulie. It's always Paulie left by the way
parley up on the roof 1v5 can do nothing the kill comes up through the hatch that's going to be a
very good first round for us. Well I know parley has been referred to as a mass beta for his team
over time and he did actually suck up in the numbers, went back and looked at it for a while
he had like the most 1vx he's being won and that was because he was left in such a ridiculous
number of 1vxs at the same time yes he's a great player yes he gets a lot of kills yes he crutches
up a lot but he's always the one at the back and you always naturally then have to ask the question
what happens if he's more forward-facing in this team. If he's the one leading entries for them,
for example, it does make questions, you know, exist so far. We don't quite yet have the answers.
And again, I'll come back to what I said in that last round. Two minutes, they largely spent their
staring around pillars, waiting for the bow. Could never quite catch. By the time they finally got
a look at the bow, can challenge on to water, well, Paris had got two kills. It was the flawless
first round. Not good enough from Fluxer. We've got to see a little bit more biting round too.
certainly do. This is not going to be difficult to find it is it? Did it manage to get a single kill? So anything will be better than what they have put down
previous. So it's going to be mining is our second time. It's down in kitchen actually. Sorry I'm misfuing our silhouettes. We've got a top floor hold coming in. Sorry, no it is
I'm sorry, no, it is definitely mining.
I was going to say, a top four hold seems awfully strict.
But no, it's only mining mid-floor sites
where loss will be looking to defend.
And I question immediately, I like this from loss.
They've managed to get themselves that first round
and they're playing with confidence,
but they also need to play a little bit of care.
Perez nearly losing his life already.
I don't hate it, though.
I think if you know that the other side is slow
and they're a little bit rattled,
the best thing you can do is try and hit them off the rip.
because they're sat there thinking,
ah, we need everything to go perfectly for us.
You know, all five players to make this game plan work
that's taking us three minutes to pull off.
You take away one of those operators,
you just completely force them to have to reimagine things
from the off, and it's horrible.
Either way, I think that's why you're looking at the folks
online that could say, no, we're playing this slow
and cautious turn, they've got a nomad
and a gridlock on side.
They don't want to be hit by these flanking players,
they want to control us a little bit better,
get this top floor control, and then looks towards opening
up the floor before thinking about the sides itself.
I just worry to leave themselves a bit too much
doing that eventuality one minute into the round we don't have anybody inside
of the map yet for Fluxo W7M they're not getting themselves too carried away
attempt to jump out there from the middle of sea of dark will be taken down by
dots not an easy fight to have that when you're on upside down repel by the way
you're trying to fight directly at the ground I mean it's kind of funny one is
it really because it's just pixels on your screening you should be able to move
your mouse towards them the same as you do anything else but sometimes the
perspective just throws you right off. I mean, it's not all the jump about to be fair but you've
got a nomad in the gridlock onside. Yeah. Like where was the gridlock? Where are the tracks inside
white stairs? I know they're on red normally but you have enough that you can cover everything.
So a bit of a slip by Loeb and however they do get away with it then lose one to the C4 not too
long after. Again this early aggression from Lost is running his clock down. Some of this
bit tacky now. Only now have we finally seen the attackers get in on this top floor. They've
they still got a lot of work to do.
We'll start that verticality now.
We're gonna have an attempt at some breaching,
but I think they're just concerned
about the electrification that's on this wall
from the electrical, so they will need to deal with that
from above.
They should be able to get an angle on to it
once they start opening things up above.
They've got the slide to pile,
who is in there doing his job now.
So once he can rotate through,
they'll be able to get this wall open up
and get the long angle that they hope
white stairs all the way through fireplace and into site.
That's got a pretty good march on here.
There may be a flank coming through, and why wouldn't there be?
We've seen so much aggression coming out.
I lost that, you know, a flank is all but guaranteed to be a part of this round.
Down towards the last funny also. Here we go.
Sure, up there's one trying to come his way at Red Con.
He's got a bit of cover off towards the side.
Das gets rid of Lobby, and that's not looking too good.
So this is 4v3 for Los.
Okay.
as cons manages to find one dash has a response though taking down power look at the health on the side of fluke so
But cons goes big dots as well. Look at the help though. They barely got anything
This is very winnable for nukes as the plan goes down dores finds his man through the fireplace and fluke so
It managed to hold on that was very very close run given how little HP those two had left
Well cons and dough does it basically one of two versus four there
You know, you remember when we cast this backcatchy in the earlier weeks of SL that we covered
Collins was a bit of a miracle worker for them
He won some really crucial rounds in the dying moments
More on the defensive side rather than on the attack
But once again, it's his name that is appearing at round ends and seeing his team over the line
Him and Dode, I mean, Dode is especially familiar
He's still one of the best players we have in the world when he's in the right team
Like, the old Lowe's when he used to play with them are unbelievable as a player
And Ogath is also got himself up on the scoreboard there and made himself a part of the ending round
the ending round. I need to be paired and really deliver big today in the carrying
way rounds out there because again that was the spot that they shouldn't have won.
They were in a two versus four remind you that's more of a slip by Loose than it
is necessarily a big win by Fluxley but take the thing away from them those two delivered big.
Cete can continue to deliver big the last entry so the entry so far have gone in the way of the
winner of the round so we've had one a piece keep an eye on how that goes here Loose showing
but maybe it's a little bit of a struggle for them to overcome that man disadvantage that they had
throughout the round last time around. Fluxo W7M could continue the pressure, they could keep it on
if they're able to get that first kill again and put loss on the back foot. We do head down to
kitchen this time, no mistakes on my part this time around. Looking at the line up, all fairly
standard, nothing too wild there, we've got the thorn. The Tupiray Kaid combination is always
nice that's going to help to keep that hatch closed for as long as possible. The ram has been
brought along by Fluxo W7M so that screams top floor control to me.
Shokora, you got the DMR wanting to sit inside of a Krig, go for these challenges.
And really we've looked for a number of times, obviously brings around a lot of valuable things
to the team in general. Free rotates on the melee, bullet proofs to be a bad thing, the laser
gates great for slowing down the movement of attackers overall, but is that DMR that put
that seems tend to pick a four these days. Very very potent, very very deadly and great for those
longer angles each challenge and bakery might look at and go well it's more of a mid-range angle
sure but it's still wonderful for picking on heads. I really can't complain all that much.
Conn has got himself in there on towards his first floor. I feel like this is a good adaptation
coming out of Fluxo to realize okay we've been strangled for time here in these first two rounds
we need to be able to move through that a little bit more fluidly. What's a good way everyone was
letting you take map control without having to worry about droning it? Auntie it's a fantastic
we're doing that. So neither of us got here to get themselves where they are in a side quick time,
but I'm now going to work. We've got the sends on side for Palu and my eyes going to take
towards once again, as the crucial operating is execute, not bad to think so so far.
I'd expect to see Palu rotating back over to white. He's currently just been playing around red
stairs, but I think it was just, you know, as a security thing. But then saying that we do start
to see that sense utility just sent down through the flooring towards kitchen. Normally we'd see
that sends on an attack onto kitchen to deal with VIP.
So if we have a look, we've got Dash playing over on the Tubarai in VIP
this position. So normally you would put a light screen across the front of him
and that gives you the opportunity to move from white stairs on him to
freeze or if you've got that wall breach. But for the time being at least,
Paolo hasn't been over this side. A minute left on the clock, he is now at
fireplace so maybe he will shift over here to support
with one but Montes in there to convert cons once again doing a lot for this round
team but again we're down to a two versus two how are they giving away that advantage?
Well the problem is that they've lost power so any of those light screens that are out they
can't now be activated or deactivated so they're going to have to do it without that utility
but Dordes goes in looking for the kill manages to find his man the Montes was a big support there
in the 2v1 could take a lot of attention and Fluxo W7M get themselves round three and sit two one up.
Do my eyes deceive me? Is it another 2 of the X being 1 for the side of Fluxo by Cons and Dodes? No, can't be.
Another round where those two have been outsized in their impacts. The question actually turns to a round where things don't work out for them,
where they end up being disrupted or taken out early. Can the other step of evading happen?
Palu, for example, 0 and 3. Lobin, 0 and 3. Both have been very, very minimal impacts so far.
So far, don't take it away from them.
Those have been doing great work,
but I worry that it's built on shaky foundations
and they're gonna need more in these next three rounds,
especially now the Monty has been taken offline.
No surprise, no surprise at all to see that Monty taken away.
They didn't even need the light screens to deal with VIP.
It was all dealt with by the shield last time.
So at least for next time around defending kitchen,
if nothing else,
because it's actually interestingly the only time
we've seen the Monty brought along has been to attack on Kitchen. So it is just purely
based on that. I think it's, you know, we often talk about these occasions how teams
don't go back to the same site straight away once they've lost it. Quite often they will
wait for that banning phase, so they'll play the first three rounds in three different sites.
They'll recognise problems. In that case, Monty was a real problem for us on Kitchen,
so then that may dictate their banning. At the end of round three to say, right, we'll take away
So when we get back down to kitchen, we're going to be defending without having to deal with that, you know, that pain point, that shield factor in this case.
So it looks like that is what loss have done. They are going to be getting aggressive here with Dash looking for the little prefire, the little spawn peak doesn't get his man dips away.
No harm done. So they will continue 5 vs 5 full health.
That from dark as well. It's again ready to be a nuisance. We saw it back in the first round right a lot of time being wasting around pillar
A good minute and a half two minutes is burnt by him while four players focus on trying to clear him out
It's very very effective and now that he's got that hole underneath that underneath the window
He's got the Sun across underneath it and shoot upon some window or get that C4 going skyward either way
Luke's gonna be really careful here. Make sure they've got the droning work done
It's another thing that's put before them as an obstacle
got to work around her in the given how they've been at the time so far bar round three makes her a
very good I will say I think it feels like a good idea on the side of the load so just keep on
trying to be aggressive in the early round keep on shutting them down natural pre-ripped in hand
always love this just to try and cover up that audio cue that comes along with it hope if he's
had the read on that should have been getting the kill especially there with though there's available
for support as well. That is a big loss for Fluxo W7M, hopefully. Those track
fingers had already been deployed but there's no real reason. I don't think
they're hoping to be off the board there. He'd be a bit more patient. He just
plays as the bait, waits for Doris to get on that upside down repel and it is an
easy kill onto the Valkyrie. Instead he challenged and he lost his life.
It's a tough time for Palu, almost got him ripped off there. It would have been the perfect point to be in a 4 vs 3 as well.
This is it feels the fluke so I started to get a bit of stability in the man
I've got the cells in the windows. I've got the cells inside top red asking the right questions
But as you said a number of times Tim most the team is still outside the building boxes the only one inside
And we're down towards the last 60 or so it has been once again very very slow
And the thing is lots will start to recognize they're still knowing tries to send in the air jab to dislodge the pixel player
But they're able to shoot it out instead sees his opportunity though and manages to find Perez four versus three fifty seconds left to go
He has now got Gordes joining him inside of the map
So we've got both the ace and the nomad but that four steps up
Bands a kill onto cons can he pick up his man long range from new balcony all the way into cigar shop nukes
Those managed to find one dash another three versus one and surely loss hold on here
30 seconds as Paolo with about 15 HP takes himself up to the rooftop. He's going to
wrought it back away to Red Star's hatch, drop and now try to find some more challenges.
Yeah, yeah, this is kind of what I was alluding to. What happens when we don't see Dodas or
cons pop off? And that was one of those rounds, sadly, where they got picked off relatively early
on because there wasn't enough fight being shown by the players on the side of Fluxo.
inside top red with the minutes ago. All right, cool. Is anyone else inside? Have we got pressure
coming up white? Yeah, have we got someone pressuring on some walls? Winderbuff cocktail?
No. It was very, very straightforward and direct. And that's why I thought Loose didn't
really struggle in that round. They were able to take the gunfights when they wanted on their
terms and flukes over the ones that scramble in trying to find some kind of answer. It is 2-2.
Can't take it away from them. They've done good work to get the 2 on the ball, but as early as
we were at the time, it's all been off the back of Dodas and cons. They've had to work extra hard
to get in where they are now is a point where things carry on with both parlor and lobin being
zero and four yet able to get themselves into the game. Two more defensive rounds for loss then
somebody needs to build some momentum here really we've had flukeslw7m win round two and three back
to back. Los have got one and four to bookend in really we just need somebody to start getting
themselves some momentum and putting the others under pressure it's been a good bit of packing
fourth so far. Let's see if it continues. Will this time be depending reading room? We haven't seen
them defend it. Oh no, sorry, we did see them defend it back in round one. It was their first win
back in round one. Are they able to do the same? It's going to be a lot of fighting over top floor
as we would expect. A lot of reinforcements, a lot of utility there. We can see the banshees. I
like that banshee position. Just kind of as you come through the door from cigar into long bar,
Just a Banshee there on the wall is going to make it very difficult to progress quickly across and challenging to bar back storage where we've got Peres playing.
Once again, leaning towards a similar thing we saw the last time they were playing here as well.
My good luck has been in every present part of every round to date.
The Nomad dropped away for only one of them, so they've really kind of realized we need that control.
We've got to stop them going wild on us because this is what they've been doing so far.
They've been very aggressive and they're going to go back to control them with these operators.
but last time they had a jump out to happen very fortunate managed to stop it and then got c4'd off the same window so
One is the now at least now most the gadgets is down for example all that just deployed all but one of the tracks down too
So looking better. There are several more control. I'm just watching that clock again because keep on saying that is where they're losing these rounds
Fascinated to see so far that despite no ban
On to the doaker be we haven't had a single door could be pick coming up for flukes over me 7m on the attack
does manage to find nukes four versus four then that was a trade however as
Paris did pick up the opening kill. It leaves us without a smoke and without a
gridlock on either side respectively. Big loss of nukes, we do see one cloud of
yellow smoke there so it means at least one of the toxic base was used but
otherwise the other two likely gone to the grave with him so it's a big loss
of utility for the side of loss and area and time denial is gonna have to come
from somewhere else that for he starts to do a good job of it taking down power
they know they've got a player stuck in the corner here but just can't quite find
the angle don't try me get away with this oh my he's actually got away with it
he's still here no no he's still tucked in and he gets the free kill you knew he was there
Hello! Come on! You knew he was there!
Boys! We can't keep doing this!
This isn't you!
Problem is, there's some starting to think it might be because these are the mistakes that we are seeing creeping in play day after play day.
Like you see, huge mistake there with Dafo, complete inability to deal with the player in that corner.
You've got another player coming through. You've got a player on the new balcony all trying to support you and still that four gets away with
Two out of the three kills. It just can't happen like that loss unsurprisingly take the round
It's 3-2 and we move on to round six
Him on dog shared this game. I've just about scraped that so far
But even I could know and hear when the laser gate went up and down guess what it didn't that meant he was still on that
balcony yet you get the way they reacted it was like they didn't even know he was
there still they've given him three separate 1v1s they had flashes that the
ace could make use of for the engagement but I don't know man I don't know you
can't be letting it happen you just cannot three two then to loose they're
looking good for this half granted given two rounds over some flukes are so
far off the back of console I've already alluded to him and dodez have been
doing the work can they get them over one more line because you know what if we
get together this half and it's 3-3. I'll give it fair play. You've managed to smash
and grab three rounds. I've seen really nowhere despite the rounds you've lost
looking very very poor. They maybe they have a chance going on to the defensive
side here. Either way it's been crazy. I don't really know what to say. It has been
a ridiculous half. It's all I can say. It's certainly been something that much is fair to say.
You're going to see the Razorbloom under the piano and I spot that because it does
Corropia entire stage. Of course those Razor Booms having a quite a big area, quite a big
area of effect on them where they will be triggered. So a couple of nice placements there
going to be very difficult to move across and take that top floor. I have the shield here,
we've got a water utility expended towards holding on to this. It has worked in the past,
we're hoping for it to work now. No early damage done, 30 seconds into the round, but I like this
from Lobin. I think this is what Flux OW7 need to be doing, he's turning up the pace,
a little bit turning up the heat. We can see utility over a turn up the heat indeed just
getting caught in a few of those slims but Banshee is taking out and that is a pathway towards
already established. It does hurt me that it's only now got to a point where we're seeing a
utility operator coming along. Like you spoke about the lack of the KB earlier on, the fact that we
only now see that the snake come out in round six. That would have been great earlier on when
you know there's aggression coming on towards you. Think about how viable if the snake would have been
bit on Snowdorre as an example. It's a bit of a mindboggler, but at least it is on board
and on with you. And like we've seen Loebing going a bit more aggressive, however, he's
zero and three on entry so far throughout this half. He has not been able to get the
earlys that he needs. Maybe that now changes than being on a more Intel-based operator.
Continue now with those snakes. Gans wants to quiet that distance. The Solar Tonroid.
does manage to pick up the kill onto Perez. That's far too easy. Dark just
strays into the line of sight and you feel this time that loss aren't really
100% sure where this attack is coming from at all times. Keep just straining
into those lines of sight and it goes out onto White just to chase down the
player who was ex- just exit out of that situation there. Dash on and run out,
manages to pick up Paolo. Three versus two, still in favour of Fluxo and then
noise coming up wide it's too easy they've given themselves away in this round of loss.
They've fallen shy to think they know loads have done all half one which is play a lot on the windows.
Have you seen it every single round? Late round three, four players still sat on windows. They've lost
to your players realistically to that here. I mean understandably that shouldn't be getting a killer
in the two versus four on that run out anyway. You'd expect when it gets down to four versus two all
the players would flood their way and then look to be hitting the side or look to punish those
that they can find inside the map. Either way, it's another round to Fluxo. And like I say,
at 3-3 at the half, you'll forgive them for all of their transgressions. That hasn't come out to
you both for them. Milosh Fox, what did you make of that? I mean, Jamaican McRae's my friend. What
is that? There's a bunch of rounds here from Flexo where we're losing our minds and there was
specifically one round. Even though we're even at the half, there's one round that we need to play.
and I think that's around five here where I guess the commentary itself spoke for the moments that
we were having. Fluxo on the attack still collecting three but there were questionable moments like
this one Fluxo. Yeah very questionable situations it seems like whenever Los is in the driver's
suit they have that advantage it seems like they just can't stop themselves from moving but at the
at the end of the day, it's up to Fluxo W7 to have to go get those kills.
And we just see Daffo get a big two piece.
And he just stays alive.
I think that's the biggest part is him being in such a death spot.
They know where he is.
They're not isolating him well enough.
They're giving him 1v1s, and he's able to win it.
I mean, I think that's the biggest downfall for Fluxo W7M.
And just to reinforce the fact that we talked about in the pre-match was,
since picking up Collins, Paula and Lobin, these two players that were
consistently always talking about being the main slayers for the team.
They have, Paula has zero kills,
Loebann has one kills going into the half,
and that's something that needs to change
going on to defense, because again, yes, you have cons.
Maybe things are getting shaken up,
but the comfortability aspect is something
that these two players are struggling on.
On a map like Cafe, it's gonna be easier for them
to get a little bit more active and find those kills
when it comes to the defensive side.
And we know that Los is going to give them
those opportunities, because some of those rounds
look like Los could have just been closing them out,
even in that last one.
But again, they give them the gunfights.
But at this point, it's just an aspect
of them not getting the kills.
So if Paula and Logan can make sure that,
hey, it's 3-3, despite us not being able,
we got one kill amongst both of these players.
If we can just focus up and realize
it's a very easy match, very easy to win it,
let's just play calm, play the siege
that we're even known to be good at,
they'll be in a good position to be able to run away
with it on defense.
Absolutely, so this is definitely not over.
want to repeat this worth being critical for the sake of it just because we're
expecting things to not be as chaotic as they ended up being there but scorewise
it's still very doable like fluxo getting those three rounds an attack
they're gonna be pretty happy with it on cafe can I continue or we'll lost fight
back we got a pulse band in the big two six all right sorry Tim but you are out
of this game so you're gonna have to cast it enjoy ace nuts you still much
I've got a cast by myself now. Oh, what a shame.
There was absolutely no ban in me, does, no matter how hard to try.
You could muzzle you and you would still be screaming.
I'd still get the job done. Castle and Paul, yeah, very unusual defensive bans.
There's obviously a very specific gameplay in mind here for loss whether they've seen something on the side of Pluto or
Whether they're gonna, you know, try something specifically. We don't really see too much castle on cafe at a pro level
I will say that we do see it occasionally, but
From last week right we said about this at the headlight we saw them win sim
I've never won over Imperial last week. They only play downstairs and they pay the two second floor sites
you'll love this Tim, not once the Gortz says. When they were playing the two second floor sites,
they always brought along the pulse. It was like their go-to, they had to play it. Castle,
they didn't get to play at all, didn't choose to play at all. Obviously not sure why that band's
come on through. I think it's more low side of a knowledge in a K where we don't want to have to
bring things along that are going to have to help us destroy our way through a lot of castle barricades,
so we can leave our path relatively clear and not have to risk playing up against the pulse all
the time if we take that away. So I quite like the bands here, it's very much one leaning in
towards their own play style, not one to have to deal with their castle, but the second side
acknowledging what was good for Flipsoe when they came up against Imperial last week.
Ram, as always, going straight towards the red stairs window there, just going to dump a boogie
drone in once they feel it's safe. It's going to be a little bit of drone in before handling.
There needs to be because Lobin is there and would be able to disable that gadget very,
very quickly if it gets sent in. They are aware of his position, but Lobin at the same time does
drop away from that bite a little bit. Doesn't want to be giving his life away too early in the
round. We're only a minute and so far every round has gone in favour of the entry. I have continued
tracking that. Everyone has been a successful conversion. So both teams not really wanting to
give up that man advantage too soon. I can't fault them either, but let's see how this other
movement through the map comes about. That's the most important part. Hopefully he's enlightening
what we saw from Fluke. So when Attack and Decide to be fair, about 140, we've got the round gadget
started to go on down although shots off there and destroyed relatively early.
Gotta be careful. Of course I got the books also make use of the
relievers off towards his left. Make sure they've got the other angles
going open inside a fireplace. So good work, good progress by Lo so far.
Nothing out of the ordinary.
Just working the verticals now as we get towards that final minute mark. Gonna
have the hatch open as well. Just looking across the side of the
the defenders we've still got dots on the Azama in position in VIP. That's going to
be somewhere that needs to be dealt with. I think Nux is going to be heading there on
the blitz there, maybe drop down through the window, try and put some pressure onto the
Azama in that position. But if they're unable to do it, you feel that we're going to struggle
to progress much further than they have at this point. So W7M defensively playing this
well, they're giving them absolutely nothing on the verticals they are, as I suggested,
trying to create a little bit of an avenue and alleyway to go and challenge on to this
is army but there is support there as well from parley on the tuba out they've got one
inside of court check as well this is really well done loss of just played into flukso w7m's defense
yeah i mean so far so good by flukso they've tried the very very best the low syria field may
actually hang on a minute the ip has been ignored but they might get the pinched on him as well but
What? No, let me get away with one. How is he not dead?
Ho-ho-ho!
The dots digging in deep there
and getting two kills inside of VIP.
They failed to deal with what would have been
the easy target for the Blitz.
They've been far too focused on Coat
and into War's Long Desk, and they paid the price for it.
Good round for Fluxo.
Yeah, good round.
Like I said, the loss just played perfectly into their defense,
like trying to go in through restaurant double window.
Like you're asking for trouble.
There's one in Court Check.
There's one Parlu playing in Bar.
You've got one in VIP on the Azami,
and you're just trying to walk in with a light screen
and get your blitz through there.
You really are asking for trouble
because you've got to cover so many angles there.
So I feel like loss certainly didn't do themselves
any favours in that round.
And Flux OWU7M likely gonna take a lot of confidence
out of that one big finish for them.
And again, we continue with that consistent conversion
of entry kills.
Neither of these two teams really showing an ability
fight from behind. Every time one of them gets on top they tend to stay there round eight then
and we are going to mining this time around. Nothing too wild on the side of Flips OW 7M
wants to watch out for the Thorn and the Valkyrie particularly I would say and they've also got those
valking canisters as well this time around just to prevent I always like that on this side because
you've got that direct entry that can come in through the window from the half roof over bakery
and so I think just having that availability of the go canisters to be able to slow that down if
need be is always a positive. I was taking a dig through like lineups from last week in their game
against Imperial and there's really not all that much variation from the side of Fluxo. They're
playing a lot of warden, they always played a Rooney for example, they had the Pulse coming
along which they had been replaced with the Valkyrie, they played quite a bit of Thorn.
There is nothing new here for Lose, they won't have seen Fluxo doing last week. So in my mind,
If you're picking to come to this map, you force them into a choice between this and Consular,
knowing they wouldn't go to Consular because you battered them there last time.
Loads have got no excuse but to not have an answer to what they're seeing being put up before them.
So that all comes onto them and their ability to attack.
Blues are going to hunker down and play the same thing that worked out so well for them last week.
Why fix? Why ain't broken?
John will be racing around Piano. There's not awful lot to see, awful lot to take in there,
check in the corners and that's just going to give them the opportunity to drop into red stairs
which I think is exactly where Paris will go once the snake goes off and removes some of that
utility. He's going to try, he's going to try but comes just straight onto red stairs no drone
watching it no flank watch there in place and that is the solid snake gone off the board and
that's a big loss when you haven't got the map control that you want snake being so good at taking
it. It's again you've got a Nomad on side, you've got teammates on side. Is a player going to
aggress you inside the opening in 60 seconds at top red? Yeah, absolutely. And you've given an
absolute freebie over towards cons. You won't complain about it in no way. Yes, they get at
least one back, but it's another string taken out of the boat from Loats on the attacking side.
They're now basically out of information as well. A single drone left on side as a C4 comes on through.
Again, a response to the other sides. And this one is going blow for blow between the two teams.
But it's just going to hold that long angle through bar back storage just continuing to try and prevent access to the top floor
It's a big miss for dash as Doris manages to react and get the kill two versus two daffyl there for the trade
But honestly the damage is done there
There's no way that they should have been getting away with that the Aruni should not have had a kill in that situation
54 seconds left to go are they aware that they've got that's up on the top floor with them?
I'm not a hundred percent sure that they are. They're looking completely the opposite way.
Not a clue. There you go, Docs. Managers to take him down. Dark has a response. One versus one. 35 seconds.
This is big as well. Either it's a five out and three with a two round deficit or things stay the same.
Dark's got the right idea. Dark's taking a lick of damage. He just steps on away.
He's had a good half so far. Zero complaints if he gets it done. But, Docs, holy neezes. One be one win.
Angle being held off, and Dodds has found his man, DCSC Sins, and that's Fluxo up 5-3.
Yeah, really nice defensive game from Fluxo there. Had to keep battling back into it, they
kept kind of getting, you know, brought back into line. Every time they got a kill, there'd be a
trade there. It was well done from loss on that side, but Fluxo W7M always had the next
hand, so they were always just a step ahead in that round. They get us now up to 5-3, and that
that is lost going to be
calling the tactical timeout.
Don't blame them. This half
has not been their cup of tea
so far. It's been close
granted. You know, round seven,
get a couple players left on
the side of Los. Obviously,
not the side of Luke. So sorry
in that previous round, it came
down to one versus one at the
end. What I'm worried is that
Los or lack the teeth in the
mid to late round, you know,
where it seems to look so very,
very slow at the start of
their rounds and therefore got
punished by Los being
aggressive and a few of the
rounds in that first half. We
did see Luke so managed to
recover it into the latter
parts of the round. That
doesn't mean that we're going
to have to go through the
That doesn't quite appear to be the case the lows so far even if they find themselves with a good start to the round
Yes, they haven't got the entry so far. They just struggle to then hold on to this bit round advantage
They've got they're walking into Valkyrie pings throughout all of that last round for example the hip upon the top floor
That's exactly what she went down to see missing out a couple of the basics here
Namely in terms of clearing out the utility that's impeding you and they're paying the price for it fluks
And now with a golden chance if they get this right here to go at 6 and 3
which basically all but
cement's a locking win for them.
I think I'm really sure to see how
those have been three rounds on the bounce,
even with what felt like a bit of
a disastrous second half a point from the side of flute.
So that three-three scoreline is
all anyone will care about or anyone will remember.
Move on then to reading room.
This time for Flux OWU's Devon M loss,
have to find the answers on the back
of the tactical timeout simple as that.
Looks okay. This one is a huge huge loss of four loss as they have no more mistakes left to burn
And I see a top floor clearance. I'm almost certain we've got the ram on side
Nox is actually going to switch away from Blackbeard to bring the ram. So, you know a big big switch there deciding not to bring the shields
It's also fascinating to see the mirror blade. We really don't get very much mirror play these days generally banned out
not going to be the case here, is brought along and I think a cracking time to use it.
Absolutely. Well, they're also heavily into wars. It's a lockdown right with the gridlock on
side with the nomad on side. They've still got the intel coming out of the snake. So I like how
the lineup has got a lot of the approaches being there. Very clearly want that top floor with
the Ramon side to all the right ideas close, but having the right ideas. And as we have seen many
it's not always guaranteed an outcome. It means also needing
report also demands perfect execution. So for now, so we'll
be keeping an eye on and see what they do. I've got a race as
well. Paul is zero and eight so far in the game. I know it's not
all about kills, but given as the death said, you know, he's
been one of the main slayers to decide alongside Logan. They've
both had a good say so far. Seeing him playing like this. It's
not exactly awe inspiring. I'm afraid.
It's really nice to get himself on the board. It could be it's
It's not necessary that Flux-OW7M need a difference maker.
They have got themselves in the driving seat
over the last couple of rounds.
It's three in a row for them at the minute,
but it could be the bit that takes them over the edge,
if you will.
Dash manages to take down Lobin.
That's going to be the thorn gum.
Razor blooms will largely be in position.
They've been one in pocket for late round usage.
If a shield presents itself,
or if a plant is going down, for example,
but I would expect the majority to be out there.
Flux-OW7M need to find an answer here.
They haven't got the trade, and the kill came in from outside of the map, but they need
to make sure that the next is theirs.
I'm more nervous for Lois being honest with you, because, as we were saying about Flux
in the first half, yet to really get themselves inside the building, now it is admittedly
the time to drop in.
But Daffo needs to be the one leading the charge, he's playing on the safe, you can
figure out what angles they're holding, what they've then got to do about it.
C4 coming up from Paolo, who finally gets himself on the board, Tim, good to get rid
of one, admittedly the striker not the most critical to the move, but really with the
watch and see that sink on away. He's out now set himself in towards white as well as moving his
way forward at low force of defenders to drop off here. They've done their work upstairs,
they've got the kill, they've wasted two minutes. It's ain't bad progress at all for Fluxo.
No, it's not. They're doing a good job so far. If the next kill is there, you're really fancy them
for the round because then you're going to have time ticking down and you're going to have a man
advantage as well. Daffa just ranging across the top of there at the minute just trying to find
anybody he goes but he misses his shots. They've done that a couple of times today
where there's fights that they really should be winning and then they end up
losing the round on the back of it. 20 seconds and they just have to start
making a move. They know that the players are all deep, toxic beard canister comes
out dark, manages to find darks, comes onto nooks, that stops the diffuser going
down 3v2 as Palu manages to get second in the round, second in the game, can he
the third. Yes, he can. Daffodile taken down. Paolo's walking up. Just as you asked for,
there's cons with the last and that puts them onto match point.
Both teams really haven't been good at playing the clock so far today. Although they got into
a good spot at the end there. Loose, they have vertical control, one standing on snow door,
one who could try and get the diffuser down. There was still smoke left in back pocket for the
smoke. So he smokes off the door, completely obscures the vision of the snake and that lets
it's con the step across, get rid of nooks, shut down the diffuser. And we spoke about
pile off and being late to the party in the first half. The same story here, but at exactly
the right time hits the plank through pillars gets two kills on towards those side. Wonderful
stuff for cons to then get the close on towards dark. So those two really doing a lot of work
there between them both getting all five kills in the round, fluks out six and three. It
hasn't been the cleanest game team. But as I've often said, all history remember is
that they got three points. Exactly that, exactly that. It's all about what goes into
the table, where do you climb, how do you move. Just want to have a look at that table
and see exactly how this... It's going to put them on to seven points, so it puts them
tied forth with Loud, jumps them two places above loss, who have teams, all three teams
below them, Black Dragons, I&TZ and Imperial all yet to play today. So yeah, not a good
outcome for Los. They really need to dig deep and fight back here, but it feels like after
the last couple of rounds, it could be a big ask. So round 10, we move into no more mistakes
or loss. They've got to get three consecutive attacks, and this time they're going to be attacking
into kitchen. Absolutely. Again, this is the thing for Los. They almost forced this map pick.
They didn't really leave Flux over the choice.
They knew what they were doing.
They've seen exactly how Flux have played this map against INTZ.
They've done exactly the same thing they did last week,
Flux are here in terms of the sites they're going to.
The operators, they're bringing along.
They might be playing a bit more aggressive against Lowe's,
what they did against INTZ last week.
But I think I was quite disappointed for Lowe's,
and they were kicking themselves about this later,
is again, they had the full read on this.
They knew exactly what was going to happen,
yet they're still seeing these rounds.
Round after round after round, slip them by.
Now, it's four in a row, and this could potentially be the last.
Yippie Barakage is going to block off that door, bottom-white stairs,
just showing that there is still very much some attention being paid.
Paolo manages to find dark dots.
I think was considering having a little look out of there
if there was a fight available for him to take.
But as the entry comes without him doing that,
he decides to drop himself back into VIP
and just a little bit more security,
which I think was absolutely the right play from him.
VIP being such an important place on this map.
Paris does manage to find Lobin.
That's going to be the warden taking down, looking across the side of Los.
There are four flashes on side, but there's no operator like Blake.
She don't have a smoke and a glass combo, for example.
So the warden, not a huge loss in this situation.
No, not really getting to the world of things.
They'll be happy again, just shooting numbers down
because Los has shown that this clock is really a statement point.
They were attacking downstairs and we're pretty good with the clock because I said around 140. They were opening up the floor. We had the ram raining on through. We have dash opening up fireplace.
Looks more to say really, but look at the reverse angle being held. It's comes trying to challenge upwards.
Hoping to go free because the C4 comes up and through the wall. It's going to find dash. A great C4 for Wipalu.
And I can almost guarantee you that is a read on the previous round that we were defending on this site.
They knew that the book was inside a fireplace,
opened things up from the hallway itself,
and he has placed that to perfection.
He's gonna see
Balu hiding himself away now inside of that main door.
Got the purple black house, by the way, very, very nice.
On the DMR, just waiting for his opportunity.
And the thing is, it's perfect
because with 50 seconds left to go,
not much to left for loss in terms of drones.
Polly is now in a prime position to just stay hidden and as you see with the clock ticket
You have no option here, but to just go for it all three of them crowding together
Doctor just take some damage there as does Paul actually they both down. This is 2v2
So after someone's parents though with the smoke and now stepping out for that long angle
It's not sure that they can hold on here too as well the fusion should go down in just a second
Though this is ready. Don't risk it. Don't step yourself up there. You expose the head
He might take it clean off and sure enough Tim. No
I'm giving it away. Daphne has now got a step in and went out against the TMR of Dodos.
He's had a brilliant game. 12-5 as we get towards the last 10.
Daphne has no choice but to push. Not a hundred percent sure where his man is.
Now I'll give him some info by those bullet lines, but of course Dodos ain't going to lose that one.
Flukes are getting a 7-3. They have a perfect second half.
It may have been scrappy, but it's three points that count him.
Yeah, just too many mistakes from loss essentially there. W7M doing well to punish them.
that's every opportunity and I'm sure loss will look away from that and they will be kicking themselves because there were opportunities
But W7M looking better than they have in the last few players
I'm pretty sure on round difference here as well
That does mean that we find Luke so jumping up three places in the table into fourth place might not have been pretty
But they've got themselves in a commanding position team can't wait to see how they carry on playing across our next couple of play days
For now look to our desk boys. What did you make of that?
Honestly, scrappy but a recovery nonetheless as you guys have mentioned still, I will just
have to repeat it because there's no better way to say it.
The end of the day history will only remember that you got three points out of this.
Could not have said it any better myself as an ace though Fox for you and I break down
this game with the numbers themselves.
We got Loeb and ready for our sign interview.
Let's turn him up.
Thank you very much for joining us. It has been a bit, we haven't been able to see you as much this stage. What do you think that's that's been the case? There's been some ups and downs for Fluxo?
I think it's a little bit about like the mindset that we had.
There's two games that we played that we were playing like good, but the individual choices that we were making in the middle of the rounds were causing every round for a special defense that you have to like always do the right choice, which say it.
And we were like losing confidence. So this week of training, we just focus on like getting our confidence back.
We just play like relaxed, let's not focus on like, oh, we have to do this, this, no, bro, just do whatever you feel like.
There's no pressure on us because the pressure that we are putting on us is not working.
So like today, I was three and eight and was still picking everything, like just doing whatever because that's the way that we always played.
and we were trying to change that and it was not working for us.
And I think that's pretty much it, because that felt extract wise, we didn't change anything.
It was pretty much the same.
Do you feel those issues and communications and confidence still persisted today
during the game? Because at least the first half, yes, whilst technically you were up and you kind
of won that half on the attack, it was still there were some scrappy moments that were happening.
Yeah, yeah, I think the first two rounds were the worst ones because we like communicate the first step of the play
And then when we were to go to the next step we weren't communicating it
We just like playing like solo and it wasn't working. Thank God
We had go this and shoot like three heads and get around for us and then after that like follow and
Lots were pretty like
Communicative about that like you were like, oh guys, let's focus on that. We are making mistakes round after round
So let's change that's relax. Let's use space to cause to communicate enough to that. I think they're also pretty much better
Yeah, I mean congratulations on the win. I just wanted to know did you know at the half?
They thank God, you know your teammates were there. Thank you. Thank God notice and dots were there
You had one kill and Paula had zero kills. Did you know that?
Yeah
because they don't get on the stream, but like after I got my first kill, I screamed and when
probably about his first kill, he screamed like we went around like in the middle of the round,
they didn't care because bro, it was tough for us to today. Yeah, and my follow up question that is
for you mentally, right? At least when I was a player, I felt like the more you wouldn't get a
kill around after round, the more pressure you put on yourself and then you can't get a kill
because you're so stressed out, how did you figure it out and just bounce back once I'd
swapped?
Yeah, like sometimes it gets to you, like today wasn't a day that I was stressed or
anything like that.
I was just literally playing my game and doing my role that my team wants me to do, just
that like takes time for them to die sometimes is it, that's what I can do, but like sometimes
it gets to you and you get stressed and you'll be like, I need to get a kill, so you'll sometimes
get more aggressive or you'll get less aggressive, so you change your playstyle.
focus on always like let's just do what i do in train let's do what i'm doing and i'm playing good
and i know what i do when i'm playing good so i focus on doing that there's no need to
change it just because you're not getting kills sometimes you just don't like it so it just
intercepts it okay fair enough well lobin tomorrow's opportunity to collect points against iantz
because after that like your games become what liquid fury allowed it doesn't get any easier
So how do you feel what's going to be your mindset going into the match tomorrow and in the coming weeks as well?
I think the same way that we taught for today,
we'll just play our game and don't be stressed about it,
random things that doesn't need to be stressed about.
And probably focus on just getting the points, the same mindset we had against Imperial, do our game and yeah.
Right now.
Healing and healing, yeah, yeah, let's give them a friend.
We're gonna make sure to get them some more kills.
The good for the left side of the room is not that great, but we're going to make better.
It has to do with the seat that you're taking, so you've got to swap it around.
Next time we'll see if there's a curse in the seat itself.
Loven, thank you very much.
It's always a pleasure to have you on here in the interviews.
Good luck in your match tomorrow.
We'll see you then.
All right, see you.
There it is.
It's good to have Loven as always.
They check and I feel a very honest one, right?
You're very down at Earth saying, hey, there are issues.
Sometimes we're getting in our own heads.
We tried to change too much. It overcomplicated things. We were more like back today. We tried
to focus on those fundamentals and on giving ourselves good communications. We struggled
the first two rounds and then we just talked it out and we got it back and clearly they
did because from that moment on it was a fluxo train the whole way. We're being critical
but I think we just expect a lot from them because they have shown that they can play
up to the top level of siege no matter where they are internationally.
I couldn't agree more. I mean, Fluxer W7 is a team that we're expecting to make the
major, we're expecting to make events and do fairly well, potentially win. So at the
end of the day, just see them have a rough start to the stage and slowly whittle their
way through. I mean, that's something that every team goes through. So right now, we're
just watching the process of it. That being said, this game, thankfully, they were able
to talk it out and at least get a three, three split. Thankfully, they had donuts being able
to be on the server on the attacking half because this game could have easily snowballed out of
control if it was a 4-2 or a 5-1 half. There were a lot of those attacking rounds for Flexor W7.
They were on the man disadvantage. Los wasn't in a great position, but it just seemed like they got
a little overzealous. Los couldn't really stop moving. If they watch this back from the botter
review perspective and be able to take time and see what went wrong, they'll be able to isolate
these factors of even when they're in man advantage situations, stop moving, take a pause, fall back,
play the utility, play the, the man advantage, play the crossfires. That's where we saw Lowe's on
their defense start to struggle and Flux of W7, I mean, if you have two guys, you're pretty much
playing a 3v5 on attack and you're still going 3-3. It's no wonder that once a side swap and
everyone's a lot more comfortable, they're able to get a little bit more kills on the board.
that's where we see them just run away with it. And I think it's a shame because we talked about
it that for Los, this was it going to be a good limit test going forward because they got NIP
next, they got Imperial next, so they got Black Dragons next and now it doesn't really seem too
confident for Los going into those matches to be able to get enough points and they're in the
sixth place spot now, but with Flux of the W7 jumping over them, they're in a situation where
They need points on the board. They need to be able to be a little bit more confident. Those
over aggressive peaks, individual 1v1s, that's something that needs to be cut out because
good teams will take advantage of it. FlexW7 took advantage of it today.
The FlexW7 runout with three points is very important and I'll see maybe we can bring up the
updated standings board either now or after we come back from our break because it's very
important to situate our teams after this second game today. It has a massive impact on the middle
of the pack, on our mind you. Dota has obviously played really well today, but the important part
is that now Fluxo are in the top six. They're actually at fifth place, even maybe tied up with
Lyod at seven points. That pushes Team Liquid down, that pushes a loss down, that changes things up
around that middle part. And guess who they're playing tomorrow? Fluxo's 7-m-r up against
to INTZ, a situation where they could easily, technically, theoretically, collect all three
points as well. Who did they play the game after and play A7? Next Saturday, they go up against
Liquid. Their entire stage for both Fuxo W7M and Liquid, to who qualifies to the playoffs,
might be decided on that specific game. And I know I look like I'm losing my mind going through
all of the different numbers and the positions and who can go where, because that's part of the
the beauty of watching the stage, no matter the region, but especially in SAL, things
are so volatile. And you can have all of this theory, the best players in the world, but
once you're in the server and you're out and going back in and checking on that scoreboard
every week, it really starts to melt away how quickly this stage slips from your fingers
and you can't afford to skip more events. Most of these scenes have already skipped out on
Salt Lake City, they can't afford to skip off on EWC.
However, Fox, let's take a quick break, you and I,
just to reset mentally and get back into this
because Game 3 is Imperial first and I think
let's get into it.
It's great, I have three bullets,
I only have three.
It's the best artist, there's no way I'm going to lose this one.
Because it's lighter, it's easier to handle
and I think it's a better pressure.
Look, two weapons here for you.
I think this one, this one is more tight.
Two weapons here.
I'm going with the pistol, I've trained a lot with it, I'm not going to miss any
6 bullets for you, no chance
to accept these 3 shots
fuck
fuck
fuck
it's good
The first one was a test.
Got it!
Oh, but this one...
Oh, the bullets are making a curve, man!
Oh, the bullets are making a curve, man!
It's the last one, man. I'll check it out.
It's hard to use the weapons.
One more chance, because the first one doesn't work.
The weapon is hard to stand still.
No, wait a minute, man!
There, ready.
Cut for everything, everything I made wrong, just put the strings on it.
Don't underestimate those who didn't pay attention to Lance and show us again with the magic of the replay immediately.
Great, I have three bullets, you have three?
It's better than that, there's no way.
Hey guys, here's the frame, putting everything in your mouth.
Go, go, you want?
Pussy!
You want to brush your teeth?
Yeah, but I'm not good at it.
I'm not good at it.
I'm good at brushing my teeth.
I'm good at it.
You're a little late.
You're a little late.
Late?
Yeah, I'm not.
I'm done.
I'm done.
I'm done.
You spilt water.
I'm automatic.
You throw grenades.
Give me your phone.
Damn.
Oh.
Hey hey.
Mmm...
Nice.
Mmm...
Mmm...
Hahaha
Oh no, no.
One, one, one, one, one.
How many are there from you?
One!
なんだindevouing
Come on, come on.
Don't touch me.
No, no, no.
Come on.
Come on.
Come on.
Come on.
Come on.
Come on.
Passes, passes, passes.
What happened?
I don't like to play.
Which team would you choose to play? And why?
This is the naughty fish. Let's see the reserve team.
I'm worried.
This is the most perfect match.
Which player would you win in the race?
Why?
If you ask me which one I wouldn't win, and why I beat everyone.
If I were to be the worst player in the world, who would win and why?
It's a complicated situation, it's very complicated.
You left me in a very complicated situation.
Who would win would be the Flasthrai, one of the worst players in the world.
Which team would you choose to play against?
I'm going to send the Imperial away, because I don't know, but he's leaving.
the standings. That'll be Fury allowed of Fluxo W7M and Loss. Loud, unable to collect any points,
that's one thing. They stay at fifth place, but look who has jumped them. Fluxo W7M with their
big victory over Loss. Loss are now knocked down to seventh place out of the top six, where they
want to be to qualify into playoffs, and Team Liquid Alienware down another spot before they
get to play their matchup. That's the impact that these middle of the pack games where all three
points are won by one of the teams can have on the standings and this is ever
changing. We're in day five. There's not a lot of time left. Not at all. And
every point matters. Yes, flex it up. You said I'm got to top four, but like you
were saying, Milosh, I mean, it only gets harder for them. They have to go up against
Liquid Fury allowed. So all teams that, you know, are within the top six, if they
don't win and get more points, you could easily see things completely
transfer around. And that's why at the end of the day, even if you're getting an
over time when overtime loss every point matters as long as you're getting on the board absolutely
whenever we are playing ball you and I Fox we're both on the board high up up there let's talk
about our rosters imperial is in you know last time I played some ball Fox I was still in school
that's how long ago it was what are you talking about from Europe are you talking about football
are you talking about basketball I'm Lebanese basketball is our national sport
I suck at it, but still, that's
the better one.
Well, speaking about sucking at things, the Imperial roster, they haven't really
they haven't really looked too hot when it comes to this stage.
You know, we just saw in one of the interviews right there, they were saying
that there's a team that you could exclude from that sale.
It would be the Imperial team. You know, a lot of
mixed match of talent. I know the biggest name for me on this roster is
I think I will say from him specifically he's been having an amazing stage so far and he
was one of the biggest reasons on why they kept it so close against Furia.
So that being said, their only point was in that mashup.
So hopefully that overtime shows that they're able to get some points on the board from
Imperial side of things and maybe they can get a win today.
Well, it's very important for NIP to get the victory, at least on their ends, because that
will punch them up in the standing.
It's very important to remain in this position.
You don't want anybody to catch up to you.
They win this, they've got three extra points.
They'll remain in top three, of course, but they might be able to jump over face-climbed
depending on how their game also comes up today.
It's always a must win.
person that's been at the forefront of nip's pushes has been hates mr consistent on the team
putting up the numbers when needed also with three plants not too bad in these days 74 cost
that 103 fps this man is putting up numbers whenever they are needed in the s al they are
needed every single time it's in their game against flexor w7m last week there was a lot of stats
batting and no two ways around it oh yeah i mean he got 18 kills in that series i mean he was a big
the way they were able to shut down.
Flexo W7M that being said,
he's also very versatile being on that flex of role,
being on Twitch,
being on Rune,
being able to constantly bring utility for the team.
And also if a support goes down or if an entry goes down,
he picks up that position.
So he's very versatile on both ends of the playing field.
And he's a big reason on why NIP has been able
to find success alongside of their objective style of play.
They are one of the most objective based team.
They have Becetta with five plants, Hades has three plants.
So them as a team, I never thought I'd say this,
but NIP playing objectively was not something
that I expected for them at all.
They've always been that team that is also the wall,
going for kills, getting aggressive,
getting in your face with the entries, fantasy,
a player that everyone always talks about
can just make or break a game.
And now NIP finally having a little bit more synergy,
slowing down the tempo, being able to focus
the objective play with that same aggressive style of entry. I think that's something that's
been their edge. And when you look at their road to getting to this matchup against Imperial,
I mean, everything's been pretty straightforward for them. Some beautiful games, just blowing out
team after team, 7-2 against Fox's W7M, 7-0 against Black Dragons. They really are on pace to be able
to make playoff, so to say. And I don't see them slowing down, at least not today against Imperial.
Well, speaking of entry kills at least let's see what map I'm going to be on maybe something
that facilitates those in our veto or speaking of being blown out Fox.
Can you please take us through this?
Yeah, I mean if you're Imperial, there's no good map to go to.
So if you are an IP, you're going to pick something that has a little bit more room
ability to it.
Bank is going to be that map they ban out consulate because it is a little bit more
of a, uh, even playing field, it gives lesser teams the opportunity to come back into it.
Bank does the same thing.
It's a little bit more utility based.
I think the one thing that Imperial has going for them is Machina is their entries really.
If he just stays consistent, he has to be the wind condition for this team because they're
struggling on the utility game.
They're struggling on being able to focus on the trades and focus on those objectives.
So he has to be that spearhead for this roster, bring it to a map like bank.
limits where he can go there's some so there's not many places that he can
entry in from you he's it's telegraph where he's gonna be coming from so they
put him on a pedestal to where that they can just watch Machina and an IP you
know they have been very focused on that objective game so I'm expecting to see a
lot of the denial from them when they're playing the basement or top floor with
the utility and on attack fast-paced maybe some shields being able to take
position very early on and abuse wherever Machin is not playing.
Well, Fox, I don't want to take this away from you.
Of course, as you know, I've never been a professional player in any game.
Really?
Yes, really.
I know it surprises you, but there seems to be a way here where, if you're an Imperial
and you're going up against an IP on a map that they're so comfortable on where they can
in Rome and spread their wings, especially with their starting on defense.
You don't want to meet them in traditional standard play.
You don't want to be just doing the usual checklist because NIP are going to find ways
to get picks here and there.
But the time you're trying to get into a site, you've already lost two players, you barely
have any map control, and you're going to get shot down regardless.
So my important thing here for Imperial is just do not play standard.
Try to bring something out of the box, even if it means you're going to be uncomfortable
maybe losing some positions around here and there. It's not going to be easy if you play
traditional. Don't attempt that. That's been a rule that we've been trying to anchor in here
when you play against opponents that have a lot of experience, a lot of things that they can apply
on the map itself. We'll see what they pull out here. Thank you, Fox. We're sending it to our
casters. It's Dez. Take it away. Dez and no Tim. Screw you, Tim. You heard the man. You don't have to cast.
You said Dez and Dez. Oh, Tim. I had Dez and that was it.
definitely said asin does i don't think you know i'm not i'm not i'm not i'm not having this i'm
back in milosh yeah 100 percent it's the heat i was a little saying milosh i might say any
message of ace in my brain milosh would never either way i think one thing worth looking at is
the last time imperial played this map was a couple of months ago against tinnitus alien where
do you have a guess on what the score was back then sim just let you know of imperial what do you
I think the approximate score would be 7-1 7-0 so you were close either way they couldn't win a single attacking round so you'll forgive me for being a little bit nervous about their odds of getting around away from NIP given right now they are a very respectful team of course we saw them making it to Salt Lake City we've seen them now consistently punching up into our top four and displacing teams like seeing the
could Alienware, Lightlos, for example, who would typically be in there. So I think Imperial,
unless they really got to work on this map, are in for a bit of a rough ride because even
looking at their preference for this map, i.e. based on their banning behaviour, did
they actually like playing this map? The answer is no. It's right down at the bottom, but I don't
think it really matters what map he goes for against NIP. You're probably in for quite a rough
ride anyway. So let's hope they've got something cooking here. Let's hope they've got some
crazies to plunge for us. It's Miller for saying playing. Sandra probably ain't going to see you
over the line, they've got to play like the Scrappy and look that they are. If they're
going to find any success here against NOB, let's get into it.
The thing is, it's a little bit difficult to say too much for Imperial at the minute,
because their first four players that they've had have been against what we would expect
to be, and there's a question mark over one of these, but what we would expect to be the
top four teams in the league, they've been really unlucky with their schedule in a lot
They've come in, they've played FaZe, they've played Team Liquid Alienware, they've played
Furia and they've played Flux or W7M.
Like that's been their list of opponents so far, it's mental.
And then you follow it up with NIP, the other, you know, maybe fourth place team.
They're going to try a little bit of Russia, they've gone straight for the hot drop, down
into gold bars and they've actually taken a lot of ground here quite quickly.
I'm not sure how aware of this NIP are, but they're going to have some serious fighting
to do. Wizard does start it off. And yeah, so does fantasy. Five versus three. And it
starts crumpled for a period. Yeah, I really thought they had something cooking then. I
really thought they did. The problem is they've got themselves inside a vault and then there's
stops. They're very less old as they rotate for us to play through and towards site. We
have no idea where anybody is. We should slow down a little bit. And while the other players
upstairs and kept on moving on fours, they've been destroyed by the Romans. You can now
very safely start falling back towards site. And again, Mackina, we've heard about he
was the key player. He was the one who got inside the ball and I thought great he can rip this side
apart. Watch hatches, watch main stairs but no it's all falling apart on what could have been
their golden opportunity to get around over the line here. Still there is chances for them as
Matrix manages to find fantasy. At least some hope. Two versus three they need the next kill
realistically playing. They've got a lot of time with which they can do it. They do have a drone
in pocket should Matrix find the opportunity. A little bit difficult now that he's deep inside
the game. He's going to be
challenged from just about
everywhere. He's going to go in
and look for a plan here. This
bit of support from Florio has
to win this gunfight. That's the
big key. As it is, Matrix has
come off the plant there, but
Florio does win the gunfight to
versus to percent or though
drops the diffuser down in no
man's on Florio very low health
and what look like a winnable
situation for Imperial looks a
lot less so. Yeah, if you set
way that you managed to see the last month stepping around and managing to get the defusion
stop there. It would have been around when but Bersetto goes a big three kills for him
in the round and the first one goes the way of NIP. But I will give points to Imperial
here at least honorable points. I can't give them actual in game points, but honorable
points kudos if you will for their approach. It was a bit different. They went in nice and
quick there. They were willing to take a risk that could have paid off for them if they'd
just been willing to take the next step of faith and actually gone for it.
How many honorable points is it to qualify to EWC does?
I'm still negotiating that one. I can't have you an answer right now. So they are worth us at this point in time
I just you know
Hey, hey, hey at this point in time. I need you to just want to miss me. It's him. We'll figure it out. It's okay
I don't think I don't think people would experience
If I'm honest, I don't think you will. Honorable points are a wonderful thing
but they're not going to get you anywhere, EWC or otherwise, Imperial, you've got to be getting those rounds one and on the board.
Look, it was a nice, it was a valiant attempt from them. Hot drop into vault, try and push and get aggressive.
They kept themselves in it for most of the round. They were there and thereabouts, but ultimately, NIP.
They cut it down quite quickly, right, up to five versus three, despite Imperial getting themselves back into it in small ways.
It was always seeming like it was just a little bit beyond them. I thought there's armor
I thought it was gonna get dumped down the hatch when you open that out.
Always a hilarious trick for your teammates by the way.
Make sure that you're in an actual squad. Don't do it to strangers. That's a bit toxic.
But when you make it, it's running across the hatch. Just shoot it out from under. Very, very funny.
Try not to care at the same time, ideally.
Well, if it's in prep phase, there's no team damage.
Yes, you can get away with it.
I feel like they don't really need to play. What are they doing? They don't really need to play this defence too aggressively necessary.
Presetto gets completely caught out there, just wandering into No Man's Land at top square.
Mackina walks in and finds us at Florio Ontopino. 2 vs 3, they also know where Antic is attacking them from.
So he's going to be watched and taken down. Mackina finding the kill. 3 vs 1 now, it's all up to here.
gets the first. Mr consistent is what Milosh called him. Is he able to deliver? He's got
keeper parricades that he can use to support and he's an age on the clock. That might actually
be to his detriment here on the defense. It's a long time to hold on for.
I'm very mindful last round where they started to fall apart was one they slowed down,
two they started taking 1v1s that NIP came out on top of in the majority of situations.
And as soon as I saw Yats get upstairs to start running across the top, I started being very,
very, very nervous. Florea, because look even here, he's got a bulletproof watching absolutely
everything that he's doing. They know exactly where he is. They know when he's going to step on
through, which means Yix is technically the 1v1 against Hates here. He's still upstairs right now
and not seemingly 100% sure where he is. He drops in in a spot now where he's got to win this gunfight.
This is crucial, but no, Hates gets one into the 1v1 against Florea and against him. They know exactly
where he is. This camera is going to feed everything. I think he's now destroyed it away. So all things
now being a little bit equally gets him on the straight through the soft surface. That's a big
round to win out there. For the side, I've been burial. Yeah, that's really good from Florio there.
He has a rough idea of where hates is. And sometimes you've just got to put some bullets down range
and see what happens. And I like that from Florio. I'm just going to send him in his direction. Who
knows? Maybe I get lucky. I've got more in the tank. I don't need to worry about reloading really
and that's worked out brilliantly for him. Takes hits down, levels things up 1-1, a better round from Imperial.
And some mistakes from NIP there. Phantasy got himself into No Man's Land when he got aggressive out of archives.
But Seto, I don't know what he was doing when he just scrolled into Top Square.
No idea that there was an Imperial player there, and Yetz was only too happy to oblige and take him down.
So some mistakes there from NIP, but as I always say, mistake is only a mistake if it's punished. Imperial made sure that they were.
100%
For a second, I really thought the Solas could have got away with stopping Mackenor on the charge on through, but that was the missed opportunity.
It's twice now that Mackenor has seen a gap and has run into it. That round, that second round at the very least, it opened everything off the back of it.
The first one was wary. I think got a little bit hesitant with waiting for the team to play catch up.
So I'm glad there that they've really depressed the advantage to getting to where they are now.
So it's already better than the last time they played on Banshee.
As a reminder, it was at 7-0.
They get a team liquidation where that really hurt them.
This time, at least they have won through their name.
And given how they're playing so far,
I can see them getting at least a couple more in this half.
Yeah, I think they've been dipping good value for the round that they've won so far.
There's mistakes on both sides here.
NIP have made a few, Imperial have made a few.
What a start. Sexy kick.
Just spraying down that barricade takes out Banshee.
couldn't ask for a better start really taking down fantasy I've spoken about his position that he
plays here a lot if you remember he plays on the two ground and he plays just outside of these
windows on banana and he'll lie down flat and he watches all the way down through the bookshelf
along the windows to the breach at the bottom and honestly the amount of two and three k's I've
seen fantasy get from that spot is unreal so I don't know how you know purposeful that was from
sexy gig I think he was opening up a line of sight but it goes to show open up your answer
in it so good but as we saw back in our last one capiating getting the entry
although most of the time did result in the round when it doesn't guarantee it and often it can
be those rounds where things look safe that ends up falling apart but coming down towards the last
75 there's still got lots of time to work with here they've got square control they've got lobby
controllers you've seen they've got players in the windows this has been good work by imperial
but now it's got to see it actually convert into a round win. Just going to continue the pressure
from the windows smoke is going to go out. Oh no, we're going to switch over back to these
fixation bolts. That was a big mistake. It's oh no, what a double from Hits. Absolutely
beautiful stuff. He's just brought NIP screaming back into this. Not only does he take out the
capital utility, he removes sexy cake as well and gives NIP the man advantage. Big, big problems for
Imperial. I say this a lot when you take too long as the attacking side, you leave too much
room to go, too much time to work, the other side will just bite back. Makina brings at least one
back, gets rid of that DMR, but the damage arguably has been done. Final 25, one coming up through
Lobby, they've got themselves in on the Repel 2, they don't have as much control as they did earlier on,
but it's still winnable for Imperial, let's worry about the clock votes in. They've no position
to put a plant down, that's the problem here, and NAP know it, that's why they're just sitting
indeed they're waiting to hear that case going down and then they'll do something about it but
they don't really need to bother they're now gonna walk in there you go you see that's exactly what
nip we're waiting for perfectly played perfectly timed final kill comes in nip recognize their
position 3v3 they have to plan this 30 seconds 20 seconds left on the clock let's just play them for
time and we can just swing if we need to if we hear that diffuser going down there was one in
and Janitor who would hear meeting there was Pino just by the long table who would hear the other
sat and just basically we just sit there and we just wait for that to happen beautiful beautiful
stuff from NRP really good. It was the right idea by NPR so again I'll give them kudos I can't give
them much else I'm afraid. The way they were approaching it was sensible because Pino as you
say was on long desk and see if you have Mac and a walking up through main stairs and two players
on windows they should be able to get a pinch on towards and that's what the candelas were trying
to do, but they didn't go deep enough and left the cells far too little time to be able to get a
good gunfight on Topino. He walks over with two kills in the close there, so a bit of a slip by
Imperial, close but no cigar. Now in the second quarter we'll find ourselves going back down to
the base since we'll expect we'll see the same three-site rotation, basement, off to first floor
for Stafford Open and then towards lounge and CEO to close. He would have expected so this
is the site of course that NRP won back in the first round and this time they're going to be
doing it without um having to face up to the ying as well we just saw being brought along in that
last round so Imperial they went I'm looking forward to seeing Imperial attack this time because last
time it well of course it was a genuine attack but it wasn't like one of their normal textbook
genuine attacks the heart dropped into ball they tried to get aggressive tried to just take the
the fact I'm happy I don't think it was bad idea but I'm looking forward to seeing what there may
be more structured approach to attacking this is did they take control of open area for example
are they aware of players up on the top floor fantasy he just gets all over the map he's going
to be causing a nuisance of himself here and just refusing to give up anything
well again I like some of what I'm seeing from Imperial it's the right idea to just don't get
get the Emerson look they're looking for.
And that's what I'm hoping will improve.
Now, we've got a couple more bands coming on through.
The Ying being taken away.
No surprises at all.
So the Ying will down around three and the Zami.
Although we only saw it the once.
In fact, they saw it twice, didn't we?
Second and third rounds.
You see it a little bit in the final one as well.
No surprises at all that you want to see that taking away.
To try and move more to safe spots,
the defenders have got to play inside off.
Also, God, she's actually rotating this around, Tim.
This wall was there fully like, it was soft,
but it was fully closed off still.
Back in round one,
back in and made that drop into Walsh Gold bars.
Definitely a slower approach this time,
although they do have blitz.
I was going to say they do have a blitz,
which doesn't scream slow.
It's not going to be towards site, though.
It's going to be about taking top blue.
It's going to be about getting into server.
It's going to be about aggressing in those positions
rather than into site.
It hasn't really worked so far.
We've still got Percetto Watten here.
He had a Vulcan canister to play behind.
Was more than happy to pop that out and just burn a bit of time
back up that blitz he's now gonna start using the toxic beard canisters first one is deployed
two more in pocket so again he's got another sort of 30 seconds easily that he can waste here on
blue stairs which takes us down to the minute mark imperial they've got to find themselves a plan
and they've got to get moving quickly yeah it kind of feels like they're showing their
hand with that blitz pushing towards you know not that it's a bad thing because you do want
yet it's not being cleared out but you've done part of the hard yards but they've still not managed
to get full control because as we can see they've still got a player on blue they've got a second one
playing around server itself this is just looking pretty horrific normally through the hatch you get
a control on towards a player that's playing inside a server itself but I just worry that we're
running out of time we're down to 60 they've still got themselves the ability to play behind the smoke
they've still got a couple of 3c4s to play behind they've still got glow encounters they can pop out
I think in a period of already less than two late in yeah I think you might be right 54 seconds and
lots and lots of work to be done and the big problem is not a lot of control
they don't really have a position to do it from they're not even inside a
service still despite having cleared it out they're now gonna rotate a little
bit I think just trying to draw some attention in towards that position but
really gonna buy them anything Hates is ready takes down matrix five versus four
30 seconds left to go and you can see the flames that are just stopping the
progress now fantasy onto Machina and Imperial really starting to pay the
the price of sitting stationary for too long in this round.
It's easy for him, it's managers to pick up.
The second in the round is not gonna pick up his seat,
is he gonna pick up his seat?
I think he's going to pick Pino up now.
Fantasy managers to get the kill,
but settle with the last,
and it is gonna be an IP super comfortable
inside of Sire, inside of Basement.
Absolutely no moving them.
An Imperial just did not do enough
in the early parts of that round.
They had a blitz and it was like,
that was their entire plan to clear out blue.
And when it didn't work, they didn't really know what to do.
Got gated up, I think, by the Goya countertop blue,
which slowed them down.
But like you say from there, they just completely got
paralyzed.
It was like, OK, what do we do?
And it took what?
A minute, so a minute and a half, and to decide, OK,
let's vote bottom blue.
Let's vote on the site rotate on the side door.
Maybe we get away with it.
And sure enough, they did.
Because Mac and then managed to get the drop-in towards
server and take control of that.
They managed to force NIP back, and that was great.
But they then lacked teeth.
The problem is, they did all this investment in getting
control of servers then rotate
everyone over towards main stairs
where they have very little control.
Yes, they got the down towards Pino,
but hates us, hates things.
And he always will is going to be the challenge there,
I'm afraid.
So not again, lacking a bit of teeth on Imperial side,
even if the idea was okay.
It's three, one to NIP.
We now go back to the site.
They did manage to win in the first quarter,
which is something open.
Hopefully we see a repeat performance
with that at the quarrying of 1v1 clutch from Floreo.
Let's get back into round five then and see how much of an impact the tactical timeout
has on Imperial, whether they're able to get themselves around. We're going to be going
to open area. We saw this in CERN Rotation from NIP. It's a second choice. I like this
and I've said it a couple of times. I'll say it again. I don't know if I was talking about
it here on SAO recently, but top floor sites, we're starting to see our field that we're
to see especially in Brazil, a little bit of a slip in their popularity recently. Whether
that be night even top floor, bank top floor, cafe top floor, I've spoken about it at length
over the years in relation to cafe, but I will say the same of anywhere. Top floors reduce
your options as defenders because it's difficult as defenders to fight upwards vertically.
We've only really got a soloist that's generally going to have a really big impact vertically
and they usually easily clear it out. So the big problem then when you're defending that
top floor is you are limited you can't burn the clock down you can't play a
roam you can't play a particularly big extension a lot of the time and until
somebody figures out a really consistent way of doing that it puts you a little
bit of a disadvantage by playing the top floor because you've got less tools in
your arsenal to call upon whereas on mid floor here now NIP have got a top floor
presence they've got roamers there they've got that extension upstairs they
can have much more impact down into sites should they need to and it's just a
better set up for them so it gives the attackers that additional layer that they have to deal
with that they have to work their way through so I think we're going to see this trend away from
top floor sites continue in a lot of cases. Kind of pauses back to the previous match where we didn't
see the top floor at all on cafe but I think the less said about that the better as Tim has
been screaming it for years now it feels like. Maybe banks have to follow on towards the same.
Either way Gloria starts out the entry on to Banksy again from a similar spot as what they were
playing on windows a lot last time man it was off towards lobby where they got the entry last time man in this kind of position
it just feels like the second time now we see the nip fall far with the same
sort of angle again losing a player to the windows in that very little response
i'm just gonna hold that course angle on janitor but how about that floreal manager to get himself a
second surely they must have known about his position but here it's just straight out into his line of fire
and leaves NIP now in a 3 versus 5. Ratero drones are going to be sent in to try and
clear out some utility. Just need to be dodging the mute jammers around janitors. Try and make
sure that they're not losing that. There isn't anybody up on top floor for NIP now. They have
all been forced back so Imperial can start thinking about sat itself and particularly some vertical
work. Well the majority of them are asking questions down from there. That's right and that's
a bit of a preview. Come on boys, you've got to know electric is going to be an angle at one
point wizard a bit too keen to assist his teammates off towards the side. Pino almost being caught
on his retreat back to site the same way that Hates was earlier on. Not looking good for NIP but
fantastic for Imperial. They've been great at punishing NIP and they're playing out on the
brome and our forces possess so NIP is the final two to hold inside the site itself and hope to
God that they get pushed at independent times so they can force out separate gunfights. I think NIP
they're smelling IMP I was going to say Imperial. They're smelling blood in the water. They know this
This is a golden chance to get a win.
That versus one as Mithridge picks up Pino, surely.
This one has got to be close to all the Peseto managers
to find one, can't find a second,
has to switch over to the shotgun.
Not ideal at range.
Floreo finds his man with the DMR,
and that is going to be Imperial getting themselves round five,
and at least keeping themselves in this.
It's 3-2 to NRP.
Yeah, really, really well played for Bono
around to Imperial identifying that he was off towards
electric at full full, full four of a drop now.
We get site control, we can plant, we can go for the kill, whatever we want.
So good read towards the end of things.
It's not bad given to be fair how crushed they've looked in the rounds that they've lost, I'd say.
To have two on the board already feels fantastic.
Dare I say, it feels very reminiscent of our last match back on cafe,
where we were just like, there's no way here.
The team of kids should have three rounds on the board, but look exactly where they got.
They managed to get dangerously close, and they even managed to get,
let's try Flux AWP 7M, not Team Canadian, where I'm combining team names here over the shop.
Flux AWP 7M, sorry.
We're in a spot where we thought there's no way to have a 3-3 half.
That's exactly what they got.
Imperial have actually played well, though.
Across a couple of those rounds, they've seen themselves coming away on top of.
If they can get a 3-3 here, this is going to be spectacular.
That's an absolute, you know, day like robbery.
If they're able to get away with it, it's brilliant stuff from Imperial
to dig deep and get themselves back into it.
And I think it'll be pretty upset with themselves at that point
because it really should have been, you know, better from them
if it does end a 3-3.
So, last one will be that top floor site.
Remember what I said last time around,
it limits your defenders a little bit.
There's less roam possibility, less extension possibility.
It can often make a more difficult site to defend.
Imperial, this is your last chance on the attack.
I think, Aggiesafe, they can get a 3-3 here.
They are absolutely laughing
and they're gonna carry so much momentum and confidence
into that second half.
It'll be absolutely brilliant for them.
So some last minute Intel going on, 30 seconds into the round.
They know what the setup is largely going to be.
I'm going to ask the same question.
I do a lot of the time when we've got the mirror available
and the mirror is played in closet, what's the plan?
How are you clearing it out?
They've got the twitch drones from SexyCake.
Is that the plan?
Is it a cell we're on the front inside some smoke
to be able to detonate it and clearing out?
But they really do need to because there's three nitros
on the side of NIP if they can get into janitor behind that mirror window you're never going to plant unless you've cleared it out
Sure a lot dug in right like you said history's been thought of one thing but the fact they've got
some of the tutors used to shoot through as well means imperial has certainly got their work cut out for them
Can't imagine we'll see anything too drastic what we saw last time they had a really good spread to give it to them last time
They had lobby control from the entry they managed to get they got control of square with the x
They had two or three players then on windows I was like perfect
the only thing you're missing really was the backstab in towards Stockholm, someone to threaten
on towards white directly. Hopefully that changes a little bit here, they identify whether they're
missing a bit of pressure last time around, especially given they managed to get the entry in
the previous round in towards white corridor from that double window repel.
Confirming that there's nobody directly inside of Sight at the minute, pickings go out just to
signify that we've got that player deep inside the front desk it's likely to be
fantasy I look at his player card and I see that it is it's the position he's
always going to be taking up here it's will be over that side as well but
sexy cake once again able to deal with fantasy that is a brilliant start for
Imperial I'm looking at the clock though that would be my main concern at the
minute 45 seconds and not yet in a position to put the diffuser down they
need to find themselves a little bit of an entry now how much of a joy are they
going to have walking up marble.
I will see what the important thing is to make it
some pressure on the backside of the bomb.
They said they were missing.
Nick, this is good for one, but Hayes gets to slam down
onto sexy cake.
So at least for now, it's a man advantage to the side
of the Imperial as Makina starts his march on foot.
They say looking too bad that all Makina
is tearing them apart here, Tim.
Not a bad spot to be in.
Surely able to convert to here as Persepto
has left the line alone.
Makina just going to take a little bit of extra damage there,
but the plant is going down, Bersetto is getting it.
He can try to fight his way back into his own site,
manages to find the down 1v3, becomes a 1v2,
but the plant is down, nobody has gone out of the windows.
That's the big thing, he doesn't have an external threat.
So this is winnable for Bersetto,
but he needs to find both fights without them knowing,
because if he takes a direct challenge,
he almost certainly dies.
he's dipping around he's seeing what he can see there's one on banana gonna take the swing the seto finds the man it becomes a 1v1 there's
It's literally about 0.7 seconds short
but they're absolutely agonizing for Bassetto,
but a great round and half for Imperial.
Yeah, impressive to say the least.
Milosh Fox, what do you guys think?
I mean, gentlemen, aside from that last round,
my God, Bassetto, insane play in general.
I don't really know how to describe it.
However, Fox, we are tied 3-3 at the half Imperial,
who a lot of people would really put them way down
because they are at the very bottom of the standings.
They're doing excellently in this to tie it through three
on their attacking side.
That's gonna show some promise, right?
Of course it does.
I mean, it goes without saying,
they're playing exceptionally well
on the objective base of the game.
Going for the objective,
trying to get to the fuser down, taking their time.
I mean, banks, one of those maps,
I mean, we just saw the CEO bombsite is very finicky
because if you get top four controllers,
not many positions for NIP to hide.
And we were talking about that with NIP,
the highlight of them being having those rat plays,
having a player roam around CEO, roam around open,
and then falling back down to the sites
and then adding the layers.
But it seems like Imperial is doing a really good job
at taking time, taking positioning.
But I think the biggest takeaway is
they're not giving those opening kills,
they're not giving extra area,
losing bodies while they're trying to clear.
And it's coming into these situations
where they can really go for execute
through all their utility up
and put themselves in the best case scenario.
something that we haven't seen throughout the stage is them going for the objective,
them getting that diffuser down.
So far it seems like they have been cooking with gas at what they want to be able
to get done. So if they just stay on that front as a team effort, as a collective,
it seems to be going very well for them.
But now the size are swapping. Now Imperial has to go on to the defense.
This is where NIP is going to be scared because we don't know exactly how Imperial
is going to play it. If they run a lot of utility,
if they're adding those layers that NIP did not run,
that's where NIP could get caught up.
They could get caught up by a C4, die to the utility.
And this is where I'm hoping to see Mock come in big
because he's been exceptionally well for Imperial
throughout the stage,
even though they haven't really gotten any wins under the belt.
He's been a big proponent as to why games have,
why they've been able to win rounds.
So on defense, this is where his time to shine is now.
It absolutely is the moment for it and our operator bands are just coming in, first we have swap sides, Yingban, and Castleback.
Okay.
Interesting. I mean, Castleban makes sense. A lot of teams love to be able to run it. There's just all that extra little bit of time, so just getting it off the board. I mean, NIP wants to go fast. That's what I'm assuming.
that absolutely could be the case here second ops we see a kind to morale and
both pretty effective capital kind there you go all in all set and our first one
is going to be down in the basement the locker cctv we'll send it back to our
casters then it was a nice take it away and I did say both does a nice thank you
very much me let's also give you clearly it was me that's confused I'll blame the
heat that's all you gotta know I was gonna say that these bands seem like and
really have a lot to go off
off because Imperial only played
one round on the defense in that
7-0 loss against Cina Cudale and
we're back in that kickoff. So this
is all very much their own preferences
I think and trying to remove obstacles
that might slow them down. Kaid very
understandable for the hatches. The castle
can continue a large routine to make good
use of the operator up on the top floor.
It makes it much more defendable, but it does
mean they've got a base off against
things like a mirror potentially in future
something that Alpham has spoken about a lot as well it's it's what are you
leaving behind it's yes what are you taking but what are you leaving it really
is picky boys and you know if you're gonna take away things like the keyed I
think it's a good plan you're on bank you know the hatches are particularly
important the attacks I don't think is a bad plan but it does mean like you say
you've got the mirror you've got this army you've got you know Fenrir you've
got Ella you've got all these difficult difficult operators that gonna waste a
a lot of your time that you are gonna have to survive with.
So, yep, you might save a little bit of time
from, you know, weapon speed break this
in terms of the keyed and banded double back.
You know, but they're gonna save you a little bit of time,
but you're also gonna cost yourself some time
and some pain as well with what you leave open.
I like that as far as a banning system goes.
You know, I think it makes the choice as much more,
you know, kind of, I have a bit more gravity to them.
You know, if it's obvious which two and three operators
that you should ban every time,
then there's no gravity to those choices whereas this you know we're in a
position where it does feel like there is a lot of choice between where you
should go and take some thought.
Absolutely well the importance here of course is that NIP to be strong on the
attacking side, three rounds for Imperial. I'm not saying this to be
horrible about a challenge a serious promoted team but we've seen them
struggle as you did rightly say they are played against all the big boys first.
I'd say NIP are still one of those big boys, three rounds on the attack is a
very very impressive half of them and he needs to better that it's not the very least match it
to show that they belong amongst air quotes the big boys here in sal because that's what
those got things started on the monty they're inside a lobby they've got the control they're
looking for not quite the same kind of basically so i'm backing her back in the very first round but
it is time to apply pressure down through the lobby so we've already got the hat mostly being
opened up by fantasy years down to just the four hibana pellets left those are not tons more to
work with but as they get the one there's a response on the other side h should bound by yexu
and there's only four and six has found himself involved in some pretty big scenarios so far
even winning out that one would be one of the close around six largely the biggest of them all
but here comes fantasy up through garage by himself this backstand that we saw missing
for imperial team back in that first half on this site already being coming to life here for fantasy
that was a really nice kill for fantasy as well just beautiful reactions to find his man matrix
is going to take a big chunk of damage elsewhere in the map as well it's just nip need to clear
out serving out and they'll really start moving. Look at this, the Pusettos actually just walking on
into side and as soon as they try to react, it's Phantasy reacts, manages to get himself another
two with the secondary. That's three in the round and it is now Florio completely stuck out in the
cold as the diffuser goes down and Issa fires his way back into his outside. Does manage to get it
down but there was a hail of lead coming his way and it was Phantasy's bullets who found their target.
surprise, surprise. That's
going to be a four in the
round for fantasy and I'm
going to kick things off on
the attack for NRP 43.
All from the backstab as well.
Imperial probably like
scratching the heads a little
bit there. Is this real life
or is it just fantasy? It's
just fantasy. This happens.
We've seen so many rounds where
it comes up big just like that.
And that first round, they'll
be looking at it. I think
Imperial is saying, right,
forget about it. It didn't
happen. Reset and go again.
Don't let fantasy get a four
It can happen so many times over from the setto back in round six bit of a setto 3k back in round one
We're yet see a multi kill from an individual on the side of imperial and you might be thinking that's what why does it matter?
So I'll get some water kill or not
I'll argue it doesn't especially but what hero plays by individual players that sense called them lets you get away with is rounds where maybe
It wouldn't quite go your way if all things equal and there were one for one
It's going all across the map if you can have a player step up and base a solo
So the single handedly or solo when you the round great nothing else really matters
that's kind of a fullback to them being able to rely on strategies and team afterwards.
Imperial haven't got that in their wheelhouse yet. We need to see a couple of players start going big
and obviously all eyes will fall to Mac and when I say that hopefully they'll wake up a little bit
here and can get them around on the board. If this goes to five three I think NIP will start running away with this.
I would agree yeah I think if they can get a little bit of space between them it's important
that Imperial as you say kind of cling on to the coattails of NIP here. They could be in for a hell
of a ride if they start getting a bit of momentum up but yeah that's that's the best game plan for
Imperio here is don't let NIP have any breathing space at all just keep absolutely breathing them
in it keep right on top of them and keep the pressure on so we're going to go up to the top
floor for Imperial second defense they've brought the clash along this time that's one to keep an
eye on yet it's just got that shield what are NIP going to do to deal with that they've got Nomad
with the air jabs they may choose to use them there they may not they can't do because they've
got gridlock to cause up any flanks as well so that's one option they've also got the door
could be caused the clash could well just let the form detonate take the 40 damage and then
you know at least they don't have to worry about that continuing to happen. Well the eyes on hate
no doubt because he's the one with the operation that can make a big impact here. They're a lot
about an hour over time and typically if you see one being brought along it's because they have
walls or doorways that they intend to use them on. You don't bring it along just in case you see
one that makes sense to use it on no. You normally have some kind of execute in mind but before they
can start pulling off that execute they've got to make sure they've moved key players around.
That's where things like frag grenades might come in or where being able to open up angles or
making use of the dockerby might start to help them out there. So there'll be a little bit of
prep work to do then I think you'll see NIT pull the trigger. Long range angle going to be taken
and through the soft wall towards janitor. No damage done as of yet. One minute 20 left on the clock.
NIP not inside of the map. This is all three of them. Starts up on the windows at the minute.
They don't have top square. They don't have stock control. You've still got floria able to play around
vending machine. Big problems right now for NIP as they run into the clash of yex who's able to open
things up with a kill. I love this playing the clash from janitor. It's almost like a portable
mirror window the way it's being used you don't have to deal with the mirror you know being taken
out from janitor if they start owning up the floor you just grab the shield and off you go brilliant
stuff but there's a couple of quick kills come in wizard does manage to find the clash shield off
the board three versus two nip oh it's another two k for fantasy so far i was gonna say his
nade surely should be the one that comes into help deal with the pass shield but he just kills
jex instead that is good enough now waiting to see what the next player is mackina always playing
play the fire here Tim. When you're on the other side, that is serious
fires in playing away with where he keeps himself alive, steps his way
across and even deals with that. Literally at the very last second,
there was no red bar left then on the start of similar above his name,
but gets up and gets rid of fancy, crucial kill, 2v2. And now we're down
to the last 15. This is looking great. We're just making it into a 1v1.
Can he win it out against Mackina? I said this would be so crucial
if NIP can get a 5-3 that it feels like the round is done. If Mackina wins
this is anybody's game. This
is going off here. Up comes
with it off to the future as
well. Half a piece of his name
but a stop on towards the head.
A triple for Mackinaw. I said
the need of the hero team.
He's done that KPM round eight.
He'll make it four four.
Yeah, a class shield being left
activated actually comes in
clutch there because it gives
away the position of wizard.
Yes, he gets the plant done,
but as he strays a little bit
too close to it, what it does
is tell Mackinaw he must be
somewhere in line of sight of
that shield. So, let's guess, he's behind the desk. Mackenna uses that information beautifully
to get his kill. Levels things up, gets around for Imperial. It is 4-4. And right now, they
are doing exactly what they need to do, and that's keeping in touch and distance. There
they get themselves around ahead. Oh, and now he might start to panic.
Well, we've had two rounds there that have come down to individuals, right? I've touched
on it throughout the game, how NIP have had these big rounds from individuals. Imperial
We're kind of lacking that now the bad Mac and obviously step up big the one thing I haven't overleased
I guess I kind of sort of back in the first half, but not yet seen this half is a proper team now, but a winners your group
Yes, you can look at those multi kills and say they were enabled by team members
But I want to see everyone getting involved in to see how things then sell and how the team stack up under isn't one player going
Absolutely nuts in a given round. This might well prove to be it
We've got that third site rotation small difference in the two by the way
It's worth touching on imperial have gone from basement to top floor then their offside is staff and open
Whereas it was the opposite to NIP, they started in baseman, but then snap open was their second
without second floor being the alternative that the tertiary side stepped into.
Well interestingly it was the first floor site, but if I myself was losing out more often than not,
we'll see that NIP can reproduce a similar result and get themselves a win here supporting Charles back into the lead.
Okay, third choice site is under way, FNAT is going to be activated over on the far side,
over towards main lobby so what they're trying to do there is just prevent that little kind of
sneak push coming in main lobby through intertellers archives and then putting pressure on to site
through the soft wall but also getting aggressive on towards square then from there it gives you a
really good beach head to do that so going to be a little bit more difficult for an IP should
they consider that but right now their attention is quite rightly focused towards that top floor if
we have a look across the list they've got Yextz and they've got Mitrix up there it's the clash
and the guile need to be dealt with and move so long.
Absolutely. So start another one I'll be already complaining about on the side of NIP.
They're looking at the tools they've got. They haven't got anything too crazy in terms of like a
sentence to roll on their way through. Of course this site really looking towards that.
It's more about the verticals but even then not got much in the way of vertical control to
establish. There's no bot, there's no sledge, there's no ram. So they're going to have to
try and play through hatches for the most part, make use of whatever they can open up with secondarys
which isn't an awful lot given the line they have got. Is that more point towards them
trying to execute in through square or maybe in through the archives, say all force their way
towards beepers. Either way, they feel somewhat limited on choice given the line that they've got.
Oh, this is the opportunity up through the hatch. Can't quite find the shot.
Always worth a little look there from sexy cake. Halfway through the round, one minute 30.
thrown inside a site is going to be feeding a lot of intel and I'm going to be seeing an awful lot
because basically everybody is back inside a site apart from the X at the minute, it was very very
close by, it's just on beepers outside of the double door leading into site so there's going to be a
lot of pressure here for Imperial, I feel like they need to fight their way out, they need to try
and get themselves back into this one once you've dropped a basement, that could be a big moment,
Bissetto manages to pick up the clash and another one onto Mackina, they know that there's one here
I thought that the hatch was there often, unless maybe it did.
That's a mad challenge to take, through choice.
Midtricks, what's going on? I don't know, okay, fair enough.
But still try again, it's fighting, now step up and go somewhere else.
That's right, guys, I was always here all along, not a problem.
Floreo gets one back, but it feels like the time they've got here,
and I think you see this one over the line, a flash going in deep,
he's going to keep him up there permanently. Is he manages to find the kill? De Fuse are
going down as well. They will stick. No, they won't need to stick. This fan is a manager
to get himself back into the action. I would love to ask him to whether that hatched up
was purposeful or not. It was a hell of an angle to take onto metrics if it was, but
it's a big risk. And like you said, I think it was a little bit accidental, but he made
the best of a bad situation.
5-4 and I would find NIP as we head into round 10.
We'll have those bands coming in to see who will not make it through.
Is he our interviewer?
I do have interviews with that chef for this game,
but if it is, then I would actually love to ask the question.
Because to be fair to him, what he did do straight away
was then get himself under the hatch and get the Goyo.
Oh, yeah.
Exactly. He found his premium.
Maybe it was a call that someone came out,
no, the hatch that he sat on actually isn't there.
around a skirting of it, in which case, fine.
A free kill count, come from below.
And that's exactly what he found.
But given he was so close to taking his head off,
like on a lateral level,
I don't know if it necessarily mandated dropping his way down.
Could have done a lot more by staying up on that first floor
and getting the information from the state, for example,
being able to push him from admin office.
You then got a full cut as a team,
but they make it work so it doesn't particularly matter.
And I pay up to five fourths in very interestingly,
they're the ones taking attack time out,
despite having a good quarter so far.
Yeah, on the back of a winning round,
decide that they just need a little pause they need to have a chat and like you
say it's it's always a question because you think does that affect your momentum
is that gonna maybe give Imperial the opportunity you really want to be
giving Imperial any opportunity to have a chat about what's gone wrong be a
keep the pressure on keep going we'll see how this next round turns out but
yeah I think there's question marks for me over that one no surprise to see the
clash taken away yet has been a bit of a nuisance with the defensive shield so
far using it consistently to out of the four rounds so you know at least half of the time
we're seeing that so yeah I think no surprises that that's gone but tough one tough one now coming
up and because we're gonna need to see an IP getting themselves this attacking round after
they've kind of broken their own momentum there. Hmm all right this is a crucial round I think you
you can't let NIP get up to six and four else
if you can see it being over in regulation.
In period of impressed, I've got to say,
I think after back on the first half especially,
they impressed in some of those rounds
that came away on top of.
They've done okay in this half so far as well.
They have somewhat kept the tide of NIP away.
It had to come down to Macho in the one line,
they managed to come away as the winner of.
But there's every chance they can bring this one
back to even fields, have it at five a piece
and guarantee that we see all 12 rounds of regulation.
NIP, they're digging back into the bank really here,
a bit of an NIP classic at least historically and getting the shield on
side. That Monty gonna give them a lot of control, descends to speak about an
awful lot and just how potent she's got like an execute at the moment and
fancy being on my glass. Why can't he use any more help to get kills? Say about one
way gunfight against fantasy feels disgusting. Well it feels like I lose. Lose doesn't it really?
There's not many people come away with anything from that situation and I have
hate. It's just gonna open up the long angle. I like that from this double window.
I quite often get so overlooked you can open up the angle towards marble and
and towards elevators and just take default count. You can do an awful lot of work from those windows
and quite often there's opportunities there if players on the defensive side are going to be
rotating back to site particularly can often be caught out around the top of marble so
very much stacked up for Imperial inside a site there three of them in CCTV. We're going to have
bolt hatch opened by the attackers that's going to draw like a magnet almost all those defenders
across to that side of the site concerned for the possibility of a hatch drop. It's not going to
come from NIP. I think it's more of a phantom pressure situation.
For now it's a reverse what we saw in Imperial attacking on towards this side. We wanted to
get blue control. I think we're saying that we saw Imperial make this. Look at about a minute
and a half once they managed to push in aggressively towards top blue. Then back
off it's got a minute and a half deliberating on what to do before they try to full send it
down main stairs. Imagine here, NIP will not back away and look at this, the pressure that's coming
on through. They've got the hatch, they know that there needs to be someone to be up there looking
to challenge, but Branted the Keebers, being well placed, I'll give him protection towards
Yexu now. He's definitely in a dangerous spot, he's trapped here in the back corner to him,
and he ain't getting out of this one alive, that's the shot. Are they, he kills everyone? Or he dies?
Yeah, just kind of try and give himself a little bit of cover with that Keebber barricade from the
hatch, but realistically, I don't really see much of a way out now that the Monty's got himself
down here. There's a player on the hatch as well. Yex just needs to make a choice and I actually quite
like this choice. Just get himself into third and cause a constant nuisance now. They have to go
and clear him out and it's more about wasting time. They know they've got to make the challenge if he
takes anybody with him. This is about as good as he can do. 40 seconds left to go and he continues
to waste time. It's the time that's the fight to here. 5v5 still, yes they're getting but now at
30 seconds left to go. What price have they paid?
To be fair, he's wasted a lot of time. I will give him that 100% that's on the right thing,
although it looked crazy at the time. I think he's made the right decision. The problem now is
you've got all the futility to face up against. A shield, the light screen, the smokes that are
going to come on through. And they still want smoke in the back pocket of Florea, but they can
send Miss D to the dot too. And sure enough, that's what Fancy's going to do. Sends it in
deep. Not as long going for a plant, but as the one is trying to look for kills, Tim.
He's got them above, can he find a little bit of magic?
angle. Okay, he might just about still find it. Yeah, he will. But no, they've got the perfect angle for the
half-time. They've seen this one a few times. Has no points left to drop. A nitrix is there ready and
waiting. Disable comes on through Imperial. Balancing's back out and fired a piece.
And Yex's run into dirt tunnel is not looking so crazy anymore. It was such a difficult take for NIP to be
able to get it done in the short amount of time playing through the utility, losing fantasy in the
the middle of sight it left them so few options other than to just throw the
diffuser down wherever they could Imperial were then able to take advantage
of that really well played we've got a guaranteed 12 rounds there could be a
few extras as well because there is nothing to separate these two teams I
came in saying that Imperial had had a rough start with the tight with the
teams that they'd been playing against in the latest matchup before this they
managed to take Furia to overtime there is capability in this team there is
experience in this team. And
I'm actually really excited to see how they fare against other teams like INC said, like
Low, like Low, so maybe haven't been the best so far, you know, Low's had a pretty rocky
performance earlier on. I think in Imperial play, like how they have done today against
those teams, they could be picking up points on regular and find themselves inside of playoffs.
Very, very aware of the long angle that Banshee lost his life to. We are certainly not going
stuff of that in return here Imperial Mackina just watching that with the DMR of Tuberau
as the windows do start to be used by Bissetto but not the ones that are going to cause Mackina
too much of a problem instead looking to put the challenge on towards elevators as we usually
see before heading back to the rooftop. Ratero drone will go in through square going to be looking
for that soft wall try and get it opened up there we go it will be successful so a minute into the
round and I'm making good progress so far.
Yeah, not at all bad.
You can see my son being down though here really, because H still got three of those
Rheteroes to use, there's more utility you can get through the way through.
I mean looking in towards Floreo's shield, but I guess also in towards Bandit, in towards
really not a hold to that, truthfully.
The Bandit would be good to clear out, stay and get the double wall opened up and get all
control down at white corridor.
It's Pino's turn on the glass this time round, who would have been a key position and a key
player to get control of that, but I imagine instead he'll find himself just marching up
just marching up the top of lobby stairs and looking to cause some damage.
Fantasy at the bottom of white as well.
They want to explode tonight.
Rats out of the basement here and do some work.
Yeah, you could just see a couple of them, you know, kind of sat waiting there,
but are they aware of the echo drum?
They're going to know that they are creeping up into this smoke.
Fantasy manages to find Yext.
That's the bandit taking out fantasy with another onto matrix
just after he managed to get the kill onto Pino losing the cars.
Could be a big blow for an IP.
two versus two as once again, this round just evolves into a bloodbath there. We've still
got the echo drones on side. That is something that our Pee need to deal with because Floreo
right now is just feeding an absolute ton of you turn of Intel into his team.
The dealt with Pino really well. That C4 was wonderful. But fantasy coming up white stairs
and said about the rats exploding out of the basement. He came up and did a lot of damage
in the back too. Two kills for himself. Was it replacing onto what Pino gets himself?
It's sexy cake now. That's the 1v2 and he is nowhere near sight at this point
Contrary I played the ball from downstairs, but you know full well
They'll just find a way around you no matter what you try and do some instead has to come up and try and contest directly
They say it looking pretty
I am a little surprised that he hasn't tried to play this from underneath
He does have an impact in hand as it is he's gonna get the same effect now would be the time to drop underneath
Realistically for sexy cake ten seconds off to go hits managers to find him on the long angle
and I think by going upstairs he just over commits himself a little bit in that situation.
So we found ourselves 6-5, it's going to be NIP with the opportunity to cause it out in regulation.
We're going to take a word if you've gone underneath it that I jumped upon the desk and
gone for a plant instead there, but either way it's a bit of this, bit of that.
There's always going to be a difficulty no matter which one I tried to play there.
NIP with the golden chance here to secure the three points that I imagined they came into
the suspects and to walk away with, but again Imperial have really pushed them to the wire.
this could yet still go to OT and for Imperial who have one point to their name so far getting
even a second off another top fire team would feel absolutely fantastic for them. NIP not
forgetting are currently our third place team they are no slouches they were in Salt Lake we
all saw them there we know what they can do we saw them during kickoff I'm really impressed with
what Imperial are showing and if they can get to OT and get themselves a point that single
point could be all the difference when it comes round to playoffs. Imperial are surely going to
feel like they've got the easiest second half of a stage ever because you know I'm not discrediting
the teams they're going to play but they're going to be playing the teams that we expect to be
finishing in the bottom half the teams that they're going to be you know challenging the positions
they've literally had like the top 40s the top five teams in the first five play days back to back
it has been a rough start for them and you know the managers feel like they've got a little bit
more opportunity next player day to be able to actually you know get something going here but
six five it stands they've still got opportunity here but it's been backing forward so far in the
second half you know over the last six rounds it's been imperial nip imperial nip imperial nip so
there is a real chance that they managed to grab this one they are defending open area that's the
difficulty for them this time they need to hold on to top floor for as long as they can
Oh boy. And why not give another player on the team a go on the glass by the way. It's
Hates's turn now. Fantasy on it. Pino on it. Let's get Hates on there as well. I'm really
convinced that I'm trying to get everybody to have a go and see what they can do with
the Operator. Granted it hasn't been effective in the sense that they've dropped out. They
have hit the fantasy and dropped down the smoke, stepped inside and slaughtered everyone.
But it's the attention that it draws to and that is so crucial like in the last round.
set fantasy to go up on the main stairs and the decay be and get two kills. Here. Hates
gets the entry without having to use any smoke. First one now being dropped. They're
going to pass it in towards site Tim.
And it's fast indeed as Pesetto manages to find Mittrex. Doesn't bother doing anything
about the bulletproof cam. Doesn't matter. He does get taken down but the trade is there.
Immediately Mackenna found by fantasy. Now one versus four in the blink of an eye. Sexy
Kate manages to find one. One versus three as Hates is off the board. That's the glass
that's just absolutely awful
for sexy cake at the end. It
is going to be a win for Nip.
Big winners, Watson, because
that now puts them on the same
number of points as phase 12
points and they may even jump
ahead of phase because of
round difference, so phase
still have to play either way
atop three times run away with
things. Fury a phase and Nip
all looking great at the top.
Yeah, they really do don't
mean it's becoming very, very
difficult for these teams
lower down to top three
times. They're going to be
becoming very very difficult for these teams lower down to to battle through them and get anything from them realistically
Imperial just finding that a NRP managed in to get the job done
Yeah, so in a complaints and again, I can't wait to see what Imperial can bring us on future days
But now that we'll go to our desk now break down what you've just seen
Thank you very much my friends and if I'm to describe what I've just seen is a wonderful attempt
So close so close David, but not enough to close it out at the end of the day
NIP despite the fact that they got pushed hard here on bank
They're gonna be the ones to collect all three points from this game as our wonderful casters doesn't ace
We're just describing they're gonna be jumping up in those standings. They're gonna be very happy about it
But there's a lot of fallout for Imperial. However, things time for us to bring up our
Interview we for this one is always it's penal bring it
Hello Pino. Good to have you back on here on the show one more time. Congratulations on the win, but can you walk me through some of the difficulties you've had here on Bank? Because at least us looking at it, Imperial really have your number a lot of these rounds.
Yeah, I think the main part that made that bank difficult is the opening gaps where you are taking auditions.
I think the last two rounds we got some really early openings that made Rob more difficult.
I don't know how it was going, so I think that if we could have the 5-1 auditions, I felt like we could.
like we trawled through our house there,
or maybe even for two, it would have been really,
really easier.
And on attack, we played a lot slower than usual.
So that made us,
was around on the CCTV bomb sites,
when we tried to plant, they formed the sites.
So I think that's the most part.
The comms on defense were not good,
and a little bit slower on attack.
Yeah, I mean, we spoke to Furia earlier today and they were saying that when they went against the game against Imperial, they underestimated them, they didn't think that they would be as good.
Was that something that you guys maybe underestimated Imperial a little bit or did they come to surprise you guys or were you just not thinking about Imperial at all and just playing your own game?
Yeah, maybe a little bit, I mean, like, we, they are a new team, they have some additions
and they have good ideas, so we, actually we didn't underestimate them, but yeah, they
are, I think they are playing better than last stage, unfortunately they didn't have
one yet, so they are a good team and we have to respect everyone we face against, but yeah,
I think we started a little slow because of that.
Very good.
Now, you get into this and collect all three points.
You play Lofts tomorrow, another opportunity
to jump up in the stands.
What do you expect out of that matchup?
It's going to be a great one.
Lofts, since they're from the Slimehookish Dash,
they have been doing pretty great.
And last stage, we managed to beat them
on the qualification match for the playoffs.
It was a great game, so I'm hoping to win this one as well.
And we are very much for the top one,
top two spots, pretty important thing.
Very good. Pino, thank you very much for joining us.
Congratulations on the win.
See you next time.
Thank you.
And there it is, Fox.
You heard it from the man himself.
Maybe it was a little bit of underestimation,
but in reality, there were some things to fix out
throughout this game.
And I feel the end of the day victorious and collecting all three points.
I appear going to be happy with this.
Yes, they have some things to work on for tomorrow's game against loss,
but I went on bank as a win.
Three points are all that they wanted out of this game and they jump up in the
standings. Yeah, we got somebody else really on the team outside of hates that
really showed up and put the numbers where they were needed.
And I tell you, it was no dream.
new was definitely a fantasy I mean this was a game for an IP at the end of the day
like you said points or points they needed it fantasy came to play and that's what we were
talking about on a map like bank especially with how flexible you can entry into it there's not
many openings but if you have a fantasy getting in there I mean he's always good for getting a killer
to and everybody on the team from an IP really I mean they have three players above double digit
kills and I think Pino is correct the opening kills weren't necessarily in
their favor when they were on the defensive side but once they were able to
get on attack that's where we saw them kind of run away with it and it's a
bittersweet moment for Imperial because they got so close almost bringing it to
overtime every point matters they're sitting still at the bottom of the
leaderboard intent with one point that's unfortunate because I really did
the game. So we had to be
very careful. We had enjoy
seeing what imperial brought
to the table with how they were
trying to find those opening
picks and play aggressive. Like
you said, the half timer before
we got into the game, we need
Imperial to be able to do so
many different. They can't
play a default banker. Else
they're going to lose it. And
that's what we saw them do. They
switched it up. They were
getting very aggressive. Their
retakes on defense were very
good. Um there was one big
playing better. At the end of the day, still a lot of work to be done on their side. I mean,
it was just really unfortunate for them. NIP is just a team with such good individual players that
all they really have to do is make sure that they're playing together. I really liked at the end of
a lot of those rounds, man advantage, whatever the case may be, they'd slow it down. NIP would
figure out what the win condition would be. And that's why on attack, they were able to get two
Diffuse plants and again, they're just stacking up more and more plants
They're one of the number one planting team right now in SAO, which I never thought we would be saying
So and I he's definitely got a good grasp on how to be executing on their attacks
Very much so I don't know who it was that was on that round of solace where it was the 1v2
You're playing the solace the sexy cake
Yeah, like you got 10 seconds left
You're playing vertical from below. Yeah, you can just stay in archives. You've got an impact
You can fire through the holes like and they're just completely forgetting what utility you have what operator you're playing
It's kind of crazy to think about
In that around I think both you and me were losing our minds
Watching it and so was ace. I guess at least questioning what was going on
However, fantasy is the one that really plays it up and is someone that we have been playing up for the past few years
We're seeing more and more fantasy resurgence over
2026 so far will save that leads to an offline performance so far so good for
the headliner in these days man I remember one fantasy was just the
up-and-comer three something years ago where people talk about him like he is
some absolute legend now on IP you're seeing the performance finally pay off
though Fox and that is only and I say only with the asterisk here a game
number three because we still have two more games to get through. Liquid and
FaZe are the in the last two games and that's of course Liquid vs. Black
Dragons that go up against one another. The Dragons vs. the Seahorses. Talk about it
after the break.
Well my friends it's true that the presenting teams didn't exactly land the
best results at the last Major.
But hey, there's an explanation for that.
It ended up bringing a bigger weight, obviously added to the improvement of the other regions.
And about not having many changes, you can do it on it, it's because it was a very short championship.
We went to the Lico's own stadium for two weeks, you know?
In two weeks, you can't define a future of a team, so you have to remove the players and everything else.
Dragons decided to shake things up. So, whether we planned it or not, this video has basically
turned into a full-blown Black Dragons roster move special to put things into perspective.
Since 2024 and counting the current lineup, no fewer than 17 players have worn the BD jersey,
doing some quick math. That's roughly one roster change every two months.
Yeah, that's a lot.
I believe that changes were necessary.
I think we saw that we reached close to the team, even if it was too early.
And I think that changes are when it's necessary, you have to do it.
You can't stay taking so long, because the Team Secret itself
made more than 20 changes in the team until it won the AWC.
It's not that we like it, but sometimes it's necessary.
As for these latest round of moves, Giroko and Linda are out, while Duto and Romeo are in.
in and Gustavo Vieira is no stranger to the Dragons. He previously played for the team
between 24 and 25 and even represented the organization as a Montreal Major. After that,
he took a little trip through tier 2, absolutely farming the competition with Steli Gaming and
now his back. Hopefully to help push Black Dragons toward their first ever D-Sports World Cup
The other new addition is practically a tier one rookie.
After spending time with Elevator Academy, Rommel got his biggest shot on the main elevate
roster during reload, where he played alongside the veterans, Ian and Cycle.
Oh, and fun fact, you could say Romeo already knows one of his new teammates pretty well.
That's because the two of them shared the stage in last year's tier 2 Grand Final,
just on opposite sides of the server.
Romy Ouzão is also a very good guy, he's very skilled.
He also had the experience of playing with very big players, like Psyche,
who also taught a lot of things to him,
and also the player himself who helped him in the LV Academy.
But he's a new guy, he has to get more and more experience,
more teachings, but this is just content.
the longest. So before we wrap things up, I want to know exactly what role our man,
Kari, has been playing in this new look, Black Dragon's roster.
I managed to coordinate very well, I managed to get the triangulation during the round.
Welcome back my friends and that's was a quick brief on the transfers, all two of them this stage and they both need to belong to Black Dragons.
Of course, that's how it has to be here in S.A.L. Speaking of which, let's talk about our two teens Team Liquid versus Black Dragons.
I'd like to pull up P and Liquid A on their first tier Fox because, well, you expect them to play better, right?
that kickoff performance showed a lot of promise
and then they messed it up for the last second.
They came up against face plan, could not close it out.
JB had some issues in kickoff as well.
Then we started stage one.
You wipe all that slate clean.
They start the stage pretty well
and then immediately fall off.
On and off despite big performances
from the man on your screen here, KZ and Maya.
There's a lot of questions whether or not
the team look at it in their curse
is a real thing or not.
And it might be because this team is not looking like the remnants of a team that was just dominant for a whole year.
Yes, they do have Maya now.
Everyone would have thought that this roster would have gotten that much better.
And despite Maya and KZ performing every single playday and always putting their team on the back as best as they can,
they just don't look like a team that's going to be top two, a team that's going to be rivaling FaZe at the moment.
It takes time to get there.
But when we look at the previous weeks and who they've been playing and losing to, I mean,
they're losing to good teams. They're losing to Furia, they're losing to Loud.
So I'm expecting them to still make playoffs regardless.
That being said, making the major, I could absolutely see them also doing.
Past that point, I don't know.
But we know that they have great individual players.
And unfortunately, I do think they fall in the same realm as Shopify Rebellion and NAO,
where they rely a lot on those individual performances to carry them through games against lesser teams when you go up against a big dog.
That's where they seem to struggle.
That's where the dogs start barking.
Now when they bark, it's real loud.
It's like you're playing on clubhouse and you're in kennels and you just hear it.
They played loud last week.
There you go.
Whatever that has to do with dogs. I'll take it. You said that face value fucks. You said the dog mark was I'm like
They played live last week Fox can we get a wolf for further chat?
Wolf for first go to the next team
There it is black dragons on the other side
You know well, they've been quite surprising in their run so far here in this stage because
they're they're super close to breaking into the top six. It's just that you're trying to get them in there, right?
You have two players that just got brought in new on the squad. You got
Guto and Romeo and both have found success, but not enough to pull the team into the top six
No, and the games they've won they've gotten to over time wins, but their losses. Oh my goodness
in the game. It's like a
seven seven one. It's just
looks like a night and day
difference of when they're
succeeding and when they're
losing, and. There's when they
succeed. It's like a back and
forth abroad between them
between the two teams when
they lose. It just seems that
they get discouraged. I think
there's always been the issue
with this black dragons roster
was how the front lines able
to connect to the back line. I
think. A lot of the pressure
to carry the torch. But at the end of the day, it seems like the flex players are the biggest issues at the moment. For me watching it, I mean, it's something that we just see them struggling.
Swag and Romeo, they're two players that maybe it takes a little bit of time to be able to connect the dots, but that's where we've seen them fall short when they get absolutely stopped.
That's where we see the flexes be the biggest issues for black dragons because they're unable to get the trades are unable to hold positions.
And a lot of it is just put in a situation where if Black Dragons can't steamroll around out,
they're more often than not, not clutching a situation out.
Absolutely, Zo and here you'll see our head-to-head, two players that are incredibly important to these rosters.
And I gotta say, in general, you have to have everybody performing in all cylinders.
we cannot have yet another upset day, not in a situation where it couldn't be liquid that finally
I guess hold themselves in a comfortable spot KZ has been someone that's been an anchor for the
team as you see on the screen in front of you so you really have to have it show up and just
be the rock, be the rock that the team needs. Yeah they absolutely, Black Dragons everyone
needs to be playing at peak performance and I mean if there's a curse if there's a team for that to
wake up against it would be against TLA for Black Dragons I mean all it takes is just one win for
them to be able to be tied within the top six they would also be tied with Liquid themselves so
it's just it's really dependent on the map I feel like Team Liquid Alienware they want to go
they want to get aggressive they want to put these fast-paced maps there might be a little bit of an
an element of underestimating black dragons specifically since their last two series have
not been that great. Like we said, the games are winning, they're barely winning. So when
you put it at base value, player versus player, Team Liquid Alienware is going to win it every
single time. So black dragons in the same vein as Imperial has to play from out of the
ordinary. They have to play different. They have to be able to catch Team Liquid Alienware
off guard if they want to be able to stay in the server.
Then let's take a look at our map veto here
and see what map we're going to be playing on
just to kind of give us a read on what to expect
and actually start to talk strategy
instead of theorizing this player and this one over there.
Maybe there's some operator bands that can be placed
in specific strategy.
Oh, okay.
We're going to go to the ultimate equalizer here.
Layer eliminated, clubhouse is liquids defense start
as they have picked it.
So, folks, to me, it seems like we're on a fundamentals map.
This technically favors a solid team of Liquid.
Yeah, I'm never gonna understand why a good team
will allow Clubhouse as such a default map
to be played against a team that you should
statistically be beating.
I don't like this map pick from Team Liquid,
regardless of if it's a good map for them.
When it comes down to just the basics, like you said,
everybody knows how to play Clubhouse.
there's not too much intricacies to come to it.
Maybe that's why TLA went to this map
is to keep things simple.
So Black Dragons, you know, they're struggling.
They don't have the players to compute on it as Team Liquid.
So maybe that's where they want to go for even playing field.
But if Black Dragons comes to play,
they're shooting, they're firing on all cylinders,
this is going to be a brawl,
essentially between these two teams.
And it's the best situation for Black Dragons
to find themselves in.
It might actually be the case here though for I guess the first time of our day like to bring in our wonderful casters
Gonna gauge the situation in their minds
I know that currently we're facing a bit of a hot spot
Just how warm it is and this is your one hour hydration check to make sure everybody's having a little drink
Before does it you completely melt
camera now right it's getting there slowly Christ actually runs the shop other cold games are
available I only got a very very nice cold Lucas A4 orange it's doing me great right now but the
cold games are available my friend at my laptop right now because I have to literally move spaces
it's that warm my room right now that I usually breakfast from is 45 degrees celsius in there it
is not a spot you want to be in it's how much better down here what I hate is outside it's
actually really nice and cool right now. What? Because our houses are so good at retaining
heats. It is impossible to get them to cool down. It's killing me. I want to hear from
the hot stuff himself, Tim, as what happens here on Club Usher taking Team Liquid to it
and Liquid can lock down their defense effectively. But how do you break through? I think you've
just got to play with a bit of lack of respect to be honest. If you go in thinking, oh, we're
playing Team Liquid Alienware, then yeah, you're probably going to lose. But I'll honestly,
They've lost the last two games. They've lost against fewer. They've lost against light
They're on a bit of a back foot of the minute
So I think you go in and play with a bit of confidence you play like you play in the bottom team
You know not one of the top things right now after today's games by the way liquid sitting sixth place
So if they don't get anything out of this game
They are right on the edge of playoff qualification at this point
I didn't need something here and play like it if you're against them or threaten of a bit get them panicking
whoa, I
I love this Tim, he's so in there, get in their faces!
I like the map personally for both, I think like both teams over the last six months have banned it
once, they both love playing the map, just other teams don't let them play the map is the key thing,
so I think you're in for a really good clubhouse show in here.
This is important when it comes to the standings as you see black dragons can break through into
the top six by winning this matchup and that'll put them at seven points right, they'll be in
fifth place there, they'll be ahead of Team Liquid Alienware, but also if BD win in overtime,
should it get to it, they'll be tied with Team Liquid Alienware, but they would have won the
head-to-head, so given what would happen later on in tie-breaks, it might be an advantage for them,
but we have to set the theories aside and put it all to practice. Ace and Dez, please, or yours,
Betrosius. Thank you very much, Mr. Milosh. Okay, Timmy, Tam, I'm much quite excited for this one,
I've just said both teams never get to play this map because it is always banned away against them
They're both very good on it. It's one of their go-to favorites. They have both won and lost on this map over the last six months
This could be
Do a dare curse it. I'll say this could be a bit of a masterclass of a clubhouse from both sides
I've said it. I'll put it out there in the open. Please don't be a carcrasher of a game
Let's find out as we've got through our vans. It's gonna be the worst clubhouse we've ever seen as an
I don't think it's going to be a thing. We're going to have a good game here. Team Liquid Alienware then against Black Dragons coming up with Bans.
We're going to kick off down in Church and Arsenal. Ace and Hibana. So it's going to be a double hard breach ban for Team Liquid Alienware.
Thermite is still available. Going to be a heavy reliance on him for the first half at least. Maybe a little bit of Maverick as well.
interesting now with so previously I would have said you'd have almost
certainly taken Maverick because you had an issue with opening those hatches and
I'm talking like years ago now a couple of years ago now we've got so many other
options for the hard breach bring the thermo anyway because he's got three
hard breach external charges so we can get all three of the hatches anyway but
also you could bring in even if you wanted to open say dirt tunnel because
you could bring say they've got Monty you could have the heart breach charges
on Monty, the secondary hybrid chargers which are enough to open a hatch. So plenty of options to work around those buttons now.
Absolutely. Although anything else, I think it's redefined on the attacking side. You've heard the best track points it towards it as well, their history.
Tina Kadelew were very good at defending on the smart 70% defensive win rate. On the other side of things, the Black Dragons both attack and defend, they hover around the mid 30s.
So they've got some room to show on this map.
They've got to prove that they can do a good job.
Admittedly, the team that they got battered by was phase 7-0,
which is never going to help anyone's attack
or defensive win percentage.
So you can forgive them for that at least a little bit.
But they've got to do a little bit of work, I think,
on the attacking side to show us that they can earn the rights
going on and have a good defensive half as well.
Now, we've seen a couple of castle bands so far today.
It being available here for Team Liquid Alienware,
you can already see it being utilized by JV.
Those kept themselves busy and no doubt
pull up a few road blocks the attackers have to work their way through.
Parandah with a mirror and with the Azami, that is a lot of blood dragons that have to
work their way through but, getting rid of myra at the start, certainly going to reduce
those problems.
Yeah, big pick up there with the Azami taking down as well, we often see Azami building
this kind of little fortress in the corner of armoury down by the boxes near the tunnel
door, so that's a big one to be able to take that Azami away, it means it's going to be
much more difficult for Team Liquid Alienware to hold on to that area of sight, might give
you a little bit more freedom from a kitchen. Hatterstrop might give you a bit more chance
down dirt tunnel into blue, all sorts of areas that that starts to free up a little bit.
So Black Dragons, I want to see them take advantage of that and get that opportunity
taken to find multiple angles of attack to get in there and be aggressive from several
sides so that Team Liquid early away can't just focus on one location.
Sure, well the verticals have got a fantastic area as well, making use of the breach of
charge on the softball opens up to the side of them as well.
We've seen a couple of times that this step has been skicked throughout this day, Tim,
and it has really bitten to each of the backside.
So I'm glad there's so far Black Dragons are following the air quotes checklist that
we're very interested in on Clubhouse.
So far so good.
Really needs folks who are getting this hatch open up too, which I imagine is why Gudso
is now stepping across.
There was a slight risk to have to get the thermite on it because you're having to get
right up close to it.
This means C4s can always be a threat, but with all the floor open up around it, no one
can get close to challenge.
Otherwise, Romeo has got their number.
60 seconds and surely you're thinking here the Black Dragons can get this turn.
Yeah you'd have to expect so we see successful attacks on this side with 15
20 seconds left to go at this point so definitely doable. Team Liquid, Alienware
they do have numbers though still four left alive that's my concern for Black
Dragons it's not time it's not utility it's that they haven't found enough kills
at this point because they are going to be going down into lots of guns facing
and we see the drop in front of us into MOTO, that's going to take a little bit of attention.
There comes the next kill, SWAG manages to find JV92, Nade goes out to just move the mirror here
for Leapox, cannot get the detonation on the Nitro and with that Goyo fire on the floor,
14 seconds, Redwalking gets the kill, the Fuser starts going down, 10 seconds as the
fight back is on from Team Liquid Alienware, is it going to be too little too late? Yes,
Yes, it is swig and goot or finding the final kills.
That's round one and a tough sight to attack secured for black dragons.
Well, really good first attack.
Again, we sort of said it came down for last 15, 30 seconds.
You still see it executes work all across the pro scene around the world.
And they pulled it off there brilliantly identified a very small
so that they actually needed, which was going to be in through the church wall
to get the plant down.
And otherwise a bit of pressure towards through kitchen hatch,
a bit of pressure in towards blue to keep those at bay.
it would depend in that side of the map. Really well orchestrated attacking for Black Dragons.
I'm very, very impressed. Now we've got a short story that can do upstairs so on. What many would
consider the easiest of the three sites that we tend to see coming out from teams on this map.
Typically you'll see Church, Arsenal first, then Jim Bedroom, or maybe the two being swapped around.
Cash CC is typically the searchery side because it's so easy to get control of with attackers.
And let's take control of. You open up the main breach, you've got a wonderful angle of sight
and towards one of those sites. You get a little bit of pressure and towards destruction.
It's something that becomes very, very difficult for the defenders to play inside of, especially
in things like a Deimos are available that can open the floor below them as well. So,
let's see how they look at AAMYFair. That shows to go here is their second Notch in bedroom.
This is where Black Dragons, I think, are getting this out of us to a flying start,
and maybe even launched into a 2-0.
There is a possibility. We're going to see one mirror window deployed, I think. Yes,
there we do. Ned is going to deploy one. I'm just going to keep an eye on whether he deploys
that second one or not. We do see quite often what we'd call I guess mirror tricking on this site.
Once they try to get the hard breach on that external breach you'll get the mirror window
popped on there. That'll stop them doing one but then there's also the possibility to throw
explosives out of there to then take out any further breaching. It can really stop things.
It does still offer the line of sight once it's popped open. It still offers that line of sight
to be able to view in through CCTV but it does at least stop it being a direct point of entry.
I mean all you're really looking for here is a line of sight. If you can watch it it means nobody
can stray from cash into CCTV so if you're an attacker that means you've got the start of a
safe space at least. Once you've taken garage in lines you can then get a plant down so
still got it no no it has been deployed now as that second mirror so we'll see as the game
captures it whether it was used on that main breach or not.
So not a night away you can hear that going off now. It's a thermic of Guzzo,
same as in the previous round getting it open. Swagdown says it's the player that I mentioned
earlier on that I thought we'd see him try and do some work maybe underneath the force players
out of cast but instead he's working his way across and in the wall into Walsh back to
bedroom side so no extended roam out towards that side of the map means this
also looked quite simple for that dragons. My only worry is Tim you're coming up against
a team that you can say, Yeah,
we've got map control. We've
got main breach. This is easy,
right? Very rarely is it. There
is a lot to their way through.
They need lounge control at the
same time. You see barbed wire
and keep us down here to couple
players dancing around the bottom
of red stairs here on the side
of team of gradient. We're
looking to keep control of it.
So still a lot for background
to do even though their work
upstairs is done.
That's a big loss. They're going
to lose the thermite to a head
shot. So any preaching that
that hasn't been done is not going to be done in any great fashion. We've got miss, well
we did have the Grim with a couple of Harpreet charges, that's not going to be the case either
for the time being at least. So Team Liquid Alienware, I think are looking pretty good
at them and it does, they managed to get a second kill and there's very little progress
actually being made towards site. It's too easy for fellow Pops, that is going to be
five versus one now, unlikely that Romeo is able to turn this around. Fancy's first man,
the next round. I think we
can see that. Can we find a
second not for leapbox
managers to find that kill
team liquid Alienware they
level it up. One one. I
really liked how that round
started out like dragons
because again, I should get
main breach, but I should get
construction side open. The
mirror was a bit of an issue.
That really has to be banned
after the third round, by the
way. I'll continue being a
headache if they don't see it
removed away, but they did all
they had to do upstairs. The
problem was they then couldn't
say if you plant downstairs
was there to reinforce that part of the map to make sure they could still play in there, even if the wall got opened up and they had lounge control. So well done. You've got side control. Any way you step, you're getting C4s, you're getting shot, you have to go and clear downstairs. And admittedly, we don't see holes like that come through very often. So it was very, very well architected by Tinnocada Alienware. It gave Blood Dragons an awful lot to work through. Not bad. Back downstairs we go. Let's see if this time around Tinnocada Alienware can hold on downstairs because Blood Dragons attached it so well back in the first.
Yeah, I mean we often talk about how teams will just complete their rotation no matter what.
I think this is a good shape from Team Liquid Alienware.
I think they've woken up in the second round, it's been very convincing,
and they know that they've got a real kind of diamond sat there in their pocket.
They've got this absolute power site that they can get one in, and yeah, I think it's a good shape.
I think you go down there, you get the win, you take the next ban,
and then you worry about gym and bedroom further down the line.
That'll be their next choice, then back to CCTV cash,
then they can finish their defensive rotation down in basement again so it gets them three
basement defences essentially and I think that's a good show.
Okay, I wonder if maybe Tram worked his way in through dirt this time around as well. They did
really really well last summer, they focused on getting the motor dropping, getting the way down
main stairs, having kitchen control. They did all the right steps, nothing really in blue until
late in the round for late pressure which Tram said I was a bit nervous about. We still see
So you saw a couple of gore canisters around blue that I thought if I try and rotate over and push down here
They're gonna be in trouble
So maybe it was actually more of a conscious choice to choose to ignore blue all together and just focus on what they knew and understood
As you've just seen on the front door. There is that castle yet again from JV
So there's more there's more funny business going on here. You might say from the side of the defendants
You want to keep yourselves busy and sure enough we're up on this top floor
They've got the full room to have to work their way through so bad raggers haven't got the luxury of just focusing solely on sight here
They've got a lot to chew through liquid at the end where really making sure they've got to think about this one
And they've already lost the state chew through that KZ manages to get himself an absolute beauty through the softball
Romeo's taken a bunch of damage as well as has JV92
But team liquid alien where certainly coming out on the top of those early exchanges black dragons now
Largely in control of top floor, but need to be aware of Maya currently just playing around those eastern stairs
is gonna just hold his position for the time being and yeah they're definitely
gonna be aware of this he drops back down now through lounge and into garage
so I've got away with that one black dragons but a minute 15 left on the
cock and it's really not done very much towards site at all at this point
look at this yeah I mean getting the entry and dropping away beautiful the
man should get nearly everybody back the still two or three just two at this
point to be fair, Nade and Casey that are hanging up on first floor. So maybe Black Dragons get
lured into a fall-sensure security. I think, okay, we've got most of the control here,
still ought to be cautious, but it could still yet be bitten in the backside by the suit. I love
the style of play that's coming out from Team Liquid Alienware. It's been wonderful across
these last two rounds. They get another one for free on towards Rare. Black Dragons just can't
adapt when they're getting players that stand at them, fortunately. Yeah, this is much more what
we would expect to see out of Team Liquid Alienware, really. You know, doing things a little bit
bit differently, but fantastically well. Four versus two now, as Guto does manage to find one.
It's going to be KZ, but in all honesty, KZ has done the damage so far this round, so it's really
not a big deal to, you know, to lose his life at that point. The silhouette is behind the wall,
don't get carried away. And for the repox managers to find one, Maya peaks around that wall and finds
the second, and that is going to be Team Liquid Alienware with a very comfortable second round
for them on the board, 2-1.
Yeah, absolutely.
Looking good when things aren't being played standard
is the way that I'd summarise it, though.
Those last two rounds have both been creative defences,
not things that are, like, new.
Like, we've definitely seen these things done before,
and no doubt Black Dragons players
have also seen them before.
But knowing how to adapt to them can be the difficulty
when you haven't necessarily prepared for it.
So what happens when Black Dragons do start to figure that out?
That's the mirror that I thought it might see taken away.
I also love the thermite band that comes out here,
because all three rounds, you've seen that
be the go-to hard breach of Black Dragons, very understandably.
Big massive holes that it opens up, three charges to play with,
gets the business done no matter what site they're attacking into.
Now they'll get forced into hard breach charges,
into playing something like, can't play the Hibana, obviously,
maybe playing it towards the Maverick, which isn't really ideal.
So I think the more likely outcome is they have to lean now more
into more hard breach charges.
And very interesting, this is when they choose to go on the defense
of the gym bedroom, now that they've taken the Furmite away.
Maybe some real mind games that play for the Simicred anyway here,
in my like it. It's cool.
Well let's see how Black Dragons respond to it. They're gonna need a plan to deal
with the clash. I'm just looking across the line up.
Don't see too much of one. There's you know the possibility of
nades there but yeah definitely need a plan to
deal with nade. It can be very very good on the shield.
Ops would be very good on anything to be fair.
But there goes the air jabs of Nomad being brought in instead of Snake
and Carly so that is the response. Capitao as well with the Fire Arrows they've now got an abundance
of utility to deal with the clash so it needs to be very very careful.
That's another one of those things with more and more chaos.
This will be very interesting on terms of Harbridge Gadget of course I mentioned about
the massive holes that a Thermite opens up you can then run in through that you can do work with
Shields for example. That's the last benefit I've seen all three Harbridge Bands taken away
that you can play a lot of shields here if you wanted to but so far Black Dragons haven't
lent into that style of play they've very much tried to play their own style which I think
what some would look at and say well there's a reason why shields are better right now are you
choosing to swerve them when you know you need to a little bit of bother but that's why I think
the class on the other side is there as a reactive pick in case there are shields that come along
but it's instead open up your pursuance to do things like the clash the clash
the car needs to get brought along as a potential counter not the ideal operator to be peeking we
see the Xami of KZ just getting away with it there but I don't think they will continue
trying after they hear those shots going off they'll know exactly what they are facing up against
and right now Black Dragons are working towards getting control of CCTV's side that is very unfortunate
KZ takes no damage there I think the movement was just reactionally in his favor and it just took him
out of that line of sight as the as the trigger was pressed but here comes Black Dragons the
the day most working the way up into cash that area is now with the taking as
this construction team liquid alien where force right back to site and there's a
minute and 30 left on the clock yet there's this is a long time to try and
hold on it just bearing in mind again that we're talking about extensions out
across the map so they haven't fully cleared their way through you still
got fully pot running around downstairs he has been trapped out by slag so they
at least know that he's working around downstairs which is just at some point
if you probably come and rejoin his team for now it's not gonna bother as the
Heat now starts to go up on site.
You see all those keepers taken away.
You see Grimby's coming on through.
KZ permanently being pinged out by them has no choice
but to leave site entirely.
Really the windows is all it feels
but I guess I have to work with here.
You got someone on the beach?
No, wow.
It's a lot of work for them to do
as you see a Team Liquid alien
where it will be possible for them to kind of just,
you know, keep themselves tucked tight
and in difficult positions.
In order that the flank is coming,
It's going to see the man bottom red, the track goes out and that's it, for Leapox has
to dip away a little bit here, he's going to go I think rotate all the way underneath,
try and get himself back to site.
30 seconds left to go, Black Dragons not making too much progress just yet, a clash still
to deal with, for Leapox gets the first, but here comes Black Dragons, the Grim of Rare
managing to find him in a trade 4 vs 4, 15 seconds.
They're all coming from the windows though Tim, however they found two off the back of
I got a little one back, but rare confirms another is a one versus two for the clash,
Nade forcing out a one versus one. He's got a win the fight against Outlaw, but no, Outlaw
wins out against him. Wonderful round, but I was very nervous because on paper, that
looked to me like I'd seen a Cadillian wear rounds.
Yeah, it really did for a minute there. Like you say, 30 seconds off to go. Clash still stood
in the middle of Master Bedroom, you'd think, yeah, they've probably got this. This is 4B4.
There's no advantage really for Black Dragons. They didn't have a, you know, a huge answer
cancer in terms of utility, but one way or another, they got it done. And sometimes you've
just got to be direct. You've got to get in through the windows. And we, how many times
do we say, oh, you know, a team's playing well, but they just need to find the kills.
They just need to win the gunfights. And that's exactly what Black Dragons went and did there.
Perfect example of what we mean when we say that. And it's going to see Team Liquid earlier
and we're in round five, moving back on to Cache and CCTV. This time they have to manage
it without the mirror, which was a major sticking point for Black Dragons last time that they
attack this site.
I learned of the approach.
I mean, one fair play for Black Dragon to crack in it open,
but, you know, Flea Pops covering downstairs
in the Goyle Snorkel flank main stairs.
They only had the single hard breach hole on main breach
itself, so again, very limited in that regard, too.
I was very nervous when they had everyone stacked up on windows,
but they get the job done, and they keep things even
and competitive.
That was the real win coming off the back of that for Black
Dragons.
Let's see how they fare in round five.
I swear, all we've seen so far today
been these three three halves for the most part right and we could be headed towards yet another
one if we carry on at this pace. Yes it's been a very close day at least as the start of games go,
not always been the case in the sort of finishing of games but definitely not much to separate these
two at the minute. It seemed like we're early and we're just on I won't say quite the back foot but
certainly losing rounds from positions that you would maybe have expected them to win them.
Last one being a great example, Maya manages to get a nice opener. That's three entries,
four entries, sorry, in a row now for Team Liquid Alienware. Only the first round has gone to Black
Dragons, so you really feel like Black Dragons could be doing themselves a big favour here and
not playing every round 4B5 if they could just improve things in the entry, but that's going to be
the doccaby of all players to go as well. Black Dragons have just lost, I would say, probably the
the most powerful piece of
utility at the minute and that
is in a line up with yin and
solid snake. Yeah, so it's
been quite a lot of day must
to and he was just not previous
round that we saw he was all
about keeping tabs on for the
box the entire time. Don't
worry what downstairs when he
was pushing and where he was
pushing was really valuable
to them. Yes, you had that if
I said it's not a snake on
side to go down and lost that
to that's not good. You've
lost both of your inter
operators. This is not looking
pretty at all for the attackers
four versus three and still tons of utility that Tima could earlier might
have set behind. My in the middle of sight there with the TCSG can be a
little bit of a headshot machine can that weapon it's you know any invitation
I'm sure Maya will be more than happy to accept one minute 20 left to go we hear
the secondary heart breach charge just going off to provide another angle another
line of sight you're gonna try and pressure from CCTV wall at the minute
But they don't really have a lot of control here is the problem for black dragons. They're just having to walk in
They've got no pressure onto red stairs. Nobody coming from lounge for example. They haven't done anything about garage
They haven't got control of catwalk and they just trying to work solely from this breach at the minute
And it's proving to be a huge problem for them
There's and it feels like surely here a team on the caliber of Tina could alien wares don't let this one slip by
Yeah, they've got loads utility. They've got the grim bees. They still got the fire. I still got the smoke
But I just don't think you as a team see this one going all the way against you.
Especially we're seeing in this region like some really interesting defenses of this site making use
of people like Nade and the Chanka sat really far back.
They showed a really interesting attack too.
We saw a great response when they played internationally at SLC
from one of the NA teams and trying to counter this new form strapped to this site.
Now try as you might here. Outlaws going to try and jump through and find at least one.
Not bad, breaking their ankles a little bit as rare hits it from the side.
The timing is beautiful but it's slightly off on the aim unfortunately.
he made finds him. Now it's got it all to do. One on Red Stairs with only 10 seconds
to play. There's only one way that this goes and that is to see Liquid Alienware.
Yeah, Red Stairs has completely undone Black Dragon's airnade. Was allowed to play in that
position throughout the entire round without any real pressure onto him. He's got a free
kick and just absolutely, you know, deleted the attack really. There's been nothing that
Black Dragons could do about that. I feel like there is things they could have done to make
their life easier in the round, get control of lines, make me think about something else,
get control of catwalk. These absolute basics when it comes to attacking CCTV caching, just
overlook them there and ended up working from predictable angles that Team Liquid Alienware
have been able to punish them on.
Okay, downstairs has been fine, except when we've had this crazy Rome style coming out
from Team Liquid Alienware and maybe we see a bit more, though, given their line-up is
time now without the castle inside I think it'll be a little more dug in. Maybe
one or two up on the first floor. I don't think we'll see a foot. We are gonna see it
because we've got to meet up on top floor. And as always, I'm telling the science here.
It's why the SSG room became such a thing all those years ago was because
there are a lot of doorways that you have to work through on that top floor.
Single doorways at that. Mew Jammer's are just absolutely perfect. And even now
with them being increased in terms of radius, it's even more frustrating to
clear your way through that top floor. So you can waste a lot of time upstairs and
to have to go for a full map player. We saw how well running the clock down last time worked out,
back in the first round, it didn't work out so well and they didn't try and do that at all.
So for Leapbox, it's very critical here. How much time can he and Maya waste?
That will determine whether or not they win this round.
We will keep an eye on that as we go. Not just, I think, about time for Black Dragons here.
The last couple of times that they've gone for this top floor clearance, they've lost bodies
as well case he got a 3k out on the roam last time so that's the other thing for black dragons
they need to punish him early in where it's not just about you know preserving time it's about
not letting them get on toppy in terms of the man count for leap boxes just taking a ton of damage
up there on the top floor he's going to continue to keep his presence there as you said it's very
very important with the amount of utility they've invested up in this top floor that they get the
value out of it so he's around top red he's around cash at the minute but it's not going to take much
to deal with him and take him out of things here and I think as soon as they get a sniff of where
Fully Pox is they will know that they've done some damage to him they need to as I said at the
beginning of the game take the fight to them get in there get aggressive and find that entry
and that felt like an opportunity to get it as well Tim bit of a kick and not to pick up Maya
He'll slip his way back both him and Philippots getting away by the skin of their teeth so far in the round
But 90 seconds in and everyone's back down in basement. This is looking a lot like round one where we saw
Black dragons coming out on top in pretty convincing fashion
It was that shirt side execute that came out on top for them with the planters inside of the main wall
They're on course for another thing yet again here and so because anyone think losing control of the map
They'll look back at that and think we've ruined for the hell on a bit longer
Yeah, much better from black dragons this time
If you think about this compared to the last time we saw this site where KZ held on for two and a half minutes and got three kills
Very very different outcome this time around black dragons now able to start that vertical work
Inside of kitchen hatches getting open still a minute left on the clock
Which for this site is absolutely plenty low health for you know two of the players now
We've got low health Maya low health for lepox
full health across the board for Black Dragons and that's why low health matters
Romeo able to hit one bullet into the leg of a leapbox and that's it entry
kill secured. Absolutely, it'd be the same fate for Mara if he gets himself exposed
it's not that it matters because that low is down the head, KZ at least is there for the trade but I'm
looking at the candelands, the Grimby's, the fire, the smoke they've got so much to throw at this thing
the Cranelian wayside team. Any worry is KZ of course can a date quite, can a date quite a lot
that the candelands and the smoke being the main one. Romeo in for a kill on
Swarthim though. Him being gone now means this one is surely cut. Four versus one.
What a fantastic half of Black Dragons Tim. Three three. Yeah absolutely.
Textbook attacking onto Church and Arsenal there. No major rush from then. Just
got that top floor clearance. Got a lot of damage done and then started working
the site. Really good stuff. Well Fox, Milosh, what did you make of that?
I mean, we said black dragons is not a bad team. Have they had a good run throughout the start of this stage and not necessarily, but every factor that you could possibly give them to have an even playing field against a team like team liquid alien layer, going to clubhouse 33 splits, not the end of the world for TLA.
possibly give them to have an even playing field against a team like Team Liquid Alienware.
Going to Clubhouse, 3-3 splits not the end of the world for TLA, you know, being on defense
or going into attack. Attack is usually the more favorable side, but when you're a team at this
caliber going up against Black Dragons, you would have hoped for a 4-2, a 5-1 to put it lightly.
So if anything, Black Dragons are just playing very good. Clubhouse is just naturally a claustrophobic
map and Team Liquid kept to defaulting to shoot a couple drones stall time and then
fall back to site and bunker and all of the sites and Black Dragons was just doing a great
job at not letting that hinder them not giving up those early kills without getting a trade
back and then once they go for the site like that last round they can just sledge the floor
open up all the hatches and there's not many places for five players from TLA to be able
just play in the site and that's why we see the picks come out and one after the other they just
fall like flies. It's too passive on the T-Law side and I know we're being more critical of
Tima Kurei on your versus Black Dragons because we we expect them to be on a higher level but as
there's some questionable moments there are too passive for a situation where you just you have
the opportunity to roll roam around the map to be more aggressive get in the face of Black Dragons
not just give them positions for free and free picks when you're just bunkered down and just kind
of waiting for the soft reach to do its work that's always expected on here. There's a reason why
we talk about clubhouse being this fundamentals heavy map where you know the checklist, you know
to get through it, but you also know how to deal with it on the other side, how to really be the
thorn in your opponent's side regardless. Bandit Graham are going to be our first two operator
bands at this halfway mark is remember we are all tied up, Timbukit swapping over to the attacking
side. Alright, well there always has to be a hard breach taken down, Grimm great for isolating
craft control, great to push anybody away from power positions, that's also removed and then
you have the band in the car, just less wall denial, probably going to see if Tobarel being
played on the other side, depending on the side we're on, but regardless, Fox, it's not you and me
they're passing in this. Thank God. It's actually Aisin does. Let's turn it back to them.
Thank you very much, Bilos. Indeed. Now, I did say I wanted to see how both teams defended because
Black Dragons didn't have the best record on it, Sim, but they did get absolutely pasted by Faze.
That still says, Tia Cadellian and I aren't slouches either. If they were, they rolled over here,
it's going to be a pretty ugly affair. And given how impressive it looks on the attacking side,
I'd like to believe that they can do well in this half and get a win over Tino Cadelionware.
And yeah, at least we'll see it be competitive. I hope we see Black Dragons continue in the
left off. As you say, very impressive at times on the attack, just hopefully they can bring
the same energy here. Always going to be tough, always a difficult team to play against. As you
say, having knocked about Vifers a little bit is not the end of the world for anybody. You join
a very long list of teams there if that's the case for you.
And but yeah, let's see how we go.
We go into round seven then.
Defense is going to be down in the basement to kick things off.
Team Liquid Alienware is straight away looking to get some map control.
And that's going to include a top floor down clearance that doesn't really need to.
They can actually do this quite quickly with drones.
They've got one in bar, one here on blue stairs, one on main stairs, and that's it.
There's nobody on the top floor.
So if Team Liquid Alienware recognises that and can force these few players out of mid-floor,
I think a little bit of pressure will see Black Dragons running back to site, to be honest.
They could serve themselves all the time.
Yeah, it's putting up with the Monty, I think it's going to be their big frustration given the only thing they've really got to slow them down is going to be the Goyo.
And a single C4.
I don't know, I think they're going to be in a really good spot given how there's a stat up in terms of their attacking line versus what the defenders have got to put in a good first attack here.
Now, to start things out, shock horror.
I'm going to focus on a couple of hatches.
The JV-92, that means getting inside a kitchen,
is starting to open this up.
He's anticipating the impact trip to come out.
But dare I say, very important, needs to hold on to those
to help deal with the Monty.
Not that they know what is necessarily coming their way
right now, but there we go.
First one comes out.
We'll have to do the same again, which
means they have even less to deal with the Monty.
Oh, this goes so wrong late round.
I'm very worried.
There we go.
We're going to see.
the battle over kitchen hatch continue.
And just looking across the side of the defenders,
they don't really have too many options left anymore.
That was both of the impact nades gone.
They could use an archer if they really wanted to,
but it'd be, I would suggest,
a massive waste of that utility,
given that you're just gonna get another two pellets on there.
That was more about wasting time than anything else.
We've got Ned getting to work on the bulk,
using that skeleton key to open up the ceiling
above the heads of any defenders brave enough
play inside of Arsenal. Timley Cudillian where are building their attack nicely here. They're
going to look to maybe go down oil pit, get that pressure into blue, a little bit of a relocation.
I hope somebody does go into blue in some description because they've got main stairs,
they've got a kitchen hatch and I just love attacks that go from multiple directions on this site.
Very impressive right now. So we saw out of the side of Timley Cudillian where adding the back
that's a freebie coming in
from Main Stairs. Excellent
attack. I said I was worried
about the Monty Tim and it
punishes them hard inside the
site. Yeah, it's just done a
great job of covering his plan.
So they're second most
important job in the game
beyond, you know, behind
planting, of course. But yeah,
he's got a lot of time to
get there. He's got a lot of
time to get there. He's got a
lot of time to get there.
He's got a lot of time to get
there. He's got a lot of time
to get there. He's got a lot
of time to get there. He's got
a lot of time to get there.
But yeah, he does a great job there completely aware of where both of those attacks and I think Black Dragons just mistimed that a little bit
You know, they needed to guarantee their position
I think you've got it
They probably didn't know that Ned was on main stairs
They were hoping to flank around the back of the Monty and have two of them challenging if he backed out of the breach
Then they'd just be there ready waiting to kill him
But it just didn't pay off because Team Liquid Alienware were a step ahead. So we're gonna move on. It's gonna be round
and we're going to be up on the top floor gym and bedroom this time well so far
it's in a brilliant first attack the response we decided to bring on the
clash room in particular one to keep your eye on of course a pretty good direct
counter towards shields constantly forces for guard break but you know very
precarious situation makes you look more like paper because you haven't got a gun
that you can fight back with when that shield is up and deployed so Tina could
alienware another one to have to adapt in the answer for that team is let's just
the shield entirely. Who cares about a little bit of clash and a little bit of a zap and we can
roll through with a lot of other utility. Namely again I'm looking at that sense. Every time I see
it and how the girls are actually the same, keep an eye on where the sense player goes because
they will be where all the action happens. Certainly going to be the focus of the attack also. I
would suggest keeping an eye on that clash for the same reason because those clash players tend to
feel like magnets for attention from the attackers is going to have to be a plan. Just looking at
at what that plan could be to deal with it and it's really down to Maya. They've got a couple of
nades on the side of JV92 and Fillypox so they could maybe do a little bit of something about it
as well but a good clash player won't be threatened too much by nades as soon as they see one getting
thrown they'll pick that shield up or back away and they'll protect it you know as much as they can
but for now Jacuzzi Preach is getting opened by Team Liquid Alienware so that's a good solid start
from them 45 seconds into the round that's already it's not even phantom pressure at the minute
because they're playing quite aggressively on there.
JV has the two managers to pick up rare on the upside down.
Repel, beautiful stuff.
They're going to get showers all open as well.
And look, that's the mirror dealt with.
Good start, Team Liquid.
I think that Red got baited into trying to swing on towards that beach.
Impatrick it off something, but it was just so beautifully done.
Two more kills followed through.
Goota were getting at least one back, but it feels too little, too late, dare I say.
Off on the Repel towards the side.
Very, very easy.
A player sat on the Repel admittedly.
He's going to die towards his right, or die in front of him, no way out there, look like hell in a cell, Goose with it all to do.
Even with the light screen down, of course their play was made off the back of it, and he can't sink through it, so he's in a very, very difficult situation.
My are going to find the close, a very simple attack, the team of good alienware, they saw the clash, they changed what they were doing, and they did so beautifully.
No diffuser, no problem. It was down in no man's land, but they were able to just pick up the final kill in the middle of
Bedroom instead, and that leaves Team Liquid Alienware 5-3 on the scoreboard now.
Successful first two attacks as Fox quite rightly said coming in here.
You know, it is about the attack on Clubhouse. The attackers do tend to have a little bit of an advantage.
Team Liquid Alienware proving that for fun at the minute. Two back-to-back rounds.
They're gonna be looking to extend that so much so Black Dragons have decided it necessarily
to go for that tactical timeout.
All right.
I said earlier on I was a bit nervous.
Granted it was against FaZe, that Black Dragons couldn't win
a single defense against FaZe.
Well, 7-0, FaZe took all six attacks,
then the final defensive round and saw themselves over the line.
This is looking to go in a very similar direction.
And I think they know that.
It's why the timeout has come on through.
But I've got to say that I don't think it's down to anything
that Black Dragons is doing wrong here.
Just to make it a little more adapted brilliantly in both rounds,
they identified the weakness of dealing with shields
in the first round, they identify there was a clash
and a spun hard away from shields in the next.
It's making it very tough for Black Dragons.
They are being battered by Attack of Repick here, arguably.
They really are, like you said, just,
we do see teams sometimes, you know,
try and keep somebody off the radar,
try and prevent that Attack of Repick,
you know, try and stop teams,
adapting to what they're seeing in front of them,
whether it be the clash, whether it be the Kaid,
whether it be in this case, something like Swag,
on the on the score post it can you know try and sort of hide away in the corner
wait until the last 10 seconds keep off the drones but it's very very difficult
against a team like team like William where they're so good with bad intel
game have a very good idea exactly what they're going up against now they're
gonna be attacking onto church and Arsenal once again just looking at the
lineup that we've got the Ram is gonna be brought in favour of the book I quite
like that I think it puts you a little bit less risk when you've got a site
like church and Arsenal where down in
kitchen you can play with a lot of
nitros. We see nitros thrown out of
triple wall as well. Taking the ram
just let's you do it a little bit more
of a distance. You can't always be as
precise as you can with the book.
Ooh, a challenge opportunity there.
See this is why sometimes it's good to
just spray your barricades. You never
know it's one in a hundred, one in two
hundred, but you never know what might
be on the other side.
Well, they're passing by now.
Opportunity's gone, I'm afraid.
A day goes for anything that's crazy to
jump out of the spot. It orchestrates
the whole thing and they'd know that he was coming. So nothing too crazy, he'll come off
the back of it, he'll just step his way back into the ward side here and rejoin his team.
Main worry for me is they all start stacking back up in site too early like we saw back
in the first half. Black Dragons have successfully managed to force all of the defenders back
inside about a minute 30 or so. Here they've even got the pick on towards the Azami which
is not ideal. There's going to be careful of Guto is lurking around upstairs, currently
in bathroom, but I imagine the goal is to get across towards Logi and try and deny pressure
coming in towards Kitchin, which is exactly where JV is right now.
We've also done very well on the entry so far, the Team Liquid Alienware,
when being on the attack.
This is yet another round that they've picked that up.
That's three in a row now, JV92 every time, by the way.
He's having an absolute tear now, but he's only got four kills.
Three of them have been entries in the last three rounds.
It just shows sometimes that that switch from defense to attack
a vice versa can do players and teams wonders. Team Liquid Alienware, it's certainly looking
like they are benefiting from the latter. Blackbeard is going to be positioned inside the dirt,
so no little shots towards, just gives the little nod that we know you're there, but
it's always the problem with the Blackbeard, isn't it? Oh well, and good knowing they're there.
The question is, what are you going to do about it? My eyes have watched Goote this whole time,
by the way. He's barely moved. He went across the logi, but it hasn't struck, and now he's
are being shot up and spat out on sites itself. You can try for a bit of a flank by a spec that
over this coming to him. He's in at one versus five. He's left it far too late to make a move
to look at Alienware, pick up an ace there. I think because Black Dragon's a little bit asleep
the wheel, unfortunately. Yeah, I would agree with you. I think I also think that Team Liquid
Alienware have just hit their stride now on this attack in half. They're just doing everything so
well. They've got everybody pinned down. You know, wherever everybody is, they're going in and
and pressuring them, moving them around. Black Dragons is very little they can do, other than kind of, you know, try and get back to site, try and turn it open and hope for the best. But when you've then got, you know, Blackbeard being thrown at you with fullypox, with a lion scan, Ram going off above, you know, there's an awful lot to try and deal with
a very, very tough situation for them at the minute.
6-3, we find ourselves now, Team Liquid Alienware.
Three opportunities to close this one out
for a full three points,
and they will be desperate to do it.
They've lost their last two games.
That's been, I'm sure, a big blow for them.
And so having the opportunity to maybe right those wrongs,
get back on track now, it's gonna be big.
They'll wanna get it done here and now.
If they do, here's a fun step for you.
Black Dragons will have lost 12
of their last 17 defences on Clubhouse.
One of the maps typically sits in the middle of our pool
for defensive win rate,
if not starting towards the defensive side.
They are just so far coming up against
very, very stiff opposition,
where attacks clearly are dominating the show
as of right now.
I even said coming into this game like I thought,
we could see one of the best clubhouses we're going to see.
I didn't quite go as far as saying it El Clasico,
because I didn't think it would be that far,
but I thought it would be good,
given it's a map that both teams love.
Again, they've only been a little way once
over the last few months.
Both have been desperate to play it and now given the chance, both have shown really good attacking halves, I'd say,
just clearly where Tinnacle Alienware could scrap together a few defences,
Black Dragons have not been able to do the same.
I think that just shows the...
I'm not going to call it a gulf, because I don't think that's quite fair on Black Dragons,
but it just shows the difference in quality between the two teams.
I think, you know, Tinnacle Alienware, like you say, even in difficult circumstances,
when pressure is still able to scrap through a few defensive rounds where
Black Dragons really starting to kind of feel that pressure and inability to do
so against this attack inside. So immediate presence inside of garage,
there's a shield stacked up in front of them, yes there's the clash perfect to
deal with shields, doesn't do any damage through them anymore, but the most
important thing is the electricity will force a shield break, so if they can get
that activated and onto the shield player it will make their life a little bit
difficult so much so that you see for epochs using that big old siege brain and thinking I don't really want to go anywhere near this clash.
I also like how smart Braumir is being here rather than playing aggressively on towards him, he's set his way back in towards construction or is set on the door because of KZ, the man on your screen right now.
If he gets a chuck on the clash and challenges from below that'll be a very very precarious spot to be in, he can't afford to lock himself down and be picking up the shield or deploying it because he'll have died to KZ straight away.
So he's played very, very carefully.
Still, it's a waste of good chunk of time.
Not in a bad spot to be in with about 90 seconds left to play.
They've done what they can, but now ultimately,
they've had to give up that control.
Tina Kadele, where, once again, I'd
say looking in very fine form.
Yeah, starting to do circle now.
Get a little bit of control of Sight.
That's going to be the next step.
And they're going to do it on the back of Leapox
and his Monty, I would imagine.
He can just start getting into a position
to start feeding some Intel.
He needs to be very careful.
It's just about find space to get in there behind that fire,
but doesn't want to stick around.
Think a little call has been made there.
Hang on.
There's a gap on bedroom door.
Get yourself in through there.
Let that flash wear off, and then he's
going to be feeding all that Intel in.
And here comes the pressure from the windows.
Maya manages to get the first, taking down swag.
Five versus four now.
And a Paguto next.
JV92, Nade.
It's all coming together now for Team Liquid Alienware.
Black Dragons. It's now or
never. Clash is gone. One V
five. It's going to be
misdirect or manages to find
one, but no more JV with the
final kill and Team Liquid
Alienware with a solid three
point win, winning every single
attack to take down Black
Dragons. Like you say, too. It
was all about the attacks in
that game and unfortunately
confirms that stack that I
said for Black Dragons, they
have now lost 12 of the last
17 attacks on that map. They've
got to do some work on that
first off their attacks themselves look good, but I think it's fair to say there's work
to do on the defensive side. Either way, really entertaining game. We'll go to the desk. I'm
sure they've got plenty to talk about.
Well, I would assume that you're able to hear me in a moment like this, but yes, as you
see in the standing steam look at Elinor, I've been able to advance a few spots up a
Big win together all three points here and they will be a very happy despite the first half
That was an even split regardless
Back Dragons unable to close things out against Team Liquid where again T-Law are finding
Opportunities Fox. It's actually happening
but I'll continue on just to wrap this game up.
Black Dragons really did try their best.
It was not enough at the end of the day.
Mr. Bartla, I would say outlaw, Bartla,
there's always been something that's been on my head
as there's been truest thoughts
of trying to say the name,
but yes, Mr. Bartla has been someone
that's shown up on the team.
Of course, today, it would not be enough.
There's pure energy to look at Alienware
on that second half.
absolutely shut down black dragons they're gonna be very happy with that
especially in that last round it was over before the objective was even
gotten to the entirety of that top floor was cleared out and done and ready Maya
yet again being guess a player that you can always rely on no matter the roster
hello to you Fox hello I think we've solved the Mike issue and I think
team, but Alienware has solved the issue of their inconsistency. I mean, at the end of
the day, when they go up against teams that aren't as cohesive, aren't as good, aren't
that top echelon of team, they're going to have players like Maya, JV92, KZ be able to
pop off today. It was Maya, any other given day, it's going to be one of these other players.
So that's the strength of this roster. Now, the consistency aspect that they need to make
sure that they batten on the hatches on so that when they go up against a team like FaZe
are a team like loud they're able to also have the same level of consistent performance against
them that's what I want to see as the next level for Team Liquid Alienware to be able to reach.
And honestly I can't wait to have a chat with them because there's some questions we've got to
ask about where things are going let's bring in the one and only Philly Pox.
Hello hello Philly thank you very much for joining us congrats on the win I want to address the
the elephant in the room before we talk about today. What happened in the last play day?
I guess last week was just an awful one for you and the team.
Hello guys. Basically, we choked. We were playing really nervous, the game against
Spiria, because of the history and all that. And I don't know, we weren't playing like
ourselves and then against loud we literally sheathen our pants. We weren't trying anything right
like we weren't playing cohesive, we weren't communicating things, we were just I don't know
not being ourselves so we talked a lot about that this week about the problems the mental
problems that we were facing and how we can deal with that how we can improve that and I think it's
It's better now.
Yeah, I hope it's better.
I'm sure it's going to be better.
Hello.
Hello, Joao.
Joao Vito.
Hi, JP.
So are you trying to say that you guys were nervous to play
against herds?
Yeah, we kind of were because of the history that we have.
And I think he was, too.
And it's an emotional game, of course.
We knew that.
but we let that one.
Oh my God, he's getting fangir out of me.
I can't do the interview guys, I can't do the interview.
I'm sorry.
You should tell JV92 that we saw him
put six crackers in his mouth
and try to say operator names.
You should not have known that we saw him do that.
They said that you saw me with a sock in my mouth and talking about the wrong thing.
He left here.
There he is.
What did he say? He said he wants to do a podcast with you guys.
Again, give honestly, you guys qualify to EWC and maybe we can find something to do.
Okay, I'll let him know.
Thank you. Well, Feli, today, like we're talking about it, you were very comfortable. It showed in the result. Tomorrow, though, is another huge game, right? You were talking about the nerves that got to you against Spiria.
What happens now when you play FaZe? Because in the lower bracket qualification to Salt Lake City and Luckin, it was kind of a rough moment where it was also a bit of a choke situation that happened there. What can you expect tomorrow?
Exactly. It was a tough game for us. Like I said before, I think that game was in our hands in the second map and they did six splutches in that game, three from VitaKing, three from Souls.
So, tomorrow it's a B01 game, so it's not like we have something to prove. It's like a revenge or something.
But it's going to be a good game for us to see the level that we are facing at top tier team.
and yeah I hope that we can play as we play today like happy doing the things
that we know how to do and not getting nervous in the match. Very good. Very good.
Thank you very much Feli. Thank you Fox. So let's then close this out. Feli,
congratulations for today and good luck tomorrow. I'm sure it's gonna be an
incredible match. Thank you guys. And here we are, fairly trying to give us some straight answers and JV being a silly, silly goose. As this tradition, Fox. Who do you think is the silliest person that you've ever competed alongside with on a team?
I mean, I think it has to, it has to be newers easily, I mean, very interesting character.
You know, newers is a personality similar to JV92.
And honestly, I think the most impressive thing about today was that JV92 was able to
fit so much food in his mouth and still be able to talk.
I think there was a lot of space in there and that was probably the most impressive thing
that we've seen all day.
It's very easy to impress you.
easy to impress you Fox all it takes is showing how much it anyways I'm gonna
stop here this is not my show thank you Fox we're gonna take a quick break when
we get back we'll go in for a final match a phase versus 90s
I didn't teach him anything. I didn't have any will to teach him.
I'm not a problem, but he's fine today.
He was very good.
Choose a sincere nickname for a salt player and justify your response.
Oh, man, I think Pauluzão.
Pauluzão, when he played in Liquid, he was just under the water.
That's it, guys.
Those two guys were crazy.
We're together.
I have 3 minutes and I'm fine.
I'll give you two medals to explore what you're going to do.
Which one?
Yeah.
I already took one, so I'll come and take one.
Martina, how's your family?
It's good, I think.
Is it bad?
Yeah.
Let's see if it's out of the series too.
What do you think?
Tell me, you'll get it.
I don't know who it is.
I'm coming here, look.
Two years, what are you going to get?
The biggest.
The biggest.
There's a chance for you to get there.
You have six bullets, three rounds, you can give it.
You're in the middle of it!
You have to be at least two to get a coffee, for God's sake.
Ah, it was down, it was down, it could have been much better.
But, life is the first time, sometimes I didn't have luck with this, that's it.
Wait, I have three minutes left and I'll leave.
It's crazy, it's worth it!
I don't know if it's true or not.
It's very easy.
I feel like I'm shooting how the guys can't.
You're kidding. Who did this?
The production.
The boss, right?
It's interesting, let's see what we're going to play in the chalet.
We're going to play chalet.
Saber is going to play in the mid-range.
Exactly.
KDS is going to smile.
Exactly.
And the beat here in the game is going to take a lot of time.
And maybe there will be a cutscene.
Now I lost the ADAPT 7M, I lost the Liquid, I took the T-Zero.
And this Gana, I think, is our face.
Wow, you're kidding. Who did this?
The production.
Power, right? The champion story that I've already told you.
Lá na farmis ligue amanhã
Deixe o mê que vem pra cá
Que só raiô
E agora é hora de pinar
Que drama
Só mê te hate mais sei que me ama
Parece que apagô a nossa chama
Ruiu invi desse ano nao valeu a fama
Perdoa, tem gente que se queimatoa
Na internet qualquer gatelioa
Se a nossa ligue é ruim
Imagina boa
Lá na farmes ligue amanhã
Deixa o metri vem pra cá
Que o sol raio
And now it's just about to start
Hey guys, here we go!
You want to say that this is the best league in the world?
My friends, nobody does entertainment like S.A.L.
I tell you that much.
Alamo can talk shit all he wants and say,
They are Farmers League, Farmers League, it doesn't matter here because at the end of
the day you're bringing the players, they're going to have some fun with it and they're
going to show up on LAN, at least that's what we're hoping.
Come EWC, we still don't know the teams that are qualified to it, but I tell you, face
clan, whatever up and coming squads here in our next match or final one for the evening,
they are very much high up there and they're looking really good at qualifying into the
playoffs.
said with all of them out. They're looking good in the email. Anyways, though, Fox, my friend,
it's time for us to talk about our rosters. Let's bring up whatever we'd like to talk about. First,
why not just bring up that phase and then we'll talk about specifically cyber in his case. But
I want to mention that just talk generally about phase before we lock in on that. Have they impressed
you? I know you have high standards down with it. Has phase impressed me? Yeah, of course. Phases
every single Avenue every time,
especially inter regionally.
They're always that team that just
is going to be at the top in
originally to go to the event.
You know they're making top four.
They're a picture perfect team.
They've been together for,
you know, around three years and
there's really no weak spots of this team.
They have four players that would
say a little bit more passive.
They got cyber who's obviously
we're going to talk about him.
He's one of the most aggressive
players in the in the world when
it comes to siege itself and they
And they just are constantly adapting and being able to add different renditions of this roster and how they want to play it
And a big portion of that is cyber specifically. I mean, he's not only one of the best entry fraggers in SAO
But in the world he's currently leading the SAO in opening kills
He's got 15 opening kills and he's just that player that no matter where he is if he's on the entry if he's on the lurk
Sometimes we even see him on the thermite and we see him on support and he's still getting entries
So he's just that player that is so versatile and that's not something you see in many entry fraggers
So phase can just put them wherever they need depending on what the other team is showing at them to try to shut cyber down
They always have another trick up their sleeve
Look, this is it cyber is not a professional footballer just yet. I'll mind you a lot of pro
Pro players here in SAL come from I guess competitive sports background before they even came in to compete
at the highest level in Siege. He is 34 more kills away and he's going to be overtaking
Nesk. I promise you, it's not just a theoretical, he absolutely will. 2138 kills, only 34 away
to being second in that overtaking Nesk. I'm sure he's going to do it by the end of this
stage 100% no two ways around it.
Yeah, he might do it by the end of this game. Yeah, you never know. So 34 kills in a game.
I mean, he could do it. He could do it. He could set another kill record. He's just one of those players that
Hey, I mean, I played against them
It's very scary to go up against them because you know the phase push is coming from one direction and you know cyber is somewhere on
The flank, you know, he's coming but you never know where when how and some way even if you have information on
He's always good for one good for two and he just is a constant thorn in your side and just when you think
I think, okay, we finally got a beat on him. All of a sudden, he's on thermite.
He's opening the site walls and then as phase goes for the execute,
he's the first person running in on a hard breach and still getting one, two kills.
And that's just how good he is and how scary of a player he is to go up against
because he's multi-dimensional. You never know where he's coming from.
You know, he's coming.
You just have to be able to anticipate where that entry is going to appear.
Well, you know what the crazy thing about this?
If I specifically copy pasted exactly what you just said and put it on any other player on face clan, it would still be absolutely correct 100%.
And that is the scariest part about playing face clan, is that when you think you have a hold over them, when you think you shut down the one guy that's doing well, it's another one.
other one. It's you're playing
whack-a-mole against FaZe constantly,
figuratively on the scoreboard,
but also realistically in the round itself.
They never let up unless they're in a grand final
against W7M back in the day in Brazil.
But that's one moment other than that.
They never let up.
No, they never do unless they're in Brazil.
They're in a grand final.
But I think they shook that part off.
Yeah.
then they've been you know Titans. Salt Lake City obviously didn't go as favored. It is very
interesting that Alamow called SAL a farmers league because I think the EML was arguably the
worst region at Salt Lake City. That is very interesting. Twisted Mines was high up there.
They're about the center finals. They were good. Don't look at them now. They absolutely,
for lack of better term, ship the bed in the super week, but that's neither here nor there.
I think that's the biggest
upset of the stage. Yeah, I
mean, about shitting the bed.
I and TZ is in the same boat as
Imperial eSports. I mean, just
very difficult for them. They
haven't really found footing.
They haven't really gotten good
amount of rounds. They kind of
get stopped by all the good
teams they play. Their closest
matchup was an overtime loss to
Black Dragons, which is not a
team that you would use your
the black dragons, which is not a team that you would use as a good testament to how you'll be in
the rest of the stage. In that game, I mean, Arthur did really well. I think that was one of the
biggest takeaways. Everybody on the team was doing pretty good with SDK and the angels. I feel like
that's the biggest issue with these teams at the bottom of the roster at the bottom of the leader
boards and the, you know, seventh to 10th spot is they'll have two to three players that are very
players. They're not able to
really. Very good, very
consistent. They can have go
good cohesion, and then they
just have a few little holes
of the flex players not being
able to really. Gel the
synergy. They're not able to
really connect with everybody.
I think that's a lot of that
pressure is coming from the
side of legacy and wraps,
which legacy has been a player
who impressed me a lot of last
year ever since he, uh,
joined loves back in the N. A L
use a player that was always
They're dying very often. They're one of the worst teams when it comes to opening kills
One of the best teams for opening deaths. I guess that's a positive takeaway
So they are constantly losing these opening kills in positions. They shouldn't be in the first place
It seems very oblivious. The trades aren't there and you're going up against phase that has cyber
so
That would be the biggest thing to practice right now against phase is making sure that we're not dying to
you cyber lurking around corners?
Honestly, that's something that any team
could wanna try to apply against FaZe.
This case will work out for you here.
If you're INTZ, I'm just gonna say it again,
just do not play standard against FaZe.
You know there's a 99% chance
you're gonna lose against them.
Get aggressive, get in their face,
try to play something different.
Even if your rounds end up in a loss,
you're at least trying to push them
in a way where they do not expect it.
If you play with too much respect for the players, the names on the other side, it is not going to look good.
It really will not be.
And for those out there in the chat, don't just think we're yapping for no reason.
I love Sidney Sweeney, the person in the chat, not me myself.
But saying, hey, we're yapping for a good reason here, because there's some things that you have to learn before you watch.
Phase play I'm to that really face play any team out there. You talked about legacy here on I'm to set
That's really be showing up STK is one that there's been a he's been hotly confessed
It everybody's had their eye on him over the past year. We haven't seen him
You guys get to that big level just yet
But I know that there's a diamond on the rough here that
We can see perform better and better
maybe this roster is not the best one at this moment.
Something to look over in the future.
I'm curious about our map in this half-Ice that fallen
into some sort of trap that has been pre-prepared
and really dug into by phase,
or have they played the long-con here?
What do we get, Fox?
Hopefully an aggressive map like Chalet.
Chalet gets banned.
Border also equally is good,
because if we look at all of the information
that we have from I&TZ,
when they go through a bigger map where they have to roam clear, they have to deal with problem-solving and work on those trades,
they struggle. Those are their worst maps so far.
But the best maps is when they can really just let loose.
And you were talking about SDK being a diamond in the rough.
Every player on INTZ has that potential.
They have the gun skills, so why not amplify?
Go to a map lake border.
Go to these smaller maps, because so far, that's where they found the most success in last week's play days,
was going to Chalet and going to Clubhouse.
map like border. I really like the approach at the end of the day. You're
going up against FaZe. They play every single map. They're amazing on every
single map. You're not going to catch them slipping at any point. Your best
opportunity is to be able to get gunfights in. Unless you're going to be
throwing banana peels all over border, I'm sure FaZe will not be caught slipping
anytime soon, but that's the challenge of any team no matter the level. If you're
able to beat FaZe in this way, then maybe, maybe, I have a lot to show for it.
that are casters are sick.
Jazz and Ace, let's see if you got your three
three upgrades for this one.
Let's get into it.
Very nice to meet you.
Thanks very much.
This is quite interesting.
That's what I think Tim, because border is not a map
that phase ever liked to play.
Let alone pick.
They have picked it once in the last year.
That was against Falcons back at SI.
They lost the map and then went back to no longer
picking the map.
So you're going to look at a map and say,
anywhere we can beat them, it's probably going to be
cafe or border.
But as Fox also said, there isn't
really a map in there, Paul, that you would look at and say, oh, it's stuck on this map.
They've still got a 3-2 record on this map. They're still good there. So I think INTs
that are taking into a map that clearly peeps teams look at the plays and say, this is our
best chance of getting a win, but we can't ignore or forget that this is still phase
for speaking about, right? Hey, Tim, you've done that genius thing where you're on mute.
I was just thinking about what I was going to say.
Yeah, right. I saw them lips yapping.
No, you give me five seconds less than that.
Are you like, no, you're a mute.
I was just considering my return.
There's a little bit of a response.
Talk about the game, Tim.
Come on now.
Now that I've considered my response,
I'm going to say you've absolutely right this.
Going to go in anywhere against first, you can look at it
and think, yeah, we've won the banning phase there.
We've got them on to a map that we don't like.
It's irrelevant because they're going to play there confident
that they're just going to outclass you.
And I'm not just saying that about INTZ, it's no slag, it's INTZ, they don't think that about anybody.
It's just their first play everywhere, they're gonna go up against G2, they're gonna go up against Shopify Rebellion,
they're gonna go at anybody and just think, yeah, it's alright, we'll pack ourselves to just outclass you, if that's what we've gotta do.
We'll go for gunfire, it's no problem.
And so yeah, I don't think there's really too much to be gained necessarily.
We'll see how the first couple of rounds go, INTZ on the attack, so if they start on what we would generally consider to be the stronger half of Border,
you know it's about getting inside of the map once they can do that a lot of attacking teams
will win once they are established inside the map so there's you know exactly what they're gonna do
they're gonna fight them at the borders they're gonna you know quite literally they're gonna be
right up there at the barricades exactly they're gonna be right up there at the barricades they're
gonna be preventing them getting inside preventing them getting a beach head and they're just gonna
to give him no space to breathe at all.
There you go, I did tell you.
What is he doing man?
Okay, cool.
That was interesting.
Fair play, nice try.
Doesn't quite deliver the results I look at, but I still continues not to.
Legacy getting rid of souls.
Still leaves it's a man disadvantage.
Angels gets one, but it's in.
It could be for a start.
Everyone's off HP.
He's just battling for his life here in this corner. They know exactly where he is. They've got the Damos track. They've got everything, but they can't get it done.
Victor King actually uses the intel from Cyber to get around there, get the kill and back his teammate up. It's now all up to Legacy.
He finds himself in a 1v2, quite literally, between a rock and a hard place. He's got Victor King on one side, Cyber on the other.
It's gonna be the as army of it's a king who takes him down
That's gonna be round one and that was absolute chaos and I'm expecting a lot more of it
Maybe that's so the chaos of how me throwing himself out of sandwich wind
I told you I said to you that phase which is gonna go on and they wouldn't let him in the building
I said they'd get crazy. Yeah, but that's the bad kind of crazy like crazy is lying down under the window or running out
It doesn't mean jumping out a window where you can no longer ADS
that was probably a little bit much but I do think you are right otherwise being
interrupted on this map is an absolute must I'm only going to see that increase
and grow as the game goes on then some workshop level step 2 for our second
round what really so much to say about that first round it was a good explosive
attempt by NTSA that ultimately failed because the king is an absolute don 4k
in a single round that's gonna happen sometimes I'm afraid let's see if it
goes better in the second see if we get any more of the phase craze or not
like you say, I think Henry might...
The hazy crazy, I don't know.
The hazy crazy face?
We could just keep on going.
He amazed him!
I don't think that Hande is going to get away.
I think Victor King might just have a word there and say,
okay, but let's not have any more of that.
So I think he will just reign in a little bit,
but I expect first to come out and play in a similar way.
They're holding onto top floor here.
and invent some workshops to get things off.
A little bit of an unusual rotation.
A lot of teams receive preference, bathroom and tellers now,
but they're going to go for the front side.
It doesn't really matter.
They're going to expect to play them all anyway.
But yeah, I think FaZe will continue.
They question why not?
They've just won 9-1 because of it.
They're going to get right up in the faces of INTZ
and just find every kill they can.
Looking across, there was only three kills,
two of them on the side of leg assist.
There were only two players for INTZ
that managed to find kills that round.
And they need to make sure everybody's getting a few under their belt and building that confidence a bit because otherwise, I'd say first we'll just run all over you.
Every time I just hear the sound, the syllable, whatever you want to call it, of A's now, I'm just thinking of more and more words that you can find in this stack together.
They can graze on the face of I and T's head for days, it's not looking pretty either way, here comes the rush.
In the least towards Christmas and supply but straight in towards then to her. She'll see what they can collapse on to but no
He was assured in front of his face
Cyber says not today down. He goes not idea looking for a second as well gets them down come on now
It's not even fair
It's really not aunties they're doing everything they can to establish themselves in the round
But fairs getting the kills anyways there's and right now five versus three angels on war health as well on the book
So they're very possibly going to lose a lot of any verticality or all the verticality that they might have had.
Candela's go out, so I'm really going to gain them too much here, just spraying through the walls.
I and TZ trying to get anything going that they can manage to find a bit of king.
That's got to be a bonus, but Ken you've taken the IGL offline,
but that just gives him the opportunity to kind of sit there and lead the team.
It doesn't matter, does it?
It'll happily sit back on calm on comes even kick his feet up and say come on boys. You got the rest of this
Now I've done my part. I got five kills at a couple of rounds. It's time for you ladies
I'm working and cyber. I'm sure he's looking his legs look at his chops at the thought of catch it up and getting up to five
They have bullied them across these first two. So the only way it could possibly you thought very bad for Arthur
Like I say, I've got slammed and sure enough cyber
Put down slave by legacy
still 2v3 though. A lot of work to do. A couple of candelas, smokes, a flash, air jumps, they've got the tools.
But they aren't the kind of teams to give up this sort of situation.
So watching that vertical angle, see if they can pick anything. They know that there's just going to hold from above now.
Nothing they can do. Wraps manages to grab the diffuser as he goes through the door. It was dropped as the kill came in onto legacy.
to legacy. He's just going to chuck a couple of smokes and hopefully he can get something
but no KDS is there on the hatch. Picks him up. That's going to be two zero phase and
this has started off much as we expected. The problem for INTZ here is this should be
their stronger half. This should be the half where they're able to get some rounds and
you know maybe put phase con on the back for a little bit but right now two zero phase
and it's looking punishing for I and TZ.
Yeah.
What a minute of days to be honest, Tim.
You're a bit crazy.
We'll stop now.
I'll tell you what though,
you ever thought about doing a rap mid-broadcast?
I have not, there's, I have-
I have to let you do it sometime.
I think you'd be a class rapper.
I have many skills, but I will be honest.
I'm not sure rapping would be one of them.
So I think it's-
I think your name would be MC Tim Tam.
I think it's gonna be in season some and it's probably best off, you know left as one of life's mysteries
Because if I don't do it then it's kind of like shrodingers, you know boxes. Yeah, I could be a great rapper
It's a good bit of a terrible rapper, you know exactly, you know, I am simultaneously great and terrible
And you know what? I'm happy enough to leave the mystery there. So we will we will leave it alone
It's going to be bathroom and tellers for round three. Can I and teaser get themselves into this?
They need to slow
They just they just need to slow down cyber and baking. Well, you know, I don't really understand what the problem is
That's gonna be the main focus because those are the two that have run rampant over the last couple of rounds
I think you know aside from the obvious of doing to me at empty
I want to see I and teaser get in the map and get themselves established
It's always felt like whenever they're going in the light on the back foot all that you know
It's like they're just surviving as soon as they're inside the map
They are literally just surviving the fighting for their life
Whereas you know, I want to see them get in there get established hold some angles push phase out a position. They'd be nice
Yes, sorry, I was really lost on how you almost fell into a bit of a wrap
the winder and angels is out of the server. It's always a pain. It feels like when you
lose early on when you're inside operators and losing the snake here. That's the stinger
because it's the only one that they've got inside. Arthur on the blitz once again. He's
got to be the driving force of this team, but clearly it's the lack of assurateness,
the lack of faith in themselves to get this one over the line. They're at least as much
I think they've actually just trapped the Blitz inside there with that next Keeber barricade coming out it just prevented his teammates joining him so all's managed to find legacy. That's the ace taken off the board. Snake is gone as well.
the angels lost along the way. Raps does manage to pick up KDS. That's going to leave us now.
Four versus two for Pazzerz. Handy picks up Arthur. That's the blitz gone. Tip of the spear
and your entire focus of the attack lost. If you look at what's left, there's nothing really to
play behind in terms of getting that diffuser creating space or putting it down on the ground.
SDK is going to take a ton of damage on the striker as well, leaving us now. 4B2 and the
I and CZ in some serious trouble.
Bit of a hail Mary wasn't it trying to make that happen with the blitz?
Granted he wasn't a let's hop in and try and default and try and plan
let's try and wrap around to default instead.
They have something there's a little bit of a twist on it
but no supporting operators or players elsewhere around the map
to really make that sing
and as I said it might work against teams that aren't FaZe
but unfortunately you're up against FaZe who are now at 3-0 after that first quarter
maybe they take away the blitz here but even then like no matter what's been thrown out
they've always had an answer.
I don't want to jinx the A to S but you know Brazil are a
nation of football fans and I'm not sure if Faze is trying to do us a little bit
of a favour or something here with an absolute speed run.
There's you know a little, we can cover 20 minutes don't we?
It's a little football you know look I love my job and I will be
at the end of this game if it goes to round 15. I'll be excited and focused on it.
However, if there's worth the speedrun this 7-0, it would mean that I would be, you know,
I'm not missing the kickoff of the England game. So, I thought maybe first I have some sympathy.
I'm just wondering if there's have a little bit of sympathy there for us.
You know, I look at you say, well, don't worry, boys, we've got you. We couldn't
sort this one out because right now this is an absolute speedrun. 3-0, INTZ are going to try
and put the brakes on with a tactical time out that has been called but honestly they've got
six kills across three rounds I don't really know what you say at this point but a king and
cyber have got almost double just between the two of them and like I said for me they didn't
manage to achieve it in the last round again get inside the map get some control get yourself a
little bit of a safe space in there a little bit of a beach head that you can start to build forward
from maybe put a bit of pressure on to phase but they've challenged verticals they've lost every
every single challenge. They've got aggressive in through the window with blitz and tried
to, you know, take the fight. As Milosh said, quite rightly, sometimes take the fight to
phase. Don't give them that respect. It didn't work. They've been dealt with quite quickly,
quite easily, and right now phase seriously on top three zero.
I don't know how much truth there is to this, but there was someone in chat who said, Incis
coach said, how many of them are there? And legacy said it's about 10 of them. I don't
I'm not sure what it is, but it's not the main broadcast in Brazil or what I don't know.
What a surprise mate.
It must feel like that.
It must feel like that.
It does.
Yeah, we said this about releasing them on the first saw them play their first game ever.
It was on bank.
It feels like they've been coming out of the walls.
It feels like you're 5v10 in the server.
It is vile.
And I imagine INC's have been the same because every time they've tried to make something
happen, there's someone at a window, they're being jumped out on, handy is doing very questionable
things back in round one.
And you get to hit the site and it feels like the Street of Fourangles always being watched
at every move that you try and do.
feel so oppressive now look at this cyber once again being an absolute rat if he stays
here Tim does he get the freebie is he coming this way now he's off to his right there is
another he fancies it he steps out because he can't get this if he can't get away with it
surely not thank god for that just so blatant isn't it it's horrible can you imagine just
like in a pro league match he just completely outside of the door just wait just that's
the confidence you've got that it's just like yeah come on come and take the fight
no problem I'll take the fight and cyber doesn't win that one out he does
manage to escape with his life though and he said at least survive in the first
45 seconds of the round at this time they're gonna go back to the drones and
look once again as I've said to get themselves established inside of the
map need to be careful though because they've got cyber still downstairs around
bottom man's there so he's still proving to be a nuisance. I love this from KDS just using
and that's also, oh they do manage to try and side, actually Raps opens up the wall
finds his man, just using that as auto canister to try and keep the utility off him, always
a nice attack. And then has a mirror which he can step straight back onto and play behind
if he really needs to to cover off towards east stairs but the big focus for INC's head
has been getting west control, SCK falls down to handy here, that's not a good spot to be
and once again losing one of their main interoperators very early in the rounds.
Four versus four, one minute 20 left to go, wraps half health and
INTZ needing to be a little bit cautious, they are not aware at all Arthur.
Picked up absolutely for free, Vittor King managing to find that one, four versus three
and Paz's reign of terror continues. Ooh, Handicus giving himself away there though,
Angel's manager's defining with the Grim, three versus three.
But again look at INTZ, there's nobody's in the map, if you remember I said the
the way that attackers win on border is getting themselves inside of the map and I said FaZe
would do everything in their power to stop that happening, to stop INTZ, getting themselves
that beach head. They've done a phenomenal job of it so far. This is the first time in
this round that anybody from INTZ has been in the map and what do they manage to do,
get one kill and then the trade and FaZe win the round. They just cannot get established
and this is just the master class from FaZe at the minute.
easy isn't it really a little bit too comfortable for phase the fact that
so I can get away with that kind of round start tells you a lot the fact
they can kill all 10 drones and then think yeah we'll go for a run out of
front door no problem at all and get a kill off it I and CZT's are fighting
more than this phase here to fight in their own demons I think because the
fear of God looks struck into them we're able to get themselves set up in the
early round I'm able to really get a whole lot of anything done and I can't
even fault them because you're against the back to back world-range champion
like, good luck, have fun, enjoy your run around for a little bit, show you the level
you could get to with a lot of work and a lot of application, but many teams have struggled
to do what they are trying to do, which is to overcome the titans of the region that
are phase.
And the problem, it's difficult not to just wax lyrical about phases, you know, what
else do we say really in this situation?
are good. Okay, everybody knows it, great insight, thanks Ace and Bez, but it's just
the reality of what you're playing against them. You know, not only are they a great
team, but they've turned up looking sharp today. I don't think this is even very much
about INTZ, to be honest with you, I'm not even going to be critical of them, because
I just think that FaZe have made it so, so difficult. Like I said, how do you win a border?
You stop attacking teams, getting in the building. FaZe have done phenomenally well. INTZ lose,
at least I would say two bodies every time that they try to get inside of the building.
So you're effectively then playing five versus three trying to build something and it's just
you know so wildly tough and when they're going to play so aggressively like this cyber
there's got bullets whipping over his shoulder and he's just he doesn't care he's just sat
there like yeah don't mind but why doesn't he care because if he dies, Fittekin's going
to do the job he's seven and one and if he dies Saws is going to do the job and this
This is the problem we're playing against first.
Teamwork there, brilliant.
Andy was the one who pinged him out because Andy's on the soloist so he's saw him drawing,
pings him out and so of course that and gets him.
Unbelievable.
They're two through all the drones again.
There's only one more two left onside.
Birkin gets another at the backside of things.
They're being battered at the entry to the building so they're not even managing to get inside.
So it's been the problem every round, Franky said.
As you can see, final two players, Arthur and Jules,
neither of them are inside of the map,
and they're just basically waiting for what phase
are going to throw at them next.
It's the top and bottom of it.
How long is it going to take for us to get bored
and go out and try and kill them?
That's what it boils down to.
And Jules has managed to open detention,
so he can maybe put a little bit of pressure from there.
Nitro comes out, not going to do the job,
but out goes like a smart mind, trying
to get a little shield break on there. Angels manages to pick up cyber, so he packs his teammate
up well. That maybe gives them something to go on. It's two versus four. They do have a shield,
so they can maybe create a little bit of space. But look at the problem they've got. Even if they
get a couple of kills, even if they get in a position to put the defuse down, they've got a handy
of a couple who's going to be playing on the solace to deny it anyway. Very, very tough from here.
So yeah, you guys keep drawing. It's no problem. We're going to know exactly where you are and
and everything you're trying to do,
gonna sell us the way in the charstery beepers too,
didn't know about the player talking towards the left,
and I don't know what they do,
but he's just waiting there, KDS is tucked in,
they're so focused on what's happening Skyward,
that he's just sat here saying,
go on boys, take a step in,
I'll take your head, clean up your shoulders,
no problem at all.
Yeah, first of all, he's got the answer,
and he knows, he's just looking for the opportunity,
there you go, steps around the corner,
easy as that, yes, yes, bang, bang,
job done, third skin manages to pick up the final kill,
Phase five, zero, and that's the Intel game.
You mentioned at the beginning around there,
absolutely shredding the drones, cutting through them.
Very, very easy for phase to do that
when INTs are having to first check.
Phaes are a team that you cannot first check against
because that's what's gonna happen.
So you've got to be playing that drone game.
What do INTs have to do here?
I like the Dockabee pick.
Maybe do you bring along extra drones?
you know bring your honor to it, you just bring something that's going to get you some intel.
I can't wait for this half-signed glaze from me, lost in fox about face. It's just been dominant,
all the way through absolutely dominant. It tells you much when INTZ have got 10 kills,
two per round, it has not even been close. That's saving everyone expected it coming in.
It's not that there are bad players on the side of INTZ, you and I have seen and cast a lot of
these players many times over the years it's just that you coming up against
who I think many would agree are the best team in the world right now so there
is a bit of a battle to get anything over the line they can get this round
done then great you carry a small slither of hope it's that second half but
I think even being up you know 5-1 even though I'm on the attacking side I still
favor phase to get it done 7-1. I'd have to agree we always out you know I
I always want to paint a picture that it's possible.
Anything can happen in Siege.
And it can.
There's two teams in the server.
I&T said, could turn this into, two halves of the game.
I said, they could turn this around.
Do I think that they're going to?
I think it'd be embarrassing for me to say that I do.
Because right now, it's just not looking like it.
Faze are just supreme at the minute.
I think even if this was a G2 of Balkans
that they were playing against, I think Faze
still be looking and you know absolutely clinical and on top of things at the
minute because they've just made it so so difficult. I see that I haven't had
space to breathe and right now first of all I'm sure any signs of letting up.
Okay, yeah, yeah they're laying up. No, no, stop, they're already dead. Nobody's
in the building by the way still oh my god I'm not sure I've seen a game where
the attackers have been in the building as little as this yeah I'd love to see
any kind of heat about the commensurate because good look I don't think I've
ever seen a game where the attackers have spent so little time inside the map
and I just keep getting worse as well as you can't try still not set to decide
the building by the way.
Hobson, there he is! Yay! Progress!
And he's gone. Surely he's gone.
He's gone. Traded out by Bitter King.
It's all down to the Grim of Angels
who will at least get one back.
It's a bit of a consolation prize in terms of kills,
but that will be all she wrote for that first half.
That has been
Pretty Ludacris and knowing I and C7
phase, the second half
proved to be just as quick. However, for now
we've got to throw it over to Fox and Milosh
to break down what we've just witnessed.
a massacre. I'm not gonna lie. This was an absolute massacre, destruction, annihilation
nation. This is what you expect. I don't think it should be legal to show this sort of thing
on a siege broadcast online, on the internet, on TV. I'm not the one in charge of it, Fox.
I'm just telling you, this is phase just living up to expectations.
Yeah, it's a typical phase game. I mean, we expected this being the outcome phase doesn't
they're so mentally set when it comes to going up against opponents. They don't take anything for granted. Everyone matters. Every point matters. They're so consistent. And that's the strength about phase. And yes, this may be another three points under their belt, more than likely.
But looking ahead, I mean, FaZe really hasn't played any of the other top dogs yet.
So if anything, they just put some in a great position because they go up against Furia.
They go up against Loud. They go up against Liquid.
Those are their next matchups that are going to be coming up and Black Dragons.
But, you know, obviously the other three are definitely scarier.
So for FaZe, getting these points, put some at 15, they'll be above Furia.
And even if they were to win out, it's safe to say that they're definitely going to be in the top six.
probably within the top four minimum. So they're playing it safe. And then they
use the opportunity because they have such a big round lead or points lead
that they're gonna make playoffs. They use the rest of the time to be able to
try out different opportunities, different avenues. That's phase. They love to be
able to test theories out, test play styles out in situations like this once
they've already made sure that they're gonna be going to playoffs so that one
main stage comes around. They have a little bit of practice for their pocket
strats are things that we haven't really seen them try yet. We saw them do it last year with
cyber going from entry, putting them on thermite throughout the year. They would still make events
and originally they didn't look that great. But then they'd make events and when they would pull it
out, they would look phenomenal. So that's absolutely, absolutely the strength of phase. Can't
imagine we'll be more than, you know, seven rounds here for the rest of the series.
Well, actually, I want to take a second here. Hi, I'm Ralphie in the chat. Since this was mentioned,
like oh well you know what you put face against the top team and then they'll choke let me tell you
the past two majors that they played they lost against the eventual winner of the event and it
was super tight no matter how you cut it they were number one in brazil also on land the
invitational they beat everybody except for g2 in a game that i would call yes it was a bit of a
shit show but everybody else did not last much against them they would have said from the one
time a Jume on the board forters the Monarch secret. All the way from there they have lost
the liquid in a best of one that didn't matter. They beat them after that to qualify for Salt Lake
City. In Salt Lake City they lost to the eventual winners of Dark Zero and at that point everybody
knew that DC would win the whole thing once they've done that. That's just all the things that you
need to know leading up to this but we'll see if this round will be the last one. They sent it back
there's an S for yours.
Thanks, B-Lush.
I think this will be a flying visit, to be honest with you.
It might be just under two or three minutes
until we are back with you once again.
Because Faze made us choose to barrel through INTZ here
and see this over and done with a nice cosy 7-0
to wrap up the night, Tim.
We've got four minutes.
I'm hoping to do it.
This is INTZ's opportunity to turn things around here
and get back into it.
Faze, bang it away.
The clash is no surprise, because I think, as a team,
If you're struggling like I'm TZR,
it's exactly the sort of operator
that you may bring along to try and slow things down.
We see a reasonable bit of clash play on boarder as well.
So no surprises there, but I'm TZR,
what am I looking for on the defense from them?
I'm looking at, honestly, the same as what
Faze have just done for them,
prevent Faze getting inside the building.
Don't allow them to get that beach head.
Don't allow them access.
You know, challenge them on here now,
be taking that peak along.
Hopefully you get the kills
and you can start building something.
The funniest thing is Tim, the last time England played against Panama it was 6-1 and this I was about to say, couldn't it be in a similar scoreline if we have INTZ come out with a good first round.
I tell you what Tim, they've said, oh we see your energy we're going to match it. That's a double run out but it's got them two kills, they've found the third.
But he's come on you're the chance to be our best buddies here and you're ruining it
I'll be honest there's one word another I don't think we're gonna miss much
If I and CZ get around I'm not sure that they're gonna be getting too many more than that
But let's not write them off just yet not wanting to offend or insult anybody
Maybe I and CZ do turn it around the stupidest thing is I and CZ
The Redecent team, they've got good players on there, you know, these are capable players
who are gonna pick up results against other teams and the fact that players are coming out and just, you know, making
No, I think that they have got results in them. I think that they have got
They've played again, they're another one that's had a really bad on the teams
They've got loads to play, they've got Fluxo W7 and the only team that's seen the big ones is Lillian
That's the problem. But if you look at it, they've played team liquid Alienware. They've played Furia. They played louder when they started their run.
The only team they've played close to them is Black Dragons, and it was overtime.
So, I genuinely think that for the teams around them, they can be competitive.
SDK is a good player. Raps decent player. MIBR days. Don't forget, Arthur can really put some numbers up.
But it just doesn't matter. It just doesn't matter what the way FaZe are playing today.
They managed to get themselves around way legacy managers to pick up the final kill and that at least is the first step on what is going to be a very long journey if they want to bring this back.
They've got some work to do, that's for sure. However, I was impressed with how they played it. Again, matching the energy of phase to run out the aggression.
That's what you've got to be doing. If you want to trip these big teams up, you've got to do things they might not necessarily expect. And I think that kind of aggression
will be one thing that FaZe may not adapt to all that well because they are quite a slow team to pick on the attack inside.
Because they like to be very structured. You heard Fox speaking about it.
Cybers, the X-Faxes, the 1-0 will go off, crouch, walk around the map and then spring up somewhere to when you least expect him to.
The other four are very, very focused on the more structured approach to the game.
So it's a good mix that they've got granted.
But I do think at some point FaZe are going to figure it out. It's just a matter of time until they get that one round that they need.
But they're played to INCZ. Good first round. Let's see if we can make it two.
After him and tell us we'll be there next objective. This is where I think this is this is the real test
You know I could say that every single round no doubt, but the reason that I say this is a bigger test is
90s had in that last round they could be concentrated
They were concentrated upstairs they could work together more they were playing behind all of their utility this round
They're now going to be spreading because they have to hold both floors
They have to take top floor and they have to take that so we can see their utility is now spread much thinner as players
they're going to have to try and stay connected to each other, but over these greater distances.
It's going to be much easier for players to single them out here.
If they get their drones in there and they start finding people,
it's going to be very, very difficult to back each other up as a team.
And that's going to be the big challenge, trying TZ, in round eight.
There's a lot of challenges I've got in round eight, to be honest with you, Tim.
That is one of them on a very long list for sure.
Cyber, doing just cyber things.
Taken to stake, running around the map,
all the information for himself.
Hasn't even got to worry about Dronington,
can basically do whatever the hell he pleases.
Whatever the hell he pleases is, no doubt,
playing separate to the rest of the team,
like I spoke about a little bit earlier on.
Otherwise, it's about making sure they can get some map control
here with Biddiking and the Lion,
and then looking to lock it down with souls on that nomad.
Once things are cleared out, not giving any angle,
but I and T said to hit them on the flank.
Goes to utility, does the player follow for the time being
It's actually going to be the little side swipe as Cyber manages to pick up legacy.
Handi, Cyber, it looks like this might be as far as INTZ get.
A little bit of damage done.
Handi will actually be going, but not out as well.
So, all those are the ones who took the chip damage.
So, we are effectively two versus four.
Confirmed two versus four as Angels manages to get another onto Cyber.
Big kill to pick up.
Three versus two, three versus one.
KDS is all up to Arthur.
I said that he was a big name, big player who could get a job done.
He manages to find the first truly not 1v3 becomes a 1v2
I was the first and his first is worth raising as well
Tim he can get himself a 3k in the man and be the hero to get his team into it
Or it'll be the end of a particularly dark map and a dry map for him at that
KDS the souls that have all the map control they need
I think the one thing they're worried about is of course they haven't got the diffuser and imagine that is what Arthur is currently hovering over
They're just waiting to see if he's gonna make his move for now talking in tight
makes the same thing. I have
to say. He's got a little bit
of a static, trying to say a
1b1 takes a couple of tags.
Expect to swing, but it doesn't
arrive. Thing is to be no
where he is now and they've
got themselves on either side.
So this just comes down to
timing. Katie s pizza around
the corner. Absolutely
perfect, almost perfect from
face with a seven one there.
I anti Z slipping one round
through the net, but face
looking just wildly dominant
on border. They look like
that's a light show for me.
Yeah, unbelievable. I mean, what
message do fairs need to send
other than that? Just perfection.
Well, as you've heard, we've got
football game waiting, so we won't
waste any more of your time. We'll
throw it over to our desk, we'll
close up the show for you. Milosh,
over to you.
Gentlemen, honesty is a virtue,
and I'm very happy that we can be
honest in a moment like this. We'll
see you for the week coming home
by the end of the month, though,
the month though friends though we are indeed back very quickly after this half I have got
the one singular round I'm gonna be happy with that performance I guess at the end of the day
you cut your losses and you move on from there phase just another day of the office huh thank you
fox very good let's bring up JP welcome again JP our co-host here on STL is good to see you
Once again, a permanent face on the broadcast.
I'm not going to dilly-dally.
What did you prepare?
What was your preparation for today like?
Honestly, we didn't have information about their border.
But we know their play style.
They like to do quick pushes and stuff like that.
So that's why we banned the Monty and the Glass.
And I mean, the defense plan was perfect.
We did a 6-0.
And on attack, we basically tried to do our defaults on the first round with neutral light a bit because we tried to do a play that didn't work.
But okay, it was a test and the next round we won.
That's right. Well, I mean, a little bit of a sloppy day, huh, JP? 7-1, you guys can 7-0.
Now, I just want to know, obviously, you guys are at the top of the group looking amazing.
You guys got some pretty heavy hitting games coming up when it looks so you got furia. I believe liquid loud
Those teams we know what you're gonna do against them
We know what you're bringing to them, but in a game like today. How do you guys stay so consistent?
Against teams that are like I'm TZ or Imperial like how do you?
Not get overconfident when you're playing against weaker teams. I
mean, it's one of one of the stuff that we are working like in screens
we try to like take it to the more serious as possible, like even when we are streaming like
they're doing things, then when we play teams that they are they are not that uh structure,
like we tend to not over-confidence on the the gunfights and like it's paying off, it's working.
I hope it's keeping keep the the work going and let's go.
That's cool. I mean, yeah, I'm not, you can't really talk about it. I'm very honest. The success story is quite visible in there. And now if there's anything you'd like to say to Team Liquid on the other side, because yeah, they're Team Liquid
Korea anywhere but they're also in their current form your your rivals right they inherited the rival crown
What would you like to say to them?
I mean, I don't like to underestimate them. I know their potential. Uh, just hope to have a good game and
Came up with the victory tomorrow
Very good. We're just gonna leave it at that. Thank you very very much JP. Have a good night
All right, bye
Thank you very much, and yes, that is it. Our playday is done and dusted, but that is not all yet.
And of course, tomorrow we'll be back for five more matches. That'll be actually, folks, my last day of the stage here.
And I'm very happy that I'll get to spend it with you, talk about all of our teams, and we'll see who gets to be victorious through all of this.
Though FaZe have cleaned up House, they're pretty happy with it. Can you guess the MVP from the FaZe side?
I'm talking about the king.
Cyber.
I mean, anybody really cyber.
We did.
I think you should work.
I would say you take I mean, at the end of the day, like MVP does envy glorified MVP really bad.
This is a team win.
It wasn't necessarily one aspect.
I mean, when you for ITC, it's a team loss for phase team win.
was playing and doing their job and that's something that I commend them so much on and why ask the question to JP is just
They're disciplined in the way that they always
They're always so locked in there's no plays that are overconfident no aggressive pushes
And that's something that we don't see too much in NA because in NA people people get over overzealous
They'll get overconfident you play against a team like
Outlast or something and you're swinging everything because you feel like they're better than them
But phase it doesn't matter who they're going up against
They always look so calm and cool, and they just do the routine that they practice, and
that's amazing discipline that they have instilled in that roster.
Vita King, I was right on my first guess.
Nice.
Very good, Fox.
Always on the cash money, and yeah, face client are the Vegeta of Rainbow Six, right?
No matter who they're facing, they're going to toy around with their food, but then they're
going to finish it off once the time is done.
You know what you've had your chance. You haven't impressed me
You're out of this. I'm gonna knock you out of there and that's that's really what we got in this game
Once again, like you said the big king Vita king is on 11 to 3 75% cost
152 abs. He's he's putting everything in there
No two ways around it. The man is always reliable as is everybody else on
This team but that is it for our evening. Let's talk about our standings at the end of the day
who's at the top of course it's phase undefeated 15 points there's what VP
that are undefeated face clan that are undefeated who else is undefeated in
other regions I don't really watch tier 2 siege like the NAL so maybe you can
elucidate the bid here for me Fox I'll give you a moment for it but an IP of 12
who who once all like city it's on home so it doesn't matter who wants all he said
you and maybe is undefeated by the way it's true the dude yeah alright whatever
I wasn't there I wasn't you know I can't really talk anyways we don't need to talk
about that or dwell on it at all because now we have a fresh position 5 and 6 fluxes of 7m and
louder in they pushed lost down and fluxes of 7m with that success they're going to be looking
pretty darn happy as they're at 7 points above but that is a precarious position. You're walking
the razor's edge here with Lost Black Dragon still within fighting range and our matches for tomorrow
will have an impact and all of that that's where you guys can come back and fill up and get all of
those drops that you really really want. I know that that is the case and it'll get to spend
my final day of the the stage of SAL here on the broadcast so we'll have some fun together
talking about everything. Maybe tomorrow we can talk to the chat a bit more Fox because
we don't have a delay but the games itself the game itself has a three-minute delay.
So we get we get some sort of advantage here where we can discuss all of the
the the reddit and analysis levels are twitch chat analysis in a different sense
I guess it's really fun to do it in that way because you don't usually get to do
it on NAL or EML or whatever it's too serious on there yeah I mean it's serious
for the great regions like NAL I think like the EML guys like they got some
t2 analysts working in and it's just a whole mess over there so that region as
a whole really needs to put some extra work in but as for the SAL yeah I mean
the game is going so good. So
when you have a game like today
where phases seven wanting. Why
not read chat see what people
are saying? What is chat saying
then about that liquid phase
game at the very end?
Probably very excited. I mean,
like you put it, the rivals for
me. That has to be the game of
the day. Every other every other
games good to be honest, even
They looked very good. They looked they looked good never heard that before they looked decent
They've been looking like they could have won
Ish not really but like it got a little close
I think the only team that I really under-performing my eyes with I was I and TZ
Every other team I think it's just still very competitive, but the teams at the bottom of the leaderboard obviously have to start getting some wins
I don't know if it's going to get any easier for them. No, I don't think it will. I'm just going to lay it on there. What Fox? Thank you very much for joining me today. It's your
It's your SAL debut of stage one and a lot of fun tomorrow
We'll continue on with the games that you just saw on here same starting time as always in the meantime
I would like to say
CNL is back in the morning. I'm not sure if somebody's coach training that however
Combine is on central combine for European fans out there that are watching make sure that you catch it on the rainbow six bravo
Channel because they're always there on the weekend a bit before we start here in
in SAL, so you get to watch Siege before you continue on watching even more Siege, but
for those out there that are also on the European continent, or with myself here, make sure
that you're hydrating and you're keeping yourself safe because the temperatures, they
are not here to play, just like faceclan.
Fox, thanks again, we'll see you tomorrow for more action, until then, we love you
very much, have a good night.