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you
you
I
I
to get to know you. Hello
everybody. Welcome back to
S. A. L. It's good to have you
here with us on this
wonderful, beautiful weekend
yesterday was quite hot to
this today. I will say things
are quite better. We're quite
a bit better and that just
means that we get to enjoy
a wonderful worry free day
all together going through
S. A. L. Of course, I'm
But, yeah, we'll take the W's the way they show up, right?
Yeah, we'll take the W's. We get to work together. We get to watch some more SAO games.
Yesterday was a little bit of a fast one.
I wasn't really expecting it to go by as quick.
But today's matchups are pretty exciting. I think that we all got to agree.
Liquid phase, that's something that everyone's going to be excited to watch.
Faze have just been on an absolute tear. Liquid, they've had their ups and downs.
They're still aiming to, you know, make the top six.
But at the end of the day, they can be fazed makes it that much easier for them to be in that top six
I mean last time they faced up against one another
It was in a best of three that didn't work out for liquid
But just before that they also played in a B01 and that went the liquid way
But guess who qualified to Salt Lake City and who didn't plump plump plump
Well, that's a question for us to talk about later on because it's her final game of today
Don't remind everybody that we don't have a delay with the chat. So we're gonna just gonna be seeing who has their hottest take
Through this day the game is delayed that our feed that is but the actual live twitch chat versus us
Where we are is not same thing for the brazil broadcasts kind of one of the things what integrate into the show
That's using big words and a classical
50 times going up against one another. Yes, there's one more. It's phase. And if we're looking at phase and how they are over the past two years and a two and a half years, even versus team liquid alienware, well, phase have been way more successful than T law has been.
But it's exciting. Nonetheless, I think the term has been thrown around for years at this point, Fox. And I think it really does stand at this time.
I mean it sure does you're always gonna have two rivals the best in the region to be able to go up against each other
One team's usually gonna have the edge. I think the general consensus is phases just that team
They're the team to be all around the world at the end of the day
And they doesn't seem like they're gonna let up anytime soon as for liquid
I mean since this core of the roster has joined liquid with Maya
They've had their ups and downs
They haven't really looked as strong as that previous Furia roster that everyone knew and loved
that's something that they're trying to achieve for you from. So the best practice they're
going to get is against FaZe. So that being said, them playing against each other today
gives them another opportunity to see, hey, are we going to see this old remnants of
FURIA now with my own roster?
Well, that is a bit of a preview of the match that's coming to us by the end of
today. But until we get to that point, we have five matches or four matches to
get to it let's talk about our first one imperial going up against loud imperial have the opportunity
to do the funniest thing today against loud and really make their their life a living hell loud
right now on sixth place in the standings if we take a look at the standings before we talk about
the team specifically or at least bring up the graphics loud is at seven points they're tied
up points-wise with Fluxo W7M and Imperial, well they are at one point, almost at the bottom.
But Imperial have had resurgence here in their Fox and sometimes they can show up like yesterday
against NIP where they almost took them to overtime. It was so super close and somehow
they have the energy still to continue to fight and play gatekeepers.
I mean, Imperial, like I said, they definitely impressed me in their match against Furia.
They kept it close.
And also they kept it close yesterday against NIP.
So against the better teams, they are putting up much more of a fight.
Now, I don't know if that's because they're unpredictable.
There's not much footage on them to be able to go off of, but them just having a rough
show against teams that maybe are in the same ballpark, but then keeping it close
against good teams.
I mean, there's an opportunity here where loud is considered to be one of those teams
that should be in the top four usually should be going to majors but always have
they have something with fumbling it out and imperial could be that team you know they're
always going to get one it's really difficult to not get one win at the end of the stage if there's
going to be one for them to get i think this upset would be here it absolutely would be so
let's talk about the teams the more in detail we'll bring up the lineups we're starting
with Imperial again we're gonna retake at least the same points that we've been on here is that they
have potential it's just we have not been able to see it in those matches at least to turn that into
a full on win. Makina someone that's really stepped up when things have been needed at least yesterday
was able to put a decent amount of numbers against NIT. I mean I'm glad you brought him up because
he is the best player on Imperial. He has been having an exceptional showing this stage,
and he's been a player that we've been watching for the last few years, and coming into the league
there was a lot of high hopes on him. And it fell flat. Sometimes he was one of the main reasons
as to why the team was struggling to find success, but so far in this Imperial roster,
this age he's been doing amazingly well. He's getting opening kills. He's always carrying
the boat when it comes to getting kills in general for his team and leading that charge.
And I think the biggest issue yesterday against NIP for Imperial was strategically they were pretty good, but it came down to the opening deaths.
They were just struggling when it came to finding it, and not the whole team.
Specifically, yes, he had five opening deaths himself against NIP in a best of one, which is very difficult to accomplish.
It's almost as if he was trying to die first.
And if they can look at that, that's an easy fix going into today.
the turnover rate from day one to day two because there's no time.
It's just played yesterday.
It's going to be really easy to look at that and fix it and just say, hey,
maybe we play a little bit safer in some of these positions.
Keep an eye out.
I'm assuming X is going to be playing maybe a little scared, a little more
passive today.
But the rest of the team, if they can eliminate those deaths,
they'd be in a good position to be able to put up another fight
against Lad.
I mean, small issues are always fixable from one day to the next.
He's don't want to fall into the bit of, well, we're going to be overconfident and then really mess up our position here.
Though that is Imperial, Loud on the other hand though, for looking at their game tomorrow.
Oh, sorry, yesterday against Fiora they did not fare too well, but the week before that they were doing incredibly well.
They won both of their games against the INTZ and Team Liquid Alienware.
So clearly, Loud still have a lot to show.
The Man of Flastery on your screen
is someone to really keep watching out for in this team.
And they are currently still in the top six today.
A victory against Imperial, especially with all three points.
That'll catapult them up higher.
And they really would love to be in a more comfortable,
maybe top four position.
That'd be an upset.
Yeah, Loud is in a situation where they need this one.
They needed this against one of the worst teams
in the league currently.
So if they're not winning this,
not getting those secured three points,
it comes into question,
are they gonna be making the major?
We don't really know.
But when we look at how they played,
individually they were doing good.
Round one against Furia on Fortress,
you know, Gabu had a big 3K
and that seemed like one of the only rounds.
That was one of the two of the rounds
that they were able to accomplish.
And those two rounds both came off of big plays.
But on the start of the rounds,
they're getting their kills,
they're falling back down the site,
they're playing things right.
But I think even in the interview with Diaz after Furia 1,
the general idea was it seemed like they were just
playing very disjointed, taking fights alone,
giving up bodies in situations that they could just fall back
out into the site.
They're playing against a team that is weaker,
significantly weaker.
And it's a situation where Laud could get overconfident
and just be losing those 1v1s in the same fashion,
not because of fear, but because of overconfidence.
And that's why I really want to see to avoid for Laud,
because assuming they're going to win,
I just need to see the trades.
That is the biggest aspect that they need to have fixed
coming out of yesterday.
We'll see what they've been able to put together for us today.
Resets, yeah, last week was incredibly happy.
He was on the up and up.
Everything was looking good.
Will that translate into at least a better day
to of this week of competition?
A reminder that we are in plating number six.
There's only three left.
And after that, it's playoffs.
It's do or die for a lot of teams that are here in every point will matter though vetoes on our maps
Let's bring them up loud yesterday on we're on fortress and IP imperial they played on bank
And will we have any one of those two fortress is immediately removed Imperial does not want to get to it
So has bank been taken out. We're going to fund eventos again Fox
Yeah, I mean they obviously if you're Imperial you're gonna try to aim for clubhouse
This is the map that you want to double overtime on it against Furia
It's one of those maps where you don't take a team that is weaker than you to because it's very basic
Everybody knows what to do. There's not much strategy. There's not little tiny details. It's very cut and dry
You know ranked five stack could also play it against your favorite protein and do fairly well
So on a map like that again loud
Leaving that to be the decider match as opposed to banning out chalet or leaving lair
something that we noticed and fury I talked about was taking Imperial to a map
like fortress a bigger map where they're forced to play on a big spread out
plane they can't be there to assist each other that's what you want to aim for
now you're giving Imperial arguably their best map that they've shown so far
on the stage I mean were it smelling like it could be an upset you know
really on clubhouse like well look I'm gonna look at chat for a moment here
Holy Smoke to say, yeah, my least favorite map. Why? I'm kind of curious about it. I think the clubhouse is one of the ultimate equalizers out there. And just kind of like a general bit of conversation, Fox, of course, your professional player, the tippity top of competition, not too long ago would end, of course, a representative on the national Canadian team going into East
that. But what do you think
has changed? If anything in
clubhouse from the olden days
to nowadays over the past few
years and met a games and all.
Uh honestly up until this last
up until dark Euro, there
hasn't been much change. To be
honest, all of the strategies
were very similar. A lot of it
just came out to who's winning
their gunfights, but dark
zero, I will say the Salt Lake
City major when they wanted
the way that they were
The Salt Lake City major, when they wanted,
the way that they were innovating cash
by double reinforcing rafters using the Tachanka setup,
that's something that we haven't seen before.
That is fairly fresh and that is a big change
and could be why Dark Zero is the best team
on Clubhouse in the NAL and why they won Salt Lake City.
So I would say that type of innovation we've just seen
and it's very interesting
because the map's been out for so long.
You can't imagine there's gonna be any more innovation.
It's just one of those games
that it's going to be a blood bath brawl back and forth.
And that's what Imperial wants.
They want to be able to play default,
just focus on themselves.
They don't want to worry about strats
and loud gave them exactly that.
So hopefully they can put their best foot forward Imperial
and give us another show
and like they did against Furio.
All right.
Well, let's ask our casters today.
Who do we have?
Well, it's two pretty people
as is a tradition here on the broadcast.
This is S.R. Troika and Lynx.
So welcome to the show.
How are you doing today?
I'm good.
I'm glad Ollie and I both meet the prettiness standard
apparently to be on the broadcast that you just set.
So that's very exciting.
I appreciate the compliment.
I mean, you don't get to be on the broadcast
unless you're pretty,
which means everybody here is pretty.
Well, that's obviously good to hear.
And I think Ollie and I both,
I don't know,
I don't know Ollie,
we obviously both watched the games yesterday.
I kind of, in the similar opinion to Fox
I think clubhouse is a bit dangerous territory for loud. I also loud kind of have this mark of always falling short a little bit
And I'm anything if not good at pattern recognition and I have to believe that maybe this is a bad sign
I don't know bad sign like potentially. I think
Recent for I'm taking recent performance more than anything else for this one
Which is fair loud didn't perform very well yesterday
Whereas you look at the side of imperial and they gave a good showing against NIP. It was a 5-7 on bank
So I would give them the benefit of the doubt in that regard
But I don't know
I think we're clutching at straws if we believe that a 7a lost to furia is like meaning the imperial or a better team on this map
I just don't see it
Well, that's kind of it's it's difficult to talk about it in the sense of imperial because they are so far down in the
In the standings but Ali you've experienced this over many years where in Brazil
one day a
the team is at the bottom and
they're unable to get a single
round on the board. And then
the next day, they're pushing
phase or liquid or fury or
whatever to the edge and even
beating them. Yeah, and it's
a very sort of SL mindset, isn't
it that you know, there's a
lot of these teams that are
going to compete at the highest
level, and then there's a lot
of these teams that are stuck
in that middle of the pack
to go out there and they want to beat them. And there's less of that one to need when you get
two teams that are fairly well matched going up against each other. And I think that's where it
sort of reverts back to just basics and fundamentals on that day versus, you know, being able to know
exactly how furious you're going to want to play a club house and be able to sort of counter it.
I don't think that we know how loud really wants to play a club. They've played it three times
so far they won against INTZ, they lost against Lost and they lost against NIP, 8-7 and 7-5.
So fairly close games really in the grand scheme of things and certainly more game day
reps on the map than we've currently got with Imperial.
Well and I think speaking to that phenomenon more broadly Milo, it's one of the things
that's like super exciting about SAL is the like the day-to-day variability but I
also think in terms of region I don't know it makes sense with some of the consistency
we've seen from some of these teams that I don't know what we can get to that later
we can we can and and I'll let you go through it because we're just gonna
I guess slide the theory aside and see how this one goes imperial versus loud our first best of one
of the day figure this figure this out I don't know links have fun you next week
thank you very much Milosh and two kind of I get into a little bit what I was going to say
but make it more applicable to the matchup at hand Ali one thing I think we often see in
in SAL's day-to-day variability, but teams that have really
solid fundamentals end up winning well in the long run.
Take phase, right?
There's a reason why they've, for longer tournaments or over
the course of a stage, they end up being the best team.
But when we look at this matchup and some consistencies
we've seen, you know, we talked about loud, for example,
when they played this game against INTZ, they got a
5-1 defensive half, but only got two offensive rounds
out of five.
And the attacks have something that we've always
kind of focused.
No matter the iteration of this loud roster has been
kind of an issue.
So one thing to keep in mind as a viewer, if you
the score line run up early.
Maybe wait a little bit before we
start coming any conclusions.
Yeah, we don't get too excited,
especially with the way that the
sides are at the moment inside a
siege. It does feel like we are
sort of slipping into a more
sided version of the game whether
that is the attack or the defense.
I think it kind of just speaks to
how strong both sides can be
dependent on the map and
dependent on the bands. Speaking
have got double electrification
removed by imperial loud on the
other hand have gone for a little
bit of a hybrid ban. Typically
we see teams go for full shield
bands, full information bands,
full sort of beach head operator
bands. They've kind of split the
difference and gone for a Monty
and a Grim. So there will still
be some shields available and
there will be some information
and beach operators available
for Imperial to flex around
He loves to play a shield, so he's gonna be on Blitz here for round one
And the blitz in the incombination can always be quite problematic if used effectively both extremely good at disruption
What can Fox mention on the desk? Yes, a bit of an opening death magnet yesterday
And well, it's not gonna be him first into the building sexy cake on the blitz
Mentioning likes to play the shield he likes to play the blitz and so logically it's going to be the first one to
Take the hop in through secret just some initial control not looking to rush down blue
Just looking to try and set the pace early not get caught up on clearing out any positions not held
allowed any
slower than the otherwise have to be resets taking a bit of a
glance early on over the chain, but
Strategy from loud seems to be falling back to site pretty quick behind these mirror windows behind these magnets
Not a whole lot of point of extending too far out
to have a lot of their
utilities saved for the
execute, but. Of course, it
means that won't have a lot
of action for the next
minute. Yeah, it's going to
be a quiet first minute,
isn't it? Loud and not
wanting to contend too
heavily. We do still see
very commonly extensions
and roams here on Club
House, but oftentimes
it's not necessary. You
can very often put
yourself into harm's way
a little bit more than
you have to. And when
you've got things as
powerful as mirror windows
to play behind, you
don't really need to
do too much of
too much don't really need to over complicate things so they are just gonna be looking to hold
into this site and of course Imperial they are opening everything at pretty much zero cost right
now there is a little bit of a utility exchange going on on that kitchen hatch there isn't gonna
be too much of a problem when you've got Hibana you can impact trick away to your heart's
contempt but Florio will have an effects carousel pellets he's also got eight spare so
Tension of the Merrill window at the bottom of church could be a focus as well
We'll be nice I was about to say we often see an ace from this position and trying to open up that angle the ex chiro
thread through the rafters
And purely sports have used this
Middle third of the round to open up all these hatches open up all these angles
And now it's when we see the candela is cooked ready to try and disrupt gen maybe bait out some rotations
but it's a four-man stack up over on the main stairs side.
Imperial Esports telegraphing to us, where this attack's coming from.
This Yig more abate than anything.
Or to facilitate a solo push, since the cake dropping down.
Not as effective as a Monty, but combined with the smokes,
will allow the shield to get into position, but Flash Street walks underneath the kitchen hatch.
Nobody from the Imperial Esports seemingly watching, mocking up, putting up reach towers down.
Let's his teammate get stabbed in the back.
Gabu shots down the rush over in through blue.
It's only one kill gathered by Imperial eSports and they're loud, overall, completely repelling
this push and drop down blue and kitchen hatch respectively.
Front angle from Flastry, excuse me, resets, not spotted by Yax.
Going on second to last instead of first out the round, I'm shot by Floreo, but loud.
Basically catch the attack off guard.
Some of these positions were not properly accounted for by the offense.
That leaves straightforward clean up there from loud and I think on the side of
Imperial, you've kind of got no excuse, right?
You're going for a plant.
that's really crucial for
attackers to have eyes and
guns pointed in the right
directions. Macro there at the
top very still opening, but
inside a kitchen and sexy
cakes trying to nail the
defuse down. He needs to be
covering. I almost thought
that it was an attacker that
was on the shoulder of sex
because of how close that
proximity was like this
surely this morning kitchen
there's no way that you've
allowed a defendant to just
stand on the ground and
that you've allowed the defenders to just stand right next to the blitz that's
getting the plant down. It seemed like real basic stuff there from Imperial just
letting it slip and loud. I mean they can just roll through the motions there
right? They don't need to go for any sort of hero plays. They quite literally just
need to bat Imperial back as soon as they start trying to make a little bit
of progress into sight. It was a brave play from Flastry because in your mind
as a defender there you're thinking surely I don't get away with this,
Surely, I don't get away with it
But as soon as the plant has been stopped and that diffuses cold on the ground
It just changes the landscape of the round that it makes it very difficult then the attackers to then drop again
And you're very cognizant of the drop as a defender. So just getting that one kill was massive
I think individual play likely a lot of weight will fall on him this round
He's watchers taking up the mantle of the Kiva barriers playing rafters
They'll protect out of the Nile, so it'll just be the bulletproof utility to protect
Flashtree in this position.
Stem will provide some support from Lounge on that Aruni.
Master of the Imperial side will be the normal shield play.
One player spotted early inside of Logistics.
Ooh!
Player not exactly watching at the moment, he's just standing on the mute jammer, but
spotted from the Logi, the Logi hatch.
Unfortunate, given the distance and given the intent by allowed to protect the information
gathered on that position but at least for the moment it'll be a little bit before we
see any movement from the from the offense.
Strangely to see Cache and CC being used as the second site choice here usually we go
over to human bedroom but obviously loud feeling like they're gonna have to go everywhere
anyway so wanting to just get it out of the way here some small canisters to try
and stop the flow of this attack which is trying to push in at the moment through
this construction side, but it isn't having the greatest impact, although
Mitric's in the side on the Blackbeard could be a big factor.
And Double Shield, in fact.
Sexy cake pushing through over to Red Stairs.
Hasn't taken down the Oobie Rooney, but pushed her down in the lounge.
Two defenders there at the moment.
Fortunately, Gabu's out his C4.
Could have been a big moment to deny the plant.
But now, even though a lot of Imperial defenders are attackers on low HP,
now in a disadvantage, Mitric should be able to get this diffuser down uncontested.
Double Shield in the post, not exactly the best position that you'd want them to be.
The Blackbeard, the Scar, quite good, a very solid weapon to hold these angles.
So, Stemp, reluctant to move up and challenge this angle.
Obviously, Mitrix with a good off-position, nice flick on the Gabu, taking another 1v1.
Need to be a Mitrix 1v2, tend to be 1v3.
Now, 50 HP, Shield can protect himself, get the information.
Oh, excellent timing on the melee!
Stemp, not even an opportunity to punch!
A clutch 1v2 from the Blackbeard taking the first round for Imperial
Brilliant call from Imperial as well because Garage was fully reinforced off
It was a little bit like what Fox was saying, how DZ likes to play this soft floor
Where you reinforce Garage off fully
The difference being, got the primary difference being that
Loud then still chose to play someone inside of Garage
And didn't really have sufficient denial
You've got the smoke, yes
But if you've got the chanker for the mass area denial as well
You can tend to pace those pieces of utility out a little bit better across the course of the round.
So a bit of an oopsie, I think, from loud and where they were choosing to play there.
Kind of banking on Imperial just sort of brute forcing their way through a garage
and Imperial just sort of said, nah, you know what, we fancy the construction side of push instead.
And of course, under the cover of both of those shields, they can afford to be that aggressive
and they can just force their way into sight.
Brilliantly played by the two shield players there in Mitrix and Sexycake.
Now going to, what is often considered to be the second site in the rotation, gym and bedroom. Though the nature of these sites is more so on gym, bedroom, and CCTV and cash, but you'll often end up defending both positions a little bit, gym, bedroom, paying a lot more focus to the CCTV and cash side, more so question of the extent of the extension rather than whether one will exist or not.
We have seen teams go through this red stairs hold and fall back through construction or through cash respectively
Seems to be a case here. I'll put this auto-cancers can certainly stall out some time live
Packed up a little bit, but just hops upon the window mocking and not ready for it live taking advantage of that suddenly a
Dangerous position as the window opened in front of him out loud the third opening pick in a row
It's not been good for all rounds. We'll see if they're able to convert at this time
The bit of a hessie lost there for Imperial as well, losing out on the thinker was the interaction
between thinker and those shield players giving them that sped up ADS time and those slightly
quicker reactions.
It's going to be a little bit of a problem, especially for the way that Imperial have
chosen to play the shields already here tonight.
We've seen them really want to be quite aggressive with them, not just for space taking but
also for manipulating where these defenders are.
to be on their game here to
make sure that they can still get
that job done some good
information at the moment being
found out.
Sexy Kate just get the read on
the player upstairs inside a
cash book.
Force approaching the halfway
point of the round and we've
not really got a solid foot
holding at the moment onto
this side.
There's always the
realization that you're
going to have to flex out,
flex over and do something
with that jacuzzi breach
as well at some point.
Sexy Kate taking advantage of
no shield.
Sexy K taking advantage of no shield remaining on the red stairs walks in takes the fight this double shield play from Imperial eSports paying off quite well
Matrix taking a raw engagement of live on the bottom
Completely fends off that flank as Imperial eSports go down early in the man advantage
But again off the back of these two shields take control of CCTV and cash before the defenders came retreat
Resets just holding construction position also in his bit short on Keebas to hold this spot opens up the window
Oh, and she's a black beard on the opposite side.
Probably going to consider falling back momentarily.
But again, with no Keebas, the only thing he can rely on to hold
is anything set up at the beginning.
And right now, not seeing anything over by the wait machine.
Not seeing much inside of the site in the way of Keebas.
So a lot of light on the defense
is going into the last 45.
First, with these windows now starting to get opened,
and I think Imperial can be pretty safe in the knowledge
that they aren't going to get a flank tear.
There's not space really for any of these defenders
to leave.
too many key important positions to watch stun starts coming now we see this
little bit of a push in three logistics again just flushing these players around
oh sexy cake spider is not able to find one looking for a triple line just
bouncing around his head can't land the important shot at least the X with the
final blow imperial little late to the party on that red side it clear we're
making your way through and the blow inside is quite decisive good stuff
for the moment from Imperial.
Good stuff indeed the attacking win percentage for them as a whole inside of
SL is fairly low. It's down at 38%. They have actually got a better attacking win
percentage than a defensive win percentage, which is kind of reminiscent of
one of our favorite teams over in the NL links five years.
Pretty decent on the attack, but when it comes down to the defense, it is
something that they like, but Imperial only being around 10% off. So it's
the biggest change the problem is that it's a low number it's a low percentage. They're
doing pretty well so far already and you never know two rounds on the attack might be good
enough and with the way that we've seen them approach some of these sites everything aside
from church and arsenal this shield play has really been working out quite well for them.
No surprise to see it targeted here at the start of round four the blitz will be
removed. So they're going to have to come up with something a little bit different
We're attacking those top floor sites because the dual shield push has been everything. Let's be honest so far for Imperial on all sides played
It just didn't really work out on round number one for him
So back down to the base and we go then it's the only site that loud have been successful in so far
It looks like this time links that they will be going for a bit more of an extension. We've got the castle
We've got the scope us as a new jam meat as well for some new jammers up and about
about. Expecting to see them flex a little bit here. Even reinforcing over inside a strip.
Every day you see that.
No, that's it. I mean, even if there's only a little bit of space shown there, that's
a bit of an important utility dedicated to going that far afield. Even a Kiba upstairs.
So much utility being placed in every little nook and cranny on Clubhouse right now.
And talking about the lineup on a lot on Imperial eSports, clearly wants to stick
with that double shield, Sexycake bringing the fuse. Now to be fair, you've seen the
fuse brought on basement for the cluster charges, especially if there's a glial on
site, it can clear out a lot of that utility. So bringing the shield is a
benefit, but there is, I think, a genuine reason Imperial eSports are bringing the
fuse specifically rather than for the shield. It could be indicative of how
Imperial feel about this shield setup. It has been the key to their success
in the rounds that they've won. I'm intrigued to see, I'm seeing it this
here to see if you see it even further beyond this.
Of course, pure esports have to pay some attention to these defenders
of stop even if it's pushing them down and cutting them off.
But this much utility placed around the map, you have to work around it one way or another.
It's going to do something to slow Imperial down, isn't it?
Because although, as you say, the Fuse is a very valid bring here,
it doesn't give you that same level of security as taking those 1 vs 1 engagements
With the shield up you haven't got the blitz flash capability. So you've got all the benefits of the shield
But it is by far and away there the worst option
out of all of them
The ex is getting himself into a good pause right now. He knows that there's somebody upstairs and the trying for this full clear
But it's something that's taking them so long and the meat job is obviously causing them incredible amount of pain right now
You see me. It's just so hang on a minute. It's excuse gonna burst into the site
I think clearly reading that there is a heavy investment on this realm, but it ends up coming
to a point at this late in the round where I think loud might have been a bit ready for
it.
Or at least concerned about the possibility they could flank down late, recognizing that
nobody pushing up top means they're either outside the building or right at your door.
Loud end up predicting correctly and fend off that late round rush.
It's just not the play is it from Imperial.
If there's a full map hold, you need to go for a full map clear.
it's something that you have to commit to in the first, what, 10 seconds of the round?
Time is not your friend as an attacker. You need to make sure that you're using the most
of it because otherwise you find yourself in situations like that where all of a sudden
just walking into sight as the fuse and the blackbeard feels like a good idea. And
there's loud players there just happy to clean you up. Brilliant adaptation from loud
understanding that enough of a problem, enough of the minigame on that top floor is going to buy them
sufficient time and force a sufficient clear. Something that, I mean, let's be honest, is it
something that Imperial are even capable of at the moment because they didn't show us it?
It wasn't like they went even attempted a successful clear. It looked like it was something
that they were very reluctant to kind of get involved with. We had a little bit of action
going on. We had Nexon, to fear he was sort of blowing into construction and thinking about
a bit of a push-in through Lodgy on the soft but he was kind of trying to cut it in half and he
didn't really have the teammates there to help him do that so river shame there from imperial
oh is he gonna he's gonna want to find the difference surely surely no one gets on that
No, I don't think so. Surely no one gets on that repel. No, surely not. Oh. Oh. How many
grabs one? Monkey's pod. Did anybody get on the repel? Yes. Did it kill the Aruni? Also,
yes. But in turn, he gets a guy on the ground. Yes. Taking the fight. He loses the hard-reaching.
If you know esports losing some important utility that is a worthwhile trade for loud
I mean, thankfully you got the three extra thermics to back you up, but
Maybe uh, maybe a killer would have been a bit more impactful six months ago
But oh imagine pre pre thermite buff that would have been like round over, you know, you didn't think in GGs
Not the case now
Stamp will face some pressure from the axilla thermic
Of course
Suspending jacuzzi important wall to open up when you're attacking a gym bedroom site
And if you're at e-sports might need to be a little bit more particular with a little less flexibility also
I think always we can see loud recognizing the issues bad last time holding on the red so long
They backed up and now there's a clash inside of construction. Yeah, it's a good choice
If you know a lot of shields are gonna be played bring the clash out
Stand in front of them zap them away
There's not a lot that says he's gonna be able to close gap between that and a clash
We're himself in a clash. Did I say?
In a square 4 vs 4, when you've taken down the hard breach, it's an advantage for the
defence every day of the week.
Those laser gates are still up, yes you've lost the DMR, it would be really nice to have
that and try and hold a really long angle from inside of showers or over and toward
gym and weight rack, but ultimately, again it's just going to be around on the time,
one minute ten.
Not a lot of it for Imperial.
do still have that big impact operator of the Blackbeard and of course sense with
those ROU projectors. That's gonna do wonders of cutting off a lot of
visibility here for the defense. But we do have to still be used correctly and
there is gonna be one in play so make sure that they still meet their mark.
Ooh, am I very much still in play? Big nade cock. Let him step survive or excuse me
the Azami survive briefly in the gym position but felled by a player on
Imperial e-sports that gives sexy kick the confidence to move in running straight past the clash 1v1 against well my
But with the electricity around the corner
This is gonna be a difficult melee engagement
Matrix coming in to bail out his teammate and now they can fully focus these remaining players sexy cake catches last week last
Three walking through the smoke live. I sort of flick on the matrix
1vx this time loud in the hot seat blackbeard coming in be careful about this one
no shield to knock away the Blackbeard's protection but around the corner live gets the headshot
Machina coming in for the 1v1 getting a little bit risky with that clash still in play but
in purely sports retake their lead. I really felt as though live was going to win that it just
looked like everything was lining up for him. Matrix came out of nowhere to save his teammate there.
Sexy K was really deep on the Blackbeard and I think the kill maybe comes in from Jim
window but the angle must have just been incredible because it felt like the
clash had the back turned so like all the important angles to where exposed to
but I only think it was a little bit of time in there that did for a matrix and
gave him that little window of opportunity big round therefore Imperial
wonder I don't suppose we saw the full intention there I don't even know if
we've got the ROU projectors thrown in that round links it was a little bit
of a wash, considering they lost the ace straight away. It was never going to be Plan A, was it?
It was always going to be, you know, running down the list, Plan B, C, whatever it is.
Really close stuff. Imperial with a bit of a lead now.
Well, and I think to your point about not seeing the RRU projectors, I think it's indicative of the fact that
the important thing has and continues to be the shield, even if there's only one.
Or if there's two, the round seems to kind of live and die off of what that shield can get.
And thankfully for Imperial, it's gotten quite a bit in the three rounds they've won so far.
The only ones it hasn't was that for a basement round where Sexycake got knifed in the back by a guy walking through his team's own smoke.
And then of course in the basement round, in round four, they go for that rush, but it comes very late in the round,
loud and ready for that kind of possibility, not able to have any impact.
But in all the rounds they've won, the shields making space, getting a lot of kills.
Now here, you actually see the probably the strangest permutation of them all.
We have one shield, but it's the fuse instead of the Blackbeard. Now clearing out a lot of that
utility placed inside a CCTV. Given the general pace we've seen of Imperial's last CCTV attack
focusing on Khan, probably going to mean we aren't going to see a whole lot until about the half-way.
Again, Sekskate really making this fuse work and let me say it's a great pick for the amount of
gadgetry and even just barbed wire that's going to be kicking around. With the way that
they've liked to play these rounds it is often coming down to the wire so even
something as simple as grismot mine being removed or a piece of barbed it
might be the difference maker right now he has been able to consistently make
it work on those shields as well still kind of going for this a cross push
in through master and gym and through construction very little focus being shown
toward the garage side everything open at least until the time being on this
and all that's a devastating drop there.
Saseke just dropped straight into life.
Oh my goodness, but it rains it pours.
Floreo, how does he hit that shot?
A consolation exit frag, but loud.
They were able to meet Imperial at the breach there.
And again, a round that lives and dies by the shield,
Ollie going down early, not much hope for the late round.
But of course, we do have some excellent brains
break down whether or not it really was a shield necessary kind of game for Imperial e-sports not attack
my friends i will say this is absolutely back and forth and i think the conversation around clubhouse
as the math pick is going to spiral out of control with how things have been imperial took a two one
lead and then swung right back to a half that is even stevens fox i don't think we're expecting
this. No, no, I think we were expecting this. I mean, this is a situation where Loud gave
everything possible by going to Clubhouse to Imperial and Imperial is taking their attacks
with charge. I mean, it usually is the attacker favorite map. But I think what Link was saying
is the shields were very important. I think SexyCake being able to take position with
that Blackbeard specifically on like the master bomb site, it was very important
because the rest of the push, everyone can only get in if he's making that spearhead push.
And yes, I like the clash pick from Loud. I like them trying to be able to deal with the Blackbeard as best as possible.
At the end of the day, I think Sexy Take would have ran any type of shield, if necessary.
That being said, it was the reason why they were able to take a lot of position.
And Loud's looking very familiar, very similar to how they were losing some of those rounds on Fortress yesterday,
Which was the lack of trading the lack of being able to play off of each other and that was unfortunate
This is on clubhouse. I mean them not being able to be within arms length of each other and be able to help trade
It's a clear big issue. Thankfully the rounds that they were winning. They were able to just shut down Imperial
So due to them being the better players. So what do you do if you're imperial in the second half?
You just ban out shields and just
Hope to God that you can just lock down on site
maybe have one or two roaming around the map to delay and play for time?
Yes, actually. I mean, I think Imperial getting rid of entry operators or info operators and doing
heavy roams, heavy basement roams or extends, making loud, clear as many positions as possible,
because that's what we're seeing loud struggle is to try and play off of each other to focus
on those trades. So if they can do that, I think Imperial will be able to continue this
good run that they're showing on their defense kind of. Let's see what operator bands we're getting
out of this. Capitao Clyde, okay so far pretty standard. I'll probably be seeing what a bandit
band with a Monty or a Blackbeard usually out goes right? Dokevius, sure. Depending on what
really a noise imperial. If they're banning out Capitao they know that Loud likes to go for
for just executes, essentially.
So they've been with the operators for the executes
and Ace just makes things very difficult.
Makes sense. Heart breach, one of them.
Okay, fair enough.
So far, pretty box standard
when it comes to the operator bands,
but we'll see how things transpire
in the match itself.
Now halfway mark, roll tied up.
Can Imperial pull up the upset
and frustrate the hell out of loud?
We'll sign it back to our casters.
What to see that's the case you tell you these bands are gonna be frustrating from a viewing perspective Ali just because
Well, actually no I take that back because you know it's more frustrating when you see like it just become a hard-reached
And I'll game for the first minute and a half of the round now. Maybe we'll see
Loud be able to get into the building a little bit quicker
They have a lot of hard-reaching capabilities available also a lot of the disruption office available yin gram on your screen
For example shields available as well
a lot of fun stuff. A lot of stuff available. Trash aren't they? Okay that was a bit more
hyperbolic than what I was going for but. I mean okay I get it an ace in the capitol
taken away but I don't know this is like this is prime real estate these days and
you've got to be making the most out of your bands like you say very different ideologies
think between these two teams Imperial is still very not stuck but clinging on to the double shield
matters and things of that nature whereas as we've seen you know information is the name of the game
now and yes you can get info from shields they can be used as a beach edits it's a little bit of a
Swiss army knife in a lot of ways you can do quite a lot with only one thing but there's sometimes
no substitute for a little bit of Davos or a bit of snake coming into the mix and it will
just give a lot more information direct information over toward loud and it's the fear factor as well
obviously when you go to shield in front of you yes there's a fear factor but when you just know
that this day must kick in around and people are getting tracked here and there there's definitely a
bit of a fear factor of oh am I going to be next and you never know if you are. Well and to that
point like if you look at some of wow it's most played operators in the attacking side it is
ops like the doke be like the snake and there are shields like the blackbeard but none of those ops
have been banned by imperil that doesn't make these bands bad but it does mean that loud
we're probably gonna look at this and say okay you know it'll it'll suck not to have soma as we
can only really bring to the bonifer range breach it'll suck to have the capitao as the smokes
maybe it harder to bring might need to bring more nades to kind of make up for that in the
aggregate but like demos his nades that's at least two of them kind of figured out you can get
get a lot of the same disruption from the Grimm, which they really like to play.
So to your point, Imperial Esports, I think, not really doing a whole lot with these bands
and the lineup that Loud has at the moment, a lot of tools, but we've not really seen
a whole lot of action just yet.
Control of CCTV being established at about the halfway point, so it is quite a standard
pace.
It's not like Loud are getting a whole lot at the moment.
And now that they're running into some of these mirror windows, this is where Imperial
Esports can really turn up the pressure on the attack and burn a lot of time.
Nice line open there for Gabriel to have a quick look through.
It's Clash.
Can be dealt with with the Nomads so not too much of a problem there.
You can see how condensed already Imperial have gotten themselves.
Benefit of bringing the Clash here is that you can be a little bit more front up just
inside of that bedroom area.
This is the way the worry factor really starts to come in.
Stamos from below. A lot of the floor up there is going to be soft.
It's going to be fairly straightforward to get some bangs off of.
With the addition of those mute jammers, there will be pockets of safety that can be found.
Starting now for a bit of a hot pit and Resets is going to find one. It isn't going to open things up yet though.
No, not yet. This is going to be an extremely contentious fight, but...
Stamp cut somebody off on the main stairs flank while the entire execute's going down.
all of loudest holding passive angles and the defense walks right into them.
Characteristic loud round taking a lot of time to get to that site but
Imperial quite eager to give them angles and openings and it's almost flawless.
That's the, it's to your detriment isn't it when you're going into the final stage and you've not
won anything over inside of CashionCCTV like you're gonna be bringing the clash I feel like
you need to try and contend there for a little bit longer. Yes it's great for just standing
in the middle of bedroom and you can use the mattress, the bomb chassis, all the other bits
and bobs and your shield to keep yourself alive. You can find some great positions in there.
I just feel like they could have done with contending a little bit more on the external
of the site because 50 seconds for a couple of rooms is very easy to start breaking that
down even under the pressure of the clock and the fact that you know that's where
everyone's going to be so a little bit of a missed opportunity. We'll be trying to hide
the clash again here. Maybe sort of hoping that the Nomad won't be brought as a direct
counter. Obviously with cash and CCTV you could often bring the capital especially for
clearing out the rafters but that has been taken away by Imperial so there is going
to be an intent to play this rafters. I would imagine fairly heavily if you don't
have any catching utility but you do still have the Azami in the clash which can
be a quite a nice duo on that rafter regardless. We'll flasher it the last
second we'll lock in the Nomad so even the attempt to hide the clashes and
doesn't really works out too well.
Most of you have problems with the OS but you don't have to see how effective
loud are. I'm gonna move around the shield and of course these Keebas. Any support
is provided in lounge? Yes it will be from locking on the Tiber out. So
Generally a hold pretty close to CCTV and cast is only sexy cake with those mute jammers
Towards the opposite side. It's already
Stanced up on the flat wall ready for that breach to hit but
It's a backup as loud
Not looking to make any moves too quick again something I mentioned if you're new to watching SAO new to watching loud
Gonna be one of the slowest teams inside of the SAO not uncommon for opening picks or plants come super late
They're not having to want me to solid not opening pit not coming till 34 seconds remaining
So please get comfortable on these rounds. I'd like to check every single box perhaps do a
production of obsessive extent
Sapsia that ends up being the case here
Oh
My quina obviously feeling himself for that DMR. It was like yeah, I fancy that challenge. Nope
Think again, buddy. I
I said you have placed down at the bottom as well, that's not only going to restrict
the Clash's movements but if anyone was looking to try and move below with a C4 for a denial
at a later point it's going to be something to contend with.
Really awkward breach here as well.
It's giving great visibility and good cut off, obviously the Clash confronts up to it
a little bit but you've no idea where the attacker is going to be holding from
on that repel.
Stemp trying to pincer that pressure in from Cache window as well.
Matrix is gonna be the next target here and just dealt with made his feet flash trees hot right now and
With the lounge player dealt with garage
Player taken down with a minute remaining. It's hard to see how loud lose this one
I mean you still have the clash to worry about but even Florio on low HP
Victory seems inevitable at this point
Flastree might be low, and Florio has a lot of utility.
Yaks going down as well.
Wow, just need to hit the go button.
But a couple of players make that three players fall!
Florio, double kill of the SMG-11.
Sexy cake roaming with that shotgun.
All of a sudden, it's a 2v2 with Flastree on one HP.
And no defuser control, at least immediate control.
Babu can pick it back up.
Florio saw us two smokes and Sexy Cake with a C4 to toss and deny this plant.
Look at this hole, such a narrow angle to deny it through,
tags up SexyCake, but can't get it.
The Mutate, well the cross and SexyCake making his way.
2v5 turns into a 1v2 with Flastery.
Only one bullet required to deal with this defender.
A shotgun even at that range should be the end of him.
SexyCake makes the cross.
There's too much for Flastery to worry about.
There's immediate information.
The SexyCake knows he's on repel,
a prefire, all that's necessary,
not a lot of ammo, but with that fire rate.
the game. It's a very
straightforward. It's the
counter diffuse. Can flash
defy the angle comes up
halfway gone. Sexy cake just
needs to prefire headshot
lands an unbelievable throw
from loud dropping a 2v5 for
Imperial the tide again.
Really and play there from
Sextecake. Honestly for a
moment, I thought the
Imperial had fumbled that
it looks very straightforward.
It looked very straightforward
for loud as well in a
they'd gotten garage control. We didn't need this big flood of players over toward that
cash side. Hold from the repelling and work your angles. Obviously the ace being banned
really benefits Imperial there because the angles that were that were made with the
Hibana. It's a less than ideal breach and tool for walls. Hibana Queen of Hatches.
But when it comes to getting plat wall open, give me a thermite any day of the week,
you just get far more visibility. And it makes for a much easier time of things.
But it did look for a moment as though Imperial were going to fumble that and Flakstru was going to have a fantastic round.
He'd have got four kills if he'd have cleaned up everybody there, but were able to just pace themselves quite nicely.
Nice little bit of bait on the run out as well. The red text defender outside always gives a bit of a shiver down your spine.
So you know that you've got to kind of deal with that problem first, then move on to the problem of the person on the diffuser and sexy cake.
really a little bait on the on the plant there or on the disable there should I say and really
got the job done all level now four rounds apiece but still not much in it between these
two.
Not much in it in here you're feeling like you need to take a tactical time out and try
to get that kind of edge I mean to be fair it was a 2v5 they had to win so getting the
pause resetting definitely understandable could be allowed five to three right now and that
point on club things are getting silly especially since the last time or one of the bigger
games you saw Imperial on club was an 8-7 against Fiora which quite a good score line, quite a
great result for the team netting them one point but your Imperial might need every round
you can get your hand on especially since Loud putting a decent fight on this attack
so far though a lot of familiar problems rearing their head for this attacking team
at the moment.
Imperial coming out of the tack will go down to basement as talk about weird sight
rotations first time we're seeing that there's half and given that it is a defensive
Bastion threatening to take the lead with loud
Just just in the reverse. We've just done the the silo station in reverse
And you call that there I call it the 180
So downstairs we go
Kind of like the lineup at the moment from Imperial nice mix of a few different things
Haven't got the stock hatch open. I'm gonna reinforce at the minute. So
It's going to be an option for them to rotate back down that but whereas we saw a loud gopher very much to a turtle hold
It's a lot more extended here
Matrix because at the player above open the hatch for him
So we can just look to harass a little bit here. He's got a chance you catch his live with a candela in hand
That's a freebie. There's no way that he can shoot back. The live knows about this player
going to send the candela in and that's enough to flood him out he doesn't need to stick around
and find out what happens next because spoiler alert you are about to get pushed and probably
another candela send that way but good little soak up of a little bit of that attack utility
granted it's only one candela but it's one less that live will have to use on the
site.
And it's a small detail but as we can see there wasn't a whole lot of presence in
or around lounge there might have been some defender on secret that I missed but
Loud expend to Candela and there's nobody really in a position to cut off the Ella, she rotates back.
Matrix literally just by threatening that position, drains the bit of utility and loud,
full clearing the top floor, face checking angles and only getting through Lodgy.
And it's taken half the round to do so.
Again, loud taking so much time to accomplish necessary and important tasks, but
well, we're only going to start getting vertical even angles open with minute 30, minute 15 seconds left
then that's the case this is going to be another late one unless loud can
transition quick yeah they've got quite a bit of work still to do haven't they
some hatches to open up we have bodies in the right positions four bees as well
so blue shouldn't be too much of an issue you're gonna know who's stuck in
behind the generator go you'll consider the thing that can serve me though
because that's something that can take up 15 to 20 seconds starting to try
that church wall open now but with only a small Hibana hole it isn't going to be
easy C4 straight out of there as well the last six carousel it's sent now from
resets he's just gonna try and give himself another angle here he won't be
able to transition through that church wall though that is important at this
stage it's gonna have to be a drop through a moto and a push down long
resets thinking there might be another small line of the player playing close
mode L almost gets another one taking a more aggressive position double
swing with the SMG-11. Reset's not ready for it. Step's trying to move in for the trade.
Gets him both somehow. Media advantage for Loud. All of church now clear. Attack just
needs to get in, but some important time spent getting resets back up. Step is the
only one putting in the work for Loud right now. So the 1vx, sexy cake on the floor,
off angle, gets the better of Step and closes it out on time. Sexy cake putting
his faith in himself and the clock to take the lead against Loud.
much more work does Stemp have to do there. If you're here you've got to be
feeling so, so hard done to there. SexyGate's just cleaned up lead prone in
Ash Rush spot. Like why wasn't the plant going down? There was space for it to happen.
Like I don't, I still don't know why we're walking down main stairs and not dropping
Moto. If Stemp's already killed literally everyone there is to kill.
In blue as well. Not even just the, that's the craziest part.
Like get a plant down on Moto door. You don't even have to like be fancy about it
If you know that the last place inside the church side, why are we walking down bottom main?
Oh, it's painful it it's painful for us when we can see everything and obviously we are just so
Incredibly knowledgeable that I mean if if we played it it'd just be a wrap right
And
But yeah, I don't know you watch it and you especially when we watch as much season we do and we see how
You know all the teams deal with similar situations like that. I don't know that floating for kill was the right play there stem
pad stem pad it on lock
well, but also
What what whether or not you want to engage in any kind of normative kitchen?
I did it is again another round in which it's coming down quite low and is that not normative for you
Even if loud have all that information set up stem perfectly
When you're getting the opening pit with, that was 16 seconds remaining in that round.
16 seconds, the first kill comes through.
If anything is in an off position, if anything isn't where it was, like say for example, sexy
cake not being in the normal AK's position like Yuzama usually is, but instead being
thrown behind Ash wall, you just don't have the time to account for that.
You don't have the ability to reset.
So when you're flooding for kills and an off position when the clock is that low,
the possibility of disruption and the possible extent of it is so much higher
and so play like sexy take is already potentially dangerous but it comes even
worse at that low time. You're gonna love me for this one. Is that why I
potentially get in the plunt down when times lows better than going for the kills?
Perhaps. We'll see if how that manifests for a while in this round as we move
on to gym and bedroom it's a flawless sight rotation for Imperial the
reverse order paying off quite well.
Let's go back to CCTV and cash.
For the first defense of this,
I'll refuse to say second quarter
up to Spidey Jesse. The second
rotation.
That's such an Americanism.
I just like, you know, it makes sense
for certain sports. This is not how, it's not how
Siege is divided. It's not how Siege is divided.
You know, I'd say what it doesn't make sense for, football.
I watched the England game last night
and I saw, I'm not really watched very many
of them to be honest with you. But I got, we got
Hydration break at the end of the first quarter like we may as well just start calling it the first quarter now in footy
Not the position you want to be as a blitz by the way
Okay, good. We're off on the repel is really where you want to be that pistol is just not gonna hold up
against the slew of
Defender guns that you're gonna be going up against
Felt like decent progress to be made here. I don't really know if anything's happened
toward Cache and CC side like...
Oh, I don't think it has.
We've not really got many bodies over there. A Stemp is going to be there in a capacity,
but not as a serious pushing force.
C4 being attempted here by SexyKig just needs to get the line up right.
Gonna be a good way of dealing with resets out there on the Repel, but the longer
hold on to this the better really. Semkin has something else open there, final exothermic
charge used. Resets eventually baits that C4 out but it takes a ton of damage for it.
We'll immediately just go for the ADS and try and put some shots back on safety gate,
but it doesn't land enough. It doesn't land enough, Epin. Loud facing a lot more challenges
with this double shield than we saw from Imperial on their attacking side. It is only live
left who is getting completely battered by claps right now and all of the defense
swarms in for the kill the X's melee is finally find their target
Imperial eSports looking extremely good the nice little flawless rotation
and now on match point six to four I think one thing I'm looking at Ollie we get six out of six
opening picks from loud at first half only come away with three rounds I mean they could have won
the game at this point now it's imperial in the lead
time out here for loud. It looks really good at points in this game, but Imperial just starting
to run away with things now loud coming up against some of the same problems that we
saw Imperial face when things weren't working out with that double shield push. You could
see resets, you know, on the balcony outside a bedroom window. Is it the best position
to be playing a shield when that's kind of your pushing power? You got a couple
hard breaches in the mix you've you've got the blitz but no one's really having that sort of
doubled up synergy sort of feel to it it's not like where we've got imperial as a direct comparison
utilizing those two shields in tandem with one another it was very separated very fragmented
final chance now for them to salvage some points this weekend
as imperial will approach that map point here upstairs to cash and cctv room we
go again around that on paper looked quite good to loud for a majority they
were able to get a plan down they were able to really successfully take control
of garage it just came down to a bit again too much of an over commitment
before that plant was going down the diffuser wasn't looked after a
particularly well it was sort of left outside and we had to go back and get
it if that diffuser had been in capable hands it would have got planted you know 15-20 seconds
earlier and all of a sudden the amount of bodies that you would have lost would have been far
fewer because people are not having to flood to maintain the space that you've been able to take
as the attack so Imperial in a really good position right now and with the introduction of the
Shankar and Thalaya I really like it because it gives them that extra denial it gives them
that extra area denial. There's still going to be contending as well on this catwalk,
which is brave stuff, but they're going to be re-in-double-catch utility to do it, so
the obvious army, it's not ideal. It did get banned, but you've got your best tools
essentially to try and make it happen in that clash and plenty of catching.
Yes, the threat it did offer Imperial is quite high right now and is something that
Lorde will have to deal with. First time I've seen these snakes this half.
Oh, there's been quite a deficit in information ops from what we've seen from Imperial.
Doki-be not- excuse me, uh, from loud. Doki-be not banned, but I don't believe he's been brought this half.
Not seeing- since some day most, but the snake, not a whole lot of that.
This isn't necessarily a bad thing.
Well, this may be gonna have a bit more flexibility to go for these lurks.
Trying to find information to set up some fair on individual plays, Floreo.
getting right beneath the legions to tap to make eye contact with Gabu.
Not to change any kind of shots, loud, contemplating,
it's clear from the opposite side, and as they commit, all the defense falls back.
Sexy cake put to 1 HP, not entirely sure from where, maybe rotating back, who knows.
Either way, a lot are able to get the control they want, just sadly not able to find any kills in the process.
Half their round to go.
Stemp gonna be flicking off the demos this time in favor of the Snake.
We'll just be keeping a bit of a firm eye on that flank it. I do wonder if there's just gonna be a total
Ignore of that garage side and go for a very construction sided push quite similar to the way that we saw Imperial attempt it
Big C4 shot out the air that bell I
This wall soft are you just getting a little bit too greedy trying to get it open sexy case found one
But immediately traded back on
Still the small factor of the clash to deal with though
Oh, and I was about to say also the factor of Machina deciding to push deeper into garage,
but Flashy on the flank watch finds it.
Benefit allows patient play style.
They can catch plays like that and stop anything from getting disrupted.
Machina 1-9 after that pick right as I say that.
Flashy thinks the job is done.
Mitric says, you like 1-1 now.
But how about 2?
Sends it down rafters.
It's still advantage-loud as pushing into the site.
just a trade game that is favoring loud
and maintaining that advantage.
But as we settle into a 2v2,
Florida because in the middle
can really plot in his launcher at the late time.
Flashbangs going over top,
all the utility that T'Chonka eliminated,
caught in the middle and loud finishing it off
with that crossfire.
Well played 2v2 and it's rough positioning
that ends up costing Imperial.
Yeah, not able to, like you say,
be in a position to use that utility,
but the Canada has been pulled from pillar to post.
Imperial really throwing everything at that.
Considering it was a map point,
You don't really expect people to be playing as aggressively as that in that there was two
runouts out of the bottom of garage door.
It just feels like a little bit of a mixtape at that stage that that's how much these guys
wanted to bring it over the line.
They had a round buffer now, although they did have a round buffer.
Now this is for everything.
Full three points only achievable right now by Imperial.
If Loud win this round, we will go to an overtime.
There will be a split of the points at the end of it.
And of course for loud, that's kind of what they're hoping for right now,
what we go back downstairs to the basement.
And this is the site where it really felt like it was the fundamentals that were
at fault for me, Lynx.
And I think to some to be the fundamentals,
I've always just throughout this game been a little bit slippery for
everybody involved.
But yeah, I mean, the time going so low,
enable some like sexy cake to make a play like that.
You want to see Lod just take things not a little bit quicker at the expense of any kind of detail or clarity of vision, but
If you want to see things happening a little bit earlier, so when you have plays like that you either have some time to reset or
Maybe just doing a little bit more early on shipping way of data damage earlier, especially now as we see this this castle
It's kind of the nature of an extension. There's a greater opportunity
theoretically defined kills off-site, but it's also more utility you have to cut through that could burn even more time
I'm just gonna see what my word can do with it.
Stem got a 4k last time we saw this site and he's back on the operator with which he did it.
Lifeline, used to destroy the barcassle quite early and the player's sitting on the hatch.
I'll be a quick adjustment from Godly to get the advantage of that and the axe rotating down right as the lifeline makes contact.
So any opportunity for a pick, not present as Imperial don't stay too long,
they retreat the moment they feel any kind of pressure.
Last rigging to be able to get that stock hatch open now and already live has got some good
pressure here at the bottom of these main stairs.
Mute on the track from the Deimos as well.
Big chance of an opening pick here if SexyCake gets a little bit too antsy.
There it is.
The punch hole gives the game away.
Shame for SexyCake because he's had a fantastic game up until this point but it could be
a really crucial first kill here in what could be the final round but live backling
to hold on and take it to an O.T.
I'm sure this advantage acquired early.
Best chance they've had.
So right now I'm starting off this half of the disadvantage.
Only the first that they were able to start off with that 6-0 opening pick
and only got three rounds for it.
System they are always seemingly on the outside,
struggling even to make that sixth place point.
Any kind of gap they can place between
between Loose, well Black Dragons and obviously Imperial as well. An absolute necessity. One
point is better but they are fighting for that too. He's just looking to create more
angles but nobody from the defense fighting just yet. It's a full bunker hold and loud
with this 5v4 still taking time to put all their ducks in a row.
Rhesus now going to take that main stairs angle up as we've got Stemper ready and
waiting to drop this Moto hatch. He had great success last time he was able
to get four kills. Sure, you think that Imperial would be ready for him this time.
Cool. Yes. Clearly ready for that kind of push. Boy, you're getting one as well.
God, we're betting it all on the blue push and important late round play. It was a close 2v2.
Three points versus a chance at more on the line for Imperial and Loud respectively.
It's been more consistent this time. Some time to reset with 30 seconds to go.
Loud play a lot earlier. Oh, and a big pick! Right as Flat, right as Resets goes down,
flashed with the trade but no extra utility nothing to blind yaks and no
diffuser control either flashed besides the push for the kill he's got more
ammunition he can simply out shoot take advantage of the time oh put the one
HP super shorty on the hop up just one more shot all that's required for yaks
at a distance secondary on secondary and flash three gets the best of them
over time for our first game of the day allowed with a chance at two I don't
I don't even know if loud deserve it. The diffuser was on the floor in blue. Why is the blue player got the diffuser?
I am literally tearing my hair out here at the moment.
Oh, it makes, they're making this boat like, I don't know, louder making this difficult. They are really, really making us work for this overtime.
I think it's a little bit of
over time. Whoo. In start
contrast to our games yesterday
on SL. We are going into an O
T. There was the closest game
yesterday was a seven five. I
believe maybe seven four.
But aside from that, it was
like seven twos across the
board. Seven threes. It was a
very quick day. But here
already. We have a little
bit of overtime action. Nothing
separating Imperial and loud at
know that it was equal halves I understand that it was 3-3 but I don't know if this is good for him at
the moment I don't know if they would have preferred the defense in the overtime because some of these
attacks have been really really painful they've been having to battle like hell to get anything going
German bedroom let's see what they've got for us again we've got Imperial and Yex trying to hide
that clash and be that unpredictable factor but I think it's just so so expected at this
stage from loud that they will still be bringing that nomad and will still be bringing some
tools to try and make it happen.
We really get to see the full intention behind the sense in the ROU project as previously
either so it'd be nice to see what loud I've got in mind with those on this site
whilst cutting off those lines the site is so important and it can give you a real
gap to try and get in behind and fill.
You're point earlier about the extremely, truly dicey at times attacks we saw from loud.
Nice to see the last one them attacking with, you know, a bit earlier in the 30 seconds remaining.
gives them time to reset, gives them a little bit of an advantage.
With the presence of the clash, obviously we've seen quite a few times so far,
the ability to rotate over to construction.
There are some worries for this gym-bedroom attack.
Need to see them making progress at about the halfway point,
taking control of CCCP and cash at a minute 34
just to really feel like they're moving at the standard pace.
Stem down below can apply pressure to this clash
and the warden playing on the opposite side.
As both of them tracked as well.
Let's have a look.
So they're viable targets.
We are just now reaching that point
where we need to see some movement.
If the defense is falling back, that's all well and good,
but a bit of a missed opportunity for Laugher.
We really have needed every advantage
to get their hands on, especially
if round 12 was as close as it was.
An opening pick, a seemingly good control.
The fact that we're at a minute, 20 seconds remaining,
and we saw people waiting on Platt Wall.
Stemp has found anything for this vertical.
It's a worry that lab might be falling back into old problems.
Yeah, the time is going to be a factor, isn't it?
It's 10% of a really pretty difficult time finding any success on the ver as well today.
I mean, I know clubhouse isn't a map where you think of a lot of potential for attackers to get ver kills,
but it hasn't come easy to him, that much is for certain.
Resets where we've seen him play the Blackbeard in that position instead this time is going to be on Stryker.
Just gives himself a little bit more utility to work with him as we said the shield didn't quite work out well for them
They haven't even chosen to contend over on that jacuzzi side until now Flastry eventually will rotate over there
But limited only to Xcarus pellets isn't gonna be so straightforward to get meaningful breachers open big opening pick though
This doesn't need too much of an invitation just a popped mirror window to find this first
the best. A pop mirror window
with no way in. That's all it's going to be an
angle, but the way in instead we finally
see it. R R U projector creating a little
bit of a line inside of the site. Live gets
in and then sent out by sexy cake.
He's done his job, moved us into
the post and sexy cake might have 15
kills, but only one bar of HP
given. Florio both
quite close to death, metrics a factor
but the same fate. We'll give
them an advantage. God, we can be picked
up, but next to both those windows
Loud feel it's too great a risk. Stemp ready for that air jab playing off the information perfectly 14 and 8 right now
14 and 9 excuse me might get a 15 as metrics around the corner hit by another air jab. Floreo Domesum. Oh, no
Could have been a 2v2 maybe hold off the remaining attacker, but now the round is lost all on time
Loud with the numbers and the clock on their side. It might be a slow game
But loud take their time for match point
this game just keeps delivering doesn't it we get mega unfortunate team killing
the first round of overtime like it was gonna be extremely difficult to win but
you've got a lot better chance of two versus two than you have in a two versus
one oh such pain there for the side of Imperial loud take a lead here going
into the OT we didn't have a highest of hopes for among those attacks but we
We finally got to see the idea behind the ROU projector and blocking off so much visibility,
allowing that plant to go down inside a gym.
Brilliant sort of distraction tactic as well from McWinner.
I think the kill that he got onto the mirror window was obviously the trigger, that was
the goal button, where it was like, yep, we've killed the shot player, we can now
just start to move on from there.
Let's go send the ROU and start to try and get that plant down.
Sexy cake, stuck in the middle of the site, not really able to do anything.
getting tagged up to high heaven as well. Big round for Loud puts himself in the
driver's seat here for the first time when points are on the line. 7-6 can they
convert it here on the basement? All they need to win is that primary
site. You'd have to hope on the defense. This is where they can close it out.
Again team that historically has needed every point they can get their hands on
coming there with two instead of one, especially this late in the game.
Only a couple points separating them from Loser Imperial
have to be a bit nervous in Loud's position.
Couple play days, but after you can hear them putting in work like this
you could change everybody's fate.
Of course, the basement defense that we saw from Loud was quite good.
They won at both times. They attempted it. It's the only thing that was
consistent for them. I mentioned it again.
opening picks 6 and 0 but coming with only with three conversions for that defensive half.
So even if you see them start with a 5v4 this could be quite problematic.
And purely sports not relying on the double shield this time it's just the black beard but
still plenty of important operators being in the snake. Plus the shield basically dipping a bit
into every style of play that's meta right now. Looking for a little pressure here early on those
main stairs yet doesn't want to give anyone an easy flank up and all these
hatches reinforce and all the bodies on that basement level. There's the entire
map here for Imperial to work with. So we're just gonna be about ticking boxes
and getting things done here. Got some secondary heart breach here, we'll be
able to get these hatches open. Happy Hibana as well of course. The kitchen
hatch and the util exchange that will go on there as inevitable as it is it
will favor the attack in the end. It's just going to be a war of attrition there and Florio has more
X-Carrots pellets than the defenders have impact grenades. Giving it a pretty good go though. I
think all four have been dedicated to that cause just to try and burn out as much time as possible
and of course limit the amount of angle that is going to be inevitably opened on my church wall.
That's all reinforcement on the side of blue as well. It's just going to give Gaby
bit of security to play on. He's got the Keeper Barricade as well, so watching Moto as a drop
is going to be quite comfortable for him there. Blackbeard pushing in. Maybe a little bit less so.
The Nades are likely going to see in-sense and ooh, it's a great Toxic Babe, kind of just going
to force these attackers into different positions. Ooh, forcemen of different positions,
but it's Machina just holding a passive angle on me who starts things off well,
allowed maintain their advantage through the chaos and a brief pause perhaps one
of the most important positions will be this blue hold. Gabu still alive so
crazy count over on the side allowed 13 and 9 for the warden oh the one my
playing close resets getting aggressive tries to fight for the pick it's what
even more of a burden on the warden shoulders has to watch his back and
the front yet he's doing the job well him and stamp the two most lethal
players for loud trying to hold on for dear life close this out eight to six
sexy cake moving any trades now it's a 1v2 for step shield in his way you can
push in and maybe rely on mid tricks to go for the flank but sexy cake pushes
deep in matrix comes in the last second needed to move one sexy cake hits
but there's a full commit on the call and all 15 required difficult position
for matrix to play because it doesn't want to over commit to the side in
case the diffuser goes down because the post plan is going to be on those
main stairs but also can't leave his teammates just fight that one versus one
needs to be there for the trade so some real crucial communication there between
60k comitrix in the dying seconds of that round. Round 15 awaits us then. Nothing
separating these two teams. If we cast our minds back it was a topic we spoke
about on the desk and the fox was bringing up that the last time we saw
Imperial play this map. It was an 8-7. It did go all the way to round 15 and it was against
Furia last week. Furia, of course, coming out the winners in that game. It would be devastating
for Imperial to have another Max OT game on club and not come away with a full two points at this
stage. It would be really unfortunate. I mean to come so close to be denied it again and
And that's also Imperial's only point in the league so far.
Going up against the team that is literally second in Brazil
right now and being denied full recognition of that effort,
though some consolation, that sucks.
But to have it be done again and a team
that you're much more in competition with for the standings,
mathematically it's impossible for Imperial to catch up
with Fiora.
It's difficult, but it's much more theoretically possible
for them to catch up to Laud.
To surmount that position, to make it into that sixth place
spot, that's what Imperial are fighting for.
and every point will be necessary just as it is for Loud.
Keep space between teams like Loose just below
and also, as they're in contact with Fluxo W7M,
team that's been a lot more consistent
in the overall history of SAL in the past couple years,
they might be tied, but that could change.
That ceiling for that team seems to be
and has always been much higher than Loud's.
Cube is greater than one,
but that one point difference doesn't fully explain it
for both teams and what this might do for them,
depending on how the other games pan out.
It's a Rome Imperial, couple players moving
around the top floor to start out round 15.
So I'll go for the full clear.
Aren't necessarily looking to take it in its entirety,
or looking to at least cut them off
should the defense tries to rotate back.
There is a bit of potential for the defense here as well.
We've got a scope, a shell upstairs inside a bedroom.
That will be something that you wanna try and destroy.
Last thing you know on is sexy cake. Given the option for a flank at a later point.
It will just provide an info at the moment though. C4 nicely dodged out there by resets.
I believe there's going to be a player inside of Lodgy as well so
something else for him to contend with right now.
Life's got a pretty good pinch on this player but even just the time that's being wasted
right now by McWinner is massive. Multiple stuns being sent out, heart breach gadget,
air jab, everything flooded towards getting rid of McWinner. And even then it doesn't
come for free. Sexycake on the flank gets himself two before being taken out by flash
three. An equal three versus three on the scoreboard maybe would devastate him for these attackers.
And God forbid Sexycake gets that third kill there. I mean you take down the ying
on that flank, that's probably the game for Imperial.
SexyKick's still done plenty of good work, so shouldn't feel all that bad.
I mean, look at this line up, Goyos and Smokes are a minute remaining when we're still opening
hatches.
This is going to be a brutal late round.
It's going to be really difficult from here on out for Loud.
I guess they've just got to try and be as efficient as they can.
They're not going to be able to get everything that they want open.
Breaching charges, yes, sure.
They're nice and quick kitchen hatch can be quick the still-to-impacts which could drag it out a little bit fortunately
It looks as though that's already opened
Moto opened as well the diffuser juggled around into stemp's hands not sure how much I like that
He has got a good amount of HP to tank
Good a lot of HP to tank but literally an entire round on
Basement was one by stemp going huge now tick lower and lower by some utility resets gets one
He acts walking things down by himself on the church breach and it is a full defense of the A site
Mitricks joining him in blue looking around for the pinch but Flashree just checks the angle on ADS
not looking at the late round position and with no time remaining and no information
it's no loss at round 15 Imperial change their fortunes and take the victory against Loud
game. They're going to be
there for Imperial. We haven't
seen necessarily the best
out of this team so far, but
they finally come in and given
a good account of themselves.
They've gotten a win on the
board. It's an overtime when
it's maximum overtime, but they
do manage to get a little bit
of revenge, I guess for that
very close game versus
Furia, a super close matchup
to kick it off and there's
I'm sorry, this is insane, Fox, in terms of how it impacts our teams louder, not going
to be happy with that.
That's for sure.
They do get one point at the end of it, but SexyCake, the game of a lifetime.
We haven't seen SexyCake play a game like this in literal years, and if there was
one to really put the numbers up, it is this one showing you that yet again, even
if you're at the bottom of the standings, you could always play a gatekeeper.
I mean, they absolutely needed it.
They needed some big performances.
We've seen the Imperial having a little bit of shining lights
in their previous games, getting slower, inching closer and closer.
I think the 7-8 against Fury, I gave them that confidence that they made today,
especially sexy cake.
I mean, he was playing out of his mind, phenomenal, but everyone on the team,
they played amazing and it was well deserved.
We said it, if there was going to be an upset, it would be on clubhouse.
it would be against loud and that's what we saw.
It's absolutely that.
Well, we have an old friend standing by, Gili,
let's bring him up.
Hello, guys.
Hello, hello.
It has been a long time, my friend.
Welcome back to the show.
Congrats on the win.
That is a huge victory for you.
Your first one of the stage,
what does that mean to you and the team?
Well, it means a lot because we had
close result yesterday against MIT. The last week against FURIA, almost. I mean, that's
amazing because the game against Dub 7M Fluxo, it was awful because we did that cafe, well,
I bet the worst cafe ever, but for this Sunday against Korea, we came to the game, you know,
yesterday the same, but finally today our first point. Thank God. Oh my God.
Yeah, congratulations that you guys got the win. I noticed that you guys were playing a lot of
clash. Obviously, I just want to pick your brain a little bit on what was the communication
like in the server did you feel like the clash was really stopping them or you know just walk us
through why there was so much clash play. Man I can say to you that Jax is our suicidal man
you know because he's doing this function and is very ungrateful because you are the one that
will communicate a lot and the chance of you dying it's 100% so Yax is doing this very well
he knows how to play this function that are very ungrateful this this foot function that
you are the guy that do not have the aim but you have the shield and you have your mouth to
to give out the calls and try to give to your team some vision, some steps to make, you know.
So, Jax is doing very well with the clash.
Yeah, amazing. And were you guys really happy that it went to clubhouse? I mean, yeah,
the 7-8 lost the period, but it was a very close one. And now you guys 8-7 loud. Were
you surprised that it went to clubhouse?
Well, I can say that I'm a little surprised, but almost we took the three points, you know,
almost.
I believe that we made some mistakes, but we were totally able to one with seven points.
But okay, the game is the game, you know, you have to play round by round.
Okay, over time we did and that's it.
It feel good seeing sexy cake putting up numbers like it was what 2019 all over again.
Yes. Oh my God.
He was so confident.
He was so confident.
And what do you think changed?
Why did he feel so confident today?
Well, I think that what changed to our team was the loss against
because that game was awful, was very bad. Dude, we need to erase this day. And in that Saturday, we had a series talk here.
I believe that after this talk, our team started to show some gameplay against FURIA,
yesterday against NIP, and all the crew, all the team was so confident and
tried and tried so much against FURIA. Yesterday we did try it, so it was a close
loss, you know, 8-7 in the last week and yesterday it was 7-5. So I believe that
what changed the sexy cake and our crew was that loss, you know, in
cafe against Luxu. Hopefully you can keep up that energy going into the last
few weeks of the competition, maybe deeper into the year. Yeah, thank you
very much. Congratulations on a huge win today and we hope to see you next
time have a good night thank you guys thank you guys sorry about my rusty
English but that's okay we understood you perfectly thank you guys see ya
there it is a former member of talent turned to coach over the past a few
years especially of course here in Brazil the other day Imperial as gay
was saying could have gone and gone all three points but they'll be happy
happy with their first victory of the stage box.
I mean, you've got to be happy, right?
And especially it being on clubhouse,
then being able to right the wrong from that fury of matchup
and they said after that matchup,
that's when they had their big talk right before it.
They realized we can compete against these good teams.
Let's get an ego mental reset, and that's what they needed.
And Laud gave them every opportunity,
but I really want to commend Imperial for the way
that they were running the shields.
I think that was something that we
noted at the start, the black beard on the attacks,
the clash on defense.
I think it put a big branch in Loud's plans.
They didn't know how to work around it specifically
on Loud's attacks.
It didn't seem like they could pivot around it.
They weren't bringing the capitol
because it was banned, obviously.
So they didn't have a response for it.
That being said, I think there was a lot of big hero
making plays from Imperial in those late rounds
because they were set up in positions.
They had the confidence.
We had sexy cake dropping 18 kills coming a lot.
Matrix was there on the attacks.
And even though they had those big plays,
still the same issue arises from the previous matchup
was the opening kills.
It was Yex that had five opening deaths.
Today it was Machina having five opening deaths.
He only went two and 13.
So thankfully, everybody else on the team
was able to drop double digits.
But that's still something for Imperial to take
and look forward to improving on going into the last three
play days for them.
So victory, the battle was won.
but the whole shebang is not over yet.
The shebang is absolutely not over.
There are still a few play days to get through here.
So of course we play up to plate a nine
in every single region.
We're going through six now.
So there's a total of nine more points
that can be earned for Imperial from this.
And it's possible, but you better start believing
in a comeback and a lot more than that to get through it.
As you see, it had to go the entire distance
to close out, especially SexyKate putting up numbers in there, but MedriX Floreo, I mean, they were doing incredibly well today, and that was the closer.
That was the unexpected way where Resets had no time, and he was not able to close out the match for allowed. They'll still get one point out of this, but Imperial going out as the big winner.
just go for the MVP. Come on. We know it is. It's it's felt like it's I've been waiting
for this for like seven years to show up again. Sexy cake. The MVP of the match haven't seen
sexy cake at MVP since you're playing 20 20 at 2018 2019.
2018 at 2018. So it's good to see him come back and have games like this. I know being
IGL and being a player that's so experienced. There's a lot of pressure on your shoulders.
A lot of people are always questioning, you know, the IGL's performance. Are they going to be doing
good or underperforming? Is it worth to have a player that's older with the experience when
there's so much young talent with Sparky Amers? And he's still got him. When you have that
confidence, when you know that you can beat the team and the environment's very comfortable
on a mat like clubhouse, you don't have to be too micromanaging. You can just focus on
your own play. Sexy Cakes able to come alive and put his best foot forward and
yeah at Blitz on attack that was something that was very difficult for
Loud to be able to respond to. So their shield plays Blitz Blackbeard, did a
really good job of being able to take position. He was also getting a lot of
kills as well so Sexy Cakes well deserved MVP. I actually have a very
esoteric question either to you or really to the chow. Sexy Cakes
What would you consider to be a sexy cake?
What kind of cake?
I'll just leave that question hanging in the air.
You can think about it if you want to.
You don't have to think about it if you don't.
I mean, I have an answer.
I'd imagine a sexy cake is whenever a sexy cake turns around.
Damn.
Yeah.
Damn.
Damn.
He can't sneak up on you.
That's why he doesn't look because you hear the cake popping on the way.
Fox, that is our post game for game number one for today and I think that's a great warm-up
into what more we have in store for you.
NIP vs. Lost promises to be a big hit.
We'll talk about that in more, I feel the break.
And we are live!
Yeah, my friends, the system overrides updates are already online, so let's dive into some
of them.
The first one, even the great Gilberto Barros knows already, we've got the Casino Map Edition,
more specifically, Calipso Casino, and probably only the Brazilians will get this reference.
Launched just now in Operation System Override and inspired by Rangle 6 Vegas, the new
scenario is set in Las Vegas and features spots that screen a real gambling pit.
Full table, red bar, tobacco shop, aquarium, internal security circuit and even a vault, actually.
Now that we're listening to it, there's a lot going on in this map, right?
I found it a bit exaggerated in terms of size.
I didn't think it would be a competitive map, because it's gigantic.
I have more negative opinions about this map.
With a lot of room, a lot of sand, it's a very different game.
And the spawn time of the attacker is also very long,
the spawn time you are born is very long.
And this part I think is a very easy map to change,
so this fun part, I think it's part of the game,
it's a very fun map to play.
First impression, I found the time.
It seems to be a map that can explore a lot of entrances,
a lot of tactical styles, so I liked it,
but you have to see it when it comes to a competitive future,
to see how it's going to be.
Alright, in talking about counter-virtual changes,
We also got the Dukubi Remastered with the main tweak hitting her signature ability.
It's no longer the logic bomb, it's the Jaguar Charge.
The gadget job is to trigger one enemy phone at a time, not all of them at once,
forcing the defender to stand still and restart the device.
Because if they don't, they'll take a nice 48p damage.
So the question is, is this a buff or an earth?
Doka Ebi was the biggest buff in the game, compared to the Subna.
She's very stolen, very OP, has very little counter, basically only the Milt.
And I'm sure she'll be nerfed again, because she's very appealing.
She's already a meta, I think she'll continue even more in the meta.
I think she changed the input of the doll a little bit, but she's very stolen.
She's already a very strong doll, and now she's extremely strong.
I think Kaeper was a weird buff, I think you can connect to the operators individually
and even if the guy doesn't turn on the phone and break the guy's cell phone, the guy takes a damage there
and leaves it much more boring for those who are defending, but I think it's really cool for those who are attacking
you can do a lot of resources combos, whether it's to turn on a timer, with Montaigne armando shield
for the guy to have to turn it off or something like that, so I think it's a buff operator that gives you too much time
Another cool new thing is also tied to the KB, I'm talking about the XK23 assault rifle,
which, beside the South Korean attacker, can also be used by SENS and ROWA.
The general stats on this new rifle, which our friend GCGamer is showing you here, are
mid range with 49 base damage, 675 RPM and a 35 round mag.
It's a solid loadout game, but maybe not enough to hype up the SAL pros.
She's a very good player, but she competes with DMR in the Doca, so I think she can use it in other players, for example, in Mara O'Hara, who also has DMR or Sense.
to advance.
The gain points when you win, lose points, and relapse.
When killing for a match, the system only looks at your actual rank, so no more hidden
MMR, and team balance is done by squad level.
If you win against stronger teams, you get more bonus points.
If you win against weaker teams, you get less.
They also change the matchmaking criteria.
From bronze to emerald, you can play with friends within 3 ranks.
For Diamond and Champions, it's only two ranks.
All this makes your progress slower, based purely on wins and losses.
No KD affecting your score anymore, which intentionally makes everything harder.
I think the revamp of the ranking was very good, the concept they brought, I still didn't
have the opportunity to play enough, we needed this change in the ranking itself,
it was very monotonous, the champion was something very easy, so all this that
is bringing again is very cool.
About the new rank, I'd say that I like to have the old MMR,
that you don't keep pulling the rank of falling with a very low guys, even with the champion,
those things that, both for them, are a bad experience,
while for me it's a very easy job, and it's boring.
It's also a matter of going up from rank to be so easy,
I've seen people even talking about that you're winning just 20 points,
it's getting harder, but I prefer it that way,
that you give your life to the champion,
and that you can get it.
That's it, my friends.
These were the main seasons updated so far.
Thanks squad. See you next time. Peace.
There it is a little bit of a little bit of a fresher on how things have been going in this
state so far with the latest operation and patch. I hope that those out there that are looking
forward to a Dokebi patch in the near future are having a grand old time. Fox, we're back in here.
we got some games to go through and well we have our next match. Ninjas Pajamas versus
Lost and After, Loud were only able to collect a singular point. I think there is an opportunity
here for Lost to jump up in the standings and all that. So let's just talk about our roster,
spring up NIP first and discuss them because yesterday they were absolutely pushed to the
edge in their game against the Imperial but they still collected the entire three points.
They're looking incredibly comfortable this stage their third place at 12 points extra three
They're gonna be jumping way higher up
Yeah, and something we commended an IP yesterday on bank even though they were playing its Imperial
I think the last game we just saw Imperial is looking like a good competitive team at the moment
So it doesn't take anything away from an IP and something we commended them on was the way that they were able to be
Yes, they can be aggressive fantasy can go and he can get kills he can clutch out but in those last few moments when time starts to come down to it.
What are they focused on their focus on the objective connecting to each other.
And there's a reason why they're the most planting team right now in the sal.
It's because of them being able to understand the fundamentals late round.
They've always had that early game aggression down.
Now they finally have it
Cohesively with making sure that they're playing objectively once they get those opening kills
And that's something that NIP in my opinion has never really done successfully
And we're starting to see them do it almost every game so far and it can only go up from here
I mean hates was someone we talked about endlessly yesterday before the game started
But it was fantasy that really put up the numbers when it was needed that's ninjas pajamas though on the other side are
or loss and just to give you the comparison here loss are currently at seventh place in loud having collected a
single point they are at eight right now
and eight points fifth position flexor W7 haven't played of course they are at seven points themselves an opportunity for loss to
overtake
That is one they do not want to miss and if you're a strong opponent
But I think we've seen that loss has a lot to offer their run in kickoff the way that they've done things
Once they've qualified Salt Lake City
It shows you that this team has still a lot to offer and
Honestly, some players that I think a lot of people that aren't too familiar with the region really under estimate
Daffo is one that puts up numbers and needed Perez and dash
I mean these three especially can really save you from
loss rounds or loss games. Yeah,
Perez is one of those players that I've never really seen him have a bad game.
He's always doing good. If he was on lesser known teams,
he's never really had a shot as one of those, you know,
top three, top four orgs in the S. A. L.
But he really makes a name for himself every time he's in the server.
And Loves as a whole have started out the stage pretty good.
I mean, they beat loud. They've cut the very close against phase.
One of the closest games, I believe, if not the closest game that phases
had to play throughout this stage. So Lose has a lot to offer. Yes, the biggest glaring
issue in yesterday's matchup against flexor W7M was their lack of decision making as the
time came down. They just kind of were wandering around individually on a map like cafe where
you're forced to play together. They were not. They were just they get a man advantage
and then be walking around in different positions and it looked very sloppy and
disjointed like they didn't understand what the end goal of rounds were going to be and that's something that
Hopefully in this series, they'll be able to figure that out because nip's been having those late game scenarios locked down to a T
So los the voice of los needs to make sure that everybody's on the same page when push comes to show
I think we were having some
Questions around cafe to soevsky yesterday in losses game against the fuses of the seven
I'm just around the map pick itself lost starting off on the defensive side. They were not able to play it perfectly
You know once if things kind of swapped and they turn to their attack
They just could not find anything as you mentioned looking this joint there on the map that does require you to play as
A cohesive unit you just cannot afford to pull such a thing though potential for today to come back
We'll see what map will be on here as we'll pop the map veto for all to see
I want to keep you in the dark here and IP we're on bank loss
We're on cafe as we're saying bank is taking out so is cafe
Fox I love seeing teams like big one take cafe yesterday and then they bank cafe out after they lose it
I find that's so interesting
It's if it's not a good map for you on every day, then why'd you play yesterday that being said
We're going to clubhouse and again, we talked about it
It's not a map that you take a team that you're weaker than two
But in my opinion, if you're NIP, if there's an OG map that they're good at getting aggressive
on, it is clubhouse.
So when I look at this, I would think that NIP, even though they are the better team in
this scenario, shouldn't have necessarily let Los go to it.
I think they're taking the less of the two evils when left with console and clubhouse.
So you know, I'm imagining another classic game from fantasy after yesterday going today
on a map like club.
You don't have to worry about too much strategically.
you just got to go in and shoot. So in my opinion, I do think Nip is still in the driver's
suit for this game.
I think that's a very fair way of describing things. I think NIP's flexibility on the attacking
side and with the amount of options that the attackers get nowadays, I mean they are
absolutely going to get in your face if you're lost and not really give you any
space to just be comfortable. It's something that's tough to really describe unless you're
in the middle of it though.
Glorpit, we're going to a clubhouse for a second time
back to back in this.
Let's bring up our casters and see if they can help us
answer the question here.
My club.
E-links.
Because they heard that Ollie and I only cast Fortress
and they wanted to give us a good map.
That's what I'm pretty sure.
that being said, I think it's time that NIP starts to spread their wings a little bit, because I feel like every time I've watched that team recently, they play bank.
And it's good to see them not on bank for a change. Not that it's been doing them any sort of disservice.
They've got the third highest attacking win percentage inside of the SAO at the moment, and it only lags behind by one percentage point.
And that's against T-Law and Furia, so they're up there when it comes to the attacks. They're also up there when it comes to the defense.
They're high up in SAL and number two in what we're talking and actually describing as the farmers league here
They are the highest team in terms of that plant to win
ratio conversions, which is pretty impressive to pull off an SAL and that even I guess got better as of a yesterday
But with all that said who are we looking at on the NAP side to pull it off?
Actually, I'm not gonna ask the question
I'm just gonna leave you in the middle of it here
just to see how it actually plays out.
Fantasy was the man that we're watching yesterday.
Can it change or will it continue to be him here
against Los?
My friends, take it away.
Well, a lot to see just where fantasy gets a,
you know, stamp level numbers pushing in through secret
or if it's going to be another extremely close game,
your two clubhouses to start off
this playday of the SAL, NIP going up against Los.
And it's not like the last game we had.
where it's two teams who are in kind of the bottom half or just making playoff
contention buying for their spots. This is MIP looking to I mean all but
effectively secure their lead today. More often than not in the group stages 12
to 15 points ends up being the cutoff. MIP are currently 4-1 right at that
12-point marker. A regulation win here would pretty much all but seal their
chances. It really would. Lost stands in their way between that and a little
more of an exciting end to
SA I would say, you know, it's
nice to see teams sort of get
locked in and get qualified, but
we're on play day six, you know,
we're well over the halfway point,
but I was like a little bit more
jeopardy in my games as well. So
we'll see what happens. It's
not to say that I'm out here
rooting for loss. I am, of
course, impartial. However,
I don't know it's clubhouse,
isn't it? And as we've seen
can often come down to really small individual mistakes or decisions in single games or rounds
that really start to define it. So we'll see how NIP wants to go, but I'll be honest, I'm
expecting them to attack very well because they have done it so far already throughout
SAO. It's been a breath of fresh air, really to see a team come out there and not only
perform consistently on the attack, but also on the defense and to not be an already
established top tier team like the likes of you know you phase cleans your liquids your furious so
it's good for an IP that they've come out here and clearly shown that they've been working quite
hard on both sides of the coin. Rosetto he's got an idea that someone that is going to be inside
strip and hates is going to confirm that suspicion. Fancy you can see now on your screen rotating
around he's got that soliton scanner and that is going to be crucial for rooting this player out.
That'd be good for cutting him off or pushing direct. I know he was a couple different
ways. Take it down, Pera is one thing Fox mentioned. Really, we see Pera has had a bad game and right now
I don't see him having a bad early round supported by Dash inside of OH WHAT A WIFE! Dash not even
registering hates on his screen a big missed opportunity for a 3v3 and even the opportunity
to fall back. NIP make their way with an advantage into the mid-round and you kind of feel like
like that's unbelievable.
Yet, the dark on low HP in Alperas
and Dash going down.
NIP with looking very, very good
and could even maybe find another,
spotting one bit closer on that Soliton scanner,
but as everybody falls back,
NIP will now move on with the clear.
And look at the time difference here.
Well, obviously, whenever we see two maps played
back to back, we tend to draw a lot of parallels
because time in here is,
we had more than a minute and a half on the clock.
Yes, we did still have some defenders upstairs.
Nukes only now just dropping that stock hatch.
But look at the difference in terms of progress here from NIP.
They picked themselves up two kills.
Yes, they're Biden bruised because of it,
but they can now start to move in.
And with a lot of confidence,
get these floors open inside a kitchen.
The hatches are already open.
That's one of the benefits of a little bit of a Rome game.
Nukes actually thinking about a bit of a walk-up oil,
but Fancy is there.
I'm really surprised Fancy didn't actually get the kill
him at that moment in time.
Salt on Scanner as well has just been used fantastically this round, Fancy showing great
knowledge of exactly how and where that Scanner is going to be most useful.
Big shots put in there on to Dark, he didn't need too many, he was only one or two bullets
away but Nux will catch Fancy out as he was just trying to deal with that barbed
wire on Blue.
Now Dark going down, NIP still with an advantage, the shield in play as well.
They got this Kiba, but oh what a nice angle by Nux knows that hates is around the corner pre aims perfectly head level
NIP running a bit low on time even with this shield Bissetto moving like he's got all the time in the world
Just walking up through Moto pinch not working out the Kiba denying a nice angle Bissetto on the third attempt gets away with it
This other low time execute on church and arsenal Daffo needs to win this fight on the cross
Hibana caught out lacking in Blackbeard with the impact grenade in hand.
Daffo dedicates some key time to picking his teammate back up.
Now Beceto, ADSing, quite exposed on this engagement.
Daffo gets them both, didn't even need his teammate for that one.
No distraction required, two kills on the counter to fuse.
It's Daffo to get the first.
Pretty well hold on there from last.
There were three versus five to win that round.
But showing you don't always need a superior man count
as a defense team on clubhouse basement. Sometimes a lot of the hard work is done for you and those
attackers have got no choice but either dropping staircases or dropping hatches or walking down
staircases to get to you. And NIP kind of just lining up for them a little bit. It's a disappointment
because I thought that they're clear of stripside was fantastic. They got a little bit lucky.
I think there was you know maybe a little bit maybe a little bit windy on one side of the
engagement there. Dash in particular really struggling with his engagement but overall NIP's
fundamentals of how they wanted to deal with that extension. It was brilliant. Get a shield there,
get the information, get some drones in, salt on sky for the more accurate ping and then bang,
you can move through and start to flush those players out. They had nowhere to go. It was a
great, great swing and a great bit of pressure. Even the mid-round, no complaints. Flanks
being held, work being done, floor starting to be open. It was really when it came down to the
execute and it was very individual, very one by one. Biggest opportunity there for an IP on round one
and lost doing a brilliant job of holding on. Even though it came down to a one versus one it was a
hell of a fight for them to get it back to that one versus two essentially because we did see
he can't get revived, or definitely get revived, but it was a big play there from Wasp.
You can't be hoping on that every time, though, Lynx.
If they're going to extend, they're going to roam a little bit, they're going to need
to be a bit more successful in the future.
Well, and they can also just bet on wins on basement.
You have to play a little bit more on CCTV, play a little bit more on cash,
so if these next couple rounds, that could really prove to be hugely important
for Lois going forward in this half.
Because there's also some good utility down below,
it's too difficult for MIP, those Keebas being a big one, but those are going to have a much earlier focus and Daphne is going to face a lot more pressure early on than he did last time.
Of course, we say that, we do seem to be in a big split push renaissance, or con push renaissance in the past year, and so it's entirely possible that MIP might just ignore it in its entirety.
The presence of the Monty indicates that it might not be the case, but a lot of these lineups we see are pretty broadly applicable.
Double intel, Yokobe and Deimos, this is interesting.
C4 going up on the hatch.
Darknought, that ain't any adjust yet, but moving up deeper in the secret,
provides some support, anticipating maybe a hop in and a rush from any attackers onto this clash.
Here's a shield.
This entirely possible pair has confirmed that position.
There are some shots into the Settos' shield.
The NIP, despite clearly being quite close in proximity to the defense,
It hasn't actually laid down any blows just yet.
Still waiting, burning some information.
DarkEyes tanks the phone, clearly worried about some kind of push,
but NIP is still not making any kind of offense.
Finally, a kill comes through, but it's Dash.
Taking down a member of the defense.
Wizard going for a walk-in through lounge
is caught by a vertical angle, and NIP is so spread out.
Don't have, I think, any angle
where it's really possible right now.
Kind of strange, isn't it?
Because lost around dissipating these pushes at every turn,
NIP just aren't moving off the back of the utility,
not moving off the back of the drone.
the phone calls or any of it. Even the black beard just stuck at the bottom of blue window
that's for the second kill on the round as he takes fancy down. Perez has been dealt with
on small garage steps, but I mean, is this just a dash round? Okay, locked in after missing
the easiest gimme of his life in round one. And he's just going to dome everybody here
and try to round to see for nearly did it for him. It's going to be dark to close
it out but boy oh boy that was a dash round through and through. You could see the bloodlust
take of it as he throws a C4 right at Nux like literally in front of the clash. Dash clearly
excited after that one in. Did Dash lock in? Yes. Did NIP also give him four separate 1v1s
with no possibility of trading? Also yes. The first one is a bit more excusable. Vertical
angle catches player walking and lounge off-guard. Hey, it happens. After that, everyone's just
ADS-ing at their own doorways and windows with basically no swinging shortly thereafter,
not no real trade potential for any of those engagements. That's just clicking heads and
taking every one of you one that's given to them, which if it's a 50-50, odds are
you're gonna have plays like that happen. Really great round from Loos, but at the same
time, this is something you mentioned during the round, not saying NIP really make any pushes
off the back of those doped calls, not really using a lot of that utility to get anything.
So didn't even really see them get to a good position, like we at least saw in the church
arson around. Down two, now it's Jim Better, try to shift their fortunes, otherwise
most will get another and might see an early tack timeout from Ninja Nippa Jailas.
Prime candidate for attack timeout at the end of round three, I think if they don't
pull it out of the bag here, but for this time this is being demonstrated and shown here
is lost his third choice bomb site gym and bedroom it's a toss up it really is
both top floors are as good as one another really there's no bad sight aside
from bar on club and we never tend to see it it will rear its ugly head very
occasionally but it's not often at all in it even then it's usually on the
plate for one round. Dublin down on the information then. NIP not only bringing
the combination of whether it be
Daymos or Snake or Doku. This time they're actually going to be ringing both Snake and the Daymos.
We've got a scanner for this. We can tell if someone's there or going to be coming down
there. So let's lock in. Dark is going to be just hanging around inside a kitchen.
Very weird position for the mirror to be right now. Typically the mirror would be
on their mirror window inside shower. Looking to try and use that C4 out through jacuzzi.
Not the case at the moment, maybe playing for a bit more of a vertical C4, that surely
is going to come later on into the round.
Nothing to deal with this mirror window aside from the obvious in the Twitch drone or the
Hibana, but both of which posed a bit of risk.
Some sort of throwable utility, some sort of launcher, ash or Zofia would be far better
in this position to deal with that.
They're not going to be a little bit exposed when they go for it.
So it's going to be on the list of things to do right now, but still a cash hold that
needs clearing here.
But that's all going to open things up with a kill on to dash dash maybe just getting
a little bit overconfident there, given that he just stood in the middle of catch right
now.
CCTV at the moment that will just allow them to start moving through and get a bit
of control inside of construction, especially when the conwalls full reinforced and generally
the cashwalls are as well, clearly aware of just the vulnerability over on red and maybe
staying a bit too long to comfortably rotate.
That tries to go for a pick, doesn't end up being the right decision, now NIP with an
advantage and do a bit more comfortable taking some extra time to set up this execute.
They of course have to worry about the utility in gym and inside a laundry, but especially
with this Salaton scanner Ali, I mean, they should have time to be able to figure
it out.
Got some information on the player behind bed, waiting a bit longer, Zani not behind
in the normal rate rack instead.
Taking more aggressive line inside a bedroom specifically.
More information.
What are NIP going to do with it?
Is it hopping into Con?
One player hopping into Gym finally takes the fight
with the Azami stuck behind bed and pinched out
by both the Con and the Gym push.
NIP finally making good on a lot of this investment
in time.
Dark has been down below for so long.
You'd wanna see him deny a plan with that C4.
Well, he doesn't get anything for it.
Uses it and now has to flank back up in a 1v5.
Pino will get the plant down just for extra credit as four different players all look to secure their exit as it is not even close for Los in round three.
Classic NIP ends the round there. They're up an incredible amount on the man advantage and it's still get the plant down and force that win.
Don't leave anything to chance. We're not going to start going one by one. We're not not going to get the plant down and think someone else was doing it.
Pino nailing that diffuser to the floor and NIP can breathe a little bit of a sigh of relief here because the first three rounds
Aside from round three really haven't looked too great for them at all
But finally getting warm into clubhouse at the moment
Mira and a day moss two great bands here for the start of round number four
No timeout needed likely either by NIP given it was successful there in the off-site
They can look to try and just figure things out for church and arsenal
Because they did a great job of the clear and they did a brilliant job of getting control and getting map
Maps out back the map open it really came down to the execute and that's not always somewhere that we see this team fail
And also there is any theme that you could glean from the first couple rounds
It is kind of players playing a bit isolated in the late round in important positions
You have a couple times in round one where Nux was able to isolate two 1v1s to bring the man advantage back
And you have dashed during the same thing in like a particularly highlight worthy play with that four piece up in CCTV
But if you're able to play a little bit tighter and a bit closer together a
Huge advantage that Los had in the first two rounds will be mitigated
And it's something we didn't really see happen on that Jim bedroom attack and IP were generally playing a bit closer together
And even in the spread out positions took a bit more advantage of time took a bit more advantage of their positioning
You can easily see things transpire similarly and transfer those lessons learned on the basement
site.
Especially when you have such good operators like the Blackbeard and the Snake and the
Grim, you can also take advantage of Loose being forced into uncomfortable positions.
Is there a good chance that NIP, if that's the lesson they learned, could do quite
well on the Spaceless Church site at that point.
The whole half is over.
My worry would be that there's quite a lot more to deal with this time.
the top floor with new jammers
reinforcements. You are caves.
You name it. It's up there, so
there's a hell of a lot more to
chew through right now. It's
going for a little bit more of a
direct approach. Can you get
himself down the bottom of these
main stairs? There is a player
down there. Oh, the sound cue
just gives him away. He's the
win this fight. Brilliant shot
there. He's just going to go
for the entire flood into the
bomb site. What taking care of
the entire flood into the
the bomb site. We're taking care of by nukes. That's the key to call though, as the Blackbeard
is going to join him here. Jumping in down through dirt tunnel and boom, already looking
at a plan. Looking at a plan, Pesettio falls off to secure that frag in blue dash. Oh, taken
down by the TCSG around the corner. Then I'd be realizing the site is vacant, take advantage
of it, and that's 20 seconds of fire that dash cannot rotate through. Even a bit of timing
on that Vulcan pack only put
percent of low instead of
forcing him off at that
Vulcan packs top the second
earlier. This might have been
a different game. Instead of
a set of survives gets a couple
kills and a plant huge call
and huge plays from the IGL on
NIP. I love that from NIP
just saying yeah we see you
up there. We see you with this
heavy role. We think we're
going to play into it. No
not at all. We're just going
to play a nook and walk
ourselves down main stairs.
We've got a beset so primed
and ready because they spent
the reinforcements upstairs.
I'm not even sure if they
had the reinforcements for dirt tunnel, or if they were just looking to try and hold that
with Vulcan packs, regardless, a gap was spotted and NIP exploited it beautifully.
We don't always see the direct to site push work out, but it worked fantastically in round
four.
All square now at two rounds apiece.
This is much more like the NIP we've been used to see in this stage.
And looks like an NIP that, you know, based on the standings is the main team really
in contention with FaZe Clan and Fyria up at the top.
See some struggles from Team Liquid Alienware.
There's still a generally good stage so far.
The NIP on 12 points looking for that three
will quite literally be the only team tied with FaZe
at least for the moment on this playday.
And so seeing this kind of consistent play like that
also really understanding what their issues were
bouncing back after a week couple rounds.
False rotation here I think pretty much entirely
quelled the worries that were already I think
kind of abating as NIP have put up two
really strong rounds for two different cases and clearly indicating that they are sharp
rounds three, four and hopefully five.
So now let's go to CCTV and Cache, it'll be a different approach from NIP before.
It was a Monty with Shield coming in.
Now I think we're going to see a bit more of that execute style we just saw,
as the glass comes into play.
Fancy on the glass this time.
He's been doing a little bit of operator ruler, hasn't he?
Bit of it all over the place with it. Still doubling down on this information. It worked
well for them previously. So a dokeby and a snake, it will be here in round 5.
How much of a hold on the construction side as Pino is starting to discover here? The
con wall will be open, wizard. Shouldn't have too many worries rotating around and
getting that main wall open now either, given that that mirror has been taken care of
So it does just make the breach in that much easier for the thermite.
The Hawks position downstairs.
See, I do worry a little bit about this because you think back to that
gym and bedroom round, dark was downstairs playing mirror with the C4,
looking for the denial.
He's kind of in that same position again, and he just got caught off
and caught off from the rest of his team.
Wasn't able to have a real impact, ended just as the last man alive
because because he left his team a little bit light and IP are very good at the
headcounts they're very good at knowing where people are I wouldn't be surprised
to see a similar thing happen here again where doc just gets left out in the
cold this is a hell of a counter from fancy literally just sitting all the
way in Narnia ready in case somebody swings Ali I can tell you if I died
to that I'd be losing my mind. It's jobless. It's an angle for the
other employer. It makes NGR look like the most
impressive aggressive player in the league. The dart down below again
might just get cut off as he's trying to play a little more loose with it looks
to shoot somebody through con takes down the exothermic
but that gives hates the exact opening he was looking for.
You might lose the exothermic on con while not itself can be problematic
If you didn't have hard-reach charges for redundancy, Pino will still have an angle to look through the wall,
and that means NIP mitigate all the damage that could have come from Dark hitting that exothermic.
Still a long time, though, Vulcan's popped out the cash doorway.
Wizard also losing a bit of an opportunity to secure that kill.
Bissetto getting another.
NIP, what they have lost on time, are making up with man advantage.
Just sitting and somehow finding all of these angles.
Bissetto, the first one to fall in a 1v5, and that's an easy trade for Fancy.
finally makes his way with a job into the actual building helping to push. It's a flawless
sight rotation for NIP and T-Fair. Fancy doing a lot more work than that.
The thing is, this is what makes me excited about this NIP roster because they are capable
of just committing fancy to holding a Narnia angle for, what, a minute and a half? Like
he was there for a good point at the time. Honestly, I think it might have approached
two minutes before he moved because when we caught to him, it was a minute 20 remaining
and I think he was there for another 20 to 30 seconds.
See, it's ridiculous, isn't it?
The space that's allowed on this side, the Seto,
6 and 3, Hates, 4 and 3, Fancy, 5 and 2,
are in a really good time of things now
that they've got themselves warmed up here on club.
Lost.
Wasn't quite looking like they were going to run away
with the whole thing, but a lot was happening for them
in the rounds 2 and 3.
I think, you know, you look back at it
maybe with without the sort of rose to the glasses or without the heat at the moment and you think well
Dash did get four kills in one round and has only now got five so yes has had one good round but aside
from that the impact has been fairly minimal now yes that was enough to win a round but
I don't know that it was the team doing enough to win that round not just his individual so
maybe that crack starting to show a little bit here for loss
They will just try and firm it, they're not taking that tactical time out during this first
phase, obviously wanting to try and hold it for that attack inside, which is a side that
we are expecting them to be a little bit less good at around a 45% win rate on the attack,
so knowing that they might need that tactical time out later and not wanting to burn it
so early, still feeling like, man, potentially a 4-2 could be good enough, but I would
I'd really like to see him come out at an even 33 at this stage.
You see Fancy in the building much earlier, but sitting in Jen, 30 seconds in.
What are the odds he sits there for like the entire round and catches somebody trying to go for a flight?
I'm really curious if that's what he's gonna do.
Especially with this, with the soliton stand, he could obviously get information, see if anybody's going to clear,
Quick clear and then of course just kind of rotate over to main and go for a lurk late.
There's a couple of options you could go for.
Wizard quick peeking around the corner, won't find much, so I was able to rotate back into
construction, hitting about the normal timetable to get up red stairs and cash respectively.
So that seems kind of hitting the standard at checkpoints and round steps.
Gonna be of course looking to evade some of the low time trouble we saw from loud
earlier.
Lowest giving them a good run for it right now, making their way back to site and it seems
that this is going to be a slow one.
NIP are very good at just holding angles aren't they, and the time management doesn't seem
to suffer too badly for it.
Restricting the flow of these defenders has been fantastic so far.
This is army should be dead to rights right now.
Hinned out but will be able to slip the net.
No one able to destroy that keeper quick enough.
now for Fancy as you can see that Lodgy there's a chance for a bit of a walk-in
but no he's gonna turn his attention instead try and get something going on
Condor he's just trying to float right in Fancy clearly feeling himself this is
two opportunities or and that he's made for himself taking the fight against
Daffo but neither has gone his way neither the pre-fire in construction
nor that one as big it's an off angle that saves Daffo's life and costs a
lot of HP for Fancy Salton scanner spots three people as another one V1
and this time the pre-fire lands, Nux just walks into the tail end of that spray.
He's got more information, Bacetto, ready for the flashes as Fancy's setting himself up with that information.
F not to ward him off though, as Akiba separating him from construction might delay the push a bit,
but NIP hold onto their advantage. Two bodies wide right now.
As you mentioned, their ability to hold angles.
Circle of Pino's doing, making sure that nobody can push up main, calling in Fancy to go for the clear double kill for the snake in round six.
Well, it might be low on time, it is NIP.
Basically all but closing this one out.
Dash is C4, misses below, and Hits will get this plant down with no recourse from the mute.
NIP uncontested, 4-2 up against Loose on Clubhouse.
out a comfortable side. It's NIP with four rounds on the attack Fox locked in completely
in this first half.
Yeah, their attacks were very smart because they understood that Los is playing, you
know, maybe a little bit extended, but they're falling back very early on to bunker shred
for a lot of these strats, which is not what we wanted to see from them.
We wanted to see heavy rounds.
You know, we wanted to see them taking up occupying a lot of space.
And they're just getting pushed back by how aggressive an IP is early on.
And then an IP will slow it down, take their time to finish out the executes.
I mean, even in that last round, they have about a minute left
and fantasy on the snake was just taking so getting so much information
on all the players posted up, able to coordinate, you know,
where he's going to find his picks.
And when Los is just boxed up in corners,
there's only so much room for you to be,
and that's why they're just losing the gunfights.
I think for Los, it doesn't seem again
like the end game decision-making,
like they have an understanding,
yes, they're doing the strategy,
but it doesn't seem like they understand
why they're doing the strategy.
They're falling back to then be put in a spot
where they're like, I guess I have to take a fight
and then they just die to fantasy.
So that was the biggest issue for Los going on to attack.
I mean, we can expect them to have the same type of
Ideology they're gonna do the strats and if they get to the execute point
I really need to see
Like dash come alive and I need to see players from Los be communicating to each other on what the angle is
I'd rather see all five of them push one corner one angle or drop down one hatch than what we're seeing from Los right now
Hi Perez has
You've barely heard anything from him in this first half so far which is
is not a good thing for loss.
You need this full active one team machine.
Otherwise, you're gonna have a rough time
against a coordinated squad
with so much experience at this point in time
as the ninjas in pajamas.
Of course, I'm not even going deeper
into what Fantasy and Peseta I've been doing so far,
though our operator bands for the second half
are coming up.
We're getting out of this one hard breacher,
quiet and bandit.
Are we gonna keep it like this?
Capitao probably gonna be what ace and a bandit for really killing Grim about it, Grim.
Okay, well, Crap Control, two Crap Control ops between the Grim and the Capitao taken away.
Very good, favorite much Fox. So let's send it back to our casters who have put themselves
together all ready for the second half I really need to go through into the
archives Ali and see how many bade bade bandit tape bands there we go they're
been this stage I swear it is every other game I mean it means to be fair
double-harbors and I'll make sense but it's been so much yeah it's it's
decision that seems to make now isn't it is that they know that they're gonna
have to deal with some level of utility inside of the site because you can't ban everything.
So allow yourself an easier time of getting breaches open and be able to be a little bit
skinnier on that side of things. Speaking of skinny on the breaching, if this sledge
switch sticks, then we're only going to be down to secondaries. I say only secondary
hard breach. There's six, so it just allows you that level of flexibility, right? You've
got obviously the Monty, the Ying and the Sense all bringing some form of Tin Opener.
It just makes things a little bit easier. I'm not the biggest fan of it, I must admit,
but breaches can be just such a pain point sometimes. Ooh, dark. It needs to be gorgeous.
As well as an IP, you can hold angles on the attack and be fairly passive. They
can do the same on the defense. One keeper barricade, fancy just getting a little bit
too big for his boots there was fancy himself to go nine and two, but instead he's going
to be eight and three. We'll leave his team a little bit light here and when there's
a ying in the lineup, the warden is the last thing you want to be losing.
Generally the presence of a warden or the possibility that it's sometimes strong
to serve as a deterrent to bringing the ying in the first place. Now that you've
brought the ingan you know you're taking on the warden. Now that becomes a lot more powerful,
but also I think Lo is going to feel a lot more confident going into this execute now.
So we'll take some time on their own clear, but once they get there, you can even think
about using a candela or two because they know whatever they have remaining, there's
nobody who can look through it on the defense. Like I said, still some other utility. Kiba's
own site generating will be an issue, but they find hates up here as well. This could
be a big problem. Stuck in the corner, Nux checks it. Well, it doesn't even need to check
it as Hades impacts the wall. Unfortunately, unbeknownst to him, we got a secondary pistol
walking up red right now. He runs straight into the attack and, well, that room did not
work out at all for the Goya.
Three versus five is very doable, though. We'll cast our minds back to round one
of the game. It's very sight to open things up. Lost were able to hold on.
similar tools available as well. Goyo canisters, still gonna be on site, regardless of the
fact that Hates is down or not. C4 for Pino and 3 Toxic Babes for Bercetto. This is doable
for an IP. The Romans have only really bought them time. Bought them 2 minutes. And with
the remaining 50 or so seconds, that should be enough time to get the job done. No
impacts to try and impact trick off this secondary gadget, so Kitchen Hatch will
be opened pretty much without a hitch but I don't want to go as far as to say
on schedule because with only 35 and still ingredients barbed wire and Vulcan
packs there's a heck of a lot to get through here and lots are going to be
looking at trying to get a plant down trying to get themselves a kill open up
a pocket and work a plant but they've already lost the first kill in the
execute. I wonder what's down to set up and delay even more time. Nux
pivoting to a completely different push now rotating over to the Moto side
to step out clearing the way with the candelas but players playing too far away
with that 6-12 to have impact but every other gun those all hit their targets big
f2 round to start things off as Lois begin both halves with a victory
it ups to Paris able to find a bit of a gap there
uncharacteristic really from the way that we saw that defense go
previously I was really expected it to be a three versus five and nip we're
going to walk away winning and being like, yep, we can, we can pull those off as well,
but lost just better in the execute.
I was able to find that gap and pick himself up to clean kills.
Really makes a big difference there at that stage.
And I'd be maybe going to think twice about sort of solo extensions and solo realms.
I guess hates was maybe just caught out a little bit in a fancy hadn't have gone
for his run out and hadn't have died then could have linked up gone up garage stairs
and got himself onto the catwalk and been a little bit more of that link player for
Hates upstairs he was kind of left on his own a little bit in a lot of ways but
still something that Loos had to go through and deal with. Not when we're
worried about the basement now for the next couple of sites as I imagine NIP
are just going to stick to a rotation here. Keep things moving upstairs to
cash and CCTV for round two.
See, some of the projectiles now make its way back into the line up, so you can see
in the past 6 months, Wizard augmenting just a portion of this is on hold with some ADSs.
Also possible, fancy could be across the map.
Playing it a bit more separate from the rest of the team seems like it actually might
be the case.
There's only Wizard actually on rafters at the moment, it's playing the normal
lounge position as you recognize in the current state of the meta, it's likely to happen,
but put the Azami over and better to bolster things on the opposite side.
I'm clear how Loos might take this right now though, we do see a commit to the Hibana
on the wall and we've already seen quite a few awkward breaches today, Ali in the
first game, so you have to wonder a little bit how this might go for Loos, you might
be finding a tight angle on the garage, getting in might be a bit of an issue.
was something that was a bit of a consistent theme in game one wasn't it? That was I think
in part due to the fact that AC stuff was banned but fully available here so lost kind of making
the rod for their own back in a lot of ways they could be bringing a couple of better
hard breach tools to get this job done. Where's it? It'd be fairly safe here. Fancy not going to
be assisting with any of those keyboard arcades but plenty of catching utility I say that
That pair has just been hitting shops and is getting on theatre, that's his third kill
in two rounds at the moment, he's just able to walk in through I believe just bottom garage
steps, a little bit of a distraction with the Blackbeard as well, Nux seems to wait for
that fire to dissipate, there is another Vulcan back at his feet but he can probably
get past that and then blow it safely.
He'll be knocking on the window to sight very soon, there's no smokes in play this
time, you're only on the Goyos for denying area, that breach is going to get opened.
They have time to do it as well.
Another big thing about that play though, with Paris able to just walk in and get the
pick.
You saw Dark setting up an oil pivot.
There was Tracks thing.
There's likely going to do the play where they flood the top with flashes and Tracks
thing is to clear him out.
But without that, Dark dedicates them to the flank and Nade dedicated to taking down
Hates lands at his feet, but not taking down.
He picked back up by the defense.
Pino, here's somebody moving on in and very quickly and wisely, let's Hates sit
down for the time being and gets a huge C4 for NIP, shield, planter, and now a 3v2 for
Ninjas in pajamas.
One down though, Paris a quick find.
He's been the player on attack for low so far, almost every one of his kills on this half.
And nobody else seems to be showing up at the moment, after you Paris against two as
he nakes his way in on a long angle, Bissetta, one GCSG shot sufficient there and hates
pick back up given a new lease on life ties things for the second half now it's a lead by two for NIP
Mason Bisset almost just sort of trading who's picking up who that word
Really good position to be buddies for one another
If I guess better than a lambbell for for loss as well because if that's the four doesn't land if Pino isn't able to find
Two kills with it as we'd spoken about the denial wasn't really there
So loss should have been in a much more comfortable position but critical gunfights not going their
way and critical engagements really favour an NIP, the C4 from Pino being the big one.
I think loss have a reed on which way this is going and it is rapidly falling out of
their control.
Hence the timeout here, just trying to be used as a bit of a back up parachute in
a lot of ways. It does just feel like this game is slipping away from them at the moment.
Not just in the Guns Guild department, but kind of in, in, in every way. They just seem like
they're on the back foot in a lot of these rounds, aside from, of course, the first round,
where they get to open in picks and then transition. But I'd wager a lot of teams would
be able to do that, you know? Well, and if you look at the trend of the game,
I mean, most have only got one round in the past, what, five after round eight?
It has been a game that, since round two, has been almost entirely NIPs, and
especially when you look at that round, they got garage control for free, and to be fair to Lowe's.
I think they make a very sensible move, and they try not to get bogged down in checking too many things.
They try to move quick, and Pino just with really sharp attention in the perfect spot to go for that C4.
And we'll say we wish that Lowe said appraise things a little bit more.
It's always difficult to say that in hindsight
or when you're in the moment, especially, I mean.
But given the trend of the game, NIP
are looking destined for the full three points
after today's game.
Can't do a flawless rotation, but can at least
win both of the off-sites.
Given how well CCTV cash looked, how the plant
dials in the perfect position, Pino particularly
sharp on the ears for that one,
it'll take you in bedroom.
Won't be any close OT matchup like you
saw in the first game of Clubhouse.
a six to three when he necessitating a pretty big comeback for Los.
I was feel like these punch holes have been very deadly today.
And it usually is the player that is trying to or has made the punch hole
is trying to make something happen for it that gets punished.
I think that hole was made from the inside, but
para is just the curious cat that he is was giving it a little bit of a look see.
Now we're able to open up the wallet.
That's just been left entirely soft.
The reinforcements instead dedicated a little bit deeper inside a cache and of course with
Mirrors still being up.
You better believe that that's being brought for a Jim Veteran defense.
The way that construction is set up now on Fancy, he's allowed to architect this and
manipulate the landscape as to how he likes.
Still got another Keyburn pocket as well either to further fortify the position or
replace something that gets broken. Space now available for Loos to start working and operating
in. They are very concerned at the prospects of a flank and I think it's just because of
how slippy NIP have been in general. Very often find themselves in great positions
at mid and late points in the round. It feels almost too good to be true that cash and
CCT has been taken for basically little to no cost right now. Exthermit used to open
up the con wall, but there's still going to be the mirror window and fancy dug into those positions.
Still got Keyless to support his spot as well.
Still got two in pocket. He drove it over to the wait machine,
or even if one of those gets destroyed, re-fortified that position.
A lot of the attention often gets drawn to things like molten packs of toxic
canisters, but Keyless and Black Mirror's been so good at wasting time on their own,
and with very little DMR presence for the attack,
Paris need to pump a lot of ARX ammo to clear this out.
Nux felled by Bissetto, not entirely sure where from.
He catches a player outside of the window.
Oh yeah, it's the unclear mirror window on logistics.
Nux not really giving that position the respect it deserves,
and he loses his life for it.
Canella's going through shot by Bissetto again,
really punching above his weight right now for this logistics position.
Paris another player down outside the window.
NIP taking aggressive angles up against Los and they are just completely unprepared for it
NIP a flawless on Jim in bedroom on that point threatening a win on a primary site to close this out
It's looking bad day for Los fans
It really is NIP aren't doing anything mental here either. They've got a mirror window played looking into walled in construction
Yeah, okay, it's maybe on the other side. It's what it's typically used on but like still it's providing so much
information and he can't even clear it out. You've got ying, you've got nades, you've got everything.
Can they all get shot? Send another in, send a nade in, try and displace the guy,
try and get an angle onto the mirror window and deal with it because that mirror window in itself
was able to bridge the gap across the no man's land that is very often construction and fancy
can be so flexible whether he's inside a construction, whether he's inside a bedroom,
just floating around that door and then can at the end of the round turn his attention
towards the windows. Really only played by NIP. They'd given away, you know, kind of a lot of space,
but they had a really solid strategy and it was like, yeah, we know that we're going to give away
the space inside a con and inside a construction and CCTV, but instead we are going to make con
our stronghold. We're going to fortify logistics and they kind of banked a little bit on the
fact that Lois weren't going to be able to try and clear that mirror window out which was a
a gamble that turned out to be a success in the end. Downstairs, Church National, doesn't
look good. Hates playing on the Scopus, aw it's going to be a big roam again. Fancy on
the mute, you know those mute jammers are going to be dotted around upstairs, trying
to resist him, we're seeing reinforcements committed as well. Cash for him, fully reinforced.
So this is the same or the same sort of strategy that we saw a loss employee on one of their
defenses of basement where they've just gone, yeah, you know what, we're just going to defend
the top floor and IP read into that beautifully and just attack the site in its entirety,
got the plant down and we're then using Goyo's Vulcan Packs to stop the defenders
from getting back down to site.
I wonder if Lowe's have the presence of mind to do that because it's very possible.
It's a heavy commitment to the top floor and there will be gaps and there will
be an occasion where they can just walk into sight. Are they going to be able to get away
with it though or are they just going to commit to attacking NIP where they are strongest
and where they are strongest at the moment is this top floor.
You see some early shots. Oh, it's an angle on a dark outside of garage. It's rare. We
see that angle work nowadays. It's just taking a little bit of a gander. Finds the
opening pick onto the sledge. Minimal vertical destruction remaining. I mean, maybe you've
got, I don't know, the lifelines. At least got Daffo, the M762 gets that trade and hates
trying to cross back into construction, ends up going down. So all things considered, I
was about to say Lois coming over to an advantage, but on the way out. He's still one foot
in the grave, but fancy gets another right as he goes down. Recognizing that, Lois
make the decision to push on the site but it's just a raw 2v2. It's not any dominant advantage,
it's not any big read. There are only two players remaining but the two players on the site and
there are only two players left standing. It is a streaky game but NIP get four attacks,
brief buffer, three on the defense to close things out, seven to three.
NIP have given us a really good show in there on Clubhouse. We're a little bit worried
about this map for them because the international performance on this map has been
pretty sub par. But domestically, they remain strong on clubhouse as ever. Great three points.
They've managed to snag over lows today. We're going to send it over to our wonderful desk because
there is again plenty to discuss. Yes, there is indeed my friends. Three points are going to be
super happy with that. You go higher up in the standings. I think there's no better
situation to be in here if you're in the engines of pajamas you basically kept up the momentum you
proved yourself that you can keep on doing it and you go even higher up in the standings with all
three points I mean I think they're pretty close to locking down their top four finish
you'd hope so you'd hope nothing else would be able to upset them and they continue to keep
winning I mean when you look at the rest of their games coming up it really does get a little
bit easier when you look at next week. I mean, they have to go up against INTZ. That should be
another confirmed three points for NIP. And they've been looking really good. I mean, when the side
swap is really, it was really over from there. I really like the way NIP has been playing. Again,
can't stress it enough that the way that they've been focused on that objective game late round.
It's just so much improvement from this roster that we've needed to see since they've picked
the fantasy really they have not necessarily been able to focus on an
objective game and now they finally have a very scary and dominant team very
much so let's talk to Pino then let's see what's got for us
welcome back Pino back to back we're having you on here a huge win again
against loss or drive them down you get all points out of this this has to be
a big moment for you guys you're close to solidifying your top four finish
going into playoffs? Yeah, it feels pretty great. We are feeling that we're pretty
really sorry right now like we have some we have more more reps, more screams with
this lineup, so we have more responses to some things that we needed to
adapt mid-round before now we know how to react and trade each other, do
something together so it's now help does a lot as an analyst so yeah we are
You're feeling pretty great with those, those, those sequence minutes.
Yep.
You know, I mean, we saw it, I mean, today was clubhouse, but we saw it a lot
yesterday and the way that you guys were making sure in the late round that we're
focusing on the objective, making sure that you're trading each other.
It seems like you guys have a really good understanding of what to do in
those late rounds now in this stage.
Was that something that you guys are going to be working on practicing
for the stage specifically?
Did you notice that that was a weakness before this stage?
Where did they come from all of a sudden to now you guys look like an amazing team start to finish?
I think that on the Southlake Major it showed us that we needed to have more conversations about it like we can't
get to play and adapt everything mid-round like some reactions we were doing was pretty bad
like specifically on Clubhouse against Falcons we didn't have some some right responses to them so
I think that the majors should teach us a lot, so we manage it to improve on the off-season.
Okay, Pino, I'm going to ask you a bit of an ego-driven question here for myself, because this is my last day here on SAL,
and I won't be here to talk to you in the future, for your own opinion.
You're playing Liquid and Furia in the last two days of SAL's group stage.
you've lost the phase, you beat Fluxo W7M, how do you feel the matchup is going to be like with
teams on the level of Liquid eIlanware and Furia?
I think it's going to be not so difficult like we last stage we managed to eliminate
Furia from the Major and we are pretty great against them on the screens etc.
And Liquid, I think they fell off a little bit, but they showed a really good thing, like they have some really great ideas and it's going to be too difficult games, but of course we can win both.
Thank you very much Pino, congratulations on the win and good luck next week.
Thank you Ocea.
And Fox it is it is all NIP all day every day today they gather up those points
they're comfortable there they're just looking great I mean it's it's the
blaze up sesh I'm sorry to say it but there's a reason why yeah I love the
night and day difference of the previous game and us seeing it go to club
house with loud imperial and then clubhouse coming up for NIP and most
It's really the map is just a map you don't want to take teams that you are better than just because it's a very easy playing ground.
But NIP is just a team that thrives in aggression. They thrive on their attacks. They do a great job of being able to find opening kills, be able to find pressure and positioning.
And they have players like Fantasy who can just lock down positions, solo take the position if he needs to.
He was devastating on his attacks with the snake.
It was very difficult for Loos to get a pin on exactly where everybody from an IP is.
But the beauty of it is them being to synchronize it after they have their own little moments of aggression and getting those gunfights.
And that's what we saw on defense.
I mean, they lost the first round on defense.
And then from there on, they played some classic seed of just being able to try to lock down the site, play off of each other.
They understood very quickly what Loos was going to be going for.
and always making sure they're using the man advantage against Loos.
And again, I'm glad Pino highlighted it in the interview because yes,
the way that they're able to make right decisions now is like a nine day difference
from Salt Lake City and it doesn't even really seem like it was that hard of a
fix in the first place. Just they get the first pick and now let's use that
man advantage to close out games.
But now they look like a very good team, confident enough to say that
they should be top four with this usually been gotten,
but they should be top four no matter what,
just off of the levels that they're playing
above the rest of SAF.
I mean, that's where Pino is putting himself and the team.
The only, he's saying, you know,
Furia, we can beat him, Liquid, we can beat him.
The only team they couldn't beat at the top is FaZe Clan,
but their game against Liquid,
or games against Liquid and Furia,
won't be happening for a bit longer now
until next weekend for Liquid and the one after
for Furia because next week,
they're gonna be going up against,
I said you mentioned that it should be, I guess an easy dub for them to collect all three points, especially if Bassetto is going to bring the heat again.
Yeah, I mean he definitely deserves to be the MVP.
Again, we're seeing a lot of these shield players on the attack.
We saw sexy cake last game. We're seeing Bassetto now.
It really is the meta for shield players, especially since Blackbeard has just been that hero inside of these attacks,
Especially on a map like club to be able to push defenses back, but not only that, but you have that gun that you're able to use
It's not just a pistol that you need to rely on you have the rifle
So you can get these aggressive positions and then hold it yourself with your own rifles
I think the front end of the set up being able to go in and then fantasy
It almost seems similar to away phase plays where you have the entry getting in and then fantasy there is that cyber
He's always going to be somewhere and again if you got that guy on a day most on an on a snake
You have no idea where he's coming from
But he has all the information that he needs on you, but at the end of the day NIP
I say this was really a team win the set-up being the MVP isn't too surprising and the rest of NIP has just been looking good as well
Joy and happiness in the NIP camp with all three points collected
This means we get closer to our half way more fury of her supply dragons is coming up after the break
you
Look at this.
The first one is a little lower.
One of three.
Is it easier to do it in the middle?
It's much easier in the middle.
Damn it!
The first one was a test.
I think so
Oh, but that's it
Oh, the bullets are making a curve, man
Oh, the bullets are making a curve, man
It's the last one, I'll check it out
It's hard to use the weapons
But there's one more chance that the first one doesn't work
The weapon is hard to stop
No, wait a minute, man
Wait a minute, wait a minute
I'll show you some of the best ones, I'll show you all of them later.
Ok, cut, cut.
Everything that I made, cut, just put the string to the right place.
To prevent the characters from paying attention, Lance and Donuts showed us again with the magic of the immediate replay.
That's great, there are three bullets in the TAS-3?
It's the best one, there's no way.
Yeah, you can do it.
I think I can do it all day long.
I'm going to use the airbrush on the bomb.
You have to mark it.
I'll just mark it here.
Winner of the team, you have to have it
You have to have it
That's it
Will you be able to score a new score?
Because it's changing
Instagram?
I think I'll score a new score all day
Ok, the more you score, the better
I think I'll score
7-0, 3-0, I think I'll score
No, no
Playing in the Café doesn't mean anything
You don't want to, do you?
The situation with Boca is top
Top, Marcaria, Marco.
But I think he's a good player.
Yeah, I think he's a good player.
If he's a good player, then he's a good player.
But he's not bad.
And the suicide strategy here doesn't like it, right?
There are several.
There are several.
You can die, but...
You can give the hole a suicide strategy.
Damn, you don't want to lose.
Just see the plaza.
This is the bad thing here.
Let's see what she does for us.
I'm playing with Sal, who is a mono operator and justifies his response.
He's just playing with this one.
I'm playing with Pox, a shielded player.
He's just playing with a shielded player.
And I'm also playing with...
We're a fucking mono operator and he's all flexible.
I'm just playing with Armon.
Just playing with a ball and that's it.
Which one of you is the best player in the world?
Because...
Damn, you're always heavy.
He's a good guy. He's too good.
We have a lot of guys like him.
I think you're a bad player.
He's a bad player.
You can get rid of him.
I've been thinking about being a bad player for a long time.
Which player is the most stupid of all?
He's a stupid guy. He's a bad guy.
I think he's playing like that.
I think he's cheating on me.
He's like that. He's my partner.
But he's playing like that.
I
Can't do my head for David
It's beautiful
No, no, it's a very good ballon
Oh, I knew it was going to be this
It's a great audio test with this guy
How much is it?
It's a medical receipt?
You can get it
I was going to put the mic in the video
the ecaipira
hahaha
if you want
the ecaipira son of a bitch
man, the KDS is a lot without
connectivity
man, I don't understand what to say
he is a fucked up
this one I will
tell me that you are here
how many kills?
go go go
for the guy here
He formed Aura, haha, 0-3 in Major, 16 kills in 4 maps.
Dingo.
He has a face, he has a face.
And if it wasn't for him, I'd be f**king taking it.
It's someone from Fofuria.
How do you have all the enemies there?
Like, you can't...
You have to be very specific.
Ah, I don't know what to do.
No, man.
Ah, man, man, man!
F**k.
I don't know.
Thank you for the 20 years of Major to do that shit there
I'm still having two meals
I love you, and I love you
He made me eat the two games that I played with them
And he made me eat the two meals
I bet more, I bet a car for the next one
Thanks, it's going to be interesting, it's going to be even today
I want to say goodbye to everyone who won, I never won anything
Let's see who is this loser
Here I don't understand the lyrics
Good afternoon, Mr. Aura
Be careful, I'll look for you at the base.
I want to see it, it's easy.
You are a good ballon.
Zagheiro, rival of training.
I don't even know what to say.
I don't know what to say.
I've been here for 6 years.
I don't know who it is, thank you for the message.
If I found out who you are,
there will be more chat in the training.
Good luck.
Dear StK, you are a great team,
and you should think about playing forza.
f
my friends a bit of shenanigans happening in SAO and between players, as always, but that doesn't mean that we can't refocus immediately on the stakes at hand.
of five today, Fox. Let us take a look at the standings. Refresh everybody's minds and
where we stand after these first two matches because they do have an impact as you'll see.
We're both sitting, so how can we stand? There are the standings, but those are not
us. It's the teams in the standings. Well, you see, we'll rest and, you know, so that's
So I'd say we'd be sitting.
But for the teams that are standing,
I mean, after that game that we just saw,
it puts NIP in a position where they are now
sitting in second place.
So good for them.
But Fiora, they're the next game up.
And assuming that they're going to win,
they'll be able to leapfrog it back.
But I think at the end of the day,
we're seeing a good split right now.
We got FaZe, NIP, Fiora, all kind of almost confirming
that they will be within the top six.
top four to put it lightly and it's going to be very difficult for any of the other teams to be able
to bounce them out of that top six as for the bottom I mean good for Imperial to be able to get
two points there they can still have a good attempt at being in that top six. It's easy though you
know it's not looking too hot for them. Uh yeah that is a conversation to get into later on
the will turn our attention to Furia and Black Dragons as you saw Furia in third place they
They have the opportunity to jump over both NIP and phase clan in this game if there were to take down the black dragons
But a lot dragons win puts them in sixth place
they'll be fighting in the top six that'll be something huge for them and
Honestly, this quarter period has been incredibly impressive definitely there should be on everybody's radar as
You got lawyer and Diaz that have been put up the numbers
whatever things are needed but it is in general a well-oiled machine thanks to
the efforts of this man in front of you hurts yeah fury have not dropped a game
yet so far in this stage their closest matchup surprisingly was against Imperial
where they went 8-7 on clubhouse and fury I instantly responded by the next
game yesterday loud they went to fortress absolutely smoked show those
guys 7-2 Diaz again I'm glad that you mentioned him because he has been
doing amazing for the roster. I think the support of staff from this team is unlike any of the
other supportive staff when it comes to the other teams in the SEL just because not only
are they very smart, but they're shooting as well. And when you have vaults of Diaz
on the back end being able to play those supportive operators, I think it makes things
that much easier for the entry specifically just to be able to get their kills find
their openings. And you know that if you put Diaz in a clutch situation, he's
going to be winning and that's what we've been seeing so far so I can't imagine them tapering off
at all I think it's going to be another business day as usual for Fury. Tough time then as I'm hearing
for their opponents Black Dragons on the other side to remind everybody the one and only team
that has had roster swaps going into this stage that is it two actually there's she one of them
them running out here on the squad and it's been around for quite a while but
there are kind of I guess a bit of history that involves some of the players
on this team. Guto putting up numbers when needed for this team but is it
enough to push them against this massive brick wall on the other side of the
dysphoria that is my big question for this one because yesterday against
They did not fair too well. Yes, sure. They collected a couple points against
IZZ. A fair win, but it didn't look really clean. You go over time, you're playing against
IZZ. The lowest rated team in the SAO region. Yeah, for Black Dragons, I mean, on a map
like Clubhouse, again, I feel like we've been saying Clubhouse so much today. On a map
like Clubhouse yesterday, Black Dragons should have gotten a lot closer than a 7-3. I think
I think they just are lacking a little bit of firepower.
I think that's the biggest thing for Black Dragons right now.
I mean, they are, it looks way worse than it is though,
because Black Dragons, they do have two wins,
but they were overtime wins.
They were eight sixes, and that's unfortunate,
but the games that they're losing,
oh my goodness, seven-oh, seven-ones,
it is not a situation that you want to be in.
If they can at least bring every game to overtime,
you know, it would make things that much easier
in the point standings for Black Dragons,
but they do have good talent.
They're a very structured team.
I think the only thing that they're lacking really is just being able to have a confident
entry as Swag's been having a difficult time this stage of being able to find opening kills.
And if he's unable to do it, they need to be able to allocate more resources to him specifically.
If not, maybe try having him play more support because it really seems like he is a man on
his own.
A lot of these rounds trying to find kills, trying to find an opening.
And that's the biggest issue for Black Dragons.
Well our game is nearing its readiness and we're gonna go to bank. Alright, variety is spice to life. I can confirm it
We're not gonna have to clubhouse or three book clubhouses back to back to back
Is this the right place to take furia?
I think that's a very difficult question to answer for black dragons because it's gonna be tough
Regardless of what dragons starting off on the defense fury on the attack fury
I get this momentum rolling and it's gonna get real tough though
tough as nails or a capsters for this one to please links an extra turn to take
it away
driving as tough as nails
not a not a sentence or not a phrase it's often been used to describe me but
I appreciate it I'll take it in the spirit in which it was intended and it
sort of makes me feel good going into this game which let's be honest Oli
given the record black dragons have had close games only coming up against
It seems like INTZ, a close run against Fluxer W7 at the start of the stage.
It's probably going to need a pretty high constitution to really withstand the pummeling
that Furia might lay down on Black Dragons this game.
Yeah, I do fear for the games from here on out, to be fair there's a bit of a bang
coming later on and I'm sure that we will get into that in due course, but Furia Black
dragons oh feels like a bit of a doozy doesn't it. Furia of course coming off
the back of some impressive form recently inside of SAO. Currently sat in third
but the only reason the NIP have lately progged them in the standings is
because they've got a game in hand this is Furia's game in hand try and catch
up with if they win it they will be overtaking on the Furia but also
phase who currently sits in that top spot. And of course, the phase will have their game
a little bit later on to see if they can then regain that top number one spot here inside
the SAO. But for the meantime, it is Furia Black Dragon. That is all we care about. Furia
are going to be starting off on the attack. I was quite enjoying the little content
pieces that have been done over in Brazil. You sort of made a comment, you were like,
I feel like we've been in this break forever and I think I was just sort of like
Transfixed into watching them. I just couldn't say my urge couldn't stop, you know
So when there's a TV show going and you just get locked into it. I was locked
I'm all about the Nerf gun three shots seeing if they can down that target thing like I want to go
Well, at least so far black dragons have a go at some target acquisition find the first kill on their volks and herds
We can try and the channel some of that same magic and some of that same energy spots one player playing lower on
marble but not an immediate opportunity to close in for the kill. He clearly wanted to get aggressive
and we all know, Heard's loves his lurks, loves to wait for a gap and I think marble stairs a very
standard position to get that. A lot of opportunities to listen for sound cues, get an angle directly
into the site. That's how a ton scanner as well can control and get information on whether or
not somebody's playing close. That being said, only one possibility for you to move through.
The rest are a bit more uncertain.
Black Dragon's playing a bit more conservative.
Chonka deep inside of the site.
Herds hearing the reinforcement.
Thinks there might be a kind of gap presenting itself.
Oh, just spots one.
Waiting for an extra angle.
Decides to take it.
But Guto, only exposing a little bit of calf, loses some HP.
But denies the overall ability for Herds to flank.
That's a big moment, keeping that position alive.
Got a feel a bit sorry for Herds there,
because he can tell he's being very cautious
that engagement. It's a
reasonable time in here. 18
shumikas for rare and two toxic
babies for Guito are going to do
a lot of the heavy lifting right
now, though. 55 seconds left
and period. It's not through
lack of knowing they know where
these defenders are. They just
don't have anything to try and
break through with big shots
onto herds. He needs to be
careful now into either of the
smokes or the shankers because
only a couple of breaths or
trying to make something happen from elevator but Swag knows exactly where he is.
He just burned time from this position and stopped Diaz from getting any kind of backstab but also more importantly stopped him from taking an aggressive angle.
If Rare can force him deeper back into elevator Diaz can't control the swing out of volt.
If you're pushing from the opposite side trying to make their way through server getting completely cut down in the process.
No backstab for Fyria means all guns are trained on the server push and now that leaves Baxera as the only one left.
If user a world away, four players separating him and the objective, which at the first one will be one on time to give their lives to the Hibana DMR, the Black Dragons keep enough alive to get the first.
the base on bank is as formidable a defensive stronghold as it has ever been here.
Period. Never really going for the sort of the typical approach there. There was a lot of focus on the main stairs, a lot of focus on the elevator.
I think that's just because that's where players kind of got bottlenecked.
We didn't really see the big exchange of util over towards servers. We didn't see a lot of the hatch play.
Garish Flank never really came off either.
So a little bit of a strange opening round on the attack for Furia.
Pank is a reasonable map for them in terms of performance
but not somewhere that they hold in extremely high preference.
They lost recently against NIP on this very map.
They also won against NIP on this very map. So a little bit of a flip-flop there, that would have been over
in in and around kickoff and then prior to that we're talking about like a sort of a different
furia roster really and so it's not entirely applicable but at least from what we've seen of them
recently and from what we know of these players you know it's a map that they are going to be
capable on it's a map that favors attacks that like to stretch their legs individuals that like
a lot of space around them and you don't have to look too far across the furia lineup until
you figure a few of those so on paper this is somewhere that we are expecting them to
perform quite well.
A lot of opportunity to create gaps and for a team like Furia, that's a dangerous position for block dragons to be in.
Not only the Twitch, but the Brava as well. Two different ways to disable, evilize, take down any jammers.
Not a whole lot of traps available, but this from Loira.
Hopping down, hitting the Spider-Man angle, looking into checkers.
There's a cave, or a two rock, excuse me, playing in a standard position.
The Amar quite a dangerous gun to try and take that against.
Lure will fall at the angle pretty quick though.
Nothing found for Fury yet just yet, is still on the roof.
Spending a lot of time trying to clear out all the positions, check all the boxes, and oh, herds!
Taking on Mr. Outlaw pretty early, that's a stock player playing aggressive, he's taken down.
Oh, big, big swim for the Wammai there, two magnets!
Fortunately, Harbreech isn't too thin on the ground, Diaz does still have Hibana, but...
No cellmers are extremely handy. The speed and size in which they get open.
A little bit of twitch drone action from Volts now as well. Just trying to clear a bit of the path.
Eyes on the player inside of meeting, Heard's gonna try and take this engagement.
There's a lot of information at his feet right now, but there's a hell of a lot of guns pointed in his direction.
It's the Maestro ready for it. Look at this timing. Gets on the camera right as Hertz decides to lurk in
Fury of 4v2 right now. Hertz finding another inside a CEO.
Gudo now 1v4. Spotted by Loira early and pinched by DS late.
Here I tie things up off the back of a huge lurk from Hertz.
Big, big amount of information there as well. You knew that Volts was hanging around in the shock drone.
we had a little bit of Deimos action as well. I think the kill onto the player that was inside
a stock, the Deimos sort of track was a brilliant distraction in a lot of ways. Don't think that
Mr. Outlaw was expecting to get swung by Herds in that position. You're far more curious about the
actual Deimos, but they obviously knew that the player was there. And again, it just adds
on to that pain. And Herds just finding that gap, allowing himself to walk straight
It's not the easiest place to just walk in, you very often see players will use it at Monty or Blitz or a Blackbeard or some form of shield or a lot of utility to actually try and get into that position, not just crouch walking on an ace.
It's just in classic herds play as well, opera that you can use all your utility early on operator where you don't have to use that much utility, you can just focus on making the plays.
I'll tell you how many times I've seen herds hit a lark from that exact position.
You can even see black dragons ready for it and you can't you just you're gonna get unlucky sometimes
The timing's not gonna go your way and just happen to be the case there like so much you can do the dice roll
Play style at the end of the day and given the skill we have seen from herds
Tends to come up on those rolls more often than he falls, but
I've got a now T-Law roster one of the most inconsistent players the past year year and a half or so
but when he is on it is difficult to stop him big 3k for herds and his first
round of making an appearance at least in this game on the kill count see what
black dragons do now on the tertiary side one basement lost CEO a chance to get on
open area and office Romeo gunning for a C4 on the CEO windows early he's always
seemed to look great in theory but I feel like I always get where to hit and
practice get caught on the window sill and it's easy for players to reach
safety below or an ether even on the sides of the window sills to play make it
away think there was herds on the repellent so only c4 for the defense
lost early but same time black dragons broader defense still intact still the
c4 is something that you would like to have because you know that people are
going to be getting in upstairs well block hasn't wasted any time with that
boogie drone throwing it in from the window straight away starting to open
up that floor and you kind of felt sort of vulnerable for Romero in that
position because you're like I know you're there holding the c4 but all
All of that floor is now open above you.
It's only a matter of time
until we see Furia players start to challenge onto it.
Still not done with this
and still wanting to find himself in harm's way.
He knows exactly the play that's going on.
He probably wants to peak main lobby
but he's been stopped from doing that by Diaz right now.
A quick trade there as Herds will fall
but Guito taken out in due course.
More information available for Diaz.
He's still got four phone calls as well.
I make the defense to life really difficult with this utility, Blackbeard can do so as
well.
Pushing it off the back of those calls, even if the information might not be as loud, freezing
that player in position is just as valuable.
Chipping away some important to HP, whoopsies.
Some utility placed, oh Mr. Owl off Batesum!
Throws the razor boom around the corner, here's the ADS, times the swing perfectly.
That's the Blackbeard taken down.
Bogzera only one on the attack with a kill.
What a great drop in free fire by the ram,
switching on to another pistol.
Prefires him through the wall.
It's two 3Ks in a row for Fioria,
but this one coming at much closer margins.
DS has the diffuser, and again, four of these calls.
This makes close man counts for the attack so much better.
DS will try to plant.
Bogzera on the cover.
Huge kill by Rare.
Takes him down.
DS hopping off at a fuser forced out because of the shumikas of the shotgun
close around the corner he does not go down a prefire on the head of Romeo
that awareness is insane from DS Lucas but now a 1v1 in rare doesn't even have
to take the gun fight but he does so anyway big kills him at the chonka to
hold down the side in black dragons taking a fight against Furia you've
really got a wonder about the division of duty there haven't you the
the one making the plant can't use the phone calls when you're making the plant.
Those phone calls would have been massive.
It would have just alleviated so much of that pressure there.
You would have got a good idea as to at least where one of them was.
Yes, sure. You know, one's inside a cafeteria.
You know, one is likely flying your main stairs,
but it would just give you a little bit of surety either way.
And it's very unlikely that a defender is going to push if they are on a phone.
So you at least can just eliminate one angle for a few seconds
the game. So we're going to
play the game for a few
seconds, and it may have just
bought enough time to get that
plant down. But real fine
margins there and black
dragons given a fantastic
fight. I think they played the
two versus two probably as
well as they could rare
digging back deep, still
pacing his utility out and
zoning off different areas like
okay, you want to plant
behind the desk where we
can't see you. Boom,
shimmy launches. You ain't
planting behind the desk
where we can't see you now
get yourself into the open
and take a one for one
is only very narrow two rounds to one only narrow but black dragons have put
on a good defense in the couple rounds that they've won mr. outlaw also two well
two for one technically on the opening picks he's been involved in every single
opening engagement so far definitely one of the highlight players for black
dragons as well going into this stage rebuild that send quite a lot on him
than what he can offer.
If you look in the basement, you only see a whole lot of, I suppose, Mr. Outlaw on that
round.
It was really just the broader setup that I did in talking to Black Dragons there, especially
this to Chonka, buying a lot of time for the defense, shutting off important positions.
Really, the only win condition we've seen consistent for Furious so far has been,
of course, a player going big, but Herds hitting that gap in round two.
Snake will be good to create that, but I mean, Ali, we saw that pretty well
stopped by Black Dragons last time as well, and Mr. Outlaw, that's his fourth
opening engagement his third victory this game so far and if you were hoping to hit a gap with
herds on the soliton scanner see you in round five aside from round two herds been extremely quiet
I think all of his kills coming in that one single round every other time he's been
open well I think he's been open killed twice doesn't he so really not having a
desired impact right now he came back to round number one where he was sort of showing
the trigger discipline and not shooting the player. It was just exposing themselves so narrowly.
That's where we are again here now, but it's a much different approach this time.
We're seeing a little bit of focus over toward those server side. We have the breach open now,
at least the hatch. Still further fortification available for inside of the site more specifically.
Bok, seeing if he can grab an angle, but nothing showing just yet. Well,
Well, most of those are still left before Mr. Outlaw.
It's likely going to get used on the hatch,
as that's where he's used his others.
Just trying to slow down these attackers
from getting the hatch open,
and it still allows him to play
a little bit more aggressively
inside of server room itself.
As soon as that hatch is open,
it very much becomes no-man's land over there.
Even now, with the control that's available inside of server,
it's going to be very difficult for him to aggress up.
Just still have a C4 to play behind,
and there is, of course, this chanker
and the smoke for good measure so there might be a minute and change on the clock but it ain't a
lot of time when you account for all that utility. No and really you know we were going into this
game thinking it was going to be one side for furia but when it's come to these actual setups
furia just have not had any compelling answers and black dragons have been going pound for pound
blow for blow against them in the gunfights. So if you reach a basement attack that is
looking like it's going to trend quite similar to how it did the first go around
I'd be wondering what the answer is for Furia going forward C4 lands that's been there the entire time
It's a standard protocol to players
It seems getting damaged by the fire the smoke going down to guns and utility respectively
Absolutely nothing going well for Furia and about every single part of his strat hitting four black dragons two for two on
Basement defenses and black dragons with all the cards
The thing is I think black dragons are expected to do well down here in the basement
that's probably where the alarm
bells starts to ring a little
bit. In a backside pressure
potentially dropping in through
gold hatch, whatever it might
be. This tactical time out isn't
going to be discussing the
fundamentals of basement and how
fury wants to approach it
because that site is locked out
now. It's been won twice by the
defense. They won't be able to
go there for the rest of
regulation. Instead, it
speaks to a more serious
problem where they're
potentially not communicating
well enough between
themselves to actually clear
between themselves to actually clear out these positions because that's something that you can
translate across any site in the map any site in the game is those fundamentals and that togetherness
that we like to see teams play with. Furia obviously not the start that they were hoping for
here but kind of forced into a fairly early tactical timeout and with only two rounds left on
the attack they're really banking everything on this timeout and that it's going to be effective
for these next two rounds because they'll be going into their defences with nothing. Granted,
I think they'll be a lot more comfortable on that defensive side, not only because of their own
sort of proficient ability to play on the defense, but maybe through a lack of ability to play on the
attack from Black Dragons. But still, it's a big play to use your time out at round five when
you want, when you free one down. Going in, CEO is a one site fury of one so far. So
So, not only can they discuss the next couple rounds, but at least they have even at the
time.
It doesn't exactly get implemented perfectly.
If you have the one site, they've won, but then again, it's off the back of Herd spotting
a gap over towards Janitor, and I have to imagine, when we saw Black Dragons were clearly
aware of it with the maestro holding that angle for so long, and then Herd's just
getting a timing towards the end, we'll have to be something different and much
more improved from Fyria in this round who really has been getting the business
done to them by Black Dragons at the moment.
So we see some changes manifesting, Wolf's bringing in the shield for the second time
this half fourth theory, we saw it on open area previously, first time we'll see it on
CEO.
The shield and a lot of information is a very nasty combination, the Black Dragons might
have to worry about.
You know it could be compressor inside of sight, lawyer can pressure from below.
Pretty good combination if they're looking around, well again apply a lot of pressure
to Janitor, I'll be it from a different way.
It's a different idea as well from Black Dragons coming out now as well. They've sort of sacked
off the maestro in favour of bulletproof cameras. We've got a bulletproof camera watching
in towards stock. So it's going to give them a little bit of information. No in here as
much as you get with the maestro, but the biggest change is going to be the sort
of trap addition of the Thorn. Now imagine that they're going to be played a lot more
in and around that janitor area, stopping somebody from walking in. There's a deployable
shield in the middle of the corridor as well outside of stock this time. Again,
everything's just pointing towards making sure that Furia aren't just allowed
to walk in like we saw them do previously. A full complement of defenders to
track here, Loira. It really is just a matter of picking which one. Probably
going to want to try and single out those stock players. Kind of a bold play
from Hertz right now to move through and try and get that breach open. You
really stopping players from
moving out of Janitor, although
with the Volbs in there, it could be
but that, my friend, is a warden.
Might be a direct trade, but the plant
starts to go down. Things may be
looking up for Fury.
Maybe looking up for Fury and as we move
into the post, indeed it will.
Herd's not playing flank watch on this
position, instead going straight in with
the diffuser. Diaz on the fall off
gets a big kill for Fury and the
advantage in putting the pressure on
it as the band it peeks out of janitor castle might land the trade but on one
of the most difficult post plans for the defense to retake it's looking
unlikely that good is going to come away with this one demos on the roof is
going to add insult to injury you might know that one players on the repel
but that knowledge has rarely ever been good enough to make the defense win
it final kill will land in fury after the tack when their second round on
ceo last post box up there from fury of the new exactly where the plot was
going down and where the post was going to be. He easily haveled from not only the window
but also from the skylight, both directly opposite one another. So no chance of a easy
line up or flicking from one to the next. It was always going to be a real tough engagement
that.
Oops, didn't have the chuckle mate. Stun it out on the warden and then just de-shielded
it and immediately getting down. That's exactly how you play the warden, but fortunately
for him, getting a little bit of support from the windows.
Fury are good for a round after the tactical timeout,
but honestly, Adwager isn't what they would hope for here.
They want two rounds off the back of that timeout
going into their own defenses.
And in Fury, an open area attack
should be pretty good to tie this half, finish things off
three to three.
Oh, Black Dragons being so good at the opening pick
so far, starting off with an advantage, at least makes things more doable and the only
CEO that's sort of inferior so far, not a must win to be sure, but definitely around
the watch.
So if you're a contender of the game 3-3 or Black Dragons come away with a lead.
Similar position for Black Dragons as some of the other teams currently sitting at four
points in contention against Lois and Laos to try to move their way up into the standing.
So if a tie game is good, getting the point we need as many points as you can get their
hands on and coming away with the lead at the half would be quite excellent.
So our thing's off Intel heavy lineup from Furia. The nasty uh the nasty triple
Intel offset up, unfortunately Deimos, Dokeby and Snake and Plug. The feather
that's available is just horrendous isn't it? Hey, not the ace off the board.
Because this is one thing that you think of when you think of this Furia
lineup. I think of line-ups like that. I think of triple information maybe
even throw a shield into it. I mean, Laura's on the ash, let him go. Like, just honestly,
at this point, you just do whatever you like, because it's going to be so crippling. Yes,
you've got new jammers, but you've still got to be in the right place at the right time.
Really, a little bit of information there that we've got somebody playing just behind desk.
Laura thinking about a bit of a walk in here through electric, just holding the horrible
angle for the time being. It didn't land any points of damage but it at least has
deterred any defender from crossing one side to the other. The hatch play here as
well but instead it will be Lawyerer making a big old entry on that electric
side of things. Two kills to kick things off. I thought he was gonna move
through and get a third then I was convinced his name was gonna pop up in
the top right again but instead it was Bog. Whereas this Fury had been all
All attack long.
Oh, that's the thing when you have this many superstars
on the roster, any one of them can take over the game,
but with two of them taken down,
Wolveson box zero.
Unfortunately, no longer a factor.
Herds creeping into the site has to be careful.
He just become number three for the Black Dragons kill count.
He's got information on Mr. Outlaw,
noses behind the desk and with the thorn on such low HP.
This has to be a 1v3 for Guto in the making right here.
Herds hopping up, waiting for the conversion,
now swinging around, pushing the issue,
spots his feet again, so easy for Herds
deal with. Marking good oh fine now. Lawyer is doing so good so far. I'll just
spot him at the double door. Easy prefire for the Ash to finish things off
and coming out of the tack. Two easy rounds for Fury to tie things up though.
Gotta give credit. Black Dragons giving them a fight as well. Credit where
creditors do my friends. Yes who would have expected Black Dragons to pull off
three rounds in the first half against Fury. We talked up for Fury. Really,
really hand them up there for a very good reason. But BD just live up to what SAL is.
You can never underestimate your opponents no matter where they stand, no matter where they are
in the standings or at least in their experience compared to yours. And three rounds in defense
are going to be pretty happy with it. If you're faltering a bit, but the recovery did bring
it back to an equal half box. There was some key words that you just said right there.
three rounds on bank defense. Now, Black Dragons absolutely came out the gates swinging. I really
like the utility usage, specifically on their basement rounds, you know, running to Chaco,
always having C4s. Just a classic bank on trying to deny plants, trying to deny time,
because it's a very big map. There's a lot of area that you need to go through. And Furia
understood that they adapt. That's why they win those last two rounds, because they switch
up their play style instead of the objective play. Let's try to just make sure that once
we're getting those picks, we're making sure that we have a little bit of time left and then we go
for the fights in sight as opposed to worrying about getting the case down. And that's where the
experience difference for Black Dragons is like glaring because they use the utility. Once it
stops working, let's change it up. Okay, if Furia is trying to fight us out the gate, now let's
try to adapt to it. They don't adapt in those last two rounds tying it up.
Now it's a situation where I think the experience difference is still going to hold true furious on defense bank now
They can use the utility all they want they can constantly keep adapting having you know always being one step ahead of black dragons
That'll be the difficulty and when you look at the head-to-head of just individual styles individual play styles
I mean fury a naturally is gonna have the more gifted
fraggers on the team and if Black Dragons just tries to win based off of getting those
opening kills, Furia is just going to be able to shut that down.
So there's a lot more in the bag for Furia going into this defensive half.
I don't imagine Black Dragons getting around past this point.
See this is where I agree with you because if you look at just the kill counter on the
first half, there's a lot that is owned to time, right?
It's always the sixth player on whatever team is on the defensive side.
It worked out well for BD in this first half,
but if you're not able to get those opening kills,
converting them into actual power positions
and control on your attacking side,
you're not gonna have a good time.
But, that just means another challenge for us to witness
and see if it does get pulled off.
I'm gonna tell you here,
it's not the kind of bandit that are banned.
Of course, it's gonna be the castle on the other side.
Bless and bless up, then back the links
next week right now just the one
hard-reaching out this time and if any of
them are getting banned on bank it's
probably going to be the Cade to be
a menace for those hatches and so KG
Brow combo will not be available for
Furia but as it is a tie-half three
three between Furia and black dragons
still think we're looking a lot towards
Furia to come away with this but
black dragons perform well so far Ali
should we afford them a bit of a bit
of faith for this attack? No!
Okay. No, I afforded anyone anything. Okay. I'm just my that this is a capitalist society.
No one has afforded the thing. Okay, one of you have to go out there and earn it.
I will not speak. If I speak, I'll be in big trouble.
Let's see what Black Dragon is up for us.
They've certainly got a fairly interesting line up.
Why are they bringing the ramp for the basement?
That one I don't understand.
We will see though, unless they're thinking that they have to go for this real big extension,
which, I mean, yes, sure.
seems like a hell of a lot to dedicate to that one thing. Yeah, usually dedicate bodies,
drones, some secondary utility, but an even secondary and even primary utility, but then
that can be sort of pivoted and used on the site. But here it's just out and out. We
are going to rip open the floor off that top floor. Mr Outlaw knows that somebody's playing
inside the elevator. Quite similar to the position that Furia found themselves in on the attack.
They've sort of dug themselves into this hole, but they're going to be much more comfortable playing
inside of elevators than anywhere else. The Stratolo just didn't take it, instead of going to
choose to fully ignore that and try and take up the position, try and cut off any players
flanking between the sides downstairs. I just feel like we're chasing shadows here.
Yeah, there's a few mute jammers around. There's been a bit of fancied pressure. There has been players up here, but
With a halfway point in the round boys, we need to be starting to make a little bit of progress
That's what happens with this kind of this mute and shell setup sometimes
You can't really completely just move past the mute jammers unless you've got like some really good prep work and
Oftentimes if you decide to clear it, you just end up investing a lot of time in the process black dragon society commit to it and
Only a minute to go. They could still win this, but it's something we mentioned in the first game.
Whenever you have load time, you're going to be losing opportunities to gather information.
You're going to be betting it all on more limited opportunities to get kills or use utility.
If those don't pay off, you just don't have the time to come up with another solution.
Laura at the back of the Kiva, looking to take a quick fight.
But Mr. Outlaw, I love this additional angle.
Laura getting comfortable over by the dirt tunnel and Black Dragons take perfect advantage of that.
Really great idea. But again, all it gets them is server.
server. It's an important position to be sure, but they still have to commit to the actual
push in through server and with very little opportunity to hit a rotation. Smokes landing
right at the exact time. Diaz with plenty of a surplus. Herds with the standard C4
like the Overbike Gold as well. Black Dragons with extremely limited time or even doubling
up for the hard breach. A bit of miscommunication towards the end as Mr. Outlaw downed inside
a server. It's a full commit to this hatch drop and all the utility can still land
in the proper spots, taking even a few key seconds to bait out utility, and are Furia
ready for it?
Can they find this diffuser in time?
Furia getting a lot of important picks, but none of them on the diffuser, heard so focused
deep, gets killed by Rare on the way out of the smoke, but Vulp's two shots from the
shotgun to put Romeo in a 1v3, and a 1v0, Vulp's with all three to make it a 3v0,
a big post-plant play by the IGL on Furia.
I think the blood dragons, they certainly got a bit further than fury did on their own attacks, didn't they? We never really saw the plank go down or we never really saw a meaningful push, or even a lot of kills happening inside of the bombsite, but you can't take it away from them.
the bomb site, but you can't
take it away from them. They
really committed to that plant
and committed to flooding with
not only utility but bodies as
well. Rare forced into a real
off spot to get the plant down.
The other thing that Herds was
expecting that at all as he
was tucked into the corner of
servers. Ophiria will make good
on that downstairs site.
Pretty much the same way that
we saw Black Dragons make good
on it as well. It's
downstairs on bank. We are
We are expecting defensive teams to do well near the difference, often coming on the
further up floors, often on that first and second floor. That's really where you see these teams,
these games, sort of won and lost. All the way up to the top floor now for round number eight,
the Furia. Again, a brief lead. The lead that they have only just managed to snag
will be able to extend it any.
If it falls to the pattern of the first half, the answer will be no for right now, but as
Firiya, the main site they were able to win was CEL on that attacking side, Black Dragon
is the same.
It will be a tie game early on.
And there was a lot of progress, as you said, made on that basement attack, so I think
there's Firiya reason to think it's a possibility out of Black Dragons at the moment.
You can see what Firiya have to offer on their defenses, but it's quite a close
game both in terms of the round-count and also just how these rounds have gone. Black Dragon
looks like they have shown up when they really need to inside of the SAL. Umbertoon's selection is
now finalized. Got some fun stuff coming out on the attacking side. Danos been pretty consistent,
but the Sen's coming in. Telegraphing to us at least. Black Dragon's probably going to get this
division down. And the Danos is a brilliant addition for this site. If Romeo can get
in below and be sufficient. We just basically needs to play a similar spot to that that we
saw in play when he was defending the top floor when Black Dragons were defended inside of open
area when he was looking for that C4 through tellers. That's the kind of spot he needs to
find himself in really on that day most of you wants to try and work vertically.
Like the fact that we're seeing the sense be brought as well like you say that that speaks
to the potential for a plant to go down, or at least to try and cut a lot of visual access
across that site for those defenders.
Loire, just being forced to play a little bit further back at the moment, he has got
the bulletproof inside a stock that can do a lot of the work for him, he doesn't need
to actively peek that angle.
He's not going to be that good if he has to hold that himself and then swing off
the back of it.
So the fact that he's holding it, you better believe that he's going to be
having a fairly passive role in terms of holding on to stock. There's no one really there at
the moment for the side of the attack. It really is all focused around Square. We've got a player
top Square stairs. We've got some players out there on the repel. Ooh, nice use of the
EMP dart on the bulletproof camera there from Lawyer. Just allowing him to get rid of
those air jabs. Kind of freeze the way a little bit for him for a bit of a flanking
through stock at a later point in the round. That's really what he's going to be eyeing
up now about.
Good go for it. Put some importance on Romeo's position to keep a lid on that. Shut down
any flanks around stock up the long haul. Instead, Romeo catching bulbs rotating one
too many times across that rotate. Oh, it's a tight angle to be sure. Romeo finds it
all, almost lands the second. Heard his head spotted for a brief instant, but only
gets put to one HP rather than losing his life against Romeo. Forced to fall back
as well. Don't want to play close on the CEO windows. It's a normal fallback position but taking
so much damage getting out of it. Maybe luckier more than anything. He didn't fall away. Dead.
Herds gets the kill in the process. Loira too. Really glad the zombie didn't fall in that position.
This year we're beginning to fend off this push, this slow patient take from Black Dragons.
DS, big flank coming through square. We're on low HP but more defenders falling inside the
side lawyer the only one remaining. It seems that Black Dragons might know about this lurk
up the square stairs rare finds it in Black Dragons. Take the round with three quick kills.
Great information there from Black Dragons. They knew exactly where the player was coming from
up those square stairs. Red just having to hold the angle. Obviously the little prefire
from Diaz earlier on kind of gave the game away a little bit. Good information exchange there
and interestingly no plant really coming down the sense not really being used to to get that plant down black dragons clearly forced into a
Different plan to that that they fully intended in the first place
Alarm bells start to ring now a little bit if you're on the side of fury because a very close
Defense in the basement. Yes, they were able to win that one
But as we all know one side doesn't make a defensive half of siege
they make an attack in half, but a great hot floor clear there from Black Dragons puts them bang back at level 4-4.
There's a lot of hinges on this tertiary site now for Fury because they struggled to get a win here.
It's not even as if they've got their tactical timeout to fall back into.
Black Dragons take a lead and they will have a lot of confidence stacking that basement again for a second time.
You could see their fortune shift there. I mean so far it's been an exact beat-for-beat
replay of the first half. TAC loses on Church and then wins on CEO. That continues.
We'll see Black Dragons or two and we'll see Furia retake their lead here winning the defense.
Still be quite a close game but if you're getting the advantage of that first win,
able to at least, if the pattern continues, constantly retake their lead against Black
Dragons, Fox Arrow holding upstairs, long angle that TCSG, I was gonna say. You're a good player,
but I don't know if anybody should be taking a fight at this long distance for the TCSG, but
he's holding on a bit passive on the top floor, like they're trying to bait in the push and
then fall back down that elevator hatch. Can work out. Nobody from Black Dragons biting
just yet. Seems that, I mean, given the nature of these kinds of clears, if you got the
ram on board we will see a full clear from black dragons that needs someone's probably going to
be a bit slower they actually want to securely take this control to get those boogie drones in play
which means a lot more time invested. It's a slow burn isn't it? Fortunately for them they are only
attacking the mid floor so it's not like they've got everything to get through they can take a
little bit more time on this top floor clear and they've got some speedy utilities to use as well
asel mucharges they don't really mess around boogie drones they rip the floor open in seconds
so Black Dragon is not in too bad of a position at the moment. Better this than them blindly
running on in. Romeo? See if you can find a bit of an angle here, Mr Outlaw. We'll have
some information in his salt on scanner. I'm sure that's what he's working off right now,
but we can see this top floor is clear. There it is. Just going to dip into it for a second
and confirm his suspicions. Romeo will be able to start getting this floor open now
as well oh slight missed opportunity there mr. Outlaw we land the blow and oh
volts just put super low cautious about the swing cautious about the follow-up
coming in from elevator but nothing happening at the moment box era really
holding firm in that spot now holding on wrapping around oh mr. Outlaw new angle
same player he was targeting earlier finds the angle on the Valkyrie opening
pick four black dragons on a bit of a wayward defender but still an advantage
to think about going into the side box era might be next up spotted on that
soliton scanner that exactly have a lot of great utility to deal with this just
one day remaining thruster outlaw could so could bank it around the corner
that'd be a 5v3 but still a lot of work to be done on this quad wall he was
being blocked to deny anybody from destroying those bandit batteries
or even more time spent by black dragons to move forward box air
rotating out going to marble as well might be spotted by the drone but
This is a bit of a default position. The greater issue is actually handling it.
Guto, this is an opportunity, but that's a tight shot.
We'll take the more aggressive angle, but peeking with a flash in hand,
Nose box there and kind of gives up his life in the process.
Still the lead, but low time as Black Dragon's pushing in.
Lot of opportunity for Puri to make this comeback.
Can't pre-fire because of the reinforcement, but Rare's still good for it.
With only one second remaining, Rare's got to get this diffuser down.
And Bogg-Zero, such a key fight he's won earlier.
Rotates all the way down marble up through blue and right into a victory for furia
Furia by the skin of their teeth get it over the line
We really isn't being made easy for them at the moment by black dragons
The opening death is just devastating right now. It's
Three rounds in a row since the sideswap
We've seen black dragons come away with that open and pick on the attacks
They're using that information perfectly and it's consistently put inferior on the back for
If we're able to hold on downstairs in open area, but
You really get the impression that black dragons are biting at the heels right now I
Think this this this round blinks
I just feel like it's so important because if black dragons are able to get one over here
We know that they can play the top floor. We know that to a degree to an extent they can play the mid-floor
We've seen them get a plant down in the basement.
It's only a couple of kills that we're asking for.
It's just going to make an entirely different landscape down here.
And look at the lineup from Furia.
Totally different.
Gone is the denial.
Where's the smoke?
Where's the janko?
Where are the goyos?
It's all gone.
They're betting everything right now on what a clash and a couple of traps.
I mean, it is all gone.
I mean something similar was kind of functional in the first round and a lot of it, you know
Came down to let's say like a Keeba in server that was doing a lot of work because of how much time black dragons were spending on the Rome
You still were able to get a lot of impact out of somebody playing server late because they weren't facing any pressure until late
A clash is kind of a similar strategy with the Azami no longer an option black dragons will take that away from Fyria and the clash can
pretty much substitute and fill that exact same niche. It still was quite a
close one and Black Dragons with a lot of opportunities on that church round in.
Big Vulcan packs, Shumikas, it'd be a much safer option as no toxic
canisters present either. Furia just betting on the line of their comfort
with the one that's worked before. We'll see how it pans out. I mean, clearly not
facing a lot of pressure early. Vulcan reinforcing hatches has clashed 30
seconds into the round. Romeo just now entering the building. That's a drone
for this half clear. As we can see, Viria looking to spread out a little bit on this mid-floor burn
even more time early to punish Black Dragon's late.
Banking a lot on the clash, buying a lot of time for him here.
They really are. The opening death, I mentioned it, it has been a nightmare.
Vulp's in particular speaking of the clash. He's been the victim of four of these opening
in death so far. 10 round game. It's far too many for one singular person. His impact really
hasn't been felt. Two and seven right now. Ooh, big damage coming in. Mr. Outlaw and
Bok trading blow for blow. Hatch still closed though. The lackluster pace from Black
Dragons here, it's costing them a little bit. If that hatch was open and someone
watching it. That's a freebie on Tobok and it does open things up somewhat. Now we'll
start to see the hatch be opened and Mr Outlaw thinking that Admin Office hatch is good to
go doesn't know about Loira at all. The drones. Not doing the work here for Black Dragons
and they give away the opening pick for the first time in a long time.
Now that is only curious third victory in the opening duel this game so far.
The first on the defensive side, Wolf spotting the glass inside of garage and what an awful
position to be in for the glass unfortunately.
Class somehow wrapping around can completely keep him boxed behind the ambulance.
Pushing back, Wolf's not wanting to give up his life just yet as Loira seems to be
winning the round on his own accord.
Three kills, DMR and utility getting the job done.
only covering the marble push, but elevator as well.
And her just comes, provides some support to the clash.
Great comms flowing for Fury right now
and great play from lawyer as well.
Big three piece, but Fury on that point.
Well, we kind of criticized it a little bit,
didn't we after Bloody Dragons' sort of
plant focused attempt and very, you know,
playing the objective way that they wanted to play
round number seven, but we go back to the same site again.
It's a very different story, really.
That's a good time out now being used by Black Dragons.
Furia, successful downstairs in the basement again.
Only need one more site.
They only need to pick up one more round here on bank
to walk away with a full three points and remain unbeaten.
Feel like Black Dragons have given a really good
account of themselves tonight at least.
I wasn't expecting this game to be this hotly contested.
Well, and to be honest with you, I still,
I think overtime is, I mean, it's not like a completely sure bet,
but I think overtime is a very, very real possibility.
We've got CEO coming up next.
We saw Fiora take a tactical timeout at the exact equivalent of this point in the first half,
and they were able to win two rounds in a row pretty easily.
Not easy completely, but still.
In rounds that were convincing for them,
Black Dragons could easily do the same thing.
If already got a victory on CEO,
they can turn their attention towards open area and think of a counter for that.
This could very well be an overtime game, because you're right.
Black Dragons have given a great account of themselves.
This has been a close attacking half
with mainly Fury just outplaying them
in some important aspects.
The Black Dragons are remaining fundamentally very good.
So, winning on CEO, winning an open area,
in the last two rounds of a half,
we've already seen it this game.
Black Dragons could easily do it
with the way they're playing right now.
Volts feeling like the clash was a little bit
of a secret source to the previous rounds.
going to be rocking it again here in round number 11. We didn't see it have mass
impacts it was obviously involved in engagements and did a lot of the work
but could you be more of a thing that Black Dragons really don't want to try
and directly deal with head-to-head so even in that regard it might just hold
a little bit more space in around that janitor area and stop players from
being able to walk on in. Black Dragons not specifically known to be a shield
heavy team either so a lot of the play that they like to bring doesn't usually hinge around the shields
it's going to be the same approach here just getting that stock wall or stock window excuse me open
mr outlook giving himself a few options for later on
planting the same spot go down a treat right now just on that soft wall sorry onto that square
square wall held from the skylight held from the repel it could be what the sort of angle
in towards we've got a lot of bodies in this area but that's such an eventuality the ace
as well it was great for getting that square wall open could be some bandit back just
kicking around but again in the world to deal with the big problem is going to be that
clash just played at the edge of janitor with not any major opportunity to cut
especially if stalks still in the hands of Fyria.
Herds can also prefire behind us.
It can be a difficult position, but flash goes out,
so Herds backing up.
Vulp's a lot safer in this position.
Giving some good information to the rest of the team,
able to see how people are over here,
at least if they show face on the rappel,
could also maybe hear Mr. Outlaw around the corner.
As we carefully does an overstep as bounce though,
there is no matter right around the corner.
corner you can't go too far away otherwise could easily cut you off and
dispatch you entirely so waiting for something those black dragons taking
their time on this one they really are aren't they it's not quite got to the
painful point yet but this class is just slowing them down at no end Romeo
maybe with the answer could a demos track in a walk-up main stairs be the
key hurts fall and now I'd be the go button oh yeah oh it's the go button
All right, immediately three kills, four kills, fly Black Dragon's way.
Volb's now taking his last stand over by Elevator, giving up the side shield at the opposite end.
Flawless for Black Dragon's coming out of the tack when they needed it most.
CEO's been consistent though.
Not only will the game ride on round 12, but Black Dragon need to change their fortunes on open area.
Six-five, last chance for a full three points here by Furia.
really letting that side slip away from it. I felt like all the action just happened in the corridor
opposite Marble's stairs. It just felt like that was the main sort of proving ground there. Obviously
there was a couple of kills that happened off-screen. The real big play there from Black Dragons to
get the job done. Like you say, slow and steady really winning the race form there, not in a
rush to over commit. Mindful of the clash, knowing that they can't just go headlong into
engagements needed to spend the time and gather that information. Furia in a bit
of a tough spot now given that yes this is a site that we've seen them defend
before. I happen to go downstairs to staff to potentially win the game. Feels
like a tough site to do it on. I mean even if you recall that first half I
talked about how Black Dragons, you repeat the power in Fyria did to win this. I was a lawyer,
I think 3 or 4k in round 6 to win it off, all from generally the same position. So even then,
it's not like Fyria had some big brain strats, they played well, but it's been quite a, you know,
a bit of a multi-kill heavy game from some players on Fyria, and obviously that's good
to win rounds, but on the attacking side, it's end up proving quite important, quite
load bearing in the grand scheme of things. I just don't know if you've seen that same
part of Black Dragons has been an overall like decent ideas and structure, but nobody
putting up numbers you know outside of Rare and Mr. Outlaw quite like we're seeing from
Box Era lawyer even herds not that far behind. It's making a bit of a difference in a game
that is you know currently only one round potentially even if theory win only two rounds
separating these two teams. Black Dragons will give us another slow look when they
try to move things quicker to push this to OT. Swag has definitely taken his time
Isn't it on IQ got the scanner on the roof and search out for those electronics of which there aren't loads. Let's be honest
You got the solace that you'll be able to see if solace is in there scanner book and excuse me aside from that
How tons to be going at
Hesitant to get into this top floor at the moment
moment. I'm a strong or plenty of tracks. There it is. We see the first one. Volts on
the right side of an opening pick. Oh, furious surely win the round. That's his fifth open
engagement and his first skill. It is the perfect time for it to happen and maybe the
worst time for this trend to break for black dragons. Only furious fourth opening kill
this whole series and it comes in round 12. You see players falling back, making
the call Volps. Two kills before this, 100% increase in round 12. Now Kudo and Rare only
two left as Fiora decide to rub their faces in it. Three players falling back to 7th right
as I say that. We still got two defenders up top. Think they can waste more time? Oh
they don't even know Boxer is an elevator. Rare the last alive, all five Grims. Need
a whole lot more than utility to get the job done. Luck and prayer is what the
the doctor ordered and that advice goes on her and all 12 but furio get all three points
in regulation.
Where has that furio been for the entire game? You know, we said this about their attacks,
their last two attacks, rounds five and six looked incredible. And kind of the same with
those defenses, right? That last defense round looked fantastic. It looked like Black
Dragons had, didn't have a clue how to even play the game. Let alone how they wanted
to attack bank and prior to
that, they've given us some
here inside of S. A. L. And
game. We'll be right back
with the desk. Honestly, that
was completely unexpected. The
way that the half went already
was just kind of drawing
questions and then Fiora just
started to let it slip slowly
last round, if you would have just seen that final round without any context about anything
in the game, you're wondering, why is this scoreline like that, Fox?
I think Black Dragons honestly surprised a lot. I think today we're really catching
Furi off guard. I think Furi, you know, we heard it from them that they said in that
match versus Imperial that they were maybe a little overconfident. I think their game
plan going into this match against Black Dragons was we'll be able to shoot our
way through the problem you need be and that's why some rounds just don't go into your favor. I mean
Black Dragons had a good strategic aspect when it came to their defenses and it came to the attacks.
Again, they just run out of ideas very quickly and Furia has ideas. They have the guns to be
able to back it up. So that's the biggest, that was the win condition for Furia. At the end
of the day they were going to close it out no matter what, but Black Dragons definitely put it
It absolutely did and wait for us on call as you would imagine Fox. It's not only none other than DS. Let's bring him up
Diaz welcome back to the show the elephant in the room the big question after the congratulations is
How did this game almost slip away from you? What was going on there? I?
Think we just started off sloppy especially with the intrapix happen like
like two or three or four ounce and yeah,
let's make that, we started off sloppy
and then we redocked pause and we got our shit back together.
What was that conversation like?
You just sort of to stop playing sloppy basically,
especially like in the beginning of the round
because they weren't like doing anything like crazy,
you know, we were doing the crazy stuff
and they were punishing us.
So we just switched the game up
and we won't know.
Yeah, I sure seem like Black Dragons
definitely surprised you guys on some rounds.
I believe that comes with a little bit of area
of unpredictability from them.
Do you find it harder to play against the newer teams
or I guess the teams that aren't as predictable
as some of the top four teams
because you're too hard as game so far on the stage
or versus Black Dragons and Imperia?
Yeah, for sure.
I feel like the main problem with us is we usually underestimate these teams and we
don't put in the same energy we do against big teams.
And there's also the surprising factor where we don't really know what they're
doing and we don't expect them to do like a certain place.
And then they end up doing it and they catch us off guard.
Still ended up with a win.
You still ended up with three points on here.
So looking forward into next week.
We're talking and Fox mentions it in a perfect timing as always you you're playing against these top teams
Next time you're up against face clan. What should we expect from that game if?
Traditional play big dogs is what you're used to in practicing for
Think a barn burner the same game
Same type of game against liquid hard rounds good game and you know to watch
Do you have something to say to cyber and vita king on the other side?
Fair enough. Thank you very much. Yes. Congratulations to yourself and Fira. All three points going your way. Have a good night.
Thank you. Thank you.
I love that.
Just keep it simple.
is worth asking the question. But yeah, we'll just see in game. I guess at that point, I'm
pretty sure this is one thing that I I really hate. I'm so sad that I won't be around next week
really for the rest, but specifically next week to witness that
furia phase game because I think that's going to be incredible.
Yeah, it only gets harder for furia, but as we've seen going up against harder teams
is usually easier for them.
They have FaZe, Flux of W7M, and NIP,
so three heavy-hitting teams to be able to dictate
how they're going to place, going into playoffs.
I mean, of course, we're going to assume
that they're going to be making it in with the top six,
especially after this one.
They'll be sitting at 17 points.
They leave frog over everybody.
They're currently in first up until FaZe matchup
at the end of today.
But that being said, I mean,
the fact that they were just able to recognize
the issues and adapt accordingly.
I mean, it just goes to show the experience gap
between these two teams.
Black Dragons has good defenses.
They start getting adapted on.
They don't change.
Furia, you know, whether they're losing rounds,
they're understanding the loss factor.
Okay, we're doing crazy plays.
We're overpeaking here.
We're taking gunfights that we shouldn't be taking.
Takes a time out from their coach
to be able to mentally make them reset.
And at the end of the day,
because they're just on a different level compared to Black Dragons,
they're able to always fall back to different defaults.
Not as clean of a game as we would have wanted to see from Furio,
but a win is a win, a full three points is a win.
So you can't be upset there.
Yeah, Loira is going to be the one leading the charge for the team.
We've known Loira and how successful he was with G2.
He was always a consistent player on that squad.
and now here in SAO he's just been continuing that run. You can always rely on him to do the work
and it's working out very very well for him and Furia despite the rough day that they had
like he said Fox the important thing is that they did not go to overtime which means
they're going to collect all three points a win is a win I will quote you on that one but my
friends that is only halfway past or halfway through our day two more games to go and
Of course, there's the phase liquid classical game that we're looking forward to at the end of the day.
But before that, a little bit of a palette cleanser with Fluxer W7M versus INTZ.
See you in a moment.
You can do it, but it's not easy.
You can do it, but it's not easy.
The last one.
Five snakes.
Five snakes.
Five snakes.
I'm scared.
lol
really?
really?!
where are you from?
I'm from Shekta
is that for you?
it's the same
lol
hey
hi
hi
hi
hi
hi
ummm
lol
It's not the one.
Oh!
It's the one.
One.
One.
One.
One.
And it's the same.
That's the first.
That's the first.
That's the first.
Hello.
Oh, my God!
Oh, my God!
Fun! Fun! Fun!
I'll soon take you out.
What was the worst team fight you've ever had in the game?
Why?
Hey guys, I'm here to write down what I'm going to say here in this game.
Look, number six here.
If I had the selection of the worst player in the game, who would win? Why?
I can't hide this one.
You have to hide it yourself.
Legend one. Why?
Look, the aim.
What was the worst team game you've ever played?
Why?
Man, I think the worst...
Oh, the Darkman. The worst, yes.
For me. Why?
Man, I didn't teach him anything.
I didn't have any will.
But it's not a problem.
But he's fine today.
He's been playing a lot.
Choose a sincere nickname for the player from Sao
and the one who's going to win.
Choose a sincere nick for the player of the salt and justify your response.
Oh, man, I think it's Pauluzão.
Pauluzão, when he got into the liquid.
Pauluzão, when he got into the liquid, he was under the water.
Hey, guys, this was a bad experience.
Paul, what's up? We're together.
I have three thousand pips and I'm fine.
I'll give you some data to find out how you're doing.
Any?
Yeah.
I'm already on the line, so I'll come and take it.
Machina, how's your look?
It's good, I think.
I think it was a good one.
Let's see if we can get out of the server.
Which weapon are you going to get?
This one.
Two weapons, which one are you going to get?
The biggest one.
I have six bullets, three rounds, you can give it to him.
Nice.
I have a bad performance, but we're doing better now
Calm down, calm down, I have 4 more chances and I'm going to hit it, I'm doing 3
I have to be at least 2 to not get a fair, at least God
Ah, it was low, it could have been much better. But life is the first time, sometimes you don't get lucky with this.
That's it, I have 3000 pcs.
This is crazy, it's worth it.
I don't want to know what your first idea was.
Really? Ah man, very easy.
I don't feel like I'm shooting, how the guys can't do it.
Well, my friends, it's true that the Brazilian team didn't exactly land the best results at the last major.
But hey, there's an explanation for that.
I think it's a more formed base, but it's the first Major of the Basse, like IGN, so I think it ended up bringing a bigger weight, obviously added to the improvement of other regions.
And about not having many changes after the game, it was a very bad championship, we went to the league for two weeks, you know?
two weeks can't define a future of a team, so you have to remove a player and everything else.
Since 2024, and counting the current lineup, no fewer than 17 players have worn the BV jersey.
Doing some quick math, that's roughly one roster change every two months.
Yeah, that's a lot!
I believe that the changes were unnecessary.
I think we saw that we hit a rock with the team, even though it's too early.
And I think that changes are when it's necessary, you have to do it.
you can't stay taking so long, because Team Secret
made more than 20 changes in the team until they won the EWC,
not that we like it, but sometimes it's necessary.
As for these latest round of moves, Miracle and Landa are out,
while Guto and Romeo are in,
and Gustavo Vieira is no stranger to the Dragons.
He previously played for the team between 24 and 25,
He even represented the organization as a Montreal Major.
After that, he took a little trip from Tier 2,
absolutely farming the competition with still eye gaming,
and now he's back.
Hopefully to help push Black Dragons toward their first ever eSports World Cup appearance.
I wanted to work with him since the MBR, and I'm very excited to work with him since that time, and he's a very good guy, I think it's going to be a great edition.
Oh, and fun fact, you could say Romeo already knows one of his new teammates pretty well.
That's because the two of them shared the stage in last year's tier 2 Grand Final, just on opposite
sides of the server.
but this is only with time.
My game thinking is in Game Leader and Sup1.
They abuse the dolls, as we call them,
dolls that are more stolen in the comps.
So, play a lot of shield, play with a Indy of 2,
play with Glacier, and with MGL,
being a sup, it's much easier to follow the team,
as you have a more behind view, you can coordinate very well,
you can get the tremolations during the round.
noise during the first stage of SAL. Best of luck to the boys. Thanks for
watching everybody. We'll catch you in the next one. Bye!
Hello everybody welcome back to SAL. We took a bit of a longer bit here and
shout out to the chat. Of course we can interact with the chat because there
is no direct delay that we have with you guys. This is unlike all the other leagues because
there is a built-in delay in all of it, but here we like to have fun with it. And Fox,
we've been having fun so far, three games. We're going to go into our fourth one. Let's
pull up our map veto and see because our match is going to be ready in just a couple of minutes.
And Fox is W7M INTZ. What will we get out of it? I said yesterday crashing out versus
the game. We're going to go
ahead and get into this phase
on border and flexo on cafe
defeating loss. We're going to
go to Chalet where so start on
attack. Good gracious. It's
definitely a it's a great
situation for flexibility, so
I'm to have picked just
getting those last three
maps because they can ban out
fortress, which was not
necessarily a great map. I
believe when they played at the
start of the stage at cafe is
going to be a band from I
last week's playday, they lost 6-8 to Black Dragons, which is just not a great showing on the map, so to say.
And we can all argue that Flex at W7M is probably a better team at the moment than Black Dragons.
So it's a great playing field for Flex at W7M to have taken them there.
We'll have to see if there's been any turnaround on that map.
It was an unfortunate loss for INCZ because Arthur, that was a big game from him to be able to be putting a team on his back.
back but that's where we were seeing the entry struggle legacy was having a rough
game on this map finding openings raps was having a find a difficult time
staying alive as well he had four opening best on the map so it's a great
situation for flexor W7 to find themselves in they're gonna be pretty
happy with this flexor W7 and I said again they are at the bottom of the
league so theoretically any team they go up against they're gonna have a
tough time against them trying to find kind of the the silver lining through all
of this because SDK legacy Arthur like these are three players that have quite
a bit of experience here in SAO over the past few years just seems like INTZ of
course having come up from Challenger series in this stage they just not been
able to gel to the point where they can fight against tougher opponents them
and Imperial sitting pretty much the same spot right they both came out of
challenger series it is not an easy thing in any region to come out of there start batting against
the tier one teams in the region even more so here in sal which is why you find them at the very
bottom of the board fox you've if you ever had the experience where you were at the bottom of
the standings in your region no i've never been at the i've never been at the bottom of our
leaderboard, unfortunately.
I think the lowest you've ever been, yeah, I think the lowest you've ever been
was on Cloud9 when we were like six place, but then we won the next Dreamhack
major event like right after.
So you qualified to S.I. from that.
Yes, fortunately, we have never been below six place finish being standing.
So I'll wear that on my shirt, like a badge of prod, whatever the
Whatever the term is said.
Yeah, it is a badge of honor. Yes, Lynx is probably going to be researching through that and we'll try to find if you are speaking the truth.
There's no reason not to believe it though. I'll believe it when I see it.
If I until they're able to take down Fluxo, W7M, it's all on Chalet with Fluxo on the attack, please.
Ollie, Lynx, others.
I know particularly the reason to doubt Fox there, but he is correct. Never say slow sex.
No, he is correct.
I just wanted to screen cap, I don't know why.
That's just rude, because he's right.
Well, a stopped clock is right twice a day as well.
All right, this is yours being rude for no reason.
No, I'm joking. I was actually tempted to follow the local media into actually have a look, but...
You knew I was gonna look it up, like you knew I was gonna look it up.
That's why I didn't. I was safe in the knowledge that it'd be correctly researched by the time that we went live.
You're welcome.
And as we get into this one, a team
that has been below sixth place, INTZ.
Currently in 10th place in the league so far,
still looking not for their first points.
They do have one after that OT loss,
but they are looking for their first victory inside of the league.
Luxor W7M, to be fair, struggled a bit inside of the S&B.
They're currently negative.
Overall, with two wins and three losses,
albeit one of them an OT, tied with Laud going
into the day in that fifth, sixth place position,
we're still a team we expect quite a lot of.
We have seen quite a lot of inside of the SAO while today teams that have given a bit of a poor performance
Ali have really shown up imperial for example black dragons like we just saw
Could see I'm TZ really put in the work today, but again like all those games as well
We kind of have to wait for a couple rounds to really start feeling that
Yeah
I'm trying to look it out. Do you think it's been a day for the underdog or if we've just seen a little bit more of a
competitive day overall because it feels like the game has been largely good.
I think it's more and I think I mean, I don't think those I don't think those two
are not to be overly literal, but I don't think those two are exactly mutually exclusive.
Like, I think it has been a day for the underdog.
And when you look at the results, Imperial 8-7 victory, Black Dragons really close
game against Fyria and one of the best teams in the league right now,
especially in terms of the standings.
And it's also been a very competitive and quite a good day of siege.
Black Dragons, the rounds they were winning, especially their attacks were quite close.
The game that Imperial was playing, really good use of that.
Again, on the attack, the double shield setup we saw early, it was both.
Quite possibly, there won't be any double shields run here though, by Fluxo.
Well, they could do, I guess, but they would be getting into, sort of,
sexy cake territory there.
We're in the few shield if they wanted to, because both primary shields are banned.
His army and a Whammy on the blip side of things, so it leads us into quite an information heavy line-up.
Good information at the moment, Arthur. Calls out in games.
Kloos doesn't want to go for this peek, he's looking over his teammate's screen.
He's trying to feed that information across the line, scan routing players to the spot.
Can't he hit it on the swing? His nade will be the rest.
Phone call kill as well into STK? Oh boy, INTs here having a rough time of things.
It's our second phone call. Kill of the day, I believe.
Legacy given us a beautiful one tap to start off.
Fluxo W7M and INTZ.
Couple shots fired overall.
Only one needed to do the job on to Dokeby.
Vengeance, first fallen teammate.
INTZ still in the deficit.
Look at this setup.
Re-loading!
Near window, watching on to the blue hallway.
Not on the media way for Fluxo W7M to deal with this either, though.
They have a minute remaining to wrap their heads around this master bedroom
an office defense.
The ACONS active on the game will supply pressure
to this mirror window from below,
especially since legacy has left that position.
As they take time to reset,
even if it's used effectively,
once Flux of W7M actually initiate the attack,
it is likely going to be quite slow on the time,
but it seems they don't even know
that dining is clear just yet.
It's an important extra five to 10 seconds
that they're going to take
to get this information.
Obviously, we know dining is completely clear.
They don't have to worry.
Raps falls even further back, not cut off on the angle.
You can see Damos holding from below, can't quite find it.
Flux W7, I'm using every single second they can get their hands on at the moment.
Now a lead rotation back upstairs.
It might be a 4B3, but now Loven also losing that opportunity on the piano.
Lettuce swings around and suddenly it's a competitive game for INTZ.
All of the attackers low HP.
Angel still close on this window with the shotgun.
shot gun can you wrap around the corner find an angle on a con huge victory by angels to get
him on the cross and wraps on the long angle to INTZ start off shall lay fantastically with a win
I saw what Fluxo were doing there they just went far too passive they weren't in the driver's
seat at all there their defenders they knew exactly where the defenders were the information
game was top top notch being forced into getting the plant down a little bit too over aggressive
It is going to be a case that all our games are close and competitive, even if, aside from the first one, the scoreline is, or at least the result is somewhat predictable.
Maybe it is that we're going to see big pop-off rounds from some of these underdog teams that are slightly lower, or a lot lower in some cases, especially the case of INTZ in the standings.
We've certainly started off on the right foot, I'm going to shot man.
I'm starting off very well. First defensive victory, I'm asked to read him in office. Sometimes the site, I think, er, just not the site.
This map could be even more inconsistent if it comes to the attack and defensive win rates, and which one is exactly advantage.
But in theory, defense might have a harder time, proximity to the windows, difficulty to play these positions.
So, if you win early, and even just a win for the momentum, really great for INTZ.
Bucks to W7M, gonna have a bit more focus going around, too, than maybe we might have otherwise thought.
As the kicking-dying defense will actually be, well, not as you're quite similar in terms of the lineup,
quite similar in terms of the positions, not in terms of the pace though.
The slow-going to flow to W7 to start last time, and Dott's almost picks up three!
Just finding the golden path through this top floor setup,
and flow to W7M might just have found their way out of round two.
Every single kill going their way with 15 seconds of each other,
Arthur, nice shot onto the office balcony window.
How about three more?
Spotted by the soliton scanner, too?
This clutch might be a bit more difficult.
This cons is rotated around, putting the diffuser down
inside of sight.
Nobody actually covering on the middle floor, though.
So better hope somebody gets in that vertical angle
and joins them down below.
Arthur, though, finding that 1v1,
he might be able to isolate this player on the site.
Creating a rotated hole in the wall.
Low HP is going to be the issue.
Vertical angle to cut it off.
a nasty cross fire on our third owns giving it a bit up a little bit in the
late round sprints in front of cons of flux of W7M tying up still felt very
close didn't it wasn't anticipating cons to have not really moved from where the
bomb was planted we did a really good job of isolating at least two of those
players and soon during the one versus two it doesn't feel too impossible to
pull it off and to get the rest of it done a little lash out round it feels
though from Fluxel they weren't pulling any punches in round two they really hit
INTC with everything they had a very explosive entry into the map.
Kind of more what we were expecting. I'd like to see more washout rounds from
teams where they're just going and thinking we're better we're just gonna
win every gunfight but unfortunately that's not really where we are at this
stage in the game because everyone can shoot everyone's an absolute gunner as
Arthur has just proved there at the end of round two. Not good enough to accredit the
round to INTZ though and Fluxo will level things back one round apiece but our
in games we will go to for round three. INTZ sticking to a rotation not wanting
to feel the full wrath of that attack on the kitchen side again. They won't be
going for a reattempt. Now they do have a mirror window available here but
they're choosing not to bring it. Now okay you've not got the Wamai but
The mirror is really nice played inside of the site. Yes, there are ways it can be dealt with, but
It's usually just a deterrent as much as anything else
So for that not to be a factor and of course not to be a factor for that library hold upstairs
It might make things a little bit easier, but look at where some of these defenders are this bread far and wide
We've got people down as far as trench right now
Just spreading out gonna try to shoot some drones early fall back later
maybe catch somebody lurking, but likely just trying to do a bit of damage to the drone count early on.
Could be helpful, as we can see the line up from Fluxo W7M, Ying and Grimm, quite heavy on the execute.
What is clearing the top floor so quickly? Look at this.
Already made his way into bathroom.
Is there any about bedroom?
New jammers may be stunting the drone play a little bit, but clearly still a lot of confidence in this Fluxo W7M entry.
And again, nice thing about that soliton scanner.
scanner you get a bit better of an idea even if those me jammers are in play
than you would on literally any other operator shot drum will gets more
information disperse in utility and see that with the clash on top of blue
stairs likely bit more reserve a setup from INTZ dots even him to pushing all
the way through short now making his way into fireplace look at how much what's
so W7M have clear oh swinging out how is nobody dead in that engagement
There are leaving any shots fired between STK and Dots who spotted inside a fireplace would allow to survive shotgun holding this position
Raps with a nice first pig. Ooh, snapshot by Dodez as two F2s decide to make quick work of the hold on top of mezzanine
Putting some pressure on the library and the clash down to
Paul who's still not finding a headshot around that shield though at the cost of a lot of HP
It's another quick one Fluxo W7M who when they get a whiff of this INTZ defense are like a dog with a bone
the game, but it's not. It's
not. It's not. It's not. It's
not. It's not alone. Raps one
before lengthy pre far in the
library. Scares spots two
separate players, but it's
three guns all trained his way
and not a single kill goes
toward him. Two rounds in a
row. Flux of every seven
first time in the league.
Flux though. They're
absolutely all over. I am
TZ right now. Dots is
positioning that last
round. They should never
be allowed to be there.
Even the early progress that
was made toward the
free. I understand that you play in the clash, I understand you want to play a little bit
more consolidated, but you've at least got to have a bit more of a utility exchange when
you're going to try and do that, because Fluxo, they are just going to walk up to you and
start taking gunfights. Even the clash got domed. I've no idea how Paolo hit that shot
by the way. That must have been a doozy, because clash was just tucked behind the
shield at the top of those library stairs. Big positional advantage from Fluxo and I
I think it comes in part due to this salt on scan,
the amount of information that they're getting
at the early portion of the round
and then just being able to walk in off the back of it.
There are huge swathes of the map
that are just not occupied by defenders,
which isn't unusual by the way.
That's kind of how things go
and that's why we keep banging on
about how powerful intel operators are
because if you know where they're not,
you can take that space
and already start to operate in it.
Office, bedroom, a great forward operating base
to start taking control of library and beyond.
Looked at all given there's a real masterclass there
in round three of just how quickly
some of these defenses can falter.
Back to the top floor we go.
You'd see a plank go down here successfully,
but it wasn't successfully held.
That was the bigger problem of the two.
Looks like a plank could be on the cards again
given that we've got a little bit of sense action.
We've got the Capitao, so plenty of kit that's going to obscure vision.
I'm kind of surprised Seafa given it another go here down in Bar because he was dealt with
pretty quickly.
He was the first one on the list really when you think about round one.
I'm looking to try and bounce back from that opening death in round one.
And it's ultimately got the scorpion.
It's really great tool for these early round engagements.
That's a hell of a double claymore setup I've seen from Polygis then.
I don't know if I've seen that one before.
Not saying I haven't, I don't think I haven't seen that.
Like it, though.
One round went INTZ's way.
And it could see more plant focus.
And it seems maybe if we have that might be more on the solar side.
As cons currently over by the solar windows.
Notice making again good use of the soliton scanner outside will spot two.
One right on the edge of that scanner.
An information on the player Mezzanine Loeb and Tries to land the prefire won't quite work. Good information gathering.
Even if the execution isn't there.
Similar to last time.
What we've seen on kitchen dining and bar games is Fluxer W7M moving in quickly, taking space confidently in both times on master bedroom and office.
office. So the one thing lacking, they're stuck more outside of windows as
INTZ can confidently hold these positions with a whole lot of ground gained by
Flux or W7M. Kahn's again with the opening pick on master bedroom and
office but it's quickly traded. Dota as I think tries to go for the hop in.
Dice do a razor bloom. Kahn's Mikey in bathroom.
His defender's right around the corner crouching through creeping in. Nice
flick on the STK. Nobody black ball but can he
transfer on the piano player? Arthur good for the trade.
making his way back to the site, now INTZ with an advantage, another player stuck inside a bathroom.
Pauly might be able to regain control of the diffuser, but with only Lobin outside on the rappel,
it's looking like a difficult situation for these players to work their way out of.
It's going to be really hard work, I think from Pauly from here on out,
you can see the position of the diffuser. Three defender guns all trained in that direction.
I think at least some with angles directly on as well. There it is, Lobin.
He's going to find himself one pre-fires onto the second for his teammate down.
It was all down to him and still a weighty hold in piano.
An unfortunate place for the bomb to go down there.
A little bit of an overheat potentially from Fluxo, INTZ.
Just able to hold firm, turn all their attention to that solar side.
And INTZ, I think, I'll master it in office.
The big story that we just haven't really seen for the other two is
when they're actually able to play those positions they have a really good understanding of their impact and they have a really good set up.
That time,
Clux of W7M thinking they have found a gap in the setup they can just make their way through and not only is there enough traps and utility to basically suffocate any entries or make it quite difficult,
you know players that are really able to trade off each other in a much more meaningful way than we saw on say kitchen and dining or especially bar and games.
Lux W7M, spot that there's control that they can take for free and those two rounds of specter lane immediately take it
But on master bedroom and office when you have players talked right next to PNO right inside the site playing around bathroom as well
When that site and the actual setup have been able to kind of overlap completely for INTZ
They haven't had any issues. It's been really difficult to break this
But on the other two sites you have to play a couple players in bedroom
You have to play a couple players and mezzanine it and that's really where I'm easy to travel the moment that extra floor extra layers been introduced
Angels castle extension over on that top floor
Playing as usual with the hatch open come on offer we've seen you hit some great shots. You can get some bookcases
We've got a line of sight required in toward Trophy as well.
Some pretty nasty guns to hold some long angles to your legacy.
Knows that this balcony is likely going to be a hotspot.
Maybe Dott's just primed on the repellent, isn't committed to going up just yet.
We've seen some washout rounds when things haven't gone fluxo's way.
Now be the time for one to stamp down a bit of authority on the match-up yet again.
Robin and Kons have been a main part in that.
On the inter-round five now and they've already got ten kills between them, five apiece, so
putting in a heck of a lot of work, Kons is just figuring out how they want to deal
with this castle upstairs in library.
There's maybe a thought that he's going to use some of Capitao's utility up there
and try and flush some players out potentially.
STK on library stairs. He's not going to be given too much of a reason to move at the moment.
He can kind of bend these attackers off with those toxic babe counters.
I've seen a smoke play like this a few times before. Always a risk, but you didn't have to round up and waste it.
Pretty good payoff so far. Don's looking in the site, catches one. Smoke finally goes down.
It's not a situation that STK was accounting for. If he goes down, maybe you are happy with it.
that you're content but now is every single player on the Rome has fallen and
not every single player is low but actually finding one inside a site
angels next up on the window it's not the world that was the problem for INTZ it
seems to be every position now once they have to extend they pay so many
problems it's a flawless for fluxo w7m as well with these get complicated for
INTZ fluxo w7m seem to find every crack in armor so even the things
have gotten complicated is it they just don't have an ability to play
across multiple floors. Stick them on the same floor bomb site, stick them on that top floor,
and they hold really well. But as soon as the pressure is split, as soon as there's a requirement
to hold upstairs, it's like they just fall like a wet deck of cards. I don't understand
how they can be, you know, in contention for rounds on those same floor levels,
and hitting shots, hitting gunfire, it's doing a brilliant job of crossfires and trading off
the back of one another. And then you just get them onto a split floor site where you've
you've got to hold downstairs and you've got to hold upstairs.
And it really is like they just crumble.
I fear the same now.
Maybe they'd be better off going for a basement
if Turtle is going to be the order of the day
because there's no Turtle in here on bar and games.
You have to hold upstairs.
They will be bringing the mirror this time though.
That was a criticism that I threw their way last time.
There was no mirror on this bar game site.
Arthur will be rocking it.
Bit of an orthodox one, granted,
in the small room just to join in onto library.
I imagine the second one will go into stop anyway, so
Gives them something at least to play off probably a good thing that they're not bringing their clash as well because the clash
It's not really been too much of a flux of today with us
It means they've come around that every single time without too much of a hitch
Are they done a good job of it I'll be it they'll do some
Otter ways one Tali show on Polly got that kill on top of libraries
There's last time but I think classes had a shield plan and then Polly wins the 1v1
Switching to a bit more of a static, but tried and true method of wasting time by fortifying positions might be good.
Like you said, classic on this site.
As the sites have required place across multiple floors, IMGZ have struggled.
Kitchen and dining being example, bargaming in the past.
Holds here, looks at W7M.
Will take the lead, move up 4-2, which is about where you want to be on the attacking side.
Before they moved in and went for the full clear extremely quick.
Without the snake this time, the volunteer decision on their part might have happened.
You won't see that same rapid movement across the top floor.
Instead, a bit more focused on the execute.
Fluxer W7 and I'm giving a completely new look to this defense at the moment.
It might not really stun.
I'm teasing all that much.
Raps ready for a lurk from below.
On to the first pick on the pollu.
Fluxer W7 now have to go into the rest of this round down a man with still a decent bit of setup to accomplish.
Not often these people are taking out first either. He's very often one of the last players alive
Dodas
Can't really affect if we push in especially at that mirror window below
Three kills we found here those cons takes STK down
Flanker being flanked there through garage
Levels up the scoreboard, but it doesn't make things easier for Dodas to get into this top floor
still concerned about the potential of someone being in that corner and I think
he's can only be a lack of information right now obviously still can't hop in
because the player inside of stock downstairs he knows as soon as he makes
that jump he's gonna be vulnerable in here the RU projects to get sent out
there as well so that's gonna be primed and ready to start obscuring
vision lobin the castle barcades make it so free for him you can get himself
down here all it was preps I heard legacy prep in a castle barricade during the
prep phase I didn't know what exactly it was which one it was gonna be when he
burst out of nowhere oh that is genius from legacy and I'm TZ completely
baiting lobin into the push I love that and it might just be the
difference maker to tie the half getting a handle on the second floor
with a cheeky play behind a castle barricade I'm TZ tied the half of one
of these smarter pocket plays I've seen from a team in quite a minute.
Who doesn't love pocket plays? That's exactly what we're getting in this final round of
the first half. I see that really showing us a side of theirs that we did not even
know existed Fox. And yet they're putting it all on show on the weekend of just pure
your upsets. I don't even know how to qualify this. It's just showing that I
said can play this game, even though they're at the bottom, you could never
underestimate an opponent here in SAO. Not at all. It's been great so far because
this is all strategies that we haven't really seen from their matchup against
Black Dragons last week. They're bringing a lot more pocket strategies.
Try to throw flexor W7M off and it's catching them. It's catching them
them and it's keeping them flustered and on their toes and flexibility. W7M has had their issues
throughout this stage of being able to find those openings and being able to find kills.
I think a big proponent to that has been Paula. I mean, yesterday up until the half of their game,
Paula had zero kills. Lobin had one. But today, coming into it, Lobin is at the top of the
leaderboard. I believe with the side swap, that's the difficulty that INTZ is going to
to be faced with is keeping that same level
of unpredictability, being able to find
during kills with these younger, rickier teams,
struggle when they're faced on how to adapt
to what Flux or WCNM is gonna be doing on defense,
especially with the Rome game.
That's something that we look towards.
Loeb and a lot of the time,
he looks like he's to be having a good game.
Him on that Rome is very difficult to deal with.
So ITZ, focusing on what the game plan,
the priority is going to be could be the difference maker on winning or losing this game. In my
opinion, again, Flux is a reason you can't count them out ever. They're going to be on defense,
even though this map is more attacker-sided. They're in the driver's seat because they have
more of a bag of strategies to be able to play with and pocket strats. Don't go so well on attack
for INTZ. It's always the biggest challenge. How well do you play on that attacking side?
Our bands are going to come in. Any surprises? Maybe one singular heart breach or the like?
No, Grim and Azami. Cool. We'll leave it on that. Let's send it back to our casters then
to take over and see if INTZ can claw this one in. Well, with a tie game at the half,
INTZ not necessarily making us believe it's the case fully, but 3-3 half on Chalet,
especially starting on the defense. Quite good for INTZ, you like the initiative at the end there.
You need a big round. See if INTZ actually have what it takes to win on Chalet starting out on the
attacking side. A lot of these architect ops taken down early on as well, Ali. I don't think the game
could get a whole lot more complicated because there's two operators I could think of to really
trip them up. It probably would be as on your castle. Great balance for this really. It's nice
when you get a map that doesn't sense this so heavily around Harbridge to now because you
you don't get the kind of boring and safe bit of a bandit caveman you can see a
bit more flexibility in that. Castle and Azami both coming out and both you're
expecting both to be played aren't they? INTZ themselves played both of them.
Castle can be so powerful here on Chalet and of course Azami needs a
little introduction. It will leave a lot open but it's not really a lot that
is going to be brought particularly for this top floor. Deployable shields and
secondary utility often as important a choice for defending this top floor of the conceders.
All deployable being sent in toward library. Got a couple of meatjammers kicking around
there as well and no doubt some of dodezes are my magnets.
Bant on the other side, you have got a bit of hard breach focus and the Grim so Grimban
always tells you that defenders want to occupy certain positions whether they be
power positions or you know inherit power positions or kind of man-made power
positions that you've made more powerful can be great choices when the ying
when the grim excuse me is bang
probably not necessarily in a power position downstairs in kitchen more
just a lurking role at the moment we'll be having a C4 below as well but I
don't know how long he'll spend down there imagine it's more of a drone
homes and then finish the little rote up those library stas
imagine that's the case as well they're spotted dining early Arthur considering
jumping in to go for the pick it's legacy taken the first I'm not entirely sure what
cons is found but INTZ can now go forward with this clear to fight by V4 Arthur
is always on the shield trade happening so advantage for INTZ
neutralized but Flux of W7 defenders and dining still facing a bit of
pressure. I believe actually might just be able to fall back. Arthur attempting to apply
some pressure doesn't work out. So all they've cleared in the first minute, 20 seconds is
dining, but it matters to master enemy offense, not wholly unimportant. They can begin to push
up solar, take some initial control. Of course, what they do after that is the most important
part of the round, but I'm TZ not too worse where we reached the halfway point.
They've got a little bit of control inside of solar right now. The Nari trips are
going to slow this Monty down though. Can walk in and find the information on
Sopali but there's not really anything that INTZ have got to deal with him.
Given that he stood basically on top of a mute jammer you're really looking for a
bit of support from this big window. We'd like to think that that's being
watched from piano side. Oh just so so close there! What's that face up against
the window SDK caught in the reload nearly devastating for him. Eventually
will be dealt with as Dot says, you know what? I'll just run out and deal with this guy anyway.
They did a temptation for a jump out of bathroom there, but in this landscape it is not required.
Dot should be finished off here, but oh no. Raps gives the game away. If you pre-fire shots,
then that's all it takes. Allows Dot to rotate back in, shoots the smoke ingredient on the wall,
boom, he's back in the fight. Double man advantage now as Angel hops in.
Don't have Cister that he's taking care of after they line up for him. But with the pistol, it's always going to be a big ask. Nice little crossfire.
His fluxo don't want to waste any time. Don't want to give Arthur an inch of hope. They just flood him inside a bathroom.
And unfortunately, INTZ running into some similar issues that they were giving Fluxo W7M on their attacking side.
side and it's kind of a nature master of an office right you play around the
piano you play around bathroom you play a much more you know together defense
that you might on some of the other sites the folks that we said I'm taking a
slightly opposite perspective of it in that we do see a bit more playmaking
dots able to hop out the window dots able to hop out go for the runout
fact that he gets that kill and isn't traded going back in is frankly
insane and not wholly unimportant for the outcome of that round because let's
Once if Deimos gets the kill there, that's about 37 seconds remaining, a couple of deathmark
trackers, could maybe apply pressure to somebody on the verge or quickly rotate over to solar
to help the Monty on the push, and already came down pretty close as Arthur kind of made
that Hail Mary push in.
It's a funny kill and it was sub-4v2, but not only would it have been a 3v3, but that
important utility and that closer rotation going forward really was a winnable round
there that INTC might have been able to work through, but, end up losing it,
and take the first and hold a narrow lead over the attack.
It seems to have been the order of the day, doesn't it?
The more dominant team overall having a narrow lead just after the halfway point.
A lot of these games being very competitive, which I'm kind of glad about, you know.
I was watching the broadcast yesterday and I was thinking, ah, some of these games are a little bit one-sided.
I was like an underdog. I was like a good game of siege in a bit of back and forth
Even if this ends 7374, I'll feel like we've had that given INTZ's performance in the first half
You still can't really count them out for the remainder
Angels see what he can find now at the bottom of West Main Arthur ready to hop in if the call does come
But this is Shelly, plenty of time can be spent outside of the building, you're not expecting
to get into massive utility exchanges.
At any point in the round it usually is just space taken and watching those cut-offs.
So far, seems to what I and TZ are doing, but also kind of what Loven's doing, just
tucked in there at the top of solar, can send out the razor blade, brilliant pocket
play.
She's gonna stop after from pushing him, doesn't wanna push him while he's so
heavily slowed.
Ooh, one player around the corner, two spots of the feet, right as the F not triggered.
So not quite able to escape like you otherwise would have.
You just have to believe Palu is not long for this world after this.
Flashing in, Monty pressuring him as well.
I have a Macy lands that cross.
Another one trying to power this position.
Raps has to go about two.
How does Loeb and Luz that one kill the Monty though?
So it's not clean for INTZ and now Raps quite a bit exposed with the defender just
around the corner. And the same token, Pollywood's a very little way out, made through on the
final shot, he gets it, STK good for the cover as well. INTZ putting a lot of resources in
at clear of solar and it's close, but it pays off, only Dotson cons remaining.
Very difficult position, they now find themselves in two versus four. INTZ have done a fantastic
job of taking control of solar. That isn't the job, that is nowhere near the site.
Barron games, they still have to get across this top floor.
They still have to potentially clear library.
Granted, there are only two defenders left,
but they've still got to try and make their way through.
And if they go one by one, it's only gonna end one way.
Dots, finds the kill and to SDK.
That's the time.
You can just drop now and play two's up with his teammate.
Just join up inside of the site.
Angel's getting information on one,
but again, defender in site with this low time remaining.
It's helpful, but it's not going to change INTZ's perspective completely.
Just a little bit of extra security.
15 seconds to go, no candelas.
The legacy gets an important pick, only play remaining in stock.
That's what INTZ needed, and legacy gets them both.
Close round seven and round eight going the way of INTZ.
We might just have a ball game.
Looks like we do.
It's definitely got a competitive game up until round nine.
And I don't see any reason why that will change.
Timeouts, of course, still available, so Fluxo could choose to use theirs and figure out what's
going wrong.
INCZ as well.
Obviously not off the back of a great round win like that, but it's in their pocket for
later on, isn't it?
Kitchen dining, round nine.
The intention for my INTZ so far has been quite heavy around that shield and of course
around that information.
I feel like they're using the information up incredibly well speaking of.
I know it's not locked in yet but they've got all three selected right now which is
just horrendous especially considering W7M haven't even brought mute so there is no
respite from any of that utility.
of that fact, I do feel like it's a tool that they've been utilizing very well. We will of course see
the obligatory change now that we've spoken about it. Oh even for a bit more of an aggressive shield
option as well. That's about the info, we've still got the dope, but that of course still remains,
but Arthur flexed up the Monty over onto the Blitz here, wanting to maybe get a little bit more
involved in the action. He does quite often find himself up against some of these defenders
quite quickly. I think that's times where you're sort of just pinging out the floor
where Paolo's playing Warden inside of Master or a position like that. That's a
great space for a Blitz to be. We'll see if he decides to go for that normal
Blitz play. Trying to get an early go for that fight. And be careful, Flux would
always have an M. Don't meet you exactly where you are. A little bit of getting some
good information right now on the players outside West Main.
some in-round creation of the vertical angles to, you know, fight towards either of these positions.
I'm easy taking their time on the initial part of this clear for kitchen dining extension.
Look, a couple of runners up top, and a whole lot in the grand scheme of things.
You can tell.
I'm easy really trying to decide where they want to put in this blitz.
They don't want to have them die to one of those vertical angles up in this side of the bathroom, and
and look he goes against lobin just finds it
Lines the solace takes you down with the pistol cons also worse for rare down below as INTZ so far uncontested in these opening engagements
Arthur now creeping down the main staircase. There are some opposite side of the map second for control
Only taken by INTZ they could push if they wanted to but frankly a reset at this point be perfectly fine
They're safe to do it because so much time haven't they've used the blitz incredibly well there to get control of bathroom
Lobin had a really good read was making vertical angles. If they jumped in West
Bank they were dead for sure. Now they've still got that blitz they can still just
push these players around on the top floor. Palu forced into a full rotate
now the blitz has been taken out. Huge C4 from Dots. It's gonna alleviate the
pressure a little bit but it still remains that there's a man count
advantage for INTZ here. Dots trying to support Palu right now. Palu is
going to go for a walk just down long. See if he can get himself near towards the site.
There isn't quite the vertical tools available for INTZ. That is where they are lacking in
this round. They don't have a way to get a lot of the floor open, so defenders are
going to feel pretty safe to rotate back in. Brilliant kill from SDK. I thought Dott's
was going to get him for certain there, but it just adds on to the pain right now.
Just adds on. A moment lost and a very quick reaction by the INTZ attackers.
Halu down for the count, calls it a 1v4 inside of the site, just barely escapes with his life.
It's unlikely he's going to escape with the round.
Rotating up, no C4.
And he had all the catching them off guard, but they saw him drop down.
They know exactly where he is, and most importantly, that means he is not in the site.
They don't need to chase this one.
Perhaps notice he has all the time in the world to get this diffuser down, doesn't even hesitate to do so.
Cods are rotating up and they have the manpower to account for an INTZ with two in a row
But most importantly up one against fluxo w7m
Gotta be time for the time out now from fluxo. They have to use that time out and stop this before it goes too far
Look so it's not that they desperately need a full three points out of this
But they currently sat in fifth place a win would put them on nine which would leave them tied with liquid for fourth right now
now. Liquid, of course, still to play today. So even if they win this, they're not guaranteed
that top four. Now, of course, it doesn't, it's not all that critical. We are in play
day six. However, if everybody else beats INTZ and you're the team that doesn't, you're
going to be left wanting points at the end of it and Fluxo can't afford to be the
one that let INTZ get one over on them. Tactical timeout used now. They have to
to stop the bleed in here.
You gotta start putting rounds on the board,
especially as you said with how close those points are,
they want those three points and,
as you said, if everybody beats INTZ,
losses at five points, two points behind them.
Regulation win, that's eight.
They're now in the lead and Flux would be seven MR
on the outs.
It is just plate A six.
But as is the case in a lot of the leagues right now,
you have a clear top three to four,
but kind of a dead heat for that fifth six place spot.
A lot of teams in competition for it
only usually one or two inside of the NA League and inside of the SA-L for example, who leads
you and I cast. Only really two teams kind of firmly being in last. Everywhere else, there's
about four different teams vying for fifth and sixth.
Oh, Black Dragons have always been that organization. I won't say team because the team has changed
a lot, but they have always been that upset team when it comes to qualification. They
will come out of nowhere. They must get the luckiest seed in the world. They
play like all the nails nails teams in the first few play days they play like
phase theory and then they end the stage and they've just got the bottom of the
barrel teams and they just walk it through into the playoffs it's absolutely
crazy it's so hotly contested well and to your point black dragons have always
like you said been an org that can just sneak in there at the end
Lois and Rhys in history have been a team that can sneak in there at the
end loud have always been in the conversation it's just they've
unfortunately been consistently in 7th instead of 6th, but they're usually still right there,
just right up on the point threshold to actually qualify.
So if you have three teams that are already generally, one of them pretty reliably makes
that 6th place spot, and you add Flux to W7M into the mix, not only is that some of
the most dangerous territory we've seen for this team who's generally been a pretty
consistent top 4 contender, it also means that that spot is only getting more coveted
and more difficult and scarce to come by.
Loeben, speaking of scarce,
the opposite for an engagement early,
somebody just outside on the repel
but decides to hop back in with a barbed wire in his hands.
It's a bar gaming defense, Fluxo W7M,
coming out of this tactical timeout.
Into the defense.
Maybe some changes, maybe not playing as far afield
with the solace no longer in play.
Loeben instead going with a trap operator,
still sees some defenders across the map early on,
but I just don't think we're seeing that same kind
face shown by this defense.
Not the call from Norris was, maybe it was just to be a little bit more passive.
Been a lot of early fights here, space is something that INTC are gonna find on Shallay
just through the sheer size of it, Angels is displaying that quite nicely here, don't
know if anyone's gonna be downstairs.
Not because it's particularly bad, but there's other places that you need to try and hold.
You can have hold. No one's holding Arthur.
You're able just to walk in through main door, get himself up the stairs.
You can start pinging out this information. This is massive at the moment, Pryon TZ.
Where's the response?
Well, if you look at this from Fluxor W7M, I was wrong.
We've got four defenders all on the top floor and only one guy in sight who's just died.
Died! INTZ realized that at the exact right moment, hop in the window, put the diffuser down.
It's a 5v4 post for INTZ. More specifically, this has got to be that point. No way they lose this one.
Dodez might take down the Monty in sight for four players in all these post-plant angles.
How are Flux or WCed? I'm going to get the information required. They need to win every gunfight on a face check.
and INTZ aren't losing these. STK with a good angle. Legacy with a pick despite being such
low HP. Lobon on the cross, but Angels on fireplace ready to land this trade. It's not
even required. Palu gets one. That's the gimme. How about the trade? That's harder to come
by. INTZ three in a row and you can sense the energy because this is the best they've
looked the whole stage. Crazy game that we're seeing at the moment. INTZ consistently
getting one over on fluxo. Match point right now. There's a very real world where they
do this. I think that loud could be and see these biggest fans right now because if they
kick fluxo W7M out of this top spot in this fifth place, you look at louds next games
you start thinking to yourself, it's quite doable. There's definitely potential for a
big last game of the stage with Fluxo vs Loud. It might be that for that sixth place spot.
You never know. This is not the result we were expecting at all.
Fluxo. Not out just yet, but it's getting plumbing close. They can't get a full three
points. Only INCZ can do that from this point onwards. There is one round of defense here
that they need to hold on and then they need to do it again in order to jacuz and draw this
game out to an overtime. But at this stage, ladies, it doesn't feel like Flux O W7 deserved
the opportunity of an overtime.
And we can talk about dessert, of course, but sometimes you watch enough matches and
you just get a sense that a serve result is kind of inevitable.
And basically, Flux of W7M are playing.
You just have this feeling that INTZ can close it out.
They've won three rounds in a row.
They've all looked quite good.
They have been at four to three players remaining
every single time.
Arthur, who can normally be a bit inconsistent
on these shields as he's been playing this role
for a long time now, is having a lot of success.
And especially with this Monty, rather than the Blitz,
it's generally working out very well for them so far.
the passive instead of the quick plays.
You just gotta feel like I'm easy to make it work,
but lobin snipes angels off of the library repel.
And if there was ever a moment to get flocks
or W7M locked in, it's lobin, hitting shots like that.
Big opening kill, but it's gonna take more
than an opening kill here.
These rounds have been very slow burns.
Removing angels removes a lot of pressure.
removes the daimos we've seen those tracks used to great effect I fancy
himself another who's got the C4 primed and ready but there's gonna be no one
out there instead Arthur giving himself up onto library just manages to make that
transition from the repel on to the balcony took a little bit of damage in
the process legacy thinking about a little bit of a snow balcony walk maybe
on the capitao is prime operator to do so utilize that capitao utility fantastically
to just zone off anyone from pushing you on the door you get a great angle
onto the top of fireplace as well cons is going to be in that position
everyone at the moment on the side of fluxo feels like they're treading on egg shells they
don't want to put a foot wrong you can sense the trepidation
low bend ready to contest the bathroom window but loses an important fight
Arthur getting one as well ITZ in the disadvantage though not able to acquire
anything from those sets of engagements STK inside alone as well what a
difficult position wraps ready for the cover he downs them these secondary
shotguns are ridiculous one shot around the corner and Polly off-site now the
last alive off near your position he needs to go big but wraps is ready for
to get the job done. A big
three K from bathroom and I am
TZ with their first victory of
the stage. It was a wraps round
through and through there. Did
a brilliant job for his team. And
I am TZ to pick up their first
three points. I always love it
when an underdog team gives us
an upset and believe it or
not, it happens more often than
you think here in SL. I'm a
big proponent of cheering on
to be 7 M unable to find the answer today. Let's see what our desk has to say.
Honestly, a bit lost for words here on the one hand. What the hell just happened on the other.
Holy INTZ getting a win and not just any win against flexor W7M. This is incredible.
We're getting both Imperial and INTZ getting a win on the same day, Fox. What a day is this?
I mean we thought that the groups are already going to be a little bit set in
someone who came to the bottom of the bracket. I mean we didn't think Imperial
was going to win. I really didn't think INC was going to win, but they really came.
The pocket strats, I mean them just losing this game last week, those last
chalet last week, and to them to be able to go back and bring a bunch of
different little minute details, little pocket strats here and there. And I
feel like they really just had the faith on their side. The confidence level
from all these players. It looked like it just rose above like all of the other
planes that they've been putting in. And it just felt like everything was
working for them. The shots. Everyone was shooting very crispy. Everyone was in
the right positions. They were playing off of each other. I'm excited to see
what the interview will be because I'd love to ask them how much adaptation on
the fly they were just calling because it looked like a lot of stuff that we
hadn't seen last week. You're going to get to ask that exactly in just
under a meta here. Let's bring up Arthur and have a chat with
the INTZ. Arthur, thank you so very much for joining us. I can
see the joy on your face. I mean, your first big win. Okay,
what does this feel like for you? Of course, you're a team that
came up from Challenger series. There's a big deal on trying to
get a win and then you get it at full three points against
Fluxo W7M. What is that like?
Yeah, it's awesome because we had such a loss this in the last week for Loud and Black Dragons.
So we had to win this game for continuing to have a chance to go to the playoffs.
So we came with everything we had, everything we stood about the fluksu in the week.
So we prepared a new charade because we lost for Black Dragons in the last game.
So we had a lot of things, adaptations in time, in the match and the rounds, but everything
was new just because of this game.
Yeah, I'm actually really happy that you brought that up because I was just saying that this
shale looked completely different than what we saw last week.
And I wanted to know how much of it was just pocket strat stuff that you made this
week and how much of it was adaptation in the server.
We had, in the attacks, we had a lot of adaptations.
We just take our attacks and make it better on the weekend.
So we had this work for us.
So in the defense, we had our strategies, the same strategies for Black Dragons, but
they had the counters.
So we just do it a lot, another defense and different spirit.
We had the week to train it.
Yeah, great.
And then you also mentioned that you did all of this
in a week.
How difficult is it to be able to come up
with a whole bunch of strategies
and new things with just a week?
How did you manage to do it?
And how did you know that Chalet was going to be
the map that you guys played?
Flexo?
We know Flux looks like so much Chalet because they had a good run with this map, so we know if we let them to pick, they would pick.
So we had trained a lot and we had three, six players and five players in the coach.
Everybody was in a different team three months ago, four months ago.
So we had a lot of strategies for the other team.
Just working with this, asking someone to have a new strategy, but here, yes, so we're trying to get that.
You take the experience from everybody that was everywhere and had those experiences and just put them together in one strategy.
I'm really hoping that I get to see more of that, Arthur, from you and the team in other matches.
And speaking of which, in our next weekend, you guys are going up against NIP.
How do you feel that game is going to be like it's hard to I have trouble to win
them in the next the last games but we know the guys we know about it there
they are our friends so I think it's gonna be a good day it's friends outside
of the server in the server sworn enemies Arthur thank you very much for
joining us congratulations on a huge win for you and the team thank you
What a story, honestly. What a day, Fox. And we're not even done with it because the biggest game is coming up soon. But we've got to take a moment here to give IITZ all of their laurels for this one impressive play day, all the preparation and very good questions from your end, Davide, because then we get to learn, hey, you're bringing a team from Challenger Series with players from everywhere.
that you're going to be able to
win the game there. Guess what?
You got a whole pool of
strategies to play up against
Flex W7M. Yeah, it was a very
well deserved the win. And the
interview. I agree. I really
loved the insight that Arthur
was able to give to us because
you know, you don't always see
that where you lose Shelly
last week and within that
little bit of time, it looks
like a completely different
team. So for him to be able
to shine some light and
say everyone had their own
experience against the
the map. It seems like
situations like these the
preparation started. Last
week as soon as they lost that
first shot lay and they've been
ready ever since and that type
of confidence knowing I can
speak to it as a player when
you know what the maps going to
be you're practicing it. You
understand it. It's a
different. It's a different
environment when you get into
the server and that's
exactly what we saw.
Everything just felt
comfortable. You know what
just felt comfortable, you know what the other team is going to be doing.
All you really have to do is focus on where you're going to be putting your
crosshair. And that's exactly what we saw. And that only comes from preparation.
And this type of preparation that IOTZ did has started a little bit late
throughout the stage, absolutely. But just like Arthur said,
it definitely keeps their chances alive going into the last three playdays
that, you know, who knows? We could see them in that top six.
So W7M is in that sixth spot. They just beat them. They get four points
Oh, they're really just you know, one to two games away from being in that top six at the end of the stage
It's it's great to think about it because you can flip the entire script on its head every day
You're winning especially one like today where you get all three points
That is huge and you'll see it is wraps that put it in here alongside legacy
You can just give MVP to whoever you want in a case like that
I just give the MBV to the entire team of INTZ because they looked incredible today.
But, Fox, we have to talk about the Elephant of the Room, our final match up for today,
the one that everybody's been waiting for.
And I have a feeling that it's gonna go really, really well, but it might not be
the biggest upset that we have today.
So let's take a quick break.
When we get back, my friends, Team Liquid Alienware vs. FaZe, it is the 50th
edition of the SAL El Classico. We'll talk about all that and more after the break.
Just the hole. 0-3 now in the middle.
The fountains?
The fountains.
The fountains against the one who wanted to play.
I wanted to play there, my friends.
Talk to the guys before the call.
He didn't talk to the guys.
You talk?
You talk to the guys?
I don't know.
Let's say we didn't do that.
Recording the doc of the debaters, yes.
Recording the doc of the debaters.
What's that?
How do you say debaters?
No, it's the bass player.
Documentary.
The guy goes there with the camera, the team and the bass player.
Yeah, the bass player.
It's nothing related to the city.
We've never been to the day of the championship.
We've never been to the bass player.
We've never been to the bass player.
You've never seen a bass player video.
I've seen it on Vechiaro, on the Vechiaro.
It's not even before the video.
Take the rest on Twitter.
Ah, this one is, of course.
This one is, of course.
This one is, of course.
This experience is quite...
I don't know what it is.
What's your own experience?
Paulusão doidão.
Paulusão doidão?
No.
Wait a minute.
What?
No, this one doesn't.
Do you know?
No.
Do you know?
Do you know?
No.
Do you know?
No.
Have you already had a pause on Igor CTG?
Now this one doesn't.
Do you know?
No.
Do you know?
Never.
No.
Do you know?
I never.
So then we only have one.
Maybe what?
Two.
Do you know?
Three, four, four.
Ah, you're joking.
Who did this?
Transition.
Which one now?
It's a joke. Who can do this?
Production.
Power, right?
It's interesting.
Let's see what we're going to play in Chalet.
We're going to play Chalet.
Saber is going to play in Giretran, right?
Exactly.
KDS is going to smile.
Exactly.
And Vita King is going to play in Monten.
And maybe, maybe, there's going to be a clutch.
Now, Perdo, Adam Cetjen, Pelé Dalí, Tomaça Pézer...
No, it's going to be a mess.
It's a joke.
Who can do this?
Production.
Power, right?
The story of the champion here in Paraguay.
questions in the chat you're asking what is this what is this this is peak this is all you need to
know that is the sal effect and we're in as today has been full of upsets that you would have never
imagined and guess what we're capping it all off with the 50th edition of El Clásico of Brazil
let's pull up that promo let's savor that graphic 50 times these two teams have played against
against what another since 2018,
which is when we're starting this cap here.
It's incredible.
And so far, Faze have the advantage.
They've had the advantage mostly
over the past two or three years here, Fox.
And there's a reason why they're the Brazilian champions,
whether they're the world champions,
the best team, the biggest legacy to ever exist
in our favorite video game ever made.
Today, Tim Lecourt and Alienware
are looking to challenge that throne in Brazil.
Yeah, what a beautiful thing to see too, because when we started out with siege back in the day, I used to think of moments like this, having to tighten orgs, phase the liquid, just having a rivalry such as this.
I mean, as time has gone on to have it be this great, this huge 50 times that these teams are playing against each other.
You know, sometimes when I've played against a team two or three times, it felt like I played them 50 times.
So the way that they're able to continuously go up against each other with different rosters,
different renditions, still be fresh, still be new based on the meta.
It's something that is amazing to see.
But right now, I mean, even though it is the 50th time that they're playing, when you
look at how both of these teams have played throughout the stage, FaZe looks like on another
level, untouchable.
Oh, yeah.
Oh, yeah.
Liquid on the other hand.
They're the big glow up in this one.
Yeah.
Liquid on the other hand.
They've lost the fury.
They've lost the loud.
don't look as strong as a team as FaZe have in the past few weeks.
Absolutely. So, FaZe, there's a reason why they're technically at the top, of course,
everybody else played their game, except for them at this point. But let's talk
about Team Liquid and their lineup, because in some ways they've been great, right? Yeah,
they've had some success here and there, but not to the point where you want them to be
yet, not after what happened during kickoff where you think, oh, they're going to be back
with a vengeance, especially against FaZe because they beat FaZe in a best of one. They lost to them
in a best of three, only just in the playoffs to Ben, allow FaZe to qualify at Salt Lake City.
So this is time for revenge. It's time for them to get some extra points on that board. It's a tough
game, but this is the sort of opponent you're gonna have to beat if you want to be one of
the best in the world playing at actual events. Of course, and we've mentioned it before that
Liquid inter-regional Lee. I mean, it's the same core as furia. There's a little bit of a
Stigma around them where they don't necessarily take the inter-regional as serious
They assume that they're going to make it to the event but we didn't see them
It's all like city they're playing with a chip on their shoulder and so far
It still seems like the same bad habits are there big players having to save rounds
And that's what we saw from live specifically yesterday against black dragons
um
And it's just something that they need to shake off and in a game against phase
I can't imagine them not putting their best foot forward and taking it as serious as possible
You kind of have to it's phase up be in this case big big phase up
Just because phase either win an event or they play gatekeepers
That's what happened in Salt Lake City where the moment there zero beat them
You knew DZ were on the way to destroy
Everybody on there and that's what it happened
But these two players Maya and Vita King are always at the top their stats are so close to one another
and you can always rely on them. Maya has been on so many iterations of Team Liquid Alienware
and he's always been at the top. VitaKing, well he's got a king in his name for a very good reason
and it's not because he's a fan of rock ability. I'll tell you that. I don't know what that means
but looking at these two players, they are within the top two players of the SA-L so it's a
beautiful it's a beautiful graphic to see because they both do different things on different
sides of the coin. Vitacan we usually see on the shield. He's the IGL for the team. He's focusing
on being able to make opportunities for his team. And he's also micromanaging everybody on the roster.
Maya is the spearhead for Liquid. He's always going to be getting those kills. So two sides
two sides of the coin for each of these players. But statistically they're able to do it so
successfully and flawlessly. And it's a great graphic. But again, it reinforces the bad
habits that Liquid have come into it with which is relying on big players KZ, Maya, JV92 to have
huge rounds whereas FaZe their leader is the number one player because he is just if he's doing the
best he can as an IGL then that means that everybody else is going to have an easier time
because he's calling he's also getting kills that's the successor of your IGL being the
but that's what your player in SAO.
Obviously, and just to clarify here,
Fox Rockabilly refers to a style of music specifically.
The King, Elvis Presley, Vita King, there you go.
One-on-one, I know you're someone that is not maybe
into this sort of music.
You never mind, but still, that's a bit of it.
I know Lynx is probably raising their finger here
and there or their hand, it's to celebrate it,
But still, our veto isn't ready after head to head.
And let's take a look at what map we're going to be on in this game,
because these two, especially FaZe, they can just play whatever map.
They're always going to have the advantage in it.
If you're FaZe, I'm assuming you want to go to a map
that's going to be a comfort pick for you.
Fortress.
Fortress is a great pick for FaZe.
I believe they played it last week against Los.
They won at 7-5.
Nothing too crazy out of them.
They just, you know, it's a very default map.
they want to be able to flex their team play and the shield usage.
Absolutely.
It's a team like liquid that likes going for gun high gun fight orientated
fights, you know, from Maya or case you're going for these aggressive fights.
What's the best way to stop it?
You get a Monty on Vita King being able to push them back.
And that's exactly what I'm expecting to see on a map like Fortress.
Fortress.
We got it.
We got the big F plan on the big F here.
Fortress is our map as you see and it's honestly starting off on the defense
It's a look at the other there might be able to find an advantage early on but I want to speak for them
I want to actually bring our casters into this to have a quick chat before we dive into this game
I'm just gonna lay out the question bear on
The line my friends who's taking this come on. It's a classical. You've only you've been a part of like half of those games at least
I think. Every time I think of
recent history. You can't
ignore phases dominance in this
much. Now, speak like real
recent history is speaking of
kickoff. Liquid did get the
win. It was seven for his
played out on clubhouse. However.
I just don't know that that's
good enough reason phase went
on to be liquid inside a
I don't know. I feel like the
legacy is set this point. It's
it's a great match up because
of how often these two teams
have played against one another
and how they are like the
fundamental like foundational
teams inside of Brazil. And
that's why I think we celebrate
it the way that we do because
you think back to previous
iterations of this roster's
and previous, you know, times
inside of Brazil over watching
see show. I think that's why
it's celebrated, but I think
that liquid have got a lot of
they want to try and be phase thanks yeah yeah i have to agree i mean i've been a pretty unabashed
phase fan for like three years now and so just since they started getting good that that is not
true that is not true i will they've always been good to be fair i've lived i've lived in the same
phase in the best team in the world since like pre-atlanta major so i really would like to be
stated on the record but i do think phase are going to win i think team liquid alien were as good
as they are and this is like the everyone's most excited matchup in Brazil for a reason because
about good these teams are these are just too consistent like if you just bet on them often
enough you probably will end up with a positive record in the long run because I just think in
the long run best of ones obviously can be a coin flip but I just think phase are too consistent
usually when we're off to the not and also I didn't invest in Brazil if that way the
standings right now that's not that's where I'm going at least. Fox we saw a content piece
that I would call the peak just before we started the this game about the farmers league here in
S.A.L. Did KDS say anything during bits of that? Yeah, there was the content piece where each team
would write a hate message to another team and KDS called all of Liquid hillbillies and they knew
immediately that it was him because it was such a unique insult for them to call them that.
So if anything, that was at the start of the stage, it was pre-recorded. I'd imagine
like was going to come into and maybe mention it if they're able to, you know, get some wins
in their bottom hoping that they'll be typing to each other in chat. I just absolutely absolutely
expect to see a lot of that here and I'm hoping that we're not going to get get just a kind of
bandit band every single time. Just to kind of squeeze it for you. I can see the excitement.
I was going to say it's fortress. You think we're not getting a cave band at band? Are you crazy?
Okay, well talk to me about shields because yesterday we got to see fortress as well and there's something about
shields in here on every map but really especially with the way that you got small doorways you got
staircases and you have very easy to funnel power positions and hallways that you can play in here
What's the sort of options because I've seen like a lot of teams including yesterday in the first round of one of the games
Specifically that was played on fortress where people just forget to use the shield properly and I'm wondering why that usually happens
Which is hey, I'm not gonna actually get in the face of the defender
I'm gonna sit back and wait for them to nitro me or try to ADS from range where they can
That's like why does the bigger one not simply eat the smaller one like I don't yeah
You can try to log it through it and it's a difficult question.
Fox has an answer, so go ahead.
There's a difference between players that can play shield and good shield players.
Vita King is a peak shield player, so there's a lot of teams that don't necessarily have
a shield player.
One of those teams being, you know, an alienware, sorry, can I finish my point?
This is rude.
You're going to be able to talk throughout the whole game.
I just have this.
No, I need to ask you a question about your point.
Just go ahead and go to a bot lane.
Let me finish my point.
One of those teams.
No, no, I control this.
Go.
One of those teams that doesn't have a great shield player
is Team Liquid Alienware.
When Monty became very strong, Felly Pox
would say several times himself, he cannot play shields
as good as some of the other shields.
That's why they just don't want to use it.
Your question, Ollie.
Is peek go to a bot in the context of Gavaday's speech?
I thought it was good.
game started. I didn't know if Pete was in a good way. By the way, I don't know. I don't
know what the street speak means. Well, it means good. The game is started. Here's the
thing. I'm not taking the reins. I'm in control of the ship now. So well, no, no, no, not
yet. I got to send it to you. All right. My friends were in for Fortress. It's the
50th edition of El Classico one for the money, two for the shields, three to
get ready now go go go all yours I just want to start out actually with
David a speech because I do think it is actually quite a salient point for this
matchup and I think there's going to be all it's going to be a running theme
throughout this throughout this entire map because as as you mentioned Team
Liquid Alienware Bellapox is just like not the shield player Vitteking is
part that's because nobody on the planet is the shield player that
Vitteking is there's a reason that Team Liquid Alienware banned Monty
right out the gate, right? But at the same time, there are plenty of substitutes on FaZe Clan for this kind of role.
All you can go to the Blackbeard, you have players you can bring in the Blitz.
We only have that on Team Liquid Alienware, and for a map that can be so difficult to take map control like Fortress is,
having a great shield player versus not having one can make a huge difference.
Yeah, we've never actually seen FaZe be allowed to play a Monty on this map in the sixth place that we've got of it because
that's a bit of a nod like you
say to how prolific vittacine
can be on those shields. But
then again, the same can be said
from multiple people on this
phase roster handy. A bit of a
menace with the blackbeard when
he needs to be someone that I
don't always associate with a
shield. Cyber I'm going to keep
it real. I don't think you
know what cyber get on the
blitz. That's never a thought
that has gone through my mind.
It might do after round number
after round number one, but we will see. I'm not entirely holding my breath for it just as of yet.
If you look at earlier where it's starting things off, then for us on this defensive side,
FaZe, a prolific team inside of the SAO at the moment and a fantastic team on the attack,
do have a lackluster attack win rate on Fortress as a map, which is surprising and goes to show
their dominance on other maps given that it's still around the 60% mark overall yet on fortress
it falls into around the 30% mark 39% just but just less than 40 so the little part really for
where we are expecting this team to perform still decent in the context of its fortress
it's a difficult map it's still new and being figured out but they are going to be starting
of on that side here today and rocking the double shield making their way up main
stairs and down old tower also small note but hey taking that control early
kind of denies the C4 that otherwise might have appeared but right as I say
that Bellapox playing a bit back inside of command ends up throwing it over top
takes down neither the shields but vittacang some important utility in hand
Firebolts and smokebolts no longer a factor.
A lot of weight being put on these shields now as Blitz creeping around the corner.
Warden and Smoke both right up against it.
They have a JV92 who lines up a couple of them.
But maybe one more about to come through.
Cyber thinking about rushing around the corner, but no, not just yet.
Headshot does not land for JV92, a player who is really coming back in a big way
throughout kickoff and stage one as well.
the team. The team is going to
be able to play Blitz with
Cyber and souls, both make easy
work out by the T law defense
for all this round to start for
Team Liquid Alienware and for
the al classical T law takes
first blood. I don't think I'm
going to be thinking. Oh,
Simon get on the Blitz anytime
soon. That was quite good
good demonstration as to how
not to play Blitz. All of his
teammates died before he did.
He's going to be the first
one through. He's going to be
that I thought round number
one and hold on very easily.
I might add given that it was
a flawless round. It wasn't a
particularly complicated take
that phase were trying to go
with that was very straightforward
Main Stairs New Tower get into
those two positions and just
starts trying pinch and push on
the corridors, but they didn't
really have sufficient heart
breach to get everything open
and they weren't really able
to do anything meaningful to
the site players for the side
of liquid that could quite
happily just sit.
I think JV is currently mocking cyber's use of the blitz given the the hand signals there
That's all I can imagine anyway
It looked like he was sort of holding the shield with his left hand and doing the old finger gun over the top
Of course was going toe-to-toe at that time with cyber
Well, we've only seen one round
It feels like oh no, there it is
We're not gonna be getting into game. I did just hear the sound of someone it felt like the sound of someone leaving
I was like this lobby is just
Disapparated in front of our eyes
But no we are gonna be back in so it's what good day for the text today links. I've said it
Yes, you have
Generally good generally also this game is close good day for rainbow six
Team Liquid Alienware getting the first round flawless.
I mean, not a good day if you want a competitive game,
but the only round we've seen so far.
Got a whole lot more seats to play,
and Team Liquid Alienware could either keep running with us
or phase, maybe make it close.
It's been, I would say, the end of the day has generally been,
of course, close games, but also teams, you know,
winning the furge and tying it up early,
no matter what the result ends up being.
So if I try and continue,
you might see phase fight back here,
but it's also fortress defense.
Alienware seem pretty prepared for this given how the well-reacted to the double-shield protocol brought by face plan on this map
The other side for games that the Chonka making his way into the lineup a lot of side construction being done with made right there
Mike's sitting on the opposite side a lot of the standard positions that we've seen for this defense so far Ali
Probably couple roamers over by command and they'll likely fall back
Yeah, fairly standard stuff right now
to look at Alienware not needing to really over engineer any of these defenses on Fortress.
The tools that they have, they have more than they need to hold on.
Kind of surprised to not see the mirror be brought, but FleePox is a bit of a fan of Clash.
We're going to be bringing the Clash, Clash and the Mirror both, you know, you see it,
but it isn't the most popular thing.
Usually it's a bit of a one or the other sort of ordeal, especially given that you're
going to want a good chunk of denial.
Shanker seems so much play on fortress,
just given that the corridors can be extremely manipulating.
Maya, opening pick there over onto Handy.
Handy's trying to float it on in the honor of all things.
Faye's really giving us our operator soup right now
with what they're bringing, and it ain't working.
Well, I mean, Faye's curfewing
liquefied on this attack.
Team Liquid Alienware just putting them in a blender
the gate, Yana, Flora's, Anzophilia all down taking their respective 1v1s. KDS
Cyber put to half or below half HP. They got a couple defenders that have
softened up, but Nade's gonna sit back and use his Schumiches anyway. He doesn't
want to get in a fight. Him being on 1 HP is not that much different than him
being on full. Maya, same story with these two brows in the C4.
But KZNade going down and Maya down too. We've suddenly got a winnable one.
even cyber in the 1BX there's anybody you'd bet on it's gotta be him some
information in the late round spots the clash there's only one gun left up JV92
around the corner looking through the drone hole spots him for a second this
TCSG can put down some hurt as cyber sprints right into him two rounds in a
row comes down much closer than they intended but Team Liquid Alienware with
both primaries in hand again a clue well not again but a close ends the
to be able to rotate round to
where he is needed the most.
He was able to support JV 92
there in that final hold.
You got a good readers to where
cyber was coming from.
Able to pivot after dealing with
KDS.
Plong clack.
He was able to rotate round to
where he is needed the most.
He was able to support JV 92
there in that final hold.
You got a good readers to
with KDS. Plonk that class shield down and just be a big old nuisance. Best of showing,
I think from FaZe Clan. At what point do we start to get worried that we heavily back
FaZe in this matchup? Is it the next round or is it the round after? I'm just curious.
I don't know to be honest. I think...
I'm not worried for context.
You're not worried?
No, not yet.
Yeah. Well, that's what I was gonna say. I was I was gonna say if we see them lose this round, I think it'd be still too early to get worried. I think if they were to go down for now, that's when I would start getting worried.
Are we just incredibly biased and we quite literally don't get worried till it's like 6-0?
Well, at that point we start to show some signs of worry.
Actually, no, I want to actually want to earnestly answer that question because I find it interesting.
I actually think just one phase clan have to agree earned that level of deference
That they have been so consistent the squad has been together for so long
And it clearly shown a tenacity for problem-solving that affording them the benefit of the doubt
I think I don't think we give a lot of teams four round gaps like that
Most teams also aren't two-time world champions who have made it to the main stage of every event except like what reload
Most teams just don't have that kind of pedigree don't have that kind of record
But at the same time, I think Tim, Team Liquid Alienware have looked very good on these defenses so far.
And I don't think this is going to be a dominant one-sided game.
So while I might not be worried for face clan, I might not be worried for a bit.
I'm also not exactly, you know, dismissive of Team Liquid Alienware's performance so far.
That first defense was good, and let's not forget, last round was a 5v2.
They almost smoked face, two rounds in a row.
I just think with the way that the day has gone, maybe the right one was on the wall a little bit sooner for us.
maybe we just didn't quite read into it. KZ getting an opening pick there on to vittaking,
half of the hard breach, gone cyber, much better with a gun in his hand. Never put him on the
blitz again please, will be there for the direct trade. KZ taking down on that top floor,
the diffuser can be recovered now as well. Boogie Jones starting to open up this floor,
spoke on NaL this week about how it doesn't always feel as though Vert is as impactful
at the moment on fortress and I'm not sure if that's attackers not quite using it correctly or
for the true reason is behind that but it really is just done to sort of zone and pressure off these
defenders a little bit of an engagement happening inside of infirmary fully pox gets chunked down
just below half forced to expend some toxic paved canister to keep himself safe and stop a further
push coming in the team liquid alienware not in a terrible spot right now they've got the mirror
windows up. Fully pox still with a canister and a C4 in the hands of Nade. A nice angle
being held there by Nade. It's not the worst position that they find themselves in. Yes,
they're in a bit of a box, but it's a box that they kind of control right now.
And if you got a bet on Team Liquid earlier to do anything, win fights is something you
can reliably do. Sent to be said for FaZe, KDS, one of these standout players for
FaZe Clan on a team of standout players. Finds one, Velpox and Maya, both low
like phase might be able to run away with this on kills but the team liquid
Alienware can squeeze out five ten more seconds off the clock at three before
might be a lot better especially as three players all stack up I think that
might have been a collat down on the fellow posture puts Maya all by himself
in a three-way crossfire you're not getting out of that one first site
victory comes on the off one but face clan pick up their first team look
really might not really able to utilize those go yo sufficiently there
because of how condensed they were in the site.
They would have been popping the Goyos at their own feet
if they'd have been able to utilize that utility.
Maya, super low HP, has to answer the phone call,
starting to see a little bit of joined up thinking now
from FaZe.
It's taken them until round three to get on the scoreboard
of finally they are here.
Round four bands get the Goyo and the Daymoss removed
and FaZe are gonna choose to use their time out
for these attacks.
I think recognizing how difficult
this map can be to attack on knowing that it isn't their best attacking map, but do you
want to try and sort things out a little bit for this next round of rotations?
Well, and also I think recognizing how difficult that round was, I don't, I don't want it
to go and mention that again, that that was a three man stack up walking into site and
I'm 90% sure fellow Pox got downed by his teammate, like through the body of another attacker.
Yeah, I think he did.
I think I still don't think they would have won, but it didn't help them did it.
I don't know though because let's say both were shooting at that one and by the way just
be quiet.
What copium are you on?
Man shut up.
Oh you shut up man.
I'm trying to make an earnest point here.
I'm trying to actually engage with what happened in front of me and you're like what copium
are you on man?
Like get a grip.
Pick a side.
I am picking a side.
The truth.
I'm on the side of analysis.
This is like the inner glory hunter inside of you is like.
I don't know what that means.
Like a glory supporter.
What are you talking about?
Glory supporting is when you support teams that just do well.
So like back in the day, when Man United
were winning everything in football,
if you supported Man United and you weren't from Manchester,
you would get called a glory supporter.
Man, I just don't care.
I just don't care.
It's quite a common term for people
that just tend to gravitate towards teams that do well.
Well, here's what you're...
We've got the desk slam that's all we're after
Let's see if the timeout was good for FaZe here then
Gen Z cast or maybe drop my fidget.
You fidget spin your way out of this, I believe.
I will, I will actually.
And spin our way in around fours.
We're looking to see if Ace Clank can win a site out of the attack that is not just
one of the off ones.
Can I end with a flawless last time we talked with Team Regalene where, I have to believe
he's going to be able to get at least one more kill.
Tim Ligre and Alienware have looked quite good on these defenses
and even still giving FaZe quite a good fight on the offside despite losing it.
T-Law have been firmly in the driver's seat of fortress at the moment.
JB92 taking a lot of damage early on.
He's a very important player.
But Tim Ligre and Alienware are back in the first round
getting a nice little double kill to really cement things for the defense.
Playing on that stack up you can see on the screen.
He goes down early.
Team Liquid Alienware will not have that MPX and that powerful utility to rely on KZ, also taking some damage, but Team Liquid Alienware overall not really looking to press things too firm.
It's a slow pace round, isn't it, from FaZe?
For the time out, if you've got some good opening damage on JV92, I think he was probably just in harm's way here. It's a very difficult spot to play around Museum.
You are quite susceptible to someone's pre-fire in the barricade or giving yourself into an early skirmish.
That's the utility is there by vittacan just to enable him to get through
You're just baiting out the razor blooms second one baited, but he will get caught by the slowing effect there for that one
You know is exactly where JV92 is look at this crosshair placement right now. Just wait in
The beat to confirm no one's there. You have to run in tank the F now
But now that you've got the black beard in position souls are very capable black beard
should be able to start pushing forward and making a little bit of progress
really well timed here with Cybers push-up main and your timing. Vitteking
might get the first. Team Liquid Alien were holding on his face carving their way
through at an advantage. Haven't decided on which side to finish in just yet but
if they look over towards B, easy weave through that rotate but Maya finding a
shot on the Soles that's the fuser drop. The advantage suddenly changes
hands. Need Vitteking to go big and I said that in a 2v3. Now it's all
left up to him. One bullet away, but with control of the sight. Can maybe date the diffuser
in, but Nade with one toxic canister surely just throws it around the corner. You know
even to win this one off gunfights. Oh, keeps it in pocket. That is so clutch from Nade.
Bates out the fall off by Vittacang and then they go in for the swing. It's closer
margins but only comparatively. Tina would alienate the way with another win on command.
a good job in the post plan there baiting out to perfection vissaking what what's he meant to do
there apart from try and bait the plant try and get someone to swing but the discipline from Team
Liquid Alienware fantastic in round four two round lead now going into round five looking to stretch
that even further here reminder this is a map that phase have played reasonable amount of at
at this point. Considering it's a fairly new map to the pool, we've got six plays. It was very popular
Salt Lake City.
There's a map that we saw them play. Good push. Sorry, probably a little bit of Salt Lake City,
but primarily the Six Invitational. Sorry, I'm getting my mumps confused there.
We played Secret, Fluxo, G2, D plus.
We're putting quite a few performances on it.
Not all roses, four wins, two losses so very much a mixed bag, much more uncertain territory
for Team Liquid Alienware, they're sitting on only two plays, win or loss.
Last time they played this map for Shadowwing they lost it 7-4-2 phase.
They did get a win against Fluxo though but as we saw from the previous game Fluxo not
exactly in the greatest of form at the minute so take from that what you will.
I'm sure Liquid were happy for the three points at the time, but here and now they have a very different
prospect on their hands. If they are able to streak a bit of a lead here and go, I don't know, maybe
4-2-5-1, give them a massive advantage going into their own attacks.
It would be something that you could afford to make a few mistakes on the scene.
A few times on fortress, at least in the NA lead.
lead, 2-5 halves resulting in a victory because they get 5-1 on those defense.
So this takes C9 for an example at the top of my head.
And the FaZe can get a tie game, you know, it's historically been quite good at the defense.
Shouldn't be able to make it work, Maya with the opening kick, though.
That's going to make things a bit trickier.
JB92 quickly creating an impromptu fortress.
Kets vidicking on the way out.
No idea how he comes away with that one on one HP, KZ fighting another.
Things are getting real rough for FaZe Clan.
2v4 required his handy backstabbing from the opposite side.
The fuser didn't even know about that one.
He was looking away, a shot on the falloff,
and KZ takes it in the teeth for equal 2v2 now.
It's handy with a couple of dokeny calls.
He can send out how many times have we seen this man work
his way out of crazy situations?
How many times have we not seen him blink?
FaZe Clan make a 2v4 look easy as it could be,
winning on a prop primary site
so big win there for phase that's exactly what they needed here
in narrows the gap a little bit
and denies team liquid alienware of
a really dominant first half yet you can argue that force is a dominant school
and but the way some of these rounds of being quite close to the end albeit
some of them
have been fairly one-sided
a crucial
round on the attack
a chance now in round six to make it another.
Tacking downstairs.
This is where things got incredibly scrappy and kind of almost the start of the fall
in a lot of ways for liquid on on these defenses that waiting room was a site that phase were
able to win.
It was the only site that they won in the first round of rotations, but now they pick
one up on dorms as well.
It's going to give them a lot of confidence attacking for this second time downstairs.
And the confidence is what they needed. What we saw in that last attack was generally things
that looked quite good, but in even generally a lot of control, the vertical, a lot of presence
on the horizontal, but only going in for about 20 seconds remaining. It was a bit, not necessarily
lack of confidence, but it was a situation where it was a bit too flimsy overall, especially
what you want to see from a phase client attack. And so, getting that kind of confidence,
getting that kind of momentum can carry through on this rating of attack. They already
won it before and that could be a difference maker for a much more dominant
and a much more convincing victory for FaZe Clan to tie things up three to two.
4-2 also perfectly good for T-Wad at the end of the half, 4-3 it's exactly where
you want to be, ideally. And FaZe Clan have certainly staved off a 5-1 but
again if we look at this half, Radigam certainly had its weaknesses at 2v4 in
round five. It's really not out of their own possibility that T-Wad could
just close this one out pretty quickly. You'll see. Cyber hops into the opening engagement,
doesn't find KZ, tags him up, but only puts him to one HP. KZ able to fall off, join the
rest of the defense. Maybe he finds him later, but Cyber still on a walkabout by himself
and he'll have looked pretty sharp on the gunfights.
You can hear the drones working at Cyber's feet there, KZ. It was really only a matter
a time wasn't it he'd already softened him up a little bit earlier very thorough drone
effort to assist cyber with that opening. It's like quite a flat approach for now.
Cheats one raise a bloom detonates and dodges onto the other. Oh narrow angle being held
there isn't able to land any significant damage but it's going to be Maya C4 ripped and ready
He set over the top straight at Simon's feet.
Two for Meyer on the round.
Our weapon and the utility as well.
Sol's hit by a razor bloom, so can't move in quickly
to try and go for any kind of trade.
Phase Clan and the disadvantage.
And around, it was already quite close last time.
Fellow pox, great timing, choosing that engagement.
Hitting out down for the count, Sol's again.
And then KDS for this two-man push.
But no trades for Phase Clan around six.
And it's been Team Liquid.
Alienware are winning pretty much every engagement presented to them.
Defuser, quite a ways away. Intel spotted on KDS as well.
Got some good utility. Flashes in the neat E1D, but
given 4 kills, you can't reliably bet on going for the frag, so you gotta recover the defuser, and as souls in KDS push in,
Team Liquid Alienware are ready for it.
Faze Clan being given a lot of issues, only
half of their victories coming in some kind of man advantage.
He is looking about as rough for FaZe Clan as he's seen this stage.
Four rounds on the defense. That is a clean bit of half play from Team Liquid Alienware. Of course,
that is only the first bit of the story. From your point of view here Fox, how have things been
going? How did TLA Alienware be able to, how were they able to gather up a substantial amount
of rounds to put them in a big advantage going in a half two? I mean that multi-band was a great
for a start, it definitely has put Vita King on the back foot. He's struggling to find utility in
these rounds, especially being on the Habana, trying to find support for his team. I feel like
that's been a big factor. Team Liquid Alienware have been really good at shutting down cyber from
finding openings and finding like ways to get inside the map. And they don't have something
that was able to hard push phases and have anything to hard push Team Liquid Alienware
back into the site or into positions that they want them to be. So I think that was the bands
already great from the start. And that being said, on a map like Fortress, if you're not unable to
be able to use them onto your use the shields, your next step is going to be finding opening
kills. That's not what we're seeing from face client liquid have a majority. They only drop
one opening kill in that first half. So they're doing a great job at minimizing their
lost potential and just making sure that even if an opening kill is going to be
lost, they're getting a trade immediately. It's a very big map. They're
taking position but then they fall back and they play off of each other. Now with
the side swap, here's the difficult part. Team Liquid Alienware don't really have
a shield player that is able to do it. I don't imagine a shield being banned
and but what they do have is Maya and JV92 that are having a great game on
on being able to get kills and find those openings.
So if they can continue that with my being able to entry in,
Team Liquid Alienware could continue to increase their lead.
Well, the two teams with the players on each side
that have a lot of history,
and that's not even talking about handy and nades.
By the way, for those who don't know
if you've been out of the loop,
or some of your first time here
being part of Siege Esports,
Handy and Nade are twin brothers. If you think this game between them is epic, I very much encourage you to go back and watch the Six Invitational 2024 Grand Final, where I won't spoil anything, but I'll tell you it is absolutely worth the watch for a great story between them.
But here it continues, and on the second half of Fortress, we'll have to see if FaZe can bring it back.
Or otherwise, I'm gonna have to say this, our casters will be very sad because they made their pick, it's already thrown in there. Back to them.
I just want to be clear, I'm not like, my day isn't ruined if FaZe Clan don't win a game. I just want that to be on the record.
My emotions do not like live or die by this team, okay?
That's good to know.
I'm not like Spike Lee with the Knicks. I'm not like yelling at T-laws.
they get opening duels. Yeah, that's because you watch big sports.
Big sports? Which eSports?
I don't know. That was a good jointer. I approve it out.
I'll go on the record as well and say that if you want to go and rewatch any Siege games
of the past, feel free, but just do it. After the Ruckus, we've got the 50th right now.
This is face down versus Team Liquid Alienware, or at least Team Liquid at 4th, the 50th
time right now so we still have a bit of a bout here and it looks as though T-Law
are going to book the recent trend that is if what's happened continues to happen
here then ambitious c4 from cyber to kick things off. T-Law good for four attack
four defences excuse me not quite four attacks four defences in that open in
half and FaZe looking to do just the same here. The same split, another 4-2 split this
time and FaZe's favourite would of course lead us into an overtime. FaZe are going to
have to somewhat outperform Liquid and their ability to defend if they want to try and
take this in regulation. Liquid very firmly in the driver's seat right now. So I'm
going to take a couple of rounds, especially given that FaZe have already used that
tactical timeout. This game could slip out of FaZe's grasp, so they do need to be very
mindful of that and we're expecting a big round 7 here as a result of it. The secret
source for Liquid on their own defenses was basically just bunkering up and not giving
too much away. It looks like that's how FaZe wanted to try and approach this. Cyber
will just nip out and find himself one as a response. J.D.N.2, the second player
to fall the first. Falls with the hands of KZ and his nades.
The third falls in the hands of Felipox, though neither team getting any quiet advantage,
but right as I say that, Faze on this very contentious mid game.
He had a momentary 3v2, could be momentary.
A cyber-committing to the swings, only on one HP, needs good for this cover.
The Faze client can't win that engagement, especially as KDS down low.
Both these players could fall, but handy with a big swing, taking down Felipox on
a straight-up engagement.
It takes a bit of weight and pressure off of KDS's and Cyber's shoulders, controls
that line with the diffuser can also date some attention with these grims.
No where one player is actually cyber who spotted
handy clothes out on this long angle.
Can cyber get it close? Yes, they can.
A nice little stack up short and long for phase to take their first defense.
Getting the work done here and it is going to be the first step
in a longer journey right now for phase.
Open pick going the way of T.
Law as well and not being able to convert on it,
But they still look quite deadly on this attack the primary site sure for phase
But they're gonna have to do that again if they want to try and level it up here still dormitories that second floor site
Is going to be seen as a top one slash two bomb sites, but it's not like they're in the tertiary realm just yet
They're gonna need to need to be very mindful of that great opener by the way for Pantyla
I think KZ and the information ops point point him on that information obviously
It's something that he plays a hell of a lot
But is another player that I like to keep an eye on as to just how and
Where he chooses to to utilize Daymos as best as possible. Obviously snake being banned out here by phase in that first round
I imagine we'll see Daymos taken away as well as the shield threat from Team Liquid Alienware isn't as great
We'll see what happens come the second round of fan ends for now
it's a full six pick here I always get very excited when we see a six-pick
during the during the drone phase because you just know that Fully Pox is
yapping oh big open of cyber punished their name no spawn peaks today my
friend another round on attack and another opening pick for Team Liquid
Alienware but able to start the advantage the vast majority of these
these rounds only twice, they've been able to get that open kick.
And ironic, neither of them coming the rounds they want.
A lot of that works out.
But we'll see if the recovery game continues for FaZe Clan as losing cyber early is not great.
One, because it's cyber and two, it is warden. You can't look through flashes and smokes,
but the encounter for that can be the glass.
And so, we'll say, fortunately, I was looking at the operator line and I was like, oh, it's not bad, there's no ying.
Reading right to left, oh, there's a sense, oh, and there's a class.
And so it got worse.
Unfortunately, that tool ended up becoming not super impactful in theory, too quite impactful now, as there was a lot of primary utility, including the smoke bolts.
That doesn't even start with that.
And now cyber cannot get an angle through, and that Team Liquid Alienware will have much more freedom to use.
That's it and you know that because this is something that they've pivoted to in the drone phase
There's a very specific plant that is going to be attempted here
Plenty of cover to do it losing cyber first a phase is going to hurt them
Oh, just dropping onto the drone, but Casey has the heads up knows exactly where the player is handy
He's already taken Maya down takes a good couple of shots, but the bleeding has started here souls
Putting that DMR to work takes JV92 down on the top floor and we're still chasing shadows on the first
Yeah, and he's just baiting so much of their attention.
Vitteking finishes off one, KDS the next up.
KZ still dropping fire bolts on the guide infirmary.
He's just looking for the consolation prize.
So it seems that round eight going the way of FaZe Clan
for two in a row.
58 seconds remaining, he's got a smoke bolt
to cut off an angle.
And to be fair, Vitteking's out of utility.
KDS has some impact, needs to do some damage,
but while they might have information,
anybody can face claim gets a bit over aggressive sides go for our will never
mind the grounds over
getting close on the quarter with a shotgun finishes that often both primaries
the way a phase
as they type things up like defense is going to rain supreme here on fortress
today team liquid alien west still struggling to find their first round
on the attack here in phase they have narrowed the gap they are now all
square
would be breathing a little bit of a sigh of relief now the pressure
It feels now is on the side of Team Liquid Alienware to win a round on the attacking.
Can they win too? Because that's going to be the requirement to take this game at least to an overtime.
I don't feel like based off the siege it will be fair to ask of three rounds here from Team Liquid Alienware to take the game in regulation.
It feels like that's the way this game is trending.
It is going to come down to one or two rounds on that attacking side.
T-Law is still pretty steadfast in what they want to try and bring here, but with the way
that Shazer tries to defend them with the spread nature of these holds, it's not like they're
able to just focus all of their attention onto this plant and hold.
There is always going to be roamers and always going to be lurkers that they need to go
and deal with, and so far it's just cost them far too much in doing so.
Losing Cybers, the opening pick in the previous round was obviously a real big problem
because immediately they're going in 4 vs 5 so immediately they're at the disadvantage
maybe feeling like they need to out overstay their welcome downstairs and other lurk spots to try and
get a man advantage or two back
Cyber at least this time no danger of a spawn peak he's going to keep himself much safer over towards tower
I still might be able to find something as the Dopey call goes out.
Maybe there's somebody over there who could get an idea.
Oh, Nade does not get the kill as Vidikin gets the next, but Team Liquid Alienware ready
for the trade.
Make this execute happen.
It's an advantage, to be fair, from FaZe Clan as Team Liquid Alienware commit to
putting this diffuser down, getting a lot of important picks.
It's Nade and Felipox fighting back in the mid game.
It's competitive.
C4 lands right at the feet.
There's been no opportunity, not a single second that fellow Pox has felt safe to put this diffuser down.
This will force Nade, pull him in, likely deny Team Liquid Alienware the opportunity to put this diffuser down.
With the Solus on board, the potential guns around the corner!
I was gonna say, they'll need to win this on kills, and it seems like that might be a sure thing.
Nade lands the one bullet required against Cyber, and only one necessary as well against Handy.
Just around the corner.
Spotsman can't take down his brother as Nate knows his tendencies all too well handy with a good prediction
But fellow pox
Adsing and getting the plan the IGL putting in the work for T-law as they pick up their first attack on cafe
Flee pox putting himself in between the battle of the brothers there not somewhere that you really want to be
They're always fierce fought rivalries
Team liquid alien where snag that all important round on attack
Now I'm going to have to do it two more times here if they want to win in regulation.
A reminder for the stakes of this game, obviously, for FaZe Clan, yes, 3 points would be fantastic.
It would put them on 18 points, it would further cement them in that top one slash
two spot of the table.
For Team Liquid, 3 points here would be massive.
It would just give them a little bit of breathing room.
sat in 4th place but it had given the breathing room versus 5th place. 9 points to 7 at the
moment as it currently sits, of course with both loud and fluxo losing their games today.
Really would just give them a little bit of a buffer. They are going to desperately want
come the end of the standings. I've actually got the glass and the warden band. Fairly surprised
it. Maybe both of those to be honest, Link. I think the warden band's great. It's something
that Cyber's been playing pretty consistently and it's obvious that T-Law wants to try
and utilise a lot of smokes and a lot of candelas, a lot of flashes. They are bringing
you know more of these sort of plant orientated lineups where yes they can go through and
get a lot of kills but they've also got correct utility to zone off a lot of
area and get plants down. The glass is gonna go against that somewhat and it
will force new toys to be brought here. I'm just giving a couple of new
jammers about. Museum always a hotly contested area for the attack
regardless of the bomb site. You're gonna want to have a little bit of a
defense presence up around there.
Tyvers really keeping himself away from windows and doors,
and it's like he's been told off.
Like a dog just sat in the corner after a bit of a telling
up, sneaking up onto the table and nicking some of the
dinners.
He's like, no, not going near any of the windows.
Don't want to be first blooded again.
You can understand it.
Especially if it's going to be the attacking solid.
Probably think that Team Liquid Alienware are going
for you want all hands on deck.
Warden Bands likely gonna telegraph the presence of a Ying a little bit, so I don't think FaZe Clan will be all too shocked once these Candelas hit.
Of course, it's gonna be difficult to counter it as the Warden is off the board, so just because, you know, knowledge does not immediately entail an effective counter-strike.
I don't think FaZe Clan will be too surprised once these Candelas hit, probably even less so once they hear the LMG ringing out over by Museum.
Blackbeard, by the component of this attack.
Ducati, Deane, and the Blackbeard, the big three ops to take a focus at.
Oh, souls whipping around to decapitate KZ on a single window.
They're now taking a two-man fight over to Old Tower.
Got stuck on my words there, but surely I was going to say,
Blackbeard coming in for the trade.
It's a nice little one-for-one.
FaceClan not really getting the better of it.
IQ not great on the grand scheme of things.
It's an even trade for both attack and defense,
look to pull back.
Flippox trying to move through a little bit now on the Blackbeard.
Firmly into stage 2 of round 10 where FaZe have shown a good bit of presence but have
now just retreated back a little bit.
Still got some reinforced walls to hide behind as well and with all the Selmas spent on
the side of JV92 it could be a fairly one-dimensional approach.
Speaking of JV, just going to make a little bit of a rotate there as Nade looks to
deal with some of these keeper barricades. None remain for Vita King, so no more plugging
up of the windows can be done here. Andy, in position. Crucial job right now to try and
support Vita King in museum. Conscious of someone hopping in behind him, but he needs
to be there for his teammate.
Looking to provide that support by maybe cutting off one avenue of flank as JV92 around
the corner. How are Team Liquid Alienware getting into this? Stuck outside these positions,
faceclan winning every single fight, JB92 just trying to face check angles, take raw
50-50s with the ace as the rest of his team collapses around him. It's completely going
asunder for Team Liquid Alienware as command now twice in a row goes the way of phase.
Are we going to look back at that one phase, one Team Liquid Alienware, attack him round
and see it more as just an opportunity than really something of their own making.
The primary sites have entirely eluded them so far.
It really is all coming down to this third choice bombsite.
Opportunity to guarantee points for
whichever team wins here in round number 11.
Follow the trend of
The game since the sideswap. It'll be a team liquid round. It's the only site. They've been successful at attacking so far
It did require a
One versus one and a plant from Fully pox the only plant that we've seen so far of this matchup
Then the last couple of rounds the pace has really up to think the work rate for phase
Started to increase a little bit the opening pick is something that they've had for three rounds in a row now
That's something that Team Liquid Alienware themselves dominated when they were on the defensive half.
It does feel as though FaZe are getting a little bit more comfortable now, but there isn't time for comfort.
It's a square game. They need to step up.
Especially as, just in the long run, if you let any team get comfortable, FaZe Clan are going to be the ones that probably win.
in, just based off the system, based off the structure.
And to be fair, when Handy's also going 14 and 6,
you kind of have to acknowledge that some of that unpredictable
stuff that happens in C, just going their way today as well.
Not that Team Liquid Alienware are long on performances,
but this has just been a defense-sided game so far.
Faze didn't look too impressive on the attack.
Now they're just making really good use
of the defensive side of Fortress playing a solid game.
Team Liquid Alienware running into some of the expected problems,
Difficulty getting entries, even using the shields it's difficult to get them activated.
It's more fortress kind of beating the attack, but yet faceclimbing may be just making
just some excellent strides and gains with these defenses.
This team liquid Alienware looking to recover.
Gonna be games.
Decide who gets map point, who's gotta push it to OT, soul's taking the first.
So three opening picks in a row for FaZe and it might be
two rounds in a row as well.
So we're getting one.
A little bit of a fight back from Team Liquid Alienware still have something left to say, but FaZe Clan, we've barely been seen any of these defenders, kills have just appeared out of nowhere.
With Maya's hitting shots like that, just a little micro adjustment to make things a bit more palatable, maybe make things go down a bit easier.
Take a little bit of a chunk out of that 2v4, into hearing that double swing, that two man walk up into showers falling back.
He knows he's good enough to get 16 and 6, but why chance it? With a minute 15 remaining, you absolutely do not need to push the issue just yet.
It's all about guaranteeing the round from this point on from Faze. You can see them
buddying up now, generating a bit of a crossfire.
Maya, don't want to give him too much of an opportunity. He's going to start pushing through here.
Oh, he's going to find himself one, three on the round, and I think they know where the last two are.
Oh just an opportunity for a 1v1 there but Maya he's already hit so many crazy shots the odds are just going against him
Casey look at me to take the skeleton key shot close, but again this long angle is too good
It'd be hard for anybody to make that shot even a world-class player like KZ as phase take both primaries again
They find themselves on series point a
Rare KDS smile there in the kill come at the end
Not every day that you see that, but you can tell just how much this one means to them match point now for phase
Can they snag a full three points in regulation?
Or will we be headed to an overtime at 14 liquid alien where their attack so far just haven't been up to muster
Downstairs we go then
I'm not expecting him to sit in the site and or even sit above and wait to try and deny
a plan.
It's a possibility.
I'm not expecting him to sit in the site and or even sit above and wait to try and deny
a plan.
a little bit of trap capability as well and then cyber on a soulless just to let's be honest
go and do cyber things. I'm not expecting him to sit in the site and or even sit above
and wait to try and deny a plan. It's a possibility but his skill set is usually required elsewhere.
Team Liquid Alienware Optinford. Doe could be here to try and give them a little bit more
information once again. The DMRs have reigned supreme today. We've just seen a bit of a drop-off
in performance from a few of them. JV92 started off really hot and I feel it's just over the course
of these attacks. Petered out and gone very quiet. KZ very similar. 6 and 10 now again
on the defensive side he was a menace turned into a puppy dog since getting onto the attack.
It still could be quite loud, but this dope could be called so much strength comes from
the presence of that operator.
It still have a lot of impact in these rounds.
And it pops open the Calcibarca, and I was going to say, Spellapox looking to hop in,
but with those footholds, no, no chance of that.
Once the play of it, careful and well within his right to do so in the early game of
round 12.
He's been good on the primaries, but Team Liquid A and we were able to win here
last time, but it's based off the back of a pretty quick play. Opening kill already happened at this
point and the fuser is down within 30 seconds of now. This is just not going to be that kind of
round. Tim look at Eileen, we're likely going for a more normal clear. Cyber called early,
mentioned KZ looking to get a bit loud. A big fight right here. Powerful utility for the attack
might fall if he's not careful. Counting the bullets. KZ starts pushing deeper. Such a smart
play. Counting the shots. Takes the fight against Cyber. That's exactly what we need from that
Such a powerful entry.
Another phone call straight away out onto KDS as well,
forces him to find a corner of safety.
Answer that phone and get rid of it.
Lucy Banshee is going to slowly pox his progress down here,
but there's no one to capitalize on it for the time being.
The drone makes certain of that.
Will he shot?
That's going to give a bit more information away.
Someone needs to be on the shoulder of Flee Pox
right now as he tries to push through.
You can see that Faye's already starting to recognize,
take the pressures get into us here.
We need to start budding up.
We need to be in a position to impact
on each of those engagements.
Is some bit of information gathered by FaZe?
Sol's wins an important fight.
The grim utility taken down.
No worry about that for the execute.
She looked at Ailinger rotating.
Pelopox might take down this ban.
She was starting to see some similar issues.
What if uncertainty on Fortress?
The command round we saw a couple rounds ago,
a JV92 stuck at a doorway,
Team Liquid Alienware with no clear way in.
There's so much powerful utility
and you wouldn't really know it
based off the way they're moving.
Three candelas tossed in.
Will we see anything off the back of it?
Oh, no lay around information!
Bid a king moving into the off angle,
completely catches T-Law off guard.
Going for the rotate, KZ, almost a victim of it too.
Might have taken a while to get him locked in,
but he's sharp in round 12.
He needs to be, he's the only one
showing up for Team Liquid Alienware
He can't even get more cyber
chuckling at the end of that is
face clan barely even have to
work for a victory in round 12
in the 50th incarnation of the L
classical. It is phase to take
the W. Phase doing what they do
best here in recent history.
They have dominated this fixture
wasn't quite domination over
on fortress. It was very good
and close first half where
Taylor actually came out better
off. But ultimately it all came
the game. It's a great day for
the team. And certainly it all
came down to those attacking
rounds and Team Liquid Alien
where just not up to the job
here today on Fortress phase
able to hold on came with a lot
of ideas and eventually we saw
a great performance across
everyone. Handy in particular
a real standout day for him.
I mean, it's difficult to say
standout day for handy, isn't
it? He seems to always be
having an incredible day. I'm
And I gotta say, I think this classical really did live up to it.
I was this close, expecting to have our overtime in here.
But we didn't get it.
Unfortunately, we still got a very close one, and we've never seen them play on Vortra's
against one another, so I guess that's something that adds a lot to it.
But Fox, before you and I get to debrief the game itself, let's talk to our third
permanent analyst, of course, JP, bring him up.
JP, welcome back to the show. It is good to have you. Congratulations on yet another massive
victory. This one on Fortress, there's difficulties, right? You won it at the end, but it's a close
one. It's a classical. Can you talk to me about why Fortress and how this game got so close between
you two? For sure. Fortress, for sure, wasn't our radar to play today. It wasn't our top priority
to play today honestly because the maps that we have on our radar for play today
Fortress was the one we thought like would be the hardest to play but the video went to Fortress
unfortunately but yeah we know that Liquid it's a team that know how to prep to play against us
I already told this here and the first half the first two or three rounds they basically
did the prep and we changed a little bit the game plan and things start to getting better
and I mean on the defense and besides one or another like over kick we played well and
it could bring it back.
Yeah, well great game you guys are so undefeated.
I'm glad that you mentioned Liquid being able to bring out Counter-Straps on the
first half of Fortress. A lot of those adaptations that you make, is it just stuff that happens in
the server? Was there a lot of preparation? I mean, because I've played this organization
almost 50 times, how do you guys keep things fresh? Is it just what you see in the server being able
to adapt? I mean, it's like a combination of stuff. Like, you know how they like to play.
And the last information we have about the Fortress was the kickoff, they're being
unguest us but the map is changing and like we try to figure out how they will think about
the the map and how they will try to do the stuff and was basically it for this game honestly
and we tried to bring like new stuff the stuff like we repeat we got fucked basically they got
the read they they crap and it was like the first three rounds of our war attack but yeah
Like, we try to adapt it in the game for sure.
Like, Vita King is like a master on that.
But yeah, we try to figure out, basically,
how they are trying to play them.
And with knowing that Team Liquid Alienware
have very aggressive, very good players, you know, Maya, KZ,
is there any extra preparation that goes into managing their aggression?
Or is there any preparation that to manage over aggression
from good players that can just hit a great shot and win a round?
I mean, not specific for that, but we know that they play like that way.
It's more like we are on the right mindset to not overpick them.
Like, we know that cyber new, when they throw like one of the rounds,
like you overpick on the 2v2, on the kitchen bomb side and could be a win for us.
Like we know that overpeak against very aggressive players is a mistake, but it happens.
It's a lesson.
Lesson and maybe something to learn, at least for us and for viewers.
The next game you play against Furia and I talked to Diaz, both of us.
We're talking Diaz not long ago and he's saying, you know what, it's going to be,
it's going to be a good game.
What do you have to say to Furia coming up on next week?
I mean, it's another thing that I don't like to underestimate. They are playing very good and be honestly the decider for the first seed of the of the region.
I don't see it going other way. But yeah, I hope we win. Like this is the same thing I said yesterday about the Liquid game.
And let's see who perhaps better.
Thank you very much, JP. Congratulations. Again, thank you for joining us. We'll see you next week. Bye bye.
Yeah, there it is Fox. Our day is done and dusted. What a game we had liquid Alienware
in the first half looking clean, but then could not hold the fourth down. No pun intended.
Phase come back, hold it and get the full victory on the second half on their defense.
Yeah, phases defenses were just so difficult to bust apart like the amount of angles that
they have the way that they were using Mira even on that last round, the so many
crossfire situations that they had set up, I mean they know Team Liquid Alienware
likes to get aggressive so they set up for it. They are able to bunker up into
the site after a couple of kills, maybe they have one or two roamers and some
rat spots but then they always have the crossfire. That last round was very
beautiful because they had the Mira, they had a player tucked by the
refrigerator, each one gets their kill and a three on three and those are
that's the difficulty of going up against a team like FaZe is, you really can't break it apart.
You can't break their strategies apart because they're so sound, but most importantly, they're so disciplined.
And that's something that I mean, I think we're going to be seeing JP for almost every game this stage, if not every,
because of how disciplined they are. They don't make mistakes.
And immediately if they do, like you mentioned, one round cyber overpeaks, immediately it's responded.
it's answered my bad guys I over peaked won't happen again and it doesn't and
that's something that not many teams can do absolutely absolutely is the case and
you'll see at the top handy heading is really putting in numbers today I wanted
to see the big handy made fight unfortunately it was Maya as always
that's putting in the numbers on the T law side handy our MVP 16 to 7 can't
do the hand-waving with this one. Fox, replays, good performance with faceclan. They remain
at the top. We just have to skip through all of this and go to the standings because today
had upsets. I think that is a very fair way of putting it. Look at the top though, unchanged.
Phase, Furia, and IP. Then there's a big gap, 6-point gap to TL Alienware. That
is huge than loud at eight seven of fucks of W7M loss dropping down black
dragon at four IZ four Imperial at three everybody got some sort of wind under
their belt and it just means that everything between really fourth and
tenth place is still within shot range you could do this in the last three
playdays you absolutely can and even though the top three teams it would
to take about two to three wins to win out to be able to pass them.
The best part about it is those top three teams play each other.
So they're not going to be playing the weaker teams.
I mean, phase goes up against Fiora next week.
And I P S to play against Fiora in the final play day.
Phase plays against loud and I PS to play liquid.
So all of these top teams, they're going to be bouncing around against each other.
So it gives a great opportunity for I T Z for Imperial Black
Dragons, Los of these teams to be able to beat one another and easily
could knock out a Flux or W7M or a LAD or even a Liquid.
The out of the playoff contention,
just because of how the format is set up
and what teams have to play against other teams
that are left up.
It's crazy that we've gotten to this point here,
Fox, with a lot that can happen
over the last three play days of SAL.
Next weekend, it is all back,
Cloud versus Black Dragons,
that's Imperial versus Los,
and i could have signed these ad period phase and flexo versus team liquid as
you mentioned it's the big teams facing off against one another big fight at the
top and if i'm t-law i'm shaking my boots
yeah i would be i mean after today with uh... uh...
flexo seven and i'm
losing to i n t z i mean you know maybe you're a little bit more confident
if you're liquid but
still every single game and after the winds at imperial and i n t z
able to accomplish every game looks like it's a contender to be a game for the day.
Anything can happen, upsets can happen. So I'm just excited to see all these matches play out.
Of course, Furia phase, another another amazing game that a classic game that we're going to want
to be able to watch to see who's going to be able to claim that first place spot.
Like JP said, but every single game, you know, everything's up in the air after these two
huge upsets today. Absolutely.
Well, Fox, it's back to us here to say goodbye. I want to thank you for a wonderful weekend
we spent together. Fox, I hope you enjoyed your debut stage one of SAL is not the first
time obviously that you've been here, but it's good to have spent this weekend with
you and for all those in chat. Thank you very much for joining us. This is my final
day on SAL for this stage and I'm hoping that we'll have a lot of fun in the future.
is eml which is gonna be a lot of fun of course it's tier 2 region compared to
where you hail from Fox of course allow me to say that but on Tuesday if anything
I highly recommend that you come in and watch eml because that'll also be I
guess before the start of the eml the final episode of prep phase that I
will be hosting and producing for this stage so I'm gonna be pulling off
something crazy with our three guests and said that Fox will not be one of
them. I had some games in store for you that day, but that'll be something for us to do
in the future. For those watching at home, we love you very much. Thank you for joining
us. See you next time.