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Music
Nothing here to skip.
Spike up all the tracks!
Every loss meant something more.
Goodness!
That is the strength of our day.
They're starting to this crowd.
It reminded us that victory is never wanted.
The world tested us.
Now they know who we are.
Champions are made in North America.
Everything here is up.
Not given.
We have some surprising results with teams clenching playoff spots and one team in particular
being eliminated from playoff contention.
M80 and Shopify Rebellion collided
in one of the most entertaining matches
we've seen in quite some time.
And it was M80 coming out ahead.
DZ and Space Station also had a thriller
with the defending major champs conquering SSG
who are desperate to climb up the standings
out of the current basement.
As we look towards playday number seven,
for some of these teams, it was familiar territory
with Shopify Rebellion losing their game
up against Dark Zero and five fears losing to M80.
Both of these teams are unfortunately in rough spots.
Hundred Beams had a great run of it,
defeating both five fears,
as well as four fun in relatively impressive fashion.
And now sit in fourth place.
As for overall performance,
Outlast unfortunately becomes the very first team
to be eliminated mathematically from the playoffs.
And the top of the NA League
is starting to get a little solidified.
M80 clinching a playoff spot
and a top four spot in the playoffs
while Dark Zero and Wildcard guaranteed their spots
in the playoffs, but could still fall
outside of the top four.
There's a lot of jamming points,
so expect that jam to be broken next week.
Who will qualify for the playoffs?
We'll find out in our final regular season week of the NAL.
It is indeed the final week of NAL groups,
and this is where we determine which teams
will snatch those final playoffs spots.
My name is Anne, I'll be your host for today.
Taken over for Jonah, and joining me in the studio,
We have Mint and Alexing.
We're showing off strong guys.
I missed the memo on the check.
I don't think you missed the memo in terms of the NAL.
You got the red, bright, and blue going on.
You're more patriotic than we are.
Welcome to the Greatest Region in Siege.
Cool.
I will take that.
I mean, you got the bragging rights
with how the recent majors have been going.
So I can only agree with that at this point.
But yeah, feeling very patriotic, ready for July 4th,
but also ready for some banger games
in what is currently the Greatest Region in Siege.
So how is that region doing?
We'll check in on our standings and see where we find ourselves with our 10 teams and as
Intero, happy birthday by the way to Intero, already alluded to, we do have teams not only
Lockett and Playoffs but also Top 4 and the upper bracket.
Yeah, I mean the upper bracket is looking very strong, this is kind of what I was thinking,
this was kind of the picture that was being painted in my head, I would say obviously
the big outlier of this entire situation is the middle of the pack, I mean that's the
one that we are going to be highlighting throughout these next two play days.
Yeah, I mean, the big one is wild card being in the top three because normally they are in that bottom pack that lacks is just talking about right there battling for that.
One of those last couple playoff spots, but to see them locked in going into this week is a it's a sight to see.
It is very good for them, of course, and then we'll look at our matches for today because we have some absolute bangers.
It's my first day in the NL and I already get to see the top two teams go up against each other in that second matchup today.
That's going to be chaos, right?
Yeah, you came in at the best time in M80 vs. Darkseer, that's got to be the most anticipated game of the stage.
Unfortunately, DZ vs. SR, that was anticipated as well, but unfortunately that did not meet the expectation.
But M80 vs. Darkseer, you got M80 currently undefeated in Darkseer, the reigning chance of SLC.
I mean, these are me two heavy hitters going at it.
And then I think the best part is the fact that we have those teams on the bubble actually playing against each other today, right?
We have the Rebellion vs. SSG, and we also have C9 vs. Fourfun Esports.
So we get to see some of those teams hopefully pulled away from the pack and maybe
Look closer to getting in. Yeah, definitely. Yeah, you mentioned the bubble
There's still a lot of teams that are in contention for these playoff spots and some will have it a little bit easier
Then the other teams we put all of our teams
I still have a shot in the easier path or in the more difficult path depending on the opponents that they still play
Yeah, I mean both a hundred thieves and SR clearly have the easier path
They both play SSG and outlast to finish out their stage, but then it's that on that right side now for five beers
It's a little dicey for them, but for SSG for fun eSports in cloud nine, they're still have a big obstacle in front of them
I don't know you but I would definitely want to go down that left bro. Oh easily
There wasn't in the bridge on the right side. How we cross into that castle jumping we're leaping for it
Well, that's gonna be a big leap with these final two play days
But as you mentioned a team that is in that more difficult route is at five fears
It's kind of strange to find them here having to fight for the live in a matchup against Walker because this team was the kickoff champion
So like they now find themselves in ninth position something is severely going wrong on the side there
Yeah, the NA L champions one game away from even making the main stage of SLC and now they find themselves
I'd be still a chance to go on the hard road here. You're saying
Chances, but they also know that that chance has flipped right we have JJ actually tweeting out that
This this week is gonna be about building for stage two and what does that actually mean?
Well, we see them get on cavero for one round and they were having a little bit of fun
They were having fun, but I think they're going to throw that aside at this point at this point
You got to build a foundation and what is actually going wrong for them, right?
Well, we could take a look here a lot of people they actually like to think well
It's got to be the attacks, right? People are going to be able to ban double shields on us. We even heard JJ an interview
Kind of mentioned that like they're going to prepare to not play the double fields
But it's not even their attacks fifth in the NAL 51% attacking win rate
We see them put up really good attacks against dark zero
It was a 4-2 half for Chalet and what happened they can only win one defense
They came away with zero points then there was that game versus SSG three three attacks on fortress
What happened but they couldn't get any defense rounds and they ended up losing that game as well
So they are the worst defensive win rate team
26% the trade percent percentage dead last
Defensive entry percentage dead last they're literally playing 4v5. Yeah, I mean well you say 4v5 when we look at JJ and for us
I mean, they're both ranked 49th and 50th lowest rated play
in the event.
Realistically, they're starting out at 5B3.
That trickles down to a 5B2.
But I do want to focus on the attacking side of things.
I know we were talking about that.
Even when we see teams at majors,
if you can at least hit above that 50% margin on your attacks,
you're looking good.
But it's the defenses that clearly are the biggest issue.
And I know we're talking about we're looking at stage 2.
We're seeing what they're going to be able to replicate
or try to create some sort of success and foundation.
But that worries me because defense is the easier side.
That should statistically be the easiest thing for them
to be able to get a grip on, get control over.
And the fact that you're not being able to find that success,
and that's really what's holding you back,
doesn't really paint a good picture for me.
And especially if you have that defense,
like you can make the time work for you as well, right?
If you have people alive, but that seems to...
That is the big issue for them.
Again, like here we go, Forrest on that cavera,
which I mentioned a little bit earlier,
then Snake's gonna find himself also getting kind of solo picked.
It's a lot of those hero plays that they're finding themselves
and trying to go for these hero round moments,
relying on the fragging ability.
Let's be honest when you're matching up against some of these other great NAL teams the M80 the DZ your fraggin capability isn't quite there
And you also mentioned JJ and forest are kind of lacking in that department as well
So here's another great round and another good example rival almost actually dies because there was no rotate in that low fall
Which is another mistake in their defensive?
Plans and then forest here going for a complete middle of the site
Maybe he had information going for a C4 they lose two bodies now. It's a 5e3
They gave up filter control. You look at their operator lineup. There's no smoke. There's no late round win conditions
How are they expecting to win any of these rounds against any team?
And that's what worries me when we're looking at stage two when this just comes down to basic fundamentals
Just being to play them together as a team and again on a defense structurally
You should be able to understand we're each and every single individual will just be able to play off of but we see time and time again
them again, them just running off on an island,
having to try to make a hero play.
But defense should structurally be able to make you work together
in tandem to be able to bring these rounds back.
And it's just not happening for them.
And they're in a rough spot.
I just want to see them like it.
My advice to them would just be get back to just playing bunkers
and just having a little bit of layers.
On that defense, a majority of teams
will play a smoke on the filter stairs
and a zombie on the filter stairs.
What did they do?
They just shot a boil-fire, and they ran away from it.
And they'll hole in the wall.
Play those spots.
play positions where your team can trade.
It's funny, but good.
On the other side here, it seems to be a rainbows
and sunshine for the side of Wildcard.
They came in the interview to talk about
how good the momentum is for them,
and that led to an early qualification to playoffs.
Yeah, I mean, it's the first time for Wildcard
that they've ever had momentum in a stage,
and to be able to clench playoffs this early,
clearly is what I wanted to see when we first
were talking about getting into this stage,
because typically they're constantly having
to fight tooth and nail.
Now, I do want to say that does kind of set them up
really good for playoffs,
because they have that chip on their shoulder,
they've gone through the trenches.
This time, this is the first time
where they actually look good and they qualify.
But something that has really been pushing them
over the edge to make them qualify so early,
is the big question is, who is peaking Wildcard?
Because we have to stop peaking them.
I mean, these guys are absolutely nailing it
in terms of the opening engagements.
61% of the time, they are winning those engagements.
And not only that, 83% of the time,
they're converting that opening kill into a round one.
And when you just look at the stats across the board
from each individual on the side of Wildcard,
Everyone is a net positive in that entry department with Adrian being the best and this is something we've also highlighted
This is now the first time where Adrian really can actually play with the team. There is no visa constraints
There isn't any constraint
That's keeping them away to grow with this team
And I think that's really been a big driving factor as well that they're actually able to play with their core and make things work
And clearly it's paying off for them to be able to qualify for playoffs very early. Yeah
And they're qualifying for playoffs really early.
That's what worries me a lot.
I'm not going to lie.
We're not used to seeing this from Wildcard.
They're normally the team that squeaks in,
and then they perform internationally.
They're one of our best international teams.
What does this Wildcard going to look like?
Did they figure out their domestic struggles,
and now they're going to be costing us
on the international level?
I'm a little bit worried what we might be seeing from them.
I don't want to think that way, because they've been our hopes.
They have been our hopes.
So we'll see what happens.
Seems like a very favorable matchup for them as well.
If their main strength really is that entry, it seems to be the one that is the map.
Well, in regards of, you know, how can you get the entries, what parts will really be contested.
So bring it on the map, Vito, seeing where this series will be taken to.
Anything maybe that we hope to see for a map here?
As far as hoping to see, I mean, I'm hoping to see a map that Five Fears is just actually comfortable on, to be honest.
Which is what map?
But exactly, I had a look, I was doing a deep dive.
Let's five years. Yeah, let's spoil it. We're going to bank
Okay, well, that's quite the opposite of what I was just talking about right there
Lax because this is actually one of the maps that they have in perma banning
They haven't showed it since they've been a team since going back towards kickoff
So that's kind of the opposite of what I was expecting
But if they're going to lay a foundation none of those other maps were working for them like so maybe this is the time to kind of explore
But it's also like these points do matter so much that we're talking about
This is one of the teams that could be relegated this come stage to they need as many points as possible right now
And if there's gonna be any time to pull out something pull the card out from your sleeve
It should be today that you need again
We need these points drastically four or five years and a couple other situations to be able to play on their favorite
But again going against a map
I mean going against a team like wild card on a map like bank where they are comfortable on
It's not the best map for wild card betting means but when we talked about you know
Two players trying to make hero plays with JJ Blaston force
This is a very big map for them to be able to move around and possibly caught off guard now
And we can't even make smaller maps work with each other and the team play be there
How are we gonna expect bank to force that sort of same chemistry and make them actually work together?
There's a lot more room to move around. Well, this is the
Most attack look with the best attacking win-right map. Yeah, technically in the map will be
The attacker side of map so look now their defenses even if they lose it doesn't matter, right?
We could just say hey, it's gonna be an attacker side of map, but hopefully we see them actually win some attacks
that's what we'll find out. We
will because we will be having
in our casters for this matchup
we're joined by links and extra
Troika for today. Now for you
to a question as my first day in
NL. Are these matches always so
lopsided as the these guys you're
talking about. Oh, it really
just depends on the day. Um he
there is a bit of a gap between
the top and the bottom in NL
like I know that we like to
right now, but I do feel like
the golf between the top four
teams and the bottom three
teams is pretty substantial.
And kind of similar to that
point, I would say like
definitely in NA right now,
there's a hyper competitive top
five and six, and then there's
kind of a four that kind of
struggling to make their way.
But then again, I say that we've
got like a three four way tie
between SR, SSG and C9 right
now. You can decide if that's
a positive or negative thing,
but I think it's kind of cool
at least. So yes, maybe, but
I'm kind of down with it.
It's better than SCL where you can't predict literally anything from day to day.
I think we'll get to the closer much of later today, but this first match of the day is
ready. It's all yours.
Well, thank you very much, Ann. And unfortunately, Ali, you know, to Ann's point starting out
today, it's not, you know, not necessarily that this is a lopsided match, but this is
a match that pretty much a lot of the final results are decided and not only given Wild
Cards very excellent stage, but unfortunately, five years is pretty marked drop off in performance
coming in from kickoff into
stage one. She currently in
ninth place, basically
impossible, if not impossible
for them to make it further.
Just one of those late group
stage games where you're happy
to be there, but spit sad. You
know, we hate. We hate sending
teams by with still a couple
or sending teams down below
without a few. I can't speak
right now. I know what you're
trying to say. You don't even
want to. Yeah, you don't want
to write a moth like two
have to improve. And they've
done anything, but they've in
fact, regressed in my opinion,
it's been to kick off and since
s lc. So for five years, they're
quite literally led in the bed
that they have made for
themselves on the wildcard side
of things. I know there's like a
little bit of sort of not
negativity over this matchup,
but it's all very like, well,
five years aren't quite
you know, it's not like you
have to go over this match up,
but it's all very like well,
five days aren't called the
can't call you know, whatever.
There are still some implications.
Now we don't have relegation
stays to stage, but relegation
does happen at the end of stage
two and both stages are taken
into account for that. So five
fears need to be very cognizant
of that. They should have been
all stage long really, and it's
maybe a little bit too late
now, but a good performance here
outlast as to who is going to be that relegated team come the end of stage two. For the side
of Wildcard, this is a massive fixture because they still have a chance to end the stage
in first place and they're going up against Five Fears. They are going to have been licking
their lips at the prospect of this matchup, giving Five Fears performance so far over
the last four or five weeks. So Wildcard, this could be the start of a massive week
for them. They've got a game tomorrow, of course, that they will have to contend and likely have to win
if they want to try and take that first-place spot, but it is all going to start here and
Lynx. It starts on a map that we've never seen five-fist play. Well, and similarly, not a map
where we see our least teams play, you know, super often, as kind of the dust was talking about. And
often that's what we end up seeing around the playday, eight-playday, nine-spot is, you know,
maps that teams have perv and quite a lot. They bring it out either eight, because they don't
I don't really want to show anything I'm not so good at or and this is probably the more likely option
I would say generally for teams
If there if this matchup doesn't have a lot of nades you should try and get some game data
I'm out that you haven't really had the opportunity to do so this one you're much more lower stakes setting
Of course stakes can always be high in the best of one certainly are five years right out the gate JJ
Hitting the hot drop about 30 seconds into the round
Unfortunately, the IQN Hibana going down quite early kids in a bit of a pinch. They'll be providing some support in from gold
the hole. But Forest and Snake make that just a forest alive inside of this elevator drops.
Make it a kill on his way out. Forest seems like he'll be wrapping on the door momentarily.
Smokering ain't going in. Baby Shark around the corner.
People will land, but only tag up Forest just a little bit.
Spike goes and I still retake the top. And the three men's back up.
Make that a four man push into elevator.
Spike confirms it with a half drop. And Wildcard luck in there first.
that's the reason they lost
that round. I think I think I
don't think it's because the
ex chiro scott bug. I think
JJ's big toe got caught on the
lip of the hatch and fell
down. I'm gonna keep it real.
That is not the reason that
that did not work. We had
players inside of tell us and
nobody knew about it. Like if
you're going to go for a lobby
drop, it's a great idea. By the
way, I'm not I'm not against a
lobby drop. I'm not against a
lobby drop. I'm not against a
lobby drop. I'm not against a
I'm not I'm not against a lobby drop. I think it can be a brilliant injection of pace whether you yeah
Whether you do it at the start of the round whether you do it or start the game
Excuse me whether you do it a couple of rounds in at whatever point it can be a really good way of just
Surprising your opponent, but you need a little bit of control to do it
It isn't one of those things that you can just go in blind out if you've got players inside of tellers
Then you're always gonna struggle there was a bit of a hole in the barricade
you know, it's going to be a
hatch drop. You know it's going
to be on that backside. Vault
elevators and everyone can just
turn their attention
appropriately. Unsure if well,
I would guess that this tech
pause is to address that, but
I mean, realistically. I mean,
I'm not sure what's going to
happen. I'm not sure what's
going to happen. I'm not sure
I mean realistically like what we're gonna do replay the round I
Just be clear. I mean actually just be clear. I don't know what it's for. I don't think it's for the ex-kairos
No, you and I bet you you and I afflicted with another rock post round one tech pause
It's happened more times than I care for at this stage
it's not. It's not. It's not
a lot of the ravaging like
three of these per nail. I
don't exactly know what it is.
Um, hopefully we can get all
the play. It looks like all the
players are in the lobby. We've
got the operators there on the
screen. We can see that.
Everyone on the side of five
years at least is loaded in.
Thank you to JJ for the
position of his camera and
monitor. So could be a walk.
I played waiting for bill PC
reset. Who knows if we find
But not loads to discuss really there.
I think, you know, five phase going quick.
I hope that that isn't the game style that they want to bring
where they're just going to blindly run at wild card.
I'd like to see a little bit more out of the match up than that.
I will say, I do want to take a little bit
of the converse to your point.
I do want to give Spikeers some credit.
I think there was a particularly smart play he did.
Because I think, you know, oftentimes when
we're looking at a setup like that,
we see like a ton of areas barricaded off.
I think not only us, but the players often think to themselves,
like, oh, there might be a gap here.
barricaded it off. What if instead of like clearing through it, making all that noise,
we kind of take this as a bit of a given and open up the hatch, sneak through,
lurk through an area, that sort of thing, right? And Spiker, I think taking advantage of that,
making a hole in a barricade and that plus the mute jammer is kind of denying some information
to five years. I think it also was a very smart play by Spiker. And so, wanted to shout him out
as well. Basement won by the defense pretty early on. Likely going to see CEO as the site
next up for the defense. Pry won't see the kind of room we saw in the O. Just isn't that kind of site.
Oh, no, absolutely open area. So, I think we will likely see a bit of a run.
My gosh. Yeah, we should be. A little bit of vertical control in open, never hurt anyone,
and there's usually a bit of a requirement for keeping control of this map. It's kind of glossed
over the bands that it's not that they don't really matter on bank, but hard breach, whilst it's
important isn't usually the be all and end all. It has been banned as in the
Harbourage Denial, the electrification and the Cade and the Bandit. That's both in the
mood. And the shields have been targeted here by Wildcard. They know that five
fears are a fairly heavy shield team. I think it's fair to say at this point.
They will have a good use of the information ops because of that though.
And we do see Snake often sort of find himself on any of them really, whether
whether it's Dokeby Deimos or Snake.
This time, gonna be on that Dokeby.
Look at the early exchange there for Forests.
I think it was Adrian just having a bit of a bold challenge
there on the window.
Nice prep work being done here by JJ
on this garage side of things.
Nice long angles can be opened there to counter wall
and of course the bottom of tellers.
So, they'll be able to get themselves
quite nicely. We'll just cut off any of the any of the defenders from being able to roam out there.
This is all looking a lot better, really, from five days. Considering they just sort of threw themselves at round one.
They're certainly taking the time to set up and really got the eyes on Cross the T's right now.
I think you kind of have to, right, for CEO, like, a rush is theoretically possible, but, you know,
We've seen so many permutations of the smoke propel set up which is basically that or like blitz rushing into the cannon here is one of like the main things
But especially when it's an open area defense and you have multiple layers like this
Like you kind of have to give it some level up for Shabat, though. I'd say that's B4H. That's a classic
Rival getting caught out by an oldie C4 beneath one of the CEO of the panel's forests down as well
It's not completely uncontested by five years. It's just inside of the site looking for another
Get us up to 3v3 here, good spot.
As I land the shots through the wall,
Fens taking complete control of the site away from the defense.
JJ now swooping in through square.
Bobcart suddenly losing control of this round.
Fens with some utility looks to find more.
It's a big play by the Snake.
Now Bay, locked outside of Beepers,
has to take a 1v1 on Marble.
4k from Fens.
It's five years, tie things up early.
Fens finding loads of space inside of the bomb site there.
Wasn't looking great as well.
Five years going down, two bodies right off the rip.
you know, you can't just throw
your rambun drone from the
rappel and at least get the
value out of it at least start
to open up some of that floor
and stop people from playing in
archives and tell us, but
realistically, people planes are
always going to fall to see
falls like that and suffer
some unfortunate timing. So
couple of nice opening picks
from wildcard, but the space
that fence is able to find. I
think just hopped in through
A couple of nice opening picks from Wildcard, but the space that Fens was able to find, I think he just hopped in through Copy, right?
What's the first kill there? I mean, his position here is like, he's either hopped Copy or he's dropped the hatch. I mean, if he's dropped the hatch, it's criminal.
If he hopped Copy, it's more forgivable, you know?
I'm pretty sure he dropped Copy because the first player he took down was beneath the hatch.
so assuming he didn't drop the hatch and will stop somebody
he probably got the kill from a single window then hopped in to try and take advantage of the pace
ok, I'm off guard now
we'll sneak attack, it's what the operator is for, quite literally
across we'll franchises
and we see it's time to get dealt with because how much information that Skanna can provide
and just how quickly he can be in it
he's in the bomb site there by the way and he still has time to find
A little, it's still a space story to find a little bit of time to get that small ton scanner out and just have a really quick scan.
And his teammates of course, JJ, were in a really important fight because the vulnerability there is that if you're in the site and you haven't got the diffuser, you seem to still have to fight through your defenders to get to you.
It can still be a bit of a dicey position to be in, but fortunately JJ won a really important fight there and Snake was ready and waiting on those marble stairs for a bit of a cost off so.
Great round, four, five fears in response.
Wildcard. Agent 10, sit for a little bit of recollection. Me, jump back, doing a lot of the heavy lifting.
No secondary MPs to deal with it either. This is going to be a knave right now, and
Agent can still play on this elevator's position. There's no one really that's going to be able to displace him there.
You could yank him out, but you've still got to walk up spiral if you want to do something about him.
He's going to be here for a bit. Naive might catch him at his feet, though, especially if he's on camera, as that's the big worry right now.
Take my answer, but, again, make sure the canto walls agent can fall back.
To be jammer destroyed.
So elevator hall is clear, if you don't have to play at a farther angle now.
Literally, hide in elevator the whole time.
Either way, long part of the hall, now we actually watched by five years while our defenders
can't really use it on an avenue of rotation like they could before.
Spending a lot more time on the roof, getting good look at all these gadgets and positions
It took him half the round to clear out the the cancel walls like
What are they expecting you know they need to be a little bit quicker it's a big
map bank and you have to have a high work rate on it otherwise you're gonna
get forced in late round situations snake he's gonna fall as the opening at
pick here just around the minute mark we've still got some good presents on
the windows there are still some smoke canisters the diffuser is in the hands of
JJ though and that's what worries me right now he's miles away from anybody
he's all the way on the garage repel he's nowhere near CEO they're not just
gonna be able to hop in and try and get a plan down here they're gonna probably
have to flip the kills and when you've still got players like Canson dug into
Janitor it's gonna be very difficult
Barber top, Halston below, fence hopping into smoke,
trying to facilitate this end-sheet with the glass.
Common position, a common play,
fence tagged up just a little bit,
JJ shot with the diffuser,
an entirely short form where
5-3 is starting to gather some kills,
when a lot of work to do with extremely little time,
three seconds away from the red zone,
force getting away some sound cues
by meleeing the barbed wire.
So so many people outside the building still fence,
looking to recreate some of that round two success,
the only one for five years,
again. He kind of progress.
He finds another.
He'll be a close one, but no cigar for five beers.
Benz gets all four kills again.
And the last one eludes him.
The round does as well.
Imagine if they'd have had a little bit more time.
Benz is able to move through, pick up five kills with the glass.
I mean, three of those kills, it's not that you don't get them
unless you play in glass, but it is a lot easier
because you're getting a leg, you're getting an arm,
you get a shoulder just peeking
out of behind of wardrobe
underneath the drone or whatever it might be.
Some really nice shots from friends
to close it out in the end,
but it just wasn't going to be enough.
All wildcard had to do that
was simply stay alive.
And they were able to do just exactly that.
Five fears falling foul on time.
That's kind of what we expected on bank.
It's a big map and having it and knowing
that they haven't got any game day reps on this map.
Yeah, sure.
They'll have played it in scrims a ton of times.
I've no doubt about that, but not having the game day reps really does start to hurt and wild card
I think they're recognizing that if you're looking at the lines of the brain you're looking at the tools that they're using
It's in the tents try and slow these things down and make things a lot more difficult if user placement
Of course could have been a bit better on five phase JJ
Not in a bad position on the garage repel if he hasn't got the diffuser can still hold there for a flying car for a
Cutoff and try and assist that plant to go down especially down the barn. I like your job's done, right?
It's not like you play in an important operator in that situation like the glass so
The diffuser to been somewhere else we might have seen five years with a bit of a better chance getting the plan down there
But we just pushed out by the time
If not for fences really really smart individual playing around you be free of the wild card right now
Because have looked like good so far moving back down to basement. This is one where basically when arrived pretty quickly five years
is attempting a very quick hatch drop.
And while we're ready for it,
I imagine we'll see a much more slower take
similar to what we saw in round two and three
compared to what we saw in round one.
Other things can't move quickly, of course.
Be a shield on group,
as there's any wild part that's playing
on the top of the middle floor.
Blackbeard could run in, but then coin quickly,
especially with the aid of those candelas.
So a lot of time before we see the death there
as the defense for wild part doesn't seem to be so far
spread that there's any major sign of the one presence.
No, they're really not, are they?
And let's be honest, they don't really need to be.
You can roam on this site, you can roam all three floors if you like.
They've got a little bit of setup going on on this first floor.
We've got Bane Shark and Adrian both in position.
Spike is taking a good few points of damage early on as well.
It's going to be a little bit concerned here.
The lobby rush happened last round, so it's going to be in the back of his mind as a possibility
again.
He's still really going to get something out of playing here.
He's still got his T4.
I just don't want to go down with that still in pocket.
Might just try and get into a position to drop the catch as well.
Adrian can give me a little bit of cover here.
Full scanner, gathering that little bit of information.
It's going to be baby sharp at the first.
We're now caught in a very difficult situation.
Blackbeard's flopping and bottom hatch, and I was about to say,
something about be hopping in through the single window.
Could catch somebody from Marvel.
Spicer on the way up, takes down the Blackbeard with the C4.
So you might lose the pulse in the warden.
and that's a good primary and secondary utility.
But they get the Blackbeard and the Ying in turn.
It's rare we see a trade that might be equal
with so many powerful operators taken off the board.
Off-Corp might just win out with some of the tools
they have remaining, but that is a costly exchange
for both sides.
Yeah, like you say, I don't know who it favors.
You've still got Capitao and full utility on Capitao.
It is always going to be massive.
The other kind of drone that Kansan holds,
that could be the win condition right now.
He's kind of given the game away.
He's already shocked to someone we've heard that there.
you can see Fens just letting that effect dissipate before he moves further forward.
So they're gonna know about it.
One toxic babe in the hands of Bay is playing quite aggressive here and he's droned on
blue stairs.
And even if he's droned though these shotguns can always prove so difficult.
Oh!
Swing it ahead of the flash!
We'll have a completely caught off guard by that thing going deeper!
I don't know if he needs to do all that.
Maybe if he's dissipating some harsher resistance than you otherwise expected.
Well, the Fens run a lot of blue stairs, didn't exactly have a lot of great options.
Of course, now recovering the diffuser, Yokai's still in play, others rotating to the right position, Forrest.
Looking to plant in the off-spot, but as the Yokai's moved, they'll be ready for it, instead pushing deeper.
Taking a deep line down gold, but Kansan also, all the way back, the opposite side of the site, everybody in gold involved, tucked away,
ready for some kind of play from five years and while the attack made an admirable effort to catch wild card off guards somehow
They were one step ahead. I think five fears probably made the right decision there
They knew about the okai drone
They knew that they would have to try and push for kill if you're not confident you've not seen it
You can't really waste your time trying to find it
You have to try and do something about it
You have to try and go for the kill because that's the only way that you can then guarantee the round is by
Getting everybody dead or at least killing the echo and then backing up and getting the plan down
I mean, I'm not sure if it's
going to be a good time, but
maybe if they had a little bit
more time again, it starts
coming down to this time factor
for five years on the attack of
bank. They would have been able
to bait out that exchange for a
little bit longer. I feel like
that's probably why Bay played
as aggressively as he did. I
wouldn't be too surprised if
Kansas call in that moment was
I've got the round. I've still
got my yo guys like you can
play a little bit looser
because whilst they did get
caught out upside in square,
and there's an argument say
you didn't need to push that
far. You kind of bought a
that. I think it's going to be
a good start. I think there's
a lot of potential seconds
there that five fears would
have really liked to have had
if you played a little bit
further back or just
immediately gotten traded out.
So. I think a decent play
from both sides there. Five
fears certainly in with the
shots. But again, it seems to
be the clock that is doing the
damage for them at the moment.
They will take their tactical
time out. Head of any further
play and they've had 45 seconds
to a minute to discuss
And one and just given the position five years early not only in this match
in the general league so far even the best efforts might not be enough it's
a difficulty of being you know in ninth so far below where just even tie on
boy a lot of the rest of the way they have to get all three points all three
points tomorrow. The treatment spot in general of course in this game but a lot of
car just seem to be sticking with a really good game plan on Bankstair. They might be holding positions beyond this side but they're really not looking to take that many
off-site engagements early with five years. They're trying to run down the clock.
Their wind conditions being met. We've seen them run against other teams before.
It's difficult when you're facing one of that top three teams and they just have a really good protocol.
Now all teams announced that they're not ready for it. It's difficult for any team to overcome.
Five teams will try to do so after the tactical timeout though, as when they've gone through the obligatory rerun of lockers.
Now go to open area again as the second site
All right, what's the adaptation here then? Oh snake
Playing nook look a bit a really great operator on bank
A lot of different spaces that you can try and walk in
They're gonna try and have him walk in and make a little bit of space here
We think back to the way that this round played out previously, T4s were a bit of a problem.
It looks like that's what the focus is going to be here. Fence, far more focused on what's going on downstairs.
Cautious that there could be anything. Hulse, Valkyrie, you name it, could be down there.
Then you've got Snake. If you pass in through main lobbies, and he's able to get in through behind Teller's desk and in to Teller's narcise,
We'll be able to do quite a lot of our stuff in players from just throwing C4s blindly.
It also looks like Rival has used his booby drums from the window this time.
So there's a lot of mistakes, a lot of small mistakes that have actually been fixed here ahead of round 5.
And they are now moving with a good deal of pace as we start to see an open and pick come in.
Rival burst in there into tell us.
And this is the change we needed to see from 5 years. Just some decisiveness in their movements.
And look at this, even if Fence doesn't get that kill, you have Snake on the opposite side ready to go in for the pinch.
This is a really well-constructed quick push into archives and tellers by five fears
It's not forced agent into a tricky spot staying right in front of the single window
I mean, I was gonna say surely force once that drone catches them swings in front of that picks up the kill
It's might be five years winning open area second time in a row, but this is much much different than round two
It's not fans hopping in making a big individual play really well-coordinated team effort in round five should get the diffuser down as well as bay
Hey, just looking for a one tap on the way out.
Can't really find it at the moment,
because all five years begin to swarm in his position.
Rifle fell, moves in through tellers.
Jesus, a bit far away,
because it could really be a conceivable effort,
but him, there that is,
practicing a bunch of kills.
It's conceivable, but conceivable does not mean possible.
Round five goes the way of five years, open area.
Both times it's played, it goes the way of the attack.
And like you say,
two very different approaches to that site.
the game. And the game is
like a lot of people are
playing it. You know, the
hero play fence just going
absolutely massive. And then
another where it just looks
far more coordinating. They've
got a much better idea. That is
exactly how I imagine they
would have wanted round once
we've gone around to two have
gone. Just around the first
attempt of open area and
tell us. But open area and
cafeteria, but realistically,
it was never going to work
that way because they lost
two bodies straight away, so
it required that individual
performance. That's a really
and the adjustments that they've already made just off the back of a couple of rounds of tactical timeout.
It's very enthusing. We know this five-fierce team to be a fantastic team on the attack. They
tend to score to better attacking win percentage than a defensive one. Only because we've got no
data to go up here on Bank that would sort of be unknown territory with regards to both of those
things. You think some of the mistakes they've rectified there between those two open area
sides and you think if this if they're able to correct the same amount of mistake there between this top floor side previous attempt and now
We might see them in contention here for an equal split because they were able to get some things done
If JJ's got secondary MP, which I think he does this could oh no, they haven't actually brought this partner
I was getting a little bit ahead of myself there
I was kind of hoping that they weren't gonna rely on the nade to deal with the mute jammer and that they were gonna
Be able to sort of secondary MP that out and very quickly get that wall open
But without that, it's gonna make things a bit more difficult.
This will be a different take than what we saw previously.
I was gonna say, if we want to see them replicate something like what we saw in the last round, I mean,
just kind of a set play with the Blitz running in through square double door and
putting immediate pressure on the player's janitor, something like that could be good.
You also see vents, maybe looking to creep up down below.
Pinch these roamers around Swear, they'd be joined by force, hop into the single window.
But if they want to replicate what we saw last round, it doesn't have to be quick from
the start, but it would be some kind of set clear where they spot a target, one or two,
set clear parameters, clear people who are going to go take it, and then they can actually
follow through on that plan.
We're seeing the beginnings of that alongside some general utility clear opening up angles
into CEO, taking advantage of some of these soft walls.
Beepers activate, so you guys will know that somebody's moving around square if their ears
a perceptive, but nice little find, but Spiker, after taking a couple M14 shots lands the header
on defense and that's Wildfront's fifth opening pick and a half.
It's a shame that Fens is 10 and 3 and that was a crucial engagement to win.
Spiker, yeah, he's been put to 1 HP, but you've still got a DMR working at range now.
All the way inside the front desk, Agin, just thought to be a little bit more aggressive
Now, with these Yo-Kai cameras, send them upstairs, find out just exactly how many people are outside of stock.
Where is the Blackbeard playing?
Forest.
Just gonna be opening a couple of the windows.
Giving myself a little bit of an option later on.
Now we see Snake out on the Repel as well, the Recal.
Not really somewhere that you think of the nut and think of that utility being of most use right now.
They've got a lot of the walls open, but it's so one-sided right now.
Everything's coming through this square side.
and AID. Even Bay doesn't need to like aggressively reposition there.
Brilliant find. Oh, and he gets the second!
Mr. 94 are fencing for a third right now as the player
soon to be hopping into stock. Another Yokai drone sent in. It seems like
Aydrian has an endless supply right now.
In and out on the bay. Kansan finds JJ. It's all down to Snake.
Bay is just going to be waiting for him around the corner.
And it's a simple protocol at this point.
Bay handling himself so well on the stop position as you pointed out.
Once that shield is gone, seeing the Blackbird in his way,
he can pull a little bit behind the vending machine,
but doesn't really have to push all that far.
And then of course, he's taking those 1v1s.
If anybody can do it, it is Bay.
Now a couple years inside of the league, a really great career,
and also just really great for Wildcard.
It's only a 4-2 half and five years with a couple good rounds toward the end,
but Wildcard clearly the victors and the better team in the half one.
Thank you very much. Yeah, we're seeing a attacker favorite map as you already said.
So two rounds for five years doesn't really seem to be enough,
but it's already in round one with the game plan there.
Yeah, the game plan, I mean, it's pretty obvious from the bands you're taking out
Cade and you're taking out Bandit. So once those are taken off the board,
it should be clear they're going to run Havana and they're going to run Ace
just about every single round. But we haven't really been seeing that.
I mean, they try to go for a rush this very first round.
Didn't work out and why is that because wild cards running a lot of information they never drove down to pulse in tellers
So pulse is kind of feeding all the information. Hey, yes, we are roaming a very heavy
But they are going to try to hit the site and they're gonna be right now right there waiting for them
But in rounds two three when they're attacking open area they're attacking CEO again
You're expecting the Habana and the ace you should be opening up the canto wall
But you should also be opening up stock or janitor wall, right?
You should be putting a lot of pressure on the wild card and we're not seeing any that in fact
There was a CEO round where they're just stuck a mute jammer on the canto wall and
You would like the ace to be there so you don't have to rotate everybody
But they just took so much time clearing the canto wall
So I would do want to highlight though for the wildcard side their game plan
They're running a ton of information
We saw mute six out of six times paired with an echo six out of six times
We have that echo sitting on the mute jammer so we can't be doka be called
I think that was a great game playing out of them because they banned the double shields and they're
utilizing that information game and it's making Five Fears very readable.
Yeah, I mean even Adrian ended that half-two-five, I mean he wasn't having a great start
but he was using that Echo so well, feeding that information and even in round two,
I mean this was really the highlighted round for Five Fears where it just came off her ropes
and this is a weird time, someone has to be able to pop off and then if he wasn't able to get into printer window,
they don't win this round. Fence opens up that entire round but then immediately Wildcard has a pivot,
they understand what they're going to go for and they immediately shut down the previous round.
And Wildcard, yeah, I mean, this is the constant game plan that we see from them.
They get those opening picks, they were five for one on the half.
It's just something you can't allow Wildcard to walk away with.
And the only time that Five Fears got around from getting the opening pick
was their decisiveness to be able to go for the tellers, to be able to push towards kitchen.
We need to see that. Obviously, now they're going to be on their defensive side.
That's where we see them struggle the most.
So, again, I want to see them actually playing together, similar to how Wildcard was playing.
Use the info if they can, because, again, bank is a very big map.
If you can utilize information and move your pieces around together and be able to play for those trades,
be able to play for that control, fall back into layers, you can have a good defense.
But again, this is where Five Fears constantly struggles.
And again, it's a big question.
Is JJ Blast going to be the one to die first or is Forrest going to be the one to die first?
I don't know.
Yeah, and we have Echo up here.
So what you're saying is you want to see Five Fears playing together.
And using it.
Not solo plays.
Using information, making it hard to be traded.
Well, we are on bank and again, this is an attacker sided map and now that they are on defense
This is going to be tough, but please JJ and co show me something. It's always a conversation about bends as well
They're going for the half-heart breach bed the half rim bent kind of information there on that side as well
But for five years now the pressure is on for them on defense as you said they're weaker side. What can they do?
Well, hopefully they can show me something a
I'm not going to say that. I don't
want to be overly negative. I
think the most recent round we
saw from five years, which they
won was quite a good one. Then
playing together very clear
methodology and plan in round
five. Of course, defense a whole
different ball game, but at least
all things considered. It's a
two four. We've seen some recent
good rounds after the tack. I
wouldn't say it's all doom and
gloom. I mean, I wouldn't say
it's doom and gloom, but it's
you know, we've got to be real
But it's, you know, we've got to be real. I'm not expecting five years to come out and sort of flawless this defense, right?
Wildcard are an extremely capable team and they've obviously had a very clear game plan going into this one
It's exactly how they want to approach it. Talk about showing mint something. I mean, I don't think it's possible
I think that's the whole reason that we got them on the desk, right? Because we needed
We needed we needed a space filled and we needed someone that just knew everything about the game
that's why we picked up men and so I think for any of these teams showman
something would be an incredible achievement and maybe if they didn't he
could shout it out but moving forward into the second half of bang now wild
card of course up four rounds to two on what should really be an attacker
sided map but today for five fears is trended in the opposite direction my
wild card about to bring that around and give us a little bit of hope for ourselves
Barna being the move just made this site a little bit more tricky, but nothing like a couple of secondary hard breach gadgets can't sort out
Six of which, to be exact, given the agent is also bringing two on the striker
Anna, thank you, thank you
It's just, you need to learn your two times table and your three times table, and you're good
And then you can just work everything out
Everything else is, you know, it's improv in the moment.
You should figure it out as you go along.
Hello, sitting right below the hatch.
Snake.
Just hanging out at the moment.
I was about to say, yeah, I was going to say,
I'm going to take the chrome position on the hatch, like we fall.
As I can say, fall back in maybe 10 seconds,
but he gets drone, falls back at the minute,
perfectly valid time.
Five years ahead, hitting the normal steps,
and the normal pace for a passive realm in the middle floor
when defending long-cursing CCTV.
Especially when you have this out there rocking the Vulcan pack, smoke canisters, mirror window.
It's really no need to stay any longer than you absolutely have to.
The Vulcan pack and a runigate on the hatch? Jesus Christ.
It's just awkward, isn't it? It's just 15 seconds that you now sat there and
Spike is like, what do I do with myself? I'll get into a drone. Why not?
Let's maintain this uptime. Let's maintain this work route.
We don't want to be sat there saying there's nothing to do.
You can wait for the Vulcan Pack to dissipate, obviously the Laser Gate has already been dealt
with there as well, so if I should just be able to get that hatch open fairly easily
now.
But there's still a lot to five fears to lean back on here.
It's around the minute Mark, so pacing wise, still pretty good at the moment from Wildcard,
but I look at what they've got to go up against now.
There's a mirror window on the server walls, that's just going to be a nightmare to breach.
You've also got a mirror window looking deep and JJ still got three toxic babes and we've still got a C4 in the hands of forest
So long angle can be opened up and it should make this mirror
Point there we go. The C4 goes long and forest falls down a position
Adrian baby shark gets to just pushing in deep taking advantage of the positioning reading behind the mirror window
Saying I think we can catch forest off guard. That wasn't strictly speaking true
Swarovsk's perseveres to play, Wildcard getting all the defenders around him, keeping him stuck inside a goal, no diffuser control for the attack at the moment, but a two man swing as Swarovsk flicks onto one, but they good with the trade.
Swarovsk hits the prone, that's always an awkward engagement, Wildcard with the first at the swap.
It came down to a lot more gunfights being won there than I really thought it ever needed to or ever was going to.
I thought the utility exchange was going to be quite severe there. We had plenty of C4s, plenty of Toxic Babe canisters, full wealth of utility and a Capitao.
I'm thinking, yeah, we'll probably get like 10, 15, maybe 20 seconds of utility exchange and everyone sort of hurling that at one another.
No, it just happened with the drop. We saw immediate site presence there from Wild God. They got themselves a couple of quick kills.
Forrest did a really good job of trying to hold on there on his mirror window in red corridor, but it's always going to be a really difficult task,
to be able to get to the
top of the hill. It's a
little task, especially if
gunfights have been lost
further back toward the
elevators position or
main stairs. You never
really going to be able to
retake that with too much
success. Cans and they're
failing on the drop, but it
just didn't matter. Baby
shark and agent maybe shot
finding two agent finding
one. It all just does just
come down to forest here.
Get Adrian down.
Confident enough with the
swing very narrow margin
for round one, but still.
game five to two now wildcard go feels like they're getting within striking
distance now they only need two rounds we want to even get to see a full sweep
of defensive sights here from five years
one especially if basement lockers is going a ride a start don't be worrying
for some of these other sites CEO is going to be a bit closer together sure
But so as in many ways five years basement defense we saw the room was really more of a formality
Detroit's drones brings information
Pushing a lot more honest and I would be more annoying strategies like the agree the game
So in a way there is some similarity between this defense in the way that five years played that last basement defense
It's just that they're gonna face a lot more pressure early
They can't stall as much time immediately as they can it's why you see them bringing things like the castle like the Azami
trying to actively reinforce the site.
The beginning of the round goes on.
Baby Shark, a classic, he's got,
just creeping up the staircase, SMG12 in hand.
I wonder what he's gonna do.
I feel like he's gotten a lot better at his timing with this
because there used to be something that happened
every round and it was very predictable.
And now it's like, oh yeah,
this is something Baby Shark used to do.
Walk up main stairs and find himself.
One more two freebies, there he goes.
Benz and Forrest both down for the count.
And again, you talk about timing like that.
Right as the utility goes out,
E-U-1-D flash Benz, you try to draw attention in stock.
He comes in for marble and the defense just isn't ready for it.
As they fall back out, he catches them walking across.
Before Baby Shark literally would get made fun of
in text chat a year or two ago for always being below,
always being one or two floors below the site
as Nook, as Nooky.
Don't get anybody typing in chat now
because the plays he's making are not only
much more in line with the rest of the team, but also, he's just a much better individual sense for when they should work.
Talk about a player who's really glowed out and become such an important piece of not only North America,
but an important piece of this wild car offense, this wild car team.
Still with players out here on the repel, two bodies down.
If you have a mirror window and a C4 to play off, but it's going to be difficult,
Capitao's spiking now starting to fire a little bit at that utility and conscious of a walking stock.
There's just too many angles here for five fears to really take control of anything.
They need a hero play.
They need someone to get out there into lobby and get a few picks on the repel.
But they're just not on the space to do it right now.
40 seconds.
There is so much time right now for Wildcard to just further tighten their grip on this round.
Snake vs. Adrian's going to be a big one on spiral stairs, but it's rival to kick things off.
Ooh, and Snake wins that fight.
So they a lot of control, not established by Wildcard.
make with the next up as well catching the two offside players and suddenly the round shifts
hands as both remaining attackers one stuck outside the window the other just trying to
find a way into janitor is going to say surely JJ wins that off angle but with no other attacker
winning their fights it's a 3d5 for five years the only good thing in that round ends up being
the baby shark play to start it off and it's a massive shame because if wildcard had not
have over complicated it so much they would have just been able to take two versus one three
the game. They're not going to
be able to do that. They're
going to be able to reverse his
one engagements and break it all
down. Instead, they just gave
everybody wants and snakes
somehow managing to just isolate
two on this is one engages. Not
sure if there was an attempt to
trade that with the way the kill
came in. I imagine there must
have been. I can imagine that
he got the kill onto one of the
players on repel. Maybe if he's
challenging there at the top of
that spiral stairs. Wild card.
I think we just need to do a
Baby Shark is catching Forest and Fens practically holding hands at the top of Marvel's staircase to start off the round.
Like, what are they doing there? You know, it's mental for the round then to come down to a 2 vs 1 in five-fierce favour.
Big slip up there from Wildcard.
But still, two round lead over five-fierce at the moment. Able to win a primary site.
And it's five-fierce.
And the next one, got the decision, do we go back to Basement, try that out, do we keep the rotation going?
which is a normal decision, they will go with that.
Open area defense next up,
another opportunity for Wilde Carr to move to map points,
especially now as the offense of off-sides
and team rotation.
Kind of a weird matchup in terms of the defense
of Operating Lineup, of both their lockers defense
and their CEO defense have the Goyle-making re-imperance,
keeping the Azami on board,
introducing some new elements as well.
Certainly make a lot of these operators
be problematic for Wilde Carr on this clear.
very quickly though, opening up the stock window, we're going to get a line over these
Keeva barriers as rivals, and Fens as well, spotted by the Stalaton scanner. A little
more work will need to be done before we push these defenders out of position to make them
uncomfortable, because that will make them more problematic, but as I say that, a rival
with a low HP, I think that goal is utility, might be falling back quicker than you expected.
There's a Fens who's since getting onto this defense, and kind of since the first half
for the attack has quietened off quite significantly.
Baby Shark at the moment just told him that Janet a position.
He's gonna know that Fenz is playing
inside of Janet as right now.
JJ's got tons of information
that he can feed across to the team.
There's barely significant extension here as well
onto this top floor.
Adrian, just thinking twice about opening up that canter wall.
No, looks like they're coming out to play.
Info there knows exactly where Fenz is
to try and stun him out,
but he's only gonna buy the space with that stun.
won't be able to actually follow it over the kill.
Babyshot also has been chunked down a little bit.
They will be fairly confident now that that top floor's clear,
or clear-ish.
They've got obviously,
sauce on scanners that you can confirm all of that with.
My worry right now will be from a C4.
There's one unsuccessful onto Kanzen.
There is gonna be a second in the hands of JJ.
I'm sure not C4, it would have been an impact.
Excuse me, there is only one C4 in play.
So JJ, still with his C4
and trying to work vertically onto someone.
Oh, Adrian, not so long as to play an elevator instead of Rival winning that fight, swinging
out from the single door.
Down to 1 HP, with a dopey call, removes a substantial chunk of his remaining health.
But a big fight, Adrian L0 and 2 on main lobby duels in the past couple rounds.
Still information on this ram up top, they do not know until now about this Valkyrie,
but they certainly don't know about the camera's rival.
Finished off by Baby Shark, though at the cost of her Fire Bolt, but we can't get that
one back.
But the wild card this time we're covering from a pretty stark deficit
With only 40 seconds remaining canzen and spotted for quite a long time on this vert hasn't been able to find any angles snake
Looking to retake
Moved up marble stairs with dopey call goes out sees one at the other end of square
But now an attacker has moved into the bottom staircase looking to cut him off size dispensants
Important second especially with that made they turn off his phone
But that's the as the rest of the attack is moving into the site by fierce doing a great job at keeping them all at bay
State now finally joining his fence gets a big double and five years another time coming off the back foot
Feels like fends is the pulse of this roster right now
If he has a good round if he's able to get a few kills five fears are doing all right for wild card
I wouldn't be surprised to see the tactical timeout
the game. We're going to be
playing a little bit of a
battle right now. There's
quite a lot at the moment
that's desynced from one
another. We'll see what
happens with the bands at the
end of the end of round
down to the start around 10,
but it will be a very common
position here anyway for a
tactical time out to be used
and wildcard need to maintain
this lead reminder. They win
this. They do have a chance of
going first, depending, of
course, tomorrow's games and
games later on today. So we
will see. At time out. We can
they're overcomplicating things.
They're very often finding themselves
with that opening pick links.
And instead of, and the attempts to do it there
in that round granted,
I'm more talking about the CEO round
where then everyone tried to find a one versus one
engagement and win it.
They did put it up a little bit more
for that last round into open,
but it's still not good.
Their end of round is still far worse
than their start of round.
They're great again and great again,
that entry, but their information
for the end of the round,
it's just costing them continually here.
I don't even think they had a clue
about those Valkyrie cameras,
even how much they lost to them.
No, I don't think they did.
And to be fair, I mean, part of the reason that might be
is that you don't see any C4s go off,
just because the one player at the C4
is the one playing over in cafeteria.
So they see them get impacted through the floor,
and they're like, oh, well, they're
trying to impact the boogie droids.
Clearly, that is what they're trying to do.
Little did they know that it was partially that,
but also partially to even get some damage onto the attacker.
And either way, it's just not the kind of play you expect
enabled by a black eye camera. It's right here as you can see just some
unfortunate timing going against Wildcard at the moment even with that
advantage they had acquired at least throughout the mid-portion that round
as you mentioned fence.
Becoming one of the most standout players of five years in this series of
course had that 4k earlier on and has only got four kills since then but an
important double in that last round that some of its most impactful kills in the
whole map. Yeah, friends is doing a hell of a lot of work there.
Rival four and eight, not the best day for him, Snake seven and seven. So yeah, without
without friends, it's to be fair, shout out forest. Gotta shout it out when it's going
well. Eight and six. I mean, between him and JJ, they've got 10 kills.
I don't know what to do.
Right? Well, it's the blitz called
for because after the time out,
that's what Spike has moved to
while have been using so many
info ops and still looking like
they've not got a full picture
a shield and we're attacking downstairs and we've only got ace. We do have two kind of
openers on agent, so two hatches at least can be open. Now, if I face my play with some
open, that is always a possibility, but you can't always rely on that. So, I don't know
how I really thought I was fine up a little bit. I also worried for JJ. Ooh, little fan
to the engagement though. He knows better than that. He knows his three toxic Dave canisters
are more valuable than an ego challenge into electric.
Ooh, they look like they're gonna open up the hatch.
Spyker immediately drops down to route.
He just barely gets back in time.
Kind of a quick turnaround to go from boots on the ground to hitting the ADS for Spyker.
I think that was always going to be a difficult engagement unless Rival committed to the fight a little bit.
Benz even.
Looking to go for C4, and it seems like Gage's not even ready for that as well.
Doesn't quite catch it, but C4 doesn't catch anything either, so.
There's a nice little play by Wildcard doesn't really get much for their troubles now
They begin to turn their attention over towards blue. It's JJ still playing there
I'll be a bit further back than he was before
Canada needs to make a decision doesn't want to find himself in no man's land. Oh big balcony camera here snake
Some nice placements on these forest is allowed to gather quite a lot for free and maybe even a bit of a flank up those main stairs as well
Snake will just be able to challenge on through that hatch ever so slightly
Imagine JJ's got himself clean. No did over commit got caught in the no-man's line
Fancy himself for a little bit of a challenge to get the down onto spiker
But went down with one maybe two toxic babes C4 over the top. Oh spiker. There it is
JJ you have been vindicated here that down proving crucial damage spiker already taken
Enough to the C4 to finish him off. It's just might be when now though because the blitz
It's not really thought of when you think of this site. It's all gonna come down to the gunfighters now
Especially if the time gets lower, you'll need to be in particular to be good on this cover if you have even any hope of a plane in their minds.
This glass has got to go big and hold these angles close on the door and push them through gold.
Rival, look at this, a cheeky angle through the door. Just catches a glimpse of somebody, cans and rotating through the smoke.
Well this weird rival might take some shots, but again with the glass covering he can hardly see a thing and nobody even swings.
Rival might have that long angle, but with no vision to speak of, only so much you can do.
Fence on this retake. What can't he do?
Two big doubles in a row.
It's a two-man retake, but a one-man effort from Fence at the moment, putting Bay and Baby Shark in a difficult position.
Gotta watch above and below. Prefire around the corner, basically.
What can't this man get accomplished?
1v1 against the glass. Maybe he just based in a rune against the 1v1, but no.
Down goes Fence and Forrest is good for it.
the two players we picked up on five years tied the game against wild card.
Here we go. Everyone was coming into this thinking it was going to be a real one-sided affair
and five fears have leveled it up. Five five right now,
fends 15 kills to his name at the moment.
Seriously can do no wrong right now.
Regardless of operator, regardless of side,
putting in a performance and picking up those kills.
I will say, big shout out to that player on your screen,
Snake, the Valkyrie cameras were impeccable.
And again, it's something that Wildcard
have struggled with.
Couple of rounds in a row now,
we've seen the Valkyrie cameras provide
crucial information that is given five years
to space to play in the way they will.
You can see, server in being watched right now,
but prior to that, Fenz has already made
his way up main stairs,
was a great camp at the top of main stairs and that's cleared the way for him to get into open.
Good little double swing at the end, Forrest. Again, another player whose impact has been massive
this game. The only second player to be positive at the moment on the five-finger roster at nine and six.
He's been criticized a little bit for his performance. His stats definitely haven't been
the best, but in this game, he's putting up a hell of a contribution. All square now,
wild kind of use their tactical timeout. Starting to get into that panic
station a little bit, Lynx. Well, especially as they've now lost three
sites in the road, dropped the site they want at the start of this half. Even when
things were technically speaking, moving quicker, they're able to get an opening
pickable 30 seconds faster. Plants, of course, coming so late in the game, you're
having an advantage. I mean, so much of this, again, we talked about four, he talked
about Snake, but also after acknowledge Fens, these have been some really
impactful kills on a defense that retake in particular completely changed five
years fortunes not just the kills but the initiative to take it the call from
the team to make that play so now as we look towards CEO remember this was the
start of a very quick play a wildcard get baby shark into marble a nice little
three two one the utility in the position baby shark gets to and moves
around they'll be convert that 5v3 rival trying to take any some lessons from
baby shark get a swing out of the window get the advantage early taking out
There's one can he get the second not at that range with the shotgun
But if you get the national one-for-one, I don't know exactly who that favors
But at this point for five years keeping the momentum as a win
I mean JJ pulling the strings on the on the camps and stuff probably maybe not a bad thing
But you're always only ever gonna go one-for-one at best hoping out the window
You know that's gonna be your fate regardless
And the fact that he was able to get one and put a bit of damage in on spike
Yeah, I mean good on you. You've got your one, but
Might be a decision that comes back to hold them, the axe, like you say,
got the biggest value there in terms of operators that you could have removed.
Apart from that, though, everyone on the side of Five Fist fairly dug in at the minute.
Barcard really starting to rally around the square position.
Ooh, we spoke about good information for the defenders.
This is some good information for the attackers.
Spike has got a great drone there, the drivel.
Just trying to give himself a little bit of surety through the floor,
keep him barricaded his feet.
phone call as well just need to find that new jammer and cleanse himself
nobody stated it for long enough maybe there is flames are still gonna affect
him in his phone will blow just taking some of the damage
okay guys are trying to do his best fence impression right now find some
kills in the glass on this angle Adrian take this line but oh forest off angle
between the flag. That's one you never check. And that's one even if you're ready for it.
I don't know how you thread that shot effectively.
It's another ballerina fought fears. Okay, I was gonna say,
briefly bring back the man town, but they catch us for us next up.
Trying to take a quick little one tap against Snake. DMR is always going to win that engagement.
Wildcard just slowly bleeding out in round 11.
Canton now rotated off the rappel inside the building. Him and Spiker trying to set up this 2v3.
How are they going to do it? Three defenders holding their positions passively, only Kansan
on overwatches Spiker wants to put this diffuser down, pushing deeper into the side. Kansan's
writing with a clothesline. They don't even win enough time. Five years too eager for
that map point as they've taken four in a row.
I mean, what are we doing, Wildcard? There's two really bad challenges there that are happening.
Aging onto Forest and then Bay onto Snake. Like, Bay was going for style points there,
going for the one tap. You're going to be against a DMR. We start two phone calls on
on Spiker as well.
There's quite a lot being left on the table at the moment
from Wildcard.
If now let the lead slip, this game's momentum
has shifted entirely the other way.
And five fears are currently sat there thinking,
yep, you know what?
Why don't we just take the full three?
Why don't we just have all three points there?
Thank you very much.
We'll bash Wildcard's hope of a first place,
and we'll give ourselves a better chance
to not get relecated come stage two.
Run out eventually. Paying off there is advantage.
Kind of fell to the side of five phase in the end.
And that was the challenge from there.
I mean, we've seen him pull up some great kills today.
He's 12 and eight.
I understand he's probably feeling himself right there,
but it's better ways of dealing with Snake long range
than just really rolling the dice there on a bit of everything,
really, you know, pink, hit range, DMRs.
Like you don't really want to be taking those challenges.
You want to be giving yourself the best chance so bit of a shame state come down to that for wild card
They really clutching at straws there to try and get something done
But I face now with a chance at a full three points and where do they have to defend links they can go downstairs
Can you go to open area?
Baby shark not looking to let this slip in regulation
Trying to do what he does best soliton scanner in hand or more accurately f2 in hand right now
Taking an early line on blue, but obviously barricaded off. Gonna break that down.
We'll make some noise when we reveal Baby Shark's position. Good to be spotted.
Dr. Cam is early. Seems like a lot of these rounds on defense they have got
unspotted and gained quite a lot of useful information for five years on the
defense. First smokes out, first they're spotted by the soliton. Another black-eye
camera in blue or watching blue specifically. Baby Shark trying to find something as age
or in. Another time moving through main lobby, they get the first pick down, looking a lot
like this five years attack, a quick play into archives and tellers to cut off some of
the horizontal angles inside of sight. And more work has to be done as Baby Shark's
still on blue, but Wildcard doing a good job to get the initiative in the first minute.
Well, I had the addition of the IQ here. They need to be busy in those scanners. We still
There's at least one Valkyrie camera in square forest currently watching that. He's gonna be able to feed all that information
Over to JJ. Didn't do much good though. Baby shark is there to collect
Trading one lot of information for another snake will find spiker
That's the diffuser called on the ground the nade traiting back out from the grave
Big drop from Adrian is Bay is gonna find the last wild card will eventually find some success here on the attack
Where has that been all half long?
that's just basic math. So
really not a whole lot more to
read beyond that except except
for a couple key things. Of
course, Ben's big performance. We
saw that half going to be big
factor going into this next one,
but also a bigger question for
wild card. How much strength will
they have going into overtime?
It seems like they figured things
out, but I'm not sure what
they're going to do with that.
I don't know what they're going
to do with that. I don't know
what they're going to do with
time. It seems like they figured things out. I mean, we see that quick play in the archives and
tellers. We see some early control in blue. It's only just winning some gunfights after that.
It's obviously important. Never going to fault them for that, but if we take a look here,
JJ's swinging out. It's good flank watch by Baby Shark. Just on a lot of these off angles,
winning their 1v1s. That's important. That's quite good. But there was a whole lot of strategic
failings in between round 7 and 12 that we're looking for wildcard bounce back from. And it
It might only be one round they need to win, but if that one isn't good enough to take all 15 and 5 years,
have been quite good in these clutch moments.
Someone had not been good as the attack.
That is true.
And that can be said for either team today. That's not a dig.
That's just a fact.
Well, we're working with the numbers we've got right now.
And so far now the team has been great on the attack given that this is banking should be a somewhat attack of favoured map.
We go to the basement then.
Wild card, they get the defense in overtime and that could be fairly defining.
This has been a nut, this has been a very tough one for 5 fears to crack.
Round 1, it was a rush, it's unfair to judge them on the way that round 1 went but spoiler alert, it wasn't even close.
Second time around again
It was an opening picked from baby sharks that just sort of cascaded into a big old problem at four or five stairs
So you need to be careful
We need to do a slightly different approach here and they've got it
I like forests and I like his position
It's gonna be on the nook and it looks like he's gonna go for a bit of a garage walk
He's got some great information right now knows that there is gonna be a player Kansan just on the black car inside a garage
It's a really horrible angle to challenge, especially given that Kansans got the TCSG.
Forrest himself will have the DMR, I assume.
Andy's got the heads up because he has the info.
There is only a couple of places you can come from when challenging this garage,
and it's left side of the police car or the right side.
You haven't really got the options, but he is going to try and sneak one.
Just spot him through the car window.
But barely any damage exchanged either way, even barely any shots.
Snake moving in through the middle floor.
One player over inside of elevator but beyond that wildcard not looking to
press things too abruptly. Even all these blue stairs. They're ascending forward the
couple toxic canisters but look at this quick rotation. Spike her up with the C4
and that's the shield out of the round. Can't really blame JJ all that much.
You're expecting only the smoke on the opposite side. She's a good call from
wildcard, catches the attack completely off guard and now Adrian creeping his way
through the middle floor might go down if he does only a 4v4 but still surely
five years aren't ready for this yeah flank potential right now for agents
massive forest will find one up from garage but that should be the only one
he finds he shouldn't be given another agent picked one can he grab the second
here his team are a little bit light he needs to see success right now he's
caught from the rest of them and five days are gonna try and clear it they
will do so fend's just barely getting the shot off before Adrian tucks back a
around the corner. 17 and 6 right now for Fens. Never kill he gets. Just a little bit
more of a chance that 5 viewers could close this out in OT. Now moving in with the diffuser,
we're trying to bait out some utility with 25 to go. Snake with a big pit to bring the
advantage there away. Forrest holding this long angle for minutes at this point. Kansas
another vertical retake that Snake is ready for. He's got the right angle. Spiker, he
He's been tapping away behind the ambulance for years at this point.
He's found nothing for his troubles.
He domes Snake around the corner.
But Forrest has had this man shut and locked down for almost the whole round at this point.
The Spyker on such low HP.
A DMR in his way alongside two nades that can be banked around the corner.
that he gets it is so infinitesimal five years on the attack of all sides. Take map point.
I love it. I absolutely love it. Forrest has played a blinder there getting himself into
garage really self sufficient on the drone work and so so patient not giving spiker any real
opportunity. You're a DMR versus an SMG 11. If you lose that engagement, you are never
going to forgive yourself. And Forest knew that he wasn't giving any chances for a spiker.
Just gently tap firing away able to slice through the sights and enable the plant to
go down. Adrian nearly had it on the flank with a decision from five fears to clear him
out and to not let that be a potential thorn in their side was massive. You can see he
It was very important from Snake that he didn't over-aggress there without the facility and without the sort of assistance from Fens
Snake then moving on to get the kill on the hatch and they just knew where everybody was
Breaking the deadlock on that basement site five years now one round away from points
And again, this might not mean a lot for the overall standings five years are
You know still very much on the outs if not entirely out, but even then a full six points on the week
Well, you know not six points actually it's OT, but still five points even on the week if they can win their game tomorrow
So do a lot better trying to salvage the reputation remember these were the champions of kickoff made a pretty deep run at SLC
And now looking just to try and get as close to the rest of the pack as you possibly can
You can only keep yourself but keep the league as competitive on the surface as it could possibly be.
And still take it on wild hard. This late in the game is always an impressive feat on and off its own right.
They're looking to spot some of these Valkyrie's families pushing in quite quickly.
Oh, it just bounces the gun around Snake's head.
Valkyrie will escape back down marble stairs.
Quite there on the cutoff.
All card gathering more information but not a whole lot to be found just yet.
Spiker maybe looking to push into open area on the blitz just as quickly as he did last time, but instead of a half-strap
Half-dead in the single window, Adrian again late on the touch, can't really quite find Snake through the soft wall
They may be looking to shift forces a little bit, no, instead it's a baby shark that goes down
Trying to find the next Snake, just damage him to half-HP before he's sent out the doors
Fends 18 and 6, he almost favor him for this kind of shot
Adjust around the corner with rival as well both opting to play at safe a minute 15 wasted
You have a 4v3 the best decision is to fall back
Perfect play there from five fairs like you say you've got two kills
You've wasted nearly half the round get yourselves back to site with the way this game's gone
You can't count anything out base shooting on one side Ben's is shooting on the other the ball's still alive here
Just get yourselves a safe. You can reposition and fight another day right now
There's still a heck of a lot for this wildcard team to do and they are heavily dwindling on their resources
Camden does still have his acelma charges
But you've got two nades to try and make this work and two stuns
You've not even got any smoke to try and obscure vision
On the flip side, you're gonna be going up against three toxic canisters
Those are gonna come into play later in the round and we're getting quite close to it
50 or so seconds left on the clock now and JJ is only just starting thinking about placing those out there
He played garage beautifully last time as an attacker and he's likely going to do the same here as Sato.
Sorry, Marini on that angle. Super long range DMR shots. He's going to be able to cut off a lot of this push into size.
The player that cuts it as he pushes into sight. They're putting it a few times down. Smoke can't do that perfectly.
There we go. A forest with the shots we needed.
Now the fuser dropped at such critical time, Adrian's got to fall off the vertical angle.
somehow play a bit more active of a role. How could he possibly do it? Fens is
ready for this push. Not gonna break 20 kills in a likelihood because it seems
like the game is about to end right here. Adrien, Fens forced in garage. Fens
trying to get the next. Only so little shots in that gun.
Adrien's found three, what? With one player deeper inside of the site. He covered
Kansas on this diffuser. Adrien all the way from across the pond. Country loading.
But still takes down JJ
Right at the end of the line Adrian with the game on his back pushes it to 15
I can't believe what we're seeing right now. I really can't
Adrian has been quiet as a mouse all game long and then picks the most important round to find four kills
On striker of all operators not the strike is bad. It's just not what you usually expect, right?
I don't even know at this stage, I really don't even know.
And the first kill of the fence is fine, the second come to Rival, it's not great, like
Rival should be a bit more hot on the where your teammate just died from, J.J. left him
the 1 vs 2, like you can't really criticise him, he has to push, aliens got to cover,
the plant has to go down because of the time, you have to take the engagement, you have
to take that 1 vs 1.
I'm talking about a big place throughout this series and a lot of big performances fans 18 and 7 4s 13 and 9 even base 16 and 10 but
Adrian to level things 10 10 a low bearing 4k for wild card. It seemed like they didn't have a chance in hell that round
Adrian just bets it all on a walk down marvel gets four for it
Now this wild card a chance to close things out on defense of course as things often tend to be Ali
Got a defensive side at half an hour and an attacker side at overtime.
So that doesn't mean Wild Carter safe and sound.
So it'll be an all basement locker.
There are all basement defense for overtime as well.
Wild Carter off to go back to this site.
You'll see a lot of the same paths tread by this attacking team.
See how much dissimilarity is with the defense.
I can imagine five years of spotting black-eyed cameras all the way on the second floor.
We're not looking to skip any steps.
No, they're gonna be forced into a full clear, aren't they?
And Wildcard know exactly what they're doing.
Time has been a factor here,
more than once for five fears on their attacks.
So spreading themselves fairly well
across the whole length and breadth of bank
is gonna make things a little bit more difficult.
It is gonna consume more time here.
Five fears have gotten a lot better as the series has gone on,
but it will still be a factor.
I am almost certain of it.
Basement site, three rounds in a row,
through the unusual nature of this game wrapping itself up. I'm all here for it. Good info here
on the yokai. Not only knows where the drone's going, calling the hatchers soft, they know that
that's going to be a point of contention. Kanzan can also come up and try and support a little bit.
Doesn't feel as though Snake's got any idea that he could be there, but it's main stairs.
Someone is likely going to be there. The Nade will facilitate his cross. The Nade maybe just
maybe just trying to take up this position.
All the fans are free,
but Adrian caught in the pulse scanner,
straight into the soliton to confirm no one's pushing off
the back of it.
That's the opener that Five Fears needed.
And especially now, Adrian can't completely call the push.
Kansa might have to take a bit more active role
on his yokais to gather this information.
Wildcard bets so much on this lineup,
echo, pulse, and Valkyrie.
And it's wasted time.
It's drawn a lot of attention losing Adrian like that.
You wanted more out of him, you wanted more from the possibility of utility, the primary.
How not having him.
It's not going to be the death now, for all of us defense.
They still have so much, but for us,
you can see him in five years, moving with a bit of confidence.
The user swaps hands, and Yokai's still inside of the site.
But for us, these EMPs, trying to stop all the C4s, all the Yokais, whatever he can,
as Fence pushing deeper, now on 19 kills, completely holding things up as five years,
to be the first team to have
been able to win this game.
They've been able to win this
game for years who struggled on
the attack so much with both an
OT and take it all against
Wildcard at the 15th round.
You know what that game right
there is reminding me what it
feels like to back this team.
It has been an awful season for
them so far. It's been a stage
to forget. And yet when
everything doesn't matter.
There's no way they make
It is an exciting team to watch.
Let's do our desks to stay about it after this.
I
a full on the overtime game but it sees five years coming out victorious in overtime and
that means we get to chat with them as well.
We have fans standing by for an interview.
Good evening, fans.
Congratulations on the very close game,
but a good performance from you as well.
Tell us how you're feeling.
I know we're feeling great.
We knew this like season's kind of over for us,
but we're kind of like trying to build on for next season,
you know, get that confidence back.
Cause like at some point of the season,
we thought we weren't like,
like we didn't know how to win anymore.
You know what I mean?
And so this was a big win for us just like for the team.
Well, fans, obviously congratulations.
You were clearly the MVP of that game.
I mean, 19 and eight, it was a hell of a performance for me,
so congratulations for that.
I kind of just want to pick your brain.
I mean, obviously this is your best career performance yet
so far and throughout both your stages.
But what motivates you to put up games like this,
given the fact that this current stage
really hasn't looked the prettiest for the team,
but you still come in every single day,
dropping these numbers and just expanding upon
even your own career and play.
I mean, we play every game, like it means everything.
We just go game by game, and I do the same.
Like, I just put in the work, and that's it.
That's simple.
Simple as that.
Was there a little bit of extra in this one,
because it is that JJ versus Spiker?
For JJ, it was.
JJ was pretty fired up coming into this game.
But I mean, it's just another game for most of us.
Yeah.
I'm always curious there, because I
know there's that beef that kind of goes back to like 1
or something.
But I'm curious JJ actually talked about you guys are not going to make any roster changes
Obviously the stage hasn't went according to plan you guys are not planning to make any roster changes
Are you going to hold JJ to that first off and can you again touch on like the atmosphere of the team?
What what exactly with that foundation? Are you guys trying to improve? What do you kind of know as your weaknesses?
So we um
We're not making any roster changes that seem we all like we saw what we could do
I just felt like we kind of had a bad like set of practice leading up to the stage and that really messed us up coming into the stage
And so we were very behind and so it's taken a while to catch up and then we um
Are like mental it's outside. It's like a strong mental isn't like we
Like have like a DZ system where like we're like we're like very in it out of the game
We put in a lot of work out of the game
We're big on the team culture and we try to lead a very professional environment and that really hasn't changed at all
It's just
It's just been a lot harder when it comes to like the confidence self confidence in every single person because of how poorly we've been playing
Just one follow-up question obviously again just highlighting your guys the stage so far
How important is it for you guys to still finish strong obviously trying to avoid?
relegation in the next stage so we're not really thinking relegation we're thinking a sigh and
And so we just want to build up confidence for next stage.
Like that's been our main goal this entire week.
It's like we know this week does not matter to us at all,
but this will help us in the future come stage two.
Because like if we have a good run in stage two,
come on a side point, we're pretty close to already making
booking our ticket to SI.
That's true.
So that's kind of what we're working towards.
Yeah.
Got to aim high.
I like it.
I respect it.
Thank you so much for your time, fans,
and good luck in your final game tomorrow.
Thank you.
As we said, shoot for the stars, I mean, that was definitely what Fnz was doing today as well, clearly the MVP of this game.
Yeah, absolutely. I mean, like I said, going 19-a, he had a lot of heroics in this game,
but I also want to give credit to players like Snake and Forrest as well.
I mean, obviously we've highlighted Forrest in a negative sense throughout this stage,
but it's good to see them still coming in here with the right attitude, wanting to improve.
And honestly, I think there was a lot for us both to take from in this game
that I was impressed to see from the side of Five Peers.
However, again, stage is done for them, unfortunately. They still have one more game,
but I do appreciate again the attitude and direction that they are focusing on that future and then like he said
S.I. points if they can have a really good solid next stage they look good. Who are we? We're talking about relegations
We're trying to put down. He's like, what are you talking about? Well, you guys clearly don't know nothing
But yeah, they actually impressed me. I was asking for them. Please show me something J.J. Ko five fears, please
And their defenses did look better. They played a lot of layers that first round on defense
It was highlighted for me the Arunigates the Vulcan canisters on the hatches. They were wasting a ton of time
Actually wild card ran out of cans. They couldn't open up any of the walls couldn't go for a plant somehow
They lost that round there was some rounds in there that five years was losing like that very last defense around an overtime
Fence kind of whipped on that fight and they shouldn't have lost that round either
But regardless that I did see improvements from them on the defensive side
There was a lot more kills that were hard to find rather than them kind of giving their lives away for
They forced a lot of wildcards in.
They did, absolutely.
They absolutely did, but a full on overtime,
though, unfortunately for five years,
is not enough to make it into playoffs.
We will still see them one more time tomorrow for Wildcard.
They are now currently sitting in third.
We will move on to our next game,
but we actually get to see the top two
in NA play against each other.
As we said, top two, the most recent major winners as well.
This game surely is going to be of good quality,
and especially with Wildcard taking the last year,
I think we can say that both dark zero and a matey there's just in the league of their own
Yeah, they're definitely in the league of their own
I mean just watching them and how they play as a holder clearly in the league and in the league of their own
I mean a matey as we said still currently undefeated as for dark zero as we said
They're the run out for slc and this should be the match that everyone wants to tune into today
This is for our first second both these teams are fighting for it and again when we talk about mentals
We talk about mentalities pride is everything for both these teams. We've heard it from savages and hannies or interviews
We've heard it from the players on the side of DarkZio.
Everything is on the line here, regardless of if it is group stage.
Both these teams want to be at the top once it's all settled.
I just hope we don't...
It doesn't kind of end up like that, SR.
I mean, yeah, I don't want it.
I don't...
I definitely want it to deliver.
You're going to jinx it.
I am going to jinx it, I am.
But I do hope that we do see a really close match.
And I do think we will.
Both these teams are performing at an extremely high level.
And like you said, right now it kind of seems like we do have a top two NNA.
Like, it's very clear.
And I think the other thing that the other prize is that first seed again when we when we talk about kind of the gap between some of these teams at the top getting that first seed and being able to play a fourth place team that's probably wild card or 100 themes at this point, depending how that match goes up, I think it's going to be huge for playoffs.
Yeah, I'm glad you mentioned that importance as well as well. Of course the first spot, but you said it's a closed game. It really is the game of inches. If you look at the stats from these two teams.
Yeah, I mean, there's clearly no fan favorite here,
even if you're a fan of DZ, even if you're a fan of MAD.
I mean, both these teams are hitting hard
and they're hitting right where they need to be
and even right underneath the other.
I mean, when I'm looking at this matchup as a whole,
there's not one distinction.
Then I'm like, okay, this team is clearly leading
by a huge margin, maybe on the side of entry.
But even then, with the way that both these teams play,
they have very similar play styles.
They both can get aggressive when they need to.
They both can play passive.
They both can switch up on a dime.
they play into the meta extremely well,
whether that's on the attack or defense again.
The numbers show clearly both these teams,
it should be a good one.
Yeah, and like you just said,
they have the two highest attacking
and defensive win percentages,
and towards the meta,
they have probably the two best shield players
in the region with Kino and with Savage.
The IGLs are extremely good on both these games
with Savage and Foltz.
There's no weak link.
There's literally no weak link.
Like, these are the two teams I feel extremely confident,
no matter what, if we send them to the Major, which I'm sure we will.
And even looking at these two rosters, it's just stars started with the potential on these
two teams.
And when we talk about DarkZero, having one loss so far inside the stage, but even on
the side of MAT as well, they're currently flawless.
They have the potential to do that again, replicate the result they got on Stage 2 2025.
We all know what happened after that when they went to the International Event after
Stage 2.
They ended up winning that event as well.
So this matchup is huge.
Yes, the top one spot is on the line.
Yes, the pride and honor of being the best team in NA
is on the line as well.
But you already alluded to it a little bit.
There have been some roster changes to these teams.
In fact, some teams only play against
their old organ situation.
That's exactly it.
We are two apparel players, in fact,
that have traded teams essentially during kickoff
for the brand new year.
We see Gunnar singing there.
I get a little bit distracted.
But Kino, for anyone who doesn't know the lore,
Kino used to be on that M80 roster.
and there was a little bit of contract negotiations,
didn't go his way.
He ends up leaving and joining DZ, the former SSG core.
And then Ashen, who was on that SSG core,
well, they also lost the organization during kickoff.
It was a little bit of uncertainty.
He's seen the M80 opening,
so he switched over to the M80 team.
And if you look at that head to head,
I mean, maybe it's not fair
because we're talking about a single stage,
but the most important status right there at the bottom,
Kino's having a little bit better success
since they ended up qualifying for SLC and actually winning the event.
And not only, though, is it a tale of both these players kind of proving themselves on their new team,
but it's also they are going against their former organizations, right?
This is the first chance that Kino has to go against his former M80 players,
and this is Ashen's first chance to go against his former players from the SSG roster now on DZ.
That's the situation for both these players to look at their old orgs and be like,
You guys were wrong, I made the right decision,
but something that I even want to highlight further past that is,
you're going to be looking at these two players,
and especially a player like Savage,
and another player on the side of Newers.
You're going to be looking at their shield players specifically on both ends,
see how they're making headway,
see how they're being able to take space and take control of a round,
but then looking at players like Newers and Ashen,
who are going to be poking and prodding around the sites,
having that ghost pressure around them out, finding that gap.
That's what I'm looking at when I'm looking at these two really go head-to-head,
is who is using those shields properly,
and who's effectively able to find those gaps
and punish those teams.
If those are gonna be the two important things
for this matchup, I wanna see what map we're going to.
How much really of shield play is there going to be?
How much gap finding is there on a map like Cafe?
Wow, this is a great map for Dark Zero.
I mean, they were just on a five win streak.
They did lose to Wildcard, however,
in group stage dropping that streak.
This is an okay map for M80,
but very strong for Dark Zero.
And this is where I talked about that ghost pressure
and shields really coming into play,
especially into that early round
where we will see Shields be able to make that headway
and then players like Neuer as in Ashen
who can go around, find gaps and expose the teams.
Yeah, and speaking of those Shields,
if we reference back to that Dark Zero game
the last time they played the map,
Wildcard ended up, I believe,
banning the double Shield on Dark Zero.
So we'll have to see if M80 kind of does something similar.
The other cool stat that goes into this map is M80.
This is the map that has been banned on them the most.
We have not seen this current roster play cafe.
The old version of the roster before Savage,
this was their best map.
So is it being banned on them so much because of their previous roster?
Or is it being banned?
Maybe there's some intel from scrims we're not seeing.
Maybe this truly is their best map.
Well, our last prediction didn't really go the way we thought it was going to go.
But I want a prediction for this game.
Given it is the top two playing against each other, there is no setting on the fence.
I need to hear the team. Who wins it?
Honestly, I got to go with M80 just for the flawless streak.
They've been shown that they can keep up with every team and DZ is the next one.
and I don't really see them falling short here.
I do want a good game though.
I don't want a blowout by any means.
I want to go to WOT.
This game I want to.
Another 15 running.
I'll take it.
I don't think we're going to get one.
And I'm going to actually go on the other side of that.
I'm going to go on dark zero.
I've had a historic run of hate watch in this organization.
Ever since I was no longer a part of them
and I was completely proved wrong,
they went on to win SLC.
And at this point, I am on board this DZ.
They got a good shot to win it again.
Oh, I love to hear it though.
It is the top two of NAL for a reason to quality of this matchup should be insane and it kicks off on cafe.
And I think everybody on the planet is excited to get into this one.
The top two teams inside the NA League going off against each other, though, I will say game.
I'm sorry. You will not find many MAD predictors on this desk.
Not that we think it's going to be a bad game.
Ali, if you both think it's going to be a good one, but dark zero, they just feel a little bit ahead.
Don't think I love it when the hay watch comes full circle there for men.
he's like, he's actually
watched his team now long enough
that he gets it. Yeah, it really
is. It's the entire opposite
right now. Fully bought in. I'm
sure he's got an old jersey that
he could dust off and represent
as well. Maybe we'll get into
one of that on one of the
broadcast. But yeah, DZ versus
80. The hottest game of the
stage, and I guess it was always
going to be a hot game at the
toward the end of the stage
because we didn't really know
we're not sure when we started
things off all those weeks ago.
We had an inkling that dark
zero be there. We thought M. 80
might be in contention. For our
number one and number two place
teams to be headed off in the
last week is massive indeed on
cafe and map that. Well, we
don't get to see all too often,
especially on the side of M. 80
has been put. They haven't played
a couple of times. They had
some trouble with it a couple
of weeks ago against Wildcard.
They're lost for the stage came
on this map. So will that be a
little bit of foreshadowing? Did
it make to see something that
they think they can replicate
from the wildcard side of
things? Time will tell. Start
it off with a little bit of
replicate from the wildcard side of things. Time will tell. Starting off on the defence,
M18 will be taking us into that mid-floor. We've chosen to heavily target Kino on those
shields. We know that he's capable of doing a hell of a lot of work, but unfortunately
in the first round you can't ban him off. There will still be the Blitz available. We'll
switch off it at the last minute in favour of the book, given that the side choice is
going to be that mid-floor. I imagine they want some top-floor control. They are going
Pretty heavy here. We have got a book. We have got a sledge and we've got a ramp
Is there space for this much soft destruction in one line up? I'm not too sure links
genuinely I look at this and like I
Think we're okay. I think maybe we could have pivoted to a maybe a dope to be maybe something like that because
To your point you're gonna get the booty drone down to get the skeleton key down
What are you gonna? We got a sledge at that point? I mean, I do kind of love it
Also, I think to be fair, you know, you have the secondary pistol on play that is when you influence your choice a little bit, but it is just kind of a crazy operator lineup from Dark Zero in that regard.
Of course, there's still other varied components we're talking about. Newers on that snake.
You can set outside these windows and find information with the Solothon scanner.
And they're also on the striker trying to bang the nade over the window, landing right at the feet of...
She don't know who that is entirely might be the thorn. I feel like she's gone
Thorn gets the first bit gunner finding Kino pretty early taking down as he's moving across the long bar
It's opening tip gung the way up and 80 at a great stage so far by the way
I know we both predicted dark zero above the maybe so the only team kernel flawless only dropped one point side of the anti league so far
Oh, no DZ have lost their book. Anyway, force is going to throw some boogie drones
Ashen they'll find a kill over onto newers
Jane, I know they're all just on those white stairs looking if he can try and find the pick because DZ
desperately need one right now. NJR, patient as ever on the angle, but no one on the side of their mates.
They need to give themselves up for right now. DZ down two bodies. He's going to heavily hurt them here.
They're looking for a mistake. They're looking for someone out in the position and they'll find Gav inside of the site.
and JR went for a little bit of a home downstairs good teammate with him here
force is gonna be putting you know trying to isolate this player at the
bottom of Brown oh but Ashton finds it instead through the hatch from dining I
believe doing the most to get that trade well not even a trade easy don't get a
kill in the process they're tempted hunt down below just a trap set by this
defense Jenna no hopping down trying to catch the player on red stairs dies in
the process. Savage gets him
first round falling back and
they were everywhere in th
round. It was like there was
obviously players on the s
level and then we still had
bottom of brown. Incredible
really spreading that being
so thinly and give so little
usually a very punishing team on the attack. But after those first two entries, went in M80's favor
and we lost pretty much all the information that we were bringing. We kind of made, we poached a
little bit of fun at the amount of heart breach that was brought there. It didn't really become
much of a factor, did it? Because top floor control was never really taken meaningfully. If you've
lost two bodies, you can't really commit a couple of people to start opening up the floor because
you need, you've got two staircases to watch. You need someone to hold the vert that's now
being made. You don't want your defender to retake underneath of it. So after losing those
first two bodies, kind of the whole strategy really for DZs, order went out of the window
a little bit. M18. Now going to move to the base, to the first floor, should I say? Technically
not to the basement. Down to a wood kitchen. And again, they're going to be spreading themselves
quite thinly here, but I'll have the confidence to do so. Savage on the echo, going to be calling
the shots from afar and then the rest just speaks of a lot of flexibility really, doesn't it?
I mean, I mean, not only flexibility there, but flexibility on both sides. I mean,
you've got, of course, the vertical destruction utility clear in Scythe for Dark Zero.
You've got the echo, you can throw an ult this side, and of course, the heart reach
channel as well. But different options for both teams at the moment.
Well, I think it's not flexible, it's key now, bringing the shield on the fuse, so
we're going to try and still keep some element of that play intact as he tries to get the
material clear off inside of the site.
We'll have at least some element of a foil cleared out from this attack as a standard
on a kitchen attack on cafe.
See the other plays right now, like the C.J.A. and the N.O.M.s.
Not even C.J.A. and the N.O.M.s, they're on the big ones, he's already on the C.J.A.
a lot of the standard boxes at the moment for a kitchen attack and I'll do this next minute.
Imagine still going to be a lot of utility.
I do worry that DZ are moving quite slowly. We're approaching the halfway point now,
yet they've got some verto open. Look at this.
NGR only now giving themselves over for that kitchen dine inside. We can start
seeing what's the charges come through, but everyone's going to be out of there, gonna.
He's got other ideas. They want to get the pick on Tequino. Look at the rotations that they're
they're able to make with zero consequence. There's no one holding
towards the bottom brown, there's no one in wedding, there's no one bakery, there's
no one even bottom red right now for dark zero. His defenders, they can just
exit the side at their will, holding toward long bar. They've got savage on
the yokai drones, it's gonna be able to afford them so much in these later
stages of the round. Nua's likely gonna have to go for a walk down red, but with
action in coat and diffuser in wedding, it's gonna be a very difficult challenge
for him to make, well alone, whoever could be looking at him through the side.
Are your projectors starting to go out?
Ooh, nice little line created, not only inside of the site, but trying to block off Kovini
with these glasses. Can't quite see through.
C4 sent up over top, downs Janna though in the process.
It's almost worse than killing him.
Because now he's got to dedicate time to pick him back up as NGR goes for the cover.
Kovini wins that fight as well.
The Foltz dedicate some important time to getting Jano on the cover.
They've watched another element of those White Stairs push, can't even find a shot on the
player playing inside a small bake.
Yo-Kai drawing attention inside a site too, DarkZero with so many obstacles to overcome
with an increasingly low amount of time remaining.
How do these C4s keep landing?
How is Utility so good for M80?
Now the gunfights too as Gavini retakes up White.
You might find the trade, but M80 are playing so proactive and so clean on these defenses
so far.
fight positioning utility everything is hitting for the defense at the moment not a single thing out
of place. They just know everything at the minute M80 they have so much information and Dark Zero
are really struggling to deal with them in some of these pockets. Thing to convey is position
inside of VIP there it's not an unusual spot like you need to be able to deal with the warden
inside of VIP. You can't move forward with the plant if that's still a factor. But because
the downer man, because the downtime, they kind of have to try and ignore it and make something
work. They never even got around to dealing with the fact that Savage was on Echo and
still had both of his Yo-Kai drones available for the final pushing the round.
A very just tactical timeout here coming at an early point in the game.
the game. Some quite stern
faces. From that dark zero
side. I know I myself was
expecting another master class
to be put on from them. The
performances last week that
want to get shopper fire
rebellion brilliant from dark
zero. Certainly hasn't started
up that way. No, they've had
and they've had performances
like that so many times in the
past couple months. I mean,
even if you think against a
team like phase clan, how many
kind of reputation and the Shopify rebellion game last week.
Nah, I think all is nothing, we were going to get that level of performance against M80
today.
But for M82, outclash, dark zero, out the gate these past couple rounds, I think that
one even crazier than the first.
I mean, literally, it's like they were contractually obligated to get kills as many different things
as possible.
Gunfight, outmaneuvering, out positioning, utility, even utility not even getting kills,
We're positioning not even getting kills, but just denying important spots so I can dvd.
M80 were doing the absolute most, and it was just round two on a kitchen defense.
They didn't need to be doing all that, and they were.
And so for Dark Zero to be stunned like that out of the game, I mean,
tactical timeout quite logical. M80 looking perfect, and at this rate,
it will not be a close match. Dark Zero coming out of that tack. Maybe we'll stop to it.
Maybe Fabian's running a bingo. Or like a bonus scheme. Maybe it's a bonus scheme.
I would I would see him on playday 8 honestly doing something like that
All right, you get like two points for a C4 kill
Maybe like five points for an impact kill because we rarely see any of those any sort of utility kill
We can probably attribute some points to that as well for anything but a gunfight
We're going for style points right now
Big info here for savage if I just this challenge, you know, he's got the shotgun
but newest us to takes him out, got a immediate trade.
Oh, Ashen, he's joined onto the course.
He's looking for a new one.
Can you guys get in the plant down?
Hello?
Got her drawn out of position,
and now Foltz ready for him.
Information being sent out to the defense
and used to end up catching them in a trap.
Diffuser almost getting the biggest kill of the round,
and DeeDee does.
Kino fell down, the diffuser J9O put low.
How are M80 that quick with a reaction?
Gunner to trade out Savage, even Dark Zero moving quick.
Foltz to get that trade is insane, and yet diffuser.
Getting that double kill is what Jane I know,
and the spot where, what do we even do here?
Got someone who can peek you from white.
You gotta bait out the gun fighters perfectly.
Moving to plant the smoke, this is the office of off spots.
Not to pray that smoke grenade doesn't fade in time.
Givini not ready for it.
Jane I know, creeping out of the smoke,
just evades the cross.
I'm sitting inside of fireplace or inside of reading.
The defenders look to march up and hit Janna-0 with a double swing, surely he doesn't get through it.
Pre-fire around the corner, Janna-0 not even moving an inch.
Seize one, but just on such low HP, Gavini lands the header and is good enough for it.
A little bit of miscommunication right there as Barricade to stop the counter-diffuse momentarily,
but M80 in the clutch this time, still get another round.
I mean, there's only Jane I know that could make that look somewhat close, right?
What was that plant spot? It was inspired!
There's no way you're getting pre-fired there! Who plants in the door of dining? Nobody does that!
But the bait was brilliant because they're easy for a moment there.
I think they wonder if the post-plants outside, if he's out there on the repellent,
it would be a logical position for him to find, but he would have then, of course, had to cross the white stairs angle.
So instead, he takes a real off position, an off-plan spot, and then an even-offer post-plan spot inside of mining.
Oh, close stuff and a very quick reaction from both teams.
DZ, after the timeout, choosing to inject a hell of a lot of pace into the game, but M80, ready and waiting to stand up to it.
And that trade was lightning quick there.
Savage obviously feeding that information across to the team.
Who's the fuser?
able to pick himself up too. You've got Keto and Fools before being traded out.
Hi! Hi! Where is it?
Where the fuck did you go?
Where are you?
Where are you kidding?
I mean...
Ali at this rate, it's not going to be close. I mean, Dark Hero played well that round.
There were some really good individuary decisions, some really smart plays and quick movements
and M80 still getting the best of them. I don't even know where Ashen is hitting these
C4s. Like, I genuinely have no idea, and he's finding them so consistently. He's just
Gunnar getting driven into. There's so many things you can talk about for both teams, and it's still M80 up to read and nothing right now.
Again reminding us why, oh you might have been quick to, back dark zero, there is only one team still currently flawless inside of the annual league, and it's the team with three rounds up against the major champs right now.
It's middle forward defense again from M80. Gunnar spotted down below on this whole list, just matrix dodging around those bullets shot through prep wall.
He'll make his way over to the opposite side, and start a zero, like we've been doing four times, hopefully, get to the roof.
Check a lot of these boxes off that we normally expect to start halfway back.
I think this is where we need to see Dark Zero play into the bands a little bit more. They've been heavily hamstrung here.
All three shields have been removed from them. They know that Kino is going to want to try and play shields. That's just a fact.
Now, with that knowledge, we leverage the information. We're starting to see it now a little bit.
We've got the Deimos, we've got the Doak, we've got the unfortunate Neyfank there, you know,
not able to find the angle there, sometimes upside down, Repel can be a little bit awkward for
those Neyfank to go in, it's going to go a little bit awry. I really want the targets to buy the
Deimos and the phone corner, so a heavy target onto diffuser at the minute. With no mutant play,
there is no Sanctity 4 and there's nowhere to go that's safe, you're just going to let that phone
blow and tank the damage.
Aside from that damage, Dark Zero not gaining a whole lot from this initial play in through
the top floor.
They cleared out these mirror windows.
They have taken some of the control, but a lot of it is speeded by a matey on this defense
at the moment.
National ripping another C4.
I'd hate to be the player of my fault of this on the opposite side.
The actors of where that play repelled in on the third floor rather than the second.
I think he is now.
See if we'll go back in his pocket.
It's like we don't need a slow one, Ollie.
He's easy.
Hopefully, maybe we'll see the full extent of this vertical structure this time.
Yeah, quite possibly.
In kind of comical contrast, they've only brought the sledge this time,
which is maybe the worst of all three.
But Jay and I know we'll be swinging that hammer
and we'll be able to start opening a little bit out of it.
The more important thing here is that everyone on the side of DZ is alive
and they can watch all the flanks, they can watch the vert,
They can continue to hold these angles.
Neuers could come to blows right now.
Ashen still with a C4 in hand.
He's going to switch to the gun as he sends it.
Neuers knows exactly where he is right now.
Kino able to take him down, jumps down the stairs
and will remove action.
Ooba gunner removes Kino next stop.
M80 watching every single angle at the moment.
The fuse are barely even blinked in the corner right there.
Complete safe in gunner to get that drage.
Hiding behind these reinforcements
knows the wind condition.
Darkseo keeping it close.
It has been a theme these past couple rounds.
Competing in the kills,
and just like we're competitive overall,
but Defuser's so patient,
it's rewarded as he almost lines up the next.
And Jon's with the 1 HP,
finished off by Defuser with the pistol,
and gunner around things out.
And maybe now at four in a row,
as it is just not even close.
I don't know how Defuser is putting so much work
in that position, by the way.
He's played that spot a couple of rounds now,
where we've seen defences in and around that area.
And he's playing it on a DMR.
It's not even like a super high-firing weapon or a shotgun that you would expect to be in that close-range position
He's making it work with the DMR even though it is less than ideal still getting the job done there and M80
Streaking a significant lead right now DZ burned their time out after round two and it's still been unable to find anything on these attacks
And I'll be honest a lot of them don't even look too close to coming down to narrow mancals
But if you look positionally
M80 you've got so many more places to play in DZ, haven't got sufficient control of this game at all at the minute.
I'm really glad you highlighted that because right in the middle there it seemed like it was going to get close,
and then you really see the whole plan and the whole methodology for those M80 positions, and it's just beautiful.
It's just beautiful to watch play out and to watch a team that is currently playing on cafe so confidently, so excellently.
Excellently, I mean
Unbelievable stuff for m80 right now and very well to keep your flawless street going as
Honestly at this rate six or half an hour to the question
They have a tough game against wild card tomorrow. So two extremely difficult games their main two competition in the top three right now
But if they're showing up tomorrow playing anything like this
Might be one of the quicker games of the day
Even though it's one of the most anticipated matchups of the weekend still time for dark zero to five back
There's plenty of brains on the Darkseer roster to figure out some of these issues, but at
the same time, how many Darkseer issues and more just MAD playing lights out at the moment,
smoke grenade ready to go out.
They give Kino a little direction.
They're playing there at the moment.
Ashen again with these C4s.
Never seen somebody play so aggressive with his secondary utility, at least not in a while.
And NJR just getting the brunt of it right now, 0 and 5.
They're just getting away with so much as well.
I think that's the key thing at the minute.
M.H.T. are getting away with everything.
Kino's got some great information here.
Might be able to make some work off the back of it, but you've kind of lost your way in.
You've lost your heart breach.
Okay, making wall in soft.
Kino able to find one.
Four start up position again.
None of them look comfortable right now.
Spent both of his smoke canisters and there's a threat of a flank here from Gunner.
He can go for this for free.
Just needs the confidence to make the move. There it is, the kill on Tequino. Again, a massive advantage here for M80.
And Foltz, seemingly in front of the window too, maybe was up above on the ceiling. I'm not entirely sure, but somehow Gunner slips by Dark Zero.
Despite active watch, just an example of even timing going against DZ at the moment, despite all of their best efforts.
They've got drones inside of the site. They've got almost direct angles on players and just nothing can go right for dark
zero at the moment
Just seems like one of those games
Jane I know is gonna find something here it levels it up
50 seconds
Future in fulls his hands. There's barely anything to make this go down and Savage still has to yokai's
That was the win condition last time we saw this side and DZ have been looking about it here in round 5.
Nothing about it. Gunner's still present inside of A3 as well. Savage on the long angle gets to take the Janna. No good for the trade. Do they still know about Gunner as Gavini just could end the round on his own.
Takes down both on one long angle. M80 up 5 to nothing and it looks like round 6 is well in hand.
I was going to say smiles all
around and then we got onto
Savage and Ashen's face. I
mean like come on boys. You're
smashing it right now give us
a grin. We need a little bit of
something here. Just another day
at the office for these boys.
No one in to get ahead of
themselves yet. There is two
halves to a game of siege and
we might just be about to see a
very defender sided first couple
of games here in the NL
tonight. However, with the way
the game and the way the rounds
far by M80, you'd have to make a very difficult argument to give DZ an
opportunity to get back in this one already because NJR 0-5, Kino 2-5,
granted, not always known for kills but has it in his day, put up a good performance on
this DZ roster. J9 0-3 and 5, nobody is positive on the side of DZ and that was
maybe a worry coming into the week because so far throughout the stage what
What have we seen? Who has been the shining light on this DZ roster?
In a lot of ways it's been FALSE. He's had some really standout weeks.
Force isn't someone that we always look to and think of getting a load of kills. It's great when he does.
But there's no one that's filled that gap today, seen as DZ is struggling and they need someone to stand up
and really pull him out of this bad position that they've got himself in.
On the flip side, for M80, you could pick any single player and you're picking someone that's positive.
Granted, Savage is only 3 and 2, but he's basically single-handedly won a round just off the back of Yo-Kai's, and God knows what else, in the other rounds, off the back of Information and Calls.
It's a massive goal for the moment between these two, and I don't see it changing here in round 6.
Very well could, but the odds of it are not likely, given the consistency I may have had pre and post during the tactical timeout.
Final sight for the half will be...
Seems like the four sides defend it a few times, and he never sees...
Well, the tires aren't as good, but...
Consistently, I may be getting the best of it.
Ganna with the opening kick, savage, nice little trade.
He gets both with the shotgun!
He gets the second kill from like 8,000 miles away!
Defuser with a DMR.
What's better, suited for that engagement?
At least with his one inside.
Newer's down as well.
Can NJR get one?
Yes, he will.
Little consolation prize on the way out.
I may be gotta be careful.
And GR is still NKR. You can clutch this one, but no, not today.
M80, 1, 2, 3, 4, 5, 6 rounds on cafe defense, making the major champs look easy.
Well, we were anticipating a close matchup, but this is anything from what we're getting.
getting MAT are stomping all over Dark Zero and you two talked about the shield play.
How important it was going to be. MAT went in that so well with the vents.
First off, DZ, DZ fan here, I'm gulping. Like, you were hate watching.
I was kind of hate watching. It's just that curse. But look, at the end of the day, like,
there is this thing at the high level, what we call rock, paper, scissors, siege theory,
where like, when the juggernaut teams play against each other, sometimes there is blowouts.
We saw that happen in the SR game, that it wasn't close at all. DZ, 7-2 then.
And in this game obviously it's kind of a runaway, but yeah the bands I do want to highlight like when you get rid of
Montane that's going to get rid of the full clears from DZ
They're not going to be able to walk white hall and protect themselves from C4s you get rid of the block beard
That's going to stop them from doing window take so what is up?
It's the blitz and the blitz is going to be for fast plays and we've seen them read into it in this route
Actually right here where we have that pulse and they utilize the vision from that pulse to kind of read into the fast plays on the blitz
And I think it was just a beautiful game plan from M80
And I think we're seeing why this is the number one targeted map
ban on M80 right now.
I mean, we're also seeing why they're currently leading
the NAL and undefeated.
I mean, they're so quick to respond
to what's in front of them.
And whether it's scrims because we
questioned seeing the Mazi ban, which you could argue,
Mazi's very strong on this map if you're able to use it.
But then also just using the information so well
to constantly understand where Dark Zero's trying
to flow through the map.
And even in that round through that we highlighted with the Blitz,
they were so ready.
They were so proactive.
They understood there was a player bottom-wide put the soul is put the pulse on them get that kill then get the information for the rush
They all collapse on the site give a little bit of breathing room to go for the plant and then they just retake the round
I mean if it really is night and day for this M80 Ross or Burke Stark zero now granted it is now defender sided for DZ
We did see them have success with wild card
So don't want to count them out just yet
But I mean it did it really is a rough game so far where it really looks like M80 just has their
their foot on the back of the neck.
Yeah, and I do think this map kind of has been
leaning on the defender sided in NAL especially.
And I think a big reason for that is teams
kind of figured out that let's stop holding on
to the top floor for those middle sites
and even like top like, let's stop holding on
to top floor, let's stop dying up there.
Let's start layering, which I think what was,
what that Mozzie BAM is all about.
And we see in the pole span here,
we're going to see the mirror and when you approach,
when you're talking mirror,
you're going to be targeting those top holds.
You're going to be almost forcing DZ's hand to layering
a little bit as well. And Izami, another operator that allows you to hold on to the top floor.
So we should see DZ kind of run C4 operators and layer back at just basically the same game.
That's just what I was about to say. I mean, I want to see the exact same game,
but I also want to see them be able to hit their utility,
because that's also another point where I made it was doing extremely well,
is they were making every piece of utility count.
I mean, I don't know how many C4s connected and ended up being a kill.
So for DZ, they really need to not only make their sites work
and being able to fall back onto those layers,
but they need to make the utility work just as much.
Well, we might be seeing something a little bit different
because I saw an Aruni and a Womai
before we're kind of stuck here.
And whenever I see those two ops,
that's going to tell you the opposite.
That's going to tell me-
They're holding.
We want a hold all around against these guys.
That could just be feeling extremely confident right now.
And yeah, there it is.
I mean, we are going to see the Aruni, Womai,
there's even a Cade, so it's kind of a mix.
We might see them hold their ground,
but they do have so that pulse that we did want to see.
They do have three C4s here.
Like you said, they gotta hit this utility.
And more importantly, shields are up for grabs for MATS.
Well, not yet in this first round here,
but they only need one more round
to get this game on the board.
It seems more of a question when instead of if,
will they get that final round or something easy
to turn to tide?
And Ollie, if any team could come back six rounds
in a row inside of the NA League,
it would be Dark T-Row by the team coming down.
Oh, sorry, I thought you were gonna say five fits.
Well, they didn't win, so now it's a draw, Collin.
No, but they won four, okay?
They won, and listen, they won four and they won the game.
And so I'd want to be clear,
I'm not saying that to demean five fears,
I'm saying more is the statement of fact.
They did not win six rounds in a row.
It's not an evaluative statement,
just saying what actually happened.
But, but, the point I was going to make
was that we do have, for example,
three C4s on this defense,
but it's kind of insane how many utility kills
we're landing for, I made it,
because I think Kappa is one of the maps we associate most with C4s and that kind of play.
And I've just not seen it be effective quite like I made it look in that first half.
No, I think MAT had a very good handle of the game plan coming in today against Dark Zero.
They certainly knew exactly how they wanted to defend against them.
Now, let's see if they know how they want to try and attack against them as well.
These days, of course, they have that same wealth of utility.
They're bringing three C4s in this round, so we would expect that in conjunction with the pulse
it's going to be sufficient information for at least one of those to land.
They have let through a Monty.
Savage, of course, somewhat of a shield enjoyer himself.
He's going to be trying to use that to try and gather a little bit of space.
Going to try and clear out this top floor.
The top floor is, of course, being held very heavily right now, but
Easy will know that there's going to be a shield, but we'll bear down on them at some point that you don't quite know where inside
Just slip things up. He's doing just targeting inside of mining at the moment
That gunner's moving and quickly getting kill on NJR as well. Looks like this is gonna be a quick one everybody
A newer is in chain. I know left stranded on the top floor at the moment
You're really dropping down in the pillar as M8 you have taken full control of the site
All the teams you might get seven-odd inside of the NA League
You would not expect the SLC major champs with many to believe that to be the best team in North America
You would not believe it would be them on the wrong side of a 7-0
But FAD maintained their flawless streak in absolutely stunning fashion
I made you throw down a bit of a goal on there anything that DZ can do they can do a little bit better
They will remain in that top spot again for today a massive victory against dark zero
almost a six point game in a lot of ways because both of these two teams are going to be fighting for that top spot come tomorrow and the end of the stage before we get into playoffs.
So for M80 to slam that down, slam a seven zero down on cafe is a massive statement indeed.
We should just let the desk continue because that's exactly where you headed next.
I
I
Yeah
Well, what we thought was going to be a game of inches turned into a distance of miles
for M.A.T away from their competition.
Absolutely incredible.
We get to speak to the victors.
We have Ashen standing by to ask him a few questions.
I think we just had a really good day, you know, like, uh, it seems they weren't playing that well either. Um, but you know, it's we're confident right now and we're still riding off that wave. So you know, anything can happen whenever you're this confident and that's shown, you know, 7 0. So
So, you know, anything can happen whenever you're this confident and it's shown, you know, 7-0.
So,
Ash, I mean, kind of highlighted the fact that I want to ask you if you knew this,
this is the first time you're actually going against your former team, the core of SSG.
What was that like decision like for you?
Obviously joining M80 and was that kind of going through your mind today as kind of getting a little bit of a rematch,
a little bit of a clutch match going on?
Yeah, I mean, I thought about it a little bit, you know,
You know, obviously, after SI, like, I got a pretty good opportunity, and I think no one on that team can really blame me.
And I took it, and then, you know, now here we are. You know, they played well at Salt Lake, obviously, but, you know, it's a new stage now.
So we're just, we're playing good. And then, you know, today, I think I thought about it a little bit more of the sense that, like, I kind of know some of the, like, the stuff that they do and, like, their triggers and stuff like that.
that so you know we kind of knew it was gonna go to cafe and so I was just kind
of thinking back about some of the stuff from the old team and stuff and
some of it still came to play but other than that it was just us playing our game
just playing our rotations and stuff. Yeah absolutely I mean you guys look
phenomenal obviously congratulations still you guys are undefeated looking
very dominant. I want to talk about the bands it looks like you guys completely
wanted to get rid of the shields you wanted to stop Kino in his tracks from
being able to make any bit of headway and then also I want to talk about the
Defender band were why was the why was the mazzi band? Oh, yeah, mazzi was a mazzi was a weird one
That had to be surely that had to be scrims. Yeah, it had to be alright. Thank you. It had to be what was the reason if you're able if you're able to tell
I mean, you know all these teams they kind of just like past all the entries and I think maybe in the scrim was a little age for them
right before
Or obviously in the scrim, but they wanted to kind of get more info and get more info to call their rushes and stuff
I think so that's why they've been the mozzie for the attack the shields
I mean, you know, they just play really well around it
And so if you eliminate that and kind of put you know on a gun then they don't move as fast or you know
That as fluid I'd say without my shield
So yeah, I was also gonna add that something that we highlighted you guys were always quick to respond to what DZ
Was trying to replicate, you know pre in previous games or their game versus wild card
But you guys always had a quick response, especially with the information whether it was the pulse or the solace
I mean again was that also something from scrims or just some that you realized was just something that they would do time and time again
Even while you were talking about the idiosyncrasies that you know each and every single individuals do on that scene
I think it's something that they just usually do but you know
Obviously having info on it running like the whole compulsion makes easier to identify
So we were able to make like the correct reads on what they were doing and then obviously make rotations and you know
Just set up for it. So that's we got a lot of the kills even before they were setting up
So I think that was also helping having info on that
Yeah.
Ashley, before we let you go, just before you guys played Wildcard, Ashley Wilson, overtime
against Five Fuse, you play against him tomorrow.
Anything you want to say about that game?
No, I mean, we're just going to keep going on our role and we're playing confident.
We just want to keep it going and going into playoffs.
I'm not sure, like, standings or stuff or anything, but we're just going to try and
keep it going every game at a time, one game at a time.
OK.
So maybe expecting a little bit more trash talk.
This is not necessarily the answer that I know, but maybe we'll get that tomorrow after
your game against Blackheart.
Thanks so much for your time and good luck tomorrow.
Thank you, see you guys.
Humble, I respect it though, especially, I mean, hey,
a 7-0, that is quite a statement
to be able to maintain that top one position.
I was gonna say, it's kind of hard to shit-talk
with your 7-0 team.
What more are you gonna add to that?
So, I mean, again, really great performance I made.
I'm honestly a little upset.
I kind of want to shit-talk.
We went through all this prep to set up this game
and then it just, it didn't deliver
in the sense of being a close game.
Gamer the season this game of the season that we probably need to stop talking about that
Yeah, I'm also surprised that we didn't get any and it like no trash talk out of it
Bobby and his coach now he's out of the call-out system like this is your time to shine
I should come on be you to get a little bit anybody's teaching you it's
Yeah, but we got thinking about like Fabian is now a dad. Oh, he's getting so Ash and he's getting older
So naturally when you get older you mature you don't talk as much as I mean we know how it goes
So it was a good game plan that you highlighted out.
We saw a lot of utility kills ashen with the C4s,
and we saw a lot of frustration on the side of NJR's face.
I was kind of looking at his webcam a little bit,
maybe a couple of some desk slams here or there,
because he was on the other end of those C4s.
It was not looking fun for the Dark Zero boys.
They were not really able to get into the building,
and honestly, we might see some of those shield bands
kind of creep up onto them in play-offs.
Maybe there's a blueprint to be had there.
I do assume so, yeah.
But this is obviously a great match
for these two teams, right? You know despite DZ losing they are locked in for top four.
That is completely different for our next two teams playing here. We're going to talk about
Shopify rebellion going up against SSG because the consequences for this matchup are quite severe,
especially for the side of SSG. If they lose this match up here, that means no playoffs for them.
Yeah, no playoffs for them, but not even just for the players. I mean historically you have to
look at SSG as a organization and since Blast has joined the league, SSG hasn't missed out on
international event they've attended every single one now they haven't won every single one they haven't
placed very well every single one but they've always been an international representation
for the North America side of things and this is the first time that SSG has not found a roster
that is creating success able to push their banner into an international level and this will be yet
again another event that SSG could be missing out on especially when you even look at it
that for this event being SWC SSG was there last year and place top four. So I mean as much as
this is on the players for an organization standpoint this is do or die as well. I do think they were
they kind of knew what they were getting into though when they lost that former team that was
making all those events. They now picked up dream and all these younger players these console players
like Aiden, Tax and Raid. I do think they're more so building for the future but obviously as an
organization you want to be making all of these events and in kickoff they were one game away
Even being there, which is probably higher expectations than they even thought so now it's like can this team kind of get back
That's where it's not expectations. Exactly. Now they have a high expectation. So yeah, that's why we're talking about it
So how comes these expectations aren't being that you think it's like one big thing or think it's multiple small things?
Oh, multiple small things
I mean the only way I really find SSG being able to get back on their saddles one
They have to have more polished attacks something that we saw when they were playing against dark zero where they had that series in their hand
They were just hemorrhaging kills that were hemorrhaging rounds and hemorrhaging the series another one some that we highlighted because we can listen to their
Comps they need to be more clear and concise and be met with more urgency of
Facilitating around facilitating a take putting players into position to have success
And then the last one which is going to be the key for all of us is going to come down to their leader in dream
Even in their series versus cloud 9 and we talked about it was looking good
but as good as it was looking the attacks were chaotic and it came down to dream in that 4v1 to keep their dreams alive to get the three of them dreams alive to keep the three points to get the three points to push them in a situation where they can be able to make playoffs but again it all rise on today that dream is going to have to be that voice he's going to have to be that leader he's going to have to get the ducks aligned in a row to get to realistically paint the picture of what's on the line here and what's at stake and that everyone needs to prioritize.
what he is calling on their attacks.
No, I love dream.
Obviously teamed with him on unwanted.
And at this point, we're kind of like best friends right now.
But you don't want him to have to go 12 and 6
and win a 1v4 clutch, right?
He's there because of the veteran leadership going way back,
even with you back on OXG.
He knows a lot about this game.
And he's there to teach those younger players
that I highlighted, like Aiden, Taks, and Raid.
So we need him just to be the voice.
But if he's able to go 12 and 6, I mean, sure,
that helps a lot.
going to complain. No one's going to complain. I just don't want. The pressure is surely on the
shoulders of these players here because you mentioned that Lost Creek, of that streak rather,
for SSG that they would lose out on now with the organization, the same goes for Shopify
Rebellion, right? After since they joined Siege in 2025, they've made it to every single event,
but things really aren't looking as good right now and if they lose here, they miss that chance
on making it to top six again. Yeah, I mean you highlighted it. I'm not going to go on and on like
the SSG one since they've been in the scene a little bit longer, but yeah, Shopify Rebellion
has not missed an event, either ever since they picked up this roster. But they did get a really
good roster. Unfortunately, the wheels have been coming off lately. We look at the rebellion,
they started out great three game winning streak after being in the grand finals at SLC. It's
exactly what we wanted to see. But lately, they're in a four game skid and we take a look at their
attacking win rate, 40%, 70% of the NAL, defense 55%, 6% in the NAL. So near the like back end
of the teams in the NHL where we need to see them in more so that top three because they are that
stacked roster. What is their problem? It's the entry game. We've been highlighting it. 41% on the
attacking entry. Three out of their four past games, they went one and five on the attacking
entry. They are playing 4v5s constantly. And then the big one for me right there was that clutch
percentage. Zero percent. They've been in 38 1vx opportunities. And with the star talent on this
roster, Ambie, Spoit, Rexon, you telling me that they can't win a single one of them?
Yeah, I mean, when you look at previous stages, and I don't have to go back and look at the statistics,
but we highlighted numerous times how many clutches a lot of these players were able to pull.
So to be at the dead last of all of the NAL is insane to me, but especially when you think about
the entry and the players that they have, especially the players that we were seeing during SLC,
in Spoit, in Ambie, and just the dynamic and where we're at in Siege with these operators,
with a solid snake, with a dope bee, to be able to use these operators by yourself, not have to lie in information.
This should be an environment where SR absolutely thrives in, and the fact that they aren't finding that,
it really just goes to show that domestic matchups really do play a factor here, where they don't have that element of surprise.
They don't have the unknown, the idiosyncrasies of what each individual does that a lot of these teams are reading into,
how they can really cripple the side of SR, and it's going to be important again for both of these teams,
both SR and SSG to get this win today.
Yeah, I mean, not all hope is lost.
They still play out less tomorrow.
They still have decent shots of making it into the top six,
but he mentioned the star quality on that roster.
There's one player, though, as well,
that has really made a legacy for himself.
Yeah, I mean, if we're looking at him right now, Troy Canadian,
if there's one thing he's good for,
it is this guy is absolutely inevitable.
Troy has not missed an event since Berlin of 2022 with DZ.
Back was on that roster,
and surely we just didn't want to go to that.
It was extremely hot there, you know,
but those those practice rooms were hot.
Yeah, we made the conscious decision.
I'm kidding, of course, but yeah,
going back to 2022, like he is inevitable.
He really is the Thanos for the team.
And we're talking about is he even
going to make playoffs right now?
And you highlighted it.
What's their two games?
They do have that easy road that we mentioned.
They technically have SSG here.
They have outlast.
So at least for them, it is completely in their hands,
whether they're going to be in the playoffs,
which is exactly where they want to be.
They have to break through that four game lost
they've got going on for themselves.
The question is going to be which map will they try to do that on.
We're going to land on Fortress.
Fortress, well for me this is going to be SR's in my opinion best map.
I think they have the best fortress of all of NAL.
I think they kind of proved that for me at SLC.
Lax you highlighted to me that their actual defensive win percentage
is somewhere in like the high 80s, 90, 94%,
which is insane and they played this map five times they had yet to lose this map as a roster now on the other side though
SSG they were what five and one on this yeah, they're five and one and their defense percentage their attacks are relatively the same
But their defense is about like 70% so obviously big margin difference in terms of their defenses big margin difference
And we also sorry what's more tested that you could say at playing it at a major where twisted minds meeting twisted minds
who was a well not now I guess they kind of fall enough from the email but they
were a top four team at that event but I mean SSG I mean they were trying to go
back to their side for a second here I mean they did get a huge win they were
able to swing things in their favor against five fears where their attacks
were looking really good so if there is a map I mean you might as well if while
your playoff chances are in your hands let's go to a map that's actually good
for us. We notice stakes are high the risk of streaks is there to be broken the
The pressure is on for both Rebellion and SSG.
And unfortunately, I think the pressure,
particularly on the Rebellion,
it's been said a lot of time how stacked this roster is,
how good this roster is.
But we're not really going into today, Ali,
at least I'm certainly not.
Thinking of SR as some clear favorites,
or SSG as some clear underdogs,
given the trend of this stage,
this is kind of an even matchup.
It feels it, doesn't it?
And if you told me at the start of the stage
that this would be over. This
would feel like an even matchup
when you get to it. I would say
I believe it when I get there
and even now I'm here. I don't
quite believe it, but it is.
There isn't too much separating
these two teams at the moment.
We've been asking for a comeback
for the rebellion since Play Day
four when they lost seven five
against 100 thieves and that
right there might be the fixture
the game. There is a very
slim chance right now that the
rebellion make it through in
top four. However, it relies on
100 thieves losing a game and
them themselves winning both
today and tomorrow. Now as the
desk mentioned, they have air
quotes as easier time of things
given that they're against SSG
and against outlast tomorrow.
in the game. We've been
asking for this. We've been
asking for this comeback, and
we're still yet to find it. I
do wonder if it will come
tonight. Well, necessary have
had some good moments in recent
history. 74 against C nine only
a 75 loss against the Z says
the G squad has taken a bit of
time to really get the pieces
figured out and not saying
they have completely, but they
certainly have a lot of
potential for this. But I think
They have completely but they certainly improved in a lot of their performances or on their stage over the past couple weeks couple playbays specifically
And I'm going against SR when we've got three teams all on nine and we've got SSG on eight
Every point counts at the moment for these two teams in this matchup and one breaking one way versus the other might be the difference
Make it between a top four finish versus the top six finish top six finish versus nothing at all
Every team in this matchup and every team in kind of this four-way convention in a 5-6 place spot
needs everything they can get their hands on and for S.R. in particular, we're still in quite large
and stark danger of falling into potentially a 7th place finish which is just unthinkable for this
roster even beyond the 2nd place S.H.I.E.S.S. finish but I think there's still a lot of it and I think
very well-deserved faith in this lineup. Given the star power, given the experience, given
the muscle behind this roster, they can manage a placement at top six. Given how close things
are, good for you to tell.
I'm very surprised that SFG have allowed the shield to go through. The snake and the
glass band. I mean, suppose if you let the shield go through, you know that Katie is
and you can act accordingly.
Maybe that's why we're seeing a fairly timed denial
and zone denial heavy lineup.
Dream on the T'Chanka.
Aiden, gonna be rocking Goyo.
There's some racers losing there as well
for a little bit of trap presence.
This is a great map for both these teams.
They've really brought out one of their best
because this game matters so much for both of them.
Both teams, an impressive streak on the map at the moment.
is an incredibly high preference for them both as well.
But we were kind of expecting nothing less than
essentially a must-win game for both sides if you want to secure playoffs.
Giving yourselves a slightly easier time at things tomorrow and more importantly
have their destiny in their own hands.
Great early exchange there, C4 just shut out. Canadian
keeping himself safe, I don't think he'd have taken too much damage for it but I believe it was
Rex in there
just backing him up. I'm going to use some Roridos to try and zone off a couple of these areas of the map.
It will allow Canadian to move in. It's very close with Voight at the moment,
Voight just watching that main stairs flank. Canadian can start to move through,
but already you can hear those Shumiko launchers.
Now, Jane beginning to burn out some of the time, trying to knock away that shield.
Giddy playing the close position on the museum single. Difficult position to play,
it can come under a lot of pressure very quickly. Giddy sending a C4 out,
Hugging up against the Monty Shield, Defender can swing around the head hole right behind him,
just going wrapping around in the back.
Oh, Aiden and Rye will get the trade.
Space Station set up for that protocol, winning it perfectly.
I have no idea how Aiden dodges that engagement right there.
In fact, the Defender gets in a position in time, not only to save his life,
but to get the kill.
Ambien surf now with a 2v4, separated by some of that tachanka fire.
Ambien sends out an E1D, it's a fuser control.
Rest them into the hands of the defense.
Little one shot on the dream tries to find the next on the player.
Sitting behind the elevated position on the table.
He's bent over.
Ambi just trying to find it, lands it with the 417.
It's not winnable just yet.
40 seconds remaining.
More work needs to be done.
Ambi spots the head for just a second.
But Riva's still around the corner.
Can't land the shot just yet.
Zambie taking his time, avoiding the Serf spots another but his luck runs out.
With Serf on one HP he sees him just cross deeper into the bathroom.
Serf's got to work his way out of a crossfire. One bullet away from death.
His player on the opposite side of the door spots him and Rybel gets his target.
Space station gaming on command. Pick up the first defense.
Really unfortunate whether the fuselage was dropped there as the Canadian going down inside a museum.
just getting a bit too ahead of himself really getting caught out on the ADS as he was trying to
really capitalize on sport pinch room with him.
And the final two players dropping tower side.
The direct opposite side of the map as to where the diffuser was and both
kind of telegraphing the positions quite quickly because they had to they had to you know,
fire some shots, get some kills, but SSG happy to just dig in there and really play that cross.
It's a brave swing from Raid to take Ambi down.
I thought that was maybe the moment where we could have seen it slip, Ambi.
You can never count him out from hitting those sort of shots, but Raid, just a fraction better in the moment.
A lot being asked there of surf in the clutch.
Another clutch that will be marked against the Rebellion, a stat of the Desqua, talking about in the pregame for this,
is the incredible amount of clutches the Rebellion have missed out on there, yet to win a single clutch,
which, for a team of this caliber, is slightly unusual.
However, I'm not sure if it will happen here on Fortress.
This is a defensive stronghold for both of these two teams.
It's basically gaming.
They're rocking a 76% defensive win rate on this map.
And you might think, oh, that's great.
How many times have they played it?
One or two?
No, they've played it six times.
It's consistent across the board.
SR, they've got their own impressive defensive stats.
their own and the attacks for both teams aren't too bad they hover around the 50% mark so we are
expecting a close game here but if SSG can hold as far as they have done previously on this defense
it is going to make things very difficult for SR indeed they can't be afforded to really lose
a body early on they need to be getting not just one opening pick but maybe two to really swing
the tide. Once again the opening picks have been their own issue for short fireball here as well.
I'm sure there's so many great things on paper, but I was just running to see nothing but issues at various points in stage one of the NA League this year.
An issue they could run into early on, the rival raid.
Holding over in command.
The slightest gains.
Shutting off the rotation.
Leaving rival on the opposite sides.
Boyd's surely ready for this.
Sends out a call.
Stattacks the Fenrir.
Ben Rear, Andy, two big kills, he's walking in, gets both roamers in the back, now calls
in the Monty, calls in the Jokobie, is shot by rebellion, we talk about their entry issues
but it doesn't get much better than that.
That's exactly what they needed, I called for two kills to happen and that's what Ambi
has delivered on a silver platter.
The drone's now working ahead, Canadian can move with a lot of confidence as Ambi exploits
fill the gap that he's made behind him.
Doesn't need to go too far ahead here, there's going to be a wall that will need to be opened
Rexxon can get himself into position to do that, I'm sure, and as if on huge, Selma's thrown out.
Sight now gonna be a little bit more vulnerable. Dream, DxC4 required here, but it isn't gonna find anything.
Might stop Ace, Selma from detonating. No, both of them, he's still fully going off.
Gitty, finds one on the trade.
Canadian now, traced with kind of less than ideal breach, and with Rexxon going down, it isn't gonna get any better,
but it might not come to that as spoits, 8080.
Serf almost missing the timing, but Giddy doesn't commit to the swing, so Serf recovers the angle as the Monty hops in and takes sight.
The dream falling out at the exact right time, spotted by Canadian as Giddy takes one on the back.
He's able to find a shot, but I started to have the man advantage, have the positioning and awareness to keep this advantage intact.
One behind the one ahead of him.
Oh, dream almost getting the kill, but SMG-12, little windy inside of old towers. It's a tie game by round two.
three kills for ambi and a big three kills indeed the two openers there really opening up that site and opening up that map
Allowing Canadian the space on the Monty. That's the danger of leaving the Monty in play because of how much space they're able to take
Not not for free
But how quickly they're able to take that space off the back of the fact that they get those two kills
On the other operator you could do it that quickly and safely with is maybe something like a snake where you've got your soul
on scanner and you know exactly if people are going to be there but even then there's the
vulnerability of someone stood on a mute jammer so that Monty really is providing a hell of a lot
of value, really nicely timed. Doke will be called as well coming in there as well. Surf is getting
all of you out of those. And Ambi, Scott I once had a map and ended on the other I couldn't imagine
he went over the top or around the outside something like that to get himself in the final
position but really responds there from the rebellion picking up an all important attacking round when
this map will be defined by one or two attacks I'm almost certain of it. I mean it's typically what
happens on fortress seemingly a lot of the time and around the primary site as well very good
almond but we say that waiting room cafe isn't exactly some unwinnable site for defense all the
sites generally played on this map seem to be quite good for the defense so whether
Weatherbellion can accomplish here, will certainly be good, but at the same time, it would be a shock if SSG still went out this defense and the attacks are still left scrambling for whatever rounds they can get their hands on.
Checking the default cameras early, SSG won't find much of anything, SR will likely look to take some of the vertical control as is standard on this map.
You don't need a whole lot, just to zero off some angles is the mainly important thing, but with the utility they have, the Ying, the Monty, the Sands, and the Thatcher as well.
SR gunning for a plan and you'll need to work on it just to make that happen.
Ooh, solace.
On the target.
Spoi.
Target on to raid, but Ghee's gonna be the first player that he comes to blow us with.
I'm sure he knows about Ghee, we've got some drones in the vicinity.
He's just gonna be hiding inside of him, I'm at the minute, he's caught out on the drone.
Should really be dead.
to be able to pinch him out there, but it's just going to back away from the engagement
and maybe give him the space to get out of there alive.
But Ambige working through that top floor as well.
She's giving himself a bit of an option for later on.
I think Ambige will mistrown someone as well.
I'll track her out.
Look like the drone just sort of passed through.
Yeah.
Oh, it was Rexon.
Okay.
No need for alarm.
You can mistrown your teammates all you like, but what you can't do is mistrown your opponent
because that is devastating.
You can see here, beautifully, all of the defenders
are gonna be on that first floor level now.
No one is choosing to take the fight
to the rebellion at the moment.
Steps hard, freeze!
I mean, what do they need to right now?
You could turn a retake later on,
but they're only gonna take all their time setting up.
You could hold the infirmary angles,
you could hold inside the site,
hold the long angle over by the mob.
You have a lot of different options right now.
None of it really even necessitates
taking these fights on the top floor.
First kill goes voice way.
Going again with an advantage.
Set some pre-grounds in a row.
They've got a 5-E4.
I'll go try and split the tie 50-50 on victories
and push waiting room and cafe in their column.
Canadian 45 seconds, just first time
across the threshold of the bomb site.
Look at this little off angle dream trying to find.
But again, they're taken by the Monty.
Reveals his position as SSG slowly falling one by one.
isolated, separate.
See forward by dream, try to ward off the push, lands way far behind the monty,
and prefire on the chorus, and he's hitting the prone.
Evades every single shot, 80k and we find much beyond the wall.
Good little trade by the rebellion as it seems the off-site will be good for them too.
Primary and secondary doesn't really matter at the moment.
Raid more stuck behind the shield than playing behind it.
Should be the rebellion.
There we go, finally secured and the kill and securing their second round in a row.
got me panicked a little bit there for Canadian going for the kill. They're in a three versus one.
I'm kind of surprised to see him go for kill there. I would have thought that
Canadian would just get the plant down, retreat back into site, find a little pocket
and get covered by two players and you know it's going to be very difficult then to
really do anything about it and stop the plant going down but a final kill came in like two
seconds of red time. A little bit close but still well in the rebellion's control. The Monty
finally will be removed here along with the Goyo on the flip side. So whereas we've seen the
Monty be very instrumental in a couple of those rebellion rounds, they are going to have to find
a new tool to do that with. Canadian is effective on other shields but a large portion of his
effectiveness really comes from that Monty and we will very seldom see him play the Blitz or the
that same level of success.
It is, of course, in a very different way.
I feel like Dream had a bit of a play there as well with the C4.
Like, I feel he doesn't want to throw it at the shield
because there's always very 50-50 as to whether you're even
going to do any damage or if the shield is just going to be able
to turn around.
You can hear Canadian that mentioning playing for kill there,
boys.
You know, they were just feeling like they were making
the right choice in the moment, but still dicey.
Two rounds to one, then.
Rebellion of street and narrow you hear something that is split by the vans though is an operator that kitty is gonna be playing now
We speak often links at how powerful the mirror can be especially on this top floor
Yeah, really good layering on sites like him for example placing one mirror window more aggressively on the wall looking in the games
Then one more conservatively inside bathroom. You just saw aiden reinforcing right there
Well an app site we heard him talk about layering on cafe
Layering view can be really quite good, though not as much with the C4 as in the vertical play like we see on Caffe.
But still just riding a lot of different kind of obstacles and thresholds the attack has to move past.
Ami trying to quickly find the player flying around Tower Stairs. It's a dream on the board.
He's made his way back up. Ooh, Ami gotta be careful. Dream shoots the drone. Ami very quick behind it. Gets him with a shotgun.
Ami just a little bit lower when taking out the damage in the process, but Ami just bit too quick.
Bulley catches dream off guard. That is now the rebellion's fourth opening pick in a row
We asked for opening picks from the rebellion and they are delivering so far on a map that a lot of seems to find in a little bit of difficulty attacking on to
Consistently going in with an advantage right now
You can see just how suffocating that is for space station
A lot of players now happen to watch two angles
up their own work rate and maybe just get caught doing a little bit too much.
It's still going to be this very tower-stired push, got Ambion tower stairs and
two players choked up inside a bottom tower.
Candela's go out just to clear the non-existent player inside of Museum,
creating a follow-up back up.
It's going to be Aiden with the respawns.
And Raid with a Gershmont owl, but it's served for some bulletin as well.
Little double kill on the giddy as the space station might hop up behind and get some nice important kills
because Rebellion had maintained the lead since the beginning, continued to do so
dropping the first round but now about to win three in a row
It came not going for the kill, Rebellion decided to put their future down
8 and 1st opportunity goes wide, 2nd doesn't even really present itself
He's been chipped down as we've entered the post
2nd Kandel is remaining by the way, can anyone even get the opportunity to use either?
We wanted opening picks, we wanted convincing victories, and we wanted a game that might be decided on the attack, Rebellion giving us what we want in all three categories.
This is the rebellion that we've been after seeing now for what feels like an age.
Playday 4 was the start of the demise for this rebellion roster so far in Stage 1, and they really have waited until the 11th hour to start performing again and to give us something to get excited about.
that's what I'm talking about.
That's called time out. I
imagine is going to be for SSG.
As they should be seeing a lot
more success than this on their
defenses. As mentioned,
incredibly high wind percentage
on the defense for both of these
two teams. Space station sits
at just under 76% in the six
against on this roster. They
played wild card. That was a
loss. Only imagine that they
lost the majority of those
rounds on the attack. Otherwise
that percentage would be nowhere
near as impressive. It's still
somewhere we're expecting them
to do well, though. And last
week felt like a bit of a turning
point for this SSG roster that
game versus cloud nine. We
finally saw them get their get
their act together and start to
play with a hell of a lot more
synchronization there. We've
we've yet to see from them here tonight it feels again like we're seeing a slight regression
equally just being an uptick in the way the SR are playing.
One of the questions they posed of this roster started to be answered already here
and we're only into the fifth round.
Now looking quite good so far on a lot of those tricks and especially coming out of the
tactical time out there with the continuing rags on the attacking side.
I can't believe I'm saying this, but it might be almost as quick a game as the Dark Zero M80 game.
We just saw it, and of course, it literally could not be quicker than that, but...
I mean, they're really unable to pull out even three rounds in a tag, but let alone four, potentially five.
It's gonna be difficult for S.H.G. to come out and out of the opposite side.
Again, it's kind of the difficulty of being in S.H.G.'s position.
We go in, we're skeptical of S.H.G. and we have a chance.
S.H.G. gives us a few good rounds and we're like, ah, you know, it's...
What can you, what can you really do to come back for that? And of course, we'll see what both teams can do, whether SG can come back after the attack, whether SR can continue this momentum.
Swapping mix!
That's what started off the streak for SR, was an attack on booms and games, until we find ourselves in round five.
I think the one inside for me was that SR was still able to very easily get around when, and it was arguably a better round overall, objectively, because they got the defuse down as well, without the monseat.
that's been the big alarm bell
for me here is that they've not
needed that to take the space in
a way that we've seen in need
it previously. Really starting
to use these are you project is
quite frequently as well.
It's going to be rocking
Stens. I'm in a fantastic game
at the moment. It's kind of
flowing into the radar a little
bit. I feel like I'm being seen
a lot of the praise, but sports
only two kids in the world
has seen a lot of the praise, but Spoyd's only two kills behind and has died two times less than Ambient 5 and 1 right now.
Really putting in a lot of work today.
Those light screens.
Not always used as the trigger, often used as a little bit of early setup and allowing people to get into position, but again we see Dream first to fall.
And again we see Spoyd on one of these opening duels. It's been Ambient Spoyd for every single opening kill so far, literally trading back and forth.
That was a great setup by Canadian on the Firebolt though.
All of SR's positionance is working quite well right now.
Taking their time with this too.
Surf now getting inside of the building with his Blackbeard.
He's taking the mantle of the shield instead of Canadian.
He's ready for Raid on this flank, needs to win this fight,
but oh I think he's aiming too high, yes he is.
Raid will creep up.
The variants are ready for this flank watch,
but his rival swings out and around,
might be falling apart in front of them.
Surf quickly has to ADS,
get active in the round,
just only get one kill and be sent out by Giddy,
unceremoniously dispatched by the M14.
Spotted outside of the building for a long time.
That position was great up until, unfortunately,
but because of circumstances outside of his control,
it's now become a bit of a liability.
Hopping in the window,
reveals the information player on the corner.
And Ami looking to set up this pinch.
Bow and raid gets deployed in the process.
Ami might trade it out.
Down to 1v2.
We need to see SR's first clutch of the whole stage right here to keep the shriek alive. Tags up rival on the way out.
Getting on low HP. 15 seconds remaining.
Almost a full clip for Ami to get the job done. But a lack of information, an increasing lack of time.
It's gonna be difficult for anybody to figure this out in particular. Ami into this moment finally finds one.
Can just put the diffuser down, but anticipating Giddy to swing.
that. I mean, I think that's
the right way to do it. Decide
to not commit wait for the
kill and that was the wrong
call SR streak broken as SSG
get another on the board. I
just had to open my mouth now.
Just had to talk about how they
got around down without the
Monty were able to take a lot of
space and then what do we see
in round five? They struggle
without that space taking
capability. Really close there.
And I mean, it doesn't matter
which side of the fence you
You've got to be rooting for Ambi to clutch up like that and really just throw us back to some of the performances that he was giving us inside of Soul Lake.
It's kind of where it all fell apart there. Big refrag from raid, levelling things back out into that 4 vs 4 and it just forced Des Arte to really act quite quickly.
Time was doing a lot of the hard work for him.
I'm gonna be kicking himself for that when he knows those clutches better than most.
Just so happens that they have been eluding not only him but the rest of SR this whole
stage long.
Space station now with a chance at an equal half here.
be switching out the mozzie or switching out the soulless horde of mozzie this
go around to burn a little bit of the information as well anything to get it
you know 20 more seconds away the round might be as slow as things were last
time it'd be quite good brexit and ante both making their way to the top floor
already and given that there's a very minimal presence here one player on the
opposite side of the map will be a pretty similar start to how things were in
the previous attack, waiting room and cafe.
We finally see ssg with a bit of a advantage here
They don't really need to do too much with it. They can just further dig in
It's gonna make things even more difficult
I think ambu was actually one of the players that went down with a drone in hand as well
So it just further limits the information right now that's available
Maybe you can gather that info on the blitz, but it's not as easy
It's not as safe as the Monty and the blitz usually used much more for quick plays than anything else
So they choose now to hop into this drone if the drone counter is to be believed it's the last one remaining
And we will have a couple of flanks to be conflict but with everyone so dug in on the side of SSG
They're not going to be flanking at this stage. They just need to sit in the site and hold their angles
Recognize that with raid not really going for the flank not with testing especially once the airjobs went down
SG another win condition at this point.
If they hold their spot, keep this advantage.
Little time and a half.
Finish things off three to play.
Private peeking.
Taking down my Spoy, but another quick trade by Space Station.
They know the game plan.
They got their protocol set.
They just need to trade down this advantage.
Even if it's one player left standing,
that will be enough by the end.
Canadian put to 1 HP.
Rexon as well.
SG holding on as they strategically seed some ground to the rebellion.
Let them move in.
Just don't give up control.
Don't give up the ability to retake
Canadians slowly moving forward
Uncharacteristic for the blitz is aided on the way out gets a big kill as the rebellion suddenly take the lead away
Such idiot one of you to have to be a clutch something that the rebellion is no struggle with throughout this whole stage
There's number one might not be a 1v2 or 1v3
But Rexon went man-on-man gets a lead for the rebellion right at the end
head in his hands, gitsy nose, just how winnable that was.
He's got the UMP, it's not the best gun for those close range engagements, but surely lying
down and just taking the gunfight would have been better there.
Rex and Asaya relief, you can see just what that meant to SR.
Wow what a close in that final round and a 4-2 score as well.
It's pretty good for the rebellion on attack and it could have even been better than this.
Oh, it absolutely could have. I mean, round five in particular, they had everything set up.
The execute was looking to be well. We were listening to the comp.
They had everything in their position to win this round.
This was the lint for the side of the rebellion of not being able to win this round with destroy,
not committing to getting that flank and alleviate that flank pressure and letting the player come up
with then ultimately less ambient in situation of trying to clutch it out.
But through and through, I mean, SR has had a really good game plan.
I really like their bands.
They got rid of their, I mean, we were talking about the smoke,
we were talking about the asami, so they can go for those fast executes.
Now, for the side of space station, I mean, there are some things
that are tangible that we can hold on to.
But then on other things, again, it really looks like they get a little
lost in translation of how they need to play the defensive half,
how they need to play off each other, essentially.
But again, I mean, it's, it's rough, it's rough.
It's rough and we just watched Rebellion's ever first clutch, that one hurts if you're
rooting for SSG and of course I would never do that of course.
And now we're talking about Rebellion going on to defense which is their better half where
their that 90% defense of win rate again, this is their 5-0, they've never lost this
map and space station you called it out in the player cams, after that they looked a
little bit defeated.
Yeah, that's a hard one.
His hands in his in his face and everyone else kind of just like calm and not really quiet or kind of quiet
I'm a little bit worried for us, but yeah, just really the quick to touch on those bands
I mean with that smoke band I they played as I played this map perfectly
And it goes to show why they're fine
You know on this map because they're able to go for these isolation strategies or go to be able to go for these direct takes
Even at the end of these rounds
What is an operator that be really nice to have on defense? It's that smoke. It's that boy, right? So just
Just an absolute masterclass kind of coming at it from SR here.
Yeah, I'm curious what these bands are going to be.
I think we're going to see similar.
They're going to get rid of the Util.
They're going to get rid of the information.
They're going to get rid of the shield.
So yeah, they're getting rid of the GLAAD.
They're really like that.
When K shows that they're clearly going to play for a defense,
they're going to try to immediate rush type, open up the walls.
Yeah, so OK.
Solid snake.
Two operators that I actually wish that Space Station would
have played a little bit more.
Because I was looking back at their defenses.
They didn't run any cave.
they ran banned it a couple of times.
I wish they would have tried some more bunkers.
I wish they would have at least tried a round or two
with the Cade, with the Tuberow, and with Mira.
I think they only ran Mira once too.
So I do like SR's bands, the fact that they got rid
of the Izami and the Smoke, it allowed them
to do the direct takes, but I feel like SSD didn't quite
capitalize on the Outputters that they did have a veil.
Yeah, I'm also worried about the Clash being up.
I mean, for a possible two rounds after this,
because as we've seen, SR really knows how to use
that Clash effectively.
So I guess we'll see if that comes to fruition.
And the defense has been great as well.
I mean, rounds like round six will always
be Wude Kudashute for a team like PlayStation,
especially here, because if they lose,
playoffs is no longer possible for them.
What can they do in the second half?
We'll see what they can get done.
As Anne mentioned towards the end there,
playoffs on the line for space station gaming,
more so than based literally any other team in the league
right now.
It's a three-way tie at nine points between Cloud9,
rebellion and for fun and space station gaming just a little bit behind at eight.
Every team needs every point and that there's four that I just mentioned but
SSG in particular in dire need of as much as they can. Going down four two at
the half on these defenses Ollie it's gonna be a tough hill to climb. It really is.
I'm in sort of mentioned it. 92% win rate on the defense for the rebellion here.
It's massive.
Like, that's infathomable how many times they come away with the win on defensive rounds here,
especially considering they've played it five times total.
We are expecting great things from the Rebellion.
From the playcams, you kind of get the impression that SSG know that going into it, right?
They knew just how big around round six was and how much of a hill they now have to climb here
It's like a realisation that that first phase is over and they were only good for two, Raid.
Gonna be starting things off strong here though.
Ambi, struggling on that opening engagement yet again and what like Aiden gonna go down and find a spot as well so
these might be a little demon gloom but a bit of a question mark and Aiden maybe trying to win the mental game as well.
It's a massive advantage here for round seven. This should be one that SSG can convert from here.
You'd think they'd be able to, especially with how they're able to make that work.
I believe they just creep up the staircase, catch ambi bandit trick, pretty far extended,
but nobody around the corner for a trade.
Squid tries to be that player late, but with already so much of the attack and a position to reset
and look for that angle, I mean, one tap from Aiden is kind of ridiculous,
but still, getting that kill is not by any stretch of the imagination, so...
SG's with a really well-played early round spotting a weakness in their Valiant setup.
Bit of a gap, they took full advantage of.
Now, well over a minute and a half to go by the time they got that advantage,
try and convert this.
Rain out moving over to the opposite side, moving up tower stairs.
Space station gaming looked to encircle the site with a little over one minute to go.
Don't be called there. It's going to give the information that rival needs at least
Ray finds Rexon and it's all down to Canadian pigs.
But the second is on the third, but it's just too much to ask.
Oh, we were nearly about to see the second clutch for SR there, but Canadian
too many opponents
If it had got all four there, I think I'd have quit. I would have probably walked out. I
Don't even know what do you do at that point of Canadian like like 1v5 you
Well, I mean if anybody 1v5 you like that, it's it's pretty bad, right?
That's true. Actually. That's a good point 1v5 is just kind of one. It's like, okay guys
Like what are you doing? Like what are we doing here?
And like a 1v5 where they get all the kills not 1v5 they get one guy that went it off time
But I mean even then that's probably still pretty bad anyway
SG basically start that round off spotting a really nice gap in the rebellion's defense
They take advantage of it and after that it's just a matter of conversion
I really like this play here that we saw from
Was it raid on the doke of each and they just hop in the museum window
You can see a very bit of a spread out attack taking a lot of different fights and we have a 5v3
They're all with an arms reach of each other then get the trades that they go or I and it's a 5 82 or a 5 e1
If they don't so space station gaming starting off that round really well
Continuing to do really well as round 7 went on now only one round behind shop fire failure
Think SSG need to continue to show this flexibility, right?
Bringing a really nice lineup in round 7 and equally nice line up here inside of round 8
Kind of surprised to not see the clash be brought here by Canadian
Clash can be great at dealing with some of these earlier pushes and just sort of
kind of putting people off from pushing that angle because you've got so much to
then deal with. Start bringing very specific tools to deal with the clash as
well. Where as I say at the moment they can just continue to rock this Monty and
Dolkaby. Raid getting good value out of the calls there in round seven as well.
I expect to see the same here. There's a call that really assisted and sort of
opened everything up. Dream's going to be starting things off. He's going to think about a walk
up those lobby stairs. Hey, it in charge of a little bit of utility destruction. Playing
things to be going for. Bandit batteries. Welcome packs. You've nailed Razorbloom a
bit of barbed wire. You name it, Flores is going to be good for it. Surf. You can take
some early damage there. I believe that would have been a phone call there. You can see
the little red mark just chooses to tank instead not really in too much immediate
danger because instead just start to retreat back.
Great again going for this lurk. It's spotted by spoids but damage not
much change either way it's just that Aiden with both two kills this time.
We saw that himself outdone by Ray on the opening killing rounds down he's like
hold on I've got it in the next. Now you got the smoke taken down inside of the
site rushing trying to level things up with a retake from the opposite side.
Raid with his close angle, gonna keep Spoyt on the opposite.
They spot Ambie creeping up old power stairs. He's made his way up.
Rebellion are keeping things as close as they can. Ambie hears one creeping down the staircase, but on the Monty,
once that call goes out, Rival's good for the swing.
Rexing the only player with kills this round for Shumpfire Rebellion, I believe.
Here's one around the corner. TCSG should flatten this guy if he gets the angle.
If being the operative word there.
Dream putting the diffuser down.
Tacker's ready for the cover, eating close on the corner, but looking the wrong way.
It's allowed Dream to get the diffuser down so he can back up, give the call.
Knows one at the bottom of the tower and sees the Monty in front of him.
Running out of impact grenades.
You'll have to commit to this diffuse at some point.
Dream pushing closer.
Unshields. Where is rival in this equation?
How passive is he playing?
to the left of his he playing
season around the corner, but
with the shotgun, it knows only
one play he needs to make lands
the shots and sg all tied up
only after two. I think I was
just about the perfect way to
play that there. Let dream get
the plant down and just relax.
Take a very passive angle on
the doorway. Let rex and plays
baiting games. Do whatever he
might and for rival just dig
deep play on the doorway and
information that you need to do that.
A couple of really great rounds here from SSG.
And they're not really reinventing the wheel.
They're just doing the basics, and they're doing them really well.
Aiden getting some nice success on the entry.
Always helps when you get a couple of kills.
But the nice little two pieces that we're seeing,
whether it be dream, whether it be dream and rival in this position,
dreaming Aiden, whoever it might be, the Montius facilitating,
just so much for them at the minute.
And the Dolphys causing a lot of problems as well.
So come the end of this round, there's going to be a bit of a decision for the rebellion on what they choose to get rid of here.
I think they probably lean on the side of the Monty because that's been a pretty consistent factor up until this point.
It's not going to be played here because SSG are going for the old, well, if we don't play it in round nine, maybe they won't ban it in round 10.
But it's going to be taken care of and it should be targeted because it's been a massive reason why SSG have been able to level up this game.
We're expecting the rebellions come out and just to cleanly win three rounds on the defense here
And that is not what's happened at all. This is not a tied game once again
Being also being also quite effective for SSG as well brought multiple times
The Doki is well too even good for these quick plays
But this is really what SG been doing so well throughout this attacking half
They just spot these little gaps and the defense is set up and then the moment the round begins
They make a D line to fill that it's been up main stairs twice and now into infirmary not an unimportant position
How often do we see big defense versus offense fights happening in the late round from this exact spot?
He's taking it gets the initial shots on the Andy
But this time it is not Raider Aiden with the opening pick instead of the yin goes down early
Tries to make that same play happen three rounds in a row and Andy despite getting caught off guard
wins it an important moment rival with the trade instead taking Hamam on the opposite side a bit alone from the rest of the
Attack right now and might be traded if rexen isn't careful
One player creeping around the corner as well rival a bit stuck on this side of the map for the time being as
Oh, I was about to say sport just spotting him on the opposite side rival a bit slower to the punch as the rebellion take the advantage
And the SSG were we're trying to play a gap that maybe wasn't there
Still got a bit of this top floor to clear. Still with a bit of an intention to clear out some of this vert as we've now got Gibson throwing these booby drones down upstairs.
I actually started to build them by dream. And a lot of the action has already sort of gone down inside of Infirmary.
It's left SSG in a bit of a dicey position. They need to try and grab a kill for free here. They just need a defender rotating or a defender clawed out of position.
position but don't think that SR are gonna give that to them.
They can just consolidate now, still got pretty toxic canisters to play behind, there's only
a minute left on the clock, Gitty still upstairs, he has to transition down at some point, it's
gonna be a hatch drop, you better believe someone's there waiting to catch.
Tracks in action.
Ready to take them down, the moment that opportunity arises, Aiden trying to lock off the infirmary
swing, but more often than not, you see the player sitting inside and firmly holding his position for the rest of the round.
So I think Surf is going to feel all that battle being forced to sit inside.
Spoight, on either a long angle or a short angle of some time, finds one kill for the rebellion.
Giddy struggling to move down to this first floor.
Leaves Dream in an isolated spot as well.
So Rebellion has struggled on these defenses so far, but the offside's really going their way.
Dream with this first though. Dream with this second kill down as well.
Him and Giddy consolidating on the bottom of main, 2v4 becomes 2v2, it's only 10 seconds to go, they don't have a lot of time, but oh, Surf, his back's based right to the doorway, just gets around the corner of the right time, shocking in hand as well, dream a big moment, I could have gone his way, but Surf, with the perfect timing, keeps himself alive to get both kills for SRs first.
I mean, what's the difference
Dreams going to watch that back
and be absolutely gutted. One
second and he hits serve in the
back there. And if you
pre fires, there's a chance
that they both just line up as
a colt for him because they
were in a perfect line for a
very brief moment. Such a fine
margin there, but then you
could criticize this she in a
lot of ways because he was
waiting to be sent, none of that utility
seeing the light of day there.
Bit of an oversight.
Tactical timeout is gonna happen now, believe.
SR tactical timeout, I was gonna say.
SSG have definitely already used theirs.
SR despite winning the round and walking away with it,
are gonna choose now to try and figure out
how they want to approach the next couple of rounds.
It's a good idea because these are the two sites
that they lost.
the last one will end up in
in playoff.com is that they
will end up in playoffs as a
fifth slash sixth place team,
which means that they will go
into playoffs in that lower
bracket and not have a life
line. The benefit of that top
four is, of course that you go
in and the upper bracket and
you have that life line. You
have that one games grace that
you can lose and drop down
into that low bracket and
continue your playoffs run.
For SSG is very much the same
story. They come in on a week
all three points out of this.
They want to make those playoffs.
One reinforced.
A critical game for both teams, particularly so for SSG.
So after the tactical timeout comes to an NSR,
looking to improve their games, what we just saw in waiting room
as they have lost both primary sites.
Very understandable tack timeout.
Just try to close this out at a 7-4, secure all three points,
and make that journey into playoffs
as easy and as comfortable as possible.
go back to command where we started things off and we typically start things off on Fortress.
Big shock, Canadian breaking the glass and bringing out the electric shield, jumping
onto the clash for likely the rest of this defensive half now that the band phase has
transpired.
This is strange on that band phase, isn't it?
We get the ying taken care of by the rebellion.
It's been a big part of rivals play and it's seen quite a lot of success.
We get the smoke banned out as a response from SSG
They're obviously trying to deter the rebellion from playing these bunker style set ups
But it leaves open the clash
Canadian hasn't played the clash yet so far this game is now going to choose round ten to bring it out knowing that it's safe
And can't be removed
It firms up quite nicely against the Monty from dream that has been working very well for SSG on a lot of these attacking clears
We're going to be trying to find something vertically in the opening portion of the round.
Aiden.
I'm not sure what's stopping his drone from moving too much further.
Let's get Rexon first on the track, but Deathmark will fail if you're going to be tracking
the mute.
They know where every jammer is, brilliant T4 over the top from Rexon speaking of the
mute.
If you're going to stop the opening pick, go in in the favour of SSG though.
This is one of the problems with leaving that clash open if you're helping and playing the Monty dream
You are losing that engagement every day the week my friend the Canadian survives the cross back into sight as well
And that's a crucial importance not only will this be a tool against the Monty level survive into the late round alongside the razor blooms in the C4 from surf
It's also means that
Space station have lost a lot of time on acquiring some of those basic bits of control that we see when attacking command taking
These tower stairs being able to move up dodging that C4 tossed by rexon
It's a great read by the defense the attack getting caught on a position that normally should fall a little bit earlier
Are you projectors out serve sense of C4 around the corner? It's shot out of the air by Giddy
Two-man hold of these angles surf trying
To keep himself safe as best he can behind the horse, but around with the SMG 12 finds his mark
Mark finds it with the shotgun too, and he needs it.
The rebellion dropping bodies rapidly as Surf gets that big double kill.
He keeps the pressure on space station gaming in a moment where the rebellion needed at
most shield versus shield and a gun versus gun.
Only 20 seconds remaining.
It's a dream and a difficult spot Aiden hoping that one of these players gives up their life
bringing spots around the corner trying to find the angle there goes Aiden with the swing
and Aiden with the flick.
out of just like that and coming out of the attack it's SSG with a round.
No no no no that's not how those rounds are meant to go.
Dreams pleased himself with that one.
He facilitated it.
Lying dated up.
Wasn't quite a layup it was a very difficult maneuver that Aiden needed to pull off there.
Canadian. Oh, dearie me. Not a great moment. Certainly not a finest hour. The
shielding on the clash at the critical moment. Allowing that separation. But in
all the pressure on to search what's that meant to do getting bashed up by a
Monty
you could just start to hear someone say it's okay there and it is it's 5 5 it's
only one round but boy what a round it was
Grading has lost his clutch privilege is up the back of that search gun. You're not selling me again. I'll play the clutch myself
You know the chump instead basically the role swap we do
You're gonna have split on the Azami off and be playing somebody with a gun so
Only limited set of options for the defense to trade between
However, it points this next one guarantees themselves a point in, but the success to
S&C have had on this attacking side.
Not saying it's likely, but you've got to be careful of the possibility that not only
could they secure OT, this could theoretically be a 7-5, but they just make some marginal
improvements.
Just a couple tweaks and they might be able to push it over top.
Get any spotting somebody through that rotate hole.
It's a clash unshielded right now, not entirely sure, but you can clearly see that I'm ready for it.
You have to surf on the opposite side, pop in those Vulcan packs early,
plus it surely falls back and reinforces this off.
Maybe.
Either way, if the call goes out, well, damn, it's surfed quite a bit.
Raid fills the control as the defense leaves it,
but I think just because of the Vulcan packs, there will not be enough time for these encounters.
And I think that's fine, really, isn't it?
really isn't it because you've burnt two Vulcan packs inside of the first minute. It's not bad pace
really from SSG if you want to push that side of the map later on if they're going to pivot and move
through which let's be honest looks like they're going to do now as we've got three players also
lining up in this position. It's reasonable control. The reinforcement again just gives them a little
bit of sure that they're not going to get swung as soon as they walk in so you can start to take
that space and move through. Dream this round. Going to be on the blitz instead of the Monty maybe
Maybe trying to bring a little bit more pace.
Another reinforcement.
Kind of locksurf off, but he does have the corridor that he can try to move through.
Aiden.
He's already won that engagement once.
He's thirsty for a second attempt.
Zess has achieved a decent job of batting back the rebellion on this extension.
Rebellion now though, they still have all the great tools for a bit of a bunker.
They've got Canadian with the Shumiko launchers, they've got Keeper Barricades on-spoil.
Yeah, they've placed the Vulcan packs far and wide, but they don't necessarily need them.
Boom. Cheeky swing there. Gitty gonna take a little bit of damage.
He isn't able to put any back in return.
It's 8 and 2. Trying to find out on to Rexon.
And Ami and Rexon both find their targets.
It's an SSG. Difficult spot. Only 40 seconds to go.
This class is gonna punish you. These Vulcans and Chumikas are gonna burn you.
Rexon with the TTSG might just get it done on his own.
Find the gunfights. He needs to arrival. Quickly swinging around.
good for the trade. It's
everybody in their places.
Rexon on his mark. They get one
point. A necessary one at that
have an opportunity for the full
three. Big round. Big response
there from Esther, not letting
small mistakes of previous
rounds stack up into be bigger
problems. Once again, put
themselves in a good position
in this game. I think we're
We maybe can't get away with playing the Monty or the Blitz or any shield for that matter because you know that that clash is going to be in play.
You know that that is going to combat you quite nicely.
I start able to both extend and play Bunker in the same round.
The flexibility that they're bringing on the roster. Just how much space they're able to hold.
No question play this time though.
I'm surprised given how well it has been doing for SR.
Instead, while they defend downstairs, they are instead going to invest into a little
bit more information.
Rexon, we're playing Valkyrie this time, Ambi, a little bit of Fenrir action as well,
just keeping some traps in play.
Big round for the Rebellion.
They need to win here.
They want their playoff dreams to remain alive.
The ground to close out as well, just to seal off any doubts. It's been a very close half, but again, given that 1v1 Rexin got earlier, all you have to do is tie things.
Three defenses to three attacks and you close things in regulation.
Rexxen really coming through for SR when they need it by getting this 1v1. It's allowed them this position.
It's denied SSG map point in turn in an alternative reality.
Even that last round a big 3k. Rexxen might only be 8-9, but those kills have really been worthwhile for Shopify Rebellion.
So this early round plays out.
You see some of the Selma's opening up holes. You see SSG gathering some more information.
Given out on Rexxen with this C4, there might still be some impact to be had.
Gitty, gonna start his move through this top floor, trying to get open as much of this
as possible.
Space station, not looking to try and find a gap inside of infirmary this time, instead
going for the more typical top down clear.
I'm gonna have to do it given the flexibility that SR I've got at the moment.
You have Aiden to watch flank, so if I added that those airjabs are placed out, he's still
got two in pocket.
It's not going to be entirely safe up there just yet, but at least there's going to start.
Ambi, there's a target for the phone call, he's got space to answer and he really needs to do anything else right now, so
he can continue just to hide downstairs.
Some big information available for these two C4s, Rexon and Canadian, both sport and a C4 at the minute.
I'd be surprised if we don't see a kill with one of those.
To understand this stuff by the M80 game, we have to have at least one with that kind of utility on the board.
Surf dodging around the corners, the air jabs go off on the opposite side. You can see SRs quite spread out on this defense, but all their positions well intact.
support on the long angles. Rex and Anby closer together.
Messages G, I was about to say without a clear way towards any of them, but Anby, the
point most far out from the defense. Gone by rival with the AK-12. Now moving in for
the kill. Flashbangs going through to 80 to this entry deeper and closer to sight.
Space Station, while they find that one. Rexon and the rest. Falling back deeper,
Ready for that swing, gets the next as well.
Surely not the third, his dream puts the lid on that.
But the IGF rest are going big, as well.
Spoil now, another 1v1 for the rebellion.
The end of the first half to get it 4-2.
Conspoil get one kill, worth three,
sees him on the floor and lands the shot.
When they needed it most, a 1v1 to get them a lead
and a 1v1 to put them closer to playoff.
Shot the firebellion, don't make it easy,
but they get the job done.
Don't make it easy is a massive understatement right now.
They still come away with a full three points,
but oh boy, was it close.
SSG have given a great account of themselves tonight,
but the story of their stage is that they've been falling short
and they fell short here tonight against SR.
What a night to see big clutches
at both Spoyd and Rexon when SR needed it the most.
Just in regulation, Shopify rebellion takes three points and is super important.
important match in their race for playoffs. We have ambi standing by to ask a few questions
after this game. Good afternoon, and congrats on your win here. Two big one view ones to
get you guys to win a regulation. How are you feeling?
Uh, we feel good and needed to win these big points and we got three points. So can't
feel any better.
Yeah, I mean, can't feel any better. First off, Andy, I want to apologize to you super.
Your coach messaged me and ever since I was an analyst, you guys didn't get a win. So
Apologies for cursing you, but hey, but here we are. I want to ask you
What's kind of some of the things you get you've been working on in your four-game skater you guys?
You're taking L's, but I'm assuming you guys are learning a lot
And losing is learning and we took four L show. Hey, we got hello learns a little learns
Yeah, what are we learning?
Don't lose don't lose and you know, I think we did we really learned that today and we won seven five
So I feel great.
No, I mean, definitely you needed those three points,
big three points for you guys to help get you into playoffs.
Obviously, Fates still hasn't been decided yet for you.
You guys have Outlast tomorrow, obviously.
That should be realistically the easiest game of this stage,
but given kind of how it's been looking for you guys.
You know, I don't want to curse you, but what is the process going into tomorrow
and then hopefully looking further into playoffs?
I mean, same process we had today.
We know it's a do or die if we lose, if we lose we don't make a playoffs.
We all like our job, we all want to make playoffs, so like, hey, gotta win.
So we're just locking in and we all confident we're gonna make playoffs
and once we're in playoffs it's a slate of resets.
So we're chilling, we're chilling.
Is there anything that you're doing obviously with the four-game stint
of losing that you yourself maybe changing in the day, day out,
maybe you're approaching practice a little differently,
maybe you're playing ranked a little different.
you do individually to make sure that you're coming in as
prepared as possible for these matchups?
I saw a drinking monster.
So that really gets me going.
But the more seed-related, I mean,
I think our last four games, I've been getting pooped on
on entry.
So really just in scrims, like locking in on being a better
entry, so we have the opening kill and not 45 year on,
because that's a big reason.
So yeah, mainly that.
That's that's what I was trying to ask you is what you were kind of working on.
I don't know if you knew how bad you actually guys were on the entry.
And I wanted to ask you is solid snake, is that your favorite operator?
Because it used to seem to get a lot done.
I think you have over a two KD on that up.
I mean, it's the most broken up in the game.
So like might as well.
And also we have the top frescan on it.
So it's just like, hey, but I mean, it's definitely like my favorite up.
I guess cause it's just like where it's the best wall hacks and the F2.
It's just like, this is what it is.
like just a stupid operator.
My is all Renith as a, you know what I mean?
Yeah.
Walk around for free.
They were really trying to pull it out of you there
with their questions about what you changed
in these last four games to get the victory today.
Embi, before we let you go, anything you want to say
to the fans? Maybe anything about that skin you mentioned
that came out last week?
Buy the Shopify bundle, pretty please.
And I hope we win tomorrow so we can make playoffs.
Ha ha ha ha!
Awesome, Embi. Thank you so much for your time
and good luck in the important game tomorrow.
Thank you.
Who can say no when you have envy on the stream saying pretty pleased by our skin
But hey the support they need to go into the playoffs
Just don't lose. I mean game block worked out well today. Yeah
I mean that's the game plan you just don't lose and that's what got them over the edge here
They needed that very much needed three points here. So going into that outlast game
I mean we were just talking about this when it comes down to those had to have the points are tied just being able to
Recoup some rounds could definitely pay a big factor going into that match tomorrow
Yeah, I mean and it's in their hands and they did exactly what they were supposed to do and a young player like ambi
He doesn't really care about the the ifs or what it's going to take. It's basically every game. He's gonna want to win
Right. There's nothing else like to that for a
And also there's nothing worse for him talking about you know the past four games
He hasn't been able to reach the same price that we highlight him for so it really is important for him and for SR for him to
Start finding comfort again and actually getting those entry kills going into their favor
Yeah, I'm glad he was kind of acknowledging that, and he kind of understands that, right, the entry game.
Yeah, the entry game is poor, and it's not a complete problem for SR.
I mean, this even goes back even last year, whenever they were kind of in their slump.
It usually comes down to their entry game, but they seemingly fixed it for SLC, so I feel like they'll seemingly fix it again.
They were great in this game, we see.
Got some clutches.
Yeah, we get to see Boy 3 and 1 on the entry, Ambi right there.
He's always involved, 4 and 3 on the entry.
This guy is always involved whether he's getting the kill or not and then like you just said they're there two
Clutches, which is insane considering we just highlighted today like wow zero thirty eight and yet here
They are winning those close big rounds
It's exactly what they needed to happen against space day. They hurt that and they took it personally
I think for this message here
But it's it's good points in their run for playoffs for shop of fire belly and we'll move on to our fourth game of the day
We've got outlets going up against 100 Thieves and these two have never played against each other before but given their position on the leaderboard
You know we talk about outlets a little bit here
But you expect a little bit 100 Thieves to win however
I think you know given how this evening is gone
We call make any assumptions here if we make any it is that you can never expect a team that has nothing to play for to go down with
Other fights. Yeah, absolutely. I mean even similar in the ML heretics. They got enough to play for yeah
I've been made making magic happen. That could be the same thing for our less
You know they've been the butt of the joke in the NAL throughout this stage even through kickoff
This is an opportunity for them to have the fans fully back them support them where they can do the funniest thing and be able
Gatekeepers of not only a hundred these but also SR. I mean everything is in their court
Essentially here they can knock these teams out of playoff contention by getting these wins and ending on a positive
Sure, they can't make playoffs. We all have understood that but the facts of the man
They could pull the Mutombo and absolutely deny everything for both these teams.
And I just really want to see a good game.
They don't have to play with anything on their shoulders.
They could just have fun.
So whenever we get into maps, I'm not going to be focused on that.
I'm just focused on these guys listening on their comps, having fun,
and just making the most of what they can with these last two playdays.
That's a really good point.
I mean, at this point, they, we already know they're the underdogs.
Look, Treadmack is just yawning going into this game.
Just barely enough.
Clearly, there's no pressure.
He just woke up.
He's hopping on.
This is the time as a community. Instead of everyone just kind of looking negatively at our last like, let's, let's maybe
root for them here in this game. I mean, obviously they're the under, big underdogs going against 100 thieves who have a chance to kind of lock this in.
Yeah, it's a big game for 100 thieves, right? You know, they're in that group with all teams on 9 points, so getting a victory here would really set themselves apart in that group of the teams with 9 points, though.
as much as they also play space station tomorrow they have nothing to lose for either.
Is there in this team maybe a big hero that they look for in this important fight?
Yeah I mean for me it's going to be Adam and I'm going to be completely completely biased here
having worked with him myself but Adam is insane he is actually the kill leader in all of NAL right
now he sits alone at 76 kills now obviously some games got played so maybe he's not sitting up there
right now but coming into the playday he was the kill leader and I mean he is just the backbone
the glue piece for this team. They're going to put him in a lot of turret spots, a lot of spots
where he just has to kind of play his life and get kills. And again, he is plus 24 right now.
He's the only one on this team who's actually positive and they're about to have a chance
to lock into the top four. So, I mean, really impressive for a team that is clearly still
figuring out their identity, clearly case in the new player, the new rookie on the team who's
that generational talent. He's not quite comfortable yet and who would be in your first stage of
Pro League. Spirits has also kind of been struggling a little bit on the shields, but yeah, they're
figuring out their identity. And to have someone like Adam, who is able to again be that glue piece,
get his, make it a little bit easier on the rest of the team is, I mean, he deserves a shadow 100%.
Yeah, I mean, something that's always been impressed about Adam, when even when he first joined the
league back on that wildcard roster, when it was Merck and a lot of the newer talent, I mean,
he popped off in his first game, I believe he dropped like 19 and three on, I believe it was
I mean Adam has always warmed tremendously well and it's not even just his performance that I look at from him being a player and where he's come from, but also the versatility that he brings to any team that he's on, even on the roster during SI that you guys are playing under unwanted.
I mean he's able to flex in so many different roles in so many different positions and still be able to find that success
And that's something that you need on a team
Especially when your backs are against the wall
Especially when you need to be able to diversify your place out when you have players like Adam that can change his tempo
Change his pace change his operators at a given notice to help facilitate rounds
It only makes it that much easier and he's definitely a big reason why we need to hype him up here and give him his flowers
Yeah, I mean you're absolutely right
We actually used to put him on the second entry role for us
So here they have a more on that back line, which is probably
Really good for him because he is a little bit of a passive player a mailbox as we would call him
He's really good in those 3v3s on attacks specifically
Um, but yeah, he definitely brings the flexibility to the team
And there was even a point when back on dc when we had achieved on the roster going back to those
Those those dark days. I guess you can almost say
Achieved when he was leaving the team is like you guys should look at adam because this guy might he might even be cheating
He's either cheaters one of the best players and clearly he's been performing. He's yeah
He's one of the best players.
Yeah, we talked about these teams a lot now.
You have all the information you need to know.
One more thing we need to both know before this match kicks off
is the map that's going to be there.
Yeah, this is kind of, I don't want to say it's worrisome
for 100 Thieves.
They did win and lose this game,
but there are bots on them.
And for Outlast, I mean, I think this, again,
this is really a moment for them to look at the past two games
that 100 Thieves had, because it's not like they were super
convincing wins by any means or losses, rather,
but they could really pick apart at 100 Thieves
and try to alleviate some of the pressure that a hundred teams can bring with some of the operators.
So again, for Outlast, I just want to see them being able to work together.
I want to see them lose, but still having fun in the sense of whatever round that does happen.
And if they do end up winning, great.
But again, ultimately, I just want to see them have fun and try to make the most, again, out of these last two play days.
Yeah, it's a good map for them to get to defensively because I actually thought they did a lot of really good things on defense versus M80 in a game that they played previously.
But they got to get there first and it starts on attack.
They have the Ying available to them.
They are that, yeah, they're the worst team on attack.
They got to be able to win like two or three rounds here on attack
and give themselves some time on that defensive half.
Hey, Amina's outlushed.
You can have a lot of fun if you plan to gatekeep teams
like a hundred thieves for making it to the top four.
But we're going to go find out how that goes on Lair.
Well, and basically, well, I think the outcome of this game
is never a foregone conclusion. This is, I think, the perfect moment for Alas to really disrupt the
narrative that is setting in a lot of teams or even people's hands, Ali. A lot of people are
thinking this will be a free three points going into the day, but if there's any storyline that
gets me the most excited to play these eight or nine, it is a team out of playoffs playing spoiler.
It's the disruption factor, isn't it? And regardless of the day, regardless of the
you're going to be able to
get to the center of the stage.
You better believe that a couple
of upsets ready to be thrown
in at opportunity moments. I do
wonder if we've maybe already
seen our upset for the evening,
given that five fears were good
for the win over wildcard. But
that was less than upset and more
of just a really good game of
siege. Here there is the
potential for a general out and
that. I think that's a good
thing. I think that's a good
story for that is the I just
think that 100 thieves have
kind of cemented themselves
this stage. I think they played
incredible siege when it has been
required of them. And yeah, they
might be going to get his out
last today, but they're still in
a fantastic position. And there's
nothing that they've shown us
up until this point that leads
us to believe that they're
going to struggle against
our last especially if out last
play the way that we've seen
Throughout the stage and it's something that we kind of talked a lot at kind of the turn around the playday 4 through 6 here
It was like hey, they don't have a lot of points
But you know they got one off they got to off wild card
They got one off m80 and the three off SR a lot of really good results
Curious when they got to the back half the stage. How could they handle teams that you know from roster with
Pond Cole that the hell with Adam as spirits Gomez and of course case it making an entry on the roster inside
it's here while I'm playing, what can they offer? Well, it's been a lot of really good
things over the back half of the stage, getting up a lot of these points, being in fourth place,
basically being right below the rest of the top three and securing their top four spot.
Just looking to overcome this final hurdle. People aren't really thinking a whole lot of
things, but they should be able to handle this by extension outlasts, playing to be improved,
playing to send the message, try their best, even if these three points don't mean anything,
playing just to take up space and keep a roll inside of the league.
Their site will be R6, they're attacking the second floor.
To block it, already getting some angles over towards the sky bridge position.
But especially with the clash on the board,
I also really need to take their time with this, and especially if Nesta wants to
get these oracle picks below. We'll have a few patients wait to see
until somebody goes on-camp.
A little bit of lair then, a decent map with 400 thieves so far this stage, something about
that Alice seems to find themselves on more often than not as well.
The third preference, they have played it before against Dark Zero, but as we know, yet to find
a win, an attacking lair can be tricky at best, especially when you got hard called at
playing ops, kind of aggressively with a clash, a couple of bandit batteries, no real way of
dealing with that or actually getting anything open. We've got melee with a couple of
hard breach charges, I already used one of them. Lack of hard breach when attacking this top floor.
Never really is the recipe for success, it's not what you think when you load into
the game and you're like, right, attacking top floor or layer, what are we not going to bring?
Well, let's just bring a couple of sit-openers, I'm sure we'll make it work. I don't usually
the center display cases on cold also taking some shots but again with this
clash I really a whole lot that he needs to do right now 30 seconds remaining
utilities and spending utility can set on intern Adam with a big pick spirits
waiting with the shotgun finds this mark Logan looking to put his prefire and
Adam still gets the kill on the way out that snap from trevna gets a kill but
it's quite late in the grand scheme of things on one HP as well under these
will take this first defense pretty well in hand.
Kind of to be expected with the lineup
that we see out last trying to play in round one.
And I think the operative word there is trying.
It isn't necessarily typical to see just a brute force
attempt on that top floor.
Especially when going into just so much utility.
The clash alone is going to be, it's
going to involve some fairly precise utilities
to try and deal with that.
And that's not something that we've really known outlast for.
I don't understand why the desk is doing that.
It would be nice to try and get behind this theme
a little bit in some ways.
But when we see the attacks at a fundamental level,
just failing with making sure they're just
bringing the right tools, it really just
feel like you're kind of banging your head against the wall.
Like if they've got a clash, you can't just go for a direct.
You can't just try and get a wall open with a hard breach charge
and walking through a single door.
You have to do a little bit more than that.
You have to create huge cuts through the site
and really stop players from being able to rotate.
Because hot and cold, for zero consequence,
could just move throughout that top floor there.
We'll be going into the midfloor for the second site choice
here.
There is a lot of really exciting aspects
team like to bring for this one.
Top four players have kind of fallen out of fashion
in a lot of ways, and we tend to often see teams just
go and try and get a plant down under a huge amount
of utility, typically smokes, ROU projectors.
Glass is also a really good choice for that.
We've got a little bit of that here.
We've got the ROU projectors.
Whereas we didn't have any hard breach in round one,
we've got double hard breach here in round two.
But yes, it's still important, but you can definitely
that way we just tend to open his head.
Submarine tools that can be applicable,
you can open those walls down below,
constantly apply some hard breach
to the any reinforcements on the second floor
as there is often presence upstairs.
High school find from Nesta.
I mean, Gomez might get that trade,
but Kason definitely caught off guard
and caught lacking,
sitting on that mirror window on his camera.
All things considered though,
if the one for one has to have them,
Which, it did, but if it's going to happen, I'm here for nomads on a bad trade, assuming
Nesta hadn't placed down all of his air jabs.
Even then, there are worse things in the world.
One thing you might run into is that there are now, there's now one less defender in
this top four, only two.
Now last day one could try and bring to bear the full force of their remaining attackers,
all four, against these defenders.
Information that one's on the opposite side of this single door.
Gomez has been around the block a few times. He's going to swing around the corner. It's going to be for a brief second.
He's likely not going to get caught off guard by this trick.
No, you're going to have to do a little bit better than that. Spirits is there, ready to assist him as well.
Millie, Steins thinks about taking that challenge.
Aggressive swing there from Gomez, but we'll get caught out for the white flash.
No one on the side of Atlas there to take the advantage of it, though. Millie just tries to walk in.
I thought Millie knew for sure that Gomez was playing there.
He's going to find himself a second day and you can just feel it hot and cold with one.
Vronix, an impactless kill, but it was all Gomez all day in round two.
And making the full rotation to the opposite entrance on second floor.
Gets it with the shotgun.
Gets what, I think four kills on the round total.
And Outlast tried to go for that full clear up top, but it's super spread out.
You got one player on the single window, one player walking in through the single door,
another one walking up through green, and then one pushing ops as well.
And we see plenty of teams do spread out attacks like that, but it wasn't really all that much
utility to disrupt the defense, you know.
You think of, you know, important tools like, for example, yank, but she's banned, of course.
And the stats might be a worthwhile example, but no grandbaby to get some information to
enable some of these swings.
much utility dump to the really C as well. We saw maybe some flashes but no
capital as well. They made it to throw in some firebolts or even maybe just
instead of like four players all pushing their own positions maybe a 2-2
split. So I'm gonna make it a bit easier. In the end, at last game 1v1 after 1v1 to
the 100th defense and it just so happens that Gomez was the one player in a
position to deal with every single one of them.
Well, what is the answer for round 3 then?
Outlasts feel like they may be lacking somewhat on the information given that they are bringing
a trifecta of information ups right now.
But again, where's the heart breach?
Yeah, you're attacking downstairs.
And yes, you have the ram, so Logan can get in a glove and start to make something happen,
Just worry about the heavy investment onto one side of the triangle here, maybe it's
not quite a triangle, maybe there are more points to it than that, but I think you get
my sentiment.
Feels like they just double down on one thing and don't really have that flexibility in
the line up to do multiple.
They position already from Veronica's, already got himself into a missile hole right now
And really spent anything to do it, but they all worried about that top floor Logan
This isn't the position for you my friend. We need you out of there
Upstairs they go and they are going to start to clear a little bit of that verb
We're just standing if you could find a quick work there
There is going to be a presence upstairs to deal with
You know, it'd be really nice if we had some hard breach to maybe display spirits inside a briefing
None of that
They're gonna get the kill trust
I mean, they might do, but it's nearly halfway through the round.
I didn't say they get the kill quick.
I said they'd get the kill.
I can't believe you do spirits like that as well.
Nothing to worry about, Matthew.
Hey, what do you mean?
Wait, you always get the kill.
First Skateball?
I've had spirits to find it.
You said that he would get the kill, like surely that means spirits dies.
Well, yeah, but, you know, dying one time in one round of one game of Rainbow Six
isn't like a gigantic existential statement about spirits as skill as a player if he kills this guy that actually would be
Let's play in the world
That's not that's not fair Logan next up on the gov has spoken over taking down to your point. Holly. This has taken quite a long time
They've taken an incredible amount of time about 55 seconds on the clock. We're now starting to see the verbal atom is gonna take Logan down
down, one boogie drone avert in the site and still Vulcan packs to go through.
All that time the Vulcan packs can burn, so do more tarot drones of 30 seconds remaining.
I admire them getting pretty utility, not trying to waste any time, but every second
doing something important, they're just running out of them.
They don't have a lot of information on how to flashbang goes deep, really still struggling
to find this engagement. I don't know if they know about the Azami on the opposite side.
Yes, they do. Ronix drops and immediately makes eye contact with Hot and Cold. They've
known about this going up for so long and they can get it. Million Ronix both with a
kill as Outlast put up there first. They get one over the line and this smiles all around
except for Treadmite. With a destiny that Treadmite could just woken up, was that like
actual knowledge or just speculation.
Looking a little bit sleepy over there on the top, right?
Still a good round there for Outlast,
successful on that tertiary bomb site.
Clashing of Deimos to be removed here
at the start of round four.
Does just go to show.
Even with short time, Outlast able to get it done,
but not quite good enough.
And it was the top two sites that really plagued them
in that first quarter, and it's a tactical time out here.
Yeah, and like we said, obviously, for our last,
all there might not be a whole lot at stake on this match.
You have to take every opportunity you can
to learn what you can inside of the NA League,
and also, it's potentially disrupt Hunter East
making it into the playoffs is quite important.
This is a team that has been quite serious
about their improvement.
Mine said something that Desk has talked about,
wanting to see that improvements moving into stage one.
You know, it's not manifested right now.
But if they take what you can, especially against a team like 100 Thieves who got a lot of experienced players who know how to play a layer,
trying to figure out what they can do as basements gone their way, and all likelihood Master Office and R6 room will be the next site defended by 100 Thieves.
And if we call what kind of went wrong here at, you know, I mean, Ollie, I didn't think one thing we've had, like a hard breaching so far might be a worthwhile place to start, but also just the time, an extremely slow round for Outlasts that really didn't get started until well past the
I think that's a good point.
Yeah, Alastair kind of in some
ways you want to call him lucky
for getting that round because
that's not how around should be
one. But that's coming from like
a very sort of idealistic view
of the game. You need to be
capable of winning those rounds
to team. Absolutely. However,
when we don't see out last win
rounds in the atypical fashion,
got a little bit lucky there right and you know they were able to to flood in
and pick up a couple of kills they weren't leaving themselves any margin for
error one of those gunfire skills bad then there's a domino effect that is
going to solve in the future and that's maybe why we sort of come down quite hard
even though they will play with the round one
until these top floor sites that are and will continue to be the primary you know
cause for concern giving the first was I think flawless or nearly flawless and
second you know Gomez just sort of running a mockery on that top floor as well so
if the individuals that they're sort of unable to deal with it it's always going to be a problem
but it's been quite fluky so far on both sides you know we've seen hundreds
thieves and 3k from Atom and 4k from Gomez in the two rounds that they've won so it
hasn't been you know all-round team performance it's just been big individual
plays in the right place at the right time but if you want an individual performance
what do you do you put some money on his army with new jobs at his feet and then
basically laugh because there is very little that can be done to deal with that.
Usually you have to go in below and look at the tools that Outlast have got in
their pocket. There isn't too much going on on a vertical sense.
That went on a lot. I mean we're getting to the point where you might have to rely
on some DMRs to you know shoot the ghost floor.
It's entirely possible but how much you can do?
The blacklist has gone down. The options for flying pressure to these defenders at
quickly is dwindling but not unavailable. Possible to the entry glass to very much
lie to perfectly viable strategy in 2026. Only waiting to see if one of these defenders
decides to take an aggressive line around the corner. Rest the attack, relegated to
doing a key of a destruction duty around the site. As similar to round one, I'll ask the
I'll just find a key couple stills though.
Rocket stairs control taken by the offense and now Hunter thieves have a little bit more
work to do in case you're worried about the bathroom walk up and the single window.
Spots one.
Decided to take the 1v1 with the next.
He just spot the lion across the door.
Can't quite land the shots though.
outlasts taking a pause just so close to each other. Stopey call goes out now the line pushes through
to the shot and a hot call ready for both of them lines him up with the supernova and 100 thieves
all three kills to round out the fourth. Brilliant pivot there from 100 thieves leaving themselves
so much flexibility there's a nice presence in ops at the start of the round but they've not
left anything lacking on that museum side of things they've still got the capability of holding
on to that window. Playing the
angles and started security
challenged on to bathroom hot
and cold with an ice swing to
round out the couple of rounds
there. He was the wind
condition. No matter what
because he's playing on the
echo still had your kind runs
up and then the diffuser from
outlast just not enough care
taken over. It was left on what
you would argue is maybe like
the back stabby sort of player
instead of the main push that
was coming through the upside
hence lion and co having to
then rotate around and try and
make something work under
success on this top floor and the timeout not sufficient to close out around there for Outlast.
We do still have the option of this mid-floor which is where these will be going next. Maybe we
can see a little bit of success here for Outlast because up until now it's been one round in the
basement and that's kind of been it. That's the only thing that's worked for them so far and
Bunk's briefing was again showed kind of some of the deficits we've seen in Outlast play so far,
incredibly spread out, bitmissed time, allowing Gomez to go and get a big 4k.
While the basement, or while our sixth room was really difficult to getting anything going,
on our last there was a clear vision. It was just one that had some problems in implementation,
one that had some problems in consumption as well. So if they want to go for this full clear,
they'll definitely have some issues, especially as this approach we're going to take doesn't
exactly lend itself to any kind of structured play that'd be a bit more easier to figure out.
You've got the hard-reaching now, you've got the mirror windows, you've got the keybuzz, all basically denying these positions and making a bit of a fortress on the second floor.
I also don't think that Jason will get caught by, or get caught on his default cam in the first minute of the round like he did last time.
Things are going to be a bit harder for Outlast than they were already hard before.
I'm trying to get through.
Trevmack
Con the shots there from the bottom of Rocket.
You can see he's being very vocal there on his player cam.
Milly's been able to move through and take a bit of control that's been kind of given for free inside of Ops, but that's no bad thing.
There's still space that you're going to need to try and occupy.
A minute that around gone and not too much progress aside from Milly putting himself into a spot there.
spot there. Checkmate. Gonna try and be the pinster to this movement from Logan and Milly.
Should be able to switch over the wall and start to go for this top floor clear.
But it's just taking them quite a lot of time to do so. These under thieves players,
they can start to rotate and position themselves accordingly. Meroindo will be dealt with this
time. With some pretty hefty reinforcements, the lines have started at the moment on this top
flora slim to numb creature info on the drone trev may be going to go for a
challenge
I try to find it but much slower hair than the previous box briefing defense
was here it's confident on that side bridge angle can't quite find the other
two the breach is one of these maintain their advantages outlasts
convinced this clear just sitting behind these hard walls case and surviving to
the late round good for two different kills by the end they got three kills
by the end of it, piped up now that he's not shot in the back on the default camera case in
with a nice little three piece to keep 100 thieves in the lead. Well it seems to be three pieces and
four pieces have been the order of the day so far from 100 thieves but they haven't relied on them
necessarily to get the rounds won in general. It's often just one player finds a lot of the kills
but there's so much enabling work that is going on on this roster right now. Four one they currently
on the defensive side here of labs might say oh well you know it's labs it's a
fairly defender sided map you know under these still good for 50% win rate on it
not expecting them to be anything but great on their attacks here tonight as
well
Nice.
I'm feeling him some.
As he should.
As he should.
Kacen maybe not having the stage he would have liked, but still generally doing quite
well on the team.
Pretty much in line with everybody else in the stats.
I think a lot of notoriety on Kacen coming into the stage.
He's performed generally pretty well.
It's also kind of hard for anybody to get kills when Adam is quietly one of the best
players in the league right now, so just a lot of work being done by the top half
on these. Overall a pretty consistent team effort to get them to this point,
just a few points away from clinching playoffs, maybe not necessarily top four,
but this whole roster, really the five-minute squad has put in the work
and Adam might be the one player putting in a bit more, but I can only say that
anybody has completely dropped the ball on this team. Everybody in the spirits,
casing on up, everybody doing quite well for the roster to get them to this point.
Now, just need to win round six to secure a five-one-half and put them even
closer to getting all three.
That's going to be the goal here for 100 thieves.
Nice clean game, a clean three points.
Further cement themselves, just bridging that gap between the awkward sort of middle section
of our leaderboard at the moment with, you know, cloud nine, four fun, space station,
all rocking nine points still.
SR of course started the week on nine points but given that they got a clean win over SSG in regulation
They'll be up now on 12
Briefly contending with 100 dbs of fall at fourth place, but
Of course
With the performance 100 dbs of putting in here is very likely that 100 dbs will lose to 15
It makes SR's hope of a top four even more far fetched than it already is
They don't work great, I think, this time from Outlast, and they've actually brought
the Heart Breach as well.
They do have a few more options, but what is Kase doing on this top floor?
I mean, I get that he's the Goyo and he's got a bit of flexibility, but Mirio's not
expecting that at all.
I mean, if you're out of the vibe, I would expect a Goyo headshotting you with a TCSG
like that all the way up top.
Outlast, I think, realizing the site's a bit empty, though, looking to push in deep.
TREVAC gave a bit of a look to the opposite site, Gomez around the corner.
Can you find the Azami? He just spots her in the back, but it's Logan for the kill instead.
Now turning his attention towards Shower, TREVAC knows it's not safe to get this diffuser down.
Adam, I should play her for a hundred feet, just jumping around the corner,
setting out a C4 as a parting gift.
Won't get any damage.
It's got to make the decision.
Burn 30 to 40 HP, or keep your gun up.
Decides to turn it off.
Spirits lines up a shot on the next up. It's the closest round I last have had in quite a long time Logan on for another
It's Adam around the corner
Might be the recipient of a couple flash bangs if Logan decides to use his utility
Got to be careful though
Gun up the only player on overwatch
Adam we would take the opposite angle though it spirits instead
Or even lower HP swings around gets the head shot as Logan on for an ace
Well Adam just around the corner
Logan has some time to bait this out, but not if Adams holding the angle, waiting for the cutoff, baits him into the play.
Alast only get one round for their troubles as 100 thieves come away, the uncontest- well, almost uncontested victors. We've still got a few more rounds to go.
Well, we do. And like you pictured, as a hero for this team, they once again, those are
in the important 1v1 in the end there, but it's more than just that. And when we talk
about the operators at 100 Thieves Play, and the game plan that they bring out on this
defense has been working well.
Yeah, first off, I was worried that this was going to be a little bit of a trap game
for 100 Thieves, so I'm glad to see them get that 5-1 split, because we know how good
Outlast can be on their defenses, so I think that was really important for them. But yeah,
to highlight their operators that they are playing.
I mean, they're running Azami, they're running Clash,
they ran Azami five out of the six rounds,
they ran Clash through the round that they haven't.
They clearly know the game plan against Outlasts.
You just don't want to give them executes.
We do kind of hear their comms over on the Outlast side,
and we can hear them their first two rounds,
they're like, hey, let's do a little bit of push and pull.
But Hunter Thieves, they're an experienced team.
They have hot and cold,
one of the most experienced IGLs of all time.
These having the guys just play very bunkered up.
And the only round that they did win
was when they weren't bunkered up, right?
So I think it's a very good game plan.
Coming out 100 thieves and again, getting that 5-1 split I think is going to be very important.
Yeah, absolutely. But I do want to highlight on the side for Atlas.
Now this might be a little bit of a stretch, might be a little breeze for a highlight,
but this was a very good round. I'm going to do a good job figuring out where the players were on the map for 100 thieves,
singling them out, how they can pinch them and then go for this late round execute,
which ultimately they play extremely well. They go in for the site, they get the information of the players,
they single them out, they find the player up top to alleviate the pressure, and then it's just they understand.
Okay, let's go to these executions,
play these crossfires.
And it was really well.
And I do want to give them credit
when we were listening to their comms.
It really is pretty precise and clean
from what they're going for.
The bigger issue is just lack of information
around the map, the lack of what ifs
and what can happen if we don't have this control,
what we don't have this information.
So for me, if they could just fix some of those
attacking issues and just gain a little bit of information,
use the drones more efficiently,
they really could have successful attacks.
Yeah, and we were hearing them even like,
hey, we got to sacrifice drones more.
got to know are they bringing that clash can we we got to start the round by
having some of the right operators in our hands but what I would have also
liked from that attack too is it takes some time to learn this as a newer
team and again they don't have any vets on the team to kind of teach them but
if plan a doesn't work out you got to be able to come up with a plan B we saw
their plan a on that round that they did win where they couldn't take warehouse
side and they had to go and get some picks they had to use targeting hey who
can we go find on the defense side that might be a weak link and we can give
ourselves a man advantage. That usually takes a lot of time for younger IGLs to figure out.
So it was really cool to see in that round. And I was very curious about these bands.
They're going to do the exact same bands, by the way, 100 Thieves, which is that Azami
and that Tachanka Band Azami. We already know how powerful they already know how powerful
it is. They ran it five out of six rounds. It's going to allow them to get operations
room extremely quickly, which is the main room or the main point of contention. And
then Tachanka Band and just going to be for this later on execute. And on this site specifically
the Azami would be played on the green stairs.
We're not gonna see it, so I'm sure
we're gonna probably see a green ISO,
most likely out of these guys.
It's taken one day and I see Benz
that I never see in email or a monster.
It's a Chalkabin, it's not common, but hey.
Not ball numbers.
Yeah, we'll see, we'll see.
Of course, for outlets, as they said in their covers,
we got this on the defense.
They got a show or so in the second half.
Real talk from Benz right there.
Absolutely real talk.
To Chalkabin and NA, that is 100% ball knowledge.
Especially on this map, Ollie, how many times do you see T'Chonka, like, think of Shumiko on eight different walls to deny the default plant on this map?
You gotta be, I mean, not in every game, but like, you gotta be weighing the T'Chonka ban on Lair. You gotta be doing it.
Oh, without a doubt. And don't worry, like, it took me a while to get used to things over here as well.
Yeah.
You're doing great, like...
When you get hit by a real regen, it shocks the senses at first, but you get used to it over time.
I can't believe I've sold out.
What's the line in doing this?
Like, you live with prophecy for so long, the moment of revelation is a shock.
Under thieves then, a very healthy lead here on Lair.
Five one-half on their defenses.
Can they make it seven-one overall and show us some brilliant attacks to close out what
will have been a great playday for them?
I'm reloading!
Oh, I'm cold.
We're playing the Blitz this time, and they, too,
will be going for the Skybridge side of things.
Lost similarities in the approaches right now.
Big difference is that 100thies have chosen
to bring some heart breach for this.
Now, granted, it's the Maverick.
It isn't primary heart breach by any stretch.
This Blitz play in conjunction with the Nomad
is going to allow just a little bit of space
to be taken a milli.
Probably already thinking about using
some of those toxic babe canisters and if he's not he should be doing because
there is a heavy stack of the players on the skybridge side
that's basically almost all of the 100th use attack it feels like on this side
but only three players at the moment taking the initial green control taking
a look down to the bottom floor the side I imagine they thought they'd be
attacking on this first foray into their tackle higher but it's the one they've
given. The utility they have, really could very well be the first to fall.
Oh, Yo-Kai spotted trying to get a look outside. Unfortunate timing,
Trev-Mak, I'll let you tell. Taxi taking a long time for Hunter Thieves, not yet to see anything fall.
Because even though it's just a wall and just a smoke canster,
Millie holding on for quite a long time on the second floor position.
I see. What is the plan here, Ollie?
I mean, Hunter Thieves have sold out a little bit. Looks like now the plan is to clear this
top floor. You're eyeing up the site for so long and I think Millie has thought he found
himself a little bit of security, but no. Hunter Thieves have clicked the gold one
in a big way right now. Nesta, tucked into the corner of the site. Logan will find one
Impact's now going out, but there are just bodies after bodies for him to swing on to Trev.
He'll eventually find one onto Spirits, but everyone's been batted back.
There is still a Yokai in play though.
Still a Yokai in play, but once it stuns, there isn't exactly a lot enough time for this to win the round on its own.
That's the second Yokai shot as well.
So Anvil could commit to this defuse plant.
Adam wins an important kill up top to delay the portable retake, but Trev as he wins another one.
Kaston's still good for it.
I mean, it's just like the
game. It's just like the
game. Six to one right now.
Big brain call from hot and
cold. Spends so long setting
up that play and the moment he
throws the smokes. Transitions
directly into the clear of the
second floor. I love that call
out of 100 thieves. I mean, if
that was the bait and if that
was the intention all along,
it's massive. I mean, whichever
way it whichever way it is. If
that was the intention all
There's no way of criticizing that push from 100 thieves because they didn't really have too much
There's still got the okay drones inside
It's not as if they've got the glass that they can really start to play behind and flood it with smokes
They haven't brought the yinx. They've not got that kind of
Arrow in their quiver either
We've also got the sense. You've not got those typical disruption ops
You've never even got the Monty because it's been banned because oftentimes you'll see people trying to get a planting behind the Monty directly on the door
So one of the thieves really were left in like a really awkward middle ground where they kind of needed to go for a full clear
But they weren't really in position to do so they just needed to be any sort of reaction and then hit the opposite end
Bit of being smoke she steps there's I'm sure we're seeing them put the site in a bigger way
As it stood the smoke she's downstairs, and then they just go yeah, you know what now's the time everyone in position
This shouldn't be for you.
It's also the kind of thing that requires full buy-in for the team,
and it's the kind of thing that you can really only get when you have teams who, either A, have been playing the game this long,
or B, really just, I think, believe in quite a clear vision of the system.
And I think there's both of those, in a lot of different ways, for Hunter Thieves.
They have one that's able to buy into that call so quickly that they gave the weather top color to somebody else.
It's the big reason I'm playing in the game if you work out.
hard breach on a second floor will be successful as the shots fired by the defense can't quite
destroy the summon charges on the opposite side. I think this one will also take a long time,
Ollie, but probably in a bit of a different way than the last round took a long time. I think
we'll see a lot more kind of active progress made by 100 thieves. We've got this initial Ox
Mirror, we've got the intel gathered on it. Got some breaching to do as well. Won't be as
action packed maybe, but maybe a bit more food to be asked. Yeah, there's just a bit more of the
typical utility to get through here, isn't there? Why am I just now being burned?
Singers from Under Thieves, they're not making any mistakes. That's so easy for them to just
immediately flood the Ash Round in. I mean, spirits will go down, but two kills come on
the reverse. It's such an easy PC utility to clear, and they're dotting every T and crossing
every, oh sorry, crossing every T and dotting every, how should I say, is it going to mix
around? Four versus three now, million Logan have both fallen there. Spirits just getting
a little bit too far ahead of himself, trying to transition and make that run into Ops.
Coda just waited a little bit longer as it stands. It's not left this team in too bad of a position.
There's great information here from Hot and Cold. It should be only moments now that Nesta
is allowed to play in that pause. You can see already Hot and Cold moving in to try and do
something about it, but Nesta's got the Reap! Immediately there with the Refrags though Gomez,
and under things can continue to trade down these numbers. Yeah, a lot of them playing well in the
the fights that they've taken.
It's just that Hunter Thieves have been so good
getting these trades.
And I like that swing on the spirits earlier.
I like Nesta getting ahead of it right there.
Just Hunter Thieves are able to mitigate any damage done
by these frags acquired by Outlast.
A lot of fundamentals, a lot of basics work
being done by Hunter Thieves.
Just basics being done well though,
and that's enough to win you games.
Only two more kills, separate Hunter Thieves
from not necessarily three points,
but one that might very well secure
their playoff dreams right here and right now.
Tremac spotting a couple of players over,
one player by top rock and can't quite land the prefire case and get some boats.
A little bit of a 90 degree flick there to finish things off.
Not a most dominant game of the day, but only loses that title by 100 thieves with all three
points at 7-1.
Could have been a bit of a rock in the road this for 100 thieves.
We were kind of fancy in Outlast to play Gatekeeper, to play Spoiler, but no, 100 thieves rise
to the occasion as they have done all stage long, putting themselves now on 15 points
and furthest amending that fourth place spot.
I'ma keep it going til I ain't none now
I'm breaking next and I'm hotting out
I'm ill from the stuff and I'm money out
Cause I can't get down so I'm trying it out
I'ma keep it going til I ain't none now
I'm going til I'm hot
A 7-1 is a clear statement from 100 Thieves with this victory here.
They qualify to playouts and we get to speak to the winners.
We have Hålland Kold on the line.
Hålland Kold, we get to congratulate you.
You make it to playouts.
That must be a great feeling.
Yeah, it's obviously a great feeling.
I mean, that's step number one for, you know, our expectations of the stage.
And just going to keep moving.
Cutie, how are you doing?
Congrats today on the win.
First off, what's going on with Spear?
Is he trolling you?
What's he trolling about?
The only negative player against Outlast?
What's going on with this guy?
Running in with Yang, he's not getting any help?
Don't start saying that, he's already in his own head over there.
We heard the comms at the end of saying that, you sound like you're upset right now.
Real question for you, does it mean anything to you getting dropped off M80 now?
to 100 Thieves, a prestigious org, and not only are you guys in playoffs, but it's the
first time that the 100 Thieves as an organization is now in playoffs, right? They picked up that
other roster that didn't perform very well. You guys were able to get back to expectations.
Does that mean anything to you?
Um, I mean, not really, right? Because that is everyone's, like, number one goal is just
making the playoffs first. But it really doesn't mean anything if you don't go anywhere after
So, our goal is to just keep taking it slow, keep taking it step by step, trying to get better,
and hopefully the results will come from that.
I think we are slowly doing that.
You know, sometimes in scrims, I would like for that to happen a lot quicker than it does,
and maybe I get a little attitude.
I know Kyle knows what I'm talking about.
He's been there for it.
The attitude, if you got one more.
Yep, the attitude we'll call it.
But yeah, the progress is there, you know, so I can't be I can't be mad.
And there's a great group of guys and I think we're slowly coming to coming into
our own as a team. Yeah, absolutely. I mean, it's a moving goal post and
congratulations on the last being able to qualify for playoffs. I kind of want to
talk about, you know, we I talked to you back there in SI. You said, you know,
there was maybe a possibility of retirement, but you weren't fully sure
what that was going to look like. Then obviously, you know, everything
transpired the way that it did. But now you're in a position where you are with
100 thieves. You're creating that success again with the boys. You're now in playoffs.
I mean, has that given you a lot of just resurgency even for your own career long term?
Um, yeah, I mean, no matter what, my goal is to win an SI before I retire. So, you know,
however long that takes, we'll see. But that is my goal. That is what I'm trying to get done.
After that, who knows when I retire, I'm just kind of playing it about a year at the moment.
But I think 100 Thieves, for me, was the most fulfilling team I could have chose.
I wanted something that is kind of my own project and something with a lot of room to grow.
I mean, Kason especially, he's slowly just building more and more confidence.
And I think once he gets to the top of his level, he'll be insane.
He'll be one of those AMB players.
Absolutely.
Well, you played against Outlast today, a team that doesn't really have anything to play for anymore.
anymore the same goes for SSG tomorrow they're already out for playoffs as well
how does how's your mindset like going into these games when you play against a
team that could be a devil's advocate in that case
honestly not really thinking about the other team too much my boy Mitch is over
there love love Mitch I'm sad to see that he didn't make playoffs I thought you
know they were looking good in the last game but yeah I mean more so like I said
just trying to improve ourselves and not really focused on the enemy team and
And then once we get to playoffs then we could maybe you know start focusing on the enemy teams prep wise a little more because you know
We have all the season to look at at that point
But yeah, I mean we we have our own issues. We got to work out. I think our defenses are slowly building up in terms of win rate
I don't know for no longer the
Bottom two place
Let's let's go. I'm no longer in the base. That's got padded today for sure. Yeah. Yeah, this is a I think I said that
Yeah, you did it, that's what I meant.
Kason's best performance against Atlas?
Alright, well, Harakul, thank you so much for your time, and good luck with your final game tomorrow.
Thank you.
I like the mindset there, really focusing towards playoffs, of course, you know, qualifying to playoffs is great,
but from there on, you gotta make it work to punch your ticket to the international limits.
Yeah, that's just being an experienced player. I mean, we both kind of know that as well.
Really, all of the regular season is to kind of get tested a little bit, fix your stuff,
fix your stuff, you make it into playoffs, and then learn from any of those losses, right?
They already know what the weaknesses are. It was their defense. I'm sure that's kind
of been a main focus for them. Spirits as well. I mean, it sounds like he might be
thinking about what's kind of been going on with him. So we'll kind of see him back
for playoffs. But that's what it's all about.
Yeah. I think it's an important situation for 100 Thieves to find themselves in. Obviously,
the last kickoff wasn't great for them, but then this entire stage has been a step in
the right direction with each and every single match. Not saying that they haven't gone through
their own hurdles because they clearly haven't hot cold clearly touched up on
they have their own issues and that's where it really is important for them to
just focus on them not focus on what's in front of them because they have their
issues and once they fix those issues then like you said once they get into
playoff they have a lot more room to work with it's a best-of-three
environment you can really focus on the other team a little more instead of
just focusing solely on yourself and for Casey Nezol really important for him
to finally find that footing is on me you two were talking about it right he is
He has that all-star potential, but he's he's slowly getting it to work now. Yeah, definitely
And I mean I'm glad that hundred these has had the run that they have because
Realistically what we saw from case and very early on was he wasn't able to hit those strides very early where if those series ended
We'd be talking about case and in a completely different front
But the fact of the matter is hundred these has kept it competitive throughout where he has been able to find his footing
He has been able to find that rhythm and with each and every single game
Which that's gonna be the most important thing for any new player is getting game day reps
And we are seeing the improvement each and every single day, and I think Matt is absolutely right once he hits that peak
He's gonna be discussed. Yeah, I'm glad to have so much confidence
I think everyone already knows how good this player is going to be how good cases going to be
But he just he just needs to find his footing exactly what lacks to say
I'm like it probably gets no joke like he didn't even get to play in T2, right?
I think he just went straight as soon as he turned 18. He just played in T1 pretty much
So, yeah, I mean, this guy's the limit for the kid.
That's impressive.
I'd love to see that.
We will move on to our final game of the day.
We do have Cloud9 and 4F1 going up against each other.
And over in the email, we like to call these six pointer games,
because whilst you take three points for yourself,
you also take three away from the enemy.
Now, why is that important?
Both these teams, online points are in position six
and seven on the leaderboard here.
So, for the Playoffs five.
I saw that from the corner of my eye.
For the Playoffs five.
This is gonna be super important,
And especially for a team like Cloud9, because they've come from a far away.
Yeah, I mean, it's a dawn of a new era for this Cloud9 roster.
I mean, even when you think when Cloud9 first joined the league, I was part of that team.
And even then, that was rough.
But then we started to find our stride, we started to create success.
But after that time, Cloud9 organization in North America did not find any success.
They had to shift all the way over to Asia to start finding success.
And then when they came back, they weren't being able to find success.
But now with this team, with this veteran leadership from the side of Pamba, it is a
a new era for this Cloud Enroster.
And I'm super happy that we're able to highlight these players,
highlight this organization in a positive sense,
because they absolutely deserve it.
Yeah, when was that again?
What year?
2018, a long time ago.
2018, a long time ago.
But you're absolutely, this has been one of my favorite teams.
I get asked about these guys all the time,
but they are definitely one of my favorite teams,
up-and-coming teams.
I think we all like to root for the underdog.
And it's not even that.
It's just how they play the game.
Like defensively, they just look so impressive.
And even on the way they play attack,
which I'm sure we're going to highlight.
Yes, they are one of the worst attacking teams at the moment, but with Pambazoo, they have all the options.
They're trying to play the information meta. They're trying to play with shields.
They're trying to play with utility. They're trying to go about it the right way.
Yeah, absolutely. And I love that you talked about Pambazoo because we've highlighted him a lot already.
But him being that veteran experience that this roster really needed, especially before these newer players like Uzi, like Monk, like Senter,
even when you look at kickoff in their last stage, they didn't look very good.
but center was not having fun.
But this stage specifically,
with Pamba bringing on that veteran experience,
it really helps shape and mold these players
and gives them a real good path
of where they can become the players in themselves.
I mean, realistically,
Pamba comes into this playday,
the 13th highest rated player,
I believe center is the 20th
and I believe Monk is the 23rd highest rated player
so far in the NAO.
But if you're looking at that defensive stat
where we've highlighted they've been so strong
and I believe center's number three rated player
in the NAO,
I think monk is number nine and then I don't know where the other is like flexed. Yeah, but when you look at how strong this team defensively is, I think it really contributes to the fact of what Pamba and that experience brings that you really can mold off of that and play off of it and work with it.
And when we are really are seeing it pay dividends for these players.
Yeah, you can see I'm literally teaching them fundamentals like this is stuff that those other teams don't have where we look down at who's actually bad at defense like Pamba's who's coming in here and teaching them the fundamentals.
fundamentals. They're really good at playing power spots are really good at
playing trades. They're first in the league in trades, right? So they are
valuing being able to set up those crossfires, which is so good for a young
team. Well, I find it curious, though, because you mentioned a few interesting
stats or impressive stats, rather, for the side of cloud nine. When we look at
the opponents for today, for fun, they don't have any of that going for
themselves. There isn't really one star player that pops up there. Yeah, that's
my biggest problem with four funny sports is I just don't see a star on this
team. I'm looking across at other rosters. You highlighted C9 with Pam
the zoo and center, currently both in the top six on defense.
You look at 100 thieves, look at SR, they have Andy and
spoilt, right? All these other teams on the bubble around
where they're at all have superstars, but no one here is
positive on the side of four fund eSports. And not only that,
but they play extremely easy kind of to read into you highlighted
in a previous week that they don't like to play the shield
operators, right? So they're going to be relying on utility.
And the problem is when they're going for these utility plays
great capitan. They end up losing two bodies in process so every single time I see them going
for these early picks they just always seem to kind of again they just bleed I don't know if
they're lacking the information or what it is you would like to see them bring out some more
shield operators again which you highlighted before this is another play they're going for a
grimby it's a great play they're going to get the day most to actually walk up main stairs and go
for a pick here the problem is as he's going to walk up those main stairs they're going to lose a
the body in the process.
Volsberg goes down books.
Silo is able to get the trade,
but he's going to get traded out.
And then they don't have the rest of the players.
They just end up walking site.
It's like Mike Dove just kind of walks in.
Packer walks in.
Bino walks in.
There's no veteran leadership on the team,
or I'm not seeing enough of it,
like we are with Pams or we are on some of these other teams.
So yeah, I'm just not seeing a star.
I mean, you could argue that Packer,
we saw him during kickoff.
He was one of their players that was popping off.
And he does have that experience,
same with Bino.
be able to be in situations where they can read these moments, read these operator selections,
just even in their prep and seeing what teams are doing, and that's where they really fell short.
Against their wild card game, it kind of seemed like operator roulette, essentially,
one round they would have all the utility to go for a site. They had the ying, they had the
smokes, they had the sense to just block line of sight. They didn't utilize any of it. Then in
another round, they have a ying to go for an early execute. It was really the win condition.
They had to for it to take space, go for side execute. Ying dies, they don't use it. And then
And again, in the last round, they don't use shield,
they don't take any bit of space.
And to me, it's just an identity crisis for them on attack,
where you could also argue that for Cloud9 as well.
Yeah, so both these teams struggle on the attack.
That could be super important for this map,
for this match as well, really.
It could be the difference maker,
and then we're going to quite attack
our favorite map as well for these two.
Yeah, I mean, I don't know how you feel about this one,
because, you know, Cloud9, they did play space station
and did inevitably lose one seven
for the side of for fun they did beat space station seven four but when your cloud nine losing one seven
There's a lot more that you take from that game to be able to come back to it and fix it for the side of for fun
Loot winning seven four. You don't really take a lot from that
You don't look back and it'd be like where did we go wrong you look at how you got it through the hurdle got the win
So honestly, I got if I gotta be in favor of cloud nine here
I'll tell you how I feel well for fun. I mean this is a map that you don't really have to use shields
besides Montaigne which is really good for walking up the red stairs but besides that
I mean this is going to be a utility based map and that is kind of what for fun has been leading into with the
Capitals and with the Grims and same thing for C9 as well
So I think we're going to see a lot of heavy execute plays this is that attacker-sided map
So hopefully it helps one of these teams
I've been talking a lot about these attacks. It's time for these teams to show us how good their attacks can be on this map
The final game all the day is ready to go
And perhaps one of the most consequential games of the whole stage just mentioned
and this is kind of a six point affair, Olly,
because obviously both these teams,
somebody gets three points, they're currently tied at nine,
they're closer to playoff selection.
But tomorrow for C9 especially,
they have to play dark zero,
who we have seen can be quite beatable,
as we saw today in that M80 game,
but that's going to be a hard game.
Meanwhile, for fun, with five years tomorrow,
a team that is out of playoff contention,
but themselves can't be counted out,
there's some opportunities that for these points
right here to decide who makes it in and who doesn't.
you know, you know, it's
far better like this. I think
I like it when we have a load
of teams that go into the day
like one of the final play days
on the same number of points
because it's not decided. Yeah,
you've got a mate in the top
spot. That's great. But I want
to know what's going down in
the nitty gritty mid part of
the table, and that's where
cloud nine and four fun find
themselves for fun. Of course,
you know, a team that it would
the game is going to be
another. Deciding factor in
how all that mid table is
going to shake out a reminder
for everybody. It was cloud
nine, s R and four fun, all
coming into the day on nine
points apiece. S R of course
got their three point win
earlier, putting them on 11.
Sorry, putting them on 12. And
then cloud nine for fun play
each other, but the other
the game. And then cloud nine
four fun play each other, but
they're both on nine. Hence the
meaning. It's essentially a
six point game because not only
are you getting three points,
but your direct opponent isn't
getting any. That is if this
game goes the way of regulation.
Of course, if it goes to an
overtime, things get far more
complicated and tomorrow's
games will have even further
implication than they already
fun. We are starting, we are ending the day, where we started here. Seems like a while ago,
since we were watching that bang game. And maybe it's because it lasted so long.
Do you think we're going to get back here?
I would certainly hope so. I mean, that five years game had no business being that entertaining,
and thank god that it was. But in any game today, it should be a fifth, well, honestly,
I could say that with a lot of the games. So I think about it. DZN, maybe I would have
find it that worth 15 rounder. I can find one this for a 15 rounder.
We'll see if it is that long, but if it is, it's certainly deserved.
The game that again might decide and makes it into playoffs and who doesn't.
It doesn't actually do so. It still is dependent on the results for tomorrow.
The hindsight, this game is already important. The hindsight, this game might become even more so.
Round one, two, start from Cloud9 and for fun, form on the attack,
Lava on the defense.
Oh yeah, basement lockers, to start out. One thing that Esk mentioned is playing into
more utility style on bank it certainly seems by mine heard that loud and clear
their lineup oh yeah pretty hefty utility you want to bring in the glass
you want to bring in the cap it's out plenty to be going out right now
Volsper just gonna be hiding out inside of elevators at the moment on truly in
the early information gathering portion of the round and already use it
target. He knows there's going to be a player in that elevator. You can see the drones just
starting to move in now. It's definitely a drone going to have crossed Vulper's path
here. He has got the hatch open so he can drop off at a moment's notice. The longer he stays
up here, the better. One drone shot. It's good enough for a lot of people to drop, try
to bait out the drop sound, see if he can really milk this position full. It's worth,
eventually will retreat himself back down to the site.
Fighting some support for Mike W's position, that's a big utility taken down.
Hey, Lushy Capitao, we're talking about how important utility is gonna be here.
You've got nothing to fight, the fire of the Shanker has an attacker either now, so...
It's gonna be a little bit lackluster there.
There's gonna be an exchange going down on these blue stairs, but Mike W's better.
Is able to find at least the down on the center stylo, now joining him, trying to assist,
just sending impacts up through that hatch,
puts into the back serve as we'll be taking out.
What we'll be taking out is Eddie drops,
he gets two big kills, talked about a player
who's really increased in value in the past couple stages,
Eddie, for a long time on this C9 roster,
on this spot inside of the league,
and really coming into his own,
putting up some good numbers inside of the league so far.
Putting a lot of effort this round as well.
Double kill, especially that would be important,
a center using on low HP.
Patrick Burns, one of them,
Pambas who tanking a lot of health
to get the rest into the site.
And 50 HP though,
Bits off and down,
him and Eddie will both go down as for Fun.
Hold on on the first.
For Fundo, a really good job there
of just cementing themselves.
Not giving away too much space.
The opening pick, of course,
being crucial in that regard.
Big drop from Eddie as well.
Like he kind of came out of nowhere a little bit.
I wasn't expecting as much impact there.
I think that for fun certainly weren't either the site was just a little bit too well fortified
Too much going on on that basement
It'll be pretty me those links to judge a team on their attack of basement of bank
We're expecting these to go the way of the defense all for for all the bank can be great map for attackers
We're expecting them to struggle down there
We are missus to be the way things go especially why
Especially when you have a defensive line-up that counts smooth to Chaka and Goyo in it.
If you try to play execute-based seed, you're just going to have a bad time when you're going into that lineup.
Just the name of the game, typically how it's going to go.
So not a shocking result. This is where we're really going to see Prydine see what they can accomplish on the CEO attack.
And also, before fun can accomplish on the CEO defense, there's going to be a lot closer together.
It's beneficial. Much easier to trade.
Also, a CEO with a lot less places to go.
even one angle being opened up like over on kanto can really restrict the flow of bodies and information on the decals
Yeah, it makes it a lot more punishing
See now I'm already taking advantage of some of these longer angles that can be found from repels
Boosie
Like we're gonna get himself on there as well. Monk is charged with main lobby control here
Looks like Uzi's trying to bait out at the minute
Oh
Or he was just waiting for Pamba to fix himself because I'm a dc'd
I didn't really notice that on the repair. I thought Pamba was just sort of sat there holding an angle
I didn't realize that he was he was lagging out of the lobby. I thought they were trying to bait for a jump out there
I was like, yeah, this you know, it could work. We see people jump out of these windows all the time
Sadly not I'll be disconnect from cloud nine
Does this technically count as a post round one tech pause?
Yes.
The reason I was asking because the ones we typically have seen in the encounter are like
happens, round one ends, immediately in a tech pause.
But round two started.
So obviously like temporally it's post round one tech pause, but like is it of the same kind that we were talking about
and we began mentioning that phenomenon?
I would put it in the same category.
Why is that?
Because it's the same amount to talk about.
Hmm, so for you it's like, for you the post-round one tech, the more important thing is like,
Oh, because only after round one we don't have a lot to talk about, so that's the more important thing for you.
Well, I just want to get into the game.
Well, I know that, but I'm talking about like, for the term, what makes something a round one tech pause is the lack of thing to talk about.
Absolutely.
Got you, okay, that makes sense.
Continue, you want to get into the game.
I think I just made that up. I
don't know. I mean, it's
procedure. I agree with that.
Hopefully we can get back in. Nice
and I'm assuming it was
pound, but given it was the
first place drop out. But
hopefully we can get everybody
back in nice and quickly. It's
the first player to drop out.
Hopefully we can get everybody
back in nice and quickly. It
will be a replay of the same
site.
Nothing really happened, so I
don't see too many problems with
it being called as a straight
rehost, but I'm sure the admins
are dealing with it as we speak
and get in the lobby all built
back up.
It's always a bit strange when
you know, it's like, you know,
it's like a map that starts the
day in a map that ends the day
like almost like book and style
fashion. Because when we get my
like back to back, we like to
draw a lot of comparisons, and
I think it's useful to see how
different teams playing. You get
a little bit more feel for sort
of individual sort of flare and
personality coming through on
different teams. But with this
cloud nine roster, it really does
just feel like the Pamba show.
So in my mind, given that we've
only seen them play at once, I'm
primarily that DZ roster and how that sort of played out and what sort of
inspo we could have taken from from the way that they like to play Bank at that
time but I don't know if we're just sort of clutching a little at that point
because the games moved on so far. Well I don't what and I don't think we're
necessarily like I don't think it's clutching and not it is completely
irrelevant for like the game that we're watching right now I also wouldn't say
it's completely irrelevant but I do think it's an interesting point of
comparison right because it's like I think the point is indicative of where
Pambazoo isn't his career and how things have changed because you think back to that old roster
Pambazoo's playing Damos, he's playing Ying on Dark Zero, like he is like being given a lot of utility
and is the one opening up these rounds. It is like, okay Pamba, you're gonna try to get the opening pick
Pamba, you're gonna try to take that initial control, you're gonna be given a lot of really powerful utility
that will not only set the team up, but specifically set you up to get these kills
kills like the reason yin got banned against him for so long was not because
he was setting up his team with crazy candela's though he was doing that he
was using those candela's to be really good at getting himself picks as well
it's why they never let him play that operator for so long but in the league
right now he's not playing yin he's not playing demos his most played ops are
well yin is number three but are like capital thatcher it's more like he's
playing ops more for the utility to set up players like monk like center who are
doing so on the league right now so when you think about how panbazoo was used
on dark zero. It's not, it's not, you know, I think completely indicative of like how bank
has changed for these teams, but I think it's indicative that Pamba as a player has gone
from being a player who's given a lot of utility to basically be the guy on that roster. It's
now taking a lot of that similar utility to set up the other players on his team. He's
moved more to the back lines.
Yeah. And it's, it's kind of good because he knows exactly what they need, right? Or
you know, he will at least know what he would have wanted in that similar position. So he's
able to try and provide that and translate that across into the style that he wants to
bring to Cloud9.
It's taking a fair amount of time to get this lobby rebuilt.
I'm hoping it is just a straightforward rehost and we've just got to play with a bit of
trouble getting in.
They're building it by hand, that's why.
Brick by brick, I get it.
Brick by brick.
That's the strategy I like to use.
like for rehosting lobbies or in other areas of your life. No, I mean, it's just the hell
of a map to build, isn't it? You may as well start brick by brick. You can't, you know,
you've got to start with the vault. There's a big excavation to be done. We have to remove
a lot of earth. That's really expensive, which is also kind of funny because they didn't
even finish the excavation over by dirt tunnel. It's still half, still half complete. We're
finished with the previous guy's job. We ran out of budget. There was so they, they wanted,
they wanted this fancy thing. It's, it's like a CEO room or something for all like the big
big wigs at the top. A lot of the money went now. Well, and also, and also like they still
gave us that quote and they're like, ah, it's gonna be $3 million. That's if I get,
and that's if I can get my guys. They wouldn't move on the marble staircase. They want a
marble staircase. They never move on the marble staircase. They always are like, we need the
marble staircase and we're all like, why? It's, it looks beautiful, but it's gonna cost
you a hell of a lot more money when just like a normal material can do the job. They're
like, it's for the aesthetics. You want the marble, it's a God. I hate working with Hollywood
types. You know what else they skimmed on? What? Bathrooms. True. Not a single one. Wait actually.
Wait I didn't realize this till now there are no bathrooms on bank. No. Oh my god that's so weird.
This is where the bit was going. I thought you knew that. Why would I know that?
because the meme this is so it's the biggest map in siege it's quite literally got a cafeteria
and there is no bathrooms is this is this like a meme that people like a joke people have made
before i think it's been mentioned i think it's been said okay because i was like i don't i mean
i'm not i'm not socials anymore but i didn't i didn't know about this nobody informed me
but i i am it is now just occurring to me that there are no bathrooms on bank
My life isn't really any different than it was before, but I don't think I'm really happy
about this discovery.
I feel bad for the operators. Like, we gotta take the rounds off.
How do you think the five first guys fell earlier? They're Max O.T.
Max O.T. and Gamos can't stop off. That's a real bummer. You gotta feel bad for him.
Also, this is a bit of a non-secretary, but you know what is like, I've been thinking about this
the whole stage. You know what? It's like a really hard name that I didn't expect.
What's that?
Monk. Monk goes really hard.
I like it.
It's also a wire character called Monk, so I think that might be part of the reason,
and I love, because I love the wire. But Monk is just like a really,
a really clean name that's just like, I don't know, just kind of hit, you know what I'm saying?
I don't know why, but I can't think of, whenever, whenever I hear the word monk,
I just think of someone that eats like five grains of rice a day.
I don't even know if that's true or not, or if it was just like a myth that you got told as a kid,
but you were like, oh yeah, the monk's like the only rice and the only like three grains a day or something.
I mean, like, given that monks are like a religious order, I wouldn't be shocked if there was some kind of like, you know, some kind of fasting that was a ritual among any, you know, any culture with kind of a monkish or like, what's the word I'm looking for?
It's a common fast, but a lot of religions.
Yeah. Apparently there are no living, monists.
This is a big word. Monostatic.
Monistic. Monistic.
Traditions where monks routinely sustain themselves
is only a few grand. It was just, it was just some rubbish that...
It's basically a liar that an adult has told me as a child.
It's a little bit like a child.
It's like a child. It's like a child.
It's like a child. It's like a child.
It's like a child. It's like a child.
It's like a child.
I mean, it's basically a lie that an adult is told me as a child and I've grown up thinking it's real.
Is it, is it, wait, oh, I think it, yeah, it's monastic.
Hmm. Yeah. Not true, apparently. Not true. Although they will fast, so, yeah.
No, but it is a pretty hard name. And you always, like, imagine a guy in, like, brown robes for some reason,
with one of those double-ended sticks that they can just, like, beat guys with guns, you know?
Like, they just go, like, hand-to-hand combat, regardless of the period.
Man, that's called a bow staff.
Mm.
I took karate as a kid.
I actually think it's also,
I think it's also just called a bow staff
in a lot of different martial arts.
So it might not just be a Japanese thing,
but it's called a bow staff.
That's what that's worth.
I tried to use one as a kid, my arms are too short.
Ha ha ha ha ha.
Ha ha ha ha.
You're not thinking you look like Darth Maul
and reality.
Oh, oh, oh, trust me, I did not think I looked like Darth Maul.
I was under no illusions as to my skill at the bow staff.
I used to have it, I actually don't know where it went.
Yay!
Back in the game.
Let's go.
That's probably the most off-topic we've been in a while and I do apologize for it,
but quite literally we had seen one round and one round only of our final game of the night.
Why do you always apologize for going off topic during the lengthy tech pause?
I don't know if people enjoy it or not!
I enjoy it. I find it a lot fun.
Listen, well, I enjoy it too, but like, you know, if this is not a choice, this is a survival mechanism, is what's going off topic during attack pauses.
This is an evolved trait to survive. This is not a choice.
If we'd seen five rounds, or even more than one, we would have had more to go off.
But we went to basement, we ain't going back to basement for a while. For fun, would it?
We are now on the top floor.
But often a slight change in operators' brawl here, that much is to be said.
Do you remember that Sente was on the glass previously and here he is going to be on that blackbeard?
Maybe he's going to try for a little bit of lobby control?
Certainly some drones over there at the minute, but his positioning speaks more to Square or a bit of a stop-jump him, but...
Happens to out there on the rappel, they all are going to need a presence inside of lobby of some description.
Who's in?
Back in the position where we lost everyone in.
It seems like he may have been just baiting the run out.
At least that sounds...
Baiting the run out so hard to get him to the interfere.
He's like, no one's coming bro.
There's like, no, no, there's like, let's...
No, we're gonna do this again, we're gonna play for real.
Changing map!
Similar, um...
Well, not exactly a similar situation.
There are some EMPs to what we saw in the bank game earlier.
But, still could throw some nades over top if they wanted to.
Maybe firing a hole in the top of the cantile wall.
They're kind of an outdated weapon, so you can think about it.
But, a great drone onto the Bandit, B&L will rotate out, pretty standard movement up until this point.
People see, you know, take a flight to tell the players on the skylight or on the repel, but...
Cloud9 is checking off a lot of the rumble boxes.
Pretty good going from Cloud9. Again, it's a simple thing, but it's easy to get tricked up on.
If it is a Bandit, there is a chance they're going to trick. You do need to move them.
So you are going to spend that capital use to make sure that's done.
Great need to display silo only briefly, but it should allow this janitor wall to get opened.
Although Mike W with the long angle there still playing inside a checkers, we'll be able to sort that out.
That's the ROU projector we needed a little bit earlier, but look at this aggressive angle from Mike W.
He'll pay for it though, as Pamba takes him out.
And that's a good find. Could have easily lost a player on the entry and then he really slips back into the site.
But Cloud9 now with an advantage going into this execute,
one that is mitigating the loss of center by just a little bit.
Mentioned it might be the Pamba show.
It certainly is in round two, pushing in through the side.
It's only Uzi to get a first kill right at the end.
Pamba Zoo with the back stab, taken down by Packer, who's ready for it.
At least wise to their tricks now.
Oh my God, that guy is out in Nardio, but Uzi's inside.
Made his way inside of the fortress and taken down the defense.
Cloud9 get their first on the board.
You got to feel for Uzi in that position.
and he's in a must win engagement.
His teammate is miles away.
That's thinking feeling when all of a sudden,
actually it's a one versus one
and it is very quickly slipped, despite Pamba moving in
and getting a flashy three kills.
For fun, held firm, but it wasn't firm enough.
Even with that extra player outside,
even if Packer had a one that engagement,
it would have still just reset into a one versus one
and the amount of time available
was more than enough for it to be whittled down.
Hammered just punishing people for free there.
The horror he projected was fantastic.
If it had been thrown like it's funeral,
and we'd never seen an A-Selma shot,
and we hadn't seen Mike W. sort of expose himself
on that long angle, you could argue
that the execute would have been even cleaner
because everything would have just been working instinct,
like no holes whatsoever.
But as it stood, it just gave him
a little bit of important information.
They were like, yep, we've got more than one cell,
we can afford that.
Bang, RAU goes down.
We also now know where Mike W is playing,
and they can just deal with it step by step.
Great response there from Cloud9.
They're the attacks that we are hoping to see here on Bang.
Stunned into a sight rotation,
and both are gonna take us down to open.
That continued with the standard sight split.
Cloud9 incorporate some shield flight into a lineup,
pass a couple rounds.
bringing the Blackbeard again. Look to take some of this top 4 control away from 4th
Armored. Put your missile again past the past two rounds from C9 really taking their time
in this control. Looking for any quick kicks. But, thankfully for them, no C4 is present
for 4th Armored on this defense means that this initial entry should truly be pretty safe
if they play their cards right. As the first DE1D goes out, an RU projector will as well.
It's a boldening packer a little bit.
Rotate up into square.
Seems as though we'll go out.
We see a hop-out packer. No, we see...
He says he was spotted by Monk outside.
And that's the opening pick for Cloud9.
Packer taken down on that floor.
Change.
He's trying to cut through this top floor as well.
Some big information right now.
And the hands of Monk... Oh, gets caught with the nadinist hand!
Brilliant timing from Volsper on the swing.
He wasn't to know it.
and leave him better time in here as he catches Volsber on the hoppin,
eventually sends his shot down, sends a nade through the side,
storming it with Blackbeard, doesn't pick up a double of his own.
And one of these standout players for C9,
Tim and Uzi remaining, Uzi good for the double inside of Square,
now B.O. 1B2 sends a Shunika over top,
buys him time to take this 1B1 with the player inside of Square,
spots his head for a second,
see how the teammate pushes through to flams Uzi good for it,
on the long angle making square his home cloud nine get to an arrow off the back of Uzi
Really was fancy and be no there for that clutch
I haven't got a horse in this race really don't mind who wins
So I really just want to see crazy play after crazy play and you kind of think be no had a chance there
Use the shumiko lunches just to buy himself a little bit of time real tight engagement onto Uzi, but couldn't make it work
Tough stuff and close rounds
the game. You know, it's a
lot of initiative being shown
by either team at the moment,
the plane very explosive siege.
It isn't calculated. It isn't,
you know, really slow and step
by step when they go. It's a
burst of momentum and bang.
You've got people, you know,
jumping in in the site, hopping
out wherever it might be on
both sides of the coin. It's
making for an exciting watch.
So far. Cloud nine. They are
open. Likely seals moved down to the base in here. He was just on his own, was hitting incredible
timing. There's so much information for Beano as well with the lingering bulletproof camera there,
it was going to be giving loads of info as to when and where Sentir was going to be pushing from.
But not quite enough. Downstairs to the base that we go, then the only site so far we've seen
for fun, successful at defending. They've got a slightly different lineup this time.
Yeah, we've got a smoke, but we've also got a solace and a vigil throwing into the mix.
They're really trying to get slippy against the attack right now.
I tell you, Ann Wolfsburg can deny and tell their own fun unique ways and also not likely to just
play a lot looser than the attack might be ready for. I think generally teams get quite complacent
and understandably so, right, that a bank of defense on this side is just, you know,
they're going to play around open area, maybe they hold it a little bit harder than other teams would,
they're going to fall back at about the minute 30 point at the latest, we don't have to worry too much.
Elusa-Rome on Lockers, I mean, they'll be wrong because the reason why teams don't run is super often,
and in a moment like this, it can catch teams off guard, so we'll see if they're not ready for it,
as Modydron explains, thoroughly to clear archives and tellers.
Now, I'm not saying they're ready for a roam, but Clodder is certainly not taking anything for granted.
Now, I think they know that they're gonna have to go for a clear here, aren't they?
They've got the information to do it, though. Like you say, they've got the Solotone scanner,
so they're gonna be able to find out these players on the top floor, Volsper.
Vigil's Cloak might be good for drones, but you are no match for the Solotone scanner.
You will be found.
A little bit of audio there, away as well.
And Tinti is gonna be barreling down him soon, but it's down from the roof.
And also asking a lot from the time that 4fun can burn off the clock and...
Wolsper might be down, but if Mike W falls pretty soon after, I mean even with toxic
canisters, Claudine should have time to rotate down, bait out that utility, and generally
be okay.
See if they make it there, as mid at 40 seconds have transpired.
Using this final boogie drone for stock as you can see the attack prepping to drop down
the hatch.
Silo ready for it, drops down in turn.
This would be the exact right time.
But look at this from Bino and Mike W. Claudine seemed to have a good focus for the square
position, but everything around that might have just slipped by their purview.
You know, trying to take this 1v1 spots the head, flicks onto him, winning some key gunfights where he's failed before, and overall this defense looking so solid.
Muck down. 1v3, the defense still holding on to control this mid-4.
Mike W on top marble, one player considering a run-up into square, but no, passers-balling back down instead.
said. The source remains for the time being. Has information on the blitz, but Monk domes
him through the smoke and just levels things up with 30 to go.
Not a good position really that Cloud9 find himself in now. Sylo freebie taking out on
the trade. Monk, four kills required all around to make it happen. The smoke's not a fight
to here. Packer has to go for the swing. Monk trying to bait out that diffuser, but ultimately
the top floor control and we
see the Ram. I'm thinking, Oh,
they're just going to clear
down from the top. Great.
They've they've got the read on
the castle. They're going to
clear the top floor, open up
all the vert and stop players
from being inside of tell us and
open and that just didn't
happen. They just dropped into
open hatch.
Which definitely Mike my
concern before the round out
that kind of really extended
the amount of time that they
were able to get into the
top floor control. And we see
the Ram. I'm thinking, Oh,
they're just going to clear
down from the top. Great.
They've got the read on the
castle. They're going to clear
Really extended firm hold is so uncommon that I might just not think to check it. That's what happened
And while that might seem like a mistake for c9 and we can watch whether or not it is
It's only just for fun bringing out an uncommon strat
So what we have seen before but bringing out at the right time
Betting that the attack will not be used to it won't check for it
That's exactly what happened. It's a smart play by for fun get around on the board
Also, basically fundamentally switch up their basement defense
It was a very strong sight hold before, now very strong roam or extension that time.
Showing a completely different look against United getting victories in both attempts.
It's just the other sights that have been the issue, and we now need to see them improve a
plot. We want this to be a tie-knock or even a lead for For Fun. So you in open area have to go there
life. Yeah the hard work isn't done. You can get a couple around from the basement, that's fine,
that is expected. It's the software sites where we've seen them falter. Looks like
Cloud9 is going to be going something similar again although this time they
haven't got the ace for those mirror windows. There's gonna be a little bit of
a problem dealing with that Janitor wall from afar. You're gonna be looking or
getting something else in to try and do that job. No bandit this time as well on
the flips died so opening up that cancel wall would be a lot easier if you had any
reaching to do it with but there's hope for going that as well so glad I'm
honestly the reinventing the wheel but maybe making it a little bit harder than
they need to. A lot of players out here on the repel right now trying to see the RRU
stent in but Eddie's got so much to watch there on main lobby to stop anyone
from getting active and challenging those players out on the repel.
a good cutoff player like that holding her pal.
I mean, it's well worth the cost of the mission.
Every single hour you project a thrown out,
I think a lot of those got caught by the eye.
It's based on the way it's sounded.
I don't know how much overall,
but that's a lot of utility experience early by Pambazu
and how they all get triggered at the exact same time.
It's a bit dicey, don't get me wrong,
but it's at least something.
Monk goes down first, Pambazu looking to open things up
down a janitor hallway.
Wolfsburg finds both,
Instead going into the flank, quick flick on the b-none.
He's to win the next fight with the Nades in his hand at close quarters.
That's not the way it takes out engagement.
But the pistol in hand, Mike W gets the next.
The Clawdine wanted to make this on, I was about to say a quick play,
but it's minute 15 left in the round.
They wanted to make this on a fast-moving play.
It did not work out.
Forefund ready for that look from C9.
Sensor stuck in front of a mirror window.
One of the oldest, most elusible 1vx's in the world.
The forefund with that victory on a new site.
Well, new site for their victories, at least.
to get away from C9. Big
round from four from that. It
changed things up quite
significantly, dropping the
clash that didn't really work
the first time that they
defended up there and picking
up the mirror, obviously
losing the bandit in the
process as well in favor of
that. Why am I recognizing
that the ROU projectors were
a big part of the play style
from cloud nine? And if you
could do anything to try and
hamper that alongside the
laser gates, it was going to
make things a lot easier for
They're able to do just exactly that in the mirror.
It wasn't even really too much of a factor when you see how these kills transpired.
Yes, we have a kill that comes through with information off the back of the mirror,
but it might be a bit of a pick to open checker,
so you might necessarily need the mirror to get that.
You're still going to know that there's the player inside of CEL as well.
Good adaptation there from 4-4, that's what we want to see.
We don't mind teams losing a bomb site once,
but if they can win it the next time around,
It shows that willingness to change things up and shows that willingness to adapt
Maybe the adaptation on the side of clown nine just got pushed a little bit too far because they went for a very funky lineup
Where they didn't even open up that canto angle and as such
They're allowing players to play on that long corridor on the top floor and just really cause quite a nuisance for themselves
Full-screen self he got two kills there in a position where you really have the confidence to play if that canto wall was open
So it's salvation time here for Cloud9.
Let's see if they can get a 3-3 half out of this.
A 3-3 half wouldn't be all that bad.
But again, this is a game that has quite a lot of stakes
to play off the race itself.
Cloud9 want to make it, of course, as distance possible,
between them and for fun, same thing he said.
I can play for fun against the C9.
For us, those who want a good game,
it's exactly the sign that we want.
Down six on open area.
Cloud, I'm able to win it here before.
Struggle on C.L.
As they look to get this entry.
There are a lot of the same nodes that we've seen, though, ironically, on basement.
With throwing the boogie drops from outside the ring bell.
They'll do it now here on open area.
Early angles with these hard-reaching and vertical destruction.
Now, once we hit that point, we seem to see them move into the building.
I really like how flexible 4th wanna be in here.
Like, they are just moving around the map with no regard.
All the nice little pockets extending into these holes as well.
In my W's position right now, top of Marble's stairs.
Not really playing off the back of a shield but he's got a link player here in
Volsper just outside of stock can keep a long eye
on those windows. Catch a player on the repel line up, oh can't land the shots but
feeds the M4 with the backer anyway
and the C4 does the rest from downstairs. And does the rest on the Blackbeard
specifically major loss for C9 open up these
uh, engagements in the late round.
Minus 40 seconds spent getting this vertical, getting this hard reach open,
and not only do you go down a body, you go down the shield.
This investment by C9 is not reaping any rewards.
And while they have useful things in useful positions,
it's gonna be a lot more difficult moving forward.
One player, even in the depths of bank at the moment, moving around the basement.
So, Pambazoo, once you push from the side, is gonna have to worry about a flank up.
Blue Mizzou, worry about a flank up.
Is that a guy we just saw?
I'm kind of sure.
He's taking a lot of damage down below as the flashbangs go out.
See, I'm looking to try and consolidate.
Bulletin Burge on this Teller's Archive's position,
but as they're caught by beepers, caught by this utility,
still no defender giving a fight,
giving any kind of look towards this attack.
They'll try to shut off the blue flank in case of any defender down below.
But if Steven's playing so passive, and he just tanks it,
He walks through the fire, takes advantage of Cloud9's understandable complacence, gets a big kill for 4-Fund.
So, completely solidifying them in the advantage as 4-Fund pick up a couple more kills inside of the site.
And he might be on for 3, but he's got to get all 5 to deny 4-Fund a lead at the half, with the defense playing so passive.
It's only fitting Mike W gets the final kill, a huge flank to take C9 off guard and to take the lead away.
Good first half for for fun if we're looking at that defense though
But one thing for noticing is that it could have even been more dominant if you look at their early round specifically
I think it could have been a little cleaner
I mean round two three and four were a big moment for me of just for fun getting a little too aggressive round two here
But there's no reason to swing the sense wall here. You don't have the information you end up losing the body here
Then we transition into round three. It's another situation of why are we fighting for top square when we there's no there's no reason for it
There's no player to go for a trade.
You die to Skylight.
Kind of leaves me to beg the question of,
do you understand what majority of teams do
when they try to clear from the top floor?
And then it goes into round four, where again,
there's just the situational awareness,
the understanding of where you're putting yourself
and the line of sight.
Like losing these opening engagements,
yes, it's not the end of the world,
but it's not gonna help you once you get into those late rounds.
We're having that man advantage is always gonna help.
However, I do wanna give them a lot of credit
on the side of for fun of being able
to switch up their CEO defense.
They brought it the mirror the second time around to get that information if
warded off cloud nine to be able to go for that take and then even in that last
round inside the open area they cut the map into an L they had a player in blue
they had players inside the open area they have players inside elevator hall
they were cutting off all of cloud nine to have to make a decision whether they
wanted to focus the players on elevator side whether they want to focus the
players on site having to worry about the players around blue they had a
really good game plan to revisit those sites and stop cloud nine I mean it's
really good adaptions like you said on that CEO round even with the Wamai and I believe
they had the Irini as well.
But they're protecting Janniter and we even heard from the comms, they were going for
a Capital Fire over, very typical play to burn out the Janniter position and they were
arguing back and forth because there was too much stuff that they needed to rotate people
over to help burn it out of there.
But Cloud9 props to them, they brought the Sense 5 out of 6 rounds on attack and I think
they were using it to try to open up walls with Ace, they were trying to block off the
site lines from the defenders and that's not exactly how it was working for them. They were getting
the picks because the four fun was just swinging through the sense ball. So that was kind of cool
to see that operator get used a little bit more when you don't don't typically see it.
Yeah, cool. We'll go into the second half now though. You two been talking about how does this
an attacker favorite map so that's good for four fun in the advanced here. Now think about the
bends that you maybe want to see from us too as well. I mean for me, I kind of want to see the
montane ban because I do think montane is a really good map but four fun they neglect the shields
as you have pointed out when we were kind of studying what their play style is.
And instead, we're going to see the Grim.
I mean, that's to me is just telling me, yeah, that that is the good game plan.
For fun have been using utility based operators like Grim and Capitao.
So maybe we see a Capitao ban here or Ying.
So that that's going to hurt the basement executions.
Yeah, obviously, getting rid of Cade is going to make it a lot easier for basement.
So you don't have to bring Maverick, which is going to speed up your attacks
and then clash is just annoying operator that no one wants to deal with.
Basically, yeah, I think for the side for Cloud9,
I think they won in the band phase removing the executing ops removing the operators that are going to give that information that crucial information
And just get rid of those execute. Yes shields will be able to be used
But that's the question of is for fun going to actually utilize them
Well, we haven't seen them use them even efficiently. Yeah, but this is going exactly as we thought we highlighted both their attacks are
Not really the best and guess we're on attacker side of map
But right now I think we're gonna see it the defensive side of bank. All right
Well, let's reiterate the importance of this match up the stakes playoffs are on the line for both these teams
Being similar in positions on the leaderboard. We'll see what they can do in the second half
And we'll see if it ends up being a defensive-sided beg from what this to be a first series Olly
It certainly will have to be
Violent seem to have a good game plan reading in by the way for fun play these attacks
I can tell you based off their lineup
They have a good way of reading out how to make walkers as
Unenjoyable as possible to attack
well worth as it stands it's a reasonable trade. Gonna rid of that in the first few seconds of the round.
Certainly buys time later on. So that is going to be the intention here for now. I'm going to be going for that
server side which is of course the most common approach unless you are five years in which case
they will just throw a lobby drop into the mix occasionally but over in our first game of the
of the day. Pamba! Trying to open it onto silo. The hunter becomes the hunted as Gamos
taken out.
We'll swing into square for the opening deck as we get any more active on a lockers
piece of defense we normally see. They're not as active as for fun. That's that. Going
for that extension. Oh, Packard. Just getting caught by the rays of the load. Trying to
unfortunately should generally be fine and that debuff should expire
still playing on marble stairs we can see what sounds like fine but everybody's
falling back except of course the smoke currently playing on blue stairs I think
every defender's falling back my eyes don't deceive me I feel like we're missing
one I think we got one on play
I think sense is oh you were counting oh well maybe oh no there's a guy no this guy with
my elevator that's what it was.
Sense there in a great position right now.
Bob wire his feet.
Volta canister.
I mean it'll work.
It'll deal with the bot.
No problem.
Sense there is in a great position now to keep hold.
Is he even gonna blow?
It'll deal with the bot. No problem.
Sentir is in a great position now to keep hold.
He's even going to blow that ingredient as well.
Of course the hatch being open now means that he is caught off and likely out of the round,
but Packers position has been very quiet on this main stairs approach,
but I think that Monk knows where he is.
Sentir now just throwing out another toxic wave canister.
They're going to go for an engagement, but Volsper beats him to it.
Beat some two and you can see Packer still waiting so patiently.
Doesn't want to use the Salton scanner as well because then they might know that people around the corner
won't get the prone angle.
Here's Packer hurting.
Oh he did, but ADS has been too late.
That's somebody running out of elevator but Monk gets them both.
Bites W, not even behind the play.
I've got no idea how the Thorn just made it there.
Moosey with a long angle gets the next.
It's now just Bino.
1v2, he's been in so many of these positions.
How could he find his way out?
Prone stand up but who's he gets them?
Aw, Bino just with too much to do.
there was a moment where it seemed like he had it, but Uzi instead gets the counter-diffuse in the 1-BX.
Oh, Bino. We must be on the edge of a monumental Bino clutch, because he's been so close on a couple of occasions tonight,
but he has just fallen short. You can feel it brewing.
It's the closest that either of these two teams have come to winning and attacking round downstairs.
the fuser down low hit points and not a lot of ammo. Hibana's they are not the
best gun for those long pre-fire engagements just caught out just picked
to the post at the final mark a little bit more distance there maybe he gets
time to pull out the bearing there's only 21 bullets to go at you can't be
you're taught in those lengthy pre-fires.
I tell you, without mom's contribution
and his two big kills, the round would have been a wrap.
I was such a close moment for Beano, like Dan.
Like you said, a lot of times tonight,
I also feel like generally, I don't know why,
there's one of those subjective memory bits
that might be right or wrong.
I feel like Beano generally has had some good clutch moments
so far, and all he has made is generally.
So, could have done it, both lined up for him, but moment slips by as they often do.
Not for him, they're just in general.
Nature touches and all.
Only one round, separating these two teams, four-farm looking to maintain their defensive
lead as we go.
Not to CEO, but to open area as our next defensive site.
No shields in play for four-farm.
Trying to stick with something comparable to utility.
Got the Twitch.
Got the IQ to sponsor these black-eyed cameras, which I can- hey, you mentioned contrasting
the bank as we saw earlier in the day about it's like why did they put a role in that one at least
it seemed to us flying in a foreign world
info and all that info is the name of the game it's all about the information
might be maybe hopping into his own little bit of information here
i don't know what flashback that i'm like oh no remember when twitch used to be able to
missed throws like that and the drone couldn't jump. That was a wild time.
I forgot the drone.
But of course, Twitch's drone has been able to jump for ages now.
He's going to be able to get in and start to remove some of that utility.
It's actually really fairly good at. It makes sense. It's great at finding space as a player.
It would stand to reason that it'd be pretty good at finding space in drones as well.
Speaking of drones and all things information,
It's a brilliant Valkyrie cameras right now.
I'm only able to call out where the drones are coming in from,
but also keep an eye on what's going on toward ATMs.
Pakka will be on the tell now, getting himself up onto the roof.
Volsper making the hot of death.
Usually a C4 is waiting for you as you hop in to CEO.
He's been able to evade it, and the C4 is still in Sensei's hand.
He's just waiting for the info to come out from Pamba right now.
Oven hasn't necessarily slipped by, but with a minute remaining, Mike Dovey and Wolfsburg
are likely not going to be in C4-able ground for too much longer.
As I was about to say, it seems like it might be hobbin' down and trying to take the fight
to the place.
He's always on high.
That's what Silo's doing.
He's found his way in.
Taking the first kill on Pambazoo.
Now looking for the next.
That's what I was about to say.
And again, Monk inside of main lobby.
Add some support from Senter.
It might have fallen back.
It's kind of isolated main lobby. They can just hold this and keep a 4v3 on site
It's got to be aware of the possibility of a monk flank
Now pushing to ATMs as a monk gets this kill. He does. It's kind of now going into the trade
It's sprinting around the corner this snake putting himself in difficult positions. Ulster still gets it out
Cloud9 off of the back of that pick from monk just keeping themselves in a bit of an advantageous position
15 seconds remaining
Minimal primary, secondary utility to really make this convincing. A nice angle found by Packer though.
They get him around the corner, a big missed fight by Silo.
Could have made this a 1v3, but no, now Centurion a 1v2, it keeps changing hands so quickly.
1 with the C4, can he get the next with the DMR? No, he just gets it on time!
Takes refuge behind the reinforcement. That round is much closer than I would have been comfortable with.
And Packer, reasonably frustrated after that one.
of a crash out there. I mean, well, I say that Packer is just a very emotive person.
So I don't want to impute any intentions or vibes to him because he's just like, he's,
you know, I get it. I'm a high energy person myself. I will say this team is getting bit
frustrated for getting that still 4-4.
I think the frustration comes in how close they are to actually getting these rounds
one and done and dusted. Like we've got, you know, these rounds, whilst they're coming
down to one versus ones the last two rounds that we've seen on attack for
full fun have come down to one versus ones cloud nine aren't winning this by
any significant margin right now at all it was a 4-2 split full fun come out of
the first half on the open up and now it's leveled back 4-4 because two one
versus ones have been lost which let's be honest didn't need to be one versus
ones. I think that's where the frustration comes from.
Cloud9 well and truly back in the race right now. That lackluster attack has sort of been
wiped from the slate. They can move in here to round nine.
Take us to by the very seldom go
No, we don't come down to touch and switch it up on four fun
And like you said we do not go here, it's not I would say it's like bar and stage levels of we don't go here
But we really don't go here
I mean
I know I've casted it in the past year, like I know I have, in a way that's like not as
meaningful as casting bar and stages, but...
Well, we've cast bar and stage as many times as we've cast here, down here, this time,
this year in NAL, this stage in NAL.
That's true.
The sides have been played once.
That's a fair point.
So, not played super often.
We'll involve some of the same components that we see from an open area defense.
I mean, you see usually maybe one, maybe two defenders inside of our past tellers.
You kind of just swap some of those a little bit. You've got some presence in archives a bit more than you would otherwise
Give it a focus over towards stock, but you still are generally gonna hold some similar positions
You may be more conservative of a roam to start and that's exactly happens monk drops down early
Sports way back up to stock
Backer on clash. It's gonna mention impact you might have but he's been impacted by a few bullets and might be out the gate pretty soon
This is as if Monk has just dropped the stock hatch again.
Back making his rotation back for a third time, but given all the pressure and his key was being destroyed, that seems unlikely.
Like W tries to make a quick play with the shotgun, he will regret it, and he would the first pick.
The advantage not long lasting for C9 at the moment.
So the one player on the corner will drop down and turn, and for fun, he'll immediately take control of the position.
Yeah, they don't need much of an invitation, do they?
Packer, taking down less than half HP.
Callie, not someone that you usually think of when you think of this site in particular.
Not really someone that you think of when you think of bank adults, to be fair.
Unless you're holding a real long angle on top floor, but...
Those mirror windows need dealing with some way.
It's going to be the chosen method here for full fun.
losing my w early ideal but still equal in bank out easy down as well utility
gonna see far more value in the round all the castle barricades they're already
placed like you scanner you're relying on that for later on especially if there's
a solace kicking around that plant is looking imminent here and especially
with 40 seconds left it's looking increasingly more unlikely more obvious
outcome is that it's gonna be a very close end to the round again but a big
Big retake up those mains desk.
Any moves through, surely he pays the price to this.
He's caught out on the drone still,
but no, he's spent it from below.
Speaking of plans, we didn't think he was gonna get to this.
Pino's died, but he has to come off.
Solis can call all of this from above,
and it's Pamba to clean up things.
Now three rounds in a row, 4C9, the offside pick,
paying off well, a smile on Pamizou's face,
and understandable at that.
the game is now turned into a one round deficit. We've still got CEO to play for C9 if they
really want to. They probably won't. Basement's now unlocked. Still something to consider that
we haven't seen a primary site from C9 yet and that is just a big issue that we'll be
lurking over.
really want to. They probably won't. Basement's now unlocked. Still something to consider that
we haven't seen a primary site from C9 yet and that is just a big issue that will be
lurking over 4 funds head this entire time.
Yeah, the frustration really starting to creep in right now for 4 fund. The real off choice
bombsite working out there and you could see that rise smile on Pambazoo's face as we
flick through the playcams at the end of round. The decision to go there instead of top floor,
well let's be honest, 4-4 would have been expecting. And neither of these two teams having a great
amount of play on the map. Both teams just playing it one time, just the start of the
year. It's a lot more unpredictable as to what you're going to be going up against.
You throw an offside in and a reasonable hold. Plenty of little mini-games to solve and
puzzles to figure out especially where mirrors were still up now band at the
start of round 10. Basement though. Floorfund have been close down here
came down to a one versus one. On a different day Bino has no ammunition to
get those two engagements done dusted. At the moment it's Floorfund still trying
to find success here on the attack. I mean maybe that's a little bit too hard
because we have seen them be successful on the attack.
We've just not seen them win an attacking ground yet.
We need the full picture here, if they want points.
Reminder, both teams desperate for points in this picture.
More importantly, desperate for a full three.
It needs to be won in regulation.
And for full one, that opportunity is dwindling.
They want a full three points.
They need a round win here in round 10.
No enemy is detected nearby.
are absolutely critical at this point.
The attacker looks and starts into the off-and-forth
and the foot did a pretty good move on the novice,
Mike W. Simpson, who's set to take over on ATF.
Two attackers that are looking to take
non-secret control, but at least open up the option
to move through the main lobby should they choose to.
The spot of one C9 defender,
the similar to Pambazoo back in round seven
is probably a bit far afield,
moving him up hard clouds and tallars right now,
but it's about to say he seems to be falling back
right above the square hatch.
Nice little Valkyrie camera spotting a player prone on square right now. That's Deimos.
Camber zero.
Bunk.
Now, not actually, not setting up for the kill. Camber's be swung around the corner, get siloed.
Have to go and bait out.
And involves her, that push in the opposite side. We saw it set up earlier with a push in through long office and ATM.
Now player outside the single window as well.
So rarely do we see around one on the roam clear on basement and yet for fun when they needed it most have got
Every single kill on the off-site players
See nine from caution to the wind here. They didn't need to roam this heavily on this site
They could have just roamed a little bit half for half Rome staying the elevator drop off at a later point
But no they full committed and they might pay the price here center and Uzi
So much to hold on to you right now center to toxic canisters
It's not going to be enough when there's 55 seconds on the clock.
Packer looking for this walk down Main Stair.
He did a great job of occupying this space in round six.
He knows exactly where Uzi is now.
More importantly, knows which direction he's looking.
Center hooked into DC.
He's going to try and pace these canisters out, but he knows he's vulnerable.
that's all about confirm. He's
put to almost lethal damage
from gold. Just further back
Mike W gets both of the kills
for fun. We said they needed
around after that big double
from Mike W and a huge Rome
clear. They've tied the game up
and whoever wins this at least
gets a point.
55 in a six point game. Oh boy.
Let's be honest as well. I know
I know that, you know, on the
halftime show, like I was
saying, it could have been an
even more dominant sort of win
one side or the other because
of some of the mistakes that
fourth one were making, you
know, and some of the sort of
positions that they were sort
of challenging. I kind of said
it on the cast of the time. I
kind of liked that about them. I
think it shows a lot of
personality. I know it isn't
always perfect siege, but it
makes for entertaining watching
even if it isn't like the
matter thing to be doing. But it
feels like cloud nine have just
the top floor. They're
trying to get the best chance
of getting a massive ego
challenge on that top floor
Rome, and now they've put
themselves in a position where
they're using their tactical
time out because. And by the
way, I imagine they go
downstairs again because it's
probably one of the best
chances that they've got of
getting around when here and
giving themselves a chance of
the full three points. But it
seems like a very strange call
to make in the moment, but
maybe it was just a step too
far. There's been a couple of
them this game so far off site
time, but they didn't get away
with the heavy Rome on the
basement site and it has left
the door open here for for fun,
who by the way, this game could
be done and just it already
because they've got a couple
of rounds in their locker that
came down to one versus ones on
a different day. Who knows
which way they go real close
stuff now between our two nine
point teams.
As close as we could hope for
fun getting a win just when we
needed it just for it to get as
exciting as possible.
the clock on to drop one of the primary sites they have a decision to go back to
base spin do we try that again do we keep the rotation moving up with the
ladder now into open area against he is kind of looming over this they have not
gone to it yet I imagine win or lose that might be where they go in round
12 so open area we have the full extension from C9 we saw the castle for
tellers and archives but now both that in the is on the defense open area to give
there's much room to play with as possible.
In a lot of ways, I'm kind of surprised they've gone to open, I really am.
Came down to the 1 vs 1, granted there was a lot that happened based on a hatch drop from Sensei on Blackbeard,
where he was really able to start opening things up.
But I think there was an opening pick as well, it was Thilo that grabbed the opener onto Amazoo, so
getting around there should have been converted really.
A lot of arrows pointing in the fourth one direction for the last time this site was played
We'll see nine confident enough to run it back and get up here
Open again that it isn't gonna come down to that
Dice roll with a 1v1
The fourth one's gonna start with that full top floor clear
I haven't got the run this time
So that's gonna be able to safely throw that in from the window and get a lot of the hard work done
It's instead gonna be getting boots on the ground and getting that bucking silo
It's going to have some work to do with that skeleton keeper.
Pamble with an aggressive angle here.
Ooh, just misses out.
I believe it's Packer out on the repellent.
Just dropped down a little bit lower before Pamble
could get into position.
Thanks for trying to move in.
I mean, smoke canister to take this fight.
The player in stock.
It's going to be Packer trying to take firm control
of this position.
Great C4 by center.
The client slowly slipping into the deficit as Uzi down.
Things in a position to be picked back up center certainly not dealt with by Mike w for fun struggling this whole half
Take a moment to breathe to try to figure things out if you just take down Pamba zoo
They can make it to map point
This won't decide who makes it into playoffs
But in likely the movie hot contest for sixth place for fun just barely break ahead
to get a full three points
here out of the fixture cloud
nine. That was the round after
their tactical time out. I'm so
surprised to see them go to open
area. I would have bet heavily
on them going downstairs and
just bunkering up. Giving for
funds some problems on a bit of
a half room and then looking to
play a lot of utility utility
inside of the site. Instead,
go for the open area and for fun and happy to proceed happy to clear that out
might give you a big individual the big individual performance top floor we go
C9 are burned they don't want to go downstairs at all
attackers have discovered the location of a bomb oh dear oh dear links what do we
have here for fun are they gonna make it they're gonna get a full three points
And if they hit a full three points, I mean
That's gonna look real difficult for C9. They got a game against a dark zero tomorrow
Which you know, I'm gonna look good the throughout this whole stage. So I'm not saying they can't do it
That's gonna be a tough game or as for fun against five years tomorrow who a good show today
I just looked a lot more inconsistent looked a lot more beatable than you know dark zero
So there's very little chance for fun to get six points out of these matchups
That's the problem for Cloud9, isn't it?
Like, they're going up against DZ, and not only are they going up against DZ, they're
going up against DZ, they got battered today by M80.
They are not going to be nice people to play tomorrow.
I don't want to see NJR tomorrow.
He's going to be in a mood.
I'm pure of it.
He's going to be running through the server like it owes him rent.
Not the fixture that you want to find yourself in on the final playday.
The job isn't done, 2 minutes 20, talent they close it out here and now.
Starting off with some of the normal plays on bank, opening up some of these angles, nice
little drone, spotting the Azami playing outside of Sok right now, so he can easily fall back
in behind one of these Keebas.
Tacker back on the Cali, we saw this for the Teller's Archives attack, we've not seen
it for the CEO but obviously the Lance is quite good for destroying any
hard-reached denial on the Canto wall, of course we can see. I think there's a
present to Arbizodo canisters, flashbangs going in, someone's will low on the
opposite side, one just creeping in, oh no! Going on a bit of a side quest, things
he's got, some kind of player found, some kind of gap, but always he mistake an
opening pick for for fun. Big opening pick there, you've lost your stock player, you've lost
that's the link between Janitor gone as well now.
Sylo, he's even got a drone below, just making sure no one's there for a C4
and a flank drone now as well, set up at the bottom of square.
It's going to give Dino the confidence now to hop himself in
and start to get these square windows open.
Volsper can take a bit of a position up out on this stock,
prefire a few shots in, see if he can find anything inside a meeting.
Again, just further displacing these defenders.
very quickly they're going to have nowhere to hide might be still with
four phone calls here for the final 50 seconds will lose his drone that isn't
going to stop the phones from ringing long angles now being held from checkers
as we start to see players repelling it's going to be silo you can try and
take a challenge onto this janitor position but with Volsper already
dealing with the link player inside a stock this should be a gimme the
He can pinstrip quite nicely here.
You can see Packer got his backstab as well as he checked the elevator.
There's no center still inside.
No, he just makes it past!
Center misses opportunity and gets peace down by Packer.
But Panban, Eddie, lock on for a two, for a double kill.
Packer with three though.
He's been so frustrated, taking out his feelings, but Eddie takes him down.
Just the one you want to get's my W.
A shotgun's all that's necessary.
A shotgun can't get it done!
man of the hour as Packer opens things up for for fun three kills for all three
points that's not playoffs but we're getting damn close I really thought that
that was gonna go to overtime for a second and shot gonna close range like
that might do you happen to hit a real skinny angle and what a walk-up spiral
stairs from Packer letting all his frustration out in the last round as
This slew of kills for him, three-piece on Kali's secondary there to close it out and
four-four and walk away with a full three-point, we're going to the desk.
Oh, thank you, that was a very close game there, in the end it came down to a one-to-one
also important, we've seen all kinds of emotions from Packer during this game, the frustration
but also the happiness there near the end, what an important, I should say, those three-point
survey though in regards to the 6.2.
Yeah, absolutely. I mean we talked about how close these teams were neck and neck even in round count
I believe what for fun was negative for where cloud nine was net positive zero
So for them to be able to walk away with this win, but not just the win up their round count get the three points
I mean they are putting themselves in a very comfortable position to lock themselves into playoffs coming into tomorrow
I mean very very important win for them and honestly really good game plan like I said
And then the defenses they did a very good job at controlling a lot of the rounds being able to fix their mistakes when they
to go back to previous sites.
So again, really like the adaptation from War Fund
was a big difference from what we
received in the previous matches.
It was a big difference.
And for Cloud 9, I generally like the glazed skies,
but questioning why they made the adaptation to hold
their ground a little bit more, take some fights,
I feel like that was what cost them
in some of those defensive rounds.
Maybe they expected War Fund Esports
to make some changes on their attacks
and maybe lurk a little bit more.
But what was working is when they were layering,
that we've heard for fun eSports in their comms.
They were extremely frustrated by Cloud9 and layering.
And we've seen them play the middle floor sites
and they just kept holding the ground
and losing out in those times.
Like I feel like they were giving
for fun what they wanted there.
Maybe a little bit of inexperience is kind of showing.
I think the attacks are really important as well, right?
We highlighted that going into this game.
Like it's quite rough for both these teams here,
but the fact that for fun win more attacking rounds
eventually helps them here today.
Yeah, I said it was important that they end that half
in a four to split because I easily could have
win a different direction, but had they not made those adaptations, that could
end in a 2-4 half for them. They wouldn't have had a lot of wiggle room on their
attack. That was what was so important is they had wiggle room to work with. Once
they realized that the mistakes were being made, we heard that time outcome
from poor fun, and that's when everything shifted. Then they switched their game plan.
They made their adaptation. They understood their win conditions, and they
ran away with it. And again, it's really good to see that that really come through
when it matters most.
Yeah, now for them, of course, tomorrow is gonna be another big match. It really is
on for that fight, but that means that all the way until tomorrow, our final game, it
could be 10, so who makes it as that final 16?
Yeah, and again, winning a game against Cloud9, you take away three points from them, it's
going to give them a little bit of cushion, but the game that they're looking for tomorrow
is against JJ, and there is a little bit of beef that I'm sure we're going to talk about
tomorrow between JJ and Packer, and what it would mean for them to kind of get that win
tomorrow and send themselves to playoffs, but yeah, the job is not done yet.
We have the interview standing by as well.
Of course, now to speak to the winners
after this game, speaking to Beano.
Congratulations on the three points here.
But it was a close game.
How's your heart rate doing?
Yeah, not great.
We've also had today, my AC's been out all day,
and so is Nate's, Volsper.
So it's currently 80 degrees.
Yeah, it was pretty awful today, I can't lie.
But that's all done, that's all the matter.
I'm about to say, now you know how we feel here
on the desk with the bright lights on us.
It's always like 80 degrees in here.
But nevertheless, congratulations.
I mean, you guys really had to fight for this position here.
And you guys still obviously aren't qualified for playoffs yet.
Tomorrow we'll decide a lot of that.
But I want to talk about the round nine timeout.
We heard Packer again.
He really understood where things were going wrong.
I know you even made a point you couldn't even get calls out
because everyone was talking.
But it really sounds like with each timeout
that you guys are taking, you're really identifying the problems
and sticking to the plan and fixing the mistakes
and making sure each round from there
is exactly the direction you want to go.
And I thought Packer did a tremendous job.
and I'm just curious your thoughts when you guys are in these moments.
You had similar one with Outlast,
and you had a similar one with this one today with Cloud9.
Yeah, absolutely.
I mean, as the players with experience, Packer and myself,
we kind of have to guide the rookies in order to make the team kind of get
the step stone and progress to the rounds.
And I think today we were just a little too excited for the first couple of attacks.
Like, we were just pretty amped up.
We had one.
I probably should have clutched that one on the basement.
I kind of whiffed on the second guy.
But regardless, there are early attacks for just all over the place
because we were just not, like, thorough enough and decisive.
So, yeah, we just need to calm things down a little bit.
Just let Packer and I call what we need to call
and then just, yeah, go step by step.
And then once we figure that out,
we were able to break the rest of the attacks.
Beautiful.
Yeah, it was really good attacks.
You know, I want to highlight that tomorrow's match
is versus five fears.
I see a little bit of a smirk kind of coming in there.
You guys get to go against JJ.
And everyone in the NAL is kind of calling these guys
kind of like the scrim, I don't know what I can say,
what I can't say on cast,
but they're talking a lot of crap in sprints.
Is there any extra motivation kind of going against those
guys for a chance to kind of seal a playoff spot considering,
you know, what happened in kickoff?
I mean, not really.
It's gonna be, it's kind of like any other game for us.
We should take it from what it is.
We need to go execute our game plan tomorrow
and just make sure we get three points
so we can have an established position for the playoffs.
Everyone is just media trained in the NAL these days.
Come on, man.
I love it.
I love it.
Yeah, it's the most competitive region.
We need more beef, though.
That's what we need.
You need to talk for the interview, then.
Just get talk to them tomorrow.
I'm sure you'll get your.
Good mindset.
Oh, you're already giving us a view.
You guys are going to win tomorrow.
Of course, yeah.
No other options.
There you go.
Is the whole line prediction?
Probably seven now.
Oh, no.
OK.
That's a little bit of shit, Todd.
That's what I wanted to hear.
There it is.
Yeah, we got it in the end, to thank you for this.
Yeah, but thank you so much for your time, Bidu, and good luck in that very important match up tomorrow.
Thanks, Ss.
We'll have a look at the results from today.
Five best of ones, of course.
Something that really got close though.
Beauty, and I mean, it was since playday three that you guys didn't have an overtime,
so we started the day very well with an overtime, and then two seven five this fall,
to keep things close to the race for playoff.
Yeah, I mean the really close game had to be M80 vs Dark Zero.
I mean that one really stuck out to be the most very heavy hitting rounds from M80,
not all that not a lot of yeah glad all the prep kind of went out the window for that matchup
But no, I mean today definitely was not what I expected for some of the games even the last game
I thought cloud nine just statistically looked better than for fun and seemed that they would get their struggles under control
But we were wrong more fun walked out there with a big three points
And that that was the big game
I mean the biggest game of course lacks was that hundred thieves out last game
How do you forget about that with the hundred thieves are cheering their spot and playoffs totally not biased here
But for real for me five years showing that they have life
They're able to get a win over wild card and now setting up possibly one of the biggest beef matches of all time tomorrow
The JJ vs. Packer will they stop them from making playoffs again?
Yeah, we talked about consequences here in these final two days, right?
Because one loss could really come to bite you in the in the back there in the end because cloud nine for example
They start this play in fifth position. They're now in seventh
That is out of playoffs contention with an important matchup
They have tomorrow of course for themselves as well
But things can really shift if you look at the middle of the pack
We got 15 points 12 points 12 points nine points. That's so close to each other. Oh, absolutely
And again cloud nine their fate is still in their hands
I mean even when you look at the round count for fun, they are tied with them
So realistically if they can just get that win and just do it better in tomorrow's matchup and depending what happens with
For fun and for five years. There is a still a real scenario where cloud nine could clench that last spot
Obviously, there's so much on the line once we get to it, but again, yeah
There's a lot tomorrow. I'm for that. They're on that three game street, too
Right there might be kicking themselves
From some of those games that happened when it was just 5-7 all the time in the beginning of the season
Might be kicking themselves if they're looking to get a couple points
I hate to be a party before the cloud nine enthusiasts because they're playing dark zero tomorrow or curly in second
Yeah, I'm trying to play that. Oh the hard mode
I forgot you and then and you know even top one top two three four
It matters on who you play first in the playoffs and then it matters who should you lose that game?
Jump down to and eventually face off for another shot there
So even even you know top four is great
But still you want to reach for the stars there afterwards as well
And then I'm looking at that matchup between M80 and wild card as well
Wild card still has a chance of making it into top two
But that is not an easy opponent if M80 is gone undefeated so far
Yeah, I mean, I will say if there would be one team that could beat M80, I would say it would be wild card
Their prep is really good granted. The loss today definitely took me a little bit by surprise
However, it seems like whenever they do lose they do bounce back pretty heavy
So again, yeah, there was one team that I think could beat M80 and put up a bigger fight in comparison to the rest
Think wild card can be the one step up to that challenge. Yeah
And a hundred views have a really good shot as we're just mentioning the standings
I mean to beat space station wild card goes on to let's say wild card goes on to lose to M80
You get third seed. What's your constant? What's your prize?
You probably get to play dark zero. So I don't know how much of a prize that is
I mean the top top three teams are looking really stacked. Yeah, I mean the biggest one though rebellion playing outlasts
I mean you congrats to those guys for locking in playoffs. I'm just gonna keep that. Just gonna speak completely frankly. Well, yeah
We got you got to I tried to you know pull something now the hat today and try to give them grace and try to give them the one round
That they had but I I think it is safe to say that SR is definitely in a position that qualified
It's just a matter of can cloud nine beat dark zero and set up, you know that for fun verse JJ game like that
That's where the kind of the storyline is and this might be where we're sitting here 24 hours from now
Having changed all of this and having completely different results because let's be honest
It wasn't very eventful day here. We had the overtime the closed games
Surprising losses as well for certain teams that are still in that five four either top four or even the playoffs as well
So, but I had a fun day for for my first day here in the NL with you guys
So we'll be back again tomorrow for the final day of groups that is 2 p.m. EDT for y'all over on the pond for us
8 p.m. Here in CESD time zone. Thank you so much for all of you watching
We'd like to see you again tomorrow for the all-determining final playday of NL groups right now. Have a great rest of your night