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Welcome to the 7th playday of the SAAL groups for our highlight of the day.
For sure is that big match between the two undefeated teams in SAEL, big match between
FaZe and Fiora.
Up for us later, my name is Ann, I'll be your host for today, taken over from Rilos,
I'm very excited to be here and I have Alfama with me over from the email desk as well.
Alfama, we get to work yet another region together but we have some amazing games today.
Yeah, absolutely.
And now I think you're third region in a row in one week, I think, you know, I'm not
Mr. Worldwide anymore, you're Mrs. Worldwide with how many regions you've done so far.
As we look at the matches and some very important ones, like you said, only 9 points remaining
in this stage to try and make it to the playoffs.
And for certain teams to try and secure that very important top 4.
Two games that I'm looking at especially, obviously the face for the game.
This one is going to be especially important, we've not seen them clash yet so it's going
to be a big one.
Also, the Fluxo W7M Liquid one to me screams two Titans of Siege, ten huge Names of Siege,
and ten players that had struggled in this stage of SAL. So it's a big, big match for the two of them,
in their hopes to now in Mek.4, but also try to secure the playoffs for Fluxo W7M,
because right now they're struggling to even be in contention for it.
Yeah, I like how you mentioned that there are nine points for our teams to be grabbing in these finals
three play days. It's only six points that really separate the teams that still have a chance of
locking in those playoffs. So with that said, a lot can still happen in regards of our teams
qualifying and as you mentioned, Fluxer W7M and Liquid both struggling a little bit in regards
of their matches recently. So for them, really the pressure is on to get those points early on
in these three remaining play days. Looking at the settings as well, then we do currently have
3 teams locked in for players, our top 3 teams find themselves locked in, but only one team is confirmed for that top 4.
That is FaZe are at the very top of our standings, and as you already alluded to, the fight for top 4 is on, and why is that so important?
You get an extra life going into playoffs.
Yeah, and most importantly, basically, you're 1-0-3 away from playoffs, which is basically the only thing that you need to do really in the playoffs,
because even if you're in the lower bracket, if you just win 1-0-3, you've made it, you're going 3-0-3.
So it's it's a really big one of just these six make it and four out of those six will make it to WC
For face clan. It's no surprise to see them dominate
No surprise to see them lock in the top four having dominated the entire stage the one team that is completely flawless
Hasn't dropped a single point yet. Three are following them closely
Are very close to securing playoffs same point IP and then after that everything is so tight
I mean if you you mentioned it before right team liquid nine points
You go all the way at the bottom, Imperial, 3 points, so like, only 6 points, basically difference between, what, top 4 and top 10, that's completely insane, and wow, what a poster, what a match you're at today.
Yeah, so many big names in C, so many championships as well, and titles between these players that you're seeing on your screen right now.
Of course, these two organizations have gone against each other so many times as well, but as you already mentioned, the two teams undefeated!
beat it! One of these two is going to lose that victory today.
Yeah, and I would say that everyone would call Faze the Fabric. It's not only because
of the history, obviously. We're looking at the history of the two organizations facing
each other. It doesn't mean much in a scenario where they haven't played this Fury Aroster
yet. However, just looking at the consistency from the Faze of the teams that they've beat
so far, they've looked absolutely flawless.
I mean, head and shoulders above the top four of SAL,
seven three against Flexible 7M,
seven four against NIP.
Liquid was a little bit of a close one,
but it was still a seven five.
They've taken basically all the points they needed
against every single top team in SAL.
So the real question is, can they fall?
And if they do so, do we consider them
making overtime a single fall?
Because at this point, they're just completely flawless.
So Evan Broeke dropping one point
would be just showing a little bit of weakness on their side.
But for this match, unfortunately, we have to wait as it is only our fourth match of the day, so so much that's going to happen before that diving into our first match of the day.
We do have Lout going up against Black Dragons, and if we compare these two teams, right, they both have two wins, four losses, but despite the similar results, they find themselves in a very different spot on the leaderboard.
getting regulation wins and overtime losses will actually help them out in the situation
here. I mean, we're looking at two sets in comparison against each other. I think it's
fair to say that louts are probably the favorites here.
Yeah, they're absolutely the favorites. And the reason why we're comparing these two
are just these because I felt like they were playoffs contenders. I felt like if you take
the whole of SAL, you have this team that came up from Challenger Series, you have INTZ,
you have Imperial. I look at loud and back reckons and I think those are staple names
of SCL, now they need Redemption after a full year representing one of the biggest organizations
in Brazil, but not qualifying or not leaving up to the expectations of that organization.
So they rebuilt their entire roster, and for Black Dragons, basically the same thing.
The only roster that has made multiple watch exchanges, going into kickoff with a brand
new team, and then going into stage one with two new players.
And so for these two teams, it's a lot of investment to try and make it to the playoffs
where they ran there before.
trying to take off the loss and also W7 spots, the two teams that basically made it to either
made it to the Major in Salt Lake City or were supposed to make it to the Major in Salt
Lake City. And also too, Laud is the one that I believe have performed the best. Upset victory
against Team Liquid for me was the highlight of this stage, but even before that they confirmed
they were the better team towards the lower end of the standings when they did anti-Z.
And even then, I think in general, they made things very close, against Los, for example, and
I would say that their main thing is, they have to forget about last week. I think that's the
biggest thing with Laud, they had a terrible last week, two play days where they have to forget what happened.
Yeah, what's gonna, what's gonna focus on that a little bit more as we talk about Laud, you know, they,
you mentioned their victories, they started really well, it was really looking great for them, and then
They only find themselves in 5th currently for the side of Laod, especially after having only had losses.
Last week, I think, you know, looking at those games, they still have to go up against the face, they still have to go up against the hook, so...
And you're looking back at that last week, what do you think went wrong for the side of Laod causing them to lose these games?
I think the loss to Furia is not such a big surprise with how the Minimum Furia has been.
But realistically, I do think that the biggest problem was against Imperial.
I think that, you know, it's by far the weakest team on paper in this league, and you cannot fall to a weaker opponent like this when you're trying to have a playoff run.
Realistically, the thing is, Black Dragons on their path right now, they represent the only or late, like, latest, weakest opponent they can face, because after this, it's Faze, it's 2-2-2-7-M.
So it's a huge opportunity right now to try and set some pressure on their contenders try to make sure that they
You know
Make it worth it the fact that they've created some upset the fact that they take a frequency of liquid for example
And on the side of black dragons, it's a it's a reaction time right now because it seems that it's either they get stomped
Either they make it really hard and managed to win and grab a few points
And it started all the way with their overtime victory against books and then all the beginning of stage
but even more recently, you know, they grasped only a few victories here and there and even then it was very very close
They didn't manage to make it very close against Feria. We almost thought they would make it to overtime last week against Feria
So there is potential in that roster. The two of them really, it's a matter of finding that consistency because they both have the potential
But it's been a very, I guess, inconsistent or see-so effect with these two rosters
And as we see here on the screen, we have our two, I would call them rookies, Otto is not a rookie anymore, he played last year, but it's just that he is still young and he joined the chair one at the end of last year.
It's the two best players on the roster and I just felt it was important to mention the two of them, with how young and how proficient they are already in the rosters.
And if you look at all the loud players right all of these players were on black dragons ones except for Gabby
He is a younger player on the roster here showing up well for his for his organization for his team in his first tier one
Experience here. You already mentioned it for a while that expected loss against fear
I like how you mentioned for black dragons that they almost got that over time against fear almost stealing a point
So in regards to results against big teams that is a good one
But yeah, as you said, still having to go against Faze as it is, currently finding yourself in A.
It is very important for them to get something on the board here today for these two teams.
But we'll look at the Vito. It is a best of one between them.
And in regards to the map that we're heading to for this matchup, as the maps are loading in,
any expectations Leo on what we might see?
Not really, no, because Black Dragons on one side, like almost a brand new team really, with their two new players.
We're going to Lair, so it's a map that actually the previous roster had showed at Kikov,
and it was not a good one for them.
They banned it quite a lot and they lost it to ANZZ7 too.
So it's one of these maps that probably are along the fact that they completely reworked the roster,
they probably reworked the map as well.
And on the side of LOW, it's completely, we've not seen it yet,
they banned it a lot all the way through this, so
Either it's a map that they've streamed against them, or one of the maps that they kept as a reserve.
But we're going in unknown territory, never seen it with the current Black Dragon roster, never seen it on the side of Laud.
So really big question mark here for these two teams.
Couldn't that be considered maybe a little bit risky if you find yourself fifth in the league and, you know,
pressures on for these final playdays given that you still play FaZe and Fluxo for the sake of Laud?
To then bring out a map that you haven't played before where as you mentioned four black dragons
It's been a little bit of reworking here and there
You don't really know what you're going into them for for low being my decent guess is if I'm in their position
And I do this I've screamed black dragons on that map. I
Probably have screamed them. I know how they play there
And that's why I'm playing it because going into the unknown fully is a like especially through the fabric here
And you absolutely need those three points because a lot of windows if they win this in regulation
at 11 points like realistically in the ML that was the threshold that we considered was enough
to make playoffs and with how close SLR has been if they win this is really in regulation there's
a decent amount of chance that they make it even though they would lose the next two matches so
it's a huge risk and I would not understand it if they had not screamed against Black Dragons
but that's a question we can ask them if they beat them in interview. Yeah that's
That's true, you know, the reason was for this map big here.
And yeah, as you were saying, the league really is still very close here.
It is getting much closer.
I mean, I looked back at the results from last year, stage two, 2075,
comp play day seven.
There was only two teams really eliminated from their shots of making it into playoffs.
Nobody was yet locked in.
We do see teams getting stronger here in the situation where they lock in that spot
for playoffs, where they reach that magical threshold of 11, as you were talking about,
which was good enough in EMA at least to qualify, but here at this time around, it seems to be getting a lot closer.
Speaking of the performance in regards of specific players as well here, we talked about the rookies.
It really seems to be a 6-0 loss for the side of Black Dragons that is kind of keeping the hopes and dreams alive for his roster.
Is he the one that's feeling the most pressure today, you think?
I don't know if he feels the most pressure, but he's one of those guys, it's like, you know, players like Maia, for example, on the side of Liquid, or like, players like Legacy, even though he struggled a little bit in the last few plays, but on the side of ANTZ,
it's these players that somehow managed to always live up to expectations in a roster where multiple teammates are dropping the ball.
I think he will feel it for sure, like if you just look at the stats on their side,
Guuto had started really well when he joined that roster as one of the early pickups and then he had a huge fallout in the last few play days.
Basically, Altho is the last remaining player who's got a positive EPS and a positive rating in this alpha team.
So, I mean, if this does not show up, there's a question mark for their chances, I'll say it that way.
But it's also one of the things where like I think we've mentioned it a couple times in these situations where these teams they're playing and try to condense for playoffs.
These players are trying to show themselves as well. And so it may be an opportunity also for Othlo to show that maybe he has more in him or maybe that he has the potential to join maybe a bigger roster or actually that the roster if they need roster changes at some point he save his spot is secured.
So, it's a pressure, but also there's a reward to it, right?
If you perform that way, even though you don't have the collective results,
I think individually you have that reward for yourself.
That's a good point that you mentioned there.
Even if you don't make playoffs, you're still playing for your own personal spotlight here
in the situation, but that's a little bit too far ahead.
These teams still have a very realistic chance of making it to the playoffs.
We'll bring in our casters for today.
As we are joined by Fluke and Demo,
bringing us the voices for these games here on the SAAL day.
And in general, we got a few pretty good games
on ourselves on our hands later today,
especially with the two undefeated teams going up against each other.
That's a great day, right?
I think it's one of the things where it's
you kind of forget that SAAL seems to play a little bit after everybody else.
So we've done a lot of eliminations,
we've done a lot of setting groups and other ones.
And you sort of go through that hill of excitement and then you're like,
well, there's still nine points to play for.
There's still undefeated teams that have any heads to play for here.
you're right back into it.
In regards to all the predictions, oh, sorry, Demo, go ahead.
No, I was going to say, I think in terms of SAL,
they're always going to be, I think, a region where it will come down to that last playday.
I mean, look, we've known in our region, the email,
we've known that G2 and VP have been the top two teams for quite a while.
But in this region, it just shows how close it is whenever we still don't know who's going to finish where.
I think that's just a measure of how we see this region and being, you know, right at the very top of all the wrestling.
And then, as I mentioned, prediction already, I mean, and I think in the desk, we kind of established that
Loud seems to be the favorite for this matchup. Do you two agree or do you think there's a chance for Black Dragons here?
Hmm.
There's a chance.
Loud kind of let me down in the last playday, you know, especially against Imperial where you kind of think, okay,
I don't know. I think I've shown a bit of weakness.
Witness is good shots that may be for blood dragons to strike if loud seem
vulnerable, but the matchup is ready, so it's all yours.
Thank you very much. And Leo, wonderful to be joined by such friendly, cheery
email faces as well as a new demo. You're also involved in that.
also involved in that as we go in and the point that I was also going to make is
obviously there's nine points still to play for right we have two teams
confirmed towards the top or three teams to stop even and that is it that
is it and to no surprise that includes the two undefeated teams and the one
team that has only lost once the rest of the pack is really really really close
together. However, let's look at Loud's following matches you've got. Oh, FaZe is the follow
through tomorrow, and then Fluke's OW7M, who yeah, haven't been playing to get expectations
of half of them, but the higher the pressure gets, they're a team that can lock it in.
On the other side, Black Dragons, they still have their game against Imperial eSports,
who are obviously, you know, sitting in 10th spot. And then, oh, they've also got FaZe,
But I would say Black Dragons out of their three remaining games, including this one,
have a better chance to pull six points than you could say lads do.
I would agree. I think the matches are obviously a little bit difficult. I do think Fluxy W7M
will touch them later on, I'm sure. They've been a bit of a weird one this stage.
Yeah, but we'll see how things go. Look at the map. Obviously, Leo has mentioned where
We haven't really seen too much play from both these sides on this matchup.
The organization of Loud, and really we're only looking at just one player who still remains in that side from the Loud team that could pick up, I think, back in March for the reload event.
Remember, they are now to the partner team, that being Live.
Live has never won on Layer in his time at Loud.
They've played it four times and they've lost it every single time.
So it hasn't been a great track record for the kind of core of the team
So it is a little bit of a worry them going here
And I think there had to be some insider knowledge as Lou was mentioning
You've got to be looking at scrims here that kind of give yourself a bit of hope going back here again
Let's see if you can try and start with day was underneath the damage is almost done immediately Romeo
He's somehow still standing but he somehow wins it out
Oh, no, that is not how. You want to start your day loud and then it's not how.
Gavik, the star player, I think the only player out of all ten in this roster to be
currently in the top ten rated of the league itself. The blunder, what should
have been a delicious freebie as the opener now. Oh yeah, his gadget obviously
long since placed, but it's more the loss of the player there.
Should have been a freebie and think about who we could have killed.
Deimos, we know it's fantastic to get clear away positions such as in towards top mezzanine,
you can then also rotate and start pressuring some areas in towards the site which I'm sure
he will also try and rotate and do.
There are plenty of options now still for that Deimos.
As we know, in behind that desk, that's the tricky spot.
I'm trying to get a nade rotated in to see if they can flush out resets.
At the moment for, I mean, Black Dragons is going pretty steady here at the moment,
just a pretty typical mezzanine clear.
They've still got quite a bit of utility, still two candelas.
Walden's going to go out, maybe going to try and put the take in towards bathroom
and in towards art perhaps.
I'll see if they can try and just pull me there a little bit more width in the hole.
They can't be throwing the gadget tree in and they almost catch.
the side of his army but somehow survived and still standing you can see
obviously that's chanka decent amount of shumika's left two smokes as well they
need to come up with an alternate they need to come up with a bit of pressure
elsewhere because it's fine all the work that they've done but there needs to be
secondary work you can see Romeo the damage has gone deeper over towards the
other side of green they're gonna try and maybe pinch some pressure here on
towards art force the players out they've got some smoke attention as there's a
fight on towards art window as well there's a bit of a chance at a cross
they pick up one more kill they're going for the spread and the damage across in
I'm trying to see if they can make the plan in the meantime two of them almost line up
But it's just you defenders left and nobody paying off attention to get rid of it. They diground the corner
Swings another body and you can see the swag is down, but now so is reset. It's just a bit too close and
Well, this is a tricky tricky retake here
He's gonna see if he can try and bait it out
There's obviously two chances for them to just swing on they by the first shot across the ball
they've rotated Brown to the docks and pulled themselves away beautiful take
if it was 19 seconds oh let's do the fire
what's gonna say he knows that the remaining players outside the breach and try to obviously
molly it off but really good reaction time though from the demos to move in and pick up that kill
yeah um almost i think for black dragons right the the the kind of dangers that would have maybe
be just stalling at that round. But we've seen obviously the classic smoke to Chanky.
A lot of Utah denial, a lot of burn potential. Standard. Yeah, very, very standard for that
thought from there. We see that across every region. That's no surprise. But I like the
fact that Black Dragons realize that, hey, this isn't going to work. You know, there's
three people in towards tables just kind of clogged up, not doing much. They had to try
and look elsewhere and start pressuring other areas or adding that bit of a backstab. They
I did that in free arts, but then also rotate players outside the exterior breach to give
themselves another opportunity.
You look at the plant position as well, that's an offsite position right beside the main
entrance to the door.
I think it just shows that Black Dragons are quick enough to adapt and quick enough to
understand what the wing cons are for the defense.
That is obviously defense, just sit there and hope that the flames and the smokes are
going to be enough.
So good first round I think from Black Dragons, obviously cutting it close, no doubt about
still around winners around when and we know that top floor it can be a tough
not to crack sometimes yeah I think it's ultimately the end of it right is it
was a slow build they had to come up with a plan B they sort of made things
work but if you can have a slow round make it the first attacking one on
towards their primary defense right make it that one where you're warming up and
you still get the win at the end of the day what a great reward that is in the
mean time, Gavitt. We'll have to sit and watch out as everything faded away and talking off.
Throughout Laura's gonna fall away. Don't want to get your hard breach caught that early,
especially just trying to swing in to fight some warehouse, or maybe he does.
He's shooting me once to drift a little bit closer back towards it, but instead,
gonna go for a very big clear here. They obviously got the combo of the snake and
work with the black bit if they want to drive some immediate attention and just get some face
checking in it is as I said before this superstar player the one that you sort of
expect to pop up on the side of loud he's gonna see if he can try and draw
some focus but you know what about a minute 20 gone they're in towards the
top of green and they're just gonna sort of face check and trap and circle
potentially the vigil I think it's slowly stuff and you have to be worried
off of course on Lyre. Big map. Plenty of room for the roamers to stretch their legs on.
Right now for Black Dragons, I think playing it pretty safe.
Again, typical attack, nothing out of the ordinary. Everything is kind of what you expect.
Right now from Black Dragons, it just comes down to if they left themselves enough time.
Once again, we see a Goyo. We're seeing a smoke. You know, these are very strong operators whenever
you're dealing with the horizontal take, whenever you're trying to push in through these doorways
that you can kind of get choked up on. So it is certainly a kind of area that you have to be careful
of. But for Black Dragons, I've now started burning away some of those Goyo flames. It just
depends if you have the vertical holes, though, to try and stop these smokes, but it doesn't seem
to be the cases resets is how dishing them out. Oh the first pick is going to go in Loud's way
in 30 seconds remaining. Not great here from Black Dragons. I think this is it right. The
time is just once again sort of gotten away from them here. It's being punished more. He's looking
in towards the Andrea traps right. Does find one. It's back and forth. They've gotten resets in the
mix of it but you can see Mr. Outlaw and Rare's health goes down a little bit and as does the player
buried underneath the sort of aim but oh here's a drive here's a player above
his rare is now set up with the shield i'm gonna see if he can try and get a plant secured but
i need to pick up that for life loud respond with a round for a round
and don't forget about live he was just kind of lingering on one of the staircases from pretty
much the majority of the round and then he sees an opportunity thinking oh i don't really see much
flank protection and he just wanders upstairs and he's able to find free kills in the round.
I mean that's so simple and a little bit too easy in the grand scheme of things.
If you're going for the vertical take, if you're kind of pushing players in towards that mid floor,
we know there's only going to be one staircase that you can flank up from and that's going to be
the boiler stairs. If never you already got garage control, you're not going to worry about
it's on the push-up and free yellow all of it's gonna come in free boiler and they didn't have that lot down
Very simple mistake a very punishing one at that
Well they've got themselves one a piece and they're not gonna go back towards their opening site instead
themselves rotating maybe keep the sort of time pressure on you said before you know sort of had the conversations about how long
Black Dragons are taking to testing out these problems. How long they're taking to get their teeth in towards the
the meat of this?
Give them a fresh problem. Give them fresh things that they have to work out. Don't let them have
that sort of little second attempt. Make everything a first glance and maybe pressure of time and get them this
cleanly locked away as well. Get us in towards our band base here.
Standard hold.
Self above get the eyes with water and make sure they can't just sort of roll in they've got a couple of different
I would say I would say they've got the two main methods of approaching the shields to tuck in towards that little cubby and put it
On your back and in the sense to just roll the line across outside of fucking a couple of smokes
Which they've got as well and playing with the glass. This is pretty
You can expect where they're gonna try and get in towards this from
Yeah, I kind of don't think black dragons have reinvented the wheel here saying liar
everything is very run-of-the-mill. So I think for Louds, she shouldn't really be
surprised by anything that gets tossed at you. Obviously they've set up with the
solos upstairs. Just to make sure that you can use that overclock at the right
time whenever that synth gadget gets rolled in. So also not be able to tell
okay which one's the real player going for the plant unless he uses that
overclock. So very important to keep in mind. For Stem, when he uses that, right
after Black Dragons setting up as you expect they've got the green control
they've opened up now that site wall really a danger man's resets again
now this is most unforgiving position I feel on the map is the sole player in
the middle of this site because you can't move you're stuck at where you are and
it's just about stay alive that's all it is it stay in alive putting someone on
on a little raft in the middle of an opening and saying you'll be short and
The first water to get out of there, they're like good luck buddy, these sharks, they have guns, they're gonna try and kill you.
This shark is a shield and he's round the corner. Oh, oh there is no way he got hit by the fiery,
stunned out a little bit, does find the head of him, but I mean
I think I'm a bit longer than I should have read, takes a lot of damage going through the fires and said he's gonna try and get
Towards that copy and go for the plant, they're smoking off.
All of those sort of verticalities that they're fishing for the fight itself and the plant is otherwise
secured swag gets one they get the man down instead it's a three versus four
though there is you know it's it sort of had all the ideas of where it was gonna
go they had a good take they maybe base it in towards the blitz a bit now they've
got a very tricky retake here the three of them is still above the other four
have gone wide there's one on the upside down the fell here it's gonna be the
first confrontation you can see that the blitz is ready for anyone that tries to
get in close on towards the door. The C4 taking out the so we'll live this
on back and forth though as I said that shield just stops anybody on the swing
on towards green they know they've got a plan but they're out of time already
here demo yeah easy cleanup black dragons great rounds I do feel sorry for
resets it feels those teams kind of hung them out to dry I mean nobody
reacted to that blitz right beside them because I mean obviously we've seen the
blitz walked into his team makes flames have the shield bash effect had to take a bad time to get readjust it
I would have thought somebody would have been on the verts help and reset sir
So I
Unlucky I guess but for black dragons soon as you kill that site player and you dump all at you till you just flood
So simple for them Warden wasn't in the right position
position. Um, was maybe, maybe the fact that the blitz was in the other bombsite, maybe
that's what draws attention, thinking all the blitz, you know, is obviously going to
have, have the cats. Is that where I go to? But no, they planted it inside of one of the
bunks.
Yeah, certainly, uh, I think around that you kind of looked at and think, I do think
could have done more?
Stole for Black Dragons, they just ran the playbook.
Well I was sort of looking at it as well, I was thinking how they got so laser locked
on, because as I said before, obviously we have the ability to see everything that's
happening.
You can see the line up that they've got, you can assume what they're going to try and
do.
Maybe it was the assumption that, you know, they've got the blitz, they'll have the shield
on the back, they'll try and not take the verticality, which they didn't, and they'll
just plant with the shield on the back, which they half did, because they were paying a lot
attention to the Blitz a little bit too late after they've got a man killed. Again, you know,
Black Dragons are sort of, if anything, that round amongst the chaos and amidst the chaos,
they had the most success they've had so far here. Let's see if they can try and get a little bit
more. Obviously, no yin, no nirra. Those extensions will be a bit stickier, but so will any sort of
drive rounds into what's forcing the players out. It hasn't really felt like that's been the make
or break here for the side of Black Dragon's attacks, but it seems like, loud, they want
to propose something a bit aggressive here, on the side of not having a player directly
underneath, but Romeo is not entirely fully happy about the idea of being here right now.
Yeah, I think for the demos, you know, it's a kind of lone wolf position, it's a one-man
army job.
He just has to take his time, make sure he doesn't get caught up about anything.
he's a necessity if anyone is a tricky position in towards mezz you think about
this is army right now
but thankfully they'll be able to move in how has was live holding the birds I
imagine onto Romeo and he's been killed so now you've lost to the chanke
oh dear yeah I mean not really the first buddy you want off the board anyway
Again, that opening statistic, right? That opening kill, going through and towards their favor.
They have a lot of time to build on the back of it. They've taken out little Janko, which was the sort of final stand of the last hold up on here and...
You know, it just means that your holes can not be anywhere near as mobile. You can't cover both sides as easily with the smoke.
You can do it, but nowhere near as easily. The damage just tears through another player underneath and then can put pressure on towards his actual tracked mark.
Just being pained you can see it's all being fed over towards Pudo who's then able to pick
up the kills, step gets the trade back out but at this point the 2 vs 4, sorry the 3
vs 1 and it's only a thorn left.
They're gonna go for the plant itself, Raios is gonna hold it, trust the cover, fair enough
and this is what, 3 plants over the 4 rounds.
I think they have not many more than that in the totality of the season, don't they?
They've been very direct, haven't they?
They've known what they've wanted to prioritize every single time, and it's just good siege.
You know, a simple siege at the end of the day, of course it is.
But it's just, it's working right now, it's good.
I'm just a little more disheartened here from loud.
Yeah.
Well, so are they?
Timeout's cold.
Yeah.
Black Dragon's got five total plants across the six maps that they've played up towards this point, and now they've got three in one.
You know, it could be the aspect of the map in the game, and I think we sort of highlighted why have we ended up on this map, surely there's some scrim knowledge.
Yeah, but again, it's not it's not been a historically great map for a lot.
You know, since this organization was brought in back in March 2025, and like I mentioned,
Blib is being here from the get-go.
Not one.
This is a fifth-time planet, and it just seems to be, Matt would say, just can't grasp.
Look, historically as well for Black Dragons, I know the kind of organization hasn't had
a great run on it.
Yes, they've made massive changes, big overhaul on this Black Dragon site.
And it did take them a while before they've shown it to us.
It is looking good for them so far.
Again, like I said, they haven't really broke the bank.
But it's very clean.
They know their intention.
They want to try and prioritize those plants.
And another really good stat, which I always love bringing up, is whatever team has the
opening pick on the round goes on to win that round.
Sometimes that statistic lines up really nicely with how a game goes, but it has also felt
like that early kill.
Sometimes it doesn't, but it feels like the early kill has been something that has very
much been in control.
Right, obviously outside of the first ground where Gabi is 0 and 3 really should have been
able to get that opening kill and just couldn't correct that it's a land it happens.
It's always been a bit like the one versus one, there's not a lot of trade going on.
It's very clean engagements that are just sort of leaving us with a lot of time and
a sort of five versus four, but we'll see if the team talk is enough to sort of rally
them towards an even half and drive them on towards the other side.
The problem is if you then start to look at how these two teams have performed, Black
Dragons, their attack on the defense is about 38%, they're not really good on either side.
lads attack is better than their defense they're a positive one percent so they might have a bit
more confidence on an even half getting into the side and that even though they're on their defense
black dragons doesn't really slow lad down too much. A minute gone already. Black dragons haven't
really got themselves into a strong football as of yet. Looks to be this garage direct again
and also mixing in that bit of verticality from upstairs.
This feels a little bit louder, being a little bit more aggressive though. You look at these
positions now that ladder in, they're not just gifting garage like they did last time. Stem to
see you're ready to fight. Plenty of rumours upstairs that Rojo needs to be careful of.
So if you think overall here for a lot it's a better kind of ideology, a pattern mentality
and there it is.
Now Boo with the opening pick able to take down Romeo and as we know, you lose that
ram, you lose all of your vertical pressure that you would like to apply and step again
and aggress the position.
Fines 2 being supported by the echo drone.
That's a lot better from loud.
Yeah, this is more of I think kind of what we expected leading in towards the approach
Obviously on the back of the echo drone a flawless you can ask for a better response the technical time out right is
That
You suddenly had the players pop into life a little bit, right?
You had said driving forward the first two people they got the ram and the ace from that point onwards
You kind of removed any structural integrity that they could put together
they then have to just send themselves in towards your breach, but also it was a confidence to take fights.
Think about the previous round, I think we've seen Black Dragons just sort of sit there a decent amount and say,
no, let them come in fact, we've seen loud sit there and say, let Black Dragons come, we can sort of bash them off the shores and there was it was step in,
it was make friends with guns, it was just more of what I think we expected to see from around.
If the team is going to wreck the whole time, that's all that the traction has done. They haven't went for any split-fairy, haven't went for any cheese. It's just simple, plant-oriented direct takes.
Best way to play against that, fight them. Don't let them set up. Don't allow them to have these operators have that free-flowing siege you would love to have whenever you're going to the plants.
What did they do? They fought the player upstairs. You remove the vertical operator. You fight inside a garage. You don't give them the part of the map that they want so desperately.
It's very simple adjustment and yeah finally for loud it looks as though the penny shrugged. I even like this pickup
Look what resets is on now the clash
That's not going to let them set up that's going to be used for a more aggression. I like this
So at this point, we'll see if they can try and live up towards that mentality we'll see if they can try and
Sort of live as we've told them to mean to continue you have again very little change here on the side of the approach of
black dragons and to be fair they've made it land twice here on towards this site in particular
they've made sure that they can sort of get themselves in and build behind it and other things
aren't broke outside of the change of the ace towards the thermite. We'll see if they can remove
some of this for us from the pressure on towards the clash potentially you see.
Let's start on towards art on towards those alternatives the things that we said were a
a little bit late last time around but I'm not sure if they're paying more direct caution but this
feels like the longest they've been without really being inside the building because they're just
kind of keeping themselves a little bit at arm's length I'm not sure obviously how deep the day
more sea is currently if Romeo is more and more cautious about a game I mean think of the first
round it was just one so that was red drives away across green looks like maybe we're gonna see if
if they can try and do a bit of a take on the other side.
Yeah, it's still looking to enter in towards tables.
You see the thermite over there,
can open up that wall,
break that bit of pressure,
then they're also now looking in towards green,
which they've had no intention of before,
but this is where I love the addition here of the clash.
Can move where they think
most of the pressure is gonna come in from.
I think immediately if you hear a shield,
that's where you wanna try and send your clash
towards the Blackbeard in a certain sense. That's just gonna scare us why. I mean, you see that clash, you think, well, first of all, guys, we don't really have anything to deal with. Clash, you look at the lineup for Black Dragons, what have they got?
They've got squads, and they don't mean to farm.
No, unfortunately you mean something a little bit less tedious by the sounds of the grunts
of Jeremy Clarkson.
We have now the idea of the shield wants to try and swing his way around close on towards
the desk.
If anybody's holding onto it, but the crossfire is deep all the way from the other side, and
it's Jenka that survived this long.
You have to slow things down, stamp, find that opening kill, and well, really, really
late as the fire starts to fight across rare, takes a lot of damage, as Romeo gets a double
down though.
levels things up now is there seeing if they can slip their way around but at this point you still
have a smoke canister you still have the shimikers and you still have a clash there can be so good
at denying this approach because well with only one of these walls open it could just cause problems
on the other side and what else do they really have a flores drone at this point and a couple of
tracks to force some engagement 10 seconds whatever they're going to try and do with this plant
whatever they're going to try and make land they've got to make it swag they're going to find one
killed there goes the clash there goes pressure on the other side but life appears at the right
possible time as the other two go down demo and we have an even half and we also have a wonderful
desk team that last more about it. Oh I thank you very much yeah even half and as we're looking at
this with Lair you know maybe being a little bit more the Fender favorite at times I think
it's fair to say that loud for the majority of the time here was just coming back from things trying
to manage a deficit here because what we're seeing on the attacks from Black Dragons is
then what we're saying is good siege, simple siege, but they're making it work there.
Yeah, yeah, loud, very reactive, right? Most of the time, to Black Dragons' game plan,
and the game plan that is very defaulted. If we look at the examples in the rounds,
it's either very direct take, either on the top floor, the usual split take,
when one guy displays, one guy pushing green, two working the side, and it starts with Romeo
finding his opponent kill all the way in round one, which was a theme overall for Black Dragons
being able to find these opponent kills in situations where technically you should have
lost that gunfight. What they do is they do really good follow-up. You can see the display
window backstab here at the same time. You can see one guy was towards green and you
can see the core of the team, the three other players, were pushing to get the plant down
and boom, that's round one. You got the opening kill, you got the plant down, it's beautiful.
And if you look at the direct take here, it's a very different one, different timing on
the other bunk's bomb side. And they send a shield, they go for the execute, there is
pressure up top to prevent anyone to deny the plant and it's beautiful because
we're seeing Black Dragons really layer default attacks but execute them
really well. It shows that they've worked on it quite a lot and that their
defaults and fundamentals on these maps they're really good. Now the thing is
loud eventually you know even though Black Dragons honestly is really good
at finding these opening kills and finding these rounds eventually they
figure out with the tech timeout they need to get a bit more aggressive so
So they eventually come back around 5 and around 6, honestly should have won the way
of Black Dragons.
They had the control, they had everything they needed, they could have planted.
If it wasn't for live going crazy here in Flastery with Smoke, it was a 2v3, Laos should
have won it.
So I think overall fundamentally, Laos are doing a really good job, they're playing really
well.
They're surprisingly good on Lair, and it's a really good game between two teams that
I feel in general and are showing exactly the level that we expect to reach playoffs.
Yeah, and this is of course the big match between these two at loud coming in and fifth and black dragons and eighth as well
We already talked about loud going into the unknown with this one or kind of a bit of for both teams
We haven't seen this one yet from loud so far going into the text anything
Maybe we hope or expect to see in regards to their bands or their strategies
I think we're seeing the most default game ever and we're seeing the most people bands ever will denial shields
I mean, it's just it's just gonna continue to go that way just about who executes it the best way I think
Okay, so kind of like a clubhouse or a really gonna be testing our basics
Who can really get the the well the basics and the defaults
Settled up perfectly in and really get those three points and a good fight going in it to play us here
But the second half loud on the attack. What can they show us?
Well, then I what do you think they'll show us?
Don't know just
what? I don't know. You were watching. I seen them go and get some water but I didn't see.
Ah you've been taken by football season haven't you? Is there something on? Is there something on?
By now. I've got kind of the Morocco kick it off.
Those two nations love to kick off. I must say I was watching NAL last night
And it was the two Aussies were casting. I love the fact that they're the cast sitting through watching their team go out in penalties. Wow, what a night.
Yeah, I like it when my friends are in pain as well. And they've got to work through it. It's nice when it's sort of put together. I do wonder, you know, if there was an England match at the same time as the English talent marking how that would go down.
But there's an thermal or a desk and you've got a France and England
Just to see just to see Leo and fresh actually come to blows for once
In the final of us the case. Yeah, that's true. Well, it will be you had it here first
Anyway
We find ourselves here it was gonna be a bit default now as I said before the turn of the half loud that
More comfortable technically on their attack black dragons. Unfortunately struggle on both sides
there actually the second worst attacking team and the second worst defending team in the league
which isn't a great record to sort of have to your name but just to surprise that technically
they're not in ninth place really. This is a sort of desperate claw to pull their way up here before
they get into the final gamut games there's two of them popping onto those barrels and a smoke
will force them round, but oh, caught out, Gavit gets good at all. Swag gets the shield
right back. Oh, no life. Absolute freebie has given over in favour of Black Dragons,
and oh, what a foot-different stem take down Swag, and oh, Danko Zyako, that's all of the denial
gone here for Black Dragons within the first half of the round. Well, you've got leftism as
I mean a Fenrir, that is it and there's so much space now, presets!
Well he has to just bring out a scanner and go for a ping and he'll see that nobody is near him.
Did see the ping, always picked off all what to see the the pings pop up.
Well at this point it's sort of steady there where I am just
get rid of the cams in the afterlife and make sure they're not
intently being watched at this point and they can still try and filter it but
50 seconds you can see them circling and surrounding
Not more than enough to try and force this final fight. It's gonna be a bit of a gun game two smokes
I could try and pull a plant, but at this point
May as well just try and close down on this
It's just a narrowing right it's a choking
Of the hold on the back you can see that 20s the keyboards by themselves some time and an angle
But the crossfires are just getting too too intense leaves just
Defend rear left there are some pings there is some option, but
but there's also a plant being confirmed on the other side of a gauntlet of guns at this
point.
Oh, nice first.
You can see they've peeled away, they're more than aware of where they are, and yeah,
as soon as you make contact with the next, you're always going to get that bit of pressure,
they bounce back.
And now that's three rounds in a row over the two halves, and they've been able to find
themselves a foot in front of the first time.
Mm hmm.
Loud.
A bit of a form now.
I mean, after they took that time out.
That is three rounds in a row that they've been able to make
happen for themselves.
This is going very well for the turn.
For black dragons, it doesn't help whenever you're kind of
denial operators are gone.
We're in the first half around.
I don't think that helps much.
I think the smoke was playing quite an aggressive position. I don't even know how the Aqua died.
I don't know if he was also peeking trying to get some kills back.
And at that point, whenever you're in the 4v2, you can kind of see where that bombsite,
there's so many different angles that you have to try and hold.
I mean, there's four ways into that bombsite, four different doors, which is already pretty difficult to deal with whenever there's only two of them.
seen that lab just took their time. They knew they still had to run the remaining. They
wrote it at players, in towards stop, in towards farther. They put pressure on every area that
they could, and then it just drags defenders away from one another. And I think the important
thing as well to note with in that 4v2, they put the defenders in a position where they
couldn't trade each other. So if one player dies, the other player isn't going to be there
to get the follow up. So I think that applied that really well because sometimes like a 4v2
can't be difficult. We've seen plenty of times rounds going the way defenders still at that point.
So it's good to see Lyre just slow it down, control the game, control the pace, and yeah, they're in the lead because of it.
So they're not going to try and find themselves back in the basement. Instead,
people to the top floor of the site where they had so many successes until the final swing this time.
Be able to knock this one, but out of the park. Resets the Daymoss getting in underneath where we've seen this before.
pretty much every single bloody round as it's such a sort of power position can force away.
Mrs. Armie's just gonna have to sort of filter away further and further back. I guess they're
hoping to buy as much time as possible and get some safety on the reinforce.
Otherwise, yeah, there's no need for them to stick around too much. You can see the shield of the
black beard is, well, nothing heavy enough and we are protecting all of them. Let's see if they
they can just try and take some pieces on towards the swing maybe he's not
entirely done will he get lucky yes he will oh no not enough time to get off
his drone just leave I don't know I mean that could be round potentially when
you've lost your ace I guess you still have hard-breech gadgets from Gaboo but
Getting them on that wall can be pretty difficult because you can maybe get C4'd so that's where
the Salmas are a little bit easier to use.
Yeah, I mean that has a big blunder in behalf of Loud and it may cost them the round because
of it and it almost seems to Loud look a bit stunned now that they're kind of thinking
okay now what do we do?
I mean a minute remaining.
I haven't really done much.
Within the two minutes I've only just got control of Maze right now.
Maybe gonna try and flood kills in from bathroom in towards art and that could be an option for them
But you can see shotguns are primed and ready one of them being a smokey can keep that
Shield at day and I think it's gonna be the R execute. They're gonna try and go for kills
Well, they don't really have many other options here
You can see this sort of a bit of a weight a bit of a pace a bit of a held
Baited breath as the track starts to come out further bees further pressure and well further behind that desk
the grenade will force the player to rotate and they just catch the tail end but 20 seconds demo
they've still got to try and find their way in they're still being smoked out from the other side
as well a stamp suffers a big chunk of damage now they're going through the breach now they're
going through this it just feels like jobs that could have been done whilst the rest of this was
going on and you still got to try and put the pressure against the chemical launchers you've
still got to try and put the pressure on the players and that's the way of doing it before
you traded out with the kick cold. Doesn't even matter. You got the kills, like dragons, look it in.
Yeah, I have a time. I think there was an element where Ploughed realized that, oh dear, we've only
got like 10 seconds left and they're still that you're trying to set the back of the room.
Yeah, you lose the Selmas. Not ideal. You would have liked to have had those walls open up a
lot quicker. Like I mentioned, trying to open up those walls can be difficult because you can get
get C4 as you run up to put the hard breach gadget on. That's where the cell
means you can do it at distance, a lot easier. But it was just a stall. I think
they just took too long as well. They lost that opening kill. It just kind of
took a while to figure out, okay, now what do we do? And yeah, I think the smoke,
you have to highlight, go there. We just stalled out, you know, didn't allow that
push to happen in towards art, which was obviously something that, like I said,
this may be the only option for loudest is to try and play kills. He didn't even
let that go. He stopped that there and then he was happy enough to use his smokes early
to keep himself alive because they know they've still got the Chanka with all of the Shemikas
untouched. So once again, it's that top floor site and the defense just playing to their
win cons again. The smoke under the Chanka, for the best operators for that site, it's
That's an old brainer.
War piece and things are just sort of heating up again.
It's the idea that there is still nine points to play for, like, is when we talk to the
early days about how important this game is, how this is the most likely for either of
these teams to put it to get easier points in a manner, outside of Black Dragons having
the chance of going against Imperial's the following day.
loud they cannot really find themselves falling in to partial points and the cutoff is currently
about 13 points 14 points you've got liquid there the closest to it on the negative at nine
points and obviously still all the games have to play today but these are two themes that are
drifting around that sort of you know eight points and four points position it's vital that
everything is clean just to jump that sort of distance and gap. There's the breakthrough.
Get themselves the angle onto the wall. They can open up that cross pressure
or send anybody out from playing sort of back against side and quickly move on towards getting
other work done, something we didn't really see so much from before.
Like that. I think that's really smart from life. He has placed a few cluster charge
to try and use that to mask sounds. So whenever they're moving in looking for that plant he can
pop that and it's just to create a lot of noise cover. So very nice to actually have that and who
knows maybe one of the putts could actually flood out Romeo from where he is right now and again this
is the almost the forsaken position this is where you're just cursed if you play here and again for
Romeo he's just kind of stuck in this little square and he can't really move well if he lets
self in there that's not bad to relocate but it's just the inevitable
isn't just no louds gonna go for it but at some point I mean a teammate playing
that position and having a team look out for them we didn't see that earlier but
whoa we almost saw a buddy get taken step gets on towards Romeo now they're
gonna spray through here's the smoke and the smash swags able to find step
they're going for the plant it's the fuse that's doing is they can't quite get
coverage can he find an angle in time? No, but he's just not able to get the kill either and oh no
this is definitely filed under that sort of foreign post of office retakes that you make.
What do you do? They could have tried to opt their way down between the fall versus fall but
all of the tracks thing is they're going to limit some. Resets gets a cheeky double on the back
end as well with Kuto. He's finding one back, but lousy. Pick what they needed and then took the rest.
Yeah, really easy. For loud using the shield, we've seen that's the all-important thing of
foosplanting. If you have a shield on your back, unless somebody basically has to just kind of tap,
fire your foot, which is already a bit of a lengthy process. So just having that shield,
it makes it so easy. But yeah, for loud, straight to the point, no problems with that attack.
Again, it's it's pretty much what Black Dragons were doing. I think both teams have played these rounds out
Very similar both an attack and both defense. They're just gonna mirror in each other
Another time out
Yeah, another chance for them to sort of limit as I said the importance is making sure you get full points, right?
Now if loud get one more round, they kind of get themselves the three
They cannot get themselves very something that they fought towards here
it's Black Dragons' best chance to be able to start skyrottling up the board. I mean,
they win this. They find themselves close to loud. They find themselves technically in
about seventh place. I don't think they jump the team in sixth, but the distance that they
can create between them and the Imperial eSports and INTZ, potentially depending on how those
games go, maybe even lost. That necessary little magic, you just want to not be in the bottom
four. One final time, we get to throw ourselves directly into this with no more breaks, no
more stoppages, until we find ourselves at our wonderful ending, in which case please
raise your arms, let the bar lift and the assistance will help you off the ride.
Now welcome back to again to the style I mentioned.
Whatever team has the opening pick, they win the round.
So this makes our job very, very easy.
And this is where your prediction, just whoever gets the first pick, they win the round.
this is all honestly you always have to look at the coincidence you always have
to and I saw a coincidence that happens once twice third what how many number of
times it's just it's a it's a common thing and I like a common thing yeah
I could try that's the words a trend big fan of a trend
hashtag that's another good one O P K hashtag O P K let's get a trending yeah
you heard him here first gag I think up sometimes which one is
is older than the other. And then I look in any reflective surface and I'm startling
my butt back to reality. At this point, playing themselves here for the hope of holding on,
Mr Outlaw has gone a little bit adventurous above but can obviously hit the hatch if he
wants to if the pressure gets a bit too direct. Remember how they sort of smashed and cleared
their way across warehouse and things as a sort of fair way of putting it they're able to just
pull people in they baited them in towards engagements fire the use of the black bear and
they're trying to do a similar thing here you can see that they've otherwise ignored
the top two stories for now they're keeping it very very flat very very lateral i think black
dragons have done a decent read here and gone well they didn't pressure the verticality they
didn't really bring anything to pressure the verticality so why don't we kill ourselves up here
they you know if they don't want to try and open up for the round if they don't want to do that kind
of stuff well let them in let them waste utility and here rarie's holding on making sure that they
just can't immediately swing their way in otherwise loud they're not getting a chance to grab a body
and the chance they do get slips on by oh i mean there's a shotgun and don't really blame them for
been a little bit timid in backing up as Rair can just hold this but black dragons there
not dead and oh bro we should have first picked black dragons won the round you heard it here first
this is the this is the trend this is what we're talking about
being loud or trying to attempt to force their hand and work the way into the site but they're
just being slaughtered inside of the stock room research has found just somebody handling about
the hatch and there's a friend with them, Black Dragons, five, five. Too late to go above,
absolutely too late and I think that was such a good read and a good defensive adaptation there
from the side of Black Dragons. As I said, you know, they tried to hit it ahead on last time,
didn't work at all and went, well let's not do that, let's just pull ourselves up. Let's play
this verticality, let's take the risk that they have this one approach and they're not going to have
have a secondary approach and it worked at that time. But it worked at a third time probably
not and then at that point you'd probably see, you know, loud ringing potentially around
potentially some of the vertical control. We've seen them play a fuse. It's never not
entirely hidden away. But now, now, now we have that round for all of those marbles,
which is a fun phrase to still use because they don't know how often people play with
marbles nowadays and that's one of those phrases that's sort of on the way of the rotary phone
i think ten uses them so he loses his there's a lot of marbles based phrases right and marbles
just the amount of marbles based phrases it's like quicksand for how much you worry about it
really doesn't come up in your life much you know when you're a kid and you've watched cartoons
you're like i'm definitely going to go by quicksand at some point yeah but then again when have you
ever been in a desert or jungle not too often i think there is also that element where i'm sure
if you weren't looking for quicksand i'm sure you'd find it it's just climate i don't think that you
know i'm not seeing many quicksand traps in walkford for example i'm not seeing i'm not really
seeing that wow yeah global warming is changing the shape of things right there's a little bit of
But team damage done there, I think, just from spraying through, otherwise, we have what is
an alternate approach here from the side of loud, if you're not just going to abandon
somebody to die in ops this time around instead.
I'll see if they can try and get some pressure elsewhere, pull back, go in with the black
beard instead.
It's, his army's going to go through reinforcement.
I think they would also probably not get rewarded, they're gonna dabble into all of it, seize the black bin,
pipes the swing onto somebody else, but they're currently hard, and instead they've been able to feel themselves all the way back to the site,
they've wasted some time, some attention, and, well, drawn out some focus, but, at this point, what are you gonna do?
I might we pick up the flash here from Black Dragon, similar to what Labrador doing in their defense,
as I mentioned both teams playing very similar to one another.
Again, I think there is some counter play
you can maybe have with the Capitao.
Whereas whenever we seem to clash
up against the Black Dragon side, they had nothing.
So at least with Capitao, if you can place your arrow correctly,
you can nullify that clash.
You know, you can push her back into the site stopper
from having that vision.
So there is a bit of a work around here,
but it has to be perfect.
And, oh, foreign gadget.
be dangerous against those shields as we know and Flashtree just get our end time but there's
a little bit of damage from the Azami plant aggressive but right now for loud they've got
what they've needed. Now Flashtree's gonna see that clash and get the nade in but because
that clash to the Azami just rotate under the cover but going down. Any denial? Anyone?
I mean, it's a delicacy, but it was very late in the round. It wasn't even a surprise.
Gudo thinks his own surprise swings the door, but the shotgun pops one and there's two.
It's the back and forth here. It's now just two attackers left and you have a clash on
the board is just dropped down was that on purpose I don't know but oh my okay
that's not a clean way of doing it perfectly played and baited there lost
them the element of the time they're drawing attention the glass in the one
versus one to stop them being able to stop the party drops the shield and
There's the cover above!
You know, all that's left but he's too late!
Oh ho ho ho ho!
A masterful!
Two versus four, I mean all of the tricks!
To delay the plant coming out there damn it, and make sure they could stop them diffusing.
Oh my, I mean...
You don't see those rounds all too often.
Right.
I have to find a plant first of all, when has that ever happened on that bombsite?
That doesn't happen on top floor, never!
It was just, he just typed the smoke.
And then once that diffuser goes down, naturally, as I'm sure we can all have been there and
done that, there is the sense of dread and panic that ensues you as the defender fighting
in, oh dear, now I have to become an attacker.
And that's essentially what Black Dragon's had to do.
I think the biggest blunder is, why is the clash going downstairs to the challenge that
Deimos and nobody is with her?
Okay, I kind of get it in that they just wanted to draw the focus away from the Deimos
to be able to stop the plant, but it's still a risk when they're taking it, right?
I'm sending two people down.
It's not a far run to be able to get back up and just isolating the fights.
Research treated that clash like an annoying fly.
Nothing to worry about.
That's a funny old round.
Funny old game, isn't it?
Funny old game, yeah.
You would have fought after 11 years if we wouldn't be having this, but here we are now.
We have Leo saying that it's a pretty basic set of bounds, it's going to be a default
game and in some ways it can be and in some ways it has been put in rounds like that.
We find ourselves in options more loud, they've guaranteed themselves points from this game,
they've guaranteed themselves points away from Black Dragons, all of the points I made
about Black Dragons desperately wanting full fat points to jump higher away and create
a bigger divide between them and their teams below them, it's the same thing for Laod.
But Laod have the benefit that they start a bit higher on the boards because of how
they played before today and well if they can just get this one more, they get themselves
two more points and they sort of send black dragons spiraling who have imperial e-sports
and phase, try and pull points from, which is sort of ups and downs, pair of games I think.
You've got your ups and life, you've got your downs and life.
Come up, remember who's looking up through the verts and hopes you can try and find some picks,
but right now it's all quiet here for lous. Actually it's going to be a different approach
because we're not seeing the sense be brought in. You don't have that same kind of chaos that you can
have. But this is the case of where are they going to go? Especially about the capita. You know
capita is also very very strong for this home site. We've seen it work really well for lous the last
time they were here but it's certainly a different approach where we don't see that strong util
dump the block vision and lines of sight however it's like just being found and that top floor
control for loud it looks like it is like dragons have forfeited that and they're in
the site yeah I was gonna say not just top floor control they're just walks in the breach
shield on the back you say have we seen it all we've never seen this do this how of what
They don't simply walk into bunks and plant!
And suddenly the three remaining players all show up to execute those two, but they've done the damage here, demo.
They've not got the verticality.
They still have keepers. They can try and split their way across, but...
How do you play against those players on the top right? How do you play?
Against this element, the snake.
He's doing his best. He's sort of...
Leaning in and putting the pressure back on, and there's Raph!
Gone!
Now is the canade bounce around, it's a back and forth, but a grenade ends it.
Loud.
I mean, they get themselves here, damn I, they get themselves written with the win.
But what a weird final pair of rounds to do it on.
Oh, I don't really know how I feel.
I mean, those two rounds where one of the str-
you've got the top floor but
send it in a five five plan.
And then we've seen somebody
walking through the main bridge
lap on site and planted. I've
never seen it before.
Well, for all the things that
we have and we haven't seen,
there's this element of let's
see what's next. That we need
our lovely death.
For demo already having a
meltdown after game one in the
SAL today, but it's fair. I
mean, what were those last two
lost to your rounds that we were seeing there, it felt like Laot were just really using the
opportunity to just walk inside like that round with the 5v fam as well and just get the plant
out and help them win out these two rounds. And the worst thing is that if you look at the round
before, the round before the last one, they actually are in full denial mode and you can
maybe try and forgive the fact that they didn't notice that the plant was going down, but on the
last round they've got Laot here, they've got Intel apparatus, like they should be aware of the
the plan going down but it's in this very critical moment that you know very tiny differences that
you make the difference in the end between two teams that obviously we're almost on the same
level today. I know black queens are going to hate themselves for it because they were so close,
they had so many rounds in attack, you couldn't win 4-2 for them and if it wasn't for these two
mistakes they're actually quite well lined up with only a minute left in a round to try and deny the
plant. So they're going to rewatch that one and it's going to feel sour. At the other side of
a flood though, it's mission accomplished. Yes, it was close. Yes, it was a probably
a stressful game, but it's three points against a direct contender for playoffs. They retain
in a position where they should be reaching playoffs and they're in the driving seat right
now. Yes, they're playing two very strong opponents, but overall, it's a success for
them.
Yeah, we can ask them if it was a very stressful game from their side as we have an interview
with Resets lined up to ask them a few questions about this important game here with three points
going their way we get to congratulate resets with three points here do you feel like it was a very
stressful game like Leo said it was? Yeah sure because I think we choke a little bit on defense
like we do we are better than black dragons and we are doing some little mistakes so for the Atex
we just reset and just play the basic a very stressful game. Yeah I'm sure that how important
was it for your resets to win this game knowing that you're gonna play against two very strong
teams in the next two play days. I guess these these kind of teams like bad dragons we need to do
like more points we can so winning three points today was very important for us. Yeah I guess I
was surprised to see you guys go to Lair because I felt like they showed it once at kickoff but it
was a different lineup and they didn't play well on it but from our POV because we don't obviously
we don't go in streams we didn't know what black dragons was how good they were on the map did you
Did you guys scream them or what was the choice behind the layer pick against these guys?
We didn't scream them, it was like our permaban, so it's not like right now we had some screens
on Laren, not too much to be honest, we just played a little bit of Laren and it was our
permaban, we didn't know like what they do but they also don't know what we do, so it
was fair for me.
Not knowing what the teams do here on this map here, I mean talk about those final two
rounds, we already talked about it on the desk a little bit. Do you think it was just good opportunity
spotting from you guys to get these plants down, especially in that top four 5v5 round?
The top floor life say that Tachenko was missing his fire and he can plant, so it's just like
live call out. And then the last round we knew they were going to do a retic defense, like they
are not playing the basic on the top floor. So I bring knowledge with bridge so I can cover rotates
and also do the vert calls and also gridlock to like to also the rotates so we knew exactly
like their defense on the last run. That's awesome. Resets as you already mentioned you have a big game
tomorrow. Thank you so much for your time and good luck against Faze. Thank you.
Get to hear and speak to resets as well especially about those last year rounds and talk about the
opportunities they were finding in that year but as we were talking to you in the game Leo when
And you mentioned, as soon as Laugh on the attacks,
it was almost like we were seeing an exact replica
of the attacks that Black Dragons were bringing out.
Yeah, fundamentally, the same ingredients,
but the execution, very different, I think,
because we saw very different mistakes in the defense.
I think that Laugh, in general,
they just showed that much more depth,
that understanding of the game,
that's a little bit deeper on their side.
Live as a shortcaller, always saving race.
I think Live was the main stakeholder
of many of their attack rounds in the few games
that they won where they upset big teams.
He's very often the one that's calling and finding these gaps and obviously being a very experienced leader for this team.
And I think we saw that today, especially in the last two rounds.
The problem with Tachanka, right?
If you don't get the exact lineup and you don't spread it exactly on the plant spot, you know that they're going to be able to plant.
And the worst thing is, it's worse than not doing anything because the sound of the Shumika and the fact that Yuruta Tachanka is saying that he's denying the plant
It means that no one is taking care of it, and if it actually isn't, then that's the round-gun.
So really good play from Laud overall. Yes, it was very close, but you know what?
I actually believe that if they had the potential to beat Team Liquid, why not, you know, maybe not face,
but would not beat Fluxo WCNN eventually, a team that has struggled quite a lot.
You know, there is at least, I think, a huge, huge progress from that team.
if you compare all the way back at kickoff when they struggled a lot and got grouped to now.
I love the fact that they retain all of the players that they decided to keep
trust in their collective because it seems that that extra time that they've had
is really helping them right now. These are three very welcome points as well given there's only
six more for them to get after this and that is exactly how far the teams are apart from each
other in regards of all the teams that are still eligible for qualification to play off. Speaking
of the player's performance, as well the player we just spoke to resets, putting up a good
performance there together with live. We put some pressure on the newer players on the
Stross of the Rookies, but it turns out that the veterans in this match have been a performance
better. Yeah, I love to see Reset's redemption came on this roster, obviously he had, ever
since leaving Liquid, had to play with different teams all the way, we saw him playing with
Elevate, and then many majors, but not really being able to thrive on the international stage,
Joing Loud, it was kind of his redemption era, and he's been one of these players that has been
super consistent for that roster, also playing a main aggressive role. He's doing a really good
job so far, and I think he's really following live really well in his calls. It was a good game
from him, and overall I think a very spread-around game from Loud, where everyone was doing his job
the right way. So all-in-off, very positive. As much as it was close, it's the perfect outcome for them.
It was a really close game. Do you think like prior to this game you were expecting it to potentially be that close or no?
Yeah, I think on paper it was exactly what I expected. I thought that Black Dragons they had shown a lot of potential.
They were like slightly less favorite compared to Loud, of course, because they didn't have the same record.
But still, I thought that the inclusion of the two new players of Guto and Romeo, we saw Romeo get some really important opponent kills in this game.
this game. I felt like they were ready on and up and up and I felt like loud after last week had
basically been weakened a little bit so the two were really balanced and I think the fact that
they both went on the map where they didn't know what each other was doing also helped making that
game very close so overall like exactly what I expected maybe even another time but good for
Guffroulade on the other side. It's almost like you're being paid to come up with these
expectations from the game and to talk about the right i mean that game for loud three very
welcome points as we already alluded to and that concludes our first game here of the evening on
playday seven we're moving to a break while we're back from that is in purely esports frisis los
What is this one?
This one, no.
One here, look. Two arrows.
Which one will you take?
The biggest one.
The biggest one.
There's a chance to try to get there.
If you have six bullets, three classes, you can give it.
Wrong!
Wrong!
Nice.
One was here.
Wrong!
I didn't perform well, but we're doing better.
It's been a while.
Calm down, calm down. I have 4 more chances to hit. I'll do 3.
I'm in the middle!
I have to be at least 2 to not get a penalty.
Ah, it was lower, it was lower, it could have been much better, but life is the first time there, sometimes I don't use it as much as I do before, that's it.
Wait, I have 3 thousand pips, I'm out.
This is crazy, it's worth it.
I'm the real one, I don't want to know.
Was it?
Ah, man, very easy.
I feel like I'm taking it off, how the guys can't.
I'm a team and you chose the right one. Why?
This is the bad fishing, let's see what I can do. I'm worried.
What's the worst thing that happens?
Which player in the team would win in the race? Why?
The question is which one I wouldn't win, and why I beat everyone.
If there was a selection of the worst player in the team, who would win? And why?
It's a complicated situation, it's very complicated, you left me in a very complicated situation, guys.
If I won, I'd be a fast drive, very bad, one of the worst you've ever had.
Which team would you choose to save? And why?
I'm going to send the imperial away, because I don't know, but he's leaving.
A guy from there, I don't know what he's going to give me.
Really? You expect from me?
No, I want a lot.
Can I make a video like this?
It's not that beautiful, but it's not.
It's a very silly joke.
Oh, I thought it was this one.
You're so stupid!
This is a trash class for these guys.
Damn, bro.
Is it a medical prescription or what?
It can hurt.
I'm not going to put it there.
A Ecaipira.
You know who you are.
A Ecaipira, son of a bitch.
But with DS he's very...
He's very...
Connectionless, man.
I don't understand why he's hiding there, man.
This one I'm going to...
Tell me what's here.
How many?
How many skills?
Go get him, go get him.
I'm going to get him.
For this guy here.
Any difficulty you want to give me.
Formal aura, haha.
0-3 on the Major.
16 skills on 4 maps.
Dibby.
No, man, no, man.
If it wasn't for him, I'd be f**king taking it.
to take the f**k out of someone from Fofuria
As I have all the relationships there, I can't really...
...specify it
No, man
F**k
Thank you for taking me to the Major to do that f**king thing
I'm still having two dinners
I love you
And I love you
He made me bet with my two matches that we played with them, and he made me bet with them.
I bet with both of them.
You bet with us, bro.
I bet with the car next time.
Yes, it's worth it.
You're just practicing.
You're sleeping until today.
I want to tell everyone that I won nothing.
I don't want to win anything.
Let's see who wants to lose.
Here's the Internet.
Good afternoon, Mr. Aura.
Be careful, I'll get you back to base.
I want to see.
It's easy to say.
You are a good ballon.
Zagheiro, rival of training.
I don't know who it is, thank you for the message there, if you find out who it is, you will have more chat in the training, good luck there.
I want to highlight, you are a great person, he would come to think about playing a forest.
This is the old fact, this is the illusion, right?
focus on this case. Well, you've got to hope that Makina's Abe is better going into this
game than what he showed us in the mini games in the halftime break. Another important thing
to take from that as well is when Paris was asking what team would you exclude from the
SL. He mentioned his opponents for today. Imperial eSports going up against him. So,
You know, you gotta make the big talk worth it in this matchup here.
Low's currently 7th inside the standing, so they gotta make this match work for them.
And just like the two teams above them, they also have two wins and four losses.
But it's the nature of these losses that brings them down in 7th.
And to make matters worse, Leo, they're on a three game loss streak. It's not looking good.
Yeah, they're put on a very difficult spot because the momentum from these two teams are very, very different.
On one hand, you've got Imperial, who are doing really good so far, who obviously struggled early on,
but who made it very close and competitive against Fiora, they also managed to grab a victory.
So, you know, you have a team that is on a winning streak, or not really winning streak, but they're on a winning momentum.
And on the other hand, you have Loss, who basically created the surprise at kickoff, who made it to the Sothexme City Major,
who got a couple of wins there to get out of the phasing group, and who were supposed to try and retain that playoff, I think that playoff contention.
I think that anything out of playoffs will be a huge disappointment for us. It's not only that they have to put a game qualify again, it's not qualifying, but also not even making playoffs would be a huge blow compared to their previous results.
Let's have a look at our line-up. Starting with Lozier and talk about them a little bit more.
It is essentially a rematch of these two teams who land up against each other in kickoff.
It was a 7-4 back then. For Loz Paris, was the MPP still currently...
I'd say the MPP for this team as well. He was talking like big talk in that video,
but he has been the top performer on this roster.
Yeah, we spoke about him, about his role within roster. He's given all of the roles that he wants.
He's put in a situation where they're really trying to leverage him as much as possible.
everyone plays around Paris and so that's why he's the best performer but also it puts a lot of pressure on the shoulders to try and be
the main guy every single game
And so far in the important ones he has delivered. However, loss is in a very tricky situation
They're stuck in between the top four which they lost to an AP73, lost to Foxo the Williams 73 as well
But also they're like the bottom four. They're usually quite good against each 7-1 like dragons
They beat Lord as well. So they're clearly in the middle of the table for the side of Imperial
It was that team that was for many people put on paper at the worst team of SAL
They came up from challenger series
They had to wait until payday 6 to finally get a win
They struggled all the way up until there
But what I want to notice and we started talking about it was the trend the find that on payday 4 they almost beat 3
I went all the way to the 15th round even though the play day after that
they were one round away from overtime up until the last playday. It is a very
important moment when they play against Lout who was, and we've seen it today,
right, near the table, who are in the players potential. Some paper,
Emperor should lose this one, and yet again they make it close, but this time
they managed to beat them. And that was such an important one, I think, for their
confidence, right? The confirmation of that momentum that they were gaining
within the league, and the confirmation that they had what it takes to beat some
of the biggest teams in this league as well. I think every single time they got to a match
point or they got to an overtime point, you could feel the pressure on Imperial, them
doing the mistakes. I think now they have the confirmation that they can do it and this
will be very important in that game against Lost because like you said, Lost they're weakened
right now on a really poor momentum.
Yeah, it is. And of course for Imperial eSports to get that first victory under the belt finally,
like you said, not choking any more match points or overtime is absolutely huge for
because if you look at it, they still got to go up against Black Dragons and given what they just did against Laut,
they might seem like some, they might throw a spanner in the ward there as well,
as we are looking at this 15th round here for Laut or Imperial Esports,
where they finally take down Laut and get that first victory on the board.
In regards of this team and two players that we are looking for,
the best top performers on either side, who would you put up against each other?
each other? I think you know looking at these two rosters I just want to point out like the main
secretor who I think is the I guess the one guy that has stepped up on the side of of Imperial
because we've already talked about Paris I think the guy on the side of Imperial has to be Matrix.
He as you can see by the way on the screens like how much this reaction meant for this game
I think that Matrix was initially brought in in this roster before they got relegated last stage
as a main shield player, when the shield's meta was as its prime.
And I think that he's pivoted a little bit away from that.
He now is put on a flex role.
He can simply play a bit of Tokaibi, play a bit of Grim,
playing a bit of the best operators in the game.
And so that's why I kind of put him in the same role as Paris,
where Paris is given basically that flex role
and the best operator he wants.
And so looking at these two,
it's a very different statistics, obviously,
because very different success and experience on the two sides.
But I think that Mitric is the one that is on the up and up.
and so he will be trying to challenge Paris in the same flex role in this matchup.
As well as their hopes as well of keeping themselves alive for play also. I mean
for Imperial with that big victory last week they keep themselves in the mix, yes they find
themselves tense but there is still a realistic chance or a possibility for them to at least
make it and any kind of points today would be incredible for them especially against Loos and
the fact you mentioned that they made it to the international event they actually got some
some victories that you know, making it out of phase one is a good little four that roster as well.
But all the way from there, we are assuming to get back into the SL and this best of one between these two teams,
especially the map that will be going to as well, given that these two are kind of like the flexible players as you said,
want to see what they can do on the inside this matchup here. What kind of map would you want to see between them?
Good question. Honestly, I don't think they're especially attached to any map whatsoever.
I think that looking at the Imperial, I think that they're surprisingly default, right?
Surprisingly fundamental in the way that they play. I think for the longest time on
the first few players, we're thinking maybe they need to try something new, maybe they
try to think something crazy because on the first few players, mind you, Imperial were
they were not able to win more than three rounds.
And so they were really trying to play default.
And so they're going to land on boarder.
And that was kind of what we wanted to see from Imperial
initially, which was something a little bit more chaotic
on their side, something where they would bring surprises.
And they did try to play it against Team Liquid.
As we remember, it was, I think, the second or third play
and they struggled quite hard against Liquid.
They initially, the first half was pretty good.
I think it went to 3-3.
But then after the second half, they got completely better
than they lost 7-3.
And it is a big challenge because loss,
it's like one of their favorite maps.
If not their first must-preferred map
because they are on a full win streak on it.
They played quite a lot at the Soul Lake City Major.
They beat foreign reman and Kak Osaka on it.
And also a kickoff, they beat Ayanthi on it.
They beat Blightragon 7-1 on it
only two weeks ago during the start of SAL.
So for loss, it's a very comfortable map.
And I might wonder, I don't think it's the one where he dropped 25, I think that was on Consulate.
But I remember Paris dropping an incredible amount of kills on Border, so it was probably one of these games where he dropped like close to 20 kills.
So, very interesting if we're going to see the same performance from him.
And it really makes me wonder why would Imperial pick that up if they know there's a 4-game win streak, if you know Paris, who you put in the head-to-head with Mitrix,
performs on it really well. I mean, we mentioned it, there's 10s, they've got to get something on the board here.
Yeah, and you know, I think we don't expect a lot from Imperial looking at the performance
where they come from.
I do think though that they started to upset expectations in the last two playdays.
I think initially we saw like I said, them winning like only a couple of rounds.
I think now we're reaching a point where that's it, they can be competitive and especially
against a team like Loos where it seems that that team that made it to so much city that
had the potential to be in the top four. When we asked the question in an interview to Dash
about it, you know, was it a fluke? Did you get to the major because of Kikaf's format? Or do you
really think that you can make the top four? He said, I do think that we can repeat it. I don't
think it was a miracle. But so far, the fact is proving them wrong, right? There is a huge gap
between them and the top teams. It's not even closed. They didn't even make it to other times.
Every time they played the top team. So I think it's an opportunity for Imperial to punish
team that clearly has a ceiling or so far is showing a ceiling? We do notice that of course as well
with you know looking back at Lowe's and the fact that they are on a lost streak if there is a time
to strike it potentially would be would be now looking at these teams and in regards to their
their their map pool a little bit more here or in general in the SAL concert has been the most
bad map I feel like in in best of ones especially because we still are in that territory we haven't
moved to best of three yet that makes no sense to me because it is such a defeat it could be such a
should defend their favorite Black Brother and bring it out in the best of one.
It could be a real big risk there. Yeah, I also love the fact on the other side
obviously like the ones that are the most unbalanced in terms of side will be
the ones that are the most band in the O1s. I do think though however that it's
really funny to see that the border is like almost the one that's the least
banned in the most, like arguably the most aggressive region in the world.
Such a preferred map from all of these teams. It's kind of funny to see that
playstyle transpires through the band maps. But yeah, I'm surprised also to see
Bank quite like Band quite a lot because it's a map that like Furiya love,
Liquid love, FaZe love as well, but also that's the problem when you've got
like two to three teams in that region that are like the best in the world on
the map, it's kind of hard to change them when you're part of the other seven,
right? So doesn't surprise me at all that side. Now going back into
into this game really here as we look at the most picked maps and the map that we will be going to is the
Second most played map, but between these two teams
What's kind of your prediction in regards to school?
I mean you said it like yeah
I was expecting that previous game to be close since you since you do that one so well
What do you expect for this one about which which one sir the upcoming game close imperial scoreline predictions anything you want to
Or hope I think I think in general. I think loss is still a favorite. I think that
but in Peril, although they're not up and up trajectory,
I think that it was a slap in the face for us last week.
And really, with the calibre of the players they had on that roster,
if you think about it, Nusga is the only player on the lost roster
that is kind of like a little bit more inexperienced than the others.
From the rest, like, Daphneau played quite a lot, played international events with Loud,
Dark, I think, as a rookie came up and performed really well,
Peres obviously being the star player and Dash having had an incredible year with Valkard.
You look at the calibre of players on their side, then you look at Imperial and you think
obviously there has to be like a wake up moment for these guys and I think it's the perfect
week for them because it's not only that they're playing Imperial on which they can obviously
like one of the weakest opponent here but also tomorrow they're going to play if I'm
not mistaken against INTZ and so it should be another weaker opponent like it's the
week where they can get six points and get back into their playoffs race, which would
make Play Day 9 super interesting. So to me, like, I'm thinking 7-3, 7-4?
Okay. I mean, yeah, especially given that round count is our first, you know, tiebreaker
in Saturday's group. So given how close the current standings are with everybody, you
know, being six points apart from each other, round count even might be getting important
in the end. You mentioned ITC tomorrow for a loss. They pay liquid on the final Play
So interesting surely is a good word to to call out their liquid already find themselves around that six spot balancing in out of playoffs as well
Flora and Peeler e-sports. They still play back dragons who we saw have a good game earlier today and an
INTZ later on as well, so they have a they have a shared opponent in in that matchup, but as you can tell we are
Talking about the game talk about the SL as of a whole a little bit
The game took a little bit of time to get ready, but we hope that it's going to pay off in the end, though, as our matchup between Imperial Esports and Loos is ready.
Thank you very much! Wonderful land, wonderful Leo.
And now, for wonderful demo, and me, the Comic Relief.
We get in, it's the Lost of Us of Imperial Esports here, a bit of a brawl.
But, we're going to have another clean three-points demo, or is this one going to go the distance?
So, worrying map, I think, is one thing we have to talk about.
Lost, most preferred map, really good on it.
Imperial taking them here, a little bit of a head scratcher, I have to agree with what
Leo was saying.
I think Perez is the guy you have to look for in this lost game.
I think he has been absolutely stellar.
Throughout the stage, he's been the player that I've always looked up for lost to kind
of get them going.
So, if he has a good game here today, things should just roll pretty smoothly, I think, for loss.
Yeah, it becomes that sort of element right of, is this a bit of a risk? Is this a bit of a swing? Is this a bit of a hope that they can get themselves into an aggressive match and try and shake the tree and see what falls out?
probably not. We're probably likely to have this drive into all the favor and loss and that is a bit of a concern in some ways obviously because
Imperial eSports they are the lowest on the board right now. They're the only team that is still on three points. A single overtime win to their name, a single overtime loss to their name
and everything else are lost to their name. So if they do not get themselves some points from here
Well the current split, current being the sort of operative word is about seven points
around sixth place. Even then it's getting a bit dangerously close if that starts to
get wider. First round, well hell's a lot. See the setup
here from Imperial like in the addition to the castle this is quite an old school technique
one that I'm quite a big fan of that castle extension in towards break you can castle off the
long corridor give yourself a bit of breathing room set up those layers and as we know when it
becomes a border very small map you have to control as much as possible and certainly with
a castle it's going to give you that extra bit of protection so I like the pickup so for loss
how are they going to go against it wouldn't say they have a fantastic lineup to really deal with
the castle they have a massive mass of destruction but you look at this lineup you look at where they
are this is going to be an l-class ago this is going to be the the archive's take however listen
look he has the fuser daffyl has it on on the fracture yeah so maybe they're just going to try and
bait the approach here they're going to force them out moving on towards sandwich just plant
inside the window as you said they're going for the blinds the coverage now they do get the ossa
down which means they're probably in a good feeling but as you said the cover on towards
sandwich is right in there, they have no idea the thorn your inch is away but Daffo he's
already done the deed.
Thank you 3 versus 2 versus 2.
The ossa is down probably not going to be able to get covered they're watching it from
underneath as well they're going to see if they can try and hold on but almost an easy
pick up almost an easy catch right back though there's still a fight happening on the AC
window as well they're just sort of keeping each other at bay going to go for the second
follow through but there's that game or something beneath they've got a contestant somehow and
at this point I'll get back up in time. A bit of a pocket play but it pops up.
Oh it's my kind of siege. I absolutely love it from loss. It is yes the traditional archives
utiltump but you combo that with an off plant position in through the sandwich window. They
use the Ying, which again is having the US language window, classic position, but you
don't usually see two people on that. Being able to plant in the smoke right in the window,
as we've seen, nobody on Imperial was none the wiser. And yeah, at that point is a nightmare
of a retake. Trying to get that fuse off whenever there's a demo's blow is not easy.
So yeah, loss. Fantastic start for them. A quick start.
Well, well, they mean to continue, I suppose, becomes the sort of tread on it for everything
that we, you know, might have been able to work in towards Imperial favour for the idea
of taking a bit of surprise and for the idea of, oh no, lots have just done that.
They have opened this with all the pace in the world, the sort of stark difference between
this game and the previous in that they made sure that what there was, the plant within
the sort of opening minute and a half, they led into what makes Board of Useful, which
is that sort of brilliant explosive energy. And you sort of sit at the time with the
castle, classic extensions, blah blah blah. Doesn't matter. Doesn't matter when classic
hits static. They're just drove in towards the little bit of the point that they wanted.
They avoided the problem entirely. And then from that, well, sure, maybe if there was
a bit of a vertical exchange, there wouldn't be a way it could have been a different round,
but it isn't. And that's that prime point is they've won that round. That round's probably
not going to happen again looking up the line up and looking at where they're
positioned he might go for another rush as well they've got the line he got
thinking you've got yeah he's got blitz I might just try and full send it in for
the single window I mean dash is there with the player has the kit and yet I
go for it straight in dashes in he's taking control of east oh it's beautiful
you're gonna secure a second plant they've made the plant land within the
opening minute the C4 doesn't quite get the kill on the finger but the finger
gets one right back oh no this is screaming downhill down there
lost they are just taking what they want it's almost daylight robbery they're
seeing this an opportunity inside the site they're full-standing behind it
I mean he's done it I suppose but you know
I wonder if he's making the gesture
He's still alive by the way
He's still alive
And he gets the last kill
It's just
I just I love the fact that they've went for these really long extensions on the defense
like they're using the castle or hearing up holding upstairs and they're just losing to
Just jump in a window and plant it in the site twice.
Surely I won't care.
I don't care, I won't care.
I mean, would you put it past them?
No.
I mean, there's always the chance.
There's been a nuisance.
The yings here again.
You're always seeing a shield.
Yeah.
But I'm looking at it by a hand.
So at this point, obviously, when you're looking at
how the board is shaping up and we're looking at a divide by a lot of the many things we're talking about.
Lost could jump themselves up into that top six and that's the thing right now is
if there is a team where these points are the most precious four, it's probably lost.
They're outside the top six, they're outside playoffs, they're knocking on the door and for everything that they did earlier on in this year,
for the great run that they had, one of the four teams sent obviously towards Salt Lake.
Being in that sort of precipice deal with my position and who's above you. Oh, it's just fluke so they'll be seven and just team liquid
It just really feels like
They've taken a dive and after how brilliant they were you started to have questions and have they been figured out and well in this game
They've definitely figured it out. There is the opener
And they're not immediately trying to plot behind it. They've changed
A little bit of a slower paced round here from loss, a little bit more util focus, but
I guess, no I say util focus, having a banner just to get rid of the castle barricades,
which have been a recurring theme as we know from Imperial and their defensive line up,
this is the third time they've chosen it, but I dare say the castle has had no impact
and loss of not being interested in actually going for a clear out, but this is where things
could be different for them. Well the snake in, towards east trying to get some information,
here comes that ying again. As the shotgun could go aggro at close range if needed too,
but this is just creating distraction for the rest of us to take the map and look at this
information! The darkies are going to be able to get. Well now, and the sort of mount of pressure
on towards fountain, let's see if they can try and force out sexy cake. Daffo has the cross and
and they got this vertical control because they're just driven themselves around but back and forth on towards
Armory and well it's a one versus three, but they are just keeping the pressure on all around
Unfortunately the bullets are operating in surround sound move behind the flash
Move for the third round in a row precise and deadly
Seems to be the two words that they drove in towards that round and I have to argue with it
It's just a clockwork.
Really good stuff, again, from loss.
Different change of pace.
Didn't need to try and force the plant.
Didn't have to try and say, OK, let's
see if we can find a gap.
Exploit that.
Use the util.
This time, they are using the util to create space
for the players pushing towards east.
Yeah, as those condellas are going in towards sandwich,
everyone is worrying.
Everyone's thinking, oh, they're going to go fast again.
They're dragging people out of position.
then that just frees up the space on the other side of the map.
You've seen what Darkies were able to do, just walk in.
I was able to go, scamping, find three of them,
then that information gets supplied and they clean up.
I'm out and called.
Makes sense.
What control have they ever really had, right?
Every single one of these rounds,
regardless of the pace that's applied to it,
they haven't really known what's going on.
And that's fair enough when the first round,
They thought they knew what was going on.
It was a sort of slightly different tweak on it.
Bursting's happened, they adapted afterwards.
The second round, they didn't react really.
They, okay, that's unfair.
They did react, tried to get over the top.
They didn't expect the shield.
They pulled out that play.
The C4 was, you know,
a couple seconds too late on towards the default plant spot,
but they left an opening.
I think it's a fair way of putting it.
And against a team that has just rushed your site once,
a little bit of a gambit.
to like sort of have another empty play and
wonder if they're gonna try and fill it up with their own sort of food.
Still, they've had the timeout, they've had the updated bands, the ying that you said was causing
consistent problems, she's gone. You're not gonna be able to do the sort of replication of the opening
two rounds but instead you know when they play their way on towards this they've still got
They've still got the chance at dash playing on that shield, they've still got the chance at the sort of combo that the hunting ganttman will have, or one of the two, let's say a combo of Lion and the Deimos, but the Deimos is now a thinker.
Let's see where they want to try and drive themselves in this time.
This is where things can get really sticky for Imperial if they're not able to win this
next round.
I mean, you use the timeout.
This is your only shot at stopping the momentum.
You currently lost half in abundance.
This crucial Imperial are able to do something different here.
You're going to go in towards that armory.
You see an East air hold.
This is something that's been very common.
This was Joom who was the first player to start playing this position and a great success with it.
Sexy case, gonna try and do the same now. Hold on to East, can give him that control in towards the waiting room.
I can also flank up the staircase if needed.
Let's see how Losser can be able to deal with this.
How much has happened for him? Got more of a slower pace around here.
Still got the additional of that shield and I'm sure Dash is raring to go.
Oh, so, free through the flash and once the barricade, there is tradeouts here coming into the favor.
They can't quite get things leveled up, but Makina is a very important kill.
Now the entry kills gone away from him. How do we see loss operate from the back foot?
Cool, there's one element. Drive their way across for the second as well.
SexyCape found the...
Ah, Joss leaves. Yaks alone inside the site.
They couldn't quite get the team, the remaining players, in a situation where they weren't engaged in the 1 vs 1s, right?
They couldn't quite thread that together, and as soon as they tried, great bit of punishment work there from lost, they still sort of keep a bit of a foot on the gas.
Still dry towards the remaining hold, and now, taking their time, draining it out, solace inside the site,
As the ability to sort of be a bit mannable with the gadget, try and pull and peel away the four flashes as the worry
As soon as they try and get themselves on towards an engagement, as soon as they have a sort of scent of a 15 foot radius
Of where yet it is, the flashes are gonna pop their way around in, they can also use them to
Clear their way in towards these tight corners, the first two have gone
That's on towards fountain, there's one more
No plant on the back of it, just yet the last one trying to cover the drive behind the bomb
chassis and now they're here they should be able to cement the plant.
Opening up the angles, great positioning here, just getting more and more aggressive then
pulls it away, they might not expect him so close but can allow them to bait the plant
and allow us to keep the flawless run.
Yeah, I really will play 1v2. Both players doubling up with one another. I think, you
know what, all we have to do is just to try and force the plant. Yeah, yes, it may isolate
it into the 1v1, but they just have confidence in one another. They can make it happen, and
yeah, they were able to do that. I mean, you kind of look at the positionings of both of
them. One player obviously in behind the bomb chassis, he's going to be safe. The only position
that he can get shot from is if the solos goes in free fountain. But as we're saying,
situation for him. It was an impact tool that meant it vulnerable. So if he vaults, you're
always going to have that trade. So that's where we've seen the aggressive play coming
in from Daffod. He went close. He knew that if he holds onto metal, he'll always win that
engagement. He plays a little bit off angle. That's what happens. So they played it really
well. They assessed the issues that the defender had, and they just played around that and
gave them the best possible outcome. Los, just looking untouchable.
I mean at this point right they know the job that needs to be done and making sure it gets
done on the half that it probably needs to be done on you're looking at border you're
looking at a map that they have the preference on you're looking at a team that is just driving
that home the momentum is stolen they've taken the time out from their opponents at this
point imperial east ports you know that was the closest that they've got after the time
map they still have that sort of conversation thrashing their minds. Is it going to be something
that they can go a little bit longer here? It's still keeping the site rotation as well
but I guess when things are going the sort of sideways, why not, right?
A new addition here with that pulse.
It's brought for the bathroom and tellers but not necessarily for this bottom site in
towards vents.
They will make some minor adjustments to their lineup.
I've dropped a few of the trap operators, I mean that loss could be prioritizing
more kind of traditional upstairs site using the vertical operators they've got
the ram drone in, Gloria, can destroy that if you want, stop it from going all the way in.
So we're faced here from loss, I mean Perez you get some really good information
if he pulls out the IQ scanner we'll be able to spot it at pulse of course
isn't doing so as of yet as they are struggling with getting themselves in
towards armory just don't really know where they want to look sexy cake able
to get a c4 kill how is it gonna be imperial in the lead with that opening
pick
well it's the first time the release was been able to get that opening pick it's
gonna be the first time they can secure something on the back of it
obviously lost out on the ace the portion of the hard breach is done it's
another is the sort of beel and end all in this site itself
to work with how
how I don't know that side and he's not dead the guys above him unburnts
oh what a disaster from loss it's a failure to start
And yeah, just probably gonna peat your out from here. Perez is a bit of a vert to work with.
Nash is also very far away from him. He's rotated in towards the main door.
Suppose we're just trying to work some kills if they can, but Imperial, as long as they can just play the trade game.
Perez able to find one.
Sexycake, a challenge now, has some information, but oh no! Nash is actually found him!
That's a free V2, 20 seconds to go, not a lot of time, but workable!
That never mind.
No, not with that angle. I mean, it just that's what I have to hold on, right?
Whereas it's dropped down. It's crazy. How?
Okay, has been on fine one, but doesn't have a kit six seconds. Oh my word
There's three is three seconds to come
I
Mean that was close. Oh
Oh, it was the fact that obviously the pulse had killed his teammate there five seconds before
My goodness me, I mean metrics just just hanging in there. It's like that cat in the the washing line
Imperial get their first round, but it was a close one
You didn't have been closer. You did not have been closer.
I mean, wow, wow, wow, for how that sort of pieced its way together, they get one.
They're not entirely blindsided, but can they try and get another?
Technically, they're on the open up. Technically they're improving.
There was conversations about the form of these two teams, Imperial, Esports, that round.
Best form they've been on because they won it.
but they have been getting more competitive since the time out right
they've got ways that they can thread things together but thought back I
think that's the main thing that they haven't just kind of sat back and like
lost one over the other problem is they come to this side or did they go to
Barton Tellers? they've lost this side that they had lost twice they
think they're going to make it work up top it wasn't a million miles away it
was a one versus two that was played before but remember that was a three
versus two at one point and really sports did have the upper hand maybe that
they have a bit of an idea that they can change it's not on the operator line up
exactly the same that they've bought their way through in fact it changes all
on the other side no shield they've got the capitao on the board the snake as
well to try and drive the interns they have a lion whatever else that they
want to do on their approach with that Deimos too awesome decided adaptation is
the key to survival here.
I suppose they have one for Bathroom Tellers, especially whenever they lost Bathroom Tellers
down to, you know, you didn't watch out a window, you know, it's very easily fixed.
But maybe with the Castle Band, maybe they think this Bathroom Tellers will be go for,
doesn't work if Castle gets banned away.
That's where it's obviously the very important ban that Lost went for on the turn of the
half on their attacks.
Targeting that castle so you limit some of the extensions that Imperial can try and go for
Right now for loss
Certainly after his kind of first three rounds they've really shifted away from the fast-paced siege
They're more than happy to take their time with it
He's not demos he's some information along with a solid snake so when he even put here for loss there shouldn't be anyone
Who goes on check with this lineup?
Well nobody's dead yet, which is, I always think a good thing on boarder, I mean if you could just keep players alive in the certain power positions and run that clock down, it could build well for you.
Ares, opening pick though, makes that Machina.
Well, so far throughout this, we've had that opening pick dictate. Now every single round has gone your favourite statistic.
I love it.
You love your friend. I mean it's big big. Whoa hashtag big trend today. I go pick a
So I go pick a is gonna be something that continues. Maybe it's the hashtag what it's got us there. Maybe it's about to be Paris. Oh
Nobody has decided to try and fully go in and the timer of 40 seconds
That's sick man of time starts to become a little bit more of an obstacle starts
So I'm more of a pressure you can see that they're trying to swing out and get a body
but they don't. I mean outside of the always constant pressure of border
there's nothing that's forcing them apart from maybe the day moss but as they get one it's traded
back out they drive themselves forward now there's a battle back in sex gate levels things up three
versus three nineteen seconds they know about the close player to the right hand side no and there's
hold on for two he gets one massive massive trade out there from snake though and that leaves
once again a one versus two they had the upper hand it slips away and the final throws you can see
they're going for the plot and they pull off, but Davo well watched, well waited and well
in. A 5-1 half for loss, let's go see. What do analysts think about it?
As there's any players you want to have alive in that 2-1 situation, it seems to be in this
case Paris and Davo, they are absolutely carrying their team so far, but with this being a 5-1
half, Leo, I think it's been a very eventful first half, especially with those first year
rushes.
Yeah, absolutely. If we go and look back at the first few rounds, you'll notice that
But it's obviously the Russia's most important one detail that is super important.
Look at the bands.
Waden and Goyo, two bands that are especially targeting those rushes.
Because of that, they can fake with the OSA that it is an archive's rush.
In the end, it's the Ying that gets into sandwich.
But most importantly, look at Thatcher.
He's planning sandwich window instead of going for the archive.
So everyone is fighting toward the archives.
They think that the plan goes there, and eventually the plan goes down sandwich window.
Here they do the same thing.
They know it's an extended setup.
Once again, by the way, two rounds in a row,
where this time you have Solis, two rounds in a row,
you had Pulse as well, two intel operators
that could have known that a rush was coming,
that the pent was coming down.
And even when they take things a little bit slower,
look at the abuse here, once again,
of the ying, of the lion, of the Solis snake,
to clear the up top, get the opening kills that they need,
and then just flood site.
When it's a rush, it works.
When it's a full clear, it works.
And even when none of that works,
you just look at that last round,
and they can trade each other
and make it work, Avenue 2v2.
That's the gap currently between Imperial and us.
That's the gap of experience
that we talked about in the free game,
but also in terms of game plan here.
The idea that we're gonna ban Waden,
we're gonna ban Goyo,
and we're gonna go for these rushes,
I think is very innovative and pretty cool.
And the one round that Imperial eSports managed to get,
they were getting away with some silly stuff.
I mean, the fact of being outside
or being able to check us out at the same time
and still getting away with that,
it did get close at the end.
So we could have been sitting here and looked at a flawless half so far from Loos.
It's what we want to see from them.
We want to see them maximize these points in that fight for the playoffs run for themselves.
And with the amount of rushes that they're bringing out, obviously they're now going to have to turn that around here on the defensive half.
Do you think Imperial would like to take a page out of their book with some rushes and maybe some more Nagoya ban still?
Well, I think that's a very, no, I think it's a very like specific game plan, especially targeted for teams that are a bit inexperienced.
and that I won't know how to react properly to it.
And I'm actually quite curious to see in the interview
if we can ask about that game plan.
But I do think that in Peril, they've
been known to go a little bit too traditional.
So I'm expecting either Shields ban,
either crowd control bans.
So like, the KAB, Solid Snake, maybe the KAB and Monty,
like trying to take off half of what
makes the strong operator pull on attacks.
So likely, maybe they're going to follow up
with a Solid Snake or something that's
knowing as a crowd control bear and then loss are going to try to play very aggressive
with travel parallels and that's why the phone is getting banned here. So far it's
pretty like, as I mean for the strong positions, phone for the traps and the early extension,
ying for the early execution and the KB because of crowd control.
That makes a lot of sense though. We saw a lot of executes especially with those yings
in the first half here from Loos on their side. You mentioned the interview a little bit ahead
you still need to watch. Loads
win a few more rounds to. Is
remember what they need to
close out this much appeal. See
if they can do it in the second
half. Oh, thank you very much.
Find ourselves in towards the
second half a couple of rounds
that they need to win demo. How
long do you think it will take
them? Um, I think we'll see
after the kind of first attack
here from period of the power.
I think lots of that showed that with some of the plays that you can go for it's just it's
There's two elements for main board and it is my favorite map so I will be massively biased right and just from my own experience
I do think it's very attacker sided one the pocket plays you can go for the quick rushes
It suits that play style you can for go play in the slow methodical
We have to open up reach we have to do this we have to do that
and then two
Some of the power positions that you have on boarder right you think about
Brazil for the defense. Do you think that the sandwich hole in towards office?
If those positions fall you lose all map control for defenders
So all attackers have to do is prioritize a little bit of you till dumb
Force players out of those positions and then they get the map for free and because it is such a small map
Where do you go from there for the defenders?
There's that you just have to go back into the site and then that's going to be such a choke point and you can't really fight back
the long angles you'll be up against that the attackers can have so as you
think it is very attacker sided in the way that you can have it so for defense
you have to go pro for two you have to play aggressive you have to try and fight
you have to trade kills more important than anything you have to trade kills if
you lose somebody in a power position get the kill and then retake that
position
Wow, they've got high dawn and boots inside east.
They get themselves on towards office as well.
They're going to try and trick out the wrong wall.
Ooh, three each happened on the other two, unfortunately.
One out of three, they lose it.
One out of three.
Or two out of three, sorry.
Well, listen, sometimes you get unlucky.
They obviously spread out with the heartbeats.
They have one more.
And the approach towards the mirror window is probably where they're going to try and
want to operate on towards it. It's a bit of an awkward approach. In fact, no, I'm wrong. Obviously,
I'm wrong because it's going to get this open. They have no tint openers and no coverage to
make that work otherwise as well. And it's quite an important part of getting the plant secured here.
There's the C4 still in pocket. It isn't used to trying to tower and far away from it, but now
they have this. Please don't tell me. They're just going to see if they can try and sneak their way
in with the Monty they've still got fountain pressure they still got the
cross then he's trying to deal with that as well but you can see they've picked up
with a minute left eyes on turns towards sandwich window and was the vents
itself but they're gonna try and roll this Monty in should just be default go
for the plant anything they have to worry about is a c4 from below they can
rotate somebody downstairs to stop that from happening then there's nothing that
sexy kick has to worry about and just gather more information just they're
gonna wait until everything's ready I really checked I'm status though there's
the one issue that I do foresee other than that everything else is here for
Imperial nobody really moving here from Lawson sexy get now also changing his
plant position he's gonna go towards archive score maybe it's not in concrete
Maybe try and just avoid a C4 all together.
I guess they can try and plant.
Oh, that's the play, Thatcher.
Absolute hero.
Gets to plant down.
Bish bash bash two, that's five,
with a shield still on the board.
I mean, lost, just a little bit lacking there.
Deffers out of the building to get one.
I mean, that means that they know
there's just one in the building.
They know he's gonna come up these stairs,
we'll go a very, very long way around.
this point you just do that once he's on there somebody behind him as well. I'm gonna do too hot
there really an opening round there by imperial but lost just caught sleeping. Yeah I think lost
we're just hoping we've got C4s below nobody's challenged us downstairs we can deny the plant
quite smart I think from imperial to use all of the time to really know what they wanted to go for
I think they kind of assess the fact that, yeah, they're probably playing below.
You know, we've kind of droned out the top floor. We know where these players are.
We're missing a few bodies. No, everyone's upstairs. Where can they be downstairs?
You don't walk in towards the default plant in behind the bomb. You'll get C4 doing that.
He then makes the approach in towards concrete so he doesn't get C4 from below.
The only way they're going to be able to C4 him is if they lob the C4 up through the
and then the factures they're waiting ready kind of for that clay pigeon shot you know
go and pull hits the c4 out and it's an easy plant so yeah for imperial assess the threat
assess the danger and just played around it. So they've got themselves that one and we've
always talked about this right you and I have had a lot of five one-offs we haven't made
note of it yet today but once again demo just got a shake and since you've said that I know right
it's all coming back to you that's an unfortunate trend hashtag what's going on hashtag five one
hashtag five one um but here a five one becoming a five two okay it's one thing a five three and
suddenly you're as close as they are uh you're as close as they are to the end of the round
Harris is off this round. An early loss, you assume that DMI is trying to be a little bit
cheeky. Unfortunately, it has not paid off.
You know, I deal. I have mentioned how he is the Talisman player. He's the standout for this side,
not the player in the league. So to lose him early on, not ideal for loss.
and for Imperial having that extra man, he can do wonders on this bombsite in
particularly. Think about it back from Italian, you've got all the ways that you
could enter in towards that first floor and two of them are gonna come in
straight into customs, a blitz and an ash working together and they can really go
anywhere, they can rotate over to a workshop, they can just try to flood
straight into the bombsite which is exactly what they're doing. Straight in
And there goes one of the Lost Defenders as well, he's the five versus three, but they've driven on
Make sure they sort of keep the pressure moving. They're not gonna have them closed down instead be a little bit
Expectant of it. You can see them spreading out further and further
They've gone for a wider grasp on the floor and it's never them one more no two more kills from passport leaving just one alone
Fighting back into his own half of the map let alone the site
sexy cake we'll get this locked in from the top rope no he won't just mack it up
and I said it before five one two a five three a bit of a worry but we're just
about to have a massive attacking side of border
will be a timeout yeah loss gonna go for it you need to try and slow the
approach currently looking good here from imperial that first trend was so
slow, ethical, which I did say doesn't really happen on the border, but they made that work.
But then that next round, that's the power of border, how quickly you can just move and
you're in the bomb site.
Coming in through customs, a lot of ways in towards that first floor and they just abuse
that, they got the opening pick, it leaves them gaps, they force the blitz fantastic
on this map and loss, unable to react in time.
for loss it is just a case of don't let it slip now you had a 5-1 lead Imperial
are gaining a bit of ground here they're looking sharp on the attacks do feel as
though if loss can just get that one defense you get that match point maybe
take the win that the sales for Imperial who knows that's important you
stop the momentum now because I see just it's a game of two halves who knows
what's going to happen? Is a game of two halves, does that also fall into the trends section?
It's definitely up there as I think a quote, you know? It's in the echelons, but
it's actually rare we do get a game of few halves. I mean, obviously every game is a game of two halves.
However, Isochi is a game of quarters, I believe.
Okay, every game of Siege is a game of two months.
At least, and then occasionally you get overtime.
Football, game of two halves.
American football, I don't know, I don't understand it.
I don't know.
It's a game of the lots going on.
Wait, is Isochi quarters or is it thirds?
I think it's cause
It might be somebody who would know the answer to that Tim
Yeah, yeah, everyone Tim. Yeah, I right. Yeah, it could have been the birthday boy in terror
Yeah, there was yesterday turned 47. I think mm-hmm
I mean you're catching them slowly, but surely I don't listen. I don't know if that's how time works
Thankfully, you'll get them you'll catch up to him
You make me you make me feel so good. No, I'm sorry. You're you'll always have that you're on your own
Yeah, I'm slightly better. Oh
I can add a little bit of a risk
That's the way past the window, but what's that's the case?
I think it's risk inside the site and not right back out the quick zip. It's a classic, but it means the team
I have to operate like that double down
down the day most or a couple of heads off and saves capital's life. That was that was
tasty. That was very nice metrics. And now it's a 2v3. What a shot. My words. Some blinder
of picks in this round here so far. Now it's a free v2. Is this doable now for loss? I mean
they're obviously still up against it but I will preference though. Look at the HP of
two of the players and look what Gun Perez has in his hands. I mean that DMR will obviously
one-shot the capital but could very easily finish off the glass in two hits. So there
There is an element here where it is doable for loss.
It's how the engagements come together, right?
The track is down and oh, it just looks away at the worst possible time.
Macken is taking a bit of a bite or two from the day more showdown.
I think it is.
They're trying to get the tracks on each other.
And well, there's the back and forth.
The shotgun can't quite get it.
How has that happened?
Oh, that leaves Perra as alone as you said, a single bite could have been
enough to finish Capitao. Now it's enough to finish the glass as well.
Woo! I'm trying to tell Andy that but he leaves himself with only a sliver of a heart and
a demo underneath. It's just going to feed this all towards the Capitao. The two of them
should just swing at the same time. You can see the Capitao's preparing on the shoulder.
There it is.
Yeah, easy enough for the demo so it was really the savior. I mean, Mitrix. Have a cracking
day on the day look so far. He's been in there. He's been making it happen.
I just wonder if now for Imperial, this is where they can really make the sweep. Don't
forget, Lawson called the time out to stop this from happening. And it's happened. So what do
Lawson do? Imperial have it all in their hands. Momentum has turned. They've been able to
complete the clean sweep and what every bomb site that has been thrown at them
for loss you're probably thinking okay where do we go now you know what what
site do we tango with none of them have went I would say well I think Imperial
have been on top every single time opening picks have went in their favor
And I'm not trend by the way whoever gets the opening pick wins the round
Is it still a hashtag O.P.K. It is wow it shows the power of hashtags and ever they never went away I
mean
It's been a long long bumpy road right it's
Lost it's been a long time since
Paris was inside all chat
having a sort of lorry, but then you look towards Paris and Daffod, both of them are still
decent in terms of their stats, and then you sort of worry how much of that was before
the turn of the half. It's not been a massive game of sort of 3Ks in 4Ks or anything bigger,
in fact it's only been a couple of 3Ks I've decided on.
You see if they can try and just, I mean, steady the ship, stop them themselves, suddenly
being neck-and-neck. Five-one, tilted away into a five versus four. They've
completed the sort of aggressive rotation of taking the first three sites
even though they've seen the same ones twice, looking our way.
Going towards the slight ultimate here.
Will then be any different with story.
Got a bit of a keen eye and they're not quite getting themselves in a position to get swung on
They don't want to get surrounded but Mackenna isn't a million miles away
From the bandit is about to get some pressure from all over the sharpies. Not quite sure
I think that was actually from Beepers, but he still somehow wins it out
Just drove in against dark
Now that leaves a five versus four
Yeah, I think metrics actually down the bandit through the customs window
There's a supply window, sorry, and yeah, an easy clean up.
So once again, Imperial able to find opening pick, and that usually means one thing, they
will go on to win the round.
Dexicake, he's up in office, but he's kind of by himself, he needs to be pretty careful
here in the shield to not just try and do everything himself, wait for his team if possible.
good information here for them. They saw the snake able to ping out the sole player in the bomb site and
I'll let them know that the majority of players are going to be upstairs that they will have to try
and deal with. Imperial, minute remaining. Just going to slow it down, get players set up in the
positions that they want. Seems that Sexycake will go upstairs to try and route out some of these
these roamers provide some information. Quick rotation to and towards Baph, and that's where
Dash is when. At the moment, loss are still holding Firm in towards that top floor.
Cover to the spike canisters, they'll see if they can try and just hold them at bay on
this approach. They've obviously still got a bit of a benefit in towards the kill game,
but as Makinna finds the cross, suddenly all level once again, 30 seconds. Shape is an
What could one you could see they're trying to form up here as they approach on towards the player and fountain caught up
They're going for the plant in the same second matrix. He's taking a moment in the distraction the grenade
Oh, it's somehow able to get the down in the back end. He's just Paris once again alone, but not long imperial
They've run the gauntlet and got themselves tied up
Wow
Imperial oh
They've got it. They pulled it back
Oh, loss have really fudged it.
5-1, looks so comfortable in everyone gunning.
We talked about Perez, we talked about Gaffo and how well they've been playing and I mentioned,
if Perez has a good game, loss go on to usually win that game, but it's not the case here.
Perez is trying his best, but then you've got Mack and you've got Mitrix,
who are also giving it their all on Imperial side.
what a game what a border and it just shows don't get too comfortable at a game
a siege complacently is it's a silent killer
problem is the journey hasn't been completed yet now we can talk at length
as we have done if there's what nine total points across the remaining
play days for these two teams to play for for any of these teams outside the
one that have otherwise already gone ahead. Black Dragons struggling in the early
game and lad putting a bit of a distance in means that these two need to do
exactly the same. They both desperately need to sort of keep pace.
Currently when you look towards the games that they've got ahead of
themselves, argue that loss obviously has the harder one. Imperial they've still got
Black Dragons and Insta go up against but that's the two teams right next to
on the scoreboard. In the meantime, last they still have Team Liquid Alienware to play against
the Team Liquid Alienware that wants to and needs to confirm itself for the top six.
Precious balance. Three points might turn in to a bit of a sort of story later on. You
see that they're being very cautious. This is the first approach, Dash is only holding on towards
top-east. Peppering a couple of shots, you can see some support from the other side. The L is
there, the shield when it's able to get in is clean. There's also obviously the sentry underneath
as well of Dash. Now he's dropped down. The shield won't have a clean entrance on towards east,
whether there's a player at the top of it or not, with how mobile this defense can be, so
they'll keep themselves rotating around, head on, keep smashing through, have the support of the thinker.
Here we go, such a kick in, trying to gain control of security, he's able to take that part of the
map and just keep it on moving, get set with an alibi and no one, thankfully nobody's in the position
whole matrix has tried something and it's backfired and it's a landslide of orange.
Loss find three kills and Imperial in return get zero.
And now it's Floreo looking around and thinking, guys, what's happened?
He gets one exit for himself, but the damage is done. Loss finally able to get a defense
off their hound it seems as Floreo can pull up a 1v5 which I just don't think's happened for him
in this current form and loss. Look as though they've been able to
wrap a hand back onto the the driving wheel away from Imperial. Floreo takes the dive in toward
vents and opening up the wall but I know where he is. He's going to sit in their hands make sure
they can win this round he will find another one 30 seconds still has to make his way over in towards
the bomb site so players upstairs he has to look for and down he goes Daphne puts him out of his
misery loss break it six five they're back in the lead the time to remember how to play
time yeah that one it's a perfect reflection almost of the previous half right five rounds in a row
the defenders get one to get it on a ground floor site and now becomes the question where do you go
where do you try and make this happen one more time well you've got a couple of options they've
flooded with the same amount of danger as before and they're going to do exactly the
same thing I've tried make it landed armory lockers and archives the site that they have lost
twice on their defense already the third time is potentially the charm and then and
at this point for the four points it has to be.
Imperial. All of the sort of path that they've ridden the way they've gotten here
unfortunately until they get themselves that precious six in the top
middle of the screen it's all for naught. Now there's a chance to try and just
prove it. Now that they've had a little bit of the wind taken out of the sails
still get themselves in port there we go we're lost get all three points never a
think for Imperial me especially this half would like to think that they've
done enough to make me try and get at least a point here if they can win this round.
This is sometimes how it goes. It can be a bit around.
It's a very sweet tasting start but you know for loss they've really pan down the hatches.
You can see the clash comes into play. We haven't seen this. Is this going to be the difference maker?
Well, another open kill, pulls in towards the favour for two.
Oh dear.
Five versus three, they've lost the Carly, they've lost the shield, they've lost their
counter towards that clash is just more and more of a problem outside of charging.
I mean, what do you do now, right?
How do you reform around this?
How do you try and get a little bit extra
on towards the side?
Because they also don't have any hard breach, right?
They're going to have to operate with what's open for them.
They're playing against the mirror.
They're now playing without a grim from five to one
to five all to maybe end in a seven-five here,
unless something magic happens.
X in Floreo.
The two lowest rated of the team for this map so far as well.
Against the full force of loss with a clash.
And now just Floreo left.
Finds one.
The impact DMP will buy him a second but he needed more than that.
Loss.
Oh, they made that fan sweat for a demo.
They get the full three.
Oh, they made it difficult.
They've got all three points but I do feel sorry for Imperial because I think they did
play it well.
I think metrics was electric on that second half.
I think metrics was electric on that second half, but maybe it was the first time maybe that's where they let themselves down
There'll be something that might hold them for a while
That's three points that falls away as you and I fall away into a wonderful desk
Game this was you know
Occidental banger as our good friend Jack likes to say over on the other side of the a meldisk
But what a comeback we were almost seeing in in this matchup.
It got a little bit close for comfort.
That means we get to speak to our winners here on the side of Lowe's.
We have Deffo standing by to ask a few questions about this game, because
I would like to know, you know, as soon as we get Deffo in,
Deffo, congratulations on the victory here.
Did you expect that game to be so close?
Has it turned out to me?
Thank you. Good afternoon, guys.
No, I didn't expect it.
I thought in the first half,
we have a really strong team game and like in my thoughts I would like oh this this match
will gonna end up early but it's not was the way it was but I'm glad that we win and glad that
we have the three points in the match. Therefore focusing a little bit on that attack side initially
because that was really good from you guys. I saw the Warden ban, I saw the Goya ban,
And then Ying and then Russia's was it all part of a counter strat or was it just a new normal way to play the map?
Yes, we are pressing in this week with these operators bands and another variations
but we know that this team likes to play a lot of these operators and we thought that we can play fast in the first rounds
bait a little bit in the mid and after we go through
domination areas step by step and it was a easy half first yeah I felt like you
were really much in control like you said like fast-paced then go back to
slower pace keep them guessing it worked really well in attack and then in defense
something happened like they themselves started playing very slow and trying to
pick you guys off and just pushing with the Monty and getting the initial
control what happened in the defense side for you guys that made it for you to
almost always lose the entry and trying to basically what was what was happening on your side here?
I think the second half we play a little bit a little bit coward I can say is like you're not
trying to get the entry first open window and trying to win a gunfight we are just like
going back going back and back and with the Monty it's very easy for them to do that so
So I think we just need to win two rounds, one round, the last one.
I think they played in a real fast pace, so it was a really wrong choice for them, I thought.
And the other round, I don't remember, it's much adrenaline in my mind, but I think they
played really good with the mountain, bringing us back to the side, playing with Thatcher,
I made a C4, thatcher, W, David, the C4. They made a really good hunt attack.
They did, but in the end of the show you guys coming out, Victoria, you are the MVP as well
after what seems to be a bit of a tense battle between you and Paris for the majority of this game.
Tomorrow, you go up against Black Dragons. We saw them earlier today, I think they probably put up
a bit of performance that maybe people were expecting them to do in their matchup against
lot. How are you feeling about the game tomorrow? I think we're going to play, you say Black
Trans, but is INTZ, if I'm wrong? Oh, I'm sorry. Yes, yes. How are you feeling about that one? I mean,
they, for themselves, what's your explanation going into that match? We know a lot of the
playstyle of this team. We know the wrong things and the right things we can do to win this match,
and we are very confident to do the next match and let's go. Awesome. Thank you so much for your
time. Definitely congratulations on being the MVP here and good luck tomorrow. Thank you. Thank you guys.
Gettio from here and I mean he mentioned himself already as well. You know maybe playing a little
bit too scared in in that second half. It really was a game of two halves. We saw many rushes
in the attack half of lows. It was a completely different game on the on the other side. We saw
much more traditional operators being being brought out in that second half there and he mentioned
the C4 that was being eliminated rather by Thatcher in that second half. I really thought
we were going to get closer to a comeback, a close fight as well between Paris and Daphne
about who is going to get the MVP, who is really making things work for their team the most here,
but also good to see from Lowe's in their position in the leaderboard to see these
final three rounds go their way, really make that call like, okay, hey, we get these advantages for
for ourselves, we don't. Go over peak in, we stay patient, and despite these rounds
starting with like a 5v1 or 4v1, they don't throw them away, and that's the
kind of stuff you want to see from Lowe's in their fight for the playoffs.
Yeah, absolutely. And I mean, you called me out at the half-time. You told me,
hey, watch out, we're not at interview yet, and you know what, you were right.
You were right, you were better than me. And I guesstimate. I was saying what 7-3
or 7-4 follows. Indeed, it was a 7-5. I'm not that far, but as you see that
Imperial put in a better fight that I expected especially after the first defense side. I think
honestly if they fix their defenses, if they have just like that Solis for example that was there
early on in those rounds, the Solis was never on site or below or above site to deny the rush.
Like they had they brought Solis to deny the plant and then they got they got rushed twice so like to me
very small adjustments if they fix one or two of these rounds. Realistically we're looking at
at another time, if not an Imperial win here.
And so there is once again this thing
that must be so frustrating for these guys
because they've made it so close against Furia,
they've made it so close against Loss,
they've made it so close against NIP,
they keep on being like so close to actually winning.
And even when they win it so close as well,
like you can see the potential in Imperial,
I like it because it means that SL is very competitive,
but at the same time, it must feel so frustrating for them
to be like a couple of rounds away
from having an entirely different stage.
And for the side of loss, I think
it's the beginning of the comeback, right?
They tanked hard last week.
Now is the moment, like we said, like the do or die week,
where they beat Imperial three points, all right?
They plan to end the tomorrow.
Again, should be a weaker opponent.
Should be another three points.
And that's it.
They can be back in the playoffs race.
So looking at the standings, I think
they can be really proud of themselves.
Good job from Daphne and Perez, the two experienced
player on that roster carrying hard the team on baller like they expected and now they're
in the driving seat to try and climb back and applying a lot of pressure actually if
you look at the standings on the rest of the teams you know teams like Fox2W7 it's going
to be do or die also for these guys in this position.
Yeah also given that we've had two matches now both these games went 7-5 right whilst
we kind of go into it and we expect hey there's a clear or a somewhat clear favorite in both
these matches, the fact that they still get so close, there's many things you can say about that,
like, yeah, it's good that we're getting some fight from these teams that are seeming to be the
underdog inside this matchup, but then, you know, when push comes to shove at the final playday,
we're not going to talk about the fact they got five rounds, we're going to talk about the fact
that they ended up matchup with zero points eventually, because that's what's going to happen,
you know, they got that victory for the side of Imperial, but here again, five rounds simply
isn't going to be enough to keep themselves alive in that race for the playoffs, and in a way,
they remind me a lot about our heretics in the email right with you know they got so close that we see glib says
But it just doesn't seem to be enough and you know in the interview
I made the mishap there and it's actually imperial doesn't play against black dragons
You know two teams that are towards that bottom half
But with the way they were showing up against each other today or against their opponents that might be a close
Yeah, yeah, who knows maybe we'll get it over time over time in that matchup though, but we'll move into yet another match
where it seems that we have a clear favor, but we'll talk all about that when NIP and INTZ play against each other after the break.
It's the World Cup, baby!
Okay, okay, take it easy. We're trying not to get the video copyright struck here.
Anyway, we are here to talk about a World Cup. Just not that one.
We're talking about the Nations Cup, or in its full name, the Esports World Cup of Nations.
First things first, let's go over the basics.
For Rainbow Six Siege, the tournament will take place from November 18th to November 22nd.
24 national teams will compete, including both invited squads and qualified teams.
With one spot, the so-called Solidarity slot still up for grabs.
The teams will be divided into four groups of six.
They'll face off in a single round robin of the best of one matches, with the top 4 teams
from each group advancing to a single elimination playoff bracket.
From round 16 onward, matches will be best of 3, except for the grand finals, which will
be played as the best of 5.
Pretty easy to follow so far, right?
Well, here's where things get interesting, because if you've got national teams, you've
gotta have a call-up, a roster announcement.
So let's take a look at Team Brazil.
We have Vita King from FaZe Clan, Support, Pelo from Flux to W7CM, Handy, FaZe Clan,
JV92, Team Liquid, Cyber, FaZe Clan, Luda, Furia, and last but not least, KZ from Team
Liquid.
And the masterminds responsible for selecting these seven absolute demons were our coaching staff,
Igor Cetig, Rafael and Eudinho.
Now, instead of us doing all the talking, let's hear directly from the people involved
and find out how this roster came together.
Professor Igor, take it away.
I came to a conclusion, basically the process of the selection was, they selected a manager, who was Weldinho, after a few conversations and everything else between them, and they ended up interviewing me, and I was selected to be the main coach of the Brazilian selection.
I was already very clear about it, in case I was selected, that the person I wanted to be there with Miguel Rafael, because being sincere about the recent history, I think that's what I deserved the most.
Basically, we had a very big list of good players that we had to be able to fill the list with seven names.
It was very difficult to reduce this list, to be honest.
There were people who had a very good phase, there were people who had a very good history in the R6,
there were people who were at a very good time, so reducing the list was a very complicated job.
So we finished the interview with the players, the system that they presented to me.
I had to build a line with 5 players and 2 6s, I think they made a 15 player format and each one built his own line
I gave the interview to Deytar on camera and the guys all on the PC, with Ebycan, they asked me questions and apparently answered what they wanted
of the absence of C's resident jigger chat.
lineup titular. Fair enough. Now before we wrap things up let's talk about the
favorite teams. France looks scary, the United States looks scary also. But what
about Brazil? Aren't we the team to be?
Look, we're working hard so that it's possible, but obviously it's going to be a very difficult championship.
There are other good elections, but we know that we're taking all the weight of
a nation in favoritism. There are good teams and our preparation has to make
I think Brazil has a lot of chances to win, yes, and there are good selections to compete,
but I think we will be very solid, we have a lot of time to prepare and we are already preparing,
so the next thing you can wait is that nothing more, nothing less than a beta show there in Brazil.
Brazil has a lot of chances to win, right?
I would say that nowadays, compared to the roster, which is the lineup of Brazil,
it is compared to the roster of France in football.
And I'm Oli.
Fair point, fair point by man JV, and honestly, if there's one guy you remind me of, it's
Olysia, because man, that French dude is an absolute pain in the bottom.
Start getting your watch parties ready, figure out where you're watching the games, and
why are we waiting for the ENC to kick off?
I guess we'll have to settle for that one little tournament called the FIFA World Cup,
And of course, keep hanging out with us here on SAO.
Thanks for watching everybody, we'll see you next time.
All right, I absolutely love this piece.
I'm not afraid of copyrighting.
No, but I love this piece and I think it's so good that we get to talk about it too right
because what was it?
Brazil has like 15 times the points in the leaderboard for all of the teams that are
participating in the ENC.
You guys can see the smile, by the way, that came on Leo's face when Franz got mentioned
in regards to one of the favorites of the Tournament, but you know, speaking of the
players that are selected, it's not going to be a 7-5.
There's just so much talent, you know, we have subs over on the side for the Brazil
team as well.
There's some names that probably could have or should have been on this roster that aren't
even going to be part of it simply because there is so much talent in the SAA.
Yeah, I mean, you think about it like, you think of the big names that were missing,
Obviously they spoke about herds in this, but the reality is if you think about the first ideal that was the most successful one in Brazil,
Felipex is also not there, because you have to build a team around the core.
By the way, just mentioning just how complex and how well put together was the selection.
First the coach, Igor, then Igor brings Rafael there as well.
Then they think about the selection process. They have a list of 15 players, they reduce it, they do interviews.
interviews, JV does his interview in his bed and he gets taken, they actually did a whole
setup process that much deeper than the other nations, but at the same time, how can you
not do it?
Because you have so many good players, like Maya as well, like good vignette lineup, in
terms of consistency, so you're like, they needed I guess to be bulletproof in terms
of public pressure to actually make sure they selected the right players.
Yeah, it's crazy. I mean, we can talk a lot of underdogs in the situation as well.
You know, if there would have been 20 players on the line up for Brazil,
there maybe was some space as well for the players that we see in our upcoming matchup
with NIP going up against I and TZ. My main player that I would pick in this one,
and I'm going to make Jesse super happy because it's one of Jesse's favourite players inside of
all the leagues, would be Fancy on the side of NIP. I mean, you know, when they played against each
other in kickoff, Fancy definitely was the most important player there, just doing fancy things
in this one but we look at the head-to-head he doesn't need so much to step up for his team
anymore because he is very much middle of the pack it is kind of his teammates around as well
they have some of the best performing players um of the league on the T on the side of ninjas and
pajamas yeah i mean they've had a really good run if you look at this head-to-head you look at the
gap between the stats is completely insane it's it's what i would call the good consistency versus
the bad consistency, right? It's an IP that is, yes, some time put on the edge, yes,
some time struggling and maybe reaching that 5.5, like super nervous,
stressing moment of not knowing if they're going to go to overtime. Every
single time this happens to them, they manage to take the win. That's why they're
super impressive with an IP. And it's the opposite on the side of INTZ, a team that
either gets dumped or is trying to make it close, but very often ends up on the
wrong side of the story. For NIP, it's either they play some weaker team and they're absolutely
incredible, like this, I don't know if you remember that 7-0 on Kaffe against Black Dragons was
completely insane, but also last week, you know, it got close against Imperial again,
they won only 7-5, you know, so there is a little bit of pressure on their shoulders.
And on the side of FNTZ, most importantly, it's a team that has the quality. We've always said
they had the quality legacy on that team is the player to watch out. It's not a team to be rolled
out exactly like Imperial can be a problem to loss in the previous game and it can be a problem to
an IP in this game. You mentioned that 7-0 that played against Black Dragons and the results really
going in the favor of an IP in recent history there is good consistency going on for this roster but
I think when we look at this lineup and this roster there's one thing we need to mention as well
They're easier patch in regards to matchups is behind an ass in this game.
You know, sure, INTZ in 9th position, but then afterwards they play Liquid and they play Furia.
So that seems to be a little bit uncomfortable for this team.
Despite, as you mentioned, of course, having some of the best performing players on the roster.
H2 is already there in top five of rating. I'm pretty sure as well for this stage.
So they're showing up. Everybody is positive. Results all around the board are great, but
But playoffs is confirmed. Ideally, you want to get top 4 as well, and ideally forward a side of NIP, given their opponents that they still play. The results are going to come here.
Yeah, I think you've got to praise the longevity of a roster like an IP. They've been so consistently making all the events in 25. They made it through kickoff when many of the big teams in Brazil didn't do it.
didn't do it. Fluxo W7M weren't there, Liquid weren't there, and AP was one of the first
to qualify with Furia. So for them, that consistency is key. It builds the confidence to go into
EWC. On the opposite side, as we see INTZ here, I think it's one of these things that
was completely rebuilt and had to go through challenges to go up here, and that I think
delivered some of the expectations that they could make certain games closer. They also
They also had a very tough start, playing against some really big opponent, right?
Playing Liquid, playing against Furia in the first two play days.
But when came the last play day?
When he played against Fuxo, there was even him.
That's when everything came to fruition.
It is very important to V3.
I think the fact only that they got to the match point was insane.
But then the fact that they're able to clutch these two V3,
the last player is injured, they go and try to challenge Paolo here.
actually gonna take the win and so to me this moment is a revelation look at their
player camps look at their action on their faces they can do it they can
beat some of the biggest teams and means so much for them and as you can see
understandings here four points obviously they're super far away from
playoffs but they're still in contention they're not eliminated yet nine points to
play for the dream is still alive and that they lost you know on six
but shouldn't they play imperial at the very bottom as their final playday game
So this could come down all the way to the very end to see if they still have a chance a realistic chance of making it into playoffs
But I like how we see the player cams
You know a lot of enthusiasts on there feel like it was a lot about Archer as well coming in on the interviews saying that they
Needed this to stay alive for their play of chances
It must give them a very good confidence boost
But that confidence will surely be tested against NIP today given NIP in third
You know they're looking good at 3 game win streak things really are going in in their favor
So now that we've talked about both these teams, I think it's time we dive into the map veto
And we see what what map is selected for these two
I mean, I like the chaos we saw on on board just now in the in the recent measure
It was the map that these two played when they played against each other in the in kickoff
It went 86 for NIP I and to see you're having none of that this time around with that map being banned out
There is a place for going to a set. How are you feeling about that? Oh?
I have a very clear memory of the last time that I saw an IP play that map. It was against FaZe, and they lost, okay?
They lost 7-4, but I thought that they could have won this one, because it was super close in the rounds themselves,
and I can't remember which player specifically I would have to go back and rest your game.
I think one player let them down instead of an IP, like made a couple of mistakes and went in open death very often.
but if it wasn't for this player like NIP could actually have at least taken a
point off of phase and phase would not have been flawless it was one of the
closest game that phase plays during the stage and it was on that map and so
not only is it a good sign for NIP but also generally speaking when you lose
on a map like this against such a good opponent you learn quite a lot and I
think that they probably use that loss to get better on the map itself NIP
have worked a lot during the off-season by the way,
between the solo XCT and the stage.
We've seen a lot of maps completely reworked.
They were not happy at all about their performance there.
And so we saw Cafe that used to be a staple map,
completely drop out for them at solo XCT.
They rebuilt it entirely and they were able to 7-0 on it.
They did the same thing on Consulate,
if I remember well, against Loss.
Yeah, I'm pretty sure it was against Loss.
And then they could have done the same against FaZe on there.
So they're really hard working on those maps and I think they've been they've it's been paying off so far in terms of results
Well before we dive into this map, it's time we bring in our casters back for this matchup here and fluke demo
We've had some
Accidental bangers so far this evening with both games going a 7-5 despite there being like a clear favorite in this matchup demo
Given that IDC take that victory against fluke so W7 and last week. Do you think they might have a chance as well?
I remember a mustering discussion at me and Leo had like last week. I think never we were
rehearsing for email and we were talking about about when we were saying how
Do you think they're a decent sign and we both said yeah
I actually do think they are decent even though results haven't necessarily went their way
And then they go out and they be flux with w7m
And then what's the first thing me and Leo talk about is oh well, is it a case of them being good or reflux of w7m?
I'm just really poor. So again, we love, you know, what, what is, is the
possibility of a white team lose it? You have to look at the whole
circumstance that revolve around it. I still think they're a decent side, but
I think NIP, especially a map like layer, they're a really, really good layer
side. And just to follow up with Leo's point, hates had a bad game against
phase. He went to and 10 and he's the top performer in the league.
All the players I've all 50, he's the best player and he went to and 10 and
that can decide if a team wins or loses, especially against Spacer. As we know, you need to be on fire against.
Yeah, you need to be. I do like that we're kind of giving Ain't Is You There flowers. You know, these results may be not getting to points across the board, but at least the performances they've been giving us give us hope.
It sounds promising, but it's always going to be the question of can they make that happen? It's just a layer that stands between us and finding out the answer.
Well, I'm happy to take us in and see will we end up on the other side of it demo on
towards there on towards future on towards maybe a quicker game.
We've had a couple of surprise bangers so far, but if anything seems to be a little
bit stacked in towards a favor, probably the whole day.
It might be this one here, the top rated attack team in the league so far, NIP against a team
that well is the bottom rated attacker team, INTZ only 32% of their attacks demo have gone
in towards their favor. It's uh certainly a stat you always have to keep your eye on
but I think I do fear though for the side start because you can't look at NIP
and they're a team where it can just run away with the game.
And I think there, we know, defending this bomb site,
this top floor in particular,
you can have a pretty easy time.
Yeah, we've seen it before, smoke, the chanker,
all that comes into play,
nightmare for teams to attack this top floor.
I do fear we can have a runaway game.
It will be down in parts of obviously both teams,
as it always is, but NIP have to pay their respects,
I think, towards INTZ,
it's fair to sort of say the problems that they've had as a team but it doesn't mean they don't have
those moments of brilliance as you've said there's always that possibility for this team they're not
a million miles away they've come off the back of a sort of win and well the sky's the limit for
them right now nip they can't sit there and look at those statistics they have to sit there as
we're on to this game and we want to be towards the top of the board it's also worth mentioning
this is the first time today we've had one of our confirmed teams play as well obviously the other
two are up against each other, they're not too far away but NIP they could have the chance here to
put the pressure on because will the other two are up against each other. FaceTime or Fury are
one of them is going to be dropping points today. So if NIP can get a clean three quite nicely here
then well they can either tie things up with FaceTime point wise or LeapFrogFury are for
current temporary second place. Star here. As it often does they've gone with the pressure
towards us they're gonna see if they can try and drive up rocket stairs you can see a bit of a
rotate that's coming around to support this player but how close are they gonna get is there
not quite able to catch it out there's every single grenade and it still isn't enough but
fantasy has to cover and the c4 gets one but there's angels and other angels doing their way
across nip got a little bit too blink it in and locked on towards that approach of rocket stairs
but that wasn't the only thing blasting off into space demo.
Yeah, that's the issue with leaving that wall soft. It sets you up for situations like that to
be slaughtered and angels pulls the team back into the league. What on earth? Oh dear, Arthur
went and showed up around time thankfully though. The sledge with the shotgun is there and that was
that was one v2 deal with but I think this will be difficult for him. Still plenty of UTilt flashes.
We've got some of the charges, Bersetto. Can't see anything.
I don't know exactly where he is. I have to do a try and maneuver around him while being opened up.
And it remaining.
I was trying to isolate these 1v1s, but I doubt he's going to get them.
He's going to sit in behind.
Moses' position gets tagged up.
Right, machine pistol.
It's waiting for the right time. 3, 2, 1, swing!
start. Effect possible. They went in with a plan, they went in with a play, they threw themselves
up those stairs, threw themselves into that engagement, and NIP reacted, but it was just that
extra element, that extra bit of punishment, as you said, that wall being soft, the position they
had in Ops. Why you open up alternate approaches? Why you make sure that there is multiple parts
to your plan? And it's almost the criticisms that we paid a little bit earlier on when we had our
opening of the day here was that they would sort of come in quite direct and then they would realize
with about 40 seconds left oh no we can't entirely make this work you have to have that flexibility
that malleability there's the point proven for the side of nip obviously the limitations as well
it's worth sort of highlighting on the the glass capital but in capital it's just eminently featured
in any sort of pro rainbow 16, the use of being able to force people out of those situations
and also to play against smoke canisters for certain other sites, especially the tertiary,
whether it's entirely direct, whether it's just for those sort of angles, it should buy NIP,
a sort of interesting swing on how they can handle these holds.
I find it surprising that they're going to change things up straight away, because realistically
if you look at it from an NIP's perspective, I mean the mezzanine hole did kind of work.
It was just a bit of a blip from one guy sat on tables finding two kills.
I wouldn't say that Pantsy Zed had a fantastic time actually getting in to two mezzanine
getting in towards that bombsite so see the switch up straight away and I pay I'm
just gonna go for the motion stick the location as planned
I've got some good news for you though yeah this is it finally we're having a
game where if you get the opening pick doesn't mean you win the round okay I
think that's fair but I want to see it when the opening pick isn't everybody is
fighting on the stairs. Who trend? Hashtag OPD. Oh, OPD. I think there's always been the debate
of whether you double down on a site pick and while we're not going to have that opening
fight here, the things are coming through or if only he knew what we knew, but he does not know
what we know. So now, he's going to know that that's not the best thing to run into. Neither
is legacy there is just problem after problem. Yeah. Not good. Not good. It becomes that
conversation though. The original point. Do you double down if you're that close? Do you
sort of risk it? You know you'll have to go back to that site and then get this. Oh,
okay, fight place been thrown down. I was getting worried there. There's a second person
in court. If I had seen Hates, if Hates sort of paked themselves to blend them in the background,
then I would have been a fast. I love that game. I'm so good at it. 5-3 they did finally
find. Yeah, the side of Wizard. And now I mean, again, 90-Z. They have the man in advanced
position. They're putting pressure on towards the side. They're trying to drive in with the
the shield hates gets one, the stop angels, the twitch, gone, no more of that sort of
DMR on the back line, but they're still just trying to put things in play in 30 seconds,
it's a great time to get rid of that as the shield enters perfect bait, see how he waited
for the audio cue and then hit the mark there, it's just great intel, great coordination,
Pino's taking some damage, but I'm TZ, they're still being held a bit at bay, the shield
back in the other side the impact does some damage but it's a shoulder fight and at this point the
modsy is just a bit of a problem that has been put down and then i be
hold it in the final line
oh just choked out of time i mean they had to two players up as a 5v3
and they just kind of fumbled around in the dark and didn't know what they wanted to do
look obviously Goya yes it's gonna be an issue but you've got two extra players
could surely we could utilize them somewhere else
it's a bit of a weird one
I mean we're in we're in weird stage today I think for L.I.P. yes they've done I think a good job
that's being able to go and waste a bit of time, you know, even as much as what, you know, fantasy didn't really do much on that room.
I guess you still waste it some time, but typically that doesn't define a round winner or round loss.
We've seen teams move much quicker of last time than the position I had ever had.
becomes a little bit awkward in terms of obviously you know what do they need to
do for that final hurdle right for the compliments paid to how aggressively they
swung back in there when they hit in you know objectively more walls though
there's more solid that they had to try and break through in the final thing it
is just the divide of two big walls and they couldn't quite seemingly find the
confidence and you wonder if it is that balance of course if the fact that the
first approach onto the first site was in effect they just had the single target I could focus on
here maybe too much spoilt for choice too many chefs around the kitchen it's always tougher
to gauge when you're inside but still they're keeping the engagements close and violent
and towards the tertiary here and this was the site that I sort of talked about of the limitations
of the smoke the play against it now they've still obviously got the sense they've got all the shields
in the world. I do wonder if Monty might be a bit of a removal but then they'll
just obviously move on to the others. That's the sort of change of the fact
that you're limiting this smoke game. But it does mean for my money, INTZ, they're
gonna have to pay a bit of attention towards that verticality. We're thinking
of force the fight or not. It doesn't seem like they want to. It's a bit of a
risk if NIP are paying attention.
I mean happy enough to play it slow which you'll overly hate whenever it comes to the
form side.
As long as you can just try and prioritise that plant, a minute and a half and you typically
won't see operators like Goi will be brought here because you don't really get that much
value out of it apart from the one you can place in the door but it's very quickly burned
early and nine times out of ten so yeah, I don't hate it massively here for a mine
TZ and yeah, it's just pretty typical using the sense shield gets in the right position means it can't be shot and
It should be a bit of a freebie. Oh the smoke doesn't quite land where they want it to it's a post plant situation
It weren't quite able to find the connection there with where the plant was going down. It was a good balance
I rolled the smoke one way drove to the left and well now
I can almost another five versus five both plan
I'm not sure when the smoke died out close it was the actual plant timer itself, but it was
Really pretty direct. There's a direct fight around the side
They can't quite get themselves through immediately to stack up one goes down
But there's another round on the corner for legacy to interact with the Monty
He's been beating up inside the site as the timer ticks to 10 seconds. He's doing the roll he needs to the support comes from legacy
A, I, and C, Zed. How do you get themselves a second?
As easy as you like. Where have we seen that before? Just the sense was go up.
Monthly walks in, puts the shield on his back. What can you do?
Simple. Simple stuff.
Oh, NIP, a little bit stunned.
I'm beginning to eat my words.
I think I have said that NIP really good in this map.
It made it pretty quick.
They're having big issues.
Yeah.
It's a good thing that we did say.
We think Ante's has a good side.
I think that's important.
We did say they're a good side.
I mean they're having the time out right they're having their conversation
Trying to see what's gone a bit wrong here. It's early on and said I ain't he said like attack
It's not good for them demo. It's
Half of the percentage of NIP's attack their best side and they still got to get to it, but still
What is being shown here by I ain't he said is I
mean
statistically a step up now I guess from your perspective obviously you were talking of the prayers of this roster before they were able to sort of show it with match wins
Is this elements that you saw coming together? Is it is it finally landing for them?
Or is it just they've come in and hit this one better than they have at all?
I think I've progressively gotten better as the stages went on, you know and I
Do look at them and you kind of look at their
opening two days
I think maybe was a false sense that we had because they got beat seven free by liquid
They got be seven free by fury, yeah
Then again, just listen to the names I said think of those teams
Those are the two teams that are trying to get in towards the top two positions
And then for IZZ, I think they slowly got them better. They were better against Sliden play day free
They were able to get a point against black dragons. Yes, they got cream by face
But he doesn't get cream by face that happens to everyone then they have the opposite they beat flux with W7 M
You know they have gotten better as time has went on in this stage and now this is maybe where they've really kicked it in the
Overdrive their head their stride and they are starting to knock off some of these big sides and hey if they can upset an IP
Is a valuable three points for the side?
Yes, in hopes that they could maybe try and get themselves in towards play of contention get themselves in the top six
Don't forget relegations of fame
Yeah, that's the sort of ominous thing about this region and how good it is is you could still be a fantastic team, but if you're not clear then you could be a fantastic team in tier 2.
And then to have to go against the fantastic teams there to fight back.
90z, was there any of their response after this time out?
Obviously they had success here last time, seems like a different approach don't they?
I hate this wall being opened up, I just don't like the right side one, I just think that
players can just walk in and pinch and you can't escape and it's happened again, I mean
fantasy couldn't even put up a fight and then now you've also opened up that left side wall
and now your team can't play in towards mezz.
Just don't like that site setup.
That's just a personal thing.
If you don't have any what agrees or disagrees,
I understand that the pros, but I don't know.
I don't, it's the first time I've ever seen sites do it.
Typically that wall's usually double reinforced
and then you have the Izami playing it.
But yeah, just gives a free BOI, fancy gone.
And we know how much of a nuisance
that the key buyers can supply in towards the office,
play them in behind the table, in behind the desk.
So, yep, kind of a gifted pick.
Hicks almost had the finder and the player repelling up,
but not gonna be the case.
And now for NIP, they set a man down,
but likely I think for NIP, once again,
I think 90s heads, taking their time, you know?
And there's still a lot to check, I sat in the back.
Well, there's the sneak in and there's the knock back out.
The worst person to go toe to toe when he's being cooked alive inside, but it's a janker
doing everything that it needs to.
Now the three versus two, the failure to land inside all of that.
The breach on the wall still needs to come together because it's a bit pity points right
now with whatever pressure was put back against it.
That is not a passable route.
You can see that legacies can have to rotate over the top.
They need to get the kit, but look on the far side.
Somebody's gone behind him on towards the window.
Will they get him?
From the sky bridge, they're gonna make a bit of noise.
Draw some focus, 20 seconds.
Whatever makes things a-
Woo-hoo-hoo-hoo!
Oh, my.
Premonition.
You know, that happened in life for four, 10 seconds.
Two versus two, but they've still got a plant.
That's the problem, they're gonna hold on.
And we'll smoke canisters,
and he can't quite win out the must win fight.
It's the air jab rotates round, drives their way up in a post-plant, oooh, avoids the first
engagement.
What just runs into the second?
I guess a little bit lost in the source there demo.
Yeah, he just sprints into the angle he got shot from previously.
But a weird one.
Wow, I mean what around that was though?
NIP just hold just holding on I mean that the chunk of burning that blitz alive my words
it doesn't feel like it's too too this is a 90s that I've kind of been on top for the majority
of this game. The LIP is still sat there for two rounds.
It's just, again, I think it's the mood of the day. There's an energy of the day that
is very explosive and very sort of driven, right, into wards every other team, every
engagement. It's never felt like there's a round that has been handily wanted. It's
I've never really felt like there's been a map that's obviously going to handle the one.
Something's in the sort of vibes today.
It's the power of the World Cup.
Well, they do play tomorrow, Brazil is.
Don't think, well, some of these, yeah, they will actually be playing tomorrow, but there's also the Brazil theme who plays.
So we've got double helping of Brazil tomorrow and whatever way you want to watch it
So
NIP we go back down here. I mean, I wouldn't say they were overly convincing the last time they were in the basement. I
mean, I think I had a five on three advantage and they lost due to
negligence of time so it was
very strange one I wonder if things are going to be a little bit different I mean
straight away angels as in popping gold immediately in the site they're not
having that risk again
they've obviously still got the chance at playing them round
look at me obviously right you know I've already talked about her a huge amount
she's shown up a couple of times to this game but there was a point that
started the season where she was in everything she was the nightmare and
then she sort of faded away and obviously there's been a change just
towards the game but there's also just a split of maybe people got wise to how
she shows up there's no a near as feared as she once was
try and make some noise draw some attention you can see that apps is
hoping he gets a lucky gift here with how close and how sneaky he's been but he doesn't want to
ever extend. He gets caught out and if he gets sort of shut down by somebody maybe rotating
back towards the site they get an awareness of him what they're gonna take it.
And time is dwindling here and there's still players upstairs which have not been dealt
with.
Hates is happy enough to let that phone call explode and then he can't get called again.
And I just fear that the same thing may be happening again here.
90 Zed look as though they're going to be stalled out. There's still smokes that they have to go through
I mean for these I n t zed players obviously
It's gonna be a split-take players coming from tops and annals or in towards boiler of these boiler stairs players
If they're stalled out of this smoke
Players in the backside just have to sit and wait and that could cost them
I'm not gonna have the timing that they want to have and finally last smoke is gonna be used but not checking the close left
corner
90 Z it began felt here. There's also denari traps. He has to deal with it's gonna be a TV free
But here comes hates the player who's upstairs the whole time
Are they planting are they planting the smoke goes down angels he has to stick this they've just got to catch the plan
So and all fish in a barrel, baby
The one thing they couldn't quite go to smoke can be quite good either and I think they stopped the trade of rounds
It's just time again, isn't it? It's the same thing. Just stalled out, massively.
I'm really surprised that they went for a mirror ban. Whenever a boy or a smoke, I think
would have done them wonders. I think it was obvious from the second round that, yeah,
they were struggling for time.
Instead, you know, they went for a mirror and oh, yes,
I think mirror is okay for holding in towards tables.
It can make the breach a little bit tricky in that thought
floor, maybe have it in towards a mid floor extension
for your basement holes.
Yeah, I get it, but shouldn't if you look at the bigger
picture, don't think mirror was ever an issue for those
first two rounds, I think it has been down to the smoke
and the Goyas, which has been more of a nightmare for them.
Well, can I say, we'll force our hand into the bunt and look, this was probably the most
decisive round I think we've had, where I did a just walked in plant, simple, very vanilla
I would say attack, but it worked well, you know vanilla is a classic, you can't beat
vanilla, well, well, I mean, you know, nobody should know but vanilla is like, who could
complain about vanilla you know it's the most sold ice cream flavor for a reason
is it actually I have like yeah I don't know but I honestly I'm gonna have a
back myself here I would say that's true all right wait there okay I don't wait
If they leave this half on a 4-2, you'd feel a little bit in some ways hard done by them because of how well they've played, how close they've gone it, but in the same sort of breath, they have still been able to pull two attacks on towards this map, right?
They've still been able to make a bit of a distance on the top half to sort of attack against a great team, getting two rounds, keeping things as competitive, and also, might we note, pulling out NIPs, finally, no longer have that conversation.
So if things start going away from them on the attack side, well, tough.
You just have to sort of grin in there and try and beat it.
Hmm. I don't know if I'm a fan of this, so.
RNTZ gonna go for the clear.
Rather than the black tape that worked so well for them previously,
they're gonna try and go for a bit of a fight.
Now the only way I have is doing this at waste time.
time and we know that their side already struggles on the time management side of things and like
two minutes gone what have they really done
oh my why do i speak why do you never mind i do speak you do speak this is why you speak it is a
Host plant.
They planted?
Yeah. Where?
What?
Inside the site.
Right on the side of the breach.
Is that the second right on the breach part?
Jump from the breach again.
Jump from the breach, got the plant and the chaos.
Waiting for them to loop their way out.
I mean, well aware of it. The solace is there, but there is the Daemons apart.
Who's watching the Daemons becomes that question.
Ooh, Pino gets one, Hades gets one, it's just down.
to the play here of raps and he's gonna pull back 14 seconds hates is gonna hold
on they've got to try and lock this in he's trusting Pino with his life and
it's good safe hands they get themselves that four two a half they get
themselves that sort of solid held position we get ourselves a wonderful
insight from our desk we're gonna get you a lesson into cooking here with these
two teams here I think if you take a knife and you cut these rounds and have
Anywhere in the point you get to very clear different parts of the half it starts in many of these with I am easy
Great job. Great strategy is looking good. And then somehow Leo
Some one on the side of NIP absolutely steps up and just gets the job done
No, I mean never not last round. They do everything good. Yeah, I know they didn't like the full clear
But actually like the bravery of of going with a different take than the one that worked
I look I like when it an ideal he's confident enough to call a different take and and showing that this team has that
They clear everything, they get them an advantage.
In the end, it's fine, so 3-3.
The distraction up top allows for the plan downstairs.
They have everything and they lose it yet.
Let's take a look first at how empty the displaying.
Let's take a look at how they've been able to attack
some of these rounds really well.
I think that's the main thing.
They are doing an incredible job so far
at the attacks I feel like.
And overall, I think it's two different things, right?
It's the ability to get the opening kills.
It's the ability to win the important 2v1s.
It's initially getting the right control.
In this one here, they get a 5v3 advantage
by isolating players because an NIP is completely left off.
And on the last round three as well,
it's a perfect direct take.
On the same bomb site that we just saw,
the bank bomb site, sense wall,
the Monti gets in a position where he cannot get shot
by the solist, the solist is distracted.
Like everything is played well, the cover is there,
so they get the kill on a smoke, like everything is good and well.
And then you look at the side of an IP,
and their ability, especially with Hates and Pinot,
to have anchors that are absolutely incredible
in the most critical parts of the round.
Only 15 seconds left, they win the round here.
Only seven seconds left, they manage to clutch
and go in with the 2v1.
Evan post plant here.
And the last round was a post plant as well.
And it's basically experience on the side of an IP.
They're super strong anchors,
able to play exactly where they need to be, and get the most important kills.
And I just feel back for NZed, because right now it's 4-2, but it should be at least 4-2
for NZed.
Yeah, especially given the attacks on Lair, could be the less favorable side going in
here.
It's the two players that we talked about, isn't it?
It's Legacy starting off around really well, he's doing stuff for his team very well, and
then H8 in so many of these rounds.
He's the best performing player on the SAO for a reason, really, really toward these
rounds around here but for NIP of course you know going into this they uh they want to get these
breaches open it seems with the bends that they have been been going for. INZ won't have anything
with the with the ace and the montane. NIP it doesn't seem to be a very tough ask for them to
clear out this match. Only three rounds is needed to get the full three points here as well so see
how does second half turns out?
Well at this point the pressure as it reached a peak will we for the first
time have a game sort of go the fundamental way we assumed it would
based on the team statistics can NIP
saw themselves higher up the board and really put the pressure on whoever loses
in the showdown that follows this is our game of the day or
an INTZ. Keep dreaming that impossible dream. Keep beating the impossible to beat teams here.
They had themselves off to a solid start. They still have their time out. They've been able
to put the pressure back in. Obviously, you've had legacy and angels have a really, really good
impact so far. SDK and Raps playing their sort of support roles haven't had the need to be on
the other side. The wizard all out of spells seemingly needs a little bit of a long rest.
This might be a chance on the snake to feed and filter that info.
One of the smoke has the denial for INTZ, so for NIP, it will give them a lot more time
than I'm sure they'll probably be used to, no Tachanka, which is really a kind of mainstay
operator that we expect to see on the defense, on this site, time and time again, but not
going to be the case.
Can I pay?
Obviously, if that wild card operator pick up the glass, how are you going to support
that?
I mean, there is only two smokes from Pino.
That's it.
That's the only value that he's going to get with his gadget is with his own util.
I'm not going to be combed with other smoke operators that we see be used such as Capitale.
NIP wanted to play this by the book.
I also feel as though maybe lacking about a hard breach too.
I mean just a Habana for the site.
This seems pretty low.
I was going to say there's a lot of Habana pellets put on the sort of main wall on the
other side as well right.
They've got themselves that fine on towards that mirror window but if they just pop the
mirror window and threw some explosives out there then they were down to just six yeah try and breach
that and it's just and try to work out how they want to approach this and they're going back over
towards op so default seems to be the mo but today most underneath they've got lies on towards the
door on the opposite side of top green they're looking on maybe for a fight somewhere but nothing
is given here and now
walk could approach yeah kill oriented no like that's kind of what they're
after with the with the dope could be the solosnate and the danos
well they got a kill there's the smoke going on the back end and
well that just leaves C4 as denial so that weird balance you told me we
talked about before the cost has now come in but where are they gonna try and
get this kid is they're still so spread out 30 seconds there goes the player
with the kit outside the breach that they opened and now what do they do? Do they try and rotate
round? Do they go all the way towards that breach itself? Who are they going to step in? There's
one. There's one traded right back in on towards Arthur. It's Pino now getting a kill. It is just
a kill-oriented drive through it. If they can't quite land it, well, they're not going to land
around. Hades has got a close fight here on his left-hand side. Does he expect it? Not quickly
enough. The glass is going to get some retribution eight seconds here. One versus one. Not for long.
great repositioning there and NIP. I'm quite able to find our attack driven attack.
Yeah, NIP. Obviously wanting to play a little bit more a quick step action, trying to just force
in a lot of information, play it off, can lack a hard breach, not really used to in that top floor,
and especially whenever, like I mentioned, I didn't bring a whole lot of utility. Like if you kind of
I played that the default way of opening up the walls,
working tables, working in towards the main breach.
I think NIP would have had a really easy time with it.
I think that kind of split-orientated stylistic
is really good if you know you're up against a lot
of plant denial, like the Dachanka, like the smoke,
because you're then obviously gonna be fighting operators
like the Dachanka.
So I think it is a case of it's a lineup,
but for the incorrect defense,
That's what it kind of felt like to me.
So NIP has that first attack.
Just look through their fingers,
but they will get another go now on the basement side.
90Z, just the go as their form of plant denial.
I mean, you got a lot of traps here.
You got three trap operators.
I've also got a solace.
It just screams you're gonna be rooming heavy
in towards that mid floor.
You're gonna be having the solace
for a better plant denial too.
If they try and walk into site,
You can use the solace impact above, stop the plants from happening.
This is going to have to be one big old room clear, I think, here from NIP, or maybe they
can just try and move really deep and avoid that solace altogether.
We'll see.
You can see you're sort of cautious about where this first engagement is going to try
and head itself in.
As I said before, a couple of INTZ players, I think, quite been able to get on the ground
running in the opening half in here that's an SDK I found a couple of kills
and and throw themselves into a slightly better position Wizards also got
himself one as well turn of the half and the turn of fates and forces but a bit of
a long wait here and IP they're not they're not quick to it you can sort of
say that about them for some of the rounds that we've had today instead well
maybe I spoke too soon here demo the Raridor goes up damages being done to
with wizard and fantasy and fantasy is almost entirely bled on the other end but they're
inside the site they're gonna try and slip their way on past the verticality it went
through a goya fire that was the damage and it was meant to slow them down but it has
sort of given them access and now you can see the scramble on the second story they're
trying to find out exactly where the watch is going down the smoke canister tucked in
towards the corner there goes wizard but the plot should get secured here because nobody's
able to lock down Bersetto and they can't even lock down that killed themselves a post
That wizard is still standing, I don't know, but his fantasy spins around on a dime, SDK is found next, and
all the two remaining players on a single hatch
Anti-Z, but full faith in the watch from above, but unfortunately for them, and I pee they are not scared of fire
Face of bloom will go down. It'll just force Peseto closer
So this point 15 seconds, I think find ourselves here and I be bouncing back
Yeah, I pay obviously during their due diligence
Checking saying okay a lot of people in towards that mid floor not as many in the site rush deep
I think they've rushed it
They've been able to pick up the kills that they've needed to this game site control
They get the plant off and at that point
90s air thinking how have we let them in? You know, we've so many players upstairs
which haven't watched and don't forget what that was does a flawless. I mean from all accounts,
a poor round from 90s air and I think quite right call the timeout not only was your own seat bad,
you give NIP once again the two run advantage.
I mean, it's everything NIP needs to keep doing right? They just need to make sure that they can
respond technically at this point if they can sort of lock down that site twice as they've done it
so strong there I mean it was a fantastic read of a defense they went we can send it they sent it
and they found out it was pleasantly easy to post but then you can see them actively running
the numbers inside the site as well they didn't just hit the site and panic they got over that
first hurdle and then start trying to weigh up where I was safe where could be seen I could be
watch plant position wasn't the most out there it wasn't anything too insane but at the same time
they didn't just throw themselves into the sort of gamble of we have to make this all land immediately
now as we go on to a site that is often harder sort of get yourself locked in as a defender and
often similar with the verticality i'm curious what kind of approach we're gonna get here from
nip it's been a timeout sometimes attack teams when they're on the benefit of those will just throw
themselves in because why not change the mold why don't make them confused why
not surprise them or maybe they'll just go for a slightly different avenue the
fact they've got like some board in the sense it paints a very particular picture
the gridlock and the nomad as well and this might be a pretty standard approach
here and there's gonna be a lot of work to be done by those players above
of especially the smoke.
There we go.
And two bombs that I haven't seen from INTZ,
don't really know what to expect.
See from NIP's perspective.
Yep, sense in the shield.
That's usually all you kind of need for this site.
lack of solace is probably the big worry I think you have to admit from the side of INTZ
so being able to spot where the diffuser is being planted that's going to be the tricky thing
to lack of solace might be a really interest and actually taken above they're going to use the
double flank protection using the nomad using the grid blocks stopping the retake which I think is
inevitable you know if you're confident you're going to get the plant down what was that what was
What is that? Oh, they've used the sense of hope hoping that it would stop the angles.
But no, fantasies just sacrificed themselves.
It hasn't worked. I think there's a lesson learned. I mean, they still have good luck to try and limit those sort of plays, but now they don't have fantasy.
They're going to have to try and make this execute work. It's a bit of a sticky execute, especially when you have a man disadvantage, because now you can't quite watch everything.
You can't quite watch all the angles that they want you can see the nip still spread out
The ammo of their approach is one where they're gonna make sure they have appearances on all the angles and
This could be one the shield wants to slip their way through this way is watching forward and back
But hate is able to get the first SDK
Oh, he's down levels things up now
What a work for wraps to be watching you still in this sort of danger man spot
There's all the ADS is around in this also a couple of my discs of his own design
There's the shield swings around this corner or does it there's gonna be the first bounce
There's the catch second follow-through we'll get into what's that you can just keep dishing
It's a great utility denial
They're gonna have to try and send themselves in here a bit aggressively everything pops on the opposite end and he's in oh
And he's out immediately as a sad Arthur. That's gonna be the important man here. Demo
Yeah removes a player in the bomb site. I can rightly just walk into the other side
No senses though. That's maybe the issue still have the smokes never mind the sense
I actually gonna be reactivated and try and walk in but it's a shield and that's always
the problem it's the shield now this is really top fire he has to try and land a foot or
something but no he's not gonna be able to make it out just stands in a red maid legacy
what are you doing okay I pay able to get the plant now it's a 2v2 I gotta know that
grenade with it from the breach outside lobbed the grenade up to the second
story to hit that man are you kidding me I mean he risked it right he risked it
all to try and stop that plant being confirmed because that is the end of
Yeah.
Pino's gone up there.
That's the drive right in the spray round.
NIP.
How have they done that?
My words.
NIP obviously caught in a position
where their ideal plant position was actually coming in
through the pillar walls.
then planting the smoke, toxic canister obviously gets dished out in return, stops that plant
from happening.
Yeah.
He then go back to the more traditional way of walking in and getting that shield in the
perfect position.
And that's what all comes down to, it's getting the shield into that spot because trying to
kill a guy is so difficult whenever there's about a million different things going on
inside your head.
You know, and I think that was certainly a case there for Legacy where it was so focused
trying to find a limb of the blitz that he didn't even register that he
He's standing on the grenade.
It was the full risk. And am I crazy? Was that the line up? Was that grenade from outside?
I don't know. We'll need the VR for that.
Because it cut back to him there in that position. And I'm pretty sure he was the one, but I might have just...
Otherwise, or...
Reminds me of the old days of depth charge grenades.
So good at the timing on those I mean
Again, I again Leo love this one. It's it's the lymph made
Lymph made Leo did he love he loves the lymph needs. Yeah
So taking back the email the other day. I wonder what Leo's favorite ice cream is
I wonder if he also loves vanilla. I also heard Leo used the term battered again today
He actually loves that one as well. He's yeah, he loves he loves a battery
It's like when you socialize a cat. Like we're really teaching him new things. We're getting him out of there
All these the biggest culprits for let's see the words all he teaches them. Yeah, I wish they just made stuff up
Yeah
Another is the most boring favorite ice cream favor says Leo well he's made his stance clear
is your is it it's not your favorite is your favorite isn't it? no. mint chocolate chip.
right. I know you. but you didn't. you forced me to tell that. no yeah but you talked a lot about
vanilla. I mean you got the new anyway. Ate's has killed SDK after obviously Wizard has been
got again. Is it really obviously kind of live on towards the attack? To be fair he often does but
here sort of just right now whoa! I was going to say riding the sort of worry of
INDZ but that's going to be the main worrying thing. Hates 14 and 4 and that kill is a sort of
explanation is how. Then you look to Pino 13 and 3 between the pair of them and an absolutely mega
map. Everything that we say that maybe the other players have shown up a bit more, those
two players have just continually shown up. What can we do now? It's a one man death,
certainly taking risky positions. I hope that he can try and get an early take here, just
on towards the sledge maybe as soon as he goes for the break, swing around on the back
of it and you don't know. Becerro's finding a new place to play. We have time here, Demo.
They're just figuring out and they want to try and finish this. Still two tracks, still
two B canisters too. So Util is there in abundance. There's going to be this a chancler, that's
what's going to play spoiler if anything. Arthur just keeps himself alive and just keep
lane the time. That is key. Oh, what a dash there from Pito makes that divide across the
door and gets himself out in a position where he can try and assist this plant going down.
Nate goes in to try and remove the deployable shield. He's still got hate downstairs and
this is nice. Use them to damage. Subtract the position up to the chanker. Well, what
a play from Raps drops the hatch to assist his teammate.
Oh, that cross fight over the top. It suddenly gives INTZ the man advantage after the chanker
How useful they are on this site and how useful they are right now Pino is being surrounded as percento's gonna try and make the
Plants sticks. He's got 10 seconds the team needs sort of force themselves together congeal a little bit. There's one there's the drop
There goes the to chanka two versus two
Paceto is that man to remove
They can try and isolate here
They've got themselves a bit surrounded onto the secondaries at dawn. Paceto takes a bit of damage and goes down in the same second
I need to get big risk to one versus ones big payout round win
Oh, 3v4 as well on top of that. I need to said staying alive. I have to credit wraps
Made the best decision he could have made
Yeah, and IP knew what they wanted to do
Go traditional go try and play plant or in Tennessee focus and getting the plant down
What's the biggest obstacle that you have that the chank is sitting in the back of the site?
What do you have? You have an extra man. Who is that extra man? It's a Deimos. What can the Deimos do?
Track out that to Chanky. What can the Chanky then no longer do?
Sit still with his line-ups and deny the plan. He has to move. He has to obviously put his gun to fight against the Deimos.
If they had let that Deimos do his thing, the Chanky would never have been in position to slow that down.
Now look, at the same time,
even with that kill,
NIP still find a way of getting that diffuse down and then it just comes down to just a bit of individual brilliance
You have two individuals winning 1v1 engagements
Overall NIP I like the idea of you know, what they want to do in that for v3
But 90s it able to stop it bring it back into the free v3 and you play for the retake
Not done yet just for what seemed like it was about to be
see the quick map of the day the one that has gone the way it's supposed to have gone
now it's back in right? immediately putting the pressure back in, Client Zed they're not
quite done just yet I mean they can't get themselves the full points that's that slow
down could still get themselves the pressures too.
Two of a total nine is going to be massive in the grand scheme of things, especially when the other teams around them have already lost today.
Their chance, I mean, I think naturally just based on how Black Dragons lost, they've already jumped up at least one spot because of round difference.
And the team that they beat, Fluxy W7M, they won't quite be able to catch up to them.
There will just be one point behind them.
Well, 90z, they've got themselves a bit of time, and they keep it going, push us into
overtime.
Two rounds away, it's doable.
really outside of Pino and Hates the other three haven't had a good game
I mean the kill spread just isn't really there what a shot from SDK right into
the head top of wizards very quickly and IP they lost a lot of men in the first
half they have squared off and this is just a fight to the death and towards
There's mid four roamers versus roam hunters, and oh, it's NIP.
Still on top.
Even though Arthur, Lizzie will find hate.
It's a 1v2 now, and while he's not on the site,
and the other few players just going to try and make
all that ground that he's left, but he's actually
going to try and beat them to the road
to have a deagle, Arthur.
Ah, how does he make that happen?
It's a 1v1.
What is this round?
50 seconds left.
Blackbeard going for a plant. Oh, the dig is gonna sort of do the distance. He's trying to make it all the way
Pops a couple of shots pulls out a keeper for a split second and he's getting himself a safe route
But is this really where you want to be? He's obviously prepared an escape
If the shield gets close he's baiting time and the shield is watching and waiting
How close are you gonna get there's the hit. Oh, he's baited it perfectly into one
Oh!
Oh, no!
Clip your ship, it's not the play of the week.
Oh, my, where's the Deagle?
As well.
Everybody had the shotgun.
He's a shotgun in that environment.
He just pulled out the pistol.
Oh, my.
What a Scooby-Doo looking around that walls, though.
All the action away from the site.
Oh, I mean, that was just, it was a blood first battle,
wasn't it?
Just everyone wanting to get kills in that mid-floor.
And then the 1v3, the cherry on top.
NIP.
This game is slipping away from them.
90s head, one round away from getting us into overtime.
Oh my goodness now look
Function briefing has been won by an IP before
So for INTZ need to win a site that they've failed on the last time
I mean this is your x is weird. I mean that's it today. This playday is a weird playday
day. Strange, strange weekend. It really makes things sort of, in some ways it makes things
spicy for tomorrow but if you were to look at the overarching level of results, right,
lab getting three points against Black Dragons, yeah kinda tracks. Plus three points against
Imperials, yeah kinda tracks. This could still end with an IP getting three points against
INTZ and you'd look at it and you'd be like yeah kinda tracks but none of the games have
played out in the way that you expect them. All of them could have gone either way.
And this would not even finish yet, right?
INTZ. From where they were, the two round deficit to clawing things back.
As I said before, they cannot get the full sort of points on this.
From the team that really, really struggled in those opening sort of
playdays, 3 rounds against Liquid, 3 rounds against Fioria, 4 against Loud
here they are, fighting fithily back
and the breach, once awards
you know and hates it again, I mean the fact that they've broken 30 between the pair of them
it says a lot about how NIP is favored and maybe that sort of top heavy build is something that's
toppled over a little bit
they just can't send themselves in
clashing a bit of a sticky position hit by an air job as well
but how have they done that?
don't know
just about gets there and the other flame goes in
doesn't touch him it does this time takes a bit of take damage
has to try and make the divide
how has he been able to get across to Pillar?
was he still alive? And with a kill? My brain's malfunctioning here.
And those wizards. Now they have that man advantage. The clash is still alive, obviously,
not for very long. Finally. They get one. Arthur, the smoke caught out on the verticality. Huge,
huge bodies take out this equation now because you think, well, what do they have to stop this plant?
on the C4. It could try and sort of deliver down towards the player underneath and otherwise
it's just watching and waiting for the plant itself. 40 seconds though there goes fantasy
angels. Catch them on the swing round. All of the blinds come through and this time there's
no grenade stopping him. Stop it. A four versus one demo. We've had a couple of seven fives.
We might be about to hurt him to our first overtime of the day. There's a fight. He
You know, he's a brilliant day so far. He's looking to try and take care of two other players that have had pretty brilliant days themselves
And he's got to go right down the middle of them, but he can't legacy swings on the audio and we are going to overtime
What an adaptation
INTZ what was the problem the last time they went there?
The blitz rushing through the site and getting into that plant position with the shield knows back
What did I just see?
They have placed a piece of barbed wire on that bunk.
So as the Blitz runs through the try and get into his safe position, he can't be killed then.
He gets hit by barbed wire, he's slowed, and it gives Warden enough time to react and kill him.
Genius.
Into overtime.
NIP? They're already obviously they've sort of got themselves qualified and they can still pull this one in the wind.
The points are in some ways less precious to them, but the fact that the other teams above them, both of them,
ahead to head today means that this could have been their day to leapfrog and not guarantee a top two, but really make a statement for it now instead.
They have to accept partial points, win or lose.
Then you look towards the sort of recent swing of rounds that's what 3 in a row for
INTZ, whilst they're on the death knell, whilst they're in that 6-3 position, they're
staying on their defense, they have that momentum working to their favourite, or remember by
the translation of that, that means that they did a complete rotate, they hit master office,
they hit lab, they hit bunks, now they can go back to any of those, they can keep themselves
rotating around on sites they have already won. Start here. Pressure on towards ups.
We'll see with the sort of clutches that we've had out and played out this one came down to a
two versus two but it was sort of isolated as two one versus one engagements right and the sort of
dying throws. NIP were able to make a plant land and legacy swung back around on the engagement on
that as the one took the other side. Here will there be something a bit more direct from NIP?
They've got a wide mix of options. They've obviously got the glass that they can try and send in.
It was the thing I talked about with their band, so they limited that style of play.
Like they banned the glass, they banned the cabaret out, they banned that element of having fun.
The reveal of Goya underneath might be fun for somebody to try and hunt SDK.
It's been the site that NIP have struggled with the most.
Outfloor has been a stronghold that TZ and a lot of NIP, what are they going to do differently?
It seems to be that Cheese Magic with that glass will be supported with another smoke
operator in the form of the setter and the blitz, it's going to be a green take.
is different than what we've seen previously.
I wonder if they're going to try and go for the plant
where you try and cross the room and end
behind one of the little half holes
that you have, one of those display units.
How do I and TZ want to play about this?
Because by now, they should know where
NIP are looking to plant, where they're pushing in from.
It's not going to be traditional, in towards stables.
It's going to be the green side.
How do they play around it?
what is going to be their approach and oh no that's not what you don't want to lose
yeah jango's the first to go is always a bit of a nightmare they might not forget him back up
though based on the position there was no one that could cement the kill in fact they have and
they've somehow slipped their way across with the kill in the middle of it there goes pino
there goes the glass there goes the end of Arthur but it's traded out because angels aggressively
steps in look at the positioning they've retaken here they sort of said you can have a up fine but
We're going to take the Skybridge back.
In fact, no, we're going to battle over right and stand and slip away back in.
We're in another weird engagement, but now it's a one versus three.
Hates can't make it.
I and TZ four rounds in a row.
And they're winning.
They haven't led.
At all in this game, they've always been behind.
Seven, six.
What has happened to NIP on their attacks?
They just can't get anything right.
INTZ are pulling out a blinder here in the defense.
I have no words.
Obviously, NIP, they've tried something different
than what they've done previously.
They went heavy on the green assault.
They've tried to bring in operas like the Blitz and the Glass,
but INTZ are not giving away anything.
They're fighting back.
They're winning engagements.
Look at the kill spread. It's Pino and hates in that set and again, which has had 13 rounds
Fantasy only getting six wizard
Only getting six and beset with five is not good enough at this point and that's what's costing them
If you lose Pino you lose hates. There's nobody else putting in a shift
90 Zed it looks a lot healthier. You've got three players on double digits
that's the difference players are stepping up now we see another switch
NIP back in the defense it's been a while boys this has been your preferred half
but I make the argument as well I don't think NIP looked great on their
defensive side and INTZ were their own worst enemies it was timing more
than anything and I wonder if time is gonna be another factor the Goya was in
Again, this was such a nightmare the INTZ just couldn't get past. They have the twitch
The angel needs to be quick and zapping away all of those goya canisters and good time
Need to breathe we all need to breathe
Insta they've been holding the breath for four rounds
There's a six to three now. It's a seven to six
I guess it's the sort of statement or principle of when I talk about how one of these teams
coming into this game was the best attacking team in the league, one of them was the worst.
And yet either of them has really been able to get the formula throughout this and you
know you expect with how things have gone for this to bounce us back into another INTZ
defense where they probably be very handy pushing it towards the end still
plays later with the momentum I and he's had have been able to build here the
fact that they've gone from in some ways maybe the end of their chances the end
of their hopes at getting into playoffs to here massive they can just get one
One more point. One more round. The tracks come together, raps.
I'm just trying to wrap this away down, but caught out by the barbed wire.
The slow allows the player to escape, because it's got back towards the side itself,
and, well, it actually hates that almost suffers.
Very sure. Oh, it was the exploding pipe.
Yep, yep, yep.
All fire, which is ironic, considering the operator that is on.
So, yeah, HATES, well, at least the phone is gone, so you don't have to worry about being called again, but it's HP, not favourable.
And right now for INTZ, it is obvious. The take they're going to go for, it's going to be direct straight ahead through the sight doors, and Angelz is swept his way in.
Binds HATES, and now he has sight control, a second for him!
I mean now before the all three versus to the Spray connects drops SDK
Paceto doing a lot of work and the eyes will be on but they're gonna try and get
the plant in the meantime the shield on the back no they pull off they rotate
round that they pull themselves away maybe not quite confident the echo
drone might have been the slow and the stem there looking towards the swing on
the fight but it's a trade out there's a quad for angels and that leaves now
legacy at Arthur. They push this one over the edge. Fantasy. He's going to run his way
past the grenade post plant situation. The C4 over the top won't quite net anything.
It's the spray round. They've got themselves the black bidges feeding all this information
towards legacy on the back line. They can play around with the shield itself. They've
got to try and drive in either side of the sort of mark, but it is an IRTZ map. NIP
have fallen to 5 rounds in a row.
Brian TZ without a doubt the best game I have seen so far in SLL split. I had everything.
You had seven rounds where there was a multi kills. You had a 1v3 in there. You had a lot
of plant oriented. It's easy to think from a kind of siege perspective. If you like to
the team. We're going to
move in. Get the plant down.
Hold hold the plant has all of
that the comeback feeling the
underdog upset in the team at
the top. Have no words. I love
this game. Love it. Love this
game. Have no words. Neither do
I. Let's go desk. All right.
Big words. They're all big words.
So this was your favorite game
or the best game so far that
drew out of the performance and what I come back to from INTZ. We talked in great lengths
in the halftime show about how they already were deserving of more rounds on their attacks
and then luckily for them they pull through, they get to overtime and then close it out
there as well. You know, it was looking like and I think we're going to close this game
out but I feel like in these later rounds, round 11, round 12, what we saw from INTZ
was playing out these ones who were correctly making sure that they were getting these rounds
on the board, getting themselves into overtime, and honestly, Leo, two big wins now for INTZ,
a lot is possible.
There was a turning point in the game last week, I think. Then defeating Fluxo WCNM.
We're visionaries, by the way, because in the free game we said they are perfectly capable of beating
sub-big teams. We've said also that they did so by beating Fluxo WCNM. Why couldn't they do it
against NIP? And we also said in the half-time, they deserved the win already. In the half-time,
The halftime, they were the better team, although an AP was up 4-2,
realistically it should have been at least 4-2 for their side.
If you just take into account the amount of opening kills they got,
the amount of situations where they were in man advantage,
already in the attack side, they were dominating despite the score.
And when came defense, there was, yes, Brownton, but there was a clutch.
I think the 1v3 clutch really was the one thing that restarted the whole momentum
After Arthur did that, and then afterwards,
the rest of the team just stayed so well.
It goes to show that at the beginning, I think,
of the stage, we saw Legacy was the staple player on that team,
the one that was always consistent.
But you cannot win this game with a one-man army.
And I think that today, he had not only Legacy that went crazy,
you had Arthur with his incredible clutch,
and then Angel stepped up next to him.
Angels finally in a fighting position, finally can help out.
STK is still struggling, has been struggling,
every single playday, but after that,
the rest of the team, they all stepped up.
What a game, what a way to win this.
Honestly, against such a big team of NIP as well,
the one team that was so consistent
at making sure that even if it got closed,
they would win the matches.
They made it work against them,
and that honestly is insane, props to them for that.
Yeah, and think about the bigger picture here as well, right, for INTZ, two big wins now that puts them up on the scoreboard.
And then their final two games at a stage are going to be Los and Imperial, one theory will be in that very bottom team there.
I truly believe, you know, this is my first game that I have seen from INTZ working in the SAL, but I'm sorry to become a believer for this team.
You see big emotions. Yeah, you see big emotions as well on the player games.
about how much it means for these players to keep themselves alive in this fight for a playoffs here,
but just incredible. And I'm glad you mentioned it as well, not just Legacy, the one to step up here in this scenario,
but multiple players backing him up there, and like I said, these one-to-one's, winning them successfully.
Yeah, yeah, in critical moments as well. Angel's been crazy, by the way. In the last two rounds, he gets seven kills.
He triple killed a 4k in the last two rounds to close out the game.
In the most important moment, it wasn't over time that he got the seven kills out of ten possible.
So incredible play from him and goes to show that, you know, when we speak about the motion on the side of ANTZ,
it's not only that they managed to be one of these big teams from the top four.
It's the fact that they did so with the threat of relegation in their head,
because we're reaching the end of stage one.
They're almost halfway through the season and they were looking really dire, looking for points in the stage.
And so, doing this, managing to get two points against such a strong opponent,
not only does this build your confidence when you're going to face other teams,
but also this is going to help you a lot when you try to evolve ridigations,
you try to escape that spot, try to still make your players run possible.
What a game from Angels, three opening kills, three plants,
17 kills, including seven kills in the two most important rounds of the match in overtime.
That's a proper way to send off your winning against an IP.
Yeah, big overtime player here with that quad kill already as well.
I mean, that is just really pulling your steam through in rounds and moments when they need you most, when you're going into overtime,
especially with how much we were talking about the attacks starting going in their favor.
And then afterwards there is one player on the side of NIP that just has that incredible ferociousness to them that helps them win out the round.
and went out the round.
While this time round, it was Angels.
The tide was turned for the side of INTC.
And I would love to have a look at the updated settings
because we're talking about nine spot this,
nine spot that whatever.
No, INTC have now made it into the eighth spot.
And as you've been talking about the entire day so far,
look at that gap between all the teams
that have not yet made it into playoffs.
That comes, that we're halfway through the playday
and we're still looking at a six point gap.
That gap is not getting bigger.
And therefore for the teams at the very bottom,
It leaves hope, I guess, and hope could be interesting.
Yeah, and imagine if Imperial had managed to at least go over time against us, that would have been crazy.
It would have been even closer.
Like, we're really...
This is gonna make my head ache tonight,
and I'm gonna try to figure out what's the different scenarios,
who can qualify, how, based on tomorrow's playday.
Because at this point, there would be only six points left,
and maybe some teams can already confirm themselves for playoffs.
Either way, it's looking like SL would be very much like EML, where on the last week of group stage, we're going to see a lot of teams still unconfirmed from players on top floor.
The fact that NIP lost, by the way, maybe is resetting the chances for teams like Team Liquid, for example, to make sure they can get to the top four.
top four because mind you there is only what there is only seven points separating
team Liquid from NIP but Team Liquid still hasn't played today so they could
really catch up with them with a with a four points gap if they won today.
Yeah and especially given that they play against FW7M right, also really in that fight and around the same amount of points there on the leaderboard but for our next game I mean you've had some really really close games
two seven fives and over time I would like to direct our attention to the top of the
But we do have Fiora and FaZe, the two undefeated teams, go up against each other after the break.
We had to go to a party, to get the massacres,
and then we had to go to the gym.
Wow, you're kidding me.
Who was that?
Production.
Paul Berné.
He's the champion's record player.
Damn!
This is heavy.
Just a little bit of a joke.
This is the bad thing.
Let's see what she's got for us.
We have three players from SAW,
who are a mono-operator
and just fix their response.
This is Diz.
He's just going for this.
I like this one, I like Pox, which is a shield game, now he became a monobinded and I will also mention...
The operator's hand is awesome, the operator's hand is all flexible.
I like this one, I'm just a harmonious player, just a good player, that's it.
Which player is the most faithful of all?
Damn, you want to weigh it down, bro.
Man, the guy is faithful, he's too faithful, man.
There are many guys faithful, man.
I think I'll look for Flastry, man.
It was bad, Flastry, man.
You can fix the battery.
I don't know if I can fix it.
Which is the worst salt player?
Why?
It's heavy. It's ugly and heavy.
I think it's playing like this.
I think it's a strong one.
I don't know if it's my partner.
But it's playing.
This is my favorite.
I think I'll do it every day.
It's good.
It's good.
First time eating brexit on the bomb.
It has to be marked.
If it's marked, it's this one.
Yeah.
Winning the fuxx.
It has to be.
I know.
I mean, it's this one.
The head of the disco is not going to be marking because it's changing.
On Instagram?
Yeah, on Instagram.
Yeah, it's possible.
I think I'll do all the disco names there.
It's good.
While I'm at the 7th, we'll see.
I'll take it.
Man, taking the 7th is sad.
I think I'm not going to mark it.
I don't want to play in this game
You don't want to?
I don't want to
The bokeh situation is top, I would score
I think it's a good score
It's a good score
You give a score because you're losing
It's ugly
And the suicide strategy, who doesn't like it?
There are many
You can score
You can give a score
I don't know
Farmers League, Farmers League!
We're going to play Farmers League!
Farmers League, Farmers League!
And now eat grass
And our name has already fallen in the mud
Go to the pharmacy, call tomorrow
Leave a mark that comes here
And the sun shone
And now it's time to pee
If our league is bad
Imagine the good
There in Parmes League tomorrow
Let the map come to here
That the sun shined
And now it's just going to start
Hey guys, I'm here
But you want to say that this dress
Is the best league in the world
We're talking about Phyria and FaZe. They're finally going to face off against each other,
as they have not been able to do so since the reiteration of that Phyria lineup. In fact,
to further showcase this matchup, we had our Brazilian colleagues set up a beautiful piece
with everything that you need to know about this upcoming matchup.
Oh man, Kurt has been running his mouth again, hasn't he?
Now, if it was just that, we'd all be used to it by now, but the Furious Stars knows
exactly what's waiting for him, the league leaders, and not just any leaders, and I'll
Now see more, undefeated leaders!
So far, Faze have played 6 matches and walked away with 6 regulation wins, including last
weekend's Big Classic when Cyber and The Voice crushed Liquid 7-5.
As for our beloved Fofuria, they haven't exactly been showing mercy either.
They currently sit second in the standings with 6 wins from 6 matches as well, although
though one of those came in an overtime against a struggling Imperial side.
When it comes to the all-time head-to-head though, Faze have a clear edge since 2020.
These two teams have met 27 times.
But Faze taken 19 victories compared to just 8 for the Panthers.
That said, Fury fans don't have something to hold on to.
The most recent history tells a much closer story.
Throughout 2025, the teams faced each other 10 times, splitting the series right down
the middle with 5 wins apiece.
Interestingly enough, this will be their first meeting of 2026.
In other words, FACE have to yet face this revamped period roster.
Still, it's worth remembering that the last time they still spurted off last year's
SA-L Grand Final, it was FaZe who came out on top, winning the series 2-1.
Both FaZe and Furia have already locked in their playoff spots.
But don't let that fool you, Pride is on the line, so is that perfect record.
And those are two things the leader side is willing to give up.
So, who's finally going to make their first loss in the former league?
We're about to find out.
Stay tuned.
That's it for me.
that is exactly what this
matchup is about. The long
anticipated batch of these two
finally going up against each
other since the reiteration of
that furious roster. And of
course, one of these two teams
will have to get their first
loss in the SL. Will that be
furious? That's the big
question for this one. I mean,
when we're looking at this
matchup right and we're looking
at the bigger picture as well.
We only have two more play days.
Fury might have arguably more
difficult games or a lot of
They still play Flux W7M, they still play NIP, in regards to not even going on beaten, but fight for the top two as well.
This one is really important.
Yeah, I think most importantly, I try to look in top four for Feria.
I think for FaZe, it's a different story, but for Feria, it's really what they want to aim for.
You said it before, right? It's so important for the playoffs and so important for WC.
You only need to win one B03 to make it once for top four, and you have a second life.
a second life, should you lose the first BL3, you have a second one you can play against arguably
what should be a weaker opponent because that would be the fifth and sixth spot of the league.
So for Furia, taking any points from FaZe would make their life really easy and also alleviate
a bit of the pressure of having to win the games against stronger opponents later down the last
two playdays. I also think most importantly, it's a very important one mentally, right? Because
Because this team, they've not really tested themselves against the best and brightest of Brazil.
Because at kickoff, they were the first team to qualify, but they did not face-face.
And so this would be such a statement for them to be able to beat FaZe,
to be the first team to take down the flawless team.
And looking at the form from FaZe this year as well, it's almost flawless really.
Because like ever since winning SI, you might think that they hate to slam, they didn't.
Contrary to last year, they didn't hit a slump, they were, in my opinion, the best team in a position to beat DarkZero at personal exit in Major.
So like, they've not let themselves down at all, and I think that for Furia to beat that team, even though it's just to be a one, it would send a very strong message.
It would, especially, you know, given that we saw a good comeback from Furia, with the overtime they had against Imperial, they then beat Low at 7-2,
got some more resistance playing against Black Dragons, but still, you know, being here,
maximizing the points you can get from all of your six games to this point
is probably what they're going to care about at the end of the line, when it comes to their
results so far. Now, looking at this roster, there's one player in particular that we look to,
to carry that momentum today, to hopefully bring them that long awaited victory, and that is Laura.
Yeah, that is Laura. He's the best player on this roster, at his best rated player on this roster,
And the reason why we're showing him is to clearly show the resurgence of certain players
that were already amazing in their previous rosters, but then have went crazy since John
in Phyria.
I'm thinking of almost every player on that lineup.
When you think of Diaz, when he was playing in NA, coming back and speaking in Portuguese,
he's been absolutely amazing with Liquid.
He's even better with Phyria.
Loyra had to communicate in English with G2, came back to Brazil.
He is now speaking in Portuguese with that line-up and is much better, much more flexible
and is delivering incredible performances.
Volpe's same story, he was obviously still leading in Portuguese, but he's now joined
a system where he has players that can really play aggressive and follow his vision better,
who are not hesitating, who can play that chaotic playstyle that he loves to call.
And again, Volpe's doing much better with that roster.
It feels like they've aligned a bunch of players that are super talented, and all aligned in terms of vision.
And one perfect example of that is Laira, just looking at his statistics, one of the best players of LIS now, and by far the best player on his roster.
Yeah, it's impressive stuff from him so far here, especially given what you mentioned, the regions, which is in everything that he had to go through with going back into his own region.
Now, going up against FaZe, speed up player changes. I mean, this team, at this point, one of the most consistent rosters that we have in CHF.
not made a change since 2023 if I have my numbers correct in this case here. Of course
they got the results with that as well, you know, given the most recent 6 evitations that
we've had. And even here in the SAO domestically they have lost a single point yet, even though
I got pretty close last week, only a 7-5 against Liquid is, it's kind of really playing at
risk here, but they keep their perfect run intact and that is what really is important.
They play against Lout, they play against Black Dragon, so in regards to locking in top first,
I mean, once they get this out of their way, Leo, it should be a little bit easier from
here on.
Yeah, and I just, I need to double check the number, but I'm pretty sure that at this
point they've locked in top four, so it's just looking in the very first spot that needs
to be there.
But I think overall, for FaZe, it's more so a statement as well, for Pride, beating Furia
would go hard.
would be I want to see where this matchup takes us to because we put the
importance there on beaten streak for one of these two teams is going to fall
what is the battleground going to be for that it's going to be clubhouse the one
map where like three has done it there multiple times they played it twice
already during this stage we have a very peculiar way of playing it by the way
they're a bit more aggressive than a traditional way and fall phase it's a map
that I absolutely love it's taking the most perfect teams and the most perfect
system on the best map. I already know this is gonna be a banger.
Oh, I really hope so. We've hyped it up so much. The number one and
number two go up against each other. I hope you're ready for the
game of the stage because it is ready to start.
Oh, I am and I am so, so ready for all that we've had with all of
our games, games that we thought would be quick games that we
thought it would be no offense a little bit dull we still had eyes on this one to be an absolute banger
and if demo if the story of the day as we look through the annals of history is that today was
a day of banger games i still expect and want this to be the one that tops them all urea versus
phase plan let's get into it i have warned people before though that whenever it comes to the
big teams going up against each other.
Well, the time it's just a sweep, like it's just a stump.
But that's what I'm always fearful of what happens.
Yeah, I mean, we're scared of that.
Yeah. And I don't know.
A holy fancy phase.
Last time for your play clubhouse, it's just about one.
It was an eight, seven against Imperial of all teams.
You know, so I wouldn't say I'm filled with a massive
confidence in this map and whatever its phase who just so good in this map I mean over the past
three months or four months I think they've played it five times I've only lost it once last time
they won it was against dark zero so they haven't shown it in this stage this is a stare down and
a half and box error has no idea that handy tier oh you might find out sooner rather than later
how long will they go in the meantime hugs has been found no more grim bees on the approach and
Volts and Katie yes they trade out one a piece there goes cyber, but they lose the blitz in the same time
And it's a sad no idea
That position of that lurker and that might be the cost depending on how confident handy is on the swing or will he
Gigsway in underneath blue and try and get some vengeance that way. There's a spray in the hot
Not how I thought that that engagement would go but it ended up that way
The timing is crazy.
I mean he was waiting for him and then he finally rotates the guys in the hatch and
wasn't even even for him.
He was actually after the player behind the generator.
He just happened to be there.
So yeah, unfortunate for Andy.
Half the round still to go and it is a free V3.
For Furia, just prioritizing getting hatches opened up and Vickings being picked off for
Reverts I believe how's they let that happen then?
Now fury I have that extra man that they can utilize now. I just wonder
do face
Many goyos may be still lingering that they could utilize
If he has any for motor which would certainly help out the players at a church
But now with that extra man, this is the space that boy Rick and have there's a guy that I mentioned
but Xara just storming in through the bombsite and KDS who start off this round with two kills
has now done me free and Furia locking out one by one phase just fell and didn't get any kills back
yeah how that sort of round started off right for the pace that they hit the approach for the
aggression they led in with
phase and just as you said they couldn't quite hold on they couldn't quite stop themselves being
picked apart one at a time and the advantage that they're able to get this sort of four versus three
situation just sort of filtered through their hands and obviously box era getting a 4k so
it's gonna make life a little bit better but you think about then okay well what how do we
start that round box era was sat outside of a window on where if handy if handy had swung
round or been more aware of box era's movement i guess maybe we overestimated how aware the
The defenders were and well said we had a big game of clutches lost over a map.
Maybe that's going to be a means to continue.
Yeah, but I have a weird one. How that started off again.
There was that situation with with handy up against Zera,
which certainly was unfortunate.
But then they had the way baking died.
I think it was probably the most question mark out of the law.
I don't know how he's died inside a church by a mirror window, because to die from a sledge on vert there's like literally a pixel
But the sledge can kill you from and everyone knows what the angle is everyone knows
So how he's died to it's yeah very strange
Anywho
phase
Up they go into our top floor bombsite well one of the top four bomb sites it will be our cash from hold
Do you know how fury you want to go about things, just the one hard breach here, but
then they do have the tin openers from Vops on the ying.
Talon was going to be used in that main breach, so I'm sure that Vops can utilize his maybe
over towards garage, you can open up that default angle and even in towards construction
if he wants to.
Look, Xera on the sledge is on alert right now, where is he going to go though, that's
That's the question, and he's gonna go to the graveyard.
Goodbye. See you later.
That's the, uh...
It's too very. I've done a shift in the previous round.
You know, he's put his work in as the time for the rest of the team to try and get some leveling up.
Almost did get the smoke, but it can obviously, you know, if the smoke goes down on this site,
they're down to just two C4s.
They're only denial on towards the default plant spot.
and he's trying to force out KDS from Rafter's position. You can see that they've sort of got...
See in Lawyero they talked about how his star player, how he stepped up into the roster, how he sort of
added so much. They're a, wow, brilliant, brilliant, again, used the gadget tree, but
now the demand is advanced. They're hoping they can maybe try and isolate one body, right, find one
kill. Now there's somebody on the slow luck beneath them. Cyber has per usual and as handy gets one
more cyber can maybe try and activate the c4 up through the hatch potentially already been used
this bit of damage and destruction being done volts trying to get some blinds in with the candelas
cover at least some of the motion because they need to make something happen now
but it isn't it's still just utility being thrown in to unfortunately no real avail volts through
the mirror window it gets one smoked out here on the top they've got to wait well i won't get them
them very far either. They just can't seem to find a route through that isn't watched
by utility. There's the dash, there's the cross, there's the cover, there's handy. In
on the window. I'll find one. And one versus three, one versus two. Okay. And the CC stack
has the kit. He's not going to bait the plant with 30 seconds. Look at the position there.
As soon as they drive their way in, the other on the top red should be able to match the
swing vice versa it depends how deep he wants to go spray through against the soft itself
and I'm not sure if it's just a premonition or Andy being handy that phase get the opening pick
and then from there they just trade utility back with uh with furia you can see furia like you
mentioned just couldn't really get into the bomb site using the ying of course as soon as
I think in Della was tossed out a smoke canister a C4 was sent back in return and that was the issue
You're using that util but then you have to wait you have to stall so then you know your utils being countered because you don't get the benefit of it
Yeah, just uh
Around the just couldn't really get going there for feria
So one one
Good to see
Now this is the interest of one over the gym and bedroom. This is the third preference here for phase
And will it result in a 2-1 for FaZe and that makes us say,
hey, well, if we can win these two sites again,
we'll walk away with a 4-2-1, which, as we know,
is always good to see.
Or for Furia, break them into two defenses,
and you can have a real field day with it.
Repetrated rounds give you the continuation
of that game that we had before,
if the first round was obviously a box error of 4k,
we've gone into handy getting himself three might just be not not just traded
rounds but traded performances as both teams want to make sure that they leave
nothing at this point just to see the confidence in the lock-in in towards the
top two obviously the sort of shootout for the top four places as well I think
The Furia technically just need to earn one point from this game, they just need to get
to OT and they guarantee themselves in the top four.
It might even be less than that depending on the results that we've already had, I'm
not sure.
NIP obviously dropping points means that things aren't so dangerous for them, but that's
not the end of the world.
At this point, they obviously want to try and jump over the top of FaZe that's sort
understanding that these two teams, I mean, they usually meet each other with quite rampant frequency.
Oh, window play. Not much really happening outside of that. Wouldn't say Furia have
really been interested in going for the traditional approach of sweeping in for your garage. You want
to fight them in towards cash. Very direct take using the windows. I've got Shakuzy breach opened up.
You've seen a hat poke out there from the open mirror window.
Watch out for any C4s that can maybe be answered back.
Now we see a little bit of pressure coming in towards Cash and Handy.
That's what I mean on drone, has he went unchecked over towards Rad?
I highly doubt that.
I fear he should know that one person's going to be there and finally we see the show of
the mirror.
Handy's going to just keep wasting time here.
He's not really too fussed if he dies or not.
As long as he can waste the time, but Lawyer has the opening pick.
Goos and the minute remaining furious they left at late they have been able to get their cash from control
Oh, that's the trade back though Vops gets on towards Vita King and I'm into the four versus three. They're being
Damaged and hurt as that was going on
That's the pressure. There's the cool. It was just zaps is there answering the phone. I think
No more of that though. It's hard to get it's caught out
Okay, yes, gonna slip that way away back into the bathroom. It's a narrow angle and now all
he's left, Vulp's with the Hashombeek. Easy pickings.
Do one. And, yeah, for Furia. Just kinda just wanted to see where they could go, what they wanted to do.
In reality, there wasn't actually too much pressure in towards cash, like there was literally
candy on stairs and that was it.
Nobody else was really primed and ready to try and fight for it.
They were happy enough just to come back into the bomb site and just sit in their hands
if they could, but it didn't work out well for them.
for phase. All the time, I'm probably thinking that look, this isn't going as planned. They've
brought two of our offensive sites. Go back to cash just yet. We have to go somewhere that we've
lost. I think it's a tough situation for phase. It's probably not the start that they were expecting.
I mean, I think it's a fair shout given that they've over seized their time out, right?
Maybe it's the confrontation angle. Maybe it's the fact that they haven't really felt in control of the game so far.
And to be fair, you looked towards how these two teams have played, you know, phase obviously unbeaten, but both of them are unbeaten.
Phase unbeaten in regulation and the round difference is plus 22. It's a very solid inning.
across the six games at the same time Fury are not much worse they've had one
overtime game they've won but plus 18 on the round difference there's a real
divide between the top three but I think when you sort of start to look at it
there's a very fun statistic that comes out about phase plan if you're gonna
talk about how much is expected over the six maps that they've played they're
the best defensive rated team in SAEL they might be across the whole world
currently from the league plate because of the 33 rounds that they played on
defense they have won 27 of them they have only dropped six defenses across
the maps that they've played which is an insane statistic and but nuts bit nuts
and here they've dropped two they've already you know I don't know if you
got 20% I'm not gonna maths as Leo's job on towards that that 82% success rate
on their defense has already filtered away and that's the pressure
Oh, the engagement. Not looking favourable for FaZe, and no, two of them! Not favourable
for FaZe! Souls has been able to at least stop the bleeding, but two players gone that quickly.
However, the aching slips up and catches Laura fast asleep, outside a freezer. What is
happened again! We've seen this before, even the first minute, both sides losing two players
a piece! Now, three versus three, obviously still got a lot of guns on the board, you
got utility and two shields in the shoulders of fury, is that going to be a benefit or
a sort of problem as they have to maneuver around with what a very specific type of utility
obviously Volts on the Blackbeard can watch for those sort of transition
movements. Get yourself set up, do the classic of the flank watch. You want to
try and cover his way in with the grenade, maybe get rid of a boyo canister
that might be on the other side of the door. There's the hope to catch anything
but nothing or nobody was there. Instead it's an attempt to meet out in
fact potentially the player has no chance of the impact. Do a nice chunk of
damage towards Volts, not enough. Fully pull him apart. Minut 10 and they're just
baiting it and trying to just find a sort of direction in
towards the mix of things. Look at how FaZe have got themselves grouped up on
towards this back. Boxeria does enough to survive. DS takes a chunk of damage
above the hatch as well but there's VORPs getting the first on towards souls.
There's Handy trading back against the shield and the barner is down above the
hatch so it's a lockout FaZe. I'm out net success.
massive kills, massive swinging kills to really kick the round in FaZe's favor there.
I mean it was the fact that he kind of looked at it and thought oh dear FaZe, you know on a basement.
On a basement, don't forget this, it's like we just sit in your hands and play on utility.
They lose two players immediately, but the way that they've been able to go and get those two kills back,
make it a free V3 or somewhere you don't have too many options, especially whenever out of the free remaining players or Furia, two of them were shields, you know, you're going to hear a shield if he's flanking it.
And I think for the shields, somebody had to try and apply split pressure and that was obviously the Blitz. As soon as Blitz gets a C4 in the face and he's down about 20 HP, he's not going to be able to achieve much in that round.
He just doesn't have the HP to be able to take engagements the way he wants to and at that point
It's easy for face to clean up the remaining kills. I mean big swings from Victor King hitting those shots and the player on the hatch
absolutely neutralized and I
Mean what what more can you say?
It's that's that's where face can really kick in and one thing things are always always are gonna have
It's that ability to play from behind. I
I think it's always, we've talked about the mentality of this team, right?
We've talked about the fact that they're often, I don't want to say unbreakable, nobody really
is, but they can be in a dire situation and they can sort of rebuild from it.
They never feel like they're too far away from around on a reset.
Other people have emotional economy that they bring across the game.
If there is an econ of siege, it is emotional and they don't seem to suffer from it as a
a lot of other teams around the world do and whether that's, you know, a big part of their
success or just part of it, it doesn't really matter, they still had it. Now, the problem
is, so potential problem, is it is still early doors on this game and we have still had four
rounds that have been played and completed, three of them have included a player guessing
at least a 3k. It's a very heroic stance driven story right now, it's almost a Marvel
movie with how many times somebody is swept in and safe today. Who is going to be that
Capewera this time round or gonna be something a bit more balanced and immediate pressure
on towards KDS here at the top. He's gonna drop down, find box and oh absolutely stomp
him. You will get a lot of pressure followed through and VOPs does get the trade out. Hope
the far as it's done his work and it was worth it.
Yep, I think it's not a bad trade one for one.
Some out of Utah also burned. See that garage wall?
Up and towards rafters will be fully reinforced.
They have to use the remaining helmet to open up that wall.
Here comes Diaz with the Rotay. In terms of denial,
Two C4s. That is the issue here for Furia. How do you play around those two C4s?
You don't really have the counter play. Do you have a factor, for example,
which, you know, can make planting a lot easier for your side?
Oops. That was exactly where somebody is.
Maybe thinking about the air jab, and there's a C4 used.
Oh, no.
Early not to deny the plant, but just get a kill.
I mean, great timing on it, obviously. Just went over the top,
Biddy King finds Diaz and leaves the four versus two, whoo, three versus two.
So the dribble on drive by gets rid of the head of Solz and there's an adjab,
puts the player off on the sort of rotate in the transition. It's got a nice deep
angle here, they can watch on the hop in, they don't want to get caught out
obviously from the gridlocked lawyer, made their way around, the second C4
doesn't quite net the same result, they've picked back up the kit and dropped it
right back where it was because they were ready for the fight, there's one, there's
almost a second before I think they say whoa whoa let's pull back until that calm
let's see if we can try and pull it in towards the final eight seconds knows
roughly where he needs to connect with he just can't and that's the unfortunate
thing sometimes that happens that leaves us with phase first time in the showdown
one round ahead yeah that much worked well got them back into the running
You're in a row, making big free-kang, I mean that early C4, just put kind of a dampener
I think on Furia.
You lose that man advantage, you still have another C4 you have to try and work against.
But overall I think for Furia, maybe lacking some operators which are ideal to utilize
or if you want to try and go for the plants, I mean maybe the shield.
I could have helped them out when the shields were really good for taking in towards rafters
and then trying to work a plant. At least then that is the uh that's the strong bombsite out
the way that's the one that FaZe have looked pretty sharp on they've won it twice both times they've
been there. That's the same though for Jim and Bedram uh Furia I think had a pretty good time
the last time they were here made light work of the FaZe defense. Just in FaZe they kind of sat
back a little bit too much, kind of offered too much to the map over to Fiora, let them take cash
for not really too much of a fight. So I would like C-phase try and dig their heels in a bit more.
They got off-coord I think for Fiora.
Are they gonna net a reward? No is the answer. Pickling.
Going to get the connection. That's like a risk. Listen sometimes when you've done most of your
set up you can go for a little bit cheeky and still get that advantage placed in.
Obviously they shouldn't be any sort of slow in getting the versicality,
not versicality here, the sort of lateral ality, I don't know that's a real word but I've set it.
I'll stand by it. I'll cut their way here, get construction open, then force the players across
from the side of CCC, see if you can get a couple of kills on the route,
And then go from there, minimize the total play space they can have, minimize the chance
of them closing down upon you.
And then get the follow through, swaying it all.
Half of the course for teams of this caliber, depends on how much further the course is
going to be.
That's a nice, the Goya obviously stops the Twitch drone getting in, and then the mirror
window, well that'll get opened up by Selma.
them a direct route potentially.
I mean pretty similar to last time. I just got a lot happening for Fioria, happy
enough to probe in towards the windows. Now they turn their attention
needing towards cash potentially. Oh, do some have util with that
grim he made it at last time and also a famous
and a dopey-grit combination of dealing with any tricky position.
You think about the bathroom player, it's going to be toast that alive.
That phone call does go off.
T4, there's its spell, but nobody's there to take any damage from it.
Also going to open up that single reinforced wall into her ship.
It means that that mattress position is going to be null and void,
and she'll be able to take advantage of it.
They actually used it to jump in as a sound mask.
hasn't worked out though as Sol's able to find two before he gets down so it will stand as a 3v3 make that a 3v2 as Hurts has found one
Now as they slip their way in 45 seconds left Sol's obviously still down they got the pings on the man inside the site
there's a c4 that connects with one it's another two versus two
now for reals as they lock it down you know as if you managed to take that hatch
so find out sooner rather than later they oh they could be trying to pinch the player on towards
back and not need to drop you see obviously there is one on those stairs
it's the mirror hand he's pulled himself further and further to back though
and they stepped in instead isolate the player on towards the gist on towards
con they're just gonna try and send it in they're gonna look for the fights they
painted it out there goes one and two furia they level things up the game on
the hands that we sort of wanted for and well handed over to capable hands of
Thank you very much. What a game we have so far. It really is living up to what we were hoping and anticipating for this matchup between the number one and number two.
You have to bring your A game in a match like this one. We see that from Furia as well, but somehow Leo, every time we see FaZe play, they'll bring their S tier game.
Yeah, they will always find a way to bounce back and even that last round, it's very, very rare to see phase lose to V2s like this, so it takes a very special team to be able to beat them there, like to bait the mirror and then get two 1v1s out of phase, something really hard.
And I just want to mention, like in general, like the attack style from Furia, abusing the Solisnake to get the Entritix, then managing to use the Grim at the same time to create some disruption, create some movement, get back some kills.
And as soon as they have the man advantage, committing to that with the DKB pool as well
like the abuse of green, the KAB and so to think all three together to basically disrupt
the flawless system of phase is so well thought of.
And that's why we have three right now, three attacker rounds.
What's very impressive is their ability to play well together and to basically punish
any movement on the side of phase.
And even if phase get aggressive try and try it out, what's even more incredible is how
phase is able to bounce back against that phase type.
So the round after, you see Feria tries to get super aggressive, they're in the building,
it's a 5v3.
What do you see?
Souls 1 already getting aggressive, finding a trade on Goyo, and then straight after that,
you already have a rumor that's looking outside trying to get another pick, and that's it.
That was a 3v5, it's now down to a 3v3, they've problem solved it in a span of 10 seconds.
That's what makes FaZe so unique, they're so good at this right now.
It's actually insane, and as you can see on the right side of the screen, Vaeta King's
still the best performer on the side of FaZe.
by the way going into this match he had a 40% clutch win rate. I've never seen that before.
Other 5 clutch rounds he won't do. That's insane. That is incredible. I mean it's a scary player to
go up against and he's proving it again inside this match in his mouth whereas the difference is
very small on this head-to-head in this game. It's a mild difference between them. DS currently 0-1-4,
beat game 8-4. That is a big difference and that surprises me that you get that big of a
difference between players, but the round count is 3-3 at the moment. It has to be done indeed with
you say something, a trademark from FaZe that we see so often is they are always able to come up
with an answer to the problems that you're presenting in front of them and they do it so
incredibly well. Looking at the bands here, what are we kind of hoping to see with these bands going
in the second half? I like it. You know that you're not going to disrupt the system so well
oiled as phases system by just banning arbiters. So what do you do instead? You remove utility-based
operators that create cohesion. You remove capital so that your strong positions in blue,
in garage, are going to stay there when you defend those sites. And you're going to remove the
green because, again, when you're trying to remove strong positions such as blue and such as garage,
green is so useful. So it's basically a way to keep their stronghold. And the fact that face
plan went for basic bold denial bans means that Azami is up. So that means that getting rid of
of this position will be especially hard.
Again, new pre-albums are being created then for Phase.
Let's see how to deal with these in the second half.
Thank you very much.
And the second half is underway, 3-3.
Again, are we going to have another sort of match regulation
game?
Are we going to have another OT demo?
Because nothing we've had has been shorter than all 12
rounds.
this point it just sort of feels testament to how much these two or how much all the
teams in this region want it right it's it will die time it is the time for things to
close down it will potentially bring us in towards the final day obviously these are
the two of the three teams that have been confirmed but it really says a lot that even
amongst this they're refusing to let things slip in any manner, they struggled on their
first defense, now on towards their attack and they try to close it down, they've obviously
got themselves the reed of the snake, the info that was talked about how good it was
for the previous approaches, anything of a well oiled machine, pressure on towards
They're just forcing those roam players back in.
I'm clear.
The Solaton radar is picking up an enemy.
Oh, an enemy?
The Solaton radar is picking up an enemy.
I don't see. Once that thing's broken, let's get that, let's get that looked at, shall we?
Let's get that, let's get that, let's get that.
And Meera in the parts department, shall we?
Snake.
I do like how the voice lines for him are fully snake lines is like everybody else talks
in a manner that's sort of like maybe expressed a bit he's there like huh my radar is picking
up an enemy.
Like it's really emphasized there's a very you know this this guy is these people are
looking around for and this guy is from a video game and he's on our team what are we
Yeah, yeah, like this guy is like a cosplayer. They picked up.
I'm with the special forces making my way inside the kitchen.
Not going to, not going to do any more casting like that.
Snake is trying to break it towards the kitchen.
So I look like the movie person this summer.
This summer.
So Snake takes on his biggest task yet.
Basement clubhouse.
Oh dear.
Well, not much has really happened.
No.
The basement clubhouse.
So that's two minutes gone.
And the hatch has only just opened up into the church.
This is the big question. Where do FaZe want to go?
Are they going to go mobile drop? They don't have to open up triple wall.
I mean they've got plenty of a banner pellet still left from Souls if they want to go for that.
So it's always worth noting where the diffuser is.
Vicking has it in his hands. Where he wants to try and move.
That's usually the giveaway.
The triple wall open with a salvo but a pruning vault!
I mean, it's in and off to the
races now. Nothing for the
first two, but almost
everything for the back end of
it. KDS can't quite swing his
way around for the following
fight, though, and that leaves
the two versus two with 10
seconds on the clock, making a
one, making an unhandy sets the
table and sends them off phase
and get their first attack
win. Oh, that is a classic
basement. Isn't it all on this
map? That is just not a lot
not a lot happening and then everything happens all at once.
And yeah, phase, I thought it was
a little bit of a stumbling block there
the way Viking died, but then that ying
just forces their way in through blue, picks up a double.
I believe Handy dropped in through Kitchen Hatch.
Just cleans it up, I think a free game
for Handy that round too.
The Furia just couldn't hold it off
against the like, util dump,
I mean, it does happen. Sometimes you just have to try and win your kills, but I suppose you look at Andy
I mean fantastic double kill he's been able to get there.
I think, you know, you sort of get again these in a way superstar moments, right?
How many times in this game there's been one round
throughout this game so far where somebody hasn't got at least 3k.
Andy's had two of them. Fine, but it sort of just shows
how much quality there is in this lobby, how capable all of these players are.
Because then you look across the split and really outside of handy,
who's sort of sitting there on the 9-3, nobody is too insanely started, right?
There's, you know, you might be missing cyber a little bit,
might be missing GAs a little bit, two very different roles between those two players.
So I'd be expected to sort of be ganging into those other engagements.
Cyber is had obviously is fantastic gains but there has been some times where cyber has been a little bit lacking and I think baking and handy those have been the two this stage.
We've really stepped up for their sides. We'll be having a rehost momentarily so please bear with us.
There's the head-to-head. Again, I'm sure some of this will be taken from the previous
Furia roster, or to the only one there remaining. So please just keep that in mind. But still
for phase, I mean, I would say you could throw phases, stacks, lands up against anyone.
Yeah.
That'll probably look similar.
Against the rest of the world.
Yeah, I wonder is there a team in the world which has a better record against face?
That's a good one. That's a good question
Well, we have a rehoused
Is this a second? It's technically a first I think the other one happened in the lobby phase
That was a Leo and Anne problem
Not an Emmy and Demo problem. Well this is. Yeah, okay. He didn't have to say it.
Yeah, I mean, they are those sort of exceptional
records-setting team, right? They have to do with the fact that they've sort of back-to-back hammers.
At this point though, we cool off. We cool off in a game that has only ever been consistently
traded rounds as things have a habit of going as I sort of said before obviously when you're
looking towards the top of the boards. If you were, I think, at just one point to guarantee
themselves top four. I don't think it was ever really in doubt but hey it's nice to have done.
Nice to sort of be able to make the most of it. There's this very opening round.
Boxerra getting a triple. One of how many different players? Boxerra, Handy, Volks,
spitter king herds have all got at least the 3k.
This game is so tough and there's half the people in the lobby.
Laura I had an opportunity there in that round. This was the weird one I just
thought as though for a phase you're just gonna get up the
round here. It gave away a lot of map control.
Next was this as an important round for phase. This kind of shows what they're
all about losing the initial two kills and still winning out that round.
Viking.
I mean he's been so good this stage.
Given that he got a look at Viking you think you know Captain IGL, you don't really expect
to see the amount of kills that he's getting.
He's doing very similar to what Alamo has been doing for G2 this stage.
There is an IGL there
Someone I mean Canadian
Recent successes I take I take my point back. Ah
Someone get Fabian back in a roster I
Think it abused to them the other day
Yeah
Ever action was solo carrying the team and everybody else really couldn't do much.
I mean action dropping 25 yesterday and still losing I mean that is kind of hard right.
It's like, just, you see that all too often.
No.
No, you do not.
Well, by that sound, you hear in the ominous background,
that means we are slipping our way back
into that lobby.
A very familiar sound for everybody
who has ever played this game.
Once my nightmares do you have this is a quick question. Do you have many music on or off?
On on. Okay.
Get bullied for it. Yeah.
Okay, do that. I had it on for a long time.
And sort of had it off less than I've had it on.
I always have many music on like any game of life.
I think the problem with the siege menu music and this is feel free to to elaborate on this chat or have your opinions.
But
It's really anxiety inducing
Like it gets me tense I go into games tense because of the siege men and you music
And I changed it off to start playing my entrance and menu and now I'm always high vibes
But this is a serious game
This is very serious
Yeah, this is the stakes on this a much higher than my games
Do you people who play this game and listen to music while playing it?
I don't know how you do it.
Could not think of anything worse.
I don't think those are people that are like, fully locking in.
There are pro players who do that.
Okay, pro players are a different breed.
Depends on the music.
We'll ask them. We'll poll them.
Four to three phase. No one's been able to get more than a single round away.
We'll see if that sort of changes here obviously if they can get themselves to double down and they can
get themselves a bit further away and that's a perfect way for it to start.
That was a very weird way to hear that death sound.
Put your brows gone. Diaz is gone.
And a big rifle is removed as well.
Yeah, it's not ideal.
Furia losing that first pick very early on and they haven't replied with their own kill
That is the worry here. Oh
Look at all that information
Three players picked up on the scanner one player in construction will be spotted out as well
For face a good idea
But Furia are looking to achieve and looking to hold and really for face. I think it's quite default
Again more information and see the player in towards bedroom again
If they can maybe target him, Herds is tempting a bit of a charge.
Cyber, he was aware that obviously somebody's inside the bedroom that KDS would have fed
free but just wasn't entirely sure but still wins an LF2, is always going to win that engagement
and face.
Set two kills up and still no reply from Furia.
Wait, enemy!
Wait, enemy! They stay spot?
Still on the mantle of those voice lines, they're gonna see if they can try and hold on either side.
You can just see the pressure building round, that C4 a bit too far out and shot out instead
before they all lined out on towards one and locked in.
They make sure everything has a bit of follow-up motion on it, and you can see he's almost, well, for choice
on the bodies that he wants to pick apart.
The keeper isn't going to net him any favours or rewards there, and actually will get the break on the mirror window.
It's a 1 vs 2 go.
Boxerra is up against the Blackbeard totes.
You can see the souls is just on the shoulder as well.
They've doubled up.
They're rotating their rounds towards the default plant spot here, and they're just going to force a fight instead.
Souls looks it out in phase.
Get a distance.
Yeah, easy offer phase.
I think Boxerra had a good go there in front of the play spoiler.
but the phase they had that opening lead very early on.
And then from there, you just kind of play it pretty default and they did that.
Everything was opened up, limited the movements from Fury into the bomb site.
And Fury, our answer of their time out, like you mentioned, nobody has been able to pull away
through in front until this point. And for Fury, whenever you're on the receiving end of that,
that. You want to try and stop it now. I mean, fair enough, right? You need these two teams
pushing each other to the brink. I think this is also a very good thing when the top two
teams in a region, when the unbeaten teams in a region, pressure and press each other.
I have to say, I'm a little bit slower before they go international, because you expect
these two teams to perform well international fine. And the same sort of breath that balcony
skin just looks like another Ella that confused me for a second. I crazy. I think it's the
I think it's the goggles on the hat. I think that's true. And like the different colors
here. Okay, I'm really ed. They need to press each other before they go international otherwise
things fall apart.
Five-three. They've had their time out, no more conversations, just the rest of the
game to play ahead of them. They will be cycling
their way around back on towards the site that they lost
the first time round. Obviously it came down to
sort of battle inside the site of traded bodies back and forth.
So I am to some really good individual brilliance from FaZe the last time they were here, but it just depends if they can replicate that.
I wasn't really sure where FaZe wanted to go because they were again a bit scattershot, they had triple wall opened up and then lost the player bottom main stairs,
they have the ying, have the ying again, coming in free blue.
Just more what changes have the side of Fury made, I mean, in terms of the operas that
they have, those look pretty similar.
I mean, you've still got a mute, you've still got a goyo, you've still got a trap operator.
Last time it was 4 and this time you've got the Denari and the Ella.
I think it's maybe the Valkyrie, I think just more information.
That's maybe what they were lacking in their defense.
And Valkyrie I think is not bad as well for this bombsite in particular.
Whenever you have got three hatches, if you can get a camera on maybe two of them,
it'll let you know a player is dropped. Because sometimes I think holding on to that basement,
it's a lot to kind of take in. And you do have to react to a lot of different things at once,
so having that information is pretty key. Like if you've got a camera sat on blue,
you can just sit on that camera and let your teammate know if anyone's going to drop the
the blue hatch and it just helps out.
To the extension upstairs, it will go blow for blow,
trade back and forth, hurts for handling.
I think Fury will walk away with that feeling pretty good.
I mean, that's all the snake gone.
So the value you get with that information operator,
it's gonna be null and void.
Now with the four versus four, obviously as you said,
null and void, but they can still try and drive in.
the IQ is, I don't even need to lead the harness, said cyber is something that we haven't really
had stepping up, but we know he's always capable of putting the fuel in, and revolpes.
Things through on the next engagement, the coverage presented by the king, there's so
many potential options here, how many does he know about, because he's also cut off some
of their roots of return, they need to try and kill their way through him potentially,
there's the sneak on by and not quite confident enough state of engagement as of yet, instead
cyber as I said rather back at Spock's era.
Vulp suffers next trying to find his way out but he does get one on towards cyber.
The three versus two though and they're watching on towards the hats they know
exactly where he is. They're closing down. Look at this multi-angle shutdown.
DS tried to offer some support and said they dropped down on towards the site
and get vicking in the meantime. Oh maybe maybe maybe they should have focused on
the single kill single player and now they have some pressure here.
They also have the camera still up as well.
Volps is one HP in a dream, but the dream might be turning into their nightmare!
That's the kid!
Phase!
They're in such a strong position!
And here instead, they're sort of spraying and hoping,
but think about where the kid is.
Think about where he's got to go.
He's got to sprint up, grab it.
Even then, I don't think he can get back to sight in time.
Volps just has to sit and wait.
I don't even need to.
I don't know how you should pull that off.
I mean, it's a 2v3, one player off-site.
All you have to do is just flood the one guy in the bomb site and they couldn't do that.
I also believe that Viking, he was getting pinged out by a camera.
I think the camera was somewhere in bar looking onto him on that double door.
So that's where the Valkyries actually came in to play that information that they'd been
able to gather, play it off big time to allow Volx to stay where he was and win out that
round.
I mean, fazily kicking themselves that they didn't clean that up.
He kind of opened the door there for Volx and he just slid right in.
My word, a well-needed round at Furia had to break the momentum somehow, use the time
out. We've got the round back and it's only one round in it now.
By four. Good game. This is what we wanted. Everything we
needed on the day of good games. Oh, long day at the good
game.
It's been a really really fun day of siege and I guess that's the sort of element right
is the trend of building in towards the best of threes is we've also had a good stretch
of different games and different apps.
We've had borders, we've had clubs, we've had ourselves sort of layers in between.
just how they're finding their heads hitting now and we're going to have
longer tests. You really want them to keep this energy.
Clara, what are you gonna try? I was worried that he maybe might have went for
the full run around and you'd start enough time to do that he would die so
Thankfully he didn't go for it.
Phase.
You know, 3 default.
Walls are being opened in towards CC.
Window's being pressured.
This clash is probably the interesting change.
Oxera.
I'm not shield operator.
Hoping that he can...
Probably hold on areas like your CC.
Also, you can rotate and hold in towards construction if you want to, and even in towards lodging.
There are plenty of strong key positions you can set the clash up, just to be that nuisance
and another roadblock.
Like we've always said, if you don't have a good counter to clash, either a Cali or
a Nomad or maybe even a Capitao, very difficult to deal with.
You look a lot up from face, you don't have anything.
I'll be curious to see how you want to go about this.
Fuck's Eric good information as well just been able to walk out the breach or cyber
And handy go for hard breaches on the main stairs gonna walk up vaults has to stay where he is because he's been lying
Scan volts takes out one, but he's not aware the second. Why would he be?
I mean the fact that he got one turn his back
There was a second or you're like, it's the swing and come round you see the pipes on fire
You can quite let it burn, but it's now the four versus four
They've got over a minute. They've got the stairs.
This is going to be a big fight as Andy steps into the mantle and he catches them before the C4 catches his face.
He's just going to keep clearing and putting pressure. He's behind the clash. Oh, no.
They take one extra step. The clash gets caught out. A rolling time to turn. And Andy, has he done enough?
The cold kit. They still have the black beard on the board as well.
And you can try to put the pressure of the calls in. They're going to have to let the phones bust.
First is they cannot afford that the guns down right now.
They have the black beard stuck at a corner,
but it's a tight distance to go.
And they know the crossfire is there,
but with 30 seconds,
they still got to focus on the plant itself.
So instead they amble out and take the body.
And there's the trade from souls phase.
Importantly make sure they say one foot on the gas
and souls is going to go for the plant
with the coverage of the black beard.
Refired and found the souls.
This game ever excellent.
Oh phase.
Getting a lot of really good timing I feel on that round.
I mean handy especially the luck is with them.
That double push up the main stairs.
I've killed the guy I can turn around there.
Nope.
There's handy and it was that time on the clash.
Oh my.
and it was that time on the clash.
Oh my, cause really they didn't have any other way
of dealing with that clash.
Clash could have just held that jacuzzi indefinitely.
But just the right time looks away from handy.
My word.
But it's handy again as well.
I mean, stepping up with another 3K.
Obviously, Sol's had to win the 1v1, but still.
He's being incredible for this face side here today.
He's clan, they've got that two round buffer once again.
One more and they take all three points and they remain undefeated.
Furia, have to try and find something now.
They've got two defences that need to play perfectly, head on over into our CCTV and
Last time we were here wasn't good luck for Fiora. Overall for FaZe it was probably the easiest round they've had all night.
Now though, do we have ourselves, I mean I guess the first thing is the full 12 rounds, do we have ourselves an OT as well?
We know they gave up, they bounced back before, they've had their time out and on towards as you said.
easier sight
get the breach sorted out they can find drive the Monty up towards claiming
the rafters as you expect obviously but it came a very well storied Monty player
the intensity of this breathe pressure back out lawyer
bug himself in underneath hasn't quite been the sharpest since the re-host but
he can have to get himself a decent engagement in towards the entry as well
he's sitting positive on that, and overall I think there is a statistic
fury has been much better on that opening engagement that entry kill
if you've been able to tie a few in a row
Fill the drift outside a breach and there it is
There are gets on towards the head of cyber and there goes the thermite as a trade back lawyers found underneath by handy
Now the sledge can try and assist vittacang KDS is there as well
They're gonna burn out the ADS see if they can maybe try and get an edge up
Oh, this timing Diaz is there from the top rope for support and oh they have just flipped that on its head
should always be a dead dock at the end of that. How many times do you see it play out
like that but not here today? But Sarah, to be on for his fourth, Tholes left Amblyne
about in the garage looking for a few spare parts instead of his teammates, never remaining.
Oh yeah, Viking, I don't know how he's died. I really don't know how he's died. He got
Absolutely melted as well by Boxer, like he died just instances on shield that he was gone.
Souls, just gonna take a long moment. I mean, maybe ask Boxer for a Stimmate,
I can maybe get yourself back into the game.
No.
They'll never take that from the team.
It would be funny if it happened. Imagine the classic ranked experience, just be like, come on.
keep it fair. Well, we have once again, Max regulation guarantee game. We love round 12.
I mean, we love round 12. Can Furia do what they haven't been able to do this whole entire
game though and string two rounds in a row. Maybe that's the issue. They've
have been able to string two rounds twice for his fury. I've always been
playing catch-up. This is the moment. Where do we go? Into the basement. Last time we
were here it was successful. Or fury. It's about successful as well. Obviously
dug them out of all. What are they going to do this time? Looks to be another changeup
of of operators. Valkyrie's now gone and Ahri's also gone. He goes back into the play. I see
the Warden as well. I was wondering why Warden wasn't brought out previously because I mean
KDS has chosen the Ying both times. He's always went in towards blue. So I thought after the
first time he played it would have been a no-brainer to bring along that warden but
that's taken them a while to get to that point.
This phase, they just need to try and get that first little foot over the edge. They're obviously
still holding on towards the unbeaten record as both teams are but they also have a not-in-OT
record too. That might be the way that they start it. There goes Bogzera. Opening a kill
on towards KD Aster. I heard how much of a risk does he want to take? He's got to try
and move past the next engagement. It's too little, too late. Souls locks it in and now
down on the basement site. Two people already dead. Thanks, Claire. Still going to get Mr
roll over the top with the Monty Shield, see that they offered some support, a sort of lifeline to
pull the players back down towards the site itself. They don't entirely want to leave yet
because you can't. If you go and sit in the basement, you're just going to be executed and here
they're already being caught out. The run outside gets one. Volks has to go back towards the cover
of Diaz. There's a shield coming, but this is the problem and Diaz is the solution.
Huge, huge kill there.
3 versus 2. This is now potentially doable here for Fury in the 2v3. I guess the issue
though has to be said vaking on that Monty they still have a full HP shield that they
can utilize to gather a lot of information and KDS still has the Candelas. Just a shame
that one of the two Plectrum Maning is the Warden. I'll see what I have on right field day, but
still counter play down behind by Furia. Taking the time here, FaZe Plant. Not wanting to rush it
too quickly. Doing their drone work right now. Looks to be the kitchen drop viking. Any goes?
Is he going to try and angle a plant or not? Don't know. Just gather more information.
and snuck will push him off that angle and here we go.
Here we go.
And here they go.
Diaz, one HP and a dream left to hold on towards this.
Still a shield to go up against and they have 30 seconds.
They can just do this right.
Step in off the pressure.
Sure.
The Montes is the one that has it is very talented.
Montes player and a point proven in the end phase.
They win it out within regulation and take the full three points.
the top of the board is well.
Well deserved from phase strong
showing from the 75 will take
all three points. Fury just
they couldn't get the momentum
like what you mentioned. It's
only one round at a time. Then
phase come back. Whereas phase
they were able to string two
rounds on a rule on two occasions
their performance in SAL so far.
Yeah, absolutely. I mean, I didn't expect any less.
I wanted to go at least 12 rounds.
If I listened to my gut, I wanted to go all the way to the time.
But there is something with that roster,
with that phase roster that just makes it somehow impossible right now,
this stage to beat them.
Like, Evan against Liquid, it was the same story.
It went all the way and then they won 7-5.
Like, there is something magical about that roster,
being able to pull rounds somehow out of nowhere
and making sure that they get the three points.
and they're still in line, still on the run for that first flawless stage.
So this is a big one for them and for Fira, they're gonna have to wait a little bit to confirm.4.
And as they currently are on the feed-up, once again, we will be joined by JP on the interview here.
Good afternoon, JP. Congratulations on yet another victory. And then I was told by Leo that you've
been kind of called our co-host so far with your recurring appearances on this here, but
Talk to us about watching this game from the sideline. The fact that it went 7-5, that must have been stressful to watch it.
I mean, it was because the game gets harder than it should be, like we threw some rounds that we shouldn't.
We got caught by surprise by the aggressiveness that we shouldn't get caught by that because we know they are aggressive team.
But yeah, even with that, we were able to pull some rounds and we got a 7-5.
I'm curious about the game plan today because I've been trying to find like a weakness for
FaZe for so long.
And I guess the only thing that I was trying to find is like whenever a team gets really
aggressive in front of you and does not let you play your usual system, then you can get
disrupted a little bit and that's when the player feels the pressure and maybe there
is some cracks.
Like that's the only thing that I can think of for FaZe feels a bit of pressure.
Furia are supposed to be the staple aggressive team of ACL.
So how did you prepare for your guys for this game?
I mean, it's not wise.
We didn't, we didn't like do like anything special.
Like we saw the, the threats, we choose our place,
but we knew they, they are a very aggressive team.
And it's a playstyle that we use
to struggle a little bit more.
And seems to be that we still are struggling.
So we have to watch the game again
and see what we should do different
because we can't be caught by surprise
like the way we caught like the last round
for example, was like a 5-2 and we lost two guys
and in a way that we shouldn't.
But yeah, aggression is our problem right now,
but we have to work on that to play WC
because it's a lot of teams on the other regions
that are a little bit aggressive like G2 and stuff.
So we have to be prepared to play against these guys.
If you qualify to WC, I will say if,
but because we didn't qualify yet,
but I hope we will.
Yes.
I think you're in a good position to get there.
And yeah, like thinking of strong teams like Dizzy as well,
played really aggressive towards you guys.
So like, do you think that being in SEL,
where you have such talented,
like mechanically gifted players,
will give you an edge to try and practice
against that aggression in the scrims?
For sure, even the tier two teams have like very mechanical players in our team, it's like five very good mechanical players.
But yeah, I agree with you, being on SL helps us to deal with aggressiveness and very talented and mechanical players.
Yeah, and then the final question before we let you go.
You currently on the theater in the SL.
Do you feel like from, from yourself or even from the players,
there is this big pressure to go on the theater?
Is that something in the back of you guys's minds?
We did not even talk about that.
So I don't know.
So like we just try our maps.
Like for example, we didn't have, we didn't have been playing club
houses at the beginning of the season.
So yeah, we, we test them out.
It works.
And it's basically that now because we are
confirm on top for we are trying testing stuff, the last games. And we didn't even think about
that. We just think to qualify to WC and step by step. Then when we qualify, we're thinking
about winning. So no pressure.
I feel like that's always going to be the most important thing, right? The qualification to the
international event. Shepi, thank you so much for your time. And I'm excited to see what other
things you guys will be testing on the final two playdays.
And see you in the next movie.
Sure.
Awesome. Always get to hear from JPS on.
And I think, you know, we've been hunting as much of a lot.
It's like, oh, you know, on the Phoenix Shrieks and, you know, even a pro player yourself as well, Leo,
maybe in the back of the mind of these players, that is a little bit less important.
But what is important is that they've got these points on the line.
They get the three points.
No, top four was already locked in, but getting first inside that top four means you do avoid playing against the number two,
against the number three and you would say you get an easier opponent going into your first match
which is also your qualification match to EWC. Yeah absolutely and and also I just I just want
to know you know like the shared confidence like all these days to do into a game against Peria
and just go oh by the way uh we just thought we're gonna play clubhouse because we kind of
want to test them out. It's been a long time we played it and Counter-Stratz? No we didn't do
any Counter-Stratz we just thought we're just gonna play our clubhouse and did you win? Yeah oh
Oh yeah, we did a lot of mistakes, we need to be careful, but yeah, we won't.
At some point, when a lot of teams would just be super satisfied
of having beaten Phyria, of taking 3 points out Phyria,
FaZe, they all looked into it and were like, no, no, it was not perfect.
We didn't mean 7-0, we threw this round and this round, we need to be careful.
That's the mentality of a champion, that's why they've been dominating for so long.
I'd love to see it though, and of course that confidence,
It's been helping face them so far, you know.
I'm glad that they, you can put it two ways, right?
Okay, they never take enough with,
okay, we just took down the number two,
like, oh, we should be happy.
But I also really respect that kind of mindset
where they go like, oh, you know,
we have shown some flaws.
We need to fix these,
because when we go against these international teams,
like you was mentioning, G2,
or other teams that play with that really aggressive play style
on the international stage,
you don't want to fall against them
after testing and doing some fun things here.
Do you expect to see like a lot of other things
in front of FaZe and these last two plays given that they are safe and qualified or should they
think about like hey you know we're going into playoffs, we're going into best of threes, we can't be
showing too many of the cards that we have upon our sleeves. I think we're going to see FaZe play
default that's why we landed on clubhouse today that's why they just ran their classic stuff.
Yeah yeah but like it's a map that they've showed a lot at all like CT and they showed a lot at
kickoff and like also if you just look at the band they tell you the full story right they
They ban Monty, Harbridge, and then a Kunturban and the third ban.
If you look at the other side, when they go to attack, they ban both world denial operators,
so nothing special, no Kunturbans.
And then on the third round, that's when they Kunturban again, that's the mirror.
So if you look at the way they play the map, if you look at the map, and if you look at
the other bans, everything screams, we're just running our default stuff, and we're
just making sure that our fundamentals are up to level, like they're there.
And so I don't think we're going to see anything too special from that position, I'm just trying
to run through the motion just experiencing my stuff and eventually maybe maybe you know
maybe in playoffs they could they could technically hide stuff like they could just win their
beer three make it to a wc and then they're gonna cook some new stuff so i think they just have
such a good fundamental base like they don't need to show something crazy to an end when hendy is
just performing like he always does like honestly best player in the world in may look that's
That's such a big thing to say here.
It's just true, it's just true, it honestly is just true.
Like just look at his performance at SI,
just look at his performance at kickoff,
eventual XCT, and now, I mean,
it's not, to me it's like the most consistent one.
That's the thing as well, right?
You know, we've seen this once to be at the top
of their level for so long,
and we talked about the consistency,
even in the fact that they've been playing
with the same lineup for such a long time now,
and it just is paying off.
And that is what we're seeing here with FaZe,
the only undefeated team in SAL, but we will move on to our final game of the day.
I reckon it's going to be another close one.
After the break, we'll have Flux and W7M going up against Team Liquid Alienware.
I'm not gonna miss a single shot.
6 shots for you, 6 chances.
To accept these 3 goals.
Damn.
Man.
Damn.
Damn.
It's over.
HELLO!
Oh, but this is...
Oh, the bullets are making a curve, man!
Oh, the bullets are making a curve, man!
It's the last one, bro, I'll check it out.
It's hard, man, to use weapons.
One more chance for the first bullet.
The weapon is hard to stop.
No, wait there, man, wait there, man!
There, ready.
Cut, cut, everything that I missed, cut.
I'll cut it, I'll put the string with this key.
To prevent those who didn't pay attention to the lance,
let's show them again with the magic of the replay immediately.
That's great, you have three bullets, you have three?
Better than that, there's no way.
What's the question, Nojito?
What was the worst team fight you've ever had in the game?
Hey, guys, I'm here to play Maldives.
Let's see what I'm going to say here in this...
Maldives.
Number 6 here. If you had the worst player in the team, who would win? Why?
I can't answer this one.
She has to answer it.
It's a legend. Why?
Look, the aim.
I got 7 here.
What?
What question?
What was the worst team game you've ever played?
Why?
Man, I think the worst is Darkman.
The worst, yes. For me.
Why?
He didn't teach me anything. I didn't have any will to do it.
I'm not kidding. But he's fine today. He's fine.
But he's a great player.
He chooses a sincere nickname for the player from Sao and just gets his answer.
Oh, man. I think Pauluzão.
Pauluzão, when he got into the liquid...
Pauluzão, when he got into the liquid, he was just under the water.
Hey, guys. These other guys wanted to be cursed.
Damn it. Let's go.
Hello guys, this is the frame, putting everything in my mouth.
Here you go, you understand?
Can I brush my teeth?
It's harder to brush your teeth.
I'll brush your teeth.
Just a little bit.
Just a little bit.
Just a little bit.
Oh
That's a huge one!
My tongue is so old!
The other one is long!
Look at the paper.
It's a waterproof paper.
No, it's not.
That's a big one.
That's a big one.
Very thick.
I know that paper is too thick.
It's a medium-sized paper.
It's very thick.
And you can't put it in use with a knife.
I'm just kidding.
And as we get ready for our final matchup of the day, we'll take a look at our standings
because these are going to matter for the match that we have ahead of ourselves.
Team Liquid vs. Fluxo W7M.
Liquid coming in this playday as 4th and Fluxo W7M as 6th.
Now, as it currently stands, there is still all to play for, of course, we've had a lot of mixed results all over the place.
Teams dropping, teams going up in the leaderboards, but it keeps the league entertaining Leo, it keeps us, you know, playing for something that's worthwhile in the final two playdays coming up to this.
Absolutely, and the successes from Loud and Loss adds a lot of pressure on FW7M to perform in this game.
Not only is it for them to win 3 points and make it to 10 and guaranteeing a spot so far in the top 6,
it's also that they would be taking 3 points away from Team Liquid,
who are right now sitting in a position that they would overtake.
So for them, it is a massive opportunity, especially after multiple fails.
Let's be honest, they lost to Black Dragons, they lost to IMTZ.
When they're supposed to dominate against these weaker teams,
they struggled and they lost points.
and see if you look at their overall performance in the span of a few playdays,
it's really disappointing for a team that has lost their spot to Zorlex City,
they never went there. Same thing for Team Liquid. So if you look at both of these teams,
we look at two absolute titans of FCL, ten huge names, not only in Brazil, but in the whole world,
and there are still the two of them, didn't make it to the Major, and could in theory,
both misplayoffs with how close things are right now. So this game, like you like to call it,
and is a six pointer game between the two of them. However, so far in Liquid, they've been
on and off, but they've been doing a better job at securing those regulation wins. They secured
three, they lost three also. So that puts them obviously on a point where Fluke's hope they've
had a bit more over times. And that's why they're struggling a bit more with only seven. And so
that's why you see the difference here in terms of statistics. The fact that
Foxo W7M, one of their, I guess, the most frag-a-v line-up in SL, going negative in KD,
it's the first. I've never seen that. I've never seen that roster go negative in KD in a stage.
So that just tells you, same thing for the entries, by the way, like it used to be their biggest
strength. And so you can clearly see there is something going wrong. And it's not only the
excuse that they played the top, the very top teams, because they still haven't played Furia,
for example. So there is quite a lot of pressure on that team and they're facing a very tricky
opponent today in Team Liquid. I was going to add too that because for both these teams really,
you know, you mentioned they're struggling, big teams and as we look at the lineups,
they will still be playing some big opponents as well. For Liquid, as it is, they still have to play
against NiP, they have to play against most, for Flux to W7, they get to play against Furia
and Lout. So whatever happens today from here on, it certainly doesn't get easier. And that's a
a big point to make for both these teams because Team Liquid Alienware, you want them to lock
in that top 4 right? You will look back at some of the games and be like oh you know
it's always Wudekudu Shunagi end of the stage but then losing to Fyria, losing to FaZe
and then having this costume went against Loud earlier might end up actually costing
them a spot on the upper bracket.
Yeah, that's a huge loss. The fact that they give 3 points away to an opponent that on
paper is weaker and to an opponent that has already overperformed, who's right now in
in the position where they're into playoffs, that is a massive one.
And I'm gonna say that for example, it's kind of the same story, right?
By losing to IMTZ, they gave a chance to IMTZ to be in that playoffs race.
And it's the same thing with Black Dragons, although Black Dragons have struggled a lot
more since then.
But most importantly, it's not only that they lost points to Black Dragons, it's the fact
that every other team currently rivaling them has taken points of Black Dragons.
So it's do or die for these two teams, especially because I don't think their fans or their
organization would live through the nightmare of not making another event
when you know the names and the caliber of the names on this roster. And speaking
of that, Anne, I pulled the stats of one of my favorite players in the world,
Palou, a player that has lived through the ages, a player that's gonna face in
liquid, an organization he stayed with for seven years, and a player that in his
entire history of ACL has never went negative. And if you read his EPS and his
KD and his cost, you can notice that for the first time, we're seeing Palu going negative.
And I think that's my biggest format right now in the sale.
What's going on with Fluxo W7M and is Palu's performance a symptom, or is it a consequence
from how Fluxo W7M is playing?
He has to go up against his former seven-year-old organization.
So it's really going to have to be a personal matter for him today as well to show up and
kind of show Liquid like, hey, this is, you know, this is why I left or what happened
or why I am no longer with you, you should prove your worth in this matchup.
But as the match is almost starting, I want to take us to the map Vito
and determine our final better ground for the day.
See where this matchup is going to be.
42 teams.
I mean, they played the fifth place the side of last time.
None of them made the international stage, as you said.
It was a 2-1 for Liquid there.
Close maps.
OT out the first one.
So do you think maybe with another Shelly here,
we can get another full-on game or an overtime even?
We definitely could.
It's a surprise in the sense that it's the map on which Foxo W7 lost to NGZ.
So that's a very curious one. I assume they're going to have learned from that defeat.
On the side of Team Liquid, they've never played it as a roster, however.
It used to be a favorite for Furia.
They played it a lot during SI when they were with the old roster.
And actually, last time they played it with the old Furia roster was against Foxo W7M.
It was a very narrow loss to Foxo W7M 5.7, so they have a lot of history on that map.
I like it. That's gonna be setting us up for a good final match of the day, especially with the importance of playoffs on the line.
Shelly is ready to go.
Playoffs on the line. That's all you need to say, and I think everybody is enraptured by it. But for one last time demo into the breach we go.
I'll bait you. You go first.
Okay, um, I as in you plan I'll cover you plan don't worry you plan. Okay. Okay. Oh,
right. Okay. And you're right, right. I'm with you. Please say that we say that I'm team
liquid alien where we'll please say that we say that I'm bats back after things have
gone a little bit right or can team liquid alien where just just do what needs to be
down lads just look it in just get yourself confirmed I've been very
disappointed with Flux 7M this stage only having two wins to their name I
just don't think is good enough for what this team is and where this team has
been like did we forget that this side was the main stage in February and what's
happened to them it's just a bit sad you know and I think that the loss that they had against
INTZ kind of sums it up as well just kind of lackluster not a lot going for them you know whenever
it comes to the big sides they haven't had a good track record everything about the top teams
games. They've not been great. They got beat by NIP. They also lost the phase. Now they're
up against Team Liquid, Alienware. It's just very difficult for them and it just feels
so they brought up on themselves. You know, there's easy games there, theoretically easy
games that they should have been winning and now they're at the point where you know they'll get
some wins in the board that they might not even make it into the top six.
You know I mean it's nothing that you want to sort of expect to say and say you're expected to
see it but we just need to get something that isn't what was the joke Paul you made about
It seemed like an alien where a sort of site being built upon an ancient burial ground
was without the curse of sort of a premonitor that's an in-joke amongst the FAL players
he said in an interview the other week.
I guess we'll see if that's proven right and spooky.
As he obviously gets the opener, there goes Dots, there goes the Thatcher.
at least limit some of the approaches and you're now looking at those hard walls
much sturdier especially with the kaithers another fight that might even
filter its way here underneath lobin oh it's a decent shot
hunt for the kill! Paisley got a shot, tasted blood and decided to swim after him
oh it's gonna say another one could have easily went down there as well but no
It's gonna be instead don't as a foot you would have had a clear kill under the player top blue be himself has been swung on and been eliminated and
Everyone's dead
for all this round to kick things off
Came like what alien wear of a scorcher a first round in Casey downstairs leading the charge kind of the bullets off the sledge
Realized hang on a minute. You're out of ammo. What's that the pistol? Maybe?
Now there's a quick sort of spin-off at the end of it.
Okay.
With how today has gone down, I think it's still far from the end of the story.
We're probably going to get into a back and forth once again.
They're able to get themselves a lot of opening first there, KZ in full epochs, driving in
doubles either side.
It wasn't even really a scratch on the side, was it?
There was nothing that put any proper threat.
Towards the hold itself instead.
Cycle our way down below.
towards bar and gaming here and at this point again as I said before it's been
more than decently the ups and downs but can they at least put some pressure in
right? Suffering the other side of a flawless is no way you really want to
start a shali attack especially. Well ideal this is attacker sided, my opinion
and we can we've kind of mentioned before the crossfires you can establish
in towards that top floor you can just cut off angles you know with ease you
don't really have to think about layering all too much as long as you can fire on a
bit of U-tail, defenders will move into the frostfire. So yeah, I think attackers should
have a pretty good day here. I mean, Shelly hasn't been overly played so far in SEL this
stage, which is a little bit strange because I always think Shelly, it's always been Brazil's
map, you know, from the dawn of time, this has been a map where every Brazilian side has
around rings around the other regions on so yeah it's certainly been an
interesting one to see not too much shall I but here we are on it and we'll see
if looks you know we seven get myself back in and they do so with the opening
pick and that's all nice from the Monty pushes out Maya
leapbox able to reply with one and what was that from dots he's lost his head
literally just like threw themselves in just
I mean
Lost your head seems to be the ammo of the day itself. There's the swing round court reloading and
There's the seat for immediate responses of two versus two
Nobody's able to get a single foot ahead for leapbox on the back line
How many times alongside Nate as well down to parley and cons how many times?
And they just find a bit of a shape right can they just try and force the players back in you can assume both
if we're going to be on the side itself you've got the versicality and you've got a minute
as well as the kit but it's an awkward one to get your way in because you can't really take
the hatch drop and fully send it not without a nice bit of pressure but what they have is a
lot of bit of pressure they've got the bees they've got the flashes they can try and make a bit of a
shape inside but it just takes a nice placement of nade smoke canisters
This is a tense one.
Yeah, the 2v2.
Maybe you don't really
have a lot of information here, I think, from Fox2DW said.
That's probably the thing that they're missing. They're trying to use the B canisters, but...
Oh, no, Nade gets caught out underneath the hatch,
and that's 1v2 that Flipox has to try and deal with.
And he doesn't.
Who's taking pictures?
What is the...
He's doing that.
Yeah, they're gonna pick something.
what you're hands you know that's it pictures of the stars
well what a piece hey who would have thought
Not again.
We might be.
Not another round. Not another round 12.
Where was the last time there was a playday where every single game went regulation?
Like full regulation. Obviously we've had one AT for this.
That's a good one.
I have a look, I don't know if it's up in my head, it's got to be a long time, you and
I have sort of gone through it today, so maybe it'll be back and forth, maybe it'll be traded
rounds maybe the attackers can try and get something a bit solid here to stretch my back out there
I was getting too too complacent after a million rounds of siege
now I've got the extension I've got myself the threat that they can apply that the sort
a mirror being up. Let's give you a nice potential couple of places for those sort of stretched
extensions. She's obviously always had her uses, she always will do. But here, when you're looking at
you know these immediate approaches, especially when Flux of W7M have been sort of singularly
aggressive, we've seen shields taking fights that we're a bit confused by, we've seen these sort of
loose swings and you can just obviously play against those sort of momentum and ability like
that but anything that might slow down and put a bit of fear into the Fleece of W7M's approach.
This is
I think one of the longest that we sort of gone without an opening kill. First time we haven't
had an opening kill in the opening minute demo. And it's pretty default, isn't it from W7M, the
way they're moving through that top floor just trying to keep everyone alive in the room clear
but not gonna be the case now is
People look at alien where they've got the upper hands. They've been able to find more men than fluk2w7
And that's a 1v4 that lobin has to try and deal with
It was all quiet, but sometimes that's the way this map goes and then it's just that flurry
And really for team look the alien where just sent them back over the wall, haven't they lobin
They can try with a minute remaining, but a 1v4
what can he do? We find a couple of
exits but I don't think he's going to get any more than that.
Caught out spraying and hoping it does get a down on Nade but obviously you know the bees might be able to confirm at least some of the swing position.
You can see that they've got a chance for JV902 to go and get the player back up but now they don't.
I think they were always going to get that crossfire, weren't they, in towards that top
floor. Very difficult for Lobbin once he crosses, kind of into the choke point. He can't look
two ways at once. Doesn't have eyes in the back of his head. And yeah, he looked at Alienware,
to recover from the previous rounds. As they're kitchen and dining on lock,
at the moment, it's only being bar and games in successful for Flux of W7M.
Still a long way to go at the turn of the half, Monty goes as the Fenrir, so what this is going
to signify is one you don't want to play against Monty. I get it, I understand him looking at
daily wear, difficult operator can just give a lot of information, difficult to kill as we know.
But then the Fenrir ban, it's another trap that's gone. It'll open up this map massively. You think
about Shall I? The way that the layout is, you've got the three sets of staircases, which
all link into the basement. You can start lurking very well on this map, and especially if you
don't have to worry about fendre traps going off to slow your approach. It could put Team Liquid
Alienware in a bit of a difficult position, so they may have to go with other alternatives to
traps whenever we get to bomb sites like our kitchen dining again, like our bar and gains.
So just one thing to keep in mind, when you look at the lineup here from Team Liquid Alienware,
you don't have any traps at all, so maybe a solar backstab could be important.
We'll see if the backstab is sort of driven on towards it.
I'm curious whether they sort of get themselves in with the sense.
Obviously you could try and cut across in the double window.
Or also get the coverage out from the bathroom window.
Maybe try and isolate the player that could sort of look into the solarium stairs.
It seems like the start of the focus will be external outside the building.
Nothing on and hoping for anybody to be caught, looks like there'll be 7M then I'm
quietly keeping everything up to chance for now.
Pretty clear, it's actually Palu that gets the opener though, KZ caught.
Aguayo who knows what they were peeking out, oh it seems like it was... maybe?
Bottom West main unless it was just one of the windows and Palu happens to drift on by.
It's going to be the solar take and like you mentioned, to have the sense of being able
to block off a 51 window and then you can play on piano playing for a bathroom if you
want to.
It is a slow and steady approach for a Flux of W7M and it all comes down to the XU, all
comes down to how can they go for the plant and keep us thinking, I could go for a bit
of a run out of here, maybe try and find somebody but he's out there, so that turns the tension
over to a double window which as we know this is the key cutoff this is the point
that needs to be held actively by the attackers oh no oh no so sometimes
workplace accidents happen sometimes they happen to your blackbeard and
sometimes that entirely throws the round away in liquid alien web I mean they're
know about the death they might not know how much of a gift it was but in the
toilet
oh they seen him he did see him by the toilet pollute instead they'd be worried
about 51 I mean this is tense right now we flux it up you seven have a black
beard they have nobody to really get them in through the bomb site and people
like叻ley where are gonna battle back with some kills on their own lobin tries
his best but it's a crossfire last player standing should I say last bear
repelling there's gonna be donuts. Wow, I'm getting the opener. Not even getting into the building in
the final swing. You know, get themselves three defenses. So far, three to one. I mean, that's a
pretty nice sort of step, right? It's set in and there it is forces the time out from them.
Yeah, I think they've clocked it, haven't they?
They've realized this has not went to plan.
Leasing if your attacks on Shelly isn't a great look
in the fact that you've only been successful in one bomb site
and there's still two rounds left to play.
I'm not so much worried about the next bomb site
because it's probably gonna be bar.
I think they'll be fine with that.
It's the one after which you kind of worry about.
Maybe it's the case for Norris where he's just thinking
he needs to give the team a bit of a pep talk outside of really
lobbing and polly.
Nobody else is really saying much.
I guess it's one of the things of, you know, the pressures of a
game, how much they sort of get themselves in on players uplifting.
I know it's often cited that you need a vocal player, right?
you need a few of them to get excited, get into it, especially on a map like this, but
you wonder if the things like the little mistake with a self-driven grenade, if they're getting
a little bit too wrapped up in the micro that's making them miss out on that excitement, sort
of split push on the map, then you look towards the fact that LoBin and Palu, they're the
two that have been able to get over many kills, LoBin's a lot of that, 3k was on a round that
they lost the sort of exit fright anyway.
But really, one kind of drive on that singular round.
In the meantime, a little bit more even
for the side of Team Liquid,
where I fully boxed a stack of the head,
but all of them positive.
I assume now with the Fenner ban, this is where you'd expect to see a fair amount of
backstab potential.
But those look as though Team Liquid Alienware are really worried about that.
No trap hop rares.
So, W7M, certainly can try and utilize some of their staircases at their disposal.
I feel as though it's going to be another pretty direct UTIL dump going in towards that top floor.
You've got the Ying and also got the Grim. They didn't have the Ying last time so it's going to be
different. See how I'm looking earlier and want to deal with it. They've got the triple fret though
off the denial. They've got that Shrio, the Yeager, the Wamai, and also the Aruni. So a lot of burn.
It's going to be a useful trade at- uh-oh. Fatality. Get him out. Again, gone, Maya gone.
Removed and that leaves, instead of 7M, in the man advantage. Maybe this was part of
the conversation. Right, maybe it was in a weird way, sort of, slow things down a bit.
Let's focus on them leaning in. They try to be aggressive. They try to go for the sort
external peeks quite a few times and generally it's been a game that well now
as the sort of sort of it goes to the 07M, oh that one step ahead.
The minute 20, there's a second on towards KZ caught out the smoke a little bit too late
to save the life, now they've got the next that they can try and catch here, the roll
of the candelas will pop out, this dog gets one and Loeben gets the end, JV nice two with
the run out, but now they know where he is. Far enough away they can just watch the stairs,
Oh! Free aims, pre-fires, predicts.
And he's stuck outside his own site.
That's not good.
Do a flip.
They're going for the plant, but well...
He's had it good.
I've run the bar again, but I mentioned it before. It's not the problem I see.
you can win one site, but there's more than just one that you're gonna have to try and attack.
And now for Team Liquid Alienware, they're happy enough to give away two, don't forget.
I mean, four defenses in Shalli is amazing. So for Team Liquid Alienware, the fact that they can
still do that is an important thing to note. They're not gonna go bar, they get the kitchen open to
them. Last time we were here, it was a full top floor nightmare for Flux of W7. And they didn't
get an attempt of thinking about the bombsite they had to do that initial clear inwards that thought floor
and that didn't work that fold flat in its face
oh yes you're okay i'm good it's just i don't know it's just it's again i've just been really
frustrated with flexi w7m this stage yes because i just look at the players like you've got paul
there. I think Leo said it best.
Halu not having a great stage. When does that ever happen to him? He has been one of the
top five Brazilian players of the last half decade.
Sometimes you have a bad day at the office. Sometimes you have a bad month. I'm watching
currently there and they're in a bad month right now and he almost is the
first buddy gone not quite but if you can net some rewards here's obviously one
of the only positive players on the roster right now whereas in the meantime
they're in liquid Alienware again that the fact they're able to sort of all
strike there on their defense they do get the benefit of having the pressure
put against them. Otherwise, it's a slightly different element of pressure. It's a slightly
different lean-in. You're gonna see if they can try and catch any loose players that might be out
and about and exploring. It's the souls that suffers the next KZ. He's otherwise able to stay
standing. It's, oh, for a second, I believe someone jumped out of that bathroom window,
but popped right back inside. And you can see that LXW7M is trying to find the lead-in, but they're
I'm a little scared of ghosts, but slow here isn't it?
From Fluxy W7, I'm half the round gone, and they've only just got themselves in towards
library and in towards lobby.
I don't know, these labors have a good moment.
Maybe it is, it's just, obviously doing that sledge work, could help them out later on
if maybe there's a retake coming in.
But at the moment, I think Team Liquid Alienware
are gonna be really worried about retakes,
because right now they're primed already
just to deny this round indefinitely.
I mean, a minute, 10 remaining,
now we're only seeing the top floor clear out
from Fluxer W7M.
They're gonna have to move so fast in this top floor clear
and hope that they don't lose anyone in the midst of that.
And that's not a great start.
You've lost your shield straight away.
Wow, with less than a minute on, lost the shield on the window.
There it goes, the cool Ziduckabee.
is well and there goes Maya.
Once you can waiting, this probably goes around.
C versus four, probably how the round split
is going to be in just a second.
FleePox gets one more.
We opened for the flawless, for the defenders.
We're about to close with exactly the same.
Yes, is the answer to that story.
A perfect bit of reflection, but our reflection
is what is needed and we will stare into ours.
And oh, wow, we're seeing Anne and Leo.
Thank you so much.
What a game this is so far and I think you two had a big conversation or you and Leo and Demobu talk about it
Paulo is currently going negative with stats for the season so far in this game. He's trying
He's going positive so far
But I mean when you when you look at what liquid are bringing out against them and when it comes to controlling the pace on
Defense Leo, it seems to be really difficult to even try something against that
Yes, it feels like they're reading the flux of the B7m really well whatever flux of the B7m are trying whatever
kind of attack they're doing. If you look at their attack when they're kind of split around, look at how
multiple players in Team Liquid are trying to get aggressive.
They first got the opening kill here, and then they get a second one by being aggressive.
That was in the very first round. Then again, it's 1v1, V1, V1, V1.
You can see that whenever they're trying to play split, they're getting punished really hard by the aggression of Team Liquid.
Now that is in round one, right?
Then you look at the round that followed, and then you're going to notice that even in situation when they're in a 3v3,
You're going to see the rest of Team Liquid playing for each other, close to each other,
closer to the momentum site, making sure they get some trades.
And I think it's a really good showing of overall the presence on the side of Team Liquid
to understand what is their strong position.
When they're facing a rush, for example, there will be a situation where they will wait
all together close to each other, and they'll make sure they get the trades.
And so in that round, for example, that was a 3-3, in turn, it was a 3-3-1.
and there was a rush when they were on piano, and then four players came into piano,
they all stayed close to each other in a turtle, because they knew this was going to come,
and when there's a full front attack, they're close to each other to trade each other.
So overall, really good reads from Team Liquid, and also in general, just punishment of the side
of folks at W7N that struggle to get aligned. There's always that kind of disjointed movement
on our side, and that's why they keep getting picked one by one, either losing the opening kill,
Either not being able to trade
And then it seems to be just downhill from there for the side of Fluxio W7 especially in the bigger picture too
I mean we mentioned earlier. They said let's play against here
They said let's play against loud points here are gonna be so important given they came into display
They as the sixth position on the leaderboard now going into the second half. They will get it
Try their defenses as well
Beining out a shield here and then the asami bet as well trying to get rid of some I guess some power positions
especially around the basement and around the top floor.
Yeah, I can see the shields band.
They're so strong on Chalet to clear.
It's mostly full clears, right Chalet?
You either start library, either set solarium,
get your shields in, probably go up the stairs
or go in fireplace and library and then clear across.
I do get it 100% always useful in basement.
On the other side, Wamai and Azami,
because Chalet is all about holding these strong positions.
We've mentioned them before, piano, fireplace, top blue.
All of these positions are going to be weakened by a disbounce.
We will be for sure.
Well, what can Team Liquid Alienware do without the shields, at least two of these on their side?
We'll move into the second half.
Two shields gone.
No shields currently in the bottom right, but obviously there's still time to bring a black bear on towards this.
Team Liquid Alienware, I mean, we know they're very capable with pretty much anything that can be put in towards their favor,
but a shield does just make things a little bit nicer on certain approaches.
What we might instead get is, oh, oh, oh, demo.
Interesting selection of operators there.
Whenever I see an Amaru, I have thoughts and theories.
How will this one shake out?
Yeah.
See where Nade wants to approach from.
He's able to get himself in to a very prominent position
and in the heart of the bombsite, typically,
where he likes to the MRI be used.
Be terrifying, he's just kind of lose map control
and site control within split seconds.
So yeah, very important to watch,
see where Nade wants to come in from.
It's not kind of screaming,
we're gonna smoke and flash everything
and kind of swing in through the double window,
which you've seen before.
Just typically look at operators like a Ying or a sense,
which would help you out a lot with that.
So I don't really know where he's gonna go in from.
Wait, he's in, is he in?
He's in, at least on the opening pick.
Well, he's gonna see if he can try and find a second.
Wait, like utilizing C4s, he's drawing attention
and he's using gadget really.
He might get a go at this point,
but in the meantime as they try and close back down,
there's one, Cons gets one right back.
They lose that on the Nomad, but how it's a four versus?
No, okay, KZ steps in, 40's two, looks for three
and finds it.
Unbelievable, little triple there he's made.
What was that?
You look like an alien, where were the first friend of Maru pick?
And it is caused by an absolute nightmare, reflection of W7M.
He gets himself in towards bedroom, he's able to get the opening pick,
and then because, like naturally, okay, everyone's going to be the same.
If an Amaru has found their way into sight within the first minute of the round,
and it's killed a teammate. Everyone is going to look towards that Amaru. Everyone's going to
forget what position they're supposed to be playing in hopes to seal that leak. But because
they've all moved and they've all looked another direction, Paisie just slips in on the other side
off that bombsite, finds two of them and then gets the third for the cherry on top.
just one little gap that they spot it with for the Maori of all things yeah
and no words hey they spot a gap they punish it what else could you ever
really want at this point five to two of all the games to potentially end up a
quick one didn't expect it to be this one but Team Liquid Alienware on towards
their attack. Shown up in strength. And you are still missing big portions of Fluxy W7M,
right? Got starters and cons, five kills between all of them. Just not, I guess, what we really
expect from them, a clash. Making friends with KZ immediately. Because thoughts is just
gonna sort of peel back, bait some utility out.
Yep.
Do you like the kind of pulsiness position?
I mean, if you know what team's gonna try and clear from library, enable a spot at how
many players are here.
I mean, even if you know it's just one guy, yeah, you can just try and jump out on him,
but he misses the C4 all up and that is frustrating.
Nate goes in, forces them back down the hatch and JV just playing on the window.
to the power that you have and these attacks and shallow you can do stuff like this from
the top ropes KZ still on it from before lobin does get the end of him oh too little too
late is the watchers don't demise appear above him a four versus two and they have a tentative
grasp on the verticality parlor and cons standing is gonna put his way back and pass some of
the destruction. The smoke at the back of my parlor in the meantime on the back stab
did not work out. I did that. Team liquid alien wire. Sit 62. This is some of the sharpest
they've played. That's a runaway round, isn't it? It just went from bad to immediate disaster.
I mean, it just fails with Fluxy W7M, they're all desperate to try and get kills.
And they're just, they're not killing, I mean, Lobben's the only person who's positive.
The rest of them, nowhere near it.
Yeah, it's a bad day for Fluxy W7M right now.
It's a sad affair, Team Liquid Alienware on top.
Things are going swimmingly for them.
Where do we head into our next site? They're going to attempt the full rotation, but Floor
didn't work. R didn't work. Go to kitchen now to hope it works, but just don't see Team
Liquid Alienware slowing down any time soon. What do you say? It's just kind of same old
same old for flexi w7 ms h i think they are they are just dangling in the danger zone just don't
forget about who they play tomorrow furia it's not good odds i think is the easiest way of putting
it um when you sort of have the split of how these teams are fought in final ends the fact that
that fury are going to come in slightly not from the 5-7 against FaZe as well.
That look good showing though from them I think.
No, no, that's the thing, but I'm not saying it's an issue apart from unless you're against
them and they'll be like, let's bounce back with the win, that's the worry.
And so they're going to have a great team playing great, and Jamie92 is in and off to
the races, there's the first, Daisy's down in the mix, but they're inside the site itself,
Snake is tracking all the motions.
Casey might have gone down.
They do not have the kit.
But how many times have we seen this?
They're just in towards the site,
seeing an opportunity, seeing the chance of striking,
seeing the chance of trying to get this all cemented
on the other side of it.
They're just back and forth.
They weren't quite able to net the plant.
And three versus four now, technically,
as Casey is back to his feet.
The clash is she's all alone.
She's doing her best to try and bait them into the watch
from above.
But in the meantime, they've got the kit.
They know they've got the isolation of the other player.
They're gonna get the plant for sure this time and that's why they fall back they can shit
The pressure is now on the clash to try and cut the divide and they somehow win it out whilst blinded with the knife
For KZ as Pali won the trade in a post-plant now and just
Dodez left
Team liquid Alienware
I'd have started a bit slower on their defense, but they did not come to mess around. What an absolute
Demolition of destruction and dominance
that second half. Uh too simple.
Simple on the attacks. You know
exactly what they were doing.
They ran with it. What's the W
seven and just not get grip on
that defense really struggled
in the kills department, too. I
think that's one thing you have
to look at and everything a
shall I you think about trade
games? You think about all
the different crossfires you
can establish. We didn't really
see that from flux W seven and
but don't have the right
mindset to go to map like
we know have historically been
fantastic on this map. Well,
that is everything for you and
I, but there's obviously still
into you and our final desk for
the day. So we're gonna find a
view. We will pass it over to
what's a wonderful duo. Thank
you so much. And honestly, I
didn't expect us to be here
back so quick after the house
time show because with the
trend of our games today, it's
full on regulation games we're not getting that here was an absolute difference in class here for team liquid on their attack inside in fact we get to speak to some of the brains behind the roster as well.
So we do have Igor on the line to ask him a few questions after this victory.
Igor congratulations on the three points a nice smile on your face has to be this game because what a second heart was for me guys.
Yeah, we are really happy because we really needed the three points and we get it.
So right now we are really happy and as we know tomorrow we will have a tough game against
me in IP but we are confident and this is the most important thing for us.
We go first and foremost congratulations for the win.
I want to ask you a question especially about that game tomorrow because it seems that so
So far, playing against the very top teams in SAL, so FaZe, Furia, you always bring it
super close, but you've missed like one round to just like, at least make it to our time
or make it to match point.
What do you think will make the difference tomorrow in that game against NIP?
I think the confidence we have right now is the most important thing, but at the same
time we need to be careful about the details because these tough games is so important
to be good at the details because, as I said, sometimes we lose the game because someone
had a mistake or they have luck.
So we need to be prepared and do our best and if we should do, of course we will.
And I'd love to pick your brains about the current form of the team because when we talk
about the roster changes and the new roles of the team, we thought it's going to be
setback in a short term but in the long run it's going to pay off and I think you're kind of in
the middle of the process where like we can start to feel like what's going to be the new liquid
where do you feel you guys are at right now in terms of this process? I think we are between
these two parts and we are building our new playstyle to be honest like so everyone knows how
at W7M, our footer play, right now we need to build something different, something new
for the new Team Liquid Network. So we are in this process, isn't something easy to do,
but we need to know how the method is going and do our things because we are very, very
good and we need to build this and I think we are in the middle of the process.
That sounds wonderful. Well, things are going really good here these
with this matchup today. I do want to ask about the match you played last week against
FaZe, where you nearly got on to overtime against FaZe. Is there anything really big
that you learned from that matchup against a team that has undefeated so far?
So, we're talking about it against FaZe, the few when we are playing against them. It's
like every round they made you bleed because they are very good. Like, we are five against
too and they almost win the round so it's very frustrating playing against them and today we
needed to be humble they are a better team so we needed to improve to beat them and at the same
time you needed to learn with them but we know we can do better and we will do of course the future
you. Thank you so much for your
time. And good luck against
you. Bye. Bye. Good to pick
some brains as well. It's not
just only about this match, but
also about the match from last
week. You know, it's it's a big
opponent, right? You expect kind
of a loss against a phase with
their momentum going into this
so far, but it's about the
things that you learn coming
out of that matchup and then
going up against another big
Titan in the league here where
they clearly make great use of
We already mentioned a difference on the classic. What do you mean?
We're on site 40 seconds in the round and if we're turning the round around where it's like, okay
We have the plan down now. We get to wait with the defenders go like our way
It's just it shows that confidence that Igor mentioned as well. Yeah, I love what we're seeing from this new roster
I love like the slow evolution that we're seeing obviously they're not perfect
Obviously, it's like four wins three losses throughout the stage, but I'm not too worried
I still see that investment, and you know what, Anne, it really makes me think of Falcons.
I feel like it's two teams that were dominating at one point.
Rich Grand Finals, one team won, the other lost, but you know, two teams that actually
attended many S3 Grand Finals, had rich success.
They both looked super dominant and internationally at the top level, and then they had a fall-off.
And then they decided to remove the most iconic players on their roster, Shaco and Falcons,
Herds on the side of Furia.
And to pick up the best, all one of the best player
from their region, Maya Fortuna Liquid,
Jume Fafalganz.
And both of them have seen what?
They've seen a drop in performance in the short run,
because we are seeing this right now in this league.
They are not dominant as Faze.
Fafalganz, they're not as dominant as J2NVP.
And so I'm seeing a team that is slowly but surely
rebuilding its identity, finding a new play style.
And I think what we've seen in the attacks here
with the yings, the solid snake combo,
the shield as well, like this is just a glimpse of what this team can be,
explosive, tactical, innovative,
somewhere in between the likes of a cohesion that belongs to FURIA to phase,
but the aggression that belongs to FURIA, it's really cool.
Honestly, it's really cool to see this new team come to life.
And just to focus now a bit on the shadows,
I'm sad for Fluke 7M here.
I'm sad again for Palou who's struggling as well.
I feel like they're missing something and I just don't understand how because they took cons who was so so good with an idea
That's the only change they made and I just I I know wolves was such a good player
But at the same time comes this by no means a worse one as well
So like I just don't understand what's going wrong with that system
And they will really have to turn things around because as you mentioned they still play against fear
They still play against loud it does not get easier from here on but a clear staple MVP as well
from a Philly box here for the side of team and liquid you know getting some
entries getting some plans you know a solid KD for himself as well really nice
cost in in this matchup to to really make sure that every single round he does
something to help his team win these rounds out and as that is our final
game of the day I'm surprised I didn't go full distance because as the game or as
the day has turned out it's been full distance for almost all of these games
really close ones, but that should mean we can look at our updated standings
Because this puts everything closer. I'd imagine right we have the top three teams already qualified phase knows for sure
That they're gonna make it into the upper bracket as well, but I just everybody underneath it
We're looking at a team liquid Alienware 12 points and Imperial at three so the gap has
Increased between these and there are still six more points to get for each individual team
Yeah, that's what I was trying to see loud obviously on 11.
I was trying to see like the top four who can be locked in because obviously loud can get up to 17
With six more points and Phyria is on 17 as well. The round difference alone would be very weird
So like Phyria almost did I think we'll need to make the calculation. Anyway, tomorrow will be a super important match
Or play day rather for every team as we are gonna look at the the fixtures
loss INTZ, so that can definitely bury the dreams of INTZ of making playoffs
and loss can actually keep their dream alive.
LoL phase will be a tough one, LoL might be in the dire position here where teams like for example
Furia, teams like Team Liquid, they might or even NIP, they might look in top four here.
The good thing is Furia playing Flux LoL and NIP playing Team Liquid,
it's four of their rivals for playoffs right now that are facing each other.
So if they can, can or can't sell each other by going in overtime, Laud has a thing to play here and then Imperial and Black Dragons fighting for the life all the way at the bottom of the standings, trying to keep the playoffs race up there.
We'll see where that gets them, but tomorrow will be again so important because of just how many teams can basically decide their fate.
And like you mentioned of course the competitors for these top four top six spots also play against each other
So six points is in there
But also for the teams that are underneath them the big opportunity that should these matches go to overtime
They can capitalize off of that and close that distance close that gap towards the top six now
If you're looking at the starting times for these message
Do you think and hey, you know, I might not be too familiar with the Brazilian time zone?
But this seems different than it usually is yes, you are right
It is very important, especially for our friends here from the CESC time zone, that we keep in mind that tomorrow's playday is moved forward.
So we will be starting at 3pm CESC, that's three hours earlier than we normally do for the S&L on Sunday.
And the reason of that being is that Brazil plays in the World Cup later in that evening as well.
So everybody gets to watch Brazil go up against Norway, I'm pretty sure.
That should be a good one too, once all these players are done getting their own matches in.
Yeah, and obviously there is another match right now that's very important, so if anyone
wants to watch it, I will be there.
I was going to say, we'll close it out for ourselves so you can go watch your coachy
play in the World Cup.
It was a very fun, very long day here at the SAO on our Saturday.
We're back again tomorrow at playday number 8 out of 9, and hopefully we will lock in
some more teams for our top 6.
Thank you so much for watching.
Thank you to our production for the smooth show as well.
We hope to see you again tomorrow.
Keep in mind at 3 p.m. CEST start time
for now for the great rest of the night.