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Welcome back, it is grand finals time in the studio.
Okay, please say it again with a little more passion and power.
Yeah, more passion and common like it's not really you like we need a little bit more power here.
But make sure that you stay natural as well when you do it.
Yeah, just stand up a little bit straighter. Yeah, exactly perfect. Like shoulder shoulders. That's good.
But you're going to be loosey. You're going to be able to show the emotion as well.
Yeah, but also project confidence. It's important because right now you're looking a bit stiff.
Watch your legs. Maybe flex the legs a little bit. Yeah, you're looking better like this.
But maybe stand up a little bit taller because you're going down a little bit down low.
Like this it's perfect go ahead then welcome back to the EMOS video for Grand Finals
Doesn't work does it
It is Grand Finals Day here in the EML, but we have one more playday to determine who
we get to crown as champions of stage one.
My name is Elbeer, host for today, and joining me in the studio, we have Alphama and Fresh.
Guys, I can't believe it's already coming to an end.
So many playdays, but only three teams showing.
So much power. So much confidence. It's perfect, right?
We're not doing this again. I'm not going to stand here with, uh, whatever it was.
Yeah, you're welcome. I was doing something like this.
We'll be a little bit natural. We're not too natural. Yeah.
Yeah, now, three play days. I mean, it feels like, it was only six weeks ago that we started
this whole process, but a stage feels like you've got so many play days ahead of you,
and then it just comes at once. Every single play day, once super, you're done, you know,
and then we get into the playoffs, we decide who you say, and now there's just one thing
that's what we saw in our
playoffs as well. Looking back
at the bracket with how we
started with six teams going
into those playoffs three
play days ago. Crazy stuff
happened, right? We saw long
matches as well. Really
entertaining matches, but the
results we ended up qualifying
14 CWC. And I think we all got
a little bit starry eye as soon
as fanatic beat out G2. That's
the biggest story about our
bracket. We keep talking about
last week is the biggest story by far because we qualified three teams into the plus bracket G2
Falcons and VP that we thought were absolute shoo-ins and we were talking about a fourth spot
who gets that spot AWC it was basically going to the GK rebels and then fanatic turnips the party
and they completely upset it last week and I think that's the big story as we progress for we can
actually say you know it's Falcons it's VP they're looking like the two favorites is we might see a
repeat of yesterday's game in the grand final I feel like there's the the domino meme of like GK
beating Falcons in the stage, Falcons ending up fourth, then having to play obviously against G2,
standing G2 in the lower bracket and then let them eventually to get eliminated.
It's crazy how like small adventures in the stage can cost you so much in the bracket.
Yeah, a lot of small adventures, but also big adventures in the stage.
And as we always do, we review the final playday, by jumping into the panorama,
but we don't just do the final playday, no, we take all 12 playdays that we've had so far
from the entire stage and review them with three categories.
As always, we start with the monster. Our best-rated player this stage is Pashman.
Yeah, let's see. He's been so consistent with it. Across the last three years of EML,
he's been the MVP at least one stage. That's crazy, Jack. It's never happened to any other
players in his league. He's probably the most consistent high-end fraggers that we have.
Would you say underrated? Yeah, I think he gets high praise, but I don't think he gets
talked about enough in the highest competition. The fact of the matter is, over three years,
on separate rosters as well, so this is a brand new roster this year, but on separate rosters,
and also on a failing roster, realistically, if we look at 2025, he managed to be the MPP of the
stage across one of the stages in three years. That is a level of exceptionalism that you don't
come across very often, so I think we really need to maybe start talking about it more in, you know,
that upper echelon of siege players of all time, realistically. It's an absolutely incredible
player with Pasha there, and then for the moment, we're going to show something that we've shown
We should have twice before, but we just simply cannot stop talking about it. It's a 1v3 clutch with Scopus in overtime.
Yeah, there's a certain pageant to this play. It's just it's just so exquisite. You don't ever see it.
And I've seen this clip about 17 times across this stage because of how good it is. And even now, I was like, he doesn't win this, surely.
There is no way that he wins this. This is a false level. This is Marto back on Scopus when they played up against Falcons.
And then you see the results once again, the fact that Falcons were forced in and then had to play G2, it's all connected!
You're like a crazy guy, it's all connected!
The whiteboard and like all the lines, and yeah, cool. Maybe that'll happen in between our two games today
But as we only have two games, we'll have a look at which one is our musty for today
And of course that has to be our grand final. Now, Jew will be the final boss for this day of E-mail
And if I were to go to a cinema and I would see this like poster as the movie that I'm going to, I'd be very enticed towards
the first game. And of course
you should be because it is the
grand final. It does have
currently the best team inside
of the ML sat there waiting.
That will be Falcons as you see
three daily fat June salt of the
users waiting ultimately for the
winner of the first game, and I
think they're so deserving of it
as well. You know, you look at
this roster. You look at the
excellence that they've had
across multiple stages of the
ML now, and even when like you
say it's all connected. They
finished off. They still find a
way back. Still all the way
and the WC champion of 2025 as well.
The two of them united waiting in the grand final.
So they're gonna be not even a contender,
but a huge favorite in the grand final.
It's all connected.
I wonder how long it takes until we see the whiteboard
and all the lines and everything connected with each other.
But before we dive into our games today,
we had a big patch coming out earlier today.
The mid-season patch is out.
I feel like it's only, you know,
we need to update our viewers and everything
that has been changing because I'm 100% sure
we're gonna see some of these things in matches today.
100% there is a lot of impact so here's everything you need to know and we're gonna start with the biggest change
or at least the most nostalgic one, Jagger used to be a 3-speed before he was reduced to 2-speed I think back in 2020
we've waited six years and now he's back on 3-speed, it's also that he's gone with the recoil,
Duft as well, so recoil is easier to manage, pretty good he says.
There's a certain Frenchman that won't be going to IWC but we'll be very happy about this for the rank
to Rita in Shaco. I know we already tweeted about it. And then we move through to the
second changes on that graphic. Doka B, of course. Now, Doka B, brand new operator in
terms of the rework, the remaster that Doka B had. She now doesn't have a cooldown that's
generic to all operators. So it was a seven second generic cooldown. It's now a 14 second
specific cooldown. So she can confirm one operator, has to wait 14 seconds to phone
that operator again. But the balance to that is she can now phone one operator, then a
second unique operator, and then a third and then a fourth. There's no cooldown on that
just on the individual calls to the operators.
Yeah, and then a big change in my opinion is the one-eye change.
I think one-eye, especially for any solo players,
is one that will have a lot of impact.
I'm thinking of obviously a player, an operator, sorry,
that is now have a shield.
You also have seven magnets.
You have an activation time that's quicker.
You have a regeneration time that's quicker.
So that's a lot of changes.
And honestly, a massive buff
for anyone that wants to have a solo extent.
Yeah, I'm a big fan, maybe a little bit of a shift towards the utility matter again,
but that'll be good because we've got a lot of attackers to deal with it if we do end up going there with a Yeager and a One-Mine change.
But of course, you've got Sophia as well.
Now, Sophia, she's got three of each, three impacts, and three concussions,
which kind of makes her a little bit like a one-man army once again.
She can clear out the ADSes and she can breach the walls,
and I'm hoping actually we see more double-impact in from below, as we've seen a couple of times in the end now.
Yeah, I feel like Sophia's really gone a lot of love from the developers recently, right?
try and get a backup in into that mix. Of course great for attackers so they want to have that one
operator where they can do things with but given this positive approach we've had that happen to
quite a few more operators actually with the patch but tinier changes. Yeah it's just tiny buffs
but they're going to have maybe some some kind of impact as well on Melusi for example who's got
a bigger radius, we've got Lysian who can have his charging his Gumiens quicker, Twitch drones also
quicker by two seconds and then I think the most impactful way is the one on Riora here. The one
You want to re-race kind of good. You used to wait three entire seconds, everything you
were shooting at all. This is on the old batch jackup. See how long it takes you to close
up this to your bomb site.
Yeah, and of course we see Rauror quite a lot situationally inside of pro play. This
could actually have a big impact because when you're trying to set it off this site, the
perfect example, you're trying to set up a sent Ying Rauror type execute. Look how slow
it is. And then you get into today's patch. Look how quickly. Warm and then straight into
it and another and then another and then another. So I think the teams that like to
the fast executes with the creative kind of excuse and visions that they've got, that's a massive
quality of life change for them. Absolutely love it. Great stuff here coming out for our forward
upcoming season. Which one of the things do you think we're going to see like maybe the most today?
I think I think Wamae is especially going to be strong I think with the new magnets. I think
Zofia might see a little bit of love for vertical play. Yeah and then I think we were right in
those executes as well and obviously we're only talking about these spots but there were some
all their changes. For example, the R2, another 1v1 arcade, that's pretty cool. It's been reworked
and this time it takes skill into consideration. So if you're a champion, you're mostly going to
face champions at least for skill, it's skill-based this time matchmaking. And then ranked map rotation
and the one day is going to be up here about here because Team Park is back in the ranked map pool.
I know you and Lex have been advocating for R2. Yeah, yeah. Back in the ranked map pool.
Advocating for R2 and a team park. Maybe it comes back to comp. I don't know. I love it. I mean,
team power coming back in alongside canal and villa as well villa of course
previous you know pro map much loved as well both of those maps so excited to
see them back in the right map pool yeah for villa as well of course i really
like it as well but also those you know the changes coming that you've already
talked about as well i feel like it's a good step to get people
re-introduce to these maps especially inside ranked but as we will be seeing
these matches today in our two mezzams that we have today we'll dive into our
first matchup of the day we have GK going up against rotus pro in the lower
a bracket final now these two teams you know rather new rosters they've got up
against each other quite a little bit and inside these matches I feel like the
only thing that GK had going for themselves was the overtime win that
they got on Shelly so I feel like it's fairer that we had Nego call it an
interview and kind of talk about the placement of this team and say that they
were all about the lurk. Yeah he was saying it's all about the lurk, lurk,
lurk, lurk, I will say it's all about the team work, work, work, work, work, work.
I'll say it's about the cohesion I will say that GK has more things in their belt
and I think we saw that yesterday in their game on Shelly and I just want to
to talk about this teamwork. Obviously they're trying to attack against Natic on the top floor
and there's the extension from Panic. Eli is in the corner here, she's helped by Wamai,
who's playing in E-Box, that was before the patch of course. Lyon is ready to cut them off already
if they were to rotate fireplace. We have two players, Deimos ready to go downstairs
and Grimm ready to punish anyone moving. First burn the Wamai with a grenade, then
Grumby sends another one. Look at the Grimm ready to cut him off as soon as there's movement
and that's the player in the corner, sold with and then look at the utility usage.
After the double nades, you're going to see the green bees.
The first one to burn the one-eyed is a third one, and the third one,
making sure they know where the fireplace player is.
They pair it with a lion's scan, and just at the same time,
look at this beautiful, the scan, the bees, and a free kill for green who gets that control.
And then the rest of the round is pretty clear.
They've gotten that 5v3, they all collapse together.
That's team play, that cohesion, that's utility.
It's honestly beautiful to see on the side of Geeky,
and that's something that I guess we were missing to see on their side.
was we were always saying it's all about the lyric we're always saying yeah they like sarks to go up some staircase
Well, I'll say it. I think there is more to this team that people that or I think of I just want to see if you'd sing again
No, no, no, no, no, I've done it one time. Do you know who's at the forefront about for me? There's one man
And it's got a big ruby. I think he's having an absolutely exceptional stage
And I think yes, he parsley is having a great stage it high PS great Katie playing on a lot of different operators in this
kind of living his best life. But I think he was the one that was kind of holding it together.
He's the one that's, I think, you know, carried on through this team and integrated Asken,
integrated Jogger and integrated everybody. Yes, the initial vision, the initial playstyle was
lacking and they had a lot of success for it. But as we've just seen in the teleprompter as well,
there will be more, but it's a development and it's a work in progress of this team. And I think
that man on your screen has a big amount of responsibility for that. I think he maybe also
solved the issue of too many cooks in the kitchen. When you have your guy who wasn't AGL,
when you have ASK who was an IGL, and Grebby who was an IGL, you might think that's too many cooks in the chicken.
I'm just looking at it. How many people just made it?
It's complicated.
It's got to have one as well.
But obviously, no, I think Grebby solved that issue on the side of Geeky.
I think he became the most important voice, and he's still using the voices from everyone,
but there's a clear hierarchy, and he's paying off so far.
Which is really impressive, because if he has that main voice for the team,
and such a good Raider player on this roster,
he also finds himself in the top five Raider players
the top five rated players
sorted by EPS across the entire
stage. Now, Benjamin Master
G2 carries aside and Grubby
would just talk about they've
got friends who are not
going to be able to play
against him. We have in fact
four of the best five rated
players of this whole like
EML. That's really, really good
for Grubby. Now, obviously, GK
opponents is that as pro who they
have struggled against and why
and Grubby, who just talked about, they've got three players inside of that. That's, you know,
60% of their roster is in the top five, obviously. That's how conducive that system has been.
Yeah, and on top of that, you look at these guys, three players that are incredible in terms of
firepower, and then you think of Neko, and you think of the shields meta. And the shields are so
scary to face against Virtus.Pro, because you've got one of the best. It's not currently the best
player since Savage has left EML, I think. The best shield player they are. They have all the things
right in the right spot with the meta right now. They have Skyz as the DMR player, Neko as the Schultz player and three huge
fragili players on the side of Florek, Pasha and Dan.
All right so it's basically a 3v1 in regards of the of the best raker players here we make like that.
I think however you want to put it, GK is a challenger inside this matchup right? They've lost
these two matches again at Rotas Pro, one of those being a best of three, looking at the
map Vita, I want to see that you know maybe hopefully third time is the chance for them.
We will be going back to Isele at least which was the map that they won.
And we'll go to Contra that as well, which I think is not necessarily like an amazing news for Geeky.
I know they like the map, but like honestly, Zero to Spro, they've looked honestly incredible on the map.
It's one that they played the most they had an incredible record on it throughout the rest of the stage.
They love to use the shields on it. They have so many of these pre-plan executes.
It's no wonder that Zero to Spro picks it.
I don't want to be presumptuous. I really don't. But I think we could go all three maps here because as you said, console at VP love it.
It's not great for those kind of like I know when saying he can all about that, but there's you've got a kind of speed because you've got a double up
You've got a triple up on sir. It's so tight in terms of the corridors and where you play and then you get to challenge
It's completely the opposite. It's the type of temperament the VP don't really want to be playing. It's expressive
It's it's very natural. You can do a lot on that map
So I think both teams will impose their own style on their own map pick and it's strong for their map
Not that so they're their opponent and then we'll go to the fortress if we get that which I think is a great
Yeah, we'll start great on it.
So with the map, you're saying we're
going to get a 8-3, my friend.
I think there's another clear indicator
that we might get a 3-3, my friend.
In fact, maybe even a 45 round the series,
because we have the perfect cast and you
vote for that joining us today here for the final day of EML.
We're joined by Ace.
And this is your voice warmed up enough for a potential 45
member, or 45 round.
45 after?
We've been on the A-day.
Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh,
I think we're all expecting
that as the rematch. This
first one. I can't think
towards Jack. I can see it
being three maps. I hope GK
can do it. I think it was a
good fight. Yeah, wouldn't
surprise. I mean, my classes
esteeming up already just at
the door of that level of
excitement. So you know, it's
I'm sure it's going to be a
good one either way. It will
be a very good one. And the
match is also ready. So it is
all yours. Thank you very
much, and you're welcome.
it is all yours.
Thank you very much Dan, yet to get a repeat of that map that we saw during the series
yesterday as well in console to kick things off. A bit of a tough start you might think
for the side of GK but maybe they saw what happened yesterday and have got their own
ideas now they can bring down their opponents.
GK have been the consistent mystery team and I think they're going to bring a few more
surprises and mysteries into this one as we've not known what to expect throughout stage
I think we're going to have to
get to the end of the match.
One realistic. Well, I say
that. I think we didn't know
what to expect at the beginning.
I think towards the end we
kind of started to expect them
to win. They've been
phenomenally well to put this
team together and the way that
they've grown. They've got
themselves into EWC. Absolutely
fantastic. At the beginning, we
were looking at this insane.
We've got Europeans. We've got
Brazilians. We've got nothing
about what is going on with
this monster. But teams have
struggled to find a way to
the game. We've got a lot of
different options together. You
know, the picked up those areas
of expertise and lift them really
well with it. We've got our
bands coming into concert. It's
going to be grim. They must
clash and to Chanka. Taking away
to keep things off. So the
matters to mistress bring Tim
but my warriors on the other
side is the mystery machine
itself. Virtus Pro on this map.
Consulate as we saw yesterday.
They were excellent on it at
the last six months here, but
I think looking at it. For me,
at least on paper, this should
be a bird's pro map. Shall they
will be very interesting because
GK 50 on it, verse pro a zero
and four on it. You couldn't
really ask more opposite
stats. So that could definitely
be where GK bring with to that
third map of fortress. When you
get to fortress wealth,
anything in that plan if we get
there, but that could still be
quite a way out. We'll lock in
first and see how this one plays
down. You heard him talk to the
bands. You saw a really
interesting play around shield
yesterday. A lot of classroom
Clash in response to shields, double shields, being stacked up sometimes,
a stall coming out from both teams with things like the Goyo,
like the Asami being ever-present,
Mirra even being allowed for a good number of rounds too.
I did those two bans from Verdi's pride,
definitely looking into wards and saying,
well, that was a massive problem yesterday.
We had to ban away the Chanka from Falcons.
Again, the Clash was a nuisance.
Let's just remove both of the wards entirely.
I think the other thing that that tells us,
you know, with the Clash being up,
is Nacor is going to play shields every single round.
I think that's what we will
see. He brings on the black
beard for this top four push.
Interestingly, we will keep you
and you know, a breast of all
those changes that the desks are
fantastically spoke about that
have come in today's patch
straight away. We've got
Sophia three canisters each
convention and it's also just
just look at what he's got in
his pocket. The three impact
is three times three can
Recharges, the free impact is a freak-off phase,
three concussions.
So fear can do everything.
Like, I used to think a banner was pretty good for it,
you know, of course, has the ex-caros,
of course, the breech charge as well,
so those were around with her.
I might as well know, now,
I'm ranting to having to play Zofia instead.
That is ludicrous.
That's true, it's so true.
And on the other side,
we have got one of the other operators who's seen a change,
and that is one man.
Up from six to seven magnets,
we're all sort of down on the recharge time.
So those seven magnets are gonna come online
much, much quicker. And I believe the time that they take to kind of be ready after you've deployed them, the time that they activate is much, much quicker as well. So we're just a lot more dynamic and look at the utility. Nitro in hand straight away. That is new to me. I lost these impact aids, but has been given the Nitro and the deployable shield as well.
You know, having a good debate around this in the talent group chat earlier, having the conversation around, you know, C4, Shield, Life...
The Shield makes total sense when you can, of course, remove basically everything that can possibly destroy it, except for things like leaning into Waterflora's drone.
But I think that C4 is going to be the main one.
Think about how many C4s we saw both teams playing yesterday.
I think when you've got the ability to deny a lot of thrown utility to catch things, especially in sites, it's definitely going to be the most interesting part now.
Like this, for example, as well.
Air job being slow, it's been taken out that easy.
That's no longer a safe thing you've got,
but I think given who's aiming at the ground anyway,
he was looking to try and burn through that nirvana just there.
But I don't think it's going to be ridiculous to try and deal with the one-mine Magnus
when they're all out in the field.
Six have already been deployed.
Of course, one of them has been consumed as well.
But look at the time, Tim.
We're down to 45 seconds,
but another good cross comes on through.
Just a little impact at this point, Tim.
Why not finish it all off?
Mm-hmm, pass ya.
Swings around, gets the kill.
Armed to groob it, but it's time going to become an issue for Virtus Pro.
Their final push is starting to begin.
Nekwuf is going to try and get himself into long desk here.
Get aggressive, they know they've got the Azami to deal with.
They managed to do so.
Skies gets the kill.
They did lose the shield along the way,
but it might not be the end of the world.
Leaves them now in a 4 versus 3.
But these seconds left to go.
Skies needs to be careful.
He's the one with the diffuser in hand here.
He doesn't want to be dropping that in no man's land
as they don't have time to fix it.
10 seconds.
He knows there's one behind the desk.
They have no idea of his position.
to try to put that diffuser down. It's all up to the one-eyed to fight out of the
class. It can't do it. And that's going to be the first round going to Virtus.Pro.
That was actually a really nice final 30 seconds from Virtus.Pro.
It was. And dare I say, looking back at the series yesterday, knowing the changes that have
come into today and Fresh treated this, and I can't believe he's given it life as well,
a lean back towards the utility meta is what he said. But I think that's what we're starting to see
across these last couple of days. And you've just seen it come through in full force in this round.
Like, think back to the day, when would you ever see in the last five years an Ash and a Zofia on the same team?
But that's exactly what we've just seen, because there's so much to have to try and chew their way through
when you start thinking about Goyo canisters to blow up, and keeper barriers to chew your way through.
The magnets you've got to worry about as well, there's just so much on there, which is why it came down to the final 30 seconds.
And we were very worried yesterday that a number of times rounds didn't come down to the defenders
leaning on the clock a little bit to help them get things over the line.
Now, thought for a second then, Virtus.Pro might fall foul of that once again,
But as you say, it was a really good surround of flooding on the back in the last 30 seconds and they get the first.
Nicely done, up 1-0.
Yeah, I have no kind of concern really of going back towards a little bit of utility.
You know, I think going all the way to what we had was in like 20 seconds,
we had back in a minute, you know, was a little bit oppressive,
but I think, you know, it's a siege for me, using those gadgets, seeing that utility,
They'll be attacking this time, they'll be attacking onto piano, so it's going to be a lot of top floor focus once again, just as we saw in the last round.
All they really had to do last time was take admin, whereas this time they're going to have to take a little bit more, they're going to have to get that top floor, they're going to have to get CEO, they're going to have to get from best and get all that in their control so that they can start working those verticals down towards that.
That's it. They're just moving straight down, not too low about it.
I mean, why are they so far at this point?
I feel like they need to at least have the comfort, you know,
and know what's going on upstairs.
The main worry I'll actually have is that at some stage,
they're going to have to deal with what's going on upstairs.
Yes, they're starting to set themselves up with the gridlock tracks
to make sure they're not coming down yellow later.
But it's more concerned about the nows
because they are still on the upstairs.
They're trying basically to try to go upstairs
and then go for a bump down.
It'll be high risk, but I'm watching skies.
And he's the one who's got the diffuser in back pocket.
Currently, it's not in the bottom of yellow stairs,
but they're not looking to push his way in towards that
and make anything happen.
They're gonna have to go aggressive upstairs at some point because they've already burnt nearly all that candela's here
And they've got no choice but to fight this upstairs Tim
Exactly that they've got to do something because otherwise you can't just gonna stand up there and just bring utility and red shots
Hit on them come above us even hydro go out doesn't do any damage. Kasia has taken a little bit of chip
But Neko's gonna take a lot more as you can manage us to find him and take it down four versus four
Yes, it is, but quickly traded out as ask managers to find Rorick Gaines in the remnant of that toxic there canister that was left alive.
How about that from Dan?
Beautiful use of that solar ton radar pops around the corner finds his man 3v3
Just an illusion Chris Goucher isn't it?
It's why you basically know exactly where to pre-fire and away comes the kill off the back of it
I should almost find one to the floor. We've heard about this a little bit. Yes, divide the way as well double F2s
definitely becoming a big thing right now the guns a little bit crazy dear
most of the three powerful but why not when you've got the opportunity you put
trying to just like hunt through the floor here second time asking can't quite
find this man maybe on the third he will but the plant now going down skies I'm
talking to spot where they can't turn to me and here we go the upstairs charges
down it's just a little bit better in the moment it's the three and that's what
you've got to do to if you're going in for a plant you've got to hit upstairs at
the same time so they can't watch through the floor Dan collects a 3k and it's
the. The game is about to go
back to the game. It's just
two zero VP. Brilliant timing
from down there. He doesn't go
too soon. He just waits until
that diffuser is going down. So
then you've got two defenders
upstairs who can hear that
diffuser has been planted. So
all of a sudden a little bit of
a little bit of panic starts
to set in a little bit of
urgency starts to set in. And
what are you not watching
anymore? You're not watching
those flanks. Beautiful stuff
from down to just pop up, Get
you. You know, you're not
going to be able to do that.
You're not going to be able to
get the GK feel beaten up enough
to go to the tactical time. Yeah
mean, there's first two rounds
of I wouldn't call it a car crash,
but they've been a real
struggle. They played the first
at the start of both rounds
really, really well held
upstairs in that second round
didn't try to give up ground
dealt with utility that the
candellas being yeeted at them.
No problem. Back in round one
down to the last 30 seconds
hadn't lost anybody. Cool. We're
in a good spot here, guys. But
the final 30 seconds when
Tim, but sadly they don't quite know the rules of checkers and it's hurt them in those first two
That's got to get corrected here for round three
To my house, yeah good start so far from Virtus Pro. I think the thing with
the thing about Virtus Pro as well is you don't want to get to a position if you geek it and it
obviously it's easy to see against any team but Virtus Pro is relating that you don't want to get
too far behind. The story from Falker just the great example of what I'm talking about. Virtus Pro
in the first two maps went up to zero. Falkens were always able to get that third round then and
just ensure that they stay in touch in distance, that they didn't, you know, get too far behind,
that they didn't let Virtus.pro get on top of them too much. And that's something that GK,
you know, a lesson they can learn from that. And they need to come in here and get this
there, Dramed, because otherwise, Virtus.pro on Consulate, they'll smell blood in the water
and they'll just come for them. And it'll be over before it begins.
All right. Well, that's exactly what the impact of that tactical amount is going to be,
and whether or not they can keep themselves going here, because,
We spoke about it a bit yesterday. Consulate one of our more defender side in maps very consistently is in side of the top three
The entire nine map point we've got the Verdas Pro to start off. Okay. Look, it's their map pic granted
But at the same time if you start off down zero and two on the defensive side of this map
Does already not have the good for voting for how the second half might go and just as you think things to make a move
We've got an idea here. We can figure things out. Well, Verdas Pro change it up yet again where we saw blitz in the last round
We've now got a Monty on side, but nothing else, Tim.
It feels like an air quotes normal setup for executing
downstairs if you're trying to go in through the main wall.
But that is not going to be their focus instead,
getting the cells into the backside
and trying to go for a server here,
which I would say now is becoming the standard way
to attack this site as well as for a stressing.
Yeah, for a while it came all about the verticals
and no doubt they may play a part later in the round.
But across the last maybe six times I've watched
this site attack, I'd say at least four of them
have constituted a server side push like this.
Yeah, very much so.
It's becoming very, very popular.
We did see an attempt to open up that frontside, but the Thatcher wasn't available to support that.
We did have some questions around the Thatcher play from Virtus.Pro yesterday.
It wasn't really an error here, he just was the first to backside.
It really is for Virtus.Pro. He was just around at the backside, he was helping them get into T for instead.
I think it was just that we were able to open up the main and just give a little bit of fans some pressure,
but it didn't quite find for them.
great play from ASK on the bandit to make sure that that wall stays secure. Halfway through the round
then, Virtus Pro have got themselves established in servers now, or they're kind of pushing towards it,
you put still there ready for the fight, and we are going to see now that the Thatcher has moved on,
that wall open to put the front as well, but how about this, it's not going to matter,
the backside attack is falling apart! You know what it's been, a really good defense in GK,
a replay station out there. Most importantly, all of them with C4s. I'd say look at the
bottom left corner of your screen, but you can't see it now. Four C4s in that round because
they knew from watching back that game yesterday what Virtus.pro's approach was going to be.
They saw that Falcons fell completely foul through a push coming in from the server side
led by Amonti and thought, okay, we have to bring the tools to kill the Amonti. You might
try and turn towards Gadgettree like an ally to try and help you. Why bother? Plus a couple
of C4s and it's normally more than enough to see Amonti finished off, really well defended
back. He was a good player. He
won it. He did a very good read
on what went wrong yesterday.
The Falcons against Various
Probe. Yeah, definitely looking
at that and taking advantage
from it coming off the back of
the tactical time out as well,
just gives them that little bit
of support, that little bit of
guidance and gets them around on
the board, black said they did
not want to go through behind
there and they haven't so good
resilience shown from GK. This
match started a million miles
an hour really through those
to be a top floor at defense
again. So they will start that
rotation over. So if you're
learning anything from round
one and the attack that we saw
from Berkesburg, it was all
admin side. There was very little
pressure anywhere else that just
got themselves control of ending,
moved into Long Desk and fought
their way through meeting site,
got those last couple of kills.
That was going to be something
that's going to be something
GK needs to keep in mind, but
yesterday when we saw voters
pro players against Vulcans,
they definitely did have a little
bit of a go at that CEO window
plan. I think they'll have been
put off that for life with how
you're wrong. Be honest, but it
is something they've got to be
aware of. You know, we've got
the line up to me suggests it's
going to be an attack that we
actually saw the try yesterday
as well that didn't work, and
that is using the light screens
from Rory from sense to get
They play one of those light screens, not through Long Desk, but through the corridor in between Long Desk and Sight.
They'll play that through there so that nobody can challenge onto the plant spot from that side.
And then they'll play another one in front of the plant spot.
And they'll just try and create a little bit of a safe space on that default meeting spot, just inside of the door, to be able to put it down.
There's not a chance to deny them, so it means ASCII is going to be super important on the smoke, as is the positioning of the Vulcan canisters.
These are all things that are going to add up to a win for the defence or the attack, whichever way it goes.
That's what it's called, a new saying.
Safe space.
Safe space.
Love that one.
Absolutely, I mean a plant on the default door, I think 100% should be what the focus is going to be once they get into position 4, right?
Of course that does mean getting position 1.
Does it miss it yesterday, like I didn't see it yesterday?
It seems sort of alluded to, their default plant on the window yesterday was just a car crash.
crash so even without being as bad as it was Tim I do feel all of GK's fans have been entered
into war with what they'll commonly see Virtus Pro executing within that spot. You know Grimm is
always a big part of that execute before Deimos going underneath yesterday, Bards has been a big
part of their wheelhouse as well so I just think overall it was a problem yesterday for
Virtus Pro. GK know at some point they'll get it right and that's when they're severely hamstrung
and taken away from them. One powerful operator that they actually love using on a lot of sites but
but also one that would let them execute onto that default window.
We can already see that Rorick has put one of those light screens out.
You can just see it rolling on through from Puffinside.
It's going to be towards meeting, so they kind of start putting the sides of that box together.
Drones will tell them that there's a lot of attention around Longest.
That is going to have to be played.
But it's a free they are looking to kind of nullify that by using those sense gadgets.
But as it is, it's going to be a little bit different here because we're actually unconnectable from here.
We've been coming in to try and support these donnies' work.
So any line screens that they wanted to see out will already be there.
Nades are going to go into closet to help open things up, stop any panic tricking in other careers on the bandits.
So that's going to be successful now.
So again, it just stops anybody sitting in that position.
I mentioned this on social media earlier that, like, it's my opinion on the changes.
And I said, I kind of feel like there's almost like a solid counter thing being set up over there with the Sophia and with the Wamai.
You just see it in action there.
So all the concussions being used to burn through the magnets where they could follow.
It was a cool way to make sure they definitely got that all open.
Look, and I think you'll see more of that, however, as much as they get the entry,
Sarge is there for response, and it is that Sophia that's going to fall down.
Naco, on system full plant spot that I was on about.
Spokes in deep, but Rory can't really be able to help here, so he's on his backside.
They're basically trying to raw dog a plant here, so I'm not really sure about that one.
That's one, but right now, no, pushing him.
Let's say that and they've got underneath.
Sarge is there, Tim.
Two for him in the round.
Down to the last five seconds.
This one looks a little bit over.
I'm afraid his ass gets one more.
Sky's is all that's left.
This one's going the way of GK.
It's going to be two-two.
Really well defended by GK there.
I was looking late in the round.
As he was about to go in for that plant spot,
you could see the hole in the floor
on the default plant spot.
And straight away, my eyes flew down to that left-hand corner.
Is there anybody downstairs?
And they wasn't at that time.
they were all up and around site, but socks, I'm assuming has dropped the hatch, got underneath
as quick as he could. It's either that or it's over spiral stairs, but I think it's
likely the hatch and then he's back straight underneath, impacted and just clears out any
plant attempt. Again, really good stuff from GK because by having that planning mind but
not playing him downstairs, you're not giving Virtus. Pro the opportunity really to do anything
about it. They can't go and clear that out. Virtus. Pro, maybe if they do recognize that,
I don't think they quite had the manpower, but if they recognise that maybe they can place somebody underneath and see what they've opened up a gap here.
You know, this is a real possibility that they're going for that vertical now, but it's just worked that far ahead of the game, and GK, they were, they got it done, 2-2.
So for a while now, and the method that we're in now, it's the job of the defenders to be disruptive, that you have to play the map, you have to aggressively challenge on towards the attackers.
Why have we been in this trap matter for a long time where things like Denari, Thorn,
Ella, Malusia have all rose to the fore and been quite a big proponent or component of
a lot of defences.
But almost like, I think over the last couple of days, especially I've noticed it, this
slow transition now towards more playing stall again.
And as we've alluded to a little bit today, I think the changes that we've seen to utility
with things like Lillmine Light, the Zofia, will start to bring more of that back and
forth being a focus on like time wasting, rather than so much on track-based play and
trying to react to information around the map itself.
They've made some very very interesting set of games, the amount of that might change a little bit on Shelly.
But truthfully not too much, you'll still see a lot of the same things like the Gwyrr coming along, no doubt about that.
Game everything just being very aggressively contested here by GK, they're not letting Virtus.pro settle too often at all and I love that from them.
Really making it difficult for them, they're straight up at the windows here, right on top of them, they're not even defending top floor, they're defending piano and exhibition this time.
So, you know, it's a lot of work for Virtus.pro to even get themselves a beachhead established.
We're going to send the drones in through Carpe.
See if there's a little bit of room.
They're going to know that they're going to be pressured immediately.
It's going to be Naquah's job to push forward here.
We did see him, I feel, over-aggressed once or twice yesterday.
So he just needs to be careful.
It was early on in the day as the day went on.
We had some phenomenal shield play from Naquah,
but just needs to make sure he doesn't put himself in that bad position
just a little bit ahead of his team.
He needs to wait for them to catch up, and that's what's happened in there.
Yeah, remember last time around they saw the shield, of course, had four seaballs on side to help try and contend with him.
A little bit of a difference throwing them up stairs, they can of course keep him obeyed for a short amount of time with the smokes, however...
I'm starting to mind for a half-way point around him, and they've already started to run out of tools to slow down the other side of where, and sure enough, the killin' starts.
Rorrik on towards Groobie, and he comes down towards the spiral as well, and the swing comes in, Skye's finding his man, the trade is there, and Dan's the one they're trying to step across for sure enough.
You can notice exactly where he is, he's not gonna get baited into that one.
So for now they can pause him.
They still got the man advantage with that constant one-for-one trade
and the candela coming around the corner here.
Shots out just in time, but you can for now, his white screen is a second
and the last one comes from Morick.
Top floor just being really hotly contested at the minute.
GK not willing to give it up, but versus Brawl,
I think they're about to force them.
They take Yoga down and that leaves us, can't you,
for in bad positions, they managed to escape with a double!
You pull money just to find two and they drop back to site.
35 seconds left to go and that is a hammer blow to the Virtus Pro attack here to their effort
because now they've got to be flexible, they've got to adapt, they've got to come up in a plan B quickly.
Not to be sure about this one Tim. Virtus Pro starting to look a little more Virtus Pro than
anything else I'm afraid but if you've also seen around yesterday when Dan was still up
they pulled out some mythical clutches it was brilliant so there's still a chance they can get
I'm just worried about the clock and there we go down and he's just dying. What is wrong with in the last two days?
He's so on it. They get the final two kills
They need a verse pro to get the round but not without a scare from Yupa. Definitely
I mean 2v2 they're always in the round there
But just the way that GK managed that last minute getting those couple of kills back to site kind of right
We're gonna hold our positions the big advantage versus pro had there was that top floor control and they were able to use it
really, really well. I was a
little bit, I'm looking at the
clock, I'm thinking, oh, 20 seconds
now, you know, there's going to
come a point where you have to get
into sight, but they were
confident in their ability to
open up what they needed to find
those angles, and it worked really
well for them. So hats off to
Virtus. Pro, but tell you what,
GK are giving them nothing for free
here, are they? Virtus. Pro having
to earn every single inch of this
with blood, sweat and tears.
It certainly are making a half
fall into him, 100%. But when it
comes down to that little bit of
little bit of magic that you need for a Verdas Pro player, they do manage to find it and
I'll come back to what I said, when it was 2-0, you know, of course we got back up to
2-2, GK did battle their way back in, but Verdas Pro were up 2-0 on the attacking side
of constant, one of our more defender sided maps, and it's their map pick. If this ends
at 3-3, I wouldn't even feel too bad as to Verdas Pro, I'd be like, yeah, you know, what,
I really fancied the defensive side, we think that's where GK is going to struggle. I'll
kind of go back towards what Leo was showing there in GK's game against Fnatic, they aren't
slouched on the attacking side, they can do well. I just worry that you've got different
that because he managed to trick it off last time round he did exactly the same but I don't
know whether it was maybe a little bit of utility or a little bit of pressure that's just backed him
up but I don't know if he did get that wall open really early this time. We've got a little bit
spooked. I think there was something that caused him to back away from him. Croyburn isn't quite
at the time to hear it going on the wall but never mind I guess but he did put a bit of his
This is for Grave, and she's out of combos sometimes.
That's nice to look at towards this top floor.
There's a pair of halves off the troll there,
and they feel quite comfortable with this.
Now of course, what's going on on-site itself,
but before that, probably just want to try
and get some piano control.
So really showing between themselves here
that they can do the other kind of attack as well.
One that does look at you going towards main breach
and prioritizing piano,
rather than focusing solely on that server side,
which is the last two things I see them do
when attacking this site.
We'll be using the shield of Z4 against a Triumph,
There were four would create a little bit of space as predicted. He has played shields every single round
We've had blackhead with a blitz with a monty. We've had all of them bar and if you shield, but yeah
Yeah, you only tend to bring that along when you run out of the others and because the bands haven't gone that way
Too much room to fill up this problem in it. GK doing a good job of just holding them at bay
You put does take some damage there as they're skipping back to site
But this is where the real pain point is gonna come.
Vertical control is in the hands of Ertus' pro now so they can start pressure in sight, but Starks
ought to be a good one to pick up your fans, so it's taking Dan off the board.
There he is again, Dan's in on a brilliant couple of days so far, so you're always gonna be able to get him early on
also with the operators playing as you say, the Snake.
With the Dream turning into a second and then into a third, this is looking great now for GK.
They will get that 3-3 half, unless they can do something a bit magic.
We get to find a kill for himself and everything else is going to change, I say that to him, he manages to find himself one.
But now being surrounded it's even all sides, the eyes be loading down!
Either once I've headshot or didn't quite find it, unfortunately, the skies will bring one battle in three months to find.
There's no way he gets away with this, gets one down, hold up, wait a minute, us gets the close, three three half.
Uh, cool finish there from GK, it could have gone wrong if Nekor gets that kill, but ultimately they get it done.
Let's go over to the desk and see what they thought about that half.
Even here at the half, and I feel like for a team as Roaders Pro, coming off the attack
here, yes they were slow, but at the end of certain of these rounds, there were incredible
Hirox play.
Yeah, I think we were going back and forth between the two of them.
Clearly the playstyle from VP is always going to be the same.
They're taking all of the time that they can.
It's like the old VP, right?
Yeah.
Although they're a little bit more innovative to try and be as perfect as possible.
And there are certain situations like this one, for example, in the 4v5 where they managed
to find the win condition.
3v4, you see Dan, he spots the player in bench, he was actually called, gets the opening pick
here, and when they go for the plant, he's the one that lurks up the visasters to get
the double kills on any defender that could have denied the plant.
Beautiful play, that's all great and well, and in any other scenario here, Jack, it's
again what, 5, 10 seconds left in round 2v2, and they again find the win condition in the
late round.
The good thing for VP is that they found the win condition, they've helped them out, and
managed to find those plays in the last 5 or 10 seconds. I would say the bad thing is, the first
2 minutes, 50 seconds of both of those rounds, they actually were succumbing quite a lot to
GK. Not really problem solving and it was taking a long time. It was very, very slow,
which we wouldn't necessarily not always associate with this new VP roster. I think the
facts that they've got away with Free-Free Split is, in my mind, very impressive, because I actually
think it could have been viable. Yeah, and there were other examples of that, for example, like the
the one round where they're denying the plant with the goyo.
I think if you see like right now,
you know, 10 seconds left, they're planting.
We're only seeing one of the symptoms
of this, one of the consequences of that playstyle.
But you've got to think of all the lead-up
to that goyo, by the way.
The lead-up was maybe like one minute, one minute 30
of yoga on Huamai, burning as much utility as possible.
You guys been playing Huamai a lot,
especially since its new patch.
And so they've been feeding Huamai as much as possible,
forcing VP to run problems or things
burning as much time as possible. It was interesting to see him play on a lot of play actually. He really
tried to force it, did Jogger. Tried to force 1-1 C4. We were thinking maybe we might see
shields coming out of 1-1s if it was played more, but you're trying to force a C4. Probably should
brought a shield actually, didn't do a lick of damage to be honest in any of the rounds with that C4.
But yeah, I think that's the first impactful change that we've seen from today's patches.
And quite a few little Sufi as well. I saw some lesion here and there, of course, with the boom
buying that time now generating faster. Going into the Benz here, I mean, so today was not
We saw a lot as well in that first half here, but at least GK wouldn't happen to their disposal.
Yeah, not surprising honestly when you see Sark's playing on it, lurking up the stairs almost all the time on Consulate,
using it to get himself all of the control on the ground floor without having to drone.
It's a very strong one. And then a utility best operator for FogLaz.
Okay, I understand it as well. I guess they don't want to deal with that.
Yeah, and I loved it yesterday. I love it again today. The Denarii van coming in.
I think that's, you know, so, so, so good when you're playing up against Consulate.
Certainly tight hallways, think about all the top views of the admin side.
I think you've illustrated that particular scenario about seven times Leo.
It's so good, and the reason it's so good is so effective, it denies drones, it denies people,
it's really difficult to play through and native the utility.
Honestly, you pair that up with a one-eyed on a Jager with the current
hopes that they both did that. It actually makes it even stronger as well.
So yeah, we're going away maybe slowly from the shields meta and we're forcing the utility
burning meta. It's an interesting one because obviously like you said it's useful for the top
floor but you think of piano and expo, you think of tellers and archives, you kind of need to hold
upstairs a little bit. You need to have that denari setup up towards long desk and so it's
one thing to remove it completely especially because VP have showed a lot of constraints throughout
the stage. They've showed that same strategy, crouching on the denari upstairs a very long time,
always the same shield in the same position in long desk. That's two things that they will need to
problem solved, maybe replacing it with a thorn for example or replacing the new online.
So GK have been reading into what Virtus.pro have been doing right, of course we know this
course there from GK was once part of the Virtus.pro roster, the former roster here,
but as we're waiting for all our players to return back into the lobby, we have a little
bit more time to talk before we send this into the second half. He talked about the things that
Virtus.pro don't need to do different with not having for example the Denari, what do GK need
to do to get some rounds on the attack? Well they're going to need, if they want to win this game
They're going to need four attack rounds on Consulate, which is pretty much unheard of.
They are starting out on the back foot, and even though, you know, it should have been
better, they are starting out on the back foot because they only got a free free on
their defenses.
I think realistically, I think shields might end up being important to them.
I think we talked about them being a lurk heavy team, and it's easy to categorize them.
We've talked about how maybe they're evolving away from that, but I think the one thing
that shields does is it forces your teammates to be closer to you, and it forces defender
movement.
And that's ultimately, they might come up against loads of problems.
They might come and get Cezanne, they shield Warden now with the shield.
All types of mirror windows, all things that needs problem solved,
shields will always be second but not a little bit.
So I wonder if shield play is going to be big for Monkonshlet.
I think the big problem that I've seen with the VP's playstyle all the time
across the last few playdays in defense, they almost always play towards the Plain Denial.
You can see it already, the Tachanka, the Warden, they're almost always playing towards that.
And so DK they need to not fall into the trap after being objective oriented.
may change the pace a little bit, not be afraid of going against the late round win condition from VP.
I love how Siege is an ever-evolving game where we talk so much about counter-shretting,
you know, having to problem solve because certain essential parts of your line-up just aren't available,
so the question for the second half is really who has the best game plan going into it.
Well, I guess we're fine with the answer very, very soon. Thank you very much, guys.
And I could not suppose what Leo was saying there is a big point to mention, Sim.
You need to do that big focus on not getting caught into playing into BP's game plan, which is a lot around that plan denial.
We've also got a lot of things to slow things down, but when it comes around to the executes itself, they do have the warden on side.
They have got that chancre on side. They have got things you've got to work your way through like the bandit.
So for GK going execute focus, dare I say, with the sends on side, they've got to be really mindful of that.
Nothing else. Use the plant as a bait and look for the kills off the back of it, maybe to go to the game plan.
I think they've you know they've done a great job through the first half of this
They kept themselves alive in there
If anything they've really put Virtus Pro under a lot of pressure
But it's going to be very difficult I think to start breaking Virtus Pro down here
We're going to see the wall is getting opened up
That's just going to force anybody back
That gives them full control over Admin coughing and
I'll be able to start moving forward
Just going to see the
Pretty much the severe and the one I've been
They're the two really aren't they that we've seen from those patch notes
if we're, you know, keeping a focus on that as well, they really are the two that are
immediately seeing an improved play rate based on those changes.
For anybody who's late coming in, Sophia now has three of each charge,
Concussive and Explosive, where Mai has seven magnets instead of six,
and they recharge in 20 seconds rather than 40.
They activate in half a second rather than one and a half seconds.
So everything about where Mai's with them, and he's got an outro now instead of in the match.
I guess we're all curious to see if we're buying 4 of the 6 rounds, so if we're buying 2 of the 6 in that first half, of course that 400% are both coming into the first round.
Either way, keep an eye on them, so I imagine you'll obviously see the ball at the day it wears on.
Now since we're about going aggressive here, they're getting rid of Na'Kron, it's a brilliant start, you remove the Chalanki, remove the Plank of Niles.
But now that it's being sifted out with everything else they're trying to do, and if you get rid of the Leesa, it descends on the other side, there's a great response to the kill coming in from below.
from below, Rorik gets himself one, immediately responds back, but upstairs the killing does
not stop. This guy's in the ulti dude to try and recover Tim, someone watching out there
on towards the breach, he should be dead to right. And it should almost get across, but
no, he's in push and aggressively sarks, not wanting to let his man slip away. Great first
round for GK.
Yeah, beautiful stuff, did exactly what they needed to do, took space, got kills, pushed
forward again, it was just kind of like that, you know, dig your shield in the ground, get
a kill, move it forward, get
another kill and just claim that
ground all the time as you were going
along. Really good stuff. I liked
the aggression from Pasha
on meeting door when he popped
around, got the kill with the shotgun in
front of the shield. Gets himself back to
safety but it didn't matter because
GK had a plan for that. They had an
answer and they got the trade and
trading was something that they did well as well
through that round. They got themselves the
opener, asked them to near quote, which we see
through the floor, and as soon as the Tachanka's gone, that was such a big focus for a lot of
it as pro's defences yesterday when we saw them play console. It's a really big opening kill for
GK then, and it gave them the space to then start working in that plant spot area inside of
meeting without having that Shemeika fire all over them. Absolutely, well, great start with a
lot of aggression underneath doing the work for them. Let's see how the business look now that
that we step away and try something a little bit different seeing that mirror
coming along for Dan for an example. As we are we're still back in the first half
coming out of GK as well, same setup as well, coming in on to the main breach here.
Or is that key especially to coming down to the trick inside of things like IE
someone tries to blow up the wall and you've got the mirror and it's not going to destroy
the gadget that's there with it. Normally it's more of the other side of things
it's about being able to have the bandit on the other side who can better hear
through the wall and what's going on once that mirror window is shattered.
As you saw earlier on I asked the quite man to get the member on that one and
disable the wall upon re-electrifying water stop being opened up, maybe Necron will have a little bit better fortune.
That said though, he isn't actually there at the minute, he's up on the first floor for now.
Looking to be a little bit of a nuisance, they know, they must have heard the footsteps there, they must know that he's here.
Did their drone will definitely confirm that, but I think he was just waiting for that wall to go stopped,
and if it does, he just absolutely sprays through it and whoops, to get somebody.
But we see a lot of damage done there to Yagri, he's going to be down to half hell.
What an initial, by the way.
Yeah, it was just a spray through, I've said it countless times, it was a barricade there, screaming.
He was going for you through, trying to open the wall, he was trying to assist his teammate, this is a really cool bit of play we've got going on.
But they missed him, and he yucked instead, it was brilliant.
Either way, Asim's down managed to punish, Neko was on the other side of that wall, overplayed, overstayed his wall, overplayed his heart out, and ultimately, he's paid the price.
Another good start there for GK, second kill, second entry kill in a row for Asc.
They're actually on top of things there as well now, five versus three in terms of entry.
It's not been a case of everyone of them being converted, so it's certainly not a guarantee of the round here for GK,
but it does get them underway. My big concern for them at the minute is they are attacking onto basement
and you've still got Pasha up on that top floor, you've got Rorik on the mid floor.
There you go, manages to get a kill, picks up Sark's.
They have to deal with these players out on the roam, are they going to be in trouble?
It looks like they're just trying to get right here though.
Well, to now you know, almost goes out to shoot there a little bit, then it's guys who
realise on the back side and assure enough as one comes on through, it's the flash,
not that he cares, because elsewhere, Dan is frying, he's down to a single point of
HP to him, but he won't care, it's 4 vs 2. They almost flashed one of these early on,
so I want to see Verz Pro be careful about how they play the rest of this. But realistically,
this should be a spot where they feel very, very comfortable to see the round over the
line, even got to see 400px of impacts to play with.
Basher comes out with a shotgun, asks if he's a freebie on towards guys, he shows a bit
you. You know, you can't
get too much himself and Dan
hits the three K in the round.
Honestly, exactly as I expected
this to start going. These two
are just absolutely whaling on
each other at the minute, just
throwing massive hair makers,
both connected and both doing
serious damage, but keeping
themselves in the fight 44 on
the scoreboard. Now wouldn't be
surprised to see overtime. I'll
say it now. But yeah, great
the whole map hold that came
out of versus pro. You know, I
called it Rorick Pasha on that
first or second floor. GK never
really dealt with them. Instead
they decided, look, we're just
going to go direct to site. But
the problem is in trying to go
direct to site, you're choosing
to take parts with Danny's
currently eight and four and
he's been flying this weekend.
So, you know, if you're going to
leave somebody as it is, bro,
and say, right, you're holding
down site, but that isn't it.
And he's, you know, just
absolutely shredded a few of
you feel like if they are going to get any joy in this game on the attack, I feel like they do need to be clear in those extensions, those roamers, they can't be bypassing steps, which is when they're a short sight like that, essentially what they're doing, they have no vertical control, they haven't played due to it, they haven't played their flanks, they've just drawn an opportunity spot and get aggressive, but when you do that, you're giving down 50-50 gunfights and it's going to win them, Pasha is going to win them, this is the problem.
So I think you know make sure you take in those boxes. You clear top floor you clear mid floor you work your verticals that way
You can put somebody like damn pasture in a loose loose situation by having the vertical above them when you're trying to push the side
I think skipping steps is going to hurt you
I think especially now more so you've got a few other problems to deal with yes
It's not a chanker on side, but you are seeing the clash coming out from they go here
Talk about it a little bit ahead of the game, yesterday in the showdown with Falcons, which
you may well see again a little bit later on, assuming of course those programming dis-series.
There was a lot of back and forth shields coming up against Clash and then the just as usual
chaos that it marvels as a result of that being the interaction that you see around the map.
I think here where there isn't a shield on the side, it's still going to be the fact that
Neko can waste a lot of time and be a real headache for them.
And again, I say this in love, isn't quite dragging out this game.
Sometimes you've had some brilliant games on shields, it's got plenty of kills.
so far today at least it ain't that day so there is not considerable harm in
playing in a clash instead see the track a little bit further away than I
think he was hoping for there was someone looking straight towards this
feeling but Dan had got himself just a little bit deeper gonna make it more
difficult to find that challenge onto him that takes a ton of damage there as
well just feel at the minute the Virtus Pro starting to settle into these
defensive and I'll go off the first one. The second was solid and the third is looking good at the
minute. They're inside a piano. Just having a look. We've got Skye's, Naquo, Pasha all up on top floor.
Then you've got Dan and Rorik in and around site ready to respond to it. I like this.
Revert as pro right now, GK. I think her in a little bit of trouble here with one minute 10 left to go.
They'll probably feel they've done a lot of what they need to though. They've got the top floor
control. They've opened the vertical. They've had the day muslim below. They've got a track
onto appropriate players and force them back towards more comfortable positions.
They'll feel like they're kind of massaging the game right now and forcing Virtus Pro to be where
they want them to be. So they don't feel too lost, although they're a little bit stuck for a while.
I don't think there's too much R, I think it's more waiting for the right opportunity. They've
still got all these days to make use of, for example. They've still got Candela, so they're
still supposed to go down. It's not an awful lot for them to worry about, it's going to have some
the top floor. Like I said, uh,
you know, not necessarily
skipping steps here. They've
just had difficulty doing it.
Absolutely love that. Actually
Pasha just dropped the hatch and
got that kill from below when
they knew somebody had come in
through the window. But yeah,
an inability to get the, you
know, clear top floor, right?
Clear Pasha out particularly.
There was two of them up there
right at the ending console. It's
really hurt GK there. They've
just been, you know, punished.
And like I said, it's not the
most important thing. It's not
the most important thing. It's
the most important thing. It's
the most important thing. It's
that they've tried to skip it
this time. It's just that they
didn't have the answers like
you said. There's a lot of
grenades still available. A lot
utility may be still available
there that they haven't been
able to get into the right
positions to deal with versus
pro so good stuff from them. At
the same time, this is one of
them rounds where if you saw a
couple of gunshots go slightly
arrived, then they're geniuses
and it looks like a brilliant
round because I thought the
game plan was actually quite
sensible player coming in from
meeting side one repelling an
answer was the four plan when
One on top yellow. They had this kind of triangle set up to punish these players on the side of Verdas Pro that were upstairs
But where you're gonna have challenges? This is why I said earlier on like this look here for example
Two players coming up yellow ready to go for a challenge one coming under fault
You're coming in on the on meeting side door the plan was sensible
I thought it was really smart because they had two players trapped inside a show for that
I thought great. They'll get a full versus two here
They'll crush those two places can margin from there and get an execute down
But what the players of Verdas Pro did that a team like fanatic may not have done yesterday because that's quite static
and how they play is, I think for Virtus.Pro, they go aggressive in that spot. They say,
you know what, we aren't getting push on tree angles like this. Hell no, we're going aggressive
on towards one of them. They get one kill on towards top yellow, one towards beating
door. The player that is then repelled in can do nothing because he doesn't know what
to say from what's not. From there, it just all unravels. So while it was the right idea
from GK, Virtus.Pro, they didn't let them play chess to say, yeah, we won't move, we'll
wait for you to make your move first. No, they added first, they got ahead of the game
and just completely shut it down and those are the five marges that you're playing with
when you come round to the top three teams here in EML.
Back to the top floor we go then, it's going to be console office and meeting.
We saw this back in round seven, Virtus.Pro won round eight and nine,
but they did not win round seven, which was the sight.
It was GK who were able to get it.
He would actually tap really well onto it.
They didn't, he got a taste more than they needed,
but they took everything that they did need,
and it was really good from them.
Virtus.Pro got a win in couple of those gunfires, they got a stop.
GK getting that confident control of admin side, which is where it looks like that push is going to come from
We're already looking to start clearing that out. I've still got this fear being brought along. You poor is going to be consistently
It's in seven. We see it now in round 10
Plenty of you slightly said creeping in there give me
Additional because even additional explosive chemistry now it's gonna be the shield
The goal is to begin with, you all get on the Blackbeard, just get some a little bit of intel for a little bit of spread through the soft wall, but doesn't find any damage for now.
You take it. Very early on still of course, and you always say about the chance that you get through Spain, through Barricades or soft walls, or some of the ridiculous kills you saw some yesterday, for God's sake.
So I don't believe you can really try and do it again. But look at the line that we've got here today, this is very reminiscent of what we saw basically every single round yesterday against Alphans.
extremely dug in. Lots to work your way through as the attackers and a very objective focus
take is where the warrior was for Leo. This is the kind of round where I think you're
going to see that problem. Not quite sure if we're meant to do that by the way.
I was just going to ask that same question. No, it's not Buckham's head, he didn't mean
to. It happens to the best of us. It happens to the best of us. He helped through, didn't
realise that the hatch had been opened and went straight down it. I might say, oh, it
was a couple of seconds down the road. I'm going to have the angle being held through
connect to window by Starks he's gonna be looking at that from the balcony he's got because it will
open as well. So again GK are actually ticking boxes here they've got those gadgets deployed to
just tag the space but they didn't know that they left themselves exposed. Rorick manages to find one
but the trade is there four versus four are down on security though slow versus gross still in control
here despite EK getting the things they need done creating that space for them even they haven't
I've been able to get in there, yeah.
You can see that mystery machine
that we were speaking about earlier in full flow.
The shank propellers raining out, a smoke coming down.
They're just ready for anything that comes into them.
I'm sure there must be more kills coming their way.
I thought for a second that surely Sarkson
gets something, but no.
Four quick kills in succession there from Virtus.pro.
They take another round
and they're looking fully in control here on Consulate.
Virtus.pro really picking up the pace.
Now, if you remember, I said once this team
that's what they've done over
the last few rounds. That gives
them three in a row. Now they've
got two match points or map
points. Sorry, and they just
need to find one successful
site. And the problem for
GK is that versus pro and now
coming into the two sites that
they would previously be into
basement and then piano if they
need it. But big difference
here on basement is that as I
said, GK feel like they need to
make sure that they're
is that, as I said, GK feel like they need to make sure that they're not skipping those steps.
Last time around, 30's pro, defend against Iron Mat, they have Pasha up on top floor,
they have Rorick on the mid floor, they have Dan and the others down in the basement inside itself.
And GK decided, having seen two players offside, that maybe it was the time to just push directly
in and try to overwhelm Sartre, it really didn't matter because, you know, it didn't work, sorry,
because Dan was just absolutely all over it, just got kill after kill down there in the basement.
So I'd like to see this time GK if it's the same kind of set up make sure that they're not skipping those steps
Get the top floor cleared get the mid floor cleared do it as quickly as you can give yourself as much time
We'll use the verticality to clear out those power positions rather than running headlong into them
Think sarks really likes football by the way, I think he doesn't got a couple of classic players there
Well, I think it's a Vieira on the far left
I think he's probably too young to remember any of them.
If I'm right in thinking, if we're talking about primes, I think Vieira was probably the last of those to be playing in the prime, really.
Yeah, Vieira is good now.
Yeah, I mean, Ronaldo was kind of, he was woke up 98, was one of his biggest tournaments to be playing in the prime, really.
biggest tournaments in Brazil was was round about 98. Vieira will have been playing around
a similar time, but I think probably played into the early 2000s. And then Roberto Baggio
would be sooner than that. Roberto Baggio is kind of early 90s. He's peak, he was kind
of 93, 94, I think.
Even I'm a little bit older.
But you just sounded like you're speaking like you're your best mates and like you went
I'm not saying about you, my friend.
I watch too much of them, unfortunately.
You know what?
Not really on YouTube. I saw them first time around, unfortunately.
You do have a real conundrum that you're in today, and I'm really conflicted, so I feel like I need your advice.
Frequently, if we're broadcasting, you will say, please, no one talk about any games that are being played.
I really want to just have to re-watch them afterwards and enjoy them.
I'm not saying that you're going
to be able to play with them.
Yes, but the problem is it's
France versus Spain. I know and
if France start losing or
struggling in any way, I have
to let Leo know. I'm a little
bit stuck on what you feel a
direct need to do that. Maybe
you could message him. Um, but
I don't know if Leo's going to
you know, Leo might be in the
same body. Maybe looking to
watch afterwards. But I think
I have to have an eye on it like I see. I'm the opposite. I'd rather watch it when I can focus on it and I'm fresh and like I just want
You could be losing and like you're like not watching but you'll be losing in two hours, won't you?
So long as I watch it fresh so long as I watch it like blind so to speak which I can't avoid anyway
But so you know blind not aware of the I'm happy enough
I was like jumping up in there because it's the first time I've seen it. I have no idea what happens
So I'm excited. I'm jumping up in there simple really easy
You know you just you know you put on the night you stay until one and then the day it came to late until 2 a.m
And you're not right. I'm going to bed and there were a few of us bleary-eyed sat here like I wish I wish I'd been there
I wish I'd be see see
I'm not going to be able to
sleep. I'm not going to be
able to sleep. No, I do. I
never denied that at the time.
As I explained at the time, the
big problem that I had I really
struggle since we're going way
off talking since since my
stroke. I really, really
struggle if I don't get enough
sleep. Um like really, really
struggle. I can manage on about
six hours or so beyond that. I
get really unwell the next day.
So I was kind of I had to be
the next day or whatever. So I
got to a point where I was like,
well, I'll tolerate. Being up
till three and getting up at
seven. I will do that for this
match because it's going to be
massive. But when it then got
pushed back to two and I thought
it could be even later than
that, and I'm looking now at
being up to four or five and
still I didn't have a choice but
to get up at seven. Um and I
just I know people will be
said, Well, just stay up right
through just since the stroke.
I just can't do it anymore like
it writes me off the day after
So it was just circumstance was that one, but you know my preference would always be to watch it live of course
I didn't wonder when you play the pity card Tim. Yeah, it's unfortunately. It's just I'm getting to that age
I'm part of like, you know, the old person medical scene
The reason is that I genuinely so whenever
If I ever have to do anything at the hospital because of stroke treatment
It always comes from like the geriatric medical life. It's like whatever the phrase it is that these I think it's usually
Like there's some sort of your you know old person or geriatric
It's just so different
We know what ain't sort of pressing Tim siege and the game is back on thank you to your patients for that tech pause
of course, I guess you have missed it up until now, Instinct 4 to Virtus Pro, this is their
map pick, we got a 3-3 first half and despite winning the first attack, GK had now struggled
to win anything in the last three where Virtus Pro are 6 and 4, I'm very much on cause to
get this one wrapped up and send this into Chalet, I map the GK are 5-0 on and Virtus
Pro are 0 and 4 on, so if you like looking at numbers, you're probably soon going to
send us through to fortresses map 3, but we'll see if of course those stats can hold true
going into map 2 which we'll find out I imagine quite soon as I would expect to see murders
for a come out on top here. We do have a document on the board as well. We've spoken about
the changes that have come along in the past. There have been changes to do up there. So
where it was a seven second global cool down so if you ranked anybody you couldn't bring
anybody else on you could do any other phone call any other you know virus upload for another
that's changed. It's now 14
seconds, but it's per
individual. So in this case,
you poor could bring Ella ring
me ring mirror ring bandit ring
castle one after the other, but
it's got a lot of 40. There's
certainly there'd be a 14
second cooldown on each one of
them individually. So if you
ring Ella, you can't ring Ella
again for another 14 seconds. So
that's the change that has come
that's something we can
that's something we see as the
round progresses. It also shows
us on the player card which
player they have selected. So
at the minute you put just in
his menu, it doesn't mean it's
going to call bandit, but in
his menu, he's got bandit
there ready. And you know, he
may cycle through that and then
go for a call. But first one
comes in. It's going to be down
on to ask that's going to be
the Selma charges any that were
left. We did seek some deployed
on that main wall to begin with.
So at least the utility has
The idea that they led Brawl and Sark's manager to get the kill, he just had to stay still.
Six there, Rorik, and it's 44.
Not so bad, but as long as Dan is standing, I'll always feel nervous if he's been in a bit of a rocket these last couple of days, like I said.
That flies itself at 10 and 4 inside the game, same as Pasha.
Sky's at 10 and 6, and as you may have seen during the break, Ask 10 and 7, well, 10 and 8 now, he currently stands at.
Otherwise, no one is really above neutral or negative on the side of GK.
So there is some work to be done.
Drone in ahead, just looking to check yellow stairs.
We'll find a little bit of presence there.
It's Pasha with a mute.
It's going to be holding down that area.
Cole will come in onto Pasha.
What is the choice going to be here?
Chooses to disable the call.
So we'll be possible to call a game, but not for 40 seconds.
And instead, going in and out to touch.
Challenge Pasha, just continuing to challenge on that angle.
Angle knows he's up against the SMG secondary, so decides with the shock and he's more likely to come away with the win
But he doesn't as you put managers to get that kill 4v3, but 15 seconds to go, there's
Shooting has popped with a C4 at the ready as well
You just saw a lining up in the outline for starts out of nowhere in for a 3k in the round Dan
I've already sang his praises God knows how many times
And he's going to do it all against two, is that the fuser is going to go down, the angle is there, got the right idea on towards the man.
But has managed to make the cross and this is where things now start to get a little bit nerdy for the side of GK.
As you know, but the second man of the season, the fuser must know that the man himself is sat on the diffuser, it's goal C4,
up over the top and gets one!
Got a match of the 3K, but no!
Sarks a little bit closer, collects a four in the round, a talk about hero plays all the time to him, but he keeps GK in it.
I really thought that Dan was gonna do that when he hits the nitro because socks is one shot leg arm body head
Wouldn't matter socks had to find a head shot there
He had to win that fight quick and he did it beautifully got himself a tiny little head glitch a tiny little pixel on that wall
Where it had been pushed out and it Dan just couldn't see him quickly enough
But I really thought there was a world where he was gonna win that out a good round from GK though
I'll tell you what it nearly fell apart with that double Nitro kill from there go
But they still managed to keep it get it done get the plant down good stuff from them
Blocking boys
You can get this one dummy get to OZ and I know that I'm was saying 45 maps team
I think we'll settle for 45 rounds
OZ would yet be on the way with the needs to see themselves through this final round here
They're definitely battle back into it once you saw bird as probing three defense in a row
It's just like yards. It's too much to ask now. Can't see them doing it, but they are with him one round, so I can distance them for all the doubt that I had about this map.
They have played valiantly, but is it going to be enough to get a win over Voderspray? Imagine a world where GK win here at OC, and then push on and just like roll Voderspray on Shelly.
No one would think how GK going down space off against Barker's at the final of stage one.
So it looks like there's a little bit of pressure on both sides here from GK, which I do like.
They are attacking onto piano, so it's about getting that top floor control.
As I said, you know, when you're attacking top floor, you can kind of just focus on admin,
copy, getting free defending, and pushing into meeting, and just getting the plan to take as little as you can, or that you need.
But here, when you're attacking onto piano, you really do need that whole top floor control,
with synthings already today, both of these fall foul of not getting that full control.
And so, it's made sure that they've got the sweep all the way across,
Zoustie or Startler, Kitter, Verticals themselves.
Now, no, I'm being forced out too early on,
Kitter's pulled the knight away.
We saw a tense coming in yesterday to try and deny this,
and there's a good number of impacts,
and none of them actually stopped the wall being opened up over on Lair.
This here appears to have at least some success in slowing down that entry into 4GK.
The folks are trying to get control of all the parts of the map to do here.
here. Yogs starting to ask the question already. They're pushing in towards the eating door.
The miners are slightly, by the way, does not swear that all the defence is coming in for
Virtus.Pro. So it's the right call from GK to come up here and fight and try and take
ground but really where it's just as Virtus.Pro trying to waste time and they can get away
with not losing any players, which they're doing well so far. They've got themselves
the entrance wards. They've got one to you for as well. Five versus three. Looking great
for Virtus.Pro, Tim.
I honestly thought Rory was going to take Sky's out then but it didn't quite pan out
that way, managed to get the kill instead and they've lost the verticality, they've
lost the sledge fashion, managers to take out, managers to get yoga and it just fell
apart after those first couple of kills, Virtus.pro, they take cold stealing and they
do it in close fashion, GK putting up a good fight.
It was a really good fight like I said, pleasantly surprised by how they did, they got back to
five rounds, wasn't quite enough to bring down Virtus.pro on one of their favourite maps.
Now Steph, Shalay comes up next and that is one of GK's best match.
I can't wait to see how it goes.
So let's go to break and we'll crack on with it when we get back.
That is giving me gold.
Breaking the friends in the world.
It's better time you couldn't be done.
Yeah, yeah, yeah.
We want the action.
We want the action.
Nice. Nice.
Cameraman, kill.
Give me the action.
We want the action.
I feel like it was a very, very close game, I don't know, do you see in English the devil
is in the details?
The devil is in the details?
Yeah, the details.
The details.
The details.
Yeah, the details.
That's an inside joke, obviously, if for any viewers that have been watching for a long time,
you remember us doing our detail segment on every single S tier event in 2025,
and that has left a little bit of trauma to check, apparently.
Alice Alice, it was a game of details, I feel like.
If VP was in control, I would say most of the time, I think especially in defense,
play them at the right way. Very much the very same VP that we've seen right,
playing towards that late round condition. Trying to deny as much as possible, seeing
very close to each other. Sometimes one guy just roaming on one side, but the rest of the team's
staying strong as a core. And I feel like it worked really well against DK's playstyle.
As we can see here once again, they even almost bring this one back. So I think for DK, they
always struggle to try and break the core of the VP, right? There's so many players staying
close to each other. And honestly, right where you approach them at a game where you don't leave
any gaps open for a team that looks for them. Yeah, exactly. That's exactly how you're going to play
up against when you get GKs. If you don't leave gaps or you leave specific gaps that you want them
to take and then you abuse them on it, you set up a trap or set up an ambush. And I thought VP
did just about well enough, I would say, a 4-2 defense half on Consulate. They succumbed a couple
of times, especially on the basement, when GK were playing for the plant. They did abuse the shields,
those kind of expected they did want to play on the shields, but VP they managed to get the job done
on their map pick and that's the only thing they'll be focusing on. Speaking of that core, I mean
there's two players on the side of Vortice Pro who really have been showing off inside this match
but we're already getting the praises you know some of the top rated players in the email but
even in playoffs here they're making it work. Yeah I mean the consistency we talked about by
showing that in the free show um but we can also include Dan in that the consistency and longevity
of these two guys in terms of playing for this roster especially Dan for a long amount of time
I'm talking about seven years now on more or less the same car of the roster
Um, and the fact that they're still top freaking out lobbies and it is a team effort
But these two guys have been in the top five vml this stage and remain the top two players of this match so far
They're just continuing that journey. Yeah, and if you compare the two the two teams, right?
Only one round difference between the two of them and you will have them two other times
You have on one side the consistency on these two best players on the side of vt
If you look at the best player on the side of vk, you look at grubby
We've raised him, we said he was the top 5 rated player in the ML.
It's kind of rough, you know.
That's Grubby before during the stage.
Then that's Grubby in map 1, 55 EPS and almost half of the usual performance we see from him.
Three opening deaths, that's kind of rough.
Just to contextualise this as well, he obviously had a rough game, a rough map.
This map is not the most favourite of GK.
And I think Robbie played a lot of individual operators inside of this match to try and, you know,
he was on various different
attackers played a lot of
doke be as well, but also
preachers and he was all over
the shot. So I think once
they're out of conflict, now
they get back on Shelly. That's
their home ground. That's where
you'll start to see that
performance pick up from a
grubby perspective. It is the
line at the end of the tunnel
that GK players are looking
for because in the initial
matchup, this was the map that
they won as well. So let's go
into the map to then Shelly is
now up. Thank you very much
guys. Absolutely. Last one
they played to him. It was an
eight seven to GK. It was nailed by City Close and I'm wondering just how close of that result
we will be this time around. I don't want to obviously force L Doom, but if we do get to
fortress that third map that wasn't 7-2 to Virtus.Pro. So what needs to be done if we get to that third
map. This one though, I imagine GK looking at and saying we need better than an A7. We need a
regulation time win here. We're really going to make our mark in this series. They started doing
it back on the last map, but this one, your map, Peter, you have not lost this year and the Virtus.Pro
have lost every time they've played it. Cast me one where you get a result. Battle with
my band! Wow! Okay.
So they've been patched today, but what am I?
Yeah Christ, you've played it for a single game and about eight rounds in total and it's
already getting banned.
For what am I? We're having absolutely no more of it.
I needed a Zofia band then. That would have made my day.
Yeah. Azami and, if you use the only buff operator that's been banned. Azami and Snake
the last two to be taken away, Monty, you know, removing that is, it's always a
piece of the chase, so, um, Virtus.Pro just not wanting to do that, but not
considering better shields in general, but it's happy enough for that, so, as you
say, it's improvement needed for, for Virtus.Pro before GK, I think, you know,
like I said, GK on portraits definitely need to see better, but Virtus.Pro,
like, shall it? It's something that they have to improve because there's a lot of
you are good on Shallow and you know the DP you get into tournaments the more of these
best of threes that you play the more this map is going to come up with is one that consistently
seems to cause them problems so I'll see if I can do any better here today. We're going
to have Pasha on the Benarri doing the almost entire top floor setup for those trip connectors
It's going to make it very difficult to get through any of the windows and it's like
it's going to play a little bit of an around bathroom on the top of solar to keep that
side help there.
Absolutely.
I mean, this being the band that's being commended, you do get up into the chop-up race, you're
still going to play your way through it.
Knowing that GK will want to run shields and so forth onto the Blackbeard, the one they've
brought along here, it's quite sensible to bring along what Team Virtus Pro got so far.
I did mention that this map is going to be a different story.
It's a conflict one of them more defender sided ones.
Shelly is one of them more attacking sided ones
because there is less map to have to clear your way through.
You still got to move at some form of pace,
but nowhere near as much as you might otherwise have to
and given GK's success in this map historically,
you understand why being the kind of team they are,
one that quite enjoys being a progressive,
they're in a spot where they feel very, very comfortable here.
Either way, Napeco currently the one holding around.
Inside a library, we've got two or three players
starting to push in here.
Not the conventional hold you might see where one player is on mezz and one is at the top of low stairs for example
He's just a little bit deeper here ready with a speedball
Opens the capsule on the window as soon as Groovy tries to step his way through, but at least he stands in at name
Well, let's just blow the sky high and now he's inside C4 up and over and that is well played by Naco
Aldi's nerf survived the Nade and gets the kill onto the shield. I love that from in there
It just shows the fine margins that we're dealing with as well
He can actually do everything right there.
Sensing the need, dislodged him, went in on the back of that,
but still you're talking about maybe half a second sooner
that she'll need it to be in through the window.
If it was, you'd probably get up into Naquo's face
and they're able to bully him out of there,
but Grubick just slightly behind the pace
and it costs him his life.
And it is tiny, tiny differences like that
that you're going to be punished for.
But they have got control of library.
Now, Yogg is able to move up to the top of main stairs.
I'm not sure if it's the first
time I've ever seen this
person in the world. This
mezzanine is theirs, but that's
probably going to mind that
they've nearly two minutes
wasted here. Nothing has been
done towards site at this
point. The Twitch strong going
in now. Think it missed the
shot on that second trip
connector is the first that
they've really been able to do
to start changing things inside
a site. Didn't see. Yeah, we
saw this yesterday. This
exact outfit. It was like a
very interesting. You sort of
a cage was in the whole time
and down the two switch players in the lobby.
You're also going to get him bow your other shock drones early on speaking of down here
comes the kill.
It's full and a kill through the floor.
That is great from Sark's.
Catches out down at least for a trade.
Four goes three.
Brilliant kill, like you say.
Up through that vertical angle on that sort of a lean, if you will.
He was coming from the door, shooting right across.
Brilliant stuff against his man, but can't get any more than a second.
Pasha takes him down and it's going to be a top floor hold from Virtus Pro.
really really good defensively then better than I've seen them on shally for a while I liked that
Yeah, really liked it much better
And this is again where it now starts to make this series very very interesting as you sort of said if the match the claw
But that first map maybe makes things very interesting from the GK side
And there was your question marks around Verdas pro coming into this map in particular
But they started out really impressively there outside of sars in a couple of wonderful shots underneath
There was ever really any threat for them in the round itself
and even with slowly being checked way out by the shot drones
Never improved too much from far from all the way down to they throw that brilliant early C4
Resisting the urge to charge and get away from there
But maybe just maybe this baby
I did say the last one could be the time that we break that staff and burles pro not winning this map in 2026
And the fray around like that is certainly a great way to start it
Right to then I'm just gonna see us going to car and gaming so it's gonna be all
have to hold on to that top
floor for as long as possible.
We'll be looking to get that
cleared out because we don't
have a blitzer and things to
just jump in through this door
and get the quick plant off.
They're not going to get away
with it even if they do because
Rory is there.
get the quick plant off. They're not going to get away with it even if they do, because
Rolik is there ready and waiting with the TCSG. Just having a look. Sark's out with
the Selmas. He's almost certainly going to go in underneath. There you go. He's going
to go in underneath, so we're going to use Ratero, don't open this wall, move on in,
Sark's at the store, put store as well, and that just prevents them from playing inside
it.
Pretty difficult to see this as well, so you feel like a player, normally a sledge of
work, they're waiting through garage up to lobby stairs and then almost from there. It's
It's always got the bros that are around here. Okay, so there's someone looking to try and ask questions.
Do you like how it's got the laser gate? I was about to say the laser gate and that wall,
there's something we don't feel that often. I know I've done this in at least once before
and it's electrified off. Wow. They really don't want to give this wall away.
A bit of a mistake there, letting the touch drone in. They'll have to clear off that electrical
because now everything else can be dealt with and they will be forced out of that area. So,
really well played from GK there. Solving those problems quickly. That's within a minute.
and they've recognised there's an electric court, there is a laser gate, we've got to deal with these things
and they still get that breach off, they can now get themselves out to safe, then Naik was taking some damage along the way as well
so this is actually looking really good from GK to start off.
It's one thing I'll say, remember when I was first getting into Siege and I think there was a bunch of coaches at the time
I don't know if I'd say that, but I was speaking to a lot of them as well
and one of the things that you were saying to me way back when was Siege is like a series of mini games or puzzles that you have to solve throughout
And it's kind of looking to be the same there where they've had to really quickly in good time as well
to figure out, okay, how do we deal with this?
Okay, so I need to come over from your side of the map and look through this to help me.
Got the ace for the lead to steal him and that wall open at the same time.
We've got to wear the laser game, we've got to burn up another utility too.
There's all these things that you have to factor in together and consider.
It's done a really good job there and if Nals have found the entrance and GK,
as far as it goes, we're in party games and mini games, Tim, doing good in this round.
Yeah, they've just got one problem left, one mini game to solve,
and that's Niko at the top of the library stairs.
They've only got one made left. They picked his shield up. We actually hear it picked up by the year great
Yes, so this flash shield is gonna remain in position now or it should do at least for the rest of this round because
They've not really got anything else to clear out there asphyxiation arrows from the capitol are gone
There's no more needs the best they can do is you know, maybe hit it with a pocket here
Hey, all it's gonna do is stop the electrification and that's not really the problem because they don't have a shield
So it's you know, they're not looking to look for it
It's just a bit of a cover. How about that from Skyes as well, Jäger?
Having less recoil now, by the way.
He's going to be one of the operators that has been buffed as well, or different recoil.
It's maybe a better example, but Skyes is putting it to great use.
Sport 16 is singing right now.
And of course, I'm forgetting 3-speed too.
The Chaco 3 today, it was like, he's like Jäger 3-speed.
They had the meme of like a red lightsaber extending.
I was like, yeah, they'll be enjoying that.
Oh, we're getting stage 2.
Either way, Skyes finally shut down by Sark.
There is a trade there once again those pro are gonna hold on your gk. We're looking better. I'd say but once again Tim
They find themselves down zero and two at the start of a map
They call this act time after two rounds last time will they do the same again here?
They kind of just stalled out in that round and
We've talked about the minigames about the problem solving
I just I was complimentary at the beginning of the round when they went in and you know
They dealt with the electrical quickly. They got the laser gate
They got that wall open and it was really good stuff from them
But then there was some other problems later in the round skies and make-up particularly being those two problems on the clash
On the Jager that they just weren't really able to find answers to as much as they might they wanted to take that class shield away
That's why the nades went in to top library stairs
But the ad esters were there to support naco and even if not he'd already picked his shield up
So I take in a ticket the damage, but he should would have remained safe
that's what you're looking to do on the clashes. Keep that shield safe for as long as you can do so that you can play behind it later in the round.
But good stuff from Virtus.Pro again, they absorbed a lot of pressure there. They didn't give GK any sort of space to move into.
They don't back down and I like that 2-0. And honestly, this is...
I know only two rounds in, but those two rounds have been two of the best rounds I've seen from Virtus.Pro on, shall we?
I mean, I mean, looking back at the things they played as well, they played against Falkus and G2, I believe it wasn't lost in regulation.
They played against GK and Shifters, I think it was, and also pretty good on Chalet.
They lost both of those in OT.
So there's been quite a bit of a pattern there, I guess, and struggling against some of our lower down, lower ranked teams.
ranked teams and then really running against our top teams. You can kind of
see why some map they don't like going to and why teams, given the chance, will
quite like to take them there. But as you can see they're doing a little bit of
work and it feels like we're seeing a little bit of a different side to them.
They go up to zero, it's got them free and zero here. That'd be a dream start for them
on the map, they struggle with historically.
It really wouldn't. I come back to the point that I made on Concealer. GK cannot
arrive at Asprey to get too far ahead of them. It's something that Falkins did well
every time Virtus.pro went 2-0, they were able to package 2-1 and start fighting their way back in.
DK did it on console, they're going to have to do it again here on Shallow.
They've got themselves quickly onto that office balcony,
the moment you'll be charged on the floor.
Virtus.pro have actually get back from this, guys has taken a lot of damage as well as Groobie.
And DK, starting to at least manoeuvre Virtus.pro, they're forcing them back a little bit.
It's a little bit renowned, they've got the lovely long range setup already, I'm waiting as well.
So now that ass has got this exposed
He's an excellent open to get the way all the bottom of soul you can see the entire length of the map there
Lots of pressure on King of the Rocks. He sees the head, but he's not quite pro the trigger in time
No entry to come on through all really equal because guys and groupie both also sat around the same eight feet for now
But once again, but a pro pot of this wall is proving quite hard to break a say that's him
And it just collapses down like a stack of Legos. It's gone out nowhere three kills a fallen by it
Rorick and Bragg which all alone appear now in the clash.
On GK, I'm thinking, cool, that's just his side.
We've got a five versus two.
This is ours for the taken.
They also get the kill on T'Lor's naco.
This could be a flawless round, Tim.
It is theirs for the taken.
Now, you've got Rorick, who becomes less and less powerful
as time goes on.
Every time one of his teammates dies,
that clash becomes more and more vulnerable.
Taking out there at the end,
it's going to be a flawless round from GK.
I said that they needed that mental resilience again.
They needed to bounce back in.
Take that third choice start,
they're going to have to go
into the next round. They're
going to have to go into the
next round. They're going to
have to go into the next round.
They did it with absolute style
there. It was no problem for
them whatsoever. So they bring
us to one. They keep it close
only one round between these
two and we're going to have
those extra bands coming in now
before round four. Right. Maybe
not quite the ideal stuff. G
cable things can be turned
around. No problem. Bands that
will lean into war is going to
be the grim and the castle
back in the first and of course in the third and the grim only the first but
clearly enough of a bother they think you know what if they're using that to
gain Intel so you can come in and win a fight if that's right they pay it back
in round one as well if they can use that to come and try and get advantages
in fights and collect information of course and then swing in get free kills
taking that away could be a way to slow GK down but for me it's gonna be the
adaptation from bird as pro here without that castle on side now as you
probably expect we'll start in that three-side rotation again as we go into
We often call that second quarter.
What we have seen changed the way it is,
rather than downplaying on the castle,
is going on towards the smoke here.
So we'll be able to slow them down.
I still think, honestly, quite a good way
to be able to keep Rubio Payne's course quite a bother.
That's a little bit of a problem for GK at the minute,
because, as you've said a few times,
we've been going absolutely crazy over the last few days.
And he's been quiet so far, and that, in itself,
you could say, OK, GK kept him quiet, that's good.
They've keeping him out of the game.
But equally, you've got Virtus.Pro at 2-1 on a map they're not really particularly great on, and Dan hasn't been contributing.
You're looking at him being, if he does start, he could be in serious, serious trouble.
So that's something that GK needs to try and keep that pressure on him and keep him out of the game for as long as possible.
Try and get him cooling down a bit, don't let him be getting into those gunfights, but the time being at least, they're having a little bit of sense with you.
I've seen other sets of the same with previous where you're going to see that being darted
all across that top floor.
I'm actually quite enjoying this set-up in particular.
Just cover an awful lot of the map and hard to deal with without twitch on sideways now.
Isn't onside for the 4GK?
The August set is gonna roll, it's paying on the ying instead.
So that'll rain all the way through.
Look at it, it's beautiful.
It really is, isn't it?
It's a wonderful light show.
I said, you just, you're cooking off a vast majority of that top floor,
making it very difficult to manoeuvre through, you know.
The more spread those trip connectors are,
kind of the weaker they become, because, you know,
you can just take one of them out and you take, you know,
you throw quite a large area there,
but still, it's work that has to be done,
Ned is going to be sent in towards this message.
Position!
Brilliant, Ned. They weren't quite aware of it there, Nick.
They nearly lost their life.
Well, it was a darted back in,
but they've managed to get away with it.
Camdella's going to be no good here,
as it is awarded that you're pushing into.
Say, also look at the spot that is about to be here before.
We also saw the head of the show,
Leo doing a replay about their execute yesterday
onto this part of the map on GK,
and how they've punished for nothing there.
The base had someone charging towards bot,
to the middle window.
Here, it's not necessary,
it's Zyper holding on towards the Ivy window instead,
that does manage to get rid of Neyqo.
Rorika's also falling.
In a way, what you're seeing across the last few rounds
is GK forcing players on Virtus.Pro to move through.
So far they've found two in the round, looking real strong once again.
Can they close out a 5v2 with a minute to play? They absolutely can.
We versus 5, just rotating around Statham, as Pro have taken up their positions now,
and it's largely going to be a case of waiting for those angles to be opened up for the fights to come.
55 seconds left to go, they need to win those gunfights when they do.
Dan is playing in a tricky position, he's on the double window there,
is the confident that nobody is out there on repel, which they are not. So he's just sort of taking that risk of using that long angle through to piano, when he moves around too much, so he keeps himself away,
Groovy picks him up easily, that's going to be five versus two and it's over now, as GK starts to flood on in, it's up to Pasha, 1v5 becomes a 1v4 as he goes pick up the first.
the
game.
And it just reminds you poor
it starts to become a little
bit more possible here, but
with the track on him, it was
always going to be difficult
taken down at the half wall.
That's going to be GK leveling
things up to two and they've
walking up on Charlie.
And confirmed it is a Viera
jersey, but we just saw the
full typing of the jersey in
the background. So they were
all going on that one.
Well, it is the weird from the
We're up to two apiece and this is the kind of recovery we saw back on last but in fact we're tracking exactly the same
We started out with a two zero to bird as pro on the attack
Then we had two wins come back from GK and one more to bird as pro and then a one back to GK
Yeah, before we saw a bird as pro dominating the second half. So I
Know what I say we're working into the exact same trap again to be the science get a bit of excitement about GK being
How to do this I want to believe that they can but I am nervous about what happens
Thanks for it once bird as pro get asked the attacking side of this map
Yeah, I would agree with it. I think it's always the case isn't it, when it's a team's
map picks, so in this case, DK's map picks, you fancy them on the defence. If they can
get the 3-3-1 on attack, you really do fancy them on the defence then, because you know,
that's the one that they are planning for, that they are setting up, that they are super
comfortable in holding those positions. So, we're going to see the Fenrir brought along,
one that we see too much, but can be very effective, particularly at slowing down entries,
at slowing down teams from taking over areas. We're going to see the IV on is going to be
activated for the time being. We are defending baron game, so what they're looking for there
is stopping that sweep coming across. So, master office, trying to get aggressive, but
a little bit limited, I think, the effect that you can have there. If you're going to
get the idea you can use the generally awful wall onto mezzanine for example as an alternative to counter circumvent that area
I've got all this to focus on just make sure I've got control of it for now at least
the nacre normally in this part in skies has got away with it as well but I'd say inside 45 seconds having fought away
with very little utility use that's been really well played actually by the side of GK
again coming back to the whole thing around, it's holding the problem so you can't even get any skeptics to look for you
and serve really well there.
Drop onto library window there, I think you can try and hold that line across.
As they manage to get library wall open as well, that's going to make it really tricky.
Oh, I was going to say, that's going to make it really tricky for them to play on mezzanine,
but they've got the support.
This is why we're talking about that trifecta.
You play it on the library stairs, keeps your mezzanine players here.
Your mezzanine player keeps your library players here.
Very, very difficult to do anything about it, but not use of the smokes there has got it done, and the Aruni has had to drop away, but they're unaware of Library Box.
Make or get in aggressive, and pushing up is a second. He's going to continue to be challenged, but some damage done with the Capitao taken offline.
This is where the lean towards the light of the ying, sorry.
Why am I forgetting his aim all of a sudden? Grim, that's the one. This is where the lean towards the Grim.
Get them down even the box doorway itself, and you have enough to tag on towards Neko in that position.
Finally gets to punish his groovy, hangs on that window, shows a bit of patience, and they do manage to finish him off.
Four versus four.
It's the same, how far I think I'm really going to sting them a little bit in that play in particular,
but they've got the result they needed, albeit they've lost the play in the process, quite critically,
have lost the capital.
That would have been massive for them four, they've executed downstairs.
So now they've probably got to try and push a bit more heavily in towards this lobby side of things,
to put pressure in at range, rather than relying on utility.
Pasha with the previous parts and no idea what was going on and now he can disappear into the battles of the map
Yeah, that's a really big problem for GK because they don't have time to deal with him
But they know that he can go up so the stairs and flank across they don't have a nomad
So there's nothing to have dealt with those flights really big
That's exactly what Pasha does he comes and gets another and he's just there you go
He just continues to challenge skies picks up the last and not being able to do anything about Pasha big big problem
Cost them the round that's gonna be verus pro 3-2
They would just throw a little wrenches in the machine there, weren't they?
Just down to the basics, you have Pasha being off towards West Main,
holding around Basin for a long time and picking up a freebie.
Naquo playing to fair to win with absolute fire, starting out at the top of Library Stairs and
supporting his team to be able to get the hard bridge off the wall and towards the mess player,
but then sets him towards Box and gets a freebie on the vault and towards Sandwich here.
Like he shouldn't be here because of a nade throwing it in, there's a player on the window.
Groobie is letting pass a little bit, I think this has been challenged in the from the piano window
at the same time, but this is where you see in Virtus Pro, wake up a little bit here and say,
you know what, we can't keep on being passengers to our own story here, we've got to get involved
in the round and disrupt them and stop them being able to pull off the plays they want to pull off.
That was a really good round from Virtus Pro, nothing wrong with the idea coming out of GK,
but the execution was tripped up time and time again.
Round six, it's going to be the last defensive round for Virtus Pro.
We're going to see them this time in dining. We saw them back there in round three GK,
I don't think the first pro did enough to really control fireplace last time around, we saw GK able to open up those two really long angles from fireplace wall and they were just sitting on stairs looking all the way down towards solar and as soon as they were opened you just saw the round fall apart for Virtus Pro so I think they'd be trying to put a little bit more pressure over that side of the map, don't let them have it quite so easily, whether that be, you know, mute jammers on the wall to stop them reaching it quite as easily.
So freely. I mean, they've got the thatcher. It's going to make it difficult
But they've got to do something to prevent that level of pressure coming in so quickly
I'm losing the last one, cos he cuts too soon
But again, it's just another thing that's in the way, right? Another obstacle
The Virtus.Pro putting up a pretty good defense, trying to slow them down to trip them up
Trying to navigate through a map later with mutes and bosses with players springing out from behind dark corners
It's just vile. Could you feel like you can never be safe in getting information?
And this is where it seems we're then leaning towards things like making use of frag grenades to clear out mute jammers
or if they can't see, a moz is best destroying it with that as well.
But again, just watching this drone count slowly dwindle down here,
but only 60 seconds in the round, yet they've lost nearly everything, say.
Yeah, there's really so little to work with at the minute.
The Long Angles will possibly get open though,
that I spoke about in the way they benefited from them before.
However, Pasha is waiting on libraries there.
Surely they cannot allow it to slip the net again.
Beautiful aggression coming out.
Aroric canages to take down Starks.
Can he get himself a second?
No. Groobit is there for the trade.
So, four versus four, and you can see GK starting to operate around that fireplace area again.
Really getting some strong advantage, but it's that man.
Pasha, as always, pops up from nowhere, gets a kill, disappears off into the map again,
and will keep them guessing 9 and 2 and going well.
Yeah, as soon as the smoke goes off, he's still in the spot to swing and pick up the freebie.
Really well played by Pasha.
Just to constantly be that thorn in the side, as I've mentioned, with the drones being chewed, like chewed away,
you can just keep on being this annoyance, this pest throughout the map,
which brings about opportune times and gets free kills or takes away parts of the map that you thought were safe.
As much as the focus, of course, on the side of GK here is on the execute,
but as for us still playing the same thing that we're at last round,
which is trying to be a nuisance and being really disruptive as they start fixing up for an execute.
Just trying to challenge onto that off-the-store. It's certainly been more difficult for GK this time around,
not having the ability now to open up that wall with Groobie being taken out is a big, big loss for that.
Oh, sorry, of course, they've got a good amount.
I think it's my bottom left, I can use that excuse.
Ask the managers to come across and get that open.
So that's something for them.
But they've only got 30 seconds left to go.
Big, big problem for them because they don't really have enough control, I don't think, to get in and put this to few.
They just want to get hit from long range, down with a double.
That's almost certainly around 15 seconds.
you pull tries to get things going, but skies takes him out for two half. I think it was the minimum that verse pro needed, but they've got it done.
It's just gross, man. Dan's just like this all the bloody time, isn't he? But for two half, let's see what our desk think about that.
Thank you very much. Yeah. Last time we saw this from GK was a rather quick batch of they started on attack, then got sticks around here. It's a little different this time.
It is a little bit different this time. I think you know we expect we expect it to see GK come out in terms of their attacks
And it's almost VP handled them really well. Yeah, honestly
It's it's really weird because we don't see exactly the same like it's a completely different momentum from one side of GK
And it's one the other right now from 124 hours over. Is it the side of VP?
That's I think a little bit more consistent and aggressive. Is it the side of fnatic that was completely deflated?
I think it's a little bit of both right now could be yeah
And then of course we're seeing a wall my bed is all we talked about a big changes coming to him
Yeah, big changes coming today. One nice got himself a shield
He's got himself a C4 going absolutely crazy in his presence before the patch was only
23% that's all it was yeah
It was banded a couple of halves or a couple of half of the house couple of quarters because it could have been at the
Half time and now he gets banned entirely by geeky. They decided to take him off the board
a 61% presence with the previous map and then so far the first extra round of today.
Which is interesting because you'd imagine that if they bend,
they should be able to clear things faster and that's not what's happening.
No, at the beginning of this matchup, I showed one illustration on Shelley
when Geek is trying to problem solve library setup and they do it perfectly well.
Let's take an example. Today, they're trying to look to problem solve library.
It's on the barb on site. Take a look at the timer on top of the screen.
They're trying to pull himself in the box, they're nading him, but it's not really reaching him.
They're getting a first kill when they're trying to jump in.
Look at how long it takes, another nade, finally gets him moving, and that's the kill that we spoke about.
Look at the time here. When Grubby gets the kill, timer is on 105, and that's how much time they took.
Two minutes to jump clear it, and then they get caught off the all guard because Pasha is roaming.
And then we have the anchors playing really well on site. Pasha is still on the other side.
Yeah, would simply, what was super easy to do yesterday, clearing library effectively, took them two minutes and then they ended up being VP themselves.
They ended up being way too slow in attack.
And I think that's what's funny because we cooked, or I cooked, certainly, Fnatic yesterday for choosing to start defense on Chalet against Geekay.
And that's exactly what VP did again today, but they get the 4-2 half and I think realistically it's because they were playing the positions a bit more right-to-be, they were playing with each other.
Even when we'd seen that site previously, we'd seen the clash used to then pivot people away and move them away.
There's a lot more teamwork going on, and I think you saw just VP's teamwork being that good.
Plus, a little bit of flair, you know.
Fashions running around on the farm, going absolutely crazy.
Dan's got the DMR on lock.
You've got some individual brilliance, but that's underpinned by the teamwork as well, and you see the result of that.
We've highlighted it. It's the specific playstyle on the side of VP.
One player is roaming around, creating pressure.
The four others are close to the bomb site, playing towards the late-round condition.
It works so well against Geeky, because they seem to struggle.
They're indecisive almost all the time, and that's the main thing they need to fix when they're in defense.
All the understained bitch. I don't think they're ever going to be allowed to play Castle on this map again though.
I will say. I think ever since we've seen them go absolutely crazy, and that team when we interviewed Grubby about it at the time,
seemed like it was actually just a one-off. Ever since then when they played Shelly, it's been palm of hand away from them.
Speaking of Grubby's interviews, remember when he said he was going to be here today, twice?
Yeah, tomorrow.
If he wants to, he's going to show us something. I mean, GK, this is your map. You've got to show us something if you want to bounce back in the series.
Now I've got to show us some work for you. I think it's better to say, because there's
even more of a dire situation than our previous map, Tim. It was 3-3 at the half back on Consular.
Here it's 4-2, and Virtus.Pro has gone to the attack on an attacking, excited map. They
may not have won it this year. GK may have already beaten me previously as well. So there's
makes me a little bit nervous here that Virtus.Pro, if they win this round, they're already 3 rounds
cleared, Tim, and this series is a wash.
It's a big swing round here is round 7 after a 4-2 half.
I used to say 3 rounds just gives us for a huge cushion.
But look, so far, every time they've had an opportunity today to go 3 rounds ahead,
GK have been able to find the deep, find the round and pull them back in.
And as much as yet it is a sack of siding, I like GK for this defensive side.
I think they're going to be good here. It's their map choice,
and I'm backing them to get a few rounds and take us at least the distance.
We'll see how we play out over this one. It's going to be office and bedroom to kick things off. Not too much of a surprise.
It has risen in popularity. We did have a period of time where it wasn't a simple one choice, but it seemed to be a little bit worthy.
Solid on radar of Snake. Pasha on Solid Snake is just absolutely terrifying as well, by the way. 9 and 2 so far in the game.
He's just going to signal that it's all clear for his team and he can start aggressing forward.
So we've already seen the work that was done by Dan back on the consulate with that snake.
So why not even in Twitter getting there? Already done them so much good.
One of the three fights along the way.
Now he quotes they can get a bit of pressure here after the C4,
but immediately uses that as his go-side. It's more like someone's fired a gun.
And he thinks it's a race because he's on the charge on 4th from there, looking to punish sacks.
Now, I have a bad spot here. If you take any longer to get down those lobbies there,
Naco could've brought a round of that corner, and now he's got to clean off with the pistol, shots coming up from above there.
So Sky's got to be very careful on the front door.
Either way, not looking too bad in the 5 vs 4, Naco and Alakazam trying to try and drive him down, very, very closely.
He's got to be careful about the flash coming on through, Pash are going down below at the same time.
They really want to get rid of someone, Tim. Sure enough, Ryok is there for the collapse.
Great bit of team play from Virtus Pro.
Absolutely beautiful seed from them there, just forcing starts into that lose-lose.
Pash has taken damage, Skyz has taken damage,
Neko's taken a little bit.
So that is something for GK at least to build on.
Three versus five, but it's three of them operators
that pretty much make one when you look at the HP.
So there is an opportunity for them
to maybe find something grubby.
Does take a bit of damage though.
That's not gonna help, which didn't do fantastically well
in the past to keep himself in this exact position.
He's gonna continue back here.
He just refuses to be moved over at the time.
So what, he still does it.
He's still keeping himself alive.
If he comes away with a kill here, it is absolutely criminal.
U-Port manages to find Rorik.
Three versus four, 30 seconds left.
Grubby does get taken down now.
What I really like with this read is the player
challenging him off his window.
It wasn't actually on the balcony, he was on the repel.
So he wouldn't be able to challenge him if he got
towards top stairs.
So where he's at for a long time,
but the pressure got him a little bit too much.
He tried to get away, and he paved.
Surprise, two players going down.
It's Gaisen, jogging a 1v1 with 10 seconds to go.
But Gaisen and Grayspot go for a plant here.
just get that diffuser down. Every second that he's waiting here could end up being punishing.
They've got no information upstairs, he said he'll just hold here.
He's going to go down, so he says, man, a rage, and Yonk's got him just in the nick of time.
Tim, I think we might even look back at that small hop over the bed where for a second he sort of
stuttered and stammered, and then started getting the diffuser down.
If he hadn't done that, good chance here. That gun was up, and he was ready for the fight.
Yeah, Virtus Pro have had a nightmare there. They've thrown that away.
They've done such good work. Four versus two. They've got Grubby out of it.
He's down but not out and then it's the plays in it at top library stairs gets pasture turns round super shorty onto the blitz down to him
And all of a sudden it's a 1v1 just phenomenal play from Yogg phenomenal play on the side of GK to keep themselves alive in that one
They are going absolutely nowhere on Charlie. I said that they've shown great mental resilience so far
I'm not really sure what the play was from the blitz there. It's kind of challenging towards Yogg
tries to flash him, takes a few shots, knows that I don't know if he assumed that he downed him or something or
there was a little bit, because he just changes direction and kind of runs towards the bookshelf
and that gives his entire flank away, so he's able then to just be shot in the side, big problem
I'm really not sure what happens there, there's nobody that he can charge towards at that point
it's not like he thinks there's another challenge coming, very very strange
but ultimately, GK, I think, they get it done.
They managed to win this win round.
It's 4-3, and they're keeping themselves in it.
Things happen in those moments of chaos, where, of course,
we don't have that beautiful insight of the comms
and what's being called in the moment.
It could have been someone thought they heard something,
and then he's been called towards it.
And it's just that they're called.
These things happen sometimes, right?
Either way, it does mean, as you say,
GK get back within one.
I was a bit nervous.
It could have been a 5-2 lead for Virtus.Pro.
Definitely got even more nervous for this guy
to build that advantage throughout the rounds.
I'm almost guaranteed there weren't a lot of a situation like that play out against the GK doing well to get away with one.
I don't know if I'll get the same opportunity again to see a Virtus Pro mess up giving them another round.
Watching through that open window, just being careful, cautious, love to see it.
Could be easy sometimes to switch off, we've seen a few, I look like a spawn kill in a server, we've seen a few outboard beats in results.
So over the last couple of days, look at this aggression coming in from Necrol, really desperate to get up in their faces here.
But again, it's that teamwork, Rorick, is the one to find the kills.
Guys on to us, 5 vs 3.
Virtus.pro are just going at this for a million miles an hour.
Neko has eaten so many nitros.
In the last few days, it is quite frankly unbelievable at this point.
I never want to hear someone ask me what does Neko have for breakfast to make,
because I think we all know what the angster is going to be.
Another one coming over, and it's across not quite close enough to see the finished off.
Yogg dangerously low at this point.
I'll show that was coming out for a second. They've been tagged by him or is he said from the pursuit from the side of furthest pro either way
It's looking good for VP once again in the five versus three once again got someone on the other side low on HP
But so is their shield player. This is the kind of round you should not be losing
Yeah, I'd agree at that
But so was the last one to be honest
Do and they had every opportunity to close it out so furthest pro can you avoid the same mistakes again?
You're not going to be allowed unlimited chances to get this done, send them to the
DUNA to try and deal with that mirror window.
It's going to become a problem because Sarx does manage to get one.
It's on a jump out, but still, utility has not been dealt with here.
You're going to be here, just here it pops then, so they've now managed to get it done.
Four versus three, but again, GK start on that fight back.
Sure, Nick was down to mention earlier on about him and Yelp being the two Twitch players
in the lobby and that's exactly what he's up there hunting. He says,
from my magnets, there's mirror windows, anything he can to help his team out.
So, let's go from here. Be careful, a C4 from U4 came out,
we've found nobody, Yogg hits the deck, Dan dangerously low,
finally finished off by Sarkz, pass her into another and Sarkz,
bless his heart and soul, has got it all to do.
20 seconds left to go, though, he can play for time a little bit here
and just try and force some mistakes, some unexpected situations
versus Pro, if the Blitz drops their hats in front of him, this is an absolute view.
he gets all lined up I thought for a second he was going to do it the blitz just gave him everything he needed if he finds that second kill on to the door then that is socks is round to lose but
back on second. Now three
players can go third. As pro
managed to find it that's
going to be then going five
thr- five, four, five, three
by three of three. Yes, I'm
getting so excited at this
game. It's hard to keep track.
And clearly not so excited to
the thing is decided GK into
attack time out of the, as we
said earlier on back on
console or happened after they
were down zero and two here.
They have saved it for the
halfway. They're going to be
struggling a bit more, which is
the next round is pivotal, but
also look back at what we've
seen teams try and do typically
off the back of attack time out
is do something a little bit
back a little bit different. And
I think from bird as pro you're
going to see that in the next
round. They won't just sit there
and try and play. Oh, that's
to the same thing that you and
I speak about a lot. Saying
that if we see bird as pro
win it through up six and three
a three round deficit far too
hard to close. Very, very
likely bird as pro walk away
the winner. If they can win
this one to make it five for
that only one round behind
there. One two or three. You
can see them getting it to O T
so the outcome of this next
round is pivotal, but also
Let's do the same thing they've already seen before and now I've talked about a solution to let's bring a new problem
They've got to try and adapt to in some way and trip them up again
We get back into it now and as she said very important swing ground here six three or five four very very different score lines
Kitchen and dining is going to be the site for GP. We haven't seen them defend it yet
So they move on they are one win one loss on the defense looking across that defensive lineup
We've got any of the operators that we would expect.
We're going to have the Remarble up one.
Of course, we've seen a lot of Remarble played today
after those updates in the patch notes that we've seen in Spoken Abac.
We're going to have Ruby on the board.
I just want to watch out for Pasha.
He did some serious work on the throwing in the last two rounds
of the defensive half of Virtus Pro.
So it's something that needs to be paid attention to.
And we're going to have Yaga bringing along the Sentry again.
So that utility to barbed wires and a nitro, bringing a lot to the table.
Absolutely. Well, once again, back in towards the stake.
Because why not?
There's been a problem before. I had a team so far and they've been running it.
In fact, quite enjoyed it.
See three kills on it back on the console.
And it was helping around a little bit earlier on as well.
Now, otherwise, I'm looking for his maker.
Once again, running around on that shield.
He's always been, as we've seen, the constant instigator of chaos.
He's certainly seen you fall so in his way.
He's almost forcing the teams that he plays against
have to run three or four C4s every single round because you know otherwise
they'll take ground or go aggressive and yet he hasn't allowed to kill today but
it's the impact that he's having been out cutting those kills which is a crucial one.
So I think having three C4s onside yet again for GK it's the must.
Torx managed to keep himself off that solo turn radar for the beginning of the round
because he was stood on top of the mute jammer but he has had to dip away now
the game is now in the possession of Virtus.Pro at least that they can start using that to build
forward. Just a little bit of patience being tried here from Rorick as he's hoping for a bit of
movement, some library stairs, a little bit of aggression towards the sound of the shield
entering into the map possibly, but at the minute GK going to give them absolutely nothing.
What was that noise?
But it is far away, it's down to quite low HP here, Neko still looking pretty good though,
incoming flash is to try and make a little bit of room, and of course his top and livery
player back.
She augurs, she's hit the deck there and hoping to keep himself alive, and every day
comes nice and close.
So far, he's passing his feed by a little bit of chip coming on through, going into a
physical fight, but growing out non-the-wise on it, and Groovy finally gets away with
the kill.
He really is a demon of mess.
Honestly, he just will not be moved out of that position in Neko.
Again, just getting maybe a little bit ahead of himself there.
Found himself in a really bad spot.
You could see that he was kind of torn between the two angles,
not knowing where he was going to be challenged from.
And that is the perfect situation.
You do want as a defender, if you've got a blitz pushing into you.
You want them worried about their side.
You want them worried about the push from the back.
You know, all these areas that they are not protected from.
How about this though, Pasha just going for a little wander up library stairs, but gonna be taking it by ass.
Looks like GK are looking pretty comfortable on this dining defence. There's been absolutely no pressure towards that whatsoever by the way.
I mean, again, this is really good work by GK. They've shown the right amount of aggression. They stood up well to be a little utility dumb coming out of the other side.
Groovy still remains a moose. Guys gets one back, but that, I imagine, might be all he finds. If he's lucky, maybe a second.
I'm going to stop talking now.
Starks peeks around and gets that final kill with the shotgun, but there was a second there where he started believing that maybe Skies could turn that round at all before them.
Yeah, once he hits the third, I was a bit like, right, let's pack it in now, boys. Come on, we can't be dropping these con around GK, not when you did the hard work to get to where they did.
they did. Tim, that was that crucial round nine going the way of GK. And dare I say, outside
of the very end, in convincing passion. They're showing that off the back of the attack timeout,
they can adapt. Now both teams get that chance. Again, they can have a little chat here, as
well as figuring out what's a ban, what's been the problem for them throughout that
half. I thought Blitz might have been a bit of a nuisance to try and get their way through,
but it's going to be the mute that gets taken away by the other side, Tim. We do occasionally
see a mute ban, but I wouldn't say it's so far as saying it's like a common ban that
you get, but I think they're just sick and tired of having to try and run their way through
You knew it in the second round
which was in round 7 and round 9.
The mute is very powerful at the minute.
If you stood in that jammer,
as long as you stood in it when Dokka
tries to pull the hole won't come through.
It protects you from the soul aton radar.
You can do wall denial with it.
It's keeping you off the radar for drones.
There's so much in value there
that mute brings along with those jammers,
especially if you play inside them as a player.
Not too much of a surprise there.
the game. We're going to head
into round 10 pretty soon after
this tactical time out. It's
by four as it stands for
versus bro. I think they are
very keen to overturn that
terrible record. They've got on
shally. Get this one done here
and now they've looked good for
it so far. The attack that they
won was pretty solid, but. GK
just digging deep and I love
it. Each round that they win
the game. It's not. It's not
done. They're getting it over
the line and so they continue
fighting forward continue being
within that like one round
touching distance like said
this could have been 63. It's
five four GK will feel pretty
confident about that. Can they
build on from here? Then see
then kick on. You believe the
confidence is there, Tim will
see if they believe in. Do my
eyes to see me. It's not down
playing on the Twitch. It's
going to be passion in this
round. We spoke about them
running around on the Twitch.
Both are in the F2, it goes,
they're dealing around at the store,
and it's been across previous play days too.
But imagine here, it's most definitely more
as a response to what was being coming out of the other side.
You've got to deal with the L mines, of course,
to enable Naco to be able to move through more comfortably.
Most importantly, you've got to try
and get rid of those mirrors.
They also got their case to be able to try
and take away a bunch of those with my magnets.
Now, we did see that with my, of course,
band away previously.
I think here it's more of a lean into what does seem
like in the first half, it's very close actually.
And it's coming along certainly helps you deal with that.
Like, although it's worth a lot about the reminder, so fear obviously the other consideration is what other operators you then start bringing along.
Do you have something maybe seen a little bit of an increase in towards things like Barbara along the way?
Easy shot for passion by the way, straight up lobby stairs, get through the mirror window, get through the default cam, is the what he needs to here.
A good start, a good start, and there you go.
Gonna have another default cam taken out as well.
from Yaga just waiting for that window to pop. You can't leave yourself visible on
the other side of it. Virtus.Pro asking to be punished and GK delivering.
Beautiful once again. Yeah, even though they've done good work at the start here, Virtus.Pro
are getting rid of a couple of bits of crucial utility and figuring out where players are.
Just the responsiveness is really on the side of GK. They're always the first. And it's
the thing we were speaking about Virtus.Pro being good at back in the first half was, yes,
there was a game plan there from GK on the attacks, but they had the nows to step forward
They break up that attack before they get a chance to pull off what they want to do.
You see him more battle from GK, they're playing more aggressively, they're playing proactively,
rather than waiting to always be with the other side of bringing along.
Nato, he can get another C4, down low, can't get finished off here, if not careful at the same time,
it's more than what it's charging onto, it's definitely a little bit of a disadvantage.
However, there's also a second play up nice and close, he goes too wide,
they're looking for the shield, the swing could come on through, I see you really careful,
where's the player down below, not down and surely finished off, there it is.
Although Yogg gets down across the other side as well, so they get one team, but they lose another elsewhere, not so ideal for moving.
Neko is low health, but manages to make the most of the health that they've got, finishing off the kills seriously.
They're like one shot out of the line of the game.
There we go, Gropy manages to find the kill. Just taking too much chip damage along the way essentially.
When you're playing a shield like that, you've got to be able to get aggressive and get up into their faces,
faces and that ability is taken away from Nekwa when he's taken so much damage away
from Grubby's position. Got awfully aggressive, maybe the plant was going down from Pasha but
now has to come off it to fight the 1v3. 15 seconds left to go, awful health on the side
of GK as well. You don't fancy him for it and neither does Gruby, it pops around the
corner, takes down Pasha, that's going to be another round for GK, that's three out
of four defences and they are looking good here on Shallie.
and it pulled things all even. I'd be very nervous if I was Virtus Pro right now, Tim.
I get the feeling that overtime is going to be on the way, and then God knows what happens when we get to Fortress.
Yes, last time it was 7-2 to Virtus Pro, but I don't think you just in GK let us go to that map
unless they had a game plot on how to fix those problems from last week.
I'm not convinced that we're going to stay overtime, to be honest with you.
GK right now just looking so comfortable and confident on these defenses.
and you know, you saw them now, three full health operators as a backline able to fight through anything the Virtus.pro tried to throw against them and right now I would have been surprised in the slightest to see JK extend what is two back to back rounds into four back to back rounds to just cause this out 7-5.
It's always an ask against first bro. They've got you know the big names, but I did say didn't add that Dan had been quiet in that first
It's continued. It's been a difference maker versus pro here is three and nine
It's a big big problem
It's all in the shoulders of Pasha and skies at the minute with 24 kills between the two of them
Any round where they like the last round skies was the opening death
What then who's stepping up in their place? It's not they're called down or auroraic
So Pasha's got it all on his shoulder. It's a lot to ask at the minute from there to
Although because there are bunch of magnet stats up there
You just saw two get the table in one blast which will help them getting utility through
They need some fire from Pasha to try and force the corner to be clear
But as we know there is no one actually inside of my beard and believe and that's my eyes betray me
No, no one is up there just yog out on towards mess
So they fighting ghosts at this point. I don't they were and now must surely realize it is in fact clear and they can crack on
One can go just being held through bathroom one that we commonly see I wouldn't expect any other defenders to be exposing themselves to that danger
The dancing around but the defenders don't really need to do too much at the minute furters pro
I'm not yet inside of the map apart from Rorick. He's the only one and even that's arguably is on the balcony
he's on off his mountain rather than inside the map proper so it can be pretty relaxed at this point
can gk they're not going to come under too much immediate pressure and like one minute four to
gone off the clock now versus bro are going to have to speed up oh look a little bit stuck a bit
spoiled out they really want to execute on the window in fact they're saying you know what yolo
will go for it and hope for the best they've both made the cross it's received four to come just three
of them two they've got to go deeper that's exactly what he's trying to do it's a bit of effect i love
They baited it out entirely!
The stargump sort of impede out what those C4s have managed to stick it!
What a great adaptation to the plant making use of the shield to charge in deep!
Nacron able to get himself involved, now down!
Not looking good!
Because Groovy's got a 2k through the back of Spunk and taken the shield down!
But the problem is the spot is so hard to be able to recover!
They've got Pasta with fire in that pocket to be able to lay down on the diffuser!
It's so required!
Will he dare try and go for a long arm?
I don't know!
On the vertical rappel, he sees the gun, sees the man, no! Pass the look in the wrong way!
Down with it now, all to recover, drops down low, and he's been finished off!
Groobie, the hunter, has pursued every man on Virtus.Pro!
Gets the 4k in the round, they're going up to 6 and 5.
Absolutely beautiful, Clutch. I'm gonna say from Groobie, from the two of them,
but that is all Groobie there, showing why he is one of those top five players in EML.
You just gotta hold it. I was like, I'm not losing this. I'm not losing it. There's no way I'm letting it get away with it
It was better that you play for once from the first row
But still it wasn't enough because Ruby just said not on my watch and he just ran through them in the end
Are truly versus throw right now because they have thrown away so many rounds on
Shallow des from a man advantage from near the end of the round as well
They have been they are truly
Snatching defeat from the jaws of victory here a verter's cool
You know what I think they heard what got said at the half time about a death like Ruby 55. Yes. What the hell's going on? Where is he?
It's best failure impression and I think he heard all of you 14 and six
He is absolutely fine almost matched of course by pattern on the other side of 13 and stick
But sometimes Tim, you need a hero. That was a 3K in round 10, a 4K in round 11 from Gruby.
Why not make it an ace in round 12 to seal the deal?
Okay then, we're going to have a guest who, out on the mezzanine once again, it's going to be Gruby.
They have not had an answer to him in this position realistically yet,
and they are not the first team to have seen a number of teams struggle.
We'll have to name it after him before too long.
I think there's a couple of
Shaco spots that have been
for less than Drabia has done
up there on mezzanine, to be
honest, absolutely phenomenal.
But let's see where the
versus pro could do something
about it this time.
We've got Pasha on the rower,
so keep an eye on that.
Where are those dom panels
going to be deployed?
Rower has seen changes in the
latest patch notes.
We have got a reduction in how
long it takes to avoid those
dom panels.
It's reduced from three to
three.
So we've got a reduction in
how long it takes to
deploy those dom panels.
It's reduced from three to
three.
So we've got a reduction in
how long it takes to
deploy those dom panels.
from three seconds, you just have to deploy one on a door, wait three seconds, deploy another,
and then that's been brought there to one second, so you can pretty much rapid fire than that.
I actually really like that change as well, by the way. I think it's going to make it
execute so much more interesting. Part of the limitation before with it being three seconds
was you put it on one door, have to wait a few seconds, then put the next one on,
then wait a few seconds. You couldn't really like rush with a rower, whereas now it becomes
much easier to do I think granted you could when there's only one doorway to
worry about but I think this is a really interesting idea it's one of the
operators when the pitch you know something is being cooked up and I'm
excited to see what bird is pro I've got in mind I think they keep all their
players alive I mean Rorik's just hello he's just waddled in sight he's like
guys I'm inside I don't have the diffuser but I'm inside by the way dancing to
the stuff at the very least it's all good being inside but you've got stuck
getting kills I'm afraid for it but he's been taken down as well that it's not
Ideal skies low inside of trophy the other two not even inside the building yet Tim
This could be one hell of a comeback by GK. I mean what value is there going and you know yet?
Okay, you've got yourself into time like you said no diffuser nobody in there to fight with because they're all up above
There's just no real value to it
You've got to be out you know
You've got about helping your teammates around the mark
I hope it with this top floor clearance because at the minute versus pro just being completely
It's just absolutely nothing that is forcing them to move at the minute, and that is a huge, huge problem for Virtus.pro.
Since the challenge coming around the corner got a downpass, an unusual one.
Just down during the animation of coming through the window, will be finished off by Nostra vs 2, Krube's death.
He's got two in the round, Tim. He can find himself a couple more here, make it up to 18 and 6 after a pretty dismal start to the game.
He's been like lightning in the second half. You can't contain him. You cannot stop him.
Ass makes it a double in the round and there's the last for Yogg.
What a fantastic comeback from GKT and they send us to Math 3.
Yeah, brilliant stuff, really. Pushing and pressure in versus Brawl. That game was theirs.
Four rounds in a row to close it out. A quad killed from Grubbe.
Seven kills in two rounds actually across 10 and 11. Just beautiful stuff to take us to Math 3.
Well, again, that bit over at overhanging story as last time these two teams played on Fortress 7-2 to further pro.
I suspect we're going to see a different GK today, back with you in just a few minutes.
I don't waste
Hey, give me a gun
Breaking it, breaking it down
They thought it's not me
It couldn't be done
You know what I'm saying
Check out the action
You know what I'm saying
We want that action
Please, let me get my gun
We want that action
We want that action
difficult position on this map so incredibly well. We saw him just get a 3k playing from the back of
the master break room closet area and then we see a 1 vs 4 clutch in probably the hardest post
plant in all of Siegster. Yes VP have to give him the opportunity to make that clutch but he has
the confidence he knows where the place will be and he'll make it. That was a big reason it went
to 6-5 and then even now look at these positions he's playing he's been held he's getting out the
build and he's getting active and that's what he does on this map and it is a
stark contrast Leo. Insane contrast here I mean he tripled. He tripled his
performance from map 1 to map 2 I think and and I would be even curious to
check the difference between attack and defense on Chalet by the way because I do
think that if there is one key factor why Grubby and overall DK were able to
beat VP was the huge turning point when they went from attack to defense on
When you think of Shalie, you think most of the time it's attacker-sided.
Well, in this one, it was quite defender-sided.
The reason for it is VP's playstyle.
It's all about playing well together, really close-knit, not a lot of gaps, right?
What does that force when you're attacking against them?
You have to figure out what you're going to do, especially in the late-round,
and all be on the same page.
Because if you're not exactly on the same time after a 3-1 call,
they're going to be able to isolate you.
And that's the biggest problem that Gikei was facing in attack,
which they don't have to do in defense,
because in defense, they're allowed to play for themselves.
Yeah, and I think that's exactly what they did. They played to themselves. Do you think that I think that they did well actually was really
Deal with Neko on the blitz. I think they did up. They baited it. They had the Ella. They had the Warden
I think it was Yogg that was playing on
He was covering the push towards the warden who was playing on the blue stuff Yogg was inside a master
They were setting up the crossfires and they were kind of dangling the bait of blitz come push me blitz come push me and then playing around
That I think they dealt with the shield play generally pretty well as well as you can do against Neko
We will always find some success, but he wasn't absolutely dominating on the maplets.
Now since you're speaking so much about the difference in attack and defense,
one really important point about this final map here is that we had both these maps go with 7-5,
right? So there's no real round difference, you know, favor for either teams. It then comes down to a
coin toss, which was won by Verotus Bro and they pick defense going into fortress.
And that is super important. I'm actually quite curious and it's good that Dery is the caster because
because I know he's going to fact check me there.
I want to know which map between Consulate and Fortress
right now in the meta is the more different sided.
I could argue just from the top of my head
that it's the two most different sided maps in the meta,
I think.
Do you know, Jack?
No, but I'm going to bank for this Consulate.
It's Consulate?
I do think that Fortress is quite different sided.
And the reason I'm saying this is obviously
across the many leagues that we've seen so far.
And the big sample says that we have now Fortress.
But on top of that, why is it so special in this case?
The last time these two teams faced or played fortress, they faced each other.
And VP started in defense.
They won 5 rounds out of 6 in that defense side.
Most importantly, Pasha won 5 opening kills.
He had 5 opening kills in that game alone.
And so I think that the starting side is super important,
not only because of that,
because we know that VP are an excellent defense on it, especially against Geek.
But also because, think about it, in the last two maps,
what is Geek is struggling with?
The attacks?
They're struggling with the attacks,
They're sterling with the play style of VP. They're sterling with breaking down that site, especially in the lake round.
And so, in my opinion, Fortress is one of the worst maps for this.
So I do think that you can have to find a new way to attack if they want to win this 0-3.
Yeah, I think so. I think there's some lack potential, but I would say it's limited.
I think, you know, if you look at how you're going to be attacking, you're going to be looking at taking the top floor, basically every fact that you do when you attack Fortress.
Whichever side you come in from doesn't really matter.
You're generally going to be sweeping. You're going to be wanting to get control of horse and bathroom and meeting, no matter what.
no matter what the attack is, and I think there's therefore some potential to not load.
I think one of the things that they might want to do maybe is remove the class. VP of
Sherwood Tendency to play class through the first two maps so far, and Denari, yeah. The
class can really control a lot of those big long hallways that are facilitated on the
side of Fortress, so I'm wondering where the GK might choose to remove them.
Now you had the question earlier, right, Theo? We can actually bring Desing, because he has
the answer for it, Des. Welcome to a million dollar question. This is your final chance.
You still called a helpline. You can ask the crowd. Do you have the answer? Which one is more Defender Favourite?
Consulate is the most Defender Favourite and then Fortress and Chalet have a point between them.
Chalet?
Ooh.
Chalet is interesting.
Yeah. So is it?
When you try a shoot.
Is that global?
We've got EML.
This is global.
Okay.
What we've got is between third and seventh, we've got 2% difference between the two.
We've got a third on 55%.
You've got Chalet and seventh on 53%.
So it is really tight in the middle.
are consular 62% defender sided and bank at the other end at 49%
So I didn't really quite follow the second one. So Fortress is still a second most defender sided map in the meta
There's three maps that I'm 54% in labs cafe and fortress. So it is the
Fourth joint fourth. Yeah. Yeah, because they're all three are died second basically, okay
The thing is you've seen face a play a couple of times and they just destroy that map on attack
So yeah, definitely skewed the stats. Yeah, okay. Thank you for fact checking. Yes, sir
We got that out the way there before this essentially comes down to a best of one to determine who has a date later on with Falcons
Fortress is gonna give us an answer
Ain't it just and yeah, and what a map to get into as well
so one of our new maps in the pool, of course and
One that I would say teams are still showing a little bit of struggle with some like face
It's certainly mastered it and looked phenomenal on it.
Virtus.Pro would also say that one of those teams are very, very good on it as well.
But these teams played here last week.
GK would have gone back and slid that tape religiously.
They're expecting to go back here.
We saw them with some really cool ideas earlier on attacking into consulate to try and overcome
what they saw from Virtus.Pro against Falcon yesterday.
I expect Fortress is going to be exactly the same.
My only worry is they start on the attack.
And I know what I've just said.
It's down in the middle of the pack.
It's still hard to attack.
to be able to go in and bully
and create space. So that's
already going to make things that
little bit more difficult. They
take away. So just looking at
that time and space denial
from moving it from versus
products. I would imagine
something that they've
significantly in what VP
duty to defend here. Solid
Snake is going to be able to
create space. So that's already
going to make things that little
to defend here. Solid Snake and Arunit will be our second two bands again. Snake just look into
slottings down for GK. Don't allow them to go in and clear those areas quickly. I'm thinking of
getting into all tower and sweeping through games and dorms for example or the vice versa when you
look in. You always want to be pushing from the opposite side on the top floor and moving across
and clearing out any Roman extension and Snake's going to really prevent them from doing it.
I will give Leo his flowers on
this one to fair if you isolate
the data down to just email. You
won't believe this. Shall I is
our most defender sided at 63%
It's also been played the most
of any map in the map. All 11
times across the email and then
fortress is second at 60%
defensive win rates. He is
correct on that one. Those who
are curious. Bank is still down
there below 50% on defensive
that they will be attacking onto,
so I expect this approach from
the south side get the ones
control get games control move
through and take briefing. We do
see a little bit more yard like
courtyard action recently as well.
Getting somebody in there for all
the backstab on that topside,
but. To choose to do that.
I was just curious looking back at
the bands that came through last
time they played to the by the way,
the Goya band was there from GK.
The Rooney was not. In fact,
You've really wasn't played as well if that allowed play the two rounds by Dan
But I think throughout this series back on shallow
He's certainly sort of being a little bit of a problem for them in a couple of rounds
They just thought get that off the board and get it as far away from us as possible
Otherwise VPs two bands are identical to the last time they played so bird is probably not with anything too crazy at their sleeve here
They stick into what works out so well for them last time all the owners comes on to GK to be the ones to show that they have evolved
They have adapted they have a way to overcome bird as pro
trip gadgets as you can see as well just completely covering off that corridor making it very difficult for anybody to move through there
Yeah, I was talking about this being a bit of a nuisance of a room to push on through breathing brainless fish ball in the middle of the map
Everyone's fairing in with very few care
I should step inside if you admire what's going on in there instead namely catch should be thrown around smoke C4s shields
Tensibly stepping the foot or two in there to try and take control of it
And that'll no doubt be what the focus is across on the other side out towards force instead is Yogg's side as fashion
Towards the form race of blue and going off takes no damage from it
We'll get that stagger effect, which is good news and those who get any room for a couple of directions here
So it's got to have some a bit of support insurance that's boys there
But just a job for us now come back up the fire steps out pasture in towards one you forget in the trade that size also
I'm back slide. This is looking bad at all. He's doing kills for you put him GK off and flying here in round one for me, too
the game. Yeah, effectively
guys does get picked up to bring
it back to four feet three
20 seconds off to go. That's
going to be the big factor, but
the diffuser is going down. Ask
is going to stick this plant as
well. And although passion
managers to get one, there's
going to be a couple of kills
coming in. GK looking good on
this first attack so far, that
is pro up in backs to the wall
throughout the round. Pretty
much and they have now lost all
but one of their lives. Pasha
half health and looking to start
that's going to be GK 1 0. Yeah
I mean, it comes back to what
I spoke about a little bit on
Shale is that the main mistake
teams have made throughout. I
saved really the last few
play days, not just today is on
the defensive side. You largely
sit there and wait to get
beaten. And when you when you're
against teams that are lower
down the table, you can afford
to do that because you know
they're going to make mistakes
and you can exploit it. These
two teams are a stage where
there are very few mistakes
being made when they're
these two teams are a stage where there are very few mistakes being made when
they're on the attack inside they're very tight when they say go they tend to
go as a unit you don't have a random player waddling in towards site by
himself unless you're a Rorick in towards dining on our last map a minute ago
and so it really comes on to you as the defenders to be the ones to be proactive
to put a spoke in the way of that bike of the attackers as it comes flying on past
and trip them up and break the whole thing apart you have to do that because
you can give them enough time to get towards site with five players still
They will overwhelm you in the execute. It's why the truck meta has been so potent lately is you've got to play out around the map
You need to control large parts
You need the Intel to be able to challenge to disrupt and get up in their face
But Verdas Pro didn't do that in round one. You saw a yoga walk into horse for example
Who challenged him except for that razor boom that was above horse door. There was no one and so he was like
Okay, I guess I'll just stroll in and look to start challenging inside a bathroom
They had far too much map control as far as too easily Verdas Pro need to give more challenge if they're gonna have any chance of winning these rounds
to get into the middle of the
game. They move on to games and
dorms where they will try to
offer that challenge. There's
then. Come under again. I think
significant pressure you put is
on the ace is the only real.
This is the only real hard breach
option. They do have the
secondaries on a group able when
you're thinking about getting
thinking about the south wall
that leads into dorms. You
I mean, Twitch is already quite powerful, but a brava being brought along in cases where we don't have even my strung the round
Because there's a lot of gadgets you to see the way because now we're mys and they get even more powerful and no doubt pick more often
These two drone operators are gonna have so much fun just ripping away utility from defenders
Let's remember that those were my magnets
Nitros as well
So definitely could be some value
That's a bit of value passion manager to take the head off the black beer five versus four great entry
Also gonna see socks taken down as well unlikely to be collected. I would have said at this point
Jan skies one a piece looking like a flawless round here as you say vultures bro
Just covering each other beautifully Pasha with a second in the round great stuff from them one one
Like you can be forgiven for looking at that and saying oh that was a command office defense, right wrong
That was defending dorms and games
But look at how much more aggressively they defended around horse into hallway every time a player steps anywhere into that building
the game. They're being
swung on by player of Virtus
pro back in the prior round. I
mean, we're actually defending
office and bathroom. That didn't
happen once we didn't see that
aggression out of this pro. So
what I said at the end of round
one, I want to see more
aggression. I want to see them
getting up in the face of GK
here, making them uncomfortable.
Virtus Pro just done that with
three or four players on the
team and absolutely rolled that
round. Really good stuff. What
to the ground floor site. We
generally have a mixed bag on attack here as to whether we see any verticality or not.
It's a little bit limited in use. I don't tend to see too much value getting from it.
There's an approach where you get the hatch open, drop it to site and look to get a plant down.
That is sometimes used. But looking at the line up at the minute that isn't a big focus towards that verticality,
there's only really going to be sarks that's going to be doing too much work with those
Retaro drones to open up the verticals.
Could do up the Hibana though, so that would suggest maybe going in and paying some attention
to that hatch.
There's definitely going to be a lot of breaching going on.
You've got the Thatcher, you've got the Ace, you've got the Hibana.
So the big question really is, where?
You'll see me at this point, the Herb's perfect to think to help them deal with all these
castle barricades that Dan's going to have down.
It was banned away against some fire, so I don't think it's a bad idea at all.
Here comes this merry dance now, trying to get our way through this wall.
As we see again, EMP is being spammed on through by Groovy.
Groovy's sorry to make sure he is Groovy.
He's playing so far, of course, he's last good for the last.
But enough to make sure the wall is opened up in good time.
30 seconds in, that's been dealt with.
But Pasha has recovered both of those electrocores.
At least they can be deployed elsewhere.
I imagine one of them will probably go onto the hatch
to try and keep that closed off.
They are aware of our exposition here.
It does relocate a little bit just to keep mixing things up.
They'll spray through the window, but he's not going to get any joy there.
He just has to buy this time here.
I tell you what, G gave actually my pretty good progress so far today,
that they've done their breaching, or at least some of it,
and we're only just getting up to the minute mark.
We're going to have some soft breaching to open up some of that floor as well.
We'll use the DMR to try and clear an angle.
That's pretty good from them so far.
Look at this.
Well, it's all we're getting inside the map
and dealing with the initial sort of sticking points
that Verdas Pro put up before you.
Where do you go from here?
Because as I mentioned, Pasha Minishiko were both electrocores.
That now means the hatch is going to be electrified away,
Handily dealt with no problem at all.
He's trying to get it a second time,
actually, I was going to say he put the second electrocore down on the hatch,
now he's got another one away, but no, the hip-hat is gone!
This is not fighting, it's going to come back over.
He's got one more charge left,
but he's trying to get it again, he's waiting for another, but no.
This one I think he's going to be able to not reactivate in time.
That means it will get opened up,
but that was almost scary territory for GK.
Another one there was small ones, but I have a natural proving,
a little bit more difficult to
use than he was previously.
So we're taking a little bit more
skill, a little bit more time in
and communication. We're seeing
teams fairly with that over and
over. U-port is going to get
taken out. That's the ace of the
boy. Breaching has been done, so
not too much of a problem, more
just a mankind tissue. Ask is
trying to work from above, but
Skye's manages to find some
arcs elsewhere. Retaro
drums will go with him, so
they're going to be limited now
to whatever vertical
verticals they've got, because
they do have a lot of
Verticons they've got because they do have
normal soft charges they do better than that on the blitz really do we had him knocked down there
He's got him dead to rights
But allowed the Fenrir to get back on his feet and lost his life four versus two
Cruz you have a little bit of a demon map as we know on the previous one
Once the converts into a second but there's two of them ready to chop in a close range and one at distance
Just to know about the second and Rory gets them in the back easy close up for Virtus Pro
the first round. They won the
offside and now the worry must
quite naturally be before GK
Ferdess pro go back to the same
three site rotation and course
correct. What went wrong on the
first one? I would say those
final two rounds, given one was
flawless, especially weren't
particularly close. They could
win all three. GK aren't
careful. It just starts looking
like a little bit of a slow
start for the spring round one
there, doesn't it? Because
they've looked so comfortable
in round two and three that
I think they're going to be
the best team in the world.
They've shown great resilience
throughout this matchup so far.
You can see both matches have been
close. They've really been able to
fight into it. So I'm not writing
them off. They are capable of making
this closer than you think it's going
to be. But I'm just a little bit
concerned for them at the minute.
There's one or two mistakes crept in
there. They see one of them with
the inability to deal with the
Fenrir went down and done it.
If they start opening those windows
to take these top two, the two top floor sacks.
It goes forward, I'd be very, very concerned
about the five-one-half, and then, you know,
even with having the defense on their side,
I don't know about that one versus Pro-Oil left,
to find wins on their side.
That's it, like I said, if they can course Drets
and get this win on this site here,
then the next two were very, very dominant for VP
and GK again, they're the ones that have to adapt
to figure things out a little bit.
Now, the error for Virtus.pro last time was they just were not very active in their defence at all.
They largely sat there, they waited to get beaten,
and GK, as I mentioned, when Jog came steaming up those stairs and looking towards horse,
he was like, well, there's no one on the other side of horse who could change me.
There's no swing coming from inside of site, despite there being a rotate there.
Where is everyone? And they knew the one was inside bathroom,
and he managed to get a 1v1 on towards him, and keep him busy for a while,
at which time GK basically flipped their way forward and got full control.
And so Pro Activity is the name of the game for Virtus.pro.
That's what I'm watching for in the trying to kill her.
Straight away.
I like the pace from GK.
They've been doing things very quickly at the beginning of the round.
They're not messing about, they're getting in there, they're twitch throwing stuff, they're straight away.
Default can't go on.
Gishmott, mine gone.
You know, throwing, draining in, taking that attention straight away.
So I do like that from GK.
They've been very, very active, very mobile.
Very much getting themselves into the round quickly.
just to be honest, I think
they're just not going to be
able to do anything about the
round quickly. But first
problem is don't react to it
by contrast. They are happy to
just absorb that little bit of
early pressure. Don't give
anything away. Don't give them
any opportunities don't
challenge too heavily. We know
that they're picking them apart
as the round goes on. But look
at this. Some great inter
walk has been bad to it. Strong
showing. It's not just about
shooting gadgets out. Sometimes
I said not so bothered by it, I had the Mars, lost the drone as well, it's unfortunate for Sark's, but...
So they're not ready to both get spotted out in that spot, because they're not really in a spot to be challenged at that point.
Like, look here, the GK is still trying to work their ways largely through this storm side.
They're still going to clear their way through a mirror window, which, truthfully, that's which drone would have been great to help out with.
But, all that aside, the entry goes over to ask on that Sophia.
Two of those impacts burst so far in the round. Again, a reminder, if you've only just tuned in to map three here, and wondering,
I'm wondering, wow, how on earth has she got three of those?
That's not fair.
Yeah, recent changes came out today.
Three impacts, three concussions.
Sophia is looking pretty scary.
On range angle being held, but again,
we've got real soon too much being brought on
to deal with the clash today.
They've got the air jabs,
they've got one left in pocket,
but other than that,
they've got one need on the side of Grubby,
and we've already seen where that ends.
You know, we saw it on shallow
when they were trying to move here,
go with the clash,
and they just didn't manage to get it done.
They've run out of utility to try and challenge him and he does just a great job of keeping
that shield in hand and keeping it active, Rorik manages to find Aska that's going to
level things up, four versus four, but the thorn off the board on one side and disappear
on the other.
Rorik with a second rip, the head off starts, beautiful reverse angle with that SMG and
this is where Niko starts getting more and more powerful now as the erosion hurts GK.
Yeah, you got the mirror on tight as well. I got Pasha with a shotgun, the I.T.A.
Historically, not the best at getting kills, and I know a lot of our secondary shotguns got lost.
I can't remember how long ago it was now, but it has to be pretty lethal if I was raised in.
Just ready and waiting, but the problem is, it's got an angle being held like that, you will not win it with a shotgun.
So he's got to be so careful, Groovy's backing, and he loses out towards one.
Pasha's got one! Have a little B.I.T.A. that!
play the second to the way they had before. They'll just run away with it and given how
that site went, yeah. The last three rounds have been extremely dominant towards Virtus.pro
and GK thinking, oh crap, this is a 5-1 half waiting to happen. We have to get something
going here. Both teams are quite constantly taking their attack plan out on the attacking
side because they know things need to change. Of course, they've had the op-bans coming.
They're taking one problem away in the Ka'i, but it doesn't mean all the problems go away.
You've got to catch the face off against. You've got to mirror it and worry about it.
in what world of both of those operators available and able to cause a headache for you.
We haven't even considered the clash yet that's available to them on some of these sites
and I think we'll see that get picked up in round six.
I think you're right there. I think it's going to be a continuing problem for them.
We should be heading back in any second now. Pasha just making sure he's got a very clear view
all these metrics all these kind of possibilities that you look at and this is
coming out on top of most of them right now and GK
get themselves into this somehow gotta get fighting
well Tim hope that's that's not exactly what I need to as you say get fighting
because otherwise this could be a break punishing end of this half and I go back
and look at how things worked out last time it was actually that exact story
last time they were at four or no down they managed to get themselves one back
to go for one. It's the end of
it being a five one half to
probably then one two of the
three rounds when they were on
the attacking side and they
cleaned things up seven and
two. So hopefully they get
themselves to set them out
a little bit more quickly
and then come the second half
and I hope to God they can
defend better than they did
last time.
Really going to need to
you're jamming up no matter
what happens there and I'm
not talking as if GK have
already lost this because they
haven't. There's a lot of seeds
left to be played yet. Whatever
happens, GK have had a
phenomenal stage. If they lose
this then they come away
that is absolutely brilliant.
They've got themselves three WC.
They get those extra SI points as well on top of what you just get for a safe fourth
place or for qualifying.
So they've got themselves those extra few.
One way or another, they are winners here.
Coming away from this, there is no two-way to go.
But are they going to be the ultimate winners?
That is the big question.
Skyz manages to take down Grubby and it looks less and less likely.
That is the ash off the board.
has gone big so far today but three and four they've managed to keep him quiet
here on fortress halfway through the round and really not very much gained by
GK so far it looks like that team works just slipping a little bit you need
somebody peeking this at the same time there it comes but then the need throw
isn't good enough he's able to win the fight he gets two for being two they've
just not done well enough on clearing those stairs and it's because the
timing has been off. Time isn't off but it's also a large
for giving off you to let a player get three kills, starting a spot like that where he's really pinned in.
Yeah, and Nade from the bottom, great on towards the bar, but then also get one down the long
hole if you need to, to force him to take one fight or the other, or he gets blown up, and then he's
holding the angle and wait. But giving him 1v1 after 1v1 after 1v1 is a bit of a sting,
Nade co-collects another ass, gets at least one back, but he's trying to go in one way,
and I don't think he's towards ass. Although he's sort of, it certainly gives reason for pause here.
Problem is, Patrick and Rorick are having a brilliant game so far, and I think he'll struggle
to be able to be able to hold on from here.
But it's low health as well, that's the other problem.
I start right 30 here, there you go.
Just walking with new shoes like that can't cut four.
Start blowing them up.
I'm not sure that's going to pay dividends for him.
If I'm honest, he's just hoping beyond hope
that they're going to give him something here.
A little peek through the drone hole doesn't work out.
Well, just blow it, blow it, blow it, blow it.
That's it, that again. Wee!
He's trying, he's done very little damage overall.
Rorik takes a little bit there.
what you want about. Was it
enough does it was very
little in the back to keep the
things of what exactly it was
very little in the case of what
he needed there is what a man
passion steps around gets that
final kill and it's going to be
for one now for Virtus. Pro and
that 51 is screaming towards us.
Ain't it just yet. It's one of
them were again. I really want
to see them be competitive here
and give us a real fight on
fortress and show they've learned
get that done. The fact you've had attack time out, the fact that you've seen what
Virtus.Pro are doing so far, the fact that you know that Eagle is quite a
power station anyway, they've just completely misplayed clearing that out.
And now we go down to the site, I'd say they've really kicked it off of Virtus.Pro.
They look solid down here. It wasn't a flawless round like in the second, but
they looked very very hard to break down and they came down to Groovy having to
crouch, walk through site and hope you could find anyone. Did, immediately got
traded by a shotgun from behind again, so it was a bit like, it wasn't even close back then.
Only upside is, the silver lining. There's no electric claws to have to worry about.
this time around, so it should be a bit more straightforward for DK.
Is it going to be straightforward enough though?
Is it going to be straightforward enough? Definitely going for the vertical.
They've got the ram on side, and we've seen that door could be brought along.
Of course, we've already spoken about the changes, but in case you've come along a little bit late to the party,
things have changed up for Dockaby a little bit. Rather than a 7-second cooldown, it was global previously,
So if she made a call to anybody, it was seven seconds before she could make a call to anybody else on that attacking team.
That is on the defensive team. Sorry, that is now different. So she's going to do 14 seconds per individual.
So if she calls Warden here, 14 seconds before she can call Warden again, but she could call Vigil immediately, for example.
So long as it is a different operator on the city. We've not really seen a lot of door could be used.
We did see a brutal on once, but to be honest, I don't think the way that we saw the colleges changed massively
You know, I really like it before every playday. There was just a balance patch
They just changed a bunch of random things. We had to play on the day just like just see what happens
And obviously today we've seen as we've spoken about my so fear being played a fair whack almost doing the buttons
Water utility method. We didn't talk about some of the other minor changes
I'll just talk about doc could be then as well
But he said a little tweets come through to other operators like lesion as well that I don't think it's quite enough to pull him back into
The limelight, but I think as best patches go by and again, this is all part of the new
Pat strategy that we saw announced back at SI we will see these more incremental changes as we go
They've completely missed passion to get to freebie
So it's round no how was he ready?
Sarks down the deck season first and no I thought passion at the dead to rights
starts to get the response, but that could have been a car crash start for GK.
Yeah, always difficult playing against the vigil, as we know, can keep himself off the
drones. You've got a general area, a general idea, but sometimes you've got to get moving,
you've just got to try and increase the pace a little bit and they've been punished exactly as
that happened. So four versus four, and that's going to, the goal could be that loses the life
as well. That's the one that's got to be putting those poles into the vigil to try and make it
difficult for them to stay hidden but a little bit of a misplay there may be by GK leaves them now
that little bit weaker for the rest of this castle is going to be targeted out, it's going to be
down, it's kicked up on that day much track, he's able here to get into a position asked to be able
to challenge onto a thought thing so that track is going to be almost done by the time there's
any hole in the road to be able to make a difference through.
Alright, well, trying to ask questions to him, but again I'm looking at this clock slowly
ticking down towards our final 30, and they don't know where all these players are.
They've already found us, I was blindsided by Pasha, little do they know, there are other
players on Virtus.Pro waiting to do exactly the same thing again.
This guy's the one who's off school, Kingie's in behind two of them here potentially.
Could be a bit of a car crash if they're not responsible about this, if they've got a
flank drawn on the go, anything to help them?
Not too sure they do.
He's tying around his way forward so they know that he's coming in towards the side.
No, they don't Tim, it's far too easy.
Just showing us a little bit of what to do, I'm afraid, here on Fortune for GK.
Not as much in particular, but in terms of their planning,
because they've been blindsided far too many times this half.
It's a repeat of last week, it's a 5-1 to Virtus Pro on the defensive half.
Seeing A-Q dashing off for the half-time break there,
but yes guys, it's far too easy for him there, isn't it?
Walks around, gets a double, and those are the mistakes that GK being punished for.
Absolutely. Well, Desk, what do you make of that?
That was very dumb and half there from Virtus.Pro, and I think, you know, we talked about it.
How important it was going to be to start out on the defense, and it is showing so much.
100%, it's exactly what we mentioned, I think for many reasons, exactly the same 5-1.
The wind condition being the same on the side of Virtus.Pro, which is very often having one guy playing quite aggressive on one side,
the rest of the team playing close to each other, we're just in it here.
Look at the lack of zone control on the side of DK, here they're pushing into one last corridor in the last 10 seconds
and so they're just getting killed, overall like, again one example, one single rumour, that Skies is facing a 1v3 here
one guy down to the stairs, two guys in dropper, he's gonna be able to first isolate the first gunfight on the player coming up the stairs
and then he's able to take another kill here before getting traded, I think there's a similar consistency in DK's age struggling to be decisive
struggling to double up on people, and struggling to deal with the utility jack, looking at the
supporter bands, they're still facing Daenerys, they're still facing Fenrir, Azami, Mira, it's
a huge issue.
That's the thing, I can understand why you would want to get rid of the Goyo, I can
understand why you'd want to get rid of the Aruni, but ultimately, when you're going up
against the mirror window, we saw even in the very final round there, you know, 10 seconds
left and you're still trying to punch through with Armie Kevarius.
And even when you punch it, Azami kills you.
Yeah, Azami kills you, like, I think realistically the bands maybe weren't the best because,
Like you said, they still had to play through the main windows.
They still had to play through Denaris.
They still had to play through his army as well.
And really took no map control.
I was maybe expecting a GK.
And then I said, group K, then, kind of whatever.
So I'm probably on my screen, and I said GK.
I was expecting them to play a little bit more shields,
maybe double up with each other a little bit.
But when VP were feeling it, especially,
we saw a big highlight package of double kills,
multi-kills there.
That's what you're going to get.
And I think VP now have a massive advantage.
Obviously they go on to, in theory, the weaker side.
Now, we did double check it for a very double check,
actually, for us.
Fortress is the second most defender-side in that
inside of the EML, specifically.
But I think the scoreboard pressure will tell itself now,
because if you're very paid, all you've got to do,
you've just got to do one thing, win the tertiary site.
The two primary sites actually don't matter.
They're still in the trine with it.
But even if they lose a missile, go again, go again,
just win the two tertiary sites,
and they'll get over the line
and book their place in the grand final.
The way you call it, I think it's kind of like
poison on what you bet on the attack to make it easier for yourselves on defense
Clash now being banned away and then we're looking at the second one coming in
here for the defenders as well. Yeah it all makes sense right on one side GK are
gonna try to prevent Neko from playing his shield he's gonna have to play
Blackbird here I'm pretty sure he's insubmitted and Monty and it's being bad
but the reason they ban Clash is obviously because they don't want to have to
deal with it with one of the shield I anticipate that at some point maybe GK
are gonna try and bring the yellow I will say the biggest trap that VP are
are facing right now, is trying to play not to lose.
That's the biggest mistake they can do.
Because they got such a huge lead,
it's important to play to win here right now.
Use that.
Don't feel like you have any kind of advantage over GK.
It's like you're reset mentally inside of this game,
and you don't think that you're in the lead
because that can actually lead you
to play in a really weird way
where you're trying to not lose, and that would be the end.
It's a good thing to keep in the back of your mind,
because for Verna's broader technically,
just two rounds away from a rematch
with FalconScanGK. Show us yet another incredible comeback that hit on map 2.
Great question. I don't quite think that scale of comeback is possible.
I know they managed to pull it off previously, but I do worry the Virtus.Pro might just be able to
seal the deal here, team, in a couple of rounds. Last week it took 3, they won the first, lost the second,
then won the third to see it over the line 7 and 2. It wouldn't shock me if we see the same again here.
I would agree. I think 5 1
down. Virtus Pro on fortress.
It's a bit different ball game.
Now, at least last time around,
it was that make it was, you
know, they've shown great results.
They've shown great mental
fortune to be able to get into
it. So, you know, it's the
mentality there. Is it? But I
think it is. But I just think
technically getting it done
against versus pro here. They're
going to make it so difficult
on the attack. I don't think
I think Leo is absolutely right that it comes down to playing to win, and so honestly he's probably aggressive going and take the gun fights and try to punch the window, just try and play it safe and slow, and you know, taking boxes, you can see an opportunity going and taking it aggressively.
Aggression is the name of the game, right? It was the mistake the bird has made back in round one, they've course corrected it from there, and I think GK has come out swinging from the off already though, you can see quite a bit of pressure coming out from bird of trial, only 60 seconds into the round.
the round is trying to force his players back.
Cangola doesn't always mean we want to go in and plant.
Sometimes he's just trying to make space for bait
to respond to how you decide.
GK, I think it's a little bit too wise to it.
They aren't more important for it.
In comes Naquo.
What a bother.
He's in the need to be able to shoot himself for a moment.
Not quite literally, but stopping being swung onto.
He's got to be careful not to have more challenges
come on through.
One at range, one at nice, and close to the goal.
He's there.
He's drawing a lot of either.
And we always think about skills to say how they're just
pulling a lot of attention.
And sure enough, he's trying to isolate a 1v1.
Bashes in, has got rid of Groovy.
Like that, everything starts to explode.
In case you get out to the high winds,
as they get hunted down by Virtus Pro, a 5v3.
What a fantastic start.
And this is what we mean when we talk about playing to win.
Virtus Pro teaming up, creating two V1s, three V1s,
putting players in bad positions, taking map control,
doing everything aggressively and confidently.
Love to see the day much track straight out onto Sark's.
Just holding him up there, giving that position,
giving that opportunity to take more ground.
And now ground, they've now taken,
and they've got about 60 seconds of which to work it.
Meeting is a little bit of a problem for them,
I suppose, they're not a significant one.
Yes, it's got a couple of eyes on it,
but no C4, no real utility,
with which they can be disrupted.
They only really might be yobbering around
on the warden, on the horse door.
Well, the swing might come in a bit closer
then from the other side,
but no, for now at least,
you're gonna see that back away coming out from Badger.
Goyle canister popped to burn,
at least a little bit more time
to try that beautiful floor. I don't think Palmyra is probably too worried, he's holding back on
map 1 with 30 seconds left. Execute beautifully and there's absolutely overrun GK and then there's
been more of the same. They don't mind the clock being low because they know what the game plan
is going to be. They're going to have about 10 seconds left inside of course to get everything
moving. Damage is done to ask what he's holding on for now. The old manager's to get one to extend
Rorik. We're here, the Camdellas coming in, they're caught. It's not in a position to plant yet. They
He has to start throwing this down.
He does with one and a half seconds left on the clock.
Yaga tries to move it.
He's not going to be able to stop the plant.
Cannot find a man.
Skies gets the kill and Virtus.
Pro go on to match point six one.
Match series point and in the spot, of course,
something that means they secure a ticket to have a rematch
against Falcons in the grand final.
We were calling for that yesterday and saying it would be amazing
to see this all over again.
It was very close.
and see this all over again it was very close it took a thing 37 rounds in the end or something crazy
either way really good series we've typically watched the three maps of it i think that's the
way that we're heading here that was a fantastic round from birders probe gk just don't look
comfortable inside the halls of fortress i will say granted that's what can sometimes happen when
you've had your map pick you found the way your perma bands you kind of get left as you often do
investor ones with the sort of mid-ground map between the two teams and cafe got taken away
they were left with fortress
which, although if their
bandit was leaning towards it,
they haven't had the best
success on this map, and now
you're really seeing men
versus boys towards the back
end of things.
Six one-verters pro. Surely
this is theirs for the taking.
GK just got to look at this
one round at a time.
At the minute, that's all
they can do.
Their aim now is 6-2, and
then they worry about
everything else after that
point.
We've got the deployable
shield there, just looking
down museum corridor.
That's going to make it a
little bit more difficult for
them.
They're going to have to
Looking at down museum corridor. That's gonna make it a little bit difficult for that is brought to progress from
Eagle side not bring it along. There's a fear that do have the ash
However, they will be able to do that she would few nades as well between skies and make one
They just need to make sure that they've got some appropriate utility available to be able to remove that otherwise
It's a long angle to try and challenge over the top of that shield as it is straight up
and we are going to see them going straight towards that main door.
I imagine it will be moving up the eagles stairs, but it is there on the back there doing it,
so he does have the utility needed in hand to deal with that shoot.
Okay, so they have options.
Tim, they have the ability to slow them down with the castle, with the key birds, again,
those architect operators coming along to impede the decided forces and have to chew their way through,
which they haven't got tons of tools to do it.
Selma's helped, of course, instead of the breach around us, but there's a lot to chew through.
admittedly not loads in the way of DMRs to be able to get their way through the
map so maybe here GK can slow them down and just re-cut their thoughts after the
initial engage in the round because in the last round as you saw once they lost 1
or 2 it became a hunting party and Verdas Pro were chasing them through the
entire map looking to get them finished off at it. They're pretty low at this
point so that's only on the starting point. Right idea to assume someone is coming up
Eagle because there are two players at the bottom of it that also helping give
them a little bit of freedom in their skies. What a map he's having by the way
12 and 3 moves up to deleting them on the reverse angle through the floor not ideal to lose ask at that point in the round
Given he still has one of those forecasts available
Unstoppable right now skies and continues to be so there's another challenge coming in
Come on now. It's just absolutely free for him right now free versus free as Rorick has taken down
GK are holding on for the time being but Starks is gonna be down but not out
because it's effectively a trade as you said.
Leases now two versus two.
They're moving forward, trying to take ground,
but this is not ideal for Virtus. Bros.
Guys, it's very low health as well.
Yoga, Yuba have got themselves back to side,
thinking now try to play those angles.
The worry is probably they don't have defuserists inside a blue tower as well,
so either they have to play for kills here or pause for a minute,
go back, recollect the defuser from outside, by the way.
So you're looking to spend in 20 seconds to be able to recover it.
Those are the options they've got available.
I think here we're gonna probably find skies having to be the one that goes to recovery because they close
What they could do is a very smart thing is to get over actually get in the diffuser and bait it forced them to have to
Swing you and challenge you when you haven't got the diffuser
So they are definitely they're doing it for the kills yet
They're gonna move down and just try and take these challenge guys sees the first fight doesn't find the man
You poor not over committing to the swing I like that
But he's gonna be chased down by the Black Vietnay, manages to do a bit of damage to Neko, Neko's, got to close this gap quickly.
Can't do it though, you put manages to get the kill, it's all up to Skye's, can't close it out, you pull with a double.
And that's gonna be GK holding on for another round, as I said, it's just one at a time, it's now 6-2, they worry about 6-3.
Uncharacteristic for Neko to lose out on such an easy fight, but fair play to the Izami.
side step and easy kill and then convert it into a 2v1 to close out the round.
I saw that one blinking before their eyes there as a chance to be gone.
Of course, a reminder as well about what's being played for here.
This is second and third place the teams are fighting over.
They're both qualified to EWC, so that prize is already secured.
What they are fighting for here is EWC points.
3 WC points. SI points.
If you don't get SI points at EWC, but you finish, it does really match.
The winner of the next series is the one that walks out 420.
the game. The game is going to
be a big deal. As you said many
of times in the old BDS, they
knew the pain of missing out on
an SI by five points to stand
box back in those days. So the
point they really do matter
from the end of it. Yeah, that's
it 50 can quite literally be,
you know, the difference between
being there and not as I is what
all teams are aiming for to
that world championship title
and five seconds remaining.
Every little helps in terms of getting there.
It's just, you know, everything that comes with it.
It's the experience. It's the exposure.
It's everything along the way.
Yoko just getting a little bit aggressive here on courtyard door.
He's just going to hold his position for now.
See if anybody wants to give him a freebie
up at the top of these stairs.
It's going to be Dan that's approaching.
There's the glass. He's got his chance.
He had his chance and he missed it.
He had his chance and he missed it!
We've seen some really cool attempts onto like spawn peek stage.
Remember when we saw very early on when you ran out into courtyard?
Top of three, four, over four, and you land it on the stairs?
It is, it didn't get killed at the time, but it was pretty magic.
And as the case was there, that was a bit of a different one,
looking to play on the other door, on towards the south side of courtyard,
and almost got away with reading, because as you say, if they get rid of the glass,
you take away one of the main wing conditions in the round there for Virtus Pro.
I mean, it's still not great for Virtus Pro, having done with that damage on him,
I don't know what you're
saying. I don't know what you're
saying. But the I know it's
having it. Yeah, I mean, it
sounds critical because you know,
it was it wasn't much of an
opportunity. But at this level,
those are the chances that you've
got to take if you don't go. He's
had a quiet game so far three
and six headshot onto down there.
Completely different round that
they are now facing. So will GK
brought along consistently. That's why they've banned out the clash. Candela goes in. Is there any movement on the back of it? Not too much to say.
This is Cole coming out onto Yoga as well. They really are going to deal with him in this position, but he just manages to keep himself out of danger.
Takes the damage from the phone as well. Doesn't bother to hang up the call, so that's going to be 40 damage and no access to the cams for the rest of the round.
They're right sort of idea, just not quite managed to punish the player underneath, GK doing really well so far granted, they've run the clock down,
they've constantly give Virtus.pro things to have to worry about, even Naikyro's now like, ah, again?
And that's hanging on to Sark's in that same position where he was being able to challenge up towards the long side, the Gnade after he got down did eventually finish him off,
but again, that hasn't changed, that's just something else that Virtus.pro needs to adapt to in some way.
They're looking great at the minute. They've still got that third choice stat left to come, so, you know, we can't get too excited just yet.
They've still got this one to finish off hasher gets one nearly finds the second one V3 becomes a one V2
He is going to be closed down as he goes to the road to ask managing to find the kill
So GK
Continue fighting six three now. It's time to worry about six four
That's the only way they can think about this one round at a time
It's been great for them over the last couple, but it is now that third choice. They're gonna have to go downstairs
the game. You have to be
careful. You have to be careful
about the players. Well, we've
heard many a coach over time
say exactly what you're saying
there as well, by the way,
like the score at the top of
the screen. Forget about it. It
doesn't matter. We're playing
the game one round at a time,
and so you just quite literally
a game that plays into that, too.
You have no advantage by being
in the lead this in a game where
you accumulate gold or dollars
or whatever that you can then
roll into stronger weapons in
the next round. For example, it
is every single round. Just a
full reset and you get to go
team play an awful lot by both teams on this map and Deimos on the other side, also taken
away. Don't blame them for that. We've seen it banned away already in this series by GK.
They know that Virtus.Pro love making use of the vertical destruction from below to try
and challenge on towards players. Maybe that means that we get to see, I'd like to point
towards a clash, but obviously it's banned away, but it does mean you can feel a little
bit more secure playing anchor up right upstairs here, the more slow ones maybe that aren't
going to be able to get destroyed and pushed around by the Deimos for free.
I'm going to look at the line
up. There's going to be a lot of
verticality for versus pro. The
book is switched away, but the
ram is brought in in place. Also
the capital would imagine capital
will very probably have the
secondary hard breach charges.
We'll see whether that's locked
in about 10 seconds. Then the
capital is going to be moved away.
So I'm just trying to piece
together here whether they're
going to be going towards that
hatch. Capital is now brought
much from top floor here. The
secondary hard breach is in place.
So skies can open up that hatch.
They've got the soft breaches. Maybe
that they just focus around Dan for
all the vertical destruction. They
need three soft breaches and two
breaching charges can't get them a
decent bit of work done there. They've
got the Ratero drones as well. And I
think they're just looking at, you
know, you think about verticality.
A lot's played with in the round, utility-wise, but it's almost like a lot of prep work in
all the insens and furthest roads to do.
Looking more mainly towards Pasha, of course, or on those Roteros, already starting to roll
their way through the building, but it's about trying to get the Capitan, the glass, into
the correct positions to be able to capitalize on the back of their utility.
Lots of smoke to go down, lots of course, power, in that case, for Naquo to be able to make
use of.
Granted, it's only a limited window.
This is interesting watching quite a few times as well, especially with shields getting troll of courtyard pushing in from the top side
And just brute forcing you in from the top and straight in towards fight off towards your right hand side and pushing players back
Can be a really effective way of doing it
But a lot of teams don't really insist on pushing in from the south side and making that their main point of ingress into the site
Here the return of drawers continuing to take out utility it will just be
replaced over and over for the time being but keeper barricades are not infinite there is
only one left for ask
you think of an alternative last one is deployed it's going to be the last that walks inside
of the smoke looking for an opportunity it's going to be skies who finds it though probably
taking down that's the guide off the board nitro will go with him so five versus four
versus pro have their advantage that they've been looking for needs to be careful with
with a swing coming across here.
The thought tries the challenge.
And Bon defines guys four versus four.
They've got no smoke stuff to spot.
They're just out.
That's it.
Alnico's got to be good enough and trying to get kills here,
but has a 50-50 chance of really losing out there.
And that's one ridiculous long range.
They're trying to swing around for one,
but Dan is there to ensure Yippe falls down before he
can find a kill.
Two left standing, both inside of them.
They're neither on site.
They've really got a power here to them.
I think you can't let yourself get surrounded
in this three versus two.
They've got to push the fight onto somebody.
And maybe now Jogger's trying to look for just that, but he's got two players off towards his left.
One bearing down on mid-door, just to get messy.
It really is. I think the next kill is critical. If GK get it, I think they hold off for the round, just to go.
Then it's over. Razor Bloom goes off, and it looks bad for GK.
A stand manages to find us through the soft wall, picks up the Islamic.
What versus three, they know where the castle is. It's a tough gun to close this out with.
It's going to be the glass, it's going to be the aircourt, it's going to be Virtus.pro
who go into the grand final for that rematch against Falcons.
And what a series it's going to be, but I've got to give an answer towards GK especially
to him at the start of this stage.
They're like a mess, players from all corners of the world coming together.
They've got better with every single playday and I can't wait to see what they can offer at EWC.
But for now, our Virtus.pro, as you say, go on to face off against Falcons.
I can't wait! Let's go to the last video now to break down our theories.
Thank you so much, yeah, what a series we got to watch here.
I mean, we talked about it, you know, but at the start of the day, we said, okay, we've got some really close games,
but they have been entertaining. I feel like that's the main thing for this one, of course, as well, you know.
Great start from Furnace Pro. You're thinking, is there a chance?
Can she get right this much? Slowly, but surely they keep running around, and then Furnace Pro halted to her stuff, of course.
They still have to play in my sleight of the day.
I think obviously once they have that 5.5 score by pressure, especially once they got the first the first attack round of the line
It really didn't matter because they only had to get it done like say on the first side
So wasn't worried about the combat that I view was there but I just felt for that they've got the right mentality the right
Yeah, you know, they're not gonna second to try to play to not lose
They're gonna play to win and that's exactly what it's like. Yeah
They were kind of a winning in a winning position most of the attack rounds as well
It came down to like the very last few 20 seconds and it's to be honest really hard to execute in this situation on a map like Fortress
So I was not too worried for VP. I felt like they were in control
It was just a matter of time of this 50-50 at the end of the rounds in which moment is gonna go in Virtus. Pro's way
And I think eventually it did that was a really good move
It's too bad yoga didn't cover the cross there because if he covers the cross then
Azami is safe in the other side, but obviously it's always easier to stay in hindsight overall a really good
performance from VP, establishing they're still part of this top two and
still in the race to confirm that they could be the best in EML. I think it
was a good performance, I think maybe if they look back on it Conchlet was maybe
a little bit too close of a game for their liking and I think that's actually
testament to GK as well. But I think testament to GK as well. I think
there's time and time again you know the facts of the matter is we didn't think
that they would be in first place overall that's where they end up finishing.
We didn't think that they would get there, we thought they might breach first, we
I thought they might come tend to really be safe.
The fact that they've been fed is an overachievement.
But even if you look back to the game
that they played against VP a week ago,
this game was so much closer.
I know Forger's didn't quite make it.
It was the same result, ultimately a one-two loss.
But especially the console,
their opponent's not thinking they did so much better on
than they did last week when they played on Lyra against VP.
Do you feel like RotusPro might be upset with that
in a way that they potentially regressed
in this matchup compared to the last one?
No, not really.
I think it's just a case of different factors,
different bands, different maps as well in terms of the picks.
They got a lot closer on Shelly actually,
but like they should have won Shelly.
Didn't ask what they'd be more upset about
rather than that they feel that their performance regressed.
Because I think KK, our only going to get better and better.
They've got experienced people,
they still knew as a team and they're still gelling
and I think that's why.
And speaking from experience,
you're in a really weird spot when you just,
you beat a team one week ago in a BO3,
you have to play them again in a BO3.
It's a really weird one when you were with a team
that beat them because you're like,
Should we do the same thing?
But then they probably will adapt and will have read into what we played the last time.
Or do we try new things, but then what do we do?
Because our default seems to be enough to beat these guys.
And this weird position, it's kind of funny because VP was in this position in this game,
but Falcons will be in this position in the grand final.
Because they already beat VP, but even closer.
It was yesterday, so the turnaround is going to be quite special, I guess, on the set of Falcons.
And that's when you see the kind of like, big experience teams,
is how can they reinvent themselves on the fly in the map
and just come up with the right solutions
without having had a lot of time to go in the shot.
Well, before we see Rourkes-Pro play again,
we get to speak to them because we have Rourke on the line
to ask them a few questions about this game.
Rourke, congrats on making it all the way through to the final.
How are you feeling about after like, after quite tense game?
Kind of a little bit tired, you know,
because it was an intense game, three maps,
and we gave a lot of energy to it.
Especially on Shalé, but I don't know if we couldn't finish the game.
So we did it on Fortress, guys.
Speaking about the intensity of the match,
were you surprised to see GK throughout the stage really progress all the way up
to really challenge you guys?
Because I felt you guys were dominating the entire stage,
and then GK really had like a big momentum,
and even here in the playoffs they made it very close.
I think DK is kind of a good team because you know they found their players I think.
Like they have some, like how I said, good team play. They have like few guys who can lurk.
One guy like fundamental support. Maybe they don't have shield player I don't know.
But I think they play really better right now. So that's why they're top three obviously.
Other teams just couldn't do it.
I think it depends on the rules, but mostly you know guys, when one guy not fraying, the
other guy will fray.
I think if five guys are going to be in the top five overall players of the entire league,
that was you, that was Dan, and that was Pasha as well.
How do you think the system allows everybody to thrive on your team?
I think kind of it depends on the rules, but mostly you know guys, when one guy not fraying,
the other guy will fray.
I think if 5 guys won't frag, we will lose guys.
It's kind of simple, it's like, yeah, thank you, Rick.
It's great, it's great.
I won this on a tile, and I'm going to put it somewhere above it.
Just take my photo.
That's all a joke, don't you?
It's my rip, so yeah.
So we'll 5 guys be fragging in the final, then.
Yeah, I hope so, guys.
I hope so.
It'll be a good match against Falcons before the AWC, so I hope you'll enjoy.
Yeah, and just really quickly before we let you go,
because you do still have a whole match to play.
How are you going to make sure you quickly freshen up?
You said you were a little bit tired.
No, how are you going to get that energy back for the game?
I don't know, we'll go shower, sleep like one hour before the game and then come back full energy.
Actually, I don't know, like small food, I will eat and that's all we go, we play.
Alright, well, I unfortunately don't think you have a whole hour, but we do wish you best of luck of course in the preparations
and you know, maybe we'll speak to you again after the grand final.
Yeah, thank you very much guys, see you.
Thank you.
Good to speak to you as well and have a little bit of a laugh about...
This is going to be a super long dash, if Rock's going to go and sleep, I will.
We can talk about Sage, but make sure you have his phone number, make sure you call him again, because I don't want him to fall asleep and then we're waiting for a rate the entire time.
We're waiting for the lobby to be ready and we're missing one player and you guys can guess what it is.
We can buy him a little bit of time, but we cannot buy him a whole hour. That's absolutely not going to happen.
I do really like your question, actually, talk about all these players being able to thrive in this kind of environment.
You know, with Shalpasha, Medium, VP, 4, for this matchup, is there any other player that really stood out to you today?
In my opinion, not today, but Dan. I don't know if you remember how Dan was performing with the previous VP roster.
In my opinion, Dan was the biggest, like, big Delta performance between the previous roster with VP and this new roster.
New Roster, Dan used to be the staple player alongside Pasha all the time.
Okay, maybe a little bit with Always, but I think Dan was always up there in the top
two players.
And then towards the last four months of VP, Dan completely disappeared.
He was one of the worst rated player in the ML.
And then he came back with his New Roster and proved to everyone, it's not about Dan,
it's about the team.
I think it may happen if I have to pick one player that we don't speak about enough on
the side of VP, it's the Lone JVT on the side of Dan, who started playing when I was playing,
back in 2019. And he's still one of the best rated players on this roster. What a comeback
from this player.
Five guys fighting, right?
Yeah, five guys fighting. I mean, we spoke about three, right? We spoke about Pasha.
We can talk about Pasha, right? He was the king of L stage.
Yeah.
Roarick was the best rookie. Dan, you've just gone on about. I think one player who doesn't
get a lot of love, really, is Skye. I think he came in. He picks quite a tricky role.
He plays quite a tricky role on this roster for VP. But even inside of that very final
map, he was absolutely fracking. He was playing the day most of the verse perfectly, playing
They're trying a lot of powerful operators as well, yeah, and the DMR King that didn't play the MRs here because
He was on the room with so on and doing a great job
I think whenever one of these guys earned frags case can always be the backbone on the side of the
Alright, we talked a lot about furthest pro here
Of course as they'll be progressing on to play in our grand final
But of course we got to talk about GK a little bit with as well. In fact, we get to speak with them
Ruby, you're joining us for the interview. Unfortunately, not in the way that you would have hoped
with losing the game here, but tell us how you're feeling after this month.
Well, I mean, to be fair, it sucks to lose games like this, you know, but like,
where the lives goes on, like we have DWC to play with our best kind of, I think,
and then that's all pretty much, you know, that's how we feel, of course, like we can be a bit like
upset or sad, but it's just like losing is just part of the game. And you have to understand
that you cannot always really know.
Gruby, how proud are you actually of the journey of this team?
I think, you know, look at the very, very early days of stage one
and even the team's performance and kickoff as well.
And then to say, if you just said to me after three or four playdays
that you guys were going to end up finishing the third, top three.
I think that's like phenomenal growth across the stage.
About the journey of the team, I think we worked like through many things, you know,
like we didn't have much time to scream like early at the stage.
That's why the first games in EML were looking a bit like shaky for us
that we practiced more because we had to move to Europe, we had to understand how the game
works in Europe, we had to change the players a bit from the NA and Brazilian one.
So we did a lot of steps to make this team work, how to work with all of those players.
Well, I would say it paid off, we should all be happy from the last place, the kickoff,
we did huge improvement, people were not looking forward to those roster changes, but
we kind of proved them wrong that the team can perform and even we felt like the proper
for IGL early in the stages because we did have issues with IGL,
like we had to change many people, you know, first ask us IGLing,
then house IGLing, then we changed back to us,
and finally it was me again.
So, we had too many things, but I'm just proud of everyone, you know,
I'm proud because I'm proud of like U-Port, for example,
you know, I'm proud of Sark, you know, those people like...
We picked up, they showed up in the important matches,
and I'm happy for them, you know, I'm happy to see this team develop,
and I think we can keep going on, you know, keep working hard.
And focusing on the future now, you know, you said you went from ask back to you, back to ask back to you.
At this point, do you think you figured out the formula going into EWC?
What's going to be the prep like?
Tell talk to us a little bit about, you know, the next few weeks you have upcoming.
I mean, for sure, I'm like, I'm the main IGL for the team and it's been working since the Heletics game.
So we will never change that.
But I think for us, the most important thing for the AWC is to...
But I think we kind of have to work on map understanding sometimes,
and how to play the game on certain maps, for example, like we face DP right on Fortress,
and we knew how to counter it.
Like in our heads, we knew how to counter it, but we couldn't really show that in-game, you know?
And I think it's like...
It's like the pressure comes to you, that you know, you have to come back,
you have to, like, we know how to come back because we did excellent comeback on Shale.
But I think the more time you spend on coming back, I think you lose your head, kind of, you know?
And I think the pressure got to us, even though we knew how they play and how to counter it,
like we are not able to put the foot on the gas and just like roll over them, for example.
And they did play good, you know, so I think we just have to work on our head pretty much.
I would say like the confidence and the composure, just to stay composed in the game.
And a bit maybe on the map knowledge on certain situations, like for example,
the fortress, you can improve ability. I mean, there's a lot of things that we could improve,
you know, I think, like, if you guys want me to be honest, I feel on the fortress,
I felt like the first attack was perfect, but then the second and third I felt like the
the nightmares from the first games of the day like shot back again, you know, and we're like, oh,
okay, like we need to reset guys. And like, I mean, we did our best, you know, VP is also a
hard team to play. We have to say that we have to admit that they are like, they do have like
playstyle, like, like, I call like an equal place. I would say that it's weird to play against, like,
they know how to play the game. So it's always going to be a tough game. But for my opinion,
Like the game should be over on concert, you know, I think the concert was very close like the way I was dying on concert
I was losing my head five times one HP. I was losing my head, but yeah, so we just have to focus on the
On the confidence I would say in the maps and that's all
Well seems seems very fair. Firstly, groupie, you know interviews after losing a game aren't easy
So first of all, we really appreciate you for taking the time and and talking to us about not just this game
But also your journey and with this being the last time that we speak to you in stage one
Anything you want to say to the fans?
Well, I want to say to the fans. Thank you for supporting us. Thank you
I'll see for watching my my games every day with my friends
So yeah, just thank you everyone and see see you guys at the WC
Hopefully we can achieve something big there and we've got keep working hard
Awesome. It's always guys. It's always great to speak to you groovy and good luck at the WC. Thank you. Bye. Bye. Thank you
Good to speak to him. He said it really about the whole stage there
Yeah, and it does represent a loser's interview right but it's a loser's interview off the back of I think a great success across the stage
It's a great success
Really developed improved performance and ultimately a team that's probably overachieved their goals if they're looking
Yeah, honestly in our parts. Yeah, I I think the most important line
And I think I heard from gravy it was like let's take a look at where geeky was a pick-up
Yeah, you know, yeah, then take a look at the social media response
They made some really difficult decisions.
Two, three massive roster changes.
Pack Bull, Hungry, Raxan, Raxan was playing so well.
And he was playing well.
It was a ballsy move.
And I think it paid off.
I think it paid off.
I think we were all doubters because we were all thinking maybe they had,
you know, they didn't give this roster a proper shot.
But let's be honest, when we were faced with the fact this team is working well,
this team has found its playstyle.
Yes, there are a couple of things that they need to find out still.
But overall, I think we can be happy about Geekest Journey
I was just about to say that, I think they're actually going to be a very tricky opponent
for a lot of teams at Interstate.
The European teams will know what they're about.
The NAL and SAEL teams will have seen it, will maybe have a pun against it, but won't
have felt it inside the server or inside the scrims.
I think Geeky really, I don't know if they'll go far far at AWC, you know, in terms of reaching
top, you know, top four, top six, top eight, but I think they'll cause upsets inside of
that group stage that will reshape how the bracket looks.
That's the thing, right?
They get to move on to the group stage immediately, of course, with the result from yesterday
after beating Zanuck in that matchup, but unfortunately for GK, their journey does end here. They'll finish stage 1 as a third.
And whilst I think we're doing a good job to buy Rourke some time here inside this, he can't quite get the hour that he wanted to get before having to go up against Falcons in the grand final.
But we'll give him some more time. Obviously, if Rourke's throwhouse just played a really long series, they need some time to refresh, you know, gather their thoughts back before they go up against Falcons for their grand final.
What we're gonna do here is we're gonna take a little bit of a break, but before we dive into the game,
we will be back just to talk a little bit generally about the whole stage, the biggest losers, the biggest winners, so we'll see you in just a few.
I
I
It is just one more match that remains.
and we're going to have a
little bit of a break. We're
going to have a little bit of
a break. We're going to have
an email stage one. But before
we get there, we kind of want
to look back at the stage and
talk about some of the
moments that we saw some of
the things that we saw
between our teams here. Little
award show. I guess you know,
talk about the biggest winners
and the biggest losers inside
of our stage one. Um and one
of them just played a game
actually. I think GK could be
considered our biggest winners.
Yep, even though they just
lost, they are our biggest
And the real is, is they qualify to LUC and they got top three there.
Yeah, and I think that's a huge surprise to many people who've spoken about it before.
They came back, three roster changes, they struggled at kickoff, obviously before that,
eliminated straight away. To go from that to top three is completely insane.
Then the big losers, honestly the progression of G2 and the fact that they didn't make you to LUC
is absolutely stifling to me. The expectation for this team and this organization and this roster
Realistically, it's grand final at minimum in my opinion, of AML stages, and the fact that they ended up fifth place, and playing that fifth place game, was honestly a little bit of an embarrassment.
The biggest and worst moment I think was that loss up against Fnatic, especially with how easily Fnatic got handled yesterday by DK as well, they'll be looking at that thinking, how?
Yeah, you have to take into account the bracket once again. I know I just keep repeating that, the fact that Falcons had a bad stage meant that Falcons were the fourth seed.
So even though G2 were the best performing team of the whole stage,
in the end they couldn't get punished because they had to play the worst lead on paper,
which was Falcons.
And I mean, honestly, looking at the strengths of every team,
which team other than Falcons had the potential to take them down in the BO3?
Yeah.
VP, Maximum, like honestly, had DK played G2?
Until Fnatic did it.
Until Fnatic did it on, like, let's just say, like a really fulgur,
and so one lifetime performance for Fnatic, they just were completely wired in.
You just have to look at the difference between Fnatic and G2.
Sorry, between the Fnatic, the BG2 and the Fnatic that played yesterday,
to just see how big of a momentum Fnatic had in that game.
I think it's a really rough one for G2, because I think overall it was one of their best stages ever.
We're talking mainly about the teams that have made it into playoffs now, of course,
but I also want to shout out to Spockmite on a team or rather a player
that didn't make it all the way into playoffs.
to players who sat down with Riaz to talk about his journey from content creation into going pro,
but also possible to criticism that he's received.
I know being criticized a lot, but I made it here, you know, I deserve it, and I proved it wrong.
People kept saying like, oh, you're a YouTuber, you're a TikToker, all that.
I just ignored it and kept going with my road, you know.
Before I started with pro play, I started as a content creator, posting clips, playing
around, trying to do nasty shots or posting my best highlights.
My way of playstyle is pretty clean, I would say.
For example, if I need to get a kill, I try to get it in whatever way, I don't care.
But my focus is just getting a kill or like playing and doing the job for the team.
And people liked it, so I just kept going when you put your work on to something, whatever
it is.
It's always good to see a good reaction from people.
I made the aim course because I wanted to build something to create a proper community
as well, built on aiming, there are these types of communities in other games but nothing
on Siege, so I tried to create something new for the community. I created it when I was
in T2, everyone was like hyping it up, everyone liked it at the start because we do successfully,
everyone likes it. Then when I went to T1, obviously the pressure was way, way higher
because of the expectations and everything else, on to like having to do well because
I'm studying a game course and I need to do kills.
The difference between rank and pro-play is that pressure and obviously skill gap.
For example, when you play a round you're just playing with your friends, random fights, random plans, all the time.
Meanwhile in pro-play you have a plan for everything.
For example, you just have to play more strategically, you know, because you need to play every single part of the map,
you need to play with your team, you communicate, you have to follow a strat, adaptation, coordination.
You know, it just comes down to way, way more fees.
It's way more complicated than just going around and shoot.
For me, it was pretty hard, because from one day to another,
you go from everyone loves you and everyone hates you.
And it's definitely difficult mentally to accept it.
Because obviously, you see all the comments
and everyone is like flaming you or like insulting you.
But I think it's just a matter of time, you know.
You need to just stay strong and think about the present,
think about getting better, you know,
understanding the problem.
Obviously, like people commenting most of the time
don't know what's behind the scene, you know,
because it's not only about the player,
it's about the team, it's about the situation.
My dream was always to try to play on the biggest stage and show my potential, win everything.
I didn't start as a normal rookie because I had to live out to big expectations.
At the end, I proved I'm wrong on Tertieu because I know my skills, I know my potential, I know what I can do.
I obviously learned a lot as well from my past mistakes, I wanted to prove people wrong,
that they were wrong around me, so it was really personal as well.
I think getting the MVP the first game of the season meant a lot for me, because I thought I went through.
It felt good because I could finally show my true potential.
People are saying that anime is only genetics, but I don't think it's true.
If you want to get a good aim, everyone can do it.
You just need to work hard.
We made it to tier one because we belong here.
We earned our spot, we fight for it,
and now we're just going to work and get better to prove people wrong
and improve ourselves for it.
We hope to get to see more of that true potential coming in stage two,
But for now, we're going to focus on our grand final of EML Stage 1,
Virtus.Pro against Falcons.
I hope you're in for a good one.
This was a very intense matchup yesterday.
It's our Falcons win that one.
And here as well, they have a crown to defend.
Yeah, Falcons are clearly the favorites in this matchup.
If you look at their history throughout the different seasons,
Astin, EDS, they were already the first team of EML in 2024,
the first team again in the Stage 2,
again in 2025 in Stage 1,
there was the second place only beaten by G2,
and then last stage that they
played in the ML not only
where they first placed up
stage two, they also won
ML finals. They're clearly the
ML titles and the ML, I guess
giant Titans is the name. Yeah
and that's the expectations.
You know that they expect that
they will get to lease this
game. If not win this game in
every stage that they play.
That's the quality and
caliber of player that they've
got, and I think actually
after how turbulent this
edge, it really was. I think
the fact they took so many
losses inside of the best of
ones meant they had to dig
the game. I think that's the
biggest thing that I know. It's
from the game when they played
up against GK. Now what I want
to show you actually is the
positions that they came along.
Now I'm mainly looking for
something here for word is
probably I guess for them as
well to show that. They have a
chance to get 10 here, right?
What is it? Jackie's saying
that voters broke and show us
today here to potentially
snatched that crown away from
Falcons. Yeah, so I think
actually the thing for that is
is realistically the timing of
their engagements is when they
get into their engagement when
positions and they're descending piano and they've got four people up on the top floor. They've got
Pasha, they've got Skies, they've got Naked, and then they've got Rorik. Now, GK noticed this and
they bring three people of their own to try and create distraction. They've got U-Pop playing the
Ram on the CEO window, they've got Grubby playing the Grim, and then they've got Yoga. These three
guys are supposed to be a distraction for Sarks and for Ask, who are downstairs. They're going to
try and focus deliberately onto the site play, which is Dan. And you'll notice all of the utility
actually come in. So you'll see as this clip plays out, you'll see the utilities in the
day, most tracks, the incandescent, the ram, and then the grim bees all at the same time.
And the idea for this is to get asked inside of lounge to get the kill and then to flood site,
because then what that does is it causes a chain reaction. But, Roryx said no. He went and he got
aggressive. He realized this was coming, got aggressive on ask. Now that was absolutely
perfect. Why was that perfect? Because then, when VP gets to the late round, they know that
everybody has to repellent to site with no utility. They actually engage early and then they disengage
waiting for the late round and when this happens you can see skies and pasha. They will take
one by one engagements first on to start then on screwing and then back on to yoga and suddenly
it's a complete sweep. Now that comes from the team play of knowing let's engage early then
let's disengage and then let's re-engage and it ended up ultimately even with us shooting a pipe
to get rid of himself didn't want to give anybody else on VP the kill and I think that's really important because with falcons
You're gonna have to know when to get aggressive and when to actually have to stay passive
It's a really important point for for this matchup here as well
And of course given that they know what they can expect from their opponents right you know
We saw this message of literally yesterday inside of a best of three as well
Maybe they've not so play a big part is to write me
There is gonna be some kind of like counterplay that we're seeing maybe here as well
I mean we're gonna see a clubhouse so many C4s on that yesterday
Yeah, I'm just looking at this map here and I'm thinking Clubhouse, the best map from Falcons, they've got 8 wins, only 1 loss in 20-26 and that was against Faithplan and even then that was close.
And then you're going to Bank which was I think Falcons best map for a very very very long time and they're still really good on it with an incredible record in 20-26.
And then you're going to Lair which is the map where these two teams have played a lot and it was kind of 50-50 but overall I think it kind of favours Falcons here.
It's a head-scratching bank pick. When was that time bank was played by Falcons?
I don't think they played at this stage, certainly. I think it was in the city, maybe.
Yes, I think it's a little bit of a decay there from VP in terms of,
let's get something out. Let's bring something out. Let's extract a map out of Falcons.
They're going to want to win. They're going to be playing properly.
Let's get them to show a map before EWC. I think maybe, because that map pick,
in my opinion, was a little bit out of left field from VP.
the last four times Falcons played
there was against the other group.
Oh, I have to see. Okay, we'll
have to see if we get there in
the first place. Clubhouse is
our first battle ground. The
email grand finals starts here.
Thank you very much, guys. Yes,
a repeat of yesterday's series
to I don't think you could ask
much better because that was a
banger of a series yesterday.
Yeah, we said straight away that
we'd love to see a bit more of
that. We'd love a rematch and
game. We're going to have to
get a three match and we get it.
We thought it might be the case.
GK could not prove enough
for Virtus Pro. So here we are
about to go again and kick things
off on clubhouse between
Falcons and Virtus Pro.
Vulcans won this dish yesterday
against Virtus. But it was seven
five. It was a close one.
Well good at times, but Vulcan
really bow back to get this one
look, yesterday the Virtus.Pro were going to win the map and then it was five
defences in a row that Falcons won out. So honestly, this is a classic tale of
two halves to a game in a siege. Don't get too excited if you see one team
falling ahead in the half, because it can very easily just swing back the other way.
There's one thing Jack kind of points to as well, was the only change in the veto
compared to yesterday was the Virtus.Pro pick bank, which is what Falcons
found a way in the subsequent action in the veto yesterday. All Falcons have done
a sick cable ban away concert if you pick bank instead. So no real change
that. I think it's probably
because console to show what
they can do on it. They went
there again. Balkans just rock
off and be able to have a
response to what they were
doing. Bankers and played
once this stage, admittedly by
the product was against GK where
they won seven and four on the
other side. This is actually
one of those maps that we
haven't seen. Falcons lose all
year long except for against
face plan. That's true of
clubhouse. It's true of bank.
It just seems to be a trend that
face plan are that Nemesis and
to lose Lair to face Klan earlier on this year back at SI as well.
Just can't seem to get them out of their history, Tim, but we'll talk about those maps
as we get to them later.
Focusing a little bit on yesterday and what we saw out of both teams was really aggressive
defensive holds.
If they were defending downstairs, they have players up on the second floor.
If they were defending gym, they were extending out towards Cache and CeCe.
If they were defending Cache and CeCe, they were extending out towards gym.
They all realised and got the memo that the way you defend this game at the moment is
being hyper-aggressive.
I even defined it as saying, if you want to look at the current mentor of CeCe and how
play defence when you aren't playing heavy operators all the time. Those two teams or
these two teams both showed how to do that yesterday, so we can't wait to see what they've
got in store for us today.
Pasha's going to be looking at opening up the stock catch by those things, so it's going
to mean that Virtus.pro do need to play around the map. They don't want to give things up
too soon given there's a spot they'll play around in construction there. They don't want
to give up things too soon if the opening patches themselves, for example, they're going
going to want to hold onto that area. Got a good idea here has
Jim on the position of that player, but it's going to give him
absolutely. I was going to say, well, it's going to give him
absolutely nothing, but he's going to give him absolutely
everything. Jim manages to find a headshot elsewhere. Pasha gets
taken down in the meantime. Vulcans have come out quite literally
flying. That's a good start in the right amount of aggression
you need as well. Like Virtus Pro, let's not forget have
already someone see as a pro, someone see as a con where
you've already had a series today. Yes, they're going to be
a little bit tired, but they're also going to be warm.
We've seen teams lose the first map
with the following series because the other team
is a bit warm from already having played a series
that Dave, as Rory said, is a little bit sleepy.
He needs a nap.
It's getting a bit later in the day
for some of them across the world's
Eastern European time zones.
And Falcons certainly haven't started things out.
So they've come in on this one.
Red heart and round one was dominant.
I'd be a little bit nervous about this pro truthfully,
having seen what would just come out of that first round.
Falcons looking good.
Yeah, they've just absolutely demolished them, like, frankly.
There's three kills within about 20 seconds, and that was it round over, and, look,
the Vulcan's roster has been a little bit of an enigma through this stage.
Obviously, you know, Shaco leaves, Dune comes in, and we expect big things.
Everybody expects big things, quite rightly.
Salt Lake City was a struggle for them, I think it's fair to say.
But we have to understand that it's a process.
It is a change, it is a process that's going to take time.
So there's been ups and downs through Stage 1 as well.
It's been a little bit of a roller coaster ride for them.
We've been asking the questions at times.
How long is it going to take this team to settle down?
And I'm just starting to wonder, through the playoffs,
are we starting to see more of a final form from Vulcans?
They look a lot more comfortable.
They look like they are able to fight their way
back in when they're behind.
They can get on top of teams.
They started to hit those shots, those clutches.
They're just starting to gel a little bit more.
I'm looking and thinking have they had that time that they need. I'm sure that there's more growth to come yet
I'm sure that there's gonna be more wobbles on the way, you know, you know, the path to success where it runs smoothly
But I just think that we're starting to see
Over the last three or four games a little bit of a shift from Falcons
Still remain a little bit cynical truthfully
I'll come back to the point that I was made ahead of Salt Lake was most fun everyone that I spoke to about
I approach every team, I've got 15 replies, that's number one,
put Mark on the side of their top group to win that event
and obviously we all saw the outcome, they were nowhere near it.
And although we're seeing them improve, like you said,
I think this has still been weaknesses compared to the scene that we've seen historically.
I hope I'm wrong, you've come to the time of SRVWC starting out,
that we actually do see them really in fine form,
but I just worry they're ever quite fully figured it out yet.
We've mentioned the change around with Solotov and Niky Pop,
doing the two main entry players on the team,
and Sharko once held that role,
that have been system changes that they've had to try and process over time, of course, we'll see if they can show real great here across two series and adapt what they saw yesterday in quick fashion, because come what you see, you're going to have to do just that, you're going to have to learn the doubts very quickly.
that's one of the entries gone and that is the solid snake off the board and pick early
pick for solid snake. We often think about that solid on radar, but it's about the utility
as well. Get starts off with one secondary gadget and then can pick others up along the
way. So in theory, it could have three, four throughout the round. So a lot of value there
is taken away by a passion of five versus four. Now, I'm trying to get them on to one
of these breaches perhaps it's going to be users putting on that shield, baits out a nitro,
that's nice from him, good work, and it's just the game's open side, shield extended as well,
Dan however takes down Breeder, they're going to have to start finding some kills,
nothing available for users but there is one for June, flips to the secondary and takes down Dan,
back on to that sniper rifle, 4 vs 3 still in the favour, the versus pro.
A reminder again by the way, this is a June bedroom defence and they still have yet to
crack open this cash CC setup. They've got at least some of it done, but Pasha is now
going to be skulking down in base and we saw this actually in the previous series where
he disappeared, the man kept popping up and getting the odd kill here and there. He's
an absolute nightmare to deal with, but they've made the call here, they're just going to
hit site. They've done just that, almost get slow to kill, but no, Rorik's found in first
uses, he gets traded out. Good round for Verdas Pro, both teams showing a good bit of nows
in those first two rounds, Tim. What a piece.
Yeah, a little bit of a missed opportunity for Dume there, it was always going to be
a lot better than a 2v4, but
he missed his chance to pick up
the warden as he was coming
across master bedroom, and that
was pretty much the end of that.
The leaders into round three
where I think we will see the
defense of voters pro move
across to CC TV in cash. That's
likely to be the last one. I
don't see them picking up a bar
and stuck to trans surprises.
And yeah, I think more themes
have looked good for the round
that they've won. I don't think
it's falcons did enough work in
that one though. It's a lot
better in the first one. But
like you said, they just never
really, you know, yet the same
users in through the main breach,
for example, but they haven't
cleared anybody from red stairs.
They don't really created any
pressure there. They couldn't
move to the bottom of red
stairs, for example, to put them
in a difficult position. They
still had somebody in cash. Never
really got them moving massively.
That was a bit of a problem for
focus. They need to think about
already. It can't tell us being brought along. It's always going to be a good option. The
dock could be being brought along, get them calls in. Just make it more difficult for
defenders to pick their spot and stand there.
Surely not pointing towards spoilers there, are we, DP?
Honestly, it's the one thing that I couldn't control.
I made a message before the game, just give us updates on the game every round in the
game chat, yeah?
With you.
Hopefully.
Hopefully it's not, hopefully it's just winding up the French players up and hoping to get a bit of scrims.
That's easy to do, but at least they've come back to getting pretty strong so far.
Yeah, so hopefully it's not a lot of scrims.
It's about the mental game as well as the physical, that's the important part.
By the way, let's see how they do in round three.
Signing things out, Cousy is going to find herself opened up.
By the Hibana, so it is only a small hole that gets opened up here, but not really a problem,
so I'll have to still step on through that very, very comfortably.
That makes the problem absolutely...
it's about this time wasting game again as I said yesterday both teams did this
really well no matter where they were playing they looked to play the rest of
the map really aggressively you can see two or three players one in
construction two out towards you in bedroom on the side of bird as pro just
challenging on towards you all yourself give him breathe it something to think
about slowing falcons down
I'm gonna get that little smoke thrown in through the construction wall gonna give an opportunity now
maybe just bait out a little bit of attention a little bit of a peek and
We've got June just holding the angle there hoping to pick somebody up, but they're not going to overcome it to that
There's absolutely no need to no reason to have toxic
They're canisters going out just to prevent the drop here from Solotov coming into logistics again
I'm not really moving these defenders around too much. We've got candles going in. We've got shields going in
I tried to charge that way through and rockers has gunned them down as they've ran towards him
5v3, Balkans had to play the solid at the start, thanks to the way that Virtus.pro were playing,
and when they tried to hit the gas and say let's go for it, run them down boys!
The exact response, the exact opposite has happened unfortunately, still one inside the
gym as we just saw a second ago, thinking about being brain-mindful of that slight window itself
as he tries to flip on towards the balcony, and sure enough, as they take a step across,
gets his 3v5, V2 for Virtus.pro.
the game. So, you know, we
have to get the guys guys who
manages to pick that up. Well,
the shrine for Virtus Pro 21. I
wouldn't worry too much, by the
way, Leo did step in and
translate for somewhat. They
said wasn't really a guy is a
soft spoiler. It was basically
equivalent of screw the ref.
Which obviously the back
agrees. You can try and guess
from that. What that means. I
won't spoil it for you. But I
could understand their fury. I
that. You can see the band's
coming in. It's going to be a
zombie and Monty that will be
taken away. We've already seen
those shields used at the
Monty will, of course impact the
attackers, but they haven't
really used it too much. We've
had a couple of rounds on the
Monty hasn't been too successful
for them to switch across to the
black bead in the last round.
I dare say that Vulcans were
already kind of heading away
from that. Still not a bad
band with Sinver as pro ban in
the Monty out consistently to
that. Yeah, I think honestly,
I think it's a smart call to go
and take away the is army as
well. Like it's been such an
ever present part of Virtus
Pro's wheelhouse. We have seen
it in nearly every single
round in the previous series.
We saw in every single defensive
round on this map yesterday.
It just slows them down. It
gives if gives Falcons time to
have to pause and figure their
way around problems, which time
Virtus Pro then using that time
to be able to strike them and
cause upset as we've seen
across those first couple
around the last couple around
sorry, the one.
Interestingly, the store that
scored does stand exactly the
two one so far to bird as pro. If you are curious they then went on to win two more rounds than
the following three rounds in secure a four to half that reminder again though the Falcons managed
to win five defenses in a row and literally off the back of Solotov three separate three games that
he got in round eight, round ten and round twelve. Has enough to see them over the line and give them
a map win? Can they rely on lightly striking twice? I'm too sure. Yeah I don't think Paul
thinks it's going to be too rude about this position that they're in. They've taken the attack
time out. I don't think it's like a pack time out. You know, it's going wrong. I think it's just the,
you know, maybe there's a few things that we can change here. I think it's more of a,
the attacking half is where we need more input, is where we need to think about more what we're
doing. I think maybe a little bit less confidence there. On the defense, I think they're going to
be very comfortable with what they're doing, very happy with what they're doing, and they're pretty
much saying, well, we're not going to need a tactical time out in the second half here, or we're very
it's not going to be a good
strategy. It's not going to be
a good strategy. It's not going
to be very unlikely to. So let's
take it now. Whilst it can have
an effect if they get to the
attacking rounds. I think they
actually be happy with that,
given that the performance that
they adjusted, obviously three
would be better for a magic, but
I think, you know, two is
satisfactory at this point,
given what happened yesterday.
Yeah, we said about it in every
series of cast over the last
couple of weeks really is these
timeouts do tend to come on the
very rarely is. Typically 15 to find a test spot out quite well as the attackers get warmed
into a game over time. Falcons are needed to warm in here at the back of that attack
timeout and get something going. Supposedly it could prove to be a pretty difficult second
half for them. But now at least though, looking towards the tools they've got on sides, once
again seeing that grim, such a staple part of their line-up, it was banned away against
them yesterday because it was such a nuisance and so key to how they play the game. He's
running around with Ying and of course Dune back on the Blackbeard as he so often is.
very standard staple falcon side, but that doesn't do everything they need to do inside the round.
Of course, got the hard breach, got the nades to clear their way through utility. The Ash to
help do so at range when there's a mirror on side. They are ready for what Verdes tried to
approach them. And it's got to make sure they're in the gunfights they've come into,
because Pasha, especially in Dan, had been pretty nasty so far today.
So Falcons made really quick early progress here, because they were given the entire map
by Verdes Pro. Everybody was back to all down in the basement. About 45 seconds, Falcons were
confident they moved in they took the hatches you know they've had a lot of control here but
again they've not done too much with it they're a minute 40 and they're only starting to push
main stairs now they haven't uh you know necessarily got they i thought that they were necessarily aware
of which hatches are open which are closed they've still got work to do Hibana's running in there
ready to get castle barricades there's a minute left on the clock now and you know i'll just look
at the last minute and i think what have you done there what have you do you know you're only just
Now, open the main door, so that's maybe just a little bit slower from Falcon 2 in the minute.
Everyone was sure to think so early on they have players on Dota's crawl stairs, right?
And it's actually mindful that they could still be up there.
So make sure they've got a bunch of utility considered, which is now done,
and now they can start thinking about this execute.
I used to say back in the day, don't give them more than a minute's of execute on this site,
or they will do it in fine form.
Jume's in for the entry on towards Naco, and no C4 to come flying in towards Jume's face.
Outside of the two that are now in Rorye's compassion for that pocket, but another one falls down too.
two for him in the round. Dan now down, no doubt, now Sky has to feel the squeeze a little bit.
He's ahead, but can't quite find the man. Sky's falling a little bit lower.
Shortly, Falcons see the serve of the line, Tim.
You'd have thought so. 20 seconds left to go.
Leaker fact diffuser in hand. Breeder manages to get one. Dan also finds users.
That should have been the Blackbeard taking out, but couldn't find his man.
Two kills come in. Falcons, they use the time a little bit more wiser than I maybe thought they were.
They left it down to that final minute, but given that they were
the entire round to be in
control of the map. They still
had the seconds off that they
needed to cause out that in
church and arsenal. Second
attack done everything from
here on feels like a bonus for
Falcons. Yeah, really, really
successful at that. See like
again. Think back to the days
and then sometimes execute onto
this site with 70 seconds left
because things are just so
scared and then turn it up a
little bit. Dare to say, but
approach meeting to the road
second floor and as you remarked down for the last seconds I'll say they were all back on site
we had a lot of the floor already opened up for falcons they didn't really have a lot of contests
and sometimes whether or not you're able to contest as defenders is forced by the attackers
and how well they're moving you around the threat that they're posing sometimes it's just a little
bit of a passive nature coming out from Verdas Pro and we saw that back at the very thing in the
start it's second map back on Shelly first round very defensive got run over second round came out
and played the map but it was a very very different conversation at skill bar they were a little bit
too quick to drop away and really try and play their life and get a couple of kills on the way out.
Even if they had made the last players themselves whilst trying to fall back towards site or in
trying to get those kills, it would have been worth it and I hope they learned that lesson from round four.
I'd agree, they can't be handling Falkens that sort of time and space because they are going to
punish them for it and we saw that they did. So, on we go! Jim and Bedroom in round five, two, two,
even spoilers at the minute and what this one is, starting to show. But you can see already after
to be able to get a little bit
of a better result. We've got
four rounds. Why we wanted this
rematch today. We saw a
phenomenal game between these
two yesterday, and this one is
promising to deliver just as
much. If not more thrillers
because right now there is nothing
to separate these two that both
have big moments in this game
and the football Browns won
this bit some clean seeds on
either side, and I think that's
going to continue. So the spot
throughout the round but it got taken out so a good job from Virtus.pro on the defense there just
preventing that intel becoming a problem.
So we're going to have to get rid of what we do, making sure he's got the cover from his swing on
9c as well with the Grimby's which I think three day meant to get a little bit deeper.
More top mania was looking for but oh well.
Mirror's been dealt with, it's bashed out, they now can't easily step across the contest however
shotgun holes do mean they'll be able to quickly get that way across here which is part of the worry.
Skys is almost standing out and you're open here waiting and ready.
Pasha getting a nice one on the smallest of angles on towards Solotov.
That's Ash off line, BD getting a response back.
Now someone's got to get back onto this mirror window and hold this breach.
I was going to say it was getting a little bit crazy from Skash, just stood in the rotation and
ultimately he's been punished for that little bit of aggression I think just through the
little hole that's developed to the side of the mirror window from that Ash charge detonating.
It was a really nice kill, leaves them in a 4 versus 3 with Rorik gone as well.
So that's your warden offline
It's only one small canister so probably not too much advantage that can be gleaned from that
But Pasha for a chin to find that nitro on to June black be gone
3v3 a minute left on the clock and this could be back to the drawing board for falcons
Okay slowly does it boaties and whittled down by two places the kind of thing I was pulling for in the previous round
There I don't be afraid to reduce numbers and even it means you lose your life along the way
He's just finding Dan, though, is a little bit caught in no man's land inside of construction.
On the outside, Nezzy Cross is leaking back against Naquah.
Didn't even fire a bullet back.
I don't think they're Naquah.
These Pashas are getting aced, by the way, he's got two, Nezzy finds himself, every
single one, was looking for the last two, wasn't miles off, but Falcons get it to him.
That's them up three and two on the attack.
The problem for Pasha there was they just knew exactly where he was.
And like I said, this is ideal now.
That was, you know, the first bonus round for Falcons getting themselves onto three and
you know, you might be thinking,
it's what are you going on about?
You know, two attacks.
They want more than that uncle.
Of course they want more.
But if you look at the reason I'm saying that is if you look at the attacking stats for verters pro, that's the particularly important point here on clubhouse.
They've only got a 40% attack in win rate over the last few months that they've played on here.
And that's not great.
So basically now Falcons are in a position whereby if it just play to the statistics, they've got a 60% defensive win rate, by the way.
if they just play to those numbers to what they've been able to accomplish
and what Virtus.pro have been able to accomplish previously, they're Parkinson's in the map.
So that's why 3-3 is good enough. 4-2 would be phenomenal for them.
I really think Virtus.pro are in serious trouble if this goes 4-2 now.
Yeah, that starts to get a little bit nervous for them then as well.
They even worry a little bit about bank because again we know that they're tired
but a very motivated Falcons against a little bit of a tired Virtus.pro.
I think we can see which way it starts to go, especially when attack has been this
dominant so far for Falcons and you go into a map like Sandwich. As I said earlier on
is the most attack-as-fied map that we have in the pool and the EML especially.
54% attack a win by the way. Basically Falcons could even 2-0 this one so it
might not even be the really close scrappy right down to the wire series that we
had yesterday. Might be a little bit more decisive than that.
Final defensive round then for Virtus.Pro to try and level things up. It is going to be
CCTV and Cash, they win it back in round three. It was the last round that they did win. Falcons
have managed to get themselves back to backs after that point. They have the long angle I think just
being held through CCTV window for a little bit there, see if they can catch any rotations whilst
they get this wall opened up. That's going to be construction, so Pass is positioned. To be
to do. This is not going to
be. I mean, it didn't back him
up last time at all. It maybe
makes the rotations for Rory
Kandana a little bit more
risky. But to be honest, they're
going to play their life out
here on the gym and bedroom side.
Anyway, at least one of them
will do you can see the utility
utility that has been expended
out there. They're not going to
want to give that up too soon.
They've got a snap out there.
They've got a shield out there.
They've got all sorts going on
around jacuzzi bridge again we still have to get the over last time solid top a little bit better
still far and awesome look today in fact the whole falcons team is all the not there solid top in
the middle of not really sorry but it's been a middle of the extension has got a way with two
yes pats will might get one in response but you don't mind that team because yet again
falcons have got themselves the advantage naco working his way up from the backside
have they got tabs on him you'd hope so but nothing's going on yes they have there you go you've just
just in it. Maybe it's wings come in, Niko's already dropped away though and it's taken
out the drone, taken out the fire with the barramental ingredient being removed alongside
him. He's coming back for afters though Tim. He's coming back for a second sniffing.
He's going to be in trouble if he does. They're holding that. Should be the signal now for
Falcons to think maybe we pushed towards that. There's only two of them on there. We could
get them into a 3v2 or 4v2. They haven't been able to re-walk hit themselves quickly
enough to do that before Niko gets back to sight. It's not the end of the world, but
I think he's going to try and get himself back upstairs. He's just looking to vibe at the minute, but he needs to be very careful because, literally, one touch of a bullet will do the job.
Niko's taken down. Pasha and Skye's both super low health, not looking good for Glutus Pro right now. Leak effect manages to find Pasha. That's a beautiful kill on the long angle.
The plant is going down from 3-day as well. The LMG can do nothing. Jume can do everything and Falcons. They take the first half, 4-2.
they are not looking about today are they falcons different beast yesterday not
they played bad yesterday just that today there's those levels now yesterday it
was very very close that's the studio though guys I don't think that's what
any of us expect to come out of that first half that's a big improvement in
comparison to what they did yesterday because yesterday only want to rounds
really on the attack here and they're already doing a better job now yeah two
times more rounds and I think to me it's the adaptation from yesterday what do
they do differently that from most teams on clubhouse most teams will go and
take step by step, go slowly behind a Monty, they will bring Capitao, they will bring EMPs, all of this stuff.
I think on the side of Falcons, they decided to not play into VP's slow game.
Instead of going about utility and clearing them, look at this, look at how many explosive attacks we've seen.
On the side of Falcons, on the back of a Blackbeard, for example, of Ying, of Green, of Dokkaebi, and so it's their combo.
We're seeing a very different lineup, targeting, getting the man advantage quite quickly
and then exploding on site with a lot of utility on the back of King and Shields.
And it really speaks to what you said earlier about when you're going up against a team on the same map the day after you've already beaten them on it.
Do you change the estate? Do you twist? What do you do? And actually Falcons, they made a change.
They decided instead of playing default, we're actually going to play a lot of initiation operators.
We're going to play a lot of operators that are uncomfortable to be a defender against and forfeit some of that more traditional utility.
And then the second thing to me that made them kind of unpredictable compared to yesterday was about the Shields.
when you think of Falcons and the main shield player.
Another one.
Yeah.
Breidae.
Exactly, right?
Breidae is usually the guy that plays the shield.
But if you pay attention to what happened in this lineup,
in the first six rounds, we've seen two rounds with Yuzus
on Monty.
We've seen one round with Solotov on Blackbird.
We've seen two rounds with Jhum on Blackbird.
So three different shields players, and none of them
are Breidae.
And very different ways to play the shields, by the way.
Yuzus is a little bit more safe on the Monty.
Solotov played Blackbird super aggressively.
Jhum plays it quite calculated.
only gets aggressive at the right moment.
They're keeping VP on their toes.
They're playing a very weird, aggressive,
room clear playstyle on a map that usually doesn't suit that.
And I think I love that innovation on the side of fighting.
And I think what's interesting actually
is whenever three days on the shields,
we saw this yesterday, actually,
it wasn't on the clubhouse, but it was on the open box
that they played very often last alive,
especially I think it was the last that we saw.
Very, very passive, very last alive,
very using the shields just to try and bait pressure
and bait presence,
whereas viewers will play it a little bit more actively.
I think at the church round with you,
where he was pushing out and he actually got two kills on the bot beer by ADSing
and then he actually managed to just force somebody out, so he played aggressive and passive.
Now as we get into the half-time we probably wondered, will we see a repeat of yesterday?
Because Falcons, when they were on this map yesterday, when they played clubhouse yesterday,
they found success of banning the ace and banning the farm, like forcing these small breaches
and forcing it to be very, very calculated as to where VP were going to go.
They allowed Neko to have the shields, but they just lobbed C4s and smokes and impacts
Anything I got, I am Tuberao and Mira are opened.
So in theory, you could go and try to trick at the same time.
Wamai now has a C4, so Wamai can play Raptors with 7 magnets.
He can play a C4 game in the late round.
So the patch actually makes it really good.
Jagger is completely buffed, he can run around,
so he can set up the ADACs in Raptors and then go on the run as well.
I don't know if they will have read the patch notes just in time, but we'll see.
You must imagine they did, of course.
We're saying well defense actually was the half of Falcons made the big difference yesterday. I'm hoping we get a second very explosive half
And I'm very sure we were and if any like you say yesterday was anything to go by I
Only think we're gonna see more of the same especially Tim when my eyes fall over to this Falcons line up one
Course find ourselves with the Scott boss on side. That's all just sign of trouble
We've also got the castle on side just complicated things across the ground floor when the attack is going to push their way through
We've got the black eye cameras to inform those out on the roam.
I think this could be a little bit of a nuisance for Virtus.Pro to deal with
unless they smash their way in towards Ty and ignore all of this
but you don't like it to be able to get away with that because of those Goyakans
which will impede your path.
I love the no-leak-a-packed-scope-off pick. We'll see it occasionally.
He's going to stay out on that roam for as long as he can.
He's going to be as aggressive as he is already.
Look how aggressive he is. He's just waiting around that corner.
He's going to get him here, honestly.
He's just waiting for the sound of that repellent.
he's going to run out that far.
It's not going to want to challenge
that too much, but he's just
waiting for his opportunity. If
they don't draw it, it's just
clean in the doorway. They've
sitting and he has no idea. Big
problem trying though. No,
there was one behind him that
was just covering him again.
Well played from Vulcans there.
Leakey fact wanting to get
aggressive wanting to take the
bag. You spoke about aggression
on defense earlier at the start
of this game. And during the
last one as well, and that's
what we're talking about, making
it very difficult to get
And that's what we're talking about, making it very difficult.
June is the one ultimately to pick it up, but where does the kill come?
Dan's still outside of the map. Great stuff from Falkens, honestly.
At this rate, Clubhouse is going to do over quickly.
And that's the way I have going into bank as well, that yes, it's a new map,
yes, it's one that Virtus.pro really liked, but as we've already said,
they're on exactly side of themselves, they're Falkens, only having lost it.
So, in fact, they're lost for a few weeks right this year,
but on map, they're still very happy to play at play at nine times.
They won't be going into that map, they'll happily play Virtus.pro anywhere right now, it feels like.
Pasha at least is there for a trade, but it feels like a lot of the damage team has already been done,
because the players on Valkyries can now pull back towards site.
A very successful run, they've wasted half the round, they've got two kills.
It can't really go much better than that.
Leakefax still in kitchen by the way, they've done nothing about him, they've sent the shield down main stairs.
So every possibility that Leakefax just comes running down behind them here in reality.
Again, they're playing, I don't know what Virtus.pro are doing here.
in here. They've absolutely got away with one there. Make no mistake about it. Leith
in fact does a little bit of damage to passion. There's a world where he gets a double kill
there. They just haven't done enough to deal with him. A minute left on the clock. All
sorts of damage done by Falcons. They're now safely back to site and they're just going
to sit and hold those angles. And do you know what? With only three left alive, it's going
to be really difficult for Virtus.Pro to push onto my side, which is what you want on this
Neko continues to be the man who eats the most, impacts the C4s that they've ever seen.
They just keep on having to go every single day that we've only got the one C4 and that's what impacts them.
That won't be enough to kill him.
C4 up over the top, that's a great well played C4.
Gets pretty fast now.
And now it's 4v2 for Falcons, one of those being left to shield.
I mean it's Neko, he can do it Tim, but not when he's pushing from two angles like that.
Great team play from Falcons once again.
I already said it felt like there was level between the two teams today, Tim.
the day team, and it's only showing even more here in round seven.
Yeah, really, it's Hawkins are just looking so, so comfortable.
There's no rattling them whatsoever.
O'Rourke's going to disappear upstairs, seven seconds left to go.
This is just an opportunity to speak as the team, that's exactly what they're doing right now.
They're listening in for those instructions from the IGO and just trying to piece together
around or two, because right now, Hawkins are just running rough shot over them.
I think it's fair to say from Borek there, probably not how they expected this to go.
Granted, I know you focussed on the previous game, that's what a lot of the prep have gone
into.
No point bepping for Valkyries if you couldn't get over GK.
And GK, as you said at the time, did put up a pretty good effort until the final map,
but they are just looking a little bit out of sorts here.
You think they've never seen them on this map before, Tim, but they just scored them
yesterday.
You got it.
I mean, you've got to wonder, you know, how much should, how much of a toll was the GK game taking on the two close maps to start with 75, 75, you know, of course pros at this level should be more than capable of playing six maps in a day.
You can end up in the best of five grand final and you've got to be able to go and win it.
You know, we've seen matches much longer than this, but you just have to wonder, you know, has it had a little bit of an impact and it's just giving Falcons the edge at the minute because they almost certainly have a top five.
Two, it stands on the scoreboard. We're gonna go to Jim and Bedroom.
Olkins will continue on the defence. And the question for me right now is, you know,
can Virtus.pro get themselves a successful attack to get the ball rolling?
Okay, three round deficit opens up. There is a long way back to the top.
What, if Virtus.pro can pull off what Falcon said yesterday, they can still win the map.
But we didn't think when it was 5-2 Virtus.pro that Falcon to be able to do it, but they did.
It's more the nature in which the game has gone so far.
This problem we saw there being not so well.
That was a cheeky attempt actually.
It's not knocking away with the gadget from Danergy
or from the gun, sorry, in case it's shot on.
Almost fortunate away, Juno was well on there,
looking to immediately capitalise
and punish the clash for all that.
I think bringing the Cali is a smart choice here.
It's a really good way of dealing with that clash,
of course, it instigates the shield break
onto Jume in this case.
So something that they need to be really, really careful of,
Jume particularly in his movement.
is you know pretty decent anywhere has that little bit of ability to clear
wall denial and things like that or mirror shield yeah mirror shield anything
like that that you're coming up against so what about you to be fine there and
you can do with flash then
I did a Lovalla down but it's usually a player like pick out like you know a
Thunderbird for a pocket strap they've got on a site quite consistently Dan will
pick up a Kali and run it like it's one of his most paid operators in the league
right now I'm pretty sure actually even is his actual most played even over
something like Twitch that is quite well known for. It's really interesting how
they're one of the only teams doing it, almost like they're trying to innovate a
little bit. It worked for a time to team that would always ruin a few uses of their
shield of all because they anticipated getting triple banned. They'd run a team that no team
would dare ban that away from it and therefore started making it a part of
their strats. Maybe Carly is that new thing they're trying to find? I don't know.
But they've been trying to get an awful lot of ban obviously. Decent success is
why they're one of the final two teams in EML.
be the clash still in position. 55 seconds left to go and this is what you want the clash for
to deal with the Monty. You've got to take out the other player first or they do manage it. Two kills
come in and that leaves Monty in a bad spot. But how about this? Neko starts backing back and is now
just in face to face with the clash. June needs to get that shield back in front of him realistically.
Yeah he does at this point. You know there's no Kali onside. You can afford to have that shield out.
There we go. It now being down has been nuisance to Neko because he'll constantly get guard broken every time he tries to step forward.
I'll tell you what though, the angle is tight, he might lose his life here. If not careful, the C4 comes down, Pacha is gone.
It's all down to the Monty and the Clash does what she does best, shuts down enemy shields.
Essential cover from users there with the Nitro to protect that Clash.
They knew at that point that the Clash was the win condition because it helps deal with the Monty.
like you say the guard break comes in and it means that the shield becomes an easy kill and
the nearly nearly lost doom it's so difficult the class shield doesn't wrap around an awful
lot so trying to stay in behind it while still peeking you know making your challenges is tough
but users came up big with a nitro there to help out clear that threat and that meant that the
the game. They've got to be
back to back. Matt points.
They played well on clubhouse
yesterday. They played far
better again today. Think they
might be desperate to catch the
second half of the game, Tim.
No, granted. I doubt they can
speed run their way through the
rest of this map and in the next
map inside. Truthfully honest
with you, but they're certainly
making it. We look like a speed
runner in their mind. This could
be a seven two on club over
Verdas pro and given how
yesterday went and how Verdas
I've never heard of that on my bingo cards.
No, and let's remind you exactly what I'm playing for.
This is really about the SI points.
Obviously, first and second has a big difference.
120 SI points up the grabs here.
420 for the winners, 300 for second place.
It can make all the difference,
especially for a team like Valkenstess.
Let's not forget, they did not do well in Salt Lake City.
They did well to qualify.
They got good points there, but they don't want to be making any difference.
They're not going to be making any chances with getting to something like Acai and having
had a tough finish and reducing the points that they were going to take away from that
event.
Getting the top spot here is going to be some serious work to remedy that.
They very, very narrowly made it out, interestingly made it out of the split-stage of Sports
Hot Lays.
They were beating Virtus.pro 2-1, but then got decimated by FaZe as many teams would
and did at that event with a 2-0 in the quarter-finals, so a quarter-finals is still okay for them.
It definitely wasn't the finishings while the ending they were hoping for, possibly the second party to ruin the map.
But the couple of times that Groovy said he's into you earlier, it's the game, you've got to accept you're going to lose sometimes, and it's going to be okay with that.
Either way, setting that on the way to losing here, they're looking solid, and again, putting up a real fortress in front of Virtus Pro.
So much we've got to work through with the mirror, with the Subaru, with the castles that are around, and we've got to worry about the echoes later in the round.
you know, you're not gonna
get to the roof top. Yeah,
absolutely horrific. They're
just pops his face out of
construction and what an
angle to get up onto the
rooftop there. Brilliant stuff
from the breeding 62 and
Falcons are just playing with
a style with a confidence
right now that is unstoppable.
There's always a trade. There's
always an answer. There's always
a response. There's always a
solution Falcons are on top.
There is no question whatsoever versus pro fighting for their lives here on clubhouse. It's three versus four
Nitro goes out will be unsuccessful for June, but
It's all about
Loving versus pro down making them think if they know there's somebody below now they have to think about this their cases
Where are they gonna pop back up? Are they gonna be challenged on the flank? It just creates so much uncertainty
certainty. You can just see like at this point Falcons are very comfortable. They've got the
play downstairs that he mentioned, Yuzu's still just trying to avoid the action. Play off the
drones if you really have to but honestly they probably get the kills as they try and make their
play here. They've got tools to get the job done. I'm just worried the Falcons are ready for them
especially with that C4 pointing into wars and reaching it. This could be all too easy
in case the class does.
He's got to see it here and now rise to think.
He's ready, waiting it, he hits the shot!
A 3K from Lincoln back in the round, hands to the 7, 2 on club.
What a dominating start to the series from Vulcan.
Yeah, they've looked absolutely electric,
they're much closer, being back to their first look.
Vulcans that we love to see,
then I think we've seen throughout the stage so far.
That is what we've been waiting weeks and nearly months for now.
Honestly, Dominan can't wait to see how they shape up on bank as well.
I said to a break, come on, we come back and let's go break it down before we find out if Falcons come to zero this.
Oh
I
A great start for a Falcons here in this grand final on their way to defend their crown.
There's also their Mepig right, but then again a 7-2 we shall have big improvements on the
attack and then again you know on the defense.
Yeah they super quit this team just does it time and time again they make every final
They have done ever since I became a team and it looks like they're going to kick on and I you know the way they did it for me was better than
That they did it
I think you know they won this not yesterday kind of expects that they would win it again today
But the fact of the matter is they're playing a lot more free to play nice loose operators
Just trying to engage and play around the team play and even when it happened on the defense
They were choosing their moments to get aggressive on the defense
I've got a vivid memory of three day peeking a breach outside when really does that ever happen, you know
They're playing faster playing lose the playing together and even then even when it all goes all the way wrong
They managed to find a way to win it who's leaked back with a huge one. That's the secret
Look at that that kill from really that's the one I was talking about. Yeah crazy
And even there like he can he can a troll there a little bit because I need to play aggressive one really goes up the stairs here
But even in the most important situation, they win
I love I love these scouts there. I just think in general I agree with you
I think it's not only about the the fact that they did VP
the way they've done it. I think it's improving a lot of things. I think it's coming up with a
straight forward game plan, very different from the one from yesterday. A quick turnaround in 24 hours
and he come up with a new entire identity and that's the depth that we see only in Falcons in
EML. I think that's why I see them as the face plan of EML is because they have such good players
then they can come up with a game plan on the spot and it will work and that's the quality of a great
team. And even in the gunfights as well, you know, we had in this lobby if we go by the start of
We had three of the five top-rated players inside this lobby all on the other side and falcons
Honestly made them look a little bit silly inside just some of them gunfights that they were taking you know
You see in Pasha swing out missing shots. Obviously they're against a formidable opponent, but that's the level that falcons
I've got. Yes, they might not have hit it across the whole stage
But when it really matters, that's when they've really started hitting their stride
So maybe a case to make as well for for this for that fatigue might be showing up
I mean they did play really intense first series
It always comes up when you've got two best of threes all best of free and so best of five that's about normally on there
I think the general consensus is the team that's in the form that's got the reps and the belt is fired and ready to go. However, I'll put a big caveat on that. That's very different at a tournament than it is to online play when you know you're already qualified for UFC.
Ultimately, what you're playing from now is SI points,
and a bit of prize money, and then a bit of,
oh, we're the champions of BML.
That's a lot less at stake than, say, a major or an SI.
So I think, yeah, maybe.
You know, when we asked Rorick what he was going to do,
and he said, I don't think I'm tired,
and I want to go for a nap, maybe that is the case.
So I think maybe Falcons have got the benefit of the doubt here.
And just quickly, Glent and the Met feed to them,
because we will be going to bank.
You two were talking about the Salon
to do about the last time they played it.
Yeah, and I think that Falcons, for the longest of times,
before it was Team Secret's map.
Before that, Falcons was the best bank team in the world.
And I think they've returned to good form on the map
ever since the zoom came onto the roster.
In 2026, they looked actually incredible on it.
And so this was, in our opinion, the weird pick from VP.
Yes, they're a great bank team,
but do you think Falcons there,
when you have other opportunities,
that was the big question mark.
Like I said, if I'm sat there and I'm down zero,
or I'm in MAT or Furia or FaZe,
I'm looking my lips at the prospect.
The Falcons and VP are both gonna show this map
right now. I think it was a
not a strange map pick, but
certainly one that I wasn't
expecting from people. I mean,
it's a grand final, but surely
Verna's pro must have done this
with a reason. I'm very curious
to find out what that reason
is. I think we all asked for
fair and it's been one of those
where on paper, Tim, I think it
looks good for Verna's pro
undefeated on in 2026. The
Balkans, as I said back on our
last map, we've only lost it
once and that was phase plan.
So both are good on it.
And I feel like the real loser here,
arguably, is both of these teams, as the Desmond said,
having to show what they can do on this map ahead of EWC.
Yeah, absolutely.
I think realistically, for instance,
we'd much rather have probably gone somewhere
that was maybe a worser map for them,
just so that they weren't showing this,
maybe within a good few months of going to EWC.
We know that teams like to keep a map or two,
kind of in the, excuse the pun, in the bank,
to, you know, be able to bring
out a big tournament, so that's
good to be able to play from them effectively here.
So, Virtus.Pro bringing them to bank.
They're backing themselves, like you said,
they've had some good results as well.
I'm going to have those bands coming on here.
It's going to be Murra and Castle.
It's going to be Ace and Monty.
The Monty makes sense.
I'm not saying Ace doesn't, but usually,
if you're going to go for the range of breach,
you've kind of got to be committed to both.
the top floor second time around
it's going to be a bit easier,
but still going to deal with it
on the first time.
On the pentadidus avoid playing
top forward together, right?
Because that man combo is really
effective when you're playing up
on the top floor, but we've seen
scenes of swerve going there
entirely. Time will tell, of course,
we're going to start things out
down in the basement. We'll see
what happens when we get around
to the second and third sites.
I can only imagine, Tim, this will
be one of those very aggressive
maps because as I've already
alluded to a few times on this
broadcast, it's going to be
a little bit of a mess.
I'm going to go ahead and
go ahead and go ahead and
go ahead and go ahead and
go ahead and go ahead and go
This is currently our least defender-sided map in the game, it's 46% for the defenders, which means that because of winning this, more often than not.
That is a very rare thing to be able to say about any map inside a siege, which means defenders need to play aggressive.
You need to be getting out on the map and contesting and fighting for every square inch.
So far, Virtus.Pro got two or three players out of the bar, keeping themselves busy.
I can't imagine they'll sit back and just turtle for this one. They will force Falcons down to fight them across the whole map.
Well, it just goes to show with Falcon taking attack as well, you know, it was Falcon's, not their map mixer, it was their choice which side they started on.
And they've gone straight away, but they're not attack expecting to get themselves a good advantage.
So they're going to be attacking into the basement to begin with.
It's going to be on the floor, but if we have to walk across the side of the defenders, there's a couple of them outside.
It's guys, it's Rorik, they're going to be the two that are tasked with holding on to this mid-floor.
mid-floor, as long as possible. Sky's intelligent, Rorrikin open area would have skinned it until
as old as time now. The Vulcans should have a plan in place to remove them.
They should. My main worry was as I was speaking about them playing out of their own playing
in aggressive, they're pretty much all falling back, like you've got Dancer on Blue Stairs,
you've got Rorrikin dancing around open area more as they're early warning more than anything
else. Sky's inside of Archives 2, so... Okay, like, okay, like, there's a little bit of
presence out there, it does make upon the Valkyries to have to work their way through, but typically
shield is very very good at forcing these players to have to drop back down to the hatch and get back
up towards site. At which time Falcons have got a minute and a half to figure out what they want to do.
Elevator is going to be cleared out as Jume sends the nade on in there so they can be confident of
that. Everybody is back down to the tank now apart from Skye so he's playing here on blue stairs
actually going to be supported by Dan as well. So now really focusing on keeping a hold of server
the hatch is still closed as well. Hulkin's half of the round left to go. No attention
towards garage so Pasha doesn't need to be worried about that. It looks like it's going
to be a larger deal, standard hatches and server take.
So looking for a C4 wing on the below door. But no, but it's not quite going to find out
the player that was hanging around inside of that bin. He's leaking back some carry on
large and bobbin now. What was that noise? I have no idea. Just the wind and off he cracks.
Again, that's now done. He's got himself tucked inside the corner, and there are no more seaballs coming his way, but there are definitely bullets, Tim!
His feet, his toes, he's just sticking over the edge of the hatch, and that gets him down.
Somewhat recognizable, I want to say, but maybe there's been much really bother here. Maybe they're supposed to try to hit site.
I think it was a little bit of unnecessary risk for him, like, in fact, they're going to open the hatch, get himself away from it, if you're going to do some droning.
Just back up and create some space, don't risk leaving a foot overhanding like that.
Because you've taken 80 damage for a large reason.
Solotov manages to find Pasha though, that could get things going for Falcons here.
We're going to have those light screens down from the scents as well.
June just able to work in the gaps between, but Dan picks up 3-day.
Rory, Alta, June taking the shield out, 2 vs 3, defuser is recovered.
Are they going to have an opportunity to put it down?
14 seconds left to go. I like the way that Virtus.pro are playing this. They're not over-committed.
They're just stepping back. Oh, the cover is there. Use us.
An absolute nerves of steel.
And it is all up to Lee Kefak. He was down, but not out. He was picked up.
Can he keep this for his team?
Can you get the angle, though, so the bar gets one?
Oh, the second Van Neycro comes off and gets his man.
That's an explosive way to close out the first round.
to be the first pro going up
101 bank. That was really smart
from the quote to take the peak
there at the point where the
shots had already come through.
I think naturally if you're
leaking fact, you get that first
killing you thinking you have
that kind of second of like to
think, right? Where's the next
one? Do I need to challenge on
to the diffuser? Is he still
planning? You're not naturally
just going to keep shooting. So
they call just strafing across
straight into where that
his teammates body is perfect because there's no more bullets following and it was just really,
really well won. Brilliant stuff from Virtus.Pro. It was close. It was close to them at the end.
They get the job done.
Whoa! Well, it's true that maybe we're in for yet another entertaining match in the first one,
admittedly, a little bit flat at 7 and 2. Virtus.Pro have already got half their round count here,
so just that first round, hopefully it's only up and up from here, even though they're being one
one of those more attacking in the maps like I've mentioned now a couple of times.
Got chained on towards the next site, we indeed aren't heading upstairs just yet, Tim.
And to keep ourselves going here on towards open area and stuff,
and I do wonder if we win this one.
We find ourselves going towards 1000 archives, it would definitely be a surprise.
Very few teams used to play there.
Five seconds left.
Yeah, absolutely. I think it'll be the top floor with the choice.
I don't mind, I think that, you know, the rotation is fine.
We've seen teams pick this up as the second choice for a little while now.
I've spoken about it a couple of times.
I think it comes down to a lack of opportunities on all top floor sides.
I've spoken about it on Café for years.
I've said the same with labs.
You don't have the same roaming and extension options as defenders
because it's difficult as defenders outside of having nitros.
The fact upwards is pretty tough.
Whereas as attackers, you can get down there with a bare mask.
You can get underneath with a book.
You can have more of an impact from the wall.
And so, yeah, I think we're starting to see teams just move away from those top floor sides.
Third choice. Yeah, we'll have a do in it.
But it's, you know, why go somewhere that limits us when we can go to the midfloor,
still play up on the top floor as an extension, as a role, and waste more time.
Go in there!
That's it.
Reloading!
I'm not trying to pull the force away into the top floor as...
I should probably expect an Oracle for players to appear looking to waste a good chunk of time,
but Candela certainly helped.
Doc can be phone call, certainly help, and a blitz, certainly help, while really looking to leave the charge.
Spearhead is team in here.
Hodes catch anyone out that's still upstairs, but little do they know, Tim, they've all fallen away.
Of course we have that wonderful blessing of outlines.
They do not.
They're a little bit unfair if they did, but everyone has now dropped away from Vodasprey.
The back-inside sights him inside 60-75 seconds.
Feels a lot like round one here, but they're given quite a lot of time towards Falcons.
Yeah, Falcons need to use it a little bit better though.
We need to make sure that they're not giving him anything for free this time.
He wouldn't have had Liga back not taking that down on the hatch.
Would it have been a slightly different outcome on the battle that he had down the hatch or not?
It's time they need to make sure that they're not giving him that opportunity.
Straight in now, Solotov is gonna start searching through those gaps that he's opened up.
We can see the work that the boogie drone has done. Nothing does verticals like those boogie drones.
really do some serious holes in the ground. It's going to be leaking back peeking around here. Just looking for men says, I think they're aware of the
are aware of the body. We're going to see. I like that team work. The blitz is chasing him down. Does he know there's two there needs to be very, very careful here.
And it's not surprising. Back. Absolutely beautiful though. Takes the opportunity. The natural coming out to get the kill on to the body.
I'm going to go to the bossy and that is going to be a thing. I don't know if it was passion throwing an impact. They've just looked like the nitro and exploded users manage to find the I'm being optimistic does users to find the kill onto passion for versus to as VP start fighting back with their club.
and the best of the very least, but again it's a number of advantage coming in out and they're just rolled over those last two, not quite the best.
And given the bands we were speaking about earlier, I wouldn't be surprised to see us retry that site again here.
But if you get absolutely rolled over it, it'll be very ballsy on the side of Virtus.pro to do so. Really good attack from Falcons and I think probably more in line with what we expected back in Round Bomber.
It felt like they were starting to build a little bit of control, a bit of advantage with descends, but couldn't quite get the diffuser down.
Obviously ultimately did just couldn't quite win out about one versus two in the clothes
But Falcons once again building back towards what we saw on club
Just want to have a look at Falcons defensively. Obviously we've spoken about back being one of the tougher maps to defend
They've got a 48% win rate across the last five times with third this
So that's not bad really at a half and half
It does leave them kind of needing for on the attack realistically if they want to win this in regulation
But if they get three, they can maybe look further down the line, look towards overtime, possibly.
But look at Virtus Pro's side, Virtus Pro's side, they're down at like 60% on the defensive win rate.
So, three-three or better for Vulcans, at least it's chipping away at what Virtus Pro has done previously.
At least it's chipping away at their historic record here, and they're not going to maybe have as good a day as they think.
So I think 3-3 is an absolute bare minimum for Vulcans on the attack.
4-2 is really got to be where they're looking.
Well, it hoaks in, but let's see how they can build up towards it.
Because we haven't mixed bags so far.
I mean, a bit of these two good attacks from Falcons is one that ultimately
butters pro came out on top of.
Can't forget this, that's not consuming the game.
They have every opportunity to fight back and do a little bit of damage,
especially with a frustrating round like this one coming up.
I'm looking in towards that clash.
I'm looking towards the electroclaws that needs to be taken off those walls and of course
we've already seen what Dan can do a couple of times today with that DMR as he even banned
away against him at one point so we know that it's a threat the other side has to respect
Darkin.
Of course we've worked with the person for most.
Staring themselves out as you might expect on the windows, the pressure coming in towards
ATMs and on this long window, I expect to see Likafak up here at some point to make
in use of the Havana Palace to get this wall opened up that we spoke about right back during
the banning phase.
Yeah, it's going to be your only opportunity. You've got to get it done now because I think Hibana will be the next band that comes in because she's just so useful online for those hatches as well.
We have seen Balkans bringing along the Mavericks, so they're certainly not scared of the Hibana band coming in when it comes to the hatches.
But this is a good work so far actually. A lot of pressure towards the top square.
Going to start getting that wall opened up in towards Janitor as well.
We've got the air jab out to prevent the clash coming around and making a nuisance of themselves.
themselves so lots of work being done but unfortunately June finds himself down
versus pro looking okay at the minute there's under a lot of pressure but it's
standing on to it well look it's trying to bite with this TMR again at range
just so it's such a nuisance to deal with he's in the spot where if you can
find one here and start to equalize things out comes out five versus three
and finish off June either all be pretty good at this point and I'm trying to go
to get him here Lee because I just need a buy and wants to get him up I think they've
got rid of Skye, so I'd say that's pretty crucial.
June for now still dug in.
Leakey fact, clearly not fully comfortable enough
to be able to go through the survive.
You know how much you have to do
to get the cover coming out from Solotov too,
and they've got the drone downstairs.
You should be able to get him up.
But no, taking out my Naco around.
That seemed to be the golden chance, but no.
They've used him as baits him a little bit.
They've finished off.
Leakey fact, they've now got Solotov too.
June's about to bleed out.
It's looking like a Virtus Pro round.
Yeah, it's perfect for Virtus Pro.
You've still got Prede out on the windows.
The Fuser in hand.
And with very little chance that he can get inside from there,
Doom will eventually die out.
So that leaves us now in a solid two versus four.
Let the clash on the board.
Here, oh dear, we're going to see the electricity taking off line.
No choice but to use this other than to just try and get aggressive there.
The shield of clash does get taken out with the gone six-bar breeder,
but it's more than likely.
Two little, two late, 20 seconds left to go,
and they're just going to keep taking potshots at him now,
versus pro going to be up to one solid of does manage to pick up asher from beyond the grave a little play more killer's
Pasha goes out there jump out onto the windows. It's going to be the clash
It's going to be naked. He picks up that final kill versus pro to one
I wouldn't be shocked to see the clash being banned away truthfully as well because we know how much the nuisance can beat him
Isn't it time and time again over the last couple of days
These two teams played against each other an awful lot yesterday and it was so effective
you're wasting a lot of time.
That going away probably with the Hibana would make sense,
but then they also can't play top floor again until round six.
Maybe it's a little bit of a waste of time.
All right, there we go.
They are locking that in.
The Azami, I don't blame them for.
We spoke about this back on the last map.
I think it's very worthwhile, Ban,
because Virtus.Pro do play it every single round.
Yeah, I think of Azami, you could ban everywhere.
It's just, you know, there's always gonna be value.
Azami mirror, those two particularly.
You could just ban them absolutely everywhere.
in. Oh, no, then this is an
interestingly timed tactical
time out coming in from
Vulcans. Obviously the coach
can talk during the half time
with the banning phase and
things during the banning phase
as well. Sorry. So they've had
the opportunity there to have a
little bit of a chance not been
taken. So just deciding that
they need a little bit longer
here. Time out. I'd say we've
seen it a couple of times
already like it's not super
uncommon, especially given
the chance to address what's gone wrong in round one and in round three. Despite getting the entry in
every single round of course they have lost those two so there's work to do. Round one you can kind
of point down and say okay look we lost a clutch it shouldn't have been that close it is what it is.
That third round was definitely more of a car crash because they had lobby control they had two
players on windows and two pushing in from square. As soon as they lose the nomad going down at range
which really shouldn't be happening anyway you should know your angles at that spot.
It started to fall apart they got a little bit static and that is when Virtus Pro started to look
attack, and so on. If you can
look to go aggressive, pushing
the clash out towards where
looking to capitalize and be
aggressive on the defense that
they've called for so many
times, so it's good opportunity
spotting by that. I can probably
be a little bit more decisive
about what it is that they're
trying to do. Attacking back
into that downstairs. Once
again, as if this one can be a
bit more of a decisive affair
rather than requiring the one
be one clutch to end around out
in favor of Bird's pro.
the next three rounds. Really, I think it needs to be a 3-0, probably, if they want to avoid overtime.
And 2-1 gives them the opportunity to maybe get those extra rounds at the end, see what they can do.
But the problem that they face there is Virtus.Pro will be choosing the starting tide, being overtime.
So, you know, they're likely to take the attack, I would have thought, at that point.
So, yeah, big problems for Falkens are kind of rumbling at the minute.
at the minute. If Dirt is broken, get two out of the next three. Just repeat what they've done so far,
and you've got to say that it is very much looking like a map three. Vulcan's not quite as convinced
in here as they were on Clubhouse, I think that's nice to see. I say give them time though for the
tat-tat from this effect here. Hopefully it gets them cooking a little bit more. Would you say maybe
a four-two would be ideal? You'd settle for a three-three, I think. I know what I said about stats,
but based on opponents involved in those games and all sorts, I can skew them either way.
I was saying to Leo earlier when talking about the stats fight, you can look at one game where there's a bit of like a crazy knock-on-knock.
I've forgotten about some of the cafe games we have where 10 attacks for one, only two defences for one,
that is going to massively skew stats for example by a couple of percentage points, otherwise it wouldn't have been skewed.
Probably if not for how mental that game was and how out of the ordinary it was overall.
So I don't want to lean too heavily into this being like the most attacker-sided map that we've got.
I still think the 3-3 would be pretty happy for Falcons overall.
I've got this top 4 control now. They know they've managed to force most players back downstairs.
That's about trying to follow then get inside of open area. We're having chance now because the last player
There's dropped through the hatch all birders pro players back on site once against him inside 75 seconds
They do get up a lot of ground very quickly
And we're gonna see skies taking a lot of damage along the way as well
Not really gonna have much grounds to be taking fights on so he needs to just keep himself
Away deep safe. He's gonna head towards vault in order to do so he's there to cover off
to be able to pull out any
main lobby attempt. It is going
to be what they're going to be
looking instead for the hatches
for server as they have done
previously. He's just watching
main stairs at the minute aware
that there could be a flight
coming up there. I don't think
there's going to be though.
There's not really any need to
for Virtus Pro's passion
managers to find Breed a through
the hatch. That is the
They've got no more hard breach left. So they're going to have to work with what they've got here at Falcons
This is part of a worry that we'll have in a sense is that Clark
Do you doubt yourself a little bit too much here?
Do you take too long to get yourself in a good spot because we're coming down to that last 35
They've already lost three day off the back of it where bird is probably yesterday backs away
But I've largely been I find we'll catch with the utilities you come a little bit closer
No worries. What we need to know is back as they manage to remove patch on the other side
Here we go. It's just boats going down. We're still so much chanker fire. No taking out
That's a crucial kill.
Nine teams left, but it's down to a 2v3 team.
Balkans struggling here to get this way over the line.
And they're going to struggle further as Dan manages to get a double.
Virtus.pro get themselves around three for them on the board.
Three, one now.
And Balkans, it's not quite, you know, Christ's time.
But as I said, three, three, absolute minimum requirement for them on the attack.
I think because Virtus.pro have got some very good numbers
when they get onto the second half this one they're going to be attacking on bank and I think we may be starting to see why they picked it up here because they could well be getting themselves a map free out of this one because Falcons are going to have some serious work to do in the second half even if they're able to get round six it's still for me now the bare minimum that we're looking for.
Absolutely. Okay.
Alright, I'm going to pull battle into the Balkans, it feels like.
It's on the way, and Virtus.pro should be the one starting to take control.
And what I do like to him, I have optimism.
I see a Scott Bust on side, which normally means that it's even more roaming coming.
And when you see a Mutant and Moddy combo coming out, I think about maps like Pophouse.
It's about wasting a lot of time upstairs.
It's denying them the ability to use drones to ensure that top floor is clear.
They have to go in, they have to nade out those Mutant jammers,
like nade out those Moddy pests, destroy them with Twitch drones, whatever,
in order to actually get intel across that top floor of the map.
So I think Virtus.pro here have no option but to try and waste a lot of time from the side of Valken's.
Especially at the shield. As far as I'm going to get pushed from Lobby, then that shell will say they're very happily and just feed information all day.
And then push coming in from square side.
Why is I imagine down to the one dancing around as you can see inside of it.
I'm going to cut a second floor now around CEO.
I'm just looking to put the pattern to the windows. They don't want to concede the verticals too early on to the attackers.
I'm just looking at how they're going to deal with freeway on that boat.
What is it going to be that gives them the edge?
They've got, we've actually seen quite a few recently head-on shot-gun challenges against the Shield,
having a lot of effect, particularly the SES shotguns, particularly the big boys.
They've been going in there and we've seen a couple of times where, you know, maybe three-quarters health,
against him and one blast that are close enough range is doing the job against him.
So definitely something that Naquah could help out with later in the round.
Otherwise it's going to be down largely to the Thorn gadgets for the Razor blooms
to try and slow down the progress. We actually see Breda hit with one of them there
and that's just going to slow him down a little bit.
But it's going to be the opening kill to Falcons.
They're going to manage to take down Rory.
All the res blooms had already been deployed they were not left in pocket, so that's a good thing for them at least
And it's so easy that's the shotgun off the board leaking back with a great kill and Falcons looking good for this
They know that the furthest pro are gonna buy back a bit on the defensive side
They've got no choice at this site and so waiting for them to come to you is a really good option
You know rather than walking into C4's that they did last time round, Jumi's yet another as Dandrella
Well, this is a strategy no man's land a little bit.
It has to try and get out.
But it's exterminated as he tries.
One more electric door.
Pasha might have the angle held down.
He doesn't have the many others that
can be pushed in from here.
Top floor, though, is no longer in their control.
The roof, of course, is not in their control.
Here we are dug in behind.
At least for now, in behind that shell is Skye.
He's one going away towards Pasha.
Not great from users here.
Now trying to get C4 out.
The solitops there for the cross.
Just one left.
the game. We're going to have
a chance to get it all done.
We won't find that. I think
that's human. A three K in
the round as well. Falcons.
Very convincing in round five.
Yeah, 23 now on the scoreboard.
They're going to need that last
round. As I said, round six
going to be really, really
important for Falcons. It's the
bare minimum. Get that 33
split and then move on to what
will be a tough defense against
versus Pro one bank, but it
gives them a possibility at
least they could be looking at
them. They used the shield well. They took a lot of attention with it and were able to
find kills on the back of it. So solid stuff from Falcons. We're going to see them attacking
now up onto that top floor for their final round on the attack. We saw them play this
in round three. They were unable to get the win. Virtus.Pro came away with it on that
occasion. The clash caused them a lot of problems. Make War was playing around Ganniter's door
on the corner. They just never really had an answer to it.
June got downed and it was beautifully baited out.
They knew that June was down at the end.
They just gave Lakerpack enough space.
I think, you know, don't take the shots.
Don't just make them feel safe enough to go in
and get that collection, go and get that pick up.
And as soon as he steps in, he's got absolutely hammered.
So really, really nice for Virtus.Pro last time around.
And we saw this response coming out actually in the last map,
if you remember, when we had Dan jumping onto the car,
when we had the clash on the other side, and now look what we're seeing, it's Solisarve
hopping us to the cart, it's Hal trying to find a way to deal with it. The one thing I said last
time I thought was they spent so much time dancing around lobby, the suit players on the
windows, the two that were on square, they weren't really doing much in the way of perfect stealth,
they were almost like trying not to die in a way they were too scared, didn't have a lot of
stupid coherent game plan at the time, they were trying to figure it out, and that was when
Virtus.pro thought right we'll go into them, they'll push the clash out, we'll challenge at long
ranges, there's no problem for us. I think at least here with the lineup I'm seeing coming out from
the game plan in the round. I
just don't want to see them
still lie and give voters
pro time to react. Already
cleared out the utility on
gold stairs. That's just going
to be a little bit of path
finding for them, giving them
an option later in the round.
Brilliant use of the fact that
they're just picking up on the
use of those default cameras,
picking out a position again.
Intel that can be found for the
team and also clearing them off
the top managers to pick up
Dan using that sniper rifle to
Pick him up, I would imagine, somewhere around Banana, possibly,
given that he was on that front-sided repel,
and now pressure is going to mount into Janitor as well, with that wall being opened up.
It's going to mean, of course, that a little bit of Gadgetrick can go over the top.
It's not building force from here, though, right?
It's for the promised good round to play with.
Your game plan that you came in is still intact.
You've got all the operators you need.
You've got all the utility you could possibly need to get it done.
Slow step from this point forward.
I know it's his last-time man that's being slowly got caught, causing him to get chewed with his butt out.
They've already shown teeth here, and now Virtus Pro know, and they saw it in the last round as well,
that Falcons will happily wait, they'll bait you into rotating, we're trying to go aggressive onto them, and then punish you for it.
I think the Falcons have really kind of found themselves over the last couple of rounds, especially.
The Virtus Pro, they've got to make something happen, they try and make lobby work, and sure enough, there's a freebie,
Leakerfack a little bit late to the party, they even had a call on towards Pasha, he does get away with Doom,
losing those candelas, that's painful.
Yeah, it could be a big loss that especially if you're looking for a window plant breeder is out there on repel with the diffuser
You want to get inside and put the diffuser down?
You really do want those flashers coming in solid top managers to pick up raw it in my tail to do this just with sheer weight of
Numbers now folk and skies is on the solar's but is not below
So it's not going to be in a position to deny any plans attempt and they call he has to come off that shield realistically
You know, be in a position to take a gun fight if the opportunity presents itself damage done to Skies as well.
Dolphins getting a good picture now of where everybody is, although I say that.
And Skies gets almost a 3B, walks around the corner, they're not really reacting quickly enough to it.
They can't manage to find Breeder as well. 4B2 becomes a 2B2, becomes a 2B1.
I'm sorry.
I think they just want a 2v4 without losing a single player.
Yeah.
You can't be in that spot where you've
had so much dominance all around to be in a 4v2.
You've been challenged by, there's only one way in go.
You challenge you through the wall,
you kind of round off towards the left or back in towards site
where he has no ideas in Janitor and could pay the price for it,
has no idea what's on Windows that could pay the price for it.
And they just give free kills the way all day long.
That is pretty perplexed in the Falcons.
Well played immediately to Virtus.Pro.
Let's go over to the desk and see what they think.
What an incredible turnaround that was!
Oh my god, a 2v4 we saw there.
Yeah, okay.
Oh, France is not having a good time at the minute.
France is trolling in many ways today.
I felt like the game plan for Falcons was the right one,
though. I felt like they were using the same thing
they used on Playoffs.
They keep bringing the KB, they keep bringing the Grim,
they keep bringing the Ying.
They're trying to play the cheesy ups
to try and break down VPC fences.
Not just the cheesy ups, but cheesy entry in games.
Let's take a look angles. Let's take a look because some some of these angles
I don't think you see all that often look at this if we still did it would be the detail because actually do very very nearly
Got a kill what I'm burning and
What punching a bag to get an angle all the way through gets two shots free shots out there and fortunately doesn't kill and then I double
Repel on the self skylight. When do you see that?
When do you see that with a ying? You know what?
I was wondering why VP might bring Bank out, and why Overseams might look at this, but I think you'd look at this on Vulcans and you'd go, they're playing fast and loose, they're playing a lot of these initiator ops, I think if we see them play this map at the major at AWC, it could well be very different, I think they've got an appreciation that this is the grand finale, they still do need to protect certain aspects of their game.
However, that being said, that 4 vs 2 is unforgivable to move that one in the final round, regardless.
It's going to be the reason why we might go to a third map instead of a 2-0 for Falcons.
That one round, because if they win it, it's 3-3, they're fine, they move on to the defense, and they can get proactive again.
I think that one round, the fact they lose that 4v2, the way they did it as well, giving full 1v1s, that's the kind of mistakes you don't see from Falcons usually.
And the fact of the matter is as well bank is a pretty attack aside his map people love attacking it
I think there said globally it was pretty pretty high up there and turn of the attack win rate as well
So I think the fact that the VP have ended up 4-2 up whilst defending, you know, of course, you're always gonna get the basement defense
That's always gonna be strong for open area and top floor. There's so many operators that can deal with those now
So you would expect the attack to have the advantage
So VP already got the advantage from their defenses and they go on to the preferable side now
Flashbang is quite big though, I think you know an ace ban.
We see that's well done. Could be Hibana ban following up on that one.
Yeah, it's probably gonna be Hibana. I think if you ban ace on that map, you ban Hibana afterwards.
Then just make sure you keep your Kanto wall closed.
Can I make some?
Yeah, pretty, yeah. It will also make sense if you kill 5 players, then you also win the game.
Yeah, Rorak.
Just 5 fraggers?
Absolutely.
Move, Hibana, let's go.
There we go.
No surprises?
No surprises. Flash and Mira are super powerful on both sides.
Mira especially on the basement. I like it. It's all the classic.
The only one thing that I would say is actually Flash leaves his army open.
Why is his army strong? His army is strong on the top floor because you play it inside of what do you call it? Paper inside of the stock room.
And then if you play an open area, you play the his army inside of the kitchen as well.
So when we get to those one sites, that operator for at least the first two defenses on those sites will be available.
Maybe that is what Falcons need to close out the series here, but as you said, it is rather Attacker-favorite.
So, Virtus Pro, a great chance to try the series.
Let's see how we do then, shall we? It looks like Voterspro could crack on here to him.
As long as they've got some real good attacking chops about them here on bank,
and they're taking away two of the big problem operators there to say in the clash and the mirror,
should they do things a little more open to work through though.
As we saw back on that one, Falcons, they don't mind running things like the Castle.
They've run Yokai a couple of times. They've run the Yokais of the Echo a couple of times.
They've run the Goiokan. There are still things to work through,
but I feel two of the bigger headache-inducing operators are gone.
Attackers are moving out.
Certainly. No two ways about that.
We've just seen how effective Flash can be.
Flash was part of that 2v4 win at the end of round 6.
So, yeah, definitely getting rid of that is going to be helpful for Virtus Pro.
This is a big round. If Virtus Pro can come in, they've got a very good attack to win rate here on the bank.
If we have a look at what it's been over the last couple of maps, there's only two maps to go at,
but they've won 63% of their attacks.
So they are on course, normally speaking,
for a 4-2 half, does it mean?
So, yeah, I think, look,
this first round conference has to send a message.
They've gone to a strong start,
they're down in the basement,
they've already got this work being done in bulk,
because what we've seen is,
Leakifak has castled himself inside of Tellus and Arkhouse.
He's not gonna be getting that up,
he's not gonna be getting challenged
from main lobby side.
So they're gonna have to clear him out,
He's there to try and challenge us to square so that they can't put pressure on to the server player
Sure, but it's the same thing we think on the patients we had it before right?
It's all I'm making sure you get control across the map
But you possibly can't use a little bit big as all of us are too fed to win basically said yeah
Yeah, you have it for free, but not really psych
So they're getting rid of the striker at Middle East maybe the end of the world
I mean you face boss out get that hatch opened up
Otherwise, I could turn towards pasture and down to help them with hatches
Don't forget that was only the entrance to the second floor. We're not actually defending on the first floor
But down in the basement
That's the kind of aggression that I once see how the Virtus Pro back in the first half is playing more around the map and really leaning into
Walsum. Yes, they got the four rounds in the end, but
Really would like to then push up a little bit harder and be more aggressive towards the attackers either way
As it stands, they've got to try and get the serve with one player left
Yeah, it was great stuff from start just showing the little bit of a weakness of those secondary
hard breach gadgets because you have to be stuck right next to it.
You know, it starts going immediately.
You can only move so far and they were punished really, really well with that Nitro.
Pasha will continue to deploy that is just going to wait for these auto-cannister to
wear off and then that will open up, but it is mostly pressure towards the servers at
the minute.
This is going to be all servers and hatches.
have done some good work to delay that and to get a kill along the way. Look at the time. There's
only 40 seconds left to go. They haven't got the breach into site itself yet. The hatch is only
just going now. And we've got the old guys on the cards. It's going to be very, very difficult when
you've got Vulcan canisters to play through as well. And three smokes still to go, 25 seconds.
This is my dream territory of your Vulcans right now. They're going to have to go deep. They're
going to have to force their way through. And that is like you say, waiting for the fire to still
Then you got to deal with your guys.
The Falcons have just got every tool.
If they should be losing this,
I will have no words. They have to win this.
That's what's going on, is it?
The Bullets are fainting off his shield.
He's got nerves of steel at the minute.
Nothing has been done about it.
And the plant is successful for V2.
Versus Broadot care about your utility.
They don't care about your denial and your time wasting.
They're going to get the job done anywhere.
The shield on the bank saved Niko's life.
because they were in trouble
on bank. I said I'd be
speechless, Tim. And I'm
sat here pretty speechless. In
what world do you have yokai's
three smokes fire still burning
out in front of you with 20
seconds on the clock, and you
still managed to lose around
granted. Virtus Pro played it
really well. The one thing they
did there that worked out well
for them was they were laying
down fire from range through
the server side wall, just
It was a very, very good chance there. He was toast. He would just find himself getting shot in the head and it wouldn't matter how many
Spokes that had left him back pocket. That's why I think the ones that he would throw and kept on hitting on towards the desk and the
roof was he couldn't properly aim the angle to get it down onto the full plant spot and they managed to get away with it.
Really well done by Verdes Pro, but Falcons will be kicking themselves. They really shouldn't have been losing that.
I think much as we said much as fresh said about round six, you know losing the the 4v2 that's
Potentially the difference between winning and losing bank. I think you can add round seven to that list
I think you know if they lose this now they're gonna come away and they're gonna look at round six and seven and they're gonna say
That's where it could have been particularly
particularly different outcome because yeah
That's both of those, really,
a round that should not be getting lost.
Nick, what, has done a great job there to find the space,
and he's had some serious nerve to hold onto that.
I know it sounds silly, so, you know, it's just holding F.
What's it really? You know, it's...
You just hold it, and if it works, it works.
But there's just that massive urge,
especially when you've got a shield right in your back,
and the bullets are bouncing off it.
It will be taking a little bit of kick damage as well,
as long as it's not underneath and hit the court.
And it just makes you feel like you need to reposition or you need to move or you need to come off and fight.
He just didn't absolutely stuck it, so it threw.
It was a real hero move, June manages to pick up Rory.
That's a bit of a hero move as far as Hulkin's a concern.
Taking the thermite off the board, there is no hard breach at all for Virtus.Pro.
Yeah, good kill to find as well.
I didn't have to set out the bottom of the square and then just set a very happily disappeared back into the map.
Words his way upstairs, now to look to the point he's seen.
My only worry was having this conversation last round when they were in the pipe as far as I graced it back, played behind the utility.
There's no problem.
Sike, there was a lot of problems still to follow Tim as we saw in the execute itself.
And so I can't get excited for Falcons just yet.
Especially given it's such a critical round as well, they could be behind 62.
If this will be shot at this one, in which case, yeah, and there is going to be the demand to see who wears the crown come the end of the evening.
So fear shock or it's in being a window player here with lots of utility to burn his way through castle barricades laser gates
Doesn't matter. He's got all the tools for the job
Straight up seven to response here
7-2 it could be the same for versus pro we're gonna see
Pashka manages to pick up June for what versus for as Nick wall on the shield will continue to try and
take this attention, cause the distractions, it's guys elsewhere on the window repel with the fuser in hand, there's a minute left to go
three days inside of Janice, they're gonna step down that Toxic Bear canister, forces Naecle back again
and continues to see he has eaten an unbelievable amount of damage in the last two days from Nitros and Toxic Bear canisters
one either way, three versus three, so it's off the last to be taken down, it's guys makes it a double, that's not ideal
I feel Dan takes down here for
these to become for that's the
triple one V1 no does 30 seconds
life for him to go. It's like I
said, I can't get too excited to
know. I'd be able to get away with
this, but Jesus man can't quite
hit the shots running his way,
but no, Breidae bats his old
form being a clutch God that he
can be sometimes gets Falcons
around three to five, though
they've still got a deficit to
close. I don't know what
I don't know what happened there with Dan and Naquo, but it was an absolute disaster in the round for Virtus Pro.
Dan hits his own man, takes the shield down and then gets downed as well.
I assume they've just got caught up in a flurry of bullets there and maybe a bit of an unexpected gunfight
or having to challenge an angle that they didn't see a problem coming from, but ultimately it cost them the round.
It lefts guys in the 1v2, low health, he almost pulled it off, but just couldn't quite get it done.
Yeah, there we go.
There we go, maybe just getting a little bit aggressive there.
Just a bit too much movement,
stress in front of his man when he's having to challenge Janitor Rotation.
We've all done it. It's a tough one.
It's just sometimes you don't always see when the call has been made for Blitz to go in and aggress.
Things changing, a heartbeat, and you just can't communicate quick enough to call it off.
They hadn't bottled it in the prior round to that one, Tim.
It would have been 4-4 right now.
Falcons would be on course it feels to one show the bank isn't all about the
attack inside you can do an awful lot on the defense to on their way to getting
into zero but as things go already said it's a two round deficit they still need
to close up here see if they can do it
head in towards open this time around it'll be more the same I expected
turns to the vertical start that we're gonna have from bird as pro get in there
force the players back that are currently on top floor there's three of them up
there so far what I will say is based on that compared to the first half
Falcons have been more resilient or more resistant towards furthest throw, they wanted to hold a lot more ground.
Good bit of work being done by Dan with the shot drawn there as well.
Making that wall-strap.
Full gadget on his bare on through.
They didn't charge that he started off with, not so bad at all.
But also they hit that from B-Day later on, dropping down that Malusie gadget in place.
Of course, couldn't be destroyed by Dan as he rolled on through.
But it means they might not quite know it's there and it's good information.
Someone comes in through that window as a vault.
They know immediately because that band she's going to start screaming.
It starts screaming sooner. The patch that we've seen today does have a small change from a Lucy. Very, very small. It's just the activation radius of four of the banshee has gone from four metres up to four point three metres.
So just slightly bigger range of detection for that gadget. You mentioned there's that round seven, the last round it could be four four at this point rather than five.
I'm proud of that. Honestly, there's an argument where it could be 5-3 to Falkens, realistically.
Solotov does manage to pick up Gorri. That's a great start for them.
The Grim has gone really good. Utility burned there from Falkens by taking him down.
Five versus four, and we've seen two toxic bird canisters come out.
That could be a factor for Falkens. It's very early in the round for Leakey Factor to be burning through those.
Before that I batched out, again they close the step. Must be the most beautiful player in EMR this age.
We should find the stats on that somewhere, we'll be able to hopefully very very amusing to find out.
Down starting out with a long range one as well, the DMR. Not the F2 in this round doing a bit of work.
Things sound to that 4 vs 4 point again. I'll come back to what I said across the last couple of rounds
so I still feel nervous when Falcons have a man advantage because they're showing that they can't quite keep things ahead
things ahead. Now they are definitely a man disadvantage. 4v3 for Burdus Pro, a trade
there from June, not to be bad. Arranged at the same time, two good stuff. He's just
going for a challenge but almost losing his life off the back of it. He'll be able to
keep himself going for now and just think his way down towards the basement. Keep an
eye on him because he could be a little bit of a problem later on if Burdus Pro wrongly
assumed that he's got himself back in sight.
If he reappears up those blue stairs and a little bit of a backstab, like you say, could
to be around winning a court
is going to be playing towards
the half stop. If you don't
go out just trying to create a
little bit of space. They're
going to see if he can see
anything if he can provide any
intel to his teammates users
as many as we still kind of
hovering around those main
stairs. The drop comes in. Are
they able to deal with the blitz?
He's just going to create that
extra distance guys manages to
find breathing. But there's
the game. They were
concerned about a plant going
down, but Falcons grab
themselves two in a row on
defense, and we've got ourselves
a game. It's 45 now. Falcons
just one round behind. I think
it's very easy to look at that
closing moment as well and just
think, Oh, why don't you try and
stick the diffuser? I don't think
you realize necessarily that
ran upstairs, expecting both to
come flooding in through that
double door to try and force a
trade on Tim as he was planting.
him as he was planting or to get the kills when the time was at zero and he
would have been right because the Goyo came charging on through just didn't
realize the second player already headed upstairs and was waiting for that
timer to hit zero or maybe to get the vertical angle down so smart play there
to close things out from Falcons. Bands come on through it's gonna be Thatcher
and the Echo taking away a Thatcher band coming in against Furious Protim. I know
he joked about it a little bit yesterday with how dismal they were on one of the
maps and using it but I'm not surprised because they have made good use of the
the last couple of days. Yeah
they are. You know, we see that
it's popular to use. Um you
know, the ice. There's people
around there yesterday around
looking to maybe don't bother
banning it. But yeah, overall,
we have seen the you know, the
more than made amends for that
over over the last couple of
days today in particular, but
we're going to go down to the
basement. Then it's the only
start on the attack. But first
So Falcon's gonna have to mix things up a little bit.
We're gonna see them bringing along the T'Chanka this time.
Last time it was reliant on Echo, Goyo, and Smoke
for that area denial, for that plant denial.
This time they've still got the smoke.
They've still got the Goyo,
but instead of the Echo, it is going to be the T'Chanka.
So the big question always when playing T'Chanka
down in this basement site is,
can you keep the T'Chanka safe?
Breeders likely plays shield in front of himself,
So he's got the angle that he needs to fire off the default black spot.
But please, when you're playing that to check the position,
your biggest concerns, your biggest fears are elevator,
they are vault and they are main stairs.
Any challenges coming from those areas can be really, really tough for you to deal with.
So his teammate needs to make sure that they're picking up the slack there,
that they're not letting anybody challenging from those positions.
Also, the Sophia of Garn going to be able to just blast that shield away
As soon as that happens, big trouble.
They don't have the Jager, they don't have the Wamai.
I thought they'd got the support to make this T'Chanker work.
Right for it!
Don't think it might be enough, I guess we'll find out.
That's big though!
I mean, that's where it helps to, again, I'm looking at this.
Calm down, it's 5v4.
You've seen a bunch of these bottled away so far,
Solly's almost gone down here too.
Still looking too challenged, now drops away.
That's not bad, actually.
They've got a little bit of damage on T'Nadegrin,
they've got themselves away.
What I was gonna say is, last time round, back in round 7,
They only round the smoke and we saw what pressure came in towards Bredade
He couldn't actually get the proper lineup to get the smoke down onto the full plan
What does a shank of it lets you balance things off steings and all kinds of mad stuff and so in that case
Why not stick it? I'm sure it'll work out just fine as long as like you say they could protect him
And I think with the entry kill on two walls down what I certainly move one more risk one more threat on Bredade's life
Not really force that's big as well make what goes down
You're now in a position because it's three versus five. How do you challenge the shanker?
You know, I was talking about all these other ads
I was just gonna be a little bit critical and said they've not reinforced Elevator hatched. They do have
Left and they haven't reinforced it
So it's kind of easy to breach it and get down there and start
Pressuring that's chanker. I could say that most vulnerable spots for that to change it feels like Elevator fault events
There's they are gonna open it now, but with only three v five
it means that they can put a little bit less focus towards that server side, and they can look now towards elevator.
Vulcans have got the man over, there you go, Jume can take the risk, he can take the fight, he takes down Rorik.
Five versus two, this has been really, really nice from Vulcans, and it was all built on Jume's entry kill onto the Zofia,
because it has changed how Virtus.Pro have had to play the round, because they can't play into the tracking.
What they tried to do is force players down blue for example into different parts of the
map just to make something happen and hopefully catch the other side off guard but as we've
seen Falcons were a little bit too prepped him.
It's starting to feel like Klubals did yesterday as well.
That's three rounds on the bounce.
If now one on Klubals yesterday, Virtus Pro were up five and two.
That's how things sat at round seven.
Now that we're back down to five to four, Virtus Pro, they're hitting the panic buttons
team. The rest of the team
have to decide who to win.
Who will be in the first
team. Yeah, tactical time out
as we head just into round 11
very soon. Two rounds left to
go and only one of these teams
is now going to get an
opportunity to grab this map in
regulation, and you wouldn't
bet against Falcons at the
minute because they've got some
serious momentum. Three rounds
in a row. So they've
effectively won all sides on
their rotation, and they're
going to go back to top floor.
I would imagine next time
around that's going to be the
it's not going to be easy, but
we did see them as you say.
I've in a row on clubhouse
yesterday. What a verters pro
saying here. What is you know,
I think you can write off that
last round a little bit. As
you said, there was a lot of
one V ones. There was a lot of
trying to force things. I think
had they kept this a fear. Had
they not lost down in that
entry battle to June, you don't
get to pick them. But it was
perfect for June because I
think if they don't lose that
entry battle and they still
They had a concentrated push from Virtus.pro to get server control, but it wasn't worth,
I don't think, the utility and possibly the lives it would have cost them to take server
control because they knew that they were planning to pre-downstrike her with a shield in front
of her, and they knew they had nothing to be able to realistically take that away.
It was always going to be a problem for them, you know, there was a couple of bits, maybe
You've got a cap of town, maybe you can push them back, but it's going to be so difficult to do that effectively versus the Sophia, who could just take a quick beat, bang, she'll go, and all of a sudden, Breda's got a real problem trying to play.
It's something we've seen Virtus Pro do loads of times when we had the Nankabeam, like, wildly popular in that position.
Virtus Pro were the ones who kind of pioneered that, just get it there, push, take the shield out, and on you go.
And so, yeah, I think that just changed the whole line for them, and then, like he said, they just get
created into these 1v1s, trying to force things, finally it was gone, didn't really have a coherent
heartbeat and focus, but full advantage.
The funny thing is, I mean, both teams have played against the identical style as the other,
they like both playing aggressively on the entry, you know, but on the defensive side,
just because they know they have to control large parts of the map, and then the reason why they
lose is that they're either over-comitting towards that aggression, or they're falling back a little
bit too soon like we've seen Virtus Pro do a couple of times. Here, Valkyries have just played
really really sensibly and they've had early aggression but also had the tools to then be
able to hold on sight in case things do go awry. Could they have held on in the four versus five
for example with Smoke and Janker? Absolutely. So I think what Virtus Pro needs to really do is
read in towards that. More importantly, start playing as a unit in the early round. Don't
feel like you have to spread out so far. It's the same thing that cost Valkyries on their top
floor attack back in the first half was because they were trying to do too much. So I like here
here, how Nacro said right. I'm on the shield. We're playing around this. We've got a second
shield coming along with Rorik. Tighten things up to be up there here boys. Back on drones.
Work as a team.
Just some serious work here, trying to find the Valkyrie cameras in main lobby with the
touchscreen. It just goes to show, main lobby is such a big location. It's very, very difficult
to find them. Solotov opens things up. That's the grim taken down skies.
On window.
Five versus four. I think it will be. Skies played on the windows consistently last time.
and they haven't found this falcon, so falcon's well aware that the monty is going to be working his way up gold stairs, now he'll go south
not going to quite find it's mark, they're caught, he's another one
and another one, no one is quite go-thinkers it needs to though
yeah like, so to put it to the point I was saying like, I don't know why Skys is trying to get aggressive on the window there and ca-
like I get you want to punish someone right, but all you've really got assisting you is a monty pushing up lobby stairs
He doesn't soak all the attention, because someone else on the side of Falcons might have said,
hey, don't worry, I've got the Monty on watching him.
We've got a C4 in case he goes through D.
Watch Nell's where, and it's just King's guys off the window, no problem.
They really need some supported aggression like this.
Playoff at back of the Monty, and Pasha finds just that.
Heard a close call in with a chance.
Yeah, users really trying to get some work done there.
June from underneath, though, takes down Pasha.
Three goes through, however, as versus Pro manage to fight their way back.
came pre-day there. It's just been so stoic throughout this game, always the last line of defence for his team.
Rorick takes him down though, and this is not a pretty situation for June.
Low health and up against two shields.
Make was gonna start putting the plant down. He misses his opportunity.
It's absolutely fractional, but that was the one he needed to find.
He takes him down, the diffuser's down. 10 seconds, there's 10 seconds to go.
All he's got to do is hide here and he's up, sure enough. That's exactly what he'll try and do.
He knows, surely, that Rorick is coming. He's just got to win the fight.
that's going to be the guy on
Jim. He said it yesterday, Tim.
Jim Bellingham scores what he
needs to Falcons up to map and
series point off the back of a
four rounds. Winstreet. This is
looking magical. This cannot be
happening again. To Virtus Bro.
Falcons have been unreal. The
Look, we said it in round six, we said it in round seven.
They were two rounds that Virtus.Pro should never have been allowed to win,
but Falcons threw them, they gave them away.
And look, it obviously has just been paid back to them because there is no way,
no way that Falcons should be winning that round.
That is, it just should not be possible.
Virtus.Pro have nobody to blame but themselves.
And at the end, the Blackbeard chooses not to go for the plant.
Obviously, it's difficult because you leave yourself in that situation
where by, yeah, you could just be picked up as the final kill comes in, but
you've got to make a choice, I guess. He went for the kill. There's nothing wrong with that,
but he just couldn't get himself in to stop quickly enough. Couldn't chase Doom down.
And it's going to be Balkans with match and series and EML grand final point, but they only get one chance.
Well, the thing is, Phil, I'm looking down the stats that we've got here, and they've had the
entry well one two seven rounds in a row now they've won four that's it the crazy
thing is they've won two coaches during that time in round eight it was three
days one versus three we had due the second ago winning out that one versus
two they are relying on moments of the Rolex but those are also opportunities
given to them by Verdi's throw can't really complain at all about how far
dependent here that looks absolutely excellent and again as you heard the
They're saying at the start of this map, imagine there are a lot of teams at EWC who will be licking their lips and getting to watch how this game has played out.
And what a three years, Finn.
It's going to be open area for the final regulation time, defensive rounds of the Falcons, they've won it, they've won it everywhere, they've won it, back in round nine.
The line up is the same, this is going to be playing, oh no it's not quite the same, they've got the mutes instead of the smoke this time.
So they don't quite have the same denial.
Mute to me is going to be useful, actually, against that damn boss coming along.
Mosse gets targeted, but he's here to find him, so yeah, not a runaway, surely.
He's not just going to keep challenging it, he just fucking has a feeling in it at the minute.
I was wondering if Solotov was going to go and try and find himself a mute jammer to step into, but he didn't.
Let's proceed.
Hey, Jume.
He's waiting for him to stick his head up up the parapet.
The tiniest bit by his Rory if he runs and gets rid of him instead.
Won't have another round of terror as he has done quite a lot over the last four.
Alcons instead are going to have to make it do with the four that they still got standing here.
It was more that he got trapped out, he couldn't stay and play the C4,
else he would 100% get shot through the flooring.
Instead stopped to wait towards the hard pillar of the wall and played behind that,
so they just couldn't just one-tuck him through a wall.
So it was the right call, he still holds onto the ground.
It has to be respectful of what Pash is looking to do.
They'll have another track available in a moment as well.
But look at this leaky fact.
This is Big Balls, looks towards the main stairs.
You never expect that to come, Pasha does pop up though from around 80ms and gets the response.
He's been there all round in middle, it's where he was challenging on towards Solotov earlier.
One for one though and it's the ying off line.
That is a move that will be judged at the end of this round as as to whether it was heroic
or whether it was just plain crazy.
Whether it's hurt his team or whether it's won the round four versus three now.
VP 40 seconds left to go.
They know that there's one towards the basement.
that's what we're going to do.
We're going to go to the back
back is on, but it's not enough.
And we're going to overtime.
Does was nervous for a second
then I saw breathing the one
before and thought he could
actually make this happen if he
really wants to. But no,
Pro do manage to get the
business done, and it was all
that play around lobby as well.
Deal with doom early on the
aggression coming out of Leica
This is what I was speaking about earlier on in finding the balance, you know, being over aggressive on that early round aggression and
being paying the price for it versus being too defensive as we've seen both teams be at points and giving the other team a way back into the round.
Either way, we get to see three more rounds of this madness Tim, I can't tell you which way it's going to go.
Valken certainly have had the advantage. If they start on the defense then things are looking good.
It really depends which side of the league third or fourth will have taken the chosen to go to.
the game. The
other two are in the map.
Falkins get to choose in
regulation and bird of progress
pick in OT. They choose to
fight. That's interesting. I
was thinking that they may well
have picked attack given their
attack in prowess on bank.
More. They've gone with the
defense and that actually
plays right into their hands
because so far it's been four
as pro might just to find themselves in advantage here as we head into round 13. Just a reminder
of the bands that are in place so the way that works is when we go into overtime,
both three bands that were picked on that relevant side will be in place so they will change
round to round depending on whether you're on attack or defense. So as it stands,
Virtus.Pro have banned out Montevies and the Hibana Falcons have taken away the
Virret, Castle and Azami, Falcons on the attack. They will be attacking into the basement.
Have a look at how that went. It was won two out of two times by a Virtus.4, round one, round four.
Barely comfortable.
Thank you very, very little bit for them here, so we'll have to get out of the line Falcons,
but as you also say, it's in. Third time to charm them when they lost two out of two.
Maybe the third one is where Ben gets to get away with something.
Jim immediately up towards this top floor again, looking to force these players on the side of
the furthest pro back. The main complaint before was that in 75 seconds every player
was back on site. Here there's three of them currently playing off site and Pasha has overstayed
his welcome on the top floor, kind of proving why he needs to get back towards site pretty
quickly sometimes. He's lost his life and I'll say it again, it's Falcon to the five
versus four. I don't want to get too excited just yet.
Yeah, the entry kills continue to go Falcon's way. It's astronomical to be fair. I don't
remember the last time I saw such consistent entry performance for any one team. Out of
is 11 and 2 in favour of Falcons, Virtus Pro showing an unbelievable ability to play in 4v5s today because if they hadn't they would have been long beaten by now but I'm sure that level of pressure and intensity from Falcons will start to take its toll on Virtus Pro.
So the question is, will it be here on Bank or is the difficulty going to catch up with
them on layer?
Right now, we are half way through the round and we're about to start working on the hatches
from Falkens.
They've got the hard breach charges so it should be fairly quickly dealt with and now
we're just looking to soften up that server side and push.
And of course I've the information in the soul, this is when the plant is going down
with a good well-triggered Naquo and getting that fire out.
Now Junus creeping his way forward.
or really want to know that he's looking for the plant here, of course, on the yink and
eat a couple of those candelas in deep and then look to make it happen.
Could at least for a couple of seconds look to blind out the other side, but I feel like
they need that long angle open.
Don't forget what World of the Virtus Pro was opening up the server side single wall
and then using that to get the long angles down towards corridor, into the chank or a
smoke that was set a little bit further back.
They need an answer with the shield in front of his face.
It's going to have to remain stairs where the pressure now starts to build.
Yeah, if you remember what I said about that chank position, one of your main concerns
his main stairs and we see Michael reacting to that he does have enough canisters to burn out for the remainder of this round
he just needs to be careful about his rewards and about how and when he deploys them but he should be able to make it last
however are they able to ban the run over the space they go in deep they go
it's one of the top position falcons are looking for to janker but they don't get him
this might be a wasted opportunity the push comes in from garage eight seconds left to go
they need to find kills. The diffuser is down but Virtus.pro have scattered like seeds on the
wings. They have got themselves away from sight. They found the final kills and that's going to
be Virtus.pro taking the first round of overtime. You saw the exact thing you were speaking about
earlier there as well Tim. They had to try and kill the chank and they had to force deep for him
but Virtus.pro were ready. They know that it becomes a bit of a protect the president game
and you've got a chanker onside and they made sure they had all their angles covered even with
the ball player, making sure
that he couldn't be addressed
on to from main stairs and
really good round. Falcons now
got two to win in a row if
they want to see this done to
zero. Otherwise layer awaits.
Then we're going to be heading
down. I would guess the
basement again or Falcons here.
The only one it wants to be
fair. They did lose it once.
They decided actually won
twice was top floor. I'm not
It was a very very close run, they put Doom up there in the second half, as expected.
So the one time, the big difference between the first half of Blade Lockers and the second
half, they lost it the first time, they won it the second time, was the T'Chanka.
Having the T'Chanka rather than make the echo just change the game up a little bit,
because as soon as Dan got taken out as the entry death, there's a fear offline,
they couldn't deal with the shield in front of the T'Chanka, and Virtus.pro had a crumbled a little bit,
We just, you know, tried to force a few things. It didn't really work this time. We've got leaker fight keys a little bit of a difference
We didn't have the water last time around and
I think normally you'd expect water to play around blue stairs, but given that he doesn't have the shotgun
I'm not too sure that that's gonna be the case
I see I build into it there right because again, it's gonna be this delay tactic
The thing that we found away from them yesterday was leaning in towards a ban on the shank
to try and force Falcons to have to come and play out a little bit further.
They couldn't just sit in behind utility and punish for it as close to the clock.
Here of course they went up to for that same ban.
It was on the same map we didn't play back yesterday,
but it was found away from them on Consular.
I believe it was.
Here the being available again,
no doubt we're looking towards the same style of set-up.
That was kind of go, well, it works so well for the pro.
I'm sure we can do the same.
This is where the challenge now falls on towards VP.
You've run a similar strat.
You've just seen yourself pull it off to perfection.
Can you now find a way to break it open? Because it's all good knowing how to play something well,
who needs to be able to respond to any other side is doing the same thing.
Quick clearance and clearing of top floor so far from Virtus Pro, but they've got a little bit
of work to do in and around open area. Salatov is still there, joined by Jume as well, two of the
most deadly, 22 kills between them up to this point. You're gonna have to be careful playing in
in there and looking for the clearance on them.
They just have dropped away yet.
They are committed, as I say, that one of them does.
And there goes the second.
So, closer clearance, Converters Pro.
Minute 15 into the round, and they've got the map control.
It is only League of Facts left.
He is on blue stairs without the shotgun.
This is a real choice, because the only angle you're likely
to really challenge is that super tight one on the door.
Is there a shot from the primary?
remarked he does not are you sure sir
they just wasted a bit of time treating some drones and then pull back you know
Jaeger on Oregon big-tower stairs style of points wars on that one the R&D
rise the MPX stand the back pocket interesting okay well we moved to
try and make it work as they can it doesn't mean like you say you can't really
afford to play on the stairs I'd be curious to know if afterwards that was a
mistake not to play the shot because very commonly you'll see players play
their life in there with the Goyo Canis is also being in assistance and just
putting off the back of that. That's looking good though, perfectly placed in from Skyston.
Never looking to break into sight there for a second but no, Goyo Canis are going to impede their process and now this is my
favourite fight to see by the way. When you get it onto a full spot as you just
know that it was attached to the whole thing and they could still get it opened up.
I thought for sure if you've roasted then. Yeah it certainly looked like it didn't.
He's kind of praying these heartbeats charged went off quickly and over.
He's to be careful here because you're going to want him to remove that shield in front of the Dejanter.
It hasn't done yet, three versus four and there you go.
It's now cleared out so Preyder's got a problem.
He has to play all of these.
He's got a little fire.
If he wants to burn it out, it's difficult to hit the mark from left prone.
He manages to find the backhand stairs.
Three versus three, three versus two, two versus one.
This is just absolute chaos at the minute.
minute it's all up to the sky six seconds off to go he needs to find the kills and
falcons just need to survive you just does it the best way he knows how by
finding a kill and we are going all the way to 15 I can't say Tim that I
expected this coming into bank given how clubhouse went down I thought surely
we'd see falcons run away with this map they've done well they've battled their
way back in because they would be hind for a long time a vertus probe just kept
and pushed every single step of the way. It's going to take that 15th round tiebreaker to decide
who walks away as the winner. I anticipate we'll go towards an open area and stuff.
Got a knowledge by the way. Breeday, two kills with the gun. Playing so smart,
knew they'd be coming for his life one way or another. Knew that Volt was clear behind him.
His teammate said he'd come from inside a cache. All he had to do was watch onto main stairs and
watch the main long angle. He could have stayed in his back so that he'd have to get into the main
stairs kill. Then just to start spamming fire, he had like 15 canisters left that he could have
laid down in all those four plant spots and they would have won on time but instead steps up gets
that second kill and that's really what enables them to get the round over the line when you need
him most he steps up top floor is where we head to close things out to him and you've spoken already
about the history of this site about the previous ones you've seen both times vertus prove won it
out pretty handedly so i'm nervous at this point for falcons the only site that managed to win on
the attack so far let's get inside of staff and open and it will not be the quiet
Yeah, you've got to say that right now, the stats all sync with Virtus Protobilts'
causes, but look, we see weird things happen in overtime quite regularly.
You just get there and those defensive streaks come to an end,
attackers start winning, all things can happen in round 15.
Pasha on the Valkyrie, Mikkel on the clash,
Guys on the saw list there are so many horrible defensive ops to deal with in this line-up
Oh boy, oh boy
But it's the same
Last time it back in round six it was and we had to carry on side as I tend to try and deal
With the clash instead of believe you got a kill on two down
I want to say it wasn't the opening around who are like well, let's try that sniper rifle
But again, it was an entry that they didn't manage to convert into a round when it's why again up and so
Heston celebrate 5v4 so Falcons they have dominated entry in all but three rounds out of 14 in this game
Yet still the score sits at seven and seven
Can't always get it over the line off the back of a guarantee
So let's see how they can deal with the clash in this round
Let's see if they can keep tabs as well on where those Valkyrie cams are
Saw one earlier on scattered inside a lobby
It was obviously a little bit of a nuisance but both teams need to be paying respect to that you till coming out from the other
Probably always very difficult to find those Valkyrie camps if you don't bring the IQ along.
Oh, why?
Need to be, there's just so much space in there, so many little hiding places.
But, you can see now, all four are long stock corridor.
Valken's starting to work their way up, getting a little bit more confident now
that they can push up towards top square at least and start taking that ground.
The pings come out, it's going to show them all just crowded together, very, very close.
Halfway through the round, Solotov takes a little bit of damage, the Peaks continue coming.
Don't want to overcommit because they know it's a Calibur, but right now,
Bokken's just not really inside of the map.
Solotov just moves into ATMs, Jume is on square all alone.
It's up to Lika fact now, he's got himself into basement and starts moving up marble stairs.
This is okay if you feel you can make a plan happen here by just keeping them suppressed inside a long desk inside a janitor, for example.
But this is the problem, the class can just walk up on you, you don't really have a whole lot to stop in here.
Yes, by a key from a base for now.
Would you want a risk trying to make a plan
to happen off the back of this?
Now would be the time because they don't have a limited fire
to play behind.
Soak available to go through as well.
That really could be what the team are looking for.
They want to keep them pushed back down
towards the south of this top floor and look for an execute.
But they're relying on that as everything's in.
We're down to the last 35.
They're running out of time to make this work.
Yeah, I'm just not sure if Alkins have really got a plan.
At the minute, they're going to go for the up-to-down repel.
Solotov picks it down.
Could that be the one that creates the gap,
that creates the opener?
Falcons need to get moving, 24 seconds left to go, Virtus Pro are frustrating them at this point, there is just no way for them to push forward, but how about that Solotov picks up this second, 15 seconds, it looks like it could be Falcons, they need to get this swing around the corner onto the flag, 4v1, surely it's going to be theirs, 6 seconds left to go, Neko is fighting for his life, he's 1 hp, the diffuser's going down but he keeps getting kills, aren't they able to secure the plant?
Yes, but Necron does it, and versus Brawl get themselves the Map Desk!
That is absolutely astounding!
Just when they're so close to seeing it over the line,
Necron, the man who's been bullied on shields by C4s and his closest,
oh, here is one, comes out with a massive 4k,
hands him around and sends us into lair.
That was quite literally the definition of one HP and a dream from Miquel there just
picking up kill after kill.
No fear in the map whatsoever.
Job done and we got a map 3.
Now you want to clutch him round once and he got one in round 15.
I can't wait to see what map 3 is going to score for us.
Back with you in just a few.
Kill the action, for the action!
I
What a series we are being treated to!
Voters Pro tying up in overtime with an incredible clutch and we're going to need one more bat
to determine our EML champion.
And you don't want what a crazy bank it was because that's the format
We saw Falcons playing a very loose and fast version of their bank attacks with some creative place
Should we say then they pick out on their attacks
They're actually look okay, but Falcons come out with two massive clutches three day gets the one be one there and then also
We see June with a one versus two clutch against two shields by the way
God knows only knows how he wins that and I'm thinking okay
Well career in towards Falcons win then we go overtime once it goes back to overtime
We end up back in what our class is a very default bank where teams are playing super slow super safe and falcons have it unlock until make one
versus four
Manages to get it done to career us to a third map that bank had apparently
Absolutely everything it was to and fro
There was a big landslide during the middle and falcons up there
They begin control and the clutches as well just to see it through there
Kind of feel back for Auric right there, 8 and 11, he wanted to go to sleep 3 hours ago
and he gets to witness his IGL pulling out a 1v4 clutch to send him into a third map, six hours of game today.
I think that, yeah, of course fatigue is going to be a big aspect of this, but overall, what a game, what a match between the top two teams in EML.
It's exactly what we expect, right? A clash of Titans and everything being so close between the two of them, between yesterday and today.
How many rounds is that? That's insane.
It was so good to see a French player and it done it over time as well, Leo.
Oh yeah, they love to play well when it matters.
Speaking off of friends and people playing when it really matters, you might have said Neko already, right?
It's really the IGL, so we're having an absolute master class.
It absolutely is. I mean, this game was always going to be about the two guys at the forefront of their team
thinking their way through this game. Yes, they might be playing a slightly looser, faster version,
but that actually implies them to think, implores them to think a little bit more on the front of the foot.
in the round, in the moment, how could we win this, what creative solutions can we bring?
And actually both of these two players, the top two players inside of this lobby so far,
Leakock explained very, very well for his team, and of course, Neko, I mean,
four of those kills was in that clutch in that very final round that we saw,
but he managed to drag his team literally single-handedly all the way back into this
and into a map frame. Two very different strengths for the players on Leak-Fak,
he's calling most of the time from a front position or from a flex position.
He's the one that sometimes is lurking, the one that gets a bit aggressive, playing his own role.
Instead of Neko, he's doing it, being on the shield.
And on top of that, in defense, most of the time trying to play the burner,
trying to play the clash, or the eco, like the late round, the last resort,
guy, the goalkeeper, really, of the team.
And if you think about it, two very different players, two very different synergies,
but at the same time, such staple players for both of their teams.
I love what Neko brings to the team. I really, really do.
I think it's like a massive sip of energy drink there. Um, I love what Niko brings because actually he he puts himself
Statistically in a really difficult position face the shields. You're not gonna get kills
You're not gonna get MVP awards from that and then he plays difficult defensive positions again
Not gonna get killed something to get MVP award, but how many clutches does he get?
Think all the way back. I remember one on fortress, you know way back when he has turned into one of the most clutch players in the
world consistently. What's very impressive from my opinion, from having played this position and having
IDL'd from this position, if you consistently play the worst role and consistently play the worst
position, statistically you're gonna end up the worst player on your team. Yes. And so mentally
it takes a lot of fortitude to remain aware of that and make sure that whenever you have a gun up,
you're able to go for and hit crazy shots with the same confidence as your main fragger. Because
Because if you just press that and look at the scroll button and see that you're 0 and 6, it might impact you.
That guy on your screen, Neko, doesn't care.
He can be the worst statistics, he will still drop the 1v4.
I think this map order's game in general is going to take a lot of forward to write stamina as well,
because Lero will be our decider in this series, and if that is anything like what we saw yesterday, we're going to be here for a little while.
Well, there's good news and bad news. Which one do you want first, Leo?
Bad news.
Bad news? Well, when they played yesterday, it was 14 rounds.
Is that bad news?
The good news is that it went 14-0 and both of these teams are exceptional, so it's really high quality.
It was just news. There was no good or bad. I don't understand his meta 4.
But at this point, I think we are tired of the players, so I'm just not going to judge.
Jack, he made his point, everyone is clapping the chat.
The good news is the bad news is...
It's bad, yeah, in general. That's how it works.
Oh my god, Leia.
Do you know what you say, Trevor? You do the rest of this.
Anyway, I'm so excited to see them to play on Lair. You know why?
Because we're gonna get to see our dear Eric, play the main series with King Shotgun, or Arden.
The map is ready, so I want a very short answer from both of you.
Who takes it? Who is our email champion?
Falcons. Falcons. Falcons.
Just based on history, they've been at the top for so long. Just based on vibes.
They have to defend their crown as well for the stage championship. Of course, this is one more pop!
To determine who is email stage one, the champion.
I think Leo is just in a very very dull emotion in the state right now as you
can summarize it seems a little bit sad I can't possibly imagine about what but
as Jack said it was 14 rounds yesterday I'm hoping we get more of the same today
because it was excellent player player yesterday and the winner they take
everything. They are AML champions. They get 420 S5 points and they get the accolade of being the
best team in Europe. Yeah, getting into Lair I think. If you look at the numbers it's a much higher
preference map for Falcons. We know they're good on there but their recent record isn't amazing
five and four. Whereas when you look at Furters Pro it's lower down their preference list but
they're six and three so slightly better. I think we're going to have a very close match up between
from him. There's something like we're going to come into round one, but something to keep
an eye on. Again, he's doing a great job with, you know, frustrating Vulcans with that
operator.
Absolutely. Well, I mean, let's see how long Rorick can hold on for us. You heard the guy
say on the desk a good few hours ago, you know, I think I need a nap, I need a rest.
It is grueling. It's something like some of the speak about the back end of last map.
We've not been playing for the six hours, going into last seven, as we get into the back
kind of learn no doubt and for a lot of teams when they scream for example you
often hear the most productive is the first few hours of screams after that it
takes a nose dive you put it arresting to get some food they put their mind out
the game for a little bit. Lotus Pro will have been playing for about seven hours
straight once this is over and done and at that point you could 100% they start
you're gonna start seeing things like errors creeping but the crazy thing here is as
they close showed you know Carrie Anderson playing for teams he can still pull out a clutch just like the rest of them
I want to believe that Hornet was confirming what I was saying then rather than saying anything else.
Absolutely huge moment coming in from there, but massive, massive, massive in the end of round 15 there.
Just so unlikely as well given his HP, even one bullet freezing past him after going through us off
would have still done the job to finish him off, but just reacted beautifully to the situation.
it's one of those where you play it on instinct. It's not really thinking too much at that point.
It's just, you know, you take the gunfights as they come. You did a brilliant job of it. So let's
get into this 40 seconds in. You can see already Falcons are aware that ops is available. So
straight in the go, Selma on the wall, open up the angle by mezzanine. That's going to give them
at least a little bit of access to that sight wall that they're going to want.
Well, got the side of the ops opened up already here inside the first 60 seconds which ain't
too bad.
Off in the very very far distance you can see Jume putting his focus on towards green
and no doubt one on display window at the same time so they're just around starting
things out here for falcons.
Flood in, often not a bad idea but you do need that main spearhead, that main flash in and
that really is a new breed I'm looking towards here and that's easy for Jume isn't it.
That's a chance you've got on as well.
How are we going from here on to here on a great looking A-Quo?
lose one of the most important operators for the round inside the opening 90 seconds without even
so much to pull it being fired. We didn't really put need to put the need in there the nitro came
out onto the barblier and did the job for him but he's going to start pushing towards us
through towards storage pretty soon and looking to get himself onto that side of start with the
black beard cause a little bit of a nuisance. I often refer to it as like playing with a wasp in
in the room when that shield operator is up in your face, but the shot gun, the shot gun
does a great job, doesn't matter. The trade is there, it's Dume again, taking Pasha down
three versus three as Rorik manages to find Leeke. In fact, this is just an absolute blood
bath he's gone underneath to take down the Demos, I think, so that he can't be dislodging
players from behind that desk, for example. Neither of these teams willing to give him
Incher at the minute.
Good point out by the way, the Solotov was 7-1 on the entrance, lost man.
Absolute demon when it came round to getting his team the opening advantage.
Obviously, there's not quite been the case in this round, nothing else between the family entry and the not being able to push on forward.
And maintain that advantage or grow it in any way, in fact they've lost it.
Banzers to 2v3 here, but you'll thank your looking stars having users onside with that stake.
Should be out of pre-deformation, but now at long range being challenged.
In he says, one towards the left and then off towards the right.
These women teammates for a long time, so if anyone get it done in the 2 vs 3, it is then.
Here we go, the swim coming in from Mews. But no, they're almost all but out of time.
Final five seconds, you just have to win this engagement on towards the shot cut.
We'll try to try best, but the swing is in disguise on the other side.
The Pothr diffuser, round one to Virtus Pro.
A bad nade from Mews. This has probably cost them that round there.
You just saw he didn't quite bounce it around the doorframe like he wanted to.
We knew that the player was there. It would have dislodged their position.
Maybe it makes the challenge and wins the fight then.
the other side of the door
frame bounces back into site
and doesn't do the job. He
takes a swing. Can't quite find
the kill and that leaves them
then effectively one v two
while spreaders put in the
diffuser down. So if he gets
that need in the right
position and gets the kill is
then one v one and he's just
trying to hold cover. Whilst
the plant goes down, but
versus bro, they get themselves
the first defense top floor is
themselves the first defense top floor is dropped down that's going to see them move on to the basement
right not about first round at all here again despite them losing the entry they still managed
to battle their way back in and hold out well towards the back end of things they're losing the
chanca really should have been a bit of a death now for them the other side to a sin falcons focus
on trying to go for an upside push and trying to get the diffuser down inside of mask wall that
would have been the good so you play because they only had the smoke you can draw out those
those folks and waste time and then look for things at the back of that but instead
they put so much focus on towards green that it meant that they were kind of
bottlenecked actually pushing in at the end of the round and they didn't have enough
firepower around the map to get control of what they were then able to with
the picking up of that Chanka so they probably getting a bit too committed
towards one route there when it would have been wise to pause and revisit and
think okay actually what's a better option now that the Chanka's gone
things could have been course corrected but I digress that's the thing the past
queries round two stated we are on to the downstairs no ram on side but we do
indeed have sledge coming along so that our reduced focus is getting in above ripping up a bunch of floorboards and
Give them a little bit of cover or a little bit
Which they want to look at it and does first mean getting with a bit of a bonus are up here though
Which there is only the one is pasture do again on that me inside of medical right now
We saw a little bit of difficulty for
Falcon yesterday against furters brawl in getting
moving when they were attacking this time. Particularly they spent an absolute age around
the top of filtration stairs and they just weren't able to break down all the utility
that was there. There was the smoke, there was Skyo canisters, there was General, you
can't go shield, you won't be able to stand down and go one on one. But there was just
so much utility there and they couldn't break it down and this man ever stood there trying
and trying and trying. This time they're going to go for the warehouse instead. They do lose
Bredale on the way, but Leica manages to pick up Oric, manages to pick up a second. That sky's taken down.
So, 4 vs 3, Solotov on to Nego. This is all going in the direction of Falkens right now.
He uses onto down, likely to level things up now. 3 vs 1. Pasha, just going to use that naturally.
He's woken up a vertical angle, maybe trying to catch somebody has become underneath and he does exactly that.
The judgement on that is just unreal.
We had a few choice comments about Pasha, yes, they were from the plays he was pulling off. It was it was inhuman
It's the only way I could possibly describe it. Solotov has got the diffuser here
They can look to get this down outside to his eyes watching it from above
But of course he was up to four angles and that surely has to be the concern
But for a second you might find him on the vertical, but no they've moved off towards a different plan spot here
They will get to stick this between Pasha now past the forces way down
To be able to challenge on towards this one which makes it very very unlikely a single bullet and he's done
We thought that about Niko last time around and he still managed to find a way, but as you see, unlikely possible, though, as Pasha comes around the corner.
If anybody's capable in the world of doing this, we know he's won, but Falcons have been smart. They've retaken top floor.
Jume is up there with the Sledgehammer swinging, opening up verticals above that plant spot.
Even if Pasha finds this, which he won't, it would have still been very difficult.
the first round. We've had
all the time on map two and
now it is one one on layer map
three, and you just already
know this one is destined to
go the distance. That's the
things that all three maps
now started with the first few
rounds one going to either
team both showing that they
can either defend really well
in the first round, but they
have a lot of time to get
They can either defend really well in the first round,
but then also see a really good attack coming into the second,
or if they turn up to play as much as maybe you're coming
into this door off the back of that 7-2 clubhouse,
but it'd be a very easy falcon to do zero.
Virtus. Pro are doing anything,
but making it easy for them.
I don't want to be too critical of Breeday,
because I love the guy, but by the same token,
he is the person who seems to die the most
for shields either to the feet
or being shot over the shield.
We don't see that problem really.
Her other shield players as much.
I would agree. I think, yeah, we've seen quite a bit of that over the last day or two.
Just maybe not quite positioning himself well enough for this.
Like I said, just having that angle of the shield just wrong.
You've kind of got to look down towards the ground.
If you don't look down enough, you're still leaving your feet exposed.
But the more you lean forward, the more you expose the top of yourself as well.
It really is a balancing act when playing on those operators.
three. Here we go. It's going to be down to the basement again versus pro. It's adding
that they're going to run it back here. It's adding there's something different they can
do. They were picked apart by Falkens last time. The only real impact that they had was
at the beginning of the round taking Breeder down. But after that, we can just move through
them for fun in warehouse and they have everything they need to come down to the round.
You will see four coming out as well. We're really trying to say, nope, you cannot come
inside of warehouse we keep a new out with everything we could possibly get
in at least on the back of that it's not the end of the world like he's still
open the forum now it can very comfortably start stepping his way in
must be very very careful about us was not to get him something to take it off
well Skye the C4 is gone still the one in that pocket the Pasha otherwise I
got a really lean on the smoke I think to do enough damage to see that C-breed
they finished off unless again he exposes his head or his feet too early
which case it can be hit tough as he wasn't a prior round by Skye's slow start
I don't blame him, he expects an aggression out of Virtus Pro.
Never. Not after what they've seen on the last five maps they've played them on.
A pretty fair expectation.
But Strong goes in, takes the default, can they find any more?
I need to be careful of the meat jam, it's going to be just around the corner
so they don't want to overcommit and lose the drone.
Usus manages to just sneak his way down, the opportunity was there.
But he just misses the opportunity through weapons wall.
wall, a little bit of damage done to skies, but nothing to write home about, nothing to
major. We still find ourselves five versus five, and it 15 left on the clock.
And last year, a while ago, do you think like the SMG 12 should be nerfed? I'm like, I know
it's strong at close range, but immediate to long range, as you just demonstrated, it's
very hard to hit the appropriate shots. Obviously, we should get away with one, but now manage
to find passion. Maybe really than doing everything I've just said, improving actually, notice
a little bit of a beast in the weapon. And we come with a step on forward though. Brideg again
leading the charge but look how low he is Tim. That impact from Rorick is looking mighty appealing
right now as well as they quote smoke canisters. If you have a way of dealing with him in fact,
Rorick is ready to poke a ball and as soon as he steps around the corner.
He's just waiting for that approach and all the drone comes in because it's not
he saves Brideg's life. I think if Rorick's a little bit more prepared for that he probably takes
the shield down, but he took the shot on the drone, lost his own life. It's now four versus
two versus pro, looked like they thought they could get this one done, but Valken just seems
to be finding another gear at the minute. Lee could in fact get in some beautiful shots
over the last couple of rounds. The passion is pouring out of him,
and Valken's managed to take round three. It's two-one now.
Yeah, Solotov really ain't messing around. I think he got a 3k in the round there as well,
which takes him up to six in the game so far. I was looking at the overall numbers across the
the whole series that we've seen play out before us.
Lika Faka 23 and 16, June 22 and 17, Solotov 21 and 17.
They're absolutely flying.
And on the other side, it's very closely fair
between kills and destiny.
Every player in the game,
like the biggest stretch we've got is Lika Faka,
that 23 and 16 scoreline.
Everyone is making themselves heard and involved in some way.
I think it's really entry where the difference has been made
because at least as it stands,
it is plus eight across the series, two team Falcons.
Not around there in particular.
the previous ones who fare they did lose the entry yet they've come away as the winner of both
which shows they've got that comeback ability that maybe they didn't have previously
and we go we're going to have the additional bands will be coming on in and
see which way they go if we haven't looked at what was gone previous so we've got this army
and the Daymoss taking away, which is pretty much, it's a little bit more targeted because
the Daymoss band particularly is not one that Virtus.pro would normally make on Lair. They
tend to sort of line up more towards the Drafts, Capitae, that tends to be their third choices.
So definitely looking at targeting Leak-a-Fac with that Daymoss, don't want him getting
underneath. Don't want him having that sort of effect. And it's a really common ban against
Falkens, to be fair. I think it is because I took a leak of that using it so consistently.
And then as far as the other army goes, again, I would say vice versa. It's not usually something
that Falkens would ban out on this map, but it is generally banned against VP. So what that tells
us is that both of these have been targeted towards their specific play styles.
Hmm
These two know each other so well at this point, you know, it's just two of the top teams in Europe and not scrimmage
There are a bunch and of course encounter each other in games that they have to know the last couple of days
while usher in the regular stage
The answer if you comment about the state of scrimmage in the EU right now
But I think a lot of top teams everyone still taking this very very seriously
So again, I'm absolutely to the page there a hell of a lot
I'm probably going to answer that again that playstyle match or quite a lot
I think again in terms of the tempo of that play as we've seen across the last couple of days
I can some of those rounds you could move the names on the screen and imagine you have a lot of people struggle to name exactly who is playing which team is which.
Operator differences are definitely there. The playstyle looks very, very familiar I think between both.
Roryx starting out as June 4th, that's the Blackbeard on Tim. Talk about Brudy losing it earlier on quite easy but June is still exactly the same.
Yeah, twice now that they've lost that Blackbeard at the beginning of the round and
Not ideal for them. It's three entries in a row for Virtus. Pro as well granted. It hasn't really
You know transferred itself into round wins necessarily every time but still is giving them that advantage
We see the Selma charge just shot off the wall as well
Still one remaining but Solotov needs to make sure that the end of mezzanine corridor is dealt with underneath that default
that kind of area has to be sorted because otherwise
you're just going to see the next one shot off as well
and there won't be any breach to be completed.
Rorick manages to get one solid top another, Dan taking out.
Might now be an opportunity to get the rest of that wall opened up.
But Rorick on to Leakefac.
As I said that the Selma does go on to the wall.
A lot of questions to be answered by Falkens in this 2v4.
I mean it's very much given Rorick everyone we want to possibly ask for.
possibly asked for a free beyond to Solis off there as much to appraising them in the
previous round. It's now starting to look very, very wrong, very, very, very,
sometimes saying that you care. It's not coming out three days. Got no choice here but to step
up and Sky's is there for the close at Rorikov towards one. Really good round for Virtus Pro.
They bring us even once again.
Honestly, these two are just destined to go back and forth here. They're both playing
good seeds. They're both having the most. They're both making mistakes as well. They're both
offering up opportunities to the other team. Like you say, a whole host of 1v1s offered
So, it feels a little bit like the team that can maybe stop the mistakes quicker might actually be the ones to take the wins here.
Yes, they are both playing well when they are winning rounds, but the rounds that they lose, if they could just cut out those small errors,
those small errors gonna be a real difference
make out of three of them
okay well go along from here
see him get the lead or at least pull him
kind of an advantage out of this half
I really wouldn't be shocked if we see
a three-three split
if I look back at yesterday I was talking about
every customer who sees in the last couple of days
I can't remember the exact outcome of each half
of every single game that we filmed
but it was three-three splits that we had yesterday
I get the sense we're heading towards that
We're going to go to the mid floor this time around, there's going to be a top floor hole.
We're talking about this consistent height and it is always an important one for attackers
to clear out.
We've seen a couple of times over the last few days, last few weeks, last few months,
where attackers don't try to clear out this top floor.
Instead, they'll just go direct to site, they'll rely on the utility and it hardly ever works.
Or if it does, it's usually down the skin of their teeth, so falcons.
I'd like to see them get inside of the map.
They've got the external wall that's going to be opening up pretty quickly.
There's no denial there. There's no electricity obviously, they've been banned away.
There's no mute on site. There's nothing they can do about that.
They can just get that wall opened up. A little bit of phantom pressure into site
and then the focus has to be towards this top floor.
To answer your question, when they played on yesterday, it was a 3-3 split on both sides before it went.
It was a 10.
We have a little better back and forth throughout though, of course one team was left to take the lead at some point in the half,
and you may well see a little bit more of that coming out here, of course from this half it was to get to 3-3, it means one round of this.
So we'll see how it goes out.
That was the one running around the chancre in this round, and we've seen this one a million times, Tim.
At some point, it was Neko who went down very early on, which certainly was an ideal. Granted, it is a different site, but same idea to it.
You're looking to try and deny it upstairs for as long as you can here.
In towards green, off down towards, if you need to, down towards, messing inside door as well,
so they can't easily push in towards you, and then ultimately drop away into wall side.
But for the most part, Virtus.Pro want to leave at least two players upstairs at all times.
Really, it's kind of protect the president again, but the president and this map
is a chanker like it was back on bank. It's Dan on the Solis.
We saw this yesterday. Teams repeatedly ignoring trying to get top floor control
and just saying, forget about it. We'll try and pop. And we're a little bit like
But why? Unless you've got EMPs on sides, you're making your life really hard for yourself.
And for now, at least the pressure coming on towards the top four,
Valkyrie's got the memo, they want to make sure they can get in and try and punish
and move these players away, but downwinds are what we're going towards,
Solotov, it's all going wrong, Tim.
If you say it again, going in, one has to do the other,
that has given repeated, isolated gunfights to members of Virtus Pro.
Yeah, I think you need to be sending Breedie in first there,
that's why you've got that shield on side, it's the going in course,
and that really brings Falkens back into a round that it was looking like they were well out of and, of course, the way that top floor hold, there's only Dan left alive up there, but he's on Skybridge, he's not really in a position to impact on a plant or on any attempt towards that.
to live up there, but he's on Skybridge, he's not really in a position to impact on a plant
or on any attempt towards that. Leakifact picks up Sky's, this one is in Falken's hands
right now.
Surely he says to take him right?
And Dan of course can see that you try and get up there.
He has a bad team. Once you land it back upstairs, it might not be an awful idea.
But ultimately pays the prize, Pasha.
Now you've got to clutch up big.
Wouldn't dare take them stairs, done personally.
And after you've just seen your teammate die up there.
Shield now in front of his face, at least that's one.
Just to know about the man lying down in front of him, not too sure that he does,
but Leakeypat wants to give absolutely nothing away.
He'll just sit here and wait.
Pasha's got to find something though. He needs to get rid of the shield, really.
that. I think he's going to be
going to be able to get the shield
really to any chance of them in
this one out because look at the
patients being shown by leaking
back. Crystal steps across and
there's leaking fat ready for
to cross the threshold. He
does just that. And that's for
the round for Falcons. I love
that from leaking back. You could
see bottom left the screen took
to where and he was not going to
be dragged out of that position
for any reason whatsoever. He
knew that he just needed to
wait for the to Janker to cross
going to move towards that
diffuser. He's going to think
that Leakey back is deeper. Maybe
out of the room, maybe upstairs.
So he's not going to be looking
down in that corner. Beautiful
positioning from Leakey factor
close out the round and it
manages to attract a tactical
time out from voters pro with
only one round left in the
half. We had this during the
series yesterday. I forget if
it was on layer, but they did
it at the end of round five, and
it was a bit like it's a bit
late now, lads like you really
want to try and course correct
just the one round. And clearly
perceived layer as being one of our more attack-assided maps, even though an E-manit might not be
by the numbers. I think amongst two very even teams as these two are, it certainly is, and
they just need to find a second defense from somewhere. They've only managed to win up
on that top floor. They've lost downstairs twice in a row, they've lost books of briefing.
But can they go to get a win? That's probably what they're having the conversation about.
Now we've got to get the win from somewhere. We can't be down two to four going onto our
to the right. We need a win here.
See that was the late angle
taken up by week. In fact, there
scores at the round three to
now falcons and I think I don't
often call it a pivotal or a
swing ground as I like to call
them this early. It's usually in
the second half, but honestly, I
think this could be big if
falcons win round six year take
four to half on attack and then
They are at the tail end of a very long day so far already had three maps against gk overtime in map two against falcons
They've played a lot of siege you just feel like the longer this one drags on the more
falls in the favor of falcons and
Just think for two half mentally could be really big blow for voters poor
Especially when they're going on to the attack in the second half. So having a look at these sites
It's gonna be the basement. It's the lab and support
Neko finally brings the clash, it's the first time in the six defensive rounds, considering how much we saw him play the previous time, it's the first time he's going to bring it along, and I think it's going to be to try and hold on to filtration.
Absolutely, I mean Neko's got to do a lot of work here, the one my eyes are on most importantly, that clash has been spoken about so much over the last two days between these two, it's been a real thorn in the side, whoever's facing off against it.
against it. Those shields I'm going to decide to really contend with. I don't want to say
diminished impact because obviously they're still very, very potent. They've got nades
to be able to throw it into force and backwards or potentially catch out the shield if he
leaves the ploy. By the way, there are options. There's still going to be the frustration,
I think, of that class being there staring you down when you're trying to push it
towards sight that could well prove to be the problem.
Twitch drone, I think we've just been taken out there. We hear the bullets firing off
as we switch away from the POV, but just trying to survive, trying to dash its way through site.
Didn't quite manage to make it, so what Tom Radar is at least going to tell them that the area above
site is mostly clear, so they can start going in there now and looking for a vertical pressure.
What a challenge coming in from Pasha though. Manages to take down June, Dock a bit gone,
calls along with her as well. Five versus four, big, big entry for Virtus.Pro.
Well, absolutely that's the kind of thing we're looking for.
I've got to say that's five entries in a row now for Virtus.
Pro, whatever the hell's happened between this and bank,
I really don't understand, but it has been a massive swing
in the direction.
I mentioned that Balkans were plus eight on the entries
of team across the series.
That's been massively diminished down now
off the back of some really good round starts
of Virtus.
Pro and yet they still find themselves trailing.
Probably what stats can do to him.
It is an advocate support anything you want
until all the time.
Pasha is gonna take a little fight out towards that door.
Doesn't find this man, but it doesn't matter
because he's wasting time right now.
He's all the way up on the top floor.
Rorik manages to turn down solid top Falcons,
unable to focus on site at all really at the minute.
Pre-D is down there with the fuser in hand,
but there's just too much going on elsewhere.
And Pasha is the real problem.
They know that they've got a solo support.
They know that they can't leave him out there.
30 seconds is almost on the clock.
And whilst they are doing some good vertical work here,
They just don't have the answer, they have never put Alicia on Pacha, and he has now
furiously hurt them in this round.
We adapt to Numa, said we might get ourselves a 3-3-1, but look at what we've got Tim, a
3-3-1 ending on a flawless avertus bro.
I'm really interested to see how the second half goes, but before we dive into that I'm
sure our deaths have got a lot to say about that first half, let's go over to them now.
What a close matchup this bit, almost as close as Jack and Leo are at the moment, but honestly
It's just showing the great quality between these two teams and how closely
Mets they are with this being a comms to back and forth you know what I keep
Talking about this game as a chess match and it really was because VP they could
Actually only win one bomb site on their defenders they won the master on our six
Room twice they then tried once later this is obviously the second round when
They'd already won it they then tried to play the basement twice failed and then
They tried to play the dawn site felt that as well so really round six came
That's a really pivotal moment can they adapt to win a site that they've been
unable to win so far. If they can, then they'll have a successful 3-3-1 half on the defense.
If they can't, then Falcons will be in full control. So what do they do? They went away from
giving Falcons full control of the map, letting them execute, letting them basically do whatever
they want, and they got a little bit active. They brought the clash, they brought pasture on the
solace, and when they did that, they caused Falcons all kinds of problems. That is like the
minute detail, that is the kind of chess match, the adaptations, you know, the timeout, everything,
that all happened so they could get actually a 3-3-1 half. I do think that there was a consistent
issue of them getting the opening pick that happened five round out of six and then despite that they all go back to the
bonsai give back all of the zone control they had and think what we thought what five years ago which was you get
the opening pick you go back to the bonsai you just play the defense here you're winning but the thing is against a team like Falcons
they're actually really good to come back from a 4v5 and
Eventually in so many of these rounds and although they lose the opening pick
They find ways to grab a pick here grab a pick there and then finally go for the execution
It's just not enough against Falcons, and I think they realized the mistake
Yeah, do not let them too much round because Falcons have enough to work with and they will be too even if you have the meta advantage
That's the tradeoff
There's kind of three pillars in C trade if you've got the man count the opening pick, you know
They're and usually that is very very important
Then you've actually got the ground and who controls it and Falcons despite being down on on on the opening pick
They control a lot of map and then the third factor is the time and because Falcons were doing that with relative pace
They were able to then just maneuver the defense exactly where they wanted them
So the opening pick was less impactful than it maybe previously was on, say Bangkok or Klovalstraks on.
I have an open for question, that's kind of two questions in one.
A, do you still think, are you still as convinced that Valkans is going to win?
And B, do you think they won the first half as well, given what you two were saying?
I think that VP was dominating in the strategy aspect and with the opening kills.
I think that Valkans is the better team and that's why they brought it back.
And I think that overall it should show in defense again.
I think that round six call that round six adaptations go on to the basement to change up the operators might just say VP
Wouldn't be sparse if we go to October. I like this adaptation bands by the way remove the ace from skies remove the grim
from native from
Beyond the bathroom and display window exactly the bands that were a little bit hindering them on there previously
So I like that they're green for the same game plan
Well, I'm just very excited that this is an incredible matchup that we get so far
This is serving of a grand final for EML stage one, but it has to come to an end. The final half starts here
Thank you very much and the guys over on the desk have already kind of alluded to it Tim
But the bands are identical to what we saw yesterday
No changes away for either side if you are curious what could possibly follow
It was a chanker away from five others prior otherwise
Online it was a mirror and on the other side it was a banner that followed through
So maybe you'll see the head and the mirror follow through in round nine.
Or maybe just maybe both teams have learned something about each other from yesterday.
And we can see a little bit of a spice up.
I'm redecorating.
Balkans have got to take this opportunity.
Now that they've switched sides to start getting themselves involved in the rounds a little bit earlier.
They actually benefited massively on bank.
We spoke about the numbers at one point.
After round 13 it was 11 and two on the entry in favour of Balkans.
Well this time it is quite a flip reverse of that.
It's something that Leo's mentioned on the best there the way that Virtus Pro are putting themselves into these rounds
Well strategy wise they are putting Falcons in bad positions. They are five and one on the entry at the minute
Falcons can't really live with that continuously going forward. It's one of those matters of attrition
Eventually, it's gonna start getting the better of you
And so they've got to be very careful to to come in here and maybe get that little bit of regression take the facts on their terms
They now on defense to the can kind of choose them a little bit more and try to
Start just shifting that early right momentum a little bit
There we go right straight in shock of the very love this adaptation on it as well
No one's watching it gets easy kill on some more juices to
How the Norther has that just happened and now someone's vaulting that is ridiculous like what it's going on man
That's a star that's certainly a star
certainly is that's Jim through and through just getting himself up and
over so that he can challenge onto the day most never likes to miss an
opportunity and that is going to actually give them a lot of security on
this side it's meaning that breeder particularly is going to be much more
protected because normally it would be the day most that goes underneath and
challenges that's a janker from below that's why the shield is set up on the
hard surface to try and prevent that but that's not gonna be the case anymore so
They don't need to worry about that. I think Jim's going to be quite happy. They're losing users not ideal
Of course, but being able to take out the day most that's big for Falcons
Still Dan once again that carly spoke about so many times
We've gone through a lot of what's being brought along in the ground and mirror
The key was spoken about to be absolutely deaf as well very popular pick for both teams
Here we go
Now that has
Ever since we took the ground and then lost the ground and now regain the ground during a good spot
of EP to look for the default plan. It's the kind of thing that I was calling for from the side of
Falcons back in the first half when they had a little bit of advantage. So Kate wrote saying
play is over. Don't make this any more complicated than it has to be. It's an advantage here,
the bird is private, but it's still focusing on very much a lethal execute to come out here.
I worry the pressure that could come in from Arsenal to inside of that's where the
his army is currently dancing around. They're still going to worry about Breide who's sat here
very happily, just walking far away all day long. At some point they're going to have to
Yeah, it was on the whole, wasn't it? I think losing Demos early, Brian made it very difficult.
You said yourself to janker the shumikers doing a great job. He had some 13 left with 35 seconds left to go. He could burn that out twice over.
And so, yeah, Virtus Pro already had lots of problems. And then their inability to deal with leaky packing that corner, they sent him in, and it was really nice there actually to get it in there into that position.
But leaky packing hops over, sends a nitro out, gets another kill here at the end of the round on Topasha.
they never really control the
more dealt with him. He put
the vector to great work and
got Falcons around 4-3 now.
They get their first defense and
honestly, I really favor Falcons
at this point to come in with at
least the 4-2 half or better
and close this one out for the
win, but they have allowed
mistakes to creep into their
game throughout, particularly
against this matchup with
Virtus.Pro. A little bit yesterday,
had them feel so you just feel like they're gonna offer a chance to
vertus pro at some point in the next round or two and that's what they need to
focus on not doing just keep it really tight now no mistakes no
opportunities I'd like to say I agree the mistakes should really be coming from
the other side not from Valco's we are now into nearly six and a half hours of
playing the vertus pro and anything is I spoke about how scrims can sometimes get
a little bit safe towards the back end of the match.
The players get tired, the tension starts to wander.
They've been locked in for a few hours.
They're kind of done.
You see that being locked into scrims?
Think about how you actually got to be an official,
it's like the tension and the pressure
in every single round and the single minus mistake
that you make can have massive consequences.
Here, it's 120 SI points on the line,
plus a little bit of extra cash.
One day it could prove to be something far, far worse.
You've always got to be so locked in and focused on the game
that I would anticipate it should be
If you go to pro making the mistakes and get this floppy, maybe Falcons can hold on here,
but they were the ones that felt foul foul to that crazy jump in remorric at the start
of the last round that really got things going.
And now we're ready, there we go. It's a bit of a clash of Neuquo's that don't read into
where the Echo is, blasts away the shield, three kill coming in towards Falcons, but there's
also a trade back in.
Really nicely done there, but I think they've just maybe ignored the fact a little bit those
smart canisters being sent in through the door were not just for the Monty to cross,
I'm not sure if I got away with
that. I opened up the floor
above him, and there's just no
reaction from the player
underneath. That is going to be
successful in getting the plant
down. Pasha is down. It looked
like they might line up for two
there for Leica for the
first time in a while, but
I'm not sure if I got away with
that. I opened up the floor above
him, and there's just no
reaction from the player
and he's got a double way back.
And they need a second one rolling
over the top. It's going to be
tough now for Liquefac, but he's
been here a million times before
baiting it out of the open over
and tries to come to defuse
straight through the wall doesn't
quite find the man eventually
does down to the left the tiniest
little bit and that's around to
Virtus.pro team we stay
here. We're going to go
to the left. We're going to go
that's a round to Verdes
protein. We stay neck and neck
for a piece. As I say, it's
just Falcons just allowing
those opportunities. You feel
they got the opening kill there.
Solotov takes that. It was
beautiful team player to take
down the Monty and then users
gets picked up by Rorick on the
glass and it just starts to fall
apart. Kill after kill come in
then against Falcons and just
maybe keeping it tight enough.
See that?
It's just a bit of a heartbreaker.
When you get the entry, you start out strong, you remove the shield.
And this is what, again, I've been so hesitant to be excited about
them finding entries throughout this series so far.
If they start out strong, you get a five versus four.
Just back off a little bit, tighten up, fall back towards right.
Like we typically see in most other games of the siege.
Then back on like club, for example, you get the entry, cool.
All of us fall back towards site.
Now let's hunker down and play together off the back of Util.
That isn't really happening. They keep on trying to find more and it's why it's leans to a number of man of anti situations
Just being
Exactly that exactly that and that's you know
I've said at the beginning of the round roughly they're gonna avoid don't make the mistakes don't over commit
You don't get that entrance
You can't just sit back on it for two and a half minutes
But don't give them those cheap kills don't allow that to site position two versus four
So, 4-4 on the scoreboard.
This one continues to be close,
or attention, or of intensity.
That is always, of course,
going to bring out those little errors,
those little opportunities.
Right now, the impressive thing, really,
is that both teams are punishing
the errors of the others so consistently.
And that's, like I always say,
it's only a mistake if you get punished
for it, and right now,
most of them are being punished.
So, I'm going to be looking towards
in mid-floor attack, it's Bungsten breathing, so it's going to be taking control of top floor as a priority for Virtus.pro.
You'd hope so, right? You'd hope so. We've got the interesting choice here of having the game off on side,
but I'd actually love to see this be attempted as a lateral hit on Demomani's dead.
Oh, come on, man! Come on!
I thought for a second all the really good people especially this is great
They can have the snake go and look on top floor and try and punish it towards Breda when he's getting the track downstairs
You have Rorik also being asked to get a track on towards Breda's
He can't allow them going for the plant so easily. This is great
You know trick smoke style make use of the glass and then they lose two players inside the oven in 60 seconds to basically
Yes a great double from June
It's really catapulted his team into this round and now they can just sit and hold this top floor control
I can't remember the last time I saw top floor control wrestled away from a defensive team by just two or three players on the side of the attackers.
So, they've really got the work cut out for them here at VP, natural goes on to that door, not gonna get it to target.
Soto can't, it's the will slow things down a little bit.
Solotov picks up the glass, that's Pasha taking out Neko, looking to try and get rid of Zoto.
we'll be able to do that.
This guy's has gone right off at the same time.
Leak of fact finds that kill five versus one.
And you've just got the Blackbeard now trying
to work from display.
Dola is conscious about the flank around him,
but he's going to need an ace clutch here.
And he's already below half health.
Can he push forward into the top floor site?
Can't.
Because he's going to be petrified from below.
The thing is, the number of Vulcans players now
have just chopped the hatch back to the site.
They've gone back to put some briefing.
the team. We're going to
get the team to the top of the
team. James going to approach
the blackbeard. Get the melee.
Get the kill. That's going to
wrap things up for Falcons. It's
five four. Okay. I mean around
the Falcons has seen themselves
lose. I would have been like we
cannot be serious now, right? You
can't get those up into kills
in the way that they did and
see the whole round collapse
from there. The bird is pro
there again. It's a little bit
of discipline. I know you're
tired. I know it's been a long
day. If the series carries on
that. We can't be letting the
little easy kills go away like
that. There has to be a little
bit more disciplined about the
scene, whether it's drowning,
whether it's making use of the
day, most early on to get a
track down to players that you
haven't seen on that top floor,
whatever it might be, just
keep yourselves alive in the
early round. It's the most
important part. That's a
miracle. Will be the final
bands that will be tied on and
as we head into round 10,
Falcons have the slimmest of
round two and three were won back to back back Falcons but otherwise it has been round three Falcons,
round four VP, Falcons VP, Falcons VP onwards from there. So that trend would suggest that VP get
themselves a round now and guarantee us 12 but if Falcons can overturn that then they have a couple
of opportunities to close it out and crown themselves the ML Champions for stage one also
grabbing the additional 120 points that have been here tonight will gain.
As it is we're gonna be going back up to the top floor. Thanks. Janker is there again. My question is
Do you notice pro have a
Method to take in this out you mentioned that we might see this tank of ankle minters as it is. We haven't we've seen
We've seen the mirror instead
It's value that leak leak effect. Yeah, I think leaker facts been playing but you know brilliantly
You know, when you were saying that they'd had those banjests there, there's kind of the question of, you know, would, you know, maybe a bit of Mr. Janker and stuff, but no, they're stuck with the mirror.
Big Sikes had a lot of success there, but last time they were on this side, it was Mr. Janker that really hurt them. It was the death of Deimos.
They were unable to do anything about it for either, and I don't know what the plan there is going to be when I look across the line.
I am
Go worth the praise of a couple of stats here as well
There's actually only one player right now on the side of Virtus Pro that is positive
And that's the guy that has been playing shields all series long. I do want to stress
It's one thing where it's such a gun from the break as well when the analysts came in at half-time and both for the series
We were speaking about top players on these teams that we had
Naco, you know both putting up lights one is very much a gun up IGL in League about one is running around with shields
who takes most of the game, yet he is the only player that's positive.
That probably isn't a good thing. As you can see, Virtus.Pro asked Ruin to get the kills they need
to really accelerate some of these rounds forward, whereas on the other side, for Valkans,
to be in Leak of Fat, Doom and Solotov right now, they're plus 25. They're having an absolute laugh
when it comes to kills. It is not even close.
I think he's just hiding himself away in medical, looking for an opportunity underneath, I think
he's concerned. He's basically there to protect the T'Chanka. As I said, they were expecting
maybe a debonster to be coming in here and trying to clear that position from underneath
or maybe a book. So, Chum has hidden himself away down there, kept himself off the drones,
I would imagine just to try and be in a position to do something about it.
He's also got a Nitro in man being that he's on the WMI.
That's a recent change with the patch that's coming today.
So again, he can play for that vertical disruption.
It might not be in terms of stopping a plant going down.
It might just be looking to get a kill here, for example,
you know, on and around the ox wall, as it is.
He's still in medical.
He's dipped into reception and back.
Out goes the Nitro.
It's shot out of the sky.
don't know. It's going to be Solotov's race, good luck. Doom still has one underneath.
They're really duggin' here. It's the last time he's fired the attacks. Approaching in
the same sort of style and fashion. A lot of the strap by the looks, but it's waiting
to happen in the lead. You've just seen Doom. The spot there with the C4 still sat in
about cock it. I don't know what she's playing downstairs now. It's on the other side with
Rorak using some teeth on the IQ. Trying to get to fantastic. Trying to snap them out.
I imagine once we have things like smoke going down, maybe he looks out for the warden.
I'm not sure. Here we go as smoke, fire and brimstone, everything else could possibly have
some more. They're only being rained down on top of the third as pro players. The entry,
going the way of Naquo. Down into water second, looking much better than VP is in.
Yeah, a lot, lot better. They're just brute forcing through this. They don't care about the smoke,
don't care about the Techanka. They go in and find the kills. It's a flawless round.
Falcons really suffered with a lack of success on their nitros there. If they can hit one of
it's not a good time to go
out. I don't know if it's
going to be a good chance.
One of those C fours out of
the door Take down the Monty.
Maybe it's a different round,
but one bounces back off the
shield. The other is shot out.
It was just a tough, tough
round for the utility of
Falcons and so much so it's
going to draw in a tactical
time out from them. Yeah, it's
again becoming one of those
games where you probably
have to play. It just comes
back in. Last round of the
floor despite we're in there to begin with we of course lost down in the basement we can't go back
to bunks and briefings we've got to figure out what site we go to and what we're going to change
that wasn't even a close round so there's almost two sites there basement and top floor that are
locked off from them unless they change something drastic that's why I think it comes in now because
they've now got to win two back to back if they can win this first one then they can go back to
bunks and breathing but fine then they probably feel they can get this done seven five and women
out go into ot if they don't win this next round one you open the door to a vertus pro winning seven
you're going to get the job
done for you on which case you
had Jim getting a 3K to really
drag you through that brown
kicking and screaming.
What we do know is about three
hours of siege comes down to
just a handful of rounds
effectively now becomes a best
of two rounds, maybe a
best of five rounds. We will
see how it plays out, but it is
going to determine who is the
grand champion
champion of EML four stage one, Falkens. They struggled through the stage, finishing fourth
overall, Virtus.Pro were much, much better up there towards the top of the table, unable to beat
G2, but otherwise they beat everybody and they looked fantastic throughout it, so do not write
them off here. It does feel like Falkens have them momentum. It feels like Falkens are the team
that keep taking the lead and keep getting the opportunities, but Virtus.Pro have them on a
attack least to continually reel them back in.
Are they gonna find their turn to be the ones
who go ahead?
It's gonna be a basement attack,
straight away versus pro,
the lining up for a warehouse take.
We've seen this before.
We got zapped by a yokai and then blasted
by a soliton for the entry.
I would hope, given they've got the IQ on side,
they don't fall foul to the same thing.
Here being stopped upon the one to see them there.
So, Foneko goes charging in.
Dan needs to be getting that scanner out and giving them an idea on where these chokers are and what amount of destruction they're looking to try and do.
Ideally, destroy them before you go in. Like this, by the way.
That's a bit of a question for the Earthquird. Stop your marching on force. Flow the round down as much as you can.
It's interesting how this is also, we've been thinking on the last map about how the normality and how attacks are being approached.
Maybe it's not a problem of speaking about it, actually.
By the way, on this map, the normal attack has now become starting by ours and move across.
Before, yes, that was always part of the game plan, but normally you start at the bottom and you look for Verdefeuble.
For both teams on this map especially, it feels like Verdefeuble isn't really part of the game plan.
They're like, no, forget about it. They don't want it as the attackers.
I bet as the defenders thought we'd leave it out.
We didn't manage to take out the Yokai drone, and Breda still has one in the pocket,
and we'll be buzzing the other one around our house and send one out into Ophge's.
that was a really good one, but still possible to do.
You see it drop off the floor in there in front of us, actually, the silhouette,
still very possible to be dealing with the shield and is being stunned out.
Breeders doing a great job with the Echo so far.
A minute 20 left on the clock, so a lot of time has been burnt here,
but it's not really making any progress because they've been held at bay,
largely by those Echoes.
Oh, come on, man, like, you brought the thing to deal with that,
You're not using the gadget the hell to deal with it
But of course all the intel has just blown their way and look at it now look at the blast coming out
They can see yet another one. What is the point in bringing the IQ if you're not going to deal with it?
Like he's literally behind you brother
If I got away out of lost it, I'm so glad they finally do that. Jesus Christ
Yeah, they managed to get it. They're gonna send me to take out the bulletproof camera, but it doesn't
Just protected by that little ledge that's stuck below it.
Users manages to get one solid top and another fall comes back in there.
He's hearing the round four versus two.
The Monty does manage to find the kill onto solid top, but is it too little too late?
25 seconds left to go. Impact head comes out, Neko.
Eating more damage, I would love to know how many HP damage he has suffered without dying.
In the last two days, it must be astronomical.
Users picks up Pasha two versus one, Neko.
He said he's been the only one positive, he's going to have to prove that right now. Very difficult on the shield, especially when they've got either side of him like this, they're just running away, they know he can't plan, they're wasting the time, and it's going to be a round to Falken's despite Echo's best efforts.
I can't look past the IQ in the echoes, man.
They got rid of one after it blasted this field twice already.
And then it turns out there was still two more.
What is going on?
Don't bother bringing the IQ if you're not going to bother trying to get rid of the drones.
Just bring something else instead that could be more useful to your team on a util basis.
Either way, it means they don't get the business done.
It means that Falcons are one round away from getting it done themselves.
a one round away from getting it done at themselves. They win this next one, that is it. They've
got the job done and they take the 7-5 win. They get 420 SI points. Verdas Pro will be
left holding onto 300 from EML Stage 1. Now I did say back to an attack time after Round
10. If they can win this next round they get to go back to Bunsen Briefing team. They're
going to roll it on the upstairs. They've won it back in Round 7 but then we saw a really
good change coming in from Verdas Pro. They've got a flawless round back in Round 10 here
And Balkans don't want to go to Bumson Briefing.
They want to make it work on the main site on this map upstairs.
Let's see if they can.
Right, OK.
Balkans need to hold on.
They've won one, lost one.
Are they going to be able to get this over the line?
They've got the chanker again.
That's going to be their focal point for the defense.
It didn't work out last time.
Doom tried to play it underneath.
That didn't work out either.
didn't really have too much of an impact at all, so that's not going to be the case this time.
He's going to keep himself up above. They're not relying on Nitros either. Leica Pack has
won. He's on the WMI this time. That was James Operator in the last time they tried to defend
this, but yet they're relying on Nitros to stop them kind of getting in through that breach,
getting in through the office door. It was not enough. It didn't pay any dividends for them,
so it's going to be a different plan this time.
Okay, Pasha in underneath, surely should be the game plan to try and put threats below.
Reliator 1 the one to try and maybe move around.
Granted he's playing on a very annoying approach in terms of time waste, but
he guard among you, although he's used some beads here and sticks,
yet he gets himself properly involved in the game.
But kill-serving everything simmers will often say,
you tell me this all the time we've played ranked together,
I can't possibly imagine why.
But here's about the amount of time that he's able to waste,
I mean, keep them at bay might not always secure the kill on to the players, but again, it's about the contribution towards the team effort.
Well, I'm not actually, yeah, exactly. I'm always just trying to make you feel better when I say that.
There's, you know, I don't want you feeling bad there at the bottom of the scoreboard, but right now, Ratero Jones going into clear out some of that utility,
do what I call a bit of pathfinding there, giving them the clearest space that they need to be able to move forward.
This goes in front of the barbed wire there, nothing to take out, anything else that was around the corner.
You've got three barbed wires.
Exactly, you know, a real benefit. I think there might have been a razor bloom involved as well there.
We do hear a razor bloom going off as Monty tries to push forward, but back out of the way that's good stuff.
Going to look to clear out the keybobarricade, but look at the one line that's just two in a row that have kept that keybobarricade safe.
I'll try and use a planter here, they're always using the smoke as bait and they're trying to make a way, it's been spotted at long range, normally it would be his army side in that position.
Don't believe it is this time around, maybe it's here range, maybe it is actually a liar.
Guys, now with the wall being opened up, that default plant's got to be in the first one, so again, third as per the saying, if the aim broke, why fix it? Let's just do the same thing again.
So far we haven't had an entry kill yet. Only four rounds out of 11 have actually gone the way of the entry kill by the way.
Whether that's a bad omen for Vulcans or not, we will see in the next 35 seconds Solotov picks up skies.
That's the thermite off the board. Will Virtus Probe be able to brute force their way in?
Rory playing from display window. We can see that Solotov is down the Monte.
up in the face is going to prevent them being able to make a collection three versus three and they're just
absolutely bullying users at the minute he can't seem to find the space to take the Monty down.
Dan picks up Jume, it is all about this.
Dawkins, get the win, unbelievable stuff is a trade at the end but because the diffuser is
not down the defender's wing and Falcons are your EML champions.
Might not quite have been the faster that they were hoping for, Tim, and again it's been another really, really close series.
All 12 rounds here, all 15 on bank. Goals, a little bit more on one side, but you'll forgive that one, I think it's there to say.
Not necessarily the cleanest game either, but all that matters here today is the Falcons who started in fourth place, climbed their way to first and won the whole thing.
Yeah, it's been a real battle for them. It's been a tough one for them to get done.
We knew it was going to be a great replay after the matchup that we had yesterday.
It didn't disappoint. All those went the distance on map three, but
Falcon's grabbed it in the very, very slightest of margin.
Seven-five. And what a matchup we've just witnessed.
It has, honestly, entertainment from start, physically.
We've put those two series back to back, the one from yesterday and the one today.
We're doing a lot of watching the whole thing. It was brilliant yesterday. We powered a hyper dominant entry map from Valkenzing map 2
A really interesting dominant one from Virtus Pro here and the third one they had six in a row from rounds 3 through to 7
But as we kind of said it doesn't always mean that those rounds will be converted in your favor
Wonderful stuff overall and I can't wait to see these boys throw down at EWC against international teams. They're both showing us some
Fantastic games. I hope we continue seeing more of that. But for now, we'll throw it over to the studio
and close out in L stage one.
An incredible result for Falcons.
They are your champions on EML stage one.
And what a way as well.
I mean, the final end of this game.
Think back about how they won Lair yesterday
with incredible heroics.
And then this again, you don't make this up.
I'm not having it.
I'm just not.
I'm just not having it.
I'm flabbergasted.
I'm gobsmacked.
Genuinely, how Bank finished
with the one before.
Yeah.
To then Lair finished.
I mean he might be the back shield player anymore, but why the hell why does he a mix then before his teammate can swing
It's the kind of mistake you make after
Two super long
Yeah, I mean it's like you know it's training. It was it was a crazy day. It was the craziest which went up this stage
I'm not gonna know that was absolutely this game was insane
The game before that was insane, the way they went to Lair with the bank clutch was insane,
the way they ended up with the trade, there was just not a better sentiment to show how
close this game was.
I'm glad that we get to speak to the winners here, because I think we're a little bit speechless,
right?
We want to talk to Ju, but of course congratulate Ju on being champions for EML Stage 1.
That must be an incredible feeling, especially after the way that game ended.
Yeah, finally.
This is also my first time.
the only thing it took us to join the team that always beats me in the final.
I was a little bit of a toss to that, too, Mark,
because certainly during the stage, you could be forgiven.
So I think in Falcons, obviously, you had your ups and downs during the stage,
but playoffs really came alive.
Did you always feel like that was going to be the case?
And then I guess you, as well, on a personal level,
how does it actually feel to finally get off the line on EMA?
For me, I was kind of expecting it just because of the work
we've been putting in like every week after we lost the game.
I think we just kept working harder.
So I was just expecting it.
You feel like you guys basically jump a bit backwards to jump forward.
Basically, you took a few steps back to just be much better.
I feel like watching you guys play, I see a much more free-flowing Falcons.
The rules are not as definite as they were before.
I feel like you guys are switching.
You played the shields.
Youzus played the shield.
Breeday plays the shield.
Solotov played the shield.
I'm like, everyone is just flexing around.
And I feel like I'm looking at a European phase.
Is that kind of what you guys are trying to build?
Yeah, I think it just works for us so well, because everyone is so smart in the team.
So everyone knows what they need to do. It doesn't matter what they play.
Yeah, and I'm actually quite curious, just a little bit psyched up here,
but what do you think of the patch today? Like, what do you think of the impact at Pro level?
Wamai is back!
Wamai did it before?
Wamai is back! Yeah, it's so good.
So yeah, that was fun.
And then Jager, I don't think we played Jager today.
I think it's also going to be like more involved with new strats.
Yeah, just wait till we play.
I think Sofia is also going to be a new pick. I only like have some place I want to do with it. Um, so yeah, it's going to be fun. I think good patch.
Jim, in terms of obviously the next tournament for you is is he the UC? It's not too far away. You are the the reigning title holder, I guess. Um, what's the team going to do to get from where it is now to win in the ML finals? What what do you need to do to reach, I suppose, the very heights of winning me, the UC in a few weeks time?
just consistency. I think it's
the main thing. Just sometimes
we still struggle, I think in
consistency because of this
playstyle is very inconsistent.
Um so I think it's just like
working on the place that we
have right now. And then one
more thing about E W C before
we let you go, of course, Jim
there was a post made as well,
of course, about everybody that
won WC last year among
yourself, making it to E W C in
one way or or another. Um how
feeling as well. Oh yeah, it's gonna be so fun playing against the team, teammates on
the all the different teams. I think we have a good, pretty good chance actually to form
one of us at least to actually defend the title. So it's gonna be fun for sure. That's
awesome. It should be really good, of course, if it stays in your hands. But is there anything
you want to say to the fans, Joom, to close it out here? By the Zami Falcon skin. It's
so good. It's we played, I think, everyone and we won. Okay, well, I think that's a
coincidence. How to be email champion? Thank you for the support obviously. Also thank you so much for
your time Jume and best of luck with the probation for EWC. Thank you and I told you yesterday I'll
be back. See you. See ya. Good to hear from there as well. Talk about EWC, talk about former teammates,
like everything all at once but for him to finally get this over the line is a big thing.
Yeah I think so you know it's I mean he said it himself. How did coming to EWC when he joined
I think. Yeah, I think you
know, it's about consistency.
It's about going away. It's
about learning when they had
those losses and you know, they
did get the upper couple of
times during the stage. They
lost the teams that really
wouldn't expect them to. They
put in performances and even
one where you wouldn't expect
them to because we expect such
high standards of them and I
still don't think that that
Yeah, I think, you know,
slowly. Yeah, like all of their
games all of them to one
the one against VP yesterday and again today could have gone another way but as it is they got to
the top they know how to win winning becomes a habit so far play but there is still progression
that they need to make you know in terms of if they really want the channel trade to lose it.
One way to see it is that they script their victory away yeah and the other way to see it is that
they just raise their level every single match up until they win EML and I think honestly it's
the best way to to improve. Jume stated multiple times every time they lose they learn more than
and when they win, they lost quite a lot this entire stage.
In the end, who's the champion?
It's Falcons again.
And do I dare say that I believe they're
going to be better at international level
than when they were dominating the ML stage?
Maybe because they've learned more in this stage
and they will have grown their momentum.
Yeah, if it shows you, you can innovate the same map
within 24 hours and already showed it for things, right?
That obviously puts up a good promise
for a team like Falcons.
In general, I'm really excited to see our region compete
at international level, you know, of course,
They holds the recent trophy, you know phase one night. Hi, but they're at the email marriage. We are we are excited
And I think in general as well, you know if we look back at our playoffs
I mean Jack the stats you put out there on social media just now we've had some
Yeah, what was it 20 27 maximum maps that we could have played inside of the entire playoffs rocket with a 35
11 went to 12 rounds up there and 11 went 12 rounds or more Wow
TNA guys, that's the competitive region.
Yeah, 2-0 is something fun, but this is way better,
especially if you get the ending of the series like we do here.
It's insane.
You don't need to be giving a media-trade answer
or anything you want to say to closest out here.
I think I was super up here about this stage.
I think we had a lot of fun.
I hope you guys really liked the LED screen behind us.
I had a lot of fun with it as well.
I thought it was a really nice studio to go back into 2026.
Really happy about the performance of some of the teams.
A little bit of a change in hierarchy, obviously with Twisted Minds dropping and not making it WC, with G2, also the big missing ones, we're gonna send two new representatives of EML, I like a little bit of Shake Ups, obviously it's good to build rivalries, and it's gonna, I guess maybe hinder our pretensions as a reason, for a side?
Well, I mean, you could say that one of him or his former teammates are gonna potentially win the trophy, so I'm really excited to see Secret do it. Again, I'm joking.
Yeah. Um, no, I think look, I think he almost full of surprises. I think that that's the top and bottom of it. You know, we thought we had a really clear cut to find line and that cut off with the four teams that went to Salt Lake and then everyone else. And that didn't end up in the case at all. I think there was positive surprises. There was negative surprises. There's a little bit of the same old, same old with some of the players. But that's exactly what you want to see. And I think, I don't know. If I rate our chance to see it, we see I probably agree. I don't I don't necessarily think he ML is going to put the best performance internationally. But
There's positive signs coming out of Falcons. There's positive signs coming out of VP.
I think DK, give it time, will get to be a really good contending team inside this league,
and a regular event potentially. And then Fnatic, you know, did well enough to get that.
I don't think they'll necessarily make waves. They've got a place for the players.
But both Fnatic and DK, I think, can cause upsets, which, you know, can have ripples throughout the whole tournament.
We certainly had a surprising stage. We had a really entertaining stage, of course, as well.
You guys put so much effort and passion into, you know, the deaths of everything, the crush shows,
with the entertaining factor here as well, you know, coming up with new things every time.
I hope our viewers do realize that as well. Of course, a big thank you to YouTube, a big
thank you to all of our casters for talking us through all of these games. Thank you to production
for always putting up a smooth show alongside us here in the studio. It's been an absolute pleasure
to bring you all of the action in EML Stage 1. Now, for the remainder of this week,
SLL haven't even sent teams yet to EWC, right? There's still so much more SEACH action
For the rest of this week, that ends us here for stage one, the EML.
We'll see our representatives at EWC and then we'll be back for stage two.
I