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As we start to roll into our final day before each region will secure the EWC slot only
one region remains that's APAC North that's what we've got on today and that's mini that
That is pretty, that is a massive head and a huge fancier joining us, unfortunately James
Dev Mart of Stuart, ah, he tapped out, I don't know.
He did sound pretty crook, I guess.
Bit of a, bit of a, you know.
I'm good man I'm good I'm happy to be here obviously I hope that is doing okay today
I haven't seen a ton of siege over the last sort of six months but I got
last night and he sounded pretty cropped. So he was not good to the cavalry is. Yeah, the cavalry is here indeed. They are. But for us it is. It is on the back of an Asia play day. You're talking about yesterday and Jake we saw some pretty outrageous results. More more rounds. We'll talk about those in a little bit. But I guess one of the things that stood out to me was day stars performance against Wade was the first map.
competitive. I think it'll be
expected that whenever you're
going to get one beat two in
terms of the overall seedings
from group stage, you're
expecting that for the upper
bracket final. I mean, really
kind of look at the first few
days this week. No surprise
that we've played every single
map possible between O's Asia.
We'll see if that continues
into impact north because you're
getting an upper bracket final
across all three regions where
they're all basically two best
teams in their respective
regions. And then the next best
two are playing in that lower
semi final. So naturally you're
going to end up with some close
competitive games. And I'm
glad we've gotten that because
glad we've gotten that because nothing's worse than when you get two best teams
and one kind of beats down on the other one. We've seen it multiple times across
multiple regions where there is one that is head and shoulders above the rest
but as we looked I guess kind of into the lower bracket a little bit bitty I
mean you would have played these guys a fair bit back in your day but between
Sol's heart and team Orchard they might actually be the two most consistent
teams in terms of like their rosters that we've had in all of Asia I mean like
I mean, it's really beginning to show now. I mean, we're talking before the match. How long would it have taken them to sort of come up with like a superstar tie team and combine these two? But I mean, I feel like at some point over the night, you know, we're going to have to go back to the team.
You know, I mean we're talking before the match how long would it have taken them to sort of come up with like a superstar
tie team and combine these two but I mean
I feel like at some point over the nine years we've seen yeah like
So much swapping around. Yeah, but play against um scocks
No, I don't think so the name doesn't sound familiar
That's turds old name
Yeah, I'll play them a few times
before diving it on to it how that we have a look at the clutches that we saw yesterday because
james they were hot they were heavy and they were not few and far between they were a significant
amount just in the last match yeah we had some aces we had some really good clutches and whenever
you have a 2-1 series to have this many clutches in that sort of series even onto the third map
where a finisher of 7-5 that ends up being a difference maker even here on charlotte at 3-3
big ace for crit jay who was probably a little bit hot and cold at times but then was largely hot
throughout the three maps itself. This I felt like was a bit of a misplay from
Lycolas. I think he did slip a little early. Should have been that 3-2-1
jump down together, but because of the poor timing that enabled the 1v3, and
then we get this one as well from Critchey. Plays the hatch perfectly. That first
kill clearly is a surprise. It's like, oh, he's there, and then they go and take a
bit more time to go and grab the kit, and then this is just a spray and pray that
connects at the end. Doesn't really get the vision, but he has the idea in the
the game sends and our last clip of the night actually was out very last round of the night
video.
This was great because from BG Man's perspective he knows I9's watching the red hallway, makes
that contact there, 3 seconds left, he knows Mark's planning and he knows if he can just
get the cross he's going to get the easy kill and that's going to be the round and he pretty
much played that perfectly.
I don't think you could have done that better.
Yeah, I mean, what we do have done it better?
Specifically in that last clip, I think I know I probably played a little bit too passive
because there's literally only that hallway.
He would have seen how much time was left in the round.
And when you're sort of holding an angle
and trying to hold a player running across,
it can be really difficult to hit that shot.
And if he misses, then we saw the result.
Yeah, it's kind of brittle.
But unfortunately, that ultimately meant that Sol's heart
were knocked out entirely.
Which I think many would be, I guess,
a little disappointed at considering the caliber of players
they have.
But when you look at Asia at the moment,
there are some pretty good teams in the mix.
and to lose the team awkward considering the history of both of those two teams, it goes very deep.
We're talking eight, nine years that have been competing against each other, but Jake has been
on the Siege broadcast for the last seven, eight years, maybe even coming on nine, nine, seven?
Was it six or seven? Six. Six. Okay. Well, this is the seventh year. Oh, the seventh. So you want
the specific? It was kind of like we're in between six and seven. Yes. Okay, fantastic. But one thing
thing that we've never seen Jake actually do is perform well at all and so we thought
that we would deep dive into a couple of segments. Now I will save him, he's actually done a
little better than I think. Okay, fair enough. What's your hot take on this?
I don't want to hear it man. I don't want to hear it. I've heard this guy for years
telling me how, if he was in our shoes, how easy it would be how he'd be top of O's.
And then we finally get him in the ring with a few of the points.
You were there at the top of most.
I was like six years ago.
Six or seven.
Honestly, in retrospect, they are quite good results considering you haven't played at this level and you probably shouldn't be talking about it all that much.
Given that experience.
It's more of a, can you show up today? Now that I'm here, a bit more pressure maybe just to kind of show.
The pressure is at the highest point.
Had yesterday off, but excited to get back into the rest.
into the rest speaking, speaking of the fresh up,
it's time to go, go, go, go, go, get off, get off, go,
run downstairs and prepare yourself for yet another opponent.
And this time it is the big dog himself.
It is the goat of the region in 1v1s.
I don't know how the hell he's gonna do this.
Leverent, how are you, mate?
I'm good, do well.
Yeah?
How are you guys?
Oh, mate, we're doing fantastically.
Now, how much have you watched Zenox's career so far in these 1v1s?
Have you watched him at all?
Yeah, actually, yeah.
Now I have to be the record.
Like, everyone's 4-1, but nobody's 4-0, right?
Oh, I'm already...
So, okay.
I have to make some record, yeah.
Yeah, so your mindset going into this is 4-0.
Is that what we're talking about here?
Yeah, exactly.
Oh, I love it. I love it.
Talk to us a little bit because for those of you watching that don't actually know,
LeBron represented APAC in the Global 1v1 Tournament and well, he's going up against
maybe the greatest 1v1 of our generation, Jason, Ox and Diddy.
Letty, just give me some insight into your experience in that Xbox 1v1.
What did you take away from that?
Because that is obviously a pretty significant challenge.
for me it's like everyone in the when I play the one we want everyone trying to do
we do think the body thing everyone being the Kirby and we choose this
coming right but not for me actually you know I'm the shotgun king right
yes that's what I was gonna say are we going to say a lot of shotgun plays that I love
No, but you yeah, I'll get up. Oh, yeah, okay. Well, how about we welcome in your competitor one of the greatest to ever do it?
Inside of this studio. No one else does it. Jake said also did you have you got us? Yes, I've got you on the line
Are you ready mate? No. No, how do you feel about going against a goat of the 1v1s?
You know, Crota Levy, he's obviously made this a career
Couldn't quite do it in the 5v5. Sorry, he's doing it in the 1v1s, but that's okay
Levy, surely you're not going to take that. I need you to know Jake, I don't know if you could hear him this entire time, but he's locking in for a 4-0 here.
Yeah, I just did one tonight. That's it. That's the goal.
What's the pass mark? Jake, do you think he's actually going to get one?
It'll depend on this first round. I think momentum in these longs we want is going to be so important.
And Lebronth immediately is going to go for the Ying shocker, which is just really tough to deal with now because, I mean, Xenox is on mozzy.
I don't know how much you so he's gonna get out of this obviously the drone's and I was pretty good
Jake was telling me yesterday he was tuning into chef Jeff's particular segment
And that he'd lean into the shotgun place
So we'll see if that's something that will develop in this is probably didn't realize he'd go up against arguably the best one
Do you want shot down on the planet? Correct? Correct?
Literally one of the greatest representations we could have for a one
These actually should be one of the most ridiculous things I've ever seen.
I like this from Jakey- Oh.
Okay, I'll take my fucking- Look at him.
Oh, I like this. I like this a lot.
Oh, he's got audio cues for days, Jakey.
It's over. It's over. It's over.
It's over.
Okay.
Oh.
I'll let him close the gap there, mate. We'll work on that next round.
Look in.
Get on the shotguns, mate. Just get on the shotguns and you'll get one round.
round. I don't think I'm getting around.
Let me on the water. He is locked in.
Lebron, you can't be doing that. Lebron, what's what's your idea about Jake? Do you think that he's
actually got new strengths?
I think you have to try to figure out how to
you can a free like this time.
Do you have any recommendations for it?
Maybe like a
What's your like to play? You have to spend like every day.
That's not gonna happen.
I don't think he's got that much time.
He doesn't have that in him. He does not have that in him.
He needs quick short advice that could help him in 30 seconds.
I don't want to spoil what Operate is going for this next round.
I don't want to disadvantage him too much.
Jake, just get on the shotguns, mate.
The best part is we have seen Jake in these positions before.
not the greatest aim I'll spoil oh shit sorry Jake that's right he he watched
that tele straighter is he's studied the birds yeah he learned he learned from
his previous mistake are you sure no there's something special about
Venditti on the Vendetta okay you know there's something quite special about
Jake's very locked in right now this is the quietest one V1 that we've had so far
I think it is, but see how I like it.
How are you?
I rise mild from Jake, very rare from him.
That's interesting because you'd think his strength would be his ability to get in his
opponent's head, but he doesn't know how to do it.
He freezes up in the big moments, Jake.
I like watching him on the big tally, because I can really see the definition on his face.
He's got no smell.
20 seconds by the way Jake at a wriggle on
Oh, thank you. It's so much trouble here, mate. Yeah, can't even track him. Oh
My oh no, I look at it to him. He actually did go to shotgun
Didn't quite work out
Let me do some reaction
You need to give him something here do you have any tangible advice for this friend what what could he do to be better and quicker?
Hmm...
I really don't know.
Let me set up ideas.
Be a different player.
It's not good.
Spending time for him.
I like this pick though.
This might potentially work.
Well, see, this worked for him yesterday.
No, Tuesday?
No, he played the Frost that time.
I won't say he was playing this time.
Just give it away.
It's not my problem that he's playing in Capcom.
cap I bet. So it could be our first 4-0. I think it's going to be. I think it's going
to be. Levy's cutthroat. I mean we did see a couple of throw rounds from some of our other
competitors but... Let's see, Levy actually has something to play for. He actually has.
There's a 1v1 honor to defend in this match.
Correct, correct.
And he can't allow someone like Xenox to mud that.
That's what I'm trying to figure out, Jake.
I'm pretty sure Levy knows exactly who he is.
Uh oh.
I love this pick as well.
The buff just dodges all these napkin traps.
Aw, Jake.
It gets really difficult now.
He's stuck in that room again.
Jake, do you have any rotates out?
In a box, in a box.
Jake, he's in a box.
Hey Michael, what do we think of Jake?
Shit.
What do we think of shit?
Jake.
Thank you.
That's alright.
Jake!
Jake!
Jake!
Jake!
Jake!
Oh, this is brutal.
This is the hardest one to watch so far.
to watch this might actually get this this I think we're starting to really
contextualize what happens when people lock in this is a good example of when
someone actually tries against Jake just have big I will say actually in Jake's
defense he brought this up with me last night he actually is playing on 60 Hertz
just due to the and that is a pretty significant disadvantage but I don't
think it's gonna really make a lot of money you know there's so much that goes
wrong for Jake yeah Jake when are you gonna bring your mouse and keyboard in
I don't think I am he's half broken you can be playing on the sim ring right now
bring the steering wheel in next next next one Jake you might actually have
been a ho they might feel bad for you Jake I don't mind the ideas that Jake's
going for strategically he's cooking but unfortunately his mechanics that that
of a 33 year old man on 60 Hertz very true very true so you're telling me if I got in
the top of the line Zali monologue hang on this could be on Jakey oh I like this this
is great he's stuck in the same room again
oh that's a smash that's a smash that's a keyboard smash
Oh
On a scale of like one to the Xbox challenge globally where does Jake sit does he does he go to water 10 or to order one?
I think I think he's probably taking that scale in reverse he's gone the other way. Yeah. Yeah, so he's just being really nice
So you think what what you're telling me there Lebron? There's you think he's crap
It's it's the strategy it's the strategy that gets him right now
Now, Leverett, obviously, we have a show to roll on with.
You are the 1v1 absolute champion.
I think you've shown it there on a 4-0.
But obviously, Fury probably didn't finish
where they wanted to this stage.
But moving into, I guess, stage two,
what are you and the team talking about
in terms of preparation and expectations?
Now, Fury's been touching me like,
making some change, like some role.
What's going to happen on the fully team right now?
Maybe we start now and we cannot do well on the stage 1 that is trapped on me.
There will be like...automatically like this.
You know what, it doesn't take long and before you know it you can flip the narrative.
uh uh lebi before we let you guys or anything you'd like to say oh thank you for
perfect mate thank you very much we'll see you for stage two good luck
god absolute champion cool calm collect this is always there's a reason why he's one of the
greatest a reason why jake is absolutely not if you are like jake and you see that kind of match
up and think, hang on a second, I could do way better than he could. This is where you
need to go. The signups for the APL Challenger Circuit are live. They start next Saturday.
That's right. 25th of July is when this will start. And this is across all of APAC. So
if you are watching from Japan, if you are watching from Thailand, if you are watching
from New Zealand, this is where you go for all of the action. You can find out more information
places. Isn't that right Vinny? That's right and I mean at this point anyone sign up if you think you're better than me. I'm not fighting up. I'm back where I belong. I think I've seen console players. I think you're maybe the second place. Maybe this is like.
That's the second play.
This is probably the third, maybe even the fourth.
I think you'd be a better interviewer than you would be an analyst.
Yes, well, well played to Levy,
clearly the 1v1 champion for a reason.
Yes.
From memory, he made, well, you guys, third, didn't you,
at the Paris Xbox challenge?
I think he just missed out on the Grand Final.
Yeah, yeah, he did very well.
I mean, the fact that he made it through all the way from the Asia planes,
I mean, that was for all of Japan, all of Southeast Asia.
He finished second, so there you go.
Oh, yeah, he didn't see your second, so, you know, he's a good bloody player, Joe.
Look, I'll tell you what, analyzing it for a second obviously sucks to lose 4-0.
It does.
Absolutely sucks, but he just was...
He's really sharp.
He's really sharp.
You know, instantly, he's got a base to every single player.
Every single round where there was the fight, it was just ended immediately behind him.
I never...
The last round of the Amara round, I did get to shoot my gun.
You did.
And I can pull him in.
But if I had of hit...
it. Could have been one. Wasn't a hip fire. No, no, you have
yes. No, I listened to chef Jeff. I probably shouldn't have. I
think I should have. You probably need to start listening to
chef Jeff. I think even your skill level and chef Jeff skill
level probably a nice big gaping Canyon there, but it is time
for us to move on with this show. Let's go ahead and have a
look at a pack north. That's what we're here for today. We start
out with what will be I think probably I'm gonna say one of
biggest bang as we could potentially have on the cards for all of playoffs which is
CIG by Varel taking on D plus Kia. However it's the game in the lower
bracket semi-final video. I think Scars and Kinetro both of those teams have
deep histories against each other in the Japanese region and it feels as though
that one could really deliver a full three match as well. Yeah especially if
you're gonna get anything like last week's matches I thought basically these
two matchups tonight are basically the similar kind of teams playing against
I think Skylar didn't penetrate last week. We're really trying to bring a bit of chaos to their matches
And I mean if we get anything like that tonight, it's gonna be a bit of a bloodbath.
I mean what we've seen on the first two nights, I think goes into what we're probably gonna see tonight.
I mean I'm expecting six maps again. Yeah quite frankly, C AG, D plus.
I think when D plus are at their very best they can match C AG.
Yeah, I think the role the coaster of D plus is the only downside to them which is quite ironic because C AG
They're actually quite a stable team domestically than they go overseas and then they just for whatever reason fall off the cliff
But scars and kina trope as well. I think pretty similar level to those two as well Vinnie
I don't think there's a big separation which means three maps pretty likely pending the vetoes and who starts well etc
But from what we've seen across Oceania and Asia
I'm expecting more of the same tonight as well from could pray to get anything near that because it's the excitement of this region
it is. ATAC North has always been very close in competition. It's like kind of the, yeah,
you'll always have an outlier or two in that region, but...
Is there anyone that went 2-1-2-1 as well?
Yeah, correct. Correct. In the court, what would you call it? The quarters?
I'd probably call it upper semis, yeah.
I think it says that upper semifinals.
Yeah, they are upper semifinals. I'll just follow exactly the bracket now.
But let's start deep diving into our first matchup. This one is a big one.
and there's a lot of context behind this because CIG by Varel had what can only be described as a
phenomenal group stage, 7-0. Now that for those viewers at home that don't fully understand is
actually very rare and hard to come by in a pack north because of how closely matched the teams
are. It is very difficult to go flawless and untouched but it was in their upper bracket,
I'm just going to call it semi-final, that they showed a little bit of weakness for you.
Yeah, and I think going 7-0 in the group stage, I at least had a few questions about how they would fare once they get into the VESTA 3s.
Obviously VESTA 1s and VESTA 3s are so different. Very well, we saw last week when the pressure started to come to them, they seemed to sort of struggle a little bit,
but then did have the mental fortitude to bring it back and win that series.
We also heard from their coach who said he was a little bit disappointed in how they were adapting during the rounds.
They were relying pretty heavily on his timeouts to start to make adjustments.
So it'll be interesting to see tonight if they've made those adjustments now.
Sparky's definitely been an interesting and somewhat of a divisive character almost, Jake.
I guess off the back of Salt Lake City.
There was very divisive there.
But was it you that was interviewing him or was it James that got to ask the questions
about the whole walk out of the room from Salt Lake City?
I don't believe I asked him those questions.
I think James did at one point.
We definitely got some good context there.
I think that like this is the problem with speculation and rumors is we just think from the outside. Well, what is that guy doing?
That's disrespectful, but I think after getting to know him a little better you start to understand the dynamics
I think it sometimes you just don't assume everything and we don't have all of the information
Yeah, you know what they say about assuming Jake. What do they say?
Making ass out of you and me baby. Unfortunately, that's just the way the cookie crumbles
But CAG by Varel, they're definitely going into this with a lot of momentum behind them from groups
into their upper bracket with Ska, sorry.
And then moving on to D plus Kia,
a roster that has absolutely had,
I would say a bit of a,
an interesting start considering last year
and now where they are now.
But Vinny, ultimately, like we saw them obviously
connecting with the players and the teams
at the LANs last year.
And now they've started to find their footing
a little bit more, but they're still not stable.
Yeah, and I think that comes off the back of the group stage.
I mean, it's kind of hard to compare it to a team like CAG when they go 7-0.
Yeah.
But they finished off their season really strong,
and they were able to win their last three matches in a row.
And I think they've sort of carried that now into these series.
And against KINATROPE in particular,
they obviously won their first map 7-0,
and then I really did think they should have won the second map.
I think they started to sort of relax a little bit too much here on Clubhouse,
and that led to them ended up losing the map.
But yeah, I think I saw a lot more from Skars last week in comparison to KineTrope and DWG probably should have finished it into you.
I want to kind of ask you this video and put it to you. So, D plus have clearly, they did a bit of a slow start, but they've gotten on that roll.
They've obviously ended the regular stage well, now it ends when up a bracket final.
As a team, as players, can you get a little bit comfortable with that momentum that you're on?
Because quite frankly speaking from my own experience, I was getting pretty content with my 1v1 performances.
I go into T, and I get absolutely smashed.
And that can happen.
Absolutely, Ken.
And I think we saw that in one series, so it was really highlighted in that second map
on Clubhouse, because they seemed like they were rolling all the way through for that
series.
And yeah, you can hit a wall.
You can become a little bit complacent, but at the end of the day, the best of threes
are a different beast.
It's the best of ones.
And if the best team...
And then they'll see a G is going to bring the A, exactly right.
Well, one thing's for damn sure, over the last, what, 18 months, this team has taken
us on a roller coaster.
That's the only thing that I can say. We've seen some great results, we've seen some average
results, but ultimately it is a fun rollercoaster to be on.
Who's the guy in the mask that's sitting in the middle of them?
Who do you reckon it is?
I have no idea.
Who is it?
I have no idea. I was hoping you'd have someone of an inclination there.
We could have put like Nick in there or something.
Yeah, it would have been great to have him in there.
Could have we taken him on the horse and somehow put him in there as well?
Oh my god, he could have been the rollercoaster itself.
He could have been the rollercoaster.
Get him off the...
a horse it's a bloody pony he's just a small size human we call him fun size for a reason
cafe labs and lair is where we go for this series overall jay from we look at these pigs
which side do you tend to I had a sneak peek at this so I'll go because I was waiting after the
1v1 beatdown and I was very surprised to see the cafe which I love the fact that's disgusting this
it's a 15 time CSG had banned cafe they have not played it this year never been banned against them
They've never picked it only banded themselves. It's a perma band that they're bringing out enough to break a pile of it
I mean, this is the time to bring it out
We certainly heard spiky last week you say cars different Asia was
To Europe and that some teams in Europe like to hide maps and not bring them out
But I think he was sort of bluffing in that way as well
I think he had a couple of tricks up his own sleeve and we're gonna see that first year in cafe
Yeah, we certainly are and then obviously rolling into nine haven labs
Which I think it's probably fair to say that they are somewhat evenly matched on despite what preference
they would come into and I mean for those that don't understand what the preference picks are it's basically you're banned you picked and
There's an algorithm that works toward it, but D plus it says that they're at their 8th
Oh my god out of 9th preference, which is a very young struggle and I'm not a big proponent on the map preference
Neither am I neither am I I really don't I don't like referencing it for that exact point Jake because I think there's so much to it
That doesn't get taken into that well
I mean as you were saying in terms of the algorithm. Yeah, they bend a lot, but it also gets better against them a lot
Yeah, and they're happy to play it says all of those sort of things look at the end of the day though
The biggest factor is being they actually beat here G last time when they played laps
So cafe for me needs to be must win then if a CAG otherwise go to an unhook a match map against the plus
Be on the on that map last time you play it. So and considering this is a permanent ban
I do wonder for CAG as they come into the series are there nerves when you haven't really played this map in an official
for a very long time.
Yeah, and when you get to an official,
it's so different to the way that you're practicing in scrims.
Obviously, the practice quality might not be as good,
and when you get to game day, the nerves are definitely there,
especially on something you're not super comfortable on.
So we'll see how much preparation they've done for this,
and I think both of these teams rely pretty heavily
on their momentum throughout a series,
so this first map is going to be really important,
and I think whoever wins the first map
will probably decide who takes the through laps.
I think it's going to be a 2-0 either way.
really looks like we're getting a tech just instantly off the bat so we can kind of
We can take a little bit more time with this if we get the the final bands
No, unfortunately that tech was called right in the middle of the second day
And we have I think it was the Monty and the castle have been banned to kick start off
But this is one of the conversations have been leaning into Vinnie
And I'm not sure how much you're aware of the mid-season patch that happened on Tuesday night that kind of
interrupted one of the matches but
the big discussion has been coming into now what has been two days post-patch is
around the Wamai because the Wamai has been buffed quite significantly I think
it was a deployable shield or a C4 and like the cell update rate and extra disc
yeah I mean quite a lot in one in one go yeah it was a lot yeah it's massive and
it reminds me a lot of the Wamai that basically dominated for such a long
time in pick rate because it was almost impossible not to bring in, especially when Jager was
so weak for such a long time, and Wuma was able to catch basically every type of utility.
And they made Jager a 3 speed as well now, so...
And I saw her get an ACOG, was that true?
Yeah, yeah.
Or did he?
No, no.
Was that a meme?
Did I get memed on top of that?
Oh no!
I was like, here, I don't recall that one.
The arm is just melting in the background.
You think about the lineups you can bring down as well, because there's obviously one
of the newer operators in Denari plays that sort of a runey role but more flexible, not
just on the windows. So you can go, wanted to a heavy catch based kind of system Denari
Yeager with Mai, there's the runy, if you wanted to go quad down you probably wouldn't.
But what that does is gives you flexibility. Now we actually started to see, well my bands
last night for the first time this stage, which is obviously based off the changes.
But if you're banding away the with Mai, and clearly the with Mai is strong, you still
have other options with the Denarii, the Jager and the Aruni?
Yeah, in terms of denial, but most teams, especially at this stage, should have multiple
versions of their defensive strats, where they'll be some, where they want to hard
hold areas of the map where operators like Wamai and those U2 denial is so important.
If, you know, enough of those get banned out and you want to move more towards a Romi
sort of style, there's also, none of the bans go towards that, because you don't really
see Mozdy bans, Mute bans, uh, roamers like Vigil. You don't see those kind of things
come out that often. So it's easy to sort of build around roam strats. Obviously, Mira is probably
still the most banned defender for the most part, I'd say throughout the game stage.
I can probably tell you in two seconds honestly at this point. It's a very interesting conversation.
We were actually talking with Pengu about this yesterday just about like...
It's a long two seconds. It's actually not by the way. Well, at least in APAC North,
we did it. APAC North, it's Kaeyi by one. Right. Well, yeah. And who's underneath?
by one god you are such a flog sometimes i love you i just i'm so great i'm so
grateful i get to have to have this desk with you he said the most banned operate on defense
and he's trying to kill you he was shot wrong by wane ban what an idiot welcome back mini thank you
but it does i think it goes to kind of talk to um one of the discussion points we had going
in the clubhouse last night, which is around like, you know, what maps do you
ban that one myon because people just aren't familiar with it yet.
And what was brought up as a pretty interesting point from Pengo around,
well, you know, like for a map like clubhouse, where you're going to focus
a lot more on wall denial and you don't need to worry so much about banning
that if you've got your your set ways, your set strats, you're not really
going to lean back into something like that with my band.
But once you start to see things open up a little bit, I do want to touch on.
So again, when mine was not banned at all in this stage, I need the three regions
And so it hasn't technically been banned in a pack north up to this point because they have not played since the patch
Yesterday Asia got the full patch experience obviously for us. It was split the last day
Yep, so it went from zero to nine bands in one night. Yeah, it's just so it's so
It's so easy to make will my work you can throw them anywhere you can throw them pretty far away
way you don't have to like hold them in one spot it catches basically every form of utility that could
sort of push out an area clubhouse is one of those maps that as you said relies more heavily on
on walls and aisle bands and stuff like that but in saying that holding rafters with my life becomes
like infinitely stronger yeah and for a long time holding garage rafters has been a bit of struggle
yeah but he's just sorry back in the day back in the day obviously he's gotten a lot of changes
But how much is it of which part is it nitrocell? That's the biggest factor like if you were to have not given him the nitro
Yeah, I wouldn't say he's one of those operators that would need a nitrocell to be effective
I think it's utility that's why he's getting banned probably it because of his utility well because he got the nitro plus its utility being buffed
I think just with the utility buff
enough
Oh speak of the devil there you go add it in there's the first band payback north
Yeah, and I think it's a combination of all of the above
right like because he's gotten the nitrous cell and his disc get an extra charge and they charge quicker all of it all at
Once suddenly it's like well, that's a lot if he hadn't got the nitrous cell
I don't know if you would have been in the mix band terrible. Oh, oh, what have we missed guys?
You've missed something. What are we missing here? He got this secondary shotgun not that long ago, okay?
You can make rotations everywhere. He's a flex before that might have a second their shotgun
So it's the shotgun with the gadget we could probably should have this before he is one of most flexible to finish the entire
Do you think they forgot that, Nick, when they gave him the nitro-style and improved his catcher?
I think they might have, because you know what? Once upon a time, Marssy had 21 bullets in his weapon, in the roadie,
and then he gave him 1.5 extra bullets to Stong, so they took away some bullets, right?
But then they also took away the scope later on, and they never returned the bullets!
So Marssy's only got 16 shots instead of 21, it's his shortest magazine for any Stingy in the game.
I think they fucked up.
I think he's gonna get nipped.
I mean, not anytime soon, because that would be backtracking your progress, but eventually.
Eventually, maybe one day. But see, this is why you don't get a washed player and a play-by-play
commentator to join me on the desk, because we just don't get all the points.
I mean, Nick's washed as well. Come on.
Very true. Look, to be fair, I actually think his boys did very well considering, yeah.
And look, I think it's now time to leave this in one of the duos of all time.
I'm going to throw this up in the air to see who catches it.
Catches it. Yeah, thanks Rob. We now have a watch player. Oh, thank you. Thank you
Rob. We're a watch player and a color commentator.
Yep.
He said he's gonna, I promise you it takes it. I was taking it. Smart man. Smart man.
Always ready. Yep. Why do you hate Kofi?
Ah.
Honestly, I don't hate it as much as I probably used to in the U-Tool matter. I think it's
to be a little bit more dynamic over time and split attacks have done this map of a good service
but it's still a little bit dated in my mind and I think that's probably why we haven't seen it
picked a lot over the course of this first day. We're stuck on the rappels and the roof's
at attack here, you start to tell ourselves the defender it's a bit tough here. I will say though
I really like with d plus keyboard they did here in the operative band selection because I was
fearing that they're gonna band like the asami castle very good old standard but then you
And you can play EAC and WM, just pick the purple shield from your back to square one.
We do make sure of both the Cazzler and the WMI, and it's going to make both plays a bit more challenging from CAG.
So, I'm playing a more C4, richly heavy defense, you're trying to fish for a couple of kills.
Not successful so far, and deep thoughts, they're staring down the bomb site.
This could just be a plant, except that the player in the basement could be denied.
Yeah, Chibius who finds the opener in round number one, and here is the plant attempt from Vols.
It's only temporary though, as there is clearly information being gathered down below courtesy of that pole since initial denial, courtesy of the smoke, and so D-plus will now need to recollect themselves.
They're showing their hand though. D-plus wrote to his player downstairs trying to catch that C4. If you've been counting, there's the one in pocket of Chibi-Soup, but he's been in the top portion of the map.
So it's downstairs holders only for the poor shotgun really and to scan that location nearest gets one to anitin
It's also deep as they open up the round. Yeah, nice flank there from DD man
So 30 seconds on the clock and six players remain three or sides like a low on HP
But he'll continue his lurk down below gaining information
But a pivot here from D plus a key out they go reading side and falls will reattempt the plant for a second time in the round
This time however able to stick and so it enters a pulse enters a post planter rather with pulse still up
And midi up close 90 freebie onto DD man of false cuts off said pulse white stares
It's clean work from D plus KIA in the opening round a good pivot
The good plan B
Chibisu will attempt the clutch and finds one but only 20 seconds remaining on that fuse needs to move quickly
and it is low, but falls on the Blackbeard should make this very challenging nitro still in pocket, but falls short, did stun the Blackbeard, but not enough to win the round.
Very good. Couple of exit frags there for CAG, but no round for them. As you said, good pivot, good plan B. I really like how they salted very effectively, right?
right to walk down the red staircases saying hey guys we're trying to deal with the verticality of the poles and the C4s
Because we want to plan dining. That's where the soft floor is only to then pave it into library
Well, there is no verticality and when the post isn't even looking for because they were thinking hey
It's gonna be a dining attempt once more
So it's very important that when you're going for these kind of plan B's or plan C's
Sometimes they don't make it too obvious
They don't show you a whole hand if everybody had left the area of dining and mining and training such
Then she would go guys. There's no taggers here. They must be doing something different like either going top floor
Except that they did going for library push
It's a very smart bit of foresight. This is also the case of yeah, we're in a pack north, right?
We're looking at a Japanese team on one side
But deep blue skier while they're Korean organization in a pack north they have a Brazilian team and
and Brazilian teams, players, the whole region, they love cafe and they have for a very long time
and that's what makes this map extremely dangerous to me and to get the attacking start side which
I would say with the siege x-rap whole change and the current meta of the utility operators
the shields etc I would say cafe at a higher level of play skews more and more towards the attack
than the defense yeah totally agree it's again probably why I disliked the map for so long it
was a little bit cumbersome in the repubble changes. Yeah, certainly aided things.
Show you a little aggro here in the open portion of round two and I'm looking across at the
opening kill conversion rate for CAG. It sits at 87% and unfortunately in that opening round
a failure to convert after Levy fell first to the hands of Chibiusu. So we'll see if that
is a trend that is to be established and continued over the course of this particular map.
But it should be an outlier and we'll get a good test here in the second round
should break with a successful jump out diffuser on the ground and D plus Kia lose the capitol
Big fan of that the good old one for one trade and that's gonna be the play and the best key scenario
You will get the freebie you'll stay alive, but just think about
Whoever you take down right now if you had to have died in a jump out
It's super worth it either you clear information gather of solid snake the blitz on falls or the capital of news
It's all one of the two vertical operators, so CED playing the game of disruption is going to be super high value,
but you know, she would actually just stay alive, so she's the complete win here.
Then we see the rank interaction, breaking apart the floor,
they double down with a sledge midi who's also breaking the floor elsewhere instead of a train.
So one in the 30 seconds, I would say it's like a very usual time to get full map control.
You lock down the staircase here, you break the floor as you're doing now,
down a player now and it's going to be the most important one it's the bombset executor in the
capital so i think like you said before it goes first star was a plan b victory for d plus kia
this is probably going to have to be the same story because plan a losing the capital i think
that's in the grief and we'll see if that pivot is a success once again like the opening round
they've had a pretty big window of opportunity to formulate that plan still though going to be a
a tricky prospect. In the meantime, it's with Alisson as well gaining good information.
Aggressive Uekai Bakery side and he's been constantly sending that outside for information.
Looks a little bit goofy, but it is rather effective. Only 40 seconds now on the clock
for D plus Kea.
Now, one thing is when the Yoko Dome sees when an attack arrives, you get information
on what to push. But where you see where they are playing from, also gives you information.
If no one's Bakery, nobody's going to push it. With Venus, it's going to be a back portion
take in the ready court. Shuri playing by main door. It's going to be Chibi-Sunsai on VIP.
Here comes Blitz. Doesn't have any sort of chances for it to be played, but he plays.
He still gets the kill. Shutting down the Blitz could trade there from both Levy and Musilow.
So D plus they get their control in the back portion, but they still walk out the bomb
side. Obenguin's just any now on the end of 1v3.
That was a sharp shot onto Zaka. He was holding the corridor. Now Anitzen will be essentially
fully reliant on the Eokais.
Oh my god, they don't know. Anitzen, can he stay alive? Wins the kill. Get on the ground,
the game couldn't get on any time and the diffuser is secured again another
post plant for CAG this one may be slightly more winnable than the last
but low percentage at best. Isolated over towards Bakery of course his position
known does spot one close double but only 25 seconds remains on that fuse and I
hold a little hope for Anatyn and being able to clutch out this round another
good pivot from D plus Kia rewarded with their plan B.
Such a nice try. You know it's so hard to be critical because Enix didn't play it that almost as well as he could, but he went for the full reload before hopping on the cam, and he had to also reposition to behind the baker with this to make sure that nobody's going to shoot him in the back.
But you know having the full vision as we do, had he just gotten the first kill instantly hopped on the cam, there's a good chance he wins on the timer.
well done though from D plus they trade each other out successfully mind you
they started that push in a 4v5 deficit and somehow came out in a 3 versus 2
that is a super valuable trade off there only losing the blitz on the backs
portion we'll see you again here jbzu did have two soda canisters in a c4 in
pocket maybe if those are tossed on a little bit earlier you stood down in the
attackers nice ones are definitely going towards wedding right here kill hop on
camp you have about R and all half a second to get that yokai off but it's so hard in
the chaos of the round also like you know and it's in his thinking his own play his
team is really screaming in his ears as well just to figure out what's actually going on
the server there's a player can be so difficult.
We have another nice try from CAG but perhaps there is a trend starting to develop here
on cafe back to back grounds where the opening kill has been theirs and unlike the group stage
up until this point a failure to convert that in the overwhelming majority of occasions so if it
is to happen once again cg needs to be a little bit more resilient against that plan b or plan c
that does get developed by the attack credit to t plus k i mean the ability to pivot and i find
wing clones certainly being a strength yeah i wouldn't even classify these first couple of rounds
as big throws from cg they really haven't been it's been really nice to play from the attack
Pressure nonetheless.
Moving to mining tertiary side of choice.
The final round for the additional band are introduced.
Valkyrie once again here in play for CAG and D plus KG are looking not to bring the IQ.
This is one of those things about not being challenged as much earlier in a stage.
They've been undefeated, they've been under a hot streak, if you will.
D-plus, they had a couple of question marks and almost didn't even make playoffs in top four,
or stage finals rather, in top four position.
So when you get that struggle earlier on, you can kind of work through your problems,
take it more seriously, the case might be, and learn before the DBO3 games, which is happening right here.
Because who won the best of 1-3 in groups between CIG and D-plus?
Doesn't matter.
It was in the very first playday, CG with Riktor, 7-4, 7-5 or whichever, but now we're way later in the stage and this game matters much more of course.
Neers in the Blitz, as you always say, will approach the bombs at here, looking for a mining attack, and it's just sure about no warding.
Arguably perfect operator for this, counters both the flashbangs and the smokes, and he's got a C4 in pocket.
He's also got a teammate downstairs, his DD man again in the polls, looking for that vert support.
Oh here is the blitz.
Up close, can Sharip make those glasses worth it.
Bounces off the shield that still makes the kill.
That's the defuser down inside of the train.
And surely this time around CAG will be able to convert that advantage.
And they do with ease a flawless response from CAG by Varel.
A full linear attack against the verticality, the C4s, and like I said, a warden, the one
operator that does not really fear a blitz in a 1v1.
A perfect C4 tossed out, it bounced off the blitz shield and landed in the corner of the
train door, saving CAG and disrupting D plus's attack.
Plan A not successful, it went all about the plan B to D plus.
Operator ban here, are we thinking of Asami, are we thinking of Pulse verticality, are
it a Valkyrie actually, and a Blitz counter.
Gotta keep that fixable attack a line up, right?
You can now just play more open cards rather than playing for counter plays.
The thing about the double shield ban is you still have the Blackbeard and the Fuse on
the board and I don't know, maybe they're thinking, hey, if they ban a Warden, then
the Blitz becomes a super big problem and we can't have Warden in every single position,
so there will be an ice that will kill here potentially.
So I like the thinking there on the shield vents.
They also do now have anit on the clash, which of course is a huge shield counter and almost
doubles down as a pseudo-valkyrie, giving a ton of information.
You can use a buff, have a C4 playing down beneath the clash and that can easily net
you a kill.
We'll see what the big change will be, and if nears or deep push will actually opt to
go for shoot plays or if they're double that plays down.
What's happening?
They're gonna play IQ now.
Come on Vols.
common after all this is it maybe in response to the potential pulse you've
seen I know so this has been selected if you're gonna play the IQ though
theoretically is there a world we leave the Valkyrie open ban something else and
then just play the IQ yourself or do you just say we don't want to deal with it
get the Valkyrie gone we'll play the IQ in case of like the solos the poles
whatever. Yeah and capate typically can be a little more difficult to actually
drain out setups and find out who you're playing against so the attack of
refix will be a little less effective as well. Now we'll see. Here is the solos
on display and so foals will have a pretty direct counter target that he may be
able to identify. Zaka may be potentially looking to jump out small
back could have pivoted over towards double as well seemingly is getting some yellow ping
information for a jump out flash run out and here we go will it be a success not quite doesn't
find the timing it's a little bit closer i believe midi on the on the bakery roof on that balcony
exit but yeah their pilots do not meet this is just that when i play kevin rain i always
I've always been a soloist in Bayeku, looking for a run up, and I never find anybody.
It's nice because you can check for the claymores in the air, jazz, whatever else might stop you,
but you've got to get the right timing on the rappels instead of fighting happening from cocktails.
You do two big kills, shells on the diffuser carrier, and the main push.
That's going to be some of those grenades and intel and the demos in the grave, same with the IQ.
Look at the attack and lineup, actually. Every single attacker can have frag grenades.
The striker has it. Gridlock, soloist, and they have him. IQ and demos can have him.
What is this attack?
Well, they still haven't lost out the clash so
We'll see what kind of influence that may have in the round
But again, this feels very eerily similar to rounds one and two D-post key are still in a position to execute a plan B
In this round and the question will be
RCAG resilient to that fact while being it. I
Think let me have a read here
Now, they have a solo pre-defeat, he thinks he's playing by the machine itself, not as
in the whole way.
He loses the gun type regardless.
Zac gets better in that one.
And now, he's gonna fight back because they have numbers all fall away, but no, you know,
CHE.
Now he's gonna take the fight.
If you give it to them, mid-tea gets a trip, it's a 1v3, all because of Clash, the Goliath
fire, toxic bait, and only 30 seconds left on the clock.
The C4 toss stop doesn't find anything, but it does matter because here is Annie.
You know, that clash drill standing at the end of the round and it prevents any isolated
ones from taking place.
Another good round by CAG and really in the blink of an eye they've been able to reverse
fortunes after.
What was a pretty concerning start, we now stare at a 2-2 score line and things are looking
a little bit more normalized.
I'm sure you could argue that in this sort of region, two attacks typically is okay,
Honestly, even irrespective of the map, so D-Poskey are probably still pretty comfortable, not too deterred.
CIG have stepped up their game though, in the last couple of rounds, and they'll be looking to try and squash that momentum.
It's Kitchen 4, round 5, and D-Poskey are successful last time out on this objective.
Unfortunately for them here in the fourth though, they haven't really got their footing on the map,
which can sometimes be a symptom of the design of CAFE, where it can be very difficult to fight from that control at times,
and CAG doing a better job in making it a challenge.
Yeah, in particular, it's TBSU, I think,
that's been the big success store in those two victories.
Disrupting the play early, you know,
taking out the capitol to jump out from the two rounds ago
in the previous game, two kills on cocktail rappel
right before execute,
he's been wanting to start off hot from CAG,
and he's just kind of finished the round afterwards.
In terms of preparation here, you know,
The CIG gave us some inside information from Anikson and his Twitter specifically.
He said, I just got a 230 kilogram squad, personal best updated.
I've prepped hard for tomorrow's match against Diploschia.
He's pretty much saying he's lifting super hard in the gym as he's prepped for these
matches and he has become this icon I would say in CIG for flexing and posting and whatever
else in real life.
But it's gonna be these teammates of children she was in the server that will do the heavy lifting instead find those opening picks
How many kill again? You're just letting any do the flex. Well, it's 2 30 to 30. I think that's about personal best
Reversions of me. Maybe what four of you?
It's like four of me something like that and you just casually squatting it back to back
Few shield mentioned
I'm a big believer of this one, the PMM does like, I don't know, 69 at 8, nice damage per
shots.
Our now Shrape is on fire at the moment, back to back kills in round 5 and that now marks
5 straight opening kills for CAG.
So the early round from them here on CAFE has been rather dominant defensively and unlike
The opening portion where there were 4v5s and day plus K.A. could formulate reasonable backup plans this time once again, 3 to 5 and they're in a rough position still fighting their way into the map.
You see the small adaptations here, DD-man on the Nari now trying to get some lasers for- Oh, doesn't matter.
It's always TV's who's to support that VHP position, but should be stealing the show for this round, just running around getting kill after kill after kill.
Even just if you some demos together to be fine both outside the building mind you
But only 60 seconds to go a complete shift another one for kills go for the age gonna sprint down falls now
He's looking for it
For him the pink falls is susceptible, but it gets him down to the ground
Caj win the round but stripping away the opportunity for the ace
Caj now playing themselves there in the lead dick
I think we have seen so many in the last few play days.
If I'm not mistaken, I think every play day since the stage finals, we've seen at least one ace.
And we already have two BL3s in a given day. That's so many.
We saw, I want to say one ace in a 4k yesterday alone from Mr. Punch.
We saw Crit J with an ace
Yeah
Yeah, we did in library on chalet. So it's been a lot of big moments from individual players
Please wait a moment. We shall wait a moment
See a jewel of the looking hearts and I mean giving the operator bands like the more you think about it
Like the castle the one why?
What what is he supposed to do? Can they bunker down and hold the bomb side probably not with these operator bands?
So instead they bend the opposite, they can't fight completely, the Monty and the Blitz in this case.
And then they just run the building, they take their individual fights, D plus they also recognize, hey, they're playing C4,
they're playing vertically, they've spanned the Valkyrie, played some IQ, they're trying to counter the Vird,
but still the horizontal battle has been won by TbZoo, by Shureed, almost every single round.
It's how they've won their three rounds currently.
Oh, okay, look at this.
I'm looking, I'm looking.
100% defensive.
Doesn't look great for the ESL.
Now, Kefe, very low pigrid map here in APL.
And in APAC North, hold up.
Should we have a little look here?
Just how few times we've seen this map rather being played.
Once.
It was played once in group stage, and then of course once here in stage finals.
Nice.
I had to look across as well.
The third ace that we've seen across APAC North for the stage,
Gatorada and Akai had found the other two leading up to today.
So a rarity.
An interesting state in the game now.
An opportunity for CAGU to extend their lead.
Again, it really does feel like blink and you miss it.
They were off to a rough start and they have turned it around so quickly.
D-plus key are unfortunately early round proving to be so costly for them so far over the course of this match.
Again, the clash table B deployed here for Manitun.
It's now the third round in a row and it has been causing problems for D-plus.
Now the CIG they got much more structure in recent time than before.
They can play different play styles, play a lot more around reinforcement, utility, information.
And in this game, I was trying to say the verticality of mid-team is better, finds the
end of the shurik and shuts down the star players.
That's going to be the ward.
It's going to be that C4.
Now they're going to have two other C4s in play, but they know it's risky to go for them.
you throw out a c4 and don't find a kill you just don't gain anything so there's
always gonna be a bit of a balance between using them early and just holding on to
look at this Hades just flanks the right hallway with the clash walks in
takes a kill walks back out no one's even trying to challenge him on the wide
staircase afterwards so the one round now in a while we see if you lose the
early vantage they traded right back and he pushes back up Anton catching some
good timing in this round, throwing spotted out, one of them dealt with a cold deploy
bit, and at this point likely they're sort of just eat that, and he will.
Needs to be a little bit cautious.
Oh no!
Oh no no no no no!
Ovaly aggressive and caught out by Muzie.
The rest of D plus now will scatter, deploy this attack into the objective, a critical
error made by Aniston who up until that point on the clash had been playing so
well but amiss time will catch him out and the rest of CAG as a result who
have forefooted this site control now under so much pressure but Chibisu
never to fight back as false attempts to play a coverage committee and Muzie who
hits from the side Zaka in the post needs to find three and at least finds
the first. Muzie is low on HP and so an opportunity presents. Had to hit that swing all bad timing
with the shotgun but still that's the down but a 1v1 into the black bid. This is a tricky situation.
We'll be looking to try and close ground, close that gap and Fall will maintain distance. The
frag grenade will keep Zachary at bay. 15 seconds on the fuse. Will he look to stick it? No, he can't
looks for the melee misses all the time play the timer to perfection that's the
kill and D plus Kia will equalize the half it's a 3-3 scoreline Jake please
give your expert thoughts
yeah I mean 3-3 half at the end of the day on cafe actually does kind of lead
into where Cathay sits at the moment. It's not really ultra-defend decided or attack
decided 50-50. The opening kills we were kind of just discussing now. It's quite
straight for CAG. It's going to usually set you up for success, but credit to D-plus
for at least turning the tide in the first two rounds and then well played for Thors and the 1v1 there.
It's kind of like being probably should be Matt Marantyne's out of 10 of those.
Equally well played from Zaka to bring that back to a you know from a 1v3
getting that as close as he did but I think those are just like the the forced errors that happen in
APAC North are so much more obvious like and it's maybe getting a little too aggressive there on
the clash like we're hyper fixating on the last round because we have just seen that unfold but
if you look throughout the rest of this half D plus when they get into the building and they
get comfortable in the building they seem to have a really good read on their attack but this is the
the problem with CAG and it's always been a problem with CAG. When they flip, when they
get aggressive, it's very hard to stop them.
Yeah. And I think they'll, I mean, we are still fixating that last round. I think they'll
be pretty disappointed. They let that one go. It was five E three in the end. And as
you said, get a little bit too aggressive down that white hallway on the clash. And
I think for the majority of that half, um, DWK were really struggling to deal with that
clash. Uh, and we, we saw that we saw them end up bending the bulk. Probably didn't want
to rely too heavily on the IQ for the rest of that half. So they decided to bend that
I think maybe the clash band would have helped them a bit more sure those last few rounds
It probably should be four to the way of a Kagura now, but
It's an even match and I mean they're moving over to the attack me on attack
Historically at least for me cafe has been slightly attack-asider, but in recent times probably evened out a bit more
Yeah, we'll see if they've got anything prepped
Well, we'll have to wait and see one thing that I continue to find interesting Jake is around teams that
Very similar to the chiefs result earlier this week
Plants being a very heavy part of the wincon for D plus there
I think it was all three rounds they won came on the back of plants
I mean, I don't know whether that's something that we're looking into but I feel as though Apex never really been a region
That's relied heavily on plants
Yeah, I mean I wouldn't use the word reliant in terms of getting the round win
I was like we have to play and we're not gonna win
I think it's just probably more a case of how the round does play out
Moving away from that though Rob because I did want to quickly touch on Chibisu because what a stage he's had again
You think about an upper bracket final such as this and clearly a difference maker 8 4 2 0 on the entry
There's no one really on D plus that's going to that sort of level
But D plus for me have always been that sort of team where as a core 5
They're all going to play at a pretty similar level CIG and not like that at the moment at current
It's the chimps who showed we know that CIG over the years certainly have been
You know probably closer to five individuals that are pretty evenly matched a 133 PS this stage next best is will you 120?
That's a big gap, Vinny. So, Chibisu's been that good. 1.92 KD with a 1.11 EPR.
That kills per round. The only player in the region above won, and is 1.11.
So that, again, states how good he's been, averaging 75% cost. And in this game, he's now at a 156 EPS.
If D-Post deal with Chibisu, they deal with CAG.
Yeah, and that's been the case for a little while in the R, especially throughout this stage.
And he's gonna be sort of relying on his teammates as well in the R shoot rate.
had a really good round in that first half, I think he had a quad kill in that second to last round and was able to clean that up.
I mean, I think for me, something that we see very often is Anaton playing those shield characters, it looks like he's going to go into the fuse, I'm not sure if it's the shield yet.
Monty is banned, but last week in a few of those games, when he moved over to more of a flex role where he was playing stuff like Habana,
he still got the ability to frag out. We haven't seen him too much on the rifles throughout the stage, so if at any point we see him back on the rifles, that could be an extra tool they could use.
All right, well, I know the boys should be ready. Obviously, we're into the round Rob. Thank you for your thoughts back over to you Michael
Thank you, Jake
He actually had some good points on the desk. So thank you very much
Chimney has been phenomenal over the course of the stage Nick
Let me know the find the every kill here in round seven as we jump straight back into the action bakery will be the side of choice here from
D plus here and what is shaping up to be an even first map
Yeah. Dude, that is what it is now. 11 one-mile bands over the course of like a playday and
a quarter. It is crazy how big the shift has been. I mean, I'm not surprised because he
is a very strong operator, but I'm honestly just surprised at how quickly so many teams
have picked up on it and willingly played and, you know, banned the operator because
we have seen many times in the past where it might take, you know, a few weeks or a
a few days or a few playdates from other regions to get inspiration from. Not with this one.
We all read the patch notes, we all said that sounds kind of scary. Let's not do that just now.
It's a tough time though for CD by Vero. They did double down on the verticality,
they got the buck who died early and they got thankfully Saka on the ram. But in terms of
strategy and planned capability, this round is kind of cooked. They have to go fishing for a
a couple of kills in the ver, and hope the D plus somewhere make a mistake. They don't
have those strong bombs that execute enabling operators like your your ying or your capitao
or a monkey that can walk in and get you yellow ping information. So they have any on the
few shield day. That's great guys. Nears is playing clash like the biggest shield counter
in the game. Amateur shouldn't be able to exist in the server as long as nears goes for the
right counter play. But as I say, if you use things a fair bit of damage off screen and
Now could actually die to a fuse canister later on, maybe.
Yeah, he got trunk big time, not entirely sure as to how.
Oh, must have been the fuse.
Oh my.
It's a more good body language from the view.
He's dancing, he's dancing.
Still wins it out, are you kidding me?
D plus K will retain advantage, so he's still in a pretty good position.
And it's in low, and Givysil will need to try and play coverage here.
That one air jab available could be pretty key against the clash
if he's able to make that land.
Now, he's looking for it, but the opportunity hasn't quite presented.
25 seconds on the clock, and a flash for a bit of space,
that's probably more harm than good.
Airjab deployed, but that doesn't land a good reposition from Nears,
who's played the clash well in this round,
and it's left on an island, and D plus Keele will take their opening defensive attempt.
Oh, unlucky.
It's one of those rounds where if you're in IGL or trying to call the shots,
you just realise that you've done messed up, you know,
And then DD Man being a very vocal player probably was the one saying guys I'm gonna go and I'm gonna go do the vertical
She's free just vaults over the railing outside the building and gets caught mid vault animation
Who's other two eager to get into the action traps?
And that is the difficulty of cafe sometimes as an attacker getting in the building given that first initial food hold
Can be very tricky because your ways in are gonna be a window vault
Which is gonna be you know stocking animation dropping down the hatch or dropping down the skylight
You're just again giving away so much information. So you got to do really good drone work, understand exactly what's clear and what is neat,
deal with the horizontal fighting, with the verticality of the C4s, and like we saw from D plus when they were on the attack,
that can be a difficult thing to do, especially in the first couple of rounds before you figure out the pacing of the game.
CG Barberos, they have their own defensive strategy, they try to play passive in the first few rounds, they get punished.
Then they start playing a disruptive gameplay, Gb2, Shuri, that kept lashing off opening kills.
And in D plus they gotta figure, okay, we see how they're playing the game now.
Let's get the third operator back and make our own adaptations.
That's what I'm watching here for C.A.T. Bavaro.
When they get like two, three attack rounds on the board,
they should feel a lot more comfortable about the playstyle at hand.
And that's where we gotta see their real level and their ability to adapt.
and I'll be intrigued to see as well how they develop over the course of this
half. Showed good fight in the first but D plus Kira landing some blows of their
own in response. Double night show in play for D plus Kira here in the eighth
round and the information courtesy of Valkyrie likely in support.
Sharip tempting fate, contesting Niz on the stairs, but Niz will think better of
that unless maybe he's trying to set up a nacho play cocktail but that would be
quite risky. Final mirror window to be deployed by Niz as he rotates away,
facing shop side for the drop down from CAG. Intrigued to see how the attack
looks to approach this site. I imagine it's probably going to be trained inside we'll see.
That's going to be tricky. You know, Sophia just got buffed at a third composure and a third
soft breach but it doesn't deal with the mirror windows like an ash and D-Demand's two drones are
on the grave so it does tell that there are bit limits even what they can actually do on top
floor. Music has to kill elsewhere, that she was in piano I believe. Could be a player on the rappel.
Yeah, it was indeed on stage. This seems like CHE just don't know what they want to go for
Diffuse on the ground, they're on the windows, they're holding angles
Only one player in the building is DD men on Twitch in the red staircase from the basement walking up
And they could go for a side hit rush sure, but Zaka was the diffuser is way off to the side of the bomb site
DD able to slip into mining position now revealed as he shoots a couple shots
It's Levy in the meantime, finds Zaka, and Nees will compound the pain for CAG in his second attack.
It could be Fallos here from D plus Kia.
And CAG by Varel are seemingly stunted at the moment, not having a great grasp on how to approach these setups.
A little bit stalled out, a little bit lost at the moment, and D plus Kia are capitalizing.
It's hard to play the the gap finding meta play style on cafe because it's a very compact map similar to border
Where a lot of defenders can help each other from a long enough side or as I keep saying the verticality with the C4 etc
It feels like CG are missing a step one in like the one two three meta
You know step one five man take piano. Okay air jab the the pixel door now
they can't retake it then you gotta get a step two they seem like they're just
fishing and looking for the gaps looking for a couple of kills which is so
challenging and so difficult and what we saw actually could have been good
DD man found the gap on the red staircase and walked all the way into the
bomb site but then there was a small issue on their end because he had two
smokinates he used one of them for the feed hose or the head hose into the
pillar wall from the red hallway and he had one more in pocket Saki on the ramp
I should jump in the bombsite window on mining right behind DD and just died to an enemy to his right
Had they communicated that DD could have turned around thrown a smoke towards the window to shroud the jump in and now you have pressure on
The bomb site and that's very important to communicate. Hey guys, this is safe
And this isn't because if you just have your teammate go guys, I mean the bombsite
I found the cap if you don't ask them how do I join you? How do I get there? What's safe?
and you take the gamble of just jumping in the window, you can die, now in a 3v5,
they fuse on the ground, they pop the green fire, the run is completely over.
So it feels like it's a bit of a communicated issue here from CIG by
Veral, and we've got to look at players like Enniton, super experienced, highly
you know, high-profile player, and DD Man, who did go from the coaching role into
a playing position and has been the primary shotcaller since he joined the
roster. And we'll see if CAG can mount a comeback. I mean being in a somewhat similar position
before, of course at the start of the game D plus K, off to a hot start, first two rounds
CAG responded, but I think it's probably fair to say that on attack if you're lacking initiative
it's going to be a little more difficult to fight your way back into the match. So now
problem solving is very much going to be tested. Let's see how it does develop. This is looking
like a pretty extensive denari set up the moment from Nears cover a lot of this what space i mean
good coverage from yeah sharp i mean everywhere really it's smart because the big point is that
right here by mitzi that's where like three of the four lasers connect but it's underneath a little
metal trolley in the corner so they can't get you up on the skylight because it's bulletproof so
you can throw like one single or frack grenade and you can clear a lot of those laser beams
But if you don't have a frag grenade on the right location to realize that,
that's going to be so hard to deal with. Look at that.
It's great utilisation of the map design, and it just creates a spider web.
Denying the default plan, cigar walking, new balcony,
skylight drop, long desk push. It's covering so much.
Yeah, it's going to be a good test then for CIG and identifying that and formulating a plan
to deal with it. In the meantime, you're still getting dumped over towards washrooms,
and Muzie will forfeit that space for now the Valkyrie will rear her ugly head back
inside the server ugly for the attack it's back-to-back appearances for her and
once again no IQ and counterplay for CIG it still feels like CIG is kind of
sitting outside though only two percent of the building you drop down the red
hatch but entering piano entrance you guard that's gonna be your first
foot hold. One of the only areas you can somewhat get control of without being
attested too heavily. But then you gotta get, you know, all of the piano, frees or
stork, try and look towards the plant somewhere. Up against the C4, it's the
razor plumes of thorn, the lasers of the gnarly. The Valkyrie is constantly yellow
pinging you. They find the Valkyrie in piano. Great. Now they got their
foot hold, but they only have 60 seconds to work with. And the only way to cause
chaos is gonna be D-D-Man with the yinke delas and the smokes, but sure gets
kills a moosey that's a great start for CAG with that they gain more and more control
C4 tossed out by Chibisui so he stays alive but takes a fair bit of damage falls on the ground as well
and so effectively a three versus three i don't know how midi found himself
under the red hatch drop but either way he's now dead and now 40 seconds remain for CAG to look to
confirm this how much of the denari setup have they been able to deal with falls in a position
where he's unlikely to be brought back up at a deep trying to in fact for CIG we will confirm the positions of these remaining defenders
Yeah, if no information you can talk about on deep plashes
He's looking everywhere. I know at the same time the killer of hell in the balcony
But I'll go for the race gonna jump on in. Oh, sure. It gets betrayed though aggressive conference
Yeah, the nitro takes him out of play a one versus one good fight from CIG in this round
But lately now can look to leverage time
Can DD man find this kill up close with the shotgun? Let me miss this, miss this again, but the third strike will land in D plus K.A. Take the round.
Oh my days, the problem solving was actually great there from COG, using the last bit of heart destruction, baiting the rats, getting the traits and the crossfires happening, repelling at the same time as they're pushing down the long desk.
But the Denari lasers, they've slowed down a lot of that around.
They're having two separate attackers get hit by the laser.
And then of course, I do like turn back around, look away from the enemies,
shoot the laser beam itself, and then progress the push.
So many small moments happening there.
But it's going to be a D plus clutch in the end.
Asami band away hasn't been the most instrumental operator for D plus's
defense, as I gotta say.
It's been much more about the utility and denying map space.
Asami is all about a holding the map area like you know you play deep in piano use the cube areas
Maybe die. Maybe you don't that hasn't really been the style here
And it does leave clash open for the remainder of this game
Which we all know that news will abuse for as many rounds as it takes for deepers and loctans in in regulation
So close so close yet so far there for DD man the shotgun
clearly superior at that close range. D plus Kia four rounds in a row. Now on map point,
cafe the selection of CAG by Varel. And this could be their undoing in the best of three.
Provided D plus Kia go on to win the map. I don't know if given what we've seen the
style in which CAJ played so far. If their lives is going to hold up, it could be a real
struggle, especially in that attacking half, because here on cafe, the problem solving
has not quite been there.
And the story from the couch was that the first map is likely going to decide the entire
city of this best of three, or the very least shows who's deeply in favor. So a little bit
more concerned there from the side of CAJ by Varel. They need to have a better showcase.
that's for sure they cannot go down three to seven and like you said struggle in the attacks with
the problem solving the communication because this is the best of three you can lose the first map
and there is a chance but if you lose the first map so one-sidedly struggling with the I'm going
to say like the basic fundamentals of cafe that's not a good look so if they can kind of warm up
into the series right now get a couple more rounds get a bit more practice if you will they're going
to look a lot stronger for night haven
issue though. It's gonna be a clash as mentioned earlier. That was the thorn in
CAG's side previously, because the main push can get stopped immediately by a
sole operator. But they also lost DD men previously. Now they have five times in
life so far. When they got the top floor cleared out, they're on the primary floor,
just driving over the corners, and they've done sort of one in the 42nd mark.
That's great. Two of the collaborators, they can pop the hatch of the fuse, which
It's a bit of damage actually. They have all the right tools for the job.
Yeah, there'll be a lot of added exposed to your courtesy of this combination.
And that's actually going to disperse that defense out horizontally.
I'm already seeing that.
There's evident in the player card positions from D plus Kia.
This could be a spicy execute for a key and critical round in the series CAG by Viral
Just trying to survive here on cafe not much has gone their way in this second half
Hmm three cost of charge just remain for annaton of a tarot still up
One explosive courtesy of chibisu so a little bit of you till still standing here
Yeah, mind you, they're not playing the fuse here likely for the gadget, but more the second
they're heart-beaching because that's how they get the hatch opened up.
But the cluster charge cannot, of course, be used with the main push to disrupt the
crossfires, but sure it goes down first to Levy, but looking worse and worse for CIG.
The enemy killed conversion's been good from D plus key, thus far a fight outside going
the way of Levy, Zaka's low, DD man pushing back and they try and land a pinch, maybe.
Some life in the round but there's only 10 seconds on the clock at timing.
For the timing?
Oh and another.
And so the clash is over, the moan goes for the 1-80.
And CIG have seemingly out of nowhere been able to win that round.
How?
I don't know.
I mean you can win that on time right?
You brown freeze, class keep the shield up, walk backwards for six seconds, timer runs
out, casing the ground for CIG, on paper it's an easy round, but in the chaos of that moment
it's going to be CIG by Veryl pulling out ahead, and when things get really messy,
I mean that's where CIG's old playstyle kicks into gear, instincts take over, and they thrive
in that chaos.
That's Enderton dying outside with a fuse, fighting as a DMR with his pistol, like nothing
was logical.
You can't see a genie come up on top
Yeah, 20 seconds on the clock a two player advantage as you mentioned as well
But I thought that's a breeze. Zoto is left plus clash
There I say that is one of the harder throes
We've probably seen over the course of the APL finals so far. That was
Sure, they caught a couple of bad guys, but that was pretty rough
I get some slack to two bro. Okay two bro died throwing out the sword
So technically, there was only two left, he was trying to slow down the round, but what
could argue that he probably should have done it because well he got swung.
I'm doing the right thing team, and I'm dead.
We'll see if that round does have meaningful impact though, CAG still requiring two to
push overtime.
So what about build up confidence though?
And while it wasn't a clean round by any means, a round win is a round win and it's
gonna help your mental, your momentum, and your D plus key, you know, you slowly feel
that match point for three or six, three, six, four, six, five, and just like that,
things can turn. I think it was D plus key has not given up too much map control.
I could change it. It was the wise man himself, Jason, I've been diddy yesterday,
several times mentioning that it sometimes it doesn't matter how you
went around, especially on a tag. If you just get that round on the board, it can
mean a lot. You can follow off the opposing team, maybe D plus key will be
Rattled a little bit. I do fear that they could be susceptible to that, you know
Losing around in that fashion is frustrating naturally and sometimes deal with that better than others
So we'll see if it has a full on effect here as D plus K are looking to close it out
Mining the side of choice here for round 11. Oh
First fight goes the way of midi quick trade elsewhere though. Sure. We find a ground on nears
is. Hi. So even blows for now and TV so honestly in the grid thought that the
biggest lost to those good for another one on the rappel deep angle finds me
to believe the skylight. It's also an important C4 move from play. Actually,
it's not. It's been impact on Valkyrie. I take it back. He's it's not an
important C4 move from play. It's another one of those pissy Valkyrie impact
grenades against the one of the rotations here the fact that they have
then a shotguns only playing the TCSG and levy and falls at DMR angles technically
So it's not shotgun but for purposes of the ACO because it's a DMR basically
Well, most of you would have shotgun right?
Let's see you then
Take it back, yeah?
Maybe it should be
Oh, most of you doesn't have a shotgun, it's true
Surely he's running out
Just like the good old days
So you have one primary shotgun, TCSG and then the impact grenades, that's plenty
Now at your cell from levy
A pre-place. Alex not to blow it immediately. Could be the ace up the sleeve here for D plus Kier.
A CAG retain player advantage into the final minute of the round.
And Muzi's being able to clear below now rounder effectively. Has a couple of flank options laid off.
And the Nitro.
Mind you, the doggie bit changed as well. It's 14 seconds to keep on per player.
So when you call the defenders, it's very important because you will have to wait afterwards.
But Sherub gets all three kills in the round so far, we just moose him and falls together, but now pre-play C4 downstairs.
Ooh, nice long angle from Falls, as Muzie's pressured down below.
His position is known and the cutoff should be held. This should be CAG surviving for another round. They scatter onto site, two players to cover.
time won't be a concern and without nitro muzy will be in strife cg might be able to
push overtime here okay one more round away they would be a classic way to fall no you
push all the way to five six and then you lose seven five they got it due to one more
time mind you there's been a very big kind of reliance here on sure as an individual
finding those opening engagements, trading his teammates as well.
Hal will call a technical time-out.
That's the coach of D-PoSki, who's in the middle of his screen.
He's, during the player interviews, or I guess in this case,
the coach interview that we've had with him,
he's a very fundamentally oriented kind of coach.
It's not a lot about the crossfires, the discipline, the strategy.
It's not so much about the mental of the looks of things.
But if you look at the D-PoSki lineup,
you know, there's some pretty good experience.
Moosey, former world champion, Levy, Mitzi, Nierus Falls, all played in tier 1 in Brazil for many years in the past,
alongside or against some very high profile names in the region.
So, it very much should just be about the things that are going wrong.
I don't think these guys are going to be too bothered by the fact that they're losing these rounds,
but mostly they've got to fix the problems of how they're losing these rounds.
Last two rounds D plus Kia have had the opening kill failure to convert now it
really similar to the start from CAG where they were the victims of that
fate. Stand a kitchen for the final round of regulation the third appearance in
this second half it's been a 1-1 split so far up until this particular point it
was also a 1-1 split back in the first half where it saw two appearances so
It's been truly a coin flip site up until this point and one of these two teams will be looking to break that
I'm curious guys how you feel about the opening kill as a stat because on paper wherever it gets the first kill
They get the opening pick right but in the previous round for example
Deep Floss got the opening pick CT got a kill one second after so it's a one-for-one
Yeah, it's very much like that like a null point so to speak. Do you feel like it's a stat?
Then in a perfect world you could filter like an opening kill is only an opening kill when it's an isolated kill as in
Team a gets a kill and they they have that five week for at least x amount of seconds five ten seconds
For example now it's an opening kill whereas if you get the kill immediately trade it back within two seconds
Is it actually an opening kill at that point?
Well, we have the official trade metric right, but I'm fairly certain that's only if it's directly onto the same player, right?
It doesn't account for those
Indirect trades. That's what I would call it. I think there should be a secondary start for an indirect trade
Whatever that window ends up being whether it's two seconds five seconds ten seconds
They probably would maybe do a better job in highlighting opening kills that truly do give a team a significant
Advantage and to be fair even on the occasion that it is a say a two-second trade window five seconds
There are sometimes occasions where you get the open kill, but you might lose a more valuable operator early on right?
So yeah, it's not the most clear cut number, but let's be real anything
There's really a number or a starting stage that is because it's pretty abstract at the time
Difficult it's difficult
That's a very good point
debate with
Had a debate with entero a couple years back
He was like oh, yeah, they're having four opening kills in a row like yeah
they have but they've lost two people right after so it's like did they actually achieve
that opening pick or not? But Siege is a game of nuance, this is a game of very very fine
details, right? Goryu dies, but you trade with a Capitao, we all know who's winning that.
Capitao is active utility in pocket, Goryu has pre-placed the long prep phase, so if
you're a spectator of the game, whether you work in the broadcast, it's a lot to keep
track of, and I thank and have respect for anyone who attempts and actively working
You could game for a long time because it's a lot.
We're all trying to do our best.
But the penalty goes up with the C4 at the exact same moment.
The nice DD memo could have been a free kill.
Thankfully he stays alive.
We'll get revived by Saka, who was in the nearby area.
But look at the timer. 50 seconds.
They don't have any real openings. No kill.
In fact, they actually lose a member.
A DD will be confirmed right after being revived by an easily exact same angle.
Leaving what seems like again, everything else and it's in on the shield.
to find that opening and get inside the bombsite at some point.
Oh, to clear definitive open kill for D plus Kier and indeed he does the breadth of the views.
Oh, does eventually net...
There we go.
20 seconds and the drop to follow from CAG, a double commit.
Will D plus Kier be able to deny this portion, close out the map or is OT calling?
I think it might be.
Well if he tries to go big but trade it out and foals goes for a long, long flank stalled
out by the gridlock and the score line surely will read 6-6 in a moment's time.
These track stingers are making the flank even more challenging, full standing little
chance in being able to recover this round for D plus Kia.
C.A.T. of fall back really well and three players staring at the bottom of brown stairs overtime calls
Just like that with a game on our series
It's a hard I'm not sure exactly what the what the shift has been here for C.A.T.
There's no one as for ground up. Oh, there's software communication issue
They they solve the pacing they started finding more opening pigs because that's the right where DD make is injured get survived
Then DD dies they can clean us in the corner, but the third huge charge
Thankfully gets to kill and with that and it's a walks the bottom side
ADS is a second defender starts planting and just watch the flanks and they cut off the map in half essentially the bombs at
Half great job by CDO barrel. It almost feels like they're simplifying the rounds getting very clear plan a
but they're not getting to that first step in a very clean fashion.
But they've been more clutch, whether it's going to be an individual player stepping up,
whether it's going to be about the chaos of the execute working well together.
They found themselves into a comeback position.
They're on defense now.
They're going towards the reading library problem, so they can play the vertical game,
and they're actually big shift here.
Kaid and the Mira.
So they're trying to shift the strategy now.
They can lock down the walls, not give D plus the far angles.
Angles they can stop in the mirror windows to disrupt the entries and it's just gonna give the plus many more things to worry about and
Stretch that attack a lineup right you're gonna worry about the mirror windows. Okay. Now. You gotta play the ash
Okay, there's a tight hole in that mirror window now. You gotta deal with the EMP whether you're a frag grenade or
Or sorry, you gotta do the kite long with an EP or a frag grenade or other
So do you got to take that show of a sudden it is giving you all these different things
why I also want to have flank watching, entrying, heart breaching,
it's so many things to worry about.
And for D-plus in this one, they got Nomad and Big Red Log.
So a big focus here on stopping CAT by Veryl from moving around the building too much.
But if you look at CAT setup, they don't want to move.
They want to play in those strong fortified corners by the Chaitanera.
So I feel like in the city they have to get a refill for this one.
Well, here's an interesting fact for D plus K.O. up until this point they had a 100% match point conversion 5 out of 5 rounds
while above the league average of 63% they've squandered. A couple of opportunities here on Cap Ray to close it out
and now on the attack they could well be regretful of how those rounds did conclude.
Shreep gets the first and it's the black beard in the bin. Fights elsewhere though
do go in favor of D plus Kia. Still a little bit fearful though of their
ability to clear up a bomb. The mirror still up it could be certainly a
challenge as Anantin now peels back. Chibisumanda pressure from the dock
could be but has to eat that payload. So he's gonna push forward but Mitty
cuts out the cross. D plus Kia after losing falls have fought their way back
into the round. CG losing to their own angles and their own rotation on top floor. Not having
the full knowledge of the setup perhaps there. A bit of a shame to go down and he will tank the
door could be called because taking camps right now doesn't matter. You have three that seems to be
good for you. P plus they have one more way to find them though. The solid snake if on the same
floor can just use his scanner and see the exact location. She just happened to end it in and the
And the worst part is, Niers can do this from the outside of the building, having no risk
of getting swung by the last few members here, DD and Annie.
With 60 seconds to go though, D-plus are trying to reset the round, slow things, challenges
again as I said, play the intel game, whereas CAG, they're desperate to go for a last shot
because in a 2v4, they gotta try and get back to even ground.
Yeah, the snake has been so valuable for D-plus, K.O.R. and it just gets slammed over the
towards laundry. DD man to put up a final stand, drops one. Shotgun in hand, not to
be caught in a pinch. A tricky position. He's being able to escape through 90 for
now, but it should be a short reprieve, you would imagine. Plant to be secured here by
Nears, pinch still in place, and Levy finally nets the kill. D plus Kea net the
round in the end it was a poor start losing the black bid that able to find
picks and with that back on match point for the third time unlucky again so much
work just for to go back to the same result of correct actually it's the
fourth time they've been on match point so no but I mean I was still stand by the
the fact that the comeback going to OT and finding a couple of rounds and
playing better and better, it is going to set up CHE regardless of outcome of
cafe up for the future of this BO3. But imagine, just imagine they make this
comeback happen in OT. They take cafe, just throw a spanner in the works, because
it's a huge curveball for CHE to go to cafe. Let's prep work against them, let's
make expectations from their enemies of what the playstyle is going to be. We're
You see a bit of a back and forth swing on the graphic, you see it right there.
Taking turns and taking three to four rounds in a row.
An hour in OT, which means a base of three effectively, and D-Bust with the first.
It's been a very even game here for the majority of D-Bust's side.
Falls on the behind on the kills, we find these shield operators playing passive, utility, etc.
13 in the highest fragger, 5 in the bottom.
for CIG to have saccharine 15 kills
But DD seems to fall, right?
He's playing the most important role and having some struggles early admittedly so
Would you believe it?
Zac is up to 15 picks. He hasn't been involved in a single entry drill
I found a kill or died first in a single run of a cheese
A testament to his ability to have...
So he's a fader
...to have these half-dead...
Hey, you could say...
Ha ha ha
Ha ha ha ha
Ha ha ha
I'm kidding
No, I mean
Every every great team they have a what I call like, you know a soldier somebody who you just say hey
You go in there, and you just like see what happens at least on the time
Right he was what he was playing basically ram that entire half
So if your rams getting involved in any jewels that he's doing something wrong, so
But exactly, but you gotta have a play you can say you gotta go and get the kill because it said I'm playing the ram
I can't take a gun fight until I've used my gadget seen if you're a third man or a
capital you get our way to your turn to take a fight we gotta have the player
where you go hey you go in that area just clear the room and they go yes I'll do
my best you go there and then you have players on the ramp on the cap on the
thermite for example playing a close proximity that can play the trade game
so the fact that sack has not been any opening duals or has a lot of kills and
is a close series this goes to show that he's probably trading his teammates
very fetched in that case and DD Menor's had a couple of struggles
individually hasn't died for nothing because you can die for nothing or die for a trade.
It's a very big difference. Levi's looking to go with the runner. He's very keen for it.
CAG waiting. Saka, he's not been that opening duel. I was gonna say,
his first opening engagement. As we eclipse the midpoint of the round, pressure starting to mount
CAG, looking for map control. The Denari set up being played once again and on Q it is the Denari
I don't know if it will be confirmed also a tricky position to go for a res
meanwhile elsewhere so car lounge now being taken by CIG by the world
I think you just do our risk on the repellent dying to a second players
they say you know we get the intro that's 20 health left on the attack
it goes down early you say it you curse it now in the opening death situation
Doesn't see the player right here and there's a kill will find as well shot down by Levy still D plus favorite numbers
They must be the curse of the play by play
CAG falling and that shibisu remains
30 seconds time not the problem that needs to find two in this info cigar
courtesy of the Valkyrie
BPCs up as well, and I think that D plus KIA will have a good read and
They can sit in cocktail hold the cross
Chibis will need to try his best to break it and he does.
He falls!
The falls himself will swing and D plus K will still map one in this best of three.
Hello, I'm a pro gamer of Rainbow Sixies, Hopper, and I'm working in the A-Pang News area.
The first time I started playing the game was because my family had the biggest influence.
Especially my parents at home.
They had two computers at home, and they liked playing games together.
There were also PlayStation 2, 3, and 1 at home.
So I naturally got that kind of influence.
The first game I played was Metal Gear Solid 2.
I liked it the most.
I also had a computer, so I had a lot of FPS, DPS, and I had the most fun time playing FPS.
I have a younger brother who is 8 years old.
I recommended the game to my younger brother, and he was in 6th grade.
He's better than I thought, and I only teach him game knowledge.
He has better aim and response than I thought.
I don't know if it's because of the blood, but it was more fun than I thought.
I didn't get stressed out, and it's cute even if I can't do it.
I heard that my dad came to JG because of Cloud9,
and I contacted him to think about what to do.
He said, rather, he likes his parents,
and he said, never do it.
If you don't do it, you'll be done.
He said, I'll do it no matter what.
I haven't won a national championship yet, so I don't have any special memories.
When I said I would win the national championship or go abroad, my parents would brag about me to the company.
And I would change my profile picture to a messenger profile picture.
It's embarrassing, but I'm proud of it.
I don't think it's bad.
I heard that Boniac is going to play as a sports player, and Esports Korea has played with me for a long time.
I think it's a bit of a combination.
I've never felt that I'm competitive in another game before playing Rainbow Six,
but after I started playing this game, I felt like I was getting angry at the people who think I'm weaker than me.
I think it's like this because I keep doing my best, and it's repeated all the time.
Let's kill them, kill them, do the action, do what the action
Four match points is what it took for D plus here to take that one and I think we
were sitting there for a while gents thinking this is done this is tested.
The storyline was well CAG had just not prepared on their own map they haven't
played enough but by God they made way too close. Yeah they made it work I think
at the start maybe they were sort of getting those cobwebs out obviously
practicing a map without playing in competitive was it's pretty different
once you get to match day. Yeah and that could have sort of explained how those
first two rounds went on their attacks and they seem to sort of start to figure it out
and put the pressure back onto DWKR, but obviously in the end too strong.
Yeah, it's a little bit of an unfortunate circumstance if you are a CIG fan, but regardless,
I think D-Plyce probably deserved that change.
Absolutely, I think CIG took the risk, risk didn't quite pay off. It's interesting,
if you get to the best of three, do you end up in kind of two situations like that?
You go to maps in which one of the teams is usually really good.
or you go to a map where both teams are not that great on it and they both played a game of chicken
and we ended up playing a game of cafe where things can quite work out for Cag
it was a bit of a game of runs you know D plus started well by winning the first two rounds
you know opening kicks went the way for five rounds straight to Cag and then Cag bounced back
then D plus took over and when they won the four straight towards the middle portion of the map
you know close out the first half of the tucking round then pre-straight on the D-fair so they
they were sitting here probably thinking, yeah, this one's from Dante.
Yeah, it's in the book.
We're away with her in the CIG, then suddenly I don't know, we're going win three straight
and we go OT.
And when it did go to OT, Vinny, I'm not going to lie, expected a little bit more
from CIG, but that was all they had left in the tank.
Yeah, it looked like that was sort of one dimensional.
Once it got to OT, which is pretty common when you haven't played a map too much
in competitive, in a competitive setting, obviously you start to try to fall back on
With maps that you've got more experience on you start to fall back onto your fundamentals and how you can bring that when the nerves get really high
And when you don't have that much experience it becomes
Sort of jarring when you get to that sort of nervy spot. Speaking about jarring
Not gonna lie to the suit
Second half on him at half-time didn't we had eight kills at the half and then got one after that all the way
That was in the last round in the last round. Yeah, and it was what won't be three or won't be four
Yeah, yeah, he's got one in a night anyway. I mean, it's just it's interesting though
I will say if you want to find the positive
I said at halftime you get if you deal with Chibisu you deal with CAG
It was largely somewhat true until rounds 10 to 12 when Chibisu was not clearly having a very good game
But CAG it had Zach and really step up he finished with 15 to reap had a really good performance as well
When I was saying, you know, you do with Chibisu if you do with CAG
That's not to say that's a one-man show clearly
It's more about how good she was who's been this stage. He had a stinker hit with his standard
But he has still put up on kills and I had a lot of death still does the job
But compared to where he's been at his performance
Throughout the group stage even then also to start playoffs. Yeah well and truly down. I'm talking about a guy averaging over 130
Yes, that's a 94. That's a big drop. Yeah. Yeah, it is but the good thing is
And it's not the O.T.
Well, this is the part that I'm always curious about with most of these teams in Asia is like it's, you know, we don't have, yes, there are star players, but the problem is when you, I guess, diminish the star player, generally, there are one or two players on each given team in most regions that do have that ability to take it to the next level, you mentioned, Zaka, but I think that moving over the Nighthaven Labs, we do get a little bit worried now for C.A.G.
because when you start to look at the context of this,
D plus, they take their map pics.
That's a big problem, straight off the bat for CAG.
And when we're moving across the labs,
there's plenty of information here
for us to dissect a little Vinnie.
And there is, I guess, a light at the end of the tunnel.
Like, it's not like CAG are gonna go in
unexpected on this map, but still,
it is going against D plus
that are kind of feeling pretty confident right now.
Yeah, yeah, before that, that first map I said,
both of these teams very momentum based.
We saw that through the first map as even then
there's a lot of sort of three rounds in a row
and then three rounds in a row to the other team.
Yeah.
And yeah, I think DWK is gonna really push this through
on Knighthaven Labs.
And I think they're gonna take it to zero.
I said it before in the first map.
Yeah, really?
You're gonna stick to your guns there?
I think it's fair enough, Jake.
Moving across now, once we start to look at a team like CAG
moving to a map like Knighthaven Labs,
the last time these two teams played,
It was a CAG win.
Yeah.
I'm sorry, not a CAG win.
I was apologizing because it was a D plus 20.
It was a D plus 20, yes.
Which, you know, look, and this is
when we were having that conversation in regards
to the map preference rank.
And again, second-last for D plus,
that's pretty much entirely on the basis that they do get.
But it also don't get banned against them a lot.
And their record is 2-1, which is the exact same as CAG.
I have to largely agree with Vinnie overall.
I would put the favoritism back now.
D plus to close it out.
But that's for me, personally, just on the basis they really beat them, even if it was back in April for kickoff, it's still a win, 8-6, it's still a win.
And G+, right now, their form is clearly on the up, and for CAG, from a flawless group stage to dropping a map in the first half of the bracket round, now dropping another map here, so that's trending in the worst direction.
If we actually look at one conversation that we brought up previously going into this map,
and then it was compounded by the conversation of what actually happened with the bands,
you look at both of these two teams. Now, they banned very similar operators when we get to
Nighthaven Labs. If Blitz, I'm not Blitz, sorry. Bandit, you've got your Clash now and you've got
your Kaiyid. Those are the top three bands for both teams. So now, if we're starting to look at
this in the context of this series, I don't think you can really afford to take one out to drop
well my in I don't know yeah and as you said we said it before the match these
teams probably haven't played with all my band all that much in the past so
they're expecting other operators to be banned so now that they're sort of being
forced into my which for the most part could be maybe an overreaction from a
lot of these teams because in sort of the opposite way a lot of these things
probably haven't played too much with my other before the patch so I don't need
the bandit bandit band or bandit as it sorry yeah you don't probably need to
band the band it. So if you really wanted to, I would say that's one of the three that you've
tested. And then the Ki-Aid will offer more value overall. That's the reason why it's the most
band-defensive operator. But the thing about placing shock-wire batteries in IT, you just
go storage them and deal with it that way. So I think we'll see if it does continue. But clearly
there were my bands that are starting to really wrap up. The longer we continue to go on since
that part. It's more and more common that teams are pretty figuring out there's a lot that he brings
to the table and I think he's obviously going to be very strong on a map like lab so I expect him
to continue to get banned. I wonder if we'll see maybe the clash get avoided as a ban. I don't think
you can afford to on a map like this. I actually don't think you can afford to see that in a clash.
Because of how dominantly it's played on top floor. I think that if you remove the clash from
top four I know ball okay I may be a host but I know enough ball to discuss
this topic if you really the clash from your top four hold you are not going to
enjoy what happens to you when those attacks start to converge around the
key the key choke points it's not that simple though Vinny right but the clash
yes on that top floor you still could have been the right position you do and
where is that right position as you ask him to look at ten do I'm gonna wait
Where's the right position top floor where the attackers up?
I don't know if I can I don't think I could disregard that
I
Listen to him either if I was being honest with you, so those waiting for the thrall. Yeah, no, there's no throw yet, mate
We're still
But
Unfortunately, so we're just having some some tech issues with the server
So, we get to keep running this back, I'll leave you to your own devices mate, but sorry,
what were you going to say that was so prudent, you forgot an avenue?
What was I going to say?
Oh, was it you?
No, no, I can't one of you often to go back in on you.
I think we did complete it for segment, I think it's fun for you to come up with a new
one.
Wind conditions!
I'm sorry, that's the first time I've heard you say that all stage long.
No, well, you know, that's a good one though, because what really are the wind conditions
coming into the night?
and then the D-plus here, I think they're coming into this now.
Firstly, free of any pressure.
You win that first back.
You still see a juiced pick.
You go to your map pick, which I think D-plus
is probably that Brazilian culture
that they've structured.
They put a lot of work in.
And I think the 19 of them have a good map for that too.
So, but then in terms of win condition,
it's probably just play your game,
keep the game on your terms,
and the game probably works out.
You know you've already beaten them before,
previously in the past.
you probably don't need to overcomplicate it, Labz doesn't need to go overcomplicated, so
for CIG then, what do they then need to do to try and get the game on their channel?
Yeah, it's hard to say, and something we spoke about before that first map as well that we
sort of saw through there was sort of the importance of the time out from Sparky, because they once again were trending
towards losing all of those attacking rounds until the time out was cold and they were bringing back
to two or three in a row. So you'd hope that by now they're starting to understand where they need
to adapt within the game itself before he has to intervene. It's such a big problem for them
just in the basis that you can't always rely on your coach to be doing that because it becomes too
late. Well it's interesting that you bring that up because I actually want to touch on this because
you wouldn't have been around for the group stage but we had many interviews with Spike
throughout the group stage and he was hands off completely hands off the group stage. I don't know
I know you're aware of that, but it goes into your point, which is they've actually had the entire group stage where
Sparky was hands-off, didn't really have, I say, dream the map just better, so those kind of time-out moments they didn't really have
and he's been more hands-on for finals.
Lots more.
I mean, that's probably a good way to prep now, where they are used to not having him in the corner and they can manage themselves.
They just need to show it now.
They're thinking they're going to show it.
The thing that concerns me a little is, yes, they need to show it, but what was the interview
that we had last week with Sparky?
They're not listening to what we're talking about going into games.
I have to then call a tactical timeout to reinforce that, and then we're bringing it
back to cafe that's just being played.
Well, then this is what I post to UPD, is that a bad thing in the sense that they've
now had an entire group stage where they're not used to listening to him.
He then comes in, and now suddenly they go from doing their own thing to having to actually
follow kind of a bit more of what the coach is trying to get them to do.
Yeah, again it's tough to say because it depends on how well they've prepped now for the best of
threes versus the best of ones because when you go into the best of ones you're only prepping for
one map, you have to really focus on what you have to do for sort of the next 45 minutes to an hour.
Whereas when we're walking into a bit better story they've now prepped at least three maps,
probably more because they weren't completely sure what d plus 100 percent sure what their
media is going to be. Obviously they let night haven through so they should be relatively
confident they can take it to this map as well. And may have expected it as they did play it last
time. Yeah, exactly right. And if they've gone back and looked over sort of that first match
where they made their mistakes and can sort of fix those, yeah, hopefully not have to wait for
Sparky to intervene and talk about the prep that they went through, then, you know, this could be a
much closer game than we're giving you credit for. I do find it very interesting the conversation where
DD man joining the roster, obviously removing himself as coach joining the roster, having that
that kind of presence in the server. One thing that we noticed, I think I'd say maybe early
this year was how much of an impact he actually had in the server. It felt as though and this
was confirmed by some of the players as well. It felt like it took the weight of decision
making completely off the player's shoulders and allowed them to shine a little more and
I think one player that started to shine quite well is actually Zaka. I think that he has
being allowed to take the weight off of his own shoulders in that respect. What's wrong?
Oh, I can just hear Michael from the background screen.
But I think that there is that element that DD brings to the server, but this is always the
number one conversation when we bring this up, which is when you take a coach like DD me and
you remove him from his duties and put him in the server when he starts to underperform,
How do we then start to see that shape the team?
And, you know, I think quite simply put,
if we were just to look at Cafe
in an incubation little, just zone,
I think you're talking about right now.
If you wait to, if you just shut up
and listen to what I'm about to say.
I'm professional.
Five kills, nine deaths.
No one comes close to that.
Okay.
A dead-end man struggling in the server right now.
See how, what we do, what we do.
When we're talking on a desk, we go from the top and you start to bottleneck, so you go wide, you go really, really wide, and then you start to bring it back, just like we're going back into the game.
We'll incubate this on the way from you.
What a pivot.
That was a word I never thought I would hear on an esports desk, but either way, that's what the APL is for, the unusual and the unexpected.
And to be honest, I didn't really expect CAG to drop map one and they're now finding themselves in a pretty precarious position here on the labs as the bands play up.
Oh man.
I was gonna point out, I don't want to hear any slander from Jake in the future because I said yesterday that the better team will win when he's seeing stuff that D plus their team that puts in the work and labs requires work.
requires work and seeing keeping the game on your side and you'll be good because what is that?
No, bro is a larping and I'm only calling up Jake because he called up me. Okay him and I might make a great duo because I just
Say stuff that doesn't make sense anymore
Will be incoherent
That's a duo
Great this guy's great job. They had to film it was it was rough. I don't know what the delay was for but that's what I'm saying
They did a great job
you're in. I'm going to band out Kaid and band it so I double down from D plus.
That was the conversation desk right where the band to band actually be
like necessary if you will and and this is the point that I've been talking about with James
a lot about when I've been casting him is the whole you can band the bandit and just like
play the Thatcher against the Kaid you can leave them both open, play the Maverick you can also
banded to brow because that obviously empowers all sorts of wall denial you
can even do that to brown mirth window tricking etc for through my bridge
etc I'm very curious when we're gonna see teams lean more into operas at the
maverick and leave tight banded open because I think that's gonna be the
biggest meta shift from the opera depends that we could see or my will be in
that mix now of course a certain maps we're gonna be discussing my all the
wall deny duos or maps like lair where both things are very important and I
I think when the first few teams in tier 1 competition starts to shift, there was a lot of events around, everybody does a follow suit.
The question is when and who will start that trend.
Yeah, it'll be interesting. I think EWC is probably going to define the meta a little bit more going forward in the course of the rest of the year.
It's a bit of limit testing at the moment for, especially the APL teams, which are going to actually have a little more exposure, I think, based on the fixed string to the patch.
True, actually.
We'll see how it develops
Oh, sure read that's a swing and a half
Glass as well. Yeah contesting it breathe in that fashion
Nice shot though and losing the glass and of course the player for the trade is very costly to do plus key up on this attack
It's just gonna be like if they give up disruption there early swing out
out. The CG they get rewarded. They're also playing the pause again, just like Uncle
Faye with the intel gathering. Tanks the air jet, no big deal. So now I know that Blitz
is actually inside the building, which he may be hiding in the C4. Could you leave here
if you can find the hit for his DD Man instead of actually getting it done? Playing upstairs
next to Aniston. So now it's a 3D5.
Oh, well that was unfortunate.
Muzi finds at least one for D plus Keo in this opening round but outside of that it has been
a bit of an oh show from D plus Keo. Unfortunately off the back of hyper regression they lost falls
and then they put him in a pretty compromised position for the remainder of the round.
30 seconds remains and not a crossfire. That's a pretty many crossfire through cotton.
Ooh, he actually breaks it.
Hit the light in the train bed eventually, then does full wasp low on HP.
Moosey will continue his final stand over towards Con.
But the smokes are stalling him out.
Chances of winning the round.
Essentially zero.
A late rotation, electrical and straight into a keeper barrier.
A strong start.
The CIG.
As Moosey protects his stats.
nice gotta keep the scoreboard live there very important starts over the fast early
pick from CIG a C4 and just again good crossfires we're playing top floor exactly
as you normally would leveraging the few power spots that you have a little bit
surprised that D plus didn't opt to go for any sort of vertical play but if you
cast your mind back to the opening depth I think that shows the story they had the
glass. It's going to be a glass blitz push. It could probably be a glass working in late
IT with the smoke grenades. It could make a solo back step, no one could really contest
it. With the primary push coming that we saw from connector, from jungle, and then with
the blitz. When you lose one of your most important utility operators early on, it does
force the attack into a very awkward position where you've got to be missing an angle in
the round. On that top floor often we see kind of a triple spearhead, an attack from
garage rafters, IT, and then aqua or connector. You can't just go in, you know,
five attackers in one spot because you have one single author, or one single
piece to work with. It's a lot more about fanning out. Now it's basement though,
much more about the roaming game. Seeing if CG by Verl can stall out for as much
time as necessary. Very similar to a bank based in Rome. You start on top floor or
the primary floor, you fall back step by step, have some good encounters, have
toxic babes and force attackers to feel that pressure off the clock.
CRJ will be eager to try and build a bit of momentum in the half here and put pressure
and see if they can form cracks in D plus K who sometimes at times are a little bit susceptible
two-set pressure
kitchen side here a little bit of presence early reinforcements established
in an extension from
the COG and only tees from the blitz of nears but
alex not to commit for now that operator and that
flash utl could be pretty critical for some of the later clears especially
exos side in particular pushing down that staircase can be
quite strong direct breach as well could also be
An option now hard braided successfully by D-plus.
Any options?
Various demos getting in the mix.
The map has a lot of usage for this operator.
A lot of soft floor, a lot of roam clear to be had.
Especially on the basement tertiary bomb sites.
It's scary here.
So any of the DMR playing on the staircase of ending.
Welcome to hold on as I said for as long as possible. Don't fall back on this absolute necessary
They have syrups still on top floor for a backstab. We got the gas pipe still actually enabling entrance position because he knows now
That Nirus is not a threat to him on that shield of blitz
That's the benefit of the siege x-patch. There are a couple of different shield counters
Nirus is patient. We'll have to wait out that gas pipe. Oh, I had the presence of mind trying to cut off from the vert but
It was a narrow window and unable to capitalize
This is scary
Here each other maybe not actually about Saka knows
He's in the most pure little spot on this round
He locks down the vert in the bomb side of the default plant location and he's kind of cutting it up in the middle
Actually, meaning that the room clears can't get to the bombs of a false free beyond the side breach actually just down one
But there's any who's also looking to garage together Saka
So CG on the area above the bombs but he plus they want to the bomb side
30 on the clock. It's advantage. CIG once again double stack
Exo side for D plus Kia who have a read have an inkling have a yellow ping
Long angle for anitin with that DLR forced to reload
Chibisu with the cross and zaka still up above in lounge
It's a poor position for D-plus K to find themselves in and it is indeed Zaka from above
Influential in that round back-to-back for CAG by Varyl
Much better stop than cafe that's for damn sure
I am curious though from D plus how many different
Stretchies they have in mind right now the show knows that glass in round number one the blitz tables round number two
Neither has really stuck the landing and they were quite slow at the room clear on that basement attack
They only started working the staircase are like 45 seconds left
They never click seconds that are storage. They never had the verticality
It's felt a little bit too linear for my liking especially for deep losses standards
They're a team that loves to do the fanning out attack from different angles getting a very happy new you took going for plans going for pushes
Not seen that from them so far here on I haven't
And CG, they're staying true to their cafe game style, try and lash out, get an early pick, and disrupt the attacks from getting to that side with all five players alive on the server.
And that's why they're playing these operators that have a lot of passive utility, right?
Your Goyo, your Castle, your Mew, your Thorn, these are all operators that can just do stuff in prep phase, and now you can be anywhere in the map.
They have attitude who often plays the information gatherer, they can be a clash on defense or a pose, and give you a shield on the attack.
He's actively needing to go to their bound making good decisions with his gadget to help his teammates, but everyone else in particular
Sheree right they're just allowed that freedom to go for plays of instinct and feeling
In early probe from midi warehouse entrance a strong position for the solid snake to posture early maybe find
information or even a lack thereof could identify a clear route towards site and
the ability to pressure a little more directly. IT breach was opened up above
in the meantime and Anitin will identify that potential info that can be
relayed to SHREEP. The RAM available here from D plus KIA is an
establishing courtesy of the breach now being opened and as you can see there
3 players currently situated on the roof posturing for the clear on this top
floor. CIG though sending me pretty eager to hold on to set control. It's a
3-1 split that wouldn't have made too much sense. It's a 2-3 split now. Make it just
one above for the Peel Blue stairs and so CIG actually not committing to
holding up a bomb. Oh, midi. Shut down midi. He thought it was a gap, but it definitely wasn't.
Oh, about timing. Had he been in there one second earlier or later, perhaps it would have been,
but not to be. And now the plus there are two in the classic style of attacking from different
angles at once, but they're doing so at player down, and no real pushing power by the side,
no shield, and the nearest goes down as well as third mile. That doesn't mean the case is done
for the forceful hazard from the bottom garage looking to go for a trade play pop as the career
canister that's gonna stall that door for 20 seconds though which means cg know exactly where
that push is coming from it's gonna be that window and false nose you can't jump on in
gonna be stuck with the animation and while levy is on top floor he has no impact with the
criticality and now they're actually gonna give it up and just go for a three man hit on the bomb
side and they've been able to grow pop that may allow them to trade their way into the objective
but the hole is short-lived
Falls will need to close out with four finds the first but three to follow
30 seconds on the clock and full control
Above and below and it's in feeding information on the pulse heartbeat sensor
Falls though with a read as Sharip did forfeit up above
So this is the exciting point for me here on Nighthidden because CHE they have not shown
any two brown mirror sort of wall deny operators that can substitute the bandit cardid band.
They also showed us the clash which we know they can play very effectively.
to go into this blind and choosing what do we not want to deal with, right? Asami's played every
bomb site, the mirror can be a wall denier, the clash is a problem, and they can only get rid of
one of them. So I'm very good to see what the deem is problematic. They're going to go with the
mirror, which is going to be about the wall, so they're tripling down here, the bandit and the
kaid, they are wall deniering operators, and in this instance, mirror acts the same way. So D plus
the wall is a guarantee that stepped round, where it's going to be bridging the external walls on
all three bombsites that can be achieved in a clean fashion. The thing that worries me about this
is that they have never once struggled with getting those walls open, mostly because CG
they haven't tried to stop them from doing so, but they've been struggling everywhere else.
So the walls will continue the way they were before, they'll get the bridges done.
So what can D-plus do now to fix the second and the third step? That is to set up into the execute.
That's what hell is talking about right now. Guys, we know the walls are easy, but you gotta get
in get a bit of map control. You either gotta get the verticality or you gotta get a gap find.
We can't play solo, we can't jump in individually and just think that there's gonna be a gap
without knowing for sure, right? If we give CIG any opening kills, they'll take the whole round.
So I think that's gonna be the gameplay here is playing a lot more closer together
and not taking those high risk plays that can be a medium reward.
Play a bit safer if you're a bit more calculated.
Yeah, it was Midu who took that risk in the third round, caught a poor timing rest of
the team then trying to play off that kind of any sort of pressure or chaos that was
generated and CIG largely held firm above and had the pulse down below.
They were more than happy for the round to have played out in that fashion looking very
comfortable on that storage objective. So 3 in a row, the rotation resets, we
return to command serve up, appeared in the first round of course, but been killed
in a minute 42, three players were still up and in fact that's a trend that has
been reflected in every round so far, three remaining members for CHE
suggesting that this has been a pretty dominant start from them.
Now, Sunnysnake is down on the other side, this is about the information game.
I was curious about maybe a Capitao...
Thing is, when you're up 3-0, it's kind of awkward because you haven't struggled against
anything.
Like, it's not just a 3-0, it's a very convincing 3-0 by CIG.
So it's not like, oh my god, the glass has been so dominant, we gotta get rid of it.
It's like, no, they haven't had any issues whatsoever.
And it does actually make the upper defense maybe a little bit harder, because you have
to assume what they're going to stop being good at, or just whatever you don't want to
deal with.
So let's play the Fairbent Cafe.
Yeah.
Let's do what could play with you for the remainder of the half, which can be sometimes a little
bit tricky, but I think I'd still probably prefer to be 3-0 up.
I think that would probably still be a little bit better.
I'll take the 3-0.
I haven't played it too much.
We'll definitely take it.
And it's also the beauty of attack vs defense, because attackers are reacting according to
what the defenders are doing.
Even if they're setting up from the prep phase and they can't change in the operators, Dplus
say we don't want to deal with the wall denial, so we're going to just triple down that entirely.
We know we can get past it, and CHE will not just have to not do that, and then Dplus
can react to everything else.
In this case it's going to be utility, right?
Sami Umi locking things down, C4 gets forced on out, gets not shot in the air, but they
explodes behind nears. Nobody takes any damage whatsoever. Kind of crazy that you didn't
swing the ball like that. I'm not going to contest it, but a one tap cleanly takes away
anything from the middle of the bomb site. Then trackers out shortly after. It's a D-plus
off-attack timeout, all that third operator ban. This is the best round yet.
Wow, they still play with a little bit of risk this round, D-plus KIA, but that pays off.
oh man Sharip though will return it to a four versus four and with the Azami in
play there's gonna be some good anchor opportunities here for the defense and
Zacka Pella full display will show the strength of this defensive hold let
you get to court warehouse and the round fizzles out for D plus Kia now for
straight for CAG one of these attacking rounds go from D plus had you
board out the team names and player names. I would think that this was going to be a group stage
B01 game against a lower seated team like this is not the performance they placed down the
strategy the consistency of D plus Kia even comparing them from Nightingale and lapsed the
present with cafe night and day difference. There is no co cohesion. They start swinging.
Okay, they get a nice one tap. That's good. Then they keep swinging. Two people die. And guess what?
After they lose two people, then they breach the catwalk wall.
So, they're just skipping steps essentially.
And I just said, if I'm held during that technical timeout, the supporting step of Diplasquia,
I'm saying play safer, right? Get the opening pick, sure.
Now we gotta hold our angles, get the drone, breach the wall.
After you breach the wall, now utilize the cavitaries,
send the demos downstairs to track somebody, get it back, step into Aqua.
Work the angles together.
instead it feels like not ego but every individual player in D plus wants to be
the hero right you want to be the main character you want to get the kill you
want to be the one to save the round you don't need to a knight haven laps it's a
very kind of stable step ones that to step three it's been super figured out
already it's almost like a like a simpler clubhouse if you will you need
everyone to do their role together and then you can win around an attack
Especially against CAG who is very strategic with sound, you can't expect to just beat
them in gunskill when they're playing in strong positions.
That's underestimating your opponent.
Well, we'll see if D plus K can place some selfless siege to conclude this round and
give themselves a shot heading into the roll swap.
We really did not expect CAG to look quite so strong on the selection of D plus, and
while the roles themselves right now,
with COD and defense maybe screwing that
at least a little bit.
I don't think it's really telling the whole story
as to how well they're playing right now.
And for D plus K,
some of the struggles that they are
certainly encountering here on attack.
Eyes on Anerton at the moment over towards kitchen.
Oh, this is a risky position.
Oh, he's cooked.
Oh, gets caught, but he wants that fight
onto the Blackbeard.
You are kidding me.
Oh God.
and it's not your map, it's not your map, but this may well not be the map for D plus Kia.
It's not, not after that. I was thinking that the roadside wasn't the wrong side for any to have
any chance of survival, but Hatch was open, he had famous Trigger, Doki be like, it's a BB,
like he said in the window, that there's no way you should be winning that. And they doubled down,
a kill happened, the floor right above any as well, onto Lib, who's the third operator. So it's
again D plus, make it individual plays, off-pays, not having the right gadgets in the right locations,
tagging the right players, and now CAG the participant. They fall back, everyone in the basement,
playing by the staircases, using the Valkyrie cams to push scanners, C4s locked and ready,
and playing crossfires. No one is overexposed to die solo and all three attackers again
in a linear attack on D plus all in the same area. A snowball attempt again from D plus Kia.
at Peter's out pretty quickly. CAG are looking so formidable defensively at the
moment and even when put in tricky positions as they were in this round
their raw mechanical skill is clutching up. Midi in 1v3,
little time, little hope, pinched and pressured and ultimately taken down a
shake of a head from DD Man wondering what the hell is going on right now.
That is a struggle and a half, I gotta say.
Now, I did say earlier that I don't think D plus they're a team that would tend to tilt and have a struggle.
I think from the interviews we had with Hell, with Falls, you know, with Mitzy one time, they seem very mentally sound.
But the way that this game is going, there has to be some frustration.
And I think if you're an IGL right now, which Mitzy and Falls, they tend to share that role, sometimes near-sales, sometimes on the shield, and whatnot,
it's hard not to blame the individual players that's just not listening.
And I'm not saying that it's like, oh, I'm saying you go here, you do this job, it's like,
they just have to listen to the overall game plan of when you peek and why you peek and how you take these fights.
Because if you're the strat holder, you're saying, hey, pick these operators, we're gonna go with this kind of attack.
Right, I need the black beer to be the wrong tier or to be a panda whatever role that you give him
Then black he dies outside the building holding right click and losing what looked like a complete free kill
And it's like okay great now strategically we can use the black beer we can't plan we can't win the round like what the hell guys
Five round straight by the way, it's been the exact same story. They tried the glass the demos
They tried the black beer now they're playing nook
which feels like an act of desperation because what exactly gonna be doing in
this round you get a hiding from the default cams there is no boundary this
time thank you there's no pause either I'm not sure what the game plan is
well the desk is just more thin in preparation for half time and some
shell-shocked faces to say the least running what the leaf is going on in
in his first half. They got a kill. Well they have but they've had two opening kills before
this and have failed to convert. And CAG and the player cams are laughing and having a
giggle. They don't care. They're happy with five and a half and they'll continue to fight
here in the sixth to see if they can still complete. The floor is set. It is kitchen
mind you. And so my expectations are so low on this side. I really still fail to understand
why we ever see this selection.
It's a bonus that where I think if a class is being brought out,
it has like a little bit of playability because you can play in the hallways
and the level of verticality.
And that's why Annie is on the clash to get a shield deployable.
The public show the ideas rather as well.
Bottom main stairs, a lobby stairs, but the D plus with the opening pick
and with the capital, the Nomad air jab, like they have all the right tools.
It once again comes down to execution.
Can they figure out the position here from Chibisun and Anitin?
Can they get this area of map control because that would be vital to go to go for bombsite execute?
You can't really take the bombsite. We're out to even have staircase as well.
Yeah, that the utility all that dumping it correctly
And getting control of lobby ideally dealing with Anitin
Let me find the second in the round the warden falls
See a G5 air first in the round courtesy of the 90 swing from Sharif
Anerton still close by in lobby 60 seconds Levy falls
Dangerous territory now for D plus Kia Ken and it's a good back out with a shield find a kill or two
He's making a lot of noise D plus Kia know that he is close. He whips the shield out
Places get smacked surely dies and will
Why?
Is teammate backed off the hallway?
Like, you can take the children to simply walk backwards and live to fight another day,
or keep the gun the entire time, either way, and miss calculation there from Anitzen individually.
That can affect the entire round.
Now, there's no more Captain Fire, but there are these flashbangs used vertically.
They just gotta get in, hold F, and cover the crosses.
Oh, Sharade be able to deny he will.
Hello?
Not covered effectively
by this attack of D plus Keir.
And I think it's fair to say that a 6-0 scoreline is deserved
CAG playing well and D plus Kia have capitulated
Time will expire
CAG
6-0 up in the half. I don't quite know what the desk going to talk about because that was pretty insane
We could probably get you short if we want to see a G good D plus not so
it. Unfortunately, just there
was not a single round barring
maybe that last round where I
had hope for D plus care
watching it from the back lines
just looked. I mean, just pure
dominance. Yeah, it's hard to
say where it was all falling
apart. I think probably the most
telling fact that the opening
kill count was equal. It was
three and three. I think the
only difference was that D plus
key is coming quite late into
the round. So I think something
The thing that Jake said at the start for D-plus was that they weren't under so much pressure
because they won that first map.
They could sort of wait for Kag to make the mistakes, but it kind of came in the opposite
way where Kag were waiting and playing their defense passively and waiting for D-plus to
make the mistakes.
I mean, it's disappointing you at D-plus, but I will say, you're just interested in
when we were talking outside about the game, and I think it was maybe two or three rounds
in.
You're like, uh, just to elicit your defense lads, it could happen, and I agree with that
whole heartedly and then as it just keep keep on going and going it was like okay well this is
quite serious now this is really not looking good at all for D plus it's crazy that they picked
this path like this is one of those theories where in hindsight you look at it and be like why would
cg pick a map that is a permanent and D plus a picked a map that they've just got absolutely six
od on now of course they've beaten them 86 hours just happening how is it happening i don't
like none of the rounds have also even been closed.
No, no, no, it's not even, it's not.
You look at the survivability of all the round wins for CAG,
outside of that last one, kitchen cafeteria,
which for all intents and purposes,
that's another idea plus should be winning.
That's the site that used there as a hundred percent success rate.
Yeah.
Three alive, three, three, four alive, three,
didn't get a single plant down, not a single clutch,
not a single multi-kill.
The only thing they got outside of that last round
was two opening picks, falls and nears,
rounds 2 and 4, that was it. You look at storage controls, that's the first result, that's the
site you probably want to be winning. And that too wasn't really close, minute and a half,
opening kill goes away. Exactly, the round falls apart. You end up in a situation for D+,
where on their attack they just looked limp, they just didn't have options, and it's a map
that's now just going to be four footed, lair seems as obviously as if it's going to be required.
It's not impossible Vinnie that a 6-0 comeback can't be done, but it is so incredibly rare.
I still actually, it's so rare I still remember the first one I ever cast.
Was 7th Heaven on Oregon back in A-Packs out days.
I do remember that very long ago.
Against Knights.
Yes, and it was the first one and it's the only one I remember.
I'm sure I've done at least one or two.
I think you've done one where they were like 6-1 down there.
6-1's a different.
Six ones are very different, six zeroes, I don't know that one round, that one round makes a big difference.
And unfortunately we end up in a second half now where it's very difficult for us to overly analyse even the bands etc.
This one's done for you.
Yeah, I think that last round for them was really important and we saw they made a pretty fatal mistake.
I mean, there was only really one place that Plank could get denied from and they weren't covering it.
So you could see sort of where their mindset is at the moment, they're making mistakes.
But one thing that you said was DT man needed to step up and he's top for OGE.
So maybe that's the last piece of public.
I'll tell you what, this is why you don't have a listen to Jake Xenoxford diddy when he starts asking questions
He's really talking to you when you move to your streets
Yeah, but he's not playing bad, is he?
No, he's not, but he's bringing it back
Who said he's been bad this stage?
I know, he was terrible on Cafe
Oh, on Cafe?
Yeah, so that's when you listen to the points and peenade and you follow the story
I've seen worse performances than 5-9
To be fair, I don't blame you for not listening to me because I don't think the audience does
So how about we go back to the casters?
Yeah, Rob, you're having a shared experience with myself because there's many times on
cast where basically 15 seconds after I make a point Jake will say basically the exact
same thing just in a different way.
If he's saying I'm the king of it, I mean I might do it once a week, you do it at least
once a month.
And the funny thing is he can't answer back now because his mic's cut off.
I always say that Jake, he's a bit of a wordsmith, right?
He has a way of just kind of forging the wordsmiths, and this isn't, he sounds incredible.
Well that's half the job, right?
From the outside looking in.
Half the job of talent is to just sound smart.
You don't even have to be saying anything intelligent, you just gotta sound smart.
And that's why Jake is on the best in the business, he sounds hella smart.
Even when he isn't, and I respect him for you.
We all thought he was going to actually take some names in the 1v1s because he was praising himself so well and arguing why he's a good player.
why he's a good player, but when push came to shove, 4-1s, 4-2s, a 4-0 to Daniels might be,
it hasn't been that notorious check that we all thought was going to happen.
But I don't know about us all thinking that was going to happen, maybe that might just be you, Nick.
I believe that. Come on.
Well back into the action then, two minutes remaining in the action phase and CAG clearly
had a strong advantage. Big cushion, 6.0 half and as said on the desk,
These kind of comebacks are so incredibly rare that you tend to remember them because they're so infrequent
Deepos, okay, I'm originally struggled in that first off
And they've been double heart breachers as well
I like the fact that the band America's reduced disgust how you just played in kind of banded to braw, etc
I want to saw the mirror band by CAG
They thought hey either better or kite will be left open
And that's where the matter being came out responds probably to deny those walls better
But now you're leaving up all the cheese operators, the glass, the black beard, even the Monty on the board here for any of you who want to play it later on.
So far they're doing step one, breaching, applying pressure like we see right now, and they get up and pick us up from Saka.
Now, we're forcing them towards our close stairs as well, looking to support Enniton in the backside first.
This is that spear that Skokobab attacking from the angles at once.
Well this one may be over in a flash, it's Muzie left all alone at the top of CC stairs.
well respect to CAG they didn't draw it out a 7-0 victory on Night Haven laps all
three required it's lair after the break
I watched the 2014 trailer on YouTube in the first year of high school.
I think the game will match my taste.
It's very legendary and it's very attractive to see the first-person FPS of CQB.
I also did beta tests in the application.
There was a party called the game together in middle school.
There were 6-7 people there, and I continued to go around the rotation with a bad night.
At that time, I didn't have much competition, so I kept turning the rank.
But as I was going up to the competition, I was the only one who was able to get out of it.
There was a tournament in 2015-16, and there was a pad competition.
I knew about it, but I started to have interest in it.
When I saw the game, Mantis FPS, which was released in Paris Major,
I realized that I could be a professional player in Korea.
I felt that it was cool to go abroad and play.
I think I became a professional player since then.
I knew Faker, and I knew a lot of famous esports players.
I felt like I was talking about someone else.
I think there's definitely a lot of things that I've been impressed with since the game I play.
The most impressive team is the old Fulia.
I think the five of them were the most impressive.
I think they're the best team.
I've been working really hard since 2017.
I was in the top 3, so I had a chance to get closer to the players who were playing against me.
I got closer to the player who was playing against me, Waka.
I played with MbTaylor, who was a bit close to me, and we played together.
We played for a while in Japan and Korea.
And then, at the end of 2019, Cloud9's J started to come in.
I just got up at home with my usual self, and I turned on the game, and it was on Twitter DM.
I was wondering what this was, and I opened it up, and it was related to the offer.
At first, I didn't really believe it, but when I talked to it, it became more and more real.
I showed my best friend who was playing games with me first,
and then I talked to my parents about whether I should really do it or not.
After I got the offer, I went to Japan's Walkie-Molly Day,
learned Japanese, and just got a regular job, so I was going to live.
But no matter how much I think about it, I don't think it's going to be that fun.
So, when this offer comes, I just want to make sure that this side will be more fun and life will change.
I think I've chosen this team right away.
To put it in order, the first one is Mocha.
We play together, we have the same skills, and he tells me a lot.
Especially, the reason why I started playing Japanese is because I started learning Japanese while playing games with my friends.
That's what I'm doing right now.
I play games and go to Japan, too.
It's really...
It's a good influence for me to play games and get something.
So, thank you for working with me.
Do you remember working with me for the past 2 years?
Thank you so much for teaching me a lot of Japanese and C.G.
I'm going to kill you.
Team one.
I'll kill you.
Alive and wasted.
Will I come with the other team?
They have their orders.
We need to go for a mix.
Don't come in.
Be my eye.
You, cover her.
On it.
All time.
Send the payload.
I see one old man, one old man about to die.
I think you'll run yourself out.
What is it now?
We're thinking there's people.
We trusted each other and paid off.
We trusted each other and paid off.
I'm not able for extraction to walk.
The APL town are out of control, though as they cut off APL man and then they stuff him
in a box.
I forgot we put him in there.
Should we let him out?
No.
No, let's not worry about it.
How we can save him free APL man free APL man
Free APL man
Free APL man
Free APL man
Free APL man
Free APL man
It's not happening like you can try and try as hard as you may but where he is right now no one knows
You know what's interesting as well he got married this year
He did he did and he's had a kid
Can you believe that
Our little OCN man is all grown up.
You've lost him in the box?
No, he's not in there anymore.
Can't tell you where.
You can't tell me where he is?
Top secret.
Oh, top secret.
I don't play around with the box.
I'm not involved with Dave the Old Man.
No?
No, no, unfortunately.
That's exactly what someone who is pulling the strings would say.
That's what I'm telling you.
Like a little mastermind.
Correct, like a puppet mastermind.
What else just happened? D plus?
Yes.
Absolutely.
Smash, 7-0?
Are they in the box?
Vinny, do you want to check for me?
I think they're in the bin.
But I can speak from experience today, Vinny.
It's an awful feeling when you just get completely
flawless like that.
Nothing works for you.
And you don't win a single round.
It sucks.
Yeah, and I mean, my prediction went straight out
the window within about 15 minutes.
So after every round, I was thinking,
maybe they can pull this one back in the second half.
But no, they just, as you said, they
They just were so flat, that whole attacking half, and then obviously with one, they had no chances to make mistakes on the defense, and Kagi's finished them off.
I feel like that one defensive round was them just waving the lights out.
They just opened the door and were like, we give up.
Wave it, baby. Wave it as much as you want.
Look, I think it's fair to say that you got as many rounds as D plus Ki got today, and I think that that's pretty exciting.
Well, I mean, they did win a map.
You just had to do it, didn't you?
I'm just gonna be happy.
You know, but maybe, maybe, maybe level 9, maybe level 3, you know?
No, please don't make me watch anymore.
That's 12 rounds.
I'm telling you right now, there is no way you win a single round.
I could give you 20 rounds, you're not getting a round.
I think if we were to play a 100 rounds, I'd say it's probably good stuff.
You know what?
Broken clock.
Right?
So it should be?
Yeah, correct.
You might get to in the entire 100.
You know who I'd actually love to play in 1v1?
Right next to me.
Don't even bother.
Hahahahaha!
Get yourself stuck in kids and just sit there and wait for the dollar.
You only watched today, my good sir.
You only watched today?
I watched it on my third as well.
Same map.
You're on Oregon.
They're all on Oregon, yeah.
Oh, they actually are.
They're all on Oregon.
Okay, well, that's probably your first problem.
You don't have to play Oregon, obviously.
Hahahahaha!
Let's change it up, maybe.
Well, my friend Jinxie only plays on Oregon for 1v1, so we can't.
Oh, I think so.
It's interesting.
I don't even know where to play Glipso, by the way.
the way what happened about it might still be coming who knows I'd actually
don't know let's move on to the conversation about layer because on
the back of D plus is shellacking I think is the nicest family friendly way of
putting it it doesn't bother to favorably I don't know exactly what went
wrong I think this was what we were trying to say is like it was really hard
to identify what was actually going wrong for D plus it was just like every gunfight
that they turned a corner in they were just getting absolutely smart yeah and we know
how strong Kaga on their defenses historically so they were able to just show their dominance
very early and I mean I mean we keep saying they're a momentum based team they both are
and and once they had that momentum there was no stopping them from snowballing that
lead. See what happens when there's not much though in 7-0 to talk about. It's interesting
I was looking at the band. People think it's easy to be a host. It's not easy. The show
would derail with that. Looking at Laird now as well for the third part of map. The good
news with Laird, so we go from two maps where I think both of them probably aren't the
best. To Laird actually, both of them are really good. The Impost had a 9-2 record at
This year alone, last win was last week against Kina Trope, which is obviously at a very good stage, 7-3.
And CIG have a 6-1 record. And neither of them ban it. They don't ban it. They like playing LAN.
So we go in this series where we've started on two maps that neither of them really know what they're doing and don't like it.
And now we get to finish on LAN where they both really like this map. This would be a good way to separate them.
It would be a good way to separate them. And hopefully, we do separate them maybe before overtime.
Let's try and get this one done in 12 the regulation. It's time for us to get underway with our upper bracket final
It's exciting because I'll be honest with you. Get it up, Nick! Get it up!
Is it... I can't hear him getting up. I won't lie to you. Oh wait, no I can see him
He is actually getting up and he is ready for this one. Let's get underway with Wage CAG by Varyl
Taking on B plus K.O. in the upper bracket part
Thank you very much gentlemen, a phenomenal breakdown of that 7-0 on live play on a 1.
3 APL man.
And yeah, hashtag 3APL man, don't know where he's at.
I feel like Jake's behind something in there, he seems a little bit dodgy.
And it helps, he always seems a bit dodgy to me.
Maybe he is actually APL, because think about it, I've never seen Jake and APL man in the same room together.
Hmm, hmm.
Neither have I.
I was stuck in the chest. It was me Rob James
Okay, when he was on the couch, it was me Rob James
When he was high-fiving James
Jake was also not there
You could be on to something in neck
I'm pretty sure I'm pretty sure that Jake in another life is a dodgy used car salesman
That's the kind of vibe I get
I
Could see it. I really could you say you're a car, but I yeah
This baby is like brand new drives like a dream and it's like just the most broken piece of garbage ever
But he'll upset to you and you'll believe it because again, he's a wordsmith. He does that okay?
He creates sentences out of thin air and they sound incredible
Well, hopefully this game improves otherwise
He might have to jump over here and try and sell this matchup because it's been pretty low quality
At least that second map was, from CAG, but D-Boss cannot put up too much hope, hopefully more competitive here on 3rd of Lair.
The Bands are out Nick, Bandit Kairid, Grim and Ying.
Okay, analyzing, thinking about a little bit more.
I've come to my conclusion, I'm actually not a very big fan of Bandit Kairid, but I'm a hater.
And it's always like I haven't dealt with playing Pro League for five and a half years now
But I feel like as a you're one player and forward
I'm very thankfully now, but we didn't have over the bands back in day to when like lion came out
You deal with it when bandit tricking around happen
You deal with it and by dealing with it you learn very effective counters
I genuinely do believe that you can get in
In in in most that you've got everybody in some matchups at least a better result by leaving bandicite open
Bending the power-ups instead in this case like to shine gas army a go you smoke
awarding something else and utilize the attackers because look at look at the upper band right bandicite
Which is just about the world denial versus green yin some of the strongest
Execute enabling operators in the game. It doesn't feel like a fair trade-off so to speak and they got sure on the block downstairs
anyway so if the bandit kairi was on the board sure it goes beneath boom boom boom you buck the floor
Peel peel peel you shoot the utility and I reach the wall it feels like CIG bavaria already doing a step
Without the bandit kairi that would literally counter it anyway
Regardless well we'll see
That's going to be
The very interesting couple of rounds here. I think from the perspective more so of d plus k if their mental resilience is as strong as you were
suggesting during that second map hopefully we see that shine through here
and the frustrations if there are any haven't bubbled over heading into this
third map. Niers does get caught out early to dodges that spray. He'll be able
to retain control of bathrooms to sustain a little bit of pressure as well
that's being collected lobby side. Cheers he finds the first. That's a sloppy trade attempt!
but Niaz doesn't hit the kill.
Almost dies, the fire shortly after as well,
and goes for an over swing,
and actually, DD Man falls on back,
doesn't want to overstage welcome,
see for tossing out in response,
doesn't try to kill,
but a fair amount of damage onto Saka,
seems like, but he's actually in a complete different location,
so that was a different fight
like he's been having elsewhere,
probably between Muzie and himself.
But CG have gotten bathroom control,
top minster case, the beast towards the bomb site,
on the internal and external wall, the only problem is, we see a Tashanga.
It falls instead on a smoke, but they have pretty much infinite plant denial
for the default plant location.
I'm sure it's going to get in the mix here from the verticality
and deny that Tashanga and Tyre from using the gadget are going to go deep,
play for a couple of kills, but that won't happen because Levy on the Tashanga
rushes into another plant, he also finds Saka on the capitol.
Yeah, that's a nice proactive play, not just with the Shameeka launcher in hand,
but also able to farm kills, lose you, get caught.
the blind spot the miss time it allows Anatom to progress forward net that
kill and brings it back to a three versus three almost gets the second but
it's DD man to collect and lovey falls back that D plus Kia struggling again
can they salvage the round can they clutch this one up nears in a cross
Oh my god. And the round street continues for C.A.G. by Varl.
Beautiful. Soft, good discipline and timing in the 1 versus 2. You saw how nobody was taking the fight.
They were jiggling for information and they were just waiting for DD men to get into the right spot
to go for a 3-2-1 swing together and guarantee a round victory.
That was a very good problem-solving, rather than a CHE.
That exact level of communication and problem-solving is why they were losing on CAFE.
They didn't have that.
Then they played Dynamite Labs and they figured it out, right?
And now we're seeing the strongest version of themselves.
It was going to be Planet, main staircase, breach into a plant.
Okay.
They lose their body, they see Tashanga, sure it doesn't find the kills vertically, let's
go for a back step.
There's going to be DD Man Nomad at flank watcher that finds two kills despite the barricade being closed in the back portion
and then they meet in the middle and win the round.
Really well done.
D plus they're going to be feeling that pressure in the server now, losing 7-0 and now lost their eighth round in a row.
I'm getting a little bit concerned for D plus K.O.
A little bit.
Very much so.
They're a little bit frazzled with that opening round.
We'll see if it is something that will continue going forward.
If the pressure is going to bubble over in this matchup, we expected a close duel between
these two and fortunately we got that back on map one and with D plus stealing cafe it
kind of set the series up to maybe be dominant on their fashion but map two is completely
subverted that expectation and the start here on there is looking very positive.
I thought it was a really good job of warming up into this series, Nick, which I think domestically,
especially has been actually quite a big strength for CIG in their ability to play better in the best of three format.
And, uh, I should say like a long-term reward right now as well, right?
Sparky's saying early on that he wasn't doing much external analysis for the players in CIG.
He wants them to figure out the problems in the server and play their own game of adaptation
and then teaching them skills that the coach shouldn't have to help you with necessarily.
It's great for attack timeout when you really need the assistance, but the players should
know how to do it themselves and the coaching just help them if need be.
And it seems like that has been happening here as well.
Metzi feeling a bit of that pressure, there's an attack up below him.
Also one next to him, he's at a main lobby, so very scary position to be in right now.
But Shure doesn't take the bait, he's going to go top floor instead with a solid snake,
just looking to see if there's any other roamers in the area and that's because
the ANC by Veral are being stolen by the Goyal Fire so you might as well spend
these 20 seconds hobbing and drone choosing to get it's getting caught off guard
actually because Mitty was right here waiting for a backstep attempt here from
main lobby that was because Chewie gave up that area the industrial bagels were
his own just to die right after Teneur's yeah I'm surprised that the solid snake
hasn't offered enough information for CAG to help clear this room it's been
Effective from D plus Kia that caught good timings and have now positioned themselves nicely in the round
It is a 2-2 split so maybe CEG can look to
Flood those on the objective, but Aneta does get caught in the pinch and that should be the round barring a fight back
sharp shot from Chibisu
Has been really strong
this stage
But midi runs right in the second round and
And after quite the drought, D plus K should hit that scoreboard once more.
Well, Mitzi's been everywhere this round, started the roam, now by the bombsite, found
two kills, and they got so many, oh god, out of nowhere, he did get the kill, okay?
Speed of Mitzi, he's now in the grave, and I think all the gore of fire by the side
here has been pumped in the earlier fight, so the way in here should be for D, D, man.
He finds another hatch out of nowhere, seemingly, into a 1v1 against Muzie.
Uh oh, yellow ping, Musi close.
Oh, oh, DD man had the shadow advantage,
but Musi on the swing just able to clutch up,
a really needed round there for D plus Kiera,
and it was also close to crumbling apart.
Way too close for Comfort.
I think if they lose that one,
I mean DD man hitting the mental just gets crushed.
I'd be very hard to envision them bouncing back
if they lost that one.
I mean that is one of those rounds. I don't know how solid you are mentally. You're gonna tilt because that one is like the most
Done round of all time. It gives it effectively like a 4 vs 2 2 3 vs 1
It's not supposed to be that close of comfort. I'm not sure what it is about D plus right now
But why are we dying like this? I look at these pigs like that. They're holding no cross fire
No trade game doesn't play down the timer
And I generally think that if moosey was something scopos
I think he loses that gunfight.
Skobos has like a very different hitbox and like visual feedback and all the operators due to it being a robot.
I genuinely think at least for my personal bias, it is the hardest to fight against.
There's something about it that just doesn't click.
There's no flinching, there's no blood pattern, like the headbox, the headshot hitbox has always been a bit finicky for me.
Like you said, you have to check out the advantage, you have to pre-find the yellow ping.
It comes down to the very tiny details on the server.
One won a piece, but I'm still favoring CG right now
They're making this way closer in a round that you should just lost up, right?
Spawn pick attempt from let's go stairs. Oh
My goodness, he almost died that almost died. I was no one take damage here
You know he could have sprinted past the window you said something to your bearer
He could have chosen to live but he changed to fight.
You've mentioned it before, but DPSK are taking so many solo fights and like a crossfire is being concerning over the course of the series now.
Another one? Yep.
The thing is, when DPSK have been playing the very best, at least for this stage, it's been what I call the four plus one stride.
You know, you have four people wearing together and the one guy just doing whatever he wants, the freedom and the sliver.
The plus one has been Niers. He's been given so much freedom to be the ego swinger, talking to the in-game chat, trying to get into the head of their opponent.
Niers has been completely quiet in-game server, and he also hasn't really been the playmaker today.
He's been on, I want to say passive roles because they're all taking fights, but he's been in the class, he's playing the post now,
and it's been other players like Mitzi, like Levy, who's more unusual approach to his team.
Well, it almost feels like a cg there. It almost feels like it's been the other way right where it's at some cases
It feels like a one-four split where four players are running around trying to make plays
It's
Either way though green side pressure from the cg and it's dd man to take a chunk of damage
The monta isolated on site nears wants to progress forward wants to pressure, but no nitro
UMP will be largely ineffective with the shield extended and now pressured from that exterior breach
Get that camp site in there.
You find a soul guy by the bomb site, usually got some fire from the external walls, and
you should just be walking into a gun just like here.
Sure to serve the fire in hand, and as you have the angle, but DD-Man goes down the middle
of the bomb site instead.
A bit of an awkward trade back to even numbers, and all of a sudden D-Plus in near-skimple
bomb site, you will!
The early shot landed.
That could be the round for D-Plus.
They might just get there second, but it's not over yet.
No good pop flash.
And near-souls.
false so some good utility usage late here from the attack of cg and it's a
two stack above for d plus kea will chibis we'll be able to get this plant
down unlikely unless zacka can cover any dollars what a shot against the third
can a skate outside and now falls nick is left in a very difficult one v2 should
be impossible to gap the external wall long-angles got a shocker and c set
second. There are two of the worst guns for this kind of position to be in and
time is working against him. Now there are two frag grenades in part of
Chibisu as well that can be used later on and he has no clue where they are.
They're playing discipline, playing far away from the bomb side. He's gonna start
taking it. Seven seconds gonna take. All they gotta do is close that gap, close the
net guys. He's taking it but they're there to answer. The first shot doesn't land.
They will get the final kill. CIG they take a clutch of around after
DD-man dying early in the month, not getting side control and Nier is finding
two big kills yeah I got scary for a very small moment there but CIG
ultimately doing a great job in winning that round and yet again another one
that on paper if you had paused the round and taken a guess as to who was in
the better position with the denial opportunity up above you back in D plus
here to win that 99 times out of a hundred or maybe not maybe not 99 but
at least probably like 80% of the time, it's activated the same shot.
I would get that played down and then the reposition of the post was really clean.
So credit to CAG, a 2-1 lead, it's the Azami and the Monty to be unavailable for the remainder
of this first half.
It's very interesting because CAG they've always been like, anything can play their
shields and that's really the whole story.
But since DD men went from coach to player, they now have two styles of playing their
softwares.
They can have Enniton play the game, for example, and he'll be the one to walk in deep, go for kills.
They can have DD man play the game, and just kind of toss them from outside the building, trying to cause distraction.
Same thing for the Monty. That was a DD Monty round. He's just extended, he's walking around, and he is playing the pure distraction game.
He is not the playmaker. He wants to plant, he wants to get information to call the shots.
If Enniton was on the shield, he's going to be ADS-ing you, taking the 5s, going for melee, bunks, and trying to go for kills.
If you're up against CAG these days, domestically, internationally, whichever, looking at who is playing the operator, whether it's DD or Amniton, will actually give you a pretty good indicator of what style of round they're going for.
It was DD going down early on the Monty, he was caught off guard if you look into different directions.
But it kind of gives away their playbook a little bit.
So I'm curious to see going forward to Monty's band how it's gonna fix CAG by Veryl.
I wouldn't say that Monty has been like instrumental, but it is always a nice failsafe if these attacks were to start slowing down, which to be fair, hasn't happened yet.
It's been a volatile start to this matchup.
don't really know who that favors if anything probably CED a little bit who
have historically loved that chaos. Don't know if I have the same faith in
D-Post Keir if this match continues in such a fashion but they're clearly skilled
and if they can take control of the tempo and the style of this game then I
think that prediction would change pretty swiftly. The sense in play for the
fourth round so I'm intrigued to see how Anitzen looks to exploit that particular operator
they also have the vertical dimension of the buck down below in armoury at the moment we
saw that previously or at least in an attempt to flush out some of those anchor positions
such as the Tachanka D plus can you get doubling down with the Tachanka and the smoke for that
area than all plus triple natural Nick it is so much utility here I mean I think
they're expecting a shield substitute instead of the Monty and you know the
black bit diffuse and the blitz will die to 2c4 so it seems like that was a
train of thought here by D plus and even if there aren't any shows in play you
got a ton of Panda now with that as you mentioned I feel like you could go for a
default planet to him that if Shwip could find the Tashanka vertically but
has not been the case and we see defenders are peaking on those angles themselves.
Nierz gets the kill that exact same way and now plan B has a spring to action for CAG.
You cannot go for a plant on default, there's too much plant denial,
you have to find a cobblestone pick, but doing so now becomes much more challenging.
It feels like Amnitin, who descends from the gate to walls,
has to try and find a crate space somewhere.
Yeah tricky prospect now 35 seconds on the board and it's in full.
Jibusy has been farming ulcer on the arctic side but unfortunately the rest of the push
completely fell apart.
A bit of support going his way could have changed the outcome of that round for CAG but
not to be pretty formidable defense from D plus K to equalize the score line and be back down to basement next the 2-2 score line
It does seem like sure about the box hasn't found the full value on either the top floor attacks, but
Opening pick seems to be pretty important right now for CG to go for their executes
once they fall behind the numbers and can't stay even then
They simply can't force the gaps right there are more defenders watching more angles we can attack from so you've got to be
Fmit with a gunfight everywhere
It's a different story if you're in a 3v3 there could be a back step potentially get it get a kill like a 3v3 versus 2
You can never get an advantage. It's how they want to talk for preview. How did he got two kills?
Now to basement it's gonna be that same lineup the traps by the bomb side the scobles with the D roam and
And
Unfortunately here on layer there's a ton of bombsite direct rushes you're a bit more forced to the road clear the full takes
Can't do a half take the only clear like half of the building
But then we saw me see last time just kind of run around and go for flanks and get in kills and disrupting
See if you can further
And I am see like sure. I'm seeing the black beard this could very well be a you know a room clear
Intimidality, walk down from the church in staircase, go for a plant, but the
round will often be decided on the roam clear here because there's going to be
multiple people looking for a fight. Moosey and Niers are both on top floor,
Levi is one of four below them. If CG get the roam kills, they will win off the
roam clear. If he plus get the openings instead of a story, they can then again
fall back towards the bottom side and just play the numbers game. So the first
We kill most like everything
Yikes
Yikes indeed there's been a couple of ego attempts or at least aggressive attempts to find an opening in the last few rounds from
CAG and not really paying dividends
We'll see if they're able to recover in the round
But unfortunately Zaka will also fall at that front entrance position
Position and so CAG now in a tricky spot and it's it does recover some of that deficit though
Nears in the grave and an it in looks menacing on the black beard
Muzi as well was taken low, but the beauty of that scopus means that he can get back to full HP on the second child
Now can't get healed by thought from her but can just change the robot show and get the other body going
And as you said, he will do so.
This is D plus surrendering the wrong control and willingly falling back because they said
we have gotten what we wanted, a couple of kills.
Now we got to play the numbers, you guys, the Goyo fire, the Nari lasers, and hopefully
this time also the crossfire.
You cannot give the individual fires to players like Anerton and the Blackbeard because you
will be favored in those engagements.
So now you need to do the easy part.
Discipline.
No ego challenge.
Nice and calm round for D plus. Oh, you say easy, but it's probably been one of the more
Challenged aspects of the defense from D plus Kievel's. Oh, we're gonna say let me go
Hunter down by an action charging forward on the blackfield and let me go all the way outside
Dd man
Greet him good play from C.A.G. That's called
So cold you guys just run downstairs drop the ladder and go in like a window or door in the basement
So the very deeply goes in the exterior literally nets them to kill all of a sudden back to even numbers
And like I said, you cannot give any one-to-one angles, but hold up
Maybe there's a second wind condition here. They could still play filtration. That's a fat GMP
So don't worry about any plant denial. We know there are none, but they might not know that in the server
So they can go on the board one guy cover the hard left one guy cover the door straight ahead
I second go if I was just pop now actually
Yeah, that's a good time we've been there.
Yeah, it's a good time we've been there.
Yeah, it's a good time we've been there.
Oh, perfect.
Flash out.
Absolutely spot on.
Carplane falls for that one.
Go, go, go, go, go, go, go.
Midi taking low.
Can they find the kills required?
Can Anitin maybe get that plant down?
One second goes for the stick.
Midi tries to swing, can't get the angle.
And CAG have played that round absolutely perfectly.
That is not a throw from D plus.
That was genuinely a really, really,
really well worked out by the attack. It really was. I mean, it played that back, right? You're
sitting there thinking, wait for 20 seconds, part of the go to fire. Okay, they can't walk
in the door, they can't go for a plant. That's the condition removed. CAT to answer back. They
stopped breaching the double wall, bottom filtration. And then the defender 50 plus stays in the corner.
And often you're, I'm going to say, that's a bad idea. But the breeze that CAT made, it was a vault
angle. It means you're stalking the vault animation, and you can't really take a favorable gunfight.
So stay in the corner is genius, but oh wait, there was one frag grenade left from the attackers
And now one frag grenade is gonna force you to spring away the cover in the angle and he dies
That gives them the vault on in it's these very small things and no hesitation plays from CIG that gave them the chance to win the round
You could say in hindsight that staying in that corner if he deploys is a bad idea
But truth be told I don't think anybody assumed there's gonna be a grenade left because they're playing striker
They're playing Blackbeard and you know two people dying the roam game time. I was running low, etc
The good cameras are probably gonna get you know, grenade it is instead, but no
They had one left and that changes everything
Tell you what there was a potential universe there where
Midi may have been able to drop and it's in
And then it was of course after time, but I mean it's a pretty long shot at that point into the 1v3
It was just a really nice clear from COGs and really good attacking pro-s.
Now in the lead they've reached the benchmark on Lair I think 30 rounds and put them in
good stead.
A fourth would be incredible, been really good from them so far here on this third and final
map.
Let's go press again to be deployed here from D plus K. It's been a constant selection
here from Muzie the third appearance of this particular operator.
had good value in the last round the ability to take a chunk of damage green
side then transfer to the side and have a second life warehouse direct though from
cg currently little quiz here for you gosler who do you think is the best
scobles player of all time and there is a correct answer by the way do you know
it is that is a very obscure question and I am gonna be honest and say I have
Absolutely no idea. Nope
Yep, Siemens in EML, Marto had a Scopus Clutch in the first or second player day of EML
When he was top floor cafe, Tb back into the bonus side in front of the people planning
Denies the planter and the guy covering and clutches the one gone right after the Marto is now the official best Scopus player in the world
Until somebody outperforms that clutch. There's a Scopus only clutch with a TP
Do you know who's the best?
Do you know who's the best clutch player in the history of Oceanic Siege oh?
Oceanic Siege is an interesting curveball. Let me think about that for there's the round right now. I get back to it's lunchbox
I was gonna be good players. I got a I have no idea
G with the lead currently bit of pressure on that filtration side falls
Get caught in the middle of it. He falls to death. Oh
Uh-oh
It's a bit of a miss play potentially, but it was probably dead. Anyway, fight from Nears
Filtration still vulnerable as Levy looks to try and deny this plan, but Anerton will secure
Can CIG go 4-2 up
At the halftime break or can Nears and Levy look to fight back?
Nears is it a good flank in this round but needs to now find two in the post to confirm the round for his team
It's been shaky from D plus Kia. It hasn't been the most convincing siege that we have seen from them this stage
And unfortunately for nears no opportunities presenting
Time running low and this is good discipline siege from CAG
And most tribus who falls DD man peels back
No opportunity now the nears to win the round. It's okay, but it's a stat pad at best
to the desk. Yeah, look,
right now the way that C. A. G.
are playing like every little
mistake the D plus are making
seems to be capitalized on any
small errors that there are. They
seem to be in the right place at
the right time. And unfortunately
for D plus Kio does not bow.
Well, this story is not ending
well for them whatsoever in the
south of bracket. No Kaga
continuing with their momentum
winning 7-0, deflossed key. I mean they fought back a little bit, they already
get two rounds but we could just see, I think it was the second round, they were
in the 4v3, lookalike they had everything covered, Muzi was able to
hold the main door and that's Chonka still alive, another plant and they just
capitulated, they just started to look for peeks again, running over Verdi, but
it didn't really make much sense, I think D.D. got a double kill from a door
outside. Very close. It's tough to say that you can be confident in
their ability to win these rounds now when they're making pretty vital in
mistakes that's right around Jake's what's your deep analysis on this one
I'll actually leave that that open ended for you yeah deep in L. I just
make sure I said my Michael I know I saw that for a second well dependent side
of that you got two rounds yeah they're up the paddle as some would say and they
haven't got the creek they don't have the pad that correct what what creek is it
it's a creek it's a creek a muddy one yeah very true very disappointing and
And yeah, referencing obviously what Vinny was talking about.
That was the opening round where music pushed forward.
And that probably then set its own.
You've got to be winning the top floor defense on there.
You had him on that.
Would have been a 2-0 start.
OK, then you go tertiary, Bung's briefing,
and even Bung's briefing, I thought was winnable.
And I just think they misplayed it.
I think that came down on 2-2.
So that was also another winnable round.
So you kind of break this down.
First four rounds, it actually could have been.
and maybe should have 4-0 to D-Plast and in the end they actually
had to walk around two rounds to the entire half on defense lair.
So definitely the basements like the Clothes for C.A.G.
They were far too good as much as Nears tried in the last round.
Ultimately, you had D-Plast now find themselves in a very tricky position.
Yeah, the irony that we were sitting downstairs and we're watching D.D. Man
and your comment as well. If he wins that, it's absolutely game over.
The mental's absolutely chalked. I think at this point, just the way that
that CNG have played from the second map onwards has left absolutely no doubt
going into this final half. Give me your actual analysis here, do you think D plus
have it in them? Based on current form no it's it's becoming really tough to be
confident in their ability to close out rounds especially now they're moving
over to their attack where making mistakes can improve to end the round
quite quickly especially if they tend to push the pace on their defenses and try
front hoping kills a lot earlier than say D plus were look it's pretty simple
CIG about three rounds away from locking in a grand final appearance on Sunday
D plus kill once again just slightly behind the April they need to speed this
up they need to find a way into there otherwise it is gonna be done it is gonna
be dusted Michael hey feeling that you ready for this one
Well, I'm feeling about as skeptical as Vinny, I think he's right in assessing that first half, as we've kind of been calling Nick, but D plus Kia not being able to confidently close out many rounds and if those fundamental flaws rear their ugly head on attack, it's probably going to look even worse for them, that's where mistakes are even more exposed just due to the nature of how Siege does play out.
and being that they're now at the deficit as well means that they can't be affording too many errors.
Yeah, again when you're playing defense, you do your paper strats that you've been practicing
and going over in theory about all the various outcomes. If you cannot communicate accurately
around a pre-determined strat, how we're supposed to believe that you can go adaptable, flexible,
on-the-fly attack and be successful, that's exactly the worry that I have as well. I don't think
D-plus when we're looking at Cathay and Nighthaven have proven to us that this is a comeback story
Of course it can happen, but I'm getting back in CHE right now
Individually team effort wise as well
I mean DD man was a top frag if the majority of the attacker rounds and there are people who joke about if DD's top
Franklin doing something wrong because he is usually the guy that comes in with acts of desperation
He's gonna be clutching late round to find in the back steps is the first plan isn't working
He even played in Monty didn't get a kill for a whole while. He's still sitting on seven four
To D plus they have all these big names are from a world champion moosey who's losing to DV man
That's counted the talk of the station that I have in a minute false one and five
Maybe one and six individual hero play shut down nears has been super active on the scoreboard 12 and four
But a lot of those kills are like one versus four
he gets to, then he loses the round, it's exit frags, impeccless.
Oh no, and he's the first to fall here in round seven.
Some of that hard breach deployed but limited.
And for at least the second time that I've now spotted,
Zaka getting a little active in the ult chat as well, just to rub salt in the wounds.
To be fair to Niers, it's a pretty aggressive pick from Zaka,
and one that you wouldn't expect but nonetheless it's a big loss for the attack.
Yeah Neeraj is the one player from D plus Kia who's been trash talking every single game in the
group stage so it's fitting that you talk back when it's him dying early I think that's only fair
but look at D plus it's kind of like they're not even left attacked they're kind of stuck
outside the building not really progressing like second by second they are getting inside now
Got a tank some fire makes you watch the solar down stairs dies the second who was actually top floor
Guess you drop down or walk down the staircase or something like that
And now just the back portion push levy outside like it in the hallway
Moosey finds a kill elsewhere drill challenges here and falls goes down
We have one of the strengths of D plus key back on the first map of cafe was their ability to
Go quickly from a plan A into a plan B
unfortunately they're here on their opening attack of where we haven't quite
seen that same success just yet and it's convincing from CAG it's a perfect
start can they run a home run away with his best of three
trying to think about that what's the fail save what's the parachute option I
think you've done an excellent job at the opera bend selection you're like the
Monty and the capital. Again, it's the most stable safe kind of step by step operator in the Monty
and in the easiest counter to all the strong individual positions in the capital. It's really
making D plus have to fight for early kills. Mostly with guns or using the weaker shield
operators or should I say more vulnerable shield operators. So that's you to your super
experienced both playing with and against. Whereas D plus, they do the good old bandit and great boys
we can get the heart reaching done which doesn't help you at all at room clearing
doesn't help you at all with the man advantage and doesn't help you in the
basement bombs are either at progressing the round because the heart reaching on
this bomb site mostly occurs when you're like in the 3d3 down filtration stairs
then you can breeze the border wall that's really it sure there might be a
hatch you can breathe somewhere as well but then you just get can opener so
whatever it's not like it's a huge deal so it does feel a bit tricky for me and
And I just think that in very simple terms, D plus, they need to get opening pick, maybe two picks, and then the round is playable.
But as long as they're in equal numbers, fight with CAG, it feels like it's going to be a losing position.
I just had a quick look back at when these two last played in a best of three in that kickoff bracket.
They played each other twice, but the Grand Final specifically was quite close to one in favour of CAG.
The labs has played second on that occasion and D plus one and out in OT 8 to 6 regulation was a clean 3 3 split
So they're showing promise on this map in the past, but unfortunately today a
little below that benchmark at the moment and the three-round advantage that
CAG have been able to gain does put them in good stead
And they'll be confident going forward. I think they've very much been able to shake off old habits of
throwing away advantages
And so I feel pretty comfortable for them at the moment. It's up to D plus key to be the initiators on attack
Blackbeard in play for the eighth round
Interesting Casabara kid there it's popped off by the florist stone
It's a
Very turtle hold here by CAG and the attack is coming from the garage portion
Which means they're gonna have very weak positions on the bomb side, but a wrong game is alive on the floor above
It's gonna be Shureeb on the Goyle
But he's very far away to help his teammates. The Goyle fire has been popped. That's gonna bite in 20 seconds after that
That's not the timing. If Shureeb were to be successful on the flank here that can change the entirety of this round
But I think he plus of an inkling because they're still holding their friends as well. Here comes a glass bush
Can levy find something the smokes are laid, but not an opportunity presents, but it does allow him to flood deep
D.D. Man falls jimmy soon fails to react in time and D plus Kia have shown great initiation in this round a
hero play from levy
Sharip on the other side of the map
I was a little concerned if D-Post Kia were going to be able to play make in their second
half but it's flawless in the eighth and that makes things just a little more interesting.
That's making more interesting but C.H.G. they completely let go on the gas pedal.
No pressure, no fighting back, a glass is walking on you, nobody will watch you with
no angle.
Yeah, I had no idea.
I had no idea.
It could have been a case of you know, they saw a woman at 20 seconds left and thought it's gonna be a while before they dare make any moves
There's not even worry about it. They're not gonna they're not gonna go for a guys, right?
Shoot and can thank later and then before you know it glass in the middle of the bum side and gets three kills me exact same
Dallway or she did look completely I
Surprised that he was there which I get for the first kill but a second and third no one shooting back
No one's shutting down that angle fair enough
But that is going to be the basement. It's going to be the more direct sort of approach there from D plus now
You go to tertiary
Which can have a similar attacking strategy using so many choose play operators like your glass a shield a
Thatcher your breeze the bombs at walls you just go for a crazy plan attempt and see what happens
Given D plus the tag a repeat right now. It doesn't seem to be the case
None of those kind of chaotic operators no sense no ying no glass
Blackbeard is not the best shield to go for a plan with, so this could very well be a
deeper chance of fighting people upstairs.
He didn't bring Mithion's sludge, having a shotgun primary, very unusual for this downside.
Yeah, a little bit.
I suppose you probably have a preset player in terms of the route that he wants to take
on the top floor.
Feels like it, yeah.
Probably not the worst to contest a bit.
a green side, a lot of close angles and tight corridors where he could be effective.
And actually down from byward near as close, in a position to potentially attempt plant,
does have that fusor tucked under his arm, and he'll just be patient and sit and wait.
Certainly not a position that the defense of CAG will anticipate.
So an interesting idea formulating here for D plus Kia and a tricky one to read for CAG.
I'm intrigued to see as well in terms of how they look to deny this plan without the
source if that ends up being a problem.
Probably won't be.
D plus Kia now starting on their contest above this.
I can know of the pressure behind.
Big problem.
there's a barricade behind him that the main could open but right now he's in deep deep trouble five solo
so last round no one's fighting from cg and now we have just one solo player with a door barricaded
no crossfire et cetera but d plus they get that opening like i said before they gotta get a one kill
or two to be in that position to have a round victory they've gotten the first one moosey very
low on health and this is going to mean the room clear is much stronger for d plus right there's one
this gun to worry about and then if in the downstairs or shoey playing on the
site cannot retake a staircase but he can get a kill apparently takes down
levy instead now the toxic beavers stall out falls on the blackbeard for now
so it's even numbers three above one below. DK know it is just the one on
site nears with the scan onto Sharip and so they'll play off that information and
commit to this top floor clear and she was completely caught off guard and the
trade attempt is weak. DD left exposed. Sharif in the meantime is fighting well
on site. He has been insane in this round and the only reason CIG could still
win it. Careful now. Vanishing goes down out to Blackbeard that could be round
over sure of left alone for the ace. Nicos are holding the angle he's gonna
take the gunfight again you could fall back and play the numbers game but the
set-enter wants to be the hero leaving now just sure they have to drop the
hatch and there they go. Here's the first one down.
Muses, Loyal 1 HP, did they line up for sure?
You got it!
Oh not quite the black bead with perfect coverage.
D plus Kia are back in this match.
He actually dropped right behind the Black Bear, so when she went for the flick from the BB up to the hatch, they blocked most of the bullets with the shield, actually, and it enables the two versus one successfully.
Again, small details here being missed by CHE, two separate moments, right?
When you have Saka on the agor in the Obstrum hallway to play that front and forward position, I think that's great.
Oh, why is the door behind him barricaded so that his teammates that are right next door can't support him?
He was forced to go for a swing away from the blind beard
He loses the 2v1 gunfight as he shoot and that's how he plus start off with the momentum
Then they're on the 2 vs 2 after shoot he gets three kills in the round mind you and it's almost to re-aggress against a black beard
That can always stay alive without the impact grenades without the Christmas in pocket to go for counter play and they throw away an equal
man advantage and put Shuipe in a really hard position. Small details, not going the right
way, CAG, they gotta have a bit more respect there for their opponent because perhaps the
first few rounds are too easy for them, they're starting to lose a bit of that discipline.
Yeah, perhaps CAG have counted their chickens before, they've hatched a little bit like us
and the boys on the couch as well to an extent, not really expecting as much of a fight back
here from D plus KIA as has been shown they've been able to flick a switch to
be fair and they're playing a far more disciplined brand of Siege CAG are
getting caught out at the moment. Two reputations in a row for D plus the
conversion rate on this map has been far higher just the one occasion out of the
nine rounds where it hasn't been converted so a telling metric so far in
In this head-to-head on the final map of lair
As that tactical timeout expires it straight back into the server
We put a package of that previous round it was zacker in a very
Compromised position and then the rest of this top four hold dig just completely fell apart walk in
Yeah, I mean the falls this gets to kill so anybody been looking in his direction. That's
that's quite awful to be honest with you again very small details being missed but
it changes the entire come off the round I didn't see the third operator bends
before but some senior just now the grim and the to shunga I gotta say I'm a huge
transashunga I often you're thinking plantin now because it's our D plus two
that themselves but it also enables operators that we see right now the
blitz and the glass when you have the glass in the plate and just kind of throw
water tops into the smoke and the glass gets either taken out damage as
run away from the smoke in itself so you lose the cover and for the blitz whenever you're hitting
a shield with the shakka fire or guya fire it actually will shield guard break them similar to
if you go for a melee or an impact or a c4 grenade it's going to stun them and they expose their
body to any bullets so it's a very big counter for this new chaotic approach the grim is not
really been an operator in my mind here from d plus attacks it is a lot of intel hard destruction
secondary shotgun for a bit of you know verticality maybe but it has not been like
an instrumental attack on up by any means
in terms of the pacing for these opening kills in the second half it has been
in general relatively similar to the first half which was a little volatile into where it
it actually did take place, that point in the round.
Falls does have the defuser here on the blitz, and it's quick control of the sky bridge side,
no immediate direct contest from the CAG defense.
This is the kind of position where the gliders can be so lethal, you see, maybe to play a
smoke, and in response some utility.
The nitro though from Sharif, ineffective.
caught on the wall shot out by the shield and so d plus key are now taking that space
you feel that pressure in the server right now cg don't want to make a mistake
but with that maybe their risk assessment changes when they want to make the hero plays
you fall without having any fear maybe there's a bit of doubt in the back of their mind now
if they dare take that risk charry who has been here many times before is taking a lot of damage
earlier and also spent his C4. Only 50 seconds to go actually so CG can keep
holding on for a bit longer that could win them on the clock but look at this
and right by the bottom side a shield waiting for a plant a glass to cover
and still smokes in pockets will enable the glass but they actually trade
you to toxic paper smoke grenade. Do you guys either got to go right now or go without
you to later on they're gonna go now. Oh a jame kill I think I saw that in the kill
but it may not matter, CIG just clean up in the blink of an eye.
The Execute does not work for D+, credit to CAG,
two match and serious points here on Lair.
I ran out of nowhere, so essentially what happened was that the final smoke we need from the glass was spent on the bomb side door
and Glash is gonna cover the bottom side with Blitz sprinting on in, but then a toxic babe from smoke on defense was tossed in a response
and D plus are like, okay, do we go do we not go? Okay, we're going, but then a lot of things happened
the kill feed didn't show the whole story there, but I think sure you've got a enemy kill and a team kill in quick succession
So that was chaos D plus and already lost the member earlier on and then C fall went out got a second kill
Leaving only one or two attackers left and that was pretty much it
D plus trying to go for a direct approach, playing for the plant, playing around the
post, but they didn't get all the way there, so they're around in it earlier than they
would have liked.
They go tertiary once more, but this time they have the ace up their sleeve, if you will,
it's going to be the solace finally being brought to the table.
It is so uncommon to see this tertiary bums out of kids bums without having solace.
It just shows you where the plant is going down, where the drones are, what kind of gaps
you can see upstairs.
You can also track important operators like your Blitz.
If a Blitz is walking around the building shielding hands, it will show a continuous electrical
device as the shield flash is always active if you roll and you can just click it to make
it pop.
So you can actually track operators like the Blitz continuously and it's going to show
you if they're going for a plant downstairs or they're going to go upstairs for a roam
player.
Not that there's a Blitz this time though, it's going to be the Blackbeard instead.
Can't quite track him.
So if you're trying to tend to smoke with the glass, you can figure out where that's going to be happening.
So COG one round away from confirming their spot in the grand final.
The loser to take on the victor of the match later today.
Skars and Kinatrope sure to be an interesting matchup.
And that lower bracket final will be tantalizing.
Neither of these two teams, they will want to find themselves in that position.
just the one slot for EWC in APAC North at Cup Throat.
And both of these two teams will feel as if they are a serious shot of making it.
But at the moment, CAG in the lead in a strong position.
Oliver gets the first though.
Great angle onto Chibisu. Drops for Solis.
And just like that, D-Post here have top floor control.
I set the switch from a slow burn to a fast push and they get so much, but they don't want to take too much, right?
They got what they wanted. Now they're gonna kind of
rebreat, reset the round, get the flying drones, lock down the staircases. Don't get over-sell.
Let's see if you're gonna go for a swing of Blackbeard. You better have a gun behind him if you want this fight.
It's Anitin, one spare group spot in pocket.
Over the attack or silhouettes though, they're just watching the flanks.
He's still gonna do a bit of the vert, like I'm midging the steps doing that right now, and then they're gonna have options later.
on the bottom side, but a half lost all their smoke and it's called this Obserior's Take,
which means when they get to the side itself it's all done to falls on the Blackbeard to
figure out how they can piece it together, not the glass, just the Blackbeard.
They've established so much vert that CIG are refusing to expose, and Anitzen is considering
a flank.
Levy though as you can see is prone and ready and waiting, dedicated flank watch and that's
the beauty of having a play advantage courtesy of infining that first kill 30
seconds on the clock and the smoke's now to be deployed. Levy gets this kill it
should be round over. Can I imagine that if Anerton won't have a read it would be
one hell of a swing from the Alla to win this fight elsewhere utility being
deployed from the attack and Anerton actually did strike a first blow. The kill
Although not confirmed, but the plant will be good work from foals and Levy once again hitting the kill feed.
Sharip will come in late and it actually is a 2 vs 2.
Is there an opportunity here for CNG to play spoil in the final round?
It will be the final round if they win it.
Forced outside, falls on the black bid.
Sharip needs to close the gap and get smacked to the ground.
DD Man is so low on HP he's stranded above force to drop.
And will probably have a similar fate.
Gets the guard break, but full survives.
Didn't really matter.
Not much time left if there was an eventual one versus one.
The E plus Kia cling on for a little while longer.
Highly risky play to start off the round by the quick, aggressive and confidence inspiring push.
They have finally found that sixth gear.
Playing to their own expectations, playing with that confidence to back it up.
But they're in a position where it's still match point, right?
CT by Veral need just one round, one clutch, one mistake that they can utilize.
One round where they might get the open and kill themselves actually,
because that has definitely been one of the difference makers.
D plus now consistently and reliably finding a pick, not losing any bodies.
And the playmaker in sherry pool so lethal in the first half has been shut down round after round
Meanwhile falls in the black beard getting really good at staying alive establishing the plans
Put a glass in the mix every once in a while. They're finding success
Space and bummer side six five is a score line. It's the third level of the series
Winner of course takes all loseable good or lower bracket. So it's not gonna be the end of their road here
but there is number one versus number two and whoever wins it right here should
also be favored in the rematch later if that would happen
could we be in for our second overtime in this series it's been a funny match
overall cafe 86 to D plus and then CAG responded to labs with a convincing
7-0 a rarity to see such a dominant result especially in a best of three with two
teams so strong
And it feels like D plus K you might just be able to push this one a little while longer showing really good grit and
Determination on this third map
But CG overall I think it's fair to say maybe being a little more refined
They've played some good siege over the course of this series, and they will be disappointed if overtime is required
Oh, oh, here's does get the first falls to the trunk damage in the meantime, but the black key critically will stay up
Got the pocket raw ride the force goes down though
He's been instrumental getting down the deducing finding that information to the execute
That's not gonna be the case of this round
Minimum error can be the difference making steps closing us in those doors of the crossfire as but for now
They need map control. They're fighting for garage, tossing grenades, doke, because important to fight goes in, but they trade back and forth.
They trade even numbers from 4 to 4 to 3 versus 3. Saga, she gets a lot of damage.
Final C4 goes south, doesn't find anything.
To D plus, they have a ton of time to work with.
Half the round, mini-30. They have Zafia stone, they got soft-freeze, they got hard-freeze for all of our doke, because right now, CD Barbaro,
They can't afford to make the play again while you walk into one of those long-range gun fights with an SMG 11
Or maybe even the UMP low fire rate, you could just fall but look as you if he's looking for it
It's drone doubt and it's forced sprint back and play more passive. Yeah, really good live drone there from D plus key up
We'll keep the castle at bay for now
Triple smoke available for DD man. He thrives in these clutch moments
The Zaka contesting the bird has been strengthened over the course of this series and smart.
It is that it allows the reaps of a treat back.
High tension in this round, 45 seconds on the clock and nobody wants to put a foot
wrong.
Well, if I look the clock right now, that should be the indicator of a push about to
happen, right?
The last bit of utile in their pockets, it's chicken all the corners.
I think a rat is somewhere in a corner, but they're not.
DD Man tanks the phone call, Zaka on health and Shiro dies, looking like he was on some
menu Michael.
Oh Zaka wins a key fight but he's now so low and so there's a big reliance, a big responsibility
on DD Man to stand up in this round, a 1 vs 2 with the SMG.
Now he's 1 HP, Muzie will go searching for the killed DD Man with the shotgun up close,
Moosey failing under the pressure and CAG by Farrell will close out the map, close out the series and they see themselves into that grand final.
What a day for them, Nick. What a performance.
What a performance indeed.
Didi versus Moosey for the 1v1 to close off the game as well.
Didi started so hard on the third map of Lair, then slowed down for B1 to get to D1 for the very final moment.
The newest addition to the playing roster of DD Man will stand up and say this round is all mine.
CHU, they start off rough and cafe.
But then we saw the second battle right here and I thought it is a whole different team.
The adaptations, the depth and in the end, the counter play.
Well Nick, it was an absolute pleasure, what a series.
Let's go back to the boys on the desk to break it all down.
Let's do it.
You know what Jake, if only someone was mentioning something about DD Man at the end of cafe,
going into the second map and how important it would be for him to come alive.
You would mention that.
No, no one would ever mention that.
In fact, they would try to mention it but get it properly cut off.
Ah, who would be so great.
Unfortunately, it's just the way the cookie crumbles here.
But look, you've got to admit, D-plus despite constantly looking down the barrel of just
an onslaught from CAG, they fought back quite well and really pushed us to overtime.
Yeah, but it happened again, Rob, that last round.
I think every in a 5-2 or a 5-3 at one stage and they just could not close it out
Every time that they seem to be getting a leg up over tag
They just wouldn't give them any room to really break away and find a few rounds in a row. So I mean
Tag throughout the regular stage seven and oh that they showed their dominance and even though it showed closer tonight
I think they're still there out. Yeah, right?
Yeah, I think that's totally fair to say and I mean the stats would back that up as well a little oner win from a
a team that is looking pretty on top of their form. Jake coming into stage one that looked pretty good.
They don't look unbeatable by any means.
CIG by Varel.
Correct.
Well, I mean, it's like we said before, group stage flawless and then drop a map into drop a map.
So by the means coming into that grand final are they going to be completely invincible?
Yeah.
And I think they'll be aware of that. I think they'll understand going into that grand final.
It's probably little things that they want to tweak. They tried something with Cafe today.
because that didn't work and then apparently Labs is amazing for them, they figured that out.
So they've got some things that I'm sure they'll take away from the series that are good
and some things that they'll take away from the series that are bad, but yeah, I agree with,
I think P.D. had a very good game. We're kind of, the whole series was very strange though,
like Cafe, Open Kills couldn't be converted at 7-0, came out of nowhere, and then Lair,
Open Kills were completely converted until the very last round, like it's very difficult to
buying the pattern in the series, which is probably both good and bad from the plus perspective.
But in the sense they couldn't get control in a series that seemed chaotic.
Yeah. But they're good in the sense that, yeah, maybe today was just one of those sort of days,
and if they were to rematch in the grand final, it was all good.
Well, you know what's the best part about our post desks?
It's the fact we actually get to hear from the coach himself. Let's welcome in Sparky.
Sparky, obviously, on the back of that win, it's a very big win. All things considered,
You're still flawless throughout the entirety of stage one, but I do want to kind of leaning to to what Jake was saying there
I guess on a surface level and probably a little deeper than that
There were no real patterns emerging from each map. It was kind of a little bit chaotic. Did you feel that in the server as well?
Yeah, yeah, I know exactly what happened on each map
More work on fixing that but yeah, it was a good game today
day.
Good day Sparky, nice to meet you mate.
I want to just go over that second map, obviously not a lot to fix on Nighthaven Labs 7-0.
What made you guys pick or let that map through and did you think you had that confident on
it?
No, I mean it's the only map they beat us in, so we thought we'd work on it a bit more
and we figured out, I think the strategic side of the defense, we got it prefigured
out especially against DK, like the layers we played were very solid so I think it was just more
about the defense. We started attack it would have probably been a different result in the first half
but yeah it was a very good map for the defense.
Sparky me and Vinnie here were discussing during cafe on the opening map that it looked as if a
team that obviously what's been a perma-bed map and we haven't seen you guys play but looked as a
the team that understood the strategy, understood maybe what needed to be done
but the execution was well off. Is that how you kind of viewed it by the end?
Well, yeah, so for cafe on defense we just had the problem that we just didn't
really understand our win conditions like we got entry kills and we didn't
convert them because we got overconfident you know it was just about that.
And for the attack, no it was just a bet showing like we didn't play like you
like we played way better on attack. We were just scared I think. It was you know first map going on
attack on cafe, first official game on cafe, but we could have gone 7-3. This game could have gone
7-3, 7-2 if we didn't you know throw a couple runs on defense and if we actually played like the
first half of the round so on attack like the the first half if we were a bit more solid on that
like, take more map control quickly, set up some entries and stuff like that, we could
have taken them on attack. So I'm not really concerned about it.
Sparky, one of the things that was kind of mentioned to me at the end of the cast and
we brought up very briefly on the desk is around DD's involvement. And obviously on
the back of last year, him moving from coach to player, and now yourself joining. How do
you find having DD man in the server? Because one of the things we kind of spoke to Zaka
about last year was about the fact of having a coach join the team. It gave a bit of relief,
I guess, to some of the players. How do you now view his role in this team and how does that kind
of, I guess, work from a round-to-round perspective? Yeah, that's a good question. So, but first of
all, it should be said that ZD was a player. He also played a major, I think, or a couple majors.
Yeah, he won or 10 second in Japan like this guy's not like a silver to player
This guy was an actual player. You know, it was actually good. So now he's getting back to it slowly
So he's been playing better and better
When it comes to the work is just it's good because he's the IGL and he also knows the team from like the past coaching perspective
So it's easier for me to like it's like the classic coach I gel relationship, but it's like a bit
extra whereas like he understands me a bit more than like typical IGL would because he's also able to apply like
What he knows about the team when he was a coach which is different than what you know about the team when you're an IGL
So I you know the process works very well
And it's actually very helpful and now that he's been improving a lot in the gun skill department
I think he's he's becoming very well rounded player. I think that that could be
He was on Varel, then CAG, now CAG by Varel.
Yes, he was actually, you know, I'm going to throw this back while Sparky's on here.
He was actually one of the first tier two players to ever beat CAG back in the day for
the RJC, I think it was.
So that really goes to show the tenure and the history that DD Man definitely has it.
Look, Sparky, I would love to keep you on, love to keep talking to you about kind of
this matchup more so probably the next matchup which will be the grand final but unfortunately
we are starting to run out of time here so what I will do is I will leave you with your
final comments whatever you'd like to say whether it's a comment to who you'll verse
in the grand final or do your mum and dad I don't care it's all yours.
Well just thanks to the fans thanks to the sponsors and enjoy the next game.
Ah Sparky I love that.
Thank you very much mate.
I'm just default.
Yeah no no no but short and sweet and that's what I like just be concise with it that's
all I care about Sparky. Thanks for joining us mate. We'll see you next playday. Thank you.
Bye. Obviously a grand final to come for CAA.
I should have asked him who he thinks is going to win the next game.
Oh that would have been a better question but you know I like to let people shout their mums and
dads out. And he didn't do that. He did not even do that. I said you want to shout out your mum and
dad? No. Nope. Just want to say thanks fans. Thanks game. See you later. Look Sparky I think is a
tremendous addition to this region. It's been really great to get some insight from a region
that we really used to struggle with. We really struggled to be able to connect what we knew in
APAC North with, or sorry, what we thought we knew in APAC North to what's actually happening.
He starts to bridge that gap. But moving forward, obviously, our second series,
Skars and Kennetrop, I mean, boy, that has good tidings.
Yeah, I really hope we get the bloodbath that I think it's going to be. Just based on last week's
matches, both of these teams really wanted to bring chaos to their matches against teams that
probably play a little bit more structure than they do. And it worked for both teams.
I think I think scars showed a little bit more. Yeah over kina trait last week, but I think it's anyone's game start
Quick one. Oh, we go quick. That's man
So what was the major that DB played a played on when it was with so he made a he made a comment to the major
I did I was not aware of this
But if I was to say something it would be the equivalent of the oldest major so the Japan. Oh, it was a major
it was a major. Open Hagan. Open Hagan. What did you say? You said Open Hagan. Open Hagan.
Yes, it was actually open Hagan. Oh my god, I'm so good at this game. It was DD, Akayu,
Kawao, Rento and Okamash. Oh wow. Where was the Australian representation team? Oh, Bliss.
Yeah, come on. You're going to know those things. Where's Bliss now? Anyway, time for
to take a break on the other side. Mr. Jack Zenok's video will leave us enjoying better duos,
I guess, and we'll be back with a lower bracket semi-final. Catch you in a bit.
What was your first impression of the game?
When I first saw the trailer, I thought it was real and it was a reality show.
I was really happy when I found out that it was real.
It was one of the characters that I used to feel.
I talked to the people around me, but it was when I was 5 years old.
I don't know much about the young players.
So I'm a little sad, but I'm having fun alone.
I think the current team has a more free atmosphere.
My role is also to choose a good character.
The atmosphere of the current team is much closer to each other.
The language is also comfortable to communicate in Korean.
and the environment itself is good.
To be honest, my role as a brother is to be a head coach.
I think I'm about 24 years old.
When compared to Cloud9, the current meta has changed and the times have changed.
I think I was able to win the game with a strong and systematic feeling at that time.
Now, I'm a bit of a free-spirited player, so I've changed my pick to a free-spirited player.
I think I used to play a lot when I was in the previous team.
But in this team, I have a lot of experience.
I think I'm okay because I'm good at everything because I'm a member of the team who has a high understanding of the game.
The team that I want to win the most at this stage is...
I think it's DPLUS.
And he's the best team in the world, so if we win, we'll be able to go to the top of the world, or to the level where we can't go to Brazil.
So I hope we can win.
And he goes uncontested, the kick goes cold, that would be devastating.
The grenade goes through, and that's the swing!
Cyber and Bullet are able to get one apiece with the kick so far away,
and Canadian down upstairs.
Hyper, wow, that was special.
It's a one, but it's three to hold, and they're pushing it from behind.
He's found one, he's got to get the vertical as well.
They get pulled off, sit for down to the last three or four seconds.
Ryder's got another, he's held on, he's going to do it!
And B and D take the two-up win.
Both players spotted, but the rest can be made successfully.
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Surely not. Brilliant!
Let's play the year in my book.
Plays the game, hits the old buddy, doesn't quite catch it.
There's the...
Oh my god, Sam! It's the Dallas!
He doesn't have only the devotion!
He's going back, he's not quite sure.
He...
Asked to go.
A few seconds, stick it, Nassil, stick it!
This is an angle that he might be able to contest.
No, unfortunately, he takes just a bit of damage there.
Walk, I guess, to the second one.
Eclipse though, Wuked 1, turning it into a 2v2.
United, pushing on the side.
The bandit will lose out on this!
He clipped the last alive on the Ella, spots the head and takes the face, the ace for Walker.
He wheeled down VCE Canadian positioning to pick up, but that's going to result in a double
base from Vertical left corner for him in the round, neck rocks the final defender against
Vertical, the A absolute domination.
You'll believe in Magic, Michael!
Team Warp dies as they win the Mexico Major!
Yeah, you already know it. It's
everyone's favorite segment.
What's the segment Vinnie? I
It's our ramen rankings once again, you know, what's going on, Nikki boy? How are we feeling up the back there?
Feeling kind of large today
Lighter and I've gotten taller. Yeah, just crazy how that works. Don't tickle Nick. That's weird
That's not cool. All right. Let's get into some ramen show. We so today we have
um from what region?
Korea, of course, you know, it's from Korea now our floor manager just understands how it works
The region, what's the...
I'm most of them from Korea.
Shin?
Hey?
I'm most of them from Korea?
No.
No?
No, actually, no, no, no.
We've only had one from Korea.
Only one from Korea so far.
Gentlemen, I'm not going to pass these out to you.
I believe this was the one that James has been waiting for all stage.
Thank you so much.
You can see it.
Yes.
No, you're kidding me.
I've got the long distance.
Okay, it's not the one.
It's not the one.
He did get lucky.
So, for those of you who haven't watched an APL show before.
So many.
these are our favorite segments where we all get to sit here and eat some ramen
is this what we do and then we rank it and then we rank it and that's it
no no no that's not just all Jake what else do we get
we also hate this because it would kill me so we'll just leave that one there
well let's do that shall we well let's do that what else do we get
we get asmr from nick we get asmr from nick but but but what what is it that we
really get from Nick. It's his words of wisdom. God damn it.
I don't know. I think we're all good. We're all good. We're all good.
Michael goes Gary. It's anyone who doesn't know. It's a make contain. So it's a coin flip.
And I'm going to take that coin flip by APL. Oh, that's crazy.
We have back up options. Well, this one's going off the rails quick.
So instead of sticking around waiting for it, Nick, would you please do the honors?
What happens if I say no one day, I could just say no Rob, I would not like to do the
daily words of affirmations and wisdoms and support you guys, if any of you have been
accidentally couched, you should be here more often, in fact if you could just have James
disappear for half a plate in the future, God's place your working together, here comes the
daily words of wisdom, okay?
Hold up.
If you want happiness for an hour, take a nap.
If you want happiness for a day, go fishing.
If you want happiness for a year, inherit a fortune.
There's a lot of money being blown and good stuff right there if you don't last a year.
If you want happiness for a lifetime, help someone else.
Namaste.
Namaste, big boy.
I think he's loving it.
I do not like my shit man. I do not. So where do you think I would be breaking this?
F. F. Correct. Okay so you're not enjoying this one?
I, no. Run us through your reasons why I enjoy this.
Because, so, well I don't have a peanut allergy such as Michael.
But I do have a strong dislike of mushrooms.
I sometimes can eat them, but I find that it's just not for me.
So you're a child.
That was crazy. He looked directly at you as you said that. That is nuts.
He's doing so much play by play, it's not even.
I hope you're ready for play, Nicholas.
Well, I don't think I'm ready for games.
I'm ready for your analytics, man.
Oh, well, that's what I'm putting it on.
It's a little hot. It does have a bit of a kick.
I wouldn't know.
Thank God I have the cough button.
But yes, no.
So it's just not physically to my liking.
Alright, let's get this baby on the road.
Oh my goodness, that has a little bit of a kick to it.
I didn't expect that.
Yeah, we've got it. We've got a nice like kind of red to black ratio here.
It's getting off Isaac.
Oh, yeah, yeah, yeah, yeah, yeah.
That's an A right there.
Oh, shit. Okay.
So we're kicking off really strong here with an A for branding.
So you've done well.
It's not that spicy, right?
No, no, no, I got a chili pepper stuck in my throat.
Ah, they're actually Flakes in it.
Yeah, that one just instantly hit my throat.
All right, so if we were to go around
and get our rankings here, Vinny's the lead in it,
so I think I know.
Jake's out of play.
F up.
Oh God, you are.
Why did we give you a handheld?
I thought I was done talking, so I turned it off.
I don't know, F.
But I feel like you maybe want to exclude that.
It's not really fair.
It's kind of like the Gymnastics at the Olympics
where they just X out the outlier scores.
Yeah, I think I might as well score. I wouldn't really take it into my own.
I'll say I quite enjoyed that.
Yeah.
I think that that's above a B tier.
I personally, I personally am going to go on A tier.
I like the chili. You're not a green Michael.
I think it's just a C. I think it's average. Maybe B.
I could maybe be convinced for me.
This is disappointing boys. This is really disappointing.
Where are you going? I mean...
Time for a convenient.
I'm slightly biased because I've had this before.
Shin is like the OG ramen.
It's very good.
Okay.
And you also, it's very versatile.
There's a black garlic one that I've had a pair of few times.
This isn't the black garlic one, we'll say it.
No, no, no, no.
So for the base one, for the base one, probably an A.
Yeah, see, I'm on board, but I'm starting to sweat now.
I can feel it coming off my nose.
I'm going A as well.
So we've got an F.
I stand by B.
I'm happy to go be if we can settle
Oh
It's not average this out
Three a is a B in us and F actually to be fair the F is completely what I could be convinced to go to an E
you know what Jake if you took your analysis out of it if you were like you
know what that's just not for me yeah where would you leave the pool we've
got a branding we've got to eaters I think the branding I genuinely agree
with me I think the brain is actually the brand is one of the best is the
but does the branding when you over we don't have a branding ranking board no
if we did it with me
80 80 yeah, okay
Well, then Michael's opinion of a seed that could be pushed to a B. Are we are we happy on a site?
I cannot give any input on this taste wise because I sped it out immediately. Okay fair enough. Well on that note
Me as the host I'm gonna do what I do best. I'm gonna override everyone's decision
We're going with a day come on. Jakey boy. You can do the others and you can give us an A
Yeah, this feels a bit strange
Oh, I don't like mushrooms!
The world's smallest fire law!
I'm actually calling peanuts all the time!
Come on!
Come on!
You can eat a mushroom and still live!
I don't like peanuts!
Alright, why do you think so?
Hey, when I was a kid, I had peanut butter.
I just went red, and my parents were like,
What's going on?
I like peanuts!
It's boring. I think that's actually well put together.
Oh!
Oh
It's a little bit higher man. Oh god. All right. Well on that out. You're a shitster. Let's uh, let's get back to something a bit more serious
which is
Kicking Jackie's in the office and did he off the set just sat down. I know you know
You can hang out for a second while we introduce you to the ticketing to EWC. That's right
It's just around the corner nothing but two weeks away until it kicks off and then three four weeks away from that
We will be up and running. What are you doing over there Jake?
You've actually been muted from what I've been told the production actually don't care come over here and save in the mic
All I'm saying is thank God that the full graphic was up there are six s
15 for 15% off at check out that's to kind of watch your favorite teams play at
EWC and just after what we've seen today I mean if your favorite team CAG you
never know baby they don't make it to the finals they've done it before
Michael will they do it again I just can't believe James is afraid of mushrooms
that experience mushroom a mushroom phobia is that what he's got he's gonna
a phobia for mushrooms. Mushrooms are scary! Mushrooms! I'm a 13 year old child! I don't
like mushrooms! Anyway, let's move on with this one. We're going to get underway with
our semi-final in the lower bracket. Mushrooms! Oh, friends! Kiddotrope, a team that certainly
has made a name for themselves over the last couple of years domestically for Japan, have
really struggled to top their groups and top the league.
And it's not for a lack of trying, guys.
This has certainly been a roster to be feared.
No, they've always been on what feels like an upward trajectory.
But I think it's also a reflection of where the league is kind of at,
and how difficult it really is to break into the very top extra long
here at A-Pack North.
And typically, they've been overshadowed historically
by guys and, of course, CHE.
And whilst it hasn't necessarily been the case with just now BC AG on top,
of course, Kinetrope actually did top stars in the group stage, 14-12 in points.
So they actually go into this matchup, I think, with the first shot of a good result.
And I'd probably go as far as to say that with this new roster, they're all favourites.
Well, that was one thing we were talking about, Veni, wasn't it?
Gatorada!
Gatorada!
I was so excited when I saw him today.
I haven't really been keeping up too much with APAC North,
but as soon as I saw his name on the team sheet,
I thought they might have been a mistake, but yeah, he is back
Probably hasn't had the stage that he quite would have liked on his return just sort of been
Around the average and aya gator's been the one that's been really out in front
Sort of willing his team across the line with a few of those matches, but yeah
Yeah, as as guys said, there is a very real chance of their the favorites are coming into this
Obviously they were coming come in as the third seed. Yeah scars in fourth fight
As I said at the end of the last match, I do think that scars showed a little bit more last week
All right, so yeah.
Speaking of the devil, let them appear.
Scars, a roster that dominated the Japanese region for,
oh, it was nearly two years, it's not over two years.
They cleaned up domestically,
and then every time they went internationally,
we almost thought that they were gonna be able to do it,
but they just continued to miss the mark.
However, guys, this roster has a lot of experience,
some massive names on it,
and as Vinny just alluded to, they do look dangerous.
Yeah, it feels a little bit like a team that had that international exposure and experience
and it was maybe a little more traumatizing than it was educationally for them
and they haven't quite been able to re-reach those same fights
and with how the slot allocation is played out as well, probably hasn't helped them.
They're an outside chance to make EWC.
They're probably not even the favorites for this particular matchup.
See if Skars can dig deep today because they do have the skill and the depth if they play well to get a result here
Yeah, it is and that is always the permutation with most of these teams in Japan honestly like I would say 80% of the time
They play well and then 20% of the time
We really just seemed that they just seem to go missing and then we see stuff like the second map in the last
Series where just a random 7-0 pops up and you're not really sure where or how that happened
But yeah, as you said, these teams, both of these teams have such good gun skills across the board.
So I hope that we get a, maybe not a three map.
I will see how that turns out.
But I want to see lots of kills.
I know it's been a while since you've been on the desk, but unfortunately you've just jinxed it.
And we are going to four three mappers here, speaking of the three maps.
Chalet clubhouse into a lair.
Now, if we kickstart looking into Chalet,
the last six months. Yeah,
and it's been a bit of a mix in
terms of the band, right? 547
against. So it's actually one of
those weird situations where
despite not being played, it
hasn't been a straight permaband
for them. A lot of instances
when you enter a playoff at this
stage, teams will have one,
most circumstances it will be that they have been the ones to initiate that
ban all or at least the majority of occasions. This is a really weird
occurrence where the majority have actually been against them so teams
perhaps fearing scars on this map and they get the benefit now of hiding it.
Yeah and we saw it once tonight a team playing a map that we haven't seen before
I knew you wanted to say it but I was panning first.
But that did not pan out the way the tag would have wanted so it's interesting to see
now that scars are able to pick this map. Let's see how well they prep for it.
Yeah, let's hope that they can lock in here Kinnotrope with a 3-0 record in the last six months
So they're very comfortable on this map
However, the last win leaves a lot to the imagination and 8-6 overtime victory against trippy main telecom
So that's probably a result that you would have expected to be a lot more clear cut given their record
However, we know what Siege is like and teams on their given day can chop and change quite a lot
Jake said no, it's Fingity. Do you have me? Oh, what's your?
What's your mail?
Oh, this guy left the cobblestone on.
Okay, he stitched me up.
Oh, okay, whatever.
Anyway.
Wait, it's a toggle button, okay.
Yeah, it's apparently a toggle button.
He left it on.
All right, let's get into this one.
It's good to be here.
Michael did a great job.
It's good to be with you, though, Nick.
And I'm sure you're happy to now have an actual play-by-play
by play and not whatever Michael is you know I always want to say that I like a person who
tries very hard Michael did try you know so just because it comes naturally you're good at it
doesn't mean that I'm going to appreciate you more try indeed he did and well for kinatropin scars
time to time to try hey I'm the the king of the segway Nick you got to get used to it okay you
You think I'm going one way, but I've already started going the other.
I'm now turning our attention to this game.
It's one that obviously has high importance in this low bracket semi-final.
The future opponent for one of these two now set in D-plus.
KineTrap obviously at decent stage, and I'm sure everyone's pretty content with what they've done thus far for Scars.
Compared to them against COG by Farrell, back in that upper bracket semi-final.
They probably could have won at 8-7 their way on fortress on the opening map, then lost 6-8 on where. Bank well and truly they got smashed, but very competitive.
Scars were my favourites in this matchup. On their map picker, Shalei, they start defence.
I have a song spot for Cuny Trap, I have to say. I think they played some different states, some funky strats, some maestro.
They were playing while my Yeager father became Metta with the most recent patch that came out.
And I feel like we don't have the most like creatively expressive maps here in shell a and lair
But just wait until we get to the segment with clubhouse. Okay, that's our keynote. It could be the difference maker
But for now to lock in here there are the attacks of shell a
Nothing standing out of the usual normally we got a shield. We got a themos
They got a line of playing long far away angles and it bend the way to the key operators in defense in the asami and the
Mirror that's gonna help you hold that extended room towards library
We saw Rex start around but they're gonna fall and back immediately off that first line scan
They do not want to miss around on the extension. I'm missing it around at all
This does though give a bit of space to KineTrope to make their push in through bar stock
He's actually got a rider on the buck
The glare makes his way west mate
And Gator also on the trophy side
So they've actually got pressure both sides of the map early on here for KineTrope
We call this his bedroom office
But first floor presence to begin with up the mezzanine now goes cool
Well, but I like the fact that at the very least they are showing something on both sides here of this top floor. Yeah
It's very important to know that they have, you know, cow on the front side
They have heart destruction of the office walls while they have both the Daimler's Trigger and block downstairs
So they can really open up the bomb side from the upper buff fight them from beneath
That's a direct counter to the clash and any defender
Sprinting around the bomb side as most of this force gonna be self destroyable
So Kinatru with a very good attacking strategy something that we don't see all that often
But can be highly effective if you find these couple of players. So you're rushing up trophies stairs
Nitrocell doesn't hit the mark on him
He's now just gonna hold that position doesn't over invest on the rush instead stays trophy side
60 seconds remaining in this opening rounds slow approach from Gatorade. He may look to then put pressure Piedro
It's a big name indeed. Are you going to get the first kill on to wash away?
That was also one of the nitrocells. There's only one left now, the newly acquired one for the Wamai of Wreck.
He's young, comfortably out right now. Yu-Ki-San always fish like right now.
So he's always a Dino. They can't find a combo spot to sit in because they've
really cannot see him, the fear for Demo's tracker. Now they got a runner on the bathroom
window as well. Cottonball cross, he comes in depletes to get all the kills.
Yeah, they do. They flood Piano very nicely. I like to switch up for Akali.
Rather than over-investing solo, they bring him back, they send him into Piano.
Now they can get the plant not even needed the clash not even involved
They circumnavigate around the clash all together. That is some really really good attacking that we see in the opening round
That was solid from Keenotrope
I'm telling you the Keenotrope there is sleeper team for a long time of the last year and a half when they were in APL
They were I feel like James and I in particular were hyping up to be a lot bigger than they were and they kept falling short
not meeting those expectations, then we kind of let go of our expectations and said, well,
they're not the team that we thought they were. They make, you know, kind of roster changes,
kind of Rata, A again to join the roster, and I thought, okay, now they might become a little
scars. You know, a frag-heavy, fast-paced team, and it's going to be like a worse version of
scars and a worse version of CIG. But that's not the case at all. Geno to appear in stage one of
2026 has been their own team with their own identity. They got the old strategical flair,
that players like Yakuawa and Akali will bring to the table, but now they also have the entry
franking power of Gara Rara and Ayagator, former CAG players themselves, and they have found this
kind of nice mixed identity in the middle where they are very unique team. And like you said,
great first attack there from Genintrope and I very much agree. It's not a super common attacking
strategy, but maybe it should be. Applying so much pressure vertically and horizontally at the same
time, a counter in the clash operator, without everybody facing it head-on. It's a beautiful
way of utilizing self-destruction to get right here in Siege. In the second round, the line-up
will change quite drastically. No shield operator on the attack, but they keep on to that map control
and movement controlling operators. The doggie beat, the lion, the grim, the nomad. This is all
about finding people in those corner positions that you're playing for, mezzanine, top blue, etc.
and weakening those individual positions, trying to go for an early man advantage.
It puts a lot of emphasis on Kuao probably with the airjabs to maybe get some dislodging.
If he's not going to use that for any potential flanks, you know, sometimes
a overwarp fire play stairs you might pop one depending on if there's a Roma down in basement,
but I like the lineup still though for scars because they actually can get a lot of information
from fish like on the poles. With U-Kers on that one, they have triple nitro plus the catch that
that you now get so that really well stocked post trap utility between the
Thorn and the Ella this is not going to be an easy clear defensively on this top
four bar games obviously you want to get that library control and I think that
with you kids playing this corner position with the catch now and still
having the threat of Nitro from this position say throwing that at the window
still yeah this is something that Kinectro maybe haven't had to deal with
before now but the very least been a very long time and I guess that actually
dates how old the roster is so you're right maybe never in their time as a
roster so they got a bunch of throwboats though air jabs flashbang smoke grenades
maybe a 2 truncated in the mix and clear some of those magnets as well
libraries of the no man's land yes you have you kids stuck in the corner but
outside of that no one can really exist in that space
here's just holding angles waiting with scars to make the first move but
they're being very patient no one's overstepping you can still hold library
control they still have Reagan, Mestinine, Plain, and Walden and the more time you
spend right now waiting the more magnets you because will have a stable my so
the timer is actually against Kynetra right now more than ever and gotta stop
making that first pitch happen I can't you works over the wall it's mud to just
open up the barricade as he said though the time is getting quite low for Kynetra
50 seconds still haven't cleared our library by now usually this has been
cleared and an object objective that's being usually dealt with a thousand
magnets at some point they're gonna have to push in a clay will do that through
through the mezzanine from big windowside, they get rid of Wreck, that's a big power play position that has been eliminated.
Somehow, Fischleik ends up dying to Aguator from dining. I don't know how the pulse should be dying there.
He was Barstock originally, and in fact, ironically, it's Yuuki's that's the one that's left.
He now gets cleared, everyone else fall apart, and it seems like the Kina trip, this is just simply a 3-2-1
where they execute it all at the same time until Nina finds two, able to stop that plant from going down.
down, and it's Koal able to go on and grab the kill, and Clare gets the kill on the drop
down. A strange round, but credit again to Kierotrope, they all flooded at the same time.
Oh my, I mean we're looking at the front, so take a look, Yuki's in the corner, it's
going to be the mainstay player, he's going to be first in action or first to die, that's
the expectations for the round, then the story became Kimchup a lot out of the building,
they can't find the opening pick, and they can't find an angle in towards the bombs
either, so it can't probably be a chaotic round or maybe they're lost for Kynetrope, but no,
they put forth the problem. They jump in off his balcony, they fight Masonian first, and like you
said, you kiss who was stuck in the library corner, and they've been the second last defender alive.
They take everything else. Dining, office, master bedroom, blue stairs control, the bomb site itself,
a great push once more from Kynetrope, problem solving on point, even though it took a lot of
time, it came together in the end.
This is a pretty early tactical time out on the opening map of
Chalet for Skars, but admittedly, the first two rounds,
they've not really looked likely at all.
You've got double opening kills that have gone the way of
Kinetrope, but they're clearly having better control.
When Kinetrope decide they want to do something, so far in
both opening rounds, they've been able to execute what
they've clearly been setting up to try and accomplish.
And that's where the concern probably would be for Skars, is at no point have they been able to counterattack essentially, disrupt what Kena Troop are doing and get themselves into a position where they're leading in the round.
It's actually quite passive defensively from Skars.
Yeah.
First round, right?
You're playing around the clash, for example, trying to hold things down horizontally.
Second round, you're playing utility in library and mezzanine with a ward and a shield and magnets.
Scars historically have been a very acro-heavy team and they play the game of disruption and if you're looking at Kingdomtrap's current attack and style, they like having 5 attackers alive, different gadgets, different angles of attack, and they can do some lever attacks and say 3-1, we know what we're doing, you have no idea what we're about to do to you.
So I do feel like if Scars wanna go for it, you gotta change up the conversation. What that means is, right now, you try and go for an early kill. Disruption.
If you trade one for one, so you go from a 5v5 to a 4v4, you're removing a key operator from key control, a pivotal spot, an angle that's not being held, a gadget that could be crucial.
For example, if you take down either a player, a player or a agator right now, that Scrim, Teemo's a lion, super high value target.
So it's super worth it, I think, to try and take a bit of a risky play. This is Shelley defense.
It's similar to bank defense in the sense that you don't have a lot of areas on the map that is super comfortable as a defender.
You have holographic scopes mostly against all ACOP scopes as well, in a Charlie restaurant actually with a big sniper rifle.
So you do have to go for some acts of desperation at times.
And I don't think SCARS has shown that to us yet.
And I'm curious how many more round losses it's going to take before they try and go back to their old usual ways.
Well, they're playing a full trap centric loader in this third round as they go back to bedroom office.
Wormai is the only operator that kept the same from that opening round and it does mean that you know
You can throw your charisma lines
You can place your Vulcan canister you can throw out your razor blooms and then you can be aggressive the trap utility
That is already placed. They can keep some of it in pocket
Which I think is smart depending on how kinetrope want to be pushing in fish like does find that opening kill
So a little bit better game on the run. It's interesting. They kept one Vulcan canister
They've kept one gris might they've kept one razor blooms
So that they've made sure that they've got a little bit of something if they do need to
change up how they want to use some of this utility that they've got a whole at
least one piece each but the fact they get rid of the IQ is quite important in
this round considering how much utility they do have for the IQ to get rid of.
Also the position of IQ is playing from trophy window because the way you take
downstairs control is you try and find the gap. Waste my window and trophy
there's gonna be a gap at one of those entry points but because I died early
now a player can't enter the building. So somebody has to rotate on over or I
charges jumps out makes the play happen instead. These are scars taking that
aggression to Ketop disrupting them from attacking. They've accomplished that. Now
in the perfect world you fall back, you play the crossfire, you play the discipline
because on paper the only way to lose this round now for scars is if you give
individual 1v1 gunfire to Ketop and you lose them. But this is literally what
we were talking about Nick. We needed to see this from scars and out of the time
out. This is what they bring. They bring a little bit more aggression, maybe a
a little bit too much, but it's work, you know.
I wasn't insinuating they needed to start doing jump outs.
I didn't insinuate that they needed to start
playing to that level of aggression,
but it is good to see from scars
that they're trending far better in the right direction.
And it does pay off this time.
And I agree with you.
This is where you want to now with 50 seconds left
in the round, you don't need to keep going for jump outs
or playing and stretching the map.
Just fall back, play the site,
bedroom office can stay tucked in,
force KineTrap to have to force themselves into the site.
Even still now, we're sure he is clearing out games.
These rack that gets the kill onto a clear and this is turning into scars round very comfortably doing to Keenotrope
What Keenotrope did to them back in the opening around on the same sight means for scars they will get their first round
It's just a matter of will it be flawless? That's probably the only question. Got all right
We never really saw this colleague get to play at all in this round
In fact really for Keenotrope because of the disruption from scars. They didn't get to play their attacking strategy
That's exactly right and it feels like right now
I was going to say we lost the server, but it didn't.
Seems like right now Kingdraba are more talking amongst themselves in the server than actually going for a round win.
They're going to kill each other.
There are guys feeding in these kills, walking in the direction you want to end the round earlier.
Kingdraba also known for this actually.
When they're in a roundest lost position, they will call a sort of speak fake tactical timeout.
They'll just AFK in the server, talk amongst each other, and hold an angle, like they just did there, and preparing for the future.
They're a very effective team that comes to utilizing every single second.
Well, my could honestly be a target that right now I think what my clash are all very high in value
Curious if there's gonna be a curve fall in there or not and for the attack. I frankly have no idea
Christian mark or the clash also. Well, I mean, okay, so I was also thinking if the clash had of
Being left up and the blitz had have been banned
You would have been in a situation no blitz no Monty and clash available already shown in that opening round
Intriguing as you said the thorn has been played and you know interesting when thorn kind of got buffed a while back
Thorn was in and out of the band list every now and then but certainly not recently
That is a strange one
I'm not too sure if that's just to try and weaken the overall trap heavy-centric lineups that we're seeing from scars
So they want to take away the razor bloom shells and not have to deal with the thorn thorns got a really good gun as well and
Deimos is
pretty self-explanatory band from scars
The thing about the thorn is, it's a very unique trap operator in the sense that it is, okay, not literally, but in the most realistic way, it's the only trap operator that can actually get a kill and has like a lethal threat.
Sure, like a frostman can jump in, get injured, you probably die, but it's much easier to find people with the drone, you jump in, you look down, you can shoot, etc.
The race of noobs can be anywhere in the in the small nook and crannies in the ceilings
It can hide in any of those like the structural areas, etc
And if it's paired with a barbed wire or any sort of slowing effect
It will do a ton of damage and give you that limping effect where you can't sprint for 12 to 15 seconds or whichever
The ill of mine, yeah, it's gonna give away your location
It's gonna blur your vision and take away your game sound the gluia fire is gonna make you not push for 20 seconds
But you're staying alive
Kiritrub, they're very much putting an emphasis on we don't want to die to unnecessary gadgetry
We would rather deal with clearing out the youths told to go for a plant or
To only be slowed down when it comes to the push not die when we go to the push
So while it's surprising all the top operators. I agree with you
I think four might make the most sense in this case
Kiritrub also says use your team that hasn't been brought out this round
He's gonna go down the buck losing a bit of a decanity, but they're doubling down. They also have to carve out on the ramp
So as long as they can go from the room to the top floor, it's going to be more tricky now.
They still have to run over as they get the job done.
We have gone baseman as well here in this fourth round, which I feel like over the years has slightly
gone out of favor on Chalet. We don't see it anywhere near as much. I'm going to be honest with you,
I'm starting to not trust my tracker because it's saying that it's not been played this stage.
I refuse to believe that, surely. This can't be the first time we've seen baseman in APAC North.
But it's not impossible either because again, it's not really like completely meta.
It's not something you see as often these days.
And with that pick on to Aya Gator, you can fall back, play site 90 seconds, you've got
the shocklight batteries, keep the wall reinforced, you've still got the gas babes.
They're almost playing this almost as if it's a time denial.
Gas babes keep them at bay, Gatorada's just kind of poking outside wine, clears out boiler,
doesn't spot anything.
This is turning into a bit of a frustration round for Kinetrope.
They have almost no heart destruction either, just a kennel when there's on a coyote on the striker,
so they're very limited to options for their attacking approach.
So I guess down the main staircase, Kyle will go.
Notice that a player is stuck in the corner, he's drawn down to second to go,
Gannara dies, and so does Claire.
Kyle finds a tree, but this matters, 2v4 with 6 hits to go,
and Kinetrope have no way into the bomb site.
Nah, this is looking as if it's going to be a tied up school,
to appease courtesy of the Scars.
Going to basement, finding a result.
It started with Wreck.
Got that swing kill on to Aya Gator.
And that meant as well the floorboards couldn't get opened up anywhere near as much as if that skeleton key was to be useful throughout the majority of the round.
And this actually feels like deja vu from round three on bedroom offers with two left alive, four Kina Trope where they're just going to sit still, see if they can maybe find someone, let the round time out.
But for Skars, I mean we
Gotta give them props here Nick as the after the tactical timeout back to back the one in a
Way in which we wanted to see them play which was a bit more aggression and it's got them into winning positions in two rounds straight
Exactly right
It's back to the old Skars ways, but this is now where Kiritrope have to with that for souls
coach it is it's a matter of either matching the aggression and you know
taking you know the fast interoperators we get a shield in the mix or do the
opposite you slow down a little bit because there's solo jumping in the
windows and taking map control and just losing their individual gunfire so
instead of trying to take all the map control at once you can send three
people with a guy droning and take let's say trophy right you get that either
So you take the kill or you force scars to fall back because they feel all that pressure.
So the good news is that Skeleton Trope have a ton of ways to solve this problem.
The issue is, it's not as easy when you're an active player in the server because you're
all feeling that the problem is something else.
If you're the guy who jumped in trophy window for example and died to a guy roaming, we
don't know if they said it was clear and it wasn't, like it was a mistrone.
They don't know if it's a guy saying, ah, I'm gonna skip a corner, I'm not gonna do
all of them to not jump on in. There are so many ways that things can go wrong early in a round
and see because there's so many small details in every single round. For Kiritrobe in the most
simplest of ways I would love to see a shield get picked up for one of these final two rounds
just because it simplifies the gunfighting aspect of this and we're looking at scars right now.
They want the fights. They're taking operators that are very comfortable in doing so but they're
They're also being smart because they are playing operators, Nike or Ella, which is a huge shield counter.
And perhaps because that kill and trap don't feel comfortable going for it, because they don't have a typical shield player.
You know, the only round they have not played Ella was the opening round, and Blitz was brought in that round.
And if you recall, Nick, that was the trophy clear into the piano clear. The Blitz was doing whatever Akali wanted to do with it.
And then since then, credit to Skars, you know, they've played, okay, they've said straight away, you got one.
You got one where we didn't bring any trap utility. Look at that opening round.
smoke, kaiid, valk, clash, or my.
Nothing like what we've seen now from Scarz since then.
And hence why Kinnitrof aren't there bringing the shields.
This is by the way the third straight round.
The Aikator's been the opening death
and not important operators like the IQ and the Barker.
Now the ace, you lose the hard breach.
You do have secondary openers with eclair,
but that's not gonna be all that useful
in certain positions here on Barker.
This is looking really good for Scarz.
They have completely turned it around since that time out.
They fail to go into the basement and use the ace Selma charge to open up the stock
wall in that basement staircase and therefore maybe try and hit the bombs at
afterwards at the Grimanna capital. But the plan is completely dead now because
you can throw quite literally camera freaks that one longer. So now it's ex-
desperation, we're going fishing, we're going hunting for a kill, they're out of the building
a library balcony and they've already spent half their Grimbeast more than half now actually.
Final feature we spend the hallways right now as well. One fire has gone, they've
They've gained nothing with any of this util.
They still have a minor that's upstairs.
They still have the player on this neem.
Klayor snuck in.
He's completely snuck through.
Skars have just left a huge cap on this top floor.
Rek able to get the kill onto a Klayor
as he was able to take over Barstow's position,
watching Big Window, big damage onto Kawao.
Just barely stays alive for both of them.
Akayu, who started it all off, finds a huge third kill
onto Rek and leaves it down on Nina
in the one versus two.
So much time still left in this round,
kill wow he puts an end to it what a strength one after that opening kill four scars I felt
like they were well set but they just allowed a car you to walk on through somehow top library
through the stairs got the kill through the hatch and you've got to be scratching your
head of your scars.
They have three different defenders I could be watching at angle right a player in stock
downstairs I can watch the window jumping from library a player in the blue staircase
and they had a third defender somewhere on masonin right before capitol got those couple of kills
it's very lucky for kinetrope that they realized that hey this is actually an fps game we can't
just go for kills and hit some headshots and that's the thing when kinetrope are forced into a
position where they cannot play strategy they have been really strong in the gunfight area
but they only choose to go for that when it's necessary it's their last resort if you will
You do have players like your AI getting out of water who are a bit more of a loose cannon in the server
and it's how AI get its dive freedoms and what you said IQ, bulk and ace
and if you just fix that one weakness AI get it dying a little bit too early
it can actually solve a lot of their problems.
I was going back and had a little bit of a look here on my telestrator on the right
monitor Nick and it's very intriguing so I'm in a 42 5v4 on bar games scars basically just
gave up top floor like it completely gave it up for some reason Nina's over at like master bathroom
him across the other side of the map, Yuki is by himself library stairs and then two
players in bar and one in bar stock. So it's a positional error from stars that costs them
that quite literally just allow to car you up through library gets the free kill through
the hat from their library stairs Yuki is by himself and not expecting it. Skars kind
of threw that round with their own positioning and now we're heading into round six. Must
We're in bedroom office to tie up the scoreboard
That's a tough one and look at that speaker the devil and you show up here a get a get stupid impetus come on to a show
It's that nemesis hunting for revenge
And it's gonna be the glass as well now they have shown the operate of glasses you got the pigs
So it's not going to surprise factor later on
But I think just going good for the opening is gonna be all that matters right now
They get a ton of map control with that
The scars now feel my pressure to make a play elsewhere peaking out the windows walking down staircases
They recognize that the bombsite itself is quite vulnerable to this attack
Well, so there's a capital on the mix the box for the cavity
Scars need to go with the structure. They need to try and find these pigs and get a trope
They got to use the drones a lot more accurately this time around make sure that nobody's gonna get flanged
I mean you say that they're gonna go for these pigs and try and find these kill snake
But you know if you're roaming around a site look at the two operators the glass and the carly that are watching these angles
You've got to be so careful moving around really as a defender. I think for scars. There's 90 seconds for v5
I mean if they can bite some time
Maybe KineTrope will spend a little too long on these longer held angled positions with the Kali the glasses at the moment down in
Basement so not really a factor for a top floor site
Not the end of the world right now for scars
No, we're missing the buck right now if buck was downstairs in trophy and breaking their floor part a bit more down player on
Celeron, Mapelle and Kali on the rooftop, you kids should just be a dead player, but oh no, here comes the gap, maybe.
Okay, they see the player beneath, so Boxman is gonna jump in and dive this time around,
but they gotta get someone else to help him.
We cannot 50-50 this time for the Kairos and Chofi window.
They do have the 2v1 potential, but like he said, time is gonna be a problem in 50 seconds,
and most attackers are still only now in the tournament.
I don't think I know where Nina is, by the way.
They just pushed out West Main.
Nina in Dining, well now does turn around to take the fight as Nina got that kill and the second.
Nina's position has worked out for Skars.
An off angle hold down below inside Dining as they started to make their way over towards Trophy.
And Nina finds a third.
He's gotten all three now in the round for Skars.
Desperately in the final round of this half, Nina makes a big play.
play. He repositioned, they had no idea as to where and he completely surprises them and
Gatorada who's been holding outside the map all round long is still outside the map.
Ten seconds. They've got a lead lead run out of time. They don't have kit 2v4. This is done.
They cannot win this round. Skars will tie it up at three all here in the opening map of this
lower bracket semi-final big response from Nina and scars we are tied three all
a critical last round for scars there not going to say that being on the ropes
at 4-2 by any means but it's not a good look going into the second half if you can't
bring that back and they bring it back from a five versus four Nina who really
hasn't had the biggest impact all game somehow in that round just flicks a switch
Flicks of switch and that's the thing these players in Japan mate. They go mental especially Nina
I mean had such an amazing group stage and really turned it on and we didn't see a whole lot from them throughout the first five rounds
I'm
Why would you have that of that half but was able to turn on the last and it was kind of strange the way that round ended
It looked like everyone sort of stopped and the attack just sort of shut down, but
Relatively even three three going first. Yeah. Yeah, and that's I think that's pretty important
especially for scars context
Knowing that they took a little bit of a gamble on this map, Michael,
my 4-2 first half were granted, yeah, it's on defense
and you could still claim in a way that it might be attack-assided,
but I think that ultimately in this series, if Scars didn't go 3-3 there,
we would be looking at very different discussion right now.
Yeah, probably. I think the thing that stood out to me was sort of just the tempo and the timing
and the flying arounds and how they played out in this first half.
Like the time of the opening kill in the first few rounds was in the final minute of the round
So it's like really really late and KineTrape actually thrived in that environment
Despite the desolated the piece they found both attacks looked strong the pacing then stepped up massively the next four rounds
It was super quick fast paced scars were able to work advantages early and on a map like shall I that can just give you way more freedom
If you allowed the the attack to choke you out on shall I it's really difficult to rotate
We saw that play out. So I'm intrigued to see in the second half. What is that pacing look like and who's that?
My favorite thing is I you go to being a part of five out of the six opening kills or deaths
Shout out a get it still standing grass after all these years
But as we now flip to the second half
I mean are we expecting scars to kind of dictate the pace as we as I move to attack?
Yeah, it's tough to know at all
I think on Shelley in particular it does come down to the defensive side if they really want to push the pace and go
back at the attack and it's on them as Gus said if you let yourself sort of get cornered and pinched
away like we saw with the glass and the Kali in that first half as well it can become quite
claustrophobic around the map so I think it's on Kena Trope. Well it might be on Kena Trope but
scars have not played this map so I tell you what they go here and that ends up coming to fruition
we're gonna have a lovely little discussion after this second half speaking of which let's leave it
in the capable hands.
So as we return, all tied, three all.
And I've got to be honest here, Nick,
I thought Unitrope started really, really well,
clearly in the opening two rounds.
And then we saw the tactical timeout from Skars,
and they adapted really, really well.
And that's really what you want.
Yeah, surely opposing team clearly got off to a good start.
Sometimes there's not much you can do about that.
But what you can do is how you respond to it.
And Skars did.
I think it's great that we see three three,
both teams have kind of thrown their punch each.
Now as we switch side, we kind of get to do it all over again.
The only difference is Scars no longer have their tactical climb out.
Unitropes still have theirs.
I'm glad you pointed out because if Kino even started getting that momentum
and win the first round or two when start playing these heavy U2 operators
and Scars cannot call attack anymore to like make their adaptations,
that could be how Shenna just ends.
Because look at these operators from Kino too.
This is super out of the norm.
They are actually a team in the world that plays the most amount of maestro and is not even close.
And they were doing it on all sorts of maps.
They did it on, um, mostly on Clubhouse against D plus only a couple of play days ago.
Doing it here in Shelly now.
It's Kaowa or Akai usually playing the operator.
They played for information for Plantanile to kill a couple of Jones.
Sometimes they'll even do it to deny the high breaching that there is a world.
I haven't seen where Akai was probably. It's not even licensed yet.
but you might have one that maybe oversees any of the reinforced walls, and if he banners tries to breach them,
he goes zap zap zap zap zap zap, and now he can't do it anymore.
And the thing is, often you hide the maestro in the prep phase for as long as possible,
and if you don't get to carry on his counter operators like a braver, for example,
you can't do much about him! What you can also do is you can play these passive heavy utility operators,
and then have Kava run out the other stored frost, and get the opening pick onto the only hard breach you're in the server.
Yeah, that's a brutal start to the half unfortunately for Scars to lose Nina in that way to go out from the frost to find that opening kill
Bedroom offers again the site feels like this is all we've seen so far
This is gonna be the fourth time in seven rounds that this is the site and Shelley is the kind of map that you can definitely see many different sites
But we're just overwhelmingly playing bedroom and offers right now in this game
And it is the map pick of scars. So if Keenacrip do steal this clubhouse, hey, it could be to zero territory
Scars need to be very careful in the second half
No time out on the attack and if Keenacrip keep finding these opening kills, which they've largely been pretty good at so far
And they're gonna definitely have some worries fish like pushing into piano
They asked us to close the gap here to get into office
That's gonna force this battle towards the half-all swing in from fish
There is a down onto Kuow and there you go, it falls and so does the Claire.
But it's a two versus two.
Lions getting activated from you kids.
The fish like is still very, very low and they may not be aware of a kaiyuu
over towards West Main, now through dining.
It could sap fish like here on the black because solo on health
have an evil eye in office and master bedroom.
If they see the right plant location, they should have dined one or two saps
down here cause one two gets the intro that's it they get the camera and trade but this was worth it
even get the confirmation as well another one in somerium they get a red ping on the flank on
the library but this is the thing there's gonna be so much intel here from kinship on the defense
upstairs they don't have to go for kills they can wait down the timer and force yuki to make him
uncomfortable i like the fact that he said it was worth it to trade a player for an evil light but
you know what i agree with you that allows plant down yuki's force the 1v1 they trade they actually
But unfortunately for you kids, they still want a life for Keenah trip. It is the maestro
Oh, maybe the trade wasn't worth it after all it left an extra body for Keenah trope
They will take the seventh round
Beautiful, I love how we're seeing a very unique operator in the my show when the only teams in the world
Globally who's playing this upgrade and it comes in to save the round
There was a big issue in that round for Keenah trip. I guess it was perfect, okay
No one was playing in piano. They had a pliable shield
They killed the only hard preacher on the attack is the opening pick and they weren't playing in the most pivotal spot of piano
Who kind of glues together the whole bomb side? So that was that was an era. Okay, that happens
But they clutch it in the end good use of information utility
But also a little bit lucky. I guess the black beat is still on health
A couple of mice or steps will get the job done
They had two evil eyes out of the three that he has that could see him had to go from office plan there
That could have been a different story
That's what I said scars had no idea where those elas were until it was too late
You know they steal back the momentum
They're gonna keep playing these different kinds of useful operators down to Mera will be the kaid
They're trying to lock scars into playing these anti-youtube operators your twitch your brabe your
You know your thatcher operators tonight make it weaker in the killing department so that the gunfire to keep the trove will have more success
Because imagine this
In this round you're against thatcher nomad twitch Hibana nothing really too scary right almost no lethal utility
That could have been a demos it could have been a blitz it could have been a thingy
It could have been things that are much more scary in a gunfire department
So the intro of forcing themselves into an advantageous position on a map that usually doesn't mean that way for the defenders
Yeah, yeah, KineTrip look like they're probably I know it's only fourth to three of the scoreboard
It is reflective KineTrip have had the edge here in Chalet and they get the edge in this round without opening a kill onto Yuki's
The man that was last alive in the previous round now the first dead and on the solid snake
Not gonna help anyway for you for Yuki's and scars
He would have been so helpful in being able to push through
Basement clear out any potential roamers and of which there is one in Kaua they may not be aware of that now
Now he's in wine, he can go play West Main or Library Stairs, and you don't have that
snake to go clear him out, plus you're just down a body in general.
And I don't think Keenatrop are going to play bar games in the same way that we saw
Skars play it back in the fifth round where they gave up that Library Control.
They've still got a clear on Messening, and he's got a Mirror Window.
So how are you going to deal with that?
It's probably with Wreck, with the Shock Drones, and Wreck with the Famas gets the kill onto
the agator scott desperately needed that kill
that they did it's not overgees yet again looking at second operas to lift standing they don't do
a ton of their main off this round necessarily washoi on ironically being heba and it has to be
the flamethrower slash because they have destruction here's the step sliceman comes in the trait not
there for the prefire had her at the corner goes for a second string this time gets to kill for
washoi that right there opens up the ground for scott's and you further don't always stay
You're welcome though. If you're looking for a kill, then we'll go hunting for it
Which I can't was doing right now looking towards dining
This is also now falls to declare to have to give up medicine in there because of this pressure coming from piano side
He's gone into library
I don't actually know if he ended up breaking that mirror window if we can actually check because it's quite important at this point
No longer playing it. It is still up. He is still somewhat playing around it
He has to be careful now at this medicine in position. He's no longer got really any help previously
He had got a rather pushed up
He's now playing this very aggressively all the way big window outside ego and he will go for the jump out
He did not need to make that play and was sure he's quick to react scars suddenly have a lifeline back into this eighth round
They've got a two player advantage in a downside is the time with 28 seconds left still double nitro
For kina trope and koala and a car you but scars can flood the site that's not the numbers
2 players with no health though, and as you said already, time is slow and no one to get the hatches.
Guys, might be fighting off more than you can shoot. You gotta pick your targets right now, your approaches.
Galnisterra can start a hatch, you gotta get the right time as you work together.
Do they even have the time to clear out Mudrun and no, Koal gets the pre-kill because of it?
Galnisterra can open up this wall and get a line of sight.
Wreck is down, they don't have the kit, they've stolen the kit of Trapper, the death!
I'm able to clutch up huge play from Mudrun!
Well mud is very messy usually but in this case it was quite clean Nick.
Jesus Christ this is one of those rounds of scenes.
Oh come on you're very happy with that one big smiles.
Again the wing addition seemed very simple on paper when you start burning all the time away.
You start to panic a bit, you rush it, you don't get the three to one timing down.
They didn't even have the option to go for droning because there was no droning left really in the server.
so many small things working against scars but if you want to make it as
simple as possible their entries are failing to get the job done and that
can be for many different reasons it could be that they're making wrong
decisions and wrong communications it could be the lack of a support players
not droning correctly and helping them get inside the building but they can't
keep losing that first member so early in the round and not have a trade
happen it's chalet one of the most attacker fear of maps historically in
the game. I know Kirito are feeling a bit of a hurtful with these operators and
that's when we go back to the conversation of scars called their
attack time up really early when they were defending and it was necessary
because they were losing pretty badly and they made that comeback. They tied
the half 33 excellent but what now there's no parachute and they're
struggling and adapting against Kirito. You look at the opening two rounds 59
seconds 40 seconds for the opening kills since then 214, 221, 223, 233
230, 236, 233, I'm noticing the pattern here.
Akina trope, of course, winning most of those entry battles
and we might have a 238 again.
Indeed, we will, but it's Wreck.
Skars, they needed that opening kill,
like you've been saying.
They achieved that through Wreck.
They get rid of Aya Gator.
They also keep the No Metal Life,
which is important for the Airjabs.
Wreck still has all three available.
If he had have lost that battle and the 1v1,
that's a bit lots of utility for the attack.
Gals finally get some kind of reprieve. Maybe there is still a parachute
Just maybe
There is still gonna be the question about the Kai claws and the maestro evil eyes later on
I actually love how a Kai who's playing the ops blockers on the maestro
Because he's put in each and every single one of them in front of the maestro evil eye
You get three ops blockers and three evil eyes
But we're actually seeing that brother has hacked two of the three cameras
Yeah, on the bombsite that's the adaptive they have already done with it
Yeah, well one thing is to pick up the brava another one is actually successfully hacking the camps
As soon as easy as you might think if there's gonna be defended by the bomb site in the near area
But they have done that the kite close the remains to the office wall
The scars might have to pivot and go for a trophy back portion attack
Brute force piano clear like before the black beard because getting this wall opened up seems
a bit of a challenge
Those evil eyes of course are dealt with though, it does mean you can get a little bit more aggressive with that bullet hose and be more active rather than say lurking, whine, and clan.
That's as free as it's going to be, but then Fishlight could turn around reaction on the Blackfeard to get that kill unfortunately for Skars that just lost all the other battles.
We only saw the one winning battle from Fishlight, everyone else losing their isolated gunfights does beat out Kowal and almost got the kill on to Gadarada.
Gotta run and it's to play this smart and run. Run indeed.
Can't take this fight. Has a car. You fall cover from solar through the doorway with 50 seconds.
He is still on cam. For some reason comes back to check the doorway.
They can still get this rez by the way who has clawed back into closet.
Trolley, oh they double dropped down. I mean it is of course kitchen dining but they've
left him behind in closet. I thought they could get him up.
I like the basement play though because if gutter rather does get caught which he will because he got up as now only 12 seconds and a car you can then push up West Main so he can close the gap pretty quickly they have information on fish like he'll be forced into a plant it'll be a sprint up West Main
I like the basement plate though because if Gatoravit does get caught, which he will because he got up, there's now only 12 seconds and Akayu can then push up West Main.
So he can close the gap pretty quickly. They have information on fish like he'll be forced into a plant. It'll be a sprint up West Main.
Time to go.
If the timing is right here for Akayu, which it should be, he should be able to cancel. Yeah, it just gets off it. Really well played on the positioning to go.
go basement then push up West Main while they had camera information it is now map point for
Keenah trope on scars map picker chalet and the end of that round you know scars that got
themselves into a very winnable position and then it just what it wasn't meant to be the the
primary push with the black inside of piano didn't have a ton of follow up potential there's
still like bathroom windows and air rappel they all lost the individual battles operate up analyze
I mean, it's gonna be useful on the side of scars right Mira maestro
Asami actually okay, I mean it's how it does work for every single bomb side
So it's not like hey this one's a problem
It's more like this works for everything solution and the church is obviously gonna be about the countering of the util
Yes, there is still brava, but the tree strong can clear so many things and just remove the from action from infinite range
Boys the brava don't has to get a bit close towards the bomb side. It generates more noise as well
There's how the battles happen, Liber early fight, he's gonna get shot down, and then this,
they weren't watching the office angle, they had an air jab on it, and just expected that to, I don't know, not be seen or heard.
I mean, Fischlack actually makes the right play there, because he's only a chance of winning that, is to get off and actually go for a wallbang with one second left.
There was like another 3 or 4 seconds left that he was gonna be sticking that kit with the rush up West Main, he's just dead every day.
So even if it's a 0.1% chance, it's better than 0.
But I've watched it only for scars.
You are now down to 3-6 on your map picker, Chalet.
Five seconds left.
Bedroom offers again.
It becomes available.
Keenotrope, though, have not dropped a single round
in this second half.
It was 3-3 when we were talking about how scars brought it
back, and we had a bit of a more even game
after the tactical timeout.
Restraint for Keirinthrope though in the second half proving that their defense has been too strong
We thought a lot of room to adapt for scars the bands twitch and Dazzami
My position safe
I truly think the opening pig is gonna be crucial here for scars
it feels a bit like the
The D plus is a cg series where unless the first got the opening pick or two
They just didn't have a way to like problem-solve the round correctly so they need to leverage the man advantage
It's the same thing as the previous round if they had a better foothold in the map with more bodies alive
Maybe that push works, but it didn't because no one got injured early
Then maybe you still have to learn and then you gotta make a push that's like just not ideal
So really watching here for that opening duel who can start off the round often looking towards Nina and right to
Be the playmaker is in the server, but Nina has been
shut down tremendously in this one three and six on the scoreboard there's no
real outstanding players reg is nine and six but it's not like he's stealing the
show by any means same story goes again it's always been a team effort both ways
but get a job I will say this they have been the better team in the server even
those guys might have individually better players and they're locking them out
with you to again mirror window chi-claw maverick is into the play right now a
good counter from scars a little timer half the round burned away only just
now starting to touch those off his walls and it's a lot of work to be done
because that kind of voice still alive. I was looking at who are the top two
right well the top rated player for each respective team. At the Keenadrip it's a
Kairi, for Skars it's Nina and you kind of look at then the performance that
you're getting in a game like this and it goes without saying it's a bit of a
discrepancy between the two. Kairi is just juggling here at the half ball just
trying to avoid some of this frag grenade pressure and he's played this
quite well. Early gas babes at Ego to stop in a quick push to come through from
the attack of Skars. They have not been able to clear him at that position. Still double
Nitro available for Kienetrop. So if Skars do go for a half wall plant, that is something
that they will need to deal with. And it's got a Rata that gets the open kill on Sinina.
No more blowtorch available. Information on the radar 4 was shoy, but there's only 30
seconds left in this round, Nick. Again Skars leaving it late in this round. And are you
gated to try and maybe tuck in? No, he's just going to have three pushing from the hallway
into piano and Claire then pops out. Only spots fish like on this Blackbeard. He's been their
best. He now two will fall and scars one by one tumbling out of chalet. It's a four versus one.
Rektas get at least the headshot onto it Claire. Nine seconds no kit needs Kina Trope to throw
this one massively of which they will not. They will not give him any free look. They swing
together, KineTrope will steal the map pick away from Skars. In this long-run bracket,
they strike first blood.
I was in the team for a year, and I was in the same level as Shael.
I was in the team for a few months, and I was feeling better.
I was getting along well with the team.
I won all the local tournaments and the regionals.
When I made the decision to advance to Immutation, everyone liked it,
I wasn't that surprised.
I wasn't going to be on the scene for a coincidence.
I wasn't quite confident.
And I even went to the invitation and went to the play-off.
I was pretty happy, but I wasn't really surprised.
I think so.
I arrived at the invitation and went to the practice room to scream.
Usually, in Asia, if you go to tier 2 and tier 3,
there are a lot of differences in skills.
There are a lot of cases where it doesn't help much.
I played tier 2 and tier 3 scrims in Europe, and they were better than us.
So that was the first surprise.
And in our other group, we played scrims with that team, too.
The first thing I felt was that there was a wall that I couldn't see.
So it was very interesting and fun.
When I entered the playoffs, it wasn't a problem that was in our hands.
I remember that when BDS won the CIS, we were going to advance.
We were all gathered at the hotel room, and all six of us were praying together.
When we were about to advance, everyone was screaming and enjoying themselves.
On the day of the playoffs, the main stage was really well-dreamed.
So I was very excited.
When I did scrims, I thought that I could win the game with a lot of pressure.
I think that's the only thing I can do.
If I go into a tournament, I can win if I keep doing what I wanted to do well.
I think I did well when I was in the tournament without any tension.
I remember cheering for my friends and family who are still living in Korea.
I didn't explain much about the U.S.
I don't know much about it.
I didn't explain much.
I didn't message my parents or close friends.
I think they are very grateful.
Honestly, my parents don't know much about the game, but I'm sorry that they keep watching my videos at home.
I was happy to be part of the group stage and playoff.
It was the first time I played against them in the playoffs, and I felt a lot of difference in skills.
I came back to Korea with that opportunity, and I studied all of their experience, and I got more passion.
The most disappointing game was the group stage.
I think it was against Dark Zero, and it was against Odomin.
I think I lost in the 8-6 game, but that was the saddest game I've ever played.
I don't know if that's what made me think about the game, but I think it was better because it was a game that I was more active in.
I played G2 in the same group stage, but I don't think I've ever been able to play Clutch.
I think I won the 7-4 game in Clubhouse.
That was good.
I'm a keep it going, I'm a keep it going, I'm a keep it going...
Well, that one looked like Keenan Trape just kicked their shoes off, played some lawn
bowls was pretty easy didn't it Michael yeah they might send scars back to the
retirement home as well for a bit more holes up to this one because they just
couldn't keep pace that second half again we talked about the tempo and the
pacing in that first half and how it was a little bit up and down while it was
consistently super quick in that second half where Kiena trope agressed found an
early advantage often within the first 30 seconds 45 seconds really early on in
of peace and Scarce unfortunately not tapping into a plan B.
Setting the pace I think is the best way that I would put it.
Kinetrope just seemed to have a real firm grip on that game and that was what we were
saying at the end of the first half was while if Scarce don't really push this to a decent
series they don't win the series.
We are going to end up asking the question, what shall I do the best pick for them?
Yeah, it's hard to know.
Scarce found the most success on their defensive half when they were pushing the pace and they
trying to find those early engagements and can't actually do the exact same things on
their defensive half and worked out really well for them. I think one of the biggest
differences was probably their op selection on their defensive half as well. We saw Skars
pick things like Denari and Lesion, stuff that was more for roaming and denying entry,
whereas we saw a lot of anchor ops on the opposite side and actually still trying to
find those opening engagements so that when it did come to the end of the round and Skars
had to make that final push there was a lot more utility to deal with.
Yeah the the maestro definitely made me kind of second guess myself whether I
saw it correctly or not because it's actually like the fifth least played
operator in the entire map pool across all of the leagues right now it's like
it's not even close it's so good an operator pool I'm really going crazy
tonight but maybe across the clubhouse now something a lot more
structured something that typically I think actually funnily enough has never
really been well representative in in Japan because of the fact that they
are so aggressive guys but this map does open up a lot of avenues it does open
up a lot of discussion points from what we took from chalet how much are we
gonna see those early engagements take an impact on these mini games that we
talk you know that's the thing it was really quite costly for scars on that
first map that when you consider clubhouse if it plays out in the
expected fashion it's really difficult especially for the defense to fight
they only fight or to force early fights it is possible but like it's a really
high risk if you want to be fighting the likes of Secret, if you want to play
Tripside, if you want to be peaking from top floors, form pigs, etc. etc.
Like, it's possible, and we may see it from Kinetrope, but I think Skars
should do a better job in being able to shut that down. But if they don't, I would
say that it gets even more difficult when you think about Clubhouse. If you
have an early disadvantage, especially on attack, fighting back is even harder.
It's called Chalet, so it's critical for Skars, especially fighting up the early
round and try to go through that checklist.
Yeah, I think goes to now on the head there on clubhouse in particular. Basically every attacking operator is so vital to a round win
So if you lose one earlier, it's gonna be difficult. All right
Well, let's lock in at the moment. King of Troke really showing why they have been the dark horse of the Japanese region for the last three
Or four years. You never know what to expect when you get in the server with them. Whereas scars
They're leaping in their series. They need to buy it back as we head to clubhouse
the final two maps of this
little bracket semifinal
Kina Trope are now one away
from what would be a repeat
match. Nick against the plus
in the little bracket final.
Don't forget they played each
other in that upper bracket.
Semifinal, which Kina Trope got
seven owed and seven three and
the only map they did win,
which was actually funneling
up this map of Clubhouse 8
seven clearly.
So we're going to go ahead and
8-7. Clearly they would have to do a bit of a better job but right now they just want to get
this job done and then worry about Sunday if they can play on the Sunday.
It's a little step by step game by game. No big deal here. I have to back KineTrope though. I
thought when we saw the map video it was going to come down to Chalet in my mind. I think KineTrope
are going to be exceptionally good here in Clown Passer. I think we should have placed them much,
much more and I think the layer between layer and bank actually the very final map
was a bit surprised to see them up for layers to decide if it was a bit more
neutral in bank to me I also think that would be my favorite key neutral actually
in current history but I see they can get it down here they've banned the way the
kite and the asami with him in the thermite so a little bit of wall denying
a little bit of wall bleaching scar starting on defense they too have run
to me to the here both the band did we're gonna start tricking upstairs I
match and of course the mirroring by the bombsite. They're playing their layer defense. Start top
four, peel back the layers and by the side itself, it's all about tightening here for scars. If they
can peel back at the right timings and not lose anybody early, they need these five to finish
alive with the last 60 seconds of the round to go. I mean scars obviously had some opportunities
on Chalet but I think for the most part they were largely outclassed by Keenotrope. I think Keenotrope
definitely were far better on the shell a but it's a different map different
based on and scars at least begin on the defense
that are rather in through garage early but it is just a five stack down below
for scars so Kina trips not going to find anyone on this first floor on this
road it does mean the Bureauda breach of Koala is going to get some work over
towards kitchen and the hallway but it does mean we probably won't get the most
action-packed at next minute and a half
I actually quite like this you know I've also been a big fan of playing profiles
and watching it, casting it, etc. I love how many small details you see. You know, you can attack
this base in bomb site in like 20 different ways, with seven different planned spots, and do you
backstab blue? Do you not? Do you take dirt control? Do you not? Do you work the Moto hatchet? Do you
not? So many small things, and every team in the region does a slightly differently. Even Rex
position right now, having pre-placed batteries on the reinforced wall, with a gap in the middle,
deployable shield behind it. Even that is something that we don't see very often,
the shield part of that, that is. There's nothing to protect it. So if we get down that main staircase,
how likely could you clear it? You sheds at the mirror window already, a second time to
be able to make sure it gets, and they also took the battery with that. I want to try and use it
to sell my charges, but the band tricking is good. But there's more lanses than battery batteries,
and now they can just wall open and start exposing the rest of the location.
Yeah, really decent job here at the church triple wall, get that hero sorted, open up
this space, but I like the second deployable shield, Wreck can just play behind this, fall
back, keeps the same sort of position, Wreck actually then finds the kill because of it.
I do wonder if actually that's something KineTrip were aware of, as this is a bit of a stack
down bot lane that has just not worked out, pistol works, and it's only going to be a
clear left.
to me this is the guy around that scars his defense has just clearly prevailed
a kina trip have just gone at a point where they thought they could get a
couple of bodies and it goes the other way they've lost all of their fights
Claire sits unfortunately above no Ken Dell is remaining still most needs to
go get collect this diffuser as well but main only has 25 seconds in the one
versus three still a natural cell for you to get that deployable shield ended up
actually having a big say in this round overall declared now very unlikely to win it and indeed
Nina swings over towards the hallway and puts that one to bed opening round goes the way of scars
very well done you have to see rekti the great job at holding on you know starting for as much
use as possible going for the extra bandit trick getting the pre-fire some of the deployable shield
and i don't think unitrop actually knew about the shield location because there's the ace dying
fur is peeking into it, not the cardy going for the clear with the gadget. I came after
the fact. So a small misstep perhaps. I love that Scars opted to trust in the bunkering
of that bomb site because it did have Rex style with the banded top floor, looking to
maybe banish the CCTV external walls or something like that. And you can easily get cut off
in the staircase and therefore not make it back to the bomb site. So instead of trying
to get it all, just say we just care about the site, we don't care about the room, the
and try and go for it to Q. So first down for Scars, they need that bit of momentum. Again that three sevens going on Chalet.
Every round victory here is a big T of a Scars. They barely got any on their previous map.
It was interesting Nick actually. The way you were kind of speaking about clubhouse just before is my mindset is to how I used to feel about Oregon before unfortunately.
And I say unfortunately from my perspective, go from the pool because I liked Oregon in the way that it really separated teams.
It was similar to Clubhouse in the sense that yes, everyone knew how to play it and it was well figured out.
But the really, really, really good teams, they could just do little micro differences that would set them apart.
And you could see even 7-0s and 7-1s because one team was just so much better than the other.
Right by the bank, just gets a freebie up towards the secret window onto A, you get it.
Well, this is the perfect start for Skars on the defensive line.
Jake you said that you used to love watching organ has the sex to pro path actually changed up now after
Okay, I'm curious
How do you think about theme park because I know a lot of the email talent we had this discussion at a land previously
We all feel like theme park could go back into the map pool because it was like
Unfairly taken out of the pool. It came in and then just went back out
I don't think it really got given enough space and enough breathing room
I would be fine to bring it back in and let it kind of stay for a bit
But the problem is is like what do you get rid of and if I'm gonna be honest the newest map in the pool
I'm not a big fan of and I've made that pretty common. I know it's not
Really I think it's
Respect for you, but that's just got lost right there. I think it's for the greatest mess of all time
I think it's really really slow and very boring
you'd rather have cafe in night it's probably a couple but I'm very
phrase this a little bit well it's like it's rude of a car you know this is a
very nothing kind of stuff in a trip on the attack and yes honestly this just
gives the life of scars that they desperately need remember this is not
their map pic and it is a map you know how to play well you were hyping in a
up here for Clubhouse. What's going on there?
Uh, cast a curse. I shouldn't have done it. I mean, it's my bad to be honest.
The thing is, this is not the usual KineTrope.
He's some lackluster attacks, losing opening duels, not getting the step one,
not getting breaching, not getting anything in the server, really, for this one.
Doesn't even get the KineTrope off, he's either.
He'll get the skill to shut down the Claire.
Got a routers baiting us at the building. Cowards doing the exact god damn thing.
And this is one of those classic tactical timeouts for KineTrope.
Well, they're not really doing a whole lot in the server because it's 2v5,
But they are discussing the most and said about what to do almost taken like a talk about the coach and they need it
Because these first two rounds that is not gonna get me through here in clubhouse
They gotta change things up massively in the third. I mean, would you just actually take a real time out after this two rounds?
It's funny you gotta pay one more. I mean we saw the third operate up. Yeah, but boy
We did see scars do it off to two rounds on shall I?
Well, yeah, I mean, that's the problem, it didn't go well, it went actually very well
immediately after they went two rounds straight and then that was pretty much it.
So, I mean, it's a tricky one, we'll see what happens.
But yeah, I think we are seeing more and more teams for the most part actually now double
up the half-time world swap with the tactical timeout and then almost create this like,
but extended tactical timeout.
I saw that a little bit back in the previous two play days.
Jim Bedrin, that was,
I don't think we ever really saw the site.
There's a point next up for Keener Trope.
Cash and CCTV, they're gonna need to lock in.
We might need to lock in a little bit here as well,
and they can start to figure out
how this is going so poorly.
As you said, obviously not doing well
in these early initial engagements.
Wreck has found two very, I don't know,
the first one, I'm not too sure,
But definitely the second one is just it's a spray through the secret window easy headshot. I mean, what are you meant to do if you are your gator?
Probably just be a little bit more cautious
Yeah
Just more careful me
It's one of those silly moments where you shouldn't die like that
But at the same time it's not really your fault you get window banged like that
Sometimes it just happens right you get more unlucky and your point if you will the server same with like random door sprays and window sprays across map
it just occurs. I think this is going to be the big question mark though like
tertiary bomb side, CCTV it's a very weak one statistically. They do have you
know the pow-ups available, the Monty, the Capitao and neither of which are being
hovered right now by KinoTrope and just like blanket here they're not going to
go for a Gears Attack they can't. You cannot have this line up the Ying, the
Striker, Dokkaebi, Solid Snake and Lion and Attack Catwalk. That is literally a
death sentence so they have to go for Master Bidrum sweep you know get the
room clear, do the very tiny bit of hard destruction, second-hand outbidders, and go for construction.
Because they literally do not have the tools or anything else.
I've got a little fun fact for you, Nick. I do like my fun facts, but we are on a streak
right now. We are on a streak of two ones, because we concluded last week on the Wednesday
with APAC North, and that was 2-1-2-1. Then we start this week with O's into Asia into
today and they've all been two ones we have not had any two zeros since Tuesday last week all these
games have been all competitive and all three maps have been needed scar starting to zero here
leads me to believe that streak may just continue um you know have a fun fact for your fun fact
i'm not the exact same point about an hour and a half ago in the discord server that we have
together I don't read the discord when I'm in this video but you know what that
means great minds think alike that's what I would say if I was you as well to
save myself and it sounds so very graceful I gotta tell you that and another
fun fact to back it up EML obviously has concluded their stage finals it's
already occurred they had 25 out of 27 possible maps played I mean almost every
single game that they had two was a three-mapper something in the water this
age each I mean to compare is it the most competitive APL I think I've ever
seen for all the sub regions in the very impressive to watch and no one's
guaranteed his spot for Lanix if a team so there's that they wear that fish like
is actually in this I mean it's not the most uncommon position but the way
they're positioning here here comes the drone of the clay now they know yikes
Excavations to the devil, play between the breach and the door.
Ken is going far away as a tool, so he must be able to get a headshot right there.
She's done it quite an easy piece.
Now plays green box, jump out the window, doesn't commit to it, doesn't find a second.
But looking like a rough round here, we're getting in trouble once again.
Yeah, Scatter out of falls.
Wreck also does go down.
Now, GP3 is not impossible.
Reloading mech.
Quad does find himself very low on health, the guy who does still have one Candela available.
Mine, he too will go down and it's looking like three nothing to scars.
He said maybe wait one more round before that tactical time out.
I think they might have to go for the extended one that we're into the hull.
They're gonna get the bands probably then I'd say take the tack as well, talk things over.
Admittedly in this region as we know with Cloudhouse very defender sided, you see it all the time in APL.
We always talk about these four two splits. You still need to get to
You're running out of rounds now so far round by round. It's been very dominant from scars. These have just been
Nothing sort of rounds three alive into five alive
It's a three alive with all the opening kills to scars at no point
Have I ever sat him away and sort of being like oh hang on because kina trip? I've never really been in that sort of position
And two of the three rounds, the Kinochope is lost, it was actually on the timer, like
in that round, one last attacker alive holding a passive angle, not even going for an attempt
of a clutch in the round, and it's just, it's rough to watch honestly.
You'd think that they're talking about things and getting better and better, but if anything
they're getting worse because scars are playing really good seeds right now, do we see attack
time a lot in Kinochope?
Because like you said, I think it's about time.
We've seen the final operators, they've gotta get some rounds on the board, two forward
now should be the target for KineTrope and if they don't get there they can be as good
as they want on defense but you're not gonna go flawless here in Clubhouse and they actually
speak to Priscil not called for the attack just yet. Perhaps they deem one more is required
and then we will go for it. Maybe they want to test out not having to deal with the mirror window
but they've also now lost it anyway so I mean obviously very different operators that are going
going to provide very different things.
The execute ability is lost to King.
They've been playing that ying has been used in three rounds.
But so is the mirror.
The mirror has been played in every single bomb site
from SCARS defensively.
So they have been leaning into that.
But also, you kind of think about how these rounds are
being won, Nick, with these early bites from rec
and fish like, et cetera.
That's not off the back of these mirror windows.
They're not really getting the mirror windows to be successful.
Attackers are moving out to look.
I love the Monty here, what I love the shield operator in general and maybe that is like one of the few weaknesses from
Kynotropid do not have a
Shield player that can just on any round any moment to just whip it out when nothing is working
Almost every single team in every single region will opt for the Monty in this kind of 0-3 position
Because it gets your stability information. You can always go for plans. You can go for roam clears and it's a very
safe and somewhat easy operator to play the monkey that is, unlike the Blitz and the Blabby
that are much more exposed and fighting in C4s and such, they don't have that ability.
So they're gonna go into the space and attack, they got verticality, they got utility clear,
etc. But in my mind, I don't see how they're gonna get into a plant position.
They're just not a Ponty team, though.
Hold up, air gate out. Look at this. The gap find though. This could be the way...
Oh yeah, but I wonder if that drone maybe...
The drone went super deep and Rek didn't get baited by it.
I don't know if you saw that drone that went all the way close by to where Rek was and
instead of actually going for the shot on the drone, he actually swings the hallway first.
The Aya Gator, that's a big loss, you're the buck, you're not supposed to be there at
this point in the round.
You're supposed to be opening up the fourth wall, so now I know you've got the ram that
can do that, but he's still now down a player and still get another opening kill for Skars.
A huge question mark here on KineTrope, they picked for this map, I'm starting to think
We may be made an error
If you might look like it at this point
I will say that play right there is a win or lose either you get a killer to an AI gator
And now your team can win it from there on out or you lose a kid early like it did and it's on paper
It's like 80% in favor of scars. Maybe 85% it gets worse
What shark is on to a Claire this attack has no teeth. There's no attack this hospital to push
There's half of some teeth at all and even with the operator band of the mirror
What's that gonna do? There's still a deployable shield on the triple wall
So it's not like it's acting as a mirror window effectively and it's not been cleared
They're playing twitch different striker that play you by they have nothing to do in this round to focus on color strikes back
That's one kill, but that's not nothing you much more than this
I mean the operators they brought in this round
They probably didn't even need to ban the mirror because they could have dealt with the with the operators
They brought anyway, and I think you go all the way back to that opening round
they dealt with the mirror on that triple wall. I mean that's not the only reason why they're
losing but still they just need this next kill and maybe they could still do this round
and they get it Akayu slipping towards Arsenal is successful and he can go for the plant,
baits it out first, there is no utility by the way, Scots actually have nothing to stop
this from going down other than pushing up and taking the gunfights. Kawao beats out
one, over towards blue they have nothing coming in except for Nina, he just swings at the
doorway haphazardly that is a very soft swing but then washui down the hallway the plant will go
down it will be a one versus one post plant between akayu and washui looking for their first
round as must win for akayu he needs to clutch this up in the one versus one but washui seems to
have lost him but now starts to know he's gone over towards blue now washui has the knowledge
shield and he also has the shield Nick. Oh no, I don't like this. Oh, it's the shot.
Oh no. The shield meant that Akai have to push in rather than play the longer angle
from blue. Yeah. That's a tough one. I mean, when you're in that plant position, your teammate
dies you're about four or five seconds maybe way to 1v1 and you're resetting
around the defender doesn't know that you're planting or not aware you are
and you also don't know where he is but you can't hear him so he's not pushing
you you need to have the foresight in that moment to think how am I going to
play this one we won so he asked in a team chat right yes hey any cams you
can watch and they say no we don't see anything okay I'm on my own how do I
want to play this post plant you cannot go into blue for two very simple reasons
They didn't know if there's any traps in there, because no attacker took the full control over it, because Hawa died before it fully entered.
There's a razor boom that went off, that gives you the location, a gore fire popped, which forced them to rotate, and there was a deployable shield in which you planted in front of.
So why go blue when the shield works against you, and the traps could be there?
You gotta go back the way you came, right? Back towards the chassis, back beneath that kitchen hatch, now you control the hallway, you can see the fuser,
The shield isn't a problem. You got space to work with
So maybe a high-risk play maybe who's thinking hey if I do the thing that I'm not supposed to be doing
It'll cast it by surprise, but not to be enough the case here for the intro no tech time out needed either
I guess they really are just hoping and praying and thinking believing that their defense can wind in this map
Because if not for that, I don't know what the plan is right now
Yeah, I mean this is rough to kill the short
really very really good though from scars I mean you got to give them the
credit because they honestly looked rather weak on charlay and coming into
clubhouse knowing that finals is on the line they've just brought in four straight
rounds for straight open kill wrecked three of those four hasn't really done
anything wrong which way five one Nina for one so like it's one of those sort of
halves where for scars everything that could go right has gone right getting
the opening kills the winning the clutches that was the one another clutch
we've had so far. All your top players are playing well. This is a performance for Scars
where they've just done nothing wrong. For a Kina trap, that's hard to overcome. Sometimes
you just have to tip your hat to your opponent.
Yeah. It is true. Scars are playing well. Again, this is Kintroup's map. It fits their
character, their style. If you just played the same way as on Chalet, which they've just
shown us that they're very careful of, they would get a different result. But their problem-solving
skills of not killing this yet. Wrecked low on health. For sure low on health. This is the best
state of an early round South Africa intro, but they have not found a kill. They've cleared the
shield, cleared some of those denarii lasers, they're in a good pace, but we're still waiting for that
opening pick. We're waiting for a wait-in. It clarifies it. Wrecked goes down. No one follows.
For sure as well. This is going to be their moment. Let's say they can capitalize. They have to.
Still two rounds, still two chances to get to that magic number.
He gets rid of the drone of the window cell and the other one pushing in from construction and may go for a potential jump
No, there's another one
Screwed the three drones in about three seconds. You'll have the clash available in sight
I mentioned to you kids and fish like from the toga payload of gatorada
Nina one up close lot we handshotted onto gatorada and now goes for more no
At least just perceived pressure by opening up that barricade
That's now something Kiernetrope have to be mindful of that they don't have that control of CCTV
Such important firing in the main staircase if you care of finds one the crossfire will be dislodged
But if you doesn't find it you can't make the place unless I step up instead how on the back step finds one
You kids in logic by the way has the cross of those of people watching more so towards the hatch
That's why a clear was able to stay alive fish light just got overwhelmed finally Kiernetrope were on the ball
That's much better and that goes to the strength Nick of what you were talking about in terms of the problem solving
We see it on display in that round for key intro
It's there if you dig really really deep you can find it
It is a tool that they have at their disposal
1-4 I said it 2-4 is the benchmark you for key intro
They left plenty of wiggle room on side swap and they're in a perfect position to get it CCTV defense
the taste of a weaker bombsite, Akayu hovering at Blackbeard, hold your horses, the Tagareepik
is still available, that should change, but if they actually bring out a shield on the
very final on behalf, that could very well be a difference maker than yet to play it
so far in this entire series.
Interesting actually that it's Akayu on the Blackbeard I was looking before in terms of
The most played operators for both Akayu and Kawaii
The shield players
Akayu typically plays the Blitz and Kawaii usually plays the Blackbeard
Of course, it doesn't mean that Akayu can't play the Blackbeard
It looks like he will
No!
Oh, I just said...
As soon as I said...
Oh, you're so funny!
Why do you say...
Oh, no!
No way!
Jake!
The Zofia could be interesting as well
It has of course received a small buff from the other night and be used as like a lounge
can also be used to clear rafters and it does have use but the blackbeard I think would
have been better overall when you've got double catch the blackbeard shield to push up rafters
if you want to go that way.
What's with short cooking here as well over towards meat locker?
Destruction that's what he's looking for impact round, freezer door thing is no one
spawned.
still IQ in Junkyard spawn could of course go there maybe but right now no
one's in the area or should actually call by Dukabee tanks to call as well so he
knows that there's gonna be a red ping in his area since that's required for the
ping to go through. Akai is breakdancing by the main breach and that's a good bit
of pressure applied already no bandit to speak up for this round.
So Fia also spent all the self-destruction so maybe they went
downstairs already or spent them on the bomb site for the deployable or so the
with camera maybe and yes clear it's possible but it's a very kind of three
piece attack from KineTrope a player locking in Wachoi in kitchen playing
out of bathroom waiting for the fall back that could be the opening kill but
Wachoi could easily just pop the hatch and drop down to the basement and
escape completely for free there's no drone to speak of so as long as KineTrope
patient unless he has to he just has to perfect read the remote he's out of there
for free yeah okay well he's out of there for free I wonder if KineTrope can maybe
He gets some cut off position doesn't matter. I can't use that the Zofia pick doesn't work in the end the black beard
I think would have had a bit better impact in the round from Kina Trope in hindsight
It's easy to say as a Clare also falls. It's not looking good for Kina Trope
But it's looking good for us in terms of getting to left for another third map in what's been
Arguably the most competitive
APL stage that we've had for quite some time. As W'shoi can now sit secret. He's the extra player.
They've got the numbers on site. He can now do whatever he wants.
Yeah, he is that second wing condition. If he start planting upstairs somehow,
he can then deny it vertically. He's also watching the flank on Red Staircase.
Kaur finds one, but they have no clue that W'shoi is here. He should be good for at least one kill.
Also, he cannot be called by Doki B again, because he tanked the call earlier. So there will be no
second attempt. We see they'll be on the repel, Kawan Garage. They're looking to go likely for
looks like a default attack but they can shut down before that. Fishlike on the Garage Rautas
is still there and finds one. That should just be the round. Sure it is the key word. We'll see
if that does eventually 20 seconds. Doesn't leave them a lot of wiggle room but Ayaget
got one. Insta-trade Fishlike still holding Rafters. The R3 low health players but Gatorada
cannot get into the breach. Fishlike the whole time able to sit that Rafter's position. It's a
5-1 defensive half for Skars and leaves Keenatrip in a very difficult position.
What I feel
And the sky
You're really so big like it
I'm a little close
But I can see the world from up here
From up here
From up here
The world from up here
From up here
From up here
I can't see the world from up here
I'm lost, I'm lost, I'm lost
I'm lost, I'm lost, I'm lost
I'm lost, I'm lost, I'm lost
I'm gone, I come crazy
I only see the good in everyone
Blue-eyed in life
I can see the sun out on the highest mountains
I'm one type, let's see if there's a sea
Just so I can make you feel what I feel
In the sky still, you really thought we were making things
I'm taking a cat 5 while not a lot to say from the boys on the couch
They didn't feel like they could add much more value and to be honest
I don't know how much value there really is to be had when it seemingly looked like that third map will be required
We'll have to wait and see if I've won house annoying possible really is quite determined by it in the opening
23 rounds can Kina trope get it on a bit of a roll
You know go through the bomb size and if they can go through the three bomb sites
Then suddenly it's like oh it's now four five and the game's quite equal
So I'm not giving up on this just yet.
I think there's still a decent hope for KineTrip
on their own defensive side.
Actually, funnily enough, Gus just came in before
and said, I don't think Skars are going to be able to attack
all that well themselves.
And I kind of agree with that.
I mean, that is the assumption.
And also on the flip side, the assumption
is that KineTrip's defense will be rock solid.
I mean, you're holding your attack time out,
the entire attack in half, just to hope
that you get one, maybe two rounds,
that means you truly believe in defense, right?
And you can save it for the worst case scenario.
And look at how we played on Chalet
and how control would be putting up
like a maze of problems or scars to solve.
They can do the same here in Clubhouse.
It's just that the playstyle they came from
showed us on Chalet is very atypical.
They're playing a very different style on that map.
Playing heavy utility, turtling,
planting now on Clubhouse is not atypical.
That's quite common.
What I mean by this is that Scars will be a much more well versed and well practiced against this kind of setup.
Like, the only thing that's written here is that they're playing my show, but the player positions, the reinforcements, the bombs I'd set up, that's gonna be super familiar.
So I am curious and curious to know what they're gonna be doing here, what can the small things be, like hiding main door, I mean that's new.
That could be a way to get a kill, and a kill is all you need to start off with the advantage.
We get around it, it hasn't actually killed yet in this particular map, still sitting at zero.
I find this one interesting though, because when you're 5-1 down and you want to play this sort of style, like main door hold, you want to obviously play around bar, that's fine, there's something wrong with it, but you also have zero room for error.
Like, you cannot allow Scars to get any rounds now, because you are 5-1 down, if this were like the first half zero zero, I would say, yeah, this is a nice aggressive way to play clubhouse defense,
you do have then that room to maybe lose a round or two by trying to play in this fashion.
The kina trip have to be inch perfect, they cannot allow scars to sort of break down this
hole towards bar, there are no castles I recate so I'm touching you to see this sort of hole
if you bring the castle and it means that scars can actually flood into some of these
positions and by the way that's exactly what's just happening.
The kina just pushes bar and finds two kills, very lucky that go out actually went back
to even repeat that on to wreck, otherwise it was about to be a two versus five, they're
They're lucky that it's even only 2 vs 4, and R.O. Indica's scars are just completely obliterated this first 4 hold.
Yeah.
And they got Doku B. and Blythe here, plus the solid snake for information down the road.
All right, Rudolph, we're here.
The bomb side needed good for 3 kills, and he got a spike in the lounge.
He's so far away from the bomb side, I mean, this is gonna be a locked in.
Holding attack time of the war, exactly.
To go down 1-6, to just say goodbye to Clubhouse, this round unwinnable, and this map seems to fall that same trend.
And like the tactical timeouts are not this like magic powder that you just sprinkle on the team and say okay now go win
But we have seen I've seen many infographics before hang on hang on
I'll make my point in a second because this suddenly gets a little intriguing
The only downside for this to hold our horses is there is a black bit
There is shield
Available and in a 1v2 that makes it far more difficult for aya gator when the time is quickly
Expiring and they are playing together double stacked towards blue. Okay, they can they convert they hold on really good reposition
Just when things got a little bit precarious and it is now six to one lair is calling
But I have seen plenty of infographics Nick where there's the like pre
Tack time out and the post tack time out and you do see from the best coaches in the world
There is a difference upwards of 20% in terms of win rate
And so you do want to see those tactical time-outs used and it's disappointing for Kinetro. They held on to it for so long
Yeah, they're free
They don't cost you anything you get one per map in a series and you can use them
You cannot use them and the thing is when you're failing to problem-solve and find the solutions in the server
And you don't have the right approach to adapting
That's where you take it commonly
It's that or because like you're tilting and it's like a bit of a mental boom between the players themselves when you're arguing, fighting, or having a different view on the game.
Not taking it doesn't give you any favors.
And I'm sure there's going to be the kind of argument that, when Kierensup calls for their technical timeout,
SCARS will have that same privilege because it works on both teams.
If Kierensup calls it, both teams can talk to their coach.
But when you're the losing team, you have much more to gain than a team that is winning.
Because if we continue on that trend, you will just lose and the enemy will just win.
At least now, the timeout, you can change that conversation.
APL has been very competitive.
It's been the regular classic, hard to predict, but this has been one of the biggest prizes
to me in a while.
I generally thought when I saw Pop House even picked by Kinochro, that that was going to
be either a super close game because there's super competitive on it, or an outright win
for Kinochro.
And it's the complete opposite.
They're down 1-6, and I have little to no faith
because now we got the Monty and the Papyrus in the mix.
And I think the Monty in particular
could do a lot of damage this round,
just getting all that information.
Is it a little bit like the first series of the day
with the 7-0 in between two maps that actually
there was a bit going on?
The CIG by Varel versus D-plus,
it was that 7-0 and not having lives.
Well, this is not a 7-0.
It almost has a similar feeling
in terms of the non-competitiveness.
I got no point as this ever really felt like,
Ooh, we should get inside it. It's a hundred percent kill, uh, opening kill conversion.
So only one opening pick as well for KineTrip. So all of the opening rounds, it's just SCAR, SCAR, SCAR.
They've had all of the multi kills, which is three. They've had the one on only clutch.
And there's just not, and a lot of this has been early in rounds as well, a minute and a half to two minute mark.
As we go to gym bedroom, everything does point to SCAR's winning this 7-1, even on their attack.
And I like the fact that they're bringing shields. We didn't see KineTrip bring shields in the first half.
We're seeing Skarsbrink too. They go Monty and Blackbeard.
Here's the power of the Monty especially. Just walk on him, go in and get a drone, take out a laughter, take a default camp,
can jump through the CCTV windows, out of time pressure, and as well as cash.
And there's only really one operator that can kind of do something about the Monty, rather.
It's gonna be the Echo Stun, when a gun behind him timing it 3-1, got a break and go for a pre-fire.
Dad they got some C4s, but as you said there are two shields not just one
On the upside give me job. I've done a great job of stalling out for time right now with 60 seconds
Don't have any goos unfortunately, but they got everything else mirror when those are alive and then intact and look at that
Kyos position this is the strat that James mentioned yesterday
They're playing in the corner of the gym bomb site with the wall where they usually is a rotation
Completely reinforced off this makes him safe from the connector door. You can solo lock down the gym entry path
This is the control pocket strat that I've only seen from them in recent history.
Gatorana gets the early kill on to Nina, they do lose Gatorana.
He can go watch those yokai's, get information on a kaiju, really can't be cleared from this position unless it's at the window, or they lose bedroom control.
An actress I'll throw in from a clear, hoping to force out the logic drop that it's not going to be.
As they've lost Wreck, it is going to be largely down to a shoi in terms of the gun, as it's just then going to be the shield play.
A lot of utility throwing open ward top main stairs. Nitro connected from a gator
It seems to see if it will not be a 7 to 1. Gym bedroom
Successfully defended by a kinitro. It was Akagi as well
We've got the last two kills from that gym position that corner angle
Not only able to watch that window, but it can also watch jacuzzi and in this case watch towards logistic
Now, there's a very simple counter to that corner spot, which is you go downstairs, you
open the hatching pool table, and boom, you see a head and you get a free kill.
And then you can make a counter, right?
You reinforce the gym hatch, and you can enable that spot again.
There's gonna be a couple of small things there, maybe long-term, if Kinship keep bringing
up this kind of pocket strat, and the more they show it, the more team you see it, and
the more teams will be prepared for it.
Scars clearly not so in that one
Two six though four rounds straight needed here for kinship to go into overtime. I
Will say to get to OT I will favor them because they will steal all the momentum of confidence in the world
Well, the issue isn't you know what happens in OT the issues. How do we get there?
It's a nice study. They got a full Bumself rotation now at CCTVs turn
I do know that you can play a bar. They tried that previously
It is one of those like 50-50 bomb size you can win it very easily you can lose it very easily
Typically you just end up losing it
But if you really want to try and get fans with it that could be in the back pocket
The exterior wall is open is it not am I am I trolling?
Is the exterior CC wall right hand side? I think it's open
I mean, if they didn't, the thermite is the only hard breacher. It's kind of genius. She can now threaten like in begonades, C4s, you know, watch the angle at a DMR, or a clear for call afters, but they did double down here.
I mean, in some ways, though, if you're scars, you would still want to open up the reinforced wall, which means that by leaving one side open, you know, you're not going to be able to open up the reinforced wall.
Which means that by leaving one side open doesn't it make it easier actually to disrupt that opening?
Yeah, it does like that in theory it does right if you own the theory might you gotta get close to the wall
Pop it but then the issue is the neatest thing ace and you can just talk it's not a charge and boom nothing matters
So there is that question mark a coyote guys second now on the my first one the first one has happened sadly
Nina will get the kill and have the perfect gadget for the external wall as well right after so he's two for two
And we're swinging the windows almost going down for a clear if you lose a clear right now
That's your only Carol rafters player, and that's gonna give you know so much bombsite control pressure here for scars
So it has to stay alive and try and try out his own body one for one
And with that summer as well can actually open up
Reinforce wall towards rafters. Are you activated? Why was joy?
They're doing his best to try and stay alive with the pressure coming his way.
They load call, will be answered.
They lost another one though, in Koal.
Manage for Skars, two players, extra.
Got a Rada, this is the power play, and he does connect the kill onto W'shoi.
Really good jump out from secret, he'll make his way back inside of the building, and just
relieves the pressure ever so slightly.
They have Garrosh control, with a dull reinforcement to look flares on the island, he cannot help
his teammates really more can be helped. This means that scars could just go for you know connector
master bedroom etc and just leave the Claire in this position or try and figure on him
go with the freebie, Garrett Storr, try and freeze the wallet with the summer charge and
they will be successful in doing so. Now Claire is under a ton of pressure. Can they get this killed
cleanly and quickly? And yeah I mean the time is now also becoming a factor with how long this
is starting to take here the trip. I've done a good enough job just to delay just to be a nuisance
And I like this little hold as well with rafters and then Gatorade in CCTV a clear drops
You see any getting called on rec
Kill he again and then also falls
It's only gonna rather left and he is gonna get overwhelmed and we will get to left all three maps will be required
again
To complete the clean sweep across all three of the regions here in APL on each of their first days all finals
Yeah, let's on by we go to lair. I don't know who's gonna win it, but it's gonna be a good one
I think it's a good idea to have a team that can do a lot of things in the team.
I think it's a good idea to have a team that can do a lot of things in the team.
I've never really thought about it for 5 years or so.
I want to work on games, be a coach, or be a director.
I want to try streaming, too.
I think I'll try to work on games.
I don't have any hobbies other than games,
so I play other games on days off.
I don't go out and do anything.
Sometimes, I don't think I go out with my girlfriend.
I've been with my girlfriend for 4 years.
Whenever I go out with her, I cheer for her.
I cheer for her at home when she's at the tournament.
She helps me in many ways.
Especially now.
Especially now, she's helping me the most.
I had no team, so I had to work with my girlfriend to make money for the rest of my life.
So I'm really grateful and glad to meet her.
Japan is a country that has a special meaning for me.
Every time, there was a competition in Europe or the United States, Brazil.
It's been a long time since I was kicked out of Asia, so I'm really happy.
Personally, it's a competition I really want to go to.
I heard that the Japanese team will have a home advantage as well.
If we go there, we'll be able to do well together.
The king of a sport, Pino.
If he goes uncontested, the kick goes cold,
that'll be devastating.
The grenade goes through, that's a swing.
Cyber and Poon are able to get one piece with the kit
so far away, and Canadian down upstairs.
Wow, that was special.
It's a one versus three to hold,
and they're pushing from behind.
He's found one.
He's got to get the vertical as well.
They get pulled off, sit, we're down to the last three
and four seconds.
Reiner's got another.
He's held off.
He's going to do it.
Take the 2-1 win!
Both players spotted, but the Reds can be made successfully.
Oh!
Oh!
The Solitary!
Information from the Bees!
It goes this way!
Oh, no! It's Seven Reds!
They cement themselves as one of the greatest of all time!
He's starting to get cooked alive, Ollie,
but he's using the Stem Pistols like this from the dock!
Surely not!
Brilliant!
Brilliant. Let's play the year in my book.
Place the game, hits the old body, doesn't quite catch it.
There's the...
Oh my God, Sam!
It's the Dallas! He doesn't have only the solution!
He's going back, he's not quite sure.
He...
That's too damn cool.
...he'll let you second stick it, and that's all stick it.
This is an angle that he might be able to contest.
No, unfortunately, he takes just a bit of damage there.
Walk, I guess, to the second one.
Eclipse, though. Wuked 1, turning it into a 2v2,
and I'm pushing on the side. The bandit will lose out on this!
Eclipse, the last alive on the Ella.
Spots the head and takes the base.
He's ace for Walker.
He will down V.C. Canadian positioning to pick up,
but that's going to result in a double base from Vertical.
Let's forgive him for the round.
Necrox the final defender against Vertical.
The ace, absolute domination.
You'll believe in Magic, Michael.
Team one dies as they win the Mexico Major.
I don't know what's going on.
I don't understand the series flips.
I cannot figure it out.
Michael, it is starting to really blow my mind.
But alas, we see a completely different team altogether.
It's not even the same roster.
That was just insane.
Yeah, look, I don't think that flips themselves are crazy,
especially in a best of three with two teams that are so on
even footing.
But when you look at the scoreline, that's what you see.
the school and that's what stands out to me just the start contrast a 7 3 into a 2 7 like really
ridiculous and you consider also the style of the maps particularly comp house thought it would be
close i did back scars into maybe have a chance and more structure map but the fact that they
would just blow away with it and have a really strong defense was quite surprising but i think
the defense was probably the most surprising part about like obviously we know we know what clubhouse
You're not being ridiculous here, but I think just the fashion in which the first half was
kind of dominated by scars from start to finish was very concerning.
On the back of so much confidence, so much momentum, knowing what Kinatropa like and
especially then getting an attacking side of, sorry, not attacking side of map, attacking
side first where they can start to set the pace, they can start to set the tone.
It does raise somewhat of a red flag.
One start that again we've talked about a little bit tonight.
generally talk about on the desk or at least in cast is the opening kill
conversion rate. Now it was a hundred percent on that map, not a single one
missed. But Clubhouse feels like one of those maps that we were saying it really
early on, the first team that usually loses the player is down like
exponentially in comparison to something where maybe we're talking about a
Chalet. Yeah labs up next and I've had a look across at the numbers for both of
these two teams. This is gonna be scrappy. What are the numbers? It's really
for both teams a one four record kina trip a one three record no scars so this
could be a scrappy affair and maybe Jake all 15s will be full now Jake all 15
rounds may be required. The first attempt which you completely butchered but the
second attempt, Nick, but he did that really well. Yeah he's a good boy today. I gotta say that big
praise there for the Guster. Yeah he has been the GOAT. He gets a Golden Star. Where would you put him on the
Raman ranking board. I mean I can't put him too high because he's getting equalized.
He's like a good little B-boy. A little B-boy. Okay, we're calling Buzz. Yeah, we're a B-boy.
Bustler. Alrighty, let's get into the lab. I mean as you obviously heard on the couch,
Nick, not exactly a map where I drew these two have had a lot of success, which maybe that might
create a little bit of fun, a little bit of chaos. Yeah, and to go back to a point I made during,
I think beginning of clubhouse it was between layer and bank as the deciding map and it's funny because while layer is like an
Unknown territory bank is like where they have so much experience any picture before as well
So if I became sure of up to to go. Hey, no, you know, I'm not here. Let's go here instead
They must have some strats they've been thinking often. Hopefully the best done on pop out because that was not the game that we wanted to see
Shelly 3-7 favorite geno trope, 7 tubeless scars that are in the clubhouse and now starting off on Lair, Grim-Ying, Bandit Khalid, also nothing out of the norm.
Is the fact that scars haven't won on this map for a whopping 111 days a concern?
They're playing a shield.
No shield, indeed.
They're playing the Monty.
And it's the Monty, right?
And they couldn't do this before.
Maybe they heard you, Nick.
Maybe they realized they needed to bring something a little different and the Monty is going to be there.
Monty is going to be that difference.
This is incredible.
I have just regained so much faith
when it comes to Kintropes' attack inside,
because they have been missing this small piece.
And it's finally here.
Double down to Monty and the glass to get four smokes.
With the Dogubi, they get six of those smoke grenades.
So a ton of value to be had here.
Got to be careful though.
Watch out for rank on the Wamai.
You can catch some of those made with the magnets.
Now they're preaching the exterior wall,
watching the Skybridge windows.
Scars right now, I'm not looking to make any plays.
You gotta sit back behind the fortified positions.
That's gonna be any area with a mid-jammer,
either the two mirror windows,
or of course in the proximity of the X-Romeye discs.
If you're in any of those spots, you're a habit defender.
If you're not in those spots, be careful.
The one concern for me though,
is if they put an over-reliance on this shield
to be impervious, there are four nitro.
So when you've got four C4s,
Scars do have plenty of ability
to deal with the montagne just simply through that utility alone
uh... you've also got the three gaspacers really good also delaying the eventual
plant which i imagine
the intent will be to watch mask or guess what you're gonna shoot the montagne in the back of the head
and no
doesn't feed out a claire
you lose the montagne but you do get the trade it's not a win
for kinetrope at all but at the very least it's not a mega loss it's a 4 vs 4
But yeah, the Monty's short lived.
Also one small thing here.
Facelike on the smokes, we put in such low HP that a doggie become nut answered will finish him off.
So he has to respect that as well later on.
He's got the smoke grenade.
A gator that's second.
Pistol operator in the glass can watch through it.
Six one tick of damage in the toxic bait.
Call.
It's a good way to trade out, right?
But the thing is, there are so many more smokes in there.
Two two babes.
Facelike called.
Has to answer.
He will answer the call.
That will show he will lose out to a Claire.
there. Nina also taking some damage. Kena Troop may not actually need this Montaigne
at all. It seems like they're fighting avenues. In through storage now, Aya Gator will put
the stopper away. SMG is good enough. Deal good wreck on the wall mine. It's low health
margins for both Nita and Fishlike. 30 seconds is their hope in their prayer, but too many
bodies available into the site now for Kena Troop. To take the top floor on there, on the
attack would be a statement start in this third nut. Only Nita left. He does have a
Microsoft but too far away from this most position the plant will be successful
Koal will get the vaulting kill. KineTrip get a huge opening round.
A positive start but a great finish. They all work together in the hallways and they get a ton of kills with it.
The Monty, well, wasn't needed at the end of the round. They technically get treated one for one.
That's a good start. I saw Akaiyo by the way yawning during Clubhouse multiple times in the player camera.
player came and I just saw him now with a red bullet in his hands so he is fired up ready for
this third map getting a bit more energy and he's got the water bottle too so he's double dipping
staying hydrated and caffeinated as one should well it's not even that late for them I think the
oceanic players I think had the latest time maybe Asia yesterday as well those guys have it
harder oh yeah but harder than those man really you sound biased I mean I'm not looking my horse
Like you said Asia I think was also quite hard to play probably whether you're playing early morning or late night
It takes a lot of energy
What you would know or in the best of all you have no experience
Experience we both got pro league experience. Yeah, you do
That's we do both of the experiences to between two of us
We got two hammers three for the finals a major Spanish
Master ship Nordic Master ship a German Master ship in tier two events and
Last we year, you know, I actually went to Germany and play two two finals against the limbs
So we got all that going for us. Nice. And
We have cast the greatest ace like grand final together as well. We have we have look at that
That's a long list. I can't believe you can remember all of that
You've got a really good everything I can't even remember what I had for breakfast today
I neither can I but I remember the most obscure statue. Ask me anything about Wolf of Warcraft like the map, the graphics, and exactly what area we're at, okay?
But I can't tell you the recipe or anything else.
I would love to but we'll be here all night and we've got a game to talk about in terms of siege first.
Alright, basement we go. It's going to be Kienatrox attacking in looking for their second round.
It is the first floor. Hold three of the players of Skars, although actually I didn't mind I say that.
that may you kids will drop in and we're sure he'll play blue stairs at the
moment on the Valkyrie. It does mean scars that you're giving up a lot of
ground to Kinetrae when they do have the ramp so the the bogeyota breacher of
Gatorada should open up a little bit of the floorboard and again they do bring
this Monty. Yeah and you see the pressure once you right now they're
fearing a direct rush when the door got open and Goryeo fire pops they fell
back towards the bottom side reducing closer proximity that is what the Monty
gives you that fake phantom pressure. Touch the babe as well, you'll take one
tick of the babe and you'll walk back out. Again, we're burning you too early so
that when they get into an HQ position later on, they've already done the dirty
job of dealing with the utility. So there's actually a great kind of two
different angles working together for Kino Trope and you're seeing scars now
giving up their strong position in the staircases, looking for a flying
pair elsewhere. They feel like there's not gonna be a conventional attack. We
gotta make a play, gotta max their energy, but I think the problem is, they have no idea where the
tech is actually coming from, nor do we, because Skeletrip haven't shown us much just yet.
They're taking their time, because they do still have actually quite a bit of time in this round.
It's the end of the game against the opening kill, back-to-back opening picks, four scars,
nice kill onto the Monty, and again, Akayu has not been able to really make this Monty work
for Skeletrip. I know they won the opening round, Nick, but in terms of the actual shield play
that won't see it hasn't really benefited them quite a lot bad timing doesn't land the shots
and now get in trouble they got the verticality they got the hatch control but they don't have
any way to really execute reliably so i gotta go for kills hope the scars will over swing and
peek them on these doors but they aren't two of them already turned to doggie picol a third one
about to happen and final tux baby c4 and valcans scars have plenty of ways to stop them from pushing
ended up the intel while Shai goes down though, 3v4s.
Well, wrecked every second first floor though, so they weren't aware of that.
He gets the free kill onto a clear.
He had a rather 8 seconds pushing away from the bomb slide back up
upstairs to go into it with wrecked, but there's just no time.
And he just knew that they couldn't actually push into the site.
And wrecked ended up actually going toxin anyway.
We said, where are we going?
And indeed, I think they realized pretty quickly,
once that first floor had been retaken and they lost the clear,
they had no vert, they couldn't push into the site
because they were also outnumbered horizontally, to be honest, it just looked like a team that
the tails were between their legs and they ran away.
Yeah.
I'm praising him, Tropes, it's like strategy, but it does feel like it's plan A or it's
no plan at all.
The moment the Monty dies, right, Nina found a kill upstairs behind the Monty and three
separate defenders sprinted towards him, melee, watched the angles taken down from the side.
They need a good plan B though. You can't only have one way to attack and one way to wing and everything has to be perfect
And you got to have this player get this skill and you got to deal with this piece of you, too
Sometimes he's got a full send it and while you're in a 2v4
There's go your fire and there's no way in drop the hatch go for a crazy play maybe hit a hip-fart headshot
Who knows I don't want to see a fifth round of the future of oldest B of 3
Where's a 2v3 or 2v4 and they aren't even trying to play it out?
just go for it feel that free phone the server don't be scared to make a
mistake
it's funny what can happen when you actually do go for it I mean we have a
catalog of rounds in siege across all region 1v5s 2v4s 2v5s like it's not as
if they're impossible and this game there's no reason to not go for it it's
not like you get to save your gun there's no money aspect there's no reason to
not try, even if it seems like a 0.1% chance, it's probably happened before at some point
historically.
But credit to SCARs, I mean I don't think they've been bad by any means, they've actually
dealt with the Monty so far well enough that Gennitrop's given up on it.
They actually gotta switch Gatorada now over to the Blitz, so they drop the Monty, but
they must win this top floor.
So you lose it once, fine.
I can give you one, but you can't lose this again on Master and R6 defensively there.
You've got to win this now, Skars.
Especially before the next fans.
I'm glad that they went off the monty, like you said, it wasn't working,
and if the splits also is ineffective for this round, I think you just pinched them all together.
We can say how on paper the shields are great, you should be playing them,
but if it is working against you as a team, as individual players,
get got around on a gun.
So we'll see what he can make of this round.
Karadar is 0x0x0, but each team has one around each so that's a fun step.
Solo pushing up to the room, he's gonna right click over the ground and fight again.
Not the usual shield based down, now he's in trouble because it's one impact.
Where's the orange?
Oh my goodness!
Oh it's on the next.
What a good thing.
I can't believe what a watcher is.
Solo pushed up and then you have it clear at the doorway and it's only after.
Only after me they get around it goes down. There's a clicker. Oh, maybe I'll swing and then wreck at that point
I already dealt with the blitz so he's immediately gonna look where else is he gonna look to think about what is the option of
Him to look at it's the doorway or leave and of course he's gonna look at the doorway
No one's in the window as you said there's no help they don't clear down the stairs because Nina's roaming beneath them as well
It's just folding apart now. We got the same spot to be five
We're outside the building, baiting for a couple of kills, hopefully finding one for the skull more than falling back outside.
And there's still so much time.
45 full seconds. There we go! Consolation kill for Cowboy. He gets on the board. Force! He's 4 and 0!
But they're not gonna get the round.
He would be better off paying 4 and 1 and trying in this 30 seconds than being 4-0.
Alright.
He would, so please walk on in and take that fight, I know it looks impossible, but there
is a chance you can clutch it, there always is that 1% outcome, and he is going to contest
the hallways.
Okay, everybody's right on the left, he's going to smoke off one angle and fight the
other.
Alright, I can't believe it's 12 seconds left to go on the round, it's only just now cleared
out the default camera towards mezzanine, that's the down-on-to-needle.
Where's Akayu?
He's just solo, by the way, this is essentially a 1v4.
Akayu, there's no time left.
Like he got two kills! They got two kills! They could have got into mask and then gone for a plant if they actually tried from the start
They're laughing but honestly that's the kind of attitude that just says they don't have that killer mentality
They didn't really care about winning that round. They just wanted to give it like a soft try
I don't know. I just I know maybe I sound a little harsh, but go for this is fine with you
I'm with you. I think there's a time and a place where you pull the clock and you have a technical time
over one player trying to clutch one player on floor stones way outside the building in spawn
you're not on the same page and that has been the issue right I don't understand it because we saw
the entire BU3 play out first map chalet, skin and trope look incredibly incredibly good we look
very strong then we're gonna clubhouse and that should be even better on and it's just completely
falling apart. Okay we go in there, they learned from their past mistakes, right? Wrong. They continue
that same cushionable trick. I mean this right here between Garurata and the player behind him
of a Clare, that I just I cannot explain it, I cannot forgive it. I don't understand how it happened
and same thing here between Akai and Kawa. One person is trying his heart out and the other one
is not even trying at all and there was definitely a world there where that clutch becomes possible
had they both committed to the bit? Disappointing. Scars banned the Monty. Thank God I tip my
head and say good job Scars because we don't want to see Qtip on an operator. Okay give
them Blybier, give them Blitz, something different. And Qtip the Bendy has signed in response.
The great operator played all the three bomb sites. It's going to make life a little bit
easier but it does not solve their issues.
Well we're going to be honest after the first bit round. I don't know if it makes sense
because the Monty didn't do anything in the first two rounds anyway, but I guess you take away the ability for Kiernetrip to actually start to play the Monty correctly and in play correctly could have in fact.
So I kind of pre-emptively see the ban for Scars based on what could happen rather than what has happened. More of a proactive ban than a reactive one.
Bunk's briefing, we'll get to see it now for the first time. Kiernetrip will bring the sends, but by not having the Monty now on this Bunk side, it actually does make it more difficult.
No shield play on this bombsite makes it more difficult even if they do have the sense in those RAUs.
Just waiting to see the approach right now for KinoTrope.
I am curious who's supposed to make the first play in the first entry right now.
Every operator supervi- uh, vital relic to the setup.
sit up I could be got a rider on the I cut the name the gridlock there it is the
gridlock is for the least valuable just being a flank watcher he's doing that job
right now but you gotta get in there you got a four scars and play from the
strong positions off the map I'm not gonna give it up willingly because
scars are not scared in the server now they know that they're in a winning
position oh Claire gets that first kill onto fish like who starts 0 and 3 the
water and eliminated. And what if not ultra heated? What doesn't really help out with
the RAUs of the sense that the glasses don't do anything so it's not the end of the world
and there's only a couple of flashes. I mean the smokes are nice so if you do layer the
smokes with the shield screen but again the shield screen then would override the glass
to the warden so it's again not a critical loss. They will now turn their attention towards
green and start to actually open up sight horizontally. Get all right it is still over
Skybridge
You know finds a long-angle headshot onto a gator. He's playing that first floor position by himself
They lose a clear as well to you kids get a rata is hoping that someone from scars will try and push back down green stairs
It's looking good though for the defense. Can you did get into the site tapped the kit temporarily?
That is just desperately hoping that someone from scars will push out eventually Frank will go searching towards the doorway losing his life to
Gatorada shield screen goes up now of course UK's on the solos can spot roughly where Akayu is so they do
have to play this little dancing game first yeah and try and beat the bomber side then flank back
up stuff the exact same moment distract you kids and maybe get a kill from Gatorada he's easy spot
why should it's a kill Nina as well even just kawa middle of the bomber side six and seal the
scoreboard looking for this round finds the first one that's a one versus two now for kawao as
that eventually Nina does get dealt with. Nina did an uptick in this round.
He got two kills from the site as the solo, enough to disrupt his attack of KineTrope.
No time remaining. We'll go over the plant inside of Bunk.
Still double stack above. They haven't opted to drop down and tilt just now,
and there is no time left. Koal has no time.
Washui does the best thing possible, and this right there is the difference between his two kills.
Nick, he didn't care about his KD. He knew when he dropped he's going to die
or he's going to disrupt the plant.
In the end, he did both.
And that is why they win the round.
Well, he does die, and it affects his KD.
They win the round.
I don't know if that's the kind of play
Keenitrate would have been doing.
They look like they're more focused on staying full 0.
In fact, you're looking at an 8-0 Koal.
But they're 1-3 down.
I was going to say, it's crazy stat line.
8-0, you're losing.
I will see attack time being called,
thanks for all commission here.
The talk to the boys.
Big smiles there on the side of Leo and Skars.
I think they feel very comfortable in the server.
They have nothing to worry about right now.
They've got to keep doing what they have been.
I think if you're Leo, you talk about the possible issues.
Oh, guys, if you stop playing, these operators
keep this in mind.
If you stop brute forcing, this kind of meta,
keep this counter in mind.
Just to kind of pre-plan what issues could arrive.
Because if Kinitrop keep playing the same game,
and Skars keep playing the same game,
the results shouldn't change a whole lot.
So it really is upon Kinitrop to make a big shift right now,
either strategically or individually to change the outcome.
Scars, they're just passengers.
They're just here for the ride.
They don't got to do a damn thing at the minute.
Defenders protect you.
Triana wrote for scars.
That's been an intriguing layer so far.
I mean, I can also envision this being defended side.
It's like, again, I'm not going to kind of put this
dispel onto KineTrip and say, yeah, they're out of biz.
They're struggling so much, and while they're certainly having issues, I think there's a
good time to call Attack of the Time out, talking so over 2 rounds, 1.5, probably might
only need the two attacking rounds anyway, so by no means are they in a big hole.
It's not a pit of despair, but it very quickly can snowball these next two rounds are incredibly
important because I don't know if they will have the capabilities to bring back a 5-1
deficit if it gets out that badly.
They need to actually start to kick in to gear. They also need to start
If you're aware and I understand in certain rounds
Yes, he's eight zero. It's like highly like oh
He's saving KD and there are certain circumstances as why he hasn't died yet
But there also has been plenty of circumstances where he probably should have died by trying to do everything possible to win around and
I'd say at least two occasions maybe three
He's opted against doing that and that that mindset that mantra that seems through the to the rest of the team
And I think it's completely valid to call talk about and put into question because this is as you said
But do a dye spot like you're you're playing here. You're in you're in stage finals
You've done a great job doing groups
You're here for the first time in some organization by the way this shoot and I'm sure it is it matters a lot to these guys
And that's why it's so questionable that it doesn't feel like you're playing at a hundred percent
Then the Skullport does not matter. You shouldn't be afraid of dying for the greater good of the round
Let's see what she's coming made though a coyote back on the shield on the blitz
Or should I say to show back on the shield not in the car in particular
He's in the building now on barrel takes a little bit of damage
He's got support from kawa actually and a forcing back the defense on scars and taking good bit of that control wall is soft
phenomenal trait the wall bang back from fish leg but I'm gonna say right here
that is what I want to see from Kaaba he goes in selflessly he traits his teammate
because a Kyle was in trouble and then Kyle will get his own kill and then die
himself this is worth it this is good they get garage control they keep the
blitz alive for the plant later on this is really good a little bit more
aggression and as really good as it is there in the downside that he does have
nine kills, the rest of the team combined has five. So they are now lacking some five
power with him being dead. It's kind of funny. I criticize him for maybe trying to keep himself
alive and then now on around where he's dead, the plan to go down from Akaliou. No disruption.
Now he's done it.
If he's successful indeed he has done it. Yuki is though gets rid of the clash. So the
numbers in the post plant will be with scars for now to begin with. KineTrope just have
to now get into good post plant position. They do still have this blitz over the wards
lockers as a guy who will sit close by to the defuser. Those pistol out. He does have
a gator who watches the doorway. Lovely double kill. Three now from KineTrupp with that death
of Nina. That's so much better than KineTrupp. And it all started Nick with the selflessness
of Carrell.
Beautiful. Literally all the things you can discuss and point your finger at being possible
issues were keen to be solved after a single tactical timeout. As you said, selflessness,
getting in there, trading, not caring about the scoreboard, and surrendering a, quote
on quote, worthless Sophia operator to enable the Blitz to stay alive because that's why
that happened, that Kaya was in trouble, Kaya stepped up, and because the Blitz is there,
they can go for a plant. Really good gap find, just using a bit of a noise around the bomb
side, plant in the middle of the smoke, recognizing there was no wheel planted now there from
the opposition and funny enough scars with only losing that round we'll call
their own tactical timeout so we're going back to back all of a sudden. I feel like
that's actually something that doesn't happen too often not only in the sixth
round but the back to back after they've just spoken and guess what we'll also get
to speak again after this in the halftime roll swap timeout essentially
it's like three rounds straight where the coaches are just gonna get to
permanently talk like you may not just include them in the server at this point
It will expire we headed to round number six master and r6 once again
This is a good sight for scars good sight defensively Kinectro though did win it back in the opening round
And now the tension rises again quickly off the three straight for scars
Kinectro have the ability to get a third attacking round which I think need to put them in a very good position going into the second half
Yeah
100% I do think that on paper Kinectro's defenses have been looking like that more potential
So I think if you get a three-to-half side swap occurs great spot to be in and they still better that momentum gets a confidence back
And they seem to have at least that previous round solve their issues in the server
Can they go back to back though? Can they find this magic again?
They're getting that same kind of operators. It looks like just waiting for a sale. It's gone
See this one wasn't gonna talk about it like you don't the floor is very much
I should just lift it alone on the
Yeah, I shouldn't have tried I said I say it don't give me what the blackbeat is a very great a fan knows individual defenders
And lurkers downstairs because that has been a thing here Nina loves to get in the side of kinescope
Oh, it's going for a play upstairs. Let me just flank you vertically. Oh, there goes a c4. Oh, there's a staircase. Don't go for kill
Nina will be that playmaker
They didn't shock me that down like a metal water chalet that could easily turn the tide as well
Because if you let Cunichul get to the side and get to execute, they are great.
But they have been stopped early in these rounds in the Owing duels by players like Nina.
Here you go, all deserved for the IQ to find some electronics from below inside a bunk.
They actually don't really bring any vert from below. A lack of luck for me in just trying to
create some pressure into the site. Here you go, it will get at least a little bit of information.
Yellow ping, can do some damage from here, not from that kind of angle.
So they damage onto Wreck, of course, trying to play off the jug of payloads from Koal.
The Wrecks are going to eat the call, so as to not take any more pressure,
but he is inadvertently taking the pressure from the port, and has been team killed!
Oh, team killed, no!
Bish Like has just shot him in the head!
Oh, no!
He's trying to have pre-fire the window for the fallback,
but then took out his teammate instead, he was trying to make the right play, but it goes punished.
And if you're going to be a yes, thank you. No, we'll take that freebie. I was just both at the mezzanine
And he's just shut him. I don't know. I mean, I haven't been able to actually see it firsthand. I'm just watching back the
The talistrade they're just both standing at mezzanine and then fish like skilled him
Okay
Well, it happens I suppose
Players to make mistakes
I mean once upon a time you could you could take down your teammates in the prep phase while you're making a rotation with a shop
Gun and that costs some people some lives when that's been removed
Thankful now you got like a teammate team kill protection during the prep phase at least
But you know in a prime position to go for a plan. There's no dish on gas, right?
There are street toxic babes with 50 seconds to go
She can burn this one by one to it once actually and once they run out of gas
You can go for a default plant just watch the deep angles and actually get a very easy round victory
There goes the babes there goes the push case will get acquired it was left in albs jump out was sure it
30 seconds doesn't leave a lot of time remaining in this round called will go on to you kids
Still another jug of payload available from go out of the hatch off from a clear on to fish like the planet to Mars now coming through for
Keenotrope one for one trade, but now second follow-up from go out
out. He's had himself an incredible half. No more selflessness. Now it's all about the
team plays. He gets the plant down successfully. W'shoey is low on health, a pixel, a sliver,
small margins. Oh, this is pressure. Payload call. You have to enter this. So W'shoey
is forced back into hasp. He has to enter this call. That allows Akayu to push up the
mezzanine doorway and get the kill. Oh, what a lovely call from the docker bee. And we've
got ourselves a huge lead heading into the second half for scars. It's sorry it's a 3-3.
I've done it again. Boys it's getting late. Kina Trope tie it up Rob. I don't know what's going to
happen from here. You know what the best part is? I don't ever know what's going to happen when you
open your mouth sometimes. That's what's even better. Look to be fair I think that what he's
done there pretty much encapsulates some of those rounds. I mean it's it's been very heavily
chaotic once again. These two teams just really do love chaos in the server. I mean, there's so
many moments that I can think to. A three-man run out on a Monty just sitting outside just
encapsulates to me what this matchup can sometimes do in this series. But it goes,
honestly, 3-3 probably feels like part of the course and feels a little fair considering
when you look at like the statistics on paper, there are two players doing very well for both
theme. One player doing very well for both themes and then behind them is not a lot.
Yeah 33 is fair but I think that Skars would be a little bit disappointed right.
Sure. Especially off the back of the final round. A completely unnecessary TK put them
a player down for that round and I think that 4 is probably going to be required in this half.
I'm a little skeptical as to Skars ability to be able to attack and break down this map
And unfortunately because clubhouse was so short in its length
We don't have a great like likeness to compare to and I don't think Charlie's anywhere near that the same as layer
In terms of how it's gonna play out for you. So
I'm a little concerned for scars
It would be pretty devastating if we reflect on this map and that ends up being a big difference
Maybe it's been a while since I've seen an opening kill me a TK. I'll say that much
But I think to amplify as well what doesn't say they've only won two attacking rounds this entire series so far
Yeah, I mean based on clubhouse obviously they didn't have many rounds to attack
Relatively dominant on that first attack they got to play
Yeah, I mean I told you before this map started
I don't want to make any more predictions because I'm I think I'm over six tonight
Based on stats, we've set a bunch of stuff. Yeah, none of it's come true
Anyway, can't try to win
Up the kinetrape, goes?
So is that like a reverse?
Oh okay.
Look, unfortunately I don't think I have as much faith in Skars being able to get this
result.
I feel like they're in a nervy position.
I'm not convinced that their attacks are going to be good enough.
I'll wait and see.
The bans come through and it looks like kinetrape are going to try and subdue some of that aggression
with the Blitz and the Ying.
And then, I mean, I feel like Nick has been non-stop talking about it today, but once again, the Clyde and the Bandit combination, and I know he's not a big fan of that.
Well, you know what? Do you know one of the best partners?
No one really cares that much, I'll be honest with you.
I know one problem, can you see me?
I can see Jay.
I can see you can talk to him.
You're on a chair, sofa couch?
I'd say I'm on an armchair.
You're on an armchair? So you're an expert?
Yeah, you do.
Well, these two are on the fence. They can't decide. Tell me who's winning this.
I'm gonna take that run with it, KineTrope are gonna close this out, good to see our armchair
expert, Romachay Monday, Nick they go on defense though and to be honest that does probably
give them a slight edge, a slight favoritism heading into the second half and I mean across
the series if we kind of now encapsulate everything and look at everything holistic when you go
all the way back to Shaolai, they looked sensational, clubhouse they looked earful and then here
on Lair it's all equal. We've kind of seen a bit of everything.
Yeah, I'm certain to have. If you just tuned in you might think that Cowboy is the slow
reason why the score on Institute 3 and there's a funny story behind that okay and I won't
tell it to you right now but that's happened.
It kind of is a big reason, both reasons.
On both sides of it, yeah.
Yeah, I think Kawa got 8 of his 10 kills on the 3 rounds that he lost.
And then got 2 of his 10 kills on the rounds that he won.
But I will say, one of those 10 kills that he got was round defining.
So, there is that.
He has been influential in both kinds of ways.
I do think Kintrub though looking pretty strong.
I do have my thoughts about the bandit Kaiband here for scars, but I also see this.
Scars is one of the few teams where there are not like the full package when it comes to breaching the walls, it's not their strength, okay?
They're greater than the entry, they're greater than taking the fights, so they don't need help in that area.
Where they do want to simplify the game is at getting the walls opened up, so I do actually like it here for Scars a little bit.
Just because I would hate to see them get stuck outside the building, that is not going to be the case now because of this.
Kinatrop and the whole race though to match scars aggression near comes that first bit of breaching
It should be completely free for the taking because those are breaking down the way
Now three nod yourselves brought into the rounds of kinatrop 90 seconds goes by scars to our pressure from
briefing
Doesn't seem
Information and now we'll play off the with the skeleton key. I like we show it was a little bit
curious about whether or not someone was going to push in, does deal with the mirror window
but still hasn't actually been able to find a kill or do damage from below, still dropped
the mirror window opened up and slow push in towards storage now for Nina.
His plan could be very possible here if they can clear the player on the beach house with
a final grenade from Blackwood's pocket or get what's shown in the box downstairs to
open up the floor, back you let them an easy kill with the scars.
that kill, Nina can just walk on in, they also keep a mirror, great job, stars are doing
all the right things right now and they get that pick out of sprinter bites.
And Akayu does well down courtesy of fish like I thought there was maybe gonna be a good cross
with Akayu but it was given up and walk in they can if they so choose. There are still some
bodies available for kinetrope display for Ayaketa, does still have a nitrocell, he's praying that
it's gonna be a UK's vaulting without clearing it properly. UK's hold for now, he's about to flash back.
Oh, he does overexpose though. It's a wide swing after throwing that flag.
And that loses his life. And with Nina falling, it's a 3v3 until fish like in Wreck.
Both get one apiece. Wreck then gets the second.
Scars can attack. He are on where?
Beautiful. Two very crucial pitch for the Executed and buys them enough bodies in the server to
also lose some later on and still had a fighting chance. We didn't see how Nina died on the Black
So that isn't G11 from one of the defenders and they just push on in they have a backstab
They have a frontal push and they have a verticality all working together
So they steal the advantage once again for the three now favoring scars
That right there is how I thought that keynote show would be attacking when they started off the rounds
You know just one shoot player play around the adjudicers the box downstairs like they did on chalet
But it turns out that SCARS would take a page out of their...
...Heroes of the Stripe will probably have from earlier...
...and use it to create success.
So SCARS will retake the lead.
They have completely dominated the early fights in this match.
7 rounds, 5-2 advantage.
I think they've been...
...just slightly better on lead.
on left, makes that scoreboard look quite accurate. It was 100% opening kill conversion
back on clubhouse, pretty large conversion on chalet as well and a bit more hit and miss
here on left. But as we get down to the final rounds, I do wonder if that's going to make
you return it. If it does get, the scars are looking far better in those opening jewels.
We had to base before this round the echo will be employed from a car you
Oh
The nice little one tap. There's half the hell of a shot. Just gone in a single bullet
That is a tough fight to win up against the demon
Scars though again don't have to do too much in the early stage of the rounds
They have so many different ways of playing this the road clear the direct push is they've a very flexible lineup
When you get the ram, solid snake, and black beard in the mix, you can go for so many different
takes.
The big question mark is, are they aware of the roamers on top floor?
There's Gatorada, playing that Milusie, and it's under Drony right now.
If they find him, they could hunt him down, try and force that 5v4 advantage, but Gatorada
is so far on the other side of the building that Drony is not going to hear him yet.
If you're going to spend all this time looking for him, it's going to take you maybe too
much time actually to figure it out.
No enemies detected on your bar.
Nothing on the radar for you kids.
Nope.
Wrong floor.
It's Karza taking their time to be honest, the pacing here on where has been of the slower
variety, kind of looking at the opening kill time throughout the entire game.
It's all basically a minute and a half in blow off.
And I wonder if KineTrope can kind of get a bit more of a read into that.
I like this second floor hold from Gatorada because we haven't really seen a lot of cheeky play on there so far scars may
Not know this. We saw of course you kids on the radar. He didn't get this intel although the way they're positioned
Leads me to believe they've got some kind of a clue
Uki's is watching towards main stairs get a rather though does not push down instead. We'll go over towards mezzanine
Even he looks like he has a feeling that he's being watched as we head to the final winner
Now, we're showing in, Jirikawa didn't agree,
he took base from an out,
they have no will to go to fire to pop it all in this round,
sadly, but it's going to be Kinatrop winning those fights.
Gatorana to win his battle,
by the way, the 1v1 on that first floor,
he got the kill onto Nina,
who was still playing that ram with the Pugiota freeze,
and it's only Islax left in Toxin.
Kinatrop will respond in the eighth round,
a stronghold on the site.
Gatorana with a decent room.
on HP, well hang on the rounds are done, yeah bring it back, bring it back, we've gotten
a little early, there is still 20 seconds, now you can show the cams, now we can go and
show the cams, there we go, we just, formality still had to be played out, yes it was very
unlikely and we are tired at 4 all.
Good bit of holding on there from Cunitrope, using the toxic babes to one angle, calling
the other with a shotgun and just saying, hey, we might not have the numbers, but we
do have the utility to make it an even fight.
The Blackbeard not successful at finding enough kills on the entry.
It's a hard job to play these shields here on Lair, I gotta say, unless you're the Monty,
there's so many crossfires and verticality, the different trap operators, it is not an
easy task.
What do you look at that?
Terrasier, Balm aside, and another Maestro on the board.
I love this from KinoTrope.
And it is forcing the question of Brava, or no Brava,
because are you going to pick an operator
only to counter the Maestro in this round?
Or do you just say, hey, we're not
going to bring out the Brava at all.
We've got to bring maybe Sophia, or Ash,
or extra Fracum to deal with it instead.
But what happens then, if you don't manage to deal
with those Evelites late on, you can't go for a plant.
So you are kind of stretching scars with more thin on the attack and lineup, which is a way to weaken them and shrink yourself, of course.
They're the most beautiful Xbox game pass.
It's gonna stay.
Freak out, but I've seen to be honest with the butterflies that actually was flowers to the double A's.
Alex and Andrew our observers who've done a tremendous job to everyone in production as well across this stage. It's been great
Obviously we've still got another three days to go
To keep it up
There you go, it gets the opening kill. It's on to Nina. So that's the dog compete. That's a good
operator to eliminate
Then a rough one for Nina. 4-Hand-A, and Nina has been a very good player for Scars throughout this stage.
9th rated player in the region for APAC North. In this series, Nina sits at 16-19, 2nd lowest rated player for Scars.
So haven't got the best out of Nina in this matchup.
There's been a surprise.
Now losing Dukabirly, it is actually one of the few counters they had available for the Maestro.
You can of course call Akai, you can hack the camps temporarily.
Aegir injured from the exterior, but should be reliable for free here by Eclare. He will do so.
No real punishment. Wreck on the wind, that doesn't find it. Could find the second thing.
It knows he's still there. Yeah.
It was a second player earlier, and yeah, perfect read from him.
Aegir that says, oh, treatment is all one for one at the end of the world, as they have got Nina.
So back to even Steven numbers
So they've got the flag from the board, but two heartbreakers in this particular position when heart breaking isn't gonna be the most important area
It does feel like a missed opportunity to have something else
Reckless injured and confirmed if I pop we are waiting for 20 seconds
This is not looking good though for scars because I'm bones briefing the fact that they don't have really the ability to go direct to site
They have to clear above
into a full stack g-fans, I mean, well, I guess technically too.
Actually, that's the one downside here for Ketitrip. They are a little bit vulnerable.
I just realized, I thought there was a three stack, but they actually had a two-two split.
That leaves now Clare, by himself. The best thing that Clare can probably do now is give this up.
He has to forfeit this, or at least hold the green stairs flank.
I think you like semi-forfeited, you'll put a mid round of flanks, a win condition,
and just kind of wait and see if the defenders on the bottom side can hold it out,
because there's no vertical operators here.
There's a grim secondary shotgun, but not enough time to really utilize it,
so it does mean that gunner-trip defenders do have a CFO Kawa at playable position on the side itself.
The scary part is this blight, you can easily walk into the side and start a step down the diffuser,
then they get a time of Claire Flanky, but actually he's gone downstairs into the bottom,
so there's no flank up top, it's just the side itself, a Kawa gets a freebie.
Yeah, that's going to force the gop that as well for with shoy doesn't get to anything on the initial drop 15 seconds to try and salvage this
But it's looking like you know trouble get it done indeed box briefing goes their way
Got a little bit scary after the 2-2 split got opened up by the attack
The reposition of green stairs to play for life ended up benefiting can't go greatly
It's now five to four away are getting close to closing this series out
Keanu Trope can see the finish line. They just need two more rounds heading into these bands. What do both teams want to get rid of?
If you're gonna be really nasty could band brava play maestro the more realistic chance
We're gonna be planning out the capitol or the blackbeard in this case
I'm saying capital because they could stop playing as in black because they have been playing it grim is also not a bad option
But I don't feel like it's actually been super influential
It does suck to get grim B red pink spotted, etc. But it hasn't been a game changer
On the flip side is going to be the mirror, again playing triple around the wall denial
and not having to bring out the ash of verticality.
And I like the fact that Akaya picks the maestro right off the rip here, mentioning that Brava
ban is a potential because imagine, right, I know Grimm is good, but imagine banning
away the one super counter to this niche pick of maestro.
That will be something.
And out goes the cabotile.
I was back at the replay and it was a pretty decent round. We haven't really had so far
on land too many close rounds really just go all the way back to the fourth round that was the
1v1 and that was it. Everything else has been two or three alive has usually been the closest as
we get close to the finish line out and find them to fall and this is when usually those big
defining moments take over and who can win the clutches who can get those in kills. So far the
opening kills aren't looking like that's going to be the main determination.
It's getting a bit 50-50 over the last six rounds, so that's not really following through
as like a major storyline for the team in dominating that area off the game.
And back to Master R6, so this is also something that is a concern because even though Skars
did win this in the seventh round for all intents and purposes, you know, KineTrip should
be winning this fight and if they do, they will go 6-4 up.
Yeah. That's exactly right.
Now Nina gone to the Monty, that is
a two coin conversation, right? On one side Nina has been
one of the star frackers of Epic North, and he's a ninth best writer or something like that.
Now he's on a passive operator in the Monty. On the flip side,
Nina for this particular BO3 has struggled.
So it's the perfect person to put on the Monty to have a big influence
elsewhere. It's a matter of putting the person on the operator
that makes the most amount of sense.
So I quite like the switch up.
You should change the pace up here for scars.
You change the wind conditions a bit more.
And Nina does have that experience as well
to walk in the building and be a vocal player.
And share what he's seeing,
where he should be attacking from.
And it's typically fish like,
he's the shield player,
he's top three most played attacking operators,
Monty, Blitz, Blackbeard in that order.
That's it.
But you're right.
You're having that kind of series where
you're in the wrong positions.
your timings aren't perfect, you're not getting shots, maybe you're not feeling confident.
Go on the shield, see if that changes things.
Nina does stay alive to eat a big chunk of damage, there are still another two nitrocells
available as well for KineTrip, so Nina's gonna have to dodge those even further deeper
into this 10th round.
It feels like to me KineTrip has got a lot of momentum, there's a C4, he falls, it's
not working.
Even with the shield, Nick, nothing's going his way in this series.
the window though the famas all do a shui beats out a yagata and got a rather
on one HP things start to get dicey in this 10th round 60 seconds left it
feels like scars are throwing one last Hail Mary
it's game so we're cutting everyone taking damage rate goes down no muck has a fire
arrow since the players could be in a very strong position by that table walls
still some are reinforced evil eyes still life with a rip information why are
Why are you swinging the crossfire?
Skars don't really have a lot of ways into the side
But one of them is if you end up dying nitro cell thrown didn't push in the mask. What a pixel angle from koal
Fish like we should both blow
It's always got a rather they need a double stack together both on ping information acquired for key to throw
We should I close him close angle activates the radar and gets a little bit more Intel the evil eyes are still
so low could a Koyu be a difference if we're showing and fish like walk into the liner site of those cameras
As Keenotrope will get themselves a two round match in serious point lead
What a way to do it again
Once again is the maestro that is gonna be the playmaker just like back on shillay
finding the round clutch this time not with the gadget but the primary weapon
of the LNG. But what a round from both sides there. Nina walks with the rock
the staircase, tanks 2C4s, goes down, trading back and forth, and Kino Troll
really wanting to fight back maybe a little bit too much even because they
started swinging the doorways surrendering strong positions and fighting
too early at the end there. But they do lock in the round. They play Gara Wara and
lobby, watching over the penalty, expecting a default plant, thinking scars were gonna
panic and just try and make a simple plant occur. Not the case, scars they pushed deep.
They saw those mice revitalize, they knew they couldn't go for a plant. So it was effectively
a 2v1 favoring scars. Scars have won a single round in the last six rounds played. This
one got pretty close. I mean, this clear here was sure I thought, okay, 2v2, 10 seconds,
and it got you the allergy so strong up close and just at that point you just
hold left click you don't do anything else and you hope and you pray and the
spray is connected scars are now facing elimination Nick they were so
competitive against the AG you think that they could have maybe won that series
and now they face elimination and a potential fourth place finish at the
hands of Keanu Trope Keanu Trope of course well they did play D plus back in
that up a bracket semi-final and while it wasn't closed they did get a mouth and so by getting a map
who knows what they could do in a rematch wrecked on the nook able to eliminate eclair opening kill
four scars that right there is what we call an off pace play you do something way too early or
way too late in the round and they catch them by surprise it's the nerf that can hide from the
yoga drones which were inside a gary so they're probably saying guys it's clear if they were even
watching the cameras at all and it gives them a strong start to this round but mind you the pressure
is still on scars they know that is all or nothing you lose this round that's it you need to come out
successful thankfully though they have some strong operators to get that job done right especially
solid snake here from yukis and fish like on the blackbeard they can get a ton of different
information they can walk in safely with the shield and try to ice it some of these
Kinectro players and they got a ton of different friconies as well to clear the
little bit of reach that's actually on the border. It's just the Vanshees and the
Thorn Racer blooms. There's no Goyle. There's no real sort of time denial so
that one minute 30 second timer is quite accurate.
Yuki is by the way hunting down Gatorado over the wall to reception. Gatorado is so lucky to just make his way back to safety.
It did get shot at by you kids who backfields in takes this position
Yeah, righta ends up just running around trying to play a game of cat and mouse
Prevote doorway blows up the pipe minute remaining
This is at least taking some attention all scars away. No when I say scars. It's mainly you kids
It's essentially a 1v1 between those two which leaves three on site in the crew
They are outnumbered in this site push unless get a righta can get back and help out
Here comes the push from the Blackbeard.
Nitro's all thrown atop the doorway
and W'shoi is lucky to be alive.
He's on one HP.
He should have been dead.
Koal landed the majority of those shots.
Garada is looking for a flank.
Could be here.
Fnallig is stalling things out.
35 seconds here.
He had a lot of trouble with the power in a second.
Once Blackbeard walks on in.
Nitro's still up.
Never mind.
It doesn't matter now because Koal's dead.
W'shoi comes back to finish the job
job as Nina locks in big headshot.
Are you gay to no more gas base?
Don't forget about Katerada.
He's coming in quite late and he loses out to Rekthode.
He was being watched and scars will get us
to all 12 rounds of regulation.
It's only fitting.
Did I hear Rob in the background?
And that was our host.
He's very excited with the game that's playing right now.
Matchpoint 6-5, Keenotrope will get one last opportunity, Scars are holding on.
I was gonna point out that you asked Rob who he thought was gonna win, he said Keenotrope.
And when Scars winning a round, he's celebrating massively in the background.
That's it, that's it.
Don't question the mind of a mega mind.
Don't question the mind of a bald man.
Or an armchair expert, as he self-labelled himself.
Which is better than two men on offense.
I can't even remember.
Vinny, what did you find?
Canotrope?
Canotrope.
I think he's gone back in full fire now at this point.
They said that they were not sure and they didn't know any more on their jinxing teams
and just was not working out.
One thing though is, Canotrope are recognized that the timer is running extremely low for
Scarce's attack in that previous round in particular, despite getting an early kill
from Rekai 20 seconds in. So I think that's going to be the game plan right now. Look at the line up.
It's going to be Goyle, Maestro, Smoke all about the nine timing resources. Kawano Amai is going to
strengthen the few playable spots on the side that they truly care about. You know, the desk
wherever who's going to pin the desk position and just to keep the Maestro alive and air get
on Solace which gives you a second wave of the night planned vertically from below. I think this
This is here for saying we're gonna be super passive, not take any risk in the server and
just have scars try and problem solve it and fight against the clock as the biggest adversary.
I say that, I ain't gonna swing the window with a shotgun, so maybe that's not the case
but theoretically on paper they shouldn't be going too aggressive here.
I mean theoretically if scars want they can go pretty quick into Bunk's briefing but
they don't bring the sends to go alongside the Blackbeard and through Alps there will
will be a top down clear. We'll take the top floor battle for now.
Wall popped by the site. That's the first step done.
We're seeing them hold top floor though, and they're playing a lot of the area.
They're not just doing a limited hold top. It's four people committed together in close proximity,
and then just cower by the site itself. So we go, oh, that's huge!
He just swings the 90 holding. A got a six down, you can on the Blythe,
but they get straight back immediately by Wachoi.
The two white plus thighs established.
I mean, how solid was that? I mean, those are two very big operators,
but I think it's worth in the end just ever so slightly for Kinnature.
They don't have the solace information, though. That's the only downside.
Poor Evil Eye. That's a little bit of a pric-
Zippity zappity.
Priciness, when do you fall back?
The issue is, if you're kind enough to do things other than my show,
he's got to go off the gun.
They kind of can go sight now without the solace.
If they can actually avoid some of the line of sight,
It becomes more difficult for Kinectrojection. Maybe then know where this plant goes down. They don't then have the confirmed position
But right now still scars positioning on this top floor
But if how you did go back to go for it again, there's two to split like they did early on here is half where it did work out
In bunks
Couches out Gatorada
It's a three stack now towards the site essentially forfeiting that top floor and Nick
There's still 50 seconds. There's guys don't have to rush this now
That's the issue of falling on back
There's not really a lot of safe areas bought by the bomber side so a coy on the maestro cannot check his gadget at all
It's gonna be dead players watching if they gotta be going for the gunfights instead
Oh my god, I find another one with Ilum G. The Maestro has been so strong for killing trope in this series
Through the floorboard from below for a coy and the Claire's gone back up top floor as well
They may not be ready for it thinking it's a three-stack down to the side a clan
Has he got what show his name?
On he's gone back upstairs
Here comes Nina it's a clan lovely headshot up close and that might be the demise of scar
They're running out of time and they focus fall kina trip will send scarf packing. It's the ultimate scar
They finish four places kina trip lock in top three they get a chance of redemption
against D plus KIA, the very team that sent them to the lower bracket, they meet again now in lower bracket final.
Lower bracket final. I can't wait for lower bracket final. We're in there. How are we ready to go?
Kinecter baby all the way. This is a series that always had the possibility to go the distance
and we knew what was going to. I think ultimately these two teams, they're always going to have this
kind of close nature, this chaotic nature to them, but ultimately an entertaining nature to them.
Super entertaining and pretty unpredictable. Every time we tried to predict what was going to happen,
we were sorely wrong. We did get one in the end with the Kennetrop win.
Ostron a double jigsuit and get the Scarls to win, but yeah, it was a great series. It was a blood
off as we mentioned strategy wise it was sort of all over the place at times
yeah there were oftentimes when we said they need to be more aggressive on
their defenses and start to push the pace but then on clubhouse in particular
we saw a candid trap try to do that and it backfired immediately so yeah all in
all a great series and yeah almost went to okay guess what cost them Rob what
did I say at halftime the defense left them down one round short that could
potentially being what allowed a push towards OT and he would have known how that would have played
out. I mean I'm clutching it towards you obviously, it doesn't necessarily have a sequential impact but
it was still around that unfortunately did have a flow of an effect for them and look one thing to
note as well, for KineTrate looking at from a more positive perspective to 10 and ultimately,
but how great was the milestone play over the course of that second half man, like such an
underrepresented operator at the moment in this current matter. Do you know how underrepresented?
It's it's had what half a dozen plays heading into the day. 19. Well actually it would have been less
that would have been 12 plays heading into today. 12 plays. Well there's so many counters and you
typically aren't going to see a maestro like days of all put in too many playmaking positions
right because of how dynamic the game has become. So credit to Caillou having a really good impact
Yeah, pretty crazy the fact that the second least played operator. I thought it was the fifth least played operator
It's the second least played operator in the entire uphaul
The only one that caps out is Kaz and I think that's pretty bad to say that I should do the least
But the fact that that is kind of what turns the tide in certain rounds there
It's not lost to me
It's not lost on me
But nor is the fact that this win for Kenneth rope kind of starts to I mean if I was to be honest at the start of the day
If you told me what team would I want to go up against D-plus, I'll be completely honest here.
I want the underdog. I want the team that is the Dark Horse Finney, because I think, I think, truly,
Kynetrope has a dangerous edge to them that is very hard to predict.
Yeah, and I mean, they're going to get the rematch from last week, so they'll be able to
sort of go back on what they were doing last week, and the match ended up being relatively close, I think, in the series.
So, a few things to tighten up for them. Obviously, tonight, there's probably a few things they needed to work on as well,
Especially called house if they do want to go back to that map. Yeah, or if they want to be I don't know don't pick it
Maybe
Maybe don't pick it. Yeah, try something else. Yeah, and also try again with making sure you don't pull out your head first
Just in case you produce try to talk to you and you miss some guy analysis. Yeah
I'm all worried that I was getting cute for something. Who knows what sometimes we just figure things out of the fly
In fact, I knew I was missing something. It is all coming in for his interview after a very big win
Archimage firstly congratulations on a big win mate. How are you feeling?
Thanks so much. You know game was very intense and then
That you talk about a crowd house, right? We went over confident after we beat the plus gear in club
I tried to pick it and then like we punished I think
But anyway, I personally enjoyed the match and I'm very happy to win the match today.
Thank you.
Yeah, excellent performance tonight, I just wanted to ask about now the rematch coming
into your next match against DWKR or DplusKR, what do you think you guys need to tighten
up before that game?
They are very good at like, uh, spreading our attacking timing, like when we, like, um,
every team now try to 3-2-1 and engage at the, like, uh, simultaneously, and they have
some tips for, like, spreading our attacking, like, smoking, Goyo, Azami, blah, blah, blah,
and then we have lots of timing, so we need to figure on the, that's, uh, how to solve
their defense on attacking side of course on defense um i think it's about uh like how we
be confident like because they have champion they have uh their champion so we need to be
confident yeah absolutely one thing i'd love to talk about okamesh is the maestro it's an operator
that is very underplayed we don't see him a lot yet you guys played him quite a bit can you explain
to us okay okay okay you guys should be banned Maestro because Maestro has 47 win rate even it's
4v5 situation when we pick Maestro okay wow so if we pick Maestro we can be super super aggressive
and then even when we lost our opening duo we still have 47 win rate of the round even like if we
If your defenders get the entry kill, it goes like 75% in late or something.
So that's why we love to play in my shop. We prepare for the negative situation.
Wow, that's a moneyball strategy right there. That's incredible.
What? I did not expect that. Thank you for, I mean, now you're kind of telling everyone,
you're going to have to ban it again. But that's fantastic.
Obviously, I think this is a very big opportunity for Kina Trope.
and I'd like to know coming into the finals,
where do you put Kinetrope right now
in the APAC North region?
Because there are some great teams,
there are some teams that are struggling behind,
but we find that Kinetrope is a really dangerous team
and a good dark horse.
How do you feel about the roster?
I completely agree.
We are, like obviously we are a dark horse.
We are not a champion, we are not guests
of the North right now,
But like everyone else thinks like it's very, um, how to say, suffer to match against us because you guys don't know what we're going to do, right?
So it's kind of like, yeah, I don't know how to say, but like we, they cannot predict our playstyle.
So we call that chaotic, chaotic is what we say.
Yeah, yeah, cool.
I'm glad that you you agree with that because that's what we've always seen with kinitrope and it's good that you've kind of leant into that personality
Okamesh, it is time for us to let you go, but before we do would you like to say anyone watching?
Ah, okay, ah, if it's even Japanese or English
Ah, you know what? You know what Okamesh? Please do it in your native tongue. Please do it in Japanese
Okay, I'll go for the Japanese. Okay
Thank you so much for your support.
We will continue to win the match on Sunday, EWC.
We will do our best, so please support us.
his own strats which is good for us. But if you think about it, Secondly he's played
operators and he's got that level of strategic analysis. I kid you not, I'm actually going
to be super intrigued. I doubt we'll see the Maestro ban, but it's going to be really
intriguing if we actually see direct counterplay onto that, right? Brava's really good against
Maestro. Zofia's buffed and can spam out her utility for the main state, Dokka B. It's
going to be an interesting. It's such an interesting idea as well. He said 47% win rate after
you lose the first kill so yeah that person that dies has like two or three
extra cameras they get to flick around. That's crazy that to me like that really
like I know I was kind of taking the piss a little bit with the moneyball
analysis there but like I actually haven't heard anyone think about it
like that like oh not this operator brings this utility note this is what
happens when we're in these positions that's incredible to hear and something
that I think it gives you a little bit of insight as to what Kinetrape had to
offer. However, but can I trade a great I think she read might be a little bit
better. I'm hoping it was sure it that was called for the MVP. I heard half a
word and I went yet we're locking this one in CAG by Varel are very lucky to
have this play out. But so we I think she reap is one of those mainstays that
just consistently performs week in week out and then a big games you can really
turn it over. Yeah and they really needed him today. Obviously we've spoken so much
about Shibuya suit throughout the season and then coming in today we really
expected a big performance from him, but just a little bit quiet, probably uncharacteristically
quiet today, so Shuru really had to step up and he had some really awesome rounds, especially
here on cafe, where, yeah, when his team needed those opening kills, he's able to find them.
All giggles as well, up until maybe the last couple of rounds of the third map.
Mike, can I call you that? Is that all right? Sure. It's getting late here, Rocky.
It's getting late. You're going to give me that one. Sorry, I can do one. You can call me one
Oh, you be careful. How about I call you any time?
Let's go ahead and have a look at how things are panning out for the rest of the bracket here
back north
Really excited for that D plus Kia and KineTrope matchup as you said Vinny
It is a rematch and it does have a very big permutation to it, which is two games away from EWC
We could actually see KineTrope do this. I'm truly the KineTrope lover. I'm not a hate watcher
I'm a lover and obviously say I do waiting for them. I think that this is a a pretty expected bracket all things consider Mike
Yeah
I
Don't think there's too much of a curveball
I don't think obviously it would have been too outlandish to a pitch stars to get it up against kina trope
But I think we're probably at a stage now where kina trope going forward are the favorite team of the two right?
They had better performance in the group stays
They've been able to prove it now in the best of three format as all the three teams that remain I
Can't help but shake the feeling at CAG a level ahead
They've proven that against DWG today
But I don't think the cap is massive and I think it has the potential to fluctuate a little bit
Yeah, I'm going to on the day performance and how that video does ultimately develop as well
Do you want the best part about finishing a little later is Michael?
What's up?
There's a shorter gap between the next time we get to see a bit of sea action.
Do you know what's up next?
I thought you were going to say see me.
No, no, no.
Do you know what's up next?
I bet you told a sense of that.
Oh, that's a good save.
It's NAL time, baby.
That's right.
That's coming back up in an hour.
So you do not have to wait long at all.
In fact, we were pretty close to running over and actually having to move to the mainstream
because, you know, that is the best stream after all.
is going to be starting very soon so you won't want to miss that one. Vinny, I'd like to thank you
very much for jumping in, mate. Without anyone knowing it, James DeMardis Stewart, I know crazy,
he's a little under the weather right now. He's not feeling too well, but he will be back. Maybe
tomorrow, who knows? But Vinny, thank you for joining us, mate. Would you like to say anything
before we close out? No, thank you guys for having me. It's a way to put you off to be on the desk
and just talk a bit and make some stuff up. Yeah, you definitely made some stuff up today and I think
the most of the time it was wrong, but that's what we love here at the APL. It's now really
late.
I'm looking for the third. You've got this, mate.
All right. Count me in, Michael.
Three, two, one.
Thank you very much for watching the APL here for the second day of APAC. Don't worry,
if you're a fan, we will not be too long missing. We are back tomorrow with Oce for
the grand final. That's right. The next three days, back to back to back. All grand finals,
you do not want to miss thank you very much for joining us please take care stay safe and Michael
what is it good night good night baby
Let's go!