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you
I
of SAO playoffs where it's time to qualify two more teams to the EWC.
My name is Anne, I'll be your host for today.
And joining me, we have Alphama here.
Leo, you weren't with us yesterday, but tell me, were you shocked at all
with the results that we had with yesterday's games?
Yeah, I'll be honest with you.
You know, the games ended quite in the night.
I was deep sleeping.
And when I woke up this morning to check on the maps, I was like, wait, what?
Phase I've lost.
That was surprising.
And then I guess for the AP game, I was not surprised.
I think Furiah had been looking really good ever since they rebuilt the roster.
I felt like there has been this consistency with NIP where they struggle a little bit
against the very top teams of Brazil and so overall, I guess the big surprise to me was
ready to see Faze fall and more likely to fall in the 2-0 fashion.
I think if I expected them to take them, okay, why not, but at least make it to a third map.
Yeah, that was a big surprise. Of course, that series, the first map going all the way to
went over time, Liquid able to secure that one, then the second map as well. That was
pretty insane. Of course, the second game being a little bit longer than that, of course.
I was really surprised by NIP taking down Furia on the second map on Lair, which is the map
that they have such a big win streak on for the side of Furia. So I think NIP put up a
good fight, but it was, of course, the expected result to see them drop down to the lower
bracket. And that is what we are focusing on today in our two best of three. So it's
two matches in the lower quarterfinals that you're looking at the bottom left of your screen and
the winner of each of these matchups will still punch their ticket to EWC. But Leo, the most
important thing for these teams to keep in mind, especially for FaZe at NIP that dropped down to
the lower bracket, that this is their final chance. Yeah, it's basically it, no more safety net and
out of the four teams that we see on our screen, only two will make it to EWC. And so I think we
really have two big difference and two big stories. On the last side, you've got the big
big top teams of SL, right?
We've got FaZe that have been there to every event in the past three years that have won
so many events on the side of NIP.
They've been super consistent as well.
And then on the other side, you've got Loud and Los and those are the contenders.
Los, they managed to make so big city.
It didn't go as planned there, but at least they proved everyone wrong and they created
an upset making it to the SDR event.
On the other side, it would be the first time since the organization's venture in Siege
that they would attend an S3 event by qualifying to it, because they did go to reload, but
it wasn't an invite.
So I think for both of these things, it would mean a lot.
For us, we would basically be confirming that kickoff was not an upset.
And for Laud, it would be a confirmation that the rework they've done pay off incredibly
well, especially to make it against the Argentines.
You know, I'm glad that you've given almost every single team, and at least our fans are
reason to cheer for this team, right? That's the most important thing. Why would you care
about these teams that actually make it into yet another international event? And especially
for that first map, I think the main storyline for face going up against loud is that yes,
face at an amazing group stage, right? We talked about them going potentially flawless
for a little while as well. And then all of a sudden, love come in. They managed to take
that first victory over a phase inside the group stage. And I feel like this is kind
were to downfall for FaZe that started, right? We're looking at them then losing the next match
in group stage as well, losing their first special 3 against Liquid yesterday, and we were kind of
talking especially with Fox, yesterday as well, you know, those last two matches in the group stage,
maybe it wasn't the best FaZe that we saw, right? They were already secure, they were walked in first,
they know they didn't really have anything to play for anymore, but then if that trend continues
in the first match of playoffs, I do think there is somewhat of a reason to start worrying.
Yeah, it starts to be scary a little bit, and I mean, if you look at the stats from the stage,
it's getting a little bit worrisome as well, because if you compare them on like the basic
track records, right, EPS, average EPS, same as Loud. Plants, Loud has planted more despite playing
less. And then entries, again, Loud is pretty good at this, and then they're above face-climbing
this, and you look at this, and you might be thinking, are we still talking about the phase
that destroyed everyone in the first seven playdays? The phase that looked unstoppable,
that looked like they were going to go flawless again.
And so obviously, in phases, the kind of teams
that will find the results in themselves
to be able to punch the final ticket
and go and manage to go to events,
that's what we used to think, right?
But then there are stories like G2 in EML
that have been flawless throughout the stage,
and then they lose the first game of playoffs,
they lose the second game, and that's all done.
And, you know, especially when you're such a big team,
like PlaySplan, you've got a target on your back.
and loud, they have already proven that they can take them.
You know, if we go and take a look at what happened
during the stage, loud, where the first team
to start this lost trick, as you mentioned, right?
We were both witnessing it, that crazy game
of Anaheim and Labs were both doubtful at the beginning
because it had been such a good map for FaZe.
Well, for loud, it's the belly-village moment,
I think in my head.
We both saw that they were doing really good overall
during the stage that they have potential,
but to go on and beat FaZe when FaZe had been flawless,
I think that's really the moment where we realized,
wow, that's crazy, look at their action here.
And honestly, on the back of Gabu going crazy, yes,
but I think to me, that starts the whole thing.
FaZe lose the first game here, then the second one,
then they lose playoffs, and now they're in lower bracket,
we've got full circle, and now we're a B03 for our ticket
to EWC.
Yeah, let's talk about that matchup from FaZe a little bit
as of yesterday as we go over that lineup
the roster as well because yesterday I feel like that similar downfall that we saw in group stage started on map one already
Right, they had a 6-4 lead on the first map somehow that sifting over time it slipped away from them as well
And even on map two I feel like that that we are feeling continued. There's some questionable decisions, right?
You know, they're on defense. They have them at the moment
Erich time is in their favor and then people just go and swing and they make mistakes and also a really big factor on that one
I feel like they couldn't shut down KZ, you know. A player like you mentioned, Gabu, if he's having another match like he did in that initial matchup in the best of one,
I feel like FaZe might have a really rough time going into this one. The guy you're seeing on the middle of your screen though,
Souls has put up a brilliant effort yesterday, you know, almost going back to, you know, 2018, back with the Zofia now being buffed as well,
but on the other side, where Souls is putting up an effort, we're seeing players also having a clear struggle on FaZe.
Yeah, it's been one of my worries for FaZe for the last six months.
I'm not gonna lie.
Evan at SI, KDS was a little bit quieter than usual.
And then that trend continued and that's the big problem.
KDS was the worst rated player on FaZe at 6-initational 2026.
He was then the worst rated player on the roster during kickoff.
He was again the worst rated player at Salt Lake City.
And he's again by far here with 88 EPS,
the worst rated player on FaZe during the stage.
And so, as much as we used to settle in as the main entry, I know that the roles with Faze have been quite fluid.
However, his main operator is still Striker in attack. He's still more fun than not.
Playing an operator where he's got a good gun, he's got the utility that he needs,
he's not necessarily, you know, demanded to be playing a very important utility-based operator,
and so he should have no excuse to underperform compared to his teammates.
And so there is a maybe one of the problem on our screen is trying to find back a way so that KDS can perform again.
But at the same time, I think it stems from a whole lots of problems like you've mentioned.
FaZe, the teams that used to be perfect, is finally cracking a little bit and is showing that that strength that made them so good and so perfect.
Somehow starting to sleep away and FaZe has shook right before, especially in between the two World, the two SI championships.
They had moments in the stages where they looked really poor, but they always found a way to go back, especially in playoffs, unless you remember, they played the prime team liquid yesterday.
Today, they're playing against Laud, despite Laud's effort and looking so good. I do think that the experience is on the side of Faze, and I think it's one of the moments where they can reassure all of the fans.
kind of a door that here.
Great run, three game win streak to lock in those players, two of those wins being against FaZe and Flux to Adobe 7M, right?
There's a lot of big names on both these teams, and I feel like especially at Taks is what I really enjoy watching for the side of Lab.
Yeah, absolutely, and they beat Liquid as well by the way, they beat some big, big names.
Liquid and FaZe, two teams that I thought at the beginning of the stage would have been the top five, Ritz.
And as you can see on your screen, I think we need to talk about the two main players on these rosters.
I think on one hand, you've got the best player in the world, the most consistent one,
the one that really carried phase two in a side victory,
and on the other, you've got the best rookie of the year, at least in a CL for sure.
And what's really fun is if you look at this, Gabou, a rookie in the stage,
has better stats that hand you the best player in the world.
And I thought that I thought I was so such a big testament of just how good Gabou has been playing.
We've told that length to resets about him.
He's baffled by the level of this player.
We had waited a couple of years to see a new rookie come in
and directly content with the very, very top of SAL players.
We've been happily surprised with rookies before, but this one,
this one is from a different breed and I think we've seen it a little bit at kickoff
and a lot more here during the stage.
And I'm so happy that we get to see the best rookie in the league
play against the best player in the league today.
Yeah, that's a very exciting prospect for this matchup here.
Of course, we had resets give Gabu a lot of flowers.
fours performance so far, calling in one of the best players currently in SIL even as well.
And I feel like a lot of them are playing with a lot of confidence, right? We're seeing that on
their attack, the way they work together, the way they clear things so efficiently, you know,
coming into interviews afterwards saying like, oh yeah, you know, folks in W7 and we're not even
shooting back in that matchup, they will need that confidence here as well, right? Because a
best of three is really going to test the depth inside of these two teams. I want to see them
map veto too, because my main question mark is, is Nighthaven Labs going to be part of
the occasion today, right? We call it one of the best maps for the side of Faze. That was the map
that eventually Loud took them down on Faze themselves. They better that way, we're going to
Border instead. Yeah, I think they don't want to take the risk of rematching Loud on the map on
which, let's be honest, Loud stomped Faze. It was a 7-3 very cool, so I think they don't want to
take the risk. What I find surprising is the Border pick, which is a question mark against
in the sense that you know it's always gonna be a gamble loud have never never
played it at the tier one level so with this current roster we have no idea how
they how they're gonna play so it's a surprising one and then on the side of
a phase it's a map that they don't usually go to so keenly to kind of like you
know eight preference out of nine however they should during the stage they
destroyed IN2Z 7-1 they beat Flux 2 level 7 and 7-3 if you push them there
they will be able to play it. And then going on to Lair, I think is one of the best phase maps,
you know, they beat NiP only convincingly, they beat Shopify Rebellion, Atolix CT,
Shopify Rebellion, who won then to the Grand Finals, it's Testament once again,
they beat Team Liquid convincingly on it at kickoff. And on the side of Lair,
they already showed it earlier, what, three weeks ago, I think, against backgragons.
And then finally moving to Fortress, which I think suits the playstyle of these two teams,
especially can favor loud in the sense that there's such a great attack team and this is having the defender side
So it should be one of their ways to try and take greater gap between between phase in them
So overall I do think though that that just found paper and looking at stats its favorites phase
But then again phase out the fabrics in this matchup
Yeah, I feel like that's still a fair thing to say right especially given the experience that phase have the international
Tournaments that they have to back up the situation here in senator special three where it's gonna really test
everything from them, their teamwork, the basics, the communication, their confidence,
but also their resilience, right? Because that's the big point about these two teams,
or especially FaZe coming into this with the recent results from them, and the
losses that have been piling up inside this one. Besides maybe KDS, a player that you already talked
about, do you feel like there's anybody else in this matchup that really feels pressure today to
before? I think one player in particular that I didn't touch upon, and I think two really,
he's out of two IGLs, right? I feel like live has stepped up tremendously as a main IGL.
All of the experience on that player, the consistency on him, I think we've mentioned
multiple times how just how good Laod is playing in attack. I think he's the one,
like he's the best decoder for this. He's the one that makes the call, the mid run call especially,
a couple of times during the stage we asked presets about a couple of
round winning moments that basically shifted the games. And all of the times that we asked him,
he was like, oh yeah, life saw an opportunity and made the call. And I think that he's the big guy
that's going to come and try to somehow get the brains of Thaikking, which I think in my opinion
is probably this year, at least the best IGL in the world at this FSI. There's a reason why,
you know, Team Brazil at ENC is built around this player. So it's going to be a battle for IGL,
so these two I'm looking at, but very excited to see how life affairs against them.
All right, that's the question we'll keep in the back of our minds as well.
We're eventually going to be watching this game, but as we now have all the information
and we have the maps, it is time to welcome our casters for this matchup here today.
We are once again joined by Fluke and Demo.
Checking in for yet another night shift with us since you two were here yesterday for the
full of it as well.
Did you manage to get any rest after yesterday?
We had some crazy games going very late.
None at all.
I was about five in the morning when I sort of went to bed.
Sun was rising and I thought, well, I don't want to waste that.
I have got a little bit of sleep.
I'm not entirely crazy, but it's not a lot.
So we'll see how weird today gets.
I'm feeling good.
I mean, last night is basically what time I go to bed anyway,
but normally, so, you know, it doesn't really affect me.
But yeah, we go again today.
Face, back in action, need a bounce back.
No doubt about it.
the game. We're going to go
up against each other. We're
going to face plan. We're not
up to running yesterday. You
have to give team with the
alien weather flowers, but they
played very very well. But for
phase against loud. You should
expect them to come in and get
the job done. Yeah, that's
that's kind of the idea that we
have about the two teams going
up against each other the way
the map visa was pulled out
according to Leo said as well,
given the slight edge to to
phaser in this one. How I feel
about the matchup in general.
Do we do we expect kind of a
the first time. And they did
feature in quite a lot of the
phase matchups was border. Don't
forget about that 10 eight as
well that they had against
Team Secret in the grand final.
So it is a map that they
obviously worked on last year.
They brought it into play this
year, and it's ready to go now
in the best of freeze whenever
you need it. And then just one
more question that I kind of
had, you know, I think that
And then just one more question that I kind of have, because we can't really get to talk
about it so much yesterday, but especially because you two were casting a lot of matches
yesterday. We see a lot of Amaii bans already as well, right? I mean, speaking about the
current meta, Amaii seems really strong. We saw souls a lot on the Zofia yesterday as
well. Are we expecting that maybe today as well, maybe from your side as well, and every
change that has been made? Anything that you really hope to see in action today?
I guess I can still to see the impact of Jager at the level. I want to see some of the things
I want to see the old cyber with his 1v5 clutches on the aggro, you know I want to see him running with the 3 speed, but I think one eye so far just beats everything just in terms of utility, 7 magnets, they're super strong, the c4, it's too much.
For you, Amy?
It's too much to compete with the aggro.
It was the Zephia kill on the clash, that was the moment yesterday where they just got underneath the clash on labs, onto results,
push push push with the three, dead. And the clash couldn't do anything about it.
Like that's the element where I think we're going to start to see a lot more of that with those power positions.
In Riora maybe, some Riora executes when you close like four doors in four seconds.
Super quick on August on board is kind of rough. You can't really maybe a layer basement executes
Weapons you take vertical control close off a few doors blend by the doorway
We've seen that one before just seeing if you can see into the future like Foxy could yesterday. Oh, yeah
I'm not that man. I'm just a I'm a Foxy wannabe
I'm a Foxy budget Foxy is what people say
Okay, all right, before you two get into a serious argument here, let's dive into our
first match of the day.
Of course, EWC qualification is on the line.
We're a bit surprised by this first match, so I'm very curious to see how it plays out.
Well, demo.
I'm curious as well.
Leo, he told me he's curious.
What's up?
I'm a Leo.
Said he's curious, too.
Are you curious, Alex?
Foxy?
Are the Leo?
Sheddy's curious too. Are you curious how it's going to play out?
Uh, no.
Oh, well, turn away because
this isn't about you, buddy.
This is about faceclan versus loud.
Are we going to have
the Shaddest
Reverse Cinderella Story?
I would try and pronounce the word Cinderella backwards, but again,
not running on a lot of sleep.
Our faceclan.
After topping the group,
the sort of top team and tower of this region gonna fall short by the team that kind of kick
started it. Oh can loud be even louder here they have a chance to get themselves international
they only have to go through two timehandleifters. Well, big border gives them good opportunity
allowed to set the tempo we've clocked before about the different maps that we have in the current
meta. This is one where the strategical aspect of opening up reinforced walls, EMPing any
wall denial, that doesn't really exist here. It's util dump and a whole lot of kills.
Well, we'll start ourself here.
Do you often do phase?
I'll be leading on that defense.
You and I had a bit of a strange evening yesterday.
I think it's fair to call it.
It's very one-sided sides towards the follow-through, it wasn't a phase game.
That was great last night.
I loved it.
Even though both teams were just horrendous on attack.
Yeah.
Yeah.
It was very entertaining defensive stuff, but I did also lose my mind procedurally.
This is in a map where you're expecting a sort of heavy amount of defense, obviously
the limitation of the, uh, nearer the limitation of the smoke, the extension towards those
sort of routes that you can do, there's sort of ultrameliers here.
It's gonna be crazy, but it could be this, a snap.
Once towards top east, Deimos wants to just try and leave this information towards the
garnet, Solz on the back end is happy to sort of sit and wait as the flashes roll their
way out, they're gonna roll themselves away.
the first step goes down there's two for the king. That's the two people that are on the
stairs on the opposite end. Flustery does find souls, but at this point, they've lost
a lot of their drive. They're still trying to drive here, Demo.
Yeah, losing the demo is not ideal, but they are able to still get to in return, and they've
got Easter's control, so they have got themselves a part of the map that they can try and work
from. All three players are together right now. Nobody looking to hit a backstabber,
Try and pressure any of the windows that and you do have on this top floor
taking old season move across in for the open wall. I mean that is
Kind of a crazy run in there from live, but he has been able to make it work
Obviously Gabbo is the player that we have highlighted and talked about how good a player is in a great stage for him
And why do I speak?
Why always me
I'm going to try and find that fighter over the top here, Vitaking, he's got himself three
for the trouble, but he's trying to slip his way through and find the next two, pre-fies
into it, that's a quarter, are we going to start the day with an ace?
He's looking and finding and how he takes it himself.
But I mean, is this phase going, only yesterday, that was a blip, last time that was a blip,
we want to go internationals.
I think for FaZe, I mean, they have to get to the events, isn't it?
You know, this isn't a side where their goals and admirations is to qualify for a LAN event.
Their admiration is to win the LAN event.
That's the different levels that we have inside the season.
Of course, FaZe Clan, whenever they've been right at the very top of the pile,
they're always going to want to remain there.
But as we know, staying at the top is the difficult thing.
That's always the issue.
We talk about dentists, they will eventually, they will fall.
That is a matter of fact, that seems the world they will eventually fade away, but for FaZe,
I don't think that's happening anytime soon. I don't think we're at the end here for FaZe.
It's no no last dance, none of that business. You just know that the you know FaZe are just
going to keep churning out results because I think that is the DNA of this organization.
I don't think there's ever been a more consistent international side than FaZe plan. Since they
joined at the professional circuit way back in 2018. If you just go and look at the lipopedia
off this side and you look at how they placed the events. Yeah, this team is always up there.
You know, third, fourth places have got tons of them runners up winners. They've got everything.
They're always a constant. That is what this organization is.
I think one of the things that was unfortunately missing for me, I've said, obviously,
Team Liquid anywhere in the context of the 2-0 played brilliantly. They were the shots they took for a while
It was that was the team that you sort of want to see like if you buy your tickets and you leave watching that game
You're very satisfied. You've been able to see the best in the world.
You've got to get a BTS day from 2023. It felt like that sort of felt like those vibes
Whereas here, I mean, you know, it shut down a lot of cyber it shut down like KDS yesterday
Andy didn't quite activate anything
Did it King that he plays that if immediately got themselves a step in
Souls is the only one that was able to really have a sort of consertable effort and effect on the game itself
But it wasn't enough
So here I mean the others immediately sort of show up
How we get some self one this time round they lose the day most pretty early
It wasn't the entry last time but it was about two seconds after the entry
the demos on this map, damn it, it's so powerful.
Yep, it's a bit of a loss, especially when you're dealing with players in towards CC.
You would love to have a demo track to rip that player out, but as they've lost it,
how do they go around dealing with this tub?
Really for KDS, he's just up here wasting time, I mean, and he's done a really good
job at that, I mean, a minute 20 remaining, and what have Loud got the show for?
All of them still outside of the building, he's going to make the mad dash.
this has to be very careful here now yes and very well just burning down that
clock flash goes in is have you gonna try and jump all that and two of his
teammates have been able to get kills back so there's a free V3 but Galbo he's
still dealing with these players inside a CC his teammates need to try and come
and support him
there's a bit of a drift doesn't know about vittor king or maybe he does and
sort of snap back towards it, but it doesn't matter. Swarm through the break on the soft
pulls the head off here, but he's trying to push in this sort of swing. But otherwise,
they've peeled themselves back, right? They're still in the watch above. There's 30 seconds.
They don't really have any control here. They need to try and isolate just that player
above and get this locked down. But it's an awkward approach and it doesn't seem to be a clean route
through anywhere. There's the drop down around us. Well, I'm not sure if last year is at this
point. Oh, there he is dead. Oh, and there goes Kevin. Easy pickings for face. Have to
give credit to KDS. Fantastic Rome. You look at the time that you waste it. He didn't die.
The room that loud wanted the stem, they're kind of operation from was CC. That is the
part of that that they wanted to take. So they're great job. So just staying alive.
Yeah, I know that it's, I think it is a bit of a worry for loud because they can't even
get in the building. That's
crazy. What that they can't get
into the building? No, so 007 after
the two rounds. He and he was
actually pretty mid yesterday as
well. But I think player who has
had a very good stage for himself
considering the role that he
plays, which is obviously IGL,
but we're not used to seeing the
IGLs goes crazy as well faking
Yes, I know Alamo also did the same, but
Generically typically not what we expect so for vitticam to have a immediate bounce back is fantastic
I think he finished yesterday in the series. I think it's 15 18 in the series yesterday. So
If he gets eight more is already equal to how he done in two months yesterday, which is definitely doable
Look, I mean Ranzi still got the play here
Defenders, protect your bombs from being hit by a cat.
Now this, obviously the timeout has been driven very early on, there was questionable usage
of timeouts yesterday, I remember in the FaZe Clan one it was quite late that they took
the first, there was 6-4 up on the first map, weren't they?
Why are you getting my 1?
Yes, they were 6-4, I remember they took the timeout and then they just couldn't do anything
with it.
And then lost every round pretty much afterwards, they got 1 and OT but it wasn't enough and
and then being able to force it out of their opponents this early, it allows them to stay
on cruise control.
The fact that as he said they haven't been able to get into the building map, and that
on this map is, well, worrying, they might be able to get another defensive master class,
but I don't think it's the same reasoning.
Here we go. Ready now to see how this round's gonna play out for...
...usually loud as we were looking at to try and give us a little bit of something here.
Again, I know it's not been great, it's not been...
...a fantastic opening too, but there's only two rounds.
There's still plenty of time for Lad to get themselves into this game.
Vickie, 7-0 when he wants 8-0.
Let's see if he can just try and cheese a kill here.
Someone walks up unsuspectingly.
That doesn't look as though he's going to get any visitors live.
It's just, I think, taking a C4 to the dome.
And, oh, maybe for Vickie.
There's the drone.
Is he going to go for it?
Oh, I mean, he definitely could have killed him if he went for it.
But Vickie is going to remain patient and actually just backs away.
Pulls himself back, he's waiting for the shield to roll in close so we've often talked about
sort of panic monty's and bringing it out and they're using it as that drive in the
way they haven't quite been able to get themselves that sort of safety before but life still needs
something to happen on the back of it right otherwise it's just a bit of steel and thunder
behind it resets found first there's your round gone there's that verticality towards
the site much more severely limited and now you have this problem now if you're
leading in with a Monty that's always sort of hard to do you need some
coverage peering outside oh that's caught out elsewhere but finding a
body finding to play that was missing before obviously Gabbo the player who's
been a superstar so many times for lad is able to get himself off to a bit of a
lift here they have the man advantage for the first time throughout this game
so far. Can they get this execute together? They have one minute demo. I mean, just drop
live down in through the hatch. He doesn't have to worry about anything. There's no
C4s remaining here from face to life. It's going to be very safe. They just have to commit
to it. And oh dear, oh, flash three four. Oh well. I'm the extra man. I'll see if I can
maybe triangle tellers and cut across but he's lost himself to it on that
rotate live and the correct thing dropping in just have to try and go for a
plant here he probably can go for it as long as the the coverage is good enough
well they're gonna see if they can try and stick it at this point and he's just
gonna swing the window if that's a pull of the plant live he's not quite
confident enough as his only cover is well just a bum and worried about being
swung on himself they're holding on towards the angle he's gonna see if he
can try and drop enough for some close support please just call out from the
watching side and there's the mop up that is three rounds in a row for phase
wow I mean I think loud played it correctly and then just some absolutely
insane swings from phase like I don't know you just swing the guy on the single
window you take them down you lose that coverage Monty can no longer feel safe
in the position he's in and sometimes that's what it comes down to just when
he knows engagements and you know what phase are like we know the players that
they have at their disposal don't shy away from a fight but they outcome for a
lot of us still not good enough for them there how free zero down and don't
forget this is off the back of a timeout
I think it becomes that sort of conversation of how much of the time out was dedicated towards a whole ethos shift
And how much of it was towards this is the tertiary like this is where we need to make about it
Because depending on what it is
You can get more confidence out of the other right because you can sort of go look we need to reset the pieces of this board game
We need to
evaluate what we've been a bad out there obviously remove the Monty it was used once fine, but
Wasn't exactly the most successful thing
and then his army is always good to get rid of here I think it's the element of
I want to know if it was more of a structural change his loud were
responding they were getting trade they were getting bodies they were putting
engagements back in which we didn't really get from before if that's what
they can latch on to find some success here
I was a decent stretch around the map phase. I'm never really scared of confrontation.
In the meantime, the huge shield.
Maybe that's the replacement for Monty.
Yeah, I think straight away you've shown the Monty in your third round.
Loud obviously gains good traction. They were able to get the man advantage,
got them into the bomb site and straight away, I mean, I think out of everything,
everything. That has been the operator that caused them the most, even it was only for
one round. And I think FaZe have just, yeah, we'll just ban that. I mean, what else are
we going to ban? The Daemos has had like no impact, which is insane considering that it's
border, which is what a Daemos is better at, because I have smaller is, and the way you
can move in below very easily through the vertical work. So yeah, for FaZe, not really
scared of what Louder want to be doing here against them. For LouD, what's going to be
on the menu and the demo's just, yeah, like, don't need to ban it. Oh, 5v3, oh dear.
Wow, 5v3, the Blitz is trying to drive its way in, it's, oh, but never does only pick up two
kills, okay. Blastry gets one, levels things up as the three versus three, the Blitz is now on the
hard, as I said before, they've, no, you know, they didn't have the fuses to drive through, but
the double shoot strategy, something got them a three versus one, get them out of nowhere,
wrap their way around, face to face with a blitz, waiting for the swing to come around
elsewhere but really played that by Gavin. Wow, I mean how is Capo able to do that? He's
just strutting free armory by himself as well, don't forget. And he's just played a really
good blitz. I mean that is probably the lack of trap, so on the side of phase that's where
It's very favorable. I feel for a shield in that scenario
Now I think it's a nightmare if you're a blitz and you're up against the floor and even a Fenrir as well
It's quite bad because it obviously impairs your vision
You don't know which way you want to look which is very important for a shield. Just look the right direction
But at the same time
You just add a player pushing in from archives and that was stent and he just kind of I
Would say the blitz causes distraction the poll players out of position and then stent takes advantage of that
So, I do feel as though I reacted very well to what the wincon was, and the wincon in that scenario was getting shielded in towards Armory, getting it in towards the site.
Well, there's the lessons, the lessons potentially learned of what is this inethics change, is this a fundamentals change, or is this just sort of a round by round change there, they're gonna keep themselves rotating round on towards vent.
event. I'm gonna stick around and armory fun, they've been able to take it once, they had the upper
sort of hand and you've had the entry statistics every single time so far has gone into the favour
of the phase. It's the statistic that I'd probably want to put more of a handle on because a shaky
approach onto boarder really hurts you, especially with the pace of the engagements on this map.
I'm faced with themselves the stretch around as I said more than happy to hunt for those
fights outside obviously when you're looking towards the map pool as well and the ones
that we can sort of get ourselves in it kind of gets slower and slower right as it progresses
in towards the lair after this and if we get their fortress there's a lot of energy being
sent here and remember this is Loud's pick as well and they've used their time out.
Now see how these want to go out this defense. East Stairs is the name of the
game and ho ho souls won with two kills and what's happened everyone's dead. A
A full easter's office execute has just fell flat on its face and a flash tree.
You have a lot of time mate but you have no teammates.
Yeah, you talk about failures getting into the building and failures landings.
Well that's probably the starkest example as of yet.
You said all the time in the world,
all the worlds to have to still get through.
He's gonna cut his way around, there's something not too far away from the side of passports,
are fully aware what he's doing and even opening the space behind him but he's
doing himself moving. Worry is again it's just the nature of order right every
single place you go you're gonna probably find yourself some pressure they
set up a really nice network here they've got the ping on the player above
but he doesn't have to swing his way out until somebody else finds a fight
elsewhere the flash goes up and there's Viddikig going down that's one for the
first 30 seconds, 3 more to find. And yeah, it's got the premonition right, you know exactly
where they are, but the problem is as soon as he steps out, as soon as he makes contact
with one, the other two will swing. And that's what he's gonna have to just try and do. There's
the motion, there's the swing, there's the phase round.
Yep. No doubt that phase, you know, in that round and, yeah, I mean, overall, Loud just
tried a bit of a fast take in towards East and it kind of felt, I mean, obviously, like,
Souls has just hit nutty shots, which always is going to be a bit of a sting. For Loud,
ran out of steam immediately so this half is not looking good for them they really need to at least
get the 4 or 2 if they have any hope I feel of getting a win over phase I think a 5 won it's
just that pressure it'll just amount massively on the shoulders allowed so yeah very important
now we go into army which could be fair the worst successful last time they were here this is the
ones that they have won it's been the bathroom tellers event and workshop which they've struggled
with so yeah armory if they're gonna win around it we'll be here
at this the 4 to 1 half I mean it's still pretty good pretty confident on
towards their split if this goes to 4 to I think they will probably still walk
away like yeah that's fine it's border right it just takes being able to land
it sort of one after the other fine yes it's not really anything that we have a
huge amount of stage from from the side of loud we couldn't really start the
all that preferred size we can only say what was picked for and against or we only say what was
picked against them what they had to pick into but here on this size pays that slightly better
on their attack as is to be expected it all comes down to this will they get a flawless
opening half of opening kills comes that initial question
He's going to strike first. He's going to have the opening pick. I mean, it has been
a phase day on the entries. Currently 5-0. Loud have not been able to win that first
engagement which proposes a big talking point and probably wider down so many rounds on
border and oh dear, that's going to be 6-0 for phase in the entries here on border. And
Loud, that's the issue. Every round they're going into, they have to play from behind.
the Sophia buff that you mentioned. I said it. It's ugly headache then. I said it. I
think we're going to see more and more and more of that as time goes on. It's so solid.
It's so quick. It's so quick. It's three impacts pretty much instantly. It's the most devastating
explosive we have. Great pickup from the cross. Now three versus three. They're going to see
if they can try and pinch that way across the top here there. I'm not quite able to get a catch
on but I'm in it 20 there's a decent bit of pace here there's still got a nice choice of utilities
try and drive with the doctor we can obviously make some motions happen a couple of smokes
otherwise against just a singular c4 and well unfortunately the gun skill of some great gunners
is still on loud though see if they can just try and isolate a bit of a fight
No, no more of your grismas. You used the multi-killer man.
The grismas even the impact. You've got the stuns left.
Instead there's the C4, if they're at the top, he's hoping you can get lucky on the kill.
The call comes out there between either side of the door. They're going for the two versus one.
Just swings in towards Gabu's spray. They're hoping the next player steps in.
There's the chance of pressure coming around the back.
They've got eyes on towards Fountain in the cross. 30 seconds demo.
Yeah, fantastic here from loud. Something they struggled with was getting a foothold on the map. They went CC. What was the issue? KDS in towards the Brazil rotate.
He impacted him from below. You lose KDF, FaZe have lost their 7 boots and holding on to the map and then loud can formulate a push.
They can start moving in towards Armory and Gabu has led the charge and he keeps on leading it. That's free for him in the round loud.
allowed by far their best round this evening.
Wow.
Oh, yeah, well, our desk has to think about it.
Well, the evening is still young.
There's still many opportunities left for allowed
to have some great rounds,
but at least we're seeing them bite back
inside this match up a little bit
because outside of that,
it seems like it's pretty confident
and straightforward on the side of face, right?
We see that confidence in them getting
all of the opening kills quite early in the rounds as well.
It seems like they're heavily contesting map control.
I mean, what can you do if it's two rounds and Phoenix King's on the reverse James Bond?
Yeah, I mean, that was insane. Seven kills in the first two rounds and how many of us on the back on the first round with Azami?
I understand the Azami band by the way
I think that the playstyle from phases is I guess the common one when you try to defend border such a close map
So you're trying to play super aggressive trying to make the initial entrance into the building super hard fight hard office fight
Hardly stairs fight out CC which is pretty much what everyone will try to do
What I liked on the side of Loud is the ability, especially for Gaboo,
which said he was going to be the biggest, the most important player, I guess, on the side of Loud,
to come up with playing Nomad, using crowd control operators.
On that very last round, he's the one that pushes the one mate to die in CC,
then he's the one that gets the important kill on Cyber on Armory,
then he's the one that gets the important kill of Vi-Teching inbox, and eventually kills the gainer case.
So he's very much into it as well.
We've got a big name in Vi-Teching, we've got another big name on the side of Gaboo,
set of Gaboo and right now he's the only reason why Laud is able to fight back.
Overall face playing the defense game perfectly well and I think so far I
told you they look angry. I feel like they feel like they have a
statement to make after yesterday. Yeah of course you know yesterday didn't go
the way they wanted to you know maybe even for a lot as well they didn't
expect to go up against face here today in this instance. You really hyped up
Vita King, sorry, Handy and Gaboo at the beginning of this match right? Gaboo
definitely living up to the expectations as well. Heath King's doing well. Another player
that you kind of put the pressure on was live. He's not having the greatest of matches so
far but now of course this is Loud's map pick, right? They get to go on presumably the more
favorable side given that Faze also picked into the defense here. Is there anything in
particular that you hope to see from Loud?
I think the main thing I want to see is the same amount of confidence I saw on the side
of Faze, right? They should not be worried too much about going to aggressive in defense
Because I think that what we've seen so far with Laud is the defense has been a weak point most of the time.
And they very often try to play towards the objective, fall back as much as possible.
They have a much more passive play style.
And I'm not sure this is exactly going to work out for them if they try to implement that on boarder.
I think it's much harder as I see them without the SME, without the smoke.
So you can clearly see that FaZe are trying to exactly do what I said,
which is trying to force Laud into not playing this planned inisle late round game.
Yeah, for the case of loud it seems like they are really going up against a phase that has improved so much from the last few games that we
Seen especially inside of that confidence
So that means that for a loud as well
They got a great dare a game when it comes to confidence if they want to lock out their own that big
Well at this that other half draw right at that other half drive
It's how much of this map is something that you have some surprises for that you can try and
Take away from phase at this point
your first defense towards the top floor. As I said before, every single entry kill has been
in towards the favour of FaZe. That is for me, the first asterisk that really needs to be looked at.
Here we go, second half FaZe on the attack and there's something that you had mentioned as well
If you look at the statistics for faceclan on border, the attack is ever so slightly better than the defense.
I mean, we're talking 1% here, but still, it'll show that they can attack as good as they can defend.
And look, I do think the border's more attacker-sided. I think there's more cheese that you can operate with.
I think as soon as you gain man advantage on the attacks, it's very easy to overwhelm the defense.
I always like to think this map is the Jenga Tower. You can move one piece and the whole defense will just fall from that.
So very important that the attackers can always go one man up and I think that kind of highlights the problems that loud have
They were constantly going a man down and that's where they really struggled to get into the building
So overall for phase you would expect to see them feel a bit stronger in those opening kills
Mostly because they've dominated that you know the gun game in border that is what we can't look at for phase
The players are gunning. We've talked about viking and these are in five
Gabu the only one really allowed there were seven kills lives having a tough one so as resets
Last minute takes away and at this point they're still just weighing up the opportunity north of order
You do a lot of external sort of probing and not getting quite caught out until the push comes towards the shove and the shove is probably gonna be dictated by
See the grim bees time to be one D
But there's nobody on the other side of it to be caught just yet
I'm tired of sure which way they sort of want to root themselves into there's a
couple of bits of pressure on two or stops they want to get these stairs
up to even office we're not we're not in there yet
Stem that suffers the first bit of damage but life swings out gets vidder king
their souls getting flashed right back we know somebody's touched just close on
the side of break you can see the rotates coming round Lucy well doesn't
6c4 yep they say I'm losing my mind really should have got more sleep you
just you hear an MP5 but that is the K variant that's that's the yeah why my
c4 what a pain what an absolute pain and is a 3d3 but why my has been dealt with
but phase not my great position they don't have a lot of utile remaining
Maybe you've lost the Grim, but Fiat has got two stuns and Fiat, well, no stuns now and they just start jumping in
Trying to take in towards CC but loud have sent them packing and KDS
Got a big task ahead of him a one versus three four and has the DMR of course, but now step with a shotgun
Loud pick things off with a defensive win. They're back in this game now one round behind phase
was a really solid hold as well they locked them outside the building they
did everything that we sort of talked about was the struggle for the side of
loud when they're approaching was they couldn't scratch through this office
they couldn't find the first sort of boots in there with the obviously
control on towards break the pressure on towards office attempts at getting
themselves in but it's just there was always a live there was always a live
body sort of building themselves up and structured around it here though and
towards a secondary site, on towards one where the verticality is going to be something,
are they going to sort of stick around? Will they try and hold on towards it?
It becomes that growth moment, right? If Loud can get this, if they can level things up
for a piece, I mean, maybe, maybe we'll see a phase timeout.
Loud?
Almost like that they've chosen as their second pick is going to be bathroom and tellers where phase they
Preferred going events and workshop first
So yeah bathroom tellers
Only never seen it the one time from phase, but it was successful and
Be fair for land a horrible position if from winning that rounds one thing immediately
I've looked at the phase lineup
They went from zero shields to two of them immediately and also one of them's the glass
I mean a glass and a blitz and bathroom tellers you always have to worry about that quick jump in through the teller's
Window straight into the bombsite so something that loud need to be ready for if that does come into fruition
My under a bit of pressure here at least he believes he is but
And to be fair with the bus that he's gone through isn't it really gonna be something
They try and immediately focus on towards you can see now that blaster is actually the central first quarter called the pulse
Warring away underneath and all the reed of this approach they've come in much
safer that's to say he doubled down with the shields means that they're not just
gonna get swung out on previously seemed to occur and they can lose somebody in
the worry is or if I was to say a warrior worry could be but after
verticality right they're gonna have to send themselves in immediately that's
good quick play the catch the shield is round there's a man under pressure but
he saw the extra support from the double door so he's actually pulled his way
background and just going bit by bit they have somebody trapped he's around
the corner they're looking into what's found and they just keep going and he
can't see anything easy caught out too much of an over extension and there's
that entry away from them again I've been able to kill back till a 4v4 one
shield gone but as we know bit of King still there with the blackbeard for
souls he's not the other value out of the gadget though as all the smokes have
been depleted on the side of phase and we will expose himself and reset reset
she's jumped out the window what was he thinking I don't know what the call was
I don't know information was supplied but my one badness perhaps some resets
Andy gets on towards Gabby and I mean madness might have been one thing but
This point will be around, they can kick themselves on later on, they got the first and nothing
since then, there's still a shield standing, 45 seconds and the plant is attempted.
The mirror isn't too far away, but can't cost the divide, actually they don't secure
it, they very much could have instead just pushed on the kill, maybe they were worried
someone else was coming in, 30 seconds I think they're just going to end the round there
instead. Well, soon as FaZe got those two picks upstairs, it was a 4v2, and you still
have a full HP shield, that's only ever gonna go one way. And yeah, again, very minimalistic,
I think of a take coming in there from FaZe. They just wanted to stem their attack from
east, they wanted to try and challenge him towards office, got those kills, and then
from there, you walk down the staircase, you walk in the tallars. There's not much you
can really do to stop that if you don't have the man advantage, so yeah, a rough one for
loud. I mean, for loud, getting the opening kill again. There's a bit of a trend now where,
look, we were very on for trends yesterday in the NIP and Fury game where we seen defenders
winning every round. Whereas in this context, on board, I just take ends because I like
The Fenders have had the opening kills every round.
I think there's...
I don't want to say patterns can somehow dictate everything, but it's also the weird element where
yesterday one of the things that we had a bit of trouble with was like trades, and I'm not sure if it was just
sort of the system that we're getting rigged, it feels a bit better than it is today, and it's telling me currently that we haven't had a single trade.
If this is right, then there's just this entry game that seems to be drifting away from things.
And the teams, as much as they can try and, like, as much as it's on the defenders, as much as you're sort of trying to wash against the approach and not quite getting anything out of it, it's the bit that happens right after.
That's the most important.
phase up to with this lineup this is a funky looking set of operators you've
got a blitz and a aurora thatcher as well I mean this is gonna be a quick
jump in isn't it try to block off the doors of the aurora C4s are gonna be
an accessory but how liquid is that's our good friend the warden the perfect
operator against the rush yeah see what he wanted to do knew where he wanted to
be and well Leo wanted to see her hour around always fun to say and he
didn't really get it because they've deployed a couple of the doors and a
couple of the doors have netted nothing easy to remove there's nothing behind
them and there's also now no kit in their pockets a face not the shield without
the kit now decent junk of the gadget tree that they've already thrown in what
do they do plan B well plan B is KDS currently abroad you can see a bit of a
rotate happening on the opposite side as well they're gonna see if they can try
and pinch out some of these vertical players they're being held off loud
they've rotated their way back up they're now driving focus back in they've
realized what face is realized instead they can offer some support towards
the fan to play at note he's dead and see towards the others
well for face obviously the rush isn't gonna work so instead they move their
attention towards that top floor and how souls is went down it's still
potentially be revived and everyone from loud have decided to leave that top
floor they feel as though the pressure was a little bit too much they're up
here hunting ghosts there's nobody there guys who's pinging he's doing that who's
trolling but face and get the revive off a minute remaining a lot of work to do
you I mean obviously that rush it's depleted their resources heavily then
you've got one Aurora gate remaining got a need you got smoke a whole bunch of
amp charges from the facture but you still know like what they're going to
do here where they gonna plant obviously it would be fantastic if one of their
players with a soft destruction operator. This would be key right now to get them into
the bomb site, but since you don't have that, players can just sit in the bomb site.
Stemps able to cut through handy, puts them back again into the man advantage and the
final dying throws it around there. Hoping they can watch the cover, they're hoping they
can hop in the window and get the kit back. Great swing for suddenly two though, 15 seconds.
Now it's balanced this way immediately background, but Flassery gets on towards the man in the
middle with the kit itself and now it's just again a back and forth tipped attack one versus
one our first one and you get there in time no yeah tough one had to play for the kill
easy peek around there of course alive and KDS no chance at all with that one um yeah
face I also went for a rush immediately the warden puts on the goggles eliminates the
blitz. Then at that point, phase are always going to be chasing the game. Yeah, they had
to then take a lot of time to rotate upstairs. And even whenever they were able to take above,
they couldn't fully utilize it the same way you would if you had a ram or a bug or a sledge
in that scenario. If you have any of those operators, all of a sudden, loud have to leave
the bomb site. They're no longer allowed to sit and just hold the hatch drop, hold the
window, jump in. Then once you have to worry about that for a phase, then you can start
about a plant because you know the bombsite is going to be an absolute freebie. So that is the
kind of issue if you go for the rush and then you have to think of a different plant because that
hasn't worked. It can really leave you in a bit of a pitiful spot. But Alcred is allowed,
they caught into that rush early on and once again, it's brought them back in,
touching distance to your face, only one round behind.
And it's pulled out the time out, right? It's pulled out the conversation. It's pulled out that
sort of need to stop whatever has entirely gone away from them.
It's become this problem with FaZe and
it's not impossible for top teams not make it. It's happened a surprising amount in the history of this game.
It's not impossible for the top team from a league to fall away in the final throws
from a couple of bad play days. We had that the other week.
And the phase.
For a team that for a long period of time seemed impossible to beat, this is the team that
beat in the first time round.
This is the team that sort of started a bit of a spiral here, loud in the back half of
this game.
They have just sort of grabbed onto and they've taken really much all the round, like they
missed the first three.
is very worrying. Took their time out. It was a fundamental conversation. Fundamentals are much
more improved and obviously this is always that sort of missing factor. We don't have data on this
team on this map. I feel they've got some scrim information fine but it's different in practice
and practice. Nothing to say is made perfect from loud. It's made them now only one round behind.
This is big now, FaZe, I might be in use, need to try and capitalise here if Iran win
and we do know from yesterday, FaZe have certainly had a struggle with closing out games, whenever
they've been in the lead, has went away from them, but for FaZe, it doesn't happen again,
not going to wait for the, I don't want to say the 6-4, as what happened yesterday, but
I'd just take it now, 5-4, to allow you to get into the 5-5 region, so base.
I mean, they've not been opposed to eyeing up potential gaps in your face.
If they see an opportunity, they will certainly try and exploit that.
I mean, this looks to be an archive station, you look at the Utah that they have.
You've got plenty of things you can dump into the bomb site, but getting that plant down
can be quite difficult whenever there's a lot of C-4s and also a solace on the side
of loud. So Stemp can easily sit there and scan and see, okay, are they going for the
plant? I can see the diffuser going down and just a volley of C4s can come out or they
would work.
Well there's one ripped from Radiance. Gonna go a little bit early. The track comes out.
In fact it was the second that netted reward. There's a swing round of Stemp, cool out and
the fire handy is at least finding one, but still. Time is potentially already done. You
You can see Vidicang wants to try and bait on towards the plant itself, sprays on, hopes they can catch the Swing and Man, but there's no cover.
Right, they lost the players on the windows, they lost a bit of support, the day must assume has gone from underneath,
so instead they just open and they can get this close fight, but...
This, this line, this narrow sort of margin, there's no protection.
The upper town needs to sort of get into this position.
Make sure that if anyone does try and swing wide, they're gonna get found, there's the track on it, there's the wait round.
the king is still holding out we hear another rip
nobody's on the rip there he is handy in position and now he's second still
juggling the plant still playing with the bait it's over the top it's not quite
getting anybody killing now well this Sunday the remaining players are one
versus three phase just could not find a breath of fresh air demo yeah really
They knew the phase were always going to be high enough a plant and archive store.
They were happy enough to let them walk into archives because as soon as they hear that
diffuser going down, they still have that 1c4, they still have that wincom.
For phase, I think they played it well to wait until Handy was in position towards Armory.
But we've seen that, we've seen that swing that the Sophia went for.
You lose the Sophia, you lose the coverage of the man going for the plant and from there
are very difficult to get back into the game. So light of square up, they've broke phases
time out and for phase, not again, that's probably what I think all the phase people
are thinking.
I mean, in fairness, right, this is Loud's map, this is their sort of place, but the
problem is that obviously, you know, phase got off to the perfect start. Think about
how the opening three rounds went, it wasn't just that FaZe got the opening three rounds,
it's that they were barely tested in the opening three rounds, they pulled Loud's time out,
there, you know, I mean, the king was seven and 0 on the second round, and then since then,
three more kills, like it's just, unfortunately, whatever they had, that magic from the opening
3 regardless of whether it was on their attack or defense or not just faded away.
In the meantime loud brick by brick they're just taking it back rebuilt it
down new avenues and I mean I say it's the biggest worry yet but it does sort of
put your eyes on towards map 2 right and then probably map 3.
Here we go. Over George Bafferman Tellers. Now this is site. That FaZe have one. It's the only attack that they've won.
This is good news for FaZe. So for a while they have to try and complete the full rotation here and lock FaZe out.
This gets themselves a match point for FaZe, though. Last time for FaZe, they were running double shields that take in towards east.
using a glass to give them control a little bit more pushing power of course
with an operator. A completely different lineup here though and oh no
Cyper. How's get down is anyone there to get the revive? Looks like it is gonna be
the case they should be able to cyber up it. It can take a lot of damage and handy.
Jumping in towards Catwalk takes down live and oh loud! Able to find two! Cyper is
still down by the way what's going on I mean we talk about players that have
struggled and there's definitely a name that's popped up unfortunately too much
minute 24 versus 2 technically they're gonna see if they can get the long
rotate round to cyber on the other side of the map itself and they should be
able to get there but it's viticking it's the shield it's the man with the kit
this has taken 30 40 seconds out of the approach
was hoping he could maybe get a lucky kill whilst they were sort of in this
position but nothing was offered because loud aren't sort of making those
mistakes as we said for a conversation of fundamentals a conversation of ethos
loud second half loud in a lot of ways since their time out quite early on in
the first half is just revitalize them here 50 seconds phase they've always
still got that option to turn it on that's not gonna help neither is that
lost in the source of the scares unfortunately it's not very delicious
30 seconds one versus four but we're not gonna see it because loud is now on a
map point yeah they are and it's once again that man you have a really leading
the team you look at his kills is what we kind of hyped him up the bees had
such a stellar stage. And for FaZe, they have now lost the sight, which they were successful
on here in this half. And loud look as though they made his runaway over here on their defensive
half. They are playing lights out right now. Don't forget as well, I talked about patterns
where the defenders were getting all the opening kills. That's the first time that we've seen
the attackers get the opening pick in this game. And then FaZe still go on to lose the round.
You like to pattern, people love patterns, unseeking brain loves patterns, unfortunately
sometimes those patterns are meant to be broken.
And I guess it's the element there of, you know, when you have the wider question about
it, when you have the element of the drive that they were trying to get themselves in
on, fine they've been able to try and shake that one thing, but in the meantime, if everything
else is falling apart. Then what else can you achieve if, kept on driving with this combination
the Nomads and the Blackbeard, stink they can sort of build a bit of safety around it.
At this point you do start to wonder you know what is the missing factor here for them.
Why can they not quite get these attacks that are usually so sharp and so brilliant over
the edge?
Here we go.
Loud.
In position where they can take their map, move us on into LARB and one nil lap.
Phase chasing the game which has not seen the case in this map so far.
behind for the first time. What are they going to do? Where are they going to go? In for face,
still rocking the shield, vicking. Just played that trip. They're religiously here on boarder.
He's going to see if he can try and make some magic happen. Cyber on that solid state. Really
good ping there. Can spot two of them out. On towards east, the other in beside Break Room Door.
He's out. He's getting the opening pick and he gets so successfully cyber. That's why he's on
the team that's what he does and there's one extra but it's a swung back
round suddenly a three versus two oh that's the second time you can sort of
go resets why I mean at that point you know he knew he's trying to put the
pressure on but they had the prediction it's a place they'll probably have
Intel and drones there's the two versus two there's the black beard gone they
must have still on the track still on the pressure they're seeing if they can
try and drive themselves closer in they know exactly where one of the men is and
That's when Flastry can try and maybe rotate and offer some support, but they're playing such a narrow angle here as soon as he tries to slip the way out
Well instead they're focusing on the warden
Nice little position you've got himself on towards the stairs, and he's actually dropped off both of them have
Get themselves back together. I mean they'll now get the reveal that yep
Horn is no longer in office has moved their way on is making their way further and further away from you as best as they can
He's not quite gonna take the bait of the fight, but souls is
Oh, swings on towards Flastery and now a two versus one.
We're just on the Fludge Commies out and around either way.
Leaps his way back up towards the top of the hatch itself.
I hear that drop on exactly what he's doing is expecting the swing.
There's the second drop and this point, they just secure, pre-fire, hold the plant.
Got the hotpings.
Oh, with all the hot guns, we've got our first OT.
Yeah, trade there. Still think it would be difficult to believe Deimos was actively tracking
him too so never gonna be favourable there for Gabo and Yef or FaZe. Able to get the
second attack, they push us into overtime. We're back here again. Seen a few OTs last
night? Are you excited for a tea? Of course you are. How do you have fast? So thrilled.
I mean I am, I like, I'm definitely getting a coffee. I'm getting a 11pm coffee because
the 10pm energy drink didn't quite do enough. I'm 34, right? In Eastwoods, that's like 80.
Tell Tim. Tim in the esports age is like when they are in Indiana Jones and they find those
old knights underground that have defended the holy grail. Ah that's Tim. You got Tim
and you're like. They bet this one will just be referred to as the H1 that's the way it's
Yeah, you'll see Tim and you'll be like
When you want to
You know predict the team will be like you have chosen you've chosen tricks and why I've chosen the wrong team
You've chosen Paulie
That means it feels like we're going very no
So we fit the wrong one actually there, but wait does he have that action?
I don't know, I don't know, I'm close enough, people know who it's all about.
Oh well, Leo and I aren't going to correct us.
No, they're not going to have a clue.
Oh dear.
At this point, Faze, I mean, for how much the game has slipped away from the right, it's almost a really nice kind of pattern, in fact it is a nice kind of pattern of the
of how they've been able to take rounds and lose rounds. Just getting that last one after
Loud had been able to sort of reclaim all the momentum was pretty big. Often you get
in towards the OT, you drive again. And there's got to do against the site that they have
not won both times they've been here. And towards the attack and well where is that
going to start this way around? The changing of the tides has been the fact that they've
been able to get the entry kill a couple of times in a row now to make success for the
rest of the round. There is a bit of growth and the growth might start to come here. Viddiking
is almost the first but he gone the driver the grenade though not quite
catch live as he slips away but it's step that goes down there's a double for
cyber wow I mean cyber is absolutely nuclear here on the entries he's five
and one in this game alone he's been involved in six of those in one five
my word cyber one of those games for him he's getting stuck in even an operator
like an ace as well he's doing the hard work and walls open up for a side and
Now FaZe, this is a perfect position for them. They've got that two-man advantage.
They can really start putting the hurt on the loud who let's be honest have to play a little bit desperate here
They have to try and get some kills back, but
For FaZe just work with that shield. They've got vacan still alive. Good information from there
Be a guy in the armory head holes and soul takes it out. There's a razor blade as well and resets!
We need to have a discussion with you my friend.
He loves being outside that building. You can't keep my boy inside
Well, oh nice take on towards the first with 30 seconds and
Slowly shrinking play space is gonna keep trying to fight his way out flush we gets to
Bitter King has recollected the kit
Tuck and plant if they want the shield will drift them by so they've got that safety there behind the bomb chassis
They're going to the plant now as well. They've got the safety of the divide and at this point
They just sort of sit back and hold these crosses. Oh, Flastry. Beautiful fad.
A one versus two, but the problem is still that Blackbeard. You've got to try and catch him in
surprise and now he's been able to slip his way out and well, unfortunately not quite able to get
that player phase. They get themselves there. Another attack. The first of OT. Once again in the driving seat.
Yeah, I mean it's not a bad attempt there in all honestly from the flash trick.
I just tried his best to try and do a 1v5 which is really difficult but I just think
that once that plant goes down and then you have to try and fight onto the exterior angles
over towards Armory balcony.
It's a tough one for him.
The phase after that little bubble wobble they are back in the driving seat they've got
match point now for the first time. 7-6, loud, switch over to the attack. Now this is interesting
because FaZe, their weaker half was the attack, they just won their attack in OT, that's
for loud. Also, weaker side was attack, and they now have their attack in OT.
Becomes this sort of element, is it momentum of the teams that matter, or the preferences
of the teams that matter, right? Because the way the game has sort of cooked it started
quite heavily defender sided. For a drive it sort of got itself in, there was what? Four
attacks in total throughout the entire game, but nothing there for three rounds. And then
we've gone to our team, we've suddenly got what we've got out of it all, two back to
back attacks. We find it's good for the same team, but sometimes it changes the energy
of a match. Sometimes it changes the energy of a match to teams wanting to lean in a bit
more teams wanting to step in towards the aggressive energy and the cloud can
grab onto that the same way phase have maybe they can find some success which is
statistically I mean for how preferences can go for phase and their defense and
attack sometimes the preference is what the map wants from you at that time
there we go or loud it got in store for us it's been a while since they've been
in this side. See what they can cook with. Look at the line up. The Grim there for the
Utah Dump, but you're probably lacking... Probably lack of nades in the line up though, if that's
probably the only thing that they're missing. So, trying to clear out positions like Brazil,
Marine players out, inbind bomb chassis, that could be an issue for them. So, just keep an
on that with the lack of nades. I see fours though on the side of FaZe, four of them.
We'll see if they play any part, which on boarder, I'm sure that they likely will.
Cyber, we know, just mentioned how good he's been on the entries. You can see they add
another one to the tally.
This, that opening engagement that has been a bit of a back and forth on the drive is
also the element of, oh well there it goes on the attacks once again, I was about to
make a point of it's gone towards the attacks.
But now I guess it's something where it just keeps going, that way again the momentum,
the energy of this map has shifted a bit.
get rid of the king and get rid of the player open so big and then fortunately fell a bit
small.
Where are they going to see if I can try and close down on the next ice towards 90?
Cybri is doing his best to sort of keep his engagement as the box drives.
on reset, can't throw himself out of the window this time
one's steady, now for loud, they've got the OP team pick, they can start rotating, use that extra man
they're gonna execute a player to watch straight up, in free mail they've dealt with the player, in CC
that's a 3v4, Army is looking mighty, Tasty, almost blastry, almost gets taken down
This teammate will resets his god, but live in the shotgun pistol takes down cybergap
We hold them the cross and phase these capitulated souls no one be free no chance at all
Blastry
There's another free K to his name my words
Loud they win the roti attacks seven seven I
Mean I didn't expect the game to go like this I think is the fairest way of putting it
Um, but maybe I should have based on how yesterday went. Maybe anything is possible
in this region, including suddenly everybody learning how to attack again in OT, which was
actually weirdly familiar from yesterday where we had that entirely defensive game. This obviously
wasn't entirely defensive. It was a million miles away from a border, but maybe it's the energy of
was to come to the series. Maybe it's waking up. And towards the growth of this series again,
can someone remember how to defend? We're back to Armory's Lockers and Archives. Obviously,
this is where they were two rounds ago and they weren't able to.
There we go again 7-7 phase on the attacks. Armory has been chosen. It's interesting to see that
phase of
Sorry that loud have doubled down on their OT
They lost it here. Remember they played at an OT so
Yeah, I had Vince the workshop to bathroom and tellers of course available to them as well
This is where they've chosen to make their final stand on the defense
loud
Let's see what you have. Let's see what you're made of OT against face class
That's no easy feat, if 7-7, one round, it's all you need.
Lines untold is that player on the side of Easton.
That was a bit of a trap here, live, he's...
I don't see if he can hold on as best as he can, but it's a shield on one side, it's a bit of King driving on,
he knows the pressure is going to come from underneath him, he's got...
another Goya canister to buy himself a bit more space and time if needed.
this point it's just sort of hoping right there they're hoping they can get
the swing round and oh they can't no matter how much information you're so
this is getting if you just get swung on and there's again look that's the
meta now three three other charges immediately kills somebody and you
even to see that this is a pro.
Well, this is a really good start again.
For FaZe and for Loud chasing the game.
Two players down, not ideal.
I suppose the good news is though, FlashTree and Gabby were both alive
with being the standouts for Loud.
15 kills each.
Gonna need to try and find a few more cyber though.
Takes down FlashTree and...
Oh, it's just Cabrera, and it's a flawless phase to finish it. It took me a while, but they're able to win border.
Well, as weird as the sort of pace that was, and as weird as the place that was to end it, phase 2, finally find the end of a map that they opened strong, and, well, ended, thankfully, I suppose, from their sort of perspective, they just had enough to put that one over the end, and,
I mean, I guess they still gonna have this some sort of conversation right they still gonna look towards the maps to come
That wasn't their map. That was loud maps fine
But it should have been probably their map a bit more convincingly by the way
We're heading to a quick break
I
It's always so cool to have this kind of class with these guys.
Oh, man.
Is it a medical prescription?
Damn, it can hurt.
I put it there.
There, Caipira.
That's what you want.
There, Caipira, son of a bitch.
Damn, the KDS is a lot without...
Connectivity.
Connectivity, man.
I don't even have to answer him carefully, man.
Wow, this one I'm going to...
Tell me that you're here, look.
How many? How many skills?
Come here, come here, come here, come here, come here.
I'm going to get it.
For the guy here.
Any level that I can give you.
Formed aura, haha, 0-3 on the Major, 16 skills on 4 maps.
Dive.
There's a guy, there's a guy.
And if it wasn't for him, I'd be taking the f**k.
It's someone from Fofuria.
How do you have all the relationships there?
Like, you can't...
You have to think a lot.
Oh, that's a lot of stuff.
No man, no.
Oh man, why no?
Why not?
Thank you for meeting the Major to do that shit there.
I'm still selling two jantars.
I love you.
I love you.
I love you.
He wanted to bet with me the two matches we played with them.
He wanted to bet.
I bet with you.
I bet with a car from the next one.
That's right.
It's up to you.
I don't want to talk to everyone who's been beaten up, I don't want to talk to everyone who's been beaten up.
Let's see who wants to be beaten up.
I want to understand the lyrics.
Good afternoon, Mr. Aura.
Be careful, I'll get you back to the base.
I want to see it.
It's easy.
You are a good guy.
Zagueiro,
rival of training.
I don't even know what he's doing here.
The lyrics are good.
I don't even know what he's doing here.
I've been training for six years.
I don't know who he is.
Thank you for the message.
If I find out who you are,
You will have more chat in the training, so good luck there.
Dear StK, if we play too much, he would think of playing in the forest.
This is the old fact, this is Pauluzão, right? Focus on the giants.
Interesting, let's see what we are going to play in the chalet.
I think so, right?
You know, you're going to play Mirage Triangle.
Exactly.
KDX is going to smile.
Exactly.
And Vita King is going to play Mountain.
And maybe, maybe, you're going to have Clutch Milk.
Now, losing to Adelape Zetemi, losing to Lico, taking the Zerla.
Then, this is a mess for our face.
No, this is a joke.
Who did this?
Production.
Power, right?
The story of the champion here in the Parade.
What's up, guys?
Here's the painting, putting everything in your mouth.
Hahaha!
Here you go, don't you want it?
Haha!
PUSH!
PUSH!
PUSH!
PUSH!
Can I massage it?
Yeah, but I'm going there.
I'm going to massage it a little bit more.
I'm going to massage it a little bit more.
Haha!
lol
Sorry, you're taking the mic
Sorry you're taking the mic
Sorry you're taking the mic
Nope
You spoke lots
Nope
You can't hold him
I'm gon'
Dang
Oh
Hey
Lawrence
OMG
1
2
3
4
5
6
8
9
10
11
12
14
Waaah!
What is that?
Oh! Oh!
Oh! Oh!
Oh! Oh!
Oh! Oh!
Wait! I don't want my soccer!
Well, safe to say we needed a little bit of a break
after that first map there
because once chaos we saw here
we saw here. Phase couple A with the webwind eventually, it was a really big back and forward,
so much rates and then, phase just pull off a flawless in the final round to close out
the series here. I think the main thing that I want to talk about though is the second
half because the confidence that we saw from phase on the first half didn't really progress
into the second half there where it seemed like they had some issues coming up with a
plan B for example, the rush didn't go very well. Loud seemed to have so much or so many
ideas on what to do with phase, what they were cooking up against a plan for example
and archers as well. Eventually though, it's good to see FaZe come up with a counter of
how they're being countered and that eventually helped them win out the game here.
Yeah, it could literally have went either way. I'm quite glad to see the fight back
from Lava. I think it's kind of what we expected to see from them, being, you know, struggling
a little bit with FaZe struggling a little bit in attacks recently, then trying to exploit
that weakness. I will say this and we'll see a couple of examples in the rounds as soon
as we see the second side, just going back a little bit to the first side first.
I think that phase really went in with the right momentum.
I think they really stunned Laod.
And the important thing is the two rounds that Laod won in attack on the back of Gabu
mainly really kicked off the rest of the team.
And I think that's when they knew they could actually fight back in this match.
It's so important that they got these rounds because I think in the end, like, if you just
get stunned 6-0 by phase in the way they were winning this matchups, most of them being
gunfights that they were winning.
I'd love to see those.
When we see two examples of it at least, killing NCC,
we've discussed it a little bit, right?
A little bit like Buc or like cooking grenades.
But in Stanton, it's this time, so really strong.
Now as we see the switch, I think the main thing is yes,
there is the failed rush, which was obviously
on the Vents bomb side, if I remember well.
But then eventually, it's what we see after that
that I think is very important, which
is a consistent trade game on the side of love,
especially in these ones.
They're gonna go and fight aggressive towards CC, towards main, they always double up.
This one they play with time, but the few next ones you're gonna see it as well,
their aggression through the night they are here, but every time you see these rumors up top,
they always double up.
If you look at all of these kills, they're always 2v1, almost always.
Maybe there's a trade.
And that's the second biggest thing that I see with LOD right now,
is that these bad bullets, they're so good at teaming together, they decide to aggressive.
And that's why they fought so hard, and that's why it was so hard for FaZe
to be able to pick them apart.
Yeah, it's incredible stuff that we're seeing here on this first half.
I really feel like, you know, you say it could have gone anybody's way,
especially when it's overtime.
So many back and forths, close rounds as well, you know,
some incredible gun skill from both these teams here.
I think it's a good sign from Laos that they are showing up
and that they are fighting so hard against FaZe,
just to push them into overtime, push them all the way to the final map.
I do wonder at what point the team is going to run out,
because this is a special three it's really gonna test the differences between these two teams and then especially moving into layer
I mean you said it
Phase picking this one. It seems to be phases best map as well going into that one
I mean love did win it against black dragons phase lost it against black dragons
Is that really any kind of measurement that we can use going into map to I think somewhat?
I think in general it's the amount of layer that phase has been playing lately, right?
I think they played it and you know quite a lot especially
actually against some strong opponents, I think is the biggest testament, right?
The fact that they beat Team Liquid at Kika founded.
The fact that then they go on and beat the major runner up at
Salt Lake City on it, then they go in,
they beat a top four team in IP during the stage.
So to me, those are like all testaments of good measure and then obviously they lost it to
Black Dragons but I think this is exactly the kind of moments where they realize,
oh, our layer has gotten a little bit stale.
We need to focus on this stuff and this stuff to fix it.
And it's exactly the kind of things for a big team like FaZe.
When they just lost that map, they usually fix their problem.
And then going back to the map we've seen here, what I love to see is we talked about it.
The 1v1 versus the best player in the world and the best rookie of SAL.
Well, look at who's stopping the charts on both sides.
One is on 16 kills, the other is on 15.
Flasher and Gabu being the two standout players fall out the entire stage, by the way.
But it's so, so good to see these two play against each other and can I carry their team?
And then I'm sad to be true about this once again, once again, who's underperforming on the side of FaZe, it's also KDS.
I'm not sure what's going on, maybe with this role within the team, but it's clearly not the staple, iconic player from FaZe that we used to know and love, especially these last six months, it's been really difficult for him.
Yeah, it's rough and especially the way it once again reflects on the scoreboard here
But the good thing for phases still they managed to come away with a victory here
Right we we talked about or use it at least that you you thought phase looked angry
Especially in that first half it was a kind of confidence kind of the resilience that we hope to see from them as well after losing those last
Two best of ones in the group stage losing that first best of three
They can't go and and took you right given given phases
International track record we expect them to be at international events
We expect them to even make it far into international events, right?
So the fact that they have to use their final chance here
their final live essentially in this lower bracket and bring it so close against love
Is is rough, but at least they have the upper hand in inside this matchup and especially, you know going into
Going into that too. I'm gonna check the starting site real quick because if it is faces mape going into that one
It seems start attack. Yeah, I would I would assume that
That's a good thing for a face or feel like that's difficult for them.
No, honestly, I've not been in person faces attacks the entire stage.
I feel like they've been lackluster.
I think that what used to make this thing so good is they could make any kind of playstyle work.
They could come up with something on the fly and they would it would feel perfect.
It would feel like there's no gap that you can never like surprise them with a flank
because they would have a flank watch that in the mid round when they were ready to execute,
you could not catch them off guard.
their utility in hand, which is something that you do usually when you make mid-run calls and as an AG on defense.
All of these stuff, they felt perfect.
And I think that somehow it's so hard to maintain this top level that they're starting a little bit to show that they're not perfect anymore.
They're running more and more of the same lineups, running more and more of the same strats.
And maybe I'm not seeing the same versatility that I used to see.
And I think that all of these things makes them more predictable, which in turns means that you can counter them.
And I think they've been pushed to their limits a little bit in attack lately.
And the last map is just such a great example of it, right?
If you just double up on the right players because they're split in certain positions
and you make sure you get your trace correctly, yes, you can beat them.
And I think Lord right now, although they lost, they've got the blood in their teeth right now
and they know, they can actually make it.
I kind of hope to see a Lord in this first half of the week, we saw a phase in the last one, right?
know that they have a point to prove here knowing that they have a wrong to write essentially as well
and that they showed with a lot of aggression a lot of confidence as well because they kind of
have to you're going on your opponent's map a key you know arguably starting on the better side
right that should really feed into that confidence as well but this really is the final chance for
a lot of they want to make any ways here against face and keep themselves alive for a potential
spot at EWC. It's the final loud number baby.
So do do do do do do do. Sorry I had to take that in that manner.
It is! This is their last chance to loon one map and they were so close
on the previous one but now they have to do it in
Faiz Town and Faiz Town is a scary town.
If FaZe have something to prove, no. No, no, no, damn it.
Do you think Loud did enough on their map to give them the courage to try and prove it?
Um, obviously they've been able to to push FaZe right to the limit on border, but again,
we've mentioned before, yes, it's a map that FaZe have kind of brought in this year,
used to be the Pernamban. Still a little bit laggy on it for FaZe.
It's not as though I don't think we've seen FaZe on that map go in and have, you know,
fantastic games on it where it's kind of like, okay, you never want to take FaZe there.
Whereas, if you can't look at Lair, that has always been a map, but FaZe are just good on,
you know, that it's a very high preference for them. They'll always want to play it.
Yeah, it's just, it's just strong for them. You look at some of the teams that defeat on this map.
left before insertion. So overall, I think for loud, they do have their work cut out for me.
There is, what is that going to MOB because there's almost the conversation of how the last
map ended. Yes, it was border, but it started very defensively and it ended very fackingly with a
thread of attacks in the final sort of four rounds or so. I'm wondering if that energy,
that sort of ethos of how they're going to hit each other, these two teams can make
It's an off-going phase.
They only had a decent raster control of their entry statistic until it almost entirely got taken away, but overall
They pulled themselves a little bit sharper towards
Yeah, I mean it's a bigger map obviously there's a lot more time to cook
There's a lot more work to be done the fact that they're sort of rolling in with the floor as to try and take care of those
square canisters, the barbs, obviously the, well my discs potentially as well, just limits
some of these holes and you know, especially if you can try and get rid of that shield
wherever the chanker wants to set up and assuming that's buried right in the back of the case
itself, there's the herbana pellets, prepped and ready to go, and I'm fact-tricking against
those and the hard breech work is done.
Yeah, you look at the lineup from loud, it's a scary one I think for any team to go up
Again, you've got the usual suspects being the smoke the tanker and go that triple threat of plant denial
But with the buff one I to I think that the biggest change with the one night is just how quickly he can regenerate those discs
I mean you get all of them within what the first minute typically
I think you get the last one just after it, but you just get so much value so early on
Whereas the old one I you'd still be regenerating a discount, but he has all of them
So yeah, the operator we will just see and transcend this man. I'm sure as time goes on and
Right now for face. This is gonna make this you thought got flying up that they have a lot of nades love flashes as well a
Little bit more difficult using the jacket early burning out
Time here for the attackers. You don't have to worry about them planting if you just stop them getting towards the bombsite
And that is the memo here for loud
well that's it right it's the mobility of this defense it's the options that you
can sort of play with yourself you've sort of got a lock down of the smoke
canisters the tanker but there's only what seven shimikas left one single
smoke canister they still got to try and stop the plant itself so at this point
they can put the pressure back in against these keepers that have opened up
that's gonna be the route through on towards the plant there's not quite the
route of a cat's there is hoping if you get somebody as the flashes roll through
through the first kill, obviously find its way to 30 seconds, getting themselves closer
towards what they hope is the plant position. Flustery takes a bit of damage, but it's
live to get caught out next, followed by one more. Flustery finally ends the run of Terror
of Cyber here, but oh, with only nobody left, demo. I don't think it's at a phase round.
Oh, and they have been a shock on that. They were so common that I'm sure they were expecting.
Um, yeah, simple stuff. They're really from phase stemming their attack in towards green.
using a lot of the utility burned. And then once they're able to get that opening pick,
the round just kind of opens up. I think overall for loud, I think they had the right idea,
but they just, they couldn't get themselves in a position where they could trade each
other back once that first kill happened. Yeah, Handy got the kill against Stemp and
We just didn't see any response and I think that's the issue there that maybe you worry here for loud if it's the trade game
Very important. I think whenever especially whenever a team like phase
We know they're devastating with that extra man. They can rotate around
That's why you know
We always look at the best teams in the world and how they can use that kill advantage
Which I always like to think that G2 are one of the better teams to do with it
You can kind of see the way that G2 like to play seed even though I don't think G2 are the most popular commodity at the moment
but still
That's just what, yes, they did lose for that, it's still in there, very good side.
But certainly, you look at the top teams, it's all about being able to hit that little bit of a gap.
Hit that flank, per se, for the attackers and get face, do it very, very well, so loud.
It has made them scumper all the way towards the basement now.
Not wanting to go back upstairs, and we'll see how, of course, for face, you're going to go about this attack.
There's plenty of ways that you can go around this bomb site.
The seat seems like to take a bobb, use the vertical operators like Ram.
But you can also go direct, just go for a straight horizontal, take infragarage and
try and pressure the multitude of doors to get into this bomb site, which there are many.
Now obviously this does sort of pull back, doesn't mean the end of the world.
you're looking for a decent split here on towards Lair of the defenses. You want to
try and get the stretch of the sides and add rotation between these two teams to
and that sort of key back and forth.
Here it's again that the sort of delay of the approach right this.
Trying to immediately tear it out the Goya canisters to play with the Fenrir. They just
want to limit that free space build behind the keeper barricades. It's very much that sort of
aggressive expectation they have. Souls meeting in the Blackbeard wants to try and find a
route round with Flastry. I'm about to make friends with an ace. Oh no! Oh no! Oh that
could have been huge! Couldn't quite get the man in time. In the meantime others have
died. Flastry might have gone but so cyber and handy.
And also Souls HP's gone, which is never ideal for a shield. Strong wind and probably
still on at this point. So face up against it and whenever you don't have the man advantage
for going directly or if you're going for the horizontal take, you can get choked out
very easily because you only have two doors now that really phase are working with. And
whenever you've got Goyo still here, you've still got denial from the smoke, eating up
fine. It's going to be a big uphill battle here for face. You just have to hope that
almost like make the mistake. Then you go for an over peek. So for loud, just sit in
your hands, play your trades!
I think there's a decent amount of damage done, but as you said, it's down towards the
trades. There's only really guns that set themselves up ahead, so it's going to be the
most important man to this swing round, and he can't stop that.
They do get one, but it's at the cost of one. It's headed back and forth now.
Well, there's the play on that trade. Now it just leaves Vittor King alone, does find
at least. Single for the trouble, but look at the positions here. Gabbard's on the cross.
If you try and drive their way in or being revealed on the BP, well, where can you really
go for an semblance of safety?
Let's see if we can try and hold on towards the front and the far side of the site itself
and they can just slowly approach as a pair, one's on one swing, while the other isn't
needed.
Yeah, good job there from Laird winning that 1v2, but we knew that FaZe just had to try
and go for it.
all send in through the doorways but and the extra man gives lab that advantage so loud
back in the race one one at least that's the the basement block the way so still for loud you
kind of have this dilemma yes you've been able to win your second choice bomb site do you go for
your third do you keep that rotation but then again we know that that mid-floor bomb site can
sometimes be a little bit difficult for defenders the way the attackers can cheese a plant on that site
So they're gonna instead
Go back upstairs, and they didn't have a great time here
Mostly it came down to not having that opening pick
So overall for loud we'll see if they can maybe have a little bit more better control
There is one change to the lineup. They've sacked off the Wamai instead of they're gonna bring in the foreign
Four and it'll be good. Again, in case somebody wants to try and hit that backstab.
Good for the shields, which again, FaZe have shown that they'll play.
I wouldn't be surprised if we see another shield be brought in here from FaZe.
And there it is, KDS on the Blackbeard.
Pretty consistent. It's making a really nice pattern on the tools that we use to look at
the operator selection and the Blackbeard is sort of going across operators.
about the DVD logo. Just pass that around themselves aren't they?
Yeah. Who gets promoted to Blackbeard you know.
It's the one thing I love as well about this side I think. Generically you can look at
Vicky and say that he's the main shield operator. I mean he's played Monty seven times and he's
played Blackbeard five times and then you've got Cyber who's played Blitz seven times.
So they have got like multiple shield players on this side that they can rely on which is
very different to basically every other team in the world.
Every other team will have one dedicated shield player, but for face, and I've always said
this about this face team.
For the past two years, I've always seen them as the Swiss army knife of this game.
They're all just jumping on different operators.
There's no set rules per se.
No, exactly that right.
they know when they need to sort of pull in situations, I mean there's players that were
picked up solely for their ability to be swiss army players, right, there was always that
conversation of like, oh well who do you have on a roster that flexes when you flexes, they're
a rarity and this is a team of a decent mix of all of them, yeah they'll still have their
ideas of roles but the choice of operators that they can trade on is much higher.
of ops here. There was another point I was going to talk about with the sights and the
bands. We got through the round and the depth sort of continues. They're still doing their
whip work right. They're still getting the breeches open a different approach with the
hard breech this time round. There's limitation on towards it instead. If you wonder if they're
going to sort of go for the cross, they have to be a bit more reserved for the approach
in terms of the control of the hard walls itself. The ebbers of resets are going to be much
better at shutting down those singleton openers instead it is in on the
shoulder of the blackbeard out of the way of the razor bloom up the stairs
base able to take control in towards mezzan they can just go pretty default
here knowing that's what they're kind of high enough for however still a ton of
plant denial here from loud smoke of all three canisters you've still got the
chanke, but there's a lot of noise being made, condellers are being popped off, I wonder maybe if
these are going to try and drive in towards art and play kills perhaps? That's what they're going to
do, they're going to drive and try and play kills and look at this, from cyber leech the
charge does get taken out but he's got the all important kill to create that panic to allow souls
to get the plant down. Entirely yet he opened up the space, cut the way across found his way
in towards it, got the plant and now it's a post plant in a four versus three and suddenly
Suddenly you can't just backline. Suddenly you can't just die an angle on towards a default plant spot all well and good the smokes can do, but
As you said cyber really hit them with the look at me
Another hit them with the bullets phase double down on that site risk no reward for the choice of trying to begin their loud
Yeah, that's clinical, isn't it?
overall from
base plant
Just the way that they were able to maneuver into position
They had the kind of thought process of okay, we've got everything set up. We have a minute left. However
We know we haven't burned any smokes. We know the check is still have a lot of mullet elves
We can't just sit here and hope that the plan is gonna stick
We need to take the initiative we need to do something to disrupt those players and that's what cyber does
He walks into the site. He knows what Angle he wants to look at obviously
It's a massive risk
It is because you can get shot from two different angles and he's only holding the one
He walks in, he's able to get the kill, all of a sudden your players then have to almost
play gun up because Cyber's been able to kill resets.
And you know your smoke's not going to feel safe, the checkers obviously not going to
feel safe.
It's those kind of moments that you need to have in those dire straits.
So yeah overall I think it's a really well played round from FaZe, it's clinical for
They knew what they wanted to do. They knew the wing calm allowed and they said we're not letting you win that way
We're going to disrupt you
The disruption now is on towards the hard walls no more mirror so no more tricking or potential to play against it
But also just the limitation of her however
Wasn't picked wasn't played at all in the opening sort of three rounds there no extension no sort of
Drive on towards
Here the response a snake. Yeah, so it's just I think
Generically good especially for a team like phase that loves to hop in an opportunity right though
They'll look for something on the back and put the pressure on we're on top of the bunks and briefing now
So we do get that taste of the tertiary that I assume after this depending on they go back down towards the basement
But
Let's see if they can turn around and find that...
I guess route on towards a bit of an awkward sight.
Doesn't seem like they're eyeing up the top here, do they?
No, it's that kind of probe though, isn't it, in towards the mid-floor, but you look at the line-up for FaZe, it's not ideal.
It's not a line-up that I'm a big fan of.
I think you have to try and go above.
You just can't go straight into the site here where the opera is that you have.
Well, I'll tear that to ribbons with what they have upstairs, the FaZe, they are gonna
have to try and challenge onto these roamers, but then again, are these operators ideal
for getting onto the roamers?
Probably not.
So, I do worry here, and whenever really the only one operator who's great deal with roamers
is currently sat waiting for a bit of a push into the site via the Armory side, I don't
know, I don't know how I feel about this here from FaZe, they will move it upstairs, start
opening up these reinforced walls but you need some kills to back it up as long as
our six room and Tetris is still in control here. Vault is in control or
loud then yeah they can just sit in their hands and just wait.
Now Reset's obviously taking a shoulder of damage but Stem in the meantime gets rid of Cyber.
They're gone and they can't really find a drive through. It's just pushing back out there loud.
Hitticking left, watching through a breach towards nothing. Everybody else is dead.
And all he's really done is open the breach in front of him. He's got two flashes left and he's hoping he can find at least one fight at the engagement.
It feels itself bit too sharp. How do the flawless? I bet they wish they picked that
side a bit earlier. Yeah, I mean it's the one that you kind of worry about I feel for
the defense is that for bombsite but ironically it has been a cakewalk there for loud I mean
no issues at all a flawless. For phase I just didn't see the vision. I didn't see the operator
line up that we typically see the tried and tested favorites like your sense and your ying
which are just fantastic obviously getting people off those vert angles and playing that more plant
orientated siege but even if you do want to go above and clear roamers you need to bring more than
what you had you know daimos is still there it's a massive threat as we know through those roamers but
The phase, I want them to take it, but anywho, this is our ladder going to go to next in
towards their base.
I think this was a good bombsite for them the last time they were here.
We'll be pleased to know that you have the opportunity of potentially getting at least
an even half out of this, they're in a very good position now.
The phase is an important round but they need to try and win and probably need to try and
change up their strategy.
time it was just very direct trying to flood their way in through the doorway
scoring for the horizontal take immediately you look at the line-up
change you see a sledge you see around they're gonna go above they're gonna
do something different you may have to write obviously that they found themselves
a bit too limited there was a great take on one body but everybody else sort of
felt it faded away ended up in the sort of two versus one it was narrow margins
but in two versus one a team like lab they're not gonna just let that slip away
you have to try and put that distance in a bit earlier and break the pass and
break the cycle in a way. So far currently pays, they're two and two, but they've only
done that on one site. And technically they could do the rest of this without
going back towards that site, so...
They've obviously got themselves the step out of information, the player, the
echo the solace just get that steady read the glare will stop them sort of
sprinting in and running and putting the pressure as he said the idea of
virtuality the KDS needs to be a bit more direct right now the grenades over
the top the hit of the echo drone to find some safety they're just using that
to make sure nobody's able to move on the back of this but it's the black
beard around the corner the sudden surround sound of bullets is an
unfortunate one to hold on to and yeah they could have done verticality demo
I don't want to.
No, still gonna go direct. I mean this is very weird based on their operator selection
but it is working for them. They've got the opening pick.
They've got two opening picks and it's all fine to second and yeah 5v3.
I don't really know how loud of let them have that.
But for FaZe, all of the operators are just great at going upstairs for the vertical take.
They've chosen to not go for it.
That's a nice little play they're using the yokai drum to stun out the shield resets,
able to pick up the kill.
Bit of damage though, you can see that Handy's upstairs on the sledge.
I wonder if Gabby's maybe gonna try and go the flank and he is.
Somebody on to him, it looks as though they know, I think they do know he's here.
here so Gavu should be walking in to a roadblock. This roadblock is called Cyber.
Oh, Resets is trying to get that vertical fire, but it's not quite making its reward. He's expecting
a fight on the door and it's fair enough because usually there is somebody trying to take your
head off, but as I said it's direct and oh that's a direct way, but there's a trade on the side of
it and there's a trade right back. T versus one once again on this site, but a one versus one Resets.
when he can't throw himself out of a window he can put himself in engagement he's got
the shotgun the grenade will just force his rotate almost got caught out he's on the other
side of the door and handy.
Handily puts that one away but now our margins they've broken that deadlock though of sights
they cannot win demo.
Oh that is a big one that is a big round now for faces that has broke the mould and it
Dallas now kind of forced loud into a corner where they have to go to a bomb site the phase of one
And oh dear look at the the bomb site that they've decided to choose
It's gonna be top floor days of random ragged
Both times they were up here and they're gonna triple down on I don't know
Don't know about this
There's the element of argument of a couple of things since the last time we've been here
and this is real like devil's advocate stuff.
I'm getting into it.
I'm in the minds of hope here, loud.
One is that there has been banned since a snake in a big distider, not really, there's
only one of the two attempts, it was the second one and to be honest it was the drive-through
of cyber on the site that sort of changed the pace of that one, didn't prove out too
much.
I mean it could be that they could sort of think apart what's gone wrong and based on how the first one played
But they kind of played in different ways the first approach from phase was a plan a they were quite wide on towards top green
Get the breach get all of that sort of wiggle room and wit and the second was direct cut to ups cut to the wall cut through site
And put the plant and it's just it becomes hard to respond. So
it's a risk and I'm wondering, you know, they can try and be, you know, more aggressive
outside towards opposite. What was the, by the key bar? It's a, it's a danger.
Well, it's well that FaZe have went for the mirror bar, even though mirror has not been
playing at once by loud on both of the top floor defenses, FaZe have said, well, if they
do want to go back there again, and they maybe want to change the, say, okay, as we haven't
brought a mirror, let's try the mirror. Maybe that's going to be the key to defending that
top floor and they have just completely got rid of that. So any big change with the operators
available that Loud could have went for, we kind of changed the dynamic of how this top
floor plays out, it's off the board. So it is, I just feel it's going to be same old
same old again for Loud. So Loud hasn't changed that much again. The only difference is I
think they've got a mute in this time. I don't think that's going to be a massive impact
for the round.
No, I think that's the sort of problem is it, right? I was trying to be a bit more supportive
of the approach but the mirror band it just makes this weaker and it was nothing that
was ever played even across the other two sites.
Oh another one site we saw it before that's a way of starting though.
Steps out takes a head steps back in goodbye souls goodbye that entry once
towards the round itself and there are the interesting thing that the entry
statistic has been in a hundred percent conversion rate demo up to this point
How the round goes, so maybe Loud has just done it, or maybe they've doubled down, there now goes Viddicking, the shield
Has been taken as well, top green
Yeah, this is good, looking very good here for Loud, you lose the shield
The operator that can just get in your face and push into a bomb site is gone
So now for FaZe, they have to get creative, I still think they have the U-Till here, okay, yes, oh even though he's getting flamed out
Still able to take down Flash, but he still remains alive, and he finds Gabu downstairs!
And if a kind of blank in the abyss that two kills back in favour of her phase, make that freakiest of a double!
My word, loud of left this slit!
I mean, it's just kinda rough, right? They take it, you pull themselves back towards site, they've lost the big bit of their driving instead, phase, they just do what they do, they turn it on!
put the pressure back in now,
the end of the smoke, the end of the djanker,
turn in the kibos, just half-stamp.
He's able to find one more for the trouble
he's looking deep towards that take
on the far side, but...
and he's not gonna give it to him.
Phase!
They're finally able to break that pattern,
get two in a row for a four-two-half,
and I mean, it's just
that sort of growth that they sort of get
and we grow in towards
a conversation with our desk.
It's got away with murder there in the final round, so close, but they make it out successfully
there.
On the round set, Lout are successful.
I feel like they play out there 2v1s really well.
They set themselves up for refrags, but for the side of Faze, it certainly isn't flawless.
They're getting by, I think round 5 was also a really good example of that, and it seems
that Lout sometimes is just giving them too much space.
Yeah, it's a very different playstyle as Lout, right?
Lout was a lot about trying to be a little bit aggressive in defense, trying to get
the early picks and worked out quite well, fallout I would say in general. Going into
Lair, I mean just look at the line-ups they bring. I mean it's smoke all the time, it's
Goyo almost all the time, Stachanka, Orwarden, or Echo. I mean half of the time three or four
operators in their line-up are there to deny it. And here's the problem when you get something
like FaceTime. 40 seconds left in the round, you're in a 5-5, you're making a winning position
when you're a defense. Reality is, face them will take all of the space that you give them,
slowly but surely, they will set themselves up for success, and so you arrive in a position where
suddenly 20 seconds left and it's a 41. That's just the reality of playing against face. Same
bombsite two rounds later, completely different attack, based around the bombsite from different
angles, this time not through our six rooms, but through up main sears and bathroom. Different
take but same results with 40 seconds left, the bomb is planted, they're completely fine,
the diffuser is there, they have all the covers, there's a player holding here from bathroom,
another one top main, it's beautiful, it's perfect, it's process-based, basically it's
just face-climbed playstyle. And so the problem with loud is when they add, I guess, what I would
call a disruption kind of wind condition on border, which are trying to upset the usual setup from
face glam. Here they're just giving them way too much pace, they're respecting them. And the only
few rounds where they made it close was on the back of some crazy 3k farm resets where you think
he would have won that 1v1 and he would have been sideways. And even the last round is a little
bit closer on thought due to some like good individual performance from the set up log. But
overall the teamwork makes it work for FaZe and Laude is just respecting them too much. Now they
move to the attack. They should have here and a little bit more productivity. Not be afraid,
not respect face too much. Yeah but for the loud enthusiasts in chat as well listen up because
i'll try and give you some hope here okay when they played this map last time for loud they won two
thirds of their attack in rounds they played it against black dragons to be like oh wow black dragons
just a lower tier sarl team yeah face also lost this map against black dragons when they last
played it against black dragons so if this means anything for loud enough this gives them any kind
of hope for themselves they gotta show it to us here on the second half because this really is their
file shots. Last chance Saloon demo. And they've got unfortunately a bit of an immediate
climb to make. Now this is a problem. Because so far this site, I think it's fair to say
it hasn't really been loud. Yeah, it could be the same curse as what we had yesterday.
Um, who was it? I forget who it was. Who couldn't?
Oh, wasn't it? It was, uh,
who was it? I don't know.
Mines went.
Oh, it was the space game yesterday as well.
Get some liquid alienware.
And it was the issue where Team Liquid Alienware
could not defend bedroom nor could they attack bedroom.
Yeah. Yeah.
So we could have a similar dynamic, and I suppose the common thing with Team Liquid Alienware, and Loud, is that they're both up against Vace?
Well, I guess we might see some of the statistics of the balance. We might see some of that top round, or we might see, maybe, Loud, just have that on their attack.
The problem is, if they lose this, well, they know that they'll come back towards this site again. They know that that means that they're in towards OT, and well, that was where things fell apart for them on the previous map.
They do not want to get there, they need to kind of be put, you know, have the pressure put on as quickly as possible, right?
They need to make sure that there will at least be some wobbles and wiggle on towards this.
Even if it does go away from them, it's close and all that is not how you want it.
Cyber on the flank, gets rid of life.
Aw, he misses! Oh no! Bad timing for Stemplook away.
Viddicking survives. How aware is Viddicking that he's being watched?
Oh, it's like one of those duck games
He's at the carnival. Yeah, and he has not won the giant teddy bear. I think it's safe to say no
not ideal
for loud you lost your shields and
Look at the time here you have to round and what have you done you've opened the exterior of all and that's that's it
So, I mean, thankfully, you're not dealing with the trifecta of pain, being that the
chank of the smoke and the goya phase have went very more trap-orientated, bringing
the Ella and the thorn.
Well, I've got a little bit more time to work with, but still not a whole lot's happening
here.
They have to kind of figure out, okay, what are we doing here?
What are we going to attack?
Getting the fuser, that's what we're trying to achieve, and Abby's going to grab that
and rotate straight in towards table so tables oriented is what they're gonna go for
handy but a fantastic trade from KDS well I mean it's straight for trade and blow
for blow here as they dance their way across the top it's a 3 versus 3 I've
been able to at least get one more for the trouble though that the early body
alive is counted and repaid for almost caught the side of it again the
problem is just takes one more of these problems to pull away in 30 seconds the
The pressure of the plant is obviously still on the attackers at one point, somebody's gonna have to drop out the firefight and hold there for seven seconds, so instead they'll try and keep themselves a bit concerted and together, but swung out, swung out, puts a bad phase plan.
They're able to get their first defense of a snappy 2k.
Leans it up.
And GLI just didn't really do anything.
Took way too long to establish, okay, what's the game plan?
What are we going to attack?
Where do we want to go?
You lose the Blackbeard right from the rip,
which doesn't help.
And you just kind of sat twindling your thumbs.
You didn't know, do we want to try and challenge these guys
over towards green?
We know that the player is obviously there.
And then they wrote at the tables
and they just missing that bite.
I must say though, for FaZe, I mean, fantastic trade game.
together, working his pairs, catching loud out whenever they least expect that in face,
they need to let them get anywhere near the bombsite.
And now is the time for the conversation, right? As I said, if they, they know that they will have
to go back to their bombsite, they know they'll have to go back to the bombsite that they have
now lost four times this map. So the chances are they'll get themselves on towards the wrong
side of a six points and then they'll have to push it over so everything from this point
is a weird way of putting it. It has to be perfect over these next two rounds.
And we're gonna start down in the basement, a place that's a bit a bit back and forth but
somewhere that they can try and drive in. What was the conversation? Now they didn't
immediately have success last time they had a timeout but then they did sort of
We find themselves, we kindle that fire as the game went on, so maybe it was a bigger conversation, a wider conversation.
Riding in with the shield, the black beard is just sort of a consistency.
Having that sort of single shield to swim on the back of getting themselves that narrow drive.
And it's something that does for pressure. In fact, it's swapped to a blitz, so you realize how narrow they're going to get.
It's a pretty heavy operator swap round here. Everybody's changed
And what they've seen that they can exploit it, am I?
You have to be a big upheaval here for loud three rounds, but I suppose one thing you have to talk about there were phase
yesterday and today
They saw struggled whenever they're in the driving seat close games out
I mean, they'll sit had a bit of a wobble on board or two. Don't forget
But there is always that that I think Lab can cling on to her phase.
Haven't been the cleanest of themes so far in the playoff of getting the job done.
So the line up, lads.
Got a few toys to work with.
Bring in the Blitz, you've got the shield, you can obviously make a bit of a move.
Must be careful though, cyber on the Ella, perfect counter to the Blitz.
So this is where life needs to be really careful.
Make sure those drone works spot out the grids most as they come, but it could be tricky
to find them though.
We're more concerned about the pipe more so than the potential alamide that could be there.
I want to see if they can just try and cut this divide.
We've seen this go wrong a couple of times.
It's just when you've got echo drones on the board that can beat our hit on the stun
on the corner.
I mean, look at that, you heard everything pop off, and...
...Yeko couldn't quite save the second man, but they've taken out two for the troubles, and Saib is gonna be very happy with that engagement, I think.
There goes the... sort of blitz. There goes your striker.
I kicked him a bit of an awkward spot, but it was also obviously the elemine as well, right? It's...
...a bit of a fool's gambit, I think, there from live.
Yeah, not bad. Not bad at all, there from a phase and loud, up against the...
brought the Breaching Charges as well, a factor to that soft destruction, able to stun out the Yokai, makes it drop to the floor, love that from Gabu.
Lever play to remove very viable piece of kit away from FaZe and minute remaining.
And I think for FaZe, they haven't leaned into the idea of bringing a massive amount of plant denial.
You know, Goya would be, I think, perfect here for FaZe, just to solidify that round win, but maybe they don't even need it.
It's a 2v4 phase, you just have to play the trade game, don't need to overpeak, don't need to swing.
Both players are gonna stack up, slide each other in towards Boiler.
All guns could have to start looking towards them.
Well, we'll do have a peek there, but we're damaged on the phase.
Rather than that, I mean, two players with very low HP here and all.
Two kills from both of them!
I'm squaring it up, but look at the two remaining players, they go on the HP!
I want to be too! I'm just thinking what's happened!
in this mess will you army and you have to try and win it out he's got some
information is gonna be from a yokai drone or a BP a BP looks to be the case
where's the look in he's looking towards the door the patch gonna go down all
Gabby needs to do is cover it the impact not gonna do enough damage
Gabby goes down it's the 1v1 step and I'm gonna have to kill him loud stay in it
my oh my massive from Stemp how many times does that site come down to the
one versus one, one versus two. How many times does that fight the most intense of any of
them on this map? I mean, they do it, but only just that. Not going to be good enough.
There's not going to be enough for them to feel confident and hear loud. You've got to
try and dig in, get that extra on towards the tertiary site, Bunk's briefing. They're
I'm not gonna try it again, FaZe there, even though it was closed, I sort of peeled away
from it, but still, the narrowest of margins a few of these rounds have sort of been decided
on and you can't really say it's not been deserved by the Osmunt winner, but you wouldn't
be surprised if it had gone the other way, right?
It's one of those, that's one of those, I mean I just saved for FaZe, you're just,
missing just imagine a go there you know I think they sometimes just make life
difficult for themselves whenever they they don't need to that's that's where
we are that's that's what happens
still I think overall of course for FaZe still got a bit of breathing room they
know that we'll get an opportunity going towards that top floor said
territory bomb site that's what we deal with
At this point obviously there
Again, there's still that threat of going back towards the site. They've lost a multiple multiple times and I
Don't know if I've done about it, but it will be going on in their minds. There's still that
Sort of thin, thin line of success that they're having to just go across.
Let's see if they can try and slow down the breach on towards the external and focus above.
Wow, that's a way of removing a shield.
Another opener against the shield there.
Side of phase.
Live, two rounds in a row, that flits us to sit out.
Not what you want from live, he's had a terrible time here.
He has been the opening death-free in a row.
Whenever he's playing, he needs important operators on the shields which we know can
define around win or not for the attackers.
It really leaves your teammates in a position where they're always chasing the game.
Phase, minute 20 remaining, they have not been tested at all in towards this top floor.
happy enough just to keep on swinging, keep on peeking, hold cyber, just catch the step
at the very back end of that, there he goes crazy with a shotgun and phase of flawless.
I worked. I mean, that's the, the Bucks and Briefman has been a bit of a stronghold here
for the defense. Loud were flawless as, as we're phase, it's just been this sort of it's
weird how the control sort of pulls itself in. I think it's the elements of the rounds as well.
It frequently feels like you're sort of getting a read on the momentum of the game, right? And then
things fall away. The way the entry statistic is, you know, you're getting a read and then it's
pulled away, but otherwise it's generally been the sort of drive and the site selection just
amplifies on towards that, but now loud. From what was probably one of their sort of toughest
to swallow rounds in terms of getting in that there was the chance to sort of drive but
when did a king gets an ulti kill like that and when you find yourself on the wrong side of a
flawless and now you're six three down and now you're back in the site how do you rally
Big half for Louds. What are they going to do? I mean, even if you look at Bitter King,
look what he's whipped out here in the match point. He's pulled out the clash, knowing
that he's going to get it for, well, I've smoked three rounds, there's the bands that
came in, and also OT if they get to that. This clash can be a massive hindrance in towards
that top floor, and if you don't have a great counter to the clash, and it is an issue,
we've already seen yesterday how a player can just disappear on a clash in towards mezz,
using the Sophia, well, no Sophia, being shown by lad, the only thing that they really have
to deal with the class is probably the capital, but it's going to need to be a really well-placed
bolt to deal with it.
I suppose you've got the impact DMPs as well on the recruit, but you get in a position
where you can use them safely knowing that the king will beat by himself, but see how
I want to go about things.
Really time management was the main worry that Loud have, I just think that they spent
half the round not establishing a good control, not achieving a whole lot.
got the wall open so a little bit better pacing this time around because I've
actually put a player in Skybridge to stop that many game of who's gonna keep
up and set their head up that window
obviously the ability to be mobile the ability to swap your sort of engage
inside there and get the wall open the cash can just read all of this to hoping
somebody swings up by the side the man I don't know about the player slightly
down green. Just worried about that. It's blank, obviously. It's not the most uncommon
thing. Had to kill before, but he sets those fine.
The sneaking cyber. And they kind of got the reward that they wanted. I don't think that's
working. I don't think that's working yet, buddy.
He's trying his best, isn't he?
He's the battery's in there.
One resets.
One resets.
There we go.
Ha!
Like half a little long, he was very bad.
Wait, did somebody run the scavenger just shut it off?
Oh, if someone did that.
They'd get the wall then open up.
Maybe they did.
Oh my word.
Okay, well, 40 seconds now.
They still have a man of ontage.
Loud, but again,
this has been an obstacle and
the Acer has got more limited.
Flaster gets one, Gabber gets three sets.
Doing the best way of doing it, but if I can keep them entered,
well, they'll find KDS on the other side.
Can they finally push this one over the edge?
Four versus two, 20 seconds.
seconds on the floor including a clash that's sort of playing behind the shield
on towards the default plant but they've rotated round they've realized they can't
really put the pressure directly towards that clash instead drive the shield
right through the middle and catch around the back they've done it they have won
that site they haven't won the whole thing yet obviously but they have won the
site that has plagued them so maybe now in the six to four they can get that
little bit extra to keep themselves in it so in it they've been able to break
that top floor which is what we kind of thought was oh this is gonna be just the
site that loud are gonna have no success on today they had a terrible time
defending it that looked to be that they had a bad time attacking it but they've
been able to break it here and I've been able to pick up a lot of kills in that
previous rounds but again I just felt as though time where it was definitely
getting away from them once more. I just wonder if FaZe are going to exploit that.
The time management from Lyra, it's just been very slow on basically every side
they've attacked. Do you look at the big change that FaZe have went for in this
basement? Look what they have. They have the Goyo, an operator which definitely
would have won them around the last time they were here, and they've decided to
bring it in here now. So this could be the kicker, this could be the big game-changer.
A lot for Loud to work for him. Time is off the essence, I like the addition of the Twitch though.
Sneak in and pop those goyos early.
The opening engagement could be a make or break here, weirdly you know it's still got itself that decent statistic.
They decided on the previous rounds.
It's a lot of improvement to all of them, apart from two.
But at this point, loud.
They need everything in towards their favor.
One round separates FaZe Clan from progressing.
And towards the international appearance, the major in Paris.
They have themselves that route rounder.
With attention, played underneath the steady approach.
being very cautious about that engagement I think they
Realize the fear and the risks of it just as much
No good information from loud live trade in
up the nades so we can burn away the goyos.
It really gets on this door so it can get an easy pop.
They go for it.
That's good. Good time, I think, here from Loud.
Taking things slow and steady and impact.
Oh!
Preset has to be careful.
He was thinking I'll go close over towards Boiler Window,
but not gonna be able to do that now if that wall's opened up.
Now Loud has some big decisions to make.
to make you've got players above you can I am playing the verge you've got a
solos there cyber also supporting the loud it's the decision majority of their
team is looking for the direct take infreemissile infreelockers
I think it goes down to resets now being able to do something on this solid
stake I mean last year in the meantime is gonna try and get the pinch on to
of souls but so so ready for it.
Man if they're being tracked now they have that man advantage now as I said it's the
nightmare statistic but they're still gonna see if they can try and close down the snake.
Use the potential make or break and Cybers found from behind level things up but 30 seconds
demo they've only just got some clarity above not nearly enough to be confident because
they're still worried and corner checking well everything.
Not got it fully cleared out souls is making his presence known 20 seconds not enough to
really go out and hunt and they can't even win the hunt anyway. The time ticks away as does
Loud's chances as FaZe remember who they are. And they drive themselves in. They have got
themselves tickets all aboard the plane. They're not quite done yet. The lower bracket run is still
there. Unfortunately for Loud though. Yeah, I've been quieted.
that's what we're doing. We're
going to be able to do that.
Good face. It's the response
that we needed. They were a bit
of a losing streak. That was
four maps. Well, that will win
for phase, which is so unlike
them. It was very important
that they come out and win
today. Good match up for them.
Border really pushed them, but
their mapping layer was always
going to be favored towards
a big congratulations to phase
as they qualify to EWC huge for
them. And especially here on
the second map, right? We got
pushed all the way in that one,
but on the second map here,
especially in the second half,
I'm about to see them learn from
their mistakes that they're
making, right? They, you know,
they're my condo Swiss army
knife and we see that with the
amount of operators that they
bring up so much entered on
that time waste as well, making
it really difficult for a lot
And they face our learning, right? With that downstairs bomb site as well,
bringing operators that helps to win the round out easily.
And it's good to see Faze, like we know Faze as well, locking back in,
showing us that confidence and securing their ticket.
Yeah, and I think most importantly, proving the depth from the team.
You know, you just spoke of that baseman defense.
You know, they lost the first one trying to play turtle,
trying to play a little bit more towards time racing.
In the end, in the last round, it's a clean round from them,
where they completely change the strat, they go with the full roam, they have the solo sub-series,
they support it with cyber on the low, they have the Fenrir as well, and that is exactly the kind
of adaptations that I mean you know phase 4 and you love it when they do these kind of things,
it's great to see them, I don't know yet if it's at the top of their game, I'm hoping so,
but at least it's great to see them back into win streak and I mean it would not be a top tier
international event with our face glam so it's great to see them there. It is yeah and I feel
like for for a lot of course we have to compliment them because they they really put up a fight right
we're looking at these these rounds on the first half as well but also here like that big round
from stem in the 1v1 when he was trying to get the plant down as well on the basement side to
keep them in that fight and to keep them as close as well I feel like that was a big point for them
but unfortunately for them their chances end here they will not be making it to an international
events, but as you say, you know, international events, especially with how big EWC is for players
and their, you know, how big they view it, it would be weird not to see them there.
Yeah, absolutely. And at the same time, they've never won it. So there's one thing for the world
champions is maybe take down, take up the EWC crown. That would be pretty cool for them. I think
for ACL also, it's important to send in special presentations. And I believe that overall the
the performance from the SAO teams that kick off maybe it was not the same level as they
would have loved it. And so maybe it was partly due to the quality of the teams that they
were sending. And I think that we're having phase having loud sorry having phase having
liquid having Furia you're starting to have like a full 15 players that have incredible
experience. And so I see all once again stands as the the fabric region.
Yeah, quite exciting with the three representatives that we have for SAO so far. We get to speak
a lot of as well. We do have JP on the line to ask me a few questions about this game. And of
course, so congratulations as well with qualifying for EWC. JP, how are you feeling?
Um, I mean, it's just another day, like I was always saying, but it's a little bit
relieving because we throw some games, the last three games, the liquid is not that much, but
like the last two games of the stage wasn't like good games for us. And things started going
going to looking a little bit weird, the last games and winning today, it's a little bit
of relief, but I mean, it just, we just qualified have to win the tournament to mean something to
be honest. Yeah, I mean, JP told me a little bit about this change of momentum for you guys,
you were looking so good, completely flawless. And then there was the turning point, which was
actually that game against Loud on Night Heaven Labs, which kind of triggered the illustrious,
What do you think changed in the team to lose all the momentum that you built throughout the stage?
I mean, against them, I think like the game against LoL, we chose badly, the map,
wasn't the best choice of map to play labs against them, it's like their best map.
And against VV, we just didn't play well. Honestly, they won the game, they deserve it.
and I guess against Liquid we have a very good start, a very good start on Shalab,
but some throwing rounds like destroyer mentally, it's something that we already
suffered against Dizzy and we have to work harder on that because we can like just lose a game
because of our round or two or three rounds that we should win and we didn't and we went to Clubhouse
and they played better basically and it was it we should want the Shalah and we
may have the third map but we didn't want Shalah and it is what it is and today we
like one. I know it's kind of rough to to to figure this out like on the spot but
do you think that losing these few last games just before you make a WC might
actually be more beneficial than going flawless because it actually highlights a
few things to work on rather than being super dominant and then in the end you show up to
the event and you don't don't really know what to work on or what are the weak points
that you should improve before the event.
100% I agree 100% on that because if you see on the side that we won we lost one game
for G2 on group stage and it was a game that we want really hard to win.
We want to beat them, we want to send them home and we lost them.
And that game showed us at that point on that side that we weren't the team that we think
we were unbeatable.
And we have to work harder on points that makes us the SI Champions on that tournament.
And here on the SAL, I think it's like a similar situation because we were like 7-0 and we lost
two games and we lost another game, like three losses in a row.
it makes us like wake up. It's not that easy as you guys are thinking. And for sure, before I EWC
was like a waking up call and I think will help us to improve the tournament.
So how do you kind of wake up then again as you say of course you know you have these losses
and things are not going the way that you want to. How do you make sure the whole team is back
on track and locked in today? I mean before the end today we have a conversation like not
was more like an open conversation with the team,
like why we are like so tense in games that we shouldn't.
And today we tried to like play a little bit lighter.
The border map wasn't that lighter because it was an 8-7,
but yeah, the second map was a little bit lighter
and we could bring it up.
Well, that's awesome.
I feel like we're asking you some very serious questions here
despite of course you guys qualifying to EWC.
So once again, congratulations for this or anything you want to say to the fans for their support
Thank you everyone to support face by our faces our face bundles and that's it. It's the best
Awesome JP. Thank you so much for your time. Once again a big congratulations. Thank you
Good to speak to JP but also kind of like, you know, I felt like the interview is getting a really negative turner
So you really have no like, you know, what happened these last few weeks like how do you come back from that?
But I feel like it's a story and the question that you asked is not, of course, right?
This puts them in a great spot to go into EWC, right?
Because they know they're not invincible, but they also know what they need to work on.
Talking about, you know, our mental isn't always so great, right?
You know, why are we so tense in games that we shouldn't be tense in at all?
And kind of find us out before you do get to the games in EWC that have the really high stakes
might just end up being an incredibly positive thing for Faze.
Yeah. And I mean, we can, you know, it's the it's the setup of
when you're a good teacher and you see the most promising kid and you're always a bit harder
on them. I think that's really what we are with Faze is that they're so good that obviously
even qualifying to the WC without going flawless is already like somewhat a I would say like a
disappointment not that it is but you know we're so used to seeing them so dominant that
we needed to ask a few questions about it and I'm a big believer as well because I've been there
before where you feel like you're doing really good and then you have a couple of
loss just before going to an international event it's usually so good to have them
there because you don't want to learn your biggest weaknesses when
you're at the event online when you have to fix things from one day to another
usually have very few prep time between two matches whereas if that happens to
you and if it's just a mental thing as much as it is easy to pinpoint it's
It's really good that it happens in playoffs in BO3s and you still make the events.
It's not by any way limiting their chances at making group stages.
They will still need to play tomorrow and win the next game to guarantee themselves a spot
in group stage.
Seeing FaZe in play-ins would be insane.
But so the job is not done yet.
But overall I do think that it was good that they were trialed and tested throughout these
playoffs because usually that's how you warm up as a team.
And as we look at the map summary by the way,
Hendi and Gabu has predicted the top two performers on this team.
Yeah, as you called Hendi the best player of the world currently in the MVP spot for this match up here as well.
You mentioned that right, you know, there's a chance that Faze find themselves in play-ins,
should they lose their matchup tomorrow.
That's incredible, given that there's eight teams that are going to be in play-ins.
And you got a Phenetic there, you got a Shopify rebellion there, you know, there's potential for upsets.
And especially if only two of these teams will be able to make it out, you know, that, that's a raw spot that FaZe will want to find themselves in.
But yeah, we, we, it seems like they might be really harsh on them.
And I feel like this is coming from a spot where we hold them to a really, really high standard, right?
These are all champions.
They are the back to back world champions, right?
That makes so much sense that we hold them to a high standard and we expect greatness from them.
And if there is a bit of a hiccup on that road, that we expect them to sort it out and we expect them to, to get their stuff back together,
especially in the best of three here where this is their final chance and should they have lost it
They had to sit and watch EWC from home and that was obviously not what they wanted from from this year
So yeah, I'm not that face gonna done in the end because it was a team that we eventually expect to be at these international events
But that does also mean that three of our four spots for EWC from the SL have now been given away
And we only have one more spot left that was either gonna go to a loss or NIP and we're gonna find that out after the break
Well, great. Three shots would be the best, but there's no way to choose this one.
Because it's lighter and easier to handle, and I think it's a better pressure.
Hey, two weapons here for you.
This one is more style.
Two weapons here.
I'm going with the pistol, I've already trained a lot with it, I'm not going to miss any.
Six shots for you, no chance.
To accept these three shots.
Damn.
Manu
Poua
hahaha
hahaha
hahaha
hahaha
hahaha
hahaha
hahaha
hahaha
HIRU
Ali
Meira Mazin, Baixo
Ali Jeffan
One out of three, yeah, it's easier inside the server.
It's much easier inside the server.
Damn, what a pair.
But also, the first one was a test.
But that's it.
Are the bullets making a curve?
Are the bullets making a curve?
It's the last one, I'll get it.
I'm not sure.
It's hard to use weapons.
But it's a chance that the first one doesn't work.
It's hard to stand still.
No, wait a minute, wait a minute.
There, ready.
Cut, cut.
Everything I made, cut, just put the three on the table.
Stop predicting those who didn't pay attention.
Lance and Domus showed up,
again with the magic of replay and the deal.
That's great, you have three bullets, you have three, better than that, there's no way.
I'm not sure what team you guys are going to choose from, but I'm going to choose the one I'm going to choose.
I'm going to choose the one I'm going to choose.
What team would you choose to play? And why?
This is the bad fishing, let's see what I reserve there, I'm a little worried.
What player would you pick?
Which player would you pick in the race? And why?
To ask which one I would not win, right? And why I beat everyone.
If there was a selection of the worst player in the game, who would win? And why?
It's a complicated situation. It's very complicated.
You left me in a very complicated situation, guys.
Who would win would be the fast try. Very bad. One of the worst that is happening there.
Which team would you choose from the game? And why?
I'm going to send the imperial away. Because I don't know, but he's leaving.
I
Get a nice frag there
For a peak that's gonna be a wonderful shot by camera man
There's some more shots now before he walks out through this door
He shouldn't point out the heartbeat sensor means not going to instead. There will be a nice
No, again, he's just on frik these nades.
This would be the funny thing.
He's right now. The nade comes out of the top and drops sticks as well.
What a nutty round from him.
He gets two grenade kills and a nice peek and closes the house.
Away!
I'm going to crush!
That's a one-burst! It's five-crush!
Rise for the options to claim the Humber, the Sixth Invinciationals 2021!
Coming on to the complete, Biggie T!
Fires a huge pork and then gets moved!
Lord, and do whatever you can there, try to get the diffuser down,
there will be unsurpassable,
the Black Cube goes absolutely wild with the shotgun,
and that is three huge kills for him!
Ladies and gentlemen,
Yeti will find Fox and I don't know if you can dispatch by the MP5K.
Last team will now get into an engagement,
Yeti is just an absolute...
Yeti with four kills!
Goddess, who just has a tiny bit of health,
and yet he will get the ace.
Both Kodin and Katzang watching from this angle.
Kanzin, are you a miracle worker?
You only need one more!
And there it is!
One of the best plays the win has seen in this tournament.
Still often known as the best team in the world,
never having that distinction.
Until today, Katzang are your world champion.
We just purchased love, bush.
Sorry for that.
Hey, dad!
It's Spazor Beagle, guys.
Welcome back to the SAO playoffs, and it's time for our second and last best of three
of the day.
the team. We're going to send
Loser and IP to E WC and will
decide that with this matchup
here. Looking at our bracket
as well. Just a kind of
regatherer thoughts and
everything that we've seen so
far inside of the players here.
Of course, yesterday we already
saw two teams make it to E WC
those being team liquid
Alienware and Furia feel like
liquid, of course, being the
big upset in in that one,
which is sent face kind of what
we expected from that one. And
to everyone on paper, everyone is going to bet on an IP. They are the consistent team.
They are the one that have made every event in the last few years. They are the ones that ever
since the overall of the roster and the inclusion of fantasy, the, you know, keeping Pino, reworking
and replacing Saiko with cons. I think since that started, they've been incredibly consistent
across all of the SL teams. And the player on the screen here has been one of the first and most
important stakeholders of their qualifications to so many events. Completely different from the
side of those who was an entire brand new team coming from five different teams, players that
have completely different horizons. This team, they have experience with them, they have an
SI winner with them, and they have the experience of multiple Asterovents at any bit. So I think
that overall there is one thing to notice about this team. It's the balance between fantasy and
hates the two best players on the team and the two players that went like ghosts yesterday in their
game against Fiora. It's fantasy with the aggressive relentless weird risk-taking playstyle is the
herds of an IP and on the other side if if a fantasy is the herds then haters he's the KZ.
He's the most passive one, incredible fragger, really capable, the most passive playstyle
and the two of them the balance is insane. Yeah but I will say that I'm very upset with
with their game from yesterday.
What a tough loss in fear.
They come back from 0-6 on map one,
just to lose it in overtime.
They lose, they win that two, fall on that three.
Like, it makes me mad thinking back about that
because you wonder how does that even happen?
You fight so hard to come back on that one
and then it all just falls out the window
on the final map there.
For the sake of those though,
it's the complete opposite, right?
They are the grim reapers of other teams,
hopes and dreams of making it into playoffs.
They snatch that final spot on the final playday.
They are done in the lower bracket, of course,
of finishing 6th in the group stage. But then if we look at star players on this roster, you
are highlighted fancy and hates, in my opinion, we have to look in the direction of Defoe and Paris.
They've been absolutely star players for this roster, and they have been key in winning matchups.
Yeah, and especially the most important one, which is again against Fuxo W7M, you call them
the green reaper, they were the green reaper of Fuxo W7M in this stage, but also at kickoff,
which was the first moment when we realized this team has the potential to make it to S tier events.
That's when they qualified to Salt Lake City.
And today they could repeat that miracle,
and maybe we shouldn't call it a miracle again,
because if that team that just was fully created from scratch
can make it to two sphere events in a row,
then they're proving a huge point here.
Yeah, they are. I want to see them at Vito as well, though,
because as you already mentioned,
D60s have played off against each other
quite a few times.
NIP played lows in the first round of kickoff playoffs.
It was a 2-0 for NIP.
As you mentioned, lows already then went to qualify
to an international event afterwards.
But as we just saw the clip of Konsa, it seems like we're heading back there.
Yeah, and it's obviously not a surprise on the side of Bloss.
They absolutely love the map.
You remember, obviously, the clip that we just showed,
Perus going 25 kills to qualify them to solo XZ.
That was on the map.
He saved it in the interview.
Anytime I play this map, I've got 20 kills.
Listen, listen, hear me out, Perus.
I need to see that today.
I want to see the 20 kills bomb on that map.
It's not a bad map for an AP whatsoever.
They absolutely love it,
and they will be given the defense side.
That would be massive.
The pressure is certainly on those.
We dive into our first map here,
the final spot for SAO for EWC gets decided here.
Thank you very much, Anne.
Indeed, here we go, Tim.
I think it's our final team globally
to qualify to EWC, I want to say.
And what a night to do it on.
It's our past midnight here in the UK,
and we're ready for a little bit of fun.
We've just got CG in our veins.
There's the time, we'll never stop us.
And in our dreams, then.
Sir, I think it is right, no?
I'm pretty sure I'm still asleep.
You've already had enough, have you, are you?
Yeah, I had a couple of hours.
I've got an early start in the morning.
This is game rouse, mate.
I'm awake at peak time for this one.
So we are good and locked into go.
You heard the desk kind of allude to the DCT's
a page of the recently NIP was victorious across the maps
that we're seeing inside of the veto.
So I'm a little bit nervous for those coming into it.
As you've kind of heard again, that's also it's about seeing if NIP can now finally break through that barrier a few months ago
I was a bit of a hater. I was like look
NIP they rely too much on fantasy the rest of them really pop the numbers we need to see them to be able to succeed internationally
But they have started to really show promise and I'm hoping that this is a sign to be able to build better confidence a bit of consistency
Of course Salt Lake here and speaking about Osaka and November if they can do that
that. They could be on
something pretty special, but
first and foremost, they've
got to get through this game,
and I'm sure loads themselves
have got a bit between their
teeth. They want to prove and
set right the wrongs that were
created last time these two
teams played. They want that
EWC spot. Let's find out which
way it goes. Everyone gets
underway then, and we will kick
things off up on the top floor.
No major surprises there. Just
having a look across that
defensive lineup. We've got the
settle on the clash. Certainly
want to watch as this one goes
on and one my is popularity
swore am I and we've only seen in Banda way ever any amount we saw in Banda by
early this week I've seen in Pittsburgh awful like that we even saw I want to
say it was in this region yesterday didn't get a chance to watch the games
as I was out but I did see a screenshot on Twitter where we had Warden
Jaeger were my Banda way and I was like are we back in 2021 like what the hell
is going on right now but it does really mean that the message out to get that
get that nice little sweet can change it's forward of you see I'm very curious
see how things build as we go out across there. Either way, 60 seconds in, we've got a big focus
on taking admin control. I often speak about this on console, but it's a little bit hard
and annoying to get admin control earlier on, admittedly much easier since the rework came
through all that time ago now it feels like. And therefore you then push away across, you get
control of these underneath, and it's generally a pretty cosy entry in and push through the building.
You can go through yellow, but it's much more bottlenecky over there. It can be a little
put tougher to start an actual march on forward. So as it kicks off, NIP for now, I've got to
to find their way to hold on around this main corridor in the middle of the map and
we've got to go up against the classroom on either side. That certainly gives us a couple
of things to think about.
Yeah, it's funny really, we haven't seen any pushes apart from admin for quite a long
time really, you and I, have we? It's covering EML, SAO, I can't speak for kind of every
game in NAO necessarily, but certainly seeing a bit of an abandonment of that other side
of the map. We have seen the odd directing to CEO with sort of disastrous attempts at
It's just a tip I've heard just throwing EML.
But you know, other than that, it does seem to be very heavily
admin focused at the minute.
And the setup is going to be over there on the clash,
looking to just slow things down.
We're going to get closet wall opened with two of those
hard breach charges.
So that's good work from Nook's there,
just to give that little bit of prevention to any of the
defenders setting themselves up inside of there.
Toxic Bear Kanas has already been drawn out onto the meet
inside as well.
so at the minute an IP fairly well set but as I say that daffo manages to pick one up on to Hates.
Yeah I was going to say still a couple of 64s to play behind but with Hates going down you lose
one of them you've still got the faster work your way through so there are a couple of things
that Lo still needs to get done but they have got enough time even though it's not a lot of time 30
seconds they've still got time to be able to get this done especially with the Sophia on side and
sure enough there goes that clash that was the main thing they needed to unlock and they have done
just that. Now they can start their full-on forwards and ensure enough they're into a 5v2 rapid time here.
Fantasy was a bit of an alternate. This could be a flawless round to kick it off,
if not for a slight fantasy spoiler, but that's round one to Lois in very convincing fashion.
Yeah, a strong start from them picking up that top floor. It can be a difficult attack at times,
that's why we see the teams picking it up as their first defense. You know, you get yourself,
a lot of times you see teams kind of stall out around copying, getting themselves out and
actually active into the bombsite. That wasn't a problem at all for Lors there on that attack,
so good stuff from them. Dak4 picked up that first kill with Zephia, another operator which has seen
a little bit of a buff recently instead of having two conclusive and two explosive grenades,
which actually got three of each. Now just to touch on that whilst we talk about his fuel,
we actually saw a really interesting play earlier today in the NAL, something that we might see
a little bit more. Kangaroo Kenny was actually talking about this on his Twitter as well,
the former Dark Zero coach. And basically, it was on boarder, and what happened was the
player was pinged out on the soft surface inside a break room. A lion's scan was thrown
in at the same time to kind of freeze them in place. The fear was underneath in passport
and just hammered the floor with all three explosive grenades. And it was enough to down
them and get the kill. So quite a substantial buff really if there's a
fear on the first bit you might think it's just more soft for each type no big
deal but we're actually seeing it used in that way of kind of almost picking up a
free kill it's an interesting development. Absolutely well of course we'll see
if it ends up being used that affects a lot of the time I think you'll
definitely see as time goes by that teams were developing to doing that more
and more. We also saw this across the E&L just through the day in fact as well
wizard playing around top secret or around secret in this position just to try and deny
what normally is a simple job of getting a hard breach charge on towards the reinforced
wall, walking a shield down towards server and off you pop, but him being here could
well slow things down by the looks that there was drop that down in the wall and back to
where he realised and at some point they may well get control of it there, there's nothing
really on their side to open that wall at widths that could very well stay close here
and that now means on the attacking side there's less options than to work their way through
the map.
Then we've got Gash, he's going to be working his way in for the time being, looking to get
a bit of verticality with that book of course, but there's still some utility clearance going
on just to give a little bit of opportunity for those drones to make their way through
and see exactly where everybody is positioned upon this.
I actually really like this position from fantasy, it's not surprising to see him playing
aggressively, that's what he would normally do right on top of that mute jammer.
So, it's took them a minute and 15 to basically even get a look at fantasy in that position
and be sure that that's where he is and he's playing it with the Shotgun as well.
He's dipped away though, Pino's gonna take the fight, takes down Perez, really big start
there for Los, good stuff and that is a nice entry, this top floor clearance, sorry opposite
where I'm at and I think this top floor clearance is not going great at the minute for Los.
Now again, this is where the limitations have been set a bit, you can't go in through the
server wall instead you're gonna have to work your way in upstairs and down was from there
But they're being met around the map by the side of NIP
They're trying to run that clock down
And yes, they might get a couple of kills coming in here
But every time there has been a trade to NIP
Into a 3 vs 2, they can now just honestly get themselves back towards site
They don't need to stay and fight this anymore
Like, just go back to site, hunker down, play Tracer feature that
You're in a wonderful spot
You still got the set-to-look as a challenge on Spyro
Though some of it mindful of him right now and whether or not he's falling back
I think he has just worked his way a little bit further down
But again, at some point, Loze has to come into ward site
They have to work their way down a stairway
You can just sit and wait for them to now it's pushing to you
Hopefully cut to freebie off the back of it. The only real threat there's two class fans plus the fact they're attracts here for dark
I was gonna say again today must have done a super idea
It's got a nice one versus one there and now things start looking a bit more precarious to the side of NIP
Yeah, 30 seconds left to go law
Certainly putting the pressure on but we've just got to wonder if they may be gonna run out of time a little bit in this 2v2
also there's a slight health advantage on the side of NIP, Wizard and Bersetto just
carrying those few extra hit points and that's really not going to help the situation coming
around the corner. There's the peak, there's the down dark, it does manage to find Bersetto.
What was it? Picks up a double and closes it out.
Yeah.
Alright, one piece. We often had this conversation today, Tim, about not seeing teams running
away with games. It was one for one on every single map I think that we cast between Virtus
and we casted twice over the
space of two days. So it was a
good chance to see just how
close those series were to
fair both are brilliant series
that we got to cast to the day
for us in the second on the
first map, seven two bit
dominant other than that. It's
a really, really entertaining
and closely matched series and
I'm wondering if we'll get the
same between these two teams.
As I said, and I definitely
come in as favorites, but
those are 100% got a bit
between their teeth and
something to prove.
Okay, then round three NIP
continue their defense. They
their defense to go back up to the top floor. Interesting whether they're not going to take us to
Piano just yet. It's going to be another attempt. They lost this to Los back in that first round
and let's see what difference they've brought this time. It's the Chanka and the Tuparao
and the pulse as well. So quite a different setup from them coming in here. I'm going to see a little
bit of verticality from below I would imagine with Pino on the pulse. It's going to definitely be
want to watch is already down there in piano so my question to Lorcea is what do you do about it?
Do they recognize it for starters? I am sure that they will do it, I'd be very surprised if not.
And you know how do they deal with it? They've got to go in there and get the kill, they've got to
get aggressive onto him really, you just can't leave a pulse underneath like that but also a
set or them becomes in because you've kind of you've got this focus on to dealing with the pulse
if he's playing underneath and you've still got to chank to deal with on site so we're really
going to think about that combination and not wasting kind of too much time on the first step
and you're forgetting about the second one whether to chank or then become super powerful.
Well I've already been here and in rapid time it's obviously, forget about your defense team,
forget about your utility, we're coming for you, shielding from behind but no the support from
Withered off towards the other, they get the shut down and some nukes in this rush,
let's completely pull the parts in. It was a good attempt but NIP by the looks of it
We're ready for it. That or just very, very lucky.
Dash is just hoping to get something given to him here, I think.
In the 1v5, it fell apart very, very quickly.
I lost during that round.
And if Dash can find anything, he's going to be very, very lucky.
I don't see NIP really giving anything away.
I don't know if Dark was able to get those, you know,
air jabs down to give him any kind of protection
on the flank or the run-outs.
I'm just looking at his position.
it's always a possibility that you know play a lot of fantasy things they're
gonna get themselves a little bit of a peek out of that maybe visa door just
get yourself right out on the wide swing but the time being they're happy to
just kind of sit who else it was fantasy it wasn't out of the visa door but it
was right up to the breach trying to get aggressive doesn't find his man for
versus one but I think it is a matter of time in this room yeah this point is
true that's okay I mean at this point yes getting
by the fires, splats out by the razor blue, and as you'd expect to go in the way of NIP.
I was looking back at the last time these two teams played in this battle, which is to say was
about three months ago, back in the state, well, in South America, kickoffs and they played it,
sorry, only a best of one. It was on this battle, it was a 7-2 to NIP, and they started on the
defensive side, they won it 5-1. So they've already absolutely rocked Lois' world on this map,
previously as we spoke about earlier, and I think quite the time of it, a 7-2, was the score line.
Curious to see what the next bands coming out are as well, compared to what we've seen through
this map versus the last time they played each of them, what the bands were about then.
Taking a look and get Daemons being taken away with of course seeing that utilized in
being it was round two mainly for the vertical destruction on the downstairs so
that being taken offline just means they aren't going to have such a big risk coming in from that
and on the other side mute has been a very very present factor coming two of those three rounds
has been played in was played an awful lot last time they played this map too so I think the
same look was taken side not being able to see we can't get drones in the map got to find a better
way through why then like his fantasies and media reaction is right playing
Solace then no problem at all. Thank you it's a great response I think it's a
great response. Is that a musty realistically isn't it? It is you know
ultimately it's yeah it's just get yourself kind of whatever advantage you
can put that for me I think Solace just brings so much more advantage than the
mozzie look at the lineup that you've got there you've got the twitch so yes
you can deal with the drones twitch is gonna spend a lot of time on those
drones you would expect see maybe pick up the operator position as well but
You've also got that playing on Snake.
So anytime that Solotown radar's being used actively,
that's gonna be something that's always gonna pick up as well.
So I think there's a lot of value there,
especially for a player like Vansi,
who's gonna get aggressive when he sees those operators,
when he gets those opportunities,
he's gonna chase them down and look for the kills.
So I like that from him.
All right, well, that's the other set of goals in upstairs,
then.
Got ourselves digging in for an expo hold, of course,
but since you've been used to watch console
that futonized before, and depending on that first floor,
you very typically have at least three defenders
playing on the upstairs, because the attackers
they try and push it towards site
and plant without throwing top floor,
just like on let in, you'll find yourself getting gatted down
from all the holes that have been opened up above.
So it forces the attackers to have to go and clear
more of the map.
They can't just afford to only think about sites,
they've got to force these defenders away on the top floor.
So it's kind of like defending top floor,
but with a few extra steps, you ain't going to worry about
actually trying to get a plant in downstairs.
Gaffo with the entry and copy on towards wizardy,
there's maybe a bit too aggressive there.
I think he was hoping to be able to challenge him towards Admin without realising someone was on that copy window so soon.
Yeah, certainly not a good start for NIP but saying that they have lost, that's the second time that they've lost the entry, the other time was back in round one
and they didn't get the win then, it didn't go too well for them so what are you able to double down on that advantage once again and put NIP under even more pressure?
losing the thorn, not the end of the world, the razor blooms will mostly have been out there, I'd say most like us
they may have had one left in pocket, we do see them held on to occasionally to try and just keep a hold of them first
or maybe plant an aisle, or once you know where a shield is pushing from or something like that
you'll then be able to deploy them later in the round, but the Solaton radar will go out, will pick up Phantasy's position
so he's gonna be aware of him playing just inside a meeting there
and have the Dork of the Coghett's an absolute flurry of utility at the minute coming in from most,
but they're not really gaining too much here, they're not pushing on the back of it and fantasy just faces.
They took so long there, they invited that challenge from Fancasy, I'll tell you what, they'll have another one as well.
Let's say you're making it look a bit easier and they're here, I agree that they had so much utility
with which to work with, the docker being the snake and even drones coming out of the switch,
they did lose the vast majority of their drones early onto the soul as granted,
But I think they've just got a little bit nervous and they don't ensure themselves there.
They've had to, you know, check things multiple times over.
Perez inside of Coffin has looked at Iskander two or three times.
Let's try and keep tabs on towards fantasy.
You're the one that's got to push him.
He's the one who's holding the ground that you need to be able to think about and execute at some point.
And now I know Peter said, cool, we're into a four versus two.
Let's just dig in a little bit deeper here, but also pull back and set up a deeper line.
We haven't got to give up top floor, but let's at least try and play more together
and force them into some uncomfortable crossfires.
really well played and well managed by them so far here in round four.
Yeah I think time's going to be the major factor here though, it's 18 seconds left to go and
loss not getting themselves in yet as you say NLP just wasting time really really well making
a sorry you know making it difficult here for Walsh to really move and do anything,
thanks for getting another here, no he doesn't, Daphne will manage just to pick up his man,
Nukz just had a little look at putting the diffuser down then I think but came off it,
he's gonna have another look, go back on it, he has to stick it now, if they can't hold this
from below the good season. I honestly don't know what I'm not sure what's going on with
a gridlock. No, I'm very confused over an upper hatch through a small corn like that
when somebody's party. It's not the best cover in the world, if I'm honest.
No, and you've raised the price for it, right? I mean, again, that for me was just showing
a lot of hesitance on the posture upstairs. Like, you've got the entry in the round boys.
You've got a dog to be onside, you've got yourself the snake that can see exactly where
Phantasy, I mean, to be fair Phantasy's won a brilliant gunfight at the very, very top
of the Mephita stairs there as well.
Had no business being able to win that when he was being scanned out on the Solisong,
but gets away with it, converts it into a second.
Low targets looks a little bit lost because even when he got the kill on towards the snake,
there wasn't really a comment there that, okay, he's just pushed me, he's pushed me,
going, swinging, swinging.
The guy that was going to be pushing in towards that main corridor, like double back and ran
out towards Printer and then we saw again Phantasy steps up and wins the second gunfight.
You can't be letting that happen at this level boys. You just simply can't not in a five versus four
Those are the kind of mistakes that stop you get into merge tournaments as harsh as that sounds
Those are the fine margins that we're looking at and if loss continue to do that and can continue to give NIP those
Opportunities then yeah, they're gonna really struggle. You know a reminder to everybody. What's on the line here?
This is a place that either be you see this is you know winner takes it loser is done and goes into the fifth place playoff
they won't be going to EWC. It is for quite literally all the marbles. The winner will continue
on in that upper bracket. They'll have a chance to secure themselves more and more SI points,
depending on how far along they go, but their position at EWC will be secured. That's what
they're looking for out of the Pactorus map. And right now, NIP, they are kind of head and shoulders.
They're 3-1 up here on the defence. This isn't even their map pick. They are looking great right now.
Yeah, and it's really warm into it more as well. Probably the key thing I say
I need to see Paris really come online in this round like very crucially again
He's played safe nearly every single round so far in fact
He has by the very very first when he was on Twitch if you've got this much information
If you've got a shield to them be able to punish somebody you need to find out where these rumors are
And get an isolation play down and punish them off the back of it
It's just inexcusable not to be able to get in the last round that's exactly what happened
Here we go, they're nook straight in, they're going in towards Spiral here too, they may be trying to catch someone out on the extension towards Visa.
Right idea, they see the man as well, surely they get the entry here too, it's looking good, no?
But it's fantasy to get one instead, they just completely missed the fact that he's there and he gets the second, even looking in for a third as well.
It cannot be that easy Tim, again, they're just blind to where plays are, despite having a doccabee and a snake on sides.
He's just sucking them down with a shotgun, no?
Dark comes around the corner, manages to pick up fantasy but look the damage might be done at that point.
3 vs 2 they're lost. Do you manage to get themselves back into it?
Daffodil and Dark have got their work cut out for them here.
Perceptor, Wizard, Hates are I think going to just back up a little bit now and try to play this a little bit safer.
Although saying that, you've still got Hates up on this top floor.
Managers to pick up a kill does get taken down.
The sights down in basement by the way.
Loser got absolutely nowhere near it at this point.
You know, it's another one of those.
Let's get the botheredometer out.
NIP have been completely unbothered this round.
Loser haven't moved the needle for those players inside-a-side.
They've been able to sit their hands off essentially
and just wait to see what happens.
50 seconds off to go.
Daphne, 1 versus 2.
Definitely doable, definitely possible,
but they now know exactly who areas
as he gets picked up on the cams.
Then they could use the look at it and see that he's 6-2 as well.
is the player that's doing really well for his team right now. And I wouldn't even say you know
they're just being 3 and 2 is a bad thing. You've had fantasy playing absolutely lights out so far.
Does it mean you can walk in a winner 1 versus 2? Very unlikely. They're going to sit and wait here.
Look how passively they're playing. Letting him be the ones to step in. You only have to miss the
spinies of angles and you are toast. The T team out with the quick peeks as well. Can't really advance
because the angle off towards is left. He might just run out on time here unless he can really
make some magic up and manage to get the cross but did not realise exactly where the wizard was.
Pays the price. And Tim, we're heading towards the similar score line as the last time we played on this map between these two teams.
As I said back then, it was 5-1 in the first half, only for NIP to go on to win 7-2 in the second.
We're at 4-1. They are charging on forward and, unsurprisingly, low is going to call in attack timeout.
Yeah, I mean, we've seen a few of these recently. We often talk about kind of the round 6 tactical timeout and how much value there is in it, or maybe, you know, isn't in it.
It's very late in the half to call that technical timeout because yes, you can come in here as a coach and you can try and impact that last attack.
But the advice that you give the sort of blueprint that you try to set out is going to be a little bit more limited in its use for the second half.
There might be sort of general things, you know, if you're noticing something in the gun fight, so maybe you want your team to be a little bit more aggressive or play with a little bit more pace, something like that.
maybe an opportunity there you know to give some kind of general stuff that may be then applicable
to the second half but you don't really know that because that second half is going to bring about
some big changes of its own so generally speaking if you're going into that round six tactical
timeout you are looking to try and give a blueprint to win round six and that is lost recognizing we
are on our own map pick here granted we're on the attack we're going to have a better time on the
the defense but we're on our own map pick and we are 4-1 basing the 5-1 half. That is really not
good for them they need to guarantee this 4-2 and so I can see the reasoning totally for the tactical
time. Well the changing game plan is mandated at this point it feels and even on the side of NIP
they've also changed things up across those last two rounds and I've gone back to what I said earlier
on they've played really smartly around the band this and the mute come on through they've come
straight on solar so they had a plan B to make sure that their intel denial game
that has been so strong all half carried on through towards rounds 4 and
round 5 now in round 6 interestingly that steps away from it completely there
is no intel denial in this round so they're almost inviting us to say alright
then get your drones in there no problem will beat you over the head with
utility here but on the other side they've also mixed things up you're not
seeing a solar son so no solar's not seeing a snake on side sorry think about
solar son solar's it's getting me in the head you're not seeing a snake on
side you're not seeing a doc could be on side they too are leaning even more
heavily into letting them clear through the map with things like the
fliers being on side so clearly there's been a conversation during that time
up from both sides where they want to try and change up the game plan this is
where things now are a little bit different and I think Loos could
potentially fight their way back in
okay then let's see how they get on I think there's not them too on the entry
so far they've only had two out of five rounds go their way I think getting
another one here just leveling it up that kind of three to three on that entry
battle would be a good thing for them just get themselves into this round a
little bit better to be honest so they're not having to keep playing at that
45 allowing players like fantasy to kind of run all over them but the time being
it's gonna be here it's lining up on this window Nitro in hand he knows that
somebody's out there on the rappel he's just waiting for his moment and given
that he's got that Nitro kind of pre-ripped and ready to go he does
launch, you doubt they don't manage to find any damage with it, not just manage to avoid it really well.
I've got to say, it's taken them 75 seconds to get their first man to serve the building,
so they're getting very active and aggressive defence coming out from the NiP, looking to play
the entire map, extend across and just keep low, slow down, because they know that they've got this
utility to play behind. If you're not playing intel denial, then you're looking more here to try and
play around traps and actual site denial with C4s, with gadgetry that you've got, things like the
spokes, things like the C4s, things like the clash, and at least with how they're set up here,
They're doing a wonderful job of it wasted tons of time
But this is really where now the changes that loads have made have got a start coming online
They've got some great tools to be able to execute with by the way
I'm looking into was mainly the green one to say that I only played it back in the very very first rounds
That should help them in pushing their way forward
But it doesn't help when you lose your nomad the one is meant to be on the flat watch off to fantasy you yet again
Just carries on tearing up this half
So you're a terror going in and I said that loss should be looking for an entry in this round to give themselves some sort of edge
coming into it, give themselves a round.
They're not having to play 4v5, but how about that?
Daft picks up a beauty at range.
Does he manage to get another no?
It's Daft who picks up fantasy 4 versus 3 now,
as loss managed to spin this round on its head.
40 seconds left to go.
He'd appreciate losing a time to see it given he was off on the round,
but Pino dying there is frankly unforgivable.
You're the smoke.
Pace at least hitting one back.
It's down to a 3v3, final 30.
They have to start their push in, and here we go.
That's the only last impact remaining here.
two kills, fly the way of low,
so they just thrown it in towards the site.
No doubt the call came in that the setter
was off towards top yellow,
the other team could hit Syrup from the backside.
They've got to clear out their need
and they managed to get a second round in the half.
Far better than last time, as I said,
where it was a five, one of the half here,
it's a four, two instead.
Yeah, I don't think it's the end of the world for a loss there.
You know, not always the easiest of maps to attack
if we have a look at, you know,
don't forget this is their map pick,
second preference map for them as well.
They've only got a 42% attack in win rate, generally speaking.
So a four to half, it's maybe not quite on par for them.
It's not, it's somewhere in the middle.
You know, they'd sometimes get two, sometimes get three.
So it's really not the end of the world.
Defensive win rate for them is up at 82%.
Shut up.
Desk, what you got to say?
Thank you so much.
I mean, I couldn't have listened to it.
I wasn't interested.
I wanted a master class.
Yeah, me too.
I was kind of curious, you know,
What's A's at the same about the series so far?
And of course, you know, what we expect going into the second half here,
but let's be honest, this is what we needed to see from NIP right after round one.
They lock in, they get stuff done, they work around well on the entries.
Fancy has been incredibly good on those as well.
Low secret timeout, win the round after.
It makes me wonder, do you think this is enough from NIP for the first effort?
No, it's what you expect.
You want at least the 4-2 on Consulate.
Realistically, they have to fix the top floor defense.
That's the one thing that they struggled with.
I thought that they had a good lineup.
I thought that they had a good lineup to fix the problem,
solve the admin take on the side of loss.
I think if obviously they don't lose Pino there,
it's a completely different scenario.
Important thing to me is how do they react, right?
And let's pay attention to the weak conditions
because they're actually really good.
If you look at the second round, sorry,
you look at their late round composure
and the way they will play is to V2 is actually perfect.
They have a crossfire,
they know exactly where they're coming from.
After the initial engagement,
they make sure that they can isolate this first player.
And after this, it's a 1v1,
really well played on the side of the bandit.
When the loss tried to shake things up and send a rush in,
what do we see?
A close big group with trade potential
on the top floor here on the room,
and it's perfectly executed,
beautiful within 20 seconds, they win four kills.
And then you look at this,
and this is to me the key with having a player like fantasy.
1-12, look at this.
It's what I called mid-round aggression
just before the execution.
The players are still setting up, they're isolated,
they have no trade potential.
1-36 gets aggressive upstairs and gets the double kill.
Hates their support and get the third kill.
And even when they're trying to run clear here,
with solid snake and blitz, get the block.
So, that to me, that's the beauty of NIP, winning defensive rounds,
in all of the various ways you want to.
Right, early on with an entry kill, mid-round aggravation,
late-round composure, so overall, a really good hotel for NIP,
and if they can transfer that to the attack,
then it will be really half-onless.
Well, that solo snake that you just mentioned is not going to be available for NIP on the attack, also a demo.
So really that kind of information gathering won't be in the hands of NIP going into the second half
I think something that Ace was talking about of course going into this defensive half for low series that they do have an 82% win rate on
The defense so that gives us anything kind of hope for lows in the second half. I hope it's so well for them
Oh, see what me and I suppose I'm very perplexed admittedly by the fact that they band away these interlocks and you immediately think him
Oh, we'll play around the map will be aggressive. They'll get out
that I want to contest a lot of ground knowing that they won't be able to get overwhelmed by Intel
and then they're playing a super dubbing set up behind a mirror behind a warden behind the clash
I'm a bit confused. I am less confused uh if you remember I spoke in the first half about this
talk. That's the player saying no there's your thick and I've got the answer to it.
Not necessarily but look I said in the first half we've stopped seeing a lot of the pushers on
on this side. It is all just admin pushers lately. You know, we don't really get any
pressure, 90% of the time, outside of admin and the positive. That's it. That's all we
get. So it makes a lot of sense to just bring these dug in operators. And if you're going
to have to deal with ROMs, and you're going to have to maybe look for plant denial and
have a solar source or pulse underneath and stuff like that, yeah, there's value in that,
Of course, but if you know that your push is going to come from one or two bottlenecks,
which admin is a bottleneck essentially, you're coming through two single doorways, or you've
got yellow stairs, which is a bottleneck, and you're going to have to deal with one
of them, beautiful Nitro by the way, on Topino.
You're going to have to deal with one of those bottlenecks.
These operators make perfect sense, and you can see why they've tried to rush in, and
they're getting absolutely nowhere, because they're coming up against this brick wall.
It was like in round 3, they've tried that rush that we tried to see coming out of the
side previously and Lozen succeed, then NIP aren't about to succeed now.
They got closer, but I think now it's a little bit of the end of their tether, a bit of no
more rope to hang on to, not when there's a class staring you down and feeding all this
information on where the shield's pushing in from, and also the fancies coming in from
top yellow at the same time.
If they can overwhelm the class then fantastic, simply won't be given a chance, almost trying
to use the smoke here as cover, so get a little bit closer, try and force a challenge, but
They just can't do it, so he's in behind the shield.
This is where you really smoke,
because I fear to help you out,
won't even get close.
Shield bashed away by the electric,
and now Fancy with it,
also do that clash to him.
I think they might be not banning it.
Yeah, I think you're right.
I think we've seen some really great clash play lately,
and this continues to be more of it.
Notice getting the final kill there onto Fancy.
Clash is one of those operators that becomes more powerful
the more you've got a man advantage.
So the more kills you pick up
and the deaths you don't take,
That class just becomes so oppressive.
It's ridiculous, you know,
because they can play a little bit more freely.
They can start planting the shield and attacking themselves
and it becomes an absolute nightmare, not only that,
but you then try to attack kind of short-handed.
You're getting slowed by the electricity a lot of the time.
You've got a shield who's just constantly
getting shield broken, so, so powerful at the minute
and really dictates what you need to do
with your attacking lineup as well.
You kind of need to make sure you're bringing,
sometimes I'd say maybe two options to deal with that clash. Maybe you're bringing a Nomad or a Kali or
somebody like that, but you're also bringing something like Nades or maybe even a Flores with
the Reteros to try and deal with the shield or dislodge the shield. So yeah, really tough operator
to deal with at the minute. You know, you look at it, they've got rid of the Kaid and the Bandit,
I'm looking at that. There's, what is that really benefiting them here on? I know that I talk about
this in, I'm glad Leo's on the desk because I know that he'll say largely the same thing.
It really is, you know, but I look at this and I think what is that really gaining you? Okay, so
You're gonna electrify garage wall, which we hardly ever see opened these days anyway
We see a lot of reassided and spiral
pushes
But even then if you want to open that wall you can do it very easily by opening the floor above in piano
That shouldn't be too difficult for you to do if there's somebody up there
you need to clear them out anyway and then for cause it all again it should be reasonably easily
dealt with you can go inside a main door bang you can get it cleared out from underneath you know
you should be able to deal with these things and by taking those two away you've just left a clash
on the board that's absolutely destroyed you you've got a mirror to deal with you've got you know
denari still on the board we've even got what my creeping in now is super powerful
and I just don't know how much they've gained from the Cade and Bandit though.
I wonder why you're still looking at player cams, we have had a little crash from Pino, not a crash out, just a crash, he's okay for now.
When he gets back in game we will be resumed from what I understand will be only a couple of minutes just getting himself back into lobby right about now.
So, still plenty more to look forward to, in case you are joining us it is 4-3 to NIP, but low 7 switch sides, at least so far mounted a very good defense against a rush from NIP.
once we get an air quotes normal round being played, that's something that we already start
to get a feel for how the second half and potentially the rest of this map will go.
It's already a better performance from the last time they played, it was 72 to NIP back
then. So at least they got one more round Tim, but at least from how things are going
I can see I'm getting at least a couple more.
Yeah, I'd have to agree with you on that. I think NIP might have had their fun in the
first half and loss are going to be somewhat of a unit like I said 82%
defensive win rate absolutely astronomical I can't think of many
teams on many maps where I've seen a higher win rate granted it's not over a
lot of performance as I will say that is quite a low sample size and we're
talking about three players there but still that's pretty reasonable actually
82% win rate so if we break that down to actual rounds for loss that's 14 out of
the last 17 defensive rounds that they have won on console. That's actually pretty sizable.
Yeah. My understanding is just getting back into lobbying now so we can crack on in a moment by
the way as a heads up. At least we can see on our other screen by the way that hovers right now
things like Cav and Rock which you can almost guarantee will not be sticking to making it through
into the actual round itself. I imagine they'll change that up pretty quickly.
And for my awesome understanding is that we are heading to the downstairs side of all places, Tim, as well, not always to go to place, I'll say for a second.
I think in this region, it seems more common that we start top floor, then we go down to basement and then we'll normally dance around expo if required.
And that's one of those two sites has been lost in which case we'll see a repeat of them coming out.
But both of these teams have gone for second floor down to basement and then to expo afterwards.
I'll assume of course again, expo is really required, whereas we're around the world, sometimes I see an expo jump in as an alternative.
Don't really ever see the offsite get played much do we tell as archives, that is very much a not to think.
It's servers archives now, servers tell us.
Yes, servers tell us.
Or archives tell us.
Archives tell us.
I still call it archives or is it servers? I'm pretty sure it's servers now, no?
I don't know Tim. You don't see it that often, but it should be a thing to remember.
1 AM, it's called whatever we want it to be called.
Yeah, obviously it literally is, yeah, it literally is.
Like you said, you're about half-way, it's a nice early start for you.
Absolutely.
I have to watch the golf?
There's a good chance there's, if the tech pauses continue, that I won't be up at half-way, I will just be still up.
I will just continue straight through.
going to watch a bit of golf off to see the open so that should be that should be a lot of fun
hopefully but talking of fun I don't think we are a million miles away from getting back into
things here fingers crossed I think we've got Pino back in the lobby now so we'll just make
sure everything's squared away and then we will get back into this one as soon as we can do
but yeah I think at the minute for anybody who's joined us lots of carrying a little bit of momentum
here so NIP went 4-1 up but that's when they were on the defense loss having 82% 14 out of 17
rounds defensive win record here on console and they are starting to show it they managed to win
their final attack they've won their first defense and they looked very very solid doing it NIP kind
of tried a little bit of a blitz rush into top floor around yellow it really didn't work they just
just came up against a brick wall which was nuked on the clash and it stands for three
and loss of one of the last two rounds.
Well, Lalo in chat was like, he's going to be faced down on his desk and as I don't
worry I can see Ace on the other screen alright.
I'll be fine, I'll make sure, but he's here and he's uh, he's honestly on his desk.
He looks very cozy though, I'll tell you all that now.
Wrong place though.
Perfect one.
In fact there he is here.
Hey look, occasionally we get a late night stack, I wouldn't quite say late night stack
is normally this late for you.
this is like your absolute limit normally.
One I am.
Yeah, we're probably getting there, but
excitement's going to carry me through.
Well, let's see how round eight goes then.
Losers instead are on the downstairs.
Defense.
And as you might imagine, we've got members of the team
currently set up on this first floor looking to cause a spot of bother.
A C4 already in practice going towards the main wall as well,
so Wizard gets too close
without being careful while that thing gets torn
away from him, completely torn asunder
the Sunder by the C4. They do have three hard breaches on side, but this is like in
Rank Bosing, and you're just like, you need a hard breach for the wall, then three you
team mates just randomly switch to play an hard breach and you're like, yeah, great.
At least the guarantees of the wall will get opened at some point by someone, even being
the first time asking.
Oh, well, at least the making use of those K-bandit bands, I will say that. And they're
certainly going to get the job done. They might get that opened up straight away. So
I'm happy I've got a secret open as well. There is no more breach in really that they will need to do maybe a hatchier or there
That's gonna be a barnage job
But they should be pretty much well set up and ready to go now
The question is causing lost down and starting to break this defensive part as best they can and
Thorne is gonna be the first obstacle for them. Nox is gonna be looking to keep them out
That is mad. That is mad. That is horrific from dark. That is horrific. I can't believe he's got away with it as well.
That is pockin'. That is just thinking. What is this guy? Who does that? Only him, apparently.
Oh, I'm dark. It's got a second. Okay, okay. He's running the show right now, Tim. Bear playing.
Yeah, we see how this one's going. So that's double for him in the round. He's just running round, picking them up at will.
three versus five now for an IP on the attack.
All that they've really got going for them at the minute,
and it's a little bit less
that they've got going for them at the minute.
I was gonna say is that they've got them in breach open
and they've got a presence inside of archives, servers,
whatever we're gonna land on for this room.
Perez takes one down.
Dark with the final kill, flawless round, four loss.
And that is a very solid basement defense.
I said I wanted to see round eight to get the siphon
how the game actually played
because round seven was the rush attempt from NIP.
You never really get a full taste of the team's capabilities
in the half off the back of the rush.
That round though was much more problematic.
You know, the fact that he's managed to get away
being upstairs by himself and get a free jump out like that
is a bit silly.
So then get back inside and get a second kill
with two more following downstairs in the basement
when they had zero idea where the players were around server.
NIP would just hold you in form throughout that entire round
and that is not a good sign.
Let's see if they can keep fighting back in though.
This is quite a crucial round to win, because if they lose this one, that'll be four in a row that's been won by Loose, and then you start having serious worries about NIP and their ability to fight back on a map that, again, they've dominated previously and done really well on.
Although, that said, next map being border, it is NIP's map pick. This one is Loose's, so maybe your favourite to go with YP's if we can see Loose come in the way of this win.
Let's get into round nine not the big swing round that we always talk about if if the first eight go for four
I think that round nine is a little bit less impactful than I would sometimes talk about
Just because whoever comes away. Yeah, they've got a one-round advantage, but there's not too much in it at that point
So let's have a look they are going to be defending up on sorry in piano
So there's going to be a lot of top-floor presence here from the loss
We will see those very familiar extensions
Oh little attempt from Perez there on the Aruni
Having a little look out of the window with the DMR doesn't quite find his man
But still it might just put the brakes on any NIP aggression for the first minute so
I think both teams have done very very well
I've got to say throughout the game is take drones away
Maybe that's more a symptom of thinking both teams being quite hot on their drone
like they're really really keen to check double check every area of the map and they lose two or three drones during the same spot
They will lose yet another one here at the top of spire if they're not too careful
Actually, it's sort of the form of the chance to get it, but not it's not going to take it
Well the fact that they look so nervous here
They're only really starting to get a drone in around this sort of fire hallway around yellow stairs
It's not a lot of map control that's been established by NIP and they are all but out of Intel
You can really see them struggling not having the snake all the day must available to them
I think the Grimm is going to be particularly important for that reason. It's going to be
not a separate gain in the intel from the Grimm, but it is going to be about securing
areas even when you're not sure if they're safe or not. The Grimm is going to give you
that little bit of comfort. We can hear some of the bees out at the minutes inside a site.
Oh, sorry, no, just covering off that lounge door. So this is what I'm talking about. You
don't necessarily intel, but Pino's going to put the Grimm bees down just to try and
cover his flank a little bit, give himself a little bit of safety. He's just going on
a little bit here as well. Having a look around we know that Pino can really roll back the years
at times. It's going to be Nook so he's looking to challenge him, but a minute we are 5 versus 5
fantasy managers to just crawl his way in and find a kill though. Nook's taking down.
Yeah, I'm really impressed with how Nook's seen the shadow change on the floor in preliminary,
but it did and then before you know it, it's hard to see. I guess it's off the entry. I was going to
to say that people are looking really really stuck for a lot of this round like just lack of
that information like collection from the operators that have been banned away has really hurt them I
thought and then found to see they see him on a drone and when Nox is stuck inside that corner
and then he's calling going I'm vaulting in I'm walking out forward from Benches down towards
front hole and from there then managed to get the freebie on towards Nox because he was being
a little bit too passive either way they've got the response so right four versus four with about
35 to play and they're just trying to hard force it in towards side door here I'm not sure it's
It's going to be enough for them, Tim.
Just going to be holding this at a long angle.
That's for hoping to catch anybody out on the vertical.
And we're going to see Dark taking down Pino manages to find one four versus three.
The Grim gets going and NIP managed to find themselves a little bit of space.
15 seconds off to go to Bissetto and he's to find himself in a position to put this diffuser down.
Flashers will go off a few shots of fire into the abyss there,
but they don't manage to find anything.
just trying to search through this smoke doesn't get the stop on the plant looking in completely
the wrong direction there was dash up above it as well hits manages to find the kill and now
loss after fight there we're back into the round and the two versus four bit of a mess but I think
we said there honestly with the smokes coming out of the capitals what really sort of distracted them
drop the smokes down then cool yeah look at us look at us warden here's where we are promise
no they were underneath you the whole time so though it looks like they've just missed something
very obvious there. It was actually really good rules coming out of the NIP. They played
into the verticals, they've got the reverse kills and no shot from Daffo but wasn't aware
Pino was still inside the room with his teammate like that. NIP getting themselves on the board
but what I will say to him is it was the off-site. So if things carry on as they are I could
see this going to OT.
Wouldn't surprise me, wouldn't surprise me at all. Or possibly even a loss 7-5. You know
that is going to open up a couple of rounds for loss where they can go top floor basement back
to their normal rotation we saw them win those two uh it was you know round seven round eight
it's very possible that they just do that again and win this you know straight out and but it's
going to come down to that third site like you say it's going to come down to piano exhibition
which would be round 12 that they would need to win so let's see what loss can do they've still
got two rounds before they give themselves that opportunity. No surprise to see the clash
taken away. We've already spoken about that. We've already spoken about the power that they
bring. It's not an operator that was actually let on too heavily. Nux had a field day back
in round seven, but that's obviously an IP saying what we did not appreciate attacking
into the clash upon the top floor. So we're going to take it away for this rotation.
Hey, well, I should say I don't blame them for taking the clash away at all. It was a real nuisance for them earlier.
The Glasgow side, somewhat of a surprise. I haven't played it once, but really saw a little bit of the smoke in that previous round.
I thought, you know what's coming next? Glasgow. So I lost a deal with that pre-enemy now and get it off the board.
We saw this happen quite a lot over in EML as well, where teams were banning away Glasgow, even though the private dealer team hadn't run it for the first three rounds.
It's because typically once you get towards those operator bans after three rounds, on either half, is when then the strategies tend to change.
Sort of back in the first half new got banned away
You can straight on towards all has had it in their wheel actually to go and NIP largely carried on in the defense
The same they did when they had the mute on side as well
So it wasn't really much of a bother for them at all
I was hoping to get a 3v here and right idea, but unfortunately it's shields
Taunting you at range for said so we ain't even bothered by that. So it doesn't take a lick of damage
Why can it bummer?
Gonna be more than happy to just continue marching on it's the beauty of Vonte
you know when you're on the blackbeard, when you're on the blitz you've just got that opportunity,
a little bit of extra opportunity to take some damage, the Monty just has a little bit of an
extra level of protection, so Becetto going to be a bit of a bully through this second half, I think.
I'm not sure it's going to be the last time that we will see this Monty, depends maybe how
successful they are with it in this round, so 45 seconds in, NIP don't have themselves anybody
inside of the building yet they are attacking onto the top floor, last time they tried around
yellow they tried to push with the blitz it didn't work out not too much
attention being paid towards admin again there's very much gone for kind of a
direct approach towards site. I'm a little bit nervous at NIP on the attack so far
it's just a little bit scared a bit nervous in a way that everything has
been very very careful even in rounds they don't necessarily need to be and
in this round they've got to be even more cautious than before because of the
lineup they've got you're playing in behind the forest playing in behind the
Monty in the ying is all about the execute which is fine but I think it's
to be very very readable to the side of Lois and this is going to be a real bit of a
slow grind you know 2c4s play behind the goya canisters the smokes they've got
all the tools here to keep on frustrating the side of NIP and they've
got a really get creative to find a way through
goes for Seto on the Monty it's just gonna be held at bay for a little while by
the Vulcan canister that that next is being sent the nerd in there just to
clear it out and you'll just wait for that path to open up. It's going to be about the
minute mark of fantasy in position with him to try and challenge on the gridlock as well.
So where of any possibility of jump out from bathroom or peeks from top spiral but I'm
going to have to deal with that for now. Double impact nade comes in, doesn't actually do much
damage to Presetto. He's just marching through everything in front of him at the minute.
Try and distract while the plant's going down and showing up to start and get away with it.
No one needs to be able to stop twice. He bit of it late to the party. No, he hasn't!
C4 at the perfect time coming out!
By a bit of friendly kill off the back of the second C4 that came on through, but they get away with what they need to send.
If you used to this down cold otherwise that could have been planted and they could have played Windows.
That is perfect timing from low strike.
Yeah, hello sir. Don't think we'll have any idea just quite how close that was.
We must have been down into the fractions of milliseconds there
It was right down to the wire that they managed to get that nitro
I'm sure they would happily take the price of a team kill there to get that one stopped at level sings up 5 5 as I
Suggested that's their top floor lock down. They now get to go to basement as well
I do still think it's gonna be lost that come away with the map point opportunity at the end of this
It's the off-site that makes me nervous again when we get to round 12 and go to expo again.
That's where I'm mainly thinking, okay, what we have to see change under the side here,
because for NIP it was well done, even with all the verticals and not challenging towards
them.
Loose still could not win the gunfights, they had no idea what was going on, so it was really
well put together by the side of NIP.
The question is, how deep did the stretch run?
Have they got other ideas?
towards Daffo, especially by the way. Tell him he really wants to make a BWC. He's in
14 and 4. He's absolutely flying.
There's absolutely no stopping him and it is the everything that comes his way. He is
mopping up. So we've had quite a bit of warden play here so far. 3 out of 4, no sorry, 4
of five defensive rounds now four loss have included that warden and it's it's been sort
with mixed success I think they did have it in the piano round that they lost and they just kind
of got lost really you know looking through the smoke but not towards the actual plant but yeah
definitely a consistent theme for them is bringing the warden I think there's maybe just a little
bit of a nod there towards that use of Blitz early on. It's not something that is really stuck
around too much for NIP, but the use of Smokes certainly has them.
Second maybe? Oh, it's close. If the Goryvillab was there then, same story as last time I mean
I got the Triple Harbor each one of the beginning of the world. Dash. We saw a real cheeky little
thing again in ML happening in the day, exactly this part of the Monty was stepping across and
looking to get himself into Ward's server, someone kind of swung out trying to get the Monty,
missed the Monty and instead got the play that was stuck behind him. It was very unfortunate,
but once again, Loose is just really making sure NIP are sweating every single step of the way.
There is something new to have to worry about here. Dark Slip on the top floor and that is too easy.
Where is Fantasy looking at that point? Like you're on the skylight man, there's only one place to be looking.
It is a really nice shot from Darkler, not always easy to hit those, but like you say,
fantasy should be coming away with that win really really nice and that is going to give them a
little bit of an opportunity here loss they've got themselves the entry we can start pushing forward
the from there again i think these bands have been watching really really her nip and this
map has really well done by those just to make sure they've got a massive lack of information
they can lean on you're seeing it in the attacking gameplay it's so slow it's so scared it's so
It's not looking good and again, this is the second kill upstairs by the way.
This is nowhere near Scythe as we've got two or three NIP players trying to circle around Scythe itself.
He's picking up kills onto the stragglers all day long and now he can come down behind them.
This is looking really ugly for NIP.
You did say to him that you thought they might have the match point opportunity.
They're all but guaranteed to get it here outside of Wizard of Working with the Magic.
Yeah, it's certainly looking that way, isn't it?
It's just been from NIP's perspective a complete inability to deal with Dark realistically.
He's run all over the map, he's run all over them, he's got a couple of kills, he's now
got himself back to site and they find themselves in a 1v4 wizard on low health as well, having
to recover the diffuser, I'm sure that they've got somebody over that side as well who's
going to be watching it, I think Nux is aware of its position, he's in security so not maybe
quite as far over as the diffuser so he will be able to recover this but 15 seconds left
to go and there's four kills to find. I don't want to, you know, talk it down, but who else
comes in and gets that final kill on the solace? And that is going to be that map point opportunity
coming up for loss.
Again, it's just these little simple things. It's down to the drone work. It's down to
the team work upstairs. I'd like to see a very, very basic thing, which is get yourself
to look a blitz on side, put a drone at his feet and work your way through the map. They've
We've only played Mu in two of those rounds throughout the entire half there on the side
of Lois.
Yeah, NIP would imagine a playing up against a Vigil against a Mu against a Mozi against
a Solis.
All these things that can deny all that intel away, they're playing scared, they're playing
uncertain and they're just losing players are free like bleeding out round after round.
Something really has got to change in round 12 and back in round five, we saw Lois pulling
their tax hammer and managed to win the next round.
I do wonder if NIP can do the same here going into what most likely be an expo and piano
hits given we've seen Top Floor 1 and the Basement 1.
Yeah, look, I think NIP might have left it a little bit too late here. We did speak about
that possible value of just really focusing on getting that one round that you need with
the tactical timeout, but I've got to go back to losses defensive win rate on console at
82% 14 out of 17 rounds before today. That's actually going to have improved at this point as they've got four out of five
Defensive runs so far and I P. Yes
They've had a win on this site
But it came down to loss basically not being able to find where the plant was going down and I P never dealt with the top floor
Presence by the way, they allowed us to keep a hold of that and just tried to find a space around them
and they did have a little bit of luck in there and I'm not sure that they can bank on that happening again
So NIP this time we've got to see that top floor clearance and we've got to see it be successful
Okay, well, I said I thought it might be expert be very very surprised that shows to risk it all on the true off site
Stare gonna go to what we've already seen them try and fail on before this is the only site where NIP found an attacking round win
And obviously they'll be confident they can do the same again
but on the other side for Los, they'll learn their lesson.
Last time around, they were given upstairs a free and survival hold.
It will play the verticals, got baited out by a very, very clever spot.
Execute from NIP.
The same trick can't work twice.
There is no warding onside lock.
We had lots of rounds that made a couple of changes around.
I think actually having the Goya one side here is really smart as well.
If you know that they're going to at some point,
they'd be trying pushing towards site.
Having the Goya, just to shoot them out as soon as the doorways,
wherever they might try and step in through,
could be a really, really good shot.
And alternatively, it also means that Daffo,
large you'd disappear in towards the map if you so desired last time round of course he was
sort of dark so last time round it was very course he bothered upstairs by himself with two
easy kills before getting the third on site itself so I fixed what ain't broken on their side let's
see how it plays out nip are going to be nice to start playing in behind the monty last time
round they were put it a little bit because of that so I'm a little nervous for them in round 12
tim i agree i think that's been fantastical for the last couple of rounds and like you said you
you know if it's not broad don't fix it let him get out there let him just be
clear loose let him just be a nuisance basically and then it's up to NIP to try
and fix it. The setup is gonna bring the Monty along again I'll be honest I don't
feel like we really so much impact from it last time they used it on top floor
back in 9th 10th you know he was yeah he's kind of created a little bit of
space and they started putting that diffuser down but it was almost like NIP
got magnetized towards the Monty instead of the defenders which is what you
want from the big shield really and you know they were so focused on it's okay
Bacettos got the hold they didn't worry about below they didn't worry about the
Nitro they didn't worry about these other details and so I think it kind of
hindered them more than anything but let's see they're gonna get that wall
open quickly to begin with from the window outside of sight so now it's gonna
give a little bit of pressure on in there. Coming up to the halfway mark though
And I think an entry kill at least is going to be essential for an AFP
I hate it as well. They're looking at a different site to last time
You know that's entry piano previously and when deep in towards the bottom side of X-bow for their plant
Here they could go more towards the default spot
But is it just another bait is another ruse the same as we saw last time around again percent goes on side
You probably want that shield planting
You don't want to be getting sprayed down from above playing someone standard on it get the shield in the back
While the fuse was going down that could then prove to be his
I do want to talk about Fancy for a second as well. He started off flying in that first half, but the second half
all but invisible. It's really not been a fantastic day for him so far overall.
Few good rounds, but he's getting himself two balls. At least here there's an entry.
Could be the second NIP need to get started getting things over the line. They lost the capital, those two.
I thought they had to keep that capital. This couldn't really stink.
Well versus three, though, as Bersetto manages to pick up nukes.
They are putting that Monty to a little bit more work at this time than they did previously and fancy like you say
Yeah, he's on 10 kills, but you gotta look back through them kills and say how many rounds was that got an IP
Don't think they always have beautiful second from him. No takes down gosh
Yeah, this is theirs now for the taking for sure when you're four versus two you've got the shield online still yes
No, I've got a lot of time
But this should be theirs. I've already got the wall opened up as well
Everything is set even with hate some on the upstairs a challenge. This is a great place to be
They guys you go and plan these holes you give us children. No
Show too much to yourself not toe shots surely not no
I'm a C4 comes on through to and now fires burning out fantasy being chewed up by it
They've bought it sitting around 12 surely not. They've got the vertical on him. It's all over
How are they let that one slip away low-sakings seven and five
to be able to do that. But
they are going to be getting
themselves. Well, last time
around Nip got away with it
because loss couldn't find the
plant going down. But this
time they most certainly could
be fine. The man they take him
down, stop the plant and close
out the round. It is a good map
and lost. There's a phenomenal
on the defense. He did and I
honestly think it comes down to
a lot of those bands taking the
inside the way from them was the
a few months ago on this map I've lost there a little bit nervous now going into
border but we'll see how it goes after a short break
I have no chance, let's try to get out of there
You have 6 bullets, 3 targets, you can go
One went
I missed the last one, but we're doing better
It was a little bit.
Calm down, calm down.
There are four more chances and you'll be there.
Make three.
It's in the middle.
At least you have to be two to get some coffee.
At least two.
Ah, it was low, right?
It was low, right? It was low, so I could have been much better.
But it's life, right? First time there.
Sometimes I don't use the main source.
That's it.
Dude, I have 3 thousand pips, I'm like, look.
This is crazy, man.
It's worth it.
I'm the first one I know.
Really?
Really.
Man, it's not very easy, man.
I feel like I'm shooting, how the guys can't do it.
Ok, what's your question, man?
What was the best team fight you've ever had in the game?
Why?
Hey, guys, I have a bad feeling about this.
Let's see what's going to come out of this.
Descarière, Aldi.
Well, number 6 here, huh?
If I had a selection of the best players in the game,
who would win? Why?
I can't hide this one.
I have to answer it myself.
Legend 1. Why?
Well, Amira.
I got 7 here, huh?
Ok, what's the question?
What was the worst team game you've ever played?
Why?
Man, I think the worst...
Ah, the Darkman.
The worst, for me.
Why?
Man, I didn't teach him anything.
I didn't have any will.
I won't have any.
But today he's fine.
He's taking a lot of stuff there.
Choose a sincere nickname for the player from the team and adjust your answer.
Oh, man.
I think it's Paulo.
and the illusion that he would play in the liquid
the illusion that he would play in the liquid
and that he would drink more water
hey guys, this is the video of the game
I'm here with you guys, I'm having a great time
let's go
before he walks out through this door he should have pointed out the harpy sensor
but he's not going to instead it will be a nice cut by cameraman
they died on the stairs not the right one to be aware of nice and the right coming out
Nico again he's just on flipping these nades
let this be the party
he's right now the nade comes out of the top and drops stigs as well
what a nutty round from him he gets two grenade kills and a nice peek and closes it out
The one versus five clutch, rise from the actuals to play in the harbor of the 60th
season of 2021.
Come on to the complete, biggie team finds a huge part to be different.
Do whatever you come, they're trying to get the diffuser down, they will be unsuccessful.
His Warcube goes absolutely wild with the shotgun.
And that is three huge kills for him!
Ladies on the phone, Yeti will find Foxy like he's just hatched by the MP5's goat.
Laxie will now get into an engagement, and Yeti is just an absolute...
Yeti with four kills.
Goddess uses a tiny bit of health, and Yeti will get the ace!
Both Coded and Katzang wants you from this angle.
Kansan, are you a miracle worker?
You only need one more!
And there it is!
One of the best plays that we've seen in this kind of a game!
The most known is the best team in the world!
Never having that distinction until today!
Tentah are your world champions!
We just purchased a lot of push.
Sorry for that.
Hey dad!
It's fun to be with guys.
All the way in the final round of regulation, Lowe's lock in their map, they get it done here and there's so much for us to digest here after this first map.
What I really like a lot from Lowe's in this defensive harvest that they are contesting space.
We see lots of spawn peaks, dark being a very slippery player like gets that control, gets the pressure, gets away with it as well.
And you know, Leo, I'm usually somebody who gives my cool calm composure, but maybe it's because it's past 2am or whatever
But I am really disappointed with what I'm seeing from NIP here
Like how how do we get around to the top four where there's a team kill C4 on the side of Lowe's
Somebody drops down a hatch on the defense as well
And then somehow NIP still lose around and the final one as well. We have a 4v2 advantage
We have a shield we can get a plant down and
And somehow that round also slips away from their fingers.
Like, it makes me, it makes me disappointed to see that from NIP.
They come into this matchup, I think, expected to be the favorites as well.
And that the map slips away like that in the first part of this matchup here is disappointing.
Feels like I started to see a trend here, a few crashing out about NIP and being disappointed by them.
After yesterday and after today, it seems annoying, especially when you see the way they've been playing in defense, right?
It's always easier on that side, on Tonshalet.
And let's be honest, some of these rounds in defenses
were close, but in general, they were quite dominating
in that side.
And I think that in attack, for most of the rounds,
especially in the early to mid round,
they are not necessarily far behind.
I think usually they get a decent amount of opening kills.
They get a decent amount of zone control.
And I think in general, there was this kind of lack of intel
or the pressure by time, which I think
a big issue of the way that I wouldn't like to blame it on Bassetto, but I do think that
Bassetto style is much slower paced. It's very close to the loud that we used to know
from 2025. And that playstyle that is basically embedded in SGL style, you can see it on the
ATX1 and IP. They're much slower. They're very slow. And I think it was referenced by
Derry as it looks like they're scared. It looks like they're nervous. And I do think
because of the new style of an IP based on the agile style of Baceto.
Much slower, much more process-based.
The problem that we see with this is what happens when the late round is not set up properly.
How many rounds have we seen where an IP actually plants and loses the post-plant?
Because that's your rush, for example, the one that we're seeing on your screen.
This was a 4v4 post-plant.
And then, obviously, other examples, right?
If you look at the end of the round, you know, the very last round.
round. It's a 4v2, they had everything they need. You just need to have hates play much
more passive on the top floor, making sure that he doesn't die to the player roaming.
That 4v2 setup, here him dying is literally the end of the round. And so there are multiple
instances where pressure died time, loss manages to win rounds they should never win. And that's
partly on the fact that Daphne and Darkwhip, heroic, absolutely crazy the two of them.
But also I thought that NIP was way too slow, and the decision making in the last two events,
way too many mistakes that caused them the map which, overall, I don't think was that
far away from them.
No, I think also, you know, it's just been a positive before loads, they had the game
plan laid out perfectly, there's also mentioned, right, the bands that they did, especially
with NIP on the attack, really helped in that as well, right, you're taking away a solid
snake, you're taking away a daemus, you're taking away a glass, that is so much of the
information.
unhappens, NIP have to go off in the late round without really having the information,
without really having the pressure that they want for themselves because they can't utilize
these strong operators in the current meta to create the information, to create the opportunities
for themselves. So that is something that seemed to be really rough for them. Now, moving
into the second map, we're going to be going to Border, which is NIP's map pick. You'd
assume and expect that they can bring the series back here. Do you think for those the
potential of bending away like a demol snake like they did here could be a potential blueprint
going into map 2 or do we want to see something else?
100% I mean if you look at the impact it has had on Contrad for fantasy I mean he went
here and from being crazy in defense to struggling really hard in attack because he didn't have
his demos which he usually plays and usually you're gonna have someone like Hades or Pino
on the Solids deck and he could not play it either and so you basically remove all of
the interrupts if you do the same on Border which is especially a crush for these guys
It could be, I think, a very smart move.
However, a second approach is to go away from denying the crowd controllers and teleparators
and rather trying to deny the utility-based operators.
Because the last few games that they've done have relied a lot on Ying, a lot on Glass,
a lot of senses as well, so everything that's execution-based.
Now, I do think that the last few borders we've seen from LOS were not bad whatsoever,
so I do think that there's still a chance and it's not a weak map in the sense that it's an IT speak.
Okay, well, given it being, you know, taking everything into consideration, the momentum
that's going on right now, the fact that this is an IP, it's MAP pick, the blueprints I
guess that we're laying out for the two teams here, who do you think comes over to us on
this one?
Is there a chance that IP tie it up or will LOS run away with it?
I think it's more likely that we see an IP go win that one and we go to the third map
than LOS actually closing this to zero.
I still believe in an IP, I still believe in their experience.
They're still a team that has qualified so consistently to love the SDR events.
So I still trust them somewhat, but then it wouldn't be a sale if there wasn't one big
upset in playoffs.
So who knows, lots of the teams are there of those upsets.
Do you feel like maybe with the game yesterday with Liquid already being one of the big upsets
that we got in the SDR playoffs?
It's definitely quick to make it, somehow.
Alright, I would love to see another upset here, we're talking about Lowe's kind of
going into this one here with the upper hand that is NIP Smith, they'll start out on defense.
So let's go find that out then. We'll send it back to Ace and Des for border.
Thank you very much, Jan. Yes, Tim. We're into a very interesting spot now.
Earlier on, you and I were speaking and we were saying really is the NIP to prove they can keep on punching up Tango with the best.
And that really comes from a very decisive win over Loose instead.
They are now staring down the barrel of a potential two zero loss and not making it to EWC.
that's the only way to win that
thing. That would be truly
heartbreaking for them given
how the improved in making it
over the last few months, but
for those want to win that be.
It comes out and I don't want
it comes out of nowhere because
they've had a couple of kind of
flashes through stage one where
you can think, Yeah, they could
do it. But you know, the finish
sixth overall they've. Sweet
into, you know, the playoff
spots really and like you say,
bad map for them let me put it that way so you know this is absolutely possible for us to get
this done NIP need to to wake up and wake up quickly otherwise they could be in some real
trouble so let's see how we get on we're gonna kick things off up on the top floor no surprises
there whatsoever and it's gonna be loss starting out on the attack now because it's NIP's map choice
most get the pick of the sides to begin with. We know that attackers like Borda, so NIP, they
could find themselves really staring down the barrel of a loss and missing out on EWC before
they even really get settled into this one and adds another mental pressure, doesn't it?
It does absolutely well. Pestlemen now show what they can do. Can you dig in deep when so required?
We've got to do so on at the defense of Borda. It's low to keep things up on the attacking side.
I'm ready to talk too much about the bands coming the way to another we'll get to much time right now because Paris is already in
Reminding one what they're up against almost a second there Pino
I tell you what, it's not the first time I've seen it. Obviously in the last time he died
It was quite very very obviously up on that top floor and here almost just walked straight into that long line of sight with that
So much the bullet being fired back in the direction. It's a little bit unaware at points. It feels
Yeah, it definitely does feel that way today losing out on the one mile as well not ideal for them as a
a Nitro, there's you know those magnets yes they're generating quicker so he is
gonna have more of them out at this point so long as he's been deploying them
of course but they are still gonna lose out on some of that utility drone just
goes in there from Perez, turns it over a little bit quiet we know Perez can be a
big player a little bit quiet in that last map he's another one that maybe
could be a difference maker here on border as well if he can kind of start
putting up those numbers that we do see from him sometimes it's again could be
another problem for NIP. He must have beat them with Perez being quiet. Imagine if he
starts popping off as well. I like that. That was a rapid shot onto the drone through
the mirror window.
So we're going to have an interesting book. Can they build off the back of it as well?
It's where I've seen both teams fall short a couple of times back on console. It was
their start out strong and around. They get the entry and then just hit the brakes. And
it gave room for Fancy to pop off. It gave room for NIP to just completely bot around
couple of times over. This is
what I'm looking for now is how to
locally come from here. They've got
this full office control. They've got
daffy ready to get archives window as
well. It's pretty obvious looking
towards a plant on this side of the
map. Fantasy. Don't tell me slip the
net here Tim. Surely they've got a drone
or something to watch them but their drone
count is so low. He might get away with
a bit of magic here. This could be a
problem. Yeah, you know I'm slippy
fantasies as well. Just always finding
those little opportunities. The
tree is there. Fantasy does manage to
down nukes but to be honest he's gonna be picked up anyway so he's back up to 20 health not the end
of the world fantasy it was worth a try it was a great opportunity he just couldn't quite manage
to make it stick daffo picks up pinot five versus two now lost looking good looking really good in
fact yeah in a spot where surely the 5b2 you get the diffuser down they're going for now daffos
sticking that one inside of archives they'll come up with what they need whistle is in no man's land
out to a security far too easy Tim. A flawless round to kick things off and loads off to a flying
start on boarder. Yeah just the exact opposite really of what NRP needed coming on the back of
a tough loss on console they kind of they'll feel like they were very close to getting that done
and then straight away lose round one on their map pick as well but they're going to be confident
I'm sure of fighting back into it in that second half if they need to but it is only one round for
now that Loos managed to pick up and we are going to move on with the defensive rotation and I'm
going to take us back to Army Archives instead. It's going to be down. Interestingly, we're going
to go to Ventilation Workshop first. We do often see Bathering Tellers being maybe slightly more
popular as the second site choice, but instead, going to Ventilation Workshop. Just looking across
that defensive lineup, quite a little bit of denial there. You've got the smoke, you've got the
the other, you've got the Goyo, you've got all these things to try and slow those down.
But problem is, with slowing teams down on boarder, we're already inside the map if you
start to slow them down and that's often the problem once the attackers get themselves
established, it can be really difficult to dislodge them.
Okay, well this means more than anything, so I know that first could control first and
foremost.
We're doing it slow so we haven't had it banned away, of course, so I'm going to go straight onto the operator that we saw Paris not really get much success with back on our previous map, which is going to be that solid snake, otherwise I'll lean again into the bandit, bandit, please.
I'll tell you what, I've been casting this game for nearly eight years now, and I still, granted it's nearly 2AM, but I still confuse those two or something. I don't know how or why, I suppose we're going to be, they're both yellow, and they've both got electric. It is what it is.
Really a Mare for me.
Yeah, that also gets me some times to have to break it. Yeah
Thankfully that's about as far as it goes. It was tends to be all right
But most of the point they've got a lot of souls here with which to be able to punish people around the room
And of course your eyes are gonna gravitate towards someone like wizard is playing on the oryx
Often speak again about the high fantasy of hatch-offing and causing bother by getting on the flank
He did we didn't see him nearly get away with it, but they almost see nip get away with it in fancy last time around
I wonder here if he's a good off to shore against the shield be impressed on the window as well
Not a great spot to be and it's time to see Doron's pair as off he goes. That's the Sophia to move Bersesto into a second
They almost walked into their trap a bit there Tim. Those are two very comfortable easy kills
But here comes Dash. So much focus towards dealing with that RX. Wizard didn't actually manage your need to find a kill
In that situation his teammates had his back like you say two quick kills come in though taking down the smoke and
The guy over the smoke gonna be a big loss there. Pino will still have had toxic bird canisters in pocket
So that's some of that denial that has been lost now three versus three just looking at the side of laws a little bit low health
That's half health dark half health
Not gonna be an easy one for them to be taking fights
Especially against players like fancy and always a demon on that SMG one minute 20 left to go and
There we go. It's manages to catch daft or make it to
Picks up that as well and then the round is finished off. It's gonna be an IP grabbing round two
All right, well as again we find ourselves with one round of Pete's things to keep on saying balance in the very very early game
Which makes me feel that again
Could very well see both teams battling back and forth in having another map that runs almost down to the wire
75 on the last one we thought was going to OC
But and I Pete's we fair did kind of bottle it in the very last round when they really shouldn't have
It should have been signed and sealed and sent home nice and early, but no
But the stars in a spot where now they're the ones having to push upwards instead
probably means we were finding ourselves going back up to that second floor in DBR
Armory and archives coming out in round three again we lost it back in round one
as the most attacks map or the most defending map most play but everybody
want to call it the most played map on the most most played sites on this map
that's what I was looking for I think teams have always got dreams and
strategies to bring along though so they saw lost command with a really good
office side push last time arounds they could very well try something completely
different here I mean looking at their lineup it's basically identical to last
time the main change they've made is rather than bringing a Nomad, they're
instead probably looking towards bringing along the Dockery that I can see coming in
for Paris here, which I quite like as a change because last time around with the
Nomad, as we saw, the Airjabs didn't quite start fancy getting in behind them,
but what is something that the Dockery gonna be gonna do before he falls?
Well, you haven't got someone on drones, or you haven't seen them since the majority of the round,
give them a call, find out where they are, and show their back on site. It's just
very good for what you have some good crowd control, right? It's gonna force players back
and make them be more passive, so I like that small change from Lose.
Yeah, it can be really good for just the flogging players as well, you know, if you've got somebody out there stuck on the role minutes of position, struggling to clear them, it's just a nuisance for them to have to deal with.
We've seen those recent changes to Dockabee, of course, anybody unaware, recent patch notes came out and instead of the changed it, we've had a couple of quick changes to Dockabee.
That's a quick kill from Dash on to Hates manages to take him down five times.
That's really not good for NIP.
But the first change was that it was a seven second cooldown globally every time you use the gadget
You couldn't call anybody else for seven seconds. That's been halted last week
So it is now 14 seconds, but it's per individual operator
So she could call Goyo and then it's 14 second cooldown on Goyo, but she could call
Vigil immediately for example, so that's how doccabies working at the minute
It feels a bit more... there's a lot of debate around it in our little group chat to fair where all the cast is now surrounded by a lot of chats about this sort of stuff and it was a question of being is it actually a nerf?
Is it more of a boar fly? How does it actually fair on things? And there's real mixed camps on it and sense of saying now, you can call everyone during an execute and I was a bit like, yeah it's like one phone call of her old gadget in which case it feels like a nerf
but also understand there's fire and damage that come from it at the same time.
but she's much less oppressive now than would be Romans given she can only call the monster
before 14 seconds as you say. So, the use case to change it means that you can't just
like call away like as you want and say you know what, there's never a bad time to make
a phone call now, there is a bad time to make a phone call, which is the way I think it
should be, there should be an element of skill for making those phone calls.
Yeah, absolutely. It's, you know, like you said, there is certainly more value at some
times than others particularly especially if you're going to use that kind of ability
to chain them together if you can do that through an execution and get two, three, four
phone calls going out in a quick succession. That can be tough for the defenders to deal
with. We can see the vigil is actually being called at the minute. Wizard will cancel that
call out so he's not going to take any further damage. He'll keep his phone intact as well.
That's the other bit to remember. If your phone explodes, you'll lose access to things
like the default cameras, for example. So five versus four is lost in the driving seat.
30 seconds left to go. They're starting to breach into site now. So pressure is going to mount on NIP, Pinot down as well.
So effectively five versus three at the minute. They're really trying to fight their way back into this one.
It's the only way that fantasy knows but he will lose his life.
A cockpit pole, kill on to Pinot. He was down as well. That's going to finish him off. 15 seconds, there's...
And it's one more. It's again the spot where they've got enough of a bad advantage. They should be able to get a plan down here.
that is, yeah, you've got to be getting that kill, but who's free?
He's not even looking at you, bro, no!
It wouldn't have mattered anyway, because he was in the 1 vs 4,
but still, you can't really be missing that.
Either way, it's close up to a 1.
You do expect him to do better on the attacking side of the border.
It is one of our more attack-aliening maps anyway.
But as the rounds are playing out, those two top floor attacks have been excellent on the side of Los.
And I'm starting to worry a bit for NIP, Tim.
We'll show a bit more fight, especially on that top floor,
floor because across now three rounds they've got three kills in total that's not enough.
Yeah I'd agree I think you know if this continues as is a 4-2 attack in half I think is absolutely fine
for loss and I appear going to call the tactical timeout for exactly that reason I think because if
we look again historically at border four loss they are five and one on this map and the defensive
win rate is up at 60%. They are no slouchers on the defence of border 15 out of 25 rounds 1.
So it's absolutely possible that if they can take this 4-2 to begin with, you know, they go on and
win it in the second half. So NIP, they have to be focusing on a 3-3 minimum here in this half on
the defence, I think, to try and secure things going in because their attacking win rate, let me
tell you it's not amazing 57.6% so it's less than the defensive win rate of loss and I know I'm
kind of saying losses 60% on defense is good and you know the 57% on attack for NIP is bad
but it's the difference of the sides that's the real key there it's not the number to focus on
you know it's not but I think 57 would be bad if 60 is good it's about the side that they're doing it
on. For example, the loss attacking win rate on board is 66%. They've got nearly 10% over
NIP there. We would be expecting that to be higher. So yeah, loss, I think they're, you
know, quietly going about their business at the minute.
I am very reflect by two things. One, we're going back to second floor for the third time
now, but they've already been smashed there and got one kill across three rounds. Second,
band away the day moss that has not been a thing we've seen once so far on this map and I understand
you might be thinking okay look from round four almost our publisher was playing it they'll have
some different strats in mind sure I'm just again I think there are bigger problems I've got here
they could have looked a band away the grimace bit of moose and the doc could be being a moose since
capital blitz there's a lot more pros you've seen there that could be banned away to take some of
the sting out of the attacks coming out from below something so I'm just not entirely short sold on
on the back coming out from the RTA, but maybe they've got a game plan from how they change
things up, maybe here they think okay you know what, if they do run, but today they
must have been able to play things up the pool seasonally, so maybe that's the reason
why they're taking it away, it's more stable or than I count as a way for operators there
now, want to play for the next three rounds, and that's why they've gone for it, but just
a bit of a perplexing one for me.
Just fine when I at main draw there, before the default cam got taken out, it at least
puts the operator on the board for them so they'll know who they are up against. Just looking at
Nux on the Amaru. Interesting pic, not one that we see too often here on board. There's always a
plan if you've got an Amaru, she's certainly not a kind of generalized operator like there's a fear
for example. There's definitely, I like to see Amaru, actually I saw it, I think it might have been
G2 but it's a bit recent. Where we see the Amaru late in the round, you know, rather than zipping
than trying to get in there quickly you do it in like the last 20 seconds when
they're not expecting it but we're not gonna get a chance at this for a
pinot manages to double down on fantasy's work so we found ourselves very
quickly five versus three with nip in control see force from around fountain
as well as I think it's playing underneath right they're doing a great job in
taking away the early elements of aggression maybe here you're probably
wondering to yourself well should they've got a bit faster than tomorrow the
answer very well could be yes because now they've got a hell of a lot of fight
back to do dark at least it's got in underneath with that shotgun on the
sledge. It's hoping someone else appears to be bummed at this point because they're going
to need another kill to make it all even again early 3 vs 3. But Pino, imagine with himself,
not right now with the cardiac centre out, but when he gets it out like he's done now,
of course they start getting a full read on the kill and where are they, where are they pushing
him from, what is it they're up to, that makes life a hell of a lot easier to deal with.
I'm going to take the loss.
Things definitely, it's slowing down for loss after those first two kills,
knocks up to the roof, one minute left to go and none of them inside of the map in a convincing
way at the minute. Dark's kind of bouncing in and out. He's going to find himself outside again on
the sledge and yeah they've got to get something going here Paris. He will get things fired up for
them with a kill on to here. It's that level things out, three versus three. Pino or health as well.
So all of a sudden you look at this and you think you know what this is actually doable for us here.
three versus three they've got a little bit of a health advantage the thing they
don't have at the minute is any kind of site control that's the real problem for
them right now yeah if they can recover this though it would just be an absolute
disaster for an IP they cannot let this look away from them again you've got
pulse on side you put yourself a C-force to play behind with wizard they've got
15 seconds on the clock that's the right sort of thing you're looking for
wizard in the great spot do you know about the second one coming on through
I think a little bit of top acid there for a second from dark who hesitated for a moment instead from that may well have found himself
I'm able to get anything for it wisdom steps across and nip get another one on the board
It may not have been the cleanest sim, but they're finally ones off-floor. Yeah, and I pee aren't gonna care
They're on the defensive border clean or not doesn't really matter
It's just about getting as many as they can like I said three three is the minimum for me in my eyes for nip
Looking at how lost normally play on this map
I think that's what they're going to need to secure if they want any hope of winning this we are going to have
Pino just dropping out there. I think
He's had a it was Pino dropped that last time so it seems to be a little bit of an issue for him
So we'll get Pino back in and we'll get re restarted just as soon as we can do with this one
But yeah, I think nip
Uh, that was a round four was a really good one for them to get like you say they kind of came in with that baffling ban of
game awesome
it's like, I don't really know what the plan is there. Maybe they were expecting it to come out for
round four or five and six, and who knows, maybe Los would have played it and they've prevented that
and you know, they've not had to deal with it. But yeah, I think getting that round, it really
gives them something to build on now. They all need one out of the next two, I think. If they get
one out of the next two, I fancy them on attack to come in and get the job done.
Yeah. Just about building up from there, because of course, though, we've seen so much action in
that top floor itself. Imagine we're going to see ourselves step back down towards fence from here.
Of course we're going to see our NMP defend down there pretty well. And then it's a case of how
things start to build up a thing in round six based on what we saw at the go to death. Of course
assuming that round five does get won away by NIP. Once we're fighting ourselves off towards
bathroom it will be our first time seeing it in the half when we get there. And then of course
we get the full swap over and we'll see how low still on the defensive side. Will you look at the
numbers earlier on for defensive win rate and stuff on this map as well for those? Was it just
just throwing IP on the previous map you're looking at.
No, I was having a look for border.
Defensive runway, 60% for us, yeah.
Which is pretty good on border.
If you can come away with,
say it kinda falls somewhere in the middle,
but if you can come away with that four round defense,
that's huge on border.
Assuming of course they can get away with it,
it's the key part I say to that one, Tim.
Two halves for a game,
you just say it all the time but what you expect to happen are you? It's a defender side of
the board, it's in a 4-2, they switch over and then there's something they don't get
any rounds at all and it's just like, oh, sometimes they get all the rounds, it can really
go back and forth versus expectations, so we'll see how it builds up when we get there.
So it looks like Pino is almost back in lobby as well, which is all well and good, so we
should be back inside of things in a minute or two, guys, so bear with us. Should we knock
on towards 2am, Tim? He ain't sleeping yet?
Ah, I'm good.
I'm good.
The old man still got it.
It's not my first time, it won't be the last.
As soon as you have a child, you get used to operating on ZERO sleepers.
Or crippling video game addiction.
I'll tell you what, the combination is unbeatable.
The combination is unbeatable.
And the thing is with having a child, you just never know when it's coming as well.
you know, you just get into a routine where you're just sleeping normally again and it's fine and then bang, no, you're not
So yeah, you never really know when it's going
We've got our head to head record upon screen as well for NIP vs. Lawson
We can see that it is a serious advantage to NIP overall and not just the even bigger advantage when we look regionally specifically
So Lawson, you know, really up against the numbers here
Yeah.
Hmm.
There you are.
Although that's all history's got to forget as well, I guess, over time, and loads of
course are changing awful lot over time as well, but we all, at least, think it's a great
thing.
You can change the region for a while.
Yeah, exactly.
Yeah, you bounce around a lot over the shop.
By the way, we are back into game.
Pinot is back with us.
Now we can see how round five plays out.
As I mentioned, it'll be Ben's workshop after the turn, now that we've seen top four play
twice, and once by the attackers, then by the defenders, which then means the site gets
lock for two rounds so down to Benson workshop and if NIP win this one more
property bathroom as our closing site. Now what is changing compared to last
time that we were here? We look back in round two not really awful lot is
changing on the defender side in fact it's pretty much identical. As to the
attackers well they have got a big change appeared towards more intel-based
operators. Naming in towards that snake and in towards the doccabee. Saw the
Daymoss band away, wasn't played back in the early round the snake was but the
doccabee in there alongside it I think is the key change and also probably the
more crucially there's no shield on side just turn around. So definitely a change of play
and I imagine part of that is because they know they've got a play into this very Rome
heavy gameplay with the Thorn, with the Glow, with the RX, with the Ella. They don't want
to sit on site, they want to come out and play the maps so you've got to clear traps
away with the Twitch, you've got to of course have the interloperators to be able to work
through those that are out on the Rome. So a very distinct loci of respondents and what
they've seen coming out from NIP, they're adapted to what happened last time. Then my
eyes do fall immediately towards the top right corner of your screen, Tim. They have no
no drones left. Inside 30 seconds. That is crazy. Both teams have been very good at doing
that, taking drones away from each other very aggressively inside the first 60 seconds, which
is why having the bands that we saw in our last map taking away the Solas, taking away
the Deimos, that's why they were so impactful and why it's so valuable for those to happen
in this round.
I hope that the Seto is trying to play this aggressively, but it's just not worked out
for him. He takes so much damage, you guys. He's taking down Darkline just to find him.
versus 3 though as Perez our nukes are lost along the way. The Hock's been so phenomenal at getting
these kind of pivotal kills throughout this game, not just on board but on console as well. It's
anytime that Lush really need one, it seems to be him that steps up and gets that kill so 3 versus
3 and Lush just take their foot off the gas pedal for a minute, just slow things down here back on
the behind they've just got the twitch drones particularly to work with here so they're gonna
get on there and just see if they can find these remaining players. Try and get a picture of what
they are up against. That time is a nice part as well. I guess also with our live when I said
they've run out of drones, they didn't have a shot drone left. I think that's now also dead.
That thing's keep rolling through into supply here as well. So desperate times, desperate measures.
You go into the reserve, see if they dig into the ones that can shock you a little bit to get
you in cell for you, but it's still in cell which is going to be useful. They've got four smokes to
play behind, they've got a frag, a couple more phone calls they can play behind. They have still
got tools on the other side there's a couple of smokes it's really about it so it feels doable
for either side but i lean towards low sears i'm going to get a wiggle on soon because
i'm quite close to not a lot of time being left i think they just need to hope that there's not
too many of those razor blooms left that's the kind of unknown factor at the minute there isn't one
to stop a plant going down not sure about this smokes are going to go out going to push on into
This is aggressive. They have managed to secure the plant. Now the fight back is on. Hates manages to find Dash.
That's the plan to dead. That's going to be the twitch taken down as well, so it leaves it all up to Daphne.
But he's out big day today. He's played so well. He is going to hold above his 1 versus 3 days.
one with the cross, can't even find it, but it's so low that his genius isolates out the
1B1, gets the down, ready for the next, what a play from Daphne.
Yeah, Daphne's movement has completely won that situation for him. Just the, you know,
the speed of thought on the need, he gets the kill above, but then the drop down the
hatch is just timed perfectly. That is absolutely wonderful. He could not, could not have possibly
played that 1B3 any better than he did. No notes.
I think a lot of players would have panicked when the first player got the cross and then swung out back in towards Armory to go for it and may have got traded.
But the fact that he drops away forces out separate 1v1s constantly.
When you know what, NIP made the right choice and then two players up main stairs.
We saw an email back early this week, teams do the exact wrong thing and said one player upstairs, one's trying to fuse in the open.
It was scrappy as all hell. NIP have made the right decision.
They've lost they're like you say very much to a no notes needed brilliant 1v3 being one out by Daffo
It's similar things that we saw back in rounds 12 with the previous map NIP
Just not quite getting it over the line when it's really essential
We could be looking back at that round five as a critical one for deciding the outcome
But going across the wall's bathroom team. We are not gonna repeat that site again
Let's see if NIP can get at least a 3-3 half here
Yeah, I mean
We certainly will look at rounds like that absolutely does you know whichever whichever way this game goes
I'm just at the minute with loss looking like it because every possibility that they get that 4-2 half that I've spoken about
They've got a really positive defensive win rate on board a thought I guarantee in the second half and IP a good on this map as well
But I just look at it and I feel like NIP have really put themselves as they're gonna be an early kill here certainly goes through
It doesn't quite seize man. I just wonder if NIP
They've put themselves on the back foot with the map and I'm just not sure about you know
They've given consulate to loss and they've really good there 80% winning on defense
And that's what carried them through to the win there and then they've brought them to border as their choice
And don't be wrong. I don't mind backing yourself if it's a map that you like and you you good at it
And yeah sure back yourself
But you know what? It's a map that we're also very good at as well.
We currently find them one just the same as NIP.
And I just feel like maybe NIP are starting to look at the map ban
and think, have we given them an opportunity here?
I think Loves came out of the break when the banning phase,
taking away some of their weakest maps while also removing the best maps of NIP.
So they sort of left them the brain middle of the road maps in a way.
And that is probably why you're seeing Loves finding quite a lot of success at least so far.
Granted, I will say again, if it didn't come down to
The possible in round 12 of consulate. It could have been a win in overtime for nip. I have in a very different chat right now
And this one's still very close. It's only around between them. It is still a very close series
You just feel that momentum riding with loads a little bit more
So then it is nip right now, especially you seen two rounds given away by an epi that really shouldn't have been
And see the diffuser trading hands there
That's gonna take control of that on the sledge. I tell you what the
the Intel has looked really good from loss in this round. How many times have we seen
views from drones that are just sat watching somebody and they're not getting taken out
and they're just feeding Intel into them, they've got the snake as well. And I really
do expect loss to be finding the next killer too. As I say that, Cast the Curse fan, he
does manage to pick up the sledge, but still loss have such a great picture of everything
that is going on on this top floor.
Well that's it, they also know that there's one touch instead of CC, they know where these
players are if you got that kill that would have been criminal just much for
that no right walking away with that kill on towards Pino as he steps out he's
gonna try again I was gonna say he has to get the kill he's got the shield on
side it's rewarded with it and I think I'm gonna say what great escape time and
Gustavo and just come up behind him as well with that they're now conceded that
off a side control so you know what happy getting the kill and look at Pino
I mean one didn't know he was there that's a problem in itself a great reaction
from Dash to bring it down to a 3v3 and to another Perez collects the next
Little bit swapping here by NLP against him.
Got a solid snake DMR, enjoy your easter, man after my own heart, and he just found a beautiful one kill.
2 vs 2, always beset over there for the trade. Perez won of his own though, triple in the round.
3 vs 2 vs 1, Daphne picks up fantasy.
Well I don't think he had an option of just surviving for anybody screaming, just trying to survive for 5th.
He did it, he was being pressured so heavily there he wasn't going to get a 4-2 half for loss.
right from them but it's again to the
assistant we have one let's go into our
desk and see what they think about that
one I'm dying to hear what they think
well that was very dull and half I guess
we could say from Losier great start for
them on nip's med pick I think round five
had us all like on the edge of our seed
what an incredible one we saw there I
mean I think it's the it's the best
example of what's going on right now I
feel like nip is back against the wall
they are on a four streak of the
Aster events for consecutive streak. They're the one of the biggest names in Brazil and they're about to get upset by loss
And I think that play that playing a 3v3 shows the composure on the side of loss and the lack of composure on the side of an IP
The plan goes down the gas grenade. Look look look at the gas grenade
It took ages for them to have a gas grenade on the spawn the plan spot
They had no Intel so they don't deny the plant and so they're like the right way
They train double up they get the first two kills you might think that they have the right idea
The last one should be upstairs and so as one goes for the diffuser the other should come up top
The problem is look at the amount of time it takes them to realize that that for his upstairs
They're burning through the time here. That's who plays this perfectly first made denies the diffuser
He gets the first one V1 way too much time for the other guys to come in and they call and double up
But the problem is they completely isolated that for he has time to go backwards
They take time to realize he drops and so time and time again so well played by that for a right
But it screams to me and that NAP are on the back foot that they're feeling the pressure of being one of the biggest names and
They're about to lose their first
Basically the end of their four streak of this event on this matchup
Do you like understand now why I was getting so upset and frustrated with them like I didn't have one
Yeah, I completely get it and at the same time I want to praise those just take a look at that that last round
It's a 3v4, they find a kill with a flank up his stairs, and then the 3v3 is played super well.
The trade from Paris with a DMR is insanely good, and then as soon as they figure out the last one is in worship,
it's a 2v1 clinch perfectly played, nothing the game can do, even if you go spawn, you're gonna die.
So loss once again is supposed to be the team that has what, three months together, five different players from five different teams before that.
And yet, they are the teams that have the most composure in the lay ground.
And so right now, I just keep on seeing the momentum.
This was obviously the attack side.
It's supposed to be easier on border, but we just saw a border that was
different side one match ago.
So it's still very doable for an IP.
However, the momentum is with us.
Here's the thing.
If a team like NIP struggles, LOSA are absolutely capitalizing off of that.
The blueprint that we talked about from console, it's moving into border as well.
We'll look at the Daimel's band, a doggy band that's going to hurt NIP so much
in getting information.
And it is a big thing for NIP because it is time to wake up.
The Ford event streak is on the line if they can't find a series up here
I'm gonna find out if that's exactly how it all falls apart and
That's a good run to those events recently to similar to finishing quarter finals in a couple that been grouped to miss the back at Salt Lake
The performances have been dropping off in general
But it's still an organization that's many years like you and I obviously cast them lifting the hammer all those years ago
Yeah, and we saw them really struggled to get back into the big time
they were slow, they were lethargic as a team, yeah frankly just were not good enough and they've
definitely got better with the changes they've made recently but as we're seeing today they aren't
infallible they can still fall apart when it really counts and I'm really worried that if they lose
this round that it sets the tempo for a very very nervous second half. I've not seen that placement
four by the way, definitely licking it for ranks. I like that, that's a really cool little raise and
I think plenty will be joining you there, there's, right I'm going to call this the
round 7 swing ground, it's 4-2, half so low, if they come away with the win here they get
themselves a really good bit of separation and on the defence can then start to maybe
you know play a little bit more, I won't say passively because it's border but play for
you know those mistakes out of NIP, NIP have to start taking a few risks at that point
But we are not quite there yet.
Lasergate will be burned.
Bons it on the window.
Straight in.
Looks like they're going to be going for the plant.
Yes, they are.
Beceto does take some damage.
Is he going to be able to secure this diffuser?
Yes, he is.
Managers to get away with it.
Five versus three, though, has lost.
Managed to pick up another and another.
This is going to be cleared for the retake by the looks of it.
They've got the odds.
They've got the time to live from everywhere.
They're possibly cancelling.
It's top high versus two.
They've got to believe they can get away with this.
And right now, you've got hate to cry himself.
They still outside the dome. They need to do something here too. But here we go. The flurry of kills fly with LB had to stick this one
Loose they hold on we have yet to see a rush succeed today. I must say five to the three round lead
This is that panic stations for NIP
It really is isn't it they've got to be ringing the alarm bells here and I
Think getting the next two rounds
I think round eight and nine are absolutely essential for them obviously any more than that is an absolute bonus as well
But yeah, they've really got to start walking in here. It's the attack of border. If they don't, they will not be going to EWC.
That is what is on the line right now. They are two rounds away by contrast.
Lots of two rounds away from taking themselves to another huge tournament for them.
And you know, what a turn around that'll be. Sixth place team getting themselves locked in and getting themselves to EWC.
It just shows the the strength in depth that there is in Brazil. You know any of these teams can get themselves there
We saw phase do it earlier
But who would have imagined that phase would be doing it from the lower bracket as well and loss could be the ones to join them
So we head into round eight. It's gonna be bathroom and tell us and I pee are attacking on
Oh boy, okay
Let's see if they can play an air quotes normal attack. I said this back on the placemap as well
I back him round seven it was that rush attempt so I want to see round eight first
I want to see how they play when they try a more normal round of siege
Here things are definitely gonna be so there's a rush to come in on the back of this one
Though it is very very aggressive looking at it as well seeing the line that they've got on side
Like what they do when I really push them and try and dig in speak when I've got the tools for it
I say that is it then lose very early on the grim which is arguably the key part of that whole lineup
They're trying to do a lot of things with it. They've got a bit of flank locked down on one side
They've got to execute focus upgrades with the line and the grim coming on side
They've of course got the snake to help them try and get map control to a lot of things they're trying to achieve
And I just really might try and spread themselves a bit too thin here
Peeking around the corner gonna see fantasy certainly not bring in the DMR that doesn't surprise me in this life
Just he will be locked in on the F2
He will takes down dash nice headshot looks does manage to find Pino razor bloom goes off does not slow fantasy down too much though
So let's on radar is going to feed him with a bit of intel for those two that are playing up above spurs
Through the soft wall doesn't find anybody for the moment four versus three still in the advantage for loves
They need to start thinking about getting themselves back to sight though
They're gonna lose another one as they try to daffos down and that's gonna be a smoke off the board
Smith drives just come so ridiculously close. It's not even funny.
Wizard though, the hero at the moment, steps out, gets one for himself as Perez falls.
But no, they were calls for him to step up as the game's gone by and largely started to do just that.
Nooks now dug himself back in on towards the default plant spot.
Still some of time to play with this. We're stressing this round has been the fastest we've seen so far on the entire map.
We're at a point where we're already starting to pass questions and knocking on doors here.
Off-site itself, eights with angle upstairs, hoping that he steps back a tiny spot by
And again absolutely nothing both players showing up on scan again that operates in he's just ridiculous, isn't he?
Really is dark does manage to pick up here
It's that's gonna take lying off the board two versus two now can't lose hold on problem
They've got his time 55 seconds is so long to survive
Time to say he's starting to really
Activate on the attack now and a big round from him plant does go down with the picks up the final kill
the next one coming up. Right
now. Very winnable by not so
thought there again. There's a
guy planting for free. That's a
headshot every day of the week,
even for a player in silver for
God's sake. Like. We can't be
that in those moments go away,
but as much as I said, you know,
and I appear, but a couple of
potential big wins. Most of
now showing that they are very
capable of doing just the same.
It could be a very good
and I think it's a lot of
things. Most of now shown that
they are very capable of doing
just the same. It could have
been Tim them up at six and two.
It could have been lights out
for Nip. But now there's a
slither of hope that will start
building the only two rounds
behind surely they can fight
their way back in.
Another like I said,
essential round.
If they are indeed going to
problem here so nip's three rounds have come in round two, round four and round eight. They haven't
managed to get any back to back to get any momentum to get any kind of wind in their sails to push
them forward and that is starting to become a real issue for them because by contrast loss have done
five six seven three rounds just bouncing along putting that score together you know making it
more and more difficult for nip to get back into it so let's see if they can get themselves
to double up and see the set up continues here into the early action phase as NIP approached
the building looking at the line up. No major surprises for NIP. Fantasy is going to play
Solid Snake for as long as he's allowed to. Maybe we'll see. He is. We've already seen
two of the Intel Ops bands, so I dare say we might see a Solid Snake band coming after
this round.
Yeah, I think it would really be appropriate. It's been a nuisance, right?
You saw at the back end of the last round just how much information they collected off the back of it.
Freak off the back of a nade, they knew where it already was.
The operation is just frankly ridiculous, especially when you know that you're losing so many drones again.
Pop left of your screen, they've only got two left on side, plus the shot drones that are out in the field right now.
Both teams continue to just destroy each other when it comes round to the Intel game.
With that, a mute on side here, they're going towards that solos.
It's very very commonly we've seen other than you all the soldiers be a thing in the majority the rounds just to again slow down the
The side and force them to make mistakes the track coming out again from that snake
They know that he's playing around fountain
It's fancy really fancy himself stepping in and going for a challenge here because they've got to force him out at some point
It's not an easy position
But you know that fantasy is certainly not scared of taking those challenges on straight in he goes
He's looking to get a crash
Yes flashed out by his own team not ideal because he does get killed on the back of it as well
Dash will be down, but not out could be
Collected if they are quick on the take that for managers to find here. It's five versus three. It's not looking good for an IP
You know fights back gets one three versus four. You've still got dark down as well
So effectively three versus three right now
I mean, I don't think it'd be recoverable here as well as the real hot fliers
They're trying to zap him to finish him off as well. He will die at some point. Don't worry too much about that
Focus what's going on in front of you to know that the player in and this wall's gonna get itself opened up in a second
Has no choice but to drop the hatch and abandon his teammate
So it is 3v3 with about a 60 second or so finally meant to play with
With that vertical I'd say vertical control, but Paris is still here as his dapho
They might wrongly assume this is quite safety to them. Remember what I said about them losing out on drones
They've got to be really careful here. They don't get surprised by it
Yeah, this is it. If you're going in and first checking, it's just in a little bit of an off angle as well, a little bit of an off position.
I want you to say they could well be surprised by it just searching and seeking through that hatch, looking for a man, looking for anything that can get themselves going daffyl on to Pusetto, four of three versus one.
one Paris with the final kill and that's going to be the round that puts loss onto series
point just one more. One more will see them qualify to EWC in August.
Again, I'll just go a big lead in towards the in self focus there. They had no information
at the back end of that round on where the players were because basically every drone
was shoot up inside the first 60 seconds. They lost the snake. Everything to start apart
from there and honestly I think
Lowes read into that. They knew
they got rid of the same which is
the only Intel gatherer on the
other side and they hard punished
them off the back of it.
Really well playing the defensive
side. NIP with three rounds in a
row to find. This is looking ugly
Tim. And against all expectations
Lowes could be taking that EWC
spot over them.
It really is starting to look that
way isn't it? You know we do see
the snake band out. That's kind of
exactly as expected.
But I just don't think it's going
it's going to be enough at the moment because NIP just look like they are off the pace. They are
struggling to keep up with them here and it is not looking good for them right now. So three
rounds in a row, no more mistakes, no more chances, no more opportunities for NIP. They're going to
take us back up to the top floor looking at their record so far on defence and sorry on the attack
of this site for NIP. That is what's important. Los defended it in round seven, they defended
it's success so the only win that NIP have had have been down in bathroom and tell us they have
to get this done and a lot of the good that we've seen NIP bring has been on the back of fantasy on
solid snake he's had not the best game but he's been that player that goes in and just creates a
little bit of space and creates a little bit of chaos he's not going to have that operator now he
it goes on to the Capitao, is he gonna have the same momentum into this round?
Oh boy, oh boy. And just like we saw back on the previous map, Tim, are leaning towards the
shield as their savior of their sins. Not too sure about that one, because it wasn't all that
successful back on the previous. Either way, they've got you to see in spades otherwise. I was
turned towards a Capitao when I make comments like that. Again, make sure you can deal with the trap
Operators on the other side is what you bring along the switch so commonly also of course helps with that DMR to deal with these army
So both sides sort of matching across each other when it comes around to utility being brought along
But more than anything else, I don't think it really comes down to that too much
It's going to be how they get this east side control
I think the NIP if both sides have really course issues to the other around this part of the map down to the aggression
We saw have an IP very early on here repeatedly Pino's the one to get chewed up as fat out then you lose the ace
That's the only hard breach they've got Tim. I'm not sure if here pop is fully reinforced off
But it is they're not in a world of trouble. They've been absolutely getting battered on the entry as well by the way
That is the fifth round in a row that loss have picked up that entry kill three of them the last three round 8 9 10
I've all come from dash and all bar one of those rounds have been won by loss
So NIP now serious on the back foot. They've lost the entry. They've lost that hard breach
They've lost the experience in Pino kind of that solid, you know
Dependable rock that you want in this kind of a situation five versus four one minute 25 on the clock
Los happy to just burn out time and burn out lives as the nitro picks up fantasy
Five versus three damage being done to beset always on his own at the bottom of stairs wizard
It's low health as well loss. This is in their hands. This is there for the taking days
And it just has struggled so hard for him to deal with even in his army side, the bottom
of waiting two minutes in and they can't get rid of him and he's about to 1v1 Bissetto
as well.
There's no support, he's all alone Tim and now we left alone in Brazil, it's low taking
the win and they make it to EWC.
Yeah, brilliant stuff from LOS there, just to close things out at the end, exactly how
they wanted to play it.
I think the NIP lost that in
there. Matt Brown. It was just
giving lost the opportunity to
come in and take this game in
the way that they did. It's just
honestly crazy, Tim. Like again,
they'll be heartbroken in IP. As
I mentioned, though, across those
last few events, if slowly
started to trend downwards and
now most of course a better than
upset there. Definitely not the
outcome expected tonight, Tim,
but one that I'm very, very
impressed by. I can't wait to
Let's go over to the desk and see what they made of that game.
Wow, you got to be so incredibly happy for loads.
They get it on two incredible fashion as well.
A big congratulations to them.
And like we said, they have the blueprint.
They knew what they needed to do on this map here,
bending away the operators with info on the side there as well.
Incredible stuff for them.
So much time wasting on the defense.
Like, we can only give compliments to them as well.
like Dasha that final round,
sitting downstairs at bottom
East buying so much time for
his team. But as we see Los
make it to EWC, that means we
get to speak to the winners.
We have defo on the line to
ask him a few questions about
this game here, and most
importantly, to congratulate
him as well with making it to
EWC. Thank you for joining us
and a big, big congratulations
on making it to EWC. You must
be feeling so happy right now.
Hello guys. Good night. Thank
with this qualification because we are waiting so much for this and that's it.
Honestly, therefore, I just want to go back to, I think it was like six play days ago.
I had Dashing interview after one of your victories and asked him a really tricky question.
I asked him, you know, you guys made it to Salt Lake City after only what, two, three weeks together
and also teammates from very different teams.
And a lot of people had said that it was a fluke, that it was a one-time thing.
And I was like, do you think that is the case?
And he told me six players ago, you were going to qualify to WC.
And I just wanted to highlight how confident he was already.
Did you also believe it that you were going to make it?
Yes, yes. We think, I think, I think it's not, I don't know, sorry.
But we are a good team with resilience, a really resilient team.
We think in these moments of pressure, we can perform really well.
So I think this is what we can do.
And do you believe that the fact that you barely scraped your way to playoffs,
you had one more point at Fluxo,
do you think that can I relieve the pressure on you guys?
Because you arrived and then I think it was the favorite.
All you needed to do, guys, was performance.
Yes, you guys did.
Yes, yes.
I like to play these games, where I am on the team.
This is underdog, because we have no pressure when you come to playoffs.
And we show the game we need to do.
And that's it.
Therefore, I'll talk a little bit about the bends that you guys were doing on defense,
mainly betting away Intel operators for NIP.
Do you believe that was a big part of the game blend today,
or do you feel like anything else was key to your victory?
Yes, I think our analysts bring us really good info about how NIP likes to play.
And I think we made a good plan of the game earlier.
So I have a big shout out to my friend, Ferdinand.
That's awesome.
Now, Tamara, you have a matchup against FaZe, and that match is quite important because
determines if you play groups and it'll be easier if you have to go through
play-ins. How are you feeling about that match? I think we are going to prepare
really well, like we prepared in NIP. In that point I'm so excited, I don't care
about playing in France, but we are going to prepare really well and
come strong to the next. Awesome, therefore thank you so much for your time and
once again a massive congratulations on making yet another international event.
Thank you, thank you guys.
Good to speak to them as well and hear about the happiness and the confidence that this team has, right?
I think therefore mentioning resilience has been a really big factor for this team.
You brought it up, Leo, you know, barely scraping into playoffs, managing to punch your ticket against a team that finished third in playoffs.
It is incredible. You know, Lowe showed us a big upset here.
He already said, you know, I want to see a big upset inside the playoffs.
We got to see that with Liquid, but I think the one with Lowe's,
Arguably, that might even be a bigger upset here, and it's so deserved as well.
Yeah, I think the consequence is the biggest thing, right?
Because in the end, Liquid and FaZe both made it to the UC.
Here, one of the big titans of SEL has missed his first international events in four consecutive events.
So this is a massive one to not see an IP at an international event.
I think it's maybe a little bit of the end of the cycle.
It did seem like an IP had a clear ceiling that all of the previous events,
They struggled to go deeper in playoffs, and they never reached really a semifinal,
never reached the heights that they used to know, so I think it would maybe push team
to try and figure out what are the missing elements for this team to perform, again at the
highest level, but overall so happy for our followers to prove everyone wrong, to prove that
this roster had a consistent access to the top of SAL and to international events.
And I do think that today the mental game was the most important one.
He said it himself.
He was in a position where they were the underdog and so you could clearly feel it in the way
they played.
Therefore with 30 kills across two maps, absolutely insane.
And if you think about it, in the playstyle that we saw on Consulate and Border, what
did we see was the biggest difference from Lost 1 AP.
The late round composure for Lost was so much better on Consulate because they didn't feel
as much pressure. And then the playstyle defense on the border from loss, relentless, aggressive,
that one run where he's with Azami in his tears, and everyone supports him. It's just getting
aggressive, preventing them from points. That's the kind of playstyle that you need to be super
confident to execute properly. And clearly for an IP, it's a layer they were trying not to lose.
For us, they didn't think about it. They were just having fun, and it's all that mattered,
and that's why you have such a big 2-0 for loss. Yeah, I was going to say, if you really dare to
to sit down there. Of course, there's a monetary pressure in you. There's people pressuring
you from above. Somebody pressuring you like from waiting as well. And still being able
to sit there and hold out time is really impressive. But what is even more impressive
is like you mentioned death was performance this game for now on the entry for plants
down an 82% cost of the course of the series and 30 kills in total like that is he's doing
it all a jack of all trades incredible performance from him here to to really help us team over
And then being so humble as well with giving full props to their support staff with coming up with a great game plan against NIP and finding out how to do.
I mean, Leo, the time is limited for them to go up against Faze tomorrow because that matchup is like what in a few hours it seems like.
But it makes me really excited to see what they can come up with and how they can understand what Faze is going to bring out tomorrow and come up with a counter for it.
Well, the good news is he's going to be once again in a scenario where he's the underdog and he doesn't feel pressure.
So, that should be fine, and that should be fun, and let's be honest, with what they've showed yesterday, uh, two-day story, uh, phase, and yesterday as well, in the game against Liquid,
phase plan has showed weaknesses, they have showed moments where they slowed down a little bit, just look at the first map of phase versus cloud,
and you will see all of the examples on the extent of phase maybe missing a little bit of teamplay, maybe missing a bit of coordination, maybe panicking a little bit in important moments,
So, if there is one team that can surprise people, especially big teams, and upset them in playoffs,
we've seen it today with an IP, we've seen it at kickoff with loss against Fluxo level 7M,
who's to tell that loss is not going to create a huge upset tomorrow.
So, this will be a really big one, and once again, for anyone that's interested,
the main thing for the matches tomorrow is to determine who's going to make it to the group stage,
and who's making it to play-ins with a lot of cash price of difference,
but also, the main thing is, only two out of the eight teams standing play-ins will make it to group stage.
So, making it to play-ins is very, very risky when you arrive to EWC.
Yeah, there's kind of a big storyline, I guess, with both these matches that we have tomorrow, right?
You mentioned that one with FaZe and Lowe's, talking about who makes it into group stage.
I mean, I understand that Deffo says, you know, our main objective is to take top.
You know, we don't really care if you have to go through play-ins or not.
Of course, it's going to be an absolute block with air, given the teams we already have locked in for that FaZe one of EWC.
But also, for the match that we have first, right, the upper bracket final, that is,
There is a shot in the grand final for that, but what comes with that is obviously more
cash prize as well, but in my opinion, what could be even more huge is SI points and think
of a team like Liquid, right?
They didn't make it to Salt Lake City.
For them, getting SI points, more SI points from stage one would be incredible to solidify
a better position of making it to SI base of the points.
It's super important also noting that all of the teams that attended the Salt Lake City
major from their region except for FaZe, got first-rounded so that's a huge
opportunity because they didn't score that many points and so for Team Liquid
scoring points here for SI and then maybe making it a deep run in Osaka
wouldn't mean a qualification because SEL has struggled a little bit in
gaining those points in the majors and that's where you gain the most. I just
love though the beauty of seeing Team Liquid and Furia such big names, the
swap between the two rosters, the fact that most of the left team liquid now facing each
other to determine who's going to go into the grand final of SAO and maybe eventually
the SAO champion, there's some kind of a beauty to it.
It really is and of course really important to mention as well is we've been having some
of the late night shifts I guess especially if you're from the EU side here watching the
last two days of SAO tomorrow it is weekend meaning we'll be back on a regular schedule
the more times that you're used to seeing from us when it comes to SAO that's going
going to be 6 PM CST or 5 PM if you're from the year came here, just a little bit behind
us.
Fine.
That's all right.
We respect that all of course here as well.
But two very important matches as we already talked about SI points on the line, playings
on the line for EWC.
So still so much for us to determine tomorrow in our matches.
That's it for us today.
Here we're qualified our four teams to EWC from SCL.
We'd like to see you again tomorrow for more action here.
And for now, thank you so much for watching.
Have a great rest of your day.