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RUNNING
Hey, guys!
Do we need to do something?
I don't think your parents let you go.
They're the caresses.
Calm down, man.
Aging like this won't help at all.
He's right, Tassos.
My parents don't understand.
Excuse me, Biel.
I'm going to tell you something.
I think we should do it like this.
Are you crazy, Tassos?
Biel will be punished.
I'm not even there.
They're not sending me.
If I want to stop, I'll stop right now.
That's how it is.
So let's go.
We only have two hours until the game starts.
Let's go!
as we finally get the first
couple of play days underway.
Fox, I'm always excited once we
get to the play three or four
area because while like
nothing gets decided at this
point, this word feels like we
can finally like stop adding the
like it's the first two
play days caveat and actually
start saying things that are
a bit more definitive.
Yeah, I mean the teams that
did not come in the first week,
this is when you need to make
changes because at this point,
it's only going to get that
much more dire. If you don't
have any points on the board,
things get scarier. So obviously
when you're going through the
rounds of it, especially when
you're playing some of the
especially when you're playing some of the teams at the bottom of the leaderboard,
you want to be able to make sure that you're patting your stats as much as possible,
so that you don't have to cram everything in into that last week.
You don't have to stress about things. You can know that you're in that top six,
but for some teams that are at the bottom for them, you know, it's a wake-up call.
You got to change something. That wasn't working.
So it's probably one of the most intense times before, you know, the quiet before the storm, I would say.
Yeah, it's like kind of the beginning and then right when you get into that play like six seven eight area when things start getting really really intense
Would you start locking in for playoffs, but I don't laugh don't laugh. It's not funny
What no, I'm not doing it not after that intro video not after that intro video
But one thing that we are going to see a bit more of as we get deeper into the s.a.l
Is the new operator nor?
Unfortunately, it's core T very briefly at the start of the stage
but in both APAC North and in NAL. We haven't seen much of Nor, but we have seen a few rounds.
I think three in the NAL League, four in APAC North at least. And Fox, what is your take on Nor so far?
Now, a lot of people are really excited at an anti-shield, specifically anti-shield operator coming into play.
We haven't seen a big sample size, so what are your general thoughts on the operator and how we might see him, either in the SAL or in general?
I'd say in theory he'd be very strong. Just in general being able to deny shields
we know shields have been a primary focus at being able to push into sites, being able to
take control of maps without having to use that much utility in general, having to mod T, having
shields, BV Blitz. So being able to have an anti-shield operator makes that very good in theory.
Now in practice with this operator being allowed to be played comes the question of will teams
even decide to run shields if they don't ban them. Do they know? We also know in the SAL
there's some teams like Furia that don't necessarily are like Liquid that don't necessarily enjoy playing the shields.
So it's also a buff to them. It adds a lot of complexity in the mental game department. That being said,
he is a very well-rounded operator.
I don't know if we'll see him every single time and around if he's not banned,
but that being said, if a team is very shield heavy, shield abusive,
he'll be an absolutely great counter if it's not, if it's not banned out and of course I mean also you know
the ability just to attach to surfaces going to create a bit more denial in general and I think specifically with your point about
Shield teams there's probably going to be the kind of operator that some teams are going to worry about a lot and some teams
aren't really going to worry about as much it is even though it's not completely
Entirely co-extensive with the shield playstyle, you know, you can't apply nor to certain areas that don't involve shields
It is what a lot of people going to be thinking of when they bring this operator or when they're thinking about banning this operator
And so I do think you know say like Arthur who's been playing shields inside of the sal for years now
I imagine when he saw that intro reveal video
He probably was shaking a little bit at what the possibilities that teams might be able to throw at him
But that is of course assuming we see a bit more nor today. It is still very early on
I certainly hope we do but getting actually into our matches today. We do have the normal five best of ones as
as always, and we have some exciting matches overall.
Fox spots out our first one,
doing this a very clear game of the day.
It has to be FURIA Liquid.
It goes without saying to two Titan teams,
we want to be able to see them,
little bit of a rivalry,
you know, the previous Sharia Corps against Herds
with the new FURIA lineup.
So that has to go,
that it's going to be the game
that you want to be able to stay around to watch too.
That being said, when you mentioned Nor,
I mean, the first team that I thought of was Imperial, the first game of the day, having
a player like Sexy Cake that really loves those shields and is honestly the big reason
as to why Imperial is able to get rounds on the board.
That being said, they don't really have any points at the moment.
So, you know, they haven't really gotten enough rounds, but that being said, if they
leave nor up, I'm sure we're going to be able to see a little bit of them being played
in this first matchup.
Well, and speaking of points, we want to throw up the standings to kind of take a look at
things.
the game. So I think that's
a good point. And I think
you mentioned Imperial skill
on zero points coming into the
second set of play days. All
the other team that joins them
at zero points is actually
Flux of W7 who will be in our
first match above the day, so
somebody getting points out of
play day three. But overall, I
mean, I don't think any of us
are going to be shocked by the
standings by who's leading the
charge at the moment. Only I
think at least for me, Fox,
maybe disagree biggest
disappointment so far has got
Fluxer W7M at the moment.
Well, okay, actually, you know what?
That's a fair point.
I think Fluxer W7M,
given that they were already starting to fall off
a bit last stage, I'm like, okay, you know,
with the roster changes that obviously we can get into later.
It's a bit more expected.
They might have a rough start, but lucky five.
I think NIP has been always just barely making
into that top six to see them fall off so dramatically
in the first couple of play days,
even though they do have one point on the board,
there's always gonna be a bit sad for me.
Nah, I'd agree with that.
I'd say they have the biggest fall off
because we did see signs from Flex at W7M last stage like you mentioned but for lucky five.
I agree. NIP, the roster itself, we're always talking about them as being one of those underdog
teams that can upset one of the big teams. They're very aggressive, very hyperactive but
they've lost a lot of that aggression this stage with losing fantasy and hates. They've
brought in Psycho, they've brought in I believe, I'm blanking on the name but I know it's on the
the tip of my tongue, I believe it is Naskin.
And those players aren't necessarily filling the shoes,
but I will say that they have slowed down a little bit
and it's definitely showed in their play.
So hopefully, like we said, in that first week,
sometimes teams that have had a rough week of it
need to be able to figure out what their play style is.
This is the time where that practice
is put into a game day repetition.
So hopefully we've seen Lucky Five, we'll see Fluxo,
at least bounce back, maybe get some points
into the belt this week.
Team IGL by Psycho being a bit of a slower pace team,
that doesn't sound right to me, Fox.
You must have that one wrong.
I've never heard of that before.
I mean, you know, I can't remember a time
that I've been wrong before in my life.
And that being said,
that being said, losing fantasy
was a lot of their firepower on that entry game.
So, I mean, obviously with them being at the bottom,
you know, I think I'm preaching to the fire
that I'm onto something that they are playing a little slow
and hopefully they'll be able to switch it up.
That being said, we'll have to see
if they have the facilities for it.
And we'll see, of course, if, well,
both of our teams in our first match
have had the facilities to come away with points
because somebody will,
but somebody will still likely remain at maximum with one
if this game goes to OT.
It is Fluxo W7M versus Imperial Esports
for our first match of the day.
And the first team that we'll be talking about
is Fluxo W7M.
As Fox and I were talking about,
If there are two teams that we can say have maybe disappointed us the most from where they used to be,
it is going to be Fluxer W7M and Monkey 5, but specifically Fluxer W7M, despite bringing in some new players
and going through a big rebound box, first double playdays, they just disappointed.
Yeah, they did. I mean, that being said, their first playday, I think it was the biggest disappointment.
Getting 7-1 by Black Dragons, it was not the team that we've seen before. Everyone was very quiet.
I believe fantasy himself was also at zero kills. He was dropping a donut, which is very uncharacteristic for the lineup
That being said going into game two
You know a seven four lost the phase is a little bit better considering playday one
Again, it is still a loss, but it is also a phase
So they did look a little better and we can see the inner workings
showing up on paper a little bit more and something that we talked about last week with me wash was it's not a
that they've lost or done wrong
within that first week. Change
it be able to adapt and it just
looked like a little bit of an
identity crisis on how they want
it to play because it is such a
big shift. Loven dots and Paula
for I want to say about a year
we're playing very consistently.
The team was only making one
point in the last week.
So that's where they want to be
able to take things that they've
lost or done wrong within that
first week. Change it be able to
adapt and it just looked like a
little bit of an identity crisis
on how they wanted to play
because it is such a big shift.
only making one roster change of a player, you know, every now and then. That being said, now,
not only have they gotten fantasy and hates, but these are polarizing pickups for the team
that's going to be making them change the play style of how they approach the game itself. So,
it takes a little bit of time. Hopefully, we can see, you know, the 7-1, the second game was a 7-4.
Now we'll be able to see, hopefully, a closer game that goes to maybe overtime, maybe they take it
away. It's against Imperial. It's the best practice and ground that they could ask for.
and so just very quickly in terms of like points or the end result what what
is a win for this week and look like a flexor w7 and does it need to be all
six points there's even three points for you given the novelty of the newness of
this roster does that satisfy what is kind of a successful weekend look like
well getting no points in week one like we mentioned every point matters to be
at zero points after week one and then if they're not getting at least six points
that could boost them up because everybody else inside the bracket is
going to be able to jump up so you at this point if they can aim for that fifth
six slot where they could get at least six points I'd say especially when you
look at their opponents Imperial and Lucky Five this week you want to aim for
a full six. Well and speaking of their opponents in this matchup it will be
IMP Imperial eSports the only other team currently on zero points going into
playdays three and four of the SAL or at least going into play three of the SAL
and unfortunately Fox given the trajectory of this organ these teams inside of the SAL even though Flux
should have been struggling. I think a lot of people are still betting that IMP might end up with zero points at the end of today's game.
Yeah, I mean again, it's another situation where when I look at this roster
I can't be too worried after their first week performance. They did play FaZe in Liquid.
Those are two big games out of the way. If they again can go through and be able to get some points
this week, which is also arguably a very difficult week because they're playing
flex at W7M and then tomorrow they play against Furia. So, you know, in stage one
or even last year, you would say they're playing against the top four teams in the
SAO right out of the get go. So that being said, legacy's been doing pretty
well. He's been impressing me a flash three, uh, as also are not flash three. Uh,
matrix has also been impressing very well. So both of those players, I mean,
they have the firepower. I would say something that has been a big hindrance
for this roster is SexyKick not being able to play the shields as much as he wanted to
or find success in that role since Neers is now playing the primary shields. We'll see
if that switches back. It's been able to provide SexyKick a little bit more breathing room
when it comes to eyes yelling, but that being said, didn't necessarily work out. They did
play tough opponents. Here's a situation where you have a legacy that's going to be
entering and you want to be able to back them up as much as possible, especially against
as a team that's aggressive as Fluxo W7M,
he's going to be your win condition.
If we can trade around him, work around Legacy
to be able to shut down the hyper-aggressiveness
from Fluxo early on, that's where I can see Imperial
being able to snowball an opening kill
into two kills, three kills, about playing safe.
That's what I wanna see, and the experience from Sexy Cake
is something that's gonna have to lead
the rest of the roster.
And we'll see if Legacy's top performance
continues to impress, we'll see if Sexy Cake's
better in presence can of course a dot I am P and we do have the map vetoes up to see
where we are going see where I am P's leadership or where flux of W7M's changes will fight
against each other inside of play three. At least for me, I don't know about you Fox,
but I am very sad we're not getting a bill at the start. I'm very glad to have at the
pool. It's always been one of my favorite maps. Oh, huge bummer that it's fortress out
the gate, but I'm sure you have some good arguments for why this will be interesting.
I mean, when we look at how Fletcher W. Sonam has been playing, they went to a very aggressive map on day one, got smoke.
They go to a very slow map against FaZe.
I would say if anything Imperial is the team that has to prove, they don't want to go to a hyper-aggressive map.
They're taking out Chalet, they're taking out Cafe so that they can go to a map that's a little more structured.
I would say Fortress is the best of two evils. You can play very slow, but at the same time, it's a very ratty map.
you're able to get roams off. You're able to play aggressive. That's where Flex at W7M is
going to be comfortable in playing. And also, if there is a slower map that you're going to go to
in your Flex at W7M, it's a good situation to take a team like Imperial to that could be struggling
in playing together issues, as opposed to, you know, we saw them play at labs against FaZe,
and that didn't go too well. So I'd say it's a good map for Flex at W7M. Again, Imperial,
the win condition when we were I was said mentioning was about legacy and being able to trade around and maybe having a shield with him
This is a very big shield map
That being said we'll have to see if nor comes into play to be able to stop IMP
But it also the map itself is going to be able to struggle against IMP because you have to spread out very wide to take a big
Part of the map so it's already kind of hindering IMP's win condition
Well, we want to bring in our casters real quick, get some quick predictions before we
actually get into Fortress.
We're joined by people who I normally do not introduce.
I normally hear from the other room.
We have Ace and Des on the broadcast.
How are you two doing?
Yeah, very good.
Thank you.
Thought you were about to say something that you don't really like or something, then I
was like, hang on a minute.
No, please, please.
Why would I say I don't like you?
Certainly on a public broadcast.
That'd be pretty silly.
Well, that's just, that's not banter.
It's like, I don't like you.
Great banter.
That I just feel, I just feel mean now.
I'm very good. Thank you.
It's a pleasure to be introduced by you.
There you go. See what can be nice as well.
I like that we're getting good top, bad top out of the way with her.
My first time hosting you guys on the SA.
How are you feeling about this matchup?
Obviously both teams with zero points.
Flux of W7M still kind of disappointing compared to last stage.
What's your vibe check going into Fortress?
I would stick a little bit of optimism.
That's normally Tim's whole shebang as well,
but I think the flux.
I'll look at this game and say this has to be three points right there.
that's right. They're not a
small last stage finishing his
seventh place. They haven't
won a game yet, but a face to
hard opponents. This is as
easy as it comes. They'll be
expecting it Imperial. I think
where they struggle is on the
attacking side. The money
one attacking round so far
across the last couple of
games. If they can get that
right today against struggling
fluke sign. Maybe they can
surprise us and I hope so.
Yeah, Fluxel just haven't been
good enough for a long time.
Good top over. Let's just cut
to the chase. Not been good
enough for a long time. The
the top players, the top coach.
Now they've made a couple of
changes, you know, they got a
couple of players that have NIP.
Let's be honest, we're on a roller
course to themselves. They have
good moments and terrible moments.
Is that going to be a big fix?
I love fantasy as a player, for
example, and I don't want to, like,
get down on him, but every team
he's been to, it's never really
happened, and he struggles with
consistency still, and I just don't
think he's going to be the saviour,
if I'm honest. So I think it's going
to carry on badly, but I agree.
They definitely need three points.
On to your point, I think that previous NIP roster he was on is probably one of the best-looking teams he was on.
And it was a rollercoaster through and through, constantly ups and downs, and that's the best we're hoping for.
I tend to be of a similar mind. Fox, are you kind of on the same page as them? You think it's got to be Flux or W7M, though with some concerns?
It has to be. I mean, if they're unable to get a win today against Imperial, then it's not looking good for the rest of the stage.
just putting it out there. I think Ace hit the nail on the head with fantasy. Everyone
since his inception of coming into the SAL years ago, everyone's always looking to him
to be the savior, to be that player that's going to make the team wins. And early on in the years,
he did find success in that category. But as of recently, he hasn't really been the player
to win games for his team. Sometimes on the previous NIP roster, there'd be the occasional
game where he drops 15 16 kills and is able to win but as of recently and
especially since joining this roster I mean opening debut game to have a
donut it puts a lot of mental pressure and I do believe that is something that
his fantasies downfall is being a mental player so hopefully with a little bit of
practice throughout this week they've been able to auto correct and if they
can't get a win here again doesn't look good for the rest of the stage for
flexor W7M. Well let's see flexor W7M or Imperial will come away with the win who
will get two to three points out of this matchup. It is ace and does on Fortress.
Thank you very much. Links never say that. I'm from a live to now get to say it.
Woohoo. Another host added to the books.
It does. Yeah. Thank you very much. Links. Yeah, I like it. Either way,
we are into that one. As you're seeing Fortress to kick the day off, Tim,
we also sort of sat out our stall here and said that it feels like fluke.
So should I this game and say this is when we get our three points,
this woman get our stage moving that a little bit faster because God knows
the game. They're trying to
get on the board. This should
be their time to do so, but I
can't help it, but feel in the
back of my head that given
Imperial starting on the
defense on a map like fortress.
That there could be a bit of an
upset in the making. Yes, I
would be inclined to agree on
the basis that looks over view
seven and come out on the attack
and have to make something
Rub off on him a little bit over time, calm things down, you know, Paolo's been there done that.
But let's see how we go into round one and straight away we're gonna have an opening battle.
You know what we have got to do, we've actually got a shot up for five seconds.
Oh, let's call it out, let's be quiet, five seconds then we can start again.
Ready, production, go!
I think we're back. I think
we might be the way of fluxo W7M.
So a good start for them and it's
up. Matrix off the board is
Army gone. Keep the barricades
with them. So looking good, at
So much about Snake already then, just how much he gives you in terms of information right and you can see fans
You're making use of it. Also for himself and for his team, but look at it
He knows where a player was he saw him come up on the trellis on and I started asking questions
This just means he can take so much space for his team
It's what an entry needs to do is make space they got the entry kill now
He's paying the more entry conventional role taking space throughout the map and letting his team in
Paolo's got a kill off towards the side looking good so far
I was just going to say perfectly
time needed to go down and just cement this advantage that they've got fancied
is exactly that plus them five versus two we have the mirror fighting back it's
gonna be a kill on to lopin leaving us in a 4v1 as it is there to trade that out
and that is almost certainly gonna be the first round going fluxo w7m
fancy gets a second he is an absolute nightmare on that f2 and look this is
the next round. He's going to
be a good one. He's bad news to
Imperials as it starts out
because, as we said, fantastic
confidence player needs to have
that good mental coming in. He
gets couple of kills straight
away on his favorite operator
snake as well. We see him play
all the time, and it's just
absolutely run over them. Speed
locks it again coming into the
next round. So could be
trouble here. They need to slow
fantasy down. I think it's one
part of the map so let's kind of pull back a little bit and I think honestly a lot of it came down to
what Fluxo W7M did because as we were saw on our screen your fantasy and Pali working together
to sweep through that ground for making use of the soliton radar to give them all the intel they
needed to get those kills it was really well worked as a unit and I can guarantee behind all that
there were a lot of cool arts coming in from fantasy and what it was seeing where the players were
and that's what helped Pali get into a spot where he could get that kill so good first attack I said
earlier on that I was a little bit wary of Fluxo starting on the attack on a map like Fortress
and it's where Imperial can build up some wins. One round isn't enough to kind of settle that whole conversation,
but as it started, Flute looking pretty hot.
Absolutely. You can only win one round at a time, Cartier. They've come in, they've got the first round,
they've got the first entry. They've absolutely cruised through that first round, I think. It's fair to say.
Finishing, I think, with four left alive. Very, very good stuff. Imperial looking like they could struggle again.
I mean, you know, there's a lot of experience on this team between players like Mitrix,
you know, plenty of knowledge
there to be able to build on as a foundation, but just unable to deliver it in the server at the minute.
Entry will be particularly important again. Fortress, quite a big map, especially when you're defending up on the top floor.
If you lose that opening battle, you're going to give up a lot of space essentially as a defender.
So, Imperial need to come out here and make sure that they get that first kill and they're not giving up any of that map too quickly.
Look at this, he's seen this so much last week, see the triple spam from below,
so he's going to get pinged on towards someone, they are dead to right,
and he's got the right idea here, lobin, but no,
doesn't quite pull the trigger, doesn't blow up his man upstairs,
but I love this combo coming out because you've got fantasy again,
feeding the position alongside the line,
for lobin to then be able to blow someone up from below,
he's already made use of one,
but not been able to collect any kills at the back of it,
all that matters though is that the team have got the kill,
Tim, Niaz has gone down, smoke up line.
That's a quick get to taking out as well. That's the triple kill. Not the triple kill, but the triple impact kill.
Lobin does get traded out with an ass shot from Mitrix down through those floorboards.
Mami just to find his man, just pops him on the head and takes him out of the round four versus three,
but it's not a huge loss for Fluxo W7M. They've lost the Zephyr.
You're not going to be wrong, good operator. Put that triple impact freebie of a kill had already happened.
already achieved. Lobin was just then going to try and get upstairs and make a nuisance of himself.
So in terms of utility, not necessarily the end of the world. The impact, you know, the little
impact concussion grenades can be very, very useful, but they should have good alternatives
in pocket here. Flux on W7M. A minute left to go. An Imperial right now feel like they are just
pinned down and holding on. They really are trying the very best. And I think just the
intel work has been so good from Flux. And again, I mentioned earlier with this snake and the lion
combo coming out so all the animals that turns out to him they were all the kingdom
So if you don't be able to get the kills from below it has been wonderful hates at least being traded here
But I start to worry the damage is done sexy cake is down to about 15 hp
Three players bearing down and solitons still at the ready
There are enough chances to try and make a plan here a c4 up over the top should find dots
But no steps away just in the nick of time roundy comes legacy with parlou's found his man
Looks so safe too in a row and it is starting to look a little bit concerning for imperial team
Yes, I'd be very worried if I was an Imperial fan because they've not really been nearing in either of these rounds so far.
This is why when we were coming into it, if you, you know, sort of wondered why we were talking in terms of this has to be three points for fluxo W7M.
Starting to see that and what we were talking about, you can see on your screen there, three kills across the entire Imperial roster in two rounds.
and the big names. One a
piece for legacy metrics in
has liquid. So it's just it's
just not good enough is the
top and bottom of it. But when
you look across the side of
Flux or W7M, all these big
names that we've spoken about
all this ability. This is how
it should be realistically
Flux or W7M should be able to
do this to any team in the
world. So did they need three
points? Yes, they definitely
do need three points. They are
I don't blame them as well, because they've just been absolutely dominated in the same
fashion two rounds in a row, like we've seen it play in his day as viewers, as castors,
as anyone watching except the players in the game.
And that was the reliance on the inside of the stake and then making something happen
off the back of it.
Upstairs is making you so fear to get free kills below.
Downstairs, it was pushing in fantasy and pilot together and getting a couple of kills
between them that opened everything up.
And where I think Imperials coach probably steps in here to have a word of saying, boys,
we are playing so scared.
like we're literally sitting there and waiting to die like we're inviting them in and look this is the
thing that's going to happen they are going to find out when a player is slightly overextended
or slightly out of position and they will try and punish you but it's known when to fall back
or being able to support each other that is really really important and I hope to God we see a better
round coming at them here one operator I did want to see more of was the mute not exactly a direct
hard counter to all the intel in the game but good enough and I think he's got something on
side of the gates some of the freedom that flukes have been playing these rounds with
So then for sexy cake, he's the main man for me in this round. I want to keep an eye on what he's doing
Two entries so far I spoke about the importance of entries, not just in any game, but on fortress
particularly, giving up so much space as to defend us as you're imperial. So let's see if they can
improve on that if nothing else in this round. Fluxo W7M on the attack so far has had both
of those entries. Fancy also going well, 3-0 for him. You've got to look a long way across
that Fluxo W7M to find too many deaths, to be honest with you, because Imperial have been
really struggling so far. So even just getting a few kills, maybe it's not around me, it's just
a few kills that they get that they can start building that confidence and get themselves
into things, can't help but think that the double bandit bands coming out of Fluxo W7M
hasn't even really played a big part so far, interesting leaders, in three rounds since
they did that they've only played once with double hard breach and then this round they play in
Hibana so they basically played double hard breach first round, a second round didn't play any hard
breach and this they just have Hibana which did a little bit of kind of a flex hard breach if you
you. Yeah, Fluxo 37, I'm not even really worrying too much about opening, you know, here, there, and everywhere.
I'm going to throw back to the start now, as you can see, they're in a spotlight of us themselves, getting across that top floor, fancy being the main man,
destroying it's clear, and then moving their way forward without breaking, very well, from no resistance, as you've seen, everyone on the side of Imperial currently downstairs, around sites itself.
To be at that point and half way through the round, I mean no one offering any kind of
contest back either way is a little bit concerning by my books, especially myself.
They've got a lot of drones available here for the side of the attackers, but as they
kill one drone off, fantasy is there to capitalise, gets to kill them towards Mitrix and there
is no response, no trade.
To a level that feels somewhat unforgivable when again every single player is on or around
sites itself.
Yeah, another entry going in favour of Fluxor to be 7M, so Imperial eSports are going to
find themselves getting stretched as this round goes on. However, Haseki manages to get a nice
kill onto Mitric. Sorry, not onto Mitric, it's onto Fancy as a late trade. So that's just going to
bring us back to four versus four at least. So maybe Imperial can reclaim a little bit of that
lost ground. They've got player just having a look upstairs, going back downstairs, but right now
it's still going to be open above with the side chamber opening up. Yeah, the way for these Glow
canisters mainly they've been a real nuisance for them but also don't forget they've got two
seed wars to play behind here. Sexy cake is cooking close. Dox is running over the fire but no
just manages to beat sexy cake to the punch he was very well. You expect that coming on through.
Now Dox is in plants going down because there's no one left on this doorway it's only Haseki
left and he's nowhere to be seen to him. He's out in the corridor it's a freebie for Palu no
worries at all. Another fantastic round of flux so granted a slow one but they still get the business
done. Yeah very good from them so far we've had three attempts from Imperial
on the defense and three failures unfortunately they do now get to ban
another attacker I'll be honest I'd be banning snake immediately with the way
fancy has been wanting to them with him so far and we will see whether that's
the choice that they go for or not as it comes through yes they do so fancy
going to have to mix things up a little bit now. Will that change the pace of things for Imperial?
Nope. They're going even faster than them. I can almost guarantee we'll get to a stage where they're
still absolutely running their way through them. They'll just find a different way to collect their
information. And I won't talk about hovers. I'll avoid it. I won't talk about it just yet.
What's been taken on the other side should be spoken about as well. Ella, that's part of the
reason why I say they want to go even faster here is you're taking away a trap operator here
the looks of trying to slow you down. Now, they've got a lot of shields to complete behind here on the attack inside.
You're also looking into the fact that Ella, of course, helps you spread out around the map a little more and play a bit more aggressively.
Thorn offers a similar sort of thing too. They're almost trying to force Imperial to be even more scared.
They must have known the sake was going away, and so I think you also need to jump onto one shield here is sure enough.
Blackbeard and Glitz are being picked up. FJ has said, oh, you want to take it into office? Well, guess what?
We're going to stick a big shield in front of your face and collect all that info ourselves and not even give a crap.
This is going to be very aggressive from Fluxo, and I think it's a great response just when you think on the imperial side,
Ah, snakes are flying, we can catch that breath now, they've got to sew things down. No, they're going even faster.
Let's see if they could be successful doing that. That's the next big question.
They don't have snake, fans who've been getting in there, creating that space, is now up to Dops to do it on the blitz instead.
Double hard breach being brought along.
Biflux or W7M is as well.
Fascinating after I mentioned last time around
how they'd had a bit of a lack of it so far,
but this time really doubling down
and making sure that they have got plenty.
Just looking for that vertical up through the floor,
but instead gonna go to join dots
who will hear his smart John with the butts.
I mean, very understandably,
you open this up as the defender
so you can challenge onto front door,
but no one was challenging the angle.
Bit of a strange one.
then really give us an angle in towards site albeit a very slight one that if you do later decide to
try and challenge it well your toast this wall is fully soft by the way so if desired they could
get it pushed through the blackbeard try and plant inside but I imagine they want to send it deep and
kill a couple of players rather than just saying yeah you know what we'll go for a plant inside a
smoke otherwise you are faking the exact same thing out through the side literally smoke to try and do
just that lobe is going south inside a bedroom then dot slot towards eagle side they've got this net
started to form and sure enough Fox is there with the kill. Yet again Tim, no
trade coming back though from Fluxo. That's still sorry. Four rounds and four
entries so far in favour of Fluxo W7M. This one creating that space that we
spoke about. Fantasy will be taken down. Look at that. Very quiet round from him
given that the Snake has now been taken away. Not being able to get there might
going quite as aggressively. Four versus four as Imperial managed to level the odds
And now a minute 15 left on the clock playing behind those go-york annisters as well
We've seen it previously didn't really slow flux or W7M down too much last time
And it's not going to this time as they are able to much on into bathroom and start opening that meeting wall
This is actually in better than Imperial the waste two minutes up here on towards this top side Rome
And I've managed to get everyone back safely
Yes, you still see in pace coming out from fluxo
They use it well to get themselves inside the map and into control that top four at least the top half of it to begin with
Now wrestling questions decide they're low, but he's just got a free be there like this is a matter of angles boys
You've got to know that was coming
This is 340 seconds for Imperial to hold on that could be in a very important kill is these managers to take down dots
That's the blitz off line. So a lot of those course quarters problems solved
However, the back there shows that he can kill it just as well allows the guy ought to get a little bit too close though
the first time in a row. Legacy
deals with the problem. Matrix
one for himself to be one.
Matrix makes it another and
Imperial get their first round
three one. And that for the
first time, some look like a
very coherent defense like it
was really good. I wasn't
worried they would get bowled
over by those two shields. But
I think what you seem to be
really successful there was
that they had these sort of
bottlenecks. They weren't
willing to concede on the
So the next site that they're going to try to make it work on is the top floor command office and bathroom. So it's generally the first choice site for the majority. And we're going to see a few of the other teams that have a lot of
So it's generally the first
choice sites for the majority.
And we're going to see
attention. One of two ways from
Flix or to use evidence. I
try across clearance where they
come from the area of the screen
that we're looking at now. Games
and dobs will try to move across
from their breach from meeting
wall. The one we just saw
breached from meeting into
bathroom. We saw it in reverse.
They'll try and get in through
there and get a plant in the
side of bathroom alternatively.
They can drop the tower over
through bed, through corridor, try and get in, try and get upstairs, white stairs, eagle
stairs, get control of that area as well and move down from the top side and see which
choice Flux OW7M go for. Sometimes we will see a little bit of a mix of the two. It can
be a bit more dangerous as you're splitting your forces over quite a large area, but also
it's quite difficult to impact on each of the attacks if you're kind of over in games
and briefing and the attack is coming through eagle stairs and into command for example.
It can be quite difficult for that player out in briefings to move around and have too much of an impact there if the dog get that wall breached, so I see what sort of view 7F goal is.
Yeah.
See how they make least the shield to surround and change things up with the day mass, the grimm still being onside, they've got a lot still to work with them, I think that's meant to deal with the bromers, you know, sex to keep being the one that my eyes fall to on there.
There was often been the involved in the entries in these rounds, often of course on the losing side.
I think here being on the phone, you can cover a lot of ground with that barbed wire as well as the gadgets you're coming out.
Granted, Moses is still in that pocket here, so maybe a good time to start getting some scattered around, two more come out.
So that will at least give control and information.
And do you hear me say information? You're probably like, what the hell are you on about, Des?
Well, someone breaking open barbed wire, you know it's being hit, you can hear it.
With the thorn traps I either get shoved out and you hear the shot or someone's walking into it and you hear in the proc golf in the first place.
So thorn covers six areas of the map all at once or six bottlenecks all by herself repeatedly.
It's incredibly oppressive for attackers to try and push into. That's partly why thorn is such a popular operator at the moment.
And there he is with the entry onto Namus. Brilliant start.
This charge is going to take the mirror window out of play. Natural comes through.
It does find its mark, but doesn't manage to get the kill.
The shield saving Blackbeard as ever it does.
Second base charge goes in just to breach that wall a little bit further
and prevent too much play on the opposite side.
DOS then gets aggressive, but Legacy is not giving this space up.
And I tell you what, a huge double from Legacy takes down both fantasy and DOS
and really breaks the back of the fluxo attack.
Three, oh, five versus two as the next kill comes in,
they are in serious trouble.
And now, and look, they've both been hit
by these razor blooms as well.
Siskit News coming every day of the week.
He gets the close in too as well to get in the entry.
Brilliant round from both him and Legacy.
And you've switched on Legacy in such an aggressive spot there.
That's a classic moment for me,
if it either works out and you look like a genius
or it doesn't and you look an absolute fool.
Like you've got an incredibly high fire rate gun.
It's a headshot machine with the Vector.
If he dies there immediately on that wall, we're going to be sat here going,
why are you saying the breach there and just died for no reason?
But he's played it really aggressively and he has been rewarded for it.
Who kills into war's meeting?
That is also by the way, the second round in a row we've seen look so struggle
with breaking open that centerpiece of the map, the fishbowl, as you might call it,
that meeting and breathing space, that is where they've had trouble.
Here they had trouble being done last time now when med was lost.
And then the push came in, flashbangs in, six kick went down.
They had vertical cover, they got a plant just inside the doorway of A.
It was never really a bother.
So I want to see how Imperial adapt their defences to deal with that this time around.
Okay then, final defensive round for Imperial.
It's going to be against their tweeting room and Kaffe.
They've got an opportunity here to go for a clean sweep in the second half
and level things up at 3-3.
You want to come back, that would be for them, by the way.
They only got four kills in the first three rounds with Flux or W7M winning every single one of them.
Imperial have dug deep they've pushed back against the wall that they've been forced up against and they've come out
Mining managing to get two rounds possibly three
They need to hold on to what I think is probably one of the more difficult sites
However, sexy cake going big with the one my and picking up the first kill taking down who?
Fanta city the snake away from him and I tell you what he goes very quiet doesn't he?
Well, this is why I think he's showing us the doc could be saying, but just desperate
information boys like we're clearly shoving without it.
The problem is, he now lost the operation that he needs for the entry and it was the
same with H and the previous round of the day, most they were the two operators they
were leaning on to give them any kind of advantage in the early round.
But in both rounds, it has been what they lose first.
And I think this is where the unicycles with the cracks in the fluxo side after three rounds,
we were like, wow, these boys are running away with it.
could be a five like zero half
that snakebanners come out I can only imagine a few teams will look at this
and go in future weeks you know what look so on nothing without that snake
take it away from them and watch them struggle yeah I think you're absolutely
right I can't see why you wouldn't do that as a team playing against them
it's not gonna you know I think back in for the last two games I should see a
phase and black dragons bandit where be interested to know I can't it's not just
It's gonna be a silver bullet, it's not gonna be like that, you know, take that and that's it you've won.
Phantasy is more than capable of playing with other operators. It's just obviously affecting his flow a little bit here, you know.
On the snake, absolutely flying, phenomenal. Got four kills across three rounds, including an entry, you know, great input for his team.
And then it's just gone off the boil after that point after that snake was taken away.
the game. It's not going to be
the case. Yeah, look by the way,
black dragons did ban it away
from them on board. Immediately
granted. Only two rounds had to
play phase, though, daring as
ever. Didn't they chose to ban
away things like ying instead,
things that they perceived as a
threat when it came around to
had to play phase though daring as ever didn't they chose to ban away things like ying instead
things that they perceived as a threat when it came around to punishing them with actual utility
so take it at what you will but i think it's fair to say they do like the operator a lot
azaki steps sort of shotgun to the face into the wall starts low in there with the trade so at
least the trade is a thing down to a three versus three as lovin starts going big hates there to
carry it on down to a two v two will this be the four two the fluke so probably feel they deserve
for Imperial on their resurgence it feels equally will feel hard done by if they don't get a third.
So up to the tricks of Maze now to close this out near Super Law Health. Smokes come out,
do have a little bit of an effect but Harlow and Hitts still have plenty of HP here. That's the
one thing they've really got going for them over the other side. Hitts takes a little bit more
chip damage, eight seconds left to go. Time's going to become a factor as Hitts has to go through.
That's more canister. He has managed to find his man to be one now, Mitrix with the last.
Fluxor W7M going to be wondering what's happened there. They were 3-0 up and cruising
and they now find themselves reeled back in to 3-3.
I'm very curious to hear what our deaths think about this one because that state
band seems to have completely turned the game around. Let's get their thoughts now.
Well thank you very much Ace and Dez and it does seem like
Like, uh, based off the back of that snake influx of W7M is more aggressive playstyle, Fox, they got the better of IMP for the first three rounds, then all of a sudden we have attack timeout and things completely change.
I'm going to tell you, the point was, the point was beautiful.
Essentially what Fox was talking about, that the aggressive playstyle we saw from Fluxer W7M,
and boldened by that snake ban as Des mentioned as he threw over,
was getting the best of IMP for the first few rounds, but one thing that we saw not only based off
individual plays, but especially in rounds 5 and 6, was a bit better team play, especially in moments
great example right there, controlling the pace fit mode with those shotguns on close corners,
and basically constantly stacking the man advantage against Fluxer W7M in a way that made it difficult
for a team, especially lacking the utility that Soliton scared to overcome by the end of that round.
And while things came close at the very end, unfortunately, just not quite.
I'm not sure if Fox is back yet, but either way, we're getting close 10 seconds until we
get into the game. 3-3 currently at the moment, and while Imperial eSports might have at least
tied the half, tied half on Fortress defenses, maybe sometimes is not as much as you would like.
this can be a 4-2 kind of map and they will not have that score line. So, Ace and Dez will get to
cast over whether or not it is a dominant Victor Flux of W7M or if INPs still have something in them.
Davey do thank you very much, thanks Fox Day for what we could hear. I guess an
outside was one thing but Tim we will see how this tale ends as we've sort of alluded to.
It decided how dominant and then it came back the other way towards Imperial showing a little bit
of fight but I echoed at the very start of this game where I'm somewhat concerned
the first two play days. It's
been a struggle. It's fair to
say this is their time to turn
it around against the team that
is. I don't want to say easy,
but a team that you look at on
paper and say, you know what?
I finished bottom four last
stage. They've lost their own
in two games. This should be our
time to get something even
another single attacking round
would be a good improvement on
what they've had before. Something
tells me that I'm just going to
require a little bit more than a
just to start with. I mean,
I'm not sure what's going to
require a little bit more than
a bit of hope and a little bit
of dreaming. It's going to need
some real solid gameplay, so I'm
very keen to see what they bring
out here. I'm not planning
punches in the phrase. Things
going from bad to worse.
Starting out three zero against
Imperial and throwing it away
and then losing the game that
that would be what we define as
to find a way. Look, they're
on the defense. This is their
opportunity to control the game.
They're the ones that are setting up.
They're the ones that are choosing
whether to take fights. The
honest now is all on Imperial to
get something done in this next
six rounds to, you know, take an
advantage and get a win. So,
you've got to find a way. You've got
to start working together. We always
talk about roster changes. Of course,
it affects you as a team, but when
When I look across the names on Club Sword W7M, it shouldn't be quite so significant, I don't think.
No, for sure. Well, let's see what they can make do.
Hisaki the one, stepping his way forward with the stake, looking to put on his best fantasy
cosplay. It's somewhat impeded at least for now by the barbed wire at his feet.
Obviously, just want to make some noise, stepping through.
He's hoping to catch someone off guard around in the corner.
Something tells me no one really wants to push in that deep.
They'll hold around a horse, of course. It's a very common door to try and contest,
but pushing any further down than that, not really.
I don't know unless you're trying to extend extend extend. Oh my god extend down to the south side to try and hold that part of the map as well
Maybe someone comes running across your face, but give them as a window in that hallway
It's not really the door you'd usually instead try and rotate your way back through meeting instead
They didn't know it was here before this certainly will now as a big bang goes off
That's the track that you're looking for two players spotted that she's got information. What can they do with it, Tim?
a big bang, but will it be the start of something that is the question as
the beat comes around the corner from the snake just trying to get an angle on
into sight can't find anything to get them started just yet halfway through the
round we are now at 1 minute 13 no kills either way and Imperial at the minute
just being held back by the toxic babes of the smoke legacy however does manage
to find fantasy in his horrid day ever since round four onward seems to continue
here as he doesn't manage to do anything in the round.
Five versus four, Advantage Imperial.
Well, the problem with Vantage Imperial is he started out strong and since then it's
been a pretty catastrophic game for him, one that he won't be keen to remember any time
soon.
Just in a position I think where he started out strong, had a cause to the internal desire,
you take that away from him, it's like Herculean, he's just being cut down, can't quite make
the same impact with the outfire.
Now at least they're trying to get some of the Dome with Neers on the shield and know
exactly where the teammate is, can they get in and get a kill at the back of it?
You see the yin calling on the other side now shield versus shield action.
We love this one, Tim.
Who's going to play first because there's no play around the corner here.
It's the start of my favorite ropey, but there we go over the back.
There's one player to smort in the ears in for a second.
They've got a four versus one here, Tim.
Surely, this is Imperial getting off to a flying start in the attacking half.
Imperial just using the shield really well.
Blackbeard just buying them all the advantage they needed.
They're a triple in the round for legacy, by the way.
Great 3K from him.
That's been a little bit of a feature over the last couple of rounds.
the first attack from them.
They've gone from three nil down
to 43 ahead. What a turn around
from them. Absolutely. Well,
now things start to get very
interesting. Is it an attack
started fortress? Is that what
we're going to find today?
Builds into or the very least
even split at 50 50. Fortress
back side of Fortress is that what we're gonna find today builds into or the very
least is even split at 50-50. Fortress I think one of our top three defender maps
in the Mets at the moment across the world around all regions in the globe
so for it to have that even split was certainly one thing I put it more down
to the opposition but maybe imperial is showing us that's just how things are
gonna roll through today. Can you see how they changed things up on the defensive
side we're moving ourselves down towards the south into our bunks still we
into see if Anthony can get himself activated here I'm looking at what
they've jumped on operator-wise as well we spoke about the eleban coming out in
the first half. That along with the thorn, so much control, so much oppression over shields.
You heard the death speak and a little bit about nor would we see them getting picked up more.
The answer is no, frankly, because I think you've got Ella and the thorn on side.
They can already help with a lot of the oppression. The problem with nor I think is more handy for
breach an hour right now than it is strictly for dealing with shields. You can step back,
you can knock the gadget off, it's not really a problem. And so I just think for now we're
going to see the method maintained as it has been for a while. Back upstairs, Loving goes.
They've got a lot of barbed wire on those central stairs, just to prevent anybody sneaking up and pressuring course without them knowing.
Rotations, lines of sight, still being opened inside of the sight. Their fantasy is pretty close to the sight, still in a mute jammer at the moment.
I'm fascinated to kind of keep an eye on him. As you said, bringing along the hour, just trying to mix things up a little bit and try and get himself kick started.
Let's see whether we can do it. The Scorpions are great gun at close range. So staying around the site probably a good idea
force those tight engagement see if you can find yourself an advantage in a gunfight and just get things going again a little bit
I was broken last round as well. We had a sake it was a stepping his way forward on the disc
She's about main stairs you wouldn't see them push out from horse because their main objective was to hold the doorway
that's exactly what you see in there. Two players on the side of Imperial trying to push inside it,
being impeded by someone off on the other, but that's why you've now got a backstab coming into
Masaki, who's changed position entirely. Will he get fancy here as well? Fancy, I'm not sure,
has any idea. Now they know because they've heard the gadgetry go off, will he get swung?
No, he will not, but right of him to anticipate it, and just have a little pre-firing case to launch
him around that corner. Back and forth at the minute, but no deaths being found. That suits
Fluxo to be 7m just fine as the defenders is of course imperial that have got to get something going
They start moving in from towel a little bit of pressure towards back towards bedroom
But they will find it back at them as fantasy manages to just strafe across and get himself a double
Brilliant stuff from him as a key the latest of his victims. I know I'm not taking out legacy
does manage to find the smoke. Legacy's been going great the last couple of rounds. That's five in a row for him without a death so far. Lobin manages to get one back though. Three versus two advantage still with Flux O W 7M. 50 seconds left to go.
Oh, trying to get to the white smoke, white smoke, white flash wall, put him off there
for a couple of seconds before legacy.
A good moment in the round from him where he got those two kills out in the same way
that we saw coming out of fantasy.
Because fantasy up there really should be dead to rights.
You're being pushed by a no match, you're being pushed by a grim.
The only thing he is won by there is Imperial being slightly misaligned on timing.
And we have seen this so much over the years.
If you give a pro player half a second, they will happily flip 180
between two targets and headshot them both.
happen. And that's exactly what's just happened. He's got a free kill on towards blue and has
then turned around and got a sake for free because they were misaligned by about half
a second or so. That's the kind of calibrator you're dealing with. We've been fancy to get
back on the board after so many rounds of being absent. But this is where I worry that
little, that lack of timing, that lack of synergy from Imperial is going to cost them
rounds to move forward.
Next site then, room nine will be downstairs this time around, waiting room and cafe. It
So to be 7m. Can you hold on? It is a tough sight at times
It's tough sight to attack as well
We do see attackers taking a number of different approaches to this immediately you think
You know, especially when it's in seed you think vertical approach here get yourself in open things up
And I would normally agree with you if there's a vertical option
It is usually beneficial in seed if you can take that area as the attackers and utilize it especially when you shoot in downhill
hill from above to below which is the case here but it's not quite so simple with this site because
a lot of time the defenders what you're aiming to do when if you're unaware what you're aiming to
do when you get that vertical superiority you're looking to take out utility and push defenders
out of power spots you're looking to you know take their grind away from them by opening up a hole
above them so they can't stand where they are however a lot of the defenders don't actually
play in sight on this ground floor site here on Portrait. So it means that the verticality
has less pressure, less power, because you can't get lines of sight into the areas where
the defenders are going to play. So at times we will often see teams not go for it. Nice
mirror trick there to take one exothermic away, 2 minutes 15 into the round and definitely
trying to work horizontally here in Virial.
Yeah, which I think is very very fair at the same time right like the classic choice will often speak about when it comes around to sides overall
As you go for the vertical you work your way down or you try and get yourself in laterally
Same applies to extension if I read it in what is it the same from the defensive side and what can they do about it?
Fantasy's got one fantasy's got two hate onto the sack if he gets to the dots the trade was there and from there
It's an easy shut down for the sub-final block
So who clearly were ready for that push coming in from Imperial
I think maybe Imperial expected to be able to get away with a bit of a surprise hit there and walk away with a couple of kills
and overwhelm off the back of it. That's why you've got both shields on side. But it kind of draws
question marks me when SexyCake is the last one left alive, playing on the main operator that
should be securing the entry for your shields. You don't have to be the one getting the kill,
but you have to down well be the one feeding the information to help them get those kills.
That's it, just showing how much of an X-Factory can be. We couldn't have asked for a better
example. There's a few rounds, three rounds, four, five, six, where he goes really quiet,
it doesn't have too much
involvement. Flux O W 7 M
lose the rounds. He comes back
online in round eight gets a
entry killing a double and then
round nine entry killing a
double and they've won both of
them. It just goes to show how
much he can be the heartbeat of
a lineup when it comes to
winning and losing rounds. Flux
O W 7 M need to be in his ear
telling him how great is doing.
I think you know, keep that
confidence up. Make sure you
here on fortress five four it
stands as we have our next
bands coming through snake is
going to be taken away just
like it was against them with
scenic played in two rounds
asking sexy cake of the two to
use it's an all real
consistency there but just
deciding they don't want to
deal you know with that Intel
operator and then the mirror
going to be removed from flux
or W7M again makes sense given
the impact when used to be
tricks out there. 100% 100% Okay, command and office will swap for a bathroom and office will step into for our 10th round. I wouldn't be shocked to see this one go to OT truthfully. I know obviously we've just seen Fluxo win that round, the previous one as well. I just think
after what I saw in the first round, the attacking side Imperial can pull off good attachment. They've got that in the wheelhouse. Admittedly, it did take a legacy 3k to get the job done in round seven. But I think with the right lineup here and the right idea, it will work out. Just maybe don't have sexy cake on the main
inter-providing operators because that clearly didn't work out too well for them in it the previous one
But this being the main site on the map you look at that normally and say our defenders used to go there
It should be the one that is defender side. It should be the one that they win
I'd be inclined to agree typically, but I think on this couple of top floor sites are pretty equal when it comes down to that
Downstairs, I think definitely is a hard one to defend overall like it just feels
ugly overall because you haven't got enough to hold the top four as concrete as you would on a site like one of these two here
So I think if they're going to find a win, this is where Imperial will probably feel the most comfortable they were in a good spot last time
They just got deleted by fantasy from a 2k at the start of the round
Entry being particularly important on top of you know, exactly what you've said that as you know
It's the first choice that they could be comfortable playing that they can you know
Try and get in there and take some ground and get something built on the attack
They should have been over and over this site plenty plenty of times
There's only been one round so far this entire game that has not gone in favour
of that entry kill. So that's definitely something else to keep an eye on as well as Imperial can get in there, be aggressive, take advantage, and not just be able to then carry that weight through for the rest of the round.
Like this. They pop your eyes over an Ebo, hungry, I believe, making use of the shotgun on the ying. Not quite on the repel though, that is definitely a new one.
So with three players all lined up on horse story feels like there's a set
Please play coming in and lobin would appear to be the target
What's if you barry is only gonna be more and more than new since gonna have to play that off instead now
They don't the jiggies and they try and go for the brunt. Did they think that he was outside on the ground?
I don't think lobin knew that he was above him there
Little bit of a miss on his side and maybe a little bit of patience could have been the player
I think what he was trying to do was catching reloading a bit six
that's in. It just shows the power of that ying shotgun as well just literally a couple of shots
course range, paying his job done very difficult to fight against in that situation. Blackbeard
becoming the bully now as he just manages to push fantasy on the warden back deeper into
that quiet round from fantasy so far. I'm not saying that the whole game should be making
break on him but we have seen so far how influential he can be with a good round. Hasn't been able to
to find anybody yet natural goes out doesn't find its mark and have the
battle coming on here as it tries to use that tcsg at range but again it's a
black beard it feels like the black beard is absolutely everywhere at the
minute Paul who manages to take down the name of support versus 445 seconds left
on the clock.
Now, the shield as well as he's gone down and finished off,
so you want that could be enough for Fluxus to be able to hold on here to 4v3, but no.
So, let's just keep it with a great shot. Legacy carries on,
establishing the legacy Yastr himself in the game. It's a 3 vs 2.
That looked like a moment for Fluxus, just to tighten up a little bit and play.
In the 4v3, you had time on your side, but there were no C4s left that were running out of utility.
So, clearly this is where Imperial has died to smell blood.
In comes Legacy for another. Down goes Hayes to 3v1.
He doesn't just look like a superhero in his cape in the server, does he?
He acts like one as well. Another big round from him, unsurprisingly top of the scoreboard
for his team at the minute.
Because he's just been on fine form so far.
It's one of those days where it seems like every shot is landing.
So let's move on to round 11.
Two more to go.
We are guaranteed to get all regulation rounds.
Going to move across the top floor here, Flux O W7M.
They're not going to try office and bathroom again.
Instead, it's going to be games and dorms.
If they do win here, they are able to then stick to the top floor.
So it's not a big deal if they want to win this in regulation, get the full three points that we all think they need.
You're going to have to win these top two floor sets anyway.
Absolutely. I'll tell you what, this is why I think this is the kind of game that crews go to OT if it really boils down to it.
You know, again, you get that repeat on the top floor as well at some point too.
Tengeli in round 12 may have to go down to that bottom floor if they wanted to try and make that site stick again.
But instead of going towards games, which makes you think, no, we'll see Office and bathroom again, probably in round 12 when it comes down to it.
Again last time around it was down to getting a 2k as they pushed him in from blue that was the big difference maker
They've got to be so tight on their initial push in here when they get that first entry
It's okay if you lose someone it's got to be a trade that you secure at the very least
But you can't be giving them these gaps that you have and you're attacking coordination to just let them run all over you
That all said Imperial probably are gonna have a pretty slow start to their execute because you've got the fliers inside
It's got a choose for those drones
You've got sexy cake on twitch that wants to make use of those you can of course wants to be safe and ready for the
execute itself rather than too early on. So there's a little bit of misclimbing in my side of the Blitz,
unless the Blitz is also looking to try and play slow and be part of the execute rather than
trying to get entry into the map, which is also completely fine. So it should be relatively slow
and controlled from their side. My worry being that Fluxo so far has shown that actually are
ideal with that. This is Fluxo's time. This is Fluxo's time. If we want to show that they can get
this stage back on track after two losses, now is the moment that they need to be coming through.
I think gone of the days that we would be talking about how they may be fighting for a top three top two spots
I don't think that's gonna be the case anymore
They are now in a rebuilding phase and these are the teams that need to be beating the teams that they're gonna be finishing amongst
The mid table to lower table teams great start from legacy once again
Takes down the smoke what a loss that is for fluxo W7M so much utility gone with him
That's the stinger, innit? However, they get on back onto the sack, you at least should
lose the floor as two more skills fly on through. Legacy calling as well, and he's been the
main man for the Imperial roster throughout this game and putting up big numbers for them,
but now that he's down, you've got a shield and sexy kit left. I know sexy kit got a good
round last round, Tim, but cut through four on the other side here, even with a minute
and a half to go, feels like a tall order.
It's certainly a big ask. That much is for sure, especially the way that Fluxo W7 am
playing as you can see there's just absolutely no movement from them but
they're just both sides of the door one leg prone one stub tall there's just no
way that you win this fight shotgun under the shield is going to do a bit of
damage there to nears on the blitz it's just gonna back him up a little bit make
his life that much more difficult kill comes in as parley manages to find the
shot above fantasy swings around the corner and fluxo to be you seven M of
the ones that are going to get a match point opportunity.
I think at this point, Tim, given they
get to repeat command and bathroom here,
they probably see this one done inside the 12th round,
which is a shame because Imperial, I think,
have done really, really well tonight.
I mentioned before that I was concerned about their attacks.
They've only managed to win one across their last two games.
They've won two here tonight.
I don't think they'll get a third,
but I've liked what I've seen.
Granted, it has lent quite heavily, I think, on legacy.
They have showed at times they've got that capability
to pull things together.
just got to tighten up that little bit more.
And isn't there going to be able to tighten up
and be able to get themselves off the bottom of the leaderboard?
I don't know, maybe against another one of the teams
that are struggling so far inside of the region,
maybe looking towards someone like INTZ,
if he could get something from,
maybe a Los at some point too, they could do it,
but I do worry that here,
their numbers probably done in fluke,
so they're gonna have this one now down the bell,
walk away from this one, wipe and sweat from their brows,
because it has been far harder
than they've anticipated.
I think we need to send a
message. Close it out here and
now. Don't let Imperial back
into it. It's going to be the
other top floor sites as we
suggested that it might be
given that it's available. So
it's going to be a top floor
presence from looks or W 7 M
with send them across in games
dorms of cinema Eagle. They are
looking to hold all of this
top floor and not give any
Imperial, there goes the barbed wire on the stairs, no surprises. It is also going to
be a little shotgun round coming in from the thorn.
Okay, not one we've seen a whole ton of emissives but more tells you where he wants to be playing
with the Operator. You're going to be the person in the doorway of course, you're
also here mate. In fact part of that is true but the other side of it is, looks towards
the warden for example, no shotgun on side, looks towards fantasy, he's got the secondary
shotgun, both for their designated rotation openers for the round. In every single round
you'll see a mu or a smoke or someone who has a shotgun typically, because you need
to get rotates done, often you'll see a couple. Somewhat helps these days by the fact there
are a bunch of secondary shotguns that you can use in the game, but I wouldn't be surprised
if this is part of the whole strategy that I gave. We need this one specifically to be
able to make do with what's going to come out of us. We need someone on a shotgun, it
may as well be darts, you know, you've got yourself a decent secondary as well to make
use of, say decent. She said not like air quotes, decent, decent, but enough that you
take a gunfight with it, but I imagine you'll see him playing tight on doorways and corners
here off the back of his traps to try and secure kills if required.
That beard now just marching through. They've had a real problem dealing with the shield
so far. He has been having a pretty good time on it, so can Flux or W7M find the answer to
that particular problem? Twitch drone goes in just trying to feed that intel into the
shield but he actually dips back out of his position just going to rotate around instead
and look to to get outside and come in from a different angle meanwhile.
Texi cake just hiding his time knows what's ahead of him knows there's a presence of briefing
he's just waiting for this work to be done by the ace of legacy trying to open up the path a little
bit. This is just our free lb it wasn't pixely we were about to sniff out to be able to get rid of
his man. Back in the first half, it was Fluxo who was looking around briefing and meeting.
It's kind of feeling the same here. But they are sort of trying to shoot their way through,
but Fluxo got themselves set up. It's a bit of a fortress. Ironically, it's hard to get
your way through the three in particular. A little bit of a missed formation there.
Ceyfron's a bit incredibly great. Actually, you know what? That was almost genius.
Neers is down a half HP. You just let this stuff and start trying to beat down to that
bar in the scene from the 3B. Not quite to be the case, but down to 135 Tim, and they're
still struggling to get inside of
breathing. This is going to be
Panic Station's free material.
Yeah, it really is because they
know what's at stake. How about
that response to panic? They
managed to get the opener, but
there is a quick trade there
from Loving Fantasy another and
he's just piling on. What have I
said about fantasy? He's such a
round winner when he does get
going. Huge double from him.
Sexy cake takes some damage. Two
to be downed during the fight.
There was a razor bloom going off as well.
He was taking damage from all angles.
Legacy tries to do what he can,
but he can do no more.
As Flux or W7M cuts him down,
find the kill, the win,
and the three points that they desperately needed.
That does get their season off to a start.
Of course, some of the condoms
is over towards the other side as well,
because in period, I thought to him,
they made a pretty good account of themselves today,
just not quite enough to get us to at least O.T.
to guarantee both teams get
something, but I've got some
confidence that wasn't as bad
as what we saw from them last
stage. Hopefully they can
improve in future play days as
well.
They've just got to build on it
now. It's got to be the
foundation. Like I said, though,
those are the teams that they
need to be beating. So it's a
ticking a box you move on. It's
going to build your bit of
confidence. Absolutely. Well,
let's go and see what links and
Fox thought about that game,
guys. Over to you.
What? Well, personally, I just
want to echo kind of you said
at the end there, which is
that's going to be a great
performance for both teams.
I mean, it's just thank God
Flux W7 at least get three
points out of this match up
Fox a coming out last week.
Obviously both these teams had
zero points. Flux W7 come away
with three. That's got to feel
at least good for a team in a
rebuild. I mean, it needs to and
honestly, great performance from
both teams. I don't think this
was a testament to how they
played in week one. Both teams
looked very rough. Both zero
points that being said coming
into today. There was a lot of
great for Fluxor W7M. I really like how they were able to eventually towards the end play
very aggressive together, especially off of the back of the Azami being able to slow down
the shield. And it seems like they understood like things were starting to click a little
bit that over aggressive nature can be a double edged sword, but when you play together and
combine it, you can just close out rounds very proficiently like Fluxor W7M did in the
last one.
Well, to give more insight on that 7-5 victory, Fluxor W7M's first victory inside of the
SALE stage 2. We have Lobin to talk to. Always a pleasure to have Lobin on for the interview
and very frequently the one we talk to for these post-game interviews. Hello Lobin, how
are you doing?
Hello, hello, how are you doing? Great.
Doing pretty well, especially seeing you guys get 3 points. Obviously you guys going through
a pretty major rebuild going into stage 2. This is the first time we get the privilege
of talking to you. I just wanted to start off by asking, obviously coming out of the
off season, a lot of big changes. What is the new mindset or what is the kind of new
system that Fluxy W7 is trying to implement inside of Stage 2?
I think the first thing that we tried to change a little bit was like the amount of like work
addict that we didn't have in the past. So I could say that this lineup with the new structure,
with Tug being like the new like head coach of the project, we change a lot in terms of what we
do in our daily routine and screams and everything. So that's the first thing that changed the most
And outside of that, I think it's just like pure like we changed the whole build of the team.
We brought some new players, a new coach to help us too. And I think the confidence is a pretty
much the difference because we were like a very slow team with no change of play style or whatever.
Like we only play slow because we had like so many no aggro players in the team with slow players.
We brought the hate and fantasy so the flow is back on and yeah, it's pretty much it.
Yeah, I mean, I'm glad that you brought up having fast players. That's something that we've talked about since last week is very aggressive. You guys look very aggressive. Everything that you're doing in this game today, you guys are playing very well together at the end with the
being doubling up on the aggressive plays.
Something I wanted to ask you was,
what gives you guys the confidence
or the trust in each other
to be able to make aggressive plays?
And even when they don't work out,
you still will make aggressive plays.
We saw a couple of door swings, spawn peaks,
like outside the map.
Some of them didn't work out, some of them did.
Well, what gives you guys that confidence
to just keep doing it,
regardless of if it works or doesn't?
I think you just about like play style,
like there's types of aggressiveness
that you can do and like swinging outside of the map,
spawn picks and all just like trying to take it on fight
is not supposed to be yours,
but you still take it because you're confident.
I think it's just because like me and Francis,
especially we are guys that, that's how we play,
that sort of play style.
And we normally like naturally we're gonna do those things.
I think we would even think about like,
they say, I don't think about it.
I just do it.
And when I see in front of me the gap or the opportunity,
I think it's just more about like play style.
If you look at Paolo, Paolo is not going to do that ever, and then me and Fantasy are going to be doing it every time.
The only thing is just to have the balance.
I think with Fantasy and the team, still I do play aggressive players and whatever, but I was still way more passive than I was before,
because I know Fantasy is going to be that guy for us, so it's easy for me.
And last question I want to ask you lovin kind of talking about that balance you looking to find at the end
Obviously you guys get your first win today
Do you think Fletcher W7M is starting to hit that balance or going into playdays, you know for tomorrow
And then five and six next week
Do you still think there is more room to kind of hit that balance and there's more work to be done?
I think there's always work to be done. We are very new team like all the time is in SAL
I think we're the ones that made most changes like we had brought new coaches
we changed the coach, we changed players, roles, everything. So it's a three weeks team, so we
we didn't expect to be so bad as what the start was, but it was more because of the pressure
we put on ourselves, like we mentally lost those two games, and we didn't show like what we really
came back to the table. I think those next games gonna show like more for us, but still a lot more
to do. The lineup is really new, we still have like a lot of things to learn from, like having to
to play with new guys through your sites.
So yeah, I think there's a lot of work to do
and it's gonna be way better if you can be sure about that.
Well, that's always good.
It would not feel like the SAL
if you guys weren't performing well
and constantly buying for those top spots.
So I'm personally excited to see
what this new roster can offer.
And it's always good talking to you, Loeb.
I hope to talk to you again soon.
Thank you guys.
Thank you.
And of course, thankfully, as we saw earlier,
if you're talking about some of the big names of the SAL,
it's always good to see Flux W7
coming out with those three points, Fox, but we've talked a lot about them.
Of course, this does mean that Imperial eSports coming out with zero points on
the week. And it does mean for a team that is so often struggled in the
S. A. L. Things only continue to be on the not that great. Yeah, another rough
day for Imperial to also get so close to closer. They got so far this stage to
be able to get a point on the board. I really liked how they weren't that
first attack round behind the blackbeard. They were trying to play off of the
they were running shields, they
were running shields, a majority
of their attacking rounds. And
it wasn't necessarily the shield
that was the win condition, but it
was the players behind them being
able to pick off trades, being
able to make moves off that
shield, and they use it to be able
to position certain players into
pinhold spots, and then he would
move to retake certain areas. Now
we noticed without the shield, it
felt like Imperial Esports was
the map. It didn't seem like they had their own confidence to take some gunfight or fight for
the positions that they spent so much time using the shields to be able to take. And I didn't feel
like it had that much utility either besides the shield, besides maybe the ying. So it seems like
little small issues of not enough utility and not enough confidence. Obviously hindsight's 2020
we're watching from a screen so it's easy for me to say that. But hopefully after a loss like that
that they'll be able to at least notice that that's the biggest downfall is the
rounds we're winning is because we're playing off of each other and we're
just trading out behind the shield and the rounds we're losing is because we
just don't have enough answers to solve problems.
Well unfortunately for Imperial they're gonna have another tough fight ahead of
them. Flux of W7M, obviously maybe not the team they once were but certainly
looking more renewed for today but tomorrow they have a game against Fiora
and probably Imperial East where it's getting the worst early-stage schedule we
have any team phase into liquid into a renewed flux of W7M and then of course into fury at
tomorrow. There's always the opportunity. They will learn those lessons, but definitely
going to be some of, if not the hardest schedule we have for any team inside of S. A. L. Stage
two for the stats. Obviously, as we can see, looking whole better on one side, but to again
focus on Imperial, the player you highlighted legacy having a massive day today. Yeah, you
did. I mean, he's the player that's going to be stepping up for Imperial. I mean, he's
still very young player considering that he's you know been in the scene for I
want to say about almost a year now that being said he really is the win
condition for this team I mean something that we saw from this roster in the prior
stage was a lot of sexy cake being able to be the shield and he would be able to
position his players where he wanted to now that he's not in the shield and
Neers has taken over that mantle the IG only I wouldn't necessarily say has
improved if anything it feels like not that Neers has not been playing well on
the shields, but it doesn't seem like there's as much aggressive coordination from everybody
behind the aggressive shield pushes. Now, Legacy, once he's put up in a position, he's doing
his best, but at the end of the day, it's not necessarily just a one-man show. As for
Flexa W7M, again, the over-aggressive double-edged shored, as you can see, six to six when it
comes to opening kills, opening deaths. If you're going to be a very aggressive team,
you want to make sure that that's the number one stat you're looking at is dominating those
opening kills and a big proponent to that is fantasy. Who's the MVP of the day and he played very well and it's great to see him be able to bounce back, especially after him having such an individual rough week, you know, a donut, oh, and eight on the first play day. And again, we were harping on him for not being that player that's going to win a game. Maybe he doesn't need to win games for his team felt to W7 with the amount of talent they have on it. But it's great to see him being able to lead that charge just to make things easier.
What and if a fluctuate seven M are going for a bit more aggressive and faster of a play style what we saw when they were under cons
Fancy is going to be a very important win condition fantasy and lobin both are going to be important win conditions for this roster
And so not only lobin and fantasy both having good games
But need to have good games consistently if this new play style is going to work
But that is our first game done
But you want to absolutely stick around for the game we have coming up right after this it is feria versus team liquid alien
We're a game every stage that we always look forward to so don't go anywhere. We'll be right back
Maga, I don't think I'd say I will smith personality. It's totally equal don't cruise
because it's a pic
because he's very good at shooting, he's very good at saying the bullets and it's a battle of a warrior
My biggest rival would be Denzel Washington.
He's a hot guy.
I think he's a fighter, because he's the president of Palmeiras and I hate Palmeiras.
My biggest rival, Tuistis, manager of Los.
Would he interpret him?
I don't think that's a good thing.
He would interpret Debbie Lloyd, without being Jim Carrey, the other guy.
The guy I don't like would be Ion Zeira.
He's in the crowd.
He's going to another place, I won't talk too much about him.
I'm sorry for his bad.
I'm current.
Nasky is Jim Carrey, for sure, because he's a sick person, and he's the one that's most
compatible with him.
I think Vita's father.
He would be Jim Carrey.
His personality is crazy, funny.
I would interpret Vita as Jason Austin.
Oh, the guy is good at shooting, too.
That's it, he looks like Vita.
He would be Tom Hanks.
I saw a picture that was kind of similar.
PSK, Leandro Rassum, and then his duo, which is Silence.
He looks like Vita.
He would be Tom Hanks.
He saw a picture that looked like him.
PSK, Leandro Rassum, and his duo, Sylence.
Then it would be Marcus Melanin.
He even has the duo on the side of the stage.
It's the Alan of the baby in the house.
Because I think the way he looks is a bit like the way he looks.
Ziggiel The Rock, he looks like a bunch of asses.
But he's just a fufi, as you know.
I know, man.
He has to be a female angle, man.
Who would interpret KDS would be Mr. Bean.
I think the way it's similar, a few words, and it's a funny guy.
Because of the movie, he's drinking in a house in the old days, right?
Nowadays he's more calm.
I think the one who would ask for the cyber would be Jim Carrey.
He's a funny guy and likes to tell lies.
Boilett must go to the TV show because he's similar, he wants to humiliate himself.
I think the one who would ask for Rafael would be Prof. Girafales.
He's a boss, man. He's a fucking woman.
Dudes is not an actor.
He's just a barrio. A barrio of wine, a barrio.
He's a serve to interpret all of this.
That fucking woman.
Cherry would be N-Hatway.
Because there's a story in the scenery, and he's a fucking woman.
I think the one who interpreted it would be Hens,
his brother.
Nils is Zagalia Fnac from the Civil Beinon case,
because they look alike,
And they are kind of sick too.
I think the one who interpreted Nade would be the Seagull team.
He is a little like a Giver and I think a Giver would interpret him.
I'm sure he is the one who interpreted it.
So, Flutem, you have to make the sound?
Wow!
What?
Calm down, it's just the sound, right? Are you silent?
The head's silent.
I'm not imitating anything, man.
Nice
One of the cards of the first match
Wow, I don't even know
I don't know, I don't even know
It's only in the air, it's hard to guess
Where's my card? I'll take it, right?
I think it's...
It's cool to have a match, right?
I think it should be...
First he opens the lid of the thing
I think it's like this
I don't really want to...
I forgot...
I got a hard sound, man
It's just the sound of the cat playing
What a shit
We are back with our game of the day, Furia versus Team Liquid Alienware.
Again, a matchup we always look forward to.
It's always kind of like phase versus Furia, phase versus T-Law, and then of course, Furia
versus T-Law as our big three matchups.
And thought what we've seen inside of this league so far doesn't seem like it's going
to disappoint.
Oh, I hope not.
I mean, both these teams have really been coming into this stage with something to prove.
I mean, Furia, them getting second AWC, I think for them, they want to be able to win.
They want to be able to make maybe a new dynasty in a way, but getting to the event is the first step.
Who better than Liquid for them to go up against herds against, you know, his prior team?
I think that's the biggest talking point.
Them going to Liquid and trying to find, you know, Greeter passers with Maya, and it hasn't really worked as good as the Furia roster is looking right now.
Yeah, if you're looking really good right now, and of course, there is that rivalry that ever since these roster changes happened,
And now he's always left to see his herds going up against his former teammates.
Oh, nothing beats such a liquid versus Furia Day.
A minor class in our competitive scene, sure, but ones that've been growing in rivalry,
thanks not only to the important matches, but also to the recent player swap between the two teams.
For those who don't remember, back in March this year, Heads was left behind, or half
left behind, by his teammates, JV, Nade, KZ and FeliPox, who all transferred to the
Team Liquid Alienware, while Heads chose to stay on Furia.
But as a response, Furia didn't take the sitting down and browned in an ex-cavary player,
Diaz Lucas closing the cycle of betrayal between the lineups at least for now.
And Bob's aside, it seems that at least in the competitive terms, our boys Regina and
Diaz Lucas came out on the top in all these chaos.
With their new teammates, they finished the kickoff in the first place while Liquid didn't
even qualify for Southlake City Major.
Then, in the south first stage, the edge stayed with the FURIA, who ended up their run in
in the second place, while the Cavalry took the third overall,
which secured both teams a spot at the EWC.
And last but not least, at the World Cup, once again, the Panthers went further,
reaching the Grand Final, where they were defeated by the Faze Clan,
the team that knocked out Team Liquid in the quarter-finals.
I think that WC was... we just took good things from that championship.
I think that for us, as a team, it was very good for us to try a little bit
We already knew our potential, but we were missing the key to the outside championships.
So, I just want to see some good things about this championship.
And I think that's the end of the process.
Obviously we want to win, but it's very difficult.
What we've learned, we'll be absorbing and improving in Japan if God willing.
Alright, but everything we just saw was a result-based summary for each team.
But what about individual stats? So who performed better over the last six months?
Well, the answer is kinda complicated. As you can see on the screen, in general,
Gia's Lucas and Heads outperform their four rivals from the Cavalry, with one exception.
Casey, and no offense, but if this is about revenge, at this point,
Regina and just Lucas would have read to be more than a tangent, right?
This is a human tower, you don't have to say where you put him and kill the guys.
This is very good for all the king, he can look at the team and potentialize the characters of each one.
What a guy is giving back to him. It's life, right?
It doesn't turn like this. There are days when you're there, the other day you're here.
You see? There's nothing to say.
Well, to wrap things up, we'll soon need to talk about the recent head-to-head history,
meaning the match played since the swap went down.
Since then, there have been only two games, both in the South-West stage, ending with
the two wins for Fudia and Zero Maps Lost.
And at this point, it's hard to defend my friends at the Team Liquid.
This confrontation was a little bit more special before, because I thought they weren't
good.
We're playing against them, they don't even have the taste, because they can't beat us.
It's literally just the case, giving the ball, so there's a lot of secrets.
And about the performance, I think I'm not even there, my team is doing well, that's what matters.
Another encounter?
Yeah, there's another game, just another game, I'm thinking about it, just another game,
but the game against Fura and we're going to win because it's going to be the first victory against Fura.
with this lovely vibe of the Thresh talk. I say goodbye. May the best team wins. Thanks
to Squad. See you next time.
Who does not love a rivalry? Fiora, of course, a still new Squad in the grand scheme of things
in Team Liquid Alienware with some changes under a new banner, but a quantity that we
know and love and for our first team in this matchup today, Fox, it will be
Fiora led by herds on the opposite side. Burnham credit in an interview a lot of
his improved performance, which was a bit rocky back on T-Law slash Fiora in the
olden days to read up and the coaching staff and also Diaz on the back line.
And especially I think crediting the back of frontline player crediting the
back line with helping boost his performance really solidifies that this
Fiora squad as aggressive and chaotic as they might be are a really well
and I think that's a good
thing. I mean, it's a well
defined unit. Yeah, I mean,
as poetic as it is the rest
of the roster, leaving herds
behind in hopes that I'm being
you know, another super team
in a way, but herds. It feels
like on this roster has
matured, and I would say even
in the interview, even though
I don't understand Portuguese,
I could read what he was
saying. It really felt like she
has evolved as a player. And
not only is he still able to
frag out for his team. He's
currently the fifth red
players on the scene. And of course, on the opposite side, team liquid alien where the old
furrier roster we know and love with Maya brought into the mix to fill that spot that
herds once did the two players that well, there's one player that's always worth talking about and
that's KZ but another player who's had a bit of a rocky year and up and down performance has been
JP 92 who in recent history has been a standout player for this roster as he always has been.
Of course, want to get quickly into this don't want to hold off this rivalry any longer. We do
you know, you know, you know,
you know, you know, you know,
you know, you do have our map
in shall lay between fear and
team. Look at Alienware Fox.
This has got to be a banger.
Yeah, I mean, one furious
played this the first two games
in week one, so they're not
showing anything. If one of we
talk about playoffs and being
able to make it there and being
able to reserve maps and what
you can show furious already
winning in that regard, being
able to play it three times in
a row. We know what they're
capable of on it. Very
positions where they're just able to clean up without really necessarily risking anything
in that position. Liquid, this is one of their better maps, I would say, it's around their
fourth or fifth best map. Statistically, that being said, something that gives them the
edge is just the fact that they have amazing players like KZ, JB92, and so often will find
themselves in a situation where if these players aren't able to get huge kills, that's where
liquid seems to struggle. So that'll be liquid win condition in this match.
Well, we'll see what the win cons end up being. We'll see how Furia and T-Law end up performing
against each other, a rivalry for the ages, and it's Ace and Dez on challenge.
Well, you're almost guys, indeed it is. Now, Sam, I'm very excited to see how this one shakes
down because these are two of our four currently undefeated teams. Yes, we only have two playdays
so far. It's also one of those games where these are two teams that are very much pushing to be
the top dogs to push ahead of a team like FaZe, very, very cool order I'll say that much.
Now Fury one of our more aggressive teams, I've brought my goons to the UWC,
Liquid on paper should be one of the best teams in the world but I'm right there yet.
Of course old teammates coming up against each other, how old is he against his old boys?
There's just so many storylines parted to this one, you'd need a bible to get through it all.
I was just calling for suspense.
You came in half way through a sentence I see, I see, I get it, okay.
Put an opportunity for an opener at main door there, but it did not go T-loves way, and Fury
managed to continue without any damage done.
to have straight away some pressure onto the bathroom window. Seizes man can't quite find
the angle. It is always a very skinny one here. You've got to be concerned with Ivy
Window as well and any challenge coming from there. So this game's starting at absolute
break. Next case, up to now. And there you go, manages to find the angle. After all,
Boxerra gets the opener, takes Bankersi.
Yeah, I mean, Boxerra, one of them players, I remember seeing it before, it's so late,
we had a bit of content about who's the rookie of the year.
I'll talk about the second, because Boxerra is dropping a new team, as if to prove my
point, he's got three in the round.
How has he not been stopped?
He's absolutely slammed his way through a seal, could be on for an ace in round one.
On towards his fourth, just needs one more, and he's like, boys, you dare, you dare touch
this man.
You can focus on the plan, but I want the kill.
He's off towards library side, he's all by himself.
I think it's about 33 seconds,
I think between first fill and last unbelievable stuff from Dr.
His last kill was just after the plant went down, so it was about on 33.
I would love to know if on paper that is the fastest ace we've ever had.
27 that took.
Yeah, unbelievable stuff, unbelievable stuff.
Yeah. Unbelievable stuff. Unbelievable stuff. Really good. And we move into round two. Master and Office.
Undefensible for Team Liquid Alienware. So they're going to move things on to Bar and Gaming.
This time it's going to be a better top floor. Hold once again, but the opposite side of the map.
It's all going to be Library, Mezzanine and Ivy. They need to hold this position now. This is quite interesting.
KZ looks very much like he's setting up to play half wall, he's got a rotation out and he's got a shield on piano double door.
This is usually a bit more advanced than we would see defenders play here. Normal, you'll be used to the normal setup.
There's a player on mezz, a player in library and a player at top blue sets.
And then you kind of give up off his piano and you let him come through and attack from there.
But KZ is playing this more aggressive on that ele, right up in the first to do the attack.
It's about how about this, they're bypassing it completely.
Trying to get on into site, but it doesn't work.
It's that man KZ, got himself back to top blue and found the kill onto the blitz.
Lobby's now going behind, but again, I'll argue just slightly out of synch here, Fury.
I'll speak about this in our last game, but if Flora makes this move a bit earlier,
clears out this back side, then the shield can turn this ascension immediately
into walls actually planting, but instead, they get a little bit stronger.
Now they're in a spot where they've got to try and recover the diffuser, but the problem is other players on the AOT McBaleen well will start to regather around the site here and make light to headache for you.
I did like the start of the round though, because in the Furia there was a barbed wire just at the bottom of those stairs that was going to impede the Blitz.
What do they do?
Nade comes in as soon as it explodes and that barbed wire is gone, the Blitz is straight in there.
If not for that player inside of stock, they'd probably have this round over and done with already.
could yet still do so if they can recover it back, but I think it's a bit of a soul order against a team on the Intercalium-based calibre.
Just hoping that Nan was going to appear from the top blue stairs, but not going to give him anything quite so easily.
Instead, likely a hopping through piano window.
Trying to join his teammate, as heard, looks to push forward. Grimby's will go out to create a little bit of space, a little bit of safety
for him to move into. Very low health as well, Heard. So it's going to be very difficult for him to get anything going here. Just
managed to open up the hatch. So there's a bit of verticality there for them a minute left on the clock as well.
So all is not lost for the attackers in this two versus three.
That's all, but it's still a pretty tall order, right? I think again, with the time slowly starting to whittle on down with the C4 still to play again.
to the team on the level of Tina Kdaileum where the other crossfires ready. They'll have played
this site out 10 thousands of times. They'll know what a typical attack looks like and if that
doesn't already enough, walking into the hall of mind and giving away your position is certainly
not going to help. Now they know there's one around the hatch and around the stairs. DS gets one
back though, 30 seconds to play with no way to invert this one step. They just can't.
Truly not. You wouldn't have expected so but at least the advantage is with them now as defenders
20 seconds left on the clock time, ticking away makes it very difficult. Heard's gonna
have to take a risk at some point and when he does, that's when it's gonna be particularly
difficult for him. There you go. First kill comes in. Dias is the last man fighting. Jay-Z
double to finish it off and Team Liquid Alienware take round two. Moving site, works wonders
for them. It's 1-1.
Alright, there we go. Again, this really for me probably should be a 2-0 to Furia. I thought
their approach to that attack was really good. Clearing out the barbed wire, moving at pace.
These things that have been put up by the other side to slow you down and stop those
kind of attacks, you found an answer to. It was just a player inside a stop that tripped
them up a little bit and saw the whole thing fall to a stop because the defuse was down
in the middle of sight where you could see it from Lobby, you could see it from across
the sight, you could see it from above, you could see it from everywhere. So they couldn't
then carry on moving if the pace had already established a little bit unfortunate for
your area, but also well played by Team Liquid, Alienware. Now we go over to Kitchen and Dining,
which probably means you can pull the entirety of the map into play here so desired as the defenders.
Of course you're going to play above it first and foremost, but very very commonly we'll also see an extension down towards the light beside.
Just to waste a little bit of time you won't hold it maybe as aggressively as you would do on a bar on game in defence.
But though again this is to try and see the other side burn through utility, burn through players, burn through drones, burn through time
to get them into a position where they can even start thinking about hitting the site itself.
I've got things at the multi coming along one side. That to me just says again we want to slow them down here, take utility away from them.
them. Don't let them get to the point of execution. The other side, they 100% want to execute. Things like the
SENS and the YING points and all that. It would be a really interesting round, I suspect.
Mira, just going to be placed low on that wall. It's not something that we usually see too often,
don't hate it. The reason that they're going to is to prevent the breach coming through. They want
to hold on to office to keep that verticality above site. Smart play, and it might just make
things a little bit difficult, especially with this should make it easy. I was going
to say especially with the ass likely being the breaching focus. If Herds can get himself
into the right position and get the Selma charge on that mirror window, then it shouldn't
really matter too much because it will do a better job. Natural goes out, doesn't quite
get it far enough around the corner. Honestly, if he throws that more up into the air, gets
himself a kill there. Loira survives the fire for about five more seconds until he peeks
around the core and for epochs just goes a little bit more direct to source rather than the nitro.
Crucial kill to get advice to Ying offline and mentioned about again taking away utility,
taking away time, taking away drones, even players if you can is so pivotal to stop them
being able to execute with the full force of their execute. You've just got rid of Arju,
one of the most critical operators in this execute. You might say one of the hard pictures is put
sure you need to get rid of both to be able to stop them opening up this wall and towards
itself. It's the sense of the Ying that helps you actually get the plant down in the first place
And so, I worry now without that onside, they may well struggle, they've nothing else,
and then the income war has been used upstairs to stop them being able to challenge the vertical angles.
Although they can now go and challenge another player, there's probably going to be box there,
a stepping up now that he's done a lot of his work with his fluteros.
His job is to stop them challenging the vertical when the plant goes down.
The light screens will cover you from everywhere else.
He has to be so impactful up here and then the kills that he gets.
Ash goes in, looking to push around the corner or at least create the impression that he
might.
We get the run heads long into sight, defuser going down, BS is going to stick this double
for vaults, bot gets taken down, bot gets a little bit too late, the distraction worked
for lepox, gets one, but no more, three versus three, defuser down on the ground, advantage
fury as they fall back now, into their post plant positions, team liquid alien where haven't
been able to find any kills quickly enough. Vulpz locks in, gets knaid, leaves him now
on a 3k for the round. 3 vs 2, 20 seconds left to go. Maya down as well. It is all up
2 for Leapox. The upside down rappel on the window will do the job. It was Vulpz 4k in
the round for you. Take it. It's 2-1.
I just love how the bit out on the fly there to a problem. I mentioned that you're losing
that ying early on was a real stinger because classical you've seen teams just ying yings
in towards office and players on the defensive side, unless they've got a warden, are forced
to back away. You can't challenge vertical angles. You get the plant down in behind
spokes and the light screen. It is as simple as that. The adaptation, as I mentioned, is
to get Boxer upstairs as well and have him go and challenge on towards topside. What
I then love was the chest that followed. They knew that was going to happen on the defensive
side. They were like, cool, they'll send someone else to challenge us. So we'll drop
down and play at long range and shoot them as they try and come on through. We'll retake
kitchen side. What does vaults do? Drops down outside of trophy window and just sits
and holds that angle. Three players come trying to charge their way down through solar. He's
just there ready and waiting. Really, really well executed by Fiora. They had an answer
for everything that the Innocent Alienware brought to them, including losing the In-Gearly
on beautiful stuff.
You got me again, are you?
I took my jumper off.
Oh, I thought you were pausing for dramatic effect.
No, it was an unusual mute, you see, because I was suddenly getting far too hot.
So I took my jumper off, and I say it was an unusual time to mute for me, so I didn't unmute.
But I was just saying, back up to the top floor we go.
And last time around it was boxed here at Ace, so I'm looking forward to this round, because that's not...
that's probably not going to
happen again. So team liquid
earlier. I think we're going to
get to see a little bit more
from their defense this time.
Last time box area basically
hopped into a bathroom window
killed all back of them and it
was job done early aggression
towards the windows. Volts does
have a shield in front of his
face. So not too much damage
going to be done there, but
still a little warning shots for
I don't know a lot back in stage one, speaking about Fury, and saying like if they could tighten up that early round
There would be incredible and that's why I said something could be seen because towards the back end of stage one
They didn't start doing that and all the way when I said the title of that early round on the attacking side the mistake
They made a lot last stage was they would just lose players quite needlessly
I think because they were so keen to take a lot of ground very aggressively and very quickly that they would lose someone
It'd be like, okay now they're gonna play the round 4v5
the table. That is mad. They
fixed it towards the back end
of the stage and throughout
EWC that rose up to 55% on
the entry. They were looking
really, really good. They
weren't making this many
mistakes. I'm seeing a couple
creeping here, but they're
managing to recover around
still. They've always got that
in their wheelhouse. Even
when they're a man down, they
still managed to find a way
through.
even when they're a man down, they still manage to find a way through.
Gonna be some pressure coming from.
Oh, off his door.
But a lot of damage done to her.
Spin it. Oh, a trade, though. He did get the kill.
That should have happened a long time.
Took the cage down. Could have been worse.
But Kade was not missing his shots there.
Four versus four as they both go down.
Fully pocked, being backed up on the clash as well.
Doing his job, just slowing things down,
he's taking a lot of damage along the way, which means he has to play far more cautiously.
We're going to see Maya taking a bit of damage on that smoke as well. So that leaves us now.
Still four versus four, but damage raining in on Team Liquid Alienware.
Yes, there's a rough version to be in as well because once you start getting into a spot where
you think maybe you're a bit comfortable, okay, we've got the clash on site. They can see all
this information. Yeah, cool. Two nades can fly around the corner. You're being shot from two
angles. The challenge is going into Ward's site. We're losing players here, there and everywhere.
It's rough. Granted it was a trade, so they know there's a bit of practice to come off of office.
But I believe they'll be able to play it properly taking that spot at some point.
And now, JV's got to worry about a player up on solo rappel too.
So Fury have got all the right angles, they've got the right positions, but my worry now is,
who's the one that can't make something happen for someone's got to?
They haven't got the grim to force players to move, saying that the clash is now down, Tim.
That starts to look a little bit ropey, JV gets one on some lawyer.
We lost three.
Just ready for him as he comes in through the window,
He's having a great game making another double takes down Foxy as the second three versus one now
It is all up to D. Ass on the striker
He's got barely any utility left and certainly fewer HP as he manages to find himself taken out on
Office door team liquid alien where getting the round and leveling things up to do
This is just as close as we all hoped it would be
I was really hoping for a spectacle between these two like I said at the head of the game
These are two of our four undefeated teams in the league right now. It should be a high quality game
I had slight worries that team tealore would just roll over
They kind of have that tendency it feels I don't know why it feels like a curse the team lipid is an organization overall
But when it really matters, they just crumble but here so far holding up pretty well. Yes
They've come up against very tough attacking opponents. I'm a good attacker leaning map as well
I feel like they're showing real good visibility on the defensive side.
I know it feels early to say it, but I wouldn't be shocked if you see a good start to the second half to see this one go to OT,
because both teams have brought their A-games today.
That's exactly what we want, when two giants like this meet in the server.
Okay, round five.
Gonna be bar and gaming.
We've seen this already.
Back in round two.
team Liquid Alienware able to successfully defend. It was a great performance from KZ.
He got a 3K in that round, including the entry, absolutely all over them.
He has been all night, to be fair. He has been far and away, I think, the best player
on the side of Team Liquid Alienware so far, as we've seen so many times from him in reality,
and he's certainly leading from the front once again. Look at him getting aggressive here.
He knows that they're going to be coming.
Do they know if I hear me go straight out?
As soon as he hears the drone
and then goes in through the door just to add insult to injury,
it is going to be another entry on this side to KZ.
Yeah, I'm amazed he didn't hear him punch the barricade.
At least Pocsera should have been right in front of his face.
I think maybe he was down low too far looking in through the main door,
which is why he hasn't then sprung in after him.
Plus he knew there might be a chance he'd get swung,
but off towards MESS.
So don't blame him over being somewhat careful here,
but again it's another round where Furia lose the entry can they pull off that magical 4v5 recovery
we've seen from you so many times it's certainly somewhat limited without the lion inside but you've got the
day must attract in my eyes really turned more towards DS on the capitol and Volks on the B here
those should be the two main driving operators in this round. Just want mine coming out just making
it trick eight four Volks to go on and through off this door but as he's on library window it's
to be playing sailing for him.
But it is with buried in mind
should any sort of rotation come out from the attackers do to on the scoreboard five versus four in the round team like with alien where feel like they're gathering a little bit of momentum here on the back of KZ's performance.
There is that mind that I spoke about because my mind will get in it as lawyer tries to move in through the door just backs him up for a moment.
They get a bit aggressive onto the Blackbeard, but somehow he doesn't manage to finish the kill.
Maya might rue that one.
Four versus three, but effectively three versus three, as Casey is down.
Will be finished off, box zero with another, taking out the smoke of Nade.
Two versus two, though, as Maya steps up, finds Lawyer, absolute bloodbath in the last 15 seconds.
Just practically TDM.
One kill after another.
Two versus two, as Eric shakes down.
Tell me why you're a good player.
But you have time yet for
Furia to work with. Just
till the team is smoking fire.
Just do some of the time you
see a little bit, as pain is
about himself in here and try
and work his way back down to
the spot where it's all made
was just a second ago. Must
know that it's been hard. Yes,
he hasn't noticed. The swim was
coming couldn't quite find for
Leap Ops. Not quite the round
the fury of a looking for Tim
and as you pointed out, I've
got to kill there. We could be
gathered a different
conversation, but it just
didn't come through.
team liquid alien air. Take
the round to three to another
good round from KZ on that site.
We saw it previously. Got the
entry again this time, by the
way, so all good from him and
gives team liquid alien where
the advantage, but it is the
narrowest of margins as we
loading to round six. Everybody
I think collectively who isn't
a fan of either of these teams
would love to see if you're
and we can carry on watching
each other in the second half
with no idea who's going to come out on top.
Kitchen dining will be our next site.
We saw quite an aggressive top floor hold
last time from Team Liquid Alienware.
They were playing right up into office.
Half wall mirror on the breach
to try and prevent that wall being opened up.
It didn't really work out,
so I'm not surprised to see them
not bring it along again this time.
they're going to try something different. The ace charges made light work of it, so you know that
it's not too much of a sticking point for Fury. To come back to a point I was somewhat making in
the prior round too, like they've had one entry here so far, Fury, and that was in round one when
Boxer walked the ace, of course he got the entry as well. It's the case there where it tells you
over the last four rounds, they do consistently lose that first player, and that's the thing I
was worried about the early on in stage 1 as well. It's somewhat worrisome to see that with time they
They haven't fully worked that out the game yet granted part of that and come down to T-Law also being very very good at buying the entry and
Punishing them, but it's this much the risky place all the fury of play when they do like to spread quite aggressively
But I just wouldn't be shocked if again we see them losing the entry in this round
And see the wall getting opened up pretty quickly
There goes the entry absolutely right
but Wookie's there with an answer. It's Boxera managing to get himself one to level things out at four versus four.
Four versus three as they double down, but this one again, just an absolute bloodbath. Every single round is like this.
Just, it's the aggression from Furia. They are, as soon as they see a small window of opportunity or a bit of space,
they are in there trying to take it. They are in there taking those gunfights, and this is the result of that.
Just kill after kill after kill.
now they've got so much 100 seconds they've got so much time to work with
there is no reason to rush it from here they can just chill for a minute get
yourself on the drones figure out where these players are get yourself ready for
an execute just don't die in silly ways it'd be the main thing that points out
that has been the case in a number of the entries
I have faith that this can be around then get the 3-3 split I'm sure enough for
drone coming down to bottom trophy as the candelos rolling through too
They're the friendly flash, not what you're looking for, but still in a spot where they
feel that Shopeyside is clear and they would be correct as a belief JV and Myron have both
moved themselves downwards a little bit away from that spot, although JV's got himself
into walking right before us and maybe trying to come on a bit of a flank here.
I think they're spotting, yeah, they're sure enough they knew that he was coming, so he's
dipped back down towards site as well.
Still 60 seconds to go though.
Yeah, he's definitely aware of that one, Vigil's spiked, well and they just slowed things down
a little bit still.
just making it difficult for them to move on in and Volps is gonna be punished as he tries to however
kills come in elsewhere two versus one Maya his location known now becomes very very difficult for
him to do anything but he's got both in the same place there's a world where maybe they line up but
no Geass manages to just pick the shot over his teammate's shoulder through the smoke it's a nice
little common pre-fire on to west main level sings up three three did get a shot across though and I
I thought for a second he might find a headshot through smoke, but nope.
The 3-3 split is kind of fets.
You know, ours is perfect.
Ah, desk.
Let's go to Lynx and Fox now.
Well, you know, Dez, I don't want to be perfect.
I want to have perfection always just out of reach.
So I always feel like I can strive to improve something
because it's about the little things, Fox.
It's about the little improvements you can make on your gameplay.
And that's what we've seen define this game so far
is these small little individual moments or gunfights
that are setting these two teams apart in the rounds they win, respectively.
It really has because out of face value, when we talk about what are the positives, what are both teams doing?
I mean, we know exactly how Furia is going to play.
We just saw them that first clip being able to lock down outside the bathroom window, outside of the slant window,
being able to have that pinhole position.
That's what Furia does best, being able to lock down areas outside of the map, and it makes it so difficult for them to
essentially for Liquid to be able to move around it because you know there's a person that's going to be here.
That being said, at the end of the day, both teams are playing exceptionally well and it really is coming down to these individual 1v1 fights, the initial first entry, the trade game.
It seems like Liquid has obviously done their homework. They know exactly how Feria wants to be able to play on their own attacks.
So what do they do? Every single gunfight that you're seeing Liquid go for, besides obviously the individual jump outs are over aggressive plays or positions where they just have to leave somebody because Feria is overwhelming them.
of it is just two on ones. Right on the screen that we just saw. Beautiful two on one. Liquid
is setting up to understand, okay, well, we know Furia is going to have somebody at least one to two
people locked outside the map. That's just going to be holding crossfires. As long as we're using
our numbers advantage and always making a two view one in our favor, we'll be able to trade.
Furia is doing one better. They're understanding that's the game plan. So in the last round,
they decided to bring Ying. They bring a lot of the overwhelming operators to push those crossfires
away so they can isolate those individual pick picks and then it comes down to 1v1s who's getting
that first pick and that's the beauty of two amazing teams going up against each other.
Now with the sideswap I'd say this is where Team Liquid Alienware really will be tested on how
they're able to micromanage Furious over aggression. Well and if any team has the individual capability
to handle some of the aggression from Furious players it's got to be Team Liquid Alienware with
with players like JB92 and Maya, but of course KZ who's having one of his many excellent games
for T-Law and Fury in the past. It should make for an exciting second half. Ace and
Desk, back to you.
Thank you very much guys. Indeed, it should make for a very exciting second half. As long
as they keep up this pace of play, it has been explosive so far. Both teams really
throw in absolute haymakers at each other. But, while it ultimately has to walk away
the way it's in for Ghost Road, T-Of course they both get at least a part of them to
that's the important point
here is, you know, I reminded
that most of these teams coming
in are unbeaten. They've gone
to and zero. So one of them
loses that record either way.
Let's get into it round seven
top floor master and
bedroom. Sorry, office and
bedroom will be the first
side of the game. So
that's the important point here
is, you know, reminded that
most of these teams coming in
will be the first sight looking at the line up from furia all very very standard they've got the
ella to deal with any shields that are brought along they've banned them onto your way but they
are conscious that blackbeard and blitz are still things they're not going to be facing them but the
ella gadgets the gashmott mines still very very valuable either way we've got gas on at the
born with the razor blooms so this tells me they're trying to manage space here they've got
four lots of barbed wire as well. So you've got your smart mines, you've got thorn traps,
you've got four lots of barbed wire, you've got all sorts of methods of slowing the attackers down,
making sure that Team Liquid Alienware can't play in the same way that Fury are tried to.
Absolutely. Well, we'll see how it's done, or of course those shields coming into this round in
particular, but the same logic still applies. You still slow down to the side, you still get
get information when that gun actually gets popped in the still, a lot of things that
scenic gaming where have to work their way through with things like the goya on side
and the strokes of course to waste a good chunk of time.
On the other side we see that combo come up that we saw back on fortress in the stake
and the lion together, just makes it punishing especially with the Zofia on service of course
we haven't seen pizza so far, comes as a bit of a surprise given the capability of
Zofia now to instantly blow up any operator from below with three blasts of those impact
needs. Definitely assisted by a stake or by a damos or by a lay on utility by line sorry utility in
general always going to help out for that effect and here let's have a bit of a section he's playing
up they're trying to get their way in here immediately with the smoke coming on towards the wall
Sam's coming over the top which will pretty much guarantee to force it open unless it gets impacted
off which has now been twice third one coming over from there's still got one more left it is
loaded from below don't think it might be out for a minute this should be able to get this
That's going to give them a good bit of progress there, can start moving on, but, Maya, just
outside the building expecting a jump, I'm not sure what's going to come his way though.
I don't think he's going to need that.
I see he's just waiting for the swing maybe if he goes over the balcony, I'm 100% sure,
but they need to be careful because two minutes into the round and Maya not having too much
of an impact just yet. KZ does manage to get on in there for Leapox along with him as well.
Damage being done across the board, but it is Lyra who takes the death first. That's going to be
the Ella off the board. Five versus four. Lot of chip damage on the side of Team Liquid Alien,
wearing with 45 seconds left. They're going to have to start rushing because they've not got
themselves established, particularly quickly here on top floor, and it could be a problem for them.
He's going to the bar by his way up here too, so this would be a little bit rough, but does he still know that the man's off towards his side?
No, he does not, but they march.
For a second I thought Naid might go front door. He was the one who had Naid's ironically.
To be able to move to play it was a mess, but they're putting an eye on this point.
Show us their way forward, yes!
Gets one, immediately traded out by KZ, it's a three versus one for Teelo.
And Heard's all by himself to hold on.
Something tells me Tim, the eight clock guy, get away with it.
One V1 who wins it out JV sprays around the corner. He's got the DMR on twitch
Just needs to land a couple of shots at the most here on herds. He knows roughly where he is
I think he's got a good idea here switches to the shot
But that's not the range you want to be going at JV gets him as he comes around the corner
There's one bullet is all that was required. It's gonna be Team Liquid Alienware holding on to a tight round to give themselves a lead
JV, he's been in that position far too many times, bit of a smack back to the way he's never a bad thing.
But he was just so patient there, couldn't have asked him to play it better.
Hell on the single angle, the single pixel, pulling himself back a little bit, just waiting to get pushed.
And even if you heard the diffuse going on through, he can round for the long angle through the breach on the main wall as well.
So he was ready for that no matter what happened.
Herzl is always going to have a tough time though, he did come dangerously close, bringing a 1v3 down to a 1 vs 1.
to the gradient where taking first blood then on the attacking side team they put
them towards the leaves. Let's see if you're able to fly back.
Pitching and dining will be the site of choice for the third in their rotation or second in their rotation sorry I think a bar in gaming will be the third overall but it's all going to be about the top floor we've seen a lot of the top floor so far today here on shallow not so much in terms of sites but in terms of play.
everything has been going on up there. We've seen one round where the attackers got themselves into
kitchen and dining and started putting that diffuser down. Other than that, most rounds have been won
and lost up above, especially on the other mid-floor site bar in game here. It's been a lot of
battling around added corridor and library. As it is, we're going to have the proxy alarm sent out
so they don't miss any approach towards office door. There's also the Goyo canister there as well.
They can pop that without really exposing themselves too much. That's why they just put the knock in the barricade there.
Just peek around that closed angle.
Players aren't likely to be so wide, especially if they've set off the proxel arm, they're going to hold the angle from the other side of the wall near the window.
So they should be fairly safe to pop that gore of canister if needed.
We'll see instead of taking them on as the important piece, right?
There's impacts on the low level stuff.
Looking towards the line, if it doesn't feel like there's quite a bit of game time for the Zofia in this round,
maybe it is to help burn their way through utilitzing him.
We'll see if that becomes the focus of the round.
More than anything, I want to see the Capitale put to good use.
Back in that first half and this, running it, we saw everybody utility still being set in back pocket
when it came around to the end of the round and I couldn't help but think, you know,
smoke for a bit of fire here would probably make this a little bit more easy to get through.
I think they'll smoke onto the ground here and lawyer's for it, has to run, he gets away with that once and it would have been criminal, but he does get put down, they have to stick on towards him and great use of the fire to make him move.
No way Ned misses that, gets his man, five versus four, great entry, takes a lot of damage, but it is going to be worth it, Herds having to back up as well, be asked down, not looking good for Furia, KZ just finding another gear here on attack, five versus three now.
Just looking to see if he can find that verticality up above.
Bok does manage to get something back for his team, but this is the problem.
Team Liquid Alienware, they always have an answer, they always have a trade.
Plant is going down, they've been more focused on the objective I feel than Furia,
who were focused on aggression and kills.
Team Liquid Alienware have created space and got the diffuser down well.
Bok, they know exactly where he is now as he takes a ton of damage on the castle.
I mean around the angle looking if you can get anything onto piano window. They're expecting this
He's never going to get away with anything out of Ivy window has to get deeper
Continue fighting taken down by JV on the pistol
That's going to be another round for Team Liquid Alienware starting to get a bit of separation now
Look at the key difference versus what you saw between Furia and what you've seen between the clearly and where entries continue going their way
even on at the attack. Not at all surprised to see a fury of time out here because those attacks have been near flawless from team to Canadianware.
What I really liked about that round in particular, we saw all this focus going on in solar. There were two players on the windows.
There was fire going down, there was players in Laura in a bad position trying to run away like he tried to cheese them and he got caught out and he paid the price for it.
Unlucky. Then you get pressure coming in towards her, she's actually inside of master itself. What happens, this is going on and everyone is paying attention towards solar.
solar. You got KZ. He just flows in from West Main into sites itself. They can no longer drop the
hatch. Verticals are no longer safe. They don't have any control over the diffuser going down
because of the pressure coming in from solar. Furia just panic that it's like, what the bloody
hell do we do? They were so overwhelmed by Team Liquid Alienware's game plan that they honestly
had very little chance of winning that round regardless. Really good stuff for Team Liquid Alienware.
Furia, they've got to sort out their defensive woes though, because again, they are getting
bold over here. That was entry number seven in a row that they have lost. That has to improve.
Attackers need to locate and defuse bombs.
And being surrounded now or never for Furia really. I've just got the feeling if Team Liquid
Alienware with the way they're attacking here get the opportunity for three back to back match
points. I'm not sure there's going to be too much coming back from that for Furia and this is
You know, sort of, I think, quite representative of what we've seen from Furia so far over, you know, the period together as a team that they've had so far.
And that is this little bit of a roller coaster at times. They are phenomenal.
And when they get rolling, they will steamroll it. Absolutely anybody in the world.
But then they seem to have these little spells during games where they maybe go missing a little bit and they just can't get a handle, can't control what they're up against.
and right now that is the position that they find themselves in. Now or never you're gonna
grab a hold of this game or you're gonna give Team Liquid early and wear three opportunities to
beat you for a full three points. I just get the feeling that even at that time out they might
struggle to recover this one because again those attacks to me seem to be a lot of bindi flawless
like both absolutely excellent. So let's see what they can do from here. The one holding
down mezz this time around and you see actually how much they brought along to and they want to
slow things down. They've got six loads of barbed wire that have been brought along. They've got the
yellow, they've got the fawn on side. They're doing pretty much everything they can just to try and say
right chill. Don't rush us. Don't push too fast. We need a chance to breathe here a little bit.
You can get the entry, then you've got a choo choo bunch of utility and they still get the entry.
Okay fine. Bolts has come down. That is not an ideal start again to be losing the entry because now
they've still got two minutes and 15 seconds to work with. They can make use of JV's roteros to
the barbed wire. They've got
the stars in the spot now where
they've got those a capital
firing smokes to play with.
Still looking good for T law.
It's changed. They can and I
draw off the board as well. You
know, free kill opportunity is
no longer going to be
available for the area looking
bad for them team. We could
earlier where it's worth
mentioning as well. By the way,
I've had every single entry
kill, but for one in this game,
so they are now eight and one
get. It was back in round one
when Boxer had just went in and got an ace.
Otherwise, everything has gone in Team Liquid Alienware's way.
And it just means that Furia have been playing this consistently
for pretty much the entire game with four versus five.
Plant is going down again, Team Liquid Alienware.
I've just spotted an opportunity and taken it.
And in a heartbeat, the round is over.
JV with the final kill.
Team Liquid Alienware have just gone to another level today.
well, yeah, just a bit. They're absolutely rolling their way through these attacks. And again, even
for attack time out, I was worried that we wouldn't see any correction from Furia. It
arguably looks like it just got worse. Again, they lose volts with zero response out the side.
And when it comes around to the crunch time, every single kill, the remaining four go the way
of Team of Cadalinguera inside the all the course of about five seconds, extremely dominant,
very much hyper aware of what's going on in this map. And if I take a look at my preference
real quick, actually, we look over the space of this year so far or so, just maybe a little bit
shorter than that. They are 2-0 on it. Furia are 2-1 on them there. It's one of their favourite maps.
They're hardly stout just on this map, but they just look completely outclassed and I come back to
what the devs said at the very start. Furia have played this map now. This is the third time in a row.
INTZ came close last week. It was 7-5 to Furia. That should have been the one that's onto Furia
to go back to Chalet, because the back team would have watched those previous two games and thought,
wow, if we can get them on Chalet, we can definitely beat them. The Quote-T-Laura have just done.
You will not see Chalet again from Furia this stage.
I'd have to agree with you. I'd have to agree with you the way things have gone. If this
doesn't go in Furious for even now, and it's a 7-3 win for Team Liquid Alienware, that
means that they just basically haven't won a defence. They've come in on the second half
and just been absolutely steamrolled by Team Liquid Alienware. It'll be 4-0, it'll be done,
and on they go. Furious. Now is the time to dig deep. It's the time to make a move. And
If I look across the line up, that move that they are making to me is Hurds.
Hurds on the score post.
He's going to have an opportunity for that little bit of a teleport, shelter shell.
He could maybe keep Team Liquid Alienware guessing here, trying to get on the flank.
I think that's quite a good idea because Team Liquid Alienware have been taking space really well.
You know, they've been going in there where there's an opportunity, they then take over and move forward.
So if they think an area of the map is clear, maybe there's an opportunity to kind of transfer around and see what you can get on the flank.
However, do you feel like Team Liquid Alienware are also going to be hot on the droning and likely to find him down in basement?
So it was a little bit over in EML, actually, by the way, it's worth watching on the Carly thick.
You look at that and go, what?
Well, as you've missed it, she had some boss recently.
That scope has now got different zoom levels you can go into.
Fire is a hell of a lot quicker.
And I thought, you know, down on Virtus Pro, played an awful lot of Kali, you're probably going to see a few other teams around the world start to pick her up as well, because of course the one-shot down slash kill is excellent for the gadgets to help you destroy your way through utility that's in front of you is also fantastic.
Actually, this is really powerful at the moment, and of course helps to deal with things like Clash, and they get brought along too.
Of course, here may be more of a case to sit and hold a longer angle in this round, that's all should really be used for.
more, but do you need much more? The process of the wise is going to be on the in-cell game
from both the day-moss and the dockerby, and that's looking good because shockholicins
found themselves the entry. Yeah, particularly powerful is that entry game for Team Liquid
early when I mentioned it last round, and it continues. That means that they are now
nine and one so far, and Furia haven't been doing the best job at overturning those rounds.
only two of their three have come from being in a position of four versus five. First round
of course they were ahead of things. So, Volks is taking a ton of damage as well. Can't be looking
to get too engaged. This is your answer as to what the call is being brought on for. It's just
going to be used to pressure that mezzanine position and just make sure that it's very
difficult for them to leave. Cole comes out onto Diaz on the goal as well. He's going to be tracked
at the same time. Besides to eat the damage from the phone call will louse his phone to
explode. 50 seconds left to go. Box here are taking damage here using the Zortor canister
to try and keep himself safe. JV does pick up Loirant and it is not looking good for
Furia.
There's that long angle, I was on about Simba's waiting room to expose anything immediately taken out by Fullybox to 4 vs 2.
They won't be able to win a single defensive round. Tina Cudalian were pulling out a masterful attack.
It feels at all times that they're just one step ahead of Furia.
Nothing that Furia have offered has been able to give any kind of response.
There's one more, a CSL by himself. He's being tracked to surely not too much longer for this world.
team Liquid Alienware. We're
taking a 73 remaining one of
our only three undefeated
teams. And no doubt there is
work for fury to go away and do
what a performance coming out of
Team Liquid Alienware. Absolute
masterclass on the attack of
shally. You love to see it. Just
every opportunity. Every gap has
been fully taken advantage of
by Team Liquid Alienware. Fury
in the second half of that.
Absolutely not. No. And again, this is kind of on them.
I think going to a map for the third week in a row starts to make things a little
bit easier to predict what's going to go down.
And that's why I think Team Liquid Alienware always looks a few steps ahead.
But let's get back to our desk and hear what they thought of that game.
And unfortunately, Fox, Furious luck just running out on their third play of
shall a Team Liquid Alienware.
It was close at the beginning, but running away with that back half.
you have a lot of options to be able to adapt. Just like Dez said at the end there, it is
their third time that they're playing Chalet in this stage of the SAEL for Furia. So at
the end of the day, it looked like Liquid always had a response on what they wanted
to do, where they wanted to go. Once a sideswap, you're a lot more limited on defense. The
only response for you to have was to get more aggressive. Liquid was ready for it.
And the man who probably got them ready for it is who we'll be interviewing for today.
It is Igor who we always enjoy talking to you every time we get to a team liquid Alienware victory Igor
Of course, congratulations on the win. I can tell you're already happy after that one
Congratulations, Igor on the win now
I just wanted to quickly ask remember last week when you said fury was the better team or we're gonna get better
So we asked Diaz Diaz we told him that and he said oh well, then we already won their mentalist child
How do you feel? Did you think that your mental was strong in today's match?
Do you feel like you're better than them at the moment?
So, I don't know. I think for the game today we were better, of course.
But I think they were better in the last week and the future we need to know.
Because we have time to improve, they have time to improve.
So, I don't care about them. I only focus on my team.
And to play against them today, I think we were perfect.
Oh, that's it.
Yeah.
You guys absolutely were perfect.
And coming down to it, a lot of that is preparation.
And you guys go to Chalet.
So the third time, Furya went to Chalet.
How impactful was that for you to have that much footage
to adapt to?
It felt like once you guys were on attack,
you knew everything they were going to do.
So basically, Chalet is a long map for us.
But in the bootcamp, sorry, WC was our worst map,
to be honest. So that was the reason why we didn't play in the tournament. And we focus
a lot during this week. And I will have to do the talk we had. I think the other team
was in the same in the semi-goal in the map. So, okay, Fuda has a good map, but okay, we
needed to beat them. So we will play Shalette. They repeat a lot of the things they do all
the time and we knew about everything. Sometimes they repeat and could have impact like in the
first round. We knew about the way of box beta play and in some way he gets the 5k so that's it.
But I think all the time we were playing the game with not struggling mental or that stuff. So
I think this was the reason why we won today because we were not prepared enough.
And last question before we wrap it up, obviously, you guys are currently flawless inside of the SAL so far, but I don't think made it as far in EWC as you guys might have hoped for.
Now that you have three play days under your belt for SAL, how do you think you guys are performing and how do you feel the team is kind of gelling together compared to EWC?
I think we are improving. We changed some things after the WC and to be honest, we are not in our best shape in terms of confidence, but I think we're improving match by match.
So I think until we really need our confidence, like in the playoffs or in the major, if you get there, I think we are in our best shape and that's it.
Well, that's good to hear especially for a team that is always so entertaining to watch thank you Igor
We always appreciate talking to you and congrats on such a big victory. Thanks so much guys
Well Fox T-Law trending in the right direction which for one of our top teams inside of the SL is always a good sign
Especially as we've had some top teams fall off. It's good to see somebody that is always consistent in that upper echelon is making the right improvements
to be able to beat them to be
able to jump over that might
us for the time being is very
important, especially since
when we looked at week one
liquid loss, the point by going
over time against I and TZ and
I think this humility that
Igor speaks about was shown in
the results from week one. It
was still a great week one.
Five points one overtime win,
but that being said, it's not
at the caliber that we're used
to seeing liquid out or want to
see the results of the week
one. And I think that's a
we're used to seeing Liquid out or want to see them at.
And obviously with how EWC run went,
and it feels like they're always coming short
to teams like Fury and FaZe,
they're not gonna get too overconfident.
So it's nice to see the humility,
and Igor saying, like, hey, we were just better,
we were more prepared in this moment.
We're not worried about the other team.
We just focused on what we needed to do,
and we sought in the gameplay
with them just being able to isolate
the over-aggressive plays from Fury.
And it's little differences like that
that could be the trendsetter of Liquid finally being able to leapfrog over a team like Fury
and FaZe at the next event, even in playoffs. So, them being able to win it is a huge boost
to their confidence. And also, I would say a double edged short to Fury. Fury, I look
like Sharks on the water in the first week, but maybe a little bit of overconfidence of
let's go to the same third map. Yes, we're playing for playoffs, so at the end of the
day you don't want to show too much, but that could have bit them here and been the main
the game. And I think that's
definitely the reason why they
ended up losing is just too
much repetition on the map.
There's not as much diversity
and adaptation you can do on
the third play through on
shallow. Yeah, and again,
especially after three plays,
as you said, there's going to
be a lot you can expect. But
one thing I think that was
definitely a bit surprising in
this game is, of course, you
know, KZ and JB 92 having a
good game, but kind of two
players that stand up to me,
Fox, obviously, fellow Pox at
the top of our ratings and our
the game. It's a good game.
It's a good game. It's a good
game. It's a good game. It's a
good game. It's a good game.
Feli Pox six and oh on the
entry. There was Tlaw
dominance in that part of the
stat, but. Dominate
specifically from two players.
We don't always expect to be
there. Yeah, Feli Pox being
able to jump up to the top of
the leaderboard in the current
game. I mean, that comes with
preparation. I can speak as an
IGL from my previous history
is when you're IGL is getting
all these kills. It's because
the preparation is there. It
just makes it that much easier
you're going to have to focus on your own individual gun skill. And I felt like what made things easier for me as an IGL and every IGL is when you know where the other players are going to be the other opponent exactly to a T.
You don't have to think that much. It's all in the preparation of, oh, well, just running the motions. We're going to have players move here and move here. I know where the opponent's going to be.
at that point it just falls into place and obviously when your IGL is top
fragging it makes the rest of the game that much easier you know it's going to
be a one game a done deal at that point and to still be able to do it get that
many kills and he was playing the utility clash on defense capital being able to
try to farm kills for his teammates on attack to still have an exceptional game
it's a very big task for him to do and it's great like you said because we
haven't really seen him be able to have performances like this as often as some
the players like JV KZ. So great performance from Folly Pox. And I also think normally
we don't expect him to put in big performances like this. And so I was like, if we see a
game that's led by KZ, Maya and JV 92, we're like, okay, good, average T law game, like
nothing really to worry about here. So seeing Bellapox and also Nate even get in the score
point there is always good to see it as a sign that things are, as Igor said, trending
in the right direction. But that is our game of the day figured out. But don't worry, things
still are at least a little bit exciting from here. We have Loud versus INTZ, a team that I personally
have. I've been a big fan of coming up right after this, so don't go anywhere. We'll be right back
with game three of the SAO.
Kill him! Kill him! Do that ashen! Do what the ashen!
Spawns gets one ashen. What Spawns gets two?
They're all falling down. You and I with one more leaving one out live.
Mabel, fighting for his life on the edge here.
Pulls out the fight, says the stakes!
Mabel, you gave me four kills in a row!
And yeah, completely falling down.
Supremacy are still alive.
Actually, for this earlier,
let's make this easier when we stop.
When we stop.
Oh!
Adam!
Look at that, baby!
Getting that headshot through the Lamborghini
doorway of the lobby.
That's gonna be my bye, Jarvis!
Now to cut down one of the rovers on Phaser's behalf.
Oh, Aretas!
You and other double, Goga and Yonus!
Vanquished!
Leaving Kanto Riketti to deal with the three remaining members of Phaser.
This is a very winnable position with that R4C in the hands of the Finn.
I'm gonna grab the diffuser.
It's quite a ways away.
Moringa thrown with the shotgun blast.
Can't do around the corner!
A double!
What a catch!
Can't do the madman!
Silencing the crowd!
And G2 a fortitude!
They combine for 20 kills at this point.
Still sitting at a kill per round as an average.
Spoil on the board so M80 has a good shot.
The smoke of Polly will swing gunner using the jewel.
Now a double lineup on the same door.
Spoigt almost handles both of them, but only does a little bit of damage now he's on the ground, and that sidearm is so good!
Down goes two of them!
Packer with impunity, trying to get the diffuser down, but realizes he doesn't have an opening, but Spoigt's there for the quad kill!
It's him in resets, with Packer holding onto that diffuser.
Spoigt just waiting for it, and how about an ace to send the map away into the wind column for me?
Mav has phases, soul member.
In one in North America, they won in Europe and they've done it for the first time in South America.
You're champions for the season 8 finals, the most decorated team in Rainbow Six.
E.U. close to getting the victory and it goes down!
G2 will take the win and for one more time, G2 will take it!
He's still gonna come and claim that diffuser to the bad spot and quite honestly based on pick up,
they're attacking nature on this map. This map could be the bad spot for them.
That's a nice build but so much still needs to be done.
They go all their way through this site, and suddenly, they've opened up the front door and through the lap they get Robbie.
Just caught nothing, and actually we catch him! His position is done!
That's the headshot, and within a second...
He's got a great brawl! A straight one, but all of which came here!
Went to the absolute plastic round!
He's picking up as well, leaky bike!
The only player left who's still care on beaters in the long bursts is 3.
For all the time the BDS has had for all the information it's gonna come close, it's gonna come down from the wire.
Stone goes in, leaky track, he's found one, he's gonna try and split these two apart, he picks the first.
There's five seconds left, he's swung on these.
So what does this mean that we have it should have been?
We'll go in and he's being packed for the maestro.
Astro will find one in Redstone.
They were set right in front of him here.
So there's no way to really deny this one.
Of course, not having to smoke it.
Astro heading in.
He'll find you!
He'll find you!
Great!
Everybody falls!
Astro!
They were all looking for him!
Astro, my God.
The CZ-75, the flex to plays.
The repo control off.
This is nuts.
Astro, my God.
The CZ-75, the flex to plays.
The repo control off.
This is nuts.
Astro, my God.
Astro, my God.
The CZ-75, the flex to plays.
The repo control off.
This is nuts.
There you go, another logic bomb is the smoke, we'll choke out Shadow, he'll toss in a smoke grenade of his own and push it with the help of a 12, a great shot, all the way across to marry you, a long angle with a recoil that can be quite unruly to control.
What? Steve Grasile inside a connector, he's got great precision, but he loses to shuttle!
And another one here leaves shuttle, he misses the shot, put the flick behind!
There's only a one more left in the shuttle! What's happening?!
What is going on?! An incredible clutch from the shuttle!
Free fire is his way through the door, gets behind the study of door, but still,
there's three people that you've gotta open, it's lost, and it's okay!
All right, let's try to quash Gill in 20 seconds on the board.
He's going to see if he can play in 10s.
He's going to have to take it away to win.
Brown is going to throw the ace.
Foltz sends it into space itself.
Look behind him.
The stars are around space station.
And they bring this one around.
I think it's the hand, man.
I think it's the rap from NTS.
I'm going to start with my team, everyone.
I'm going to accept it, too.
I can talk about Noa and Dota, which is my team.
I'm going to pick up Keis.
I'd say the first one is the Ghost.
One of them is the Earthen.
The two are there, man.
The Cyber and the Hand.
I'm going to start with my team, everyone.
I'm going to accept it, too.
I can talk about Noa and Dota, which are my team.
I'm going to start with my team, too.
The Cyber and the Ranged.
I'm sure of the Residence.
I think Clubhouse, Banco.
Casino Calipso, Casino Calipso, Casino Calipso.
Planistas Meralda.
Planistas Meralda.
I would put between 3 and 5 reais.
8 pilos, 10, it's worth it.
15 reais, it's a fucking ok.
I think. Well, it's always
going to be hard to top a game
like fear versus team liquid
Alienware. Thankfully, Tlaw
making a bit of a quicker month
one, I think gives all the teams
a little bit more room to play
with her who can have some
truly memorable moments today
for our third matchup today.
We have loud versus I N T Z
some more teams moving about
the middle or the bottom of the
pack Fox, but I think for as we
can talk about with both these
teams, there are good things to
that has been known for it's
shield play, but a team that
has not necessarily been
performing on the front end of
these maps as they often
should be. They haven't. It's
a proving ground match for
both of these teams because
loud one of those teams that.
We feel like they have all the
pieces of the puzzle to be
able to make long runs to be
making the events. It shouldn't
really be a question, but
they're the team that does
very well against some of the
top teams face Furia, but
they struggle against the
bottom teams, and I think we've
seen that very quickly on. I
mean, first game win against
against lucky five, great, seven, five, and then immediately losing to lace, which it's
just a situation where if you're allowed and you're striving to be a top four contender,
you can't be struggling this close against these teams that you should be better than.
And I think the biggest issue with loud has to come from their entry game. I mean, the
shield you talked about live, he's been struggling to find success on the shield, not only him,
but Stemp as well. He's been struggling to find success on that secondary flex entry.
really begs the question is this team isn't really just relied around the entries to be able to get
kills it's a very slow team of slow players so if live and stamp aren't able to find the openings
or successfully trade out the openings that's where we see loud struggle and in their previous
games although they maintain the opening kills a majority of the time they're always losing one
of those two very quickly on and it makes the rest of pushing throughout a site or defending
on the roams that much harder for loud and it seems that they crumble once they lose either
live or step early on.
And I think, you know, as we kind of have in this attacking meta, you know, you have
these discrete identities, you've got the intel game with the demos, the doh could be
a snake and then you have, of course, the execute ops with the ying that we see his
flash trees most played up.
If you're going to be leaning quite heavily into that shield and have it fail, oftentimes
that can be sort of this load bearing pillar for the attacking team and the work that a
team has to do to recover afterward is just so drastic and so instrumental that it can be very
difficult to recover from. And as you mentioned in terms of Loud's overall performance in these
standings, the top teams they can always bring close games against, but Loud have always been
on that five to six place spot and potentially could still be there. We're still waiting to see
a bit more data to know confidently if not only can they consistently make playoffs,
but also if they can make deep runs in there. On the opposite side though for INTZ,
They have a bit more to prove than loud do you loud have at least shown they can hit that five to six place spot or be right on the
Cust but it's only in last stage and only towards the end of last stage
Did we start to see ian tz put the pieces together and fox while they might be o and two
Those results aren't all that bad
Oh looks pretty good, especially when you hold it to stage one's performance
I mean for them to essentially have a very difficult road going up against liquid going up against furia and week one to go
go to overtime with Liquid to go 7-5 with Furia.
I mean, that says a lot, especially from ITZ,
when they looked so rough as they did last stage,
for them to be able to start off hot,
especially with their rookie Naka.
I think that's something that gives a lot of promise
and hope to this roster, that they're in the right position,
they understand what they need to do,
and having the fresh blood of Naka
is gonna be able to lead them in the right direction.
Now, a lot of pressure is put on Naka,
and that's something that we've been trying to talk about
since he's joined the team, is how will they be able to manage his pressure?
Because in game one against Liquid, the preparation was there.
He top-rides, he had 17 kills.
In game two against Furia, he had four kills.
So that's something that is going to happen when you're a rookie player.
It's going to be very difficult for you to find openings,
for you to have that confidence in every single match.
That comes from the rest of the team.
And something that we saw in their first matches when Naka was doing great.
Everybody else, despite on attack not doing too well,
They eventually picked up because of that confidence.
That's the biggest glaring issue for IEAGE right now is it seems that the confidence
is directly attached to Naka. Now if they can find consistency with the rest of the older players
being that level of confidence, I think everybody would be able to
follow in suit and play a lot better. I think that comes down to the preparation.
Well we'll see, not only if the preparation is there, but we'll see if Naka ends up
continuing to put out some good performances. You've got one great one and one forgettable
once hopefully we at least get something
middle of the road today to balance it all out we have our veto coming up
you had some fun maps to start the day obviously fortress a bit more a bit
slower of a fair than chalet at its smaller faster paste
see if we also find balance in this band phase as well unfortunately no villa
i've been able to cast it twice but i do like watching the new iteration
we'll be going to night haven labs fox would you consider this a balance
between fortress and chalet or how do you think about this map in the context
that's the way it's going to
be. What's the next of this
matchup? It's a slower map
and something that allowed in
week one that was very
questionable was they went to
clubhouse and border, and we
talked about them being a
slower pace team going to
aggressive maps. It seemed
very questionable as to why
they would do that in the
first place. Them having
fortress layer labs is
obviously is going to put them
in a better position so they
can play to their strengths.
Be able to play a lot slower.
So this is a great map picks
As for IN-TZ, very difficult map in my opinion, because if Naka is going to be that main entry and he was the successor for a lot of these round wins,
it's a very difficult map to entry on because it's very linear. You're usually spread out a lot of the time and that primary entry has to be able to hit the shot.
So a big question as to confidence for Naka on how he's going to be able to perform.
But in my opinion, this is the best map pick that loud has been able to get all stage so far.
I know it's only play day three, but that being said, this gives me a lot more confidence for louds play style.
The map matches their play style as opposed to their week one performances.
Well, and for both of these teams, obviously having close games of the first couple of play days,
loud against some of the weaker opponents on the board so far.
And then INTZ going eight, six and seven, five against Team Liquid Alienware and Furia respectively.
going to map that is very step-by-step though as you said can have some
difficult entries we're gonna see a slower paced game for both of these
teams and a slower paced game overall do you have any predictions which way which
way this one might break real quick I'd imagine that loud this will be their
most dominance look at a game that we've seen so far just because the map just
fits them very well that being said it really is not his world if he comes in
same way that he was playing against Liquid on, I believe it was Lair, then this very easily
could be Loud's mental just getting the best of them if they're not able to get some rounds under
their belt. So it really comes down to that. I'd say Loud is the favored team right now.
Well, Loud potentially on more comfortable territory and INTZ with something to prove.
We have Knighthaven Labs coming up right now.
Thank you very much, guys. Indeed, we do. And Tim, I'm worried about just how clear
the game. I'm not sure what
this might be, because I and C
Zed have had a pretty good
start to the stage overall.
You might hear me say that
and think, but there's they
haven't won a game. How can
they be having a great start
so far? It's more the fact that
the results of how those games
came about. They lost 86 to
liquid on the first play day.
They lost 75 to fury on play
day two at the back end of last
week. Going to say they've had
pretty decent games against
some of our top teams in the
competition. And louder this
in sixth place they did last stage really alongside lows I kind of put them in the same tier I think
INTZ could cause a little bit of an upset today but it does require that key man they mentioned
Naka going pretty big he isn't rookie he's been in tier two for years but now it's got his
simplicity one the impressive playday one less on playday two what is that third role that I
still like we're gonna find out now I think I think it depends largely on how INTZ have come out
of those first two game games as a team, right?
They've given a lot, they've done really well against two of the top teams in the league, no question,
but I kind of ask the question, coming away with nothing, I think now got anything left in the tank.
Are they going to come in here and they're a bit exhausted and they're, you know, I know
I don't mean physically, like they've played a week ago, but they've had two really big matches
there, they've played really well, and are they going to be spent or are they going to come away
buzzing on the back of that saying what we were so close against us to and we can move on from there.
That's what we're going to see today. I don't know which it's going to be that we get out of
them but we can get on into the action now. It's round one, negative and labs between Laude and
INTZ and we're going to have Laude starting things on the attack. They will be attacking command
and servers top floor. So Lily, I'm all looking for picks and fans that are coming through.
rim you've definitely said so much about we've seen him down the way quite a lot
it's not by the way they most definitely picked up one of our higher presence
operators overall I'd say. So showing them up but this way there are quite a few little box units
where there are some big sights as well that you can still fill with grim bees but
things like an XM are not in the moist jungle as well. There are certain parts
that might want to see bees could you full coverage of that room to know that it's
pretty much guaranteed to be clear but it may have a challenge here as you've
just seen is going to be looking in towards that clash. Now they've got fire
in the form of the Capitao then of course quite impacts they've got air jets
They've got a lot to deal with it.
So Arthur does need to play this really carefully,
but removing him from IT will be step number one.
Just very convinced somebody's going to be challenging
on that door.
We, of course, with the benefit of those outlines,
no, that's not going to be the case.
It's just going to be the clash that you mentioned in IT,
watching over the breach,
and I feed that intel back into the team now then.
They check that the bottom of Aqua is clear.
They checked that the top of that quit is clear and they're going to move quite quickly here. So I see said they need to respond
They need to react because they're going to find themselves pinched and it's got me walking in with a double far
Too easy. I think they just did not feel ready for that kill after kill comes through stemp onto balcony
That is a beautiful beautiful pinch coming out of loud
it shows you why you need to attack in multiple directions dealt with by resets at the end flash
goes in he follows it beautiful teamwork great rounds from loud over in about 30 seconds granted
it was massive from Gabu like I think it's poor step there felt second to every single gunfight
like he was arriving after someone had just died it was like oh but it was in this pot where we
got to see all the action from his point of view and what was going on the fact that Gabu has gone
solo there towards what through aquador into wall site and got two kills by himself on the blitz
speaks volumes he was somewhat relying on the nomad beat off of the so fear being behind his
helping push through take frags over the back of his shield things like that wasn't even required in
the end so yes it looked good but it did rely on a couple of moments of brilliance and players on
the side of loud either way they're up one zero and i n t said that clash strap didn't quite pull
off what they needed so i'm trying again here though in the second round as we head down into
will see when they choose to do that one or not. Occasionally we'll have a little hatch
drop to try and pressure kitchen. By contrast the defenders could really do with holding
onto kitchen itself, particularly around the window. They've got the Azami, so Naka is
going to be particularly important there because that's going to be his position. If the attackers
don't, I say this repeatedly for this site, if the attackers don't put anybody on kitchen
window to pressure it, it means that somebody can just play in there and they can hold most
the site from there. It's a really bad mistake a lot of the time for the attackers to ignore that
kitchen window. Even if you're just opening it and playing there for 30 seconds to give a bit
of phantom pressure you've got to do something with it. Do well, see if they can force them away,
let's see what they can get done with the snake again being very very impressive so far tonight.
Why not try and make do a bit of it so that baby gets back in the way after a third round.
It's a start in his work on IT side, but it's being challenged. Not too surprising.
This is a massive control point of this top floor. Even when you're not attacking into the top floor,
itself often is the main entry point for attackers because it isn't quite so bossy,
Becky. And the whole room that you can work with, rather than working you in through the garage door
and towards the bottom of the garage steps, or vaulting in through a window, in which case you
are locked into animation and brainwashed, prone to being shocked while you could do very little
about it, unfortunately. Please get eyes on here, but on looking more towards the time as well,
You have to get a bit of a wiggle on to him. We are halfway into the round
Still really yet to get anyone inside the building Gabby was the only one inside until just a second ago
Come on. He's gonna take down reset. That's gonna be the sledge off the board
That's really helpful for a kitchen defense because it prevents some of that verticality that you might suffer from the mosh track comes in
Just gonna try to play through the window
I tell you what stephie loses his life
that. I'm going to go back to
the left. But the comms are
there. Flastry and Gabby want
a piece for versus three is
the swing that man advantage
back in their theater. One
minute five left on the clock.
So plenty of time for the
attackers to work with wraps
is just having himself out in
storage over here on the
opposite side. From the site
itself, but the drone will now
see it in front of us loud the comms just beautifully working and they are just pushing players around into each of
those liner sites gifting each of the kills love to see it loud three versus one night 30 seconds left to go
angels is lower health as well going to be very difficult for him utility starting to rain on in
mastery with the final kill loud to know i'm really confused as to how after died by the way like yeah
we saw SDK getting involved. He of course got the entry and then died. Arthur died in the same
room as him when he was sat on door. And I thought for a second, maybe he just swung with him. He
tried to trade out the guy that was outside the bridge and that's what he's looked for.
But through a quick look back, no, he was shield broken, but no neighbors at his foot. There was
nothing that would have forced it, but he was not back regardless. And then the app is shot down
very, very quickly. And I thought to myself, that really should have been a chance for the
Clash to back away a little bit, play it that little bit safer. But instead, they lose the shield
and the Jaeger who was dedicated out on the road. I think the whole intent clearly was to
protect the Jaeger so he could go back and join the team, but it's kind of disposable,
it's expendable, his gadgetry is down and after staying alive they would have been far more
important. That was very much the beginning of the end, I'm afraid for INTZ who find themselves
down two rounds on the bounce. Not the dream start they were looking for here on Nighthaven Labs.
INTZ needs to be getting something just as soon as possible realistically, although to be fair,
I will say this to VML as well, we've covered a little bit of VML so far, and the Siege I've been watching, it's not actually been this stage bad uncommon I don't think, we certainly say I'm not saying it happens every game, but it's not been wildly uncommon for teams to lose these first three rounds, have the bans and turn it around a bit.
We saw it in the last game, you know, it didn't happen, sorry in the first game.
It didn't happen full stop, but XOW7M was still able to win the game, but they went 3-0 up and it finished 3-3 at the half.
So the bands have been particularly influential lately, and I think they might have an opportunity to just turn things in their favor if this one doesn't go their way.
But it would certainly be, I think, time to be sounding the alarm bell. Something's going to have to change if Light come away with this attack as well.
I'm gonna be in control and storage, and TZ looking to hold on from above and gonna need something special up there to just try and keep them away beautiful stuff from STK to take down the shield.
I mean, that's a distraction, really, to the backside.
I'm sure if it might be working out here, C4 not being pulled is pulled, but no shotout
just beforehand.
4 vs 5 in a post-mortem, they've got it in view of the window, this is going to be ugly.
Stem gets one back on the other way, live now down, that's a shield off-line, that is
not ideal.
3 vs 4, I'm going to go hold on here for a short amount of time though, keep on bringing
the firefight scene, keep on bringing players down on the other side, and they can rest easy
because now INTs are going to be forced to take an ideal gunfight, snack again at least
one back, but this is the real challenge of this diffused team. You've got verticals
against you, you've got players outside working against you, Alistair got the vertical cover,
one coming in towards Rathal, Resets gets two, and the last man upstairs, they have
not got the time to rescue this one. It might look a bit scrappy, but Laod is going to be
up three-zero. All down to Resets there, he found himself
in the 1v3, might not get the last, but it's irrelevant. Angel comes away with the kill,
the ball. It's meaningless at
that point. Loud take the attack.
What you see a little surprise
plant just call I n T Z off guard
with a bit of pressure elsewhere.
Didn't matter that they lost the
blackbeard because what they did
was took I n T Z I off the ball
got the diffuser down held that
post plan. It was close. It all
came down to a double from
reset. It looks like it might
not happen for them, but three
I was about to say I'm kind of surprised there's no tax time out. Just remembering it always comes after operator bands. It makes a lot of sense to see it come through at this point I think because the challenge that I've constantly had is they've tried a little bit of everything.
They've thrown clash at them. They've ran the Islamic every single round. They've tried a very Intel based set up with the pulse and the Valkyrie. They've tried a very dug in one with a bit of beer and smoke and one might be throwing the mix.
nothing has worked. They have been aptly dealt with and run over seemingly every single time in that third round they dare to say let's try and play one that's more Intel based and play more of the map and they simply get rushed on.
That's even with them getting entries in two of those three rounds it's worth stressing by the way. So nothing is going right for them right now. We spoke about the importance of Nakari can't do it all by himself.
Everyone does have to get involved and SDK has been good in the early round, but loud have just been a little bit too much to be able to keep up with. Hopefully that turns around now in round four.
Where are we going? We're going back up to the top floor. The choice was there for I&T said they haven't won anywhere yet, so they could go to absolutely any start. They are going to start things over again.
having taken that extra ban, they've removed the ace, they've made the hard breaching a little bit more difficult
so they're gonna just, you know, try again. I'll be honest, I don't think the ace was the problem last time around.
The problem last time around was the Zephyr and Blitz combo on Aqua Stairs that they didn't really plan for or deal with particularly well.
So I'm not sure what questions an ace ban is gonna answer for this site at least.
might slow like down a little bit I guess they're not going to play in the same way again of course
they're going to do things a little bit differently this time they have brought this fear again
but not the blitz so I would imagine we'll see this fear working underneath this time looking
for one of those vertical kills that become much more common but we get into the action phase
ITZ what are you bringing to the table that you're going to do differently? Nua stands out to me
straight away, but it doesn't matter. There's no shield.
There's a nice use, of course, of Norris. I mean, this is the main complaint I saw on
social media for a while, was I hoped it was being this big anti-shield operator. Actually,
not all that affected being anti-shield, if they said. Much better at hard breach denial.
Someone gets that hard breach onto a wall, you just toss it on the other side, it burns
out and blows out the other side, so the hard breach strategy is removed. It's like another
layer of wall denial that you can play into if you haven't got a kind of bandit, and of
course, their BAM rate is so insane, but it could prove to be a really good idea.
STK for the third round in a row is more stressed in, binds the entry onto a member of Laud.
Will this time it turn into a round with? I'm not too sure, but we'll see if he can convert
it into a second, comes pretty close, not close enough.
STK going to dip himself back onto XO stairs, just trying to hide himself out of things here.
It is a top floor site, I often talk about the lack of room potential when you're on a top floor
site and the reason being is that verticality is so hard to play when you're on the reverse,
when you're on the defence. Now, it does have Nitro in hand, so there is vertical kills
possible, but that being said, you've got to get it in the right place, you've got to
have the intel to support it. We just see one of those newer gadgets. No, we didn't actually.
It was the hard pre-charges going up. Was it?
Yeah, we did see it. Yeah, I'm connected to wall about 20 seconds ago.
I thought it may have been. It's not as, there were some changes to it. So initially it was very effective for denying wall breach in. It has been altered slightly, which has impacted its ability there. But it's still viable. It's still something that you can use. But for the time being,
have actually held on well here they have not given up the man advantage there's still five
versus four STK is still off able to make an impact from elsewhere in the map it's up to loud to
get things going at some point you have to make your move for sure and maybe here that a science
force is a little bit shy there's a lot of keepers to go through with mice although Gabby's in for a
free one towards STK he simply had no idea that he was rounding inside just the wards and the
flash of bounds was apparently not super ideal. Candela is right on through at the same time
I've got a capitalized here loud and sure enough, flashing up for one live for another. That's two quick kills, Tim. Turns it into a third. That's twice now. We've seen a play on the side of INTZ getting shot in the back because they just aren't aware of where the pressure is coming from.
Another brilliant round. Louder up four to zero.
INTZ really struggling now. We kind of give you the benefit of the doubt for those first three rounds. Don't get me wrong, three zero start is not ideal, but you've got the benefit of the doubt a little bit.
you're settling into the game.
You've got another band to come.
Maybe you can change things around in that
that second half of your defense,
but right now it doesn't look to be
the case for INTZ as I would
get themselves the fourth.
The ace band not affecting or slowing them
whatsoever realistically,
and instead it was Gabby who opened
things up with that walk on to catwalk
stairs, took INTZs out of the ball.
I think that's something that they struggle
with a little bit is when something
it. We saw it in round one on
the aqua stairs. We saw it
there on the catwalk stairs
when a player from live takes
some initiative. We saw it
actually in control storage as
well with the plant in the
blackbeard base. When live take
the initiative and they just
hit somewhere that I and TZ
aren't necessarily expecting
it. Anti said seemed to kind
of crumble. It's like, you know,
the head goes and it's like, Oh,
God, you know, they're over
in a little bit and loud are able to take advantage of that. They kind of three to one it the pressure
multiple points at the same time and they take full advantage of it and it looks really good at
the minute and I'm TZ they need to calm down a bit. It's a sickle I mean they need something here
maybe they can find it in round five so they build into it as time goes on SDK looking for his what
fourth entry in a row this would be if he manages to get away with this one try advance yeah it
definitely knows that the guys above on repel so he can't offer too much back but is it a
bait all along is there's someone watching off towards a long angle expecting this from him who knows
steps out but has absolutely no idea where he's going i'm pretty sure he's up in the roof at this
point goes so the long way around instead won't be rewarded with a kill as they are all talked to
away quite safely at that point and not exposing themselves to him. Let's see standard setup of
the keeper barricades on catwalk but it just gives you such a beautiful little pixel angle through
on to that door very difficult to challenge against. Usually got to get
someone up there on the catwalk if you want to dislodge that player.
Hot bridge charger is now going on to the IT wall, going to be the second one.
Just give that long angle through, start taking down some of those keeper barricades,
making it a little bit more difficult to stay up there.
There we go, that will be taken out. Can't get the other one as well if we rush to,
which I think will, there you go, be the case. So that's making it a little bit more difficult
at least for Angel to stay in plus.
Off-way is certainly nothing to scream about just yet, but it's good that they haven't
lost an entry. I guess they're loud, obviously they're winning rounds, they don't really
care, but not getting entries in the basketball draw, it's going to be a bit of a stinger.
It's not like that's not going to worry about any more, and then he comes on through, forces
Angel's back out, albeit temporarily, can reach the pence, we take the ground here,
that is such a siege timing moment man, that poor sod. We've all been there, you're watching
you look away for half a second and that is exactly when you get pushed.
Utility going out to again try and push this hat walk position, but they just really haven't had too much joy with it. STK goes for a challenge.
Takes a little bit of damage on the way and dips out of that one. Flashtree also finding chip damage along the way.
I'm not sure if he's going to
find a way to do that. Okay,
Gabby manages to find wraps five
versus three. Not looking good
for I'm T's dead right now, but
the fact back is on sdk on the
phone finding Gabby. He's been a
player doing a lot of damage,
so it's never going to be a bad
thing to take him off the board
drone is just racing around
Knackers feet here, making it so
difficult for him to concentrate
on the challenges that might
come his way, but he's backed up
by his teammates after STK
in the mid-round. He's got three kills while barely moving his feet inside a warehouse. He's
happily played their majority of the round and picked up three from that exact position.
And much so around overall, they did really well. I and TZ contest upstairs for so long.
A lot of utility came their way, frag grenades, smoke grenades, obviously players themselves stepping
on through too, but they never really had enough to force their way in towards getting control of
Catwalk, which is what let STK plant his feet and get the kills that he did while he was down there.
So a really good defense from them. They knew that their win condition was in new areas of the
to give up and loud, really
shudder to press on through
great stuff and they get one
on the board team. Can they
find a second here? I tell you
what, loud will feel so mugged
off if I and TZ win this round
because really without things
have gone loud should be taking
this 516 so there's no two ways
about it. Absolute daylight
robbery if they come away with
a two four half because loud
have been so dominant in those
first four, but at the same time
credit will be due to I and
You know, they've stepped up. It's not easy when you're getting kind of battered from pillar to post like that
You know to be able to turn around and make those adjustments on the fly get yourself back into it big deep
It takes a lot mentally. I'm sure for the players to do that and
15 seconds into the round here no challenge yet nothing too aggressive from like I think over situation and don't want to be giving that up
going to be top-floor and we're holding on to a game twice. This has been lost by INTZ.
They did have storage and control one last round, so it means they could have gone to
cafe. They could have gone to basement. We haven't actually seen them play basement
once so far and they've chosen not to do it at all. I guess we see how this round goes
and they might be asking questions if they don't win this as to whether maybe they should
have tried down there.
You're saying that they're doing the same thing that you did a couple of rounds ago,
We're making use of the North Gadget to be able to destroy off at least one of those
hard breaches going on to the wall. So while you still get the hole open up, you don't get
the fall flight that line of sight through that you might be looking for otherwise,
which means you're on a much tighter angle to actually be able to challenge insider
connects in the first place. So although it's not hyper effective, obviously you haven't seen it
completely keeping the wall closed off, I think it's still the fact that when you've got two
going down on top at the same time, you can predict where the second one's going to be and
just stop the scene from getting that opened up. Otherwise you're playing this merry dance of
Alright then, who's going first? Is the hard breach going on? Is the door schedule going on first? Like, the spacetime?
The attack is going to have no choice but to just force and do it.
Stem takes out the Iberbarra Cades with ease, having the Carly sniper rifle. If anybody's wondering why Carly is particularly more effective after those buffs, it's because the two things really, the magnification has been changed, so you don't have to be quite as zoomed in.
but also the speed that you can attack with on the rifle.
The reload is much quicker
and you can just get those shots off rapidly.
And it has certainly brought a kind of screaming forward
into the meta.
Stemp is not gonna be able to show us that this round
as he loses his life.
I think he'll go to Naka after.
Managers have found live,
I and TZ are just going one after another.
Five versus two, they seem to have hit a downhill here, Des.
And they are picking up speed like a rolling boulder.
the top of life. They do
flawless round and where better
to get flawless than round six.
It's a 42 half. But I'm T Z
surprisingly probably quite
happy with that after the way
it went. I think you can be
happy with the disaster in a
way right gives him a little
bit of breathing room, but I'm
still nervous about this is
acting half Tim. We'll get to
that in a minute, though. For
now. Let's go to our desk to
break down what you just see in
When the first four and the last two definitely a bit of a different story, but overall Fox
I'm easy to like they're trying to steer an oil tanker with that just barely getting things in the right direction at the end of the
half
Yeah, I'm easy came into this with a good game plan on paper. They leave shields up
They want to bring Nord a live as a very big shield player
We know loud loves using the shields loud doesn't do that they opt to bring gang instead and
and INTZ's game plan was to fight head-on wherever the shields were going to come from,
put Nour there to deal with the shields and then have a lot of utility traps to be able to back it up.
Loud bringing the yin completely negate that, they go around it, they have so many flashes,
so much utility to push everything back and they're running double twitch drones, or twitch and brava,
double drones to get rid of any of the traps that could be there, so it completely stumps INTZ.
They don't seem to have a response directly with it, but INTC decides to adapt in those last two rounds
They don't bring the denor for one of them, but they do for the last one
But they decide to play instead of fighting head-on wherever the push is going to be initiated from
They try to bunker up into site and rely on the map itself. Lab's is such a defender-sided map
Which is why we can't stress it enough having a 4-2 split
Although you're probably happy if you're INTC that you got some rounds on the board a 4-2 split is not good by no means
because you can just sit into the site, bunker up, and waste all your time with a bunch of utility.
So that is the biggest downfall. It didn't look like INTZ was quick to adapt, but they got there eventually.
That being said, with the side swap, I can only imagine that Loud is going to do the same thing.
Use the map to their advantage. They have a lead. They don't need to worry about any extremities or anything.
They can just play it slow and use the comfortable cushion that they've created to be able to just step out the rest of the game.
the rest of the game. So, unless
INTZ off of the back of those two rounds can have a huge momentum boost,
I don't see this necessarily going in INTZ's favor at all.
Well, given the close games we've seen between INTZ and some big names inside of the SCRB,
disappointing if they fell short against Loud, a decent team in their own right, but as
Des mentioned earlier, a bit more middle of the pack than two opponents INTZ have faced so far.
We'll see what the second half of the game has to offer as we enter round seven. It is Loud with the lead.
Thank you very much guys. I am also curious to see if I and TZ can pull this off on the
attacking side. And loud I think although it ended up being a bit disappointed that
they crumbled in the last couple, they've still got four attacks on my haven lab's
team. That is no small feat. They'll be feeling very happy and confident. Really,
I am TZ this game is now made in how well they can effectively attack
And
I've got a head cold coming on enough just I've gone on in a real day
I said I am TZ need to keep the pressure on you if you're gonna win only two rounds in your first half
the perfect to get that momentum before the switch and bring it in. So round seven, particularly
important here, we talk about swing grounds quite often. And when you're in a four to
score line, round seven is one of those swing grounds. And by which I mean the outcome of
it leads to very different situations. If I win this, it's five to two rounds away from
winning and they are then feeling pretty comfortable. They've broken the momentum of
So, we're gonna continue what
we've just done on the defense.
We're only one round away. Now,
you feel like you've been in
charge of this. You were four
and a lot What's going on? It's
now for three. So it's a real
huge difference. I think in the
mental approach, you know, after
around seven, depending how it
goes, So big swing ground and
I said it's an important one for
them. Gotta keep the pressure
off. Okay, so the focus goes
from here. All right, begins the
other side. We're gonna go
Stock horror begins with opening up walls so that a thermite is available.
It was banned away back in that first half, but being on side here probably means things should move pretty rapidly.
We'll then see a second one brought along in the form of like a ace in this case.
It's typically also a hard breach gadget, just in case it does go horribly wrong.
So long as it's seen the team, for example, attacking on, say, a clubhouse, Tim,
they lose a hard breach and then suddenly can't get any walls open, so it's an absolute travesty.
Teams do tend to have quite a lot of redundancies when it comes down to hard breach,
but the main work is done, IT has been opened up,
and now they can get focused trying to get control of mezz.
This was where a loud struggle quite a bit in the first half at times, the crack it open,
did often get there in the end, but it certainly wasn't easy and as you're seeing here
while the bulletproof cams go through, there's glow canisters around,
no doubt there'll be the tripmines coming out from Gabu, you'll of course
got keeper barriers going down, smokes can beat you,
and they thought that is not enough, but of course it's where my magnets
had to slow you down as well, so there is a lot still for INC to do.
I'm going to move stuff against him.
Why have I done that?
Why have you done that? You tell me!
I thought that was stupid.
You're a gloom!
The problem with the attack that I've got here for INTZ is there's no other angle to it.
There's no aqua at the minute.
It looks like, you know, maybe Raps is trying to get something working from the catwalk side,
trying to get on him.
got the ace charges detonated on that wall, but where's the connector pressure? Where is
the aqua pressure? Where is something else to make Lowe think about? They try it, but
it gets shut down. Brilliant stuff from research reacting, and that's the difference between
Lowe's defence and INTZ here. INTZ, we're not watching that. Lowe were able to walk
in when they tried it. By response, they've been able to cover it. INTZ might start finding
some real difficulty now.
StK trying to get his up involved. A compliment in his mid-round earlier on and right eye.
Oh no, it's a matter of pixels, that is so unfortunate.
He had the right idea, he even double checked it but couldn't get away with anything.
Stenbis collected himself a couple. Rats left all alone.
Stryan pulled this one off, that's a great little flicker.
So, girl, you're on. Not that hard second window that you leave pros, Tim.
But unfortunately, this two of us pushing him on that aquador when he gets shut down.
Great first round here from Laos.
Really easy defence for them there.
I was critical of INTZ to begin with, saying maybe they're not pushing enough angles when they tried, they would just shut down at every turn, to be honest.
That was much more about what Lyde were doing than what INTZ weren't doing. So great play from Lyde to what that won down 5-2.
As we said, bit of a swing ground, gives them some real momentum now. They've got breathing space, they've got three rounds clear.
They only need two to walk this down. Great stuff from them and they will go down to the basement.
INTZ did not play this site once in six rounds of defense. They struggled to find sites that they could win on, but they chose not to do it.
Loud by contrast, straight down there, second choice site and they will likely play out in the map as well, which is the beauty of this site.
Why am I coming to that? Because the beauty of this is that you've got that possibility to roam the whole map.
You've got that possibility to waste time and still be able to have a big impact on the round loud.
They are going to take that chance immediately.
And why wouldn't they, Tim? Why wouldn't they?
That three round gap is now going to be a very, very difficult one to recover from.
seen at crazier things happen this season off than not. STK is getting yourself across
on towards the stake. All he's broken to the death about is the effectiveness of this
operator today. Where you can really see this work though is players then working off what
STK feeds them. It's all a good one to be, you know, solo go to the player, charge around
the stake, feed yourself information, try and get kills at the back of it. It's a lot
easier when your team help you with it. And that's why I think in this round having a
stake, a dope could be, and the day muscles together, sort of screams that if there are
any roamers on the map, they are going to be in trouble. It does mean they've got somewhat
limited utility besides itself. Sledging round both of course have them with vertical destruction
but looking really to hit the site with itself directly. So we'll see just how much they can
get done with this roam clear because that is where they need to find a couple of kills
so they make the execute that bit easier because they haven't got the operators to make it easy for them.
So the turn radar going to be doing its job just showing that at least lower is clear. They know
that the zombie is there straight away, shots onto resets, but they can't make them land.
SDK, I'm sorry, but you gotta do better than that. Can't make the F2 Singh resets. Manages
to make it three overall. Serious damage done by the Thorn 4 versus Warner Stemp, continues
the work of his teammate, Gabooing on the action, and that is going to be 6-2 now. Loud
just cruising speed. Making it
look a little bit too easy,
aren't they like I've had this
conversation a couple of times
over our last two games or so
just when you see very obvious
moments where the communication
isn't made to the teammates on
what the hell's going on there
when resets gets that killed
upstairs and towards control.
There is no one putting real
any pressure inside a garage
anymore. Pims then step out and
get a second kill be able to
take a free challenge onto the
third player that is finally
walking gets that third. That's kind of
unforgivable. You just can't be letting it happen. I think it's almost the INTZ are
trying to get a bit too much done here and ending up a bit overwhelmed,
being caught out by Loud, who's springed a trap really before INTZ are ready to go
and you've seen the outcome. A four round differential. I imagine they see things
done and dusted here Tim. We're going to control and storage for round nine.
It's fine margins. It is always fine margins at this level of a professional e-sport,
especially one like Siege. If you're going to miss your opportunity on resets, he's going to punish you.
He's done exactly that 10 and 5. As you said there, it was the unraveling of the round.
6-2 then. Loud continue their defence. They move to storage and control as their third choice site.
They've got 1-2-3 up on that top floor and the one to watch for is resets once again.
Look at where he is, hiding out in cargo, down in basement. Is he going to come back?
Yes, he is. Not sure what the player was down there. Maybe a bit of utility has been placed from
underneath. Maybe a razor bloom in the floorboards. I don't know, but I'm sure it will show itself later
in the round. It could. Well, more of the same coming out in terms of the line-up. This has really
been sort of what feels to be a bit of a staple throughout the day. Maybe seeing one or two
changes coming in, but seeing the fall on the sides, sometimes seeing Ella coming along, the
the mute a smoke and then of course his army the goya kind of the more flexible one on
fair monster mix that maybe you see become an error instead that's going to become the
the meta it feels today every single season playing this sort of thing on the defensive
side across the three different maps we've seen so far don't blame them because it does
a lot of what you need in terms of preventing the intel gathering with things like the mute
just slowing down shield pushes to come in through to give you the information when attackers
try and spread out and the strategy from all sides as well as having things like stall
with the smoke and the Goyo. It's just a comp that does an awful lot of things all in one,
so do quite like it that we've seen it so much.
Utility being cleared by STK using those Ratero drones, just to take away that barbed wire,
just free up another opportunity, another path later on in the game. Not going to be
necessarily immediately in this round, we see another Ratero just going in there looking to
clear out the bulletproof camera I think that was ahead of them. Jab as well to prevent the push
into IT now that they've got that wall opened up. Loud, gonna have a lot to hold on to here. I think
INTZ, yep, getting aggressive, managing to take the kill on to stent five versus four and they are
being forced back. Loud, you're gonna have to push back because otherwise INTZ are gonna carry on
taking. I mean they've got a lot of pure INTZ that screams they want to execute it through storage
window while spring the facture but instead rather than doing that they've kind of set up bait they've
got air jabs down to try and bait the other side to say yeah yeah we're definitely going downstairs
here don't worry about it but instead of then push to the back of those air jabs and gone into top
floor and collected a couple of kills 5v3 and maybe now INTZ can get themselves on the board in this half
off.
Looking to see if they can get anything going here. Naka takes down Gabu 2 versus 5. Looking
good for INTZ, but Resets has got an answer again. It's always Resets like one, Resets
another, 5v2 becomes a 2v2. This could be unforgivable for INTZ. They get cut down from
the
the
the
the
the
the
the
the
the
the
the full
three
points.
the game. We've done all the
hard work they needed to in
that round and then had to
simply close it out. But it's
the same issue we spoke about
earlier in the game. The
communication is missing. They
knew recesses upstairs. He's
killed two of your teammates up
there. You know that catwalk
isn't yours, and instead of the
catwalk and killed another one
from above. That can't be
happening. That is a massive
split by I'm T Zed. Yeah, 13
and five recesses, guys just
run all over him at the end of
the game. They're beautiful
stuff and loud, closing it out
that. Well, that's what I'm
thinking about. Well, at least
for me, Fox, the main word I'm
thinking of is disappointment.
I'm TZ completely deflating in a
game. We thought we might see a
bit more, but by the same token,
loud, stunning with their most
dominant victory of the stage.
Yeah, they sure did. I mean,
definitely the mind games that
we were talking about today at
the start of the day with nor
the game. It's just so
easy. You know, we said it
was gonna be a difficult game
for them. And let's not go
popped off. It seemed like.
The rest of the team from
loud was just very well
prepared on not wanting to
win the shields on how to
counteract what I am easy was
going to be bringing into the
table, and it really looked
like. Good weeks spent
prep, preparing for this
matchup for loud. Well,
certainly one player in
particular. She'd be
with loud resets. Congrats first off as a team, but also congrats on you, monstrous performance today, especially with that 2v5 towards the end.
Sorry, I didn't hear. I am like hearing just right now. I don't know, like nothing you guys say.
Here's the gist of it. Basically, congrats on the win. How about that 2v5 you pulled off at the end?
the end. I think they like was a little bit choked because like I don't know what to say.
They was afraid like we are playing better and I don't know they are like very disorganized
team. So yeah. Yeah. Congratulations. I mean, Fox, I have to I have to pull a little bit
more on that resets you drop like double digit kills and then you clutch that two to five
at the end. Did you expect I to see to fall apart like that because with close games in
the past couple of play days, it seemed like they were going to have more to offer.
Yeah, of course. But as I told you, we had a little bit of ego against INTZ.
We know we are better. So we know, like, we are going to destroy them and simple as that.
Yeah, you guys sure destroyed them. Something that I found very interesting was you guys
are one of the teams that is one of the best with shields, obviously, nor is it
operated that everyone's allowed to play now. You guys went into it.
ITC didn't ban any shields, but you guys weren't necessarily worried about running it every round because we're running the Ying specifically to be able to go around things.
Was that something that came in preparation throughout the week?
Is that something that you guys had just adapted to on the day because you saw them running Noor?
What was the preparation like?
I think like Noor, it's a very weak operator to be honest, because he can't deny the hard breaches very well.
breacher very well and also against the shoe is very hard like you hit the shoe.
So against you, they just prefer like another perhaps like Ella, Lauren.
So when we saw they're playing or like, they, they're going to miss and
you know, eat me another step, you know, so it's fine for us.
Yeah, exactly.
And one thing that I also noticed from week one to week now is in week one,
you guys played clubhouse, you guys played border.
Today you played labs.
Is there some type of a change that's happened on which maps you guys go for?
I don't think so because Night Heavens is one of our best maps.
In the last stage we won against Liquid and Faze, and they didn't man, so we are going to play it. It's fine for us.
Well, I appreciate somebody with as clear eyes as Resets. Very simple and very direct in your answers.
And of course, congratulations on the victory today.
Been close games for you guys so far,
but a seven two to send you into playday for tomorrow.
Thank you very much.
And we look forward to seeing what you can pull off.
Thank you.
I think like tomorrow is gonna be a hard game.
So, but I think it's fine.
Yeah.
You think it's fine?
You just think it's fine.
You don't have any more thoughts than that.
It'll be fine.
Yeah, I'll have it.
Just fine.
We won like in the last stage.
So we are very confident.
So, it's fine.
And for context, for context, everyone,
they're playing Team Liquid Alienware tomorrow.
So Resets, Resets thinks T-Law is an,
isn't that big a deal,
but I do appreciate the confidence from Resets.
And I am excited to see what they can pull off tomorrow.
So thank you very much.
We'll see you then.
Thank you.
Bye-bye.
I do love actually,
I do genuinely love the confidence from Resets right there
against a big opponent tomorrow
after T-Law took down Fury today.
Resets not worried whatsoever.
And to be fair, Fox,
with the way they performed against INTZ today,
you can understand why he might be so confident.
the game. I mean, I think
that's a good thing. Yeah,
and if you look at the record
from last stage, too, I mean,
they beat liquid. They beat
Furia. They beat some of the
best teams in SA L. They just
struggled against the weaker
teams. So that's the first
hurdle that loud needs to get
through, and it seems like a
very doable hurdle. I mean,
they start today with being
able to get a win against
I TZ, but that was the
downfall in stage one, but we
know that they'll be very
confident going up against
just knowing like hey we beat INTZ we know what they're going to be doing and the fact
that they saw Noor as an operator being played they already knew one step further okay this
is something else that INTZ is losing by running this operator which is not going to find success
you're not going to find the utility out of Noor because they're not playing the shields
in the first place so it just goes to show that Laad is very confident and yes Labs
is one of their best maps which again makes me scratch my head on why they went to such
aggressive side of maps and
be fun. That being said, hopefully
we can see this trend continue
of them going to the stronger
maps of labs layer. You know,
these very big maps where they
can primarily play defensively
use the time to their advantage
and be able to use the practice
they have when they run the
shields or when they don't on
clearing individual areas. I
think that's better suited for
I don't think that would be a good choice, but who knows, we, you know, we could see
Loud just go back and say, yeah, why not?
Well, uh, we'll see if that's what they end up doing.
Certainly if anybody's going to be performing well on Chalet, if that were to happen tomorrow,
Resets with a 13 and 5 day.
And of course, big part of that 2v5 towards the end, though, it wasn't some massive
multi-kill from Resets, and you might have had a 3k, but very team effort in that 2v5
towards the end overall picture for Loud versus IMTZ Fox.
I mean, we talked a lot about loud, but INTZ, it is a balanced game from Naka, just unfortunately
comes on the losing side of a 7-2.
Yeah, that is a downfall for INTZs.
It seems like in their first play day against Liquid, they really showed up, Naka specifically,
but even in that first attack side in half, Naka I believe had something like 10 or 11
kills.
The rest of the team didn't even have a combined double digits and then the side swap and then
that's when the team showed up. So it really looks like if Naka doesn't have his A game
on and is performing the best way possible, the rest of the team just isn't able to catch
up. And so far, we've seen it. If Naka is not overperforming, nobody else from the team
is able to hold that mantle. So it's unfortunate for them. But not unfortunate for resets,
who's going to be the MVP of the match today. And he deserved it. I mean, he's been a player
that I would say has been overlooked or underestimated ever since, you know, he was on that liquid
roster and throughout his journey. And so for him to now come to this roster not necessarily
be on supportive roles anymore. I mean it just goes to show that he's able to find success and
he's been having a pretty good consistent stage. Not a player that you're going to usually see at
the top but he's always making sure that he's doing his job and he's getting his kills and you've
never seen him at the bottom of the league of war. Yeah he was the middle ranked player going
into today's game and I have to imagine he'll be closer to the top for loud coming out of this
match, but we are now well and truly over the halfway point of today's playday. We have
two more games coming up right after this. We have Lucky Fiber Space at the end of the
day. Before we get there, we have a Battle of the Middle Pack, another one inside of
the SAO. It is Loose versus Black Dragons right after this.
I'm here to attack him
Let me, let me, kill my coward
To attack him, to attack him
Elevate Academy, Elevate Academy, Elevate Academy
Elevate Academy, Supernova, Supernova, Supernova, Supernova
Supernova, Antigua NX, Enchada Host, Face App Nxt.
Face App Nxt.
Leão, Acobra, Cavalo, Vaca, Gato, Cachorro.
Girafa, Cachorro, Gato, Toro.
Cavalo, Cachorro, Gato, Vaca, Boi.
Procodilo, Galinha, Galo, Galão.
Leão, Zebra, Todo dia, Segunda, Sexto.
Segunda, Sexto.
Sexto é bom demais, Segunda já foi começar no grind.
E é isso, foi meio da semana, Leão.
R$10 milhão em reais por dia.
That's right, guys.
600 dollars per day.
200 dollars per day?
I'm breaking next to the party now.
Listen to what you gotta do, sign it out.
I'ma keep it going till there ain't nothing.
I'm breaking next to the party now.
Oh, get off the phone, back to my money now.
Cause I can't make it down to the funny now.
I'ma keep it going till there ain't nothing.
It's going through the night.
It's going through the night.
It's going through the night.
the harpy sensor is not going to instead there will be a knife cut by cameraman
they're dying on the stairs not the runners will be aware of
nice and rack coming up niko again he's just on print these wades
this beat of money is huge right now the nade comes out of the top and drops digs as well
what a nutty round from him he gets two grenade kills and a nice peek and closes it out
The way I want it to be clutched, battle 1 versus 5 clutched, rise from the ashes to
claim the hammer at the 6th Invincible 2021.
I'm about to complete Big E.T. by the huge Hawkeye Gifford.
and do whatever you can to get the diffuser down that will be unsuccessful.
The Virtue goes absolutely wild with the shotgun, and that is three huge kills for him.
Ladies and gentlemen, Eddie will find a box and I will give you a smash by the MP5K.
Laxing will now get into an occasion, but Eddie is just an absolute...
Eddie with four kills.
To be honest, he deserves a tiny bit of help, but Eddie will get the ace.
They're both coated in Katzang, watching from this angle.
Kansan, are you a miracle worker?
You only need one more, and there it is!
One of the best plays that we've seen in this tournament!
It's still on the ground, it's the best team in the world,
never having that distinction until today.
Katzang are your world champions!
We just practiced love.
I wish. Sorry for that. Hey dad. Big spot on the real guys.
Well as we said right before we got into this, it is a battle of some of the more middle of the pack teams, but Fox, especially in the SL, this is where a lot of the excitement is.
We know FaZe are going to be at the top. We know teams like Fiora and T-Law are going to be at the top.
top. So as that fourth to sixth place spot always seems to be the most competitive area.
Smashups like these that might have a drastic impact for the course of the stage.
They sure would. I mean, when you look at this out of Black Dragons, they were in third coming
into today. Five points last week. They've been looking very good. That being said,
it only makes it that much easier if you're able to clean up some of the games that you quote,
unquote, should be winning against the middle of the pack teams. So for them,
it's just another situation where they can maybe secure their spot a little more in that top six.
I'm going to go ahead and
talk about what's going on
with the team. I'm going to
talk about what's going on
with the team. As for Los
still feel like there's a
little bit of inconsistencies
here and there that they need
to iron out, and they've had a
week to be able to practice
after their one one split
last week, and hopefully we'll
be able to see them find a
more solid. Identity going
into today. Well, and that is
our first team. We are going
to talk about for today's
matchup will be Los team
that especially in 2026. I've
We have often, unfortunately, fallen short of realizing it.
I think Lois very much have, in a lot of ways, overperforming throughout the first couple
stages and now bringing in Dodez might have had a big loss to Kyria on day one, but as
you said, Fox, coming in with a 1-1 split and most recently coming up a 7-5 victory
over Loud.
I would say so.
I mean, bringing in Dodez is a great addition to the team.
I believe she changes the roster a lot more than just a normal one-to-one addition would
the team. They have a good
end game mid to end game
where they're struggling right
now is their early game on
opening kills, opening deaths.
They are one of the worst
rated teams when it comes to
opening deaths. That's where
they find their issue. I mean,
a lot of that was from them
getting seven one by Furia on
day one. But that being said,
it's something that we hope to
see corrected on a big factor
for that was death. Oh, as
well, because we saw a night
and day difference as him being
the difference maker in the
team from day one, and they
as him being the difference maker in the team from day one to day two, he wasn't able to really get any kills.
I think he only got one kill against Furia, but then instantly against Loud on the second game playday,
he gets 12 kills and that's what spikes him all the way back up to a situation where
Lois need to have some type of firepower on this roster because they have a lot of slower players dash,
you know him being the entry, he needed somebody to be able to follow him up.
that that's daffos job right now and so if daffos unable to get those trades down or
they're not able to get opening kills off of dash that's where los seem to struggle so hopefully
this week of practice has been able to iron out the details for los and on the flip side where
is los having a bit more of a split week one black dragons on the opposite side having a little bit
better of it coming out with no roster changes made into stage two we had a seven one victory
the last two games in a row.
They had a lot of history
over Fluxer W 7 M and an 8 6
victory over Lucky five and
black dragons have been a
little bit inconsistent in the
history of the recent history
of this roster box. Black
dragons still remain one of the
only teams without a loss so
far inside of the SAO. If the
black dragons, I mean, it's a
matter of consistency. I mean,
they had some good games last
stage and they really came into
I think that series was more
of flexor W7M. We've seen them
have their struggles even in
today's matchup and they're
slowly getting better. So it
wasn't a real testament to how
good black dragons has been
playing. And even though
they're playing Los today and
that they're playing I'm TZ
tomorrow teams that they should
be beating if they can
guarantee another two a week
that would make things so much
better for black dragons and
give them the time to prepare
against the harder teams. But
these are the moments that
they're going to be playing
in the next few weeks. And
they're going to be playing
against the harder teams, but these are the moments where they can't let up. They can't
just throw away such a good start. And one of those good starts was Romeo. I mean, he's
the number one rated player in the SAO right now. He's been playing fantastic. I mean,
he's dominating in the opening kills department. He's dominating in the KD. I mean, everything
that he's been doing so far has been working. And if he could continue to find success,
it just propels black dragons to a point where everybody on the roster is able to do their
job and do well. And I think they have a really unique way that they've approached this stage
so far about playing around Romeo and playing around getting him kills and not worrying so much
about the supporting staff, which is what we saw in stage one, the support staff. And the entries
were not connected at all. And now it seems like everybody's behind Romeo and this or out of law
on those entries. And I think that's the difference for Black Dragons this stage and why they've
looked so strong. And I mean, for Black Dragons, you mentioned, well, as we were talking about, you
you know, one of the only teams that still remains without a loss. Um, and also Romeo
being the highest rated player in the league, very real possibility that they
could come out of this weekend with six points as they play. I am TZ tomorrow
arguably. I mean, just based on recent history, Fox, this is the harder game in
front of them. Mm hmm. Yeah, it is our game. I mean, it's something with the
teams in that sale that are the middle of the pack. They always bring their A
game when they play a top team as opposed to when they play the teams like
below them. That's where we see them struggle. But I would say Black Dragons has cracked that
code where they really take advantage of the lack of synergy that some of the lower teams have.
I mean, again, if Romeo is able to continuously be able to get those entries, him and Mr.
Owlot being able to find those isolated kills early on, it seems like they have a very good
approach aggressively. They're not a team that have been crushing shields or crushing any operators.
So again, I just really hope that they don't let it slip away again like they did in stage one.
And if they continue on this road, I mean, today should be a Black Dragons' favorite match.
And also for context, why I didn't say this might be a six-point weekend for Los, they play face tomorrow.
So going to be a bit more of a tricky matchup for them, unfortunately.
But we do have Arvito coming up because it is still, of course, technically possible for this to be a six-point weekend for either of these teams,
even with Los playing phase tomorrow. But for Black Dragons who are playing Los and INTZ,
this could be a massive set of play days to already put them, I think potentially in a max of
what, I think 10 or 11 points coming out of this, but another Night Haven Labs Fox, you thoughts on
that? A very good call. I mean, we just saw how Furia playing Chalet three times today,
didn't go in their favor. Black Dragons has played Border twice in the first week, so Border would
have been their third time going to it. I'm assuming that's what Los wanted to do. They're
They're very comfortable on that map as well.
Labs is an atmosphere that we haven't seen
either of these two teams compete on.
Both of these teams are primarily
a little bit more aggressive.
They'd like to fight.
Again, labs like the match before,
it comes down to the entry game,
very claustrophobic map
on where you're gonna be able to find entries.
We talked about Naka needing to be there for INTZ.
She did not show up.
Romeo and Mr. Outlaw are gonna need to be the dual entry
that are pushing through,
especially with them starting on the tack.
So if they can get a good lead ahead of them,
And again, Black Dragons isn't a team
that really uses shields.
Los has that ability.
So that factor will come into question once the sideswap,
but at the end of the day, Labs is a very start heavy map.
And in my opinion, it's all gonna come down
to these first sets of attacks for Black Dragons.
Well, and especially given the strength the attacking side
has at least in terms of the operators,
though of course some difficulties actually
on Night Haven Labs will see what Black Dragons can marshal
and muster as they take it against Los on Night Haven Labs.
you. Thank you very much,
guys. It feels very, very
familiar, isn't it? It's in
being back on labs once again,
but I'm sure we are in for a
very different game, given we've
got two very different sets of
players on the field. First
ban. So I mean the same.
Imagine we'll see kind of band
coming out and then Monty was
paired up with Grim as one of
our bands last time, and I
believe thermite was the other
one. I've got a feeling this is
going to be quite a close game
that. We've got a lot of
capability across this line
up, especially players that
Perez can come out and call
really big at times. So I
think this is going to be a
bit of a battle between
these two. We're going to get
into it. Round one. We'll see
us going to that top floor.
So it's particularly popular
in the last game as
well. I've had lots of
discussions about top floor
I would say that Night Haven is probably one of the stronger top floor sites across all of the maps.
I will give it that. So let's have a look at that defensive lineup. Nothing too wild there.
This army is going to cover off Catwalk. No surprises. We've got the WMA. Much more popular since those recent buffs.
I've got the shield, not the nitros. There's not going to be any support underneath for the pulse, who I imagine will play down there as nukes.
is in service at the minute could drop the hatch we'll see maybe we'll still play up on that top floor kind of depends how
Aggressive they want to be this screams aggressive opening up the mirror window on it wall
It's just making it very difficult for the attackers to try and approach that wall for a hard breach
But they've got the ace and the hip armor plenty of range options. They can do it from the roof in relative safety
I was definitely fooled and that's because obviously he was the one off-race people looking at on your screen now
I think oh, I'm really seeing that so far tonight. We did see it once back on fortress
I want to say maybe shall I by the way haven't seen it on this map
And so really he's the one that's a bit of an extra if he can be safe underneath and try and make use of the C4
Later into the round it could be mega right now. He's actually inside itself
I don't know if he'll say there are eventually to drop his way through the hatch in the middle of sight
I'm not quite sure but I don't really know if being in here is gonna be super effective later into the round
It's more I think than out under somewhere. They're pushing from nice and quick those outlaw takes a break
you can step in how on earth you got past that as army I was going to say go does should have had
him dead to right there but now I think he was just so quick simply wasn't expected
that's predicted Hibana will open things up from the rooftop we're just going to see
first one there tonight second one is going to be successful as well so that gives them now a
much more workable space similar to that of an ace breach and we've got drones being thrown in from
I'm going to get those in from
the roof and again a lot of care
being paid by a dragon. See
certainly not wanting to offer
any opportunities up to loss.
Seeing that with my in there
behind the shield to be careful
with this repel is going to say
you want to be upside down. You
certainly don't want to drop in
the other way around and try to
have a look. You will lose
about this. I love this
aggression. They've no idea
going to get punished here, I absolutely guarantee it. I'm going to come across here, and I expect
to see Perro step out and get boys run away. The wrong time, Daughters. Wanted just to get
one four versus four.
Oh, staying really kind of getting them out of a sticky situation there. Imagine if you
hadn't pulled the gadget out at all and they got bit by that. Oh, it'll be unreal. Maybe
that's what swing could have been a better play, but there we go. Nox is in, C4 comes
out. That was inside a service then out and towards connector has got himself a 3D, two
fallen down the side of BD. Don't worry, Watson, they're being a little bit too slow here. They've
tried to go faster points, but not always as a team it appears. Now they're trying their best.
Outlaw's in for one. Master, I say to really, but no, Perez gets rid of Rare. If Rare manages to get
rid of one, that is to have been a very different conversation, but now there's a big recovery
effort for the diffuser. Outlaw into a one versus one has the gadget to handle. We'll be able to find
out that he's inside a connector, but I'm pretty sure that he already knows. Picks up a gadget,
picks up a Nade even, sorry, but she can choose what gadget that is, by the way. Sees the man,
I can't get through the breach though. No. Surely you can. There we go. He's in.
Now he's going to flush off on towards him now that refuses in behind him, but he's going to try and play for the kill instead.
Naver on the corner goes in for the swing, but I think he realizes Nox is too close to Nox.
Unless the tickle him as he only had a single point of HP left, comes a pick and wins the first round.
Great post play from Nox there. I didn't know whether he was going to play underneath.
you know, if you're going to
play in an operation, you're
going to be able to play in an
operation. There is, you know,
availability to do that on that
side, but he chose not to
instead played inside a server
managed to often talk about
what it's a little while since
I spoke about actually if you're
going to be, you know, looking
at playing an operator
specifically, you've got to look
at the utility that they can
bring because it is a huge part
of that operators power that
possibility of what they can
deliver. It comes in. It gets a
to get it for himself to see
exactly what he needs to do.
And he's under the kill. If you
can squeeze every drop of power
out of that operator, you're going
to be far better with it. So
getting to be an expert with the utility
as well as the gadget is so so
important and nukes has a brilliant
round there showing he's able to
use the shotgun effectively
manages to manipulate that situation
so that he's got a close range
engagement rather than stretching
range, gives himself every opportunity to win the fight, shows his ability and prowess
with that utility as well, getting the nitro kill, great stuff from him, 1-0 loss.
Okay, now how do black dragons bite back because I was gonna say a part way through the round
and I thought you know what it's okay for teams to be slow some fires but we're still
having a Hibana focus on getting the IT wall opened up with a minute thirty and a clock
and a thought to myself hmm that means about then I have to go really fast on the execute
here or they already know exactly what it is they're gonna do when this wall opens up
and the fact that my was still sat there up against that wall kind of suggested to me
they didn't know they weren't 100% prepared for what happened when that wall was opened
up and we're lucky not to lose players off the back of it truthfully. So a bit more pace,
a bit more conviction about what it is they're trying to do, I think would go an awful long
way and maybe that means changing over to a different hard breach and one that can make
it very, very simple to get the walls opened up. For now they're going to stick on just
the ace in the hands of Guto mind you, otherwise a couple of changes coming in, naming towards
Outlaw staying on that snake. It'll be that intel hunter for them, of course save their
skin last round. Here he is seeing three players, oh that juicy intel, being fed to the rest
that means they can act with a bit more confidence.
I think we might see Snake getting banned out after the third round.
It could be Hiccobenz really, sometimes things will come in with a very set expectation of what they're going to ban.
Sometimes it will be reactive, how about this though?
Black Dragons are going to have to react.
Three down in the blink of an eye.
Two of them going to Doras.
Beautiful stuff from Los.
Just getting really aggressive up in the face of this attack having a great idea of where it's coming from
They don't need a soul a tonne radar
They have just got the knowledge and they're gonna be taking them down
Guto manages to find orders, but the damage is done two versus four black dragons
I've got some serious work to do in round two
They have and it's not gonna make it too easy for them. I think we've lost in the spot where just like in the last round
They've got themselves to look in pretty well. They've pushed off some of the
variants I want to say coming out from BD where it's been so at times it's been
a little bit paceier at times but so far loads are handling everything that
their opponents are throwing at them and don't look all that rattle by it. Part of
the danger now of course is Daphne who is sat there with a pull scanner he can
see where you're coming from once you start getting into position especially
if he's downstairs which he is that's of course not a single delusion you get
from things like this opening up the barricades shooting your gun in general
you see that pull scanners now and his hands he knows where they're coming from
team as the rest of the team, this would be a hard job to get done.
It's going to open up an alternative angle with the as-charge, but the battle goes through
the window.
Very nearly finds his man, therefore taking some chip damage.
Guto does manage to get Dash elsewhere, 3 vs 1, because Perez manages to get the trade.
Just looking up through this hatch has got a big problem.
Not only has he gotten to fight him from in-laws, that they're above and behind him possibly
as well. Big problems coming
to swag. Does manage to pick up
Nox, but as he comes around the
corner, Daphne picks him up.
That's going to be the
secondary pistol doing the job,
the Reaper earning its name,
and that's going to be two zero
for loss.
It's a bit of work being done
with secondary today.
It was same as resets in the
prior game was pretty
festive with him at the same
time.
Yes, another one that one a
little bit more comfortable
there.
I say the first one, of course,
will I'm going to one be one,
that one having two left.
See how the third goes, but I
see how the third goes but either way it feels like Loos are very comfortable and
its black dragons need to be the ones that have got to switch things up a
little bit. You heard Fox saying on the desk that you know Romeo should be the
big focus in this game yet to really get himself to involve but you can really
say that about a lot of play so even a couple of rounds as well so give him a
little bit more time either way I'm not filled with confidence at the start of
play I'm seeing coming out of black dragons just yet. No it just seems like
that they're struggling to deal with and it's not always, you know, that usual that we see
this year and they're almost struggling to deal with a bit of aggression from loss. We
saw it in that last round. The defenders quite happy as soon as they're here, a parricade
knocked as soon as they hear somebody in a room, they are straight in there looking
for the fight, looking to get aggressive, looking for that confrontation, not letting
Black Dragon settle. And I like that from the defenders. Keep up this pace, keep up
that positivity and just make it difficult now for Black Dragons to get into the game.
Black Dragons have had an entry so far, so it's one-on-one in terms of entry, but others
managed to get it in the last round, so they've got kind of behind in those terms, but it's
just as the round continues, I think they're struggling to keep up with us who are just
smothering them really.
Yes, we're on that pace in this other look I said, but then also being up and down has
been a bit of a pretty confusing part for Black Dragons, where loads have handled it
so far and now they're probably still having the conversation of okay well what do we do now?
Yeah again, they're getting the full information out of this pulse it was Nox fire now it's Dash.
I wonder is there a world where we see a pulse bang come on through because we've seen it in three
rounds now. It's almost like they acknowledge you can the other side they've got the lion,
they've got the daymaster, they've got the docker bee, they've got the snake. What can we do?
Oh okay that pulse is a bit of a valkyrie in the mix too. Fantastic. So that's what they're
lent into here. Dash love that full information what's going on on control side probably towards
just as well as what's not
on how they need to react.
Either way, looser in control
is this is the way this thing
take from that. Just getting
that shield down ready to attack.
There is one around the corner.
He definitely knows it now as
he sees him, that just backs him
up a little bit. The pink comes
out. I think he was maybe
slightly unsure before that he
had a feeling that that was the
case, but just wasn't convinced.
to clear out that corner, go in and get the entry. Rare picks it up on to Perez. That means
it's two out of three rounds that that first kill has gone to the attackers. Loose. It
won't bother about it in round one. Will they be able to respond in round two? Come around
the corner. Daphne manages to pick up swag with the SMG-11. Beautiful kill, just pre-firing
around the corner, leaving his man no chance whatsoever. Gives himself a little viewing
the game, but it's not
really a good time to be
in the game. It's a good time
to be in the game port as well
so that he can keep an eye on
that door. Should anybody try
to push. This really is where
the science capitalized on the
lack of further staking this
round. Not that they know, of
course, but the real spot here
where they could easily get
sniffed out by a couple of
interoperators and then
pressed him by a blitz or
some other shield operator, a
BB in this case. Yeah, sure.
Why not? But it's in a spot
where it's not really been too
bothered by so far. Daffy
and just shout out there and
do whatever the hell he wants.
always a player under threat by two or three players on the other side, but it just feels
here that just isn't the case. And now look, Daphne was in dashes underneath, sorry, in
assembly, got that Paul Scowl looking upwards as well, ready with a C4. It's too easy,
they're always one step ahead.
Opening up that garage wall to try and prevent movement from the defenders, but the real
problem is the space throw, you can't jump in here and get taken out. I'm going to tell
you now, it's the oldest trick in the book, there we go. Just took his eye off the ball,
Guto was there, but that was a big mistake by Dash. Guto took his opportunity to just
jump through that wall and get the kill, but the problem is, are we going to have space
to put the defuser down? You need to extend this clock. Joda's nukes get one up, he nukes
makes it another, but they can do nothing to put the plant down. 3-0 start for the third
time tonight. Grace up from loss, very solid on the defense.
I can only imagine death. Oh, it's that though in the six seconds on the clock and he's still got a smoke in back pocket
just green into himself the whole team had C4's really get two players inside of storage
It comes back to what I said after that second round of I didn't want to mention it in the round
But the timing was a little bit ever concerned for me. They spent a last round one side
It's been a long time getting the wall opened up
It meant the math has to brush a little bit as we get towards the back end of things and that's what you just
You know that round there
They quite simply ran out of time despite having the right idea if they had the 20 seconds
They can bait out a c4 they can bait out a smoke but because they left it so late
It's all the outcome crazy thing is Tim the down three in zero with team black dragons get the entry in two of those rounds
They just cannot convert it to save their lives
No, they really can't I don't know what you really say if you'd like dragons here
I think the only answer is maybe try to match that aggression that pace that we've seen from loss with more of the same from
I'd like to see maybe even
chucky a rush playing there.
Just getting behind a couple of
shields trying to create a bit of
space trying to create a bit of
chaos because at the minute
maybe Black Dragons just trying to
rely on that Intel a bit too much
with Snake a couple of rounds
trying to use the scammer trying
to break down this lost defense.
Sometimes I think you've just got
a fire with fire but see what
Black Dragons bring to the table
round four coming up.
It's going to be top floor once
again. Los just going to
recycle the sites now. They
don't need to really change too
much. I don't think just
continue as they are. Everything's
been going well for them. The
denari is coming along this time.
That's certainly want to watch
like a little denari set up
occasionally. We're going to
likely see the trip connectors
out in connector. That's where
we tend to see them across there
and again, it's maybe leaning
there. Okay, so they might try to match up here. They might try to bring the shields
now that we haven't banned the second one, they've banned the third one instead. So what
can we do there? Let's bring the denarii and maybe slow the shields down. So they're already
preempting it and I like that from us.
I just like to have a line-up that's so different from the first one they played this time around.
Back in round one we had these army, we had Smoke, Mira, Pulse and the Mai. Obviously you're
just in the Mira band of waste. You thought maybe they'd just change out that one operator
otherwise placed in the similar. No, total change where the Fenrir, Valkyrie, Immute and
the Nari coming out of the Exami, the only one that survives that original line up.
Now this is true of any team, they'll always have a whole bunch of strats they can run
on the given side that rely on different operators that completely change the way they play
out. If you repeat the same style of play, very fair chance to decide it's going to be
like, oh we saw this just a few rounds ago, we can deal with this. It always gives them
a new problem to have to try and work their way through is the main issue I think. So
I like their approach, but on the other side, also like what they've gone to. No state coming
along here. No flores on side, no twitch, they're trying to go that little bit quicker.
They're not trying to sit in this play in destroying utility, probably acknowledging
a mute on side would just make that very hard to do anyway. And so instead of going towards
a lot of crowd control, you might call it. But no matter, Capitan coming out here, potentially
Romeo who would get underneath and make useless impacts if so desired. Either way, we've got
far more options to play with here that I think are much more active in looking to get
up in the face of Loos.
They're very, very quickly here by Black Dragons, so with progress, as I said, get aggressive,
take space away from them, make it difficult for them to play in their spots.
Next question, how do they deal with this Azama? They know that she's up on Catwalk.
It's a fight that they need to win and they do.
Buto manages to take Dodes down, but there's always an answer from Los at the minute.
Perez finding Romeo, the trade is there again. Good stuff from Black Dragons.
They're taking the fight to Los. This is what I wanted to see at minute 30,
They've got two kills. They've got Catwalk cleared. They've got absolutely tons of time.
They can't lose that one. Nukes goes around the corner, manages to find Guto.
And gets away with it. 3v2 as Dash picks up Rare. That's the Capitao gone.
No utility really left for Black Dragons to help them clear out this site now.
And what was looking like a great start now has become a difficult round four.
I'm not sure if you can see it, but it's a bit of a nightmare at the best of times.
And he notes for one, that goes to close the last throw, they all fall down.
And Lyce looking a little bit too cosy, I think, again, for Lowe's.
That's now four in a row, and it's not feeling particularly close across any of them.
I mentioned Dota Zero for a second, because throughout the game he's been having a great
time so far.
Yes, he was the entry in that round, but there's always that question about Dota Zero, I think
when he moves to the scene, it's like, okay, you're going to see him maintain the highs
we've seen from him before.
I forget which event it was, but he was highest rated there.
We saw him the same across a couple of stages prior,
and I was like, this guy's good.
And like for my money, he's one of my favorite players
to watch in SL.
I just think he's so bloody good at the game.
And I'm glad that he's found himself at home here on Loose.
I hope it does take them up a little gear.
He is getting himself involved in a lot of these entries
involved in two of the four that we've seen so far.
And I think we're probably gonna see a little bit more
from him this time, six on or at least we down well should.
Back down to the basement, we go.
We saw this in round two loss, got the win.
and doda's got the opener in that round and they just cruised through it to be honest.
Two left surviving at the end so there's a couple of kills came in for black dragons
but never too much threat. You did a feel loss in control of it. They did have the Ella
last time around they've not brought that along this time also. The thorn pulse that's
been returning it is just the change to the mozzie so maybe just feeling like they're
going to again it's just stifling black dragons in it they've done it with
pressure they've done it with pace and now they're going to do it with removing
intel from them they're allowing them to continue playing the snake but we're
going to take away your drones instead we're going to make it difficult for
you to clear top floor burn more time and we can get up in your faces I love to
see this how successful can them all to be over on this side of the map it's
risky because you can get pinched just one holes bottom lobby for example and
they know that he's up top and they open the doorway across from him. He can be in real hot
water but for now we'll just play the patience game and see what he can do. If they haven't got a
sip on him, of course he's playing mozzie so drones may well be impeded from getting anywhere near him.
It could make life very, very interesting and very, very difficult for the side of Black
Dragons. Sure enough there you go, you just heard the drone being picked up. Do they even know that
he's here? I'm not too sure they do. Get about peeking around the corner here, Dordes. Patience,
man. And I just gonna hold that. I think he's on the defense. He doesn't necessarily need to do
anything. He can wait. I think he's basically predicting that they've moved away to draw on.
That's fair. No, that's far too easy. I don't know what Rez doing there. He's gone aggressive
towards him. Doras has just given him the old shuffle, the old sidestep, the razzle dazzle.
He's moved around the back of him and just, you know, all the way as he goes past and he picks up
the kill. Beautiful stuff. Kill comes in from Dodez again. They've just not dealt with this
mozzy on this side of the map. Des, we saw him placing his traps. We saw him making it difficult
for them to drone him. It's continued to be the case. Now a track comes in. Far too late.
I was going to say, yeah, like a track is he's going back towards Scyler. Maybe you get lucky
with a wall bang on towards him, but I think he's asking for a bit much there. That's as
now comes to come and help out as well. I'm not forgetting there are four other players on the
scene that can go and get involved. I don't think we're going to see Dodez turn at the just yet.
still got himself dancing around that top floor is now around warehouse some
different part of the map entirely Romeo and Buto with the whole thing to try and
save but that's what I was saying you know if you get stiffed out inside a
lobby he should be easy to kill but you've had Rago in for a one versus one
it's just all fallen down from there he's got himself a third it's a dough
there's world team we're just all living in it yeah so true seven and three big
round for him almost doubled his kill count and it's just made it so difficult
But like dragons to push forward just continuing that pressure and pace that we've seen from us so far
It is all up to Romeo now. He's on the twitch. He's got the DMR
He's working his way down cargo stairs. Can he get anything going 25 seconds left to go Paris is hitting him with the Zeds
He's ready for a little mafia
but
Romeo almost sees his man through an XO can't get anything he'll comes in beautiful angle as well
it's a 4k. It's lost 50.
Yes.
Ruff, isn't it? So rough like we've had games tonight already that felt very one sided for three or four rounds for the other side to then fight their way back in.
But it doesn't particularly feel like black dragons are about to go and do that in round six. And I say that because they're playing constantly against new things coming out from loss.
They changed up on the style of the playing across those two halves so far or across the two quarters.
round five especially was a massive departure from what we've seen previously especially leaning
in towards the mozzie they hadn't played that throughout the half so far i just think they
don't really have an answer here about dragons who soak about that variance in their play between
being slow and being fast and normally that's a good thing because it makes you hard to predict
but i think what's in for black dragons is making them give themselves up a little bit
too freely at times like you saw from raren that last round and lois again and just they look a bit
too comfortable for me so i think this is a six zero coming up i think yeah it's hard to disagree
I put it that way. If I'm looking for reasons why Black Dragons might take this round, it's really hard to disagree.
Lots of just been winning every element. Sometimes we get these games where, you know, you look at it and in other cases you can look at a game and say,
well, you know what, this is where the team are struggling. If they maybe, for example, they're struggling against Shields, maybe they bring more traps.
That's going to help them. It slows things down. And you'll see them do that and get a couple of rounds and they're just, I look at Black Dragons at the minute and I think,
right what do they need to change what do they need to do and the answer is win
some good bats and that's really hard that's not a change that you can just
choose to make it's lost a just on top of it there you know they're winning every
department black dragons have tried a number of different things it's not
really worked out for them and most have just had all the answers so you know what
do they change honestly there's not much they can change it feels like they've
just got to keep plugging away at it until the momentum of the game shift
It could be over before that happens, is the reality?
I think it will be truthfully. I'm gonna try something else.
I don't know, man. I don't know. It has looked like a pretty rough half overall.
Let's not have the magic yet, Tim. Maybe there is a small slither of life to hold onto here.
Small slither of hope to give themselves a little bit of breathing room going into that second half.
Otherwise, you could be staring down the barrel of a 7-0 and no one likes to be on the receiving end of a 7-0.
It can be quite the morale breaker outlaw as we've seen quite a few times in this half ready and waiting with the snake
Of course to see that there is one upstairs within right now across beside it is daffo on the Paris who's sat very very close
By so doing what they can just to keep them at bay
I've said before Tim
Halfway through the round just about got it. He opened now starting to ask questions to the top floor not forgetting
But actually executing downstairs at some point can be a little bit worrying they lose one but get a response back elsewhere
Yeah, Peres getting the opener and taking down Snake, it's something that Black Dragons have played consistently throughout and it's, you know, a big part.
We've seen it be influential for them in rounds where it's really prevented problems, they've now lost that utility they did manage to take out.
by the way not something I had in my bingo card in 2026 but what a half he's had so far him and
dodez running the show. Guto as you say the only shining light because he's the only player that's
positive but I don't think even he can turn around at this one versus three.
I'm done. Hold Guto. No the two big boys are still alive you don't do this. Guto manages to get
dash he's looking for more. Guto has his low health as well let's not forget this only a little bit
of a grace that's needed to take him down. He's going to go for the plant here. Are they
going to allow him? No. He comes off to shoot into the spear. Two seconds left to go. Does
manage to get Dordes, but time runs out and he can't get it. Nox gets himself away to
safety. That is going to be a six zero half or dear. Yes, that has been a pretty dominant
again. I remember back in last stage, black dragons finished in third place. We had low
that in fifth place. You just got more and more is what you guys are getting during this half
time time. Let's go to the desk and see what they thought about it. I really appreciate that Des
thinks we can like add something to a six zero half of rainbow six siege and and Fox. I certainly
hope we do because we have been at 40 seconds to fill and basically only thing we can talk about is
you know, Dota has nox and seemingly an excellent read from Los. Well, I think the only thing they
that could make a 6-0 more interesting as if it was a 7-0, is then it'll be 6-0 to 7.
Fox, why are you doing this?
Making it interesting.
Why are you doing this?
We literally can't have a 7-0 at this point.
It's like it's the half-time timeout.
It is physically impossible for it to be 7-0 at this point in the segment.
You know what else is impossible is Black Dragon's ability to adapt, it seems like.
Because all their lineups, they're running Snake for some reason, they're running Shields,
they're running the Blackbeard Shield, they're running Snake, they're running just Roamclear
operators, I mean yes Shields are good regardless, but they're running Roamclear operators trying
to go for Executes, Loos is just bunkering up every single time, I mean they have Valk
For so much information, they have constant C4s, constant denials with the Mew and the Smoke to be able to stall everything out, and they're playing a classic version of Labs.
And you're not going to win by bringing roam clear operators like a Demos or a Snake, because what are you roam clearing when the enemy team has all five people in the site bunkered up?
I'm asking you genuinely, genuinely, what would you roam clear if all five people are in the site?
Uh, I mean, you never know, maybe just at the default cameras, the Valkyrie cameras.
I mean, you got to clear out those rooms.
Empty as they are.
Well, they're not clearing any of the cans out and I can't imagine it's gonna, the,
this is the side swap is going to change anything.
I mean, we've seen greater comebacks, but at the end of the day, 6 0 is really hard
to come across, I get over mentally.
And so with that, I rest my case that those were most likely 7.0.
Well thank you very much, counselor.
You're on thin ice with the 6.7 earlier, but I'll allow it.
Thank you very much for your presentation.
We have Dez and Ace with a rebuttal.
Maybe there is something to offer from Black Dragons.
Maybe they support Fox's case.
We'll see as we are about to get into the second half of Night Haven.
I do get the feeling that Fox is going to be right on this one because it's not going
to be a bit dire, isn't it?
to recover to even send us to
OT in the first place Tim
feels like a tall order and it's not so much like yeah
I'm always the biggest opponent of the two halves to a game of
siege but a 6-0
very very rarely gets completely undone
the last time I remember a 6-0
going from well 6-0 to being an
8-6 win for the other side
I want to say it was sandbox gaming
back in the day in APAT North
that's a long time ago for one
a good five six years ago
so I'm not feeling too optimistic
the back dragon's chances to be able to pull it off here, but maybe that'll surprise us just maybe.
There's a reason, Des, that you remember that. And I don't want to be negative,
but it's because it doesn't happen very often. If there was 100 such occasions,
then you probably wouldn't be able to remember them too specifically. But look, it does happen.
That's the fact. It can happen. It has happened. It might happen. And that's what we need to
focus on. If you're Black Dragons here, we are firmly into that one round at a time territory.
You cannot think about anything but round seven. Sides have switched. Clean slate. You're on defense
now. You can control this game. You can set your sight up how you want it. You can decide where the
power positions are going to be, where those meetings are going to be with the attackers.
Once they're pushing in, you choose whether to aggress or you do not. They're going to have
shield to deal with. You're gonna have quick breaching to deal with. There's a maverick
on side. There's lots of problems ahead of them.
Yeah, the question will always be how fast can get I.C. wall opened up. It took Black
Dragons about 90 seconds on average to have it opened up and have a way inside. They've
already got themselves focused on connect to here as you can see. That has been opened
up and done, which is great. And now really the attention naturally is going to turn to
Wostafo and how fast he can do it. This is a bit old school and it's in. It's not, it's
It's quite rare that you see this because Tide and Bandit are more often than not completely
banned out.
So there's just no requirement for it, but clearly when they ask for the available, they're
very deliberately left to Bandit online here and Daphne is saying, yeah, because no problem,
bro, we can deal with this.
trying to prevent everybody having to listen to me sniffle, but then my old age makes me forget.
So, yeah, look, the super short is it's going to take a little while to do that work. It managed
to get it done now on the IT wall. That's the angle that's just going to allow them to start to push
forward a little bit here, loss, a minute left on the clock. They need to think about a time here,
still five versus five, not dealt with connector yet or electrical really, trying to get something
going from below. Perez has used one of those impact grenades. Hasn't used the other two,
but can do so. Dash manages to find rare. That's the bandit taking out. Five versus four, 45 seconds.
Need to get a little bit aggressive here to loss. Pace has been one of their identifiers
through this game. Can they bring it when they need it at the end of round seven?
Stunned to, but at least now slowed things down. My worry again, final 30 seconds,
You start getting forced into having to make decisions and they're not always the most ideal one with Paris helps
They get rid of outlaw who as much as 94 and 7 has had a good impact on the game
I've thought so far overall Romeo the man that we spoke about the head of the game now making his people like this black
Problem, but no, he goes as well. It's good to watch the side trying to be ready camp, but he's left one versus four
He gets shot in the back low stake a wonderful
70 over black dragons. Yeah, fantastic performance from us there
they're going to be very happy
with that. Absolutely no doubt.
I thought it was going to be
much closer game. I came in
saying how they should be close
together in the table how it
should be an even fight.
Absolutely not lost completely
dominant. I'm somewhat surprised
because again coming into
tonight, we were speaking about
how things went last stage
black dragons finished third.
They surprised a lot of people.
Maybe didn't quite another way
you'd hoped going in towards
playoffs, but the stage maybe
not quite going the way that
But of course in the future playday, but now go to our desk and I'll break down properly that last round. I
Mean they're not exactly a lot of rounds to break down in that matchup between Lois and black dragons black dragons handed their first loss in
Stunning fashion inside of the SAO Fox. They start out the 7-1 or flux of W7M gets a bit closer against lucky five
But I I just did not think Lois had a 7-0 against BD and them. I
I
Agree with you. I didn't think Los would have 7-0 that being said they had everything in their favor. I mean great map great game plan
It just didn't really seem like black dragons was doing themselves any favor again to harp on the point of playing Rome clear operators to deal with
Los buck her up in sight and having so much utility that you don't have anything to combat it. So at the end of the day Los was
Put in the situation to win and they not only won but dominated
dominated certainly we have daffo ready for the interview to talk about that I
imagine you coming in a bit quicker than he expected because it feels like
just about 15 minutes ago we were loading into night haven and now daffo
here you are did you well first off how are you doing doing okay but was that a
really hard game you just got you guys had a pullout hi guys and not not a
really hard game we practiced a lot in this week 19 labs so we came prepared to
the match. That's what I that's what I kind of wanted to lead off with. I mean obviously
7-0 is a scoreline. I don't think anybody can predict. Would you put this down more to
preparation? How you guys performed or some combination of the two? I think our preparation
was really well. Our analyst, Baron D, and our coach, Oguizard, briefed the match really good
for us. And I think we like I say that we practiced a lot in this week and we just can prepare for
to the match. Yeah, it sure looked like it. I mean, ever since you guys lost the 7-1 against
Furia, and then you win 7-5 against Laud, I want to know what the main thing that you
took away from week one was to have such a dominant performance today, and what is the
main thing that you guys are trying to do for consistency for the rest of the games?
Yeah, the first match against Furia, uh, get this, uh, of surprise because we didn't expect
to perform that, that bet because we are coming from really good practice.
Then I guess loud, we just play our game and against black dragons.
I think it's a, uh, uh, weak, weaker team and loud and we smash them.
Yeah.
Sure.
Yeah.
I mean, seven zero is definitely smashing them, but tomorrow, I mean,
definitely we kind of have to address the elephant in the room tomorrow.
I believe you're going up against phase clan and that is always going to be a
really difficult game. When you're going up against such a big team like FaZe, do you really think
about the opponent? Do you just focus on your game? Or when you're playing an opponent as good as
FaZe, is this kind of a learning opportunity to really see what you guys are capable of?
Yeah, we're going to play against FaZe. It's kind of difficult to not think about the final boss,
FaZe Clan. But I think we, with this team, we are the, we have the best preparation,
the last match with the
against face. So I think we
have the strong opportunity to
beat them finally tomorrow.
Well, I can tell you if one after
a seven zero today, that's already
crazy. But if you end this weekend
with six points toppling down phase,
we will have we'll be singing your
praises going into play this five and six
and next week. And I hope I really do. I hope
we can manage to do it because that makes for
an exciting play day four. But thank you
very much, Daphne. We appreciate it and
Well, a lot of confidence as I think is to be expected from people we are interviewing
three minutes after winning a match.
But while I think a 7-0 against FaZe might be a bit of a long shot, Fox.
If applying like this today, close game is certainly possible.
I mean, it's what you need to be able to go up against FaZe.
Confidence is going to help.
Especially if you have that immense amount of preparation, like you said, it's great
to have preparation.
still going up against FaZe which they have preparation for everything. They have the adaptations
that they could constantly need. I mean they are really the picture perfect team so at the end of
the day when you look at things out of your grasp that are going to help you any of it is going to
be great. Momentum of a 7-0 going into tomorrow is going to be a huge addition to that fire to be able
to play against FaZe and whenever you play against a team like FaZe you're going to bring your A
game. So that being said, I mean, Loose really came into this week aiming for a full six points.
They made a statement today being able to beat Black Dragons, which arguably Black Dragons
look like a top four contender after week one. That being said, kind of brought them down to
reality a bit. And again, it just keeps the toss up in the SAL so questionable because from week one,
you think, oh, these are the four or five teams that are just going to be winning everything.
And then you come into week two, and all of a sudden, you have Flexo getting points,
that's a liquid beating Sharia, you know, close games all around the board, uh, besides
this one. So good for Los to be able to get some points on there on the board. And it
also, I believe, brings them up a little bit in the standings. Uh, so that's the best part
about it is more points is always a win. Yeah, that that's gonna, uh, after the results
of these matches, Los and loud, both on six points, black dragons currently stuck at five.
And so generally our top six still includes all the same teams, but the order of that
bottom few has shifted just a little bit. But I mean, the stats show what they show.
Obviously, great game from Dodez, great game from Nux. But I mean, 7-0, Fox, I think as
always, we kind of say this, it's always everything going right when you get a 7-0.
It's not just individual performances. You kind of, it's kind of everything coming together.
Yeah, as a team effort, team win for Los, for Black Dragons, as a team loss, you can't really
ever point the finger and just say, oh, is one person's fault or one person's fault as to why
W1 that being said I mean still a lot of room to grow. I mean if you look at the opening kills
I think that's something that we highlighted at the start for Los is struggling with the opening kills
Even though it was a 7-0. I mean still something for them to aim towards because a team like phase will absolutely take advantage of it
But you know as for the day Los played amazing and they deserve it a 7-0 was great. Everything was in their cards
And and of course for the MVP on the side of Los there's only ever going to be one person though
As uh, Dez did mention on the broadcast surprisingly good day from Nux not a player
We often see top the scoreboard, but
Don't as obviously 11 and 5 highest DPS and also the new pickup for Los going into this stage
And as I mentioned Montreal major MVP just a couple years ago
Notice a player who has always been an excellent fragger inside of the SAL and clearly showed up for Los today
But we have one more game coming up right after this and it well if we were gonna end the day with anything
What do you think that we're going to end with it's gonna be the final boss going up against lucky five
But any game with phase is always going to be a master class of rainbow six
So make sure you're back right after this because classes in session for lucky five versus phase
Pick up the tracks, they work like a race
They can't go, bring it in right to the goal
They try to tell me it couldn't be done
You can't actually, you can't hide
You can't actually, you can't hide
You can't actually, you can't hide
You can't actually, you can't actually
So, we have my friends, another South Stages kicking off and once again we are here to
break down all the moves from the latest transfer window.
To start things off, Faze, Liquid, Furia, Lowj and Black Dragons kept their lineups
unchanged but the teams that didn't make moves promised to shake it up the balance
of power in Brazilian R6 sports, at least a little.
Let's start with the biggest news, the bombshell announcement of the lucky 5 joining the scene.
Essentially rebuilding the NIP by bringing together four former players who proudly represented
the organization, Psyco, Pino, Bassetto and Wizard, and adding Nesquim to the mix, who
was already Psyco's teammate on Elevate Academy.
The expectations are good, we kept our last line up and we were evolving a lot.
So, to adapt to the new players, we'll be more relaxed.
The training is going well, and we're very excited.
We'll be able to qualify for the mid-game and the mid-team.
I think this return to the tier 1 represents a phase of overcoming my career.
I think I ended up screwing up a bit, and I had the opportunity to go to tier 2,
and I played very well, which was a very good thing for me as a player.
And the team looking to bounce back after missing out on the EWC qualification is Fluxo W7M.
After a month of scouting and speculation, the squad enters the second stage with hate, fantasy and then filling the spots left by Dodes, Condis and Norris.
As I'm back from the W7M, it's very good. I'm very happy here.
I've always liked Org very much.
I've been at Furia's for a long time.
I've already known their work. I know they've been very good at W7M.
Now, on the main line.
And that's it. Very happy. Org is very good.
The line is very promising too. Just happy.
Another team that made some moves to avoid constantly hanging around the bottom of the table,
using Peril.
Claudio Makina and he acts say goodbye to the lineup making room for legacy
Mears and the young rookie Haseki.
My name is Raquel Emos, I'm known as Haseki. I'm 23 years old.
I started playing CIG from the first season on the console, PlayStation.
I didn't have time to play there for two years, since I had started.
Then I came back and continued playing on the console, until about two years ago, about a year and a half ago, I decided to buy a PC and that's it.
It started to highlight me in tier 2, it improved me, and this gave me the opportunity to get to the top.
one change, swapping darkies out for this.
My coming to Lúcio is very good, the Vimeo received me very well, it's a very light client,
there are obviously charges, but the charge is very good because you know how to charge,
how to talk, but it's very light, let's say like I said.
About the flu series, if you're not honest, I was disappointed, I expected more,
you know, I have so much time, I don't know, so many cards are so easy,
like for me, that's it, I came to the flu, it wasn't a very good story for me,
I don't think I should thank Duque Vivella for learning everything else.
And I wish him the best for the boys.
That's it.
In the Magony.
We made a change there and Legas ended up going to the Imperial and went to the NACA.
I think he adds more than Legas in terms of communication,
because he is a guy who communicates more, does a different function.
And there you have it, folks.
Those were all the moves in our competitive scene during the latest transfer window.
What do you think it should anyone else have made the move?
be the teams that change the lineups, make the right calls, tell me in the chat, tell me your thoughts over there.
I'm out for now, see you next time.
My biggest rival would be Denzel Washington.
He's crazy, man.
I think...
Leira Pereira.
Because she's the president of Palmeiras and I gave it to Palmeiras.
My biggest rival, Tuistis, manager of Alouço.
I'd interpret him...
Don't even think about it, guys.
I'd interpret him as...
You know, Debi Lloyd's movie?
Without being the Jim Carrey, the other guy.
I don't like him.
I'd be the Ionzeira.
He's in the crowd.
And Brevi's going to another place.
I'm not going to talk too much about him.
But I'm sorry for his bad.
I'm current.
Nesk is Jim Carrey, for sure, because he's a patient, and he's the one who's most compatible with him.
Wow, he's a pettie, bro.
I think Vita's father.
Pess would be Jim Carrey, because of his crazy personality, funny.
I would interpret Vita as Deyzen Washington.
Ah, the guy is good at shooting, and that's it, he looks like Vita.
We would be Tom Hanks.
I saw a picture that was kind of similar.
PSK, Leandro Rassum, and his duo, Silence.
Then it would be Marcus Mellon, he has the duo on the side of the guy on the stage.
It's the Alan of the C-Beber, in this case.
Because I think his way of speaking seems a bit like the source.
The Zillian The Rock, he looks like a Burta Montes,
but he's just a good movie, as you know him.
Psycho, man. He has to be a woman, man.
Who would be the KDS, would be Mr. Bean.
Who would be Bradley Cooper?
I think the way he looks, a few words, is a funny guy.
In the case of the movie Ace, the guy in the old days, he's calmer now.
I think the one who will play the cybe would be Jim Carrey.
He's a funny guy and he likes to tell lies.
Boylet, Dave Patel.
Because he's similar, he wants to be a millionaire.
I think the one who will play Rafael would be Professor Gila Fales.
He's a boss, he has to be a great woman.
Dodeis is not an actor. Any wine barrel is used to interpret Dodeis.
That woman is from the same age.
That cherry would be N-Hatway.
Because he already has a story on the stage and he's a fucking woman.
I think that the interpretation of Nade would be the Hent, his brother.
The Uniris is Zagalya Fnac from the BNK, because they are similar and they are kind of sick too.
I think the Nade would be Shiro and Sigur.
He's a bit like Giver and I think he's a Giver in the interpretation.
Phantasy for sure, Stuart Nira.
For our final game of the day, we have, I don't know if we would call it exciting, Fox,
or something that I think will at the least be educational, because we have face-climbed on one side,
but most importantly, at least for the purposes of what we're talking about,
lucky five a team that is we're still looking to see what they can offer
especially after that old nip roster bringing back in an old ijio bringing in neskin looking a
little bit like an older nip in that i mean both positively and negatively it's a bit of a loaded
term on the opposite side with phase clan as well box what are you feeling about this matchup i mean
feeling phase is going to smoke show these guys uh that's my opinion all right uh that being said
I mean, yeah, there's a lot of head scratchers. I mean, they lose their main entry with fantasy of these hates that lose the aggressive play style. They bring in nesting. They bring in psycho. So you're thinking they're going to have a lot more brain power.
But I feel like that's where they struggle the most is in the late round scenarios where you're supposed to be having adaptation. It also seems that their map pool is just not too hot right now. I mean, they've only played border and chalet, which are very aggressive maps.
maps, and they just don't seem like the same aggressive team that the old NIP was. So it
just seems like they're on different waves, but it takes time to be able to figure out
where you want to end up if you're lucky five. And it takes time if you're going to
guess any team. And unfortunately, if anybody's going to capitalize off of you being in a
bit of a vulnerable position, it is going to be the final boss, as Dapo said in the
interview just a few minutes ago, face plan, the best team in the world, two time world
champion E W C champion as well with numerous domestic titles to their name. Not much else
needs to be said about the world champs. Fox face clan are off to who they are. Yeah, arguably
best team in the world. They have four players right now in the top 10 reverting for SA also
at the end of the day, they're perfect in every metric as close to perfect as you can be. And
we're going to go to bank, which is a favorite of phase. I mean, they love playing this map. A lot
a lot of teams just will never go to bank against phase.
That being said, every map is a good map for phase.
I like to switch a pace for Lucky 5
to go to a little bit slower pace of a map.
That being said, it's phase.
I'm assuming it'll be a very quick game.
Yeah, I think that's unfortunately what we're all
assuming, even if it's not maybe necessarily a quick game.
Pays are the kind of team that can just lock in and decide
to end it.
They are the final boss of SAO, the final boss of Rainbow 6
for a reason. Let's see if that trend continues in their game against lucky five on bank.
Thank you very much guys. Yeah, it's one when you look at it on paper team. It feels like
a bit of a preordained solution. You know what's going to come. You know phase are going
to be terrifying to deal with. But let's not count lucky five out. They've got a lot of
experience on the side and that's about where it stops. I think we'll see how they can do
but I'm expecting phase to have a pretty good run of things with the kind of added asterisk
of. Sometimes phase do struggle like regionally, but it's international where they really shine.
I still think they'll find a way through this, to be honest. I'll say what I always say, and that is
on paper, yes, but Siege isn't played on paper. Anything can happen inside of the server phase.
Have to lose sometimes, just like everybody else, so it's definitely possible to look it up. And
what, let's be honest, this is a bunch of players who are more than familiar with beating phase.
They've done it plenty of times over the years, and they're not going to come in here scared to play.
So let's see what they can do. Yes, the expectation is definitely for face to come away with this one, but
don't be surprised if there is some sort of upset or bump in the road along the way. Lucky five will
start out on the defense, and it will be down in the basement. They've brought the clash, which is
one to watch. Zyko, great shield player, as we know. I'll be looking to hold down marble stairs
for the time being a little bit of support from the player inside of elevators as well.
That is going to be Neski who's looking to hold and keep a hold of that area for as long as possible
and it's handy. I'd say for my money one of the best players in World Siege, not just right now
but ever, who's looking to challenge that position. I think it's going to start on that hatch until
the very very last second here and it gets to where the free but I believe that we're
down stairs. Back to 20% so
that is still holding anywhere
near the first floor here. One
who's of course on blue stairs
holding it with the shot from
ready and waiting. But inside
a minute and a half phase, we've
got everyone back down towards
site. Can now begin asking
questions of that basement
setup.
We're using that shield to move
quickly through open area. This
is the thing that phase do well.
They so decide. I mean, they do
lots of things. Well, to be
fair, they just they're just so
it's like they get a sniff that they've cleared an area out and bang the take it
they move there on to the next step there's no hesitation with them there's
no holding back and you love to see it KDS now next problem clearing blue stairs
they've got a warden on there it's besetto we know exactly what the play
is gonna be here to try and hold on it's either the smoke or the warden in this
case it's the warden no smoke has been brought along can he hold on and how
How long can he stall them for is going to be the big question.
45 seconds, Cyber, looking to challenge down to the bottom.
And he says, Cyber on Deimos is a scary prospect,
but Wizard is not scared one bit.
And now he gets to push his way towards open area,
which starts to get a bit of a headache towards FaZe.
It's all the unknown part of the map, but the prefire is there.
Bitter King, a bit too wise, who's antics,
and FaZe bring it back to three apiece.
Still a clash on the field is worth stressing,
and the C4 to boot, but only 20 seconds left.
to stop running out of time.
Around the corner now and they've seen if you can get anything going cannot Pino stands
up tall managers to take him down 3D1 as Pino makes it a double cycle finishes it off hits
the debt goes from finds his man and that's going to be lucky five taking the first round
look had nothing to do with that one.
Honestly they came down as well some moments of brilliance rather than so much like team
play in that first round the wizard given the run around on towards the day most is pretty
spectacular. You know, Damus is a real-time track on where that player is and he still manages to outplay cyber.
A rare thing to see but comes out on top and let me complain it too much if that's how you get things off as lucky.
The one thing I will say is obviously it's the downstairs of Basement and the verticals you can really play behind except for the hatches.
It is a little bit harder to attack into. Let's see how we do going upstairs and I'm wondering.
I mean, bit of King's hovering it now if we're going to see Sophia being played from below, given there's just so much software that you can destroy from down there.
top floor gets us on the river and to cycle on the we've seen a major drop off
for a roomie that's why I pick up on cycle bringing on the arena obviously the
DMR is on defensive and change that I feel like we saw the drop off before
that we did see we have seen a reduced amount of a roomie play over the last
month or so but yeah the DMR for defense certainly won't have helped to
really those recoil change still very valuable I think a really does a great
job at burning utility. You've got to deal with those laser gates one way or another,
so your pro levels have got to go in there, you've got to take them out with drones,
anything you can to try and breach them and then they just get reactivated as well later on in the
round. It can be a real tough operator to deal with. Keep an eye on Saco and see where that gadget
trick is deployed. I would imagine we may well see some of them out on the windows or maybe the
the double, uh, the double, double as we like to call it.
The double, double. Yeah. The double, double, double, double, double, double, double.
We eagerly for a really sane conversation, you have about four and like, yeah,
the gadget has, you know, lethal capabilities, but it's also the intel that it gives you.
The attack is very rarely will blow it out and then run straight through a laser
gate. But when they blow it out, you know, for what they're thinking about it,
because otherwise why would they do it at that point, then wait another 30 seconds,
if that's when they were going to make their move and then try to make use of
the window, which you can't reactivate it.
So it's like an early warning system in a way that they're coming through also
Of course you said burns through utility and things like that
But suspect that is somewhat less of a concern here for the side of phase
They're of course looking towards things like the stem gadgets to be able to help them execute. Okay. Yes
There's only got the one left in that pocket. That's not super ideal
The nomads also gonna force wizard for the second round in a row. We kick things off as the entry
Cyber taken then Edge up should probably have been deployed by now or imagine so it shouldn't be a massive loss of you
hold that long angle instead.
Mirror off to his left is not gonna be in a position
to peek around.
We know that the wall is likely closed there.
It's not a thermite breach that is open that up,
I don't think.
We've only had one exothermic used
and it looks much more like a Ratero drawn as open
that up in a soft wall coming around the corner though.
Gets aggressive, souls with one.
Can he find any more?
Not by tossing himself simultaneously.
That's gonna spin himself back off towards the main wall
here, but here he goes now.
Mirror window also of course being hits out.
another form of information. Black now going down, does he want to come for the rotate
or not? They're not quite aware though, they're going to knock the swath towards the left
hand side as one. Souls will stick it to him, we know he's a crunch cop, but I don't think
even he can pull up a 1v4 in these circumstances. And sure enough, lucky five will get the disable.
They go up to zero.
I think Souls probably knew that was happening there, but you get to a point in the plant
where everybody's dying around, you think, you know what, there's half a second, I might
as well just stick it here and see what happens. So he did, but he was taken out immediately
And now I wonder if Faye is going to find themselves a little bit rot and need to do something to get the cells back on track.
We are going towards an offsite here, so if you're going to win any site, then I guess statistically this is the one that you should expect to come away as the winner of.
I'm very curious to also see what bands we see coming out when we get to the end of this round to be honest, because Faye's came out with what I'd say not really a super interesting band in the Kybe,
but the Castle certainly a more pointed band towards Lucky 5.
on the other side they've gone towards one hard breach already on one shield, could double
up on that. I think the second hard breach would probably be the play. Banner very very
strong on this map, played on two of the three sides so far. That would make sense to think
for it to be removed and taken off the board and on the other. Well you sort of mix the
things really. Dare I say we might want to see a form ban at some point. We've seen a
play so much already tonight by seemingly every team. But as far as operators it's kind
of on the cusp of like, must ban versus annoying but not so much that you can justify a ban
a little bit. He's going to
be completed with that little
beat all made around the side
and they will look to just hold
on to that one for as long as
possible. You need to try and
control top floor here for
staff and open prevent because
there's so much verticality up
there. KDS is on the ramp. So
he's going to absolutely shred
to maybe a little bit of tellers in archives being able to fight back into
sight but they can be dealt with from above as well so very very tough to play
anywhere else and that's the verticality particularly powerful cyber
managers to get the opener, Neskin taken down five versus four.
And the second falls is Handi, collects Pissetto, offswaters side two,
Cyber discharges on through, Handi was ready for the drop as well so well timed
before they can even react. He's in sight and causing absolute chaos,
psycho now alone at the top of square I think I said earlier on souls might not
be the kind of guy that can win a one versus four I don't think psycho is the
guy that can win a one versus five unfortunately if they need to it's gonna
save faces got full control of the site here they can just go for the game the
time down that's a little bit why not but it keeps going in for it here that
will get finished off they all know exactly where he is and this is about
to become very painful it's a base flawless round in round three 1v5 against
I think that might be the
biggest challenge that you could
possibly face in all of Siege.
And Tako was the unlucky one recipient of it this time around.
You didn't manage to get anything done there.
Unsurprisingly, Souls finds the final kill,
and it's a flawless round for Faze to get them one on the board.
Two on no.
Honestly, I think if you'd asked Lucky 5 how they wanted the first three rounds to go
the first three rounds to go
and offered them a 2-1.
They'd probably been happy with that.
It's a great start against Faiz on bank.
It is going to get tougher in the second half.
I will say that when Faiz go on to the defence.
That's when they are really going to start to control that map.
But you can see here, I'm not going to say that they rattled,
but lucky five have certainly sent a message in Faiz
bringing the tactical time out.
On the back of the banner as well,
the Hibana coming out against Faiz, which I expected.
There were my, a little bit of a surprise.
surprise. We did see in the first couple of rounds from both Neskin and coming in from Pino.
I would say it's exactly like Pivotal to the outcome of a round. Yes, it impedes your ability
to use nades with a bit of gadgetry, but I think that it was really getting in the way of Faze all
that much. Either way, taking it offline, they feel that they could have an answer now to get
the sales back on track. That tax time after the third round, if you're wondering like,
oh, Faze just won a round. Why would they have a tax time out now? And typically because you've
seen the three sites that you're already going to play, you'll see Basement again, you'll see
second floor and then we'll see office and open area come out and so for all the things
you've observed across those three rounds that tends to be the right time for a coach to intervene
and say cool here's what we've got to correct what I do like is it sends a message of confidence
to the phase and knowing it's important we get our attacks right which is why it's worth using
the time out now and not in the second half because they believe that they can get it done
on the defensive side that's where there'll be in full confidence in full flow one of our best
defensive teams around the world at every single tournament we see them play at and surprisingly
that you've been a good few of those tournaments as well Tim. So I think they're focusing on these
matches. If they can get one or two more in there, I think that'll feel very very comfortable in
the second half. Yeah they've won one or two you know. It's called the hammers on the way man.
It's not big deals, it's not big deal. You know a more successful Siege team of all time I think at
this point. Will the B, will the B? W7M's roster that became Furia, it must be close between the
the two of them. What's going to pay many majors and s size they've got between them,
but what an argument to have and be a part of it. Right, let's get into round four then.
Bands come through. Well, my and Hibana will be the ones and FaZe. I think if FaZe can
get to three on the attack, they're going to be more than happy here. Like you said,
you know, giving their strength on defense, I think they're going to be more than happy.
If they can get three out of this half, they'll be confident they can go through and take
it. So it all starts here. If they can get more than that, if they could end up with
4-2 half then lucky for every some serious trouble but looking at the defensive side from lucky 5v have
D to chanker this time didn't see that from them last time when they were playing down in the basement
didn't see a smoke actually they didn't really play any denial there was no guy or there was no
anything so this time it is heavy plant denial focus smoke to chanker the one guy or it all screams
seems to burn as much time as you can, Saiko, he's not going to burn anything up on that
top floor, Cyberfan's another opener, second in a row from him, and that is the Mute taken
out.
Alright, here we go, Saibot on that track, I mean he's already been shown the 1-2 by
Wizard a couple of times, so why not a third, is what I'm thinking, how's got the track
on towards the guy, I was looking to hunt him down, of course we'll bet on towards that
basement, but now, let's hold around here a little bit more safety, I can't imagine
he's thinking, yeah, let's run halfway into the round, I should just charge it all the
way to the basement and take the one versus one. No, you've got a lot of
utility to play behind with the shield and the candelas. Make use of those and
sure enough, there comes that shield.
Just now getting through towards top blue, which is in this previous loop from phase.
They didn't go fantastically well last time around but there's nobody holding
blue this time so they're gonna be able to take servers. Very different
opportunity for phase here to attack. I'm not really sure why Lucky Five have
change the sub so much to be honest. The clash is still online this could have gone
for a similar lineup they held on to blue really well last time wasted a lot of
time from Piers and got the round win this time they've gone for a completely
different strategy like I said and they are gonna come under more pressure
however they have wasted a decent bit of time this 45 seconds left to go and
there's a real opportunity Bissetto has got 20 Shamika canisters left so he can
burn this out for the rest of the round. Like you say, smokes, they may well be, you know,
the Gaior canisters still in play. I'm not sure if they are or not at this point, but
there's all sorts going on to prevent this plant going down. But, Fizz, do you still have time to
figure this out? Like that count today though, because I'm looking at left a little bit more
difficult, should we say, for the set. So it's very, very common these days to push in, try and
kill the Shanka. Okay, this has just gone just in front of the smoke and in front of the fires,
the full spot. He'll be able to finish this off. It's far too late now. Busetto can get nothing
down. That one's over and done. Even with all that utility, they've still got smokes and fire
left. They cannot stop FaZe in that plant down, and they might be able to walk away with this one.
Two versus four. Yeah, not looking good, is it? With the plant down as well. Wizard and Busetto
have got to get something going. Handi is going to pick up the first. That's little Janker down.
One versus four. Wizard can't get anything done. Soles wants to get in, closes out,
another round. He's been big
in the late round situations
for first beautiful shot,
by the way, and that's going
to be face leveling it up to
two. It could be time for
those alarm bells to start
ringing for lucky five. I
feel like phase are awake. The
one thing that has always made
phase very hard to beat is you
could surprise them. You can
pull a fast one and they still
manage to find answers in the
middle of the round to be able
to turn around rounds that most
teams would lose and they do it
is his ability to problem-solve on the fly and do so incredibly quickly is what gives FaZe their edge.
Of course, players like Cyber are fantastic and we had a good chat with JP a couple of weeks ago on a podcast.
Handy, we sort of said at the time, probably the best player in the world.
Not many look at him when you say that because of the kind of operators that he plays,
but if you look at his KD, you look at his impact over the years,
you look at what he's been able to achieve time and time again,
he probably isn't there as the most consistent, most reliable player on this FaZe side.
all five players on this side are already very reliable even so and then getting involved
as a single shot from range making sure his team were covered inside the hatched drop in Lobby
really it's not yet again
okay lucky five it's time to break them and then how many
1v1s do you think you would need to beat handy in a 1v1?
me personally?
yeah you personally
one
one that's gone for us Tim
Yeah, I'm back myself. I'm back myself.
You're fucking yourself.
Handi, if you're listening, 1v1 me, bro.
1v1 me, bro. That's all it is. I probably need about 6 million.
I'm not sure I could ever beat him to be fair in a 1v1.
Look, I don't know. I probably need, I'm probably less than that.
Maybe 100. I'd have to get, I'd probably get lucky at some point.
Well, I'd probably get lucky at some point, wouldn't I?
and I'd see just kind of game where if my movement is good at least I could maybe
you know come around the corridor and he's looking the other way or something you know I could
catch him out maybe um so yeah I think um I think I could do it in in double digits
I can see you're not backing me appreciate it that's appreciate it we've tried ranked together Tim
I'm slippery. I'm slippery. Come on, man. Come down. That sounds like great future content,
you know. I want V1, Andy. I'm saying it here and now. I'll do it. I'm not scared. I want
V1, Andy. I'll be honest. I don't think he'd take the time out of his day to want V1, me.
I don't think so. He's a very nice guy. So I think he probably would just
Excuse you.
Hey, goodbye.
That's me.
Just been shot by a handbag.
Soul smashes again.
That's skin.
Five versus three.
Psycho fights back with a double.
Hello.
Psycho waking up in their own soul.
It's picking up two.
Vittag King does find one for himself.
3B2 Advantage still sits with Faze.
Battle continues.
How about that?
Either side of the bomb.
Little ring around the roses.
But he gets his man.
It's going to be Faze.
3B2 Advantage still sits with Faze.
Battle continues.
How about that?
Either side of the bomb.
Little ring around the roses.
But he gets his man.
It's going to be Faze.
3B2 Advantage still sits with Faze.
It's going to be fairs three to.
I'm definitely right and got a
pitch for talent versus pros match.
One V ones probably just to see
how long it really takes and
we'll have a time limit on it.
Obviously in case it gets a little
bit egregious and we can like we
can choose who we feel from outside.
I think Pengu would be a solid shot.
I think blacks do okay.
I've just freshened there probably.
I'll keep this open the reserves.
I think he saw her bench.
I mean right now seeing how
they've played across these last
three rounds, I think I
definitely need to stay on the
bench to be honest with you.
As I said, I feel like they've
really warmed up.
The problem solving in the mid
round has been excellent.
They are really giving Lucky
Five any room to breathe at
this point.
It's three on the balance.
I'll be very, very surprised
they don't make it four.
Okay, here we go then.
And it's going to be
down in the basement once again.
I'm not sure about this.
We've gone for that deny
that. I'm not sure that
we've got that. Well, you know,
we've got the denial heavy
lineup, but then we've got
Neskin, but he doesn't have the
shot. I see the warden. I think
he's probably going to play
police there's maybe he will,
but he doesn't have the
shot. And I really don't like
him. Police says if he doesn't
have the shot gun, he's going
to be in big trouble. I don't
think he's going to be there
personally. So it could be
smoke. He might play here. He
I just don't think he's got, I just thought I think they've gone in enough on this strategy. I think this will deal with blue says really easily. If all we've got is one guy or canister and a smoke. I think they'll clear him out too easily.
Well, the classic thing we often see right is you should made either end like one at top one at the bottom they get sandwiched one way or the other have no choice but to then get swung on by someone.
really my eyes go towards KDS on that front. We've already seen prior put the
focus on square that's where he started things out he's floated around the top
side of things. I tried to force the blue player back in and it was percetta that
was playing there previously. Now he's got a try and deal I expect with Opsipino.
Baskin and the warden is off instead out towards open air at the moment and we're
all dropped down. Faisal's also tried to pull a fast one on this location before
they're about getting control of Stalker book and player drops away just in the
nick of time. KDS starting his way into water open those facts. He looks like he's already rather than trying to fight over square all
together they're putting all their focus on towards main which is where they
focus the last time around and including through this hatch the side of open
so it's very much a south side take coming out from base.
Still not that warden to deal with, one minute 30 plenty of time sorry the smoke
to deal with plenty of time. You can see Pino's dropped a lot lower down the
stairs there. Gallio canister has been burnt as well and phase of the minute
just dipping away to safety to do a little bit of droning and
think see what is ahead of them all the hatch is now being opened it doesn't
look like they're going to bother with the lobby one
I really thought that they might want the option of a little backstab there but
just wanting the angles so the ash charge goes in to clear out that
little bit of the desk so they can use multiple avenues of attack
from that hatch but here we go this is going to be
about the clearance. Pino's actually dropped away, so they have control. The comms are
just so good that they're completely confident that it's clear and nobody's in a position
to be able to attack them. Nade goes in to take away the shield. That's going to make
it more difficult for Bissetto. Did miss it again. Souls picks up Pino, though. That's
the smoke gone. First bit of fire comes out to prevent this plant. 30 seconds left to
go. This round's going to be decided on time.
Fouls has got another one at range. He's removed the smoke and there's a chanker as a thermite
from across the other end of the map. He's in Narnia! It's unbelievable! Now, Leskin's
going to fall as Vidikings pushed in quite deep at the same time. FaZe are just doing
whatever the hell they want. It feels at this point. Bear in your mind, Vidikings has got
the diffuser by the way. He does not give a crap. It's a 1 vs 4 for Psycho yet again.
just bow down to your new Kings. That's four rounds in a row.
Yes. Yeah. Phase two and phase things at this point is the reality. They now go on to the defense. And if you thought things were difficult, they're about to get worse.
Well, Lynx Fox, what did you make of that massive turnaround by phase?
I mean, not to actually turn it back around on you, Dez, but I actually thought something
you said really kind of summarized it quite well, which is you can surprise phase.
You can always do that.
But by the end of the map, can you beat them?
By the end of the half, can you really beat them?
And Fox, at least right now, the answers continue to prove to be no.
Two rounds drop by phase and then four in a row.
You know, you can only surprise them for so long.
I mean, lucky five, playing a very old style of bank, very denial heavy, utility heavy,
trying to force space to go for executes and then boom C4 that's their problem solvers try to
stall as much as time and deny with utility so you're able to you know get two rounds off the
board with that game plan and good for lucky thoughts to be able to do that but the thing
against phase is you have to be constantly adapting because they'll be constantly adapting
they're they understand immediately okay these guys aren't really trying to fight or hold for
anything uh they until the end of the round they just want to play denial so they just
turn the jets on a little more. They bring the Blackbeard. They are focusing on trying to push
these early aggressors back down so that they have so much time to be able to deal with all the
utility in sight. And I think we saw them in the last two baseman rounds from FaZe where they were
attacking where they just had so many responses to get rid of the Goyos to deal with the C4s.
Not to mention Solz is just doing a phenomenal job as being a century turret over the bomb
He can just shoot all of the Utila like the Tashanka in that last round all the way from server
So phase at the end of the day. They're constantly adapting lucky five
I mean, you know the game plan was there
But I feel like after these roster changes like psycho with how long he's been playing against phase all these players
You would think that they would understand. Oh phase is gonna adapt to us
So we need to try to throw some different plays at them
But maybe it's them just being a relatively newer team, even though it's a familiar core.
They just don't have enough in the arsenal to be able to pull it out on the fly.
But unfortunately, I mean, sideswap can imagine phase drops around here now.
Yeah, it's difficult to imagine, especially since Lucky Five dropping those two rounds.
They've only acquired four kills in the past four rounds.
It has been utter phase dominance, which are two words we've said together plenty of times in the past couple years.
We'll see if lucky five have any tricks to pull out as we have the second half of that coming up right now
Very very good point that links four kills across four rounds makes for pretty bleak reading a thing
It's fair to say and now they're gonna try and find many more kills than that team was on the attacking side against the face
Who as I said earlier on a very consistently one of our best defensive teams on the planet?
And this is an interesting one too now. This I'm very keen to see cyber immediately
kills get off the shield. That is your fault! He moves across the
end. I just want to see Naur attack his shield.
Honestly, the point is they know there's a Naur on side and that's going to make life
really annoying for them. They can't just walk into a room and shield up and be like,
yeah, this is no problem. You can't do that as a Monty anymore. If there's a Naur on
side, they'll drop it on you. You can't then drop the shield temporarily to get rid of
the Naur. You have to step back out of the room so you may as well enter in the first
place. I think nothing else to get it. I probably come down to some breach head now. I'm looking
towards the hatches mainly, them being reinforced off and all going on the underside as you try
and open it. They've got six mile breach gadgets. Will they get chewed through? Five
nores is a lot of nores.
Certainly is. I've actually got a kill on to a blitz with nore the other day. With the gadget,
I hit him a couple of times and then popped the gadget into the shield and it got the job done.
So very, very useful against the shields, but like you said, plenty of flexibility there with gadgets being used in other manners as well.
Let's see which way the entry goes. Last four rounds, all of which have been one by phase, have had the entry kill go in their favour, two for cyber, one for handy, one for souls.
So they're spreading it around the team a little bit. Are they able to do the same again? I'll tell you what, look at that, they're not doing bad here.
getting in nice and quickly. They've got map control. Minute 15 into the round. They're starting to open up hatches. That's really good in terms of time for Bank.
Yeah, not bad at all too fast. And it's what they've got to shoot for a little bit more useful to make this one happen now. Cyber again, it's the one we're at. So, into there we go. Two of those come out.
Straight away on the underside. Another one goes off. Ah, it's Happy New Year, everybody!
Lots of fire going into the hatch and that'll keep them off at least momentary. Now, thank you for them. They had it placed on.
I'm trying to get another one on here and another one goes up. There we go immediately just taken off there by the one that was already on. I don't want to say that's not a super ideal.
They need to, I think they would, I think there was an element there of thinking they could maybe get away with it because they were out of the radio.
So you're going to have to be definitely further away than that. You'd have to have to be right on the corner there to avoid it.
But what we're going to do is they lose the half-reach gadget, plenty left for them to go out. They've got another three yet.
The wall is soft and open so they don't need to worry about the angle of the plan.
It's 45 seconds up the door.
They are not going to get through this hatch.
No, and if it's eaten, they've got Goyo and it must smoke to deal with.
Oh my God.
It's a new method.
Oh my God.
Just run.
Chanka, smoke, chuck the Goyo on there.
It's got the Goyo down as well.
Get to the round side.
Get a nore on side.
No one gets to play very much six siege anymore.
Well, I'll tell you the defense, dude.
25 seconds left to go. We've got cyber dimes. That's something for lucky five at least. 18 seconds
not too late. They get a hatch, they get a kill, they're there! You got it! You got it!
What are you doing, Mascot? Are you good? Is it? Is it okay?
How is he? Where's the person with the long angle? What is going on? No.
Oh my goodness! Okay, we should actually just get a plant down though. There's two left in Souls and Handy.
One sets him side to side to piss him off to try and stop his bat.
Souls goes down Handy into the one versus one though, Wizard.
His bat is way off at least a little bit here. Well, if he had to get his teammate up, I'm not too sure that he will.
Just gotta win it out from here. What the bloody hell has this round become, Tim? What the hell has happened?
absolutely chaos wasn't it that last 10 15 seconds they just managed to go for the collection
this handy i would as well if it was souls to be honest if you want anybody in a 1vx that said
souls does get taken out whist it gets one 14 seconds left to go happy gets the kill he always
does that answers the 1v1 question takes down wizard with a bit of magic and that's gonna be
the world team. That's playing
the world. Just will not be
stopped. But again, the amount
of stall of realize that you can
now accomplish is insane. The
normal to around wasting enough
time as is, but then you have
like a smoke a chanker a goya
like I mentioned that would be
the ultimate stall come to bring
out downstairs. I don't think
of course we're going to see in
this game now that we're
stepping away from that side
because phase could very well
We're gonna find ourselves instead going up to the top floor.
Oh, what a rollercoaster that last round was.
It was, I mean, the opportunity was there.
It's all stood now.
Nescan getting those couple of shots and hitting the lip repeatedly on the hatch.
That was viticking.
That was viticking.
He should have been dead and then instead he comes through hops on the desk and gets a couple of kills
you know, if you're going to miss your shots, if you're going to miss your opportunities,
Faze is going to punish you for it. And unfortunately, Neskin has a couple of questions to answer
there, I think. So, 5-2, we sit on the scoreboard, up to the top floor, we go, and Faze continue
on with the newer usage. As you say, it's going to be Souls this time. See what he can
bring. He's not going to be using it against a shield.
He is not scared of the shield, scared away, mate. Maybe that's exactly what's going to
And the funny thing is, I remember speaking to a bunch of players when it's first, when
Nor was first announced, I was like, you know, what's your assessment?
And also after this treatment as well, and they were like, you know, good for the hard
reach now, but like for Shield, not all that effective, like you can play around it, it's
not the end of the world.
But so far, what we've seen across these two rounds is Lucky 5 are not picking a Shield
and FaZe have picked Nor in both.
Correlation, equal in causation isn't always the name of the game, but here I think it's
definitely having an impact, as you probably would see Bersetto being on Shields here
again.
This is the IQ scanning around, given that the Valkyrie is in play. Almost an essential
pick I would say. If an IQ is in play on bank and you're not bringing, sorry, Valkyrie
is in play on bank and you're not bringing an IQ, you're practically trolling around
because that lobby especially is so huge. It is really difficult to find those cameras,
especially if they put in kind of off places.
You know, we all know to look in the corners.
We all know the regular spots.
KDS has used one there that's maybe not so regular.
Very, very difficult to find.
It's gonna burn a lot of time.
So IQ brought along does the job.
Neskin picks up the gadget can take that out.
That's good progress.
Lucky five, one minute 30 left on the cards.
Haven't got themselves an entry yet.
Not the end of the world.
They're dealing with the janitor spot
or at least trying to send the needs up there.
Just manage to avoid it though, Cyber.
We're trying to do the thing where you can like shoot out part of the floor and then took a nade inside.
It's like a vertical nade, just a little bit different.
More than anything, I'm looking towards Saiko again on the Karli.
More often than not, I'm seeing Karli picked off for this site.
For very good reason, of course, destroying off a lot of gadgets.
You've got smokes for the execute more importantly.
And of course, the change to that rifle makes it pretty damn terrifying.
The Saiko will just sit here and keep them all suppressed for as long as required.
But when do we see the execute coming on through?
it has dumped in another couple of those sends light streams and now really should be the time
pops up onto the roof just thinking over things here psycho maybe just indicating we're going to
have a little bit of a shift away from that window play 40 seconds left to go lucky five still 5v5
and need to get something going to get themselves inside of the building here cyber does take some
damage it's gonna all come down to this push wizard is inside of sight so I
can't manage us to get cybercadious with one of his own four versus four
white screens everywhere making it difficult for face with the desert
beauty of a double side go he gets in on the action as well four versus one now
and surely souls can't do it again he's got the alder the clutch is playing with
the clutch is gone. Not gonna be this time. Does get to that will be all lucky five managed
to get themselves another. It's five three. Okay, okay, keeping themselves somewhat competitive
as we go into what we often define as one of our favorite rounds, at least in a second
anyway after their time out coming in what you might look at and say, well, that's a
round early, isn't it? Maybe we've seen the two primary sites here and they need to get
a win here on the offsite. I think and the reason why I say that is you know, speak
about this all the time, Tim. 5-3 is a score line. It's very precarious for the side that are on 3. If you lose the next round, you've got 3 rounds in a row that you need to be able to recover to go to OT at the very least. If you win it, you have won 2 of the 3 sites that you're going into in this first quarter. That gives you pretty good hopes that you can do the same again in the second and get yourself to OT at the very least. Or maybe even, God forbid, crack on and manage to get yourself a regulation time win. Whichever way this next round goes, I think we'll pour into the term and whether or not we see ourselves go into OT or if FaZe get it wrapped up here, 7-3.
three seven four for example. You've got a back phase still haven't you a lot of
the time but lucky five doing what they can to get themselves back into this
you've just got to take it one round at a time against the team like phase and
see if you can build any momentum off the back of it I'm gonna call this one of
those swing grounds here six three five four very very different score lines
especially against FaZe Clan, because we know once they get onto that match point, they do not mess
about. There's some teams you'll see, usually newer teams, you know, maybe with those younger
players. They struggle to get it over the line sometimes. They get onto six and all of a sudden
that mental block comes in. They know that they're going to win the game. You don't have any of that
kind of, you know, problem for FaZe. They've been there a million times. They don't care that it's
match point they will come in and just absolutely decimate if anything they probably get worse
they smell blood in the water and they know that their night is nearly done so i think this is a
really important round for lucky five to be getting a win on it is going to be open area that
phase are defending which means we're going to have a top floor presence from them spoke about it
previously so much verticality available we've got the ram on the side wizard getting into that top
floor and opening things up in stock particularly is going to be very important for lucky five.
100% how much time can they waste they're just dragging around upstairs would be the big question
because Tim look at that there's no nor and what have they brought along they've got themselves
Monty on side how peculiar I still have other options of course to deal with it looking into
wars thorn in towards the Ella so it's not like without a nor on side they can't deal with shields
that of course many ways to deal with shields the besetters were said he's had a rough game so far
still being sat at zero and five so no kills across eight rounds. What do you want to shield
might be for the best today? I mean he's not going to get kills if you put him on the shield
there. It's you know it's uh unlikely on the Monty but like you said maybe he can bring a bit of
value elsewhere if needs be. At least shall we go back after the game but I was playing
shields. Well I was on shields. You know I was on shields for one round and he's gonna be moving
up those spirals. There's a
thing. The Monty is absolutely
perfect for this kind of push.
Get up there and just force force
a face out of place. Your
smart mind is going to back him
up for the time being because it
will offer the shield break, so he
just needs to wait for that to
clear flashbang comes in handy is
going absolutely nowhere. He's
supported by Victor King. It
goes from bad to worse of a
set up and nesting as making
sorts of damage with the solace.
Could be enough sometimes, can't it?
Now they've got to try and recover as best they can with the three that are left standing, but that feels so unlikely at this point.
I'll say that. One could back onto us, Andy. No one complained about it.
They've still also, of course, got the intel, but it's coming out of psycho.
Running around on state that can certainly help.
I feel they need to find this next kill. Make it a 3v3.
Then maybe there is a chance we'll just 50 or seconds or so you'll have left.
So what's on radar? Just gonna give a little bit of intel at least, something to work on, a little bit to build from, needs to get that diffuser, make sure they've got it in hand, they don't want it in no man's land, and then a little bit of rotation and down into tellers, but instead, changing his mind again,
to open up the Verticals, listen, it's still there, but his boogie drones have now boogied
and they're not going to be available for any more verticality, but time is the biggest
factor that would be concerning me at the minute. Twenty seconds off to go, Cyber gets
psycho, Lucky Five are going to have to start rushing as well and in a 2v4, that's not the
position that you want to be in because you're going to open yourself up to more and more
and the race of bloom just
takes the attention. Souls
gets the kill and the final
one comes in. That's gonna be
first taking the round getting
themselves onto 63. It's match
point. Yeah, this again just
builds upon what I was worried
about now, but three rounds in
a row to try and recover. It's
a little bit of a tool order for
lucky five. They started out
strong in the map, but again,
as links kind of commented on
at the half, you can surprise
phase, but you can't keep them
and I think a quite an entry bar in the rounds that they've lost so far.
They're just dominant to me. It's the phase that we know. It's the phase that we, that most of us love.
I know many are sick and tired of seeing them win everything lately and I can't blame you.
I get it. It's nice to see some barriers in there at some point.
But I'm at a place where I'm thinking, you know what, I would love phase to just silence any doubters, any haters
and lift that hammer for a third time and to do it on home soil after the heartbreak of a couple of years ago.
That would be spectacular.
I mean, well, the story writes itself, doesn't it?
You know, it's...
It becomes a real human story, then, and it always is.
But, you know, I think teams come through
and everybody has their story, every winner of the hammer,
every six-invitational winner has their story of how they got there
and how they won that year and, you know, the trials,
the tribulations and everything that goes into it.
But I just feel that with everything that happened in that Sao Paulo final and the comeback from Dubuque 7M and the way it was a bookend to their story and then you've got the handi and nade situation being twins on opposite sides of it.
There was already so much emotion and human story there to it.
it for phase to then go back you know to Sao Paulo and do it in the same sort of
location will just be unbelievable with it.
It just and well that's it Scots today but this certainly is another step on that journey
on that road towards being declared the best team in history but none.
Either way this time Tim we've seen a gnoll and guess what the Seto has not bailed so
maybe you'll get to see that interaction until the Seto gets killed 10 seconds in the
the round we'll find out. Imagine the cyber again it's more of a case of looking towards
the denial because it's paired up with the Subaru on side. Otherwise I think maybe you
would seem to be trying to contest on towards the Monty but that pair to me is just all
about wasting time on the hatches.
We're going to keep going to take down that cycle.
That Subaru just kills the glass at long range. Yeah no problem.
and stuff there. He really needs to lift that. Yeah, he really does. Fantastic to open things
up there and get the kill. And Monty, just going to be trying to get something going
here, Bissetto, and do whatever he can. But I think it's going to be a tough ask now.
And Thiers are just going to walk this down. They know that this is the round that they
to find out. We're going to see the Monty dealing with Noah's gadget there and just
removing it. KDS manages to pick up Pino. That's going to leave us now in a five versus
three situation. Lucky five, just trying to get anything going. But I don't think there's
going to be much for them if I'm honest at this point. First, just playing this deeper
and deeper into sight they know that they don't need to get carried away they don't need to go
over the top here as it is there's going to be a little peek coming through outside onto the
montage just trying to feed intel back into his team small canisters just denying things they've
got the thatcher there to stop any nitro attempts but it's looking good for first right now 10 seconds
their last 10 that's 50 seconds that in keep a single hatch locked down for
that is nuts absolutely nuts try make it happen here at the very least as the
next hatch opens up with 15 seconds left on the clock there is almost no time
Tim there's been no going one side there's been very little to stop this
happening yet they're still found themselves all but out of time five or
five seconds we're gonna try and hold things down but he simply cannot do it
phase well it was a bit of a scary start for them to sing but since then they
have not slowed down 73 win over
lucky or in this case unlucky
five. Yeah, brilliant stuff
there from face to close it out
and they are just phenomenal.
It seems. Is there something
that mister like we knew coming
into this game that it was
probably going to be a dominant
affair and fair. Better lucky
five for taking two of the very
start. But as we've always said,
you can't surprise phase. They'll
just do face things again. But
that with the show for you.
Honestly, not to try and put Fox and I out of a job for these like
phase games of the SAO, but I feel like you could just kind of
copy either like a death segment him and I do or me lotion him do
or any host in Fox does. And it basically serve as the same
point for a phase when Fox because they always seem to
win in the same way, win by the same margins. And it's just
phase constantly being a known quantity.
They're the best adaptive team in the world. I mean, they're
have been together for so
long. They've seen so many
versions of siege. They know
what to go to. They have an
amazing IGL and so many smart
players that individually
adapt themselves, and they
really are the most intelligent
team, I would say that we've
seen today. That being said,
there's really no weak spots
to phase. Well, we can bring
JP in for another one of I
can't even know how many
Congrats another win. First off, how are you doing?
Thank you. I'm good. Winning is always good.
Well, so I'm glad you said it's always good because my first question is,
when you're in these interviews as often as you are, like, do you, like,
does it get boring? Do you just kind of expect to be here at the end of the
games? Like, how do you try and vary these up because of how often you seem to be
in the interview seat?
I mean, I always expect to be here at the end of the game because I'm the only
on the team that speak English and have to do that. But yeah, it's basically, well, you know,
that's not the answer I was looking for, but does technically answer my question. So I do
appreciate that. But we do always appreciate you being here. But I mean, Fox, do you have anything
to ask JP? I mean, it's just phase constantly being phase. I feel like, yeah, I mean, we start to run
out of questions to ask you because it's like, what happened? We asked you at this point, but
but something that was new was you guys playing Nord.
I thought that was very interesting
how you were using him to deny the hatches
and then use the tuber out.
My first question for that is,
obviously you guys have practiced with it.
Did you enjoy how it felt
for being able to deny the hatches?
And also second question,
have you guys thought about comboing all three of those
with like a cave, electroclaw,
or have you tried it and how did that go?
I mean, yeah, we have scrimmed and tested it, but when he released the Nord, we thought
like it would be way stronger than they nerfed before they launched.
Yeah, he's still confused to the Niobritches, but it's very situational.
And we didn't try yet to combo all of the three, but we could.
We should.
Yeah, that'd be cool.
Like you took her out of the hatch and then the enemy team thinking there's another Nord
coming and then okayed on the hatch. I don't know. Just thought that when I was watching
I was like, that'd be cool. But I mean, you guys did a great job with it, especially in
the last round having that for the Monty and the hatches. It seemed very difficult to deal
with. So it was really nice to see you guys display that.
And JP, I mean, honestly, we can keep this one short. You guys have a game tomorrow and
we've asked you plenty of questions in your time in the SCLs or anything you want to say
before you head out and get ready for your game tomorrow against Loves.
I mean, just have to thank everyone that's supporting us, think of my wife and my daughter,
and I always thank God.
And see you guys tomorrow, hopefully.
Yeah, hopefully we'll see you tomorrow and given phases run, I will not be shocked if
we end up talking to you in about 24 hours or so.
But thank you very much, JP.
We'll see you guys tomorrow.
Thank you.
Bye-bye.
Pleasant as always.
I think whereas the theme for some of the other interviews Fox has been confidence seems more comfort is the motif for JP another
interview and another win inside of the South America League
Yeah, I mean at a certain point it gets to become
Instead of looking at these games as a will phase win, you know, we're gonna see them now
It's almost accepted that they're going to win and I guess you know at a certain point
point. Everything good must come to an end at a certain point. There will be a loss and
I guess that that question will be how will phase be able to adjust going forward. But
you know, I don't think we're going to be seeing that anytime soon. I don't think we'll
be seeing it tomorrow against Los. I mean, phase just I mean, what can't you say that
they really are the best team in every metric and the way that they're just able to adapt.
So to close the face point, best in the world.
For the lucky five point, again, very questionable.
It seems like they've really reverted to just going back to playing how the old NIP used
to play.
Their problem solving is usually just throwing more bodies at it and playing aggressive just
like the old NIP used to play.
This whole bank looked like I was watching a bank from 2022, or when I was playing against
NIP, especially their CEO takes of trying to clear out stock room and then jumping
in through the windows it did work out that one round that you did it on attack oh no it did not
work no it did work but it seemed very similar to the nip that i played against and looking at
the exact same strategy so again very questionable uh the direction that this lucky five roster is
going since making the roster changes um hopefully with these losses they'll be able to figure out
what exactly they need to do to make things work the right way but it just seems very
very lack of adaptation and a lack of creativity or a new meta version.
So hopefully they'll be able to change it.
That being said, I don't know if they have enough in the tank to be able to do that.
Yeah, and I tend to echo your points on Lucky 5 and also for FaZe is to reopen the point
very briefly.
It's another day at the office for FaZe.
And I will say Vidicang so far, I think it's still especially after this day, the highest
straight player for FaZe throughout this stage, so that is a bit of an interesting turn of events,
but the lowest is currently KDS at the bottom of the leaderboard, and the MVP for today is Souls.
KDS actually, three and seven, he took some paid family leave for this matchup, and he was just
kind of showing up for a little bit to put in some effort, but overall wasn't really all that keen
in showing up to work today. The other four specifically, Souls were able to get that handled,
and I have to believe Fox. I mean,
phase playing Los tomorrow, Los obviously did perform well today
and I do think it's worth pointing out phase last stage did take two losses too loud and to black dragons two more middle of the
Pack team. So as we look at our standings for tomorrow,
maybe middle of the pack team will be there undoing again.
Yeah, I mean, it's very difficult to be perfect every every day of the week at the end of the day.
Somebody is probably going to be phase at one point or another. That being said,
I mean, when you're in this phase of the no pun intended, when you're in this phase of
just playing to make it to playoffs, the best course of action is limiting the amount of maps
that you show going to playoffs and just trying to get as many points on the board as possible so
that you can secure top six. If you can secure top two, that's even better. And then in playoffs is
when the best of three is really come to come to fruition where you want to show the maps that
you've been working on where the adaptation really is the most necessary part. And once you get that
down, then you go to the major and that's what everyone's aiming for. So at the end of the day,
I'm sure Faze isn't worried about getting first in the SAEL. It would be a great cherry on top,
but for them, it's just enough points so that they can make playoffs and then that's the next hurdle.
And looking at our matchup for tomorrow as a doctor is talking about Faze looking to that
that playoff spot looking towards Loose tomorrow, who did have a really excellent showing at
Black Dragons today. Probably only competition for game of the day tomorrow. Fox might also
be Team Liquid Alienware versus Loud as overall, I think it's a lot of top teams versus bottom
teams. It seems.
Yeah, I would say TLA versus Loud is probably in my opinion just game of the day because
of how close I would like to see or as close as I'd expected. I mean, Loose did look good.
could definitely come to upset but at the end of its phase I'm always gonna put my eggs in the phase
basket and then also Black Dragons ITZ just because BD is a team that I was really excited to watch
throughout this stage especially after week one and they need all the points under their belt as
they can get because they've only really played some of the bottom five teams so far they haven't
really had a chance to go up against any of the Titans like Liquid, Furia or FaZe so for them that
as many points as you can because you're going to be going through hell pretty much in about a week so
hopefully Black Dragons can pull out some three points tomorrow. Well thankfully tomorrow we are
in stepping into the first layer of hell just yet. It's just play day four of the SAO. We have
Thais Lowe's Team Liquid Alienware versus Loud and a whole lot more coming out tomorrow on play number
four of the SAO. So thank you very much for watching and we'll see you then.
I ain't gonna go, I'm gonna bring it right to the zone
If I don't tell me it couldn't be done
Check it out, I'm gonna shoot
You're my killer, you're my killer
You want the action?
Lights, lights, camera, kill
Give me the action
You want the action?
This train is down for me.
She is coming.
Hello everyone!
This is APM's Malik!
You are a sucker major, Takuya, you crunch. Taste the excitement.
Hey.
I can't see you.
I'll see you in Osaka.