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you
We don't have much time. You need to take this as soon as possible.
I still have three minutes. You know I've done the most difficult things in less time.
Then go right away.
And why do I have to go there?
Because you're the guy who took our group the most, and you'll definitely pass this level.
Right, you're talking to me. Give me this then.
Wait a minute. There's a lot of people interested in these plans. Take care.
You can leave it.
Good luck.
I'll be your host for today and joining me in the endless desk. We have Foxy as well. Foxy, you were here yesterday. How are you feeling today?
Feeling great. Always excited.
I'm going to be back. Welcome
to day four of S. A. L. Groups
stage. My name is and I'll be
your host for today and joining
me in the endless desk. We have
Foxy as well. Foxy, you were
here yesterday. How are you
feeling today? Doing great. I
was excited to watch some S. A.
L. Games. Unfortunately, today I
don't think we has we have any
So hopefully we'll see some of the underdog teams pick up some more points.
That's very unfortunate. I know that yesterday was a very fast day.
I was kind of hoping that we would get a closer day today.
I mean, if I look at the matches that we have ahead of ourselves for today,
we do have five best of wands as we have always in the group stage of SAL.
And in my opinion, personally, we were chatting with the casters earlier today as well.
We looked towards that third game. There's potentially some drama there as well, of course,
the game. I mean, I'm not
sure if you're going to win
the last game of course with
the old NIP core now kind of
going up against each other,
but even with that first game
as well, or maybe even the
last game, I'm expecting
closer games than yesterday, and
we're seeing this for so you
still think that today is going
to be kind of like pretty
straight forward. I mean,
there's clear favorites, so to
hopefully, I mean, but after a liquid performance yesterday, it's going to be an uphill battle
for loud. And then for lucky five and flex it, I'm flexing to be said, I'm slowly been
steamrolling and picking up pace throughout this stage, especially after a very rough
first week. Lucky five on the other hand, they've been on a slow downward trajectory.
So there is a clear favorite that being said, we can always see some upsets. You know, we
saw Los seven, no black dragons yesterday. So anything is possible at the end of the
day.
it does seem like that though. We are nearing the halfway point of the stage. We can have a look at
our standings and see how our teams find themselves among the table of our 10 teams. Of course,
keeping in mind that top six is going to be super important. If you do make top six, you'll be making
it to the playoffs. You'll have a shot of making it to the Osaka Major. Of course, a lot of teams
really have those hopes and dreams of being able to make it to that event. Top four, of course,
going to be better. You'll be in the upper bracket. And then with top two, of course, you know, the
the sought after spots inside of our league and I feel like right now it is pretty much
looking like we expect from it, maybe except from what you said, Lucky 5 on that downwarch
trajectory, maybe hoping to see a team like Flux to W7 and a little bit higher into the
semis as well.
Yeah, Flux was one of those teams that, you know, last stage they just got knocked out
into 7th, they didn't make it to play off, so they're trying to change the pace there.
I think Black Dragons, they were coming into yesterday, I believe they were 2nd or 3rd
and now already being bumped down,
I mean, it just goes to show how important
every single point matters for the teams
that haven't gotten any points really, Imperial,
INTZ and Lucky Five for them.
It's a moment where the fire needs to be lit under them
because at this point, if you keep losing from now,
it just makes things that much more stressful
as you have to kind of just grab points later in the games
when you don't have many matches left,
extra pressure and a lot of teams just can't really perform under that extra
pressure. Especially for the teams in that lower half of the settings right
there are six more games left for them to get their points even when it comes to
relegation which is a subject that we'll be talking about at the end of stage two
and we'll see teams drop down of course and have to fight their way back into
SAL. I'm glad you mentioned Flux of W7M as well a team that we kind of expect
and hope to be seeing doing better inside this. There's a lot of talks about
roster changes going into this stage and you know the players that made that move from NIP
technically downwards if you think about it when it comes to the organization that they joined but
there are always really high hopes around Fluxo W7M. We talked about two players in particular
I will take a deeper dive into these two and how we hope that they can save Fluxo W7M.
Yeah, things aren't looking too good for Fluxo W7M in the South 2nd stage, so did the lineup
change just not hit?
Bants, hold up, is still way too early to say, but it's worth recapping the team's
2026 run to get a better sense of the problem.
This year, by the way, started off really well for Fluxo, with a roster built around
In Paloo, Volpe's Lobin dots and dotes, the squad surred up at the sixth invitational,
landing a surprising fourth place finish in the tournament.
But even with that strong performance, the team unfortunately started to crumble.
Volpe's left the lineup and Kones was brought into replacing.
Despite the players not being fully synced and maybe precisely because of that, the sixth
place finish in the kickoff was considered decent.
Even with the lineup properly integrated, paradoxically the struggles became even clearer.
Instead of leveling up, the team performance dropped and in the first stage saw in the
70th place just two points above the second to last.
With that in mind, the org made moves for the second South stage, swapping dodez and
cons for fantasy and hate, who spent the last two years grinding experience with the ninjas.
Is that enough to save Luxu?
better than asking one of the people involved.
And yeah, the team's performance definitely needs some fine tuning.
After all, counting the envy and enguidoring the weekend's match, Fluxo played 29 games
this year with 16 losses and 13 wins, a 49% win rate.
So far, nothing to worry, but remember, out of those 13 wins, only 6 came in the south,
which drops the team's win rate to a murdery 1% if we only count our original league.
So, what now? After the flukesu end up setting a merger, fan pressure has only grown.
Man, I get very calm, because I know that the fans want immediate results soon.
But if we are here, we know what the process is like.
I can't guarantee that we will qualify for everything, but I can guarantee that we will work very hard,
we will dedicate ourselves a lot to the game, and consequently, we will find this value
and even win a title with this very heavy shirt.
Alright, alright, but we are forgetting one important key in this equation.
None other than Coach Dan, who also joins the team straight from the non-defect ninjas in Pyjamas.
And yeah, looks like someone went shopping at the wholesale store.
Anyway, their way, fans only care about one thing.
How are these three newcomers gonna fix the team?
In the dance part, I don't think it's a tactical thing.
In the team's behavior, I think it will help a lot of people.
It's a very dedicated guy, both mentally and helping us to be stronger.
And that's what we're going to gain from the upgrade.
I think that's it.
So glad that with these pieces we actually get to hear from the players as well of course hearing from fantasy
We don't always get to do that, you know with a language barrier on the international events
But of course having a big story to tell when it comes to this particular change of rosters as we're seeing it right here
And then then coming alongside as well
I feel like in today's matchup fucks a particularly going up against you know the old core of what they've left behind
That really is gonna help out a lot
I mean, when we talk about pressure and not having a great week one and it being that much
harder to perform under that pressure, you're going up against your prior teammates.
You really hope that the practice that you've been able to put in after that week one bad
performance is going to turn the tides here.
I mean, not to say like lucky five really hasn't looked that much better comparatively
to this team, but flexi W7M in my opinion has just the better names, the better talent.
I mean, fantasy and hates are two amazing players.
They can individually win games themselves.
It's just about them getting more and more comfortable
and the over-aggressive play style that fantasy mentioned
sometimes can be a double-edged sword.
Yes, you can have amazing plays.
You can have amazing highlight reels of getting multi-kills.
But at the same time, if a team's prepared for you,
you can just be walking in and giving a free kill away
just because they understand, okay, well, this is fantasy.
This is hates that we know they're gonna be swinging
for the picks because if they can't get those kills,
What is their second option at getting kills?
And so far, we haven't really seen Flex at W7.
Have another alternative to the aggressive play.
I'm very excited for that third game of the day.
I'll be keeping my eyes on fantasy in particular.
Of course, a player that has been able to perform so well in the history of the SL now
with a new team curious to see what they will do.
But as we already said, that is our third game of the day.
We'll have to wait a little bit before we're able to dive into that one.
our first game of the day is going to be louder versus liquid. Now, we find two teams who were fighting for top four last stage, but with their current trajectory, it seems like they might even be fighting for top four.
I personally feel like we could have a really close game on our hands here, especially with Loud looking better than they did last stage. You know, they were third, they are third in group stage right now,
and the fifth, and they didn't even make any changes, Foxe. What do you think has been contributing towards that upward trajectory for Loud so far?
I mean, for a lot of women look at their statistics on last season, they pretty much beat liquid
before they beat liquid.
They leave the area, they beat the hard teams where they fell short is against the teams
that were at the bottom six.
So I think that's you can contribute that to a little bit of overconfidence, not expecting
the lower teams to really bring something to be able to beat you.
And hopefully, loud has been able to figure out that mistake, because when they go up
against the top teams. They really put their A game. They really seems very well rounded,
well prepared on how they want to be able to approach. Their game plans are very good.
They had a very up and down week one in this stage so far. I mean, just barely beating Lucky
Five, losing to Los, but then immediately changing the tides, playing a lot slower yesterday on
Night Haven Labs, which is their bread and butter. Being able to play slow, being able to rely around
the shields, around the utility, and that's exactly what we saw from them. That being said,
the opponent they're going up against today. I mean it's liquid. They beat
them last stage like we mentioned. They know what they're going to be going up
against. Hopefully the brains will be able to carry them one step further.
Well if you say they can perform well against good teams, well they have their
schedule cut out for them then. They have liquid today. Furia is their game after this.
So curious to see what they can do against a team like Lugud. I'll always keep my
eyes on a player like Gabu. We talked about him a lot last stage in regards to
one of the up and coming rookies, maybe even the best rookie in the stage so far and on the other side, we find anything but rookies.
Liquid has been around the scene for so long, they've won all the games so far, hence why they find themselves in second of course.
He thinks Fiora has 7-3 on Shelly, probably is the highlight for me, right? You're going up against another good team.
You two were speaking about it with Igor yesterday, about how they had the blueprint of what Fiora was going to do on Shelly,
which really helped them get the victory on the boards.
I mean, if you look at it, not the greatest of campaigns at EWC,
this time around, things are looking better for Liquid.
The story is very beautiful.
I mean, the team trying to find Greener Pastures,
picking up Maya, going to this roster
and then not necessarily finding the same success
with picking up arguably a great player into Maya.
And it's taken time for them to develop.
And I believe this stage is something that we haven't seen from Liquid
that is showing, which is the humility. Every time we talk to Eagle or anybody, Felly Pox,
they're really saying, hey, the other teams are better than us right now. They even said
yesterday's match, Fiora is better than us at the moment, but we're going to try to be better.
And I believe that's lit a fire under this team's roster to perform better, to put their best
foot forward and to go at every single match without the ego or confidence of, hey, we're
Team Liquid Alienware. And I think that has brought new life to the roster because of course,
They have amazing individual players JV 92 KZ always at the top of the leaderboard
But what sets them apart is when they play great siege together
And that's something that we haven't really seen is their IGL flexing
With Feli Pox being able to call as profound strategies as he has in the past
It's usually just alright KZ JV 92 clutch us out of this round
But from what we saw yesterday from what we've seen since the start of this stage
FeliPox and I, yelling has been one of the main factors on why Liquid has been doing so well.
So much so that FeliPox is actually the top performer in yesterday's matchup against Furia having 10 kills.
And so if it just keeps going on this trend, Team Liquid, I mean, not only do I think it's confident to say that they'll make Osaka,
but hopefully for them, they'll be able to be top two, maybe even win the SAO this stage.
And despite all that, as you say, they still stay very humble and I love that for them.
I think it's an amazing thing to have, of course, to still be working hard, fighting
hard despite finding yourselves among the top four of the SAL currently.
We can have a look at the Vito though, because I'm curious to see where this best of one
will be headed to.
We have star players on either side of the roster and seeming as it is not going to be
Shelly.
Cloud don't want to go there seeming how Liquid performed on that yesterday and they'll be
going to Border.
I'm excited to see this one for our four days to teams given that I could really come down to gunfights on this one
Yeah, it will come down to gunfights. I mean, it's one of the most aggressive sided maps
And I was just praising everything that loud did yesterday and the fact that they went to a slower pace map
I know they like border, but in the week one they were trying to play aggressive
They were trying to be that roster that didn't rely on shields and was playing border. They were playing shot. They they're playing clubhouse
But that's not what the loud is good at
Unfortunately, it's hard to say and that going to a map to border against liquid to me just seems like such a mistake
Because at the end of the day if you want to take liquid to a gunfight battle, okay
Now you're going up against gave you 92 and KZ and unfortunately for me
I'm always going to bet on liquid just because they have so much char talent on the roster
Then loud also will have to start attack so they really find themselves in the driver's seat when it comes to you know coming up with
either these fast takes or rushes or kind of pocket place or really taking it
much more methodical because when we talk about water we always talk about
these positions like a CCTV like it's up east those are your step ones your main
thing to try and get that control off you're feeling like love really struggle
with that then yeah it's not a good look I mean they played against Losin week one
they barely lost seven five but that's because they had to have a great
defensive performance to even keep them in the game they only got two attacking
rounds and a lot of it was back behind shield bands and ying band and that
completely took live out of the atmosphere of being able to provide any
type of assistance or help his team at all and that's where we saw a loud
crumble if they don't have the utility to be able to get into the door if they
don't have the monty or the blitz to be able to push liquid back they're just
gonna fall short and in that matchup with live being target band he only went
two and ten so i think that's the biggest assider hopefully loud's been able to
figure out what the issue is if they don't have shields or ying, but we'll have to see when we're in the match.
That's the main thing that will be keeping our eyes on the first game is mine to go. So head over to Exitorica and Leeks.
Thank you very much and allowed to have played Border once before inside of the SAL and unfortunately Ali, they lost it 7-5 to Los.
Obviously, precedent does not bind them for any given matchup, but if you're losing boarder
7-5 to LOSU, for the 7-0 yesterday, it could be a good team, when you're going up against
KZ, JV92, Maya, that makes me a little bit concerned.
You're not selling it.
I'm gonna be real.
And I don't think there's much to sell.
I agree.
I looked over and- Sell me this map.
they did play it earlier this year against FaZe. Now, fair play. It was an 8-7. Now FaZe
won in the end as they often do, but Loud put up a hell of a fight. So we'll have to
see what sort of Loud is going to be present here today. Is it going to be the Loud that
we've seen a little bit so far this stage or are they going to embody some of that
How we've seen them have previously on this map
Team Liquid is a great map for them and I agree with Fox. I'm kind of surprised that we even get here in the first place
third preference map a liquid
Good record. I love reasonable record on it. I played it three times if one at once. So
Whilst it might be a good map they haven't got the best of statistics on it, but I say also is a weird one for statistics because
You've got sometimes you're looking at, you know
You allows your lowest your iron TZ's to the world and another time you're looking at your phases and the statistics don't hold a
Difference between those two things so things can look a little bit skewed
But noom forward it's gonna be liquid on the defense
It will be loud starting off on the attack here often seen as the more easy side of things
If lost a couple of execute style operators and information operators on their way will speak of information
KZ
That heartbeat scanner out and he knows what's going on outside of CCTV and break
And he doesn't intend to meet any problem that might come to his way.
It seems like Loud looking to pose some problems on the side.
Pretty heavy presence over by the break doorway and Gavu taking up a position on the armory
balcony.
So clearing out Maya and pressuring KZ or clearing out KZ, pressuring Maya either way.
One or both of these players are going to be facing a lot of problems and the first
recipient of some loud utility will be Maya.
From player coming into the 90 rotate, that is KZ to come give some support to the Thorn.
I'm put to one HP awfully low pushed out by the knave
I've relaying this information to the rest of the offense as KZ gets closer trying to buy some support excellent down onto the blackbeard
For loud doubling up
Got we able to swing around cut down KZ, and I believe might just have the ability to pick up live
My attempted for a little bit of a look here as me C4 getting sent out there all gets shot
We'll play. We still have a couple of razor blooms and they're really using these to start
harassing. The defence needs to be a little bit cautious to film quite a lot at that downed
player and now Meyer himself starts to receive a little bit of fight back. Maybe he finds
one on the JV92 and while Meyer stays in number he wasn't able to get out of there. Loud was
on such a good job not only to get live up but also get two kills off the back of that.
and also not blinking in the face of this Team Liquid Alienware aggression.
They've started throwing bodies to retake and hold the position,
and Loud just continue playing patiently,
to be playing off this utility great shot by Felipox,
who, coming off of a fantastic game yesterday as the top-rate player for T-Log and Spiria.
But, unfortunately, I think Loud are clearly ready for this CCTV push.
Assa plays by Gabu, not just with the air jab right there,
but with the AK as well, 3K to start.
Certainly, meetings with the expectation set by the desk before border.
great showcase of how to deal with that cctv pressure there from loud and look
what they're able to do that without it didn't have the day must go in below
then have the grimby's to get really accurate locations and data as to where
people are playing like that was that was just with what I think a dog would be
called two nades and air jabs for flank watch that was probably minimal cctv
takes you could have had I think a lot off the back of the drones right just
really sort of you know drumming that basic in there you know every operator
is fantastic but arguably the most powerful thing that you have on the
attack is pocket full of drones and that they can be used to overcome those
sort of sketchy positions. I think we may have to see them go and play for a
little bit more vert next time when they attempt that and I think Tealore are
gonna be a bit more keen to try and convert onto that if they've had a smoke
kind of stay in that position it will be a lot easier to really nail that kill and to
take that advantage but it did feel like everyone just sort of got some more visioned on the downed
player and it really became the beginning middle and end of round number one. For round two though
we could be going to be switching things up taking us down to that first floor
you still have my upstairs here inside a cctv
I
Doesn't see the one I had to brawl for that one. It was so the razor bloom has a
value up there
We shoot him I
Know what he was shooting. I was like surely you don't leave without shooting the quicks draw. I think I think you might have been like stuck on a
Piece of a barricade and was like trying to open it up to go out for the spawn peak, but now fair enough
I don't do that
KZ back on the pulse
Getting some more information not necessarily on the bulk of the push, but at least that there's one player outside of jail
Fella pox also getting information. There's a player outside east
like according to the rest of the team that
Loud state is probably a bit more spread out at least in the first minute
You mentioned wanting to see a bit more smoke the power toxic canister over well
This might not be CCTV, but similar methodology here. You know some toxic cancers delay some time over by east
You've also got Nate. You can swing out with that GCS GC4 goes out.
Ooh, look at that damage on the live and flash tree.
Still no kill able to be secured on the Blackbeard early on,
but T-Log doing a good job at softening up some of these loud attackers.
The difficult map to stay alive on isn't it, Buffalo?
It's tiny in comparison to a lot of the maps in the pool.
The father we've got's the halfway point, and all we've got is three damaged players,
not even a single downed or dead player.
It means that it's going to be an explosive second half of the round.
Loud and really not over committing to this though and they're doing quite a good job
of keeping themselves in the fight, gathering that information.
They've also pretty much rinsed the utility.
From Tealore as well.
All the Tuxababe canisters gone.
Raise of Wounds, I imagine are going to be placed at the very least.
AZ finds one on to resets
Things about a bit of a rotate upstairs will caught on the drone in the last second. Maybe things better off it
He has the heartbeat scanner and can play from below. He might not have the C4
He still has the shotgun. Speaking of Nate over the top takes live down. He was a little bit low familiar on this
Looking much better for T-Law
Also such a big difference from last time now the black beard is going down
I don't have that same ability to push it using the utility step might find one but just pushing directly into the setup from T-Law
There's some damage to the extremity for the core solid for this defense and just now rubbing Loud's face in it
One player dropping down as the 20 seconds remaining. There's no need to push my old hit a long-angle fight
I'm going to fit here. I'll be punished for his success in round one
It's lastly who is one of the first people softened up by that C4 from KZ the last one out of the round
He locked high things early one-to-one
the one can I be one of the longest border rounds I remember watching you know
genuinely might be one of the slowest most and I mean this affectionately most
boring border rounds I've ever seen we go into what like the last 15 seconds or
something opening kill came at one minute remaining that's just that's not
Our border usually plays out.
11 seconds we got down to.
Impressive.
I'm actually impressed.
That's not an invitation to repeat, by the way, just to be clear.
Ollie and I are not saying that it needs to be that slow every single round.
There's a reason we like coming to border.
Look at that high octane gameplay.
I want to see Pam as you ducking out of East Stairs, shooting people at the MP7, obviously
in different regions, but you get the idea.
I want to see Nate swinging out and getting two people at the TCSG at two minutes and
fifteen left and around.
That's what I come to border for.
Not up through on my C4 and this guy took about 50% damage and I'll shoot him a minute
and a half later.
Come on now.
What is this, North America?
now. What is this North America? South, interesting Lena. Oh that's your actually, O.S.A.L. So look
and see what round three has to offer then. Gonna be a little bit more difficult from
my to play inside a CC, especially with some of the additions that are being brought here.
Mainly gave you on that solid snake
Isn't it be a nice thing to deal with Flustric can move through and start to get some of those edge ups down
Barbed wire can be dealt with it's always a bit of a formality as soon as that edge up gets placed
I mean don't want to really run it out unless you're gonna try and do it together and tank it
Or you've got someone in position to shoot it. It could be a difficult little you to like change for sure
Flustric it is imposed to what's going on
Just on the other side of break
Nade sent troops to try and remove a little bit of this utility again, very slow and steady chip away at this CCTV side.
Elsewhere though, we do have Stemp on the Cali. Now Cali can be great for this buck, and in particular for this sight, on board of us, and there's long angles that you can often find yourself working.
Now imagine that that's what he's doing over on the opposite side of things.
I
Got out the first to go down and get some resets and live both playing close on that wall
He lost East stairs whole looking very good on border
Didn't see a whole lot of action last time just a bit of a C4 outside of the courtyard window this time
All three deaths from loud suffer trying to dislodge fella pox from his position inside of office
God with that's a good information pops up takes the head off of Maya and it's that double-team fellow pox through the wall
Unfortunately, Gabu now in 1v2 because he secures his kill onto KZ.
I can't think of a better operator who's in a position to make use of this 1v2 with the
Salaton Skinner.
He didn't even need it for that kill, but unfortunately the timing gets the best of
a moment he pulls it out, gets the information up air call, I think, Holly.
Nate swings around the corner and then the 1v1 takes the lead for Team Liquid Alienware.
Honestly, I think if Nate doesn't swing there, the danger of him losing the round is massive.
and you get that accurate
information. He's got so much
time. You can just play it however
he wants. He's got a plethora of
utility that can pick up his feet.
He's got all those bodies that he
can go back to and gather nades
or whatever you might need from
plenty of time to get the job done
as well. Nade really
happened to trade out there on
to JV United to I mean it's not
the end of the world that JV
92 is sort of peeking the corner
and sort of getting ready to gather
It was a great shot from Gabriel. It just goes to show how good that f2 is
Well, yeah, I think if Nade doesn't swing at that exact moment that round gets a lot more difficult
For liquid giving the information that they would have had up at that time as such
One versus one is good enough and they will get round number three up at the top two to one now as we go down
And for the first time we will be going to bathroom
And Jim McGregor daily we're threatening a flawless rotation, which would come at a bit
of an awkward time.
I feel like whenever you see a team take kind of a dominant lead after around four, Ali,
or at least like a two round lead, you always are in this tricky situation where because
if loud end up tying it three to three, it's always great, but you think to yourself, do
I want to take the tactical time out, try and prevent the four, two, or five, one if
we need an intervention?
And then of course, if you don't use it, things end up just getting more drastic.
You think, how should I have used it when we tried to recover some of that?
Or the deficit that we had lost?
See, it's kind of easy in a way when you just go down 0 and 3.
It's like, well, I died from this formality, I have to go down.
You get a little bit of hope with that one round, and you're never sure.
And if Loud aren't able to bounce back on this new site to be a qualification for Team Liquid Alienware,
a two-round lead, coming out of the op-band phase, KB swinging out just briefly, but all that just
a shoot-a-prone. You should be able to play a little bit more aggressively this time, just in
the fact that there isn't a Nomad at present. A band of from Team Liquid Alienware, it really
broadcasts how they want to now try and play the rest of these rounds and they're not comfortable,
not happy that they've been hemmed in by some of these airjabs so far, and instead are going to be
looking to take a little bit more of an aggressive line potentially on some of these players that
Let's be honest, hanging around outside for quite a long time, the edge of us bought, loud, a heck of a lot of time.
That now not being a factor means they will need to play a little bit more different, or they're just going to get swung, they're going to get aggressed onto.
That's going to be something that can be a little bit tricky to deal with, KZ.
Opens the account here in round four, gave you down.
And out on that striker, he's not finished, look at him go, finds resets as well.
Switches over onto the thorn, takes it off my iron, already starts putting it to brilliant use.
Taking a billion, use this horse launcher, heliport's on the north,
delaying a lot of time over on the east side, showing a lot of different ways by which T-Law can make clouds of life on the east portion of border or live in hell.
Like it's trade, KZ gunning for more.
Fortunately for Flastery, the Solothon skater might be useful, but not when you're actively
in a pinch live and a lengthy prefire gets at least one exit.
I've got a feeling that how the hungry T-Law are looking, that that's the only one he's
good for.
Three to one now for Team Liquid Alienware and winning Bathroom Tellers, they got a
flawless rotation.
I mean, the one Bathroom Teller isn't it basically just like every other round, isn't it, with
the positions that they were occupying?
went upstairs, you know, they were upstairs in those areas, CCCV E stairs, trying to just hold
on so it didn't even matter where the site was, it felt like links. I mean, I mean, to your point,
that we talked about in the NAL a couple days ago about like, oh, what if you, what if you like,
showed a game and you like had to guess what team it was just by watching, but all the hard was
blank. If you asked me which round of border this was and the whole thing was blank, I couldn't tell
you know you couldn't you couldn't say which bomb site it was could you I would
have guessed the Armory Archives every single time yeah exactly it just did not
matter where the site was and you know sometimes that's the hallmark of a great
defense is when the site just is irrelevant it doesn't matter because in
an ideal world there the attack would would sort of see that the setup was you
know understand the setup and come up with a better way of dealing with it
than just pretty much exactly what Liquid wanted. They'd set themselves up in a way
where they were like, we want them to push us through Braedal, we want them to push us
through Top East, we want them to try and use those avenues to get us, because that's
where we are going to be strongest. Loud really just playing into the trap at the moment,
at least it feels that way. Taking the tactical time out to try and set it themselves here
ahead of round number five, but it does just feel like the writing is on the wall, there's
gonna have to be some significant changes here. It is gonna start with either
dealing or not dealing with CCCB in a better way because that has been the
thorn in the side so far. It's been good for it in one single round and it's the
round that they won and there's no coincidence there. Well I also think that
was the one round in which Team Liquid Alienware were really buying into
defending CCN specifically in full and the rest have been a bit more focused on
the east side on the great side is they're a bit more willing to give up
some space in that position to take it elsewhere, and because Loud haven't had the same opportunity
to just dump utility in that area, it had to deal with a broader part of the defense than
they had to in round one. T-Law, I think recognizing that, have also been bringing more utility to
bolster the sign as well to play a bit more conservative. Become a bit trickier for Loud.
Now, coming out of the tack, you see at least some idea of what they want to go for, and
well, when you have a Blitz and Aurora in the lineup, that kind of indicates that whenever
Whatever the execute's coming, I'm gonna try to take care of T-Law in one fell swoop.
For the Snake as well who could go in for the backstab and Gabu, I mean, hasn't been having the broadest impact.
It's still 6-3, clearly sufficient getting the gunfights, you want him in that kind of position.
If they check CC's clear, live hops in, Gabu trying to hold this backside with that F2, flashed through the first pick on the Maya, rotating up through the 90 hallway.
But that backstab that covering presence for the Blitz fortunately goes down next up to JV92
I've softened up to 50 HP as well. So this quick play in this easy TV
It's immediately stunted by team liquid Alienware loud who are hoping to get some upward pressure
struggling to gather anything beyond this immediate first room
KZ a bit of a closer angle another backline player dealt with by T-Law
So with live on one HP and resets and flash three separated Ollie it's looking like this rush ain't working out
Oh, how did I kill that from JB? Now you to feel it himself there swinging onto plaster and taking him down
Resets can start to move through now, but these players are just blurs on the screen right now
It's even like put a movie in different here on border
that. I think that round is a particularly good example of what you and I were talking about. I mean
Team Liquid Alienware defend CCTV super hard in round one, dumping a bunch of resources and manpower
into it. And then after round two, once they start pulling a bit further back, I just haven't had the
answers. That time they try to move in a lot quicker with the blitz, but again, T-Law are
clearly shooting straight as well. Like, Gawoo might be able to show up, but T-Law are consistently
winning their gunfights and so when you have that support from the blitz taking down he no longer
feels confident enough to push in which then starts getting everything disjointed people might be
moving out of sync the blitz might be too far in doesn't have the opportunity to back up special
and especially since jp-92s on the armory wall could cover his retreat or god forbid or rotate
through potentially pinch him along with somebody in fountain god who falling happened at the exact
Right time for T-Law in the exact worst time for Loud.
Basically, that point, T-Law's have to play the rest of their defense when they're fighting.
That's something they can consistently be able to do on-board.
Or Oli, KZ's the top fragger, only by one kill.
Everyone else at 4, KZ at 5.
It's rare you see, out of 4-1 scoreline, a team game as even as this.
It's a full team contribution right now from T-Law.
One kill is the only thing that separates them, it's KZ.
And if it was going to be anyone, they'd probably be chasing anyone, wouldn't they?
It's guys.
And it's not through any other reason than he tends to just get multi-kills, like, you
very rarely just get a kill.
It's usually tick.
Hello!
There it is!
Oh, it's a bug!
Runs himself straight out of the front door!
There's his first.
There'll be another coming.
I am almost certain of it.
You can see the confidence is starting to brim over the top right now for T-Law as they
are really feeling themselves.
That's the hell of a run out to pull off Bonnecolio, by the way.
Casey is certainly feeling confident on me now with one.
These are very different at the beginning of this half and T-Law is starting to run
away with it. Gagu off the snake onto the line with the 417 nasty weapon he used.
Don't think of one as loud creep in the CCTV but triggering a razor bloom. The ace
took quite a bit of shrapnel before he has to fall back.
They're trying to take a gander at what this setup can do for loud.
They don't have any clear ways in, but still with the shield, I mean there's something here, right?
I'd like to think so wouldn't you?
Oh, that's gonna help.
That's gonna help a lot.
Gabi takes Filippox down.
Live not really required to do anything or make it happen there, just his presence alone
at the top of those e-stairs was enough.
Filippox to be distracted, trying to play for that bare angle.
It's a big big fright potentially coming in now as well as Gabi's taking down another,
JV92 still got Maya and Nade kicking around.
They are quite separate at the moment.
Look at this position that's currently being held.
Just trying to stop the blitz from all the blackberries,
gives me some pushing on end.
But the cover is over the shoulder,
trade one for one, leaving Maya with it all to do.
According to Denil is at the CC player, the last alive.
So much focus on this position,
finally is allowed able to ignore it.
They work their way into site, the shield works out, and they move us into the post.
Maya sprinting as quickly as he can, can't quite get the Blackbeer on the way out.
Five turns around for the last second.
He can bait a lot of the attention, would not go raise a bloom at the end, and he can't really shoot it, he's gotta move forward.
Still, trying to play as patiently as he can, swung back, decimated by Maya, now in a long angle.
Well, I just have to swing around with the ace on low HP or be a whole lot easier if
he just landed the head shot.
Long arm instead.
Trying to bait out the time, bait the attention, but downed onto the ace.
Maya, good for the 1v2, outplays the Blackbeard, shuts down the ace, and at insult to injury,
it's not even a close game.
Five to one for Team Liquid Alienware.
Well, thanks for taking the words out of my mouth there. What a clutch from Maya at the
end. Mind you, Gebu had a 4k in that round. It had all the right signs for Laud to win
the round and somehow Team Liquid Alienware keep making this a worse affair for Laud.
I mean, they had a good start, right? Laud came out of the box very well with that first
round, good planning round, the CCTV, Laud saw coming, what Liquid were trying to do.
And I feel like Liquid really had the good adaptation from it. And I said earlier today
sometimes border really comes down to the gunfighting and as overall we can see
that team liquid Alienware are doing a better job with them. Yeah absolutely they
know that it's gonna come down to the gunfighting I mean instead of banning any
of the operators that Loose banned against Loud when they played which was
shields or yin or utility they just found info operators no grim no demos
because team look at Alienware's whole intent is to fight head-on they want
live to be on a shield so that he can't be on some type of utility and then they
they just fight all of the extremities.
We saw Felly Pogs holding E stairs,
you know, they're holding CCTV and so many of the rounds,
it's just no way for loud to be able to get into the map.
Every single gunfight that you're really seeing
for the most part until it's a 2v4 or a 1v3,
it's mostly just outside of the map.
So liquid is not allowing loud to enter the map at all
and loud zooming, they're absolutely the best.
I mean, that last round easily could have been a 4 or 2,
not the best split for an attack, but for Maya to at the end of the day show that team look at alienware.
Despite all the strategies, despite all the discipline or how humble they've been, at the end of the day,
they just have some of the best players in the world on this team that can individually win a round.
And Maya goes to show it. I mean, everybody from Team Look at Alienware is just doing absolutely amazing.
And you got to feel for Gabu a little bit, because, you know, he's got 10 kills, he's doing his absolute best,
but it just seems like the rest of the team cannot compete
at the aim level that Team Liquid Alienware
are bringing it to.
No, I mean, if you look at the scoreboard
and the way the kills are divided
between all these players,
Gabu really is pulling the cards there for his team.
And if you look at the set of T-Log,
it's so much more balanced.
It feels like everybody is having a good day.
I mean, JV92, a player that we talked about a lot
was having a slower start to this game
on a donut for the first few rounds,
but then really started ramping up from there on.
Now, looking at this and speaking of the bends,
I mean, we were chatting a little bit about, you know,
betting a ying and operators like that.
Again, we're not seeing any of that here so far.
Well, I mean, Team Liquid Alienware is going to,
most likely not run shields, they don't like running shields.
They're probably just going to be, you know,
just in your face with a lot of info operators
and utility of their own to try and match
potentially the counter aggression
that Lout is going to bring to them.
And as you can see from the lineup,
I mean, they got a lot of utility,
they got the Grim, they got the Lion.
So they're doing exactly what Loud should have done
to counter Team Luka Alienware.
Information, find out where Loud is, get the picks,
and then at that point, just use the momentum
to snowball the rest of the round.
Team Luka Alienware so far had a really good start
to this matchup.
Can they close it out on the second half?
At the end, I think the answer's looking like yes, Ollie.
I mean, we kind of have a broad sample size.
At this point, we saw a 7-3 victory over Firiya yesterday.
different map but you have five one half from T-Law on the defense today.
I mean it's kind of difficult to see how loud they're coming back from this especially since
it's a different map like I said but four and four on their Shalaya attacks yesterday.
We just saw a border in which a lot of the gunfights took place outside that reminds
me a lot of Shalaya if that's the game that I want to play against T-Law they just wanted
today before.
Basically TLBR, I think this one's gonna be done soon.
Yeah, and it always feels like a bit of a shame to not sort of write a game off, but just sort of be like liquid just look better.
What they do, and there's only, as Alan, I thought he spoke about, Gaboo's really got any sort of amount of kills that, you know, you could even sort of say is winning gunfights versus these guys at the minute.
live, resets, flustery, 4 kills between them. While they are just not hitting their shots
today, it is plain to see. And there's always going to be a bit of a problem, regardless
of strategy, regardless of anything else that's fundamental at its core. Siege is an FPS game,
and you have to be able to hit your shots to get the job done.
Tealor. They'll be moving with some serious confidence right now. Ooh. There'll be a
bit of a missed opportunity there. There is no player inside a break at the moment.
KZ, just dancing around that mirror window,
must leave in the mirror up,
also just play things like the Ashstein, like the Kali,
to try and deal with those mirrors from afar.
Of course, the other way of doing it is just to turn tail and go the other way.
Not something that we really saw loud do.
They were banging their head against some of these selves.
We're still much more happy to just sort of say, OK, that's what's set up.
We're just going to go for planting.
Yeah, I love that decisiveness from KZ. Just like, oh, okay, first hit the opposite side, and you can see, when the moment he gets over there, T-Law immediately hit the goba and KZ with the opening frag on the opposite side of the map, around the world for the 4v5, make that the 3v5 as resets next to fall to that R4C.
We did not see a CCTV clear with this decisiveness, with this brevity from loud. T-Law, two double kills, make that a double and a triple. KZ and JV92 both fighting it out for first as they hit map point.
you can see it, can't you?
The call in the comment, it's so clear to see, and it really just go back to, you know,
loud just banging their heads against some of these setups and Team Liquid just fighting
where it's best to fight, where's the gap, let's find the gap and expose it.
Let's not just try and grind through you to exchange and, you know, all of this for a
little bit of map control.
The map control doesn't matter in the end. If you get all the kills or you get the plan down
It doesn't matter if you got control of CCTV. What's the best way of getting all the kills again in the plan down?
That's what these teams should be looking at and it was clear to see that liquid team liquid alien where we're happy to
Change things up there a little bit give himself a flawless round and
Well, just an incredible amount of chances to how I get in full three points out of this fixture loud
would have to go on a pretty large spree here on board a defense five in a row if they want to try
and drag this to an OT. I just think they have one border attack in them especially with how that
looked it's not just that like KZ and JV92 got it they got three kills the most convincing thing
for me was that rotate that you mentioned Ali I mean the fact that you could have seen them
running initially and then get that pick but the fact that they had an option to clear chose
something better and then got the multi-kills. It's not just individual playmaking. It's clarity of
vision. That's the kind of quality that doesn't really seem like it's going to choke a five-round
lead on board their third preference map. I should one that loud have won in recent history just last
week. I'll be at a closer margin. I'll be thinking these Maya right now playing the Thorne inside
a CCTV, ironically, or coincidentally, JV-92 taking up Gaba's position, he inverse this
attacking side, I don't even know where he just got shot from.
I think he just leaned the wrong way and maybe gave himself up on like a pixel.
Well, the jig is up, he can't play in that position, at least he can't retake that exact
position right now.
It could be very difficult for him to find that spot again, flastery, taken down as first
blood here, a trend that has been ever present throughout this fixture.
Resets, second kill of the night.
It's going to be able to take KZ down, a big player so far, 8 and 5 at the moment for
T-Law.
Resets, is this where he becomes active?
Is this where he starts to give his contribution?
We're seeing a little pocket reinforcement here in Fountain.
This is the best lad as it looks so far.
I mean, Resets currently now a 6 team, kills between the two days, having a rougher day
was the only player at Double Digits yesterday for LoudHinz and ZZ.
He's gonna come back with that kind of performance, now would be the time,
certainly before JV92 starts getting active with Kabu and Resets, unfortunately.
Both going down.
Comes down to live and Stem to bring this one back.
Retaking up Metal through his own barbed wire.
Attackers nearby, anybody biting?
The bait is positioned a little bit with that SMG-11 spray.
It might be a bit of a reset.
If you're on half of 3v2, they don't want a round like round 6, where
loud in the 2v1 in the post end up giving it away to Maya.
Trying to take their time, use these bees.
Have the 1v1 get the Blackbeard set up and then move into the site,
But if light gives you frags like that a pre-fire of the 417 will do just fine
Step spotted by JB 92 who's feeling hungry after breaking double digits now putting the plant down
JB and Maya should be able to cover this effectively one from the lateral one from the hatch JB 92 a tear on border
Firmly and double digits by the end of the game is T-Law take border 72
701 excuse me
I think they're very convincing.
I'd give them an extra one.
How real that was. Very, very
convincing there from Team Liquid
Alienware. You cannot fault them.
You cannot fault them there and
the way that they've played on
border. I think loud. There are
a lot of questions that we could
go back and dig through and, you
know, sort of understand just
why we even ended up on that
map maybe for a start. I think
liquid is in a brilliant job
here and they keep their
So we have a lot of folks on the line for a few questions after this game. Let's bring them in so we can speak with them.
Philippox congratulations on the results here. I know you guys are always very humble and hard work, but surely after this result you must be very grateful.
Hello, yes, we are pretty happy with the result. They brought us border in the map video. We were glad with that.
we lost the last two borders and it was a long time before we lost so it's nice winning again
on that map yeah i'm sure it feels really good uh you guys looked amazing uh obviously i was confused
why they went to border against you guys uh anyway the question i wanted to know was in their match
i'm assuming you guys thought reviewed their match versus loce they lost on border loce banned
shields and yin. You guys today just banned info operators. I assumed that was because you wanted
to play hyper aggressive and stop them from getting into the map. I just wanted to know what your
opinion was on why you guys let live play yinger shields and you just focus the demos and the
grim as the bands. It wasn't our game plan to play really aggressive, but our analysts said that
They were playing really well with Info operators, so they were abusing Ring on CCTV and Zofia from below,
and Dame was from below, so they were playing really well with that.
And the shoot's like, it's always live, playing with the shoots, and he's either playing Mountain or Blackbeard,
and we knew that we could deal with that, so that was our choice for the night.
Alright, and then speaking about round 6 just before the halftime, Maya gets a crazy 1v2 which seems like a very difficult one to win in a situation with the cover outside, with the shield. What's the reaction from a team like after and all like that?
Yeah, it was amazing. He played really well. It was a hard round, but he kept the composure, like he was really calm.
And then he could get the kill in the Black Creek first, and then we knew that the guy was outside, so he could bait him, and then we got the 1v1.
Awesome. Well, Philippox, thank you so much for your words. Good luck, of course, next week in DSL.
Thank you.
you. Good to hear from
Philippe. I can kind of talk
about the strategy in the
Tourist's game as well. You're
already said about it, Fox. It
was unfortunate for allowed to
take them to this map and
liquid seem to have all the
right ideas on how to take a
lot on this map in particular.
All the players are feeling
themselves today. I mean,
you're looking at that round
six again, for example, right
where you get the one feet to
that is a mental breaker for
a lot, but also 14 liquid. The
fact that you get away with a
for the side of Team Liquid Alienware.
I feel like this is just a sort of result for them.
Of course, you know, we talked about this team being humble,
but this is kind of what you need to see from them,
clean and concise, just to get the three points on the board.
Yeah, I mean, the cleaner the games are,
the better Liquid's gonna feel going into playoffs.
I agree. I mean, I think that Maya clutch round six
was very impressive and it was a mental breaker,
but I feel like the mental was already broken at that point.
You could just see it in their play
that the rest of loud didn't really know how to play off of each other live could have
just backed up on the shield and had his teammate hold the crossfire but unfortunately
they got too over aggressive and I do believe that the bands had a big factor into it just
because yes the info operators are big clear of the CCTV room and without that it just
seemed like loud didn't really have responses to get into the building or to push liquid
out of hard positions it was just shields and trying to hold these little pixel angles
on these stairs or outside the CC window and every single time liquid was winning the gunfight
more often than not. So at the end of the day, they gave liquid every single opportunity in this
series. They went to border. They made it easier for them. They didn't divert from the game plan.
Once the info operators were banned, it just seemed like loud was a couple steps behind to say the
least on how to problem solve. And that's okay. I do think that comes down to the map though. I mean,
I mean, loud is a very slow, methodical team.
They're a smart team.
So going to a map like border again, very questionable.
And the fact that they haven't learned from the first week
of not to go to aggressive maps and to just stick to labs,
which they looked so good on labs yesterday.
It's very disheartening to be a loud fan and see that happen.
But you live and you learn.
And it doesn't mean that loud's out of it yet.
They still have a lot of opportunities ahead of them.
Furia being another one, which is also a very hard game.
So hopefully no aggressive maps against them.
We do say that of course loud are able to perform against the better things in the league
So for fear I hope that for next week
They get a bit of a reset for themselves and they know how to take fear down in that one
JV92 the MVP of this matchup
That certainly wasn't looking like it was going to be the case when this matchup started a very slow start to this matchup
Really came alive later on but as you're seeing it with the cost as well 75%
So three, sorry three quarters of the rounds he was able to do something to help his team win the rounds
I mean, if we look at it, we haven't even seen that many rounds in total for this whole matchup.
Yeah, I mean, most of the time on defense, he was usually posted up on the armory belt,
and every time someone came to that area, he was getting that one shot on the pixel peak.
So he was protecting CeCe Windo with his life. He did his job. Once the side swap,
he's on Grim, a little bit more proactive of an operator. And again, they just have so much
talent on this roster. JB92 has been that player that has consistently been so good.
He's always getting kills. He's always doing his job and he's always at the top of the leaderboard for Team Liquid Alienware
so really
Nothing but praise for JV92 and I'm sure he's going to keep it up throughout the rest of the stage
He is one of the best performers of the state so far and keeping that up again today
I can imagine that everybody is in need of a bit of a break after our breather after this very intense and very close to match
Up that we just saw so we're gonna take a bit of a break and after us we look back with Furia versus Imperial
How was your first challenge?
I had the most big win in the team.
Magaiva.
My first challenge is Will Smith.
He's totally the same.
Tom Cruise.
He's very good.
He's very good at shooting,
he has a lot of good shots and a lot of bobs.
He's the biggest rival of the team.
Tuist, manager da Loss. Interpretaria ele?
I don't think so, it was crap now, calm.
Interpretaria ele é, sabe o filme Debi Lloyd?
Sem ser o Jim Carrey, outro cara.
Carrey que eu não gosto, seria o Ionzeira, né?
Tá na enxada aí, em breve tá indo pra outro lugar aí,
que eu não vou falar muito também,
as torres pelo mal dele.
Sou corrente.
Nesque é o Jim Carrey, com certeza assim,
porque ele é um doente, e é o que mais combina com ele.
Nossa, superes, mano.
Acho que é o pai do Vita.
It looks like a Jim Carrey, with a crazy personality, funny.
The one I'd interpret as Vita is the Deyzen Washington.
The guy is good at shooting, too.
That's what he looks like.
We would be Tom Hanks.
I saw a picture that looked a bit like him.
PSK, Leandro Rassum, and then his duo, Silence.
That would be Marcus Mellon. He has a duo there, with the guy on the stage.
It's the Alan of the CDB, in this case.
Because I think his way of looking is a bit like the one of the Souls.
The Ziggel The Rock, he looks like a Brutamont, but he's just a foofy when you meet him.
Psycho, man. You have to be a woman, man.
Who would interpret KDS would be Mr. Bean.
Who would be Birdley Cooper?
I think the way he looks, a few words, is a funny guy.
In the case of the movie, if you look at the case, in the old days, he's more calm.
I think who would interpret Cyber would be Jim Carrey.
He's a funny guy and likes to tell lies.
Bullet is a good guy, because he's like a billionaire.
Who would be the Raffadel, Professor Girafales?
He's a boss, he's a crazy woman.
Dudez isn't a actor, he's just a wine barrel.
He's the one who's been in the role for a long time.
That 800-year-old woman?
That's the N-Hatway.
There's a story in the script, he's a crazy woman.
Who would be the Hens?
because he's his brother.
The news is that Zegali Afnaq from CBLB is not home, because they are similar
and they are kind of sick too.
I think the one who would interpret Nade would be the Chinese Seagull.
He is a little like a Giver and I think a Giver would interpret him a lot.
I'm sure he would be the one who would interpret him.
So I have to make a sound?
Wow!
What?
It's just a line, right? Are you talking about silence?
I don't know, I don't know how to do it.
Wow, okay.
The sound of the load of the U-M-L-M-S.
Wow, I don't know.
I don't know how to do it.
It's hard to do it.
The load of the U-M-L-M-S is the shot, right?
It's ok.
I think that's...
An awesome game.
I think that's...
First, the lever and the Race.
I think so
I think so
I really don't want to
No
It was a really hard sound
Yeah, it's just a punch with the guy doing it
And shit
We get to see players where you next sounds of certain gadgets in the games in the breaks and and I love it
I think it's a thing is amazing something the
SAL seems to unfortunately have as well is a seemingly lopsided games
Which is at a 7-1 and now we have a game which could end very similar
We have the current fourth going up against the current tens with furia and imperial
It seems like a really rough match for imperial it makes you wonder what can they do for them?
They have to keep in mind the result from last stage
They brought it really close to fury. It was a seven eight loss that they had inside stage one
So hoping for a similar result to get some points on the board
It's actually now for fury as well folks that we see them take their first loss yesterday
It wasn't three times a charm on the shall a liquid read them like a book
But for the sake of fury I you should hope that they can bounce back from that today
I'm sure they will I mean for fury is safe at the end of the day
These are best ones
They're trying to make it the playoffs the fact that they played shally three times in a row is going to be a
positive for them because they're able to
Essentially cheap things hidden on what exactly they want to be playing once it gets the playoffs in the best of threes where everything matters
So it's not too many red flags for me for furia
I think the biggest issue was the fact that they just didn't have any
Alternative adaptation they could have done
Even things that you've done before everything was shown in those first two play days
But at that point just individual performances
It seemed like they really struggled and I believe that also comes into the factor of overconfidence for furia
And I think the biggest instance you ask what can imperial do against a team like furia?
It really looks like if your area isn't able to get the ball going on opening kills which they put in against liquid
It seems like they struggle
They just bleed one kill after the other trying to get kills and in this matchup where they're most likely going to be
Underestimating their opponents. I'm imagining they're going to be very over aggressive
So if Imperial wants a chance at it
I don't I'd hope that they try to
Focus on that setting two through people to get the first isolated pick because fear is going to keep throwing bodies at it
And that's the win condition for Imperial
Right that could be a card that Imperial keep up there
save because especially for the sake of Imperial U, we just hope to see more from them. I mean,
coming into the stage, they made so many roster changes. Nearly half that roster is now gone,
it's looking completely different, picking up players from all over the places, and you would
hope that it pays off. But so far, it absolutely hasn't been doing that yesterday again as well,
you know, playing against a Kusho W7M, losing 5-7, you get so close to a point,
But in the end so far, because if you keep getting 5-7s at the end of the stage,
you will still be looking at the bottom of the scoreboard, you know, talks of relegation,
might be coming into play as well for the lower rated teams inside SL over the course of two stages,
especially seeing that they have to go against lucky five next,
you need to see something on the side of Imperial that gives you hope for this roster.
I mean, the one big thing that gives me hope is legacy. I mean, she's been playing exceptionally
well for Imperial despite them having a very rough set of games and not being able to get any points.
He's been doing very well. I mean you can just see it from the statistics himself. He's almost
doubling everybody on his team's kills. He's always doing well and he is unfortunately for Imperial
the only new pickup that has been performing well. I mean Neers and Hasaki have been having a rough
go at it especially when it comes to being able to entry, being able to find kills and I don't
don't necessarily know if i agree yet with sexy cake in your switching the
shield rules because i feel like that brought a lot of elements of surprise
and coordination when sexy kid was on that shield because he could come over
you'll like to see
and be able to adjust from there that's the biggest issue right now is
the shield and entry
they haven't been coexisting it's one of the other going before the others ready
one is always getting taken down there's lacking trades that's the biggest
issue
i don't blame it on your specifically
But that would be the main focus that I would love to see.
We saw it a little bit against Flux at W7M yesterday,
but hopefully today, especially against a team like Fury,
they finally understand, okay,
the rounds that we're winning is when we're playing together,
we're playing off of the shield
and we're focusing on the trades.
It is unfortunate that it seems like they don't have
their roles fully figured out
that in the year and a half we point off the stage.
That could be very frustrating thing going into this game.
I wanna take a look at the map feed to them
because if you say, for example, for Fury,
opening kills could be so important. The map might really play a big part in that as well. We
already mentioned that Fortress was played by Imperial yesterday, seeming that they want to
ban that out here today. Shelly was played by Furia. They themselves ban that one out as well,
and instead will be going to Lair. Yeah, Furia banning Shelly, I really wasn't expecting that.
I thought they would have maybe wanted to go back to it again. That being said for Imperial, I mean,
their map presence is a little bit all over the place right now. They haven't really won any,
but it seems that they find they found the most success on fortress which is a slow pace map
you can group up together you can have that advantage of being able to fight the roamers
on attack with bigger players a bigger number of players and you can abuse the shield so
great map pick for imperial it's the best situation for you to be in at the end of the day it is one
of furia's great maps they are very spread out on it they love to go for gunfight so exactly what
I was saying is Furia is going to be going for these 1v1 spread out fights all around the map.
Imperial's only type of chance is if they just stack up two to three people on their initial
entries and try to get that first pick and nail it home and then use the man advantage to be able to
win out the rounds and close out the rounds. If they can't do that, if they're losing that
initial pick, if we don't see the synergy between Mears, between Haseki and the Legacy,
that's what we're going to see this game be another quick one as well.
Yeah, it's like that this is only the second map that we're gonna see from Furia so far
inside of the stage, getting over the only playing Shalei so far and then on the fourth
playday, bring it out a layer, I quickly had a look at it, I'm sure they played this map
during the grand final of EWC, that was the last time they played it.
Just a 5-7, that was the final map that saw Faze eventually become the champions of EWC.
So, where Furia, after hoping for some improvements on this map of course, Faze is a completely
different opponent than Ibril Esports going into this list of one.
We can bring in our casters because our game is almost ready to kick off, so luckily this
time around we get to have a little bit of a chit chat with Exotroica and Lynx because
the other game kicked off so fast we couldn't do that.
And Lynx, you were here yesterday and I was kind of hoping to ask you before the first
game, were you hoping or anticipating for closer matches so far today because the first one
definitely did not deliver that so far.
Was I anticipating closer matches?
necessarily was I anticipating a 7-1 between team Liquid Alienware and Loud? No, I mean,
I think I was expecting a T-Law victory, especially given their performance yesterday. I was a
bit surprised by a 7-1, especially with Loud being able to 7-2 yesterday, the border very
different map tonight, Haven, and I echo a lot of Fox's points on the confusing map selection
from Loud. I certainly am not expecting a close game here, if that's also what you're
getting at. I mean, between Fury and Imperial, I'm sure Fury might have lost Dominly to
T-Law yesterday, but like, I mean, we got to be real here, right? Like, Holly, Holly.
It's, it's, it's theory, right? Like, you've got to look at it and you've got to give them,
you know, you've got to give theory of the credit that they deserve at this point. Great
performance at EWC. They've, they've come into the stage. All right, yesterday's a bit
of a blip. That's, that's a big ticket game. That's one that we're expecting to be a struggle
you can start to. You know
that that really starts to
affect things like a soccer
qualification or SI points and
those are things so whilst
they are. Seemingly on paper
equals easy games. You don't
know let it be a rock in the
road either. And that's
certainly true, but I will
say to bring up kind of the
interview with you or again
he credited that victory to
the team. And I think that
up kind of the interview with Eorak and he credited that victory that T-Logato Raphiria
to their preparation and as we are going to a new map,
Imperial won't have that advantage and that advantage is going to be the only thing or
the main thing that dislodged Fyria yesterday and so if we're even thinking about okay Fyria
are looking weaker maybe Imperial can get those points and can kind of make the road a bit shaker
shaker for Fyria. If I didn't get dislodged and yesterday was prep something new is going to
have to trip them up today and because Imperial just don't have the mods. I feel like maybe you
you know for Imperial they would have had to go and look back at the match that they played or Furia played against FaZe in
In the EWC finals, but even as Fox was saying during the map Vita as well
It's kind of surprising that Furia go and Ben Shelle, which was the only map they've seen from them so far
It seems like they don't want a repeat of yesterday for Imperial
No real chance to get any information on on that one either
As the match is almost ready Fox, what are we like expecting here scoreline?
I mean for Imperial you got to think of it as well round difference any kind of points is going to be so important for them in the race of relegation
Asking me what I think the round score is gonna be yeah over under three
Imperial under I think that I think I'm slamming the under on that one. I I
Just feel like on a map like layer
especially with how furia is in general I do think them losing to liquid was a
little bit of a wake-up call because something that we talked about going
into yesterday's match of liquid furia was furia being very overconfident
I mean Diaz's interviews he was saying oh we're gonna be liquid they go to the
same map three times in a row so far now them switching it up even showing
respect to a team of imperial that is currently in the 10th place to me that's
something that furia was like okay well we lost let's stop messing around and
going to the same map let's start to confirm our three points and that being
said a lot of those players specifically loyera was having a rough go at it
especially on the opening kills he was 0-4 yesterday I can't imagine these
players aren't coming into this game with a chip on their shoulders and
unfortunately they want to beat the pulp out of imperial for what happened to
furia yesterday. The good thing is that we don't have to debate any longer
whether it's going to be over or under a specific amount of rounds.
We got to see it in front of our very eyes.
The second game of the day is ready to go.
Thank you very much, Ann and Fox.
And I should kind of want to pick up where Fox just left off,
because Ollie in the game between T-Law and Fiora yesterday,
Fiora, who are renowned for their individual skill,
renowned for players like Loira, Hertz, Boxer,
and even Volts, who are all very capable of playing in those early moments.
They got one opening pick yesterday, just just one out of 10 rounds.
Laura, what, I think like 0 and 4 by the end of the game, Herds, 0 and 3, it was a brutal
day in the early game.
Obviously if that trend continues today, it could be rough goings.
I don't know if that trend's going to continue today.
The thing is with this Furia roster for me is that I often see them being their own worst
enemy in a lot of ways.
I think your theory is the worst enemy.
No, I'm definitely not like you got to remember. I love this org like this is the
This is the open back in the day where it was just it was picking up like rookies and like not nobody's days
Yeah, like the back in the twisted is like really starting to grant you like this is where fancy started like handy, right?
Yeah
But you could trace a lot of lineage back to this all and the sort of academy team that they were sort of fostering at the time
time. Um, so I resent that remark.
And you know what? That's fair. That's fair, actually. That's like, that's why
that I was kind of out of pocket.
But I do just think that they can sometimes be their own worst enemy because
they're incredibly capable. They're incredibly talented.
I just don't, I don't know. I don't know what it is. I just can't believe it.
I've had it very difficult put into words, which is a bit of a problem given
that that's what we should be doing here. Um, we'll see. We'll see. Let's see
the first round goes it's attack on layer it's always going to be a little bit
uh it's going to be a little bit tricky period not a bad team on the map they've
got a reasonable record here on layer it's three and three over the last six
months there are attacks not anything really surrounding about 36% it's the
defenses where they're going to be expecting to get a large portion of
the rounds and I imagine they will be gambling the Imperial's attacks are
going to be poor on this map as well so that's sort of where my head goes when
I see the map and understand or try and understand why we're actually going to be
Yeah
Plus you get to the minute point as mentioned at the start looked at these opening engagements see what fury can accomplish bogs era quick play
Up rocket, but uh, I was gonna say might be cutting a bit ahead of himself
Taking two long-angle fights with a shotgun and no support so
Bogs era got that first opening pick yesterday against you all first opening death here for fury a quick trade generally speaking is volts takes down
Haseki
Herds retakes that position, but quite scattered and staggered for Fioria.
Herds will take a position that Bogzera gained initial bit on and they didn't get the trade for what it's worth.
If you just look at this in terms of map control, Fioria have what they mainly wanted, which is Rocket.
He lost Bogzera who could have given some powerful vertical control with that death mark tracker.
You also haven't really pierced the defense because, probably speaking, this is a site setup.
We've got nears on the tachanka, nitric with the smoke canisters, great utility placement,
but Legacy just swings out, catches Lawyer with some in hand.
It's another advantage for Imperial and they can just fall back on the rest of this utility.
Even have Legacy waste time if he wants to.
Unfortunately, it seems like whatever Executor Plane Fury I had is about a long time ahead
around as the rest of this defense.
decapitates herds on the walk up long hauling.
I mean, that's always gonna happen when you don't bring heart breach to top floor of lair, right?
I... come on.
Um, yeah, why aren't we bringing heart breaches?
I don't quite get that. I don't know if Loiro is maybe gonna change his kit on the striker so that he had some
So it's an openers that they could use but there wasn't even a single tin opener and you've left to chank it and smoke and go yo
You've even banned the bandit by the way because you want the breach and to be easier
And yet not brought any heartbreak just so we just end up in a horrible
Let's push the corridor when the plane and Ella and they've got all these close range, you know
Brilliant tools. We've got the Azami up. Okay. Hassad didn't have too much to say on the Azami aside from that opening pick
he was very quickly traded off. But you can't be just playing close quarters with those sort
of shotguns that you've got rocking around on the smoke and stuff like that. I don't
get it. Anyway, round number two. Spirit will be moving, well, sorry, Imperia will be moving
rotation. They are successful in round one. They were taking us into the mid floor here.
Try and find a little bit of success here. Typical approach for this mid floor is usually
to hold the top floor, which is exactly what they are doing now, but they give themselves
a lot of vertical to go with. Sometimes you'll see teams do this and they don't actually
make that many holes through the floor. They're sort of relying on maybe playing around the
solace, playing around something that's going to give them a little bit more information
so that they can make the holes when needed. Because the danger of making all these vertical
holes is that if you lose control of upstairs, you've given the attackers basically what
they need.
That's why I think when we see those all played, we see like four and sometimes even five players all on that top floor.
Really, this is one of those sites that is basically not only one or lost, but really just played on that upper floor.
You'll see this breach is open to be sure.
You'll see this initial utility presence.
Then you're going to see, I mean, herds likely at some point rotate up, join the rest of the push.
Boxer are likely as well.
And certainly you're going to see some combination of Wolbskyists in order of pushing up this hallway.
I was about to say, Wolbsky, you got to be careful there.
They're checking the angle, but if Imperial has shown anything through these first couple rounds,
it is a willingness to take these jiggle peaks, quickly swing, and actually win the fight against Viria, which a team that,
as we've said many times, is known for its gun skill,
as anybody inside of the S.A.L. That is a dangerous prospect of Viria, but
something that could be really beneficial for Imperial eSports, especially if
at the bottom of the shenanigans at every point they get their hands on.
He's losing Volp's good enough reason in itself not to go for that clear.
Because Seixicake's pretty nicely dug in here. He's got a lot of Wammite discs surrounding.
He's even got some cube barricades kicking around. Yes, he's on his own.
We've got the support of his team from upstairs.
I don't know that Perrier is going to be able to not only displace him, but also move in and get a plant down as well.
C4, not working out for him the way that he would have liked.
Really furious, kind of just poking at this problem
at the moment, without really fully committing
to either option.
We're starting to see some bodies relocate now,
but time will start to be a bit more of a factor here.
Lawyer are framing up a bit of a push in,
so we've also got herds and Diaz on the opposite side here.
Maybe a little bit of bait there
box can potentially leave the charge on this side too.
It seems like here at Card State, these men from the opposite way, Boggera quickly moving
in as Niers caught a little off guard.
Trade on the opposite sides and Purely Sports maintained their advantage, Fiery is still
struggling for control of the top as this late clear of the second floor only gets them
a 3-3.
Must win fight with Legsie around the corner and Herds ready for it meets the moment, could
easily get a trade on another or 15 seconds to go.
sexy cake might be the only one left but this is such a winnable 1v2
12 seconds remaining now red time as separate they all go for 1v1s but looking
the opposite way
herds catches him off guard
size of relief and still very focused on the job as furia might have taken that
one but it required so much work and so much to go their way
i must admit i really do like it when teams play like that i love it when
teams spend a lot of the round
and okay didn't really go well for them the
Volts was trying to pull up and prod and just sort of limit test a little bit how bold he could be walking and walking down the corridor upstairs.
But to then just sort of hold for a couple of seconds exit and plan the work plan the top floor clear understand right rose can hold angles for a minute we're going to chat.
Then we're going to do the plan then we're going to start to move and not before that point, you know
No, one's moving ahead of the other that the sink that that was achieved within is
Fantastic by a furious everything was happening at the right time
Everything was happening together and you've almost lulled imperial into the false sense of security because they're calling
Oh, it's a side push because six case getting pushed on the site and then the guys upstairs start to breathe a bit of a sigh of relief
They go, oh, well, you know, we're not getting pushed.
We just got to play the vert and then nope, not anymore.
You're going to get pushed in sex case.
The one that's going to be left out in the cold.
It was really nicely done by Furia.
Great recovery, certainly towards the end.
Bit of a pause there, but getting back into it very quickly.
Lost on Bunk's breathing and with Master R6 still locked.
Furial Esports will go to defend the basement site.
Which given the way they've been handling things so far, Ali,
One, I think this is a natural selection, and two, I mean, pretty obvious how they're going to handle this, and, well, I think it's probably going to be pretty obvious.
Imperial eSports have been holding pretty tightly around sites, or, in Bunk's Briefings case, the second floor, just trying to hold their positions, but more importantly, not trying to give Fira too many openings early on.
And this lineup is, I think, perfectly constructed for that. We've got the Goyo, T'Ali, and I love the Kiba barriers, which are so strong.
Perhaps as well for the F-naughts, magnets to bolster the positions.
Purely sports is not trying to over-complicate things.
Maybe some presence on the second floor.
Maybe on a staircase or somewhere, but no likelihood.
Probably going to fall back pretty quickly from first minute.
Minute 15.
Yeah, it's a pretty heavy sassage, isn't it?
Maybe would want... I don't know, maybe we'll do a smoke for this as well.
I don't really know where you'd squeeze it in.
mean you could you could you could bring sexy cake on the smoke instead of the
mute and have him play on the on the staircase well not this staircase but
the yellow staircase right below yeah I think the meatjammers is too good though
yeah when you when you when your bands have been solid snake and and grim
you've left them as you've left the dog be it's gonna be crucial isn't it just I
genuinely I think it's the best lineup I don't think they could be bringing much
better. Watch us get torn apart now with the bulbs just walking in through warehouse.
The timing on that was just perfect wasn't it? I mean to be fair they've already got
good warehouse control here, Heads. Signs will open up. Really restricting some of
these lanes downstairs. With Vulps's movement here and the fact that Heads is behind him,
that I would be worried I mean let's get let's get to these kibas though and
especially because a lot of those new jammers are placed upstairs and so fury
gonna be able to a drone out that will lie but be know that there are players
holding a bit close to sight and so it really isn't any gap especially attacking
this side that fury can push through so I think this is going to be a bit of a
slower one
It's not even that they necessarily need the gap though.
Heardz is doing a brilliant job right now, just hanging out inside a missile, keeping
everybody inside a toxin.
They can't move out of toxin right now.
So anything that can be done on the vert is going to be fantastic.
Volts are starting to move up there as well.
Heardz just needs to play really patient.
Like, peeking the window, peeking the door, maybe not the way, which needs to keep letting
them know that they're, so the rest of the team can get set up for whatever's coming
on that backside of things.
Taking to the back side of things, Deitz rare received Diaz as the, getting the opening pick.
Usually that backline player left in the 1v4 is the 1v3s.
This time it's Diaz and Boss to open things up for Furia.
This much more passive look from Furia, Fendt off Furia well.
Herce position might not have involved many kills, but the same strategy across the board,
working out very nicely.
Bogdera now with two, as they've sealed control of the vertical.
Now looking to rain gas from above with this Fendetta pistol, pound it with a black beard below.
This is a beautiful patient play from Furia as Volk gives the final two kills, that Black
Fear coming in perfectly in the cut.
It's just outrageous.
You can't give that much space to Furia.
They are going to punish you every day of the week.
The speed at which Warehouse was taken by Volks and Herds is the reason that Furia won that
round the way they did.
Because there was nothing that anybody can do.
all of a sudden bang you've got someone playing inside a missile and you know you've just got
to dig in and great you've got the you've got the tools to dig in with right you've
got we've got why might you can place loads of magnets out there very unlikely that you're
going to get needed or flashed or anything like that because you can give yourself a
little bit of a safety net but then you start getting things like the daimos going above
you start to get the dog before and cause coming then the the black beard has already
caused commotion elsewhere and can start to smooth you know swing through and clean
it all up as well. It just becomes impossible to deal with the length of time. You have to
play a little bit more agro in Warehouse at the start of the round. You can't just get
caught on a late set up or caught just hiding in the site. That's not how the basement works
there.
This is now unfortunately cost them that as Fury are now winning two sites in a row going
back to our six room now that it's unlocked. Fury threatening a flawless rotation of their
own based on this more slower look we've seen and I mean Ali we'll see if it
changes but seems here it hurt us as the only player who's not switched
operators and the for India switch phase is herds on the hard breach so one of
those core missing tools we saw a lot we did not see last time we present here
They would talk our six room around four
Thank God we have the family
That's what we needed
the hero
Just something as well like any sort of heart breach
Let me say three ex thermics now on the thermite
Should be able to get pretty much everything sorted
The biggest vulnerability is gonna be skybridge really isn't it as you can see that's where he's
concerned with at the moment as it just gently starts to get a bit closer to
getting that breach open I'm not inside of it's a wild day isn't it when the
Azami makes it through and it's the one my this game on down but that's just the
that's the world we live in right now that's not good
I
Think I must be a little bit behind you. Sorry. That's okay. Honestly. I'm glad you're behind because you didn't just see her
Lined to Chonka at two minutes 11 seconds left in the round. Oh
Yeah, I'm miles behind let me hear a re
All the refreshes and immediately vomits from this first pick
Absolutely nasty for context and why that is I mean last time we saw how devilish this line up was
in purely sports I mean just all this plant denial they had especially the lack of reach forced the
area to walk into it and basically the hopes of a plant were completely nullified but now you have
with the T'Chonka and Mittrex has to let go of these toxic
monsters early. Oh, it's goes from bad to worse as Volb's
walking up the hallway with the 612. The legacy. The main
player from Imperial Esports can show up inside of SAL stage
two highest rated player for this team. It's a massive double
kill to cut down the ying and the lion, especially after
losing the smoke and T'Chonka, you're going to need
individual performances in this final minute, whether it's
legacy of the other two somebody's got to go big back by the Deimos flores around
the corner that legacies most concerned by just swinging
failing him down a little bit it's hostile the next to fall a quick double
swing by furious secures the Ella sexy cake might have a good trade with that
secondary utilities area have played this advantage perfectly even resetting
with 30 seconds to go lawyer using that final deathmark tracker some secondary
to the right now. That's a
with a swing 180 degrees back
and front. That's furious with
three attacks in a row. Some
close around here as well. You
know, imperial is showing some
good signs of life. And they're
definitely hanging in some
areas. But furious just the way
that they work with the clock.
Way that they've you know, you
look down at that how much time
is left at the end of that
round and you know, it's two
versus one. Are you thinking
you know, it's could be doable.
This was it's cake.
I wonder how much times now there's 40 seconds left.
Why you this is 40 seconds and there's death mark tracker.
Like there's no, no chance, you know, you're gonna have to hit some crazy work to make that happen.
Imperial going to be taking their time out now at the start of round number five.
And we look and try and embody some of the success that they saw in round number one.
But I failed to believe that it was an intentional decision
to not bring hard breach for that site.
And I would chalk it to like it was just a bad,
bad mistake that someone's made.
Genuinely, it could be a four hot right now for all of you
know, if that round got replayed.
But there's still him with a chance.
It just is a very slim one.
As far as we know, and as we've spoken about,
a good team on this map.
Good team on this map, and I mean, you know, good team overall inside of the SAO Imperial
Esports kind of recaps, still looking for their first points inside of the SAO, very
much the favorite for relegation right now, this favorite to be in that relegation spot,
having struggled so consistently over the past couple stages.
We see some changes coming out of the tack timeout that look good for Imperial.
I mean, we're going back to Bunk's briefing, so a reattempt of that site that they played
and lost in round two. I've got two big operators that stick out to me, Ali Valkry and the clash,
the latter currently being hidden inside of the site. But I have to believe this is going to
result in a bit more firm, or at least more extended second floor control that denies some
space from Curian kind of meets your criticism of them around 2 and 3.
Well let's see if that is the case or not.
still gonna get a little bit of this vert made but it's nowhere near as much as we saw previously
Clash is a strange one as well because which sort of way do you go with it? We've also
gone from hard breach famine to hard hard breach feast. Now I've got three summons and three
he has anvolts both bringing the business, the lawyer, a little bit of a creepy walk
up these yellow stairs just seeing if you can find a little bit of a timing, a little
bit of a lick straight on in to see if there's anyone to be caught off guard.
It's a risky strategy because if he goes down without really getting anything, period again
I'm just making things a little bit harder than they maybe need to.
A shotgun blast will draw Firae's attention.
It will draw Imperial's attention back to the seventh floor.
Round going in.
Are the shotgun city inside of our six room, warden, smoke, and Deimos call at the M59.
It's a quiet round, isn't it? It's almost eerie. There's not enough people on fire
of shots. It's gonna be explosive when it all comes to blows. I'm about to see a
little bit of something here. Ooh, Mitrix. She just gives the game away.
Orson's an aide out from Lawyer. Lawyer now knows that Mitrix is kind of stuck here
inside a medical. Jerome goes in to try. I mean, everyone's working fairly, like
solar, at least. Lawyer is downstairs and he sent everything he's got at trying to
Let's deal with Mitrakes.
And he's no closest to getting the jump done.
I hate to level this charge, but it's
starting to look like a ranked game.
Everyone's just slowly pushing in,
and nobody's taking a fight.
Everyone's a bit too scared to move.
Fly the lone gunfire as well.
Literally, lawyer down stairs.
Like, we're now 25 seconds left.
Like, we've got to pick up the pace a little bit.
The toll-top floor's been cleared out.
Imperial eSports have fallen back.
nearest to damage, like, two minutes ago.
Are we about to hit red time with nobody dying?
I mean, Furia are already in the site, they're not even close to taking a gunfight.
We have five seconds remaining, is everybody gonna survive?
Heard's finally goes down, but at triple zero, Sexy Cake.
Sexy Cake gets a double kill, as after three minutes of play, only three people die.
What are you watching?
What?
How has the timeout happened and then that's been the response from it by the way.
Because it was Imperial that took the timeout.
It wasn't even Fury, like where did Fury come from and thought that's a good idea, we're
just going to play really, really, really slowly.
I've never seen a round of siege like it in my life.
Literally one person died for every minute of playing.
And literally the round was extended in extra three seconds just to get the last one.
That was great as well because Furia had a great attack onto that site previously.
where they tried to go for the you know they started on that top floor clear
then they went a little bit more direct and then they pivoted at the end and
went for the top floor clear and they actually got all the kills and it worked
out a treat
we're about to go to the tech aren't we
let's not let's not assume
After that we're going into a tech pause.
No!
No!
I mean there's loads to talk about.
Shut up.
Shut up dude.
Shut up.
That's actually crazy.
This might be one of the funniest moments I've ever had on broadcast.
What do you mean we had a round in which it lasted three minutes and five seconds,
three people died immediately into a tech pause? Are you serious?
I feel like we're going to wake up any moment now.
It was the fact that everybody was walking slowly. It wasn't even just like Laura on the nook.
It was everybody was all walking. It was like when you roll the random number generator or
random wheel and it's like what are we gonna do this round are we gonna have a snake round are we
gonna have a round where you know if you if you start shooting you can't stop like Ali if going
back to our point about watching games blind if you'd show me that round I'd have been like oh
this is the Montreal major show match right yeah exactly exactly burn in
Also, we'll say we are on a delayed feed, but I have word that the game is already back on the other stream. So hopefully this will just be like a couple minutes. So it's actually, it's not thankfully not that long.
I reckon it'll be live in around three minutes live place for loud.
Good. Good work. Good.
Good. Come. You're welcome. I did my homework. And by homework, I meant I casted the last game.
My eyes were in fact open for that first match. That's helpful. I find that really,
I find it makes things a lot easier, you know. Oh, that as well. If we are, if we do actually
want to talk about something, you obviously have Bunk's briefing one by Imperial means both the
two sides that were available are R6 room and basement. We saw them on R6 room before we
had that tech pause. I don't know the exact lineup that we saw but I am intrigued where they are
going to try and play a bit more spread out at least initially like we saw in Bunk's briefing
last time. Saw the clash in sight but did see the Azami pushed out over towards the bridge stairs
early. Saw a couple players also just pushed out a bit further on the second floor before falling back.
I don't think we saw that Trump has no combo. I might be wrong, but I don't think we saw that
on which side? The one we just saw our six the our section line that we saw right before the tech
because we saw it both times on round four, but I don't think we saw it on six. No, it wasn't was it
There's a big a thorn instead.
Shout out thorn shout a big up big up to thorn.
Taking to round six to see one of the best defenders in the game right now.
Oh my God, you're right.
It has we haven't seen her so far.
We've seen Ella a couple of times, but that's like, like the only trap
operator we've seen, I think is Ella.
Maybe no, we had a Fenrir on basement.
So we've seen Ella and Fenrir and then that's it.
We need to bring the new stopwatch operator
And just stop time
30 seconds and like a radius around him and just go in and like remove bits of utility and remove gadgets and then
I was back to his place and then presses that if I burn his watch
No one's gonna understand that reference. I gotta look at that one. I don't know what that is
Hold up, Bernard Beasley is a boy who is late for everything as a result.
A mysterious postman gives him a watch which he can use to stop time.
It's a British children's drama series about a young boy who could stop time with it.
Okay, well I got that from the other description, so that's kind of helpful.
It's just peak 90s TV.
Oh, it was inspired by an episode of the Twilight Zone.
Attackers have located a bomb
So basically this kid's just late to everything that's obviously but then you give up you give the watch to like a kid
And he just gets himself in all sorts of trouble with it
The rules of them keeping his watch for that. He must not use it to commit crimes or hurt anyone. Well, that's good
I'm glad we have some I'm glad we have some important basic fundamental rules
You are not allowed to hurt anyone by stopping time you seven-year-old boy
Happy memories of watching out of the child. I'm this is honestly this is honestly tickled me
You're gonna be watching that tonight and know it. I'm doing a deep dive on this
Anyway, back into round 6, we are thankfully back in our 6th room defense.
You have the Thorn as Ollie mentioned, 2-trap operators actually, the Razor Blooms and the
Grasmonts.
Why don't these on these?
Well, you can easily see this pressure a little bit, or it's making it a bit more difficult
for Furia to walk in like they did before.
On the flip side, we've had a couple shields, Ollie, but not the Monty so far.
Monty being a favorite for Volbs is gonna be charging down, I'll be honest, I'm surprised that the shields have made it through and, like you say, we haven't really seen them yet.
It's taking period, a fair amount of time to pick one last round. As the sides currently sit, Volbs will just be able to almost bully through.
And as we talked about during the tech with no tachanka this time, only really three toxic
babe canisters to kind of get through in terms of aerating out, obviously you've got the
other traps that go with that as well.
Warden first on the track as Bock, trying to pin down a sexy cake.
You can be used to just understand where the player is as much as anything and it can give
you an idea as to the wider push.
A smoke there going through to try and block the door as Bock will make his way up these
It's only had so-so success on this position, but at least joining with the rest of the team on this.
Seems like you'll have some companies of support to fall back on.
I mean, already much different situation than what we had last time.
Fury making it in pretty quickly. You can see the denial come out. There we go.
You can see Mitrix get that line up to be late, but generally well timed by Imperial.
We'll force the Volts off the initial plant.
Given the uncertainty that Fury are approaching this, definitely see a lot more time wasted
even without Mitrix dying that he is being very reluctant to throw and I fully support
that.
Another one will go through, only about 20 seconds or so after that first one went across.
Super judicious with this utility right now though might throw the last one as Fury out
45 seconds to go struggling to push in and imperial to their credit not really giving
too many fights to this attacking team right now.
the Furious, one of their big strengths is their gun skill,
the Furious is waiting patiently as the years go to that flank.
Laura shuts them down, but the actual site players,
they're winning their fights.
Legacy with another double kill, Imperial with an advantage.
Volpe's needing to bring out the pistol instead of going
for that diffuser as round six coming out of the tech.
It's unfortunately gone awry for Furious.
A final smoke canister no longer a factor,
but coverage taken down by Hossacky and Imperial Esports.
winning two in a row to tie things up three to three
against one of the best in the SAAL.
And what a result so far.
We were having this debate jokingly earlier
before the game started,
if they were gonna get more or less than three rounds
and so far they've got those three rounds
that we were talking about.
I mean, it's good to see them win one of these rounds
right after a technical timeout,
but Fox in what a way we're seeing a round
that comes down to 10 seconds
before anything even seemingly happens.
This is not the fury I am used to seeing.
They seem so scared so hesitant for you to see them get the opening kill and fight for it
Yeah, scared is a great way to put it
I mean that last round specifically if we look at it under a microscope it just seemed so questionable
the over over
complication for furia when they can just burn out the smokes and then just plan with the Monty
I mean obviously
Imperial went for a retake and the trades went back and forth, but it was very questionable because they could have just simply
waited out the smokes. They had a minute left in time. Seemed like a very
over complicated round that Fury lost themselves. That being said, it is
layered defense, so I'll take it with a Gorana Salt. It's not something that's
too impressive or too difficult, too defensive wins. I will say Imperial
played it very well, exceptionally using utility. They had a lot of smoke. They had
a lot of T'Chonka. They had utility to deny Fury to go for the plant. But when
Usually, Furia sees something like this.
They decide to turn the Jets on.
They'll have some type of X-Factor,
somebody hitting the site, somebody going for a push.
But this was Imperial's strength
as they were bunkering up on the side with everybody,
which is what we said they need to do
is to just hold together and focus on the trades.
But now, the hard part's coming.
It's going to be Imperial's side on attack.
This is where Furia usually would play very hyper-aggressive.
Now, if we see Furia bunker up as well,
play very scared like that they did on attack,
And that's when Imperial could take advantage of that because Fiora just doesn't seem to
be playing like themselves with the confidence that we know they're supposed to have.
So it's all going to be about two Imperial if they can just, again, mimic the exact same
ways they want defense, play slow, play together.
Hopefully we see a lot of execute focus takes with utility behind it and let Fiora bleed
themselves out.
That's something that we started talking about, or at least I guess it's hard to talk about
in in round one when fear seemingly had the wrong idea of how to attack the site and we're led to
force themselves down a hallway most of that coming down to the operator bands as well it seems
like Imperial eSports take that approach of at least a decade in in the situation here
and Ben and Amira so one of the heart presciential operators will be up but for the
side of Imperial eSports it seems like there's a lot left for them to be able to deal with that
yeah I mean there sure there sure is a lot left for them to deal with I I believe that
If they can just get through the first hurdle of the overaggression, that'll be the first step to
potentially getting some more rounds. But again, it's still defense layer. Very difficult to attack
against and against Furia. If they can just get their confidence back, it's going to be like
punching a brick wall. Seems like Furia now find themselves in the driver's seat after what seems
like a closer game than what we anticipated. Here at least sports off the back of those
a robust site holds and
I mean it's actually around five
Oli's burning the clock and not
really getting too antsy which for a
team that has been struggling and is generally
kind of new with a lot of the players, they brought in pretty impressive
they've had the patients that they have shown
so far
they now have a bit of a tougher game on their hands
all tied going into the second half of the first
site on Philly's defense, they are going to
master in R6
Let's see how the sideswap fares, but I do believe this is where the pressure, you know,
like it or lump it, it does flick on to Imperial quite heavily.
I had the team the best attacking win percentages on this map, but Imperial yet to win around
on the attack on Lair in the last six months.
through four attempts it's not even like they've you know not really had a go
with it I was against Black Dragons very different prospect here trying to do
the same against a team like Furia they're going to be giving it their best
go at the moment at least two ops made out in an attempt to get rid of the
bandit battery on the wall which but I'm quite easily the power breach haven't
being restricted in the bands does fall onto a tin opener to try and at least get that first
angle open. Hibana of course now can move through and start to open that wall a little bit better.
The downside of Hibana pellets though is that it's just very vulnerable to him taking out there.
I mean all the, all the, all of the heart breach is obviously vulnerable in that way but Hibana
also not providing the biggest hole to go through and make things difficult especially when you're
playing in conjunction with a shield.
I gotta say, I'm getting sick and tired of people walking up hallways.
We're back. We're so back everybody.
Crazy that a game with fury has been this slow.
Ooh, Brolin' Release of the Toxic Anus are actually from Phyria.
Two of them gone.
What a first minute.
He has does have a C4 prepped and ready, as you can see, one already being used by Hearth's
early on, but a benefit of both impacts, probably.
He's a little bit more aggressive with that utility use.
He has made his way in.
Heard the first go down, though.
Sexy kick all the way inside of Ops.
Kicking down by the MPX from Tuber Al.
It's starting to look like some of these fury attacks.
Imperial Esports, very low on time, struggling for solutions as they move closer to site.
Another time in which you see a blackbeard stomp up this hallway, walking directly into
both a close and long angle held by fury on the same position.
5v2 at the moment.
This is my herds being on literally zero HP.
It looks like...oh no.
Herds is...I actually don't know what's going on with hers right now.
Uh, by the way, not a factor in this round, it seems.
We're swinging on the long angle, should be able to get a legacy,
Volts fading in, just a beautiful two person play on the hallway walk up there.
You're here with the first round coming out of the side slot.
Just look at the teamwork there and the synergy, you know,
swinging alternately on contact, gunfights, not leaving things up to chance
and just taking, you know, really limiting what Imperial are able to do there.
really limited what they're able to get across on that top floor. Furia easy as
you like then gonna stick to a site rotation and take us downstairs to
labs to hopefully extend this lead for them a little bit. Imperial still very
much in the fight here but they're gonna need to come up with some pretty firm
ideas of how they want to displace this Furia lineup because with what's
available to them you do look at it and you just think they're gonna be a tough
full team to pin down, especially with the different players that you have on this roster
and their want to be a little bit slippy sometimes, play a little bit looser.
Imperial are going to need to be very time efficient in the early portion of the round,
unfortunately they can do that.
The line up that they've got at the moment speaks to a heavy roam clear, they know what
they're going up against, they know that they're going to be really pushed, trying to clear
out some of these players. Hence, Double Shield being brought. Hence, the Solid Snake and
the Solids on Scant. Try and provide that information. We're starting to see this more
and more now as well where it's actually more of a shot call in position for the Solid Snake.
Because you get that information, you can then move your team around, you can then direct
the troops a little bit. It was something that we saw Savage do quite a lot this week
inside of NA as well. It's Sexycake here and now he's going to be trying to do the
same.
a bit of focus on that vertical control and they're exactly when you see it.
Mitrix starting to move in. Of course, there are some Furia players on the opposite side.
Kiba's stacked up above. Hurts letting them generate though. Not using a lot early.
That's a nice find. Not necessarily shot calling with that one.
Sexy K going for the Lurt. Catches Box Zero in the first minute in 10 seconds of the round.
That is a really nice find, especially if Ali, these are going to be a slow layer
rounds. Getting to smoke early is nothing but good.
Yeah, it takes a lot of the pressure off later on doesn't it and maybe the fact that it took
Imperial a little bit of time to get that kill is almost mitigated by the fact that it's the smoke that they've been able to take out
Passed a halfway point of the round now
Players on the side of fury have well some of them at least have started to drop off, but you've still got volps
It's the wild card upstairs just hanging around inside of security
again with the hatches open and
The exposure that he has onto the site, even if he just gets forgotten about and Imperial just pushed down past him
There is still good chance that he's able to have a great impact here. Rest of Fury however
kind of just less looking Skywards
Making sure that no one's just gonna drop a hatch or get into a nasty position
Sexy cake inside of Lockers. This could be a brilliant sneak up
Now if the rest of the team dies around him
Oh, SexyCake just gets this opportunity, herds down on the floor though, Fury up, fighting back the best that they can.
That's a massive pick up from Volpz. Takes down the backstab pressure and Fury, get things handled on the front side.
How have things handled on the front side?
What she likes to see now, running back up to a site that has completely gone away from them.
Despite SexyCake's best efforts, the actual thrust of the attack fell to Fury's guns. The angles remain strong.
Fury with two defenses in a row.
Just felt a little bit one-dimensional there at the end, didn't it?
I know you've got SexyCake coming in, you've got people trying to walk in as well.
But as soon as one fails, it just goes to being one-dimensional, doesn't it?
And SexyCake was dealt with so, so quickly there, and it was Volkz who said it.
You know, he was ignored upstairs, he was able to rotate around,
he was able to drop in essentially behind SexyCake.
SexyCake came through Lockers himself, and that's where Volkz got the kill from.
So brilliant positioning there from him, and the fact that Imperial have just let him be.
I did comment at the time, you know, they got that opening pick quite late
It was two minutes into the round and they'd not really done loads to take a lot of map control and then lock it off afterwards
And I think that was the key the key difference there is yeah, they got a bit of map control and they got the opening pick
We got the smoke, but
The map control they gained it was never it was never safe
It was never really in their control and those demonstrated by the ropes there just able to get a brilliant flank off
We have the final site, but next site up in this site rotation, we Bunk's briefing.
Should see a second 4 defense, though, I'm kind of surprised we're seeing a lack of
the solace on this site.
We can use it to have such a lack in this round, but we're still going to have a lot
of same angles in the part of the play. Bring the zombie again for the extension.
The name of this will be the run clear as we have so often seen it. Purely,
sports drop this one. It could be a shame giving them bringing back a 3-1-1-2, a 3-3.
For a low get map point, only come out of this weekend with three points that close out in
regulation, but be very nicely after they lost the T-law yesterday.
It's good goal of the week really isn't it? As soon as that tealore's all comes inferior, it's all about guaranteeing that next three points
It's all weak to worry about that game
We've only got the Sunday where you can actually do anything about the Imperial one, so are you best put forward?
So far that's what we've done in the first couple rounds on the defense here tonight
Still not out of the woods, but things looking promising
Again, quite a lot to get through here.
Four Imperial.
We're gonna be going for this top floor clear. You can see that just had a position to be knocked by right now.
We're gonna track out there as well as legacy is ready and waiting with those Grimby Zuri sent.
Some through, Nick starts to walk up these rocket stairs as well and be the other side of the pinch.
He's attracting a lot of attention at the moment and needs his team to come in behind him.
That's the signal that we wanted to see.
Mitrix takes Vulp's down and opens up the entirety of this top rocket.
But he leaves the three remaining players upstairs before, excuse me,
there's quite a lot to still hold on to.
Especially when you consider that there's going to be a Blitz,
there's going to be bees, there's going to be death mobs,
and a Solotone scanner.
Imperial should know exactly where these defenders are.
And surely with a man advantage as well, I mean...
This defense upstairs has to fall. It might be the bulk of it. It might be the whole thing.
But Sony from Fury has got to go big. Heard with a brilliant swing. Legacy's so focused up close.
Get by the Gersh Maw. That's a beautiful play from Fury.
We've seen Imperial tripped up on this double swing twice now, albeit on a different site.
Let's have it again here.
Here's gets the initial gunfight, but from behind, Laura struggling as both apply.
Neither go down, dodging the bullets best he can.
The Mears now trapped in the corner secures the kill against Fiora and Fiora escorts maintain their advantage.
Be it still just at the one body margin at which they had it before.
Birds in box era now both remaining soliton scanner trying to grasp for as much information as they can.
Fiora mitigating their losses by retreating downstairs and a hards on one HP.
We've already seen low time for the attack in difficult positions.
We're able to close that when they were on the opposite side.
Can the defense get the better here, Herd popping up?
Yes, one.
Next up falls to the MP5, just the same, and it's bought Zara and a trade to finish
things off a massive 2v3 from Theria to put them on that point.
What around from Herds when Theria needing the most?
I mean, they're not down, but they were down in man count.
Let's put them on match point right here.
kills two of them on just no HP to speak of whatsoever right down there at one
It's the kill for me that he got on to nears there in the final few seconds that really cements the round
The blitz is the danger in that position
three versus two with a blitz
That's the kind of advantage that you want to have going into a real late execute like that
The herds just popping up out of nowhere like a jack-in-the-box and saying not today
good hold overall really from Furia and I think to credit herds even further we
didn't really see that what we didn't see the kill from his point of view but
the first kill that he got onto the grim as the grim hopped into a museum
window is potentially the biggest kill of them all because that was the one that
really kept lawyer as safe as it did for as long as he did lawyer had a great
position and we had a brilliant view the observers on a fantastic job there with
a little bit of free-cam action to really give us a nice overview as to what
was going on there. Lowroll watched that back and wished that he'd pushed illiterate. It'd
be kicking himself that he didn't trust his gut to play a little bit more aggressive because
there was multiple occasions where he could have pushed that corner and he would have
found two players with their backs to him, one of those being a Blitz. He still was fortunate
enough to survive for us as long as he did and because of our scrappy engagement was,
Put nears down to a low enough HP that all really heard that to do was confirm the inevitable
Barrier 6-3 up now on the defense
Clean rotation and looking to make it nice 7-3 on the night
Which would turn what we thought might end up being a closer game to another quick affair
So far been the story of the weekend closest result he had was a 7-5 and that was our first game yesterday between Fluxer W7M and Imperial eSports.
Unfortunately denied one point out of that match and seems might meet the same fate here.
It'd be our only team if they lose this in regulation, our only team in the SEL stage to still at zero points.
You know, Fiori, despite the loss yesterday with LeapFrog T-Law, and he tied with FaZe
on nine points coming out of this weekend, and of course, until FaZe play later today,
it is a crazy lineup coming out from Imperial.
Some hard breaching, but they are just bringing cheese galore.
We got glass, snake, yin, and black beard.
This is a great glass in case of emergency kind of lineup.
it is isn't it and the ying is such a brilliant tool and it will do something to
deal with these furious elves that they've got because they've not really got
too much to deal with it no why am I being played no glasses
it could be the X factor here yes just gonna be walking forward and trying to
get rid of a little bit of the barbed wire but oh just gets played box era
perfect perfect utility usage sends out the impact in a couple of shots with the
TCSG and that is all she wrote is down on the Blackbeard.
That's the push and power gone for Imperial.
They still have execute potential, they still have the glass, they still have the ying.
But to really be a beach head, especially when just trying to push on this Skybridge side,
you need the shield.
You can see them already starting to make adjustments because of that.
I've still got time to make those adjustments, but I think Furia are ready for that too.
Look at this fortress that Herds has set up behind the Keebas.
Through the smokes, 9x19 starts ringing as the Thermite just might slip through and get that diffuser down.
Planning in the off spot, but once the Vulcan Pact detonates, Herds domes another through the smoke.
That's the glass as well.
That's a bomber to lose that duel.
SexyCake has five bullets in a mag.
He's got just as many on the opposite side.
Keeba goes out to enable a long arm.
There's the first two bullets to deal with that.
two more for the next a third for the finisher and they all hop out a conga line out the sky bridge
window to get the counter diffuse and a seven three victory for furia i really rate that play
at the end there for furia ten out of ten play stick two people on the bridge and then all of a
sudden everyone else is just flooding out of skybridge window a brilliant game there from furia
very, very clean when they got themselves onto the defense.
I think some teams will look at that
and see the opportunities that are available
when Fury are on the attack,
because, you know, it was a 3-3 split
and Imperials stood up to them quite well,
but on the night, it just wasn't enough.
We're gonna send you over to our wonderful desk.
Thank you so much.
There is so much to talk about with this game here,
especially with the way how it ended there as well.
I think Imperial eSports put up a good fight.
I feel like they're closer to with the rounds than we were expecting them to get.
They got those rounds on the board in the beginning there, and then, of course,
it's good to see them win out this game here for the side of Fjordia.
That means we get to speak to them.
We have Diaz on the line to ask him a couple of questions about this game.
Let's get him in so we can speak to them.
Diaz, congratulations on the three points here.
I'll talk to you about that final round, a little conga line outside.
What a creative way to sort the situation there.
Yeah, it was crazy.
We were kind of expecting it because they did it in one of their past games, but they did it off the bat.
This time, they prepared the map and then did it.
So we were prepared.
We had a bunch of Goyos, Azamis and everything, but they were still able to plant a kind of Carlos of guard.
But the pulse plant there is kind of bad.
So we just retook it and won.
Yeah, congratulations.
I mean, they put up a little bit of a fight on defense.
But what I wanted to ask you was the last time we interviewed you before the liquid game. You said, you know
Oh, their mental is already shot if they think we're gonna win, you know, we're feeling pretty confident
I wanted to know if that liquid game if that affected your guys is mental or
Confidence or attitude on how you approach every other opponent afterwards like with maybe today
You didn't I don't know if you showed as much respect or more respect
I wanted to know what that thought process was for you
And if it really had any impact because you guys did play shall a three times in a row
Yeah, that's exactly what I was gonna say. We played the same map three times in a row without changing
Much and it's also the best one beginning of the tournament at the end of the day
Doesn't matter at all the only games that matter in this tournament are the playoff games
So to answer a question. No that game doesn't affect your confidence at all
All right. You guys have a good result here. I do feel like the general idea of the desk
was that this game was going to be more dominant from you guys, that you were able to let Imperial
Esports win less rounds here. How do you feel like it came that Imperial Esports went away
with a few rounds in this game?
Yeah, I think we've been struggling on attack on this map for quite a bit now. We did improve
in scrims. We had like a, we focused a lot of our energy on this map on attack and in scrims it was
working pretty well, but today it was, it was hard. We also threw a couple rounds you played
poorly in some situations, but what happens, it's an FPS shooting game and sometimes it was rounds.
It does well. Thank you so much for your time DS. Three points still is a very good thing for
for you guys and good luck next week.
Get to you from there and talk about Lair, just not only on the attacks, but also the
whole game in general there.
It's nice to hear that they're working on things on the attack, but this time around
here it seemed like some of these rounds were a little bit difficult, but in the end it's
good to see them secure those three points.
That is the most important thing, that's what they come into this game for, to really get
those three points on the board.
But even later on, you know, when we're moving on to the defensive half of Fjordja, we're
You're seeing individual players really come to those heroics, herds playing them out absolutely
in ground nine, then they're quad kill on very low HP, then they're con-guelied.
It takes a little bit of courage to jump outside the window with all three of you and get the
kill there in that situation, but it's nice to see Fyria read into what Imperial Esports
are doing on their attacks.
Seems that it takes a lot of time for Imperial to get some control, to get these steps on,
their checklist done.
They get the layers and layers.
You get the drops, you get the Izami,
another layer there, and then of course the fire
that the Iz was talking about as well,
to kind of delay that push from coming in.
Fully-imperialed escorts, they are the only team now
on zero points, and it's very unfortunate for them,
but this game again here, Fox,
they're not getting what they wanted.
No, I mean, it's nice to see Diaz talk about
the respect that they show.
I mean, the preparations, they didn't just come
into this game expecting,
know it's going to be a free win and it's nice to see that the game that they put
in Flickr didn't affect their confidence at all because something that I thought
about Furia was that they felt like a team that was you know sharks in the
water that smelt blood they were very disciplined direct on exactly what was
going to happen and what they wanted to get done and accomplish and it seems to
still be the same factor here they understood what Imperial was going to
throw at them it was also nice to hear him say like oh our attacks are struggling
a little bit. It is lair attacks. It's a very difficult map to attack on in general, but
for them to notice that and be hyper fixated on focusing, okay, this is what we want to
improve. And at the end of the day, the main goal for Furia, which I suspected is playoffs.
So saving your maps is obviously going to be a huge advantage once you get to best of three
playoffs. So at the end of the day, for them to be able to just close it out, not drop
a round on defense. So it goes to show that they're super confident. They understand their
opponents very well. I mean they had the utility and they have the individual confidence. Five
people jumping out at a window. I mean it is a five-year one. They know where the last
guy is so it makes sense that they're all going to throw their bodies in hopes of a
trade and they played it very well. But I will say I think we're all very impressed
with how Imperial played. I mean you know inching a little bit better and better every
day is what you want to strive for. Of course zero points is not where you want to end up.
At that at this point
Imperial just has to look forward to the next week and try to improve, but it does seem like they're getting better. I
Mean, this is of course taken steps towards that point to get them off the zero on the board there
Her CVP of this game
He really built his team out in the run as we already talked about turning around around by himself
Fully with that quack kill that we're seeing in this one here getting active on the entry something that we expect to see
from the likes of Furia as well. And with that result, Furia take three points, Imperial
still stock on zero points overall in the scoreboard. We'll be focusing our attention
towards the third game. This is, in my opinion, the game of the night, because I'm excited
to see the drama, I guess, that comes with the two cores of NIP going up against each
Shadow will take a bit of a break and then we're back with game number three.
I
Spawns gets one is what Spawns gets two
They're all falling down you and I was one more leaving one out alive
Bibbo fighting for his life on the ash here pulls out the fight
Like the state said they more you gave me four kills in a row and yeah completely falling down supremacy are still alive
I put it earlier but like this is uh you know when we saw when we saw
OOOOOOOOH
ATOM
Look at that baby get that headshot through the Lamborghini Dormit in the lobby that's gonna be my five targets
And on the cut down of one of the world's on phases we have...
Oh, Brantos!
Mute of the Double!
Goga and Jonas vanquished, leaving Kanto Riketti to deal with the three remaining members of FaZe.
And this is a very winnable position with that R4C in the hands of the Finn.
Let me give you a graph of this user.
It's quite a ways away.
And Moringa thrown with the shotgun blast.
Kanto around the corner!
Ball! What a torch, Kanto! The madman silencing the crowd and G2 a 4-2.
They combined for 20 kills at this point, still sitting at a kill per round as an average.
Spoil on the board so MAD has a good shot. The smoke of Polly will swing gunner, losing the duel.
Now a double line up on the same door.
Spoint almost handles both of them, but it only does a little to the damage.
Now he's on the ground, and that sidearm is so good, down goes two of them.
Packer with impunity trying to get the diffuser down, but realizes he doesn't have an opening,
but Spoint's there for the quad kill.
It's him in resets with Packer holding onto that diffuser.
Spoich is waiting for it, and how about an ace to send the map away into the wind column 480?
Mav has phases, soul members. They won in North America, they won in Europe, and they've done it for the first time in South America.
You're champions for the season 8 finals, the most decorated team in Rainbow Six.
EU, close to getting the victory!
And he goes down!
G2 will take, go in!
And for one more time, G2 will take it!
You're still gonna go and claim that diffuser into the bad spot.
And quite honestly, if they still pick up, they're attacking nature on this map.
This map will be a bad spot for them.
That's a nice goal, but so much still needs to be done.
They can hold their way through this site, and suddenly, they've opened up the front door and through the lobby,
they get Robbie, just calling out me, and how shall we get him?
His position is done, legs ahead, trying to take second, and he's right through!
Just came up and all of which he has, went to the absolute classic round!
He's picking up as well, leaky fight.
Still we play a lanky snooking on Beepers in a long versus three.
For all the time the BDS has had for all the information,
it's gonna come close, it's gonna come down to the wire.
Stung goes in.
Leaky fuck, he's found one.
He's gonna try and split these two apart.
He picks the first.
There's five seconds left.
It is swung on Beep.
Stung on Beepers in three that we never should have been.
Oh, there you go. Another logic bomb is the smoke. Little choke out, shuttle.
He'll toss it a smoke grenade at his own and push it with the help of a great shot.
All the way across to marry you a long angle with a recoil that can be quite unnidly to control.
Can I see a bristle inside a connector? He's got great precision, but he loses his shuttle.
And another one nearly to shuttle. He misses the shot, but the flick behind!
There's only one more left in the shuttle, and what is going on?
And a quiver of glitch for sure.
Free flyers is way through the door,
gets behind a sturdy door, but still,
there's three people that you've gotta open,
as fast as they can.
They're either side of Quirk,
killing 20 seconds on the board.
He's gonna save me,
he can play it, Dan's gonna have to save me,
I'm trying to grab his mother,
I'm trying to grab the ace!
Fault sends it into space itself,
look behind him, the stars are around space station,
And they bring this one around
I'm going to call Noyes and Dots, my uncle and aunt, on the way too.
I'm going to call Keis.
The first one, I would call Gouche.
One of them is Ordina.
And you are there, man.
The Cyber and the Reds.
I'm sure of the Residence.
I think Clubhouse, Bank.
Cassino Calypso, Cassino Calypso, Cassino Calypso.
Planis Esmeralda.
Planis Esmeralda.
side. Baceto, Pino and Wizard.
Last time around when they play each other
NIP beat. It might be the other way around this time
because so far Lucky five with this old the Corps of NIP
it's not been a great run so far. They haven't won a
single game inside SA. over time point against
Black Dragons is the only thing that they've been able
to get so far and not to make any jokes because I know
the team are a little bit older,
but they just look old like the team
plays a very old style of siege,
especially when we saw them play against
FaZe yesterday. They were just playing
very defaults that you know I was doing
back in 2022, 2023.
So it just seems like that's the biggest
issue for lucky five right now is
they lost their firepower of fantasy
and hate. They bring on psycho and
nescan. They've been able to
keep up in the gun skill department with
some of the other teams, but you would
with picking up experience means that they've picked up new ways to see the game. I mean
everybody's been talking about Psycho going to APAC, like Raila Elevate coming here back
to SAL and playing in T2. We would have thought that there would be some different showings
of what Lucky Five would be able to do, what they'd be able to adapt to with the current
meta, but it just seems like when things go wrong, they default back to things that they've
done that are tried and true in the past. And unfortunately, it just doesn't really seem
to coexist with the current meta, doesn't seem to necessarily work, and that's why some
rounds look very close, and then once the team, their opponents, figure them out, it
looks like they just get blown out of the water, and that's exactly what we saw against
FaZe.
LB's seen as before with that old core roster of NIP, they tend to be really slow sometimes,
and really struggle with specific rounds, and so far it's leading up to them only finding
themselves as 8th so far in the group stage, mind you, the NIP team from last stage, they
They ended third, so as of right now it seems like they're getting a downgrade so far with
this new roster.
And we're in the pre-show, we talked about Fentasy for example, coming in to kind of
save Fluxor W7M, which initially seemed like a downgrade because these players would move
down to a team that finds themselves lower in the scoreboard.
They are doing better so far.
Fluxor W7M, they won their first game yesterday after what seemed like a poor top star to
their stage as well.
against Black Dragons or against FaZe. They took down Imperial Esports though. I think that's the thing that we're going to talk about. It's a good round, a good, well, result to get three points, but it's only against Imperial Esports. We just saw them, you know, things are helping great for them either.
you're going to be able to
play. You've got to take it
with a grain of salt. They did
get a win. But you're right.
It is against Imperial. That
being said, hyper aggressive
being able to play very fast
on a map like fortress. It
worked to their advantage. Now
this is something that I
wouldn't be too worried about
for flexor W7M. It looked really
dire in week one, but this was
a big roster change. They only
made two changes to the fantasy
and hates, but the ideology of
the team, especially with
changing their coach, especially
is trying to speed up essentially the aggression is going full force and so that's going to take
some time to change because it's a whole ideal change it's very drastic to go from what you've
been doing to now we're playing hyper aggressive we're playing different so it'll take some time
but it'll be games like this that are good tests because i will say despite lucky five
not looking as great as they have one thing that they're good at is playing that old meta of siege
which is very passive, very utility heavy, denial of plants, very slow. So this game is essentially
a rock versus a moving train. It's one super fast and one is going to be super slow.
So if Fletcher W7M is able to adapt or get around it, I think this would be a good testament to how
their eye-gilling will be able to progress with this new aggressive strategy.
And the point you mentioned as well of their coach, Dan, of course, moving from that old
the game, but they will know
through and through what these
players on the other side are
going to pull out what they're
going to bring to the table for
this matchup. But one thing I
want to discuss is the map
Vita because if we look at this
last time around this matchup
took place on Fortress as we
already mentioned and I P2 can
down 72 on that one, but that
result is a little bit
screwed right? I mean that is
completely different.
Voster is that we are looking
at in in that situation
for just don't be a little
confused. I mean, you know,
the game. So we're going to
play the game in the game.
It's going to be a good
combination. For this will be
of the equation will be
night. Hey for laps and. I'm
curious about one thing, Fox.
As you mentioned, we talked
so much about the pacing, I
guess that we're going to see
from both these teams in in
this match. How is how is
medieval laps going to affect
the pacing in this match? I
mean, it's going to slow it
down. It's one of the most
defender sided maps. Flexure
W7M actually played it
against phase and when said
they lost four to seven, so
it wasn't terrible for them.
attack it's so difficult to be aggressive on it you can really get slowed down.
Now Lucky 5 I would say has the advantage in this map because they can
just bunker up especially with them getting on attack if they can get two
rounds they can just bunker up the rest of their defensive rounds and just win
out based on the nature of the map so that being said for Lucky 5 yes they I
would say they are in the favorable position but at the end of the day
they're gonna have to attack at some point they're gonna have to adapt and
And it is a newer map and if Psycho is being able to call adaptations and it's not necessarily working because old adaptations
There's no old adaptations on labs. Everything is pretty recent
So that's gonna be the one downfall is if they try to revert back to something slower pace something older
The map doesn't really play into that play style
So who are you looking forward to kind of steed go against each other in this dive?
I can't say I mean in my opinion fantasy is gonna be a player that I'm gonna keep my eyes out on when it comes to
again those skills in the board.
A player that has had a really good history so far inside a SL
and has proven once again or time and time again to really be
a lethal player.
Yeah, that is a great point.
I'd say fantasy, you have to watch him.
Because in the first week, he was very quiet.
He's slowly been picking up this week.
I mean, in yesterday's matchup, I believe he had 12 kills.
He was doing very well.
I'd say him versus Pino are going
to be the two head-to-head.
Because Pino is going to be that primary roamer.
And he also has been having a very quiet stage.
So that'll be the biggest head-to-head on the throne battle, entry battle, that we're going to see early on in this game.
This game might also be really important come the rest of the stage.
Of course, we talked about these two teams in the context of having a really poor start to the stage, not having the greatest of results so far.
It was FW7 only getting their first win yesterday.
They currently find themselves as number seven and eight on the scoreboard.
When we talk about a potential fight of getting into the top six, this game might be super important.
important is one of those six points games that we talked about in all these other regions so many
times where you don't only take three points, but you take three away from your opponents as well.
And look at these players in the head to head. I mean, with the way we're hyping them up,
I'm not going to lie, Fox. The stats look a little bit disappointing.
Yeah, I mean, I wouldn't say we're hyping them up. They're players to watch. I mean,
both of these players have had a rough stage so far. Fantasy was supposed to be this player
that can revolutionize a game, just win a game on his own. And we saw him drop a donut and play
playday one, we didn't see him do two hot play day two, but slowly, but surely he's
getting better and better as the days progress for Pino himself. He's been kind
of quiet all around. So hopefully in this matchup, especially if they can get a
couple of rounds on attack once they go to defense, that's where we'll see Pino
spark up because we need one of the two big players from either side to carry
that torch going into labs. A lot of familiar faces inside this matchup
going up against their former teammates. I hope we get to see the drama that I'm expecting for this
matchup. We'll send it back to Lynx and extra Troika. Thank you very much and Ollie on Night Haven
Labs, one of my personal favorite maps and I think you like it as well. We have a bit of a
rematch between NIP cores but on one side I mean you know for being objective, hates and fancy,
they were big. They're new kids on the block. They were there very briefly. On the other side
We've got and we got nip royalty. We got psycho and Pino even honestly wizard was around long enough
So I think have a bit more of a claim to that title, but still
Old five or at least people under a similar banner going against each other on night Haven labs lucky five starting the attack
Luxor w7m on the defense
And with L5 in the lobby
You know, we're getting attacks like what we just saw on layer. Oh
Don't even start
I had to do it, I had to do it.
The thing is, I don't know what it is about tonight,
but I just do not feel positive about the attacks
that we either have witnessed or are about to witness.
This is not a map that you look at NIP of old
and think, oh yeah, good map for them.
They used to hate it back in the day.
It's a top preference map for Fluxo,
but it's a top preference map where they have only won
4 out of 15 attacking rounds. They've got a 26 near 27% attacking win rate on this map.
So I guess fortunately for Flux though, they're starting off on the defense,
which is where they have a far better win percentage of 70%. So you're expecting them to come away
4, 2, 5, 1, it's labs. You maybe expect that anyway, depending on the bands and depending on the teams
I don't think so either. I mean, it's a decent lineup for Lucky 5 to start, at least. We've got game Snake Blackbeard, some great operators at the start, kind of touching a lot of different elements of the attacking meadow we've seen develop over the past six months.
Any ways in which you can approach that too, even if one player goes down, you can still
see a decent shield and snake push or a decent game shield push coming off the back of it.
Actually, you know how the solotone scanner in his hands, and the players to watch could
be somebody that ends up going big in this matchup.
First site of second floor, a zombie spotted inside a garage, fork found in kitchen as
well.
so lucky five is they kind of get the idea of this setup I don't think they're
gonna be all too shocked by what they have there you go yes get a bit more
shocked by that one
yeah big open pick I'm not even sure they've got walls open yeah okay we have
the walls open that's good I was wondering where Docs was playing I was
think he was quite bold in his position. Speaking of bold, Hates, thinking about trying to challenge
on style electric window will be pushed off by the name. It's a very quick space being
taken by Lucky Five right now.
Luckily, we have the shotgun around the corner. Never mind. Pino from down below. It's a direct
line on Hates. Oftentimes, we see that B chassis player survive a bit too late in the round,
but Lucky Five, I mean, we got to give them credit. I was making fun of them for being
slow and while that's typically the playstyle that Psycho's teams have gone for, this has been a
very clinical take of the second floor. Having the verticality, dealing with that warden with 50
seconds remaining, hitting a lot of what they need to. We'll get a brief trade and as Voss tries to
pick things up, might be the only kill that Lux or W7M get, Loben on a long angle, has to fight
with the shotgun and the SMG-11. Loben's a great player, great SMG-11 player specifically. I don't
I don't know if he's got it said over this back turn there we go might find the planter
But lucky five have so many angles on the trade. Yeah, really shutting me up out the gate
That's one of the better lucky five attacks. I think we've seen this stage
It really is they've come out there and they've had a very clear and clinical idea of what they want to do how they want to take
Get the IT wall open prioritize that get connected open good ideas of how they wanted to deal with the electrical player as well
I mean it's basic stuff isn't it but just a need to flush him out and then very quickly taking that space off the back of it
With the black beard brilliant stuff again nice and simple not overcomplicating it don't need loads of different operators
You know plenty of people can throw an aid in and all he needs the black be able to follow it up
That's as I suppose easy as he gets right there
Looks so stunned into a sight for rotation and they're gonna be going downstairs not willing to give another go up on that top floor
Going all the way down to basement and I was about to say surely we'll see some kind of vertical presence brought by lucky five
And it seems like we certainly will at least have the ram might end up having it the buck as well
Never in a deficiency we saw what if I perform on that even through the vertical
I feel decent about their chances, but of course fluxer 37M
Given a sight that sort of requires a bit more expansive control, we're going to be giving a different look to this attacking team.
Even a watch will likely do that snake as well, though it has shifted hands.
On from Pino's east to Psycho's, more shot calling snake, I guess, Ollie.
Saw it in Sexy Cakes hands last game and now Psycho the ideal, trying to bring that soliton scanner.
Yes, I could just looking for some of these more rogue players upstairs, fancy being one
of them.
A couple of elemines in his pocket, just ready for placing wherever he realises or figures
out where that push is going to come from because he is inevitably going to be pushed
up there.
A little bit.
And below.
and below.
Fancy a C4 here.
Got a little gap as well that he could try and play through, but
all this is just good information to be feeding over toward Fancy at the moment.
He's expected to potentially get a kill here, but at the very least
waste time and waste some of the utility already.
Deimos deathmark tracker on his location.
He's been able to shake that one off and retreat to the safety of his pillar.
This is the second Deathmark Trapper comes out and we reach almost the half point of the round.
Have to believe he's dropping down the hatch soon!
Yeah, there we go.
Francis already played on that top floor for more than enough time, so pushing it about as far as I think he reasonably could have.
Half the round wasted by Fluxo W7M.
Stop the defense so far.
Team Bissetto make use of a couple of those boogie drones.
Pino could also get into position with the skeleton key, but as I was about to say, you can see the attack picked up the pace a little bit.
little bit. To answer my question, Psycho-Pino immediately fly in with some kills, quickly traded,
but that's still an advantage for LK5. Just north of a minute to go, Lobin, again in a position
where he's got to try and mitigate this disadvantage, which LKW7M might just find one,
but not if Neskin has anything to say about that. It is Dots and Palu, 2v4. Kind of players,
you might want their Palu in particular. Look at this flank. Look at two Peebas, just a bit of
timing on the game, oh it's great pre-fire as Nescan exposes his head, Pino looking the opposite way,
Polly with a knife in the back on two lucky five players. Now thinking about where the others
might be, Dott's hearing one drop down the animus breach, another just walking in, no respect for
the site player. Dott should be able to line up the next one, stuck behind a barricade, he's got the
one angle isolated Polly retaking from the vertical as well. It's a brief 1v1 for Dott's against
wizard and you'll win it that's a 2v4 for Flux ZW7M.
Dots and Polly were independently playing that exceptionally well. Polly coming to the
aid of Dots right at the end there as well was getting ready to drop in through that
animus hatch if it was required but Dots just had it all on lock. Two massive double kills
both of them and opportunities for lucky five to at least trade one of those out. I mean
Wally's second kill onto Pino.
There was a good portion of time really in between those two and Pino just got caught looking flat, you know caught flat footed looking the other way.
I think had Fluxo lost that round, I was expecting to see an early tactical timeout, I'm gonna be honest.
I think that they would have tried to stay the ship a little bit there and just gone right look, we're trying too hard, we're, you know, we're focusing on the wrong sort of things here.
Loben in particular has regularly found himself in a position where he's got to do a little bit too much, he's got to do more than he should really try and win the round and it's not his fault, he's just been put in that position.
But it not being for those two double kills the round would have been very different indeed and Lucky 5 would be sat in with a nice two round lead as it stands.
It's 1-1 and Fluxo can breathe a small sigh of relief.
They've got themselves around down in the basement, now they're gonna be defending into this mid-floor which typically involves a pre-staunch hold of that top.
It typically does, and I think that's what we're seeing from Fluxor W7, and also something to consider.
I mean, that was a 4v2 for Lucky 5, and still have one really good attack in round 1, so...
But I'll be shocked if they end up coming away with this, and if they do, definitely
beating a 3-0 on the table.
Still time for this to be a really strong start for L5.
We'll need to see it start on that second floor, as things usually do.
Pino bringing the thermite or some kind of hard breaching will open the IET and likely
the connector wall as well.
It could be somebody that said they're on the repel just to control that avenue of rotation,
and there you go.
Even it's dual hard breaching.
hard breach charge of the connected wall, one exothermic on the IT breach. Lucky five,
just opening up the normal angles you see on Night Haven Labs.
Go get those angles open so that you can start to pick apart this top floor. Again, we often
call labs a very checklist-orientated map and that is because there is just usually a laundry
list of things that you need and should be doing before moving forward and just saw the
to barrel it in and usually just involves a lot of pressure on this hard breach. Bands
typically focus quite heavily on the IT wall and you can see Lucky 5 have made their lives
easy. They've removed both Kate and the bandit. Cypher, open pick there onto dots. Makes
it happen folks. A massive operator of this and that's going to be the trigger. If the
back of that became base you could just move in and start to get that plant down. The razor
isn't going to do enough and Bisezzo gets away with it.
He gets outside as well, that's going to be massive.
No, I mean it already is massive for Lucky 5, the vertical angles, the decisiveness on that plan.
Not really looking like, you know, the stereotypical NIP or old psycho-led teams.
That is a decisive plan. Once they get that pulse hardly any time wasted,
it's sort of a team that I think we were hoping to see throughout the first few playdays,
clearly learning a thing or two.
First attempt at the counter diffused already halfway down need to see some kind of response a quick shot and getting a little close
but instead of getting outside
Awards the effort
It's the final kill lucky five now two to one and very well could have been a three oh half if not for that clutching round to
Of all the operators that you get the kill on get the opening pick on it's the pulse
That just opens the floodgaze for that map
It's the most difficult map to retake from you get the plant down in front of that window and it is wraps
It's GG the defense have a nightmare on their hands if they want to try and win that especially if the players
Get themselves outside. There are so many different angles. They cannot keep eye. There's so much baiting that can be done
The pulse from below is the best way of stopping that plan from going down dead in its tracks
That's the opening pick
Unfortunately, the Fluxo is brilliantly planned by Lucky Five, but for me it's the response
off the back of it. There's no hesitation. Bang the pulse goes down and already we're
starting to get the plant down instantly. And they're exactly what their wing condition
was there for that storage site. And as such, I called it at the end of the second round.
Timeout needs to be taken and it needs to be early here, Fluxo. We're trying to salvage
the rest of this first quarter.
It's still definitely a lot a lot of time to salvage it. I mean we obviously saw
that bank defense or not bank defense basement defense excuse me but
coming down to a 2v4 but still have three rounds to go so have the primary
site coming up so technically has been unlocked the whole
time. Spluxo W7M dropped it all the way back
in round one and if they do end up bringing
about. The V4 too, which is not out of the cards whatsoever, is something that Ace commented
on yesterday during the cast. It feels like a lot of games in the past he played is across
the regions, but certainly in the case of the Flux of WCM Fury game yesterday, and I think
in a couple games after that, there's usually a lot of 3-0 starts and then three round comebacks
after that, or two-one starts and three round comebacks, but either way a lot of three round
comebacks that we've seen in a relatively small amount of best of ones across the region,
So, look to W7, I'm looking to make use of that trend that we saw in their game against Imperial yesterday,
starting off that potential comeback on the second floor with a bit of a revamped lineup.
I'm pretty used to getting placed over towards this Aqua side.
It wasn't the main focus of the push previously when we saw this top 4 site, there's much
more about that IT wall getting in through, connector, exposing that player in electrical.
Similar-ish tools to be able to achieve that.
Pali, bringing those tripmines.
Gonna make just the general walk-in a little bit more difficult.
you know just a threat at the bottom of the warehouse giving them an option for a little
bit later on. The wall can start to be opened now by a wizard. Take a bit more control
of that connect area stop players from being able to retreat back and forth. It's gonna
be all about my isolated hate table. Look at that for an opening pick. Dome's wizard.
with it being gone.
I'll have an operator to take down to start.
Lucky five of them making use of this snake a lot, even survived the band phase, so having
that available will be nice, but even bringing this trio consistently some kind of execute
up, a shield, mainly the block beard and then the snake as well, so losing part of that
triumvirate that has been a consistent focus or consistent part of these attacks will be
reached the halfway point we saw from lucky five do success pressure that
be bomb chassis begin to clear out or hollow out it by about the 50 seconds
remaining mark it doesn't really seem like they're gonna hit that scene
trajectory just with the hiccups they're running into you and quite literally
with the denari trap right out front dots with another C4 as well first
before felt like lucky five had masterful control of all these different
dimensions this time around
it is all linear influx of w seven i'm ready for it nescan literally hit in the
face with the c four before it
burns it
you know quickly rotating up the rest of his team is a flawless for flexor w seven
i'm coming out of the time out
what's going around
incredible turnaround
one of the coming down to the to the denari as well
those trips
uh... is such an underrated piece of utility
couple times now we've seen it be really impactful i think that's a
again the cast on clubhouse and a l this weekend
again it was you know the trips were
big enough to force i believe was joystick on outlasts rotate to the
it's on all the way around and
essentially one around it was one of the many things that went into winning
the round
without it
around would be
played out far far differently
And again, I think, you know, similar there, Blackbeard having a really tough time to try
and, I don't know, navigate, deal, get into a position to try and shoot that trip.
Obviously, the Blackbeard is the last person that you really want going through that, because
as soon as you get the shield break animation, you know you're getting swung.
That sound cue is enough.
And with people could have been, you know, people could just be playing in behind pillar.
It's a very risky position that you find yourself in.
C4's being used very well there by Fluxo as well.
If it hates his wand, just landing perfectly.
Not a tricky line up by any stretch but the timing on it was second to none.
Lucky five. Maybe I had a little bit of a reality check there with how dominant that round was from Fluxo.
Not necessarily a sign of things to come.
It's definitely a sign of how things could end up going.
Now we go to the path far less trodden here.
around five going down to kitchen bit of a weird one we don't really see this
site anymore no this is also something as I mentioned yesterday that's
something I think a lot of casters talk about is that you know if you see this
site it might be the six when you go to you after you've had a broadly speaking a
very successful defensive half but bring it out in round five after it's
fair dropping the other first four site storage and control and that was also a
Really good looking attack from lucky five with very clear wind conditions
Decided at the beginning of the round and once they met them here quickly moving back or moving off of that
The folks at W7M trying to think switch things up. This is probably also discussed in the tack timeout this site a rotation and selection
Psycho
Rare snake DMR enjoyer no F2 being wielded by the psycho
Still, normal snake position, hot drone in front of him using the Salaton Scanner to gather some more information.
Nobody currently present on the top floor as it is, as we said, not a storage defense, it is kitchen and dining.
If there's second floor presence, it's on the opposite side.
Goss is going to be floating around on that clash as well, just able to move himself to wherever it's going to be most useful.
Nescan, he's too cautious here, so we're not in engagement that he's really ready for or wants to take.
Lovewind's got the better of him there, you just get a feeling sometimes.
If someone's not feeling it or not confident, the information's not there for him either.
Oh, I like this one, Docs as well.
It's actually just pushing Cycle the other way, saying, nope, not walking down fish.
We're gonna walk down the meat and bones of our defense.
We're gonna be forced over toward that meat inside.
If you take a look at this as well, it's actually no vertical control whatsoever.
It's entirely spread out through the horizontal end.
Lucky 5, I could clearly expect a bit more resistance.
They've used so much of the vertical closer to the site, which is fair.
That didn't really consider the defenders that were a bit spread a bit further out by storage like Lobin.
And of course, it doesn't really do a lot for the players still currently inside of the site.
I mean, minimal breaching, just the ex Kairos.
They're lucky five not prepared for a kitchen dining exterior thought they could get away
with more than they actually could.
Loven shooting the drone might get the next kill as well as fantasy decimates lucky five
inside of the site.
Hardly any action from Loven as it's the anchors doing the heavy lifting in the late half of
round five.
Looks to be seven and at least guaranteeing themselves a tied half could not be a better
recovery after the tack timeout. That is two flawless rounds in a row.
Very impressive. That's a hell of a response to come out of the tactical timeout and to
throw down two flawlesses. But yeah, okay, we often speak about teams that are good for
a round after a tactical timeout. But to be good for two is another thing entirely. And
then to make them both flawless, like, lucky five, they're having a great start to this
map they were having a brilliant start to labs and now you look at the momentum shift
and the way these last couple of rounds have gone you think oh dear oh dear and don't forget
this is required by fluxo they need a great defensive heart there 70% is their standard
that is their win rate on the defense on this map they're only good for around a 26% attacking
win rate so they're going to be successful in the game and they're not going to rely
rely on the data and rely on things that have gone before them. They need to be coming
out with a favourable side. 4-2 here. I don't want to say it's the minimum. They'll certainly
give them a better shot of things. Lucky 5. Maybe they've already done enough hard work.
Maybe 2 rounds is enough to win it here on Lads Today. Time of course will tell as we
enter the final round of regulation. Fluxo. We're looking to try and keep a hold of this
storage site for a second time now
i'm gonna be worried about that half of me
i always gotta be worried about it i mean oh excuse me it's tank
that makes no more sense well i mean i mean i was gonna i was gonna say
still i got i got the point you're going for
oh well speaking speaking of poppins unfortunately
Hey, topping back in the building after an opening frag onto Pino.
It's reaching here!
Oh, Jesus Christ.
Opening here!
That's worse.
Ha ha ha ha!
That's a...
That is a hop out the window to take down one of the vertical operators, and that's a boss G kill for the second.
Surely we're not gunning for the third flaw this round in a row, are we?
I mean wizard will get one that's a lobin taken down a porn romer to be fair all you think we can both agree but I
Mean with no vertical figured out flux of W7 on whether they know it or not. I would
Do you even consider falling back here?
There's a lot of time left isn't there minute and 40 yeah, right? You've lost both your soft breeze
You've lost all of your vertical potential. You've also used all your cellmas psychos thrown those out
imagine in an attempt to help clear that top floor but maybe it's like all
that's open at the moment still some utility to throw back to dots sends a
C4 Skyward isn't able to connect with it that's good just trying to force a
mistake here and be ready if there is an opportunity for him to grab a cheap
kill because no life looks over to give him home doesn't look like it playing
to stop as perfectly as the defense could with 57 seconds remaining you
don't want to be given away picks you got a 4v3 when you had a 5v3 sure you're
gonna drop one but I look at this setup and I'm getting a little concerned sure
the vigil might be able to cloak his vision obscure himself from the rest of
the attack, but that's the one you wanted. Look at Psycho at the bottom of XO!
Palloon not ready for that rotation, he catches another inside of the site!
Spots a third, moving down from the cargo stairs, and suddenly Psycho's brought him
back around. The Flux of W7M seemed like they had in hand.
Esken giving himself away, and the lightscreen occluding for just a second. It might just
be 20 seconds remaining, but at least L5 have an advantage.
Esken with a lengthy prefire up close is on the opposite side.
Wizard puts the diffuser down, they got one defender isolated, the other in the win, how
does fancy lose that one and the next falls as well.
It's certainly a good play by Psycho, but have to be a bit of a crazy fumble at the
end for Flux of W7M as despite two flawless rounds, it ends up being a tied half, 3-3.
You kind of want to see more from them on their behalf, especially on this side here.
Fox, you said lucky five were in favor starting attack. It definitely seems like that. I mean, three rounds for them might be a great buffer to go into defense to really build off of that.
And something you really talked about as well was the adaptation and decision making that we would hope to see on the side of lucky five, especially coming from a player like psycho who really is putting up the numbers as well.
Is the adaptation and decision making kind of like living up to your expectations or hopes?
that last round. It feels like
their initial strategy of
holding position and getting
aggressive. I mean, it works
fairly well. I mean, we thought
that was a done done deal for
flexor to be seven in that last
round. But the over aggression
at a certain point, you have to
fall back. You have to play
together. Now with playing so
many aggressive operators with
traps and a zombie and thorn,
you're lacking on the
information and it's going to
you're lacking on the information and especially information in sight
and that's where they're struggling is because the over aggression
it only works to a certain extent at a certain point you're going to be in sight
there's going to be 30 seconds you have to push each other
and then it comes down to the gunfights which lucky five just seem to be very
confident with the gunfights that they're taking
so that being said once you side swap that same level of aggression the
gimmicky plays the one off over pushes fantasy going for a lurker
aggressive push that doesn't work that much on attack so that's why I was
confident in saying for lucky five they can get at least two rounds they would
be very comfortable side-swapping they got three they're looking very good and
now they can just bunker up they can run their own information they can stall
out their opponents and they don't need to do anything out of the ordinary they
have to wait for flexo to lose the game themselves essentially and based off
what I'm seeing from flexi w7m doesn't look like they're playing together with
this over-aggressive plays. It just seems like it's over-aggression individual players everywhere
spread out around the map and if they win the gunfight great if they don't there's no response.
I was really hoping to see a player like fantasy stop up but so far he's not having the greatest
of matchups so far in uh inside of this one and as we will be stopping lucky five more good
buffer with three rounds on the attack the first ball uh bands coming in as well a kade and a
Monty nothing crazy. I'd say nothing out of the ordinary and just following up on the anti-breach channel here as well
For the side of flux of W7 to make their attacks a little bit easier because they need something
To go off of because those three rounds on defense might just not be enough for them to pull this game around
Let's see in the second half
It's looking like this might end up being a close one though
of course to see how Lucky Five perform on their defenses.
It has not exactly been a stage two, remember,
or at least an opening set of play days to remember
for either of these teams.
Lucky Five with a string of close games up
until it's the fair playing phase plan yesterday.
I think we can forgive them a seven, three loss to that.
Still looking for something, you know,
resembling a victory or still looking
for a victory of some kind.
They look very strong.
The first set of attacks, Ollie,
and they have that kind of coordination
the harder side that seems to bode well for their defences you've hoped so wouldn't
you I do hope so I'd be able to I feel like they've done the hard work honestly
I think three rounds here the book so track record on this map it feels very
very good this doesn't feel very good I don't like that get yourself back in
Come on. Let's lock in.
I know why they really tickled me.
I don't like that. Get back. Let's lock in.
Come on, like, you've done a great job on the defense.
You've done a great job on the attack.
I don't want to say it's, you know, it's a tap it in the back of the net job, but it almost is.
You know, it just feels like they just need to go through the motions here.
They've got some great bands to work with.
They've lost the double electrification. That's fine.
It can play things like a mirror. This makes it so much more awkward to try and open up the wall.
Look at all this. There's three people. Two minutes fifteen, two minutes twelve, two minutes eleven.
The wall still isn't open. We've got a fracture that has to be brought just to try and get this done.
And we're getting a pick off the back of it. That's why you stay inside, Psycho,
because if you'd have been taken out, you wouldn't have got that C4. Boom, the thermite's down.
It's now even more difficult to open it. Look at the stay of that breach.
Don't I don't know who's getting in that. I don't know who's getting in that breach
Do you know
You watch where they stood on a bridge and there's like a moving thing towards them
And it's like the shape of a human you've got to make the shape are you talking about life?
Yeah, whatever it is. You don't know the name of life out
American cultural loss if you don't know the name of life out unfortunately
Paul who not sitting outside of the it breach instead sitting outside of the connector wall
who just sees Bissetta swing out for a second.
I mean, when they're cracked and I need to push too far
beyond that, Pino, these C4s are doing the heavy lifting
for Lucky Five.
We still have Predens inside of Electrical as well.
Yeah, that's Psycho, eight and three right now.
I was checking the close corner,
all wizard on the long angle, ready for it too.
Two players stacked up.
Luxia W7, I'm thinking the Nates
might just be able to break through this defense,
find a bit of a gap.
That is not the case.
Polly thinks he's finding a headshot on this angle.
Well, you'd have to break past the trend that we've seen for a minute fifteen, which has
fired shots of no damage.
You know, swinging around the corner, I cannot believe he lost that one.
That's a kill on Flux of W7, and needed most in a trade when Lucky Five really don't need
much of anything.
They already had the sight.
They had time on their side as well.
Those two end things quicker and put Flux of W7 out of their misery.
Basically a flawless round.
a flawless you haven't had one of those in a while I think you've got to believe in the shotgun
I back to the decision to go for the swing you've got to do it like the shot gonna sold him down
the river I honestly we should replay that round just so he can get that kill because that was
what do you what do you mean he fired the m59 two inches away from that thatcher and the thatcher
was above 50 health. Like, come on. That's ridiculous.
Well, well, well. Lucky five. Take a brief lead here, then, for the start of round number
eight. Honestly, if they can repeat some of that success and repeat some of that frustration
that they've been putting on to the side of Fluxo.
A team like Fluxo that has already shown some cracks.
You can get in there and...
worsen the structure of that roster a little bit and provide even more frustration.
Those cracks are just gonna continue to grow.
This is a better one, Psycho.
A little bit safe, a little bit more unpredictable.
Yeah.
And hey, Ollie, no C4, so if he dies here, it's just one Razor Bloom we lose.
I can live with that.
I can... that's an acceptable loss.
Listen, you gotta spend money to make money, and if we gotta burn a Razor Bloom, I'm willing to make that deal.
Looks like with no timeouts fall back onto it as well as quite interesting to think of at this point.
Even though it was a tack that I was predicting that they were gonna struggle on the most and being forced to use the timeout on the defensive side
Again, it's just another good blow that lucky five have been able to deal early on into the matchup fancy
Now trying a little bit of a walk up here, but psycho just gonna evade him
Oh
That's where the razorblades gonna put fancy to very low HP
Psycho's gonna fancy that fight, but the set goes just gonna plainly beat into it
It's something to hatch as well.
Fancy ducking for cover inside.
Bissetto ready for it.
Loebun just watches his teammate.
A shot from above right in front of them.
Two men hold the second floor right now.
That's completely worried about it.
Oh, Bissetto somehow withstands the triple impact.
That is so big for Lucky Five.
They start falling back to Aqua Stairs,
play the bridge back,
and they've wasted all that Zofi utility as well.
sure Bassetto's low HP, but we're below the halfway point, no kill secured down 4v5.
He's just getting worse and worse for Fluxer W7M as we get further away from that double back-to-back
flawless. Big kill there on Zabali. Psycho. Takes him down. Lobin. Was trying to make
something happened there. Hate's still gonna be upstairs. Stott's will now start to try and
plant that diffuser. Hate's trying to come, but he's letting his man cross!
Robin finds Bersetto. Plunt stops dead in its tracks. Now all down to Hate as he's picked the first.
45 seconds left and Stott's trying to open this, but they needed loads more control before really
going for that. They really felt like they were trying to sneak that plant down under their most
Minimal of circumstance. It's now gonna have to drop here into warehouse
Better believe that lucky five no worries gonna be coming from here. He knows he needs to get that diffuser
They just need to play a really slow retake
You can oh, I was just he could see that's what they're doing, but hey, it's almost getting two kills and that spray
Yeah, he was a little higher on both those engagements
It is a one-to-one between him and psycho instead
I did a psycho currently on double digits to get the final kill around eight
Really nice defenses by lucky five and unfortunately
I think Flux of W7M just take it a bit of an L with losing those two players early on and specifically with the operators
they had remaining because
We don't have any kind of any kind of ying any kind of shield even though the Monty Acer band
We saw a lot of the tools available
What key five or excuse me Flux of W7M pretty minimal with that lineup the only kind of
really strong attacking operator they have is the snake and we have valuable utility we got the boogie drones we got the triple lifeline
But the kind of utility that would make a 3v5 more workable
This is not like a negative statement against lucky five or against flexor w7m. It's just
objective of the situation
They only have the kind of utility that can make the manpower feel greater than it actually is you want something that's gonna go for a
distraction, right? Something that's going to turn the attention of two to three players
on the opposite side so you can sneak in and get that plant, or you can isolate a couple
engagements. It'll still require some luck, but based on the loss of those bodies and
the lineup they went for, there wasn't really anything. You're still going to have Pino
watching with that C4. Still, there's probably enough lucky five defenders to trade it out
in that position. The loss plus the operating utility, just a bit of an unfortunate situation
for the attack and very repossibly to go down 6-3.
I agree.
I was just having a scan down at the bottom there and
honestly we've got Psycho 11 and 3 right now in a fantastic game.
The same can't really be said for anybody on the side of Fluxo.
Fancy. Arguably missing.
3 and 6. Pali.
5 and 5 just covering his losses.
Lobin, the only player positive right now and even that's only a 7 to 6.
Granted, kills aren't everything.
There's a reason that Lucky Fiber are ahead and it's because they've got to play a
like psycho.
Standin' up and being talented.
Consistently winning gunfights, consistently finding kills, and with it, the gaps that
follow.
So now, are we going for this top floor control yet again?
back into the basement with a fairly heavy mid-floor hold, isn't any of the easiest thing
fancy.
It's a good read, no somebody's inside a kitchen, probably gonna go outside and try and play
the window.
Our dots utilizes some hard breeze to try and open things up, make it a bit more awkward
but, oh is it instead of running away, he's just trying to dig in, that's an unfortunate
keyboard placement but he's got another one that he can try and use.
Pretty much every angle covered here and especially with Nescan just around the corner, even if he gets taken out there's a very good chance he'll be traded.
This next one will take some time as well. Oh, Dot's just walking in front of the breach.
If there's any information on the Izami, it's either not recent or completely non-existent
wizard with the next. As Fluxor W7M's comms completely devolve in round 9, two 1v1s given
to the Izami and only one of them aware of her position. It is another 3v5 for Fluxor
W7M to claw their way out of. We're unsuccessful last time Ali and I have to believe they're
going to be unsuccessful again.
They're just not giving themselves a good chance either. They've got solid snake there
as well. There's no excuse to die into this army. This army should just be known. Lovin,
try and get a little bit of luck there as he just sees the barrel of the gun, puts some
shots in but again, no damage received. Lucky 5 have taken out two players and it has cost
him what a couple of keyvers and some reinforcements miles away from the site as well.
Polly eventually heals with wizard upstairs but the damage has
firmly been done with that one. Unless kills can be found here on the vert,
unless lobing and start to rip open that floor he's got nine shots in the key but no
he's just going to go for a drop. He's going to try and take matters into his own hands
straight down into the site. He's trying to get this one down that's unbelievable.
I mean, Paula's at least good for the cover, but Loeb and Taken down next up, Lucky 5 just need to trade this down, land that classic pre-fire around the corner and it is just the basics to get things over the line in round 9, basics, which by the way are not present for Flux of W7M, it is a full on collapse as Lucky 5 reached map point.
I knew that Fluxo weren't great on the Attacker Labs.
I thought they'd be good for one, and they might still be.
But even if they get one at this point, it just feels inevitable that Lucky 5 are going
to get another defense before Fluxo get three attacks based on the siege we've seen.
are going to be made even harder now after this round of bands. Thermite, taken away
from Fluxo. They really are just looking at either Hibana or secondary hard breach gadgets
now. When the Maverick, that's something that they could play. There is a bit of an appetite,
should we say, to play C4s from Lucky 5 and Maverick being the C4 magnet that they are.
Maybe Fluxo want a bit more of a guaranteed way.
Trying to break this top floor apart is not going to be easy now.
Mary taking away it from Fluxo will of course make the breach easier in a lot of ways.
Mary could just be placed on the breach as just a bit of an awkward barrier,
an awkward hole to have to try and breach around.
That not being a factor, they know that that's gonna get opened and they're gonna play it accordingly.
Instead,
bring a little bit more trap utility bring those denarii trips which we already saw fluxor have some really good use with
Electric and connector areas like that can be fantastic. It looks like we've got some place here inside of warehouse as well
FD6 pick for fluxor though just before the round started as they've gone for
quite the util line-up they've got the florist fans he's gonna be rocking that
try and deal with some of those keep a right case deal with some of that
utility and of course two big executors in the grim and the ying the time for
them to step up we're gonna need to see both those bits of utility go big
thank you I think even if it's just to get a foothold by getting electrical you
I just want to see an advantage and very clear control established by Flux of 07.
I'm off the back of that utility because based on what we've seen so far,
I don't have a lot of faith in their problem-solving abilities or their recovery.
That utility gets wasted.
I don't know, especially with how weak things have been looking.
Most of their kills came in those two flawless rounds,
which so far have been very clearly the exception to the rule on Nighthaven Labs.
You can see these bits of utility goes big as the first minute 15 seconds, Flux of W7
and I'm looking where to start this attack.
Connector side, electrical, looking like a bit of both but certainly a bit of a bias
towards electrical in the first half of the round.
Fancy thinking about a bit of a walk up there, he does still have one remaining Ratero,
it'd be nice to get that out and utilize against some of this Kiwi utility before he never
to get himself into a gunfight.
A bit of upside down repulsion here as well for Docs.
He's cautious, but he can buy himself a little bit of space with his bees.
Ate's maybe looking for a bit of a walk up from the bottom as well,
as he's very quickly going to retake this garage position.
Wizard has just clearly evaded the area.
Ooh, he's backed up entirely.
Flux of W7M is starting to get closer, they just need to break through electrical.
All they need right now is garage control secured. It's a massive double kill, wizard with one.
It's not Staphal, but still the advantage for Fluxor, W7M, wizard now with three, wizard with four!
Making magic happen over on the opposite side, and A site hates now in Psycho and the 1v1.
Off the back of wizard's efforts, four kills. He's got only one to worry about.
Now Optimacy Wizard's name pop up like that, but making the final bit of work for Psycho as
that's the way it is. It's
easy as possible. Another
dominant one. Seven to three
for lucky five. I tell you what.
There's only one person had one
in that one versus one at the
end. It is psycho. He has an
incredible game. What a
performance vintage psycho
right there is l five. Get the
win over flux. So W 7m. We're
going to send you over again.
it is the first win for lucky five inside stage two great result for them and of course that
behindside idea that they're going up against former teammates probably is playing in in the back
of their mind as well in fact we can ask them how much of a factor that is is we have pinot standing
by four eight jets after this victory here good evening pinot congratulations on your first victory
with lucky five in stage two how are you feeling that feels pretty great to finally got their first
win like it's been really difficult to us to adapt to the new little two players because like we
have so much little time like I think one week and a half like for us to play eight mats on the
map so not easy and but it's great that we got our first win it should have been like three
We played some silly mistakes before, so it feels great and even better than beating the old players.
Yeah, exactly. I wanted to ask you about that a little bit more. Of course, it's great to get your first result on the board.
You mentioned how you've had little time to prepare with the new players, some of your old teammates, going into the org, that you just beat.
How much did that play in the back of your mind going into this game? How much of an effect was that for you to want to win this game?
to win this thing?
Yeah, like we had a good practice for the match, like it was a match that we
didn't play so much on NIP, but with this lineup we're
playing a lot more, like we have some great insights from the
two new players that go ahead. So it feels great that
like I said, we're great to have that first win and it's going to be good for
I'm really glad that you brought up the insight from the two new players because obviously you guys have a lot of history together with psycho with nescan so that being said even though you guys have played with each other in the past how many how much new insight have they brought since joining the team does it feel like you guys are playing like an old NIP roster or does it feel like there's a whole new version of the team
new version of the team that is coming now.
Yeah, it's great because like, I think it's not like the old NIP, but we're trying to
make some play styles like we're trying to play more, more fast and ATAC, it's going to
be, it's going to need more time because like I said, there are new lineups, so we're
bringing lots lower than we wanted.
And it's great to have Cycleback.
Cycle brings a lot of leadership, even though he's not the
game leader in Mar. But like on the on our daily routine, like
on game days, he's a great leader as well. And that's king
brings a lot of experience to and it's very a very active guy
on the communication. So I needed that that vice
I'm very glad to hear that, of course, Psycho having a great game today, you talked about
him as being one of the big leaders in your team.
How does he help you guys on game day, then to really get ready for these questions?
Yeah, like mid rounds, like being a shotcaller, when Baceto don't, he can't cover everything,
Psycho can solve some problems, like pretty fast.
has that ability and he's a very creative guy and brings a lot of
strides ideas and stuff. Yeah, so it was great for us to have him back and hope to continue to do it.
That's awesome Pino, congratulations once again on your first victory with Lucky5 and
good luck next week with your sale. Thank you, see you.
All right, see you later. Great to hear from Pino, of course talking about everything that
the roster has kind of gone through in the last months to really get themselves ready for the stage.
With only having like a week and a half to prepare and the map pool being nine maps,
something that he talked about, you know, getting so much information and so much ready to go here,
the role of Psycho being back on the steam is something that I'm really glad to hear about
as well. And something that I remember from last stage, Fox, I remember being in an interview with
Lobin on the other side, like, oh, Knight of Labs is one of our best maps, of course, that
that rooster has changed, but this is an incredible result for Lucky Fats to get their first victory
on the board. It's an amazing result and it's nice to talk to Pinot and get a little insight
on the team because yeah, of course it's going to look as rough as it was when you only have
practice with two new players for about a week. That being said, it seems like they're understanding
exactly what they want to do. I believe the map pools is something that they're trying to hone in
and obviously with watching how they played on more aggressive maps like the border and club
and seeing them play now on a map like Labs. It's a good night and day difference as to
what maps they're good on. They have a lot of experience and leadership with Psycho
and Veseta who can both mid-round call. So being on a slower map where you can play a
little bit more defensively, a little bit more, you know, old style of siege, but also
have the two brains on the team be able to adapt heavy on such a map that takes a lot
adaptation like labs it's very good so hopefully going forward we're able to notice that and just
say hey let's play a little bit of bigger maps slower maps and it seems like that's what the
game plan was going bank and now into labs really great week for them and also psycho for being in
the the scene as long as he has been he's been one of the best players on lucky five for him to
perform the way that he's been is exceptional and being off of that ijl role allowing him to just
tap into being a fragger and positioning himself in the right areas that he needs to be. It's
really been working well for Psycho specifically. I'm glad that especially because this was a concern
that we talked about right, the side of Lucky 5 sometimes being a little bit too slow when it
comes to kind of adaptation and that kind of innovation as well in the game. So it seems
from here and for Pino at least that that is absolutely not an issue for them in their campaign
so far. I really enjoyed that interview getting so many insights on what the team is working on and
how to kind of operate and things that they're working on behind the scenes in this case and
especially for a player like Psycho it is working out wonders because as he has been around the
scene for a very long time he finds himself as the MVP of this matchup even getting active on
the entry so really helping to team up all kinds of ways the shots going to being that leader getting
entries and in this case also just getting a lot of kills. Yeah that was the biggest question with
the game. And so I think
it's really important to
understand what this roster
change after losing fantasy
and AIDS is do they have enough
firepower? Can they compete
head to head when it just comes
to a shooting game and the
biggest red flag was, you know,
Naskin and psycho have never
really been known to be
slayers that are dropping
tons of kills on the
statue or being the huge
entry players. But since
psycho has joined, he has been
doing an exceptional job at
I think he's settling in very comfortably and being able to not have to ideal being able to just shot call what he sees and what's going on.
I think it's a really good combination and I was very confident with the map pick and watching lucky five go to this map again.
Hopefully we get to see the consistency because that's the hardest part about new rosters is consistency.
in the end with lucky five getting their first victory over the stage we have moved over just a
halfway point of our day two more best of ones are up and after this it will be Lose for his face
I'ma keep it going til it ain't nothing but
Throw it til it ain't nothing but
Throw it til it ain't nothing but
I'm gonna keep it going, I'm gonna keep it going, I'm gonna keep it going, so I ain't
let's give it a go.
and it's time for our fourth game of the day at theiping Kamen Rider
We have lows going up against phase and
For the side of Lowes, it's never easy to have to go up against a defending EWC champion, but Lowes had a pretty decent campaign so far, and even if you think back about what happened at the last stage, Faze got the victory, but it was a 7-5, so close over there, and especially for the side of Lowes, as we talk about their campaign, the best results happened yesterday.
It's a great game for all of us with a victory 7-0 over Black Dragons on Night Haverlabsend.
Fox, I'll talk to you about one player that they haven't picked up, because it was only my first day back on the SA on the hosting Judy.
They picked up Dota's from W7M.
And looking at these first few playdays, how has your oppression been of him so far with this new roster?
I think Dota's fits the roster perfectly because they needed somebody who is a great flex.
Somebody that can play both roles. If they can be aggressive, he can be slow.
already amazing entries when you look at the side of Perez they got Dash who's
able to play the shields so when they look at the supports I mean Daphos been
lifting that flame and doing a great job at it so Dota's being in the middle of
it being able to work both sides of the coin has been working very well for low
so I mean even though in their first week they only got one win seven one
loss to Furia for them to be able to bounce back quickly get a seven organs
black dragons that honestly look like a very strong black dragons this season
It means a lot for Los and if you're a Los fan, it's very hopeful. Now again, they're going to be against phase
So at the end of the day, you're gonna need notice to be showing up
You're gonna need the momentum from that 7-0 to be able to carry you across that finish line
That's gonna be the big thing for them, of course that result yesterday was great
But this is gonna be a whole different game
There's certainly a bit of a difference between night dragons and that and a phase for example
against, but so far for those, as we talked about, things have been going in the right
direction, of course. We want to see them kind of make their improvement from the last
stage, ending the stage in 6 with 11 points, but falling short of phase when they came
down to that qualification and making it to international events, they did make it to
the East Coast World Cup, but apart from that, we want to see them kind of make it to the
top four consistently and fight out for these spots there, but for their opponents for phase,
If you look at the stage so far, it has been business as usual.
Even last stage around, I remember they got away with playing two maps for the whole of the stage,
almost the whole of the stage, and kind of saving all these threats until playoffs really started.
Yesterday, for Faze as well, they beat Lucky 5-7-3 on Bank.
Did it really seem like they were getting any kind of contest from them?
And then next up for Faze is INTZ.
So if we're looking at them and their trajectory, we kind of hope and expect for the side of Faze
that this is a cleaning concise
victory and they don't give away too
many rounds. At the end of the day
for phase, you know when you look
at lineups in the day and you're
like, Oh, well, you know this team
could be this team this team that
you know for phase is just every
team that they're matched up against
is going to look at the weaker team
because phase is just the most
consistent. They're perfect in every
metric. Of course they're going to
have off days, but not too many of
the stage to go up against FaZe.
For them to have a nice 7-3 against Lucky 5,
there was a couple rounds Lucky 5
was able to see away from them,
but FaZe, they adapt so well.
That's their biggest win condition
is being able to just understand so quickly
what their opponent is doing, change gears,
and they have so much in their arsenal
of what they wanna do.
I mean, we've seen all of these players
play different roles,
and it's just something that you can never really
pin them down.
And the one thing that we noticed against Lucky 5
was the only way to really get rounds away from them is to surprise them
but then phase adapt so unless a team like los today can come out
and constantly surprise and constantly innovate every single round to keep
phase plan on their toes
always one step ahead
it really at the end of the day we're all gonna say that it's going to be a
phase win another day in the office for them
and another interview with jp their analyst so
uh... again uh... it's a phase game to lose
Lowes has to really surprise us today.
But with that momentum that they got in that 7-0 win,
I mean, we've seen harder matches
that have been huge upsets.
So that's great momentum under Lowes' bout coming in today.
That's true.
And the map could play a part of this as well,
because you read my mind.
The next thing I would have wanted to talk about
was where Lowes could potentially find that gap.
And if I hear right from you, it is kind of like a surprising
phase in a way.
Maybe taking them to a map that phase
an expect to go to or kind of coming up with new ideas, pocket strats, quick executions
could be a part of the play as well. Bank will be part of the occasion,
closely running that one out. And it seems like we're heading to border. I feel like border is
a good map to potentially surprise Fazeor. Do you feel like Faze is just gonna like not accept that?
I mean, Faze is Faze. They're gonna be great on every map no matter what. This is a map where
like cybers really going to come alive just because it's a very aggressive map they have
them on the entry that lurk but out of all of the maps that you could have brought phase
to this is probably the best case scenario you don't want to go to a slow big claustrophobic
map like fortress layer bank labs because that's where phase is able to just bunker
up they're able to play slow so when you look at maps against phase you can't really look
at what their worst map is because it doesn't really matter you want to look at where you're
going to have the most element of surprise. What map is great for your team on being able
to adapt on the fly. Or there's a very aggressive map. You can't sit back when you're playing
defensively. You have to be going for these gunfights when it goes to East Stairs or in
CC. So it's a great playing ground for Loves to find themselves in. That being said, it
really is. If FaZe is shooting, if they're on their day and everyone's getting kills,
it's going to be a hard uphill battle either way.
Well, the good thing is that Loves is starting on the attack. If you're going to see any of
those surprises, that kind of innovation that we hope to see to really catch phase of guard.
It must be happening in this first half.
We're putting a pressure on their shoulders.
Let's see how it turns out.
Always going to be pressure when you're going up against the two-time world champs, the
recent EWC champs.
And I would really like to see Lois take what Ann just said, Ollie, and run away with it.
It's border.
You're going against phase.
Just start off with something crazy.
to go for a rush see what you can get away with but also set the bar high and set the
bar a bit more further to the front of the round that way we're left a bit more guessing
going into the rest of it.
Do you like that plan?
What do you think of that plan?
I'm going to let's let's roll with it I think having a plan is the first step right?
I'd hope they have a plan.
I'd hope they have a plan.
Yeah and everyone's following the same plan another step if we can do those two things
we have a chance.
I mean, lots of as good a chance as anybody is border. It is a very 50 50 map
It's not a map believe it or not that phase particularly like very much
It's still one of the lowest preference maps. It comes in at around ninth preff
But don't let that fool you. There's seven and I want it right now
Average face map just just average face things
Even though it's a map that they don't often pick in a map van
It is a map that they are happy to sort of go to and have clearly got a very good understanding of how to play
Close on the flip side though. I don't get it twisted. They're a great team on this map seven and one record on it right now
Oh, which is very impressive. Um, if you look down at the the sort of
Who that's against?
This is the last sort of five months. So you've got a couple of it and IP games in there
You've got some loud imperial black dragons. Okay, I've already made all right
there's no one that you'd look at and go, oh there they're on the same level you know,
um, they've beaten some, some okay teams on the map, but they've got a lot of reps in,
and I think that's the main thing. Reps is always going to be the order of the day. Start
off here on the attack, a brilliant first pick, they're over onto KDS. No nomad required, just a
slow and steady walk up, deal with that cctv player, the position that, I mean I don't think it was
is dealt with that well in the entire first map that we watched on this border earlier
on.
So that could only be a sign of good things to come.
I mean, this is going to be a player that you've probably heard us mention a lot in
the SAO and somebody that, they're certainly going to have to pay attention to in this
matchup.
Perez, obviously a fantastic player, one of the best on Lowe's, but specifically, fantastic
player with this F2 on Snake, with the Soliton scanner.
This is a combination that Lowe's likes to play, an operator that he likes to play as
well.
in the DMR stoop, something Perez very, very good at. So shutting down Perez, or at least
anticipating the impact he could have on this operator when it's left up. It's likely something
that Paze have in their strat book. Well, there it is, 20 seconds in. And he's C4 as Perez,
playing his normal position onto the balcony. Late trade by Paze, but a trade nonetheless.
Taking on Perez is always going to be a win in its own right. Next up, I was going to say,
We'll see some East Stairs control may be maybe established, but no base claim to swing outside the building
currently set up three versus two against Los
Struggling to find any kind of impact in this late-round
The only one with a kill alongside Perez the only one left alive with a frag at least
And that was stuck outside though a cyber sticks his face where it doesn't belong to it as with one and then the next as well
Well his handy takes a long angle fight.
Now it's just Vitteking. Highest rate of player on phase.
Not something we normally say about Vitteking.
And a 1v2. There was ever a time where he could clutch this.
He normally can't anyway.
It's gonna be now. Marked by the Deathmark tracker though.
Notice in dapho, both with better guns for this kind of engagement.
It's difficult to see how Vitteking, as great a player as he is, will find a way out of this one.
Notice looking so good on this cross with a better gun too.
two and unfortunately no C4 for Vita King either.
It's a perfectly played 2B1 for Lowe's in a clutch
that was always gonna be difficult
even for a player like Vita King.
Lowe's aren't necessarily going quick with it
but Lowe's are the very solid round to start.
Big round there from Lowe's straight after it.
I'll tell you what,
Cyber and Handy are both kind of guilty there
in that one I think, you know,
cyber maybe the one the most guilty you know playing really you know super
hyper aggressive when they've got the man cat advantage already potentially
could just rotate himself back through cctv gone across outside gone into arm
ring you know took himself up a little bit there was a bit more time than I
think that the phase would have wanted to sort of make that play and I think
that's why we saw the little bit of aggression come out and he's just trying
to refrag his teammate there and you can't account for someone still being
able to take shots like that even though the hit with an elegrish mark and they've
got all that sort of disorientating effect going on. So the first round here for Lois
getting one on the board early against FaZe. It isn't the first time that we've seen FaZe
almost get punished a little bit for playing a little bit too aggressively when they maybe
just need to take the foot off the gas a little bit, but that is the nature of this team now.
They do have a bit of a habit of playing with their food on occasion. I'm sure they will
tidy it up and tighten things up in the upcoming grounds, taking us downstairs to workshop ventilation.
Round number two.
Gideon's going to try and survive for a little bit longer, I guess, in this very dangerous
CCTV position.
It was very nicely dealt with by a lot, but I don't think it's going to be that easy
every time.
Hey, Gideon.
He's like, oh my god, you have to work for it.
You serious?
You're going to come fight me 30 seconds in really?
Come on, guys.
That's what I want to see KDS KDS is mad as hell swings around the corner fits Paris not quite to one HP
But enough to enough to grant scheme of things cyber swinging out to they's giving a much more aggressive look against lows this time around
Two players swinging outside of doorways one gets a lot of damage in cyber with a kill. That's the ace taken down early on
Snake might change hands. Dota's after that big performance will be wielding the Salad on scanner going into the rest of this round
with a 5v4 you want them to tighten things up.
Ollie and I have a feeling that the base of all teams are not going to push a 5v4 too far.
Nothing to do, they occupy some pretty key positions right now don't they?
Sol's just going to get himself in below, make it even more difficult for the shield transition.
C4 just buying him sufficient time to make that rotation as well.
Perez, this year just out there, he knows that even though all players have started to rotate back,
there is still the option for a bit of aggression.
KDS still trying to keep himself alive on this CCTV angle. Very difficult spot that he finds
himself in. Razor blooms going off, chipping dash down little by little. Shots now starting to come
in as well and KDS is not done. He might get taken out by the Martydom but not before he removes
donors from the equation. Kind of a pure victory for KDS but certainly a strong
Rockwell victory for FaZe Clan overall might be a 3v3.
You take it on the ace and the snake, the Monty low as well, and burning a lot of time.
It would be a bit better if Cyber has some Gershmawks to throw at that shield,
but a C4 is still something quite good.
Daphne creeping his way through Armory.
Which is a good position to take with 55 seconds left.
FaZe Clan have already fallen back.
They're looking to spread a bit more out on the horizontal.
Oh, maybe even play retake? No.
Players inside of the site right now ready and waiting for the oncoming push from Loos.
You have to walk in. That is a great C4 by Wittiging.
Not sure if there was a camera or what, but C4 is set up on the floor.
It has been nothing but the most pivotal operators for Loos as the first to retake in now.
Now it's just Perez and Daffo.
No matter which respectively, with barely any utility primary, secondary to speak of.
This can look like they're about to convert a 3v2 where they failed previously, Razor
Gloom will put Paris to 1, that's a hell of a flick by Cyber, headshot is more than sufficient.
Body shots would have been much more, much more preferable.
It's a bit disrespectful from Cyber towards the end, face planned with 1 to tie things
up early.
It's respectful from Cyber towards the end.
He didn't need to do that.
like his gun literally obscured the guy on his screen what do you mean he hits
that flick just not necessary it's just cyber things right it's just like you
don't have to do that it's all about sending a message do we even know the
scorpion had recoil if you watch cyber no and I would buy the game or download it
or whatever you do these days I would unlock Ella I would go into the fire
range and I would shoot the ceiling. You'd pull out L and you'd go, what the hell. I
would go, hang on a minute. There is a little bit of a skill issue here. I had a very humbling
moment a couple of weeks ago. I went over to my uncle's house and my cousin is an avid
Xbox player for, he loves playing C for his friends. So he's always like trying to get
me to play and stuff like that. So I jumped on and I was like, let's go in the firing range.
Like, who do you like to play and asking all the questions and doing all the stuff. So he's
He's got the controller you see and I pick up the controller to have it go
Yeah, I really
Tell me about it we're playing the small balls in the firing range
They are impossible on a controller by the mad respect to anyone that makes that happen
So we're looking good with the mouse and keyboard
It's only better than all he did with the controller probably better than I did with the controller as well to be fair
Cyber off the yellow this time they'll be vittacang picking up the scorpion and the
guzmott cyber instead going for a looser roam the smg-11 and that speckio
scanner phase claim defending bathroom and tellers they're still maintaining a
consistent presence on the second floor two round technically three rounds in a
row that's an extension this go around
I'm regaining some information burning some utility on this side and losing a
lot of HP as well. Still in his position around the main door and sitting right by custom spotting
one drone, Dota's will get that information as actually all Candela's going out pretty quickly.
Nox trying to hop into the radio window will at least make it in. We're starting to form a bit
of a gap between that utility and the follow-up. C4 knocks back the shield. Katie has a monster
in these opening duels. Still pissed after that early death in round one.
I think an early kill in round two and now a triple to completely shut down the push by himself
Cyber also getting involved actually through all that utility just wondering how the hell things
have gone so poorly souls with the final kill and it looks like phase are locking in smile on
KDS's face it's bad if KDS is smiling it's bad news you know it's dangerous clearly feeling himself
I mean, yeah, I get you've sent
the candelas and stuff, but
like.
Alternate push, you know, send
a couple people from two from
the sides.
And we're getting the L a ban
for goodness sake, like.
Cyber's not a one trick pony.
Don't worry about that.
No, he's just he's just going
to fly.
He's just going to fly.
He's just going to fly.
He's just going to fly.
He's just going to fly.
He's just going to fly.
He's just going to fly.
He's just going to fly.
He's just gonna flex onto something else.
He's literally picked the thorn.
It's like Mira or Ella. I wonder.
Defenders protect your bombs from me.
Let's leave the Mira in, shall we?
Yeah, no worries.
Cyber clearly disrupted by the Elevan,
picking the best trap operator in the game.
Making the other best trap operator in the game.
With all you play, a bat's a gun as well.
well that's awesome I love that it's so funny no no I know what we're gonna do
guys we're gonna really throw him off like he's not gonna have a clue he's
not gonna know what to pick like he's gonna be so rattled and then the
ultimate reality event but the Ella and the Thorne and then he just plays
Valkyrie. Yeah, exactly. The list is long. Which to be fair, obviously, if we are being
serious, it's not exactly a cyber target then. It is a powerful trap operator to take off the
board. The broader point all in our making is that the unfortunate reality of the meta right now
is there's plenty of trap operators that not only cyber, but the rest of phase can bring. I mean,
KDS switching to the Fenrir. I mean, army balcony also already got a lot harder to take after Paris
didn't get a free walk up. KDS started paying more attention to it and is now basically fortifying
and getting completely impenetrable by this low attack of putting those two ethnocs there.
Likely have to find some alternate route as Dota is, well, tries to do that exact thing by going down below.
Yeah, and you know, like you say, all jokes aside, the key thing that the fakers are trying to do here
is they're trying to put utility in the way to stop people from just walking in,
because if you give someone like Paris an opportunity, you will just walk in on you and
take a couple of kills for free. So place in the razor blooms, place in the grismut mines,
Even the FNATS. All of that is just designed to stop people from walking off in.
Well, or you could just not walk in. You could just stand in front of a partially broken barricade
and let viking take one engagement to the front of him and one engagement behind him.
Two opening picks there for Vistigang as Daphne and Dash both go down.
Dodes, low HP as he tried to go below to deal with VCC players.
The fact that he's lost his teammates means that they've lost any hope of that was on for push as well.
Handi's gonna add insult to injury with a C4 kill onto Perez
We're at the halfway point in the round and there are two very lonely looking lost players out on the balcony right now
So does not even at full HP
We might be moving on to round five shortly here not to put down the 50 HP
I don't think he even saw that guy see cyber at least and does a
a negligible amount of damage to the thorn.
So it's the better of him in that engagement.
Viddicking on for three kills,
completely holding this easier position
with an SMG-11, by the way.
He's got literally half the ammo everybody else does.
And he's won three fights from this position.
Yoda's telegraphing his position outside on repel,
or he's revealing his position
might be a bit more accurate of a term.
With one HP, any information he gives away
is just going to do him a disservice
maybe can recover the diffuser
but we both we all know how this round is going to go
five-e-one thirty seconds remaining
phase on the toilet
the second-flall lesson around
uh... there's just too much to do
there is ways that the round is one in
the round is probably one by viking getting the two opening kills
in all honesty
handy that an insult to injure the c four just just compounds that issue
For me, it's the fact that it's not that people on face hit the shots like that's going to happen. And it isn't just like you could insert any team into that sentence as well. Like players are going to hit shots. That is just a fact of the game.
It's when they start getting three kills from the exact same spot that it becomes a little bit of a problem. That's when you've got to react. That's when you have to be a little bit sharper and just go, Oh, we can't let that happen.
We need to do something about that trade game for loss has been lacking both dash and nukes by the way currently sitting on zero kills
I mean well obviously those are the two donuts, but you know it's bigger for me Paris sitting on one. Yep
You quite think you have one nice kill with the F2, hasn't he? He got the first kill of the game
game. There's nothing coming after that. That was just, that's it.
That's it? You didn't have anything else? No. He's not giving you anything else, really.
Exactly. Like, what am I first talking about? Three kills that don't exist? Like, you got
the one? It was a good one too. It was like a classic, and I don't say it's like derogatory
at all. It's a classic pair as kill. Finds a gap, walks up with the F2, beautiful stuff.
He's accounted for it, and it seems like they've accounted for Loose overall since that first
It has just been complete stop and let's let's be honest as well. That was a 2v3 from Lowe's
I would still say you know it's around the urn. I think they played that 2v3 well
But it was still a recovery
be 4-0 right now and
That tack timeout comes one round ago because of how brutal it would have been
Because it was what?
the 2v3
Relatively kind of close ventilation round and two flawlesses like their fluxo w7m
I hate talking about this team, man.
And I love this game, my favorite team ever.
I hate it.
I hate them.
I hate them in the way you can only love something.
The thing is, they're just so...
They feel so one step ahead at a lot of different terms.
Ooh.
I wonder if he was going to let the drone just go past there and try and make a play off
the back of it.
That would be a very cyber-esque thing to do, however.
that in the site this round
he seems to be in task with site duty
KDS needs to be cautious he won't give
Paris another opportunity that surely not
he is going to go for it and Paris will punish
there are kind of mistakes that Loos need to be taking full advantage of here
KDS taken out of that CC position Paris
might now be able to start getting something working on this software
there will be other phase bodies to go through mine
It isn't as simple as just remove one and win souls
Himself into a bit of a ratty position in a lot of ways just behind the desk in break room
Looking directly on the door hoping that he can catch someone a little bit more off guard thatch
Looking for a quick lick in through site. Don't worry been downed from maybe upstairs, but he won't be downed inside of tell us
cyber
Patient as ever has spent a lot of time close to the objective and will likely be itching for a bit of a leg stretch
I think he got wall banged from somebody peeking out from workshop or maybe some customs
Here's what the follow-up
Called up his number two kills
Finally getting something after that first entry in round one
That has been trapped inside of tellers the whole time so I don't move in finish him off
But we'll have to be a recovery from face clan 3v4 with a minute to go
So one player kicking about on the top floor two players kicking out on the top three players kicking you out of the top floor
Excuse me
Face clan looking to retake armory archives and all the second floor if those give them an opening
It might very well happen deathmark tracker will find cyra
It can sit ting around the corner
I'm just gonna hit a flank on this armory position.
If you start seeing Los's attention turning towards Cyber, one on main door, one back
by Armory as well, contemplating a drop down the hatch, a vidicking back down below, joining
Cyber on the first floor.
Oh, they line up from on the window, but it's the razor bloom that secures the kill for Cyber.
3v3 now with 20 seconds remaining.
Los have made it in.
Nox might be slowed, but he has Diffuser in hand.
Can they successfully retake this work?
Can they deal with it on the horizontal?
It's the horizontal that does it.
and then we're going to go
into the next round. We're
going to go into the next round.
We're going to pair us with
three, but cyber and viticking
just rush the ventilation plant
position. Secure phases fourth
round in a row. It's like a
dance, isn't it? You know,
phase occupying space on the
first floor occupying space on
the second floor and just
beautifully orchestrate. Moving
up when people are moving down
or moving down when people are
moving up, dropping the hatches
boom, vittaking immediately drops and he's there to try and support. He was
cut off on that top floor from the edge, I couldn't push through that way, knew
that he needed to get in and get back down onto that site and impact in a
meaningful way and was able to do just exactly that. Really interesting
pathing from Cyber in that round as well, so much of his time spent just around
that main door, just being that presence, stopping anyone from just walking in,
stopping them from going for that jump in as soon as they go for the jump in,
boom he is there to punish them. 4 to 1 now for phase as we enter the last round of the
half. We're going to take us over toward bathroom Antellas. Try and go for that 5-1 side swap.
Give himself very easy time of things and well at this rate extend that record that currently
It's at 7 and 0 to 8 and 0 on boarder
See if they can do it vidicine bringing the tachanka in this round
Based on this line
I'm gonna say certainly seeing a full clear and I like to hit from low so it seems like moving in pretty quickly
Barricade shot for Perez trying to immediately move in but souls
Just flattens dash with the TCSG that'll be dash ending this half with zero kills and six deaths
Nux also still on zero kills and the moment Perez walks in the door, he
immediately backs off. Los intimidated by that opening pick, oh another one
following up. It is a brief kill onto the Cade but still an advantage
maintained for FaZe Clan, who trade immediately after. 4v3 barely even
needing to move whatsoever, they got some information from CCTV, KDS on one, that's
what we want to see. And then Handy gets the kill on Perez, who's playing this
position a lot and I think handy more than ready for it. Now we stand at 4v2 with minute 50 remaining.
Nooks another player that is currently on a donor and has died in every single round bar this one.
In the round that lost one dash and Nooks. What's up with him?
Daffo, try to just stun out, see if there's any electronic gadgets that you can disable.
Or you'll just try and move through, you can rip open a little bit of the soft wall.
Even if they are given a bit of control here, it's only ever what phase are willing to give.
Vittacang, long walk down the corridor right up to 90.
Daffo, kind of find the last on the hatch.
Handy stood underneath, ready to collect a masterclass of a first half from FaZe on
boarder.
It's been a very dominant affair so far in this first half, five rounds for FaZe, only
the first round, when in favour of Lowe's.
We were speaking a lot about what can Lowe's do, especially on these attacks, to kind of
surprise FaZe, to catch him off guard and they only managed to get the first round.
They got the opening kill in that one.
As the castles would talk about specifically,
Lynx talking about how there was a smile appearing on KDS's face
at some point in this game,
and it seemed like it was a lethal thing for them to come back alive.
They let Loads get the first round,
and they managed to get five Anebro afterwards.
It doesn't really help for the sake of Loads either,
Fox, if players like Dash and Noxpajas have zero kills.
After this first half.
No, not at all.
I mean, border sometimes comes to just gunfights.
You've got to be able to win the ones in certain situations,
and they both have been having a rough show at it.
That being said, it was kind of funny after that round,
it showed FaZe cameras and there wasn't a single smile.
Like they're bored of winning
and the only smile I've seen them crack
is when they lost that first round.
So, I mean, maybe losing gets them excited,
but that being said, I mean,
FaZe has been playing perfect, perfect Siege.
They'll hold his early aggression, try to get some trades
and then they just play the crossfire is the main advantage.
I mean, it's textbook, perfect Siege.
There's really nothing more we can say about it for the side of Los
It just feels like after the first two three rounds once they started to lose it feels like mentally they kind of already gave up
It doesn't really seem like they're trying to adapt out of it. It feels like they're just
Really watching them. It seems like they've accepted defeat already and that they're just trying to move around and
AlbuNuva get kills on phase to hopefully have a big play that can maybe bring the momentum or the energy back up
But you know you got two guys on a donut. Yeah, like you said, it's not really looking good for lows
No, it's it's rough as well
I mean if they do they are at that point where they've kind of accepted the feet already in the mindset of lows
It's a weird mindset to have of course
I think a lot of teams will go into matches against phase expecting to eventually
Find the feet but still this is really good practice in a way as well
You want to be able to really measure yourself against the top teams in in the league
Especially if like lows you want to make it to yet another international event
That's what we've seen the last time around they want to make it to another one there and then these kinds of
Then kind of feeling and looking deflated just can't be happening in that way for phase on the attack
It seems like they won't be able to make use of the day most
We're going to see what the other attack and operator is that's going to be banned
It'll be blackbeard to feel like they'll interfere much with phases plans
No
I don't think there's any bands that could really stop FaZe at the moment.
I think it really is a mental game at this point.
Loos needs to come back mentally.
The best way to do that usually is a big play from a big player to get the energy up.
But that being said, FaZe is just not a team-tip or let-up.
It doesn't really seem like they get overconfident.
I'm just assuming it's going to be another clean 2-3 rounds and we'll be in another interview
with our third co-host JP.
I'll see now. We need a big boom and from those anyone to please give us some hope
We actually starting to pay JP a day rate for how often he's appearing on the broadcast so
third host really
Really is true
See what his thoughts are is probably I mean not to jinx it but I have a feeling we'll see him
Not even in this is the thing right is it's just like the more time it is a bit of fallacious thinking
I will say the more times phase when
The more times we think, oh well they can't lose, which seems like a silly statement,
but like it's not even that I'm sitting here thinking all, you know, Loser playing badly,
oh Loser could be this better, I'll phase you doing this well, it's just like, oh yeah.
And then that's kind of where it ends, right, which is always a tricky position to get in
the team because like you can fall off the pedestal and then people can get really mad
at you on Reddit, but longer you stay on that pedestal, you just get the presumption
that you're going to win.
ooooh those balls play begging for handy just to press a mouse or one there is it a great
line up through the wall and I agree with your point links I think it you know must be incredibly
frustrated to play against face and just know that no matter how much prep you do no matter
how many times they've played the map they find a way in the moment and then there's the pressure
you know players not rising to the occasion feeling the heat of the matchup not dashing nukes i mean
that's what you've got to kind of put that down to right this is tier one guys these are great players
they would go into any ranked lobby and come away with a whole slew of kills they would dome people
for fun as soon as it's in an sl match as soon as it's on a against a team like phaze
pressure of the moment it feels like it gets to some of these players at times.
Opportunity for Cyber.
Great opportunity.
That ain't gonna be getting it. Any kills this round.
Cyber moves his way through passport and already pinched War's arm.
Vita king.
He can good use the information available at his fingertips.
The Impassion Dota will take him out though.
though cyber from below a fancy with this lifeline puts a bit of damage in as
well so close to getting the down
kind of stunk confirm as to where these players have moved to now he knows
they're operating inside a break handy ready I'm waiting to catch this is a
ludicrous from handy he is prone on courtyard balcony waiting for somebody
to walk out of break sitting waiting for it cyber watching the long angle down
But it's cyber's of course gonna push up. That's a good one by Dodez quickly tries to trade out but cyber ready for it KDS up to
It's a slim advantage, but one that phase have a tendency to convert a 2v1 with dapho on low HP
some information
But information that is
See a long rotation by phase clan who have more than enough time is about 40 to 45 seconds remaining when they started rotating to the same side
This KDS and souls will link up inside a fountain
to convert disadvantage onto a castle with one HP. Maybe to go for a plant, maybe to go for the kill.
KD has with the final one in round seven as FaZe a five round lead at six to one. Cyber is damn near jubilant after that one.
FaZe really starting to feel themselves now, starting to hear that stride and proving that it isn't just a one-sided affair here.
It's not just that they can play on the defense, it's that they can play on the attack as well.
Los, tactical timeout, having already been used, they've only got themselves to look
to here as they attempt to get 5 rounds in a row.
With what we've seen, it just feels like I would be selling you a lie if I said that
it was going to happen.
No.
You know, Ollie, Los and I have one thing in common, which is that we would both lose
to FaZe on 4th.
Never be in FaZe.
Which is that we cannot be phase on board
Yeah
The thing is it's just getting beyond the joke at the moment isn't it because we just got such a ludicrous map pool
That you do genuinely
prep again for them
It's nice
9th prep there what see 8 and 0?
Right now. Yeah. Oh, well, so 8 now for the good of you. You know
Yeah, I'm gonna be a no like like that is ridiculous. I actually don't want I'm gonna take like 23 seconds to talk about that
Like that's insane right like everyone at home. You know how ridiculous that is for your ninth preference map to be seven in zero
Do you know how many people would beg to have like a
Positive record on their ninth preference map that isn't just like one in O because it slipped through the pool one time
Like if you would literally beg to get a record like that on the 9th press map, that's just ridiculous, man.
They've banned it 34 times.
I can't even count that high.
The thing is, they don't get it because they're really good at it.
It's actually quite smart if you think about it.
They're really good at a map that they ban a lot, so it just increases their pool even further.
because it seems quite good at border as well border is often seen as a bit more of a 50-50 map like you can just get a win on it
you know because it isn't step-by-step because if an individual goes just go crazy
that can often be the difference maker
it's a bit of a crystal maze isn't it
I was about to say Cybert got to be Tom Cruise weaving his way through these laser gates but finds Dash creeping up these stairs
Paras quickly trades
Not an advantage just yet for either team right as I say that it isn't advantage for Loaves
I'm still able to get that first pick those cyber gunning hungry for more
Only player in the lobby with double digits after that early kill acquire this round
lucky number 11 prone on the floor currently
Almost pre fires right on a daffo
It's all clear around me.
Two lining up, make that three, one just around the corner.
Ooh, Cyrus, he's three players and found, and he is salivating ready for more,
as him and Vinicain pinch onto the unsuspecting defenders.
It's another 2v1.
Cyber now at 12 kills, a poultry sum for him.
Perez finished off.
So does the new pick up for Loos in a 1v2 and likely about to make his exits?
As I say that, cyber down on the ground, Soles maybe with an opportunity to pick him up.
Sitting, waiting as the Soles creeps forward.
Shock on close to the corner, surely this could be a 1v2.
Maybe confirms the pick, trying to bait out the swing from Soles but not just yet.
But as waiting as long as he can, here's him picking back up, always opportunity slips.
Cyber picked back up and now it is a full on 2v1 and Cyber with that soliton scanner.
This 1v2 just went from bad to worse for Dota's full information on his position, cut off
angle on the main door, bottom main as well.
Phase Clan, it's another 2v1 and it is another win for Phase Clan inside of the South America
League.
that's what makes this phase
clown roster just different from
everybody else. Every decision
they make everything that they
do is geared towards one thing
and one thing only that is
guaranteeing the round picking up
cyber there is so so crucial
and so important in the space
that was allowed. You know you
can't force be giving face that
much space. You've got to send
yourself out. But what do you
you can't be playing it. You
know anything other than
guaranteed and you can't
really sort of, I don't know.
You can't really criticize too
heavily on the side of lost for
how they played that or phase.
I mean, it's just face things.
Isn't it? JP come on. Let's get
you on for the interview. I was
going to say how there's a few
things certain in life tax death
another interview let's bring him in to have some words with him our co-host as we keep calling him
because he's joining us for so many interviews time and time again good afternoon jp congratulations
on the three points here again another easy victory it feels like how are you feeling
um feeling good like people still letting us play our best maps i don't know what happened on the
the map. I feel sometimes, but yeah.
I mean, it sure seems like every map is your guys' best map.
Some of these games don't come even close.
I guess what I want to know is how do you guys look forward to every game in the
regular stage and not underestimate an opponent?
How do you just continuously win?
And even when you're playing a team that you know you're going to be,
you just stay the same phase, the same consistent great phase that shows up every day.
I mean, if we do properly on scrims and take it seriously like we always do,
you went to a game like with the right mindset.
And the whole season we always look into like the whole, like we want to go to Osaka,
we want to win a major, so if you want to do that, we need to be serious in every single game we play.
That makes a lot of sense. How's it for you as well to try and help the guys not get complacent
in a way that they start losing that kind of series? What do you do with the team to
make sure that you stay so serious and stay on track?
This is more of the half-adult role on the team. He's the one that pushes the team up
when we start to troll a little bit on scrims or start to be a little bit lazy. But before
we even think to become a problem he like pushes us and we went back to the mindset we need to do to
be ready and prepared to the games.
And then another question, who do you think is going to be your biggest opponent? Is there
any team that you've seen so far inside the SRL that you think you might struggle with most when it
comes around? I mean next week we play Liquid, they seem to be better than last last stage.
I would say those two are the best two teams with us that will challenge us for sure.
They just smoked Erno, FaZe didn't smoke Fiora, I'm taking a liquid, oh my gosh.
You guys hopefully will smoke them though, you guys don't look good.
I mean, as it is going so far, it seems like you guys are playing SAL on the easy mode.
So, GP, thank you so much for your time and good luck that next week with your, as you
say, more difficult week.
Alright.
Good to hear from them, and then also talking about, you know, how they don't get complacent,
because I feel like that's the big thing as well.
If things are so easy for you time and time again, how do you keep yourself motivated?
How do you make sure you don't let these rounds slip away, let these games slip away out of
your control but that seems like it is not in the minds of face clan at the moment yet again
an easy victory and when we had boarder earlier in the day we talked about how sometimes it comes
down on gun fights surely that wasn't the only thing that let face clan win these games today but
they seem to be on another level when it comes with anything in this game it's the adaptation it's
the gunplay it's the understanding um we could add a bazillion things to this list and it will not
describe how strong this phase is that we're seeing right now? I think Ali put it best. I know we said it probably every broadcast but
phase just does a lot of the simple things but they do it perfectly and it's a level of discipline that not just in siege and every
aspect of life people strive to try to reach which is as close to perfection as possible and JP made a great point. I mean if you
want to win the major every single day needs to be taken seriously up until that point because
one lapse of a day one day where you start to get lazy it builds bad habits and again I mean that
level of discipline is not only an achievement for phase as a whole in their journey through siege
but like a motivational achievement in life as well as the fact that they can just do this because
that type of mentality can work in anything any job going to the gym eating healthy
Anything any aspect of life so for that I mean phase is not only winning inside of the server, but outside of the server
So I think that's the most that we would could really say
And it isn't again, you know as you mentioned some things of certain in life
I want to add one more thing to that and it's cyber doing a really well inside a game
That's just an SAO, but even on the international stage
He's been in this game for so long one of the best players that this game has ever seen and he keeps on delivering
time and time again. Good on the
KD getting plans on the board as
well with the entry, but then
again as well 100% cost. I mean,
we're looking at how this game
when it's easier to get a flawless
cost of the situation, but the
fact that he is so consistent, it
comes down to what you say, Fox
like. Sliving to be the best
version of yourself, not just in
the game, but in every single
aspect of your life. Yes, I
I used to play against cyber and he was always known as a very aggressive player, very aggressive
one trick, you know, he's going to be lurking and it's something that had a lot of success,
but ever since the last two, three years of this phase roster and him slowly developing
the stints where they had him on support, where they'd have him on shield, where they'd
have him droning, all of those instances slowly have developed cyber as a player who really
understands the game mentally inside and out to where he can play every single situation.
sometimes we get to see him put back onto that ash lurk or the roam lurk but more often not now he has
a deeper bag to dig into of what operators wants to play, what play style he wants to play
and now he's so much harder to predict. It's so good to speak to him as well at EWC talking about
all these things in his life and also how much it meant for him to perform in front of his child
who was within there at the eSports World Cup and saw him win that whole tournament and we see
face, lock it back in just as easily to get a really good campaign so far inside the SLR.
Evening has been moving super fast. We are down to our last game. After the break, we'll have Black
Light Fragments and INCZ.
I
I
moves on over through the bar,
fires, has to go for a peek.
That's gonna be a wonderful shot by cameraman.
He clutched this.
20 seconds ago, he should get this plant down,
so he moves on forward.
There's some more shots.
Now, before he walks out through this door,
he should be pulling out the heartbeat sensor
he's not going to.
Instead, it will be a nice touch by cameraman.
Someone's going into the kitchen doorway.
MUSIC
Really nice angle in front of the engine.
He's seen us like going to, basically,
He gets the first, gets the second on the video, he's the maker!
It's now a one or two that this diffuser is still there in position.
Luke is going to get ahead, take it off as well!
That's a blood kill!
That counter is going down in my head.
No way!
I want it to clutch!
That's a one versus five clutch!
This is where round one falls.
It isn't some peaks coming up, but this is a nico does a 5-1.
Lunar's gonna repel straight into a death there, Dion on the stairs, not Drone, Orphina,
Werow, nice frag coming up.
Nico and Gans use this on point with these nades.
Keep around this corner and give them the opening they're looking for.
Could this be the money?
This could be huge right now.
The nade comes over the top and drop stigs as well.
Two from two.
This could be massive this intercept.
Yes, I would have made the point.
Oh, Frank and Niko!
What a naughty ramp from him.
He gets two grenade kills and a nice peek and poses it out.
One moment of time, here comes Kansor on the flank.
Shut down his bathroom by souls.
4v1, D-Page manages to get one,
but it's likely to be his last nor.
Manages to find a second, it's 1v2 now.
He's got about 15 HP, but there is a chance.
that diffuses down as well as the big one for him.
Stepping across here, they held the angle of the deep back.
Biggie T could go huge here.
The 1v1, Karaman stepping out far into the distance to look for a block.
And Deepak should know about it.
He's holding tight, knows that this plan is going down.
But can he get there in time?
Karaman's going to complete Biggie T!
That is a huge, torquey, big throw.
Rise from the ashes to Glam Nahama at the 6th position of 2021.
Yeti will fight Voxe who, towards the site, Yeti will pick up the second kill in the retro.
That's the Blackbeard who had been the hero of the previous round.
Blackbeard being smashed by the enemy by a K.
Blackbeard will now get through an occasion. Yeti is just an absolute monster.
As Goddess now tries to get some shots at Yeti with four kills.
Goddess who just has a tiny bit of health, then Yeti will get the ace.
Five up, five down, and what a round for him.
You find mine.
Now that's the best team in the world,
never having that distinction until today.
Catch the all-new World Champion,
the second invitation.
Getting softened up, there goes Gritzer as well,
and all of a sudden it's Kansan,
but a beautiful double play.
Trying to ride out the final four seconds,
seconds he has no idea where that diffuser is SMG up they're watching in
this position as he goes to swing out there's both Cody and Katz and watching
from this angle Kanzin are you a miracle worker you only need one
FOSS and there it is what is the best place that we've seen at this tournament
We just practiced a lot, wish...
Sorry for that.
Hey, dad!
It's fun of you guys, hello!
I wanna revive, switchin' the game
Thinkin' on the name of one and a million
We got what we need
This new muller got a big black
Let's get the light
Bring it back to the left, we got a million
Back now they keep it right
Are you in a change?
Moment of change, I wanna revive
Switchin' the game
Thinkin' on the name of one and a million
I can't let me do the right
We wanna sleep in the night
It's time to turn it into sleep
time is flying today as it is already time for our last batch of the day we have black
dragon is going up against INTZ. Both these teams coming in off of a loss yesterday, surprisingly
both on the Night Haver Labs, but I feel like this matchup is a good match for opportunities.
And I like to look at the positives, you know, for INTZ, I have seen them somewhat be able
to hang with the big boys. They got 5 rounds against Fury and overtime against Liquid. Yes,
they lost a lot, which was the most dominant result, but it seems like there are sparks
of hope for this roster. They find themselves in ninth in the group stage, but they've made
a player change as well, Fox. And I think if there is an opportunity against the Black
Dragons, we'll talk about them later, but they look weaker today. So if there's any
moment for I see the strike, it might be today.
It would be today. Yeah, you're right. I mean, the roster change of NAFTA was a big reason
on why the games recently had been so good. I mean, against Liquid, I believe he had something
like 16 kills. He was doing an amazing job and he was great. But since that matchup as
the roster. And it just seemed
like, especially in their game
yesterday and slab that if he's
not putting up numbers, if she's
not being the main Slayer on the
entry, especially on attack, it
didn't seem like the rest of the
roster was really there to step
up and pick up the slack. And
that was the biggest downfall
was without him. What did I and
TZ really have to offer and
haven't really been able to
answer that question yet. So
that being said, of course, he's
Of course, he's always going to be a factor in every single game and if they can bounce pretty hard in today's game and him
Individually have a start a good hot start then yes, absolutely
They're playing up against I would say a weak black dragons at the moment
Yeah, we're always the halfway point of the stage so relegation will come into play as well
Right. They currently found themselves ninth at the group stage. They were ninth in last stage group stage as well
So they want to get the results today
They want to get these improvements just to kind of get themselves out of that danger zone
And as we already mentioned black dragon's their opponents for today look a little bit weaker
They had a great stage so far everything went well in week one beat Flux of 7 1 beat alpha and overtime and then yesterday
They couldn't even get a single round against Lowe's
Which really surprised me if you have a run like that in week one to not get a single round on the board against Lowe's
especially with how we just saw Lowe's play in the game before this one.
In your opinion, Foxy, because you were here yesterday for that game,
what do you think happened? What made Black Dragons
unable to win a single round?
I mean, I think there was a level of overconfidence for Black Dragons to come out of the game
and also going to a map like Nighthaven Labs,
which is a good map for Lowe's.
It was very questionable because Black Dragons
essentially dominated the first week by playing aggressive maps.
They played border-border both times,
times and they were able to win successfully because their entry game was doing a great
job Romeo was very proactive but then they go to a map like labs they have to start an
attack they go down 6-0. Labs is such a difficult map to attack and it was arguably Romeo's
worst performance throughout the stage so far and not arguably it was I mean he wasn't
really able to find entry the rest of the team wasn't able to find opening kills and
that was their biggest issue so taking anything away from it if they stay away from those
who's defender-sided maps.
I'd say that Black Dragons is better suited in that regard.
They're better suited on other maps,
like a little bit more aggressive,
like a border, a club, a chalet.
So knowing what we know now after that,
hopefully we'll see the maps be able to swap up.
But I wouldn't say it's a cause for concern.
They did have a great explosive week one.
A 7-0 is very bad, but at the same time,
if there's a map it's gonna happen on, it'll be labs.
so I'm not too worried for Black Dragons yet.
Play mentioned Romeo as well.
In my opinion, he definitely is the player
to watch two MVPs so far in the games
that they won earlier on in week one.
And you did a little bit of a theory crafting on the map.
So I'm curious to see which one it'll be
for this best of one.
As I mentioned, both these scenes coming in
on a loss on Nine Haven Laps.
Last time around, they played on Shelly back in stage one.
That was a eight, six win for Black Dragons.
it's oh I can see we'll bend that one out in the situation and we're going to fortress I to see all the defense
How much does this worry for black dragons when it comes like defender favorite maps?
Kind of it's kind of exactly what I said. I didn't want black dragons to do
I mean, of course they're in the team room. They know what's going on, but
Picking a map like this, especially leaving the labs in fortress the last two up. I mean at the end of the day
you're giving the team that's
weaker than you, the starting
strong side. And if we learn
anything from labs yesterday,
if Black Dragons doesn't get a
hot start on their attacks, I
mean, they'll just get stomped
all over. Hopefully we don't
see another seven. Oh, I don't
think we will. Forged us a
little bit more aggressive
favorite than the map like
labs. But still, it's a very
defender sided map at the end
at like more primarily. So in
that regard, a lot of the
pressure is going to be on
their outlaw to find those entries. Black Dragons doesn't really have a prominent shield player on
the team. They don't like to play it, so that'll be one of the factors that they have to get around
if the entries aren't able to find opening kills. I'll raise the stakes a little bit more for this
matchup as well. We talked about INTZ finding themselves in 9th trying to avoid that relegation
battle, but even for Black Dragons they find themselves 6th in the group stage, so if they
would end higher than 8th, they'd potentially merge themselves inside that battle for playoffs.
that would be a big improvement and especially for both these teams we talk about opportunities,
you know, getting these points on the board if you look at it as well next week for INTZ,
phase up next that is rough for Black Dragons, their next matchup is going to be liquid so this
one is an ideal situation for both these teams to get as many points on the board as they can
from this matchup to kind of have that buffer going into next week. What we're looking at here is
And I breach denial on the side of Black Dragon, so they'll have a little bit of an easier time opening up these whilst you're at a mansion that don't really have that prevalent shield player.
So this will be a step for their checklist to get done with.
But it'll have to do that without the Montagne and the Ying.
Our last game of the day is ready to go.
Link's next toy cap. It's all yours.
All right, I will reluctantly take it as we embark on one of our many fortresses of this
year though. Hopefully this one will be a close one. The closest games of the day, the
tightest results, Ollie. I have been seven threes. So it's been a bit of a one-sided
day of the S.A.L. We had two seven threes, bookended by seven ones on either side. So
if we literally just get 11 rounds of play, we are already doing better.
Yeah, we it's not been the closest day of SL has it. It's not been the closest day, but
I think the teams have played well have played really well and you can't take that away from
we obviously want you know close games we want we want to be entertained teams I'm sure
just want to come in and win seven rounds and then go back to their life you know just
get it done as quickly as possible.
You have a KDS for one yet, you know, they're doing a pretty good job of that.
However, as you mentioned, they like a little close game every now and then
and this one has the potential to be quite close.
Third place, sorry, third preference for INTZ coming in.
I haven't got a win on it in the last six months.
Black Dragons also no recorded play on this map in the last six months.
So it's open.
I'm going in with an optimistic mind that we've ended up here on Fortress, as rare, just utilising
Blackbeard's ability to burst through those soft walls, give the team a little bit of an angle to try
and work on dealing with some of these rovers. Got Naka hanging out inside of her man,
he's been drawn quite a couple of times so far. Black Dragons from what we saw last week,
Link's certainly one of the teams that like to take their time on the attack.
Not necessarily a bad thing, they often operate under the pressure and the time crunch very well
when they need to, but they do certainly spend it in the early portion.
Unfortunately that can always be tricky, it's already likely going to take a lot of time
for the attack and so it'll be a difficult situation. Are you spending time in the proper
amount for this map or you're wasting too much time on side quests and errands
rather than the actual core point of this defense or attack at least Romeo
star player on black dragons the first few days at least throughout first two
days it's the opening pick those black dragons get a bit of a reset at least
have the 5v4 also looking at different angles to take this narrowly losing
their block beard but well narrowly almost losing their black beard
Rarall may alive, albeit at 1 HP, made briefly forces wraps back as Black Dragons, to Ollie's point, slowly but surely progressing beyond the midway point of the map another fight between Romeo and Arthur.
That's the twitch taking damage more so than dealing any in turn.
Smokeball allowed her to cross as Angel's attempt and that gunfight against Mr. Outlaw
also not resulting in a kill is still an advantage for Black Dragons until Arthur swings around
to make it a 4v4.
Mr. Outlaw retakes the position.
Angel's unfortunately a tight angle but one he still exposed himself to.
Swab with another as Black Dragons in the lead with 22 seconds to go and Black Dragons
to finish.
It's a tertiary site to start off the rotation from INTZ, the Black Dragons thank them for it.
I really do think the Black Dragons understand the secrets to success on the attack
and it genuinely is all about that setup.
Taking your time from the early point in the round, getting good map control,
flushing roamers out, dealing with things at low to no cost really.
It doesn't cost rare to owe anything to open up those walls with the blackbeard. It doesn't cost them anything aside from time
But we've got that ability in the late portion of the round when time is low
Because they know where everybody is because they've done that research because they've spent their time on that due diligence
They often do walk away with the result
And I like it because it makes for exciting viewing. You never really know which way it's gonna turn a lot of these rounds
At least a lot of last week's rounds for black dragons that we watched links on the attack were rounds that genuinely could have gone either way
It just happens that more from the not they're coming away the right side of them
I'm sorry slight non-secretar, but
Why is Romeo's face cam way smoother than everybody else's I
Haven't noticed that I think Romeo's face cam is at 60 FPS and the rest are like 30
But he's got like good insincerity is just showing off
It's just on call for it like
Big to six reflection internet speed has it gotten that bad like my upload is so good
I can upload my face cover
Must everything be commodified must everything be a performance
We're showing off upload speed now come on
on the look good play good simple you know we've missed in this stage a
comically large water bottles yeah we did it I was so close to the night we
watched any else someone pulled out this massive red thing I was thinking like
like a it was like a Stanley Cup but it looked like it was sponsored by Milwaukee
or something like that it was just no the tool company they have all red stuff
I was like what do you have against the city of Milwaukee also is their color red
I don't know. I know the tool companies drags the city
Just cities have colors
They might have a flag
I
Don't even know what's going on in that flag that there's too much going on for me right now
Back in the game brief tech by the way
I don't even really know what it was, but this one of the Black Dragons players took the opportunity to fill up his water bottle
It's probably advisable when you're in a tech pause
Get right back into it Black Dragons now attacking one of the primary sites second floor dorms in games to the opposite side
Where you see Mr. Outlaw entering from?
currently in tower
looking to progress across
museum side and command side of the map
perhaps an STK getting some nice little information on where the attack is entering from
but how if you push things too far, push that quickly, especially with whether they know it or not with a shield over there
things could get out of control pretty quickly, so pull back a minute ten seconds in
We're just going to continue to clear on this top floor, we're having a very sort of museum
command across right now.
Just quite nicely on the blitz.
We've got to deal with the Q-Raricades as they come up.
Oh, nice pocket reinforce that they're used as well.
force him through the door again it's trademark blood dragons isn't it very
slow
which is funny because Romeo and I literally all five of us are just
Start hunting a lot.
This is how suffocating the can be, though, isn't it?
Yeah.
At the same time, I mean...
ITZ have some tools to withstand that, right?
They've got the smoke at the close corner.
They've got the clashes while they can move around.
Wraps with that C4 could be monstrous.
Same with angels.
There you go. One lands at Rare's feet.
But downed.
Potentially an important moment.
Black Dragons have so much time to pick the Blitz back down.
clearly get a back in the same position as before maybe but something can work. Mr. Outlaw creeping
through, catches Naka in the back. Romeo relaying a lot of his patience, enforces this late round
and finally pays off. After moving outside, well, I'll indicate to Black Dragons that the defense
is a bit extended. Pull to the opposite side. Guido reading through might be a gap. Correctly
analyzed the situation but with INTZ briefly no with an advantage but suddenly it changes hands.
Guto and Swag with two massive kills, Wraps swinging around the corner, 1v1 with 8 seconds
to go hiding behind the Keeba.
Swag might have this long angle but needs to go up close with the pistol to go big.
Oh, but the hip fire not good enough!
Swag more ready for that engagement Wraps instead of trying to dodge the bullets then
fire them back.
Black Dragons take two attacks in a row.
So there's a risk when you ban out the Walden Island then your strategy is still to play
quite slowly in the main portion of the round because you know that you're going to be going
up against a lot of denial, you know you've got the smokes, you know that there's going to be C4s,
there's going to be other pieces of trap utilities, are we keeping barricades there?
We're a little bit of a nightmare at times for Black Dragons in the end. In some instances,
they actually worked in their favor because of the position that they were able to get,
positions they were able to get themselves into. Black Dragons almost fall and fall there,
have utilized a lot of time in that slow and steady approach, but again just managed to pull
pull it over the line. Granted comes out to a 1 vs 1 or a failed 1 vs 2 clutch attempt
should we say. We're still around on the board none the less. We'll be really switching
things up now and going for the command site. Which is what we see every day at all. Typically
the top floor is fairly favoured for the defence here on Fortress. We will go into the kitchen
full side but very rarely do we go over to the man side and I think with the full
six pick almost let's run off right here from what dragons
everyone expecting that either I don't know who would
what I do on the right I feel like you know what's I probably coming up home
off
literally come in right default home on
I mean seriously, IgZ not one around, command open, I'll pay to go to, I mean, easily the
fourth preference site on this map, but likely just trying to get a bit of surprise out on
Black Dragons, which I could criticize.
I already lost two defenses on a map that normally ends up with two four defensive attacking
halves, so Black Dragons gonna feel a bit comfortable, if he lets them slip away, and
If you have a 3-0, if that default Hama is well-practiced, they'll be entering from tower just like they did before.
You're gonna call in that blitz once it looks clear, Mr. Outlaw.
Who's been good for this lurk a couple times now.
I just don't think you're getting to kill off that angle.
Repeat just in case.
It's just to make sure that it's safe to throw in that nade.
Allow the entry afterward.
Fallback position held by angels with a keybutt deeper back inside a bedroom.
Black Dragons again, almost a birch and a half waypoint before they've even entered the building.
Again it's all about displacement isn't it?
Getting angels off the angle where you can watch anyone dropping down tower free in that avenue up for a little bit later on into the round.
Romeo first player to fall this time as INCZ start to see a little bit of success here on this opening pick.
Information gone within a great shot there by Raps.
Patience, as ever, takes Swag down, starts putting a bit of chip in Omsa Rare as well. Rare's position could increase him more vulnerable.
The more his teammates fall by his ears, but two kills back, and the tides have shifted back to evens.
I was about to say with the operators Black Dragons have they could easily make something
happen but with the blitz the next to fall it's going to be a bit trickier STK still
with some utility, Arthur still with a good forward position and STK through the hatch.
The mom not really factoring into that round all that much as it is fought and won by INTZ
on the second floor.
It basically could have been a command bomb site for where all the fighting went down
It played out in a lot of ways very similar to the way that you would expect to command defense to to sort of play
Black Dragons sort of forcing some of those more familiar angles
I'm easy just taking a little bit more ownership over the round though and forcing black dragons to play into their game
And maybe sticking around for a little bit longer holding some more positions where they you know
Really with maybe fallen off a little bit too earlier a little bit too early
Should I say in the in the first couple around so good start there from I and CZ
Now we're gonna have to find success elsewhere though.
Now down to waiting room and calf.
We go which is where we kicked off tonight, here between these two teams.
Again, a round that came down to the wire and you know, two kills on a bit of a buzzer
beta.
I don't think that INTZ are gonna be feeling too bad really, about the way that things
have gone so far.
But you mentioned it, Link, you know, I've gotta be mindful of the fact that this is
fortress, like you are expected on the defense to walk away.
In a large portion of these rounds four twos five ones not uncommon here on this map for the defender half-split
Going another tertiary side as well just again command is up
Iotc side rotation so far has genuinely been waiting room first dorms and then her mom
He lost this round at the beginning
So this might one a this might just genuinely be their center rotation and Ollie and I will
I mean we're already taking it seriously, but take it genuinely quite seriously after this, but
Well, I mean there's a command defense in ed you'd have to assume there is but
Getting it for just a little bit longer on back to waiting
Made some changes drop the tachanka brought in the smoke, but that is the only one Angel's getting the first pick
29 seconds into the round. Mr. Outlaw going for a walk and is punished for it by the Azami.
Cicero bit of a cursed roll at the moment doesn't it the snake?
Whoever sees you playing the snake is finding themselves as that first pick.
You bring in that much inspiration you put in all your eggs in that basket for
all of your information gathering endeavors. You can't afford to lose it flat early.
I'm just gonna give Black Dragon another disadvantage start here.
We'll be off the start game soon as 4 open though.
Draw me off from above. Ooh.
He maybe got a glimpse there as we go for a bit of a re-attempt.
There's a bit of a ping going on below him as well but
bars are not kind to him and he can't land any significant shots down below.
STK, you'll be holding on to one of these pixels that is, we've already seen I&TZ do quite well off in previous rounds.
The radar starts to move through and again continues to soak up some of this utility.
It's a permanent burn on one of the site walls.
Early utility burned, but more utility expended, more time expended by black dragons.
This long hallway can always trip teams up and knowing how long Black Dragons tend to take it might be another 30-45 seconds
if you can really mount a meaningful attempt to cross that threshold.
Mr. K just dancing around the wall, Romeo with a perfect prediction.
Gates the fallback or predicts the fallback by STK, trades things very quickly, all and gets Angels on the flank too.
Two one of you ones giving to Romeo and if anybody's winning them it's the guy chewing gum while he's taking gun fights.
Moving now stairs to help the rest of his team could be risking up top floor control Arthur with a nice spine on the goodo
Litigates the damage done by Romeo's anti-flank up top as Black Dragons as said earlier starting to struggle to move into the site
wraps on a long angle
Takes down Romeo as it's just the Blackbeard and the Hibana left make that just the Hibana remaining as rare
there, eviscerated by the M59 at close range, swaggering the 1v3 with only 10 seconds remaining.
If user in control of the enemy with a shotgun peeking over top, that's a great free fire,
but that's not a victory for Black Dragons, it is INTZ to tie things up.
That's surprising really as well, it all comes back to that opening pick, doesn't it?
Losing the Solstons kind of losing that snake so early on.
You imagine if you still have that body and you still get Romeo going big and getting two
kills as the players were trying to display some upstairs inside her bunks. It changes
the landscape, it changes the entire trajectory of that round.
INTZ doing the hard work and doing it early. Opening pick so far has been fantastic for
them. They open pick for anyone who ever has had the opening pickers go on to win the round
but the way that INTZ have been able to switch things around from round 3 onwards has been
impressive. We may yet be about to see a normal 2-4 split. Maybe that's just where we headed
all along.
Especially now they're busting out command, absolutely possible. Like I said, Fortress
tends to be a bit more defender-sided, also INTZ getting a bit more confident in those
opening engagements, certainly more successful. 2-2 right now, through the first 4 rounds.
Being able to command that early round will be important if you are defending command.
Well, I guess I could have chosen worse better. That's just a bit of redundant phrasing.
A bit more control in the early round if you're going to be defending command.
Machine Black Dragons enter from tower a few times now.
If that happens this time, you've got to have your divas in place.
If you're playing anybody on the staircase,
to make sure they have a C4 ready to follow up. Angels and Arthur both have one, though
angels might let that one go. He has correctly read that Black Dragons take tower pretty
quickly and they tend to enter from this position. So seeing if he hears any sound and throws
a C4 up off the back of it, given what we can see likely not going to happen, maybe Angels
will let it go, but likely not.
I think we're the way that it's been so impactful.
The opening pick is what I'm really curious for here.
Blood dragons need to make sure we don't give that away again.
Have information they have plenty of drones.
So much utility lifelines in the sphere of the salt on the scanner.
Floors are pserodrones even just for a bit more information gathering.
Shouldn't be getting tripped up on this opening pick and if they lose it, it needs to be traded
because it hasn't been so far and that's been the big problem.
Definitely a small round where we're approaching the halfway point and pretty much everybody
aside from Rare is just hanging about on the roof.
Oh shieldy from Band here but Rare.
Recognizing he maybe just can't keep playing the Blitz if it is started to be dealt with
now and needs a gun in his hand, needs to be a little bit more gun up.
The utility around him, the global shield as well, Dronal starts to come through now.
Trips both still remain, and that was the shock drone in an attempt to try and remove
Denari Tript.
Again it's VVC utility that we often speak about being so powerful stopping players from
just walking on him plainly.
There's the open pick that Black Dragons will have been hoping, wasn't gonna happen.
not on Tugito. He gets taken out here and oh it's just going from bad to worse isn't it?
Swag the next place to fall. It's a jobless angle right here. Romeo can't make it work though.
When able to thread the needle instead it's Mr. Outlaw to find Black Dragons first in round five.
Romeo unsuccessful trying to get the next kill as well so not only a 3v4 but a 4v2 for INTZ.
The Romeo finally falling.
Black Dragons have been stuck at the entrance as the first command defense ends up really
stomping this attack.
Whether it was INTZ waiting to bring it out for a pivotal moment or just walking to draw
Black Dragons, what have you?
Angel swings around M5-9.
Always gonna win that engagement.
Rare, not good for it.
their angels two pumps two kills i n t z a tied half
that's where they want it to be
i n t z i know the value of these defensive half of this defensive half on
fortress I know exactly what the wing condition is gonna be you can hear it
hangs in a bit of a balance. Black Dragons with a chance to level things up.
They could do this first half at a 3-3.
INTC, for the first time this game will take a brief lead.
Again, send us down into this ham on bombsite.
I think, like, you know, we've covered quite a bit of fortress at this point, links.
I thought, oh, have we?
I mean, that's fair to say, right?
I can't remember that many times we've seen this bombsite.
I- I- I- I- It's less than a handful.
I- So, I obviously died.
My knowledge of what we've casted and what I've seen is not an actually encyclopedic, despite what people might think.
I don't know the exact number of homoms I've casted.
I can say with the utmost confidence, one, off my actual knowledge,
and two, just off, like, dot level prediction,
I don't think we've seen two homoms on the same site.
In the same day.
I mean, in the same day, like, maybe it's possible, maybe in the same match.
Could see us like given how much fortune keeps cast I could see us casting an errant match that did have two Hamams one on each side
I'm high the utmost confidence. We've not cast a team go home twice in the same half
Well
I'm looking on the talent tool for what happened at Salt Lake because that's where I feel like we cast the majority of our fortress
And it isn't even listed as a bomb site
Which tells me that it probably wasn't playing
That's awesome.
The answer's no.
The answer's no.
Those were curious.
I can just often go to it two times now.
The pace of Black Dragon's attacks has generally been pretty measured.
I don't mind if I say slow.
He's bolder than I.
That's where the Blackbeard is being brought.
Supported by a dokeby and a snake, plenty of intel gathering to relay information to Rare.
As he moves past the staircase into Museum where there are a couple defenders from INTZ sitting,
you need to hold a bit more of an extension if you're defending Hamam.
C4 goes out, but nobody on that window actually.
I could just a gut check from INTZ that does not get a kill.
will at least ward off the shield for a brief period of time.
Time seconds now spent just slowly creeping up this hallway.
It's Mr. Outlaw with the first pick, but Angels, what a nice flank.
Outlaw with two though.
His lead retained and continued by Black Dragons.
Outlaw with the secondary and the primary, good for three kills in total.
Black Dragons who have moved slowly but surely through the top floor,
find themselves rewarded with a two-man lead.
Strautloh. 7-5 now. Massive kills.
STK, an attempt from downstairs but Rare able to just bat him back.
Romeo, guess that kill on Tanaka and now STK. I mean, they know exactly where he is.
They know that he's downstairs. They know that he is running with his tail between his legs.
This is surely not going to go too well. Grab the first, granted.
There's always a chance that Rare is just going to bear down on you.
characteristic plays usual for black dragons they have so much time to get the job done here
they can even get the diffuser down.
Very well might. I just make it no Rare is gonna stop it in its tracks.
Hamam unfortunately not the secret sauce INTZ thought it was they do win it at least
once from the final attempt they fall short black dragons take it and tie the half three
to three.
I would have three to three I find it so difficult to determine like pick one team that I feel
like us win this first half because the first part seemed like it went really well for Black Dragons,
seemed like they were going to pick this match and run away with it. There was some
questionable decision-making, like some throwing maybe from INTC in the second round. They kind of
tie the leashes a little bit there afterwards, get some rounds back and okay, maybe we're going to
get a 4-2 and then in the end it's back to a 3-3-1 half. I'd say Black Dragons would have to get a
bonus throw given that they already have three rounds on the attack but like I said I find it
difficult to really determine one team who has clearly won the sandbox. How much
year of you have a better summary of who you think has won so far?
I would say 33 split is pretty even but at the end of the day black dragons have to go through layers and layers of defense. I would say if anything they've won. The fact that they were able to 33 it's pretty good.
The fact that they were able to 3-3 it also having a nice little 1v1 clutch in one of the rounds and they use round 3
for them to bring it back to this point, I would say is a
harder task
Than I'm TZ defending and if anything the sloppier play look like from I'm TZ side because a lot of these defenses
They would bunker up, but then some people were getting shot in the back from different angles some people were over peak
And I think that was a big
indicator to how attack might look. It looked like INTZ was a little disjointed on their defenses.
They still played it fundamentally good, but Black Dragons I felt like was adapting way better.
And also, we were talking about how they didn't really have any prominent shield players,
but Rare's been doing a pretty good job pushing the defense around with his shield.
And with the side swapping, I mean, in my opinion, Black Dragons absolutely look like the cleaner team,
especially with how individually they're performing. It feels like they're very confident in the moment,
so I'd give them the edge swapping sides here. Look at the operator bands coming in for the
second half. Black Dragons as you said in the driver's seat, they will be on defense already
having had that more difficult half to start with as the second operator bands come out as well.
All of the Harbreed's denial is gone. Black Dragons will not have that to their possession
for the second half here, and we're seeing a Monty and a Glass as well. I don't think anything
out of the ordinary of what you normally see on a fortress. So this is our final half of the day.
Let's see who gets away with the victory.
Let's see indeed. Black Dragons obviously having, and this is true, Ollie, a bad day yesterday,
getting 7-0 by Los. INTZ also not much better, 7-2. One of these teams is coming away with the
lion share of the points. Black Dragons have me advantage of the defense might be leaning
a bit more their way, but it's been a close game so far. We're starting back on waiting
room and cafe just like we did at the beginning of this map. I don't know what it is. I don't
know what it is today. Maybe you and I like maybe we're not up to date on the meta, Ollie.
Maybe that's a good question. I mean, we haven't seen any fortress yet this stage. So that
is true actually to be fair and that's developed you know change you know people
do you find sort of what seems fine preferences for certain areas I think
one thing that I did always think about Villa is that the the verb always fell
so feel like you want to call it filler in my head and fortress is that the verb
always fell a little bit like weak in a lot of ways like you could go in clear
the top floor get the verb we never really saw too much come off the back
of it and maybe teams are starting to sort of dial into that and realize you know the
vert isn't as big a problem as it is maybe on some maps maybe that's just coping maybe
that's just anecdotal from me and it's certainly enough to still warrant bringing things around
things like a book to get in there and get that vert open but it doesn't feel like the
same as you know vert control on more sort of cookie cut maps where it is the be all
and end all of the sight you think to lair and you know for on second floor
laris is just massive is the whole thing that you basically live for
really isn't something that can be ignored so it's something to do with
that but at least I see he gets their own chance now to show us what they've got
on the attacks here
seems like the work rate is pretty high at the moment
Ooh, even engagement, Mr. Angels.
Just a few warning shots past Mr. Outlaw's ear.
You will track Stinger off the stairs
just to try and further lock off the control
that INTC have already spent the time gaining.
As mentioned, even if the vertical control might not gain as much focus as other maps,
it is still something important to acquire
when you're attacking waiting room and cafe.
Game secured for this INTC assault.
going to stay. Start thinking about grabbing the horizontal, but STK catches Romeo, back
turned mid-volt. There's no way the two brow is getting out of that one. Quick call as
Arthur hops down to join the snag of the window. Makes the control on Hammam soon after.
Did it damage him? Barred wire? Still some defenders to cut through, but I'm TZ with
an advantage and with a bit of control on the middle floor. We talked about the Black
Dragons attack. Getting closer to the site, navigating the two long hallways and circling
waiting room in cafe can always be a bit tricky especially everybody's ratting
this is right now just sitting waiting the INTZ ready for it swing up around
the corner knock us swings from behind the pillar very nine in hand to get
INTZ a 5v3 with 30 seconds to go a shield flashes no only one more need
fly dragon's first pick will take down gridlock with both bits of secondary
utility in hand.
S2K making his way into the site.
Surely I am easy to know this one's got a call the blitz head
make his way through but rare starts picking up kills rare with
two wraps trap stuck inside a laundry as STK shrug gonna make
his way forward as well.
Despite the low time a crazy flip by wraps.
But low on time with little room to move somehow black
dragons pick up around.
the game so far. SDK good for
the opening pick, but black
dragons good for the round.
That's the first time that's
happened. It has been. Very
easy trend to follow, whichever
team gets that opening pick has
come away with the round in all
but one so far. But dragons the
one to break that trend here on
the defense. Finally able to
fight from a man behind and
I think that's in part due to the fact that you've got players like Rare that are picking up multiple kills.
Really can't sort of downplay the importance of that when you've gone down.
A couple of kills at the start for Mr Outlaw and Rare both took walk away with doubles.
But I feel like that's a missed opportunity on the side of INTZ.
And on the face of it, they did quite a good job, right?
taking upstairs control that opened up the vert again didn't see the vert be too impactful it does
force the defenders out into the surrounding areas of the site but that's kind of where
black dragons won a lot of those important engagements right regardless of the fact that
yeah you can move in block off top floor get control miss the grid locks down still got to
win the gunfights when push comes to shove upstairs we go then around and break swig just
He's just gonna be placing a little bit of his barbed wire on those main stairs.
He's still got a couple of his razor blades in pocket as well, likely we'll get sent out.
Nice little lineup for a C4 here by Romeo.
Ooh.
Gonna come a lot closer than any of the C4 attempts that we saw.
INTZ make, isn't it?
We can see some red silhouettes just hanging around out there.
We go for the throw, sends it out there, but wraps disciplined enough to stand a bit further back.
I don't see four today.
Got a secondary utility caught by a magnet.
Wraps still creeping in anyway.
I don't know what's just below, but MP5
can be a bit tricky in this. Playing the long angle right here, but
I see how playing close to the shot going to be advantageous in this position.
Motivated the way is surprise the catch wraps off guard because he's unaware or
the swing when he isn't expecting to be a bit of secondary utility caught at this
point perhaps doesn't know he's got enough somebody might be ratting inside
of old tower you need a new tower
I'll be two but three four magnets in this position don't be called goes out
that'll reveal the information to half the round spend just thinking about this
position slightly damaged Romeo pre-firing around an engagement that has long been
foreseed. While that goes the way of Romeo another magnet layered on that position a swag picks up
once as well so much utility being layered on the museum steps Arthur sprinting up just cannot
catch a line on Guto working his way backing the site on this command defense Black Dragons
not giving us any inch without a reason for it.
Just help each other.
Like, I am dizzy. Just help each other.
Ask for help and help each other.
This round is going to be lost basically on New Tower.
And Eagle Stairs. That's where it's all going down.
Dacker.
Is he able to find one to walk away with, or is it going to be a flawless?
It's a flawless.
Black dragons just making it look too easy there. Romeo's not allowed to be playing in that position for that long
Like you're going to be able to why am I he's gonna get stronger over time as those magnets generate bang more magnets are gonna get sent
Out there all the stunts air jabs everything and you still beat it
Like you've just got a you've got a user utility smart
You have to use either use your utility and try and catch them off guard and and flood and get the kill or wait until you've got a
teammate in position to do something about it. All they needed was that little bit of
a push coming through at the bottom, but Black Dragons were too deep. Black Dragons had a
contingency plan. They were able to hold onto the top of Eagle stairs. They were able to
hold that main stairs area and still inside of Museum a little bit deeper. So they had
multiple links there. Romeo gets the highlight because for me, he played it perfectly. He
just had to sit there, play his utility, soak up all the stuff that was getting thrown at
him, and then boom, get the kill when the time comes. Fantastic. Well played. But from
the side of INGZ, they almost made it too easy for him, right?
I mean, I would say so.
Well, he's good to sit there behind four magnets and literally no other utility.
Like...
He's like, cool, I'll take that.
I make that deal.
Halibut deal.
Halibut deal.
Huge deal.
I free now the Black Dragons.
Going to command it a bit quicker than INGZ did.
You know go to the other primary site quicker as well. I guess technically not quicker
It's the one that don't I just you want to dorm second
Both primary sides played in the first few rounds not the case for INTZ's defense
So far INTZ struggling to I think get meaningful control around the site
Even then you go back to round seven
We didn't have a snake all the way up deep into site, right?
But the actual push comes in the opposite direction
We're still meeting all the defenders playing the normal positions
you know somebody could test in a long haul, play a ratting in laundry, the attacker ratting in laundry could not quite creep out because the crossfire is still held from nurse.
Natural important positions that Black Dragon were holding were not clear of dealt with by INTZ, the same could be said for Command that we just saw.
It's all we discussed with that one-mye.
Now on dorms, parallel to all three of those, this Azami, the Goyo playing over in Commander Museum.
These are early positions that maybe no kills will result from them, maybe nothing of note will occur, but if Black Dragons can waste them in a half a time and play the positions on site, that is a perfect game plan and a perfect setup for Black Dragons to move to map point.
have some great news half the press I'm gonna wait to drop it oh god watch the end of this
rather than more it's just it's just an interesting little tip that right let's see how INTZ
want to move forward minute spent I've really got too much control to speak of right now
but they've got quite a lot of shooter here. Lots of flames, lots of area denial.
Really is a lineup designed to try and choke out your opponent and just
stop them from being able to push in. Smokes come out now that usually is cover. People start to
move and utilize utility off the back of it. Strat Law 3, still three toxic deb canisters,
rare still 20 shumikas. With the round hitting around the halfway point,
And Utility's value just increases as the time continues to tick, STK.
Got a line of noseloms up here.
Start of old tower and we now start to see that Utility just getting placed out.
There's so much time to pace this between.
It feels like on Utility alone, but Trans could walk away with this because
ANTZ has not really got a way in.
I'm just getting it all done twice right now.
I need you to generally good job in the opening pick so far at least on the attacking side. It's currently one for one
Even get it this time knock a moving in its wraps with the first instead swag going for a close flank
That is crazy coverage from wraps like the same as teammates and the pushes life
Not gonna taking the forward spot both thinking about pushing into dorms wraps blast it out of the round knock equipped with the trade though
No, I'm easy up three to two Romeo with two TCS G kills turning a two before into a two be to rare getting excited as well
all fall before Romeo's TCS G
That's the highest rate player for black dragons taking a day off on Saturday to show up big on Sunday
My dragons now stand only one round away, could it be another seven three four our evening?
the game. It's as close as
games have been here tonight
in the SL. All Furia and
Imperial. I'll five and
Fluxo. Potentially now black
dragons and I'm TZ. Okay, good.
We're not going to her mom. Now.
played. Now, the person that sent me this information, Harry, hasn't contextualized it, but I think
it's probably worldwide by including everything. Including everything. How many times? Okay,
what's the time scale? What's the time frame? A year. A year. One year. How many times? How
many times has it played? So we haven't played it twice today. Don't count ours. Okay, don't count
Okay, okay, okay
It isn't zero well, okay, I assumed it wasn't gonna be zero. I know we casted a homon
It's been played six times oh six times, okay, it's been played six times ever
We've got a third of that today well with our eight so we are now at eight come on please
So I was looking on the tool and I was I thought it wasn't listed so I was like hmm
There's wise wise it's not listed and he just says no one plays it
It's been played six times in a year
And I'm like we've had to get my two plays of it in one game here below tonight, and he goes wow
Yeah, just just just sanity check into all stuff and yes, it is still a very weird site and I don't know
ANTZ may be trying to be the early pioneers of that, but I don't think that they will look back at that on its own
And decide that was the reason why tonight didn't go to plan. There'll be plenty of other things to focus on
The focus right now is on Black Dragon because they do stand only one round away from walking away with all three points
Which incidentally will put them in a great place in the leaderboard
They'll be up rubbing shoulders with Team Liquid in second place if that happens
Yeah, Isworth pointing out so far that despite the 7-0 yesterday, we're going into yesterday's played a
Without a single loss yesterday was there first and boy what a loss it was
Black Dragon still looking good on the points looking less good in this round down four to five as I was about to say shield crossing beyond the smoke
But we're ready for that nice head hole placed in the wall
I am to see still with a lead compounding it with that late refrag on to the solace
2v4, and both Mr. Owlaw and Rare spotted by various bits of utility.
It's been shot by the castle.
As it stands currently,
I&TZ have fully cleared out the top floor. They pushed both defenders back in Oli.
They have a minute and ten seconds to play with.
Yeah, there's a lot of time here, isn't there?
Lattran has still some utility though. Three types of bow canisters is nothing to be ignored.
If you're able to find one more kill here and just level it out, STK is already low. Angels has already taken some damage.
STK would be the one to get because that would just remove all of this utility information that he's able to find on the scanner.
Caught out on the default camera though.
His position will be known.
Rare and missed throughout lore.
We're good to be staying alive and soaking up the time. We're also bootied up a little bit here as well.
Now stop seeing all sorts of babe-custers go off.
Red needs to find that angle here. He needs to find a little advantage.
Good one tap on the head somewhere like that. Might be good enough to turn the tides against INTZ.
2v2 is Mr. Owlall letting these smokes fly. All of them deadnose in seconds of each other.
I'll leave a bit of a gap towards the end, but Mr. Howlaw gifted that one by the gods.
Hipfire and Raps lines are both up!
Just bringing that one over the line, Raps with two quick kills.
Black Dragon's almost stealing it away.
I tell you what, if it wasn't for Raps tonight, INTZ would be down and out.
A player that stepped up in some great moments.
Even in rounds that haven't gone INTZ's way, he's walked away with a good number because
of 3K in round 2 which of course came down to the 1 vs 1 clutch that Swag was able to
walk away with.
Getting there in round 10, 1 vs 2.
Very important kills for him right now.
What dragons though?
couple more opportunities to convert from this match point on to a match win
before INTZ catch up and we go to an overtime. I want to clarify as well, I
haven't refreshed my lookphilia standings so just to be wholly accurate and honest
about it, but I don't know currently on five points if they win they obviously get three
which means they'll be on eight which would put them in fourth place there'll
be one point behind Furia, obviously one today, they jumped up to 11, he would still be in
that top four, which I think, I swear a lot of teams are shooting for right, there's
only so many spots and there are a lot of good teams here inside the SAL, so full three
points today, four Black Dragons would be massive indeed, NTS obviously desperate for
points but in very much a different way, currently sitting on one point in ninth right
now. Yeah, and if I'm to go down here, it'd be another example in which seemingly failing
to make good on some promise. I mean, close games against Team Liquid Alienware and Furia
at the start, but this weekend. Only getting what, two rounds yesterday and four rounds
so far, potentially a fifth. Heading on their chances in round 11. Parker, take a couple
shots of the big toe but I believe he can live with the other nine barely any
damage to worry about black dragons pulling a bit back into the recesses
of this defense it is command and bathroom by the way all the way on the
opposite side of the map I'm cheesy going for a full clear of the top floor
likely won't be meeting any black dragons resistance till they get closer to the
site.
The full clear is the right way to go isn't it, they've got the shield, they can do it,
they've got the time.
And they did a good job, they're gaining space, Black Dragon's dropping back.
They've also got a bit of flank protection so they can place some gridlocks down there
and do a better job of holding onto any space that they are able to get their hands on.
Angels are going to angle in at the moment, and a duel with Mr Outlaw brewing.
of our lines available from at the moment going to pop the smoke and see if it can make
something happen just wants to try and get rid of that mirror window for the time being
imagine the mirror window will have been popped there but angels
take advantage of that
astralos swinging blast
that is going to be the open pig yet again oh another narrow angle being held here but it's
the nade in fact to pick up the next onto Romeo
now good lead for iantz going into the final minute rare
cracked as well by the deathmark Arthur creeping up oh just dodges the smoke
canister
very good up on flow surely they get it shot by the C4
Arthur just barely saved by his teammates swinging around
Guto will land one that's the fuser dropped in sight with rare on such low
HP swag as well the only one on black dragon standing alongside this mirror
I have the bodies they have
the time in the room to work
with. Cover this one. Yes, he
can rare fell the now into the
post plant swag in a one to be
for one be three with a nice
shot on the angels, but STK on
the wrap around. He's I and TZ
in the game. Absolutely love
that plant spot because there's
just a half wall and there is
so much going on on both sides
you're going to be able to
get a lot of attention. And
there really isn't too much
that you can do if the covers
as good as it was then from
I'm TZ. Yeah, you can plant a
C for right on the wall next
to him, which is just going to
guarantee the kill. It doesn't
matter if it gets shot. You
have to physically swing it.
If there's more bodies holding
it, then you've got to throw
with it. You're always going to
walk away. Losing the
engagement black dragons now
take their tactical time out
I'm going to drag things back right now.
It has been quite a streaky game.
What I mean by that is back to back round wins for either team.
Black Dragons kick off with two.
INTZ respond.
Black Dragons grab another one.
Okay, equal half.
And we get onto the defense.
Black Dragons rip away.
Three rounds in a row.
And then all of a sudden at round 10, everything changes.
INTZ starts to mount that comeback.
On the very same site as, by the way,
that were being selected by black dragons like black dragons have just stuck to a rotation they've not tried to do anything too fancy
time out is it gonna be good enough for a round or will they be sharing the spoils split points here
from black dragons perspective i don't want to go as far as to say it's a nightmare but it really is not ideal
i n t z on the flip side they'll take anything that they can get
Yeah, I mean to your point, they literally just need anything to get their hands on at this point just to differentiate themselves from the Imperial.
They've done a decent job of that last stage, but especially as things get closer and closer and INTZ starts slipping as aggressively as they are.
Currently with their one point and nothing else, they need as many even one.
First one might be enough by the end that this ends up being a relegation at least to
a race between 9th or 10th and stage 2.
Hard to make predictions at this point in the stage, but one point might just be required
depending on how things turn out.
Black Dragons potentially the final time defending waiting room in the cafe.
Holes sitting outside of her mom, briefly before repelling up.
This has been a very slow game of Fortress most opening picks happening around or beyond the halfway point of the round
Please wait patiently and be a while before we get there
Settling the first half the game is while the opening kill being a really big indicator
Something the INTZ in the last couple of rounds have almost reignited a little bit
It's been a lot better at that opening engagement and I think a lot of it is in part due to
player on your screen right now, STK and the information that he can gather on that solid
snake.
So when he's able to feed that across to different members of the team, the work being done structurally
now as Naka will get in and start to open up some of these hatches, perhaps they'll also
begin involved in the early action wanting to get those boogiejones sent out there as angels
locks off old tower stairs removes nobility for black dragons to retake very standard stuff so far
from INTZ but as I always say good siege is a lot of simple things done very well so far INTZ
had checked just about every box that they could have hoped to now they want to try and move and
turn their attentions more sight-wood. Minute and twenty, they're still all
10 players alive.
See how quickly that changes? Any engagement between angels and the
Haman player stalled by a couple seconds due to that razor bloom. Holding a tight
cut-off, seeing if anybody halts through the rotate hole. None so far. Arthur
pushing forward will bring the fight directly to the Thorn Romeo for the
12th round, the first dead by Raps and that R4C. But how many times have we seen a first-floor
attack this game, no matter who it is? How many times do we see them get to hum on and struggle
on these hallways? Struggled to actually pierce their way through the site to get the diffuser down
and to take control away from the defense, right around the corner. Lines went directly up on the
STK, another one crouched level. That's the shield, but standing up immediately walks into the crosshairs
of the Vector, another for Rare! Not even needed to reload, three kills, one magazine gunning
for four angels at least ready for this one, but it looks like the damage has been done.
Another late round, but Rare with a big multi-kill puts wraps on 12 kills with it all to do and
he won't get any more. No points for INTZ, all three for Black Dragons after 12 rounds.
and we got ourselves a close
game, not quite an overtime, but
nearly a tough victory there for
black dragons, the one they've
really had to work quite hard
for. I'm TZ have not come down
without a fight there. We've
poked a little bit of fun at the
villa with boats, but a fun at
the site selection. But overall
they've played some decent
siege. And I think that's the
key takeaway there. Black
Dennis for me. Very exciting
team to watch right now. I love
what they're doing on the attack
and when they dialing in on
the end of the video. We'll
see you for the last time
tonight. We'll send you all
that to and Fox. Thank you so
much. Three points go the way
off black dragons and as the
cast has already said, of
course, we finally got our
close game. I thought it was
going to happen anymore today
with how the games went
earlier this evening. But
we're seeing good stuff from
nearly are they able to get the comeback nearly are they able to push it into overtime kind of like divide those points between the two of them but it's good for a team like Black Dragons especially with that play from rare in the last round to get those full three points on the board especially
you look at it for them,
the liquid is up next.
Yeah, it's amazing for Black
Dragons to get the points that they needed.
I believe that bumps them up to
4th at the moment over low some loud,
or I'm not too sure what to see the
standings afterwards, but it was
a really good and it's really crucial
because their games are only going to get harder.
I mean, Black Dragons hasn't played
any of the top teams just yet,
so you know, liquid,
fury, a phase, those teams are down the
down the line for them.
So once that closer to securing top six, but nevertheless, it was a great game from them.
Got a little close towards the end right there and I like that INTZ was fighting back.
I think that says a lot about them as a team that they're close.
They're on the cusp of being a team that is competing and winning games and being a contender for the top six.
And it just needs a little bit more time, a little bit more time with their new pick up Naka.
I think that's a big factor.
I think something to take into account for them as well is with knock and not necessarily having the best game
Early on especially on the defense. It's still amazing to see the rest of the roster was showing up to get kills
That's not what we saw in their previous matches
And that was the biggest syndicator that this team was struggling was it was not good getting kills and the rest of the team
Essentially relying on him to win rounds and now it looked like the other way around which it should be when you pick up a rookie player
You should be there a lot more established as a unit and that's what we saw and then being able to bring it back close enough
But just not there. I mean, I think it says more about ITZ than it did for Black Dragons this game
Since the week one we've had really big expectations for Black Dragons because of how good they looked and
A win is a win can't be happy though if you're Black Dragons just yet or winners a win
Especially if we look at the schedule for next week before for Black Dragons first
take out play Liquid and then they have to play Pieria. So it doesn't get easy from now on. They
maximized their points from what they could do for this week and as you already mentioned from
I to Z the signs are definitely there. They're able to wrap some rounds at the verge of defeat.
I'm talking about round 11 for example when it comes down to 0-1 v 1 they're able to smash that
one away kind of extend that defeat a little bit longer give themselves a little bit of hope but
unfortunately in the end once again we're taking here that beautiful play from there to get the
3k to really leave his mark inside that round and I feel like I get the same if I look at the
scoreboard for the side of Black Dragons. It wasn't necessarily one player who was really
doing the most or getting everything. There was Romeo who throughout this game put up a great
effort, rare in that last round as well, multiple other actors in that there as well. They don't
really have to rely on just one player in specific and I think that's a really strong
win condition for the future of Black Dragons. Yeah, it was a great team effort,
team win to be able to close it out in the end there, especially when you're manned down.
I think INTZ, like that's a little bit of an immaturity in that last play specifically that
you highlighted, was after they got the kill into the Blitz, it was just a trickle-down effect,
one by one INTZ swinging, and I think that's just growing pains. Some of the more experienced
players, you'd hope that they'd be able to call that out and fix it going forward.
Nevertheless, Black Dragons end up taking it. They looked very good as a whole collective unit,
And this is the Black Dragons that I feel like is a standard and I hopefully want to see them be
more consistent in the rest of their matchups, even though they're getting harder, you know,
it's still something that could rival the top teams. They could definitely upset the top teams
if they keep putting performances like this, if not better, because obviously we saw them 7-1
Flux at W7M. They have so much promise and I feel like every stage they get so close,
but then they don't make playoffs and I don't want to see it happen again.
It's kind of a nice thing about SL where I feel like a top three really is established.
You're looking at your face, your team liquidity, your fury, and then at the fourth spot when it
comes to events, seems like most of the time it's kind of open and upvotes me.
Laugh, currently hold onto it or prior to this matchup they were holding onto it.
Lowes were able to qualify through eSports World Cup through the last stage.
Black Dragons really look promising as well inside this stage.
So I'm feeling that the fight for that four spot eventually is going to be super tight and and very exciting and entertaining to watch
Outlaw the MVP for this matchup. And as you already mentioned, this this is great stuff for black dragons when it comes to the numbers
Moving them up to fourth insight the standings as of right now eight points. That's a two-point different to
Loud and you know, should this be the end of the stage kind of theory crafting
That would be an upper bracket into playoffs forks and extra life for qualifying to a striker
extra life is very important, but we know how difficult it is to just qualify.
Sometimes a loser bracket run is always the team that makes it to the next major
and sometimes even wins it, you know, and we have a lot of that loser bracket team
making it all the way to the finals and the grand finals of a major.
That being said, yeah, it's great. It's great to have points, especially since like it looks like the disparity.
I know Lucky 5 got their first win today.
flexor W7M is starting to get up there. It's very comfortable of a position to sit in when
you see that you're making more than just one game length away from the next people
below you. You're getting two, three wins ahead of you, confirming you. So that's the
best part is sometimes you go into the last two, three play days and you're already guaranteed
top six and it makes the pressure a little bit more manageable. And that's obviously
the effort that everybody hopes for throughout this regular stage.
that. It's like four to next
week, then on Saturday. These
are our matches that we will
be focusing our attention to.
I feel like, for example, that
first one, the loud versus
fury. I want that's going to be
a very exciting one. Looking
at like the potential of how
close these matches could be
maybe for the side of lows.
Folks are W7, of course, a
little bit of history there
with certain players leaving
you most excited for to watch next week.
I mean, I think loud furia is going to be a good one.
Loud is one of those teams that is bouncing around
that fourth place spot.
And so it's always a great matchup and loud is a team
that historically does pretty well against the top three
beating furia and liquid last stage.
So it could be a very close matchup as well as
low flexor to be certain.
Like you mentioned,
Lowes did not necessarily look the best today
but they did play phase.
But again, because of how strong of a showing Black Dragons had on week one, I'm really
excited to see how they match up against Liquid.
Their first formidable team that they should be going up against, I'm really excited how
they'll be able to adapt, how they'll fare, and this will give good insight on can they
be that team that is contesting the top four, or is this just because they got a lucky bracket
run and they're playing all of the lower teams very early on.
So I'm excited to see how those three games play out.
that'll be all for us to discover next week Fox. It was great fun to be here with you and work together on the SALC.
Some of the best teams that Siege has to offer next week though on Saturday, we'll surely back at your side as we'll be picking up the hosting job for SAL again.
It's great fun to be here. SALC is going to be back next week, Saturday for EU viewers. That'll be at 6pm CEST tomorrow morning.
morning, CTE Sports will continue with OCE, and then afterwards in the evening there will
be ERL as well. We thank you so very much for watching, and we'll see you next week on
setting.
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I'm gonna kill you!
This train is down for...
She's on the ground!
I'll find you.
Hello, everyone!
This is the APM's magic desk!
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