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Welcome back to the North American League everybody.
So glad to have you with us.
I'm Jonah Dillinger alongside Laxing and Mint.
Guys, we are just about halfway through the stage.
And talk all you will about the standings and the playoffs.
All I can think about is Cloud9.
And what they were able to do yesterday,
a win over DarkZero, top of the standings.
I mean, that right now is all I'm thinking about.
Yeah, absolutely.
I mean, we highlighted them coming into this week
that they both SSG and Cloud9 came into this super week
while finishing super week on top of the charts.
But it was SSG and Cloud9 that we said
that we're going to go against big opponents.
And were they going to be able to reach and pass that test?
Cloud9 did.
SSG did deliver, as well.
I hate to be right about SSG, but I also
think we might have the same dream about Cloud9 last night.
PAMZU MVP.
Wow.
I said it was fine.
Yeah, I did yesterday on Twitter.
Well, maybe our MVP at the end of the stage,
if he keeps this up.
But guys, last week, and follow me over the Telstra
here, because I want to do a little something fun today.
Last week, we talked about teams.
We did a little tier list.
I want to talk about the players, the individuals,
today and give the NA fans at home give you guys a little something to play along with us
We've got a blind ranking here from 1 through 10
I've pulled 10 NA players from the current pool of NA players from the past
Maybe you've played with them before and you're gonna throw them up on this on this ranking on this tier list
You get one chance. You don't know who's coming next and we'll have to see how this plays out
Yes, you guys feeling ready to go. Yeah, I can already see two images
So I don't want to know he's pulled up. I'm gonna have placeholders. Oh, you guys just didn't know what was coming again
Haven't showed them you guys don't know so if you want to play along and maybe be honest about it
Maybe show us what you came up with ready or something later. Let's get to it. Yes
Get to a chat involved yell at these guys when they make some crazy mistakes
Let's begin though with a guy that you know
Well, you've both teamed with him before a close friend of yours lacks. I know
We've got Skye's Alex first. Where does he fall on this on this rank?
I mean I got to be completely honest. That's that's my boy
Don't be biased though. Well bottom three
Realistically guys for sure I mean went back to help with him in Xbox went all the way through PC in my time and your time
Skye's he arguably has to be in top three top three
Yeah, for sure early early top three place boys. We'll give it to him
I don't want to spend too long on it.
You want third or do you want a little high?
I could have even said he's a good middle ground.
I'm going to say not even just focused as a player,
but also like as an IGL.
Like he was able to flex around as a player.
He was able to be an IGL.
I think that takes a unique skill set.
OK.
All right.
Number three?
I'll give him three.
OK.
You want to put one per tier here?
We'll put three.
I've got to save myself for one or two.
Looking sharp.
All right.
Very, very good point.
All right.
Number two, let's go back to the current NAL stars.
The number one rated player during kickoff early on SSG, we've got Aiden. Kyle, what do you think?
Oh, this is a lot harder than I thought it was going to be.
I don't know why.
I didn't get full any punch here.
What are you thinking?
I don't want to do this anymore.
I don't think Aiden is in, because is this a player from all across?
Only NA.
Only NA, and this is throughout all of our history as well.
Exactly.
He's not very had a long career.
You had a great NAL stage. We're just going off of first easily easy up there top five. I think he's in the lower
I'm thinking like seven. That's got to be I think seven is a fair play. He's at a short career
He only only because we're saying that there's you know, we got two eight
Two eight and well at that point put a number one only because we're saying that there's potential players
Yeah, I'm our time that could easily still be yeah, I agree
Okay, next next one up
This is a name that you're gonna see in Twitch chat more than any other name at least maybe you used to
When he's he playing we've got Bolo joining us as well tough one here si champ
Where do you put him? This is one of those likes for I don't I don't know if we could afford to take chances
Like we already know he's one of the goats as I champion hundred percent
If we don't put him number one and we put him number two and we accidentally put someone awful above Bolo
We're never gonna hear the I think I think it's safe places to
I think we take the chance to safe places.
Who would go above them theoretically?
I know, yeah.
There's a handful.
This is how I see it.
There's a handful of players that are all within top three,
and it's hard to differentiate really who is number one.
Because you've got to think of roles, you've got to think of positions,
and when I think of even Bullo as a player,
he had like one specific role, and I was like playing that flex,
doing that where there's a handful of players that could swap between different roles,
between different, you know, spaces in the team as IGLs and things like that.
So I think Bolo's a fine place for two.
Respectful.
I'm scared about it.
Who knows what's going to happen?
He's on my mount left corner.
An OG NA IGL bringing in Slashug into the mix here.
I know you guys have played with him, played against him before, certainly.
Yeah.
Or does he fall in this mix here?
He used to be a substitute for my team.
And I remember we did not put him into the main roster.
He got upset left.
And then he jumped around a bunch of teams.
He did have some success against me on that rogue roster.
But if I'm thinking now, like, skewing over a heap.
I'm kind of thinking, like, eight lax, like, I'm not high on slush.
Getting into the career, I would definitely, like, maybe six, five.
But, like, definitely towards the end, actually.
You know, I'm thinking eight at any rate.
I think eight's fair.
Eight's fair.
All right, you go ahead and slap him in eight for me there.
Oh, my God, look at him.
Because we put him on the same level of bullones, guys.
No.
No, absolutely not.
Exactly.
No, absolutely not.
We got a present-day coach a man who used to throw down himself from time to time
Super neck mr. 1.6 lacks
I'm worried that you aiming at that number one
We talk about player career player career
I think he's typically was one of the better I gels of that time that I agree with I think but later wise
in comparison to like going 1v1 against, I, I'd have to say he has to be on the lower end,
but brain power wise, if we're just rating this up, I'd yell easily top 30.
I'm gonna need a call.
Maybe number nine, nine, put them in there.
Sorry.
I'm sorry.
Yeah, I just gotta go off the plate.
I mean, those spaces are taken up.
What about the guy who was the MVP from stage one here this year, another gunner?
We got Ashen.
Where are you going to put him?
Ashen, I mean, yeah, it has to be four. I do think he's a generational talent. I go ahead and put him four
I think if there weren't certain players here, he's gonna have a great career, and I think he's already very vocal
We've already seen him be the MVP. We just need to see a pop-off performance at an event
I think it's kind of what you're gonna win underneath his belt as well
All right. Well, how about the guy who's playing these days, but also came up with you guys through the years through the ranks
I know a guy near and dear to your heart Kyle. We got Han Cole
Where where we put him on this thing?
Well, I'm not in you hot and cold frags out so it's really hard to put him in the bottom five out half
Length of his career as well. How many mayors he's won the consistency that he's had throughout each teams in different roles
Man getting dicey at the end got to make a choice that we got three left after this
Honestly, I was just D5, I'm bias Matt, I'd put number one.
I was going to say I would have maybe, ah man, two majors over Bolo, listen if we're
thinking of players in their prime as well, like Skye's in his prime was very, very dominant.
IGL that could frag, yes.
This is a good look in top five, I am wondering who is going to take that top position.
Number, we've got the eighth player on this list, 2020 SI champ.
predicted this earlier Bosco now I feel disrespectful about the best clutch
players of all time that's right right up there with three day and it's
not just respectful to put him at 10 for sure given the placements that we
have him he would just have to be at six he can't be number one surely we're
missing someone for number one if what if he gives us like no I know there
there's a chance there's a chance just go number six let's speed along
I'm sorry, I'll drop number six.
Bostco is one of the greats for me.
100%.
One player that I wish I could have played with in my career
was Bostco.
All right, somebody from the old EG Continuum Days,
NBK.
Exactly.
Where does he fall?
Is it number one or is it number 10?
It's got to be number 10, and I'm only thinking of his current.
I'm thinking of his current.
This is going to end up good for you.
I'm thinking of his current.
Like, when he tried to play again after EG,
he was one of the worst players.
We picked up Pambasio instead of him,
and it was a great choice.
Look where Pam is now. We're just gonna have to put him at 10 do it
We're just gonna have to put him at sorry and be okay
Would you imagine it's gonna be crazy? It's gonna be the last guy on this list
I didn't want to happen. I could not leave this man off an NA list of players. No matter what throughout the history
Old man
Canadian
No, what?
Obviously, there's gonna be a lot a lot I love we're gonna get I love this
But when you think of the most historic player out of North America for accolades, longevity,
you gotta give it to Troy.
And I will say, throughout his recent years, he hasn't been the most pop-off player, but
if you do remember back in the day when he first was getting started, Troy was a pretty
dominant player.
That whole EG roster was disgusting.
If you're making the list the greatest of all time, I think this is fair.
I think it's shaped out pretty well to be completely honest with you without
us knowing. Yeah, you know, we can see ourselves. I think this shaped out. If I was to move anybody
around just giving off longevity and what we're talking about, I would probably move hot and
cold. Number three. Yeah, I was going to say, I probably move skies to five hot and cold
to three. Oh, no, that's my Mount Rush right there. Anyway, Troy Bola, what for what Bolo
has done, not only in his career, but everything out of his career as well. Like what he's
is done for CGE Sports on match.
Well, I think this is something we could debate for endless,
endless days.
And I'm confident people are having a debate about it
to bring things back to what we're
going to look forward to today.
As we mentioned yesterday, the standings,
lots of things have shifted around here,
including the biggest notable, I wouldn't say change,
but Cloud9 maintaining their position on the top.
12 points, the only remaining undefeated team
And close behind, Space Station and Wildcard on their heels.
And M80, a big three points for them yesterday
as they picked up their very first points of stage two.
And they'll have a chance to get a couple more
as they take on five fears of little later on.
But our first matchup of the day,
100 Thieves and Space Station Gaming.
One that Kyle, you mentioned yesterday as the game
that you were most looking forward to.
And I think for good reason.
I mean, these two teams have been surprising us.
They've been playing very well over the course of the stage.
Maybe some issues here and there.
And that's where I think we'll start things off with SSG
laxing, because SSG, what, 3-0 through the start.
They came yesterday and they said, we asked,
are they going to be able to pass this test?
The first real test they've had to face, unfortunately,
the answer was not so much.
Yeah, they got a little slap back into reality
of kind of where they belong in the NAL,
going to up against the better echelon teams of Wildcard.
However, it's important to lose as well,
because you can learn a lot from that series.
I mean, a lot went wrong for SSG than what
we were seeing in the previous three matches before that one.
I mean, there was big issues with their timing,
with their pacing in the rounds.
There was a lot of issues just
with being able to go for trades.
But I think if there was one big proponent
that they really can take away in that series,
was just constantly being in the man disadvantage.
I believe Wildcard had eight opening picks in that game out
of those nine rounds.
So you think about eight rounds, SSG
was constantly in their back foot,
constantly having to rotate a player to fill a position,
never being with a solid man advantage
in a lot of these rounds.
And I think going into this next series against 100 Thieves,
when you watch how they play, you also look at SSG plays,
having that extra man to go for those mid to late round
excuse is always going to help you.
Yeah, and I hate to be right that I had called out
once they played a stronger opponent
that they were going to just fall over.
But it's really not about that.
Like you said, it's about they just lost.
They need to take what they've learned from that loss.
And they need to bounce back in a big way.
That is going to show a lot for me,
whether they're going to be able to make playoffs
or that they're a better team this stage.
Well, 100 Thieves, their opponents today,
have shown us a little bit of everything.
It feels like, Kyle, we've seen some bright spots.
We've seen some low spots.
I mean, this team, no matter what you say about them,
inconsistent is the word that's fixed out.
Very inconsistent.
And honestly, Thieves fans, I feel for you.
It must be like a roller coaster ride.
We don't know what version of Thieves
that we are going to get.
I mean, week one, you get 7-0'd by Cloud9.
Then week two, you bounce back and you beat Wildcard,
who were the stage one champions.
Then you play DZ, and you had a complete defensive collapse
and you lose 5-7.
But then you go to the rebellion
your defense looks amazing and you guys win 7-0, but that's the problem with the
thieves. They're just so inconsistent. We know what their ceiling can be. We know
they can beat some of the great teams, but they got to find some consistency.
And part of that success that they have found, at least when they have landed
upon it, has been through the engine that you highlighted Kyle, spirits.
Oh spirits. I could talk about him all day long and of course I called him
like once he is confident he is one of the scariest players in North
America and spirits told me that he is in peak
Primal form and he's one of the best players right now when he is on meta operators
And I love the way that the thieves are utilizing him
They got the thatcher on Adam and what are they going to do? They're going to EMP the fan your trap. They're going to enable
There it is. There's the imp. They're going to enable their blitz player of spirits again
One of the best players on this operator and I I I have no a thing or two about blitz
But he's gonna take down that player and he's going to rush into the site
Look how much space he creates for the team.
This is why he's the engine.
And once there's a 1v1, he's going
to be able to kill the last player
and transform into the Primal Form.
And it was good to see Spirith kind of come a lot back
when he was on that old Beast Coast
Ross that we were talking about when he's out roaming
around, when he's able to just play and linger
around the map and pounce on his opponent
like you were talking about in that Primal State.
That's the Spirith that we all know and love to see.
But that's also the Spirith that we're continuously
seeing that really has been propelling this 100 thieves roster in the right
direction because you can clearly see from one game to the next he is
constantly on the up and up where the other players are kind of shifting up
and down all first best of one of the day we want to get things started with
maybe I don't know maybe something exciting in terms of a map pick here
we've seen a lot of villa in NA we know that much and today we start
things off with cafe instead what do you make of this pick up yeah for me I
I don't really like it for SSG
And the reason I don't like it is a hundred thieves they just played
SR on villa a map that they played three times they clearly counter strat of them on that now
This is a map that SSG has played not only just yesterday, but a couple days ago as well
This is a map that they played a lot so that's going to be a lot of prep on them again
And you do not want a hundred thieves you do not want hot and go would we just rank them top five in our
Ranking right there, but top three I gel watch it would have been three right top three idea of all time
We don't want to give him the prep, so I don't really like this for SSG, but we're going to see what they've learned.
Yeah, and if I think there's anything to really take away again in that series,
it was they were constantly on their back foot, always losing that man advantage.
And now we were talking about the bands yesterday and what it was looking like in their series against Wildcard for SSG.
And I wasn't really too focused on the bands very heavily.
I didn't really think that played too much of a factor in how that series played out.
But if there was one thing to really take away on their attacks, they never utilized shields.
Montee did get banned but Blitz was available.
Fuse, I mean obviously you're not going to see that too often,
but just Blackbeard to able just to take space with Shield
that we talk about time and time again.
That's where I want to be able to see the SSG be able to adapt
because we only did see that Shield one time brought
in the fourth round.
But every other round they were always struggling
and that Shield will enable you just to take more space
and possibly put that opening pick into your favor.
Yeah, I mean we're not going to see the Montee kind of getting
banned out on too, so I kind of agree with you.
I mean they kept running out of time in those late rounds
So they definitely need to kind of create some space
Utilizing really any kind of meta operators at this point
I'll take anything from these guys, but I do expect the thieves again looking at the bands
Well, my and a zombie got taken off the board just kind of the interior
Operators again, there's gonna be a lot in the hands of the thieves
I expect a lot of information to be played on this map
This is one of the one of the maps where information is just huge whether it's the falconry
Bazzi really anything like that. So I expect that these kind of fall off the top floor play those late rounds and hopefully
SSG's kind of learned something from yesterday. All right hundred these SSG back joining us on the call
We've got in tarot and Jesse here for playday five
Well, thank you so very much here at the exact halfway point of the group stages for play days have been done for play days remain
After today, and it's Friday Friday got to get down on Friday
SSG is going to run it back on the map that they had some troubles with yesterday.
100 Thieves, we don't really know much about how they play Cafe because, Jesse, what haven't they done?
They've never played this map. Parker, this is the first time 100 Thieves have brought this map out.
Of course, they are a relatively new team just forming at the beginning of this year, so it's not the biggest shock,
but it clearly is a statement coming into this map that as the desk highlighted, SSG played just yesterday
a devastating 7-2 loss up against Wildcard. Now, I do have good news for
station fans. Bay 94 will not be in the server this time around. So, I expect SSG
to do a little bit better than 7-2, but there's no doubt the information
advantage will be favoring 100 thieves in this game. And SSG will have their work
cut out for them on these attacks. It really is quite an interesting thing
with the SSG team numbers. That's something that we'll discuss as we get
deeper into this matchup. But for a team that currently finds themselves in
second place in the league
Their overall numbers per player aren't that great which suggested some point that a regression is coming now yesterday
They had it against wild card today
They're going up against a team that should on paper be a pretty even matchup
They've taken Adam out of the equation so space station will draw first blood within 90 seconds
Adam a player that hundred thieves have for so long
He's long, relied upon and has been one of the best players in North America, typically
one of the highest rated players on his teams, but he finds himself towards the bottom here
in the North America League, so he'll have to show some signs of improvement.
Spirit's the only one on the board.
He's that newer, newer operator and he'll find a second kill with the Alda in hand.
Advantage still favoring Space Station is action breaking out very early in this
round.
Giddy will go down to Cason, so these two support operators doing their job quite effectively.
Just like that, back to an even man count with one minute left.
Yeah, this has been a really good start from the space station.
They got some clean picks, but it's kind of spiral out of control now.
Aiden and Ryder have to clutch up this two weeks due to 60 seconds.
The good news is there's no more nitrous cells, okay?
The utility is not really going to be a big impact here,
unless the beerers can get some value out of this primary gadget on more,
but they also don't have a whole lot of soft reach.
We brought Claymores on Ash instead of the breaching charges,
So you're really quite limited.
He sees a player just beneath him.
I believe that's Casey taking a really big amount of damage
and they do find the frag.
So it's all on Spirits now to clutch the 1v2.
Spirits is in a pretty good spot though.
The wall's around him, impregnable.
So we can stand safely in this position
with the Aldo, 46 bullets.
To fire away whenever he needs.
At close range that thing will shred.
If he was going down now, longer range,
Aiden holding this position
It's a fade away spirits gets rival the damage is done
And now Aiden can assume the position in the post plant a leg
They reload to come in and that timer will just work against the French Canadian
See reemerges from laundry circling around towards pillar
Aiden is as good as gone at this point outside. He'll wait for the telltale sounds of the counter diffuse
Those horrors land system burn Aiden away from this position
Assured play from Spirits Aiden taking some damage and he gets the kill at the final moments. My goodness
About as close as you can ask for for a first round between these teams space station eking out of victory in round one
Really cool idea by Spirits
He wants to use that nor gadgets to stop and deal damage to Aiden as he runs through good credit to Aiden
Recognizing that if he doesn't run through those flames, he's going to lose the match and he was low HP, right?
He wasn't a hundred percent healthy when he went for that play. I think he was around half
So he took a lot of damage, but it was barely not enough
I do wonder maybe if spirits shoot three of those instead of two maybe does a little bit more
Tough to say with a brand new operator, of course
But really fun idea to come out there in the 1v1
Ultimately, I think space station just had too much time when going for that play
I mean they got so many early kills up on the top floor that set themselves up in such a good position
They can spend the full 60 seconds working picks vertically in that 2v2 that allowed them to go for such a strong plant
Four spirits to be in that rough 1v2 position. So I like seeing that from SSG. I like the pacing coming out early here
Particularly from raid. He's the one that got the opening pick. He is the primary entry player for space station gaming
You're gonna see him a lot on the gridlock today
He only really plays gridlock at least historically on this map of cafe
So expect to see him continue to run this up expect to see him getting involved in a lot of these opening
Engagements because he's setting the pace for space station and in round one. He did exactly what he had to do
An audio issue right now be following the space station teams
So they're gonna
Attempt to get this one sorted out as we get to see the player cans of Gideon eight and sitting next to each other in
The same kitchen. I didn't realize yesterday that they were in the same building and I was I saw the months
I saw the monitors just kind of strewn about in the background with Gideon. I was just like look at that
I was like that surely is not a real home. You're bumping elbows with the
Well with the proprietary gear of the sponsors from space station while you're trying to cook
I did some cooking inside of the server
I suppose a really terrific first round and it gives us a little bit of time here in the tech pause
Jesse to dive into some of the deeper numbers
One of the most concerning signs for space station and space station fans are the strength of schedule
We touched on it yesterday on the show.
The desk mentioned it.
It was mentioned last week towards the conclusion of our first super week as well.
Space station started off playing three of the teams that were in the bottom of the
standings for fun.
Five years.
And yes, M 80 were in ninth place to start yesterday.
They vaulted up a little bit since then, but those were still, you know,
your bottom tier teams.
If you just go off of the standings and space station was able to beat them.
Well, now things get a little bit tougher.
100 Thieves is obviously the combatant they face off against today.
Next week they'll play up against Shopify Rebellion and DZ.
These are both two teams that are a little bit higher in the standings and despite SRs,
I guess, you know, a disappointing result yesterday.
This is still a team that most people would consider to be in the upper echelon here
of North America.
So with that space station having two players with positive KDs against this caliber
of opponent, it can be a bit concerning.
has had a sensational run so far. He finds himself with a plus 13 KD. The next best is
dream with a plus three. Everybody else is flat or negative. So regression likely coming
for space station. They'll have to buck that trend up against 100 teams today.
Yeah, I think it's important point to right. People look at the first week for space
station and to a lesser extent cloud nine. I think cloud nine kind of got those worries
out of the way yesterday. But you look at last week for SSG, they beat some lower
level teams and people might say, ah, you know, they're not going to make the playoffs.
They just beat some bad teams like, sure, they got nine points, but they were against
the bottom play teams in the league.
And that's true.
But if SSG come out and they beat 100 thieves today, that's a fourth win here on the season.
They're probably going to be outlasted in playday nine.
That would be five wins.
When we finish time playdays and we go back and count the, count the standings,
it doesn't really matter which opponents you beat, when you got your wins.
All you need are those points.
The Spaceship have done a really good job so far this stage of collecting those points and setting themselves up
So they can have some weaker games against the top-level teams when they lose
When they likely lose to dark zero if they lose to cloud nine if they lose to SR
You know those are gonna be matches they can afford to lose because they've already put themselves in such a strong position
To me Parker this game kind of feels like the deal breaker if they can beat a hundred thieves
They're in a really dominant spot to make it to playoffs if this game is a loss though
They have some very difficult games ahead of them and they might just slip out of that top six position
So I think this game really matters a lot for SSG and all eyes are gonna be on this team
And you go back to the end of the stage to say alright
Was this the game that mattered was this the game that decided to make class?
I
Think you're spot-on with that space station currently sit at nine points
So it's for the three regulation victories that they had against four fun five beers and then m80
Obviously they didn't pick up any points yesterday against Wildcard. If they can take all three against the Thieves today, that will sit space station at 12 points.
Back in stage one, 14 points was the cutoff for the very last spot in the playoffs.
So a victory today for space station gets them 12 of those 14 points. Now obviously things can change, but that would give them four more play days to amass two points.
I know obviously that the schedule is going to tighten but SSG are no slouch
and of course their opponents might slip up as well so it will put them in a
very good spot here. 100 Thieves of course sitting in a playoff spot as well
but farther down the standing so they are very eager to keep things going as
they right now have yet to win back-to-back matches. It's lose win
lose win for the Thieves so far. Well we have loaded back in a round too
again we appreciate your patience we saw a lot of a game going on between
raiden hot and cold down inside of kitchen that pulse below is going to be a really key
important operator he's actually moved all around the map now playing light stairs so
he's got information on multiple levels but as this year still trying to break into the
top floor and it's not going to start off in their favor giddy the opening death gear
to case and playing on the bar position up on the top floor that gives the early
lead over to 100 thieves in this early advantage space agent setting around one was not
able to confirm and continue on hitting him in the skylight.
That's a nasty shot.
Made will go off as out goes the demos track space station
trying to kickstart some form of offense here after losing Giddy.
And of course, you've got explosives and you've got trackers.
Why not use them dream outdulled by hot and cold?
Former teammates for a sec dream was dying a little bit too early
for comfort when yesterday's Magicians wild card he was often the first casualty for space station
with the way that they tend to play this map that is unideal he should not be the first point of that
spear they still have the demos available with dev marks in pocket but all of those e1d's are gone
and there's an unfortunate team kill as raid runs in front of rival he'll be retrieved but this
seems to suggest that space station are not banging all cylinders with the mistakes that
they've committed in this round yeah this has been a much worse start coming due from SSG
The entry ball didn't go their way and now they're actually giving up on top floor. They're going straight down to red Parker
But without having as a bird control. This is gonna be a really difficult plant
They've lost rival
Raid brought back from the depth on cold slaughtering aid and this looks like it's tilting towards a flawless round for the thieves
Plus raid gets a kill. No, it'll be one flawlessly raid technically still living
But not a single soul on the side of hundred thieves dying
so back and forth they will go training these first two rounds and a significant improvement for the thieves not that the first round
Wasn't a good showing to deep breath sot and colds gonna be a long game one-one the score line
Yeah, I think the focus for SSG in this game has to be to get this advantage early and keep it rolling
They have an incredibly high 82% entry conversion rate so far in this season
They're very good at winning rounds after they get that opening pick and when they have their primary entry raid bullies
down on the bottom floor, 1v1ing a pulse and not even committing to the fight.
It kind of leaves the rest of the team without their spearhead on the top floor.
You just started to see them bleed bodies a little bit. Both of their support players, Dream and Giddy, going down as they're trying to
start to take this top floor. I'd like to see Raid playing a little bit closer with his teammates.
He did so in round number one and he absolutely opened the game for his team.
He can play a little bit closer with them, be a little bit less distracted. That might give them the push
they need to clear through on the top floor but neither here nor there they
got to get that out of their mind as they focus back in on this bottom floor
comps it was complete very differently from the first two rounds five seconds
remaining I know some people say that they can get tired of watching cafe
because you almost always have to defend from the top down and it does
tend to present some sameness in the way that teams can play this map but
But so far like you said, there hasn't been a ton of similarities.
Right now it looks like the thieves are mostly focused on a direct sight hit and stopping
that by how forefront they are right outside of the bakery door.
Saw hot and cold setting up of those electroclaws and the nitrocell there to greet them as
well.
It does not appear that 100 thieves are holding vertical control the way that some
teams do.
Yeah. I mean, it would be most teams these days on cafe will go for full anchor.
You'll see one player roaming every now and again.
Just trying to be ratty or go for a spawn peak.
But we're not seeing it from under thieves.
More strangely from SSG, we're not seeing a top down take.
They brought raid on the buck, but they're just going horizontal for Parker.
Already into wedding is getting down goes.
Gomez dream immediately traded out.
Hundred thieves going for blow for blow.
One minute in and three players already dead.
dream the first casualty. Yet again for his team. He's got good company though as he and Giddy will now call from the sidelines.
Like you said this anchor defense you can extend a little bit outwards play aggressive site but not directly impacting the bomb site.
Hot and cold in this floater position. He's anchoring three separate spots. He bottles the recoil in the TCSG.
Raid survives with a lick of HP. If that goes either way, that could be a huge boon for 100 Thieves, but with it, SSG now has a golden opportunity.
Yeah, I'm worried right now about how one-dimensional this push is looking. Most of these players are pushing in through Bakery.
Obviously, Raid is up above, but when you've got three Talks of Fades and a Nitro style, a horizontal push is exactly what you're hoping to see from the attackers.
100 Thieves as long as they can avoid getting shut down by a raid up above,
they can really just focus on this bakery side, use their utility,
toss things out and slow down this push. We're just going to make it very tough for
Space Station to actually get into the bomb site.
Down goes Raid, best rated player on 100 Thieves. It's been spirits by a country mile.
He had a tremendously big game yesterday.
And he's warming up yet again. Six and one's rival gets inside the bomb site under the radar
and now all of a sudden it's Kason to hold this one down. He's isolated,
He'll have to retake.
Rival and Aiden working together
with DeFuseKid successfully planted.
Nice lineup for Rival there.
An easy pick to get Kason from retaking
and SSG regains the lead.
Yeah, I think that's a huge play from Rival Parker.
You mentioned it.
He goes so deep into kitchen in that 2v3.
It was a tough spot that they were in.
Still tons of utility for the defenders.
Still a man disadvantage.
The time wasn't amazing,
but Rival kinda, right sorry, Rival kinda, excuse me.
Rival founds that gap walking deep in towards the site.
He got really deep on spirits in particular
and after you take down spirits,
it feels like this hundred thieves team
weren't able to hold things all at once.
Aiden with that diffuse get able to put it down.
Good cover coming through from Rival
as that plant gets put on the floor as well.
So I liked that from the space station,
understanding they were in a bad spot
but finding a gap and working their way out of it.
Very easy to crumble when you're confronted with such a forward defense as we saw and yet
SSG was able to make it through all of that.
It's funny because it ended up being the one player who was off-site, something that you
and I said, oh, well it doesn't look like a lot of people playing off-site and then
of course it was Kason who was playing off-site and had to come back and retake his own
part of the map.
That was quite devastating and Space Station had the job done at that point.
Every single team at this level is going to understand how to hold that kitchen bakery
portion of this map.
Once you've taken it back, the only issue is whether or not there is a late retake.
Say a team sets up above with a ram or a sledge, etc.
And there is a retake that's had by the defenders.
They can use those openings that you, the attackers created against you.
It wasn't really quite the case.
And the last player on 100th Thieves' case had to take the fight himself with very
limited information and the site setup working against him.
as 100 thieves have gone back and forth winning these matches they seem to be
going back and forth winning these rounds so consistency of the inconsistency
rather be thy name hundred thieves now find themselves trailing by one here and
they will defend aggressively up top not quite that anchor set up like we saw on
bakery bombsite middle of the floor it's important to note as well proper
so far through four play days SSG has the best defense win rate of all 10
teams in the North American League and their attacking win rate is just 35%.
So if you're 100 thieves, the goal really needs to be rack up the round wins here in the first half.
The fact that they trail after three is not the spot that they were hoping to be in.
No attack timeouts used though, feeling comfortable in their ability to adapt through this second quarter.
And they've gone back to this reading room bomb site, changed a lot of their operators around.
You're seeing already a little bit of a slower pace from SSG.
They still got their players focused around Sivar, but they're a little bit more hesitant spotting out these
ADS's from Spirits and the Grisvods from Adam.
To your point, the only two teams that have a worse attack
than Space Station are Outlast and Five Fears,
the other two teams that are at the very bottom
of the standings.
That's not exactly a good company
that you wanna find yourself in,
so you're absolutely correct.
If Space Station is amassing some tallies here on attack,
that is bad, bad, not good for this 100 Thieves defense.
The teams will trade back and forth,
as action breaks out,
and what a victory it is for Space Station.
You've put Spirits' head up on your trophy room wall.
You train out the gridlock,
the operator that sees a lot of play here,
and as you pointed out,
will be played by Raidquit a lot.
A very effective anti-flanker.
There goes a nitro cell from below.
Gomez taking care of Dream and the pendulum.
As it swings here between these teams and these rounds,
will swing back in favor of 100 thieves.
A nice play by Adam with the pistol out.
Down goes Rival.
And that sibling rivalry
will give the greater numbers advantage to 100 thieves.
Down goes Gideon, Jesse, this is just this is action just happening all over the map
Disconnected from one another Gomez the final kill and 100 thieves will equalize and tie the game
It was funny back in around one when we first played reading in fireplace Parker Adam was the first player tonight
Gomez was the second player to die
But we rerun the bomb site and Adam and Gomez have the most impactful kills
Gomez of course a big nitro from down below gets that final kill and Adam a beautiful little tap with the pistol
He was even smiling himself. He watched the killer cat or the the player cam right after he got that frag
He let it a little bit of a chuckle because you know
He had a nice shot there to really stop the momentum of SSG not allowing them to get any map control after they dropped into
Cigar and maybe that's the key for underbeaves this game, right?
It's not about sitting back and letting space station choose the engagements
It's about getting a bit more active hundred keys really dictated a lot of those
Gunfights and they ended up taking whether it was spirits pushing up through piano to get the first kill like you're seeing here
gets traded of course by rival on the window, but it's still space station
gaming where the ones sitting back and getting aggressed on then Adam goes
first playing a lot of these frags are really being initiated by 100 beads so
it allows them to kind of keep this pace control of the game and that might
be critical as they continue to battle in the opening duals here versus
hundred versus space station gaming to a piece so far I think it's fair to
say Jesse that what has really decided the victor in all of these four
round has been which team sets the tempo with timing. The times that 100
thieves have been more aggressive as defenders they tend to do better when
they sit in or maybe a bit more stalwart and they allow space station to
settle in and take map control and then ultimately beat them. I will say two of
these rounds have been very very close and those were both of the rounds
won by space station. It could have gone either way so ultimately I do like
what we're seeing out 100 thieves even if they are just coming up a tiny bit
Short, they made the rounds that they lose.
I still think they are well positioned here in the half,
but it does circle back to the point you mentioned last round.
Space Station are quite a poor team statistically on attack.
The fact that they will emerge with a 2-4 score line,
at worst, is a pretty big confidence boost for this team.
Yeah, if they get to a thridgery split,
they'll be feeling very happy about the position they're in,
but 100, they still get an opportunity
to shut that down.
They're running their fifth new strategy.
Again, 100thies have never played this map before, but they're showing a really wide strap hook so far
They have yet to really repeat any direct setups. Back to the mining and dining bombs, say we go
You've got hot and cold still playing an information operator, but this time you've moved to the solus
You don't really have much of a top floor hold at this point in the round
Spear's the only one there and as the lion scan goes out he will just drop back down
Hey, it's outdulled. It's the same shotgun, but Spears might believe a little bit more at the same time
and get it goes down to a two-man lead for under these spirits entered the day
with 37 kills among the highest that we have here in the league he now sits at
45 we do like to reference when teams and players hit some critical milestones
of spirits well within reach of hitting 50 kills today to be the first
player in the NA League to do it but of course it didn't be boosted a little
bit by the fact that they get to play the first match of the day I
suspect that he will not be alone and we'll have some good company with
that tally later on. Still quite deflating for space station and honestly when they lose
early and they fall apart it shows us why he've only got like a 36% win rate on attack
for SSG. Now they're a bit empty handed and they're languishing. I'm sure about what's
to be next. Spirit still lies in wait. Kill number 46. Dreaming Aiden. Find two apiece
and suddenly this round has become eminently more winnable but casein shuts the dreams
down of a comeback leaving the man the namesake dream himself wandering to what
could be very well a nightmare making a ton of noise 30 seconds to go and they
are just gonna wait very patiently on the side of hundred thieves for dream to
emerge discipline from a lot of these NA teams has steadily increased over the
last couple stages you see a lot of patients being exhibited here and the
respect to a player like dream as he can clutch up in those dying moments
Kacen will swing him after he got some information. They heard the defuse kick going down all routine as Hunter Thieves wins their first
Back to background and it's the first consecutive round victory in this match. I believe that's a triple kill for the youngest player here in the North America
League Kacen he has been very strong for 100 thieves so far in this game
And I think again that's 100 thieves really taking the initiatives on this map Kacen got a big swing on Giddy
Who is just playing on repel on the dining window?
We were watching of course the engagement of white stairs right here
But at the same time get he's getting fried on the window by case and it really did I can make that man a bandage so much more decisive
Spirit's another player who we just can't stop talking about
After his miraculous game yesterday versus Shopify Rebellion he posted an EPS of 198
That is statistically his best game of his career at least in the blast era that we had data for
It was hot air. It was mint on the desk. He said spirits is one of the scariest players in NA when he's confident and after yesterday's game
And today's nine and four star. It's hard to imagine. He's not playing with an abundance of confidence
fifth highest rated player in the NA league as of today the
He did benefit a little bit from some of those C9 players falling off and falling down in their numbers yesterday
But really just great underlying stats. He's a plus 12 his kills per round very close to one
He's got good entry stats on his role 60% on entry and a pretty high cost to do really no
Deficiency in spirits game so far. I wonder if it does come at the expense of a player like Adam again
He's so used to being the top rated player on most of his teams whether it be oXg whether it be sq
Whether it be hundred thieves and Adam is having a bit of a quiet stage so far
It might speak to some changes that hundred thieves went through during the offseason
Or it could just be issues with confidence and maybe Adam needs some more time to figure things out
We have seen players go through cold spells
But either way spirits is benefiting quite a lot from this and it's good for hundred thieves that somebody's been able to pick up
All those kills to keep them competitive
It's very interesting seeing hot and cold on the mirror here on this bomb site
Gonna be trying to lock down this bakery side of space station gaming go for a very similar push to what they
Went for the previous time dates act on this site, and I just feel like yes the mirrors
They don't have any good answers Parker. There's no action. No Cali. They're trying to break them with the stomach charges from rival
But they're all being countered whether it's from impact or just Gomez playing in the bakery
This is a brick wall of the defense setup that
Space station gaming don't really have the tools to deal with I'm very worried for how this push is gonna go for them
If they just try to bang their head against this bakery side case and we'll have his revenge
She was denied an opportunity to clutch on this bomb site before he'll punish raid and put space station at a disadvantage
I think this also goes back to what you said about how teams tend to be very linear now with these executes
They don't bother to go upstairs because it's a full anchor strap from the defenders
Hold on a second though a even this kind of golden opportunity to a immense amount of damage Gomez gets finished off for it
And hot and cold damaged quite a lot the glass flushed out of his position hot and cold will lose his protection as that black mirror falls
Suddenly space station have amassed a fair amount of map control out of nowhere, but guess who it is?
Spirits to the rescue an emphatic knoll being said as hundred thieves continues to rack up kills
Didn't crease this body count leaving giddy and rival as the last two standing one of who they choked out by some smoke
They are miles apart Jesse with 45 seconds to go
It's gonna be tough for these two remaining players of space station to link up
Bakery can is still up by the way Gomez is just watching every movement that rivaling giddy makes so this push is just really not possible
This is a great shot Marbs ever
These guys have just been standing under the can. Aiden was earlier as well.
It's part of the reason why we got slammed by Hot and Cool. This push nearly impossible.
Jesse, I don't think that was our observers. I think that was our in-game spectator master Staphon.
As he said yesterday, very upset that you didn't give him the proper title he deserved.
A nice shot from Rival as Adam throws his life away.
We talked about discipline in the previous round. Not really shown there by Adam, but Spirits encasin.
We get the final two kills, they were terrific in that particular round and Spirits continues to inch
towards 50 kills on the stage. A big round and a good first half as 100th E of 4-2.
4-2 right now, I mean a competitive game at least with 100th E's on defense from where you're
sitting. Is it as competitive as it looks? I mean SSG should be happy, right? They noted that
SSG has one of the worst attacking win rates and we're kind of seeing it with their decision
making right now but honestly this could have been a 6-0 for the thieves the two rounds they lost for
a 1v1 that shouldn't have happened spirits probably should have won that and the other one was a hot
and cold whiff and then a spear is what this should be a 6-0 but I do want to highlight the
thieves for two major things one we finally hyped up spirits and he's continuing this is
this fourth straight game with double digit kills and he's only on the defensive half right
now he's 11 and four and we know what he can do on attacking half once we see what the
bands are what shields are up right that is where the engine comes from but on defense
He's having such great success on that smoke. I think he was on nor as well getting a ton of kills
And the second major thing is they're adapting really well
They're showing a lot of new strategies to SSG and that last bakery was a really good example
Right SSG did did a really good direct take and they countered it with the mirror
And they also had case in upstairs waiting for the raid who was on the buck who entered in the third floor the previous time
He was up there waiting for him to kill that solo entry and get the opening advantage
Which has also been kind of critical toward SSG
Yeah, this you seem to persist for the side for space station on that attack again
I think shields could have been utilized more efficiently we only started that one round
But then they stalled out even in that first attack around the top floor
I believe what case was sitting inside behind that little bench for you know
Well that behind that bar for yeah more than like a minute and 30 and they clear able to clear them
They're taking a lot of time. There's a lot of indecisiveness as well
When we're going to this now defending side, I am curious especially on a map like this
How do you attack spirits?
Because you either get rid of those shields,
and then you're leaving yourself vulnerable to be yinged,
leaving yourself vulnerable to be glass,
or do you get rid of the cheese?
You get rid of the glass, you get rid of the ying.
Then you're going to deal with shields.
You're going to deal with the Blitz.
You're going to deal with the Blackbeard,
because I can't imagine there's a world where we're not
going to see spirits trying to enable either side
of that coin whether those two things are made.
Yeah, absolutely.
And it's going to be tough, because space station,
we've already seen them have some really good success
on the defensive side versus wild card
earlier in the stage, and what do they do?
They played the vision operators and they delayed and wasted time, but spirits is going to be on something that
It adds time to their attack, right?
They're going to be able to take the top floor a lot quicker than other teams because of again the operator replays
So they're gonna need to I mean taking off the snake there. That's gonna be one of those ops the information ops
That's going to take a lot of space ying, but the shields are gonna be up
I expect space station. They're gonna try to run like the poles the vision
They're gonna try to get a C4 probably underneath them. I have like to see spirits
That's why we usually go for like the monty takes and walk in towards the white side of the map because that's where the
Hard floor exists and you can't be seaford
So hopefully they're going to lean towards that side if you're a thieves fan, but I mean SSG
We already noted it you have the highest rated defense percentage in the league now is the time to perform
But now is the time where they have to deal with spirits on the attack
He's been popping off already now you give him a shield and who knows what can happen
Well, Cafe's only been played twice so far here in the North America League, but it has
the distinction of being the most defender-sided map in the entire map pool, sitting just shy
of 80% of all rounds won by the defenders, given how good Space Station is on defense.
That's a pretty insane South Parker, and if you look at North American League, when
you notice that the two times Cafe's been played in the North American League, it was
They played by Space Station, and the first time they got a 5-1 defensive split, the second
time yesterday versus Wildcard, they won two out of the three defenses they got to play.
It's just that they went 0-6 on their attacks, so they still lost the matchup.
But Space Station Gaming are the kings at the Fending on Cafe, at least through Stage
2 of the North American League so far.
That means there's a lot of VODs, that means there's a lot of footage that 100
feeds will have been watching, so they should have some good counter prep ready
for this matchup.
But it's going to be a question, can you put that into practice?
We already know that SSG love to play around C4s, we talk about it every time we get to Cab-Ve,
four of them being brought here for the first round against 100 PIs.
I'll be keeping a CI on how many of those find their target.
Spirit Sass sitting at 11 kills, it's been a great go for him,
He will continue to say his name as long as he deserves it, that's for certain.
I'm very intrigued to see how quick 100 thieves are with this pacing.
If you let the defenders, especially on an atlantic cafe, settle in, it can be your
undoing.
Nitro Cell goes out early as 100 thieves will now reposition on the outside rappel.
almost to go in now to take care of some of that defense and cigar.
Good angles coming through from Gomez. Z-Fire is deep in through Piano.
Rage is behind this mirror window. Feels so safe. Of course it has been popped already,
but he can use these keepers to keep himself secured.
Not sure where that one went, but he can continue back off.
We'll go over towards top light and fall back to his teammates as he being
demos tracked, grim tracked, every piece of information has been thrown straight on to
raid so now he's gonna get back towards his teammates leaving the top floor entirely free
for a hundred thieves to take. As soon as they get their drones through they will realize this but
for now almost 60 seconds on the clock and they're not even confident that they've got this full
top floor control. Maybe they fear the numbers. Space stations defense such a formidable thing
Best defenders in North America now.
They'll test their medal on the side of 100 thieves.
We speculated a lot about the position the space station finds themselves in here in the standings,
because it is a relatively small sample size, but that number is starting to grow.
One thing that hasn't changed is how dominant SSG has been on this second side of these maps.
So tougher opposition, players being positive-negative, it doesn't really matter.
You can't really shake it away that they are a good defending team.
Tired thieves have just 30 seconds left, Jesse, to pull something off.
I don't feel particularly confident if I'm a fan of the thieves.
No, something's gonna have to get crazy here.
20 seconds of bloodbath is imminent.
They've got top floor control, but they haven't been able to use a lot of stock preach,
so it's just gonna be about this horizontal pushing.
But it's spirits defying the very first kill.
Down goes Dream.
Hot and cold's inside the building.
Gomez on the board as well.
Space station collapsing like a house of cards on a windy day.
Rival shutdown by Adam.
Down goes Gomez to Gideon, so the retake from above will be good!
He's just a little bit too slow to secure the kill!
SSG's retake is admirable, but they just might have bitten off more than they can chew,
and Raid will be showing the door, having to reposition with the defuse kit not too far away,
but hounded by those death marks under thieves and full control from above,
presenting themselves through the openings, but Raid cannot hit his shots at the present moment.
time continuing to work against them sidearm out hot and cold leading by example
and that vaunted defense as good as it may be does not net them success in the
first round of the second half hundred thieves lead grows it's 5-2 yeah Parker
they actually a lot more of earth and I was recognizing right before they went
for that execute Gomez in particular holding some really important angles
that's how they got that second pick on to Aiden and it really did delay
space station's ability to get back to that mining site to stop hundred
and putting the defuse kit down.
Eventually, we saw Giddy retake that top floor,
but it was way too little and way too late.
This is that nice shot, but again,
it comes with defuse kit almost already down,
and in a 2v5, Giddy just hadn't,
just wasn't there in time to have the impact
that he needed to have.
The rest of these players on site
really were just falling flat.
It was a great opening kick from the Spirits
who pushed in from Pillar to get that first frag.
He now sits well within five after stepping around
and a hundred thieves, a statement to win your first attack versus Space Station gaming.
And it almost secures overtime as well for a hundred thieves if you think about the way that teams tend to play this map, right?
If we expect a two-four-half that favors, well, I mean, I guess the attackers at this, or the defenders at this point in time,
Space Station, again, playing on the better side of this map, them themselves being a better defending team,
Unless the wheels completely fall off and it really is a huge mismatch between these two rosters,
that should guarantee space station at minimum three rounds, which would put us, not in a row,
but would put us towards territory where all 12 rounds need to be played.
Hundred Thieves just need a single round to guarantee themselves one point.
Now Hundred Thieves did enter the day towards the bottom of the playoff standings,
so any point helps at this current point in time.
But I guess the saving grace for Hundred Thieves is that their schedule gets a tiny bit easier.
Today they play up against SSG after finishing off the gauntlet of very, very good teams to start off this stage.
They have a bit of a reprieve next week. Their two opponents outlast and five fears.
So, 100 Thieves if they can pick up points here and you look at those next two matchups based on the standings,
the Thieves are going to be in a bit of a good shape to continue climbing those playoff numbers.
No doubt things have been really looking up and up for 100 Thieves
And if they get a solid victory versus space station gaining that will only help them out against teams that we think may end up on the edges for playoff contention
So these games are really highly impactful. Love this information from giddy. He's finding these players outside the building
There's a reason why Pulse is one of the most popular operators here on cafe because there's so much verticality
Aiden finds the opening fright on Adam. It's been chaos actually. His 100 feeds are in the building just inches away from the bonsai
Crazy they pulled this one off
That's kill number 50 for spirits as well first one in the NAL to hit it here in stage two giddy gets away spirits
Helping Gomez secure that kill spirits is still alive by the way 14 and 5 15 and 5 oh
my word
Is he possessed by the spirits for which he named himself?
Stream now in a 1v4 with 100 thieves
Looking to move to match point unless dream can pull off an incredibly improbable and heroic clutch
This one is about as over as it can get, especially now with 100 Thieves in the post plant.
Hot and Cold getting the case down, Spirits watching up at Lumber.
As Dream is still held in this position, Spirits bites off a bit more than he can chew.
Three more bodies for 100 Thieves for Dream to get through.
He knows there's one on Repel, Hot and Cold gets the job done.
Laughter across the board as 100 Thieves guarantees themselves a single point
and move to match point here on Cafe.
Parker, right when this game began, I said space station gaming, yes they lost cafe 7-2
yesterday, but it's okay because bay 94 is not in the server and space station should
be doing better today.
Unfortunately spirits is in the server and that means they might get the exact same
result with just two rounds to their name now facing match point for their opponents.
Spirits has turned it on today, he has been absolutely fantastic after his MVP performance
Yesterday, the 24 year old from Ramoski, Quebec is often talked about as the best aggressive shield player in the game.
You put him on a blitz, you put him on a black beard, this guy is going to pop off.
He doesn't need them, of course. We saw him all defense half having some amazing success,
but it just feels like every time space station gaming want to come to cafe,
there is somebody on the enemy team who powers up to a level that they don't often play at
and destroy space-asian gaming in a way that they can't really keep up with.
For those hockey fans amongst you, you might hear the word Ramuski and go,
why does that sound so familiar? Well, their Quebec Major Junior Hockey League team,
the Oceanic, probably had one of the most famous hockey players of all time amongst their roster,
a young man named Sidney Crosby, and this is Spirits' Sidney Crosby Gold and Gold game
happening right now in front of our very eyes. I mean, yesterday was obviously a good contender
here as well. But you know, when people think of Ramuzki, they think of Sydney Crosby and
they think of spirits. I think they're just the two people that pop to mind the most and
what good company, of course, for you to be in. Hundred Thieves picking up a single point
will be terrific here for the standings. Once again, as they try to keep pace with
everybody in the playoff race, starting today, Hundred Thieves were in a log jam tied
for fifth place with Dark Zero and four fun eSports. Dark Zero actually on the
outside of the playoff picture right now.
Looking inwards, 100 thieves with their seventh point
will now jump up to tie Shopify Rebellion in fourth.
A solid victory will, funny enough,
move 100 thieves into a tie for second
with space station gaming.
So of course, if you want to get every single point
you can get and another team that's gonna be looking
to amass some points themselves
and continue their upward climb is M80.
They also find themselves on the outside
of the playoff picture.
They do battle against five fears
in our very next matchup.
After the attack timeout,
it's Bay Station Gaming in a do or die position.
Parker, they had to be talking about the Refuse Kit.
They've gotten it down twice in a row now.
Have 100 thieves, hot and cold with back to back plants.
And as we know in these Refuse Kit goes down,
there's almost an 80% chance the attackers
will win the round.
So I want to see SSG coalescing a little bit
around this objective.
It's going to be a slower round
as it seems 100 thieves are going to go
for a full top down clear.
going to start using some of their breach to work on these floorboards and then likely
drop for the freezer hatch. I say that. It's really only case when you're pushing through
this top floor. A lot of the other players are on the bakery side of the map as we can
see from their outlines. So there might be a bit of a split push going on with Kason
wanting to apply pressure and finding the rat roamers up on the top floor while the
rest of the team tries to work this horizontal. I think given the situation they might
be expecting a rat somewhere here on the map. But of course there's none to be
found. And Echo being brought, scouted by Dream, it's really the only main information that they have
at this point in time. Not a lot of information ops present, and no secondary information either to
be had for maybe bulletproof cameras. Under thieves have a lot of room to get this one right, so
even if this one goes sideways, they're still very firmly in the driver's seat space station,
will need four consecutive defense victories, which with the numbers being what cafe and
space station have, it's not improbable. It looks quite improbable at the moment, but
certainly not impossible. The space station will need to run them together and they just
lost eight and oh my, Jesse I do not have high hopes for what's going on. Giddy on the
board doing the job himself, rival with one as well. Adam finding his second pick and
now there's an opening for Kason as he searches for more. Looking to push into the
bomb site dream shaken off of his position Adam goes down and now it's
giddy getting ever closer to the bomb chassis shredding spirits but it's
Kaston to trade him back and now raid will need to retake out goes the
nitro cell Kason dancing around it no damage is done 35 seconds this is a
long standoff for both of these players Kason looking to break double digits
and if he does so that's the ballgame
Base station watching now.
Echo drones potentially still up,
Kason falling off of the planet.
He wins it.
A nice shot.
They were cooking up something good,
and Kason fries base station's chances.
What a statement match by the thieves.
They pick up three big points
and topple space station 7-2.
Beautiful performance from Kason in particular.
Yesterday was the third best game of his career
going 7-3 now with a 10-3 stat line.
10 and 2 maybe even. He has absolutely smashed that. Congratulations to 100 E's in this
Dominic game versus space station gaming.
7-2 for 100 Thieves, open and shut here to kick off play day 5.
We welcome in hot and cold after the victory, yet another day, and yet another win under your belt.
Now, I mean 7-0 to 7-2.
We talked about like you guys maybe weren't as awake as you wanted to be on those very first days.
Now you guys seem like you're flowing. Like, what's working well?
I think we're finally just translating, you know, the good of our scrims and practices
over to game day.
You know, I think that's where these results are coming from.
Obviously, like a 7-0 is kind of hard either way, whether you're playing good or not.
But a 7-2, I mean, solid game, I think SSG is not that good at cafe.
I mean, we saw that yesterday.
Our scrim results against them have always been good on cafe. So I'm surprised they left it up
Yeah, I'm surprised I left it up to and finally we're seeing some consistency out of you guys the roller coaster
I mean your fans are like what 100 views are we going to see?
Matt first question for you and hopefully you like this one. Would you say that map was GG freakin easy?
Yep, it was it was
Okay, of course I knew
Yeah.
How old are you again, Kyle?
Real question.
I'm like 26.
Give me back in the lobby.
Real question.
Real question.
What is it about the map fans and the maps you guys have been showing lately?
Because we haven't seen Villa from you.
Now we got a Villa.
We haven't seen Cafe from you.
We got Cafe.
Are you guys just trying to flex your map pool a little bit more?
I mean our map pool has always been pretty good, I would say.
It's just, you know, kind of pinpointing which maps are good against the opponents and I felt
like Villa was good against SR because we saw, you know, three VODs worth or two VODs worth
of theirs and we scrimmed them against it or on it twice.
And then cafe today, I mean, like I said, like I said, we scrimmed them again.
We scrimmed them multiple times and we had VODs.
So it's just, just makes sense.
I feel like, and it's not like we're bad at those maps.
We just haven't been able to show them.
Yeah.
I mean, GG, freaking easy.
I mean, nevertheless.
Congratulations, Todd Cold on the two back-to-back wins.
I have two questions for you.
We heard that you wanted to take this interview
because you got something to say.
So I kind of want to figure out, what was your question?
There's something that you wanted to say.
Let's just leave it to the end.
It's no, no, nothing beef.
I just, you know, I don't want to dampen the interview.
OK.
Let's just leave it to the end of the time.
Then the next question is a similar question.
I asked the Cloud9 guys just because we
were talking about the inconsistencies with you guys.
Now we're seeing a lot more consistency
in the right direction.
Just run us through the day-to-day operations
for the 100 Thieves roster and kind of what your guys' schedule is leading into these matches.
Into the matches, we usually lead with a warm-up scrim. Like today, we had a scrim at 9am for me.
It was bright and early. So we had a warm-up scrim. Did, you know, 12 rounds with, I think it was
like some Brazilian T3 team that our coaches knew. And then we did prep, like went over that
prep and then we just deathmatch until you know until the game and that's
that's usually what our pregame routine is. What's the practice schedule? Doubles or singles?
We have at least one at least one day of doubles maybe two we're trying to go
more towards like you know two maps with one and then two maps with another
so like four to five maps a day which is is reasonable but it's NA teams NA
Many teams don't like that schedule for some reason, they always want that 3-3.
But yeah, I mean, I think we're generally okay with scrimmin' 6 maps though.
One thing I don't like is the East Coasters, like we have a really good first set and then
after the first set, these Floridians just go and eat food and then they come back
to this lazy and it doesn't even feel like good practice until the second map in so,
Yeah, we might mess around with just lowering the maps.
I know the C9 method.
C9 method for sure.
All right, man, before we send you off,
do you want to get that word in?
Yeah, I just wanted to give a shout out to my grandpa.
He passed this morning.
And from lung cancer, I love you, grandpa.
I wish I got to spend more time with you.
I'm sorry, I was using my time to play eSports.
You know, I, you're the best grandpa I've ever had and you've always been my heart.
Matt, that's a beautiful way to end it. Thank you so much for joining us.
I'm so sorry to hear about that and we'll keep him in all of our hearts for the rest of the day.
Thank you so much. I want to say my condolences to you and your family as well.
I, thank you. He'd be proud of you regardless, Matt. Absolutely.
A lot of these, they close things out here with a win, a confident one at that and for
for Hot and Cold to do that with his grandpa on his heart
here, there's no doubt that that plays a role
and you have to imagine like he's fighting through it
and yet the team look good, they look composed
and they stay together.
I mean I can appreciate also him letting us know
that that's going on.
I mean this is something that not a lot of players address
and talk about in many of our careers,
their careers is you have to go through a lot
while playing and you kind of have to put things
to the side and focus on the game
and the fact that Hankel can still come in, lead his team
through what's going on in his family,
a loss of a loved one.
I mean, it is a very, very hard thing
that doesn't get talked about a lot in the league
and throughout any professional scene
is that really you have to suppress a lot of those emotions
to focus on what's at hand, focus on the match,
focus on the tournament,
and then address those feelings later on.
So big kudos to Hankel for letting us know
and big condolences for his family.
Yeah, that's the hardest thing, right?
I mean, he just got that news
has to play a match so I mean hats off to hats off to hot and cold first off and
of course our condolences that is some heavy news I've had to deal with that
one time in my career and I was not able to play the game afterwards so I mean
that that is insane hopefully takes some time now obviously after the stage
here or after after the week and plenty of time to kind of gather his thoughts
yeah and I'm sure you'd appreciate you know everyone and you know people
keeping his grandfather in their hearts and sending him some love as we
continue with playday number five but moving on to our next matchup of the
day we look to a team looking to make a bit of a comeback as they got their
first points on the board yesterday and the 80 as they took down outlast now
look to another opponent in five fears we said they have an easier schedule
today or this week and realistically even five fears know that they have
admitted as such that they are not playing the siege they'd like to play
right now yeah I mean we keep hitting the nail on the head of where all
all their issues are and how consistent
that they've been having those issues.
But it's even more so once we're seeing JJ go to Twitter
and talk about his post and talk about the lack of confidence.
But when you're talking about even the lack of confidence,
just look at their history currently.
I mean, that was through the previous stage,
only getting two wins underneath their belt.
Then they coming to this stage,
already losing four games in a row.
And just to reiterate, even further extending that,
look at the rest of their playdays.
You have M80 today.
You have 100 thieves the next day.
You have Wildcard.
You have Darkseer.
and then you finish with SR.
I mean, you have a hell of a run to close out your stage,
and there's a very realistic world.
If they can't get a grip and a control on their play,
on their emotions, they are going to struggle even harder
than what we've been seeing so far.
Yeah, and it's been a lot of red on that screen.
I mean, there's a lot of bleeding going on
in this team right now.
I mean, I'll say it one more time.
I mean, I think that there's a lot of high praises
for them because of what they were able to do for kickoff.
But ever since that we got to move past that at this point,
it's it's not really can they get back into form?
It's just can they stop the bleeding?
Can we get some wins under their belt?
Can we have something positive to talk about with this team?
And right now I'm even in the comms.
It almost sounds like they're just not there.
I'm defeated.
They do sound defeated.
I like the fact that they tried to switch things up.
They got a team house.
But I'm wondering if that's even adding a little bit
of pressure into the team right now.
there to kind of be in their own thoughts, be in their own heads, talk about the things
that aren't going wrong. You're supposed to try to get some kind of like positive bond
with your teammates there, but I'm worried it's kind of having the opposite effect.
I completely agree with that. I mean, I won't continue on in all their issues. I think we
got a more exciting team to move on to.
Right, exactly. With N80, like the excitement wasn't there the first three days, but
it's starting to pick back up again. They got a win under their belt. They got three
So that pressure right surely five years are feeling the same thing right that pressure that was building on m80
At least for now. It's lightning just a little bit. Yeah, and we spoke with gunner yesterday
I mean they know that the pressure is there, but they aren't you know
I'll necessarily lend that control their narrative let that control their emotions and it is important coming into this week
As I said that they can really start to rack up some points
And that's exactly what we saw yesterday in their series versus at less nice 7-0 from them for
Perfect rounds of practice does really make perfect when you think about it
One thing that I really highlighted in that series versus Atlas is about repetition.
It's about going through your repertoire and making sure that you are sticking to your blueprint, sticking to your strategy,
not cutting any corners just because you have an easier opponent in front of you, because their opponent is themselves.
When you go into that super week losing three games in a row, coming into this week with no points,
you have to strictly focus on yourself, not focus on what the opponent is doing,
and that's exactly what we saw from Alasim, and that's exactly how I feel that you're going to treat these matches going forward.
Yeah, with M80, with that 7-0 that they were able to put forward yesterday, it was, I mean, so many things were going right, but you highlighted it as well, Kyle, right?
The individual performances from Defuser, from Ashen, these players who hadn't been performing as well through the Super Week, started to step it up.
And that's exactly what they needed. We kept criticizing the team, and obviously you got to look at the star players and how much fracking power they have on the team, and specifically it is Defuser and Ashen.
I mean, those are two star players, young players.
Ashen was the MVP of last stage, and it was really a question of like, when are they going to show up?
No one was positive on this team until this Outlast match, until Ashen and Defuser were both able to go 11-1.
And maybe Stap had just a little bit, but that doesn't matter.
We know what that can kind of do for their confidence going forward.
Like, we call this a free week, but this is a week where they really need to dominate.
They need to show that they're still the old M80.
These are still the same braggers and some of the best players in the entire world.
And what I thought was most interesting in the Gunner interview that we had yesterday
was the fact that he told us with the EWC, they ended up switching roles.
Now, the Fuser used to be the site anchor for the team that he was the one kind of on the smoke operator.
And with the EWC, we saw Gunner kind of moved over to that.
He wasn't on the roles that he was able to kind of do some of his magical plays
that made him the MVP during Manchester.
So that could be a reason for their slow start.
or maybe they had a little bit of internal issues.
They're trying to switch things back and that takes time.
And I will say, I mean, I don't know if I completely agree
switching right before you go to the event.
I would definitely avoid that.
I'm kind of surprised I was allowed,
but it's important that they did realize
what that issue was and they are correcting it,
now going into this week.
Well, I made it their first win.
Their first points on the stage
came on Fortress yesterday.
We'll see what battleground they want to go to tonight
to see if they can rack up a few more.
clubhouse is the pick some familiar territory and one that you would think
a team that's struggling like five years they might enjoy I actually like that
you said that because this is something that I believe me and you agree whole
heartedly on now this is you know for m80 you need to get back to your own
basics and get back to your own fundamentals and there isn't no better
map to play than a map like clubhouse however on that flip side of what
you're talking about for five years I think it's kind of you're giving them
a leg in the race here five years have been horrible at every single map
struggling in every single category. Now you're bringing them back to a very, very simple map
where they don't have to focus on a lot of different outliers. They just have to focus
on key fundamentals that every team naturally has at the pro level. So it's a little risky in
that department. Yeah, don't bring a worse team to clubhouse. What are we doing here? But hey,
if we want a game, we want something to actually watch in five years, I expect them
maybe a little capital. No, they do like to take out the thermite. This is a map where
We're gonna see a lot of wall denial always taken off the board if we haven't noticed by now the NAO
And all of our maps are either going to take out wall denial or you're going to take out a zombie
Well my clubhouse is a wall denial map
And that's why we're also going to take off the hard preacher of thermite as well because if you leave thermite up
He's got those three exothermic charges a lot of walls are opening up flat hot tub con
There's a lot of pressure around the map Habana makes a ton of sense countered by the mirror band
you're gonna want to bring Habana when Mira is available so that kind of he
Races each other's bands there overall though. We're gonna see that as army
We're gonna see that with my and a ton a ton of
Some of those power position can be extremely comfortable just for the simple fact when I is going to be up most notably in that garage
Rafters and then even in basement below for those as zombies a lot of protection to be held and 80 on their quote
Easy week. Can they rack up another three points by fears hoping to deny them?
Well, it's really a tale of two teams here as the desk said I don't think things are as grim and as dire as they said for
Five years you think that the team didn't even spawn into the server laxing was a certified hater there Jesse
My fears are a bit of an enigma and as of late they have been easily solved by their opponents
M80 had a disastrous super weeks to start off this stage picking up zero points
Which for an organization that a team like them is a far cry from what they're used to
This is where they are on the ascendancy and while they still find themselves in eight place three points here for M80
We vault them up into the playoffs just at the cutoff
And of course it will depend on what happens with four fun e-sports and dark zero
Later on today both of whom of course are in action
But Jesse is there anything to add for either of these teams
Would you also like to dunk on five fears here on the broadcast?
I'll refrain for it for now. We'll see a couple of rounds and see how it goes
But I do want to echo what the desk was talking about with with m80 right after week one
This was not just a week where they had to get some points
This was a week where they had to dominate and yesterday they did do that
They allowed just eight kills from outlast in yesterday's best of one
That actually breaks the NL record in the blast era for the fewest kills given up in a single match
breaking their own record actually from last season when they won 7-0 and gave up
nine kills and you know that team that they gave up nine kills was Parker
against who was it Jesse it was against Envy which then became five fears of a
start of this season so M80 have a long history of winning dominant 7-0 games
we saw it yesterday and we saw it last season versus this five-fears core so I
am echoing the best thoughts and that this is gonna be a tough game for
five years and maybe should be feeling pretty confident coming into it.
It's been a really rough go of it. Five years. The only team without a single
point in the NA League outlast picking up a victory over five years in the very
first playday. It was a 12 rounds greener. The only set of points that
outlast has been able to pick up. Outlast is in action later today against
wild card. So the contemporary four or five years will also have a tough
Opponent at this point in time. Surely something has to break for this five-fierce team, right?
Like they've got to pick up at least some points.
Will I maybe be the team to do it? That is the question mark because just looking at the schedule right now
It looks like five-fierce best chance was all the way back in play number one
And they weren't able to do it against outlast. Clubhouse though is a map for the deranged as Mint talked about
So you need to be a little bit concerned with your opponents here
M80 settling in quite nicely on this first floor and waiting to translate that to the basement bomb site with 45 seconds
still left in round one
Yeah, this looks like they're gonna be a kitchen drop or just a main stairs push either way
They want to plant deep inside of Armory Parker
That's gonna be the main game plan coming through for M80
Savagery at the bottom of the main looks like he wants to make his way through
But there's a lot of utility still inside the site to keep us in magnets everywhere
And then 80 coming to blows first
immediately pushing five years on their back heel savage with a shield out will
go for the Ninja Turtle plant. The Bloods will bounce off of that shield that
shell so to speak and the angle for JJ Blast stuck inside a dirt tunnel will do
him no well. Forest with a single kill on a single point of HP and now it's
JJ attempting to slaughter M80's advances. It's not working very
effectively. Forest now looping on around JJ with a kill has now made
things more winnable but they'll have to do it in short order time working against them in a retake
from above seemingly the most likely option but can you manage the clock jj will head in that
direction gavin holding it and forrest attempting the ninja diffuse will get shut down by gunner
pretty textbook clear for m80 they use the clock very effectively they settle in and boy oh
boy do they win that round there's an optimistic uh disable coming through from forest there
But hey had to go for something really dominant round from m80
I like the five years tried to get a little aggressive. They tried to get sneaky
We saw snake ratting inside of kitchen hoping to catch them off guard
But snake the player ended up getting found out by snake the operator and had to fall right back down to site
When he probably threw all seven will my magnets throughout that site
I was hoping to see the magnets have a little bit more of an impact
But m80's push was just very direct. It was very simple
They didn't need a whole lot of map control down inside the basement to go for what they wanted to execute with just a simple push down the main stairs
You use the blackbeard to pass through the ash wall you get a plant down deep inside of Armory
It's really tough to defend when you've got just a million players pressuring them up above
Inside of the kitchen
The only other dimension to that push was Ashen coming in through blue
He went one for one so he's gonna be happy with that very dominant start to come through from M80
And in a map like clubhouse when you're a team like five fears who have had their struggles
You really have to be thinking about getting rounds on the board early if you have any chance of winning this game
I feel like it has to kind of come on some of these defenses
This is one of the most well played out maps in the entirety of the map pool
So it should surprise absolutely nobody here that both of these teams have a good read on it
But of course I made a more experienced team and more experienced roster
You got to think that they have a better handle here on Clubhouse. Clubhouse showing up just one time prior to today's match
And he was pretty much down the middle. Only nine rounds were played, more won by the defense, but ultimately not enough for us
to have a good read on how Clubhouse sits in the current meta.
It is a map that kind of oscillates Jesse. Sometimes it's really defender-sided and sometimes it can be really fertile
So in all for the attackers particularly if certain operators have been buffed and of course it hinges on which operators
Haven't haven't been removed five fears often to get rid of two hard breaches will complicate things just to touch for a matey
Meaning that ace maverick and those secondary canopiers will be brought and as you can see oh boy
M80s bringing all of that so lots of so lots of hard destruction here to match some soft destruction to boot
Lots of hard destruction at no shields, which is a little bit odd
M80 have never attacked this bomb site since Savage joined the team without bringing a shield.
The last six attacks on June bedroom have all featured a shield operator, but this time they go without it
They do suffer the opening get this diffuser goes down below to JJ blast
That's gonna make it a little bit awkward if you want to go in more directly
That seems like where the push is coming from gunner falls here on the on the main
Jacuzzi wall traded back by Ashen immediately Parker, but still these numbers do not look good for M80
No, not one bit. Those are two huge losses at this point in time. I mean, you've still got these offensive threats on the side of M80, so it's always possible when you've got Ashen or even Gavin still upright.
Savage isn't particularly known for being such an offensive threat, but he can frag when needed, though he doesn't really have that distinction as a fragging IGL.
IGL he still puts up good numbers and has done so across most of the teams that he's played on one minute left to go in five
Years with the upper hand at the present point in time and showing a bit of patience now dealing with that
Maybe and they'll grab two very fast kills for us the rival on the board and Gavin on his lonesome with quite a bit of time to go
Looks like he's gonna play this one out instead of off thing to go for the time out as we've seen time and time again
He doesn't even make it through that jacuzzi breach snake shuts him down and five years are on the board
I was a really great read from fuzzkerson already ecstatic. It's just a single round win
They know how important it is to get these rounds early and after the
Struggles that five years have had over the last two weeks getting these dominant round wins will feel good
And again, I think they really earned it by how well they readge that attack
M80 because they didn't bring any shields because they brought the sends
They really didn't have the ability to push in through the cache side
They didn't want to take full map control on the top floor like we see a lot of teams going for the fact
They brought the sends it allowed them to cut off that angle from CC windows
So they can kind of play highway on these windows a little bit safer
That did mean that they kind of need a bottom floor control though
That's the thing if you're gonna attack you in bedroom
You kind of need to take either the construction side of the map or go down below
JG got that first pick down below. You saw the rotate from forest downstairs to
Clearly very important
To get these rounds early in five fears, feeling the momentum after just one win.
Stay at all the time, right?
Every single streak starts with a single round and that early bit of aggression for five
fears was something that M80 wasn't really expecting.
When we talked about the M80 matchup yesterday against Outlast, the one thing that came
up quite frequently was how M80 was maintaining a very good pace and was frankly setting
the pace for most of those rounds, whether they were attacking or defending. Admittedly M80 didn't
spend a lot of time defending yesterday after going up to 6-0 when an every single attack against
Outlast, but the one thing that M80 was very good at and frankly was something that was given to
them by Outlast was their ability to settle in. Outlast were not playing as aggressive in those
early rounds and it allowed M80 to just kind of unfold the rounds as they wanted. Five
fears saw that yesterday and are already being a bit more aggressive through these
two rounds than what we saw out of their opponents and that's a golden
opportunity right there snake jumping out the window tearing through savage
that's your shield gone savage is a very limited impact over the last two
rounds and a big gamble by five years honestly something like that Jesse that
alone can win you the round if you just play out the next two minutes as
expected rivals for me for Ashen traded out by Gavin and this is still
A terrific start for five years.
Yep, I couldn't agree more. This has been a really good start for them Snake of course taking that initiative jumping up the window
Finding the frag onto savage is absolutely everything now
He can just get back to site if he wants to he's still on top main stairs
So he's currently not retreating back
But whenever he feels like it he can play inside site with that with that necrostyle of course and 80 maybe
Deciding they want to go a little bit quicker here try to rush down the site 33
But they don't have enough the hatches open just yet
They haven't done enough work with it and they constantly have to worry about snake
They might have assumed he's going back down to bombsite Parker because that's no idea. He's still playing on main stairs
Gavin the only one on m80 able to show some offensive potential and it's all refrags
So they are not setting the tempo. They are not opening up any opportunities here and now it's Gavin and gunner
Side by side. I mean those are two terrific players and you can hang your hat on them to pull things off
Well, but how are they gonna get through these hatches? How are they gonna get through the church wall?
They have no hard destruction available whatsoever
And that will my desk almost blows gunner up so he has to get out of this position
This is gonna be a fully drive peak simulator for M80. I do not like that for them
Fine fears have shotguns. They have guns at close range. They've got the way that the site is working for them
But hold on a second, Gavin almost finds two from his position.
Lucky for Forrest that Gavin was caught mid-reload and now Gunner will have to take up space inside
a moto to remain for five years.
Their two anchor players of JJ and Forrest can ride out the next 20 seconds as Gunner
only has pugilism as an option.
They spotted him over by that church wall.
Time running out now for any potential comeback on the side of M80.
Better find his way into church with limited time and force will shut them both down really good play from fofo and five fears
Take the lead
Nice little defense there to end things out the anchor position from force
You said it really strong Gavin made me a believer for just a moment there when he started firing with the F2
I thought oh no surely not but nice to shut that down earlier and
The default cams being talked about I wanted to mention this that opening frag straight on the savage
I'm curious if that was because he was spot on a default cam. It was a crazy run-up from the mute if not
But it seems like it almost certainly was just based on the chat interaction and yeah
JJ Blast was the guy on cams calling out that position
So not shooting default cams really simple mistakes from M80 that makes me worry Parker
This might not be the same M80 we saw yesterday and they're looking a little bit more like the M80
We saw in week one with big mistakes being committed that enables the aggressive players on five years
take advantage and win these rounds when they really should have no business
getting skills. A timeout taken by a matey very early Fabian does not like what he
is seeing from his team again hard to reference the overall numbers for these
teams and for this map because the numbers for both of these squads have
been quite bad across the board and well this map only played a single time
this is one of the few games where you actually have to dive really deep
into the player rankings to see the top rated player on both squads. Very, very
quickly you fall out of the top 20, but if you use your 18th highest rated player
Snake, 19th highest rated player, that's the best that they're gonna get. Snake has
been keeping Five Fears, Hopes, and Dreams alive more often than not, and he has
been a formidable foe. Even in the games that they lose, Snake tends to
run up the numbers, but as you can see in the bottom left hand as part of
your screen everybody on Five Fears having pretty equal value and impact.
Yeah, of course, I think it's no controversial statement to call Snake the best player on on Five Fears.
Certainly if you're just looking at individual metrics, his aim and his mechanics, his decision making,
he's been so good for this Five Fears squad.
Of course, formerly of TSM, played with Bolo for a short time.
It's been a lot of time out of the league after that stint on TSM
and now making his return under the JJ Blast Corps.
He's found a solid amount of success so far,
making Salt Lake City probably the highest
accomplishments of his career since coming back,
but wants a whole lot more and needs to help dig this team
out of the trenches where they currently sit in the standings.
A win over M80 would be a huge boon
to get them their first one in the stage.
Up to one, I don't wanna count our chicken
before the hatch, but there's still plenty of seeds
to be played here on Clubhouse,
But at some point that doubt starts to lurk into the minds of M80 for sure.
M80s had a rough go of it, of course. That's Super Week. That started off Stage 2.
It was very fruitless, not a single point for M80, and it was tough competition.
Shopify Rebellion into Dark Zero, then into Space Station.
Those are games where you get very close, but ultimately close only counts
with horseshoes and hand grenades against DC and against SSG.
All 12 rounds were needed, but M80 unable to get that sixth round that would push them into overtime.
Every point matters. So even if you lose an OT, you're still getting something for your trouble.
M80 overriding outlast yesterday 7-0 made us think, okay, this is a return to form.
But they should be putting up similar numbers
against five fears, a team that is statistically worse than outlasts. The fact that this is what we look at
Score wise, and the fact the timeout was burned early suggests that these troubles for M80 are a lot larger just who they face off against.
There's something going on with this team. They're gonna need to fix it.
M80 goes up against Cloud9 and Forfun next week and, well, C9's been a team possessed.
Forfun are a bit of a question mark themselves, so it doesn't necessarily get easier from M80 moving forward.
Here comes the key moment of this round, Parker.
Holding Rafters is the name of the game for five years.
for five years. Zombie's been banned out with the Guffens up here on the Wamai. Gunner is hoping to
force him out with the Capitalfold. That has to be the game plan. He's starting by shooting these
magnets. That's a huge value for Gunner. Again, they're so powerful in today's meta, but JJ Blast
steps up and takes him out. Anyways, hit them with the question mark as Gunner's a little too
focused on utility. There was poor coordination there. From M80, they really should have had
somebody helping Gunner babysitting him in his position, especially with the clash being in
in that spot.
Gavin will now take no prisoners
and there's nobody to stop his assault.
Those Goyle canisters are there to delay time
but they're not gonna be popped.
JJ's shedding the shield and taking care of Gavin
as they've retaken garage control on the side of five fears
and Savage doesn't understand it.
No calls being made.
Snake will need to clutch up now
as M80 is torn through this bomb site
but defuse kit is not in hand for the attackers.
Defuser goes to grab it,
takes care of Snake in the process
and M80 equalizes.
M80 are such a fundamentally insane team to watch Parker
because there'd be a very clear objective,
a very obvious plan A in the round, right?
They wanna take Rafters and then it goes wrong.
JJ Blask gets the kill and the gunner,
taking Rafters becomes so much more difficult
at that point and a lot of teams,
a lot of teams in this region,
in other regions would stall out at that point.
They'd say, shoot, we can't get Rafters anymore.
What are we gonna do?
Let's panic or at the very least,
let's take 20 seconds to think about it,
make a new plan.
But the second gunner goes down, diffuser in lounge starts to push bottom red, he gets a pick on the forest.
We see Ashen falling up on the red stairs, gets into site for some frags inside of cash right here.
Everybody just instantly makes a move, even Gavin running into ropters and getting that pick on the fence.
It's just like there's an instant response that says, okay, we might have lost a key battle early in this round.
Let's go get that advantage back, and I think the speed at which it comes through from M80 makes all the difference in round 4.
As we saw yesterday against Outlast, M80 needs to set the pace.
They cannot allow their opponents to get too entrenched.
It didn't really matter in that matchup yesterday because, well, Outlast didn't put up much of a fight if we're being honest.
I believe the number without going back into the stats that I made yesterday was Outlast had seven kills through six rounds.
Well, obviously, you're just, you're not going to be winning against anybody.
Anybody I could clone myself five times and if you're putting up seven kills against five of me
I like my chances in pro play. I know that that's I know five of me in a lobby is a nightmare scenario for most people myself
Frankly, but the point is is that it's very weak competition as you can see in the bottom left of your screen five fears of a mask
Significantly higher kill tally than that. Yeah snake JJ and forest not only tied with the team lead at four kills a piece
But all of those kills have been so impactful whether it was JJ starting things off in the previous round
Forest shutting down the late push on that bottom floor bomb site five years have been doing a mighty good job of matching the aggression from M80
It's really coming upon an 80 to be better with these early rounds to take space that they need to pull off a successful execute
Well unlike last time M80 will be going for the cash clear Parker
They want to be able to take this side of the map
They will run into some problems as snake is the guy holding on to cash more or less alone actually
late into this, well early still I suppose, into this round. JJ Blast will die early on the Wamai.
This is the fifth round in a row that five years have brought with the Wamai and it's been on a different player every single time.
You don't see that every day. I want to see you most banned operators, but without it, how are they going to hold on?
That's the big question Snake of the Law are working with you here.
Those magnets, how dear it ends is
Savage almost gets taken down in his position. Savage has been the main target.
Four or five years time and time again. You have to imagine those early deaths from Savage have weighed on this M80 team
Hurt their ability to pull off an execute especially with it being a shield
What on God's green earth is this for us? That is a rock in a hard place
Ashen finds two from this spot. My goodness
M80s broken this round wide open with one minute to go
It's Vens and Snake is the last two standing and M80 will very quickly scramble to the other side of this top floor
I believe that's the correct call here.
Yeah, with Snake being on Red Stairs, Fens is in Lodgy, it's gonna open some big gaps.
Gunner is already taking Gym Control, so this is massive, but they just dropped the Fuse Kid on the roof, and now it's a 2v2!
Fens under fire from Gunner, M80 have kind of bottled this advantage, Gavin is down too!
Wow.
Five Fears wins the round!
Goodness gracious!
They had no right taking that round and yet they do!
Five fears with the lead.
M80 are going to really be kicking themselves
after that round, Parker.
They have so much time on the clock.
They get into a 4v2 with over a minute still remaining.
And instead of taking their time
droning out the last couple player positions,
they instantly go to Lodgy and they just
lose Diffuse Kit.
Savage on such a small HP.
Benz takes him down on the hatch.
The same time, Snake continues to rat
on the red side of the map.
He comes back in through CC,
he kind of collapses back into construction
and finds those frags.
And it's a little vulgar,
but I mean this celebration speaks of themselves.
Don't say up three, two, now against M80,
winning multiple rounds here
where they had no business coming out on top.
Five years, this looks like a different team
that we've seen through the first four play days.
Five years have obviously worked
through some things. This would be a devastating loss for M80 just based on numbers, Jesse.
But the way that M80 has played, this looks more like a kickoff M80, which resulted in
them very quickly departing from hot and cold. When Savage came in for stage one, it
was a breath of fresh air for the squad, and they dominated stage one M80. The best
team during the group stages and just narrowly losing in the grand finals to Wildcard.
And what was a very good three map series wild card of course taking that 2-0
But I'm 80 showing signs of life with this change
It's been a pretty abrupt regression for this team and honestly
Smarter minds than mine will need to assess what is going on here again if M80 loses this match
They will be stuck in the basement it will give five fears their first set of points here in stage 2 the first win
Of course as well for five fears and then I'm 80 we'll go up against the league leading cloud 9
Next Thursday's match and then for fun on Friday can be a real hell on a sell with the way that those teams are playing too
So things do not get easier from an 80 this point onward and if they cannot grab all three points here
You begin to wonder what happens to their playoff odds
Critical battles on the top floor. It was Rival and Snake roaming on the top floor that won them this round
Previously they're gonna try to be able to hold on to this roam game once again
Savage has just called for a re-host. I believe we'll probably play out this round unless an admin says something different
But Snake will be the first casualty. He goes down early to diffuser on that roam game
It leaves just rival alone on the top floor playing top red
I will wait the admin call here, but the re-host was signaled by M80 with over a minute of this round played my understanding
My understanding is that they will play out this round
than the admins will weigh in as to whether or not the round is scrapped or not or if it stands.
Rival shreds diffuser. So back to even footing these teams will go. Rival will now swing around
to assess what damage can be done over towards construction in the cash portion of this bomb
site. Savage is on the complete opposite door frame as they have a standoff right now.
The Ying of Gavin with shotgun in hand will have to pull out the sidearm and take up
even greater space as rival ever elusive loses the battle and from his reaction in the cam he is
not happy about that i wouldn't be either gavin walks away with a tiny piece of hp but he still
got all of his utility and can do some serious damage if he stays out of harm's way yeah but the
problem is the clock park arrival might think he deserved that kill and maybe he did but listen
it doesn't matter you've wasted so much time and it's gonna allow your anchors to do crazy
stuff like what fens is doing under the moto hatch they're taking wrap positions and they
and they want to capitalize on the chaos
that will surely ensue in these next 30 seconds.
I'm also curious what the Rehost was called for.
Savage said he was bugged, but he seems to be mobile,
and I'm not really sure here.
Good patience for Fens, as he grabs two picks,
M80 not droning out that part of Moto,
and Fens makes them pay for that.
Savage on low HP with Ashen next to him,
Ashen punished over towards Blue.
That's Fens still having his way,
And a 4k from Fens as he tears through M80.
It seems like a victory for Five Fears,
but we'll await the admin call
as Savage had called for a re-host early on.
Well, it is Five Fears with a four to two start.
I mean, say what you will about M80 mistakes.
It seems like Five Fears, they've got that energy back.
The energy is the big thing.
I mean, JJ messaged me before the game.
Apparently they wanted to take their shirts off
this game and bring that crazy five fears back that we all know and love but
they couldn't take their shirts off so what do they do they ripped off the
sleeves I think we even might have nipples out I leave it now it's getting
wild over there we're seeing it in the game they're not afraid to make plays
whether this is a three three half or a four two half whatever the admin
decision is this is still really good signs for five years and honestly there's
a little bit of panic kind of signaling in m80 oh I absolutely agree I mean we
have to talk about that round that round five in particular because it goes
into what you're talking about. They aren't scared to make plays and who other better to
make crazy plays than Forrest. Not that this really paid out in his favor, but I gotta give
Forrest credit for the early bit of that round because he was doing a great job in CC and
inside cash of slowing down M80's take, using that clash effectively, but then just jumps
out the window and forfeits it and leaves it into a 2v4 for the rest of the guys.
But it just shows how well that they still can play. Even given the man disadvantage,
they end up bringing that back and then new extended into the very last round. Again,
I would say this is more M80 cutting corners, choking a lot.
They had the setup for the late run.
They're all dropping into Modo, dying to a castle offense.
That's just sitting in there.
So I mean, great reprieve from the side of Five Fears.
For M80, I am a little worried.
And this goes into what your question was,
what I was talking about.
You don't bring a weaker team to a map like Clubhouse.
You are giving them a chance to fight back.
And that's exactly what we're seeing.
We're seeing a complete difference
in terms of what Five Fears is looking like
And even just in the anime how animated they're getting after round after round.
Yeah, this is a step by step math like that.
That's what I can consistently preach.
That's how you play clubhouse.
You work together, you take zone one, zone two, zone three and you win the round.
But there's not doing that.
Like you said, there is so many shortcuts.
We're not shooting defaults.
We don't have a guy garage door for for our cash take.
And we're letting JJ put down the shield and then honestly, what would a five
years game be?
What would a forest game be without one round where we're like, what is forest?
I mean to be honest I wish I could have listened to the counselor I made about just so like
Just dumbfounded just watching cuz class or force was doing such a great job in that tie around then for whatever reason
Jumps outside of construction window plants the shield gets vaulted over on a knife
And then they still managed to win the round
But also I got a feel for the I made it guys for a second and put myself in their shoes if they are truly down for two
This is where we're starting to feel more pressure. We're calling this the free week
you're playing the teams at the bottom
that haven't been able to get wins.
You had a good game against Outlast,
but being down now
when Osaka is on the line,
you need these three points badly,
so we can kind of think back to these games.
It almost feels like a trap game.
And we're going to Clubhouse.
The mapper, we were just saying,
you probably shouldn't go there.
You're giving five years of chance.
And I don't know if we're able to pull up the map ban selection,
but look at the second to last map
that was banned that even got us here to Clubhouse,
because it was fortress and arguably yeah, that's one of five years better
maps, but they haven't looked good on any map. Sure. I bring them to a map that
they're more comfortable on, but they just haven't looked that good. And what
we saw from M80 on fortress, which was also one of the best, they looked
dominating after they why bring them to clubhouse? Why was that the decision?
You could have ended up on fortune. Like are you that like I get you want to
focus on fundamentals. You want to focus on the easier side of the game
and have to just focus on these things, but we're missing default cams
Savage what is 0 and 6? I believe going into the second half. We haven't seen a lot from him
Why not go to a map that is gonna force at least five years maybe to be a little more uncomfortable?
Hey, the problem is like they look so comfortable right now. Yes, absolutely
This whole like energy thing shirt off sleeves off nipples out thing that you were talking about right like that is the five fears identity
It's the thing that they like that is what they are known for and that is like that shows you that they are
comfortable they are confident and in JJ's tweet that you brought up lacks the
confidence that was the problem absolutely and we're seeing that
confidence here now players are showing up we're seeing pop-off rounds we're
seeing big clutches dancing like sense we're dancing we're smiling I'm at the
start they weren't smiling as much now they're smiling they're getting the
height JJ singing but it just again it questions just that we've seen ego
challenges so far even cloud nine dark seal yesterday in chalet like I do
genuinely feel and maybe botched this going to a clubhouse not to say
It's over they could come back there aren't going to be on defense, but still it is worrisome
We will be back to clubhouse in just a moment
We got confirmation from the admins that it is in fact confirmed the round will stand so four to two
At the switch as we get into this round in just a moment
But like you guys were saying and maybe backs against the wall. Yeah, this is not where you want to be
I don't want to say backs against the wall just because it's clubhouse defense. That is where you read
That's where a lot of like the broader the broader moment here is back against the wall
Not necessarily going in the second half
We didn't hear from gunner he what they weren't focused on that too much
They're focused on themselves and again if you're gonna feel any you're gonna feel any sort of comfort on any map
It's gonna be on a map like clubhouse especially on defense where you really really can control. Are you doubting that?
It's meant to you now, sir
Um, I'm downing that because lax what you you would think the same thing on attack though
And we don't even know where the default cams are and we're getting flanked down low
And we're getting we're not we don't have a guy in the garage door like very basic to yourself
You're struggling on your attack you end a 4-2 split you got to go to defense. Where's your head at?
I'm scared
I'm totally scared because now five fears is on the attack
And I just seen the amount of energy that they were having on defense flying around the map
Now, they have a chance to bring out multiple shield operators on me, because I'm expecting
M80 to probably get rid of something like a Capital here, which we'll talk about.
I don't know when Bands are, but probably some utility-based operators, because Five
Fears haven't been using the shields.
They haven't, and we called them out for that.
But I'm expecting in this game, with the energy they have right now, let's just run the shields.
Let's just crank.
We have nothing to lose.
That's the scary part.
Like, M80 should know it's coming.
Like, this isn't a surprise for them that Five Fears are going to be aggressive.
Can they ban around this?
around this. That's the question you were saying. I mean, well, you can, but you'd have to commit.
You'd have to commit and get rid of all the shield operators. Just getting rid of one of them is
not going to be good enough. You're still going to be able to crank. And it's not worth it. We're
getting rid of the utility-based operators. Grim is a great band, especially for the bottom floor
side, being able to Grim out all the blue. There's the Monty coming off the board. That
is one of them, but the aggressive shields are still up. That's the ones I'm worried about.
When you've got Forrest running around on Blitz, when you've got JJ running around on BB,
maybe even some Finca available. You got Solid Snake, all the information ops available.
I still see them and want to see them playing with confidence and flying around the maps because
there's a lot of operators they can use here. Whether or not it's time to sound the alarm for
M80, you can't deny that when JJ is dancing, when JJ is up in the air moving around,
that means five fears are feeling good.
confidence and momentum are things that we can't really quantify in game they're
just things that exist and five features usually on a team that lacks that
confidence momentum has been the harder go of it with the admins decision to
give the round to five years after it was called maybe a bit late by m80 of
course speculation on our part you do have to wonder what confidence m80 is
is presently feeling because this does not look, Jesse,
like the same team with all that moxie behind them
that we saw dominate stage one.
Certainly not.
And I think that was recognized by Fobby
and early on in this matchup.
I think he kind of understood that this team,
after not shooting the default cam,
they weren't playing to their best.
They weren't playing the level
that M80 have shown in the past,
but despite the attack timeout,
it hasn't really improved things much.
So now after a little bit of a lengthy halftime pause,
we're gonna see if they can try to recover.
They're going to be playing very aggressive in the window, but Clunnard doesn't get spotted, do we have two free kills?
Gets one at the very least, and then his teammate comes back in for the second.
It was a team kill in the midst of it. That gives man advantage over towards M80, and it is chaos to start the second half.
Well, he kills just about everybody, including his own teammate, right?
That is quite devastating for Five Fears to lose both of your shields, and the only shields that'll realistically be available and used by this Five Fears team because of the Monty Band.
We devastate and start for five years and one that honestly they could have done without this gives tons of
Advantage to m80 for the remaining two minutes and listen mints. I know you're listening
You were just saying how worried you were with the aggressive shields. Don't worry m80 have answers
We'll see if they can replicate that but starting things off by taking out both the bullets in the block here
The buttons good as you're gonna get they're gonna rush this now thinking to have no other choice
This is in the side
Rival holds the case.
Ashen now taking some damage.
Fens can pop up and secure the kill quite easily.
But apprehensive about what M80 might have over in dirt tunnel.
Let's defuser tucked into that spot.
Now down on the ground is Fens.
We see some explosives and stuff toss their way.
Rival eliminating Gavin and suddenly five fears
is turned this one around.
Defuser emerges from the escape tunnel.
It's all up to him to clutch this as the defuse now
runs away, but Snake from above shuts it down.
That's the confidence that they needed, and Five Fears somehow turns that round on its head.
Unreal. Genuinely unreal. How many times in this game have we seen such a clear and obvious advantage for one team?
Then just get thrown out the window as one player with the disadvantage says,
I'm gonna make a play, I'm gonna make things right. And in this round, Parker, no doubt, it was Fens.
Choosing to hot-drop the kitchen hatch was completely unexpected by M80.
They had over half the round still to go.
Who would hot drop the hatch?
With over 90 seconds still on the clock, Fenswood completely catches Ashenov guard with that
free kill.
They follow him up.
The coverage from the hatch is just perfect.
I mean, five fears, they take a terrible situation and somehow they turn it into a round win.
5-2.
M80's mental must be destroyed.
One is careening off a cliff at this current point in time. We of course have no dogs in the fight
It doesn't matter to me whether five fierce wins or m80 wins if anything
I'm just looking for a good game and I mean for fans of five years
This has been a pretty good game
But for the average viewer and fans of m80
This has been a bit of a head scratcher with how they dismantled out last yesterday
I think it's fair to say that the expectations were well
Well, M80 is going to come in and they're going to make pretty quick work of this, but
Mint, ever the ball knower that he is, said, you can't take a quote unquote bad team to
clubhouse just as we used to say with Oregon.
This is where the good teams go to die and if M80 is statistically the better team, it's
certainly not showing through the seven completed rounds.
Good news though for M80 fans, they picked off Benz quite early and find themselves
with the numbers advantage for two and a half minutes.
Yeah, the fuser is playing pretty much where he is right now at the bottom
garage near lounge he finds the opening pick on the fence outside the buildings
that gives them a really good edge early on here it means that the vert pressure if
they do give up lounge is not really going to be that useful to five fears we
see the mirror window being put down late by Ashton as well might be a response
to the idea that this is going to be a raptor side take but as we see that see
that a lot of these players have actually rotated over towards master there
was a spawn peak coming through then from the fuser so they're kind of
pushing this opposite side of the map parker and this might be catching M80 a
little bit off guard they still have number disadvantage I still like where
M80 is sitting in the round right now but they're gonna have a good
opportunity to get in through master and maybe even up his advantage. The forest is
quick to the punch here M80 rebuffing them down goes JJ rival as well the
dominoes quite light and blown over by a small gust of wind forest has his
hands full pinched from multiple directions and a flawless answer back
back by M80 as it all falls to pieces in the span of 10 seconds for five
fears. Yeah, good from M80 to have a couple of players there on the master
side just to be ready for some sort of a push like that. We saw Gunner was
playing in the bedroom. We saw Savage was playing inside of Lodgy.
Ashen was playing inside of construction. They had a lot of bodies
on that side of the map and five fears kind of tried to do what they
did in the previous round. You know, things get off to the wrong
starts. This is an aggressive play from M80 that gives them the early
man advantage, then five years just try to do something that is fast and unexpected.
And this time around, M80 were very much ready for it.
So good to see them keep that composure.
They have started both rounds off on the defense Parker in an advantage state, right?
They've done a great job of working these opening picks.
They can continue to do that and they can continue to shut down five years
desperate attempt at pulling things back.
There's a path back in this game, but we need to see more of that
through these next four rounds.
I feel like these two teams can very easily flip the script whether it be
five years doing it in the first half or I'm 80 years suddenly gearing up and
showing us the team that we know that they have been time and time again close
to their major winning form that they showed when they did end up taking
Munich just a year or so ago I know that it's been quite some time since
Munich but this is still the core of the team that did as well as they did
Just a such an interesting map and again there have been changes to operators whether it be Colleen, Zofia getting very large buffs
with their shields not being as
impactful as they have been they're still very important but not as
Relyed upon as they have been before and then of course the addition of a completely new operator who we
Haven't actually seen much here in the NAL other than a few pocket picks on certain bomb sites
So anything can happen and if you were expecting this to be a pretty quick contest for either team the scoreline should tell you that
That hope was maybe a bit misplaced still five years in the driver's seat the two minutes to go here in round nine
I'm 80 hoping to close the gap by yet another round
The user and give any lead their teams and kills and they will likely be the first ones into engagements on this round as well
Parker as they extend themselves over towards the cache side of the map
We got the jacuzzi wall open really early from JJ blast
But now the main focus of this approach will be taking control of CCTV cash and construction
Open early with the wall now the blackberries starts to make his way forward and force will be hoping to push these players back without giving up any
Fraggs in return it's fair to say shields have really not had a ton of success here on this map
Whether it was savage piloting them for m80 on the first half or now for us here doing the same
There have been limited moments where shields have determined the fate of the round
The force needs to play a little bit safe in this regard. He does have his escort of JJ Blast with him.
JJ's numbers looking pretty good here on Clubhouse. Far better than what we've seen from him through a lot of these two stages.
And any offense that JJ can muster is very welcomed by this team instead of it being quite so top-heavy with Ben's rival
or even Snake who's usually towards the top carrying the way. One minute's gone and one minute to go with everybody still alive.
Well, let's surprise we didn't see any fighting on the cash side and made you completely give up that ground without any fights
Means that they're gonna be pretty claustrophobic up inside the bomb site only diffuser remains on the room
He'll be down below with this nitro cell and it snakes job to hunt him down
Beautiful shot does just that and gives the lead back over to five years
Immediately wastes no time and getting one of those death marks out and next one on the menu is ashen
As the shield of Blackbeard menacingly chasing down Gavin, Savage 1 and 8, a pretty devastating
run for him.
Gavin almost finds two for his troubled gunners there.
Four insurance, but suddenly half of the server is cleared out.
Ashen is last man standing, and he will be hunted down by the death mark of Snake.
Diggle out, down goes JJ Blast.
And it's going to be a bit delayed, but he knows where Snake is coming from.
He gets away from his position, looking for a re-engagement.
They'll continue to use those hard walls to keep him safe snake in pursuit
Ashen diving around it. Ashen a missed opportunity and he gets away.
They'll win on time.
Excellently done by Ashen and the gap will indeed
close between these teams.
Ashen winning the game of keep away. Not an easy round to win.
You're up against the Deimos in a 1v1. That's a really tough spot. Ashen knows if he takes that gunfight
He is a huge disadvantage because the camel's pings are way better for the attacker in that situation
But because he's got good information on where his opponent's at he can lead him on this wild goose change
You can't trace chase you can't go too far from the bomb site right because at that point
He could maybe grab that a few stick go for a plant
But he perfectly strings him along through construction down the hatch
Circling around the little solid wall in between cash and construction
It goes perfectly for Ashen and it reminds me of that play back in Munich Parker when Gunner was on the run against the blitz on
Consulate very similar situation where Ashen just has to get away stay alive
And keep things rolling for m80 now attack time out for five years
It's kind of rare that we see a match here in the NAL where both teams call their timeouts Jesse usually
It's one team doing a desperate attempt
Keep their hopes alive and maybe keep some hope alive as well.
And maybe try to settle things down really early.
And after a stressful and disappointing first set of rounds,
it did not immediately pay off and it's only maybe starting to come to fruition.
Five years now doing it here.
A reminder for those that are unfamiliar with the way that things work.
A tactical timeout is called.
Both teams are allowed to talk to their coaching staff and to each other.
each other. So Fabian allowed back in to discuss things with MAD even though Five Fears was the one
calling that time out. And Five Fears also losing their main coach. In fact, their coaching staff
entirely shipping off. Their main coach Phoenix has moved over to helping Shopify Rebellion
in their series. And well, good news for fans of SR. They're up next. DZ and Shopify Rebellion
will be our middle match of the day and what a story those two teams have and continue to write
as adversaries or DZ fans. They always like that matchup as they tend to have the history,
the history on their side. Let's get through this one first. M80 within striking distance of
tying things up all 12 rounds. Jesse looking more and more likely. Definitely feels like
things are getting close between these two squads, but after the attack time,
Coach Kizzi will have had a good opportunity to talk to the guys on five fears
They just need one round to secure their first point here in stage two of the North America League
But that's easier said than done when you're going up against a team with such quality like M80
It was these goofy rat plays Parker
They gave them so many early advantages through the third quarter. Ashland's gonna try it again here outside of the freezer
Here
It's funny to see that all in the hands of Lamai not always often
Well, my pick rate has gone up same with Yeager's after some changes that were received as operators many moons ago
Ubisoft has been steadily buffing a lot of the underplayed and underpicked operators
Callie Zofia Lamai Yeager, etc. And their pick rates in pro play increased dramatically because of that
Ashen was playing on borrowed time. We knew that that's a suicide position inside a kitchen
There's really no way out of there unless you leave that hatch open even then you're playing with fire in that spot hatch was closed
So Ashen just simply waiting to try and kill utility kill time and maybe kill somebody on the attacking side of things
Ultimately unsuccessful he defuser down and five years now with three bodies to bury and move to match point
Very tough spot, coulda ought to see a my playing in that suicide position, you're right, the hatch being reinforced is kind of a surprise there, but
maybe here nor there, they got to defend now, 3v5 as the hatches will start to get opened up, 4-5 fierce, if you're M.A. then you start to wonder,
do we need to go for something aggressive? Cause they have really zero utility, all the nitros have been used, they've got some zoto canisters and kibas,
but I mean, you're gonna be going in here 3v5, all 5 fierce have to do is isolate your positions, trade out, try to get a plant behind this blitz,
Blitz. This is going to be a really strong push coming out for 5 Fears. So M80, you kind of feel
like the pressure's on them. They've got to find a way to utilize these numbers. And it got really
a time of time to worry about. These 5 Fears just work away at the use zone.
Those two picks happening so fast allows them to now settle in. M80 will have the bomb state
working in their favor, especially if 5 Fears misplaces their utility. But their bullets,
not being misplaced in the slightest. Rival finds yet another kill. Snake is on the board.
Savage gets to but all for naught his rival shuts the door on a potential comeback
Five fears will pick up their very first point of the stage and two more await them if they can close it out in regulation
M80 caught a little bit on the aggression Parker
We watched action go down inside of kitchen diffuser was pushing up dirt tunnel
He was quite deep in the tunnel when he gets taken down by a rival and that two-man lead is all they need on the side
of five years to get themselves that first point guarantee overtime here on
Clubhouse. What a turnaround it has been for this five years team.
Winless through the first four days of group stage now on day five versus M80 in
the driver's seat with two opportunities to close this one down. Snake has been
incredible hitting double digits. Fens has been incredible hitting double digits
but I do want to highlight rival in particular Parker. Yesterday he went
One and eight it was statistically the worst game of his two-year long career now to bounce back
Double digits ten and seven against a team like m80 is a massive turnaround for the young gunner on five years
Ebs and flows my good friend and five years. I've done something that seemed
Probably more likely to happen early on but took a little bit of time which is pick up those points
I don't know how much it will help them, as they do find themselves trailing the Bevia
teams, one of which is M80, and M80 now will have to settle for two points at absolute best,
and that's if they can even get there.
Something is seriously wrong with this M80 team, and it really is quite a bit of whiplash
for them to see how disappointed their results were over an SI, and then during kickoff
it booted hot and cold from the team.
Seemed to benefit both squads as 100 thieves immediately flourished upon picking up hot and cold and savage
Rejuvenated this M80 team, but they have crashed back down to earth here in stage two and for M80
It does not get easier. Their schedule is still pretty tough
Moving forward so all the points that they've dropped at this point cannot simply be made up in the latter half of this stage
For five years they've caused for celebration as they pick up their first point and are
Two rounds to make sure that they get all three. Yeah, I mean Parker in week one
It was oh, I mean it's got a slow start. They're losing some games, but you know they weren't in serious
Worries about losing out on playoffs now if they lose this game if they don't manage to get at least two points
I there's a very good chance that even with a strong to moderate finish of the season
They will not be enough to make top six. So
Everything on the line so much pressure for m80. This is a team
That's already struggled once this year failing to make it to Salt Lake City if they miss both majors
I mean the org has so much higher expectations than that they have to buckle down and win here and now
Diffuser is down on the bottom floor. Nobody really extending here on the master side
Which gives a lot of free space over to five years
They will take construction and start to look towards this bombsite further push
Yeah, Marco Fabian and co have shown that they will stick by their players and stay loyal to those
That are with the team
But when things go bad they have those high expectations that are not afraid whatsoever to make
controversial changes. Savage for Han cold was one that set the community on
fire particularly the way that Han cold was removed from that team but they
seem to get the last laugh in stage one stage two I'm just not really sure what
is going on with this squad the numbers for a meteor bat across the board
whether it be maps whether it be attack defense etc there are very
little bright spots here for this team barring their their massacre that
they committed against outlast yesterday this has been a really
disappointing second stage. 40 seconds could be what determines whether or not
five fears pick up all five points, but M80 takes some improbable opportunities
and shredding these five fears. Players careening towards yet another flawless
round. It all comes down to what Forrest can muster. Has the glass? Not a damn
thing. Gavin shuts the door on that and we will go to all 12. That's M80.
He denies Five Fears' victory in round 11.
Really nice defense from M80.
Of course the stakes are high,
but they're still playing at a high level themselves.
Ashen on the clash in particular,
just plays the cash position.
He's ready for those players
that want to make their way in through platform.
Felt like they were really able to shut that push down
as it was coming forward from Five Fears.
Again, a lot of map control went the way of the attackers.
They had all of master, all of construction.
They even had Fens down below on the demos
who was making some problems for the teammates.
but of course never tried to take that Raptors position,
so Gunnar was able to take this aggressive position,
Ashen to get inside the site, getting two massive kills,
Gunnar then refra- or get that pick on a Fens down below,
it is near flawless to come through on the execution,
and of course, actually flawless on the kill count too.
They gotta feel confident,
they gotta feel good about themselves,
it's one more that will take it to overtime for M80,
so keep this momentum rolling here in around 12.
Only one time throughout this entire match M80 has won back to back rounds and they started
with the kickoff on CCTV cash back in round number eight and then translated the other
top floor bombsite to a victory which was Jim Bedrim and did so with that improbable
clutch Ashen just running around and was unable to be found by Snake if memory serves
correctly.
So this time can they wait out the clock?
five fears after their timeout figured out a way to battle the timer better than they have through
many of these attacks. It'll be the same bomb site that M80 went back to back on so for M80 fans the
hope is that history repeats itself. Five fears bringing to different tools this time around a
glass will be brought and there will be no shields to be had with the blackbeard band
coming in. Five fears will not try to force a square peg into a round hole. The only
shield is actually going to be piloted by Ashen. Again, on the clash in the last round, he had such
a massive impact on those two kills from within the site. They're going to try to get some picks
here with the glass it looks like. His rival is fishing for some frags. A lot of these players on
Five Fears, they don't have good answers to the clash. It's just snaked down below and if
Ashen stays on the hard floor, that's not going to really do much for you. So they need to
find some other way to apply pressure. They need to get multiple dimensions looking in at this
at this bomb site because I'm super worried about what Ashen can do from inside the site.
They've decided not to go for a cash clear, but they're thinking they only want to take
down below and then straight through jacuzzi, so they don't have a ton of angles to play
with and it's going to be really critical that they can clear out Ashen with their
utility.
Cannot stall out at this point in time, half the round now eclipsed.
The snake is down below and one misstep from Gavin could cost him his life, flushed
out of his position by a Ratero drone, so Fens giving the distraction to Gavin that Snake could have capitalized off of,
but it's just some unfortunate timing on the side of Five Fears, where that could have been an opening pick.
Yeah, the coordination, not quite where it needs to be, and now with Five Fears, you can see they didn't hit a bit of a call.
With two minutes already off the clock, they're gonna rotate Cashside a bunch of their players and try to take the space away from the Fuser.
Down goes Gunner at the hands of Forrest.
Forest only having five kills but almost all of them Jesse have been round changing kills. So impact where needed
Veteran player on five fears leading by example now not a ton of time to work with if you're on attack snake has positioned himself down below
Still in that same spot looking for Gavin, but nobody on the side of M80 is taking the bait
Thirty seconds. I mean we gotta get towards the site here
We just saw a great clutch rematch on this bombsite a few rounds ago
And we could be building up to the exact same result with the clock being so low
Really really proud of how m80 is playing these angles not giving themselves really to anybody and now the guns will start
Snake with one fence and forest on the board diffuser to clutch out JJ bleeding out only 10 seconds to go
There is an opportunity for this diffuser to play the time but forest is going to prolong the round
round, then searching for his dozen kill and he'll get it.
Five fears with a huge victory over M80.
Their first victory in stage two,
and they will take all three points.
That is an earth-shattering result, M80 for the third time
this stage in just five games, for the fourth time
even, losing out on any points.
75, 75, 75, this team just can't put it together,
but five fears have done exactly what they had to.
They first win here in stage two of the North America.
I
in stage two who needed some points. It was five fears and they just made it happen. And
a big statement against M80. So you know what time it is. We got to bring in the man, the
myth, the legend JJ. It is good to see you, my friend about time. Well, come back.
I got my Stilke Johnson. I've been player hater of the year.
What did you say?
I don't know what that means.
Have you ever watched Dave's battle Stilke Johnson? You know what I'm talking about.
Yeah, whatever. On the other hand, you know what they say, guys?
Everything's bigger in Texas, am I right?
Oh yeah!
Oh my god, let's get it going.
Oh, JJ, we missed you, man. We really did.
it felt like today you guys found your identity again that like crazy attacking aggression that like
Unexpected explosive three-man hats drop into the basement like is that what it felt like on your end just like
Revitalized back to what you know
Yeah, I think
Stage one we were like a shell of the team like we were and kickoff like everything changed internally for us
And then I think we honestly like we had a good offseason going into like this stage and everything
And we felt really confident in practice,
like some of the best practice we've had as a team ever.
And we just weren't able to transition to game.
But I think a lot of the negative stigma
that we had as an experience from stage one
and all those losses just kind of affected our confidence
in the match days.
And I think that showed so many like unloosable rounds,
even go back to like the first game versus iconic
and like the 1v3 is just like,
stuff you're watching, like this is not the same team
we've seen before.
So I mean, it's great to see that,
like we were able to bring the confidence today
in the match and just like trust him to call us,
play how we want to play and actually come through
and do it today.
Well, JJ, I want to say congratulations.
Obviously, we've been very critical and rightfully so.
I wouldn't disagree with what we've said,
but I do want to talk about the emotional
and mental side of things.
Obviously, looking at your tweet the other day,
you're talking about that confidence,
you're talking about the confidence here.
I mean, what are you doing in-game, outside-of-game
to try to like focus on hitting those key points
of your mental to make sure that you're going to be
the best version of yourself going in throughout,
Honestly, the rest of these playdays.
Yeah, I mean, I got to thank everything
for having Forrest on this team.
I think if we didn't have a guy like Forrest on this team,
we probably would have been dead in the water in all shapes.
But our metals have remained strong through all of this.
Obviously, I was on a team with two of these guys last year
on MV.
And I know if this happened to us last year,
we would hate each other and be awful at the game.
We all love each other.
Still, we're a brotherhood no matter what.
And the thing I just keep reminding myself
because obviously we've had a bad last couple months, right?
And it's not been the follow-up to the success
we had in the kickoff.
But what I keep reminding myself is like,
these guys are my brothers, I love these guys.
I wouldn't be anywhere without these guys.
And I'm just enjoying every day I have with them.
You know what I mean?
You never know how long you got with people
and how long things are gonna go.
Obviously we've had a rough year,
but I love these guys and I enjoy every day
I play with them, I'm making the most of it.
And we're gonna keep fighting, that's for sure.
Fo, Fo, make sure we keep fighting.
Well, now with less congratulations
on your guys' first win.
JJ, thank goodness we get to speak again.
JJ, obviously there's been a little bit of bleeding
going on inside the team,
but I want to know more so about the last 24 hours
because honestly, you guys sound completely different.
Yesterday, everyone was dead.
Today, we're waking up.
I see no more sleeves on the jerseys anymore.
Walk me through the last 24 hours.
Where is this energy coming from?
Oh, we were so depressed last night
And then Kizzy gave us, Kizzy gave us a teamhouse tomorrow.
Thank gosh.
But Kizzy gave us a WhatsApp call last night
at like 10 o'clock at night.
And he was like, guys, we gotta try, bro.
And I was like, you're right, Kizzy.
And then we woke up this morning.
It was like two hours before the match.
And Foe was like, we got back to the day.
He's like, let's cut the sleeves off today.
And I'm like, why, yeah, hell yeah, let's do it.
And like, honestly, man, like,
we're just gonna, we're just playing with fun now.
Like we don't, we don't give a bleep anymore.
I think we put a lot too much pressure on ourselves too,
that's another thing.
We don't care.
Yeah, I don't know.
I got searched ever again in an interview again,
so I don't know.
I don't know.
I think there would have been a lot of opportunities
for you not to get interviews yet.
You were still here.
You were still here, baby.
I think you're all right.
Yeah, but I think we're just having fun.
Yeah, shout out.
Yeah, I think the last thing to say on that is just,
obviously, we have an internal narrative.
We have our own narrative.
And we suck against the bad teams.
So the first four teams we played
are the bad teams on paper.
We frickin' suck first step.
But we always got something to prove
versus the teams that are supposed to be better than us.
So our co-PM for the last four games we got
is I think we got wild card next.
I was gonna say, I know you're ready for spank.
Thank God.
And then if we get wild card,
I'll be 100 to the next day
and I could be nine points going into Voldemort.
I know that Voldemort is but we could be there or we could lose the next playday. So we'll see
Amazing JJ appreciate your time as always love to see the energy back with you and the boys. Good luck. What about hog nation?
Nation
Man this guy's really settled down now look at this guy JJ. Thank you so much five beers
What a win for them to take down M80 like at a time like this where they needed the points like not only is it a
Massive robbery on the M80 side, but it is five fears building some of that confidence getting some of that energy back
I mean, I do really think it's less about the points realistically here
When you just look at just the season so far
They're already had a really good run and back a kickoff that solidified them pretty well with those
I saw points that we already hit on very early into the stage
It's really just more about that confidence really bringing it to themselves showing themselves that they can be a dominant team
You did touch up on the point. They usually struggle against weaker teams
Sure, that can be very much the case
But we still have to see this same level of play because that really was the big difference maker that you even touched up on from the
24 hours from yesterday into today night and day in terms of their comms in terms of their attitude
Yeah, I think they just try to get a little bit too professional with it
Like they're trying to be like other teams and that's not five years
They're kind of like a bunch of misfits and in a sense they made the lead JJ
They have JJ on the team that force on team who's doing crazy things like a lean into that
You are not a team that's gonna go step by step and reset and take your time clearing zones trying to be perfect
You don't play perfect siege. So that's where I want to see five years lean into more get aggressive
Bring back the double shields. We've seen a hot drop on kitchen. That was beautiful
They should always be playing up tempo.
Absolutely.
But now who we do need to see playing a perfect game of seeds
from here on out has to be M80.
I mean, obviously the prediction that I
says they don't make playoffs, I was joking a little bit.
But this really is worrisome.
They go 7-0 flawless yesterday, I mean, yesterday,
and then today to lose and not even get any points.
They only have four games left.
That achieves them of getting a total of 12 points.
If they win in regulation, realistically,
that puts them at 15 points overall by the end.
And again, the threshold for last stage, they still have wildcard 100, the Cloud9, like they have a nasty...
There is a real world. They don't make playoffs just by losing today.
Yeah, they wouldn't make Osaka, they wouldn't make SI, and it would be a really bad situation for them.
Well, the two other behemoths that we want to talk about next are Shopify, Rebellion, and DarkZero, a classic.
And a matchup between these two heavy hitters.
There's a Salt Lake City major rematch between these two teams that have a lot of history
together.
They play against each other all the time.
And as much as we talk about how epic this matchup is, it does go pretty one-sided.
Yeah, that's just the thing.
You were getting me really hyped.
And then I remembered it's DZ, it's SR, and it's completely one-sided.
What side?
It's DZ.
They own the series.
It's 8-0.
And then map count is 15-3.
I mean, it's not like we talked about this last stage I chat you're probably upset
We're bringing up the storyline again, but this is the main story like SR. We can we finally get one?
That's the question because at our I mean to lose 7-0 yesterday that has to be a
Devastating blow, but maybe you look at it and go this is Shopify rebellion. They're known to bounce back. This is fine, right?
Are we fine when we really look at it from that scope because you have practically a flawless start to super week
Which was great. We were highlighting everything that we were liking seeing that was love
Then we go into the next week and even in our prep we were thinking okay
You know this is gonna be another shot for them to get some more points immediate right out the gate 7-0
They look lost they did not look like the SR and any from their previous three play days
And then you kind of focus on the mental aspect that we talked about time and time again with verse in this DZ
Ross
So you just touched up on it 8-0, 15-3.
Now you come out of a 7-0 to go against a team like DarkZero,
which statistically has been the better team versus you time
and time and time again.
And I'll argue this is probably their hardest opponent
out of any team in the league, in the region, internationally.
I mean, I got to feel bad for these guys, realistically.
However, if you look at what Wildcard did, they beat SR.
They broke their streak.
It's not to say that SR can't do this.
It just goes time and time and time and time and time
and time again it's DZ winning this. Well DZ I mean maybe it's a good thing that
they're also coming off a loss here I mean a loss to C9 yesterday maybe rattles
them a little bit. It might rat them a little bit because there's also in another
insane stat that I have to throw and I'm sorry SR this is gonna be a mountain
decline but DZ we know them Kino's always talking about having fun after
wins. Kind of like Kino. They're playing yeah they're just a couple of nice
guys playing content creator mode not even taking the league serious but when
When they lose, this is such an insane stat.
They have never lost back to back games since they became a roster this entire year.
So for some reason they always just seem to power up and this is, I mean, again, another
hurdle that SR was going to have to climb.
Now, unfortunately, I mean, and one thing that could be in the favor of SR is you
look back at the C9 game that DZ did lose.
There has been some cracks forming a little bit.
I mean, DZ has been playing a lot of teams very close.
There was a lot of rounds that, honestly, C9 should have won a lot more, a lot cleaner.
And DZ just seems to like, at the end of attacking rounds, for some reason, they just always end up with the round wins.
But it's not going to be like that forever. You can't expect that to continue.
It seems like something might be off with DZ.
You can't, but at the same time, it's not like they're getting blown out of the water.
It's one or two more rounds that swing in the side of DZ, and they end up winning those games.
So, I mean, if we're focused on that aspect, you got a game where you're losing 7-5,
And then you have one game where you're losing 7-0.
I mean, again, we've got to focus on the mental here.
Whether we're talking about bands,
whether we talk about maps, I'm more focused on SR.
Again, you are playing against a team
that you are consistently losing again.
And in my experience, it's rough to be
on that side of the spectrum,
where you are focused on your opponent.
But realistically, you're more focused on yourself
because it's always your mental
that becomes that mental block
where you find yourself in similar situations,
and then boom, next thing you know,
you're losing the series all over again,
and it just repeats itself.
You have an interesting dynamic at play here where dark zero is one of the best attacking teams in the league right now
I believe second best and on the flip side travel fire a billion is one of the best
Defending teams in the entire league right now at least compared to dark zero
They're much higher on the leaderboard when those two stats interact like I'm looking at a game that yes
DZ have an 8-0 15 and 3 matchup against them. This one could be close. This one could be good
It could be close
I don't really believe it because of this matchup specifically right I mean we're just talking
I don't really care who's got the the stronger attacking side who's got the stronger
Defenses
We already know what happens. Yeah, well, let's find out where this is gonna go down
So we can see exactly what kind of dynamic is gonna be at play here in this
SLC grand final rematch we go to layer
This was not one of the maps these two teams played when they last ran into each other in the stage one
playoff slacks, do you feel like this is a good map where SR can finally break that streak?
You know, in some situations you could look at other matchups and be like,
oh, you know, that map favors this team more than the other. And realistically,
this map does favor DarkZero heavily seven and two on the record where for shopfire,
Belling is only three and five. However, similar to what Kyle was saying,
doesn't really matter. These opponents know each other. They know the maps they're going to.
They're prepping for these maps throughout the entire week leading up into this.
It really, again, you're going to be more focused on SR.
And to talk even about your stats,
you know, a heavier attacking team,
heavier defending team,
DZ's leading in both of that.
They're leading in 45% success rate on their attack.
They're leading at a defensive rate at 68%,
whereas SR is 42% on their attack
and 52% on their defense.
So just looking at the history,
looking at the stats.
DZ's got my back.
Rows on stats, Adam.
That's why we're the analyst over here looking at him.
And anyways, let's look at Lair.
It is a map that SR did get cagged on and it was something I threw out there even in the very first
Matchup for SR that I needed to see to improve so I'm actually kind of excited to watch them play layers far as operator bands
We're not gonna be getting rid of the wall denial bands
This is actually one of those maps that typically you get rid of the cage you get rid of the bandit instead
We're getting more of the interior bands the asami which makes it
Incredibly hard to attack inside the operations room, which is where we've seen rebellion struggle
That's always the room that they want to attack first of getting rid of a zombie makes a lot of sense there
All right, eight. No a long heel to climb here for Shopify rebellion
Can they get over the hump or are we gonna see dark zero take another one and add it to the tally guys?
Well, you know how dominant ownership is from one team to another Jesse when the desk tries everything in their power
To give credit to both squads and just about every metric says no DZ is gonna win this game
Oh boy, what a lopsided series it always is between these squads and a bit of a false start as we got
Set for round number one and then a rehouse was immediately called so a little bit more yapping here from us
But the desk is designed to be professional and give credit where credit is due and if you listen to the the preamble
You'd think that SR is not even spawning into the server today
the game. Yeah, the desk got a
lot of good statistics that
showcase how difficult this
game might be. The two that
stood out to me Parker where
the dark zero since forming as
a roster have not lost back to
back games ever. That's since
the start of this season, and
they've beaten shop by rebellion
every time that they have
faced up against each other
this season. But of course
this dark zero team. They
don't come from nowhere.
a little farther in the numbers
just to see how bad it gets. And if you consider dark zero in space station, excuse me, to be the same core, that makes this that means that this team has an 11 and zero record 11 game winning streak dating back to July of 2025 and that back to back no loss of street for dark zero extends all the way back to the Munich major.
The last time this team lost or this core, I should say lost two games in a row
So when you wind back the clock it gets even worse for Shopify rebellion things did not change much
When the organization changed over from SSG to dark zero and they added players like
NJR and keynote to this roster
But maybe today will be different the community vote certainly thinks so over 50% of people choosing Shopify rebellion to win this game
And I think there's reason to believe that too SR had an amazing super week going undefeated through the first three days of
The league and then of course a 7-0 yesterday versus hundred thieves
Not what you'd be looking for of a shop fire rebellion
But they'd also played Villa three times in four games
They're going to a newer map now that they have a lot more experience on in terms of lair
So there are some strands of hope for the rebellion fans to hang on to in this game
As we also saw with the five fears m80 game that happened right before this one
We can theory craft all we want and look at a team that has zero points that has been shellacked time and time again
And look at a team that just about a year ago won a major and say
All right, well, I mean m80s on the up and up this should be a pretty easy match for them
And then obviously
Everything gets flipped on its head
There is a reason why we actually play these games instead of just theorycrafting and playing them out on paper here
And I mean what a surprise it would be for SR to win and break this curse
That seems to haunt them one thing I hope for irrespective of whoever wins
I just want a good match if you watched the match yesterday with shop of fire rebellion
Well, they quite literally didn't spawn into the match against hundred thieves
You have to hope for a good bounce back performance here today
We are at the middle point of our fifth playday, which happens to be the middle point of the group stages
So we are exactly halfway through the groups as for next week
Of course, both of these teams will do battle with different adversaries
Shopify rebellion plays
Space station gaming on Thursday before ending their week with the very final matchup on Friday, September 25th
Up against Cloud9, those can both be very tough matches for SR, so the road does not get any easier.
For DarkZero, it's a little bit of half-and-half. They play up against Outlast on Thursday
and cap off their Friday game against Space Station and Oilboy for Space Station.
SR and DZ next week, that will be a real test of their medal, and they can show
whether they really do deserve the title of a top four team in North America.
It has been a bit of an unpredictable set of games thus far here in stage two. Will DZ versus SR continue that trend of surprising us?
That's gonna be the question Parker and it's such an important game for these two rivals
Not just because of how close they've been over the years
But also how close they are in the standings dark zero with six points right now shop fire valley unit with seven points right now
We call this a six point game because it's still important not just to get these points
but to remove them from your opponent, Justin, the assistant coach for Wildcard,
sent me some great statistics on the odds for each team to make playoffs.
After that last game, Dark Zeros, it was 62%,
Shelf FireVillain at 75% for making playoffs.
So we expect both these teams to get there,
but it's certainly not going to be a free ride, M80.
The most interesting stat to me, 14% odds based on Wildcard's model
to make it to playoffs. We'll keep track of that as we go on.
M80 has just been such a headscratcher.
I don't really know what's going on.
And as we discussed when we were casting their match,
there is no universe in which the brain trust
behind that organization and team are happy
with where they currently find themselves.
M80, finding their contemporaries to be five fears
and outlast, that is usually not where you wanna be
in the NAL, especially if you're one of the more
experienced teams, which M80 definitely is.
That said, let's focus here on Dark Zero versus SR.
layer pretty good map for both of these teams and a giant map frankly that will
need to be joined out in good news that's exactly what the rebellion have
done over the first minute of this action yeah absolutely you're clearing out
these go-yo canisters the flora's drones from rex and doing great work I
like surf on the Cali here again I think it's one of the best clash
counters in the game right now especially with her buffs on this
season be able to shoot faster makes the falsest line very difficult here
on the class. So we'll see if they come to blows at any point in this game, but for now
it does really just seem like the stall game being played out by Dark Zero using these
toxic babes and go-to canisters to slow things down here in the Skybridge hallway.
Shotfire Bellion, very much telegraphing their push. They want to get in through
the hallway, get through storage and plant in our six room, but it's much easier said
than done. And Falton the Clash wins the 1v1 taking out Surf on the Cali.
Just do it yourself, I guess.
Kali a great counter for Clash.
Foltz must have missed that memo as he does the job
all on his lonesome keynose in the ground.
So is Neuers now.
So Foltz is really just a one-man army at this point in time
and he will have two lined up on him.
A good flash.
Boy finds one, traded out immediately
by the team leading J9O.
Canadian with a kill on Ash.
We've turned back the clocks.
Jesse, it is 2017.
and Canadian reunited with his one-time love.
He's got the diffuse kit in hand, so Ambien Rexon will be tasked with keeping
Foltz from getting ever closer and Ambien will be the one to get that.
Ambien's having a bit of a rough start to stage two, but plenty of time for him to
turn it around and he was a staple.
And round number one is SR, goes up 1-0.
Really big round from Spoit in particular Parker. He was the guy pushing in behind
Surf on the Cali and the fact that he gets two kills, one of them while full white,
That's an impressive little bit of play to come through from Spoyt to get that first round over to Shopify Rebellion.
And that's going to be the difference maker in this series.
We know the history between these two teams.
We know the pedigree that Dark Zero has since forming this roster.
And with the old man on Ash, I mean, how could you not be feeling good about yourselves?
Canadian makes his way in through our six room after Spoyt opens things up on the other side of the map.
and they do a really good two-dimensional push
where they've got that pinched pressure coming in
from both different angles.
Great teamwork coming through from Shopify Rebellion
and a great start to this game on Lair.
It'll be a long matchup here on this map
and I mean, we will fall victim to the trap
of talking about maps despite the fact
that almost 50% of all rounds,
at least as of the conclusion of yesterday,
had been played on Villa of all places.
We had Villa, Villa, Villa during the Super Week
And since then, we've seen it once yesterday and no times at all today.
Obviously, eating up a lot of the oxygen here in North America,
but slowly, but surely the other maps are getting their time in the sun.
Just as we said about clubhouse and the match that preceded this layer has been
played a single time, nine rounds played and six of those nine rounds,
one by the defenders.
So nowhere near enough data for us to go off of here in the North America
League, Jesse, this does tend to be a defender sided map.
more often than not. The assumption would be the dark zero is presently on the
better side, but then of course we can dive even deeper into how these teams go
about defending and attacking on all maps. Yeah it's gonna change a lot based on the
sample size of course, but generally defense tends to win earlier because
they haven't shown your strats and you want to start with your best foot
forward, but DZ down in an 0-1 deficit early. They're gonna go to the
basement this time around and shot power ball and they're bringing a new
They haven't shown on layer before with Canadian jumping on the glass
Usually he's either on the blitz or the twix for this attack
But they've given the twitch over to Andy and they're hoping to work some free picks with these smoke grenades
The person goes out now bottom warehouse
That's smoke obviously taken by the magnets and not the coverage that Canadian wants things are going really bad
I saw her taking their lumps and be with the team leading third kills point very low in HP and be bleeding out
will need to be retrieved, he will not.
Foltz dies to a nade thrown out,
and Ambius still bleeding out for the time being.
Rexing gone, Spoit gone.
We're halfway through this round, and three people live.
Absolutely insane.
That's the blue tail of the Jesse.
Yeah, 1v2 now for Neuers.
It's a good operator up against the Glavs,
but close range with the shotgun.
This is not going to favor Canadian.
He's just going to get back to the site
and start to threaten to plant.
Neuers has so much to do, but watch out for this nitrous
cell won't get the chance to use it.
but Surf takes the fight aggressively,
not even letting him get towards that plant
and stops him in his tracks.
A really good start for the Rebellion.
A bad day yesterday,
Shove, Surf, and Spoyt out of the top 10
in terms of highest rated players,
but they have been very good this stage
and have been the two big bright spots
for the Rebellion team.
Surf enters the day with 34 kills
leading the way on his squad.
Ambi, of course, the story,
but not in the direction that you want.
numbers presently underwater a minus five for ambi in terms of kd and
canadian the lowest rated player in the league not named tyrant canadian the
second lowest rated only 10 kills to his name so far but again we will harp on
this he's designing a strats not to get kills and good news he's doing a
pretty good job yeah absolutely canadian's not the guy that we ever
I would talk about it as a high statistical fragger.
Their last game, their 7-0 loss versus 100 thieves,
was maybe still a little below average.
CGG gave Canadian a rating of negative 0.06 in that last game.
I didn't know CGG could even give negative ratings.
I should note, the official rating system EPS
gave him a score of 21.
And I have seen lower scores than that.
The lowest EPS score I've personally seen is 16.
but no doubt a bad game for all five players on Shopify Rebellion yesterday,
not getting a single round win versus 100 thieves.
They've clearly taken that as motivation here into this game against the arrivals of Dark Zero,
starting off really, really strong.
In particular, I like how they've countered Faults on this clash.
It feels like Spoight has been really honed in on how to get past this clash
and find value despite Faults holding some really important areas,
so they can continue to take out Faults and prevent him from having very much impact.
It could really be seen to define this first half.
Early timeout for Darkseer obviously does not bode well.
We've seen a few of those over the last two days.
Very little times that we've seen both teams call their timeouts.
So that would be something for us to watch.
It happened in the previous game with M80 versus Five Fears.
But usually it's a team calling their timeout relatively early in the set
and then not really recovering quite so gracefully.
You and I actually haven't had a competitive a series of matches over the last 27 ish hours.
So I suppose the rarity was that 85 years game.
I'm hopeful that this is a good contest so far.
The rebellion off to the races and dark zero did start today outside of the playoffs,
which is a bit of an oddity.
MAD and DZ really struggling to put up points so far here in stage two.
After the attack timeout, Darkzero are going to run this top 4 back, generally considered
to be the best bombsite here on Lair.
They've changed out a couple of operators dropping the Wamai and the Bandit in favour
of Tachanka and Thorn.
So you've got a little bit more of that pentanyl coming through specifically with the Tachanka.
Darkzero love this double stall setup with NJR on the Tachanka, Kino on the smoke.
They've run this for a very long time.
Combine it with the Goyo and the Clash as well.
It's going to be very tough for their dying to get into the T's kit down in this
round.
The goal for them has to be to pick off some of these players before they go for their execute.
When you're facing up against shotguns close on this hallway, it can be difficult, but
if they can find a way into a man advantage, that's going to be their best chance at getting
a round win here in the third.
Stall potential from the Chanka, pretty good.
Lots of stall potential across the board from DZ.
So immediate call, as pointed out, that the rebellion are maybe a bit too quick.
I mean some trap operators but outside of the form I wouldn't constitute any of these as an actual bonafide trap operator.
NJR has a bearing 9 in hand and finds both Canadian and Ambie.
I don't know how the bearing 9 beats their shield unless Canadian had it tucked away,
but then the question needs to be what on earth was he doing, especially with Ambie as his escort.
The horse has been dropped on the side of DZ, but beyond that, Darkseer are in control of this final minute.
4v3, they get one back, finally trading under NJR, but it's not going to be enough.
Kino retakes the position and trades under Wrexen, playing long range with the shotgun
is not advisable, but even still, the man advantage favoring Dark Zero, they come out
on top after that aggressive mix of engagements, and now all flashes have been used up.
And this is just SR walking into all the bullets.
The DZ feels keen to throw their way.
The elbow of Foltz is almost taken care of by Spoyda's.
here seems that they'll have nothing here and Foltz gets the job done peeking around his shield.
We've seen that a few times on clashes today. We saw it all the way back in round one with Foltz as
well when he outduld the call Lee in somewhat humorous fashion. DZ immediately converts the
round after their time out and they have one on the board. Going back to that storage side
Clear Parker, I've just been washing it back and it really seemed like it was ambi's gold
to just rush in, kill NJR, take that space. There was so much utility being thrown down
in the hallway with the Goyo Canisters from Jaina I know,
the Toxic Babes from Kino,
and particularly the Clash from Faults,
which is why Canadian put that shield on his back
and took the duel with NJR just with the pistol.
If he gets that trade, it's a massive play.
You go four for four,
but you've gotten that control of storage
and you can start to mount the push on our six room.
Fortunately, Canadian did get out-dueled by NJR
and things really went south after that.
So a nice try by the rebellion,
will give up their first round here in the match. Those of the Operator Bands, they take
out the Wamai, the commoner band here in 0.26, and the Ying, who fight our Fero.
Crazy that Wamai is being taken up as a band these days when he was absent from pro-play for
quite some time. Obviously, he's always had application on certain sites, certain maps,
And teams will of course try to have some experimentation with those underpicked and underutilized operators
But there just comes a time where you think they're a bit suboptimal
I will say well my is for a long time now been better than Jaeger in almost every single sense
But even Jaeger's pick rate has steadily increased after the buffs we saw
It was three months ago four months ago somewhere in that window and now Jaeger very much back and has seen a bunch of play
He'll be piloted by newers here on round number four
Or, I mean, good. You've got grenades from the jackal of Ambia. That's not an operator. You see every single day you've got the smokes from Canadian and of course two sets of flashes with grenades for Spoyed as well.
The Cieger counters all of the secondary gadgetry being brought by the Rebellion.
So I will say Ambia on the jackal is kind of insane. We would almost always expect him to play the snake on this bombsite. The fact that Snake is banned has caused him to go to the jackal.
Usually, Dokobie would be his backup if Snake is unavailable or maybe to twitch, but hey, sometimes you just need that information.
You want to make sure that things are clear without having to get direct hardpings on players.
And certainly, Ambius is finding a lot of free real estate here on the top two floors.
It's a very heavy bunker setup from Dark Zero, which means the Jackals utility is not going to be as valuable as it otherwise would be.
The uh is one of the least played operators in all of siege of course in today's game
So you don't really see this operator being played much at all, but
Don't expect the tracking to have too much of an impact in this game is again
It's a full bunker setup for dark zero
So this is really just peace of mind for shopfire rebellion allowing them to cut some corners on this roam clear
Taking Jane I know out a devastating loss for DZ
He's been their best player by quite a large margin most of the easy players find themselves below the top 25
That's the wrong side of the roster pool here in North America. Jane. I know was top five yesterday
He slipped down to sixth today in large part because of how good of a packer had
Packer will be in action with the rest of four fun later today
They will be in our very final matchup against a C9 up next outlast versus wild card
One more minute to go here in round number four dark zero
Hopeful that they go two for two since calling their time out and equalize against the rebellion
Yeah, SR completely out of smokes here
So that makes Canadians position on the glass a little bit more difficult that they've gotten garage control
They've gotten the man advantage thanks to some vert play from surf
So they're in a good position with 45 seconds still to go
They have to have some kind of a back pressure though as everybody else is pushing kind of on the lab side
Andy will be the guy here on office surface still playing the birth plate as well
These guys need to apply pressure as this push comes through in the smoke right now. It's NJR
Oh my goodness there right next to him. Look at this patience look at this patient
He missed this one
How does he not get spliced completely blinded? He has no idea the luck. Oh
Oh my NJR is gonna want that one back.
Spoigt and NJR both still living as the Diffuse Kit goes down.
Eight players upright.
The timer working away, and it looks like that clash shield's shut him down.
And the king of Sweden with three kills, silenced by a nitro cell, but Surf has his back,
and the comeback does not go.
SR, go back up by two rounds.
Spoight is running circles around dark zero right now Parker a beautiful little plant in the midst of the smoke
I didn't catch they still had one of those smoke grenades because of course of course spoight playing on that striker carries two sets of
Secondary utility so really nice if they had that you till to get the plant down and jr in the chaos
He gets a kill of the smoke and you think to yourself great. I just built over the smoke
That's probably the planter but then he still hears the plant going down
So he's kind of desperately trying to throw down that that L of mine to disrupt the plant
But it's way too little too late the clash you'll end up just being a killing field for spoy
And he's got the perfect angle to line up those heads and it's not flawless
But they can see the humor in it if nothing else and spoy no doubt the MVP four-round steep on layer
The accountability tweet could very easily be shared on the moments preceding disaster etc.
But this point tweeting out that he would improve and since then it's been onwards and upwards.
29 kills just trailing surf and rex in this.
Kills have actually come for the rebellion more than you'd expect given their position
in the standings.
are in the top four. Obviously the results today might have changed that, but we try not
to spoil at least some portions of the earlier matches for those that are hoping to re-watch
them. All that said, the Rebellion are in pretty good shape. Both in the standings,
Jesse, but right now here on Lair, it honestly seemed like this would be a catastrophe if
we took all the numbers and data thrown at us by the desk into consideration, and
Yet, the Rebellion have obviously learned and improved at least up to this point.
Yeah, I mean an 11-game win streak sounds really tough going back to the SSG days for Dark Zero,
but I mean, Chopper and Rebellion have always been a top-level team.
A lot of those games were very close, so it's still not a guarantee that this is going to be a Dark Zero win.
And now down 3-1, it's looking even tougher for them, especially on the attack.
attack, but Dark Zero, they're staying the course. Of course, Fault's on this clash for
the fifth straight time. He has not moved off of this operator. He's going to be trying
to hold on to the top floor. They would not need to take top floors, deal with these bandit
batteries, because Surf is here on the Badger, and you should be able to deal with them.
Wall's open without any problems, so this is going to provide that opportunity to
rush into the site if they need it, but the pressure is mostly on the green side.
So will the rebellion commit the fortune when it's top floor?
That's the question.
It seems like the answer is yes.
And Canadian out-booling the smoke,
Ambie credited with the kill.
They've been walking in lockstep.
And NJR will find two once again.
The only problem with Canadian always having that escort
is that if you get the upper hand over one,
you very likely get it over both.
He and Ambie thrown into the same plot deep in the dirt.
Now it's NJR softened up by Spoilas.
He misses an opportunity to secure a very important kill
in Stark Zero. What was a very good start for the rebellion faltered because of NJR in his
position. Newer's on the board as well. He'll find his second kill for this round and a third,
all the kills between Newer's and NJR. Small step from Kino to celebrate such a big victory.
DZ, win the round, still trailed by one. Yeah, I want to highlight Newer's in particular
in that round, Parker. We weren't watching his POV for a lot of it, but he ended up flanking up the
missile stairs to help his teammates on the top floor. It was a really fast decision from Shopify
Rebellion to go from green in towards that top floor up the stairs to try to rush down Kino on
the smoke. And it started off really well for them. I think it caught DZ off guard for a moment,
but instantly there was the response. NJR talking about the nitro cell to kill two players,
with massive, numerous flanking up through display was the second piece of that puzzle,
where he was able to pitch in onto these top floor roam clears.
And after they thought they already had full top floor control,
they had our sixth room, they had the difficult space to take.
There was one more threat lurking for them over for this display,
and that was Newer's having a really big impact in the round.
So credit where it's due, a nice little triple kill from Newer's.
Two again, as you said, from NJR will do it.
Now one round away from tying the half,
feels like a must win round for Dark Zero to get the three-three split.
Well, Jesse, of course, they must win the round to get a third round.
No, I'm saying it must get the 3-3 split, because you don't want to go down 4-2, moving
to the attack of Lair.
But if the rebellion win here, then the Dark Zero team does not get the third round.
I don't understand.
Parker, I...
I live for our friendship, and I cherish it on occasion, fleetingly, never, never indulging
too much in the kinship that you provide my life, and the cheer endless amount of minions
gifts that you send me, which is really off-putting, and I, I really can't stand it, but I know
you get so much out of it.
Anyway.
Dark Zero must win this round in order to tie things up at the end of the first half.
Falts has finally found an operator that is not the clash.
He's moved to the Kaid and you saw that catch his point off guard momentarily as you realized he wouldn't be able to open that outer mask wall.
This push is going to have to change a little bit because of that as they move themselves over towards the bathroom windows.
Start takes a bunch of damage until he starts to come on in, but some good information.
It's the nade that actually finishes off Kino as he's trying to avoid some of these closed positions held by Shopify Rebellion.
There's really good coordination there from this rebellion assault,
Surf taking some damage in the process, but he's still very much alive.
I mean, with that shield, you really can't afford to lose too much HP
because you will be the focal point no matter what.
Canadian found himself in that precarious situation multiple times so far on this first half,
and Ambi ultimately was dragged down with him a couple of times.
Surf looks like he's doing most of this on his lonesome, so the escort might be somewhere else.
I do think it's crazy that Ambi is still in the process of swapping operators.
That is really wild.
I don't wonder who he's going to swap to.
Mr. Chaka of NJR getting softened up in this position, it sure seemed like he was doing
battle with Ambi, as J9O fights the Dust Canadian finds his second kill.
That's one-fifth of the kills that he has prior to spawning into this match.
Newer's doing his best, but he's all alone, and on the island, nobody is coming to
rescue him.
now finds a golden opportunity. The flank not watched properly but the jig is up.
Revolver out after taking care of Spoyt. 45 seconds to go and Foltz will re-aggress but
he sees the Blackbeard of Surf and that is not a winning fight for the American captain of DZ.
If he was now going down in the other portion of the bomb site, an opportunity for DZ was lost
but a great shot on Nurexen. Surf is low HP and with Canadian is the only one to watch
against him. This is very winnable for Foltz. He has to play the next 30 seconds, picture perfect.
No opportunity to reload with the TCSG, but an old dog sure can learn new tricks and maybe
remember some of the old ones. Canadian with the final kill and SR take the first half for two.
Well what a start for Shopify Rebellion. This is how they are trying to break that
8-0 streak that Dark Zero have against them.
Kyle, I noticed you're missing. You're over at the Telestrator.
Talk to us about these little mistakes that Dark Zero is still making.
Ah, tiny, tiny mistakes that I want to highlight
just to show how high level of a game that this really is.
I mean, DZ is down 2-4, but they have the right ideas, right?
We're going to see this very first round.
Kino is going to go down onto the smoke.
And this is an attack that I've highlighted from SR before.
Once they're going to leave a single player, it's going to be spoilt.
They're leaving him in the ops room and it's seemingly the rest of the team is pushing on the bridge side, the green side.
So what does DZ do? From prep they know, well we just lost our smoke, we're not going to be able to stop that side of the map.
Let's power, let's use the clash, let's go for the player in the ops room and that's exactly what we're going to see from DZ.
The bolts going to power through with the clash, but it's just the individual players are stepping up today.
today. Spoint going huge, you're able to get one. And of course, I had to do
a Telestration. I had to highlight Canadian on the Ash, which from the comms
was a completely accident. Of course, the man did not mean to go ash, but it ended
up paying off anyways. And honestly, not even in this round, or not even just
this round, DZ is making other mistakes once we finally see the class here.
And there he goes. Once we finally see the class here, if we can roll the
clip to the next round or the next basement attack where we have NJR actually in the perfect
spot again ready to stop the plant but he's going to kill the first player and think that
is the guy planning the bomb but it's not.
Spoi's going to get the bomb down and again the individual players in SR are stepping
up.
Spoi is going absolutely nuke in the server right now and they're doing the unthinkable.
They're up on DZ.
They're definitely doing the unthinkable.
I mean they got the opening pick swing in their favor.
They're up in the round count but I know you're talking about the little mistakes
that DZ was making, and great illustration, nevertheless.
But I also want to contribute a lot of those mistakes.
Aren't really mistakes from DZ.
I think a lot of it has to do with SR's play style.
I mean, we heard in that first time out from super specifically,
and what he was talking about with their players is he said,
play your game.
Focus on your guys' selves.
Do not focus on what DZ is doing.
If anything, try to throw them off.
Catch them off, Garb, but don't do it stupidly.
Don't do it with your head cut off.
Play with each other.
Be vocal about what you're doing.
And I think that's why we're seeing some of these little mistakes
that DZ is making is because SR is shifting their direction on those attacks, which then
is catching DZ off guard because they're already prepared for what's going to come and then immediately
being net with something different due to the transition from the side of the shop fire
rebellion.
I mean, fully agree, but what I have to see is can the rebellion close it out, right?
Those are some great attacks.
That's important one.
Two rounds, maybe they shouldn't have had it, but regardless, they now get the defensive
side, which in my opinion is their stronger side.
I don't know what side, John.
I was trying to tell us which was the stronger side.
Regardless, we are going to be going to the defense side, which I mean Lair is a defender side of the map.
You definitely want to be on the defense side and we look at the bans. I mean Walden Isles up.
SR loves to play the K2 brow up here. They're gonna play
Into the off-sroom delaying a ton of time not giving free picks and that is what I love seeing with SR
They also have the Goyo for late rounds
They have the smoke for late rounds as well and of course DZ are getting target banned against them with the shields
but I think Kino still has one available, so we'll see what happens.
Like you said, this is Shopify Rebellion's favorite side right now,
and they are chasing history.
It is 8-0, favoring Dark Zero in this series.
Shopify Rebellion hoping to change that right now.
The task at hand, so close.
Parker, three more rounds separate Shopify Rebellion
from making it to that goal.
So far outside the building,
You can do this when the attackers need to take a good while to get to the building
That was perfectly safe for the barbed wire and the drone shot
But I like what the desk was talking about in terms of these operator bands
We've got double shield coming out from rebellion that's gonna try to shut down Kino who will immediately move on to the blitz
He basically always plays the black beard attacking onto the stop floor
So that's a very targeted band and BZ removing a shield of their own ensuring that Canadian will not be able to play
Maybe the best operator in his toolkit the clash
Well, he ought to put him on another roll, give him something maybe a little bit safer to play on.
Smoke's a great choice here.
And the rest of the team carry some of this way.
Surf, very quietly jumping over a spoit for most kills on the team, and that's just kind of how Surf goes.
He's starting to get his flowers as a player, but Surf is easily, in my eyes,
the least respected of the five players on Rebellion, and he deserves tons of accolades for the roll he plays.
how hard his assignments are, and how he's able to stand up against the best of the best.
And frankly, this is a nice guy as well, and that obviously counts for something, too.
We're playing on that Thor and Razor Blooms down, but Razor Wire down as well,
and they've assessed where the assault from Dark Sera will come, so Rebellion,
starting to close up some of those walls and make it more challenging for the attackers
to wade their way through these defenses.
Yeah, really interesting to just give up storage entirely.
Most smoke players in this position will use all three Toxic Babes
will launch this hallway. They'll try to play the close angles with the shotgun.
Canadian deciding it's better just to give it up. There are plenty of
arm reaches on the side of Dark Zero, so they shouldn't have any issues opening
this up, but with the Kaid, maybe that's a little bit tougher.
Newers will find the claw from down below, so they should be able to open
this and have a way back into the bomb site. But a nice idea from
Shufflefire Rebellion.
You can get some pace so far for Dark Zero. I think you nailed it
on Rebellion giving up all of this part of the map, but it has worked very successfully.
Ambie is unaware that the Buck and Newers is down below. Ambie panics on the stairs. NJR gets away
by the skin of his teeth and a follow-up now from the Blitz. Surf finds two. He's the only one
able to out-duel these DZ players, but NJR has taken no prisoners and gets yet another.
Brexit and Spoint. Last two standing for SR-DZ with one extra player, and Spoint will jiggle
He'll peek the door frames shutting newers down
and takes no damage in the process.
Blinding, spoilt, good coordination from DZNJR now.
On a bit of a tear, as he and J9O will clear out
the remainder of the site, NJR gets the job done,
and it's a big statement round from the mayor and DZ.
What a huge round it was, Parker.
I mean, not only getting those kills,
but playing on the ace.
He's the guy that opens up that storage wall,
and there's maybe a little bit of miscoordination
in the side of Shopify Rebellion.
Clearly the game plan was to show the smoke,
force DarkZero to use some utility,
back up, reinforce, and then play Kaid tube
to keep the wall closed.
They have the Kaid, but unfortunately,
Andy was way off site when that play was going down.
He was in the middle of his flank.
Then his flank doesn't even pay off,
some really unfortunate whiffs from Andy.
We don't see that coming out from that young runner
very often.
And then just perfectly played inside the site.
NJR, the flash onto Spoit in particular,
I thought was so impressive
to take down the top frag and shopfire rebellion so far just putting all the
pieces together in a difficult round to win the rebellion had some really cool
ideas on that defense ways to slow down dark zero which is shut them out of the
bomb site but at every turn dark zero seemingly had good information they had
the right utility they expected all the plays that the rebellion were making
and a well-earned first attack here to start the set in the second half
Five seconds to insert.
More of that for Dark Zero, please.
More of that for a contested match between these two teams.
The storyline has been relatively easy to follow so far.
DZ, better than the Rebellion in a heads-up match-up in pretty much every single category.
There's really, if you look on paper, no hope for the Rebellion here.
And yet, they find themselves with the lead.
Everybody likes an underdog story.
Despite the fact that dark zero is lower in the standings than the rebellion it sure feels like Jesse if the rebellion are
Currently the underdog and I suspect it's all because of those numbers and how dominant DZ is in this matchup
Big surprise here. We aren't going down to the bottom floor Parker instead
It's just gonna be storage for our second bomb site played out by shop fire Valley and a lot of teams are favoring this site
feeling it's quite strong. If you can hold on to the top floor all five players of the rebellion
existing here on the second floor of the map leading nobody in the site, but this gamble seemingly
has paid off all of Dark Zero's attention in the top floor. So if you're not going to get punished
for not leaving an anchor on site, why not play all five of those rumors up on the top floor instead?
Well spread out, holding the map control that could be tough to get through.
and coming upon DZ to read into this maybe somewhat unconventional defense
that's been unfolded by the rebellion. Say what you will about the rebellion.
Win, lose whether their players are getting frags or not. This is always a
creative team that creativity is something that really does set them
apart sometimes success does not always align perfectly with how inventive
you can be. Saw that yesterday in their matchup which ultimately resulted in
0-1 rounds, but still a creative attempt by the rebellion. Kino walks in and just
batches serve immediately. Ambi also down for the count. Just a little over a
minute to go and DZ in very good shape to close this gap and tie the game.
Kino giving them an opportunity back into this game. The Util wasn't really
going their way as the Kiba Bearers were blocking a lot of utility, but now
with three kills and the plant going down a very strong position, hold on we
stopped the plant. Canadian on the vert does find fault. Could that be enough
Well, J9O shutting down, spoil it, the answer's no, Jesse, newer is overpowering, all else
and DZ did read into it correctly and did have a good jump on those isolated engagements
early in the round and were very quick in the follow up to dismantle that SR defense.
We're tripping over ourselves to praise SR and now praise needs to go back to Dark
Zero as their two consecutive victories have pushed this to a tie game and forced Shopify
Rebellion to use their timeout.
Yeah, there's a reason they call 4-2 the most dangerous lead in Siege Parker enough because
it can disappear at the half swap so quickly.
Deezee's attacks have been clinical, attacking onto the top and middle floors so far against
the Rebellion.
That push in particular, things weren't going well for Deezee, just like round
7.
The Capitao Firebolt, specifically getting blocked by Ambi's Kiba barrier was a nightmare
situation for the attackers, but all it takes is one person finding a gap and in round eight of course,
that was Kino on the Blitz making a huge move into sight, finding that opening pick and giving his
team some breathing room to actually get in and contest that top floor. Eventually they did realize
there was nobody in sight so they could try for a plant. The vert held was good from Canadian,
but for V1, you will always take those odds if you're dark zero, especially with how much
time they had on the clock. So a tactical timeout being called by Super, a chance to talk with
the guys and slow things down a little bit for SR. They are desperate to get a defensive
round here on the board and you see some of this play that I was talking about. Tino giving
the space for the team. Everybody else kind of following him up and finding that value
around him makes a huge difference and it equalizes the score now after eight.
Until DZ now fired up the way that one of the other teams are, they're not a very
emotive bunch even when they were winning in Salt Lake City and doing so in a pretty dominant fashion
You could see
Simulation like we see with the team like say five fears or m80 etc
But DZ knows as long as you stay cool as a cucumber and you get the job done
You can always reap the rewards afterwards and then celebrate and emote over your opponents. So dark zero
They want a major they want to as an organization with completely different rosters njr
the lone uniting factor between these two, unless you consider BC as a member of the
staff, for example, as being a uniting factor, Canadian was on that old BZ roster, for those
that will recall when they won in Charlotte back in 2022, and then of course, this is
a rematch from the Salt Lake City Major earlier this year, where Dark Zero pummeled the
rebellion 3-1. Fortunately, it sure seems like the rebellion are starting to cool
off which means that the likelihood of this being a close match is decreasing over time.
Oh my goodness!
Airmail delivered same day to Kino as two nitro cells landed in his lap.
He's retrievable but Neuers is not and with that a big opening for the rebellion in the first minute.
This is something you don't see very often Parker. It's a bombsite being repeated with
all 10 operators staying exactly the same SR and BZ running this top floor back with
Exactly the same lineups the push is quite different of course last time we saw them going into the through the skybridge hallway
Trying to push him through storage this time
It's more of a mezz focus push with Jane
I know being out here on the bathroom windows losing newers who was the guy to go down below and clear the electroclaw is a
Really big loss for dark zero because it doesn't really allow them to force player movements anymore
As you can't get below this bomb site and start to force the defenders to move out of their power positions
Your options get really limited with how you want to take in towards the site
They have Janna on the Grim which might give them a couple of opportunities, but even still, Dark Zero, they know how difficult a spot they're in and they're trying to find other ways into the site now with falls moving over to the stairs.
Very spread out for a lot of these DZ players. Kino dies to surf. Kino had been dropped early on from Nitro cells used by both Andy and Spoight, but of course it's Surf to net that kill and it will be Surf's 10th leading the way on his team.
Spoyt in hot pursuit though at eight kills in total. NJR also sitting at eight
but of course not a member of the rebellion. Spoyt could very easily have
gone undroned here. He's behind the desk in the A bomb site completely prone. NJR
seems to have a good idea of it and a drone in pocket will likely give away
this position. There he goes. He gets that information. So a lot game from
NJR position on at least two of the remaining players of SR but the
The whole team is still upright.
Guess yet?
Sure seems like DZ is at risk of stalling out at this point.
Yeah, they took a flight here, but the point wins it.
They just want to open this wall so desperately,
but it's cost them everything.
Faults in the 1v4.
The wall's open, but what is it worth?
Nothing's.
Point with another frag to end things out,
and that will be Shopify Rebellion
back on the horse after attack timeout.
I don't know if you saw NJR's player cam,
but I have never seen him react.
That's animated.
to a death that sure seemed like he wanted that kill
and expected that kill, did not come to pass.
And NJR was very surprised.
For people who know NJR well enough,
you know that while he's funny and charismatic in person,
he's a low-key person,
and he doesn't often end up with making brash statements.
It's not particularly animated.
So when we get to see it bleed through,
it's always quite a treat.
No wonder if we're gonna get the highlight here
for his reaction.
This is the double nitro cell that started off the round with Kino being downed and then
was retrievable before there you go the remainder of him being finished off by serve.
That was the duel and there you go.
Look at NJR's reaction.
Abnormal to see that on his face and then just good patience from Spoyd playing underneath
this delma.
Pretty common spot to see defenders play.
Rebellion regained the lead off of good team effort.
It's funny, we got to see a bit of personality shining through from NJR last night when he
faced off against former teammate, Pambazoo.
They were exchanging some words in the all-chat.
Of course, Cloud9 coming out on top in that battle, DarkZero losing their last game as
they come in here now against Shopify Rebellion, could see NJR typing again against his
old teammate of Canadian, but so far it's been all quiet in the chat.
As the desk mentioned before this game got underway, Parker, this DarkZero team
has never lost back-to-back games that since they formed the start of the season. If they
lose here that'll be a streak broken versus Shopify rebellion two rounds away from the victory.
Be big for the scheduling as well for SR reminder as to what awaits after today it's a battle
against space station next Thursday and then cloud nine on Friday both of those teams
very much in the playoff picture at the moment cloud nine
started today first overall ssg second overall so
top adversaries for the rebellion for dark zero
a bit of a lighter workload on thursday going up against outlast
and then conclude with space station on friday if sr pick up all three points
in this series they will jump up to second place
just trailing cloud nine cloud nine in action
later today. So they have an opportunity to continue climbing that total and putting
other teams out of reach. It's been a really impressive stage for Cloud9 so far and it
will be fascinating to watch their match later today.
Pushing you to the garage side, this strategy with the glass specifically is not something
we've seen from them since April of this year, but DarkZero trying to pull back the
old strats. They will get the opening frag as J9O returns on his favorite operator,
the twitch to attack on this site.
Fine, spoilt.
Another early death brings him back down to a 10 and 9 KD.
They're really just fishing for these picks
and Parker with all the information that they have,
the drone work has been so good from Dark Zero.
They're certainly in a strong position
to get more frags as this round continues.
Those F2s in hand, boy oh boy do they sing,
especially when you've got J90 and Neurs,
two of the finest mechanical players in the entire league
holding onto those weapons.
SPOI drawing even with SURF on 10 kills. Good news now for SR is that while SPOI and his
dead his Razor Glooms will persist. Another F2KL FOLT is also in on the fun as he and
Neur's have now doubled up. Ambien Canadian always seemingly dying in very quick succession.
SURF the only kill so far for SR and JR and Neur's the exit frags and we are tied
yet again. All 12 rounds will be needed.
clinical for dark zero parker and this is the danger with this team if you let
them set up and you let them get strong information as to where you're playing
I mean they have every ability to execute this is not a team that messes up
when they've got perfect information when they've got all the time in the
world when they've got themselves into strong positions even just outside of
outside of garage felt like dark zero had a really good time there without
anything giving them too much trouble you know shop by rebellion we're
trying to play a bit aggressive to knock them off pace a little bit
It gets aggressive early in that round, but he loses that opening duel and because of it makes things very easy for dark
Zero to lock things down. They now tie us up five to five
Our two contestants in the last major grand finals Parker
We were worried it might be a lopsided affair, but all 12 rounds guaranteed here in the best of one
That's the least we could ask for. I
Just wanted a good game and so far it has unfolded in front of our eyes the only knock against this matchup
if I'm being picky. And I've been known to be picky before, is that I haven't really been
as many explosive singular moments to get hyped up about. It really has been a full team effort
from both of these squads. And I mean, when you're, when you've got a player picking
up two kills and everybody else picking up one kill, and that action's happening, spread
out, it's really hard to get amped to the level that we want. But still, that's
That's my really only complaint at this current playing time.
Well Parker, something to get amped about is the Operator Bands.
Dark Zero banned Warden coming into round 10.
It's not an Operator SR had played all game long, but I think they did it for this strategy.
Glaz Blitz Ying, good luck trying to hold on to all of this when there's no Warden on
the board to see through those flashes, see through those smokes.
Dark Zero are planning something devious with this execute.
You've got to be very worried for how SR can contest this.
If they get an early pick, if they shut down Kino in the Blitz or if they can kill Falz before he tosses too many of those Kang-Dela's,
everything could fall flat on its face.
But if the opening win for Darkstero, they find Spoy early in round 11.
Nurez is like a fine wine.
The longer that he ages in this game, the better he's doing.
And I mean, again, those F2s, they are really just something else.
Kino hunts down Surf and puts him in the dirt.
J9 knows there as well. NJR too.
Give Fultz a kill and it's a team ace.
Ambie shut down by Fultz and there it is!
A flawless team ace for Dark Zero
as they sit on match point and guarantee themselves
a single point at minimum.
They'll go for all of them.
In the 12th and final round of regulation up next.
Taxbook, just Taxbook.
Beautiful siege coming out from Dark Zero Parker.
This is why this team is so scary in their elements.
They put together a really nice push
with all the flashes everybody knows where they're supposed to be and at what time they 3-2-1 it into the top floor
They clear out those roamers immediately and as you said every single player
Finding a frag in that flawless round for dark zero
That's what's so scary when you're up against a team like this even after going down for two even after a
Like shop our belly and had a firm grip of this game dark zero there
They've got a mental that can never be shook they've got strategies that go so deep you can go back months
Just to find a repetition of a certain attack and then even on that round bring out something brand new the warden band coming into effect
It is really beautiful siege to watch and Shopify rebellion
They're on the wrong side of it so far one more opportunity to force overtime or else
It's gonna be a 12th win in a row for the start to your court. I
I will say, you gotta give some credit here to the Rebellion for how close they have come
against a mortar foe that always has their number, but I mean, close does not count here
whatsoever.
Just ask M.A.D.N. who have gone to all 12 rounds, 4 of the 5 games that they've played
and I'll have very little to show for that, the Rebellion falter here as they did quite
often in stage 1.
The Rebellion had an incredible amount of all 12 round games, and yet they struggled
to pick up points in a lot of them.
That same fate befalls them, Rebellion will find themselves empty-handed and will not
pick up any points whatsoever.
For Dark Zero, those three points will vault them all the way up well into the playoff
picture, tied at nine points with space station gaming.
Dark Zero starting the day on the outside of the playoffs, looking in.
All three points here would be massive for them, especially with their upcoming schedule.
Great Kaid trick that gets rid of six Hibana pellets.
They use the tube route to stall out the wall, and then the claw is thrown not in the tube
route canister, but on the floor so that it still hits the wall.
Now we've seen the Hibana charge go on the other wall, so it won't be able to get
affected by this electric claw, but Andy can keep it shut for quite a bit longer,
almost halfway through this round, Parker.
And the fact that they're still not able to open the operations wall is crazy
Nice shot from Jane. I know though that will be more than enough to make up for it
The wall gets opened up and Rexon hits the floor
I was gonna say right before it happened and now it's gonna look like I'm just trying to stage martyr than I am
But DZ have bailed themselves out a few times on these attacks when utility hasn't gone their way by just fighting their way through it
Bexton's having a terrible day, one of the worst we've seen from him since the Salt Lake City major finals,
where he had a strong first map and then fell off of a cliff. 3-10 is a far cry from what he is capable of.
But good news, Surf and Spoiler on the board and have been doing well.
Spoiler's still looking for his first kill here. Surf has one, Ambi another, but DZ comes out ahead in this brawl.
Ambi trying his best to keep it close down, goes Spoiler Ambi getting all of them.
of them, three kills to his name and it sets him up in a 1v1 against the mayor.
This showdown with 50 seconds to go will determine whether it goes in favor of DZ
or we get a minimum two more rounds through overtime. NJR does not have
access to the diffuse kit. He's being watched by all of his bulletproof
cameras and he holds the angle! My goodness! An incredible shot from the
Youngster 4 kills and an inhuman effort to send his team to overtime.
Good Lord, they call him B's on the streets of Toronto, but it's all A pluses in that round.
A beautiful clutch to come out from Ambi when everything else goes wrong.
He hits a 4k to save Shopify Rebellion and force overtime here on Lair.
That was masterful to come out from Ambi, I mean, at every opportunity he's watching
the right angle he's hitting the shots that he needs to dark zero such an
advantage as they're pushing into that top floor from so many different angles
they had ops pressure they had guys pushing in from Skybridge they have the
opening pick with JnL on bathroom I mean there was a lot of different angles that
you had to worry about if you were Shopify rebellion specifically if you
were ambi but he always knew we need a mouse he comes alive and comes very
close to doubling his kill total in the span of a single round.
Ami the second lowest rated player on SR before a single round was played today
and the way that this team assembles their four offensive threats you very rarely
want to be fourth of that cohort but he's shown up and with it three players
on SR have now broken double digits.
Digits.
Thane can be said for GZ.
So six of the 10 players in the lobby sitting at double digits.
That is something that we don't see all that often.
Might show up with overtime, especially
if it's unlimited overtime in a massive event.
But here, just through 10 rounds, six players
averaging a single kill around is quite a rarity.
And it really does go to show how evenly
matched these teams are right now.
Well, the game plan is if it's not broke,
you don't fix it for Shopify or Belly.
They start overtime on the defense and while it's been an attacker side of game
The fact that you just choose your bomb site would definitely be cause for concern for dark zero because SR can come back to the top floor
Where they've won the last two times run almost the exact same setup with ambi on this to browse wait on this kaii
Really focusing around this wall denial
It's only surf who has changed his operator up on this top floor because they feel like this is the strategy
They need to lock things down dark zero. They're not gonna keep things the same
They changed things up with faults moving on to the sense some really creative strategies
You can do with this operator attacking on to the top floor. I'm interested to see where folks wants to take
Minute off of the clock here
That's a hard distraction in the hands of that Hibana that can be used to poke little holes in the defenses
Set about by sR you credited them a couple rounds ago
How good Shopify rebellion have been at keeping those walls closed?
and yet Dark Zero just fights their way through the door frames.
It's really incredible to see the way that they can overpower the defenders, and again it speaks to
the confidence and abilities of the Gunners on DZ. There are a few teams frankly that can stand up
to the sheer raw fragging power of players like Ambi, like Serif, like Sploit when they are on
and today oh boy are they ever. It's been a very evenly balanced contest from a fragging
perspective and again a bit maddening because you don't have your single hero moments and
and pop-off moments, but Abbey gave us one in the previous round to propel us to overtime.
Final minute to go! Which team takes match point once this round finishes?
Nürburgris has to cause some chaos here, Parker.
And he needs to find a way for his teammates to get back into this bomb site.
He has to cause some disruption from down below, but so far, he's been unable to find just that,
causing a lot of destruction of these floorboards, but not finding the kill.
There it is! Baits out Serf's position, and Kino will find the opening 45 seconds to make this execute count.
Hard to tell if that was something had been planned farther in advance or was called on the fly,
but great coordination by DZ, Rex and bamboozling folks right there.
Frankly, if I'm false, I'd want that one back.
I'd be a little peeved after that.
Rex and sacrificing a lot of HP in the process.
Down goes Canadian at the hands of Kino.
This glass, bang off so effectively.
There's Ambie to pick up a kill and yet another round.
He'll outdual.
Oh, of J9O.
Three still standing, spoilt, eliminating newers now.
things tilting in favor of Rebellion, time running out.
Only 10 seconds left, Spoyt still holding this tight angle,
down goes Rexon, Miss Allford Darkseer coming on in
and Spoyt will take two, Hamby takes two as well.
And we go to match point for SR.
So close to doing what they've been unable to do
all season and Parker, I thought you said something
that was unfortunately very wise a few rounds ago
where you said a lot of these rounds have come down
to maybe SR winning on the defense in the early round,
with their utility, but then DarkZero forcing their way through doorways into the bomb site
and winning out on kills regardless.
The only issue with that is it can only work for so long and when you've got guys like
Spoight, like Ambi playing in the site, playing for the late round rather than trying to
go for flanks and make plays earlier in the round, it means that those last second
pushes through doorways just aren't going to be guaranteed for DarkZero.
They're always low probability plays, but when you've got such strong anchors sitting
on the site it becomes even more difficult for Dark Zero to pull that off so huge credit to the
rebellion trusting in that tall floor trusting in their anchors being totally fine slowing things
down and not letting Dark Zero get those early frags the 5v5 push came through you know had
a bunch of kills in the midst of it but it just didn't matter and now two chances to close out
this game and force Dark Zero into their first ever back to back loss. The end of the first
Victory for the rebellion over DZ ever in the history of mankind and since the Big Bang and all those other numbers that were thrown out here
It would be quite a triumph for the rebellion. I will now have to reference
I've been trying not to reference the matches that happened early today
So no meetings certain teams from the standings when we've been talking about it because I do know people are sensitive to spoil
but close your ears for the next couple seconds here hundred thieves victory earlier today propelled them up to second place in a
tie
With with space station gaming in that top three victory for Shopify rebellion
Would net them two points and would put us in a three-way tie at that spot dark zero picking up a single point here
Win or lose has now moved them into the playoff picture at the expense of
Four fun e-sports for fun e-sports does need to play later today. They're in our very final matchup up next
Next win or lose for Darkseer or the Rebellion will be outlasted going up against Wildcard
and Wildcard.
It started the day in third place, they've flipped to fourth, they very much would like
to continue their climb up the standings as well.
While doing all that exposition and all that sort of stuff, Rexon was slaughtered very
early in the round and that's the ace down in the rebellion in a bit of an operator
hole.
Yeah, losing Rexon again early.
He's four and twelve now.
I mean, uncharacteristic to C-Rex and have such a poor game,
but he's just not been himself so far through this match.
The defense has not been favored so far in this game,
but over time, things can change up
because the defense get that side selection.
Darkseer are going back down to the bottom floor.
They actually were not successful in winning this one
when they played it back in round four.
So changing things up, maybe catching SR off guard
and going for a little bit of a different play.
Roaming a lot more here on the top floor.
They no longer have faults on the clash.
Now he's inside a bunks on the Solis.
I think he's been spotted out.
Surf seems to have a really good read
on what's just been going on in the mid-floor,
but just because you know he's here
doesn't mean you can clear him out.
And so far, Fault's wasting a lot of good time.
Ooh, Kino catching Spoit off guard,
though it did seem like he had a sense of where he would be.
It's devastating for the chances of rebellion right now.
The defender's doing very well in overtime.
Fault's getting chased off his position
by his former teammate of Canadian.
They won a world championship together on space station gaming, but that honestly feels like, um, Eternity ago,
the numbers are a little better for the rebellion, but clock management will soon become the issue.
45 seconds remaining, no hard breach to be had.
Really just guns in their hands at this point and now surf down for the count. They are doubled up on by DZ.
Ambient Canadian have worked together quite effectively, but as we've pointed out, when one goes, the other tends to go quite quickly.
NJR's biding time, running away.
I'm not really certain what the goal is here as Ambi and Canadian have now linked up
But they have wasted about 20 seconds just to punish NJR
They now need to move as quickly as possible to this bomb site
And they're gonna get there with very little time remaining on the clock
They also don't have the diffuse kit that'll complicate matters as that is newer's lines up Ambi tears through him
Five seconds remain to get the final two picks. It sure doesn't seem like they'll be able to pull it off with diffuse kit in hand
And no, they're unable to get back to the site in time of valiant effort from the rebellion,
but the clock sends us to the fifteenth and final round.
Really fun one from DarkZero once again, Parker.
They play Cat and Mouse up on the top floor, and it's just not a style of defense you
really see that often here on the bottom floor of Lair, but I thought they did a
good job of fully committing to it.
False thought he was maybe mistroned or in a bit of a rat spot up inside a bunks.
They had a good read on him, but as I mentioned, even if you take him out without losing any
bodies, he wasted so much time off on the top floor.
The fact that Kino gets a freebie and is quite there as well, and the fact that Wrexen died
earlier just makes it go from bad to worse.
The time waste from these roamers was really the round window, I mean NJR going outside
that's such a smart play that most people wouldn't have thought to make.
He's just biding his time, knows he's going to die, Neuers as well inside Garage,
he's probably gonna lose that fight going up against an F2 and a shield but it
just distracts the attackers for even longer, forces them away from the
bomb safe for all that little bit more time and it makes the difference. 7-7
round 15 make or break Dark Zero versus Shopify Rebellion. SR lost the only
max overtime game we've had so far this stage partner last week against
wild card if they lose another one he would be certainly kicking themselves.
At this point it's only a single point that you are surrendering which might not seem like much but can make or break whether you finish in the top four or you finish in the playoffs at all and again SR schedule does not get any easier.
They go up against the team that started today in second place at Space Station Gaming next Thursday and then on Friday they go up against the team that started today in first place.
That's cloud nine.
I will say SR squares off against Outlast and Five Fears
as their two final opponents.
So if the way that those teams play does hold,
barring a miracle run by Five Fears kicked off
in their matchup against N80 today,
things should ease up ever so slightly
the first couple of days of October
and the final couple of play days for SR.
So there is some hope there,
but you wanna get as many points as possible
and you have to imagine it's more than that, Jesse.
I just think that they wanna get this monkey
that is DZ off of their back and finally beat them.
Yeah, this win means a whole lot more
than one point of the standings.
I can promise you that here, of course,
with the middle floor bomb site being chosen
by Shopify or Rebellion,
there's always gonna be a big focus on the top.
But Dark Zero taking a bit of a different approach.
Newers in early around weapon
to try to find one of these players
looking around the mid floor.
It's only Sturff, actually, who's playing up
on the top floor.
It's a very weird way to play bunks in briefing
with most of the defenders extending themselves
across the middle floor. Instead they want to play with nitrocells and evil eyes. This
is not our docker camp, I should say. This is not something that we've seen before from
Jumpfire Rebellion.
We got the nitrocell back, but then blew it up. I don't... Maybe he just... Yeah, I've
seen some interesting stuff here. Ambi continuing his really good run, and it will almost
certainly pull him out of the middle of the pack in terms of his ratings. It's
the best game for Ambi that we have seen thus far this stage.
Canadian's Nitrocell will connect
and down goes his former teammate of NJR,
down goes the Hibana.
That's pretty much all your hard destruction,
especially remaining with J9O,
having none at his disposal.
Surf with a kill, Fultz trades it out immediately.
But Surf, the smoke, using his gadgetry,
dies to prevent the glass from doing more.
I'll take that trade if I mess our,
especially with the numbers being what they are.
Good utility play and good vertical play now from DZ above SR.
Managing to stave off defeat inside the site for yet another second as
Newer's gets tripled up on.
My goodness.
A feeding frenzy and DZ now outnumbered two to one.
It's the perfect strap.
Falls gets one back onto Canadian, but Parker feels too little, too late.
30 seconds.
We'll group up around the green stairs and try to make their way into the
bomb site, but all the advantage leans SR.
Holtz on limited HP, J9O the standout for this team, the highest rated player on DZ.
He's looking good today but the rest of the team has joined him in the fracking department.
Holtz has made his way in now, there goes J9O.
Shabify Rebellion have struggled against DZ and lost time and time again but lose no
more as Holtz dances around the timer and Ambys sends him out of the server.
a huge victory for the Rebellion as they finally top of it, top of their arch nemesis of Dark
Zero. An 11-game win streak going back to the core of SSG lasting over a year. It's finally
shattered. Shopify Rebellion beat their biggest rivals in the North American League,
Take down Dark Zero and gain another win in the North American League.
Give me a gun, yeah, bring it and break it and blow it
Try to tell me it couldn't be done
Get me out of here, get me out of here
Take a last hit, yeah, get me out of here
We want the action
Nice, nice, get it, but kill
Give me a last hit, we want the action
Well the rebellion do what we thought impossible for a time they finally beat dark zero despite
all the metric stacking against them and they do it well took them 15 rounds but they get
the job done.
We've got Ambi standing by after the win.
Ambi congrats on getting a big one over like these long time rivals.
I mean you guys get the job done.
Does it feel any different getting this win over this team?
Um
Okay, like a little bit cuz I after like a point, you know, like when the team beats you so much like goddamn, but but like
So I'm not gonna lie and say no, I actually really wanted to beat them and yeah
It feels good by the end of the day each match is the same
So like we don't get extra points of being them. So like is what it is we beat them before the men
Yeah, yeah, yeah, we're feeling good. We only had a sacrifice of 07 lost out
I heard super mention that yeah, I did hear mention that yeah
I want to talk about that real quick because I first off congratulations on the win this and history was made
You also know they have never lost twice in a row
So you also ended that streak which is like over my year or whatever it is since Munich
But anyway, we already know what your ceiling is. I know you guys can literally beat anybody
But it's the consistency. What what happened in the last 24 hours because you played
Hot and Cold, who you just referenced, you guys got 7-0.
What happened yesterday?
I feel like it's just something we have with our team, it's consistency.
Some days we wake up and we're just not there, and some days we wake up and we're there,
and today we were there.
I think our debrief for that game, there wasn't even much to take away from that game.
They might have not tried this, but we just simply did not show up as a team that
day.
It's not even much to take away.
So I just didn't show up and today we showed up
We have to yeah, we really just shrink it off
But like we got a we got to fix that to be a top team in the world like that cannot happen definitely well big
Congratulations, I mean that was a big hurdle to get over and you guys absolutely did it
I have two questions for you. The first question is actually going into yesterday
We heard during the prep we heard from super talk about kind of throw the prep out the window
They aren't doing exactly. We're doing that inside the game fall apart
But in today we heard the timeout from super talking about you guys just focusing on yourself
That really seemed to be the game plan
through and through out the entire series
was more just focusing on what you guys can do
as individuals, less of what DZ was doing.
Yeah, I mean, I think when we were all,
like I think our set can notice it too,
like when we're all fully there and functioning
and we're all shot calling and just playing our game,
cause we're all great players.
We can all come up with gaps, plays.
I think you probably realize that the first two rounds
we're moving our kinds of fluids.
You're like, hey, focus on our game and that's what we did.
And then the second question is I kind of just want to run through that round 12 your clutch
You kind of feel like you were back in Salt Lake City because if you remember you saved the team in Salt Lake City with a very
Similar clutch and keeping you guys in the fight
I
Wouldn't say it was similar not at all. I'm gonna be honest
Well, that's not the degree of being flashed by a blitz by any means
No, yeah
But I mean six five get the get the dub good oh team, you know
was good because the first the first rounds I had we had the amazing play I
dropped below we flanked powersy and I whiffed so bad on the ace and the ace
I ended up wing them around and my heart was broken bro it's like the guy you
whiff on ends up winged them around I was like oh my goodness I like it was
bad it was a bad one but uh we uh I persevered persevered not you definitely
persevered again congratulations it was it was a really fun game to watch from
you guys and a big bounce back from yesterday going into today yeah always
Always fun to watch you guys play and be thank you so much for your time
Big big few points from you guys, and yeah, we look forward to talking to more down the road
Well big I mean as we said history made here for SR of course it's group stage
There's just a couple of points
But like just to get one over on your rivals to make dark zero lose two games in a row to finally show
That this unbeatable streak can in fact be beaten SR are able to do that and like you said lax
the mental here for a team that's struggling with consistency issues.
Something small like this could really flip the switch and move them in the right direction.
I don't think it's something small. I mean this can really be the catalyst for a team to really elevate their ceiling more than what we've seen prior from SR Dad.
Just have more consistency, be more dominant.
I don't want to get too ahead of myself because what we've seen from one game to the next has been 90 days,
but it is so important for that mental that you're talking about,
talking about that they finally get that win over Darkseal.
Sure, Ambie wasn't as animated, as hyped about it,
but I know from being a former player,
once you get over that hurdle, once you get past that team,
again, the sky really is the...
It can go anywhere at this point.
The sky can go anywhere.
The sky can go anywhere, man.
The sky's the limit.
Now I can't watch Cloud9.
Now I got Cloud9.
Now I got Cloud9 on my mind.
But you're right.
I'm sorry, I don't know where I got them.
We lost them to the skies, moving all over the place.
That's not going anywhere.
That's not going anywhere.
Abby, there is.
At the 16 kills we just spoke to in there,
I mean, you look at those numbers,
but take a look at DarkZero for a second.
You guys pointed this out backstage, Kyle.
Double digit kills for everyone on the roster,
and yet they lost the game.
That's what I wanted to talk about.
That is an insane stat that everybody
was able to get double digit kills,
and yet they still lost the game.
I mean, that is actually the sky thing is still in my eye.
I just hear this guy.
I literally thought I said the ceiling,
and I was like, that's not ceiling.
It's big.
The sky is the limit.
Sometimes things he says to me, it just brings out the laughter.
Just carry us.
We'll just move on to the next game.
You don't even have to worry about that one.
Our next one of the night, fourth game,
we got a slower day today after yesterday flew by.
Lots of action to go still.
And this one is a big one again.
because outlast, they need points.
They're trying to get back in this
and Wildcard are trying to stand in their way.
This Wildcard team, Kyle, has been so difficult to beat.
And when we spoke to Bay last night,
like he said, part of the reason was
that we are just a step ahead of everybody else.
They are a step ahead.
I mean, yeah, we talked to them.
They're so much farther ahead, but it's,
where are they farther ahead?
It's the information game.
So I have a round from round two
that I want to talk to you guys about.
With the pulse, what are they able to do?
They know where the lone player, yeah, that was so clean, shout-out to Daifun.
They know where the sole player is playing outside of Terras,
and they're going to use that information to get the opening pick,
which is something they're so good at.
Then they burn the rest of the clock, and who's going to be in their way?
It's the magic man. It's the storm. It's the weapon.
He's going to trade out.
And of course, this is what makes Wildcard so good, too.
They also have a solos.
They layer so many win conditions against you,
and they make it so hard to play against on the defensive side.
And so when Bay says they really do outsmart everybody and they're so far ahead, to me it points to the defense.
I clearly see it on the defensive side, how far they are ahead of teams, and it comes down to the information game.
I mean they definitely have seamless transitions in a lot of those rounds,
whether it's from the start, whether it's in the middle, or to the end, and they always have a contingency plan.
And that's where you're definitely highlighting. You have Spike or Blow ready to deny the plan.
You have players in positions to go for trades time and time again.
And I absolutely believe exactly what Bay was saying yesterday that they are just outsmarting their opponents
Well, you're talking about Bay, you know the weapon the storm the 94 the man who's been performing incredibly well for wildcard
But especially in that game yesterday that 7-2 win over SSG 15 kills to his name when he's floating like that
He told us like oh, it doesn't feel too much different class
But for a wildcard they can certainly feel the difference. They can certainly feel the difference
I mean, you can kind of tell, like, when Kansan and Adrien
are the ones getting the kills, the game's a little bit closer
than when Bay and Baby Shark the Starfrager show up, right?
It's because they're the ones on the front lines.
When they're the ones getting the kills,
it makes the game so much easier.
Everything just comes down to, you know,
like the two or three players that are left over
after the destruction, after the storm rolls through
and it's done with them.
No support player is going to argue or get mad at the fact
that the entry to the Fraggers are popping off
and they kind of sit back.
But that is, again, the contingency plan.
If the Fraggers aren't popping off, they isn't having an exceptional game like he typically is.
Then you have Kansan on the receiving end of it that is then eating and feeding all those kills back into Wildcard's favor
and closing out series like we saw in that Velo match.
The tough part here though for Outlast lacks is they're coming from the complete opposite side of the spectrum.
Not just a bad game. They didn't get a single round. They haven't gotten a round all week.
Listen, the sky can be going somewhere for this team, right?
But the reality is it's new faces, but it's the exact same identity that we've seen from the previous Outlast.
And it is striking and shockingly just...
Again, no, no, no.
It's not old versus new, but ironically, when you look at the stats just in their EPS of the player's average,
statistically speaking, the old Outlast is performing better at this point in time,
Which again is very concerning when you look at the three players that they picked up that we highlighted
Very heavily starting into the super week highlighting this new outlast roster
And these three really haven't been showing too much outside of iconic iconic really has been the pop-off performer for outlast
But when you look at tyrant, he is the lowest rated player in the league currently
Joystick is the 47th lowest rated player in the league and iconic is the 37th lowest rated player
which is higher than all of the other outlast players.
This is not the recipe that we thought
was going to be the case for the team.
We thought that there was going to be a bright light.
We saw that first win come from them,
and we saw the gaps.
We heard Gap City, and they looked phenomenal.
But everything has been falling apart again.
When you're looking at that average EPS from one team
to the next, it's a very scary world
we're in looking at this roster.
For me, the most concerning part, too,
is the defensive side of things, right?
Because that's where the younger rosters usually shine.
You look at the Cloud 9.
Even last stage, they were one of the highest defensive teams in the rated teams in the league SSG a new young team
Also one of the highest rated defensive teams and now we're adding in veteran players that know how to play defense and have had
Success and have had success right joystick tyrant on Eminem
Like these are players that have come from good defensive teams and for them to bring their veteran presence
In with Shredmak in with Millie and them still
Struggling on the defensive side is a big problem because they have been a little bit better on the attack
but they're not giving themselves a chance with the defense.
And I'm not gonna lie, it surprised me a little bit,
especially because they started strong,
they looked like they could play.
And again, as you mentioned,
the pedigree of these three players on your screen,
I mean, their experience,
the talent that they bring to the table,
it's so unusual that they just have not shown up
in any capacity for the last few matches
and coming off a 7-0.
I mean, there's no better way
or no more unfortunate way for this team
to really be feeling those struggles.
Again, I can understand on the attacks,
It is a lot harder. You have to adapt for a newer team that's always going to be the struggle.
But it's the defenses that you were high. And that should always be the easier side.
No matter what, regardless of the map, you have the blueprint.
You know the cans and the cans throughout that entire game.
You know where your teammates are.
But to be struggling on all of those fronts, it's not helping.
And it's not going to be easy going up against a team in Wildcard, who, as we've talked about,
maybe they've had a slight weakness here or there.
They are still looking like one of the best teams, if not the best team in the NAL right now.
Of course, Cloud9 has given them a run for their money.
But they're trying to build off of that stage one win
and carry that over to stage two.
And if they can do anything like they did yesterday
against a weaker team, this could be over very quickly.
Yeah, I mean, that's spot on.
I mean, not only do they have some of the five best players
in the lobby, everyone's kind of heating up right now.
You've got the storm going off.
But it's also the coaching staff.
Again, I highlight them again and again,
because people say they don't talk about coaches enough.
But again, the bonus, too.
One of the best coaches we have inside the NAL,
Making sure that these guys are prepped at all times and you can clearly see it all the time in the lobby of man
I wish you guys can hear the comms
I wish you could hear timeouts and things that Lagunas is kind of throwing in there because he is a big reason for the success and we've
Always always always see it internationally, but he also is figured out regionally and we saw it last stage
And I don't see any reason right now
There's nothing in the way of him domed in the stage as well only out left side
They got dominated by M80 yesterday on Fortress that probably be looking for something to reset on here
Maybe go backwards to some familiar territory and that's exactly where we're gonna end up
Fortress did come down to the very final two maps there, but we will end up on clubhouse for this one
I mean, this is definitely a trap. I know we said something about the M80s matchup
But when you look at wildcarts starting on the defense and given how lethal they are on that defensive half to me
This is a big trap. They want outlast to feel comfortable feeling like they can get a couple rounds on their attack
And then finish the game off on defense. It's just not gonna happen. This is not the case of oh come on map
They'll be fine. I genuinely don't I don't think yeah
The thing we were arguing earlier was you don't take a worse team to club as well
But we already have seen outlast on this map and it was a lot of put iconic on clash
And if they're gonna go ahead and do that and put the X factor locked up on a shield like that then
I mean, let's go. Yeah, I think
we're going as has the plan. Like you
could definitely make that happen.
As far as the bands again, Clubhouse,
it's going to be out walled miles or
a wall centric map. So we're going
to see the K get banned out. The only
question is really, do you see the
bandit? Do you see the mirror? I think
for the majority of the time, a mirror
makes the most sense because if you
leave the bandit up, you can handle
it with the map. The new Zofia
rework underneath and well, what do
because Wildcard, I mean, I would expect them to kind of be snatching the Mira up almost in every
single one of these first three rounds. They just work off that info so, so well and hopefully
Outlast has a plan to work with that. And in these first three rounds, I feel like we're going
to get a feel for what this clubhouse is going to look like very quickly. Like you said, Wildcard
on defense, the Mira in hand, a lot of power here and Outlast struggling already have a big
He'll decline.
Absolutely correct by Jonah and the rest of the desk there.
And again, you never want to seem like you're beating down a specific team,
but there has been very little good to discuss here with this Outlast team.
They prevailed in their very first playday.
It's the first victory that this organization and team has ever received in the North America League.
And those seven rounds make up well over half of the 11 rounds that the team has won now for people doing basic math.
There's been a couple other play days after that in which they've only been able to amass four rounds one outside of their victory.
It has been a really tough go of it for Outlast and today they go up against one of the most consistent teams internationally
nationally and one of the best teams in North America in wildcard.
It is going to be a very tough outing for Outlast win or lose.
Yeah, and Parker, I could start this game by talking about how Wildcard are the favorites
and how it's going to be a tough game for Outlast, blah, blah, blah.
But instead, I'm going to tell you that it's kind of a birthday bash here in the server.
Not only is Tyrant celebrating his 26th birthday and doing it while staying alive
from Metro cells, but Adrian will be turning 21 tomorrow.
So you've got a couple different players who would love to get a victory here either on their birthday or the day before so that tomorrow can be filled with celebrations but I
Think regardless of it's your birthday or not a loss here is gonna make things pretty depressing for you going forward in the standings
So both teams hoping to get some victories here on important day
Also good reason to celebrate and a victory is a good one as it will be
You saw Tyrant joystick and iconic being brought on to this team the hope was is that
All the success would come a little bit faster
It did it came very quickly on the very first play day toppling five years
But that's really all that she's wrote so far
They were very passive in their matchup yesterday against m80 in m80 is really only good look so far this stage
You have an opportunity to make wild card look particularly good here as well
This mirror window was hyped up by the desk. We're gonna try to smoke it here to get themselves away back in.
They'll use these bottom pellets to blow open the wall and likely counter that mirror.
So it's a good little bit of utility played by Outlast.
They did not take the time to clear out cash, so they will not have much control on the top floor.
It's gonna force them probably off of these highway windows.
No good way to stop that peek.
Means this push is gonna have to coalesce around this construction breach,
around the logistics, around that main jacuzzi push as well.
Well, nobody taking on that bottom floor too. So gonna be a bit difficult without amazing angles to attack the site with
But I like joystick spot to can apply pressure
Iconic Sprye conic either it stands for super or he's saying he's Sprye because he's old
It's hard to tell the walk-in and slaughter Kansan Kansan having the most kills of any player in the NA
league before the start of today. Down goes Adrian as well, so Kansan will
have to wait another round to see what can happen here. All of that last, getting
their licks in as Tyrant will find a kill of his own. The numbers slowly
equalizing, Trevmak walking in and taking full advantage of Wildcard not
being aware much at all of where the advances are taking place.
Trevmak's found some safe harbor and Bay will now be tempted to edge his way
in the bomb site. Two different sets of eyes looking in his direction. What a round from the king. Iconic finds three frags on route to Outlast taking the first round.
You're still looking spying around a lot, Iconic. A really nice start here to this round. And they spend a lot of time, again, working on that utility. They don't gain a whole lot of map control, but they deal with the mirror windows. They find out the clashes position. They start to breach in through lodge and construction.
The U2 really all goes the way it outlasts early in that round and it kind of opens the door for Iconic to find that position
just him through construction gets this pick on the cans and swinging him and then Dave Adrien goes for this swing gear
Iconic has no idea he was sitting in the corner, but I think he heard him get up off the ground
Get them very excited gets them motivated here 1-0 up against Wildcard
It's a great start for a team that most people think don't have a big shaft shot at winning this game
They just claimed it. They said you don't take a team that is distinctively worse than
you and definitively worse than you to this map, whether it be border, whether it be
Oregon, whether it be clubhouse, all of these maps, all reliable for the teams that like
to thrive in the chaos and the unpredictability that comes with the map that, dare I say
it, is quite played out at this point in time and outlast, thrived in the chaos
of that very first round. Iconic found multiple pain points and exerted as much pressure on them as he could.
Even Tyrone got active. The birthday boy who entered today's the lowest rated player in the
North America League, a decent first round. That'll help him escape the basement of the rankings.
Baby Shark was also towards the bottom as of yesterday. I thought he was the lowest rated
player but the sheet that we have only displays 50 players and I forgot that there was a
substitute who played for Dark Zero and because of that Tyrant was actually the lowest rating player but he was on the other page
And that's why I've never had that happen before so I take full accountability of that I've never seen 51 players
Spawn in on that stat sheet all that to be said
Outlast set a good pace around number one. They impressed can they do it two for two?
This will be the goal, Baby Shark, solo here on the master side. They don't really have a lot of pressure here on this side of the map.
So if this does end up being where Outlast want to plush, they might find it relatively easy to take this space.
It's exactly what the game plan is going to be. They've got pressure over on main stairs, they've got the Jacuzzi breach open.
And at this point you have to imagine the defenders will start calling for a little bit more of this rotation.
Baby Shark has rotated all the way back towards the bomb site.
They're going to give up this control entirely to Wildcard without contesting it at all.
They kind of need to have a good flank for this to work, Parker, because 90 seconds in,
you've already gotten the map control that you're looking for, the main breach has been dealt with.
I mean, this is a really good spot for it last to be in all things considered.
The phrase right there hasn't been said as often as that last it helped for.
A nitrous owl will immediately cast or curse them, so good one on that, Jesse.
See Millie's blood is on your hands there.
I hope, well actually he was blood with an nitro cell.
So, entrails, that's all the fun stuff
that comes with him being instigibbed by that.
Wild Carter with a minute to go,
I've taken care of Millie.
He's been taking a bit of a backseat on this roster
with more of those offensive threats
being brought in during the off season.
Tremac wandering his way now.
Baru garage up to Rafters.
Spikers engaging in one on one.
Where is the support for Tremac here?
How is nobody seemingly watching him
Tyrant gets gunned down by Kansan and continues to shred through all of them.
Baby Shark eliminates Iconic and there's Choistick finally in a position to
assist Trevmak but he's just lingering sitting on top of Rafters. They're
letting Trevmak steep, Jesse. Baby Shark and Spike are active with the Kills of
Flawless round from Wildcard. Outlast got Flawlessed four times and
memory serves correctly in their matchup against M80 yesterday. Already
been flawlessed on the second round here against Wildcard.
Yeah, and it comes off the back of, I guess you could call it a greedy push, where normally
on CCTV cache, right, you get the main breach open, you get the plat wall open, and then
you're either going to take rafters or you're going to take construction.
You're going to get one of those two extra angles and you're going to use that to pressure
into the site and get a plant down.
Outlast, but the first half of the round, getting construction control, Millie dies,
that sucks, but you still have two or more can openers that you could use to
open that wall.
But then they pull off, and we see Treadmack go straight over to Raptors with the Monty.
They try to take a ton of map control before they go for that push,
and I'm just not sure they had the manpower to accomplish all of that.
They gave up on the master push that was seemingly going fine for them.
Maybe they just saw the mirror window positions, and they thought,
okay, we don't really want to play into this.
They might have also been trying to bait out one of those extra mirror windows
to face toward construction so that they could then bail out and go for a garage,
But it was just a lot that they tried to do before hitting their execute
and they didn't really have the ability to put it all together.
So complicated push and outlast didn't exactly go their way,
but still one one side after two.
Simplifying being this four outlast has been where we've seen the most success
across all of their matches, whether it be against tough opponents
like nine and I made it yesterday, whether it was in their victory
in all 12 rounds against five fears back from the very first playday
Just last week
Outlast cannot over complicate things and I don't say that just because the team has had struggles
But when you bring in three new players none of them have any experience playing together before and two of them coming from a completely
Separate region you don't have a lot of time to really get everybody on the same page the more complex you get in such short order
I suspect the more likely it is that people get confused and play well below their abilities
Joyce, taking Iconic, have not played at a top level in quite some time, but if you hope that they bounce back and get close to that potential again,
then they can be seen as real forces to stack up against some of the best of the best.
We saw some vintage Iconic back in round number one, and then very little from him in round two.
So there's still flashes there, Jesse.
Yeah, and I think Iconic has been providing those flashes for Outlast all season long.
He was the MVP back on play day number one when we started this second stage
And I thought he had moments of brilliance in those game losses as well
So they have relied on iconic quite a bit to get things going here on the outlast team
But for now, we'll have to see what they can get attacking onto this bottom floor
Usually you'll see kind of a full five-man anchor. That's basically what we see
They did lurk on the top floor, but just a moment that the second he got drones
He went right back to the bombsite
It's able to waste a little bit of extra time give out last a bit more pause that you might be roaming but then in reality
Keep all five your vendors safe and sound inside the site
I still think the push been pretty cool pretty quick from out last though
They're happy with the space they've gotten they can use these ram drones
They've got some nice sends walls that can shut down and Shred map will be trying to plant with this Monty
So they've got a good setup from them through here
They're just worried over all the utilities still being played by the defenders mirror windows clash inside the site
Kansan on these Kiwa barriers. The defense and the attack both have a ton of
training to work with. I think that was a botch-nade by Iconic. Those small
mistakes can really amplify especially if you find yourself in a losing
position. Bay has been relatively quiet but we'll find his second kill of this
series. Diffuse kit getting planted by Trevmak. Gas canister lands directly in
his lap so he's going to be huffing a lot of gas in the process. So is Kansan
As he sees the feet of the Hibana shuts down tyrants and suspect decision-making there almost a team kill under the Monty as
Trevmak deflects these wildcard players and now has to reposition himself
Joystick gets on the board with the kill as well so
Wildcard in a 3v2 position
Trevmak hoping for the all clear Joystick the only one to slow down the defenders of which a clash will get ever closer
closer and Joystick has his hands full.
He knows that a nice shot on the pay,
maybe some vintage Joystick,
but it leaves Trev-Mac completely open
and baby shark gobbles him up.
Another round for Wildcard.
Great site play coming out from the veterans
on Wildcard Parker.
I said at both teams that have a lot of utility.
It was kind of close when we got down into it,
but outlasts I think a little bit disconnected
with that push.
Millie dies in blue so early
and turns that into a 5v4
and it frees up a lot of those wildcard defenders
to then focus their attention fully on the kitchen drop.
I like, I thought the toxic babe from Adrian
was really, really nice.
He tosses it super deep or most smokes
can't really get that toxic babe deep enough
but he finds the angle.
Treadmack ends up being on a sliver of HP
and maybe it's the right call to go for this frag.
It does go in his way
but the fact that he can't plant for so long
in this round, I mean they dropped the hatch
at about 50 seconds.
He didn't really start planting until there was nine seconds left on the clock and obviously the smoke was a big part of that.
He didn't like his positions. He didn't really have another option for it, but just being able to stall things out and play around that anchor position from wildcard was really, really nice.
And it made it to a very tough throw last.
Trump back lived a lot longer to his credit that I thought he would.
We went for that drop, but again, the hatch coverage, where was it?
It seems like the biggest issue that's befalling this outlast team is the communication.
We saw it on display through that entire super week.
There were times where it seemed like every single person was doing their own thing unhindered
by the overarching strategy that they have.
But then yesterday, I think it was the greatest example of it, up to date, it literally looked
like five players playing completely different styles of siege against M80, and they got
picked apart.
I know that we've been beating a bit of a dead horse here, but yesterday's match from
Outlast may genuinely be the worst I have seen that team play from a coordination standpoint,
and that's not what you want to say after you've played a couple of playdays with
this new roster.
Jesse if I'd seen that on playday number one, I'd excuse it
They were a new team a whole bunch of different ideas coming together
But you've played three play days prior and one of those you managed a victory
You should not be getting to that point when you've already had a number of game day reps
So already better for our last year, but it does seem like some of those communication issues are still ever present
Yeah, I mean I mentioned it when we casted the M80 game
But I mean outlast suffered what is statistically the worst game in NAL history at least in the last era getting only
8 kills in a full best of one that is the fewest amount of killers any team has gotten in North America
So you certainly would be hoping for a bounce back on out last side and even if we're talking about it a lot
It was a tough one. So this is their bounce back game
This is their opportunity to change the narrative and get things back under control
This fall tip is successful for them the last time they attack on Jim in bedroom
But they're having a little bit more trouble now getting in through the Chacuzzi wall
There are no more mirror windows to worry about because it got banned out after round three
But still proving to be very difficult just getting in towards the site loads of you till being stacked up by wall card
Nobody really standing out just yet on this team from a kills perspective base founded with 36 kills cans in
43 as was noted cans and most kills of any player before today's matches started
Uzi with 39 in close competition.
They don't have opportunities, both of them, to stretch that tally upwards.
We've already seen one player eclipse 50 kills per year today,
and there are more that can follow happening by the fourth playday, fifth playday.
That's not bad at all.
I mean, we saw a number of teams break double digits in just the SRDZ game that preceded this.
45 seconds left, Ellast lost joystick, and they've opened up some of Jacuzzi,
They have very little to show for this round Bay is playing downstairs around bar
He's gonna be the person who catches this rotation all the way up the main stairs find the first head on to trev
Mack another player he might be worried about it's Millie on low HP
But he's just gonna rotate back happy to waste some time baby shark the second kill around this push looks almost impossible
Parkour 25 seconds of the 2v4 baby shark having a
Sensational map so far
Seven kills by my tally, but the scoreboard disappeared so quickly
We'll need to see it in the replay again baby shark the second lowest rated player as of the start of
Yesterday's matches. He's managed to scale the standings, but not by that much. He still sits in 46th of a technically
51 players, but we'll go 50 just for argument's sake here baby shark really having a good go of it
his KD underwater entry quite poor all of that forgotten right now as he's
carrying this team to victory yeah what he's got rough stats right now Parker but
I'll remind you it was much worse yesterday I mean the first week of the
NAL was really tough for baby shark it was really tough for Bay as well felt
like there were quite a few bad deaths from the entry duel and wildcard back
in the first week that we still got a couple big wins under the belt thanks
to the rogues of Kansan and Adrian but really in this second week I think
both entry players start to shift the narrative.
Bay was the main vocal point of play number four, of course,
when he popped off massively yesterday,
but Baby Shark played well yesterday, too.
Now it feels like the roles are kind of switching out.
This might be Baby Shark's time
to post a massive Katie game,
completely take over the server,
and Bay will have just a better-than-average game.
I was listening to the casting yesterday,
and the Bozo, who does most of the talking,
raised some concerns about whether or not it was a life game.
And I just want to say, if I had been casting that match, I absolutely would have identified
it as a life game immediately.
There's no universe in which I would have said anything otherwise.
And you know, right now it's Baby Shark having a life game of his own, seven and one so far
through four completed rounds, already a great tally to boost his stats onwards
and upwards.
And doing it while some of the heavy hitters of Wild Card also have positive KDs, shows
that everything is trending in the right direction for this wildcard team.
Well, it comes around later than what is ideal, but it is a perfect rotation for
wildcard through the three primary sites and baby shark right at home in the gym.
You wouldn't know it if you look at maybe a little scrawny, but hey, he like he lifts the
weights. He does the heavy lifting on this team and in that position on clubhouse,
he's absolutely finding the value for his squad. 8-1 now if he takes down Tyrant.
It's answered back. Iconic finds Adrian. So the two players with the closest
birthdays to today's date have been taken out of round five.
How do you even have that stat at hand?
I said let's tell him again.
It's equidistant between their birthdays and I know this because I do all the
numbers because my degree in mythology allows me to do this and I have no
life and no friends and I spend all my time with my spreadsheets they are my
friends. I don't sound like that and it's exactly what you sound like.
That's exactly what you sound like.
Sound off chat is that what Jesse sounds like?
Thank you our our observing producer slash in-game director Staphon says that you sound exactly like that. So that's all it matters
Well in this round Parker it seems like it's gonna be a master side clear coming out from out last
I think we said that last time and they ended up switching things over to rafters
So I suppose anything is possible and Millie some great information found the frag on to spiker through the garage wall
Well, that's a huge boost to Outlast's help, and now they have some really good options on how they want to approach this site.
Final minute of the round now. Wildcard's been reduced to rubble here.
Both they and Kansan with their backs turned towards this opening, keep a barrier, plug in.
Millie finds yet another. Millie a third!
Millie wakes up and chooses violence in the round, and we have got ourselves a ball game!
If you thought Wildcard was going to run away with this, I hate to break it to you, but that is not what is happening right now.
It's iconic to steal round one on this top floor, and it's Millie to steal it yet again in round number five.
Millie has needed some serious wins, Jesse.
When this team debuted in pro play, I think there were some serious hopes about what Millie could accomplish.
It's never really come to fruition.
So a standout performance, whether it be on his own or enabled by teammates,
it's something nice to see.
We always want those underdogs to become the big dogs themselves and a big victory for Outlast.
And I love that drone coming through for Mili in particular, you know,
he's not the type of player that you expect to walk into a server
and hit three nasty shots to give his team the lead.
He's not a flashy mechanical player,
but he's a really smart young player coming in for Outlast.
And there's a reason he stuck around on this team alongside the IGL.
After Outlast made three changes through the off-season,
he's got his drones in strong positions.
He used them to get advantageous kills.
And then when a lot of the attention goes over to other parts of the map,
right when you're executing and there's players on the main breach
that are distracting the defenders a little bit,
that's when he walks in and finds his moment.
So absolutely huge credit to Milly, gets his team back in the round.
And kind of the first spark of life from Outlast, I feel,
where it's not iconic doing most of the heavy lifting.
get somebody else who can step up and get those kills when there's a lot of them.
Watching Joyce taking away that he's been applied here and unfortunately, well,
we've been able to give a lot of praise to many players on outlast.
The cyborg hasn't really been one of them, Jesse's taken some time to shed
that rust that's accumulated over the last half year or so that he hasn't
played. He was a staple with that core that ran Team Empire and then later got
moved over to Virtus Pro, but changes to that team, good changes for the record
because Virtus Pro has made a number of live events since making those changes
and shows that Joystick has just unfortunately lost a step from where he
was and again it comes back to the potential if he can reach those same
heights again. But I believe there were some rumors I read about him and
Tyrant playing from maybe Mexico was it because of visa issues if that's the case
He's likely playing with some latency and being away from the team must hurt as well
Kansan put in the ground as Millie continues to be quite well and
Outlast in particulars warming things up here on this final round of the first half
Yeah, rare mistake from Kansan exposing himself to that hash playing on the clash
It's gonna be one that cost them early here on the bottom floor attack
Opportunity for Outlast to equalize too. Down to a 3-3 at half-time.
Another player swings Millie on this hatch feeling way too aggressive.
He shoots the secondary, the G1-6 blows up the gas pipe and it kills Baby Shark.
Not sure Millie expected him to be right there, but he will take the frag.
And after two big kills from Millie, this is a dominating position.
From Outlast, they can take their time working these hatches.
Already two kills from Blue.
Oh boy, that's a fun one.
Millie's feeling himself. Six kills.
I'd love to crunch the numbers and see how many times Millie has gone positive in a match since heading into the NA League.
I can't say it, it's just at least from the eye test.
It's very high at this point in time.
Bay and Adrian are the last two standing for Wildcard.
40 seconds remain for them to hold off the fury that has outlasted everybody on Outlast, still alive.
And Millie in a collision course with Bay, the joystick gets there first.
Zero kills in the hands of Adrian, he's gonna have to increase that tally in a hurry!
He finds one amidst the smoke, misses the second in the birthday boy, sends us to the second half, tied 3-3.
Outlast putting up a fight right now. This game, I mean, it's proving why NA is just like the most competitive region
because you can have these teams on the bottom had to throw it in there.
You got these teams on the bottom that are competing with the teams on the very top.
up and outlast Kyle. They're finding their stride right now.
They have to deal with wild card and players like baby shark who are having
good performances, but this game is close. This game is close.
So it's kind of a classic clubhouse. It's, you know what?
Every time we go to clubhouse from now on, I'm just sticking with the theory.
You just don't take a word scene in the club.
But what I do want to point out as Jesse also pointed out the one
that's kind of getting bullied by Parker in the cap right now is
mythology, which respectfully so. I mean, it's important to have.
Oh, absolutely. But it's baby shark that's actually popping off
I mean he's eight and three currently and normally he's the one that's kind of struggling regionally
He's the one that is at the bottom of the you know if you look at all the top players in the league right now
He's actually
Right near the bottom which is pretty typical for him regionally
But this is why wild card again to have so many weapons every single playday
It seems like someone wants to pop off but for me the storylines kind of it's kind of switch lacks yet
I'll ask for the last two rounds have really popped off and Millie. I know we're showing baby shark here
And thank goodness.
OK, baby shark, I'm glad you showed up recently.
But Millie for a second here, popped off with a 3k in round
five and then kind of handled business against baby shark,
kind of popped the pipe, killing him, running back,
which was very impressive.
And it does beg the question.
I mean, Millie, I don't think he's had a lot of positive
performances, but he's popping off right now in a big way.
And huge reason why this is even 3-3 right now.
Yeah, it's good also to be able to hear his comms as well.
I mean, he's very clean, very concise
with what he's relaying to his team, but also iconic.
I mean, we've highlighted iconic kind of being the spearhead of this team and he's delivering as well
We got to look at the rest of the team
I mean yes in that last round we saw a little contribution from the rest of team
We saw joystick get a couple kills we saw tiring get a kill
But that's the more important factor here once we swap on that defense is if we can get tyrant more on the board
Then what we've seen just adding one or two extra kills
We've made this analogy even with Troy in the passages
He can contribute one or two extra kills in one of those rounds tyrants not bringing what Troy is bringing
But absolutely not.
However, it's a fact of the matter is one extra frag
is always going to help you once you get later into that round.
And as long as we can keep even that man advantage,
and realistically, going 3-3, losing every single opening
engagement outside of two of those,
they can be, they don't start on the back foot here.
They can play a strong structured,
no, okay, they're on defense.
I can play a strong, it was a very successful hack.
It's just the biggest thing is they need to be able
to get these frags together and have more players
contribute to those frags, not just relying
two players or one player from each game to game. Yeah, really typical bands. Just want to point out,
I mean, Walden and I have taken off the board a course. What I was more so thinking, the Cade band,
that band, no, I wasn't thinking that because that leaves a mirror up. But that's okay, because
Wildcard have a plan, as always, Lugonus. And what else they got rid of? They got rid of the
Thermite and the Ace, which is going to leave all the power operators in the hands of Wildcard.
However, they prefer the utility. They prefer that capital. They prefer the trim, which are
going to enable their taste. We typically won't see the Monty being pulled out, but I had
had to say that because of course what's like you're looking at.
Successful half though for outlast like you said this one is anyone's game not
what we thought we'd be saying at the switch of clubhouse.
Looking at today's fixtures before we played a single round we're a little
worried that there would be some absent stomps and really hasn't come to
pass Jesse but before we got into the break I asked a question it was a bit
a rhetorical question, but I have a feeling you've looked up the data. I asked how many
times has Millie gone positive since joining the NAL? Because in my mind, just the back
of my mind, it doesn't feel like it would be all that much. Do you happen to have
an answer, Jesse?
Yeah, obviously, Parker, last about a tough time this season. They played 17 games
since Millie joined the roster, and he has never gone positive. He went even once
at the tail end of stage one when they played against the rebellion, but so far he has largely been going negative for Outlast.
The fact that he's finding his footing here in this game, going six and three,
I think that's a real difference maker and a big reason why Outlast are so close with Wildcard in this game.
These individual performances here, iconic positive as well.
I suppose the underlying numbers for most of these Outlast players would look quite poor just due to the success or lack thereof rather than they've had
since they joined in the spring of this year.
They're the second team to make it through the qualifiers
to qualify for the pro scene that we are a part of.
They didn't make any roster moves,
which was a bit controversial at the time.
You kind of damned if you do damned if you don't, right?
A lot of teams will make the show
and then immediately drop two or three players
on the roster and they get condemned for it
and say, wow, talk about loyalty.
But then if you're a team that makes it
and you don't choose to drop players
and you do poorly, you get excoriated for the fact
that you were too loyal and not competitive enough.
Again, there's just no winning sometimes,
but it's like a million while, 17 games,
would this make it the 18th game?
Millie for the foreseeable future
will be positive on the scoresheet.
Outlast, we talked about simplifying things.
They've done that for this defense, Parker.
No room to speak of.
They're all bunkering down in the bottom floor.
That's gonna allow Wildcards to take the clock floor
pretty good timing to bring hands on the sledge rather than the ram which is going to make things a
bit slow when they go for this often it'd be baby shark playing the soft reach for the team playing
a bit of box but changing things up a little bit for this execute they want baby shark with that
of course with that capitao to help with the utility to try to take control maybe of
blue if that's where he's going to bring the capitao but with 45 seconds 5v5 wild card
has done a good job of setting up for the push they want to go for spiker has the
bit of fuse kid. I'm curious where he wants to take it. It feels like a lot of pressure
is going kitchen, but right now he's on it.
It's clubhouse. We're not expecting brisk attacks anytime soon. Adrian will start the
killing at roughly 30 seconds to go. Answered back by Trevmak with the UMP long range. He'll
have joysticks back now looking over towards blue. And the job of getting in for Bay
will get even tougher. Kansan on the ground now as well. How last week buffing? The
wild card attack iconic and Treadnack on the board. It's all to baby shark now the
unsung hero of the first half with 10 seconds to go and Tyrant will sit him
down yet again a joint effort from players on Outlast almost everybody in
on the fun except for that man right there but Outlast takes the lead on
the first round of the second half. I like that hold coming out from Outlast
for sure Parker outlasts it kept things simple wild guard not so much they had a
lot of pressure blue and it felt like that was almost where Spiker wanted to
bring the diffuse kiddies certainly send a couple of grim bees down inside of blue
but I think that kind of exposed them on the main stairs after adoring goes
down here iconic makes a play he goes up the main stairs which completely
catches wild guard off guard ends up with a double kill finishing off cans
in there at the end to really good play to come through from iconic
Recognizing that there's so many players blue, there's a little bit of pressure kitchen, we've just killed a main stairs guy.
There's almost a zero chance there's going to be a second player on these main stairs, he was correct in that assumption,
went back upstairs, added to the chaos that was already going his team's way as they were really stopping that push and tried to make that blue control go the way of wallcars so.
Nice little defense and outlast, continuing to find success on both halves here at Clubhouse.
Still plenty of time for this one to go deep, but Outlast making some marks improvements
at the tail end of that first half.
Wildcard went on quite the run.
All three of their rounds, one back to back to back, rounds two, three and four.
Outlast book ending that first half quite effectively and was hoping to do the same
on this second half.
if they book in the second half, victory will be theirs.
It's a small look at the overall picture.
Outlast fell to last place due to the results
of the five fears matchup earlier today.
Outlast with a pretty dismal set of rounds one
and the round differential they have.
Again, they had the good look back
on plating number one, beating five fears.
But since then, it's been a free fall for this team.
Even if they do ultimately lose here, there'll be a much better effort than what we've seen out of this team
for all of stage one and stage two.
As for this wildcard team, they find themselves in the thick of the playoff hunt but are slowly getting pushed down
because the success was of teams above them or well now, I guess, now above them,
pushing them out of the playoff picture wildcard.
Desperately need to start picking up points, especially for a team of their caliber.
They get a good leg up here, though. Jesse's one minute into the round and they've picked off Trev-Mac.
A chunk of Dawn off the board.
And another for Baby Shark.
Hits the shot onto Iconic.
Joystick doing his best here inside of CC.
Gets one pick back, but Baby Shark on the glass
is still causing chaos.
They have another one.
Spikerdog is the Nitro.
It's been pure pandemonium out here on the highway window.
Spiker starts his plant.
Joystick goes down in million.
The 1v4 has no opportunity to stop that kit
from hitting the ground.
Wildcard explode into round eight and walk away
with the win.
Every time we switched over to a new person,
they were either disoriented or flash blinded, et cetera.
Just a miserable experience, I have to imagine,
for those OL players as they sat and waited maybe a bit too long.
This is the concern that I have that will remain
for this entire second half.
Now that it's outlast on defense,
I'm stung a bit by what we saw out of their lackluster
and I guess just very passive defenses
yesterday against M80.
It's very easy to fall into that same trap here on Clubhouse, Jesse.
This is a big map.
You know your defaults, you know the areas you need to hold,
and lots of the walls can't be shot through.
So the defenders are going to be sitting in relatively easy to assess positions
because they're not going to want to be banged through the floors or through the walls.
Because of that, if you allow Wildcard to set up and take so much map control
without much contest, the same way that Outlast allowed M80 to do that yesterday,
in their game on Fortress, I don't have high hopes
for this Outlast team.
And what really set them apart back in the first round
of the second half was how mobile
and active Outlast seemed.
That last round, the one they just lost,
it seemed like it was a little bit too solid,
a little bit too slow.
And if history repeats itself,
Wildcard will take full advantage of that.
They're a sharp team, they're smart,
they've got good leadership and good brains behind them.
They will read in that passive style of defense
and punish Outlast again and again.
While we move on to our third site, DCTV Cash, and feeling like the glass is a huge
part of their success in the last round, Wildcard will bring it back, although it's shifted
from Baby Shark over to Adrian.
We're able to roam her downstairs, and rightfully so, Iconic is playing back inside of the
strip hall, playing on that Valkyrie very far from the bomb site.
Didn't get droneed in the midst of that, so they know they didn't drone Strip, but
they might be thinking, okay, it's probably nobody over there anyways.
themselves a little bit exposed to the potential position there.
Kansan, be careful, you don't need yourself.
He will be fine, just trying to provide more pressure here on the Chikuzi wall, but so far
for Wildcard, the drone game hasn't been ideal, but until the game's not really gone
their way, they're going to find some kind of advantage to break this round open and
take some space.
Slow play again as we come to expect on a map like Clubhouse.
It typically takes about a minute and a half at minimum to drone everything out.
Of course, Eliza on the Operator is being picked, there's Muton Mausie on the board, it's going to take a little bit longer.
Maybe Shark's 11th kill, by the way, comes at the hands of the King, and Iconic has lost his crown on that one, I fear.
Kansas on the board too, Bay finished off by Tyrant, so at last still getting their licks in.
Bay having a more mortal day than what we saw out of him yesterday.
Joystick as well, starting to do better as this game goes on, but he's sat down by Adrian.
One more on the ground as Tyrant's finished off and now it all falls onto the shoulders of Millie.
Still in a position to do some damage here, but maybe his eyesight's just bugging him.
I mean, I can't see quite that far, so maybe he can't either.
Contending with those openings outside, he's allowed no safe passage to the bomb site.
Diffuse kick gets planted and he's finished off by Wildcard.
Beautifully done there, Wildcard finding two rounds in a row now
To take the lead back against Outlast, Baby Shark in particular having a huge amount of value.
He stopped Iconics flying from down below and that's what we were really worried about.
Got Mistro'ed a little bit downstairs. Bay was in the middle of the bomb site
so he couldn't really use that Snake Scanner to find Kansan on the bottom floor,
but Baby Shark was there, found the frag, walked up the main stairs into construction
to help his teammates then push in for the site.
Just did a really good job of trading things out.
Not flawless, not perfect.
Bay thought he had a gap jumping in the window.
didn't really find anything being on site so early but ultimately the push was well
coordinated by a wild card it's okay to push a little bit early as long as you're
all in there together this is what I mean hey inside the site a bit of a gap did
end up going down from this position without getting a kill but it took a
lot of the attention away and it allowed guys like baby shark to take a
bunch of space construction site and start to work their way closer
towards the site.
The unbelievable situation by Millie there I don't know if the buffer is correct but
It looked like there you go, a tactical timeout was called right before we went to playercams.
We are almost out of it, Outlast calling this as they have watched their lead evaporate and
Wildcard being a very tough team to chase.
Again, win or lose for this Outlast team.
If they're able to push Wildcard deep into regulation, maybe even need overtime, that's
a confidence inspiring position to be in.
Not that the bar is so low you could trip over it for Outlast, but just based
on how they've done since getting to the NA League.
It has been very challenging for them to contend with any team,
let alone some of the top teams, and make no mistake about it.
No matter where their position is in the standings,
we have no reason to consider Wildcard a bad team.
NA is so competitive, take a sip of water.
Every time you hear the desk talk about how competitive
North America is, and you will be,
well, probably too hydrated,
so maybe you don't drink too much water.
But NA is super competitive.
We have seen countless times where bad teams have an edge.
Good teams don't play to their expectations.
So anything is possible here in the North America League.
And Outlast is proving that right now
by keeping Wildcard on their toes.
Back down to the base.
For round number 10, Parker has won one bomb site
that Outlast were able to win through their first three
rounds on the defense.
And of course, it came after a full anchor strategy
wasted a decent amount of time and then just had strong-anked positions with
of course that push down blue not really going the way of wildcard. It looks like
it's gonna be more roam focused now. They brought Shrebnak on the castle that's
usually a pretty clear sign that we are gonna see teams commit to this top floor
roam and of course the positions being seen now that's joystick on your screen
at the bottom of garage. On a drone as far as wildcard are concerned, the
joystick might be in a heap of trouble but you keep these doors close to
Key does back off over towards secret in a comfortable spot so far but has to be careful with how he extends
They teleported through time for a second there
There is drone out to maybe get the is on me looking in a different direction joystick is not taking the bait Jesse
Millie for backup
He's pushing really starting to find it, so it's troubling to find this footing inside
of the stripper.
It's actually an opponent.
It's going to be iconic.
He just launched the nitro cell, but if Spike pushes him deep out of this position, it might
be a little tough to stay alive.
Baby Shark starting things off yet again.
How many times are we going to say his name?
My goodness.
Continuing to amass kill after kill after kill.
Impressive game for him.
A life game, but Baby Shark's had big moments internationally as well.
and we'll pick up yet another kill.
That's seven and with it, he's broken 50 kills,
joining Spirits who got it earlier in the day.
Again, we are starting to get to that point
where players are putting up impressive numbers
and we will be foolish to not highlight them.
Outlast, down by one.
They've sent joystick up to contend with the Monty.
There's one more in tow.
Millie still lays in wait.
The patience for Millie, the jig is up
and he got two with the fade away.
Millie shutting down Adrian and Kansan
turning the round on its head and Ellast has the upper hand.
Beautiful, Trevmax even still in kitchen.
Like they had all three players in the mid-four there,
Wildcard didn't expect it,
but they've gotten slight control because of it.
Disgusting shot by Bay.
He's got the Azami as well,
but joystick seemingly turning back the clock
just as we saw from Canadian
and a few opportunities earlier today.
now using his ability to keep the Monty held away from this site.
Spike is a good shot. We know that.
You'll have to deal with Trev Mack and Joystick smoking off the only access point
that makes it easy to get on in.
And Joystick finds him the confidence there from Joystick.
They don't call him the cyborg for nothing.
Very little celebration on the side of Outlast, but they tie the game.
You know what, Parker?
Joystick's gotten a lot of slacks and joining this roster,
maybe not living up the expectations some fans had but I want to give him a
massive amount of credit in round 10 because it's not just those couple of
kills that he got but it was the way he played with his opponent's expectations
after the Rokler didn't go their way he pressures main stairs that allows
Milly to get away with this all attention is on the guy that just
picked up main because surely the guy playing main is the most aggressive
player but in fact he was the least aggressive with Milly playing inside a
a bar, TREVMAC was inside of kitchen.
They all played really well together in that 3v4,
understanding that if they didn't go aggressive,
if they didn't take a risk,
if they didn't try to play some kind of a rat spot,
it was just gonna be at a wild card advantage take,
but they make a bit of an aggressive play.
The rat spot works for Millie.
TREVMAC doesn't end up having to contest anyone
in kitchen, but he gets back to site in time
by running out of that out of the dirt.
Just a really smart last couple of rounds from Outlast.
I think sometimes, you know, we miss these moments
when the players are gonna get a big pop-off kill,
but it had to work really hard
to save that round as they did it.
It's guaranteed that we'll need all 12 rounds.
Yet again, only one game so far today
has gone before round 12.
That was SSG versus 100 thieves
to start off Play Day number five.
Since then, we have gone the distance,
whether through regulation or into overtime.
It's been one of the longer days so far here in the NAL.
And these matches have been quite spectacular, frankly.
If you are a fan of any of the teams that have played today,
yes, even Space Station, I think it's
worth your time to go and watch these matches.
We've tried as hard as can be to not spoil them.
But unfortunately, for viewers who watch
after the matches are done, this is ultimately
a live product.
And we're going to talk in reference
those games that have already ended.
So when we have opportunities to tell you to cover yours,
we'll tell you, but today's been a particularly good day.
We've still got one more match to go.
C9 versus Four Fun Esports will close out the show
at the conclusion of this series.
Will we go in overtime?
Two minutes to determine which of these teams
moved to match point, and then we can ponder further.
To the bedroom back up on the docket,
round eight we saw this with almost the exact same lineup
For an outlast, of course, the mirror has been banned out, so Tyrant will swap over to the Denari, another very powerful operator with those tripwires often being used to deny some of the window jump-ins.
Got them, of course, putting on the construction door as well for this defense.
There are lots of different ways to stop these attackers from making their way into the building.
Wildcard, like most of our teams today, chose not to take cash control.
They're really just focused around the Logi Hatch and the Jacuzzi Breach, Adria and the Soul player left over on the cash side.
That bay as well through the silhouettes, so there's a couple of players willing to pressure that side late, but for the most of this push,
Lobhart are going to want to go direct in towards site. The key factor here is going to be getting Super Iconic out of Jim and Vegard.
He needs to be forced out so they can plant.
Fearlessness from Kansan as he walks in, finds Tyrant, that's it, Tremback immediately has his back, half the server dead in the span of five seconds,
and it is not slowing down. Millie breaking double digits.
Jesse, for the first time in his career, has this been hit?
I need you, Numbers Boy, I need you desperately.
Diffuse kid getting planted, Spiker's the halfway point.
Bay watching to keep them out of harm's way.
And the rotate will come in, Spiker jumps up, does it all himself?
It's all up to Millie to clutch the round, but Bay says no thank you.
Wildcard moved to match point.
It's a big round from Wildcard.
Big round for Millie as for the first time in his career.
He does hit double digits in a map, but all of that will be for naught if they don't bounce back and win this one
They've been really fighting tooth and nail for it as outlasts have had to lead multiple times in this game
But wild card seemingly unbreakable now that they moved on to the attack
It's been very strong from them and we will get a tack time out to come through this one being called by wild card as
As they want to take a moment before things get too deep into this game to talk amongst themselves, get ready for round 12.
I mentioned how getting iconic out of his position was going to be so critical.
He got two big kills before he went down, partner. They did eventually find his position.
That allowed the plant to go down on the side of Wildcard.
It allowed them to focus in on what parts of the map they actually had control of.
And even though there were a couple defenders that were still on the con side,
it just couldn't get back in time to deny that plant from going down.
So good focus from wildcard good team play to be able to coordinate that pushes it comes through and now they sit just one round
away from victory over outlast
Honestly a suspect time to call this because as we mentioned even earlier in the broadcast today when you call a time out
It allows your opponents to talk to them, too, right?
You are on match point here wildcard must have an abundance of confidence in what this time out
will accomplish because you've also allowed outlasts an opportunity to speak
and shore up any of their weaknesses so I mean it's always an intriguing thing when
you are at the finish line and you choose to slow things down and call a
timeout and should wildcard prevail I have no doubt that that will be a
question asked by our good friends on the desk if wildcard don't prevail then
we go to X-Rinix and both of these teams will pick up a single point for
Outlast that will be ideal. We vault them over both five fears and M80
But that whole bottom contingent is all very similar right now Jesse those three teams neck and neck and neck
It's quite a jump up to four fun in seventh place
Require a full victory with all three points which for Outlast is out of reach right here right now
Wild card with their single point have now jumped into the log jam. That is second place
100th shop of our million space station gaming and wire car now all tied at nine points
Wildcard have an opportunity to take control second place uncontested with a victory
After the attack time out last got their choice to you go CC TV cash or do you go Jim bedroom?
Because we know nobody's going mid main floor and basement is locked
They run back nearly the exact same set up for Jim and bedroom here Parker
Maybe thinking that Wildcard would expect CC TV cash
They go back to the site that they just lost, dropping the Chonka and picking up a Thorn and moving the, uh, the One Operator.
Dropping a Smoke as well, I suppose, for a Mute. Moving that over towards Trevmac.
A couple of slight changes, but the game plan doesn't need to change much for Wildcard.
They've chosen to make some of their own Woff Spring in the Blackbeard and the Glass.
The Glass is so damn effective for Baby Shark when they brought this back in round number 8.
If you can have anywhere near that kind of an impact, it's gonna be a 7-5 win for Wildcard, no doubt.
I don't really know what that logical box did to Kansan, but...
He malayed it, in case he didn't see it.
I did.
I saw that, yeah.
Okay, well thank you.
It is like an habit some people get from like CS, because you always have your night
guys and you're just malaying everything.
Like how people in Overwatch, bunny hop, or how people in League spam tab all the
time?
Yeah.
It's like you have a deficit of attention or something, I don't know, maybe.
I'm not sure what to call it.
Baby Shark killed by Millie, an iconic shredding spiker!
They've all jumped into their death, Millie, with two tyrant on the board as well!
What on God's green earth just happened?
Everybody dying in the blink of an eye!
It leaves the weapon outside in a 1v4.
Over time, looking exceptionally likely to might come at the end of a shotgun blast in the hands of TREVMAC.
Bay's season, TREVMAC tossing out at Maregold Smoke.
Out goes another explosion from the lifeline of Bay.
He's trying to get that gas canister to pop.
It'll go, oh my.
A terrible position to be in for Bay.
A huge landing stuck by Outlast Tyrant.
gets the final kill. They do bookend the second half, but they let a little bit
too much slip through those middle rounds. We are going to over time both of these
teams picking up a point in the process. And it's not just good enough for Millie
to have his first positive game, his first double-digit game, his best game
of his career. Parker, he wants the win. That's why he's getting so active. I
mentioned at the start of that round if Baby Shark could have the same impact
on glass they had in round eight we were going to see a seven five but he didn't have that impact
and he didn't have it because of millie he jumped out the construction window killed baby shark and
then jumped back in the window before anybody could react he does it at the exact moment as well
spiker is trying to jump into gym window on blackbeard so when spiker is trying to make this
play he's getting distracted by the jump out of con he goes down to joystick swinging in on the
window and it just becomes a nightmare from that point forward millie picks up a second
feel in that round onto Adrian to boost his stats up to 12 and 8 and allow Outlast to get
three more chances to close up this game and take the win against Wildcard.
I know Jesse that what I'm going to say is going to sound very simple but at the start of the
season we all looked at Five Fears and Wildcard and said yeah these teams are a quirk of luck.
That's why Outlast is doing so well against both of them you know historically
historically similar teams at five years and five years and wild card so I mean
as we've seen with M80 as we've seen with dark zero as we've now seen with
wild card there are no sacred cows here in North America every single one of
these teams can bleed which is what makes cloud 9's performance so far all
the more impressive all of the old guard these old gods are falling at the
hands of different teams some of them on paper objectively speaking worse than
their opponents and yet the results still emerge the way that they do cloud nine
staying power at the top incredibly impressive up to this point and once
again in case you missed it cloud nine will be rounding out this broadcast
with a matchup against for fun could be in two rounds could be in three
rounds but it's coming in a hurry one of these teams will emerge with two
points though for Wildcard. They need it with how the standings have shaped up.
Outlast, they need it to escape the basement. Opening pick for Wildcard.
They shut down the menace. That is Millie. He's been the best player for Outlast so
far this game and his death coming early here in the 13th round could make a
big difference as Wildcard start to approach this bombsite. Similar push to
what they were looking at last time. Of course they've changed Baby Shark off
off of that glass, he's jumping onto the Twitch instead.
And of course they've moved the Blackbeard
and the Spiker over to Kansan,
but they still wanna play these highway windows.
But if you did actually currently on Lodgy Hatch,
here's the aggression.
It's not con window, it's bottom garage,
and joystick gets away with it.
It looks like a brief smile on the face of the skyboard.
Something you don't see all these days.
Iconic down to the Count Tremac is there.
The one thing I've noted with Wildcard Jesse,
they've been hopping in a lot of windows
the past few rounds,
but they have not been dotting their eyes,
or more specifically they haven't been watching their corners because Outlast has been prepared for this.
Milly's been posted up by the windows, TrevMax been playing very close to similar windows and doors as well.
And in Wildcard they can get a little cute and cheeky with their jump ins. Boy have they been mistaken.
Joystick will find yet another kill, down goes Kansan, Bay and Spiker last two standing for Wildcard.
Joystick can play inside a construction with impunity.
He's got a key barrier in front of him, back against the window and he'll find Bay, leaving
Spiker in the same position Bay was in just a round ago.
It did not pay off.
And Spiker will almost certainly meet that same fate.
All three sets of eyes on Outlast.
Looking towards the jacuzzi wall, Spiker just biding his time and knows how challenging
this is.
The razor bloom not only hitting him and doing damage, but giving information away.
And good patience from out last year that will almost certainly be rewarded the spiker limps his way
Towards the bomb site limp in his way towards his demise at the hands of joystick a huge round
for joystick and
Outlast move to match point. That's a quad kill coming out from joystick
You know they say when you cut the head off of Hydra two more grow back and even after Millie gets cut out of this round
It's gonna be joystick who steps up and takes his place at the aggressive playmaker
Every time we go to Jim in bedroom when we see success from outlast
It's because somebody is getting aggressive before the push can actually begin while Carter standing outside the building
They're getting ready to go for their execute
They're almost at the end of saying three two one and then boom
Something catastrophic happens in round 13
It was joystick that found that opening frag from bottom garage after he gets that kill
He sprints his way back up the red stairs back through construction to get to the bomb site and help out his team where he finds
three more kills in the midst of it a huge performance to come through some joystick boot
Himself is chasing his first positive games and it's joining out last
I've been
Inundating you with requests and as much as I enjoy making you do more work
I was actually quite tempted to ask how long it's been since joystick
has had a positive game because even when he was playing consistently he wasn't
really putting up the same numbers that we've come to expect. I mean he has to be
a positive player in terms of career KD but he was kind of a shadow of himself
for the last six months or so before ultimately departing that vertus
pro roster. He's at a bounce back game, Millie's at a bounce back game, even iconic,
sitting at 10 and 10. The players who should be getting kills on this
Outlast team are getting kills and that is an incredible sign and they've pushed a
terrific team in wildcard to the brink and have them on the ropes
Two minutes and 40 seconds and Outlast could find their second victory in all of their tenure in the NA League
November 30th the last time Joystick went positive
positive November 30th, 2025 when they played Cafe against Team Secret in the EML Finals
when he was still on BLP.
We lost that game, but he went 8-7 for a positive KD.
That's not gonna be good enough to win this game, he knows it, that's why he's already
dropped 11 frags and hoping for more to shut this one down in 14 rounds.
Of course, back to gym and bedroom, we've seen bomb site a lot over the last 15 minutes
and we will continue to play it as Wildcard decided it's the best place for them
to post up all of their hopes.
Today is on the class way on the other side of the map, playing red stairs.
Joystick has found a bit of a gap here on main, but they're smart enough not to peek him at this point.
This sure looks like Outlast is moving at a much faster speed than we come to expect.
Time and time again we addressed how slow this map can be.
How much needs to be done to gain information.
About a minute and a half to two minutes to drone the whole thing out again depends on the teams and the operators up.
Iconic will eliminate baby shark. That's an ideal baby shark involved in a lot of the early fights
That's what comes with his role. He's been successful more often than not but not this time wild card fighting back
Spiker and injuring dragging two players about last down and putting them away
It gives wild card a numbers advantage
Tyrants looking for a blind spot to exploit on his own to be spotted by the valkyrie
Spiker gaining good information from that wild card knowing the advance coming from those red stairs as you address the
The clash positioned over there, but Bay is scampered off, leaving the shield unprotected
and new defensible, while he will likely be an asset to his team somewhere else.
We've really left these three players all on their own, iconic and joystick, two of
the best players in the Outlast team, but it'll be all entirely in TrevMax and make
things happen as they're pushing on this con side of the map with 45 seconds to go.
TrevMax, Kandell, is going to be absolutely critical to make this pushwork parker.
There is, I know, a warden on the other side that's a big worry for them, but
They can blind some of these other operators, find a way in to get that plant down.
That's going to be their main win con, because in the 3v4 up against the clash, I don't love the trade game.
He's already used his Kandellas. That makes this so tough.
We trev back taking some serious damage. They managed to shred through bay.
I rotate over through construction. Could be their undoing. They trickle on in, but they're just a little too slow to pull the trigger.
Millie now last man standing wildcard, circling the wagons around him.
All 15 rounds on deck.
Kansan will guarantee it, and we go all the way.
Big frag from Kansan, bouncing back after his Gmail was hacked this morning,
and so if you get an email from Kansan, do not open it.
But for now, round 15 between Wildcard and Outlast.
I mean, we talked about the miscommunication, the miscoordination coming out from Outlast earlier in this match, Parker.
And I felt like we saw a little bit more of that in round 14.
Iconic and joystick in solo positions were really pressuring the bomb site
But they went way before their teammates were ready to help out the team is still clearing out garage clearing out CCTV
Joystick pushes main he dies
Iconic pushes the main breach he goes one for one killing baby shark within dying in the site
And once those two players go down it just felt like the rest of the team was left on an island with no utility
No numbers and no hope of getting that kicked out
Wait, so that wasn't Kansan emailing me?
You need to lock up your PC right now.
They asked me for money.
It said that their wildcard hadn't paid them fast enough and they'd pay me back when
he...
Oh, God.
I gotta fix some stuff here.
It's okay, but can it wait three minutes?
This game I kind of want to see the end of it. Let's see. It's all gone
It's sent everything
Take away three minutes
Cybersecurity is a real thing. It's not funny to joke about identity theft is crime and affects millions of people each year
It's not a joke partner. It's not a joke
Not a joke final opportunity for these teams
to cement themselves here in stage two for Outlast.
What's at stake is the second victory for this org in the history of the NA League.
For Wildcard it's an additional point to help them keep pace with a very competitive playoff race
at the present point in time.
Outlast will need a couple victories to find themselves in the playoff picture.
For now that's not really the focus.
The focus is getting past a tough adversary.
For a team that really hasn't had a lot of wins outlast picking up one over wild card
Be a major feather in their cap points be damned. It's a motivating factor
Not an ideal start though. We praise joystick for how he'd come online in the second half of this map
He's immediately shown the door by Kansas, but trevmack trades that back. So, okay
You've also taken care of the sledge a sledge not being able to do any damage on a basement bomb site
is quite damning. That's a good pick for Outlast, and I like that trade.
They've also made Mr. own Millie Parker. He's upstairs inside of stock. I don't think Wildcard
think they've cleared the whole map. They've taken very little control, but they have to be aware
that that flank threat could come for them late. Millie decides to drop, sneaking with 90
seconds. They're happy in the 4v4. You said it. Getting the sledge for a castle is an excellent
trade for Outlast to make, so they feel comfortable with the position they're in.
I've also got great site utility. I mean still some impacts and tyrants in Millie's pocket,
those Goyo canisters, those Teeba barriers, they'll all be set up in and around that site.
I'm curious what these Black Eye Cams is well from Millie, if it might feed them a little bit of extra information.
Shutting down Spiker kind of has to be the name of the game. You cannot let this guy just drop the
kitchen hat, hatch and go for a plant. They do not have a smoke to try to smoke out that plant
like they were successfully able to do so previously in this map. So there has to be some other
way to shut down this plant from Wildcard.
Most of this match, seeing very little Valkyrie in an overtime emergence, and she is everywhere
in Millie, whether drone or not drone, he outdulls baby shark, buying time, shot through the
wall, Nade will just sail past him as well, but secure the down so all of that expended
appropriately.
Spike will now wait for the dynamic duo that was just upstairs to link up with
him.
is off-site. Just as Millie was, if they have not droned this out, Outlast can be
very sneaky with the way that they retake the site from Wildcard, but Iconic's
feeling something mighty fine. His dozen kills shut down by Adrian, Tyrant is
there as well, and suddenly Spiker as Monty with 10 seconds to go is inside
the site all on his lonesome. He'll attempt the diffuse kit, but they get
Whatever closer and TREVMAG will take him through the wall.
Outlasts second victory ever in the history of their org.
Happens at the Hands of Wild card.
It took all 15 rounds, but they get the job done.
It's a full team effort and I think no doubt the best game
that Outlast have played since joining
the North American League, Parker,
such a team performance.
Millie, joystick, iconic, tyrant and TREVMAG
putting everything together to take down
wildcard stage 2.
He can't kill the Vans!
He's such a ho considth!
Yo! What's up chat?
Today we're playing MapRecon.
We'll have one map each and all of us will pick a turn.
As the clue giver.
We're gonna have a first guess which then we'll get two points,
and if you get an incorrect pain you'll get a hidden, one point.
My first clue is gonna be...
Spawn Peek.
What do you mean?!
Spawn Peek!
Ooh wait...
I'll be picking up what you're putting down.
agreed...
Yes.
That's what I was like when I cracked it.
I got you like, that's too easy.
I mean, my prototype for that map would be probably Spongebob Peak.
I mean, my head was Spongebob Peak.
Right?
That's a good prototype.
That's like kind of like a two-word rainbow one word.
Exterior breaches.
I can just guess the map?
Yeah.
Club.
Oh, and through two.
All right.
That was our last.
I'm going to just say we're wrong.
Yeah!
That's right!
My mini play for Clubhouse is Republican, create a set to exit or get in the hallway door
and then go upside down.
But you can also recall against the building, then Republican sit down and get the better
angle.
We're going to switch up mid game, so we're trying to get into the guest room.
Yeah, map it room.
Red and purple.
I'm thinking villa, right?
We've got a ton of animals on there.
We've got a ton of stuffed animals on there.
I'm gonna guess villa.
It was villa.
But I also gotta guess the room.
I'm gonna guess trophy.
But I also got to guess the room, I'm a guest trophy.
Nah.
No, this bird bro, this bird is so hard to see.
You have never seen it in your life.
Is it in common areas?
Yeah, common areas.
Oh yeah, we can go for the next hint.
Stairs.
Alright, and...
I mean, it's probably around red stairs, probably.
That's my guess.
Nah, nah, I'll show you all where it is though.
Okay, if you turn your graphic settings up, it's actually super good.
Yeah, it's a good idea.
A pro tip for Hill would be, an aides used to be really strong for the force, it not
just goes up here.
So you can get the damage, you still gotta kill from below.
I got a last one, like, you ready?
Cade.
I mean the math's fortress.
Is it fortress?
Yeah.
Like in the art hallway?
I think there's a pain thing in the main hall like that wait, that's
Okay
Is it bottom main hall, can you show me bottom?
Oh
Look at the bottom of my screen
I guess is it bottom main hall you said
Okay
Yes.
Yeah!
Nice!
That's like what are we talking about?
Any pro tips for Lair?
It's the briefing hall.
Keep going off the side there and you go to the tower.
You can't get spotted for at least two seconds.
You can get a good spot.
I'm a pro tip for Lair.
What's your pro tip?
No, I should know.
I actually don't.
Yeah, yeah, yeah.
Well, how about that outlast take down wild card?
Not something we thought we'd be saying tonight.
8-7 an OT thriller that outlasts and this new revitalized core take in OT.
We're welcome in iconic now who returns to the fray iconic.
Welcome back man.
It's good to have you in the league.
I thought that we'd be seeing you on this couch more likely than we'd be seeing
you in the lobby running around with the kids. But talk to me a little bit about what these
last few days have been like for you guys. Obviously day one outlast, day five outlast,
a very different team from day two, three and four outlasts. What are you guys working through
right now?
I mean, we're still just a young team working through our kinks, trying to figure out
what we're doing wrong, what we're doing right on the maps we're playing well on.
And I feel like you saw yesterday we came out a bit weaker on Fortress. We worked
on a lot of stuff this week clubhouse after having a sport showing on it last week.
We saw that work paying off, you know, Wildcard,
they're an exceptional team, a lot of great guys.
So I feel like they got to test you in all ways
and we were able to handle it.
Well, I got to say, congratulations,
great resilience from you guys.
I want to talk about just getting your perspective
of what was the difference from this clubhouse
when you guys played for fun versus now playing Wildcard.
Was it you not having to play Clash?
No, not at all.
I think it's just a strategic side of it.
You know, on our attacking side,
focusing like if we're going for like Jim, for say,
steps of getting B2 open, after getting B2 open, what options we have on the flip, and you saw us
be able to just have that pressure pull them to one side and just take the gaps on the other side,
and then two, just being able on our defense side to handle their aggression from the attacking
side, and then when we're in our passive spots, knowing what we need to hold and knowing what place
we can make in the late round to win the round. And I just have one more follow-up question,
sorry to possibly take your question without knowing. Obviously with Trev being the IGL and
throughout these games and their shifting, have you or has anyone else taken a little more
leadership and kind of directing the flow of traffic on your guys's attacks?
I mean, I feel like
Chef is really the outline caller.
And then I feel like inside the game, I just add in whatever I see.
And I feel like a lot of the time I'm seeing just, you know, good things.
So we just usually implement that in.
And I feel like it's just a really great team balance.
Because I feel like today we were able to see different things and call it
and hit the gap. So it was great, great team play from us today.
Great question, Max.
I hope.
Well, I love getting able to talk to Joystick and now Iconic, it's like, man, all these faces that I'm familiar with, this is great to see.
Dave, I'm kind of curious, like, with your return into Stage 1 on a personal level, how has it been kind of playing T1 Sieging for you?
I mean, it's normal, I feel like I've been here since, you know, I'm grateful to say, but when I was 18 I got picked up.
picked up and just it was kind of shaky kind of going out and then having to find different hobbies
and stuff to kind of revitalize me and bring me back to the game but I feel like if you really
do love something in this lifetime it'll return to you and I'm here again and playing and I'm
grateful for that so thank you to God for it so it's been amazing.
Fawass?
Can I ask like what drove you to come back you know we talk so much about like you know
the the wrist injury is kind of like what ends a lot of eSports players' careers right you
coming back from that was there something that really called you back to Siege?
I mean I feel like the people did you know the game skin got released with me in it
And then I feel like as I was going away all the fans were sending so much love from all sides of the world
And I feel like that's really the main thing about siege that it just brings the whole world together for a game that they love and
I love this game
You know it was a dream of mine since the beginning since I was a kid
So I feel like I was afraid that I had to take a break away from it and then to return
I think it was really one of my uncles who hadn't seen me play a lot because I have one uncle who always
Travels with me
Let me say that met him met him at EWC is a great guy. He's a G and
My uncle was I just remember who you are
And I feel like that's what I really had to do because I thought that like, you know
Will my hand be affecting me, but I feel like see just my in my nature. It's what I do. It's my DNA
So I love it. I kind of that's that's awesome. You have another question for Bob
Just down here is I mean with your hand. I mean has it kind of bothered you at all really since
No, I mean sometimes but I've been doing a lot of physio stuff like my whole routine's
changed a lot of recovery aspect and then all of my working out aspect is basically geared
towards that.
So I feel like now I'm actually like stacking it days up to make sure I'm keeping my muscles
strong and yeah, I'm going to keep going for it.
Awesome.
Iconic.
Thank you so much for your insight.
Great to have you back.
We look forward to chatting with you a bit more down the road.
Thanks man.
Take it easy guys.
Well outlast here making a statement good to see iconic back. He's feeling good
The boys from outlast are feeling good because they just took down wild guard in overtime
I'm not only good for iconic good for the entire team and we were able to highlight players that we've never been able to highlight
You heard the cast who talked about it in Millie. I mean dominant performance from him
Nice being able to highlight him
But everyone across the board was really performing exceptionally well
We saw joystick with a handful around we saw tyrant a player that I said that I needed to see especially being
the lowest rated player in the league, and all of those contribute to the success of getting over Wildcard.
Funny enough, you talk about him and they woke up a little bit last night.
Well, I've also been on the other end of it where I talk about players that talk about teams and then they end up losing.
Yes, but I am glad to see Millie obviously having a top level form probably the first time.
I don't even know if it might be the first time he's ever really won a positive, but I know he is such a great player to be honest.
Like I can't I he was on the turtle tactics team
I had for just a little bit of time
But he was a great player in like the T3 leagues and a big reason why they even made pro league
I mean the guy was dropping double digits every single game and kind of carried them to getting into the league
So for him to finally have kind of that breakthrough performance. I mean there it is 1311
Could you wonders for the young guy just to get some confidence under him?
Yeah, and I also just want to add just one last thing just the resilience from a newer team like this really does showcase the mental
Yes, they've been struggling but to be able to fight to the nail regardless of the map more so focus on their opponent
That shows how strong this team really can be but again, it's I don't want to get too hung up on their win
Yes, it was against a good team, but it's about the consistency and what we're gonna see going into next week
Well what this is the fourth of five matches tonight
We still have one more to go because we've got we've got some competitive games
I mean we've made this joke like oh and a almost competitive region by far
we're seeing this constantly because it is all part of the reason I think is
because we we saw well a trism choice words from our good friend Jack fresh
Allen he's busy at a wedding in Germany but so bored in Europe that he needed
to take the time to hope that we had some competitive games tonight he's
just about to add I mean Jack literally has to leave the country because of
how bored he is watching the EMI he took a vacation in Sweden now he's
in Germany and he's still asking requests for NA to show something because of
EML is so boring to watch.
I mean, I don't have to take a vacation to watch the league.
I'm enjoying the NL because it was competitive.
I mean, look at today.
Does he realize the superstar of EML is from Texas, the United States of
America, the old three.
I'm going to tell him I'm going to take a vacation to NA.
He needs to just get out of EU in general.
I did run the numbers on this.
40% of our games have been seven, five or closer.
20% of their games.
Well, that's a parent.
I mean, they haven't won a major recently.
They haven't won an SI recently.
They were flinging on to EWC, but SAL still thought from them.
And we even stole a placing from them by getting third,
and they got fourth.
So, yeah, mouse.
Let's go.
At the bottom.
All right.
Well, it's all love.
Hopefully, Jack, you can come back,
and maybe we'll see some competitive EML games
next week, which I will, incidentally, be guest hosting.
So I kind of have to be nice to the EML guys for now.
But we move on to our fifth and final matchup
Well, the night for fun and cloud nine, these teams, man, have been impressing us the last
24 hours or so, Kyle, especially cloud nine here lacks to beat dark zero.
We asked, could they prove that they belonged?
Well they did.
They did.
I mean, what was the storyline with C9?
It was just, oh, they're three and up, but they'd never, they haven't played a good
team yet.
They haven't played a good team.
Well, they played easy.
The winner of the SLC major and what happened, everything held up.
is what is very impressive for Cloud9.
I mean, they took DZ to their best map.
Chalet, Pambazoo, woke up and said, hey,
I know we said all week we're going to permaband this map,
but I feel like let's just play them on their best map.
And they ended that 7-0 win streak
and gave them their first loss.
And the biggest strength of Cloud9, what has it been?
It's been on the defensive side of things.
And that's where we were worried.
Well, we went to Chalet, which is notoriously
one of our attacker-sided maps.
And honestly, they had a great half.
I mean they went 3-3 and truthfully they could have won six of those rounds.
We even heard them in the comments, they were so confident like we should have won
every single one of those defenses and really it was just because they weren't
tucking up in in the right moments and that's normally a strength for them.
They still did it in three of those rounds they could have won more but it
was impressive.
But then it's the pivot on to their attacks and that's what we wanted to
see the difference from this team was the defense to their attacks and
on their attacks and some that we've highlighted in season at the current
state there's kind of three ways to go about your attacks. You're either
You're utilizing those shields, you're playing the information game of getting the Deimos,
getting the Dokobies, or you're playing kind of the Cheez-Ops.
You're using the Dokobies, I mean not the Dokobies, you're using the Ying, you're using the
Glass, but that's what we're seeing from C9.
They play those meta ops and they're either using one of those three, or they're using
two of the three, or they're using three of the three on those attacks, and that's
why it's so important that they're still a new team, they're adopting a meta, and
they are playing into it very well.
And as a result, being like one of the best teams in the region at doing exactly
that.
Yeah, exactly that.
only are they using all these power operators the best.
But they're also, they have so many mini plays
that give them the open advantage.
I mean, look at the entries on attack here,
and also the KD ratio of the entries.
It's not even close.
I mean, 86% is leading by almost 30% there.
And then again, the KD ratio just also impressive.
But what that is, is just Pambazut is so creative,
and the rest of the guys,
I'm gonna give credit to the rest of the guys as well.
They're so creative.
We hear in the comms,
they don't even just start with an opening strategy.
They're just like, hey, I want you to hop on the Cali
and break down the Barricade.
I'm going to get a free kill here.
We call these mini plays at the high level.
They're just mini plays that give you the opening advantage.
And Pamzu loves them.
He used to do them on DZ all the time.
Easy ways to cheese a pick to get the opening advantage
and then make the round a lot easier
once you have that man advantage.
You can talk all about how well Cloud9
have been taking advantage of the meta.
The four fun strength, on the other hand,
seems to be the vibes.
It seems to be finally allowing
themselves to relax a little bit.
We heard it from Packer, right?
Like, when they're taking the pressure off, they're succeeding.
That was definitely the biggest factor and the biggest thing
that I took away from that series
and just from the two play days that we've seen from them
in comparison to what we saw in the beginning
was the fact that they aren't playing with pressure
and what that result has transitioned into.
It's been two 7-2s back to back.
And yeah, you don't want to go into a match
feeling like you need to win this game,
that everyone has to be playing at this level.
Yes, you want that, but you still have to come and relax.
And I think that really has been showcased
from the two previous games.
We were seeing big plays from these players.
Big 3Ks, we were seeing search being able to be enabled.
I said even going into that series,
I wasn't fully convinced on search just yet.
But by God, they showed up.
Now, I will say a lot of that contribution
was five fears throwing a lot of these rounds.
However, it was just as important for the side of four
fun to be getting these plays,
to capitalizing on these mistakes
that five fears were making.
And they were getting these big 3Ks.
We saw some from search.
We saw some from Bino.
And then to end it all, we were seeing big plays
from Packer.
And you highlighted, can we rely on Packer?
I said, no, you don't want to.
But we absolutely can when the vibes are right
and everything is swinging into their favor.
Right, he's putting himself in the position to thrive
and it seems to be working for this team.
Now, tough opponent here in Cloud9.
So for fun, they're gonna have to pick into a map
that works for them.
We've talked a lot about clubhouse today
and I guess we're going back.
The comfort map of all comfort maps
rears its ugly head again.
It's not comfortable anymore, Jonah.
Again, me and Lax, we decided backstage.
We're going back to the narrative that pro players think.
And right now, I don't know why the better teams,
like Wildcard or, who's going to win all of this?
MAD.
MAD, why the better teams are going to Clubhouse
because the narrative around this map is the worst team
always wins this map because it's the great neutralizer.
It's a step-by-step equal map.
And if you're truly the better team, flex your map pool.
go to something where you're gonna put more pressure on them.
And not only that, this is a great map I think for fun.
They've also put up some very competitive performances
on this map and Volspar in particular,
seems to be very, very good alone,
just at getting opening advantages.
As far as the bands,
we didn't really see anything new in some of those other games.
I keep saying it and I'll keep preaching it.
It's a wall denial map.
That's what you want to get rid of.
It makes the attack side a lot easier.
I know Lax says this map is a very defender sided map.
A way to make this a little bit more even on the attacker side is getting rid of the wall denial
The defense kind of counters as well to get rid of hard breaches
Ace is a big one because you're now going to be able on the defensive side to use mute for the walls, right?
Ace kind of counters mute so eight getting rid of ace is big for holding onto bathroom control and church control for the
basement all over the final time today as cloud nine and four fun go to battle
Well, we'll send things over to Jesse and in Tarot.
It's been quite a run for this Cloud9 team.
Jesse 12 points out of 12 points.
All of their wins coming in regulation,
whether you want to quarrel over the competition.
I think it's fair to say that four fun is a team
that has to subvert expectations here.
They started the day in the playoff picture.
They have fallen out of it now,
and they are going to be hungry for some points of their own.
Surely if this C9 team is not real they have to come back down to earth at some point for fun
Must be serious believers in that if they want a chance at victory today because cloud nine has been quite dominant
Cloud might have been insane now. I'm teasing on the cast because I'm excited to watch this team
I think they've been so impressive so fun to witness through the last couple of weeks
They've made huge improvements since their debut back in and kickoff in stage one.
They kind of changed this roster up.
It feels like they've really found their footing here with all five players planning some huge moments over the last couple of weeks.
And I'm excited to see what that looks like here on Clubhouse in half a day.
One once and lost once, back in stage one.
And I'm happy to pull up on play for the first time last week.
Getting a victory over Outlast.
And as we've just learned from her, Outlast are a good Clubhouse team, so that's not nothing.
a very good team Jesse their second victory ever in the history of wins ever
I may have forgotten that outlast briefly had a team in house may have I know
the um actually I'm like some of our co-workers I have no desire to read
twitch chat while I'm working I made fun I made fun of Dez because he did it and
and then he roasted me in the chat and really hurt my feelings.
So I just wanted to get that out there.
Monk wants to be alive.
Yeah, he's going to stay.
This is quite a position to find himself in.
Feels good atop of Gred being able to keep his head on his shoulders.
Going to allow Cloud9 to continue to hold full top floor control versus four fund.
And on our last couple of club games,
we've seen very few teams actually want to take CC control.
A lot of direct takes in through Jacuzzi down the Lodgy hatching
through the highway windows.
This time, 4-5 might be positioning themselves
to get that kind of space because the most of their players
are on that side of the map.
The Shikuzi C4, unlikely to find a mark,
if the pressure is coming from the CC side.
Hacker survives the nitro cell, tossed out.
Both of these teams are some real heavy hitters.
Expecting big games of players like AZ, Pambazoo,
Monk, Hacker as well.
Mike W is someone we've been waiting very patiently on
to find his footing as Forfun get the defuse kit down very early in this round and does so under the prying eyes of Cloud9,
down goes Monk, center with one.
Center at some big moments in yesterday's game, very high impact kills.
He and Uzi are gonna have to make magic work as Forfun loses two players very quickly.
Uzi off on the kit. Good coverage from center.
He could actually hold on to this, but Serks is there to the rescue, shuts both of them down.
Yeah, Packer, it's a little too close for Comfort, pal.
Isn't it?
Cirques with a hero play to save the round,
and for fun wins round number one.
Well, this is saying a lot,
but because we've already seen it twice today,
but that's gotta be the most interesting round of clubfests
that we've watched today.
They don't have anybody else in the building,
but Bino decides, ah, I'm just gonna plant Jim.
Most of the team is fighting over on CC.
Half of my team is outside of the Jacuzzi breach,
holding an angle.
I can pretty sure I can plant here gang and he does exactly that huge credit to be no to get that diffuse kid down club nine
Genuinely had zero idea that that was happening most of their players were still fighting over on the east stairs
They were fighting on the cash side even on our observer
I mean we're focused on the fighting of course, but the plant goes down across the map
No eyes on that whatsoever and that almost comes back to bite them because again
When for fun planted most of their team was on the other side of the map
So it made the post-plant a little bit difficult, but credit to Cirx gets there in time, plays the window, stops that plant, and wins the most important fight in the round right before it.
So really nice round. It's not typical, it's a little unorthodox, but it gets the job done and is brilliantly performed by 4-5.
Cirx steadily making statements as the newest members of the NAL pro-play.
a tech pause really early on
Hearing from our one of our production team that it was a restart was required from a various specific player
And I'm not sure who it is doesn't really matter. I
Think I have the exact same lamp in the background of Beano's portrait
Yeah, I'm nice from Target
I'm 99% certain I have that.
It's quite nice.
It's very lightweight, bright.
That's what a lamp does, believe it or not.
I will say Beano looks like he's playing in the brightest room of all time.
So I'm not sure that he needs another new bright light.
It's blinding.
It's well lit, Jesse.
It's well lit, okay?
Pamba is too.
Maybe this is part of the team culture, okay?
No double screws.
Listen to Pamba.
Make sure your room is as bright as possible before game day.
You can't argue with the results one way or another you sincerely think that's the strategy here
Well if it is Uzi is not paying attention to it and Uzi is statistically their best player
So maybe it's nor is monk. Okay, I think it goes like one of two ways either eSports players are
Stuffed into a guest bedroom which respectfully looks like bino is playing out of or they play in the darkest rooms humanly possible
Like where you develop negatives in photography
I love the map though, to be fair, by Bino, I think it's a very clean map.
Shows the world.
You big map guy.
Parker, I'm a huge map guy. I'm a huge geography guy, you know.
Oh.
Numbers and places, very nice.
Mm-hmm.
Also, I can confirm it was Pambazoo that had to quickly restart his setup,
but he's back in the lobby now, Parker, and so are we ready to continue the match.
In round number two.
I'm gonna try out a big first round from this for fun team as yet again we see
there third clubhouse you and I actually had a run of not repeating maps so today
that run sadly comes to an end I feel like it's been quite a while since you
and I casted a clubhouse and I will say every clubhouse that we've witnessed
today has differed ever so slightly whether they be greater for the
Roaming defenders whether we stop more of those passive style of defender holds
The real story of the most recent matchup was how they were hopping in windows with reckless abandon and
Millie and joystick and trevmack were feasting upon that small oversight
Doorway secure kind of opens the door. Sorry a bigger oversight maybe a bigger oversight than me
I was saying this joke and you just don't pick up humor
Kind of opens the door for a team like 4-5 after watching Outlast get a massive upset win versus Wildcard.
Baby inspires them a little bit, come back to the same map, Clubhouse, the map that our best players, good teams go to die.
Feel like they can win Cloud9, keep the team that is currently undefeated here in North America League Stage 2 so far.
We don't have this, not really certain either.
But again, Clubhouse, a fun map.
It's Oregon that said that.
We said that.
It was Oregon that we used to say it's the map where good teams go to die and sometimes
border can have it that same style of chaotic mess that comes to be.
What?
What?
Clubs usually go step by step, as we say, and step one is going to be clearing Master Side
based on the attacker's current position.
It looks like that's where they want to go with it.
Ninety seconds deep, almost, Parker, and they haven't stepped foot in the building.
That's two rounds in a row now.
We're taking them a very long time to get any map control.
Finally, search will enter down below, but finds no roamers down below the map.
After in hand, taking up an incredible amount of screen real estate.
You ought to have one F2 on your team, I believe that's the rule these days.
Bates out a nitro cell, you heard a candela go off as well.
Uzi, first done some damage from the doe, could be called and then finished off by
Bino Packer on the board for fun. Having a terrific start to this map and now it's
but Eddie in a very dangerous position. Walks right into the waiting arms of
Mike W. He runs off to a pretty good start himself.
2-0, the scoreline for Mike Dubb, who's
again been the player that for fun used to rely upon for most of these
His numbers aren't what they used to be, but still providing an important part of this team.
Center slow peeks the window. Packers shuts him down. Three kills.
Four Packer to lead the way.
Second highest rated player in the entire league.
And Packers already off to a good start.
Mike W will close the door on a C9 comeback.
And 4-5 is off to quite the start. 2-0.
Yeah, it's kind of a weird style of pushing for 4-5 so far, Parker, but I like it.
They spend almost half the round really outside the building
Droning things out opening walls making sure they're set up in a way where they can hold really strong cuts
That's what we've been seeing so far in this game and that time
It was of course the opening pick to come through straight on to Uzi
Beano found that holding the cutoff from the con single wall
Pamba goes down at the same time the Packer who is playing outside on the highway windows
They really have all of these cutoff angles being held as they just push these players forward
They use their candelas to put players in bad positions alongside the Doka decals, alongside the Grimbees.
They're using the utility to force Cloud9 to move, and then they're capitalizing on those movements.
It's cause for concern, clearly on the camp of Cloud9, as they only use their tack timeout two rounds.
Deep head coach Vivid will start to talk with the team about how they can avoid some of these cutoff angles,
clearly expecting their dominance for the first four days to continue, and it hasn't so far.
Strength of schedule is something that we've addressed a number of times cloud 9 spending most of it
Beating up on teams that are typically towards the bottom of the standings
It didn't surprise us with a 7-0 victory over 100 thieves back on playday number one and they handled dz
Quite effectively yesterday needed all 12 rounds and dz got very very close
But yet again close doesn't count for much here
Cloud9 will square off against M80 in their Thursday matchup next week.
M80 has been a bit of an interesting one.
Head scratch as to what's going on with that team and whether it can be remedied before the group stage ends.
Because right now M80 is fast-tracking their way towards not even making the playoffs,
let alone making the playoffs and failing to make it to Japan.
Cloud9's adversary to cap off next week.
After M80 on Thursday will be Shopify rebellion on Friday
So if you really do think the cloud nine is benefited from playing weaker teams early
And that'll be tested against M80 and SR M80 could be an easy win
But SR might be where it gets difficult and the cloud nine finishes out their set of space station and wild card in the very final week
As for for fun they play wild card next Thursday, and then they cap off against M80 on Friday
So for fun making steady improvements and this man right here on your screen has been a huge part of it
Packer putting up some of the best numbers of his career
Through the four now five play days that we've seen a for fun here in stage two
Yeah, Packer's been amazing highest kills per round of any player so far in the league with a 1.06
So clearly getting value in the rounds that they're playing
I need outside the building so far a monk will fall after taking down
So a one-for-one trade on these roamers is a very aggressive defense here for the basement of Clubhouse.
They've got three players that were roaming on the top floor, now down to just Eddie and Pambazoo, as they reconnect towards the top of main stairs.
I like this pocket mute jammer. It's going to make things a little bit more safe, especially up against Packer, who's playing on this gameless tracking down,
and would have been very useful against Valtper on the snake if they haven't used that gadgetry.
two kills from C9 very quickly Jesse
Bino takes one down as well
firing at the war machines here as
for fun is falling by the wayside
everybody on C9 getting involved this
round is about to be over this Bino
survives by playing a dosy dough with
Eddie but Eddie ultimately gets the
last laugh that one was a puzzlingly
fast bit of action all of a sudden
not to know where everything had happened, and C9 prevails.
A very aggressive round that goes completely their way, Parker.
They trusted in their roamers to have that impact, and they allowed them to play
with quite a bit of freedom.
Monk gets the opening pick, jumping out of construction window.
He hops out.
He takes down Valsper on the snake, probably the most critical
operator that he could have killed, because everything in that round
came down to the roam clear.
Without that snake utility, it became really tough to hunt down guys like
Pamba guys like Eddie even Uzi who started to push his way up those main stairs to support his teammates
He ended up being on the top floor by the end of it
Then it was just center left alone in the bomb site like double jump out even as Eddie was out there with him
It's that aggression that happens as a team as a coordinated effort that I think makes all the difference for a squad like cloud
9 you use those
You chambers to make your positions unknown and then you make those aggressive players trusting your teammates to walk up
And get that man advantage
It's a good way to take the initiative back in a game where I think 4-1 is really the
dictating pace.
Cloud9 grab it back in round three and get themselves on the board.
I mean, despite that loss, there hasn't really been anything egregious on the side of 4-1,
right?
It's been a pretty good team effort across the board, and when they've been losing,
it's not like anybody's been making some serious mistakes here.
This 4-1 team enters the day in a playoff spot because of the results that happened
prior to this matchup they have fallen out of a playoff spot and yet they still
sit on those six points well within reach of regaining their position and their
round differentials mighty good too they have a minus one round differential and
if they win that will surely become positive so honestly things not looking
too terrible for this team as today's results have shown us anything can
happen here in the North America League I very quickly scanned the subreddit
at the tail end of our fourth match while we were waiting for the interview and there
was quite a bit of surprise being expressed by the commentators over there as to what
is unfolding today and believe you me their surprise is matched by us even as commentators.
It's been a fun day and so many upsets, it goes to show that you can't take any
off days in 1-3 NAL if you leave work, anything can happen and Uzi will find the
opening frag, a nice one to take down Packer on the block period. He might have been trying
to get a little bit aggressive in towards the bomb site. He finds that first kill and
is going to give Cloud9 another advantage here in the fourth.
Uzi, the number one rated player. Cloud9 have held that spot for quite some time and yesterday
there were three of them actually back to back to back. It was Uzi, Monk, into
Pambazoo. Pambazoo didn't have the best day yesterday. He fell down, but Eddy
jumped into the top 10 because of how impactful Eddie was, especially in make or break rounds,
the only member of C9 that is nowhere near the top is center. And again, there always
has to be a bottom frag. There always has to be a player with the hardest job. And I think
everybody will agree that center has that on this cloud nine roster still. He's only
like a minus two in KD. So despite that role and the tough challenges that come
with it, he's been standing up quite effectively. And he was pretty good in yesterday's match
to do after losing there one of the best players in Packer their shield player
they're really struggling now to get through some of these will my magnets you
can see the capitol bolt that have been caught out by Eddie it's gonna make
things really challenging if your utility just can't quite land fireball
littered up by Beano now his goal is to clear some of these positions in
towards the site a lot of players outside of jacuzzi and Magnus continue to
spot things out Nitro perfectly downs all for this going all cloud nine
Yeah and oh as we say that Uzi and Eddie both get buried by Dino and Cirque's two
separate players of four fun trying to pad these numbers in a good direction and
with Volsper being brought back to life by the jacuzzi those warm waters they
really do something. It's four fun now with the numbers advantage they take
down center as well. Mike's nonchalance in his camera does betray us a
little bit as to how he's playing. Pambazine shreds Bino so back to even
footing in the nether for Robb at the top of the stairs, but he's turned into the landscape
by Mike W. And Monk will have to pray as Mike W and Volsper are still up, getting closer
to the site. Tripwire's there. Monk's got information. How does the read happen? He
gets pushed off in his position by the pipe exploding. Takes care of Volsper. No diffuser
in hand. Mike wins it with the sidearm. Five kills for Mike W and for fun, take
around does not get much closer than not a nail biter to come through here after
bino dropped the diffuse kit when he died to pambazoo out of jacuzzi breach
that's a massive little play that ends up making it very awkward for for fun
they no longer can go for the plant but Mike manages to get the job done wins
things out in the 1v1 and I really think for fun did an amazing job of
battling back in that round Parker it's not an easy one to pull through
when you're stalling out on jacuzzi.
Parker goes down in the logi hat,
but I'm not even sure how.
Sometimes in the black there,
you can get a free one-way angle,
but got fried,
Pam Buzoo was hitting some nasty shots on the midst of it,
but ultimately the one that mattered the most
was the Mike W.
I'm gonna hit me!
I'm gonna hit you!
The presidential candidate.
I'm gonna hit me!
I'm gonna hit you!
I appreciate the bit that he commits to.
Mike W. wearing his Monsters University hat.
I wonder if it's as real a university as the one you went to, Jesse.
Oh, he doesn't study applied mathematics like I do, Mark.
Of course, he is a neurology.
To fake university, you still think they stuff people in the real lockers?
In monsters university? I've never seen them move yet.
No, at your university.
I was making a joke at your expense. I'd never make fun of Mike W.
We got to hang out with Mike W in Toronto last year, after when he showed up for the...
That's correct.
...for the SPOIC contender series.
I don't like how I make a joke and then you ignore it.
I demand...
I demand the praise for the jokes that I give.
At 6-1, Mike W is on pace to have his down payment stage so far,
so far currently leading his team in terms of frags, getting to work on the platform well.
Most of the pressure from Forfun though is coming on the other side of the map as they're taking
the space around master as we always say. You're expecting an attacking team to either take master
control and construction or move their way over towards Rafters. The Mut jammer for now will
keep the angle closed for Mike W. They can walk in the breach but that's a really important
angle to have to shoot the toes of any defenders who might want to sprint across the bomb
site. We're going to take rafters in particular. That's a really important one that they want to get
open about. Nice vantage point there now and the Circus is testing the situation.
Up top on rafters, Bino will be the main one to walk in. He'll harass Monk as the phone goes off.
Bino watches as all those Molotovs spread around him. Does Monk live? Oh my, Monk dies.
is still there as the fires continue to go.
Acker gone, Bino gone, things going even worse
for Forfun in a hurry, even with all the debuffs
applied to Cloud9.
From Forfun's utility, it has not netted much success.
Pambazookaught over in secret that's top blue,
he's finished off.
And like that, Forfun have found their very first kill,
but it's come at great cost.
Yeah, this is really tough to win this round.
The fact that Munch still persists up here,
they can throw even more U2 his way.
I mean, if we try for the logic bomb,
they've got some of these stuns.
Finally, Circs hits the shot at the Deagle.
They ain't quite find its mark,
but with all that time wasted,
you still got the Chonka and Smoke
and a Thorn Trap in the pocket of Uzi tonight as plants.
This is gonna be a really tough execute.
They kinda need to rush deep and try to play for kills.
If they play the objective,
I think they've got no hope of winning this one.
Three gas canisters still remaining,
10 molotovs, four center in 30 seconds to go.
That will blanket the entirety of this B site
if center can hit his shots, of course,
that is a bit of a small issue.
Sirks walks into his demise.
Uzi shreds him, and it's time for the guns to come out.
That's an install potential.
The Volsper finds one, cannot commit to Uzi.
And it's Mike W to save the round.
Gas canister's going out,
Eddie shielding himself for the time being over
on top red, and he gets the kill as Mike
second guesses himself,
and Cloud nine pick up a second round.
Really nicely done. That was the classic NJR strategy pulled off by Cloud9, and Center used that to Chonkafire over the reinforced wall to apply pressure on the rafters' stairs.
Helped keep Monk very safe up against that shield push that came up his way on the rafter's side of things.
Made things really difficult, I think, for that push to begin with.
Pamba also in the basement found Packer, which was technically the opening frag.
Ended up getting traded one for one, so it didn't matter that much in the end,
but I really think the stall-up that happened on the Raptor side was the first domino that set up that round in 4-Cloud 9.
Yeah, they tried to first through the bomb site. If Valsper hits that second shot, I think they've got a really high chance of winning the round,
but unfortunately, it's just tossed through a chain multiple kills in a row like that.
You expect the trades to come through, and Uzi is of course going to be good for it as the highest-rated player here in the NAL.
Don't go windows. I'm
Packers don't make me feel like I'm in trouble when he talks. I don't know if you feel the same
Packers had some not some pretty insane crash out clips. I don't know if you've seen from those
That's pretty same for what he can
Just feel like I'm sitting here and I'm like, all right, man, I'll go down below. Sorry
I don't know if I did wrong.
Sometimes a stern hand is necessary and again it really depends on the players you have.
Sometimes a tough coach gets a lot out of their players if the players can stand up
to it and if the coach of course isn't, well, an asshole.
But it really does come down to the team synergy.
Sometimes if you try to be stern, like say Fabian for example, you might not get the
most out of certain players that don't react well to that.
and certain players need a heavy hand to guide them in the right direction.
Too passive or too kind of a coach isn't going to be able to cause players to meet their full potential.
So before fun, they've been a bubble team for quite some time.
They've come very close to making it to land.
If ultimately fallen short, what is going on here?
How is Beano getting defused? Get down where a minute into action.
Nitro storm goes out, down goes Volsper, down goes Serks.
More fun, pulls this off with everybody still alive from cloud nine.
Oh goodness gracious.
And then the post plant with their shields put away, pistols out, you know, and Packer
holding these crosses.
Mike W expending his last E-E1D down goes Packer, C9 can just swamp these attackers.
The goal at this point is to waste as much time as possible.
You gotta wait about 10 seconds.
Mike W capitalized on, and he is there.
Here on the Diffuse Kid, Bino knows this impossible.
The moment he drops the shield, he is as good as dead.
And everybody from C9 still survives.
What a first half, Jesse.
We have in the books these teams tied.
Three a piece.
Oh, four fun.
We're giving them a run for their money right now.
But Cloud9, they've kept it even.
We got a three to three split going into the sideswap here.
Four fun.
I mean, it's been Mike W leading the way right now.
I mean, he's got the whole bit go in the monsters university hat.
I love it from Mike Wazowski, but it looks good on him and it looks good on for fun.
Yeah, he's been looking really good.
I mean, that big 3k and round four that led into that 1v1 to close out that round.
And again, he brings that attitude brings that momentum that they need to carry into.
However, going into that round five, that's kind of where, you know,
when you're not playing with pressure, you kind of aren't putting yourself on
like a restriction.
You're just going to keep allowing yourself to play impact kind of to bring
them back to reality really quick.
You're like we're getting way too excited.
We need to slow down.
We need to take a breather.
And that's really where the pressure
does start to settle in.
You start getting way too excited.
You start finding yourself in situations
you don't want to be.
However, a 3-3 split for these guys
on a map like Clubhouse, doing that on your attacks
really sets them up for success going
into their defensive path.
Yeah, fun fact, by the way, his name's not even Mike.
It's Gabe.
It's Gabe, exactly.
Or Gabriel, I should say that's the real game.
Fellow Gabriel.
That always gets me every time.
But yeah, because it is such an even game,
Cloud 9 now if I if I may a little bit because they started they start it
Thank you they started slow right it was oh and two and what was the problem?
It was they were giving too much space
So what happens vivid calls the tactical timeout and him and Pam is you both kind of get the same idea of like we need
To get aggressive before they're able to execute. We're giving them way too much space
Let's get aggressive and it's paid off like a huge right to the four straight rounds now
They are getting the opening frag and that has been big for them
They've only lost one of those.
I think it would have forefunded a great job of trading
after they lost the opening kill.
But other than that, that is what's brought Cloud9 back
into this game.
It's been do not let them execute.
And I was a little worried coming into this game.
I kind of spoke to you about it backstage, right?
That adrenaline high of beating DarkZero of all
the work that goes into that game,
will the crash that can kind of come after that,
right?
Potentially slipping a little bit and losing to forefund.
But right now, I mean, I've been impressed
that they've been able to bring it back.
I like that analogy.
I don't think it pertains here, realistically.
I think Cloud9 is actually doing a very good job
at finding where the issues were.
As you said, we heard in that timeout of what they needed to do,
and then now they ended in a 3-3 half.
But what's going to be important again
is what we're seeing from Cloud9.
Trying to make those microplays, as you were suggesting,
kind of hard on a map like Clubhouse.
You really have to find those gaps
and course the defense into line of sight.
Yeah, I know exactly.
I mean, we just talked about how good their defense is.
But it's really been the attack side
that's been so fun to watch.
I plowed nine and it's really where again they can make use of those mini plays and getting the open advantage as far as the bands
It looks like it's kind of stock standard same old with that Kade with the mirror
Same thing with the thermite and the ace again ace is such a strong operator to ban out
But you're leaving and this might even be the first map to that
We are not target banning center
And I think that makes a lot of sense because he can play the shields the glass the game
I mean with the entire meta he didn't play all of them
And so why go for that?
Well, he's got to have a chance to do that right here,
if potentially he sticks the Blackbeard going into round 7.
We'll see Cloud9 shift over to the attack
to see if they can keep this rolling.
Thank you so much, Jonah, and the analysts, and Parker.
Our analysts do a great job, of course,
thanks for relaxing every single day they put into shift.
But there was a third analyst highlighted
at the start of this game, and that was fresh.
He tweeted earlier on in the week,
begging for some close games in the North American League
I think today we've absolutely delivered on that, but I was a little bit worried things might go the opposite way
For cloud nine and four fun the first four play days every single match that four fun have played has ended before
Round ten a seven two or a seven one a win or a loss
They always in three fast games not the case in this one three three first half
And four fun plenty of ideas for getting addresses early on this one
The first battle will happen over inside a garage and Volsper is well aware of how quickly
they have assembled in that spot.
Packer as well fighting from a little farther back but he has not relinquished control as
Volsper does a full run around.
He drops oil pit, he goes towards blue and now upstairs, plugs some holes and maybe
go unseen.
He's got cirks on the other side of this top floor so two players from above and
Packer shuts down easy and heads for the hills. I think that's a pretty successful Rome
He has to make his own rotate in blue as he gets shot away as the hatch above him explodes down to center as well
Volsper these two players that were under watch of for fun haunting C9 at the present moment
Massive play from the Romers Parker Volsper in particular the fact he goes all the way through the building through oil pit and back up to
Those stairs
It's just not something Cloud9 had a good read on and now you can see they're very worried about these players still up above
It's watching the right angle that pays off for Pambazoo. He finds that frag on the Volsper finally trading one back
But it's still not a comfortable position Mike W is on the main stairs
Sirks is on the top floor Pambam does shut him down
So both roamers go down to trade our favorite in Cloud9
Packer finds Monk, Monk finds Betty and everybody's falling on the side of Cloud9
Amazoo's killing just about everybody with the people in the bomb set that you need to be worried about.
He almost finds a fourth kill on Tobino as he's got plenty of time to work his way out of this spot.
More concerning is where he finds himself.
Modo, memorial room as it's called on the compass, can easily be the tomb in which many attackers are laid to rest.
Amazoo shredding that soft wall as Bino and Packer just play the waiting game.
Pambazu's hoping to hit something at that angle just ever so slightly that's all it takes and he can selfishly keep using this gadget to gain information
Nice kill for him and the ace falls just short
He almost got them all but Pagger
Sits him down in the last second
I
Words fail me Pambazu almost doing all of it by himself for fun takes the round
The party would have been legendary, but unfortunately it's not party time for Pamba Packer shuts it down a party pooper
If you will denies the ace in a crazy chaotic round here on clubhouse
And I mean we kind of saw it through the first half Parker when for fun
We're going for these ninja plants inside a gym down in the bottom floor this one
There were players from both teams all over the map. I mean, I don't know how Pamba gets the kills
that he does, the F2 certainly helps.
It's not clean! It's not simple!
It's not all correct for 4-5, but it's good enough
to shut down the attack from Cloud9.
You still gotta give correct to the roamers,
ball spurring them, search for opening that round up
in the way they did, but...
Packer and Alon do 1.
That's the one people will remember.
A massive round to come through for 4-5 to re-take the lead.
A crazy matchup between these teams.
Cloud9 yet to drop a single point through four finished matches.
Perfect, so far the only team that can say that in first place is theirs.
Even after all of the upsets and the uproar that happened today,
no team is closer to Cloud9 than three points.
Wildcard, 100 thieves and Shopify Rebellion along with
Space Station Gaming four teams now all tied at nine points for second place
and yet due to tiebreakers Space Station Gaming sits down in fifth. Four fun
esports can join that nine-point log jam with a regulation victory here. That
would be incredible work and it would put every team not named Cloud 9 in the
playoffs with nine points tied for second place. That is something that is
improbable, very funny and I'm sure for you as a numbers guy you would never know.
Oh always, Parker. We're always hoping for the statistical anomalies but sometimes you get it,
sometimes you don't. That's just the game that we play as statisticians and listen,
the game being played right now has had nothing be predictable so far.
So many crazy rounds that we've seen and at this point it's going to be the objective of Cloud9
take this Raptor's control.
Walsper is sitting at the top of Raptor's
playing behind his Kiba barriers.
They've opened up the garage wall.
They've got Uzi on the capitol.
They've got Center on the Nomad.
All possible tools, even a drone.
Straight on Walsper.
Our favorite, Cloud9.
They have to execute as well.
Center using those gadgets to try and knock Walsper over.
The AirJab's not working quite effectively.
Walsper finally knocked and he's finished off.
Packer on the board, Uzi with one kill, both of these teams evenly matched through the two minutes that have concluded.
It's devastating for Volsper in that position, but I think most of those key barriers had gone out at this point use selfishly
on that rafter position to try and buy it as much time as possible. Now Cloud9 is very quick to pivot towards this bomb site.
Yeah, I think Volsper did a good enough job of wasting time, especially because Packer just swung the main breach and took down Eddy.
Now Packer sitting with three toxic babes in his pocket is a nitro cell being held by Beano inside of construction
They've got really good tools to deny this plant and the attacker utility was almost entirely expended on that rafters clear
Flash is out
Cloud 9 will have to confront that bulletproof as well that's entrenched in this bomb set will be tough to come by center vaulting in
Sturks guns him down now C9 will break through that rafters position
Pambazoo with another if he's starting to warm up
Pambazoo can kill them all
11 kills to his name, and it's all Mike W. As Serks is finished off
Mike W. Will shut down Pambazu. Monk getting defuse kicked down. It will be planted before this clock hits zero
So Mike tries to chase them off of the position
Misses his opportunity and now it's a game of whack-a-mole
This is hammer big enough to shut down Monk. They continue to toy with one another Monk wasting time
Mike W pulls out the sidearm, but Monk wins it and indeed, Mike says stuff that we cannot say on the broadcast.
A big victory from Cloud9 that could have gone either way, but they will take it.
Nice 1v1. So much composure in the plant from Monk as well, Parker.
That's the type of stuff they just don't teach at Monster's University.
And Monk clearly getting the better of Mike and the 1v1 on top of that.
I do want to highlight Pamba Zoo, Parker.
I think he is so consistently finding ways to get his team into an advantage state find ways to win rounds
They have frankly no business winning. I forget who it was yesterday in the free show
I think it was Jonah that said Pamba zoo as a hot take is going to be the stage 2 MVP and
Listen, he kind of got clowned for by the analysts
But I have to agree the fact that he pushes in con nobody else is looking for instruction
Everybody else is pushing the main breach or they're pushing in through rafters
Pamba's the guy who comes in from the back line,
he takes down Packer with all three tosses in his pocket,
and he opens the door for Cloud9 to win that round.
It is a masterful play to come through from the IGL of Cloud9,
to find that gap, to take advantage of it,
and to tie the game here for a piece for Cloud9.
Just a really good play, a tough push to pull off for Cloud9.
They do it in the 1v1.
And Tide we are, and a day that has taken longer than most other play days.
I obviously don't have the time on me that each day ended at, but it's almost 8pm local
on the east coast, and we've still got at minimum three rounds to go, so I think it's
fair to say here that we will absolutely eclipse the 8pm mark, which is still really
early for those on the west coast, for those of you in Europe.
condolences. But hopefully you've been enjoying one of the wildest days that we
have seen from the NA League so far in stage two. The games again have been
terrific and from a neutral observer standpoint it's been a wild one. Definitely
worth your consideration if this is the first match that you're tuning into today.
Do yourself a favor go back and rewatch all of the games. Maybe the first game
of the day can be avoided unless you're a fan of those teams because it
wasn't the least competitive of them all but ultimately NA's competitive and
we expect these games to be as tight as they have been no blowouts so far today, Jesse.
They take the lead. Look at how excited Pambazoo is.
Montykill Monsters is actually a third level class at Monsters University.
So it's something that I'm not sure Mike W's gotten to just yet, but he's working his way there.
Not quite enough versus Cloud9.
Pambazoo's so good, again, in all of these rounds.
They're so amazing at finding these gaps and getting creative with their pushes.
You know, it's something that the desk has talked about, the different plays that Cloud9 want to make.
They don't have like a set game plan like the push is going to be going through steps a b cd
Like they just have little plays where they're finding opportunities and then they're capitalizing on them
And they're going so fast that it's impossible for the defenders to try to react
Center drops down again. There was a nitrocell in the midst of that. They got frozen by a tuber out
I don't know if that would have made a huge difference in the round, but oh my god
It shows the chaos that I think is coming through in the four fun
on comms that's coming through in their game play.
Cloud9 are such a difficult team to repel
when they go for some of these pushes
because in the blink of an eye,
they could be in your bomb site and Packer could be,
or sorry, Pamba could be getting a 3K with the F2.
13 kills for PambaZoo at this current point in time.
We've been tracking how many kills people get.
50 kills eclipsed by Kansan, eclipsed by Spirits,
and one more kill for PambaZoo
will put him in that 50 kill club.
It's worth noting that we don't always get every single player who ends up in that position.
Uzi entered the day at 39 kills, and, well, they just took my reference away from me,
so I'm hard to say how many he's at.
I believe Uzi's at 8 last I checked, so he's within striking distance of 50 as well, and
the players that are doing this are doing it at quite a quick pace, Kansan should have
been the first to do it as he was closest, but he was beaten by spirits having a
a life game in the very first matchup of the day. Actually, you know what, I will correct
myself. Go back and watch that first game of Hundred Thieves, NSSG, just to see some
top-level Canadian domination. Should have to be a proud fellow countryman for the time
being. But, yeah, it's been great to see the Fraggers fragging. And I mean, look no
further than the DZSR game. I think by the end of it, if memory serves correctly,
every member of DZ has broken double digits, which is outrageous to have in a 15-round
game, but it just goes to show you how evenly matched they were and how good DZ is as a unit.
That team really loves to pass around the kills and do so quite effectively.
They want a major doing it in Salt Lake City just a couple months ago.
So after the timeout was taken by 4 Fun, Jesse, what do you fix to tackle Cloud9 for the remainder of this match?
Well, Parker, it's going to come back down to this bottom floor bombsite,
and I question whether you want to roam again or not, and it seems like the answer is no.
Last time we were on this bomb site, Volsper and search were roaming quite aggressively on the top floor.
Mike W is playing construction at the moment, so there is a presence on the top floor specifically from the mute,
that Cloud9 will have to root out, but I just feel like if you're for fun, you have to be ready for anything.
There is any small gap, Cloud9 are gonna take advantage of it, so I like the fact they're keeping most of their teammates inside the bomb site.
If Cloud9 get a fast play and they catch someone off guard, you know it's not gonna be the whole team dying in the bomb site being under their control.
It's just going to be one guy going down. In this round, it was Mike W dropping that construction hatch,
the information flowing on the side of Cloud9, and they will take down the one and only Romer
being played by Forfun.
Drone work now is Mike W's having a very good game. I think you noted it's his best game since
the start of this stage. Mike W's numbers have been very poor in comparison to what we
know of him through stage one and kickoff he was much better in stage one than he was during kickoff but
his four fun team needs every threat on offense that they can muster and when mic w is dialed in
he really is a force to be reckoned with good news though as mute they'll still have jammers strewn
about i suspect he the nitro cell that will not be abused so that's maybe a bit damning here so
a good entry point for cloud nine to take him out of the equation you still got more
I'm very curious what Senter wants to do with this glass parker. He's currently just sitting inside a bar on this mid floor, but you don't often see the glass coming through to try to make this bottom floor execute work for them.
The only smokes being brought by Cloud9 are his own smokes, and of course the Capitow bolts as well, so if that finds the many point of entrance, it could be big.
Senter is currently holding that a fuse kit too, so I'm not sure if he's gonna try to smoke himself, get into a plant position and then play behinds that the smokes or what his game plan is here, but I'm very intrigued with 35 seconds still on the clock. Jesus.
That's a few magnets.
They still don't blow up and lose them anymore, so those magnets will still persist.
Three remain as two were caught sitting behind the shield, but unfortunately for him he's
caught from an angle he wasn't suspecting.
Packer and Eddie will trade out kills.
It still helps Cloud9 and will continue to help them over the final 10 seconds.
Seven people still alive, not a lot of time left on the clock, but for fun winning
in the scrum, Volsper will need to rebuff Monk and Eddie as the defuse kid is being
planted.
Eddie watching through those holes that were created.
Valsper could have got him, but C9 pulls it off.
It was so close for comfort.
These rounds, what is today, Jesse?
What is going on today?
Parker, I mean, it's just the rounds that Cloud9 need to win,
and they managed to do it.
You saw the look of relief on the face of Uzi
after Valsper went down.
You'd have to watch that back and slow it down.
He might have even had the planter on his screen when he died
He was so close to taking down monk as he was pressing F inside the bomb site
But just barely is Eddie able to take him down before the inevitable happens
It pushes cloud 9 to match point now 6-4 here on the scoreline and again
It was a chaotic execute who was he dropped down?
He was fighting Packer on the vert for quite a bit of time surprise Packer got one in that
It was a tough spot that he was playing from but
still gets traded out it's not quite enough to win the round for his team and
down by two they're gonna need all hands on that if they want to pull this one
back
guarantees cloud nine one point so even if they lose in overtime they will still
pick up points in all of their matches for fun we'll need to win the next two
in a row to send us to OT and then two of the three played in extra innings
What does this mean for for fun from a standings perspective?
Well, as I said earlier in the show just in case you weren't here for fun
Started the day in a playoff spot because of the success of other teams
They have fallen into seventh place just on the outside looking in they are one point back of dark zero
So if they make it to overtime
They will tie these in the standings as to which of them has the tiebreaker
That is for the admins and the people who know the rules better than we do to ultimately decide
One thing is for certain though, Jesse.
Four fun eSports will not be able to get all three points,
which means, womp womp, we won't end up with five teams
tied at nine points in the standings.
The best four fun we'll be able to do is eight points,
which we'll give them.
That's six, then final playoff spot,
trailing the log jam above them.
And of course, trailing Cloud9,
who will for sure stay a full game
ahead of the next closest team,
irrespective of how many more points cloud nine is able to amass
I don't know if the standings have clouds
But if there are one of them is certainly cloud nine sitting at the highest possible point in the standings
More of these will my magazine caught up again because you have to ban wall denial here on clubhouse
And these will my up for the defenders to play around lots of these sends walls being tossed in keep in mind
You don't have to actually activate these walls until you're ready to go for the push
So you can chuck those in and then get ready to raise them for your execute. Looks like they're alive now.
Cloud9 continue to fish around the bomb site for one of these picks. I don't know what's going on there, but
Either way, Pam will find the opening pick whether his gadget works or not. 15 kills for Pambazoo. Welcome to the 50 kill club.
How?
Boosie's next on deck and he's fast approaching it with nine kills at this point in time.
He's two away from hitting that mark.
We might not make it there in time though because everybody's dying at the hands of different players from cloud nine
Monk on the board means three separate people on C9 all with kills under their belt this round
That was a long look on the face of Mike W as he and Bino are the last two surviving members monk shuts him down
Beano's last alive
Nitro so goes out and it will collect onto Uzi
Might be able to delay this plant from happening
And McPandas, who leading by example, has an enormous game, and Cloud9's stay undefeated.
Five up, five down. 15 points for the best team in North America.
There's nobody like Cloud9, nobody doesn't like these guys do, Parker,
but one way or another, they get their three points.
That's a promise, beautifully played by CN9.
We've got our desk ready with an interview for our winters and all the stats to break down this match
Thanks guys what a way to finish a marathon of a day here play day five of the NAL
It is cloud nine who take the win and with 15 points pretty much secure themselves a playoff spot
It's early. We haven't done the math, but 14 points has traditionally been the cutoff
It's been as low as 12 in the past so Cloud9 are in a very good position after this win against Forfun.
I gotta say I am really really impressed with this Cloud9 even if being on a clubhouse they're attacking side.
Jesse called it out. I mean, Pamble was doing such a good job at finding those gaps, exposing Forfun.
And then even for the side of center we've spoken to numerous times.
Sure, he might not be at the top of the leaderboards,
but it's what he does in these rounds on their attacks that enables everyone else.
If you think of that gym master side, he drops the hatch with the Monty,
opens up the entire site for the rest of the team to be able to collapse,
forces the players for four fun to move around.
I mean, everyone on the side of Cloud9 is playing exceptionally well in their roles.
Everyone is playing well, but we do gotta highlight Pambazoo.
Absolutely.
Because it was Jonah with that take Pambazoo MVP, and I'm gonna point out,
I did agree with him, but I mean
Disrespected absolutely not we would never I mean even last stage even when their attacks weren't working
He was still one of the highest rated
IGLs that could like he was only right behind spiker. So now that everything is clicking
They got a little bit more time in their system the reps are there
I mean, it's fully paying off for this cloud nine team
Finally, a team that didn't get upset on Clubhouse.
And you look at the numbers from Pamba, 16 kills his name.
I mean, in addition to IGLing this team, leading them and building them through this new system that they seem to have taken so well,
putting up numbers like that, it is something that should be extremely proud of.
On the side of the four fun guys, like you mentioned playing looser, having fun.
We could hear it in the comms in there that in general, like this team did seem lighter, they seemed refreshed,
lacks but not gonna be able to get the win today in a decent position right now
But we're gonna still have to see some more from them
Yeah, I mean it was still a good showing from them nevertheless
But it was just the last few rounds where again it was Pamba finding a lot of those gaps
That was really closing it stealing the deal for them overall
Well, I believe our interview is ready to go and so we will welcome in our cloud nine victors as we speak to center
Once again center, we were doing this just the other day my friend
And you have been here a lot because you guys continue to rack up these wins.
You guys now have 15 points, which pretty much secures a playoff spot at this point.
I mean, how does it feel to have gotten this far?
I mean, compared to where you were last stage, I mean, look at where you guys are now.
I mean, it feels really good, obviously.
Like we are beating, we've beat two teams so far that we didn't beat last stage.
So I mean, being able to beat those guys, get a revenge on them is obviously a great
feeling and being able to lock in a playoff spot as well as good.
Well, lock it in if our math is correct and probably not because
our methodology.
Yeah, I got Jesse on the building here.
Yeah. Um, so I want to talk about the game real quick.
I mean, you guys started 0-2.
We normally don't see a little slow start from you guys.
What kind of change?
Because after it seemingly the time out, you guys, you guys started to click it.
Yeah. I mean, the time I worked, I know the first round that we ran back
CC vivid and time I told him to go to Chonka.
I went to Chonka, we killed the guy rafters
because we assumed that they were going to go Monsi,
switch up their push.
I mean, the time I worked,
when he calls for adaptations, it worked.
I mean, I think I just after the time out,
we kind of snapped out of it.
I think we realized we're better than them
and we kind of played like it.
Well, center five and oh, you guys are still flawless.
I mean, looking damn good to say the least.
I kind of want to ask your own personal opinion
Are you surprised at how fast the turnaround has been from stage one to stage two?
Just the transition and we're in the level you guys are playing at?
Honestly, yeah, I think after stage one, like obviously there was we wouldn't and lot reviewed a lot
We've seen a lot of our mistakes and like
Even though like we it's like easy mistakes. It's kind of so hard to fix
So like even going into practice for stage two
It was still harder. Obviously Rob said the other day how you keep on losing in scrims and
Scrims are bad for us, but apparently game day is so much better
But I was a little bit surprised but also expected out of my team. I'm always gonna expect to go for all this every some game
so
Wait, is there is there something is there's like some secret sauce because it when I did some digging it
Seems like in the entry stat you guys are like three times better than anybody else
Is this something you guys put like a focus on mini plays anything like that?
Um, I can't leak probably good. Oh
He leaked too much yet. Uh, yes, it was a great
We we love it to get the leaks, but we know that yeah, you guys you guys don't love when your players leak that information center
Thank you so much for your time big win for you guys. We should buy the C9 bundle
Into the conversation he's a natural I like it center. Thank you so much. Have a great night, man
We're gonna drive
What a way to finish it, I mean cloud nine really strong performance from them
I mean we've talked about them so much but mostly because like this they really not that they came out of nowhere
But they really surprised us and with that as we said
Closing out what has been a marathon of a day here as we are officially halfway through
The group stage here in stage two more than halfway as we now think a little bit more
about how the playoff picture is coming together man.
We saw two 15 round games today, Shopify Rebellion.
They took down dark zero,
which they have never ever done in their careers.
Outlast a win over Wildcard,
another stunner to round out the day.
I mean, something that we're going to be talking about,
I'm sure for the several weeks that come.
I was going to say, I mean, look at the round,
if around 12, look at the gap that they have.
They have over two games ahead of these teams
that are underneath them.
I mean, it's hard not to say that Cloud9 isn't
going to be in playoffs, just based off their solid performance
so far.
Not the week that Space Station wanted to have.
They dropped down the standings a little bit,
finally relinquishing that 1 and 2 position to Wildcard.
He'll be joining Cloud9 up there.
But right now, four teams with nine points.
And we have quite a tight race there for those final few.
That sounds like competition to me, yeah.
That's beautiful.
Well, next week, in addition to continuing the NAL,
We also have the Paul Meadow Bay, Florida Open Cup happening, so don't be afraid to
check that out or sign up if you're going to be in the area.
Action starts on Friday and continues over the weekend.
A great opportunity to get involved in the T2C.
I mean, Jack has a lot of time with all these vacations.
He made as well go play over there and see what it's like to play in a competitive region.
I mean, that is where the new stars come from.
That's where we're seeing some of this new talent emerge.
So, hey, maybe.
Richie would clown him.
Just saying.
Richie would clown him.
Maybe well, these are the people that we may see coming through T1 sooner rather than later
But thank you so much for tuning in tonight on behalf of the laxing and mitten our entire studio crew
I'm doing a millinger. Thanks for watching and we'll see you next week
They know the name of one of them
A big guy with a hate eye
He's mad about a big slut
I think it's a lie
Bring it back up and let me behind you
And I'm back down to get it right
Are you in a tank?
Moment of change, I wanna revive
Switching the game
They know the name of one of them
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You startin' the journey to see the light
Let's give it life, let's give it life
Let's give it life, let's give it life
Let's give it life, let's give it life, let's give it life