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Rainbow6

STAGE 02 2026: APL Groups - North Day 6

09-25-2026 · 5h 49m

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[00:09:00] I like it, I just wanna, wanna, wanna Oh baby, say it and make it
[00:10:06] I like it all go la la la la la I like it all just go la la la la
[00:10:13] Oh baby, it's so good, amazing But take it for a day
[00:10:20] I like it all go la la la la I like it all just go la la la la
[00:10:26] Oh baby, it's all right to be right Cause all la la la la la
[00:10:33] And now, I'm scared that I'm going to disappear
[00:10:39] Or fight for it
[00:10:42] To make it stay just fine, yeah, yeah
[00:10:48] I like it, I go la la la la la
[00:10:51] I like it, I just want to, want to, want to
[00:10:54] Oh baby, say this baby, baby, baby
[00:10:58] Baby, baby, baby, baby
[00:11:01] I like it, I just fall all alone
[00:11:08] I make the time right to be right
[00:11:12] Cause I've been living with him
[00:12:31] You smile, what I like about you
[00:12:42] Take my hand, whoa, whoa, whoa
[00:12:46] Done it
[00:13:18] I
[00:13:23] Know some how each one
[00:13:48] You are so amazing, Takuya Hinkrump. Taste the excitement.
[00:13:55] Hey...
[00:13:58] I'm not sure if I can see you again.
[00:14:05] I'm not sure if I can see you again.
[00:14:08] I'm not sure if I can see you again.
[00:14:12] I don't know.
[00:14:14] I'll see you in Osaka.
[00:15:12] So we have finally reached the penultimate day of the group's stage in A-PAK North over
[00:15:41] in Japan and Korea these teams are continuing their fight, their battle, their half the climb to get to
[00:15:48] the Osaka Major. It's where everyone wants to be heading here in the APL and in the whole Blastar 6
[00:15:54] ecosystem at the moment. Everyone has their eyes firmly set on Osaka, I'm Dev and Gaz. I feel like
[00:16:01] we've casted together more in the last couple of weeks than we have in the last five or six years
[00:16:06] combined. Yeah, it started to feel like that. Shout out to Nick, unfortunately, he is unwell
[00:16:11] and under the weather, but yeah, good to be getting close to wrapping up APAC North, of course,
[00:16:15] Jake and I yesterday wrapped up Asia. That was pretty exciting. And so hopefully we have some
[00:16:20] interesting storylines tonight as well. Yeah, well, of course, we've wrapped up Oce and Asia in
[00:16:25] terms of the group stage. We're moving on to stage finals very shortly for APAC North, of course,
[00:16:29] two more days to go. But speaking of the other sub regions that we've been watching,
[00:16:34] I know there's been some highlight moments, we've got some feature rounds which we can show.
[00:16:38] This one in particular, you see you call this like, circa 2007, like quickscoping montage.
[00:16:45] This was great. CritChay just went insane on the Kali and that kind of kickstarted Sharper actually in this matchup
[00:16:52] where they're on Charlotte, they were super aggressive and worked that massive.
[00:16:55] Then, Triple 9 Dolphin, these were the bottom two teams battling it out in that previous playday
[00:17:00] day and there was a big uh watch moment in this particular and keep your eye on the counter
[00:17:05] diffuser the plant timer rather in this round tenno going for the plant and so what hit
[00:17:10] a pretty amazing swing um the coverage was of course contesting the vert and so he was
[00:17:15] able to get the kill scamper away and uh ended up being a round winner in the end for the
[00:17:19] defense there was a highlight plan a match that actually ended up being quite exciting
[00:17:23] at the bottom of the table and I mentioned that James because funnily enough the opening
[00:17:27] game of tonight is a very
[00:17:28] similar storyline with the
[00:17:29] bottom two teams battling it
[00:17:30] out.
[00:17:31] Yeah, let's have a look at the
[00:17:32] standings because APEC North
[00:17:33] has been full of surprises and
[00:17:35] we sometimes say that as a bit
[00:17:36] of a line, but I'm going to be
[00:17:37] real with you.
[00:17:38] But the big surprise is
[00:17:40] KineTrip down in fifth place.
[00:17:42] They were incredible in stage
[00:17:44] one.
[00:17:44] They were firmly in third
[00:17:46] contesting even teams like
[00:17:47] E-Plus and now things have
[00:17:49] really changed dramatically.
[00:17:50] KineTrip are now on the outside
[00:17:52] of the playoffs spot.
[00:17:53] Of course, the top four teams
[00:17:54] will go to the double
[00:17:55] elimination stage finals to fight
[00:17:57] for that spot in Osaka in the best of threes. And SCARS have really exceeded expectations
[00:18:02] at the moment. So we kind of find ourselves guys in APEC North in a little bit of the
[00:18:06] top five bottom three, but even within that top five, there are very different echelons
[00:18:11] of quality between those top teams. Yeah, tricky to disagree. The bottom three teams
[00:18:17] do have a line through their names at the moment. They will not be able to gain enough
[00:18:20] points to get themselves into finals. That's the most important thing to note. It does
[00:18:24] mean, of course, that Kinetrape have an opportunity to get into the top four. And as we look at
[00:18:29] the timeline so far, that kind of shows the top four, bottom four narrative that has played
[00:18:35] out here in APAC North. But with Kinetrape still having a lifeline, still having an outside
[00:18:40] opportunity to make the top four, they could make a rival that matters, James, because
[00:18:44] they haven't been inside the top four the entire stage.
[00:18:46] Yeah, you're right. Now, the thing that interests me is within that top four, how the teams
[00:18:51] have changed, of course. We're no surprise that C.A.G. by Varel are sitting at the top.
[00:18:56] They're also the only undefeated team left, but Scars have really exceeded expectations.
[00:19:00] They're firmly above D plus and Firx. However, that might be about the change because we
[00:19:05] have some really exciting fixtures coming up in the next two playdays. Of course, like
[00:19:09] I said, only two playdays left. But tonight, we've got Firx taking on Scars. That's top
[00:19:14] four teams going against each other and C.A.G. D plus. So it's actually the top four are facing
[00:19:19] each other and the bottom four in the league are facing each other and to continue on tomorrow
[00:19:23] night we get to see CAG, Keener trope, Scars and D plus. So again real competitive games
[00:19:29] with potential but there's actually a lot of stakes in all of these matches here guys.
[00:19:34] I feel like a lot of people will come into today look at that match at the end of the
[00:19:37] day, Cag by Farrell versus D plus and think that that has got to be the game of the day
[00:19:41] but I'm not so sure.
[00:19:43] Yeah, I mean maybe it turns a quality it could potentially be depending on sort of what map
[00:19:48] we go to in Hemant's strategy, they still have, I believe, to show at this point in
[00:19:51] the stage, but in three of the night for me, it should be the most exciting one, but it's
[00:19:55] all about game one, but now it's seventh and eighth in the standing. Let's look at the
[00:19:59] rosters and jump into this one and begin the dissection. And now, not focusing on this
[00:20:04] team individually at the moment, in terms of the match as a whole, both teams still
[00:20:09] have a chance to get themselves out of bottom players, James. Now, if you finish seventh
[00:20:13] at eighth, it's the exact same prize pool. The difference in SLI points is negligible,
[00:20:18] But if you can get yourself up into 6, the WP pull more side points on the line.
[00:20:22] And so for, can you be my enemy specifically, much like their opposition, they're going to go in tonight,
[00:20:26] trying to put their best foot forward.
[00:20:28] They need double RX, of course, to lose and lose significantly in the next match,
[00:20:32] but this team's looked pretty good over the course of the stage.
[00:20:34] They definitely had some positive moments and the kind of thing that's looking to sort of build into 2020.
[00:20:39] For sure. One thing that's quite funny across the APL, between our three different sub regions,
[00:20:44] in Asia. It's been a long
[00:20:50] year. We've had one team that
[00:20:51] has really struggling right at
[00:20:52] the bottom of the standings in
[00:20:55] OCE. It's been arcade in Asia. It
[00:20:57] was dolphin and in a pack north.
[00:20:59] It's been CYP. I mean, they didn't
[00:21:00] want a single game and kickoff
[00:21:02] does. They came last of the double
[00:21:04] in the bracket, and then they
[00:21:06] came last in stage one 0 0 0
[00:21:09] seven for their group stage
[00:21:12] for a chance to fix that.
[00:21:13] But funny enough, their opponents today
[00:21:15] have also had a bit of a fall from Grace.
[00:21:16] It's Trippy main telecom, and this team here,
[00:21:20] strangely enough, despite starting OK,
[00:21:23] getting a good win in their first match in stage one,
[00:21:26] and riding it out with some OTs
[00:21:27] against other upper level teams,
[00:21:29] Trippy are still yet to find even a single point
[00:21:32] on the standings in stage two.
[00:21:34] Yeah, unfortunately, their numbers are pretty damning,
[00:21:36] and I think it's probably fair to paint them
[00:21:38] as the underdog in this particular game,
[00:21:40] looking across at some of the key metrics like EPS across the board, they're trailing by about eight points to
[00:21:46] Can you be my enemy for this instance?
[00:21:48] They're attacking win rate also trails by about 10% so it's a 21 at the moment
[00:21:53] Defensed, funnily enough they actually do have a slight edge in that regard 24% of Trippie
[00:22:00] IncaPyrozin to can you be my enemy Ecypax at 11%
[00:22:03] so
[00:22:04] Maybe defense will be the the win-con for this particular game
[00:22:08] It could divulge it to be a very defensive game, but I think I'd definitely subscribe to
[00:22:14] The sentiment that this team has formed a little below expectations of that their expectations are too lofty
[00:22:20] They were never expected to go on and qualify for the major for instance
[00:22:23] But I think they would probably have expected to be a little more competitive towards the top four, but
[00:22:28] Unfortunately, that's now no longer on the cards
[00:22:30] the
[00:22:32] unfortunate for TrippieMantel.com just how the stage has really fallen apart for them.
[00:22:36] But this is their chance to get on the road to redemption.
[00:22:38] CYB and me today triple, double RX I should say, for their next matchup.
[00:22:43] Both of those definitely winnable games for Trippie to try and get up into sixth place perhaps.
[00:22:48] But for now it looks like we're going to fortress tonight. This will be a rematch of stage one.
[00:22:53] Both of these teams first game in stage one was on fortress Trippie 1 that 7-3.
[00:22:59] to get there. This was a
[00:23:04] 10 17 three. Now they were
[00:23:05] quite different. Losses. Both
[00:23:07] of the teams only have two
[00:23:08] players left compared to the
[00:23:10] losses that faced off in that
[00:23:12] game in stage one. And that
[00:23:14] does give C Y B in the chance.
[00:23:17] Perhaps This is their moment
[00:23:18] to hopefully get their first
[00:23:19] points on the border. Because
[00:23:20] I have to say there's been
[00:23:22] something in the water the
[00:23:23] last few weeks. Like I said,
[00:23:24] there's a parallel between
[00:23:25] all the three different sub
[00:23:26] regions and AP other days,
[00:23:27] one team that cannot get off
[00:23:28] managed to take Enterprise, the number one team, to overtime.
[00:23:32] And very similar, Dolphin managed a couple of weeks ago
[00:23:34] to get an overtime loss as well.
[00:23:36] So both teams in the other subregions
[00:23:38] finally have points on the board.
[00:23:40] CYBME wants to try and join them in that,
[00:23:44] that they can get on the scoreboard
[00:23:46] that they can finally have as Blash here,
[00:23:48] since joining tier one at the start of this year.
[00:23:51] They're coming up against Chipi Man telecom
[00:23:52] from Korea here on Fortress.
[00:23:55] And as you say, guys, both teams,
[00:23:57] Desperately looking for their first win of the stage
[00:24:00] Yeah, you get to jump into this one and a little thankful that the club has no pen right at the tail end there
[00:24:05] It is by far and away the most played map here in a pack nor for the 20 we've seen so far
[00:24:10] It's been played on eight occasions for Tristan though only the second appearance of the map so far this stage
[00:24:16] so something a little bit different and of course the
[00:24:19] Second newest addition to the pool now at this point with Villa being reworked and I think it has developed into being a pretty fun map
[00:24:24] I'm just hoping it doesn't turn into too much of a grindfest here for the attack
[00:24:28] and you know we could see them lean into some of the more modern ideas that we've
[00:24:31] seen sort of develop on the map that cuts down on a lot of the sort of labor
[00:24:36] intensive map clears that we've seen I think the better teams have found ways
[00:24:39] to sort of better downscale their attacks and make them a little more
[00:24:43] concentrated so we'll see what they go for in terms of the bands Kaid and Clash
[00:24:48] that's pretty default. Clash is a little more unusual but a strong
[00:24:52] operating clearing out some of those checkpoints so completely understandable and then the
[00:24:56] Deimos as well will just limit a bit of the verticality here.
[00:24:59] Yeah Deimos is very good of course banning just the Deimos leaves both Bukkobi and Solid Snake
[00:25:07] in which tend to be his rivals in terms of that role of getting info and hunting people
[00:25:14] but the Solid Snake in particular really good for going for a solo backstab lurk on Fortress
[00:25:20] But it doesn't look like BME opting for that at the moment all of these operators except for the nook
[00:25:25] Which could potentially be a little bit of a backstab?
[00:25:28] And these operators are really shaping up to look like this is going to be a methodical clear whether it is from tower or more
[00:25:34] Direct hit or whether it's going to be across the map where dochi is currently setting up some new till
[00:25:41] Mirror being brought as well
[00:25:43] One mirror window I believe facing from bathroom outwards into meeting
[00:25:48] I didn't see where the second on this place probably over at force
[00:25:51] Those mirrors are very challenging to clear and the only real you till to try and do that is going to be the summers from ace
[00:26:05] And no chart he's gonna try and go up the stairs here
[00:26:10] Pretty classic combo the barbed wire will keep him at bay for a little bit so I
[00:26:14] I do think it's a massive direct threat at the moment. Once the utility gets clear, they
[00:26:20] think it's a good start. I see here for Trippy if they aren't cleared in. In fact, I mean,
[00:26:28] with three defenders actually having barbed wire in play, it ends up being a pretty good
[00:26:33] sort of soft counter to the nook lurk. Wow. My honest, it seems me a rune in stage two,
[00:26:41] second half of 2026 despite the dear line of one speed of Rooney running around
[00:26:46] downstairs with the Rooney. It's ambitious from Demik. We'll see if it
[00:26:50] works out for him. He's currently looking to prevent that backstab from
[00:26:54] Toki. He should be the player to prevent this lurk in whether Yanagi might be
[00:26:59] there to support. Demik does not have a very big magazine but he still finds the
[00:27:04] kill on to Toki. I don't know. It looked like Toki was aware of that position but
[00:27:09] Still, you would have thought he would win that fight with the shotgun, didn't even get a shot off.
[00:27:15] Decent trade back.
[00:27:17] I mean, it was a 2-5 on entry for the Steyr, trading up to that Jewel, so he'll be 3-5 now.
[00:27:23] Maybe that'll give him a little bit of renewed confidence.
[00:27:28] A good fight back!
[00:27:30] But, you know, I'll give a fall in the meantime, and he hasn't been able to deploy his utility.
[00:27:34] And this is a late pivot to the opposing side of the map here, so...
[00:27:36] Can you be my enemy? Don't have time on their side.
[00:27:40] Oh they don't.
[00:27:43] Sikingo's gonna have to get those ace saumas onto the wall.
[00:27:47] Here comes the first, and the second will likely try and open up that mirror window.
[00:27:52] Wow, Nova takes a hell of a lot of damage from that nitro, that is well worth it there for Munu.
[00:27:57] Even though he doesn't necessarily know how much damage he's managed to do onto the blitz there.
[00:28:03] So I did notice that last Selma got chewed up by the magnet, so breaching is going to
[00:28:09] be a little bit more difficult.
[00:28:11] Surely the defense is going to be able to stall this out despite that pick, 3 vs 3.
[00:28:20] And they find a way to get the defuser down.
[00:28:23] Yeah, it's going to be tough to do so with low HP on Nova, retake very much possible
[00:28:29] here and dochi as well.
[00:28:31] two keepers in pocket he can use off look at this from who buys his time
[00:28:35] wait finds the first the second looking for the third and well our car they
[00:28:39] will come in and support from behind great defense to lock it out at the end
[00:28:43] of it we'll trippy men telecom a little bit dicey for a moment see why be a me
[00:28:48] could not quite get in there
[00:28:52] yeah pretty solid first round overall look difficult to be too critical on the
[00:28:58] attack I think trying to pivot to a plan B there not the worst of ideas but it
[00:29:01] does sort of expose some of the difficulties of attacking into fortress here.
[00:29:05] If you haven't laid down the groundwork and you're trying to rotate,
[00:29:08] we'll plan B with a minute of the clock.
[00:29:10] You find yourself exposed pretty quickly to time pressure.
[00:29:13] And there's ultimately what happened here.
[00:29:15] You know, you're not linked with the team.
[00:29:17] He got exposed, leading up the capitol you too late.
[00:29:20] And then basically forced to go blindly in towards the site,
[00:29:22] which enabled this anchor plate from Munu.
[00:29:26] Narikaze is more of a good work, up close with the shotgun and so Chippy will be pretty
[00:29:33] happy with how they've kicked things off and they'll be looking to roll that in through
[00:29:36] the next primary site.
[00:29:37] Yeah I feel like BMA definitely tough spot to be in starting an attack on this map, especially
[00:29:47] for a team that hasn't had a lot of success all year long, especially on that attacking
[00:29:52] side it becomes extra you just have so much more of a plan you don't have so much more
[00:29:57] confidence and you suffer a lot more when you lose that opening pick in terms of the
[00:30:03] attacking win rates in the league you mentioned before trippy actually have the worst.
[00:30:06] CWBME is not too bad 32% that's the same as double rx but there's quite a big jump between
[00:30:13] teams like can you be my enemy double rx and trippy and then you know you can be keyner
[00:30:17] tropes and such but also sometimes for these teams that are losing a lot of their games
[00:30:22] 70717273 like the two teams were passing right now it really
[00:30:27] Depends the stats for their sides just whatever side they start on they're gonna have really bad stats on because they play a lot of those rounds
[00:30:34] And probably lose most of them so like 11% win rate for example for can you be my enemy?
[00:30:38] That's not a very good look they tend to start on their attacking side it seems
[00:30:42] Yeah, pretty interesting how they try and utilise the snake here, you know, it does seem to be
[00:30:55] bunched with the team, so no split threat, at least currently but of course can be a pretty useful
[00:31:01] tool in training on the map clip, you can kind of see that at the moment with the info being
[00:31:05] gathered on the bedroom side push, and enabled the first guild there onto Dochi, so first
[00:31:12] blood drawn in the round. We'll positively start to the attack this time around in a
[00:31:17] player isolated cannon side.
[00:31:19] I can't actually get a second here, yeah. Well, could even go for three if he knows
[00:31:22] that there is a player over. That horse still...
[00:31:26] Yeah, the temptation here to continue falling back must be pretty prevalent for Demik and
[00:31:33] as he does decide to fall back, Toki will catch him on the rotate. This is a much better
[00:31:38] round for Be My Enemy. NL and Aracaze are gonna have to get re-aggro. ZNL's on for a flank of his
[00:31:45] own, gets the Inja, but no finish on to Asvelle. Now Be My Enemy know that Aracaze will be stranded
[00:31:51] on the bomb site if he even is there to begin with. No Nitro here for NL means he's not gonna
[00:31:55] be able to fight that Blackbeard and so elsewhere he will fall. Aracaze 1v4, it's a nice way back
[00:32:02] into it here for BME and only took them one round that gas is not going to do
[00:32:06] anything and he's just a minced meat given time and they will make their way
[00:32:12] forward it's a flawless round for be my enemy great round to really pick apart
[00:32:19] that defense all it took was two little picks there for the solid snake and
[00:32:23] trippy were completely picked apart
[00:32:27] yeah I feel low it could be in for a bit of back and forth between these two and
[00:32:30] Again, no playoff aspirations, still a possibility for either of these two, they will be locked
[00:32:36] into the bottom four.
[00:32:38] Both teams are currently on zero points, so one of those will break the deadlock and at
[00:32:43] least heading into the final playday will not be in last position.
[00:32:46] There is of course again that potential for the winner to go ahead and jump double Rx,
[00:32:52] but then of course will be pending their results.
[00:32:56] It's also quite likely we see a draw, definitely one of the permutations could be a draw.
[00:33:01] So round differential comes into play and again in terms of the consequences of those finishing
[00:33:07] positions, 6th place which again both of these two teams are aspiring for, that is a 4k USD
[00:33:13] and 140 points towards the standings or SI where 7th and 8th both get locked out to pay
[00:33:20] each.
[00:33:21] Again, small change in SI points, but it's mainly the money.
[00:33:25] Yeah, because SI points means nothing.
[00:33:26] These guys are SI points, I hate to say it.
[00:33:29] They're looking for a couple bands.
[00:33:31] Yeah, look, the Dosh is where it's at here.
[00:33:35] If you can get into that sixth place.
[00:33:38] And really, to be honest, Trippie are the best team that
[00:33:40] has the best chance of doing that.
[00:33:42] Trippie and DoubleRx.
[00:33:43] Because DoubleRx and Be My Enemy have already played each other.
[00:33:47] And DoubleRx won.
[00:33:48] That's how they got the three points that they have right now.
[00:33:51] Trippy if they get any points out of this game against Kenny be my enemy then simply winning against double Rx will
[00:33:59] Guarantee them sixth spot, which means a little bit of extra cash in pocket
[00:34:03] So be my enemy actually of the three teams at the bottom of the statings find themselves in the worst position right now because they play
[00:34:11] Trippy today, which is probably their only chance to get some points then fear X tomorrow, which is not
[00:34:17] And I will for them. I'll just say that much
[00:34:21] That's gonna be a fear X as well that is really going to try and lock in a top four spot
[00:34:26] And look if if be my enemy place boils beat fear X
[00:34:31] That will have much bigger repercussions on the standings for fear X and it will so can you be my enemy?
[00:34:44] Just in position here for Munu
[00:34:47] They'd be lurking for a pick, but
[00:34:51] The action elsewhere to begin and that will be the case
[00:34:54] And I'll first die
[00:34:57] Definitely not ideal on the Islamic region utils, you know, he dodges the nitro doji does bite back so four versus four
[00:35:04] And the same he's being kept up a pretty nicely here by the defense, but unfortunately they've lost two
[00:35:09] Before they've been able to peel back to site
[00:35:11] Yeah, it's a hard bombsite to defend without numbers, especially up against that Monty.
[00:35:18] Nova's priority here just needs to be feeding Info to Trippie.
[00:35:21] I will say though that that Keeper barrier on the bombsite makes things a little bit harder
[00:35:27] for the attack.
[00:35:28] Good strong position to play with that Keeper up, but as you said NL buying before the rest
[00:35:34] of the Keepers could be activated is real tough.
[00:35:36] Now the Nades come, cleared that Keeper, made the position a lot less playable for Dochi
[00:35:40] here and as the exothermic blows a hole in furnace this is going to be a very
[00:35:46] tough way for Tripp here to try and hold on. The enemy are actually looking really
[00:35:52] solid here. I need to make sure they don't mess this up on the execute.
[00:35:56] Now 30 seconds remain, shield up. They just have to wait out a little bit of utility here
[00:36:01] can you bomb enemy and then they should be pretty well frapped although if you
[00:36:04] guys space for our cars they could be a difference maker. We'll see if he's able
[00:36:08] deploy that effectively and as you can evidently see on screen it is stalling out the Monty here so
[00:36:13] there's some good playmaking potential still up for the defense.
[00:36:17] This could definitely go pear shaped here before it can't even be my enemy because I say that they
[00:36:21] all fall at the same time. That was a little bit of a hard attack but then to try and pull off
[00:36:26] straight into the gas from the smoke Trippie were happy to wait that out and meanwhile you've got a
[00:36:32] solo gridlock trying to walk into medbay through a malusi banshee Trippie had all the info
[00:36:37] and all the cards, despite having a numbers disadvantage, they didn't lose a single body in the 3v4.
[00:36:42] Credit to them, they take the lead and now here come the operator bands.
[00:36:46] Is it going to be a shield targeted by Trippie? Can you be my enemy? I've just played three different shield operators.
[00:36:52] No.
[00:36:53] Wow, Twitch.
[00:36:55] Yeah, Twitch.
[00:36:56] I didn't even pay Twitch once.
[00:36:58] That could be indicative that...
[00:37:01] Yeah, I do wonder what that means. Are they going to play, like, I guess the Echo understandably makes sense.
[00:37:06] Yeah, I think America's up is obviously Ben's as the mirrors mirror mirror is the mirror
[00:37:16] Ben trip trip yes well I guess in the absence of mirror you can still play a lot of other
[00:37:22] ops that you were picking already like Fenrir yeah my yeah any util that would be counted
[00:37:29] by the uh the twitch even thorn i think is a huge one i've seen a lot of people using thorn
[00:37:39] in a more active way like you keep a couple in pocket and then mid round let's say you've
[00:37:45] got a goyo on a doorway right they throw a nade in it clears the goyo after that nade has gone off
[00:37:51] then you put your trap down that way they think it's clear they walk in peek the door and they're
[00:37:57] they're thinking we've already made it this door there shouldn't be any you too
[00:37:59] on it but still walking straight into the trap
[00:38:10] I like this from Trippie. I wonder if the Yo-Kai's will prove a challenge for the
[00:38:16] blackbeard
[00:38:18] I can't move out a small bug.
[00:38:39] Poor Tokyo with the language barrier.
[00:38:41] They're trying to explain the bug.
[00:38:44] I mean yeah we'll see what happens I will be fairly safe to assume it could be a
[00:38:51] rehearse but see what happens nothing is happening at the moment
[00:38:58] castle bug?
[00:39:02] so that is an error in translation yeah mouse bug is that a translation error
[00:39:11] between castle and mouse? Maybe. Maybe that means cursor? I don't know. I'll look to the
[00:39:18] credit of the rest of the attack and this is obviously a talking point when it comes
[00:39:22] to rehersed. They have sat in spawn so they haven't actually abused it and found info
[00:39:26] that they can use later so I think they actually deserve a lot of respect in actually doing
[00:39:29] that. They clearly know the rulebook as well. It's hard as well because sometimes like obviously
[00:39:37] in this case this is a clear case of okay we can rehost for that but sometimes
[00:39:41] rehosts will be denied and you're forced to play out the rest around so it's
[00:39:46] hard because it's this catch 22 if you're in the server like one of the
[00:39:51] teammates of the player who was having the bug do you play out the round do you
[00:39:54] start droning up and setting up and in that way you might get some info that
[00:39:58] it's kind of unfair like you say or do you just sit back and wait for the
[00:40:03] the rehearsed to go through.
[00:40:07] One thing I do love here about Trippie Mantell-Otomom,
[00:40:09] the defense, is despite not being an established org,
[00:40:13] they have jerseys.
[00:40:14] And that's because Trippie was just like the name
[00:40:17] of an Aldous team way back in the day.
[00:40:18] They've revived the name,
[00:40:20] but then they actually registered it as,
[00:40:23] like a registered business, registered organization.
[00:40:25] And then they managed to get some sponsors,
[00:40:27] which is cool.
[00:40:28] It's very much like a homebrewed org.
[00:40:30] Enter the time machine and re-enter 2013.
[00:40:36] I think it's so cool.
[00:40:41] They've got their jerseys made, they're clearly taking it very seriously which is hard at the moment
[00:40:46] with the state of Korean Rainbow Six Siege.
[00:40:49] It's just not as popular as it once was, it's not as strong.
[00:40:53] Obviously we only have two Korean teams left.
[00:40:57] Left fear X and trippy and fear X have all the resources to cannibalize every other team
[00:41:03] As soon as trippy have some good players fear X. So thanks for training them up. We'll take those. Thank you very much
[00:41:10] In fact most of the players from other on fear X now
[00:41:14] Ones played on the previous iterations of of trippy, you know, the ESG talent, etc
[00:41:20] Unfortunately, Rehost is in progress, it should be a pretty simple case of a restart and then
[00:41:31] having them all be back up and ready to go, not going to be too many rounds to enter, so
[00:41:34] I imagine it will be a quick one, pretty quick.
[00:41:37] Nice chance to just enjoy some music.
[00:41:42] Thoughts on the other regions, I know well.
[00:41:46] Let's talk about NA for a second.
[00:41:47] What the hell is going on in the whole of America.
[00:41:49] So you've actually worked a little bit at NA, haven't you?
[00:41:52] How many players have you done at that region?
[00:41:53] We've done two, but it was very early on, so it wasn't a case.
[00:41:59] Right, all the interesting stuff's happened since.
[00:42:00] Yeah, like Cloud9 going for all us six players in,
[00:42:04] and they were on real estate, and none of that
[00:42:06] had really come into fruition.
[00:42:08] It's good, and I thought outlasts were going to be good.
[00:42:10] There was so much conversation about them,
[00:42:12] you know, joystick, yada, yada.
[00:42:14] They've only got two wins and four losses so far,
[00:42:17] like the top, the standings at NA right now,
[00:42:19] I've just brought up Wikipedia. If anyone who hasn't been following like me,
[00:42:23] Cloud9 in first place undefeated six wins already guaranteed to make it to
[00:42:28] stage finals. Crazy.
[00:42:31] And you've got wild card, Shopify rebellion. No surprises. A hundred thieves.
[00:42:35] Okay. A bit of a surprise, bit cool. Dark zero.
[00:42:38] Maybe you expect that to be a bit higher. Space station for funding sports,
[00:42:42] outlast five years and M80. That is just like crazy.
[00:42:46] Like, M80 have a chance to get some points.
[00:42:49] They've got 4-fun esports next up,
[00:42:53] and then they've got Wild Card and 100T.
[00:42:55] Now, those will be hard games,
[00:42:56] but like C9, on the other hand,
[00:42:58] their first games, they 7-0, 100T, 7-2 to outlast,
[00:43:02] 7-3 to 5 fears, and then beat DZ,
[00:43:06] beat 4-fun, and beat M80.
[00:43:09] So, still, it could be hard from here on out for C9.
[00:43:12] They've got Chopper Firebellion up next,
[00:43:13] But, and I still get to play Wild Carpenter, insane.
[00:43:18] What's been happening in NA?
[00:43:24] We're back into the server.
[00:43:25] So, let's jump back to back north.
[00:43:30] This bottom of the table, Jool.
[00:43:34] Could be just out on top at the moment, two to one.
[00:43:38] Again, the additional bands as well for the second quarter
[00:43:42] will be the mirror and the twitch so in some ways cancelling each other out but
[00:43:45] in others probably enabling more trap heavy play from the defense the echo as
[00:43:50] well likely to be a little more enabled here although the IQ counter now in play
[00:43:54] from can you be my enemy you are posturing for a map clear and it's
[00:44:02] gonna be a good appeal here from the defense so I'll make a little bit of
[00:44:05] contact, shoot those canisters, and then fall back to stall out a bit of time.
[00:44:19] Demik is just going to shoot that guy, fall back, ooooh!
[00:44:23] Takes Yanagi with him.
[00:44:25] Yanagi, my friend.
[00:44:27] The cheeky little Solid Snake who keeps running that suppressor.
[00:44:32] Taken off early, that's a bit of a loss there for the attacking side.
[00:44:37] Very good operator for getting in for especially in the late round, especially for backing out going for a backstab.
[00:44:42] Hard one to lose early on, especially as they don't get in kind of a refrag.
[00:44:46] Thankfully they still have the IQ. I like that Asphalves picked that, trying to target that echo pick.
[00:44:51] This is now looking like a pretty formidable defense, trippy, quite fearful of the echo
[00:45:07] up as well.
[00:45:08] The IQ is still in play though for Asphalt, so he needs to really be ensuring that he's
[00:45:12] going to maximum value from the IQ, scanner though, not out, and that Yokai will remain
[00:45:18] in position over the wards briefing if that remains up it's going to relay this entire
[00:45:25] push from the attack which of course with the sniper grav has made it so far pretty
[00:45:31] one dimensional I don't think he does.
[00:45:34] I saw him scan it before but I guess they completely forgot about it because the echo
[00:45:38] during the will in fact yeah I mean that's a disappointing miss there from be my enemy
[00:45:44] that's just enabled nl to get that kill or enable the kill from our carzone now no blackbeard this
[00:45:51] gets a lot more difficult for the attack there's the yokai and there's the power up asphal this
[00:45:58] was your job you had one job asphal my friend it was to get rid of those yokai drones now 1v4
[00:46:05] for toki with one hp grab that diffuser you may as well he's just going to go for the kills instead
[00:46:12] But it still hasn't taken down that Yokai drone, and Mooner pushes deep for the kill of the C-75.
[00:46:17] Trippy did a phenomenal job of harnessing B-My enemy, but not getting rid of that Yokai drone.
[00:46:24] Yeah, still standing and briefing, even there at the very end of the round.
[00:46:27] So, a big oversight there from Can you B-My enemy?
[00:46:32] Trippy, Julie deserving the win there.
[00:46:35] It does mean that they'll now extend that lead three to one.
[00:46:40] And they've been able to put themselves in a...
[00:46:42] relatively comfortable position but again expecting the match overall would be
[00:46:45] really different decided Demik I mean Demik got a little lucky there at the
[00:46:49] opening portion around he was trying to peel back towards the site and then was
[00:46:53] able to hit a fortunate shot but the rest of the round was certainly not
[00:46:58] pacified well I mean it's lucky in the sense that the opposing team didn't take
[00:47:02] out the okay but there was nothing lucky about the way in which they actually
[00:47:06] converted that information so it's a trippy and you be my enemy will be
[00:47:11] searching for a second round win in this half the question will be what site
[00:47:17] will they be able to find it it was dorms games last time out back in that
[00:47:21] second round and there's actually flaws in fact in favor to the attack so they
[00:47:25] have some some good form heading into this one in stage one Kenny B my enemy
[00:47:30] played four rounds in the attacking half because they had started defense only
[00:47:35] one round on fortress defense by the way for B my enemy on the attack they
[00:47:39] They actually did a lot better, they won two rounds and then lost two, but that's a 50% attack win rate.
[00:47:46] If they are to mirror that here in stage two, they'll need to win the rest of this half.
[00:47:51] If they're able to do so, anything's on the cards, but if stage one's result is anything to go by it,
[00:47:57] Trippie will be pretty deadly on the attacking side, even more so perhaps than how they've been on their defense.
[00:48:09] Now let's see if they can get value from the backbid here in truth to see how they run
[00:48:18] into twine this into the push.
[00:48:19] Of course it was a success for them last time out on the clear so I guess they're very much
[00:48:24] looking to do the same here.
[00:48:26] Plus the yokais though were not up last time around and can you beam enemy have not brought
[00:48:31] the IQ as the hard counter into this round.
[00:48:34] They struggled with the IQ in the last round I can't fathom how much more difficult this
[00:48:39] Push is going to peek into the echoes without it, so for me that's going to be the big determining factor in the round of FNL.
[00:48:44] He's able to find Quidid from the Echo and the rest of the team plays off it. It's going to make this push tricky, and the bug be less effective as they also lose the first jewel and the second.
[00:48:54] Yeah, you know, he's struggled there. Let that lie and he falls.
[00:48:58] The pick though from Nova, who finds another one. Asphalt really needed that kill with the 5-5-2.
[00:49:05] B my enemy are essentially dry peaking most of this with no drones going out directly
[00:49:10] ahead of these entries.
[00:49:11] A little bit of a delayed reaction, but thankfully for Sikingo he finds that kill still being
[00:49:15] harassed by that yokai drone.
[00:49:17] Rise to shoot at worried about the swing.
[00:49:19] Nova, wow!
[00:49:20] Nice little headshot there onto Demik.
[00:49:23] And at the drop of the Hakka's, Trippieman Telecom are technically on the back foot here.
[00:49:27] Numbers advantage has swapped over to B my enemy and Al can no longer afford to spend most
[00:49:32] of his time on his yokai drones.
[00:49:34] Yeah, pretty remarkable they've been able to recover the run, but only somewhat two players critically low
[00:49:40] That's not going to play well into the gas base from our car though
[00:49:44] I'm still gonna be somewhat conscious of the impact of the Goya planes as well. Can't be finding yourself caught in those
[00:49:51] So they haven't got them themselves just out of trouble
[00:49:55] Just yet on the side of the attack 35 seconds. I've got a bit of time
[00:49:58] They need to get very from the bike be a book. It has to be the one to try and execute plays here
[00:50:01] Arakaze has a complete read on the sinking girls rotate, but looks away at just the wrong time, good trade from NL.
[00:50:10] Those gas babes would have been massive from Arakaze. Now the plan needs to be denied, the impact goes out, does not do the damage.
[00:50:17] Oh, he had a chance to deny the plan, but he just misses his opportunity. Now NL will need to do the job with the bearing nine in hand.
[00:50:25] Yanagi is the one low on HP so he cannot afford to over swing this. The Blackbeard a little bit closer and a little bit more challenging of an opponent for Enel to try and do.
[00:50:35] Now this impact could kill Yanagi outright and there's full info on his position. All he could try and impact up the Blackbeard. Now he's wasting it. He doesn't have a very good way to fight that Blackbeard except for playing the melee game.
[00:50:46] Nice shot up to Yanarki, Nisa now win it onto the Blackbeard, but time is of the essence.
[00:50:51] He takes seven seconds to defuse, the Blackbeard knocks him back once, dashes a second time,
[00:50:56] still hasn't found the kill, and now come on my friend, not like this! Be my enemy, find a second
[00:51:02] round on the attacking side. I still don't quite understand how they've been able to win that
[00:51:08] round. They struggled on the initial map clear, then fought back, then at the end they had to
[00:51:15] the smoke to contend with against low HP isolated that. Then they still had the echo which had
[00:51:20] line of sight I think they're onto the planter. They got off the roof and then had to readjust
[00:51:26] allow the planter to go down. Even then still in a 1 vs 1 and the blackbeard is going to
[00:51:30] stay alive. Can you be mine to me? It feels like they've cached in all their luck in that
[00:51:35] one round. Tripple respawn with a tactical timeout. They are sensing that defense is
[00:51:41] key and they're eager to get a fourth on the board.
[00:51:49] Last round of the half as well, it's ambitious to burn your attack time up right here.
[00:51:55] Trippy must really see value in getting that 4-2 split compared to a 3-3.
[00:52:01] They really want to have a better performance on their defense than an even split.
[00:52:08] To be fair, that round wasn't that bad. I think they just fed a little bit too much when they had the advantage.
[00:52:15] Reeling it in by aggressive when you're in a disadvantage, but like here, 4v2.
[00:52:21] No need to swing that. No need to swing this one either.
[00:52:24] You know, you don't have to gatekeep the entry.
[00:52:29] That was crazy. That was a 4v2.
[00:52:31] One player then gets picked up and it becomes a 3v1 onto NL.
[00:52:34] that goes to show you how much trippy let that round get away from them yeah I
[00:52:41] really did spiral against them I thought that this is gonna be super
[00:52:48] defend decided but at the moment it's not shaping up to quite be so simple
[00:52:53] I did a tertiary for the final round of a half trippy did find success last time
[00:52:58] out here where did cafe he plays up in the end did you found a 3k it was a bit
[00:53:03] We have a meat grinder right at the very end of the round, where can you be a man of
[00:53:07] may actually had I believe man advantage right but they were playing into a huge stack of
[00:53:09] you to the late which made it really costly so I think in terms of can you be a man of
[00:53:13] me being able to flip that result it needs to be a larger emphasis on time management
[00:53:18] they need to be in a better position to if the situation calls for it to be able to soak
[00:53:23] up some of that utility and not be as concerned about it late so we'll see if they find a
[00:53:28] way to speed things up a little bit.
[00:53:31] I think a priority here has to be trying to put some early pressure on medbay clearing
[00:53:42] out particularly the banshees I think are a big priority here.
[00:53:46] Ynagi burned his first rotario without actually finding much valuable utile but the banshees
[00:53:51] are the most important thing to clear here for Ynagi in this round.
[00:53:55] Should have a pretty good read the ones in medbay from the courtyard door, medbay hallway
[00:54:00] from the court yard door. That is probably number one in my eyes. Last time being my enemy attacked
[00:54:06] this they had a numbers advantage but they lost the round because the final backstabber who was
[00:54:10] asked for on the gridlock trying to push into med bay from that exact position got caught in
[00:54:14] the bench. So the real value of operators like Florez, Twitch Brava is in the early round you
[00:54:20] can get in clear out that utility. You're not going to see that pay dividends until the late
[00:54:24] round but you do it at the start of the round you don't have to worry about it later. Especially
[00:54:30] because funnily enough Trippy, despite banning the Twitch, have actually leaned into operators
[00:54:34] that aren't necessarily counted by the Twitch, they're counted instead by things like the
[00:54:38] Flores and the Brava.
[00:54:41] Big investment of Kendal's that you're taking, I don't know if there's anyone nearby to play
[00:54:50] off of either way.
[00:54:51] Ah, Confirmary Arakazi!
[00:54:55] Helps out!
[00:54:56] Wow!
[00:54:57] Good work in terms of covering.
[00:54:59] That's the danger of trying to take med bay. I mean it's a nice idea and I was
[00:55:03] saying I should probably try and take med bay but very hard to actually execute
[00:55:08] especially when you have a good player like Arikaze on the site to lock it
[00:55:12] down for Trippy main telecom 4-2 at the end of the first half.
[00:56:59] First half caps off in a nice way for Trippie, though they did let some of their defences
[00:57:24] slipped by now they swap onto the attacking side and it is still anybody's game
[00:57:33] in theory in reality
[00:57:38] uh i'm not sure i don't know what you're going with this but i agree i don't know how this one's
[00:57:43] gonna shape up um i've been very very sort of bog-stated half of siege 4-2 to the defense it's uh
[00:57:50] pretty on par with what you would expect especially on fortress so
[00:57:54] Yeah, we'll see if one of these teams can break the dead by getting into the second half
[00:57:58] If Trippie can start to show what they've got to master on the tack
[00:58:01] Or if can you do many we can start to mount a bit of a comeback defensively
[00:58:04] I'm probably leaning into the ladder. I have decent faith in their ability to fight back here on
[00:58:11] The defense but obviously remains to be seen as for the bands for said second half Monty
[00:58:18] las into Goyo, Kyi to the Goyo, or out is just going to alleviate some of the time pressure here, or Trippie.
[00:58:25] Again, as I mentioned in the free show, can you be one of me, I actually have a very poor defensive win rate,
[00:58:34] so maybe I'll actually take back what I said, 11%. So out of 18 rounds I have only one 2,
[00:58:40] and so maybe that'll suggest that Trippie will do a bit better here on attack.
[00:58:45] Chippy also only have a 21% win rate on attack, so
[00:58:49] Look, it's hard to really make a fair prediction as to who's gonna win the majority
[00:58:53] Of the rounds in the second half because neither of them are on a strong side
[00:58:57] But we don't have draws anymore. So
[00:59:00] One of these two is gonna win at least one of these
[00:59:04] Is going to win it all
[00:59:06] Yeah, why not we're gonna get a winner. They can't draw everyone. They can't draw anyone
[00:59:15] M870 on Main Stairs, love to see that from over here, this is going to be very hard to
[00:59:25] clear, especially because he has that C-75 as well as a little bit of a backup, and the
[00:59:40] Clash coming in to support with the roam game as well should be very powerful.
[00:59:50] Blackbeard is going to run into a clash shortly which is not going to be fun.
[00:59:56] I'm not sure what the intention is for dealing with that.
[01:00:00] No real you tilt the hard counter this clash, so I'll have to push him back slowly.
[01:00:05] EMPs on our Karzate might be helpful but
[01:00:09] He's coming in now.
[01:00:11] Right by enough time, but I expect the clash will still get out alive.
[01:00:16] A real threat isn't necessarily the clash herself, as the imp does go out and it announced the Blackbeard to cover a lot of space, get really aggro, takes a hell of a lot of damage though, just face checking that next doorway though.
[01:00:29] That's good progress, I mean it doesn't kill the clash, it doesn't alleviate the problem, but it gets a little bit of ground for Trippy.
[01:00:37] Yeah, that's pretty nice of him, I know.
[01:00:39] Obviously Blackbeard doesn't mix well with the clash and we'll kind of see that now as the
[01:00:44] clash is reactivated and with just the one impact M-Plef D'Ocazi will need to sort of ensure that
[01:00:50] he rushes back correctly if he uses it too early and clash reactivates for the final push. It could
[01:00:55] be a bit of a headache for the attack to contend with. You can just play this Dole, you can play
[01:01:01] a Spirit if you want. A hard breach though, that could help out here. If you can find the pick
[01:01:06] I feel like the idea here for being my enemy is just to fall back trying to get the clash to delay as much time as possible.
[01:01:13] I mean full well that the clash is still pretty unkillable. You can't lose the players around the clash otherwise you're in strife.
[01:01:21] 40 seconds, it's been a stall out here. Pretty successful for the defense. A pivot from Trippy.
[01:01:30] See if it works.
[01:01:32] Oh, well, the Ash comes through, counters the mirror window in with the Blackbeard, but he does get injured thanks to Yanagi holding close.
[01:01:39] Goes for three! That's a massive play from Yanagi, Asphal helping on out as well.
[01:01:44] Arakaze will not survive when Sikingo puts down that clash shield and goes for the pig. That's a great finish up.
[01:01:51] Beautiful round from Can You Be My Enemy.
[01:01:54] I try to pivot but again it was a similar case to some of the instances that we saw there in the first half where the attack
[01:02:24] makes a pretty decent call to go for plan B but it was just too late and it's such
[01:02:30] a little time left that always minimizes the attacks chances in being able to win
[01:02:34] the round if they end up stumbling and that's kind of what we saw there in the
[01:02:38] seventh round into the eighth can you be made to bring the clash in surprisingly
[01:02:44] they don't hide it I thought maybe they'd hide a few in the second prep phase
[01:02:48] just to sort of keep Trippie honest but seemingly they're happy to let it
[01:02:54] be revealed and I mean even despite that the attack will re-pick into the bugbeard, not
[01:03:01] shying away from the fight here in the intro.
[01:03:14] I have a feeling that this clash is just going to be slapped away with until Trippie successfully
[01:03:19] counters it and at that point me and my enemy will stop and if Trippie never counters then
[01:03:23] not with them after the next round. They are bringing Nomad and Zofa. The thing is, nice
[01:03:29] in theory, but even when the Clash's shield gets knocked back, it's actually quite hard
[01:03:33] to kill her. I don't know when the last time you tried to do that was, Guzz, but I've played
[01:03:37] a bunch of Carly since she got buffed, and every round I'm like, we're seeing a Clash,
[01:03:41] I re-pick on to Carly, and I'm like, hey teammates, be ready to shoot Clash's feet, three, two,
[01:03:46] one, go, go, go, and then you're like spamming him, the guard break is coming through and
[01:03:49] Nobody is landing any damage onto that clash
[01:03:54] That's definitely a pretty generous show break animation for class
[01:04:00] Makes it tricky and we'll see how Chippy look to contend
[01:04:04] The impact ends this time out. They do have the nomad. They can use a bit of explosive utility as well to try and flush
[01:04:12] I have some tools available here that can think up pretty nicely, but it is going to rely on them being very
[01:04:18] coordinated and synchronized. As the Kingo does make a little contact and he'll start
[01:04:25] to naturally peel this defense back, leaves the space for Trippie to work with, but they
[01:04:32] really now reach the midpoint in the round. And that's the blackbeard out.
[01:04:40] That's why BB actually stands for bye bye.
[01:04:46] Not gonna get a reaction out of your computer that one goes.
[01:04:48] Oh, it was a very light reaction.
[01:04:50] Probably didn't get any stuff on my microphone.
[01:04:54] Small chuckle.
[01:04:57] Look, Trippy are very much stalled out and I'm starting to feel like this is
[01:05:02] the same problems for both of the teams on the attacking side.
[01:05:06] This clash can absolutely be trapped here.
[01:05:09] and there you go they time it great example of where tripping main telecom
[01:05:14] come in with the exact counter to clash which is the zove they go for the stun and then our
[01:05:18] kaze lands not a single point of damage onto the clash
[01:05:27] bye bye
[01:05:32] doing it with the backstab that could work out but yeah trade it unfortunately tripping
[01:05:36] We don't have the manpower here.
[01:05:38] He'll be fought into the clash.
[01:05:40] This round is probably over for the new face.
[01:05:46] It's never over.
[01:05:47] Trippy bring it back.
[01:05:48] It's never over till it's over.
[01:05:49] Arakaze still has some air jabs here,
[01:05:52] but he needs to come in with a big impact here.
[01:05:55] Explosions go out, a tiny bit of damage.
[01:05:57] Problem is though she wants to move in and get that plant down,
[01:06:00] but he can't do it while Arakaze hasn't killed Sikingo,
[01:06:04] And still the damage keeps going out, but that clash is just laughing.
[01:06:08] So Kingo, having the time of his life, I have no doubt he will play it a third time now, and then it will get banned by Trippy.
[01:06:14] Yeah, probably.
[01:06:17] Yeah, I think they've actually probably, unironically, could have done a slightly better job there at the MFU, to what they did have available.
[01:06:23] The Nomad really is an effective tool into the clash.
[01:06:27] It happened his feet.
[01:06:28] Yeah, they just never really found that avenue, so...
[01:06:31] I mean, it was a 2-1 hit clash, that's a free round, but the fact that Asheville is still alive and the clash is feeding in first is such an impossible task.
[01:06:42] There is the clash for all the third round.
[01:06:46] We go again.
[01:06:47] Not the hottest take ever, I think it was pretty predictable, but it's gonna be interesting to see if it gets banned out.
[01:06:53] I think it's probably a pretty safe assumption as well, especially if you want to continue to play shield play on there and just get rid of the clash.
[01:06:59] What do you think about this bombsite guys? Do you think med bay tapes are actually viable?
[01:07:14] Because we saw it near the end of the first half. Often teams don't take med bay and
[01:07:18] then the late round med bay wins the round because of the control over the bombsite
[01:07:23] that it gets you. But then sometimes we see teams go for like a hard med bay take, sorry
[01:07:28] what ever you want to call it, near the start of the round, and then they completely capitulate like we saw when BME tried to do it in the first half.
[01:07:36] I think it can work, but you can't tunnel vision because of the crosses that you can create from the site, right?
[01:07:43] So you need to be lining a pretty delicate balance between actually layering the utility and trying to net the pick in Mebe itself,
[01:07:51] but then also being conscious of the cross, and that's why I think teams are better at sort of splitting the attack
[01:07:56] and then having that pressure that can backstab sight at the same time would be pretty well.
[01:08:01] Only for the all in medbay play, especially early round.
[01:08:05] I haven't personally seen a been super successful, so I'm a big fan of the vert take into the
[01:08:11] hatch drop.
[01:08:12] I think if you, I'm not well and have the comp to do it up, that's one of the watch
[01:08:17] that may be quite enjoyable.
[01:08:18] I'll tell you my least favourite type of play to take this bombsite is to go for this exact
[01:08:23] Every single time I cast this map, I just talk about the Hamam rune clears, and I'm like,
[01:08:29] dude, don't Hamam rune clear, you're gonna have a bad time.
[01:08:32] They're doing it, they're doing it, and they don't care about the clash whatsoever,
[01:08:36] like it is with the points!
[01:08:38] Shield on the back!
[01:08:39] Clash gets traded back, hey, that's a hashtag worth it if I've ever seen it.
[01:08:42] Both shields on both sides have been eliminated, and look, I can see Trippy have successfully gone for a Hamam rune clear.
[01:08:53] I haven't climbed on the round yet though, so...
[01:08:55] First time in human history.
[01:08:56] I'm just too excited, too excited.
[01:08:58] Half the job done.
[01:09:03] Let's see how they go about actually transitioning this control.
[01:09:08] Ynagi above on the...
[01:09:11] Skipper's shell.
[01:09:14] Nova will retake Medbay, no pressure directly on that position
[01:09:17] and take your courtyard corridor at the moment.
[01:09:19] So they've got a pretty well-spread defense at the moment.
[01:09:22] I've got the trippy to try and isolate these players, they themselves going for somewhat
[01:09:29] of a split attack, a little bit of pressure on the opposing side of the laundry, so I
[01:09:32] like that.
[01:09:33] The setup here from Trippy looks pretty good.
[01:09:36] Well, if there's any way to lose a round after a strong round clear, it's by feeding
[01:09:44] ones to players in power positions, and that's exactly what's just happened, Yanagi has found
[01:09:49] to hold in the hallway. Ooh, you know, you can actually potentially win. No, never mind.
[01:09:52] You won't be able to win this. And actually still swap. Try and have info before he goes
[01:09:57] for the swap. So she starts forcing that plant down. So close. Being able to deny this plant.
[01:10:03] It gets faked and that actually baits out Gochi to peek into Yanagi who gets the free
[01:10:09] beat. Now Arakaze is in the 1v2. BME are about to take the lead. Indeed they are. Yanagi
[01:10:15] with a massive 4k for BME and the Japanese find themselves the closest that they have
[01:10:21] been all stage long for getting some points on the board.
[01:10:24] Not a bad round there overall and I think we're seeing that storyline come back to fruition
[01:10:34] terms of being very defender sided.
[01:10:36] I thought after the first half that it would be a little more even but definitely leaning
[01:10:40] more towards the defense as the match progresses and we'll see what the bands end up being.
[01:10:45] should be clash defensively maybe something like the warden
[01:10:49] oh wow the clash
[01:10:50] I mean not the warden I meant on the attack something like an info gatherer and yeah that will be there
[01:10:55] I guess I wasn't expecting grim but
[01:10:57] guys it's funny this game is kind of slowly but surely crept to a 5-4 lead for BME
[01:11:03] and I'm looking back at their results for the entire year stage one their closest game was a 7-5
[01:11:10] It was 7-5 loss, and finally enough it was to CAG.
[01:11:13] Every other game that they played was, they only got three rounds or less.
[01:11:18] This stage, they've only got four rounds maximum, so they've
[01:11:22] broken a record again. Most number of rounds have gotten all stage
[01:11:26] against Tripp & Venn Telecom today, and they have a chance to get their first
[01:11:30] points on the board in Tier 1. This team qualified
[01:11:34] through the Challenger series,
[01:11:38] open qualifiers through the tier 2 ecosystem at the start of this year, joined APAC North,
[01:11:43] have not got a single point on the standings, and this might be the moment where they changed that.
[01:11:49] It's just crazy to think.
[01:11:53] And hey look, the only world where they actually do jump up into sixth place,
[01:11:57] they're going to need to beat Fyrax as well, and beat Fyrax.
[01:12:08] I'm interested to see how their defense is going to stand now without the clashing play,
[01:12:14] which I think pretty clearly was a large part of their success across the last three rounds.
[01:12:21] It's going to really now enable more shield play from the attack, less pressure onto the
[01:12:27] likes or Munu.
[01:12:28] Yeah, we have seen shield play, whether it be the Bucket or Blitz in each round so far,
[01:12:33] but Olivia in the clash taking that out of play.
[01:12:37] I think it's really going to help.
[01:12:42] This is basically the new proactive from Sikingu.
[01:12:46] Muni will go forward and shoot that out.
[01:12:51] See if the follow-up lands doesn't seem to be the case.
[01:12:57] As the enemy is just trying to ensure they don't over-expose, but they do draw first blood.
[01:13:02] What?
[01:13:03] What do they do?
[01:13:04] Denik down.
[01:13:05] Oh, beautiful shot for Toki.
[01:13:07] Yeah, full here, Blackbeard.
[01:13:09] Tsukino will fault the Dochi, and Munu eventually does push and trade back Toki.
[01:13:14] So what looks very rough there for a brief moment, Trippy actually managed to salvage
[01:13:18] back into a 3v3.
[01:13:20] Yeah, defense will now, of course, peel back.
[01:13:26] Final reinforcements deployed.
[01:13:28] Double Nitro is still up 4, can you be my enemy? Double catch as well for Nova. That could be actually quite useful into the Ying if he deploys that in the right positions.
[01:13:37] Maybe to get some range dump from the Zephira as well.
[01:13:43] Need as well of course in the hands of Munu, so there's quite a bit of utility that could be potentially catched.
[01:13:49] as that deployable shield as well gets rotated across successfully
[01:13:54] Secretary Hardbridge is still up here for Doichi so they don't find themselves completely there
[01:13:59] but it's not going to be the most optimal way to open this wall but something is better than nothing
[01:14:06] oh it is and really the story now for B&E to explode itself force
[01:14:12] three of you to actually jump through this rotate hole into the three-way crossfire
[01:14:16] can actually go hallway as well. There's a smoke babe here. Now NL can cut off the
[01:14:22] hallway to the right with that smoke babe. Who actually managed to get into a
[01:14:26] plantable position. Nitro gets shot out of thin air and don't she covers from
[01:14:31] elsewhere as well. This suddenly looks very possible for Trippie to push this
[01:14:35] deeper. NL follows the cover up with a little bit more and Nova finds nothing
[01:14:39] with that Nitro self. 1v3 into the post plan as the Blackbeard harasses him.
[01:14:44] Novot looks for a safe haven and finds none. Trippie main telecom, tie the scoreline back again.
[01:14:51] Yeah, pretty impressive. I think definitely not having to contend with the clash helped a lot
[01:14:56] and they were able to generate some pretty decent pressure there over the world's briefing.
[01:15:00] I was pretty surprised as to how effective that final part of the push ended up being. So
[01:15:04] pretty to the equalizing the scoreline, they've finally been able to put that streak to rest.
[01:15:11] and can you be my enemy who were clean on that first rotation and we fight
[01:15:17] on the opposing side of the map we first without clash is crazy by the way yeah
[01:15:22] they are clash andies yeah like not about it not about attack not too bad
[01:15:33] yeah look sometimes you can argue forever about we can kind of the clash
[01:15:38] with this or with this or this and I was like guys let's just ban it like I'm a
[01:15:42] sick of this. Breath of fresh air, a bit of a reset. Let's play a different game.
[01:15:49] But we've done that and that only seemed to mind about the Grim Band as well.
[01:15:54] I'm gonna say Capitile could come out in its absence. Capitile can have a similar
[01:15:59] role in some situations and they're just gonna lock it in. We've got the shield
[01:16:03] back again. First time some Walden Isle being brought to the table by Be My Enemy. The bandit
[01:16:10] makes an appearance. Good amount of trap util as well for this dorms defence with the Milusie
[01:16:17] and the Thorn. But I'm also interested to see if the Blackbeard will prove difficult
[01:16:22] for Munu.
[01:16:34] Last round's got a 3-pointer here for Trippie, which is really what they need. I mean,
[01:16:37] if they are to jump double RX, 3 points makes their match so much more simple
[01:16:44] against double RX in the next playday. They can jump up into 6th place all they need to do.
[01:16:49] If Trippy get a Regulation win here, is B double RX, doesn't matter the score, doesn't matter the round count.
[01:16:54] All that matters is the win.
[01:16:56] That puts their Destiny well within their hands.
[01:17:07] You'll see how they're able to try and extract value from the Blitz here, looking to enable Moonoo.
[01:17:13] Have to bake her to see some of the trap you tool from the defense say
[01:17:17] Not the most optimal start here raise a bloom to just stall out
[01:17:22] party this push
[01:17:25] And of course later on in the round not just selling clay to change it as well
[01:17:30] damage
[01:17:33] You want to pump a little bit managing this pretty well
[01:17:36] He is but he's also taking quite a bit of damage and he will find a kill as for though meanwhile
[01:17:41] flashes out with the MPX traded back by Arakaze. Munu needs to go deep as BME
[01:17:47] have to fall back up. There's no choice. In Tokyo he finds one with him as he does
[01:17:51] but he gets trapped on the retreat as he tries to shoot the smoke for cover. He
[01:17:56] will fall to Munu with Arakaze being taken down elsewhere though. It's all up
[01:18:01] to Munu on this blitz. A 1v2, the tribute to try and keep the hopes of winning
[01:18:06] this in regulation alive. He dodges around, looks for a safe haven to go for the
[01:18:11] the plan, looks for some kind of information, knows he's up against the Tachanka, that's
[01:18:15] not an easy pass for him, he needs to try and go for the kills, brings out the pistol,
[01:18:19] we shoot on his back but does not win the fight, and that means for the first time all
[01:18:24] year long, can you be my enemy, have points on the standings.
[01:18:29] Yeah, nice, great achievement for them.
[01:18:35] And you could clearly see there in some of the games that they were pretty excited but
[01:18:39] Eager to, of course, go one step further here and keep that possibility alive or finishing,
[01:18:46] not just in seventh, but being able to take that one step further and put themselves in sixth at the end of the stage.
[01:18:51] So certainly still a possibility.
[01:18:55] But to, you know, really aid them on that journey, I'll be very eager for all three points tonight,
[01:19:00] which will, of course, require them to go on and win this next round.
[01:19:05] as they return to form here on defense, doing a much better job there, playing into the Blitz,
[01:19:11] being able to isolate it, winning fights elsewhere and then preventing the main part of the push there
[01:19:17] from being a success. So it's all the work there. Can you be my enemy? And interestingly,
[01:19:23] they'll actually return here to command instead of going all the way back to waiting in the cafe,
[01:19:28] of course, with the loss in round number 10. This site hasn't been locked and so they'll return
[01:19:34] here instead. Yeah, you're right. In sixth place is on the cards now for BME. If they
[01:19:46] win this in regulation then they'll go up to three points tied with double RX. BME's
[01:19:51] next game is against Furex, a very tough opponent, but if they just get one point against Furex
[01:19:56] then there's a pretty simple scenario where BME end up in sixth place above both double
[01:20:01] Rx and Trippie units because those two teams actually play each other tomorrow and if Trippie
[01:20:05] wins against the three points then you have three teams tied on three points, tied for sixth place
[01:20:10] and if BME gets any points against Fyrex they will be the one that tops it. And that would be
[01:20:16] pretty crazy, a massive glow up for the team that has not won a game all year long, has only just
[01:20:22] found its first points of 2026 in September.
[01:20:34] I'll tell you I'll start here in this round. Trippy again looking to persist with shield play
[01:20:39] this time. Blitz. Pressure will be how to, can you be made me look to counter it? It is just the
[01:20:46] razor blooms this time around in terms of the direct hard counter in the form of that trap utility.
[01:20:52] I think they want to go for a flank, so I'm going to counter it. They've got your mug in the front right now.
[01:20:59] They potentially work out pending finding a good timing.
[01:21:03] They set up from Nova who plays a little bit more forward, but at the side of first pressure, the hard bridge into briefing, he'll give up on that, and Yanagi did get caught.
[01:21:13] That's a massive start to the round for Trippie. Munu was of course taken lower a bit, critically
[01:21:20] still alive and his attack now finds himself in pretty good state.
[01:21:25] Big thing here for Demi because he has to make sure he's found every single one of those
[01:21:30] one-eyed magnets before he throws his Selma, otherwise it will get caught.
[01:21:34] What's more, even once his Selma does that on the wall, Toki is actually there ready
[01:21:38] to bat at Juggler. I think that Trippie have just spotted that with their drone.
[01:21:41] I don't have a great way of trying to prevent Perky from achieving this.
[01:21:50] Oh, swing.
[01:21:51] Oh, wow, that's...
[01:21:53] Yeah, straight into the meat grinder there for BME.
[01:21:56] As Trippie got very aggressive and it looked like the crossfire would be enough to sustain pressure for BME, but no, they actually lose the exchange.
[01:22:05] Now Trippie are in a very good spot.
[01:22:08] They don't have full info on where Zikingo and Asphala are hiding and the defense still
[01:22:14] has that Scopos shell.
[01:22:16] As I say, it gets destroyed by the final maid from NL.
[01:22:20] Trippy.
[01:22:21] 20 seconds left.
[01:22:23] How do they look for this execute with no shield to hide behind?
[01:22:26] That's a flamethrower.
[01:22:27] Is he going to go for the vert nitro?
[01:22:30] This is so dangerous.
[01:22:31] Does he know where it is?
[01:22:33] He goes for the long toss, does not land the nitro's cell, but Zikingo has found his
[01:22:38] kill elsewhere. 2v3 now. His BME looks slowly for this retake. NL should be able to hold
[01:22:45] this with his gadget. He should know exactly where Asphalt is coming from, that now Demik
[01:22:49] has figured it out himself. He uses the shield against the defense and sends Trippie the
[01:22:54] distance. We're going to overtime.
[01:22:56] Ah yeah, Asphalt just panicked there. If you're going to commit to the rotation, you
[01:23:02] best know how to hit the nitro and he just didn't. There's a Hail Mary play, didn't
[01:23:07] pay off, probably unnecessary, and it meant that there was one less gun up
[01:23:11] over towards the side itself, which could have been useful in actually being able
[01:23:14] to isolate that planter by finding the cover instead. So an awkward end to the
[01:23:20] round. The saddest part about this is not the fact that it's the bottom two
[01:23:25] teams sort of strapping in an O2 match, that doesn't mean a whole lot. It's
[01:23:28] honestly the case that by going this far it doesn't mean as much because it's
[01:23:32] mutual destruction. Not getting three points means that for both of these two
[01:23:36] teams that run towards a six-place finish gets quite a bit harder.
[01:23:40] You're right. Well, the thing is now Trippie have guaranteed with one point on the standings that if
[01:23:45] double Rx gets zero points today against Kinetrope, then Trippie just need to win against double Rx
[01:23:51] in regulation and then they will guarantee that they take sixth place. For BME it's a much harder
[01:23:58] task though, like they have fear X next week, both Trippie and double Rx play each other which means
[01:24:03] that one or both of those teams are going to get points, which I think means it might now be
[01:24:09] statistically impossible or at least very improbable that DME can end up in the sixth place.
[01:24:15] I get technically there is still a way, right, if DME end up beating Furex, double Rx lose and then
[01:24:22] typically lose this game and whatever happens, you're right, it needs to be a short destruction
[01:24:28] here between these two teams they're busy fighting each other but meanwhile double rx is looking
[01:24:34] their lips to the extra prize money that comes at six place
[01:24:46] so can you be my enemy now on the attack
[01:24:48] back and they are going to look to exploit the blitz here as well, which has seen a very
[01:24:57] high volume of playtime over the course of this match so far.
[01:25:02] We'll see how Nova looks to extract the value from that here.
[01:25:07] I was playing the shield to primarily back in the first half as we've come to Spectre.
[01:25:14] Vert take at the moment, no contest from the defense, that's all very normal.
[01:25:18] As for we'll look to rotate in and get to work with the auto breeches, try and flush out that defense.
[01:25:26] Especially with the sense in play, there's a pretty strong opportunity here for them to
[01:25:30] combat alongside the year and go for the hatch play, which again is my most favorite to watch.
[01:25:35] We'll see what that ends up looking like for Kenny Brown Enemy and then of course for Tripier
[01:25:40] It'll be about layering that smoke utility correctly first and foremost and then having
[01:25:46] a means to either recontest above or fight back into the site.
[01:25:50] Early pick and immediately Cans will be hacked for a little bit.
[01:25:57] Very good on a bombsite like this which is affected by so much different ground on the
[01:26:04] map.
[01:26:05] If you've got those default Cans on top floor you can see that it's clear that it's not
[01:26:10] Here come the candelas
[01:26:13] I don't know what's happening there from Tokyo to make sure it actually goes through the beams
[01:26:17] So that one does a minute left
[01:26:18] But this doesn't look like the proper execute from B&B as of yet as I say that's a king go
[01:26:23] Jumps headlong straight down into laundry
[01:26:27] I know they've got the numbers advantage and they want to overwhelm trippy
[01:26:33] Okay 45 seconds
[01:26:35] It's a little bit of a standoff now, can you be a man who's trying to get their pieces
[01:26:41] moving but trippy already?
[01:26:44] Yeah, that's a rough way to end the scene around here.
[01:26:49] Stop going med bay please.
[01:26:50] Can you be my enemy?
[01:26:52] Yeah, med bay is not working out so well for them.
[01:26:54] I think if you want to take med bay you have to have some kind of utility to guarantee
[01:26:58] that it's going to happen, whether that's a capitol or nades or something, but look
[01:27:04] the candellas to try and distract the players on site only works if you can
[01:27:08] actually activate and take no big control by the time those smokes and
[01:27:12] flashes have subsided and unfortunately not the case trippy weather that storm
[01:27:15] and the risk of going to wedding room cafe in their first round of defense
[01:27:22] actually paid off now they move on to their attacking side make it get it done
[01:27:27] right here
[01:27:29] I feel like we just deserve all 15 at this point as well.
[01:27:34] Passed enough 15 round as recently, I'm ready for another.
[01:27:39] I'm sure you can. What are we doing?
[01:27:42] Well, I guess I worked out for Trippie in the last round, so maybe can you be my newbie
[01:27:45] and try and replicate that?
[01:27:50] Interestingly, the site that they picked back as the second tree, or the third site choice
[01:27:56] in that first half but then elected not to go back there actually at the end of
[01:27:59] the half which ultimately I suppose prove costly returning to second floor
[01:28:04] the site that they would lost few times in our defensive half so we'll see the
[01:28:11] scope plays will return it's now the third appearance of him or from the side
[01:28:17] of maybe my enemy doesn't feel like its impact being huge but we'll see if I
[01:28:22] can have influence in this round.
[01:28:27] You know, I like the idea of a Scopus.
[01:28:30] The reality, it depends.
[01:28:31] There are some players who are really, really good at Scopus.
[01:28:34] On Rebels in EU, Marto is like a gnarly Scopus,
[01:28:38] and he just loves that upgrade.
[01:28:40] Picks it way too much.
[01:28:41] Like, it's like, you'd look for an excuse to pick it.
[01:28:44] And he's had some pretty crazy highlight clips on it.
[01:28:47] I've noticed a few teams in APAC
[01:28:48] that are similar to Yunagi in this round,
[01:28:50] in this game, I should say.
[01:28:52] It seems to absolutely adore it as Trippy actually brings out the brahava.
[01:28:56] I mean, great way to target those banshees.
[01:29:00] Ooh, but that's got a spotting and taking down by asphalt.
[01:29:14] Two minutes on the clock then.
[01:29:16] And as Trippy looking to look out this map,
[01:29:21] You know, Aggie will continue to have his threat up above nice little vertical line of sight that he can look to exploit.
[01:29:29] And it's a free kill. Doesn't get much easier than that.
[01:29:34] Strong position now for the defense as Trippie scramble.
[01:29:38] But they have very little to show in trade of losing that player.
[01:29:42] So this is, unfortunately for them, a very rough start to the round.
[01:29:46] around.
[01:29:47] It might just be another case of a defense diff, and he's struggling with that crossfire,
[01:29:58] needs some support from the other side from Arakazek.
[01:30:00] Seems too scared to move in at the moment, and now although it does win, here's battle.
[01:30:04] There might be a second one on the cards for Enel, but he misses his shots as nobody goes
[01:30:08] big on the double, and with low HP it really doesn't matter, BME have no mind, actually
[01:30:14] The Arakaz is in the site, they can now one, you actually could destroy the scope or shell completely, if you just lean left.
[01:30:21] 2v3, this is very winnable. Problem for Trippie here is the defuse is over in Hamam.
[01:30:28] Yeah, it's gonna take a long while to clear positions, get the defuser, return to the site.
[01:30:35] This is a very difficult position now for Trippie.
[01:30:39] Eyes towards that diffuser as you can see, it is called Asphalt.
[01:30:44] Winnable. If Demig wins this, I reckon Shippu actually can take the round, but...
[01:30:50] Warbang! What's that down? Can't finish it off, and Aracaza has fallen.
[01:30:55] 1v2 now is a big ask. Very different to... If Asphalt had still been alive, Demig.
[01:31:03] X is way in and back again, Dfuse now 10 seconds to play. He could in theory go for that plant
[01:31:12] right next to the scope of shell. Problem is there'll be an audio cue for the defense
[01:31:16] if he does so and now there's just no time. Went to bait for the kills instead of going
[01:31:21] for that plant. So we do go the distance and D15 rounds required. BME pushed us deeper
[01:31:27] but Trippie will get defense yet again.
[01:31:30] the game that will never end although I will end because we don't have a limited
[01:31:36] overtime and could you imagine for a game like this
[01:31:40] overtime that would be really crazy a few unlimited OTs on fortress or one one
[01:31:45] particularly memorable one but I don't think this one be quite as good as one
[01:31:50] is not quite in the conversation I just hope it's an attack round win like it
[01:31:56] would be such a shame to win just because the defense did, right?
[01:32:00] Yeah, like the bathroom commander that I absolutely agree.
[01:32:03] We'll see.
[01:32:06] I mean, DC bit of fire over a couple of portions
[01:32:08] of this particular round from Trippie, but, right, it was
[01:32:13] Wittable, the fastful died, and they still had two up,
[01:32:15] and unfortunately into the 1v2.
[01:32:17] And with only about 10 seconds, with no coverage,
[01:32:20] it's very, very difficult to commit to the plant there.
[01:32:24] Thus, we saw the attempt to try and get kills,
[01:32:26] but that was pretty barren as the defensive kidney beam enemy was all
[01:32:32] disciplined there at the end of the round and so we flip sides heading into round 15
[01:32:37] back to commander command and bathroom which started very first round we played
[01:32:44] this box out defended by trippy and it's good by trippy they wanted twice in the
[01:32:48] half so yeah and they wanted to play with the yokais as well yeah remember
[01:32:53] about that twitch ban. I mean it's been a long time since we saw this trip beyond defense
[01:32:58] but they banned twitch and now you look at the number of operators on their side that
[01:33:01] would be well counted by twitch. You've got Goyo and the Echo and the Thorn, all of which
[01:33:07] are really powerful within that twitch. No real count as to any of them I'm seeing from
[01:33:14] Be My Enemy. Remember how much they got devastated by the Echo when they didn't have the IQ
[01:33:19] to find them. Even when they did have the IQ they still got destroyed by it. Oh my god he knew
[01:33:30] he drowned it in everything. He's just lost half his HP to that phone trap and he's gonna die.
[01:33:36] He's gonna die. He's just got gassed out by our Akaze and all supported with the Okai Drone.
[01:33:42] This is the nail in the coffin for B and E.
[01:33:45] Uh-oh.
[01:33:47] Oh my god.
[01:33:48] It's done.
[01:33:49] I'm gonna write the check and send it.
[01:33:50] This is so fun.
[01:33:52] I can't believe that.
[01:33:55] I'm gonna wait for the engine.
[01:33:57] They got their one point on the board, guys.
[01:33:58] They got their one point.
[01:34:00] But that's all they will get.
[01:34:02] So, Kingo, desperately looking for a kill to find it.
[01:34:06] Oh, and a second.
[01:34:07] Hang on.
[01:34:08] Hold the phone, guys.
[01:34:09] Because I've seen Trippy throw these before.
[01:34:12] I don't think checks are a fundable, so they better not go on and win the round, I've already sent another one.
[01:34:17] We've got a lot of time, I mean that's probably the one factor that's in their favor.
[01:34:22] A lot of times I work with them, so if they could just be methodical work together and try and isolate a pick or two,
[01:34:27] they can flip things very quickly, so if you need to remain disciplined here and just ensure that they don't isolate themselves,
[01:34:33] and at least right now they've done that.
[01:34:36] Changing mags.
[01:34:40] I'm gonna win this fight though, Sikingo. Seize the yokai drone.
[01:34:43] I'm gonna be including about that player. Another flick for Sikingo. That's three kills. All headshots with the AK-12.
[01:34:49] All unfavoured positions. Now if he could just get that diffuser back, this would be a very winnable situation.
[01:34:56] He could actually plant safely.
[01:35:01] That's a bit of a throw on the yokai drone as well, giving away that information.
[01:35:05] What?!
[01:35:06] Four kills for Sikingo! This round was meant to be dead in the water and now it's NL with his Yo-Kai drones.
[01:35:15] I believe they're still active. Sikingo knows where he is. Look at BME, they're just waiting. They know they don't need to make a move.
[01:35:21] Sikingo still low HP, very clutchable for NL and what an embarrassment it would be if he fails to do so.
[01:35:30] You can rotate back around. This is a great play here.
[01:35:33] I don't think Sikingo has heard him.
[01:35:35] That will go down. It's going to have to be a retake.
[01:35:37] Spots both of them.
[01:35:38] Needs to close the distance.
[01:35:39] Don't want to be taking a long-range engagement up against that DMR.
[01:35:43] Of course, 8-7, it comes down to a 1v1.
[01:35:47] Asphalt is looking the wrong way as he continues to reposition.
[01:35:50] NL might actually be able to stick this DG's.
[01:35:52] Force Asphalt to come in and close the distance.
[01:35:55] Force his opponent to be the one to move
[01:35:57] and take a close-range engagement.
[01:35:59] Outcomes the damage from the bearing nine as he swings after the fake wants to go for it again and wins it with the shotgun
[01:36:06] You have got to be kidding me
[01:36:09] BME might have gotten so close, but trippy will quickly rip it out of their hands
[01:36:14] The GGs are called it's a win at the end of it the trippy main telecom eight seven
[01:36:22] You gotta feel bad for a sick in go in that round it's not all that often that you get a 4k
[01:36:27] in round 15 and lose the match. So that's gonna be a plating game for what ended up being a pretty
[01:36:36] wild match. I said that right at the beginning it obviously can't end in a draw but it got pretty
[01:36:42] damn close in the end. Who is riding these grips? That was BME's chance to get their first win on
[01:36:51] on the board in the entire year.
[01:36:54] All season, they finally got their first points
[01:36:57] and they were down 2v5.
[01:36:59] And then Sikingo brings the game back.
[01:37:03] Claws it, straight out of trippy main telecoms,
[01:37:06] cold dead hands, but they weren't so dead
[01:37:08] because that 1v2 from NL beats out.
[01:37:11] Doesn't matter if you get a 4k Sikingo on site,
[01:37:13] that just ain't enough.
[01:37:15] And look, if BME had won this game,
[01:37:18] that would have been an easy Sikingo MVP for the night
[01:37:21] According to my opinions, I mean the guy got a 4k to bring the last round back into the possibility
[01:37:26] But also he was the clash on defense that made trippies life hell
[01:37:32] So look, I don't know that was a roller coaster of emotions and that was only our first game and our dead rubber game of the night
[01:37:38] Go so from here on out when we've got you know, you know, Genea Trobe scars the plus
[01:37:44] We've got these top teams CAG playing for real high stakes
[01:37:48] I think we've only just begun it's gonna be really funny if at the end of the night this ends up in the most competitive game
[01:37:57] And I mean to be fair probably will be in terms of our campaign 15, but I'm also just mean from like an outside perspective
[01:38:04] Subjectively so yeah fun game
[01:38:07] Unfortunately though James it means that both teams now have an even lower chance of probably finishing in that sixth place because it was
[01:38:13] OT
[01:38:14] Yeah, double RX have a chance later at all but confirming that six players
[01:38:18] But of course we actually still have a battle for stage finals fear X and scars
[01:38:22] Neither of which are locked in for the top four as of yet. They're going head to head after this break
[01:43:44] You did that, yeah you crossed the line about a thousand times and I did that
[01:43:52] Yeah I stayed a while, tried to make you like a cigarette
[01:43:56] Though I never smoke but my heart is well-explosive
[01:44:00] Stressing for that old thing back, back, back
[01:44:04] Not a yes or no, all the goosebumps, those vectors in my cup
[01:44:10] Turn into disgust, with a waste of love
[01:44:40] I
[01:46:40] Oh baby, I'm so excited, I'm making my day to party, day to night
[01:46:48] I like it, I just want more, more, more
[01:46:54] Oh baby, it's all right to be right
[01:46:58] Cause I'm in love and I'm in love and I'm in love
[01:47:32] I like it, I just wanna, wanna, wanna
[01:47:35] I'm gonna start right to be right
[01:47:39] Cause I'm better than I ever am
[01:48:02] Let's go!
[01:49:32] I'm a little sad, but I'm still fine.
[01:49:37] I'm not going to let go.
[01:49:42] I'm going to end the day.
[01:49:47] I'm going to hold my hand.
[01:49:52] I'm a little sad, but I'm still fine.
[01:50:27] I
[01:52:27] So we've had our bottom of the table clash, but the real important games start right now
[01:52:44] guys, yet we are talking about qualifying for stage finals and it's teams who are in
[01:52:49] the conversation that we're talking about right now.
[01:52:52] like Skars, like Fyrax, like D plus, like Kynetrope and CAG who are already locked. The only team
[01:52:59] already locked. There's a real battle for the rest of it. It's been up and down stage for Fyrax and
[01:53:04] Skars, firstly. In stage one, these were the two teams that won the outside, battling to get in.
[01:53:10] Only one of them could make it. Skars ended up knocking Fyrax out of it, and they didn't make
[01:53:15] it. But Fyrax are looking very different this stage around. They're looking so much stronger
[01:53:20] than last time. Let's have a look at their roster, of course. This stage started, guys,
[01:53:25] with a bit of a sad moment when Misa decided to retire, of course, one of the most impressive
[01:53:31] Fyrex players, made a real name for himself on the PSU Thailand roster, came over here,
[01:53:36] and then eventually retired. But Fyrex don't seem to have slowed down whatsoever, despite that loss.
[01:53:41] Yeah, absolutely. As it stands, they're actually the number one defensive team in the league, 75%,
[01:53:47] which for reference is above CIG by 4%, so that's a pretty impressive mark on their
[01:53:55] record. In terms of areas of improvement, I think attack is naturally an area to look at.
[01:53:59] The middle of the pack for the league when it comes to attack, but another number that kind of
[01:54:03] has flown under the radar a little bit that they're also middle of the pack on is that
[01:54:06] entry conversion rate. So if you're exiting into today, something 5% in terms of that conversion
[01:54:12] rate, and as a point of reference, SCARS actually are the best in the league at converting 89%
[01:54:17] So finding advantage doesn't consistently guarantee results for Fiora X, maybe part of that explained by the effective win rate.
[01:54:25] So I think for me tonight I'll be looking at that area of their game where if they find entry, if they're entering battles up to 5-4, 5-3,
[01:54:34] how do they do it sort of maintaining that advantage and actually being able to translate that into ground ones?
[01:54:40] Yeah, for sure. And if you look at how the stage has panned out so far for FHRX, they
[01:54:48] started off really strong, win over Keenotrope, 7-0 over Trippie. Then things were a little
[01:54:54] bit of a setback, 1-7 lost to CHE, and then they completely destroyed a double Rx and
[01:54:59] DK 7-2-7-1, particularly that win against DK last playday. These are the moments where
[01:55:05] we start to stop for a second and we think, okay, is FHRX actually a contender? Right?
[01:55:10] know that they're beating the closest competitors in Kinatropa DK, and while they're not putting up
[01:55:15] a fight to CIG, they are dominating the bottom table teams like DoubleRX and Trippi. Now,
[01:55:21] FearX's final match is CYBME, which in theory should be a free three points, judging by how
[01:55:28] FearX have been demolished in the other bottom teams. So this is really FearX's last beat
[01:55:33] challenge before we move into stage finals, and their fate is in their hands, going up against
[01:55:39] Scars who've had quite a bit glow up this stage. They're currently sitting in second place
[01:55:44] They've only lost a single match
[01:55:46] It was a CHE and it went 15 rounds to 7 8 over time
[01:55:51] They've managed to beat out their close rivals in Kina trope and also have dominant wins over the bottom teams BMA
[01:55:57] Trippie and double RX
[01:55:59] But they have a really sticky end to their stage guys because they're playing fear X today and he plus tomorrow
[01:56:04] Moro which means that they've got two very tough matches and while they're
[01:56:08] currently in second place they could still drop out of playoffs contention
[01:56:12] by the end of tomorrow. Yeah it's definitely a fair point to make it would be
[01:56:17] quite rough for Skars to be entering the final week on 12 points that that
[01:56:21] 12-point benchmark is typically what we see is being the threshold in terms of
[01:56:26] making or breaking a top four finish it would be devastating for them to not
[01:56:31] make top 4 given how they performed up into this point but given how well
[01:56:35] they're playing they do go into tonight I think as slight favourites not by a
[01:56:40] massive degree of course they do have a single point over Firx but that doesn't
[01:56:44] really mean a whole lot but in terms of some of the key metrics they beat Firx
[01:56:49] when it comes to attacking win rate trailing as I mentioned just a little
[01:56:52] bit defensively but it's that conversion rate for scars they have been
[01:56:55] really good at converting entries so if they can consistently find those entry
[01:57:00] today they will be well served being able to close out rounds as we shift the
[01:57:05] discussion to the map Vido I was on the same trade as you I did not want another
[01:57:11] 15 hours of purchase and we jumped across to Lair which has been I feel like a map
[01:57:18] that's been played quite a lot in some beer hill subringes I believe it might be
[01:57:21] Asia one of our there's one where it's been played by a bit so here in E-Pack North though it's only
[01:57:27] been played once so definitely far less and yeah Asia got played six times so it
[01:57:35] was the second most popular map they're very different here in A back and off.
[01:57:37] Very much so in fact it's not popular at all for either of these teams this is
[01:57:41] the first time that Fyrex or SCARS have played the map in stage two in fact if
[01:57:47] you look through the history books the last time Fyrex played there it was
[01:57:50] against SCARS a whole six months ago in kickoff the very different Fyrex back
[01:57:56] back then, but Scars beat them 7-2 on that map. Scars have played in stage 1 a few times,
[01:58:02] close losses to Kina Trope and C.A.G., but it's been a long time since their last win,
[01:58:07] which was all the way back in kickoff against Fyrex. A great, fresh battleground for both
[01:58:13] of these teams to head to in a match that has very high stakes. Both of these teams,
[01:58:18] as I said, currently in the top four. Scars on 12 points, tied with D+. In second and
[01:58:23] third, Fyrex just behind them on 11, Kynetrope outside on eight points, but they do have a
[01:58:30] chance to even jump above scars if Kynetrope have a good week. And also keep in mind Kynetrope
[01:58:35] playing double RX today will probably end up today on 11 points, which means that if Fyrex
[01:58:39] don't get any points out of this game, then Kynetrope will actually be on the verge if not already
[01:58:46] having overtaken them. As there's currently a 13 point round difference between the two teams,
[01:58:52] Very unlikely that KineTrope will be able to get a dominant enough win to make up that round difference,
[01:58:57] but it depends because if Fyrex have another dominating loss like they did to CAG,
[01:59:03] let's say they lose 7-0, their round difference will go all the way down to plus 7.
[01:59:08] And then if KineTrope get a dominant win over double OX, let's say a 7-0,
[01:59:13] they'll get an 8-point round difference at the end of the today,
[01:59:16] which means that KineTrope can actually jump over Fyrex today,
[01:59:20] if not tomorrow night for the final playday of group. So a lot riding on this for Fyrax especially
[01:59:26] because they are the most in danger of missing out of playoffs.
[01:59:32] Yeah let's jump in a lot of permutations in terms of the top four. The fans though are
[01:59:37] certainly for the first half with the Snake Dane was double info combo coming out from Fyrax and
[01:59:42] stars responding with the double hybrid denial combo which is very typical here on layer of
[01:59:47] Pai Bandit, Skars posturing at the moment for a fast hit arctic side, the window vault, the sense to cover
[01:59:55] In some ways it's a predictable play at this point but predicting it's one thing actually
[01:59:58] countering it on the side of the defense is another so to see if Skars are able to execute
[02:00:03] this flood, Beryx with the pulse might be able to have a bit of a read but with wreck pushing forward
[02:00:09] on the glass you can have that read it might not mean too much, good trade back though with the
[02:00:12] nitro cell the flood also yeah you're right Skars are very much flooding in the bomb stopper
[02:00:17] JLT double nitro cell that's gonna really put a stop to this scars execute
[02:00:23] Two nitro cells have made three kills for the Koreans in this round and put you kids and Nina in a very tough spot
[02:00:33] Look at the way you sang on the pulse has decided to fall back to the downstairs and use that cardiac sensor in the late round
[02:00:40] He could be
[02:00:42] Very deadly JLT though, isn't gonna let him get the chance to find one with the MPX UKISL trade 1v2
[02:00:49] Both of these defenders are separated and UKIS does have the diffuser and util trying to enable a bit of cover
[02:00:57] You know see if he's able to stick
[02:01:01] Will not the kill
[02:01:03] And look overall I had a pretty good response there from the defense into what was a
[02:01:08] a pretty tricky attack to get a wrangle on, especially with the opener from the
[02:01:13] glass on the pinch hit. It was a great nitro trade onto that. Then we saw another
[02:01:18] great nitro double for the opposing side of the push with the flood. And then
[02:01:22] another nitro was the chair on top at the end of the round. So guns ultimately
[02:01:27] not being the biggest factor in the round there. Erex and their utility usage
[02:01:32] they got value from every single nitro and logged in that round.
[02:01:35] Yeah, the three nitro cells were brought into the round by Phyrrex. They got four kills with them
[02:01:42] Huge value that is a big big play particularly from JLT on the Tuberow
[02:01:48] With that double nitro
[02:01:50] Good stuff scars though a lot of fire brought that round as well really fast early entry
[02:01:57] Really quick execute quick bombsite control using these power-ups. They've got the claws
[02:02:02] they've got the Grim, the Blitz, they use that Sends as well. So if Skars are gonna
[02:02:09] continue playing execute heavy like this, Furex will have to be extremely
[02:02:12] switched on.
[02:02:20] The tempo from the opening round has any kind of hurry over to the rest of the map.
[02:02:27] I think it will probably return a little bit to regular programming here, especially with
[02:02:34] double vert in play for this second round.
[02:02:39] T-Rex have little in the way of extension up above on the first floor, there's a little
[02:02:43] bit of a footprint at the moment, but I don't think it's going to be too much of a dedicated
[02:02:50] hold off site here from the defense, especially when late round they'll be wanting to get
[02:02:54] that Nitro is selling to play, the triple gas babes, and most importantly the Echo, and
[02:02:59] with no IQ counter available for Scars, they are quite vulnerable to that, especially when
[02:03:05] you consider they go for a map clear here, so they're naturally going to have far less
[02:03:08] time for the final part of the push, and that is where the Echo will really come into play.
[02:03:16] So many of these basement defences are about burning as much time on the roam as you can,
[02:03:22] and then getting to that single staircase and just burning as much time on that staircase
[02:03:27] as you possibly can, ideally winning the battle and then falling back, you know, sometimes
[02:03:33] it's a one for two trade, two for three trade, whatever it is.
[02:03:37] Smoke is the one who has to burn that time.
[02:03:38] It's Yin-Seng playing that position in the Armory Hallway at the moment.
[02:03:42] Yo-Kai's from Woogie Man also supporting him.
[02:03:44] If he can lash out and find a kill against Fish-like on the Blitz, that would be already
[02:03:49] a success. Yeah, well, well done. Very nice from Fishlike. Put the shield on his back
[02:04:01] so that he couldn't get concussed, or at least couldn't get guardbroken, and he would
[02:04:05] always be able to take the fight even if he did get the sonic burst onto him. Nitro
[02:04:10] prep, soldier. Doesn't quite have the ability to use it after washaway, opens up the floor.
[02:04:18] Is it a good attack from Skars?
[02:04:23] Yeah, pretty good so far.
[02:04:26] I've been saying with the dedicated hole filled to stairs here, this is a key checkpoint for
[02:04:31] Skars to clear that position.
[02:04:33] If they elect to contest for the things that they'll rotate elsewhere, it does get caught
[02:04:37] out.
[02:04:38] It feels as if Skars are getting caught in transition at the moment, and starting to undo
[02:04:42] a lot of the good work in the early round.
[02:04:45] Yeah, I think you kind of needed to win that.
[02:04:48] 5 for Warshot, unfortunately, because the pressure's now been massively alleviated, and while Skars have had a good attack, it's also been a slow attack.
[02:04:55] They really need to get this kill onto Yinseng as a smoke looks to try and retreat.
[02:05:00] The kill is found by Fishlike, Ryder also downed elsewhere, as Nina falls, but if user is still upstairs, I think that's been caught out by the flank player.
[02:05:09] That's not a good position to be in here for Skars. JLT actually has the diffuser in his clutches right now.
[02:05:14] The rest of Fear X can fall back in the bombsite. They don't need to try and fight.
[02:05:18] They don't need to try and battle those soldier-willed with gardeners. There's no time anyway.
[02:05:21] And wow, okay. Finally, the last moment, JLT actually did fall. The player who was trying
[02:05:26] to hold on to that diffuser, but it didn't matter because Woogie Man survived and the timer hit zero.
[02:05:31] A very close round again. But Fear X, steal it away. Yeah, they do. Find margin so far, but
[02:05:39] I think that was probably the expectation heading into this style of match and they've
[02:05:42] They've done a pretty good job in being able to lock down those two primary sites and set
[02:05:46] themselves up for what is almost always going to be, at least to my opinion, the most interesting
[02:05:53] site on the map currently and where there is at the moment, which is that Tetris section
[02:05:59] of thorns.
[02:06:00] Looking back at the last round though, 5 seconds, still 6 players up in the server.
[02:06:04] We were actually able to do just enough to hold on in terms of time.
[02:06:09] clear of course naturally takes a lot of time the transition wasn't as clean as
[02:06:13] scars we've lacked and even if it wasn't time directly that would have led to the
[02:06:21] round loss it was still the echo in play last and if it had have played out in the
[02:06:25] fashion that it was a more traditional sort of default plant style it still
[02:06:28] could have led to a late-ramp at all so definitely some areas of
[02:06:33] improvement for scars to find in terms of their management of the round but
[02:06:37] They'll be concerning themselves with that on the re-attempt as we prep for dorms and it's CapitaSense in play for the attack so that we'll open up the green side hit or even a main breach hit if they're feeling very ambitious.
[02:06:52] Defensively, Phyrex don't bring the warden, but they do have a pulse to supplement the information from souls.
[02:06:58] A lot of close rounds here for Skars, but close doesn't translate to points on the scoreboard
[02:07:11] and like I said Skars have the need to get every point that they can, get that favorable
[02:07:19] seeding, go in, get your first win, don't end up in fourth seed as you'll have to face
[02:07:24] face CAG in the first round of the bracket by all likelihood hopefully I
[02:07:31] ideally face CAG in the upper final instead and just be one step away from
[02:07:36] the Osaka Major. Skars their first ever event that they attended was the
[02:07:42] Copenhagen Major. It was a very long time ago now. Why should I even fish like we're
[02:07:46] on that team? Oh off the top of my head I don't think the rest of the Skars team
[02:07:51] actually was on that roster then. It's been a long time since they went to their last event though.
[02:07:57] It would be so fitting, I mean so much to them to go to the first event in Japan.
[02:08:03] We get to stage finals locked in first as they sit set up outside of this external breach here
[02:08:12] under the bomb site. Bunks and fear eggs. I haven't just sweated too much as of yet
[02:08:17] As the sentence does send in several of those light walls preparing for them
[02:08:23] Yinseng has an nitro cell, but he'll actually be caught before he's able to use it
[02:08:27] That's a big pick there at the start of the round for Skars
[02:08:33] In 60 seconds Skars still under pressure of this is an awkward fight for JLT to be taken
[02:08:40] He does catch a timing
[02:08:43] New kids you two in hand
[02:08:45] It's like going for the plant that has been denied.
[02:08:49] Yeah, Woogieman is the Woogieman when it comes to that plant.
[02:08:52] Playing the solace, he can get full info.
[02:08:54] Now Nina, who's been on flank watch, is forced to activate as Wreck is in the bomb site now.
[02:08:59] Worried about the plant denial from up above.
[02:09:02] Manages to dodge.
[02:09:04] One of the razor blooms. There's actually nobody above here.
[02:09:08] Woogieman is pushing laterally. This plant might go down. Wow.
[02:09:12] Very strange to see, Fir-X allow that plant to go down, but they're looking to play retake and that's okay.
[02:09:17] Nina does actually have the cross here, but if Fir-X are quick, they can sprint across well-timed with the Nitro Cell.
[02:09:24] This should be coverable from above here though for Nina, if he has the vert.
[02:09:27] But he doesn't have the angle at the moment, doesn't have enough time to confirm the angle indeed, and well, it's a good round for Fir-X.
[02:09:34] Another close one, but they get that counter-defuse and make it 3D fences in a row.
[02:09:40] It's definitely a little risky there to have all three rotating down below did leave them
[02:09:46] potentially they're a little susceptible to the bird and if it was just played I don't
[02:09:51] want to say a little bit better but if it was a little more fortunate and being able
[02:09:54] to find that ankle faster on the boat you could have seen fear X crumble there a little
[02:09:57] bit there as they scrambled on for the count of the fuse but so evidently it was probably
[02:10:02] still high percentage to have them down below known all down below in position to hit the
[02:10:06] trade anyway as opposed to maybe isolating one above so all is well it ends well.
[02:10:12] Like for scars this hasn't been the best of starts for them the team that I think
[02:10:18] fairly came into this game based on their stage two performances as favorites
[02:10:22] also ever so slightly. I haven't quite been able to play like it I think that
[02:10:27] their attacks are probably just lacking a little bit of polish across the board
[02:10:32] And Fyrex have been good enough tonight so far to punish that.
[02:10:36] Yeah, that they are.
[02:10:37] Flio can get in the ears of the team and figure out what's going on
[02:10:40] because a lot of the big picture stuff is actually working really well for Scars.
[02:10:44] First round opening pick with the Glies already in the bomb site,
[02:10:47] but then completely just mantle by a few C4s.
[02:10:50] Second round, really good map clear, really good setup with the Vert.
[02:10:55] They managed to clear out the smoke on the staircase,
[02:10:58] but then they dropped the defuse on the wrong side of the map.
[02:11:00] They get retaken, they don't have any way to execute a plant.
[02:11:03] Third round in, and I don't even know what to say about that round.
[02:11:07] It was really messy in the end. They weren't actually defenders upstairs for Fear X.
[02:11:12] Skars were kind of going for a bit of a haphazard push.
[02:11:15] I think one thing that seems to be a trend in all these three rounds so far is that someone from Skars is always dying separate from the rest of that team.
[02:11:24] Can't afford to let that happen.
[02:11:30] Yeah, I think the main reason I haven't mentioned up until this point, really, the Phyrexman
[02:11:43] of the most previous playday against D-Post, that 7-1 victory, was I didn't want there
[02:11:49] to sort of be recency bias, and that's why my judgement, I did cast that game, yeah.
[02:11:55] And thoughts?
[02:11:56] Well, I just matched D-Post.
[02:11:57] I actually genuinely just outplayed them basically in every area of the game and
[02:12:02] I really wasn't gonna mention it because I didn't think it was gonna be totally relevant heading into this one
[02:12:06] But maybe there's potential for this to shape up into another tournament win
[02:12:10] And if that's to be the case that would be three win straight for fear except it's just being absolutely
[02:12:15] Was it a game like this where the rounds are close
[02:12:20] But fear X and now outplaying no every round or was it like there's not even close rounds people
[02:12:25] It was basically dominant from start to finish in a lot of those rounds definitely some close ones in the mix
[02:12:31] Not quite as tight as this one. So we'll see if this one actually does continue to remain close or if it blows out
[02:12:39] Yeah, the moment scars just
[02:12:41] Liking a little bit of polish. Maybe the tactical time out will help them reset
[02:12:44] But they need to start getting rounds on the scuba. Yeah, I think that they're very well measured
[02:12:49] They also just need to be a little bit more prompt as well as
[02:12:52] As we see again the classic interaction between the clash and the Kali, the Kali can with every single shot from that sniper
[02:12:59] Guard break that clash, but it still is very hard to actually get any damage onto Woogieman
[02:13:05] Even if you have a teammate who's ready, Woogieman can just turn his point of view slightly and the shield mostly covers him
[02:13:12] It's quite hard to get any damage onto the feet at the brief moment that they are exposed
[02:13:22] Let's get set up from Skars, time to get a breach on the wall, Mina can go for a swing
[02:13:30] as well.
[02:13:31] The problem in the late round here is going to be the Platinum, the Chanka and Smoke and
[02:13:35] the Goyo plus the Clash which will make this execute much harder.
[02:13:39] They're going to go for an early execute though as they run straight inside into the fire,
[02:13:43] the gas.
[02:13:44] Rek is just hiding, growing in the corner, but the Clash will go down, good pick there,
[02:13:51] onto Woogie Man, now looking to go deep.
[02:13:53] If he can find the kill under the checker,
[02:13:55] which he does, then it opens up the gates for an execute.
[02:13:59] Only one gas babe left for JLT,
[02:14:01] wreck just needs to survive in this position.
[02:14:03] But the nitro cell, it always seems to be
[02:14:05] the nitro cells, the Furex.
[02:14:07] It brings it back into the Koreans favor,
[02:14:10] but the plan goes down regardless.
[02:14:11] 3v2 and time for a retake for Furex.
[02:14:15] Yeah, but sure he does have double smoke for coverage,
[02:14:17] which is perfect for the glass.
[02:14:19] This could actually be a pretty insane combination
[02:14:21] But it means that Firx are going to be reliant on the warden.
[02:14:23] This could be a big counter play on our fault.
[02:14:26] That said, Firx have time to just let that burn.
[02:14:30] JLT uses his final gas to try and buy a bit of space.
[02:14:33] Now they know where the glass is standing.
[02:14:35] One player on the defense behind, the clash of shield.
[02:14:38] Another one is going for the counter defuse.
[02:14:40] As we speak, JLT does get denied by Washoi,
[02:14:44] who has single-handedly locked out the round for scars.
[02:14:51] Well that was a chaotic round. It's a again goes down as a another close one
[02:14:57] Pretty good to jump off of from both teams at the moment as
[02:15:03] Yes scars
[02:15:05] Happy to get work done
[02:15:06] Overall pretty good push that the initial rounding of the diffuser was questionable to say the least I guess trying to find a way to
[02:15:13] National cross here that utility
[02:15:15] So too is this from wreck but
[02:15:17] We made it work, wrote flood deep, did a patience earlier on, and I just saw was again on point for FioriX,
[02:15:23] DrLT jumping on that counter-diffuse, and then we're sure, thankfully, just able to clutch up in time at the backstab 3K.
[02:15:30] Had it been a second or two later, would have been a successful counter-diffuse and a 4 straight for FioriX,
[02:15:37] so certainly not the cleanest way to break the streak for scars, but sort of in the position where a round win is a round win,
[02:15:46] and they'll take it.
[02:15:48] Yeah, that was huge in it from our show.
[02:15:51] On the backstab, really loved that round from Skars.
[02:15:54] And it goes to show, like, the rounds that even they'd
[02:15:56] lost in this first half, five seconds left.
[02:15:59] They're losing them by narrow margins,
[02:16:01] and a lot's going right.
[02:16:02] And all it takes is something, something minor change,
[02:16:06] a minor swing in their favor.
[02:16:08] And a round is a convincing win, and they look stellar,
[02:16:12] like we just saw from them there.
[02:16:14] Two more rounds left in the half,
[02:16:16] and look, I wouldn't put it past SCARS to reply with two more.
[02:16:20] As FURAX will continue jumping between bombsites down to the basement this time around.
[02:16:27] I'm gonna lie in that tells us that SCARS want to get AC.
[02:16:31] You know, see what that pace looks like here in the fifth round?
[02:16:51] the carving at initially here is interesting. Nina, it's out of missile. And Fyrax not
[02:17:02] putting out the major direct contest currently and it's understandable and the two players
[02:17:08] basement of moment JLT is all the way over Skybridge on that second floor flank position
[02:17:14] potentially at the filter and then both Ryder and Soldier on the first floor. So Fyrax probably
[02:17:19] looking to lean pretty heavily into vert play and denial in this round, Skarsboat
[02:17:25] don't seem to be too afraid of contesting that.
[02:17:27] In fact they're going for it. Fishlike makes his way inside, would execute
[02:17:32] together, Skars witness Girmish and now Nina can poise for a plant so close to
[02:17:37] the bomb site. He's actually going to try and clear it out a little bit more before
[02:17:40] they go for a plant especially after Ryder finds that pick upstairs. Wow, JLT's
[02:17:44] been on fire today but now the fire locks him out of the bomb site. He'll have to go
[02:17:49] up stairs as Nina has confirmed the plant. Ryder still upstairs needs to decide whether
[02:17:54] he drops his hatch. How does he win that fight? He can't have been able to wait. Yes, there
[02:17:59] he was dropping down a hatch. Nina is not able to win the fight either. JLT and Ryder
[02:18:04] together. They had no right, but they retake and it's four rounds on the trot for Fear
[02:18:09] X.
[02:18:10] How does he hit that shot? What the heck? That was insane.
[02:18:15] That must have been hip fire, right?
[02:18:17] I mean, maybe it just looked more awkward from our POV. Sometimes it can be a little bit deceiving, but it did look like a shot midair, right?
[02:18:25] Even if he had just landed on the ground, like you can only start ADS'ing when you hit the ground. He would not have been full ADS'd.
[02:18:34] That was crazy.
[02:18:36] bit of luck going the way of Fyrox in that round certainly but it's fair to say
[02:18:42] they have been the better team in this half full one all is still a somewhat
[02:18:46] fair scoreline as we're back at that previous round I think you did just hit
[02:18:51] the ground and then maybe sort of like a half ADS in first bullet headshot kind
[02:18:55] of deal it looked a little bit better in that first replay I think live it made
[02:18:59] it look a bit worse like it was a crazy hit by headshot or something but certainly
[02:19:03] the way a clean kill and a big one. He dies though it would be much harder to win the
[02:19:08] run so yeah, Firx winning out in the little moments at the moment and Skars are a bit
[02:19:15] desperately looking for this next round entering the second half of the 5-1 score line is going
[02:19:19] to not be the best feeling. Yeah, especially because like I said Skars' next game is against
[02:19:24] D-plus, Firx's next game is against BME like that's a 3-pointer for Firx right. For Skars
[02:19:31] You play D-plus next.
[02:19:33] At the moment, the standings are Cag, Scars, D-plus, Phyrex.
[02:19:36] Cag 14 points, Scars and D-plus 12 points, Phyrex 11 points.
[02:19:40] And then Kino Trope coming up from behind on 8 points.
[02:19:43] Now, if Scars lose this in regulation,
[02:19:45] which is the direction that we're currently trending goes,
[02:19:48] then they're going to end up today on 12 points.
[02:19:50] Kino Trope will probably end today on 11 points
[02:19:54] after their match against double Rx.
[02:19:57] And then Kino just need to get a couple of points
[02:20:00] in their final game and SCARs are gonna have to get points against D plus in order to
[02:20:05] guarantee themselves in like it's possible that if SCARs don't dig deep enough here they miss out
[02:20:10] on stage finals despite having an unbelievable performance and even getting points off of CAG.
[02:20:23] Yeah it seems like fear exteriors are finding some pretty insane form at the moment if they were
[02:20:28] word of pencil this in is another dominant win as I said earlier would be
[02:20:31] three straight one of those being D plus which would be remarkable so a lot of
[02:20:40] work though to be done Carly here in the sixth round we can kind of play onto that
[02:20:46] deployable shield clash and of course the frag potential now on Carly is pretty
[02:20:51] strong on some of the long-angle crosses here as well it's actually going to be
[02:20:55] very difficult makes the sort of the best contest more difficult makes the
[02:20:58] connecting door from our six room a little more challenging as well Nina
[02:21:03] takes space through mehs for three can dollars left ours have done a pretty good
[02:21:10] job in terms of posture and so far I wonder what fear X are thinking that
[02:21:18] they'll do differently compared to the previous time scars won this I mean
[02:21:21] and scars have changed a couple of things. It's Ying for Klai's.
[02:21:25] They're tempted to go for an execute shortly, pretty soon, but they know that the clash of Woogie Man
[02:21:30] is going to be the biggest problem. Now, there's so many different ways you can try and deal with it.
[02:21:35] He's already low HP, which makes trying to get aggressive against him a lot easier. Just one bullet,
[02:21:40] maybe two, and you should get the Inja. Rek is going to go for a backstab. He's got the
[02:21:46] Lance to try and clear out the barbed wire, and as he makes his way forward the SMG.
[02:21:51] I don't think that Fear X are aware of this backstab from Wreck.
[02:21:54] Surely they've heard it now, but Ryder looks the wrong way and loses his fight.
[02:21:58] Yuuki's after his pick and starts forcing down that plant.
[02:22:01] Soldier is distracted enough that he can't get his fire into position,
[02:22:04] but he can go and do it with the guns!
[02:22:07] The LMG comes to life, the Soldier, living up to the name.
[02:22:11] Three kills, and this push from Skars is dead.
[02:22:14] Come on, Washoi. Come on, Nina.
[02:22:22] Round in this corner, Nina has to win it, but the shotty from JLT is just better.
[02:22:26] Washoi was the saviour for Scars. Last time they played that bombsite, but it will not be twice in a row.
[02:22:32] No, it will not. Fear X. Back into it with a vengeance. They look to dominate in the first half.
[02:24:14] 5-1!
[02:24:43] you can you miss it our first game for the day
[02:24:46] uh... i've not even finished the first uh... three rounds by by this point i
[02:24:50] feel goes to the scars off to replace on their attacks
[02:24:55] fear x have uh... really put the energy
[02:24:58] there is required to respond to that
[02:25:00] five rounds on the defensive half now they move on to their attack in
[02:25:04] you mentioned earlier fear x
[02:25:07] wiped the floor with d-plus seven one
[02:25:10] they came for that they want the floor with double rx seven two
[02:25:14] in the previous game they seven zero trippy
[02:25:17] they've only had one close game the stage and it was a win over kina trip this
[02:25:20] could be
[02:25:21] another dominant school on
[02:25:23] for the foxes
[02:25:27] yet of look it's uh...
[02:25:30] seemingly going that way at the moment
[02:25:33] little luck and certainly some fortunate moments over the course of the
[02:25:36] half but overall scars left scrambling a little bit there and a large portion of
[02:25:42] those attacks probably not shaping up as well as they could have and they paid
[02:25:47] the price for it and the the one that's round cushioned now in the second half
[02:25:53] which ultimately puts them in a very rough position and it's looking very
[02:25:58] likely that with fear X they're gonna end up in a top two position at the end
[02:26:03] the group stage. The last time that they were top two in APAC North, in any individual stage,
[02:26:10] was more than a year ago. APAC North stayed one last year, which was crazy. And back then,
[02:26:19] they actually came first. That was the stage where CAG dropped off a cliff and were disqualified,
[02:26:24] slash forfeited. And, you know, that's the way that Fyrex kind of found their way in. It was
[02:26:31] them and E plus in the Grand Final. It's been a long time since then.
[02:26:36] And while Firx didn't really compete in their match with CAG, you've got to feel like there's
[02:26:43] a spicy BO3 coming up in Stage Finals. Scars want to try and do everything they can to
[02:26:51] bring this back so that they can even go to Stage Finals.
[02:26:56] Anyway, little starts here, these guys are going to be eager to scath off or prevent a
[02:27:06] few of those from getting to that 6th round at all costs, a janky smoke combo in this round
[02:27:11] so playing to the 90th bolt.
[02:27:14] Like the Daimler's element here from Fiorax, Ryder will be well poised to contest the site
[02:27:21] itself and especially with his army in play. As you can see the death mark on her right on Q
[02:27:28] would be a good tool. Not something we saw at all. From Skars on their attack they didn't play
[02:27:33] like this at all. They didn't try that once. Ryder actually gets caught by Nina which is on
[02:27:40] the main stairs so I guess he just swung on out. I don't know if that was revered I think he did
[02:27:46] We just swing it from main stairs to take down Ryder, which is a good pick.
[02:27:49] A lot of pressure alleviated now, and Fyrex are pretty stalled out trying to take control
[02:27:54] of ops.
[02:27:55] Yeah, minutes ago.
[02:27:56] Oh wait, there's more.
[02:27:57] It's called another for the loader.
[02:27:58] Oh, what?
[02:27:59] What?
[02:28:00] Oh, is it the keeper?
[02:28:01] It's the keeper barrier.
[02:28:02] Okay.
[02:28:03] There we go.
[02:28:04] Ha ha ha ha!
[02:28:05] It's called the key for the water
[02:28:09] What is it the keeper it's the keeper barrier
[02:28:18] Those legs look like they were made of titanium first. I'm just surprised that the keeper barrier was still standing after all that
[02:28:23] I notice soldier they use one of his cell was actually just for the barbed wire. That's all
[02:28:28] respect
[02:28:30] 40 seconds default though, we just smoked the Janko, that's not happening, they need to find a different avenue.
[02:28:35] Boogie's gotta do some third, that's the only way that you win this.
[02:28:43] Someone needs to do something spicy to stop that smoked Janko from denying the plant, I like the air jab here.
[02:28:48] From Yinseng.
[02:28:50] Fearix, if they are to try and instead of going for a plant, go for a back step here,
[02:28:55] I mean it seems scary, a lot of flashes are trying to enable it though, JLT has the reed
[02:29:00] and while there's one found by Washoi, he's traded back, fish like now on the bomb site
[02:29:05] has to turn his attention to what's happening behind him but the smoke to Chanko will indeed
[02:29:09] save the round, not with their U2 but with their guns.
[02:29:14] Reprisal on the defense there for scars as they stand the bleeding for a brief moment
[02:29:20] Yeah, look credit to fear X
[02:29:21] They made it look look more competitive than I was expecting a little pop flash down the back here
[02:29:27] But a little bit of space that the anchor player there is ultimately going to be very difficult to break down and
[02:29:32] Scars were very much well situated there courtesy of preparing for the default denial to then be able to deal with the follow-up on the
[02:29:40] pinch hit so
[02:29:42] So I'll start to the half, but that's the objective that quote-unquote the defense expected to win, so
[02:29:50] Fierce won't be too deterred as we go down to basement for the follow-up
[02:29:57] Just being leave with the mirror available that's going to be
[02:30:01] I think that Fierce will need to be mindful of in terms of their attacking compositions here
[02:30:05] And it'll be intriguing to see if they do consider
[02:30:08] bringing that switch
[02:30:10] This is the Echo also in play. I can see the Twitch being very valuable.
[02:30:16] I will see if they opt for it currently though, that won't be the case.
[02:30:20] Looking to take a shield-capital kind of combo here.
[02:30:23] We'll see if that works out.
[02:30:25] I wonder what the plan is for JLT on the snake, he's really impressed me, he's not a player
[02:30:42] that I've talked about a lot before today, I mean yeah, he's brought on, he's a new
[02:30:46] kid on the block, seems like he's had pretty good stats, but like, filling in the shoes
[02:30:52] using someone like Nisa. You expect great things. You hope for great things. And to
[02:30:57] be honest, when a player like Nisa retires, you don't expect someone to be able to have
[02:31:03] the level of impact that's needed to keep Fyrex at the top. But JLT is performing incredibly
[02:31:08] today and Fyrex is looking better than ever in this stage.
[02:31:12] I'm going to down a bit of ground taken from fear axe. I'll be looking to get to work vertically with the
[02:31:25] ram. I am not concerned about that last layer of utility from the defense with the
[02:31:31] mirror up, level shield, the nitro. I don't know quite how compatible this attacking
[02:31:39] composition is going to be into that. It remains to be seen if it's going to, there's a headache here for
[02:31:45] Firax. There's Vert getting to work. Will you man will be at least a good tool for the filter
[02:31:51] clear that Blackfidd's always quite useful in that regard. Firax will be mindful of any
[02:32:00] flank potential, but he'll fly his players basement and contained outside of again Yuka's on that
[02:32:07] he starts to deploy his utility and it's done a pretty good job of keeping the attack at bay for now.
[02:32:13] This is all pretty typical so far for a basement defense. You don't tend to see a lot of contests unless you had hard drummers.
[02:32:19] Up until the attack he's ready to try and clear out the player on the stairs here.
[02:32:23] In this case it's Eucis. Now he's used all his smokes. He essentially has to decide does he try and play his life or does he try and retreat.
[02:32:29] Now retreating, not likely to work because his escape is being held from the vertical angles.
[02:32:35] angles now the fires force him back he sees the black beard and I think that
[02:32:39] must have been was it a yokai I don't know what it was the black beard the
[02:32:43] grishmore from washway there is a yokai here so it could have been a yokai
[02:32:48] it sounded grishmore but it could have been yokai I wasn't seeing what the
[02:32:52] echo was on either way it was a great way of starting out the black beard yeah
[02:32:55] and now you absolutely double down a few you kids that is the hardest thing to
[02:33:01] clear destroyed now with Woogie Man taking down on that Blackbeard JLT 20
[02:33:07] seconds to go. We'll try and go for a quick and desperate backstab.
[02:33:10] Spot Wachui on the retreat who does find himself a little bit of a picker
[02:33:15] will get traded on back. There's no time to go for an ideal execute. This is going
[02:33:19] to have to be desperation and the diffuser is cold on the ground as well.
[02:33:23] Yunsang's found a second pick. Him and JLT together though do not have the time
[02:33:27] and all the resources to do all themselves and so Skars will cruise through and win their second defense
[02:33:34] Now Skars are looking pretty comfortable here into
[02:33:37] These default positions
[02:33:40] And so to me that kind of screams that fear X need to find a way to mix things up and try to make them more
[02:33:46] uncomfortable inside of the
[02:33:48] server
[02:33:50] And so they will call a
[02:33:53] tactical timeout
[02:33:55] And an opportunity to sort of chat things over and maybe discuss in that game plan of how they can
[02:34:03] Mix things up because the next site
[02:34:05] Very likely to be dorms and it isn't objective where the attack can have a lot of autonomy and how they want to clear it
[02:34:11] Whether it be so for top floor across if they want to go
[02:34:14] Reacts be that green or main breach what kind of tools they want to bring
[02:34:18] The sense the top tower both shield play no shield play there's a lot of different options available here
[02:34:24] So I think they'll invest pretty heavily into discussing this round and
[02:34:28] Remember thinking of the mindset that they want to at least secure that six round that has to be
[02:34:33] focal point beyond that they can
[02:34:36] Discuss things later when it comes to you know having a bit of a breather with the next operator band phase and and what have you but I
[02:34:43] Think this is a well-timed break just to chat this specific round over and really horrid in on what they want to find
[02:34:49] And after this round you're also going to have the last operator bands come through as well for the half.
[02:34:54] And in particular for Furex, that gives them the chance to target something specific rather than a general operator like Kaeyi Bandit.
[02:35:01] It's like you're targeting one specific element of the game, which is Walden Isle.
[02:35:05] Now you actually have a chance to target something specific like Nira or Azami, power positions, or whether it's Plant or Nile,
[02:35:11] whether you want to ship away one or both, or one of the Chanker or Smoke.
[02:35:19] I mean a big part of this year is that there's just so many layers to this
[02:35:23] defense. For SCARs you've got the Plantenal obviously which comes primarily
[02:35:29] in the form of fish-like warden and the eukism solace to try and get info.
[02:35:36] But then clearing that top floor is going to be very hard when you've got power
[02:35:40] positions set up by that mirror by the Azami as well, even the Mutejammers to try
[02:35:46] and support these roamers.
[02:36:05] They're on to the mid-germap.
[02:36:08] Yeah, I'm very intrigued to see how they ultimately shape up for here in the round, if you have a few options.
[02:36:16] Oh, this is a deep fight.
[02:36:18] Oh, it catches a good timing.
[02:36:21] I'm saying incorrectly, assuming that that position was clear.
[02:36:25] Here's the ultimate price.
[02:36:27] Put Sphere X in another compromised position.
[02:36:35] Yeah, just the worst thing that can happen at the start of your round, you lose a solo player and you don't really gain any ground or refrag or anything because of it.
[02:36:43] The edge has pushing fish like back, but the plant isn't necessarily going down or anything like that.
[02:36:50] Thatcher is now subsided. Was that a fake plant?
[02:36:55] I guess it must have been. Did they deliberately drop the diffuser to try and bait out some aggro?
[02:37:00] Is that what we just saw?
[02:37:05] So the idea here is that Thatcher is looking for the solace and the warden in the hopes that when they activate their gadgets,
[02:37:12] Gadgets rider will be able to see them and then EMP them so that they can't deny that plan
[02:37:18] Yeah, the NA teams really love this strategy, but when you're a player down in this in the future above is very risky
[02:37:23] No, I stop flashed. Yeah, that flash is really good
[02:37:26] We're gonna take a hell of a lot of damage though from somewhere and finally the nitro cell will get the kill
[02:37:30] Soldier meanwhile has used the chaos to give himself a gap to find two kills onto the bombsite traded from up above and
[02:37:37] Scars maintain their position
[02:37:42] Yeah, it was close there for P-Rex, they almost made something of a bad situation, but even
[02:37:51] despite the follow-up there from Soldier, P-Rex won't be winning this round, firing a big
[02:37:57] clutch.
[02:37:58] Got it to Skars, they were able to withstand that utility, withstand that bombardment.
[02:38:03] They are now absolutely back in this match if they can confirm this round, it's no guarantee
[02:38:10] in a 1v2. There's a mirror window staring at his position. Smart move to try and fall back down to
[02:38:15] the bomb site there for Yu-Kiz and Washoe will fall off as well. 15 seconds, he doesn't have the
[02:38:20] defuse so he's going to have to go grab that as well and while he plants Yu-Kiz will be able to
[02:38:25] have full info under his position. Plus you've got now Washoe retaking above and he can deny plant
[02:38:30] anywhere in the bomb site. This is so free now for scars. Yu-Kiz and Washoe together will look
[02:38:36] looked at the plant and it's fourth round on the board. Now for the Japanese,
[02:38:43] three to roll on their defensive side and that five one lead that fear X
[02:38:46] established at the start of this game is slowly slipping away.
[02:38:53] Yeah. Well, it's evaporated pretty quickly. It's very clean rotation from
[02:38:58] the defensive scars. And I think most critically for fear X,
[02:39:02] they've now burnt that tactical time out.
[02:39:04] I presume they invested a lot of that to discuss that Bunk's Briefing site.
[02:39:08] It didn't quite work out, obviously not aided by the fact that they lost that pick early
[02:39:14] and they were clearly trying to go for the Thatcher Denial from above, that just means
[02:39:17] one less gun elsewhere, one less ability to maybe have that pinched pressure up above
[02:39:21] for a bit of a contest, a bit of pressure to try and distract the plant denials ability
[02:39:29] to stop the plant being secured it was the there was an archer from Nina actually
[02:39:35] that netted the kills so I think that's the damage yeah look the big thing there
[02:39:43] and I think made it really close for fear X was not only the EMPs onto the warden
[02:39:48] cells but the flashes to come through because as you saw just then the warden
[02:39:51] has an archer cell he can toss through the floorboards even if he doesn't know
[02:39:55] exactly where the plant's going down it's all about damage in a moment like
[02:39:58] It's all about how can we deny the plant doesn't have to be perfect that if one person throws an address on other person throws an
[02:40:03] Impact and someone gets one tick worth of gas like you might do enough damage to then deny that plant
[02:40:08] That's how you wouldn't these moments, right and the flashes can stop that from happening
[02:40:13] So it's not just about EMPing so that the warden can't look through the smoke in the side
[02:40:19] But you then keep flashing him so that he doesn't even have the ability to throw a blind C4 somewhere
[02:40:25] but unfortunately I think Phyrix just ran out of flashes, ran out of utility, I mean
[02:40:30] so very costly ran in terms of utility that's required.
[02:40:34] I actually wonder what would have happened, had that been a 5v5, like if Yinseng hadn't
[02:40:40] been picked off early on the Dockabee, if he had either been able to go for a backstab
[02:40:45] late as Dockabee, or let's say he was playing something like, I mean Ying is banned, but
[02:40:49] literally anyone with flashes and something to just like put some pressure on the bomb
[02:40:53] site on those players that are trying to deny plant on the bomb site. So close but so far.
[02:41:09] Well pressure now mounting against fear X it felt as if at the halftime break they were
[02:41:15] able to show it to go on and win this game but scars too their credit have been able to dig
[02:41:19] their heels in very nicely. Of course the opportunity now presents on the second rotation
[02:41:23] for Fyrex to feel a little more comfortable and maybe a little bit more
[02:41:26] bobbed head into what's been shown so far and I think we're already seeing the
[02:41:31] signs of that adaptation. They're looking to go green side here initially from Skybridge as
[02:41:35] opposed to wearing that upside of the default. They're looking to switch things up a little bit
[02:41:40] and we'll force some positional change here from the stars in terms of where to place that
[02:41:45] denial and it brings Woogieman in to play a little bit more here with his local capability
[02:41:49] and the entire defense is situated on that second floor so there's no contest or woogie on the horizontal
[02:41:55] no I do like this here from scars well I like it from fear x as well I mean scars
[02:42:02] I was have so many different layers this defense wow this is an aggressive play from wash a it
[02:42:07] could well pay dividends if JLT doesn't know he'll pick slowly and win that fight and the win
[02:42:13] condition there for fear x was trying to kill these players that have the late-round plant
[02:42:18] like the C4 users, like the smoke of the Chenka, with that vertical pressure
[02:42:22] assisted by the lateral pressure from players like JLT on the glass. And while
[02:42:27] they have found that the Chenka scars managed to lash out and trade back the
[02:42:31] glass. In a 4v4 I feel like this favors the attacking side however, especially if
[02:42:39] Yinseng is able to get that pick onto Washoi. As soon as Washoi falls, this
[02:42:43] round looks very different.
[02:42:48] Oh 30 seconds there's been a couple of opportunities for both teams and fear ex clear storage
[02:42:57] They need to get rid of Reshoi.
[02:43:00] Oh, let's cross fire.
[02:43:02] No grenade.
[02:43:03] So hard.
[02:43:04] My show is an awkward spot.
[02:43:05] Good pre-fire from Yinsang.
[02:43:06] He goes down.
[02:43:07] However, elsewhere, Skars have found the picks.
[02:43:11] Now Yinsang and Ryder are just two men filing in through one breach.
[02:43:15] One doorway.
[02:43:16] will find one but scars have climbed back from the depths of hell four rounds in a
[02:43:22] row on their defensive side to tie the scoreboard five rounds a piece wow well
[02:43:30] this is a being a fun one to watch I again wasn't sure if scars would have it
[02:43:35] in them to fight back here clawing back a 5-1 deficit I mean we've seen the
[02:43:41] historical data in the past it is close to single digits it's very challenging
[02:43:46] it's pretty rare and whilst they're not obviously out of it just yet it's
[02:43:51] the one way to go potentially in this game to bring it back to an equal score
[02:43:54] line he's a credit to scars and their mental fortitude not getting over one
[02:44:00] by the situation half-time just being able to hit that reset button mentally
[02:44:03] and backing themselves defensively and so far across the board they've looked
[02:44:06] pretty good. And even in that last round where Phyrex quite clearly went for a
[02:44:11] different strategy on attacks, Skars were still able to, you know, move
[02:44:15] positionally, adjust themselves pretty well, and ultimately going on then to
[02:44:20] win yet another round. So, yeah, very much game on now.
[02:44:25] Phyrex will be feeling the pressure.
[02:44:29] of this.
[02:44:36] Skars are throwing some more curveballs as well. They've changed their strat here for
[02:44:38] the basement instead of going for hard anchors around the mirror, around the echo, around
[02:44:44] the smoke who is playing on the blue stairs. You look at their line up now and there's
[02:44:48] a few traps to stop the rush on the bomb site, the Ella, Malusi and Goya, all of which are
[02:44:53] really good at slowing down rushes, preventing the site from being rushed. And when you don't
[02:44:58] to worry about the side being rushed you can afford to have more players on for a roam.
[02:45:02] We've got three players on the first floor and Nina all the way up on the second floor
[02:45:06] right now plus mute jammers to assist this roam plus wash those on the solos to find
[02:45:10] where the drones are coming from and read into the attack a bit better.
[02:45:14] This is a really nice complete 180 from Skars on this defense and now Ferex who might have
[02:45:22] picked up a few things, learned a few tricks, got a bit of a read on the way that Skars
[02:45:26] used to defend this bomb site have to learn everything again from day dot but it looks
[02:45:31] like they're going to try and play direct lack be it poised trying to grass onto the
[02:45:35] site.
[02:45:36] They're in mode now for a few X's they look to gain a little bit of information.
[02:45:53] Such a heavy hold still up above from Skars, so a lot of info required.
[02:45:57] Able to clear Ryder, almost got a fortunate timing.
[02:46:01] Fishlight could test Leverth elsewhere, Rektor's spot Ryder then goes on to fall.
[02:46:07] Continues to crumble here for Fyrex, if they can't find a way to fight themselves back
[02:46:11] into the round, Skars will get a five round streak and propel themselves to match point.
[02:46:17] This is the concern now for the Koreans.
[02:46:19] In that first half, yes, Firx 1 at 5-1, but we kept saying, wow, these rounds are so close.
[02:46:25] Scars are playing this so well on their attack.
[02:46:27] Sadly, I can't mirror those statements now in the second half.
[02:46:31] Firx have had some nice ideas.
[02:46:34] They played some good seedshear on the attack, but the result of these rounds has been fairly
[02:46:38] dominantly in favor of Scars.
[02:46:41] Four rounds in a row, now looking to lock in a fifth.
[02:46:44] Wreck, the only one that has been picked off on the Scars side, as Firx are so close
[02:46:49] to the bomb site, they could just taste it, they could run straight inside, but can they
[02:46:52] get the plant down? It's a completely different proposition. Skars, now able to look for that
[02:46:59] plant, find out where it's going down, why should I should have info, they just let it
[02:47:02] go down. Seven players alive in the server and the bomb has been planted. As now the
[02:47:08] retake must come through from Skars and the pressure is flipped back onto them.
[02:47:13] And they're scrambling a little bit taking a little bit to action the post plan the post plant plant
[02:47:17] Got down outside. It's the fight. Are you kidding me?
[02:47:21] It's got to be all about using the numbers now for scars wash away moves solo
[02:47:26] You sang and soldier both their positions have been revealed soldier tucked away in the corner
[02:47:31] But scars decide to peak it well they play it together and which is five seconds to spare in the round
[02:47:37] They get on that diffuse. They've run the gauntlet all the way from five one down
[02:47:42] down five in a row to match point.
[02:47:47] Well, this has been a huge effort from scars.
[02:47:53] Absolutely wonderful, but they've been able to
[02:47:55] minimum push this to overtime, credit to them.
[02:47:59] That's a happy man.
[02:48:00] Yeah, happy happy too.
[02:48:05] Oh man, that would be, it's just,
[02:48:07] it's been such a headache for scars.
[02:48:09] They had to stare down 5-1, there were 0-3 down, they got their first attack round, they lost their next 2.
[02:48:17] Leo, their coach is sitting there watching, no doubt, doing everything you can, they called their tactical timeout.
[02:48:22] I believe it was around 3 or 4, I can't remember, it was early in the first half.
[02:48:27] And Skars switched onto their defense and I'm sure part of it was just saying to themselves,
[02:48:31] guys, guys, it's okay, we found out one round on attack, we had a good half,
[02:48:36] despite not getting as many rounds as we would have liked, we have faith in our defences.
[02:48:40] Well, they damn well should have faith in their defences. They've just smashed five in a row,
[02:48:46] and that round just passed with the closest we've seen fear extra getting around. We're not just
[02:48:50] because they got that plant down, but because they got into the bomb site. They got a salvageable
[02:48:54] post plant position, and even then, scars play it well. Yeah, this has been really impressive.
[02:49:02] Not that I thought it was impossible for scars to do it, it's just because it happens so rarely.
[02:49:07] Um, quite the feat.
[02:49:10] And again, I think I still stand by the assessment that Phyrex have
[02:49:14] tried to experiment, they've tried to switch things up, they haven't played
[02:49:17] particularly stagnant on these attacks. It really has been scars who have continued to
[02:49:21] innovate, have just been better refined across the board, you know, run out.
[02:49:26] Oh, that's such a huge blade.
[02:49:28] Goes untrained, are you kidding me?
[02:49:29] Oh, wow, beer eggs. Glasses down. Glasses down. Soldiers, pull them as well. Hard breach
[02:49:40] down. Hard breach number one, that is. JLT, you're so rookie. Oh my god. I was praising
[02:49:48] JLT in the first half. He was insane on defense, but he has struggled to have the same level
[02:49:52] of impact in the second half, and now Wreck is having a laugh. You would not believe in
[02:49:59] the first half and 5-1 down but we would find ourselves here right now. 5 versus 3 on match
[02:50:05] point for Skars and for Fyrex for how well they've played today on their defensive side
[02:50:10] to come away from the match with no points on the standings and still be dangling there
[02:50:15] in fourth place. Perhaps about to be overtaken by Kinatrop who play up next tonight. It's
[02:50:21] a very scary moment now for Fyrex.
[02:50:25] I mean, of the top four teams heading into the night, Phyrox did have the weakest attack
[02:50:30] in win rate, but it was still a pretty solid 55% it feels as if tonight's been a little
[02:50:35] test of that and an element of the game that they'll be certainly looking to improve upon.
[02:50:43] It's funny actually, when there were five on up in my head, I was brainstorming questions
[02:50:47] for the mix, assuming they won the game for the post-game interview and it was going to
[02:50:51] be three or when it wins how do you learn from wins because typically you learn the
[02:50:56] most from your losses and because they're likely to go on and lose this game and I
[02:51:03] think there will be some important key learnings for them.
[02:51:06] I fully agree. Like I said next game up for VRX it should be a little bit easier
[02:51:13] it's against can you be my enemy for scars it's DK next up and they're gonna
[02:51:18] have full momentum going into that game because they have just come back on the
[02:51:23] Fyrex with six rounds straight on their defensive side they create a fortress
[02:51:29] and they refuse to let Fyrex back into the game it's a domination from scars
[02:51:35] and they rock it up they take a temporary number one spot on the
[02:51:39] standings with that win and most importantly they have just made a
[02:51:43] statement to everybody watching that scars can never be counted out. Yeah, wow.
[02:51:50] We're number 5-1 down. It was very easy to doubt them and looking at their
[02:51:56] potential of not even making the top four if they got that ultimate outcome
[02:52:01] today but they have been able to put that narrative very aggressively and I
[02:52:06] think they're all decided now to make the top four. So credit to them. They put in a
[02:52:10] massive performance today backs against the wall style stuff and that
[02:52:13] resilience in that character building is gonna be really important when it comes
[02:52:16] to the best of degrees. You find yourself in very similar situations in the finals
[02:52:19] bracket right where maybe you lose the first map especially if it's your
[02:52:22] selection for instance and then you're gonna have to find a way to fight back
[02:52:25] into that game and best of ones really take that to the extreme because you
[02:52:29] don't have a full map to reset you only have that half-time break so yeah really
[02:52:33] impressive performance from them I don't want to take anything away from
[02:52:36] Theorex in that first half and even I thought the second I still thought that overall they played okay
[02:52:41] They didn't make massive egregious errors and we're getting stored out
[02:52:45] They were continuing to try and play different stuff
[02:52:48] And it's all like they were trying to brute force one specific thing even when we saw the rotations, etc
[02:52:52] Like they continued to try new stuff, but well whatever reason it wasn't clicking and
[02:52:57] Scars were just absolutely on their game
[02:52:59] Then you sort of throw into the mix some of the strategy there particularly late in the match with the aggression
[02:53:05] of the stuff that we're throwing at them to kind of really chalk them mentally, I think that's where fear has started to unravel.
[02:53:09] Yeah, for sure. Let's have a look at the games that have happened today and what we've got coming up next, because
[02:53:14] SCARS have just made a massive statement. That three-point win, now guys, it puts them up on 15 points, which is number one on the standings, even above C AG,
[02:53:24] which also means that they are now locked in. There's no way that they could be knocked out of a top four stage final position, even if KINATROPE win against double RX and then beat SCARS next week.
[02:53:34] There is no way they can jump above scars now.
[02:53:37] Of course, our next game is KineTrope,
[02:53:39] that team who is desperately trying to get into the standings,
[02:53:42] and they'll be very happy to see
[02:53:44] that Fear X have just lost that game with zero points.
[02:53:47] They're coming for you.
[02:53:48] It's KineTrope.
[02:53:50] They take you on double OX after this break.
[02:54:04] It was fun to do everything with a bright personality since I was little.
[02:54:19] I was a little sick since I was little, and I couldn't play outside with normal people.
[02:54:27] My mother and father used to play games a lot,
[02:54:32] and because of that, I was in a environment where they would probably let me play games for a person.
[02:54:39] So I did a lot of things.
[02:54:41] When I was a kid, I was very rebellious.
[02:54:44] I would do things that I didn't want to do.
[02:54:48] I was like, I really can't do anything, but I would walk, play soccer, play basketball.
[02:54:52] I was like, I was doing nothing.
[02:54:54] And then, there were more facilities, and I couldn't play outside.
[02:55:01] So, for example, games were the main thing I could do in the hospital.
[02:55:07] I was told that I shouldn't play outside, so I didn't have much control over it.
[02:55:17] It was fun when I was young and I had a lot of fun playing the game while having fun with my friends in the summer.
[02:55:28] I was playing games at home, playing games at night, and sleeping at school.
[02:55:36] That was my way of thinking.
[02:55:38] Now, when I look back, I have to say thank you to my family.
[02:55:43] I'm used to this eSports conversation, and I'm used to being a pro gamer.
[02:55:49] I can earn more than a few people.
[02:55:54] I have to thank them.
[02:55:57] When I first started CIGI, I met my friend at CIGI for the first time in my life.
[02:56:05] I've been playing with my friends for a long time, but it was a really good impression.
[02:56:15] I think I've never played with a different game before.
[02:56:25] I think that's what I like.
[02:56:27] I've been playing since season 0.
[02:56:32] When I first started my own series, I felt like Minecraft was the most important thing for me, and I was the only one who did it.
[02:56:42] So I felt like it didn't have that kind of impact in Japan.
[02:56:48] I've been feeling really good since the first game,
[02:56:53] and I've been feeling really good that I can win whatever I want.
[02:56:58] I'm feeling really good that I can't lose to anyone.
[02:58:18] What the hell is this?
[02:58:48] I'm changing, don't know, cause I got no collection
[02:58:54] That's what I'm gonna make, then
[02:58:57] I'm gonna get it, I know
[02:58:59] So, just keep it, just make it go, go, go
[02:59:03] What do they say?
[02:59:05] I like it, I go la la la la la
[02:59:08] I like it, I just want, want, want, want
[02:59:11] Oh, make me say it, I make it
[02:59:16] You take it, but it ain't my life
[02:59:19] La la la la la la
[02:59:22] I like it, I just want, want, want, want
[02:59:25] I may be torn, but I need to be right
[02:59:29] Cause I, I, I, I, I, I, I, I, I, I, I
[02:59:33] Did tour, hang it, hamburger, my mind, but it's the night
[02:59:36] That's what I've been waiting for, my special wish
[02:59:39] This is your problem
[02:59:43] It's like a time to go to my home
[02:59:47] Somebody say I'm in pain, day by day
[02:59:50] Cause you and coffee, yes
[02:59:53] Go on and on, go like them all
[02:59:56] But I like what they say
[02:59:58] I like it, I go la la la la la la
[03:00:02] I like it, I just want, want, want, want
[03:00:05] I'll make you say it, make it again
[03:00:09] The day, the Friday, the day, la la la la la la
[03:00:14] I like it, I just want, want, want, want
[03:00:18] I'm maybe alright to be right
[03:00:22] Cause I know that I know that I know that I know that I know
[03:00:27] I'm afraid that I'm going to disappear
[03:00:34] To make it stay just fine, yeah yeah
[03:00:39] I like it I go la la la la la
[03:00:43] I like it I just want to go la la la
[03:00:46] Oh baby, say, say, say, baby
[03:00:50] Say goodbye to say
[03:00:53] I like it I just want to go la la la
[03:00:56] I like it I just want to go la la la
[03:00:59] Oh baby, tell me you're right to be right
[03:01:03] Cause I know I know I know I know
[03:02:36] I
[03:06:36] So we might have just locked in one more team to head through to the stage finals, but that
[03:07:01] doesn't mean we're finished. No, we're far from it. In fact,
[03:07:04] Kena Trope are on the outside, desperately looking to try and
[03:07:08] join this lovely little club that is stage finals. And at the
[03:07:12] moment, it's looking more challenging than ever for them to
[03:07:14] achieve that, because, however, fortunately, Kena Trope have
[03:07:18] somewhat of an easier game tonight. It's been a rough start
[03:07:22] to the stage. They played all of the top teams, except for one,
[03:07:26] which more, they could have played the logs. But double our
[03:07:29] X is on the docket for them tonight and let's be honest it's still quite unlikely even if they get all the points out of this game
[03:07:36] But they ought to make it to stage finals. Yeah, exactly. We've kind of been modeling the numbers of win tonight
[03:07:42] courtesy of fear X losing will actually put them even with beer X
[03:07:45] But because the round differential is such a massive golf between them
[03:07:50] It's a 13 round margin right now. So yeah, that's also relying on KineTrap lose
[03:07:55] Pardon me, I'm afraid I'm losing tomorrow, which is also unlikely.
[03:07:58] So for tonight, Kinetrope need to win to maintain a chance,
[03:08:03] but tonight will not get the job done.
[03:08:05] It's highly unlikely that tonight will be the game to get them in the top four.
[03:08:09] But they have to win it to maintain a shot.
[03:08:11] All right, so it's still an important game.
[03:08:14] I imagine where they go in as pretty good favorites,
[03:08:16] but obviously with that pressure looming, we'll see if that impacts their performance tonight.
[03:08:21] Yeah, yeah, look at his duo die here.
[03:08:23] That's a long and short of a Fakina trope.
[03:08:25] They've had a really troublesome start to the stage.
[03:08:28] They lost their first two games in a row to Fyrex and Scars,
[03:08:33] both in overtime, then they lost pretty dominantly to DePost.
[03:08:37] So their first three games,
[03:08:38] they only got two points out of,
[03:08:40] and then they 7-2 BME, 7-2 Trippie.
[03:08:42] So this is their third of three games in a row
[03:08:45] of the quote unquote easy matches,
[03:08:48] which means that the only one for them left to play tomorrow
[03:08:50] will be CAG.
[03:08:52] And unfortunately, just how competitive this age has been for a lot of the mid-pact to top-level teams
[03:08:58] It's meant that Kinetrope have fallen behind a little bit now something that really sets this team apart
[03:09:03] From all the other teams in APAC North and maybe even the world is their love of one specific operator that I know whenever I cast with
[03:09:10] Pingu guys he goes ballistic over the Maestro plays you can see it kind of
[03:09:14] He loves it. He loves it so much so that a lot of teams will ban it against them. Of course, Okamesh, their coach, he's been on the mic for a few interviews and yeah, it's been a hard stage for him.
[03:09:32] They've got mag in the assistant coach role as well as of this stage. They're opponents for this evening double R
[03:09:39] X team that has been through many names over the years if you remember the old enter force 36 roster
[03:09:45] Who actually had some really massive results last year big upsets
[03:09:50] That's the evolution of that's what they also got carmo mo who's coming over from can you be my enemy in stage one?
[03:09:56] and unfortunately this squad has also had a bit of a rough year guys they were
[03:10:02] sixth place in kickoff which is yet not really what you want to be kind of
[03:10:06] barely above the bottom echelon like trippy and came to my enemy stage one
[03:10:10] they didn't really get much success at all they had a few seven ones and seven
[03:10:16] those against them and stage two hasn't been much better but seven one by
[03:10:19] cag seven of my scars the only win they have so far is against can you be my
[03:10:24] enemy which means they are currently sitting in sixth place on the stand with just three points.
[03:10:29] Yeah they're pretty firmly in uh a part of that bottom three discussion hence why
[03:10:33] much like the two below them heading into tonight they cannot make the top four.
[03:10:40] There's an outside chance I suppose to maybe jump into it right especially based on this result.
[03:10:45] I hadn't even considered that actually I was more thinking about these guys as the best of the rest
[03:10:51] technically you're right it is possible if double rx beat kina trope because after my kina tropes on
[03:10:56] eight points and double rx is on three points the ultimate tricky tomorrow yeah exactly the ultimate
[03:11:04] insult to kina tropes injury would be losing double rx and the double rx actually jumping over
[03:11:09] them double rx's final game is against trippy as we say whereas kina play kag so anything's possible
[03:11:13] let's have a look at the video see what we'll be playing tonight a lot of labs and club i've seen so
[03:11:19] So far from double RX clubs also been played by Kino, but is it going to be played today?
[03:11:25] Yeah. Okay. So we're going to go to a pretty comfortable ground for both teams. Double
[03:11:30] RX played CAG and CYBME here. Kino played Skars and lost it. So seems like pretty even
[03:11:38] ground in terms of both the teams. Pretty comfy to go to this map.
[03:11:42] Yeah. Most popular map in the region in terms of the numbers for these two teams over the
[03:11:47] course of the year, 2-2 record, KineTrope, 2-2 record, double Rx, so pretty high volume,
[03:11:53] pretty mixed results, KineTrope though doesn't change the narrative too much, they should
[03:11:58] be fast enough to get this one dumped pretty comfortably. I'm sure heading into the week
[03:12:03] though naturally a lot of their focus and resources probably had to be invested into
[03:12:07] that CAG match so it could leave them a little bit vulnerable here but again they should
[03:12:12] just be naturally good enough that despite that they'll get the result but
[03:12:16] we'll see if any of things have happened. True, I mean it would be ironic if they
[03:12:20] spent all their time practicing for CAG and then lose to double RX because one
[03:12:24] point against CAG and one point against double RX like that they're worth the
[03:12:28] same amount. You don't get any bonus for beating the better team not in this
[03:12:33] format that's how it works. You go to Cobhouse, Keenatrope really have everything
[03:12:38] on the line. They need the full three points out of this game just to have a fighting chance
[03:12:42] and outside opportunity to make it to the playoffs and even then they will have to hope
[03:12:48] they can play out of their minds tomorrow night and they'll be the biggest can you be my enemy
[03:12:53] fans against fear eggs as well. Of course they're going up against double rx too technically can
[03:12:59] jump over kino if they win this and their next game and kino gets no points out of the game
[03:13:05] tomorrow but yeah of course that's an outside chance for double RX at minimum any points
[03:13:10] that our double RX find from here on out guys does guarantee them that they will be 6th place
[03:13:17] not 7th place which is a huge benefit to them. Yeah let's jump in double hard bridge denial
[03:13:25] with the cryo band out of play. Fuse band 8. And then the ace fuse. Fuse is a little interesting.
[03:13:31] Kino love the fuse.
[03:13:35] Maybe they've added the top red clear for Te from the Kindle's wall.
[03:13:40] I'm still waiting for someone to do that in pro play.
[03:13:43] Yeah, that was... yeah, I would love to see that.
[03:13:45] I think that as much as I would love to... oh, we have a rehearse.
[03:13:49] As much as I would love to agree with you that that's probably the case,
[03:13:52] I think it's more likely to be that KinoTrip really used that fuse very well to counter the tube around,
[03:14:01] Because the Tuber Al, you can put it down and the fuse will still detonate one puck and then that puck will destroy the Tuber Al counter-store.
[03:14:09] So, fuse is actually one of the best Tuber Al counters.
[03:14:13] And I've seen KineTrope use it on this map to that effect a lot.
[03:14:16] So, credit to DoubleRx, they've come in with a bit of prep, a bit of study, and a nice little counter ban.
[03:14:23] Yeah, as I said, unfortunately, a rehersed off of a grip seems like the mouse plug is rearing its ugly head once again.
[03:14:28] I like that it had been squashed, but it's back. It's a little bit unfortunate.
[03:14:36] I shouldn't take too long to get the server back up and ready to go.
[03:14:41] For these two, again, if you maybe are just tuning in in terms of the implications of this matchup,
[03:14:48] definitely much more a focus on KineTrope and their ambitions for the top four in this matchup.
[03:14:53] matchup they are still outside the top four they are in that fifth position at
[03:14:59] the moment a win tonight could be enough to make the top four but it is relying
[03:15:04] on some crazy results especially fear acts tomorrow having to lose and by a
[03:15:09] significant margin definitely they'll be eyeing off a win today can atrope and
[03:15:15] then it sets themselves up for tomorrow in what is likely to do a die match up
[03:15:18] against CAG, of all orgs to face, of all teams to play against in the final play, it doesn't
[03:15:25] get much more difficult than that. So a real tester this week for Kinetrope, who I thought
[03:15:32] were going to be a really good shot at making top 4 and there's still a chance that it's
[03:15:38] minimal at this point. Unfortunately they've kind of, they've been on the other side of
[03:15:44] the coin of the Scar, the Scar's sort of comeback success story, right? There's
[03:15:48] only room for four and there's sort of that, you know, five-team bubble and the
[03:15:52] Scar's having a really good return to form this stage. Kinnotrope have been caught out.
[03:15:57] It's funny, I really felt like Kinnotrope were on track to overtake
[03:16:00] Scar's and perhaps even D-plus eventually, but it seems that quite the
[03:16:07] opposite has happened. I mean D-plus have been a little bit up and down, they've
[03:16:10] had great matches and then terrible matches. In stage two it really has been
[03:16:14] the Scars show and today has very much emphasized that even more. I mean there was a moment
[03:16:20] where we thought Fear X were looking really solid. Now Scars are convincingly the number
[03:16:26] one team out of the non-Kag teams. I mean it's kind of like you have Kag who are always
[03:16:32] obviously in their own category and then you have the Bachelors which there are four teams
[03:16:38] And then you have the rest, and the rest is kind of double Rx trippy and BME, and double Rx have been the best of the rest for a little while now, but yeah, it would be kind of crazy for them to crack into the next step.
[03:16:54] Not likely. I'm sure we'll get back into the game before too long, guys.
[03:16:59] I have the comms that we have less than one minute ETA. That's pretty fast.
[03:17:04] Yeah, it is. We'll see if we're being hoodwinked or not, hopefully not.
[03:17:12] Like our Rehearsal Success Rate's been pretty good this stage.
[03:17:16] Yeah, no, we...
[03:17:19] I'll have a look at Clubhouse for this stage in APEC North. I know it's obviously been
[03:17:25] played a lot. I'm quite intrigued to see actually how much it trends Attack v. Defense numbers
[03:17:30] already got now it's actually attack decided again there's probably a couple
[03:17:33] of results in there that are heavily skewing that's no I say that actually a
[03:17:40] lot of the games this stage have gone to double digits so they haven't been super
[03:17:43] one-sided yeah 53% in favor of the attack we've seen 19 plants across 85
[03:17:50] rounds which seems pretty high yeah plant per round one of the highest in the
[03:17:54] pool and a 79% plant conversion which oddly enough makes it one of the
[03:18:00] the weakest in the pool but there's been so few plants on all the other the maps
[03:18:06] that a lot of them are just at a hundred percent by default
[03:18:12] oh looks like we got it right and it's relaunching maybe
[03:18:17] when I saw that we were going to clubhouse for KineTrip there's one thing that really stuck
[03:18:21] in my mind which was KineTrip have one specific strat they do with Maestro and
[03:18:27] And I think it's often Wamai, Yeager, or Azami,
[03:18:30] whichever ones are not banned.
[03:18:33] They really like using the Wamai, sorry,
[03:18:37] the Wamai to protect the player,
[03:18:39] boost it up on the weights, on the free weights in gym.
[03:18:43] If you reinforce where most teams
[03:18:45] will make a rotate hole between gym and bedroom,
[03:18:48] and then you get this specific vault prompt,
[03:18:51] you can actually stand on this weights.
[03:18:52] Like imagine you're on the gym window from outside,
[03:18:55] Attacker. Hard left inside the window. There's a player boosted up and he's got like evil eyes
[03:19:01] and he's basically unkillable without the U-Tilt to try and burn through it all. It's a really
[03:19:05] cool strat I've seen KineTrop use to mixed effect at various points, but I hope we get to see that
[03:19:10] in the second half. I think we have some fill segments ready to go. If production's typed in
[03:19:18] right now, let's let's get one of them fired up. Let's jump in. I don't know man. You can end the
[03:19:22] the app so much. I've done a few. Have you done any of them in this stage?
[03:19:26] I did. It was actually so much fun. Oh, here we go. This one was hilarious when I played
[03:19:31] that before. All right. Who said, oh, hi, we've got L. Who said that? Just upgrade a little
[03:19:40] more. Really excited getting Oda and the Terminator. I'm so proud of what Kyra and I have done,
[03:19:44] making the decision to make our own team. It has come a long way, but it's all worth it.
[03:19:47] September 6th 2024. This was the year that GG came in, right?
[03:19:57] And...
[03:20:01] Yeah? Is this the team that eventually became chiefs? The Oda chiefs? The post...
[03:20:07] like bliss disappeared gg amin and then and then chiefs the new chiefs came in
[03:20:17] and stole their spot at the Montreux lobby's ready click the go button
[03:20:21] production and we can go we can finish this as the game says it's plan it's
[03:20:26] plan okay really interesting not what I would have picked okay there enough I
[03:20:34] I'm trying to remember who else was on that team to be honest. I generally can't other than Cairo and Oda and player, I guess
[03:20:40] Who wants the Montreal Major on that team?
[03:20:44] No, it beats me
[03:20:46] So much seems to remember my brains like built for that
[03:20:51] To O's focus is a pack more, you know, we might be LCS but I care more about my O's
[03:20:55] Probably the O's half of my brain is deactivated
[03:20:59] Group stage is finished for that region in one area out the other
[03:21:02] I'm going to find that roster though.
[03:21:05] It was Montreal Major.
[03:21:08] Okay, it was Tex Cairo, play up, quiz over.
[03:21:14] That's right.
[03:21:16] They won the stage.
[03:21:19] And that was against the GG roster.
[03:21:21] That was pretty stacked.
[03:21:22] Brendo Fish, Sage Two-Harm Weddables.
[03:21:25] Was that the final?
[03:21:26] Was that the controversial final?
[03:21:28] I think that was the...
[03:21:29] We're going to drive to a different place.
[03:21:30] Oh, it was.
[03:21:31] Yeah, yeah, yeah, the bank, the bank finish, like, midnight with the game of, with the game of cafe.
[03:21:36] Yeah, I love that.
[03:21:38] Oh well.
[03:21:39] We're back into it now here on Clubhouse for the first round.
[03:21:42] Going down to the basement, fuse band, as we said, it's going to allow the two brown play here from UU.
[03:21:49] Only enough two brown, not on the bomb site.
[03:21:58] Reload!
[03:22:01] Um, I can only assume that heading into this kind of matchup, I'm gonna try to put primarily
[03:22:11] the focus on CAG, so they would probably play pretty default in this game, but I assume
[03:22:17] that, again, that should be more than enough for them to get the result here.
[03:22:22] Of course, three points though, critical, so they'll need to be sure that they are pretty
[03:22:24] polished as they look to apply early pressure.
[03:22:29] The third side that will draw out some of the defensive utility from Jin, there's a
[03:22:34] thing a bit of a win here for the attack but that certainly won't be a gainer
[03:22:37] bought out by Akuzi, great angle from the main stairs.
[03:22:42] Yeah, nice bit of aggro early on with that roam game, you know to try and
[03:22:48] slowly but surely take control of the tunnel. There's Jin, but there's a bit more time
[03:22:56] with the gas. Ooh, a Nitro as well. Wow, that's a lot of damage from the shotgun. Look at that
[03:23:02] foot by Jin. Just gotta be careful. If you bring out a shotgun against a shield, your
[03:23:09] vulnerability is that if he AESs you, you can't get the one-hit headshot like you can
[03:23:14] if you have an automatic weapon. So, this is a little fun game for you. If you ever
[03:23:20] at like a medium distance first thing a shield maybe don't get out the shotgun or
[03:23:26] maybe you're a medium distance you're playing a shield and someone has a
[03:23:29] shotgun against you just 80 s them do it you won't yo guys would have I actually
[03:23:38] did load up and play some 3v3's the other day with our old good friend
[03:23:43] former pro stylics the 33 mates kind of cool for actually practicing like more
[03:23:49] execute style seedry not having to worry too much about map control and stuff so
[03:23:52] that's cool maybe we should jannet we need to get
[03:23:58] silenced yeah we needed a third so you want them walking
[03:24:02] hit me up mate, hit me up nice usage there to keep the var to enable the
[03:24:10] retreat there for marcusu as the Hibana has reached up into that wall
[03:24:15] I'll be nice to have some nimbana pellets here in blue to destroy the mirror that's currently facing Kar-Waugh.
[03:24:22] You know, a little bit stalled out, 20 seconds to play. Finally, the pick has been found.
[03:24:26] Now, we're surrounded by so many attackers, he eventually had to expose himself to one or another.
[03:24:31] Nice lash out from Chin up the kitchen hatch. It's a real skirmish.
[03:24:36] Back and forth, there's a car you find himself in a plantable position.
[03:24:39] No nitros and no gas to deny here, which means the guns will have to come to life.
[03:24:44] They go for it, going deep, finding, no, they get the injured but not they kill Claremobo.
[03:24:50] Clutch is up for double RX and the new kid on the block has kicked things off to a flying start.
[03:24:56] A very minor misplay there at the end almost ended up throwing the round.
[03:25:01] Looking the wrong way, looking for the box plant as opposed to the bar side plant
[03:25:07] then falling into the lighter side of the coverage which was in that bot main position.
[03:25:11] almost ended the round in disaster there for double Rx but they were able to
[03:25:18] just trade out that final play up, won a live cannon, refused a success and they
[03:25:24] get off to a pretty good start very early days but very much the kind of match
[03:25:31] where KineTrope cannot be allowing rounds to bleed early and I mean
[03:25:39] And optimally this is the match where if they aren't to beat CAG, they absolutely need a
[03:25:44] dominant win tonight because they're round diff, so every round is super important.
[03:25:50] They need the most dominant result possible, preferably in their favour, so it's all up
[03:25:56] to Barrax, but it is default basement up first defensively, so I guess you'd give it a little
[03:26:02] bit of a concession if you're going to trade, but an opportunity now to sort of bounce back
[03:26:06] here on the tertiary side, which will be better.
[03:26:22] Clean and mirror here is going to be a real challenge for Keynote.
[03:26:28] Especially if we end up seeing a Hibana Band as the third band here, you've only got ranged
[03:26:35] There's only what's really high breach you're trying to deal with that mirror window.
[03:26:39] I feel like Kino kind of for that reason, have to ban the mirror after the next couple
[03:26:44] of rounds.
[03:26:45] Otherwise you just ain't breaching walls.
[03:26:53] Oh wow.
[03:26:58] That's an aggressive play from the warden.
[03:27:00] Why is Jim exposing himself so early?
[03:27:02] Nice freebie there for a Caillou.
[03:27:04] It's gonna help on out a lot.
[03:27:07] I mean, kinda questionable that the walls aren't reinforced.
[03:27:10] Yeah, what's going on there?
[03:27:11] I mean, maybe it's a part of some kind of strategy, but...
[03:27:13] They're in Mr. Guerrero, so they could afford a reinforcement though.
[03:27:21] I mean, maybe that's why he was rotating so late to try and get the wall, but it was...
[03:27:26] Yeah, way too late into the round to be considering that.
[03:27:28] considering that. Brucequat costs a warden down and the Ying up of course is going to
[03:27:33] now make life pretty difficult for the rest of the anchors on the objective, maybe hook
[03:27:38] up that utility as Kinitrope largely do look to stack this jacuzzi sign. They don't need
[03:27:48] to force anything too early here, no point rushing this part of the push, they've got
[03:27:53] a lot of time to work with and courtesy of that open kill which would have been identified
[03:27:58] They're in a great spot.
[03:27:59] Atarana though is disrupted as Yu-Yu net swan back.
[03:28:03] Ooh, all the Kaiju to be set afoot.
[03:28:06] Oh, huge! That's a good damage there from Akaiu as he drops down below.
[03:28:09] Almost gets caught as he drops, but Akler moves it together, finds one,
[03:28:14] the Nitro Cell will finish off Akaiu.
[03:28:16] That Koromomo is rotated in the wrong position.
[03:28:19] Wow, that's a very strange choice to jump out there, Yu-Yu.
[03:28:22] Very desperate.
[03:28:23] Koromomo is left all alone.
[03:28:25] He clutched up the first round,
[03:28:26] But I don't see him winning this one. Kino do not need to overstep. Yeah, I mean that was just a bit of troll
[03:28:32] What are you doing?
[03:28:33] What are we doing? Come on.
[03:28:35] That's what you call a freebie.
[03:28:37] 2v1 post plant against the one HP core memo that has to vault this shield. This is a dumb deal, surely.
[03:28:43] I get it. Should be able to get this final kill.
[03:28:46] Indeed, SMG comes out first round on the board. The Kinect Tracer.
[03:28:51] Pretty solid work there across the board aided by finding a free opening kill.
[03:28:56] There's definitely an asterisk on that round. I think if it would have been a 5 versus 5,
[03:29:00] it would have been far more competitive from the side of double rx, especially if they had that
[03:29:04] ward embedded position on logi side, then I don't think the ying play would have been near as
[03:29:07] effective, which ultimately is what helped crack open the round. That was the defining moment in
[03:29:14] that attack. There was a back of the replay package there, it was the freebie of jinn at a position,
[03:29:20] this plate, who's he then got caught. I have eventually falls but the player advantage
[03:29:27] is certainly in favour of the attack prompting you to go for an extremely ambitious run out.
[03:29:32] Claire, a little drunk there as the plant went down in one going forward and left a
[03:29:38] very small opportunity on versus two but well worked in the end and in a trait we'll be
[03:29:44] we're looking to build upon that.
[03:29:57] One final round before the final bands come through.
[03:30:01] Just double Rx go to a third different bombsite, cash CCTV time,
[03:30:06] and that mirror probably gets the last showing it's going to get for double Rx in this game.
[03:30:11] Noticing a lack of capits out here from Hinotrope which makes me a little bit scared.
[03:30:17] You see also to double down Nook and Solid Snake operators that typically fill a very similar role in the team.
[03:30:26] I think he's going to take space. You really have to capitalize upon the Solid Snake and Nook if you're going to play with this.
[03:30:33] I mean, you just don't have a lot of redundancy and it comes to clearing rafters.
[03:30:37] you've got what, a set of nades on the knurk, flashes from Stryker, and then the
[03:30:44] Grimbees, but that's a very different story. That was also a very strange way
[03:30:49] using a nade to make a rotate into the tunnel. That was way more effective than
[03:30:53] I was expecting, what the hell was that? Geez. That's impressive.
[03:31:03] It's strange, but impressive. Iaigata now on for a backstab as Eklia on the strike has gone down.
[03:31:09] I don't know what's happened there, but with now winning that fight onto Iaigata,
[03:31:13] the pressure from Kinnotrope has been nullified,
[03:31:17] and Kawao, who was meant to be coming out from the basement to have a nice flank,
[03:31:22] it's completely shut down. It was just a strange round, very strange, very confusing attack there from Kinnotrope.
[03:31:27] I don't know what their plan was.
[03:31:29] Double RX just stayed in their positions one a few gunfights and the round was over now
[03:31:34] Can you know you just got a band the mirror play a little bit more conventional on this attacking side play default guys
[03:31:38] Like you're better than them. Just I don't understand why you'd be not playing
[03:31:42] In this kind of matchup. Just try to cheese it like why why are we just solo pushing here solo pushing there?
[03:31:48] Mirror band comes out good
[03:31:52] Yeah basement up next so an opportunity to
[03:31:55] to play out basement, probably similarly to last time.
[03:31:59] Important to remember that they were a little unfortunate
[03:32:03] in sort of how the round did end up transpiring.
[03:32:05] I think the groundwork for them was actually quite strong
[03:32:09] and structurally pretty sound.
[03:32:11] So they also looked to execute here this time
[03:32:14] of round of LRX though they will be looking to dip it
[03:32:17] to the clash this round.
[03:32:19] So that's gonna be interesting to see how effective
[03:32:22] back to B then you have the goya smoke couple stall out, so time will be really important
[03:32:27] here for Kinnotrope. Last time out Kinnotrope did play LITs, of course will still be available
[03:32:38] here for the reattempt if they so wish. They also did bring that round for Vert which seems
[03:32:41] to now be a mainstay courtesy of the koal re-pick. So yeah, that significant difference will
[03:32:49] be bullets. There is that late switch onto the Monty so shield blade will still be prevalent.
[03:32:55] And we'll see if we can track with the poke and prod dirt again, which did actually draw
[03:32:59] out a pretty decent amount of utility last time.
[03:33:12] Yeah, I think the clash here has been well hidden by double rx forcing that mirror early.
[03:33:16] gets the nearer band out, leaves the clash in and it could be instrumental
[03:33:21] it's stopping this Monty but you can say the exact same thing on the reverse
[03:33:24] Kinitrope didn't show the Monty at all gets through the band phase now you can
[03:33:28] abuse the hell out of it. You know should be gunning for a strong 4-2 split here
[03:33:34] though knowing that the quality of this team what they're capable of they're
[03:33:39] going up against bottom three in the league they need to be making a
[03:33:42] statement. Can't afford to just bleed arounds.
[03:33:55] So it's looking like the clash lineup main stairs here. This will normally be
[03:33:59] accompanied by the Nitro and Akuzu is in position for that down below. Lead
[03:34:06] coordination to lob that through the third. Almost work!
[03:34:11] Arana chunking time now come across the sport the clash but gets caught out a gate. It was ready for it
[03:34:17] Come on. Is anyone on the vert?
[03:34:19] Clash would have been killed from the vert if someone had just tear to open that floor beforehand
[03:34:23] But no, they're not able to do so in time unfortunately
[03:34:28] So come on it is able to get out alive. However, as you say Akasu picked off that's at least something that Kina Trope can
[03:34:36] Take with them
[03:34:41] Definitely puts double Rx in an awkward position for the rest of this round, gonna try to go
[03:34:52] back to the checklist, how you can continue to scout for information, and they've now
[03:34:59] cleared that third overboard secret leaving them plenty of options in terms of how to
[03:35:03] approach the site.
[03:35:04] I don't think we sit that all too often, typically they'd be down main or through dirt, but it's been an interesting angle here from Kino Trope.
[03:35:14] The user is in the hands of that Monty Dose, so the rest of the team needs to look to play around that.
[03:35:18] There's a guy who will rotate back.
[03:35:20] I think they're probably shaping up for a similar finish to last time in terms of through triple, unless they left to go hatch-drop.
[03:35:27] You'll see though, time is starting to wep in.
[03:35:30] Yeah, and there's some off angles here taken by double rx if they find the necessary kills here just to delay this enough
[03:35:36] Then Kino will be in a spot of strife the plant position though miss red here
[03:35:41] Now over extends get shut down from bottom main gym though still aggressive here inside of
[03:35:48] Moto, but he hasn't been in position to try and deny that plant
[03:35:52] No, and indeed Kino with the pure numbers will be out of overwhelm good reply here as Kino troper back into it two rounds on
[03:35:59] on the board. Good attack down into the basement. Now double RX have to make some choices. Where
[03:36:06] do they go next? Jim Bedroom. Wow, this bombsite did not work well for them last time and
[03:36:12] now they don't have the mirror.
[03:36:15] Yeah, interesting to say the least, chaotic start to that last round, Clash not being
[03:36:27] as influential as double OX, we're betting on in that round, courtesy of some sharp work
[03:36:32] from Aya Gator who did a really good job in reading that push up main stairs tonight.
[03:36:39] And then, yeah, interesting conclusion to the round as well.
[03:36:45] It's been certainly back and forth between these two so far.
[03:36:48] You can see that I get a 3k, though four players were left standing at the conclusion of that
[03:36:57] last round.
[03:36:58] Back to gym bedroom, we return, and we'll see what kind of approach you can attrack
[03:37:07] I'm going to give you a call this time around, it's important to note that they got a, essentially a free kill at the start of the round there onto Jin.
[03:37:15] And that really added to being able to gank late with the warden out of play.
[03:37:19] So they were given a very, very generous sort of window to execute.
[03:37:23] But this round should play a significantly different, it's a big fix on both sides.
[03:37:27] You've got the scopepost for defense, Carly for agator, so...
[03:37:31] I'm quite intrigued to see if this ends up formulating as a direct...
[03:37:35] I'm looking at Kino Trope now for what is your playing gonna be last time around you found a lot of picks from the office hatch Kino finds a very
[03:37:50] aggro smoke wait why is he exposing himself I think that was just through the side windows
[03:37:55] maybe Jin wasn't even peeking maybe he was just moving around inside the bomb site didn't realize there was a
[03:37:59] a kali holding that narrow angle that's a gift to kinetrope but they do have to
[03:38:04] make sure that they don't let that gift go to waste
[03:38:12] there's a scapegoat back to the blue
[03:38:16] kinetrope again giving themselves a strong platform yeah you're on a good
[03:38:21] drone free kill like it's the timing
[03:38:25] Well played. Well baited there by a Clare.
[03:38:29] The fact that he kept on smacking the keeper barriers as well, just further sold that to Akasu.
[03:38:37] I liked the way as well that the Clare moved his drone out of the way after he saw the player,
[03:38:42] so that the player wouldn't see that he had been drawn.
[03:38:45] Now now it's about to be under a whole bunch of pressure.
[03:38:48] You know, just need to make sure to force him back without losing a body.
[03:38:52] use very low HP trying to support now it looks like they're doubling down on this position but
[03:38:58] it's not going to pan out very well will it? Eclair finds yet another kill in this round
[03:39:03] 4v2 now for KineTrope, his double Rx looked just simply desperate.
[03:39:10] Yes I think about this top floor just not working well for them. I don't think we've really seen
[03:39:15] them play it at their best considering these early picks on both occasions but look credit to KineTrope
[03:39:21] they're playing against what's being presented and doing a good job to shut
[03:39:24] that sort of the mid-round re-aggress. You can definitely catch out the attack if
[03:39:27] they're not switched on. Okay Bob's not done just yet though now we're putting up a
[03:39:33] good final stand in through Conn. Oh dodges the flash but it's caught out
[03:39:39] exposed to that catch angle. Oof. Romo given no option but to swing.
[03:39:44] In a trait looking decisive on that top floor. Yeah they clear my goat in that
[03:39:48] round, big 3k, well played, play the Hibana, broke open those walls, but actually a kill
[03:39:55] through his Hibana holes. I like the way that some people use the Hibana, it's very smart
[03:40:00] from a clear. You make a lot of small holes just to add extra avenues, you don't pick them,
[03:40:04] don't just make a hole and then pop your head in it because they're going to be waiting.
[03:40:07] You make lots of different openings in different areas, pressure from multiple angles and then
[03:40:14] eventually when you do know where a player is you can quick peek it and they're probably looking at
[03:40:17] one of the other avenues you can open. Great those crossfires and Claire did that really well.
[03:40:25] Little breach on the cash wall from CCTV, little breach on the CCTV wall from Ralefters.
[03:40:32] Love that from him. Kino back into it now and the 4-2 split very doable guys. They just have to
[03:40:40] go for a second attack round win onto this basement bomb site and double Rx really tripling down now.
[03:40:46] and they won this the first time they played it when they had that mirror up. That said it was down to a 1v2 from Kormomo.
[03:40:52] Second attempt, completely obliterated there and they get a single kill.
[03:40:56] Third attempt, let's see, they've changed some things up, they've brought the castle for the first time,
[03:41:01] they've brought the Denari for the first time and it seems like they're curious about this idea of going for a roam.
[03:41:10] But they have a lot of setup, a lot of util on the site as well.
[03:41:16] Setting up the mortars engaged.
[03:41:28] Yeah, it'd be interesting to see how they shape up.
[03:41:32] This is a intriguing decision from Yu-Yu in terms of this whole rafters,
[03:41:37] and he needs to make a calculator call in to push back because it looks like
[03:41:41] The attack is eager to exploit Secret Pretty directly.
[03:41:45] Kruzy makes first contact though, wins the duel and gets out.
[03:41:49] Secret still exposed but despite that, Jin steps up over towards Blue immediately traded
[03:41:54] but WRX will maintain nearly leading this round.
[03:42:00] Kinoshraper tried to throw a bit of a curveball but WRX have done a good job in catching it.
[03:42:05] So I'm going to just create that chaos.
[03:42:08] It seems like Kino do fall victim to a bit of the overthinky sometimes.
[03:42:13] I happen to notice there, Claire actually has the MAG CHOM on his gun, MAG recently rejoining
[03:42:21] for the first time, Kinochope Rosta.
[03:42:34] It's not fun to try and deal with all of the
[03:42:36] Denari lasers, the tripwires. Catching anyone that might want to drop the hatch here.
[03:42:40] Quite a bit of damage and not be able to sprint.
[03:42:43] That's a good ping though.
[03:42:44] Is Igetta just going to send this?
[03:42:48] I think he's tempted to do that. I don't think they have any other options.
[03:42:50] Yeah, I think they're going to have to.
[03:42:52] This is winnable. A pick here or there.
[03:42:55] And things are very much open for Kinatrop. They're looking to shape up for a blue hit.
[03:42:59] And Gatorada with the Grim will get a little bit of info
[03:43:04] what's happening at the dummies position.
[03:43:06] I get it, knows that UU is still holding his position at AKs, but he will fall.
[03:43:11] Here comes the lifeline, from Zafir to get some info and breach onto the bomb site now.
[03:43:18] Churches where most of these defenders are taking refuge, and I get it, can actually
[03:43:23] cut one of them.
[03:43:24] He's got the reed.
[03:43:25] He knows exactly where now he is.
[03:43:26] A pre-fire gets a lot of damage, but no kill.
[03:43:29] Out comes the pistol and shots rattle both directions.
[03:43:32] And Gatorada, Mr. Chaos, does what we now.
[03:43:36] I get it, we need to try and save his teammate, but the prone angles from double Rx make it
[03:43:41] impossible.
[03:43:42] Now, Eclair is the last one alive upstairs, two of his teammates falling down below.
[03:43:46] 1v3, double Rx have done everything they need to do to bring this game back.
[03:43:52] Three rounds on the defensive side, and they really take the fight to Kena Trope as they
[03:43:57] move into the next half on their attack.
[03:44:02] I'm a big one, big on the beach, how to stay new?
[03:44:09] Such chick out there back at my place, I breath so heavy, your take with that tank
[03:44:14] Still I'm holding it for the long run, that night that you guys say the right one
[03:44:18] Don't try to be around like I'm python, head and up for the tall and be hustly
[03:44:22] Got my name on camera, my fantastic, does it go hang on like drinkers on Chosy
[03:44:25] D-bonding, pissing, rinsing, shit froze, getting print out they came like I'm throaty
[03:44:29] They don't make me no bigger than showin'
[03:44:31] The stackers on here for the trophy
[03:44:33] Made it long when they came out appeal
[03:44:35] Show them mentalist and out of deal
[03:44:37] What you think it cause me, I can deal
[03:44:39] All I know is that you ain't mean for the dope
[03:44:43] Since it touched down, all they wanna do
[03:44:47] Now I know I'm to the world I ain't tryna feel
[03:44:51] Just run it off, run it off till I die
[03:44:53] My money gone, project wrong, feel at home
[03:44:55] Got the juice many made
[03:44:57] All in game in his face, soon as Slim hit a jade when it gave
[03:45:01] My people long, won't be long till we all see it
[03:45:03] No, I'm still in the stage, get right on what I do
[03:45:06] I know to get tight on how I move
[03:45:08] I still ain't get it right, I'm from these juniors yet
[03:45:10] I never even claim that we was cool
[03:45:12] Really, I was just painted by the rules
[03:45:14] Still moving like gang, I need to lose
[03:45:15] I'm the most unhoned, no until I shone
[03:45:17] And that's why I just try and keep it smooth
[03:45:19] Did it all of my prizes to prove
[03:45:21] That I can make it all real without their blues
[03:45:23] Looking for the hold on plan, don't stop this soon
[03:45:26] All I know is how I came here from the door
[03:45:30] Since it took me a long time to go this long
[03:45:33] Down low to the floor I like trying to feel
[03:45:37] Just point it up, point it up
[03:45:39] So I can feel
[03:45:42] So I can feel
[03:45:46] So I can feel
[03:45:50] So I can feel
[03:45:52] Well, all I know for DoubleRx is that they just made this somewhat wonderful here, three
[03:46:07] rounds on the shot on defense, and, yeah, KinoTrope seemed to have the same problems
[03:46:14] that they've had all staged along, a little bit cursed as things get a little bit complicated
[03:46:19] this double X play aggro Kino like that really don't know how they want to deal
[03:46:23] with situations like that yeah it's been a very mixed game so far for both teams
[03:46:29] hence we are fine ourselves at an even score line shaping up to maybe be a
[03:46:35] another close one tonight maybe even OT on the cards and that would be pretty
[03:46:41] devastating for KineTrope points of course critically important for them
[03:46:48] Master ban, master ban, master ban...
[03:46:56] No, nearer ban, okay. Fair enough. Fair enough and valid. Very valid, very fair enough.
[03:47:04] I'm just surprised we maybe didn't see the...
[03:47:07] ...Rava ban, as opposed to just a single hard breach ban. I don't know how effective just taking Fairline out is going to be, but...
[03:47:13] yeah the thermite is a strange one I mean typically when people go ranged
[03:47:19] hard breach you can understand it because of the way that it opens up your
[03:47:26] ability to abuse mirror and abuse anyone who's going for that close range
[03:47:30] hard breach but yeah I don't know the thermite bands a strange one for me
[03:47:35] clashes in and immediately being picked as well
[03:47:40] And the Scopus has just made such a return. We're seeing so much Scopus these days.
[03:47:54] I'm using a catch set up here as well from the defense of the Jäger in play that is
[03:48:00] 2 ADS devices in the site and not rafters, so that's going to be something certainly later.
[03:48:05] There's no more my backup, for instance. Third one placed con.
[03:48:10] Yeah, unusual, isn't it?
[03:48:12] You might not even see much of it.
[03:48:14] Like, how much raft is pulled here?
[03:48:17] I guess a clan instead of trying to play shift with the shell, yeah.
[03:48:21] Okay.
[03:48:22] This is one way to absorb some utility, but I don't know how faked this is going to be.
[03:48:26] KineTrap are playing weird.
[03:48:28] For a game where I still firmly believe the default was going to be good enough,
[03:48:31] they are bringing out some weird stuff.
[03:48:32] This is classic KineTrap though, like, I love to reinvent the wheel of this team.
[03:48:36] Which is cool, but as you say you'd think that if you play your your best default game
[03:48:42] Against a team that you have better fundamentals then you're absolutely going to win that every single time especially because this should be a
[03:48:49] Substantial gap. This isn't like these teams are close, but it's a 60 40. No, this should be
[03:48:54] A keematro playing at their best. They are a top two team in this league or at least I thought they were
[03:48:59] At the moment, I'm not so convinced
[03:49:02] Yeah, bring this stuff out against CAG, you know, practice in scrims, and then bring out
[03:49:08] against the top teams that you really need to throw a curveball through, don't do it
[03:49:12] against WRX.
[03:49:13] Tonight is the night for boring siege.
[03:49:17] Hey, good work, we haven't seen a play out yet, so it was a judgment for now.
[03:49:26] Certainly though, an interesting approach here from Kinatrop, WRX will shift their
[03:49:31] attention, Lodgy, and bedroom side at this moment.
[03:49:35] Back up shell is actually all the way downstairs in the bathroom, I'm for a flank for master.
[03:49:41] And Jinn is just going to take the space for free, you can vault over this, take down the
[03:49:46] scope or shell, or just hide.
[03:49:47] This is a strange round, this is a weird round.
[03:49:49] He's snuck through, I mean they have no idea, he's going to get a free kill on the scope
[03:49:52] boss, he's going to get a free kill on the bandit, shoot off the bandit batteries, and
[03:49:57] Ben and James, this strat goes straight in the bin.
[03:50:00] Yep.
[03:50:01] Oh man.
[03:50:02] You gotta have some supporting info there, if you're gonna shift out of that position.
[03:50:06] You need to have somebody or something watching it, otherwise it's just completely dead space.
[03:50:11] Watch Kinatrip win the round anyway.
[03:50:13] I'm telling you right now.
[03:50:16] For a Caillou, you need to be three more.
[03:50:20] And the sooner he falls in this window, the better.
[03:50:22] I was gonna say, get back in the site, brother! Please!
[03:50:27] Spots 1, Yu Yu is the final blow for what was a really terrible round from Kinnichro.
[03:50:33] Double Rx take the lead, Kinnichro watching their stage flash before their eyes.
[03:50:40] Yeah, I mean maybe the strat isn't that bad. I think the way they played it though was pretty poor.
[03:50:44] You can't be leaving Garage completely exposed like that.
[03:50:46] No info, no line of sight, completely dead space on the map where the defense has no read.
[03:50:53] uh...
[03:50:54] bloke is already strong enough as it is in the game right now but you basically just
[03:50:59] given a free ticket there for the push through over the walls of rafters and said hey
[03:51:03] this space is free
[03:51:04] do with it what you will and uh...
[03:51:06] gin to his credit
[03:51:07] was able to take that opportunity uh... a player who in that uh... first half on defense had
[03:51:12] some do'sies of his own he's made up for it pretty nicely there by uh...
[03:51:15] helping propel double rx now into the lead
[03:51:19] and that was a sentence i was not expecting to say tonight
[03:51:22] Yeah, look we've hyped up how this has been a real battle for the stage finals
[03:51:30] but it could be finished off today if Kinnotrope cannot maximize this match.
[03:51:36] Even if they do get the full few points out of this they need to perform against CAG and I tell
[03:51:41] you right now like if they're struggling against double RX then they're certainly not going to take
[03:51:46] points away from CAG by Varel in their match tomorrow.
[03:51:50] Inetrope, they love to do things a little bit differently and I just I don't
[03:51:56] understand why we're seeing strats that have literally never been shown before
[03:51:59] against double Rx today. Like play your Maestro stuff if you want.
[03:52:06] But yeah, do something tried and true. Don't be trying new things that you've
[03:52:11] only practiced in scrims here against double Rx.
[03:52:16] Let's see how the second round envelopes composition looking very reasonable from Kinnotrope and
[03:52:28] the Lucy and the Fenris store that combination.
[03:52:31] It could make maneuvering into the site late round very difficult, but losing a gator won't
[03:52:37] help their cause.
[03:52:38] The Azami and that Regen utility out of play, very strong operator on this basement site
[03:52:44] for playing that tucked position armory and that's now no longer going to be an option.
[03:52:54] Yeah, tough way back into it here for Kino. If double RX just play this right, don't take unnecessary
[03:53:01] risks like this one for example from Jin, but he's got a little bit of a taste for it at the moment.
[03:53:05] He wants to try and look for gaps and now double RX are really in Kino's head.
[03:53:10] Akayu goes for a very unusual flank, I mean this is classic Kina trope, why are you reinventing the wheel?
[03:53:16] All the way deep into Freeza on the clash, retaken from dirt tunnel, he's now being pushed from two angles at once,
[03:53:23] he will be downed, but so will Jin.
[03:53:26] Now, DoubleRX just need to prevent any re-aggression, get a revive safely onto Jin,
[03:53:31] and this 4v2 should be easy with a whole minute and ten seconds left to convert.
[03:53:40] Yeah, a lot of time, a lot of space, decent amount of utility here, a couple of concussions, good help and some of the clearance here.
[03:53:48] And of course the blitz is going to be the key piece, the puzzle here for double rx, it's going to be tricky for Kinnotrape to counter that if now we attempt to close space.
[03:53:58] Oh, Ian does forfeit his life though, Koal pushing through Moto.
[03:54:03] 40 seconds now left, you know Trey, could still be in with a chance, just got to play
[03:54:12] the numbers here, I don't have to over complicate this, especially with that blitz, blitz goes
[03:54:24] in from bottom main, went into moto, got to really feel the pressure though from car
[03:54:30] Well, as the Dreadmine supports but that gives you the space to make his way inside one for eclair two more required
[03:54:37] No impact grenades to work with and they're gonna go hunting. Why are they going hunting? Where's the diffuser?
[03:54:43] You you has it. He should be planting right now
[03:54:46] Why did he decide to chase for the kills instead of playing that diffuser?
[03:54:49] I do not know but it has given eclair a way back into it. That said eclair has no idea
[03:54:55] Are you kidding me? He gets the flick regardless. Everything that could have gone wrong for
[03:55:02] double RX falls by the wayside and KineTrip tie up the scoreline again.
[03:55:08] Poor, yeah, I think there's going to be a bit of silence over the cons there for double
[03:55:12] RX. The way that round is transpired, that one's going to leave a sour taste in their
[03:55:17] mouths. And on the flip side though for KineTrip, those kinds of rounds may give them a little
[03:55:22] bit of a boost. Yeah they really should have won that round but yeah when luck
[03:55:29] falls your way sometimes you're going to kind of got to capture that momentum.
[03:55:31] Funny old round. Yeah this this is another one where it feels like more
[03:55:38] rounds are being played than is really necessary. Kirito we're doing some funny
[03:55:42] stuff this game. They're doing just enough to get away with it. Eight seconds left.
[03:55:48] Oh dear, I really agree with you.
[03:55:50] The player gave space, should have died on the swing, somehow still wins the duel.
[03:55:59] I'd be so mad if I was Yu-Yu there.
[03:56:02] Perhaps whoever the Blitz was.
[03:56:04] Why did the Blitz pick and die?
[03:56:09] I'm sorry, uh, sorry Maui, but you're under pump there.
[03:56:13] You're under threat. Your job is on watch after that.
[03:56:18] I'd be so upset.
[03:56:20] Hey, we're seeing something from a clear that is different, but same.
[03:56:24] Which I'm liking. This is what I want from Kinetrope.
[03:56:27] Lean into your strengths. We've got the Maestro finally coming out.
[03:56:30] We do have the Clash and the Scoplus as well, so, you know,
[03:56:34] trying to play like nobody else, but, uh,
[03:56:38] they've got the Maestro that they know and love.
[03:56:42] I don't know if they've got the gym set up I was talking about,
[03:56:44] where they reinforce over the rotate hole,
[03:56:46] but they don't have any catch to enable someone playing hard in that corner.
[03:56:52] I remember on the
[03:56:55] map as well as unusual.
[03:57:10] Yeah, so yeah, that was not being forced.
[03:57:11] I thought I was tripping out for a second.
[03:57:14] Bit of an alternate setup here from Kindotrope and that seems to be their statement for the
[03:57:22] day that they're not wanting or really willing to play a conventional clubhouse and it's
[03:57:28] evidently, as the scoreboard was suggesting, mixed success.
[03:57:34] I mean, my eyes, again, I want to make them magnetize towards the scope post.
[03:57:43] I'm on the utilization of them over the meantime here, because there's a bit of space to see
[03:57:47] if they see a cache with the cutoff.
[03:57:48] Yeah, I'm intrigued to see if Agata can get value from that scope post.
[03:57:53] We'll see where he situates himself.
[03:57:56] I mean, pretty fuller through Jim at the moment.
[03:57:59] Double Oaks going through the checklist hash side, binotrape have killed, basically signed a non-aggression pact for this round, they fall back, they're not really showing much.
[03:58:12] Yeah, I think it's going to be more influential for the Info gather here, especially if Double Oaks end up going for the people.
[03:58:21] Gives you more wing conditions in the late round as well if you have a player dead.
[03:58:26] Ooh, yep, here's a runner from IEGator, very ambitious one at that.
[03:58:30] Does not see what he's searching for, Claire finds two kills with the Maestro
[03:58:34] and I think that double Rx have decided to hit the site, but they're going to be running into the full strength of Kena Trope
[03:58:41] as IEGator has teleported back onto it. Claire on the Maestro ends up
[03:58:46] We're only a little bit too hot on the top of main stairs, so he won't be able to lose
[03:58:50] his evil eyes any longer.
[03:58:51] Primero and Mau have to look for a way to try and get some space in the bomb site.
[03:58:57] Now his concussion has landed, but Primero eventually gets the kill with Mau to support.
[03:59:03] Only enough that Mav here is actually perfect to counter the Maestro, is that Mavric blowtorch
[03:59:08] will destroy an evil eye immediately, but they do have to get that defuser.
[03:59:12] 15 seconds left to play.
[03:59:14] Kinatrupe just camping it. It's got one player running away at the top of red stairs
[03:59:20] Prone to the corner behind the clash here. Katarata finds the round. Kinatrupe take the lead just two away from finishing this affair
[03:59:27] Yeah unconventional setup and big double spray down for the maestro, but
[03:59:34] Sold work in the end
[03:59:35] Good read on where double X with position. How they were sort of approaching that site
[03:59:39] then able to play gona. Going out there from gatorade, or air gatorade, I didn't
[03:59:44] had a kill, but I think I had pretty good info and I was on the balcony, that also
[03:59:47] probably aided a little bit there. And then doing a good job to play around that
[03:59:52] kit late. The main crossfire was going to be open and possible to break that, get
[03:59:57] the defuser, get back to site. They're going to try to play nicely there into the
[04:00:01] late-round wincon, and I'm seeing fast age selected. I don't know if that's temporary,
[04:00:05] we are going to enter a timeout so it could have been a misclick but I do very
[04:00:09] intrigued if we see that site KineTrope really are taking the mic a little bit in
[04:00:13] this matchup. Yeah really time to lock in now if you double RX you've been given
[04:00:20] so many chances here by KineTrope. This is one of those games where the teams
[04:00:25] are just playing real silly business Kino in particular double RX and let it
[04:00:30] get away from them a little bit particularly after that clutch I'm still
[04:00:37] away that double RX can come back and witness even in regulation the only one
[04:00:41] round behind they just been pouncing on gaps I mean that's what they did
[04:00:47] successfully in the first round of attack when we had that very strange
[04:00:50] scopus rafters set up Jim found the gap and then Jim found the gap in the second
[04:00:56] round of attack as well onto the basement, down the bottom of main stairs.
[04:01:00] You have to realise, KineTrip, they're playing strange, they're playing aggressive, but that's
[04:01:05] also leaving a lot of gaps in the backline as well.
[04:01:08] And the blame ball stage, holy moly.
[04:01:12] Alright, let's see what they've got, I'm nervous.
[04:01:16] I'm very, very nervous.
[04:01:18] Yeah, this is KineTrip, just like, lately trolling.
[04:01:25] This is not a game!
[04:01:26] Well, you have to try your Scopus Rafters hold and your bar stage defense.
[04:01:31] This is a game where you play vanilla siege and you beat up LRX because you're better than them.
[04:01:43] Oh man.
[04:01:46] All things A-packed off.
[04:01:48] Since when has it been played? I don't even know bar stage has been played.
[04:01:52] Yeah, I'm looking at the year-wide global numbers and it's only been played 16 times.
[04:02:00] Year-wide, and that includes majors and stuff.
[04:02:02] I guess how many rounds have been played on this map by the way?
[04:02:05] A total.
[04:02:06] A thousand?
[04:02:07] A thousand.
[04:02:08] And it's been played 16 times.
[04:02:10] Jesus.
[04:02:11] A thousand.
[04:02:12] 16 out of 2,000, as I say.
[04:02:17] Alright, let's try and break it down and get a kitchen.
[04:02:28] They've got the lake throw up below from K'awao and of course notably the solos top floor
[04:02:34] for plant denial.
[04:02:35] The BLRX will need to make a decision if they go for a horizontal sock side here to be able
[04:02:40] to try and compress above.
[04:02:43] the players out a little bit like a lead dorms in the sense that the attack
[04:02:48] doesn't necessarily have to get control. Definitely doesn't hurt. Player's got a
[04:02:53] very lucky to walk away with his life baited in by the drone and just able to
[04:02:58] escape.
[04:03:00] And of course, clearing the map is only step one.
[04:03:14] Eventually the execute will need to come through onto bar stage while being hyper aware of
[04:03:19] phantomile opportunities from down below.
[04:03:22] The nitro cell from Iogata could be deadly and of course the evil eyes from Akayu.
[04:03:26] So I think the Thatcher in the late round is going to help a lot, but this is just a very
[04:03:32] loosey-loosey type of bomb site.
[04:03:33] Ooh, there he is.
[04:03:34] There's Agro from Iagator.
[04:03:37] He's likely to drop down to the basement if he feels too much pressure.
[04:03:40] His kitchen hallway is very exposed.
[04:03:42] Not a great position for him to play.
[04:03:46] A minute down, this little template is up in the server, so if anyone cares how this
[04:03:53] one's going to...
[04:03:54] Exactly what Kino wants.
[04:03:56] Kino wants this. Kino wants a 5v5 execute, because that's how they can create the most chaos and look for retakes.
[04:04:03] Double Rx need to try and win these bombsites by whistling away defenses slowly.
[04:04:08] Now they go in, the Thatcher having EMPed a lot of the traps and the evil eyes.
[04:04:13] The Glies on watch as the plant starts to go down.
[04:04:16] That was far too late for Mclaren.
[04:04:18] He didn't know the plant was going down until it was already done.
[04:04:22] And now double RX are about to tie the scoreboard again, unless KineTrope can make this retake a reality in the 3v5.
[04:04:30] Ganorada finds one, but there's a long road to get back into that spot where the defuse has been planted.
[04:04:36] And even then, the coverage from double RX can safely be from outside the building, like Akasu is right now, in a gunfight.
[04:04:44] Outside of lobby, his car out eventually will fall, Jin makes his presence known as well, and Feltz in the server!
[04:04:51] It's double RX, bike down hard on that bar defense.
[04:04:56] The scoreline is tied once again, five rounds apiece.
[04:05:00] Yeah, a great round for double RX, but genuinely a textbook throw from KineTrope.
[04:05:05] You're going to the least one of the least played sites in the game
[04:05:09] and you're being outdone by a smoke plant when you got solos on the board.
[04:05:13] Like that's just not good enough.
[04:05:17] They're making this match so much more difficult than it should be.
[04:05:20] so much more difficult than it needs to be and this isn't the kind of game that they can
[04:05:24] just throw away points wise. It's important that they get free tonight to set up the opportunity
[04:05:30] to beat CAG tomorrow. This is important for Kinnotrope but unfortunately they're not playing
[04:05:35] like it inside of the server. The Buddha from doubleRx, the utilisation of the Thatcher,
[04:05:40] all that was great. But there were some serious misplays in the round from Kinnotrope that
[04:05:46] were exploited and now it's break point. This is a massive round, they don't want to be
[04:05:52] dropping rounds, they can't afford this to go to AT.
[04:05:56] And I feel like it's going to, especially if you keep on pulling tricks like that, like
[04:06:00] you go to cash CCTV and you give up garage with the exception of a soloist who isn't
[04:06:08] actually in there, just left the shell in there. And then you go down to bar stage and
[04:06:12] you lose both of those rounds like this is if kinetrope don't make stage finals like this is on them
[04:06:17] I
[04:06:19] Don't know who else cook in these strats is this is this ockermesh
[04:06:23] Is this the guys in the server is this mag with his assistant coach analyst work like?
[04:06:28] I'm all for a crazy exciting strap
[04:06:32] But it what you said at the start of this game as is ringing in my ears
[04:06:35] Which is you don't need to do your creative strats if your fundamentals are better
[04:06:39] Save your creative strats for when you're going up against a team that is really tough and you need to get in their heads like scars or d-plus
[04:06:47] Don't do this kind of stuff against double Rx
[04:06:59] Yeah, again, this this is important kinetrapa aegis for all three points
[04:07:04] It's unlikely that fear X will lose
[04:07:06] tomorrow against can you be my enemy can a trip get all three tonight they'll be
[04:07:13] tied and then can beat CAG I mean I mean the funny thing is though that because
[04:07:18] they've also bled so many rounds in this match even the opportunity for them to
[04:07:23] win the tiebreaker against fear of differentials basically up in the air
[04:07:26] so yeah they're gonna be relying on fear it's actually losing tomorrow it makes
[04:07:32] it even worse like again this is the kind of game where they really did need to
[04:07:36] dominant and they just foreign so many rounds that it's really going to hurt as
[04:07:40] unlikely as it is for a differential to come into play it if they play this
[04:07:45] tomorrow then it's not gonna matter anyway but they just opened up the
[04:07:48] opportunity to have such a weird way to end the stage when it could have just
[04:07:52] been a open and shut kind of case this match absolutely could have been a
[04:07:58] kaiu roaming solo in kitchen with the hatch open finds one kill and then
[04:08:04] falls back but Jin has been doing what Jin loves to do which is finding gaps in
[04:08:09] the bombsite he's actually gonna go deeper it doesn't need to do this and he
[04:08:11] will get punished Claire clutched up big for Kino trope last time they defended
[04:08:15] this bombsite with a 1v3 he's got 12 kills he's been the shining light for Kino
[04:08:21] Surely Kinotrape was out this round.
[04:08:30] Player up, base with defense, crossfires in play.
[04:08:36] Very difficult to foresee, DoubleRx being able to break this unless the clash can close
[04:08:40] ground you use, but we'll have to make a big play blue to try and unlock.
[04:08:45] The sight, the robotic hails into the server, well here we go, falls here, all in position, known, and dead.
[04:08:53] Initrate by themselves on matchpoint, it's taken a long time to get here, they're not out of it just yet.
[04:08:59] DoubleRX will pose a threat still in this next round.
[04:09:03] That's right, DoubleRX have one last chance to steal some points in this game.
[04:09:08] if they do so then the chances that they get overtaken in sixth place become very low.
[04:09:18] But double rx unfortunately no longer have the chance to actually jump up and uh actually
[04:09:25] technically goes double rx can still jump above kinetrope on the standings if they win this in
[04:09:30] over time they go to five points in a trip on a kina trip will be on our
[04:09:35] feet
[04:09:37] double rx can no longer overtake that's unfortunate but they they are almost
[04:09:46] locked in for six place
[04:09:49] Yeah, mine something. And then make Kinetrope sweat. And that gets to put in our team, which
[04:10:00] is crazy. This is a stage defining round for Kinetrope. The chances of the making top
[04:10:07] fall are already slim. You lose this round. You lose this round and the hard conversation
[04:10:12] that you're about to have becomes much harder because to be fair on Kinetrope, part of the
[04:10:15] reason why they haven't made it to stage final so far is because fear exon scars are playing
[04:10:21] out of their minds this stage. Fear exon scars are so much better than they were in stage
[04:10:27] one. So immediately kinetrope the two teams that were behind them are now overtaking them.
[04:10:33] Yeah, that's fair enough. You're going to struggle. But that's a whole different conversation
[04:10:37] to you failing to get a full nine points out of the three bottom teams because everybody
[04:10:42] else is getting a full 9 points out of the three bottom teams. And if you're not, then
[04:10:47] that, all that says is, well, you're not, you're not only missing our stand files, but
[04:10:51] you're just not a competitor. Thank you, Nato. Expect to be far more than just a competitor.
[04:10:56] 4.
[04:10:57] We can't track them.
[04:11:00] We can jump damage.
[04:11:02] And the drake will initiate the peel back through the ward's construction.
[04:11:12] Clay needs to be careful he doesn't get caught fortunately for him though no one was posted
[04:11:16] up on the stereo window.
[04:11:18] They're doing the keynote set up with the reinforcement when most teams do a rotate
[04:11:25] hole to allow someone to play deep on the weights machine. This is what I was
[04:11:29] talking about in literally round one. Yeah. But it does rely on a Kairu having an
[04:11:35] impact on that Maestro as Jim has finally punished Eclair who did not fall
[04:11:40] back far enough to safety. And now while Kinnotrope do have a bit of a fortress
[04:11:45] inside Jim, with two players holding these positions including the Izami with
[04:11:49] one keeper in pocket, the problem is they're very vulnerable on the bedroom
[04:11:54] side, especially now that Claire has died.
[04:12:02] This is dual-die stuff for Kinetro.
[04:12:06] Lay it down, stage on the line.
[04:12:10] DoubleRX is circling at the moment.
[04:12:14] They've got a minute still to work with. This transition will be tough though. Playing into the
[04:12:18] maestro information is going to be very challenging for DoubleRX.
[04:12:22] Cushions here could be huge.
[04:12:24] One goes in now, still has two left over.
[04:12:29] But a Gatorade finds the kill onto Yu-Yu, good trade.
[04:12:33] Oh no, the timing there for Kawa could not have been worse.
[04:12:36] He somehow survives for another moment.
[04:12:39] But I think double Rx know that he's rotated in,
[04:12:42] and indeed they do a flash and the kill come out quickly.
[04:12:45] It's all up to Ayagata to try and prevent Kido from being sent the distance.
[04:12:50] Double Rx have dug deeper than ever before. They've taken Kena Trope two overtime
[04:12:57] Why are you laughing I don't know why are you laughing or Kamesh?
[04:13:05] Yeah
[04:13:08] Okay, that's yeah, this is the worst stage from Kena Trope. I can ever remember. Why are you laughing?
[04:13:17] I mean look I'm all for trying to be positive
[04:13:20] You're gonna look at it at some point. I'm gonna look back. All right, so stage one third place only losing to D plus
[04:13:27] Kickoff third place only losing to D plus a year ago stage two. They ended up in seventh place
[04:13:35] Kena trope did
[04:13:37] And playing for the squad at that time was a kaiukawa now yuki's and sylvia
[04:13:43] So since then
[04:13:45] Gatorada and Iogata which is huge upgrades. They ended up in seventh place below scars below
[04:13:51] They all pierce you Talon roster below enter 436 which by the way ended up becoming double Rx
[04:14:05] This is crazy, I mean not gonna three points. It's been a year since KineTrip have looked this bad
[04:14:11] Yeah
[04:14:12] It's so sad. I had so much hope for this team
[04:14:21] It's gonna be even more cruel if finnitrape actually show up tomorrow beat CAG and it doesn't matter. Yeah
[04:14:27] because fearix
[04:14:29] Back them retain the gap tonight and win tomorrow
[04:14:33] So I look there's every world in which fearix could have a stumble tomorrow, but yeah
[04:14:37] I'm looking back actually guys. There's some irony to this a year ago
[04:14:41] ago. We had a slightly different format back then. But Kynetrope, like I said, 7th place
[04:14:47] in APAC North and failed to qualify for the playoffs, which were top 6 back then. You
[04:14:53] know, did qualify for playoffs. Enterforce 36, which was the team that preceded WRX.
[04:15:00] That was what Jin and Akasu played for back in the day. At that time, now we actually
[04:15:05] played for Kinatrop, and in the group stage goes E36 beat Kinatrop in overtime. A year
[04:15:15] later it feels like some kind of sick, demented version of history repeating itself.
[04:15:21] DoubleRx finding the entry here in the first OT round, so they're not showing any signs
[04:15:27] of slowing down as they look to ruin Kinatrop's night, and by extension probably their stage.
[04:15:33] What a result that would be
[04:15:39] Because of OT is you outlined earlier double Rx literally now have nothing to gain they cannot get themselves out of six position
[04:15:44] All they can do from here is just compound the pain for kina trope
[04:15:49] I don't think there's really anything kina trope can do now either like
[04:15:53] They've got one point on nine points technically a few X get zero points against BMEs more in kina trope
[04:15:59] Pete, yeah, maybe kina trope can make it but that's just not happening
[04:16:03] I
[04:16:10] Call you on the Thunderbird, I think that kina trope
[04:16:13] I just give it all I just say ever like this is a troll play bro. You bring the spas
[04:16:18] Which has been buffed by the way, but I don't think that boss actually come through the patch yet
[04:16:26] Very nice comes up
[04:16:28] Maybe it is. He's trying to be the first player to try and use the spaz off of the buff, but he doesn't find a kill. In fact, he goes down.
[04:16:38] DoubleRx5v2. Jin farming the numbers today. 16 kills. Gatorade falls after he finds one, and it's match point now for doubleRx.
[04:16:49] Yep, cut it to double rx, I mean they have clearly sensed an opportunity tonight to exploit
[04:16:59] KineTrope who I think on reflection need to have a hard look at this game and you know
[04:17:04] seriously consider where their focus has been tonight.
[04:17:07] I understand that obviously their chances of still making the top four were so incredibly
[04:17:12] slim but you need to take every chance that you have super seriously.
[04:17:15] I mean, this is dual-die kind of stuff tonight, and it was always going to be reliant on results
[04:17:21] to go their way and to beat CAG, completely understand why they may not be fully focused,
[04:17:26] but, man, you got to put your best foot forward, and tonight we have seen them all over the
[04:17:32] place strategically, execution-wise.
[04:17:34] We've had a couple good moments from McClare, Aya Gator, I think, as well as had some good
[04:17:39] around to particular but the team players been nowhere near as good as we'd expected I think
[04:17:48] that's why it's so jarring and so disappointing to see them play like this because we know
[04:17:51] they're really good. Yeah, I mean I've just been such a KineTrope fan for ages and I really
[04:17:56] thought that in stage one with the way that KineTrope ascended, Aya Gator and Gatorada
[04:18:02] reunited the former CHE players back bringing some firepower, much needed firepower to KineTrope.
[04:18:09] We have that great balance of people that know the old way of playing Siege, people
[04:18:13] that have the gun skill, but also people with creative ideas like Kawaii Onakai, I thought
[04:18:18] that this was the team to try and finally contend with CAG, right?
[04:18:22] Have another Japanese team that's actually contesting, because at the moment, CAG have
[04:18:27] only been contested in the last year by D-plus, which is a Brazilian team, so it doesn't really
[04:18:33] count.
[04:18:34] Kina Trope from Japan, a second team strong from Japan, it would have been so good to
[04:18:38] see but I mean forget about all that scars are looking like the second best
[04:18:42] team in this region right now Kina trope are so far from that conversation even
[04:18:48] an 8-7 win here would at least be something
[04:18:54] yeah we'll see if that happens though at the moment doesn't look likely
[04:18:59] couple of X defense down in basement we want to be they've been good tonight
[04:19:07] They've taken this game pretty seriously and they've been able to capitalize on
[04:19:11] The errors made by their opposition
[04:19:14] Interesting stuff here for this round though with the 2-3 split. So Akuzu, Yu, you both second floor and look at the anchor ops largely on
[04:19:23] basement floor
[04:19:25] As now we find contact through Modo, but we'll keep that push at bay for now
[04:19:30] Yu caught in an awkward position
[04:19:32] It's difficult to envision him being able to make it out through the lounge
[04:19:36] But they want to link with a cruiser here to try and go for the push down secret
[04:19:40] I don't think you can commit to it though. There's way too much
[04:19:43] Unknown in terms of the attacking setup here through garage through lounge
[04:19:49] Cookie to foresee this defense can make the side cataract could be isolated
[04:19:53] Traded will leave the diffuser on the ground and a cruiser can come off
[04:20:02] Well, because it was going to continue fully back, that's a good keeper barrier, that's going to allow him to escape.
[04:20:06] Oh, never mind, Karla catches him from the other side.
[04:20:09] Marsh needed, he and Trope get the numbers advantage back, but the diffuser still needs to be grabbed again by Kino, and time is ticking away.
[04:20:17] You have 45 seconds now, remains, and Kindotrope, you know, pretty solid position, we'll see
[04:20:33] if they're able to convert this last hard bridge to be deployed, courtesy of the Barna,
[04:20:39] and the Vert, of course, finalized by the Ram, they have a lot of projectile utility here,
[04:20:45] which is going to certainly help.
[04:20:47] I know my big five blue wins out.
[04:20:49] That was a pretty unnecessary.
[04:20:50] The one by one by ones.
[04:20:52] This is how KineTrope fall.
[04:20:54] Not to a thunderous applause, but with but a whimper.
[04:20:58] Carwout must 1v3 as he's found the first one.
[04:21:01] Jin wants to shotgun him up,
[04:21:03] but he might throw out a gas first.
[04:21:04] That's a good flash from Carwout.
[04:21:07] Looks like for the first time,
[04:21:08] he's actually giving everything he's got.
[04:21:10] He's found one up close and personal,
[04:21:12] but Jin says not today.
[04:21:15] And double RX get one of their most important wins they have found all year long
[04:21:21] KineTrip were meant to be a competitor. They were meant to be vying for stage finals, but today
[04:21:28] Double RX have put them back where they belong
[04:21:34] Yeah, weirdly some smiles on the side of KineTrip a
[04:21:38] Weird old game double RX have capitalized on this opportunity though, and they've done a great job to
[04:21:43] solidify themselves as a name to watch heading into I suppose SI Falls by
[04:21:48] extension 2027. Great outing from them today. They had a lot thrown at them by
[04:21:53] Kinetrope but they played some really good resilience. Playmaking across the
[04:21:57] board was generally quite strong and a couple of clutch moments as well as throwing
[04:22:02] to the mix. So solid work from them. A big outing from Jin in particular. I was
[04:22:07] really impressed with some of his playmaking tonight and yeah definitely
[04:22:11] On the other side of the coin, he's soul searching for Kinnotropes, and their chance is now making top 4 almost nil.
[04:22:19] They're going to have to absolutely smash CAG and hope again that FioraX have another big loss.
[04:22:23] So, yeah, very good. Weird predicament they found themselves in.
[04:22:27] Yeah, look, I mean that's the end of the stage really for Kinnotropes.
[04:22:30] I just hope that in their game against CAG they actually try.
[04:22:34] Every round that you get I think is one to be proud of against a team like CAG.
[04:22:39] So hopefully they give it their 100% and give CAG a good fight, but for double RX.
[04:22:44] I mean, definitely a team that I've been really impressed by a day like today.
[04:22:50] You're going up against a team that is not playing well.
[04:22:52] Like Keenletrope did not play their normal style siege.
[04:22:54] We saw one or two rounds where they played like, you know, strats like the Maestro stuff,
[04:22:58] but their hard holding rafters with Scopos, they're picking bar games, defense,
[04:23:03] they're having Thunderbird shotguns underneath Arsenal.
[04:23:06] and these kind of crazy like strats,
[04:23:10] they actually can work if you let yourself
[04:23:13] get caught into it, get drawn into it.
[04:23:14] And that's the thing that impressed me for a double RX.
[04:23:17] They saw this crazy stuff and they were like,
[04:23:19] we don't care, we're gonna lock in
[04:23:21] and we're gonna get this done.
[04:23:22] And as a result, our third game of the day
[04:23:24] as we look at our schedule is an overtime win
[04:23:27] and an upset for double RX.
[04:23:30] Two over times in the seven, five guys
[04:23:32] and we haven't even come to our match of the day
[04:23:35] It's just cagged by Varel vs. D-plus, the best two teams in the region, the grand final that we have seen many times before.
[04:23:43] It's coming up here in our group stage after this short break.
[04:24:05] When I was watching the tournament, when I was watching CAG, or when I was watching Norarengo, I felt like I was stronger than this guy, so I wanted to try it out a little bit.
[04:24:22] It was the first time I played in a non-seption tournament, and I thought I would win if I did something, but it didn't work out that well.
[04:24:40] I was very upset and came back to the game.
[04:24:42] I thought I shouldn't have done it like this.
[04:24:44] So I started to do it in a team team.
[04:24:49] I did it pretty well.
[04:24:52] I was in the first game in the Noseption.
[04:24:56] I was in the Denmark Major.
[04:25:00] I was like, I did it.
[04:25:02] I was thinking that I would be destroyed.
[04:25:07] I was defeated without any instruments.
[04:25:09] It was a good experience because it was hard to be strong on a team.
[04:25:18] When I first played in the online tournament, my opponent was weak, so I bought a smooth one.
[04:25:27] It was like, what is this?
[04:25:32] Yeah, I was really nervous.
[04:25:36] I was really nervous about the first tournament I played.
[04:25:42] But I was confident that I could make it to the first kill.
[04:25:50] But I lost because of my team spirit.
[04:25:53] When I first got the Major, I had the impression that I was a G2 fan in Mac, and I had a lot of admiration for it.
[04:26:03] Now I think about it, it was an impression that I didn't have much admiration for it.
[04:26:09] When I first started, I watched a lot of videos of Kenji-san and Rammus-san's father's back, and it was really fun.
[04:26:23] I wanted to lose, so I lost to the ranks, the custom, the team, and the team that I was playing with.
[04:26:38] I felt like that was the time when I was the strongest.
[04:26:46] Since I was born, I have been limited to anything.
[04:26:54] I want to do everything I can do to the highest level.
[04:27:04] So I have been aiming for the highest level.
[04:27:08] I think if we don't win with Invy, we'll probably have to keep going.
[04:29:08] I see one old man, one old man about to die.
[04:29:18] I'm sure from the 7th, 3rd one's down.
[04:29:24] Pack my phone!
[04:29:26] Huh? What a pain!
[04:29:44] We trusted each other.
[04:29:46] And it paid off.
[04:29:48] We're unable for extraction, T-1.
[04:30:24] I
[04:31:24] I
[04:32:54] You dumb
[04:32:56] Gonna make it stay just fine
[04:32:58] I don't know what to do
[04:33:00] I'm just a little nervous
[04:33:02] I got no collection
[04:33:04] I'm gonna get it now
[04:33:06] I don't know what to do
[04:33:08] Baby
[04:33:10] I'm gonna get it now
[04:33:12] I'm gonna get it now
[04:33:14] I'm gonna get it now
[04:33:16] I'm gonna get what they say
[04:33:18] I like it I go la la la la la la
[04:33:20] I like it I just
[04:33:22] I just want, want, want, want
[04:33:24] Oh baby, say it and make it
[04:33:28] I take it for the day
[04:33:31] I like it, I like it, I like it
[04:33:34] I like it, I just want, want, want, want
[04:33:37] Oh baby, it's all right to be right
[04:33:41] Cause I'm at a, at a, at a
[04:33:44] Damn, the tour was a happy one
[04:33:47] The day I told you
[04:33:48] I wish I could go back to the way I used to be
[04:33:52] Your problem is the same as mine
[04:33:59] I can't hide it today
[04:34:02] Cause I'm a coffee yes
[04:34:04] I'm just gonna let you go like that
[04:34:07] Oh, I don't care what they say
[04:34:10] I like it, I just want, I just want, I just want
[04:34:17] Oh baby, stay in it and make it
[04:34:21] The day, the Friday, the day, the love
[04:34:24] La la la la la
[04:34:27] I like it, I just want, want, want
[04:34:30] Oh baby, it's alright to be right
[04:34:34] Cause I'm in it, in it, in it, in it
[04:34:39] I'm afraid of disappearing
[04:34:44] To make it stay just fine, yeah, yeah
[04:34:50] I like it, I go la, la, la, la, la
[04:34:54] I like it, I just go, go, go, go, go
[04:34:58] I like it, I just go, go, go, go, go
[04:35:11] Oh, baby, it's alright to be right
[04:35:15] Cause I'm better than I am
[04:37:11] Let's go.
[04:37:12] Let's go.
[04:37:13] Let's go.
[04:37:32] Well, we've already had a very long day of APAC North, but our most important match
[04:37:46] of the day is yet to happen.
[04:37:49] In fact, that's what we're about to hit right now.
[04:37:52] It's the number one team in the league against their fiercest rival that they've faced in
[04:37:56] the last two years.
[04:37:57] Tag Osaka on the quest for the Osaka Major, D-Pros standing in their way.
[04:38:03] A D-Pros that has actually looked a little bit rougher than previous iterations of this Brazilian roster.
[04:38:09] Guys, you've seen D-Pros in their recent matches.
[04:38:12] It was against D&K, FioraX, where they got slapped around 7-1.
[04:38:17] They need to bounce back now more than ever.
[04:38:20] Yeah, for sure. I mean, I think definitely the key takeaway for me in that matchup was also FioraX was the stronger of the two.
[04:38:26] we look across at the CAG lineup though they'll be looking to I guess replicate that form and
[04:38:33] another dominant win would serve them well in their quest to finish top of the league which
[04:38:38] certainly is not guaranteed as we sit right um as of now scars aren't that provisional first
[04:38:45] position CAG will be looking to pinch that back they've looked really good over the course of
[04:38:49] this stage so far I mean they go from strength to strength I think their approach in terms of a
[04:38:54] more lase fair group stages serve them pretty well it seems that the teams
[04:38:58] responded nicely to that and hence practically as a approach and I don't see why tonight would be
[04:39:03] too different but there is that added element of D plus likely to be a team that they face over the
[04:39:09] Glossort that play on bracket. It would actually even be a grand final. We're basically seeing how
[04:39:14] that bracket shape up. So it has been very consistent. Consistently grand finals between these two teams in
[04:39:20] in stage one. They met in regulation in, I mean, actually, funnily enough, it was the
[04:39:25] opening playday of stage one for both these teams. And Cag won it, but it was a 12 round
[04:39:31] at 7-5 on Lair. And then come stage finals, they met in the upper bracket final. It was
[04:39:37] a three mapper, Cag won, met in the grand final again to qualify for EWC, and Cag won as a
[04:39:43] three mapper again. So it really just goes to shit.
[04:39:46] He does. I noticed that in a previous play game. I never noticed.
[04:39:51] I've got a little Australian flag holding it as well.
[04:39:54] I'm going for CIG this game. No bias.
[04:39:57] Wow, who are their oppositions? Ah, Mio Deus.
[04:40:00] It's D plus the Brazilians cosplaying an APAC team,
[04:40:05] but they have been well and truly welcome into the scene.
[04:40:07] Now that they've been here for a hot minute,
[04:40:09] they've made some roster changes recently though with Island and Yuri,
[04:40:13] additions to the team and I've seen good moments out of them and poor moments out of them like
[04:40:19] It's hard to know whether I'm fully sold because the old roster with Muzie and nears performed
[04:40:25] Extremely well and got very close to qualifying for the eSports World Cup
[04:40:30] Also that old roster was the same team that went to the 6th invitation
[04:40:34] Two-zero chopper fire rebellion took a map off of phase people like dragons as well
[04:40:39] Well, so there's DPossKey, we know they're ceiling, but are they actually capable of
[04:40:43] getting there consistently?
[04:40:45] That question remains very much in doubt because of performances like we just saw last Play
[04:40:51] Day where DPoss got completely shellacked by Fyret.
[04:40:56] Yeah, they got decimated and Charlotte, if DPossKey releases an organization, has been
[04:41:00] historically quite a strong map, so it's going to be interesting to see if that's where we
[04:41:04] return tonight that's a map that is allowed through by a deep loss and in fact the
[04:41:09] beta is ready so let's jump across and find out where we will be heading for
[04:41:14] this game. Don't take that. Unfortunately I already bought it so I already can't.
[04:41:20] Oh border I would go hard for a border right now. I would go hard for a
[04:41:24] chalet right now as well. This is big. I'm keen on this for a couple of reasons.
[04:41:29] One it's a new map for the stage for CAG. We haven't seen them play it all stage
[04:41:34] Long and looking back at EWC. We actually didn't see them play it there at all either. So it's been a long time looking at stage one
[04:41:40] I don't think we even so no we didn't see him play in stage one
[04:41:42] There's been ages since we saw tag play this map on the flip side. This is where you casted guys
[04:41:48] D plus getting destroyed by fear x7 one and yet they want to go back there
[04:41:54] Yeah, I feel like the perfect map we're gonna see
[04:41:57] Yeah, the best teams in the league go at it and that as you have preface CAG have avoided
[04:42:03] They were obviously very strong on the map up until that previous play date.
[04:42:10] They've got a point to prove that it was a one-off.
[04:42:14] Even for this matchup, it feels like these two will face off at a critical juncture when it comes to the playoff bracket.
[04:42:21] So it's a massive curve present.
[04:42:23] Yeah, big opportunity. It's a curtain closer for our broadcast tonight as well.
[04:42:28] can think of no more fitting way to round off tonight's broadcast of APAC North
[04:42:34] than by the two top teams in the region going head-to-head. Now CAG I'm not
[04:42:39] invincible. That's something that's changed recently for the longest time. It
[04:42:43] seemed like nobody could chase them. Nobody could catch them. After they missed
[04:42:48] out on Six Invitational they came back with their vengeance back-to-back
[04:42:51] appearances at Salt Lake at the Esports World Cup where they managed to knock
[04:42:55] Shopify rebellion, major finalists out of the tournament to stay alive further. They had an
[04:43:01] incredible run taking maps off of Dark Zero and Liquid just rounds away from making it further
[04:43:08] onto the main stage event. But just a couple of play days ago, they lost in a best of all run,
[04:43:15] didn't lose, they technically still won, but they were taken to overtime by scars. They dropped
[04:43:19] their first points that they have in this entire year of APAC North.
[04:43:25] So, if there's any time a strike is while the iron is hot and the D plus, yes they have
[04:43:32] been stumbling and limping through some of their matches, but in peak form they're capable
[04:43:37] of a 7-2 over KineTrip, a 7-3 over CYBME, a 7-3 over WRX, a 7-3 over TRIP-E, but this
[04:43:46] is really the next big test for D plus, because realistically you look at the top four teams
[04:43:51] right now in this tournament. It's D plus CAG, SCARS, and um, who am I missing? D plus
[04:43:59] CAG, oh D plus. So the only one of those teams that they have actually faced so far is DRX
[04:44:07] and they got 7-1 on this map. If they can't actually compete with those top four teams,
[04:44:14] This will be a very disappointing stage for them.
[04:44:21] Alright, let's jump in. It's as I've been wanting my band out for defense.
[04:44:25] Typical here of Chalet, Ying, Snake, also very typical bands for the attacking side to contend with.
[04:44:33] I mean personally, I'm very excited to see what CIG can bring to the map.
[04:44:37] How much they're willing to show, how comfortable they look here.
[04:44:39] Just given how little they've played it.
[04:44:40] Maybe it's a map though that they've been screwing pretty hard. It's impossible for us to really know what to say
[04:44:46] So we'll see from their perspective how they go about approaching the map and for D plus K
[04:44:50] I think it's going to be just about trying to refocus after the
[04:44:55] Significant loss
[04:44:56] Let's see if fear X. That's open. This will show initiative early and you're right. Nice open up. Keep pursuit in the grave
[04:45:02] The damage. Oh
[04:45:04] Good refrag though. Iron goes deep and now
[04:45:08] Surely anitin is toast the fact that he gets the injured all is impressive as the kill comes out in the other direction
[04:45:14] But the trades quick as well
[04:45:16] Zaka tried to pounce and the entire action of this round has happened away from this bombsite
[04:45:23] Shereebe in a 1v3
[04:45:25] Not likely to happen. He's got such good mechanics the way he goes for these peaks that are the angles that he holds
[04:45:32] Camera goes down
[04:45:33] It's up close and personal iron doesn't give the respect that sure he deserves
[04:45:39] One V2 with a minute 20 is so winnable
[04:45:47] It is a lot of time to work with here, but start of information having to play into that trap utility
[04:45:56] Huge trap lineup is going to be really tough because a lot of it hasn't obviously been cleared
[04:46:00] He's got the utero though, he's in a driving pocket, comes the Grimms Bs, spots one, can
[04:46:19] he get one to bounce on the falls' position up close as well?
[04:46:23] He knows where he is, makes it a 1v1, surely not, falls, fully detected, also limping.
[04:46:30] After he himself was caught in the Thorn Trap.
[04:46:32] Shereep takes the longer angle.
[04:46:34] So many options here for Shereep damage done.
[04:46:37] Both ways, he wants to close the distance.
[04:46:39] And another time, the bees come out.
[04:46:42] Balls repositioned, but gets pinged again!
[04:46:44] More damage, but falls through the wall!
[04:46:47] Will fight and win the fight.
[04:46:50] Shereep way too close, but falls does not care whatsoever.
[04:46:55] Well, that was a crazy attempt there from Sharip, credit to him in making it competitive,
[04:47:01] but falls ultimately despite the double Grim Break, but hold his nerve, decent reposition,
[04:47:06] got a little bit fortunate there with the wall bang at the end, but yeah, solid work.
[04:47:11] Crazy end to the round. It was also a pretty hectic start for the round as well.
[04:47:17] Five versus three, big advantage, but then saw a good fight back from CIG
[04:47:23] And somehow, Treep is able to isolate the two remaining defenders.
[04:47:30] I didn't think he was going to have an opportunity to be able to deploy his utility, but certainly it was mistaken.
[04:47:37] Not quite enough though to get that round across the line.
[04:47:42] Aplosk here now to rotate over to Edgerin if they pretty hefty library side extension.
[04:47:59] I wonder if Kag are making sure not to include any shields in this lineup specifically because of Ion's more pick.
[04:48:05] I feel like we've slowly started to see more teams adopting or at first everyone was like
[04:48:12] ah since the post-TTS nerf is useless but I think it's clearly not the case, very clearly
[04:48:19] not the case.
[04:48:20] It's actually in the right scenario.
[04:48:23] Any on the Glaz instead?
[04:48:28] The Glaz supported by Smokes as well from the Capitao, this is a very strong lineup from
[04:48:33] CAG, especially when you've got Chibi on the Twitch to make sure that none of that
[04:48:38] Util is going to be a problem in the late round, especially those razor
[04:48:42] blooms from the thorn, the Goyos, and let's not forget about those mirror windows.
[04:48:50] Yeah, Twitch, as you mentioned, is going to be very influential in the round, as well
[04:49:04] as a key player.
[04:49:05] You know, Anitin can be really strong, taking charge of rounds.
[04:49:10] E-man for the lineup here into the plop-pop.
[04:49:13] Oh, perfect!
[04:49:14] Perfect.
[04:49:15] Zero was forced out, yeah.
[04:49:17] Squad on bay there from CAG.
[04:49:18] Much cleaner start to the round.
[04:49:20] Yeah, I love that.
[04:49:24] Okay, good.
[04:49:25] Just such a strong fundamental team.
[04:49:26] I mean, they don't even have to know that that's the setup in the prep phase because
[04:49:30] they brought so many good pieces of Util that are good for 100 different problems.
[04:49:34] A single capital fire and one player cutting off is all that gets taken.
[04:49:38] It's beautiful work from CAG.
[04:49:40] Their drone work is impeccable.
[04:49:42] Now they're clearing that Util.
[04:49:47] The Nore gets spotted.
[04:49:48] Shuri is very close to actually going to catch him.
[04:49:51] Ion knows about it, falls back.
[04:49:55] Good progress, but it's time to get a wriggle on here.
[04:49:58] If you're CAG.
[04:50:00] Time is of the essence. Good entry though onto Ion.
[04:50:02] No more Nore.
[04:50:04] CAG, have a two player advantage.
[04:50:06] Another smoke goes down.
[04:50:07] This is the moment to start pushing deep,
[04:50:09] forcing that plant down.
[04:50:11] Capitalized on the U2 while it's still there, on the Info while it's fresh.
[04:50:14] Zaka finds one, plant position for him now, but it could run out from Falls.
[04:50:18] Dismantles the player, covering from the double window.
[04:50:21] With that plant going down, it is nigh impossible now for D-Pos to retake.
[04:50:25] It all falls onto the shoulders of Falls after he's found two big picks with a TC-SG.
[04:50:31] He needs more than that.
[04:50:33] And CAG will simply fall back.
[04:50:35] CIG in to chill mode. No incentive for them to overpeak this. It's their round to lose.
[04:50:43] Really good start to the round from CIG and being able to isolate that hot tub position, roll forward with solar control.
[04:50:51] Some very deep positions being then played by the remaining parts of the defense which were never going to be able to deny that plan
[04:51:00] circumnavigate the belt of U-Tool that was sent forth by CAG. Much cleaner work
[04:51:06] there from the attack overall, much more refined. D plus Kia electing not to
[04:51:14] reattempt but go back to the bar. There was the set play to pursue a great job in
[04:51:19] collecting the kill and then got away from the lasers expected. Once the double
[04:51:25] window was eventually disrupted, with no means to deny the plan ultimately it
[04:51:30] didn't have any impact in the round.
[04:51:32] It would work if it's a 5v4 at that point, right?
[04:51:36] Like you kill the window player and then you can slowly overwhelm, take a lot of gunfights,
[04:51:39] but it just doesn't happen in a 2v4, does it?
[04:51:48] Looking back at the FIREX D-plus game, do you remember of the time you were ahead where
[04:51:50] the D-plus started defense or attack, because you would have only seen two rounds on the
[04:51:55] unfaithful side
[04:51:57] uh... so as the second half of the system
[04:52:00] uh...
[04:52:02] wannis a t plus the fenders
[04:52:05] double-check
[04:52:06] i'm trying to double check that i am
[04:52:08] that i want to see if it's
[04:52:10] everything blends into one doesn't it
[04:52:13] very difficult to remember specific it was in your doing for a while
[04:52:19] who
[04:52:20] hello
[04:52:22] that's not true
[04:52:24] Love it when you're the Valkyrie and the first player that you kill is the IQ and suddenly you're happy that your cameras are a lot safer than they used to be.
[04:52:33] I'll be in K defended first, sorry.
[04:52:34] Oh, because I remember that, yeah, they were one round of attack in the whole game.
[04:52:39] Yeah, at the end of that game, being in K on attack, I think it was the last round in particular, it hit some insane nade lineups for the mezzclear.
[04:52:45] Very cool.
[04:52:47] T plus just got absolutely smashed.
[04:52:49] I'm looking back and they only got, you know, there were two rounds where they didn't get a single kill D plus
[04:52:55] Quite a few other convincing rounds as well
[04:52:59] Looks like the CAG they're gonna have to oh wow, oh actually gets good. That is insane guys
[04:53:05] I cannot believe that we nerfed DMRs, but we didn't have to 417. This is the best DMR in the game
[04:53:13] So deadly
[04:53:14] Good cover as well as anison comes in and off up the last bit back. Oh, he's gonna get traded though
[04:53:20] Ion exposes himself, but a little bit of an overheat here from D plus they give one back
[04:53:26] Still they've done plenty of damage. So she was so indeedy and not in a good spot to try and clutch this up
[04:53:33] Oh, it's actually not now
[04:53:36] Yeah
[04:53:38] DG tried to get the gas pedal a little bit in this round of courtesy of the the
[04:53:44] down but the EPLOSive reacted quite quickly. They've read into that nicely.
[04:53:51] Loose DD on an island. On V3, info. As the diffuser will be collected apart.
[04:53:59] The EPLOSive peeled successfully back towards the objective. Big stack on the
[04:54:04] second floor funnily enough, sensing that this is a better place to beat, and if the mirror is set up it makes sense.
[04:54:14] Possibly that's what it says.
[04:54:18] You can't count that mirror with the groom, I'm sorry. I love that waterboy on deck as well.
[04:54:24] That's huge.
[04:54:26] Hell's earning his paycheck today. D-plus looking very good with that defense.
[04:54:31] Gotta imagine this is gonna be the mirror band though, I have to say. I think Kaiq will just get rid of it.
[04:54:40] Oh, thorn band, wow.
[04:54:44] Okay, well I mean, we have seen D plus play particularly trap heavy over the course of this half, so I suppose they're looking to try and nullify at least some component of that.
[04:54:56] Good. I mean, I like it in theory
[04:54:59] But the thing is as soon as thorn is gone
[04:55:02] There's a bunch of other traps you can lean into of course the Ella is still gonna be present
[04:55:06] The malusi probably gonna have a pretty high picker eight and
[04:55:11] As soon as you ban out that thorn
[04:55:13] You leave mirror in right and so what what do you do when mirrors in we have to bring specific operators to counter her
[04:55:19] But you probably also want to be bringing specific operators to counter those traps as well like the twitch
[04:55:24] So you're probably not getting away with not being with being able to afford not picking a twitch and getting for an ash or a
[04:55:31] Kali or something else that counters the mirror instead
[04:55:41] All righty into round four tech pause concludes kitchen up next
[04:55:46] Yeah, we have seen that for one three out of three so far
[04:55:49] So if anything it is it's gonna force a little bit of flexibility
[04:55:51] ability onto D plus. They played very trap heavy on this site last time out. It's looking
[04:55:59] fairly similar for the most part in different being Sentry in play. Placement of Thorn,
[04:56:07] so there's a set of barbed wire BPC and his bar falls can rotate Judy at the beginning
[04:56:12] of the round. Plenty of shotguns though, I can facilitate that need. On the side of
[04:56:19] see AG they're complex tracking the different last time out doubling the blitz in play
[04:56:26] and it lies that can help uh if they want to go for more consolidated hit trophy west main
[04:56:32] not concern themselves as much with pop clear but they have bought double vert so
[04:56:38] it could be a bit of a hybrid between the two
[04:56:41] almost of the aggro there midi did get a successful early pick last round 19 seconds into the round
[04:56:56] on to Shereep.
[04:57:11] Okay, wow. So it's a quick execute there on the back of the ramp. They jump straight inside and even two for two.
[04:57:19] Let's not quite have any impacts needed.
[04:57:22] I guess this is why you ban the trap site with thorn.
[04:57:24] enable that early aggression and now it's time to restabilize a whole minute
[04:57:32] as pasts most of the playoff players in the server are dead almost oh now it's
[04:57:40] half the players in the server good trade oh he's a very chaotic very fast
[04:57:45] rounds and one month split still for the EU fans love he has to be so careful
[04:57:52] he has a raid and adds and will go for the pinch good night not what you want to
[04:57:57] be if you're levy which one
[04:58:00] dexter now from levy they know exactly where he is
[04:58:03] yeah Gemyshu unfortunately gonna fall I actually let me trade it oh which is
[04:58:07] anison just needs to win the fight and it's a gag round okay well we this is a
[04:58:13] some strange siege we're seeing today guys both of these teams playing so
[04:58:18] aggressively so chaotically that round was over I think only a minute and a
[04:58:23] half deep yeah I love it would have been screaming for help getting hunted down
[04:58:27] there on the top floor and it did open a small opportunity for the coverage to
[04:58:32] be enough but CIG just able to win out that final fight that started the battle
[04:58:36] pretty rough on the bathroom jumping there into the tripwire spelt a disaster
[04:58:42] for Shareep that DD was able to follow up that was kind of the tale of the tape
[04:58:47] around with this big collection of aggressive players from both the attack
[04:58:53] and the defense and just solid siege across the pool and from both and being
[04:58:57] able to maintain a very consistent trade game. High tempo as you would come to
[04:59:03] expect that a map like Shelly between these two teams and evidently a close
[04:59:09] affair 2-2 score line back to bedroom now, CIG with a successful
[04:59:14] suicide attack on the previous occasion. We'll see what they cook up this time.
[04:59:23] And again, my question is going to be when you leave Mira in, what are you going to do
[04:59:27] to counter her? Are you just going to try and smoke it? Are you going to try and go
[04:59:30] around it? Are you going to try and vert or are you going to try and bring a direct operator
[04:59:33] that counters it like a Carly? Or an Ash, which we're seeing here from Shuri, the former.
[04:59:40] Primal's also probably not a bad shot against the D-plus at the moment.
[04:59:46] That'd be claymoring every door and window and every soft wall that could get impacted.
[04:59:57] These solar tanks from CHE are really strong. We saw it from them previously, especially
[05:00:01] because how good they are at clearing bathroom.
[05:00:04] Is that not a single reinforcement on the wall to Solar from Master? That's unbelievable.
[05:00:11] Trying to make Solar a real kill box. Give it up, let Cag in. It make it very uncomfortable
[05:00:19] once they do repel inside, especially because of that memory, which by the way has just
[05:00:23] been cracked by the Cag.
[05:00:25] Yeah, they might be heavily relying on that to have a bit of pressure into that position
[05:00:29] or at least some information, but CIG have done a nice job in countering that, I presume
[05:00:35] Kettysy the Carlyad didn't quite catch it in the moment, but...
[05:00:37] Yeah, I think so, he's only used the one lance I believe.
[05:00:40] What's this thing like Kaga 2 willing to play into it though?
[05:00:44] DD will bring out Util now on the capital, so there is a Util set here to follow from
[05:00:49] the attack.
[05:00:50] Yeah, and Chibi with the rolypolis, can change up those lines of sight while on that rappel.
[05:00:58] on the piano balcony imminent that will see CAG get inside the building and they
[05:01:05] go to solar but it is indeed a kill box for Aniston what a great operator to try
[05:01:10] and take down first the glass can no longer leverage those slopes to his
[05:01:14] advantage and it's a bit of re-aggression here from D plus she was
[05:01:18] feeling the pressure his sense wall will try to save him for as long as
[05:01:22] possible but a big kill onto iron contesting that narrow angle if he finds
[05:01:26] second here Chibi might be able to save the round for Kag. Oh still a position though in
[05:01:32] hot tub Levy. Inc was maybe the player to hold up. No Yuri. Who dies but Treadback. I mean the
[05:01:39] chaos is crazy inside of the server right. These two teams are really switched on right now.
[05:01:44] Continues to be an intense trade game. D-plus winning out though on that occasion.
[05:01:49] It was a good read I like that from D-plus that they didn't have any utility answer to
[05:01:53] the setup from CAG which they know that CAG clearly they've done it twice now they'd like to go
[05:01:59] for those hard solarium across clears which are very hard to counter with util if you're playing
[05:02:04] against a good team you can't necessarily safely protect yourself against the capitol bolts you
[05:02:09] can't always protect your mirror against the carly lances what can you do retake re-aggress do it
[05:02:16] together that's exactly what they did they kept that pressure on and they made sure that even if
[05:02:21] If they didn't get the kill on the Chibisu, they overwhelmed him enough, they overloaded
[05:02:25] him so that he couldn't completely cut out that re-aggression inside of the bomb site
[05:02:30] and protect his teammates inside Solarium.
[05:02:34] So nice one from E-plus there.
[05:02:36] We go into the final round of the half-guards in an interesting spot where CAG are actually
[05:02:42] just behind and realistically on Chalet, I think they need to go for three here.
[05:02:47] Yeah, I think I would agree, just given the nature of this map chop it seems to be very
[05:02:54] back and forth.
[05:02:55] It's not super different site dependent, been pretty forward around the map, a lot of trades.
[05:03:01] I don't expect that to change dramatically in the second half.
[05:03:09] As the Spawner 1 in the half, lucky it in play.
[05:03:12] We saw the gnor actually in the last round there from D plus KIA but not to be brought here in the final
[05:03:19] behalf is also actually a what for round two so maybe a specific selection there in terms of the
[05:03:24] pop war for master office.
[05:03:30] CIG with some really good info on offer here.
[05:03:34] Mez maybe they go for bottom upstract here this round could be an interesting little take on
[05:03:40] off of here from CIG if they can... they're pretty direct.
[05:03:44] I don't think CIG want to consend themselves with too much of a map there.
[05:03:49] They'll look to consolidate library here and then transition to double window.
[05:03:52] Shoot, found entry onto levy. That gives them a big boost for the rest of the round.
[05:03:57] Yeah, Midi I think is going to answer his front hit. Doesn't want to take that damage.
[05:04:02] Already a very tanky, soulless player.
[05:04:06] CIGI is setting up. It looks like it's the ace which is the answer to the mirror window.
[05:04:14] There's still a mirror window facing against the piano take here, but as it gets weakened
[05:04:19] from the library pressure it'll be much harder for Yuri to hold in future.
[05:04:24] Ooh, Shuri, this is very dangerous.
[05:04:28] It still doesn't get swung in the bad timing.
[05:04:33] Now it's a temptation to go for a peek here.
[05:04:35] Funnily enough, the smoke will actually cover Midi,
[05:04:37] whose phone has now exploded,
[05:04:39] and we're at a bit of an impasse.
[05:04:41] Shureep doesn't realize his bullet's just
[05:04:43] millimetres away from Midi.
[05:04:45] Out comes the impact! It's a retake, but no!
[05:04:47] Shureep still finds it!
[05:04:49] You can see the way that they're reading into this.
[05:04:51] Ducks under the Goyo.
[05:04:53] And now he regroups with the rest of his team
[05:04:55] to focus up on Mezzanine.
[05:04:57] 50 seconds remain, Iron being kept at bay pretty nicely here by the attack force to
[05:05:05] eat that payload down under pressure from Anerton.
[05:05:08] Oh, perfect, nice shot there, but Annie will be able to trade it back.
[05:05:14] Still falls out the top of library stairs, how much will he try and bite off here before
[05:05:19] he falls back?
[05:05:20] Well, the round just comes down to him now, he's being cut off by Shuri.
[05:05:24] Hannitsen is meanwhile walking down the main stairs and Shuri finds his moment to go for
[05:05:29] a swing.
[05:05:30] A little suppressed weapon there, I love that, a new AR with the suppressor.
[05:05:36] And with that it's three rounds on the half for Siege.
[05:06:24] Oh
[05:07:24] So time to switch things up and we go even into the second half.
[05:07:46] Attack aside, defense side, it doesn't matter.
[05:07:49] now move into the defensive side which means D plus are the ones that have got
[05:07:55] to make the moves and I gotta say they made some pretty good moves with those
[05:07:58] active defenses I really liked the CAG attacks especially from that solar side
[05:08:03] they really feel like they've got it all worked out but D plus I figured out how
[05:08:08] to play that early disruptive game I wonder how much does it play here guys
[05:08:13] in terms of knowing the CAG that D plus is probably their biggest rival when it
[05:08:18] comes to those stage finals, perhaps the scars as well.
[05:08:22] Maybe you don't want to be showing some of your best maps
[05:08:26] and your best strats right now in the group stage
[05:08:29] when stage finals is in just a couple of weeks' time.
[05:08:33] Yeah, I mean, it's always,
[05:08:35] I feel like it's a discussion
[05:08:37] as old as Siege itself in terms of hiding strats,
[05:08:40] what you want to try, when you try them, where you try them.
[05:08:44] I mean, if anything, the fact that CAG have elected
[05:08:46] to let this map do is pretty interesting in itself and might form my question if CIG
[05:08:54] go on to win in terms of the interview but if there was one of those questions, we never
[05:08:58] get an answer because why would they tell everyone why they wanted to play?
[05:09:02] So it is what it is, I understand.
[05:09:05] Yeah, it's going to be a fun second half if it's anything like the first, expecting
[05:09:10] it to be pretty relentless in terms of tempo.
[05:09:13] We'll see if CAG want to contest as much of the map entry as Dplost did, because CAG had to work really hard to typically find boots on ground in the map, and I think that's the right way to play.
[05:09:23] Shall I if you're good enough to do it?
[05:09:27] And obviously mixed success with Dplost in the first offense to the scoreline, but they went in with a pretty solid game plan.
[05:09:33] We'll see what CAG has to do here in terms of how they meet Dplost around the map, and how eager they are to take a high volume of fights.
[05:09:41] What's Zack doing? Who is Zack doing?
[05:09:43] He was looking up Jigsaw and did everything else.
[05:09:46] I don't know what that was.
[05:09:51] I thought Bro was cooking the most crazy spawn peek, waiting for someone to repel for a specific moment or something.
[05:09:58] Geeky.
[05:10:04] Good drone from Levy.
[05:10:07] It survived as well in snow.
[05:10:11] There's Master Defense, CAG, have a bit of a roam, a bit of sight, and most of it a mezzanine
[05:10:20] presence.
[05:10:21] Looks like D-Pros want to move from bottom up with Levy.
[05:10:26] Spotted out that roam, I just put a little bit of pressure on the Chibisu, baits out
[05:10:29] one of those long traps to go down.
[05:10:42] If we gather courtesy of the solace,
[05:10:49] Inner45 remains in the round and Big Sack of Util is still available here for
[05:10:54] D plus K out because they look for a bit of like presence and pressure
[05:10:57] the basement. It's like, uh, oh, we're getting cooked alive. Right? You too. I hope they're
[05:11:01] from you. It's just a singular flame, but enough to flush out that best position and
[05:11:05] give you a standing advantage.
[05:11:06] Yeah, beautiful.
[05:11:07] Foals is just waiting. Doesn't need to overextend from his position on the balcony. And for
[05:11:21] C.A.G., is it the point in the round where you just sit back and wait? All right, but
[05:11:25] If you wait too long, and don't get active on your defense, then Deplos will likely overwhelm.
[05:11:30] Shuriib needs to be the playmaker from down below.
[05:11:33] He's in a bit of a skirmish at the moment, falls back.
[05:11:36] Falls will find his.
[05:11:39] And this isn't looking good for Gag at all.
[05:11:42] I mean, realistically Shuriib needs to find this kill and have some vertical pressure in the late round to support his teammate.
[05:11:48] And he will fall. Wow, it's going to be a fall of start, I think.
[05:11:51] Deplos looking really hot here, surely not.
[05:11:54] This is such a dominant way to kick off their attacking half textbook
[05:12:00] Yeah, that was really clean overall some of the utile usage there. There's really quite impressive
[05:12:05] I don't know if they've taken some notes from fearx. I was only a couple of rounds and some of the their utile placement was great
[05:12:11] Maybe during inspiration from other regions as well
[05:12:14] There's really clinical stuff leaving basically
[05:12:18] I don't even want to say margin of error there for CAG, but like quite literally in a couple of instances
[05:12:23] There's nothing they could do. Like, there's nothing they could do. Like, stand there, you're dead, move, you're in a line of sight, you're likely dead
[05:12:30] And they're also well poised to not really allow to... the attack to bleed picks as well, so they're...
[05:12:36] Yeah, really good start to the round. For the half, rather, for D plus care, I think they'll be pretty pleased
[05:12:42] It's always nice when you get a nice clean attacking win under your bold state of the rip
[05:12:47] but it's I feel like it's of the two sides that way more momentum and confidence based the attack because you're the initiated typically so
[05:12:55] Yeah, great start D plus the only floor was around to the half
[05:12:58] I keep mixing up my way. It's the only flawless round of the map so far
[05:13:05] And we'll see if that bodes well for the remainder of this
[05:13:07] I feel like cacking to throw more curveballs deep plus his way and instead of letting their
[05:13:20] attacks dictate the pace of these rounds, they're well drilled this squad.
[05:13:29] What are they planning this time around? They've got the Blitz making his way up to
[05:13:37] Valkyne. Okay. Midi's there too. Trying to hide the Blitz here. Trying to not make
[05:13:43] any noise. Shield on back. Shield likely to come out in a minute. Maybe it's a set
[05:13:48] way. There he goes. There's a smoke. So allow the cross. It's going to be a fast push here.
[05:13:57] office they go. I don't think they've even drone this up little pre-fire, Amazon takes
[05:14:01] a tiny bit of damage. Get a fast map control taken now by D plus. CHE have a far less aggressive
[05:14:10] defense than I would have expected from them.
[05:14:12] Yeah, I mean that was my talking point in the last round. I was like, I was thinking
[05:14:15] CHE to be fired with fire, but they're playing pretty reserved and if they allow the utility
[05:14:20] to move them around too much like the one in the last round, that could be quite costly.
[05:14:25] We'll see how this one goes
[05:14:27] I will say the YouTube belt's probably a little less lethal from D plus key at this time around
[05:14:31] It won't infect other based and you till clearance based as opposed to
[05:14:35] You know straight flush of the the capital for instance
[05:14:40] And all that's not a great name. So how I was gonna comment on the one day that was left that one
[05:14:46] Will do absolutely nothing the global shield still standing as well top library stairs makes this 3-4 and there you go
[05:14:51] Oh, Jareed pops up right on time.
[05:14:54] Oh, perfect!
[05:14:55] Finds the fight against the Blitz as well.
[05:14:57] So much confidence that even while we're getting pinged out by the Grimms' bees, he
[05:15:01] is the warden.
[05:15:02] He can withstand any flashes from that Blitz.
[05:15:05] He's happy to take that gunfight.
[05:15:08] This is an example of a more passive round from CEDG that works because they have the
[05:15:12] superior setup and the players to get the job done, midi no diffuser.
[05:15:16] Instead, he goes in with the FAMAS, hunting the kills.
[05:15:21] Chibisu just briefly can't deal enough damage to get the kill on one HP. He looks for more gets to injure
[05:15:27] He nine to finish but shuri from behind and
[05:15:31] It's tags round
[05:15:33] Four rounds apiece now
[05:15:36] It does feel like we are slowly but surely hurtling towards overtime
[05:15:40] Yeah, Siege is a funny game. The opening attack there from D plus in the U2 usage was basically
[05:15:51] perfect and then in that round we saw Azami barricades seal up library, we see deployable shield
[05:15:57] at the top library stairs. None of that should come as a surprise when you're not paying the Azami
[05:16:02] and you're attacking into that side. It's basically as old as the map itself at this point in terms
[05:16:07] sort of that kind of hold and they didn't have the explosives to deal with it. They didn't play the
[05:16:12] Florez, they had limited nades and those that they had didn't do anything. So I think the comp there
[05:16:17] from D-Pass was a little weak and credit to COG in punishing that. Sharip did get it somewhat
[05:16:23] fortunate with the pop-up but it was ultimately that deployable shield that protected him against
[05:16:28] right at the initial vault then the boots follow up so that key piece of utility was
[05:16:33] is a difference maker in the round and you know D plus K if we are to return to that
[05:16:38] objective later point I think we need to bring a entirely different composition or you avoid
[05:16:44] pop it as much as you possibly can and you sort of just consolidate a bit of library
[05:16:48] control and then go for the directed if you want to play into the blitz.
[05:16:50] I feel like maybe you don't peel back the layers a bit more like you know Flourish bring
[05:16:53] something to clear that shield.
[05:16:54] Yeah like you go one way or the other you either go direct and go like a bottom up here
[05:16:58] or a double games window kind of style, or you do a proper YouTube clearance if you're
[05:17:04] half assed it like they did in that round, CNG are good enough to punish that.
[05:17:09] And that was actually what we saw a little bit of in the TherX game I think, T-plus Short
[05:17:12] Cutting some rounds, they got caught out.
[05:17:14] So I'm a little surprised that we saw it there in that round, but hopefully it's not a trend
[05:17:18] that is established in this second half for them.
[05:17:24] early drone onto Shureep, E plus, no, that Rome is on and now Levy is gonna target him
[05:17:33] with the Deimos. Look at this classic Shureep, he's like, oh, you're hunting me? That's fine,
[05:17:42] I'm gonna fight you back. So Levy makes his way inside, I think Shureep knows about it
[05:17:49] now. Meanwhile the Blitz has fallen, second round again. The Blitz does not have the impact
[05:17:54] needed, but falls will trade and that's mezzanine control now. The D plus,
[05:17:59] Kag feeling that pressure, but Shiri comes back to support for one from his
[05:18:04] position at top main stairs. Levy did not do a good enough job in hunting him,
[05:18:08] but now that that pressure of the Roma has alleviated, Levy instead can focus up
[05:18:12] on really making uncomfortable players like Zaka on the bombsite. Or I should
[05:18:17] say closer to the bombsite, he's above the bombsite right now.
[05:18:22] D-plus have still a lot of work to be done. Clearing out this top floor is just a precursor to actually executing down below into dining.
[05:18:35] 70 seconds remain.
[05:18:37] It could be reliant on a couple of pop plus players here from D plus Kia, I find it difficult
[05:18:42] to envision their defence being dislodged easily here.
[05:18:45] In fact I have given that opportunity for them to peel back towards the objective and
[05:18:51] increasing the difficulty of this round.
[05:18:55] D plus Kia with very limited ability to establish further lease they've been able to open half
[05:19:00] of it.
[05:19:01] That's about it.
[05:19:04] On surface it doesn't look great here for D plus Kiha, barring the ability to isolate
[05:19:09] some kills and that would help.
[05:19:12] Yeah, TCSG is a murderous machine, Levis just discovered that first hand, Chibi has the
[05:19:19] perfect angle as well to try and prevent that jump in from ion.
[05:19:23] Another time you can actually make some holes in that last cabinet and it'll give you even
[05:19:28] more favourable fights.
[05:19:30] Chibi actually ends up fighting the other angle and will lose it, but a quick refrag
[05:19:34] from DD and the rest of CAD can lock up on the site again just the attack from D
[05:19:41] plus the initial idea doesn't work their backup plan falls straight into CAG's
[05:19:46] hands. Two rounds in a row now for the Japanese one more and it's match point
[05:19:53] they could really run away with this on the defense.
[05:19:57] Maybe, and if they do end up running away with it then it does start to pose some questions
[05:20:07] in terms of the quality of D plus and their attacks here on Chatelay.
[05:20:11] We'll see though, I think there's still plenty of time for them to be able to fight back here
[05:20:16] and it will probably end up continuing to see Saur but it has taken nine rounds to see
[05:20:24] One of these two teams actually win back to background, which is a testament to the quality that they've been able to provide inside all of the server.
[05:20:31] We return now to the top floor.
[05:20:35] D-plus was successful last time out on this particular site.
[05:20:39] It was flawless for them on this objective.
[05:20:44] And so from the side of CAG, we are going to see a slightly different looking composition.
[05:20:51] In fact, two operators different, Solus and the Azami, dropped into this round.
[05:20:57] They bring the catch on the Jager, the Denaro for traps.
[05:21:02] You see what kind of influence that may have in the round.
[05:21:04] And given the ADS positions there from Sharip, it could be a pretty aggressive hold on the library stairs position and that cross.
[05:21:13] Yeah, I like that idea.
[05:21:15] Yeah, it's a it's a big extensive roam right hard-holding a position off-site that isn't just the default mezzanine spot
[05:21:25] It's a ambitious one sit a lot these days in the current meta. They don't play as many static positions
[05:21:31] But mine yeah, you're coming back into it
[05:21:35] Well my band from D plus tells us that I don't really want to be playing against static setups like that and because that one
[05:21:41] has been banned they might be a little bit less ready to clear the ADS's even if
[05:21:48] there is a twist train that comes up it might not necessarily see the ADS's as
[05:21:51] he is lying directly on top of them right now Zach is
[05:21:59] what's sherry doing he's doing something cheeky he didn't get a drone
[05:22:04] Hey, Shereeep. Oh, he did. Oh, how's he alive? How is he not dead? Oh my word, he was right on drone, Levy!
[05:22:12] Oh, he'd be so mad watching that back there, he didn't get the free kill.
[05:22:19] That's a shame, the D plus. Shereeep's kind of away with that one.
[05:22:24] Oh, come on.
[05:22:25] Oh, you're killing me. Oh, Levy's gonna be so mad.
[05:22:29] Bro, he got away with it and then he came back for more and Sherib said, yeah, I'm not gonna make this a happy day for you
[05:22:38] CAG have really maintained control
[05:22:40] I mean even though D plus started so strong and they're attacking side
[05:22:44] Out quickly vanished and CAG now looking for their third in a row and the confidence has started to flow for them
[05:22:50] Strong setups. I don't need to make any moves, but they're tempted to do so anyway. Just
[05:22:54] for the hell of it. Look at this Rome. You've got a player on library stairs, you've got
[05:22:59] two on site, and you've got a player actually all the way down in the basement of library
[05:23:03] stairs protecting his teammate, and if he's not careful he might get a little bit more
[05:23:08] than he bargained for with Yuri. Now rotating back to side a little bit more, it's just
[05:23:14] Zacheron for the Rome. As Judy made his way back upstairs, the gas certainly will make
[05:23:18] things a bit harder for Yuri, but love that. Just take the fight. Mid gas. And now Yuri
[05:23:24] has actually redeemed D-plus a little bit in this round.
[05:23:29] Yeah, a little bit.
[05:23:32] It's been another funny old round, and Chibisu has more to say.
[05:23:35] E-man and Yuri!
[05:23:37] Oh!
[05:23:38] Finally traded back, the BlackBid has done plenty of damage in this round.
[05:23:42] E-man! Left to his own devices!
[05:23:45] They didn't realize he was still in piano tucked away, hiding behind the instrument.
[05:23:51] It turns out to be the instant of D plus's destruction. That's match point now grasped by gag by barrel
[05:23:58] Yeah
[05:24:00] Did it adds a little fortunate there? You'll take it though
[05:24:04] Good pop-up and with that CG of secured OT
[05:24:10] D plus key are gonna be so frustrated with somehow some of these key moments in the second half
[05:24:15] I have been a little bit unlucky
[05:24:18] Attackers need to locate and defuse bombs.
[05:24:24] Either way though, I'll be looking for two more rounds to push this game to overtime.
[05:24:33] I guess in terms of the implications for this matchup.
[05:24:37] Oh, what a cute production.
[05:24:41] Production is just on the ball tonight.
[05:24:42] I don't know how to shape up doing the job for me, so I don't have to do it manually.
[05:24:47] We'll see a G eager to bounce back into that top spot position which is provisionally occupied by scars
[05:24:54] And all three points that will do it at warm for them. I think it's cars near that. That was the case
[05:25:01] Japan supremacy here in a pack. No
[05:25:03] That would actually be crazy. It's been a really long time since our top teams in a pack north happened Japanese
[05:25:09] I actually don't know the last time that happened
[05:25:12] And how's that ever even happened?
[05:25:14] Because we've always had one or two strong Korean rosters in APAC North.
[05:25:19] Is it selfish to kind of low key wish that we get a SCARS CAG grand final so we have
[05:25:23] at least one Japan team at the Japan?
[05:25:27] I think that would be a fantastic story for SCARS.
[05:25:30] They really deserved it and it would mean that we would guarantee a Japanese team at
[05:25:34] the Japanese major.
[05:25:36] Otherwise you just know that D plus is going to have everyone cheering against them if
[05:25:41] if it's them versus a Japanese team in the grand final.
[05:25:43] If there's no CAG out of the major,
[05:25:46] I don't know if they need to go in.
[05:25:48] How many Brazilians do we have going to CAG?
[05:25:51] It's going to a soccer run.
[05:25:53] They get forward spots directly.
[05:25:54] You don't have to go and steal the Japan spot.
[05:25:57] Mini does steal Aniston's life, though.
[05:26:00] The clash goes down early.
[05:26:01] That's an uncommon sight.
[05:26:03] 50 seconds into the round.
[05:26:05] D plus, off to a good start.
[05:26:11] And we have seen COG find entry twice so far in the half, but only converting back in that
[05:26:17] seventh round.
[05:26:18] This one though looking like a likely round win.
[05:26:22] Should be seen though remains over towards Library Stairs and keeps the round competitive,
[05:26:27] has red ping information as well to play off.
[05:26:29] There's a BPC still up off.
[05:26:34] Minute 30 remains in this round.
[05:26:36] of time for DPSKIA to re-consolidate themselves as DD man has now used all of
[05:26:44] his spade utility burned out position confirmed it looks pretty uncomfortable
[05:26:52] at the moment for CAG. DPSKIA have done a good job in making the most of that 32nd
[05:26:58] window. It is possible what Shibusu is alive he's been on fire today he's been
[05:27:05] on fire all-stage. Absolute machine. Complete weapon.
[05:27:12] Oh, never mind. I guess they'll lose.
[05:27:19] DD1v4 as Levy finishes off the injured Zaka.
[05:27:24] Hey, DD's not half bad, but he's not winning this one.
[05:27:27] D plus just one round away from pushing OT.
[05:27:31] seems only fitting it would be our third overtime of the evening and our only
[05:27:37] other game went 7-5 this is honestly this is giving that Asia day that I
[05:27:43] broadcasted a run for its money oh no sorry it was OCE I've had like some of
[05:27:50] the closest broadcast the closest days ever in the latter half of stage two it's
[05:27:56] been insane. It's 3-8-7s in a row on OCE. Yeah I mean overall pretty solid attack
[05:28:08] there from D-plus got the ball rolling early. Slowed things down for 20-30
[05:28:13] seconds got good info and then clearly CIG by Viral Force went to some very
[05:28:18] awkward positions where playmaking was very challenging. I got over
[05:28:25] Kitchen and dining, one out back in round number nine by CAG, and it's been found the
[05:28:32] open kill.
[05:28:34] Minute into the round, ended up being somewhat close at the end, just the two players up.
[05:28:40] CAG converted.
[05:28:44] So this one plays out, E plus K, not bringing in dedicated operators for this site, suggesting
[05:28:50] that I'll probably go for a little bit of control top floor with the ace into office
[05:28:55] and then the most part focus so if it's on the site itself sure it gets slant
[05:29:02] okay that's sure it things but I was always looking for a chance to do
[05:29:07] something cheeky all the same position last time yeah yeah I mean he did the
[05:29:13] same thing he ended up falling back and eventually getting a kill if he wants to
[05:29:17] spawn big well no prepping a run out that's probably just prepping for
[05:29:20] someone to jump out of the window up above and then jumping back in from that
[05:29:24] Oh nice little lash out there from Amiton as he dodges those drones.
[05:29:33] That's a massive pick.
[05:29:34] Yeah, that's huge, especially if CAG are able to play into it now.
[05:29:38] I wonder what the plan B is going to be for D plus K here because if you're contesting
[05:29:43] up above now it's much more challenging.
[05:29:46] And being able to contest any late vert as well also going to be much more difficult
[05:29:50] without that line of sight.
[05:29:53] hard breachers follow up. This has now just become a very awkward round for D plus Kia.
[05:29:59] And CAG, presumably will know that it's the A-Stead and will probably expect that to only be
[05:30:04] the one hard breacher. They can now react accordingly.
[05:30:10] Critical fight if Aion can win this. Flash goes in. Zaka really feeling that pressure. He backs out.
[05:30:17] goes out the trap as well. Another flash is I'm gonna actually use this chance to
[05:30:24] try and push the gaff. Forcing the issue elsewhere Yuri will fall to the nitro
[05:30:28] cell doesn't matter the annitons on the floor that's worth it the Blitz has been
[05:30:32] eliminated and with that Chibisu goes big for number 15. Levy on the floor and
[05:30:38] gone. Iron and falls now desperately trying to make their way onto the top
[05:30:44] floor but CIG have fallen back they have given it up to D plus because they know
[05:30:49] it doesn't matter what happens on this top four bomb site down in kitchen and
[05:30:53] dining below is where the action is at falls from office does finish off
[05:30:58] Anerton 45 seconds in the 2v3
[05:31:05] Oh third exposed Zaka he's been under fire a lot in this round but stays alive
[05:31:12] It's gone up play for CAG. No U2 remains in pocket. Time begins to dwindle for D plus
[05:31:20] Ki at 25 seconds to make this push work.
[05:31:25] This has to come down to some big plays from Falls and Ion. Both of them are pushing the
[05:31:30] exact same way and Falls has been cornered and taken out. With that, it's only swift
[05:31:37] that his teammate will follow and CAG assert themselves as the number one team.
[05:31:42] Was it ever in doubt?
[05:31:43] They might have been pushed to overtime by SCARs.
[05:31:47] They might have been pushed deep here today by D plus, but not deep enough
[05:31:50] for anyone to truly hold a candle to the kings of APAC North.
[05:31:55] Japan remains at the very top and CAG
[05:31:59] lock in that number one seed here in APAC North.
[05:32:02] Yeah, huge result for CAG, putting a gutsy effort tonight against a D-plus key outfit
[05:32:09] that looked red hot in the first half, had great moments in the second.
[05:32:13] And this will go down nicely in terms of the record for CAG, important to remember, they
[05:32:17] have banned this map 25 times this year, it's been banned against them once, they have done
[05:32:22] everything within their power to avoid playing Shily up until this moment, so that's going
[05:32:27] to be pivotal when it comes to Vesta 3 as well, just flexing their muscles a little bit in
[05:32:31] in terms of map pool and I don't know if they've done enough to scare some of the top teams
[05:32:36] from taking them to this map but I think it will keep them on notice and teams won't treat
[05:32:40] it as a free and expected easter-ban in those best of phrase.
[05:32:44] Yeah, for sure.
[05:32:46] Great performance from Shibusiro as it always tends to be.
[05:32:49] He's actually dropped off a little bit this stage if you look at his stats.
[05:32:52] He's no longer the number one player on the team but is that player that just always
[05:32:55] consistently gets kills?
[05:32:57] the most mechanically talented players in the region as well. Of course CAG 7-5, they
[05:33:03] get all three points. D-plus walk away with none, which means that they still remain on
[05:33:07] 12 points at the end of the playday, whereas SCARS managed to come away with a full three
[05:33:14] points out of today. So D-plus are falling back behind in the standings. They are still
[05:33:23] looking like they will in all likelihood make it to the playoffs, but yeah, it's just a
[05:33:30] rough spot to be in, I think, for D plus. On the flip side of that, all sunshine and
[05:33:34] rainbows for CAG. Let's go and have a chat with Zaka about that match. Zaka, welcome
[05:33:39] on in. Congratulations on another win, especially a win in regulation against D plus. When we
[05:33:47] see that you guys are going up against D plus, we think back to all of the times you guys
[05:33:51] have met in Grand Finals, we think about what D-plus achieved at the Six Invitational earlier
[05:33:55] this year and it feels like the top two teams in APAC North going head-to-head. Do you feel
[05:34:01] that way as well because you actually got pushed closer by SCARS in your previous game
[05:34:06] than you did by D-plus today?
[05:34:08] Yeah, it's always a fun match with D-plus, always a 7-5 or even overtime. To be honest,
[05:34:20] Shalee I was kind of like nervous because I'm in scrims. Oh, you know what? I'm I'm exposing my team right now. Holy shit
[05:34:31] We're not really good in Shalee, so I was a little bit nervous, but I'm glad we got the win. Yeah
[05:34:37] Yeah, that actually links up pretty nice it to my questions like we looked at the numbers for you guys heading into today
[05:34:43] day. Across the entire year, you have banned Chalet 25 times, and it only got banned against
[05:34:50] you on one occasion. Why have you guys decided right now is the time to bring out Chalet?
[05:34:56] Are you trying to make your map pool look a little bit more scary for the best of threes?
[05:35:01] Um, I'm going to be honest here. I was never here for the bands. Like it's just Farky and
[05:35:06] BD doing it. I was in the living room just playing with my niece, so I don't really have
[05:35:10] I have an answer for you. I'm so sorry.
[05:35:15] I love that though. It goes to show that you have clear roles on the team, right?
[05:35:19] Sparky and DD, that's their business.
[05:35:22] Your job is to do your homework, rock up and do your job in the server,
[05:35:26] which you guys really did. Of course, your next game is actually against KineTrope.
[05:35:30] That's to round off the stage. KineTrope and previous stages have looked like
[05:35:34] they were really contending and, you know, they managed top three twice this year
[05:35:38] already, but at the moment it looks like they're not going to make it to the stage finals.
[05:35:43] Have you managed to watch a lot of Keener Trope games?
[05:35:45] What are your thoughts on the state of that team at the moment?
[05:35:48] And how do you feel going up against them tomorrow?
[05:35:51] I haven't really watched their games, I didn't really care for it, but yeah, they were very
[05:35:58] good last stage.
[05:36:00] I was even complimenting them, but now they look like a whole different team in a negative
[05:36:05] and yeah it's about it yeah fair enough fair enough I know that you'll be
[05:36:14] definitely favorites going into that game and of course stage finals starting
[05:36:17] very soon which we're very excited about is there anything you'd like to say to
[05:36:21] the fans watching at home before we say goodnight for the evening yeah um thank
[05:36:27] you for all the fans thank you for my friends in Japan in the Philippines
[05:36:31] Well, wherever you're living. Um, just thank you to everyone and by the cg skin, please
[05:36:38] Yeah, we'll all be grabbing that cg skin congrats on the win today zaka and that will check you soon
[05:36:44] I have no doubt about it. See you later
[05:36:49] Very chill very very chill for a guy who just had a 7-5
[05:36:55] Probably had like zero idea gonna play today and they have
[05:37:01] That's fine. We'll make it work. Yeah, I love that. It's some insight, I think, into how teams work, right?
[05:37:06] A lot of teams seem to be like that. A lot of just the kind of non-IGL people that you talk to, they're like,
[05:37:12] oh, yeah, I rocked up and then my coach told me we're playing this map.
[05:37:17] Sometimes you don't know what you're gonna get thrown at you and certainly KineTrope didn't today because they didn't realize they were gonna have Jin thrown at them.
[05:37:23] And that's our MVP for today, Jin from DoubleRx1.6kd.
[05:37:30] He was a menace and he really robbed Kinnotrope of a game that any other day of the week, any
[05:37:37] other stage of the year, you would have thought Kinnotrope would be winning, but double Rx
[05:37:41] really brought that fire.
[05:37:42] Yeah, look I haven't got a clue if Jinnom had the most outstanding stats or numbers across
[05:37:48] all four games tonight, but when you throw in the fact that this was a pig-up set, double
[05:37:53] Rx to win this game and the influence that he was able to have in a couple of these key
[05:37:57] moments. His ability, especially on attack to find openings, is really, really impressive,
[05:38:02] whether it be on the snake or that rafters play we saw on the scope, as well as certainly a
[05:38:06] highlight. So, he got at the gym, he went in, took the game seriously, had a laugh, had some fun,
[05:38:11] and yeah, in terms of the team and him going forward, excited to see what they can produce,
[05:38:15] SI Quals, I think, could be an opportunity for them to have an influence.
[05:38:19] Yeah, he's 36, which is the previous roster, the previous org that our double ROX represented.
[05:38:25] they actually always went really deep at our sidequals. So anything's possible, of course,
[05:38:28] their stage isn't done if we look back across the matches that had happened today. Man,
[05:38:34] some close games. It was three OTs, or two OTs, and two 7-fives, which is just about as close as
[05:38:41] you can possibly get. We only could have physically had, well, three, six, seven more rounds. We
[05:38:47] were seven rounds shy of the longest possible night of siege we could have had, guys. That tells
[05:38:53] you that APAC North is looking pretty competitive. Yeah, difficult to disagree with that.
[05:38:59] Assessments are very close games and with that the standings are starting to very much shape up.
[05:39:06] Kinatrop still have a chance to make the top four but it looks incredibly unlikely.
[05:39:11] Tomorrow night of course they will need to take down the Almighty, C, A, G and hope that Fyrex
[05:39:19] lose against Kenny D my enemy both of those are unexpected both of those to happen in the same night
[05:39:24] even less likely so it's looking like the top four and the bottom four are pretty consolidated at
[05:39:31] this point and here is a visualization of the schedule tonight yeah that's right i mean as you
[05:39:36] say b and k through x have to get no points against the bottom team in the league that have no wins
[05:39:42] and then kina choke have to get all the points against the top team in the league that have
[05:39:47] not had any losses. For me, the game of the day tomorrow is actually going to be Scars versus
[05:39:53] D-plus because those two teams are battling out for second seed at the moment and I think that
[05:39:59] will be a seriously big battle and perhaps some foreshadowing of what could be our lower bracket
[05:40:04] final in APAC North. We only have one spot up for grabs in the region and as you say guys,
[05:40:09] there's a lot of pressure on the Japanese teams because our major is upcoming in Japan. We haven't
[05:40:14] I haven't had an all Japan grand final in APAC North,
[05:40:19] almost ever, I'm trying to remember it.
[05:40:22] Maybe for tomorrow, I'll have to go back
[05:40:23] and see if I can find it.
[05:40:25] But it's possible that SCARS could actually jump over D-plus,
[05:40:28] join CAG in that battle for Osaka, which would be crazy.
[05:40:32] Yeah, again, I think that pressure's going to really come
[05:40:35] to the forefront when it comes to the finals itself.
[05:40:37] I think for now the teams certainly were CAG,
[05:40:40] obviously, with the most pressure on them.
[05:40:41] But even SCARS now, right,
[05:40:43] being able to rebound they'd be hungry to make it back to an international event after such a long
[05:40:48] drought and so many disappointing results. So I think finals are shaping up to be quite exciting
[05:40:53] and pretty brutal here in APEC North. Very much so. I mean, stage finals have been set for OCE and
[05:40:59] for Asia. For APEC North we have just one more playday of the group's stage yet. That happens
[05:41:06] tomorrow night but before that in just about three and a half hours NAL continued and it has been
[05:41:12] crazy. You have cloud nine at the top floating on cloud nine undefeated and you have NA the
[05:41:18] all the way at the bottom of the standings, winning a single win. NA is looking crazy right now.
[05:41:23] Go watch that to make sure you're back tomorrow night because APAC North group stage closes
[05:41:28] Tomorrow until then I hope you guys have a very good night
[05:44:58] I
[05:45:28] You call me, you call me, you call me
[05:45:31] I'm kicked out of the city
[05:45:34] I feel a check in the corner
[05:45:36] I feel my family moving
[05:45:39] The chance to keep a look to a red jeep
[05:45:41] I look up and feel the moment
[05:45:44] Say hi right now tonight
[05:45:46] Today, cause tomorrow, you will fly by
[05:45:49] I never hear the ring when I work
[05:45:51] Cause it's on the phone
[05:45:53] Phone on fire
[05:45:55] I'm a back bug killer killer
[05:45:57] Like a star, we're so unique
[05:46:00] I can dance, dance, dance, dance to my dance
[05:46:03] I can dance, dance, dance, dance to my dance
[05:46:05] I don't need a lie
[05:46:08] I can't say it's a dream
[05:46:10] My determination is my own color
[05:46:16] Take the, take the, I can't take it anymore
[05:46:19] That's the kind of crazy
[05:46:21] Take the, take the, I can't take it anymore
[05:46:54] Where does the time for all this come from?
[05:46:57] Yeah
[05:47:01] Yes, it's the first scene
[05:47:03] You and me, we're in the range of night
[05:47:06] You know, you'll never be able to
[05:47:08] No one knows anymore
[05:47:12] Does it feel so right?
[05:47:14] You gotta use your time
[05:47:16] I'm gonna put you in my arms
[05:47:18] I'm gonna put you on my back
[05:47:21] Tick tock, tick tock
[05:47:23] I can't take it anymore
[05:47:24] This feels so nice
[05:47:26] Tick tock, tick tock
[05:47:28] I can't take it anymore
[05:47:29] I'm going slowly
[05:47:31] Tell me something from inside
[05:47:34] I'm not a person who's looking for a chance
[05:47:37] I can't find a way to get close to you
[05:47:39] I'm a kick-spike that can do everything
[05:47:42] I'm just checking on it
[05:47:44] I'm still not feeling it
[05:47:46] Can't find it
[05:47:47] I'm a little nervous
[05:47:49] Yeah, I keep on doing that double flip in a moment
[05:47:51] then I'll fall off
[05:47:52] Call me when you don't know
[05:47:54] I'm just gonna tell you what I'm gonna do
[05:47:57] Then I'll never ever get a break
[05:47:59] It's gonna work as a telephone call
[05:48:01] I'm just gonna tell you what I'm gonna do
[05:48:03] You, you call me, you, you call me
[05:48:06] I'll get down now
[05:48:07] Call me, you call me, you, you call me
[05:48:11] I'll get down now
[05:48:13] Call me, you call me, you, you call me
[05:48:16] I'm looking down now
[05:48:18] Call me
[05:48:19] You call me
[05:48:20] You, you call me