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I
It's the final day of phase one, the group stage here in Paris and we've already said
goodbye to a single team.
That means over the span of the next...
I'm not wearing a watch but I got you, didn't I?
12 hours or so we're gonna say goodbye to three more teams Jesse. Yes Parker that is exactly
correct the final day of groups is never a fun one because we have to send teams home but that's
the nature of competition isn't it we will have teams fighting tooth and nail both to secure their
spot in the playoffs and for some teams secure their spot in the upper bracket or even for a
first round buy. Yeah this is the schedule for today's strewn across both of the groups on the
right side of your screen is where we are right now that's the B stream on the left the A stream
Waboharatex is going to be a terrific game. It will run in sync with our broadcast.
M80 over BNKFearX might seal the fate of that Fyrex squad yesterday, if you did not watch.
Black Dragons in the most stunning upset here at the Six Invitational, toppling G2.
And because of that, and because of SR losing to D-plus Kia earlier in the week,
It means that all three of those teams are in jeopardy of not advancing G2 squares off against Bay's clan in the final matchup
Abgroup A and a G2 lose that they go home on the right side of the screen
We're starting off with daystar versus Falcons before jumping over to
Furia and wild card that will be a fascinating one no matter what happens in this daystar Falcons match Jesse
They're gonna finish third or fourth
The Ferry and Wild Card will sit atop this group.
Space Station had a big win over OXG yesterday.
They will go up against Fluxor W7M,
who had a very intriguing game if you watched it.
I did.
Team Secret just narrowly edging them out with Fluxor W7M
giving them a good showing.
And then at the bottom, it will be a fight for which team goes home.
Enterprise or OXG will be knocked out of the group,
will be the Aussies, will be the North Americans.
Yeah, really exciting day here.
We've kind of saved the best for last across both streams, right?
we're waiting to see which of those teams will get eliminated, but that doesn't mean the games at the start aren't important
specifically with Daystar and Falcons. The spot in the upper bracket is on the line.
As you can see right now, Falcons do hold an upper bracket spot,
but they're only ahead of Daystar by a single point. With any victory here today,
Daystar can snipe that third place position, and if you are in fourth place by the end of the group stages, Falcons would be,
you have to start with only one life in the playoffs.
I mean look at the round differential if it wasn't for Elevate getting blown out their final match played yesterday
The only team so far that we said eliminated from the six invitation. They would be more uncertainty in this group
Yeah, but unfortunately Elevate did not have the best run of it and because of that
It's been a massive leg up to the other four teams
Yeah, no doubt about it these four teams kind of got off easy with Elevate not performing but Elevate have shown some strong stuff
I think they're gaming its wild card yesterday. Yep without the pressure Elevate did look pretty good
So just unfortunate they couldn't perform while it kind of mattered
Hopefully we'll get to see elevate back at an international event one day
But for now the time in Paris is over. Yeah
I mean there might be an opportunity for us to see them at the major at some point
It was announced in the global circuit that the main major is back. Yes
So we're only a couple months away from another S tier event last year was reload that took that place this time around
An actual bona fide major. This is the other group that we're going to be looking at later on in the day
You and I will be riding alongside Space Station in Fluxo W7M and then OXG Enterprise at the very end.
And as you can see, basically whoever wins that matchup, they move on, the rest go home, a very top heavy group.
Yeah, and Team Secret already qualifying to first place, which means they get that first round by.
They were the first team to lock in a buy through the first round, so they will only have to play a single best of three.
That's not true unless the win a single best of three in order to lock in a spot at the main stage
They'll have to play two matches before they get their win or lose on their second game
So very excited for team secret and their fans here in Europe. I know they want to play in front of their home crowd
No, absolutely a secret of the day off today. They're the only player or the only team in this group that will not be playing
today so
Jesse it's gonna be a very exciting day of Rainbow Six Siege before we turn our sights to phase number two
Mm-hmm. I like your outfit by the way. I just wanted to take a second to compliment you. Thank you. I think you look horrible
That's my feelings
T-star versus Falcons is of course the match that we are starting with today Parker
And of course there are a lot of things on the line not just for us
But on the B stream or on the a stream as well
We talked about how important it is for G2 to make some plays they're playing phase clan over on the a streams
they played Black Dragons yesterday. This was exactly what we were dealing with previously
to end out the stream on the previous day and didn't go so well for the Europeans of G2.
I don't know if anybody watched that match because it was quite late in the evening. It
ended, I think, around midnight, give or take. Now, local time, of course, so for those of
you who had other time zones, I don't know what time it ended up for you. But 14 consecutive
opening kills for G2 and it didn't matter at all. Black Dragons came back in that game
and then won it over time and then it was a less dominant showing for G2 in map number
two. But guess what? Black Dragons came back and won it in OT yet again. It was an incredible
map and incredible series and G2 were a little bit stunned after that. And it goes to show
that even when David takes on Goliath, crazy things can happen. If G2 got upset, who's
used to say Falcons couldn't face that defeat as well.
Baystar come in as the heavy underdogs up against the French squad of Falcons.
But if they can just win a single best of three against the presumptive favorites for
many people here in Paris, then they could force the guys in green to start lower brackets
and not have those two lives heading to playoffs.
The Falcons were the favorites for so many people.
They had done a very good job throughout the entire calendar year.
They finished second at the Munich Major.
They have looked quite formidable, and most importantly, the majority of the roster is
French, and they are competing on home soil.
The conversation has always revolved around, well, if we know SI is coming to Paris, Falcons
are finally going to want to lift that hammer.
They've been one of consistently the best teams over the last couple of years, but the
hammer has always just been out of reach.
Are they able to finally do it this time?
Well, they haven't exactly had the best run so far, and I mean, I don't really know what's
been going on with this squad, Jesse.
There's no real reason why they should be playing as, I don't want to say poorly, because
they haven't been playing poorly, no, but they certainly haven't been as dominant.
They haven't been the world killers, as we have seen before.
They've had some issues, Parker.
There's no doubt about that, but I almost feel like that's a good thing for Falcons.
What we see at the Sixth Invitational across many of the past tournaments we've had is
that you do have to struggle in order to reach your final form.
You've got to be able to step up and look at your game, view your mistakes, learn from
those losses and then find a way to improve from them. Many in fact the majority of our SI champions
have come from the lower bracket so it's not death sentence if Falcons are still learning but
they've got to figure out their issues quickly. We saw some stats quickly there. I know Licky
Fack has not had the tournament then he's been desired. Grew up here in Paris of course from
the local area so he wants to be performing at this high level. Captain of this team has been
under a lot of pressure over the last couple of years to deliver them a hammer and they haven't
haven't done it yet.
Now, Solotov's been a standout and Shaco's numbers are quite good too, but the rest of
the team have not really been excelling in terms of the killing department.
On the other side of this bout, it'll be Daystar joining us from the southeast Asian region
of APEC, and while their numbers are not much better, in fact, statistically worse across
the board than Falcons, but they've also played fewer maps, so those numbers aren't
going to be given an opportunity to get quite so high,
the only positive, the only one player on the team
positive at this point in time.
Yeah, and honestly, they came in as the underdogs.
This team came in through the APAC Last Chance Qualifier
Parkway.
They've got a couple of the former Dire Wolves player
from a couple of years back.
And really, I've been impressed by them.
I didn't have many expectations for this little team
coming to the Six of Evitational.
But I think Pican has been absolutely ridiculous.
He looks so good in some of these matches.
Maybe a bit inconsistent.
Jogor another player who I think has had some real pop-off moments not always hitting those strides, but this team is very dangerous
They shoot crazy. Well, they're very mechanically gifted if Falcons aren't careful this team will run over them
Yeah, I mean you can't let up and I mean there are some teams who've gone up against some of the weaker teams in other regions
I mean APAC has been the big culprit for that one
Lots of teams will come up against APAC squads and kind of pug it out and they do so at their own peril Jesse
We need to know where we are going to play these teams already doing the map band system earlier in the morning and
Cafe Dostoevsky will be starting us off in the night haven labs with bank as the potential decider
What do you think these three choices cafe is an interesting pick coming out from daystar?
They chose to start on cafe and they've picked this map a lot at six invitation. Oh, they really like coming to cafe
They've played it twice already and they've won on an entire three rounds across those two times that they've played it
Which obviously is not a great raw lineup that 7-2 lost to wild card and then a 7-1 lost to furious so far
It is not a map that Falcons enjoy playing. Don't forget about that Falcons really haven't played much cafe over the last six months
Or so really since stage one was last time they played it consistently. So who's telling how this game would though?
I mean, we're about to find out aren't we?
We're going to go to Cafe Dostoevsky, do Falcons, redeem themselves, do Daystar,
humble one of the best statistical teams over the last calendar year, and beyond,
our first map is ready! Let's kick off Stream B with Cafe!
Daystar have already lost cafe twice at the six invitational, but maybe third time will be the charm if it's not
It's three strikes and you're headed to the lower bracket
That's what's at stake for the young APAC team going against one of the heavy favorites for the six invitational playing in their hometowns
Falcons coming into this matchup with a lot of expectations
They get right into the operator band phase taking out the grim from Daystar making sure they can't take out some of those
Those power positions with the displacement operator of Grimm, Valkyrie off the board
immediately from Daystar, not the most common band these days, but so powerful on a map
like cafe, Blitz makes a lot of sense I think from Falcons, and then the Solis, getting
removed from Daystar.
That is some respect being shown to LickyFak, who has consistently over the last couple
of years proven himself as arguably, I'm just gonna say it, the best Solis in the world.
Oh my, quite the praise. When Solas got buffed, a lot of people were very excited for Leaky
Fact to be reunited with that operator. I mean, Cafe is also a terrific map for Solas.
The way that this map works is it's very, very vertical, right? You can get a Solas
down on that first floor, irrespective of the bomb site. If you're defending that top
floor, Solas can roam underneath you as well. The usual wisdom is that you're going to
play the top floor on down, but Cafe being as vertical as it is, you're often going to
find teams will play below the site quite frequently.
We can't really go below the bottom floor.
There's no basement to cafe, at least not one that we know is available.
So they're going to extend the upwards on the side of Falcons.
You saw that solid top had taken the mirror up there.
And if both black mirrors go in that position, it might be incredibly helpful.
No, he's bringing them back downstairs.
So he ran up top and he will show us his mind.
Probably just reinforcing something.
A lot of I would say the majority of teams in today's meta Parker commit to
a 5 man bottom floor hold. Roaming is done from time to time of course, but it used to
be a lot more popular than it currently is. These days if you do see a roamer, often it's
one rat guy playing top floor, going for a spawning peek, trying to be a little bit cheeky.
None of that today, Falcon showing respect to the young APAC team of Daystar, knowing
that this team can be deadly if they can get a hot start.
The APAC lineup also consists of both the buck and the ram, so it makes it pretty obvious
what style of rounds they want to go for. They're going to claim these top couple of floors and even
though we can see that they're free, there's nobody actually playing on these floors from
Team Falcons. They still aren't going to know that. They're still going to have to waste their own
time, drone things out, be as efficient as possible and then once they deem these floors to be clear,
start working on the floorboards. Rip open these angles, make some pressure be applied to Falcons
and hopefully work a pic for the bird.
Apologies for Jesse slipping slipping the tongue.
He's a usually not up this early part.
He's usually not up this early.
These are not gamer hours.
No. And he has a cross on.
All that.
So.
Yeah, that's true.
I did have a croissant this morning.
I did have a coffee, but not no croissant.
Look at that.
Together we are one man.
Quasso, we got corrected by our French producer
here for over pronouncing croissant.
I think that means we get deported for France.
If you don't like your croissant, they just said you're home.
I told, I'm local, I showed up to the...
I showed up to the...
I showed up to that, I said,
I should have told you that I was just in French.
It was worth an attempt. You are from Alberta.
Yeah, I do my best.
Metrosault goes out of Zuki taking a little bit of damage.
Not much beyond that now as we have flown through this round.
Two minutes already gone in round number one.
As it's a red stairs hold from Shiko and look at how close he is going to come to these players.
But he knows something we don't. Goodbye, Sufley. Now it's Seal taking some damage from above.
Shiko had his croissant this morning. That was a beauty shot.
45 seconds to try to make something happen for Daystar. They got to take this huge hit likely through Freezer,
but unable to find that pick, unable to get that trade back. His push is going to come sooner rather than later.
Find a little interesting about this. They actually had a very correct yellow ping on Shiko's location.
and yet the Buck of Seal did not shoot at the yellow ping. He shot around it.
So I don't know if he was anticipating that Shaco had moved,
or if it was an imprecise ping that was called by his teammates,
but could have easily taken Shaco out of that position.
Daystar stalling out a little bit on this map.
Nitro's stalling hand for Breed, ready to detang this execute.
And there it goes. Goodbye to Seal. Goodbye to Azuki.
Can any of these remaining players get a single pick?
Peek on with the fuse, kick in the midst of the site, very little time, uses a Breeday quality.
I believe that was a team kill, or sorry, a team ace.
It may have been to Breeday not get two in the midst of that, with the Nitro and having the shock on right at the ends.
He did. He did.
It might have been Solotov getting the kill on the down from Breeday.
This is something that the game doesn't register, so if you get the down and somebody secures it,
Technically, it's the person who got the down that's credited with the kill, but a lot of times it'll show up as the person who got the final kill.
Wow. Either way, not the best start for Daystar. Obviously that push, they got the early part down pretty nicely.
I mean, it was no issue clearing through the top couple of floors with no roamers up there, but no real pressure on the VIP player of Breeday.
That whole round, we saw Azuki pressuring towards him early. We watched Azuki shoot the default cam, shoot out the gas pipe as well.
So he cleared some of that utility there, but just trying to use the smoke to block that nitro cell.
Of course, that's gonna get read by Breede with nobody able to pressure the hard support player of Falcons in the midst of that push.
He was easily able to stop that free-strap before it got going, even if he hadn't. Numbers were favoring Falcons.
Thanks to this flank up by Shiko, I think really nice recognition to realize that the Utile game was maybe getting a little out of hand.
Shiko allows that electroclaw to get shot down inside a coat check, which was gonna open up a really nice angle from him playing in coats.
So why not make a move get out of that position and try to make something happen. He is hungry for more
But it's like he just missed out on this one peak
Yeah, I mean
You've already caught day star in that very first round looking a little bit slow maybe too slow for comfort
They pulled off that execute with what 11 seconds 12 seconds. Yeah, it was very very tricky
I mean, you did lose to play early ish most of about 50 seconds prior, but I don't know how much that actually
Impacts the overall
So now with the Rome spread out across cafe Falcons holding strong map control day star
Needs to use those drones to great effect. They still got plenty of time to do that in lots in pocket
It's all the time also roaming. He's been quite formidable
You have to be concerned with this double Shaco Solotov roam and they've spotted Leaky
Fat as well.
These are great drones from Daystar.
Yeah, the information should be strong, but does Pikan know that there's two players
in that mid-floor?
Obviously, Sol, Leaky Fat on the drone, Solotov is going to be a bit of a mix-up though.
I'm not sure if they would expect two players to be down here.
Azuki will be the first to fall for Daystar as he eats a nitro cell from Solotov up towards
the top floor.
Very important that Pikan can get one of these opening picks.
He's been the best player on Daystar all of Bent and he gets one, but not both on the mid-floor Roam Clear
Well trade out so down goes solid top, but leaky fact gets one of his own
That's it. That's a major win here for Falcons taking out the buck taking out the lion
Those are huge pieces of utility now you're left with an ash and a striker
So you've got second-tier utility
But this is a frag heavy lineup on the side of Daystar and that's something they have struggled with and against Falcons
A lot of teams do struggle with that. Hmm. Yeah
I mean, you lose the Turk, but you're very much going to take that trade with your Falcons just to mauling.
Not a lot of you till off the board.
They conceded Cigar at this point, so they're happy to let Daystar walk on in, but with the Mirror windows, Castle Barricades, all of this utility getting into sight is really going to be a tough task.
They got the Breach and Ticano, which is nice, but they haven't cleared it still.
No one in the window, so users can just remain in this spot, finds one kill hunting for another.
Happy to buy this time.
Final boss of France, Shiko.
Holding court.
Leaky fact now edging his way over towards seal and he will get credit with the kill Shaco gets yet another
That's a terrific start for the Frenchman and his four team-mates Shaco the highest rated player in this lobby
And the highest rated player of course on his team
So it's all been pecan are very close behind but I mean when you're shaco you do shaco things
I couldn't have said it better myself. Yeah, we don't have great mics unfortunately for the B stream and
Also, I don't believe I speak Mandarin so
Believe he said guys what are we doing to start though? Yes, I got that part
There's English proficiency on the side of day star
But naturally they'll speak in their native language because why would you hinder yourself by speaking?
That's Harambe, coach of Daystar, former player with some of these guys back on the…
Also former Gorilla.
Yes, former Gorilla as well.
Reincarnated as a Rainbow Six coach.
What I hope Harambe is telling to the Daystar guys is to try to do something about some
of these opening picks, Parker.
It feels like before Daystar can really get going with their game plan, they're consistently
losing those bodies early.
There was the Niger stall into a Zuki the previous round with that flank up red stairs from Shaco back in round number one
They star are always getting into this execute with a sizable
Disadvantage and some teams can adapt from that
We've seen some teams at this event who have been very good at pulling back some of those disadvantages and making place happen anyways
Black Dragon did a great job of that yesterday and see against you to winning a map without
While losing 14 opening duels, but they start I don't know if they're as proficient in that
in that adaptability so pulling things back is going to be a real challenge for them
I want to see them start off a little bit stronger find some way to shut down the aggression from Falcons
Their entries were not particularly strong and they were battling the clock as much as they were battling those Falcons players
Here's a little interesting observation Jesse. We have not cast a day start yet
The way that our broadcast works. There's a Shrekos Bond Pete coming in
Again
There we go
We don't get to see the operator cards when you are watching the broadcast
because it is usually taken over by player cams and shots from the bench.
The only times you tend to see those player cards are when...
Goodbye, Seal.
Tough. That's a tough one.
That's Defuser taken out as well as Uki gunned down by Shaco.
Shaco went for the runout, so there is a collapse by Suflay, but Uses is there for the assist on White Stairs.
Mark, I'm sure you were about to make a great point.
I'm sorry, I didn't expect half of the server to die in the first 40 seconds.
Yeah.
What did happen?
Another one is Saltov down from the window of Jogor that S-Charge shouldn't be able to kill the Keebo.
They finish him off.
There's P-Cann getting the final frag.
This is not about his name.
I saw a Reddit thread about aligning in regards to the pronunciation of players' names.
But whether you say P-Cann or P-Con is a very contested thing in North America.
Especially when you get into America in particular, especially with like ant versus
ant. Yeah. Do you say pecan or pecan? I would say pecan. Personally. But I don't
judge those who are different from me. That's just not true. What? What do you
think of Calgary? I think they, I feel bad for them. The flames are pretty tough.
Their pop stars are having a rough time right now. So the point that I was going
to make is that we don't usually get to see those player cards so and because we
haven't casted Daystar we don't know what their player cards are running but in
this match you the audience don't get to see this but we can tell you every
single member of Daystar is running the M80 player card. Wow. Why M80? Best team
that be Falcons at me. So a little bit of cheekiness. PK and Last Alive against two
players from Falcons who have yet to die. Breeday and Usus surviving all the way
through these two rounds. It's a bit of a frightening smoke by PK. It takes a bit of damage and the
crossfire comes out uses credit with the final kill. Timeout not really doing all that much,
but admittedly, more kills this round. Four days later. So slight improvement, but Falcon's still
in full control. Off to a 3-0 start.
I mean, Parker, they did get more kills that round than what we've seen from Daystar previously,
but remember what I said right before that round when we were talking about the attack
time out?
I forget everything you say immediately.
I wanted them to try to stop the Falcons aggression, to stop the early kills so that
They could get a real solid five-man push together and that is the exact opposite of what ended up happening
Of course because Falcons ended up getting even more aggressive spawn peeks runouts
Wild swings into players on windows and sure they trade out to the 2v2
But they never once actually had a man count advantage and even when it was like even numbers
I felt Falcons had better positioning because they were the ones who had gotten those kills
They were the ones that were consistently trading them back
So it still felt like a round where Falcons were in control and it still feels like the early game is something that day star
Have not been able to get a handle on
We did actually just get to see the the operator cards there. So huge assist from our producer
Thank you very much for them greatly appreciated and then obviously the audience gets to see that as well
This was the the run out and then the trade back is so effectively Falcons have been keeping in lockstep through these three rounds
Jesse, yeah, they've been mobbing
This day star team every opportunity they get and I mean if you come into this matchup thinking, okay
Daystar is a cut below us even though we are
Equivalence in the standing we are equals. We know we're the better team. We've just had a worse run of it so far
Maybe you've had some bad puck lock. You don't really know, right?
You could still use this
To work on your fundamentals. Yeah, the third round in a row the Chicago spawn pt the exact same window
He's not once has anybody taken the thing the first time somebody did
Exit that way and a few shots were exchanged none of them hit on either side, but you know what I appreciate the
Dedication to his craft the Shaiqa will continue to try that. I guess until he gets punished
This is kind of what I was talking about when I when I talk about the kitchen meta on cafe Parker
We do have a roam, but it's just a solo roam from looking back on the scope
Everybody else is still happy to play back down on that bottom floor.
Shiko able to assist from these red stairs, but Licky Back doesn't seem to need the assist.
Opening pick onto seal then can teleport right back down to the bottom floor.
You lose the buck, that's a big loss on a bombsite like Kitchen Cafe.
You still have SuFly, so the soft breach is still going to be strong,
but either way, it's another early pick for Falcons that goes untrated.
All four opening picks for the Falcons at this point and Licky Back breaks their streak.
But being an S named player getting it's all the time got it in the previous two rounds
Shaco got it in round number one. So
Mickey fact is having to ruin the party
So that black dragons G2 being yesterday where G2 got 14 consecutive first bloods, of course
The record as far as we're aware is 15 first bloods G2 fell short as a flawless ending that first map
So obviously they can't get killed in a fall asleep eating
You're interested to see how long this streak for Falcons goes on for.
Jesse, just a little bit over a minute to go, and you're pretty typical work on that middle floor,
as it won't be a perilous drop into the site, the Blackbeard of Jogor getting much closer, faster than we saw.
And I really want to see heavy pressure on Breede. They're applying it now, he's not on the mute this time around,
he's on the echo, but it's still his job to stop this freezer drop.
He was devastating to the push last time, they're going to push him with shields now.
And immediately he gets off and he's doing all this work himself!
Never mind a great bait mate as it's souffle and a zoo
Based on reduced to just two players
Nobody in a body bag yet on the side of Falcons of sawtough has taken quite the beating
Souffle positioned on these brown stairs a zoo key not far off on the window. The remainder of sawtough is caught and disposed of
30 seconds remain so you got a battle to clock yet again
Falcons are
So forward in this defense. They are not letting off at all. Look at this beach head that's been established
Preday maybe a bit too aggressive for his own liking Shiko has gone undrawned inside of whiskey
Oh my ignore him at your peril Shiko still in the spots
Viscarates souffle and the zookeeper is punished by leaky fact
Does not look like Falcons have had to break much of a sweat at all as they are indomitable for oh
It looks easy, but it looks easy.
I'm going to take a shot at this Sheikhwas and his trots. Sheikhwas can play whatever he wants.
I can play Tuber or Pixar. I can play Clash to benefit him.
I can even start to play Mosey. I can start with Mosey, Piano, Zobre.
Do you guys hear me?
What's your name?
No, don't need. I'm playing Clash.
I can confirm he is playing the clash, excellently called by Licky Fackens.
Listen, yes, Falkens might look easy for now, Parker, but it's coming off some really good
strats that they have been playing against Daystar.
I love that VIP adaptation, the first time it's very simple from Breede, he just goes
for the mute, it's not that complicated of a hold inside of VIP, but the second time
he is literally expecting them to bring shields to clear him out, so he brings a shield counter,
He brings the yokai, and instead of taking that fight himself, he disorients the licky
back playing over towards, it's not sorry, I mean his teammates can play over towards
whiskey, can stop that fight before it even gets to him.
It's such a big brain move to come out from Falcons, they're very aware of what Baystar
want to do.
Shaco will go to his morning post as he does every start of the round and try to spawn
peek for the fourth time in a row.
You know here, every morning Shaco wakes up and goes, oh, I'm going to go spawn peek
that he goes and gets a nice cup of Folgers. So I also think that if you are French and
you drink Folgers, they deport you as well. There are a lot of rules for this country.
Uses with the runout, almost catches Seal on that repel, Seal looking quite surprised.
I would be as well. This aggression from Falcons is not unheard of, Jesse, but is a bit abnormal
when they play up against, let's say, more experienced opponents.
Well, I think it's a clear part of the game plan coming into this, right?
They don't want Daystar to be allowed to set up for the push that they want to go for.
Maybe they've identified that as a weakness on Daystar, that they do struggle to adapt
when things start to go awry, and that's definitely been what's happening so far in this game.
The top floor will be attempted for the second time by Daystar.
I try to attack it this time successfully.
They did ban the Azami, so Shiko was playing this previously.
He's moved over to the Jager, just currently playing on Cigar.
So a very forward hold, lucky fact, as calmed in the pregame, playing on this class, giving a lot of information that Shrekko could try to make some moves with.
Saltah blue strikes first, another opening, pickies up to three.
Get this gracious.
Seal 0 and 5, he has been the first to die through the last three consecutive rounds.
It's not a position you want to be in.
Jogor taking quite a bit of damage too now
as Azuki fires away at that class shield.
Leaky back, seemingly putting down the shield
and it's a full sweep as we still have over a minute to go
and Daystar is just super.
Outside, on repel, looking at the clash,
a really damning position to be in.
Do bear in mind that Daystar called their timeout
after the second round, so there's nothing to stop them
from slowing this bleeding.
No, Kurt, no tourniquet can be applied here.
Great to see Flay for still playing this one out.
It would not be that uncommon to see a player to sit on the roof,
take some time, talk through it, work through it,
center yourself for the second half, but he decides to go for it.
He dies, and it's a follow-up round by Falcons as they win their fifth.
But this is quite a tough start for Daystar.
Parker, I'm looking into the numbers right now to see if we can get this confirmed.
But there are currently only seven kills from Daystar across five rounds.
That's the entire team put together.
And to me, that feels like one of the lowest team kill counts we have seen at this six-inputational.
It's certainly not a season long or a global record, but for this SI,
I'm not sure if we've seen a beatdown this one-sided.
It feels like every single round Falcons are in control from the very start,
from the moment that Shaka goes for his spawn peek,
Until the moment the last player on Daystar drops, it is Falcons who are in the driver's seat of this game.
They've got a moth to different strategies that they're bringing out on this matchup.
Every single time they return to a site, they've got a new idea, they've got a new operator they want to play.
This time it's the clash, which allows even more aggression around cigar and listen.
I don't know if they play like that, I don't know if they push the clash up to top red if they're playing against maybe an M80 or a FaZe clan,
but against Daystar they feel confident and it does pay off.
Last time they went to this bomb site, the only minor adjustment was the Maluci that was being played by Yuzus, swapped out now for the Ella, the other four operators were relatively similar.
Again, the Izami Band will change things a little bit, so Mazze, who is played in basically every other round, has to come out because of the Izami Band, so you can't run with the same lineup, but Izami was a major.
pain for this Daystar team, but I mean that's strategically, I don't know if there's any
operator that hasn't been a Daystar up to this point. As we hit the final round of this first
half, he uses the only player to survive through the entire run of this map. It's been an incredible
go for him. And obviously, it's largely because Daystar has not won a single round yet and are
They're only mustering a couple kills on average.
This is such a gutsy.
Oh, my god.
Dude.
What do you do?
What do you do?
What do you do?
God, that was a nasty flick from Shaco.
Jogor gets sent to map number two.
Bye-bye.
He doesn't get to play for the next at least two rounds.
Another terrifying slash, Parker.
They're praying Shaco has left.
he has indeed, but he's not gone far, now he wants one on the skylight, but nobody's here to challenge him.
So now you can eat buffet, Shrek was going back for seconds.
He's now defending, he was just peaking the main skylight.
Yes.
If somebody did this in one of your games, you would be losing your mind.
Not yours, I just mean like in general.
Yeah.
And yet Shrekko does it, and well I mean, to be fair, most of my teammates are not Shrekko.
So.
Hey, Jogor did lose his mind about it.
Yep.
Seal almost dies to a nitro cell tossed out. There he goes. The remainder of him will follow a zuki in the ground too
Falcons with shovels in hand his souffle and pecan or last two left down with pecan and its souffle
His team name is making me hungry
About as hungry as falcons Shaco with ten kills and the sixth round is not done yet and guess who's back
He's feeling it! He's feeling it boys!
He's feeling something!
What do you do?
Goddamn.
What do you do?
He's really inevitable, isn't he Parker?
What do you do?
Shiko in full form at the Six Invitational puts up one of the cleanest mechanical rounds
that we have seen since the event began.
Daystar, I mean, you've got to find some way around this guy.
You've got to pre-fire the angle, you've got to get a drone, but it's just the mental's
gotta be so crushed at this point for the APAC squad on their own map pick not a
single attacking win here on cafe they will swap to the better side but I'm
not sure it's gonna matter much Shiko will still have a gun in his hand whether
he wants to play his old-fashioned Ashley used to bring out all the time
whether he wants to rely back on that Grim which has been his most played
attacker so far has played a lot of Flores, Deimos, he's got the options the
Guns will be available for him Parker and Daystar shaking in their boots. They do ban Shaco's most played operator here at the six invitation
That's a bit of respect. Yeah
I just
What is there to say if he if he jumps in and aces round seven on the gridlock we might need to just skip that too entirely
Oh, I fear at that point. What's the point? You know
And this is Daystar's map.
Yeah, I mean...
I did mention the last two times they played at the Six Invitational, they lost 7-2 to Wildcard and 7-1 to Furia.
I was skeptical of the map pick to begin with from Daystar.
It isn't a common map for Falcons, they haven't played it too much, they've only played it twice since Stage 2 began, a bit midway through last year.
But I mean, they've got the footage on you. Daystar, the results have not been there, they clearly think there's something to this map.
but at some point I feel like you got to hang it up
and this needs to be a bit of a wake up call for them.
Yeah.
Oh, and three on the map that you like to play
is not exactly a great number?
No, especially when you've got three rounds total
across those three plays.
Yeah, and that's because they have zero rounds
right now here on Cafe.
It's seemingly getting worse.
It's actually, it has gotten worse every time.
The first loss was 7-2.
7271 now 7-0. Yeah, that's a worrying tread line. At least they can't go down from here, right?
We
Speak with a bit of humor in our words not to insult Daystar, but because we don't want to bring the mood down
Yeah, but this really is quite quite a frustrating situation for Daystar. We get it. There's seven kills across six rounds. I
Mean we've had 7-0s here and we've had some 2-0 stomps
We've actually a lot of two-oh-stomps for an international event.
And then we've had some unbelievably competitive best of dreams.
But this has got to be one of the poorest performances in terms of kills!
First opening pick and Seal will run out.
Now Falcons knows what it feels like as Solotov is gunned down.
Leakyback dies to Pekan.
And there's only three players remaining from Falcons with a minute off of the clock.
Shaiqo had the read, but he loses the duel to the Ronian hands of Azuki.
And it does not look like a 7-0 will materialize, Jesse.
A less breed A and uses can pull off a 2v5.
This one will go one more round.
Bit of a taste of their own medicine.
Not so fun when you're on this side, is it Falcon?
A little bit around from Daystar.
Aggressive swings.
I do love to see that from this primarily rookie team.
They're coming out.
They're playing confident.
They know they're down 6-0, but they don't seem to care, Parker.
This is exactly the attitude you need
if you're going to pull back a 6-0 deficit.
I know it feels far off at this point, but it's the only thing that they can really play for
now that they're in this position.
They force Falcons down to a 2v5, they're all on the roof.
This shouldn't be possible, especially with that clash on the board being played by Pecan.
The information isn't bad from Falcons, but just getting in, dropping some of these hatches,
should be really, really difficult. Getting the bombsite even tougher.
I mean, Yuzus still hasn't died. He's going to put that streak on the line, right?
He's in about as close as you can get at this point in time.
Oh my, there goes Breeday, Jogor, and the Maestro working well together.
Uses with one kill.
Could you imagine a 1v5 clutch?
No way.
He said, I'm not dying in this game.
Defuser is still down and the Maestro will tag him away.
Uses on very limited HP.
He needs to be worried about the zaps and the soup like we've done.
I mean, I guess technically, he just hasn't died to a gun.
True, true.
Finally, Daystar get on the board.
The comeback could be brewing as Falcons get beat on every single step of their entry.
I like that statement from looking back.
We heard it briefly there.
We know how they play.
Falcons can walk in.
Five lives left to try to make this victory happen up against Daystar.
They can reset a little bit, not getting down after a round like that, but again, I love
the confidence coming out from Daystar and early run out from the Mazi, then constant
swings over towards the guard, the evil eyes gave them information, the clash gave them
information.
It's not just dumb, raw aggression, right?
They did it with information, so it's strategy behind the aim, and I warned you before this
match started.
If Daystar are showing up hot, if thousands do underestimate them, then Daystar can punish.
They can be such a deadly team when they're shooting right, when everything goes their
way.
Falcons have been aggressive on their half, but I don't think it was disrespectful aggression.
I actually think it was more respectful aggression, because they didn't want to let Daystar play
their game.
They didn't want to let Daystar get set up.
Now on the defense, of course, Daystar will be able to get set up no matter what.
They can play their game plan no matter what Falcons try to do, unless they catch them off
guard with some kind of a rush or something, but this will be the job for
Falcons to close this out on one of the next five attacks. Yeah, I mean, you've
got a lot of opportunity to ensure this one doesn't fall away from you here. And
I mean, Falcons obviously have shown issues. That's why they're towards the
bottom of this group. They have not been the typical, you know, unbeatable team
that we've seen through countless events since really, they were on BDS way back
In 8 moons ago, and Daystar are a tough squad.
Every single team that is here at the Six Invitational, even if they are in dead last,
can beat you if you stop trying or playing like a bunch of silly little geese.
But I don't think Falcons are in the geese school.
They're Falcons. They're fearsome birds.
Not silly honk honk birds.
So I...
So I...
...geese can be very fearsome.
You ever thought of Canada Goose?
I have. I don't go out of my way to fight birds.
Um, they go another way to fight you.
Those things are aggressive.
They do not fight you.
Have you been fought by that hand of the goose?
Yes.
I'm so sorry to hear that.
Either way, Falcons will look to sink their talons
into this day star team.
We're going to work on this middle floor now.
Logi bombs going off.
Silence by the mute jammers, some of which
are inside the site that will give some coverage
to this day star team.
This is a familiar spot for Shaco.
I feel like he's spending about half of the series
So far on Red Stairs, either by Hatch or down towards the bottom, roaming in this part of the map.
Leaky Fack, the only one taking some serious damage. Azuki, a small scratch on the paint.
Yeah, Leaky Fack gotten quite deep though, already at the bottom of Red Stairs.
This is gonna be a bakery focused execute.
Seal is trying to go over the reinforcement. Is it too late? Yes, cause Leaky Fack is just behind him.
Nobody else is on this bottom floor. They've got too many roamers, Parker.
And use this for the second time in two rounds. Will now die.
He's owned me two deaths so far he came and seal our gone seal has unfortunately died early now four times
He's been the opening back
Shaco holding those stairs waiting for Sioux play to come back to earth
He will do so a zuki on borrowed time Jogor full HP. That's right now the stakes per day star
This is their map. They've managed to muster a single round
But things are not very good Bre day in the site attempted the plant falls off Jogor last alive for day star
who will find him leaky-facked as first but loses the duel.
So, Jogor tucked away over towards Whiskey,
and honestly, all a daystar might need a drink after this one.
Brede pulls off the Diffuse,
playing them three remaining players of Falcons.
The hunt for the final kill, Shaco will get it,
and map one is done!
Falcons soaring to a 7-1 victory,
and they've got their map up next.
Could be a quick 2-0, Jesse.
14 kills for the French phenom Shaco is playing his game today looked phenomenal in that match
Of course anything's off for the bang went for the same spawn peak four rounds in a row
Never actually found success with it
But the aggression was always there the path the passion was always there and the confidence
Sky high for Falcons after stealing your opponent's Matt pick day star. I mean you feel in the body language Parker
That looks like defeat.
Yeah, they look like they've just come home from the worst night of their lives.
Yeah.
Like, I don't know what to tell you.
And it's 11 a.m.
And yeah, it's not night at all, unless maybe they didn't sleep.
I'm not sure.
But if they do try to sleep, they'll probably see Nightmix of Shaiqo in their dreams.
Eighty seven kills for Shaiqo so far at this event.
Depending on how deep this series goes, he is well within the possibility
of breaking a hundred frags before we get out of the first phase.
That is an insane thing to say.
Could you imagine, I mean, already through group stage,
getting triple digits for Shiko, it's in the cards.
And if Daystar don't get their act together on that too,
I feel like we're headed straight there.
I have to imagine so as well.
It's their map.
Falcons are going to their map, Jesse.
Like, I understand that they're probably gonna start
on the weaker side because that's how it usually goes,
but I don't know, it was a rough outing from Daystar.
They looked more promising on that second side,
then ask the question, why didn't you start on that side?
You got to choose which side you go to, but I don't think they were expecting to get six
out with the first, with the first. Yeah. I mean, listen, Shiko, no doubt the MVP in that one. He
played phenomenally, but we got a pretty good back as well. It can't all be about the big star of
Shiko because look at that hasn't had the best tournament so far. So in this map, showing up,
getting that conference back could be big for the captain. Yeah, absolutely. The lowest rated
player on the team, which is quite steady. He's not usually in that situation. Well,
we do have a long day ahead of us. The A stream is likely still going so peek on over there while
we're on a break and we'll come back with map number two.
Available now.
Reinforce off these two walls here. This would be a flex wall. We're gonna put it like this. Just say that's like a flex
I don't know I'm gonna do that and positioning we'd have the two brown play here with the C4 and like the DN mark to play between like weed
Like the metal areas we call it so we can either react to that or the weed wall based on what they're doing
We'd start the belt. I'll just play right here
So it's easy to see on that side and then we'd have the femur as a last guy
I could be here cadets over tools so I really kind of be in a Minnesota and this guy as well
Like when they're jungle for that tool as well
I'd have these on me press stuff unless there's lower pressure like trying to test off that door just be in Minnesota
but not really looking perfect looking delay time.
Basically, before they start, we can put it like that.
So I would put him around these windows.
So if we need help to hold or whatever, we'll be rotate.
If your ASAMI really fall back and we manage to,
like, things would be around here.
She'd be all the way back.
I'd put her right here, probably.
Like, things how it would go as well.
Like, once we take the control of carriage,
I would put, maybe, the cart to town around this area.
Yeah, you would still hold this position.
No matter the place, our jabs,
and rotate out for the dart to help onto the push.
I think we would put in here to be playing into the main breach, but it depends on the green take.
Like if you're trying to force too much the green take, I would put like the heading here to try to help,
but if you're just giving away trying to fall it back, I would just keep in there.
So like if you guys are just falling back to holding to power positions,
I would say that the demons can come from below as well to try to help.
And as I said, this Hibana here, it will be like a flex. I don't really count on her.
It's more to get the clash attention. If the clash is still here, it's good.
That's the biggest thing. I would want the clash to rotate over play Ivy.
It's like what I'd want originally.
Yeah, so if like the clash goes back into this side,
I would put this Hibana to try to sneak in and play.
And he would come back here, as ideally would it be.
And then after like dealing with the clash over here,
I think this guy would be ready to play.
So it's like he won his fights as well, or he lost,
and then we got the control of this area, and we just crossed.
That's assuming nobody dies early.
Yeah, they're just swings against Kelthi, you know?
Exactly.
Because that's what happens a lot in our game.
Like I have making a capital fire over there, and then...
I'm gonna go call him.
Let's do have the flashes from him by then?
I think you do.
Hey, you go out of the way, Frank.
He could go out of the way.
He's very, very close to that.
Yeah.
Honestly, a lot of tears are scared of you, obviously.
We were suspicious because you were too good.
Like, that was literally what happened.
And I'm the one who sent the email.
So, like, I'm the one who did it.
That's the story, right?
None of us really thought that you were legit.
You
Well, map number one was Daystar's pick and it might be a map.
They are soon to forget 7-1 for Falcons as they have liftoff.
We now stare down what could be a fast 2-0 here.
For the two teams that are competing for third and fourth in their group, for those
that have not been following along, Fury and Wildcard will finish top two in this particular
group.
So Falcons hoping to avoid that lower bracket run if they do it at all they make it.
Daystar will need the reverse sweep, but they go to a map that Jesse haven't been particularly
strong on.
Night Haven Labs.
Yeah, of course we saw this back on Tuesday when Daystar played against Wildcard.
That was a 7-3 loss, so yet another map that we don't have strong results on for the APAC
could this time be different? You certainly don't think so. 11% support behind Daystar,
well they're gonna need every percentage points that they can. Parker Shiko has been insane
so far today. Ligafac as well. Can they provide the upset up against Falcons or Daystar at a death?
Well map number one was pretty much all Falcons all across the board of the eight rounds seven first bloods by Falcons the team that struck first did go on to win every single time on that map.
night Haven Labs will function a little bit differently than
cafe. Cafe is a very vertical map. There are lots of ways to
attack it, but you do kind of get bound by a couple entry
points. You cannot say the same for night Haven Labs. No
matter which bombsite you go to on any of those three floors,
there is a lot of flexibility and certain parts of Night Haven
Labs will function like other maps. The one that we tend to
reference most frequently is going to be that top floor
bombsite or any of the middle floor bombsite that connect
and a join to that garage and warehouse portion of the map with the rafters.
That will function similarly to clubhouse, which will be a utility battle.
That will then come to blows before you can pull off the execute.
I mean, granted, it was six rounds on defense for Falcons.
So we didn't really see a lot of objective play, but usually there
are very good objective focused team.
They will be starting on attack.
We will get to see very quickly how practiced they are at getting that diffuser
and how many plants that breed.
Yeah, absolutely.
And we've seen Falcons obviously go for the very traditional bands of both electricity operators.
So Big Day for the Amish, Bandit and Khaid both being taken out.
And then Daystar, removing the Thermite and the Monty.
You might think that's a full focus on to Brede.
And in part it is.
Thermite's a very common operator for Brede to play here on Nighthaven Labs.
We've actually seen users pick up the Monty on this map from time to time.
We've seen him play the Black Bear a little bit too.
So if there is some shield play, certainly Brede would be the one you look to first.
but use this capable of playing those shields as well.
Based on the initial lineup we're looking at,
I don't think we're going to see a shield coming out from them.
Use initially hovering on the Amaru goes back over to the Grim,
so unlikely to be a fast rush play,
but they've got the tools they need to get these walls open.
The ace charges should be able to open the walls
despite the mirror windows that a Zuki is soon to place on the walls.
It's not quite a bit of a mirror on cafe played by Falcons and obviously a strong op.
Used to be an all with Dan territory but now relatively easy to counter for a lot of
these teams.
She has a pain to deal with.
You don't think there's tools but attackers having a re-pick.
Has also worked to make the mirror a little bit less open needs.
Quite the battle now from souffle who has to worry about what lays beneath as he impacts off that mirror window and
Maybe managed to grab this Selma that Breidae had thrown out
I don't know how many he got and where Breidae's used them
But might be some small costs were concerned that only one remains but look at all of the hard breach that's been brought by falcon
So even if your base is not the most effective you still had four of the secondary hard breaches brought by soliton and uses
He's looking back at a bit of a Daystar sandwich with Sufley above and Pikan down below.
He does manage to force the Maestro back though with the impact, so those Salmas were
able to go off successfully.
I do think one was denied, but in the end they managed to open up a breach that they
can crouch on through.
So, I teamed on an issue, information on Pikan as well, and it's the opening pick for
looking back, aware of that flank, really good to keep your head up for that if you're
the buck.
he wasn't far away from tagging Sufley with those shots either, he sees the Maestro, Sufley taking a
lot of damage, Leaky Facts taking some as well, trying to open up sight lines. If Sufley's attention
is on Leaky Facts and you have to worry that the other three players on Gaze are. Shiko's been downed,
Seal will die due to Solotov and I imagine that will be to aid Shiko because that's Rafter's control
now completely cleared out. Zami on Rafters, a Kapital flushing him out, are we on Clubhouse?
No, it's not. One more hit and it lasts, and the 10th still on the same level.
Yeah, let's seal it down to Shaco, but punish really hard by that Capitao from Solotov.
So perfectly played by a thousand, so take that trade.
Now, Dehstar tried to get aggressive to equalize the numbers.
There's more damage on the Solotov.
The HP isn't great for Falcons, but the aim sure is 5-2.
Is this one of those shots where you just kind of have to suck in your gut and go...
And that's about it, because there's nothing more to be said.
Sufley has been under fire and has taken damage in pretty much every minute so far on this first round.
What little remains of him is found by Solotov. Azuki shuts down what remains of Shinko and
I shot over to Solotov and use his goals as well. He runs out of bullets and that's the only reason
why he doesn't get leaky-fack. A great try from Azuki. The best individual effort for Daystar in
in this series, but the round still goes to Falcons.
Yeah, nice attempt coming out from Mizuki, the 19-year-old hard support on Daystar, but
it's not quite enough.
Those early frags coming out from Saltogs, just way too much to deal with.
That man advantage was great.
Very standard push coming out from Falcons, they get the IT wall, they then focus rafters,
standard strat with that capitao, beautifully played.
That buck, of course, from Luckyback, I think, doing so much work just to, even if he didn't
those kills to disrupt the positions to shut down that flank they seemed super aware of what Daystar
wanted to go for and none of the tricks that Daystar tried to bring out the impacts from the maestro
the flank down below coming out from pecan even that azami inside of rafters standard play but
none of it was really causing problems for falcons they always seem to have the answers much like
like cafe incredible shot one
where it's like you're over the age of 22 you're like how did you see that yeah
literally crazy things being done here by Falcons as they want to avoid being
shut down into that lower bracket phase two will begin in a day and a half at
this point I suppose almost two days I guess we do unfortunately have a day off
tomorrow there's no six in station seats to be played what will the people do go
outside I guess you you graphics are even good
we will obviously get the day to do some prep work maybe explore a little bit of
Paris you and I haven't really been able to see all that much outside of someone
sites around our hotel obviously Paris and incredible city I've been here a
I remember at times it's your first time here, but I mean, our very first Siege major ever was in Paris, so it is nice to be back.
And, uh, and technically the home of Ubisoft, and then the home of Rainbow Six's Montreal, the home of Ubisoft is here in France.
An incredible country, and honestly, I'm really excited to see everybody who will be joining us abroad.
Jogor with the leadoff pick down goes Solotov so far through this entire match.
Two strikes first for them in the round. That is obviously a boon for Daystar.
Love their work cut out for them. Last round was not particularly close, unless Azuki goes off.
I don't know if we'll see it as close this time around.
Looks like a bit of a minimal take from Falcons. They've got that control of Capitira.
They're working their way towards vending stairs. They are aware of rumors towards this top floor.
They know they haven't cleared this out, but they're not so concerned about it.
rather flank watch and just push this one-dimensional push through the exo
stairs through into assembly and maybe into kind of back in the nano area as
well to try to get a plant down. Timing is gonna be critical for Daystar. When do
these roamers return to site? Can they get control of control and stop
something from happening? Kills keep coming out for Daystar now is gotta worry
weather falcons have lost the plot here. Joe Gora's been dropped. Leaky fact, I
show you there after a Zookie is an absolute monster on this mirror. Six
kills! A flawless round by Daystar. So who strikes first? Goes on to win every time,
but man, what happened between these maps? Where did a Zookie come from? Yeah, no
kidding Parker. He's been really stepping up now for his team. Just as that
hard anchor support player once again started his pro career last season on
rival eSports where they finished sixth place in the Asia League stage two last
season moved over to day start the start of this season of course has had the
success that they have had not quite making it to any of those international
events before SI but having some regional success second place in stage two in the
Asia League fourth place back in stage one certainly a very capable player and
again at just 19 years old one of those up-and-comers that people really got a
to start keeping an eye on his career
to the thing he's going in this trajectory.
Yeah.
Incredible stuff is he's got six of the eight kills
at present by Daystar and all of those coming
in very clutch moments.
I was quite the shot by Joe Gort to shut down Falcons
on that very first play.
I mean, if you're uses you on that kill,
that goes against you back as Azuki was playing.
was Azuki was playing very brazenly.
Defense down, upstairs, four day star
as they will fully reinforce off this portion of IT.
Sets him barbed wire out on the connect car
out on that corner of the door on Rafters
and now you've got seal playing on the Azami.
So I have to do an imagine
there'll be another real dedicated hold up top
on that Rafters catwalk portion of this map.
No Capitale presence,
so you won't be able to use any fire arrows to dislodge these defenders, but other tools exist.
Yeah, the only operator changing up is Soufflé on that Val'Krown.
You have to see placement of a couple of those Val'Kams.
The one in IT is really exciting for me, Parker.
If someone is to go down below with a Nitro, so could be a deadly strategy.
I know Soufflé is probably looking to do that himself.
Only Azuki also brings one of those C4s, and he's kind of been their main site player so far.
No issues opening up the wall, the mirror window was placed,
but they weren't really threatening it with anything.
Hot breach!
So now the connector wall can get worked on as well,
and as you correctly pointed out, Parker,
they don't have the capitals,
so Rafters is not really a concern for them.
They're probably gonna let SEAL exist here for the whole round,
and at the same time, push through connector,
push through meeting, and try to get a plant down just behind pillar.
Yeah, I mean, the buck means that you're gonna be playing a lot of vertical
back in round number one.
They swap that off, Falcon's getting rid of him,
Falcon's getting rid of the capitals,
so their focus is not gonna be on clearing out Rafters
with that same level of heat
while picking somebody off from below.
And I mean, Leaky Fat did have some troubles down there.
I don't think it was the most effective use of his time.
So they've decided to forgo one set of those secondary hard breach
gadgets as well.
So you don't have as much wiggle room
should some of those hard breaches get dealt with.
Daystar were quite good at destroying them with an impact
made previously.
Shaco eliminates Jogor and what is a mirror of the previous round.
Shaco coming out ahead, obviously a big boon for his team.
And well, if you look at that, they're not particularly well-guarding this part of Rafters.
So, users can just walk up, down goes Soufflé, two taken off the board now for Daystar with a minute still to go.
So they have committed to Rafters, actually Parker, no capitao needed.
The grim Blackbeard combination coming through, which has been deadly so far, three site players remain.
Seal did get back in after putting up some of those key of barriers, but Shai goes in control of IT.
They've pulplied pressure with the Bethelan for a meeting flank as well, so there are Falcons all over this map.
Seal first on the board with two kills very quickly used, and Breide are gone, and back to a level 9 count.
No logic bombs remain for Leaky Fack, no air jabs for Shaco, no bees for Solotov, so completely free of utility.
You are just guns at this point.
I guess you got flashbangs. That'll count for something, right?
Shaco finds Pecan, down goes Seal to Solotov, and, well, it was Azuki who clutched out before.
Can he do it this time too?
He's good for one, but they will double up on him and not allow him to do what he's done in both of the previous rounds.
Falcons take this top floor for the second time in three rounds, and now of your day, you've got to figure out where to go next.
It was a really difficult push, Parker. It was not a simple one from Falcons.
They had players all over the map. At the end there, you had Saltop pushing in through Aqua Hall.
You had Licky back pushing in through the meeting hall, then you had Sheiko pushing in through IT.
Earlier on they had players towards Raptors as well, so there were so many different dimensions to that push.
And sometimes those can be the hardest pushes to execute, because your coordination's got to be really on point.
Everybody's got to be in their proper positions. Trading becomes a lot more difficult, but if you are as good a team as Falcons,
it's also really tough to hold on to that. And Daystar just didn't know where to look.
There were players left, right, above, below, anywhere that they could turn their head.
They were finding some bullets from Falcons.
Just started to tear them apart.
You gotta wonder, maybe is there some way to stop them before they can get into those spots?
Smoke out the awkward door.
Try to lock down Rafters a little bit harder.
Try to lock down IT a little bit harder.
There's a very strong push coming out from Falcons,
and they just weren't able to stand up to the heat.
Another great shot on a very similar angle on Rafters.
Now I do kind of like this mirror man here and I want to say I
Have gripes with people who play this game and they ban operators that style on them. Yeah
But the mirror has been styling on yeah a little bit and I and I don't necessarily
Think the mirror windows have been a huge success for day star
I think they've obviously been quite impactful at being able to allow them to play farther back
You saw how they decided we're not gonna actively hold rafters
We're gonna put up those mirror windows and we can have that line of sight from farther back. Yeah, obviously that's good
And mirrors an operator that enables that quite uniquely
But if there's a guy just holding the vector just shredding you time and time again make them play Goyo
Yeah, and also honestly it also opens up their hard-breaching abilities, right?
They kind of had to bring ace or Havana when that mirror was existing because if you have tried to just bring can openers
You were risking getting nitro they're impacted from that mirror window now that they know mirrors getting banned out
They've already banned the bandit kaid these walls are absolutely free so they can just bring the can openers
They brought two sets of them here on pre day and salt of no problems
And they can kind of work a little bit more utility and they've got the nades still on three days playing the striker
They've got the bees coming through from salt of they don't have to waste an operator slot on something like an ace
So it frees up three day a little bit more to which I really do appreciate coming through from Falcons
No shield this time around I did mention that would be something that we saw from uses more so than three day on this map
I thought he used the block grid.
Excellently last round, but this time going for the ying,
and an opening pick from Lucky Doc finds Azuki.
And Azuki's been bar none the best player.
Three people on Daystar are still alive, combining for a single kill.
Seal's not that much better with two just to himself.
Pikan getting his very first kill.
It'll come in round number four, not a bad time for that to happen.
Saw Seal take some time to get on the board as well,
as Solotov almost misses that first engagement.
Pikan will immediately pay for his crimes,
crimes dying down below.
Solotov can now take control of Warehouse.
Shaco is looking for an opportunity here.
This is the third time this top four bomb site will be played in four rounds.
And Jesse, this one's not going much better than the previous attempts.
It looks just like the last round, Parker, where Falcons have players all over the map.
We're talking about rafters, IT, electrical, everywhere.
You can imagine there are players from Falcons and they're dominating for now.
See, it has to pull out the dig in a pretty desperate attempt here.
Now going for a double reload and I'm playing paying some homage to another game that says it's always faster to swap to your secondary
Then go for the reload salt top walks in and murders the last two players on day star three one for Falcons and a reminder
Falcons chose this map. Yeah, which means day star gets to choose which side they want to go on to typically you choose the side
You think is better the assumption would be that day star could hopefully run up the score
And then falcons would claw back in the second half is not happening Falcons having quite a leisurely day
At this point, Daystar have only been able to win two rounds across both maps.
No exact timeout. Being called by Harambe, I was wondering if it would be the decision now after Round 4 to make something happen, try to tie this up at 3 apiece.
He's going to trust in his team's ability to play those other bombsites. Basement will open up for Round 5.
They were successful on it the last time, thanks to the heroics from Azuki. And then Round 6 will be interesting.
be interesting. They're obviously favorite of this top floor. I hope they don't go to
it for a fourth time, Parker. It's just, Falcons look way too good. They've shown three different
looks at having this bomb site, and all of them were very strong, so I hope we'll see
one of the mid-floor sites coming up from base start in round six. I think that's probably
the reason why Azuki doesn't feel the need to call the attack time-up, because we are
going probably away from that bomb site. I also think that Falcons are likely to adapt
pushing on to Daystar this time around. The defensive lineup has changed a little bit.
Coming through from Daystar, in fact, it's changed quite dramatically. Every single player has swapped
their lineup, maybe going for a bit more of an anchor setup rather than that heavy roam they
went for previously. Falcons kind of have an opportunity now to change their minds too.
Do we maybe go for a full roam clear with this DogaBee and the ram rather than direct
suicide hit that we did last time?
Doga being the striker carries over from that line that they had in round number two.
But yeah, the Ash, the Grim, and the Ram all brand new.
We don't know how much the ace band has been hindering them, but I mean, you saw every
single round of the first threes.
Get rid of them and you have to bring some other hard breach or none at all.
Just bring the secondary can opener.
I mean, I guess you, as you pointed out, you solved that problem by getting rid of the
Europe.
gone from what? Back in round one, you had the Selmas, three Selmas, two Can Openers
each, so seven pieces of Hard Breach Utility. Here you have two, yeah, you've got two Can
Openers. Four Can Openers, three day.
Truth, I forgot about the secondary gadget. It'll get you. It does. Just like how sometimes
you went to throw an Etruson, you throw a Tarzan. Intentionally. Intentionally. Solid
It's not with the very first kill, it's sealed to die yet again, there's P.K. Angon, Shikos traded out by a nitro cell from Joe Botte as he called him and then Joe Gore calls him T.Botte to pay some lip service to Shikos insults.
under his skin, I don't think it will.
Jogor and Azuki now both on top cargo stairs.
Solotov will pick one off.
We still have a minute and 15 seconds and...
BOT, BOT, BOT, BOT, BOT, all in the chat as they just talked their ish.
Azuki with eight kills will need to go much higher, won't get it, uses, sends him home.
Shaco says, focus on your game.
Four-one, four Falcons.
Maybe some genuine advice at the end there from Shaco.
day star needing to lock in a little bit. Sometimes when these things were going through
the chat parker there were some questionable swings from day star. The window position
from falcons really strong in the midst of that. They were able to catch some of those
day star players off guard. Day star loved to call their opponents bot. I remember it
was their game against Furia yesterday I believe where it was on bank and they got the opening
pick called. It was probably herds of bots and then lost the round right after. They
I love that term, they love to type in chat, even though sometimes it doesn't really work to their benefits.
I mean, you got every bombsite open, so if you're Daystar you can go wherever you want, they'll go back down stairs, I mean, nothing is really working here, and this isn't a particularly good map for Daystar either, so I mean there's gonna be some struggles.
That's a good point Parker, maybe they're just not so comfortable on either of the mid-floor sites, and certainly they have their problems.
Storage and control often very susceptible to just a rush through the storage window kitchen cafeteria
Kind of cheeks just a bad site in general so I can understand why they want to stick to the top and bottom floors
But things haven't been working out that well for them
They're gonna change up their strategy on the bottom floor instead. They're gonna bring that clash out from peeking
And I'm really curious what he's gonna do with this up in cafeteria right now
Which if he continues to exist here then a direct XO hit might become really difficult to pull off from the Falcons, but
initial positioning
Suggests they could be going more direct just through the main breach
We lay down here on the huge shield
Hoping to clear some utility and what an entry from wiki pack floorboards are his friends. Maybe two
They're gonna give him the engagement it's asked whether he'll be able to come out ahead
Yeah, so methodical.
Sue play with the slow peek and that side arm.
Oh boy, it'll get you.
Sheikov had 14 kills in the previous series, which if you
recall, pushed him towards that 100 point mark.
He's at 80, 70.
He's got three here.
So 90 kills so far for Sheikov through phase one.
Wow.
That is an outrageous amount.
Yeah.
Two aces is all it would take to break triple digits.
can't get it this round, but can at least get three more if he's feeling lucky.
This clash is going to be a bit of a problem.
I kind of like the combo being set up with both the clash and the smoke.
Getting into cargo is going to be really difficult from the Valhans.
That's one way to try it.
Shaco hits the head of steel instead.
They get it down, but they can't finish it off.
Jogo finds one for his troubles, but P-Kane gets another.
I like this retake from Daystar.
Good enough to get one, but there are some problems.
That you have to confront you still got a smoke in the hands of users
You've got two cluster charges from the fuse there goes at that last death mark on one of the two remaining players and Joe will get hunted down
Ethak waiting for him to spin around as down goes the shield
Body hit the read on the foot there free day will get the diffuse playing down successfully unbeknownst
Today's star will now need to scramble out of nano towards the bomb site and
and confront some of these players who are directly on the site,
and those that still have control above.
Two souls from Falcons on the floor above you,
lording over that diffuse kit with Breeday there,
and you have to deal with the shield.
Breeday putting the PMM to good use,
shrugging off a bunch of damage from the Warden,
who now gets ever closer, and it'll happen again.
Breeday doing the same thing back-to-back.
An incredible first half by Falcons.
They drop only a single round
Like I hit the bot so fast after that post plan by the way, that was incredible speed to come out
Mr. Frager of Falcons the 2k on the fuse shield. You don't see that every day and yeah
I mean day star just unable to really lock down the site. I did like their cargo hole genuinely
I thought that smoke plus clash combo was a good idea
It was able to stall things out for Falcons for a little bit got them a couple of kills a killing it down at the very least
But as soon as that gets given up you saw the clash inside the site not really able to do much
I think afraid of the players up above that could have gone for that punish
Kind of just wasted electricity in the midst of that nobody near him to zap so had to pull up the gun do his best
Daystar five one doesn't look great, but it's better than a six-oh Parker and that's what they were facing down on map one
Yeah, I mean
Small improvements they call me mr. Optimism
You're also the numbers guy, and you know numbers better than anybody else Jesse and I've crushed them and we have confirmed that one is greater than zero
Why we got here?
You the viewer are now much smarter for that statistic no, I mean, but the difference is is that?
Falcons didn't choose map one so falcons are on the stronger side of cafe
That's how they go six. Oh, yes falcons were on the weaker side of night Havenlabs. Yes, and they still won five rounds
so
Who knows what happens on this side?
I don't want to be Mr. Doom and Gloom to you being Mr. Optimism.
But I don't think things are about to get suddenly better for Daystar.
I do think it's a boon you don't have to flay against Shaco on the Deimos anymore.
It's usually Shaco we see on the Deimos, the Licky Fack, having a great entry in that previous round.
It just feels like Daystar were hungry to challenge him and maybe shouldn't have been so hungry.
We saw the cafe defenses be very aggressive from Falcons.
Spawn peeks and jump outs every single round.
It's harder to do that on a map like Night Haven Labs,
but with the fact that it's not impossible.
Nor is it for Solotov.
That is a double through the IT window breach.
And I mean, what else would they put in the chat?
They just don't love it, don't they?
Yep.
And I mean, have they tried to open it,
I think with the can openers and it's just it's too tough with the mirror up Parker
You really need a range hard breach Habana is open. They banned out only the ace
You could have brought that to try to get the wall open, but instead you tried to go very risky with that close range
Angles they both died on the stairs, so they weren't even close to putting the gadgets on the wall. I suppose but
Even now this wall is very awkward to get open because you don't have range
And it is very common for Hibana to use that two and two combination to open up this wall. We see teams do it all the time
They will swap out players and well
Get one more as they just keep peeking this opening on this IT wall
Hear him go on repel out goes the nitro cell we have an opportunity to pull it back in
They haven't called their time out.
I assume they will at the tail end of this round.
Seal now rotating on over, spotted by the default cam
as he works in your connector.
He's got a good lead on it, but Shaco will get kill number five,
and it's series point for the Falcons.
Three kills through the IT window is, I mean,
that's a crime in most jurisdictions.
I cannot believe they get away with that on the side of Falcons.
They get series point, upper bracket point as well.
You were wondering about attack time of Parker.
I am not seeing one.
Okay.
I mean, we're seeing Harambe take a look at that water bottle.
So we are just raw dogging it for the final,
potentially final round here on Nighthaven Labs.
Maybe just thinking there's not a whole lot to say
at this point, Falcons have been so dominant,
so aggressive, so good.
Everyone has been on point for this team.
They star.
We've seen some moments.
Don't get me wrong, Azuki at the start of this match
absolutely fantastic. There were some cool plays on the defense. I think of cafe to start
things off. They played confident. They played aggressive. They got a round win.
You can't say much more than that. Unfortunately for the APAC team, the lower
bracket is calling for their name. Yeah, I there hasn't been much to talk about in this
matchup, right? I mean, Daystar survived this group in large part because Elevate blew up.
Yeah, if elevate wasn't in this group
I don't know if daystar has what it takes to make it out
So they've been given obviously a big big boom because of that if elevate even play like they did against wild card
I don't know if deep or
Daystar make it out
That's kind of a problem. We do see
Somebody's less experienced teams struggle when they get to international events
You mentioned that a lot of these players did come from direwolves. Yep, but again
They didn't really get a lot of valuable international
So, Dire Wolves have made events, but just like some of these other teams like Fury and
some of the other APAC teams that we've seen, you might get an event or two, but you play
a couple maps and then you go home.
True.
Yes, that is experience, but not particularly meaningful experience.
Yeah, and it is only two players that right, Pekin and Sufley, I believe, that did come
from Dire Wolves.
Harambe the coach as well, but they still have a lot of fresh players who have not been in
a situation like this before.
And I think for the context that they're in, they certainly have shown some really impressive stuff across this event in the group stage.
Game's not over yet. Consilth potentially clawed this back.
We'll start with a logic bomb to try to clear through some of these roamers.
There is a heavy extension to the top two floors, and it'll least souffle, who suffers the first defeat.
Saltop finds him to start to use his, takes down the shield.
Oh my goodness, this is a mercy killing, as it's a flick on over from Yuzus.
Pecan and Azuki last alive.
Azuki netting most of his kills in those first three rounds.
He's gone awfully quiet since then.
Not much to show for it from Daystar on the offense.
Fronts, they have their work cut out for them.
Currently outman, outgun.
He managed to get Usus on the run as he heads down to that first floor
and will rotate on over, maybe linking up with some of his other teammates.
There's still plenty of time if drones exist for Pecan and Azuki
to figure out where the Canadian defenders will be,
uses ego peeking the door,
checking for intel,
and Azuki, the hero of the first few rounds,
will be the last opportunity for Daystar
to stay in this series.
The lower bracket is calling
unless Azuki can pull off an impressive 1v2 clutch.
He's already picked up a couple of kills in this round,
so what more can he do?
He's got plenty of time, Parker,
I actually see as a player from the floorboards, if he was able to fish for that kill, it could have been huge.
Didn't find it yet though, 35 seconds to play, but he's got to find some way to get to the bomb site quickly.
13 kills on Solotov.
Beckoning him to get there faster, and he called his own shot!
Impressive stuff!
By the Turkish terror, asking for a Zuki, asking you shall receive...
Identical scores across both maps, 7-1, 7-1, Falcons.
Take the series, 2-0.
Daystar go to the lower bracket, their run begins in a couple days.
I won't say all the fears of Falcons fans have been alleviated after a game like that,
but at least you got some confidence heading into the playoffs.
At least you got that second life starting in the upper bracket.
Falcons will have a chance to redeem themselves after a group stage
that didn't meet their expectations. Despite this
nominated win against Daystar, Falcons need to be improving
if they want to lift the hammer. Of course that is their goal
after the bevy of second places they've experienced this season.
Yeah, almost always the bridesmaid, very rarely the bride. They did win a major to their credit
under their old org of BDS, but under Falcons they have come up empty handed. They didn't even win
EWC after they did it multiple times under BDS. So for this team, they've got some work to do.
I don't know how much they learned from this particular matchup against Daystar. It seemed
like they were playing a lot of default strats. But again, I'm not an analyst and I'm not a color
commentator. So what the hell do I know? A very impressive day for everybody on the side of Falcons
Shaco eclipsing 90 kills through phase one. He entered today with the most kills and I suspect he will exit the day
With the most kills as fantasy a nip
I believe have the day off if memory serves correctly
I'd need to look at that schedule yet again
Shaco being the MVP is no surprise
20 kills on the 73 yeah coming in yeah 93 kills in total my mind a 20 bomb
It's particularly crazy given that this game lasted what 16 rounds total that is an absurd
KPR we were discussing earlier in the broadcast booth in the green room if any 20 bombs had been achieved
I won't say confidently that this is the first of the tournament
But there have not been many up until this point. I believe the question was 20 bombs in a single map. Oh, yeah
Well that changes things I fear that you did not have your couple of folders and your ears were not perked up enough
Uh, Jim came very close yesterday.
He did.
He did.
And that was an incredible matchup.
Secret obviously were quite, quite good.
They get the day off today.
But yeah, I mean, all of these European teams are excelling except for G2, who again will
be in action, asked whether or not they will be kicked out because there exists a possibility
that G2 is one of the four teams to not make it to phase two.
Again, the only team that has failed to qualify for phase two up to this point is from this
group.
We just saw its elevate.
They don't play today as far as we know they might even be on their way to the airport
right now.
So we have to ask which other teams go home.
We got a lot of rainbow six today on both this stream and on the A stream.
So without further ado, let's get ourselves set up for our second set of matches.
decide who sits at the top of the group. What are they to close groups out?
I think there's a genuinely two of the best teams that we've seen so far. I expected big
things of Wildcard coming in. They have delivered and Fury are Fury. So we always know what we're
going to get with them. But yeah, phenomenal couple of days of season that we've had this week
and it's just going to get better and better today, I reckon.
There's some amazing games coming up. We've got this one coming up now as you've seen. Of course,
the big one that I'm looking for too later is one that we're also casting to Enterprise versus
the game. It's going to be
so exciting, but we'll talk
more about that a little bit
later today because when we
first cast Wildcard this
week, you know, we said they're
one of our top teams to watch
the minute. We'd love to see
him push towards top four and
really hoping they can because
they're just a fun team to
watch Tim. They are absolutely
and I think it's going to be
They are absolutely and I think we've had a good few of them this this week
You know when I look at it
It's they're the teams that have really stood out to me these teams that are just really good fun to watch you
Wave or you D plus Kia and you know teams like that that have kind of been the surprise packages along the way
The others have been a little bit quiet in some sense a shop if I rebellion have made it through but a little bit quiet
G2 are yeah, well then they're G2 in
They're in the position there in it's gonna be a big game at the end of the day
But yeah, you know, there's, this is what I love. I say every time. It's what I love about SI group, there's always a few surprises and they certainly have been in 2026.
Well, the man on the far left of your screen, Herds, is currently our highest rated player at the competition by some margin.
Four EPS above the player that sits in second. That may have changed after the domination we just saw from Falcons not too long ago.
And so maybe that's a little bit different, but at least as the day started, Herds is number one. KZ also had a phenomenal tournament.
the world and not. I'm surprised.
I thought there's a cameraman for
a second. Then truly.
Well, I'm on about. I was just
going to say that. And then our
second team in a wild card. Like
I said, they've been really
impressive team so far throughout
the groups. There's a reason
in a straight up shootdown for
first place. Love watching these boys
and can't wait to see what they can do today.
Well, they've had some really big moments.
You know, baby sharks been delivering some serious
entertainment. Spiker I genuinely think is one of
the best ad gels in the tournament.
You know how organized this team plays.
The Gornas is going to play a part in that as
coach as well. But unbelievable
performances from Spiker and the numbers
he's putting up alongside doing that
absolutely brilliant stuff and then Canson
just always coming in with a little dash
you know, I've seen the one tap against Shaikou about a million times.
It's usually Shaikou on the other end of those.
And yeah, just absolutely dominating rounds this campsite.
As always, so, wild card, always a fun team to watch.
Well, Tim, we've got our team, which means the only thing we're missing is
knowing what maps we'll be playing on in this series.
So let's take a look at what three we're going into.
We've cast a lot of fortress this week, Tim.
I'd love to keep on seeing a bit more of it.
And our first pick is going to be fortress.
There we go. We love a bit of that.
And then club a classic of siege before we round things out on it. Shall a three fabulous maps. It's it. I already feel like we will see all of them
I think we will get that third map beside her
I you know we'll see as we go along both of these teams are capable of you know turning up having a big day and
Sweeping this into but I'm just not sure it's gonna be the case
I think this is gonna be hard for that top spot reminder to everybody as well why this match is important
You could look at it and think they're both qualified. Is it really my yes?
it does matter because the top spot get a buy in the upper bracket, which not only is it a buy in
the upper bracket, there's it leaves them one win away from live stage. They just need to get one
win and then they are in the venue. So Furious secured first place with a win. And just in case
you were wondering, wild card secure first place with a win. We can't say enough. It's been stressed
an awful lot during this is a straight shootout for the top. And then like I say, our game later
on thing is a shootout for the bottom. It's going to be really interesting to see how it boils down.
I've also loved in the fact that we get to see a variety of teams playing on fortress different play styles different amounts of
Excitement of course coming out of each one
But I'm sure between these two arguably two of the best teams you've got at the tournament. It is going to be nothing but riveting
Yeah, I think so. We are definitely on for a close one run for some electrifying players
I want some big cultures. I want some maces. I want some big multi kills
I want these two to come out and really throw down give it absolutely everything
I still can't do the cats thing.
No, you see, I need to have a word with Bruno, our producer, about this, because-
They do the thing, and I can't do that.
Because yesterday we were talking about the pronunciation.
I said it's difficult to know in French when to leave off the end of a word and when not and I said like cat and
Bruno said no no cat. So put them on our counting this morning. It was sank cat
So
His own advice the rogue eight hours just said it depends like all
It all depends! It all depends!
Bruno, you're all speaking the made-up language, I swear to God.
Let's get into this game though, shall we?
It's Clash and Kai taking it away.
He said you just got to know.
Yeah, but you got to teach us the rule, man!
You got to know how this stuff works!
The rules are, there are no rules.
The rules are whatever Bruno feels on the day.
It certainly seems that way.
The bans are going to be here in Grinchcore.
It's like a poor Bruno's getting an absolute hell of a year.
It's all over the world.
And all he can do is just sit here and listen to us
Give it out to these thousands of people and all you can do is talk to them saying why you doing this to me guys
Why are you treating me like this?
It is all over now. You're absolutely right
We are in the city of love and we love the sea that is about to fall out of very eyes fury a wild card here on fortress
It's fury on the defense. Let's see how this first couple of rounds go
Happy as fuck a proper like bro
Yeah
Right, it's the B stream, it's the last air groups, things are going to be a bit unhinged today, we apologise in advance.
It descends, it always happens, it is inevitable.
Furia versus Wildcard, round one, Fortress, we're going to go to Bathroom as our first sight.
So we've got Nid setting up up at the top, a lot of you are probably coming in, we may or may not have seen Fortress at this level.
We've only seen it a few times, everybody's learning, but what we've been seeing, I can tell you that for sure,
What we've been seeing is not a lot of pressure towards white stairs from the attackers a little bit occasionally
But not too much so Nade was setting up there with the frost on his own with a shield
He's gonna hold on to that often that area is gonna be held from master bedroom. We saw Katie yesterday
We're rich. I'm a bit yesterday getting master bedroom and you've got a liner site
Thank you very much all the way down to those white stairs
But we don't see too much pressure coming in there from the attackers the majority of the pressure and our observer knows
that's where I'm going, comes in from that game side usually.
They're trying to get themselves established in-game, in dorms,
and we've got Herds and Fullypox
that are playing down there at the minute.
They're gonna be looking to hold on to that area.
That is, I would imagine,
where the pressure's gonna come from Wildcat.
Come on, Tim, you played a bit of Fortnite.
You got to thank the bus driver in that game.
You got to thank the observer here.
We've got Medics with us in this game.
Oh, Antimedics.
He knows what he's all about doing the absolute thing.
We get a Medics spin!
It's been a while since I've seen one of those.
All of them get open.
So excited for this one, what's going on?
That's going to start...
Quite interesting, Dave!
I thought we were going to do the whole trick thing again.
It's pretty everywhere.
Almost. Well, that was him and the Monty.
We saw Monty band away, actually.
Pretty much every game of Fortress we've seen so far
because he helps take control so effectively.
You can hold guns up nice and close.
You can have shotguns, but the shield is perfect.
If nothing else, then it kind of reminds me of Theme Park of Old
when you have these shields being used to take ground.
It's because it is so hard to move through this map,
especially around the briefing area.
It seems like Attack is just continually a gagging to get into Briefing Room and it never ends well for them.
That's the fight at the minute on this top floor. It's like either side, get into Briefing Room and go from there.
It's certainly going better for Wildcard than we've seen for others.
Dash, managing to get the kill onto the lead box, takes down a one defender but also case he went down elsewhere.
So Wildcard pretty much got them run at the top floor at the minute.
They've got Nade still in position on those white stairs but he's maybe going to be challenged by Baby Shark
Bishaku's certainly gonna give him something to think about but other than
that the rest of the team are now shaped up on this game and briefing side to
sweep across into sides. I think Furia may grow to rue the fact they didn't
take away shields from Wildcard Tim I know it's only round one but it has been
so oppressive. There's being a peek inside of briefing and no where the player's
playing up on the close wall another player can step across and just get the
prefire on it. Dash is just marched inside of site he's getting this one down
in with the cross coming in off the back of him as well. Shield is back up. Easy peasy.
What more can you possibly want? They've lost a couple of players though. I say that, Tim,
we're down to a three versus three as Nade has started to turn the tide, but in a post
pump with a shield up, this is going to be so hard to win.
Yeah, it's going to be difficult, but Nade's having a phenomenal tournament. I saw him get
an unbelievable 1v3 clutch yesterday at the end of their first map. Brilliant stuff, and
he continues on at the same pace today. Dash is really well-held. That is a problem for
The man that was going in for the disabled bay pulling the trigger just a little bit too late
Another half a second of wild card. Maybe get that one over the board
But bloody well played by furia to claw that one back
Let's not forget him. They were down in the three versus five at a point
They'd lost a lot of his top four control
But thanks to me getting that three game managed to retake the ground stick the disable pros don't make
We don't heading into round two then it will be made one wild card zero
And it was it's gonna be a tough one for wild cards. Well, it's only round one
It doesn't matter too much, but what they did a lot right that round dash went in and took the grounding games and dawned really really quickly
They didn't lose anybody getting into breathing which has turned into a real kill box for some teams over the last couple of days
Good stuff from them. They get in there nicely get the diffuser down not too much of a problem
It's just one of those things that you can't legislate for a play like me just doing what made does look at the shots
He's hitting like the thing is the they're not special
They just smooth like butter does it's like you can see it coming and he just doesn't miss
He just does not miss. You know who does miss them. Yeah, babe. He does
Unfortunately for Wildcat, but he gets onto the diffuser at the right time, just so many
good decisions from Ned during that round, phenomenal from him, 3 and 0.
Can we move on?
This is really silly.
Inside of the meeting over the last couple of days, and I've been looking at it, on the
wall you see that kind of red circle on it, and I've always been like, that's not like
an enemy outline, is it?
But what is that?
And I've just realised because it comes over the front of the mirror window as well, it's
the projector inside the meeting room, but I'm never spotted because it's not like a
white thing grow like a screen growing down in front of it and now I feel really
shootin.
Oh, it's because you are dead.
Wow.
Wow.
A bit of rest.
Awful.
What are you saying?
Give it a rest?
You said that!
I know, but you're awful to me.
You bully me constantly.
Yeah, but then you say give it a rest and then give it a rest to yourself.
No, I'll give it a rest.
I'm saying you looking for sympathy.
You don't get any of it.
Why would I look at the sympathy if you said wow?
Jesus, man.
Get back to bed.
Round two.
to come on grandpa let's get back to you mate come on round two looking at where the attack is coming from
nowhere just yet is the answer interesting like baby shark is out towards courtyard courtyard's not used too often
as a point of ingress we'll see whether he does he does indeed
intend to move in through there or not i don't think he's going to he's just kind of using the
balcony and then it for the long angle through the window but right now there's only one player inside
and that's spiker he's going to be in and around tower he's just kind of up at the top of why it's
So that would suggest the wild card will join him at some point and they'll go for that push across from the opposite direction again
Probably yeah get the way into briefing as we've seen previously, but not too much
He's gonna be a catalyst he's gonna find a fill-on to pull epochs and that's five versus four
No, she was the one to note
Of course, it does mean they're gonna have a little bit more of a challenge of thinking getting briefing
But because you're attacking from the other side
It's not as bad to push it from that side because it's easier to get control of bathroom and use that to push it
When you're attacking in towards office and bathroom itself, you're coming in through these single doorways where the defenders absolutely have control of that bathroom wall.
And so there's a little bit of transformation here, thank you very much.
Medics, or at least for now they'll have it, Tim, but with the mirror window there it will get dealt with eventually.
Yet again, it's a 5v3, Tim, and the killing starts on the side of Furia.
Yeah, JV's gonna get pushback out of briefing there, but Hertz actually goes in and retakes with the mirror.
He's gonna go for the challenge onto Spyker, but he loses it.
That is a big moment for Wild Car.
Baby Shark on the back of it picks up a double.
That's going to be the round.
They level things up.
1-1, I honestly expect to see this one continue on this trend.
Just round for round, close battle.
What I love about it is, and this is why I've
felt enough watching Wild Car on day one.
And yeah, we spoke about them back on day one.
We've seen them grow over the months,
increase their standing and performance,
and show that it wasn't just a one-off when they had
that excellent performance at reload.
The Canes of Munich very much had a similar sort of showing.
I think here what made me really fall in love with them
day one was their attacks are just so fun to watch very rarely they're getting
stuck and they're doubling down and like you know sitting on drones for half the
round they're actually always moving forward there's always something
happening somewhere which is kind of like outside of what you'd normally see
other teams do where they're normally all drone they start their moves together
get back on drones again then all move forward together again
whereas these guys it's like cover and move it's like a very very military
operation at all times they're just very very on it and never scared of taking
the fight to the other side it is wonderful to watch
Just gonna get a little look at a few stats here along the way. We've got a bit of a technical pause
I think just a little bit of an issue for one of the I think it's one of the furia players
Maybe a little bit of a headset issue for Mr. Believe Box
So we'll get that sorted just as quickly as we can do and we will be back into things
But for now you get to see just how good herds really is and glasses are a choice
I'm not sure what it is.
The thing is, it hurts when people just pulls out anything
he wears.
It's fine.
Whatever I see him like, I don't see him outside again.
You see him inside again sometimes as well.
He wears the very straight tops like
black full up shade black glasses.
It looks really cool.
The guy always looks cool.
I'll say that much.
He does always look very, very cool.
That's it.
He can wear whatever he wants.
Spike runs on meditation team right now.
Look at him.
Locked him.
No, he ain't.
I work him up my bad.
AMAZING TIMING!
Thank you for that, Sparky!
That is a real cease-fire moment.
Get that clip, that is AMAZING!
It's only two rounds, isn't it?
No, that was brilliant.
You can't pay for that kind of timing.
Very good, very good.
We will be going back to dormant games again, so clearly the option to avoid going downstairs where they can here
So I'm not going to the off-site in a classic three-site rotation pointing towards fury. I'm not really liking that as a third site
It's the tertiary for a reason they'll go there when required
When they have the choice they're gonna try and avoid it and then I have a repeat on this top floor
Let's see what changes this time around
So last time I honestly think
I thought I was gonna say that they've given up that kind of
White Stairs corridor
Museum horse area a little bit too easily
There wasn't too much contest around there a lot of the focus was kind of JV is in there again in briefing
And then they're KZ supporting him from side and I just don't know how much was going on defensively to this side
So I'd like to see a little bit more. We've got the Vulcan canister for leaf OX is gonna be playing probably in order around command
maybe horse itself he's got options but I think yeah get get two or three even over there and
make it difficult for wildcarts to take ground. Spiker was sat at the top of white stairs for
ages and then they just kind of you know walked in, Kansan joined him in museum and they just kind
of walked their way down and it just all felt a little bit too easy. Certainly a change of way
here in terms of line up for both sides as well the warden being brought along by Philippe Occioli
was that to have played the mirror? We've seen this jump out, we've seen this jump out. We have.
They've been learning Tim, I told you, over time they've learned from each other to get on the repel and the jump.
No, no, no. He's like, I ain't falling for this nonsense. No, thank you.
Dash a little bit too wise, their antics here. Not gonna find himself being taken down too early on.
They've got that deadly duo on the other side I often speak about in the docker beat and the daimos between them covering each of those weaknesses very well.
But being extremely effective at forcing Roma's back towards site and right now, Tim, what a fury you've got a lot of.
got a lot of Romas that need to be forced back. So in the combination with these two operators you are
going to see a wildcard have to chew through this extended hold up towards the northwest side of the map.
Yeah the minute for Leapox I think is the important one. He's on the ward and he's just in and around
horse. He's kind of bouncing in and out of command as well. He's got a little rotation that allows him
through there to challenge from multiple angles and I think he's going to be the important one. If he
gets forced away then wildcard are able to start taking ground and just having a look now he is
dropping back but he gets killed on his way and this is why I say he's important
because he's now stopped them being able to push in through that door and
support their teammates. Dash is getting aggressive though. Hoods, he picks up
Kansan, good ground taken by Wildcard again but the cost might just prove too
high this time. Massive to get rid of Bay on the glass as well, that would have been
one of the next factors in search. That's so close to killing, he's literally got one HP!
If he got the kill of the back of that, it would have been absolutely massive.
Baby shot, dropping away for a second, another call coming out. KZ top of the
here's that underchanker, port back towards site.
Again, the power of that dock will be coming in
and they get the cam hack.
Dash has been able to sneak through bathroom here.
He's getting himself towards briefing.
JV92 isn't an around there, but he's dropped back
so Dash can put pressure on from the opposite side.
That's why this is important
because baby shark is still looking towards dorms.
Spark has now gone to join Dash over in briefing
with that diffuser so they're pinching them from both sides.
It was counted in the spot where we just saw Dash
take up a moment ago.
He died there on a swing,
unfortunately coming out so the pack to replace him and that is why DASH just moved over here instead still got three tracks in his
Back pocket mind you and baby shark is coming up below on the blue stairs
Yeah, he's just moved around he's dropped down red stairs flanked underneath and come up the other side
And I'm not sure if you're gonna be aware or not
I think KZ is he's putting some fire canisters out that way that's brilliant defending from KZ JB picks up dash and that
Allows them now to focus on that brief inside. It's all up to spiker. He's rotated again this time wild card
They've not been given any ground for free.
They've kind of bounced back and forward with Sin them push briefing with Sin them push force with Sin them push blue stairs
They've tried they've tried from every side of wild card. They've tried to adapt
Furia having none of it
They were aware of everything that was going on really really good particular shout out to KZ in that round
I think getting that awareness of baby shark on the flank underneath coming up blue stairs
That could have been an absolute killer move from baby shark
but KZ was there ready for it. Shumika launch, it goes out, kill comes in, great stuff.
And I was going to say the Shumikas have been really effective across a couple of rounds there.
The prior round maybe less so, but I think more of the use case of them has been phenomenal.
Because of how bottlenecky this map is, like I've said, it's really good for keeping players away.
We have got attack time now. Let's see if we can listen in though. It might be a little bit difficult.
I think he's not doing that just to hide, but if you just talk to him anyway, he's very soft and spoken, so yeah, difficult to hear anything.
Yeah, we weren't allowed to try that one, I think I've got no chance of hearing him, but yeah, we've seen the bands also coming through as we were touching on for a second.
We've had the Azami taken away on the Dockabee. Dockabee we've seen across all three rounds being played by Baby Shark.
I spoke earlier about the efficacy of that operator in forcing these roamers back, and you've seen every single time a call has come through,
through players on the side of Fury have had to step back you sort from the
chanke in the previous round at the top of red stairs was forced to move back
away into war site but for me again the jankers provided so much threat on that
site in dormant games in particular because there are so many single doorways
to push on through you can lay it down and really cover two or three doors at
the same time with very little worry and full well but they would have to push in
through fire if they were to get into war site so really good use of the
operator by Furia. Okay then we're going to be heading on through to round four and we are
still not going downstairs. We're now going to be able for Furia to move back over to the Sartley
one in the first round. We've got our additional bands come in, Dokka being his army, both high
value, probably don't need to dive into that too much. The fact that Tyra has been playing with a
lot of roamers, it just, yep, won't perfectly get rid of the Dokka bit and you may be going to be able
to hold on to those other enemies. It's kind of a funny one, so top floor we talk about
roamers and they are in a sense that they're not playing inside, but it's kind of a lot
of it's down to extended hold. I would say probably roaming on fortress as we're seeing
it would more be maybe having somebody underneath like trying to you know work up those staircases,
get a flank, that sort of thing, but you know either way Fury have taken away that dogfight,
so keep an eye out for that. Maybe that's something that we're going to see is them
sort of heading even further away from the site than they have been doing.
You know, maybe shark on his way up to the roof, just going to take out that castle barricade on the door and towards courtyard.
This means that they have a ability to step in there later, can apply some phantom pressure in the meantime,
meaning that there might not be a player there, but the defenders are aware because it's been taken out,
it means someone could be there and you have to pay attention and respect to that at all times.
Exciting to see how Dash plays him because of course we saw that sort of the Monty back in the first round,
it was really effective back then. Here he's moved over to playing on the Blitz,
It says to me, gotta go fast, gotta move that bit quicker than what I'm on to can provide.
I'm suggesting at some point, they are gonna try and run through a couple of these players on the side of the area.
He's got the Blitz now working in from that old tower position.
Stop it, I'm cutting it.
If he takes down Baby Shark, that's gonna be the sledge gone.
Not too much of a problem, they're not, you know, looking for verticality or anything here.
So it's not the end of the world, but the Blitz is gonna continue the march forward.
So Dash did this really well last time, was able to force Flea Pox back into briefing.
He's done it, but he wished he hadn't done it!
Because Flea Pox manages to hit him with the Nitro, there, takes down the Blitz and this round has fallen apart quickly for Wildcard.
That was a pre-play C4 by the way, they knew that he was going to take that path the whole time.
He did exactly the same last time.
That was really wonderful, I mean the Monty was up on the door last time, and able to challenge and feed information about what was going on in meeting, and that got really good, that was really smart.
about it. I did see Fully Pogs down stairs in prep phase. He came back up loose there,
just after KZ. I've just checked as well. He has another C4 in his back pocket the entire
round. So yeah, he would have been down there super quick, really good. Big brained, big brained.
Fully Pogs knowing exactly where he was going to go and while God continues to push forward,
challenge will come on into briefing. Hansen knows that he's got it stacked up against him here.
He's going to open that wall through into sight. Does have diffuser in hand, but is going to be
He's auto-cannistered out of it, for now we can see the freeze effect on the left of your screen there.
Flippock's had a real round here. He's, you know, stopped multiple breaches.
He's got that pre-placed nitro kill. He's led them into a flawless round. Brilliant stuff from Furia.
And that's at the back of attack timeout, but more importantly what I want to stress here is, you know,
often you think about a good team and you think about, what, amazing individual capability.
All unbelievable gunners. Great strats, they're always in sync. It looks perfect.
You've seen something that I'd say you don't always really acknowledge or realise unless you look back at previous rounds here in Fury, which is adaptability.
They looked at what they saw in round one. What was the problem? Okay, it was a Monty on the meeting door.
He was feeding information, they could pre-fire and swing, because we lost two players inside a meeting.
How do we stop a Monty or another shield player doing that?
Pre-play C4.
It's just those small little things that definitely isn't coming to this game saying,
oh, we can try and do this, like we know that they always do that.
You don't, because you don't get to see them play this map ever before.
But they've adapted to what they've seen in the game itself, came up with a new plan on the fly and have delivered it and completely removed the threat of Dash.
Really wonderful slip of the area and it gives them a flawless round as said and probably suggests to him why they are one of our best teams in the tournament. Who'd have thought?
Who'd have thought?
So we're going to be going downstairs. The conversation rumbles on in my mind as to verticality and its importance on this side.
Is that because you talk to yourself a lot?
Yeah. That's the only way I get any sense around it, that's...
Um, wow, the reverse burn. Impressive, impressive.
Um, fire, fire's back. Um, so, with synth teams do vertical, with synth teams not do vertical.
Fizz yesterday were using vertical on this side, they were going in, they were getting
in the cyber, going in on the ram, um, using the boogie drones to rip up that floor in games.
It didn't really gain them too much. And this is what I've been saying, uh, you know,
Oh, come on.
JV takes them.
Too easy.
So, yeah, the verticality hasn't really
I think been gaining an awful lot from what we've seen.
So much so, we've seen quite a few teams attack this site
without ever bothering going upstairs.
So there's not always a big presence up there
at the minute from the defenders.
At the minute we've got Herds, he's on his own.
He's looking to hold on to it, to be honest.
He's up there because he's on the solace.
He wants to use the vertical to be able to deny any plan.
That's why he's in that position.
So Wildcard needs to be aware of that, but it's not so much from a sense at least at the minute that we see
Attackers going in and wanting those right angles and if you want to know why that's the case
Just have a look at the position of the defenders none of them are in sight
So there's no point ripping all the floor up necessarily because you're not gaining anything normally you do that to force defenders out of position
They're already gone come back to their banners while team banning away the doccabees been wildcars main way of forcing these players back and applying pressure
Without having to take a gunfight have now only got the day most to lean on
It's why the turn towards things light the line and light the jackal
So they can't afford to deal with fury when they're being aggressive out in the road
But you've lost the line really early and we've already spoke about the weakness is the day must hasn't jackal
I'm quite sure he's quite get there in the Metro. I'd say to tell you what so close to getting a kill
Then on to war turns with into the animation. We've saved on that alone
Herds his drop back down to that bottom floor as well. Now. He's back into site
JV90D are going to pick up a second on the round. It's going to be Dash that he manages to find, so that's the jackal gone as well.
Four versus three, now he's the breach. Continues to open up and as I said, you know, quite rightly Wildcard have gone nowhere near that top floor.
There is no verticality coming in from them. I think as time develops, we will see more vertical use on this site.
You know, just to control doorways, things like that, stop defenders rotating back into site, but for the time being, not too much of a fork is very much a lateral push here.
Three versus two as Wildcard get themselves a double to find that advantage in the man count for themselves once again
Now it's important to know where the players are they've got a trap they can use on the day most of just seen one next to the oven on
Drone as well
So they should know where these last couple buyers on fury are like it's a three versus two
You've got the man advantage play for the trades and this one's yours Tim should be in theory
But here he but you're against furious
So you just never know especially with fully puttin need like I said, we're literally watching I'd get a 1v3 yesterday
You know that he's got it in his locker for the time being you're gonna continue breaching that wall 20 seconds
I have to go the clock is the enemy here really for a while because the longer they leave it the more of a risk
It's gonna be sparker is in position to put the defuser down and could choose to start doing so any second
I think they just want to make sure of where these remaining dependents are sparker. He's trying to choose his spot
He's got eight seconds left to go that kill might just signal. Yes. There we go
He starts put the case down on the floor and that's two seconds left
The Poth will be extended as the plant is successful.
How comes the Nitro?
But Epox can do nothing.
And he's now got three to fight back against.
This is a big retake for him to win here.
And Dally gets away with it.
Oh, Trey is best, but Spike hitting his second headshot
off the round, finally gets Wildcard on the board.
And really, that was at a 4v5 from the off
because Baby Shark died in opening up one of the windows
that we saw earlier on.
Didn't get a chance to use any of his gadget trees, drones,
nothing.
Really good recovery by Wildcard.
Yep.
And, you know, as I said, no vertical player there.
We still see Wildcard's up-tesle on the attack, but we also saw an ending very, very similar to
multiple other rounds that we've seen in that site.
And that is that you kind of have a couple of attackers stood in the site,
a couple of defenders stood in the other site,
and there's just a bit of a gunfight between the two.
Maybe the plant goes down, maybe it doesn't.
Just a little bit of chaos at the end of the round, but Wildcard, they're the ones that come out on top.
And moving into round six, Furia 3-2 up at the minute.
They're going to be looking to try and get themselves an advantage going into their attacking half.
it is certainly at least from my perspective the fortress that I've seen it's the attackers that
are struggling so far but it's par for the course given that it's a new map so I think you know
Furia they're gonna really want this round to give themselves that little bit of a buffer that
little bit of a cushion going into the second half when they're on the attack so maybe it's not
quite a stressful for them but right now Wildcard they're gonna do anything they can spoil the party
Yeah, I think 3-3 half here from Wild Cardic is a big hit.
It works, and I think even taking the two attacking rounds on a map like this where as we know defenders are typically going to take the advantage early release.
There are lots of things to figure out for attackers in terms of pacing and angles that can be held and then with all the cheese that comes out.
You've seen the jump outs, you've seen the C4 open towards the external stairs through the courtyard.
Lots of little things like that are going to have to get figured out.
So there will be a number of upsets where attackers won't quite be as effective on this map as maybe you want them to be, but give them a bit of time and we'll find them cook.
I think it'll probably take you a good half a year until you see them out get to that stage where it's like
At the stage where attackers are popping at the level they should be
However, I'd say that WarCod haven't done too badly
Their first attack especially was really really impressive
On the first round they won, sorry with the shield and the Monty
Really really liked that, did ultimately get re-tucked on the back of it
Won the second round, so they've shown what they can do on this map
A couple of rounds they've been, I've got to say outclassed by the side team
How's it going to happen?
Yes, you're here
Everyone's been there
It is, it's going to happen when I advance this team
not just the reality. We're going to avoid the mozzie pest there with the rotero drone I think.
It was activated just in time. Just having a look at wherever it's set up. There's
Fleebox and JV92 up towards that topside. That's again where the blockbite is going to come in
I think. We'll see here. Just sending up the Twitch drone white stairs. They just want to know
exactly what they're going to be facing down museum and then in towards us getting a good idea here.
Now they know that Fleebox is going to be positioned down there at Horsey. Has been consistently
when they've defended this site, so just gotta have a plan to deal with it.
Halfway through the round, nobody really inside of the map again.
We've seen exactly the same.
Spiker gets himself inside, he's in and around that sort of top-white corridor,
doing the droning, getting him positioned,
and then usually we'll be joined by Kanzin and Bear to start pushing forward.
Baby Shark will work elsewhere, and he's doing it the minute alongside.
Dash is right in amongst site, looking for trouble.
And it's also going down as well, which is beautiful.
There's no warden on the other side here.
Yeah, he's a player and now he's going in for a plant himself with a kind of cover for him here.
Yes, they have, because Hertz has gone down and he's stepped forward.
They've got enough to watch the doors and all smoked off as well.
The JV steps on forward and towards the right-hand side.
Maybe he gets himself caught up, but no.
There's Dash coming off the diffuser, trying to get hold of him, but no, put down!
And there we go, Kanzen steps in.
Baby Shark for another wonderful attack out of Wildcard.
And they spin it right back on its head, Tim, a flawless round of their own.
Yep, really like that attack from Wildcard.
So they did the same thing that they've done previously.
Med noise around White Stairs.
Kansan, Bay, Spiker, all working on that side of the map pretty much. And Furia reacting
to that, but you know, yep, there's drones coming down here, there's a bit of action
over this side. So the focus is over there and Dash just kind of quietly wanders in
towards Sight, gets himself a kill because they're not ready for it. Baby Shark works
his way up Blue Stairs to have the cover for the plant, and it just worked really, really
well because then Furia, they're trying to react to that and filter back into Sight where
they can hear Dash planting and baby shark it's an easy pickup for him so 3-3 at the
half and we're gonna switch it around you feel like it's advantage wildcard on the
back of that. You'd think so yeah we're three attacks really impressive but as I
often say Tim, two halves to a game of siege Fury could themselves be absolutely
electric on the attack of this map by the looks that came in pre-prex with a
bunch of ideas and how to defend it so no doubt they've also got ideas on how
to attack it. If they have a good half here Tim and come out in a strong
position we're going to club as their map picked two really interesting bands coming
out there by the way the Valkyrie and the Flores. Flores I'm pretty sure that's the
first time we've seen in band here Valkyrie wouldn't surprise me if it's happened in another
game but just again not really seeing these two as bands at the moment Valkyrie kind of
feels obvious because historically she has been a go-to band but I think we're saying
mainly seeing other operators creeping into the four things like the Azami have most definitely
been up there, Clash, Kaid, Bandit there's so many other choices that teams normally
go towards, so I'm a bit surprised to see that as an option.
I wonder why.
Well, see, I'm asking you about the game.
I'm very curious to know why.
Well, I agree with you.
Like, what other time are you going to look at Valkyrie?
You know, she's particularly dangerous if you're on a dance there site,
because you've then got that vertical to play with,
you've got your C4s, you get the camera's up stairs.
You know, you can tie all that information together.
That's going to be less applicable here.
It's not to say that Valkyrie's not, you know, valuable,
But of course she is any Intel you can gain and see it's gonna be helpful. So getting those black-eyed camps out around this top floor
Yes, it's gonna give you a good idea
But to a degree I feel like as well, you know, given what we've seen so far you might make a good guess of what your ear are gonna
Do here they're gonna come in they're gonna try to take games and go to the work through into beating try to breach through into bathroom
It's what we see the majority of the time. So
Yeah, it's an interesting one. I did just go and check it's because on the last three times
they played it at this tournament which was against Eleve and against Falcons in four of their six defensive rounds wildcard did play back
We so it does make sense as a counterbound clearly seeing that while card have got a lot of comfort with it and just taking it off them
But I think in doing so they're gonna leave plenty of options for wildcard
You know with operators like the ward of Matt there's army
And you know, they're gonna be able to bring the longboard and mirror at points as well.
She's still gonna get shoehorned to play in the IQI perspective.
They know they've got certain things they want to be achieving here,
so why muck around with it and just get that off the line.
So on the right attacking side there, Tim, can't really ignore for Lee Pox.
Often we say that if we see a Roura, you want to say it?
Roura, Roura, Roura, Roura.
Yes, now that she's on side, when she first came out, I remarked on it.
Yeah, okay, you think it was yesterday we was casting and we saw Roura brought along.
Terrible attacking winrate, 33% lowest of any attacker in the game.
It was awful, but I think now that again we've had a bit of time to see teams cook with their
unconscious some ideas, we are seeing some quite creative strats coming out and if any team is
going to have a creative execute making use of Aurora, it's going to be Furia and for Leapox in
particular, wielding an operator. So not too much progress in the first minute and a half yet in
terms of map control from Furia, they are still mostly outside of the map, JB92 doesn't matter
whether he's outside inside, he's still going to find them kills, manages to pick up Spiker,
That's going to be the smoke off the board, big loss, lot of time and space denial there has been taken away with those toxic babe canisters going along the same route as Spiker to an early grid.
JV92 is just going to continue holding that museum window position just to try and stop I think any movement around there and allow herds to get himself put white stairs.
Sure, not in a bad spot.
And not feeling the need to rush either is probably the important part.
You've got rid of the smoke before the last round, sort of like problems for you.
You've now got rid of Dash on the warden.
So suddenly things like any flashes they've got become a little bit more potent,
mainly looking at herds and KZ when they're saying that one.
Certainly no complaints, looking for another.
And sure enough, JV's just a little bit too quick on the trigger.
Baby Shark deleted.
Two kills, fly back their wildcard.
Keeping themselves in the conversation.
Furia down to a two versus two team.
They've lost three in a row.
He is really good baby shark, he's absolutely correct, Kansan is pretty crats.
Send him here both of his 4k so far in this tournament, we'll be casting him the other day.
That's a bit of a machine when he's in the right mood, it pulls Wildcard up to 4 and 3,
so just the one round ahead for now.
But I'm certainly not complaining in teams, he's bringing along the RX in this round.
Now I'd love to say it's the hell deal with Shields, and it would be genius.
would be genius. The team is running a shield and then you play an RX on a tight corner as this
maps off and gives you and then of course run around the corner and knock that shield down
without really exposing yourself you probably get a free kill off the back of it. I want to
believe it's more for hatch hopping and mobility more than anything else but we'll see.
If we were on the upstairs side I would say yes I would think it would because what we've seen so
far in Fortress again in the reverses not much play underneath not many people going in with
So if you're on the top floor, you could easily, we saw a great play, who was it yesterday that had the pulse underneath?
I can't remember, but it was a brilliant play with the pulse playing underneath.
They hit it didn't they? Yeah. They got the Nitro and they baited him on red stairs and just kind of everything that went really, really well worth.
Who did you catch yesterday? NRP versus?
It was Pino, I think it was Pino on the pulse.
It might have been, I'm going to go and check.
I think it was unhappy and I think it was Pino on the pulse.
So my point being there that we're not seeing a lot of bottom 4 use, particularly from the attackers,
and so we have people like Pino on the pulse if it was him, getting that sort of space and freedom.
And so an Orix could get some space and freedom down there.
You know, if Kansan was underneath and then he could hop back up the hatches to get back up to the top floor.
But we don't have a top floor site. We've got a bottom floor site.
So we will keep a close eye on
Kansan is currently playing out in
Hamam and I genuinely think the view
is towards dealing with the shields,
especially if he's playing out in Hamam
because you're thinking that's where the
entry is going to come in from. We know
that they like to jump in through Kank,
back through through Hamam and try to work
their way through from there and I think
Kansan is just hoping to have a surprise for
them. I think especially true when you know
how much confidence Fiora play with where
very often they aren't stacking four players
because they're very, very comfortable in some years.
They lie on each other to be able to be capable in those positions.
And if someone does die, they're able to get someone else to cover, it's fine.
But I think Kansan's kind of looking to capitalise on that more than anything,
though, Tim, is the fact that he's got the ability to go up hatches here.
That's why I think he's so far removed from the rest of his team
and scattered out around the map.
He can cause real bother out here if he manages to find a hatch to hop up.
If he can get up there and maybe come down the blue stairs late in the round,
that could be a big play from him.
We'll keep an eye on it and we will keep you updated on the situation.
For the time being, the Ram has gone in above, so a very different playstyle here from Duria on the attack, where a commented wildcard didn't use verticality at all when attacking this site.
Duria have gone in there, taken top floor, got the Ram active, the boogie drones have been out, they've got those vertical views down in society.
I don't game them much in terms of moving the defenders, because they're all playing further back in the site anyway, where they're underneath the briefing and they can't be seen because there's walls in the way.
So they're still pretty comfortable, but it might just create some space we need to get a plant inside this door
And it looks like that's where it's heading, but where is canton?
Well hop it upstairs right now to his where he is, but he might be a little bit late on this plant
Well Kasia think knows it is coming that this points fire command used to deny the plant at least for now as
Nade falls so it's a bit of panic stations almost a furia here aware that their plan has been
Fwarted and may yet find themselves stabbed in the back as they start moving forward to here
Kanzan's coming up to his bathroom, as you can see, holding the tight handle.
Kanzan, as you can see, is losing HP there. It's not looking too good.
Dash finding one for himself.
Naby Shark into another wildcard.
Have held on brilliantly in this round.
Yeah, I think, you know, you've got Spiker to thank for this one,
with the well-played Nitro coming through.
I don't know if there was maybe a little bit of support from Baby Shark as well.
He's got the warden he was playing, shoulder to shoulder with Spiker at the time,
so we'll have been able to see through the smoke,
maybe give a little bit of direction.
But by dropping that diffuser inside of sight, it's kind of like Furia without a hope.
They'd prepared everything for getting that plant down.
They'd got the vertical open up above.
They'd got the door small. Everything was around getting that plant down.
And when Spiker hits that Nitro, it kind of falls apart for them.
So, unfortunate from Furia and a good defence from Wildcard.
Very, very solid. Like I say, avoiding the vertical pressure.
It was worth a try. They were ready for it. It didn't work out, but the rest of the round did.
You guys are looking normally hard naked on the cast.
Let's get on the top off. Tim loves it.
I do. I do.
Did that through a broken smile.
That's true.
These attacks are not fury in case you can't tell.
Swag level 9000. Glasses game very high. Beat game on points.
Can't you be like that Tim?
Cos I don't have a beard.
You can grow one.
I can't.
You can get a vegetable.
I always have that. I can't be clean shaven.
Why?
Cos if I'm clean shaven, I look like I'm back at high school or something.
You look like an egg.
Basically, yeah.
Egg Tim, egg Tim, egg Tim.
Hard boiled ass.
Hard boiled ass.
I do have a ponytail though.
That's an old meme and it checks out.
For those who don't know, back when we were back in what, 2020? 2021?
There was always a joke that Tim had a ponytail, obviously he was bald, and they had a ponytail at the back.
And it'd always be like, you're gonna see it, start turning the cat.
You can't prove that I don't, because you always see the front of me.
This is it, you just don't actually know. It's like stroding your ponytail until like you actually check, you can't confirm, but no one can really check.
This falls to mystery.
I've heard to say Wildcard have had a wonderful first couple of rounds, so Furia, and I shouldn't
forget that first attack.
They're attacking while I think.
The way they've approached the rounds is good.
It's just that Wildcard have always had a plan.
And part of the struggle here for Furia, I imagine, is as much as you've had a chance
to look at how Wildcard play this map, you know, over the course of the last couple of
days, they've played it twice already.
This is their third time playing this map.
They still can't quite seem to unravel the defenses.
Wildcard have always got new tricks and ideas with their sleeve on how to keep Furia at bay.
They're not our favourite players, you know, they're kept away.
Okay, now it's gonna be on the shield again.
Now the third round in a row with Simblitz got Blackbeard.
So you can have any more impact last time they tried to kind of use it to brute force into Sartre and get the plant there.
Last time didn't work out as the Nitro stopped him in his trunks.
And this time they completely do it with use it to grab some ground.
ground it's going to be dorms and games that they're attacking on to and they're
shaping up quite a direct rush towards site at the minute unless things change.
For sure, going in towards this combo of the docker being the lion. Again it's all
about I feel like a lot of the stuff is becoming about this as well it is that
sort of air quotes Roma control like every team is leaning in towards docker
using a lot of daemus on it as well shields of course to help take control of
large parts of the map and part of me wants to know that is that's going to be
the standard or if it's just what teams are getting more comfortable with the
map. I imagine over time it could evolve but definitely in the early days you will see a lot of
shields. You will see a lot of interoperators coming out just to kind of smooth over the cracks of
learning to attack onto this site overall.
Do the alliance down the path for me Tim.
To do it, it's just a basic noise isn't it because he's going to pick up guns in there
looking for a second as well. In goes the the duck will be called as well so
that's gonna be everybody's phones vibrating for the time being paying
dash of both rejected that call. Gonna be having none of it and falling back to
site at the minute here while car camera trying to hold on because there's a lot
of pressure mounting from that bathroom and command side case he's gonna work
his way into briefing pretty soon there we go managed to get the kill on to
They're moving as a pack at the minute.
They are, which is quite a rare thing for them.
They normally take large parts of the map control with different players in different locations,
but here, they are quite...
It's more a thing than the products of the map. They have to be together.
But look at that. Wildcard explode out. Two kills coming to themselves.
Almost a third, and it was almost a flat bit.
They got a flying team, but Dash...
Not quite sure what he has to do there, but he won't lie.
I don't know why Dash has gone on the sprint.
He's seen the man go out of the window, he's done the damage right, just take your wins
babe, he's gonna find two wins, can he find a third, two versus one now, Spiker is in support
as well, for Leap of the W.O.W.
Oh my God!
Oh my God!
Yo, guys.
Just when it's needed, Manage has to close it out for Wildcard, but yeah, I think just
a little bit over excited to get that kill, you know, if I get shot going out of a window
I'm definitely gonna turn around and wait for somebody to peek their head into it. So I'm sure you'll learn a lesson from that one.
6-3 wildcard, three chances now for them to close out Fortress and go 1-0 against Furia.
As a reminder to everybody, this match is important. They are both fighting over that top spot in the group.
And what does that mean? What does that get you? It gets you a bye in the upper bracket.
So you move on to the second round of the upper bracket. And why is that important? It is not just because you're in the upper bracket,
But it's because you are one win away from the live stage and that's where everybody wants to be
I love how you ask yourself about three questions during that and answered each and every single one
It's almost like you're meant to have someone next to you that you can converse with and ask questions to and get answers from
You never asked me the right ones
Why are you bolting?
See
Genetics
Apparently you don't need me anymore
I can just sit here and say nothing if you like, I can just show.
No, definitely you do.
Why?
Because we just compliment each other really well.
I'll never compliment you.
No we do.
No I don't, I'm always horrible to you.
For an honest answer, we just do.
Where my weaknesses, you know, where I have weaknesses, your strengths, pick up those areas.
They can't take down the nice sentiment around me, I feel bad being mean.
Well, there you go.
I know how to play this game, I've been playing it with you for a lot of years.
yeah that is true that is true that is true by which I more mean I drag you down
the path of chaos of it now and then and try and derail things then you're
always the one has to get it back on track
yeah I love this sound that comes with it that really makes for it beautiful
We've got Wildcard now defending command and bathroom and they do have a presence over
in game and Dawn, Vibershock and Camsen are playing down there for the time being.
Tim, will you hold the moobot for me for a second please?
Yeah, I can.
It probably came through on my own.
It definitely did.
So basically, Dez is opening a can drink, so he's worried about the...
Pshh!
So I...
But it's difficult, I did this the other day.
If you do your own mute button, you've got to do the can with one hand, and then you've
got the risk of like spilling the can.
So I went, I risked it the other day and got away with it.
Dez has just asked me to press his mute button, I didn't think about the fact that I was leaning
right over the top of the can with my microphone to press his mute button, and mine was not
pressed.
So, I'm an idiot.
Your words not mine Tim, your words not mine.
That was very stupid of me.
Three round deficit for Furio to try and close here which I don't think they're going to
be able to do given how effectively Wildcard have been defending.
They still look like a team that's playing it for the first time and catching two by
surprise despite this being, as I've said, the third time they're playing the map this
week.
Look at this, Dash is ready, he's been challenged, you've seen kills already won from this position
previously Tim, but Dash is a bit too wise to end giving up his life and for Leap Ops
can't easily move forward unless he gets this kill, almost gets his man both players
they can damage, but that's just wasting so much time here, there's only 75 seconds left.
Yeah, that's the thing, we're talking about nearly two minutes wasted at this point.
FullyPox is, you know, he's firming it, he's trying to carry on here, it shows how critical this area is to the strat overall,
they don't want to give it up, JV92 manages to get Bayl Swear, but Kansan does find one of his own on to Nade,
it's however all going in the direction of Fury, FullyPox clearing Dash out is big,
three versus two, baby shot taken down by Hertz.
Givey 92 with the last great execution there.
Great collapse from Furia.
That was much more Furia as well,
and they've got three or four different positions
all being pushed at the same time,
and it is completely overwhelmed the defenders.
There is nowhere that you can move
without being caught in someone's sight line.
And you know the outcome from there
against the team of Hotbillers,
they just bring you down in a flash.
Ridiculous round from Furia,
despite the pressure being shown by Wildcourt.
Defending well, but it's couldn't hold off beyond slow.
Now we go to that first floor again, Tim. It's going to be waiting room in cafeteria here in round 11
So last time around when attacking this furia struggled a little bit
They went for the top floor control. They open things up with the ram
They're not bringing along the ram at the minute
So I think we're going to see a slightly different process from them because they basically use the ramp to open things up
Smoke off the door tried to go in with the shield of nerd and put the diffuser down spiker playing deep
back there in the far side of the site was able to hit a Nitro all the way through
and didn't work out for Furio so this time they have dropped the ramp they
are foregoing the shield of Nade that's going to move across to the capital the
Deimos has been dropped the Deimos was an interesting one I was going to talk
about that one. KZ was upstairs last time on a different
operation but I thought maybe we're gonna try and you know work through that soft
surface with the Demos instead they've decided to drop that.
P-Pox is still going to be the focus with those light screens so we need to keep an eye on where he goes.
I'm kind of expecting those still around the side door to try and you know create some confusion.
I think they've played with the sensors rather than the smoke because they know that Wildcard have been bringing the warden
and I think the warden was what gave the intel last time around through the smoke.
So dash taken down and they're not going to have the freedom of that warden being able to feed in for through.
if they walk in through Senthite's squint.
Yeah, I mean, that's just been absolutely slaps there to start things off as well.
Because the entry gets Furia going in the right direction.
Speaking of entries, quite curious to see how it's played out,
because we saw a good start across the first couple of rounds from Wildcard,
and since then it has been all of Furia.
They have seven of the last nine entry kills.
So if you're looking for early round domination,
well, the answer is right there in front of your eyes,
which kind of speaks volumes to how well Wildcard have played
to keep themselves in the lead here.
the ability to win these rounds 4v5 has been really impressive.
It has, it has.
Herds is just moving towards Kansan's position.
On the RXO, he's there, he's there, he's actually there, I was looking on the top, no, he was
upstairs, so Kansan is for the time being going to be safe, however, JV92 is moving,
which would you rather?
Would you rather Herds or would you rather JV just chasing you down?
Oh, stock.
I'm going to go for neither, so Kansan does take that fight a little bit, drops back
into her mama's just trying to kind of keep his position Lucy keep himself moving around he may
well choose to move upstairs at a point as well but it just keeps fury a guessing and waste a bit
of time yeah it's exactly what it's about right you're not seeing them run a dock because you
banned it away you have to play the map you don't ban that operation then sit on site it is completely
pointless and this is why canton has been so aggressive out around the map he's just trying to
run that hot down saw it from dash a little bit in the last round when he was playing really aggressively
towards Blue Tower, Spiker getting one back onto herds as well, equalising things at four apiece,
the Aferia, gotta go big in the last 60 seconds if they want to keep this game going.
Spiker's absolutely lethal from that position, he plays just outside of sight, and it's just a
nightmare, Kanzan manages to get one, and Trid is there immediately from for Leapox,
who have seen the light screens deployed as well, he is playing around that door that
I suggest that he might, onto sight, the last time they went with Smokes, this time they're going
going with that, mainly because the warden has been brought along and they'd seen it
previously from Baby Shark so it just gives them an option to avoid those problems and
it's also allowing them to block off a couple of doorways.
For Leapox, Managers to take down Bay 3 vs 2, we've also got Baby Shark hanging down
at the same time so effectively 1v2 here for Spiker, he's fighting all he can, he goes
to the Nitro, sometimes you make the choice, we've all been there as soon as the utility
in your hand, the bullets come flying and you lose your life and wish that you still had your gun,
but that's going to be another round for Fury A2 and a roll gets them back to 6-5. Only one more
chance at this for Wildcard to close out Fortress in regulation. They're getting it done aren't they Tim?
Two rounds back to back and given they were down six and three I thought man I don't see them being
able to win out all three but here they are with two of them. One more to go and overtime will be
on the way. I'd imagine we'll see Wildcard starting on the defense when we get to that point. It was
was their map picked so Fury get to pick the side in regulation they chose to start on defense
and then the one who picked the map which is Wildcard they get to pick what side they
start on in OT and I think it would be madness to pick the start on attack on a new map like
this.
Yes indeed they are on defense.
Always four entry kills for Wildcard so far in a lot of the games, not good, not good
at all, so figure out that at the beginning of this one, maybe they can get themselves
off to a slightly better start. But it's kind of a weird game really. Everyone on both teams
really getting involved. I'm just kind of looking through the scoreboard and there's nobody that's
like you know wildly standing out about the best you've got is baby shark on 10. But you've got
eight, you've got nine, you've got six. It's like it's very close and I love that because what it's
saying is you know these are two very complete teams with everybody getting
involved they're supporting each other they're working with each other there's a
lot of coordination and teamwork going on and it's not reliant on any one or
two individuals just kind of going crazy so I'd love to see that from both of these
honestly it makes both of them a big shout for the tournament for me it does
I've said it from the early days I think Wildcard are looking for a top four finish
year both with the way that they're playing and how put together they look
like the problem is there's a few teams that are kind of including that I'd love
to see Waibo make a people in this tournament as well.
FaZe, I think, are very inevitably going to be one of our finalists.
It just feels they're on a different level of points throughout this tournament.
It makes for an interesting one, you know.
Falcons are probably the team that I'm not including in my top four at the minute,
based on how they're playing, but given their domination of a day start earlier,
Fabius is in there for how well they'll play coming into the next stages.
Here we go, Tim. Fast push coming in, but Kanzlin already going down here to JV.
That's not too great for them.
In to try and look for the plant, but can't quite find it.
I think, in fact, he was just going in for the shield because it's up the site, Tim.
but it's about to get, that is such a common execute
that I was like, oh god, we're executing here.
That's absolutely not.
They just wanted to give the glass room
to get in and make use of the gun there
and it didn't work because they found two kills, Tim.
Big double there, gonna get back to three versus three though
while card holding on for the time being,
it is still gonna be the problem for them with that shield.
It'll be something that they need to deal with.
Oh, nice.
Vyc, a manager to take him down, as I'm saying it.
How many big moments is he gonna have?
Absolutely phenomenal tournament from him
and it continues, takes down the Monty,
Drops the diffuser down, a minute 30 left, so Furia have got time in this 2v3 and they've got the glass which is a big help to them, but other than that Wildcard can just start digging in a little bit now.
Again it's a bottleneck, they've run into an elemine there with a shield which has moved it out of the way and Spiker so hot on the trigger has just caught his man at the right moment.
That is the danger of leaving too hard on these shields and Spiker is going big and just around they need him.
He's already found himself two. You could look to make it a third as for Leapox has got to save the round for his team
Three more to find on this glass that feels like a tall order 1v3 incoming 54 seconds left to go
That's what the Furia fans will be hoping, but I'm not sure they're gonna get it
If I'm honest, he's now taking fire. They know exactly where he is
It's that man again triple at the end huge finish on Spiker when Wildcard needed it
They take that one fortress is theirs
Yes, I really love seeing this life at the limit of this level too, you know, we spoke a lot about his abilities in IGL, when he first appeared there were questions you know, will he be the IGL that can stand up there with the greats, that thing has already been answered over the last year, and now he's putting on a bit of a spectacle when it comes to his stats throughout the competition.
Wonderful stuff, very round of team performance from both teams, as you said Tim, a 7-5, who knows what happens on club?
Yeah, I think again, we're going to see a really close matchup.
I do kind of give fury of the edge on club, but yeah, overall,
I can't see this becoming one-sided, to be honest.
I said map three at the beginning.
I still think we're going to get map three.
Maybe we can get 15 rounds in map three.
Maybe it comes down to one round, 1B1, but Leapox versus Spock.
Battle of the IGLs would be absolutely phenomenal,
but here are those stats that we've been speaking about.
And again, you can just see how close the two teams are,
lowest of six to nine on one side.
And yes, baby shark went particularly nuclear, but otherwise it's between five and nine on this team side.
Just again, an amazing game between both teams and really hope you see the same quality on club.
JV going crazy on the entry as well. Five where nobody else got more than one.
So overall, you know, eight four on the entry, not good for Wildcard. That's something they need to address.
It just goes to show that entries aren't always what makes the game, but the series is still underway.
Let's not forget the game. We've got potentially two more maps to go.
Clubs ready after a break, we're back with you in just a few.
You know what time it is birthday time today is twister's birthday.
Let's go.
Where is him?
Where is him?
He didn't notice me.
Where is him?
Where is him?
Oh, Twister,
he's here.
He didn't notice me.
Oh, Twister,
is everyone here?
Happy birthday to you.
Happy birthday to you.
Happy birthday to Twister.
Happy birthday to you.
Woo!
Bye.
Woo!
So...
Whoa!
I'm not going to ask you your wish because it might be to lift a hammer,
but you are doing so great in secret, so that might happen.
Yeah, exactly.
I think like in the moment right now, the thing is just flowing,
so I'm very happy with the results.
And for sure, if I have one thing to ask,
it's just the biggest achievement of my career.
What is that?
You have won all of your games, also Flux, and you're playing against them today.
It might be a gift to also win over them.
Exactly. We win today against them. I think it's a good show in Predating
to go through groups without a single loss, and also to boost the confidence of the group
for the playoffs. So, yeah, a big gift.
Who should be more worried? You or them?
Who should be more, what, sir?
Worryed.
Worryed.
I think then right now they had like a few shaky games, but I still think it would be
a good game, maybe even a three maps game, but we might get it.
Nothing to talk about game, just like you have some lunch, what is the gift you're going
to give him for his birthday?
A win.
So beautiful, so beautiful, happy birthday Twister.
You
Every six Invitational Finals to storm the pressure, clash of tension, they leave a mark that doesn't fade.
with it. Welcome back to the Theatre of Threes for one of these teams to take the top spot
in this group and get that upper bracket round to buy going into playoffs. I'm dead! This
This is Tim and you are watching Furia vs Wildcard.
We just had a great map of Fortress and it was Wildcard's map pick and they prevailed
but in 7 and 5, a Furia show they've most definitely got teeth and now that we're going
into their map pick they start on the attack of Clubhouse.
I think it's fair to say this isn't over just yet and we'll be very very surprised if we
don't see all three maps.
Yeah, I'd agree with you.
Furia certainly kind of took the edge.
It's not a massive one really.
If we look at the recent history,
Furia are two and one on Clubhouse,
whereas it's two and three for Wildcard.
So they've played it more,
but if you have a look at those wins,
the last win was against Cyclops for Furia.
It was eight-six, they were taken to overtime.
I'm not saying that it's certainly not a guaranteed win
for Furia, is what I will say.
This is very possible, realistically,
for Wildcard to come out and get a win here.
They did lose it against Falcons earlier in the week, so maybe that doesn't pull too well for them.
But other than that, I don't know if they could do something.
I think so as well, but I think Fury will have workshopped this map.
They've got a nice little surprise coming into it as well.
There's no way that you pick this as a map that's quite low down your preference order,
unless you know that you've got something in store for the other side.
So maybe it's a bit of counter prep.
Clearly the audience are very much behind Fury here as well.
Why wouldn't you be the one of the best in the world?
But let's find out if they can do it, Tim.
Let's go with Club!
Music
There's a big problem Tim.
What's out there? So what's the big problem?
The shit tons of Kinder Schocker Bomb Rappers that are on the desk in front of me.
I'm an addict!
I can't help it Tim. I was gonna grind it down and just start now. I'm gonna go there actually forget about that one
That's probably a little bit too adult. That is too good is the problem and I keep grabbing like 304 every time I walk past the little light
There's a reason why the big massive wood and some we've got is nearly empty. I'll say that much
I'm gonna eat one you can introduce the game
Bands have come through the electoral pros are gone. Kade and Bandit will not be appearing in this clubhouse
And then on the other side, Thermite and Grim have been taking away Thermite's a choice.
I think now that he's got three exothermics, definitely sort of more relevant in terms of bands and things like that.
You know, for a basement, for example, yep, you could do all three hatches now where you couldn't do before.
Generally, for a hard breach, Uncle Pouse would see the lean beat towards Hibana, I think, for the band.
But when you look at those top four walls, I think that like I said that extra exothermic makes a big difference
It does three top four walls that you want to breach. There is construction wall
There is koozie wall, and there is cash wall
Sorry, cctv. They're the three that you really want to be breaching and being able to get a full-size exothermic breach on
Each of them is a pretty big deal. So I think we are gonna start seeing an increased bandwidth with them out here on purpose
I agree with you, Tim, and I think you'll see it on a number of maps to be fair on here
It's especially strong because attacking on the top floor you can open up to QC
You can get yourself the main cash she see wall open up and go for the single VIP wall
That's a lot from one hard region to be able to get done and what you should take to you can now get done with one
So you are gonna see the P3 taken away
You know we've seen his pick rate shoot up this tournament as a result of the changes
And her band has certainly no star trigger. Let's not forget. She also has a DMR available to her now
which has certainly seen pick makes increase on her on things like capital that you also see him brought along in this round
So it's been a small
Reordering of saying the preference of a lot of operators for a good number of teams and thermite
He's definitely one that they love. Hippon is a great solo queue operator if you're a player out there that plays solo queue
Great solo queue operator now. She's so self-sufficient
You know with with having that DMR fantastic weapon the hard breach inch can do an awful watch
by herself so definitely worth a look if it's maybe somebody I think sometimes
Sibana can feel like a really aggressive choice as well and it's
gotta be going taking fights but not always the case there's a fight missed
there Kansan does pick up her stuff and is can just continuing on inside of
sight here being challenged he's gone to the pistol against the shield is damaging
baby shot manages to finalize the kill Kansan just will not be stopped and
Furio have tried aggressively to get into this jacuzzi side of things and so far it's not really paid off
They've been bulletin
They're like absolute rings around them by cans and they're on the scar pass one wall to the other giving them absolutely nothing
And it's into a 4v2 before you can start looking towards the site that reminder as you can see on the screen now
We are attacking the basement, but Furio does have them got the tools to get the job done anymore
just gonna be racing maybe 92 close to the bottom red stairs I don't know he's
being cautious I think he does know he's not sure he knows there's somebody
around this area he's gonna take the fight and win it good pickup bear does
do a little bit of damage in return though so not ideal and this is what
wild card can do now they can just fight this is a war of attrition just little
by little that's 5,000 cuts just go through and just keep chipping that
damage away as they try to push forward. Yes, one of those now where they might have got
something back and they've got a couple of health bars damaged. Gotts now starting to
come into effect mind you as the last smoke comes on through. Fire's still burning out
and look at those scans and really fancying his chance of getting a back stab but they've
dug deep inside of the memorial here. JVM in particular who's dug him. Got Naysil working
his way through garage but they're going to burn out a time here Tim. They've really
got to move quick. Yeah, I don't think they're going to get this done. They've got to go
through the barbed wire. Oh, comes in there. Nive gets dashed with Spiker elsewhere again.
Just getting those solid backline kills for his team. It's a double at the end of the round to
close it out. Wildcard 1-0. Fantastic start. Really, really good start to the round itself as well.
Again, the dancing around upstairs. Three kills coming out completely to the wind
out of fury of sales. Nive really got a chance to look at the sight until the very end.
And even then it was an uphill struggle in a two versus four. Almost recovered it,
but not quite able to get there, gonna find ourselves going up to Cash and CC here in round two.
And again, this is where we spoke a lot about the Thermite Band.
This thing is where you'll see a bit of impact of that.
They're going along with the Habana, but we'll be shocked if you don't see some hard breach gadgets coming along as well.
Yeah, I'd agree with you.
If you've got your hard breach gadgets, it just gives you a different option for the lower garage walls.
If you if you want him to open those up try and get underneath exactly those. Thank you very much
If you if you want it to open those up
I think you rarely need a full breach on them is what I would say
You know either way whether you want the top corner to be able to look on this time
That's one window or whether you want the bottom life corner field to walk on in there
And you can you can pretty much do either with our breach charges
So we'll see if any do get brought along go or not
but there is going to be an Ace and a Hibana as our final picks.
We've got hard breach charges on her as well, so plenty of options there for Furia on the attack.
This is interesting on the defence as well, you've seen the Castle Barricades going down around Lounge on towards the main door.
Haven't seen this setup for quite a while, I want to see it in like a few years that I've seen this employed.
The goal really being what you're trying to do is deny them from getting underneath, open them up verticals
and really punishing you by forcing the clash back and away for example.
So long as you can hold on down there, this is the better.
You can also look towards things like C4s on Canson, who's got a way with using that bow.
Not forgetting that was banned away against them on Fortress by Furia.
So Furia know this is in their wheelhouse, but there is no IQ on side to help deal with that.
Herd's already moving into the map.
He's going to be making his way through.
He's got support from Nade as well, both pushing across that top floor.
That should be enough to see that quite quickly, but they are going to name me to a little bit of a raw block.
Dash goes around the corner, not really ready for the fight there.
It was like he thought they could be somebody in position.
They've also lost the clash as well.
Kansan's in position here to hand himself out of this round pretty quickly,
unless he scurries to safety, which he does.
But Spiker taken out of Catwalk and whatever wildcard had set up,
it has not worked.
I can't really discern exactly what happened there,
because they knew that Nade had got into top main
and had taken out one of the players,
and then they just got completely rolled over inside a bedroom.
Kasey was on the south balcony and also managed to find two kills out there.
Just a very weird defence overall that Fury had just rolled straight through.
Hi!
Fury just won those gunfights up on the top floor and it kind of created chaos then.
Because as they get the two kills, people were then trying to relocate.
I think losing the clash was a big one.
You know, they kind of then trying to relocate quickly and just got picked off as they did.
So it was great stuff from Fury, kind of moving as a team again, but in those separate locations.
So we've got the different angles to pick off when people are rotating.
Good stuff from them.
And we see ourselves now moving to Jim and Bedroom.
Do indeed.
This is the site that I thought he might see second.
And this is actually the second team over the last couple of days in the form of
wildcard that have gone towards cash and CC first.
And then Jim and Bedroom has been their tertiary choice, which normally you'd
see kind of a bounce between the basement and Jim and Bedroom is the primary site.
So that has somewhat surprised me.
And maybe the last round, some evidence towards why it should remain the case
that they are the two primary sites, but I digress.
We'll see how they go for Jim at bedroom. I imagine we'll have an extended hold out towards the east give me a bunch of reinforcements out here
And this again is just to try and waste time if you can soak a bunch of drones and maids and
Intentionally a couple of kills out here to the east you leave the attackers a little bit short when it comes to hitting the sides itself
So it's very very common these days to see teams holding at least with two players often three out towards this east side of the map and looking to waste time
Setting up a sequential breach, the conscious of any run-out coming from Kitchen Corridor
have the fence, most of those we would expect set up in cash, red stairs and sight itself,
so there's no presence really around the map, nothing for Furia to worry themselves with,
I think as soon as they've done their first bit of dropping, the seats will complete,
and now they will be happy to start pushing forward with a little bit more speed.
They've got the CCTV wall open so they can start working towards cash, even though they've
We've got the ace onside, I'd expect JV to be opening up the cash wall as well to make it difficult for Kanzan to play inside of there.
And that's exactly what he's doing as we speak, we just see his silhouette off to the right of the screen there, getting that job done.
And that is, once the Zoto canisters wear off, we're going to make it a little bit more difficult for Kanzan to stay in place, but KZ manages to find B elsewhere.
That's the one of my off the line, couple of magnets lost as well that will have generated later in the round.
Let's fix up spy current it's a little bit more difficult for wildcard. I love the absolute confidence
Especially her to put the whole team a play within this round very commonly
You have to get control of cash DC first and then be able to plan the balcony
But he is basically started around that balcony fully trusting that KZ or JV
Sorry would have the angle and be able to make sure no one could push on to him
He's got three kills on that south balcony before he's finally been stopped
But the round is over because yet again hands on his left and a one be extra
simply cannot win a dominant round for Furia and honestly probably some of the
breaks on here if I was in wildcars use because those last two rounds have been
calamitous yeah I think you get a tactical time out in here because Furia
are starting to to roll with a bit of a different confidence here than we've
seen so far out of them today getting a couple of rounds in quick succession
aggressively taking gunfights just looking that little bit different so
I think certainly has to be a consideration doesn't all I know it is coming in there. We've got no no surprises
None at all from me
And again, we can't really hear them so we won't obviously sit here in silence and just let you listen to a bit of white noise essentially
It's been those last two rounds to me that really kind of define how this is gonna go if they're not too careful because furia
Just again play with such confidence and never see teams drop a player on towards that south balcony so early in the round
And just assume okay that all get opened on towards cash plot onto CC platform and they'll watch young and sure no one else can run out
And then from that south balcony get three kills with one player is absolutely ludicrous
It's done really well, but also a big shout out to JB and KZ who made sure that cash
CC area was never going to be a threat to him
There's a kind of huge pet from furia and I'm very very curious to see how wild card adapts
I do expect we'll go back down to the basement again where they looked all right all right back in round one
That's a bit too much
seven up sugar-free for me, I think, unfortunately.
Other drinks are available.
Yeah, other drinks are available.
He's indeed down to church, we're gonna head into here.
So, let's see how they turn their fortunes around, Tim.
It's got to change now.
Attack timeout is the best time to do it,
but when they had that attack timeout back on fortress,
Fury came out in the next round
and just absolutely bowled over them.
So, tentatively, I'm optimistic for them, Tim,
but nothing is guaranteed.
Personally, I think we're gonna see Fury
start to run away with this map.
I think they're gonna put down a couple more rounds like I said
They're just looking like a little bit of a different beast over those last couple
And I think it could be difficult now to stand in their way
Trying to stand in the way of a runaway train sometimes
That's fury aside so church and arsenal will be the next defensive side to wild card
They were able to win it back in round one
The problem the wild card have got is they really need they've kind of burnt their opportunities
So for me, Furia have reached a minimum threshold on the tack, I think, really, it's the one-three.
But, you know, with defence to look forward to, they can kind of, you know, work with two plus.
So, not in a terrible situation, no matter what happens.
And I think there's definitely another round or two coming that way.
And that's the problem for Wildtab, because then Furia are going to move on to the defence.
And I'm expecting them to be very good here on the defence.
Only needing to pick up maybe two or three rounds is going to make it very, very difficult.
So, Wildcard, they need at least two more.
I feel like they've got, you know, maybe one mistake you can pull in, that three-three and maybe still have a chance.
But they don't really have much room anymore.
No. And I'll tell you what, someone asked a question in chat called Gigi Tim, so I kind of feel like I have to respond to it, give him the name, Tim.
Gigi?
Absolutely.
Asking you, what's the hum that you hear when we're sat in between rounds?
It's because we open up the mics around the teams themselves so they can hear what they're trying to say sometimes.
It's always good to hear the comments that are made, sort of things that they're talking about, but to do it,
we have to really expose those microphones because players can talk quite quietly and they aren't immediately in front of their face.
So the humming that you hear is all the background noise that those mics are picking up as well.
A little bit behind the wall, a bit behind the curtain, information for you there.
Shield pushing forward for the Epoxy Gems.
Not too successful on the shield so far to be fair.
the rounds have been won but not always too successfully because of the
the black bit and we'll keep an eye on his progress currently inside a construction
natural as well as how it's not going to be successful baby shark does however manage to pick up herds
that's the IQ gone that's going to give a little bit of breathing space it's an interesting kill
there really because you've got sort of a duel between these direct counters to each other
the solace in the IQ of course able to pick up each other's electronic gadgets I believe IQ's
He's got the greater range, but for us to go in there and get the kill, very nicely done.
And it also might just keep some more of those Valkyries safe as well, if they've not already been dealt with.
Across those first three rounds, we've also seen the round one by the team that got the entry kill.
They've got a VHG, and he's going to count and say,
oh Fury, you've got the entry in two rounds, and Wildcard in one then, Dez.
Yep, you're absolutely correct, and in this round, Wildcard got the entry.
So maybe that's a good sign if you are a Wildcard fan,
but of course, Fury can always upset the Applecard and turn that around.
Spiker doing his best to try and stave off for Leapox there, skipping in a very, very light scratch and no serious damage coming on through.
At the same time, Casey starts his march on forwards into the generator, right, sort of idea.
Nade finding Spiker down, goes to Goyo, things all leaving a 4 apiece to him, but there's not a lot of time to work with.
The advantage is to get another of the kills start coming as they flood in to site here, Furia, just looking for one after another and finding them.
JV with the latest of those need is gonna be in position to start putting that diffuser down and be he has to start fighting back on the
Scorepost manager to get one. That's now a 1v3 becomes a 1v2
Still got made in JV to find his problem is that they are now both established post planter
I would like to have seen one of them try and get upstairs to be honest JV is at the main stairs and
Hold on to that diffuser from above
but I don't think it's going to be the end of the world.
Pay a step, so JV finds the kill.
I guess when you're as good as those guys,
you don't need to worry about holding the vertical angle.
You just think, I'm going to stand there and take the fight.
We've said it a little bit during our game yesterday.
The discipline that you see out of top teams,
when they've got these situations,
where they've got crossfires being held, like a 3v1,
very rarely do you see teams clutch against them
because they're so good at not being exposed.
And I think it was back on Chalet, we saw this.
There was a player on West Main challenging on towards Solar Stairs
There was a player above, there was a player off towards his right, and the player on solar, despite knowing exactly where this guy was because he was taking shots in, didn't swing out, he let Bidder King get the, in fact it was phase, yeah, they got the kill from above with Bidder King, and at the time I was saying, you know, other teams there would probably swing out from solar thinking, yeah, 3-2-1, let's swing down and we'll go for it.
They didn't feel the need to, they just sat there and waited for him to kind of outplay himself, gave Bidder King a bit of a freebie, and I think you've seen a bit of that from Fury there, they'd let Bay play in towards them because they know exactly what he's going to do.
The only movie can really make us to push into them inside of the hallway, and they basically guarantee a 2 vs 1.
Really smart stuff. Furia up 3 and 1, and most critically, Tim.
They win both after losing the entry and off the back of a wild card attack timeout.
Not looking good for the North American side.
No, it's really not at the minute. Really not.
We'll see whether, you know, maybe they can improve things over the next couple of rounds.
If you remember, I said the minimum they needed to be aiming for was 3.
So, that's their other mistake.
Now gone, they have no more chances, no more lives really.
I think if they go into the second half, four to all worse,
it's gonna be a real struggle
and probably a matter of time until we see Shallow.
But we kind of expected that
from the beginning of this matchup.
On the attack then, Furia once again moving quickly,
moving with purpose,
going straight towards that master bedroom side.
They had a lot of success there.
Get into the master side through Jim as well,
sweep across into construction
and start to apply pressure to the side from there.
We of course need to get that CCTV law open as well.
JV's just moved around to do exactly that.
He's going to use the Maverick this time to get that done.
Again, just going to force the defenders out of there.
We can see that's happened.
He was baby shark who was in there,
but he's now dropped towards top red.
This is quite crazy.
This is only the sixth preference map for Furia
based on their banning record
and their successes over the last six months on this map.
They look so comfortable on it.
I don't know what the first watchers team played, I think it was on the map of Bank the first time I ever saw this roster play.
And I remember saying at the time, it feels like you're playing against 10 players and they're coming at the walls at you and they're on the attack.
And it feels very, very similar on clubs, just the pressure they build up at all times is absolutely insane.
Probably because as I spoke about back on Fortress, very rarely do you see the group of three or four and push together.
They're working either in pairs or off by themselves, pushing into different parts of the map.
In fact, I'd say here, this first half of the round with three players focusing on this east plat,
That's like one of the only times I think I've seen them groups as a three or a four around the same point for more than a
30 seconds or so
Yeah
What makes me want to go a little bit concerned for fury here
They were very much all proud to be right in this pre-trial absolutely crazy
Kansas gonna take the repox down herd manager to get one
But wild card is standing up to this and I'm just not sure that fury or have done enough
But KC has got up to the top of red stairs now joined by a JV
two could be problematic but no they've been able to hold on to it and if you
just haven't done enough work here there's realistically they've tried to
just go straight on into sight look at the contrast compared to last time they
attacked that side no pressure through master no pressure through construction
not the end of the world but if you're going to just go directly for CCTV we
all know you need garage catwalk they haven't touched it you know about the
best they've done is going through lounge and then up red stairs but for me far
I mean, what I love about them.
We saw it perfectly on the overhead.
Thank you very much.
Medics for that one was dash attempting to run out as they hit going through the
smoke down. He ran out of storage door to try and hit them.
They knew immediately notice up.
Well, hang on a minute.
So two of them had to hold back.
The problem in doing that is two of them are then pulled away from the
execute itself, which meant there wasn't enough pressure going into wardsite.
So yes, dash did die.
Yes, he's zero and five, but he broke up that execute before it really had a
chance to get going.
broke up that execute before it really had a chance to get going. So really well played
by him and the rest of the wildcard there. Very much in thinking how they were going
to respond to Fury's execute. Yep, well played from Wildcard. Hold on. Nice
thing. So they're going to be looking for one more final defense now. Will be Jim and
Bedroom. Like you say, it was Hurds getting picked up as well at the same time. He kind
of went to have a look at what was going on on that storage door and that's when he gets
taken down. So very, very disruptive from Dash, as you say. Jim and Bedroom. So what
What happened here last time around Fury, we're able to basically play on the south balcony
windows for free. There was no disruption to them whatsoever. Three kills came in from
that location. So that's something that Wildcard needs to be aware of this time. Either by
maintaining their presence, which I think they are actually playing for inside of CCTV.
So rather than having the cash wall double reinforce this time, you can see they've got
half of it open. So that's going to allow them to challenge out of there, into CCTV onto
the breach onto other places so what it's gonna do is maybe just force Fury to
have to think a little bit more carefully about standing on that south
balcony because if they're struggling to get themselves control of CCTV then
there's the ever-looming threat of a peak out of that window. Opening kill comes in,
dash takes a lot of damage on the smoke but does manage to take down the sledge,
baby shot with a nice nitro onto mid and things might just be turning for Wildcard.
Yeah, phenomenal C4 because look at what they got as well. It's the ma-
Why? Why?
Baby Shark making a look if it's sillier and trying to get this wall opened up Tim.
I'm pretty sure they're barely gonna struggle to get a foot inside the building as it stands.
The Maverick on, the second player stepping up to the window, got taken down by Baby Shark as well.
Wonderful stuff, a 5v2 for Wildcard. Looks like they'll get 3-3 Tim.
Though it's 3-3 gonna be enough to hold on.
Billy Pox just slides around the corner and manages to pick up a nice kill but
he's gonna be trade out pretty much immediately by baby shark so that's
gonna keep the advantage at three men for wildcars we go from a 5v2 to a 4v1
Puria QTJB92 now to do everything he does manage to pick up baby shark
but takes so much damage in doing so that it leaves us all but guaranteed of a
a 3-3 split here, 1 minute 15 left to go so he's gonna try and use that cock to his advantage.
I didn't see if maybe anybody just wants to give him an opportunity. If he gets the next kill,
doesn't lose any more life and you're looking at a 1v2 you start thinking,
hmmm, impossible, I've seen it done before but it all depends, it all hinges on this next kill really.
It's the same as I said at the back end of last round, now speaking about fury but the same applies
to wild card, top teams will just want to give you that opportunity. Even now with the pushing back
Shaka was so slightly with the environment, only lasts a few seconds, but it's enough to scare him outside the building.
Wim is not even open, so again, more information going away.
Just to know about the man laid down in front of his face, I don't think he does.
Who's open towards Jim, instead he's open to get anything, but again, top teams won't give you the opportunity.
It's all too easy for Spiker, gets a spot on the kill.
Oh my god, boy, I'm just fucking a CISGP everywhere.
I couldn't hear the background for the reason.
He's had a few moments, baby Shaka, as in his comments after games.
What was the one he said today?
I'm having sex with them, I believe he says.
I think it was something of a...
which is the way without swearing that actually think is quite a reasonable way to say I'm
yeah, destroying them. I wouldn't be quite so polite if I was playing that well to be
fair. 3-3, we find ourselves at the harp, I honestly
don't fear here we're going to have more of a lead than this but I still think it will
be enough for them now that they move on to the defence. Bands will come through Kaid
and Ying, you know, pretty much standard, I think we'll see the bandit go along with
So we'll get the Electrobro, Electrobro ban out.
You're really taken to saying that.
I like it. It's a nice little turn of phrase for them.
Maybe I'm wrong. Maybe they'll go somewhere else.
Maybe they'll go to the Azami or something to help them.
Miro is always a good shout as well, Uncle Pose.
A lot of power candy, looking onto jacuzzi wall, that sort of thing.
Capitao in Ying, I love. Smart bands from Fury there.
Ying, of course, super powerful everywhere,
but particularly Church and Arsenal attack.
getting those candelas down hatches, following the main or using them for dirt
tunnel, those sorts of places and then upon the top floor as well you know can
be helpful for garage catwalk and other places and mentioning garage catwalk
that's why the capitae guns come in, it's going to allow them to play there. So this is where I said maybe an
asami back from wildcard you can kind of pick your poison really they don't want
to go against the mirror but what they are going to go against now is that as
army repeatedly down here on church and arsenal they will play against as army
they'll play in the corner of Arsenal you can guarantee it and then when they get
onto the catwalk they're gonna be facing his army up on that catwalk so
whether that's the fourth round ban or not we will see but
I could watch them all day they're classed. Brilliant. Very good, very good. Okay let's see how it goes then.
If you're already onto the defence of their own at map pick, you would expect them to
don't really do better than a 3-3 split and can take map attempts into Shelly.
Honestly, all three between these two teams, it has been some fantastic high-level seeps
so far.
I'm sure there's plenty more to come throughout the day, but this is certainly one that I
think we looked at this morning, Tim and I'm really excited to cast and of course see the
end result off throughout the day and it is delivering so far as a series.
Looking at the entry, just to sort of divert from that point, looking at the entry, we
spoke about it coming into this map and how you know wildcard just hadn't done
well in the beginning with it was 8 and 4 on the first map in favour of fury. This
time around they've come in it's 4-2 in favour of wildcard so they really have
done better in the beginnings of rounds. All but one round has come in the
direction of the entry kill so it's really helping them at the minute to
try and sort of keep level with fury.
There's a big change from the last map I've ever used. One of them we were kind of
minecraft coming into here but does that carry on throughout the half?
Wow we're going to find out. KZ, dangerously low, forced back down to
rejoin his team in the base from the baby shot taking a few shots in the
process but he is alive and well tinkered. Carry on with that but getting
everything opened up would have been quite painful to lose in
granted because there's no breaching charges in the round and
they're very much relying on him as the single point of failure in this round
for making sure they've got verticals for that exit.
Nivga was down just to clear out that barbed wire, give it a little bit of
access route down blue. So that's something that they're gonna have to be aware of at the minute
we've got full epochs playing down in there. He's gonna be the one trying to hold that off.
The pushdown main stairs looking to come from baby shark as well. He's just kind of being
tentative on the buck. He's still looking to open up those verticals as well, but everybody
for Furia is back inside here. A minute tent left to go, they're basically just going to
constantly absorbed pressure now until the final push comes from wildcard. I like what wildcard
are doing here they are posturing to go from multiple places so they've got dash heading towards
and around bottom of main stairs we see him opening the church wall. You've got the kitchen hatch
being opened and pressured at least the verticals in there are and then you've got pressure from
guns and over on blue so there's a lot of different things happening for few areas to focus on.
Yeah hers doing what you can to try and keep this wall patched up but it isn't ever so they're
They're going to be opened up, which is why having Nade nearby is going to be useful here.
But that just takes his skull clean up his shoulders.
What a shot.
Absolutely beautiful.
Sub-Sparker gets in on the action as well.
And Furia fans might just be starting to get a little bit worried here.
This is their primary site choice.
And Wildcard are about to win the attack.
It's five versus two.
And at the minute, Furia can only get one kill.
Nade was the only one to pick one up.
Wildcard finding their feet in the second half of this.
I was a little bit concerned for the North American side,
I think in Fiora could be very
dominant on the defense, but not
looking to be the case after
round seven. Yeah, really
impressive. First attack from
wildcard of absolutely bold
through Fiora there. And this
kind of comes back to what I
spoke about on fortress and what
we spoke about all week long
wildcard. They're really fun and
successful attacking team here
here at SI. They've only got
better as the last year has gone
by through Munich and through
reload. It's just the way that
they move at a pace. I can say
mistakes nothing else they very much put themselves up there in the upper
echelon ironically of teams like furia that are really good at feeling like
you're against an overwhelming number of enemies despite them having the same
number that you do
we're gonna move sites we're gonna move over to cash and cctv
second again
it doesn't surprise me in the slightest interestingly we don't have a womai or a
a yeager which given that they've taken the capital away I kind of get it but you're still
going to find their training impossibly if you're trying to hold on to garage catwalk so that's
going to be something to watch out for as we go but honestly while cab are great they just get
a furia nowhere to me look at the just in the split second we saw of that final kill there was
bullets coming in from three directions if you remember I'd said it at the minute 30 mark
they're the presence in kitchen they're bottom end stairs and they're blue and that is the answer
to attacking church and Arsenal would say it so many times if you go one direction down there
all of the defense you know all the defensive players will just focus up towards that one
direction and they've got all the time in the world to pick out their shots pick out the kills
what you need to do is have them spinning around in circles there's pressure from blue there's
pressure from dirt there's pressure from man there's pressure from kitchen hatch and that's
exactly what wildcard did just you know it's a fundamental attack but they just did it really
Well, this is what I mean when I say that it's overwhelming right it often is it feels like it when you've got three players all shooting
It was like how's everyone else died with the three players on me?
That's just how fast execution goes sometimes so we've got the left-hand side of this wall
Open up by the map picking a lovely sight line through as well is directed towards the site and I'd imagine wildcard are probably thinking to themselves
Well, you don't want to quite do the same thing the fury did we don't want to send every single player in through the breach
And have nothing else really to our attack but as of yet Tim haven't really showed their hand haven't made it clear
Where else are looking to attack us say that as the Monty gets into war's garage? It's very very clear now Tim
They want this catwalk take to help them with the plan. Yeah, and I'm looking across the utility
I'm wondering how are you gonna get it? How are you gonna get it?
They've got two nades on spiker and that for me is all you've really got there to disrupt
JV92 in this position you wanting to force the Monty in but now you're gonna struggle because he's just lost about 70% of
his health. You've still got keeper barricades up there. You've got a
capitary ban against you. I'm really not convinced that they do this. They're
clearing the utility off. This is all down to Dash. Look at JB92. He's got
nothing that can do anything here but Nade does have a couple of impact nades
in pocket. He's at top bread at the minute so he isn't put this into way but
there's something that they need to be aware of with this Montage. JB92 is
controlling this brilliant. Yes and again the more time you come away
up here the better but they are going to force him out at some point you can see
they're making great use of the air jabs. Beautiful.
He steps out and gets Kanzan knowing the Monty's only there for information and
isn't a threat at present because of the fire and the barbed wire in front of him.
A little bit of help here. Baby Shark's going to try his best but
Nade also puts him into the grave. Dash going low.
Spiker of course he steps up and gets one back but Tim it is absolutely
crumbled here for wild cards. Yeah just an inability to kill with
I think with Capitale off the board and not enough nades there, believe Catwalk alone,
I think you know you maybe go from the jacuzzi side, going through master bedroom and construction
and try to push from that side, open up the wall and you know do all that sort of work
instead because that was always going to be a massive struggle. As soon as you go in and
look at that setup, they've set up a whole Catwalk and they've held Catwalk and it's
no surprise. They've had multiple barbed wires on there, they've had two Vulcan canisters on there,
They've had Keeber barricades in this army play in there, you know, there's been so much
to keep JV92 in that position and at no point did Wildcard try to breach underneath him
and go in underneath and get some throwables up there to get him moving around.
It was completely reliant on Dash getting in there with the Monty and disrupting him and it just
didn't work. The plan was maybe to try and get a mage, I've been have the Monty drop the shield
and just pistol kill him, obviously it would have been nice and straightforward but nice
Nice little things in the siege, very rarely is it as straightforward as you might like it to be now for the Maestro.
Are they hiding him or are they showing him to him?
Because if they see him, a very good chance here we're going to see a Brava get involved out too.
Because like indeed they're going to show him, not try and hide him away.
So I would expect either a lot of good brains you'd destruction utility to come out from the other side of Wildcard or a Brava.
But is there Brava?
It's very much relying on Dash being able to get in and get rid of those evil eyes.
and see where they are being placed, for the epochs I think just leading them into the
round to place one or two and it maybe just means that, oh god I'm quite aware of where
they are and they're going to have to go in there and specifically look for them and
looking across still only two nades on side so only two nades to deal with those evil
eyes or it's going to come down to the rotero drones of dash but of course there are other
elements of utility that might need dealing with barbed wire for example
flash shield. Ratero drone can be great for dealing with that so I think
again Wildcard here might just be a stretch a little bit thin in terms of
utility. Absolutely well here we go. We've got those Rateros rolling on through to
clear out any impediments in their way. The barbed wire on main stairs being the
main one right now. But still one of those in back pocket is worth raising.
Maybe it's good to go down in front of a window somewhere just to slow down the
attack as they step on through to the way exactly what's going on to do.
The names being thrown on through as Kansan picks up KZ, down goes the Aegon,
the biggest loss to him but it's still KZ, it still feels like a big loss.
Of course it does, you know any one of these fury players taking off the board is a real
bonus when you're up against them because they're all capable of so much. We've
currently got Herge just dancing around that construction door, we know
obviously a power position is able to challenge on him to cash, he's able to
challenge construction wall, even have a little jump out of the window if he
He needs to, he's going to get opened up, ready immediately for the fight.
Love that front bay, just absolutely prepared to pounce and do so.
What I love there is very commonly you'll see a player repelling over the edge of the balcony
and that's what he was looking for the bandit when he was stepping out for a gunfight.
Didn't think that we'd see the thermite there being ready on one side of the breach
because normally they'd be brought up to the roof and get out of the way.
So really smart by Bay to kind of play the mind games on the back of that one,
gets himself a double in the round, baby shark is down, not quite recoverable as Nade has done the work there to finish him off.
It's a 4v2, but that clash is still standing, Tim.
Dash manages to pick up Herds in the trade there,
after Kansan was taken out, 1 vs 3 now,
Ned gets the first, can he do two more?
Diffuser is going down,
Spiker just looking to get it behind the weight rack,
but he comes off because he knows that pressure is mounting.
He's concerned about leaving bait in the 1v1 against Ned,
while the Diffuser goes down.
They're going to have to make a choice, though.
No real reason why they have to go for the kill,
but they're going to try.
They see him on the camera inside the site, they know that he's here and he hits the one as well!
You can't be letting this one happen guys!
This is where those evil eyes come into effect from no!
Bay rounds, Mayne finds his man and wild card step four.
That really, for a second there, looked like the clash was going to see that round out.
Well Nade has done it so many times, we know he's got it in his locker,
we know it's something that he can bring out and for a second as you say,
it just looked more and more possible and I think really, you know,
Spiker stay on the plant there for me stay on the plant and you know I don't
know if it's a difficult one because it's easy to you know so I sit and look at
and hindsight yeah and see where the problems were but you know I don't know
if Bayes in the best position to cover from there that was I imagine what the
call was I can't I can't protect you because he's got a shield he can pick
up that shield walk back to the pants going down you have to come off anyway
so let's play for the killings there's actually you know he's not in a great
position to cover whether he could have maybe been located somewhere a little
bit better but you know ultimately you deal you know you play the cards you
dealt and that was the position they're in but it had a great round you know
getting that that kill to really open things up but it was it was enough
wildcard get themselves 5-4 two rounds away from a 2-0 victory against Furia
I think a lot of people knew what wildcard were capable of after the
Munich Major of course coming in here but I'll be honest I don't think a lot of
people would have been picking them for top in this group no there's a
conversation I don't want to put certain people on blast and saying this either but there are a
few in the green saying oh you know who do you feel in the NA region wildcard are kind of fighting
with for a spot it's like dark zero OXG and I'm not certain a little bit like I don't even mean to OXG
but wildcard are like a way better team as we've seen as I've said back at reload and at Munich
and even now at some point we have to stop seeing them as that team that you know might occasionally
punch up and overperform they are a consistently top performing team as they show repeatedly
over the last 12 months. And I think we're at a stage now where the question isn't about
are they rivaling with these teams fighting to be at majors, it's who's fighting them
to be number one from the region? I want a Spiker jersey. I am absolutely number one
Spiker fanboy at this point. Really enjoying watching. I'm like a baby shat one I think.
Really enjoying watching in place. Spiker gets the entry there, takes down the Ella and
I feel like they've broken the spirit of Fury here and there's not many teams who do that
but it just feels like furia.
You know when you feel like you're fighting that losing battle,
no matter what you do, and I'd just be like furia
or in that position at the minute,
where they're looking and just thinking,
there's nothing here that's working.
I'd love to see these boys going on with the whole thing.
It would be one hell of a story, that's for sure.
The wild card, the underdog, whatever you want to call them,
it would certainly upset the hierarchy.
I think we've all got a new scene in tier one.
Siege for Leapox on the window, shields in place.
There we go, one coming on towards the other window, one coming towards Construction Door.
This is that overwhelming nature that I keep on speaking about Wildcard.
The pressure, it feels like you've got 10 players coming at you, Tim.
They're just rolling over Fury here yet again.
It's 4v2 with Bound, he's backside, he'll get picked up here nice and quick.
A leash, AD steps across and gets rid of one of Bay.
I thought it was in his spot there maybe to get his way back up and out with the rest of his team.
It's now his look at the pushing, so aggressive here, Tim.
Plays they've made it, yes, he has 5-1.
Gets a second as well!
It was looking so good for a second,
But is it now crumbling the four Wild Cards eyes?
Nade is so good and he's sat on top of the diffuser as well by the way.
Let's not forget, maybe I need a Nade jersey as well.
It's been absolutely brilliant throughout this tournament.
They're going to take the damage from the Denarii.
JV handed just to pick up Kansan and Wild Card are going to be left wondering
how on earth they have not won this round.
It was such a great start to it for them.
And now they've ended up in this position.
The Flash misses I think.
Nade is just going to run away.
He's going to leave the fight to JV who's got himself in behind the boxes.
There you go, close there.
That was really good for Fury, particularly in here.
So what's happened there for me?
I think Wildcard have done really well.
Early aggression, as you say, they just completely overwhelm teams.
They throw everything in.
But then they've been a victim of their own success
because they've got swept up in it.
And they think, right, run at them, we can keep going, we can just keep them.
And the answer is actually with 4v2, take the foot off the gas,
get back on the drones back to game plan and they haven't done that because they haven't drawn the head of themselves properly in that dirt tunnel because
I think they're kind of half aware that Ned is somewhere down there but they were not ready for that fire.
He springs around that corner and just like takes both of them out in quick sharp time and it basically ends the round because the diffuser goes down as well.
Like you can't be wandering into him like that with the diffuser in hand so yeah, mistakes were made for wildcard there.
I think maybe just swept up on their own wave of momentum, you know, and carried ahead of themselves, essentially
But Fury are doing well to dig in and get the round done
The best killer I've ever seen from that spot, by the way, that pre-fire onto that soft wall was a clash that was then stood on the
Bedroom doorway was looking into one's bedroom just stood in the way looking around like that
So I'm pre-firing for construction through and I believe it's actually in the UK scene that we saw this through that soft wall
Headshot the clash and I was like
You look at that and just go
forget it. I'm done. All I for get me out. I don't want to play no more. It is ludicrous.
The kind of skills that you can get through that all sometimes as we've just witnessed. However,
Furia, lose the entry, still go on to win the round team. I don't blame Walker. I know you're
saying in terms of what you're thinking about a second ago as well, but I think they had the
right idea looking for a 2v1 inside of you. Back yourself as a team to win that, but sometimes
it's going to go wrong and that's just a siege for you. It's fine. You know, it's always in hindsight.
So is it I think you know, yeah, that's the tuition for me to if you've got plenty of time take your off the gas a little bit
You know and get the job done
But I say it's understandable that given the success they'd had with that pressure and that the way that it felt like momentum is building that
You do kind of think yet. Let's just you know carry on rolling through here. It's kind of a ruthlessness, isn't it?
But ultimately that ruthlessness was what led them to be punished
Here we go, we're in round 11, we're up on cash CCTV, Nate has brought along the clash
again.
He saw him previously on this almost winning out on the gym and bedroom side, but he did
manage to take him down towards the end, but Nate has certainly been the one to watch
for Furia over the last few days, 11 and 6, continues to be so.
Seize 4 players on that one shot right there in front, so knows that they're all set behind
the site.
Very much a standard set-up that you come to expect on this site overall.
Ava right now, Poposha quite far forward and quite aggressive towards the breach.
So typically plays on the door between sites here.
So a bit further back, kind of digs in there, able to support that way in towards garage as well,
with the sight line that he has on towards stairs,
but at this point we're making sure that he has info on what's going on outside more than anything else.
But there'll be a lot of movement around this top floor.
Dash looking for a backstabber.
Quite a game for him so far.
If he gets a kill here, this will really get them moving.
Yeah, it certainly will do.
He's just going to be peeking that door.
Nitro goes out.
a lot of pressure towards top red stars. Stairs from Dash, Pay manages to find the first kill
onto herds and here they go. Wildcard overwhelming again but don't get ahead of yourself. Dash
tries to chase down the clash and backs off this time. Doesn't want to overextend and give fully
pox that chance. There is an opportunity to think about getting the diffuser down here,
given that they've got them pinned on top red. Doesn't want to go for it for the time being
to get the double and that is
going to be wildcard getting
themselves onto match point. Just
shows how effectively they've
used utility there. The maze and
the flashes that were coming in
forced three players on Furia
onto top red. That is not a good
place for Furia to be. Not only
what like a max two players
there, the class plus one is
more than enough, but three of
them got boxed in and at that
point wildcard knew that they
had them. There were no nasty
surprises waiting for them. It
was a case of keeping all guns
up and pointing the right way,
thinking about the execute,
about the execute in the end. It wasn't even necessary. Wildcard a single round away from
two zero two zero inferior and getting that instant spot in the second round of our upper
bracket at which time, Tim, if they win one game in that upper bracket, they're already
qualified for our live stage.
That's it is big. It really is big taking touch spot. We can't overstate it here. You know,
because obviously everybody comes to these tournaments wanting to win. But another big
part of it is about having those moments on the main stage, getting to play in the venue.
you get you know that's one of the reasons that you start playing competitive video games is the dream the dream of getting
Into those big big matches
And it's gonna put whoever wins this a lot closer to exactly that Jim and bedroom then will be
Possibly the last site that we will see between the area and wildcard if wildcard are able to come out with a win here
They did manage to win this site on the attack last time around it was close
It was Banta, 2v1 against Ned, but he was ultimately able to get the kill on me.
Really?
He's going to have Furia taking a risk.
And they know.
They're just pre-fighting in case there is someone there, but they really know.
Hertz has got to go for it like nowish, really.
And it sort of tries best.
Oh, he's so close to getting his man.
Baby shark down to 10 HP.
It just goes to show, even when you do everything right, even pre-fighting where you assume a
player might be, doesn't always guarantee you aren't still going to get jumped on.
to get the cctv wall open we're going to see the tugger out just deploying one of those
sort of canisters to get things off that will at least slow things down jv92 able to maintain
his location inside of cc for the time being until that wall opens at least so he'll get another
30 40 seconds there when he's working his way through these auto canisters
we'll go out and that's going to be the last one so as that wears out then we will hear the
Selma charge detonate JV likely to dip back towards cash at some point. I thought he's gonna overstay his welcome here
saying that
It's gonna get rid of baby shark finally to be storks and across the map and finally got rid of the man that he put down to 10hp
Earlier on that's the production window opened up for now and cleared away
which just means for at least for a short amount of time, Fiora are more able to lose to them quite freely.
Something tells me, Tim, Naid doesn't want to leave top red just yet, they want to keep the pressure up around here.
Yeah, exactly that. You don't want to give this up too soon, especially if you've got the clash, you can have a little bit of freedom.
You know, so maybe stay longer than other players would manage. Just kind of keep that pressure on, but as the edge applies in those, it's time to go.
He doesn't want to be finding himself on his backside getting taken out
So they've also given up cash and
Merbs has dropped back out deep into construction now as well
Dash is gonna take a lot of damage there five versus four as baby shark was lost along the way
And that leaves us now with Furia in the advantage 55 seconds left to go
Absolutely, little bit of the cash he see extension broken, but they're still down the bar and Dash is dangerously low at this point, Tim
And now they've lost bay it could well be an OT game coming our way at her, it's the double
They're going to sit back in sight now, see behind the clash you're very very happy that they know Wildcard haven't got enough to be able to get this one over the line.
It's going to require something really special from Kanzan or Spyker I expect to see this one done.
Furia will have had the choice of sides for overtime, it is worth remembering 25 seconds left to go in this round.
We're going to continue to see those bees fired in.
And then Furia have been forced all the way back deep into sight.
They might actually just be a little bit of space to be found here.
Hatch is open, but no, Furly Pops on a big double Furia.
Fight their way back out.
Seven seconds left to go, Spiker.
No choice but to try and go for the kills.
Furly Pops is the one to pick up the last man.
I think I just saw a signal for a tactical time out there.
Did I? From Furia at the end?
I could be wrong.
We're going to go into overtime.
Won't we're in others?
Fiora start on attack
That's that's a choice. I mean Fiora will wow Fiora will have had the choice there. They will and it is need attack time
Now, let's get into it shall we and see what both teams can do to turn the game around because
Here's the theory. You're correct probably because they know they're going on to the attacking side here. Yeah, although
I knew that was the next time we both say it's not the end of the world it isn't
Of course, again, we also have M80 vs. Fiora X over on the A-stream right now. Last I looked, it was 2-1 to Fiora X, and right now it's 2 apiece of them.
Interestingly, in the entry stakes, it's been a complete reversal, so it was 8-4 in favour of Fiora on Fortress, and this time it's been 8-4 in favour of Wildcard, so they've certainly been able to roll with the punches there and get themselves back into that.
Perfectly balanced, as all things should be.
I guess I make up for the hair that you don't have.
What do you make up for Ivan got?
Okay, let's see what happens then as we step into this and look at the score in the game.
It's 3-2 on the attacking side of the club to Pia Rex.
Who's all that one coming?
It has required two 1v2s to be won, Woogie and Mephi have won two, separate 1v2s.
Woogie's actually, and all Phyrex have been wobbly, to say the least over the last couple
of games, they've not been really on form, but Woogie has had a real good tournament
from what I've seen of him. I've seen some insane kills that he's been picking up
Yeah
Did you say the line by the way you say the line up, please team I can't cast until you say the line
It's an energy thing does it's a vibe is like get the energy up for us there
No, it's a vibe. It's a time. It's a place
It's you know, it's there's a lot of you can't just you can't just say the words
There's a contractually I can't cast until you say that line
Thank you
There's a lot more than the world to go into it. You see people think this job's easy
There's a lot more than the words going to that one. You got to really feel it in your soul. Oh
right idea
Did you see anything an elbow?
Nice idea. No, no, no. Okay, never mind. Good try though
So it's just gonna be trying to maintain this position up above for the time being comes in on the score plus in support as well
Dance there's in church and Arsenal for the site for wild card
Let's just have a look at how they did on that previous they played it twice when it once so like everything in this game very
50-50 so we will see whether they're able to hold on this time or not immediate pressure then
is gonna be found through jacuzzi wall.
We want to clear out this top floor,
make sure that they deal with baby shark.
These fights are gonna be particularly important.
I think Wildcard really needs to make sure
that they don't overstay their welcome beer.
And it's just to get one baby shark.
Unbelievable play, takes down two,
including the Blackbeard.
Fantastic stuff.
And defuses down inside a logi
that they've got to go and deal with now Tim.
Oh, oh, oh, oh, oh, oh.
Canzen's up there still too,
so he can waste a hell of a lot of time.
This is looking absolutely fantastic in there.
Mine is still a bit downstairs,
but you'll take that thing.
No, that's perfect.
Get everybody back.
They're in a 4B2.
Get on site, hold your angles.
This is theirs for the taking.
What did I say?
4B2, take your foot off the gas a little bit,
back off, and prepare yourself
for the rest of the round.
Wildcard doing that brilliantly,
four and a half.
They are such an organized and structured team,
and they are showing us that in this round.
So now, JB92 and Herb's got it all to do.
They've got a minute left. They've got utility that they need it looks like it's gonna be all that is so good
It really is he's just gonna stand right on top of there waiting for the impact need to come up
It does and he gets the kill in response, but still a 2v3 45 seconds
Oh, there's another man advantage
It's been here before when they've had a two or three man lead and still seen the round go away from them
Fury have certainly been more clutch in these reduced
Individual count remaining whatever you want to call it situations
And I'm just a bit nervous again genius play there. They knew the impact trip was coming up steps across and finds the man for free
Downstairs, that's a good way to say I'll take a loose half my life for it
But I'll get us a kill at the very least here
We go then stepping on forward as the flash comes on through her
It's got his whole way up a canton steps out for one
He ain't having none of that nonsense JV they're gonna hear him drop in now knows that it should lead to a swing
It's not quite gonna come on through looking for one player in the last 10 seconds or so JV removes one
Where are the last two?
Behind you is the answer.
It's like a pantomime to have Wildcard up to 7-6.
One more round, and that's it.
They take the 2-0.
Spiker, the ever-present closer for Wildcard,
coming in there just to mop up at the end
and get that round done.
7-6 now, and two opportunities for Wildcard to close this out.
Furia at best will get one chance,
but they're going to have to survive this attack first.
and that's assuming of course they don't attack well to begin with it could be
the wild card as we saw back on fortunes we've seen on this map I've got
something cooked up already and they can just completely overwhelm Furia no
surprises that we're gonna start things off down in the basement imagine next
round we'll head towards gym and bedroom cash and cc has been a bit of a
murky affair so far on this map but nade shock horror team is jumping straight
back over to that clash that has proved a bit of a headache for wild card to deal
Yeah, no surprise to see them bringing it on again and like I said they've just been using it
Fantasticly well great positioning not exposing himself to you know easy opportunity double kill
Absolutely brilliant kind of target rich there for him and he picks out the right to doesn't get the third
But it doesn't matter because the damage is done and the attack was broken at that point
So great player from baby shark to hold on in a difficult spot
But right now we're going to be going down to Church in Arsenal again. Pretty much every time we've seen this from both sides on the defence, there's been a heavy top floor presence, there's been a refinement to clear that.
Last time around Wildcard actually did great work clearing that top floor presence if you remember they got in there. They were 4v2 very quickly and then they just got a little bit ahead of themselves and Nade was able to punish them.
So I think this time it's gonna be more of the same from wildcard get themselves into that top floor
They certainly not gonna be scared at trying to take over the map. They're already doing it for leapops is up there on his own at the minute
And pretty much around the stairs, so he's able to just come creeping back down towards lounge
So it's gonna be pretty easy
This top floor as I say that
KZ's right on his way on the main stairs and gets a kill on to baby shark right place right time right outcome for furia
This has happened a few too many times this series where Baby Shark has been a bit too keen to open a window, push down a staircase, anything like that, and pays the price.
We saw it a little bit from Dash earlier in the half too early, and they're attacking half on the Daymoss when he was getting a bit too far forward, despite having player drones just behind him a couple of seconds more, and maybe he'd have been safe to get in there.
But instead Wildcard have now got to fight back from this 4 vs 5 spot, knowing there is a clash to deal with, there's a tuber out to work your way through, there's a lot of stall available to Fury here, it's not looking too promising for the North American side.
No, it's really not. Spiker's gonna start heading down those main stairs.
Malice is being targeted by Deimos as well, but it's not really gonna impact KZ too much.
He's down inside. He's not in a position where there could be any vertical sort of advantage
getting over him and he's just gonna take his time and start getting those reinforcements.
I mean, no, I really can't just push him on through and shot at him. They just don't know to him.
Now they're gone.
That's the second kill this round, which Crohn's could have very easily prevented.
You've got the Deimos on side to help with this kind of thing, but the track was on the wrong player and they paid the price
It feels like wild card. They're gonna have to get it done in round 15, but let's see if fury can close out strong first
Yeah, it certainly looks like they will do. Deimos is looking to go towards dropping oil pit
We'll do that, they can now push forward into blue, but
Proximity alarm is gonna give away his location as well fury. They're not getting that over committed here
I love Nade's position, he's just got that clash set up so that he can see bottom main as well.
Soto Kanes is going to prevent the Selma from just opening up that long angle,
which we have seen used to success previously in this matchup.
So definitely a good idea to try and keep that close hood.
Steps around, gets himself another in the round onto Spiker.
So falling apart and put the flawless refueria here.
Dash just prevent that.
But I don't think he's going to prevent much more to be honest.
He's now got Nade chasing him down.
JV gets the kill.
going all the way to 15 does.
We are indeed Tim and this will probably be a gym bedroom site we step into here.
I'll see if it's cash CC first but I think I'd be shot to be fine as I was heading there.
Although both sides have seen this one for one exchange between the two sides.
Just a reminder of course they switch sides again here we are in OTS.
The teams take it in turns until we get here to this final round of 15.
Wildcard are on the defence, Furia are on the tack, it is going to be Cash and CeCe.
Okay, we'll see how it goes, Furia the ones to attack, Wildcard on defence.
Let's see if this ends 2-0 or as Shalaya waits us in map 3.
I think we all want a bit of Shalaya, probably everybody apart from Wildcard.
But that's just because of how well these two are playing.
It's just brilliant seeds to watch, isn't it?
You know, we're talking, this match wouldn't look out of place in a Grand Final, for example.
No, it really wouldn't, with the level of quality that we're seeing so, yeah it's been absolute pleasure so far on a third map, certainly would be no painful thing to me.
It might be to baby shark if he keeps getting caught out like that, he could do the void in that.
Honestly, I can't fancy wild card for this, they've gone to CCTV, if we have a look at that again, do you want to know how it was, Des?
They won one and lost one.
the moment last one it was 50-50 as everything in this game on clubhouse has been so it is again
sort of tossed with coin bringing along the mirror though that could be a really big play
didn't see that from them previously in either of the rounds that they played so that is now
completely mixing it up fury i have new problems to deal with new problems to deal with tim and of
course no thermite to play that merry dance would it stand away from them in the first half it remains
It's a nice band of way, I didn't see you carry over from the respective halves throughout the game.
Now, that does still mean on the other side that shields are available to make use of, as we've got in this round, the Leap Ops on towards the Blackbeard.
It's very, very safe on across the area. Double flank watch is welcoming out with the gridlock and the Nomad.
They really don't want to give any chances for Wildcard to upset them here as they look for their execute.
But we've got to decide first and foremost which parts of the map are they taking.
Always get these flat, but then we look into wall's garage, or you look into wall's construction, you always rip off, but always!
But realistically, you need one of those two other angles to be able to make an execute work here, without being absolutely slammed on your step through into the site itself.
So my charge is going to work, opening up that CCTV wall, so that's a good first step.
Spyker is playing on Catwalk.
Metero drones trying to burn through those castle barricades
We saw the castle previously from wildcard on this side. That was the one that they lost back in round two doesn't ideal
Fury did a great job of kind of forcing their way through master side
It's not something that they tried this time around and it's gonna be much more focused still
lounge garage
Made his channel work his way up underneath at the moment, but takes a lot of damage there
That being really what's going for this challenge is why you can see the tracks coming up to stop the movement coming out
So it's just like a a really good idea to stop them dodging away from age because they're slowed down while inside those tracks
They take damage to the lookings of the neat inside of oil here comes hurts from one side knee gets rid of baby
Shark the smoke gone
That's a great position for her to take up doesn't manage to shoot out the nitro almost maybe a little bit too focused on it
Hansen takes the opportunity to step out and level things up 4v4.
Spike has done a great job of holding on to that catwalk.
Is Dash gonna have an opportunity to get involved in this?
Is that Spiky on?
Don't forget, Spiker manages to find his man.
Wildcard, they might have just taken a big step towards getting this one done in two,
but no, KZ, he takes a step of his own.
Spiker cleared off catwalk, but only 30 seconds left to go.
And Furia almost have what they need, but Dash, up through the finish, he finds the kill!
That is magic and now they're hunting him down, but he's got a second!
He's had a quiet game, but this is where Dash needs to go big, and he has delivered!
Nate, the last one left against three, with 15 seconds to play!
There's only one way this ends, and it's in a wild card 2-0 here,
what a win for the North American side!
They get all four points, they finish top of the group,
and Furia have got some work to do coming into playoffs, Tim,
as they all start out in round one of the upper bracket.
Wildcard, with that buy in the upper bracket,
will now be just one win away from the main stage.
What a result for them.
They have come in quietly gone about their work
and very much impressed everybody
at the six-invitational 2026.
And I think showing everybody else how to play fortress, Tim,
That's three games that they've now won there as well in a row here at the tournament
They will very much be the teacher and others will have to learn to respect them on that map
It is gonna make play off so interesting to see but as you say the hard work has been done
And I'm really fancy seeing these boys in our top few teams from the end of this event
You got a feel for JV and Nade there. They've got 27 kills between the two of them and still come away with the loss
It's been tough for Leapox, Casey, and Herds all struggled to get into that game a little bit, I think, and ultimately that's
cost them when you look across the side of Wildcard, just like I commented on Fortress.
We'll see the same from the stats here. They have been just a team. Again, nobody particularly outstanding, very even across the board, and that's what's got it done.
I take what round of team performances from both back on Fortress, but you definitely started to see that evolve a little bit coming into club.
but phenomenal as well because let's not forget Wildcard have beaten Furia on a map
They're very clearly prepped coming into this series and taking the 2-0
It was close
There was one round between them
But all that matters at the end of the day is the Wildcard come out on top of Furia sadly do not
Yep, that's the top and bottom of it
We can see there as I said 13 11 10 10 everybody getting involved for Wildcard
But there was just that little bit of a difference across on the Furia side
JV need sort of standing out above a little bit
But still, fantastic stuff. Both teams played well. They've given us some great entertainment,
JV predictably their MVP, really going big.
Spiker, having a great game as well. I know I said a few times about him throughout that
one. He continues to impress as he leads Wildcard through this tournament.
And yeah, for me, Wildcard, they're going to be top four.
Yeah, for me, they have to be now after that kind of performance.
The real question then comes, who else joins them?
like a couple of phase down as potential winners to this event.
If Walcott could play to that quality
and bring in the amount of prep they clearly had
against Furia, then against FaZe later on,
there's a very good challenge there.
I can't wait to see which way it goes down.
Absolutely.
This tournament's shaping up brilliantly.
We've still got G2 first to come today
to decide whether G2 survive or not.
Oh, HG Enterprise, same story.
HG Enterprise is another big one,
but most of the big names that we're looking towards
are going through Team Secret, your SSG, your M8s.
You know, they're all there, maybe not quite as well as they might like, but they're all in the mix, and it looks good.
Well, we've still got plenty more seeds to come today. While we're in the break, of course, you know, and catch over M80 vs FIREX on the A-Stream.
But over here, we've still got two more games to come. So back we are to a short break. See you in a little bit.
Every six-invitational fan was a storm of pressure.
Clash of tension.
They leave a mark that doesn't fade.
Busted! Are you ready?
The Sixth Invitational 2025 begins now!
We need to watch it, Ceci! We need to watch it!
We need to watch the food! Food with daddy boys!
Everybody always talks about being mentally prepared for a game.
And no one really knows what that looks like.
Especially that pressure of SI and the player that eats you up.
Let's go, Jace!
Let's make it, guys! Let's fucking go!
you
You
Cause I'm human just like you
We get so angry, bro
Cause I'm human just like you
Like you
Like I'm human just like you
I'm telling you, I've never shed a light to spark inside
I stir up the scars, and become something more than I
I still afford to remember till the last moment
It's time to dance to the dark, we'll be turning now
I'm gonna start, we can't do
Cause I'm human, just like you
We get so hyper, it proves
Cause I'm human, just like you, like you
Remember W7M, they're an org that's won a hammer, a couple of majors, pretty good hardware,
and they're going up against another world champion team, maybe not the exact same roster,
but another organization that has left the hammer in Space Station.
Yeah Parker, we got some crazy history between these two organizations, and of course we've
got some ridiculous talent as well.
Let's take a look at group D as we load on in just to show you what the stakes are like.
So Secret have already secured first place in this group.
They will be the first place team and get that first round by auction.
Enterprise are too far down to really worry about for this matchup.
SSG and Fluxo are fighting for second place.
Now both second and third place get to play in the upper brackets, but the second place
teams get to select their opponents in the first round of the third place options.
And the winner of this game, Mathematically Parker, will get the first overall choice
because they will be the highest ranked of the second place teams.
No matter who wins, no matter if it's a 2-1 or a 2-0,
I just confirmed that with Sparuni before this matchup.
So, there actually is quite a bit on the line here.
Even though these teams are both going through,
having the first overall selection of who you play in playoffs
can make a massive difference.
Oh, absolutely.
And this team has surprised us every step of the way.
Volps and Loven have been really, really damn good,
which is pretty understandable.
Paule has been taking a bit of a step back.
He's playing with it in Pailu
because it's supposedly Portuguese for father.
So congratulations to Paule on being a new father.
Donus has had some very clutch moments
despite the fact that his numbers
aren't particularly good.
But man, oh man,
Lobin just continues to get better.
It were in France.
So he's like a fine wine, Jesse.
Just as he plays more and more,
he continues to improve.
And I mean, never count out the former bowls.
I don't know if we can even call them the Bulls anymore.
Yeah, that's the Bulls.
They're more, they're more fluxo.
Fluke so, I guess if you speak Portuguese.
For us English speakers, it's fluxo.
Don't ever count them out.
Their opponents have been also underestimated
at the other opponent's peril.
But SSG tends to be North American merchants.
They do really well against bad teams.
They do well against North American teams.
But they've got an opportunity to stand themselves
the second best, just trailing the dominant team secret.
And really, the story here is how even this team has been,
but it's Ashen entering the day as far
and away the best player.
He's had some great moments, and he
can stand up against the best of the best.
Yeah, I mean, I think when you look at Ashen,
you look at some players on Fluxo, in particular, Loeb,
and you really got to talk about these entry fraggers
and the games that they are playing at the Six Invitational.
Some of the most ridiculous entry stats
that we have here at SI, Ashen in particular,
winning 80% of his defensive entry engagements, taking 26% of those.
Lobin as well, one of the most consistent players that we have, the highest cost of any player here at the 6th Invitational.
That means round after round, game after game, he's finding value, he's finding impact.
It is very rare to see Lobin run through a round of Rainbow Six Siege and not have that value.
And I think that's really important for him as an individual, because we talked about his inconsistencies over the years.
one of the most talented players to ever come out of Brazil,
one of my favorite players to watch
in the entire Rambo 60 scene.
I always loved watching Loben,
but his consistency has been a problem in the past,
and so far this event, he has been extremely consistent.
Yeah, this Flux of W7M team has battled consistency
through most of the year.
I mean, they've been in the shadow of the big dogs of Brazil.
FaZe Clan, Furia, two teams that actually lost
their most recent matches.
FaZe Clan will be in action later today,
and they have the opportunity to knock G2 out of the six
invitational here in phase one.
That would be quite a stunner.
Map picks are in, and Jesse, we will go to border first pick
by Fluxo W7M, and then CAFE, if needed, Consulate will be there.
Of course, CAFE picked by Space Station.
SSG opting to defend first on border.
Fluxo W7M attacking first on CAFE.
Yeah, SSG defense start every single map here, Parker.
And honestly, if I'm Space Station,
I'm feeling really comfy with this map pool.
Space Station love playing border.
They love playing cafe.
They have played so many of these maps in the past.
This will be their 10th time this season
playing a match on border.
They have a seven and two record throughout the season
starts, so they will be favorites in many senses.
Yeah, I mean, this will be a banger no matter what.
You've got two great teams, incredible fraggers,
great support, depth across the board, two juggernauts
Fighting for what remains of this group border is up first and you best know
It's gonna be unpredictable. Let's get our first map underway
Exactly one year ago, to the day, February 6, 2025, in Boston, Massachusetts, a little
team called Space Station played up against W7M in the opening game of the 6th Invitational
after a 34 round Screamer, SSG walked away as the victors.
Parker, you and I casted that game one year ago today, slightly new coat of paint for
Fluxo W7M, small roster change coming through from SSG, but the bones of these teams are
the same and the Brazilians will be hoping to get their revenge on the North American squad starting of course on border
Don't as Mr. Memo to get the old
W7M card
Perfect skinner G which is another word that will come back that has been used before
Space station obviously getting the memo
Border is an unpredictable map it is usually one for violence bloodshed all of the fun things that you know and love
about Siege. It's not really that unpredictable though. There is a lot
more structure to Border than you would think and while Pugilism is usually
the way that these rounds are won, don't sleep on the gadgetry that will be brought
from these squads. You need good gadgetry to entry on Border and Fluxo W7M has
figured that out already. One thing I'm gonna bring up likely at the start of
every one of these maps is Space Station will start defense three times in a row.
Space Station are the single best defensive team at the sixth
They've won 74% of the defensive round through the tournament so far.
It's obviously been a big factor behind their success at this event.
Their attacking stats are a little worse.
47% is what I'm looking at on my screen.
So on the second half of things, Flux with W7M might be able to walk away with a bit
more success, but Space Station are going to be looking to get off to off to the races
early on all three of these maps.
Of course, this is Fluxo's map pick too, and they are in the site already.
Parker for a rush.
This is a quick one. Dota is looking to strike first
and he'll overwhelm Fulks. Surprising him.
The newer is shutting him down as Loben trades him out
immediately. Full control for Archives at the moment
for this Fluxo W7M team.
There's maybe a bit of a brief pause.
Loben goes in, they get in, they send the boogie in,
they immediately back out.
Vulp's shredding through J9O,
Benja taking some damage as well.
And now Logic Bomb will come in,
adding some insult to injury.
Ashen to stand the test against this Fluxo W7M squad.
But Paulu will shut him down and an early round win for
Can we still say the bulls am I allowed to say that can we get there still the bulls come on still half of the ball
Well, they flux their way to a victory to start off
You're on boarder a really cool rush Parker because it wasn't like most rushes
Focused on getting the plant down right away
In fact dots with the diffuse kit was actually quite far from archives where most of that rush was coming in
He was playing the sends over towards security and so what you had instead of an immediate plant down from fluxa bubby
7m was just multiple entry points that pushing through archive is what we witnessed but there was also pressure into break room happening from
Palu we saw some players over towards security like I said with dots we saw some pressure over towards open area even it was a
Really interesting rush where fluxa tried to swarm from multiple different directions and I think it did catch as SG off guard
They didn't know where to look they didn't know what to worry about and from a hundred different places
They got shot in the backs and the sides and in the front
Really cool push to start off from flux of W7M and something SSU will have to worry about next time they go back to that site
So it's up beginning for SSG finds themselves immediately on their back foot
They are on the stronger side of their opponents map. So there will be more familiarity here from flux of W7M
but space station are capable of rising to the challenge and let's not mince words here. You can't
really not show up for your opponent's pick. If you want to win a six-invitational, you've got to be
competitive on the map. You don't need to outright win it, Jesse, but you can't lose in, say, like a
7-1-7-2. You have to be more practice, especially in a best of three. Best of five, maybe a bit
different. Best of three, you've got to have some familiarity. Well, it's interesting too because
Flux with W7M have played this map a couple times in SI already.
They beat Enterprise 7-4 and then they lost to Oxygen actually 8-7.
It seemed that SSG demolished last night in a pretty one-sided game.
So it's going to be interesting to see kind of how this Flux with W7M team works on board or in contrast to some of those earlier matches that we saw from this team.
Definitely wanting to see a little bit more from them in that respect.
And they start off quite nicely with that bathroom and tellers to be our second bomb site.
And of course there's a bit of a top floor room going on.
Benja on the thorn, always a fun sight to see thorn coming in after her buff.
She's been so good ever since those changes to her gadget.
And was looking for Lobin as he entered in through the front door.
And still seems hungry to find him.
Boits it for now.
There's early action, it's Ashen.
Taking down Dota's, Lobin trades him right back.
again. Lobin now with a kill per round. An excellent number. If he can keep that up, it will be very
hard for him to be chilled by this space station team. We'll go back to Discovery. This is very
similar to what they did in the first round. Early action, pause, figure out what to do next.
That's the play that Fluxo has been benefiting from and boy, oh boy, did it work in round one.
Jeff Mark comes out onto Benjamaster trying to clear out that full on player. These two have been
Tussling since the start but here comes Dott's finds Benja outside
Distracted by the demos and it's the ace to come through and get the kill instead
That gives a numbers advantage over to the Brazilians is they're still lurking kind of around this map RSSG
It looks like Newer's has been mistrown
He calls Jack over to shoot the drone for him just so that he doesn't get spotted out by shooting this drone
Doniz is dead and actively watching that drone by the way
I'm going to get some good value now from this Brava drone, still one deathmark in pocket
for Loven who can do some damage with it.
Persistent gadgetry though from both the Denarii and the Thorn, so not the end of the world
but they're out of action.
Obviously you will hurt from their guns.
Foltz upset about that one.
He saw him shake his head as he gets punished by Volps.
Now it's J9O hugging that bomb chassis.
newers inside a bathroom so both of them in either bomb site but they'll be
doubled up on Jane I know making numbers a little bit easier as down goes Paul
Loot. Loben will join in the afterlife and now the warden with smart glasses on
Jane I know will be able to quarterback whatever distress comes his way. Great
hold here from Space Station. I mean Foltz is talking in chat again he's not
usually the yapper it's Ash and her newers doing it but they'll equalize it.
Space Station takes round number two.
Weird round from W7, I'm stalling out a little bit, it feels like.
They've got that massive 4v2 advantage, and maybe they don't have full intel, right?
They catch faults off guard.
It's time to time out from SSG.
SSG in calm moments are extremely quiet, extremely controlled in some of those situations.
I like the attack, because even though it's a one-on-one game, it doesn't feel like it's
out of hand of SSG by any means.
They probably should have lost that round.
It was a huge advantage for Flux with W7M.
They stall out a little bit, unfortunately, on that attack.
They get inside of waiting, and unfortunately, don't find that trade onto J9O.
If they're a little bit closer together, I think J9O should go down in a moment like
that.
giving them Teller's site control, that could have enabled the plants, that could have been a whole different round
even putting Newer's in a tough clutch position.
So, didn't really go that way. Really nice anchor play coming out from Newer's and...
Newer's and... Jane I know?
And get to see them side of this game, what a piece.
Early time out, but I mean if you want to settle the team down, if you think things are going the wrong way,
then call out and we'll have a good read on it. I mean you saw frustration on Foltz's face through two rounds.
Yeah, you cannot afford to fall behind and you've got players like Paulie like
Logan like Bullock ready to run you over. I mean even if you're one of the best
teams in the world you're gonna struggle to go up against those
fraggers. Space Station has frankly not been one of the best teams in the world.
They've been a pretty middle-of-the-pack team best in North America
domestically not the best internationally that nod goes over to M80 of
course who are actually playing against BNKFearX on the A-Street right now.
Well, map number one was a hell of a game, and people watched that one.
But, Space Station have struggled with frags, and they got caught out in both of those rounds
by unpredictability from this Fluxo W7-MT.
Well, the event workshop holds for Space Station, so they're completing their rotation, playing
three bombsets for the first three rounds, despite the fact that top floor is open to
go back to.
They're confident in their tertiary site, so they will spread out some roamers across
that top floor.
Benja of course was the lone player on site, but I think once you realize it's not gonna be a rush from W7M
Makes the call to play upstairs with his teammates
So this is gonna allow a space station to play a 5v5 through the top floor
It does seem like the fluxo W7M wants to clear through top
It looks like he might be starting east towards where Jay and I know his positions, but
It got some bodies showing in the floor as well. Lobin bit of a lurk on that dope
He could do something sneak from getting into the site. The problem with Lobin is if he does get in
He's not going to find anybody and he doesn't have to fuse her, but here comes the clear.
And it sounded like it'd be another quick push as Paulu goes hunting.
And the shield of dots is off to the races.
You're right.
Completely empty-handed on top east right now and left the cam up.
I don't know if he's been spotted or not.
You know what, Parker?
I think they've realized.
Logan has gotten deep and he's realized there's nobody really in sight.
They've called the blitz to come all the way around to the window.
He's now backing off and there is fighting elsewhere.
Dota is with the leadoff pick but it's traded by Ashen so first blood not really going to matter much.
The operators that died of course will matter.
Neur's going down was not ideal. Volts will die shortly thereafter but it's a nice refrag from Loven on the Volts
who has an opportunity for a second taking damage from that Goumine.
He's got Ashen and Benjamaster. Now as Ashen dies the shield was coming in so now it's Benjam to clutch out.
Still without a kill for the Dane.
He has three opportunities to change that.
His position given away by a logic bomb, he will aggress over to the Doka V and managed to get him, but Dots has the trade.
It wasn't even a secured kill for Benjy. It was simply a down and a bounce back round from Flux Rw7M.
You know, before this game started, Parker, we highlighted Lobin versus Ashen as the two best players on their respective teams coming into this matchup.
And their duel inside of security was absolutely critical for how this round would play out.
Ashen of course got that somewhat opening pick, trading out his teammate of Neurs on the top floor.
Immediately, Lobin, who was first playing West Main, was able to walk up those metal stairs,
able to take that gunfight up against Ashen.
The SMG from the Dohka be just a little bit faster, a little bit better than what Ashen could provide on the Ella.
And once that player goes down in the craziness of that flash, the rest of the SSG players aren't able to respond in time.
Fluxo W7M didn't know what they wanted to do for a large portion of that round.
They started by thinking maybe we'll go for an East clear, then they said maybe we'll just go into site.
The Blitz, if you watch Dotsun and top-down POV, was all over the place.
But eventually, they sailed on their clear of the top floor.
Eventually, they were able to collapse on those security players and did a great job
finding those frags before time ran out.
No, I've been really impressed. Even at the round they lost, Jesse.
I was quite impressed with Fluxo W7M's entry, right?
Oh, yeah.
If you could set a quick pace and knock them off and then still have time to drone it out and use that to your advantage
hugely beneficial that bottom floor bomb site of
bathroom and archives can be quite tricky to deal with
Bathroom tellers I could tellers and I'm glad we bring us a scrambled from the tellers
I'm sorry, I don't think I am ever able to change it. It's the same with arsenal versus armory
Yeah, it's just completely interchangeable as well. Most people understand it. So do you bear with me?
But when you're going to that downstairs bomb site, if you have not gained control of the two sites, which Fluxer W7M had not done,
and you are running out of time, very similar to that upstairs bomb site on Oregon, the site works in your favor.
There's not a lot of soft destruction you can do. There's very limited vertical play if you only have the hatch open.
Fluxer W7M did a great job of clearing everybody else out, but then really struggled to push into the site.
Well, we're going back to the same bombsite as round 1, but 9 of the 10 operators have been swapped around.
Only Volta and the Dokeby has kept his Sane off since the last time we were on this top floor.
Bombsite, of course, sucks at W7M, not really running a rush comp this time around.
The one off who does stay the same, of course.
The Dokeby finds the head of Newer's to begin, and...
Parker, every game we're casting today, a bot seems to be the only word that these pro players know.
Well, when there's a language barrier, I suppose.
Hey, there's a language barrier between your teams. I guess everybody knows what a bot is I gotta say that the English on flux of w7m is pretty good
Yeah, volps is pretty much fluent. Paulu is pretty close to fluent
I can't speak for the other three because it's very flow. I've I haven't exactly had a ton of experience with those players
Obviously everybody speaks English on the side of SSG by name. Bots also just a funny word
It hurts to be called a bot fair enough
Well, there's lobin taking down benja for another big kill once again
He's been fantastic for flux with that we seven this whole event up to five and one now on the KD is base station
You're trying to clutch back this 3d5 you best know that lobin with this performance. He's playing for a paycheck
Oh, yeah, he wants some shmoney as they call it
And once again, we say if he can get a single kill every round that is tremendous if your average kill per round is over
One you're in good shape lobin's elbow gives him away
And sure enough if you hit somebody's elbow with a slug shotgun multiple times they will probably die in real life
So it's understandable, but again lobin goes in gets a kill. He dies. That's that's terrible that the buck is dead
But you've got a minute to go you manage to take out two players on space station flux doesn't great
It's great and nobody on site for the defenders so fluxo could try to start making their way towards the bomb site
They're really worried about security and as they clear through it
They catch Ash and or is attempt to get back inside a fountain couldn't get there in time
So now the two-man lead is they're looking towards the site 40 seconds still to go this push is mounting
Oversword security this plant has to go down inside of locker since Jane. I know will be the first line of defense
Doubled up fluxo has so much leeway
With this round and you have to swing or be swung Jane. I know attempts that
Takes a bit of damage in the process Foltz still searching for his first kill Benja on the bench
He's kill list to Foltz will break that goose egg great target prioritization from Jane. I know
and he'll have to do it all by himself.
The Blackbeard running in, he gets away, playing this so well.
Dots holds the defuse kit, that is the greater issue.
J9O shown for but a second.
Paulu gets the job done with the sidearm out,
surpassing Loeb and in kills.
Six frags for the new father and another round for Fluxo.
A really nice try from J9O.
He runs into security because you know there's 10 seconds left on the clock,
and so if he runs away, he can force a 1v1 and if he wins it,
that's GG, that's the round.
but just misses the shots at the end there.
Can't clutch it up on the final moment.
Flux O W7M playing expertly too in that 4v2
to close things out.
I really gotta give credit to Dotz.
His ability to maneuver the team into that site
with the help of the Blackbeard, I think,
was really critical in the midst of that push.
Dotz has taken over as IGL of Flux O W7M
coming into this event for a very long time.
It was Volps who was leading this team
and doing it from kind of a flex position.
Dots has always been a hard support. He's always been a shield player, but he's never really held that man for a team leader of IGL
He's decided to take that up through this event. It's been a bit of a risk for flexor W7M
But I gotta say so far. I like how it floats. Yeah
I mean every single time we tend to show a graphic for this team
Unfortunately Dots is always way far off the rest of the squad. Yeah, because of the roles he plays. Of course
And that's understandable
But I mean you have to ask the question if you're not IGLing and you're playing support roles and you're not fragging in your
Objective play is not good. Is there a more efficient way to move those rolls around and it seems like they found it
Yeah, and I mean Dots's numbers to his credit have not really gotten much worse
But Vulp's numbers have gotten much better
And I think that change has worked for them and given that the only team that is above them in their group is widely considered
To be one of the favorites here. Yeah, I'd say it was a good change
Benja is still hunting for his first kill inside a custom. The Lion Charge goes through, but catches nobody.
Polly is quite deep already. He can smell the bomb site from where he's sitting inside a passport.
In the site we see J9O playing inside a bathroom. He's going to be the primary anchor trying to
lock this site down. The rest of his teammates roaming across the map. Most of them actually on
the mid floor. Again, Benja in customs. We can see Fault inside a server. Two players top floor as
Well, we saw the lion charge not enough so much here's the doke be charged
But not a whole lot of movement from flux of w7m
They're still trying to drone and get information to where these players are if they're successful with this intel gathering Parker
They should be able to find ashen and newer is isolated up above
Ashen entered is the best rated player on the team with the most kills as well
Sometimes those aren't in perfect harmony. You can be the best rate of player with lower criss depending on how often you're dying
Usually, he's a good company with Benjamaster, but a slow start from Benjamaster, who's playing a bit farther back, so maybe don't expect him to be getting as many frags.
Boltz has been more active through a number of these rounds. There's Benjamaster now inside of Customs. The drone will scoot on by. Nobody's given him anything yet.
He might get a peek at Dots here in this position. Nitrocel goes out and it lands right on top of Lobin, a rare round where Lobin exits without a frag.
without a frag. Yeah, nice little nitro. Catches them off guard. They want to go for a very
kind of minimal take in through waiting, but with this electroclaw on the single wall, I'm
not sure if they're really going to be able to open it up. Could maybe try tossing in
an aid, but with low bid dead, that's no longer an option for them. This wall is almost certainly
staying close through the round parkour, which is going to make it very awkward to try to
sneak a plant. You don't think they know what to do with that shield. They're starting to
stall out a little bit, and the TCSG is not exactly the gun you want to deal with the
shield that because if you miss your first two shots, it's tough to hit but when he exposes
back to you, you can get him and that's exactly what Benja does.
Neurs and Benja adding to the Tally Force base station in this round, a great flank from
Volpes as Neurs wasn't prepared for that.
He himself holding position over top of Lobby.
Dota's slaughtering Ashen and the lead that SSG has, it remains.
But it has gotten a lot more winnable for Fluxo, Kavya, 7M.
and Dodez. Neither holding the diffuse kit. We know that on the side of
Space Station. They've coalesced around this. They likely have a line of sight.
Also, they're going to pick up that diffuse kit. Foltz watching it quite intently.
Dodez in the site, but with nothing to show for it. An impactless kill on the
Jane I know and a big round from the Dane as he finally got on the board. And
those impact frags give the round to Space Station. Dodez on a bit of a side
at the end of that round. Parker almost allergic to the fuse kit, just see
what he can find after Evolvus dies, that is unwinnable. So nice attempt from
Fluxo W7M, but I mean really that is all Benja that round. So the three kills are
great and certainly an important part of how they win that, but the Electro Claw
2, he was playing on the Kaid, it really felt like the second Fluxo W7M got into
waiting, they wanted to breach that single wall, they wanted to get a plant
down without very much map control, in a 5v5 potentially would have been fine, they
They just couldn't get into sight all because of that Kaid, and again, with no real EMPs
to open that up, only the Nade could have maybe managed to clear out that claw and the
second lobe and die.
That wasn't going to be an option for them, so, smart play from Space Station Gaming,
they get that utility victory, and then Benja hits him with a 3k2.
Don't forget he started yesterday by putting up 16 and 5 in their first map against Oxygen.
That was Benji's highest EPS match that he's played in over a year.
Has kind of taken a step back, you know, when Neewer joined his team, he and Ashen became
maybe the focal points, the primary entry duo.
But when he needs to, Benji can seriously step up his game and play some amazing Siege.
One thing I don't know if we really got into was this map pick phase.
We don't have a desk here on the B stream, so we have to do it ourselves.
The desk does cover a little bit of the B stream, but not quite as intensely as they
to do with the A matches.
SSG is actually ahead of Fluxo in records
on all three of these maps, Jesse.
This is a great set of maps for space stations.
So if they are unable to win this series,
you can't say it's because there's a lack of familiarity here.
You have to say they just got simply beat.
We saw a quick pace back in round number one.
Round number six looks like it's shaping up
to be the same, the blitz clearing from a bomb,
but hey, Foltz and Ashton get two kills.
Fultz on the ground, army crawling his way over towards the door,
Neuer's in on the action as well.
Separate players from Space Station, all credited with these kills.
Fultz goes down at the hand of Lobin.
As it's now, it's Lobin and Paulu.
They're ever two players you want in the final moments of a round.
And we are far from that.
There's still two minutes to go.
It's Fluxo's W7M's players of Lobin and Paulu.
Now, what can they do with this remaining time?
And four players from Space Station, eager to punish them.
If you get should be retreating bullets, top floor lobin's not too far away from it, so that doesn't need to be the biggest issue for them.
Every player on SSG has retreated, they're happy with the man advantage, they'll sit back, lean towards that bombsite on the main floor.
Now, Benji just got mistro-ed, and that could be brutal for Fluxo W7M.
Pauly is making his way through waiting, no idea of Benji's position.
If the Dane plays this right, this will be a free pick.
The guns in the hands of Fluxos now another 40 seconds has gone by time elapsing.
Oh, no, he's dead.
Benja playing keep away prop hunt.
He was a vending machine, Jesse.
There's no way of knowing where he was.
I mean, hey, now your hopes all rest on Loeb in his position upstairs in security, revealed
by that black eye cam, thrown out by Newers, two minutes ago.
Lobin drops and Benja has a terrific final, two rounds in the first half.
Ty Games sending us two rounds, seven with no team closer to victory.
After they go in their third round, Flux those W7M type in the chat, should be 4-0.
Well, it's not 4-0, it's not even 4-1 or 2, it's 3-3 as Space Station tie that first half.
And I think it really comes off the back of Benjamin Durelli stepping up at the tail end of that half
just making really smart plays Parker his positioning his nitro cells all
Exceptional we know how good he is as an aimer, but he didn't really need to hit any crazy shots
They hit those impact kills the last couple of rounds
Of course the entry game going so well for space station around six set him up to do just that
But flux of W7M could be an emotional team at times Parker
And we really need to see them be able to lock back in going up against SSG two teams that are typing back and forth with each other
It's important. You don't let the momentum slide too far the other way now
Both of these teams are so momentum based as well
I would argue that flexor W7M is a little bit less momentum based than space station. I don't know
I think I disagree. We're allowed to disagree. I
just have a brutal image of my head of
of walking past the W7M guys after their mutic major exit
and man oh man, that was an emotional scene from them.
I can't recall ever seeing space station like that.
One thing they often try to work on is their discipline,
is their mentality in games like these.
Often praise actually for how good their mental has been,
but sometimes that praise is maybe overstated as well.
I do think there is a distinction to be made here
and this is where I come from.
Space Station get in their own head.
It's not that they get angry, it's not that they get toxic,
it's not that they start yelling at each other.
But when things fall apart,
the one thing that this org has always struggled with,
all the way back from its initial maiden voyage
here in Siege, is finding a way
to get that confidence back and bounce back in.
They get quiet, they stop talking, vibes can get bad.
And if they don't have call out
or another leader on the team
to pull them back from the brink,
it can be a little tricky now.
You're right, to the credit, Space Station has worked on it.
And Fluxo W7M does have some fiery players.
I've seen full I've seen both get real mad before.
But I just I I don't know.
Maybe Paule when he was on liquid would get a little bit mopey.
But I honestly think that the SSG team can get in their feels a bit
when things go wrong and it can be tougher or tougher from now.
Do keep in mind, if things start to go bad here, Jesse,
this is just already used their time out.
Yeah. So there is no way for them to fix this outside of in the server.
Nice information from the thoughts, hoping to get a freebie, but he just can't find a damage on to Benja.
Playing the buck down below, I think Benja realizes he's been spotted out.
You'll hear that shotgun of the pulse and recognize exactly what just happened, getting caught with that heartbeat scanner and has to leave the area.
There's a bit of a roll swap up from Fluxo W7M.
This lineup is not new from when we last saw them play this map in November, but rolls have changed quite a bit.
Typically expect to see maybe the
Palu playing on something like the dojo instead the LL sometimes over towards goad as some operas have been swapped around
But this is not an unfamiliar comp for space station if they did their own work
We'll hear that Reaper MK2 a gun that has been given to a number of new ops
And it makes pulse a lot more viable as he'll be running that shotgun newers gets kill number one
The blackbeard is on its way nitrous cell tossed out
But it will not blow up and now there's another swing on the window is Paul who desperately attempting to keep his team close
He's the only kill so far space station doing great work, but hold on a second
Dodez is also on the board that lead is almost completely gone and now is fully gone before Benjo rips it right back
Dodez with TCSG in hand last van standing space station looking for the lead
So much damage being done Jesse
He's Dota's living on borrowed time.
Space station has yet to lead on border.
They just need one more kill.
Benja dies at the hands of Dota's newest low HP as well.
And they will have to wait a little while longer.
What a clutch from VW7M.
Well, if it should have been 4-0 earlier,
it probably should be 4-3 for space station right now.
Both teams tossing a man advantage
as the clutch potential from both sides is being shown.
There's no doubt the mental is rock solid on both these teams for now Parker.
Just the way that Dotas and Palu were able to work around each other in that 2v5 was really incredible.
Always trusting in their gunfight, constantly ADS in those moments.
Not playing together necessarily because they knew even if they trade out they're not going to win that round.
But putting themselves in positions where one could get a kill and then a ping pong onto the other.
While everybody's looking at Palu, Dotas swings for the frag.
Well, everybody's looking at Dodez, Paulu swings for the frag, and for SSG, it's so difficult to get a trade in an environment like that one.
Good attempts from their players, of course. They had lots of time to play with, didn't end up using very much of it.
And Flaxo W7M regained the lead after slipping through that second quarter.
This is everything that we'd hoped for through seven rounds, Jesse.
Every round has involved bloodshed
Violence all the good things that you come to a first-person shooter form
And there's been a lot of skill show
Instar contrast to certain best of threes that we have watched that really hasn't been a lot of deficiency here
It hasn't been about which team doesn't make as few mistakes. This has been
teams making a ton of great decisions and it's been really nice siege to watch
It's been a bit of an odd group stage so far, if I do say so myself.
We've seen some absolute stankers, just 7-1, 7-0s, 7-1, 7-1, and that is the 2-0.
But then we get amazing best of 3s with some incredibly competitive games, and it feels
like every single day there is a new best of 3, best of 3, I should say, that unfolds
in front of our eyes.
I think if this one goes the full distance with the way it's shaping up, this could very
easily rival the secret Fluxer W7M game we saw yesterday which just might currently have
the crown on for best match of this event.
Well again, Parker, one year ago today when Space Station and W7M faced off at the Six
Invitational, that was one of the best games of the group stage back then, so there's no
doubt that the expectations are high for a good game here.
Now, the whole thing Fluxer W7M isn't so spread out.
They didn't really commit to playing security.
Nobody over towards these stairs their top floor hold was really restrained to just kind of
Armory lockers archived a little bit in open area too, and then of course two site players down on that bottom floor
They're using some of these electroclaws try to keep that top floor secure and space station haven't been able to crack this nut yet
Knowing where some of these bottom floor players are knowing that lobin could be lurking down below
This is a great drone
Feel the spot of two players playing inside of lockers
But Ashen on the glitz has a really tough task is going against the warden
He falls back as Paul who takes some damage and doesn't see Jane
I know all the way inside of archives
Don't is fighting for his life not much he can do lobin with the only kills so far dots on the board now with a nitro
So back to even numbers we go
Mayhem upstairs
Bomb site below those space station getting these kills Jesse now they drop
We'll walk that diffuse kitty and Ashen vulnerable as bolts and Jane I know will now watch for the remaining players
Bolts shut down trying to get back to the site great job by Jane I know it's him and Ashton Jack killing everybody in the server
Ashton and Jane I know searching for this kill Ashton will get the job done
Huge play, great roam, clear by Space Station, and yet again we are tied.
Great rounds start to finish, I mean this is a high level game of Siege Parker, Space Station
game made that clear happen really nicely.
They took their time with it too, over 90 seconds before they got into a gunfight but
they were droning through the site, they were getting their blitz set up and then they managed
to find that entry point.
I said it was going to be really tough for Ashen on the blitz to crack that locker's
hole then it was going to be.
That's why Jay and I know he's playing over towards Archives.
Everybody was looking at the Blitz.
Nobody was looking at Jack.
He gets this opening pick here onto Polo and then once the scuff of the fight happens up
on the top floor, right, we end up in a 3v3.
Space Station know they have full top floor control.
So what do they do?
They drop through the hatch and they get themselves set up in a plant spot that really is impossible
to deny unless you have top floor control.
It's very, very difficult to deny that horizontally.
So Jay and I know he holds the metal stairs.
get two frags as those fluxo players tried to retake up above up metal they
get absolutely blown to bits in that attempted retake and space station from
start to finish create a good game plan execute it on a perfectly and play the
post-print without any mistakes a brilliant round coming out from the
astronauts log jam and kills for space station I as much as you love lobin yeah
I just think he is such a deceptively good player and for so long he was
incredibly underrated. He seems like an all-around blue guy, the type of person to hold the team together.
We don't speak Portuguese, so it's hard to tell who that would be on Fluxo W7M.
I'm sure they've got a blue guy too, but for all the praise that we give the
Fraggers on the side of Fluxo W7M, somebody like, like this Jane I know, needs his praise on Space Station.
Benjy came very close to a kill.
Yeah, they had a ping on that guy for sure.
I knew where he was at. The droning has been excellent for Space Station, probably just the site drone while catching that player out, but
too risky to commit fully for it.
Vulp's doesn't think anything is too risky to risk. He talks to babes in pocket and hunting for a guy inside of customs.
Certainly not Rixie, that's for sure.
Bit of a mistake. Bit of a mistake. Vulp's dies to Benjamaster, and out the sledge goes, walk in, get killed, leave.
Don't bother explaining yourself. You don't need to.
Space station with the early members advantage a reminder that while space
station has a historical better record on this map is fluxor w7m who have picked
it again a good map pool for space station but comfort level ability operator
bands all of these play into how well they will perform space station has
tied or trailed this entire map so they are desperately searching for their
very first lead love it will now do battle with two maybe even three players
of space station as he be heads
Benja down in Passport.
Ashton will topple him
and then a drop on down
as Foltz has now walked
that Blitz shield in to get the plant
at the halfway mark.
Neuer's box out, Dodez, Nitrosel will go
a good cross. Who is it?
It's J9O watching from afar.
Paulu will search to break
double digits. He'll have to do so
if he wants to win this round.
He's all by himself.
You can start singing the song ashen also looking to break double digits
There's three players in the side of space station. You can easily find my last brazilian still alive toying with him flashing him knocking him
Over and bolts will do it yet again. Jesse. It's the blitz ashen last round walking diffuser in and getting the kill this time
It's bolts for the first time on boarder
Space station takes the lead. Yeah, and honestly a really cool push coming in again
Space Station, don't forget, came into this game as the number one defensive team in the sixth Invitational.
Their attacks were under 50%, and yet their attacks on boarder look so clean, so well put together.
Nothing is crazy, nothing complicated necessarily in that round.
It's an East Stairs take that ends up going through that single wall from waiting into the site,
planting on the Blitz, something that Fluxo W7M wanted to do earlier in this matchup, but were stumped by an electroclaw.
Bit of a tack time out now to come through from W7M. I don't believe we'll get audio for this one.
We have a little. We have a little. Can't really hear what Norris is saying on top of that.
Wow, they're fully embracing. I guess some heated rivalry on our screens.
Norris has been coaching this particular team across a number of different orgs all the way
since September of 2023 back then they were known just as team one then they
became Los one then they just became Los then they became w7m then it became
fluxos w7m he's been with this squad his entire professional career been
coaching in tier two and in amateur leagues all the way back since 2017 again
in 2023 went into tier one with this squad and has been coaching Dodez and
or Dots in particular, who you see on your screen right now,
basically that entire time, the trust and the bonds that these players have with their coach,
especially between the long-standing players of Loben and Dots is indescribable.
Norris will now try to reset this team once again, get them back into this matchup.
You said it, Parker, we've been referencing it all day.
Fluxo W7M kind of need to win this map, it is their pick.
All three maps are ones that Space Station are very comfortable on,
So losing your own pick in a series like this could immediately be a death sentence
Yeah, I mean, how do you go up against them on cafe border is relatively close despite the fact that again the
historical record of the last six months
Benefits space station as of late. It's been fluxo W7M
Driver seat and the last time this map was played by SSG was Shopify rebellion back in December
53 days ago. It was played two days ago by Fluxo W7M, where they beat Enterprise.
But if you wander over to Kafe Dostoevsky, in terms of map preference rate, this is
the eighth of nine maps for W7M, Fluxo W7M. So, space station gaming has picked one of
the weakest maps for this Fluxo W7M team as their own. It also happens to be a very good
map for space station. They played it three days ago in
enterprise with the 7-2 victory. They have a terrific
attacker win rate. Their defender win rate on it is
even better. Yeah. And they are three and over the last
seven months on that map. So, you're right. Space station
obviously has a slight edge in terms of record on these maps
but that doesn't factor into their competition. It doesn't
factor into the teams right now. It doesn't factor into the
meta but I'm sweating a little bit if I'm flux those W7M.
losing your own map pick is usually poorly advised Jesse but then to stare
down a map that Fluxo W7M are not typically that confident on it is
within the realm of possibility that an SSG victory on boarder leads to a 2-0
from the North Americans. It's a great pin from J9o and Benjo will capitalize on it.
He takes down Lobin for the opening pick the top fragger for Fluxo W7M here at
this event going early in round number 10. Give a space station a lead to try to
push this into map point.
The one player that was really playing down below on that first floor, he gets removed
for Fluxo, so it's just those top floor players now.
Loven initially was open area, he just dropped down to bath in a few moments before that
pain came through and before Benja found that kill, so trying to get aggressive, trying
to catch SSG off guard, it's just not something that works for adopting a space station.
It was Fault in an interview yesterday talking about why they always seem to be oxygen, and
And he kind of said like, oh, she rely on surprise plays and we do our homework.
We do not get surprised by them very often.
Maybe we don't have as much familiarity with Fox with W7M not playing in the same region,
but they're still ready for most of their tricks.
Benja has just been on an absolute heater.
He was 0-4.
He's 10-3 since that double as Kaid and he almost gets an 11.
able to get out of there with his life still intact and he's shot at from multiple angles.
This is why I kind of wish I spoke Portuguese because I would have loved to know what Morris was
saying because clearly it is not working or Space Station got their own time out as well,
right? They get to talk to the team and that's a bit of a saving grace. Benja finds a third,
down goes Nour, the only casualty for Space Station. At this point, Benja could have had a
fourth. Volts will evade him for now. Volts taking some serious damage, but he manages to get the
the diffuser down. A sweep now over from Benja master as there's the Blackbeard
drawing his attention. Vulp's under fire from Benja. The Blackbeard keeping his
attention. You have to worry about what Ashton can do. He takes matters into his
own hands. Vulp's with a kill and Space Station on that point ready to steal
Flexo W7M's border away from them. Three years ago when Benja was just 19
years old he got picked up by G2, brought to SI and lifted the hammer as a
a six-invitational MVP. He knows what it takes to be the best on the biggest stage and he's showing
that again now in Paris. A fantastic round again to come through from the Danish player and again.
It's not just him. The information's been really good. I really have to credit the
droning from Space Station. They've enabled Benji to get a lot of those kills,
but even after he's done playing down below on the buck, after he's made his impact,
giving his team a two-man lead by himself.
Then he rotates back up, then he continues to help with the push.
He's aware that he can't do anything else from down below,
so why not connect with the rest of his teammates?
A 3K opening lifts him up to 11 and 7,
the highest-ranked player in the lobby.
He needs to be feeling very good about his play right now.
Yeah, absolutely.
I was wagging my finger at him just a little bit,
through his first couple of rounds,
saying, hey, you've got your ground to make up.
The rest of the team is starting to outpace you.
And anybody who's watched Benjo over the last couple of years,
Jesse they know that he goes through cold spells they know that he will go
through a couple games where he is I don't want to say useless but nowhere
near as effective on his role he's been dialed in so far at SI he and Ashen have
been standing up against the best of the best
lobin had a terrific start and he has fallen back down to earth since then
it's been the rest of the supporting cast doing well but the only person who's
really able to stand up from a fragging perspective has been Paul Lou but as Paul
Halu typically does, he's usually one of the last alive, so you can net a bunch of garbage
kills in garbage time, but you're not getting the impactful kills that are needed.
Those impactful kills are just not happening from Plopso W7, and it's really hurting.
Here comes the rush, smokes him through the vent window, hoping to jump in quickly, although
it's a bit of a bait, now Falz is in.
Halu has the smart goggles, there we go, finally using them, is it too little too late?
He's completely bottling it.
He's been deactivated by the Thatcher EMPs, a brilliant counter by Space Station, dots
the first one to fall, and Fluxo W7M now rests on the remaining four.
Jaina I know really good Thatcher play, he stops the Thatcher SL and stops the Morden
up above as well.
He's done everything to help get SSG the round win.
And they are pulverizing them now with the timer continuing to run away.
Down they go.
Almost a team ace to finish this map.
Space station loaded in ready to play.
And boy, did they ever.
It was 4-4.
And then SSG took off.
They look towards their own map with a 1-0 lead.
That's a great spot to be in for any team.
History seems to be repeating itself, Parker.
Space station, once again, take the lead up
against Fluxo W7M, just as they did a year ago when they won
Matt best of three in Boston.
They're looking even more dominant now, though, Parker.
All of those attacks were so brilliantly crafted.
The game plan was on point.
They knew exactly how they wanted to finish the round
each and every time.
Benjo was stepping up with the kills.
The Util and droning was great for Jaina, I know.
It was a full team effort from SSG.
And I mean, we talked about mental W7M.
Flexor W7M had some long faces as they walked away
from their booth.
Can they recover and manage to steal SSG's map?
Or is this a 2-0?
We'll find out after this break.
you
you
I think we're really, really big fans actually, can you tell us about this photo?
No, I shouldn't.
Well, this is actually Mama Fresh.
Deliver this.
My mother has been providing photos again.
Thank you all for the broadcast.
Thank you so much. Lovely to meet you.
Oh my god, Anne, first Anne, oh my god, can you please sign this photo?
Can you, can you please sign this photo?
You put this off my, what is it?
No.
No, I see the hand on it, this is not for me.
You had someone else involved in this.
We had to be involved.
We have both fast mama and fast Colin.
Oh my, you reached out to my mom for this as well.
And, okay, okay, well, yeah.
But, can you tell us about this look?
It's a strong look.
Yeah.
You know these sunglasses that are in right now?
I feel like I was setting a trend with that back in the day already.
This is very similar to the fire sheets that we've done for the production, I saw.
Yeah, so I was planning ahead of time, I think.
When I was probably like, how old would I be here?
Two, three maybe?
I thought about eleven or twelve, but maybe...
No!
Alright, okay.
If you could please sign it, we need to, you know, we would...
What are you going to do with this?
Keep them there for me.
I'm a really big fan.
You're going to hang it above your bed?
Yeah, yeah.
Thank you so much, Anne. I love your work. Thank you so much.
Not exactly the result that Fluxo W7M wanted, especially after their spirited matchup against
Team Secret yesterday, but it doesn't get any easier for them, Jesse. Space Station
might be about to pull off.
I don't want to say a surprise 2-0.
Yeah.
But a surprise 2-0.
I'm going to go ahead and say it.
Loebann had a bit of a rough first map.
Ashen did a lot better.
Benja was also a star.
He could easily be up there.
There was way more depth on SSG.
And I mean, if you just take a step back and look
at the whole team numbers, SSG looked way better
than a 7-4 result.
And Flux of W7 looked way worse than the 70% result.
I mean, I really think at the start of the match,
Flux of W7 did look like the better team.
You know, they were really crushing it on their offense.
It felt like they were finding good value.
Paul in particular, Paul and Lobin really at the start
of that game were starting to take over.
Their executes looked great,
but space station's attacks looked way better.
For the best defending team in the tournament,
their attacks were ridiculous.
Well, they might style themselves well on broadcast,
But how do they style themselves in CAFE?
Space Station will go to their map pick
looking for a big 2-0 victory over the Brazilians.
Will they get it?
Let's find out.
Fluxo W7M faced off against Team Secret yesterday on CAFE and got away with a victory even if
that took 14 rounds to complete that success.
They also beat FaZe Clan in the SAL finals,
7-2 back a few months ago,
but SSG are no pushovers either.
They chose this map for a reason,
and part of that reason is that they've got a 7-1 record
this season playing on CAFE.
In North America, there is no better
than Space Station on this map,
and already we are getting into it.
Even in the AWP ban phase, the chatter does not stop.
Space station ban out the double shield combo of Blitz and Monty.
That's going to be focused on the Dots, of course, and then the defenders taking out a
zombie as you kind of have to on cafe and the Kaid, which can often be a very strong
operator for certain sites like the basement.
Defenders, protect your bombs from being destroyed by them.
We got to see a bunch of maps today that we have yet to cast, and this was one of them.
There's no way it's 51-49, right?
Like, that's crazy.
I mean, honestly, I believe it.
These are two very evenly matched teams, even though I think SSG looks like a significant step up,
not like the Crush Fox OW7M, but they look solidly like the better team, I'd say on map 1.
I just figured it would be a bit more than that. Here what the stakes are in this matchup, it's a second place finish with a victory.
That is really it. Both of these teams are locked in for phase 2.
Team Secret has the best record in this group.
That will not change even though Secret has the day off today.
I saw them playing ping pong and football players.
They are clearly enjoying their time off.
Very nice.
As for these teams though, you want to finish second
because then you get to pick your opponent.
Yes.
That is huge.
If you think you match up against a team particularly well,
let's say your space station and you demolished OXG yesterday
and OXG manages to make it to phase two,
You best bet us as she's thinking, why don't we pick OXG again?
That should be a relatively free win.
You don't want to be at the mercy of somebody else.
I can't pick OXG because they're always in the same group.
And also, OXG would be the fourth to defeat Enterprise.
I see.
Yeah, today.
I see.
I was making an example of teams that would be familiar for the people who watch this.
Also, I see this with the whole heart.
I hate you.
Important to win this game, you get first overall choice even out of the other second places in the group just because of how well both of these teams have done so far.
So there is a lot on the line, and Space Station have been looking so good to make that happen.
They get defensive side-start by the way, this is their pick, and Fluxo W7M decided they wanted the attacking half first.
Sometimes considered a very difficult side here on cafe, so we'll see what tricks they've got up their sleeves.
sleeves. For now, the top floor defense looks very standard for Fluxo W7M.
Their attack on that defense at least. There are a couple of players you got to
worry about, most notably Falks lurking down below in fireplace. But for now, this
push on the piano windows and in through the red hatch has been all the focus for
Fluxo W7M. Again, in the map preference rankings for these teams, this is 8 of 9
They've got a winning record on it.
They played it against Team Secret and did win 8-6 just yesterday, but a much better map
statistically for this SSG team and they are already off to the races.
No, they've lost newer, so we are back to a tie game.
Even the Observer is struggling to figure things out.
3v3, Palu and Dota.
So far with the two kills, Dota gets shredded by Benji.
by Benji. I see he isn't cooled off at all.
Fultz is also in on the board and it's Lobin.
The superstar from the first half of border
left to clutch out a 1v3.
He has picked up the defuse kit and will now need to gingerly walk it over
towards the bomb site. His position given away
as he now throws a trapped stinger cop by the magnet of the deceased one.
I, Lobin is waiting for Benji master to get a little bit restless,
but Danish people are pretty patient.
As you can see, Benji master shows exactly how patient he can be.
Americans not quite so patient and there's Ashen to swing and then immediately go to the shouting space station starts off their own back
One nothing. Yeah, well nine players played relatively standard through that first round of cafe Parker
It was the captain of SSG fault who started to make those moves that really caught fluxo off guard
He starts down below hits that nitrous cell of course right here onto dots
They had no idea he was there and then later on
Later on, Fultz flanks up the white stairs to get a second early pick in the midst of
that push.
I don't think BW7M were really expecting that style of aggression, it's not like Fultz
to go out and make those crazy style of plays of all the ridiculousness that you have on
the space station team.
Fultz is often the adult in the room with 25 year old world champion who can kind of
walk down the site, play a bit more standard alongside J9O, but if he's tasked with going
for a flank with getting a little crazy if that's what he decides is the most likely
outcome for his team to get that win, then hey, why not make that play? It certainly
works in round one.
That second's remaining. Five seconds to insertion. Have you been tuning in any of the stream
aim matches, buddy?
Yes, of course. Been watching them while we've been off throughout the day as I prep.
For those that are unaware, Fear X and M80 are currently squaring off on stream A. Spoilers
inbound for those of you that gripe about it.
The first map was a bit of a shocker, BNK Fear X, one with a big lead over M80, prompting
one of Vimo's vocal phobia timeouts that we've seen just yet.
Yeah.
A point where he said, you're playing like five gold players in a devastating insult.
For me a compliment because it means I play like M8
But fear X need this to survive
It seemed like a foregone conclusion at the start of the day that BNK fear X would be the team to go home in group A
It's still possible and maybe one map two so now map three between them a great start here for space station now
Let's turn our attention as fluxo w7m works their way in and they've all been collapsed upon
Pawn four kills from Space Station with nary appointed damage being done to the North American team
They know Dots's location over towards cigar
They'll have a little bit of saving grace from those tracks fingers to prevent a late flank
But there is a mirror window staring him down from inside of
cocktail
I'm getting distracted by the typing in chat. We should be
I don't want to see what newers and then have to say I do please don't move them
Thoughts on an unwinnable position Parker, I mean 1v5, SSG looking so confident and willing
to play aggressive, it was another nitro cell from Fault, it's going to be another two-piece
unless you can find the third in the 5v1 from him.
It feels like the second Fluxord W7M showcase where they want to enter the building, give
off a hint of where they might be trying to play around, SSG swarm around that location
and they start to shut down the initial entry.
It's a good shot by Dots to start things off.
Doesn't need a shield to hit that shot,
but there are plenty more for him to try to find.
Nobody even to the right of him in Piano,
so watching for nothing at the moment.
Really just prolonging the inevitable at this point, like...
Surprised that SSG isn't asking him to move any faster.
He's not kid, but it's impossible to go to site,
because obviously they have full vert for SSG, so.
Oh my goodness.
At least the chat is entertaining.
Is this round?
It's just Dott's shooting as many of his bullets as possible.
I mean, they're going to keep giving them kills.
Why not?
Jane, I know, gets the very final one,
and it's 2-0 for Space Station.
Paulo has, on occasion, been accused of being a slight bater
over the years, not by me, but by others.
I've never said it.
I've never said it either.
SSG is saying it in chat right now.
SSG have...
You can't see him, but they're checking the chat right now.
And yeah, I think they're kind of hitting the nail on the head in terms of the slow pace by Fluxo W7M.
In the 1v5, I don't really think it's valid. I mean, there's nothing you can do at that point to try to win the round fast or slow.
It's not really going to change the result of things.
Early on, though, it really feels like they're struggling to get any map control inside the building.
You'll notice SSG, they started top floor.
So the top floor, they then have the reading, which is not a popular bomb site in 2026,
then went mining and dining now here for their third site rotation.
And I wonder if part of the reason why they don't want to play that bottom floor,
is because they have identified in their prep that, hey, it's going to be easiest if we stop
Fluxo from getting into the building.
And if we play that bottom floor, they kind of get in the building for free.
You really aren't going to be able to contest them from entering into the top floor
if you've got all five guys down on the kitchen site.
So, interesting to see if they will eventually bring out that bottom floor bomb site from SSG,
or if this really is a strategy of, hey, let's just contest them top floor every single round.
If we do need a designer consulate, is on deck, that will be another map that statistically favors
Space Station. There's not been a lot of good here from Fluxor W7M through these two rounds.
Again, with this being Space Station's map, the assumption is that Fluxo W7M
wins three, maybe four rounds on the better side before Space Station does something similar.
But again, those numbers change if a team is locked in.
Space Station certainly looks locked in at this point in time.
The newers with the opening pick through both rounds, he was searching for another on white window.
They will not give it to him.
Again, the attempt here is to stop them from dropping in and entering into the building.
Venja is very far down at the bottom of these red stairs, likely being able to get a little bit of information as to where the drones are coming from.
Seems like they've got a ping onto Ash and playing inside the bar.
Ash and aware of that, knows he's about to face heavy fire, so just drops off the balcony to play in towards the mining site.
Get back with his team.
Jay and I know hoping to impersonate his captains.
He's got a C4 potentially lined up with a step foot inside piano.
Dots is here already, but standing on the hard floor shouldn't have to deal with those night yourselves stalled out briefly by newers with the toxic babe
Top floor is theirs
A nice falloff from space station
Half of the rounding you held map control for as long as you need you've managed to waste some time
You've used some of your own utility and Jane I know is almost died
But beyond that an ultimately successful hold of that top floor and now the job becomes
Bring the diffuser down and maybe get an opening pick.
Typically on an app like this, the tertiary bomb site is where you're going to be weakest.
Space Station are hoping that's not the case.
Watch the W7M hoping it is.
Good. Soft breach work being done by Palu.
He's gotten quite a few angles.
He actually had an angle on the fault,
so he wasn't able to actually see the Mlusi standing down below in the reading.
Or even using these axe charges to rip up the floorboards.
nowhere to stay if your SSG nothing is safe you just got to be constantly moving
couple of their players rotate all the way down to the bottom floor in fact
most of their team just because there's no place to play on the mid floor and
this is going to be a coin flip late in this round every single step of this
Fluxo W7M team has taken has been designed to narrow those numbers down so
the execute gets a little bit easier Volts on the board first Volts answers
back the Blackbeard will drop on in hatch control still there for this Fluxo
team. Now SSG to find themselves with their backs against the wall. J9O
slaughtered. Fluxo doubling up on space station. Ashen and Newers need to hold
this one together and they will not get the job done. A Herculean effort from
Loben in particular. Very little to celebrate for this Fluxo team, but
they've got on the board and that's what you need to start a comeback. I think it
kind of goes back to what we've been discussing through this match Parker. It
feels like SSG they're winning when they can stop Fluxo at W7M from
entering in through the map, but once they get that control, once they can cement themselves above the bomb sites,
that's when Fluxo start to find their success. They rip up every single one of those floorboards.
Three players on SSG were technically on the bottom floor, somewhere on staircases for sure,
but only two of their five players
remained actually in the site because there was nowhere to play.
Anywhere they tried to sit themselves, they were under threat from the sledge that was playing up above, from the ash that was playing up above.
You'd hope that maybe the
The pulse coming up in Janna, I know would be able to counter that but with him taking so much damage earlier on in that round
It just wasn't really realistic. So good round for FW7M, SSG will complete a full foresight rotation
They do go to the bottom floor for round number four
But keep an eye on that kind of as we develop through rounds five and six
If space station gaming can continue to lock them out of that top floor, they might continue to win
If Flux with W7M can situate themselves in the building, that could be their key to remaining.
Just working their way down the building, why not?
Yeah, yeah.
Started at the top, now we're here.
I think the song goes the other way.
Yeah, yeah, not usually a good thing to start at the top and end up here.
But I think not bad for us actually.
Demotion.
Yeah.
Usually you want to go.
Yeah.
Come on.
Neewer's gambling on another first blood.
He's got two of the three W7M struck first or Flaxo W7M struck first on the previous round,
but it was an immediate trade.
So nothing really gained from that.
And again, it came with almost no time left in the round.
29 seconds left in the round when we saw the first bit of blood spilled.
Need a bit, a quicker pace for Flaxo W7M.
They did try to be a bit brisker in rounds one and two and they paid for it.
So maybe composure is more important than aggression at this point in time.
But why not have both walks over the footprints of Ashen, who is just here at
top red.
He popped that hatch was looking for a nitro cell, got a bit of information
when he initially didn't see anybody on that hatch.
But of course, when W7M flux, they'll reach that roof and they realize the
hatch was already opened.
They'll know that somebody was up on the top floor.
As we talked about it a few hours ago, Parker, in our first best three
that we casted. This spawn site is really developed to where the main meta is just to have five
players down on the site. We don't see a lot of roam strategies, and if you do see a roam
strategy, it's usually just one person kind of trying to get something cheeky. That's
what Ashen was going for with the Nitro Cell. Didn't end up committing it, so he still got
that C4 that's sitting in his pocket. But as the top floor is fully controlled by Fluxo
W7M, and they've got over 90 seconds to start working up these floorboards, you've got to
I'm still wondering, is this gonna look like round 3 where the vertical fluxo kind of ran away with it?
Yeah, I get a bit worried. This is a full clear from the fluxo W7M.
Smart reason for that and...
They don't want it open?
They have made a decision to leave that closed...
Okay.
Interesting.
I mean, they don't have any more heartbreaks, so they can't reverse that decision now.
And I don't know if this was the right call.
Foltz takes down Pauleau.
That's kill number one.
No trade in response.
Dots taking some damage as he continues to charge forward.
Dota has gunned down.
Jane, I know, is off the board.
Foltz will find Foltz.
So at least the guns are working well,
but the trade's favoring Space Station
with very limited time remaining.
Luxo W7M and a bomb site that they have yet to encounter here.
Multiple bomb sites will open up at the tail end of this round.
So, Space Station will have an opportunity to go somewhere else,
and they will just continue to beat them.
That was not the reaction you want from Dott's.
Bulbs walking in, and he trades it perfectly.
Neuers gets the kill, though, and the trades obviously still favoring.
Space Station 3-1 the scoreline.
SSG doing mighty well here on CAFE.
Just baffled still with what we saw over on the freezer hatch.
Dott's went to open it.
Then it seems like he either got a call from his captain, like maybe Dodez said something, I don't know exactly what happened.
But made the decision to shoot it off, there's no way it was a mistake, like it was such a deliberate shot onto the can opener.
But then that allows Ashen to just sit inside a freezer where he gets two kills.
You can't really play that position if the hatch is open above you, so if they open up that hatch, maybe Ashen's not allowed to play down there.
It maybe could make the post plant a little bit better if the defenders retake the top floor, but I mean...
Post plan is not really in the conversation if you don't plan for the fuses, so end of the day.
Interesting post plan over the Clarksville W7M, the White Stairs post maybe was all they thought they needed,
it did not go that way, and it ends up being space station taking a lead by two.
Round five to go over to Reading, which just unlocked, but for a still remains an option,
I expect that to be the choice for round six, but they kept it very tricky with the bombsite collection on SSG.
Yeah, there's something we obviously missed in their calling, right, as to why they wanted to leave that closed.
It's a spirited effort, but maybe they were worried about a flank and they didn't want to open it up
Maybe they saw the way the freezer was maybe they thought VIP wasn't being held all that well
Maybe they thought they could come into your whiskey and instead go into the freezer leave that closed and not play or
Requish control of that top floor. I'm not certain
This is where the benefit of co-streams would come in and there are a bunch of co-streamers right now
Who I'm certain will have a read or at least a better suspicion as to what happened
Or we can ask the former pro who's here to pick him.
So he has to think, but either way,
there was a call that was made by FluxorW7M.
Maybe it wasn't the best call for them to make.
But that's ultimately not up for us to decide.
An angle being held by Volpz is playing against the pixel shield.
That's J9O tucked into the corner who's hoping to stay alive and keep his head.
With these magnets, he should be able to persist in this position for quite a bit of time.
One of the strong, well, my positions that you can play in Rainbow Six Siege is just behind this shield.
You see him tossing out these magnets now.
Right control under the ownership of FW7M.
Jay and I are not alone either.
You see Newer's up there on the top floor to help him out.
Ashen is inside a cocktail as well, so it's a three-man hold of the top floor.
Benja, of course, sitting in the site, and then Faltz is in small bakery right now.
He's all the way in the bottom floor, looking to flank up Red.
They could catch this from the hatch, they might have a drone down there, but at false times this well
He could also do something really really bad for Fuxo
Bolts is having a great game right now leading the team, Benjamaster spotted by Lobin through that hatch
What an angle.
He might be able to secure this, it is indeed quite an angle, both maids go down
Both miss, so Benjam is now retrievable, they will have to go get him
Out comes the secondary pistol, Lobin finishing off his kill
Now it's J9O on the board.
Lobin dies to Jack, who's hit the flank upstairs.
Secondary shot, gun out.
Then another flank coming in as well.
J9O has the attention over towards Piano.
Newer's dies, but Jack finds a third, a fourth now.
Only Dott's remains on the side of Fluxo.
And J9O is in such a good position.
Dott's will get off of the position himself.
Now over towards the two sites as he's walked down White Stairs.
SSG again showing great patience, good restraint.
Dots with the swing on over, losing most of his HP.
Down goes Ashen and touched into the corner.
He will attempt the plant.
Jane I know still holds this position from above.
Faults in him will have to make some magic happen.
Get the reload!
They need to waste time too, 20 seconds left.
They can win this off at the clock,
but Faults will deny Jane I know the ace.
He doesn't care.
The goal is to win the round and SSG meets expectations.
Yeah, start to finish. That was brilliant play coming out from the 23 year old from O'Connor, Milwaukee, Wisconsin, J9, O'Connor, Milwaukee, Wisconsin.
Bless you.
We'll get a Flux O'W7M tack time though. Playing behind that shield is one of the old positions in the book Parker.
Just a pixel shield set up with the WMI. It's such a classic strategy.
But as they start to ignore him, as they start getting distracted a little bit by faults down on that red stairs flank,
by the position of Benja down through the hatch inside a pillar,
No eyes were really trained his way, so he was able to get a couple kills, work his way through Piano to be able to get a couple of those kills.
And then even in the 2v1, I think a lot of lesser players, newer players, maybe would have been really hungry for that ace.
They would have kept peeking through the floorboards, they would have kept trying to get that final kill onto Dots.
But if Janna opens aggressive there and he loses the vertical gunfight to Dots, it puts Fault in a really loseable position in the 1v1 where all of a sudden SSG could have thrown that away.
It was so smart from Jay and I to just sit back, stay alive, talk floor, say I'm going to trust in my positioning.
I'm going to stay alive so that I don't screw my captain in faults.
And he really played that perfect start to finish.
Doesn't get the ace, but I think his passive play is the correct decision in that round.
One thing I think that we're overlooking is how Lobin is running headfirst into better
roamers than he can entry. So much of this Plexo W7M team relies on
Loben overpowering the roamers if he's attacking or mobbing the attackers if
he's defending. But Loben is one in four on entry. The only positive entry
player is Dodez and I mean those have mostly been kills on defense. Space
These days in gaming are positive on every single player on entry right now.
So if Lobin is trying to get into the building and is repeatedly getting shut down, or if
he's roaming and is getting repeatedly beaten by the attackers, that is putting Fluxo W7M
at a disadvantage, but it's also stealing away one of their greatest benefits, which
is their aggression and the ability for Lobin to make space for the rest of his team.
numbers are quite poor across the board. He's minus two at the moment. Minus two in this matchup.
Loven is plus 15 across the entire event. So it just goes to show you how well
Space Station is meeting his aggression and beating him and it's knocking the rest of his team off-stride.
The first half will end on mining and dining. That's our final site and it's a bit of a different
Look for SSG. I'm really intrigued by fault on this echo. Of course
He's got some of those yokai's around and saw them in towards garage
But the yings are coming through to go that's a starting to make some space with this sledge works his way into pillar
And while all eyes are on the game, you could find something. That's a good entry from love it
So there you go
He's managed to turn that one around the timeout seemingly paying off as lovin finds a second kill
Maybe he just needed a bit of a pep talk
Dodez was looking for yet another kill, Newers and Ashton are on the run, Ashton has emerged.
You heard his secondary gun doing some damage, Newers swings and you know that both Ashton
and Newers can do some work.
He had given the opportunity, Dott's getting diffuser down, Palu there to cut the cross,
Newers in no man's land.
The objective surrendered by Space Station and Newers is a daunting task ahead of him.
Get to the bomb site, shut him down, the Palu flattens two players and then is a much
needed round for W7M.
Still the first half goes in favor of space station.
This Fluxo W7M team finally showing some signs of life.
Yeah, really nice rush just to end things out.
Keep themselves alive going into the second half.
Avoid the brutal 5-1 mountain that they otherwise
would have had to climb.
And it was a great rush to watch from the top down POV,
Parker, because while all eyes were over towards dots,
kind of near that mining window where
he could threaten the plants, he could jump in and make
some real problems. It was I think Lobin and Dodez who worked their ways around the map
in other ways. Dodez getting him through red, then making his way in through pillar. Lobin
instead trying to find his way into fireplace, in through the window, and then working through
train as well. Those were the angles that weren't being expected by SSG. So many players existing
up on that top floor. It was Newers, Ashen, and Jaina I know who were locking down top,
but by the time the push came in, they didn't realize that the rush was coming. They didn't
have time to react to go back down to site, Falts and Benjo weren't able to keep them delayed
for long enough. The two site players, the two bottom floor players weren't able to do
anything, or weren't able to do it, to lay that time. So SSG won't get as dominant of
a first half. If their pushes look anything like the pushes on board or though Parker,
I still heavily favor SSG to win this second map.
Oh, absolutely. It's their map. They're on familiar soil.
They've looked like the better team across all of the haves that we've had so far.
It would be a wonder if Space Station was unable to pull this one out.
We have seen crazier things happen, though.
Yes. And that was a real confidence inspiring round for Fluxo.
Yeah, I hope it gives them some confidence coming into this next game
because you and I had a little debate over who the more emotional squad is.
I still think Flux with W7M.
Yeah, I don't know about that.
Flux with W7M.
We've seen them getting their heads before,
and I don't want to see that happen once again.
I was expecting this to be a full five-man anchor
with everybody on that bottom floor.
There is a little bit of aggression, though it isn't read in reading,
and he does find the opening pick on the benches,
so the aggression does pay off.
It's not a roam of the top floor, per se, Parker,
but this small extension into the mid-floor, playing with the nitro.
Hearing somebody over towards pillar door has gained the McHill.
The Cafe is the second most defender side of map only after Fortress, so I mean there's something's got to be said to this, right?
So SSG will go on the harder side based on the numbers.
That they will, and of course that is the loben player game caught out there from Buxo W7M and Dott as well.
These are the roamers and we're talking about people don't really do this too much.
Sometimes it's because getting back to site is so difficult with that hatch still reinforced, but they find one back
Volp's answers may keep this one even to 3-3 a very weird start to the round for the second half
Oh, absolutely two TCS cheese and the Olga in the hands of fluxer w7m for the final two minutes of this round
Why do I say it like that?
Well because four people died in the span of a minute, which again a bit abnormal on
Cafe I mean if you did watch the day star Falcons match that we casted earlier today
You know how quickly action can break out here.
Donas gets caught looking the other way.
It's a double kill for Jane I know and a firehose of bullets from
Volpes as he'll now make his way down to Paul you both players
now around that red stairs portion of the map.
Paul who's worked his way to whiskey and Volpes will sit
inside the bomb site.
You've got some maestro cams up.
You want to use those evil eyes as effectively as possible.
That usually means living.
Uh-huh.
Hulps at this point in time though needs to be very wary of space station quickly executing
so he's going to stick on an all-up for the time being and allow the rest of his teammates
to watch those evil eye cams.
Even if you can't use the Tay's ability, the intel is going to be so important.
Blast two defenders are pretty spread apart.
Paulo all the way over in VIP while we just see both trying to hold onto the site.
If the plan is to drop through the freezer hatch, which I think it might be given on
what Ashen is currently working on, then that can be a good crossfire as they go for that
drop but with the problem gone to that hacks the electricity still existing from Paul Lou not sure if they really have the
hard bridge and utility anymore in fact no with those first set of X car is not able to clear the claw you don't have enough
X car is to also blow up the claw and the hack so that's not possible and immediate jump in
Volts is ready for it even if he was blinded Volts likely frustrated with that one
Rashid has found himself in the site and that's diffuser surrendered so now Fluxo W7M can play a bit more passively
Jane I know and Ashton to work together in the final 10 seconds, but a good lockout so far from fluxo w 7m
Looking to tighten this one up Jane. I know gets one more
He's got the diffuse kit, but he is as slow as anyone stuck in molasses
And he's a step away, but would he be able to get the diffuser down without dying? Probably not
No matter what this round seemingly going to fluxo w 7m and the gap between the teams is now down to a single round
It's a round of such small things, Parker. Very minor issues that come up between these two squads.
It was weird to see Fluxo at W7M commit to that roam game. They did get pretty punished, I would argue.
Trying to retreat back to site was unsuccessful. Dodez tries to stick around on the go-yo.
Hard punished by Jaina. I know it's a heavy man advantage for space station for the majority of that round.
But the seconds that they fail to open up that freezer hatch, things start to go awry.
They take so long, they stall out for so much time on that middle floor, not knowing if they can make it down that freezer hatch, eventually realizing that they cannot.
They just have to guess where the claw is, with those 2x Kairos that Ashen had to stare, wasn't able to find that spot.
And so, he actually worked his way down white, they managed to make their way kind of in through the bomb site, but it just wasted so much time.
The players on Cluck's W7 is smartly spread apart, and the clock ends up being their biggest friends.
They draw to one as you mentioned and we're starting to see maybe why some of the
SSG attacks haven't been so good in the past. I really like them on map number one
I actually like their attack in that first round as well
But falls apart at the last second keep in mind under 50% stacking win rates coming into this game despite all the success
that SSG attack
Easy things to correct though for space station and they still have their time out Jesse
So not all hope is lost, even if Fluxo W7M is on the hard or really the easy side and the hard side
to deal with the four space station.
I just the fragging potential from Fluxo is what really needs to pick it up.
You have to go up against players on space station who have been doing a mighty good job.
Ashen's had a great day.
Benj's had a great day.
Jane, I know and folks are having the best time right now on this map.
So lots of threats to deal with.
And right now, the Fraggers on Fluxo have not been able to stack up very well.
Wow.
Lobin dying to J9O is not what you want when I said what I said, and I know that they hurt me.
Well, Parker, that's such a smart play because they fake a rush.
They show the Blitz on the windows, and I was about to criticize it.
But, let's say, this rush is so obvious, Fluxo are going to recognize what you're trying to do false,
but he's not actually going for the plant there.
He talks to the smoke, he shows himself, he baits the Azami to try to get the vert angle,
and then everybody on the piano windows gets that free kill.
Really ingenious from SSG.
And Fulps is just face checking everything,
I guess, on a Blitz, you can do that.
Fulps is punished by White Stairs.
Again, his reaction is everything you need to see.
Space Station's surprising flux, though,
with the way that they are entering.
Fulps was caught in the crossfire.
Dota pops up, and my goodness, that DMR is so strong.
Paul, who is in as well, and suddenly,
Space Station's advantage has evaporated.
Just a rat spot, Parker. The small things, again, is a triple kill for Dodez.
He puts himself in the best spot possible, traded out, and Benja has loads of time
to try to make this 1v2 possible, but there's still so much good information on the side of Fluxo too.
Unsheathing the rifle as he walks now forward, knowing that he can't play it quite so cute with a minute to go.
He doesn't have the diffuser, so frags are what's on his mind.
It'll be a tie game.
Fluxo W7M is able to win this round,
and right now they are sitting in an excellent spot to do so.
Paulo, who's been, among statistically the best
through these two maps, is still alive,
even with the shotgun.
He's got that sidearm, if need be.
Benji just needs to choose which player he wants
to fight first.
Dots is to his right.
Benji is not gonna know this.
A nice easy swing for Dots.
It got scary for maybe a half second,
but a great round for Fluxo,
they tie the game. This has got to be kind of a frustrating way for things to equalize if you're SSG
because I really think that they're doing a great job on the attack of controlling the movements of
W7M. Their first attack they catch them on white stairs, they catch them on the rotate back from
the roam. This time around they do a great job too of trying to you know move those players around by
faking like they're going for a rush and they get that kill on the top floor. They get full control
of up above but then they just speed up a little bit too quickly Parker. Again it's a small mistake
in the mid-round that costs them the round. They don't catch Dota's on the drone. This kill was
so genius on the lobin, but then it was the rat spot inside of reading. They don't check it. They've
got so much time, but they're just speeding through there clear. I think the adrenaline is rushing,
they're saying go, go, go. They don't check the corners properly, and because of that,
it's Fluxo W7M who take another round win. Good coordination I want to mention quickly too,
when Dota's in that rat spot. His teammates from over inside of dining are distracting with shots,
They're making it so that the Blackbeard Avenger, the Blitz of False, can't find those angles.
So just so smart for Flux with W7MV, they'll clutch back these rounds.
SSG, they're doing some really cool stuff, but it's just not enough in the end.
Timeout not been called by Space Station.
And if Fluxo is starting to get a bit creative with you and you're getting bogged down and
your guns are going quiet, you might need to talk to your players to get their heads
in the game. It's a gutsy move by Volpst to go fishing, but I mean, join the growing list
of players that have spawned peeked on Cafe today. We saw Sheik who spawned peek the same
window five times when you and I casted it. Literally saw newers trying to spawn peek as
well. Add Volpst to that list. All terrific gunners. So anything can happen if you get
that very first pick. Speaking of first picks, Jesse, it is. We'll get one.
What?
Deploying center. I appreciate the way that these teams, the way that these teams go about this.
Yeah. First blood conversion has been very strong on this map. So there is a high likelihood
that this will tip the scales for flux. So W seven just based on those numbers.
And there's no trade to be had.
There's a number of First Bloods by this Fluxo team.
Lobin credited with them.
No trade back from Space Station.
Now that you see Wolves get this first pick, what can be done?
Benjamaster has gone.
Unfortunately quite quiet for Space Station.
And it puts them at a disadvantage, with half the round still left.
Maybe it was the White Hall window where Benjamaster did go down.
So this is going to be an early lead without that sledge.
Even if they get the full top floor control,
Vercal is not going to be as good punish for his crimes.
Volpe's goes down and Lopen joins and Ashens able to walk outside and still find that pick J90 for another.
Is everybody dying? What is going on?
Oh no, no, no, no, no, no, no, no, Dota is almost completely botched.
That one, he can make his way back to the site.
Nine kills for Dota as Paulu and him will now work together to try and throw off these
space station players with a minute left on the clock.
Paulu has a nitrocell and with that pulse scanner.
He can figure out where these SSG players are coming from.
It's been about a year since they changed it, where you can no longer scope in as you're falling out from a jump out,
and that's almost my issues, Dodess, but thankfully he gets the job done.
They're still in a deficit, of course.
Trying to make a bit of a sneaky play, but these tracksuits from Newer's are gonna really give the game away, aren't they, Parker?
These shots will be heard by SSG if they're anywhere near.
Newer's is, Janna, he's got a third in Dodess, has it all to do.
I mean, there wasn't really where to go up there, right?
Who are you going to meet up with?
Newer is the final kill and a nice bounce back from space station.
They were a little worried.
I think so.
They're nowhere near as animated, not talking as much.
But they regain the lead and are now just six minutes away from a 2-0 victory over the Brazilians.
These last couple of rounds, it really has felt like whoever gets the early advantage,
if not the open-ended pick, has ended up with the round victory.
It might have been a nice shot coming out from bulbs at that opening pick on the Whitehall window
But in the end it's a really nice clear of that top floor multiple dimensions happening and through that push
And SSG escaped the third quarter still with their lead intact although it has shrunk
Since we last hit that halfway point since we saw the early lead they gathered in the first three or four rounds
Next set of operator bands have come through it was Mira and Grimm that are getting removed on each side
The Mira just recently used Biobulps to get that opening pick, otherwise hasn't really been a problem,
although she is one of the best operators on CAFE, and then the Grim, of course, always a useful operator.
Newer's Nash and have been balancing around between them on that attacking off.
Go down to the basement for a repeat.
Feel like a little bit of...
Silence that's being shown by both of these teams usually quite animated.
Space Station in particular is going to show you where they think the tides are turning or if they're turning at all
Now with space stations first win in this second half the defenders have a distinct advantage at the moment
attackers only one a third of the rounds that have been played up to this point so
Things will be tough for space station moving forward, but adversity is just a word to this SSG team again
And the organizations that are present have both lifted a hammer one in spectacular fashion
in Montreal, the other in one of the most stunning fashions in Brazil, winning the hammers
in their home regions is always quite a nice thing to do and both of them have experienced
it.
Foltz, the lone remaining player on space station.
Part of that core, nobody on this Fluxo W7M team lifted that hammer as all of those players
went over to Furia.
We had a bit of an interesting matchup earlier today against Wildcard, so Brazil against
NA today might not be what they had hoped for.
And it's gotten a lot better over the last couple of years, I think, in respect to the
comparison.
They're really trying to get this guy out of small bay.
This has been a disaster trying to get this player out.
It's been very awkward as Logan just keeps using his utility.
It's the magnets.
It's the impact.
It's everything.
They want this wall open so they can pressure Bakery, but Logan's just been keeping it shut.
And what's going on with name-pickering right now?
Is there somebody watching it?
Oh yeah, we got the glass.
Being brought out by Ash and the direct take from SSG, it's very obvious this is not going
to be top down.
Can you just not walk in and fry this guy in small bake?
What is going on?
Why have you allowed Loben to persist in this angle?
Volbs and Pauleau both did have their sights now turned in that direction, so maybe Space
Station is worried about that.
But earlier on, it didn't look like Fluxo would have anybody holding it.
There's footholds on the prep wall Parker, and I think it was being held by Paulu
So the tap style bolts a better option to use it now and it almost kills lobin
Finally they get the job done after a hundred seconds
I know this might seem silly with the way that lobin just died
But that was really quite a terrific hold by fluxo w7m. He ate up salmas. He ate up smokes
He ate up fire arrows. He wasted so much time lobin doesn't get a kill for it
But he might have just set up the remaining four players on his team for success
Yeah, I could have done everything he needs to do now. We see Volps in a power position
It's really tough to get him out of here and how many nades of the use how many fireballs
Did they use they don't have a lot of utility left to clear up this maestro upside down repel for the glass
Volps might be living on borrowed time as they've got a good read on his position
Ashen will be feeding that intel logic bombs have gone off to determine the location of these defenders
But SSG is really running tight on time
35 seconds remaining. Boys, you've got to go at some point.
The timer is working against you, not Fluxo W7M.
Volps will now start to fire away as he's still in a very strong position.
Down goes Volts to Pallu. J9O dies to Dots.
The clock will be the biggest adversary as Lopen might have just won them around from this position.
Ashen with one kill. Desperation setting in for SSG as he continues to assert himself.
Looking for an opening, diffuser goes down, but not in the way you'd expect.
Benja stands against three players as it looks to be a tie game,
and the clock will give it that four players survive.
Space station running at a time on that one,
and honestly, all credit to Loben for that round.
Yeah, I mean, it's nearly a perfect defense to come out from Flux O W7M.
You give credit to Loben, and I think rightfully so.
His utility in Small Bake was perfect, but such a team effort.
You don't win that round just off of Loben.
and you've got to have Volpe's also being so passive and patient back behind the bakery Parker.
He's got to sit still if he dies to the glass 30 seconds earlier that whole round could end up crumbling,
but he doesn't.
You've got to have Paulu and Dot holding the long angles in the hallways
and holding those footholds on the prep wall to make sure that SSG are too afraid to walk in and take that space in bakery.
And Dodez, sure he was giving good moral support as well, watching the back of the site and seeing nobody.
So everybody on Fox with W7M contributing, having a good time in round 10 and 8 equalized.
Two rounds are all they need now to force that third map in a situation that looked like it was gonna be an SSG clean 2-0.
Might not actually be headed that way.
Anything can happen, but what we do know will happen, Jesse, is that it's my favorite round and all the rainbow succeeds because no matter what happens, we go to...
Map point, but it might also be series point if SSG can squeeze this one back.
Entering has been mighty tough, force base station across all four attempts.
J9O continuing with his great play, he's gotten some very high value picks.
Almost all of those 13 frags on the side of J9O have been incredibly impactful.
He will need to keep that up, but it's not all up to him at this point in time.
It's the rest of them, Neur's numbers underwater, Benj's numbers underwater.
They have been getting beaten on this map, and after Benj put such a hurt on Fluxo in the previous map, it's a bit of a step back for him.
He'll be playing some of those disruptor slash nuisance ops to enable Space Station to get into the building.
This is pretty quick.
Yeah, it's not too bad. Benj on his favorite role lurking down below.
This is about to spot him though, and that's going to give the game away.
Benja's position will now be known by Dots.
That makes him a whole lot less impactful.
They do have an IQ, so they've got some counters to the pulse, but Parker just feels like a
free beaker.
Dots?
Benja might have the information.
Here's the shots now, at the very least, and will make his escape.
So could have been disastrous, but no harm, no foul.
And Lobin and Paulu have both taken a bit of damage.
That might be a bigger factor as you go deeper into this round.
logic bombs going off, waiting on the last one to generate.
Benjiu using his utility so well, a nice shot from Paul Lu, almost dying.
Benjiu going down means no more logic bombs, and this will be tough
for space station with no more of these enabler ops.
Kind of takes away that second dimension, too, right?
Parker, a lot of this push now, just coming in through red,
just trying to work on the piano windows.
They've gotten a bit of space inside a cigar, not finding any bodies yet.
Very passive on the side of Fluxo W7M.
that Nade doesn't move Volpz out of his position. It's a little bit poorly placed,
but Nitro also doesn't land, even with the boss down below, doesn't find that kill.
What is going on? All of these SSG players just running headfirst into Fluxo.
They are demolishing the North American step-by-step.
Newer's and Ash and last two alive, but Newer's is making something work.
He's found two kills relatively quickly.
You got a good read on where the Izami of Volpz is as well, and Newer's is looking to follow up on that.
He's missed an opportunity over towards Lumber, and will now drop down towards Pillar.
As you can see, all three of the Fluxo silhouettes in that spot, Ashen taking out Pallu, but Neuers was in on the action as well.
Reading is the focus.
So doable, Parker. Even with information from Gotts, he can't really pull up the scanner at this point.
2v2, they've got site control information there for the defenders too, and it's bulbs to open.
He's trying to get the plant down, but there's a boltproof camera staring right at them.
I don't know if they shattered it or not, but a nice read by Fluxo W7M as map 3 just got
Incredibly more likely map point for the Brazilians feels like SSG were almost reliant on Benja doing something from down below there Parker
It felt like they really needed him to be able to find something
But it was too powerful that pulse ended up shutting him down
So once you've got that shut down from above SSG not a whole lot they can do here call it calls the tack
You know what? I think the most important thing he said there Parker was exactly when when called the coach of sg went
My very part was that was part two. That was smart to all the enforcement. Yeah
I think I heard look it. Yeah
This is a critical round for SSG. If they can't lock down their final attack here in regulation,
then we're going all the way to map 3. Consulate awaits us as the decider if it's needed.
Space Station will have to get it done in overtime if they want the 2-0.
It doesn't matter, standings wise, whether they get this 2-0 or 2-1, either way,
the winner of this matchup will be second place in the group, and either way, they will be the first ranked second place team.
team, that means they get first overall selection of their third place opponents.
If you don't understand all that, just know it's important to win.
Fluxo W7M can easily crush the dreams of SSG.
They were looking so good early on in this game.
It felt like they had the full momentum.
Maybe things were starting to spiral for Fluxo W7M.
After a few small mistakes happened on SSG's early attacking rounds,
the round count got closer and closer and now with a lead,
They could do
Same thing here by beating the astronauts
I mean if you think that the defenders have a better advantage on cafe, which I think they do and
This is SSG's map, which is prize where where is true?
Fluxo opted to go to the harder side first they did
That is I don't want to say abnormal
But it doesn't happen all of it often dots goes for the runouts. Whoa my goodness. What the hell just happened?
Excuse me?
Shenanigans Parker on map, around 12, map 2, potential point to get out of it.
It was a run out from Dots of Small Bake at the exact same time.
We saw Vulp's jumping out, getting his way outside of the building, Lobin jumping out.
I don't know if Vulp's actually did jump out.
He was playing inside of VIP down on that first floor over by garage.
I'm pretty sure he made the runout happen over there all of those aggressive moves get caught by space station
They lose their blackbeard because of it
But I think they'll have to happily take that trade only to remain now to try to find and force OT
Track stickers will go as Dota sits underneath that hatch. Newers will not overstay as welcome, but there you go kids
That's why you put shadows on as high as possible
You just saw the head of one of those attackers if you've got shadows on low you're not seeing those
Dodez tries to head for the hills. He absorbs an awful lot of damage and space station are poised to send us to overtime
So be quite a feather in the cap of the team that has come out of nowhere
The tracksters killed him in the last couple rounds. I have been so shocked. Palu in a 1v4
One minute left for space station to get into this site
diffuser in hands for J90
Colorado is a reed over towards the garden.
We'll do some serious damage.
Ashen will get the job done and we will go to OT
between these teams.
Space station breathing a sigh of relief, I'm sure.
That's going to be a round that replays in the heads
at W7M tonight.
If they don't manage to win this map
and then force that third, it's a really risky decision.
It's Dott's out here running out of bakery.
At the same time, Volps is running out of garage.
At the same time, Lobin is jumping out of piano.
a three-man exit of the building,
and every single one of them gets punished in the chaos.
SSG, whether they were expecting that with drones,
it didn't look like they had any prior information
as to what was going on,
but the reactions were really clean.
Possible that they had some early information as well
that signaled to them something aggressive
was going to happen.
In any case, SSG managed to force that over time.
They get exactly what they were looking for,
and now Parker, because this is their map pick,
they get to choose to start side in overtime.
So of course, they'll choose to start on the better side.
They'll choose to start on defense.
We saw them go to all four bomb sites in the first half
when they went through the rotation
and they'll be mining and dying
to start things off in round 13.
Attackers, cover the location of a bomb.
Well, I mean, you've got the better side for OT,
so you just need to play the long game.
You just need to survive long enough to get here.
I mean, the goal is usually to do it before you lead
over time, but sometimes things don't always go according
planned and that's what we are witnessing right now space station we'll go back to very
a strong defender positions the defenders have a great advantage so far both teams
going four and two on their defender halves
that would be two and one in their defender quarters
they don't work on that one since i know since i know that you uh you love that number
it did it did it i mean i don't even know if that's true i just i mean i know it's true in the
sense though. Yeah. The numbers
line up that I mostly just say
it's antagonizing. It could be a
three oh quarter and then a one
two quarter. It could be not a
strong start for Flexo W7M.
Dodez tied with Pauline for top
on the team is the first to die.
That's the Zofia gone. That's
explosives. Long range explosives
gone. That's the disruption and
the Intel that comes gone and
they'll lose the IQ of lovin as
Foltz is playing inside a cigar.
How do you not drone that? I mean
Parker, it just seems like such a
risky game plan for FW7M last round and this round the information is not there
they're going for very high risk maneuvers somebody playing inside a
cigar is not that crazy you know there's a mute jammer there maybe you can't
drone him but Bonsai is mining and dining there's almost certainly going to be
somebody playing in that position so we're just getting a little sloppy
we're maybe get a little ahead of ourselves maybe in our own minds if
we're FW7M this is where the mental really gets tested over time at the
6th Invitational. It doesn't get higher pressure than this.
I think I've my drug.
On the line is second place in this group's secrets.
Triumphant run through the group stages
is netted them first. They don't play today.
They don't need to.
They can watch all the rest of these games
from the comfort of their cozy hotel rooms.
Another body will fall for Flexo W7M,
leaving a 2v5 for the Brazilians.
They put on quite the clinic to bring this one back
and then ultimately take the lead,
but they've fallen a bit short now
and allowed this SSG team to level up.
Newer's deciding to go for an ego peek onto Palu,
and you don't really need to, with a minute left.
And then immediately, Newer's, you know,
he's not really cool at anything.
You talk in the chat shortly thereafter.
Foltz gets gunned down by Dots.
You need good patience here,
because this is still winnable.
Dots and Palu can absolutely seal the deal.
SSG needs to refrain from over-peaking
for the next 45 seconds,
and this should be a sure-fire round win.
Dots has made this even, though.
This is just a lack of proper discipline from Space Station,
and now it's Plexo W7M taking the lead.
Defenders have such an advantage,
and SSG have dropped that ashen will lead to clutch.
He does a serious amount of damage to Dots.
Palu is not too far away.
They're inside the bomb site, Jesse, with the defuse kit.
Plexo can play this so well,
they just need one player to watch the cross,
and Palu will get the job done.
SSG throw the round in the garbage and the Brazilians take the lead
1v1 after 1v1 after 1v1 after 1v1 parker that was supposed to be ssg
Locking things down and the chat is blowing up as flux
So w7m have some words for new words every member is typing on the side of w7m
That is crazy and it really all started with new words. Why are you engaging there? It's a 2v5
You've got the clock on your side.
Yes, you have to be worried about soft destruction.
But why are you challenging them?
Where is the patience we've seen from SSG
when they've been in situations like that?
You have to start peeking them when there's only two of you left.
We know that.
But it confounds me.
I mean, newer is caught on the vert angle.
That's the first one that ends up going against their way.
Then they catch one on the white stairs and from there,
I think at that point you need to think to yourself,
OK, hold on, lock in.
Don't let the 2v3 spiral out of control. If you lose 2, fine, whatever. You're still in the man advantage.
But J9O is so far from the rest of his teammates. We don't see it, but Benja dies despite being right next to Ashen.
There's no trade that can come through.
We talked about round 12 haunting the nightmares of Fluxo W7M tonight.
Well, SSG will be thinking about that for quite a while if they do lose this map and go on to lose Consulate as well.
We'll have to go back to back otherwise. We are heading to a third map in this series.
I think saying that newer's got caught on the vert angle is quite uncharitable. He decided to re-engage
On the angle and then immediately start typing in chat
He got hit above his head by the sledge the floor blow away
He ran away and then came back. It is a bit surprising that he chose to play it the way he did
I am just I am surprised I I understand you got some egos in eSports
But you're in a 5v2 a
A team does not win the two aspects of a 5v2 without some help from the five. There's just no way that happens
If your SSG you just blew the greatest advantage you had which is that you got to defend twice that should have been a surefire win
Now the likelihood is Flux or W7 and will win this and we go all the way which frankly is great from a viewership perspective
So astonishing from a gameplay level
Well, I don't expect another bakery take coming through from SSG last time that was such a
a disaster for them. They almost have to go top down at this point and we're
looking at the AWP line-ups of course. You've got the striker on Neuers, you've
got the ram from Jaina. I know this will be a full top down clear. Don't expect
any fights to happen earlier on in this. I like the bill could be called. It's
gonna speed things up. And Benja, he actually finds Lobin going for a peek
on the small bake window. It's the same position he was playing on the Wamai
Parker. This time though he's a bit more aggressive and he gets hard punished.
You still got to read on this Goyo, it'll be Akog versus Akog, don't as wins the engagement.
He takes some damage in the process, Benji knew that was coming.
Sometimes you just got to flip a coin and you'll lose the duel and whether that has
a greater impact on the round remains to be seen, but man oh man, poor Benja.
Freezer hatch gets frozen by the Tuber out, which is going to stall things out, but it's
It's better than the last time we were in this situation, where the Electro Claw denied it entirely.
Eventually, Ashen should be able to get that hatch open, and it just did pop as we heard the sound cue now.
Working his way on White Stairs, the top-down control will be vital for SSG to win this one.
Dots in VIP is going to be my main focal point, Parker.
Can they clear him out? Because if not, this drop through a freezer hatch or try to get a plant down will be impossible.
Wolf's trying to assist from Whiskey.
We see him. Maybe he saw a gun at the bottom. Hopefully Ashen has seen it because if not, he's about to be in for a rude awakening.
Stacked up looking for the freezer drop. This round has only 30 seconds left and there they go. J9L inside of freezer. Do not get cold feet or you will lose the plot.
See Azami Apollo watching this angle now. He's gonna get ever closer. Do they know? Yes they do. A good read by Space Station.
They're trying to lock out VIP as the diffuser has walked on in.
Ashen falls.
Nitrocell goes out.
It downs J9O and it gives Dots an opportunity to walk right in.
Fultz called with his pants down.
Neur's now in a 1v3 and Dodez sends us to map 3.
Foxo W7M, stick the landing in OT.
Oh my goodness, Jesse.
A couple unbelievable rounds at the end of that map, Parker.
I'm not sure how things went the way they did, but in the end the mental is a little bit better for fluxo
W7m what a performance from the captain of dots just at the end playing VIP
They weren't able to clear him out of that position
I said to watch him before the execute and what a performance he made with them with a nitro with a pistol stopping the plants that
Really solidified it for W7m. Yeah, great comeback from a great team
And we might just have a best of three that a rival team secret versus fluxo
Fluxo W7M, a spirited performance by J9O on that support-esque role, but the
Fraggers were a bit of an issue till too late in the game for Space Station.
Fluxo W7M did what they needed to do. They outmuscled the North Americans and
we have a third map to settle the score after this.
you
you
you
you
you
you
you
I would put like they didn't have to come to practical help, but if he's like just giving away trying to follow it back
I would just keep things up. Yeah, so like a few guys are just following and following back to holding to power positions
I would say that the game is kind of comfortable with multiple practical help
And as I said this he wanna hear it will be like a flex that I don't need to count on her
It's more to get the clash attention. Clashes is still here. That's good. I would want to clash her if she doesn't play high
Is like what I'd want originally. Yeah, so if like the clash goes back into this side
And then after like dealing with the clash over here, I think this guy would be the right place.
It's like he won his fights as well, or he lost and then we got the control off his area.
And they're just...
That's assuming nobody got his area.
They're just swings and it's killed, you know what I'm saying?
Because that's a lot of them.
Like I'm making a couple of bell fire over there and then...
Yeah, you're just...
I'm gonna go call off.
Let's do have the flashes from Hibana.
Hey, you are the way for him.
Hey, good dog.
Yeah, yeah.
Hey, you are the way friend.
Hey, good dog.
That's a very, very close dog.
Yeah.
Honestly, a lot of players are scared of you, obviously.
We were suspicious because you were too good.
That was literally what happened.
And I'm the one who sent the email.
So like, I'm the one who did it.
That's the story, right?
None of us really thought that you were the kid.
I don't know.
I don't know.
you
you
you
What a surprising conclusion to map number two and one that space station cannot let haunt them if they want a fighting chance here on map number three.
Cafe Dostoevsky was a thrilling second map. So what does Consulate have in store for us?
The players of the previous map were Palu and Ash and Palu working so effectively in that 2v5 clutch to break the backs of space station.
station, aided a little bit by some mistakes across the board.
Everybody on the SSG team, except maybe Ashton, deserves some blame for the way that was.
But Paulu capitalized.
He had some other huge moments.
And the big bad Paul Lucifer is back.
Jesse Consulate is up next.
What do we have in what is essentially a 15 round shootout?
How many do we need?
We'll find out SSG vs. FLOXOW7M ends here on console!
A rematch one year in the making will conclude on Consulate on the African coast of Côte d'Ivoire.
Here on the French Consulate, Fluxo W7M vs SSG, you need to get that previous map out
of your head as soon as possible.
You can't let what happened on CAFE affect you on Consulate.
If you're SSG, I'd say this series still looks good for you.
You're a 3-0 on Consulate since EWC being Oxygen, M80, and Enterprise here at the 6-Invitational.
So you are comfortable on this map.
You also get to start as Defense, which I would say after Skyscraper gets removed, this
should be the most defender sided map in our competitive pool.
And you're also the best defensive team at the Six Invitational,
at least prior to the rounds happening today.
They have had some rougher defenses, I think, against Fluxo,
so it's been a little bit more difficult for them here on Friday.
But generally, Space Station have been so good at those defenses,
you've got to imagine they're feeling confident coming into this last game,
assuming the momentum doesn't carry through for Fluxo W7M.
You want to know something that I'm about to say
that you're going to think is absolutely crazy.
Oh, the lowest rated player in the entire lobby
is Lobin. Wow. Lobin entered as the second highest rated player
of any of these competitors has had a really rough go of it.
He had a great start on map number one on border.
He was terrific for the first half and then suddenly fell off
as the rest of Fluxo W7M fell off on border.
The Triumph and comeback on Cafe Dostoevsky
by this Fluxo W7M team really wasn't because of Loebend.
It was because of Dots.
It was because of Paul Lu and it was because of Dodez.
These are his stats.
That's J9O stats for the series.
So right now sitting at 22 and 14.
Jack is doing a mighty good job, Jesse.
And is the highest rated player in the entire lobby
at the moment, sitting at a plus 8 KD with a 118 rating. Those are Lobin's numbers right now,
as you can see a 76 EPS is just not going to get the job done. Volts is not that far ahead of him
for the record. So two very surprising players on this team sitting at the bottom. That means
it's time for a bounce back here and that might be worrying for Space Station. I feel kind of bad
for Lobin because I started this task by talking about how consistent he's been since the start
of the 6th Invitational, one of the highest cost values that we have for any player here at SI,
and now unfortunately it seems to fall a little bit below the 75% watermark. So really, for Lobin,
things have turned around, but they can bounce back once again. The type of player who can always be
trusted to make some crazy things happen, and I'm excited to see what he's got in store for us
now that we move on to Consulate. Operator Bands, of course, will come on through a
The Zami and Denari banned out by Fluxo W7M, Denari has been a popular operator here on
this map ever since he got added to the pool.
We haven't seen a lot from SSG historically, at least not on that top floor, but it's always
a danger you have to think about.
Always something worth considering.
Removing SSG takes down the Blitz, they take down the Grimms, so leaving a couple of those
options off the board for Fluxo, Grimms has been a big operator for Dots on this top floor,
where he really likes to play those displacement operators.
I don't know if that'll change since he has now become the IGL.
I'm seeing him hover over a Ying to start with, and he got a Volpz on the glass, so
based on that, we could be seeing something that is brand new for Flaxo W7 and the top floor,
but mine's changing, and so will the hearts of Flaxo as they swap around to Mawperators.
So no shenanigans to start with, sophomore cons.
Loving that thorn is back in the meta. I would love to know what people think about the Irish operator receiving all of those buffs
Haven't really seen the thorn much in the post plan
I know that mint did a video on thorn talked about thorn quite a bit and
Basically said that there is a lot of different applications for that razor bloom
I mean you can kind of use it like that smoke booster or a nitro cell pull it in
It'll arm quickly and it'll have time to blow up
But that's the way teams have been using Thor, and a lot of them times, it's just on extended robes.
Use it for intel, put it on a window, put it on a doorway so you don't need to worry about your flank.
If somebody enters another part of the map, boom! Razorbloom goes off, you know where they're coming from.
Well, Janna knows got three traps still in his pocket as he roams over towards the admin side,
and I think he's thinking to himself right now, if they're gonna push admin, I should use them over here,
but if they don't, I can kind of keep and maybe use them in the way you were discussing, Parker,
where they're more of a plant denial tool.
He's just inside a break room for the moment. There's the Blackbeard and Aurora as well playing over on the printer window
They will close off that angle and use it as a great way to enter the building the tuber
I was a good counter opens up the Aurora
But it looks like we've seen bulbs already get in nice little utility for game play going back and forth to start us off
Now the first time that we saw there was one present if you recall on cafe round number 10
Brought by newers on that bakery executing really didn't do all that much
We're noting that Aurora has access to the 417.
AKA the best gun in the game.
So, yes, the gadget is great, especially on maps like Consulate and Cafe, because it can make it so it paralyzes you.
Look at that. There's nothing you can do. You have to wait out your time.
They can now go around you, but you've also got a great gun.
And it's in the hands of Olps, who is traditionally really good.
Newer's dies to Dot, sees the first death of this third map.
No tuber out, that's another great gun that's gone, and those Zodo canisters might also have all gone in his pocket.
I did not see his utility.
This is dangerous, the smoke pops and it's a warden on the other side of things.
Ashen will use his glasses now as the flash guns out, but misses his shots.
The native can't see through, still punished by a bolt to a great two-man lead as they finally get their way through the vending hall.
Pau Lu looking for his own first target.
You don't make it to 9-3 without Pau Lu.
What damage can he do here? Flames in front of him, he'll soldier through it, taking a
bunch of damage in the process, not that far removed from some of the defenders.
They are just at arms reach though, defuser going down, flames spreading,
gossips to bail off that position. Pau Lu dies.
Foltz still holding this position, but tracked by the gamemos now down below,
and that's Loven trying to distract Foltz as long as he can.
Benjy to the rescue, down goes Dodez, Volpz trades it out in the lobin, finally secures his kill,
and his Fluxo W7M are successful on round one.
That is not an easy push, Parker. That vending hallway had so much utility. It ended up being
an admin side push. I wasn't sure if they were going to go that way just based on initial positioning,
but the Rouros used really well to close some of those doorways off. It got them into the
building through that printer window, then they managed to pressure out Ashen who's playing just
behind that vending machine so you've gotten the warden off the board. It's a two-man lead
after the opening pick came out on its newers as well and then the side execute which is really
clean. I think Phalps maybe with some of those chonka fire grenades a little bit you know they were
going over the over the little half wall that's there that separates that interior balcony area
from the actual bomb site of meeting but they didn't have to they didn't actually stop the plant
for quite a bit of time in the end but if use kit was not the final deciding factor it was
Fluxo W7M flooding that site, hitting the shots that they needed to,
VULPS the former captain of Fluxo W7M with 3 kills to really give them the lead and get this opening round.
I would like to talk about a spoiler.
Over on stream A, BNKFearX has defeated M80 who won.
Now, BNKFURAX still goes home because of the points that they have failed to accrue,
but that was a nail-biter. Map number one was 7-3 for BNKFURAX, M80.
One 8-6 next map, and then an 8-7 victory for BNKFURAX. Let me go and blow for blow,
pound for pound. That should have been an easy matchup for M80. M80 has shown some struggles
here at this event Jesse. Falcons have as well. Furia 2, FaZe Clan lost to D plus Kia yesterday.
All of the giants of this scene have not performed as well as they want and then there's Waybo.
Yeah. Waybo are looking like as of this moment. Waybo in secret look like the two teams to beat
at this event and I am excited to see what they can do in phase two.
Well, in this matchup, of course, with the top spot in NA, maybe being up for grabs, SSG would like to claim it.
Femin Wildcard have been really performing the best, I'd say, of the NA teams at this tournament, but getting over Fluxo W7M would be the first task in really cementing yourself as one of NA's top dogs.
Ashen's been eating his drones for breakfast as he was collecting them on yellow stairs, and Nitro barely gets lobin.
He's aiming for a dot, but in the end, you'll take the other shield instead.
You're happy for that one-for-one trade, well, one-for-oh trade I suppose, if you don't count
the nitrocell as a person.
Everybody falling back down to the bomb site now is SSG want to make that retreat happy
with the one-man lead.
They can now just play the staircases.
Ashen with these thorn traps will lock down spiral stairs.
Most of this push is going to be coming over towards yellow.
It's going to be important that they can stall that out either with their four nitrocells
down to three now, or with some of these thorn traps that got a lot of damage.
a lot of utility to try to make sure this push can't come through.
It's the first thorn that you and I have seen with an M870.
I'm sure that there's been a thorn with that shotgun before, but I mean,
one of the biggest buffs to thorn actually came about two months ago,
and that was how zoomed in the sidearms are.
You could never really run the M870 because the CZ75 was right up against
your face and those iron sights were horrible.
But the changes have made the C-75 a lot better of a weapon, so now you can use it, maybe not the same way as an SMG-12 or an SMG-11, or even a Bering 9, but still good enough.
So Ashen can play this rat angle with a very powerful shotgun in hand, he'll take some damage from bolts from above, and he's finished off.
Ashen has to worry about multiple angles, he's not really retrievable at this current point in time.
The Monty will now encroach upon these defenders.
What remains will be sent out.
Foltz claims Ashen, but that's fine.
He gets dots as well.
And now Foltz can assume this position over by yellow.
Halu is there.
Where are you to type in chat newers?
Foltz goes down, and oh my goodness, very quickly.
Space Station wins the round.
I don't know if that's a particularly
competence-inspiring one, but you know what?
arounds around and they get it all the same.
I think it's fine.
They knew they were gonna rely on those nitrous cells
to stop the yellow focus push.
There was a lot of pressure from Fluxo
to try and make that yellow focus push work.
They did have a guy up on the hatch.
They did of course have Palu coming down
through spiral stairs, which was probably the best position
that they had as a part of that execute.
But at the same time as they were moving up
and they were starting to drop down that hatch,
we saw somebody retaking that top floor.
We got to see newers on the mirror
rotate up above, play that hatch.
the moment he takes that position and everybody on Fluxo starts to drop down into the site,
it is GG. You cannot get the plant down at that point. So I'm honestly thinking it's a pretty solid
round from SSG. Once they get that first Nitro, they know to play it passive, they don't overextend.
That was part of their issues at the foretail end of cafe, was when they had the man advantage,
they tossed them away with 1v1s. They didn't do that in round 2, Parker, and I think that's going
gonna be a big improvement. We're gonna be talking about that throw for quite some time.
It will be especially important if it ends up costing SSG this match up and then puts
them down into a position where they lose their first game in phase two. We have only
a couple more teams to go home at this point in time. I think just to remain, we have to
take a look at what goes on in group C. And I think it's group D that both need teams
to go home if memory serves correctly. The actual letters is just, you know,
really know we know that we know that BNK fear ex is going home we know that
elevator is going home we're now just waiting to see is it black dragons
Shopify rebellion or G2 who go home or OXG Enterprise who go home and that OXG
Enterprise matchup is soon to come phase versus G2 and Shopify rebellion
versus black dragons will be a fascinating set of matches to watch
I'm very eager to see them when we are done casting here well we got to get
Do this one first. SSG having a much more successful roam this time around as they've gunned down Dots.
And Loven, hopefully, joined here as everybody's dying here, just to be...
Yeah, across the map, there have been some calamities, Parker.
It starts with a pick on the Blackbeard, which is never a good sign.
Ash is able to get that one. It was a bit of a run-out, if I'm not mistaken.
He was kind of playing over on the balcony on the top floor, so he gets that opening pick.
And just little aggressive moves from SSG across the map, here and there.
somewhat solo plays, but plays that Fluxo aren't expecting have resulted now in a four-man advantage.
Dodez, typically the primary entry, now last alive.
He's got some information, but the hard ping will alert newers as to where this drone is at.
Default cam is shot out, so SSG got full info too.
An impossible task despite all the time remaining, you've got to think.
All Dodez is thinking is,
God be good, let's channel Cafe again.
Throw your bodies at me, 1v1.
I believe. Please.
Lord, I have seen what you did to Paulu.
Really quite surprised that SSG is going to chat,
because I would not be typing after what happened on Cafe,
but I'm also not a professional player.
It's important for Space Station to lock down these easy rounds again
with their mishaps on Cafe.
This vending hall should be impossible though Parker and there's J9o to hit him in the back
So space station regained the lead on our decider map pick
It's gonna be important that they do keep that lead Parker because consulate is a pretty defender sided map when SSG beat
Enterprise back on Monday playing on consulate. They started with a 4-2 defending half of course with those six rounds that they played
It was very successful. Their attacks were good, too
Admittedly they went three and one on their offensive side to close that game out of course seven two
Seven to three as the math works out
But space station will be playing a better opponent than enterprise today fluxo are a more dangerous team to go up against
So getting that early advantage on the defensive side is even more important
I think a four two is necessary for SSG to walk away with this, but you're hoping to get a five one
I mean 6-0 not doable at this point, but you really need to make sure you're not giving up a 3-3 or God forbid a
Fourth you favoring the Brazilians. Yeah, I mean well three rounds in a row for flux of W7M here would be quite unlikely
We have seen unlikely things happen all the time if you would ask me three hours ago
What do you think the odds are that the NK fear actually beat M80 I would take zero. Yeah, exactly
Yet here we are there again
It is a phrase that is set off them, but it is true every single time
We play games in the server, not on paper, because sometimes upsets absolutely happen.
You can make a very credible argument that this organization on the left side of your screen,
when they were known as just W7, upset that Falcons roster in Montreal.
Most people did not have them as the favorites.
Nope.
And yet, Bayman has done the job done.
So, sometimes it just, sometimes it just unfolds that way.
teams have been seemingly upsetting Falcons over the last couple of years so...
Are they hurtful?
Sorry.
Hey, they got a big win over Daystar early today.
Barbara, you and I cast that match 7-1-7-1.
They were looking fierce.
They were playing ranked.
Shragos pumping five rounds in a row.
What are you trying to say about the quality of players on Daystar?
I don't think Daystar is a bad team. I think they had a bad day.
I think Falcons decided that, hey, this is a meaningful match,
meaningful match, but we can maybe take it a bit easier.
Fluxo W7M in for a bad day if they're not aware of this clash that Fulcso was hiding in the prep phase.
They're currently working to make their admin push successful once again.
That's not really where Fulcso's positioned himself.
All of these attackers from Fluxo W7M are mostly focused on the east side.
We saw a little pressure on the spiral or the skylight as well.
Paulu could be doing something a little bit tricky later on, but really the east is going to be the primary point of contact for Fluxo W7M.
Nev the Rara once again too with Bolt playing on this operator on the windows, but it doesn't seem like he needs it to get into pressure this time.
He managed to take control of the east side of this building now.
This is actively being held at the moment by Nevers though and he will test his lock in that position.
The clash of Bolt's has been, or Bolt's on this clash has been quite good so far through this tournament.
tournament. I mean he is their friend. Shotcaller, he's there to help them. A great read from SSG
to counter the Aurora is to bring impacts and put them in a way where that door would come
from the original Aurora door that they had shot. So now they have to go yet again as Neurs has no
more impacts to deal with it. A little bit awkward. It limits the angles they can play around
for the spending haul. It makes it a dangerous crossfire into just a one way, but no damage.
Yeah, barely tickling the field, Fultz.
Two nades used, not to great effect.
One minute to go and Fultz now sees two players
looking for the assist from Neuers.
But again, it gives you so much strength in this hallway.
Another nade will go out this one, doing a tiny bit more, knocking the shield over.
They've got their attention, that's for certain, Jesse.
They'll finally just swamp them.
Jane, I know with one kill, an absolute storm inside of his side.
Back and forth and back and forth.
What even is there to say?
There goes half of the server, two-thirds of the server.
Vulp's getting Ashen down.
It's Neurs and Vulp's down with a 1v1.
Four kills in the hands of Vulp's.
Neurs with three kills.
Playing that tight angle in this reinforcement
with super shorty.
You're testing your luck on that one, Jesse.
This is so awkward.
I mean, it favors the defenders for sure,
but if this plant finishes, everything switches.
Oh, Neuers gets baited out so effectively by Volps.
And that's two rounds now for Fluxo W7M.
That's exactly where you need to be if you're Fluxo W7M.
Anything past this as you play with house money,
you have done what needs to be done,
now it's incumbent upon Space Station
to close out this first half.
And honestly, Parker, it was such a smart adaptation coming out
from Fluxo W7M because they were pressuring in through admin.
They saw a new problem inside of Vending Hall.
They saw that clash.
They didn't find it in the prep phase, because Fault was hiding, they didn't have the proper
tools to deal with it.
They didn't bring a Nomad.
They didn't bring Capitao.
They try with the Nades, but it's just too awkward.
They can't find that angle.
So what do they do?
They say, we're going to rotate players around.
We're going to have players hit yellow.
We're going to have players hit bathroom.
We're going to have, most importantly, somebody walking through top spiral.
J9O was supposed to be protecting the flank on default.
He was the guy that was kind of playing around top spiral, but J9O was distracted by pressure
that was coming in through yellow.
So there were so many different angles to watch for if you were SSG.
It ends up being Dodez who hits that gap just in through the top of the spiral,
in through reception, gets to the back of Faults and cracks that round wide open.
Now there's some great shock being hit by SSG to keep that one close.
Ashen does his damnedest with the SMG-11 to almost bring that back.
But in the end, the 1v2 is too good for Volbs, trades out as teammates to get the first one
action and plays the plant perfectly to bait viewers. What a crazy round that was.
Bulbs is a smart player. Nobody's ever doubted that. There's a reason why he has been consistently
on teams that make it to land. And this one is no exception. As we said, he's had a bit of a rough
series against Space Station, but so has Loeb. And no surprise that the two main fraggers on your
team, who have two of the best stats hitting into this game, are now struggling up against
really strong gunners. If Benjamaster is on his game, and Ashen and Newers are standing up tall,
and if Jane I know is getting impact kills through the mid-route as he so much has,
you're going to need to be almost pixel perfect. Fluxo W7M clearly has not been,
Space Station wasn't either on boarder a few times, it certainly wasn't on cafe.
Now though, we have seen some really great siege, and I don't want to take it away from either of
of these squads is now we find ourselves in a tie.
It's not too long.
Oh, this is Cheeky.
Volpes is the first to fall, but the bottom floor push
is well underway.
They've started to make their way now through construction.
As Dots is here on the Monty, they were really deep
before SSG realized what was going on.
They had faults on the pulse, but he wasn't
able to spot that out.
The Nitro doesn't get maneuvered around.
Dots incorrectly positions the shield,
and J9O gets the frag.
J9O actually waited to detonate it for a second.
I think Dodds was expecting it to be an immediate detonation.
And if that was a deliberate play by Jane, I know that is brilliantly smart.
Now it's Paulu and Dodez in a one in a two V five.
I feel like I've been here before.
Cassie, I don't I don't think space station will give it to them again.
Surely not.
There's a chance come through for Dodez, but he doesn't manage to find a head with it.
Paulu knows one position as well, but he's not being given the opportunity
Damage on to the arm of Neuers, but not the head so he stays alive
Paulu playing exceptionally passive as we often know he will
Down goes Dota so Paul you need to clutch out. He won't get the job done. Foltz finishes him from above
Using the shotgun of the pulse to good effect
And it's a flawless round for space station as they win their third
Worst they can do now is tie this first half
But that is considered a failure here on this map given the way the sides are played you need
Four rounds in order to be comfortable enough because the same thing will be said at this flexor W7M2.
Yeah, absolutely Parker. I mean, I thought you had a great catch on Janna. It was Nitro in the midst of that.
I think that was a real turning point. If Doth is able to continue to have that pressure,
he's still got volts behind him and that could make a world of difference, but it was just a really good play by SSG.
It took him a while to recognize the push that was coming in through big garage,
But once they figured out what was happening, every reaction from Space Station was on point,
so you have to give them credit for the fantastic play in the midst of that.
J9o now 6-2, continuing his strong performances from the first two maps where he really was one of the shining stars of SSG.
You mentioned him as one of your favorite players.
I talk about lobens sometimes as my favorite player, but listen, you'll never hear me a bad mouth in J9o
because I'm well aware of just how incredible the player he can be.
He's just such a complete player.
Yes, he can play just about any role that you need him to do so.
As a human being, he seems incredibly nice.
He's never angry.
He doesn't look like he tilts every time you see him at an event.
He's always smiling.
He's talking to other teams.
I met his parents in Boston.
They were exactly the same.
So no shock.
He's got that Midwestern charm.
I just think he's a very, very complete player.
I'm glad that he's finally getting the attention he deserves.
When you're on a team with guys like Foltz, who's a world champion,
Benji, who's a world champion,
Ashen and Nurez, who are both very polarizing figures,
but are especially well-known.
Being the guy that's kind of quiet in the background,
who just does his job without saying too much,
that's a pretty valuable spot to be in, and he doesn't really...
Man, no ball knower is gonna disrespect J9O,
but the whole team needs to step up.
They want to lock down this four-to-half space station
desperate for it.
This is the bottom floor defense.
Don't forget we're in the basement for space station gaming,
and they haven't really committed to a roam.
Benja was up around Tellers for a short period of time and Fault is here now,
but generally all five players are in the bottom floor.
It's really just a scouting mission right now for Fault.
Playing on this clash as he has been through this second quarter after the last set of bans went through.
Hoping to maybe bait at a C4, guide those nitro cells from his teammates.
Both Neurs and Benja are directly below him, and I know he's actually right there as well.
So a lot of these players are in a position where if they get the information they could get a free pick with the C4
That's the hope at least for SSG
Nobody just giving them that chance yet as the hatch starts to open from flux of W7M and they make their way east
A little tidbit here both Lobin and Palu are both sitting at 99 kills through the six invitations
So one more for either of them and they will join June as
as one of a tiny number of players to eclipse that 100 mark.
Now, admittedly, we are not tracking a stats in the other game,
so there might be more, especially with how deep that M80 game went.
But that was based on before this matchup began.
SSG had not played anywhere near as many maps.
Oh my goodness!
Volce dropping about 18 nades on Volce's head.
I didn't know they could carry that many.
Down he goes, and that is an excellent job of punishing the clash.
Keep in mind how resistant to explosives he was on Clash last time, this time they get him.
Yeah, that was a bombing run, so despite the fact that the hatch gets tricked by the Kaid clawed,
despite the fact that his pressure wasn't really looking too promising, now it's an opening.
Now Paulu can take it and try to find some frags.
He's got the supernova as a Hibana, that's a bit odd.
Volpz is denying his teammates from getting 100 because he's going to kill everybody this round.
Goodbye to Benjamaster.
Three remain, Paulu will hit 100. Dots goes down.
to remain for SSG now.
Looking like a 3-3 score line.
Palu will get yet another.
Dota is bleeding out, but it's still retrievable.
Palu finally finished off by Neuers.
We'll now need to clutch up against these players.
And he seems to be doing a mighty good job in a 1v1,
but Phulps will get him again.
And the first half is tied up.
3-3, Space Station will not be happy with that.
This Fluxo W7M team, all event,
has been so hard to break free of.
God damn, Wolfs has just had complete ownership over Newers.
These last couple of rounds, he'll be in his nightmares
tonight.
3-3 split is exactly what Fluxo W7M
were looking for on this decider map.
It's a map that they, again, have
had a win and a loss already on here in Paris.
They beat Enterprise towards the start of the event.
They lost a team secret.
Both of those took 11 rounds.
This one looks like it's going to go the distance.
12 rounds, maybe over time, but flux of W7M in such a strong
commanding position.
Okay, so while I was doing my numbers, Jesse, there's one small
thing here.
Volps was also at 99 kills. All three of those players were
sitting at 99 kills in this event. Lobin, Palu and Volps
entered that round at 99 kills. Palu got two, Volps got three.
Lobin, who came into this day with the most kills on the team
will be the last to break that number. So just a bizarre
That point
You got him on the ropes when this is happening at what point do ssg have to mute the other team
I don't think this has ever happened before this is a call the ambulance, but not for me moment
They may have already hit the mute button there refusing to answer of course those nades that came down on the fault
It was a tough spot to be in as a class. I don't know
exactly how much blame you can put on the captain's space station it was so
well-played I'd say by a volts but just an awkward position with that utility
raining down on him like a bombing run. Now on the defensive side they'll start
at the top floor as most teams do. SSG's attacks I again think were very good
back on border. Cause it's a very different map than border was I even
liked their attacks on cafe despite the fact that many of them did not work out
First phase station I thought the ideas behind a lot of their pushes were really smart really creative
They're gonna need more of that creativity if they want to find success on consulate
Historically thought of as the most defender sided map in the competitive pool
We expect space station to struggle on this second half. They have to prove us wrong. I
Do wonder
Benjamaster getting the very first pick on the doughnases a great sign here it comes 25 seconds into the round 35 seconds into
into the round. I do wonder if after that incident with newer's typing, it called up literally set
out of the game, you guys need it, I don't want you typing it all the time.
Yeah, that could have been.
You have to rein them in at some point. It's one thing if it's getting under your opponent's skin,
but it's entirely different when it's starting to affect you.
Well, I mean the whole idea between trash talking for SSG is that it's supposed to be a tactic,
it's supposed to get in your opponent's head. It ends up hurting you more than helping,
and you can cut that out at any time. Now, newer's does get caught on the window,
Lobin a brilliant shot as he aggresses into coffee.
SSG have a very similar idea to Fluxo
when they're trying to use that Rara to shut down
some of these positions,
but it doesn't seem to be working a great little play.
And then Paulu for a second takes down the other fragger.
Lobin got that kill, the first kill against Neuers.
Yes, he did.
That's 100, baby.
Congratulations to Lobin.
Three players breaking 100 kills on this Fluxo W7
and they have played a lot of seeds here admittedly.
So there's something to be said about efficiency
If you're just playing, you know, if you've played 120 rounds and you get a hundred kills versus somebody who's getting it with 80 rounds,
it's obviously a big difference. We're not trying to pass judgment.
It's just a cool milestone for us to reference.
And these kill tallies will continue to increase the deeper they go into the event.
A missed opportunity onto that defender of Paul Lu.
SSG now staring down the wrong side of the barrel.
Here comes the push from Benja. The flash makes him space and he hits a great shot.
Oh!
Numbers flip back towards SSG and they could go for a plant CEO side.
Every kill this round has come from the Dane, but that will be all she wrote.
Loeb and Swingy onto him. No real coverage for Fultz.
Through that ROU projector he nails a nice shot and Loeb and Tiltedback knows what needs to be done.
A lot falls onto his shoulders as J9O will be the Guardian watching over Fultz.
near yellow stairs they'll hear the scorpion heading up spiral from long desk now into
waiting room they're out of the building all right so really you've got two options here
you try to long arm it and hope that they're idiots and they don't know what they're doing
or you just died in the upside down we know which one it was yep that was completely hopeless
for lobin he knew it that's why he hopped on the diffuse kid didn't even try to
fight it the moment of a roadside the building he's got to go for a jump out
it's possible if there's one person it's not first and the entry frags they
weren't successful for SSG to get shut down really early but it's such a smart
reaction from space station benja finds the gap over towards yellow he flashes
make space hits two beauty shots that we nicely actually see in slow motion and
And at that point, Fault starts to plant a default inside of CEO, but he doesn't complete the plant.
Because from behind, Loebun kills Benja and then drops the hatch into Piano.
As soon as Loebun gets into Piano, he threatens the denial of that plant.
Fault can no longer plant default.
So Fault goes on a marathon run, he goes all the way from CEO, he goes into meeting, he goes to the second bomb site.
At that point, now we're Loebun's POV, he can't deny the plant blow anymore.
So he goes up spiral stairs. He says okay, and then once he does that false is okay. He's no longer below
I can go back over to the CEO window
He went from plant a to plant B back to plant a because he was playing mind games up against
Lobin who is down below that's such a smart play to come out from the captain of false
It comes off a really nice shot from Benja as well who makes that opportunity possible
Everybody on SSG firing to make that happen and they regain the lead and Jesse you missed it
But Foltz typed bots in chat right after that round.
It's while you were, it's while you were compiling your numbers for that point.
Yeah.
And then Volp said, who?
And nobody responded.
So imagine they did turn off chat.
Foltz turns it on times bots turns right back off.
Yeah.
That's perfect.
It's like when you trash talk somebody after a game and then immediately block.
You get bad and you're like, you get a salty message from a four team
that you type back and it's like, this, this user is not available.
I'm like, damn it got me.
Like the your picture hands in here and say la la la la la. Yeah, no, thank you
This is a quick push now from fault to two rounds in a row now
Space Station has been very quick to get into the building
Benjo was quick to get in yet again, but he gets shut down by Robin
He was far more successful in the previous round and with those three kills to get the track around wide open
We give praise to Fulton for good reason
No follow-up though now
J9O is not far removed from fault.
These two have been almost joined at the hip,
which is very standard for Justine.
Alley's Newellers and Ashen all on their lonesome.
Newellers was getting the hatch open in Visa.
And we'll now rotate back to that similar position.
Ashen waiting for the first logic bomb to go off.
He's a pretty good read on where they are.
He doesn't have any confirmation though.
Now he'll know.
Now they know where he is as well.
And if there was a premonition,
Ashton finds two great transfer from Paul Udallovn.
Upstairs, he'll dig the grave, and Galney will sink
immediate logic bomb to keep the final players of Flux or W7M
paralyzed for about just a moment.
He's a kid from Chicago hitting ridiculous shots.
Why not one more?
3K from Ashton through the hatch.
DMR finds Dott's inside the bottom floor.
Now we're starting to get desperate W7M.
Here comes Vulp's gets one back traded by J9O.
Dots has to rotate back down the yellow stairs.
There's a plan that's happening in my house.
Bad news.
Wonder what happens here.
Bye-bye.
J9O locks it up.
Boys, hey!
Bo-bo!
Oh, my god, into master.
Into master.
It's been a long time since we've
seen that level of energy and gusto from this SSG team.
And frankly, for good reason.
They have not looked like they are that strong.
over the last little bit, Benjamaster.
After that 3K in the previous round,
had an early death in the round we just saw,
but 106 EPS, going positive on entry,
going positive on kills, these are tough opponents.
The fact that Benjam is that tight on entry and kills,
but he's going up against guys like Loeben, Paul Lu, Volpes,
that's great.
And again, it just goes back to what we said
about Flexor W7M, the same applies to Space Station.
And Parker, it's ridiculous that they're hitting
these round wins on the attack.
Consulate's supposed to favor the defenders and yet space station are making some miracle plays happen
It was Benja to pop off get the round back into the winnable territory for SSG in around seven round eight
It's gonna be Ashen on that top floor who single-handedly hunts down the roamers denies those trades gets the vert kills as well
It's been really clean big individual pop off from space station
They're gonna need two more if you want to walk away with this victory at least before they get to overtime
Fluxo W7M. You talk about muting in the in-game chat, you cannot mute them. IRL.
So Ashen screams, they've got to keep that out of their mind as they stay mentally composed.
Timeout's still available. Yes. So all hell can break loose from a leadership perspective
after this round. I don't know if we'll see one. If Fluxo W7M wins, I mean it's entirely possible
that they win the round and Nora says,
okay, let's set ourselves up for what comes next.
But again, there is some theory to it.
Because if Fluxo W7M wins this round
and then calls their time out,
Space Station still gets to talk to Colorado.
So you allow your opponents a bit of breathing room
and some time to pause.
If you think you've got them on the ropes,
you might just want to keep going right through it.
First logic bomb goes off as soon as is humanly possible.
There's very little follow up on it.
I imagine this was for a scouting mission, Jess.
Alright, we're seeing this top clear.
I mean, they haven't really committed to clearing these guys out, you're right.
It really is just poking forward for information, scouting, as you will.
Two players inside of meeting, that's gonna be Volps and LoBin trying to hide in this top floor.
They've got some pressure elsewhere, I'd love to, but it's gonna be Jaina, I know, who strikes first.
LoBin sees somebody, but it's not enough to hit the head, so with his teammate going down,
now LoBin is almost forced to play a little bit more passive.
have to back off the play with bulbs. Every single player on Fluxo W7M has now come to this top floor.
Benja kind of realizing, hey, things might be free on site.
Lobin drops down and there's one on yellow to fight him.
Opening kills fairly even between these two teams.
Five for Space Station at this point in time.
Four for Fluxo W7M as we are in the ninth round.
The logic bomb will give them some more information.
Space Station still has tools at their disposal.
Down goes Palu.
All those gas canisters that remain will die in pocket.
That is not ideal.
The other gadgets, Persistent Horror Bolts, who is an active gadget in the warden,
Dota is firing back, but finds himself getting killed in the windows.
I don't think he was expecting newers in that position.
Now it's SSG double dot on Fluxo.
Not much equality on the side on Fluxo. Just those two nitro cells now. One will go out.
A flashbang goes in. I think Jack hears it. Nades will go over. This is a tough spot.
Those glasses can stop you from seeing flashbangs and smokes, but they don't do anything about nades.
Volps is trapped in this position as a caged animal, but he breaks free!
J90 and Volps gone from this position.
Volps can get more as he still tries to swing out, finding Benja, but losing the engagement.
Lobin to the rescue.
They've got the top floor for space station, but now they need to drop.
Down goes Neuer's Benja with Diffuse Kit.
He needs to engage with Lobin 1v1, Lobin getting out of this position, running downstairs.
Benjamaster might be able to pull this one off. He's passed the point of no return, but Lobin gets in at time and makes it work!
A huge catch from Fluxo, and they will win the round!
Oh my god!
Bulbs and Loeb in both pulling off the impossible and Bulbs up above Parker
He was being swarmed like sharks. There was no chance. He should have gotten one kill let alone two dodging nades
Goes left and right dancing inside of that just balcony position
Somehow finds those frags and it takes them so long to get those kills to finally trade him out that the time is
Abysmal at that point for space station gaming they panic to try to get to the bomb site
The half-strap is done without information. They don't have time to check for it and
Space station gaming aren't able to convert the 4v2
What a ridiculous round from bulbs who surely will be typing after that because he just played out of his mind
To give them that opportunity. Loeb in has to play that perfect to the bulletproof camera
Of course feeding the information in the 1v1 makes them possible for benja. There's just no way for him to win in that moment
That feels like a momentum shifter. That feels like the round that could have just tilted this back in the favor of Fluxo W7N.
Absolutely, and I mean again, you talked about how this is a defender-sided map, and yet SSG has made most of these attacks look really good.
They should not have lost that round at all, Jesse.
Yet again, with the game basically on the line, and man advantage, multiple man advantage, man advantage!
Space Station are incapable of pulling it off.
That was an incredibly impressive play from Volpes.
He could have also gotten a third kill from that position,
but it knocks SSG off, and there's no recovery with the clock being loaded.
We've got cafe vibes at this moment.
This is really starting to feel like map 2 of this series,
where it doesn't really matter who wins the early game.
Space Station can have a great attack, Fluxo can have a great early defense,
defense but somebody is gonna step up in the last 60 seconds and be a hero whether it's
Vulpx on W7M whether it's Benja on SSG somebody is going to step up and make you rethink everything
you know about this matchup. Vulpx hoping he can do that early on. Tempting a runout they look like
they're aware of it that angle up on the top floor might be trying to bait out a swing there is
Somebody maybe on the roof? Oh, no, they yeah, they are watching for it
But the bait isn't taken from volps
He plays a passive Parker he doesn't commit to the runout
Channeling the interpatients of Paulu
He's still waiting in this position. Oh, oh, oh, this can't end well
Did some serious damage and he needed just to get away.
Volps are saying you don't want to have such a good time in that room last round.
What if I do it again?
And the better than it probably should have.
You're taking that if you're Volps.
Doesn't get the chance to reinforce the wall, which usually is what you want to do if you don't commit to that room.
But getting it alive should be a blessing at that point.
Benjamaster has been really, really good on this map after a very quiet cafe.
He has regained his position on the team as top frag almost got Vulp's as well and after what Vulp's did in that previous round
He's a big get at this point in time
Dots who's been playing his role effectively not in terms of kills
But Gadgetree almost takes down Benjamaster for his third kill of the map
Benja still alive, but is definitely wounded and with it's a chunk on the board and the Denarii on the board and a
a smoke on the board, basically anything touches Benja and he dies.
That is not an ideal situation for SSG. The good news is everybody else, except Boltsers,
took a tiny bit of damage and now Ashen is ready to fight back.
Lots of guys saved their lives, Parker. They are in a man disadvantage, but the positioning is still really strong.
There's the first strike from Falz, but it's thankfully traded back by Paul. We get down to kick.
And look at Neuers, look at Ashen, look at Benja.
One bullet from any gun will topple all three of these players.
Paul, who is waiting ever so patiently at the top of spiral stairs,
Volp still persisting as well from this spot.
And as the time continues to go down, those Molotovs will pay off exceptionally well.
He gets one of those three players that were walking wounded, Ashen is no more.
Another opportunity here, but he gets a little bit too brazen.
J9O was waiting for it, and then they will walk with the kit.
J9O in hand, they're expecting it.
SSG watching, waiting. What can Palu muster? There's no way, right? Benja's downed.
Palu clutches. He hit the Denarii tripwire.
Fox don't pull it off again. They didn't know. And it's tie game.
Fox don't W7M does it again. Parkar, you literally mentioned it earlier.
If any of that utility breathes on Benja, he's gonna get downed.
And Paulu yells out explaining what's just happened to us
SSG will take a tactical timeout after a massive blunder just ends that round for them
Fluxo W7N have a serious- I'm stunned. I'm stunned
I am stunned. LoBin just put into the chat worst match ever played. Let's go guys
I mean, I don't know if I'd go that far, but this has really been a ridiculous series from both of these squads
SSG in particular
I
If the mental wasn't already gone Parker surely it's got to be cracked open now
Now this is where a strong coach needs to step in and settle things down.
I like that that's attack time a little bit from Kalev.
You know which bombsite you're going to be headed to next.
You have to be able to refocus things after what just occurred happens, again after what
we saw on cafe, space station gaming in a winning position with the man advantage.
I don't think that was ever an easy round for SSG, but I mean the 1v3 certainly feels
like it.
Benj is still alive, that's so winnable for him too, because Paulie's gotta stick to the disable, even without much HP, I think Benj is in the stronger position, but that's why that early damage can matter, that's why those traps are so deadly, Parker, when you're not expecting them, and the 1v1, you're not thinking about, oh, am I gonna step on a laser, you're thinking about what's the other guy doing.
That's two rounds in a row that Space Station should've, at this point, finished them out!
Yeah, literally.
We should be done!
It was played so well by flexo w7m both times. Let's not kid ourselves here
I'm not like they slept walk their way into a win on either of those rounds. They earned the lead
But you got a serious assist from space station that's happened on cafe. It's happening again. I
Don't know if it's nerves. I don't know if it's like a coordination
I don't know what is going on with this ssg team, but the vibes are definitely off and
And Fluxer W7M are a team that you cannot allow to punish you.
They will do it almost every single time.
These players are too good.
Polly was too good, he's too experienced.
Volpe's is too good, he's too experienced.
You cannot just let them take the ball and run with it.
And both of those rounds, that's exactly what SSG did.
And you got dunked on over and over again.
And now what should have been us sitting and talking about the postmortem.
Now it's a tie game and Fluxer W7M has been given a lifeline.
Now it's time to refocus at your space station.
You cannot think about those previous rounds.
You've got an attack on the bottom floor and then one more probably mid floor after that.
You've got to be clean through rounds 11 and 12.
It starts with the top floor clear.
The roamers from Fluxer W7M have largely fallen off their positions.
They've fully conceived the top floor at this point and they've started to move down towards
the main floor.
Spiral, lounge, Zulu as well.
all these places still being played by Fluxo W7M, but these are spots that are slowly being
given up. They don't really want to risk anything early. I think they're hoping that
SSG will slow themselves down, that they'll waste their own time, they'll be in their
own heads, and if someone sees a gap, don't get me wrong. Somebody on W7M Fluxo will go
for the flank, though it has potentially has it now. It's been a rough map for him.
Here's the beepers of vengeance.
There's good patience right now.
The sound will be obscured by the baby drone as it flies around the map.
J90 still has one remaining in pocket.
With this bombsite, you are going to need a lot of soft destruction and they have plenty.
The secondaries of both Ashen's Jackal and the Deimos of Neuers do an excellent job
from a caliber based destruction.
Neuers is the first one to die.
Oh my, talking about adding insult to injury here.
I mean, that's where you feel the hit in your stomach
just drop, isn't it Parker?
That's the man advantage.
That's potentially a map point for Fluxo W7M.
I like the position, but there is 30 seconds left on the clock.
Yeah, this one's flown by.
You need the gamos to keep those players downstairs.
No.
Paralyzed, Benji dies to a razor bloom.
Is that the first time we've seen one?
All series, yes it is.
On the gas pipe too.
Unbelievable, it was both.
A nice one-two punch from that environmental destruction.
10 seconds left.
Fluxo W7M steamrolling now.
This might be a flawless round
unless folks can do something about it.
No, he can't.
He dies inside a garage,
the Brazilians with all the momentum.
We might not even need OT, Jesse.
They have set themselves up so well
to finish this in regulation
and it's series point for Fluxo W7M.
The cart is off the rails, it is flown off, and is tumbling down the hill.
Fluxo W7M will call their tactical timeout.
When SSG seems to be floundering, Norris makes the decision to talk to his players
and give the enemy potentially one more opportunity to mentally reset.
At the same time, of course, Norris has got to reset Fluxo.
They've got to make sure they're in the right mindset.
They want to know for sure what bomb site they were going to go to.
They've got options.
Piano will be open, and the split site will be open as well.
So this is a choice they've got to make.
You've got to imagine at this point you need to show something new to SSD.
You can't just allow them to adapt by showing them something that they've
already played against.
Now, this is all speculation, of course.
But I do wonder if they saw that round and they go, these guys are done.
These guys are done.
Let's try to stake through their heart.
Let's move on.
The Newers looked very unsupported with the way he entered.
So did Benja.
It looked like, at least from our vantage point, and there are things we can miss from
the spectator just because of the way this game works, but it looked like SSG were not
very well coordinated there.
If their mental is chopped, and if their courage and their confidence in themselves is completely
gone, Call-up can come up with the best strategy possible, but if you doubt yourself and you
try to get too over-eager and over-peak and die, or the opposite, you get too over-eager
You get too passive as both seem to be true about Space Station in the previous round.
Then you say, hey, we're going to go to this site.
We've got this idea.
It's a pocket strat.
Let's close this one out.
Doesn't even matter if Kala gets to talk to them again.
Ignores is that confident in his guys.
So has so much of a lack of confidence in Space Station.
It's a good time to call his time.
I like the operators from Loven, both in the previous round and this one.
He was previously on the vigil.
Now he moves over to the Valkyrie.
It's the first time he's brought out either of these operators, the entire map parker.
They won't be expected.
When you've got a million things flying through your head, the last thing you think is, oh, yeah,
I need to make sure that I wear the Valkyrie cameras.
But SSG, to their credit, they bring out a couple of good operators to counter that Valkyrie.
They've got the Bravo from Vengemaster.
They've got the IQ from Neewer.
So the information could be there, and maybe you could even turn those cameras against the defenders.
But still, Space Station have the harder job.
They have more pressure and they have a ridiculously good team here. It comes Jesse here. It comes Jesse
Foltz on repel Ashton has his cover Paul who takes down Benja first
The point I was gonna make is that both Benja and newers have been very good some rounds at getting in the building and staying alive and
Very bad other rounds
Very feast or famine for their entry
You are gambling an awful lot on a brava and an IQ if they are gonna be your main entries
You've lost the brava good news. You made us to take down bulls. He has been exceptional in this series
But his gadgets will still remain those volcanic
Canisters will still remain strewn about the map and they can be used to slow down space station even if bulls is dead
Yeah, this is still good utility from fluxo w7 mssg mostly just sitting on the roof at this point top floor is
Gonna be the goal, but Paul Lou finds Ashen he swings out through yellow
That's man advantage back under control for fuck so W7M and Paul is in a power spot. You can't room out of here
Could it be another flawless round? No, it won't be newers finding one kill folks now living on borrowed time as Paul
Who gets very aggressive and goodbye faults
It's newers to die first in the previous round and newers to potentially die last here. Our redemption arc is very possible
He finds one a beautiful shot
But, Palu and Lobin now await him, he's got the Valkyrie around the corner, he pre-fires
away, but where is Palu?
Not really connected, playing his role, waiting for this 1v1, not affected by Neuers' position,
they are trusting in Lobin, but long range Palu sees him, and what a comeback it is for
Fluxo W7M as they take down Space Station and secure second in their group.
The Montreal Major champions show the composure, the poise that they needed to win that massive
event.
They did not have the season that they wanted up until the 6th Invitational Munich, a little
bit disappointing for this Brazilian squad, but against SSG they managed to pull through.
They will be the number one rated second place group finisher and will have earned the right
to choose their first opponent in the playoffs.
We're just starting to see a lay of the land
as all these teams clinch their spots either up
in the upper bracket, down in the lower bracket,
or clinching their plane ticket home.
Good news, if you're a fan of Space Station,
you're still going to get to see them.
They are not done.
While this did feel like an elimination game,
it had the weight of a heavyweight bout.
Space Station will still exist, but congratulations
to Fluxo W7M on a very hard earned victory.
Think about their matchup against Team Secret yesterday
and now think about their matchup
against Space Station today.
Number one, I feel for you fans of the Fluxers and the Bulls
because this was not easy on your soul,
but think about the players, Jesse,
how exhausting these two series must have been
and all played within the last 24 hours.
Yeah, Fluxo W7M have really been on a marathon
these last couple of days,
but there's a reason why they're considered
One of the favorites for this event.
They look phenomenal coming out against SSG.
It wasn't their day.
Space Station, a few too many mistakes in maps 2 and 3
will cost them the series.
They could have been out of here hours ago.
Enjoying their victory as they peruse Paris.
But no, they'll have to sit tonight with that defeat.
As Fluxo W7M will walk away with the victory.
And Paulo did not enter as the highest rated player.
He was middle of the pack on his team.
But I feel like every single comment
that was put in chat by Space Station,
added to the strength of the outlaw himself.
All you a wanted man now after that performance,
but good God, Dripper Drowned they say?
Well, he's got the drip and it was SSG who drowned
at his hands.
They've got some time to refocus now, Parker.
There are no more games tomorrow.
We do still have a couple of games on this stream,
but for the players in the server today,
they will not have to worry about getting back
into the lobby tomorrow.
They've got a day off before the playoffs begin.
for SSD sick, I think they're gonna need that day off.
Yeah, I think a lot of teams are going to need that day off.
We have seen some inexplicable implosions from teams
and some others that just need to refine a few things.
Fluxo W7M have some things to work on themselves.
Let's not kid ourselves.
For sure.
But Space Station obviously showed the greatest weaknesses.
They got punished by the Brazilians
and it was Fluxo W7M's day today.
That's it for you and I here on the B stream,
but we've still got one more matchup.
So sit tight and we'll be back
with our final game of the day after this break.
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Thank you.
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You
So the value of memory or my in-long box rotates,
headers are memory, fetus is here,
headers, I will put like this,
but it's basically headers and rotates.
And about the utility, the one eye is playing around here,
so he's putting the one eye for himself.
The recruit is putting wire on metal and wire
upstairs in case I put a square.
So Ash is going to spawn here, and it's
going to throw an ash here on the table,
because you can break the goyle, like if you throw an ash.
So really, really fast, he's going to throw this ash,
and already break the goyle.
Glass is going to come here with the blitz,
should do the plant, and patch it here on the window.
Ash comes here and break the other goyle.
And then Ash is going to enter below
with the drone that Capitão that's going to play here is looking for her.
She enters below, placed there, just to guarantee the C4s and stuff like that.
And on the time of the plant, she's going to climb the metal stairs.
Yeah.
Gleis is going to smoke here with the Blitz, so far smokes.
They are just going to spend smokes.
And Gleis is going to come here, yeah, push, and kill the guy who drinks the C4,
maybe kill the guy on the armor as well.
Capitão is going to throw a fire here on this position that's very common.
And a fire here.
Ash is going to push the stairs.
And Blitz is going to plant right here because it's not really common.
And if the guy can't throw C4, but you have Tetra, so it's really hard,
maybe Blitz is going to tank it. So that's it.
You can go next round.
I mean, that's actually really good.
And I guess when the Ash is destroying the Goyo, you just open this door,
you open the other side, so you basically can't guess you will do this.
And then after the Ash pushing the metal, if you don't expect this,
then the round is literally over from there.
We don't have smoke, we don't have warden, we are dead.
So yeah, I think by far it's a fiddly pox from this one.
Thank you, bro.
You won this time.
You
you
Maria, what a cake. You know what time it is. Birthday time today is Twister's birthday.
Let's go. Where is him? Where is him?
Twister, it's your turn.
You didn't notice me.
Oh, Twister, is everyone here?
Happy birthday to you.
Happy birthday to you.
Happy birthday to Twister.
Happy birthday to you.
Bye.
So, I'm not going to ask you your wish because it might be to lift a hammer, but you are
doing so great in secret, so that might happen.
Yeah, exactly.
I think like in the moment right now, the thing is just flowing, so I'm very happy with
the results.
And for sure, if I have one thing to ask, it's just the biggest achievement of my career.
What is that?
You have one of your games also looks and you're playing against them today
It's might be a gift to also win over them
Exactly we win today against them
I think it's a good showing for the team to go through groups without a single loss and also to boost the confidence of the group
Really is a bit mental entry we absolutely love me every time there's a bit of content
She just makes me laugh every single time she's on camera. It's absolutely brilliant
Welcome back to the B Stream, by the way. It isn't the Maria show. Sadly, it is actually an eSports show.
We've got over the game coming up for you. The last one of the B Stream of the group stage and Tim, it's a dogfight in relegation.
Yeah, we love matches like this. It's nice and simple. Winner goes through, loser goes home. Simple as that.
There is no if it's 2-1, if it's this, if it... Winner goes through, loser goes home. Simple as that.
team. And of course, the two
teams that need to be aware of
it's enterprise versus O X G.
Both currently sat well on zero
points and one point
respectively, so literally is a
straight shooter here, as we're
saying for the team that
finishes in fourth place. The
other will finish in fifth and
they will be eliminated. It's
certainly a way to maintain the
tension for both teams, Tim, to
leave it right down to the very
end of the week. The last game
on the B stream. Quite a
terrifying one. And here is the
enterprise line up for you in
It's a good thing, but it's
fair to say Tim, the whole team
needs to step up and they're
going to be able to get one over
XG here.
Yeah, it's going to need a good
performance. There's no two
ways about it. They've had some
good passages of play, so Bap
can get a really nice in
basement on bank the other day.
I don't know if you saw it, but
it was already hopped up on the
box to get the angle down onto
the Monty to stop implanting
partway through. Took everybody
else out as well. Really good
stuff from Enterprise. It's just
whether, you know, they can
deliver quite well enough for
XG. Haven't got themselves a win
yet, but that being said, there
team. They've come up again.
Some tough opposition. They've
played. Secret. They've played
SSG. They've played. Flukes or
W7M, you know, tough, tough
games. It's really no reflection
on them. I don't think for the
position they're in. Everyone's
embattled in bruise by a lot of
big teams. This event actually,
of course, absolutely no
different. Hopefully they can show
us what they've made of today
because we know, Tim, that there's
team. They've all been in top
teams, or at least most of them
in top teams at some point
throughout their career and the
main two to compare here is
Bapin and Gomez. Different roles
across the teams, Tim, but I
think he's receiving with the EPS
across every single member of
both rosters. It's pretty balanced
as far as performances go. Yeah,
it is. You know the both teams
are going to need these guys to
really step up to the, you know,
as we've said, they're going to
need their top performers firing
on all cylinders and they're
going to be looking towards them
that's what we're talking
towards them for plenty of
kills. Another for now, so
they need to go along with it.
It's I think going to be a
fascinating matchup, I think on
the face of it. It's another
one of those that you come in
and you think surely surely
actually do this year, but
honestly, I don't know. Well,
let's take a look at our veto
shall we see what we're
heading to for our series here
three maps to get through our
final best of three of groups
has said his cafe kicking things
off being picked up by Oh,
three of these. You and I have
now cast Fortress three or four
times this week. So we've got a
good feel on it. Look forward
to it. If we do get there, are
we expecting to see all three
maps him or do you think there's
a two zero in the making? Um
I think they might know. I'm
still undecided. I'm still
undecided. I'm still undecided.
I'm still undecided. I think
maybe OHG two zero this. Um
the capability to win rounds so it wouldn't surprise me to see them, you know, maybe grab
Shallow and move us on to Fortress. I genuinely think that we could see three.
Could prove to be a real war and sure hope it is. Well, Kafe, like we said, is first
and foremost it is one of our more defenderly in maps and guess where the Enterprise starts
in? They are down on the defence. So you've probably favour them for this one but there's
only one way to find out and that's to get into it. Let's get into Kafe, Enterprise versus
Oh, XG.
Well, we should some Athens to get the game underway.
Both teams know what's on the line here.
They get to stay here for the weekend or they go home to play off so wait for the winner for the other a flight home tomorrow morning a pretty
Sombra affair for one of them and the and the answer to that question stands on the other side of this series
Monty our first ban actually our most banned operator so far at SLI team
57% has been banned away
Yeah, you know the power of the shields is still there isn't it?
It's a tough one to deal with the Monty with since some powerful players powerful plants
You know using him to create space and everything else. So they're gonna have to live without that
We're gonna see but score as well. So we'll probably see some black be a play in reality
But at the end of that you can only do what you can do
I think black beard looking at that lineup you kind of then think he's gonna be that ban in the fourth round and
Don't look at this and necessarily think as well. Oh, well, actually I'm bringing black beard
Well, would you ban him out because you get all the buying games coming into this
So actually might choose not to play black beard for the first three rounds thinking
Well, let's not encourage the band and if they don't ban him in the fourth then we're gonna play in 456
So you kind of got all these like games within games to play really when it comes to the bands
Castle and mirror along with that for the defender bands castle often used around kind of cigar shop
Areas like that to keep that safe keep it locked open
Just prevent people from being able to get that line of sight from the windows and whatnot
So that's all gonna be available. It's gonna be more difficult to play in that kind of area
I'm just looking for that opener there. Now go to the DMR and have him have done some serious damage even at that sort of range, but couldn't catch his man, so still 5v5.
straight away. Oh, actually,
heading up to the roof as we
would expect. A couple of things
that might happen here from
actually as attackers, you've
generally got either an east
sided approach. It tends to be a
bit hybrid. If it's east sided,
then it tends to be a little bit of
Piano pressure as well, or you just
get everybody going. Piano and
Red Stairs drop and trying to get
control of that and move across
real is currently in the pixel
build up over time as well.
There was quite a bit of discourse yesterday
about who the IGL is for OXG.
It is Yogg.
We've got to check with the team, which surprised many people
because Yogg infamously is a very, very quiet player.
Many thought it might be Forrest stepping up or Gomez.
And apparently Forrest is helping out a little bit
with that side of things.
But it is Yogg that has got that primary responsibility.
Trying to turn their fortunes around.
He's going to have to really pull it out the bag
during the series and see how things build up.
For now, they've got themselves pretty good starting
around.
They've got top red.
They've got themselves a little bit of attention
inside the piano.
There's still more than half the round to play, a few of those members on Enterprise have been pushed back.
And very commonly you see this line sort of form on the top four of Cafe,
where from the bottom left corner of your screen up towards the top right,
you can imagine the front line being there and the players tend to be on either side of that respective boundary that gets drawn out.
And so far, that is how things have shaped up.
Well look underneath, we've got Bappin on the mozzie.
C4 in back pocket for this round instead of rocking the EMPs.
The impacts, they've got six of those, or they'd have to start the round out.
Gormez to get the first kill, player pulls to the floor.
So Oxygen is trying to make good progress here, I was going to say.
Gormez manages to find two, and Yoga will find that kill.
Needs to be careful because Forrest is up on that heaven window.
The cocktail balcony is up there just trying to hold that line of sight down.
Gormez gets taken out after two kills to level things out at 3-3.
But Oxygen have got some good control here.
They've got Gritzer inside a piano, Atom inside a shop,
and then they've got Forrest over as a cell.
cocktail balcony window so he's going to be looking to just hold down any movement beyond that but
it could do with another kill really. Relays is the problem at the minute. He's playing an angle
through from kind of the lumber area so they need to really be aware of this and don't give him
anything. Oh well that's the one they need. That's the one they need. Yep they've got the key
man they need which now means they can march on into bar itself. Relays the main man here who
they don't yet know about. He's touching, waiting to see a gun step up but no, not quite seeing
He's just a matter of pixels and he loses out to Forrest.
That's heartbreaking.
Could have been a big moment for him,
but Relays couldn't quite find the shot in time.
And Forrest collects the last two to give OXG round number one.
That timing is heartbreaking for real, is he?
I think it's just...
He pops up, he kind of looks right, and he goes left.
He pops up, he stays down, he goes there like...
Just everywhere that he looked was where OXG were not.
And he ends up losing his life.
One little oxygen, that was a good start from them.
Really good attack.
They got themselves confidently into piano and cigar very quickly.
I like the little rotate from farish round onto the cocktail balcony window.
It should prove very valuable at the end as well.
Everything was with their eliticking boxes.
Everything they needed to do dealt with the mozzie underneath as well. Good stuff.
You watch a lot of American sports, don't you, Tim?
Er, yeah, yeah.
I'm trying to apply them while you're holding down the nubile.
Yeah, that's good.
Do they often say like 1-0?
So, have you heard you say it in the full hour 1-0?
I'd say one nil feels like a very football thing like soccer thing nil is a British
We might have to have some Aussie fans into enterprise, maybe they can tell me this
I'm very curious to know like how global the word
America it's generally zero
Works comes to worse
down to the ground floor. We go in for kitchen. So right to the opposite end of the map. This box that is
cafe. It's going to see how oxygen can attack in towards it because for Enterprise it looks good.
They've got quite an extended hold coming out towards that first floor. Now it's really
stepped up to the second floor at this point. Tim's in over. They're coming in for them. Everyone
playing down in this first floor. Looking so basically force OXG to have to go through a
little bit of a labyrinth of a setup in terms of players, in terms of utility and reinforcements.
You name it and it looks to be that we've got three off if not four players potentially or five here all assembled together
On towards the bakery side for oxygen. Yeah, well, it's like it's just gonna be kind of a head-to-head brute force push here
Try and get inside of Baker as you say not really much opportunity for
Occident to use any verticality or Ram no sledge. No
Soft-reach charges. So they pretty much gonna have to win through the fire and flames job
does not want to waste that smoke time. He wants to make sure that he's getting his money's worth out
of it with the glass scope. They're not in the pool any dog. He thinks they are, but they've not,
they've managed to wriggle away instead. They are exactly where he's looking now in behind those
units, but player is just going to stay down on the ground for the time being. He's not going to
give them anything. No, I mean, that's what you say. It's kind of the most utility being burnt out.
They've got one smoke left in back pocket with Grick, sir. The problem is, they've been seeing
so often trying to force everything from one direction normally ends up going a little bit sour
once he forked end everything although that said OXG have found two kills to get the opening up
the glass finally traded back out but I feel like a lot of utility sat in back pocket for OXG
is suspended here too inside the first 90 seconds there are a little bit limited on where to go come
here. OXG are going to manage the Pickle pattern Gormez is going to take some damage in that toxic
babe as well but does manage to move in still through it and get that kill the trade on to
a fish a guy leaving them now three versus two just having a look if there's an
opportunity maybe to get in here and think about putting the diffuser down
but Bappen at the minute is currently causing a bit of an issue for them he's
just playing in behind that reinforcement and using those little peak
holes that he's made to challenge through onto the breach keep on picking up
kills is the most important part two hands the one he's got a real nice long
range here a couple more shots from Bappen then body with a simp for us going down
his hands had that need in his hands we have nothing else he could do he couldn't
shoot back. Unfortunately not to get the kill but that could be the golden
opportunity that they need in towards prep. They step and oxygen starting their
march on in. Forrest getting another. Seems to be quite clinical in these
closing round situations Tim. Tuan's movement could be smart here if he not
aware of his position he could come out. They've got the hole that looks through
into sight at bottom red stairs so he could actually swing across here and
get a line onto this plant. It is possible but Forrest might just here
remove because he's got to take the vault you see. He comes across he's gonna
to look for the challenge. Can't
find it. Griggs is there ready.
I like the idea from to on. I
like the attempt. It was always
going to be a tough one. Didn't
work out for him. And it's
another round for all ex G. Also
one of those where Griggs in the
moment you probably look at it
and say just stick the diffuser
man, but it's a different story.
If he gets down while it's holding
it for the time is at zero to
playing discipline being shown by OXG at the very end up 2-0 on the attack.
It is not the dream start for Enterprise, unfortunately, Tim.
No, it's not exactly what they were looking for.
Getting a few rounds on the defence cafe would, you know,
definitely be a big positive for them.
They're going to move on to a reading room now,
so it's going to be up mid-floor again.
I would expect from both sides to see a little bit more vertical play this time around.
And I would expect to see OXG trying to take control of the top floor.
We can see that Enterprises are playing into top floor.
They've got themselves set up there this time.
So, I actually can't really ignore it because,
otherwise, anywhere that they try to plant,
they're just gonna find that it gets prevented from above.
So, definitely need to be thinking about that.
They don't necessarily, I was gonna say,
they've got the ram.
They don't necessarily need a lot of vertical destruction.
It's more about clearing these players out
and preventing them from staying up there.
Well, there may be a little bit of concern,
I think, is for Enterprises.
just gone back and checked some stats for cafe. They're currently on a five lost streak
on this map team. Not being a team internationally, they only managed to beat true synergy gaming
on this map about six months ago and that was inside of their respective region. So,
quite a big asset to overcome OXG here who got an okay record on it, two and three over
the last six months. It's not exactly a love map of theirs, it's one of those that
was going to be required. And I'd say so far, performing pretty well on it. Is it absolutely
perfect to floorless? No. But is it enough to get the rounds over the line they've had
so far. Absolutely.
Rixx is thinking about going up onto the repel on the windows. Forrest is in and
around Forrest. He's actually going in for a plant here.
He's gone straight into reading room where he's trying to at least but it's not
really paid off. I just saw him sprint on the top
then sprinting in through reading room towards that door for
definitely going for it. They've managed to recover the diffuser here.
Rixx has got it in hand but still 3v4. It's also a falling heart here.
and Bapham manages to pick up his third of the round.
That's going to be one versus four now,
and in a matter of seconds really,
a minute, 12 into the round, and it's pretty much over.
Yeah, honestly, massive from Bapham as well.
Even the start upstairs at the very start,
this is all the kind of chaos kicked off,
managed to deal with all the fire
that was spreading around from Gomez,
and just come out with a 3K in the round.
So a really good position,
played it incredibly well,
and at the same time,
we had that little exchange going on the snow door itself.
Well, as much as last year,
tried to brute force their way into him,
didn't really try and take too much match control.
I'll pay the price for it and that's why we've now got Gomez all alone off towards red trying to find one his way across the diffuser
To his way into what site? I'm not sure who Gomez is pinging for that
Self-made just to remind himself. He's got short-term every life. Just pinging down the whole kitchen
He's just gonna you know see what presents itself. He's got a minute left on the clock
Maybe he gets the opportunity
You know somebody six the first into his ads and he can bring a 1v4 to a 1v3
You know everything you can get is going to make it a little bit more doable
But that's certainly not gonna help chip damage goes manage to take down vaping eventually
But relays is there with a nice spray through the wall and that's going to be enterprise cleaning their first round
It's to you on I
Mean come in it's like round one make you just won one round fella. Oh my god the one
Even bappin's out in chat L beta come on lads you've won a single round come on
It's kind of like though. It's the mental. It's the mind game, but it's this and I'm not said this isn't the kid
I don't this is not a slight on enterprise, but it's the it's the zero and five guy at the bottom of the table
He's easy in it. And you just like you don't want to get
It just it is and I'm that guy, you know, I know my role for the team and that's getting under the skin of the other
Zero about yeah, Gigi. That's right
It's just like nothing tilts somebody more than that, you know, so like getting your first right and going absolutely in
There's always that chance that they're just gonna be like what so I
Spare a lot of League legends many years ago and the most tilting thing is when someone would like hard in like just
Completely feed enemy team give them all the gold and give them all the reason to win
You would then win and you've actually sweat your nuts off for half an hour to win this game
And then they just go GG easy game
or like they'd be in mid lane play and they'd be like oh a bit diff
You were not the diff you made this so hard for us
I'm for Amia for it
You know if they want to if they want to get a little bit like after the first round
You know what boys you play for the vibes you hype it up
If it gets to the win
And also that's it as a team if that kind of hikes you up and gets you into things then go for it
the game. I'm not going to be
going to be doing anything.
Whatever. Oh, Adam does take
a little bit of damage there.
Bappin just sending an SMG shot
down in that direction. The
thing is, it's one shot head
shot. If he captures him a
little bit higher back, you've
just lost the player, but you've
got to get on the mental game
now and get an ultra and be
like El Spawn Peak. Just get
in there. Come on. I'm going to
get it next in it up. It will
be class. It would be class,
but no, he's definitely busy
out there on the vigil. One of
every vigil is done at this tournament so far and then turn towards the secondary to be there.
Oh, quite a strange engagement back there, should be said.
Shotgun at the ready. It's desperate to get out of that window, I think.
Realize it's just there waiting. He's watching. He's not going to get anything to him.
He's to keep himself where he is and he's actually going to have to move away now
because that wall is getting opened up. So, time to go!
and that is now piano available for oxygen to take just as soon as they want to they can get themselves in there get into top red move through to cigar. Everything is laid before them.
And look at this bappin. Rattin' down out towards Baker, is he thinking about it?
He's got those EMPs, don't forget. I keep calling them EMPs.
He's got the Impacts. Sorry, it's an I, not an E, Derry. Come on now.
He's got the Impacts available, so he can of course block that double door and just charge straight out there.
And potentially catch a couple of them that are sat up on the rappel.
Of course, the long release of the last chance he's got to do with that.
Now that we're 90 seconds in, I imagine that window is slowly starting to close.
Gomez though, starting things out, down goes Relayz, who's hanging around upstairs.
There's a great C4 from FischerGuy from downstairs.
Pines at least one back.
Things they need is as much to actually finding
a good start in a lot of these rounds, Tim.
Enterprise aren't exactly backing down from the challenge.
They're always trying to find their ones and get trades in.
And they have done, so a 4-4 versus 4.
A minute left in the round, looks like Enterprise
maybe just needed a couple of rounds
to get themselves kind of warmed up into this one
and waiting's up.
Let's see if I'm seeming a little bit more active
at the moment.
Oxygen have stalled out a little bit.
They've recovered the Diffuser now, but they kinda know further than they were before.
They're in Cigar shop.
That's a second Nitro there, player this time.
He's gonna pick one up with the weapon as well, a trade-on to Atom, who managed to get Fisher guy.
Two versus three, Gritzer, Yoga continuing to try and do some work here,
but Yoga's gonna take some damage from in behind the counter there, and...
I think I'll soon struggle to break this down.
He's tucked in so tight here, player. I don't know if they know that he's still here.
Hasn't yet exposed himself, has to be super careful, but if he holds his spot for long enough, he can be the X-patcher in this round for them.
One more tucked inside of Freezer, it's the two boys now, start working their way down white. Wapping finds one, is traded out straight after.
Layered fours off towards his right-hand side, but two hands up close, and Enterprise get round four.
Leveled it with them, two-two.
They got the first round, they went big, they got the second round, there you go.
They've leveled things, they just came into the game a little bit slow over those first
two, but OXG, they need to have a look at what's going on there because they were very
much gifted, piano and cigar, not too much of a problem there, they were in control of
They didn't really use a lot of it, so they didn't really push, you know, into pixel corner, take bathroom, clear white stairs, you know, put some additional pressure on it to Enterprise.
The only pressure that they had outside of that area that they were pushing through shop was forest on the cocktail balcony window, and that's exactly the same as they did in round one.
in round one. An enterprise. Fool me once. Shame on you. Fool me twice. They're not going
to be fooled twice. They're not going to be shamed on Enterprise. So they were ready
for it. They knew what was going to happen. They put a Nitro onto the window. A bank forest
is gone. Job done. Great use of utility by the way from Enterprise in that round as
well. Bringing Nitros and getting two kills with them. It's fantastic. You're not putting
yourself at any risk usually. One for it again. It happens absolutely.
It's three round man. I can't for a P.
Oh, is this guy on your team in rank that like this keeps on going for the spawn piece.
Please stop mate. Just wait a little bit. I'd like that. I'd like that. Oh, I'd let back as well beat for me
I'm actually backing. I'd be like yeah, no problem. Yeah, absolutely. You do that you would absolutely shag my gold rank
Echo drone is gonna be used outside
Don't off-measure it was a good 10 seconds
You know you can kind of drive it out there see what you've got
See where the repels are coming which side they're gonna be pushing from just give yourself that little bit of intel
I like this from Enterprise, they're a little bit more widespread on their hold this time.
Bappen and Tujan up on the top floor last time.
We saw that they were all down in the ground floor around site.
So I like this from them, that they just get it out there a little bit,
mixing it up, wasting a little bit of time.
And that's a green climb, right?
If you can slow them down, just kind of disrupt them before they can get to their point of execute,
then you're doing well.
Because look at the OHG line-up, Tim, it is about the execute.
You've got the shield, no doubt, for Forrest, you've of course got those Sen's light screens and a couple of smokes and flashes you can play behind at the same time.
Everything's screens, you want to have all five alive and then look for an execute.
If you as Enterprise can take out a player or two from that line-up before they get there, you leave them a little bit short on certain areas on the map
and that weakens the power of the execute overall.
Oh, Bappet has punched it at the wrong time, to be thought.
A small hole in the wall, no, it's a whole painting falling down.
Atom's going to get him.
No, he didn't need to.
as it is for us managers to get to on anywhere, but to a difficult Gomez on the way
So that's not too bad at all
But it was really nice play because Adam had picked up happening reading and he was coming through to bottom white
So so to I was going absolutely nowhere if you'd have tried to run away from that fight
I've some Adam would definitely picked up the kill and finish that off
So as we stand now everybody on the defensive side for enterprise is down on the ground floor oxygen are in control of the rest of the
They're going to start fusing the site. They're going to start getting the
harch that will detonate in just a second when that's auto-cannister wears off.
As always, we asked the big question of how will they deal with Fisher Guy.
It's always the Tuber Island. It's always in VIP.
He's going to keep that hatch closed for as long as he can,
but he's also there to challenge with so actually a great clutch.
I think it was in the SSG game.
So Nitro comes out from that position in VIP, downs the player.
I want to say, Dots, I could be completely wrong with that,
And I think it was thoughts who got it and then he comes in finishes the kill goes in stops the plant going there
It was just really nice and showed the power of that VIP position. So they need to clear that out
There you go, maybe certainly one way to do it though
They rushed in with the shield and they've got him sorted
You've got that one answer none a problem Tim. We're in a 4v2
But time it waits for no one there's only 15 seconds left a few shots drawn to them
He could have seen so many so many kills coming in it could have been the same there for relays
But a bit too much to do when all of our x years stacked up together
They get themselves back on the board after two rounds without finding a win
Yeah, just shows how important that VIP position is you see that you saw that it was like breaking the seal as soon as that player is gone
It's just an absolute onslaught from there
So oh actually really put the foot on the gas there ran through the rest of the round got it done 3
2 they find themselves now the NA team in the lead just a reminder for everybody the sticks are high in this one winner
The winner stays in. Loser goes home. They do, they do.
It's definitely stayed a bit neck and neck so far, but again, I can't ignore the fact that OXG
has started on the attacking side here. We were speaking about this a little bit earlier on. The record for
Enterprise on this map, it ain't good. They're on a five lost streak.
Oxygen could be on the path to add a six to that unfortunate tally.
Or, unless they can turn it around themselves and show what they can do on the attack,
they will get a little bit of transformation and chance of fortune. But OXG probably
be no slouches on defending this map themselves. Let's get into reading and
fireplace then Tim for what is going to be the last round of this half and we'll
do the side swap thing and we'll see how things play out. Enterprise in really
heavily into their utility or information comp here. Got the pulse,
Valkyrie, that is a lot of knowledge as what's going on around the map and this
is what OXG needs to be mindful of now is where those players are sat, where the
black eye comes that going down, they haven't got the IQ on side so really
more gonna have to run a bit of innate knowledge of what teams tend to do with
Valkyrie in order to spot those out before they become too much of a problem for those C4s,
it will inevitably head their way. I feel like OXG really need this map. You know,
obviously both teams need two maps as quickly as they can. But the reason that I say that is that
the next map is Shallie, and that's a second preference map for Enterprise. It is a ninth
preference is the last choice for OXG. They don't win there very often, I say that. So
they really could do with getting this done, because otherwise they really could be staring
down the barrel of a 2-0. I think in reality, you know, there's a good chance that we head
towards Fortress and then it's kind of anybody's who knows OXG have played it, they've lost it
once, but other than that, it's just going to be kind of people figure out that map the quickest
I'm going to be in reading room again for the final defense here from Enterprise before the side switch
Player is going to pick up Forrest and that leaves us now in a five versus four a great start for Enterprise in this round
And I'll tell you what does a three three half of them wouldn't be terrible
It wouldn't know and too fair for player like it's the one who's got the two entries in this round is half for his team
Otherwise it's been all of OXG. This is what I was wondering about with these Makai cameras early on there to no IQ on side
They're not looking to identify them you can disable them temporarily the dock would be cool
Which we're now seeing coming out, but they're still gonna be there afterwards in there still gonna be that information that can help the defenders hold on that little bit more
Just going searching here is that and you know, so there's somebody around
Definitely time to get out of danger push you guys just gonna go straight over the top right down the stairs and heads back
Towards sites that gives top-floor control over to oxygen now. It's too easy. It's easy man. Yoga picks him up
That's two and gone it's just four versus four level things up
There's only a minute left on the clock. The fuser is in a good position
It's just been left outside of reading door
So that would scream to us that's gonna be where the attempted
Plank will be going down. I say that it's been I don't know if it's been purposefully left there
But yeah, I think it was
But yeah, we're gonna want to plant just inside that door
But the problem with that is bapping and real is that a plane around killer
I've really got to see play get something with the C4. It's coming out now
His toss of the sky was always finding no one both C4s use no players found with all this information
Frankly, that's criminal Tim. You can't be getting away with that a thing
But oh xG
Hold it some other good opportunity here to get this over the line as Yogg's in a great spot gets a second
Marches on four gets pillar control. They haven't got deep control Tim
But I don't think they need it because it doesn't stop them planting here. No, that's it as soon as this smoke disappears
Yogg could argue we'll be going and plant that's what he's gonna try and do
Not sure with having lost that player whether they're gonna have enough cover or not
Just gets the time for the plant to go down, but the C-atom drop the hatch might have been better trying to hold from above now
He's got himself in a 1v2. They can just push him on opposite sides
That is a big moment for a atom managing to drop the pulse leaving himself 1v1
He isn't coming beautiful double from atom and that's gonna cause out another round for OXG a decent start on the attack for them
Okay
It's such a strange round because there was so much setup there for enterprise to come out on top
They had the two C4s the pulls the Valkyrie and I thought great
This is cool when they're up above and they lose control C4s galore boys
Even impacts in that pocket can be a bit of work for you, but neither connected and they didn't capitalize on the info
They had there were no attempted flanks for example
No C4s had in Skywards
It's a real shame because if happener got there even you know a quarter of a second sooner
Fair chance they stopped that diffuser going down and that's a very winnable round for them
Now they've got a mountain to climb Tim that on the attacking side there are two and four
I'm afraid. Yes, I agree. I
think it's going to be a
struggle for them from here.
They've been very competitive
so far within this. I'm
interested to see these first
couple of attacks. I get a
feeling that oxygen being that
it's their map pick could
really start just locking this
down a little bit. You know,
we know that they're going to
struggle more on shallow in the
second map. So let's see what
Enterprise can do though to
break them down. So we're
heading into round seven.
We've got our bands come
through Monti group. We've got
into round seven. We've got our bands come through. Monty, Grimm, Azami, Mira, all pretty standard.
But what does that mean? It means for starters, Enterprise should be able to get into piano
and cocktail area. Sorry, piano and cigar area pretty quickly when they're attacking up onto
that top floor. Hallelujah! We've got a team who haven't picked top floor as their number one
choice and I am excited about it. Reading is going to be the choice for Oxygen's a foot without the
the mirror in his army maybe they just choose not to go to top floor at all I mean you know we
can dream this you can dream Tim the two mid floors in the kitchen absolutely fine absolutely
and I say what I've said so many times on the stream over the last couple of days Tim
I thought we're gonna see Raurah and we don't get to see Raurah so no talking about Raurah today
Hey guys, but maybe we'll see you around a little later.
Reloading, cover me!
He's dead.
They're leaning to your flicks.
The King and the Lion!
Plus of course a little bit of flankwatch coming out from at the Luki Ridlock.
That was only the side word we were talking about actually.
Monti as I mentioned is the most banned, but after Dockaby, Grimm actually has the highest
attacker win rate of any operator at the competition so far.
Not to be too surprising, a lot of teams are leaning in towards playing a hell of a lot of Grimm.
We've seen a good number of bans ourselves to be fair to him.
I think his presence as an operator is actually the highest of any which means
Presence is up the combination of all the rounds where he could be played which ones you picked or banished
High percentage so more you know
Little bit of attention towards bottom white stairs at the minute which is for attacking onto reading
Not always a usual start
If maybe looking more towards that top floor to begin with I think they're gonna repel up there now and
I'm just gonna go into the dining window. Absolutely fine. You know you might catch somebody out
Yeah, they're just going very lateral here. They know that somebody goes trained of it. Yes, they do
Very easily found
Forest you good. Okay. Relay as managers to get one all the way yoga has held back back and so it's now three versus four
Enterprise certainly in this evidence. Yeah, I don't think I'm sitting with quite ready for this kind of a rock
No, this has been absolutely fantastic
Yeah, I'd have been surprised really come in hit them fast here like a freight train
And there's not a lot they can do to stop but I'm worried because now that they've got into sites like they've got nowhere else
They can charge to him they've blown their load
They've already used the smokes here to get into where they need to be lots of candela still play with but where do you go now?
This is it
They've actually backed off a lot because they haven't really had a choice to and does manage to get one though confirms
They came on to yoga two versus three Adam and Greeks are gonna be the ones trying to hold on real is
He's on the perfect top for it has the warden gets himself a kill through the smoke one V2. He's already done it before Tim minute left though. Yeah, there's Hoscan Dellas and smokes him and I was like that is the wrong
got to be throwing these gadgets at because you then assume that part of the map is safe for no
one's there. Absolutely incorrect and they're going to toss out another one here as well,
Atom. Once again in the spot where he can make great use of that gadget. Concealing towards
both sides, realistically from here is quite safe except for the hatch. Do they know where he is?
I'm not 100% sure they do. Maybe they do now as they're down on the corner. He uses the smoke
himself to get into a good bit of cover, tries to get the alternate angle but Tuhan finds in first.
Enterprise win their first attack and yes, so do I did say blown their load. Congratulations for
I will stress, I normally say this by the way, I haven't done it officially, this is
the last game on B stream and normally say if there's less than 5,000 viewers then we're
going to have this as a chat engagement stream so if you've got any questions or any comments
then we're more than happy to hear them and take them. There is a game of course that
casts as well but yeah why not, let's make it interactive.
We can do two things at once.
So Adam had a real fantastic opportunity, a clutch there, that 1v2 I love what he did,
that destructive ingredient to create the by shooting the fire extinguisher creates the smoke
runs across and he has his opportunity on one of the two he just doesn't quite land his shots for it
there that was the one doesn't quite land the headshot he's on a very difficult weapon to do it to
be fair and doesn't quite land it and ends up losing his eye but that could have been absolutely
beautiful just pop the fire extinguisher destructive ingredient move across find the first kill and
and then Chaos Down the 2nd would have been absolutely brilliant.
Didn't know that was a good first question to be fair, because there smells good to date, Tim.
There's always smells good to be fair.
Okay.
How you do?
I'll do actually, yeah.
Yeah, I ain't going easy.
That wasn't very nice at all.
That's my aftershock.
That's doing the heavy lifting here.
I think you've got a good taste.
No, it's not.
Recently, I've gone on this journey of wanting to replace the deodorants that I normally use,
because I normally go and like, yeah, probably like most people do.
They buy like a one or two quid light, roll on deodorant, antiperspirant, whatever,
You go through them really really quickly, you always buy and do ones and I was like I'm throwing so many of these away
But the amount of plastic waste don't feel great
But it's really bad, it's dangerous clothes as well
So I've tried something called salt of the earth, it's video, other videos are available
But it's actually really really good, very very light, gentle smell as well, but it's just nice and chill
I'm really enjoying it at the minute
So I'm glad that I don't smell bad with it
I'm really glad you're enjoying it
Thanks mate
What's the best thing you ate in Paris, Des?
Sushi?
I've ordered a lot of sushi
I mean, it's literally the first little behind the scenes for you every single event we go to the absolute first day
The first thing there's those a guarantee is he turns up and you go. I'm just ordering sushi and it's everywhere
We got absolutely everywhere. We got a door sushi absolutely adore it. Anyway, let's talk about this round then Tim
Well, that's a more question soon. I promise we're down in kitchen though
And as you can see we've got forest across onto the clash now
We've seen so many teams torch their opponents with clash right this week
Even with the blackbeard on the other side, like this guy's doing here, doesn't really bring them too much.
You can get a little bit closer. Of course, you can avoid bullets when you're running around on the blackbeard for the most part.
But it's not the clash you have to worry about. It's the teammates that are surrounding the clash that is the main problem.
She, of course, does no damage anymore, but while your eyes run her, worries she might drop the shield and start shooting you,
there are normally one or two others around her looking to capitalise on your attention being soaked in the clash and kill you for it.
So, when you see Forest moving somewhere, look at where his teammates are.
I'm going to highlight the same position as I did previously, yoga is in VIP on the
Tuberay. What is the play? What is the plan? How are Enterprise going to deal with it?
Because they've got the hatch open, it looks like they're going to be able to get into
the middle of the stage. They're going to be able to get into the middle of the stage
and they're going to be able to get into the middle of the stage and they're going to
to deal with it because they've got the hatch open. It looks like they're shaping up towards
why it's theirs because Fischer guy is over there with the diffuser. We can see it on
the screen in front of us and so they have to deal with Yoga in that position. Atom manages
to pick up Tuhan and this is exactly the problem. He's going to use his auto canisters to try
and force them forward. Nitro goes out, takes his man. They do clear Yoga out but that is
a big, big kill for him to pick up. I think taking the Blackbeard out and losing Yoga
there is actually a fine trade. Oh mate Boris is such a perfect spot of force, the mobile
shield really gonna help you all lose the shield tonight, it becomes a little bit naked,
just the gun to go, 20 lasers there to get the close but like you say Tim, they've wasted
so much time we're down to a 3D3. Yeah it's ideal for him Yawgaw like I say, especially
with the backup from the clash as well, they've played that really well, Atom manages to get
another, Gritzer comes down to a 1v1, 7 seconds left to go, Gritzer is he gonna try and get
He's got the shot. He knows
exactly what he's doing. There
we go. It was maybe a little
tell you what. It was a genius
play. If we do get the swing
from the shotgun, but he only
semi stepped out. Realized he
was on the floor was like, Nope,
straight back behind that
corner. Absolutely beautiful.
And, uh, I can't, you know,
a shout out to the Aussie fans
that have got up to watch
enterprise plates. Five. I am
going to say it must be real
early doors for them. Respect
get blown out of the competition to fair play.
We used to cover A-Pack from Paris.
We'd always start at about 10, 11 in the morning.
So given the time that we're on now,
it's obviously not gonna be a sociable hour over there.
So yeah, absolutely shout out to all the Aussies
in the chat and watching.
It's a great question for balls, Lodz.
He caught on the way.
Question for the cast is if you had to pick a player
to win a one-to-one to save your life, who would it be?
Woo-hoo!
Who would you pick?
Me.
Does it have to be a current player?
That could be a previous player, I guess.
It could be a previous player.
Though their skills might be a little bit behind the curve now, relative to the current bar.
Yeah.
I honestly think, because he was sort of forging a lot of it, it's just an easy bait answer, but stomping.
I know you're going to say that.
Because he looked playing a lot of one-by-one, it looked like he beat Dorky on control, I suppose.
Oh, there you go, that's what I'm going to do.
Did he really?
He definitely beat Dorky in the 1v1 tournament, I think, I need to ask him, I'll ask him when I see him.
I think he was still on control at that point, he may have been playing PC and...
I'm not sure. I can't remember exactly when it was.
Oh, who would I pick? Again, it's another really obvious answer, isn't it?
But I think I'd have to go Shaco. I think I'd...
Oh, yeah, fair.
I think I would very much trust Shaco too.
Oh, a Stumpin Choco 1v1, little lad.
Although, Spite is very good in 1v1 as well.
He is, yeah. He plays a lot of twos, though.
He does a lot of stream.
Yeah. That was a good one to watch.
Anyway, Yogg, I'll tell you what.
There's a couple of players now really trying to play this rat game.
Two-Hand right now looking to do the same thing in the last round, it was player.
Anything they can do to get a little bit of upset on the go and just catch someone off guard by the tiniest of margins could be enough.
You know, he's got the right idea though here, but on white, must know that someone's looking to repel outside.
They've never fought just yet and spots nothing of course on the scan because they're looking nearby.
No one knows that he's here.
He has a golden opportunity to maybe get a couple of kills if he times his right.
You might be going to another OXG and not using top floor.
They are now on their third choice side and it is mining, so looks like they're not actually going up there.
They are defending up there this time because they want to keep that verticality.
Neither- OHHHHH!
You can't be letting Gomez win that, Reueliz!
He'd already put a couple of bullets into him, really.
He just turns around, goes on the counter swing,
then takes his man down, five versus four.
Great opener for OXG.
Here comes Touhou, marching into war storage.
He's got the right idea, and it's a great part of the map to be inside.
In fact, both of them are here.
They get the deep freezer player, which is nice, and Atom is going to drop away.
4v3 for OXG as they can see top floor,
But I think you'll take that at this point team the damage has been done. Yeah, it certainly looks that way
I was just playing to keep their lives essentially now the ram gadget the big you go on is gonna start on its way
But I like this one oh actually if you remember we saw Enterprise downstairs
And they got picked up once or twice on those verticals whereas oh actually seem just a little bit more
conscious of those
Floors opening up above them and a little bit more mobile. They've kept themselves out of danger
Having the verticals is all well and good, but you now got to have the next stage of the
plan.
This is where your COF cheaters disappear into the vows of the map, not into exposing
themselves all that much.
They fancy themselves the odd gunfight up top, and sure enough, there's one or two
around Fireplace looking to give just that back up to the side of Enterprise, confident
in their ability to fight it.
Two-hand, now looking in at four, they drop down, and you should hear him, of course,
fire normally when you get to the bottom to mass the sound of you hitting the floor.
That's a good angle in towards Minin here.
It's actually a twisted way because it might have a good chance here really
It's only Yelp that's got maximum coverage on that side of the map. They could hit site out there in fact by the looks of it
I think they're still trying to go into a fireplace though. You got to pick soon boys. You've only got 20 seconds
Yeah, exactly that forest is just gonna have a wriggle around on that floor to get himself out from behind that dining table
moves through into train
It was a little bit target rich for him. He couldn't choose which to go for they see the man
but Forrest gets the kill, goes for another player, finds the answer, three seconds left to go.
No choice but to start throwing it down. He missed the other one! It's the old guy!
Takes it down, stops the round, and that is going to be OXG going on to map point.
Oh, that's such a shame because he shot one in one corner, but missed the second heartbreak.
OXG up to six and three. This is the problem of leaving things down to the dying seconds.
A couple of questions that have come in from Super Spares. What's that white piece of paper
in their hands. I assume they mean the hand warmers. Players then to... Yeah, very possibly. Yeah. Or it
strats one of the two normally teams have a lot of like strats. I tell you what, that brother
printer that is outside the playing area has got some use this week. It's put a shift in. And I'm
really like this one from Ball's Logic again. Another one for you guys. If Faze end up winning this SI,
where does that put this team in terms of the greatest teams to play the game?
I think it's very difficult when you talk about players or you talk about teams or you talk about anything. I think it is very difficult to identify and define a best of all time. I think it's always a conversation.
I think nostalgia really helps with. I agree. I think definitely, but you know, I look at you can look at a situation and say, right, you know, who's the better player?
You know, Stomp and Shaco or Pengu and it's very difficult to compare them three because they've all played what I see as maybe their peak at a different stage of the game.
So I could make a strong argument for Pengu being the best player to ever play this game
But he was better in different ways to other people
He wouldn't be able to hit the same level today because the game obviously progresses over time in the same way someone who ran
You know the hundred meter sprint in next time a hundred years ago couldn't beat Usain Bolt
It's just different skills as well
So I look at Pengu and I think he's you know
He's brain for the game and the way he thinks around the game was like some of his main strengths
I've got to go back to the green room when I have this, so I'm being very careful. Mechanically,
mechanically he's excellent as well. But you look at somebody like Shaco and his strengths come from
that just raw precision and mechanical ability. And again, he's a smart player, but he does it,
I don't think he had the same strengths as Nick in that sense. And so it's very, very difficult.
And again, the same with teams. You look at teams and you say, can you compare phase now
to penta then to you know the strengths are very different to the w7 n team that won everything for the year
you know it's so difficult i think to define a much shorter answer than what you're giving
i think if they go back to back aside and they are definitely in contention for one of those two
teams at the demo gc so many times you see these early form picket temperatures not quite land the
shots required heartbreaking but it would actually put them in there i think for the top two teams
of all time. Which one's which? You can then obviously leave to the jury because again modern
day siege is hard as we dominant across the whole year as Genji were back in the day. A run out of
Forrest has got rid of player. He's come back for second Tim. He's doubled it. He's doubled it Pintes.
He's gone in for more rude. Man he's just to get his man five versus three and oxygen. You've
got to say go on to win cafe from here and I think I laid out the path for this match at the
the beginning. I said, I think
away from enterprise. It's
and then I think we have a
fortress where better to s
home and who stays but you
maybe you've done a bit of
those surprises. Um but I
going to be fighting tooth
but we've got to get that
over. Really. It's not just
he managed to get another
to speak we thought it was gonna be over for us with a nitro 2v2. A lot of his
kills have come in these dying round situations like this 2v2 is now
breaking out which is what makes me so nervous for Baphen and Relay as far as
it's been an absolute demon. It's in his name, he's a slayer Tim, he's ready for
these kind of plays. You've got Grixxum as two smokes left and there's half a round
to play. It has been manic to say the least in these first 90 seconds. Okay let's see what
What happens upon this top floor, Reales, Bapham?
Can they try and work together here?
Need to make a challenge down towards Lumber.
They see the man.
Forrest is not going to peek out again, I don't think.
He knows he doesn't want to be, oh, I say that,
and he doesn't take a little bit more damage there,
but the toxic wave counts.
They walk up a little bit from Reales.
They've let him walk up.
Forrest, he's been moved away from the top of the stairs.
Bapham knows.
He finds the second,
and that was a great round for Enterprise.
to turn over after that double run out from Forrest at the beginning. It looked for all
of our lives like Oxygen were going to take that map but Enterprise keep on fighting.
Well saved, well saved. Before actually getting an answer to this question Tim, Zuko asked
if you could pick anyone to cast it besides each other. Who are you picking? I was kind
of like, that's like saying, did you work with your girlfriend? Who would your girlfriend
be? I feel like it's a hard one to answer. I don't know. It is. You shouted at me for
sentimental earlier. I don't know. That is such an over-exaggeration.
When we got off-cast, Des pulled me aside and absolutely went mental at me.
Yeah, that's exactly what happened to him. It's on tape and everything, right? You've
got the video for it, right?
Yeah, of course I do.
Of course you do.
Absolutely.
I think my phone's up.
I thought that was really convenient, isn't it? Yeah, brilliant that.
But I don't know. It's hard to imagine that, because it's been over six odd years.
It is very fun.
We've had a lot of fun with bringing guests on for a try-cast, and I think that's what
I was saying.
100% I've really enjoyed all of the try-casts.
Yeah, they've been like, um, so for people wondering, they, oh, well, you just go in again and we can cast with anybody.
We do cast with other people when required, of course, but it's one of them, like,
it's hard to explain the familiarity that you get. When I say that I know when Des is gonna finish speaking,
I know when Des is like, to the word when he's gonna finish speaking and vice versa, and that's online, in person, anything.
It's like, I don't have to think about it. I just know when to start speaking. And that can be difficult,
sort of rhythms with other people and you also know to the sense of humor well
I have by you can take things I obviously don't know where that floor sits
I'll find it one day I'm sure but you just you just it's a hard could you do
jail really really well like to see those are also happily casted a bunch of
people we do you know it's the one we do quite frequently but I'd always come home
put it that way I don't think I've ever actually cast with Nick to be honest I'm
going on a bit of a pen Google it is today are now I've got to admit he was
I really enjoyed casting with Jake. If you like drop dead right now, I'd go and grab some nuts and get into my cast.
Genuinely, there's nobody on the team and I will say this hand on eye. It's not just because they're realistic.
There's nobody on the team I've ever cast with that I've not had a great time with. I think we've got a fantastic team here in Siege.
But given that I watched Nick play a lot, it'd be cool to cast with him at some point.
I'd love to cast with Fabian at some point. Oh my God, Tuhan, calm down, my friend.
Tell you what, the Aussies are going to be shutting me up, Tim.
I was joking early when I was saying like,
oh, they've turned up at 5 AM to watch their team get slapped,
but I really thought they were going to lose this match,
but they are fighting their way back in.
Forrest and Grixi, yet again, have got a pull-off approach,
but now there are even more players left on the other side.
There's Nades coming on through.
It's not a pretty time to be Forrest right now,
as he's dug in deep.
This is how it is now, baby, and there's five players coming in.
A flawless round for Enterprise.
We're up to round 12, Tim.
Well, I spoke a couple of rounds ago,
and it was 5 vs 3 to OXG thinking they were going to close it out.
I was talking about Shallay, Enterprise are making a fool of me at this point,
they are fighting their way back into it and I love it.
I am here for it. OXG however there, look there's a real potential there does,
where OXG have to go into Shallay and as I've said it is not a map that they generally play,
it is certainly not a map that they generally win. Enterprise love it there.
If Enterprise could go to overtime, come through and win this map.
Enterprise, well, all XG are going to look back at that 5 vs 3 and think, yeah, that was the moment, yeah, yeah.
There are a few moments that end up like these, where we've seen it for fear X is vaulting. The number of team kills they've got in 5v2 or 5v3 situations and the scene rounds lost is heartbreaking.
And we're not seeing as many in this series, granted, but they are the moments like you say you'll look back at the end of them up and go, I've only done that one.
that one and that's a really curious thing every time I speak to a coach after a game or a player
I say oh you know what happened there you just lost it like seven four and they're like you
should have won like seven three and they'll have the four rounds in their head that they know they
should have won and they'll be able to tell you well if we do next ones they differently would
have won I was like yeah but that's like saying if a football player just kicked the ball on the
goal you would have won the match there's a lot more that goes into it than that and you know
sometimes making mistakes and things going slightly wrong is always going to happen I can guarantee the
other team could equally point to three or four rounds where they would say it feels like things
have gone wrong that shouldn't have gone wrong and it's just really interesting how different teams
have this different perspective on games that even when they lose they're like oh we should have won
and we know we shouldn't have won therefore the track on as we are and it's okay. It's just really
interesting the way that the two teams think about it. Right Oxygen have missed two opportunities to
close this out and they need to get it done they need to clinch this they need to get it over the
line here and now they are down in kitchen and it's going to be their last opportunity on Kaffir
before we get to overtime Enterprise carrying some momentum they're going to go straight into
to the top floor, they've got the book on side.
They did a really good job of this last time,
by the way, they cleared very quickly.
They were opening up those verticals
at about 1 minute 45, 1 minute 50.
So it was really good from them.
But the defense from oxygen, again,
as always, pivoted around that VIP position.
Yoga did a great job.
He was actually supported by the clash.
I think it was Atom who was on the clash that round,
whereas this time it was Forrest.
But I'm lying, it was Forrest.
So he was supported really well by the clash,
came round just as he died, took that position, and it was good stuff from
Oxygen to keep held on to the end of the round. But I'd like to see this time
Enterprise, you know, focus on that position in VIP. Don't leave it too
late to get the two brown moves. I'm looking back at the last two rounds. It
took a 3k for Faffen in round 10, a 3k from Tujan in the previous.
Now to say, it's taken big moments from players on the side of Enterprise to claw
this one back because prior to that team, they weren't really finding much and
they've still only found the entry in three of these rounds across the entire game.
It's fantastic resilience from the Aussies being shown so far,
but who's going to don the cape? Who's going to be Superman for them in this round?
As we can see, the work has begun to soften up the hatch and the floor. The book is going,
an opening, everything up. We've got the Deimos there in support as well. Otherwise,
beautiful otherwise we are down into the bakery Gomez just drops a nitro at his feet and lets the
blitz run over it just dares him to challenge him detonates and takes the shield out of play
Atom led prone finds a beauty onto player five versus three and the clash is making life a nightmare
right now for enterprise not looking good how's Gomez tied there of all places he's in behind the
counter has lost his life to it but like you say the clash is now back inside bakery that's ground
retaking it'll be so hard to knock them out of unless
he's charging forward to get the kill.
Tats him worth! Shooting him in the back but Forrest no!
Escaping towards site.
Two-hand snaps onto Yogg, but Yogg finds him first.
Bapham has got to be that hero,
but there is no time left.
Three kills to find for himself.
Oxygen going to break Oceanic hearts here I'm afraid,
and taking away this first map.
And we'll have to see how Shalai goes Tim.
Yeah, Bapham doesn't have the defuser
because absolutely nothing he can do here.
Greg's going to pick up that final kill.
Oh, XG, they're getting map one after a little bit of a false finish really on that five versus three.
They eventually get it done in round 12, close it out, and they're heading to Chalet, one map to nil.
Not forgetting that was there, map pick, and to be fair to Enterprise team, they've dragged them very close.
I would be really surprised if we don't see the same sort of story building up on Chalet,
and potentially Enterprise taking it and sending us into fortress.
It feels like a good way to end the journey for one of the teams on Fortress as a new team, and I really hope we get to see it.
I think there's a very good chance, I think there's a very good chance, as I've said statistically, it certainly does favour an enterprise win.
Not to say that it's a guarantee though, you know coming in to the sixth Invitational that you're going to have to play those maps you don't normally.
So XG, the very real possibility that they've put some work into it.
You can see the entries I was talking about on the right-hand side of your screen as well, dominant by OXG getting eight of the eleven they could possibly find.
Looking insularly good, fair to say, happened on the other side, put up some good numbers
Tim, but there is work to do across the whole team to really get things going here and get
their way back into this series.
But with that said, Mat 2 does away after a short break back with you in just a few.
you
you
You
Let's go.
Birthday time today is Twister's birthday. Let's go.
Where is he? Where is he?
Oh, Twister, your moment has come.
He didn't notice me.
Oh, Twister, everyone?
Happy birthday to you.
Happy birthday to you.
Happy birthday to you.
Hi.
So,
Boa.
I'm not going to ask you your wish because it might be to lift a hammer, but you are doing so great in secret, so that might happen.
Yeah, exactly. I think like in the moment right now, the team is just flowing, so I'm very happy with the results.
And for sure, if I have one thing to ask, it's just the biggest achievement of my career.
Then what is that?
You have won all of your games, also Flux, and you're playing against them today.
It might be a gift to also win over them.
Exactly. If we win today against them, I think it's a good show in part of the team to go through groups without a single loss.
and also to boost the confidence of the group for the playoffs, so, yeah, a big gift.
Who should be more worried? You or them?
Who should be more what, sorry?
Worryed.
Worryed. I think then, right now, they had like a few shaky games, but I still think it would be a good game,
maybe even a three-maps game, but we might get it.
I'm not gonna talk about game, just like you have some lunch, what is the gift you're gonna give him for his birthday?
A win.
so beautiful so beautiful happy birthday twister
Every six invitation we find is a storm of compression.
Clash of tension.
They leave a mark that doesn't fade.
Busted are you ready?
And six invitation on 20-25 begins now.
We need to watch it, sister. We need to watch it.
We need to watch it.
Everybody always talks about being mentally prepared for a game.
And no one really knows what that looks like, especially the pressure of that side and the player that eats you up.
I could do a bit of that, I'm a bit tired today. Yeah, I mean I get it for us but maybe
now is not quite the time for a rest, there's some work to be done.
I mean you walked by Krupp earlier, it's a bro. Bro. Maybe it was, maybe you could work
him up too.
fantastic. Yeah. Look, our first
game, it came far closer than I
think Oxygen wanted it to. They
had a four, two, half, they
looked fantastic. And then
Enterprise showed a little bit
of what they were made of on
the Attacker Cafe team, which
surprised me because I think
we tend to see our weaker
teams in the tournament struggle
on the attacking sides of most
maps, especially more
defendant leaning ones like
Cafe, but I was proven wrong.
It was a 7-5 to OHG, though,
which means they are in the
driving seat to take this win
and make it into fourth place,
get out of groups, into playoffs
and send Enterprise. Hope if
Enterprise can win, then we
have to go to fortress to see which way this series goes. It's Enterprise starting on the
defence and no extra on the attack. Yeah, so Enterprise did a great job. The big question
of course coming into Charlotte is whether they can do an even better one. We are ready
to go, so let's get into it and find out!
Oh, we're in Newcastle. We're in the transition anyway. We're there. Very good. Alright then,
let's get into our band phase and see what operators get taken away from the board who
does not get to play in Shelly. Question for you, if you could visit any map in Rainbow
Six Siege, which one would you visit? Shelly is a bit of an easy win.
herford. Why herford love herford? It doesn't really feel like a great location location
it's a nice market time. No, I'm joking. Saturday market is rolling up and setting up a print
of herford in a military compound team. Yeah, that's market time. Which one would have it?
It's an easy choice. I'd probably go with course line. So as it was brought up to standard,
I've heard your rant about it before. Yeah, if we could get water put back in the pool,
You know a little visit to a beether would be quite nice
Lapeur Leblancar the resort is called by the way
There's some law for you. You see this is real. It's actually a real resort
There's the resort in the game called sign hotel is called Lapeur Leblancar
It would be kind of like free advertising if it was in the other place
And if it looked like it in the game, then they have like no guests. I wouldn't go there
There's a wreck
They're very producing orientation as you just sit and look at the maps and see each for too long
You kind of realize that no architect will build a building this way
They make sense for our purposes. Yeah, we just every single day just kind of accept it as is
Yeah, the rest of us look at it and it's kind of go
You're not too long and you kind of go the same suits of all this ain't appropriate
But I'll ask it's about the game and nothing else. Let's get into it then round one
As I mentioned OXG are on the attacking side here
You tend to see shall I be a bit of an attack a leaning map
So maybe you'd favor them to have a good start here and enterprise the ones who will yet again have to play catch up
We're getting cafe was the reverse of that and we're defending in that where we saw attackers have a very good time on it
Maybe just maybe you see a more defender sided shell a just to tip things upside down once more
Atom on that duckabee already spoke to death about throughout the competition
Hi, it's been made of any attacker in the game at this competition so far picked five for 30 percent of time
She's available. She is picked up once you've picked up. She's very very dominant with a 55%
It's hacking at win rates, him, which is very, very good for an attacker.
You have a bunch of defenders in the mix that are around that number, same as her,
but attackers, I think, she's quite a far away, quite by far and away ahead of everybody else.
Ooh, Thorna is getting picked out.
Tuhan steps forward to look towards Mudd, but no!
I'm not going to find his shots, and Tuhan's going to back away.
Well, it's even a pick to start on the attack here, so they're going to come in and try to clear out
this roam for the time being.
Atom does manage to pick up Tuhan, but there will be a trade there, as Baphen has the response,
Gomez counter trades that and takes him down. This is trade for trade for trade at the minute and oxygen are the ones that come
Away with the advantage. They're gonna be attacking on to
That's the bedroom and office this time around so it's all up to the top floor
But yep effective way three versus three as Gomez is down
I think he's just outside
Yeah, he's outside gaming we must have been tagged from relation to the window. I think yeah realises up in library
You can see where he's down actually. Yeah, he's outside.
He's recoverable and I believe that it's Grick since coming over.
He's got down, though, knows there's a challenge coming on through.
And Yogg has gone very, very solo there and paid the price for it.
They lose the shield, so he really could have held on a few more seconds there
and waited for his team to join him.
It's quite interesting that nobody from Enterprise is currently on site.
They've all come running down to this bottom corner of the building
towards the library to kind of back relays up.
Fisher guy and relays now do just sort of scramble their way.
Back relays has gone underneath. He's going to have to head up trophy stairs.
but yeah, definitely moving as a pack there and wanting to make sure that their guy over in library was looked after three versus three then as Gomez was collected.
Oh, XG need to continue trying to soften the site, but there's not a lot of work being done towards actually the objective of putting the diffuser down because there's been so much battling around gaming.
It's been a really weird round overall. Look, it hasn't felt like a lot has happened, but obviously we've got four players dead because of this weird scrap that happened around bar and gaming and
Relays being in a great spot to get a kill, then backing away. It has been quite same overall.
Quick, sir, stepping in and we're starting to move his way forward.
It's up a couple of those, Denarii lays his apps, in fact, he walks into a second one.
Didn't that start just after him?
And it's a free BB lined up here. His player brings down fires for free.
Now looking for a second on towards the man. I was speaking about a second ago.
Was looking for a third, but now being challenged from two angles.
Looking like Enterprise is going to hold on here in round one, too.
Yeah, certainly seems that way. A triple for player at the end from that position on Mezzany.
course is out the round enterprise with the first successful defense.
I know people often like to ask and find out like is this map attack leaning or defender leaning and I've got their trust
That's here in front of me cafe is our second most defender side in that right now
That's cafe on the first one. Sorry 60% I was looking back at that and comparing the whole series fortress is our most defender side
That is 62.5% no surprising nobody shall a is at the other end of things
It's only border that gets ahead of it with shall a has got a 51% defender win rate
It's a pretty good as far as things go.
You generally see attackers, as we've always said,
be pretty good on this map.
Down there, it's bored at Shelly,
and Bankel very, very close to each other.
And the three most defenders I've ever mentioned
is Fortress, Fahy, and Consulate.
It makes me wonder about the choice for OXG
to go on the attacking side.
As we know, as you've just shown there with some numbers,
it's one of the more favorable maps towards attackers.
It's not to say that attackers have the better whips,
because they've gone slightly behind,
but it's still more favorable than the other maps
attack. But I just kind of wonder if OHG gone with that thinking let's get attack done if we can maybe
grab three rounds on the attack we then go on to the defense where maybe they can be a little bit
more comfortable on the map because if it's a map you don't really like I would say the
defense is personally from my perspective I'd say the defenses are usually a little bit easier
a little bit better because you're playing your plan you already know what you're gonna do you
lay out you reinforce there your gadgets go there you do everything you hold those angles
You've got to look at what they're doing, you've got to try and work around it. There's a lot more sort of moving pieces.
So, I feel like if you're not amazingly keen on a map, you're going to be happier on the defence, which is what we're seeing on Fortress, which is why you said, you know, we've got such a high defensive win rate there.
So, it's just interesting from Oxygen to go for the attack, first of all, on a map that they struggle with a little bit, because I just look and think, you know, are they just thinking, yeah, let's get it out of the way, grab two or three and then we can move on.
Yeah, it can move on.
There's various reasons for our opponents to say, you know,
if they were on that clubhouse,
we'd choose to start on the attack,
and I was always like, why?
And their whole thing was, you know,
we're confident we can get three rounds.
We feel if we can do that, we can put pressure
on either side, and it'll mentally be in their mind
when we get into that second half,
so I kind of get it, but equally,
at the end of the day, you've got to attack
and defend at some point throughout the game,
and you've got to win the equal number of rounds
on either side to have the overtime
that you eventually come to, so it is what it is.
It's not that big of a deal, I don't think,
when you've really boiled it down that much.
Let's just start and play from where she was to get themselves up through those lobby stairs,
or not up the lobby stairs, but up the garage stairs into War's Lobby
to then get a little angle in towards Split in which they find absolutely no one, at least for now.
Players, the ones set upstairs on that mez spot.
People like Triangle, we talk about on this top floor, isn't quite in place.
Which might leave Enterprise a little bit fragmented here to not too careful to.
If Oxygen go a little bit quicker, they might be able to capitalise here and completely surprise the Aussies.
They're feeling it, aren't they, as well. Here we go.
They're really are. They're gonna go in through here, smoke is out, plant is going down, class is on the cover.
Gonna have to be good, straight around the corner, but the shots ring off the shield and they're not gonna do anything to stop that plant going down five versus three.
They're all alive Tim!
This is done, three versus five, bapping up top.
Yeah, it'd be nice to be able to hold that from above, but they're just gonna hold it from the window, I really don't see that there's much that's gonna be done here.
especially given that plant position there, it's right in the corner.
You can't long arm it, you can't get anywhere near this
without showing yourself to these attackers.
So, yeah, this one's over.
Oxygen with a great rush there, picking up the second round.
It's going to be 1-1.
I really feel bad digging into a player here, but Tuhan,
like, what are we doing, bro?
And there's the smoke set up, and yeah, fair play.
He's had a spray through, but you've heard a shield.
You know there's a shield there.
It'll be on his back.
Very fair chance it's going to protect him
from most of the shots that you'll send it in.
What have you got something about Pocket?
You've got a C4.
The glass has to shoot that C4 out the sky.
He's the only one who can, because of the smoke,
you're guaranteed to get a kill with the C4,
but holds onto it until as we saw right to the very end of the round,
and they could do nothing about the plank going down.
I think the concern...
And I get punished with this all the time.
So, I think that's why it comes to my mind.
But I think the concern is there.
There's at least the glass watching from the window.
There's probably somebody else ready to just kind of blind-spread
through the smoke as well. You pop round the corner with the nitro in your hand, you're
getting shot. And you can do nothing about it. So I think he's hoping, he knows that
he needs a bit of luck there. I'm just going to go around, I'm just going to put a load
of bullets down range and hopefully one of them sticks, hopefully one of them captures
the head. It's something showing. But difficult situation, Oxygen created it well. They put
Enterprise under that sort of pressure with the plan that they had it was a simple one small guys fuse shield done
In you go get the diffuser down. I love how quick they worked it
They were confident they bought into it which is often one of the important things on the list and they got the job done
So one one and we move on to round three
Absolutely a little bit balance always nice way to start a map Tim rather than the team just run away with things go four zero five
Zero six zero and so car case a very one-sided game
I like it when both teams get around the board early on because it does show this competition then you're gonna get at least
Hope for a very competitive half now after some pretty quick here blowing up that mirror and the nice nose
So you have not in the safest spot anymore in fact
It's relays that was set in behind it can't do that much more to feed information
But of course has the soft wall to its left-hand side so can challenge down towards library stairs if desired
That's gonna try again pushing up here
There's two players ready to swing onto the reinforcing the wall off there
So that is now at least a relatively safe piece for the side of auction to move up and through until that mirror window gets knocked out
Yeah oxygen certainly shaping to take over office and maybe get the wall open down in fireplace
They've got two hard breach. They've got the ace and the maverick so plenty to go at and then there'll be a little plan
Just in behind that B bomb chassis, but it's largely gonna depend on how the rest of this round progresses
They've got electrification to deal with they can do that from the main door if they want to just get inside
side and take that out from underneath it is certainly possible they've got I'm
looking at acting with those ass chargers nice and easy but alternatively they
can just use the Maverick given that it's an electrical they're going up
against it can be tough to find it though you can indeed for now and on
Spundance actually one of the slow rounds that we've had to inside 90
seconds no one has been really involved in an entry engagement it's just been
defocus on the utility of course for that and getting rid of the mirror window
that's all we've really seen the rest of it has been about the information but I
Imagine it's all gonna explode forward pretty down quickly as four players on the side of oxygen now very much focused on getting
This beast type wall opened up out comes a little bit of freeze to slow things down
The Fisher guy starts out with the kill on towards absent and surprise now holds from Tim way
Come the Americans. Yeah like this one rather than worry about the electrified wall
We've just gone to the one that runs 90 degrees to it and got that one open instead
It's gonna have the same effect which is forcing players back out of office
But right now then surprise or not for being forced anywhere back
He's laid down behind the piano. He does get kind of seen but it's not part of the hitbox
You got to remember items of like uniform things like helmets all that sort of stuff that wouldn't be a body part
Oh, it's not gonna be a part of a hitbox Gomez goes in manages to get the kill Fisher guy onto yoga three versus two
Just two left alive here as well that at least got a little bit of control
But now they most certainly do not require just deleting bricks. Go mess
is going to be a great
win. I'm going to go up to
this. Fortunately, it all to
do and then it's going to worry
about the actual downstairs
site itself. It's really going
to be killed three or this one
is toasting inside 15 seconds
team. I don't think you'll get
away with it. Once again, we've
got player ready and waiting,
but there's a seat for from
below to hand binds his man.
Then surprise go up to two and
one. Yeah, and surprise looking
pretty solid there. I like
that. It was a nice adaptation
coming out of. Coming out of
and then smoked off the IV door and opened that wall instead.
It didn't really benefit them too much.
I'd have maybe, like I said, just, you know, get at them underneath,
ash charge, clear out the electrical, and get the wall open with an ash charge,
you know, from the mezzanine side, because the reason that I say that
is you're just putting yourself in so much less danger on mezzanine,
you can choose when you're peeking and out of office then,
you can force them back quite quickly.
when you stood in Ivy door to be able to get the angle to challenge into office,
you're inviting pressure to come from piano and that's exactly what happened.
So a little bit of a tough round for Oxygen, but I like the attempt,
I like the thought to kind of circumvent, circumnavigate, if you will, that electrification,
which is doing quite pay off for them. So, and surprise, they're going to go back to Master
Pedram now, they'll start on their rotation again. Two one in the lead and feeling pretty comfortable,
You know what Tim? I'll leave it up for this one. I think this is the beauty of being able to have a little bit of chat interaction.
If you said this caster don't know ball, he couldn't toss the C4 because of the Thatcher.
I'm still looking out in that case there for the big explosion going off that we're so used to.
I'm still honestly not used to seeing the launcher so much, but we've seen some really cool interactions this week.
I imagine most of you have seen on social media this week as well, the really cool play that came out,
where the Thatcher was ready to catch a C4 coming out and instead the player tossed out one of those wee-woos, the proxel arms,
shot the Thatcher cannon, then had to reload it, and then the real C4 came, it was a beautiful
mind game that came out of it, but no, very fair point, I did miss that one, so thank
you for catching it.
I'll keep an eye out for the Thatcher more often, like we've got in this exact round,
Tim.
Just hope you deny the utility when necessary.
It's only player that's got a C4 in back pocket for this round line view, and of course,
we are on a very different side, we're off towards Master and Office, so it's the other
side of the map that we need to be worried about.
Suhan out on the extension here, on the smoke to try and slow things down.
I think we'll see a little bit more of a scrap hitting given how we have got a couple of players looking to be more aggressive and the vigil
Lurking downstairs back and once again having a pretty good start to this map
Yeah, he's had a great tournament
I think his back and he's been a lot of fun to watch
He's had some big moments and as you say quite rightly he continues to do so here three kills in three rounds and
You would definitely back in to get more before the end of this one
So Yaga is gonna start moving in send out those bees. That's gonna ping the location
Not a bad pun though. I don't think he didn't get picked up on that one
It was to have me got picked up by the bees so they just need to be careful
We're aware of that vigil underneath one minute 45 left on the clock
I think at this point just kind of struggling to get themselves established and they are gonna be punished
Double punished as player and fish again managed to pick up one apiece.
Yeah, two to themselves looking pretty good now.
That's not so ideal, but at least you'll get rid of things in the end.
And they still managed to get them all opened up.
Okay, it's not ideal, but it's okay, it's okay.
We can still play the round.
Atom getting rid of two hunts.
One being equalised back to either side as the smoke is going to fall.
Still a minute and 20 to play with as well.
Does leave an awful lot of time for Alex G to course correct him,
but they've got to do so with a one-man deficit.
Yeah, it's still very possible, but Bappen's going to go on a little run out here.
He's gone down to that garage wall. He's got impact nerd in hand. There you go
He thinks about it, but I think the Intel there is either they watching or they've come off repel
Which would be the case because Griggs has gone in and joined jogger down in trophy one kill apiece
There's bappin tries to come up West main Griggs is there ready waiting
He runs into his open arms
So all of a sudden a 4v3 becomes a 2v3 not ideal for enterprise
guys, nope, it's one of those again Tim, where the round, okay, it's a number of rounds
that we've seen this week, especially amongst those teams that are facing elimination, where
they have a man advantage and the round is touched with their fingers. They're really
good at hitting pause and reassessing where they're at, but it's the things that happen
shortly after that then lead to a little bit of calamity, and that is exactly what we've
seen happen here. Oh, XG though, that clock now becomes the sixth man for Enterprise,
essentially we're into a three versus three Tim as Yogg has to go in blind, he gets down,
quite finished off yet, but there is no real time to get him up. I don't think
it'll be a massive risk as we get into wars the last 10 seconds. Gricks or an
Adam has got to go for it. They've got to find kills because the diffuser is down.
They don't have it in hand. It's out on office balcony and I don't think they're
gonna get it. So they've got to chase them down. They can't get it done in time.
And that just goes to show you leave that case down cold. It could become a big
problem towards the end of the round. Enterprise hold on, get themselves
another it's 3-1 I'm sure OXG are gonna want at least one of these remaining two
attacks that they've got. We've got attack timeouts in the match I want to come
up to that C4 point because I did want to go back and see exactly what happened
now on the defender side they don't know there's a Thatcher on the other side but
he didn't fire his cannon at all during that period. Genuinely it's really
interesting because it's been an hour later some mind games that I think they
were talking about they didn't have to fire the EMP but Tuham assuming that he
didn't want to throw the C4 in case there was a Thatcher is in the spot where
to smoke knowing that it's probably going to get zapped out and risk exposing themselves
at the same time as you're saying. It's more the risk factor that goes with it. So I'm
going to be watching that show the next few days. I'm really curious to see if it does
have any big impacts on those C4s and R moments. I know it can of course stop the C4 going
off but it's more the actions of players around that that I'm very interested to see. And
for someone who said, ah they must hate reading this chat, I don't care. I sit in chat all
the time and have a good time on other games anyway Tim. It's absolute calamity. That's
That's what makes it so special.
Into round five we go.
So, Enterprise.
As we saw the sets, it might see a flip on Chalet to what we're used to expecting.
51% defender side of normally, it is our second most attacker leaning in the pool, but Oxygen
are struggling outside of that one round to get anything on the board.
Enterprise, it feels really, really good composing themselves in the late round and
winning out these 2B2s, these 3B3s that start to ensue, or like in the last round, a 3B4.
They still managed to get it over the line.
So, Oxen the ones on now starting to think about what can you show on the defensive side.
But I've still got two more bites for Cherry to show us what they can do on the attack.
With the lion scan rings out in case there is any more cheeky spawnpeats coming out of them.
Surprise, you've seen many of them, but no one's going too crazy in this round.
Forrest gonna go crazy, he's gonna go crazy right at the beginning of the round.
Takes down the Fenrir, that's bapping off the board.
Nice little opener for Oxygen, like I said, they're gonna want at least one of these two remaining rounds.
3 would be ideal before they go onto the defence.
We're just going to see Rela's there waiting then at the bottom of the trophy stairs.
He's having a little think about the fact that Atom is there on the rappel.
I think he's waiting for the noise to see if Atom rappels in.
There we go. Exactly that.
No! No! How does Atom get away with it?
Man. Man!
Ugh. Once again, we've got Enterprise facing a man-deficient situation.
Two in fact in this case, a 3v5.
Can they hold on as they've done for so many rounds?
You look at this, if you like pause this freeze frame and say to anyone,
do oxygen go on to lose this round?
You typically say no.
They've got all their utility available.
They've got a 5v3.
They've got two minutes to work with Tim.
They've got everything they need to see this over the line.
I really hope for their sakes, they can get it done.
I think it would be certainly damaging to the mental to not pick up this one. They've already lost a 5v3 to here. They don't want to do it again.
They've given up the Blackbeard far too easily. Play-off one is able to escape. Four versus two though as Gomez is there for the third.
on to fishing guy and surely they can get it over at the line from here to hang looking to hold on
he's only got the SMG in hand who does have the shotgun of course available but doesn't really
want to be taking long range fights with it so instead sticks with the side arm two hands
links the second on to Gricks as surely not the diffuser's going down he's going to make the cross
on Forrest it's just a bit too good in these n-round situations Tim he saw it back on cafe
And it's happened again.
Great finish to the round there for Morris, as you say, got his man covered
whilst that diffusion was going down. So 3-2 now, we find ourselves in the final defence for Enterprise.
I actually think this is an all right start for Oxygen.
If they can pick up another attack and go 3-3 before heading into the defence,
I think they've got, I'm not saying that they definitely go through and take it,
but I feel like they've got way more of a chance than they did before.
Absolutely. Oh boy. At least he's hitting it for 3-3 if they push on for this one now. We're going towards kitchen and dining
Let's see how things set up. You've got real Asian being onto the solar system
So I think we're probably gonna find that he'll disappear into the bowels of the map
Sit underneath provide that information to his team or equally could be upstairs trying to do the same from above
Denying a plant going on down and with the reinforcers going in upstairs
We're so used to seeing on this site by now
I do think we'll have a little bit of upstairs presence the question then comes for OXG
Do you want to go and get that opened up and press on forwards?
Or do you want to attack from somewhere else and make it happen, make it from trope aside?
Typically with things like a thermite onside, which they aren't bringing in this round,
you would see a folks who get in the office wall, open up first, then dropping down into wall's lobby,
opening up the dining wall as well, and then looking for a plant inside.
Looking in the line appears to have got something pretty stuck on the floor.
Yeah, I think, Kara. I think you're right. I think there's definitely something on the cards.
Let's see how they shape up.
straight away, pressure over towards that main lobby door,
with a bit of attention near Trench, and just looking in,
they've got the double window open, Atom's gonna start
droning in through there whilst more barricades are
opened up, taking out that utility downstairs as well.
Last time they just didn't really get close to this
because they all piled into Ivy. It was one where they
stood near the piano door and kind of got cut down as they
did. The electrification really slowed them down.
Okay, he's on side again, so they might have the same problems or similar to deal with but instead oxygen have decided to go for this other side
Go through trophy go through Westman. I'm trying get pressure applied from there
Open up the neighborhood less and almost we press from here
That is at least West main open to drones and of course someone was being open to have guns looking in now
We go we're both charging on forward here smoke coming out from the other side though
So, at least the one starting to try and hold it back is not quite going to be the case
unfortunately as that smoke first goes off, opens things up which is stepping, but no
player getting one back, Romo's being stopped and it's Atom on the other side of the
side I'm still looking to when he's making entrance four, he's at the closest impact
in this game that so far has not managed to do just throwing the round, 4v3 for Enterprise,
they're holding on well yet again to him, everything OXG being pushed back.
Yeah, Atom managing to get one there to at least get something on the table for OXG,
They've got plenty of time, so that's something for them at least. The hatch is electrified,
though. They're going to have no way of opening that with no hard breach available either now
that Gomez is down and gone, so they're just going to have to work with those soft surfaces
as best they can. Minute five left on the clock. Relays is upstairs looking for a little bit of
a flank here. Gave his position away and dipped. I think that Atom was aware of it anyway. He was
approaching that angle very, very slowly. Nothing care. The challenge was gonna be coming, but
now they continue on trying to get those verticals, trying to get something, but Enterprise,
they're gonna give them nothing here, Des. They were switched on team, they know what it's about
to play, shall we? And they are just gonna stay out of trouble. They're gonna have to work down
to a trophy for a plant here as well, which makes this super predictable for Enterprise to deal with.
Realize for a second, I was looking at him and thinking, well, he's gonna be above to deny a
plant going on down, which is why he hasn't disappeared into the basement, and they want to
try and hit them on a little bit of a flank. It is a rush for them, but it's someone's steps.
Like you can see here, a thought or two out of position. You can get away with a kill.
And he steps there looking for the spray down, but misses his man. That's so unfortunate.
But it's a 4v2. You can afford to take the risk, get a couple of chit-chats on them to
add some. Finally finishes them off. Two hand with the close and enterprise. Ending the half strong.
Yeah, it was a good defence for Enterprise. Our Oxygen's attack never really went anywhere.
They got themselves onto trophy stairs. That was about the best that they could hope for, really.
They tried to move forward from there, died, lost the diffuser down inside, just trying to work from
above, but again, Enterprise played it smart, just played a lot deeper back in, dining up on
to Mezzanine and just, you know, you can have the map, you can have your time because we're just
going to hold you on long angles and it worked perfectly for them, so four-two-half and we move
into our bad infers. Hazami and Grim to disappear, we're already talking about those two a hell of
a lot today. Hazami, I think we all know a bit ridiculously strong and the Grim, the same story
on at the other side, our second best attacker at least by a win rate in the game so far.
So could me not at all surprised that that's been taken away. The question now for me, Tim,
as we sort of spoke about at the end of round four, is can Oxygen repeat the success that we've
seen Enterprise having on the defense? They've got to come up with a 4-2 themselves to at least get
to an OT. Does 5-1 feel a stretch too far? Probably does to me, which again then points us towards
getting into fortress. Yeah, like I said, I think that's probably where we end up. I think if Oxygen
come away with a 3-3 like I said then they start getting you know that the closer to the line and
I think maybe it's doable from there I'm not sure about 4-2 I think the best that we kind of hope
for for oxygen now is overtime and then you're looking at you know enterprise have got the choice
of starting side you know there's a lot that plays into it then that leads me to think that we
probably see a map 3 but look there's a long way to go yet we thought that oxygen we're going to have
Cafe wrapped up and then eventually it went to 7-5 and it took all 12 rounds and these surprises do happen sometimes
Both of these teams fighting for their life
It could be you know if oxygen get a couple of successful defenses
Enterprise suddenly start really feeling the pressure because they know they're on the way home and
You don't know you don't know it does funny things to players
Same everyone is on the other stream too fast in for those who aren't aware
There's currently phase versus G2 taking place over there
started very very short time ago and she too fighting for their life so really right now so
there are three teams all playing Enterprise, OXG and G2 all playing to still be in this
tournament come the end of these these two series that are currently being played out so lots to
look forward to across both obviously right now we're focused on this one down in bar and gaming
the extension up towards his top side and back to cross most of the map by OXG so really looking
to drag Enterprise into a format clear run the clock down and lethah were very little available
when it comes trying to hit the site.
I think you may see for enterprise,
they're not looking to try and rush in here
and go for a window plight in the same way
that we saw out of OXG.
That may come later on.
I say that and they lose the Monty,
so I don't think it is going to happen now, Tim.
Yep, Gomez manages to pick him up with a headshot.
So five versus four, player taking damage as well.
And there is some early aggression coming in here.
But I tell you what, OXG, they're actually stepping up
and standing up to it really, really well.
The toxic babe canister just preventing that.
continued progress as well from Westman.
He's got Bappin up to the top of it, but he's had to hold back,
and what that's done is it's just taken that kind of impetus out of this attack
and slowed them down a little bit.
I love that great technical use early on in the round.
You don't always have to keep them in your pocket to the end of things.
It's just allowed Oxygen a little bit of time to reset and reposition.
Nitro goes out, Atom finds Reelys,
and Oxygen are looking good for the first round.
Looking a little bit too close, isn't it, in this first round for XG?
Enterprise would barely got to step inside the building.
It's still controlled across the whole board, really, by XG.
They've got two players from Bap and he is going to really struggle to step on board.
They've got one downstairs from Gomes, who styles on him.
They just wrap it up, Tim, and the flawless rounds kick things off.
Not a good sign for the Aussies.
Not at all. The next round is particularly telling for me.
I thank you for XG coming in and getting two successful defenders.
level things up at 4-4, then, yeah, it's very much game on.
Particularly, you know, maybe towards overtime,
maybe even towards an XG win.
Enterprise, like I said, the nerves start kicking in.
If they lose their first two attacks,
they start, you know, that memory,
that remembrance that you're going home
if you don't win this one,
that really starts coming to the front of your mind,
I think, at that point.
So, Enterprise is gonna be wanting to get themselves
a successful attack, sooner rather than later.
It's going to be Master and Office that they will try to do that on.
Or XG, looking at the line-up, nothing crazy there.
They're trying to slow them down, they've got the Ella, they've got the Castle, they've got the Aruni.
So just lots of obstacles for Enterprise to have to try and play through.
They are going with the Monty again, there's.
Didn't really pan out last time, but I think it's important that we see around where the Monty survives.
You know, in order to, to judge that decision.
Or at least not being the first one to die.
feels pretty critical to them alive, although in this round he's been swapped away at the last second as Fischo jumps onto the gridlock instead.
Really looking to lock down our extra usability to get busy out on the roam here as well, gridlock and the Nomad coming along with a lion joining them, just screams to me they want map control.
No doubt that a lot of eyes turn towards the Capitile player to really make a difference.
Don the execute and that is not a great start.
losing out once at the C4 early on and all the gadgetry in the back pocket of
that striker goes with them. Now don't forget of course that's a lot of
utility to lose because the gadget of a striker is to be able to bring along two
sets of utility both of those being lost well it's gonna stick.
See if oxygen can double down on that we saw it last round they were able to
find that second kill as well and cement it trading has not been great so far on
the two attacking rounds for enterprise and that's leaving oxygen very much in
control of these we're just seeing them pretty much sit on site yogas moved his
way out to library stairs but other than that it is very much site focused here
from oxygen just having a look nobody playing underneath either it's just
gonna be like a hammer meeting head on with a brick here as they come together
to practice defensive part.
It's not going to be easy.
I actually distract the starts.
That took so come to be one side
the bathtub on the doorway,
one on piano.
This is line of three.
I like it.
I like it.
Why?
Because they've got a line all the way
down the site and they've got holes
in the wall.
They can pretty much challenge
anywhere into site.
We're still being very, very safe.
Yes.
And I do.
I like the line up.
Just in.
No problem, though.
I'm glad you pleased by that.
That's what I'm here for.
Look, all down this life-side.
Yep. Yep.
All just, like, you've got your angles into sight
and you can just let them filter in and take them out as they do.
I mean, at that point it's in there,
and you need to go try and get over the first hurdle,
which is Gomez, because right now he's deleting them.
All two hands down, two diffuser, of course,
cold on the ground, very little they can do,
and Gomez really fought himself down.
Don't really think it demanded a sprint like that.
Here look!
But he goes for it.
He gets put down.
Still an opportunity for Enterprise to recover the rounds.
The thing is, he was right.
They were there,
But he just, he didn't hear the S soon enough, he did just do it.
It's not a question of why you didn't need to make the play.
He just wasn't ready for the fight.
Great, so he's going to pick up two, and as you say, he was very ready for that.
We're in the thing is, they know exactly where they're coming from now.
The fuses down, they don't have a choice.
They have to keep pushing this now to enterprise.
There's no choice of rotating, adapting, anything else.
It effectively becomes a 1v4 now for a player.
Might have the opportunity to pick his man up.
20 seconds left to go, it's really not going to matter.
Um, Forrest does manage to finish off onto Bapham.
I think Oxen are probably just going to run up play, to be honest.
Yeah, it's not been a great start to the half.
That's for sure.
OXG looking very, very commanding on the defence and enterprise with two limper attacks
so far as anywhere can describe it.
The Cinder score evened up at four apiece.
They've really got a turn tied soon.
They've even attacked Timeout to try and get the odds going the right way
because it's not looking pretty.
In fact, there it is right now.
The Enterprise Timeout comes in.
Min stepping in for a few words of the boys.
because this is not going according to plan.
No, not at all.
Certainly not the time to start losing realistically
when you know that this could be it for your tournament.
It could be a 2-0 loss and off you go on the next flight home.
Not going to be what they want for sure.
Oxygen are really impressing me on defense here, to be honest with you, does?
You know, we've said this is a map that they don't usually play.
The one time we've seen them play, they've lost it.
and a fucking dying, like no wonder, you know what I mean?
Like, let's focus, let's focus on pressure and that and thinking what they think, yeah?
That's a guy as Aussie as expected as we time out to beat him.
Half of the content was expletives, yep.
Very to the point with one another as they're so off and are,
and really just let's stop being soft and let's just get into it.
Which I think it's fair to say because like I said both attacks looks a little bit limp to me.
That's any real direction. They got very stuck on West Main in the first one.
In the last one there they were so tentatively trying to all bottle themselves up through
their solar stairs and having their heads ripped off in the single time they did.
Yeah, something's gonna have to change, show them and change quickly but I don't know.
I feel like Oxygen have kind of slipped into a little bit of a
almost like a flow state. Now it's just kind of like sit back, let them come on to us.
We win our gunfights. No problem. I think they are by far the more comfortable team out of the two with it being 4-4
We're gonna go to kitchen and dining. They've had two successful
Defenses already oxygen gonna be looking for a little bit more of the same and expect them to be holding on upstairs
Which is what they are prepping here just giving themselves the rotations that they need to go to move around
There's not a massive presence upstairs to be fair. There's three of them
But one is Aubrey in library after me so bright in library yoga just getting a little bit excitable there taking a lot of damage at the
Beginning of the round. I'm guessing he was looking for some sort of peak or jump out or something onto somebody
But they were ready for it
Definitely just you guys what I'm watching in the round. I've already spoke about him falling down earlier on
I'm really taking the sting out of any attack. They could have offered use that sense point is also of course got the diffuser in back pockets
So he's the one that put all of their chips on. There's still some work to do first and foremost, mainly trying to get that vertical control.
And if you're sure they've got a couple of walls opened up too, unless they really want to funnel themselves through trophy once more.
And probably more important to him is to try and deal with Atom.
As you can see he's being tracked out here, I believe with the damage just outside of murder second ago.
The lion scan comes on through. They really want to get the crunch onto these roamers.
Just trying to work that angle down through the hatch. Ella now being targeted out.
Yoga being tracked down by that Demos. I'm gonna mind too much though you can
kind of just let the challenge come from there. Yoga is gonna get the kill on to
vaping. It's all falling apart again. This is exactly what I said might happen as
Enterprise try to bring that aggression. Try to track, try to chase, try to push.
the Cush. Oxygen sit back, let
them and just take the gun
fights as they come. There is
no rattling. This OXG side
base can smell their future in
the six Invitational Des. They
know that they're on the cus
we're going through here. It's
looking like it's going to be
five four and they're going to
do a complete defensive
rotation to their minds now.
They've just got to keep on
walking. That's exactly it.
You know, some of the case
where despite the timeout, you
making them work on the attacking side, they have just been shut down.
At least they've got closer than in the previous round.
And Bishop guide did, I guess, air quotes, win his 1v1.
He managed to get the shield bashed down just so happened that he died.
The second he was about to go for the shot to finish off the player,
in which case we'd be looking at a 1v2 right now.
Maybe then your bat relays,
just think standard, just don't think even with 45 seconds,
he's got too much over getting through the last couple of players.
Not when there is a C4 onside, there's an impact made.
And of course, a lot of experience on this OXG side,
No, not to overpeak in this 1v3.
Sure enough, third round in a row goes to OXG.
Full command on their side, Tim.
They're backing the lead once more.
Yeah, you get the feeling that Enterprise may be about
to kind of limp out of the tournament.
And it'd be a real shame for them.
They've put up a great fire here against OXG.
But it feels like OXG have just found an extra gear.
They've just found that little bit of extra speed
that is carrying them through this one.
Enterprise struggling to make a real impact
in the second half of Chalet, and they are starting to be punished for it.
And like I said, we don't really want to see this team go out in this way.
We've had some good, solid performances from them,
and, you know, losing 45 rounds in a row to go on your way is not how you want it to be.
Unfortunately, it's probably how it is going to be,
unless again, there's some big transformation that comes in.
Some stats here on the right for it from Gomez.
He's having a brilliant map so far up there at 117 EPS on a 9-6 KD.
As we often say about teams, Tim, it does become a little bit of a team effort and across the board we've got many players doing well here.
That's everyone's positive when you look at the numbers.
It shows how extreme really is for a team effort.
It's not taking one player to clutch up big or win out on multi-kills every single round.
It's everyone coming together to see this one over the line.
Two rounds to go.
If we call this one done, I just really hope Enterprise ensures a little bit of fight.
I would really like to see them go to Fortress here and have a showdown there,
but hope is dwindling that we do get to see it.
Open up the line at the bottom of the stairs. You know, you could do that with an ace probably a little bit more safely
Relays is done a pretty good reason. Yeah, it is real is is gonna be taking a lot of damage
I'm just not sure I like it. They've got the electrification on there
So I guess you kind of circumvent that he always just feels like a risky one to be taking the maverick to do
You know, I completely understand why they want to do it
But I don't know but we'll see how it plays out right now real is is taking a lot of damage there
That's not an ideal start for Enterprise once again. I think entry is definitely something that they could be looking to improve
It's been tough for them on the attack. They've been I think five versus three most rounds at least two out of three of them
They were so yeah, definitely need to change up something there
My obviously fall into the six frag grenades that Enterprise have got in back pocket
They're obviously looking to get quite literally very explosive throughout the round
You chew their way through a lot of the utility that the six bar buyers that have been brought along by the side of OXG
mainly both being in back pocket for Gomez still not quite the best use case for them here
but it will mean they could force players to move here Enterprise ideally into sight lines they're holding and pick up a couple of players
actually get themselves a bit of an advantage going into one of these rounds rather than always being on the back foot
first Nagin ahead Skyward seeing both being tossed in coming out from too hard as he sits here on the window at the top of the stairs
no one else in anywhere nearby for him right now just going there looking to challenge at least a little bit on the thorn but even he backs away
It's again a case where enterprises feel a little bit uncertain, a bit slow, a bit limp.
Jogger and Grixir are still up on the top floor, they've come under no pressure whatsoever.
You know, that's going to be another problem as this round continues.
You've got a minute five left to go and you've still got two on the top floor.
If they're able to move into library, for example, it becomes a problem.
That's better. Player manages to pick up one of them, so that leaves Grixir now alone on library stairs.
He's still able to challenge the Gomez managers to get the trade but cut down by a two-hon.
But again, the trade game from Oxgee has been very, very good.
They're working as a team brilliantly.
Three versus two as it stands at the minute.
40 seconds left to go and that was an important kill because it takes Gritzer off top floor.
So now, Enterprise, you don't have all the time in the world, but just take a little breath.
Two C-floors to work into though.
Here, I mean, in mid-sally.
Got worried about the long-range gunfights, but now that's a great down into Fischer.
They know they've got that confirmed to his atom steps over two handfuls two and again Tim. It's happening for the Aussies
They have such a good spot to be in and it all starts to crumble away to even miss what looks like a bit of a freebie
It's a 2v3 being one out and Tim
We said we couldn't afford to see those kind of situations lost anymore
Unfortunately, that's what's just happened and that might be what breaks their spirit and sees them going home after one more round
Yeah, it certainly does look that way. There's two opportunities now for a wetsuit to close this out
That's four defensive rounds in a row enterprise going to have to turn over something serious here
And I'm just not sure they've got it in the tank there's like I said the last couple of rounds
It looks a little bit like they kind of running out of steam and
OXG know that this is coming to an end and they are ruthless in it
It's looking pretty brutal Tim. It is looking pretty brutal for a map that you thought enterprise might be hard to deliver on so far
They aren't delivering an awful lot
So I couldn't get any worse than what we saw back on Kafe, knowing they're coming into that with the five lost streak, but it has only gone from bad to worse.
This is their last chance here to keep themselves in an airside. Otherwise, unfortunately, it is a good 30-hour trip home.
We know that from our Aussie friends, of course, that work in the talent team and tell us, it sucks.
Sadly, if you were making it sooner, then you would have liked if they can't get this one done.
That's it, that journey is going to be so much harder, isn't it, knowing that you've done it at the group stage as well.
I hear all the time from players and they get knocked out. I say, oh, you know, you're staying around to watch the event
And they're just like, no, like you can't mentally sit there and watch with this play where you should be playing
Or like they could have been playing if you hadn't messed up so much. It's just a bit mental torture to hang around for that
So we'll be surprised to stick around and let's say in that 30 hours trip
Maybe you do want to hang around Paris a little bit see what it's all about while she you know
You know, you might as well have a look at maybe don't just shield your eyes from the siege that happens beautiful city
You know, it's definitely there's plenty to do. It's definitely worth a look
Alright, well, let's take a look at the round then, looking on the attack inside.
All the eggs are going into the glass packet, they've got four smokes on side, they've got the candelands to eat in there.
And of course the doccaboo that we're supposed to be about to be absolute death at this point.
Here we go, with all that exploding in, are we going to see a fast hit? No, it's still pretty slow, it's pretty much everyone's on the roof.
Okay, I thought we were going to explode into the building there to maybe try and collapse onto Atom or Yog pretty quick, but no, they're completely fine.
Okay, I mean the toxic babe they've vetted that out at least yoga used one to prevent any push coming in like that
After the candela went off Gritzer is gonna get the opener real is is there for one of his own four versus four
But oxygen again trade trade trade that is all they have done in the second half of this and it's been brilliant for
Versus to they have cut them a Sunday
It looks like that is going to be that there's they've tried the very best to make use of the smoke
It's not realizing there's a warden on the other side
All it has done has hurt them and give OXG a few freebies to close it up
Tim and secure their spot in the playoffs here at the six invitation hole
Yeah, fantastic result for the North American team. It has been a struggle for them to start with. It's understandable
SSG secret, you know big teams Flux of W7M that they've had to go up against and
and then they get their just desserts on the last day.
They managed to get that win against Enterprise,
secure their position in the tournament, and go through to the next stage.
Commiserations, of course, to Enterprise, they've been great competitors here in Paris.
They've done everything they can, but unfortunately, it just wasn't enough this time.
And if we come back to what I was saying during that map, it's kind of carried across the whole series.
Every player on OXG went positive throughout that game, even on entry.
and it worked perfectly for them.
Now obviously, this is the spot where there's only one team left still fighting for their spot.
The tournament's in a 90s phase versus G2, which I'm sure we'll cut to once we're done wrapping things up here as well.
But we'll see how OXG can do as well.
We'll see if they can battle their way in.
I've seen a bit of promise in that game.
It's going to be a hard fight upwards, but fingers crossed, they can keep on fighting through here at SI.
I'm sure that they will be able to find some performances as they continue.
We've got our stats there.
Goma's coming out on top for Shallie.
If we look at the series as a whole, we don't quite have the numbers there, but player was the MVP, why not?
He was. He was. Why not have player up there?
He actually had some good moments throughout the game. I'll give that to them.
Back on cafe, they were really aggressive with the new year round, they just lost a little bit of that as things worn on.
And like I said here, you look across the entry stats for all of our XG, every single one positive.
Look at the KD, all positive if you kind of allow the yoga stat line there a little bit as well.
On the other side, not such a pretty affair.
only really player offering much on the entry, I feel, but Bappen, alongside him, was one
of the stronger players that we saw in this game.
Yeah, I'd agree with you. I think, you know, great performance from Atten, they're all
around it. On Shallid, a lot of the kills that came in, those sort of, when I say key
kills I'm talking about, they've got the entry and then it's that second one, that
second kill that comes in where you get that 5v3, a lot of those were Atten. It was him
that was like basically piling the pressure onto Enterprise.
Well, let's take a look at group D then.
You can see how the standings for it have finished up here.
Secret by far and away, the best team in this group
up there on 14 points with Fluxo W7M sat down in second.
SSG take third place, so Fluxo and SSG
both go into upper bracket first round.
Secret go to upper bracket round two.
And actually, as you've just seen,
well, they got all they need here
to make it through into fourth place.
They do start out in the lower bracket third team,
which means there is no second chance.
They can't afford to lose going forward.
That's the difference.
That's what they were all fighting for
up towards the top of the table.
We can have a look at all of those groups now.
They're not quite finished yet.
Just in, just in.
Group C, we've got Fiz and G2 still to be squared away
and see whether G2 survive or not.
But for me, when I look across those groups,
it feels like there's been surprises throughout the week.
But when I look at the final standings,
there aren't many surprises there.
I think the teams that have gone home so far,
maybe the G2 won't be a new surprise
if they do lose their series.
It's it's been expected on the teams that are going through to play off something. It's bad to say
Yeah, it's been like a lot of surprise performances
But it's all kind of shaken out in the end in the same way
Just a little bit of jibbing around in terms of who's finished where like wild card up there at the very top
I don't think many expected in that group when you've got furia and falcons in it
They've put on a great performance so far
One thing's for sure
There's a lot of exciting things to see coming up in playoffs as well
Can't wait to see it Tim you ready for it sides
We get a rest tomorrow at least and then of course you get back into the action on Sunday excited
I'm ready to go and watch G2 first.
I think that's a good thing to do.
So let's do that now.
We'll wrap up here.
Thank you for watching with us.
We'll see you over on the A stream.
See you in a little bit.
You