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I
I
Welcome to the 6th Invitational Playoffs.
That's right, group stage is done and dusted in the books, and it's already been such a
good tournament.
Yes, it's been some upsets and crazy stories.
I mean, the final game on the final day of groups, the G2 face game dude, cinema.
People were like, I was in my room upstairs during the very final map, and I could hear
people just go, oh, before every clutch.
And it means we've had to send home four teams so far after that group stage, and
we've already preceded our double elimination playoffs bracket.
For some teams, it's not double elimination at all.
That's right, we have a lower bracket
where we're gonna have to see G2,
Daystar, Oxygen, and NIP fight for survival
with no second chances.
But up in the winners bracket,
things are already looking pretty good.
We've got our second and third seed teams
out of groups, which will be playing this morning.
And then of course, lying in wait.
Wildcard phase, Waybo and Team Secret,
the best teams out of each group from the group stage,
two of which still remain undefeated.
I mean, the fact that a wild card in the way above getting a buy right now is the best teams
improve.
It's crazy looking at what the matchups were at the very beginning of this event.
And it does mean that we have actually a North American, Brazilian, A-Patch and European
teams as the top seed winners of each group.
But things are really going to get pretty nasty in that first round of the upper
bracket, which is where we start today.
Of course, we've got two streams going for the first two days of playoffs.
Here's the schedule for today.
You're watching the B stream currently hosted by me and Pengu and that's what we're going
to see on the right hand side of your screen starting with D plus versus Fluxo and of course
on the left hand side of your screen starting with Furia versus Team Heretics.
Now just a little asterisk here.
Some of the teams are wrong here.
It's not actually for example SSG versus FaZe.
It's the winner of D plus Fluxo W7M versus FaZe.
Same on the other side.
It's not actually Black Dragon versus Weibo.
It's the winner of Furia Heretics versus Weibo.
So those latter four games, two on each stream, they are the winner's bracket quarterfinals,
which means if you win that game, you're going all the way to playoffs.
You get two days off, sorry, all the way to playoffs, all the way to main stage, which
is unbelievable, especially for teams like Weibo, who are currently in position, also
wildcard, to make it to main stage for the very first time.
It's always a funny conversation about, you know, if you make the main stage early
and you get all those days off, it's like, do you know what I have two or three
this off to yourself you like keep playing every single day battling it out getting more and more
experience. You're talking about Weibo right? Should they want more games played for more experience
or should they want the safe aspect of growing to mainstream? Alright quickly now before we get
to D plus versus Fluxer W7M let's play a little game. Alright best game out of groups. G2. That
was a trick question that was an easy one. G2 face. Best team out of groups. I mean low
No key Weibo game because they upset.
I think so because I feel like-
That's not a hot take!
You look at face and go, yeah they're gonna make it out first
but it's like Weibo surprised everybody.
They were much better than people thought they were going to be.
What about a little old Team Secret?
Team Secret also, not face level
but like they were going to do well.
So in terms of the biggest overachiever
what about the biggest underachiever addigates?
Underachiever.
Well the ones that went home early or?
Well yeah but like Black Dragons EP
We're not surprised that they're going to win.
I think the way Elevate went home was the big thing, right?
Because they were struggling significantly.
They went home like two days before the finals of groups that they went up as the very first team by far.
Very embarrassing.
E.P. also failed to win a single map, which I think is underachievement.
But Fissure also announces its retirement, by the way, afterwards.
Yes, and that team has roster changes coming up.
I can tell you that for sure, but I will not tell you anything.
Are you going to hold them back?
I'm not going to leak anything.
Actually, a lot of roster changes from talking to teams, especially the eliminated ones.
I've heard a lot of tea, and you guys are going to have to wait until after SI.
Some of that might come out now, but after SI is when roster lock is completely open-season.
And that's the crazy thing, right?
It's the one time of the year where a team could actually dump all five players,
all their coaching staff, bring on a completely new roster.
We may see that with some teams.
Maybe we won't.
Six, seven, I don't know why I'm doing this.
Let's focus up on the match at hand for today.
It's an important upper bracket game for the two Brazilian teams, of course.
Our Brazilian APL team, who have a good time down in Korea,
they've made their way to 6-invitational.
It's their first event in quite some time.
Of course, they went to Munich, but they didn't play a game since then.
They didn't make it to regional finals.
They came into SI Cold, but we didn't really see that.
They took some serious wins.
Of course, they took down Black Dragon, which isn't too surprising.
But that 2-0 over Shopify Rebellion, a 7-4-7-1, nobody expected or saw that coming.
No, not at all. The thing is, with Deepo's skis, the question mark really is, what is their ceiling going to be?
Because they APEC team, but you said they're Brazilians, from Brazil, but playing in the APL region.
I feel like this particular matchup, I guess Foxo WCNM is going to be very difficult for them.
Individually, you see Deepo's skis, they're all very close together, they're all putting in that even effort.
But do they have the individual fracking power to max fox or w7 1 to 1?
Do they have the team level and experience to match them strategically when it comes to coordination and executes?
That's my big question. I feel like this could just be the final big test for D plus at this event.
Yeah, of course, don't get it wrong though. These guys may be underdogs, but they're not young and they're not inexperienced.
Of course, players like Mitty been playing comp since 2017.
He's played at 2s is and 3 majors as a coach for NIP.
True. And you've got Bullitt, of course. He was on some of the very top teams in Brazil for a very long time.
D plus are actually the oldest team at Six Invitational, tied with Falcons.
As players, but as a roster, right? They actually have together with this specific five stack.
That's my big question, because you can have older, individually experienced players, but they're a new team on paper.
They haven't been together for all that long with this exact stack, and that's where I'm thinking they lack that experience.
So let's see if being old isn't how...
Look, it can certainly help. Another one for D plus, they did actually take a map off-phase.
So keep that in mind, they have some serious potential.
But their opponents are just as, if not more, experienced.
Fluxo W7M, what a roster this team has been gunning at at the very top level for quite some time.
I remember about two years ago in Atlanta, under the name Loose plus one.
They made it to the grand final only to fall to at the time the W7M roster and now well
They've been fortified with a player like Palu on the right-hand side of your screen the dad himself on soon to be at least
And these guys have been just looking unbelievable that aggression
It's netted them some serious wins, but they've also had some pretty hard fought three map matches
Yeah, there has been it's funny because you mentioned how EP really under delivered
Well, the Floxel WCNM EP game was actually a bit of a bomb-burner because the ego challenging from Floxel WCNM
Almost meant they were gonna lose a map against them. But there's your boy, Paalu. He's been so good.
The clutch is, the 1v-axis and he was actually such a big, kind of like support flex player, always being the right spot at the right time,
catching rotation, helping his teammates. It's not bait Paalu, as some people said in the past. It's also not really entry Paalu necessarily.
It's everywhere. Paalu for this one is it just been unbelievable 1.33 KD for the event so far and
Believe it or not. We've got this new stats
So thank you to desert you and also chat out one of those over sky who kind of helped put this gap stat together
We now can see a player's 1v1
Win rate right so in any situation that comes down to a 1v1
Do they win it when it comes down to it's just you a versus someone else Paalu is the best at SI so far
7 wins in 1v1s and only 2 losses so a lot to look forward to for Paolo and
Fuxo W7M. Now let's get into the map video. We're playing a B03 here and it's
upper bracket on the line. Where will we go? That's a great question. I mean Flox
or Bordele, oh yeah I'm trying to say there it is. I actually didn't see the video before but they loved the Bordele.
Loved that aggression and ego challenging. Bordele is the perfect map for that.
That's of course going to be their pick for D plus Kia. They're choosing
cafe leaving fortress as the decider the further in we're getting the more
fortress we are going to see is exactly as it should because when the map is new
you're gonna hide it for a little bit once teams start bringing it out and
start seeing the strats in the meta form other teams are now less shy to also
match it both teams are gonna have to bounce back on board and both of them
the last time they played it did lose at the D plus it was getting shellaxe
7-1 by G2, the Fluxo W7 and they look to bounce back from losing 7-4 to SSG on this very map.
And now the Brazilians of Fluxo W7M take us to this new battleground and take on D-plus.
Let's see who takes it here on boarder!
Good luck, have fun.
D-plus starting on the attacking side.
So if you don't watch out look at flocks of those in them and how they
challenge the extended areas of them how they play east stairs how they play
break room door how they play CCTV we've seen lobin and bulbs most notably
dude they are in there the spawn peeking they're running at the doors they're
getting in the enemy's faces and the thing about Brazil is a region is that
they have so many great teams and for a lot of these events internationally it
It ends up with Brazil taking out Brazil, leaving less Brazilian teams in the final and the top four, whatever.
It's the same story here.
Vloxo, WSM, they said, you know, we can take that D-plus key up.
We know them so well because while they are playing in APL, they do spend the off-season in Brazil, screaming domestically.
So they should have their number, have a good idea of how they're playing.
They chose to face versus D-plus.
It was first pick, but it was between D-plus, Heretic's, Falcons and SSC.
So it is kind of a hard choice.
Yeah, a little bit.
But, you've got some really strong competition there.
Teams like Falcons and SSG, you're probably not.
Especially Falcons, probably not being able to pick them.
Unless you have a more professional team
to see in conversation there, so.
Yeah, okay.
But Flux 7.7 did actually beat SSG,
it was their last game that they played in the group stage,
but it was very close.
Like I said, they lost Border,
they ate Six-Nom Cafe, Seven-Five-Nom Concealers.
So actually, Bailey had a higher win rate
throughout that series than their opponents,
despite taking it to one.
But now we settle in, it's Border,
It should be comfortable for Fluxo. They're the ones who chose to be here
Hey, we're on the traps already
Denarii, the ally of the Melusi, again controlling the entry areas off the map like I said,
E stairs, CCTV and break room
Try to weaken your opponents, give yourself some information. It's nice. Unusual one. Don't see that one very often
It's funny
Operators like when Asami first came out, Denarii now, where you have a very flexible gadget, you can toss anywhere
They take a long time to form at the highest level yeah, it took a Sami over a full year
We've always thought seem to be used with this years nowadays
And once you really figure it out everyone does the same kind of stuff with it yeah
And we can see one of those deniers is being used on these stairs yet very loose unusual way to use his army here from Vobs
Rather than fortifying line positions. There's lots of traps across the map
The first e1d and the first though could be cool. It was actually I didn't use cancel that he did cancel it
So you didn't end up in the end trying and now he's going for it out the logic bomb rings and
Vulp's getting fried alive. He's gonna burn and eventually fall
Well played with the capital fire from D plus kids will open the equation very well placed by he was
I'm prone to die crawl beneath that little ledge here because I was watching from the east there's window
but because the fire was with the good location, proning meant your feet are in the fire still taking damage.
While Lugrann is cooked here, Crossfire well played from D plus using the second of those fires.
Despite being walking straight into that denaralizer, he's happy to tank a bit of damage.
If it means he can support his teammate and find a second kill.
This is exactly what T plus they need, right?
Individually, they might not punch back one to one on gunfights, but strategically playing together,
that is going to be their strength and good use of utility and teamwork so far
and scouting them in an excellent position to take the first round, but this is border.
Things can flip so quickly.
It's either from Paolo getting one or two kills,
Dodgers and Dodgers going for a great swing with a headshot.
It can just flip within a moment's notice.
Look at the way that Paolo and Dodgers have actually decided to stay and hold their position.
All this but eventually Dodgers will fall as he's been pushed by the balcony behind him
and Midi all the way from East Stairs.
Paolo now has to abandon his position at 90 because CCTV control has been seceded.
Levy finds Dutz. It's all up to Palu. He's good at the 1v1s, but what can he do in a 1v5?
The first one found. Low HP for the Warden, and Levy stabs him in the back to find the first round for D+.
And you saw D+. What they did really good to start things over, of course, is taken four people together,
clearing East Stairs, not isolated any weak gunfights. Then afterwards, they leave one player
kind of in East Stairs, watching the 90 rotation into office as well, and the four of the people,
They start working in CZTV Break Room, so they're so good at leaving one person just kind of holding their ground.
He's the fight watcher, he's cutting off the rotations, the supportive network, and the other four people work together at taking the new area off the map.
A lot of teams, well you know, do that first portion and take East stairs, then send maybe two guys fighting in CZTV Break Room and three guys fighting off his,
and now you have two different fights going on, both not at 100% efficiency,
But they rotate it all of their bodies to take one area at a time and overwhelm
Flux with those in them. You see when Mitchy got that kill onto
Dodas inside a CTTV
There are two people right behind them on the door and the window as well. There's so much pressure on a single player
Yeah, I really like that D plus looking very good in their first attack. Oh, yeah
Look so they're gonna continue playing aggressively. This is the one thing we know about the squad
I'd say I don't know if this is a big hot take, but I feel like we've caused quite a bit of them now
Yeah, I feel like they're the most aggressive team. I've seen it outside. I would agree. They have the most ego
They're always keen to play like loose. Yeah, you look here, right? And of course we've got castle
We got smoke we got warden like they're obviously typically more anchor centric structural operators
But we get the oryx and we get the pulse, you know, we're gonna be causing some chaos
And kind of as much as it is their biggest strength at times, I also think it is the biggest weakness of Fogsail because
Exactly, they will over swing and they will just take a 50-50 or what we call a 30-70 gun fight, not in favor
And all you have to do, come up with all you have to do here with D plus in general, is play together
And have those two guns holding and waiting because they will swing you first
I don't think I've seen Fogsail ever fall back towards the bombsite and bonk at that high level
There's always someone dying early very nice for me to he sneaks into supply
Oh, he's actually allowed to do that because of the castle back and on the main door meaning he's not exposed
D plus are reading really well into this
You just poke and prod here bait out a swing there a little bit of a lurk
Fluxo W7M need to start respecting W7
Respecting D plus Kia a little bit more
Same team two names flocks or W7M 331. He's the leg free kill for Levy
Second one found, Dartz dies without using his cardiac sensor or his C4 to full effect.
Another player separated from the rest of the squad in armoury, it is Palu.
And well, let me just find a third, this is dominant.
Two rounds in, Fuxer W7M have only found one kill.
It's so awkward, it was Dartz and Paulz himself who punched open the radio window as well.
So Dartz opened the window, Levy jumps in and takes his space for free, Gams being
left open, abused by D plus very well.
All his friends are killed though.
So apparently the Oryx of Dota's died trying to jump up the hatch, so again, too much aggression
from Fluxo W7M, Palu gets the down, he's surrounded though, and Niers will finish him off.
Oryx jumping up the hatch, what is that?
I mean, it is a bit of a question mark because Yabana got the pools killed in the middle
of office.
So if you jump up the Arkham's hatch, I mean, you gotta be there, you gotta
It's no respect and boundless aggression from Fluxiw7n that is just being handled quite easily.
To be fair, going into this, I would say the same thing. If I'm Fluxiw7n, I'm thinking these guys are older, not good shots, not going to have the confidence.
They play in APL, they play in APL, right there washed, but first round it was insane team coordination of 1-D plus the round.
And that second one, it actually was the individual performance.
performance, Mitty goes in stock, 1v1 takes a gunfight, Levy jumps into office, takes
the 1v1 gunfight, gets gifted the Orcs and shortly after.
So now they've shown us the 5v1 scenario and the 1v1 scenario, or in both cases it's
been D plus having the better read, granted they're on the attacking side, more favorite
on boarder, it's early days, things do still change, but cases showing us that this
can be a hell of a series.
thing I'm loving is seeing a player like midi who has been in the scene for such a long time and looking back at his history right now
And his first team was in May of
2017 merciless gaming he played for a whole bunch of I could lift off some names. You might recognize Emma Red Devils
Yeah, yeah, uh August the the Brazilian August Santos
Esquares and then of course between 2021 and 2022 he was with NIP coaching them right
So he actually went from the coach to player pipeline. He was playing with Raza Academy as well
And they're unbelievable lot run last year at six Invitational
But he actually left that team before SI in Boston and then he coached with D plus and now he's actually on the team again
D plus are a funny one because yes Brazilian imports have been a thing for a while
Especially as coaches are the one team that's imported Brazilian players, but still has a Korean coach
Yep, we're keeping it backwards and also maybe paying some respects to the region say what I keep some part of our identity
Korean not just organization name itself. I mean falls himself says that even being Brazilian
I truly believe we are an APAC team
If they win we will claim them, but
Can you say we like your part of APAC? I feel like I'm partially
Converted I'm all for it. I mean your time with with PSD talent and now you're passing the APL. It only makes sense
It's a close family over there in the other side of the world.
That'll seep together.
Oh! It's needed!
That was so well planned.
I mean, Kredith just looks so vows.
Wanted to try and hold on to that wall that was being ex-chirused as long as he could,
but he got baited and he got naded.
So good again. The teamwork from D-plus, Kia working off.
And going into this, it looks very evident to me that D-plus said to themselves,
guys, we gotta fight them back together.
They'll do the swinging, they'll take the fighting.
they expose themselves, Lobin thankfully survives for now. This E stairs control has been unreal
from D plus every round. It's the first thing they do. They use any capital fire, any U2 that
control E stairs and then they just tighten the noose. They tighten their grip on Fluxo W7M's
defense and Fluxo cannot help themselves but to peek another swing and another plate of form.
Now Levy on the ground, R D plus able to res him, he's in the main hallway, which means
he's exposed at Paul we get aggressive but here comes the black bead Dota's are
taking a bunch of damage but he's holding his ground against the black
bead Dota's solo HP but falls is gonna commit to the fight finally finishes him
off it's up to Paul who once again you know one versus four as D plus look for
their third dominant round in a row maybe will not fall D plus are firing
on all cylinders, they are giving Fluxo a run for their money!
I'll even take a look at that Blackbeard though.
We're thinking Fast and Window, Intreaty, Goal for Kills.
He was distracting three separate players the entire round, right?
The person by Armored Door, Lobin and CTTV Box and the Aruni close by the window.
And he's just not ADSing.
He's just jiggling, crouching, walking around.
They're all so worried and somehow he still gets the kill when he jumps in.
Unsupported.
It's D plus again applying pressure in one small area and then inform you go on the other side together
And with that 0-3 start fluxo WCN will call an early tech timeout
I do give a lot of respect to Norris as a coach, he's got quite a bit of presence there man.
Oh yeah.
I don't know whether he's a more strategic coach or more of a vibes coach, but judging by the way W7M play, I would say probably a bit of a vibes guy.
I think, I feel like without knowing too much about Norris, he's the kind of coach where he understands what these players need and how they function.
Yeah.
So he might not go or pitch operator in this location do this strategy
But it might go guys or losing because it can take a conference correctly or the communication isn't good to sport it
Yeah communication get info operators, right something like that a lot of coaches like that really focus on fundamentals
You know, there was a tweet from Doki praising Romario G2's coach and saying that you guys you don't understand
He literally called their next strat and if you listen to it remember that round in the G2 phase game
It was actually on boarder phase went for that archives execute and they used the is army G2 did to cut off the windows
So they could retake deny the plan. I believe it was not have been don't you even made that play
That was Romalio's like genius. He knows the game so well. He can predict the opponent
It's all about strategy and the tactics and sometimes though coaches are more about fundamentals
Like you said guys working out on communication. Maybe in this case for fluxo. It's let's try and play a little bit slower
Let's try and hard clear these people instead of sneaking in
If you feel so as well. Again, we saw three people from Flock, so W7M died last round because they were swinging the keep angle, so wallbang almost works there for darts, that's crazy.
But we need to take a line up. Finger, glass, blitz, they're going to be fast, aggressive. In and out!
I like that, but you're right, the blitz is inside and Niers will finish off Palu, good trade though from Lopen.
did not need to keep shooting. He did not need to leave his head exposed and for the first time in
this game so far, Fluxo W7M are not only in the lead and the round but they look to win it. Bullet
in a 1v4 and his opposition have made such good utilization of that attack time out. There's a
first pick though. Every clutch starts with the first pick. It's funny because we're expecting
flocks so it's make the big adjustment but it ends up in D plus so that's this.
Trying to get fast play but they actually do get punished.
A nice try. When you're up 3-0 you can default to a tip as well.
Yeah, you're right. D plus did kind of give flocks the chance there.
Every round before that they were playing very slowly right? Okay let's
hard clear East Stairs. Now let's hard clear the hallway. Now let's put some
pressure on CCTV before you know it. We've got two three picks and I'll go
back to that I'm pretty sure. Probably. Well this is the first time
They were like guys, let's just let's go for broke make a set play didn't work
Look credit the pilot who kicked things off with that nitro. So that's an aggressive nitro
Which is actually kind of continuing the trend here for folks. So yeah
Also for operative ends happened right before the tech time of the coaches work flash and lion both got target band
And it's funny because if people are spent of the clash the rush is much more successful in likeness
But flux opening at the lion makes the rush a lot more difficult because he can't disrupt the movement very true
But also on that line, I mean the way that D plus were playing that really slow
Lepotical let's hide clear this person. Let's bait this person into peeking
The line was so good for that
Is it allowed D plus to isolate and prevent fluxo one from retreating but also two from having a second player
reposition because a lot of the play here for D plus is up
Let's figure out where all these players are spread out
Let's just target one of them at a time and if looks so ban that line
They can rotate a little bit more easily to help each other out
absolutely so we're seeing a pretty significant op-ed lineup change here
getting a twitch involved the ash the ashes interesting because mirror is
banned and there's nothing to destroy it's a good interoperator stop
destruction oh wow what a play that's genius he didn't even shoot the camera
he didn't shoot the door open either he's a teammate did which meant that he
didn't have to reload it meant that the sound cue wasn't there of his gun
firing. Oh, second shot for Niz! Yeah, right on the corner there, spotted Dots's head takes
it clean off. 3v5 for Fluxo D+, have over two minutes, all they have to do is slow this
right down. And this goes to show you just how important start positions are at the highest
level of play. If your role is to hold E stairs control, you have to be there when
the round starts, not 10 or 20 seconds later because it can rush it so quickly from
spawn third one they have to fight back the flocks right what are you doing but
they know there's a yellow ping they have to commit they have to go for every
single kill one is found by lobin he's gonna finish him off with the thorn trap
that should get the kill confirms yeah well played use essentially like an
impact grenade the totes is low and now been caught out it's up to lobin in
a 1v4 and the round is surely done the story continues here for D plus they
look to dominate border lobin c75 in hand they know exactly where he is he's
been forced back upstairs his phone ringing this is not a great weapon to
try and 1v4 with oh hit fire certainly will help out goodbye midi could this
be the start of something Nick I mean it could be things they got more grim
bees and they got the angles locked and watched bullet from far away inside a
blue double door finds the final cool deep into the bomb site and how things
are starting off here with D plus. They're actually keeping up that aggression. The rush
did not work, but they have not slowed down and every single kill they've gotten but the
last one yellow ping information. They knew the guy was coming to the stairs. They knew
the guy was snaking 90. They knew the guy was pushing into triple one office. They
have so much intel getting these kills. It seems like Fluxo W7M have not dealt with
their demons on board since they played space station. They picked it though. That's
That's the crazy thing, I mean they played this against Space Station, I'm not sure who
picked it, but SSG won the map, pretty convincingly 7-4, Flokko in that case started on attack,
they went 3-3, and then they only won a single round of defense out of 5, so well that's
pretty fitting.
With pretty much what we're on track to right now, but you're right, why did FlokkoW7M
pick this map?
Well, D plus Kia got 7-1'd here, by secret.
So good.
Was it by secret?
I know it sounds like grit but G2. They got 7-1 done here by G2. It was actually Fluxo who played secret, but they did not.
Oh yeah. But yes, D plus lost 7-1 on this map to G2. I'm gonna have a look back at the stats and back game and see what the hell happened.
Because that is a massive surprise.
So if you're like a support kind of player here by the way, the second you spawn, you're going to toss out two very important drones.
One for the scout of office and that kind of dome on the rooftop and the other one in the open area right above the switch from the very ceiling
And you see bottom east you see all of office
And that's how the plus can have this info so early on because this was so accessible
I have a question for you should it be the support doing that or should it be the entries?
Yeah, so that's the thing right if you're making an active rush to an east stairs the support has to be the one control the drone
If you make it a regular round play
It's better for the entry to leave to find Jones or the cutler
The worst thing is if your if your support puts in all your pre-placed drones
Yeah, who's inch adorning? Yeah, and then the entry is like really there is it on and it's midi
So he is well, he's got four drones. So he's perfect
He's yeah, he's the perfect operator waste his own essentially up there. Wow lobin
He's gonna find one with his nitro cell donors holds on a CCTV
Very uncharacteristic from D plus Kia to let that slip by I don't know why Levy just walked straight past that window
Willy-nilly
I'm worried about the wrong things, I suppose.
Armory wall also opened up, but there's nobody there peeking it really.
2v5 for D plus looks impossible, but to be honest, if Flux will start trolling a bit, keep swinging.
They will be winnable, but if they swing successfully, Volb's pre-fight takes down midi.
Living just falls. Still is spawned by the way.
Looking for a way into the map.
1v5. I mean, this would be an old timer, and I just don't think it's gonna happen with the way that Flux
So play them continue to get aggressive
flawless round to cap off the half of fluxo w7m much needed a complete a sigh of relief
Losing the half on defense is not the end of the world. No, it's not
And I mean the bigger question here for bo3's is that who can walk up into the series rather than start fast
Yep, you can sacrifice a map here first. I want to show up. Well, look that's what happened between fluxo and ssg
Fluxo w7 and picked border lost it won the second map in overtime and then the third map 7 5
So don't put it past them to make a comeback here and what's more Fluxo?
Oh, sorry D plus lost to G2 7 1 on this map
They only won one out of six defense rounds, so we're really about to test D plus now
They need to win three in this half
Which you little smoke ban I like that could signify some blitz action fast gameplay
but the Monty Blank Beat Band I think is very much well read here from D-Plot
seeing triple shield no smoke that's gonna be a tough one yeah but well
Ying is bad and Ying is not banned, Glyz is not banned, a lot of power ups
yeah a lot of power up, Capitao, Grim, you could definitely go for some rushes here
for Fluxo and I wouldn't be surprised to see it one of the first games in
tournament we casted it was just I think it was Falcons versus Wild Card I'm gonna say
It was a really amazing boarder game and you're thinking you're thinking about it
I don't remember who it was. It was definitely Falcons and there was some incredible rush rounds
After that smoke man. I believe it was actually Falcons who banned out the smoke a lot of
Special events workshop back to me up. It was um, I remember one particular round where you and me we got a little bit too excited
Just the perfect execute
It was like one breach on the armory wall right here and a player on the hill who was just contesting all of armory
Meanwhile, the rest of the squad was dedicated to the vents push. We could very much see something like that right now
We've got glass
Yee she'll fuse shield and blitz shield
Yeah, you could ban out the black bit in the Monty, but we can still bring two shields
That's the issue with the shield bands in there
Finishing return because now you've banned potentially nothing plus you left open so many strong operators
Like I said, this is so good.
You're tindergrafing this.
Archive's pushed so ahead of time.
But surprisingly, you don't see a Thatcher.
But there's also only one C4 and all our throwables really here for the defenders.
Honestly dude, do we have Vulp's turtle plant while the Blitz just sends it and tries to play his life?
Palu on the locker's window with his candellas.
They should know this because they see so much of the sort of stuff.
Levy knows where Doris is as well.
He's gonna get straight inside!
Levy is now watching! There's two shields in the building and Dota is to cover!
Dot is just looking to distract as much as he can. He's forced Midi out.
Even if he loses his fight, it doesn't matter.
Midi will take down the Blitz, but the plant has been confirmed by Fluxo W7M.
Klaas and Ying to create some chaos and now D plus Kier.
Even though they had the clash out of position, it didn't matter.
How on earth do you retake now against the might of Fluxo W7M?
And I get forced in there, let him do the heavy lifting, find out where they're playing from, put down the shield and get a bit of coverage, but not too successful.
Such an important kill from Dota, even though he's taken low mid, he needed to find that, but he wants to have a chance to get into it.
A nice shot there from Fals, but he's not going to be able to get on that diffuser in time, and now Niz is a doomed man.
Phenomenal, Execute to kick things off for the half.
bit of an awkward one, right?
Solar's sees there are two people on the balcony,
one on drones and then the Blitz.
So whenever you have a Blitz's shield in your hands,
Solar's can see it just moving around
as an active electromagnetic,
electrolyte gacta or whatever.
So either he thought it was a drone walking around out there
or he knew this.
I think he knew.
But he took back that timing.
I mean, we were obviously watching from the top down,
so it was hard to tell the perspectives,
but Dott's looks to the right towards Armory.
And who was it? Midi? No, Solus.
Whoever was playing Solus, who was on the other side,
I would have thought it would be a free headshot.
I thought so, but as far as I remember,
he literally turned his back to the window
to go back into the archer's bomb site,
and then that's when Bigs dumped in,
so he took 180 twice, infants flashed, flashed behind him.
Honestly, tuck in the corner at that point.
I tell you, you should be calling to your TC.
There was falls on a clash this round.
You're right, he ran away.
Falls was on a clash.
As soon as the solos saw that blitz outside the window, D plus should have said,
falls get over here right now, we're about to rush as a blitz coming.
The other thing is, the reason why these rushes have to be very quick in the run is because
they're pacing.
If no one's going east there and breaking this door, if no one's going break room or CCTV, breaking those doors and windows,
they're gonna rush somewhere.
When you're gonna rush an army archive, it's gonna be archive's door.
So the clash was in the wrong location, given the rush, the C4 was not in the right location either.
They planted by the ball, soft wall downstairs, yet the only C4 wasn't downstairs to do it, to deny it.
All on site for that matter.
You know what I'm talking about, Pace, 20 seconds into the round, and Lobin was already in servers and workshop.
Neers is following, with the long range TCSG.
Doesn't do a lot of damage at this range, but you do have the magnified scope, which Lobin actually doesn't.
but lobin's got the info from the drone
you know, so he's got
one tap here would be gnarly for nears
lobin's gonna have to
relocate
and it's the risk vs reward right
like if lobing is the kill, great if he dies
really bad, use your grenades, your trackers
so he wants to stay alive for as long as possible
look for something else, nades the bar bar
memes there, so open up a gap later in the round
that bar bar being gone
drone is going to apply some pressure on the D-plots and say, okay, there's a gap, there's a gap now.
Unless they have an element on the staircase further up, it's a huge gap at that, it's the middle of the map.
There's been a very slow pace round from Fluxo because while they got in early,
every time they have looked for a gap, it's been closed.
There's a roam downstairs though, who is that? It's Levy in the bathroom, now rotating into Talos.
mobility but he did just make a hell of a lot of noise and he's about to get
droneed I believe by lobin maybe get spotted and then track he should be dead
oh the drone missed him might actually get a dose this drone potentially I'm
gonna read it now now they know where he is he's rotated out but lobin just
doesn't quite have the timing and now they will contest the battle from the
bottom of each stairs lobin looks to get aggressive elsewhere damage is done
no more e1d's as parley falls and lobin this whole round has just been
looking for his opening down below and he's struggling so much he needs to
rotate what's it going to tell us but meanwhile the rest of D plus are really
struggling on the objective leaving just falls left he's got that SPS and
Junie's trying to deal some damage Levy needs to come and support but he's
being pressured from above needs to win this fight to win the round for D plus
Kia down one because falls is getting a hell of a lot of pressure now falls
has gone but lobin finally finds his kill he's put his whole round down
below. Eventually he finds his mark. So
awkward. If Solace gets spotted by a
drone or by an operator, he gets tracked
by Daemons. So he's trying to hide for as
long as possible, just playing keep away.
But then he starts walking in top-east
because D-Pose lost that control earlier
and he goes to show again why East
stairs is so often the most heavily
contested spot in the map for
defenders. You lose East, you lose 9D,
CC's more difficult, bottom-east is dead.
It's such a tough spot to be in. It
It feels a little bit like D-Puzzle, they have the wrong priorities in what areas of the map they're fighting to die for.
Because most skills happen in kind of low value areas trying to help somebody else, whereas map control itself will give you a very strong position if you can keep holding onto it for as long as possible.
We'll change bomb site, we'll go to bathroom and tillers instead.
East air is also still important, but not as much one can argue.
quite reinforcing both of walls with kaii by the way to follow off strad interesting
with to brow really going to be all about time delay problem is come the late
round there are a lot of ways for fluk so to take the rest of the map and then
execute also the vertical game now be crazy the hope here for deep boss I
believe was to roam as long as you can upstairs and then hopefully like end up
in a 3v3 or something like that because that's when it's hard for fluk so
W7M to go for like a big execute when both teams are lower numbers and you can fit five defenders on this bomb site
Downstairs is so much for the Calate in what not
The only thing is last round fluxo
They took first for control from low pin to work ship very quickly if they take first up until first
Then clear top floor with four remaining people the fallback is going to completely cooked here for D plus
Because they're all playing top floor
Good drone there from Dots as well.
Fluxo are looking for a gap, because they're seeing where D-plus are holding.
They might not actually look to try and clear.
Yeah, first floor.
If they get into workshop here, they take the hatches from beneath,
again they caught the rotation to fall back from D-plus.
Problem is D-plus are playing vertically, we just saw Levy use an impact grenade,
he's actually going to fight anyone downstairs in service.
You are right.
There's no claim war.
Although they got hatched open as well actually.
Oh, it's not free.
Wait, it's now.
He's going for it anyway.
Well played by Bullitt.
Darts has caught off guard and that was the braver as well.
That's the operator that needs to be clearing this Util on site.
Loeben looks to get desperate.
Yes, he wants to try and take the hatch from below,
but like I said, the vertical ability to contest.
He'll win the fight against Levy and finish him off.
Sounds a bit of pressure down the stairs.
Traeger only on 2-barrel.
They haven't spotted the majority off these players.
He falls back from CCTV, but you're right.
It's a very big, heavy, vertical hold. The hatching off is open for a fallback as well, but Palu is now also in office, by the way.
Palu snuck in.
Yeah, and Dodes has also managed to find one as well, doubling down Niers or Trey.
But Palu, like you said, he's deep inside of office. He might find Niers trapped in CCTV with no escape.
He looks to fight it out, but he will lose.
Falls in a 1v3, and he's about to get tracked by this Deimos.
He needs to get aggressive and find the first.
Now he needs to look for Palu, the flashbang will keep him at bay and Loeb looks to hunt him down.
Palu will do the deed and W7M for the first time. Take the lead.
It feels like the applause right now is kind of not on the same page right?
There's a K2 rubber fallback, obviously much open and some of Palu's in office.
He's got the hands, he's got the fallback, another flanking the defenders in CCTV,
But they're defending our class in bathroom
This is the second run that I wrote with D plus in my mind at least I'll fight into the complete wrong area of the map
Because they set up a very strong fortress in office and beneath it
But then no one played there and they all died off-site and they're giving flocks
So those in the opening to take space for free time and time again
The problems for D plus that persisted in that G2 game on their defense only winning one out of six rounds
They are persisting here three rounds in a row one by Fluxo W7M D plus still have a not taken their
They have such good coordinate attacks, right if you can attack a border and play so well together
Surely you can defend them border as well. It works the same
It's funny because D plus played it really well on attacks
Specifically because they counted the Fluxo playstyle they played slowly and isolated individuals
waited for FW7N to over-aggress, which makes sense, like that's a good read, but then the
one round where D-plus first lost an attack was because they do the opposite. They tried
to rush, they tried to force the issue. That's not going to work into the FW7N playstyle.
So I don't know, were D-plus reading into it well or was it kind of just chance and
they were going for that playstyle because they're not reading into the attacks from
Fluxo at all in the second half.
And mind your last round, we saw the
the replay system there.
Levy swung top-medal
into Loben playing bottom-medal in the 5v5
on defense. It was like, you have
top-floor control and you take a 50-50
gunfight strategically, you're winning
now you risk it with a 50-50.
And Fluxo are going for a lot of lurks here.
There they are. Two rounds in a row now
Loben has just gotten in the building early.
What is the best, like
the worst thing you could do to play against a lurk
is to roam or to get aggro because you're not shot in the back because you don't know
where everyone is on the attack.
You want to lurk the lurker?
Literally, you have to out lurk the lurker.
You can't make the first move.
And that's kind of where I think going into this.
Flux of those in M, they are the better lurking team, the better individual players on paper
with D plus they cannot use the power of friendship of teamwork coordination to overcome
the struggles which they did in the first three rounds of the attack.
I want to see them now defense, lock them with the crossfires, playing for the
logical errors of the map right now they can be, what happened? So he's in CCTV box. Oh great C4 shot.
I'm doubling down. They really want to kill this guy.
There's a midair with a cc box and got caught in the window or break door from far away.
As I say, I like that they're playing cctv just fall back at some point but the time
before they can do so. Unlucky timings but now they're plus they're so spent apart.
One person in the east stairs, one in armoury, one in cctv and one deep in office.
They're being fully on the brink.
The blessing in disguise of losing a player early is that midi is now sitting on cams, there's Valkyrie in ventilation in waiting and in customs.
That is so good for one the sight rush and two for the lurk.
But W7M aren't pushing into those spots as of yet.
Except for supply room actually, Loeben might be about to expose himself to the Valkyrie camera in customs.
But here's the IQ, so he's gonna counter it.
Meanwhile a little bit of aggression from falls finds why he won't be able to find the second but
Volts is on the ground lobin has to get aggressive make his way up main stairs taking down nears looks for a second
Those are CCTV is dirty
They can say volts is a three on three with two different us law and health
The issue is parlor has not figured out bullet or has he checked?
Check the bait comes through but bullet stabs him in the back just around the corner from a drone
What that doesn't that turn didn't see or hear him somehow
That's not lucky just out of reach honestly Wow, but you would have thought if someone was sitting on that drone
They would have heard him you would think so
You would still win the boat though, but they gotta find his CC player. They know he's somewhere in there
There's had his post. Oh, yeah, Levy there in
Talked away in cctv still and volks was low-haired laser and levy
They should have known he was in that corner.
D plus finally get back on the horse, they tie things five rounds apiece, next round
finds Matt Point.
Almost finished popping off right now.
They're about 10 seconds behind us, you can tell, because as soon as we're on the camera
Yeah, so it's Furia versus, ooh, who is it?
Um, Heretic Wabo, that's a good game, that's an exciting game.
That could be an upset as well.
Absolutely.
You never know.
Winner goes through to face Wabo, I'm going to say, I couldn't tell you.
I believe it is.
And look, Heretic's Wabo was an insane series that we got to cast.
If it ends up, well, no matter what, I think that's going to be a great game.
Wabo, Heretic's Wabo, Winner goes to main stage, my god.
There could be an Apex in the middle of story today.
Well look, D-Plus haven't looked quite so good, the last five rounds they've won one.
They were up 4-1.
Yeah they were.
Don't feel into 4-1.
They finally stopped the bleeding, it was five rounds in a row from Fluxer, and D-Plus
looked pretty convincing in that round.
But I think you're right.
They did kind of mostly hold good positions and yeah, they picked a little bit, but they weren't going as crazy as they were in the F-5.
Accusing the border is all about the positions, right? I mean, most teams played either fast attacks or rush just to circumvent the strong area, so we got to take care of the east, CC, TV, etc.
If you're not rushing, you got a hot player, so what can you do with defense? You hard hold, that's why most of the operators let the soldiers to the class while my Yeager being very efficient here.
You should have seen last round if they had a talkabee there could have been a tech like this.
What?
What?
LoBin is in the objective?
Somehow he sneaks in there.
He's going to go CCTV.
He finds the second one.
How has he snuck inside?
The lurker just keeps on lurking.
He's found two.
While he's finally traded amidst the chaos, the plan is going down by Volbs and Dots is watching from outside of Arkons.
The plan was actually on lockers this whole time.
Fluxo W7M, as soon as they saw that gap, as soon as Loeben opened thing, he walks through both of the sites and just made the call.
Guys, it's time to go plant, I'll continue to distract.
And, well, I mean, that's it, that's surely the round in the bag.
The solace down below had no idea where that plant was going down.
The round will surely be finished, a frag goes out and there's just no way that Fluxo W7M loses in the posts.
ridiculous post plan. Yeah, when you're a pal, and he's watching you look at your...
Ah! Goodbye.
He can make it from...
No!
So, did Loven run through Arcos into Armory to then take down...
Like, what even happened?
Yeah, wow.
He had to have run into Arcos into Armory.
I have no idea if our replay operator managed to catch that, but Loven was unbelievable
that round, and it's funny because he has lured every single round.
What?
Now D-Post take their tactical time out.
So, let's check the Baron Bloods on the platform.
No one knows what's going on.
And we checked the farm oil, but it was great for everyone.
Even the Rektukka, etc.
So, check their Drone Defender.
And whenever they play the Armory God, there's no pressure to the Easter.
So, we can put the Moira that is on the CC flag for hours last time.
I think we could play the Kubara only.
But they can't just counter the normal and the game, even the vision will be good.
But the vision cannot make a rotation, right?
So, can someone make a rotation and they can play the vision also?
Alright, let's go.
So, specific counter-strike here.
Well, I guess we're going to talk about what kind of coaches these teams are.
I mean, PJH was very much, that was the strategy, very much 100%.
It was about both the Jones positions and playing around in no mad counter here with two braw freezing it off going for run because the guy
I never see that it's very rare
But it worked really well a similar you can new gen clean wars with the jump outs right?
No more often well
They removed that clean wars as well. They removed it for claymores. Oh, I didn't know that actually yeah
Oh
Try that in your next hit. Oh, that was such a fun strap
But yeah because so they changed how mutes work and if it's if there's no signal
Oh yeah, and a claymore doesn't have to have a signal, right?
It's just itself.
So yes, I was really sad that they removed that.
But it does make sense in terms of how the gadget works.
A new jammer is not an EMP.
Yeah.
Yeah, it's that kill cap.
But you're right.
I mean, yeah.
So what was he saying?
PJ said, so the guy out at East Stairs breaking door
applying pressure is always solo.
And then we can fight him.
Is that what they're saying?
Yeah, they bring the Nomad, just bring the two brow
so that you can counter it.
Well, there is. Yeah. Okay. So if they're gonna try and edge up off the run out here for me, he can use a to growl
He's also just got a DMR, which is good for the long range break engagements
Exactly and they mentioned that they always drawn first floor and he mentions about a looking for the muscle like that
It's hard to hear well true because Logan's looking first for every round
Yeah, we also didn't really talk about the operator bands, but lobens day was finally gets taken out
but he was so good on the duckabee last round.
Now he's really good on the twitch.
I mean, he's just gonna clear as much utility as he can,
and then he's a gunfire.
I mean, he finds the one-kai claw already,
some default camps.
And also, just mind you, all that area,
there's no defenders.
That means there's somewhere else.
There's also information, if you will.
Yeah, it makes flux, I wonder.
If there's not much happening on site, can we rush?
Yeah.
What's that? And, of course,
first floor should be relatively free for the taking,
because if no one's downstairs,
they gotta be upstairs.
Yeah.
This is the thing D plus said every well PJ said every round that lobin has a drone
In vents at the start of the round to enable that first floor lurk, which is exactly where volts has already gone
So like D plus here are reading well
I'm not sure they're playing super into it
I mean the solace is playing in East there's offices not finding any of the drones so I think any
Verticality to the nation levy has no verb
It's what I say you have the MR to do Mars with two shotguns a few holes and armory to look into workshop
into the issue can get you very far but second book of the call already very
early. Volp's making his way up the main stairs he's inside he's into the
crossfire but bullet covers that banshee just bought him enough of a sound cue to
enable bullet to get that critical kill and with another trade Fluxo are
fighting from behind. Loven is not inside the building. Dot's is the only
one and he's in break there was a player in CCTV but it looks like D-plus
have pretty much abandoned that position as soon as midi has fallen.
Feel like that entire push relied upon Volbs getting their backs that killed the CZTV.
Globes could do the same thing.
Yeah, try it again. I mean the bench is gone this time.
But so is the player in CZTV and D plus look at them.
Everyone except for Levy has just fallen back.
As I say that, Levy falls back as well.
Takes a bit of damage on his way down.
But D plus Kia, 40 seconds left, have now just retreated to the ground floor.
Finally to fall back the gap, you know the cross-dice got the kite as well once kite lost to alive someone the map
This customs player bullet. He's isolated. Oh
Damage. Oh a lot of damage. Paul is on the floor as well as dots is snuck in his side
He's not supporting he needs lobin to come over and help and tucked away in the corner is falls
The perfect anchor for D plus lobens picked up Paul who now the two of them have no choice
But to drop straight down the hatch into the waiting arms of falls
D plus Pia, pushing us into OT.
Let's go!
Let's go. It finally works out that fallback that I've been wanting to see for so many rounds, they finally did it.
And one second longer, they would have lost some players.
Manuzzi dropped the hatch and got shot on the way down, but just barely survived.
You're right.
It's really good. Straight after the tactical timeout, look, we said that they didn't necessarily play into everything PJ said,
Man, they did play that so differently than every other defense so far, and it was exactly what the doctor ordered, 100%.
The only thing I think here for min-maxing purposes is D-plus need to apply a bit of that vertical pressure.
If you're playing roamers on the top floor, look at that, that's the bomb side.
As I said, one shot can fall in armor towards ventilation, one towards workshop, and just a little bit of that bottom floor pressure,
because low-pun of volts is going to roam beneath them.
Like this right here.
vertical hole, right? And now I can't hit the bombs that is beneath them, so they will do a lot of that.
But this back step, if Bullet doesn't find that timing, and then the
vault goes into CTTB with the red pink, it's the free kill, that really opens up the round for the
attackers. So it's these one gunfights here, one gunfights there, deciding so much on the
entries, and the entry wing has been the most important thing for both of these teams on the
attack and side. So can the POS now, staying on the fence, shut down the entries? Can they
find those lurkers from Floxel WCM, they got the Valkyrie, they got Eletrax and Solace.
So many different tools to leverage to get either information or counter intel.
The question is begged, where the hell is Loba, you're getting a load this time.
We have a lurky leek effect, we have a lurky Loba in this game.
single round he's looking for a gap he's finding it now he's drowning down he wants
to be careful of CCTV and supply sorry brand supply and customs I should say
that's where he was drowning at the moment he's now drowning up customs more
drones come out from pilot look I will credit folks so they do so much
preparation before they go through those lurks and these explosive executes no
I like like we simply thought why like they drawn so much off the map that
they know what is clear which means you know what isn't with a high
likelihood. Sometimes by finding out whether the enemies are in playing, you can
talk about where they will be playing. So it feels like Lobon just hears, that's clear,
this clear, that clear, okay so they have to be in CTT then. So this has been the
slowest flocks around so far, I believe, because no one's applying any of that real
pressure at all. Phantom, or debuffs at the bottom of the window, break and
ease, raise skin to the barbed wire. Why do you have a question? debuffs are
playing so much slower this round, they're not peeking, they're not
Re-aggressing. It's classic overtime, isn't it?
Late round, though. They could get really aggressive.
Well, Bullet is going to find one on the Solus.
That's outside East, as that was an aggressive peek.
In the late round, keep in mind, midi can jump up hatches.
We've got Levy for information.
But also, mind you, Bullet is like the most valuable player here in terms of operator.
He's able to find out where the planet is going down,
but this is the thing.
Levy and Valkyrie is actually by the bomb site.
Normally, you play five people top floor.
Solus has to find the plant.
Because Levy is turtling on the site,
It can be a bullet to help the role more aggressively and look for these skills
Yeah, well lobin is the one that needs to be the first one to win late spots out the first of nears looks for a little bit more
But it looks like D plus have slinked away back towards the objective
Retreating down every single player on the ground floor meeting the late round. He's gone into customs two choices of hatches
He could jump up for a flame. It's a big flame possibly out
But both hatches currently are close has a problem first. Yeah, except a bit of course
Rotary to pass what was impossible. Midi goes down though spotted
Nothing, but he's playing
To hide underneath one of the desks inside. This is surely not gonna work
Maybe in a 2v2, but no it this many players still up for fluxo bullet and four
The road separate it from the rest of the team and they don't have a rotor
I don't know if falls has the secondary shock on that he could make one
But regardless time is taking away levy will need to be the savior of the round
as Bullet finds Dodas and the planter has been taken down.
Immediately traded by Fuxo W7M, they need to reposition
and Bullet has to clutch up from above.
He can deny the plant, he knows exactly where he is.
He is an experience to his name
and he grasps match point for D plus Kia.
Dude, Levy was proning beneath the desk for a good 30 seconds,
waiting for the perfect time to get out of that corner and he gets out yes he
gets the first guy dropping down the half dies immediately after and he
literally watches while injured the boundary stop planting with one second
left thinking if I waited one second longer that is the entire round but
they retake it wasn't gonna be mitzi on the orcs it was bullet the guy who
started the round the guy who finished the round it was everywhere he was top
floor he was stuck in tellers without the rotate I guess it went out the
window up east back in the top floor somehow when you heard they were dropping
those hatches perfect timing good read but now things they will flip D plus
back to where things started on the attack and side and re-finding your pace
so many rounds later and in OT not easy but if they played nice and slow like
they did in the first three rounds I generally believe that is their best
shot at closings here 8 to 6 doesn't get much better than this for D plus
even losing that early player up inside of offices giving Fluxo so much mobility
they knew that come the late rounds they have it in the bag we're seeing some
energy out of the Brazilians we're seeing PJ clap his teammates hands and say we
know exactly what we've gotten into the most aggressive team at the tournament
Fluxo W7M one of the scariest rosters you've got Loeb and Lerking you've
You've got Palu clutching, you've got Dota's fragging out, Vops, getting in your heads and
D plus say we know how to play, we can fight fire with fire.
And you have Niers and Kali, oh yeah, he's in the tower outside, watching through a CC
window who wants to when he stands up.
Right now he's getting information though, the vertical play, the yellow pick, inter-confirmed
call with the drone as well, there we go, again that drone in prep phase, get you
a free kill.
Now you have Cali on the most uncontestable angle, shutting off the CTT crossfire.
So if anyone walks from Break Room into CC, not using that 90 Rotate, they will die.
And no one's going to expect a Cali in the Tower because no one plays Cali in the Tower.
But uh...
I don't think it's going to work.
No one's really going to walk in there sadly, but imagine you did, there's such a
Tilde, right?
It's overtime.
You're down 6 to 7.
It's just high risk, right?
You go one type by type.
I don't know if I'm doing anything, oh that's an early kill, well played from Docs.
He uses those storm traps, maybe snuck into the building, he's also been affected by those storm traps.
He's recently buff trapping operator, seeing a bit of success.
You need the Kali, there's a shield in the east stairs, it can't clear it.
Kali's been spawned, he lost the player and then Nierce will leave that west tower.
That's the risk, you can't sit in the west half of that wall.
Also I feel like when you get that first pick from the pre-placed drone and break door,
That kinda actually ruins the play of the Kali because now they've lost bodies, now they're not going to rotate around comfortably because of that much pressure.
So instead, Breakroom Door, Fishing for that Peep, but again, if Voxel aren't going to give it to them for free, they're going to force the issue.
That's why they've got to see the Capitaph into action, another 4-in-trap goes out.
Wow.
That's about 20-ish damage in a no-spring debuff for 4 or so seconds.
So a lot of activity out of the Slantraps though.
Well, two for two so far.
And Dots has shotgun in Offices.
He's playing on this window, this could be a critical kill
and he finds it with the M870, out comes the C-75.
As Dots looks for a little bit more,
he wants to push us the distance,
but falls, we'll shut him down.
Three on three for D-plus.
Be sure here is, there is no hot breaching,
so he's gotta work the soft walls,
one smoke, one fire from the cap of tau,
gotta make good use of it.
Lurker in the corner,
who has a good idea, two players,
in fact, in C-TV just gone by the bombs,
Palu side is super vulnerable, but they have no idea
They're checking for one of them, but they don't realize there's not gonna be players in this corner
And that might give either
Dota's or volps a chance to clutch up 15 seconds to play Dota's is still tucked away
He's making a bunch of noise. That's a false isn't over committing here falls is in the room
He's ordered a fuser and while they find one they are not gonna have time to get inside and plant
It's too slow for D plus and fuck so W7M rocket us to a 15th round. What?
There's 10 seconds left. They're fine off CDTV a half. They're just looking for kills
They knew one player was in there had no clue exactly where fair enough, okay?
Had to know both were there. I'm sure that a push to bomb site
But they're pushing CC with 10 seconds left
I guess they were hoping to get the kills and win without the defuse being planted because that's the only way you win that one
But like we said going to attack after being defense for a six round straight five
actually seven round straight fighting all the way into overtime. It's very tricky.
The pace is so different and things have changed greatly since your first
attacking session in your second. So instead you go all the way seven seven
back to where they started finding success. This bathroom teller's bombs
at the same exact strategy right? The two broke I eat the fallback strike.
play slower pace. Fluxo doesn't have two ways to pick this apart. The one is if the roam is heavy,
you rush to bomb site, you take it quickly. There's only going to be one, maybe two people
stopping you, but it's a high risk. The other one is you will do what we call the D+. The five
people working together from one side of the building and slowly progressing the map,
playing for a late round plant attempt. Because if Fluxo get vertical control,
they can deny the kite claws. They got the hatch they can drop, and there's almost no
Flanks that are really that viable here because he stares and met little stairs staircase is a tricky
But they have an armor
What are they cooking every single round?
Logan has been on the look if he does the same with Amaru
He has the ability to go up hatches, but again it makes so much noise
He could rush but flying into army if it's clear if they draw an Akas armor
Yeah, there's no one here you can go in sandwich window immediately
Reinforcements easy player banshee's that tells you that there is gonna be some kind of a hole
Loeben is just in position. He could go up in a moment's notice, but he had the default
10 first. Could just be picking it for the surprise shotty, man.
There's a shotty anchor, yeah, sure.
Dots is worth so much here.
And which one do I take left?
If he hacks this, that destroys both of them. That's perfect.
Yeah, there it is. No middle link. A bit of calculation. Like how Faul just looked
and was like, okay, my kite fall's gone, my laser is gone. What happened?
Didn't see the braver. Yeah, I'm sorry. This is one of those is a very good preparation here from fluxa w7m
D-plus are having the layers of their defense slowly peeled apart even though every single player from fluxa w7 is still outside the building
Over a minute in they just cleared so much you till this is so tricky
I the bravest literally just applying so much pressure by removing the comfort zones of D-plus
And it's again
It's just gonna be false on the bottom side for people up top for and folks that haven't shown us their true attack
They're still doing the drone route, they're still setting up and picking things apart.
The thing is once they start going for the kills, once they start entering, they can speed up so much.
Because they've hacked three benches, they got Dukit Picol, and now they know where two people are on top floor, three people top floor.
Again, they have all the info in the world, but what are they going to do with it?
What's Lobin cooking with the armor rule? When are they going to use that final Dukit Picol?
One minute left. They've done plenty of measuring. It's time to make an incision.
an incision, Loben is about to go for a repellent. He can shoot open the barricade and just
repel in straight away, almost like hot breaching. And he does exactly that, but he's caught out
from behind in the corner. Levy found one, but he is traded by Dots. Falls in a 1v4,
and it comes just down to this. The team captain must step up. He must stay in tall.
There's a pack Brazilian experiments if they are to cling on to what they achieved so much of this game
They had Fluxo's number, but when it comes down to a single round
Can he stand up the first is found?
Volts is low HP 25 seconds and they look to try and find verticality on him takes a bit of damage
It's still not finished off as another player looks to find him. He goes straight into Volts is learning arms
Humble for a brief moment
But fuck so! Remind us what it means to play like a Brazilian!
The P-plus left a bit stunned in the server right there, just holding their corners, not moving up,
not sure what was going on, and big thanks to that.
Honestly, it was the braver work, shutting down so much of the information game in this safe space for P-plus and defense.
It's a really good attempt here on boarder, but I feel like P-plus would feel as such.
That was their chance to really win this, because they had such a big lead,
Such a realistic chance at winning the opponent's map.
Yes, it was such a close game for D-plus.
They looked like they were on the docket to steal the map pick from Fluxo W7M.
Border, I mean, what a glow up for D-plus.
I'm getting 7-1 by G2 on that map.
They pushed in the distance, but W7M are not to be underestimated.
That aggression, but like you said in that last round,
it came down to all of the prep work before they went for those rushes and those lurks that really got it across the line.
It's rare that we see a braver have that much success, especially on a small map to the border,
but he wasn't just joining one air of the map. He was first four, top four. He found three of the
four banchees, one of the Kai-claw, half the Denarii laser. He was everywhere on that map.
Massive. And as soon as those banchees were gone, it just opened up the gates of Fuxo to run
inside. Now that's border done. Next map is Kafei, and I'm looking at the stats. Actually
pretty even. Very easy. Both teams. There were a lot of big standout moments. Of course,
Loeben, one of the players that we talked about the most for his ability to lurk. Dota is such a consistent fragger
But look, we had clutches from the DK side as well
My concern for D plus is have they run out of steam because cafe is up next and fluke
So I've just gone back to back beating both team secret and
SSG on that map also D plus have nine opening kills
But couldn't convert, you know almost half of them. Yeah, there's that lost eight rounds
a rough look for D plus to finish off border, but they very much have a chance to bounce back on their map pick cafe coming up after this.
Available now.
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If
border is anything to go by there should be a tight series 87 for Fluxo W7M but we can't deny D plus really gave them a run for their money.
Oh, they absolutely did. It started off, I mean, thinking, you know, D-plus, they just take this in a good old 7-2 or 7-3 fashion.
They were so dominant, leaving 3-0 on the attacking side.
But then Norris, the coach of Fluxo, they started to sprung into action.
And ever since that moment forward, Fluxo started to gain control.
They won five rounds in a row between the first and second halves before D-plus eventually found that point.
Now we go to D-plus' own map pick.
It is Kafe, however, Fluxo W7M have already taken two big scalps so far in SSGN's secret on this map.
And they do win out the social vote. We'll see what happens in the game.
Can Fluxo get it done 2-0 or will D-plus make a comeback and push us the distance to Fortress?
H-ing out by 2% by there. The meter went from 50 to 49, 51. Boom. Just like that.
Now, the thing about Cafe, it plays out very differently from Border, stylistically, right?
Border was about the lurks, the entries, the map space, Cafe and lurking, does mean you go hand in hand.
We're talking window rappels, 3 to 1 coordination into a window, taking control together and clearing a very particular air of the map, pretty much 4 or 5 attackers together.
So this should favor on paper from Border, D plus more than Flock, so that we see them.
But of course it comes down to play styles, right?
Ah, those executions.
But the first half in Borda, right?
The way that D-plus played like you said,
like, I think if they play like that again,
if Flux are overpeaking, I agree with you.
It's going to lend itself to D-plus.
But very different story, right?
Borda typically attack-assided.
Caffe typically defend-assided.
But you can still play that really structured game.
One thing I'm a little bit wary of
is a lot of the success that we see on Caffe,
a lot of those make or break rounds
tend to be the attack spots a gap
and goes for a rush. For example here on kitchen cooking, like, you might see that maybe their
bakery is a little bit weak because they're overroaming, so you rush bakery, or maybe their
bakery is too invested, so you rush VIP, you kill VIP by early. That's what DPOS were really
bad at, on boarder. Yeah, it was. It was a weakness of it. The one time they went for
a rush, they got destroyed, and it let Fluxo back into the game. So that's the one
thing that does worry me a little bit. Valid. I think DPOS are better at the
slow attacks. And you like this though, they bent the echo drums. Yes. They're slowing things down
with that echo band because one, they can now take more time for room clear and then not get
plant denied but also those drones going outside the building looking for runouts also denied.
Totally. And what's more these roamers like Loben at the moment are not going to be supported
by active information scouting by those three yokais. So it's a good move here from D+.
What do we think? Is this going to be a map quick? Because I don't have any verticality. I think
I think this might have to be Bakery take.
As far as I was thinking Bakery, because you can close off the single door with the Raora gates and jump in, but they also don't have any habit destruction, so...
Is it reinforced or is there a rotate?
Well, the single wall has always been forced, right?
So even if you close off the single door, jump in and fight the guy in Bakery, you breach open the single wall, but they're kind of doing a bit of nothing.
They're going to take VIP with the Raora.
No, but yeah, so they were all over the double window which can close
Nothing in the valley here to fair because if you close up the door in front of you you give cover to the guy
Actually, no, there's one thing you can do you can take down the close up the doorway that goes between garage
Oh, truly, and whiskey and that enables the blitz to run in without being cross-fired from VIP single bubble good smoke off push together
This freeze dust mute the shield doors. You can't use your gadgets and can't sprint either. I think that this is fine
Just rotating.
Well, they're selling it though, right?
They're smoking, they're over-rotating.
And they're still dropping it.
I actually quite like this.
We're burning a lot of YouTube for D+.
And Fawze has now managed to actually get into Baker.
He's no solo.
And Volpz does trade.
Levy was not in position early enough.
He might be able to find one, but immediately
Lopin retakes small Bakery.
Bullets found his though on the other side of the map,
finally taking control of VIP.
So D+. ended up selling it and then retreating
and then flipping back again.
It's a double faking, it works out beautifully.
Power injured on the smoke as well, deep in the bomb site.
Nobody can come because the last two players are stuck in bottom red.
And a wedding window.
Bullet can...
He blandedly cut them both off.
Fully half the map control, the bombs around there.
He saw his foot, he saw his foot.
Did he not see his foot?
We did.
Just plant here, buddy.
Yeah, this is an easy plant for nears.
The cover just needs to come from Bullet.
He sees the first one.
He could get double swung.
Then no one player is trapped in Harry Potter.
This should be a round in the books for D+.
Dota is the last man standing.
Midi from smallbake finds them both.
Hook, line and sinker, D plus, baited Hook so W7 and they heads their bets.
They went for both attacks at once and they made it work.
That's a bogus shot.
That was definitely pre-determined because again, they had no heart breacher and no vertical breacher.
So the only way they had to do was a horizontal attack with less than ideal setup.
How do you make that work?
You do a really wonky attack where you get a good setup.
It's so funny because it's like, what are the three ways to attack that fobs on a cafe?
Well, you can go VIP horizontal, which usually you would have vert for.
You can go vert, or you can go bakery horizontal.
What do they do? They did two out of three of them at the same time.
Just missing the vert player now.
Had that a ram destroying ram poogie joe into the middle of the round?
That's it. That's all three.
I mean, it's really well done.
And if you're a flocks or player in the server and you cast yourself back to board,
You know, that's how they play, this is their playstyle, etc.
You're gonna think, okay, when they're committing to an attack,
that's what they push coming from, because that's what they did on the border when they were successful.
So they still affect that they are gonna full commit twice.
So good. And Blitz dies first actually, but it doesn't matter.
I think what happened with Palakit injured, if I had to assume here,
is when Blitz walked into the left-hand side and died to the Aruni,
the team behind them swung the prep softball to the right.
And Paalu was injured by the window, so I assume Blitz went to a rune, they just team-made down Paalu
Did you say this because you heard me asking the observers help?
Yeah, I asked the observers, yeah, I observed him, no, but I'm pretty sure it's what happened because that felt like the turning point
Yeah, I feel like Foxer almost stopped that bakery rush because they killed the Blitz
Yeah, and they traded back Levy who got a pick as well
Yeah, but because Paalu was dead, and because VIP got taken, both of those other defenders that were on range were trapped
Exactly how I could injured was a huge turning point for sure
Oh, if he wasn't injured then it's still like gonna be a 2v1 on site still gonna be hot
Oh, I also think he had at least one gas left in pocket a smoke so could stall things out further and whatnot. So definitely
What's important?
Bit of a one-for-one trade led to go start on grip lock as was lopin on the one my so pretty high value on both operators
It was very aggressive though early in the round. I believe it was was midi. He found that
I'm not sure whoever was that found that first kill there for folks it I'll be so there maybe it was
We go where I'm well, it was maybe something plus, but yeah
I don't know what whatever happened there aggression again from folks. So like we saw this last round they're picking the piano with this
It's just class of folks it obviously seven in
He's real serious here both just hiding by taking holes my friends
Maybe two kills here stage and blackbeard. They're selling it like it for a perfect
He's gonna run away
Haha, he's outside!
Gets back in safely.
Should he have gone for the Blackbeard first?
Yeah.
Is it more important Auburn to kill first of all?
And secondly, Blackbeard will turn his shield and be unkillable
once he hears the shot being fired.
But he's also worried if he doesn't get that instant kill on Blackbeard
and he's buying a Ceasar and maybe he dies with nothing.
So he took the safer option but lower value option
and you get the 4v3 because he escapes.
So it's okay.
But there is no hard breach now.
I'm not sure if the piano hatch is open soft
Yeah, rip soft close
They're rock rock like you'd rather that's a riff in the chat from flip surf that was reinforced
This would be a lot harder to defend of course. This is mining. So once you open up that hatching train
This is all sighted reason everything. Oh, you don't see him
His feet were exposed the entire time
But you're not gonna expect the player there and again when you're a 3v4 on the attack everything
They're going to be smart, they're going to be safe positions because they're throwing
the round otherwise.
I don't know.
Fluxo, they play in these really front forward positions.
Yeah, risky.
But the vertical is not panning out.
Oh, there you go.
Vulp saves a hell of a lot of damage, but he wins this fight regardless of Dota's on
the bullet.
And still that pulse survives inside of reading.
D plus had his good start to the round, but they could not finish it off.
W7M lock in their advantages and reply with the round in kind.
all the red plays being brought out and I mean it works so well it's funny because
they had a player on stage for pal which just didn't again they didn't join it
didn't pre-fire it might be walking should pass them all didn't take it
to pre-fire it it's one of those plays that should only work once though so I
feel like the more things you've learned about blocks so on the
defenses the better should be the D plus because surely I think it's just
bit of whiplash like this we've cast a lot of fluxo we know this is how they play they love to
rat they love to peek there's two things they do best and look if you've been playing them like
every day in a row for a week then you'd probably be pretty attuned to the playstyle and you'd probably
pretty easily counter it but because d plus are going and playing in a black dragon sent you
firebellion then g2 then phase and then fluxo w7m it means that they have to like adapt to
for that playstyle. No amount of watching vods fully prepares you. Not for this. It's a classic
case of Coast Coast guys. Remember, they like to rat in corners and when you're not playing
the game actively, that's a pretty easy assessment. When you're in the server, you worry about
the 20 billion other things that suits brings to the table and the fact that we're in
those corners. Because don't worry about the step 1, step 2, step 3, the comms are
flowing. It's a lot to keep track of. You're also thinking, oh, we got so close
to beating FaZe just two days ago. What did we do wrong against FaZe? You're trying to
fix those problems and then you're facing different issues against a completely different
opponent. I mean FaZe and Flux 7, as far as Brazilian teams go, it's almost the polar
opposite playstyle.
Yeah, 100%. Also being so funny, fact about internal and external analysis, I feel like
early days, podium settings like many, many years ago, it was very common to just
purely look at the opponent. They like this map, when they play this map they
play this style let's counter it and back then people didn't have very
adaptable skills they had like one very linear play style nowadays if you do too
much external analysis well if that enemy
that's a different operator plays a different play style you're completely
screwed that's happened to us so much in this tournament yeah you didn't have
teams smack talking other teams they all you thought we were gonna do that
strategy yeah so nowadays a lot of good teams at the highest level very
internal what can we do and what can we focus on and not to worry about
our opponents too much. We play our game, we'll be fine against both the FaZe, the
Furious, the Balcones of the world. That's right, even at the very top level the
best teams in the world are the ones that nail their fundamentals. Good bait
though, well played. Levy was watching deep, all the way from New Balcony. I
didn't see where Dota has to find his kill. South Rappel. Oh, wow. Okay, South
Rappel's a good kill to find. Changes the flow of the round. Good nitro cell,
Lot of damage on the falls of bullet or two into the foot and he should fall as
D plus continue to take control of the top floor, but dodez
He's still the last player from fluxo looking to hold on to cocktail
They need to make sure they check this corner falls a spot of them and an aide will flush him down
It won't kill him. He does escape, but that is top floor control now the D plus
There is nearly serial plant denial really
I mean sure there's the glory canisters and maybe a pre-placed foreign trap
But you can just get rid of that vertically go for a devil planet in here
Oh horses health vertical below what a shot and levee was just trying to face check that last corner for deep boss
He is almost goes down as well
That's usually not the one to frag out for looks at W7n
But he's certainly helping out to be kills this round a deep boss are struggling to get back into it
Vopes will fall he was in the default spot when they pop a grid to run out of the bombsite again
Well, they have time
That's the planter that's the shield. Yeah, this is the problem
I think that's the end of the legs for this round for D plus how do they find another kill
They can't safely plant the retake will be on for fluxo and look at them
All three of them have taken the perfect post plant positions the perfect plant denial positions. Nate goes in
Oh, and they're retaking top floor. That's gonna be the round done and dusted
The only way that this happens is if both of these players frag. Yeah, but fluxo w7m
play it to perfection. Yeah this is a very classic problem solving round that I
love when I back when I was a player as well because when you're in a 3v3 and
reading attack it happens very frequently first of all so you're used to it but
secondly there are two things you always need on the attacking side one you
gotta clear all of pillar that lurk rat spot by the double window where
people tend to hide all the time you gotta clear that. Secondly you can
never surrender top floor control because one if they retake it you
can't plant and if you do plant and they retake it the post plant is really hard
to play from outside the building on that bomb site so you really want to have two
guys below the black beard the plus one he can be covered let's say the pillar
portion they got the verticality and cover the bomb site crossfires and then
the plant could go should go down just fine but if all three drop or you lose
the stupidity for a plant the run gets infinitely harder because you
literally should level in a 2v3 because one guy has to plant and
and one guy's the cover of three separate anchors.
Well, it's been two rounds since that bakery attack,
Pengu, which means we're going back down
all the way to the ground floor for this next round.
D-Poskia played it perfectly, but aside from that round,
we haven't seen a lot out of them.
I mean, it's two attacks onto the middle floor in a row
that's really struggled.
Bookstab 7M built that momentum back up.
So they go to the basement.
Some things are similar, some things are different. I don't believe we had the Azami last time around.
No.
Well actually, we did.
Azami killed the Blitz and Baker in that shot here after.
I believe.
Unless...
What the heck actually?
I don't remember seeing any Lysigates actually either.
So, maybe I'm trolling.
Either way.
This is a big spawnpeek around.
So he's baiting the window
and then Valkyrie runs out the door to his right,
Expecting the white swing to counter the first bomb peek, throws a valve cam, only lasts for 10 seconds these days.
This is cheesy, this is cheeky. Sees the player, take the 50-50 here. The red ping comes out, bait in the default cam.
They most flicked forward, looked at it, didn't quite connect.
But look how much time that's stalled out. 40 seconds in, and D-PoS have just only made it to the building itself because three people are so worried about dying early.
That's why that fence of pressure is so vital.
D-plus just need to be careful of that aggression.
They are careful, but if you're too careful, you waste your time.
Yeah, and you just don't make it in.
And later on here, Fluxo are going to be very happy to sit behind those Vulcan canisters.
And the Arunigates, they'll have information from the Valkhams.
Even Palu on the Azami, I mean that's the later into the round it gets,
The more powerful this operator becomes he's keeping all five of his keepers in pocket
So he's actually not going to be playing at the hard holder position
He's gonna be playing this to lock up against the execute at the end of the round and I haven't shown the take just yet
So the keybats are gonna be wasted if pre-placed
This is a fake though guys keep that in mind the smoke goes out
You've seen the plates mid he takes down Dota's early. Oh on that main door
He was there for so long finally cleared the critical play here is dots though
But he's used to keep the oh wait, there's a player up above
I think lovin is going for a flank immediately they pop the phone call and the e1d now
They need to try and figure out how are we gonna kill?
Dots he's still inside of VIP two players hunting him around the corner is the blitz
But he can't use the flash because of the freeze from the tuber out doesn't matter though
Palu now with five keepers in pocket must pick up the pieces of this round for fluxo w7m
Fifty seconds go your fire as well things will be stalled out man
There's no verticality on towards the bomb sites of these positions are very strong for Paulo all he needs a good shot or two
Falls one D Marsha from box you will be injured from that DMR things can still fall apart
No, don't be phone call no line scan this is not all the results are gonna flip the attack again
It's smart but mind you they've go use pre place on the other side those schools have not been dealt with yeah
Yeah, and there's not much utility even to clear the Aruni gates here.
Yeah, I don't think there's any way, but thankfully Vops will go down.
Maybe there's a chance as the Blitz spots him out.
The last player on site, it's Paoli, he can't do anything against four players from D plus.
And it is another beautiful attack on the kitchen.
It's very smart, yet it's very simple.
They say, you know what, we're gonna use the Tuporau against his teammates and say,
We're gonna apply a bit of pressure. He's gonna be calling for help guys. I'm pushing me
I need something right now and they got two picks not because it took down a tube around the following player
But they got the two people trying to help the tube brow and mind you the way that map is structured
You have enough a cream. That's the fire left side VIP is the far right side
The two people that died helping to brother died in the middle
What that means is that that middle late the supportive network
It's completely removed from action. No one can get back in there and replace those people who died
So two row is one before effectively and you see it right here. I think the two brawl blitz interaction is quite rare
He was fearing the flash. Yeah, so he wide swung pre-fight and tried to play the pillow to not get blinded
But blitz is pretty spend the bottom. So you can't do to be fair like look that was a still a good idea
And if it was a 1v1, I think he beats the blitz the problem was there were two other players
It is but if you swings that door with a knife a pre knife on the corner
There's a pretty decent chance at least he kills the blitz and then Palo and Vulp said a bit of chance at the
Bumps that later because that blitz gives perfect Intel and so hard to deal with it was yeah
But yeah, again such a rare interaction the tuber outlifts
It's mostly something that you say guys like the doggie be the demos so act as a new camera to remove information
But you mute down slash you impede everything with those freezes. It's pretty crazy
Also interaction we never see if you freeze a ceiling from below you see I see footsteps where they're walking
Yeah, I've never seen that utilized for anything and now if you throw a C4 you freeze a C4 so you can't have it either
So it's a bit tricky now
Yeah, look at the scene if we didn't get frozen maybe it would be possible
But look it's not so it's a cool aesthetic, but it doesn't really have a big impact
Yeah, it's been better being impact
So this from Levy D plus for the first time are going for a lurk. We haven't actually seen much of this all series long
It's a fluk so have been really leaning into that Levy early
I think lurking is a great way to play against Fluxo because they're always so mobile on their defense
You might catch someone rotating. I'm just not sure how they're gonna
Pull this one off. They got the sense for chaos and distraction
They got the finger for the aggression and the healing back up
Where they're gonna strike where they're gonna get a kill in fact it died early mitzy in the grave notice
finds him and here comes the push on site. We need to kill this player in train. It's up to Parlu to hold down the line as
Levy makes his way forward, but the clash has been active upstairs. Now two players in deficit,
4d, plus going deeper and deeper into the site. Eventually he finds his kill, but not before the
rest of his team has pretty much fallen. It's just Bullet. Levy will find a double. Bullet can get
active. Maybe it's possible. He's got info. You might better pre-fire the player on site.
Bullet supports him from the 2v5 into the 2v2 and now side control taken by D plus.
Side control, yes. K is not currently being held by the people. It's outside because that's where
falls start on the sense, but also planning in this 2v2 also very difficult against the clash.
You got 60 seconds to work with. If they find one more pick, this run becomes so much easier for D plus
and if not, they have to get creative. I don't think they can fake not like the having the
the kit here. They have to actually go and get it. Ah, but Lobin was watching it from
above. That's where he killed Fawze before. Lobin has single-handedly brought this round
back. Big impact taking down Fawze with that defuser and now taking down the second player
as he tried to get it back. Bullitt is going to have to run as far as he can. Nice idea
there with the fire extinguisher. It did concuss Lobin for a brief moment, but it
wasn't enough. Bullitt low HP. One shot will take him down. He needs to isolate
these fights. Dota's needs to peek him. Maybe he can get the stun on to Lobin. No, and Dota's
surely going to swing him. Perfect timing, perfectly played. Big round for Lobin in particular.
Man, it sucks that there's a small thing's loose you around, right? Had you walked around
the ventilation, you're outside and vaulting over, you can pre-watch the window. You have
a really good shot at actually taking down the clash instead of dying to the clash.
you're vaulting back and forth, you're striking the machine, can't turn, can't shoot, can't aim, can't do anything.
The fact that I got to a 2v2 is crazy though, like, they had good yellow information, they found their ones individually,
but it's always a shame when two people die right before execute, and then the guy who pushes deep into the bomb site can't find any enemies, until he does later on, of course.
Very awkward scenario though, but then he goes, where is everyone? I'm in the middle of train guys.
I liked parts of that attack and to be honest if falls hadn't died outside. Yeah, then I think that they would win that
It's definitely playable. That's for sure
Well, yeah, D plus have shown us that they have a couple of different play styles in the back pocket
They don't just and play your structure. They don't just play pocket strats. They also have these lurks, which I think is cool
But yeah lovin with the clash
I mean that was so good because the funny thing is with the clash
He can peek out of the piano windows and get information without actually exposing himself to dying
And then he can get rid of the shield and then people
And this is where the thing is right mirror was the third band from T boss of this class
It can get brute force the last two depending on
That's the the tricky part about any band system is that whatever you leave open at the very end will have three rounds
Uncontested success which means you ban the
The Echo Castle Mirror which Dibos did you have to be conscious of if you play stuff like the Maestro and the Bandit Brava or they play the Clash and you have an inventor
You gotta have your encounters. Oh my god. This is disgusting
He's despite so the thing is Levy has done that rappel almost every round on top floor attacks right and reading attacks
Where he goes up and shoots the other window that goes to roof. It's those very small things
You try and go okay if he does that again. I just swing the window. Yeah, and look at this looks I've got the pulse as well
Oh, no, that's a play nice idea. It didn't quite land because it got caught on that AC unit
That's where I feel like it's a bit too much for my liking right?
I'm gonna be back. I want you get the fight you get the fight before and posty for beneath a huge win condition
spinning a C4 for a kill like this where you're already a really good lead to the IQ is not that much more
right but you lose your whole wincon of the pool c4 now so now bullet is so
scared of that pulse from seeing outside that is true dots can just sit
inside of sight pretty safely and continue scanning he'll also see if
someone tries to look from down below which is exactly what he just checked
there looking at the brown stairs I actually really like Paul some cafe
here and often think about bringing a pulse on this bomb site but dream
versatile and falls is gonna die there's someone underneath the new
hatch and Dodd just swings outside for two he was sitting there for such a long
time on his cardiac sensor it's nears in a 1v5 and he'll only find a
consolation frag hook so w7m lock in the 4 to split on their defense and they
have built this momentum they are locking D plus out of the game I see the
vision up in Dodd's going pause he spent the C4 early so they can die with
in pocket because he was a runner right he gets two kills outside or one
on white stairs it's one of those can't die with a C4 on pocket you just throw it
and pop it as well before you die yeah it's uh it's funny how you can play
something as simple as a pause in a thousand ways like canadian og pause that would have
never made that play no and the thing is there is rounds where dodgers play is the perfect one
and then there's rounds where it's the wrong one right i also got to give some
credit to dots he's the one player that we don't talk about very much on flukesaw
He's just got my flyers under the radar.
He's your kaiid, he's your guy on site doing nothing and then you know he has to 1v4 because the way that W7M plays, they usually win rounds really convincingly or lose rounds really convincingly.
Yeah he did a 1v5 or 5v1.
Exactly, exactly. So he never gets to see anyone and his stats are pretty horrific because of it.
He's like by far the typically the worst stat player on this team.
But he's always on the pitroll so that's kind of why.
But he's been insane there, and I love to see him given a license to make plays
because he's always the one sitting on site saying you have to play passive,
make sure they don't rush, while everyone else makes plays like this from Vobz.
But instead, no, he's constantly getting information,
not just for other people to act upon, but also for him to say,
no, I reckon I might run out. Find two kills.
Our force, 0-5, any bit of tough one playing, some shield, some sense.
It's not really fine, it's kind of successful.
It's a high-immolivial freezer.
If you're investing this much into the video picking as on-course with Zero5, this has
to work now.
You need to find some value, some kills, and some pressure in the map if you're going
to do all this.
Meanwhile, let's talk about how you can heavy-hold certain areas off-cafe and why
it's a little bit more strategic than border, if you will.
Piano rather, being a big portion of that, right?
be asami keeper barriers that were my magnet you can play a grazer than fall
back step-by-step and then after that you have mirror windows and a layer behind
them in like bathroom top-wide that further sees into piano even in bathroom
in stock actually so there is this triple layer the asami that were my the
mirror now when you heavy this both mirror windows in the same area from
that you could just go on the other side but that heavily plays into
rappels like this window right here new balcony white window cocktail
window and not every player not every team are good on the repel it's a very
tricky mechanic that's still 10 years later yeah people are trying to perfect
and pick it up. It's tricky. Even with the repel buffs. What's going on here from
Fluxo? Faking out something poking here it was a candela thrown to the piano
window on stage. I think you need to sell a bit of pressure because they
haven't done anything for the first minute and 20 seconds here so they
gotta do something to sell it so it's not a window barricade.
It's not like they have any lucks.
Well, that was lobin, I guess, is in pillars, but...
Yeah, he's in reading.
He's gonna block below with the window or a pall combination.
It's a very old-school style cafe attack.
And what they're gonna do is when a clear out falls,
was playing the actual perfect operator.
He can't get droned.
He can't get seen.
No more grim bees.
If they think it's clear and they're fiddling,
fall gets a freebie.
Yeah, and if they know it's not clear,
they can't take this execute.
Fallz also has a good gun to fight the vertical battle
here against lobin.
So this is very awkward. We need some kind of
Util but Vulp's on the other side of the map. He's trying to be the backstab man solo from top red
Midi's watching his position and Plane is over. It's time for Plane B or Plane C. Piena repels red stairs that we see here from Vulp's
But they only have 60 seconds left to appear what I said before and Sami's will wind me up and Dots doesn't have a DMR
So he's not going to be able to take down that key, but Barrier very easily
Midi will find one holding the fort. No more Ying to worry about.
A repel from Dots is the player that should be trying to refrag that, but Midi can just tuck in this corner now
And he's not exposed. He does expose himself, but you're right. The timing is terrible
Eventually he finds Midi's head now he's faced with the mirror windows from Levy
D-plus can continue to hold on to the next layer of this defense
If I run into the Asami barrier it gets the attacker a kill due to that protection that it brings
Oh, about very risky. It doesn't pay off. He dies before getting the kill to the claymore
So low HP for Dodez though and Bullitt lashes out to find his in piano. It's still winnable here
Falls is under the pump. He's yet to find a kill in the six rounds
We played so far and he's about to fight a very low HP Dodez. He gets cross fired
Bullitt has to 1v3 and Loebens shots him out of it
They continue their momentum
They will fight tooth and nail until they find FaZe in the next match
W7M are holding no prisoners, they are giving no quarter and D-plus need to take a tactical time-out.
Azami is open, if you want to play Azami you can rig up the round first
and you can play it first, you can...
I'm gonna... I'm gonna 100% sure they're gonna throw the week from the hotline
so if you want to play the Cuphead just push forward to the long creep
there's no under-scalant, okay?
You can easily touch it
So there's very specific to do one strap with one bump
so which means out of this round, PJ cannot really help his team
The other one is, what if the enemy doesn't do these things, they've never got Bakery, they always go back side.
So I don't know what your experience was like on PSG, but from way back in the day when I remember we had APAC finals and the Koreans won a few of those APAC finals,
I remember the Koreans were always so impressed that they did the most prep from their positions of any region.
Especially Fiora X and D-plus.
And that's exactly what we just heard from PJ.
He's like they they play like this. He's like no one plays baby. No one plays long bar
You can push this you can push this if you want to play as army to counter the vert they're gonna go for them
But the problem is
Like you said, what if looks so change their gameplay? What if they don't do that?
Yeah, it is a great question. You got a praise flocks are here though the first two minutes
They got absolutely nothing done in the last 60 seconds
They fully took piano see gar white stairs and they wrap up a new bout into what's cocktail for a double push
They got everything done in 60 seconds and they flipped the attack on...
There was a third attempt, right?
They started the piano, went cartel, back to the piano.
We already see a change.
He said they're gonna bring the sense, they're gonna bring the ramp.
They're playing bock, they're playing glass instead.
They had the sense a little bit.
They re-picked it.
Exactly.
They might have seen something gone.
Oh, they might have the counter answer.
Let's pick something else.
Yeah.
Sometimes when you know the enemy with you and you go for a counter,
if they see that counter, they will therefore change what they were going to do.
And now what you have isn't what you think you're going up against.
And that's the tricky thing about countering people.
Sometimes you want to really sell.
They would do something to force a reaction, rather than countering it,
hoping for that same reaction, if that makes sense.
So let's see it.
He did say that if I progress top floor,
walk down and word freeze your backtake and write down exactly what they're doing,
it is what we call a default attack.
The downside for this, you can't really roll my cafe. It's very tricky and very risky. So D-Plus or everybody's playing downstairs by the bomb site, they're fully turned to map control, and with this demo tracker very briefly onto Levy, now they know that.
Because a new module somewhere top floor earlier, he's confirmed. A double checking reading, but you see they're deep in the building already. They have a minute and 40 seconds now to work the self-destruction, the little bit of heart destruction, and then do setup for execution.
Hello?
He's just baiting at it gives a sound.
I hope.
What was that?
Strange.
Very strange.
I don't know.
I'm trying to think.
I think he's just baiting at the sound for the verticality here.
Otherwise I don't know.
Oh, right.
Okay, so they think that they're about to get C4.
So if you just rip it and rip it and rip it, then you never hear the BB sound.
But if you just want to roll it, you hear it rip into BBs.
Oh, it's going to explode.
True.
It must be that.
That makes sense.
Is that how he's tweaking?
No, I think you're right.
Preplay C4 spotted.
Yeah.
They did it out well, though.
Again, strategic defenders here have almost no wing conditioning.
And not just this spot, this round, but every round.
They can drop down backside with the glass, with the Grim, walk in and plant,
and there's no way they can stop it.
Like, that's really it. There's no way they can stop it.
Levy wins a gunfight. It could mean everything.
Darts are snuck inside.
Knees just barely survives.
Now they know there's a player inside.
The Grim Bees should lock it out.
I don't think Levy's going to be able to flank
because Dotas is there in that position and Dotas has just taken him down.
Neers and Bullet together will retake the position. Neers wants to go for a flank onto Dots,
but he can't as of yet. The flank is open, but not very. Bullet needs to go big here,
but he misses some critical shots. Out comes the C-75 for the first kill,
but he can't find the second as of yet. Plant going down for Dots on the site,
and a flip from Volts. He can afford to just play upstairs and cover off these players.
Meanwhile, D plus Kia have to get on the site.
It's Lobin in a 1v2 to try and handle that, while Vulp's reposition's above, but Falls is about to fight him, and Vulp's wins it!
Nias is low HP, and he doesn't manage to finish off Lobin on the first spray.
Oh!
First kill for Nias!
Just around the corner, but Lobin holds the line!
Match point for Fluxo W7M!
What an angle, what a shot!
I'm thinking the barcast at post land vertically no pixel angle by the chance
He snipes him and removes him from the angle again a really valid effort a nice
Thought attempt at a clock star for D plus but ultimately comes down to strategy and like I was saying you do not have a
Wind condition on that bomb side unless you get a bit different with it
We're talking your to shanker your maestro echo your retaking as they're gonna pull sir Valkyrie camera something
If you just play that bottom four and give them all the space to work with you should lose that on defense
Yeah, you're absolutely right false does still have not found the killer
Still missing and he's a bonus
007 like mind you if he's playing the echo the maestro the supportive work, etc
I have your problem with this. This is the second or third
Vigil round from him to the sum in the previous round these are high impact in the battle kind of operators
Yeah, and you know not to add inside injury, but bullet did with a little bit on this first spray
Yeah, you know to change things knees for the damn close. I want this kill on the volks was amazing. Oh
When you hit that first shot you gotta win that round. Yeah
Lobin was low HP as well. Yeah, they're both one pulled apart has
Well immediately flukes a W7m look to try and reveal as many operators as possible with the lion now
Now, Lobin is going to have so much info. He's got three players he can track as a result of Maluci Castle and Azami getting scanned.
There's a nice little bit there from Fluxo. And people are secure. They didn't have the choice of standing still. They had to finish their setup.
Excited. I was going to see the exact same thing. When you're playing Operator 2, Mira, Kassim, and Maluci, these are very intensive on time.
They need to keep going. I can't really respect the Lion all too much. Because when this happens, you're under the power, you're probably Kassim's now.
If you forgot to rotate, forgot a Mira window, you might not get back in position to get it done.
After how competitive Border was and to be honest, I think D plus looks like the better team for most of it
They had two match points cafe is a different story entirely dots is now top-fragging for the team tied with volks
What's it worth a bullet? It was absolutely nothing to go for the drone
I don't think so D plus are being toyed with at the moment
They can't decide how to play aggressive
They can't decide if they want to play passive and look mini has a nice position
He's changed to set up a little bit because he's got that castle barricade compared to last time
He was traded through the angle from this castle
But now they don't have the warm I because they're playing vigilance not instead
But they're not playing what they could have right if double down on a yaker or my you can protect that castle barricade
Yes, I'm used to mirror window and false did not play this well last time. He did not manage to get a kill
He didn't fight the vertical player. He didn't fight the windows. He was playing scared
He's got to be one in the end, right?
Yeah, it's true.
From White Tharus and Linda Rapalm.
You can at least dodge both of the Grimms bees, as you can see that not being active.
Oh, it's a drop!
Straight into the site!
One player down from the sky, looking to take the fight to Falls, who finally gets his first kill.
But it's not enough, because D-plus are still dropping one by one.
Barlow up to White Stairs!
Low HP on Falls, he will die!
Levy cannot survive!
They picked their opponent in the bracket, and they picked them apart!
Fluxo w7m a one match away from bulldozing their way onto the main stage
Oh, that's gotta feel good because you have a choice between opponents and you get the exact right pick because they seem so
Prepared and well-worsened in this matchup. He's like, you know guys it was free. We made it free
We picked the vitamin E and
With that D plus our sense into the lower bracket
They are gonna have a tough slog for the rest of six invitation or the focus for us is gonna be
Who takes that first spot on the main stage? It's a Brazilian bash
It's a fluxo w7m and phase clan lad will be later today game three
I can't wait to see if fluxo w7m can take it to the big dogs of face
The thing is D plus I feel like it the errors that they fall short
It's such small margins, but with massive consequence and impact obviously
You can talk about fall schooling 08 or 1 and 8 and having a hard time individually
But as a team the style of border was the best deep post book in this PO3 and they even managed to come back after losing
Five rounds in a row on border. They had two match point opportunities
They were had a 6-5 and then they had a 7-6 again and yet costing them
The whole series was losing that final round on border at cafe looked so much worse
I feel like the wind was sucked from their sails coming into that to folks at W7M
They had control they had more depth of strategy and they just got it done
And I was more respect today because the big thing that we were saying watching them just a couple days ago is
They're you're challenging everything that they're the best team in the world when they're not which means they lose a lot of answer
They should be winning starting to look like it though and a real rough first map for poor DK
Particularly for falls. He got one kill across the whole map
And he was in so many pivotal positions where he needed to have an impact is fun
Only kill was actually in the final round. It was just before he got traded back
back. Yeah, not a good look
for D plus. They have a little
bit of soul searching to do.
Let's not forget. I mean, these
guys beat fury are back in the
Munich major. They took down
Shopify rebellion earlier in
the tournament. They even took a
map off of phase, but they
won't get a chance to play
phase again today. Instead. That
privilege is reserved for
Fluxer W 7m who will battle
later today for a spot on the
main stage here at six
invitation, but we're not
done for the day. There's
so much more action here at
I'm going to show you how to do it.
Twister's birthday. Let's go.
Where is he? Where is he?
Oh, Twister, your moment has come.
He didn't notice me.
Oh, Twister, is everyone here?
Happy birthday to you.
Happy birthday to you.
Happy birthday to Twister.
Happy birthday to you!
I'm not going to ask you your wish because it might be to lift a hammer, but you are
doing so great in secret, so that might happen.
Yeah, exactly.
I think like in the moment right now the team is just flowing, so I'm very happy
50 results and for sure if I have one thing to ask is just the biggest achievement of my career
You have one of your games also flips and you're playing against them today
It's might be a gift to also win over them
Exactly. We went today against them
I think it's a good show in part of team to go through groups without a single loss
And also to boost the confidence of the group for the playoffs. So yeah, a big gift
Who should be more worried? You or them?
Who should be more what, sir?
Worryed.
Worryed.
I think Dan right now, they had like a few shaky games, but I still think it would be a good game.
Maybe even a three-maps game, but we might get it.
Let's not talk about games. Just like you have some lunch.
What is the gift you're going to give him for his birthday?
A win.
So beautiful, so beautiful.
Happy birthday, Twister.
you
you
you
you
You
Reinforce off these two walls here. This would be a flex wall. I'm gonna put it like this just like a flex
I don't know I'm gonna do that. In positioning we'd have the two brown play here with the C4 and like the DMR
You can play between like weed like the metal areas we call it so we can either react to that or the lead wall based on
What they're doing we'd start the belt. I'll just play right here
So it's easy to see on that side and then we'd have the Fenner as a last guy
He'd be here to test over tools so I'd really kind of be in a Minnesota there
And this guy as well like when I try to go for that tool as well
I'd have these zombie pressed up unless there's lower pressure like trying to contest off that door
just be a man so that not really looking perfect looking delay time.
Basically for a day start we can put it like that so I would put him like around
these windows because so if we need help to hold or whatever he will be rotate.
If you if your Azami really fall back and I managed to like this thing would be around here
She'd be like all the way back and put it like right here probably like the things how it would go as well
like once they take like the control of garage I would put maybe the cap around this area
Yeah, he must have hold it.
So for this position, Noma did a place high jab, and rotate out for the dart to help him
to the push.
I think we'll put the ing here to be playing into the main bridge, but it depends on the
green take.
If you're trying to force too much to the green take, I would put the ing here to come
to try to help, but if you're just giving away trying to fall it back, I would just
keep thinking that.
Yeah.
So if you guys are just falling back to holding to power positions, I would say
that the demo can come from below as well to try to help.
And as I said, this Hibana here, it will be like a flex, I don't really count on her.
It's more to get the clash attention.
Clashes are still here, that's the biggest thing.
I would want the clash to rotate over play Ivy, it's like what I'd want originally.
Yeah, so if like the clash goes back into this side, I would put this Hibana to try
to sneak in and play.
And then he'd help me back here, as ideally would it be.
And then after like dealing with the clash over here, I think this guy would be
already played so it's like he won his fights as well, or he lost and then we
got the control of this area and we just crossed.
That's assuming nobody dies early.
Yeah.
it's healthy, you know, because that's what happens a lot of our games. Like I have making the capital fire over there, and then yeah,
it's cool. I'm gonna go call up. Let's do have the flashes from him, but I think you go either way.
you
you
for us been providing photos. Again. Thank you all for the broadcast.
Thank you so much. Lovely to meet you.
Oh my god, Ann? First Ann? Oh my god, can you please sign this photo? Can you please sign
this photo? You put this off my, what is it? No. No, I see the hand over there. This is
not for me. You had someone else involved in this. We have both Fast Mama and Fast
Colin. Oh my, you reached out to my mom for this as well. And, okay, okay. Well,
Can you tell us about this look? It's a strong look.
Yeah. You know these sunglasses, the Mewme, or whatever brand it is, sorry,
glasses that are in right now? I feel like I was setting a trend with that
back in the day already. This is very similar to the photo shoots that we
done for the production so far. Yeah, so I was planning ahead of time,
I think, when I was probably like, how would I be here?
Two, three maybe? I thought about 11 or 12, but maybe...
No!
All right, okay. If you could please sign it, we need to, you know,
Yeah, well, what are you going to do with this?
Keep them there for me, I'm a really big fan.
You going to hang it above your bed?
Yeah, yeah, I've got a whole wall.
All right.
Thank you so much, Anne.
I love your work.
Thank you so much.
Every six-invitational final is a storm of pressure,
a clash of tension.
They leave a mark that doesn't fade.
Busted on you!
Ready!
Six-invitational 2025 begins now!
We need to want it, Ceci! We need to want it!
But then how is that food?
Who do that is yours?
Everybody always talks about being mentally prepared for a game.
And no one really knows what that looks like.
Especially that pressure of a side and the player that eats you up.
That's it.
It's easy, Ceci.
Let's go, kids! Let's make it, guys! Let's go, kingdom!
you
you
you
you
you
you
I pull it proof
Cause I'm human
Just like you
Like you
Like you
Like you
Like you
Like you
Like you
Like you
Just like you
I'm gonna slap
Break on two
Cause I'm human
Just like you, we can't talk about it through
Cause like you, just like you, like you
I'm scared if you obviously do.
Playoff time continues here on the B stream.
We now move over to two North American teams with hopes of capturing the hammer.
SSG M80 to kickstart their playoff campaign, goes for M80, a bit of a stumble to close
out the group stage, and means they're going to try and recapture some of that form, form
that they recently had in Munich, if they can do that they become a threat once again.
Yeah, they may or may not have had a couple of stumbles throughout group stage, but they
still enter this playoff bracket as a formidable roster.
SSG though on the flip side, they've had their strengths and weaknesses as well,
in terms of a head-to-head matchup across essentially all of the games that we have in the bracket for this first round.
This on paper funnily enough is
super close, super super close. Splitting these two teams, these two organizations dating all the way back over the last
12 to 18 months has been tough and even since stage 2 and the roster that we see now
it's a 2-2 split between SSG and then maybe it sets us up for a very intriguing series.
It's the kind of series, the kind of match up that you throw a lot of the historical day around the window because it all just comes down to who plays better on the day.
I know that's simple and easy to say, but as you're mentioning, there is a history between these two teams that is very even.
It is very close, so it's going to then mean on the day it's just going to come down to who has the better fundamentals.
That might then be the edge.
The winner of this series progresses forward to an upper bracket quarterfinal match against Wildcard later today.
You win that, you go on main stage.
So I mean, there's a lot on the line for these two especially,
that if they can win this series, win the next one,
are you getting all the way to the Adidas Arena in Paris?
It's a big game coming up.
For me, I just want to see a close contest.
I just don't want a bit of a beatdown.
I was a little disappointed in the D-Plos Fluxo game
that was here on the B-Stream earlier.
I expected a bit more from D-Plos on that second now.
They got absolutely torn apart.
Fluxo progressed.
The first map was great on board at 8-7,
and then just a 7-2 beatdown.
I'm hoping we can get more of that 8-7 kind of territory
for these two teams.
SGSG, you know, they're gonna be loud,
they're gonna be aggressive,
and they're probably gonna give it to MAD
in the chat as well if they get off to a hot start.
Absolutely, let's have a look across at this SSG roster.
Quick recap of course.
They started out in group D, finished third,
two clean wins, and then on two occasions
they were to push a third map and then lose out.
They did, however, lose to quality opposition and they pushed secret, for example, a good highlight of that again, 2-3 maps, drops 2-1,
unable to get the deal done on Clubhouse. As for who have been the stand-out so far...
Ashen.
Ashen. Not only in terms of locality, but also the numbers that he's been able to post.
Yeah, I mean, it's all a team performance though. If you kind of look across the board, the numbers at play for the majority of the team, I mean,
J9O has got the highest cost percentage. So he's showing influence in the vast majority of the rounds for SSG, Ashen,
fragging out, and then Benjamin Newell is certainly holding their part. But Ashen's the highlight right now, and rightfully so.
And I think that SSG play better when Ashen plays better. But he's bringing that energy, he's bringing that trash talk, the shouting, and just the aggression.
The team just rises to match it.
Yeah, absolutely. And I don't think we can underestimate in this matchup the potential for space station to get into.
to the minds of MAD and that's sometimes where we can see weakness exploited. So looking at
Ashen to have another good series today. Let's have a look across at this MAD roster. Despite
finishing second in the group, they've dropped a map in every single one of these series
in which they played. They were under pressure on a couple of occasions. Of course, they
topped that with a loss against Fyrex. Again, it wasn't the most influential result
ever, but it's still interesting, a little bit of the doubt in this team.
Um, by the way, Inkay tried to cut you off, but Gunner just said in the in-game chat,
well, wait a bit, a lobby. Can you guys not type to us? It makes us upset.
It makes us upset. Um, but continue on.
Um, yeah. I mean, we'll see.
The best has already begun, and we haven't even loaded into the map yet.
I think that's a good highlight for this series.
I do want to quickly touch on Gavirn as we go into the map.
Vido is pet Gavirn's ranked fourth for EPS so far at 6-invitational.
He has been outstanding.
So Gavin and Ashton are 4-5 respectively, that's how close those two are and it's how close these two teams have been.
The Map Vito, Cafe, Chalet and Bank, I was having a look before and Cafe is a very strong map for M80 for their first map pick.
Yeah absolutely, the numbers are very favourable for them on that particular selection.
My eyes automatically go straight to the decider.
I'm under the impression that we're very likely to see Bank if the historical data is to suggest it as much.
FlurryM88 is their fourth preference map. They won two records, Fyrex, that result,
SKU's that one, I believe they lost on Bank of Medication. SSG on the other hand, I don't know if
the tracker has bugged, but he's showing basically no numbers at all. So it's not what I want to be.
Well, let's begin on CAFE though, before we think about anything of a decider.
We've got two maps to get through, two teams that have got high aspirations.
M80 SSG the pride of North America you would think but the real pride is waiting for them in the upper bracket
Wildcard will play the winner of these two teams wildcard have lived up to their name as a wildcard team
M80 SSG who's gonna take them on?
Do you have a particular prediction for this matchup or is it too close to call?
I was doing my playoff predictions last night, the one where you get your packs, your points.
And this one I really struggled with, because you can make very valid arguments for both.
What I will say on current form SSG, if you want to bring back a little bit of the history
and the peak of the two teams, M80, if M80 get to their best, play their best, Fabian
has had an extra day to kind of go over things, what's been working, what hasn't been working.
He's clearly not been happy with their performance so far at 6-inputational.
Despite that, you're still in an upper bracket at SI and you've got time and chances to rectify
those issues.
But SSG looks really, really solid, really aggressive.
They begin defense-cafe.
Now, we know notoriously defense-cafe, not necessarily known for too much aggression,
we do see teams from time to time, windowpeaks, door runouts, etc. You can play aggressive,
SSG are the team to me. I feel like we'll play that style. Castle, Mirror, Monty, Capitao,
the band as we get underway here. These two out of groups into playoffs. What has their
journey got in store for them? Well, there's one man I trust with numbers. It is of course
Sprabuny. And yesterday afternoon, there was a post on ATR6 Esports. He was the
one fueling the numbers. He ran a million simulations and I was talking to him as to
how this was adjudicated. Each team assigned a particular rating, the players as well,
and the bracket again simulated on a million occasions. As a quick reminder, SSG, 6.51%,
chance of winning this particular event, and M80 at 6.23. So very close in that
regard. The rating number given to each team just as a point of reference for SSG
1858, M80 was 1856. From point of reference, Viria are the top rated team based on the data
that he used at 1895. But again, I don't think we can frame it much better or drive the point
home anymore. But on paper, this matchup, again, when you consider where they're at
right now at this particular round in the form line, they have added the combination
have the heads that had record that they have locally with the many jewels they've had in
the NAL. This matchup should be very tight, very, very, very close. It's going to be fine
margins that determines this match. So it's through Pillar to begin for M80. Volts
is back into the corner already towards Reading. He does get the headshot though onto
Defuser and Kino then foul from the hallway. An angle was created for J9o and this
fast clear push for M80 has not worked out at all, SSG ready for it immediately off the bat.
But there have been trades that bring things back to an equal standing, as Ash and Jaina know,
both fall. Three versus three, you've lost the Blitz. Do you still have your double soft
breach in Gunner and Gaman on the ram and buck respectively? Yeah, is there some playmaking
to potential from up above here for M80 if they want to lean into that? I mean,
You should be because you've got second floor control catching service. You've got the RAUs from the sense as well
This should be the main wincon here for M80 abuse the vert open up the space get the RAUs
The 3v3 it's not like the defense has extra numbers
I have the ability around those RAUs to push it for a three user drop
That's the most typical approach and I can counteract the footholds from faults over towards VIP by cutting off that line of sight
Minutes ago, I'm not the biggest concern currently for M80. It's about laying down the foundation to be able to go for this
It's a funny one. It's like in theory. We see this sort of
Set up attack and more often than not it's a 5v5
This is just a straight up there 3v3, but it's going to be the play
Executed the same way as if it were a 5v5
Now folks is still in VIP
Nuis towards bar. It does mean Benjus kind of by himself here and it gets caught well done from Gavin.
Big pick for M80. Now it's very difficult for Falz but he does win his battle from VIP.
Gunner went for the drop into Freezer alongside Hot and Cold and the RU shield screen was unable to protect Gunner.
Hot and Cold going for the plant. Falz taking the battle towards Pillar.
towards Pillar, Gavin will fall to Neuers,
Hot and Cold gets off though, hits the headshot,
eight seconds, Volts can play time towards Barth!
Oh my God!
And it is SSG that take the opening round!
What a round from Volts!
Holy moly!
Some massive, massive fights won by him.
The opening kill over towards Reading,
you could argue that that one was not particularly favorable.
And then the 1v1 in the face of the DMR
and info up for M80, he wins another key,
good fight from M80 to wrangle that round back to a 1 vs 1 sailing, deserving some respect for their attempts
You say that but it was a 3v2 once they got the kill
onto banjo that cleared out who was it again to step up
Volts, over towards VIP
Re-Kills for Volts
I'm glad you mentioned it, the fact that the side over towards reading
you're getting pushed by Blitz, getting covered as well by the fuser
he survives I mean he had help obviously from J9o coming down the hallway but just
to be able to survive that and also get a kill then fall back play site and then
play VIP you're watching the drop you get the kill then you rotate out he's
played that round perfectly big round from Volts also provided distraction
there for the newers to contest on the board and make it very difficult for
Gav, big shot.
He was highly influential.
So, false is...
A big reason why SSG win the opening round,
and I think that's going to be the case of this entire series.
Who steps up?
Who steps up? Who wins the moment? Who wins the 1BX?
The 1B1 in that situation goes the way of SSG.
Could have easily been M80.
But that's one of those kind of 50-50 flip rounds.
It wasn't dominant either side throughout the main course of the action.
So, reading and fireplace now for the second round.
Oh, Kevin.
Taking a little damage as he opens up that window.
Bench is just going to opt for the job instead of playing around lounge.
He's got J and I know there is Pixel playing the Izami.
operator to hold that position. The lady top floor clear from M80 is, oh god, goes
a very early logic bomb. That logic bomb has now expired. We've not really
net too much information. I don't mind there's some haunted coal lurking
towards the red, maybe I want to crack open sight here potentially.
Logitech bomb now back up, second in play and the second to be called.
Minute 30.
I made it eager for more information.
A live drone fought here for hot and cold.
Hot and cold creeping through mining.
All faults timing and faults.
I think he's come back.
I think he's heard a hot and cold.
It's going to be Jane.
I know that's going to make the contact hot and cold though with the DMR gets him very very low.
Now he's fully expecting a push back through Mining, pops the fire extinguisher and is able to change his position.
Still five up for both teams, hitting him to this final min, their timing, their faults, tucking back around the corner of Pillar.
Hashim has started to push as well. Big swing at the doorway, bit kind of ready for it.
Fault's going for more.
No more Kendallas remaining for Kino.
M80 look very hesitant to commit to a full execute here.
I think there's still a league to try and find information.
Nezha's G are continually adjusting their positioning.
It's making it quite challenging for M80 to flush out defense and isolate any kind
of pick here for an advantage.
The Fuse is still over towards top floor by the way.
He's going to have to drop Villa and go for this push straight into reading for Benjah's
right there at the doorway.
The drop has come through from the Fuse.
Getting help from Gunner.
Ashen also helping out though nicely at the bottom of Villa.
Benjah does lose to the Fuse.
That's a big pig from the fuser that's allowed him into the site to get this plant down that one kill from the fuser
Should end up netting them this round on us. Ash and concoct. He's gotten two more for three in the round
Who knows that Kino is top floor inside cocktail 30 seconds
Really opt for that white stairs push. It seems that will be the cage
But Kino reached into this nicely
And he goes to the other floor
top floor away. I mean Ashton surely can't win this if Kino plays this properly, knows
where the plant is. Ashton back off where needed to hit the shot through the foreboard.
Ashton must now stick this plant. Kino knows that full well that this round is
It's done! Positioning from Kino! Utterly perfect!
Let's go! Good shit guys! Good shit guys!
Well, don't get a twisted. SSG probably could have won that round.
Again, two rounds in and that's 250-50 rounds, isn't it? So it's 1-1.
Ashton had a very good opportunity, but Kino just played it really well.
Didn't want to take the fight, went over to New Pell
and he's basically saying that Ashton, if you're going to chase me, you're going to chase me to the other side of the map.
Given it was shotgun in hand for Kino, he's done really well there positionally.
Ashton gave it his best, he did land a couple of blows but it was not enough to net the kill.
And another mighty close one versus one and I feel like that has represented how we have framed this matchup
It is such a close head-to-head between these two teams
M80 the Munich champs
Looking to back that up with a title here in Paris SSG on the flip side with a lot to prove given
They're underperformance at Munich, but we know how tight it is between these two domestically and this matchup should be no different
Big round win for N80
Reading fireplace 56% defensive win rate and also for SSG
You know surprisingly you kind of consider them to be an attacking team a strong, you know force on offensively
They're the third best offensive team in the tournament
They're essentially tied with fury of a second team secrets the best
I mean you look at a lot of the head-to-head metrics between these two teams, that one really does stand out as being the only two difference maker.
A lot of the other key metrics, other win rates, even I think the average entry time as well may have been very very similar.
Yeah, I mean 41 minutes 46, that's within the realm of similarity.
These two teams are evenly matched in 70 departments.
Again, maybe reflective of M80 having a small lull comparatively to the best and SSG finding
form comparatively to me.
Of course, you lose this match, you drop lower bracket round.
Oh my goodness, Asher Nitrosol right into the face of Gunner.
Kino falls immediately after that as well, giving them a big lead to this round.
Newers has gone and found another one on to Gavin.
I just, I'll throw it out to Benjo,
connects on to the diffuser,
and this will be our first real round
that has been won dominantly by either side.
It's the way of SSJ, it's flawless.
Yo, Reinsen, get off the basement!
And that gets Asher pumped up.
So from two opening rounds that were largely 50-50,
good contest to a third round where SSG just make quick work of M80.
Yeah, M80 off the back of that first initial pick onto the repel,
look to initiate the hit and then find trades back swiftly.
But SSG up to the task,
ready and waiting, had strong anger positions and were able to
you can utilize that efficiently.
The additional bands then for the remainder of this first half are Rooney and Grim.
we're only played back on round number two as to defenders protect their bombs
from being confused by attackers
attackers have located a bomb
we've only played once Grimm also only once but we've seen pretty decent
versatility when it comes to the operator pull for both of these two
teams in the first three rounds so we all stand out this three straight rounds
though that SSG have found the opening kill turning on two of them so we look
back at the highlights there is that nitrous cell nothing Gunner can do about
that one and the follow-up was very very quick you can tell that at the
early portion of the round SSG wanted to bring
bring the action
there's going to be some great comm content in this match whether it be
action or 5-in or you know what in between well interestingly enough I'm
at least the best team at the tournament goes for opening kills at a 60%
rate SSG I'm necessarily bad by you know any metric either there's
sitting in 8th at 52%. The biggest difference though is actually the conversion.
M80 at 62% and SSG convert at a 73% rate. Now that 62% margin for M80 on the European
kill conversions is 14th. That's a big big drop-off, a big big difference
especially for a team that gets so many opportunities. Now how often over the
course of this tournament even just us casting them that we heard during time
from Fabian. Relax. You know what you're doing. You're in winnable positions. Relax,
convert, get the basics down part. That has been a constant messaging for this
particular roster so far in Paris. And I'm sure that's been a big emphasis in the
lead-up to this matchup where these two know each other, what they're going through largely.
There's so much data and experience to back that up. It's going to come down to
execution on the day. But even 1BX Clotcher's SSG have a better dataset
than MMA. So like what it's suggesting to me is, MMA might start rounds well, but
SSG finish rounds well. Fourth round coming up.
We're back to kitchen. There's no contest from SSG on the second floor so
they give Gavin and Gunner and Holt and Gold a lot of time here to get to work
and open up space, get rid of utility, see if they can find an early pick.
Now there is no one playing on site right now though for SSG fully off site fully surrounding it on this first floor
Nuis is literally sitting in the middle of bakery
Like they are completely surrounded the site
I said we know you're gonna bring the ram the buck in this case also the fuse
If no one sits on site they get nothing from this and suddenly they're only 45 seconds
And you've got to play positions like freezer drop when J9 knows in a great spot of it was VIP default
Yes, but then you still got a double stack of faults and bencher towards bar
He has a Zodo as well. So he'd be able to counter that RRE if they drop into this site without clearing it properly
They're gonna be sitting ducks. They're already surrounded as they made a drop hot and cold has made the drop
Just sitting inside a freezer, but they lost Gavin big kill to Ashen
And there's only 15 seconds left in this round gunner huge headshot opens up a little space over towards red stairs
But we are now into red time hot and cold. You've got to stick the plant turns around shield on the back
Spotted and shut down immediately by new as false is putting out the question marks
Well SSG knew exactly what they were doing in that round
And maybe one of the vert they wanted to play the soft breach the fuse the cluster charges
We'll just sit off site and if they drop site we've already got them surrounded
And maybe had no way of changing the course of that round with a set default play.
They needed to get white stairs pressure, red stairs pressure, maybe even a late flank
bakery do something.
Far too easy for SSG.
Yeah, the plant coverage or lack thereof for O'Maddy was a little concerning.
SSG positionally though responding very nicely throughout that round.
Like the disrupt from Ashen on the flank, that was great to see him on the swarm
on site onto hot and cold use basically in a position where he's forced to stick
that plant. Good defense from SSG. We look back at that plant. 15 seconds to go.
That was 13 seconds though when they brought him back to a 4v4. There's just
nothing hot and cold can do there. He had to get off plant with three seconds
left to try and turn around and fight. Look at that. There's three players inside
there for SSG. None for M80. And I think there might have been a very late
pushed down on white stairs but it was by that point way too late and sometimes
when you're playing that soft reach especially in kitchen you know what 45
seconds left when they kind of started to go for freeze drops etc not only are
you leaving yourself with less time but you also did not create space around the
map and pushing down red stairs and white stairs and bait you're like you're
not really utilizing the football and makes it so much easier for SSG to just
sit in their key set positions allow her made into the side and then
swarm back into the site. In that situation, what I think would have really helped M80
is like a double push down wide stairs and deal with VIP along with the freezer drop.
And that could have been if you win the fight VIP, you can then swing over the bar and
take the next fight.
Ooh, a rehersed call from Hotting Claw.
Ooh, ooh, thank you mate, he's stuck on players stuff.
It is the fuser that is stuck with the kit, but it was called at 2 minutes 15
He is
Not in action
Again, I'm under the impression that this will still be
Actually called as a rehearse, but again, that's up to the admin team to determine and we'll get that determination
At some point as for now the players will of course look to play out the round until a call is made five four
Well, we have the benefit of SI where these decisions can be made up live and then even
Okay, there you go. Rehost is confirmed. Beautiful. Yeah, I mean, GFuse is just completely
stock. I haven't seen that one before. Not in that position, no. It can be very stressful
there as well if you M80 because naturally you're down to play a mini he's also a
kid by the way they just genuinely have a one potential chance to win that round
if there's no re-host the unfortunate thing of course for this particular
circumstance is when the attacking team calls a re-host it's unfortunate for
the defensive team given that the setup has likely been nice but you know reading
fireplace I mean to be fair they did bring the pulse that round as a little
bit of a change up SSG.
Really five place actually was one last time though by MAD that was one of those 50-50 rounds.
So just getting a rehost this will take a couple of minutes to get sorted out.
Currently the lead is for SSG 3-1.
I hope though it doesn't bug out our STP because Ashen did get the open kill on that round
round and it's now in our API data. I think it will override the data. I'm hoping it will override.
It just kind of leaves things at a cooling state now. It's still very early days.
It's cafe. M80's got one attacking ground. You've got two more opportunities to get
really one more. If it's a 5.5 in favour of SSG, on M80's map pick, I'm really then concerned.
Right now, with two opportunities left, not too concerned.
In saying that though, you know, it kind of came into this. A little bit difficult to split these
two. SSG look better on current form. We know how good M80 can be if they can reach those
Hints again
But at what point in a tournament do you say it's just not happening for you guys this event and if it made you lose this
That's when I say it and I just think yeah, you're probably not getting too far
And I'm pretty sure the loser of this will play G2
Who have already shown what they've got when their tournament is online
They know how to dig deep it's their trademark a
a couple of lower bracket matchups have now been confirmed as well goes after
the first two of a bracket game so D plus day star the lower bracket round
elimination game okay who wins that my head is saying D plus my heart we've
got to see days so the pluck of wind I do I do think if there is a matchup
full day star just a little bit more familiar with the way that fun
D plus like to play fun fact one off a day cell but a fact
Now I mentioned earlier. It's been pretty run one million simulations for the bucket
Okay, and not one of those simulations did they sell me wow? They didn't have one in a million hands. No
Well, we're getting back underway this month
All reset says Fabian I
Guess technically like if the mic is up are you allowed to talk?
I think the SDP is updated, so I can't tell you if the time is identical.
has an updated and it's not identical so in the last round the kaiid was brought
by SSG it is not being brought this round but that's pretty much the only
change it's still bring the pulse the rest of the lineup looks identical so
kaiid dropped
obviously for MAD they get the attacker re-pick anyway so they can kind of
change things as they see fit but we are going back to reading five plays in the
fifth round we'll get underway two rounds straight for SSG and Ashen has
continued his hot form here at 60 Invitational fifth-rated player at the
event
What if the user will inadvertently avoid that location on the top of the cafe roof?
Magic can get some information here on the pulse.
It is four straight opening kills for SSG.
They've controlled the early portion of these rounds.
And the last two rounds have been far more dominant, flawless and three alive, versus
one alive and one alive and the one be one off the opening two rounds.
Benjy could have been getting good info under the train on this pulse.
Got three Nitro cells as well, so Benjy can kind of play by himself, use his own Nitro
then fall and then use the cardiac sensor for maybe you as a national to also play off with their nitrocells
So good adaptability later in this round for SSG is available. Well, there you go. No, it's not nitrocell opening kill
Faults then finds the head shot onto hot and cold. It's another dominant star for SSG
They will make it five rounds straight where they've gotten the early advantage got that opening kill
against the team
At this event who's the best at getting opening picks. It's a statement from SSG
Yeah, absolutely.
It's very early days, but M80 are starting to lose a bit of confidence here on Cafe.
This is their map pick.
They have a 7-1 record in the last six months.
Good talking position from Benjo.
I don't think he has any idea that Benjo's in here.
It doesn't even matter, because J9O holding the corridor angle leads to Fuser by himself.
he can't fight for much longer. SSG have a full one lead and inadvertently this
has forced Fabian into a tactical timeout.
And now!
And here it is!
What the fuck are you doing?
I'm solo queueing!
See you tomorrow on the weekend again!
Oh man, the entertainment of Ashton.
By the way, in the server chat as well, SSG were making fun of M80 and Fabian specifically
referencing the gold, you know, you're playing like a bunch of gold ranked players that Fabian
mentioned the other day.
We are playing like gold solo queue five gold players. Oh
Man, well, I mean you heard more funny
Well, we heard as best of we could but he mentioned we need to play a little bit faster
We need to we need to actually get a little bit more on that front for we need to I get into the building take five feet
You know less defensive with our approach to getting into the building. It's five straight opening kills for SSG M80
Need to find a source of magic here in this final round of the half
Hahahaha!
Asher doing his best to try and disrupt the tactical timeout for the M80.
Clearly, SST are pretty comfy. They don't need to chat too much over.
Asher's given that lesson.
SST have looked so sharp on these battles on the exterior of the map,
and that could serve you so well on CAFE.
I think it has forced the M80 into their shoals a little bit,
And so we'll see if they would break out of that here round six show a little bit more aggression a little bit more proactive play
Try and fight for map control a little bit earlier into the round
They have the day moss to create some space earlier alongside Kino and the candela's depend on how many he wants to invest
But looking across at the likes of gunner and gav to
Try and make some plays
Just the four kills between those two is a concern for him 80 so far
I knew as does he think about throw this nitro three nitro cells available for as a shit. Oh how free be?
Oh, we can't quite get the angle on to gunner had a shot first time on the check
He probably would have got him, but it was more of a body check to get info
I'm a though tagged down early
And Bench will be calm to this playing this pill of position watching the doorway Gavin goes in on the day
It's only the balcony with no one else. He just solo pushes. Kino by the way just dropped skylight
He's now top bar and taken very low
Up close
Not really anyone there. So he's fine for now, but he does need to be cautious with his movement
Just banja from below finds the nitrocell hit
He just get it. He's just sitting on cam anyway from the Valkhams. Oh, Benja and maybe trying to push the pace
They try and get into the building a little quicker, but SSG are just ready for them and waiting and
Honestly right now for M80 it doesn't look like a single player
Is capable of bringing these kind of rounds back to the 4 3d5?
It's just not happening. No one is getting their shots. They're not in sync. They are getting decimated by SSG
This could be another flawless hot and cold
Indeed as he goes down it's flawless SSG a 5-1 half so dominant on the map pick of
M80 six straight opening kills two flawless rounds multiple multi-kills all the stats are
orange for ssg
ultra-aggression is the call from far beyond during the operator
band phase it doesn't feel like it was that long ago
where we had
Back to back opening rounds, rounds one and two come down to a 1v1.
We're sitting here thinking, oh, we pulled this person, this is gonna be real bad.
First two rounds were gone to script.
SSG find another gear and their ability to shut down map entry from MAD really was beautiful to watch.
1v5 though gives MAD a small bubble.
There's every world on which they could still potentially bring this back,
but we need to see a different MAD in their second half.
The band's four said half, duck could be ying, zami, castle, so big emphasis here in terms
of utility from SSG, which may have been utilized to try and fortify some positions which may
otherwise be unplayable or more difficult to play, that would probably be the best example.
I just wasn't expecting this kind of result on tafe, M80 had a 7-1 record in the last
six months on this map. They actually have, what will now be, had a 58%
attack a win rate on cafe. They got one round. They didn't get an opening kill.
They got flawless twice. They won this two days ago against Team Heretic 7-3.
It was comfortable.
This is G themselves though, with a 3-1 record. But they did lose the flux though.
So it's 6-8.
So the Valk to be deployed here from M80, we saw that being incredibly impactful in the
last round of the map from SSG gaining information and being able to react accordingly to the
map entry.
So M80 now with that tool is available and we'll see if they can be as reactive to
that information.
It's going to be a good test if the comms are still following us.
They are going to remain positive for the remainder of this battle to make sure that they do not drop their heads.
I'm just expecting SSG to go close to the wall here and just bring aggression.
Doesn't necessarily mean looking for the fast plant,
but just trying to maybe take these fights as early as possible on their conditions, on their terms.
And the problem for M80 now as well is they're just gonna sit back
You know when you're five one down you're probably scared to make a mistake scared to go for a window peek
Well, Farvian called that he said they will expect us to play scared do not do that
Well newest finds the early kill on to Gavin. It's a seventh straight opening kill for SSG
That's just through skylight
And that and that comes with the premise of sitting back as you're in these deeper positions
He gives space to SSG means newest can play the skylight more aggressively. He can watch it peeking down not expecting
M80 to watch it back the other way
J not know over the wall cigar shop now gunner running down white corridor shot shot from the fuser
Did that get the treats the troops going?
And he flamed out the black beard of Ashton over towards the balcony
And it is meaning a retreat of the top floor from M80.
Venture one for one.
He's instantly traded by Defuser, but then a big shot from Fault above.
Shots down Gunner.
No smoke available.
Kino does have a knife for a sell, Ashen getting tagged up Pillar, good little angle
found.
Defuser's got three.
At this rate he might need all five if M80 are to win this round.
40 seconds and some VAMP pressure now established from SSG, he's got another one!
The Fuser looking for the Aces but he gets tagged, very low, Kino still hasn't made contact.
Advantage M80 off the back of a huge solo round from the Fuser.
Foltz will drop Pillar.
Won't take much to shut down the Fuser but he's smart, he's gonna go up white stairs.
White stairs diffuser is going to retake cocktail and play from above
Kima watching the horizontal angle huge round from the diffuser
One by one
They aced our freezer balls
Well done, big round from the diffuser
It took a big individual effort though because SSG as a team still looked like the better team.
Yeah.
He had a lovely shot, long range, top floor to even the man count.
Critically was able to peel back towards objective.
Not quite sure how he found the angle there onto Ashen, but that too, a big, big pick.
And you can see Ashen too from his POV, trying to really crouch down, get that shield.
And I'll play in the Monty, there are little angles that can be found.
I should actually go into the Blitz as we head to Kitchen.
Tamari also in play, so likely indicative of quick top floor clear here for the attack.
Here's the tap from Diffuser.
You know, no, it's sat down.
But fortunately for Gunner, I think he was more prepared for a pillow fight than he was actually the newbalk fight.
Thank you. You know had a pretty easy job at the end. He would have been told by the
fuse that sit there watch reading. I'm going cocktail.
Right. I'm also in play here from SG. SG again indicative that they will want
some vertical pressure in this round. The Moro was dropped in the meantime
sense in place so freezer drop as it stands will be the likely outcome as it's
typically the case on this side of the most on meta push as a result keynote
oh I'm too proud to count on that debusers feeling it now that was a nice shot
and sometimes when you're the one of the five playing well performing hitting
shots feeling confident that gives you even more confidence to say you know
what I have to go for this kind of hero plays and be the difference for my
team it's the first opening kill of the match for M80 I wonder if they just banned the Aruni
to take the TMR out of his hands just go for it defuse a Tiger Pan
We just get the two morale license off of it.
So how did SSG now play from behind?
Pinch.
Pinch over towards bar and VIP, 2-2 split from both sides so they deal with QNB, at least
got one.
Honestly, considering what was coming his way, that's a win.
Diffuse it down all the way to ward small bake.
It does get tagged a little bit, it can fall back into bakery safely.
No one for SSG on that side as Fault and Neuers are definitely towards the Freezer VIP side
of the map and puts them in a very tricky predicament here.
An idea well set to take this 8th round, bring it back to 3-5, it's going to take something
very special from Neuers.
And specifically Neuers, Fault is low and playing De Monti.
But if he's taking this long-range P-Pattle against Defuser, well I'm backing into Defuser
of the way he's playing right now he pops another Vulcan canister they might be
inside a freezer but they're feeling the heat
you can't get the plant it's impossible to get the plant down surely
I got a little aggressive but kind of still there as well they're gonna get
this plant out guys okay at least Gunner was able to get the very very quick
kill and newest can't watch both angles here surrounded Gavin and gun up guys get the job done
Fabio knows what's at stake 3-5 to an aura for MAD defense prevailing massively here on cafe
It's been a couple of rounds now since Ash and specifically SSG have tried to get into
the mines of M80 with the shout game.
couple of different tactical holds tactical calls there from an 80 again
probably reflective of their willingness to play more aggressive than maybe they
typically would here it is mining instead of reading fine place where you
more often see that Stax cocktail hold is that here the hot yeah hot and cold
went a little early.
Gav was always rapping though.
But the plant doesn't matter.
And then you still even had the fuse there as the backup.
Feels like we've entered a new phase of this match.
Where the heat has
just tempered a little bit.
A very dominant first half for SSG
gave them a 5-1 lead.
And made it needed to respond.
And so far they have.
little room for error though. You slip up and suddenly that SSG have got map point.
That MAD is starting to activate. You get the call from HortonCold. He wanted to roam,
Ganna says well I'm the solace, I will be robing. He finds the early kill on Topenja.
I have an idea playing very active around the map here defensively.
This is one of their better looking rounds.
It's going to force SSG to really drone well, get information.
The line scan is going to be very impactful.
Use pause to drop laundry.
So they give up top floor, why not?
You've gotten that killed.
And it's on the sledge.
They don't really have the operator line up now to actually utilize any kind of the top-down play to the fullest extent
It's a win for the M80s perspective
Yeah, double nitro is still in play here for the defense as well if SSG
Tempt any kind of vertical control or presence began that tool set is pretty limited
and that's now being spotted out by folks and they need to be mindful of gunner
he's just sitting lurking red stairs so it's ashen so ashen needs to be very careful yeah
Yeah, Ashley dead. Called that one. Easy one for Gunner.
SSG have really just walked into this aggressive roam game of M80.
And they're starting to find it very difficult on their own attacking side.
It's very easy to talk trash to the opposing team when you're sitting back on cafe defense.
But what about now? When you have to attack it to it yourself!
3-0 to MAD in the second half. It's only a 4-5 scoreline now.
And ASSG have gone very, very quiet.
Tactical timeout called for ASSG after these bans.
The tide is turning and maybe I'm not going down without a fight blitz vulk out
SSG tuck time out
Unfortunately, it is almost impossible to hear call out.
Very, very noisy. Not quite as loud as Fabian, but cool karma collected for SSG, as is typically
they can play.
He's now had an opportunity to see E-triple as the 30th holds from their opposition, and
and that 60 seconds could prove to be critical in formulating a player to be out-counted with him.
Yeah, reading the fireplace, the sight of choice from MAD.
Now you can go on the west side.
Yeah, we don't have the rotate, so it should be out-counted.
One thing that MAD have done really well in this half is just playing off-site.
just that off-site play has been really solid, pushing around the map, finding early kills,
making it difficult for SSG to kind of get into the building, boots down, tape map space.
They've just been very active on this defense rather than kind of sitting back towards the site.
There were a couple of rounds where SSG played with that sort of tempo,
but there were also a lot of rounds where SSG kind of played the wall towards the site execution phase of the round.
Think back to like rounds one round two where it really came down to those 1v1s and get it around the site
As it stands we've played nine rounds of siege here on cafe and M80 still the only team that has gotten an attacking round
That's just you have yet to be able to break through
As we go back to reading and fireplace in an it's a double down now very much for M80
You know they drop the ball
Conservative lineup the smoke the goyo obviously the Valkyrie's been banned out
I dropped the kaii and they go mozzy solos mirror and mute
It's very indicative of a team that wants to be active on the defense
Trying to starve this attack as much
information as
possible
and also a
Nice line up to counter a game off if it were to be the mute soul or some Aussie do a really good job in dealing with
Well, of the drone play denying information being able to then tuck in certain positions on this top floor hold close angles
SSG then have to clear spend more time clearing more time clearing means less time later for the execute
Mera window over the wall. It's washrooms opened up.
Fals is in sharp on the Monty. Hot and cold unsuccessful on the bakery hit.
And Gona goes down to Ashen. It's a rare opening kill for SSG in this second half.
Just their second. That's been their strength so far in the map as a whole.
But M80 was starting to get a handle on that so now M80 needs to play with the man that's
advantage and Honkol punished.
Goes for the run out.
At the same time no Kino gets a nitro cell kill onto the Monty.
Gav's still frozen, trapped.
This should be a kill for SSG if they execute correctly.
Diffuser however cocktail, long angle in support.
SSG with double grenade here on Benja for the clear.
You know it's blowed directly but hasn't got any more nitro cells, I already got the
kill on to Fouls, to Fusor, being killed on to J90.
Gavin will go down low to Nua, still one player advantage for SSG but to Fusor again.
And then Kino with the shotgun gets rid of Nua and it's only Ashton left.
How is this turned against SSG?
And that kid's on an island as well, top floor.
Ashen is just going to have to go direct and find these kills,
both around reading. Defuser and Kino, they'll have a crossfire.
There's no way that Ashen should be able to win this.
And especially the way that Defuser
has been playing so far, I can't believe it!
What the hell is he doing?
Good job, guys!
Good job, guys!
Good job, guys!
Come on!
Well, Defuser is him.
Here's his map.
He has been the Difference Maker.
Five, five, four rounds straight from M80.
Thirteen and five from Defuser.
With five assists as well to his name.
the highest rated player in the server and now all tied up
that was beautiful teamwork from m80
dav holds his nerve over towards freezer diffuser holds the long-angle cocktail and the kino from
down below on the vert able to have impact with nitro and then shotgun onto newers and then even
even as late as the 2v1 as well, really good structure from M80.
Oh, now it's Nerv's full Ashen and Co.
And to really highlight the strength of the diffuser,
144 EPS, no one else on M80 is a hundred or above.
There are four players on SSD, a hundred and above.
This is diffuser's show right now.
He is the star of his own show.
He continues this form and SSG are unable to shut him down and made him now suddenly
look very likely to take this map.
Jenna Bakery, this is where Hot and Cold has to just start to say you know what I need
to stay alive this round, that's my main goal.
Forget your runouts, forget trying to make plays, you're 2-10-50 EPS, not working
for you this game.
alive you're playing the warm-eye you got generative utility
Shockdrone's been largely impactful this round so he can't play some D-Sets
He's now trapped in the co- he's got to be dead, he's just dead
Good, good clear
Never mind about the uh, just stay alive
Another opening pick for SSG, hot and cold, struggling here on CAFE
It gives SSG the window in but newest is down. He'll get back up. They'll get the revive
Very or uh
Typically utilized here to cut down this red corridor position and make the small bake flank slash pressure more difficult
For the defense of m80 my concern is diffusers playing contact in bakery and he can slip back into site
But if he goes down early this round goes the way best is to you know needs to find one with this much
And he does
Well said, and it's all to Ashen as well, the Glaz is now dead.
So Defuser is a little safer inside of Bakery without the smoke Glaz playing to clear and
flush out his position, and there are no flame bolts left for faults.
So Defuser now feels very comfortable inside of Bakery and it has forced out this pivot
for SSG towards Smallbake.
And main lobby, good flash, good flash, good kill, onto Gunner, Smoke is gone.
can still push from small bake though and cut off this side of the map you know
wins his battle and with the health of newers this is still very winnable for
the duo of m80 newers needed to win that fight pushing down red stairs clean
headshot it's down to the fuser but at this point with the way he's been
playing you cannot count him out in this 1v3 20 seconds left
Fault will rotate around though. Can diffuser respond in time and cut this off?
He got tagged up JNano over towards Coachek. Diffuser got the down, but Neewers finds the angle from red stairs.
SSG throughout all of this streak of M80 now have gotten map at point.
A sigh of relief. You could see the tension relieved on actions face.
They're rather direct attack there from SSG.
Good initial clear onto hot and cold.
Despite the nitro from Kino we saw the pivot positionally from SSG.
He was going red stairs, pressure on the bounce.
And they shut down defuser.
Six, five, the final round of regulation.
It's a RE-ATTEMPT!
It's a RE-ATTEMPT!
It's not like there's not another viable options here.
It's not as if it's this or really BAST.
Crazy.
Now, Hot and Cold, well, he's cold right now and he was hot in that round.
But for all the wrong reasons.
Credit to Kino, by the way.
I remember we did MAD in their game against BRX.
Look, hasn't been the greatest SI for Kino,
but he's really stood up as well in this match.
But Kino Diffuser needs some help.
And coming into this game, by the way, it's Gavin and Gunner that have been the two star
players for M80 throughout this tournament.
Gavin's the fourth rated player at the event after group stage and Gunner the twelfth
rated player.
Oh, Ashen.
And Ashen just gets through to Kino.
That early into the round.
Oh man.
And it's the cast of Curse on to Kino.
And I'm sorry Kino, that's my fault.
And not only is that now a player down for M80,
but it's some of the key utility off the board
for the likely and eventual sent-stop-freezer late round.
And all of regulation, so 12 rounds,
M80 have only had two opening kills.
They were the number one team for opening kills
coming into this match.
Staggering.
I thought it might've just been the fact
that SSG were on defense,
but they've also been doing it on their attacks.
four out of six rounds on their attack, SSG, have had the early advantage and I'm a little
worried for hot and cold here towards VIP. They opt to try and clear him out, send bodies.
He hasn't really got a lot of cover and a lot of help.
Still three boogie auto breeches available though for Jane I know so the anticipation
will be at least for now that SSG will consolidate control above Bedashian in the
meantime.
What?
Hello?
How has this happened? Did he just peek him through the breach?
Yeah, played court next to coffee. Remarkable round.
It has really, really fallen apart here for him, Aggie.
I mean to repeat this slide and then lose Keenra straight away.
And then Gano just gets outplayed by Ashen.
This is so good for SSG, but for M80, they'll be kicking themselves.
Yeah, this one's probably done, hot and cold, 2-12, 2-12.
And the fuser shut down as well from Benja.
SSG with a statement in the final round of regulation,
the comeback for M80 will fall short.
Oh, that's really...
Oh, that is the SSG that we know and know of.
Pure siege.
Flawless to finish it off, 7-5 on the map pick of M80, sets up SSG now, heading into Chalet.
They want World Cup. They want map away from getting them.
Asher was chirpy at the beginning of this matchup, and his license revoked as M80 started to fight back, but...
4-0 for M80.
He lost by Ashen in that final round to step up, plucked 2-3 kills, and it stumbles for M80.
It was four rounds straight to MAD and it seemed as if they had been able to overcome the issues
that plagued him in that first half.
Started to get a couple of early advantages.
They were certainly looking much better on the site play.
They brought it back to 5-5 in the end all for nothing.
Credit to SSG though, they didn't panic.
They had the lead.
They maintained it and even when MAD finally started to come back into the game, they
didn't lose focus.
Then hit some big shots again. The fuser was really the the main reason why this is a 7-5 score line anyway
But credit SSG they were the better team well and truly I mentioned it before the fuser stuff with the only player
4 M80 that was above 100 EPS
It stays that way at the end of the game and it was four players for SSG at the end of the game as well
So that already when you look at that statistic
Team versus the fuser get it came to a 7-5
Big game from Defuser, but just so much better overall for SSG.
Look at the KD split, 4 players equal 10, and Jay and I know had impact as well throughout that matchup.
Really impressive. And again, only the two rounds played here on CAFE,
and Maddy got the opening kill. Now at least they converted them,
which is in contrast to what the numbers may suggest at this event so far,
but some real struggles early round.
Defuser was able to recover that on a couple of occasions,
But you can only rely on that for so long it's only going to work out for so many rounds
And I think we really saw the destroy that break candles back there towards them where team play
SSG had the lead yeah well the Munich major
Champions now find themselves one map down here in the upper bracket you lose the next one
They will then find themselves in the law bracket against G2 short break and come back shall I the other side
Thank you for watching!
you
you
you
you
you
you
Well, SSG were able to get past the fuser on the opening map.
They've taken M80's map pick. What else can they take? As we head to Chalet
Can they take the whole series and book their place?
Against Wildcard later this evening guys in an upper bracket quarter-final win that you go main stage
For M80 a 6-3 record since August on Chalet SSD on the flip side a 3-1 record
But far higher preference in terms of map rank
Do you think there's a world in which hermetic can get back into this?
They need to win shall I now and they need to show a lot more as well
It's absolutely possible, but they need to find another gear
They have found this a very challenging tournament so far and this is their biggest test SSG
The favorite team for the socials
To be honest the favorite team statistically as well heading into this second map
They begin on the attack of Chalet
Fabio would have had a little time to talk things over with the team. He didn't actually seem all
That aggressive in his tactical time out earlier on the opening map
But if they find themselves down early here, he might have to get the rev up
You know the rev up speech ready to go. He's gonna have to fire them up massively. Yeah
The only way Fabian knows how to do it.
Yeah, absolutely.
We'll wait and see.
Again, I think we still have to set the stage and the expectation that here are respective of the maps in this particular series,
given how close these two have been over the last several months of every single series they have played locally.
M80 are still very much a chance to wrangle back this series and force us to knock number three.
The bands, however, though, for the first half of Chalet, Ying Dokubi Azami Mira.
Kitchen dining is where we go for the opening round.
Bring it back some of the numbers for Chalet when it comes to these two teams.
M863 record over the last six months, played it four days ago against Ninjas in pajamas.
in pyjamas won at 7.5 so not the most of convincing results 3-1 record for SSG
and it is their second preference map they won at 7.3 two days ago but that
was against oxygen e-sports so relatively easy opponent for their
standards. They mentioned playing for four guards not exactly a high preference
and that picked for M83 record a 1-2 record for SSG and the last time they
played it was back in December against M80 and they lost it 5-7.
So if there's a world in which M80 are gonna win this series you have to win
Shelly goes without saying but then bank becomes very very interesting.
So the solos back in play for M80, the favorite operator for them, their aides in
their play style, they love gaining that information and then proactively being
able to play around it and on a map like Shelly a lot of versatility through
each phase of the round, dependent on how Gunner wishes to use his utility.
Equally though, if the SSG maybe opens up opportunities to cut off these defenders roaming around the map,
they themselves bring Ashen on the glass for this opening round.
Newellers in the meantime takes a look at damage, he's now half health.
They're going to establish some control and contest on this top floor for the flush out for Vert.
I
Might have a read here
Avengers got him now completely pinned in frag grenade forcing him up
But he's able to slip into bar
Where's the team play there? Benja knows that he's fireplace stairs surely you get someone into a position where it's like if he's gonna
Have to push back out towards lobby get that get yourself in that position for that cross, but
Very lucky for gunner
This is now drawing a lot of time from SSG to re-drone Gunner, and then maybe post up
to cut him off.
Mav for some hard breach top four.
Ashen now on the glass, Defuser is close by to the breach, but Ashen can't find the
angle.
Defuser is doing a really good jump here to tell you his life.
Ashen's gonna throw out another smoke as he goes searching, but he's unable to
find anything there you go opened up good work with false the blowtorch opened up
the hole to deal with the fuser donno
they're shot down by false as well so he opens up the hole for Ashen then turns
around hits his own shot big moment in the round from false all the maverick
Gavin with all the viewers Kino with a shotgun will at least get one onto
chain I know 30 seconds left in the round and Kino gets another he played
Decently well on cafe, and a decent start to keep this round of life for M80.
On cold just sitting in kitchen, gets that nitro-salt to connect on to Ashen.
And suddenly, 15 seconds left, the Benja pushes down, takes control towards Trophy,
but Folson has to trade on the hot and cold, wins the 1v1.
Oh, yeah.
SSG will take the opening round on Chalet.
Got a little dicey there in transition late round for SSG.
Some good work from Kino above with the SMG, the Nitro from Hot and Cold also landing.
He has a point to prove in this second map, Hot and Cold, after a nervous start on Kafe.
Landed a shot in the 1v2 but an immediate trade. Good teamwork there to close out the round and you rewind back to the early portion of that attack.
Outside of maybe Gunner being given the opportunity to escape early. I rectified that later. Good use of the Glaz.
We saw the combination with the Mav to clear the fuser. Then Gunner's flank attempt was also shut down.
SSG's tempo looking good early here.
Yeah.
This was the opening kill.
Good teamwork from Ashen and Foltz.
And then Foltz had the...
Game sense to go for that kill towards top library stairs on the Ria Grass Kino.
Did bring the round back.
Unfortunately for Hot and Cold, as soon as he got...
That kill towards Trophy...
Instantly traded.
Never had an opportunity...
To even really get that win.
Clash versus Blackbeard.
Go to bedroom and office for the second round.
Cold will sit over towards Ego.
I love this tripwire connector set up from Ghana across from Piyano all the way to bathroom.
Looks like someone's just attached like these LED lights in the building.
Yeah, really good counter play on to the piano and bathroom vaults respectively and that can be impactful especially late round where
Attacking teams are likely to pivot and maybe try to find a pinch
Speaking of a pinch to down immediately for SSG counter response from M80 in the second round
He's a so good back on cafe they'll need him to continue that form into shallow late
What can SSG do now with this two man disadvantage?
No black pit, no glass, big operators to have already lost in this round with a lot of time
now.
And you'll need attack 3v5.
On a site like Bedroom Office this is going to be very difficult for SSG.
Keep the next pick, need it quickly, need to try and find a gap in the defense.
Gavin's probably your best bet top library stairs, the fuse are over towards that side
of the map as well.
Hot and cold will now rotate away from Ego and in towards Solar.
Double stack, great information, two of the three players spotted and M80 will be
feeling very confident now.
So a minute to go then.
Some low potential on offy here for the likes of Bender and now J9O down below but Galvill
here the barbed wire and Bench is creeping up, Bench is pushing, J9O was also trying
to go towards Library Stairs but Galvins stayed tucked in, Bench makes contact but
He's got the clash, that's not going to allow him to progress up hot and cold, swings it nicely.
M80 now looking for the flawless.
Café started one for one, Shelly will follow the same script, one for one to begin on the second map.
So the light call from SSG in this round and that's in contest of the solos prediction
and that call will indeed be correct and SSG of course if they so wish after this round
can like to take the solos off outright.
In terms of players to watch in this series the highest rated player from each respective
Rostec here on Chalet over the course of last year. It's Gav for M80 and it's
Benja from SSG both of which have looked pretty active earlier here already on
the first couple of rounds like we've seen in play-up.
That especially probably with a little bit more of a spotlight on him given
his performance at Paris so far, he's been a send-out player, the
clutch ability has been immense. If you can tap into a bit of that form
that he had last year here on Chalet and transwipe that across to this
map today against SSG that could be a big difference maker yeah but as we saw on
the opening map what I made it need most is a team performance have any that
even spread they can't just rely on one two players
correct start for hot and cold though 3-1 and he had the two kills back on the
opening map so it's already better that after two rounds
We had the comms from SSG though, they're probably expecting gunner on the roam.
Oh!
Hot and cold as well, so two down in basement, four M80.
SSG are looking to play into this.
Yeah, Jane I know in the cutoff position as well.
Hot and cold looks to...
Renew the third blue.
Here we go.
He's going to be so careful here Gunner. Oh no!
Oh!
Tapping to the back of the head all of you Blackbeard.
Benja going for the kill, takes down his own teammate.
He won't be the last one to make that error.
But Gunner then just walks out.
Folt gets a 3B through the breach.
That was a very wide slow swing from Gunner.
Three kill back for SSG.
So 4-4, hot and cold in the meantime while I was able to retreat back over towards Library Stairs and aid in this whole second floor.
Gav, box, Library Entrance, minute 20, SSG beginning to progress.
They have to go and clear Library though and they've spent a lot of time clearing out Basement, clearing out the Solace.
And there's only a minute 13 on the clock, you still need to go clear Library. You've got to do so now quickly.
Good drone.
How should it end?
Flames deployed.
How many gave this up really, really quickly?
This is allowed SSG to get some momentum here towards the end of this round.
Had M80 gone for a bit more of a hold, we would have still had a contest, but now Falz has just walked in.
If you're not library, you need to be denying this plant!
They didn't contest library, they don't contest the plant, the nitrocell wall shot out, good
cover for SSG, but it's a calamity of around for M80.
They have to hit the shot onto Neuers.
Oh my god.
I don't think he saw him.
start to fuse up probably just has to stick it and pray taps at once but
immediately they just get gone down
oh strange round from M80 so after basement after we saw the shenanigans
down there. They still had presence up in library. So they still had players up there. And they
really should have just tried to take the rest of the round as if to play out like normal.
And instead they just go and then play first floor, which is fine. If you've got someone
bar stock around bar libraries, there's etc. Surround the site. They put way too much
stock into that one single nitrosol though and once that gets shot out there's
no response there's no peak there's no swarm I couldn't even then really get
kills after the plant
Yeah, disappointing for M80 as they give SSG a second round.
Watch back the highlights here, and this was the team kill as well, unfortunately from
Avenger on to Jane I know gonna give a freebie defaults that was the plant
And then Gavin just yeah didn't fully check properly behind the desk
Lations fired up
Round four second rotation and so an additional wave all the bands
and the solos in response from SSG.
Kinda now required to be freed up on to an alternate selection.
I like room deployment here from Ashen.
Oh, Foltz going deep elsewhere, site already being tempted here in a plant.
Well, let's go over the plant deep inside the kitchen. Gunner not moving just yet. Not reacting quick enough right now M80.
The pace of SSG just far too quick for them. Volts is gonna be knocked.
But SSG now get to play the post plant.
No more smokes available for Neweer on the glass. He's SMG up.
But with Hot and Cold down, you don't have to clash either for this retake to create more of a safety plunge
get with that shield to go for the long arm of the law. Rage gonna try to squeeze through but he
spent more time on the positioning than going straight on it. Gavin does get the quick trade
and will look to stick but here comes Newell's SSG all over M80 on Chalet.
M80 are at C. Tactical timeout from Fabian.
You need to go down your vocation. You're very loud and very selfish, so that your vocation will bring out voice to other people.
And also sometimes you come up here and you don't hear other people.
People have been called here to help you, but you can kind of be an up and speed.
So that will be the case.
Obviously there's going to be any sort of a surge of the second round.
So whatever it takes, the previous attacks will not be the same as the next one.
If you go far enough, you'll have to see before the future of the people on top of that.
I also think that I think the pace would be a lot here because if they can't execute it
and we are fighting a lot of the back and we keep the ball in, that's the ultimate way of going.
Yeah.
Look guys, come here, make sure you're playing together pretty tight, alright?
And we listen in.
We call it to the occasion and we'll come to your stop until we line.
You better have this.
Come on.
I expected more of a rev up from him and his coach Fabian.
It's not his usual approach.
Typically we see far more of the, you know, the belt coming out from Fabian and whipping
the boys back into shape, but SSG looks so good.
Three of the opening kills from four rounds has gone the way of SSG.
Looking at the two maps now, by the way, fun little stat.
if you're an 80 fan.
Seven zero entry to Ashen.
Ashen is seven zero on entry in the series
across both Cafe and Chalet.
He's gotten two heal already in four rounds.
He's 15-11, the highest rated player.
We highlighted him pre-match
and he is following through nicely.
But he's had so much help.
New ones, 14-9. Faults, 13-9.
Benja, 13-9.
The only two players that are performing right now
for M80 is Diffuser and Kino, 14-10 and 14-11.
Gavin, 0-3 on the entry.
Hot and cold, 0-3 in the entry.
Gunner, 1 and 4 on the entry.
They are just losing too many fights early in these rounds.
And SSG then have the numbers to collapse,
to push, to do what they want.
M80 need to respond out of this timeout or they go into the lower bracket.
Oh newest that's disgusting!
Wall bang onto Gavin to kick stuff around.
Make that 0-4 now on entry battles against Gavin and gun it down to 1 HP.
This is out of your tack, out of your timeout.
But it's SSG that are bringing the fire in the fifth round.
SSG, playing like a roster determined.
They can win the hammer if they continue to play like this, they are in form.
M80 or not.
At minimum redemption for Munich, again, top 16 finish for SSG, far below expectation.
They're seeking salvation here at Paris, and so far today they are playing wonderfully.
And M80 just haven't shown that they've got the capabilities of bringing these rounds back.
Need to do so here would be huge for their confidence.
And I so love the swing though from Kino while he's doing his best.
Kino has been playing well so far on Chalet.
But more to be done for M80 and they get rid of J90, diffuser as well.
Only the down towards trophy and fault is close by can get the revive on to J9O to keep things at a 4v4 number.
On cold off this aggression for MAD peeks up fireplace stairs. They do still have two nitrosols.
And the time starts to dwindle down for SSG despite such a hot start to this round.
MAD are bringing it back, but it's Benja that got Riddikino on the warden.
Big from Ghana. Big from Ghana.
So long on HP.
Another big fight to likely follow.
Neuers. Oh, timing.
Defeat is a retreat.
Hottenkoll just falls to false anyway. Over towards wine.
That allows entry. So he's given up the site with his death.
Neuers then just goes BAM!
BENZER! BENZER!
Let's go Benjamin!
Too much strength from SSG
as MAD are crumbling
in this upper bracket.
The default Kim up in lobby says new as
M80 I've got one more round on the defense
Well pressure is really starting to mount
Very much feels like a must win round for M80 to remain
competitive as this match progresses over to dining final of the half and the
Munich champs have their backs against the wall in this series we need to see
step up I mean to be fair what can you do against this they knew was with
phenomenal work in the early round Kino tried his best but then again good
adaptability in position newest captures both and SSG are flying at the
moment. 12th is the clutch, he has 2 plants, 4-3, 119, EPS, he's starting to really get
going as well, newer 7 and 2, 155 EPS. This is the thing, we mentioned it at the end of
the first map in the sense that for SSG, everyone's performing. For M80 it's like
1 or 2 players at a time, it's like they have to take turns. Now the Fuse is struggling
a little bit here, 1-4 after an incredible cafe.
You know of course it's been consistent across both maps.
Where to here now for M80?
No more timeouts available.
We go kitchen dining, they haven't won a round since the second round on their defense
here.
They're allowing far too many opening kills to SSG across the series.
It's now also four of five in this half alone.
They're just getting beaten up in the early round, they're losing the late-round execution.
Nothing is working for M-80.
Finally!
Finally they get an opening kill.
Janna no has struggled a little bit in this series.
6 and 10, the only one negative for SSG.
And 0-4 we're here.
Engine with a good angle.
Kavanaugh, aggressive, that's what you need more of.
He was able to shut down the pushing fault of the Blackbeard to try and clear out Barstok.
The trade did come through, so Kavanaugh will lose his life,
but he may need to keep that player advantage.
Big battle, Obedward's ego from Nilez.
Taking on Defuser, who's now been able to get back Obedward's bedroom.
I mean he has Kino there for support, can play Closet.
No hard breach here from the attack of SSG will limit their options.
We'll be forced to filter through Piano and take off this the hard way.
Ashen has been successful in that department however.
The prone play here from Defuser is Ashen aware of this.
I don't think so.
Oh yes he is now.
And it means Defuser starts. So Kino has to help out. Oh my. And Defuser gets caught to
double push through from Benja straight through Coulter. Oh my. Kino running around towards
the bathroom. Hot and cold needs to help out from below but he can't get up there quick
enough in time. Ashen gets the kill. Mille is as well. Oh, it's a wonderful clip from
SSG on this top floor. As soon as Defuser was spotted it all just started to unravel
for M80!
What a play from Benja!
Credit to Ashen in staying alive and getting that information and then it being relayed.
Benja takes it upon himself to push forward, mounts so much pressure, nets the kills required.
M80 unable to peel back to site. It's a 1-5-1-1-5. What a deficit they now face.
It's hard to imagine M80 with the way that they've been playing really all tournament
long have the capabilities of bringing this one back.
Might sound a bit doom and gloom for them, but SSG have just been so much better.
If you at this point right now after winning cafe, 5-1 lead on Chalet, the dominance
that we've seen in so many facets of this game, two clutches to one in favor of SSG,
Plants to one in favor of SSG the entries in favor of SSG the overall EPS numbers KD numbers
In favor of SSG there is not a single statistic that you can look to for M80 that says yeah
They're kind of doing well in this area so if they can do one in one more maybe they are pulling ahead
No, they just getting absolutely destroyed
It's a it's a non contest right now, which is very disappointing if you're M80
Regardless of what they've done previously at Munich, it's an upper bracket at 6-invitational,
a chance to take on Wildcard later tonight, and MAD just do not look up for the challenge
against SSG.
Now they did bring it back on Kafei, Fall Straight started to find a bit of that mojo.
They go on to the attack here on Chalet.
I can't believe we're staring down the prospect of an MAD VG2 elimination match.
Oh my goodness.
Shal-A is, by the way, one of the maps at the core, which is close to that kind of 50% margin.
Outside of Bar Games, the majority of the site are pretty 50-50, it's a great map where
both attack and defense can be successful, so for SSG to find 5 straight attacking
rounds, it goes against the statistics that we've seen of Shal-A so far at 6 Invitational.
We've seen the Yana here from Defuser.
Well that's a pocket pick. What's the pick rate for Yana?
Very low. It is very, very low. Surely two or three rounds.
The pick rate for Yana is four rounds, four losses.
That doesn't point well for Defuser in M80.
Well I'm intrigued to see how they're going to utilize it for this particular attack pocket.
pocket EMPs of course in play, can scout for some information
let's see
they made it digging deep in the strapbook
very deep
I think they're on the last page
I think they're at the end of that strapbook
kitchen dining, but top floor clear, important for M80, so Kino will clear through solo
he was off angle
I think this here is well for Masha towards Piano, he's just gonna tuck into the corner
I hope that they don't really clean properly false close by as well if hot and cold pushes forward
Hot and cold. Oh, oh, no. Oh, no. Oh, no
He does eventually get the kill it boy. Did he have to oh my goodness on cold calm down, buddy relax just relax
He's tweaking there for a second, but Gavin's got it covered elsewhere
Cleared out ashen towards piano and bathroom
And maybe this is the way to start the half they lost a fuser the honor didn't do much
He's now won six after a very good cafe
But fortunately Gavin hot and cold connect on their shots newest in Benjo in the 2v4
Kino with kit able to find some semblance of
Site control threat from the hatch to be PC site just stalls things out a little while longer
The castle actually making it challenging now for the defense to return back to the side
of the bench and specifically knowing it knew it was a top floor control.
Can he do something from this position?
Probably not.
So I bounce back round for M80 coming in to the second half.
Good way to start on their attack.
It's a long way back but it was a 5-1-1 to start on cafe as well for SSG and
they even came back one four round straight before eventually losing seven
five
and at what point then does that become the stamina and the endurance of
you know you have to claw your way back on cafe
you fell agonizingly short you have to now claw your way back on chalet
Even if you can wrangle this back to 5-5 then you will have been playing from behind so often in this series that at what point does that just overwhelm you?
Look back at that prior round.
Even all could start for hot and cold but he eventually netted that kill and a 4v4 quickly
turned in favor of M80 confidently above and denying any opportunity for SSG to get remotely
close to any form of plant denial.
We'll site denial for that matter.
Bar around 8 and the glass and play for M80.
of course banned out in this half and so that could be a rather useful ban for
executing styles of play surrounded especially around window vaults.
And Shell is a very good map for Denari. Denari is actually a solid operator in
the sense that when it gets banned it's not because it's like this most
overwhelmingly broken off that you just have to ban it away it gets
banned on niche maps. That's for niche strats. Neesh strats and when it is
picked and played you don't see it and go wow that opera is so broken but it just
doesn't stop it does it nicely fits into the meta probably a good example of when
operators you know newer newish operators come in you don't want it to be
overwhelmingly strong or overwhelmingly broken in a bad way on cold
straight away down from Ashen and anything you've met a quick hit here
for bar games they're gonna just go for the smoke but it's counted
immediately though by the gaspender J9O that is a really good counter
already now M80 have to ask the question here do you commit they layer more
smokes this is looking like a commit for M80 one more smoke for Kena one more
for Gavin they still haven't pushed in Jenna knows just perfectly layering his
gas babes to deny this pushing towards default but gunna's now gonna go for the
plant Kena will cover Kena will go down despite having that smoke gunna will
get the plant down successfully and disabled of all back out the window
But he's now down but not out
Gavin
Can't quite fully connect and fall to immediately go on to that kid the counter the fuse was almost successful got pushed off
They came out false and we was combined
Match series points for space station gaming. Oh
Wow
Great work from SSG to shut down Kino
That push is centred largely around the impact of the glass to find that kill was great plant still went down
However, but the flood and the swarm in the post was also really clean
Shout out as well as mentioned Jane. I know and his ability on the smoke to stall out that push draw out utility and create the stack effect there
for an 80
map series point SSG for opportunities to close this one out.
We'll look back at the highlights and for M80 they, yes, were able to get that plant down but you lost your glass while
protecting, providing cover, gunner, was able to get back out of the window but also then got down so
little moments there for M80 where if Tino doesn't go down, if Ghana's able to get back out the window safely,
those two things happen, they can win that round more often than not.
But credit to SSG for being switched on, they understand it's a default rush plant inside of games.
You know what the wincon is there for M80?
And they were quick to respond. And I'll use a contrasting example, think back first half,
Yeah, when we saw SSG do the same thing and made him not only let them get the plant for free
There was then no contest. It was only a single natural cell thrown that get shot. That was it
That was a matey's contest SSG just broke bodies at it. They laid the gas base beautifully
Jane I know played that wonderfully on the smoke in the last round
And this looks like a very deserved series win for SSG and maybe have been
very disappointing. And we'll have to go to the lower bracket and take on a rampaging G2.
All the numbers suggested for this series to be such a close 50-50 at a definitive three-mapper.
Not so much anymore. Faults marked. Benja first kill. It's done. It's got to be over now,
surely. You've lost the Blackbeard, Kino has probably been your second best player as well
on Chalet, only behind Gavin who started to perform to try to clear out Barstok.
Gunna goes down and Mady are going to go down without a fight. They're going to go down with
the Wimper. The Munich major champions are not going just down here on Chalet and this series,
but down to the lower bracket. Their fate will be against G2. That becomes such an
incredible matchup for two teams, high-class quality teams. Only one will
be able to progress forward from that lower bracket. They're just too good.
These guys are far too good. SSG are rolling on through in this upper
bracket. They book their place against Wildcard. It's a North American Rumble
later this evening in the upper bracket quarter finals. The winner of
The best S3 wild card will go main stage.
Hamedi going on, bracket.
Farming and the boys need to rethink things and do so quickly.
Well, S3 got their wake-up call back at Munich.
They now look towards Paris as an opportunity for redemption and their run in the playoffs is off to essentially
a perfect start in a series that was pitched to be so close. It was so dominant in the end
and maybe now need to pick up the scraps and to be fair, it gets so hard from here. G2
we know with their backs against the ball can sometimes come out as one of the better
teams in the world. That is going to be an absolute scrap to stay alive. Even if
you beat G2, you're now lower bracket round one. You are essentially having to run
the entire gauntlet if you're to win the hammer. The statistical odds now for M80 are
excruciatingly low. Yeah, again, both of these two teams, both SSG and M80, based on the
seams ran by Sprague and you had about an 8% win chance coming into today. M80 have just
seen that number shatter. Well, they got shattered on Chalet. 10th banjo, 10th finures.
Ashen was incredible in the entries across both maps. He got two more first kills here as well
Defuser was the clear cut MVP on cafe goes 1-8 on chalet
Hard to be too critical of a player who was so good back on the opening map
But just couldn't quite back it up too much weight on his shoulders as we look at the overall series summary
And it does not look good at all for m80 across the board
or they just got decimated.
Yeah, I mean, whenever you look at a match summary
and one team has not had a single player perform
above 100 EPS, that's when you know
it's been rough inside of the server.
And that lack of consistency between maps,
also a tulling factor diffuser was great back on map one,
couldn't back it up map two.
There were some deep seeder team issues for MAD
in this particular series.
If they play anything like this against G2, it's a loss.
So they need to put in a lot of hard work
preparation for that matchup and try to tap in to a gear that we haven't seen from them so far.
Positive, you know, the SSG wildcard up a bracket quarter final winner of that goes main stage.
Will we get in that match later today, very quickly before the break? Who have you gotten that?
I've been pretty hot on wildcard. I think they'll be highly competitive in that matchup.
If SSG can continue this form against domestic rivals, I don't see wildcard being able to
to slow them down so that's going to be a tantalizing match I'm for sure.
More big matches to come. Very short break here on the B stream. Don't go too far.
I'll reinforce off these two walls here, this would be a flex wall, we're going to put it like this, just like a flex, I don't know how I'm going to do that.
We'd have the two brown play here with the C4 and like the DMR you could play between like weed like the metal areas
We call it so we can either react to that or the weed wall based on what they're doing. We'd start the belt
I'll just play right here
So it's easy to see on that side and then we'd have the Femmier as a last guy
He'd be here to dust over tools so I really kind of be in the Minnesota
And this guy as well like when I turned over that tool wall
I'd have these zombie pressed up unless there's lower pressure like trying to dust off that Georgia D in Minnesota
But not really looking perfect looking for late on basically for this start we can put it like that
So I would put him like around these windows because so if we need help to hold or whatever
If you if your resume really fall back and manage to like
She'd be like all the way back and put it like right here probably like the things how it would go as well
Like once we take like the control of garage and would put maybe the cut around this area
Yeah, you just hold this position
No, but you the place are jobs and rotate out for the door to help onto the push
I think we would put the ink here to
to be playing into the main breach, but it depends on the green take.
Like if you're trying to force too much the green take,
I would put like the thing here to come to try to help,
but if it's like you're just giving away trying to fall it back,
I would just keep thinking there.
So like if you guys are just falling back to holding to power positions,
I would say that the demons can come from below as well to try to help.
And as I said, this Hibana here, it will be like a flex.
I don't really count on her.
It's more to get the clash attention.
Clashes is still here, is that the biggest thing?
I would want the clash to overplay Ivy,
is like what I'd want originally.
Yeah, so if like the clash goes back into this side,
they would put this Hibana to try to sneak in and play.
And he would probably back here, as ideally would it be.
And then after like dealing with the clash over here,
I think this guy would be a ready play.
So it's like he won his fights as well, or he lost.
And then we got the control of his area.
And we just crossed.
That's assuming nobody dies early.
Or just swings against Kelsie.
That's what happens a lot in our game.
Like I had them making the capital fire over there.
And then they do this.
I'm going to call up.
do you have deflections from him by now?
You can go either way, Frank.
Yeah.
you
you
You
Jack, fresh, fresh, fresh, fresh. Oh my god, oh my god, please, can you find this photo of you?
How do you have this photo?
We're really, really big fans, actually. Can you tell us about this photo?
No, I shouldn't.
Well, this is actually a mammoth dress.
And, and that's not this one.
Mammoth has been providing photos.
Yeah, right, thank you.
Thanks so much. Lovely to meet you.
Oh my god, can you please sign this photo? Can you please sign this photo?
You put this off my... what is it?
No.
No, I see the handle though. This is not for me. You had someone else involved in this.
We had TV liberal. We had both Fast Mama and Fast Colin.
Oh my... you reached out to my mum for this as well.
Okay, okay, well, yeah.
This is um...
Can you tell us about this look? It's a strong look.
Yeah. You know these sunglasses, the Mew Mew, like, or whatever brand it is, sorry,
sorry glasses that are in right now I feel like I was setting a trend with that back in the day
already. This is very similar to the fireworks that we've done for the production so far. Yeah so
I was you know I was planning ahead of time I think when I was probably like how would I be here
two three maybe? I thought about 11 or 12 but no. All right okay if you could please sign it we need to
really big fans. What are you going to do with this? Keep them with me. Okay. I'm a really big fan.
You going to hang it above your bed?
Yeah, yeah.
Then I will sign it.
I've got to hold on.
All right.
Thank you so much, Ann.
I love your work.
Thank you so much.
Every six-invitational final is a storm of pressure,
a clash of tension.
They leave a mark that doesn't fade.
Busted on you.
Ready?
And six-invasionals 2025 begins now.
We need to watch it, sister.
We need to watch it.
But then he's always got food, food with any toys!
Everybody always talks about being mentally prepared for a game.
And no one really knows what that looks like.
Especially that pressure of our side and the player that eats you up.
Look at these people!
Let's go Jax, let's make guys, let's fucking go!
You
Run until the night and there's nothing that can hold us back
Just feel the salt out in my heart
you
you
you
you
you
It's for Nash.
Really really fast is going to throw this ash and already break the oil
Glass is going to come here with the bleeds to do the plant and touch her here on the window
Ash comes here and break the other oil
And then ash is going to enter below with the drone that Capitone that's going to play here is looking for her
She enters below place there
Just to guarantee the sephora's and stuff like that and on the time of the plant
She's going to climb the meadow of stars
Yeah
Glass going to smoke here with the bleeds so far as mokes
They are just going to spend smokes and a glass going to come here. Yeah, push and kill the guy
who glints before maybe kill the guy on armor as well. Capitone is going to throw a fire here on this position
That's very common and a fire here
And she's going to push the stairs and a blitz going to plant right here because it's not really common
And if the guy can't throw a c4, but he has thatcher so it's really hard. Maybe blitz is going to tank it
So that's it. You can go next one. I
mean that's actually really good and
I guess when the hash is destroying the goya, you just open this door, you open the other side,
so you basically can't guess you will do this, and then after the hash pushing up metal,
if you don't expect this, then the round is literally over from there.
We don't have smoke, we don't have warden, we are dead.
So yeah, I think by far it's a fairly pox from this one.
Thank you bro, you won the sign.
Welcome
back to the sixth Invitational. It's been a banging start to play-offs this morning.
We've got games going on right now on the A stream. Here on the B stream though, Nick,
we're about to qualify the first team through to the main stage of Six Invitational.
And it's gonna sound a little unfair, right? Phase plant up against Fluxol, W7, and can Fluxol
cost the opposite? Absolutely they can, Nick, and I'll tell you why. This year in the last
12 months, so the 2025 season, these teams, they played each other a hell of a lot.
They played each other at reload. They played each other in stage one and stage two of SAL and currently the record is
Two wins to phase five wins to fluxo w7m. Oh, no, were you expected?
Oh, they do have them no way expected so hold your horses guys
This one is not done and dusted for phase especially not after their disappointing loss two days ago
Against g2. What the hell happened? They got seven oh, hey, hey, I know what happened
They were simply saving strats, they didn't play baller, they're not a good layer team, they don't play fortress, it's fine!
They said nothing to play for, indeed to a five to stay in the tournament, that's not a fair comparison.
That's all the Copium fans say.
Yeah, that's a bit of Copium. Look, these world champions in Boston a year ago, they certainly don't just want to sit back
and save strats and Coppa lost the G2 and let one of their most infamous adversaries to the playoffs.
There was no doubt about it, like Faze tried in that game and they lost it there and square.
They are now no longer one of the few undefeated teams left to their side, that's just Weibo
and Secret now.
Faze have their work cut out for them with their opposition being the most aggressive
team at the tournament in Flux at W7M.
It's a very curious matchup for me because I kind of look at Faze and I feel that
they're much more similar to D-plus than the Arch of Flux with W7M but Faze, they
like better at everything than other Brazilian teams, maybe except for Furia. They're just
like the whole roster. So for Fox with WCNM, I think it's going to be a very difficult task
following here today. I also think it benefits Fox, though, that they've had a warm up game
against the Pucks. Going into this, knowing what the weaknesses were earlier, having
some hours to talk about those issues and fixing them.
They'll be coming in hot, and that's exactly how Fox with WCNM liked to play. A year ago,
they were second-rounded at Six Invitational in Boston, only a top 16 finish.
immediately afterwards what happens they pick up Palu formally from team liquid
He's been great this event. We've seen some really solid performances out of the roster as a whole a lot of star players
But Palu in particular he's the best player in the entire tournament when it comes down to a 1v1 situation
So that's the wincon. Reflex will get Palu, last man standing against anybody from Feastland. He'll take them down
Also handy stats. He was 10 to 20 in opening kills to their ratio
So, FaZe Clan, they get in a lot of early engagements, right?
But for this event, they've been losing so many of them.
Very much the case.
And look, a big thing for me about FaZe Clan compared to Flux of W7M, you look at the Flux
of Roster and you're like, these guys are all gunners.
They're running around like crazy.
FaZe all have capability to do that, but not a single one of the players from this
team are in the top 25 EPS in the entire tournament because they work as a team rather
than having individual star potential. Let's dive into the map Vito though. Fortress is
going to sneak in as a decider if we get there. Phase was 7-0ed on that map by G2 just two
days ago.
It's very exciting helping us work here, although I think that was Lair.
Did they play Fortress?
They did, but it was not the 7-0. The 7-0 was the Lair, I believe, for my memory.
I am checking. We are checking. Oh, sorry, yes. 8-6 was the Fortress.
You're right. But they did lose it.
But if they beat it, it was the one that they wanted to play.
If they get to the 3rd map though, we can actually make a direct comparison between the G2 game and the Foxx's game
and actually get our answer.
Did FaZe try 110% against G2 or were they holding something back?
So that's exciting if we go to a 3rd game.
Well they're certainly going to try 110% here.
FaZe clan with a chance to return to the main stage at the 6th invitation, like they did a year ago in Boston.
But who stands in their way?
It's Fluxo, W7M, the Bulls from Brazil will do their best as we kick things off here on Night Haven Labs.
So we're starting sides.
Face on defense, Fluxo on the attack.
Oh, all my music just died, I was like, oh, I got scared, I thought something broke.
No, it was just a perfect timing for the intense moment of Operator Bands.
I'm really excited for Labs, it's one of my favourite maps to cast at the moment.
Yeah, I really love it. I'm still clubhouse man. It doesn't change
Doesn't change your club. No get me in there. We had actually not seen it before we've been casting that many clubhouse game
It's true. It's been a lot of board. I was about to say we've seen plenty of border
I'm happy to take a little bit of a break from that for a minute
We went to in the series shelle is our second map this being picked by phase though here on
Night Haven labs. I'm just looking back at the tournament so far the last time we saw phase play labs
It was actually in their second match of group stage. They played against Shopify rebellion 15 round banging match, and they lost at 8 7
my goat Canadian
That man is coming alive this event. He is doing crazy things in the server rebellion a beating fury right now
Falcons right now. They're not last time we saw I looked it was to one up when I last checked the score
So last time we saw they were beating them and I know there's something about year 10 and Troy returning
There's something about the man.
I'm telling you, he's fired up the most in like three years.
He won nine years ago in Montreal, and then he won six years ago in Montreal.
That was, I mean, it typically only takes him three years between hammers.
It's been done with that.
He did partways with Dark Zero, so I think that kind of added some time to it
because of restart.
True, yes, because he was, he was chasing, he got the hammer with continuum.
He got the hammer with SSG.
He chased the hammer with DZ, got the major, but not the hammer.
Yep.
And now he's found a new team.
But it does feel like it's been appropriate none of the time.
Though, let's be real.
The favorites for this tournament are your teams like FaZe, Fury, or Falcons, the triple Fs,
and maybe even a team Secret sipping in there.
Yeah, I've been to last part which was like Secret, M.A.T., Shopify, but I forgot about M.A.T.,
but they kinda started losing it.
They were losing the game last time, I checked as well.
Yeah, 2-0.
Sadly, spoiler, I'm sorry.
I saw somebody say,
when casters are discussing other stream results, could you not spoil it?
Because I'm watching back and forth. I'm sorry about that.
I will, I will personally, that's why I'm not spoiling the results.
Come on, let's see a spoiler alert and then insert it for you.
You know what we could do, is we could talk about the match ahead,
because FaZe are sitting back and relaxing, waiting for Fluxo W7M to do exactly what we saw them do earlier today against D+,
sit around and do a lot of droning before making some kind of an incision on the map.
Okay, here's like Fluxo, they have two paces.
They have the one where they run in and hit first and run in some 20 seconds,
and they have this one, where a brava and or twitch is in the mix, this one is brava and floris actually,
and they do so much heavy lifting early in the round to speed it up later on,
weak in the bomb side itself. The thing is, when the building is deep as earlier,
deep as wouldn't know what to do as an answer to it, they would kinda say a little bit of panicking
the server, not knowing where the attack is coming from. This is faceclam,
there is so experienced that so many different styles of rainbow succeeds,
I would be shocked if they stuck it in stun because of this brava floor's work.
And also have KDS which really helped at the heartbeat together.
And goes Dota's with the brava drone. I don't know if there's much else going out actually.
Yeah he's leaving the world alone. Kind of just a drone like for info. There's no
milusi or dreadmines or anything like that that be hacking this around. Just a mute
chance to funnel it out for some of the things that counter the brava single or BP.
Yeah, true. I wish they hacked earlier in IT, but it just goes through like look at this face
They have four people playing by the bombsite right three guys or one catwalk one electric box one middle of the bombsite pillar
Then they have handy holding down facial aqua and cyber playing below the C4. It's actually everything
Yeah, and two minutes and 15 seconds of pass and fluks. I haven't really done much look every single player is outside the building except
Lobin and Palu as they start to make their way. It's deep in for Lobin and this wall is still open. It's unreinforced.
Souls can't jam it up with a keeper barrier because he doesn't have any left at the moment.
He's lucky to be alive. Dotz is making his way forward. He's about to take a fight and he wins it on Vita king
but KDS will trade with the shotgun.
Fluxo W7M struggling to find an in-road here as Dodes is the last one standing.
No pressure from the rest of the map his face is already alleviate quick flick from KDS
Face looking up the bomb side with ease
Again that pressure doesn't get to them honestly for that round the things shout out to handy
He was playing aqua or fish with that mute shotgun as much 11 and usually you'll play close by the door
Exposed to a grenade a flashbang or a union that case
Handi actually walked all the way down the staircase, gave up Aqua and made the call.
Guys, there's a gap here, turn your back, I don't turn your back to it, and you flanked the Ying after the Ying got a kill.
So they gave up an area to enable Handi as a power play position to then retake that area.
It's very small things like that that can win you around when you deny a push.
Because Floxo, when you're doing this split take where they're tagging Garage and Aqua and IT all at the same time,
you're fighting 1v1s.
And what can you do 1v1s?
So you can play a bit of positioning, that are timing or have good pieces of utility
But if they clear it with the braver the floors, you can't play that utility. So they played positioning instead
Yeah, FaZe really do get to dictate the pace in these rounds because
Compared to the game we saw earlier with Fluxo D-Class, right? Both of those seems to play a little bit more aggressively
Particularly Fluxo W7M on defense, but FaZe, you know, they played so passively, like they really didn't need to give up much
Yeah, eventually they gave up rafters, but that was fine. Yeah, 30 seconds left 40 seconds left
You guys can have rafters. We're just gonna sit back on site. That's fine by us
Yeah, there's a breach open, but we got pretty powerful positions to hold on to especially while blue control was there
We might be out of rush. She would have heard that barricade. He's got info
He goes straight on to it a little bit too late. Nice idea flashbang is gonna help him out and he falls back
This is the same thing we spoke about in the border game earlier is that what D plus had
to do on defense on borders to hold the power positions you know the East stairs the CC
whatever it's the same mentality for face they only need to worry about the strong
positions and let fluxo work the map nice and slow because there are gonna be
slow and if you're not gonna be slow they're gonna be so fast that make a
mistake along the way and you can punish them there as well so faces
game plan should be pretty simple as long as this punishment keeps working
Right now, it's a crossfire. They're playing 90, they're playing cargo stairs, again holding strong positions with bodies together.
Cyber is playing around handy as the middle link and they can go back, backwards or forwards together and take those two view ones.
Good spot from Loben there on the Valkyrie camp.
At some point he's going to get to work on the third, but for now it's just clearing all those reinforcements.
Yeah, they closed the cargo wall so they can play the power position of souls for longer.
That's good.
That's good.
Vita Kings also just put an unusual mirror placement so they really want to hold on to that blue stairs area.
So blue stairs, the cargo stairs gives them, of course, the angle towards single beach.
Vaults find the angles are handy vertically though. That's the castle going down.
Not a big loss really.
That was all the way in the...
Oh, that was actually on the ground floor wasn't it?
I think so.
Well, that's a bigger loss.
Yeah, where's Solz gone down? That's the smoke. He hasn't used his utile yet.
Wow, what an angle onto Palu there from Vita King.
He's protecting this power position of the mirror window after losing control of cargo.
And he might even look to retake it as well. Dodo shuts him out of it.
4v1 now. A cyber is a last man up.
He's gone for a retake of lounge, but inside a pool he's been spotted and taken out.
It ends as a flawless round for Fluxo W7M.
Yeah, losing souls in the cargo stairs is a huge loss because the entire round revolves around it
Especially with the hatch being opened, the mirror would have been beneath them, etc
It's a very big investment to a single location. It looked like I just walked in and just took the gun fight
I just want the gun fight. Well, it should never happen in a perfect round. It's your face, Clam.
I see not against the smoke. No, should be at a delay the time as much as you can.
Might have been caught off guard by surprise. I mean, was there a flash or something? I didn't see.
I don't know but I mean you saw the the angle through the heads of these heroes holding after he get injured
Ideally you have to angle the entire time and power this place really or in a problem rather
So specifically far down the staircase and just doesn't expose itself, but I saw the skull icon
It was pretty far off. Yeah
Well, the thing is if you're pretty far up the staircase not only you vulnerable inside a car there
But the whole way now and even maybe the window outside
That's a tough one
So again small mistake punished really well from Floxel and the big question mark
I had for him I said Floxel's aggression isn't gonna work. Can we problem solve step by step?
The Frostbite is interesting. That's genius. If they push past the default plan to chase for a kill with a Blitz for example
Yeah, they're not gonna expect this and it's too much chaos to figure it out. It's such a weird spot. Yeah
But it's the perfect Blitz Blackbeard shield rush counter and it can't be shot from the window
They're not going to be shot by in garage because it's protected by this little bench here.
So that's really nice like you're not going to take that out early in the round unless you had a flora for example
Which they do not this time. I like that phase. They're just changing. It's not dwelling too much on the problems of basement
They say well, we know we got a good control defense. Let's switch it up
I'm proud again. I love them
But it makes sense
I wish book about how the rats and the lurk on the attack inside and brava is the number one
counter to the rat or anti rat gadgets yeah they were getting two or three
banshees from malusi every round on board when they were playing the ball it was crazy
yeah and who is it lurking it's lobin yeah of course it is it's always lobin
lurky lobin maybe it's not lobin then it's volps it's always looking for a
risk to take it's funny how they support each other like lobens and the lurker
volps is the one helping him do it yeah and when volps is playing the dog could
will be Robin Peter Parva as well.
And once Volpe says, oh, hey, Frostmatt's huge from Vita King.
You can't be joining for a minute straight
and not check the Frostmatt guys.
That's the problem, isn't it?
Now, Dodas, he was the top fragger earlier today
against D-plus, starting a little quiet there
with that critical mistake.
Now, the rest of the team will try and put the pressure
on the top floor, but there's a lot of map to take here
when you're attacking against control room.
Barricade doors and basement as well as the face.
They're good reading the lurking capabilities
in the basement angle.
The pressure is everywhere.
I see breach.
Bastard meeting down in basement.
All flocks will need is one opening and one gun fight
to pick this apart.
They have slowed down, reassessing, redroning phase
continuing to hold on upstairs.
Spotted for a brief moment.
Palu, deep angle, all the way to rafters.
We need a 3-2-1 here from flocks.
So we need to find a gap and just send it.
Brute force.
They're fishing first, Volbz is going to be smoked off and Aqua, Paolo alone is at a meeting.
This is it, up the staircase, that could be it.
This is the opening here for Loeben, he wins the fight, though he takes a lot of damage.
He's in the bombsite now, but with no diffuser, and all of his teammates are seemingly falling.
Paolo upstairs tried to hold on as long as he could, but he had to 1v3 that position, or fall off.
He chose the former, and Cybers now traded back Loeben, so Volbz remains as the only one left.
He's barely got in the building spent all the time droning for his team, but no one could find a gap phase have the map locked up
Four of alps
Drawn go around only just into the building stuck in some aqua
There's 10 seconds like I either you walk in or this round. We'll just run out of time eight base
They split bait bait bait. Come on. Put him down put him down. No, they don't even gonna swing
Get rid of him
Big round from FaZe. They just completely locked up the entire map. There was no way that Fluxo could find a gap.
I think it's such a good way to play the game. You could even ban the Brava or Twitch or Flora.
You could. If you're not targeting this playstyle or you leave it open and just keep playing this lockdown playstyle,
because if you changed Operator Bands around, they might stop doing it.
wanted to do it right now maybe because you feel like it's easy to beat to beat to deal with well
we've just seen the last operator bands come on through and it's not a brava or a twitch or a
florist it's a yin band and on the flip side fluxo didn't get rid of the malusi or anything like
that no they got rid of the mirror i think this is a good move mirror has been played two out of
three rounds so far it could be easy for fluxo to go for direct pushes but on the flip side
i like the yin band because as you said rather the devil you know than the devil you don't
Keep playing against this playstyle because we think we've read into it instead of allowing flux soaring even encouraging them by
Danny the bravo so I could change things up
The mirror better particular yes
It was played two times
I think the issue that I have with the why it is it could operate a band is because very flexible operator for face
Holding the bomb side extending away or more importantly with the ace band putting them on an external boot inside IT
Slamming down a mirror window on the outside wall, you open it up, you now see four-trigged, impact-trigged, it sucks to deal with, and it makes your step one much more difficult, and no matter what playstyle you have, step one, or not even left, it's always going to do to beat the exterior wall first, then do your proper strategy after.
Speaking of changing things up, Fluxer went through so many different iterations of operators
in that attack or re-pick phase and at the start they were showing a bravlar, but they
changed their mind, they're bringing out the Blackbeard for the first time against FaZe
here in this game, but they still have a Twitch, right?
They just want, they love those drones, they really want to get in as much extra
information and also a little bit of active utility clearing out of those Twitch drones.
Yeah, look like a bug, I'm not really a nasty killer but...
Oh, I think it just got shot by the Paz.
Yeah, yeah, yeah.
Could have been.
He was trying to get these Goyo canisters, I mean that's the main priority here.
That all of you were my magnets.
My Azami is a deadly combo for holding onto Rafters.
And Rafter is both a mis-mabbed clubhouse, very high skill position, but I ain't
going to worry about that.
I'm going to take a down, utility, but knowing that Blackbeard is the back
side, boy, could've been so good.
Why are you contesting us?
Did he ADS him?
Absolutely he did.
So he threw a nade and he's hit the kind of big door?
No, that was an ADS, that was a straight up throw from door, it's a hate to say it.
Fair enough.
At least Dodez has found an OP, I don't know where Cyber's gone down, but a big kill for
Fluxy W7M.
They're actually going to forfeit control of mezzanine because the Wammite has died.
Interesting, so people are together, so Lilbint takes control, Volb takes a meeting again,
there's a Lilbint caligrafters, did he try and retake back in?
Yeah, they won't back into the room.
So they gave it up, Source went into the rotate, into IT, back into Catwalk, while Logan just took the space completely for free.
That's a mistake.
Especially with IT, he hadn't been breached yet.
I think Souls, he needed to stay alive, he needed to stay in Rafters.
I didn't bait him, maybe he thought, okay guys, it's a full backside take, that's what Blackbeard is, what Wolf is.
He left so that he was safe to get on his cameras, but there was a dead teammate.
The teammate could be on the cameras instead.
I think that was a mistake from Souls and a very rare one from him.
And we got a clutch up with the three million players KDS, Vitteking and Handy.
Vitteking is still scouting for his first kill.
Oh yes!
Swing perfect timing on the Xkairu usage.
Wow, what a read from Vitteking.
Like you say, he's found his first kill of the game and now FaZe have the advantage
again.
Fluxo W7M need to find a gap.
They used to have mezzanine control, but now they've rotated off, Volps has found
his as he makes his way forward and lobens joined the fray as well leaving kDS the last man standing and
volps is waiting for him he's got eyes on electrical and it confirms the round for fluxo w7m
it's again that one thing that goes wrong for phase losing calock rafters control early not
expecting lobens to walk up the staircase but guys it's been four rounds now they are gonna
take any space you give them especially the ones that are the most important
and you're right he blatantly ADS with Blackbeard I just saw the replay he
blatantly just right click the guy pre-firing his head they still on the
round James yeah that was that was a weird one that was a very weird one I
definitely don't think that folks I should have won that round especially in
the 3v3 they did not look favorite but Vops and Loeb but like all three of
those players were in different places they were completely split they didn't
have any mezzo IT control I think it was just a lurk from blue and a push in
from connector which is like where you would expect the king to lock it down
that's literally it also I believe face had a spare reinforcement both the last
two times have been top floor you can close up either catwalk or meeting
mid-round and then therefore get a little bit less angles to work with yeah
I mean absolutely if you'd reinforced up the sight wall into connector that
would have completely changed the equation especially because they
Killed parley while he was trying to get a breach on the wall exactly that drone didn't get taken down by the way
It's still there. It's so hard with the older grass man. Who's trying is that?
Not dots. I didn't see who was that's a cheeky drone
All the foliage hiding the drone
Remember the drone that people used to do I don't know if they still do it
I think he got patched on the outside of where? He got patched very quickly
Yeah, but it was outside the the garage rafters gonna wind through on the back
Unkillable. Unkillable, it could vet ping you, it sucked.
I kinda like stadium actually. The big glass window walls and the terrible map.
Whoa! Stadium is the worst. I mean, when you take two different maps and then spice them together in the middle,
it's bound to go wrong more often than us. Is stadium in rank? No. Thank you. It was at one point.
It was for a while. I got so sick of playing it. You're a hater. I'm with you though. I also did not enjoy it.
But uh, I know some people that welcome new maps on location.
Oh, I love new maps. I just, it's not new anymore. It's not new. It's just bad.
Also, I will say, you know one thing that everyone loved about Stadium that I actually,
my hot take is I didn't like? You know how their map was so empty, like there's no rubble,
there's, oh it's clean. Yeah, it's really clean. I don't like that. I think hiding your drones
is part of playing Siege, and I quite like that. It's nice to hide in drones, but it's so
So, a player can kind of like hide in and blend in with the area.
We've got the little red outline now, which I think makes a big difference.
That's true. We've got the outline.
Mine is blue, by the way, because I flipped the colors.
Just so you know.
Good for you, man.
Cool like that.
That's a cool story, bro.
Yeah, my teammate's a red, my name's a blue.
If you see funpocket, what do you do?
You wait for the right moment to start because this is concrete floor.
You could potentially toss it out.
Peace, dude.
The draft is...
Oh, spotted.
He could just be dead here.
No joke.
What a lot he can do.
Flash goes out.
Even a nade wouldn't kill him though.
He's running.
He's running for it and eventually KDS will fall.
Both Dots and Loebun together on the vertical plate and Fluxo find the opening.
They're very nice and good here.
And you see the counter play.
They've breezed the Karka wall, did the vert first.
I actually had the Porsi 4 that was baiting them in and then they took Karka control.
Cyber.
There should be a huge flank.
Did they not hear each other?
What?
They have no idea they're both there.
No he is!
VOPPS!
He's right next to you my friend!
Doesn't do enough damage!
Oh boy.
He needs to reload, gets the pistol.
This one's the last alive!
He's not gonna matter in the end because meanwhile, Fluxo W7M have pushed on the
site and planted that diffuser.
Cyber, come on now!
Where are you going?
Alright, he's going for a run.
Oh, here we go, come on.
Cyber, gotta win this fight.
Come on, one bullet man, one bullet.
Log in! Log in need is one bullet my friend! Here he comes!
Ah! Got him! Got him through the wall!
Oh well, nice. 1v5, and they're hunting for him?
Oh! Boom!
He was actually taken down by Pali.
I don't know what Volk said in the old chat there.
Is he a little tilted or is he laughing at us?
I might be a negative word, I'm not sure.
I don't know what that means.
Well, I think I know it's French, yeah.
Is it French? Yeah, it could be French.
I was a bit of an Asian.
I was going to assume it was Portuguese.
Oh. I'm not sure. Maybe it's also thinking of Portuguese.
Maybe it's, um, I was going to say it both languages there.
So I'll admit, after that round checked out, it was 1v5.
All I could hear was the A-stream.
The A-stream cast is shouting and the players reacting.
I can only assume that means that, spoiler, well, this isn't a spoiler,
but like, you guys might have heard it as much as us.
I assume the A-stream game just ended.
That was a huge clutch.
It was TroubletfireBillion theory that was happening, right?
Uh...
That wasn't finished yet, was it?
What was the finish now?
Yeah, I reckon TroubletfireBillion might have just beat Fury.
I don't know.
You check him? You gonna check?
I can check.
He's gonna check.
My friends, he is gonna check.
Spoil- Look, if you don't wanna know the A-Street School, I'll just like...
...log him in for like a minute.
Well, we gotta find it first, I'm not that fast.
He's gonna find it.
Probably not Fury.
Oh, sorry, I keep saying Fiora, I mean Falcons, it's all the F names, we're in the F meta by the way, we have been for like two years, it's FaZe Fiora Falcons.
I don't think the game ended based on the chat, but I got an ad, so we gotta be careful.
Ah, spawnpeek from Cyber!
See, that's personal from last round.
Yeah, oh gnarly, that's good revenge, and he takes down Vulps as well, if Vulps wasn't tilted before, he sure should be now.
Look at this, Pali's tempted to go for something a little bit quick.
He wants to breach the wall first, of course Bonsai is down in control room.
Oh, I have a confirmation.
Spoiler alert, my friends.
Dot dot dot.
Falcons came up with a 2-1 victory just now.
No way, that was Falcons winning!
Apparently it was like a 3v5 throw or 5v3 throw.
So, our clutch, really, where you were.
Very, very exciting.
Look, Falcons, they have had so much energy this event, especially, you know,
I think they're giving Canadian a run for his money.
Maybe he used to be known for being one of the most energetic players in the scene.
And well, Likafak has certainly taken the cake.
I guess that means they're through the main stage.
Was that a main stage, Paulie?
No, it wouldn't have been.
It wouldn't have been.
No, it wouldn't have been.
So they have one game away from main stage now.
How about you, Saul?
One more.
One more.
Of course, this battle right now is for a spot at the Six Invitational Main Stage.
What a shot from Palu!
Dialing back the clock with the supernova and tempted to find more now bearing nine in hand
But it's not great at long range. He needs dots to come in and support especially with another one of his teammates falling
And KDS has joined the fray phase decide. Okay, we have an advantage. We can peel back
KDS actually goes shot on one of those players on the outside window really locking down the bombsite 2v4 now for the two
hard breaches of fluxo
I need to have a day of welcome here, vaderking.
Very much feels like the battle of first pick, you know.
Cyberspawn peek, really solid round for face clan, they lock out flocks so completely-
OH!
Flip it though!
Shotgun doesn't get the kill, all the injure!
So powder goes down, you're good for one pump in that 1v1.
That's it.
Now the pro angle, docks gotta go fishing for four kills, otherwise phase tied up
three to three.
And this again, where phase is disciplined, comes into action.
They are completely AFK by the side, as they should be.
And that's been the case for a little while now.
As soon as Faze got an advantage, they said, well,
we don't have to hold onto the top floor.
At all, we can just fall back, play the 4v1.
The gas is perfect here.
If Dotz tries to drop, he will be forced to un-EDS,
and he won't be able to shoot for a brief moment.
I won't get an aim, I should say.
You can technically hip-fire if he wants to.
But it's not going to happen.
He's directly in a crossfire.
What a shot, though, onto Vita King.
He's not going to get traded back and KDS is there for the swing.
It's an even half for FaZe Clan.
Bidikin has been so just like quiet and peaceful all these times in the player camps.
Not really a ton of energy from him today, and I noticed there's the same thing in the
yesterday matchup as well where he's just kind of, I don't know, I can't see too.
Not getting too crazy with it.
Obviously right now he's just getting that hydration.
Oh, yeah, that water is making me want to coffee
But after every round most physical to celebrate or have a debate with you loose or whatever
But he just seems like he's he's just gonna there. Yeah
Yeah, no, he's quiet. I mean, he's just a quiet backbone of this roster
I mean that is it
I mean this could just be the the hammer lifting version of myself where this game is is not worth 110% just yet
Well, that's the thing I was looking back at the results between FaZe and fluxo in the last 12 months the 2025 season
They met seven times as I said at the top of the show and Fluxo won five of those seven
But phase always tends to win when it matters the most for example
If it's an elimination game or a grand final these two teams played each other in our Brazilian tournament or
South American tournament I should say called the Copa Sulamericana
Yes, which was just between Munich and season finals
And it was actually the grand final matchup between phase and W7M
phase one it and then you go into the SAL finals just after that and Fluxo
actually knock phase down to the lower bracket only for phase to go and then
knock Fluxo out of the tournament in the lower bracket final so when it comes
down to elimination or to a grand final well it's the reigning world champions
that tend to have the number of domestic rivals but Fluxo are certainly on the
rise this has been their best tournament in a very long time so far
You know, the thing about the world-class level teams, and it's a bit different from the rest, is you cannot play at your world championship skill level every single player of your career. You can't.
Having tournaments like these is about peaking at the right moment, playing good enough to beat the enemy that you are up against, but then increasing slightly with every single matchup as the enemy gets better and better.
You should be at your very, very, very, very best in the Grand Finals. You shouldn't have your best performance at group stage, for example.
And I think Faze, there's something about how they compose and how they keep their energy and how much...
I don't want to say they don't take every match seriously, they very much do.
But when the player camps, the energy and the height they bring, that definitely changes from game to game.
Well, I'd say that for you as well. The best team in the world is really the dominant number one in their region.
And this is a trend that we've seen for a very long time. Faze are a great example of that.
They haven't been champions in Brazil all year long.
In fact, they were champions in Brazil back when the old W7 and the now Fury roster were the best team in the world.
That roster won two majors and a sixth invitation after being run as up at SI Montreal.
And that W7 and roster weren't the best team in Brazil.
All year, Faze tended to win all those grand finals.
Oh, it's very true, actually.
I mean, look at North America, like, SHG, right?
Can we just use this for a seed and then mid?
They're not the best team in the country.
I mean, I would just say they're not the best one.
Look, they did just beat MAD, so I'll give them some credit there.
But again, domestic matchups are very different international games.
Okay, Mr. Adam's ball score results.
You just said it ten minutes ago, Adam's ball things.
Oh, sorry. Yeah.
Forget about that.
Meanwhile, FaZe, you know, uncharacteristically,
struggling with the Maverick tricking right now.
It's, uh, we don't see a Maverick these days, to be fair.
No, I think it was good.
I remember like step one, right?
You got to get these exterior walls done.
They have gotten it opened up, but it's 60 seconds to go.
cyber law and health, you're playing Kali between the side, Execute isn't gonna
give that much value, it's a capital, you know it just might. The problem is the
timer and I think you're right about the Maverick, like there's no bandit, no
pandas bandit, there's no Kaiji here either, so you didn't need to play that,
you could be playing a Thermite for all we care, but instead there's less than
a minute remaining phase and walking into these thorn traps as well, they
They need to find an opening kill here, but there's a shotgun lying in the way around the corner from Vittor King.
Sniper need to figure it out, KD is flanking bottom, Gareth is trying to get played together right now for Callagraph's control, but they have no idea, I think, whether it's clear or not.
And it's not clear for now, but the fire comes out, and Lobin is forced back. A smoke as well, makes it so he just doesn't quite have the angle he wants.
Dots actually sees him through the smoke, pro to the floor, all of the kills go the way of the bulls, and KDS cannot survive.
It's a dominant close to the round for Fluxo.
There are some things missing there for FaZe I believe.
Normally when the attack is top of the bomb side, you need to have two of the three areas in control.
Those three areas are, it's going to be IT, which they did take it to have for a short moment there.
Garage, coward rafters, which they never saw at all.
And then either Aqua or Connector meeting side.
You gotta have pressure from both sides or all three to make it attack work.
They have no pressure anywhere.
I mean, the Garrosh store wasn't even open, they didn't bring the Arunikid either, so Lopen knew the only place they can get pressure from right now is IT, and then maybe Garrosh doesn't even walk up.
Whereas, look at Fox's attacks, they're opening windows and doors, and while they went even, 3-3, Fox's attacks did have more power behind them.
And there were a lot more back and forth, I mean, you've said this a lot today, Fluxo W7, they're the kings of perceived pressure.
Yeah.
They open every door, they shoot every camera.
Played it down brava play that brava every god damn round and you're like wait. I know I put a banche
Yeah, but I'm pretty sure it's been hacks and they could push in I
Know that that camera has been taken down so we can't check it. They could be there. Yeah phase haven't done that
It's funny phase actually
I feel like they used to be a team that would do a lot of measuring before they would cut you know measure twice cut
Once I was first they did are at this event
But just not in that round and that's the thing that is a bit unlike them
But I also know for a fact that when you have these domestic matchups where you know each other really well
Sometimes the better thing to do is not play like your usual self because it's predictable
But that means you're playing a weaker version of what you're good at in the hopes of that weaker version being less
Predictable therefore stronger for your specific opponent. Yeah, but that's again playing the risk versus reward
Faze are always known to be innovators and to play their own style of game rather than
just blindly following or replicating the meta or the best teams in the world.
Here they are looking to make an entrance at top blue with cyber, the logic bomb rings
out from souls, a flash to go forward as well, a second utilized they are trying to
brute force this position, into the top floor they go, there's a lot of map to clear
before they get to the bomb site down in the basement, the verticality begins and the roam clear will persist.
Their characters shoving them around by, their classic hammer-end will conversation,
they're shoving, shoving, shoving, never catching them anywhere on the map, so
flocks will keep falling back, one layer, one layer, one layer, winning on time.
They have echo, they have goya, they have kaii, this is great for flocks, so and they get opening pick.
I feel like they say they're missing that middleman pressure which often will be cyber on the entry maybe,
But you suck at vertical duties, and then Sorceress peaches this there, because she dies!
No support, no drone or nothing!
I don't know what's happening through FaZe, but ever since getting 7-0ed on Lair by G2 two days ago,
there's been something wrong, I mean they lost the following map.
Now they're struggling here on Nighthaven Labs, and you're right, it's not just the scoreline.
FaZe are not playing like their normal selves.
Desperation sets in with just over a minute to go.
They get to work on the vert, but that's all they've got, and they've got two vert operators.
And then Hibana with the Defuser. Logan is still at large on the roam.
They have no drone for him.
He actually, I'm watching Handy right now. There's an Exosuit Basement drone.
That's really it and one in stock where they're doing the verticality.
The flank is completely open for Logan, plus Paolo has the Echo drone.
But because they have the 5v3, they're not gonna go for a flank right now.
They're gonna go into the very last second.
It's so tempting though for Flux AW7.
Logan slowly creeping up, but again, 40 seconds.
You know, we're a little bit longer, a little bit longer.
So I don't care about patience, that's not in their ammo.
Vittor King does spot him, so now at least FaZe know about it,
but that means they have to dedicate a player to watching it.
If they start to find kills on site though, Lobin will be forced three roamers.
And you're right, the roamers are retaking upstairs.
Lotus is the only one who's on the bomb site.
It's open the gates for FaZe.
This is risky business for Fluxo W7M.
This is going to be played into the retake.
The yokais are not present, and the plants will go down!
Into the 2v2 now for FaZe.
The impossible round now looks like they might just have a chance.
But with LoBin finding his on the flank, it all comes down to KDS.
He sees the first, the timing is off.
And now LoBin should know exactly where he is as well.
He has the DMR, pops the Goyo, needs to find the kill but LoBin gets him!
Fluxo W7M!
They make the retake happen and they extend their lead to a second round.
I do not understand what I'm witnessing.
They have Echo drones upstairs for the flank.
The Echo is the first one in.
Not drowning for his teammates.
They have a 5v3 for the longest of times.
And then three people are flanking upstairs retaking.
Maybe they were expecting there to be more vertical angles on the side they could use against them.
But that weren't actually that many because they took down the vertical players.
It could have been a disaster.
I mean man they clutched up. Yeah, I'm in lobin clutched up big
He's had so many big games in this tournament so far
Looking at his rating for each game has played so far first two games of groups
126 EPS
131 EPS had some quiet ones actually below 100 EPS for his third and fourth games in the group stage
Only to then fire up again against D plus this morning with a hundred and ten EPS
Now he was I'm sort of staff for a second hundred twenty hundred thirty something insane was nine and four at the moment
He's had another big multi-kill round look so w7m need the golden boy to keep egoing everybody because that's what he loves doing
Loves a good ego challenge. Oh he does
It's funny because lovin and cyber feel
More and more similar in their place down how they approach things at least cyber back
We'll collect the prime cyber he was like ego challenge to everybody and winning every single time the constant spawn peeking running around clocking
Etc. Cyber and face of the team they've always changed the rules a little bit and they've all matured and whatever the meta has shifted as well
Cyber is much more of a team oriented player than he was a couple of years ago
Like he's playing the matter is playing the bug right now
Exactly guys. I eat us only one kill behind lobin
But there was a world where cyber was the bug entry fast in getting stuff done now
Now he's the bug vertical player who's waiting for other people to get in first.
At least, for this game, for what we've seen, a little bit less teeth, but he still has the
mechanics, just saving a lot for the fifth oldest player at 6th invitation, 27 years old.
Oh, Darts wants to go through this, this is so cheeky, I like it.
Lot of damage, and gets the kill, Vidikin goes down, and that's no more ying for the
rest of the round.
Dude, Darts on pause today has been so good.
He has been doing a double kills and triple kills early against D-Plaas right now.
I think people just want to race to meet the Harbit scanner because pause has not been made up of such a long time
But both dogs Canadian playing this with high frequency both finding good success played aggressively as well
It doesn't just have to be late round plant and I'll operate it
You can get active and make plays in the mid-round keep that pressure up
And that's exactly what Fluxer have been doing all series long. Look at this the ego. He's contesting
Dotas is peeking the maverick holes
He's feeling that pressure of time.
Half the round gone away, video king on the ying dead.
That's gonna be your bombsite execute operator, right?
You're gonna have your bug and your maverick working a breach.
They've done that.
And then it's time to actually start seeing the ying and doggie combination for the
aggressive explosiveness.
But that's gonna be missing now.
So phase on plan B, either they're gonna have to like flip the attack entirely, not
go for bombsite but try and get some kills elsewhere, or they go full fishing.
Instead of playing close together, they play spread out around the map and just see where the gap is gonna be
We're gonna keep getting spotted by the heartbeat scanner from dots is preparing a C4
Oh my god
And the timing is perfect for him a second kill of the round as a flurry
phase
Force no way inside, but it's flawless for Fluxo W7M
map points on phases map pick
Like, the big globe as well, Floxel when we cast him last, not early today, but the day
before that, you know, they were just never sitting still, never playing the strategy,
never playing the paper, they were always almost chasing people's tails, like where
is this guy, where is this guy, we're seeing them still have the aggression and applying
pressure while playing it smartly, the verticality, the C4, the crossfires, holding onto the
important areas of the map and just challenging phase where it matters, where there was so
good doing group stage at challenging where it matters not.
So FaZe take their tactical time out to try and bounce back three rounds in a row and
Push O.T.
There it is, the face tentacle time out.
Very calm.
Very very, I mean the entire energy today has been very very calm in general.
I've seen like around us where Handy was been like, whoa, and he looks around and
it almost feels like people are like, why are you celebrating so much like, come
on dude.
You know, not too much because I don't know what I'm talking about, but it hands-fell very quiet, very low energy.
Especially at a phase, I mean, Fluxo, they have a lot of energy.
Typically. I mean, so many players talk about how that energy carries you through a series,
and when things are looking grim, you can still be like,
okay guys, we got this, you know, they're team morale.
Again, Veiglenn, they've lived to the hammer, they're world class, they know what they need.
but from the outside looking in, I would just like to see just a little bit more faith in it.
You can just write off this map right now. Conbeck is always possible.
And it's also, if it's your map pick, then it's like, you know, you should feel pretty good about it,
but the scroll line says otherwise. So after attack timeout, what changes?
There are more traps now from Fluxier. Firmier makes an appearance,
Astos, the Thorn. And then instead of playing like a smoke plant,
Is it Tshanka actually that can do more stuff in more areas because you just get more fires
I mean you just got more volume like a cyber entry. I said it. He's gonna do the thing
He's gonna be good for three kills three kills. Oh, you know what? I like he's targeting
Pulse as this case. It's lobe and not dots. It was a killer pulse before but but this is so smart
It's taking my watch. It's a classic case of playing like, you know old-school style
You play the jackal to hunt down the vigil the Roma or whatever now
It's like the demos or target whatever operates important that a pulse is often gonna be
Isolated because they're roaming a floor beneath the bombsite or two force in this case and just because they most exists
He has been to straight from basement all the way back to site because he knows he cannot afford to be downstairs anymore
The power of the most he's got so much choice as well. They've spotted four operators already
So you could go through a scan on any one of them
Breach is open.
It means small little tube of people wore the wearer. If you yellow ping and enemy gadget you actually spot the operator as well.
So you can ping the fin remind from the fin rear.
You can form the thorn raised up bloom all the asami barrier from the asami.
And then you can see all of those operators.
Absolutely much easier to do for the operators that have the util down hard to do for the shanker and
obviously through the passable at all.
And he's been spotted. I don't know where that's going down.
I don't think that might have been a swing outside the IT breach.
Yeah, IT breach. Just dead in the middle of it.
Big thing here for FaZe is that with Volps alive on the Tachanka,
they need to make sure that they make good timing for the rest of this round
because when it comes to the end of it, if the Tachanka will be able to lock it in,
Candela's go out. As do the fires from the Capitao.
KBS loses his fight. Very hard angle to battle from below on the mezzanine,
coming up the stairs, and he goes down.
And he goes down, Solz is also isolated inside a connector.
FaZe looks so disjointed,
and Fluxo maintain control.
Cyber needs to do more than the 3K this round.
He needs to find every single one of them.
The Nade goes out, AK in hand.
The ego challenge from Paolo doesn't land, but Dodes does!
And the Bulls are here to make a statement.
The first map is in the books,
and FaZe Clan are set running for the hills.
You're telling me that they have Cybert downstairs on Demos, up against NoMute with full vertical map control
and they could Demos strike people, shoot them vertically and just work the bombsite directly?
Instead they sprint in to thin your mind, isolating it, dying early, not playing the crossfires?
This is not the first time that we have known for like, what, 8, 9 years at this point.
It's a perfect storm for Fluxo W7M.
FaZe are struggling after they lost to G2. They just seemingly can't bounce back and play their style of siege and on the flip side
Fluxo are looking better than ever. Exactly right there. I said it's about scaling to your opponent's level
We have been critical of Fluxo a couple of games ago
But right now guys FaZe plan they are on fire. Can they get it done too?
Do we need a third map? We'll find out after this break
Maria with a cake. You know what time it is. Birthday time today is Twister's birthday.
Let's go.
Ha ha ha ha.
Where is him?
Where is him?
Oh, Twister, your time has come.
He didn't notice me.
Oh, Twister, is everyone here?
Happy birthday to you.
Happy birthday to you.
Happy birthday to Twister.
Happy birthday to you!
Right.
I'm not going to ask you your wish because it might be to lift a hammer, but you are doing so great in secret, so that might happen.
Yeah, exactly.
I think like in the moment right now, the team is just flowing, so I'm very happy with the results.
and for sure if I have one thing to ask is just the biggest achievement of my
career that what is that you have one of your games also flukes and you're playing
against them today it might be a gift to also win over them exactly we went
today against them I think it's a good show in predicting to go through
groups without a single loss and also to boost the confidence of the group
for the playoffs so yeah a big gift should be more worried you are them
who should be more what sorry worried worried I think then right now they had
like a few shaky games but I still think it will be a good game maybe even a
three maps game but we might get it talk about game just like you have some
lunch what is the gift you're gonna give him for his birthday a win so
So beautiful, so beautiful.
Happy birthday, Twister.
So W7M to join that conversation and potentially take the crown the first map
That was not the face that we have seen throughout the tournament so far and fluxo elevated to the next level
It's not a face that we've seen for the past couple of years
They are known as one of the most consistent teams in the world and right now right here. They are falling apart
I feel like we see his name all the time. He's had good series at the good series and good meta, this guy doesn't stop playing well.
He's consistent, 131 EPS, 80% KOST, and that's not even with any entry kills.
He's usually on the front line, he's usually looking for a lurk, but he looks so solid.
Cyber has to bring the boys back into form for FaZe.
Next up is Chalet, it's Fluxo W7M's map pick, but FaZe are the ones who have to get to work.
They have to show that they deserve to make it to the main stage at the 6th Invitational.
Imagine another game where FaZe have to fight for their lives.
It was against G2, not for their lives, but it felt like it because they were struggling
and trying their damn hardest.
Then today is a new day, now they're struggling for their lives here, having to go down to
the lower bracket if they were to fail to win out, not making mainstays guaranteed.
They only expected victors of the entire event.
Yes, they had a great group, yes, they did also G2 and I was thinking to myself
like most of the people that read it, that was his face clean playing bad map video and
not caring about the game because it doesn't matter and all these copium things.
And I was thinking maybe you're right, we'll have to wait and see.
But Faye struggling this much, not playing it as the usual selves, maybe tells us more
to the story.
Maybe it wasn't letting G2 win and not trying to win themselves, maybe there is just something
that they're struggling with right now because they can't seem to figure it out.
Well, that makes you wonder what is going on for FaZe.
I mean, you look back and for all of 2023 and all of 2024,
they were the champions of Brazil every single stage.
And then 2025, right after they win the Six Invitational,
they start to drop a little bit.
If you look back even internationally, their results,
right, so they were top eight back in 2024
at a lot of their tournaments after coming second in Sao Paulo,
top eight in Manchester, top eight at EWC, top four in Montreal, which was when Fluxer W7M
won the major, and then champions in Boston. Since then, top 16 in Rio, top 12 at EWC,
hit two full results in 2025. Top four at the Munich Major was nice, but yet they still fell in
the end to M80 and to Falcons, the eventual grand finalists here in Six Invitational. Again,
phase have a chance to go back to back which hasn't been done well since you
did it very long time ago and that was technically with two different
organizations that's never been done the same organization the same roster phase
that the same squad for nearly three years they brought on vidikine after si
2023 in montreal they haven't had a roster change since then you know the
back to back as size difficult G2 they have to overall back to back and we
completely different teams. Only common Linguist Fabian being on the roster as a coach or a
player handy. First skill, fast in. Roan Clear downstairs, looking already much more life
in them than the entirety of Nighthaven Labs. Now, Shelly, honestly in my book, not all
that different from Nighthaven Labs. They both play around the power positions and
getting in, getting the entries done. Of course, lurking around the basement,
are possible on both of those two maps. It's Solz looking towards that west main staircase.
Lobin maybe flanking and Paolo not far away. He's right on that staircase.
Ah he spotted Solz in for the lurk looking for another one. Lobin takes a lot of damage but
does get the kill confirmed onto Solz. A trade is being hunted though. Look at these players
from FaZe circling him. One in Buu, one already deep in Wine Cellar and one over from Big Garage
as well how many can he take with him well none at all cyber finally puts him in the dirt for v2 for
phase this phase fighting back they're wrong clearing they're hunting for the enemies downstairs not
being afraid of taking a gunfight much more explosive much better look dot store clear cyber
that's actually a huge pick because now it means no lions can slept a man for vitikin cyber
demos is removed from action so all they have is some flashbangs some nades and air jabs to
To make this bomb save each...
Oh!
They're close.
Everything's right in the middle of it and he gets swung from outside the breach!
Look the right way!
Yeah, I mean he didn't realize perhaps that was not reinforced, and he thankfully will trade.
Despite being on camera...
Now Dots and a 1v2.
With the boss G, this is winnable.
Just need a few good shots.
Now Swing and Pickering as well.
Flash misses.
Balls and Missing is stacking together.
If they know this is against Vigil, they might know he has a boss G.
If they swing together, then there's no way they lose this.
The Blastie can only take one fight at once.
He switches to the SMG-12.
This weapon, you can certainly multi-kill with.
Handy and KDS spraying together.
A good flash again. They're using all of their utility.
And Ney comes out. KDS!
Where are you looking?
Dots has made it 1v1, but Handy will not go down quietly.
FaZe kicked things off on Chalet with the round win.
A little bit more energy there on the player camps as well, perhaps just waking up into this series.
Yes, it is a little bit too close for comfort, but they get the job done. They get the round.
They get in the building quickly, great shots across the board. From Souls, from Cyber, from Handy.
Timing there on the 2v2, kind of unlucky for FlockSoul. They had a yellow ping information on top mess, but communicated.
A little bit too late. A little bit too imprecise.
We got a bar, it changes things up a little bit.
Bar that can play more around the building if they want to, you know, play deep master
bedroom, solarium, play in the basement, or they can bunker down, hold this top missing,
top blue location if that's what they prefer, but they've opted for barbed wire, for traps.
This tells me that they probably want to play more of the map in the hard position
because without the plug or shield, no yay can know what my, laying this library
hold is going to get very tricky, which means you're going to have to play a
lot more loosely.
I think so.
To be fair, FaZe went very much lurk mode last round.
It was the nook in early.
There was also a kind of a who it was that made that early entry in for Bar.
I think it was the Deimos who did that.
Yeah, it was Cybria.
Yeah, it was Deimos and nook both early into the building lurking.
And then as soon as they found where someone was, it was a full collapse.
Let's hunt together in the basement, those roamers.
So I like, I think the idea with the traps is it's much harder to lurk like
that against tracks much harder to roam clear same story for the vigil again also hard to rush site when
the Fenrir is up and this is exactly also like fanny out on the map they have dots the solar bombs
are clear or crew is actually going up towards top instead so I think I'm down I have a theory
as to why dots has proxy alarms in pocket that he hasn't deployed do you know what that is
it could be the thatcher juggler c4 in case of a site rush so for anyone who hasn't seen there
was an amazing clip I can't remember which player did it surf from Shopify rebellion yeah and yes
Yes, the meta these days is to get that FATCHER and EMP the nitro styles as they come out,
you can bait out the FATCHER with the proxy alarm and then throw the C4.
Then throw the C4 after the FATCHER has already used his gadget.
It's genius.
No FATCHER this round though, but a nice idea from DOTS.
Yeah.
It's a nice little wind conditioning case.
You're playing solo side, so in case of a rush, you've got to have that wind
conditioning in your back pocket to enable the other fall.
We're almost like really deep roam.
Yeah.
And not fall back to second you hear something by the bomb site.
Maximo for a run clear and they're doing it nicely. They're pushing from master bedroom
offices and then cutting the crosses on the windows from the outside. This is them
shoving back their enemies and if Voxo wants to fight back they're stuck. So they
have to respect those windows and fall back step by step by step. This round
will end up in that difficult spot of Liberia where Voxo don't have the
quote-unquote strongest operators for this so it could get ugly. They's in a
great spot here for this round just continuing to chill out yeah I mean you
there's no shields there's no coverage there's only traps so that top blue
mezzanine is just a 50-50 gunfight phase can certainly make it better than a
50-50 if they use they use so we've got three more flashes in library and nades
in library that is very risky I have no idea why he thought that was clear and
phase a dropping one by one fluxo w7m just sit back and wait because phase of
Dry peeked everything. They hit the lion scan to say by the way we're gonna move now
And then they ran straight into Fluxo's waiting arms
KDS taking low and fine volbs
But his HP is not gonna help him in the next gunfight needs to be desperate from souls as he makes his way inside good flash
There's a player in the corner needs to take the fight didn't see him dropped down thrown on the ground as though
There's he might get up and refrag. He will
KDS now in a 1v3 and Loebens spotted him knows exactly where he is so Loebens will fall back
not give him the gunfight. Fluxo should win this on time 12 seconds, can't even drop the hatch,
get shot down before he gets there. They must have had a misinformation someone maybe just
maybe baited Vidikin. What happened off-screen for the first death is that there are two
two defenders in library small box with the reinforced wall which made the people from
office couldn't see them at all.
Vidikin jumped in the single library window way ahead of schedule, dies 5 seconds later
then the other 3 players they foal sent it.
The thing that worries me here is that it wasn't Cyber who had a sound cue and jumped
in off pace, it's Vidikin, the IGL, the smart guy who's called the shots for the
the rest of his team, he jumps in first, he should be the one controlling the pace of
what we're doing and what we're doing it, and it just seems like watching the pick-up
as well. There's some sort of thing there with the energy, the communication, the vibes
where I feel like there's a big, I don't know, they're disjointed. They're not on
the same page from the outside looking at least. Fluxo they keep playing their
game they're not too bothered by what face is doing because fluxo have been
successful they will bring out the maestro one of my own personal favorites
and there is no response on face there's you're not gonna be that brava
counter because it's been the way as as a twitch this means with really well
guarantee success rather you can force the maestro as much as you would like
face the band in mirror and the denarii so they don't gotta deal with those
issues in front of them. But the kite, the mission for this one, that could get tricky.
That phase, if they took a leaf out of what's this book, maybe they would have brought the braver here
and counted not only the Maestro, but also the Valkyrie and the Thorn and the Fen there, you know?
Oh, I'm sorry. I'm crazy, I didn't say that.
Oh, yeah, okay.
Oh, you twitched and probably...
Yeah, I was taking some of that.
Yeah, I made the same point myself a second ago.
Sorry, I'm crazy.
No, you're fine.
Yeah, it's interesting that they banned both.
I didn't even notice that.
I mean, it's been banned for three rounds.
It was also just funny because it's their favorite operator, seemingly.
True.
Yeah, sorry for that.
It looks like Vops is holding on in the dark corner.
A library pretty handily though.
Again, does the cyber jump outside?
It was outside Office window, outside thankfully.
It didn't jump in.
But again, it's face dying early off-pace. Get the Blackbeard in first, right? Get that pressure, get the information, then start peeking.
Cyber took what I assumed was at 50-50 gunfight, he lost it, now he's dead.
Meanwhile, the rest of the face, they've taken dining and kitchen, they've popped the hatch,
signifying, hey, we're going for a backside push. And that's phenomenal, but you've lost the ram.
And the reason why that's important is the ram mid-round, late-round, could pop in those boogie-jones, go into fire plays,
and maybe get some chaos going.
That wing condition is now gone.
Fluxo, they're double flanked into Retik into Dining Kitchen.
Yeah.
It's not necessary.
Or he's in the site, didn't know about it, maybe.
Maybe the fact that Fluxo has gone deep...
Well, they check the Chaos Swear is a problem.
They check the Evil Eye.
There's another Evil Eye still active,
but the site has been stolen by FaZe.
They make their way in, and they lock out the defense!
Dodas and Loben need to find a way back into the objective,
but the plant has gone down,
And the Blackbeard,
stalwart on the side with the shield will make it not impossible to retake
Viddakings from outside, swings to win on Lobin,
and Solz locks it down for FaZe.
Finally some energy and a fast paced push, again FaZe with the correct call this time
and they do it together.
They must have seen and heard those two people flanking up top floor.
They pushed straight through side before the breach was even opened.
Blackbeard was in there.
My store took his chemicals guys, they're inside.
Evil Eye shot immediately and the big thing is Fluxo were caught in poor
positions no one playing pillar to shut down the breach of the door no one
playing blue for the crossfire it gave them way too much space in the server
and it's also the second time now once in Night Heaven Labs once here in
Shelle where Fluxo go for a big double or triple flank exposed inside
making it weak and face despite winning will collect technical timeout
Obviously that was a bad round turn good, so a type time mod is just a fireball in that
regard.
That was a good read and a good execute, but FaZe, this entire series long, have struggled
against a lot of fundamentals from FlossyW7 and even just the general play style.
These teams know each other so well, having played, like I said, seven times in the
last 12 months.
And yet, FaZe have struggled to get a handle on this very aggressive Fluxer W7M.
Hmm.
They banned the Thorn.
Yeah.
Getting Thorn banned in pro play and the mutation was no less, was not on my 2025 or 206 Bink
with her.
I didn't know that she was going to be buffed until she was busted, did you?
Well, I'm not going to go as far as if she's busted, she's playable, okay?
Getting her back, so they banned Daeneri into the Thorn, very simply targeting
these very specific niche trap operators. That's very unorthodox. This screams fast attacks
or clears from one part over. I think the problem is that Fluxo just have so many different
traps they can be playing. You're protecting against rush traps which is things like the
Malusi and Fenrir. We've seen both of those played. The Ella as well. And then you
have like your Frost which is kind of like a I'll catch you off guard potentially type
of trap but yeah there are just so many traps in the operator pool at the moment that Fluxo can
always flex onto different ones. It doesn't move the damage dealing traps though right? Like they'll
get negatively affected by by a lesser set, Fenrir, Minuzi, but they're now in front of damage
and they slow you for a good 12 seconds. True, true. Like the speed changes right? Yeah,
I know you're right. But then looking at phases attack and lineup, I'm not seeing much speed,
I'm not seeing a Toki B, I'm not seeing the shield operators, not seeing, I'm not seeing the
Maybe they just don't want Fluxo W7 to have an obvious operator pick that has a deployable shield.
That's also a thing, technically speaking possible.
AirJab, flashbang, jumpbang, oh my god!
One tap, the AirJab delayed just by a heartbeat of a moment, and that's what ended Cyber's life.
Now a three frag is being searched for, as Hanny tries to jump out, but LoBin immediately takes him down.
down another one is found for Fluxo Dota is finishing off Vidicke who has had a
really rough start to Chalet souls and KDS have just about no hope now on the
2v5 I don't see how the Thornton Arbent comes into play if this is the
game plan I don't see how that syncs up with the
obrider bands and as you just trying to take away some comfort picks here from
Fluxo we don't know about it jump in you're dead as well Paolo's there
Their dodges there as well. They are everywhere on the map extending away from the Bumblebee because they're not worried about a rush.
They're spaced on 10 to make them.
Norris has a few choice words for Raffadel and FaZe.
Raffadel called the tactical timeout and immediately they fumbled the following round. No second chances.
I'm starting to feel like the Twitch-Brava-Band combo has really messed with FaZe here.
it might be like you have to play floris
you have to clean your hands shields
you have like you have money open for vidicking who is one of the bigger
multi-players
you have black beard of blitz for any of the entries you have capital grimy
you have every power up in the game besides the most because they've been
twitch and brava
while it does take away some information
there are so many
strong up basically
you gotta lean into the cheese don't you? you do
I mean, is it even cheese to play Blackbeard, Grimm, Capitao?
They're like the most powerful meta-operatives in the game right now, right?
Every other team is playing them for God's sake.
You're right.
And they're emerging to them.
It's funny.
They're gonna go from Blackbeard to Iana, and Grimm to Sophia.
I am going to lose my mind.
There's no way that's an actual Iana thing.
You're from Blackbeard to Iana!
What is the play from here?
Is it just for the EMPs?
It can't be right.
They have four EMPs.
And a good gun?
And a great gun.
I mean, technically it's good for burning the Aruni gates.
Technically true, yeah, sure, yeah.
This is one of the only,
I mean the second or third Aiyana of the entire tournament.
Very, very, very low pickering.
Like the least played attacker right now.
Yeah.
We're still missing some Rooks, some Docs,
some Thunderbirds and Elibi.
Yeah, but as we were saying the other day on our cast,
like defense, there are a couple of ops
that it's like, why would you play them?
Attack doesn't have very many like that these days.
Well, Aiyana is one of them.
Aiyana is one of them.
I don't mind it just to burn this Arunigate here, but still, I mean there's so many other
operators that you could burn Arunigates with, you need to find this kill.
Be careful, Lobin.
Just chill my guy, we're chillin.
They haven't burned the gate, no need to worry.
Lobin can just kinda sit back.
Lobin is the last player I put in that corner by the way, because he's gonna
keep swinging.
That's what Lobin does.
You need whoever's in this player to sit back.
Look at this, oh my god!
He got Lobin!
Go to the peak and take their landing outside from the balcony.
Look so W7M cannot stay inside their building.
They can't keep it in their pants.
They gotta keep fighting face.
No player in the world makes that play by the way.
And that's why I handed it to you and think it was possible.
Who would jump?
They see forwarded.
They swung it.
They heard handed drop and you're thinking, that's the win.
He left the balcony.
No, no.
They want the kill.
So they jump out the window, pass the set up, pass there.
You get past the crossfire to go hunting for it.
It works and it is so tilting if you're face-tanned, if you're handy, because why the hell would they do it?
They attack top mezzanine, top blue, go to 6-1 KDS, soul straights back.
He needs so much more than just a kill onto mezzanine.
They need to figure out where is Lobern? Is he still hiding in the dark corner?
We know that he's going all the way to mudroom. He's repositioned and they still have the cardiac sensor from DOS
to call for rotations, to call for late-round plays, and for Volps's C4.
Volps is all the way in the basement, by the way. Not on site to deny plant.
Yeah, I was going to say, it's very plantable. They have cats of fire and smoke, they have, you know, still three bodies,
and Dart is very low on health, but the work walking down the fireplace stairs for a second,
dropping the case top of the staircase, then they're trying to figure out what the attempt is going to be.
but Soul Stick Stick Defuser down solo into first floor with two other people outside a library and games window.
This seems like a very split take.
Summer takes a hell of a lot of damage there, Loven sees the tip of his barrel for a brief moment,
but Cyber restabilizes, Numbers advantage, quickly slips away for FaZe.
Garch has been so deadly with the Reaper in hand, and Vidickeen has to get desperate.
The Defuser is down the ground, Vidickeen goes hard, it doesn't matter!
Where the diffuser is! Because Fuxxer W7M will win on time regardless!
The lead has been stolen again!
What?!
They go mudwindow, they go library balcony, and they go fireplace stairs.
And the one person that they specifically gave the diffuser to
is the guy going fireplace stairs into lobby.
The most exposed position in the entire map falls his attack.
And Lopin only dies because Lopin is doing this thing where he doesn't stop peeking.
Like, if he plays fade away, he's chilling in mud room, but he wants to kill!
Big praise to Volpstaband, by the way.
He was kapitaphied off on the boost stairs.
He sprinted through the kapitaphire up to top floor,
and caught an amazing timing with that because it's off pace.
What is going on?
Again, if you flip the team names, you go, oh, Flock, so there's experience,
they got Paolo and all these things, and they need more international stages.
It's FaZe making these crucial mistakes.
It's so unlike them, that the Blanket onto Ianna didn't even use the Gadget or the MP.
They never cleared their RuneGate.
I don't get it.
There's something going wrong with FaZe right now, and it's going to make them suffer.
They were one of the favourites to claim the championship in this tournament, and Fluxo
W7M are making them look silly.
Look, FaZe had some rough moments against G2, we can't deny that, but those maps
were competitive.
Looks like W7M was so in control on North Haven Labs, they had a warm-up game this morning against D-Plus,
and they have just looked hotter and hotter the deeper into this tournament we go.
Vidikin finally on the Monty, took six rounds of attack, but he has finally said guys,
enough is enough, let me lead the charge, let me get in safe and sound.
This is the best version of Vidikin ideally that we're probably gonna see,
because Monty gives you so much mental space to make the call,
They're called and you don't have to worry about your own positioning and your own gunfights
It's an ideal person's role, but they are up against a big counter
Volts are sitting on the clash
It is a number one shield counter in the game even against the Monty because that
Electrification is gonna just shoot Godbreak you 24-7 and stun luck you as long as you're in range
So the one good thing that we have here for the king is that he himself has pocket EMPs
So if he sees the clash and the clash hasn't had a chance to tase him yet
He can quickly put the shield in his back by clicking the one key and then getting those EMPs
Throwing it at the clash then getting the shield back out again. Hopefully not get shot in the process
Hopefully not get shot in the process. That can't happen. Very possible
Solo's giving info for the flanker downstairs of Docs has barbed wire. No, actually has barbed our anti-force
Sorry, he's gonna get revealed by the lion and
And the EMP has just come out, Vittor can just use both of his EMPs on to Volts
But I don't think- They're meleeing each other, Vittor can just throw it in the corner again. Oh my god, what is going on?
The shield play back and forth, both of them will fall 3v3 now
And Solz has found his pick, Palut has to find a big flank here at the top of Erzadimba handy, shuts him out of it
Dots, who was trying to flank early in the round and got detected by the lion scan, now must flank for everything
and is being watched by Handy in the hallway as the plant is going down.
Cyber on the bombsite covered by souls should be able to confirm it and as he does, Dots is in an awkward spot
doesn't even have an opening onto the bombsite and Cyber will shut him down
Exactly what we needed from FaZe.
Yeah, to be honest though, I hate the fact that Phase 1 went that round because they played it so poorly.
Like KDX gets a collateral double kill, spraying through a barricade, Vidikin walked in from top mezzanine into piano hallway
and got stuck in the corner, flying from blue, while getting teed back by the clash.
I don't know how you saw any of that. That round was so chaotic.
I was on top-down screen, but Vidikin literally vented down and just died solo with the diffuser when Maverick is mavericking the wall.
How did The Clash die?
Well, I'm not sure if you've heard of it.
I saw the EMPs go down.
Yeah, so Vidikin walked into the piano hallway,
doubly impede The Clash, and just walked at him.
But then The Clash walked back into the Monty,
so Vidikin goes back into the corner of the piano,
between the soft wall to Office Breach,
and the corner that's a hard wall behind you.
Oh, and there's a guy.
And then mostly flanked blue stairs,
and he gets stuck in the crossfire.
Vidikin dies solo with the case.
Then Vidikin gets a double kill collateral
through Office Door.
and it turns the tide and then they miss the gunfight in the maverick and stuff like that, right?
But it's like FaZe on paper made a ton of errors and then clutched up.
And of course, good teams will clutch up, bad teams clutch up, they're proud of the game.
But it doesn't fix the issues that FaZe have been faced with so far.
It's just the round where KD has completely overtakes the team.
Single-handedly.
Also, KD has only two kills.
Yeah, he won the round with those two kills.
Huge value to kills.
It's massive.
And it's the worst way to win a round and your great team is to rely on a clutch.
Well, as we move into the second half, Pengu we've had quite a few Operator Bands come
out face getting rid of the Monty. Fair enough, but not that we've seen Fluxo play a lot
of it recently. I like the Grim Band. A little bit scared the fact that you've left both
Dokeby and Deimos in because you've seen a lot of very scary play, especially from
Volts and Loben on those Operators recently. But for Fluxo, the big one that stands
out for me is this little smoke ban which we've seen popularized on border and now making
its way into other maps as well.
It's again, I feel like we're in a point in a game where the fact that most pro teams
will not play Tashanga even when a smoke ban happens is a worrying sign.
Smoke has always been the number one player in our operator, the most comfortable, easy
to play, great guns, the whole thing.
But if you take that away, a lot of teams cannot substitute it correctly, so I
So I have to change the entire playstyle to deep roaming, retaking, or playing tons of C4s at stature now counter, for example.
So we'll see what Foxo can do with it.
Here for Shelly, not so much to plan denial, but you can smoke off one of the pushes and just limit Foxo's aggression.
The smoke ban enables more of that.
Saga should be dead here.
He has a good read though, to be honest.
He knows about what both of them are, looking to get re-aggro.
She's got to challenge it?
Yeah, this key e1d goes out so to does the logic bomb and there's a lurk happening from vaults
He's just made his way up West Main
Respect to cyber he stuck around for so long and broke so many piece of utility
Yeah, that's almost like a lion charge and talk a call and he's alive
And he's back in a relatively safe position
Especially with handy supporting on the is army to block off that window of display under the pump now
It's Katie, yes, he has no idea where to go,
and Dodas will finish him off well played from Fuxo W7N.
And a second one found.
Handy had to get re-aggressive, but Fuxo shut it out.
Now, Vitteking and Solz must clutch up in the 2v5,
and the Deimos continues to track him.
There's one on the roof watching his position.
Three players low on HP here for Fuxo,
might open the doors for a clutch.
But Solz only has 16 bullets in this little Rony,
and now he's got to find all of them.
good head shot onto Loeb and still hasn't taken down the Deimos and Pali outside the window
finds him, gets his number and gets a lead again for Fluxo W7M.
I mean I think you said this yourself so well, you're leaving Deimos to be open on
Chalet.
It's trolling.
It's gonna make the early game an opening gunfight very difficult because you just
have some of the strongest Roamkir Operators, probably THE strongest Roamkir Operators
in the game.
And that's not even counting Lion.
No, which also got buffed recently. It's not kind of a shield as well getting in there. It's just those two global operators to the green and
Face Clan, I feel like either you fight back early and everyone plays like cyber because he played that so well until they fell apart
But the other players that's not how they thrive. They don't thrive in that environment. That's a cyber playstyle in my mind
So what can face do they can bond government is what passive but now you're giving full map control because
you know they must okay be so they're gonna pick your part surely right if it's
like a net loss here for face planet if I'm them and I like you said have we
seen flux will play Monty like ever yeah I don't understand it's been the blitz
it's been that fast the pace we our story has always been there's super
linear aggressive team of folks so this has been the most dynamic and death
from them absolutely but maybe face that knows a different version of them
they're basically that we haven't seen maybe look I'm not even a big fan of the
Grimban here like yes he's a great operator but Grim isn't like a hard
lock operator like your Deimos, your Lion and your Doka be like you feel so
helpless when you play those if you play Grim and you're revealed by the
bees it sucks but technically you can still kind of fight right yeah it's not
with the mute changes it does make the Grimban higher value just because
mute gemmerist don't stop the Grimbeast anymore. That's true I just feel like
Here in terms of choices you've got to make I don't think that band was the right one
The phase are gonna have to do their best and we've got two more rounds of this half before they get a third
Band but even then like you can't ban both the day moss and docabee
I would have liked to see one of them will happen if you ounce they will for sure you could have been both of
And then you use your third one to get rid of a shield or or get rid of the Grimm if that's annoying
Now I would like to see newt getting played actually because when you've banned the Grimm
That's the one thing he doesn't stop any longer, but he does stop Lion, Dokka B, and Deimos.
You can just take the Jammers, leave one of Bombsat for that soul person,
and then put them in those Power Spots, Top Miss, Neon, Top Blue,
if Saibon wants to roam bar, give him a Jammers bar, whatever.
Because right now you're fighting two debuffs with zero buffs.
If you put that Mute Jammers, you get a buff, and you also get zero debuffs.
You flip that conversation.
We're just rehearsing the round by the way, guys.
Quick technical pause, we'll be back in a second,
but I actually do have the information
of what operators were picked prior to that.
Obviously, they can change,
but it maybe gives us a little bit of an insight
into what was being looked at, the phase clan,
and pretty much it was...
There was one counter to the Deimos and the Lion,
which is the vigil, right?
But no mute was picked in that round.
Instead, it was leaning into the traps and the catch.
So we had my Denari Thorn, Century and Vigil.
interesting I'm not against the video cuz like at least as you said you can do the
line to deal with the demos but it's only one player yeah everyone else is
gonna get smacked all the same and no demos will ever track a video player
anyway no exactly I'm just controlling of course it does put a lot of pressure on
that single player's shoulders and it's not cyber either which was surprising to
me souls exactly souls in I think a lot of people's mind when he first came
into the scene. People are saying this is the Brasilian Bride. Clutch guard, support player,
etc. I think Solz very quickly made a name for himself as Diverse Solz. He has been a
phenomenal super consistent player for the longest of times now, all around great guy.
He's not often the virtual player in my mind though, but you know, we've seen him get
active at Mosse as well. In his first game of the tournament, he had 153 EPS. That's
pretty good and that was against Black Dragon.
See absolutely far those 7171.
Well you know what I mean if you look back at the results from Faze Clan so far,
2-0 against Black Dragons, 2-1 against Shoblify Rebellion,
and then 2-1 against D plus Kia and then 1-2 against G2.
They've actually been pushed the distance in almost all of their games.
It's a similar story for Fluxo W7 and they've had
three 2-1 matchups against OXG Secret and SSG and two 2-0 matchups against
AP and D plus so a lot of sage has been played especially by Fluxo in the last couple of days
As you did lock in then this is the exact same lab we saw before to the T for the defenders
In the exact same order as well, so they will keep what they had before
The attack you got the attack a repeat of course you can turn the bum side see if your operators and go oh, actually
Against these operators, we would like to bring this operator as a perfect counter-response.
If you're an old school fan, you remember the six-pick era, where you actually would reveal the exact lineup to each other on attack and defense,
and then have about 15 seconds to change one of those five operators to this unknown pick.
Always hated that.
The awkward thing about that system is that it actually didn't work very well, because every strat required like very specific operators.
If we saw a castle and something on board earth, we knew no matter what they six-peaked away
It's gonna be this bump site because they need these other operators to work
Exactly six big it didn't really do anything because this one is one operator change
But a tachyre pick is all five potentially which arguably is too much
So it's a bit of a hard middle ground so fine. Oh, I strive with no cigar. I
Love a tachyre pick. I think it's phenomenal. I think it is very powerful
Yeah, but I think that is okay because defenders still win. You know, I actually have a staff for you. Oh
I wrote I wrote this down. Let me see if I if I still have it down
Yes, so phase climb is actually the second best attacking team at a six-invitational behind Weibo
They have 59% attack win rate. Oh the SI overall attack rule is 45 percent
The average is 45 percent total six of all the rounds played at six-invitational
Attack is one only 45%
Fun stat, take out like
Theorix and Enterprise from that equation
See that changes the expression
I'm just saying, no hate, but I feel like it could be
Dried down by a few teams here
Maybe, yeah maybe a little bit
It's very close to like 50-152 we've had to guess
Really, so you actually wanted to
I actually think it's closer to like 50, they're not
Could be a thing for later as well if it's too late
I'll do this later
Wow look, I'm curious
Gone six go some bit of burn utility there that I'd be balcony
Good first step flocks so very structured remember. Oh, they didn't get the shield
Well, it looked like they did it but there's another Mac and I suppose
Funny the thought as I'm he's in by the way. We could be playing as on me
Yeah, well my Yeager is still in my opinion such a strong duo that almost never gets brought to table
And it's around like these yeah, because they sound like it's Dmar shot in like four seconds, and it's gone straight
Florey's drone could also kill the shield, but we're forced from the bomb site.
There's one spare now to get that shield removed, and if they can't get it, this entire attack might have to switch.
Enema lobin, doing lobin things. He knows that someone is in the area, and it's Cyber doing cyber things, having a good read on that situation.
Oh, awkward position now for Cyber. As he is being hunted, I know exactly where he is, and Vulp's was lying in wait, well played by Fluxo W7M.
But you see how a cyber place that aggressive front for position. No one is near him. Yeah now poor KDS is solo here
This shield position though has been perfect. He's found to looks for a third and single-handedly
He maintains this round for phase 1v1. He's got the
Becomes an ace for KDS
When phase cannot find a round one man must step up and here he is
Individually, swinging, ego-challenging, it's classic flux, so it's what they're so good at, but this time they actually get punished.
Fun fact for you, James, that deployable shield where the round started by not getting cleared out literally gives him the power position to find three of those kills.
Had that should have been cleared, different story.
And that's why utility clearance is oh so valuable.
Ridiculous round for KDS.
Huge moment twice now here in Chalet.
He has 7 kills and with those 7 he has won half of his team's rounds.
He's won 2 of the 4.
A duo MSC side were either getting a bit more help on these rounds on the deep roams or
him maybe playing a little bit further back but I know where he's coming from.
He should be fighting early in the map to slow down Fluxo, but so far he's been shut down
two rounds in a row, I feel like.
I gotta say though, KDS getting an ace in that round is surely...
I don't know where...
I don't know where.
Dude, I didn't even see the first kill.
I said he got a 3k, then I saw it come up on screen, he got a quad kill, and he
lost 5, he was 2v4, so that's up.
Speaking of 2v4s and 2v5s, I have a stat courtesy of Sprubunny, one of our
A little behind the scenes analyst. He tells me that handy and souls on phase have won seven out of ten
Rounds where they've been the last two alive against more than two or two or more opponents
Which is the highest out of any duo in the tournament. They are the ultimate clutch duo handy and souls
But KDS, I guess he just doesn't solo
Fast into this time punished handy takes down lobin from far away
Oh, but cyber's gonna get traded KDS though. Thankfully he's able to help out
Dota's
Goes down
Outside another one for KDS. He's turned it on and yeah, he's playing the loven game here
Isn't he jumping straight outside and back in again onto the site dots and volks need to get desperate two minutes to play with
And that'll be a nice catch
Yeah, a lot more though, cyber is one bullet from the grave, but if all fall back towards
the basement then that's a lot of crossfires, not a lot of verticality that you can do with
the Twitch team on Hibana, you can get the hatch, maybe the exterior wall afterwards,
but let's be honest, unless they start peeking, which they never do in these kind of cases,
they should just be a lockout.
It's gonna be a slow burn.
of verticality against two impacts and three C4s, and they can, like you said,
two burrow up. One smoke grenade, two flashes, so little utility, but Flux
OW7M to work with, FaZe on the other hand, have everything they could possibly
want. Shotguns as well for close range. Surely get the dining hatch here, Mr.
Dots. You have 14 Skyros. You may as well get the dining hatch. Just gonna add
a bit of fake pressure at this time. Even if you don't want to drop down the
The fact that you can just have as an option means that somebody even feels like you have to watch it probably because they haven't cleared dining
So they don't it could be that so they don't actually want to invest the time and effort of clearing that map control
Instead they just gonna try and brute force it into the shotgun into the crossfire one flashbang goes out
He has one more remaining, but as soon as he tries to fight cyber and viticking
He's gonna get swung by souls. So one of these players is watching close and the other one watching far
They're playing this together as best as they can these two remaining fluxo players
And they got one kill out of it
Maybe she's watching the flash
It's a warden though
And you're right the drone holds being watched too so soon as dots marches too far forward
His feet will be taken down by handy that DMR packs a punch
Vulp's now coming from the other side doesn't want to shoot the camera and a crossfire dots finds one
But traded back and now locked out of the site is Vulp's he's walking into a crossfire his own
And he's gonna have to sprint on through the fire from vittaking. We'll finish him off and phase once again regain the lead
Lock so very much is hunting cyber early on is that fast even Ram office door popped it runs in almost takes him down
Then dies himself
So seems like hunt cyber play for opening pick
It's a very strong way of playing shall a because numbers of antics goes a very long way here
given the angles and the execution required to get the victory.
What do we think about the last ban here?
I mean I was thinking Deimos or Dokubi for the side of FaZe.
For Fuxo, I'm actually not sure.
Oh!
Oh, we got activated!
Wait, what have we did?
Time out here.
As I can confirm, the ban from FaZe was Dokubi.
The ban from Fuxo W7M was Denari.
Hmm
I
Was thinking my headlight denari, but I haven't seen the lasers be an issue but it was bought by cyber every single round
So I played solos the last round every round but one yes, he played it two out of three, but yes, you're right
I do think it's a bit of a strange choice of a ban. It's not what I would have gone for
Goyo could have been nice
Warden could have been nice the thing about the narrow band and bringing blitz that I do like is that the narrow
Is one of the biggest shield counters in terms of like coverage of the map usually have
What is like three or four lasers independently? You're gonna bring a twitch anyway
You're gonna bring the IQ anyway, but the pace right without the without the narrow you can go go go go go
Oh, with the denarii you got it. Oh, Twitch on this, now you can go.
Twitch and Brava, okay. Goodbye Twitch.
Oh, Osa! No? Osa?
I'm getting debated by the re-picks here, does for a second when Osa, which doesn't make much sense at all.
But no.
Alright, so we do have a drone here for Fluxo in the Brava.
I think playing both Twitch and Brava and a shield just completely nullify each other.
Blitz wants to go faster, the drone needs a ton of time to get active.
I mean, maybe the Blitz can either roam clear or drone for your roam clear, as it started around.
Yeah, it was true.
It's just a matter of getting in the building, we know they're so eager to.
Still, imagine Flux 7M banned out the warden instead of the Jannari here.
You've got the Blitz and your Ying, and the smokes.
Well, yeah, of course, but if you wanted to in future rounds, in this round in particular though, also we've got four smokes.
Yeah, I mean I honestly I could see the warden back into action in a in a different world different scenario
There's not the world that we live in right now the bigger thing for me is can they deal the kite to brawl because
This upstairs office wall is under a hard lockdown four of the four walls are reinforced shield and off and piano rather
This is face. They had two options deep rummage at cyber or fall back and bunker down
They have chosen bunkering down after a third ban. It's funny because they banned the Tokobi which deals with the roam
Now they're falling back and they're playing a turtle. Yeah, but also of course it's bomb set specific
Look, I reckon here if I'm fluxer, I'm using Thermite Exotherm in the floor
Yeah, and just destroying the bottom of the reinforcement onto office
That's a good shout
The issue is without the IQ at the thatcher this this gets so tricky
So I think your right floor preach it. Just take where you can get they're going basement games
Oh, yeah, they're trying to hunt. I'm going on a trip. There's no one down to their favorite rocket ship
You know
It's little I know we're going on a bear hunt
Go over it. I'll go under it after good
I don't know that one
I don't know that one
I mean, Geysers 3 and Demog are quite far apart
so there are different things, that's fair enough
They do the wall
How did they get that? I didn't manage to catch it in the end
So they got it from beneath
That's good
And then they burn through the 3-2 browse
and then they get the wall
But there's 45 seconds left
and another wall beneath them by the actual bombs
which frankly does not have a character on it
because hopefully
free for Fluxo but it's gonna be a 5v5 execute with 30 seconds remaining to see
okay if you can lift the C4s and don't use a smokescores warden this is
winnable with the blitz planting but it's gonna be a tricky situation I'll go
as the first candle the smokes come through but the warden will be out of
C4 a good nitro cell over the top but it is baited and dots get into a safe
plant position he needs to find an off spot here but vidikking upstairs
office he's fighting and the C4 is shot and the off position now planting
By dots but there might be a retake on the cards here for phase handy spot
But the coverage is no and he doesn't find it until the plants already go down
Palu
Has to try and clutch up now in the post plan with souls on the floor
He can scout for info or KDS could take the risk and go for the revive as he does
It's a 2v1 both players low HP and Palu here at his 8-6
imitational looks to try and clutch up and tie the score line against a team he
is ford so many times before three kills for Palu as he falls back again souls
has to commit to it now and Palu is waiting and the score line is tied again.
Two bullets needed for those last two kills there was a tough decision. Palu
Not fully sure if that other person is injured, not fully sure where the Assamu is playing at.
They could have gone upstairs, bit the bird, could have bit fireplace, could have bit in that dining hallway.
But before it came down to Apollo Clutch, it was Vulp's and Dots working so well together.
Opting for the other plant spot going deep, the shield blocking every single possible angle.
And the bomb goes down. That's all that matters. The post is yours even in what was effectively a 1v3 clutch for Palu
Now if KDS didn't 1v5 ace earlier basically
This would have been a 6-4 League of Foxo. Yeah, it's 5-5. It's super close. It's super intense
I'm very happy that KDS clutched that round and since then he's gonna hit her
KDS was 0 and 4 I believe, then he got 2 kills for a clutch, then the ace, he's now on 11 kills.
Yeah, so I had words from production as well.
So KDS's EPS score, doubled after he got his ace.
I believe he was 2-7 before the ace.
Yeah, yeah.
And then he went to 7-7.
That's exactly what I remember as well.
From 53 to 106 EPS in one round.
Can he's keeping it up?
The only player I feel like we've not been talking a lot about this entire series so far has actually been bit of king
I was gonna say cyber well this map a little bit quite but he's trying stop we're getting shot down is true
This is a blitz in action. There's a play from Vops as well supporting Katie. Yes. Say his name again
Oh another one for handy as well and
The nook has been shut down the blitz though looks to slow down or rather not slow down anytime soon
He gets aggressive again, but KDS holds the line here in piano for another kill.
Fuck so. They try and fight fire with fire. They try and continue getting more and more aggressive.
While KDS is on the floor,
Baby Dots has a way forward, good.
Nitro Cell and Solz somehow lands the shot through it.
Dodas cannot do anything in the 1v3.
And FaZe rock it up to match point.
Very beautiful C4 on the Blitz there. It didn't do almost any damage, but it guard broke him
So he opened up his chest and the pre-fire came through with the TCSG. So the C4 doesn't land. Well, the bullets stay well instead
Faze also do something that's very important to me. Cyber as I kept saying
He's in that deep front line and library fighting etc. This time KDS was there
He was there supporting the early aggression, getting two kills, then they fell back together,
cyber-lift until the very last moment.
The KDS actually never bled out either, so they always stay alive.
They help each other on the extension.
So important.
Another round MVP for KDS there as well.
He's been so impactful.
Many many rounds in a row for FaZe.
This series has been back and forth, maybe not so much not even, but Xiaolai in particular.
No team has won more than two rounds in a row.
FaZe just need one more here to send us the distance to Fortress.
We need that so badly after what was a really troublesome night haven labs for FaZe and we
know that they can play Fortress.
We saw it against G2 just two days ago.
It was the one map they won in that series over G2.
8-6 if memory serves.
Fluxo, if I'm not wrong, we haven't seen them play Fortress as of yet.
I've just double checked and absolutely no, we haven't.
Interesting.
They led it through to make it to the main stage.
Fluxo either need to come back here, stave off match point,
push OT, or get it done on the third.
See the good old cyber.
One impact there on the hatch can pop it and fall back
beneath him for safekeeping.
He has this power position.
He says you cannot take control of control as long as I'm here.
Nairjab goes out instead to cover the big window rappel, for the roam clear upstairs.
It's a very different approach here from Flock, so they've always cleared the library over into office.
Now there's Solarium rappel, Master Bedroom rappel, and because Cyber was here early on,
they know exactly what take they're going for.
But I see a silhouette, there is one person creeping around the library,
there's Lobin and Dots in the blind pit, not sure exactly where to go just yet.
They're on the roof roof and can rotate.
Robin is a deep and missing already. He's actually taken Library fully solo.
He's progressed very far forward. He must have shotgun because he's got the Reaper out at the moment.
It's a very different way of playing the Ying here. You want to likely be going from the doorway of the balcony if you've got that shotgun.
So they're flipping the attack, but the issue is they can't reach the wall because the heartfeature isn't on that side of the map.
Because LoB is trying to bait it or is he actually going to go for this?
A second candela are about to be thrown.
Is this going to be an aggressive play? KDS!
Open the equation! While there's a trade back!
Fluxo maintain control!
But that nitro cell flips the score again.
Solz holds on as long as possible as handy upstairs.
Still with DMR.
Throws out one of his freeze canisters.
Volves needs to peek.
They think he's tucked in behind the half wall, but he's actually wide.
So it's actually going to be safe here.
Lopin gets close up and the shotgun finishes him off into the 2v2 phase need to chill out
They can't overextend. There's still a minute left to waste
Cyber is looking for a flank but the smokes are so good from flocks
So cutting off a long line from Solaria master bedroom. He fell back downstairs
Rebes isn't that ill of mine the shots coming out. They miss actually Lopin stays alive
They have three Smokinates, no Candelas, a hatch to drop, or a staircase to walk down, both not ideal.
And both defenders are full on health and full of confidence.
No nitro cell to work with for souls anymore.
27 seconds.
Lobin up above, he's got some info on where one of those players is, but how does he drop down below?
He looks for an angle with the Reaper, but he's not going to find it.
Volts has to do a lot of the heavy lifting.
Coming in from dining, but they know about it because it's just detonated the Grismont mine 10 seconds souls
Continues to contest the hatch against lobin with the Reaper 90 degree angle here
The cyber is surely gonna mean that folks can do nothing
The
and phase bites back a
Third map will be required to make it to the main stage
Fuxo W7M, keep battling it out into the third!
There is some life after all.
Cyber, again, Kati is handy showing up.
The energy from the team is now there.
And like you said, Floxel have not yet played Fortress.
They either have picked this thinking,
we don't need a third map, we'll get it done in two,
or face clan, they might just have it.
Because the map can make all the difference here.
There's a completely new one at that.
And it's one of the first times we've seen FaZe start slow
slow in a series and slowly ramp up. They did it against both D plus and Shopify Rebellion.
They lost the first map and they went on to win this series. Well, we're not in groups anymore, Pengu.
This isn't Kansas anymore. We're deep into the playoffs and the winner of this game makes it to the main stage.
FaZe looked to finish it off on Fortress after this.
or if you've always already won, it's certain that you'll actually be able to succeed in this aspect.
And then you need every finger as the last guy to keep the pressure cool, so you can play with him.
And this guy has a well-informed ability that will help him to use on the press,
that must be called pressure on the press all the time.
So that's not really the perfect way to play him.
And if you can play a big card, then you can play it like that.
So if you can play a card, you can play it like that.
If you can help people, then you'll be okay.
If you, Icarus, don't really fly back, I mean, I managed to, like, if you're out here,
she'd be probably back, and put it right here, probably, like, I think how it would go as well,
like, once you take, like, the control of the character, you would put, maybe, the catapult on the character.
Yeah, you still hold this position, you want to do the place hijabs, and, like, you're about to happen to the piece.
I think we would put it in here, to recline it to the main bridge, so it depends on the game.
And if you're trying to flash too much, I would say that you need to come to try to help, but it is like you're just trying to pull her back and just keep being there.
So like if you guys are just falling back to holding to power positions, I would say that the demons can come from below as well to try to help.
And as I said, this Hibana here, it will be like a flex. I don't really count on her. It's more to get the clash attention.
Clashes are still here, is that something you're saying?
I would want the clash to rotate over play high B, is like what I'd want originally.
If the clash goes back into this side,
they would put this Hibana to try to sneak in.
And he played.
He'd probably back here, as ideally would it be.
And then after dealing with the clash over here,
I think this guy would be a ready play.
So it's like he won his fights as well, or he lost.
And then we got the control of this area, kind of.
And we just crossed.
That's assuming nobody dies early.
Yeah.
Or just swings against Kelly, you know?
Because that's what happens a lot in our game.
I had them making the capital fire over there.
And then they explode this.
I'm going to go call out.
Oh, they still have the flashes from Hibana?
You can have it together.
Hey, you can go either way.
You can have it together.
Yeah.
Yeah.
You
Welcome back. Guess what? It's time to qualify a team through the main stage at the six
Invitational in this Brazilian bash. It'll either be the world champions or it'll be
the up-and-coming Fluxo W7M revitalize chasing their first hammer.
It has not been the game that you would think before it starts it right
We're going to a third map going to fortress bit of a back-and-forth shall a complete barn burner
But in the end KDS the face clean boys really showed up he
Individually might be the sole reason why we're going to fortress and it all started with an ace. He was down two kills
Seven deaths and he stepped up massively a one versus four ace clutch
and he doubled his EPS in that round alone. A massive moment for KDS and a massive
moment for FaZe Clan. Now we go to new pastures but they are not green. No, it is
Dusty Fortress that FaZe and Fluxo W7M look to make their home for a shot at
the 6th imitational main stage. Map 3 starts now.
fighting for a top six spot a.k.a that main stage. Just gonna have another minute before
we start. Don't get too excited. Well, let's hold. You know, I just, I got too excited.
I want to start too, man. Why don't you, why don't you have breaks between naps?
Why don't we just go back to back? I'm sure the players love to go back to back,
James. Yeah.
Keep playing. If you're face clan, you kid, yes. Dude, you don't have a
break at all. I saw all of the players in the bathroom.
Both teams? Like you were saying, it's so awkward.
Like, look, I drink, you know this, I drink like an entire bottle of water.
Actually, I have finished this entire, like,
half liter or whatever it is in the last two maps. And so
every single time between maps, I go to the bathroom and I see
all of the players there. And yeah, it's funny, there's a lot of
Portuguese being spoken until FaZe are playing against another
Yeah, then the question will be silent, that's odd.
Yup, so of course if you're face clan, we spawned so much on Shelly, right?
The Deimos Dokubi combo was way too strong because they waited for the third Operator
band to finally get rid of the Dokubi which taints the pacing of Floxos attacks
so now they start off with Deimos. Will they fall off and double down?
It could be a shield or it could be a Dokubi?
It could be a shield.
I actually like this because, hmm, I actually like this. I think Blitz and Forge is quite strong.
I also think Monty is excellent and that was the big question mark that you brought forward on Shalei,
Face, Target, Band, and Monty. We have not seen a single Monty or a Foxo at this event from what we've been casting for memory at least.
Now would be the time with the Blitz Band being introduced to show whether or not they do actually play the Monty.
There are a lot of ways that you can play Blitz on this map and keep close-range engagements, right?
A lot of ways that you can avoid crossfires.
So I think that once teams really get to figure out the necessary choke points that they want to brute-force their Blitz through, I think it'll be great.
I mean like imagine clearing, what's the room next to dorms?
The one that you breach into a bathroom.
Meeting, meeting, meeting.
So I really feel like taking meeting with a Blitz here.
Thank you very much for watching right now taking meeting with a blitz is gonna be like this is so many close angles that you can really
Control with that blitz
Now I'm excited to be getting back into fortress. I really enjoyed the last time we casted this
I've enjoyed a lot of the games. I've seen here at SI or and you've really converted me Nick
I think fortress is gonna be a great map I
Do agree with you there
And I gotta say the big thing that I learned from watching all teams
This right here, Bathroom wrote it into Leeting that they have, because it's kind of actually,
you can put the walls open and play further into the map, or play with the Bathroom wall
closed for example and just bongered down and penetrated the wall itself by the bomb
side.
So you do have the option of aggressive and fallback.
What it seems to do here as I so far is it leaves spare reinforcements, right in
the face of three unused reinforcements to use, they can fall back step by step,
up that wall then enable the KDs bandit tricking playing back those layers and
peeling back slowly and steadily. For Flockso and generally speaking an attack
it's either about the direct attack towards the bombsite or the full
over clears again very similar to Shalini.
Flockso is a bit slow for this one but again they're playing the other
floors at Twitch. It's what they love doing they love bringing those drone
operators a special drone squad and they often bring two of them and I
I think this is a good move. Unfortunately they're lacking the braver means they won't be able to counter those of Rooney Gates
The Twitch will actually not have a lot of targets to look for sadly
That's because FaZe actually haven't brought a large number of traps
They've really lent into the architecture of the map by using the castle and the Azami in combo
Even the Aruni you could argue is kind of a hybrid between catch and architecture and trapping
Definitely.
And early smoke bay from handy to kind of just slow down the push, counter the grim bees as well.
And flux the nightish on the escape approach.
But we see this here, they can trick the meeting, fall back, reinforce the wall if it's not trickable.
Give up meeting control now and with 60 seconds to go, they can still trick the bombsite wall to bathroom.
Peeling back those exact layers that we mentioned earlier.
And with no shield operators on the attack and side pan is difficult.
Blank is possible.
Yeah, you're right. Not only are they gonna try and juggle the bandits on that bathroom wall
They're gonna swing the ace while he tries to get that breach as well now real fortress
Pun intended has been created by vittor king with these keeper barriers and handy's able to continue playing behind one of them
It leads us to a pretty desperate situation for fluxo w7m volks makes his way up the main stairs
This has been abandoned by phase just shoot it man like
They know you're there
Dots has found his opening. I think FaZe are playing really far back though. They're chewing out. Oh, what a shot!
This might be the way to force themselves back into it here for Fluxo W7M. A few angle fights, no need to breach the bathroom wall.
Solz now needs to win his fight, but he stops. Low HP, a first shot onto Dots, but not the confirmation yet. The plant, still not confirmed.
Where's the diffuser? It's on the ground somewhere.
Fox only going to have to go for kills. KDS is so close. The Keratos does not do the job as Volbs starts the plan
But both KDS and souls can force him off of it. A first round on the board for FaZe, but a little too close for comfort.
Def clear back in a fourth one at that. That's what they're ensuring. Again, very strategically the better team.
While the Ben and Tric, they fall back, they swing, they get every single win condition met.
The only place where it falls apart was Widdicking, holding the flank and locking stairs to the single point of health, clipped in his toes or his arms sticking out, dying on the fallback rotation.
And this is why I'm concerned for Flock, so do they have enough knowledge and experience from scrims?
You know, not tier one games, not stage scrims here in groups either, but just simply scrim information to play this and match phase one to one.
because this map when it's so brand new it will come down to a lot of strategy
and be used in a little bit like one step ahead of your opponents and North
America oh my they have been the best fortress region by far wildcard I think
leading the charge for that region yeah I've had a lot of people say that and
though it's it's true I don't think they're like undefeated from America
basically against other non-american teams yeah we haven't seen FaZe play
North American team on fortress as of yet they've played D plus and G2 and they won
both of those games we'll see didn't we see shovel fire billion play against was it
falcons on fortress before and what do you think if they wanted to lose what did
it do they play it yeah I think so did they win it so far but I don't know if
memory because I was that's okay I can check right now well you know now
North American team so they lost it that's that was made up before that game to be fair
But let's see. Let's see if it's not the test of time. We'll see
Looking on my phone to use. I'm just watching the game
It's I'm really enjoying this game, and I think this rivalry seven times in the last 12 months
It was a spoiler alert
71 victory for the first chopper fire belly in other Falcons telling you not make it the old man
Damn. Alright. Well, let's see how Brazil do it. Down south, FaZe look to just play passively.
I like the way that FaZe have kind of peeled back a lot in the last two maps.
Compared to what we saw on Nighthaven Labs, they're happy to give up a little bit of grounds.
They'll play to fall back rather than to play for their lives. That's good.
Fluxo W7M, like we've said, they're very aggressive, but they also like to spend the first
minute and a half of most action phases just preparing for their aggression.
Honestly, such a good OEM app. Like there's so many, like these few doors, like by a horse that
we just saw from the exterior, so important to shut down. DMR, you can make rotations,
such a versatile operator for this one particular map. Reinforcement on the silhouette there,
so again peeling back the layers, giving up in reverse, right? Extended roam from dorms
Lockers into bathroom give it up mid-round reinforce a peel back and they got one more spare reel for the bathroom all too
So they can keep doing this thing over and over again. Look at the timer. One minute ten seconds
He's slipping. I think hi cyber's actually just gonna hide in bathroom. Yeah, this is back inside to hide
He did he's hiding in the bathtub a little rat
He pops his head up and it's a little bit of damage, but he's traded he gets punished for that risk
Dota finishes him off, FaZe now, fighting from behind, Fluxo W7M, 50 seconds remain,
and I don't believe we will see FaZe reinforce that bathroom more now.
It's too late now for sure. I think he was worried about the Dukubi call going out,
so he went for the 1v1 trade and doesn't find a bad timing for him,
despite there being Dukubi who's shooting ats.
And now FaZe, a lot of angers to watch, the exterior, the hallway, and the backstab
in a 4v5 the time is still ticking away, Flux W7M have to make this move work as they finally take
down that bulletproof camera. Less eyes now for Cyber to cover for his teammates but another
rat spot here for FaZe with Handy on the floor, KDS wanting to peek, Diddyking will fall,
another one for Flux O, Handy flashed out, his rat spot will not be impactful and Solz is not
in a position to get aggressive. 1v5, he finds nothing. Fuxxl are firing up on Fortress.
There are a couple of things that make these defenses so difficult. The exterior wall just
cuts the bombsite in half, makes it so unplayable and generally speaking keeping numbers high
is the number one thing for defenders because once the first and second player starts dying
you get so overwhelmed. Think about back when you played Oregon Basement Defenses back in the day, right?
You have 5v5, you can watch everything. The Lobby, Freezer, Tower, Stairs, Meeting, Catch and Blue.
That's five angles, five people cover it. If you lose one of two defenders and they're five
attackers, there's gonna be that gap that area where you're thinking, oh no, oh no, oh no, what
if they go here? And it misses everything up. So four fails, when they're making these kinds of
plays yes cyber make that risk calculating everybody bought into it it's
fine but what's gonna be plan B if he's not successful they didn't reinforce the
wall into bathroom that was missed because he died right because I try to
sell it and then secondly they don't have bombsite full control because they
lost the exterior breach so they really lost in two different funds both by
the bombsite and on the wrong game I reckon they should have reinforced
cyber off yeah I'm just fully sell it just getting to sit in the bathtub
fully reinforce it and then he just doesn't peak. He waits for them to breach the wall and then he stands up and
He's like it's like a good for one maybe good for two kind of move
But the problem is they can't do it now because he sat in the bathroom. Yeah, so
Well, it's a tough way. It's a thing with like you see a guy and camera
Do you just want to have him or do you just walk towards him a trigger discipline and look for a second kill?
It's one of those do you take the stable 50-50 you try and go for for broke
Yeah high risk high reward classic tale and our story that we can maybe mention now Nick is
Monty we talked about it. I'm not to say
Loven on the roof. Yes shot from some
So yes on that to phase banned out the montane against Flix 7 we said well, that's unusual
I feel like I don't immediately spring to mind with with Monty when it comes to flocks so but
Munti is the number one operator on a tank for new maps because it cuts away the whole
droning and wrong clearing, I don't know where the corners are, you got ice-yelling on dots.
Dukabee is another good one.
You don't have to do it in house droning if you have the Dukabee up.
Also true.
This is a weapon so there's going to be a gun, a big gun machine inside that cabinet
in the room and a sword on the wall.
A lot of different fun things on the map.
This right here is museum and horse. That's the horse! I see the horse! Horse door. Just
going to call out, spamming all the central stairs, because in the center of the map.
Yeah, right there. Very unplayable. The sound is so good here because it's an open staircase,
so you literally get hurt every time you exist, I believe. I have never once been
that's what at least and so far probably teams only don't play there a whole lot
it feels like flocks who are almost like discovering the map as they go right now
because they're just walking through it not being made by much of a contest
here from face because they got their happy areas the problem is they haven't
fully cleared the top floor so even if they do start to execute horizontally
FaZe can always retake there's a hatch directly above the bomb site I'm
not sure if it's reinforced or open I didn't manage to catch it it's open
It's open, so yeah, there's literally no way that you can plant because we've still got KDS above the open hatch
And this room of Monty is in furnace you cannot plant there very important to know that it's not the bomb site
We got a little further it looks like you tried to plant you might have tried
I think he was just drop dropping it for it. Yeah, you gotta go much deeper than it can 30 seconds
Flocks are certainly not the most experienced an attack here
No, this is looking a little bit scary a little bit awkward as they try and get deeper and deeper into the side
They need to have a flank upstairs cyber's washing so close
But he gets secure the shotgun dots will get aggressive
But handy as well and truly controlled the flow of energy on the bomb site and now phase
Look to just easily breeze through the round as Dodas is in an impossible position
Phase lock in that defense down below
Now again, I feel like this is just flocks or lacking experience
This phase are doing exactly what they should be, setting up difficult problems to play around,
not giving up the map control at all, and finding the important errors, the verticality
on the bottom side.
It's very like really good solid fundamentals from face clan, and it flogs those inability
to pick it apart, that's getting them these decisive round victories.
For Arbiter bends, this could be a Monty, or a Dukkibi bend for sure, if you're
face to target their weaknesses of not knowing the map that well.
For defense, I don't know, a smoke bend.
Oh, Grim bend as well actually, no Monty.
So many smokebans recently, Fluxo W7M on the back of it take their tactical time out and talk to Norris about what to do for the next couple of rounds.
In the operator pick phase, Loeben's got some thoughts as well.
Show me a plant strat.
I mean, Smokeban, playing the Monty, they can try and force some cheesy plants here.
Like, there are a lot of doorways and small beaches where that's super doable.
I mean, if you're right here in bathroom, right?
If you're in the bathroom, this little half wall, you can either plant either or either of those two half walls.
You can walk them in a shield and just pull them up on your keyboard and happy days.
Right there, boom.
Both of those half-wars are so powerful.
My question is how hard will FaZe look to try and trick those walls?
Because so far, they actually haven't committed that much to the band at the end.
Yeah, that's the thing. We're starting to see the Maverick, principally.
It's been Monty on to Maverick though, funny enough.
Oh no, Monty in the end.
The bridge is easier. The planning is much more difficult.
Maybe they saw the band at last second and said,
crap, we need to change.
And no one else said, well, no other operator is dispensable.
The funny thing is, Paolo was the Maverick, went on to Flores, Dots was the Monty, went on to Maverick, so it was a double swap.
They're scared of the Azami, that's the problem, I guess so.
They need that Flores to deal with the Azami.
I just feel like Flokso might find themselves in a very similar position where they don't have all the tools for the job and...
The Aurora to me is the curious one that stands out.
There must be something in mind, something specific.
What if maybe the plan is that once you take control of bathroom, you don't need to have control of horse
Close the the horse door and then maybe the bathroom door to the hallway 90 as well
That way you can just like walk in take a simple fight by half wall plan happy days
But you got to get there first wrong clear so far than a good job
Mostly because face are surrendering a lot of map controllers time around you see the stop positions
They're deep in centers there is deep in horse not playing by lockers whatsoever
not playing, meeting, there he is.
As far as the meeting, I reinforced the wall material
and it's likely here.
Let's just start here in the approach.
I guess the idea is I wanna burn the EMPs
or force them to deal with that first bandeded wall
and then they reinforce the last one
because then they burn that last bit of utility.
It's min-maxing to the best.
So I really spring the hallway
to enable the banded to reinforce it.
Should be either any second they go
for the reinforcement or it's in the cylinder.
There's the maverick too late.
The wall was to be opened.
They get two walls for the prize of one.
Now, it's in hallway control.
The Fluxo continues to push them back.
FaZe doesn't want to give it up just yet.
Look at this commitment from Solz with the DMR,
the Pax of Punch, and Cyber supported them.
We need more breaching here from Fluxo W7M,
and the Maverick is the first one to die.
They're out of the shield.
How are you out there?
You impose the core over and over and over again
And the crossfire inch bathroom I'm sure they're into the pre-fire script from souls good trade though from low
But it comes in from the other side for the backstab. He has been traded back again
However, and now the breach onto the bathroom wall has been enabled
They don't have the diffuser parlu and dodez the last two remaining
They know where one of these positions is KDS hiding behind the half wall
He doesn't need to over commit, but he does peek at the perfect moment and find them both!
KDS is on fire today!
Faze have a two-round lead!
Oh man again, I want to go back to that Monty conversation where if you got the Monty, then a Rune is walk her down in the hallway,
it falls her back, she can't do a damn thing about it. We're missing Floxel's aggression.
They're playing a new map where they're not as good strategically as Faze Clan,
and they're playing a bit more scared and slower because of that lacking confidence,
and they're not getting into the aggressive gunfights either. It's FaZe swinging first, almost every single fight.
It was the concern going into this B.O.3, what will happen on Fortress if FaZe can get us there?
But then it looked like they would for a while, but then they did.
There is the Monty, just being hovered by Dots.
Question still stands for me for Boxle. Do they only have one way to attack these rounds
in the same pushes or do they have that slight flair? The pocket strats, the one-off victories.
They're teasing a lot of the numbers, right? Every single person but the Monty has a tag
of repick into something else. There's so many ideas. At some point you need to
commit to something cohesive. How did the Maverick die first last round before the
The breaches were enabled, I'm not sure.
Also you said it during that round, but I'd never expected Aruni to be a re-over-accounter,
but she was perfect.
He might have died to the drone hole, actually.
There's a drone hole in bathroom that sees into kids' dorms and is proning by the
bunk beds that I'm looking at it from the top down.
I think that's a drone hole in bathroom.
You see it between bathroom and bunk.
Is it not blocked?
It's right there.
It's blocked.
I don't know them because cyber and cyber killed him and cyber was like not flanking or anything like that
So I'm not sure maybe maybe there was an angle
That's the only thing I think of either way. He died early. No bueno
But similar idea this time to what we saw previously with the Monty
But instead from the main stairs side now when we started talking about fortress penga
You were telling me there's two main ways that teams attack this map
Yeah, this is the direct one if you were to attack the other bomb site
Of course by lobby stairs you walk up you attack the hallway attack horse, but this is a wrong clear
It's the extension meanwhile though. This is jumps in the window much closer that bomb site dies immediately
And now it's a very linear attack
Yeah, we're pushing from lobby over into horse into commando office into master bedroom and slowly taking a step-by-step
But they don't have that hammer and build they're gonna be shoving face back
We're not gonna kill them anywhere unless they swing that's the thing dangerous now for cyber KDS
So he has been just untouchable six kills and only one death as he peels his way back looks to go down to meeting
Back on to site for v3. This is something phase have been good at all day once they have an advantage
They just fall back. They give up the free ground. They consolidate on the bomb site instead
You can see for below with the Valkyrie holding top four injured trade of all six a better of it
Has to help dogs up injured on the Monty
Oh, and he might have missed as well.
Well, can he might be able to get back up onto site though?
Yeah, he can for sure. Nobody's watching him at this very moment, but what about the flank?
What if he flanks the whole way instead?
That's a risky swing there from the souls.
I mean, this is ambitious.
Right after I said FaZe, know how to consolidate their advantage without overextending.
They start to get a little bit too ambitious.
Finally, Dots is back up on his feet again, but low HP Monty needs to be very careful.
Again, look at this crossfire.
They're missing a player by the exterior breach. They're missing a people backstabbing. They have only one-dimensional attack. It's not gonna work
The souls finds volps leaving a one health Monty a half of Paolo on the floor is they're not gonna find a damn thing this round
His attack half has been a struggle for Fluxo
2v3 nitro cell comes out Doth's manages to dodge it, but now straight into the crossfire and handy immediately
Immediately replies Palu 1v3 and he doesn't really have much of an option here
He has to go straight into the crossfire and phase find their fourth round
One more step closer to the six of rotational main stage
I think it's a five one half year
I just don't know if box so they have for a taste of an attack and I'd mean that in the least
Disrespectful way possible. They just simply don't seem to know the map that well
There's so heavily crutching one teachers walking and clearing angles and not having a push way on the top down paper
They're missing so many different positions
The only bomb site that fluxa W7 MS one so far was that goms and games room bomb site
Let's follow this one right? Yes. I've seen it. Go does had a big 3k. Yeah phase looked pretty
I think Faye has realized, hang on a second, we kind of gave them a lot of fights, we gave them a lot of picks, we don't need to do that, we can just continue falling back.
Now this bombsite is debated a bit in the green room, the green room we swear the passengers in town sit together, the un-air crew sit together and discuss the game and whatnot.
And I like this bomb set quite a lot myself. I think it's potentially the strongest bomb set.
I think that defense has to be really careful because it's so tempting to hold on to a little bit more map control than you do.
For example, furnace. You've talked about that. That's not part of the objective.
Obviously, this bomb set, no matter what you want to do, you heavily need to roam the floor above because there's a lot of vert, there's the hash, etc.
So I like FaZe's approach to this.
The downside of course is you can argue that Bomb Set is very rushable now or it's hard
to hold upstairs yada yada yada.
Well right now with the map it's not fully developed just yet because it's so brand new
no one is going to have it all figured out.
So playing the quote on quote weaker sides can easily be powerful because they're going
to know even less about these ones and the primary ones do you play every single
day especially in ranked.
Same reason why if you're playing maybe not tier 1 pro level but playing maps like
Bar on clubhouse can be highly beneficial. Playing it the fourth option bomb that's a lot of different maps can be very beneficial
Because rank players don't have to attack it. In Pro League, it's a rare experience as well, so you just have less experience, you have less strats forward
That's a bite here, in the window. He's gonna get all the treats. Oh my god. He's just dead
When you throw a grenade, you're kind of weak of the shield a little bit, so you get a little bit vulnerable
You did that, he died. And it's again, you're playing 4v5, you got the Monty, you've lost your entry, parallel on health
And FaZe chose to fall back off that Blackbeard death, so they have surrender top-floor control
Let's look at the attack lineup. Is there a ramp, bug or sledge available? No
There's flores two drones you can spend on the floor and a twitch dmr to shoot it. That's it. I
Just can't believe that FaZe have gifted up so much control and yet Fluxo still don't have the YouTube
It's all over the tools dude.
Like, if FaZe were hard holding, if FaZe were,
if Fluxo had the Util for this,
FaZe would kind of be cooked right now.
Oh, here we go. Speaking of cooked hand,
he's in a really awkward spot.
He's flashed, trying to take the fight against the Monty.
There's a player outside the window.
Oh, this is smart.
He might actually get a win against the Monty.
Dots has to be really careful.
The guard break's going to come through.
As the keeper barriers try to protect him,
but Dots will make sure that he gets that kill
after the flashbang comes through
From Dodez behind him.
Now it's awkward though.
KDS tries to find an angle onto that Monty, but doesn't get it.
Really holding onto Medbe here is so pivotal.
And they got Glio 5 on the side, mind you, in different locations
so they can stall things up for 20 seconds.
They have to cross this.
As long as Glio, Riddicking stays alive right here,
he is the centerpiece in the side cell.
Oh, look at this.
Cyber's on for a flank. The timing could not be worse.
He hurt that.
They've heard the reposition. He's calling it as well.
So once above, for you guys by sight, as we listen out for the plant, the warden tries to reposition, and Vinikin manages to sneak through!
Oh Dots! You just had your kneecaps taken off! The plant denied! Fluxo are completely shut out of the round, and with that the half is 5-1 for FaZe!
The deeper you go into a tournament, the more important the draft slash map video becomes.
Faced or showing it first hand right here, it's a BO3, you're gonna be able to play all three maps,
so every single map matters.
Having a really big weakness in that video means you're dependent on a 2-0, which you just cannot guarantee.
If you go that third map, you just know you are absolutely screwed.
That is likely how Fox will feel right now because these are such one-sided rounds.
They're trying, they're not getting there.
It will be that 5-1-1-2.
Even the hand is stuck in the corner in laundry.
It took two flashbangs and 40 seconds to clear him with the Monty.
He had no backup.
He was completely on his own.
They could barely do that.
That's just one guy.
Phase of shown proficiency on three different bomb sites on this map as we move into the second half
They themselves ban out both of the electro bros
So they're really leaning into hard breach being easy
So they don't have to bring operators like the Maverick like the if thatcher or baby EMPs
They have so much more flexibility in their lineup and that's terrifying if you give the guys on phase
Flexibility you know exactly what you're gonna be coming up against every round
Yeah, that's one of those things like the black beard the glass
Ying the Ying the dog could be that they must I
Will say flocks all the best thing they have done
He's been in Monty bad. That is a thing. They've done this map so far because that would be cooked
I think they realize a crap. We should probably play Monty. He's kind of good on this map
And then when they last are like, damn, I think we need to get there Monty. Hang on the other team has video King
Let's not let Monty drew
And I want everyone to pay attention now to how phase they're going to approach the attacking rounds.
I'm expecting the 1, 2, 3 steps to be achieved faster.
So now I'm going to have 20 seconds left when they get to the bomb site.
When phase 2 gets to the bomb site, it should be a much more decisive plan in motion
that might make a little more sense.
Again, top-down perspective, right?
We can see all the moving pieces and they're all connecting together.
We spoke of power operators, they got 4 for this round.
single a hard feature in the ace with Deimos, Glass, Blackbeard, and...
The bits of talk of Deimos, I was just gonna mention.
I completely chalked it.
Blackbeard, Glass, Glass, Deimos.
Two sets of smokes as well to support that.
Glass, two sets of nades to flush out any util or positions.
One thing that is missing is perhaps anything to clear the Arunni gates.
You're gonna have to sacrifice some of your very vulnerable or very valuable utility.
Honestly, if I'm KDS, I'm probably chucking a drone.
I'm keeping you jump in. Jump in, jump out. That's what I'm doing. Tank the damage. Yep. That's the alpha male move right there
But those smoke units can be very useful late round for phase as are the frags, especially for me
I'm thinking about clearing the FNAT mines or Dread mines from Fenrir, clearing the Vulcan canisters from Dota's
Mmm, so I just play a hand just cuddling up in half right now
Giving the flank watch while it's an entry point up to central staircase
KDS then to his right upstairs or open the window to give him bit of cover of a sound
If Lopen here wants to peel back and run to that whole way of staircase, he'll be a dead man.
Meanwhile, the rest of the phase, they're taking the back portion, but they're struggling.
Because there's been a Goryl firepopt, there's a soft wall, and they don't have any soft destroying operators in that area of the map, so they're just waiting 20 seconds.
Here they can push on forward.
Did it can go as deep? He's already taken a lot of damage. They need to pop this Vulcan Ganasaur, and they do.
They're gonna delay a lot of time. That's 20 seconds for Dota's.
One Selma left as well.
left as well I think very much the goat on this map by the way but no one sees
them at all because you want the flashbangs don't you for minus
punchbang and smokes I thought they got rid of the flashy so he's got he can
choose between it is pretty great no look I wouldn't disagree with you they
did just make a head hold instead of a full breach on the dorms wall perhaps
so they can play that longer angle with an advantage their body protected
in goes a smoke though but the problem is there's smoke on the other
side all and that first smoke was a bit of a miss the blitz is gonna go
already low on HP and getting choked out by the gas he looks for a position around
horse but it's a complete brawl. Cyber on the glass finds the opening. Fluxo
do their best to hold their ground but FaZe is cleaning house.
Vops and Lopen left in the 2v4 but Cyber's on the floor. Time is sticking
away but the Vendetta and the target from handy he needs to push for this
kill but it might cost him his life. He has no C4, no U2 to speak of and
And Handy will shut him out of the...
Volps 1v4
And he knows that Cyber was on the ground
But now the Blackbeard marches his way
Forward, lot of damage done
But they know exactly where Volps is
And the trade for Faze
They are one round away
From making it back to the main stage
The other stream just popped off
And that's Furia, baby, I can hear it
I can hear it! Could we have two Brazilian teams as the first two to qualify for the main stage?
Well, we're definitely going to have one out of this game, whichever way it goes.
Weibo looked to fight Fyria on the A-stream at the moment, but with FaZe, the reigning world champions
just one round away from returning here in the heart of Rainbow Six in Paris, the head of Ubisoft.
It's such an exciting time to be gunning for the championship.
And for FaZe, it could do what nobody else has done before.
To go back to back with the same organization, with the same roster, not a single player has changed in the last three years for this team.
You can't deny Pengu. Even when you did it, you brought in Canser Riketti for 2019 that you didn't have in 2018.
We had to weaken ourselves, picking up a bad player like Canser Riketti and make it more difficult, you know, because it was too easy in 2018.
Oh, yeah, the Chate is loving you right now.
Cancel however, you're not you know? No
Look cancer there was when you picked him up
He was the greatest player in the world and that's often how teams rise to power right?
They've got a new star player or sometimes it's a new backline player for furia in the W7 era
It was for leapox and made and they suddenly became that from the second best team in the world two roster changes
Immediately best team in the world for a year phase haven't changed anything since Montreal
almost three years ago
It was the worst result that that team has experienced for a long time.
It was being first rounded at SI 23 in Montreal immediately.
They bring in Wittiging and the story changes completely.
They've been vying for championships ever since and they raised the hammer of course
last year in Boston after getting so close to here prior in Sao Paulo.
So we have to try and do it again.
The face-tag timeout against G2 on this very map that lasts the game of groups.
Lasting the day even.
The coaches like guys who take fast horse control.
The very first tag-in round they follow that same advice from the coaching sets and guys
play for fast horse control.
Floxel not ready for it.
The power-ups are back in action.
The blackbeard, the glass, the blitz.
So in a slow first step you're opening windows with that pressure droning.
But they only find their target and where they want to execute.
They can speed things up out of nowhere.
Solz is 10 kills to two deaths as the quote-unquote support player of this roster.
Oh, Solz is the first.
Viddakang opening aggro with the glass.
Now the trap's being spotted as he looks for a little bit more, but...
Fluxo have bitten back and Solz is down. That's the hard breach eliminated,
but we still have three powerful terrifying operators as Palu continues to retreat.
and Goss and Paolo together find their kills.
Vidikin, I'd be out of find one onto the warden.
The flashbang, ineffectual, but still
finds the kill with the pistol nonetheless.
One more can you do though. You've gotten so far, but Hending has to get the bomb shot down and Paolo
finds Vidikin as well elsewhere on the map by meeting.
It's tired off pretty well for them. Vidikin deep in the building,
But the issue is both the shield operators weren't in the battle chasing those roamers, that was a glass instead.
The glass got isolated, got one we won, with that the round lost a phase, but they're up 6-2.
They get a 4-2, so aren't they in there? They need one more round victory on any bombsite.
You say that for phase, but phase fans will remember what happened two years ago in Sao Paulo.
Oh boy.
Up 6-1.
I think they remember as well, because that would have been the back-to-back in hindsight.
It would have been, of course, W7M, now Fluxo W7M, a different roster, but if you've been a fan of the organization since that time,
you'll see that you're 6-1 down against FaZe and think, I've been here before, this might be manageable.
Four more rounds in a row on defense for Fluxo W7M will be required.
FaZe did it themselves, a 5-1 half on the defensive side, and now their opposition must match it.
little mirror on the board. Kind of like it's good that you don't have a bandit
hi-heat. Again we speak about how mirror can be used as well to wall deny with
C4s and impact grenades etc. On the flip side can be counted pretty easily. One
thing that I haven't seen them now that I think about it kind of surprised by
the clash nowhere to be seen at all. It'd be nice against Blackbeard Blitz.
It's just sort of hallways on this map right? There's a lot like 90 degree
Hallways very far angles and it's a movable shield that doesn't need Yeager all night really
Imagine you had a class this round and you hidden it so that phase couldn't change their operators
As soon as you see KDS or Vita king the guard break comes out and they're vulnerable to being shot
Certainly has some high potential very risky peak there from Dodas if he goes down, you know again
It's match point at all. It's too less impacts as well to fight these shields
Thanks double shielding it up and they are again and again they know it's gonna
get banned the way after three rounds the last one they're gonna have for it
surely is that are you banned the glass of the door could be I mean if they're
feeling a warden ban maybe they'll respond with a glass or a ying little
bit of mind came there the warden has been present every single round here
from fluxo w7m how they have to gotta keep committing to it make that glass
a little bit scared as he activates his scope now the only thing about this
face attack is that it's the exact same as last time of course they might not
actually horse maybe they go for bathroom meeting instead but the very
beginning of this round is one-to-one so flocks are very familiar they got that
mirror window they're gonna play this key position though it is deep in the
building can I shoot the summer charges aimed at the mirror window they have
no other counters oh he's not shooting them he's trying to keep his
position but the docker being himself like unsuspected so yeah now he has
to make a move and he's trapped in this corner and now he no longer has a
mirror window to protect him, but he'll still win the fight against Solz. Up comes the Blitz making
his way forward further and further. Eventually Dodas will go down to Viddiking. Cybers trying to
support as well, but the glass has taken a hell of a lot of damage. The mirror window actually
still active, not destroyed as of yet. Didn't get the Warden. Warden can also now pop that
Vulcan fire, but Fuxo W7M are fighting with one player in deficit, and as soon as this fire
subsides, KDS will have free reign over horse. Mind you, doing this entire time handy
Handy is in blue drop, very far away, kiddies by the horror store, that's been like a 3 versus 5 effectively on their own clear and yet they still have not done with 50 seconds to go.
Waiting for the fact to subside, there it goes, but now we're getting smoked off in the horror store so kiddies goes in the central window instead to reposition.
Handy playing a very late round flank here, slowly inching towards the bomb site.
It's so classic phase they've got players everywhere all at once around the map
It makes him impossible to read but lobin
He is the disruptor he finds two out of the drop of a hat Fluxo w7m find the lead again
Cyber expands his last smoke, but he's not going to be able to do what he needs
Dots and lobin put two and two together and it's a massive rounds
To bring w7m one step closer
Round by round play after play
But the pressure if you if you miss that one shot if you miss time it if you miss coordinate a play
It's all for nothing
Auburn events work about potential like the warden band the clash may be in hit-and-away
What's how you get off the glass of the yin because the warden expectations?
That's the big mind game. We see that warden. Do we see that clash?
Do we see a shield band or do we see the doka be?
with Deimos and... well it's not on screen at the moment but do you want to do the honest?
Mira aimed the glass. Honestly, the Mira is a big surprise to me because I didn't feel like it was an issue that rounded all
and Facial 2 Classic Facing. Let's take time out, lock in for one round and get that 7-3-W.
So you wouldn't think they're one round away from qualified for main stage
No, but if you look at their phases from when the series started it is a very different look
It looked kind of down this morning
I know I maybe I'm all reading it
Maybe they expected an EC5 I'm not sure but for the entire to the first map
On that even laps it was no energy
Barrel in a talk and I could just roll out of bed and they're like, oh, we gotta take him today
Maybe it's understandable. Of course, they got quite well embarrassed by G2 just two days ago
And then this morning not having labs. I don't know. Maybe the players weren't happy with the veto often
Oh, you know, here's a question for you. Obviously, it's changed a bit since your day
But you know the coaching staff, they're the ones that do the veto and sometimes yeah, some players don't know what maps
The coaches are planning to go for and the coaches kind of just tell the players are you playing this now?
Oh really? Why there are certain different players like some that often like the IGLs and the masterminds
They care a lot about the need a process because you gotta figure out the strats and whatnot
But then you have like the, let's see, the cantoroketties of the world, right?
Where they're like, okay, you just told what maps like I was, okay, so I play Ash, Ash, and, oh, I play Ash on that map as well.
It depends.
Often it appears I have an idea because you're probing the maps beforehand, but maybe you have like five maps as a possibility in a B or three.
So three of the five maps, please.
Who knows, maybe some of the FaZe players weren't super stoked to be playing Nighaven Labs.
That was reflected in the result.
Well, maybe it was just the momentum that killed them once they started facing against a very aggressive Fluxo W7M
Which we're seeing here by the way, Loeben's looking for an aggressive play outside
So I'm gonna pop the wall. The first time we're seeing Fluxo W7M play one of the ground floor bombsites. It's over on cafe and
Waiting again. It's bombsite. It was very hard to attack for them. Yeah
reason why you don't play the Haman bomb side is because the wall that souls just
breeched on the exterior it's straight into the bomb side and there's a half wall
on the right hand side you can plant behind that yeah right by the breach so
essentially it means you can just walk in plant and then it's around those
got rid of that half wall with that side by the fire right there you know
we got rid of a half wall it's changing things for sure oh wow medbay already
control for phase this is one of most important rooms on this bomb site
It's usually so hard because the defense locks it down and now inside of the bomb site
Who is that lying in wait? They're about to be in a world of pain. It's Palu
He moves back in the kitchen B 180s on a vittai king and takes down the blitz looking to recompose
Palu the turret on the bomb site and a glimmer of hope for fluxo w7m
Three
He's a turret he's hungry for more isn't he standing his ground
Holding down the entirety of both bombsites and the rest of phase
They're far away souls and the exterior still come on swing. Are you ready for this one?
Give him the fight give Paolou the fight and he will do what he does best
Into the crossfire for souls
What can he do when there's a player on the staircase next to him not very much apparently because as soon as he clears
the gate he's taken down big 4k for the father to be a much needed 4k for
fluxo a much needed rounds from 6-1 down now to 6-4 only two more required to
push us the distance and this play from middle king I hate to be that guy but he
completely sold around the blitz flash radius is much shorter than you realize
And if people turn around like that it's not gonna hit at all and there's just nobody following the blitz behind him for the push either
So it used to be that when a blitz if a blitz flashes you it's purely on radius
It doesn't matter whether you're looking at the blitz or not. Is that still the case?
No
So it matters where you look if you look to waltz the person going for a blind with a flashbang
You can do that a blitz you will get blinded from further away if you're looking towards it
But there is a depth zone where no matter which way you're looking you get prima flashed anyway
So does blitz have the exact same effects as a flashbang because for a while
I thought it was a slightly different effect
So it's the same effect in terms that you get blinded and the duration is also the same depending on how close the flash
It lands to you, but the radius that the top them
Well, they're like must flash doesn't matter. You're looking radius maximum flash range
So how far you can go is much shorter on blitz than a candela or flash bang
You gotta be much closer, but that's that's business thing. I get it up in person personal. That's it
That's a specialization. He's a close range shield. I don't have exact numbers in my head
That's hard to visualize, but I think blitzes flash radius
It's like four or five meters if you're looking at them
Yeah
So literally if you are in the same room and you're looking at the blitz you don't get by you gotta be
Really close to them. Yeah, if you're literally standing almost in front of the blitz between your back
You don't get better either so in that situation like asking you know, what would you do?
Would you just go to the ADS when he's running away from here?
No, he's baiting it, he's still baiting it. It's a 5v3, right?
Palu is completely screwed on site because he has no help.
What you do, you do the blind and you should just know that that's not going to connect.
And don't ADS, because then DMR close range is impossible because you're zooming in so much.
And then you just kind of bait it out, your teammates come back up,
and then you wait for the flash to recharge.
The other option is you chase the Aruni,
not knowing if the player has cover or not, and then just get closer and closer and closer
or shove them into a teammate.
But he was in that dead space, he was like one or two meters between flash radius and
no flash radius, and Vidic King obviously assumed either that the person would get flashed
or that he would just win the ADS Grunt fight.
But why take a 50-50 risk when you have 5v3 and have already on paper won the round?
If you flip it, and Vidic King was in a 3 vs 5, you make that play with single
time because you need to be desperate.
So yeah, and that's something that phase have actually been really good at since not haven labs, which we let's forget about that
That was terrible for face
Since map 2 and 3 shall I had fortress phase have been really good at consolidating their advantages, right? Yeah, they have
They're in a numbers advantage. That's why I've them losing their round was so surprising
I mean, yeah, but by the way big props to pile over hitting every single shot not to man
Yeah, but
Vidikin phase could have done more to make that more difficult and just talking about consolidating your advantages
Like the most obvious advantage, early round advantage that we always talk about is opening kills.
Now, FaZe have been one of the best teams in the tournament so far, that's a given.
Would you believe that they are the second worst team at the tournament, including those already eliminated, like Elevate and Tornprize, and Black Dragons?
Second worst at the tournament for getting opening kills. 42% of the time they get opening kills.
For contrast, the best is M80 with 61%, almost 20% higher than FaZe.
It's very unlike FaZe because it used to be the opposite, but I also saw the handy stats before this game.
It was 10 to 20 that I saw.
He is negative.
10.
Another one that's really bad for FaZe is that they have the worst opening kill trade percentage
at the taunt and uncontested opening.
That's right.
So they're losing the opening pick and they're not trading it back
They only trade back their opening kills 6% of the time compare that to the best at the team
Which is D plus of 18 percent three times as often and
One thing that's really been a different story for fortress compared to the phase that we've seen for the tournament so far
Right shall a night Haven labs if you look at it
It's just it flocks are winning every opening fight like most of the time they're winning like 60 80% of them in this game on fortress
We played 10 rounds
And only one time has Foxo won the opening kill.
Phase, the second worst scene of the tournament for opening kills, have gotten 9 out of the last 10!
It goes to show both their face, power and action, also, Foxo's unfamiliarity with the map really.
I think it has been a lot, I mean, when Foxo and the attack inside,
they looked like they hadn't spent enough time figuring out what their defaults were going to be.
And they lost a lot of openings because of it, just not having each other's backs, being flanked, etc.
We're just fixing up a PC at the moment, but we've got everyone in the lobby. We're almost ready to go get back into it. Thanks for being patient, everybody. As we get through this technical pause, it's been a long time. If you're a FaZe fan and you checked out after round seven, you're like, oh, we're 6-1 up.
Easy as you like. It's going pretty well.
Well, now it's 6-4, if you're a Fluxo fan, you hopefully haven't had too much caffeine today
because your heart would be racing.
We'll be back into the game in about a minute.
Before we do, Nick, we can look back at the last couple of rounds that we played in Fluxo W7's defense half-right.
So, kicking things off, they lost command office and bathroom.
That's like the primary site for most teams.
They won a defensive dorms, won a defense on command office,
And then, just now, thanks to Palu's big 4k, one on Waiting Room Cafe downstairs, do you
go back to dorms now?
Because the others are locked.
You go to dorms, you go to Hamam.
That's your only choice.
You don't go to Hamam.
If you don't know, if you don't sit with me with the basic default attacks on the
map, you're not ready for Hamam.
It's like playing customs on border without knowing how to take armory first.
It's too early.
It's too soon.
So they go back to dorms and get ounce.
They do.
Together establish the win condition because face band the Electrobros, Kai Bandit, so that exterior wall by side will get opened up
I think that means that you need to prepare for two things
You need to prepare for a bomb side direct attack
We'll just go old tower drop with the main breach of the plant denial essentially
And but they also need to play heavily for the roam clear and fall back. That's hard, right?
I mean like you said, I need and bandit a band and mirror and mirror and previously that was the way they won this
That is literally the solution. It helps you with the room clear, helps you with plantenile,
helps you with the bridge being opened up, it solves literally everything, runs it in a single operator,
helps you with the double shields as well. And what's more, FW7 banned out the glass previously,
which means that holding onto horse with the Izami is going to be a lot easier than last time
because previously it was the black bead and the blitz that primarily went through games and dorms
dorms into bathroom and through meeting as well and it was the glass that single
handedly was looking to try and take horse control so I think this is kind of a
perfect storm of adaptations for Fluxo to get one step closer to tying us and
heading to overtime. I think so too. The reason why this bomb is so hard with the
Kaigi Bender Bands is that if you go to the exterior wall by the site in the
very south portion you'll see it cuts through the entire thing in half right
here and right next to it is a softball to the right-hand side that
also sees the B bomb site. So you see so much in a single position outside the building.
And it's why you need to play heavy for the ROM because if they're gonna get their breach
of free and they get their own clear across the map, you have nowhere you can pin the
site. But you also need to be able to stop a site rush from that breach and blue tower.
So there's the two different very important areas of the map you gotta worry about. The
face they've been doing, mostly the same attacks so far on the top four bomb sites.
showing too many new strats I want to say and if you're faced this could very
well be deliberate because if you're gonna go find a tournament which they
are right it's a mutation you have to kind of hide some stuff as it further
you go you should not blow the most secret deep decide strats against fluxo
right that's where you can just gonna beat them push it better but they've been
tested fluxo have deeply tested this look it's true I mean especially if
we cast our mind back to map one you know I was preparing I think well
What's this gonna mean the folks so Pete's face knocks them to the lower bracket?
So the spice of the bracket as a damn sure yeah, the cheesest in playing low bracket all reaching a little bit deeper into the strap
Look, I think it's an easy choice. You start doing those stats souls half health now
One single the phone trap does that to him not a great start. Oh my god. What?
The one tap fade away from dots onto the only
Only hard breacher in the round
Mid-King answers back as a vault sub-beta 4v4
Oh, what a start to it. Wow. I mean that's just a question mark in the chat, isn't it?
That's what I'd be doing. It's the hard breach going down. No team can open as on the rest of the squad
Look so can always just fall back and reinforce things off dots
He's keen to fight more the C 75 is a dream
And now he brings out the M8 70 as well to get up close and personal play the shotgun
handy though he's been so good this whole series for phase he's taken down
darts and they're all swinging with lowbron on the floor you're right
Fluxo have started to get a little bit too aggressive thankfully Dota's will
trade and be able to safely and securely revive his teammate 3v2 now
the advantage for Fluxo and the clash it stops the blanket push entirely and
they have no counter play just the forester and a single of wire spraying
And this should literally be unloosable for FlockSoul if they just play together.
What do you do?
Oh, the flank coming through for Logan.
The souls has gone down.
KDS is going to have to have another miraculous clutch.
We saw one from him on Chalet.
Unluckily, he'll be able to do it against the clash.
Doders put down the shield and put down the final player of phase.
From 6-1 down, they are now within reach of OT.
Fluxo just channeled that ego player instead of them where they go for the
most outrageous of swings. Here's the one tap to start off the round. On the
C set like bang. One bullet and it's on to cyber the only hot feature and
then thoughts he keeps challenging the hallway. He has the nomad then he
swims curious on the floor as they keep wanting more. They said we get a
huge advantage. And we're not gonna slow down. We're gonna keep pressuring FaZe in
the server, make them feel they're suffocating even outside the building as
we go through these swings. And now the Clash could support again to no surprise,
at least for the time being got slot in. What do you do? You can try to join with
the Capitao, the Nomad, the Kali right now from KDS. But if you're taking
those kinds of gunfights and winning them, the Clash is not gonna be the biggest
problem. It's going to be phase is individual 1v1.
10 seconds remaining.
The clash is so much better than the mirror when it comes to ego challenging.
If you want to play mirror, you've got to sit in a position. It forces the attack to make a mood.
And also, there's something that's actually kind of nice against playing, playing as a mirror,
because you know what you're getting into.
Right? Oh, if they have a mirror, there's a guy standing behind that mirror window,
and there are XYZ ways that we can counter that mirror window.
it's cut out for you. The clash is constantly changing, constantly moving, constantly making you think,
and it can be so much harder to clear than a mirror window,
and enables so much more aggression from players like
Loben as well. Dots though, Dota's who've been doing a lot of the heavy lifting here.
Of course Vs can always just say, okay clash is playing in this location,
let's attack the other side of the map very quickly,
But that means you're sprinting into battle against other people, the Fenrir Chaps, the Legion Minds, slowing down the gameplay as well.
Setting up the things that look so right now are feeling a bit of pressure because I'm not sure if they're gonna go for a roam clear or a direct attack.
It's Lopen and Dota is working together on the roam.
Faze are slowly approaching. When they see that Blitz, they're gonna go, okay, that's probably gonna be the main push.
because Vitteking always has the keys and is the Soul Shield.
And as soon as the clash sees him, he's gonna be toast, he's gonna get guard broken.
So he can't show his face.
Loben dueling these angles onto the outside breach.
Oh, and in goes the clash.
Eat them.
Yeah, he has to fall back.
He can't.
How does he get out of this one alive?
The Blitz is gonna be completely trashed up.
Everyone from Fuxo is ready to fight this Blitz.
Vitteking is in such a world of pain, and Loben has found his under-souls.
The clash continues to harass Vidiking, a smoke grenade isn't going to do very much at all.
Volmes could go for a swing at any moment, he has to bring out the pistol.
This is terrible! The Vidiking, the cyber is there to support, and the clash is forced.
Backfitters found a second phase, turned it up to another level.
The Foyle has hit 11, and now it's daughters, the last man standing.
Fluxo W7M have given them a run for their money, but now he has to do the impossible.
FaZe can rotate, they can move back, the Blitz has been spotted, out comes the SMG and he looks for a kill.
The plant going down for FaZe, his Dodas makes his way forward, he knows where the first one is and he gets the down onto KDS.
Viddicking with that shield, he's been spotted as well, the plant is down, lot of damage, but no kill.
12 for Dodas and he has to do it all himself. He makes his way forward, he's going to put this shield down.
there's no way he can look to ninja this but he might just be able to bait it out.
Handy and Vita King together look to try and prevent Dotus who's already lit up but he has to
hold on. A rotation he's gonna stick with. The balls tried to buck them off but this ain't
phase his first rodeo. The reigning champions will return to the six-invitational stage.
And the redemption star ever whittaking, bottling the attack on kitchen with the blitz, losing
an elusable round, into putting a shield on your back against the clash and push in, push
forward past the problem, solve it with the pistol in hand.
That was the one round where Foxo should not have lost on defense and yet somehow,
somewhere, it all went wrong.
A 6-1 lead for FaZe and yet Fluxo W7M brought them so close.
Look at the look on Palu's face as he says good game to his opposition.
Look, Fluxo played well, but the trend continues.
W7M have had FaZe's number so many times in the last year when it comes to these domestic low-stakes matchups.
But whenever there's something big on the line like a shot at playing on the main stage at 6-invitational phase just seem to have their number
It's incredible
When we started off this B of E I thought it's completely overpatient a G2 game into the start tonight
Even lapses looking so over, but they started getting fired up and on Shelly
They were fighting back a little bit more a little bit more a little bit more
They're not fortress. I think their experience really showed I mean the experience to be six one up and see round and
and round after round go the way of your opposition and start to slip away and they still staved it off just before it went to overtime
and you're right this is the classic thing for FaZe, I mean they are not a team with a hard carry
technically DotA's was the MVP of that map, MVP of that series, but guess who won?
Yeah FaZe done did, and KDS is by getting an ace, only finished 3 kills higher than the second highest killer in Handys
in handy. So they're so close on the scoreboard. Even Vidikking, who was having a really poor
Chalet, playing a lot of shield play, not really getting a lot of kills on the board,
going like 0-4, only 5 kills behind the majority of the people.
In classic phase, to let everyone have their moment for KDS, his moment was on Chalet.
And for me, that was really the turning point in the series.
Nighhaven Labs was just uncharacteristically, Fuxo favored. The phase was playing terribly,
I think they were let's be real like after that first map ended you turn to me and you said dev
That's the worst I've ever seen phase play
Generally it was
I'm glad I was proven wrong because we need a strong phase for a good
Segmentationals they're one of the top four teams that we're expecting to make it all the way
They're locked in top six was a great start for them, but that performance at top six
They're not gonna win. They're gonna need a whole lot more than that
They've been tested now against g2 of all teams and against looks at w7m
their regional rivals. Foflux with W7M, they're gonna have to go through the lower bracket
now and it's gonna be a hard battle. They're not shown on this graphic just here where they
have fallen, but I'm pretty confident that they will be playing the winner of Team Heretics
versus Oxygen. I believe so as well. And the results, man. I guess as well as SlapSpoiler,
Fury, Arbor 1, 0, all the way. How do you feel, James?
It's okay. You know, APAC will get it done.
Cobium. Okay, that's it for us. James and I will have a break and back with Morse each
I am not sure if you can hear me or not, but I am not sure if you can hear me or not, but I am not sure if you can hear me or not.
Oh my god, oh my god, please can you sign this photo of you?
How did you have this photo?
I don't think we're really really big fans actually, can you tell us about this photo?
No, I shouldn't.
Well, this is actually Mama Fresh.
Uh, it's a little bit of a hassle.
My mother has been providing for us again.
Yeah, yeah, yeah. Thank you all for the product.
Thanks so much. Lovely to meet you.
Oh my god, Ann? First Ann? Oh my god, can you please sign this photo? Can you please
sign this photo? You put this on my... what is it? No. No, I see the handle it. This
is not for me. You have someone else involved in this. Oh my... you raise my mother for
this as well and okay okay yeah you know you know these sunglasses are in right now
I feel like I was saying a trend with that back in the day
this is very similar to the photoshoots that we've done with the productions as well
yeah so I was you know I was planning ahead of time I think when I was
I'm only like, cool, but I mean, you can do three, maybe.
I've got about 11 or 12, but I mean, you can do a little bit of a five, OK?
If you could just sign it, we need to, you know, we need to...
What are you going to do?
Keep them, definitely. Keep them really big bags.
You going to hang it above your bed?
Yeah, yeah, I'm going to hold them.
Right.
Thank you so much, and I love your work.
Thank you so much.
Every six-invitational fan is a storm of compression.
Clash of tension.
It's not even mine. It doesn't say.
BASTARD! HOT! YOU! READY!
That's Eximidation! 2025! The Games! Now!
We need to watch it, Cece! We need to watch this!
Oh, that's cool! Move the daddy doors!
Everybody always talks about being mentally prepared for a game.
And no one really knows what that looks like.
Especially that pressure of our side at the player that eats you up.
you
you
you
you
you
Honestly, a lot of players are scared of you, obviously.
We really wish this fish was too good.
Like, that was literally what happened.
And I'm not understand the email.
So, like, I'm the one who did it. That's the story, right?
None of us really thought that you were legit.
So, this guy is a Mori, or my Ennook.
He does a Mori, he puts his sword, he goes,
he puts it like this, but it's basically a Mori,
and rotates, and about the utility,
the one I explained here on this,
he's putting the one I find himself,
the one I put here on metal,
and one wire, he stirs, which is sort of a square.
Ash is going to spawn here and throw an ash here on the table because you can break the
oil.
If you throw an ash, so it's really really fast, he's going to throw this ash and already
break the oil.
Glass is going to come here with the blades to do the plant and that right here on the
window.
Ash comes here and breaks the other oil.
And then Ash is going to enter below with the drone that Capitão that's going
to play here is looking for her.
She enters below, plays there, just to guarantee the C4 and stuff like that.
And on the time of the plant she's going to climb the metal stairs.
Yeah.
Glass is going to smoke here with the Blitz, so fire smokes, they are just going to spend
smokes, and Glass is going to come here, yeah, push, and kill the guy in Blitz's floor, maybe
kill the guy on armor as well.
Capitone is going to throw a fire here on this position, that's very common, and
a fire here.
Ash is going to push the stairs, and Blitz is going to plant right here because it's
not really common, and if the guy can't throw a C4, but he has Tetra, so it's
pretty hard, maybe Blitz is going to show a tank here.
So that's it.
We're going to go next round.
I mean, that's actually really good.
And I guess when the Ash is destroying the Goyo,
you just open his door, you open the other side.
So you basically can't guess you will do this.
And then after the Ash pushing the pedal,
if you don't expect this, then
the round is literally over from there.
We don't have smoke.
We don't have warden.
We are dead.
So yeah, I think by far it's really good.
Thank you, bro.
You won this time.
Maria with a cake. You know what time it is. Birthday time today is Twister's birthday.
Let's go.
Where is he? Where is he?
Oh, Twister! It's your turn.
He didn't notice me.
Oh, Twister! Are you all right?
Happy Birthday to you!
Happy birthday to you! Happy birthday to Twisted!
Happy birthday to you!
Woo!
Alright.
Woo!
So...
I'm not going to ask you your wish because it might be to live to him or but you are doing so great in secret
So that might happen. Yeah, exactly. I think like in the moment right now
It's just flowing so I'm very happy with her zoos and for sure if I have one thing to ask is just the biggest achievement of my career
You have won all your games also
And you're playing against them today
It might be a gift to also win over them.
Exactly. We win today against them.
I think it's a good show in partiting to go through groups without passing a loss.
And also to lose the confidence of the group for the playoffs.
So, yeah, a big win.
Should it be more of where we are? You or them?
Who should be more of a lancer?
Or we are.
Or it's, I think, Dan right now.
They had like a few shaky games.
But I still think it would be a good game.
Maybe even a Dream Maps game, but we might get it.
I was gonna talk about game.
Just like you have some lunch.
What is the gift you're gonna give him for his birthday?
I'll win.
So beautiful, so beautiful.
Happy birthday, Twister.
I'll reinforce off these two walls here, this would be a flex wall, we're gonna put it like
this, just say that's like a flex, I don't know how I'm gonna do that.
In positioning we'd have a two barrel play here with the C4 and like the DMR you could
play between like weed, like the metal areas we call it, so we can either react to that
or...
Phase and Fury have already booked their place to the main stage, now to see who
will join them between Wildcard and Space Station gaming here on the B stream,
the last day, well the last game we've got for today, and it's a big one.
Obviously, we saw SSG earlier, ran through NAD, made it pretty light work.
Wildcard though have looked so far very impressive at the Six Invitational.
We'll see if they can continue their run.
Yeah, absolutely. Wildcard come into this match hot.
They topped Group B, keeping in mind that both Viria and Falcons also join them in the group stage.
They've of course been able to sit back and I suppose prepare for SSG specifically.
as you mentioned they had a dominant 2-0 over m80 and it wasn't a case it really
wasn't of one or two players popping off it was a truly team effort everyone
aside on the server having impact. Well we've got the boys on our screen I
wanted to shout out Ashen for the EPS at the event he's actually ranked first
for entry ratio as well. He's had 15 opening kills. For Wild Card though, four wins in the group stage.
Topped their group, they've been sitting, waiting, watching. MAD and SSG earlier, Kansan 11th for EPS
and far behind him is Bay. Those two have been sensational. They've done it all 24, 23 KDs each
plus four plus five opening kills, six multi kills and seven multi kills and both with 1DX clutches.
They're gonna be the two highlights for this wildcard roster, but what makes them so for Minipal is again you look at the numbers
It's an even spread except for dash the rest of them are all over a hundred EPS
Yeah, I'm looking across a lot of the team-wide numbers for these two and it is quite close
And even the head-to-head that we have an offer here between Ashton and Bay those numbers again rather tight in scope
Now of course as mentioned as an entry for action action right up there the entry pool of the big differentiated between these two
1994 in comparison of 15 9 but the cost is rather similar
And so entry could actually be a pretty large determining factor between these two in terms of opening kill conversion
It's very tight between the two rosters 75% for SSG only narrowly beaten out by wildcard at this event
77.8. Yeah, and also wildcard do average a high amount of open kills
But I had to caveat so did they made it that were first prior to their match against this this G
They're tumbled down because SG was so dominant into the map vetoes
We see fortress once again the North American teams love this map
We just had it on the B stream as well followed them by bank the pick of SSG and lastly clubhouse
The decider in terms of the numbers that the fortress they've both been playing at 30 record for wildcard 2 0 record for SSG
So it is a ballsy move for wildcard to go to fortress knowing that ssg also have this map in their map pool as for bank
Because wildcard have not won this for a very long long time
203 days ago was the last time that wildcard won bank
All right fortress it is North America have looked red hot on the newest map in the pool. It's ssg
Wildcard, let's see who can make it to main stage
Main stage on the horizon for one of these two North American teams. It
promises to be a special matchup wildcard. You think all the way back to
Rilo and they really started to make some noise for the first time but they
have also followed strongly then throughout the last well eight nine
twelve months or so however long it's been and now they've got an
opportunity. Main stage could be theirs. I've just got to get through one of
their local rivals in SSG. As we head to the band phase, Fortress now opening map and SSG
on the defense.
Yeah, all these operator bands making sense from at least my observations from afar of
what we have seen from Fortress so far at this event and the matter that's kind of
evolving here in Paris. It's very much turning into, especially for top floor sites and
top floor clears, there's a couple, one, two, maybe three by extension, really tight
chokes that for a defense I'm really trying to lock down. We've seen the clash and the
smoke in a case we used to leverage that and to try and make it a real bloodbath for the
attack who on the vice versa on the opposing side of maybe into shields, the ying, etc.
So all of these bands are making perfect sense. I think overall it does cancel each
other out somewhat but I am intrigued to see how wildcard go especially as they're
starting out on attacking dealing with these trope points. Especially if they do go for wave attacks,
we're not seeing direct attacks be super high preference so far, but you never know. It's
the kind of map where there's still a lot of untested orders. You say that, but as I've just
kind of refreshed our data, every single map now has been played 10 plus times. It's been a
very even spread. In the context of this event, sure, but when you think about the
One billion times the clubhouse has been played in comparison.
I still don't know what you mean.
62% defensive winner is the most defender side of the map at the pool.
It makes sense.
US map defense naturally should prevail.
I think as we get more and more time with the fortress,
teams will start to figure out more attacking plans.
But expecting SSG to certainly do well in this first half.
But again, for Wildcard, this feels must win.
They've not won bank for 200 plus days.
So it puts heavy emphasis here on their opening map pick.
Monty Ying, Clash, Smoke, The Bands.
The Head Ted as well for this matchup, obviously two teams, North America, they play a lot of
speaking to Jesse a little bit about this.
It does actually tilt the way of Wildcard quite significantly, ten matches dating all
the way back to September 23 for these two organizations.
Wildcard the lead, 7-3 as of most recent.
Wildcard edging out at best of ones.
but NAL stage 2 for example, space station maybe showing a little bit more with a true zero in that best of three
matchup, which may serve them a little bit better here in this format.
And we were talking about it before with M80, right? Like a lot of these North American teams can kind of take maps off each other.
It's a bit like the Brazilian teams do back home as well. And then it all kind of changes when you get to
these international events. Not much has happened in the first half of this round.
Fortress can have some slow pacing, especially here on the second floor command bathroom.
Dash, make his way up Lobby stairs but Volts is watching. Shotgun, yes he's low on health but bang just like that gets the kill on to Dash, gets rid of the Deimos.
It's a one for one trade but considering the health margin of Volts, they get pretty happy with that outcome.
And as that time starts to tick down without that Deimos, less pressure available for Wildcard to put on to SSG.
Yeah, cannon focus here from Wildcard.
Spiker will lurk and try to be the pinch pressure on off over towards horse, but the newer is
looking down currently, so 4-4, 50 seconds.
A rather neutral round.
A good belt of utility is still available here for Wildcard if utilized efficiently.
And I can turn those, because now the time factor is they're going to be pushing
into the site.
SSG will like to then reposition, place them in these windows, try and cut off
the push into the building. Indeed, there you go. Ashen from bedroom, long angle, headshot,
DMR onto Kansan. They lose the capitao. They don't have the execute utility. It's a triple
stack now for Wildcard over towards tower, but that's just going to be really good for SSG.
They've got so much space here to be able to swing these corridors, swing these doorways.
As the push comes from a splanker, he gets caught by Ashen. He's now found another kill,
and they all start to fall. Ashen and Bender combine all too easy for SSG. The slow-paced
attack from Wildcard that does not benefit them.
Huge guys, huge!
Asher not known for being like a bollock.
I'll tell you why, if it was the one play you would want on your team it's Asher.
Like, just gets the team going, tilts the other team, he does it all
and he's been performing so well at this event.
But again I don't think Wildcard will be too stressed with what happens
in this first half unless it's unless it's like a total beat down they need to get
some rounds
final execute made very tricky their white card did have info inside of
commanders they did have a read before the other things losing the capital though
no grim you to left good cross positions established by SSG who had the
advantage and able to trade it was a rough one that
What's in the second round now?
Towards the dorms.
Again, we've seen teams test a couple of different ideologies on this site so far on the attacking side.
Some have been heavily focused towards Old Tower.
We've seen a couple more from off the side across go for more.
Wave attack.
So you can get a pinch, Old Tower, courtyard kind of push.
But I think what we've well at least what I've been noticing so far is the way it seems like to defend on fortress is just very
Horizontal like there is a lack of defense and positioning
But I think even from a room perspective on defense like if you're looking at this side of particular
I guess anything on the second floor
It's like there's not too many entry points to kind of get back up and down
You've really got the tower positions on either side and then that's really about it
And so therefore there's a lot of risk if you do commit for that room
Unless you really set up a you know an extensive like first floor all tower maintaining top so you can get back up safely
But right now teams are very much committed to keep it rather around the site horizontally
tradition on new map
Compact is typically the early matter and then obviously cans and starts to do his job as he's pushing through first floor
Old Tower focus for Wildcard, Kansan first kill.
Yeah, Ashen gets caught Old Tower, that's a really good push from Kansan.
Now this opens up this side of the map for Wildcard, they got the extra numbers.
Of course ASG can kind of keep them trapped over to Old Tower, but the question mark will be Baby Shark.
So he's going for that pinch, but he's by himself towards the Courtyard corridor.
So it's like a 1-3 split right, well 1-4 split right now for Wildcard.
If they get rid of Baby Shark, then ASG can turn around and focus on the rest.
the rest. But Spiky just sent it straight into the site, Foltz was able to shut him down and with
Baby Shark's death it's a three-stack push now for Wildcard. Dash will get in, recapture their kit
inside a game, will opt for the plant, the smoke will dissipate, no more available for Bay,
but he does hit the shot anyway onto Foltz, he swung. And so suddenly with that plant down,
down to Bender and J9o to salvage this for SSG. Bender to push forward, 35 on the clock,
They need to make them move now to stand again this way the dash will slay you
Wildcard to straight. Yeah, very direct from wildcard
But more importantly what won that round was to kill off the ashen
We saw the entry stats for ashen 19 and 4 he doesn't lose those battles often when you do get that pig
It opened up all tower you then had baby shark corridor
That took a bit of attention away and that then just spreads that defense a bit where they're just not able to then
necessarily all focus in towards all tower
much better from wildcard really really solid round one one scoreline actually
clarify not too straightforward I think I may have misspoke but it is round two
there's as you said a 1-1 split between these two North American rosters
downstairs we then go for the third round as expected Hamam has most certainly
They've been the undepicked site here for a multitude of reasons. It's rather weak defensively as a teams opting to primarily head over to wards
cafe
Question will be how much?
That's what I want to see here on the castle now the castle could be used more horizontally, but I'm anticipating
We might see a little more presence above
I mean initially they knew us is you know setting up down below
Typically we're seeing the castle used to defend the north and side of the map
afterwards. Lobby, that's good play. It's just fine for the first floor. Yeah.
There may be the day where top floor does become a little bit more on-pattern,
but I think it's going to take a lot more work shopping.
And what this means then for the attacking team, it's very easy to get that
second floor control. So you see the ram and play for Baby Shark.
Oh, Benja though at the window just catches Spike up and no Capitao immediately into the
round.
Aggression from Benja will benefit.
And also Kensen at half health already, not the start to the round for Wildcard that
they would have liked.
And honestly I think a map like Fortress really does kind of suit the playstyle of
SSG.
We know they are an aggressive natured team.
swing, doorways and windows, I'm really trying to nigh a lot of those entries, and
it's just straight into the second floor for wildcard where it's nice and safe.
So it's based on playing fortress twice heading into today, they had 11 out of 11
defensive round wins. So that last round is their first defensive loss on
fortress. Yeah, 7-0 at oxygen in their last win, so that helps with the
statistic like that yeah well I'll come with a positive attacking win rate as well
on fortress 58% be furious 75 which is a really good result as I said in the
pre-major both of these two teams have had good success that none of them have
lost on fortress yet five times played between them maybe shark trying to
find something here from dorms
And again this one was pretty similar to actually the previous side of dorms games where all tower focus
Have you got someone playing courtyard in this case Ben just sitting back there?
So it's just I mean it's different in terms of what angles you're holding and the rooms themselves
But similar concept here on the push for wildcars
We'll tuck in turtle plant for Dash
And that just all gets into half health
Not spotter he's gonna be successfully planted and inside of the smoke goes ashen falling to Kansan
So another successful plant here for Wildcard makes it two rounds straight
and in the post plant they had the blitz he now falls so it is cans in as well to
Benja. The retake looking very good for SSG. The control though for Baby Shark.
Clearing Bay will be a big factor so he sits now second floor old tower
they're gonna have to push up and get him or he can push down and swing but
they've got numbers anyway so they can block for the counter defuse and they're
Not ready for Bay.
On the counter diffuse now is Foltz,
Bay by himself newest then swings with a shotgun,
they get the disable and SSG are going to take this third round.
Well, Bay was the one that was in best position for Wildcarp
and probably needed maybe one more alive
just to take a little bit of attention.
I love the call from Wildcard to go for the plant, but the post plant structure for the
9-11 left there is interesting.
Both double swung to the right side, and then we are getting a time out for SSG.
Obviously I can't hear too much on the Beast River the best of times, but I feel like I
heard Mira and also something about if they go for office side, not necessarily let them
plant, but go for a retake setup and probably be more direct on a bathroom denial. If you
see the Mira has been selected by Benchmaster. Just strategy really can call out and always
on a map like Fortress, I mean it's probably the map where you really do want that coach
which to help with the strategies.
Yeah, we're on clubhouse, it's like,
we know what we're doing.
I don't want to be too dismissive of Fortress,
I was actually speaking to Doki yesterday
at lunch and he was saying how
he really enjoys playing it.
We've seen it now, I think this is the 11th time
so far at 16th rotational.
it's gonna take a bit of time to grow on me I think a little bit I'm just hoping
it doesn't turn into like it's quite scraper 2.0 well from I mean can the
consensus seems to be a discussion in the green room about there's I think
Pingu maybe Fox are having a chat they seem to pretty strongly believe that
once this map gets broken it's gonna be very excited about really it might
not stand the test of time all too long. I would love to see that. It's certainly not uncommon for a
new map to come in and be beginning with defense and then slowly but surely as teams figure out
better ways to attack. More strategies developed.
Again full second floor hold for SSG.
I think this team starts to get more comfortable with turnings and
that's what attacks become more popular
it gets traded immediately, but he got rid of spike
and spike has had a rough start here on fortress
that's his second opening death, 0-4 to begin with
playing the Grim as well, which has actually been one of the most banned operators
at the event so far
and it's in the top five for overall presence
so I mean, it's become such a strong operator
All it took was the ability to rebound them.
And he's found a lot more use cases, which is good to say.
He's a fun operator.
Ground taken now by Dash playing over the world's games.
Defuser in hand as we eclipse the midpoint of the round.
Getting that kill onto Banja, he was the only one for SSG
that offered something old-tower side towards dorms games.
And so now naturally, you've been able to take this space,
but you haven't done much towards the site
and to the other four defenders of SSG.
Is that a minute to do so now?
Dane, I know, is so ready for this.
Oh, maybe not.
Baby shark over towards courtyard,
able to just jump on in, get the kill onto chain.
I know who was holding at the doorway,
gets a good timing, gets a good pick.
That opens up courtyard now.
Four Wild Cards so they can get some extra space
around the site.
Ashen now to play frontline.
Nice dash.
Caught by dash.
Four versus two advantage Wild Cards.
Ashen's just panicked there by the pressure of the Blackbeard.
He's headed off into fallback, play the DMR from a long range.
He takes the close contact fight instead, and then Dash was just battered with the shot.
Now they've got the space to go for the plant.
Smoke as well helps.
The layer on top of him.
Nuitz was able to swing, deal with Baby Shark.
Plant will be successful.
1v3 for Nuitz.
If he can deal with Dash, very winnable.
Because right now Bay and Kanzen are a little bit further away.
Bay's now making his way up to second floor.
Nuitz has to win this fight quickly.
He cannot, Kensen, still watching a second attacking round for Wildcard.
Could be so crucial in this match.
True is a great platform. Anything from this point onwards is statistically a lead.
Just no ability for the Nashans in that position. I don't think he can fall back at that point.
Yeah, some really good displacement at the trope call.
Benja gets the first, the radio trade, the Nade there though, to Jaina I know, it was
absolutely huge and then Ashen also getting caught was basically a deal breaker.
And that's two rounds that Benja by the way has been able to find a very early kill
onto Spiker, 2 minutes 34 and 2 minutes 0-9, but just didn't convert in this previous
round.
Three rounds straight that wildcard have gotten the plant down here on fortress
The most defender sided map that's got to be concerned for SSG the plant percentage for fortress sits at
22.5% at his middle tier so a map like console it is the most at 29% and the least is half way at 17%
But so but three straight is a high percentage plant right right now from wildcard
and what's even more interesting is at
At 6 Invitation they're 14th with a 19% plant percentage so they are getting these plant
downs more often here in this map than ever before.
I like the thorn pick as well it's a it's a change up since the second round it's been
It's the second time we've seen it, but I think it can have value on fortress
Back to dorms games, which was one by wildcard last time in the second round, too
They bring the a la alongside it so extra trap utility
Not a big change up for wildcard, but they do drop the blitz and the day moss from last time
So long as a 25% pick rate on fortress so far number nine
Ooh, Geno knows definitely seeing something here.
Of course, we have the Outline Privilege.
What a fader.
It's a rotate off.
Okay, I continue to posture at the moment.
Looking at Papua Utility from the top.
They've got floors and shock drones available as well.
Baby Shock to go for the pinch once more.
Seems to be favoring this bedroom entry with the rest of Wildcard then working
Overworld's Old Tower.
At least that's what we've seen previously.
Midpoint of the round, logic bomb, Asher finds the open kill on to Kansan, I'm close baby shark!
A little struggle but he does win the battle against J90.
Nealers shuts down Spiker who is now 0-5 to begin on what's been a very competitive fortress.
Second logic bomb for baby shark, Asher note getting aggressive over towards courtyard.
And now SSG to return serve. Baby Shark makes this round still interesting.
Playing alongside bait. They are together back through museum and they got a minute
to take this three-man defense on towards site. Volts will actually reinforce off.
This is a smart move for Volts. This is going to block off more potential
positions for Wildcard. They're gonna have to basically go through
doorways and that is a big win for SSG. They still had a Selma deployed that on said wall.
So there is a potential pinch opportunity. But there's not a lot of time. Baby Shark's
down. We're going for an old tower rotate. Ashen will be there. Ashen holds his position.
He can stop Baby Shark. But Ashen rotates back over towards games. I do believe Ashen
will be keeping an eye on this old tower position though. He's the one to watch
right now. Now make contact. Ashen lands a little bit of damage. At this point
You don't need a peek he gets flashed off back into games. He's got to keep a barrier to play behind
Oh baby shark kept on pushing though, and unfortunately for Ash and it just went a little left and baby shark found the angle
Neuers can either either play it they will have to go for the stick
This is the time to move won't be one against baby shark Nitro well off baby shark sitting old tower in the corner
Does get the kill on to Bay
It'll be a straight won't be one. How does baby shark want to play this over towards old tower?
he sits he cannot go down for a long wrap he needs to stay in this position
Neuers has to push and has to clear and take this fight can baby shark hold his
nerve he goes for the swing and he hits the head shot oh he does hold that nerve
icing the veins for the rookie is baby shark hits the head shot three
attacking rounds for wild card
Shakey start to the round for baby shark, but hit several clean shots after that.
Ashen fell, Newell is unable to deny plant potentially, I think maybe could have
spotted the knee and actually denied plant but of course was trying to play it
safe and not fall into the arms of the cross and so it's tricky to fault him
there. And then once that fuses on the ground, forced to push forward baby
Baby Shark hits a nice timing, lands his shots, three attacking rounds on Fortress.
They have the lead in this first half.
That's crazy.
It is their map pick to be fair, but SSG again have had good results on Fortress.
I think the difference right now probably has been Baby Shark because even in the rounds
in which he hasn't necessarily been able to get either kills or many kills, he still
had influence as the deterrents, the old tower pushes but he's playing courtyard, he might
not get a stat for that but it's still helping the team. And then he's also now had rounds,
he got a 4k in that one. And again it's fourth round straight, the plant went down. Now Bay
was able to get the plant down in the corner so it's four rounds straight, that wildcard
have got plant down. So their attacks have looked really really good and you know what,
despite all of this, it's actually four to five opening kills in favor of SSG.
that had advantages on a defender-sided map. Aggression again, there's another one. I don't
care, you've done this too many times now, it's the third time Benj's done this, but
it's two round straights that have not been able to convert.
And the third time Benj gets that open kill within the first minute.
I mean it's great for Benj, he's playing this really well, but for whatever reason
They actually keep collapsing towards the later stages of these rounds
And it's a testament to wildcard where they don't panic if they lose a player early they trust the process
They know what they've got to do
To be fair they're losing Bay who has been so good for wildcard
Is a loss you lose the floor is the utility game now for
Shins gonna be careful here fall back time. Oh, he's lucky to be able to fall back
And that's gonna be a key fight here. I think on this map especially command bathroom if you if you're gonna offer
Presence to stop this old tower push up you make a bit of contact and if it's not great
And you're getting you know your solo position like Ashen there and it's a black beard plus dash
You just gotta fall back and give them the space. You've got the extra number as well. You don't have to overcome it
It's a good fall off from Ashen stays alive five plays towards the site just over a minute left
This is better from SSG a bit more controlled
Benjamin will be one to watch as well here in this ground, he's lurking first floor so
we don't see that too often, over the walls infirmary he can go for an old town push in
behind wildcard.
They don't have a nomad so they don't have airjabs, they'll have to then rely on drone
watch if he opts for that push.
Maybe Shark's going courtyard once again.
Nitro Sal pushed up though from Tainanou.
Doesn't quite work.
It was gun ready for Kansan.
On the Blackbeard, Spiker then behind finally gets his first kill.
Advantage Wildcard, just like that.
Again another opening kill advantage for SSG has been squandered.
You know as a potential flank, Threat draws the attention of Spiker.
He rotates back however, surely can't be five straight plants.
I mean at this point it's just gonna be another round win anyway baby shark is just going nuts. Oh my goodness indeed
Three straight for walk out on the attack four and a half on the most defender sided map in the pool for this event
What a statement from this team
and
Again another opening kill not converted for SSG
And if they didn't all die so quick, it would have been another plant as well.
That's the only thing that stopped them from getting the plant down.
Dominant half a wildcard, SSG need to rethink things here on Fortress quickly.
They must now do it on the attack as we head into the bends.
Now wildcard's ability to fight back from disadvantage and, you know,
abuse operators like the Blackbeard specifically gain space.
space they had some really good utl usage as well on several occasions we saw
great dislodge with frag grenades that was then immediately converted in towards
pressure and kills and then their read onsite late round was phenomenal as well
especially for a newer map in the pool they had a really good innate sense as
to where SSG were looking to play so this was the jump out from Benja and
it great you get rid of bait everything about that is great but the reason
why didn't get so hot about it is because we haven't seen them actually
convert on it and again there were still four players left alone for
wildcard at the end of the round that was the only kill they got and I want to add
extra statistical analysis to what's kind of happening here to just really drive
home what a dominant half that was wildcard I already spoken of course
about the defensive nature of fortress the SSG themselves actually rated the
second best defensive team at the tournament so far coming into this
map I didn't lost the defense on this map before exactly and then they're
Also the best team at death's traded with an 18% sounds low
But it's actually pretty high compared to a lot of other teams which can be as low as six to eight nine percent or something like that
So what wild card just did add the plants everything involved basically for the five for the majority rounds
That was an incredible half from wild card
Can they back it up though on defense with the dynamic flips?
That's just me I'm sure have done extensive homework to bring some new ideas into the server
fort today.
Oh, this is going to be a freebie.
Ooh, well done from Baby Shark.
Got the sound cue as well from Benja running on up.
Newie was there, went for the swing to catch him off guard rather than allowing Benja
to swing him and he gets rid of the Daymoss.
Baby Shark has played so well.
The whole team for Wildcard has played so well here on this map.
SSG are just getting rocked. Like this is such a statement from Wildcard. It's only a 4-2 scoreline. It feels like it's 6-0. That's a hell of a Wildcard I've been playing. SSG need to wake up.
They're trying to shield.
Noting as well, Mira Azami talking to the twitch fan.
Out!
Baby Shark on the pressure in response.
Decent impact.
That's better.
That better work.
Teamplay.
Teamplay off your Blitz while I'm from Neewers, gets the kill.
They still got Ashen on the glass.
The Blitz is still alive.
Low health though for Faults.
Faults will be susceptible to the double impact from Gash.
gas canister from spiker so keep that in mind
need to be very very very critical of his position
dash! hey, but it can't dash it
just active on the defense here as well, walk up, really spread out
SSG for this site
don't really have great map control, only just now Foltz is pushing through all the tower
Neuers is main stairs.
They've got time.
3 vs 4 with a low health blitz and you don't have the glas anymore as a big wincon throwing out the smokes going for the plant.
This is going to be really difficult.
No glas, a low blitz, no hard breach.
I'm just trying to dig deep here for win conditions for SSG.
They'll need to do even better than that.
They need to go courtyard here and try and take on Dash, but then even then, Kansan's there for cover, he's just slowly falling back.
Fault on HD.
Okay, well, they've absorbed both impacts. It's a small win for SSG, but still lagging behind him.
Fault is going to try and push down this corridor.
I know he's low health, but he's on with the shield up.
Wow, they look so hesitant.
There we go.
That's big. Dash went for the peek.
Oh no, sorry, no, he didn't. It was actually just a push.
And Bay is up close. Very very close. The Flash will do nothing. Glasses are activated. Swing though is good.
Plant though did not go down. Faults got off and here's the flank now from Kansan pushing through briefs.
Eight seconds for Faults and this round's over. He's on one HP. Got really nowhere to plant that save.
Kansan will just sprint back. Spike is over towards bedroom up close. Hello and buh-bye.
Wildcard. Make it four rounds straight with a 5 to 2 lead.
I mean if they play to SSG they get that round. Yeah, honestly I thought they were dead to right, something they competed in.
They managed it because of that kill from J9O.
Yeah.
He was able to just get the doorway swing into site, get the headshot. Okay, then you can push in with the blitz.
But maybe if Fault was full HP he could have been a bit more confident.
But I understand why there's a bit of hesitance there for SSG.
Yeah, that kill there as well for Dash.
And then this is a good swing from beta at least get one and then you just outnumbered at that point
I can't do with the the man advantage and clock advantages well for the defense was able to get a really nice flank and
All but confirm that round for
Wildcard who now lead by three we go below
Well for the SSG fans though that
No signs to worry because if I'm gonna be honest this is looking like wildcard
but again Wildcard has not won Bank for 203 days.
Alright, it could be today.
You're going to have to break that streak at some point.
If there's any moment to win it out.
And set yourself up in the upper bracket.
Obviously, I should note that is inclusive of really just the main competitions.
This is where it's very easy to lose hope if you're SSG, like, attack a fortress, not much is really working for you.
Wildcard was so good in the first half. Baby Shark gets the opening kill in the last round.
He's having a really good performance and he'll get it again in this round. On to Benja!
Two rounds straight, Benja has not been able to play on the attack half with Deimos. It's a big loss again for SSG.
Baby Shark has played Fortress so well, but Ashen is able to then shut him down.
Folds with a good bit of play, that's still an advantage for wildcarders elsewhere.
Ashen did go down and so not much changes from the last 10 seconds or so.
Low potential on offer here from Neuers, but the castle typically used on that horizontal
stretch nullifies that positioning.
So he'll link up with Faults, and Jane I know as you can see on the opposing outline, in a position to play Pinch and maybe clear some utility for himself, as we look back towards the opposing side of the map.
Now Second Floor, you know as Faults will go above, and Faults will rotate.
The Second Floor control here is irrelevant. You don't have the ram, you don't have a bark, you don't really have any way to really utilize the Second Floor spacing.
So it's really just being able to get over the old tower, sync up with Jdyno.
I feel like on Fortress though, the way the map kind of plays is, you find yourself with a lot of time in these rounds.
You spend a lot less time having to push back, U-Till. It's more about getting ready for the side execute.
Oh, I'm shocked.
Bit of pressure on Bay here to perform on the warden.
Still in the Nitro as well for Dash and two gaspapes, so it's not just Bay to have influence here for Wildcard.
But he's going to be the one at the window, lovely swing onto Neuers.
And then the Henshaw onto Chain, I know, is so beautiful from Bay.
As he goes to double digits, Falz's position getting called out towards the main hallway.
Flash, can't get the kill.
Yeah, this map's done. Wildcard are too good on Fortress.
Here he is, daddy, babe.
That would be such a troll I'd end the mart.
Go fountain with four out of eight.
Oh, they're actually going to do it, too.
So as I mentioned before, Hamam is by far and away the least played sight of this
map.
Last time I checked, it was four times played here at Paris that may have slightly
uptick.
Do you want me to...
Sure, you can have a look. But again, from speaking to the boys on the analyst desk, it's a bit of a play once.
Oh, I think once is it, really. Okay, maybe I've misremembered it.
With 100% attack or win rate.
Yes. The main reason being, there is control that you can gain on this map. I think Barthens specifically is also the exterior hard breach.
That's so difficult to contest as defense that if they're not necessarily getting that control, they can manipulate side and make it incredibly challenging to play.
So this round is going to be heavily reliant on wildcudges contesting everything
They're trying to take everything that's possible
Play the bar, go for spawn kills, etc.
They need to just drop this push as much as possible
They got Rolanna at the floor though
Digital, mozzie, warden
Triple nitrocell
It seems like they're kind of around where wildcudges are like, you know what, we got a floor round lead
We're absolutely smashing these guys, let's have some fun
And that was the communication
And this is actually important to watch that there from the observer because flicking the
default came to the side, try and figure out where they're coming from, we want to contest
this as early as possible.
It's not a march but it just says to SSG, okay it's always being watched, someone's around
there we got a drone and droning here in SSG is going to be so important.
The Bandit trick is making this actually surprisingly difficult for SSG to create direct site
pressure.
So credit to Dash, it being successful in that regard, of course still 3 exothermics up here for SSG, so they haven't lost utility, but they've now narrowed their Winkons to mid-round.
Once you press start with.
It's actually eager for some top-floor control, they do of course have Sledge and Dash on the round available.
and you can already just naturally see playstyle wise how much longer it's taking ssg to get into the building
because more of the map is now being used by the defense but they've kind of given up on top floor
i'll go back first floor now yeah well so that's half the round that's essentially being wasted
before finally ssg get into the building open up some hatches i will say i i don't think the
nature of this site being what it is you need a lot of time it's a very short checklist like
they've opened exterior they've got them they've got hatch open uh pretty much all you really
the need on this side. Just chilling inside Fountain and just saying alright come on in.
Yeah I'll link heavily into the nitro's in this one.
This is getting off. I mean if you said it was big on bay last round lost huge on spike at this round
playing the warden. Denied from Kansan with the gas babes. And it's J9O that gets rid of bay so
the vigil has been eliminated. That's the opening kill that goes the way of SSG.
You can actually really start to see how aggressive it gets for the defense when you play this
site now.
You have to be the ones to make the pushers dash going into the smoke, but there was the
elimination of the falls through the gas pipe of cans and that stopped that plant from
going down and this might be the opening map done.
And indeed it seems like it will be poor old J9O outside of the building.
will be the first time we see this site successfully defended at SI. It's a
statement from Wildcard on their map pick of Fortress. They will make this for
nothing straight on the map. It will be SSG's first loss on this map. Wildcard
a one map away from main stage at six Invitational.
Seven to two, beat down on Fortress.
And North America has been labeled
as the trendsetters here on Fortress,
but even the rift between teams of this caliber
of this particular region is quite vast.
Wildcard seven, two on the opening map.
They played so well and they played
with such good team synergy look at these numbers 10 for baby shark and for kansas 10 for bay dash went positive
Just everything that could go right for wild card did everything that could go wrong for ssg did a
Learning curve there for ssg on the map of fortress. We're gonna go to a short break though on the other side Bank
Should hopefully offer a whole different narrative
No panic yet.
Nope.
that starting on attack on Chalet is usually with the wind working against you. The most
played map here at the six Invitational and it does whoever is so slightly to the defenders.
But Chalet as we've seen can be really favorable turf for the attackers, of course, depending
on operator bands and his individual stats when it comes to attacking and defending. So,
no real cause for concern just yet, but still siloing the sides there that
We are hyped on the side of Falcons you can feel the energy all the way from the other room where you and our casting partner
They're absolutely into this matchup five rounds away now from making main stage at the six invitation. Oh, you're right
That's a time-out from twister not a panic tax time. We're just yet the feels
There's things that need to be improved worried about the class
which is being brought now for the third round in a row.
The push was the head coach of the team's secret squad for over almost two years exactly, actually.
So, has been with this team for a very long time, helped build it,
respected as one of the longest-standing coaches in the game.
And despite failing to shoot some deep-fucked hands immediately,
they are still, I think, in a strong place to bring this map back.
It is their pick. You've got to imagine they've got some tricks coming later on.
down goes no other shaco on the runout he's been playing loose it's been nice
to see going for spawn piece going for runouts unpredictable factors that
your opponents not prepared for can easily knock them off stride secret to
the mount off stride two rounds in a row even if their coach Trister said they
had a good read on it they weren't able to execute on it some things trip
them up that hold inside the library is an old one to be a bit
Frustrating for secret to do with
Well, we almost get a much belated trade back as now
Seeker finds themselves in a disadvantage and see girl want to clear this off the position Parker
But it's so difficult when there's a tube around playing in the office position
That's where solid top is and as long as he's playing there that office wall
It's likely to stay close for a very long time
You can see most people frustrated wants to get it open might have found a one angle
where the Zoto canister is not covering, although it does look kind of frozen to me.
Managed to breach the wall one way or another though, and that starts to give them a bit of an entry point.
Now we see the ace chargers coming through too. Those were thrown long ago, but finally the freeze wear is off,
and they can get some drones inside of office. The players have fallen back from now from Falcons,
but they can't give up much more space before they start the fight.
The flashbacks go out to give Mowgli maybe some coverage here as Savage peels off of his position.
They are spread out trying to clear out this top floor as best as they can drones working on those solarium slash trophy stairs
They had covered it with my chimney
in a lot of this map marked down, but
Two of these players almost three of these players not even inside at the map just yet
You bet a quiet first map. He'll collect two his patience rewarded his shaco and solotov both peek that window
So let's talk to his credit was backing up not looking for an active fight
Can't say the same for Shaiqo and with that secret will now take the man advantage
There's the a zombie band coming into play it makes those windows so powerful for the attackers
It's two strikes twice and now with the man advantage secret have a little bit of room to play with top floor is fully conceded their way
Use this and three day are the only two guns on the bomb site and now it's three day following
It'll be just use this in the clash to lock things down
Not just three days, but users will join,
Leaky back will die shortly thereafter in secret.
Well, once again, successfully convert their time out.
So being able to talk to Twister,
paying off immediately in map number one,
and exactly the same thing now unfolds here on Secret's map.
I think it comes down to the patience Parker.
I mean, they had really good information
as to what that hold was going to look like.
They seemed to be aware that it was going to be an office hold.
Did they had to deal with that too, Rao?
They had to get in through piano.
June spent a good bit of time just out on the West balcony
watching into the bathroom window, watching into the piano window, waiting for his opportunity.
And when the 2K presented itself, he went and grabbed it.
Jume sometimes thought of as the single best player in all of Europe.
Maybe the world he's been hyped up to such levels before.
Some players on Falcons would like to say something about that, I'm sure.
Schalke of course still maybe a bit older than he used to be,
but still in the prime of his career,
hitting some ridiculous shots here at the Sixth Invitational.
Coming into today, Jume and Shaco were the first and second highest rated players.
Welcome back to the beat stream. Everybody as Wildcard was able to dismantle SSG on Fortress.
Now, they go to their map pick of Bank, which should be more of a safe haven for SSG,
but in fairness, they themselves haven't got the greatest record over the last six months.
1-2
That's one more win man wild card looking at the head to head newest and baby shark baby shark was
Well tremendous in the end actually on fortress and I honestly think it's a case where as great as he stats our guys
They were were a lot of moments and a lot of rounds where he had impact without necessarily getting stats as well
Yeah, absolutely. I think the best
sign of that was his ability on lurks right he was often the pinch pressure on
offer with either four or three players spearheading the front line on one
corner of the map and he'd work on the opposing side keeping SFG on their toes
but it's banked the play, Jake, and this map is intriguing for many reasons.
Yes it certainly is. Well for wildcard if you win bank you're off to the main
stage at six invitation or there would be a top six fish out here to learn
how special that would be for this roster. SSG must win here on bank if they want to maintain
their position in the upper bracket. Let's see what we've got installed to offer as we head
into the band starting with Valkyrie and Ace. Well it is the ninth preference map. Four wild
card across the last 365 days, last played DZ 70 days ago, 7-8 loss, last win was against
M80 203 days ago, 203 days ago, and even then was only in 8-6. Last win though to be fair
for SSG was 148 days ago. So I mean again it's not really like the map that these
these two will play all that often or have the greatest results. SSG did play this against
M80 as their last time which was a 5-7 loss.
I think the most culling metric is probably bands 4 and against. For SSG they banned
it 15 times and had it banned against my 19 occasions. Wildcard on the flipside, 36
Bands it's been banned against them three times. Yeah
Yeah, I mean to me fair for wild card
It's kind of like a case of not much to lose you already one map up in the series had they lost fortress
whole different
Ballpark in terms of the the stakes on offer, but the fact that you got the first map in the book you go
I'm out. That's a permit man
What have you been doing behind the scenes in terms of workshop and can you surprise down SSG?
This is the time where you get to showcase what you've been doing behind the scenes on a map that's a perva band and
Then bring it out and show everything you've got and book your placeman stage
So I'm more curious from the perspective of wildcard than I am from SSG
SSG to win this map goes without saying. Robhouse the decider if we get there
SSG start on the attack again. They did really well on fortress and opening kills
That's been their strength especially today alone, but across the event in general
I think they'll be more confident and comfortable here as we go top floor to begin you know it's
already towards square and baby shark though finds a quick kill that was from long desk
and if it wasn't him they got the kill they look likely to make it.
Look at the angle.
Yeah very sharp.
The Vantage Wildcard, the bans for this first half, Valk Echo, Ace and IQ.
I'm getting that kill already, just eliminates a bit of that pressure for SSG towards Square.
A potential option of being able to find a kill in a similar vein, you know, that angle
towards Long Desk or if someone swings Janitor, Glorzer for instance.
And it means that there's basically no one in the building except for Ashen over towards
Stavr from the day most lurk.
I mean, this isn't going to do too much right now with that Death Mark, you'll
even turn it off, see if you can find something through the hatch.
Yeah, I mean both Cans and Baby Shark have retreated over towards Long Desk where
They are not susceptible
Maybe shark reposition is back that it's cans in again very safe targeted
Chill on desk for now base stalk spike towards elevator
So you got two players that are you know being able to block off say like a main stairs push
Units and some of my base and then help baby shark if it's a janitor push from top square
So this is big if engine can find this kill on debate
They need to get this kill and Ashen's come on over to help out down below. I'm sorry just outside. Oh
So they throw the nade in how does play it want to play this? He's just gonna fall back and play main stairs
So benches into stock now
I should have it all square. He loses out to dash dash over just towards airlock
Great positioning right now from wildcard offering nothing to SSG but in the meantime, they're also finding picks as well
KIT over to Wotspot Square, they lost faults
This is looking shambolic for SSG to begin on bank
It may even be flawless if J9o can't find a kill
Nothing has ever looked likely in this round for SSG wildcard. I found all the angles
They've been able to get good kills. Spiker by the way has not moved
He literally has just sat in elevator the entire round
You didn't fucking see that, bro?
Oh my god, they're my sons! They're my kids!
Oh my god, they're my kids!
I love Baby Shark.
Perfect start for Wildcard, quite literally flawless.
Second most attacker side of map by the way at the event, that gives.
And top floor, 53% attacker win rate is the most attacker sited site within Bank itself.
And Wildcard just flawlessed SSG, a very strong attacking team.
There's not a lot of good signs for SSG right now in this series.
The indicating levels of all the margins and all the stats are saying this is, so far has been very one-sided.
And that's a concern for your SSG. Wildcard are just demolishing you.
7-2 Fortress.
Early defensive round on the most attack-aside of sight on Bank.
Like, there's just nothing so far that SGG can look to and say,
yeah, we're doing this well, but we're kind of being a little bit unlucky here.
We're starting well, but just nothing.
It has to change quickly. It has to change so quickly.
They need to string together a few rounds, build that confidence.
We haven't heard Ashon say anything since the opening round of Fortress.
Ooh, that's a lovely angle from Benjark.
I'm unable to net a kill though over towards the front desk.
It's dashed, posted up off the castle.
So some presence up above here.
Wildcard not wanting to immediately forfeit top floor for the vert clear
because open area of the side in SSG will look to flush across
as is typical for the attack.
Havana still up despite the ace band out
and so Kanto can be opened up for the long angle.
long angle. I wonder if they'll ban it after the third round potentially. If you've already
banned the ace, it gives you the option to see what's kind of not working. Is there an operator?
Like is the Monty giving you issue? Then you can ban that. But if there's not much that's a worry,
then you just go to Havada. They can't open up Kanto.
Andja will go towards ATMs.
And again, still so far, Wildcard of not being pushed back from this top floor hold.
And baby shark lurking talos means that if you are pushing it in through ATMs you do
have to be mindful so they send faults in through lobby first.
But for instance if Benja were to be a little sloppy pushing out which he's just done so
now, gotta be mindful and he's dead.
Okay, well, I'm just kind of sprinted in, there goes the docker beat, there's another
opening kill for wildcard.
Over towards the hallway looking to clear out stock, but with that opening pick now for Wildcard you can forfeit that top four
You don't have to contest anymore
They'll play over towards Talos spread around staff in open area
And 60 seconds for SSG to make the magic happen
Still to be mindful of baby shock
He's gonna be a threat towards archives and Talos. He's been pressured though up above by the
We're gonna breach a disc so he will determine the round for SSG.
Good peel from Baby Shark, he escapes.
Good pressure from Foltz just to push him out of that position, try and force him all back to site.
Yeah.
Dash is also in a good spot if Foltz is not aware of the elevator hold.
Never mind, cleared by J9O.
Back down to basement for Spyker so he can offer, he can come up main and he does and he-
Oh, Baby Shark!
He's also the one pushing up main.
Spiker went for the blue stairs rotate. Fault will tap it inside of open area. There's only one left up
It's Shade I know tagged up but finds the kills. Oh, and a third as well four in the round and a 1v1 against Spiker
Desperate times calls for desperate measures
Spiker has the information and should be able to get the easy kill the power of the solos
Oh, a little scary at the end.
Yes, but two nothing start for wild card on the map pick of SSG is all that matters.
Yeah, great composure there from Spike up SSG after round two call attack time out.
As is typically the case though with SSG unfortunately very very difficult to hear
them call out.
Once again, coolcom collected, it will be a tactical conversation.
Well, I should actually say, if action came here and we came here, no one could hear.
So, Lockers and CCTV coming up to the third round, an early tactical time-out from call-out.
I guess they also had some issues and got a little bit of extra time.
SSG did as well.
Tied around before the bands, we clutch attempt in the last round from J9O, put him up to
four kills.
The only player to get a single kill for SSG so far.
I like this lineup. You can play roam heavy, fall back, and allow the Janker to then put
a lot of the denial. Layer of the utility, you've got two nitroes. So you have the options
with this lineup rather than if you go full commit, roam falling back is a little bit
iffy because then you can't really deny if you go back too early. And if you go
full denial, you're not really offering anything up above and it's just banking
on being able to stop that server side push. I think that testing the roam clear
here from SSG given how they've struggled so far strategically is probably the
correct call. SSG need to muster up team performance which we have seen from them
today it wasn't that long ago against their matey they were playing phenomenally as
you know. Wildcard is demolishing SSG SSG demolish their matey M8E not looking
Great then. Not a great indicator.
Probably not.
There's actually a clearing top floor, being cautious on their approach.
Four players on the first floor though for Wildcard if you can't pay towards Blue Stairs.
Yeah, solo sin play again here for Wildcard and again with the IQ band out.
That is a bolstered selection.
Gain good info here for Wildcard tonight.
Here we go. This is a push that SSG need to be successful in.
Dash will hold this angle at the doorway.
backs himself in here on the solace getting live turned by faults and the
his position is well and truly known
Dash is the battle anyway and then gets rid of Ashen from baby shark a bit of
help well I mean there's just nothing going right for SSG we're like I need
to just remind myself we are in an upper bracket quarter-final the six
invitational because right now this just feels like another Tuesday for
wildcard finally a response from ssg
benja and newers is there any kind of clutch
factor clutch ability from these two because ssg needs something to just
empty themselves up baby shark over his printer is his position known diffuser
left on an island ssg will need to deal with him
well the grenade indicates that maybe the case he spots the kit as well who
called that one out now he can't go back electrical
okay sure so he will go for sewer newers does he well by the time
Oh, hang on. This is an intriguing little battle.
Nuis is going to try and swing this.
Baby Shark's going to run away, and he does get away.
Nuis will try and hunt him down at the doorway, and he does get the kill.
Nicely done from Nuis.
Has eaten the clock a little bit though.
40 seconds remaining.
Finally around, that feels like both teams can win.
Where does Benja route the diffuser?
He's still got the Tchenka and a Nitrosal.
So I send your hard breach as well for the Grim.
So I'll go for back hit.
Back hit and take the fight.
Planting here is going to be very difficult for SSG.
Go vault, go elevator, go for the pinch.
The base waiting for the drop.
Grimby's sent out from Newells with the Quanhive launcher.
Nitro fall back.
Spiker loved this position towards Botmain and he's got the yellow ping.
Surely, Bench is not ready for this.
And he isn't and there's no time left now for Newells to grab kit and get this down.
Time will run out.
It's expiring! 3-0 to Wildcard! Out of the timeout for SSG! They fall once again!
And it's another great play late round from Spiker with the foundation laid out by his team earlier in the round.
Good work off-site. A bit of time wasted as well. Thanks to Baby Shark.
We question the clutch ability of SSG in that round and we don't find it 3-0 wild card
into the bands as well they don't not opt for the Habana they get with a glass
the warden in response as well yeah crazy I mean this was at least a bit
better in the mid-round and the nice kill for Neil was to push out no baby
shark only really had one avenue to go over towards sewer
I mean in fairness, but yeah, at that point Baby Shark probably could have gone main entrance to be honest
I just caught caught all the way to the front door
But Neuers was chasing
So the additional bands introduced we don't see Havana
extracted instead it is that glass and water on the flip side so
intriguing nullification I mean the glass hasn't been played and
The warden hasn't been played but both strong operators have influence on this map
Yeah, not atypical, that's it.
The Kaid introduced the Wild Card this round and we saw it hidden by a spy
because without that preparation phase...
I still would have been in the bottom, man.
Like, I did play it twice.
It means they can't open Kanto.
I think it could have had really strong influence.
I suppose they backed themselves in with the Kaid.
Yeah, they did have the Kaid, so I guess, yeah.
Yeah, I mean, something has to change quickly for SSG.
Like there's three straight defensive rounds on a map of bank which is the second best attack a map at the event
Statistically from 13 games played which is a high sample
There you go much better now bring the pace the aggression the SSG that we know
Oh, no. Oh, no good timing of the reload but benches gone again and bencha has gone nuts in this round
This is the kind of pacing that we need to see from SSG if they to get back into this series
They need to play more like that
fast-paced aggression
And they take top floor finally breaking this streak of rounds from wild card
Do you know any round straight it was nine?
Yeah, nine round straights from wild card finally comes to an end the last time
As such g1 around in the series was round three of fortress
I'm surprised I can be one of the
Regaining elements of that particular top floor site is it's less reliant on map clear you can often open up route one attacks
Tactical time out wild card. I don't think that actually is the case
this. Right, sounds like maybe we'll be granted I'm not a type of shop. Either way, again,
top floor opens up those route 1 opportunities. We need to see SSG tripping open so I was trying
to fight for map control like we've seen and all the other objectives, right? So that
clearly suited them. I don't know though if that kind of approach will translate
across to the other side. So it's not like open area for example, it's a lot more
tricky. No, I think with staff and over here you can do the same thing, but instead of the site it's
just the top floor clear. Go fast, front clear out those roamers up on the top floor, or at the
very least what still ends up being a win is forcing them back down to that first floor. You
know they're going to play the roam game, you know they're going to be on the second floor,
holding around stock, the hallway, long desk elevators.
This is just to put a just back themselves in at this point and just say, you know what,
we know we're strong gunners, we know we can get into the building quickly, take these
I feel like that's when they're at their best. That's when we see the best version of SSG.
And that's what they were actually doing to MAD if you were caught back in the earlier series.
Just blew them away with pace, aggression, teamwork, synergy.
So far against Wildcard, none of that has been present. This is what I'm saying.
You don't net a kill from this, but you've already got Geno to control.
Force them back down. There is now no one top floor for Wildcard.
You're bringing the pace, they're scared of the Blitz, that forces the drop, you can now play
with this top floor control. You don't have a ram or a buck, but that's fine. Get the hatch opened up
over towards stock, and you can start to then move around the map. Yeah, I do wonder how they
compensate now for that lack of vertical play when you consider the likes of Baby Shark over
towards tellers. Typically that's a position that you do want to flush out from above. Speaking
of Baby Shark, it has captured a drone. So there's good information on offer here over
towards Lobby and Baby Shark relaying that rappel in play and those above.
Geno no spotted. To be fair, Geno no is now off that rappel.
He's droning himself through Loan.
Actually, and now they just do it again.
So you go from top floor down to the first floor, send the Blitz in, get the pressure.
Can they get a pinch? Yes, they actually do.
Newis is top square, so he can watch down. There's the kill. Perfect.
Great pinch while played from SSG. Really solid clear.
And it's teamwork. If Newis is not there to pop square, they don't get that kill.
Off the push from Ashen.
Clear through. You know they're pretty much around the site.
They can offer something though pushing up blue stairs. They need to be mindful of that.
There's the smoke. So far this has been SSG's strongest round. Probably better than the last round.
An action is now going deep inside of staff. Nitro from Kansan. No one there to block.
Nuis is not watching the close right angle though as he pushed in but doesn't matter.
They've got kills elsewhere from beepers and admin. So they surrounded the site.
Wildcard started to turn their attention towards staff, get shot in the back, much better from SSG, really well-calculated round.
That's a much better seed in the last two rounds from SSG.
Yeah, they've really been able to flick a switch.
And with that, two attacking rounds. Are there's?
So unfortunately there was a timeout issue which is ticking down at the moment, but the
coaches cannot talk, it's not a real timeout, of course the players can talk, so they get
actually a minute to- I think it's a result of the last one being all too late, but yeah.
Here's a look back at that previous round, good map manipulation early, we saw Ashen
forward, we saw the defense peel back, then trapped on site.
with an aggressive client attempt which was unfortunately not ideal because they're all
on the same page which they were. Now it actually had it gone in by himself with that same play
and the others are dawdling around doing other things. It looks horrible. But you actually
had the push from admin, the push from beepers at the same time. Despite the fact that
Niu was okay, it doesn't fully clear quad effectively. It didn't matter because the
rest were able to do their job as they were pushing in. So that comes down to the
synergistic style of CSQ being at peak level. Finally, two rounds straight that
finally getting the opening kills or five rounds so far. The opening kill has been
converted for both teams and three alive in the last two rounds as well.
multi-kills have all been for SSG, Jano over the 4k, Nehruz with the 3k, Benz with the 3k.
So finding a bit of success here in the last couple of rounds.
Top floor.
Top floor instead of face, but it's interesting.
Maybe thinking that they can't count the rather direct approach that we saw from SSG last time now. I mean basement did get spicy
Most definitely
Just got to finish this around strong for SSG making this a 3-3 half put them in a
Much better position from where it was looking at 3-0 thing
If they refound their mojo
Beauty the best of three is you can lose nine rounds straight and still walk away as winners at the end of the day
Just got to turn her around so far. Looks like they will be able to
Yeah, Spike is not getting that one good use EMPs and then the flames from the cap of town so the spiker can't reattempt wall gets opened up
Oh, yeah
Bent the glass instead of the Hibana and SSG have been abusing this Hibana
They've used it five out of six rounds
Mine scan as we enter the final 90 seconds of this round, they know that Spiker is top
main stairs, yellow ping.
Ash and sending a drone up main stairs, so live drone for faults.
And as Spiker does push down this and is not aware, faults is in a good position.
the barbed wire all faults sends him back up though no one on the skylight and
Benjamin will fall to dash Benjamin just went into airlock
maybe shark and spike a low on howl still a winnable round for SSG but while
car just holding their positions
I need to see these grenades from Jane I know get active for a bit of displacement smoke so
I'm available.
You can't push up spiral until I do a baby shark and baby shark surrounded by a spy car
in bay.
Nitro lineup is available.
It looks rock solid for wildcard at the moment.
Key fight here.
Asher needs to push up clear spy car and open up things a little bit.
Nothing on this top four though that's the problem.
Foltz is trying to now push up spiral and I love the smoke usage so they block the
mirror.
Baby shark can still throw this nitro cell he hasn't opted to.
got rid of spiker finally dealing with main stairs so he can push up ashen can
go up main stairs bay is there there's the nitro ashen though up main stairs
finds the angle but he never pushed from that stock position SSG collapsed on the
the side three straight
oh my god bro oh my god bro I'll keep baiting there but I thought it worked
out bro well ashen says he was baiting not really it was holding the
main stairs position it meant that if bay opted to push say long desk ashen
was in a position to get the kill. He didn't, Bay held his position stock. Ashen then gets
the clean kill from that position to block off Baby Shark from being able to defend Spiral.
3-3-1.5, 3 straight to Wildcard followed by 3 straight to SSG. We go into the second
half. Big step up there from SSG to win three straight. It was a rather concerning start
for them with Wildcard coming out of the gate strong and continuing that streak from map
number one of Fortress. Boy, make a fair argument that now jumping across defense, it may
even be more comfortable for them. It's game on now. I mean, that's the thing.
All you wanted for SSG when you were 3-0 down on bank, 3 defensive rounds to wild card, you're thinking, okay, this is done.
And they were getting absolutely destroyed, they were getting mad-handed.
And that was off the back of being, well, decimated on fortress 7-2.
Finally, a response from SSG makes this match far more fascinating as we head to basement to begin the second half.
SSG have refound that mojo.
And this will be the test point for Wildcard, it's one thing to play well when everything's going nice, your opponent's probably not on their A-game.
Now the pressure's back on the other way. Now you're the ones on the back for it. You haven't won a round since the third round.
Three straight for SSG. Where's that response? You don't want this to go to Clubhouse because Clubhouse is going to be neutral territory.
And a spoiler alert as well as to what's taking place through on the A2 stream.
One you'd if you don't want to hear, Falcon's secret.
Falcons have just taken that series in a 2-0 fashion.
Good for my predictions.
This have top teams in that lower bracket but that's just always going to be the nature of an event like this isn't it?
One of these two will be in that lower bracket as well after this who will join FaZe, Furia
and the team you just mentioned.
Wildcard now will showcase their own attacking prowess on Bank.
No one on the top floor for SSG so it'll be an easy one clear for Wildcard.
Okay, it's meant to begin, so a little bit of presence towards staff in open area, but
judging by this lineup, they can fall back with gas babes, bulking canisters.
Benjo already used that nitrosol.
It's the only nitrosol they brought into the round.
I would have thought that's something you'd want to hold
As it's pre-placed
Ash inside an admin
Oh, so it's caught, wonderful pistol from Dash
Gets her to the Melusi, nothing that Neewers could do from this position
And it's gonna be a case of if Dash walks through that doorway, Neewers will just shoot and drop
And he gets lucky, gets lucky, gets her to the drone, still wants to hold
You can see he's getting a little bit antsy
Trying to maintain the secrecy of Benji's position.
I can only assume that Wildcard don't know he's here.
So Benji will stay, Nioh has dropped.
Can he see? He should have been able to see that foot.
Dash coming forward on the clear.
Good discipline though and Dash can get shot in the back here and he will.
Nicely done for Benji on the second as well.
The fuck is going on?
He is the master!
Completely disrupts this attack of Wildcard and while the trade eventually comes through
With those three kills, the damage is done against the attack!
No more blitz, down to bay, and Kansan!
It's a great little pocket play.
Well done, great strategy.
Newis was the one who got droned out, offered a shot, dropped.
He was the one who was in that kind of default normal position.
Benjen never got droned, never got cleared.
And that was a risky move as well.
Had he got droned, he was in a tough position to get out of.
Two gas babes. Plenty of utility for this defense. Kanzer needs to drop and frag out.
Probably goes Galatin Key Mode and try and get someone close.
They inside a server on the Deimos. No death marks available. Just wants to tuck in, go for the quick plant, turn around, turn around.
Here's the drop down from Kanzer. Gets one inside a red, 2v2, but five seconds means Vay has to plant.
to plant, easy clear from Ashen, pushing forward.
He's just pre-firing the default positions,
double from Ashen at the end, four straight to SSG.
Game on.
SSG take the lead on bank for the first time.
Yeah, beautiful teamwork there from S.S.T.
Ben did the one to light up the kill-final and the shots, but of course, bang.
Look at this. Bang. Look at this. Bang.
Yeah, lovely. Again, it was a good teamwork to facilitate that play, but you still had
to execute a permit.
Absolutely. It's kind of like, well, we'll set you up. You still got to slam dunk it.
Yeah. And he did. And he got the layup.
Tricky to fold to wildcard in that position to be fair. Like, how often will you
you see that play executed that's a one in a hundred round kind of way
and Neewer's again doesn't really get stats for that but he's just staying there long enough
trying to eat the drones make sure Benja can hold that position without being seen if he drops
too early they drone through fair chance Benja gets caught playing underneath stock so much
much harder to then run across, get to that drop, fall straight to the space station.
Well I could have not been in this position guys in this series. I've been leading from
the front pretty much since the start of Fortress. And as it's true you just feel
One of the strong momentum base teams if they're hot, it's hard to call them off
Nitro line up
Great way to disrupt the utility on offer here from wildcard it was Kansan on that repel on the ram
And a nitro from false
Our carbels are eagerly contested up above, they want us to control again to facilitate the vertical on offer.
There's a chan hold here from SSG, wall electrified.
Potential for avert contest from below, even.
Repel him, by the way. Airlock and above into CEO.
So SSG have fallen back.
Except for Avenger, he'll maintain position.
Ashen finds that kill from below and Nuerz has opted as well to play below with Ashen.
It's only Benja that's sitting stock right now.
Davy Shark gets rid of Ashen.
That was from top to down playing DeVirt and then Benja gets caught with a wicked airshot
from Bay in through the stock window.
So Wildcard have not only been able to take first floor, but they also have already
put damage into that Talos hold.
So it's only Neuers now towards Talos.
The player advantage now cannot be understated.
It will force more aggressive plane making
from the three remaining members of SSG.
Neuers and Jane I know, over to open area.
Faults will maintain position elevators,
which could be a good contest for late stairs, pressure laid,
or a drop over towards lobby.
It seems like Wildcard,
they're currently prostrating over towards quad.
Mithasalma's up from the spiker.
That's an understandable decision.
that then opens up a route for a kitchen plant.
A baby shark maybe could be pinch pressure for a drop.
Or if he's favorite roles.
Foltz is very exposed.
Foltz is definitely someone that can still offer something for SSG by the way.
He's going up spiral.
Foltz is going for a big play up above, leaving Jnano by himself in sight.
Foltz is going to be very quick right now.
He's very late on this flank from the second floor.
He's very very late.
He's running around towards Jnano to stalk.
the plant is now down. There was nothing that Jnano could do because he pops up, he's just
1v4'd. Volts over towards stock gets the freebie onto baby shark. One still outside, over towards
terrace is now 2 of them. Spike is there too, because they get to play outside down
on the post plant. So Jnano wraps over towards blue stairs, but where this plant has gone
down Wildcarter in the best position to close this one out. Jnano goes to get
the train onto Kansan. They're both outside and this round should be done.
They're starting to make their way back in. He does get the down, no time left, and cannot
get the defuse.
4, 4, the score line.
Good work across the ball there from Wildcard on attack.
So, it is a tactical timeout for Wildcard.
Talk things over after the round win in the eighth, finally stopping that four round streak
of SSG we will be heading top four after this I play more together
is probably about the only thing I actually understood from their very low volume here at the peace stream
Two rounds into the second half one one between them
All tied up four to four wildcard though find themselves three rounds away from main stage at SI
We can see the Echo 4 the first time here for SSG.
time to see them defend on this top floor it's turning into a real tug-of-war here
unbanked between these two right there's a steam wildcard will be eager to pitch
themselves as potentially favorites from their region to go all the way in
Paris. I wonder if this is going to be a janitor pushing from spy car.
The attacker re-picked, they bring the blitz. Kansan can play the repel on the glass.
Which means for J9O, they can play around Kanto, especially if
can just sit the elevator. They're not going to open up this canto wall. It means we'll
have three okais to just have fun with and sit and hope that that is enough to disrupt
this blitz push. Although the ASPYC is posturing over the wall to the power side of the map,
he too might actually just go for a vault in. Whatever it may be, it seemingly should
be quick. Director, baby shark's down. This could work. It is very, very quick
into the smoke. Cancer to cover. Plant from Spiker. No direct response just yet. There are
no nitrosols for SSG to throw. The plant will be successful. Oh, too late! There's nothing
to offer him. Way too late on the yokai. Volts was by himself inside an elevator. No
pressure, but he couldn't control the yokai. Quick enough. And suddenly SSG now needs
to go into desperation mode. The fast plant worked. The nitrosol thrown, but will
not explode because Ben just dead. The US does get one, but it is the plant that
is the main objective here in the next 20 seconds trying to deal with those on the
rappel but he's successful from tellers. Ashen into CEO is the only one left he
dies to the rappel. So many ways to counter that play. More than anything the
The fact that they had the yokais, the credit to Wildcard, they went fast, played off the
smokes, the glass combo with the quick blitz plant, and it worked.
10th round Wildcard, retake the lead with the last two rounds straight.
That was a massive kill from Bay down below by the way.
Freed up more, Rapal played later in the round, which ultimately wasn't necessarily
needed but there is a world in which that control could have been pivotal. If Asher was able to get on the fearsome with some presence everywhere, it could have been very difficult for Wildcard to win that in the post.
They landed that key shot, the rest of the team also did their job and despite losing the first pick, that plant inside the smoke ended up being a really great heads up play from Wildcard.
It gives them lee in the series as we enter into round number 10 we go down to the basic objective
An ssg electing to go double info denial with both the echo and the maestro on this occasion
in play the tanker can lay down utility as well so the expectation will be that ssg probably hold
off on much of a roam, could be a fall off potentially with red hatch open, but I've already
used the bench to strap once of him lurking over the walls open, the anticipation will
be that there's a far more traditional basement site this time around than the defense.
Two rounds away for Wildcard, how are those nerves for them? And they lock in a main
stage appearance. The lockers and CCTV will certainly be a difficult ask and it's going
to be mainly a bunker hold for SSG. You know as we'll start open area you imagine he'll
will drop pretty quickly.
Pop entry, pop square entry.
Oh my god.
Did he not get that drone by the way?
I love his control for wildcards.
There's some newers who want to play low-risk as hypothesized earlier.
Getting the key operators really to look at later on are going to be the Ashen on the
maestro and vaults on the edge.
Oh, I like this.
A little bit of info towards Square just to get a bit of an idea.
Are they setting up for a default server side hit?
If they're not, then more so maybe lobby side.
Obviously, they've opened up that vault.
I've opened up Alivator
And what that then means for SSG is they can then reposition off this information get Jnanon into a better position to use that to Chenka
Yeah, Foltz is on that square go fight so he's getting information now by Kansan opening up with the secondary hard breach towards square
Communicate that over he also spots
dash over towards electrical
I mean just the benefit of having that whole extra yokai, that gets shot, it's like, okay, well, I got two more.
Yep, check the garage lurk, the echo is so powerful.
Not yourself and Ben to the baby shark.
Well, that's perfect, heading into the final 45 seconds off this round, and it will be rather default by Wildcard.
Wild card
The master came in and uses look at dashes health from that. Yeah
There's another camera inside of CCTV room itself to potentially chip him down later on as well in this round
I don't know if you can go default here. You're gonna have to spread go vault go elevator try and wrap around the site
Dash will probably be the one that has to come in from server almost by himself
Well, a plant seems incredibly unlikely.
The plant can happen if they draw a presence elsewhere, and it's exactly what they're doing,
but they lose Pfeiffer on the drop.
Over towards open hatch, Kansan does get one, but Dash, they're losing his life, and this
round's done.
No time for Bay to clutch this one.
We're going to go 5-5, SSG holding strong with a basement of bank, but the real test
for them defensively will be above basement.
I mean the amount of UTEL that had was great. Yeah, I mean that's exactly right.
Wildcard would never have any point in that round in a position to plant and they also
couldn't pay make because the amount of information that was on offer against the split push too.
Wildcard probably could have had another 30, 45 seconds in that round and I still think
it would have been a very similar end result. I mean, the Nyclah's resulted in help either.
4v5 the Maestro came down blue stairs nothing's working and to be fair I will
say I think the adaptation for wild card to understand that if we all just push
server not gonna happen it went for vault elevator open hatstrap but it then
just becomes you basically all have to hit your shot and win the 1v1s that you
create ain't not enough of that happened double digits for Benja and
And double digits for Dash have been the best for their respective teams in terms of the KD department
Round 11 5-5 on the second map wild card winning fortress 7-2
They started bank with a three-nothing lead as well
There was a nine round win streak for wild card until SSG finally woke up all round straight back from them took the lead then wild card
started to gain the ascendancy once again and here we are now all tired on the
second map clubhouse to the decider if SSG could get the job done and they
bring the blitz staff open expecting this top floor clear you heard knew as
he wanted to bring the Azami and play stock, he will do that.
So Azami hold over to the stock if he knew it, there's gonna be a position where you can still peel back if required.
Bar card, top square entry point, Kansan to get aggressive and to try and catch newers maybe.
Oh, but Ashton! Wow!
Double kill with the Nitro-Bendure Anuas in the meantime!
Find one, a piece, and in the blink of an eye, it's a 1v5!
It's over, the round's done.
Hey, it's just you, you're gonna have a map point.
Bash needs a 1v5 ace, a 1v5 ace.
The round never even begun.
You could clearly see what Wildcard wanted to do, and they did this last time out.
If you think back to the 8th round, there was a big success for them.
Yeah, I mean, I don't even know what you have to answer to that if you're wildcard.
It's just a free round for SSG, they go 6-5, locked up overtime, good nitrosol usage, prepared
for that blitz, rush up above, logic bomb rings for dash, knows that no one's close
by, that stalk has been vacated, Avenger is actually over the wall, it's front desk.
They've been very disciplined to not just rush a dash and give him a 1v1 to then make
it a 1v3.
Of course, dash is not going to give up on this.
If it was a regular playday, maybe just send it.
This is an upper bracket.
Quarter-final.
And dead.
What's that you got to say?
Six five to SSG the round was done about a minute ago
I thought I told us while we all but they actually are coming to go well
They're actually going tell us archives. I respect it at six five map point for SSG
They've elected to go tell us archives
How many times have we seen tell us archive so far at SI guys
Would you like to take a guess? No, I don't
Just gonna say I'm gonna force you to take a guess anyway ten times once
I was a one in a hundred percent type of win rate
Once with a 100% attack at win rate, an SSG, Electigo, Talos Archives for the final round
of regulation on this second map.
What have they got cooked up in the Strapbook?
Well they bring the castle that utility likely some want to be invested up above here I
presume to try and defend against the Vert, airlock the best position to place those
and I think that ends up being the case for the newers.
They will want to prevent Wildcard from getting in up above
and activating the Vam.
So the Kali can see that extension.
Yeah, the Kali in play.
So Tool Lidge available to deal with that at range.
This could shape up to be one of the more interesting
tactical rounds between the two so far.
Yeah.
And the pressure more on Wildcard now for this at least one single round.
This is true, you've got overtime secured at minimum.
There's Clubhouse on the way.
Welcome, Wildcard, force overtime.
I hear that Exkira is going off as they
have got Dash on that repel looking towards Kanto.
along with top spiral all new is just very lucky could have easily got shot
thereby dash it would have been a big opening kill for wildcard dashes away
towards elevators
my dry lineup from Ashton wildcards who yet to get boots on the ground despite
the peel back from the rest of this SSG defense again it's newest over the
towards elevator shaft, Jane, I know it's well stock haul,
but he'll likely peel down main and does so,
chipping away a bit of that drone economy.
There's a Yo-Kai square and there's a Yo-Kai lobby.
So both sides of the map are being watched by faults.
A lot of information being received for SSG.
Kanzan now makes his way in.
Top floor.
I reward CEO.
Benjai Nitro down below.
Yeah, he's got it in his hand.
Benjai, can he fight an impact with this nitrocell?
It's the only one that they've got left remaining.
While they have got position to be able to play it, it could have a huge impact.
But he puts it back in his pocket and wants to hold it for a little bit longer.
Can Foltz lobby maybe feed information? Does he have an angle to support Benja on that nitroem?
Or maybe if he knew us before?
Into archives!
Into archives! Going for the plant!
Benja is still at least close into Talos, but the plant will go down!
down, there was no response, no movement from Benja. Wildcard, get the plant down inside
of Archives. Benja held his position with that, got the kill onto Spiker, dashed through Lobby,
makes the move now on the Carly in the post plant. We hear the razor blooming in the background
and it gets the kill onto Dash. Bid utility for J9O, has one in pocket, false to get on,
But a huge kill from Bay, creates a 1v2.
7 seconds, another one onto Jaina, I know it's only Ash and that's left.
And he's running out of time, he has no time, we go to over time.
As Bay clutches up for Wild Card.
Let's go!
The pocket pick from SSG, falling short.
They take a massive risk and it doesn't pay off
Great attack from wild card good work in the post over time is theirs
And I'll continue on that attacking side a more traditional selection this time out from SSG basement for the evening
I mean, it's a ballsy move
They're gonna tell us archives when you got the one opportunity to close the map out and go to map 3
but you had overtime secured, you got double defense overtime.
Just allowing that plant to go down though with Benjad towards Talas,
you had yokais that could have been in play to deny the plant archives,
just well done from Wildcard to their credit.
Really stepping up here in this series.
At least we get a close one on the Sacko map because Fortress was just incredibly one-sided.
Across the series in terms of the numbers, only one player who has been able to cross
20 kills, Kenseth. Bandron 19 and Bay on 19. We heard of course that Wildcard want to
speed up their attacks but if I'm gonna be honest, I don't think you can go too fast
here to begin overtime on on lockers and CCTV naturally it's going to be slow paced
and SSG offering nothing here in terms of a roam they're going to play very much for site defense
yeah Neewer's open at the moment but again he'll chip away maybe drone or two if that's what
you can find alongside our main stairs and then he'll make a very low risk effort to
to feel back towards the site.
And default for Janna, I know, smoke, blue stairs.
Oh, this is a...
Oh, this is a bit aggressive.
Neuers.
Well, into the Blackbeard, it should be opting to fall back
and drop his hatch, but he does have the help of the yokai bursts.
So that's the reason why he has stayed there.
The yokai goes down.
And so does Neuers.
He's now dropped all five for SSG towards the basement.
Janna and I will hold blue stairs, three gas babes.
And that will be the next task for Wildcard
to clear his position yeah don't mind that little heads-up opportunity maybe for
SSG to pluck the blackbeard but it doesn't quite work out and Neuers that
glasses you till will be much better served in the late round
oh nitrosol thrown through the hatch will not hit that was from Neuers
there's one left yeah SSG need to chank her in place it'll be a reliance on
the smoke and the echo for aerodonale
That tense round to begin overtime. J9o. How much does he commit?
He commits blue because he's got the yokai to help him.
So it's not just J9o. It's J9o plus false. Plus four players from our card looking to
hunt him down. And they got a hatch opened up. He's now
stuck here. This is a big battle. As long as you can get at least one kill.
Oh! Headshot onto the Blackbeard! Job done! You'll take it!
for one but here come the ROUs now from Bay as Wildcard start to push through
default server there is a yokai inside CCTV faults will need that to be around
to stop this plant he can't lose this one love this angle from faults if he can
commit to an ashen nitro ripped 20 second sector though 20 seconds time
running low Wildcard are gonna have to start to flood this site allow someone to
get the plant down canton hits the hedge that are on to benja vaults will have
to stay alive and trust in this yokai and he falls no echo no warden no SSG
Wildcard straight on through take basement bank match series point great flood
there from wildcard it felt like the utility shortage from ssg proving costly with no tachanka up
the smoke committed to blue the nitros used the bothness nothing was working nothing worked they
got nothing out of the nitros they couldn't they couldn't i mean the only thing they got at least
was j9o shut down the blackbeard so you're playing that blue stairs position if you can get
at least one and it's onto a powerful operator like the blackbeard that's fine he at least
gets that but nothing else worked for SSG.
Game's not over yet. Look right here.
So, wildcard. Two opportunities and they can book their place to the main stage at 6th
26 and it has been so deserving, but you have to finish the job to be rewarded.
So I had to top 4 all the return, it was a talking point back when I had these bands in play.
And this was one twice by SSG by the way, and only once by Wild Carp,
because the Habana has remained available. It's been a big talking point,
Kanto has been under a lot of pressure, SSG centering these attacks over the board's lobby.
We could see a change in theory here through the reattempt and maybe something more upwards top square. It's certainly not impossible
Could be
Cypher poles and play as well with the sense
Very very very intrigued to see what kind of strategy SSG wants to employ here
Given past success, but the pressure of this moment and the pressure certainly is at a high point if SSG lose this round
They're gonna go lower bracket
I'm really mad!
After dismantling M80 earlier today, they looked in hot form, but wildcard of pink just even
hotter.
Get it, good!
They're up from Baby Shark towards Long Desk.
Reload!
Canter wall is still electrified.
That spiker and bank can play this hallway safely for the time being
Fault is over on Cypher pulse. It is in no position to open that wall
SSG again likely sent him the direct hit based off the ROU
Unless they like to pivot it, there is time
Can't be there or not close by to Cypher for say flame bolts to push out the janitor player in Kansan
So if they do this, it's not gonna be fully in sync and a big open kill though for Dash onto Asher
and no more RAUs. Those screens that you see, once they grow down, they stay down.
You no longer have the sense. You no longer have Ashen.
Player advantage for Wildcard. Four players left up for SSG.
Lower bracket seems now likely. Who's gonna be the one to stand up?
As Jane I know finally rotates over. The repel the smokes, blocks off
provision to Janitor. But it's a little bit limited.
One of them got caught. The layering here from SSG is so volatile.
Pay over to what? Stalk goes for the peek, almost got the kill on to Benja.
The HE2 himself is now at half health from that mishap.
Oh, Benja caught! Lacking! But the trade was quick.
Bay should go down, no one close by for the Rez as the DMR from Dash connects onto Falters.
Wildcard now, near moments away from Main Stage at SI.
Down to J9-0, as Spiker confirms, Neuers, it's a 4 vs 1,
This is one and it is done! Wildcards, Cinderella year continues to new heights here at the Six Invitational.
They are off to the main stage as they defeat SSG 2-0.
The trajectory for Wildcard over the last 12 months has been nothing short of remarkable.
This band of misfits continue to produce results in big moments.
It's main stage for Wildcard and back to the drawing board for SSG.
SSG to the lower bracket which is looking more and more stacked.
We have our four teams confirmed for main stage.
Wildcard being one of them is just insane.
What a 12 months it's been for this Rollstar.
Wildcard joining the likes of FaZe Clan, Furia and Falcons.
That is an elite company in the upper bracket semifinals, the space station, they go to
lower bracket round 2, where they will await the win-out of Shopify Rebellion and Ninjas
in Pajamas.
Wow, for SSG it could be potentially another North American opponent, they can't seem to
escape their own region so far.
What a game though, Wildcard just across the board Fortress map 1 they looked phenomenal,
their tactical depth was probably the biggest...
They were good on Fortress.
Probably their biggest strength and then on Bank I think their ability to read SSG over
the course of the match and adapt to what was happening inside of the server.
Again, phenomenal.
Looking at the stats for the map of Bank, again, and even spread for Wildcard at the top
end, Dash Bay, Kansen all pulling a bit of a heavy lifting, sure a bit of a quieter
game for Baby Shark, but he still went 15-16 across the two maps, 22 for Kansen,
23 for Bay 20 for Dash
5 3 on the entry for Dash
I mean just really good solid teamwork from this wild card roster
We saw on fortress how good baby shark was on other maps
It might be Bay on other maps that might be kensen
You know
They just got the ability for players to pop up and have influence spiker such a solid IGL as well for this roster big calls
Big plays for SSG
I mean it wasn't too bad on bank
I think it was an awful, but fortress was so bad, then you lose the first three on bank,
you're just playing catch up.
And at some point it just is probably too much.
Okay.
And then the MVP of this fire in that fire, it absolutely does, 22 and 12.
He was on fire inside of the server of 119 EPS, despite playing, as you can see, they're
largely the Thatcher and double my combination.
What do you think of Talos Archive, final round of regulation?
Is that where it was won a loss for SSG?
That was a big call it had only been played once so far at SI one by the attacking team for the second time
Played one by the attacking team. I mean you can't pin it an entire they could have gone top floor
They could have played CEO executive instead, but yeah sure
I wouldn't pin it too much just on that singular objective, but it wasn't intriguing choice and ultimately it did backfire
It certainly did as we look at the schedule from today's games as they transpired a transpired fluxo beat D plus Kia
2-0, SSG. They absolutely smashed M80 by the way, 2-0. And then FaZe and Fluxo was actually
a really, really good match 2-1. And then SSG, well, I mean Wildcard kind of did to them
what they did to M80.
Yeah, absolutely. I'm not really looking at that schedule. Absolutely shocked at any
of the results. Outside of maybe M80, losing it straight.
But when they did at least.
Yes, exactly. But then for SSG to then come out of the gates here against Wildcard
and find that match really tough was certainly a surprise and so this
implementation continues to be one of the hardest to predict. I mean in terms of
what we've got in the upper bracket though phase clan, Pyrrhea, Falcons and now
Wildcard joining them. I mean at least three of the four you probably could have
penciled them in almost before the event started. Yeah sure. So there is a
bit of unpredictability but then also the big dog's apartment. Yeah absolutely.
I think the biggest surprise of the likes of maybe M80 finding it tough
probably Fury are actually rising back into form as well, probably not expecting them to be in this
position so early. So where to from here? Who knows? We still have a lot of seeds to come.
Yeah, I mean of course tomorrow there is a lot of seeds tomorrow by the way. I mean I know that
we're having the day off but the players certainly aren't and the lower bracket really is going to
start to heat up and begin because there are a lot of games to get through. Naturally though
one of the bigger talking things that I want to very quickly touch on was Weber. Weber
had an opportunity to match what Fanatic did in 2020. Of course, there was no
Rango back in 2019 as well. They squandered a little bit of an opportunity
to Fiora who touched on them and how good they are. Fiora at the time, I felt
like, certainly had an opportunity to probably drop that game to a Waybo team
that naturally has been playing so so well. They come in 75-74. So that's
quite surprising to me because usually Fiora are known for slow starts, maybe
maybe even making a little bracket run.
They get it done, they move forward.
And of course, as we look at the bracket down below,
SSG, Flaxo, Waypo, Secret,
now play the winners of G2M80,
they start D+, so an all-APAC Rumble,
Oxygen versus Heretics,
that's an all-LCQ Champions Rumble,
and then NIP versus Shopify Rebellion.
There are a lot of games on tomorrow.
Yeah, I mean, I think my initial impression
looking at this bracket it's very difficult to foresee any of those teams
except for maybe Team Secret. Maybe Team Secret can be a team to make a run in
the lower bracket but for me personally that upper bracket as it stands right now
is one of them. It's so stacked. Surely it's one of those four. Wildcard versus
FaZe and Falcons versus Furia of course will be at the added us or read us so
they are main stage games from tomorrow onward we're gonna be pretty
much following that lower bracket and how those teams go. I mean I think for me personally
in terms of the teams that can make a deep run, as you said, Team Secret's one of them,
I think Wave is another one and I still wouldn't completely count out the Munich major champions
but they need to show up and do so quickly recapturing some of that form from the
previous major.
Absolutely. I mean I'm basing my assumption on what we have seen so far and what the
form lines suggest as of today but as we know in Rainbow Six consistency is tough
So for the top teams to remain competitive that will be a challenge and there's an opportunity then for those in the lower bracket
To do some good preparation to prepare themselves have a good day at the office or a couple of good consecutive play days
And who knows where they could end up?
Alrighty well that is going to close off the B stream and I guess I think the A stream finished about maybe an hour ago
So the day as a whole thank you everyone for watching here for the start of playoffs
It all continues tomorrow or we start sending a lot of teams home
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